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Showing content with the highest reputation since 7/19/2019 in all areas

  1. 3 points
    On the 17th anniversary. We'll introduce the future contents which we're working on. 1. Episode 17.2 : Varmundt's Mansion Then new episode "Varmundt's Mansion" will be updated within 2019. The trace of Illusion lead us to the mansion of "Great sage Varmundt". New dungeons, New monsters and new equipment await! 2. New Madogear appearance We are working on new Madogear appearance as Dev note mentioned before. (We are also working on new cart design to match new Madogear appearance too.) Player can choose between old appearance and new appearance. (We are also working on new mount of Gunslinger classes) 3. Glast Heim : Challenge mode reworking Next week (July 24th) we'll rework Glast Heim : Challenge mode on the maintenance by removing the maximum damage limit as many player suggested. So boss's MaxHP will be increased 4. Adds 2 new modifiers. We introduce 2 new modifiers which are under development. First is "melee physical damage modifier", quite similar to long ranged physical damage modifier. Second is reflect damage no longer trigger auto-spell. And we'll add a new modifier "reduces damage taken from melee reflect damage". Those 2 new modifiers will be added in EP 17.2 update. 5. Classes Improvement Project : 7th 5.1. Rune Knight - Some skill will has a chance to trigger critical damage. - Hundred Spear will deal more damage as heavier weapon. - Changes some of Runestone effects. - Dragon Breath and Dragon Breath - Water gain new effect depending on active Runestone, such as changing their property. 5.2. Guillotine Cross - Dark Claw will remove reflect buff on target. - Improves area of effect of Rolling Cutter and casting condition of Cross Ripper Slasher after rotating. - Poisonous Weapon will give the user new effect on weapon depends on type of Guillotine Cross's poison which is endowing. - Adjusts attack motion and cast range of Cross Impact. 5.3. Genetic - Improves some skills of Sera, Bayeri, Eira and Eleanor. - Improves combat mode of Homunculus. - Improves Cart Cannon damage formula. - Improves efficiency of skills which consume item. 6. Stall Improvement You'll can change vending items price without closing vending stall. source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3968915
  2. 2 points
    1. Einbech weapons and accessories NPC "Field manager Elmen" (einbech 149,257) provides you the services regarding to Einbech weapons and accessories. 1.1 Dynite smelting Dynite is an alloy used for exchange many items. Dynite Elmen can smelt Dynite from five types of ore which can be obtained from Einbroch mine 3F mobs. Redium Rindium Odium Purdium Whidium Requires 1 ea of each ore for 1 Dynite. NPC can exchange Dynite up to 100 ea at once. 1.2 Dynite shop Elmen sell Einbech accessories and enchant permits by using Dynite to exchange. Einbech accessories require 75 ea Dynite to exchange. Modification Permits require 30 ea Dynite to exchange. Magical Modification Permit Physical Modification Permit Modification Permits are used for enchanting Einbech weapons. 1.3 Dynite weapon exchange Elmen can exchange 50 ea Dynite to 1 random weapon. 3 random enchants will be given upon enchanting. If you get unwanted enchants. You can re-enchant it as much as you want as long as you have Permit to process. 2. Odin Temple equipment Odin Temple equipment can be obtained from Odin Relic. Odin Relic Odin Relic can be obtained from mobs in Ancient Odin Temple. *Clergy's Manteau and Clergy's Boots can be dropped directly from mobs too* You'll get 1 random following items upon open it. Str Soutane [1] Agi Soutane [1] Vit Soutane [1] Dex Soutane [1] Int Soutane [1] Luk Soutane [1] Clergy's Boots [1] Clergy's Manteau [1] Angel's Dream Rune of Darkness Soft Feather NPC Susan Grey (hu_in01 97,322) provide the enchant service to Odin Temple equipment. Equipment can be enchanted up to 3 slots. Enchantment requires 5 ea Angel's Dream and 500,000 zeny. If equipment refine rate is 9 or higher. You will have alternate option to enchant on 2nd slot with 3 ea Kitty Silvervine Fruit to gain better enchant. Enchant can be reset with 500,000 zeny or 2 ea Kitty Silvervine Fruit. Reset with zeny has 30% chance of failure that will destroy the equipment. Reset with Kitty Silvervine Fruit is 100% success. New enchants details 3. Abyss Lake equipment Abyss Lake equipment can be crafted from loots obtained from Abyss Lake. Large Dragon Bone Small Dragon Bone Red Dragon Orb Green Dragon Orb Gold Dragon Orb Purple Dragon Orb Blue Dragon Orb Silver Dragon Orb NPC Redhead (hu_in01 95,322) craft equipment. NPC Bluehead (hu_in01 93,322) craft enchant materials. 3.1 Equipment crafting Equipment that can be crafted. Crafting recipes 1. Red Dragon Plate [1] : Red Dragon Orb 50 ea + Dragon Canine 75 ea + Dragon Scale 100 ea + Dragon Tail 50 ea + Dragon Skin 100 ea + Green Bijou 35 ea + Blue Bijou 35 ea + Red Bijou 35 ea + Yellow Bijou 35 ea + Large Dragon Bone 3 ea + Small Dragon Bone 15 ea. 2. Green Dragon Plate [1] : Green Dragon Orb 50 ea + Dragon Canine 75 ea + Dragon Scale 100 ea + Dragon Tail 50 ea + Dragon Skin 100 ea + Green Bijou 35 ea + Blue Bijou 35 ea + Red Bijou 35 ea + Yellow Bijou 35 ea + Large Dragon Bone 3 ea + Small Dragon Bone 15 ea. 3. Gold Dragon Plate [1] : Gold Dragon Orb 50 ea + Dragon Canine 75 ea + Dragon Scale 100 ea + Dragon Tail 50 ea + Dragon Skin 100 ea + Green Bijou 35 ea + Blue Bijou 35 ea + Red Bijou 35 ea + Yellow Bijou 35 ea + Large Dragon Bone 3 ea + Small Dragon Bone 15 ea. 4. Purple Dragon Plate [1] : Purple Dragon Orb 50 ea + Dragon Canine 75 ea + Dragon Scale 100 ea + Dragon Tail 50 ea + Dragon Skin 100 ea + Green Bijou 35 ea + Blue Bijou 35 ea + Red Bijou 35 ea + Yellow Bijou 35 ea + Large Dragon Bone 3 ea + Small Dragon Bone 15 ea. 5. Blue Dragon Plate [1] : Blue Dragon Orb 50 ea + Dragon Canine 75 ea + Dragon Scale 100 ea + Dragon Tail 50 ea + Dragon Skin 100 ea + Green Bijou 35 ea + Blue Bijou 35 ea + Red Bijou 35 ea + Yellow Bijou 35 ea + Large Dragon Bone 3 ea + Small Dragon Bone 15 ea. 6. Silver Dragon Plate [1] : Silver Dragon Orb 50 ea + Dragon Canine 75 ea + Dragon Scale 100 ea + Dragon Tail 50 ea + Dragon Skin 100 ea + Green Bijou 35 ea + Blue Bijou 35 ea + Red Bijou 35 ea + Yellow Bijou 35 ea + Large Dragon Bone 3 ea + Small Dragon Bone 15 ea. 7. Dragon Scale Manteau [1] : Dragon Canine 15 ea + Dragon Scale 75 ea + Dragon Tail 15 ea + Dragon Skin 75 ea + Green Bijou 25 ea + Blue Bijou 25 ea + Red Bijou 25 ea + Yellow Bijou 25 ea + Large Dragon Bone 2 ea + Small Dragon Bone 6 ea. 8. Dragon Scale Boots [1] : Dragon Canine 30 ea + Dragon Scale 60 ea + Dragon Tail 40 ea + Dragon Skin 60 ea + Green Bijou 25 ea + Blue Bijou 25 ea + Red Bijou 25 ea + Yellow Bijou 25 ea + Large Dragon Bone 1 ea + Small Dragon Bone 8 ea. 3.1 Enchant material crafting Turbulence Dragon's Power, used for enchanting Dragon Plate. Turbulence Dragon's Power Burning Dragon's Power, used for enchanting Dragon Scale Manteau. Burning Dragon's Power Hot Dragon's Power, used for enchanting Dragon Scale Boots. Hot Dragon's Power Crafting recipes 1. Turbulence Dragon's Power - 1st choice : Large Dragon Bone 1 ea + Small Dragon Bone 5 ea. - 2nd choice : Red Dragon Orb 12 ea + Green Dragon Orb 12 ea + Blue Dragon Orb 12 ea + Purple Dragon Orb 12 ea + Gold Dragon Orb 12 ea + Silver Dragon Orb 12 ea. 2. Burning Dragon's Power - 1st choice : Large Dragon Bone 1 ea + Small Dragon Bone 2 ea. - 2nd choice : Red Dragon Orb 8 ea + Green Dragon Orb 8 ea + Blue Dragon Orb 8 ea + Purple Dragon Orb 8 ea + Gold Dragon Orb 8 ea + Silver Dragon Orb 8 ea. 3. Hot Dragon's Power - 1st choice : Large Dragon Bone 1 ea + Small Dragon Bone 1 ea. - 2nd choice : Red Dragon Orb 7 ea + Green Dragon Orb 7 ea + Blue Dragon Orb 7 ea + Purple Dragon Orb 7 ea + Gold Dragon Orb 7 ea + Silver Dragon Orb 7 ea. However. There is an enchant material that can't be crafted. Stable Dragon's Power Stable Dragon's Power has a chance to be dropped from Bone Datardeurus, MVP boss in Abyss Lake 4F. 3 random enchants will be given upon enchanting. If you get unwanted enchants. You can re-enchant it as much as you want as long as you have enchant material to process. source : http://www.inven.co.kr/board/ro/1951/4750 https://www.divine-pride.net/forum/index.php?/topic/4009-kro-changelog-july-24-2019/ http://ro.gnjoy.com/news/update/View.asp?seq=241&curpage=1
  3. 2 points
    I've found this chart with magma gears enchants, idk if they are 100% correct. The AGH weapons have enchants like the Vicious Mind ones, but again, i don't know if they are correct
  4. 2 points
    Adds new cards from Einbroch Mine 3F, Ancient Odin Temple and Abyss Lake 4F.
  5. 2 points
    Before : (100+(50×skill level))%Atk. 350%Atk on level 5. After : (150+(200×skill level))%Atk. 1150%Atk on level 5.
  6. 1 point
    Yes. It seem Varetyr Spear cooldown has been increased to 5 seconds on 185/65 patch. http://www.inven.co.kr/board/ro/1943/11480
  7. 1 point
    Based on IRO missing cards except Illusion dungeons cards since they already have separated thread. Nightmare Old Glast Heim Cards (updated on October 30, 2013) Infinite Space Cards (updated on June 24, 2015) Friday Instance Cards (updated on September 28, 2016) Flame Basin Cards (updated on November 2, 2016) Brasilis Cards (updated on April 4, 2017) Dream and Shadow Instance Cards (updated on August 1, 2017) Moscovia Cards (updated on September 13, 2017) Hero Trail Part 1 Cards (updated on September 13, 2017) Royal Members Cards (updated on November 1, 2017) Rockridge Cards (updated on January 24, 2018) Airship Raid Instance Cards (updated on January 24, 2018) Sarah & Fenrir Instance Card (updated on January 24, 2018) Ghost Palace Instance Card (updated on January 24, 2018) Geffen Magic Tournament Instance Cards (updated on January 24, 2018) Devil's Tower Instance Cards (updated on January 24, 2018) EP 17.1 Cards (updated on July 18, 2018) Edda : Glast Heim's Fall Card (updated on August 29, 2018) Morocc Cards (updated on September 05, 2018) Royal Members Cards set 2 (updated on November 7, 2018) Glast Heim Castle Abyss and Noggroad 3F Cards (updated on December 5, 2018) Glast Heim challenge mode cards (updated on May 8, 2019) Einbroch Mine 3F, Ancient Odin Temple and Abyss Lake 4F cards (updated on July 24, 2019) Source : https://www.divine-pride.net/forum/index.php?/topic/1324-kro-changelog-october-30-2013/ https://www.divine-pride.net/forum/index.php?/topic/1957-kro-changelog-june-24-2015 https://www.divine-pride.net/forum/index.php?/topic/2389-kro-changelog-september-28-2016 https://www.divine-pride.net/forum/index.php?/topic/2429-kro-changelog-november-02-2016 https://www.divine-pride.net/forum/index.php?/topic/2597-kro-changelog-april-04-2017 https://www.divine-pride.net/forum/index.php?/topic/2728-kro-changelog-august-01-2017 https://www.divine-pride.net/forum/index.php?/topic/2788-kro-changelog-september-13-2017 https://www.divine-pride.net/forum/index.php?/topic/2860-kro-changelog-november-01-2017 https://www.divine-pride.net/forum/index.php?/topic/2992-kro-changelog-january-24-2018 https://www.divine-pride.net/forum/index.php?/topic/3312-kro-changelog-july-18-2018 https://www.divine-pride.net/forum/index.php?/topic/3862-kro-changelog-may-08-2019/ https://www.divine-pride.net/forum/index.php?/topic/3391-kro-changelog-august-29-2018/ https://www.divine-pride.net/forum/index.php?/topic/3403-kro-changelog-september-05-2018/ https://www.divine-pride.net/forum/index.php?/topic/3516-kro-changelog-november-07-2018 https://www.divine-pride.net/forum/index.php?/topic/3569-kro-changelog-december-05-2018/ https://www.divine-pride.net/forum/index.php?/topic/3862-kro-changelog-may-08-2019/ https://www.divine-pride.net/forum/index.php?/topic/4009-kro-changelog-july-24-2019
  8. 1 point
    - Guillotine Cross - The contents of Guillotine Cross improvement as below : 1. Double Attack Increases the chance to trigger to 70% on level 10. 2. Soul Destroyer - Changes skill type. Before : physical/magical hybrid special long ranged physical damage that ignores defense. After : Normal long ranged physical damage. - Improves damage formula, slightly adds cooldown, Improves delay after skill and SP consumption. - Has a chance to trigger critical. 3. Rolling Cutter - Increases area of effect to 7x7 cells on level 5. - If user changes the current position, such as using Back Slide, while spinning. The rotation counter will be reset. - Increases damage. 4. Cross Ripper Slasher - Changes damage formula by adding more damage from rotation count of Rolling Cutter. - After using the skill. Rotation counter of Rolling Cutter no longer be reset. - Reduces delay after skill, slightly adds cooldown. 5. Cross Impact - Increases cast range to 7 cells and caster will move to target immediately after casting. (skill damage type still be melee physical damage). - Reduces attack motion from 7 actions to 1 action. - Slightly adds cooldown. - Improves damage formula. - Has a chance to trigger critical. 6. Poisonous Weapon - Increases melee physical damage and gains various type of buff depends on poison that be endowed. 7. New Poison Research - Increases duration of Enchant Deadly Poison by 180 seconds on level 10. *According to skill description on below image. The skill increases duration Enchant Deadly Poison by 45 seconds on level 1 and additional 15 seconds per each higher level.* 8. Dark Claw - Increases duration to 10 seconds and changes the skill to removes some of melee physical damage reflection buff from target. Note : the information can be changed before it is updated to Sakray. source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3976053&curpage=1
  9. 1 point
    - Mechanic - Mechanic improvement focus on Magogear improvement which increases flexibility and convenience of usage 1. Increases movement speed while Madogear is equiped, depends on level of Madogear license. On level 5. Movement speed is equal to knight with Pecopeco. 2. Madogear will receive natural HP recovery like normal state. 3. Increases weight limit by 1500 while Madogear is equiped. 4. Mado MCs usually face the hard time when they died, especially in instance, because of they will lost their Madogear. So [Emergency Madogear] is added. Can be bought at Magic Gear Master with 1m zeny. When using Emergency Madogear. Madogear will be equipped instantly. Only mechanic who learn Magogear License can use it. Has 3 minutes reuse time. Weight 300. 5. Now Madogear can use Teleport. 6. Madogear can receive partial chemical protection skills from alchemist classes, instead of full chemical protection only. 7. Adds overheat counter. So player can watch out to prevent overheat occurs. 8. Adds higher quality Cooling Devices to increases effectiveness of Cooldown. Magic Gear Master will offer you to upgrade Cooling Device. : Cooling Device + 2m zeny > Advance Cooling Device. : Advance Cooling Device + 4m zeny > Special Cooling Device. - Cooling Device reduce overheat counter by 45 when using Cooldown. - Advance Cooling Device reduce overheat counter by 75 when using Cooldown. - Special Cooling Device reduce overheat counter by 105 when using Cooldown. (Overheat counter naturally decreases by 1 per second) Madogear characteristic adjustment. Madogear will be adjusted as following list 1. Madogear won't receive healing from any recovery skills other than Repair. 2. Madogear movement speed can't be increased or decreased by anymeans other than Acceleration. (That means Madogear will immune to all slow debuffs, includes curse status) 3. Madogear will immune to stripping accessory. Adds available skills for Madogear. --> Vending, Item Appraisal, Change Cart, Change Cart 2, Cart Revolution, Mammonite, Crazy Uproar, Cart Boost, Repair Weapon, Shattering Strike, Upgrade Weapon, Hammer Fall, Adrenaline Rush, Advanced Adrenaline Rush, Weapon Perfection, Power Maximize, Power Thrust, Maximum Power Thrust, High Speed Cart Ram, Lava Flow. source : http://ro.gnjoy.com/news/devnote/View.asp?category=3&seq=3652742&curpage=1 http://ro.gnjoy.com/news/update/View.asp?seq=204&curpage=1 http://ro.gnjoy.com/news/notice/View.asp?BBSMode=10001&seq=7033
  10. 1 point
    Glast Heim Castle Abyss and Noggroad 3F gears.
  11. 1 point
    Those are not complete/correct at 100%. For example, I've seen this before in a Lava Leather Robe: INT + 3 변동 캐스팅 시간 15% 감소 (-15% variable cast time) and it's possible to get double equal enchants (not values, effects) like double +SP or double +DEF (and I've seen values of DEF close to 200 in a single enchant slot). The ones from AGH seems to be equal or weaker versions of the ones from Vicious (I've yet to see the same max values as the ones on vicious but I've noticed that they're very similar in terms of effects) along with a few new ones (like +HIT).
  12. 1 point
    Yes, +9 will gain 100% ignoring and this happens to all zodiac weapons too.
  13. 1 point
    Gloom Under Night Egg An egg that contains a Gloom Under Night Pet. Can be hatched by using a Pet Incubator. When intimacy is Awkward or Shy, Matk + 10. When intimacy is Neutral, Matk + 20. When intimacy is Cordial, Matk + 30, increases ghost and fire property magical damage by 5%. When intimacy is Loyal, Matk + 40, increases ghost and fire property magical damage by 7%. Shadow set Chilling Cane [2] Can't be destroyed. Matk + 150. Matk + 10 per 2 refine rate. Increases Diamond Dust damage by 8% per 3 refine rate. If refine rate is 9 or higher, increases magical damage against undead property enemies by 10%. If refine rate is 11 or higher, increases water property magical damage by 7%. When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds. Class: Staff Attack: 40 Weight: 50 Weapon Level: 4 Required Level: 100 Usable Jobs: Sorcerer Blue Crystal Staff [2] Can't be destroyed. Matk + 200. Matk + 10 per 2 refine rate. Increases Jack Frost damage by 12% per 3 refine rate. If refine rate is 9 or higher, increases water property magical damage by 7%. If refine rate is 11 or higher, reduces cooldown of Jack Frost by 1 second, increases magical damage against fire property enemies by 7%. When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds. Class: Two-handed Staff Attack: 100 Weight: 80 Weapon Level: 4 Required Level: 100 Usable Jobs: Warlock
  14. 1 point
    Virgo Mail [1] Can't be destroyed. Mdef + 5. Matk + 50. MaxHP + 1000. Reduces delay after skills by 10%. When equipped by Archbishop, Matk + 80, MaxHP + 10%, MaxSP + 10%. If refine rate is 8 or higher, reduces damage taken from boss monsters by 5%. Class : Armor Defense : 100 Weight : 100 Required Level : 1 Required Jobs : All Virgo Manteau Mdef + 5. Matk + 20. MaxHP + 10%, MaxSP + 10%. Reduces delay after skills by 5%. Reduces damage taken from neutral property by 20%. When equipped by Archbishop, Matk + 30, reduces damage taken from boss monsters by 5%, skill casting can't be interrupted. if refine rate is 8 or higher, attack speed + 20%. Class : Garment Defense : 25 Weight : 30 Required Level : 1 Required Jobs : All Virgo Shoes Mdef + 5. Matk + 50. Attack speed + 10%. MaxHP + 10%, MaxSP + 10%. When equipped by Archbishop, Matk + 80, MaxHP + 10%, MaxSP + 10%, increases holy property magical damage by 20%, increases Judex damage by 100%. If refine rate is 8 or higher, Has a chance to auto-cast Safety Wall level 3 on self when dealing magical damage, if user has higher level, that level will be cast instead. When equipped with Virgo Mail and Virgo Manteau, MaxHP + 2000, MaxSP + 200, reduces damage taken from all property by 20%, grants immunity to frozen. Class : Shoes Defense : 25 Weight : 40 Required Level : 1 Required Jobs : All Virgo Diadem Can't be destroyed. Mdef + 15. Int + 10. Matk + 50. Increases magical damage against all race monsters by 10%. Increases Holy Light damage by 400%. When equipped by Archbishop, increases magical damage against boss monsters by 25%, reduces damage taken from boss monsters by 20%, recovers 500 HP and 50 SP when killing monsters. if refine rate is 8 or higher, All Stat + 10, recovers 500 HP and 50 SP every 5 seconds. Class: Headgear Defense: 12 Location: Upper Weight: 10 Required Level: 1 Required Jobs: All Virgo Ring Attack Speed + 5%. MaxSP + 100. Increases magical damage by 5%. Has a chance to inflict stun on enemies when dealing magical damage. When equipped by Archbishop, attack Speed + 5%. increases magical damage by 5%, reduces casting time of Judex by 50%. Class: Accessory Defense: 0 Weight: 10 Required Level: 1 Required Jobs: All Virgo Divine Cross [1] Can't be destroyed. Base Matk + 10. Matk + 50. Attack speed + 10%. Matk + 1 per 1 base level. When equipped by Archbishop, enables to use Odin Power level 2, increases magical damage by 25%, reduces damage taken from boss monsters by 50%, increases heal effectiveness by 30%. if refine rate is 7 or higher, ignores magical defense of all race monsters by 50%, if refine rate is 9 or higher, ignores magical defense of all race monsters by 50%. Class : Two-handed Staff Attack : 0 Weight : 100 Weapon Level : 4 Required Level : 1 Usable Jobs : Acolyte classes
  15. 1 point
    Guardian knight battle axe and Royal Huuma Shuriken also has an "Indestructible" in description
  16. 1 point
    Gloom Under Night Evolved from Hodremlin. Items required : Powerful Spirit Essence x 30 Hodremlin Card x 10 Agav Card x 10 Isilla Card x 10 Pet Bonus When intimacy is Awkward or Shy, Matk + 10. When intimacy is Neutral, Matk + 20. When intimacy is Cordial, Matk + 30, increases ghost and fire property magical damage by 5%. When intimacy is Loyal, Matk + 40, increases ghost and fire property magical damage by 7%.
  17. 1 point
    I also don't have an info. Unfortunately these items are not popular so nobody pay attention on them.
  18. 1 point
    still random from all class specific enchant.
  19. 1 point
    No unless actual testing. As enchant description mentions.
  20. 1 point
    10% is correct. I'll correct in OP.
  21. 1 point
    Weapons Equipment and enchants
  22. 1 point
    (200+(150xskill level))%Atk, 1700% on level 10. Area of effect : 3x3 (level 1-2), 5x5 (level 3-4), 7x7 (level 5-6), 9x9 (level 7-8), 11x11 (level 9-10)
  23. 1 point
    I have no idea about IRO but in KRO the skill had 3 sec cooldown regardless skill level (before it has been reduced to 2.5 sec).
  24. 1 point
    Sorry. I mixed up with someone that asked me long time ago that Atk modifiers works on MA. After I rechecked. EDP still doesn't affect MA dmg.
  25. 1 point
    (400+(100×skill level))%Matk. 1400%Matk on level 10. (skill only deal 1 bundle of 20 hit damage)
  26. 1 point
    Maybe has some mini update on 200/70 patch like when they updated 185/65.
  27. 1 point
  28. 1 point
    - Archbishop - Archbishop improvement change the skills and play style drastically. 1. New Skills 1.1 Convenio - Max level : 1 - Prerequisite skills : Ancilla level 1, Oratio level 5. - Teleport all party members in the same map to caster location. Can't be used in PVP environment map. The skill can be used when caster is party leader only and can't be used if there is no party member in party. 1.2 Vituperatum - Max level : 5 - Prerequisite skills : Epiclesis level 1, Expiatio level 1. - Cast Lex Aeterna to target and nearby enemies. Consumes 1 Blue Gemstone. Higher level reduces casting time and SP consumption. Area of effect : 3x3 (level 1-3), 5x5 (level 4-5) 2. Reworked Skills 2.1 Adoramus : The skill deals damage to target and nearby enemies. Slightly reduces damage from 500+(skill level x 100)%Matk to 330+(skill level x 70)%Matk Area of effect : 3x3 (level 1-5), 5x5 (level 6-10) 2.2 Lauda Ramus : Increases success rate by 20% so on level 4 will be 100% success rate. Changes bonus luk on target to increasing critical damage by (skill level x 5)%. 2.3 Lauda Agnus : Increases success rate by 20% so on level 4 will be 100% success rate. Changes bonus Vit on target to increasing MaxHP by (2 + (skill level x 2))%. 2.4 Renovatio : The skill buffs all party members in caster's screen. Has no effect on undead property target. (currently the skill has 4 levels according to 185/65 patch) 2.5 Ancilla : Reduces SP consumption of crafting Ancilla to 10%. Upon using Ancilla user gains heal effectiveness by 15% and increases SP recovery rate by 60% for 60 seconds. 2.6 Expiatio : Also gains Mdef piercing too. 2.7 Duple Light : Increases damage. physical light : 150+(skill level x 15)%Atk magical light : 400+(skill level x 40)%Matk 2.8 Judex : Increases damage (300+(skill level x 40)%Matk). (currently the skill has 10 levels according to 185/65 patch) 3. Removed Skill Eucharistica has been removed from Archbishop skill tree. source : http://ro.gnjoy.com/news/update/View.asp?seq=222&curpage=1 http://ro.gnjoy.com/news/devnote/View.asp?category=3&seq=3864253&curpage=1
  29. 1 point
    - Shadow Chaser - Shadow Chaser improvement focus on improving the convenience of auto spell build . 1. Skill Preserve no longer lose its effects when changing map or reconnect. So players just intend on it duration, no longer worry about losing skill effect early and make the players unwillingly lose their preserved skill. 2. SP consumption penalty of skill Reproduce has been reduced to 30% (from 100%) 3. skill Shadow Spell will work similar to sage's Hindsight. Skill can trigger preserved skill even player miss an attack on target. And the skill will work on bow weapon too. 4. Increases maximum preserved skill level triggered from Shadow Spell by 2 levels. So on level 10 will trigger level 7 preserved skill. source : http://ro.gnjoy.com/news/update/View.asp?seq=217&curpage=1 http://ro.gnjoy.com/news/devnote/View.asp?category=3&seq=3769886&curpage=2
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