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KRO : Jobs improvement project


Sigma
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On 3/3/2019 at 1:44 PM, Sigma said:

 

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- Archbishop -

Archbishop improvement change the skills and play style drastically.

1. New Skills

1.1 Convenio 5073.png

- Max level : 1

- Prerequisite skills : Ancilla level 1, Oratio level 5.

- Teleport all party members in the same map to caster location. Can't be used in PVP environment map. The skill can be used when caster is party leader only and can't be used if there is no party member in party.

imgGif01.gif

1.2 Vituperatum 5072.png

- Max level : 5

- Prerequisite skills : Epiclesis level 1, Expiatio level 1.

- Cast Lex Aeterna to target and nearby enemies. Consumes 1 Blue Gemstone. Higher level reduces casting time and SP consumption.

Variable casting time 1 second on every skill level.

Fixed casting time (3.5 - (0.5 x skill level)).

SP consumption (158 - (14 x skill level)). 

Area of effect : 3x3 (level 1-3), 5x5 (level 4-5)

imgGif02.gif

 

2. Reworked Skills

2.1 Adoramus : The skill deals damage to target and nearby enemies. Slightly reduces damage from 500+(skill level x 100)%Matk to 330+(skill level x 70)%Matk. Adds fixed casting time by 0.5 seconds. Increases cooldown from 2 seconds to 2.5 seconds.

Area of effect : 7x7 (level 1-6), 11x11 (level 7-10)

2.2 Lauda Ramus : Increases success rate by 20% so on level 4 will be 100% success rate. Changes bonus luk on target to increasing critical damage by (skill level x 5)%.

2.3 Lauda Agnus : Increases success rate by 20% so on level 4 will be 100% success rate. Changes bonus Vit on target to increasing MaxHP by (2 + (skill level x 2))%.

2.4 Renovatio : The skill buffs all party members in caster's screen. Has no effect on undead property target. (currently the skill has 4 levels according to 185/65 patch)

imgGif03.gif

2.5 Ancilla : Reduces SP consumption of crafting Ancilla to 10%. Upon using Ancilla user gains heal effectiveness by 15% and increases SP recovery rate by 30% for 60 seconds.

2.6 Expiatio : Also gains Mdef piercing too.

2.7 Duple Light : Increases damage.

physical light : 150+(skill level x 15)%Atk

magical light : 400+(skill level x 40)%Matk

2.8 Judex : Increases damage (300+(skill level x 40)%Matk). (currently the skill has 10 levels according to 185/65 patch)

 

3. Removed Skill

Eucharistica has been removed from Archbishop skill tree.

source :

http://ro.gnjoy.com/news/update/View.asp?seq=222&curpage=1

http://ro.gnjoy.com/news/devnote/View.asp?category=3&seq=3864253&curpage=1

How long the cooldown of the Inspiration skill? I think it will be 5 minutes of cooldown dan 3 minutes duration at lv5 but in iRO just did some updates and the cooldown only 3 minutes and 3 minutes duration

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23 minutes ago, nobleRG said:

How long the cooldown of the Inspiration skill? I think it will be 5 minutes of cooldown dan 3 minutes duration at lv5 but in iRO just did some updates and the cooldown only 3 minutes and 3 minutes duration

Based on KRO data its 3min duration and cd

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- Fourth class jobs and second high expanded class jobs skills rebalance (2nd) -

1018236862_01_DragonKnight_m.png.857b81bcc8e55f8287287b2ddf65f08e.png1195698466_02_DragonKnight_f.png.74795229156c0bcb63b8ca3cb8cfc478.png
1. Dragon Knight

1.1. Madness Crusher
- Reduces SP consumption from 68 to 55 based on level 5.
- Increases base damage from 4400%Atk to 8350%Atk based on level 5.
- Increases factor weight of POW in skill formula from 7 to 10.

1.2. Storm Slash
- Increases cooldown from 0.3 seconds to 0.35 seconds.
- Reduces SP consumption from 60 to 55 based on level 5.
- Increases base damage from 950%Atk to 2200%Atk per hit based on level 5.
- Increases the chance to double skill damage while under Giant Growth buff from 30% to 60%.

1.3. Hack and Slasher
- Increases base damage from 7300%Atk to 7700%Atk per hit based on level 10.
- Reduces area of effect from 9 x 9 cells to 7 x 7 cells based on level 10.
- Applies critical damage, the critical chance is the user's Cri.

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2. Meister

2.1. Axe Stomp
- Increases SP consumption from 74 to 85 based on level 5.
- Increases base damage from 4600%Atk to 5150%Atk per hit based on level 5.

2.2. Mighty Smash
- Increases cooldown from 0.3 seconds to 0.5 seconds.
- Adds global cool time by 0.25 seconds.
- Increases SP consumption from 78 to 95 based on level 10.
- Reduces base damage from 3100%/3150%Atk to 1825%/1850%Atk per hit based on level 10.
- Increases number of hit from 3/5 hits to 5/7 hits.
- While under Axe Stomp buff, increases factor weight of POW in skill formula from 7 to 10.

2.3. Spark Blaster
- Reduces cooldown from 0.7 seconds to 0.5 seconds.
- Increases base damage from 7750%Atk to 9250%Atk based on level 10.

2.4. Triple Laser
- Increases cooldown from 0.25 seconds to 0.35 seconds.
- Adds global cool time by 0.25 seconds.
- Increases base damage from 3300%Atk to 5050%Atk per hit based on level 5.
- Increases factor weight of POW in skill formula from 10 to 12.

211941295_09_ShadowCross_m.png.769eef52bd1f26503c1e07d819f05e74.png80622510_10_ShadowCross_f.png.cde9f70f54975b039ec7f1acf488d6b2.png
3. Shadow Cross

3.1. Savage Impact
- Reduces cooldown from 1 second to 0.7 seconds.
- Increases area of effect from 5 x 5 cells to 7 x 7 cells based on level 10.
- Applies AP recovery rate by 2.

3.2. Shadow Stab
- The skill will deal damage for 2 hits.
- While under Cloaking Exceed buff, increases number of hit to 3 hits with higher damage per hit.
- Increases factor weight of POW in skill formula while under Cloaking Exceed buff from 5 to 7.
- Increases base damage from 1500%Atk to 1750%/2000%Atk per hit based on level 5.

8.gif

710065467_03_ArchMage_m.png.c908f533e7f25d1fb824b0ca7a74f912.png1538820766_04_ArchMage_f.png.42a57c21a95693a607abaf74acb01af4.png
4. Arch Mage

4.1. Rain of Crystal
- Reduces area of effect from 19 x 19 cells to 13 x 13 cells based on level 5.
- Increases SP consumption from 100 to 125 based on level 5.

4.2. Crimson Arrow
- Reduces SP consumption from 94 to 90 based on level 5.
- Increases base damage of linear damage from 1500%Matk to 1750%Matk based on level 5.
- Increases base damage of explosion damage from 3000%Matk to 3500%Matk based on level 5.

4.3. Storm Cannon
- Reduces SP consumption from 94 to 88 based on level 5.
- Increases base damage from 4750%/6250%Matk to 6000%/7500%Matk based on level 5.

4.4. Rock Down
- Reduces SP consumption from 94 to 88 based on level 5.
- Increases base damage from 4750%/6250%Matk to 6000%/7500%Matk based on level 5.

4.4. Frozen Slash
- Increases SP consumption from 96 to 115 based on level 5.
- Increases base damage from 4750%/6650%Matk to 4900%/6800%Matk based on level 5.

4.5. Destructive Hurricane
- Increases cooldown from 2 seconds to 2.5 seconds.
- Increases base damage from 14250%Matk to 14850%Matk based on level 5.
- Reduces damage bonus from Climax level 3 from 200% to 150%.
- Changes damage modifier from Climax level 5 from 50% increasing to 20% reducing.

- Increases SP consumption from 132 to 186 based on level 5.

4.5. Crystal Impact
- Reduces area of effect from 15 x 15 cells to 13 x 13 cells based on level 5.
- Reduces area of effect bonus from Climax level 5 from entire screen to 15 x 15 cells.
- Increases SP consumption from 132 to 186 based on level 5.

07_Cardinal_m.png.d4af16148b021fc2591a6b1eda868f17.png08_Cardinal_f.png.aff3f848006e3b5bb026818d3c0beb84.png
5. Cardinal

5.1. Framen
- Increases base damage from 4000%/4500%Matk to 4750%/5250%Matk based on level 5.

5.2. Arbitrium
- Reduces cooldown from 1.5 seconds to 1 second.
- Increases SP consumption from 112 to 125 based on level 10.
- Applies AP recovery rate by 2.
- Increases base damage of area damage from 12500%Matk to 17500%Matk based on level 10.
- Increases factor weight of Fidus Animus skill level in skill formula of area damage from 100 to 500 based on level 10.
- Increases factor weight of SPL in skill formula from 7 to 10.

5.3. Petitio
- Reduces area of effect from 9 x 9 cells to 7 x 7 cells based on level 10.
- Increases factor weight of Mace & Book Mastery skill level in skill formula from 100 to 500 based on level 10.

05_Windhawk_m.png.8dde354881c9a35db3e16c61f8e72673.png06_Windhawk_f.png.304c8abe47a69241cea40f839f1facb6.png
6. Windhawk

6.1. No Limits (Ranger)
- No longer be removed by Dispell or Clearance.

6.2. Calamity Gale
- Increases duration from 60 seconds to 180 seconds.
- Reduces cooldown from 300 seconds to 180 seconds.
- No longer be removed when using No Limits.

6.3. Gale Storm
- Reduces cooldown from 1.5 seconds to 1.2 seconds.
- Increases SP consumption from 100 to 120 based on level 10.
- Increases base damage from 9500%Atk to 10000%Atk based on level 5.
- Reduces area of effect from 11 x 11 cells to 9 x 9 cells based on level 10.
- Increases factor weight of CON in skill formula from 5 to 10.

6.4. Crescive Bolt
- Increases cooldown from 0.15 seconds to 0.35 seconds.
- Increases global cool time from 0.3 seconds to 0.7 seconds.
- Increases base damage from 3400%Atk to 9400%Atk based on level 10.

1063247514_13_imperialGuard_m.png.b1807a6f9d02131153c10dcef63f7a88.png467002739_14_imperialGuard_f.png.aca7fab12c5b7ad3662cd5c6d85ae931.png
7. Imperial Guard

7.1. Shield Shooting
- Reworks skill to dealing damage to surrounding enemies within 7 x 7 cells around the target.
- Reduces cast range from 11 cells to 9 cells.
- Increases factor weight of Shield Mastery skill level in skill formula from 75 to 250 based on level 5.
- Increases base damage from 11900%Atk to 14900%Atk based on level 5.
- Increases factor weight of POW in skill formula from 5 to 7.
- Increases factor weight of shield refine rate in skill formula from 4 to 25.

6.gif

7.2. Overslash
- Increases base damage of from 1200%Atk to 1600%Atk based on level 10.
- Increases factor weight of Spear & Sword Mastery skill level in skill formula from 100 to 250 based on level 10.
- Increases factor weight of POW in skill formula from 5 to 7.

7.3. Cross Rain
- Reduces cooldown from 4.5 seconds to 2.4 seconds.
- Reduces skill duration from 4.5 seconds to 2.4 seconds based on level 10.
- Increases factor weight of Spear & Sword Mastery skill level in skill formula from 50/100 (Holy Shield) to 100/150 (Holy Shield) based on level 10.
- Increases factor weight of SPL in skill formula from 5 to 7.
- Reduces AP recovery rate from 7 to 4.

9.gif

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8. Biolo

9.1. Mayhemic Thorns
- reduces number of hit while under Research Report buff from 5 hits to 4 hits.
- Increases base damage from 2700%/3250%(Research Report)Atk to 3200%/3350%(Research Report)Atk based on level 10.

8.2. Explosive Powder
- Increases SP consumption from 74 to 97 based on level 5.
- Increases base damage from 2650%/3150%(Research Report)Atk to 3150%/3650%(Research Report)Atk based on level 5.

1586701576_21_AbyssChaser_m.png.8fe29ac022e1e1f65994c3f64442ff63.png1422315129_22_AbyssChaser_f.png.b48c2628f1a37a339ee6b176defd73ac.png
9. Abyss Chaser

9.1. Abyss Dagger
- Increases cooldown from 0.3 seconds to 0.4 seconds.
- Increases SP consumption from 64 to 76 based on level 5.
- Increases base damage from 2600%Atk to 4600%Atk based on level 5.

9.2. Deft Stab
- Removes a chance to trigger the skill one more time.
- Increases SP consumption from 62 to 72 based on level 10.
- Increases cooldown from 0.3 seconds to 0.7 seconds.
- Reduces base damage from 5850%Atk to 3750%Atk based on level 10.
- Changes damage logic from 5 split hits to 5 cumulative hits.

9.3. Frenzy Shot
- Increases cooldown from 0.2 seconds to 0.35 seconds.
- Increases SP consumption from 55 to 65 based on level 10.
- Increases number of hit from 1 hit to 2 hits.
- Increases base damage from 4000%Atk to 6150%Atk based on level 10.
- Increases factor weight of CON in skill formula from 5 to 15.

10.gif

19_Inquisitor_m.png.a77182d17815f26b40bca616ebfe0b98.png20_Inquisitor_f.png.8f1e545517b53069943531c4e6af856e.png
10. Inquisitor

10.1. Oleum Sanctum
- Reduces cooldown from 2 seconds to 1.5 seconds.
- No longer require Holy Water on casting.
- Reduces area of effect from 11 x 11 cells to 9 x 9 cells based on level 5.

10.2. Explosion Blaster
- Adds global cool time by 1 second.
- Increases SP consumption from 90 to 125 based on level 5.
- Reduces area of effect from 11 x 11 cells to 9 x 9 cells based on level 5.
- Reduces base damage of from 14000%Atk to 12000%Atk based on level 5.
- Increases base damage against Oleum Sanctum debuff from 16000%Atk to 17600%Atk based on level 5.
- Reduces factor weight of POW in skill formula (without Oleum Sanctum debuff) from 15 to 10.

10.3. Massive Flame Blaster
- Adds global cool time by 0.5 seconds.
- Reduces area of effect from 11 x 11 cells to 9 x 9 cells.
- Increases base damage from 21500%/23000%Atk to 23000%/24500%Atk based on level 10.

17_Troubadour.png.46b421abbded96fd6b9077b3113f4be0.png18_Trouvere.png.44d1e9179beacba14e27d364821279b2.png
11. Troubadour & Trouvere

11.1. Rhythm Shooting
- Increases cooldown from 0.15 seconds to 0.35 seconds.
- Increases base damage from 800%/1400%Atk to 3700%/4550%Atk per hit based on level 5.
- Increases factor weight of CON in skill formula from 3 to 5 (7 on targets marked with sound brand).

11.2. Metallic Fury
- Reworks skill to dealing damage to surrounding enemies around the target (9 x 9 cells based on level 5).
- Increases cooldown from 0.3 seconds to 0.4 seconds.
- Increases global cool time from 0.3 seconds to 0.5 seconds.
- No longer remove sound brand debuff from target. (doesn't mention it changelog but it works)
- Increases base damage from 11000%Matk to 13000%/18000%(targets marked with sound brand)Matk based on level 5.
- Increases factor weight of SPL in skill formula (on targets marked with sound brand) from 1.5x of Stage Manner skill level to 2x of Stage Manner skill level.

9.gif

05_Night_Watch_m.png.37d580ff16b2a70fb2b5f7c9494a3021.png06_Night_Watch_f.png.ada9992a51bbcbcfdb78ed35e8760769.png
12. Night Watch

12.1. The Vigilante at Night
- Increases SP consumption from 65 to 88 based on level 5.
- Reduces area of effect of gatling gun from 13 x 13 cells to 11 x 11 cells based on level 5.

12.2. Only One Bullet
- Increases cooldown from 0.3 seconds to 0.35 seconds.
- Increases base damage from 7550%/8300%Atk to 16200%/18200%Atk based on level 5.

12.3. Spiral Shooting
- Increases base damage from 8500%/9700%Atk to 9700%/15400%Atk per hit based on level 5.

12.4. Magazine for One
- Increases base damage from 1950%/2400%Atk to 2750%/4300%Atk per hit based on level 5.

12.5. Wild Fire
- Increases base damage from 13250%/12500%Atk to 17500%/16500%Atk based on level 5.

12.6. Basic Grenade
- Increases base damage from 5750%Atk to 12000%Atk based on level 5.

12.7. Hasty Fire in the Hole
- Increases base damage from 6750%Atk to 9000%Atk per hit based on level 5.

07_Shinkiro.png.c6e61edaefc931a52e4ee8c53c26878e.png08_Shiranui.png.598df67618aae404b2c6281a8b0e960b.png
13. Shinkiro & Shiranui

13.1. Shadow Hunting
- Increases base damage from 4500%Atk to 9600%Atk based on level 10.

13.2. Shadow Dance
- Reduces cooldown from 0.5 seconds to 0.4 seconds.
- Increases SP consumption from 65 to 82 based on level 10.
- Reduces area of effect from 9 x 9 cells to 7 x 7 cells based on level 10.
- Increases base damage from 5900%Atk to 8050%Atk based on level 10.

13.3. Shadow Flash
- Reworks skill to become target skill and also deal damage to surrounding enemies around the target.
- Area of effect is 7 x 7 cells based on level 10.
- Applies critical damage, the critical chance is the user's Cri.
- No longer be cast by clones from Mirage.
- Increases cast range from 1 cell to 2 cells.
- Increases base damage from 8600%Atk to 9000%Atk based on level 10.
- Reduces factor weight of Shadow Dance skill level in skill formula from 1000 to 500 based on level 10.

10.gif

13.4. Huuma Shuriken - Grasp
- Increases base damage from 2700%Atk to 4350%Atk based on level 10.

13.5. Huuma Shuriken - Construct
- Reworks skill to become ground skill and deal damage to all enemies within 9 x 9 cells around the target cell.
- Increases cast range from 1 cell to 9 cells.
- Increases base damage from 4600%/6800%(Memorization Zone)Atk to 12600%/15600%(Memorization Zone)Atk based on level 10.

11.gif

13.6. Red Flame Cannon
- Reworks skill to become target skill and also deal damage to surrounding enemies around the target.
- Area of effect is 7 x 7 cells based on level 10.
- Increases cast range from 1 cell to 9 cells.
- Reduces SP consumption from 92 to 80 based on level 10.
- Reduces base damage from 13350%Matk to 10500%Matk based on level 10.

13.7. Cold Blooded Cannon
- Reduces SP consumption from 92 to 76 based on level 10.
- Increases base damage from 5750%Matk to 8850%Matk based on level 10.

13.8. Thundering Cannon
- Reworks skill to become target skill and also deal damage to surrounding enemies around the target.
- Area of effect is 7 x 7 cells based on level 10.
- Increases cast range from 1 cell to 9 cells.
- Reduces SP consumption from 92 to 80 based on level 10.
- Reduces base damage from 13600%Matk to 10000%Matk based on level 10.

12.gif

13.9. Golden Dragon Cannon
- Reworks skill to become target skill and also deal damage to surrounding enemies around the target.
- Area of effect is 5 x 5 cells based on level 10.
- Reduces cast range from 13 cell to 9 cells.
- Reduces SP consumption from 88 to 65 based on level 10.
- Increases base damage from 4300%Matk to 9950%Matk based on level 10.

09_Sky_Emperor.png.d4396ac216d2c0349c4a64ba8825e07f.png10_Sky_Emperor_f.png.cac36546476197560a55ec5f26a4475f.png
14. Sky Emperor

14.1. Kihop (Taewondo)
- Increases damage bonus from 85% to 100% based on level 5.

14.2. Solar Wrath, Lunar Wrath, Stellar Wrath (Star Gladiator)
- Adds maximum damage bonus limit by (skill level x 25)%.

14.3. Twinkling Galaxy
- Increases base damage from 2200%Atk to 2800%Atk based on level 5.
- Reduces skill duration from 4.5 seconds to 3.5 seconds.
- Increases shooting star interval from 0.3 seconds to 0.5 seconds.
- Increases SP consumption from 84 to 124.

14.4. Star Cannon
- Reduces cooldown from 5 seconds to 3.5 seconds.
- Increases base damage from 2700%Atk to 3000%Atk based on level 5.
- Reduces skill duration from 4.5 seconds to 2.5 seconds.
- Increases shooting star interval from 0.3 seconds to 0.5 seconds.
- Reduces maximum shooting star fall per round from 4 stars to 2 stars.
- Reduces area of effect of shooting star damage from 7 x 7 cells to 5 x 5 cells based on level 5.
- Increases SP consumption from 63 to 110 based on level 10.

14.5. All in the Sky.
- Increases AP consumption from 35 to 70.
- Reduces base damage from 23000%Atk to 12250%Atk based on level 10.

11_Soul_Ascetic_m.png.8924e5c79c8bf789d853987c4a616081.png12_Soul_Ascestic_f.png.88eff13d9670062c22405b6e1b229465.png
15. Soul Ascetic

15.1. Talisman of Blue Dragon
- Increases cast range from 9 cells to 11 cells.
- Increases base damage from 7500%/8600%Matk to 9100%/11600%Matk based on level 5.

15.2. Talisman of White Tiger
- Increases SP consumption from 92 to 118 based on level 5.
- Increases base damage from 5100%/7100%Matk to 5400%/7400%Matk based on level 5.

15.3. Talisman of Red Phoenix
- Increases base damage from 5500%/7700%Matk to 7450%/9650%Matk based on level 5.

15.4. Talisman of Black Tortoise
- Increases base damage from 9400%/11550%Matk to 10150%/12800%Matk based on level 5.

15.5. Circle of Directions and Elementals
- Increases AP consumption from 25 to 35.
- Blessing of the Four Directions and the Five Elements buff no longer be removed by Dispell or Clearance

03_Hyper_Novice_m.png.38c2bd4af370b4be4d2de13430ebf253.png04_Hyper_Novice_f.png.9d945815fced3e1dfbe0d4ab01d5110a.png
16. Hyper Novice

16.1. Double Bowling Bash
- Reduces knock-back distance from 2 cells to 1 cell.
- Increases base damage from 2650%Atk to 3200%Atk per hit based on level 10.

16.2. Mega Sonic Blow
- Increases cooldown from 0.3 seconds to 0.35 seconds.
- Increases base damage from 5350%Atk to 8400%Atk based on level 10.

16.3. Shield Chain Rush
- Increases cooldown from 0.3 seconds to 0.35 seconds.
- Increases base damage from 5100%Atk to 5700%Atk based on level 10.

16.4. Spiral Pierce Max
- Increases cooldown from 0.3 seconds to 0.35 seconds.
- Increases base damage from 4050%Atk to 8700%Atk based on level 10.

16.5. Hell's Drive
- Increases SP consumption from 98 to 115 based on level 10.

16.6. Ground Gravitation
- Increases SP consumption from 100 to 120 based on level 10.

16.7. Breaking Limit
- Increases damage bonus of Mega Sonic Blow and Spiral Pierce Max from 70% to 100%.
- Increases damage bonus of Double Bowling Bash and Shield Chain Rush from 50% to 70%.

01_Spirit_Handler_m.png.7958b45f3795af1d0604463f4e7bcaf7.png02_Spirit_Handler_f.png.4ee429b76cacb00ff90e45a5f58262af.png
17. Spirit Handler

17.1. Chulho Sonic Claw
- Increases cast range from 9 cells to 11 cells.
- Increases base damage from 5650%/6450%Atk to 12400%/15200%Atk based on level 7.

17.2. Howling of Chulho
- Increases SP consumption from 68 to 72

17.3. Hogogong Strike
- Increases SP consumption from 72 to 85 based on level 7.

17.4. Kisul Rampage
- Reduces AP recovery rate from 3/6 to 2/4.

17.5. Hyunrok Breeze
- Increases base damage from 4800%/6300%Matk to 5900%/7400%Matk per hit based on level 7.

17.6. Hyunrok Cannon
- Increases cast range from 9 cells to 11 cells.
- Reduces SP consumption from 74 to 65 based on level 7.
- Increases base damage from 7350%/8500%Matk to 11900%/14000%Matk based on level 7.

 

source :

https://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4157430&curpage=1

https://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4159311&curpage=1

https://ro.gnjoy.com/news/notice/View.asp?BBSMode=10001&seq=7670&curpage=1

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On 11/6/2022 at 7:22 PM, Sigma said:

8.3. Frenzy Shot
- Increases cooldown from 0.2 seconds to 0.35 seconds.
- Increases SP consumption from 55 to 65 based on level 10.
- Increases number of hit from 1 hit to 2 hits.
- Increases base damage from 4000%Atk to 6150%Atk based on level 10.
- Increases factor weight of CON in skill formula from 5 to 15.

So now it's 2 or 5 hits per skill?

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  • 2 weeks later...
On 12/5/2022 at 1:24 AM, Sigma said:

New Biolo's skill Mayhemic Thorns is viable already.

Is it enough? Looking at other class skill dmg i feel biolo damage a bit underwhelming.

For example tfb can have 30-80k%+dmg, all bloom climax have 85k% dmg, and even sky emperor have 23k% (*3 if to demon/demihuman mob) dmg burst. And most of other dps class have crazy buff (edp, dark claw, hatred, miracle, unlimit, comet, rush quake etc)

Meanwhile biolo gets mayhemic thorn's 16,250% with research buff at best.

I get that mayhemic is really strong on leveling part, but other than that i think it gets severely outclassed.

Also sorry, i know its not gravity forum. Just want to rant 🙂.

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  • 2 weeks later...
Quote

14.4. Star Cannon
- Reduces cooldown from 5 seconds to 3.5 seconds.
- Increases base damage from 2700%Atk to 3000%Atk based on level 5.
- Reduces skill duration from 4.5 seconds to 3.5 seconds.
- Increases shooting star interval from 0.3 seconds to 0.5 seconds.
- Reduces maximum shooting star fall per round from 4 stars to 2 stars.
- Reduces area of effect of shooting star damage from 7 x 7 cells to 5 x 5 cells based on level 5.
- Increases SP consumption from 63 to 110 based on level 10.

 
 
: 천성 구역 유지 시간이 4.5초에서 2.5초로 감소되며, 별똥별 공격 간격이 0.3초에서 0.5초로 증가됩니다.
 
It should reduce the duration to 2.5 seconds.
 
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Quote

 

- 엘리멘탈 마스터 직업군의 스킬 '매직 북 마스터리'의 옵션이 설명에 맞게 적용되도록 수정됩니다.
 → 기존
  [Lv 1] : 수,풍,지,화,독속성 마법 데미지 1% 증가
  [Lv 2] : 수,풍,지,화,독속성 마법 데미지 2% 증가
  [Lv 3] : 수,풍,지,화,독속성 마법 데미지 3% 증가
  [Lv 4] : 수,풍,지,화,독속성 마법 데미지 4% 증가
  [Lv 5] : 수,풍,지,화,독속성 마법 데미지 5% 증가
  [Lv 6] : 수,풍,지,화,독속성 마법 데미지 6% 증가
  [Lv 7] : 수,풍,지,화,독속성 마법 데미지 7% 증가
  [Lv 8] : 수,풍,지,화,독속성 마법 데미지 8% 증가
  [Lv 9] : 수,풍,지,화,독속성 마법 데미지 9% 증가
  [Lv10] : 수,풍,지,화,독속성 마법 데미지 10% 증가
 
→ 변경
  [Lv 1] : 수,풍,지,화,독속성 마법 데미지 2% 증가
  [Lv 2] : 수,풍,지,화,독속성 마법 데미지 3% 증가
  [Lv 3] : 수,풍,지,화,독속성 마법 데미지 5% 증가
  [Lv 4] : 수,풍,지,화,독속성 마법 데미지 6% 증가
  [Lv 5] : 수,풍,지,화,독속성 마법 데미지 8% 증가
  [Lv 6] : 수,풍,지,화,독속성 마법 데미지 9% 증가
  [Lv 7] : 수,풍,지,화,독속성 마법 데미지 11% 증가
  [Lv 8] : 수,풍,지,화,독속성 마법 데미지 12% 증가
  [Lv 9] : 수,풍,지,화,독속성 마법 데미지 14% 증가
  [Lv10] : 수,풍,지,화,독속성 마법 데미지 15% 증가
   ※ 실제 적용 수치가 변경되지는 않습니다.

 

The [매직 북 마스터리(Magic Book Mastery)] skill has changed.

 

https://divine-pride.net/database/skill/5365

 

 
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On 11/6/2022 at 6:22 PM, Sigma said:

8. Biolo

9.1. Mayhemic Thorns
- reduces number of hit while under Research Report buff from 5 hits to 4 hits.
- Increases base damage from 2700%/3250%(Research Report)Atk to 3200%/3350%(Research Report)Atk based on level 5.

8.2. Explosive Powder
- Increases SP consumption from 74 to 97 based on level 5.
- Increases base damage from 2650%/3150%(Research Report)Atk to 3150%/3650%(Research Report)Atk based on level 5.

 

does mayhemic thorn level gets reduced to 5? or is it a typo

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