Jump to content

Leaderboard


Popular Content

Showing content with the highest reputation since 7/14/2020 in all areas

  1. 6 points
    Today we'll introduce the new systems that will come along with fourth class. 1. Activity Point system When you change class to fourth class. You'll gain an Activity Point (AP) following HP and SP. AP will be used by some powerful skills. Max value of AP is 200 for all fourth class jobs. <Exclusive AP system for fourth class jobs will be added> AP can only be recovered by using certain skills that have ability to recovery AP. Some skills can recover AP to other players, or even consume AP from other players. (Above : Madness Crusher recovers 2 AP while Vigor consumes 150 AP) 2. Expanding weapon level and adding equipment level. Weapon level, which currently is level 4 max, will be expanded to level 5. And equipment level will be added up to level 2. level 5 weapons and level 2 equipment can be refined with the new refinement system that we'll introduce as below. Both can be obtained from the new dungeon contents. For an existing level 4 weapons and equipment, that already have some upgrades such as refine rate / enchants / random options, will be developed to can be upgraded to level 5 weapons and level 2 equipment. <Weapon level will be expanded and equipment level will be added> Level 5 weapons and level 2 armor will use the different refinement system from existing ones. 2.1. Refining Ores. Adds new ores to refining level 5 weapons and level 2 equipment. They can be obtained from the crafting as below. The Enriched / High Enriched / High Density series of existing refining ores can be crafted to higher quality refining ores too. And we'll set the refining ore to be trade-able. <New refining ores can be obtained from crafting the existing ores with new material obtained from new contents and Zeny) (Above : The name of ores are Etherenium, Etheredecon, Ether Bradium, Ether Carnium and Enriched Etherenium) 2.2. Refining Method. Refining level 5 weapons and level 2 equipment is different from previous one. From refine level 1 to 10. There is no "gear destruction" upon failure regardless ore type used. And from refine level 11 to 20. There is no "refine rate reduction" upon failure regardless ore type used. "Refine Guarantee" will can't be used to level 5 weapons and level 2 equipment. (By the way, "Blacksmith's Blessing" still can be used on them as the same way and we'll improve it to can be used up to refine level 14.) <level 5 weapons and level 2 equipment have the different refining method> Above : 2.3. Refining Bonus For level 5 weapons. Each refine level give you 8 Atk/Matk and additional P.Atk and S.Matk by 2. For level 2 equipment. Each refine level give you Def more than normal method by 120% and additional Res and Mres by 2. Unlike normal refining method. The bonus above refine level 16 isn't applied. 3. Gear rank and rank upgrading system. Rank system is applied to level 5 weapons and level 2 equipment. New gears will have rank from 1 to 4. The refining bonus will be increased as percentage as higher rank. Example : Rank 1 level 5 weapon, refining bonus on refine level 12 = Atk + 96 / Matk + 96 Rank 2 level 5 weapon, refining bonus on refine level 12 = Atk + 144 / Matk + 144 <Rank display will show as the bordered colored window on the item> Upgrading gear to higher rank can be performed on the certain refine rate of such gears. Success chance will be increased depend on refine rate of gear and additional materials used on processing. <Depends on the quality of material. The penalty of upgrading failure will be reduced> (Above : the material used for upgrading names "Ether Aquamarine". Using Ether Aquamarine 1 ea has a chance to destroy the gear on failure. Using Ether Aquamarine 5 ea won't destroy the gear on failure.) You can gain materials used for upgrading from the new dungeons that will be updated along with this patch. We'll add it later. source : https://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4074742&curpage=1
  2. 4 points
    Reserved for other info. Please note the skill info may be updated in the future. I will keep an eye on the new info in the future and revise it at no time. Feel free to tell me if there is incorrect info or mis-translation. - Shortcut - Dragon Knight Arch Mage Inquisitor Imperial Guard Cardinal Shadow Cross Meister Abyss Chaser Wind Hawk Biolo Troubadour & Trouvere Elemental Master items weapons and skill catalysts miscellaneous items source :
  3. 3 points
    Updated skill descriptions of Biolo and Troubadour & Trouvere according to new patch. (have been highlighted with blue)
  4. 3 points
  5. 3 points
    These are the skill songs for Troubadour/Trouvere. tr_gef_nocturn.wav tr_jawaii_serenade.wav tr_pron_march.wav tr_roki_capriccio.wav tr_ain_rhapsody.wav tr_musical_interlude.wav tr_mystic_symphony.wav tr_nipelheim_requiem.wav
  6. 1 point
    Def not Dex in arrogant shoes +7,+9
  7. 1 point
    Valkyrie feather ear increase magic attack to all size not physical attack.
  8. 1 point
    According to Dev note regarding to update plan in the third quarter of 2020 here. Some of contents have been updated as below. 1. Improves the effects of some Warrior's Grave headgear. Among the Warrior's Grave headgear. Some of their effects are inferior compared to others. So the team improve some of their effect to be equal to others. Old Driver Band (Yellow) : Improves Arm Cannon damage bonus from 5% to 15%. Old Minstrel's Song Hat & Old Dying Swan : Improves Severe Rainstorm damage bonus from 5% to 15%. Old Magic Stone Hat : Improves Soul Expansion damage bonus from 5% to 15%. Old Bone Circlet : Improves Cross Impact damage bonus from 10% to 15%. Old Protection Crown : Improves Overbrand damage bonus from 5% to 15%. 2. New enchants and enchant effects improvement. 2.1. Introduces new enchants for Warrior's Grave headgear and Temporal Circlet. "Unyielding" 2.2. Improves the effects of current enchants of Warrior's Grave headgear and Temporal Circlet as below. 2.3. Improves the penalty of some enchants of Temporal Boots as below. Bear's Power : Removes Bigfoot transformation effect. Muscle Fool : Changes penalty from "reduces Atk and Matk by 50%" to "drains 50 SP per second". Speed of Light : Changes penalty from "drains 400 HP and 40 SP per second" to "drains 50 SP per second". 2.4. Improves the effect of Temporal Jewel (Luk). The critical damage bonus of Temporal Jewel (Luk) has been increased from 2%/4%/6% to 3%/6%/9% (level 1/2/3). 3. New enchant function. Some of enchant systems as below gain the additional option for guaranteed enchant. At a cost of the large amount of enchant materials and/or zeny. The enchantment or enchant upgrading will be guaranteed. 3.1. Final enchant of Warrior's Grave headgear. You can choose the desired enchant and can upgrade the enchant without fail up to level 5. - Cost for choosing the desired enchant : 5,000,000 zeny + Cursed Fragment 200 ea. - Cost for upgrading the enchant from level 1 to level 2 : 3,500,000 zeny + Cursed Fragment 100 ea. - Cost for upgrading the enchant from level 2 to level 3 : 5,000,000 zeny + Cursed Fragment 200 ea. - Cost for upgrading the enchant from level 3 to level 4 : 8,000,000 zeny + Cursed Fragment 250 ea. - Cost for upgrading the enchant from level 4 to level 5 : 14,000,000 zeny + Cursed Fragment 350 ea. 3.2. Final enchant of Racing Cap. You can choose the desired enchant and can upgrade the enchant without fail up to level 3 (max level). - Cost for choosing the desired enchant : 10,000,000 zeny + Racing Thank Ticket 250 ea. - Cost for upgrading the enchant from level 1 to level 2 : 7,500,000 zeny + Racing Thank Ticket 500 ea. - Cost for upgrading the enchant from level 2 to level 3 : 10,000,000 zeny + Racing Thank Ticket 1,000 ea. 3.3. Final enchant of King Schmidt's Insignia. You can choose the desired enchant and the enchantment won't fail. - Cost for choosing the desired enchant : 30,000,000 zeny + Curse-eroded Gemstone 50 ea + Corrupted Spell 200 ea + Powerful Dimensional Essence 3 ea. 3.4. Final enchant of Temporal Boots (both unslotted and slotted). You can choose the desired enchant and the enchantment won't fail (for slotted Temporal Boots). Unslotted Temporal Boots - Cost for choosing the desired enchant : 5,000,000 zeny + Coagulated Spell 100 ea. Slotted Temporal Boots - Cost for choosing the desired enchant : 15,000,000 zeny + Coagulated Spell 150 ea + Corrupted Spell 50 ea + Powerful Dimensional Essence 1 ea. Currently Powerful Dimensional Essence can only be obtained from Kashua's Secret Box. However. There is a rumor said it's a rare drop from Glast Heim Challenge Mode bosses (Himmelmez's Phantom and Amdarais's Phantom) too (unconfirmed). Note : This info is gathered from Sakray so it can be changed in the future. Source : http://www.inven.co.kr/board/ro/1952/293673 http://www.inven.co.kr/board/ro/1952/293678 http://www.inven.co.kr/board/ro/1952/293680 http://www.inven.co.kr/board/ro/1952/293683 http://www.inven.co.kr/board/ro/1952/293690
  9. 1 point
    Valkyrie Feather Ears MaxHP + 10%, MaxSP + 10%. Increases magical damage against small, medium and large size enemies by 10%. Grants immunity to confusion. If user learned Adoramus level 10, negates gemstone consumption of certain skills. If user learned Praefatio level 10, reduces delay after skill by 15%. Class: Headgear Defense: 2 Location: Middle Weight: 30 Required Level: 100 Usable Jobs: All Arrogant Thoughtform Shoes Mdef + 10. MaxHP + 20%, MaxSP + 20%. If refine rate is 7 or higher, Def + 150, Mdef + 15, ignores defense of all race monsters by 50%, If refine rate is 9 or higher, Def + 150, Mdef + 15, ignores defense of all race monsters by 50%. When equipped with Argen Blanco, increases Ignition Break damage by 1% per 2 base level, increases Pierce damage by 8% per 1 base level. When equipped with Fortridge, increases Cannon Spear damage by 4% per 5 base level, increases Pinpoint Attack damage by 2% per 1 base level. When equipped with Harve, increases Overbrand damage by 1% per 2 base level, increases Rapid Smiting damage by 1% per 1 base level. When equipped with Bear's Power, Str + 40, MaxHP + 40%. Class: Shoes Defense: 12 Weight: 20 Required Level: 100 Usable Jobs: All Ring of Pazuzu [1] Mdef + 15. Int + 7. Increases magical damage against small, medium and large size enemies by 10%. Increases Crimson Rock and Chain Lightning damage by 1% per 3 base level. Increases Lord of Vermilion damage by 6% per 1 base level. If user learned Chain Lightning level 5, reduces SP consumption of Chain Lightning by 35, reduces cooldown of Chain Lightning by 0.5 seconds. If user learned Drain Life level 5, reduces casting time by 15%, recovers 100 HP and 10 SP when killing monsters with magical damage. If user learned Radius level 3, increases fire, wind and neutral property magical damage by 10%. If user learned Recognized Spell level 5, reduces delay after skill by 30%. When equipped with Truth Liberation and both are equipped by Warlock, reduces SP consumption of Crimson Rock by 50, reduces cooldown of Crimson Rock by 2 seconds. Class: Accessory Defense: 0 Weight: 10 Required Level: 100 Usable Jobs: All
  10. 1 point
    I think they're referring to the converter scrolls https://www.divine-pride.net/database/item/12116/elemental-converter-earth
  11. 1 point
    The latest info I got from KRO Sakray implies that the skill has been half-updated. Cri chance updated but skill AoE still be straight line. I'll keep an eye on it until it arrives main servers.
  12. 1 point
    @Mechanic_of_Pain that's not ABR but yeah the ABR does move. Axe tornado damage increase after Axe stomp is disappointing
  13. 1 point
    ABR Battle Warrior: ABR: Dual cannon ABR: Infinity this is just improved FAW. I am curious to know if they move with the mechanic or just stay put like FAW.
  14. 1 point
    physical resistance = Res, the new secondary stat. We still don't know how it works.
  15. 1 point
  16. 1 point
    Almost every equipment description got changed. They added armor level to it.
  17. 1 point
    Added Quest Map NpcIdentity Item Efst
  18. 1 point
    So far this got added. New classes UIBarGraphPlayerAP (Player AP Bar below character) UIGradeEnchant_BtnEnhancedDown (new refining ui) UIGradeEnchant_BtnEnhancedUp (new refining ui) UIGradeEnchant_BtnStart (new refining ui) UIGradeEnchantWnd (new refining ui) CAMachineEffect CChargingPierceEffect CClimaxEffect CCompetentia CAstralStrikeEffect CCylinderEffect CDancingKnifeEffect CCresciveBolt CCrimsonArrowEffect CEternalSlashAttackEffect CEternalSlashCountEffect CFloralFlareRoad CFromTheAbyssEffect CFullScreenEffect CGaleStorm CHawkVumerangEffect CLuaInstance (might be interesting) CPetitioEffect CPneumaticusProcellaEffect CRandomHitEffect CSavageImpactEffect CShadowExceed CStormCannonEffect CViolentQuakeEffect Mostly some effects for skills. Three new texts related to the new refine ui. 해당 제련도는 등급 강화가 불가능합니다. 장비가 파괴되지 않는 상태입니다. 파괴 방지 및 확률 증가가 적용되어 있지 않습니다. \n강화를 계속 진행 하시겠습니까? Guess today will be a busy day
  19. 1 point
    Gravity just announced episode 17.2 for the test server! Like always I am looking for replays of the new monsters, maps and quests. If you are playing on kRO feel free to send me those .rrf files to extract new data from it! Sources http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3987555&curpage=1 http://ro.gnjoy.com/news/notice/View.asp?BBSMode=10001&seq=7171
  20. 1 point
    Look I know you guys are all excited but please. Sigma is just a messenger, he isn't a part of the kro staff or anything. He's only relaying news that kro announces in their website and doesn't know anything beyond that. Any further news will be relaid to us as they come, a little patience will go a long way. What we have now is all that is known to sigma, and to the kro players.
  21. 1 point
    - Jobs Improvement Bundle - 1. Rune Knight 1.1. Dragon Breath / Dragon Breath - Water - Improves base level modifier from (base level/150) to (base level/100). 1.2. Dragon Training - Improves the influence on Dragon Breath and Dragon Breath - Water damage to (90 + (10 x skill level))%. 1.3. Sonic Wave - Improves damage formula. New damage formula : (1050 + (150 x skill level))%Atk. - Reduces cooldown from 2 seconds to 1.75 seconds, reduces delay after skill from 1 second to 0.5 seconds. 1.4. Storm Blast - Improves damage formula, damage is increased from 1500% to 2100% based on 120 Str. 1.5. Wind Cutter - Increases cooldown from 0.2 seconds to 0.35 seconds based on level 5, reduces delay after skill from 1 second to 0.7 seconds. - Reduces SP consumption from 50 to 35 based on level 5. 1.6.Ignition Break - Reduces area of effect from 11x11 cells to 9x9 cells, critical trigger chance is improved from the half of user's cri to user's cri. - Improves damage formula. New damage formula : (450 x skill level)%Atk. 2. Royal Guard 2.1. Reflect Damage - Changes the skill name to "Reflect Damage Reduction". - Changes the skill effect from reflect damage taken to reduce damage taken from melee reflect damage by (10 x skill level)%. 2.2. Shield Spell - Level-specific effect will be unified into only 1 effect, changes the skill effect as below. Level 1 : Recovers 5% of user's MaxHP every 3 seconds for 90 seconds. Level 2 : Recovers 3% of user's MaxSP every 5 seconds for 90 seconds. Level 3 : Atk + 150 and Matk + 150 for 90 seconds. 2.3. Banding - Changes the skill effect. - Can only be used when in party, increases user's Def depends on number of party member within 11x11 cells around around the user, Def + (6 x skill level) per 1 party member. 2.4. Hesperus Lit - Removes cast condition. - Improves damage formula. New damage formula : (300 x skill level)%Atk. - When using under Inspiration state, increases damage to (450 x skill level)%Atk 2.5. Earth Drive - Removes target's defense reduction and attack speed reduction inflicting effect, removes shield destruction chance. - Improves damage formula. New damage formula : (380 x skill level)%Atk, replaces shield weight and shield refine rate factors with skill level and user's Str and Vit factors. - Changes skill element from forced earth property to depend on weapon element instead. 2.6. Vanishing Point - Improves damage formula. New damage formula : (80 x skill level)%Atk. 2.7. Cannon Spear - Changes from dealing damage to all enemies in straight line to dealing damage to nearby enemies around the target (5x5 cells based on level 5). - Increases SP consumption to 50 based on level 5, reduces cast range from 9 to 7 cells. - Has a chance to trigger critical. Critical chance is the half of user's Cri. 2.8. Moonslasher Removes immobilize / sit inflicting effect, instead increases Overbrand damage for (2 x skill level) seconds. 2.9. Overbrand - Changes the skill logic. The skill will be cast immediately, no longer require to cast on ground, removes knock-back inflicting effect. - Improves damage formula. New damage formula : (300 x skill level)%Atk. If using after Moonslasher, increases damage to (450 x skill level)%Atk. 2.10. Genesis Ray - Removes HP consumption, increases SP consumption from 90 to 120 based based on level 10. - Changes skill logic, the skill will be cast immediately, no longer require to cast on ground. - Improves damage formula. New damage formula : (230 x skill level)%Matk, damage is increased depend on user's Int. - When using under Inspiration state, increases damage to (300 x skill level)%Matk and change the skill element to neutral property. 2.11. Inspiration - Increases duration to (30 + (30 x skill level)) 180 seconds. - Removes EXP cost and buff dispelling on casting. - Removes self damage on each attack, changes to can be used with Banding and Prestige (However Banding and Prestige can't be used together). - Changes the skill formula. Hit + (12 x skill level), All Status + (6 x skill level), MaxHP + (4 x skill level)%, Atk + (40 x skill level), Matk + (40 x skill level), drains (3.5 - 0.5)% of MaxHP and (4.5 - 0.5)% of MaxSP per 5 seconds. 3. Mechanic 3.1. Arm Cannon - Reduces fixed casting time from 0.2 seconds to 0.1 seconds based on level 5. - Reduces variable casting time from 2.2 seconds to 2 seconds based on level 5. - Reduces cooldown from 0.65 seconds to 0.3 seconds based on level 5. - - Improves damage formula. New damage formula : (400 + (300 x skill level))%Atk regardless target size, improves base level modifier from (base level/120) to (base level/100). - Cast range is 9 cells regardless skill level. Area of effect : 3x3 cells (level 1~3) / 5x5 cells (level 4~5). 3.2. Knuckle Boost - Reduces variable casting time from 1 second to 0.5 seconds based on level 5. - Increases SP consumption from 15 to 25 based on level 5. - Improves damage formula. New damage formula : (100 + (200 x skill level))%Atk. - Improves base level modifier from (base level/120) to (base level/100). 3.3. Axe Tornado - Removes bonus damage when equipping wind property weapon, removes damage penalty on outer area of effect. - Removes HP consumption, increases SP consumption from 26 to 45 based based on level 5. - Improves damage formula. New damage formula : (200 + (180 x skill level))%Atk. 3.4. Power Swing - Improves damage formula, damage is increased from 1300% to 1800% based on level 10, improves base level modifier from (base level/120) to (base level/100), corrects the base level modifier to affects the entire skill damage, reduces the influence of user's Str and Dex factors in the skill formula by half. - Removes Axe Boomerang auto-casting. 3.5. Vulcan Arm - Improves damage formula. New damage formula : (140 x skill level)%Atk., improves base level modifier from (base level/120) to (base level/100). - Unifies cooldown to 0.1 seconds regardless skill level, adds variable casting time by 0.2 seconds. - Increases SP consumption from 6 to 15 based on level 3, increases area of effect from 3x3 cells to 5x5 cells. 4. Genetic 4.1. Prepare Potion - "Homunculus Supplement" can be crafted with this skill, using Homunculus Supplement will increase intimacy of Homunculus. Requires Potion Creation Guide and learning Bioethics skill to craft Homunculus Supplement. Recipe : Seed of Life 1 ea + Yellow Herb 1 ea + Empty Bottle 1 ea. 4.2. Aid Potion - Increases effectiveness when using on Homunculus by 3 times. 4.3. Cart Tornado - Improves damage formula. New damage formula : (200 x skill level)%Atk. 4.4. Cart Cannon - Improves damage formula. New damage formula : ((250 x skill level) + ((20 x skill level) x (Cart Remodeling skill level)))%Atk, doubles the influence of user's Int factor. 4.5. Blood Sucker - Reworks skill, consumes 5 ea of Blood Sucker Plant Seed to give a buff to 1 party member, target gains ((-1) + (2 x skill level))% chance to restore (skill level)% of damage as HP when dealing physical damage. Skill duration : ((-20) + (60 x skill level)) seconds. 4.6. Spore Explosion - Removes primary damage (Main single target damage). Secondary damage (Splash damage) remains. New damage formula : (400 + (200 x skill level)%Atk. - Adds the debuff that affected target will take more damage from long ranged physical damage by 10% (reduces to 5% on boss monsters) for 5 seconds. 4.7. Homunculus - The experience required on level 1~99 is greatly reduced. - Increases bonus HP and SP gained from raising base level of basic homunculus. - Increases bonus HP and SP gained from evolving homunculus. - Increases bonus HP and SP gained from raising base level of homunculus S. - Increases bonus HP and SP gained from changing homunculus to homunculus S. (The HP and SP increasing effects only apply to new homunculi that are created after this update). 4.8. Call Homunculus - Consumes 1 Seed of Life to summon vaporized Homunculus. - Homuculus last for 1800 seconds. Homunculus will perform action as A.I. setting. No need to manually clicking to order homunculus to attack. 4.9. Vaporize - Adds 20 seconds cooldown. 4.10. Homunculus Resurrection - Adds 20 seconds cooldown. 4.11. Homunculus Sera : Needle of Paralyze - Improves damage formula. New damage formula : (450 x skill level))%. 4.12. Homunculus Sera : Poison Mist - Replaces blind inflicting effect with "Mist Poison" effect - Mist Poison : Target's Flee is 0 for the duration. - Improves damage formula. New damage formula : (200 x skill level))%. Damage interval is unified to 1 second regardless skill level. - Increases additional damage depend on homunculus's Dex. - Changes duration to (3 x skill level) seconds. - When recast the skill. The old one will be removed and the new one will be placed on casting area. 4.13. Homunculus Sera : Pain Killer - Increases duration to (300 + (30 x skill level) seconds, removes attack speed penalty. - Can be cast on owner only. 4.14. Homunculus Dieter : Lava Slide - Reduces area of effect to 7x7 cells. removes attack count limit, removes Burning inflicting effect. - Improves damage formula. New damage formula : (50 x skill level))%, damage interval is reduces to 1 second. - Changes duration to (5 + skill level) seconds. - When recast the skill. The old one will be removed and the new one will be placed on casting area. 4.15. Homunculus Dieter : Pyroclastic - Increases bonus attack damage depend on skill level by 100 based on level 10, increases duration to (300 + (30 x skill level) seconds. - removes fire property endowment, removes Hammer Fall auto-casting. 4.16. Homunculus Eleanor : Midnight Frenzy - Improves damage formula. New damage formula : (450 x skill level))%, adds Def ignoring effect. 4.17. Homunculus Eira : Eraser Cutter - Improves damage formula. New damage formula : (450 x skill level))%, increases the influence of Int in skill damage formula. - Reduces casting time to 1.5 seconds. 4.18. Homunculus Eira : Xeno Slasher - Reduces casting time to 1.5 seconds. 4.19. Homunculus Bayeri : Stahl Horn - Removes knock-back inflicting effect. - Improves damage formula. New damage formula : (1500 + (300 x skill level))%. - Increases the influence of Vit in skill damage formula. 4.20. Homunculus Bayeri : Stein Wand - Adds cooldown by 20 seconds based on level 5. - Additional effect : Cast "Rock Wall" on self and the owner. Last for (100 + (100 x skill level)) seconds. - Rock Wall : Increases Def by (100 x skill level) and Mdef by (30 x skill level). 4.21. Homunculus Bayeri : Heilige Stange - Reduces casting time to 1.5 seconds. - Improves damage formula. New damage formula : (1500 + (250 x skill level))%. 5. Guillotine Cross 5.1. Enchant Deadly Poison - When reconnecting (moving to certain maps). The skill effect no longer be removed. 5.2. Soul Destroyer - Increases cooldown from 0.15 seconds to 0.25 seconds, reduces delay after skill from 2.8 seconds to 1 seconds regardless skill level, reduces cast range to 4 cells. - Improves damage formula. New damage formula : (150 x skill level)%Atk. 5.3. Rolling Cutter - Increase the counter duration from 5 seconds to 10 seconds. 5.4. Cross Ripper Slasher - Reduces cooldown from 0.3 seconds to 0.2 seconds based on level 5, reduces delay after skill from 0.5 seconds to 0.3 seconds. 5.5. Cross Impact - Reduces cooldown from 0.7 seconds to 0.35 seconds based on level 5. - Improves damage formula. New damage formula : (1400 + (150 x skill level))%Atk. 5.6. Counter Slash - Removes knock-back inflicting effect. 5.7. Dark Claw - Increases duration from 10 seconds to 20 seconds, reduces effectiveness on boss monsters by half. 6. Shadow Chaser 6.1. Shadow Spell - Increases Matk by 50 based on level 10 for the skill duration. 6.2. Triangle Shot - - Improves damage formula. New damage formula : (230 x skill level)%Atk, improves base level modifier from (base level/120) to (base level/100). - Removes knock-back inflicting effect, removes variable casting time, adds cooldown by 0.35 seconds. - Reduces delay after skill from 0.5 seconds to 0.35 seconds. 6.3. Fatal Menace - - Improves damage formula. New damage formula : (120 x skill level)%Atk., damage is increased depend on user's Agi. 7. Warlock 7.1. Gravitational Field - Reduces damage display to (2 x skill level) hits, increases damage to (100 x skill level)%Matk per hit. 7.2. Mystical Amplification - Increases SP consumption to 80 based on level 10, reworks skill from one-time buff to continuous buff. Skill duration : 60 seconds on every level. - Reduces magical amplification bonus from (10 x skill level)% to (5 x skill level)%. 7.3. Soul Expansion - Improves damage formula. New damage formula : (1000 + (200 x skill level))%Matk. 7.4. Comet - Improves damage formula. New damage formula : (2500 + (700 x skill level))%Matk. 7.5. Tetra Vortex - Improves damage formula. New damage formula : (800 + (400 x skill level))%Matk per hit. 7.6. Freezing Spell - Increases mind slot per skill level from 4 to 8 (however the maximum number of memorized spell is 7 spells). 8. Sorcerer 8.1. Psychic Wave - When user equips staff or book, each hit will deal damage twice. 8.2. Diamond Dust - Improves damage formula, adjusts the influence of skill level, user's Int and Endow Tsunami skill level. 8.3. Varetyr Spear - Improves damage formula, adjusts the influence of skill level, user's Int, Striking skill level and Endow Tornado skill level. 8.4. Earth Grave - Improves damage formula, adjusts the influence of skill level, user's Int and Endow Quake skill level. 8.5. Spell Fist - Removes limited attack count, each attack consumes 20 SP. Ends the skill effect if user has 0 SP. - Increases duration to (30 + (15 x skill level)) seconds, reduces base damage from 500% to 200%. 8.6. Killing Cloud - Removes Red Gemstone consumption, the skill duration is 5 seconds. Damage formula : (40 x skill level))%Matk. - Replaces poison inflicting effect with new effect "Cloud Poison". Target will be inflicted by Cloud Poison for 5 seconds. - Cloud Poison : target will take more damage from poison property by (5 x skill level)%. 8.7. Poison Burst - Reworks skill. The skill deals (1000 + (300 x skill level))%Matk to the target and nearby enemies within 7x7 cells around the target. Deals (1000 + (500 x skill level))%Matk to the target affected by Cloud Poison. - Damage is increased depend on user's Int, improves base level modifier from (base level/120) to (base level/100). 8.8. Striking - Can be used on party member, changes bonus Atk that depends on level of weapon to (20 x skill level). - Removes critical chance bonus, adds new effect that will increase Perfect Hit by (20 + (10 x skill level). - Increases duration from 60 seconds to 90 seconds. 9. Archbishop 9.1. Judex - Improves damage formula. New damage formula : (300 + (70 x skill level))%Matk. 9.2. Adoramus - Improves damage formula. New damage formula : (300 + (250 x skill level))%Matk. - If user consumes Ancilla, changes the skill element to neutral property for the Ancilla duration. 10. Sura 10.1. Rising Dragon - Increases duration to (100 + (20 x skill level) seconds. - Changes MaxHP/MaxSP bonus to (skill level)%, removes HP draining on skill duration and HP/SP recovery penalty. 10.2. Sky Blow - Improves damage formula. New damage formula : (200 x skill level)%Atk. 10.3. Dragon Combo - Improves damage formula. New damage formula : (100 + (80 x skill level))%Atk, increases cast range from 1 cell to 2 cells. 10.4. Fallen Empire - Removes immobilize inflicting effect, removes bonus damage from target's carrying weight (size for monsters). - Improves damage formula. New damage formula : (100 + (300 x skill level))%Atk. - Increases cast range from 1 cell to 2 cells. 10.5. Tiger Cannon - Changes the skill logic. The skill will be cast immediately, no longer require target. The skill will deal damage to the surrounding enemies. - Weapon property will apply to every damage that hit the enemies (Currently the skill deal pseudo-neutral property damage to main target then deal neutral property damage that has the same value as main damage to surrounding enemies). -Area of effect : 5x5 cells (level 1~5) / 7x7 cells (level 6~10) around the user. - Reduces cooldown from 5 seconds to 3 seconds. 10.6. Flash Combo - Removes Sky Blow from the skills chain and reduces chain time according to this change. - Reduces cooldown from 5 seconds to 3 seconds based on level 5. 10.7. Rampage Blast - Reduces sphere consumption from 5 to 3. 10.8. Lightning Ride - Reduces sphere consumption from (skill level) to 2 (The number of hit still be the same as skill level). - Reduces variable casting time to 1 second, reduces cooldown to 0.5 seconds. - Damage formula : (40 x skill level))%Atk. When equipping knuckle, increases damage to (90 x skill level))%Atk. 10.9. Lion's Howl - Reduces SP consumption to 70, reduces sphere consumption from 5 to 3. - Changes area of effect from up to 15x15 cells to 9x9 cells and removes fear inflicting effect. - Improves damage formula. New damage formula : (500 x skill level))%Atk, improves base level modifier from (base level/150) to (base level/100) 11. Ranger 11.1. Focused Arrow Strike - Increases cast range from 9 cells to 11 cells. - Improves damage formula. New damage formula : (300 + (300 x skill level))%Atk. - Changes from dealing damage to all enemies in straight line to dealing damage to nearby enemies within 5x5 cells around the target, reduces SP consumption from 30 to 24. -The half of user's Cri chace is added to the skill base cri chance. 11.2. Aimed Bolt - Fixes number of hit to be 5 hits regardless target's size, fixes arrow consumption to 3 ea. - When using under Fear Breeze state, increases damage to (800 + (35 x skill level))%Atk per hit. 11.3. Arrow Storm - Adds fixed casting time by 0.3 seconds, reduces variable casting time to 2 seconds. - Unifies cooldown to 3.2 seconds regardless skill level, increases SP consumption from 48 to 60 based on level 10. - Reduces arrow consumption from 10 to 5, changes area of effect to 9x9 cells. - Improves damage formula. New damage formula : (200 + (180 x skill level))%Atk. When using under Fear Breeze state, increases damage to (200 + (250 x skill level))%Atk. 11.4. No Limits - Removes fixed 1 Def and 1 Mdef penalty. - Increases duration from 60 seconds to 180 seconds. 12. Wanderer & Minstrel 12.1. Metallic Sound - Doubles skill damage. 12.2. Severe Rainstorm - Improves damage formula. New damage formula : (100 x skill level)%Atk when equipping bow and (120 x skill level)%Atk when equipping musical instrument or whip. The skill deal 12 hits damage. - Reduces arrow consumption from 20 to 10. 12.3. Reverberation - Reduces arrow consumption from 10 to 5, reduces area of effect from 7x7 cells to 5x5 cells regardless skill level. - Increases SP consumption from 65 to 80 based on level 5. source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4064142&curpage=1
  22. 1 point
    Hi. From latest testing. I got the different result from KRO and IRO. In KRO EQ from items uses both Atk and Matk to calculate while IRO's uses only Atk so I still can't conclude the results yet.
  23. 1 point
    Official page gives me nothing about enchant info. So I just collected info from inven board instead. There are 2 crucial materials which are used for crafting and enchanting, both illusion series and OS series, Unknown Part and Cor Core. Unknown Part Cor Core Both can be obtained from 17.1 quests. Complete main quest will give you around 70 Cor Core and 100 Unknown Part There are 5 daily quests, 2 quests are instance-related quests, each quest rewards you 1 Cor Core and 5 Unknown Part. In addition. Both are dropped from 17.1 mobs too. Illusion Equipment Illusion equipment can be obtained by exchanging 50 Cor Core. You can choose your desired equipment freely (can choose armor category and armor type). There are enchant blueprint called "Modification Module" used for enchanting Illusion equipment. Modification Module can be obtained by exchanging 5 Cor Core and 30 Unknown Part. NPC will give you Modification Module randomly. There are 4 categories of module. The higher rank, the lower chance to obtains (Enchant NPC will ask your desired module category when you talk to him) Normal : Defense, Magic Defense, Vit, Luk, Str, Agi, Int, Dex. Rare : HP Recovery, SP Recovery, Spell, Attack Speed, Fatal, Expert Archer, Vital, Mental, Heal, Attack Power, Magic Power, Shooter, Fast, Caster, Critical. Unique : Delay after skill, Fixed Casting, Above All, Drain Life, Drain Soul, Magic Healing, Magic Soul. Legendary : Unlimited Vital, Spell Buster, Firing Shot, Overpower, Fatal Flash, Lucky Strike. Enchantment is 100% success. In addition. Each module has maximum availability for each single equipment too. Each equipment can be enchanted up to 3 slots. Note : Only 1 legendary enchant is available for single illusion leg. Caution! : Once equipment has been enchanted. It can't be initialized anymore. But since you can choose your desired module before enchantment. So choose them wisely! ---------------------------------------------------------------------------------------------------------------------------------------------------------- OS weapons OS weapons can be obtained by exchanging 1 Broken Weapon and 50 Unknown Part. Broken Weapon Broken weapon is dropped from 2 instance bosses, Miguel (Tiger guy) and EL A17T (Green RSX-0806). NPC will give you 1 OS weapon randomly. For OS weapons. Enchant blueprint is "Weapon Modification Part". Weapon Modification Part can be obtained by exchanging 5 Cor Core or 1 million zeny. There are 2 type of Weapon Modification Part, physical and magical. each type has 3 grades, normal, advanced and premium. The higher grade, the better enchant. Physical Magical You can choose its type. but NPC will give you its grade randomly. The enchantment is 100% success. Once being enchanted. Weapon will get 2 random options which are quite similar to Tanos weapon and Verus weapons enchant. If you get unwanted options. You can re-enchant to overwrite it with 100% success. You can do as much as you want as long as you have enough Cor Core or money to exchange Weapon Modification Part. (I guess Thanos weapons and Verus weapons enchant can be re-enchanted too.) Source : http://www.inven.co.kr/board/ro/1951/4507?p=8 http://ro.gnjoy.com/news/update/View.asp?seq=224
  24. 0 points
    🤔 When this skill implemented to IRO it stacked additively. Maybe it's bug and has been fixed.
  25. 0 points
×
×
  • Create New...