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Look I know you guys are all excited but please. Sigma is just a messenger, he isn't a part of the kro staff or anything. He's only relaying news that kro announces in their website and doesn't know a

- Jobs Improvement Bundle - 1. Rune Knight 1.1. Dragon Breath / Dragon Breath - Water - Improves base level modifier from (base level/150) to (base level/100). 1.2. Dragon Training

- Genetic (3rd) - The contents of Genetic third improvement as below :   1. Cart Cannon Increases the influence of Int in skill damage formula. Skill base damage will be incre

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hi @Sigma, can i ask you a question about Mech's Magnetic Field ?
According to this video, this skill can affect to bosses and leave them immobilized.
I know this video was very old (over 2 years), just ask that can this skill still affect on boss right now ?


 

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On 3/3/2019 at 3:44 AM, Sigma said:

2.1 Adoramus : The skill deals damage to target and nearby enemies. Slightly reduces damage from 500+(skill level x 100)%Matk to 330+(skill level x 70)%Matk

Area of effect : 7x7 (level 1-5), 11x11 (level 6-10)

Hi Sigma, the adoramus cooldown has changed or is it still 2 seconds? Thanks

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- Guillotine Cross (2nd) -

The contents of Guillotine Cross second improvement as below :

 

1. Enchant Deadly Poison
When reconnecting (moving to certain maps). The skill effect no longer be removed.

 

2. Counter Slash

The skill that is used after Weapon Blocking. Knock-back inflicting effect make the inconvenience to the users.

We will remove knock-back inflicting effect from the skill and slightly increases the influence of base level in skill damage formula.

 

3. Rolling Cutter

As the rotation counter of this skill greatly affect damage of Cross Ripper Slasher.

So we will increase the counter duration by 5 seconds longer.

 

4. Cross Ripper Slasher

As we will increase the counter duration of Rolling Cutter.

This skill also be adjusted by slightly reducing cooldown so the skill can be used quicker.

 

5. Cross Impact

As we will reduce the effectiveness of critical damage modifier on critical-able skills.

To compensate this we will reduce skill cooldown and SP consumption.

 

6. Dark Claw

We will reduce the effectiveness on boss type monsters but the skill duration is increased.

 

7. Soul Destroyer

As we will reduce the effectiveness of critical damage modifier on critical-able skills. We will improve this skill somehow.

 

source :

http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4060972&curpage=1

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- Rune Knight (3rd) -

The contents of Rune Knight third improvement as below :

 

1. Wind Cutter

We will reduce SP consumption and delay after skill.

And we will improve the skill efficiency than now.

 

2. Ignition Break

As we will reduce the effectiveness of critical damage modifier on critical-able skills. We will improve damage factor in skill formula.

Reduces skill area of effect. Reduces SP consumption.

 

3. Sonic Wave

As we will reduce the effectiveness of critical damage modifier on critical-able skills. We will improve damage factor in skill formula.

Reduces SP consumption.

 

4. Storm Blast

As we will reduce the effectiveness of critical damage modifier on critical-able skills. We will improve damage factor in skill formula.

 

5. Dragon Breath / Dragon Breath - Water

Increases the influence of base level and level of Dragon training in the skill formula.

 

source :

http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4060972&curpage=1

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- Ranger -

The contents of Ranger improvement as below :

 

1. Wind Walker

Increases bonus Flee.

Improves area of effect.

 

2. Focused Arrow Strike

Changes from dealing damage to all enemies in straight line to dealing damage to nearby enemies around the target.

As we will reduce the effectiveness of critical damage modifier on critical-able skills. We will improve damage factor in skill formula.

The skill cast range is slightly increased according to the change of the skill area of effect.

 

3. Aimed Bolt

Fixes number of hit from random number, up to 5 hits depend on target size, to be 5 hits.

Fixes arrow consumption from random 2~5 ea to 3 ea.

 

4. Arrow Storm

We will improve damage factor in the skill formula and reduces arrow consumption.

We will slightly reduce the skill area of effect.

 

5. Fear Breeze

Besides current effect. The skill will increase Aimed Bolt and Arrow Storm damage too.

 

6. No Limits

We will increases the skill duration and removes defense penalty.

 

source :

http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4060972&curpage=1

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1841952852_T(2nd)_j.thumb.png.32ac94e9726d99c9cc7279e72102133a.png

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- Sorcerer -

The contents of Sorcerer improvement as below :

 

1. Spell Fist

Reduces damage factor in the skill formula. Continuously drains SP over the skill duration.

According to above changes. Limited attack count will be removed.

 

2. Psychic Wave

We will improves the skill by increases number of hit and reduces damage interval when user equips staff or book.

 

3. Striking

Changes bonus Atk that depends on level of weapon to be fixed value and removes critical chance bonus.

We will add the new effect that will increase Perfect Hit instead.

 

4. Killing Cloud

Removes Red Gemstone consumption and skill damage will be increased depend on user's Int.

Replaces poison inflicting effect with new effect "Cloud Poison" that is used with Poison Burst, to make the skill is easier to use.

 

5. Poison Burst

Changed the skill to be used with "Cloud Poison" effect instead of poison or deadly poison.

We will improve damage factor in the skill formula and skill damage will be increased depend on user's Int.

We have a plan to improve this skill further.

 

6. Water / Earth / Wind / Fire Insignia

Changes from ground skills to self-buff skills that the user will take more damage from wind / fire / earth / water property but will increase water / earth / wind / fire property magical damage and reduces damage taken from water / earth / wind / fire property instead.

 

7. Elemental Spirits

Some passive skills will be applied regardless skill level of spirits.

We will change the effect of the skills on defensive and offensive mode.

In addition. We will increase the effectiveness of Spirit Sympathy and Spirit Cure.

 

source :

http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4060972&curpage=1

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On 6/10/2019 at 11:46 AM, Sigma said:

Inflicts new status effect "Magical Intoxication" on target for 20 seconds. Target under this effect will take more damage from all property by 50%.

Hi Sigma, do you know if this new status effect applies with 100% chance on target when hit by comet? Thanks!

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On 8/13/2019 at 8:17 PM, Sigma said:

5. Cross Impact

- Increases cast range to 7 cells and caster will move to target immediately after casting. (skill damage type still be melee physical damage).

- Reduces attack motion from 7 actions to 1 action.

- Adds 0.7 seconds cooldown, Increases SP consumption to 40.

- Improves damage formula. New damage formula : (1000 + (150 x skill level))%Atk. Improves base level modifier from base level/120 to base level/100.

- Has a chance to trigger critical. Critical chance is the half of user's Cri.

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Hi Sigma,

How does the cast work in WoE? Does the GX still move to target immediately after casting?

Also, can the GX cast cross impact over ledges/unwalkable cells? (if yes, do they still move to target?)

 

Thanks in advance!

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On 10/1/2019 at 10:19 AM, Sigma said:

6. Hell Plant

- Changes the skill logic. The skill will be cast immediately.

- The skill will deal melee physical damage to surrounding enemies in 5x5 cells around the user as interval over time for certain duration.

- Damage formula : (500 x skill level)%Atk. Duration : (30 + (30 x skill level)) seconds.

- Bonus damage from user's Int and Summon Flora skill level : Int x Summon Flora skill level

Hi Sigma! Do you know if this skill is affected by enemie flee? Or does it always hit regardless of hit/flee difference?

 

Thanks for all the information btw :D.

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18 minutes ago, meistergreen said:

Sigma, is the damage no longer affected by caster's INT? Thank you

Int still be in damage factor. 

Most formula mentioned by Gravity is just base damage formula. 

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@Sigma can you explain this change?

1. Reflect Damage

In the past the skill was intended to use as auto spell build. But as the skill has been changed as the skill has limited damage count. So the skill usage is very limited.

We decide to rework the to become self-buff skill that reduce damage taken from melee reflect damage instead.
 

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38 minutes ago, RO investigator said:

@Sigma can you explain this change?

1. Reflect Damage

In the past the skill was intended to use as auto spell build. But as the skill has been changed as the skill has limited damage count. So the skill usage is very limited.

We decide to rework the to become self-buff skill that reduce damage taken from melee reflect damage instead.
 

think venom bleed of the gx rework

6.5. Venom Bleed : Reduces damage taken from melee reflect damage by 30%.

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