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Posted
1 hour ago, Limz said:

Just curious about the Focus Arrow Strike skill
it should be 0,5 delay after skill or 0,5 cooldown ?
i had debate with some gm team that currently releasing this update

0.5 sec delay.

You should look on some ranger video in KRO

FAS become new meta now.

Posted (edited)
On 8/20/2019 at 9:54 PM, Sigma said:

0.5 sec delay.

You should look on some ranger video in KRO

FAS become new meta now.

then this skill have 0,5 s delay and 0,8 s cooldown?
 

Edited by Limz
wrong comment
Posted
6 hours ago, Sigma said:

The skill has no cooldown, yet.

image.png.896712b7d6d5521e90a3edcbffcfca0c.png

but isnt the new update on march they put cooldown ?
accordring to your post

  • 2 weeks later...
Posted
On 10/4/2018 at 11:01 PM, Sigma said:

3. Mage
3.1 Fire Bolt/ Cold Bolt/ Lightning Bolt

- Increases fixed casting time from 0.88 second to 1.2 second (on level 10).
- Reduces variable casting time from 3.52 second to 3.2 second (on level 10).
- Greatly reduces delay after skill.

is there any accurate number for the "greatly reduces delay after skill"? 

Posted
16 hours ago, LunaticBlow said:

is there any accurate number for the "greatly reduces delay after skill"? 

I don't have the exact value. 

Posted

Hi Sigma,

I want to ask about new formula of Rapid Smiting and because the range is increase to 11, is the Rapid Smiting become range damage?

Thanks

Posted
On 9/8/2019 at 1:42 PM, Fear said:

Hi Sigma,

I want to ask about new formula of Rapid Smiting and because the range is increase to 11, is the Rapid Smiting become range damage?

Thanks

Skill formula : (300 + (200 x skill level))%Atk

Posted

@Sigma

Quote

2. Blacksmith
2.1 Adrenaline Rush
- Increases attack speed (reduces delay after attack by 10%).

Before it was 30% attack speed. Does it work for all weapons now or just a nerf for Axes and Maces? Or better yet, 30% for Axes/Maces and 10% for other weapons? 

Posted
4 hours ago, BlindGuardian said:

@Sigma

Before it was 30% attack speed. Does it work for all weapons now or just a nerf for Axes and Maces? Or better yet, 30% for Axes/Maces and 10% for other weapons? 

Got test result from KRO. This skill along with Two-handed Quicken and Spear Quicken have been nerfed from 30% to 10%.

  • Sad 1
  • 1 month later...
Posted (edited)

I have a question about bowling bash, you can use the skill with just a weapon equipped correct? You don't need to have anything on the off hand when using 1 handed weapons?

Edited by Sephylon
Posted
On 10/4/2018 at 12:01 PM, Sigma said:

8. Alchemist
8.1 Bomb

- Increases the chance to destroy target's weapon.
- Changes damage type from special melee physical damage to normal melee physical damage.
- Changes damage formula.
- Deals additional damage depends on skill level of Potion Research.

8.2 Acid Terror
- Increases the chance to destroy target's armor.
- Changes damage type from special long ranged physical damage to normal long ranged physical damage.
- Changes damage formula. New damage formula : (200 x skill level)%Atk
- Deals additional damage depends on skill level of Potion Research.

Hello @Sigma,
What is the damage formula for Bomb?
in "
normal long ranged physical damage" from Acid Terror, is correct to put Dexterity to improve the damage(like hunter dmg)? or the %atk in "New damage formula : (200 x skill level)%Atk" is based on Strength?
do Aid Potion use Inteligence or MATK to heal more?
there's someway to improve the damage done by Summon Flora skill?
The cooldown from Acid Terror is 2 seconds, there's someway to reduce this cooldown to get insta cast?
ty for help ❤️

Posted
5 minutes ago, reserved said:

Olá @Sigma ,
Qual é a fórmula de dano para a Bomba?
em "
dano físico normal de longo alcance" do Acid Terror, é correto colocar Destreza para melhorar o dano (como hunter dmg)? ou o% atk em "Nova fórmula de dano: (200 x nível de habilidade)% Atk" é baseado em Força?
a Aid Potion usa Inteligence ou MATK para curar mais?
existe alguma maneira de melhorar o dano causado pela habilidade Evocar Flora?
O tempo de espera do Acid Terror é de 2 segundos. Existe uma maneira de reduzir esse tempo de espera para obter um elenco instantâneo?
ty for help ❤️

1 more thing, humunculus still have random evolution till max level? or at max level my Vanilmirth will have the exactly same stats than others vanilmirths?
ty again.

Posted
4 hours ago, Sephylon said:

I have a question about bowling bash, you can use the skill with just a weapon equipped correct? You don't need to have anything on the off hand when using 1 handed weapons?

Yes.

  • Thanks 1
Posted
On 11/18/2019 at 3:24 PM, reserved said:

Hello @Sigma,
What is the damage formula for Bomb?
in "
normal long ranged physical damage" from Acid Terror, is correct to put Dexterity to improve the damage(like hunter dmg)? or the %atk in "New damage formula : (200 x skill level)%Atk" is based on Strength?
do Aid Potion use Inteligence or MATK to heal more?
there's someway to improve the damage done by Summon Flora skill?
The cooldown from Acid Terror is 2 seconds, there's someway to reduce this cooldown to get insta cast?
ty for help ❤️

 

On 11/18/2019 at 3:36 PM, reserved said:

1 more thing, humunculus still have random evolution till max level? or at max level my Vanilmirth will have the exactly same stats than others vanilmirths?
ty again.

1. There is no mention about Bomb dmg. :(

2. No. just Str as usual. (the change from special to normal means nerf. The skill will no longer ignore flee)

3. Neither. The items that increase heal effectiveness work on it such as White Lady, etc.

4. I have no idea.

5. No.

6. Still random.

  • Thanks 1
Posted
2 hours ago, reserved said:

Hello again dear @Sigma
the skill Pharmacy(Prepare Potion) still use LUK, DEX and INT to improve the chance of success(like pure potter build)?
ty for help ❤️

Yes. but unlike alchemist's prepare potion.

Special Pharmacy, Int and Luk have the same influence while Dex is half of those.

  • Thanks 1
Posted

Hi , new effect 
7.1 Rapid Smiting
- Increases range from 4 to 11 (on level 5).
- Changes damage formula. New damage formula : (300 + (200 x skill level))%Atk.
- Deals additional damage depends on user's base level.

for not effect
The damage is affected by the equiped shield's weight and upgrade level,

Posted
15 hours ago, Kirimaru said:

Hi , new effect 
7.1 Rapid Smiting
- Increases range from 4 to 11 (on level 5).
- Changes damage formula. New damage formula : (300 + (200 x skill level))%Atk.
- Deals additional damage depends on user's base level.

for not effect
The damage is affected by the equiped shield's weight and upgrade level,

Hi

The shield weight and refine level of shield still affect the skill damage.

Posted

Hi Sigma,
 

Quote

11.3 Guillotine Fist
- When uses in combo, the skill can be used when there is 1 spirit sphere or more remains.
- Increases damage by 100% when there are 6 spirit sphere or more remains.

did the damage increase like twice the normal damage, or just added +100 to the skill formula?

Posted
2 hours ago, oolzm said:

Hi Sigma,
 

did the damage increase like twice the normal damage, or just added +100 to the skill formula?

The damage is doubled. 

Posted

Hi Sigma,
 

On 10/4/2018 at 11:01 PM, Sigma said:

12.8 Magic Strings
- Changes skill mechanism, reduces variable casting time and delay after skill of the user and nearby party members within 31x31 cells around the user. Reduces variable casting time by (2 x skill level)%, reduces delay after skill by (3 x skill level)%.

Does Braggis stack with other cast delay ?
for example if i have 50% cast delay and i got Braggis is it going to be 80%?
or is it going to be 30% of the last 50% i need to reach 100%?
thanks

Posted
3 hours ago, Spica said:

Hi Sigma,
 

Does Braggis stack with other cast delay ?
for example if i have 50% cast delay and i got Braggis is it going to be 80%?
or is it going to be 30% of the last 50% i need to reach 100%?
thanks

Yes. it does stack.

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