Sigma Posted August 10, 2020 Author Share Posted August 10, 2020 4 hours ago, Lifaern said: The 1% per level element damage is also present on Endow scrolls? Which one? Link to comment Share on other sites More sharing options...
Sephylon Posted August 10, 2020 Share Posted August 10, 2020 I think they're referring to the converter scrolls https://www.divine-pride.net/database/item/12116/elemental-converter-earth 1 Link to comment Share on other sites More sharing options...
Sigma Posted August 10, 2020 Author Share Posted August 10, 2020 3 hours ago, Sephylon said: I think they're referring to the converter scrolls https://www.divine-pride.net/database/item/12116/elemental-converter-earth So they don't then. Link to comment Share on other sites More sharing options...
Sephylon Posted August 11, 2020 Share Posted August 11, 2020 Is this still true about no limit(unlimit)? Its listed as notes under the skill in iro. Kro description of the skill however seems to imply its multiplicative to your final ranged damage? The Ranged Damage boost stacks additively to other mods from equipments/cards (Archer Skeleton cards, Elven Bow + Arrow Set, etc) https://irowiki.org/wiki/No_Limits Link to comment Share on other sites More sharing options...
Sigma Posted August 11, 2020 Author Share Posted August 11, 2020 3 hours ago, Sephylon said: Is this still true about no limit(unlimit)? Its listed as notes under the skill in iro. Kro description of the skill however seems to imply its multiplicative to your final ranged damage? The Ranged Damage boost stacks additively to other mods from equipments/cards (Archer Skeleton cards, Elven Bow + Arrow Set, etc) https://irowiki.org/wiki/No_Limits Confirm on IRO. This also happens to Intensification and Basilica too. Link to comment Share on other sites More sharing options...
Sephylon Posted August 11, 2020 Share Posted August 11, 2020 4 hours ago, Sigma said: Confirm on IRO. This also happens to Intensification and Basilica too. intensification adds to other ghost mods? According to iro it multiplies the final ghost mod =x The damage increase acts as a final damage multiplier. At Level 5, it triples Ghost property magic damage, or a 200% increase. This is separate of Elvira card or similar ghost property boosts. https://irowiki.org/wiki/Intensification Link to comment Share on other sites More sharing options...
Sigma Posted August 11, 2020 Author Share Posted August 11, 2020 20 minutes ago, Sephylon said: intensification adds to other ghost mods? According to iro it multiplies the final ghost mod =x The damage increase acts as a final damage multiplier. At Level 5, it triples Ghost property magic damage, or a 200% increase. This is separate of Elvira card or similar ghost property boosts. https://irowiki.org/wiki/Intensification 🤔 When this skill implemented to IRO it stacked additively. Maybe it's bug and has been fixed. 1 Link to comment Share on other sites More sharing options...
bene13 Posted September 22, 2020 Share Posted September 22, 2020 take me out of doubt with this rebalance sbk is criticizing? Link to comment Share on other sites More sharing options...
Zero Gin Posted September 24, 2020 Share Posted September 24, 2020 On 9/22/2020 at 5:41 PM, bene13 said: take me out of doubt with this rebalance sbk is criticizing? I think i understood your question, and the answer is no, the Soul Destroyer dealing critical damage is on another balance patch. The only change that would affect Soul Destroyer was on EDP, all skills that were nerfed with it active, no longer have their damage % halved. Link to comment Share on other sites More sharing options...
Limz Posted October 5, 2020 Share Posted October 5, 2020 Hello sigma i want to ask something 1.2 Aura Blade - Increases bonus flat damage depends on user's base level. Bonus flat damage : Base level x (3 + skill level) it's said increase bonus flat damage but Is it only for normal attack ? or skill such Ignition break, Sonic wave, Storm blast affect too by the bonus flat damage ? Link to comment Share on other sites More sharing options...
mild contempt Posted October 5, 2020 Share Posted October 5, 2020 4 hours ago, Limz said: Hello sigma i want to ask something 1.2 Aura Blade - Increases bonus flat damage depends on user's base level. Bonus flat damage : Base level x (3 + skill level) it's said increase bonus flat damage but Is it only for normal attack ? or skill such Ignition break, Sonic wave, Storm blast affect too by the bonus flat damage ? It works with skills, but only added at the end. However, for a skill like clashing spiral, it adds the flat damage multiple times. Same with bowling bash. Link to comment Share on other sites More sharing options...
Revenant Posted March 16, 2021 Share Posted March 16, 2021 On 10/4/2018 at 10:01 PM, Sigma said: 2. Merchant 2.1 Crazy Uproar - Adds 0.5 seconds fixed casting time. - Adds 1 second variable casting time. - Changes skill mechanism, grants Str + 4 and Atk + 30 to the user and nearby party members. - Adds 30 seconds cooldown. Dear sir @Sigma regarding this skill, is the atk bonus goes to stat.atk or weapon.atk? thanks Link to comment Share on other sites More sharing options...
Sigma Posted March 16, 2021 Author Share Posted March 16, 2021 4 hours ago, Revenant said: Dear sir @Sigma regarding this skill, is the atk bonus goes to stat.atk or weapon.atk? thanks It's EquipAtk. Link to comment Share on other sites More sharing options...
Chady Posted April 21, 2021 Share Posted April 21, 2021 Are these for kRO only or are these implemented in others like iRO and pRO? Link to comment Share on other sites More sharing options...
Sephylon Posted April 21, 2021 Share Posted April 21, 2021 4 hours ago, Chady said: Are these for kRO only or are these implemented in others like iRO and pRO? iro is waaaaaaaaaaay behind kro. You'll prob get it there when your grandchildren have grandchildren XD Link to comment Share on other sites More sharing options...
Zero Gin Posted April 27, 2021 Share Posted April 27, 2021 On 4/21/2021 at 12:48 PM, Sephylon said: iro is waaaaaaaaaaay behind kro. You'll prob get it there when your grandchildren have grandchildren XD On 4/21/2021 at 8:37 AM, Chady said: Are these for kRO only or are these implemented in others like iRO and pRO? Actually, iRO have these changes (If i'm correct, all of them, they tend to do some custom things), not sure about pRO, i don't follow the changes on that server Link to comment Share on other sites More sharing options...
Kirimaru Posted July 6, 2021 Share Posted July 6, 2021 Hi, didn't they change any skills of Biochemist ? I haven't seen any in #1. Link to comment Share on other sites More sharing options...
Sephylon Posted July 6, 2021 Share Posted July 6, 2021 if you're asking about the acid bomb changes you can find it here Link to comment Share on other sites More sharing options...
monirairag Posted August 2, 2021 Share Posted August 2, 2021 On 10/4/2018 at 12:01 PM, Sigma said: 3. Assassin Cross 3.1 Meteor Assault - Removes 0.5 seconds delay after skill. - Adds 0.5 seconds cooldown. - Changes damage formula, damage is increased depends on user's Str and base level. New damage formula : (200 + (120 x skill level))%. With the new damage formula: (200 + (120 x skill level))%, the skill suffers damage increase with the use of cards, for example Corrupted Wanderer Card ???? Link to comment Share on other sites More sharing options...
Sigma Posted August 4, 2021 Author Share Posted August 4, 2021 On 8/3/2021 at 2:52 AM, monirairag said: With the new damage formula: (200 + (120 x skill level))%, the skill suffers damage increase with the use of cards, for example Corrupted Wanderer Card ???? Do You mean the skill gain bonus from modifier? If that so, yes it is. Link to comment Share on other sites More sharing options...
Berserker Posted August 12, 2023 Share Posted August 12, 2023 On 10/8/2018 at 8:38 AM, Sigma said: Only know for shield boomerang damage will be (80xskill level)% Atk Hi Sigma, are there some updates on how shield boomerang formula is now? I have found different formulas on the internet but couldn't find which one is the correct. Link to comment Share on other sites More sharing options...
Sigma Posted August 13, 2023 Author Share Posted August 13, 2023 17 hours ago, Berserker said: Hi Sigma, are there some updates on how shield boomerang formula is now? I have found different formulas on the internet but couldn't find which one is the correct. This is new damage formula of Shield Boomerang ((80xskill level) + shield weight + (shield refine rate x 4))% Atk BTW the skill still be pseudo-neutral. can't deal damage to ghost 3 / 4 monsters even you endow element to your weapon. 1 Link to comment Share on other sites More sharing options...
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