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Sigma

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Sigma last won the day on July 15

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  1. (400+(100×skill level))%Matk. 1400%Matk on level 10. (skill only deal 1 bundle of 20 hit damage)
  2. Maybe has some mini update on 200/70 patch like when they updated 185/65.
  3. Sigma

    KRO : December updates.

    Sorry I don't have it. But I guess it should similar to Vicious Mind weapons.
  4. On the 17th anniversary. We'll introduce the future contents which we're working on. 1. Episode 17.2 : Varmundt's Mansion Then new episode "Varmundt's Mansion" will be updated within 2019. The trace of Illusion lead us to the mansion of "Great sage Varmundt". New dungeons, New monsters and new equipment await! 2. New Madogear appearance We are working on new Madogear appearance as Dev note mentioned before. (We are also working on new cart design to match new Madogear appearance too.) Player can choose between old appearance and new appearance. (We are also working on new mount of Gunslinger classes) 3. Glast Heim : Challenge mode reworking Next week (July 24th) we'll rework Glast Heim : Challenge mode on the maintenance by removing the maximum damage limit as many player suggested. So boss's MaxHP will be increased 4. Adds 2 new modifiers. We introduce 2 new modifiers which are under development. First is "melee physical damage modifier", quite similar to long ranged physical damage modifier. Second is reflect damage no longer trigger auto-spell. And we'll add a new modifier "reduces damage taken from melee reflect damage". Those 2 new modifiers will be added in EP 17.2 update. 5. Classes Improvement Project : 7th 5.1. Rune Knight - Some skill will has a chance to trigger critical damage. - Hundred Spear will deal more damage as heavier weapon. - Changes some of Runestone effects. - Dragon Breath and Dragon Breath - Water gain new effect depending on active Runestone, such as changing their property. 5.2. Guillotine Cross - Dark Claw will remove reflect buff on target. - Improves area of effect of Rolling Cutter and casting condition of Cross Ripper Slasher after rotating. - Poisonous Weapon will give the user new effect on weapon depends on type of Guillotine Cross's poison which is endowing. - Adjusts attack motion and cast range of Cross Impact. 5.3 Genetic - Improves some skills of Sera, Bayeri, Eira and Eleanor. - Improves combat mode of Homunculus. - Improves Cart Cannon damage formula. - Improves efficiency of skills which consume item. 6. Stall Improvement You'll can change vending items price without closing vending stall. source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3968915
  5. Before : (100+(50×skill level))%Atk. 350%Atk on level 5. After : (150+(200×skill level))%Atk. 1150%Atk on level 5.
  6. Updated final version of Warlock improvement.
  7. Azi Dahaka's Skin [1] Mdef + 10. Vit + 5, Luk + 5. Reduces damage taken from brute and plant race monsters by 5%. Reduces damage taken from boss monsters by 5%. If refine rate is 7 or higher, increases resistance to silence by 50%. If refine rate is 8 or higher, attack speed + 2% and reduces variable casting time by 2% per 20 sum of base Vit and base Luk. If refine rate is 9 or higher, increases resistance to silence by 50%. Class: Garment Defense: 15 Weight: 60 Required Level: 100 Jobs: All Devil Rakshasa's Ring [1] Increases physical damage by 5%. Reduces cooldown of Power Absorb by 3 seconds. If user learned Earth Shaker level 5, reduces SP consumption of Lion's Howl by 35, reduces SP consumption of Knuckle Arrow by 4. If user learned Rampage Blast level 5, increases Lion's Howl damage by 30%, increases Knuckle Arrow damage by 100%. If user learned Lightning Ride level 5, attack speed + 10%, Perfect Hit + 15. Class: Accessory Defense: 0 Weight: 10 Required Level: 100 Required Jobs: All Puppet's Bracelet [1] All Status + 10. MaxHP + 10%. When equipped with Dark Hand, reduces damage taken from demihuman monster by 3%. If refine rate of Dark Hand is 6 or higher, Perfect Hit + 15, reduces delay after skill by 5%, ignores defense and magical defense of all race monsters by 25%. If refine rate of Dark Hand is 8 or higher, Perfect Hit + 15, reduces delay after skill by 10%, ignores defense and magical defense of all race monsters by 25%. Class: Accessory Defense: 5 Weight: 40 Required Level: 100 Required Jobs: All
  8. here https://www.divine-pride.net/forum/index.php?/topic/3505-kro-changelog-october-31-2018/
  9. 180 is base weapon Atk. (15×15) is equipment Atk
  10. Sigma

    Pet Evolution

    https://www.divine-pride.net/database/item/25375/ Could be obtained from anniversary event or Kashua's secret box.
  11. Added new alternative set of Shadow Chaser, Guillotine Cross and Sorcerer.
  12. Triangle Shadow Armor Increases Triangle Shot damage by 5%. Increases Triangle Shot damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Shadow Chaser Triangle Shadow Shield Increases long ranged physical damage by 3%. If refine rate is 7 or higher, increases long ranged physical damage by additional 3%. If refine rate is 9 or higher, increases long ranged physical damage by additional 4%. When Triangle Shadow Armor, Shield and Shoes are equipped together, reduces delay after skill equal to the half of the sum of refine rate of set. When equipped with Shadow Chaser Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Triangle Shadow Shield and Shadow Chaser Shadow Weapon. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Shadow Chaser Triangle Shadow Shoes Reduces SP consumption of Triangle Shot by 2%. Reduces SP consumption of Triangle Shot by additional 1% per 2 refine rate. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 99 Usable Jobs : Shadow Chaser Shadow Spell Shadow Weapon Has a chance to auto-cast Psychic Wave lv.3 when dealing melee physical damage. If refine rate is 7 or higher, increases a chance to auto-cast by additional 1%. If refine rate is 9 or higher, increases a chance to auto-cast by additional 2%. When Shadow Spell Shadow Weapon, Pendant and Earring are equipped together, increases Psychic Wave damage as percentage equal to the sum of refine rate of set. When equipped with Shadow Chaser Shadow Shield, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Shadow Spell Shadow Weapon and Shadow Chaser Shadow Shield Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 99 Usable Jobs : Shadow Chaser Shadow Spell Shadow Pendant Increases Meteor Storm damage by 5%. Increases Meteor Storm damage by additional 3% per 2 refine rate. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 99 Usable Jobs : Shadow Chaser Shadow Spell Shadow Earring Increases neutral and fire property magical damage by 2%. Increases neutral and fire property magical damage by additional 2% per 3 refine rate. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Shadow Chaser Menace Shadow Armor Increases Fatal Menace damage by 5%. Increases Fatal Menace damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Shadow Chaser Menace Shadow Shield Increases physical damage against all size enemies by 3%. If refine rate is 7 or higher, increases physical damage against all size enemies by additional 3%. If refine rate is 9 or higher, increases physical damage against all size enemies by additional 4%. When Menace Shadow Armor, Shield and Shoes are equipped together, reduces delay after skill equal to the half of the sum of refine rate of set. When equipped with Shadow Chaser Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Menace Shadow Shield and Shadow Chaser Shadow Weapon. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Shadow Chaser Menace Shadow Shoes Reduces SP consumption of Fatal Menace by 2%. Reduces SP consumption of Fatal Menace by additional 1% per 2 refine rate. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 99 Usable Jobs : Shadow Chaser Feint Shadow Weapon Increases physical damage against all size enemies by 3%. If refine rate is 7 or higher, increases physical damage against all size enemies by additional 3%. If refine rate is 9 or higher, increases physical damage against all size enemies by additional 4%. When Feint Shadow Weapon, Pendant and Earring are equipped together, increases Feint Bomb damage as percentage equal to the half of the sum of refine rate of set. When equipped with Shadow Chaser Shadow Shield, reduces variable casting time equal to the half the sum of refine rate of Feint Shadow Weapon and Shadow Chaser Shadow Shield. Location : Weapon Weight: 0 Required Level: 99 Usable Jobs : Shadow Chaser Feint Shadow Pendant Increases Feint Bomb damage by 5%. Increases Feint Bomb damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 99 Usable Jobs : Shadow Chaser Feint Shadow Earring Reduces cooldown of Feint Bomb by 0.2 seconds. Reduces cooldown of Feint Bomb by additional 0.1 seconds per 3 refine rate. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Shadow Chaser Rolling Shadow Armor Increases Rolling Cutter damage by 5%. Increases Rolling Cutter damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Guillotine Cross Rolling Shadow Shield Increases physical damage against all size enemies by 3%. If refine rate is 7 or higher, increases physical damage against all size enemies by additional 3%. If refine rate is 9 or higher, increases physical damage against all size enemies by additional 4%. When Rolling Shadow Armor, Shield and Shoes are equipped together, increases Rolling Cutter damage as percentage equal to the sum of refine rate of set. When equipped with Guillotine Cross Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Rolling Shadow Shield and Guillotine Cross Shadow Weapon. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Guillotine Cross Rolling Shadow Shoes Reduces SP consumption of Rolling Cutter by 2%. Reduces SP consumption of Rolling Cutter by additional 1% per 2 refine rate. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 99 Usable Jobs : Guillotine Cross Katar Shadow Weapon Has a chance to gain bonus critical damage by 10% and bonus physical damage against all size enemies by 10% for 5 seconds when dealing physical damage. If refine rate is 7 or higher, additional bonus critical damage by 5% and bonus physical damage against all size enemies by 5% when buff triggers. If refine rate is 9 or higher, increases the duration of buff by 5 seconds. When Katar Shadow Weapon, Pendant and Earring are equipped together, increases Atk equal to the sum of refine rate of set. When equipped with Guillotine Cross Shadow Shield, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Katar Shadow Weapon and Guillotine Cross Shadow Shield Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 99 Usable Jobs : Guillotine Cross Katar Shadow Pendant Increases critical damage by 5%. Increases critical damage by additional 1% per 2 refine rate. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 99 Usable Jobs : Guillotine Cross Katar Shadow Earring Increases physical damage against all size enemies by 5%. Increases physical damage against all size enemies by additional 1% per 2 refine rate. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Guillotine Cross Slash Shadow Armor Increases Counter Slash damage by 5%. Increases Counter Slash damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Guillotine Cross Slash Shadow Shield Increases physical damage against all size enemies by 3%. If refine rate is 7 or higher, increases physical damage against all size enemies by additional 3%. If refine rate is 9 or higher, increases physical damage against all size enemies by additional 4%. When Slash Shadow Armor, Shield and Shoes are equipped together, reduces delay after skill equal to the half of the sum of refine rate of set. When equipped with Guillotine Cross Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Slash Shadow Shield and Guillotine Cross Shadow Weapon. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Guillotine Cross Slash Shadow Shoes Reduces SP consumption of Counter Slash by 2%. Reduces SP consumption of Counter Slash by additional 1% per 2 refine rate. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 99 Usable Jobs : Guillotine Cross Ripper Slasher Shadow Weapon Increases long ranged physical damage by 3%. If refine rate is 7 or higher, increases long ranged physical damage by additional 3%. If refine rate is 9 or higher, increases long ranged physical damage by additional 4%. When Ripper Slasher Shadow Weapon, Pendant and Earring are equipped together, increases Cross Ripper Slasher damage as percentage equal to the half of the sum of refine rate of set. When equipped with Guillotine Cross Shadow Shield, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Ripper Slasher Shadow Weapon and Guillotine Cross Shadow Shield Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 99 Usable Jobs : Guillotine Cross Ripper Slasher Shadow Pendant Increases Cross Ripper Slasher damage by 5%. Increases Cross Ripper Slasher damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 99 Usable Jobs : Guillotine Cross Ripper Slasher Shadow Earring Increases physical damage against all size enemies by 5%. Increases physical damage against all size enemies by additional 1% per 2 refine rate. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Guillotine Cross Dust Shadow Armor Increases Diamond Dust damage by 5%. Increases Diamond Dust damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Sorcerer Dust Shadow Shield Increases water property magical damage by 3%. If refine rate is 7 or higher, increases water property magical damage by additional 3%. If refine rate is 9 or higher, increases water property magical damage by additional 4%. When Dust Shadow Armor, Shield and Shoes are equipped together, increases Diamond Dust damage as percentage equal to the sum of refine rate of set. When equipped with Sorcerer Shadow Weapon, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Dust Shadow Shield and Sorcerer Shadow Weapon. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Sorcerer Dust Shadow Shoes Reduces SP consumption of Diamond Dust by 4%. Reduces SP consumption of Diamond Dust by additional 1% per 2 refine rate. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 99 Usable Jobs : Sorcerer Grave Shadow Weapon Increases earth property magical damage by 3%. If refine rate is 7 or higher, increases earth property magical damage by additional 3%. If refine rate is 9 or higher, increases earth property magical damage by additional 4%. When Grave Shadow Weapon, Pendant and Earring are equipped together, increases Earth Grave damage as percentage equal to the sum of refine rate of set. When equipped with Sorcerer Shadow Shield, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Grave Shadow Weapon and Sorcerer Shadow Shield. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 99 Usable Jobs : Sorcerer Grave Shadow Pendant Increases Earth Grave damage by 5%. Increases Earth Grave damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 99 Usable Jobs : Sorcerer Grave Shadow Earring Reduces cooldown of Earth Grave by 0.2 seconds. Reduces cooldown of Earth Grave by additional 0.1 seconds per 3 refine rate. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Sorcerer Psychic Shadow Armor Increases Psychic Wave damage by 5%. Increases Psychic Wave damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Sorcerer Psychic Shadow Shield Increases neutral property magical damage by 3%. If refine rate is 7 or higher, increases neutral property magical damage by additional 3%. If refine rate is 9 or higher, increases neutral property magical damage by additional 4%. When Psychic Shadow Armor, Shield and Shoes are equipped together, increases Psychic Wave damage as percentage equal to the sum of refine rate of set. When equipped with Sorcerer Shadow Weapon, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Psychic Shadow Shield and Sorcerer Shadow Weapon. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Sorcerer Psychic Shadow Shoes Reduces SP consumption of Psychic Wave by 4%. Reduces SP consumption of Psychic Wave by additional 1% per 2 refine rate. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 99 Usable Jobs : Sorcerer Varetyr Shadow Weapon Increases wind property magical damage by 3%. If refine rate is 7 or higher, increases wind property magical damage by additional 3%. If refine rate is 9 or higher, increases wind property magical damage by additional 4%. When Grave Shadow Weapon, Pendant and Earring are equipped together, increases Varetyr Spear damage as percentage equal to the sum of refine rate of set. When equipped with Sorcerer Shadow Shield, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Varetyr Shadow Weapon and Sorcerer Shadow Shield. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 99 Usable Jobs : Sorcerer Varetyr Shadow Pendant Increases Varetyr Spear damage by 5%. Increases Varetyr Spear damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 99 Usable Jobs : Sorcerer Varetyr Shadow Earring Reduces SP consumption of Varetyr Spear by 4%. Reduces SP consumption of Varetyr Spear by additional 1% per 2 refine rate. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Sorcerer
  13. Sigma

    JRO : Zodiac Set

    Capricorn Mail [1] Can't be destroyed. Mdef + 5. Atk + 50, Matk + 50. Perfect Dodge + 3. MaxHP + 1000. When equipped by Shadow Chaser, Atk + 80, Matk + 80, MaxHP + 10%, MaxSP + 10%. If refine rate is 8 or higher, reduces SP consumption of skills by 20%. Class : Armor Defense : 100 Weight : 100 Required Level : 1 Required Jobs : All Capricorn Manteau Mdef + 5. Atk + 20, Matk + 20. MaxHP + 10%, MaxSP + 10%. Reduces damage taken from neutral property by 20%. When equipped by Shadow Chaser, Atk + 30, Matk + 30, attack speed + 10%, MaxHP + 10%, MaxSP + 10%. if refine rate is 8 or higher, Perfect Dodge + 30. Class : Garment Defense : 25 Weight : 30 Required Level : 1 Required Jobs : All Capricorn Shoes Mdef + 5. Atk + 50, Matk + 50. Attack speed + 10%. MaxHP + 10%, MaxSP + 10%. When equipped by Shadow Chaser, Atk + 80, Matk + 80, Perfect Dodge + 5, MaxHP + 10%, MaxSP + 10%, increases Back Stab damage by 700%, increases Triangle Shot damage by 100%. If refine rate is 8 or higher, enables to use Flying Kick level 7. When equipped with Capricorn Mail and Capricorn Manteau, MaxHP + 2000, MaxSP + 200, reduces delay after skill by 40%, grants immunity to frozen. Class : Shoes Defense : 25 Weight : 40 Required Level : 1 Required Jobs : All Capricorn Diadem Can't be destroyed. Mdef + 15. Int + 10, Atk + 50, Matk + 50, Hit + 20. Increases physical and magical damage against all race monsters by 10%. When equipped by Shadow Chaser, Perfect Dodge + 10, recovers 500 HP and 50 SP when killing monsters. if refine rate is 8 or higher, All Stat + 10, recovers 500 HP and 50 SP every 5 seconds. Class: Headgear Defense: 12 Location: Upper Weight: 10 Required Level: 1 Required Jobs: All Capricorn Ring Perfect Dodge + 10. MaxSP + 100. Increases physical and magical damage by 5%. Reduces SP consumption of Back Slide by 2. When equipped by Shadow Chaser, attack Speed + 5%. increases physical and magical damage by 5%, reduces delay after skill by 30% Class: Accessory Defense: 0 Weight: 10 Required Level: 1 Required Jobs: All Capricorn Thief Bow [1] Can't be destroyed. Base Matk + 10. Atk + 40, Matk + 40. Attack speed + 10%. Atk 1 and Matk + 1 per 1 base level. When equipped by Shadow Chaser, Perfect Dodge + 10, increases physical damage by 50%, increases magical damage by 25%, reduces damage taken from boss monsters by 50%. if refine rate is 7 or higher, ignores defense and magical defense of all race monsters by 50%, if refine rate is 9 or higher, ignores defense and magical defense of all race monsters by 50%. Class : Bow Attack : 10 Weight : 50 Weapon Level : 4 Required Level : 1 Usable Jobs : Thief, Hunter classes, Rogue classes.
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