Sigma Posted August 10, 2020 Author Posted August 10, 2020 4 hours ago, Lifaern said: The 1% per level element damage is also present on Endow scrolls? Which one?
Sephylon Posted August 10, 2020 Posted August 10, 2020 I think they're referring to the converter scrolls https://www.divine-pride.net/database/item/12116/elemental-converter-earth 1
Sigma Posted August 10, 2020 Author Posted August 10, 2020 3 hours ago, Sephylon said: I think they're referring to the converter scrolls https://www.divine-pride.net/database/item/12116/elemental-converter-earth So they don't then.
Sephylon Posted August 11, 2020 Posted August 11, 2020 Is this still true about no limit(unlimit)? Its listed as notes under the skill in iro. Kro description of the skill however seems to imply its multiplicative to your final ranged damage? The Ranged Damage boost stacks additively to other mods from equipments/cards (Archer Skeleton cards, Elven Bow + Arrow Set, etc) https://irowiki.org/wiki/No_Limits
Sigma Posted August 11, 2020 Author Posted August 11, 2020 3 hours ago, Sephylon said: Is this still true about no limit(unlimit)? Its listed as notes under the skill in iro. Kro description of the skill however seems to imply its multiplicative to your final ranged damage? The Ranged Damage boost stacks additively to other mods from equipments/cards (Archer Skeleton cards, Elven Bow + Arrow Set, etc) https://irowiki.org/wiki/No_Limits Confirm on IRO. This also happens to Intensification and Basilica too.
Sephylon Posted August 11, 2020 Posted August 11, 2020 4 hours ago, Sigma said: Confirm on IRO. This also happens to Intensification and Basilica too. intensification adds to other ghost mods? According to iro it multiplies the final ghost mod =x The damage increase acts as a final damage multiplier. At Level 5, it triples Ghost property magic damage, or a 200% increase. This is separate of Elvira card or similar ghost property boosts. https://irowiki.org/wiki/Intensification
Sigma Posted August 11, 2020 Author Posted August 11, 2020 20 minutes ago, Sephylon said: intensification adds to other ghost mods? According to iro it multiplies the final ghost mod =x The damage increase acts as a final damage multiplier. At Level 5, it triples Ghost property magic damage, or a 200% increase. This is separate of Elvira card or similar ghost property boosts. https://irowiki.org/wiki/Intensification 🤔 When this skill implemented to IRO it stacked additively. Maybe it's bug and has been fixed. 1
bene13 Posted September 22, 2020 Posted September 22, 2020 take me out of doubt with this rebalance sbk is criticizing?
Zero Gin Posted September 24, 2020 Posted September 24, 2020 On 9/22/2020 at 5:41 PM, bene13 said: take me out of doubt with this rebalance sbk is criticizing? I think i understood your question, and the answer is no, the Soul Destroyer dealing critical damage is on another balance patch. The only change that would affect Soul Destroyer was on EDP, all skills that were nerfed with it active, no longer have their damage % halved.
Limz Posted October 5, 2020 Posted October 5, 2020 Hello sigma i want to ask something 1.2 Aura Blade - Increases bonus flat damage depends on user's base level. Bonus flat damage : Base level x (3 + skill level) it's said increase bonus flat damage but Is it only for normal attack ? or skill such Ignition break, Sonic wave, Storm blast affect too by the bonus flat damage ?
mild contempt Posted October 5, 2020 Posted October 5, 2020 4 hours ago, Limz said: Hello sigma i want to ask something 1.2 Aura Blade - Increases bonus flat damage depends on user's base level. Bonus flat damage : Base level x (3 + skill level) it's said increase bonus flat damage but Is it only for normal attack ? or skill such Ignition break, Sonic wave, Storm blast affect too by the bonus flat damage ? It works with skills, but only added at the end. However, for a skill like clashing spiral, it adds the flat damage multiple times. Same with bowling bash.
Revenant Posted March 16, 2021 Posted March 16, 2021 On 10/4/2018 at 10:01 PM, Sigma said: 2. Merchant 2.1 Crazy Uproar - Adds 0.5 seconds fixed casting time. - Adds 1 second variable casting time. - Changes skill mechanism, grants Str + 4 and Atk + 30 to the user and nearby party members. - Adds 30 seconds cooldown. Dear sir @Sigma regarding this skill, is the atk bonus goes to stat.atk or weapon.atk? thanks
Sigma Posted March 16, 2021 Author Posted March 16, 2021 4 hours ago, Revenant said: Dear sir @Sigma regarding this skill, is the atk bonus goes to stat.atk or weapon.atk? thanks It's EquipAtk.
Chady Posted April 21, 2021 Posted April 21, 2021 Are these for kRO only or are these implemented in others like iRO and pRO?
Sephylon Posted April 21, 2021 Posted April 21, 2021 4 hours ago, Chady said: Are these for kRO only or are these implemented in others like iRO and pRO? iro is waaaaaaaaaaay behind kro. You'll prob get it there when your grandchildren have grandchildren XD
Zero Gin Posted April 27, 2021 Posted April 27, 2021 On 4/21/2021 at 12:48 PM, Sephylon said: iro is waaaaaaaaaaay behind kro. You'll prob get it there when your grandchildren have grandchildren XD On 4/21/2021 at 8:37 AM, Chady said: Are these for kRO only or are these implemented in others like iRO and pRO? Actually, iRO have these changes (If i'm correct, all of them, they tend to do some custom things), not sure about pRO, i don't follow the changes on that server
Kirimaru Posted July 6, 2021 Posted July 6, 2021 Hi, didn't they change any skills of Biochemist ? I haven't seen any in #1.
Sephylon Posted July 6, 2021 Posted July 6, 2021 if you're asking about the acid bomb changes you can find it here
monirairag Posted August 2, 2021 Posted August 2, 2021 On 10/4/2018 at 12:01 PM, Sigma said: 3. Assassin Cross 3.1 Meteor Assault - Removes 0.5 seconds delay after skill. - Adds 0.5 seconds cooldown. - Changes damage formula, damage is increased depends on user's Str and base level. New damage formula : (200 + (120 x skill level))%. With the new damage formula: (200 + (120 x skill level))%, the skill suffers damage increase with the use of cards, for example Corrupted Wanderer Card ????
Sigma Posted August 4, 2021 Author Posted August 4, 2021 On 8/3/2021 at 2:52 AM, monirairag said: With the new damage formula: (200 + (120 x skill level))%, the skill suffers damage increase with the use of cards, for example Corrupted Wanderer Card ???? Do You mean the skill gain bonus from modifier? If that so, yes it is.
Berserker Posted August 12, 2023 Posted August 12, 2023 On 10/8/2018 at 8:38 AM, Sigma said: Only know for shield boomerang damage will be (80xskill level)% Atk Hi Sigma, are there some updates on how shield boomerang formula is now? I have found different formulas on the internet but couldn't find which one is the correct.
Sigma Posted August 13, 2023 Author Posted August 13, 2023 17 hours ago, Berserker said: Hi Sigma, are there some updates on how shield boomerang formula is now? I have found different formulas on the internet but couldn't find which one is the correct. This is new damage formula of Shield Boomerang ((80xskill level) + shield weight + (shield refine rate x 4))% Atk BTW the skill still be pseudo-neutral. can't deal damage to ghost 3 / 4 monsters even you endow element to your weapon. 1
Haro Posted February 18 Posted February 18 (edited) On 10/4/2018 at 10:01 PM, Sigma said: Skills balance contents source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3903893&curpage=1 http://ro.gnjoy.com/news/notice/View.asp?BBSMode=10001&seq=7033&curpage=21 https://www.divine-pride.net/forum/index.php?/topic/3505-kro-changelog-october-31-2018/ Hi Sigma Did all those skills also apply for monster's and boss' skills as well? Or monsters' one still used old formula? On 10/4/2018 at 10:01 PM, Sigma said: 8. Alchemist 8.1 Bomb - Increases the chance to destroy target's weapon. - Changes damage type from special melee physical damage to normal melee physical damage. - Changes damage formula. - Deals additional damage depends on skill level of Potion Research. Did this skill still ignore Fire Elemental Resistance like Jakk Card or Fireproof Potion after rebalance? Edited February 18 by Haro
Sigma Posted February 18 Author Posted February 18 8 hours ago, Haro said: Hi Sigma Did all those skills also apply for monster's and boss' skills as well? Or monsters' one still used old formula? Did this skill still ignore Fire Elemental Resistance like Jakk Card or Fireproof Potion after rebalance? 1. if monster use the same skill as players, such skills will be rebalanced as well, for an example, Focused Arror Strike from Cecil or Napalm Vulcan from Kathryne 2. No it doesn't 1
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