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Zero Gin

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Everything posted by Zero Gin

  1. Actually, iRO have these changes (If i'm correct, all of them, they tend to do some custom things), not sure about pRO, i don't follow the changes on that server
  2. Can't remember if from renewal 1.0, but from 2.0 onwards it does.
  3. I think i understood your question, and the answer is no, the Soul Destroyer dealing critical damage is on another balance patch. The only change that would affect Soul Destroyer was on EDP, all skills that were nerfed with it active, no longer have their damage % halved.
  4. Even better then, even with the added cooldown this skill will be great to use and totally viable to dps.
  5. I don't think the skill still have the AGI scaling, only the base scaling (230 x skill level)%Atk and the bonus from level. On a lvl 200 character, should be 4600% Not that much, this limits the spam per second, but removes the need for cast delay gear (not to mention the fact that the variable cast time was removed too), so the gear can go all to damage. With the new formula, is something like 13.800% per second, on a ranged skill that gets a lot of bonuses. This skill will not be game breaking like Cross Impact, but will be very healthy for the SC gameplay. They lack any good skills on their own to do damage, and sometimes rely on other classes skills to do damage. Now they can do combos (Severe Rainstorm to proc Hawkeye, spam Triangle shot) or copy other classes supportive skills to complement them on this skill.
  6. Thanks for the reply, some skills combos from Shadow Cross will be a little tricky to perform then due to this.
  7. @Sigma Can you confirm on kRO if when switching weapons (from dagger to katar for example) is removing the EDP? Some servers it is removed regardless, others only when you take off the main hand for a while (like, when switching from katar to shield and dagger)
  8. Hi Sigma, does the 200/70 level expansion have something about expanded classes too? Couldn't find anything related
  9. As i said, for the amount of defensive and utility they have, if their damage was on par with GX per say, it would be very broken, to not to say make everyone play the class. The "right investment" would be something like sufficient aftercast delay, ASPD and INT/DEX to instacast his skills, and the maximum damage gear in the rest of the equipment. GX have to do high damage, they are not meant to be wearing shields, so they have to kill fast or die trying (Again, they overdid way too much in that rework, so that's expected the nerf in skills that can crit). If you go in Youtube and search "Mechanic kRO", you can see plenty of videos like this one: Sure to kRO standards, this is not astonishing, but remember, Arms Cannon doesn't miss, is very spammable, ignore def, can have ghost/holy endow easy and is ranged, so a lot of great aspects to a damage skill, adding to the forementioned utility skills and the fact that he can and will be using a shield, without giving any damage away to do it. I really think Mechanic (all of his builds) in kRO are in a great spot. The problem is now that GX/RK are way too overtuned, everything else seems lacking power.
  10. Mado Mechanic is a very strong class, they had to nerf the damage or it would be out of control... They never were meant to be the top DPS, they are a very good one (with the right investment). Their role are to be a "safe" dps dealer, with immunity to full strip, no slows, great repositioning skills (Front and Back Slide), a % spammable heal, elemental armors on demand (Elemental Shift), a moving Pneuma... They can even remove Defending Aura of the targets... For me they aren't the top damages (GX and RK damage is a joke, they have to review those reworks), but they're way good in many cases in a solo situation
  11. I believe he's using a Tao Gunka Card, Battle Chant effects (+20 all stats, double HP), and the base 185 level helps him get that much HP, even with Tanee's HP penalty
  12. He was using the Battle Chant buffs, so +20 all stats, double attack, double SP, and Gypsy's Kiss, surely he is with a Lady Tanee card, that explains the 22k SP, and as Kaia said earlier, Dark Claw + Lex is insane to boost the damage
  13. Yes, as runestones are items, they aren't blocked by any delay, except their respective cooldowns or animations. So you can spam some of them like a potion
  14. Hi Sigma, do you have any information on how STR, INT and base level influence the damage? And if had any alteration on the cast time of the skill?
  15. Do you have the link to jRO's Edda please? I've only seen kRO's Edda, and seen those "Memory" enchants, temporal boots enchants open up a lot of options outside the boots
  16. Hi Sigma, is there other equipments that have this enchantment besides temporal boots?
  17. Sorry for reviving a old post, but do you have the changelog when these were applied? Searched the entire forum for it, and couldn't find.
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