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KRO : Mass skills balance (1st, 2nd and transcendent classes skills)


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Skills balance contents


1st classes


1. Swordsman
1.1 Magnum Break
- Reduces delay after skill from 2 seconds to 0.5 seconds.
- Adds 2 seconds cooldown.
 

2. Merchant
2.1 Crazy Uproar
- Adds 0.5 seconds fixed casting time.
- Adds 1 second variable casting time.
- Changes skill mechanism, grants Str + 4 and Atk + 30 to the user and nearby party members.
- Adds 30 seconds cooldown.


3. Mage
3.1 Fire Bolt/ Cold Bolt/ Lightning Bolt

- Increases fixed casting time from 0.88 seconds to 1.2 seconds (on level 10).
- Reduces variable casting time from 3.52 seconds to 3.2 seconds (on level 10).
- Greatly reduces delay after skill.

3.2 Thunderstorm
- Reduces fixed casting time from 1.6 seconds to 1.5 seconds (on level 10).
- Reduces variable casting time from 6.4 seconds to 4.5 seconds (on level 10).

3.3 Fire Ball
- Fixed casting time and variable casting time of level 1-5 is changed to be the same as level 6-10 (0.2/0.8 seconds respectively)
- Reduces delay after skill to 0.7 seconds on every skill level.

3.4 Soul Strike
- Delay after skill is 1.4 seconds on every skill level (reduces from 2.5 seconds to 1.4 seconds on level 10).

3.5 Frost Diver
- Reduces delay after skill from 1.5 seconds to 0.5 seconds.


4. Acolyte
4.1 Blessing
- Also increases Hit by 2 per skill level (Also applies on Archbishop's Clementia too).

4.2 Increases Agility
- Also increases attack speed (reduces delay after attack by 1%) per skill level (Also applies on Archbishop's Cantocandidus too)

4.3 Angelus
- Also increases MaxHP by 50 per skill level.

4.4 Holy Light
- Reduces fixed casting time and variable casting time by 50%.


2nd classes


1. Knight
1.1 Bowling Bash

- Changes skill mechanism. Skill deal 2 hits damage to enemy in 5x5 cells and knock them back.
- If user equips two-handed sword, number of hit depends on number of target.
1 target : 2 hits.
2~3 targets : 3 hits.
4 targets or higher : 4 hits.
- Reduces delay after skill.
- Adds 1 second cooldown.

1.2 Brandish Spear
- Changes damage type to become long ranged physical damage.
- Changes damage formula, damage is increased depends on user's Str. New damage formula : (400 + (100 x skill level))%Atk
- Reduces casting delay.
- Adds 0.5 seconds delay after skill.
- Adds 1 second cooldown.
- Increases SP consumption to 24.

1.3 Two-handed Quicken
- Increases attack speed (reduces delay after attack by 10%).
- Also increases Cri and Hit per skill level, Cri + (2 + skill level) and Hit + (2 x skill level).

1.4 Charge Attack
- Removes fixed casting time and variable casting time.
- Adds 0.5 seconds cooldown.

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2. Blacksmith
2.1 Adrenaline Rush
- Increases attack speed (reduces delay after attack by 10%).
- Also increases Hit per skill level, Hit + (5 + (3 x skill level))

2.2 Power Thrust
- Weapon destruction chance is removed.
- Increases bonus damage on party members. 5% (level 1~2),  10% (level 3~4), 15% (level 5).


3. Assassin
3.1 Sonic Blow

- Removes attack motion.
- Improves damage formula, the skill will deal more damage against target who has HP lower than 50% by 50%. New damage formula : (200 + (100 x skill level))%Atk
- Adds 1 second cooldown.

3.2 Venom Splasher
- Reduces cooldown from 12 seconds to 10 seconds.
- Removes red gemstone consumption.
- Greatly increases damage. New damage formula : (400 + (100 x skill level))%Atk

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4. Wizard
4.1 Lord of Vermilion
- Reduces fixed casting time from 1.68 seconds to 1.5 seconds (on level 10).
- Reduces variable casting time from 6.72 seconds to 4.5 seconds (on level 10).
- Reduces delay after skill from 5 seconds to 1 second.
- Adds 5 seconds cooldown.
- Changes skill mechanism, damage display is changed from 4 bundles of 10 hits attack to 1 bundle of 20 hits attack.
- Slightly increases damage. New damage formula : (400 + (100 x skill level))%Matk

4.2 Meteor Storm
- Reduces fixed casting time from 2.4 seconds to 1.5 seconds (on level 10).
- Reduces variable casting time from 9.6 seconds to 6.3 seconds (on level 10).
- Reduces delay after skill from 7 seconds to 1 second.
- Adds 7 seconds cooldown.

4.3 Storm Gust
- Reduces fixed casting time from 2.4 seconds to 1.5 seconds (on level 10).
- Reduces variable casting time from 9.6 seconds to 6.3 seconds (on level 10).
- Reduces delay after skill from 5 seconds to 1 second.
- Adds 6 seconds cooldown.

4.4 Jupitel Thunder
- Reduces fixed casting time from 1.12 seconds to 0.5 seconds (on level 10).
- Reduces variable casting time from 4.48 seconds to 3.8 seconds (on level 10).

4.5 Earth Spike
- Increases fixed casting time from 0.56 seconds to 1.2 seconds (on level 5).
- Increases variable casting time from 2.24 seconds to 3.2 seconds (on level 5).
- Reduces delay after skill from 1.8 seconds to 1.4 seconds.
- Increases damage from 100% to 200% per hit.

4.6 Heaven's Drive
- Increases fixed casting time from 0.64 seconds to 0.8 seconds (on level 5).
- Reduces variable casting time from 3.2 seconds to 1.9 seconds (on level 5).
- Reduces delay after skill from 1 second to 0.5 seconds.
- Adds 1 second cooldown.

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5. Priest
5.1 Magnus Exorcismus
- Reduces fixed casting time from 3 seconds to 1 second.
- Reduces variable casting time from 12 seconds to 4 seconds.
- Reduces delay after skill from 1.5 seconds to 1 second.
- Adds 6 seconds cooldown.
- Changes to deal damage to all race enemies.
- Deals 130%Matk per hit (up from 100%Matk) to demon race / undead race / shadow property / undead property enemies.

5.2 Mace Mastery
- Increases Cri per skill level, Cri + (skill level).

5.3 Suffragium
- Changes skill mechanism, reduces variable casting time, without limit count, of the user and nearby party members for 60 seconds. Variable casting time reduction : (5 + (5 x skill level))%
- Adds 0.5 seconds fixed casting time.
- Adds 1 second variable casting time.
- Reduces delay after skill from 2 seconds to 1 second.
- Adds 30 seconds cooldown.

5.4 Imposito Manus
- Changes skill mechanism, increases Atk and Matk to the user and nearby party members for 120 seconds. Atk and Matk bonus : (5 x skill level)
- Adds 0.5 seconds fixed casting time.
- Adds 1 second variable casting time.
- Reduces delay after skill from 3 seconds to 1 second.
- Adds 30 seconds cooldown.

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6. Hunter
6.1 Land Mine

- Reduces fixed casting time from 1 second to 0.3 second.
- Adds 0.5 seconds variable casting time.

6.2 Claymore Trap
- Reduces fixed casting time from 1 second to 0.3 second.
- Adds 0.5 seconds variable casting time.

6.3 Blast Mine
- Reduces fixed casting time from 1 second to 0.3 second.
- Adds 0.5 seconds variable casting time.

6.4 Blitz Beat
- Changes damage formula factor to depends on Agi and Dex.
- Auto Blitz Beat no longer split damage among multiple targets.

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7. Crusader
7.1 Grand Cross

- Reduces fixed casting time from 1.5 second to 0.5 second.
- Reduces variable casting time from 1.5 second to 1 second.
- Reduces delay after skill from 1.5 second to 0.5 second.
- Adds 1 seconds cooldown.
- Self damage is removed (HP cost on casting still remains).

7.2 Shield Boomerang
- Changes damage formula. New damage formula : (80 x skill level)%Atk

7.3 Spear Quicken
- Increases attack speed (reduces delay after attack by 10%).

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8. Alchemist
8.1 Bomb

- Increases the chance to destroy target's weapon.
- Changes damage type from special melee physical damage to normal melee physical damage.
- Changes damage formula.
- Deals additional damage depends on skill level of Potion Research.

8.2 Acid Terror
- Increases the chance to destroy target's armor.
- Changes damage type from special long ranged physical damage to normal long ranged physical damage.
- Changes damage formula. New damage formula : (200 x skill level)%Atk
- Deals additional damage depends on skill level of Potion Research.

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9. Rogue
9.1 Sightless Mind

- Reduces SP consumption to 15.
- Increases damage. New damage formula : (50 + (150 x skill level))%Atk
- When Sightless Mind hit target. Target will take more damage from all source by 30% for 10 seconds (15% on boss monsters).

9.2 Back Stab
- Changes skill mechanism, moves to target's back immediately and deals damage. Can't be used while under Hiding state.
- If user equips dagger, increases number of hit to twice.
- Increases skill accuracy depends on skill level.
- Adds 0.5 seconds cooldown.

9.3 Intimidate
- Also increases attack speed (reduces delay after attack by 1%) per skill level.

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10. Sage
10.1 Deluge/ Whirlwind/ Volcano
- Changes catalyst from Yellow Gemstone to Blue Gemstone.
- Volcano also increases Matk too.

10.2 Endow Tsunami/ Endow Tornado/ Endow Quake/ Endow Blaze
- Reduces fixed casting time from 3 seconds to 1 second.
- Adds 1 second variable casting time.
- Changes catalyst to Indigo Point/ Yellow Wish Point/ Lime Green Point/ Scarlet Point.
- Also increases correspond element magical damage by 1% per skill level.
- Removes skill failure.
- Changes duration of level 1-4.

10.3 Hindsight
- Level of triggered spell is the half of Hindsight level and no longer random skill level on triggered (But if triggered spell has lower level than the half of Hindsight level. Actual skill level will be triggered instead).
- Changes the trigger chance. trigger chance : (2 x skill level)%
- Type of added magic depends on Hindsight level is changed as below.
level 1-3 : Fire Bolt/ Cold Bolt/ Lightning Bolt.
level 4-6 : Soul Strike/ Fire Ball.
level 7-9 : Earth Spike/ Frost Diver.
level 10 : Thunderstorm/ Heaven's Drive.

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11. Monk
Adjusts size penalty of knuckle.
Old : small 100% / medium 75% / large 50%
New : small 100% / medium 100% / large 75%

11.1 Raging Trifecta Blow
- Trigger chance is 30% on every skill level.

11.2 Raging Quadruple Blow
- If user equips knuckle, increases damage (doubles skill damage and increases number of hit from 4 hits to 6 hits) and reduces SP consumption.

11.3 Raging Thrust
- Changes damage formula, damage is increased depends on user's Str. New damage formula : (450 + (150 x skill level))%Atk
- Reduces SP consumption.

11.4 Guillotine Fist
- When uses in combo, the skill can be used when there is 1 spirit sphere or more remains.
- Increases damage by 100% when there are 6 spirit sphere or more remains.
- Reduces SP recovery penalty duration from 10 seconds to 3 seconds.

11.5 Root
- Effect duration is changed to 10 seconds.
- Can be used on boss monster but the duration is reduced to 2 seconds.

11.6 Occult Impaction
- Slightly increases damage.
- Deals additional damage by 50% when used on target that user caught with Root.

11.7 Throw Spirit Sphere
- Consumes 1 spirit sphere regardless skill level.
- Slightly increases damage. New damage formula : (600 + (200 x skill level))%Atk
- Deals additional damage by 50% when used on target that user caught with Root.

11.8 Spiritual Sphere Absorption
- Reduces fixed casting time from 1 second to 0.5 second.
- Removes variable casting time.

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12. Bard & Dancer
12.1 Melody Strike/ Slinging Arrow
- Reduces variable casting time from 1.5 second to 0.5 second.
- Adds 0.3 seconds delay after skill.
- Increases damage. New damage formula : (110 + (40 x skill level))%Atk x 2 hits.

12.2 Music Lessons
- Also increases attack speed (reduces delay after attack by 1%) and increases %MaxSP by 1% per skill level.
- No longer give bonus to song skills.

12.3 Dance Lessons
- Also increases Cri by 1 and increases %MaxSP by 1% per skill level.
- No longer give bonus to song skills.

12.4 Unbarring Octave/ Dazzler
- Adds 4 seconds cooldown.
- Reduces delay after skill from 4 second to 0.3 second.

12.5 Amp
- Changes skill mechanism, reduces SP consumption of song skills by 20%.
- Adds 0.3 seconds delay after skill.
- Adds 300 seconds cooldown.

12.6 Encore
- Adds 0.3 seconds delay after skill.
- Adds 10 seconds cooldown.

12.7 Unchained Serenade
- Deals neutral property magical damage to enemies within 9x9 cells around the user. Damage Formula (100 + (10 x skill level))%Matk
- Increases damage depends on user's job level.
- Can be used in PVP environment maps only.

12.8 Magic Strings
- Changes skill mechanism, reduces variable casting time and delay after skill of the user and nearby party members within 31x31 cells around the user. Reduces variable casting time by (2 x skill level)%, reduces delay after skill by (3 x skill level)%.

12.9 Impressive Riff
- Changes skill mechanism, increases attack speed (reduces delay after attack) of the user and nearby party members within 31x31 cells around the user. Increases attack speed (reduces delay after attack by ((-1) + (2 x skill level))%) on level 1~9, increases attack speed (reduces delay after attack by 20%) on level 10.

12.10 Song of Lutie
- Changes skill mechanism, increases %MaxHP and incoming recovery rate of the user and nearby party members within 31x31 cells around the user. Increases MaxHP by (9 + (skill level))% on level 1~9, increases MaxHP by 20% on level 10. Increases incoming recovery rate by (2 x skill level)%.

12.11 Perfect Tablature
- Changes skill mechanism, increases Flee and Perfect Dodge of the user and nearby party members within 31x31 cells around the user. Flee + (18 + (2 x skill level)) on level 1~9, Flee + 40 on level 10. Perfect Dodge + 1 (level 1~2), 2 (level 3~4), 3 (level 5~6), 4 (level 7~8), 5 (level 9~10).

12.12 Hip Shaker
- Has a chance to drain SP of the enemies within 9x9 cells around the user. SP draining : (10 + (2 x skill level))%. Success chance : (20 + (5 x skill level))%
- Can be used in PVP environment maps only.

12.13 Slow Grace
- Reduces attack speed and movement speed of enemies within 9x9 cells around the user. Attack speed reduction : (3 x skill level)%. Movement speed reduction : (2 x skill level)%
- The potency of skill depends on user's Agi and Dex.
- Can be used in PVP environment maps only.

12.14 Gypsy's Kiss
- Changes skill mechanism, increases %MaxSP and reduces SP consumption of the user and nearby party members within 31x31 cells around the user. Increases MaxSP by (9 + (skill level))% on level 1~9, increases MaxSP by 20% on level 10. Reduces SP consumption of skill by (5 + (1 x skill level))%.

12.15 Lady Luck
- Changes skill mechanism, increases Cri and %critical damage of the user and nearby party members within 31x31 cells around the user. Cri + (skill level). Increases critical damage by (2 x skill level)%.

12.16 Focus Ballet
- Changes skill mechanism, increases Hit of the user and nearby party members within 31x31 cells around the user. Hit + (4 x skill level).

12.17 Mental Sensing
- Changes skill mechanism, increases experience gained from killing monsters of the user and nearby party members within 31x31 cells around the user. Experience gained : (10 + (10 x skill level))%.

12.18 Harmonic Lick
- Changes skill mechanism, grants random following buff to the user and nearby party members within 31x31 cells around the user.
*Increases attack speed (reduces delay after attack by 20%)*
*Atk + 20%*
*Matk + 20%*
*MaxHP + 30%*
*MaxSP + 30%*
*All Stat + 15*
*Hit + 50*  
*Flee + 50*
*Reduces SP consumption of skills by 30%*
*Increases HP recovery by 100%*
*Increases SP recovery by 100%*

12.19 Acoustic Rhythm
- Changes skill mechanism, grants damage reduction against earth, water, fire and wind property and increases resistance to blind, frozen, petrified, stun, curse, sleep, silence to the user and nearby party members within 31x31 cells around the user. Property resistance : (3 x skill level)%. Status resistance : (5 x skill level)%.

12.20 Power Chord
- Changes skill mechanism, grants the user and nearby party members within 31x31 cells around the user no longer consume gemstone.

12.21 Down Tempo
- Changes skill mechanism, reduces defense of enemies within 9x9 cells around the user to 0.
- Can be used in PVP environment maps only.

12.22 Classical Pluck
- Changes skill mechanism, inflicts confusion effect and curses all player (except users) within 9x9 cells around the user to unable to use skill.
- Can be used in PVP environment maps only.

12.23 Lullaby
- Changes skill mechanism, inflicts sleep to enemies within 9x9 cells around the user.

12.23 Battle Theme
- Changes skill mechanism, increases Atk and Def of the user and nearby party members within 31x31 cells around the user. Atk + (15 + (5 x skill level)). Def + (15 x skill level).

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Transcendent classes


1. Lord Knight
1.1 Clashing Spiral
- Reduces fixed casting time from 0.5 seconds to 0.3 seconds (on level 5).
- Reduces variable casting time from 0.5 seconds to 0.25 seconds (on level 5).
- Reduces delay after skill from 2 seconds to 1 second (on level 5).
- Damage compensation depends on target's size is increased.
- Changes damage formula. New damage formula : (150 + (50 x skill level))%Atk.
- Deals additional damage depends on user's base level.

1.2 Aura Blade
- Increases bonus flat damage depends on user's base level. Bonus flat damage : Base level x (3 + skill level).

1.3 Spear Dynamo
- Skill effect still maintains  when user's equipment is removed or replaced.
- Reduces bonus Atk. Atk + (5 + (2 x skill level))%.
- Reduces Def reduction penalty. Def - (5 + (2 x skill level))%.
- Increases duration from 45 seconds to 60 seconds on level 5.

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2. Mastersmith
2.1 Maximum Power Thrust
- Weapon destruction chance is removed.


3. Assassin Cross
3.1 Meteor Assault
- Removes 0.5 seconds delay after skill.
- Adds 0.5 seconds cooldown.
- Changes damage formula, damage is increased depends on user's Str and base level. New damage formula : (200 + (120 x skill level))%.

3.2 Enchant Deadly Poison
- Remove 50% damage penalty on Cross Impact, Counter Slash, Soul Destroyer and Sonic Blow.
- Reduces bonus damage on equipment Atk from 400% to 300%. (Bonus damage on weapon Atk still the same). The bonus on weapon Atk and equipment Atk still be 400% on level 5 from latest testing.
- Removes 2 seconds delay after skill.
- Adds 2 seconds cooldown.
- Increases duration from 60 seconds to 120 seconds on level 5.

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4. High Wizard
4.1 Gravitational Field
- Reduces fixed casting time from 5 seconds to 1 second.
- Adds 5 seconds variable casting time.
- Reduces delay after skill from 9 seconds to 1 second.
- Adds 5 seconds cooldown.
- Changes SP consumption on level 1-4.
- Changes damage type from fixed damage to neutral property magical damage. Damage formula : (50 x skill level)%Matk per hit. Number of hit : (8 + (2 x skill level).
- Deals additional damage depends on user's base level.
- Removes slow debuff inflicting effect.
- No longer consume Blue Gemstone.

4.2 Napalm Vulcan
- Changes damage formula. New damage formula : (70 x skill level)%Matk per hit. Number of hit : skill level.
- Deals additional damage depends on user's base level.
- No longer split damage among multiple targets.
- Reduces delay after skill from 1 second to 0.5 seconds.
- Adds 1 second cooldown.


5. High Priest
5.1 Basilica

- Reduces fixed casting time from 9 seconds to 1 second (on level 5).
- Adds 3 seconds variable casting time.
- Reduces delay after skill from 6 seconds to 1 second (on level 5).
- Adds 30 seconds cooldown.
- Reduces SP consumption from 120 to 80 (on level 5).
- Changes skill mechanism, increases holy property magical damage and increases physical damage against shadow and undead property monsters of the user for the duration. Magical damage bonus : (3 x skill level)%. Physical damage bonus : (5 x skill level)%.

5.2 Assumptio
- Reduces delay after skill from 1.5 seconds to 0.5 seconds (on level 5).
- Changes skill mechanism, increases target's HardDef and incoming heal effectiveness for the duration. HardDef bonus : (50 x skill level). Incoming heal effectiveness : (2 x skill level)%.
- The skill can be used with Kyrie Eleison and Praefatio.


6. Sniper
6.1 Focused Arrow Strike
- Reduces delay after skill from 2.5 seconds to 0.5 seconds.
- Reduces fixed casting time and variable casting time from 1 second to 0.5 seconds.
- Increases critical chance.
- Changes damage formula. New damage formula : (150 + (200 x skill level))%Atk.
- Deals additional damage depends on user's base level.

6.2 Falcon Assault
- Changes damage formula.


7. Paladin
7.1 Rapid Smiting

- Increases range from 4 to 11 (on level 5).
- Changes damage formula. New damage formula : (300 + (200 x skill level))%Atk.
- Deals additional damage depends on user's base level.
 
7.2 Gloria Domini
- Removes SP draining on target.
- Changes damage type from fixed damage to holy property magical damage. Damage formula : (500 + (150 x skill level))%Matk.
- Deals additional damage depends on user's base level.
- Reduces variable casting time from 1.6 seconds to 1 second.
- Reduces delay after skill from 4 second to 1 second.

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8. Scholar
8.1 Foresight

- Reduces fixed casting time from 5 seconds to 2.5 seconds.

8.2 Indulge
- Reduces delay after skill from 1.8 seconds to 0.5 seconds (on level 5).


9. Champion
9.1 Zen

- Reduces fixed casting time from 2 seconds to 1 second.
- Adds 1 second cooldown.

9.2 Raging Palm Strike
- Changes damage formula. New damage formula : (200 + (100 x skill level))%Atk.
- Deals additional damage depends on user's Str and base level.

9.3 Glacier Fist
- Changes damage formula. New damage formula : (500 + (150 x skill level))%Atk.
- Deals additional damage depends on user's base level.

9.4 Chain Crush Combo
- Reduces spirit sphere consumption from 2 to 1.
- Changes damage formula. New damage formula : (200 x skill level)%Atk.
- Deals additional damage depends on user's base level.


10. Clown & Gypsy
10.1 Arrow Vulcan
- Reduces fixed casting time from 0.76 seconds to 0.5 seconds (on level 10).
- Reduces variable casting time from 3.04 seconds to 1.5 seconds (on level 10).
- Reduces delay after skill from 2 seconds to 0.5 seconds.
- Adds 1.5 seconds cooldown.
- Changes damage formula. New damage formula : (500 + (100 x skill level))%Atk.
- Deals additional damage depends on user's base level.
- Removes attack motion.

10.2 Longing for Freedom
- Changes skill name to "Skilled Special Singer"
- Changes skill mechanism, immediately removes penalty of ensemble skills.
- Adds 60 seconds cooldown.

 

source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3903893&curpage=1

http://ro.gnjoy.com/news/notice/View.asp?BBSMode=10001&seq=7033&curpage=21

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Hi. From latest testing. I got the different result from KRO and IRO. In KRO EQ from items uses both Atk and Matk to calculate while IRO's uses only Atk so I still can't conclude the results

Before  : (100+(50×skill level))%Atk. 350%Atk on level 5. After : (150+(200×skill level))%Atk. 1150%Atk on level 5.

No. The skill is similar to other AoE wizard skills now. On level 5 the skill deal 18 hits of 250%Matk = 4500%Matk scales with base level. So on base level 112 or higher the skill with deal

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2 hours ago, Sigma said:

 

1.3 Spear Dynamo
- Skill effect still maintains  when user's equipment is removed or replaced.
- Increases bonus Atk from 15% to 25% on level 5.
- Reduces armor reduction from 25% to 15% on level 5.
- Increases duration from 45 seconds to 60 seconds on level 5.

 

I'm pretty shure spear dynamo already gives 25% bonus damage on Lvl 5 on iRO and bRO, is that a kRO specific change?

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Note

The same kind of song doesn't stack. (bard song, dancer song, ensemble song)

New song buff will replaces the old song buff.

So player can have magic string buff, gypsy's kiss buff and mental sensing buff simultaneously.

But can't have magic string buff and impressive riff buff simultaneously.

 

For ensemble skills. Performers will receive penalty (unable to use skill, reduce movement speed and attack speed) for 10 seconds.

Using longing for freedom will remove this penalty.

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  • 4 weeks later...
4 hours ago, BearGT said:

Doesn't EDP multiplies your weapon attack by 5 and extra attack by 4?

No.

Actually current EDP mechanic is

- multiplies WeaponAtk by 1.25

- then multiplies WeaponAtk and EquipAtk by 4

So it'll look like WeaponAtk is multiplied by 5 total . but actually it isn't.

 

So. The new EDP will be

- multiplies WeaponAtk by 1.25

- then multiplies WeaponAtk and EquipAtk by 3

WeaponAtk will be multiplied by 3.75 instead.

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  • 1 month later...
10 hours ago, Axweel said:

Hi Sigma! Thanks for all info.

Do you know more about Angelus percent HP increase by each level of skill? It's 1% or more? 

It doesn't increase as percentage. 

MaxHP + 50 per level. 

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  • 1 month later...
8 minutes ago, Sigma said:

They can use counterpart skills. 

Yeah, I guess that's it. By the way, do you know if One-Hand Quicken of knights with link also get the crit bonus as the two handed? or is it only for two handed quicken?

Thanks in advance Sigma :)

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1 hour ago, Vladek said:

Yeah, I guess that's it. By the way, do you know if One-Hand Quicken of knights with link also get the crit bonus as the two handed? or is it only for two handed quicken?

Thanks in advance Sigma :)

Pretty sure Gravity completely forgot this skill.

This skill doesn't change at all. So there's no cri bonus but it still give you 30% aspd while other aspd buff skills have been nerfed to 10%.

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  • 2 weeks later...
13 hours ago, HugoDV said:

How does the formula Poem of Bragi's variable cast time and after skill delay work?

Variable casting time : 2% per skill level.

Delay after skill : 3% per skill level.

No longer gain bonus from Dex, Int and Lesson skill.

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1 hour ago, mocacino said:

How about another song? like humming, Whistle,SERVICEFORYOU,ASSASSINCROSS

still gain bonus form stat and lesson skill?

The same. no longer gain bonus from stat and lesson skill.

pros : Performers no longer be  bound to their stat. They can build their stat to offensive type while can support party.

cons : Song become very weak buff now.

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4 hours ago, mocacino said:

hi, sigma how about skill Basilica?

If the user use this skill can use another skill?

or still like olld you can't use anyskill

Basilica gains completely changing. 

No longer be suck barrier. 

The skill is self buff. Caster gain holy property magical damage bonus by 3% per skill level and  increases physical damage against shadow and undead monsters by 5% per skill level. 

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