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Showing content with the highest reputation since 11/10/2019 in all areas

  1. 3 points
    - Performers (2nd) - The contents of Performers second improvement as below : 1. Bard & Dancer song skills (Magic Strings / Impressive Riff / Song of Lutie / Perfect Tablature / Gypsy's Kiss / Lady Luck / Focus Ballet / Battle Theme / Mental Sensing / Acoustic Rhythm / Power Cord) - Increases duration from 60 seconds to 180 seconds. 2. Reverberation - Changes skill logic from ground setup skill to target skill. Deals damage on target enemy and nearby enemies. Requires target to cast. - Fixed casting time is 0.5 seconds on every level. - Increases area of effect. Area of effect : 5x5 (level 1~3) / 7x7 (level 4~5) - Changes damage type from (physical + magical) damage to magical damage. New damage formula : (700 + (300 x skill level))%Matk. - Removes Neck Protection Candy consumption. The skill will consume 10 ea of equipped arrow instead. - Damage property will depend on property of equipped arrow. 3. Great Echo - Reduces Neck Protection Candy consumption from 10 ea to 2 ea. - The skill will can be used alone. Reduces skill damage. New damage formula : (250 + (500 x skill level))%Atk. - Deal double damage if there is at least 1 performer in party. (Consumes SP of partner by 50% of skill SP consumption) 4. Swing Dance / Moonlight Serenade / Windmill Rush - Removes Neck Protection Candy consumption. 5. Lover Symphony - Changes Mdef bonus from flat value back to percentage by 2% per skill level. - The skill also reduced damage taken from ghost and holy property by 3% per skill level. - Removes Neck Protection Candy consumption. 6. Dominion Impulse - The skill will be removed from Minstrel and Wanderer skill tree. 7. Metallic Sound - Changes prerequisite skill to Reverberation level 5. Source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4004954&curpage=1
  2. 3 points
    It took a while but divine-pride.net will now display the information from the lapine upgrade box. The data should update mostly automaticly in the future since it's contained in the client files. The Lapine Ddukddak boxes will follow soon. I might also add the random enchants and refines in the future, but that process is not an automatic one since the data is not available in the game client if gravity does not fail on it @Gravity If you change your mind and want to start sharing information with fansites feel free to contact me on Discord (Dia#1983) or in divine-pride.net forum. Thank you very much!
  3. 2 points
    After I check in official page. It seems the skill only changes skill formula and add base level modifier. Don't add hit/flee calculation like what they mentioned in dev note yet. BTW I'll check in-game to confirm again.
  4. 2 points
    On level expansion patch of main classes. Many skills of main classes has been adjusted as below. Note : Some skills aren't up to date because of there are some changes later from class improvement. 1 Rune Knight 1.1 Enchant Blade - Increases max level from 5 to 10. - Changes SP consumption per level. 1.2 Sonic Wave - Increases max level from 5 to 10. - Improves damage formula. New damage formula : (700 + (100 x skill level))%Atk. - Improve hit rate depends on skill level. - Changes SP consumption per level. 2 Royal Guard 2.1 Shield Press - Increases max level from 5 to 10. - Removes Stun status inflicting. - Improves damage formula. New damage formula : (200 x skill level)%Atk - Splits damage display to 5 hit. 2.2 Genesis Ray - Increases max level from 5 to 10. - Changes damage type from holy (physical + magical) damage to holy magical damage. New damage formula : (200 x skill level)%Matk - Reduces skill cooldown and delay. - Changes SP consumption per level. - Removes requirement of Banding party members and also removes increased damage from Banding party members too. 3 Mechanic 3.1 Power Swing - Increases max level from 5 to 10. - From level 6. Skill delay has been reduced by half. 3.2 Arm Cannon - Increases max level from 3 to 5. - Increases area of effect depends on skill level. Area of effect : 3x3 (level 1~2) / 5x5 (level 3~4) / 7x7 (level 5). 4 Genetic 4.1 Cart Tornado - Increases max level from 5 to 10. - Removes knock-back inflicting effect. - Skill cooldown is fixed to 2 seconds. - Skill delay is increased by 1 second. - Improves damage formula. New damage formula : (100 x skill level)%Atk - Changes damage display to 3 hits. 4.2 Spore Explosion - Increases max level from 5 to 10. Area of effect : 3x3 (level 1~2) / 5x5 (level 3~4) / 7x7 (level 5~6) / 9x9 (level 7~8) / 11x11 (level 9~10). - Increases nearby target damage from 75% to 100%. - Explosion delay is fixed to 2 seconds. - Improves damage formula. New damage formula : (200 + (150 x skill level))%Atk 5 Guillotine Cross 5.1 Weapon Blocking - When blocking is successful. Gains "Counter state" for 10 seconds. 5.2 Counter Slash - Increases max level from 5 to 10. - Changes skill condition to can be used while "Counter state" is active, not when Weapon Blocking is successful. - Improves damage formula. New damage formula : (300 + (150 x skill level))%Atk - From level 6. Increases area of effect to 5x5. 6 Shadow Chaser 6.1 Fatal Menace - Increases max level from 5 to 10. - Removes teleport effect. - If user equips dagger. Increases number of hit to twice. - From level 7. Increases Hit rate. (hit rate bonus from level 6~10 : 0/5/10/15/20) - From level 6. Increases area of effect to 5x5. 6.2 Feint Bomb - Increases max level from 3 to 10. - Increases travel distance depends on skill level. Travel distance : (skill level) cells. 7 Warlock 7.1 Freezing Spell - Increases max level from 5 to 10. 7.2 Tetra Vortex - Increases max level from 5 to 10. - From level 6. The skill also deal damage to nearby enemies too. Area of effect : 3x3 (level 6~7) / 5x5 (level 8~9) / 7x7 (level 10). - Since the skill will deal multiple targets from level 6. Damage formula from level 6 will be changed. Damage formula from level 6~10 : 3200%/3400%/3600%/3800%/4000% Matk 8 Sorcerer 8.1 Spell Fist - Increases max level from 5 to 10. - Duration depends on skill level. Duration : (10 + (5 x skill level)) seconds. - Increases attack count to 3 times of skill level. 8.2 Varetyr Spear - Increases max level from 5 to 10. Area of effect : 3x3 (level 1~3) / 5x5 (level 4~6) / 7x7 (level 7~9) / 9x9 (level 10). - Changes damage type from wind (physical + magical) damage to wind magical damage. New damage formula : ((int x skill level / 2) + (Endow Tornado level x 120) + (Striking level x 120))%Matk - Increases SP consumption. - Increases area of effect. - Changes damage display to 3 hits. 9 Archbishop 9.1 Judex - Increases max level from 5 to 10. 9.2 Renovatio - Increases max level from 1 to 4. - Increases HP recovery amount depends on skill level. HP recovery amount per 5 seconds : (4 + skill level)% of MaxHP. - Duration depends on skill level. Duration : (60 + (30 x skill level)) seconds. 10 Sura 10.1 Fallen Empire - Increases max level from 5 to 10. - Reduces SP consumption. - From level 6. Reduces Spirit Sphere consumption from 2 to 1. - Improves damage formula. New damage formula : (100 + (250 x skill level))%Atk. Immobilized duration : 0.5 seconds (level 1~2) / 1 second (level 3~4) / 1.5 seconds (level 5~6) / 2 seconds (level 7~8) / 2.5 seconds (level 9~10). 10.2 knuckle Arrow - Increases max level from 5 to 10. - On level 1~5. Reduces Spirit Sphere consumption from 2 to 1. From level 6. Removes Spirit Sphere consumption. 11 Ranger 11.1 Aimed Bolt - Increases fixed casting time to 1 second. Reduces variable casting time by half. - Adds 1 second cooldown. - Lower damage formula. New damage formula : (500 + (20 x skill level))%Atk. - Number of hit no longer depend on the immobilize status of target. It will depend on target's size directly. Small size : 2~3 hits / medium size : 3~4 hits / large size : 4~5 hits. - Fixes SP consumption to 40 for all skill level. 11.2 Trap Research - Increases max level from 5 to 10. 12 Wanderer & Minstrel 12.1 Metallic Sound - Increases max level from 5 to 10. - Changes damage display to 2 hits. - Removes SP reduction effect. 12.2 Severe Rainstorm - Can be used while Whip or Musical Instrument is equipped. - If user equips Whip or Musical Instrument. Damage will higher than using bow. Source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3890090&curpage=1 http://ro.gnjoy.com/news/update/View.asp?seq=225&curpage=2 https://www.divine-pride.net/forum/index.php?/topic/3312-kro-changelog-july-18-2018/
  5. 2 points
    About the Genetic second improvement that is testing in Sakray. We got many feedback from players and then we'll improve some skills. The following information will be added in Genetic second improvement and the detail that will be added in the future. 1. Cart Cannon damage formula improvements. We received feedback from players that this skill and Rune Knight's Dragon Breath are special type skills that work differently from other skills that have hit/flee and HardDef calculation. And the skill animation doesn't be affected by attack speed. So. If we improve the skill animation to be affected by attack speed. Cart Cannon must be changed to be the same as other skills that have hit/flee and HardDef calculation too However The above changes will result the players to change their equipment and build. So we'll improve the skill damage in damage formula instead. - Removes factor "(int/40)" from skill formula. - Removes factor "(Cart Remodeling skill level x 50)" from skill formula. - Increases base damage to 350%Atk per skill level. So on level 5 will be 1750%Atk. - Damage will be increased depends on user's int and Cart Remodeling skill level. - Maintains the bonus damage that depends on user's base level. 2. Acid Bomb mechanism improvements. We gained feedback from this skill more than Cart Cannon. This skill has many issues such as very low or zero damage on low vit target and forced neutral property. As the new monsters have very low vit result the skill deal very low damage. Because the skill formula has influence on target's vit directly. Acid Bomb will be changed as below - Changes skill type. - - Before : physical/magical hybrid special long ranged physical damage that ignores hit/flee check and defense. - - After : Normal long ranged physical damage that will check hit/flee and calculated HardDef as percentage. - Minimum damage is 2000%Atk on low vit target, Damage will be increased depends on user's int and target's vit. - Changes skill element from forced neutral property to depends on weapon element instead. - Increases SP consumption to 50, adds 0.15 seconds cooldown. Above Cart Cannon and Acid Bomb improvements will be updated on upcoming Genetic second improvement. 3. Homunculus AI We got many negative feedback from "grazing build" players since Genetic first improvement because their homunculus can't do auto attack and made the very inconvenience to them. So we'll make an improvements that still under development. - Manually clicking to order homunculus to attack will be removed. - Summoning duration will be added (Homunculus will have limited duration once being summoned), Item used to summon homunculus will be added. Homunculus improvements won't be update on Genetic second improvement because there are many thing that we are improving such as homunculus intimacy and others that still under development. Summary : Cart Cannon and Acid Bomb improvements will be updated on upcoming Genetic second improvement while Homunculus AI won't. Source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4009497&curpage=1
  6. 2 points
    There are npc sell syrup at prontera (can't DC). I don't remember exact location but its stand around Illusion Enchanter and Cloth removal npc.
  7. 2 points
    This is a small guide about how the lapine upgrade boxes work. Some of you might ask, 'what is this Lapine Upgrade Box thing?'. This guide will show the mechanics of these items with the https://www.divine-pride.net/database/item/23100/gunslinger-scroll and the https://www.divine-pride.net/database/item/19157/drooping-gunslinger-1 as example. I might add a guide for the Lapine Ddukdak Box as well. If you have a Gunslinger Scroll in inventory and use it a new window will show. The scroll is not consumed until the upgrade is completed. The item list on the left will show all targetable items. The items might be restricted in a minimum upgrade level or amount of card slots or random enchants. You can drag & drop the item to the left side. The second button will become active. If you press it the upgrade/enchant will be done and the Gunslinger scroll will be consumed. The result should be automaticly visible. Here are some examples. The item might be enchanted with specific random enchants related to the type of upgrade box or it might get refine levels. The exact effect should be declared in the item description of the box. https://www.divine-pride.net/database/item/100271/ancient-hero-weapon-9-refine-permission Some boxes also might have a failure chance of upgrade. If it fails there also might be a "failure" item as replacement of the destroyed item. I think some of the upgrade boxes can be bought with daily rewards tokens of episode quests. Others might be only accessible during events or cash shop.
  8. 1 point
    Adds skill formula in Genetic second improvement.
  9. 1 point
  10. 1 point
    The HP/SP portion dmg works similar to HP portion of GoH. Reduction from items don't work on it. But reduction from skill can. So both Cicada Skin Shed and Mirror Image should dodge the skill damage unless it's magical type. In case of New Moon Kick. This skill will be canceled if caster is attacked. So use this advantage.
  11. 1 point
    Doesn't change on skill formula. Still use ((100 x bolt skill level) + (50 x spell fist skill level))%Matk per hit
  12. 1 point
    Currently all of these balance, except quest skills balance, only be implemented on Zero.
  13. 1 point
    Ah. got vender location from my friend. They are in almost every town.
  14. 1 point
    Delay after skill is 1 second on every level. Cooldown increases depend on skill level. level 1 : 0.15 seconds level 2 : 0.2 seconds level 3 : 0.3 seconds level 4 : 0.45 seconds level 5 : 0.65 seconds
  15. 1 point
    Yes. but unlike alchemist's prepare potion. Special Pharmacy, Int and Luk have the same influence while Dex is half of those.
  16. 1 point
    1. There is no mention about Bomb dmg. 2. No. just Str as usual. (the change from special to normal means nerf. The skill will no longer ignore flee) 3. Neither. The items that increase heal effectiveness work on it such as White Lady, etc. 4. I have no idea. 5. No. 6. Still random.
  17. 1 point
    You can use any Runestones when you're caught by Curse Circle or even Root. But still be dispelled from those skills.
  18. 1 point
    KRO adjusted many skills overtime on recently years. So to prevent people mixed up. I made the timeline of skill adjustment in KRO so you will know the order of adjustment. - Mechanic Improvement - Rune Knight Improvement - Shadow Chaser Improvement - Genetic Improvement - Archbishop Improvement - New classes : Star Emperor & Soul Reaper - Third classes skills adjustment on 185/65 patch - Mass skill balance (1st, 2nd and transcendent classes skills) - Expanded classes skills adjustment on 185/65 patch - Minstrel & Wanderer Improvement - Sura Improvement - Warlock Improvement - 200/70 level expansion - Guillotine Cross Improvement - Rune Knight second Improvement - Quest skill balance - Genetic second Improvement - Minstrel & Wanderer second Improvement
  19. 1 point
    Today (18/11/2019) Gravity dev team will show you the several updates that are prepared to update on upcoming winter. 1. Class improvement : Wanderer & Minstrel Wanderer & Minstrel second improvement is posted in Classes improvement project thread. 2. Revamp the accessibility to top floor of Thanatos Tower The way to go to top floor of Thanatos Tower will be changed from quest type to instance dungeon instead. New monsters will be added. New accessories that are set bonus with Dragon Plate series and Soutane series will be added! <Top floor of Thanatos Tower will be changed to instance dungeon> <New monsters(?) and new equipment will be updated> 3. Adds more new third classes skills visual effect. After the latest skill visual effect improvement. 30 more skill will be improved too! The below are new effects of Overbrand, Ignition Break, Wind Cutter, Sonic Wave, No limits, Aimed Bolt, Vulcan Arm, Power Swing, Judex and Epiclesis. Source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4004954&curpage=1
  20. 1 point
  21. 1 point
    hi, guys, some skills have hard animation and can't be used a lot of time even with a high ASPD and cast delay reduction but a guy on bRO tested 100% and 101% of cast delay reduction and some how with 101% was better and by pass the hard animation I don't know if it is a bug, but you guys kown about this? it can be use with other skills like Cart Cannon? unfortunetely I don't have items to test this on Cart Cannon
  22. 1 point
  23. 1 point
    its str/agi/dex +1 per Weapon crush lvl, isn't it?
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