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Sigma

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8 hours ago, kaitosyn said:

@Sigma bro, I have a question for 4th job skills, I found that several 4th job skill get blocked by Land Protector (Magnetic Earth), I believe there are still more skills that for some reason (?bug?) have this behaviour but let me confirm several skills first.

Shinkiro/Shiranui
1. Kunai - Rotation
2. Kunai - Refraction
3. Huuma Shuriken - Grasp

Sky Emperor
1. Star Burst
2. Star Cannon

Are those skills suppose to be blocked by LP? I mean most of the skills above are literally self cast AoE except Grasp and Star Burst. Thank you

Some old physical skills are blocked by LP too, like Severe Rainstorm.

So I guess that's the case.

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  • 3 months later...

- Fourth class jobs skill rebalance (5th)and second high expanded class jobs skills rebalance (4th) -

 

1018236862_01_DragonKnight_m.png.857b81bcc8e55f8287287b2ddf65f08e.png1195698466_02_DragonKnight_f.png.74795229156c0bcb63b8ca3cb8cfc478.png
1. Dragon Knight

1.1. Servant Weapon
- Reduces skill cooldown from 150 seconds to 60 seconds based on level 5.
- Increases base damage from 2500%Atk to 4850%Atk based on level 5.
- Increases number of hit from 2 hits to 3 hits.
- No longer be removed by Dispell or Clearance.
- Increases the trigger chance of weapon from 15% to 25% based on level 5.

1.2. Madness Crusher
- Increases base damage from 8350%Atk to 20000%Atk based on level 5.

1.3. Storm Slash
- Increases base damage from 2200%Atk to 4050%Atk per hit based on level 5.

1.4. Hack and Slasher
- Increases base damage from 7700%Atk to 8550%Atk per hit based on level 10.

1.5. Dragonic Breath
- Increases factor weight of MaxHP in skill formula from 12.5% to 25%.
- Increases factor weight of MaxSP in skill formula from 25% to 50%.

11_Meister_m.png.c413049399f34f215f8892e7235423dd.png12_Meister_f.png.5fb9be1023503eed21c22351d17a4172.png
2. Meister

2.1. Axe Stomp
- Increases global cooldown from 0.25 seconds to 0.7 seconds based on level 5.
- Increases base damage from 5150%Atk to 6200%Atk per hit based on level 5.

2.2. Mighty Smash
- Increases global cooldown from 0.25 seconds to 0.7 seconds based on level 10.
- Increases base damage from 1825%/1850%(Axe Stomp)Atk to 2140%/2180%2480%/2500%(Axe Stomp)Atk per hit based on level 10.

2.3. Spark Blaster
- Increases base damage from 9250%Atk to 1245014600%Atk based on level 10.

2.4. Triple Laser
- Increases base damage from 5050%Atk to 6400%Atk per hit based on level 5.

2.5. Rush Quake
- Buff no longer be removed by Dispell or Clearance.

211941295_09_ShadowCross_m.png.769eef52bd1f26503c1e07d819f05e74.png80622510_10_ShadowCross_f.png.cde9f70f54975b039ec7f1acf488d6b2.png
3. Shadow Cross

3.1. Savage Impact
- Increases base damage from 900%/1100%(Shadow Exceed)Atk to 1050%/1250%(Shadow Exceed)Atk per hit based on level 10.

3.2. Shadow Stab
- Unifies number of hit from 2/3(Cloaking Exceed) hits to 3 hits regardless of Cloaking Exceed buff.
- Increases base damage from 1750%/2000%(Cloaking Exceed)Atk to 2750%/3250%(Cloaking Exceed)Atk per hit based on level 5.

3.3. Eternal Slash
- Attack count no longer be removed by Dispell or Clearance.
- Increases base damage from 1325%/1825%(Shadow Exceed)Atk to 1500%/2100%(Shadow Exceed)Atk per hit based on level 5.

710065467_03_ArchMage_m.png.c908f533e7f25d1fb824b0ca7a74f912.png1538820766_04_ArchMage_f.png.42a57c21a95693a607abaf74acb01af4.png
4. Arch Mage

4.1. Climax
- Reduces AP consumption from 150 to 125.
- Reduces skill cooldown from 300 seconds to 60 seconds.

4.2. Floral Flare Road
- Increases global cooldown from 0.25 seconds to 0.75 seconds based on level 5.

4.3. Tornado Storm
- Increases global cooldown from 0.25 seconds to 0.75 seconds based on level 5.

4.4. Stratum Tremor
- Increases global cooldown from 0.25 seconds to 0.75 seconds based on level 5.

4.5. Rain of Crystal
- Increases global cooldown from 0.25 seconds to 0.75 seconds based on level 5.

4.6. Crimson Arrow
- Increases base damage from 1750%/3500%Matk to 2000%/3750%Matk based on level 5.

4.7. Storm Cannon
- Increases base damage from 6000%/7500%(Climax)Matk to 7750%/9250%(Climax)Matk based on level 5.

4.8. Rock Down
- Increases base damage from 6000%/7500%(Climax)Matk to 7750%/9250%(Climax)Matk based on level 5.

4.9. Frozen Slash
- Increases base damage from 4900%/6800%(Climax)Matk to 5200%/7100%(Climax)Matk based on level 5.

4.10. Mystery Illusion
- Increases global cooldown from 0.5 seconds to 0.75 seconds based on level 5.

4.11. All Bloom
- Increases global cooldown from 0.5 seconds to 1 second based on level 5.

4.11. Violent Quake
- Increases global cooldown from 0.5 seconds to 1 second based on level 5.

4.12. Soul Vulcan Strike
- Increases base damage from 1250%Matk to 1500%Matk per hit based on level 5.

4.13. Astral Strike
- Increases global cooldown from 0.5 seconds to 1 second based on level 10.

07_Cardinal_m.png.d4af16148b021fc2591a6b1eda868f17.png08_Cardinal_f.png.aff3f848006e3b5bb026818d3c0beb84.png
5. Cardinal

5.1. Framen
- Increases base damage from 4750+(Fidus Animus skill level x 25)%/5250+(Fidus Animus skill level x 25)%(demon and undead)Matk to 6500+(Fidus Animus skill level x 25)%/6750+(Fidus Animus skill level x 25)%(demon and undead)Matk based on level 5.

5.2. Pneumaticus Procella
- Reduces AP consumption from 30 to 20.
- Changes damage property from holy to neutral.
- Addes global cooldown by 0.5 seconds.
- Changes sound effect.

05_Windhawk_m.png.8dde354881c9a35db3e16c61f8e72673.png06_Windhawk_f.png.304c8abe47a69241cea40f839f1facb6.png
6. Wind Hawk

6.1. Gale Storm
- Reduces skill cooldown from 1.2 seconds to 0.7 seconds.
- Increases base damage from 10000%Atk to 1650013500%Atk based on level 5.

6.2. Crescive Bolt
- Increases base damage from 9400%Atk to 1150013500%Atk based on level 10.
- Increases damage bonus on standing still from 10% per stack (up to 30% on 3 stacks) to 4020% per stack (up to 12060% on 3 stacks).
- Changes sound effect.

6.3. Calamity Gale
- Reduces AP consumption from 200 to 125.
- Reduces skill cooldown from 180 seconds to 60 seconds.

1063247514_13_imperialGuard_m.png.b1807a6f9d02131153c10dcef63f7a88.png467002739_14_imperialGuard_f.png.aca7fab12c5b7ad3662cd5c6d85ae931.png
7. Imperial Guard

7.1. Attack Stance
- Reduces fixed casting time from 1 second to 0.5 seconds.
- Removes 1 second variable casting time.
- No longer be removed by Dispell or Clearance.

7.2. Guard Stance
- Reduces fixed casting time from 1 second to 0.5 seconds.
- Removes 1 second variable casting time.
- No longer be removed by Dispell or Clearance.

7.3. Guardian Shield
- Reworks AP condition from recovering AP to consuming 35 AP upon using instead.
- Reduces skill duration from 60 seconds to 40 seconds.
- Increases skill cooldown from 15 seconds to 25 seconds.
- Reduces global cooldown from 1 second to 0.3 seconds.
- Reduces factor weight of MaxHP in skill formula from 50% to 30%.
- Reduces final durability factor of skill level from 250% to 125% based on level 5. 

7.4. Cross Rain
- Increases AP recovery rate from 4 to 6.
- Increases base damage from 3200+(Spear & Sword Mastery skill level x 100)%/4500+(Spear & Sword Mastery skill level x 150)%(Holy Shield)Matk to 4500+(Spear & Sword Mastery skill level x 100)%/6500+(Spear & Sword Mastery skill level x 150)%(Holy Shield)Matk per hit based on level 10.

7.5. Holy Shield
- No longer be removed by Dispell or Clearance.

7.6. Shield Shooting
- Increases AP recovery rate from 3 to 5.
- Increases base damage from 14900+(Shield Mastery skill level x 250)%Atk to 1830018500+(Shield Mastery skill level x 500750)%Atk based on level 5.
- Increases factor weight of shield refine rate in skill formula from 25 to 100.
- Increases factor weight of POW in skill formula from 7 to 10.

7.7. Overslash
- Increases AP recovery rate from 3 to 5.
- Increases base damage from 1600+(Spear & Sword Mastery skill level x 250)%Atk to 2200+(Spear & Sword Mastery skill level x 500)%Atk per hit based on level 10.

7.8. Judgement Cross
- Changes damage property from holy to neutral.

23_Biolo_m.png.a5d85011d631da6217b072a46a7850b8.png24_Biolo_f.png.989b30a84f7e78091c3e2d738391a5fb.png
8. Biolo

8.1. Explosive Powder
- Increases base damage from 3150%/3650%(Research Report)Atk to 3750%/4250%(Research Report)Atk per hit based on level 5.

1586701576_21_AbyssChaser_m.png.8fe29ac022e1e1f65994c3f64442ff63.png1422315129_22_AbyssChaser_f.png.b48c2628f1a37a339ee6b176defd73ac.png
9. Abyss Chaser

9.1. Abyss Slayer
- Reduces AP consumption from 150 to 120.

9.2. Omega Abyss Strike
- Reduces fixed casting time from 1.5 seconds to 1 second.
- Reduces skill cooldown from 3 seconds to 0.7 seconds.
- Reduces AP consumption from 15 to 10.
- Changes damage property from neutral to fire.
- Increases base damage from 22000%/23500%(angel and demon)Matk to 26500%/28500%(angel and demon)Matk based on level 10.

9.3. Abyss Dagger
- Increases base damage from 4600%Atk to 7350%Atk based on level 5.

9.4. Deft Stab
- Increases base damage from 3750%Atk to 54006200%Atk based on level 10.
- Increases factor weight of POW in skill formula from 5 to 7.

9.5. From the Abyss
- Reduces skill cooldown from 60 seconds to 30 seconds.
- Increases number of hit from 2 hits to 5 hits.
- Increases base damage from 2600%Matk to 3400%Matk based on level 5.
- No longer be removed by Dispell or Clearance.
- Increases the trigger chance of abyss sphere from 15% to 25% based on level 5.

9.6. Abyss Square
- Increases base damage from 2850+(Magic Sword Mastery skill level x 100)%Matk to 3750+(Magic Sword Mastery skill level x 200)Matk based on level 5.

9.7. Chain Reaction Shot
- Increases base damage of secondary attack from 12350%Atk to 13550%Atk based on level 5.

9.8. Frenzy Shot
- Increases AP recovery rate from 1 to 3.
- Increases base damage from 6150%Atk to 8250%Atk per hit based on level 10.

270739712_15_ElementalMaster_m.png.4571cd88c314c53496b5b5b9462c0c75.png137122431_16_ElementalMaster_f.png.a90ddd1c579cf7a735eef6510cdc0ea4.png
10. Elemental Master

10.1. Summon Elemental Ardor
- Reduces skill cooldown from 900 seconds to 60 seconds.
- Passive mode : Flame Technique, increases damage bonus of Fire Bolt from 100% to 400%.

10.2. Summon Elemental Diluvio
- Reduces skill cooldown from 900 seconds to 60 seconds.
- Passive mode : Cold Force, increases damage bonus of Cold Bolt from 100% to 400%.

10.3. Summon Elemental Procella
- Reduces skill cooldown from 900 seconds to 60 seconds.
- Passive mode : Grace Breeze, increases damage bonus of Lightning Bolt from 100% to 400%.

10.4. Summon Elemental Diluvio
- Reduces skill cooldown from 900 seconds to 60 seconds.
- Passive mode : Earth Care, increases damage bonus of Earth Spike from 80% to 800%.

10.5. Summon Elemental Serpens
- Reduces skill cooldown from 900 seconds to 60 seconds.
- Passive mode : Deep Poisoning, increases damage bonus of Killing Cloud from 50% to 1500%.

10.6. Conflagration
- Increases global cooldown from 0.5 seconds to 0.7 seconds.
- Increases base damage from 3750%/5750%(spirit)Matk to 6200%/7200%(spirit)Matk based on level 5.
- Reduces the chance of inflicting [blaze] on each hit from 60% to 3%.

10.7. Diamond Storm
- Increases base damage from 8150%/14400%(spirit)Matk to 12500%/20800%(spirit)Matk based on level 5.
- Reduces the chance of inflicting [quench] on each hit from 90% to 5%.

10.8. Lightning Land
- Increases global cooldown from 0.5 seconds to 0.7 seconds.
- Increases base damage from 3750%/5750%(spirit)Matk to 6200%/7200%(spirit)Matk based on level 5.
- Reduces the chance of inflicting [torrent] on each hit from 60% to 3%.

10.9. Terra Drive
- Increases base damage from 8150%/14400%(spirit)Matk to 12500%/20800%(spirit)Matk based on level 5.
- Reduces the chance of inflicting [concretion] on each hit from 90% to 5%.

10.10. Venom Swamp
- Increases global cooldown from 0.5 seconds to 0.7 seconds.
- Increases base damage from 3750%/5750%(spirit)Matk to 6200%/7200%(spirit)Matk based on level 5.
- Reduces the chance of inflicting [severe poison] on each hit from 60% to 3%.

10.11. Elemental Buster
- Reduces AP consumption from 30 to 15.
- Reduces skill cooldown from 5 seconds to 2 seconds.
- Increases base damage from 22500%/24000%(dragon and formless)Matk to 27050%/28550%(dragon and formless)Matk based on level 10.

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11. Inquisitor

11.1. Explosion Blaster
- Increases base damage from 12000%/17600%(Oleum Sanctum)Atk to 13450%/18200%(Oleum Sanctum)Atk based on level 5.

11.2. Third Punish
- Reduces skill cooldown from 1 second to 0.7 seconds.
- Adds global cooldown by 0.5 seconds.
- Increases base damage from 7850%Atk to 9450%Atk based on level 5.

11.3. Third Flame Bomb
- Adds global cooldown by 0.7 seconds.

17_Troubadour.png.46b421abbded96fd6b9077b3113f4be0.png18_Trouvere.png.44d1e9179beacba14e27d364821279b2.png
12. Troubadour & Trouvere

12.1. Rhythm Shooting
- Increases base damage from 3700%/4550%(sound brand)Atk to 5300%/6100%(sound brand)Atk per hit based on level 5.

12.2. Metallic Fury
- Increases base damage from 13000%/18000%(sound brand)Matk to 19250%/23250%(sound brand)Matk based on level 5.
- Changes sound effect.

05_Night_Watch_m.png.37d580ff16b2a70fb2b5f7c9494a3021.png06_Night_Watch_f.png.ada9992a51bbcbcfdb78ed35e8760769.png
13. Night Watch

13.1. Hidden Card
- No longer be removed by Dispell or Clearance.

13.2. The Vigilante at Night
- Increases AP recovery rate from 1 to 2.

13.3. Only One Bullet
- Increases AP recovery rate from 1 to 2.

13.4. Spiral Shooting
- Increases AP recovery rate from 1 to 2.

13.5. Magazine for One
- Increases AP recovery rate from 1 to 2.

13.6. Wild Fire
- Increases AP recovery rate from 1 to 2.

07_Shinkiro.png.c6e61edaefc931a52e4ee8c53c26878e.png08_Shiranui.png.598df67618aae404b2c6281a8b0e960b.png
13. Shinkiro & Shiranui

14.1. Shadow Dance
- Increases base damage from 8050+(Shadow Hunting skill level x 500)%Atk to 9750+(Shadow Hunting skill level x 500700)%Atk based on level 10.

14.2. Shadow Flash
- Increases base damage from 9000+(Shadow Dance skill level x 500)%Atk to 11000+(Shadow Dance skill level x 10001500)%Atk based on level 10.

14.3. Huuma Shuriken - Construct
- Increases base damage from 12600+(Huuma Shuriken - Grasp level x 300)%/15600+(Huuma Shuriken - Grasp level x 300)%(explosion)Atk to 1590018400+(Huuma Shuriken - Grasp level x 5001000)%/18400+(Huuma Shuriken - Grasp level x 5001000)%(explosion)Atk based on level 10.
- Reduces skill cooldown from 1 second to 0.7 seconds.

14.4. Kunai - Rotation
- Increases base damage from 4300+(Kunai - Distortion skill level x 350)%Atk to 50506200+(Kunai - Distortion skill level x 350500)%Atk based on level 5.

14.5. Kunai - Refraction
- Increases base damage from 3800+(Kunai - Rotation skill level x 100)%Atk to 4450+(Kunai - Rotation skill level x 100)%Atk based on level 10.

14.6. Red Flame Cannon
- Increases base damage from 10500+(Darkening Cannon skill level x 700)%Matk to 11600+(Darkening Cannon skill level x 700)%Matk based on level 10.

14.7. Cold Blooded Cannon
- Increases base damage from 8850+(Darkening Cannon skill level x 400)%Matk to 9950+(Darkening Cannon skill level x 400)%Matk based on level 10.

14.8. Thundering Cannon
- Increases base damage from 10000+(Darkening Cannon skill level x 700)%Matk to 11600+(Darkening Cannon skill level x 700)%Matk based on level 10.

14.9. Golden Dragon Cannon
- Increases base damage from 9950+(Darkening Cannon skill level x 150)%Matk to 15800+(Darkening Cannon skill level x 150)%Matk based on level 10.

09_Sky_Emperor.png.d4396ac216d2c0349c4a64ba8825e07f.png10_Sky_Emperor_f.png.cac36546476197560a55ec5f26a4475f.png
15. Sky Emperor

15.1. Midnight Kick
- Increases base damage from 6600+(Sky Mastery skill level x 25)%/8800+(Sky Mastery skill level x 25)%(Midnight)Atk to 8300+(Sky Mastery skill level x 25)%/10500+(Sky Mastery skill level x 25)%(Midnight)Atk based on level 5.

15.2. Dawn Break
- Increases base damage from 2400+(Sky Mastery skill level x 25)%/3400+(Sky Mastery skill level x 25)%(Moonset)Atk to 4100+(Sky Mastery skill level x 25)%/5100+(Sky Mastery skill level x 25)%(Moonset)Atk based on level 5.

11_Soul_Ascetic_m.png.8924e5c79c8bf789d853987c4a616081.png12_Soul_Ascestic_f.png.88eff13d9670062c22405b6e1b229465.png
16. Soul Ascetic

16.1. Talisman of Blue Dragon
- Increases base damage from 9100+(Talisman Mastery skill level x 75)%/11600+(Talisman Mastery level x 75)%(four blessing)Matk to 12100+(Talisman Mastery skill level x 75)%/15700+(Talisman Mastery level x 75)%(blessing)Matk based on level 5.

16.3. Talisman of Red Phoenix
- Increases base damage from 7450+(Talisman Mastery skill level x 75)%/9650+(Talisman Mastery level x 75)%(blessing)Matk to 8650+(Talisman Mastery skill level x 75)%/10850+(Talisman Mastery level x 75)%(blessing)Matk based on level 5.

03_Hyper_Novice_m.png.38c2bd4af370b4be4d2de13430ebf253.png04_Hyper_Novice_f.png.9d945815fced3e1dfbe0d4ab01d5110a.png
17. Hyper Novice

17.1. Double Bowling Bash
- Increases base damage from 3200+(Self Study Tactics skill level x 30)%Atk to 4250+(Self Study Tactics skill level x 30)%Atk per hit based on level 10.

17.2. Shield Chain Rush
- Increases base damage from 5700+(Self Study Tactics skill level x 30)%Atk to 11350+(Self Study Tactics skill level x 30)%Atk based on level 10.

17.3. Spiral Pierce Max
- Increases base damage from 8700+(Self Study Tactics skill level x 30)%Atk x size correction to 16000+(Self Study Tactics skill level x 30)%Atk x size correction based on level 10.

17.4. Breaking Limit
- Increases damage bonus of Double Bowling Bash and Shield Chain Rush from 70% to 120%.

17.5. Hell's Drive
- Increases base damage from 8500+(Self Study Sorcery skill level x 30)%Atk to 10700+(Self Study Sorcery skill level x 30)%Matk based on level 10.

01_Spirit_Handler_m.png.7958b45f3795af1d0604463f4e7bcaf7.png02_Spirit_Handler_f.png.4ee429b76cacb00ff90e45a5f58262af.png
18. Spirit Handler

18.1. Chulho Sonic Claw
- Increases base damage from 12400+(Mystical Creature level x 50)%/15200+(Mystical Creature level x 100)%(Commune With Chulho)Atk to 16500+(Mystical Creature level x 50)%/19300+(Mystical Creature level x 100)%(Commune With Chulho)Atk based on level 7.

18.2. Hyunrok Cannon
- Increases base damage from 11900+(Mystical Creature level x 50)%/14000+(Mystical Creature level x 75)%(Commune With Hyunrok)Matk to 15450+(Mystical Creature level x 50)%/18250+(Mystical Creature level x 75)%(Commune With Hyunrok)Matk based on level 7.

 

source :

https://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4178353&curpage=1

https://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4179367&curpage=1

https://ro.gnjoy.com/news/notice/View.asp?BBSMode=10001&seq=7845&curpage=1

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  • 2 months later...

Hello there,

14.3. Huuma Shuriken - Construct
- Increases base damage from 12600+(Huuma Shuriken - Grasp level x 300)%/15600+(Huuma Shuriken - Grasp level x 300)%(explosion)Atk to 1590018400+(Huuma Shuriken - Grasp level x 5001000)%/18400+(Huuma Shuriken - Grasp level x 5001000)%(explosion)Atk based on level 10.
- Reduces skill cooldown from 1 second to 0.7 seconds.

 

I think there's a bug or typo with Shinkiro/Shiranui's Huuma Construct.

Prior to the balance patch, Huuma construct will consume the grasp ground effect and with that gain an explosive increase in power.

 

After the balance patch, the ground effect is still consumed but the Huumma Construct still retains the same % modifier (previously it was 12600 no explosion and 15600 with explosion, after the retweak it turned into 18400 no explosion and 18400 with explosion).

 

Is this a intended change? Or they missed the increase % or they intended that the construct would not consume the ground grasp/rotation?

 

 

You can see the gnjoy patch update also missing a huge chunk in the shiranuis kunai description.

Edited by krehan
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2 hours ago, krehan said:

Hello there,

14.3. Huuma Shuriken - Construct
- Increases base damage from 12600+(Huuma Shuriken - Grasp level x 300)%/15600+(Huuma Shuriken - Grasp level x 300)%(explosion)Atk to 1590018400+(Huuma Shuriken - Grasp level x 5001000)%/18400+(Huuma Shuriken - Grasp level x 5001000)%(explosion)Atk based on level 10.
- Reduces skill cooldown from 1 second to 0.7 seconds.

 

I think there's a bug or typo with Shinkiro/Shiranui's Huuma Construct.

Prior to the balance patch, Huuma construct will consume the grasp ground effect and with that gain an explosive increase in power.

 

After the balance patch, the ground effect is still consumed but the Huumma Construct still retains the same % modifier (previously it was 12600 no explosion and 15600 with explosion, after the retweak it turned into 18400 no explosion and 18400 with explosion).

 

Is this a intended change? Or they missed the increase % or they intended that the construct would not consume the ground grasp/rotation?

 

 

You can see the gnjoy patch update also missing a huge chunk in the shiranuis kunai description.

Sry, I need to add something (since i didnt knew that you cant edit a post after certain amount of time passed).


The balance patch of 2/17 included the increased power of construct after grasp as originally intended but when they did the revision/retweak of modifiers that was not included, furthermore in gnjoy https://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4178353&curpage=1 the shirnaui/shikiro construct part was cut off unintentionally.

 

@Sigma Thank you!

Edited by krehan
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15 hours ago, krehan said:

Sry, I need to add something (since i didnt knew that you cant edit a post after certain amount of time passed).


The balance patch of 2/17 included the increased power of construct after grasp as originally intended but when they did the revision/retweak of modifiers that was not included, furthermore in gnjoy https://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4178353&curpage=1 the shirnaui/shikiro construct part was cut off unintentionally.

 

@Sigma Thank you!

Hi.

There is revised dev note regarding that skill here

https://ro.gnjoy.com/news/devnote/View.asp?category=3&seq=4179367&curpage=1

- 풍마수리검 - 구축

10레벨 기준 기본 공격력이 ATK 12600 +(장악Lv x00)%/ATK(폭발) 15600 +(장악Lv x300)%에서 ATK 15900 +(장악Lv x500)%/ATK(폭발) 18400 +(장악Lv x500)%로 증가됩니다. → (변경)10레벨 기준 기본 공격력이 ATK 12600 +(장악Lv x300)%/ATK(폭발) 15600 +(장악Lv x300)%에서 ATK 18400 +(장악Lv x1000)%/ATK(폭발) 18400 +(장악Lv x1000)%로 증가됩니다.

(추가)스킬 쿨타임이 1초에서 0.7초로 감소됩니다.

 

But I'll clarify how this skill works

The skill deal initial damage = 18400+(Huuma Shuriken - Grasp level x 1000)% on area,

But if there is hidden weapon zone, the skill will deal additional set of damage = 18400+(Huuma Shuriken - Grasp level x 1000)% as well

Here's skill description

https://www.divine-pride.net/database/skill/5484/huuma-shuriken-construct

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Sry for the double post but I'm just not used to the editing feature here 😪.

 

This means that if theres a hidden weapon zone then huuma construct will deal another set of dmg based on the formula of 18400+ (huuma -grasp)?

 

 

Edited by krehan
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11 hours ago, krehan said:

Sry for the double post but I'm just not used to the editing feature here 😪.

 

This means that if theres a hidden weapon zone then huuma construct will deal another set of dmg based on the formula of 18400+ (huuma -grasp)?

 

 

Yes, that's how the skill work in the first place.

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