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KRO : Jobs improvement project


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Look I know you guys are all excited but please. Sigma is just a messenger, he isn't a part of the kro staff or anything. He's only relaying news that kro announces in their website and doesn't know a

- Jobs Improvement Bundle - 1. Rune Knight 1.1. Dragon Breath / Dragon Breath - Water - Improves base level modifier from (base level/150) to (base level/100). 1.2. Dragon Training

- Genetic (3rd) - The contents of Genetic third improvement as below :   1. Cart Cannon Increases the influence of Int in skill damage formula. Skill base damage will be incre

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2 hours ago, Attackjom said:

In skill description "Down tempo' has not increase duration to 180 second.

I mixed up myself when localized the skill name to match with IRO. lol

Actually it's Acoustic Rhythm.

Thanks for your correction.

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On 10/1/2019 at 9:19 PM, Sigma said:

1100004.png
Concentrated Blue Syrup Potion
Recovers about 360 SP
Require Level : 120
Weight : 0.2
Recipe : Empty Test Tube 10 ea + Empty Potion Bottle 10 ea + Blue Syrup 15 ea.

1100005.png
Concentrated Golden Syrup Potion
Recovers about 2750 HP
Require Level : 180
Weight : 0.2
Recipe : Empty Test Tube 10 ea + Empty Potion Bottle 10 ea + White Syrup 10 ea + Yellow Syrup 10 ea.

@Sigma What are these Syrups? (and where to get them?)

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  • 2 weeks later...
On 10/1/2019 at 3:19 PM, Sigma said:

2. Cart Cannon

- The skill will no longer ignore hit/flee and hard defense calculation.

Hey @Sigma thanks a lot for those updates!

But are you sure about the flee-calculation? Players on kRO seem to be able to hit high-flee monsters just fine after the patch.
https://youtu.be/fsZQ3looM14?t=6004

Bio5-Cecil casting AGI UP at 1:40:04

Stefan casting Hallucination Walk at 1:19:42

 

Or has there been another bugfix-patch in the last 3 days after the release?

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2 hours ago, Kruro said:

Hey @Sigma thanks a lot for those updates!

But are you sure about the flee-calculation? Players on kRO seem to be able to hit high-flee monsters just fine after the patch.
https://youtu.be/fsZQ3looM14?t=6004

Bio5-Cecil casting AGI UP at 1:40:04

Stefan casting Hallucination Walk at 1:19:42

 

Or has there been another bugfix-patch in the last 3 days after the release?

After I check in official page. It seems the skill only changes skill formula and add base level modifier. Don't add hit/flee calculation like what they mentioned in dev note yet.

BTW I'll check in-game to confirm again.

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On 3/3/2019 at 3:44 AM, Sigma said:

2. Reworked Skills

2.1 Adoramus : The skill deals damage to target and nearby enemies. Slightly reduces damage from 500+(skill level x 100)%Matk to 330+(skill level x 70)%Matk

Area of effect : 7x7 (level 1-5), 11x11 (level 6-10)

@Sigma, just a little question about this old rework here, have they touched this skill cd? everywhere i play kRO based servers its 2 sec cd

http://ro.gnjoy.com/guide/runemidgarts/skillview.asp?lineseq=6&skillid=2040

but gnjoy says it's 2,5 secs, i got a bit confused, when has this changed?

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On 12/9/2019 at 2:33 PM, RafaSapia said:

well, the game play of genetic gonna change a lot

cart tornado has cooldown
cart cannon has hard animation
acid bomb has been nerfed

maybe we will use more spore and hell plant

doubt it, spore explo has a 5 sec cd and the available gears can only reduce it by about 2.3 sec assuming a +12 estal, 2.5 if you get it to +15. We'll see about hell plant but afik there isn't anything that boosts it.

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17 hours ago, Ganuuk said:

@Sigma, just a little question about this old rework here, have they touched this skill cd? everywhere i play kRO based servers its 2 sec cd

http://ro.gnjoy.com/guide/runemidgarts/skillview.asp?lineseq=6&skillid=2040

but gnjoy says it's 2,5 secs, i got a bit confused, when has this changed?

AFAIK The cooldown has been increased to 2.5 sec on AB improvement patch.

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FYI about Acid Bomb changes.

EX 1. caster has 100 int and target has 1 vit

old : 7%(Atk+Matk) per hit, ignore hit/flee and def calc.

new : 210.5%Atk per hit, hit/flee and def calc.

 

EX 2. caster has 100 int and target has 10 vit

old : 70%(Atk+Matk) per hit, ignore hit/flee and def calc.

new : 215.3%Atk per hit, hit/flee and def calc.

 

EX 3. caster has 100 int and target has 50 vit

old : 350%(Atk+Matk) per hit, ignore hit/flee and def calc.

new : 236.5%Atk per hit, hit/flee and def calc.

 

EX 4. caster has 100 int and target has 100 vit

old : 700%(Atk+Matk) per hit, ignore hit/flee and def calc.

new : 263%Atk per hit, hit/flee and def calc.

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  • 2 weeks later...
On 3/3/2019 at 7:31 AM, Sigma said:

Adds available skills for Madogear.
--> Vending, Item Appraisal, Change Cart, Change Cart 2, Cart Revolution, Mammonite, Crazy Uproar, Cart Boost, Repair Weapon, Shattering Strike, Upgrade Weapon, Hammer Fall, Adrenaline Rush, Advanced Adrenaline Rush, Weapon Perfection, Power Maximize, Power Thrust, Maximum Power Thrust, High Speed Cart Ram, Lava Flow.

 

Hi Sigma

Does this include the proc of all auto skills, like Valkyrie Rangis, sophoro card, stormy knight and all the cards that give status ailment effect while using Cold shower skills and Knuckle Boosters since they skills proc the effect of swordbreaker/mailbreaker?

 

 

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30 minutes ago, Lagnalok said:

Hi Sigma

Does this include the proc of all auto skills, like Valkyrie Rangis, sophoro card, stormy knight and all the cards that give status ailment effect while using Cold shower skills and Knuckle Boosters since they skills proc the effect of swordbreaker/mailbreaker?

 

 

Please note the mechanism of this game is simple.

Skill doesn't proc auto-skill (with only some exception).

So. Dispel and Storm Gust from Valk and Stormy won't be proc

While Crystallization, frozen and status ailments from Sropho and Stormy and other will.

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On 11/18/2019 at 8:32 AM, Sigma said:

2. Reverberation

- Changes skill logic from ground setup skill to target skill. Deals damage on target enemy and nearby enemies. Requires target to cast.

- Fixed casting time is 0.5 seconds on every level.

- Increases area of effect. Area of effect : 5x5 (level 1~3) / 7x7 (level 4~5)

- Changes damage type from (physical + magical) damage to magical damage. New damage formula : (700 + (300 x skill level))%Matk.

- Removes Neck Protection Candy consumption. The skill will consume 10 ea of equipped arrow instead.

- Damage property will depend on property of equipped arrow.

Any changes to current ACD (1 second) and damage bonus per base level ("base level/100")?

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9 hours ago, Piah said:

Any changes to current ACD (1 second) and damage bonus per base level ("base level/100")?

New Reverberation has 0.5 seconds variable casting time, 0.5 seconds fixed casting time, 0.5 seconds delay after skill and no cooldown.

and yes (base level/100) is bonus damage by base level.

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On 10/1/2019 at 9:19 PM, Sigma said:

1. Spore Explosion

- The skill will deal primary damage to single target. And then cause an explosion that deal secondary damage to target and nearby enemies. There is no delay time between primary and secondary damage.

- Improves damage formula. Primary damage formula : (200 + (180 x skill level))%Atk. Secondary damage formula : (180 x skill level)%Atk.

its cooldown is still 5s or has it been lowered by anychance?

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