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Sigma

KRO : Expanded classes skill balance

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On level expansion patch of expanded classes. Many skills of expanded classes has been adjusted as below.


1. Ninja

1.1. Throw Shuriken
- Changes damage calculation method. The skill will deal damage as percentage of user's attack instead of adding bonus flat damage. ((100 + (5 x skill level))%Atk)
- Increases SP consumption from 2 to 5.

1.2. Throw Kunai
- Changes damage calculation method. The skill damage will be increased depends on skill level instead of fixed 300%Atk. ((100 x skill level)%Atk)
- SP consumption is 10 regardless skill level.
- Removes 1 second delay after skill.
- Adds cooldown by 0.2 seconds.

1.3. Haze Slasher
- Removes 1 second delay after skill.
- Adds cooldown by 0.5 seconds.
- Slightly increases skill damage. New damage formula : (100 + (20 x skill level))%Atk
- SP consumption is 8 regardless skill level.
- Changes damage display to 2 hits.

1.4. Shadow Slash
- Removes 2 seconds delay after skill.
- Increases skill damage. New damage formula : (50 + (150 x skill level))%Atk
- Changes damage display to 3 hits.
- Adjusts SP consumption to 14 on level 5.

1.5. Throw Huuma Shuriken
- Reduces fixed casting time from 0.6 seconds to 0.5 seconds.
- Reduces variable casting time from 2.4 seconds to 1 second.
- Changes from ground skill to target skill.
- Increases skill damage. New damage formula : ((-50) + (250 x skill level))%Atk
- Increases area of effect on level 4 and level 5 to 5x5 cells.
- Reduces SP consumption.

1.6. Wind Blade
- Removes 1 second delay after skill.

1.7. Lightning Jolt
- Reduces fixed casting time from 0.8 seconds to 0.3 seconds.
- Reduces variable casting time from 3.2 seconds to 1.7 seconds.
- Increases skill damage. New damage formula : (100 + (100 x skill level))%Matk
- Changes damage display to 3 hits.

1.8. First Wind
- Reduces fixed casting time from 0.8 seconds to 0.3 seconds.
- Reduces variable casting time from 3.2 seconds to 1.2 seconds.
- Changes damage display to 5 hits.

1.9. Exploding Dragon
- Increases fixed casting time from 0.6 seconds to 0.8 seconds.
- Reduces variable casting time from 2.4 seconds to 2 seconds.
- Reduces delay after skill from 2 seconds to 0.5 seconds.
- Adds cooldown by 0.3 seconds.

1.10. Snow Flake Draft
- Fixed casting is 0.8 seconds regardless skill level.
- Reduces variable casting time from 3.2 seconds to 2.5 seconds on level 5.
- Reduces delay after skill from 2 seconds to 0.5 seconds.
- Adds cooldown by 0.3 seconds.


2. Star Emperor

2.1. Solar Burst
- Increases max level from 7 to 10
- Increases area of effect from 5x5 to 7x7.
- Increases damage from 1600% to 2450% on level 7 and 3200% on level 10.

2.2. Full Moon Kick
- Increases max level from 7 to 10.

2.3. Falling Star
- Increases max level from 7 to 10.

7BE8B742Y0TYKQIOBYG7.gif


3. Soul Reaper
Soul energy will longer be reset when changing map or reconnect.

3.1. Espa
- Increases max level from 5 to 10.
- On level 10 the skill will no longer consume soul energy.

3.2. Eswhoo
- Increases max level from 7 to 10
- On level 10 the skill will reduce soul energy consumption to 1.

3.3. Evil Spirit's Curse
Changes debuff inflicting from [Curse] to the new debuff [Evil Curse]. Target under Evil Curse will receive more damage from shadow property by 100% (Reduces effect on boss to 20%).

3.4. Curse Explosion
- Increases max level from 5 to 10. Changes bonus damage against target under Curse debuff to Evil Curse debuff instead.

F0CH8D5LKK44QZ77WLH9.gif


4. Kagerou & Oboro

4.1. Fire Charm
- Increases Blaze Shield damage from 10% to 20% per 1 charm.
- Increases Exploding Dragon damage from 15% to 100% per 1 charm.
- If 10 Fire Charms are collected. Enchants weapon with fire property and increases physical damage against earth property enemies by 30%.

4.2. Ice Charm
- Increases Freezing Spear damage from 5% to 20% per 1 charm.
- Increases Snow Flake Draft damage from 25% to 100% per 1 charm.
- If 10 Ice Charms are collected. Enchants weapon with water property and increases physical damage against fire property enemies by 30%.

4.3. Earth Charm
- If 10 Earth Charms are collected. Enchants weapon with earth property and increases physical damage against wind property enemies by 30%.
 
4.4. Wind Charm
- Increases Lightning Jolt damage from 15% to 20% per 1 charm.
- Increases First Wind damage from 10% to 100% per 1 charm.
- If 10 Wind Charms are collected. Enchants weapon with wind property and increases physical damage against water property enemies by 30%.

4.5. Swirling Petal
- Increases max level from 5 to 10. Reduces delay after skill from 1 second to 0.5 seconds.
- Adjusts variable casting time to 1.5 seconds regardless of skill level.
- Changes from ground skill to target skill.
- Changes damage formula. Adjusts bonus damage from user's Agi and Dex to Str. Damage will be increased depends on user's base level.

4.6. Kunai Splash
- Reduces kunai consumption from 8 to 2.

4.7. Cross Slash
- Increases max level from 5 to 10.
- Changes cooldown to 3.1 seconds on level 10.
- Damage will be increased depends on user's base level.

4.8. Kunai Explosion
- Increases area of effect from 3x3 to 5x5.
- Changes from ground skill to target skill.
- Damage will be increased depends on user's base level.

4.9. Shadow Warrior
- The skill will increase Kunai Explosion, Kunai Splash, Cross Slash and Swirling Petal damage by 20%.


5. Rebellion

5.1. Fire Dance
- Increases max level from 5 to 10. Changes damage formula by reduces influence of Desperado skill level.
- Increases skill damage.
- Damage will be increased depends on user's base level.

5.2. Vanishing Buster
- Increases max level from 5 to 10.
- Reduces fixed casting time from 1 second to 0.7 seconds.
- Adjusts variable casting time to 1 second.
- Reduces cooldown from 2 seconds to 1 second.
- Adds delay after skill by 1 second.
- Changes damage formula. Damage will be increased depends on user's base level.

5.3. Hammer of God
- Increases max level from 5 to 10.
- Reduces cooldown from 30 seconds to 20 seconds.
- Reduces delay after skill from 2 seconds to 0.5 seconds.
- Change skill logic by no longer cast on random area when there is no marked target. The skill will cast on target and deal damage to target and nearby target.
- Skill will deal additional damage against target marked by Crimson Marker and this additional damage also affects nearby target too.
- Area of effect is increases to 7x7 on level 6 and higher.
- Damage will be increased depends on user's base level.
- Removes stun inflicting.

5.4. Dragon Tail
- Increases max level from 5 to 10.
- Reduces cooldown from 5 seconds to 3.5 seconds.
- Reduces delay after skill from 2 seconds to 1 second.
- Change skill logic to target skill.
- Skill will deal additional damage against target marked by Crimson Marker and this additional damage also affects nearby target too.
- Damage will be increased depends on user's base level.

5.5. Round Trip
- Increases max level from 5 to 10.  

NLO59A9O3S1LU8U847Q5.gif


6. Super Novice 2
Increases bonus HP gained from raising base level after level 100 from 5 to 50.
Increases bonus SP gained from raising base level after level 100 from 1 to 5.

6.1. Added skills
23 more skills are added to skill tree. There are 20 existing skills and 3 new Super Novice's exclusive skills.
20 Added existing skills : Guard, Smite, Shield Boomerang, Fury, Zen, Aspersio, Magnificat, Lord of Vermilion, Storm Gust, Meteor Storm, Gank, Mug, Back Stab, Sightless Mind, Land Mine, Beast Bane, Poison React, Venom Dust, Venom Splasher, Repair Weapon.

6.2. New Skills

5075.png
Breakthrough
Max level: 5
Type: Passive
Description: Extreme physical skill obtained through steady training.
Increases MaxHP, MaxSP, Atk and incoming heal effectiveness.
[Level 1]: Atk + 15, MaxHP + 350, MaxSP + 30, Increases incoming heal effectiveness by 2%.
[Level 2]: Atk + 30, MaxHP + 7000, MaxSP + 60, Increases incoming heal effectiveness by 4%.
[Level 3]: Atk + 45, MaxHP + 1050, MaxSP + 90, Increases incoming heal effectiveness by 6%.
[Level 4]: Atk + 60, MaxHP + 1400, MaxSP + 120, Increases incoming heal effectiveness by 8%.
[Level 5]: Atk + 100, MaxHP + 2000, MaxSP + 200, Increases incoming heal effectiveness by 10%.

5077.png
Transcendence
Max level: 5
Type: Passive
Description: Extreme mental skill obtained through steady training.
Increases MaxHP, MaxSP, Matk and heal effectiveness.
[Level 1]: Matk + 15, MaxHP + 350, MaxSP + 30, Increases heal effectiveness by 2%.
[Level 2]: Matk + 30, MaxHP + 7000, MaxSP + 60, Increases heal effectiveness by 4%.
[Level 3]: Matk + 45, MaxHP + 1050, MaxSP + 90, Increases heal effectiveness by 6%.
[Level 4]: Matk + 60, MaxHP + 1400, MaxSP + 120, Increases heal effectiveness by 8%.
[Level 5]: Matk + 100, MaxHP + 2000, MaxSP + 200, Increases heal effectiveness by 10%.

5076.png
Angel Help Me!
Max level: 1
Type: Active, Recovery
Target : Instant cast
Description:  : Call the angel to save novice in the critical situation.
Give the buff that recovers HP and SP to the user and party members within 15x15 cells around the user.
Recovers 1000 HP and 350 SP per second for 20 seconds. Cooldown : 300 seconds.

6.3. Removed skills
Removes 3 skills  from skill tree : Flasher, Sandman, Freezing Trap.

 

source :

http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3921697&curpage=1

http://ro.gnjoy.com/news/notice/View.asp?BBSMode=10001&seq=7081&curpage=10

https://www.divine-pride.net/forum/index.php?/topic/3688-kro-changelog-february-13-2019/

https://www.divine-pride.net/forum/index.php?/topic/3714-kro-changelog-february-27-2019/

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On 11/2/2019 at 9:08 PM, Sigma said:

5.2. Vanishing Buster
- Increases max level from 5 to 10.
- Reduces fixed casting time from 1 second to 0.7 seconds.
- Adjusts variable casting time to 1 second.
- Reduces cooldown from 2 seconds to 1 second.
- Adds delay after skill by 1 second.
- Changes damage formula. Damage will be increased depends on user's base level.

this skill is AoE or Single Target? cant find a good source to confirm it 

And are those SN changes the Entire "rework" they planned or is it like a placekeeper till the actual rework? 

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2 hours ago, LunaticBlow said:

this skill is AoE or Single Target? cant find a good source to confirm it 

And are those SN changes the Entire "rework" they planned or is it like a placekeeper till the actual rework? 

Vanishing Buster was 5x5 AoE skill in the first place. It has been changed to single target skill on Rebellion awakening patch.

For the second question. I can't give you proper answer because it would depend on Gravity.

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Hello sigma i want to ask some skill

Does Rebellion Round Trip count as melee physical or range physical ?

also is it affected by user's base level ?

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9 hours ago, Limz said:

Hello sigma i want to ask some skill

Does Rebellion Round Trip count as melee physical or range physical ?

also is it affected by user's base level ?

Long ranged physical and do not gain base level bonus yet.

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@Sigma I'm confused about hammer of god. From the description up there; Change skill logic from target skill to be cast immediately. (skill will seek target marked by Crimson Marker or attack randomly if there is no marked target around the user)

but on the gif the rebel is targeting the egg to use hog.
image.png.ff0441a6a2eeed9ad5a60023409bcbfa.png

 

Is the skill a self target skill that hits random enemies like the description or is it a target skill like the gif?

Edited by Sephylon

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4 hours ago, Sephylon said:

@Sigma I'm confused about hammer of god. From the description up there; Change skill logic from target skill to be cast immediately. (skill will seek target marked by Crimson Marker or attack randomly if there is no marked target around the user)

but on the gif the rebel is targeting the egg to use hog.
image.png.ff0441a6a2eeed9ad5a60023409bcbfa.png

 

Is the skill a self target skill that hits random enemies like the description or is it a target skill like the gif?

Sorry. my translation on that time is wrong.

Actually. The skill no longer cast on random target when there is no crimson marker. The skill will cast on target like other skill.

I'll correct it.

Thank for your correction. :)

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On 11/2/2019 at 9:08 PM, Sigma said:

5.3. Hammer of God
- Increases max level from 5 to 10.
- Reduces cooldown from 30 seconds to 20 seconds.
- Reduces delay after skill from 2 seconds to 0.5 seconds.
- Change skill logic by no longer cast on random area when there is no marked target. The skill will cast on target and deal damage to target and nearby target.
- Skill will deal additional damage against target marked by Crimson Marker and this additional damage also affects nearby target too.
- Area of effect is increases to 7x7 on level 6 and higher.
- Damage will be increased depends on user's base level.
- Removes stun inflicting.

is this usable without 10 coins? for example
i crimson marked a poring ( so ill have 9 coins left ) then cast hammer of god?

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6 hours ago, LunaticBlow said:

is this usable without 10 coins? for example
i crimson marked a poring ( so ill have 9 coins left ) then cast hammer of god?

Yes just lost bonus dmg from one coin.

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On 1/28/2020 at 9:44 PM, Ganuuk said:

Round Trip CD is 0,5 sec

http://www.inven.co.kr/board/ro/1949/2396

It is, in fact, still 1 second at SkillLv 10. The cooldown formula was rescaled so that SkillLv 10 matches the old SkillLv 5 cooldown.

Note how after each cast, the RT icon is shadowed much darker than Trigger Happy Shot.
RT has a cooldown of 1s at SkillLv 10, and an after cast delay of 1s.
RT icon gets both, making it darker.
Trigger Happy Shot icon only get the after cast delay shadow.

Edited by Blank
Explanations.

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9 hours ago, Blank said:

http://www.inven.co.kr/board/ro/1949/2396

It is, in fact, still 1 second at SkillLv 10. The cooldown formula was rescaled so that SkillLv 10 matches the old SkillLv 5 cooldown.

Note how after each cast, the RT icon is shadowed much darker than Trigger Happy Shot.
RT has a cooldown of 1s at SkillLv 10, and an after cast delay of 1s.
RT icon gets both, making it darker.
Trigger Happy Shot icon only get the after cast delay shadow.

http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3921697&curpage=1

Gnjoy patch notes states just an increase to max lvl, from 5 to 10. Maybe one of those ninja fix.

Edited by Ganuuk

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9 hours ago, Ganuuk said:

http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3921697&curpage=1

Gnjoy patch notes states just an increase to max lvl, from 5 to 10. Maybe one of those ninja fix.

The problem with Gravity is that they don't document every single changes that happens. It's been there since the patch.

2nd comment
http://www.inven.co.kr/board/ro/1949/2424
 

Edited by Blank

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On 1/31/2020 at 9:49 PM, Blank said:

The problem with Gravity is that they don't document every single changes that happens. It's been there since the patch.

That's the WHOLE problem xD, lot's of ninja patches. thx for the info and source. always nice to get another source of info. GNjoy is not always that reliable.

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Hi @Sigma, do all Ninja Kagerou/Oboro skills which base on Kunai bypass enemy's defense ?

Edited by Haro

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Hi.

Do the buffs of Pure Soul and Shadow Warrior get cancelled if you take enough hit or damage ?

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2 hours ago, Haro said:

Hi.

Do the buffs of Pure Soul and Shadow Warrior get cancelled if you take enough hit or damage ?

Pure Soul has been fixed in KRO. The skill is cancelled if taking damage. 

Shadow Warrior doesn't.

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Hi, thank you for the answer @Sigma.

I  has another question, what type of Makibishi and Soul Cutter attack ? Melee or Range ?

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Posted (edited)
9 minutes ago, Haro said:

Hi, thank you for the answer @Sigma.

I  has another question, what type of Makibishi and Soul Cutter attack ? Melee or Range ?

Can those skills carry status effects from cards ?

Also can Soul Cutter and Dispel debuff new SR's soul buff skills (Golem, Shadow Falcon and Fairy)?

Edited by Haro

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