Sigma Posted November 2, 2019 Share Posted November 2, 2019 On 185 level expansion patch of expanded classes. Many skills of expanded classes has been adjusted as below. 1. Ninja 1.1. Throw Shuriken - Changes damage calculation method. The skill will deal damage as percentage of user's attack instead of adding bonus flat damage. ((100 + (5 x skill level))%Atk) - Increases SP consumption from 2 to 5. 1.2. Throw Kunai - Changes damage calculation method. The skill damage will be increased depends on skill level instead of fixed 300%Atk. ((100 x skill level)%Atk) - SP consumption is 10 regardless skill level. - Removes 1 second delay after skill. - Adds cooldown by 0.2 seconds. 1.3. Haze Slasher - Removes 1 second delay after skill. - Adds cooldown by 0.5 seconds. - Slightly increases skill damage. New damage formula : (100 + (20 x skill level))%Atk - SP consumption is 8 regardless skill level. - Changes damage display to 2 hits. 1.4. Shadow Slash - Removes 2 seconds delay after skill. - Increases skill damage. New damage formula : (50 + (150 x skill level))%Atk - Changes damage display to 3 hits. - Adjusts SP consumption to 14 on level 5. 1.5. Throw Huuma Shuriken - Reduces fixed casting time from 0.6 seconds to 0.5 seconds. - Reduces variable casting time from 2.4 seconds to 1 second. - Changes from ground skill to target skill. - Increases skill damage. New damage formula : ((-50) + (250 x skill level))%Atk - Increases area of effect on level 4 and level 5 to 5x5 cells. - Reduces SP consumption. 1.6. Wind Blade - Removes 1 second delay after skill. 1.7. Lightning Jolt - Reduces fixed casting time from 0.8 seconds to 0.3 seconds. - Reduces variable casting time from 3.2 seconds to 1.7 seconds. - Increases skill damage. New damage formula : (100 + (100 x skill level))%Matk - Changes damage display to 3 hits. 1.8. First Wind - Reduces fixed casting time from 0.8 seconds to 0.3 seconds. - Reduces variable casting time from 3.2 seconds to 1.2 seconds. - Changes damage display to 5 hits. 1.9. Exploding Dragon - Increases fixed casting time from 0.6 seconds to 0.8 seconds. - Reduces variable casting time from 2.4 seconds to 2 seconds. - Reduces delay after skill from 2 seconds to 0.5 seconds. - Adds cooldown by 0.3 seconds. 1.10. Snow Flake Draft - Fixed casting time is 0.8 seconds regardless skill level. - Reduces variable casting time from 3.2 seconds to 2.5 seconds on level 5. - Reduces delay after skill from 2 seconds to 0.5 seconds. - Adds cooldown by 0.3 seconds. - Increases skill damage. New damage formula : (150 + (150 x skill level))%Matk 2. Star Emperor 2.1. Solar Burst - Increases max level from 7 to 10 - Increases area of effect from 5x5 to 7x7. - Increases skill damage. New damage formula : (1000 + (220 x skill level))%Atk 2.2. Full Moon Kick - Increases max level from 7 to 10. 2.3. Falling Star - Increases max level from 7 to 10. 3. Soul Reaper Soul energy no longer be reset when changing map or reconnect. 3.1. Espa - Increases max level from 5 to 10. - On level 10 the skill will no longer consume soul energy. 3.2. Eswhoo - Increases max level from 7 to 10 - Increases skill damage. New damage formula : (1500 + (200 x skill level))%Matk - On level 10 the skill will reduce soul energy consumption to 1. 3.3. Evil Spirit's Curse Changes debuff inflicting from [Curse] to the new debuff [Evil Curse]. Target under Evil Curse will receive more damage from shadow property by 100% (Reduces effect on boss to 20%). 3.4. Curse Explosion - Increases max level from 5 to 10. Changes bonus damage against target under Curse debuff to Evil Curse debuff instead. 4. Kagerou & Oboro 4.1. Fire Charm - Increases Blaze Shield damage bonus from 10% to 20% per 1 charm. - Increases Exploding Dragon damage bonus from 15% to 100% per 1 charm. - If 10 Fire Charms are collected. No longer enchants weapon with fire property and adds the effect to increases physical damage against earth property enemies by 30%. 4.2. Ice Charm - Increases Freezing Spear damage bonus from 5% to 20% per 1 charm. - Increases Snow Flake Draft damage bonus from 25% to 100% per 1 charm. - If 10 Ice Charms are collected. No longer enchants weapon with water property and adds the effect to increases physical damage against fire property enemies by 30%. 4.3. Earth Charm - If 10 Earth Charms are collected. No longer enchants weapon with earth property and adds the effect to increases physical damage against wind property enemies by 30%. 4.4. Wind Charm - Increases Lightning Jolt damage bonus from 15% to 20% per 1 charm. - Increases First Wind damage bonus from 10% to 100% per 1 charm. - If 10 Wind Charms are collected. No longer enchants weapon with wind property and adds the effect to increases physical damage against water property enemies by 30%. 4.5. Swirling Petal - Increases max level from 5 to 10. Reduces delay after skill from 1 second to 0.5 seconds. - Adjusts variable casting time to 1.5 seconds regardless of skill level. - Cast range is 11 cells regardless of skill level. - Changes from ground skill to target skill. - Changes damage formula. Adjusts bonus damage from user's Agi and Dex to Str. Damage will be increased depends on user's base level. 4.6. Kunai Splash - Reduces kunai consumption from 8 to 2. 4.7. Cross Slash - Increases max level from 5 to 10. - Changes cooldown to 3.1 seconds on level 10. - Increases skill damage. New damage formula : (200 x skill level)%Atk. Damage will be increased depends on user's base level. 4.8. Kunai Explosion - Increases area of effect from 3x3 to 5x5. - Changes from ground skill to target skill. - Damage will be increased depends on user's base level. 4.9. Shadow Warrior - The skill will increase Kunai Explosion, Kunai Splash, Cross Slash and Swirling Petal damage by 20%. 5. Rebellion 5.1. Fire Dance - Increases max level from 5 to 10. Changes damage formula by reduces influence of Desperado skill level. - Increases skill damage. New damage formula : (200 + (100 x skill level))%Atk. - Damage will be increased depends on user's base level. 5.2. Vanishing Buster - Increases max level from 5 to 10. - Reduces fixed casting time from 1 second to 0.7 seconds. - Adjusts variable casting time to 1 second. - Reduces cooldown from 2 seconds to 1.5 seconds. - Adds delay after skill by 0.5 seconds. - Changes damage formula. New damage formula : (1000 + (200 x skill level))%Atk(1500 + (100 x skill level))%Atk. (wrong description, corrected on 05/01/2023) Damage will be increased depends on user's base level. 5.3. Hammer of God - Increases max level from 5 to 10. - Reduces cooldown from 30 seconds to 20 seconds. - Reduces delay after skill from 2 seconds to 0.5 seconds. - Change skill logic by no longer cast on random area when there is no marked target. The skill will cast on target and deal damage to target and nearby target. - Skill will deal additional damage against target marked by Crimson Marker and this additional damage also affects nearby target too. - Area of effect is increases to 7x7 on level 6~10. - Changes damage formula. New damage formula : (100 x skill level)%Atk. Damage will be increased depends on user's base level. - Removes stun inflicting. 5.4. Dragon Tail - Increases max level from 5 to 10. - Reduces cooldown from 5 seconds to 3.5 seconds. - Reduces delay after skill from 2 seconds to 1 second. - Change skill logic to become target skill. - Skill will deal additional damage against target marked by Crimson Marker and this additional damage also affects nearby target too. - Changes damage formula. New damage formula : (500 + (200 x skill level))%Atk. Doubles damage on target marked by Crimson Marker. Damage will be increased depends on user's base level. 5.5. Round Trip - Increases max level from 5 to 10. - Changes damage formula. New damage formula : (350 x skill level))%Atk(500 + (200 x skill level))%Atk. (wrong description, corrected on 17/06/2020) Damage will be increased depends on user's base level. (don't be mentioned in patchnote) 6. Super Novice 2 Increases bonus HP gained from raising base level after level 100 from 5 to 50. Increases bonus SP gained from raising base level after level 100 from 1 to 5. 6.1. Added skills 23 more skills are added to skill tree. There are 20 existing skills and 3 new Super Novice's exclusive skills. 20 Added existing skills : Guard, Smite, Shield Boomerang, Fury, Zen, Aspersio, Magnificat, Lord of Vermilion, Storm Gust, Meteor Storm, Gank, Mug, Back Stab, Sightless Mind, Land Mine, Beast Bane, Poison React, Venom Dust, Venom Splasher, Repair Weapon. 6.2. New Skills Breakthrough Max level: 5 Type: Passive Description: Extreme physical skill obtained through steady training. Increases MaxHP, MaxSP, Atk and incoming heal effectiveness. [Level 1]: Atk + 15, MaxHP + 350, MaxSP + 30, Increases incoming heal effectiveness by 2%. [Level 2]: Atk + 30, MaxHP + 7000, MaxSP + 60, Increases incoming heal effectiveness by 4%. [Level 3]: Atk + 45, MaxHP + 1050, MaxSP + 90, Increases incoming heal effectiveness by 6%. [Level 4]: Atk + 60, MaxHP + 1400, MaxSP + 120, Increases incoming heal effectiveness by 8%. [Level 5]: Atk + 100, MaxHP + 2000, MaxSP + 200, Increases incoming heal effectiveness by 10%. Transcendence Max level: 5 Type: Passive Description: Extreme mental skill obtained through steady training. Increases MaxHP, MaxSP, Matk and heal effectiveness. [Level 1]: Matk + 15, MaxHP + 350, MaxSP + 30, Increases heal effectiveness by 2%. [Level 2]: Matk + 30, MaxHP + 7000, MaxSP + 60, Increases heal effectiveness by 4%. [Level 3]: Matk + 45, MaxHP + 1050, MaxSP + 90, Increases heal effectiveness by 6%. [Level 4]: Matk + 60, MaxHP + 1400, MaxSP + 120, Increases heal effectiveness by 8%. [Level 5]: Matk + 100, MaxHP + 2000, MaxSP + 200, Increases heal effectiveness by 10%. Angel Help Me! Max level: 1 Type: Active, Recovery Target : Instant cast Description: : Call the angel to save novice in the critical situation. Give the buff that recovers HP and SP to the user and party members within 15x15 cells around the user. Recovers 1000 HP and 350 SP per second for 20 seconds. Cooldown : 300 seconds. 6.3. Removed skills Removes 3 skills from skill tree : Flasher, Sandman, Freezing Trap. source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3921697&curpage=1 http://ro.gnjoy.com/news/notice/View.asp?BBSMode=10001&seq=7081&curpage=10 https://www.divine-pride.net/forum/index.php?/topic/3688-kro-changelog-february-13-2019/ https://www.divine-pride.net/forum/index.php?/topic/3714-kro-changelog-february-27-2019/ 1 Link to comment Share on other sites More sharing options...
LunaticBlow Posted November 5, 2019 Share Posted November 5, 2019 On 11/2/2019 at 9:08 PM, Sigma said: 5.2. Vanishing Buster - Increases max level from 5 to 10. - Reduces fixed casting time from 1 second to 0.7 seconds. - Adjusts variable casting time to 1 second. - Reduces cooldown from 2 seconds to 1 second. - Adds delay after skill by 1 second. - Changes damage formula. Damage will be increased depends on user's base level. this skill is AoE or Single Target? cant find a good source to confirm it And are those SN changes the Entire "rework" they planned or is it like a placekeeper till the actual rework? Link to comment Share on other sites More sharing options...
Sigma Posted November 5, 2019 Author Share Posted November 5, 2019 2 hours ago, LunaticBlow said: this skill is AoE or Single Target? cant find a good source to confirm it And are those SN changes the Entire "rework" they planned or is it like a placekeeper till the actual rework? Vanishing Buster was 5x5 AoE skill in the first place. It has been changed to single target skill on Rebellion awakening patch. For the second question. I can't give you proper answer because it would depend on Gravity. Link to comment Share on other sites More sharing options...
Limz Posted November 15, 2019 Share Posted November 15, 2019 Hello sigma i want to ask some skill Does Rebellion Round Trip count as melee physical or range physical ? also is it affected by user's base level ? Link to comment Share on other sites More sharing options...
Sigma Posted November 15, 2019 Author Share Posted November 15, 2019 9 hours ago, Limz said: Hello sigma i want to ask some skill Does Rebellion Round Trip count as melee physical or range physical ? also is it affected by user's base level ? Long ranged physical and do not gain base level bonus yet. Link to comment Share on other sites More sharing options...
Sephylon Posted December 15, 2019 Share Posted December 15, 2019 (edited) @Sigma I'm confused about hammer of god. From the description up there; Change skill logic from target skill to be cast immediately. (skill will seek target marked by Crimson Marker or attack randomly if there is no marked target around the user) but on the gif the rebel is targeting the egg to use hog. Is the skill a self target skill that hits random enemies like the description or is it a target skill like the gif? Edited December 15, 2019 by Sephylon Link to comment Share on other sites More sharing options...
Sigma Posted December 15, 2019 Author Share Posted December 15, 2019 4 hours ago, Sephylon said: @Sigma I'm confused about hammer of god. From the description up there; Change skill logic from target skill to be cast immediately. (skill will seek target marked by Crimson Marker or attack randomly if there is no marked target around the user) but on the gif the rebel is targeting the egg to use hog. Is the skill a self target skill that hits random enemies like the description or is it a target skill like the gif? Sorry. my translation on that time is wrong. Actually. The skill no longer cast on random target when there is no crimson marker. The skill will cast on target like other skill. I'll correct it. Thank for your correction. 1 Link to comment Share on other sites More sharing options...
LunaticBlow Posted December 22, 2019 Share Posted December 22, 2019 On 11/2/2019 at 9:08 PM, Sigma said: 5.3. Hammer of God - Increases max level from 5 to 10. - Reduces cooldown from 30 seconds to 20 seconds. - Reduces delay after skill from 2 seconds to 0.5 seconds. - Change skill logic by no longer cast on random area when there is no marked target. The skill will cast on target and deal damage to target and nearby target. - Skill will deal additional damage against target marked by Crimson Marker and this additional damage also affects nearby target too. - Area of effect is increases to 7x7 on level 6 and higher. - Damage will be increased depends on user's base level. - Removes stun inflicting. is this usable without 10 coins? for example i crimson marked a poring ( so ill have 9 coins left ) then cast hammer of god? Link to comment Share on other sites More sharing options...
Sigma Posted December 22, 2019 Author Share Posted December 22, 2019 6 hours ago, LunaticBlow said: is this usable without 10 coins? for example i crimson marked a poring ( so ill have 9 coins left ) then cast hammer of god? Yes just lost bonus dmg from one coin. Link to comment Share on other sites More sharing options...
LunaticBlow Posted December 22, 2019 Share Posted December 22, 2019 thank you 1 Link to comment Share on other sites More sharing options...
Spica Posted January 28, 2020 Share Posted January 28, 2020 (edited) @Sigma Is round trip CD still 1 sec? Edited January 28, 2020 by Spica Link to comment Share on other sites More sharing options...
Ganuuk Posted January 28, 2020 Share Posted January 28, 2020 1 hour ago, Spica said: Is round trip CD still 1 sec? Round Trip CD is 0,5 sec Link to comment Share on other sites More sharing options...
Blank Posted January 31, 2020 Share Posted January 31, 2020 (edited) On 1/28/2020 at 9:44 PM, Ganuuk said: Round Trip CD is 0,5 sec http://www.inven.co.kr/board/ro/1949/2396 It is, in fact, still 1 second at SkillLv 10. The cooldown formula was rescaled so that SkillLv 10 matches the old SkillLv 5 cooldown. Note how after each cast, the RT icon is shadowed much darker than Trigger Happy Shot. RT has a cooldown of 1s at SkillLv 10, and an after cast delay of 1s. RT icon gets both, making it darker. Trigger Happy Shot icon only get the after cast delay shadow. Edited January 31, 2020 by Blank Explanations. Link to comment Share on other sites More sharing options...
Ganuuk Posted January 31, 2020 Share Posted January 31, 2020 (edited) 9 hours ago, Blank said: http://www.inven.co.kr/board/ro/1949/2396 It is, in fact, still 1 second at SkillLv 10. The cooldown formula was rescaled so that SkillLv 10 matches the old SkillLv 5 cooldown. Note how after each cast, the RT icon is shadowed much darker than Trigger Happy Shot. RT has a cooldown of 1s at SkillLv 10, and an after cast delay of 1s. RT icon gets both, making it darker. Trigger Happy Shot icon only get the after cast delay shadow. http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3921697&curpage=1 Gnjoy patch notes states just an increase to max lvl, from 5 to 10. Maybe one of those ninja fix. Edited January 31, 2020 by Ganuuk Link to comment Share on other sites More sharing options...
Blank Posted February 1, 2020 Share Posted February 1, 2020 (edited) 9 hours ago, Ganuuk said: http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3921697&curpage=1 Gnjoy patch notes states just an increase to max lvl, from 5 to 10. Maybe one of those ninja fix. The problem with Gravity is that they don't document every single changes that happens. It's been there since the patch. 2nd comment http://www.inven.co.kr/board/ro/1949/2424 Edited February 1, 2020 by Blank Link to comment Share on other sites More sharing options...
Ganuuk Posted February 3, 2020 Share Posted February 3, 2020 On 1/31/2020 at 9:49 PM, Blank said: The problem with Gravity is that they don't document every single changes that happens. It's been there since the patch. That's the WHOLE problem xD, lot's of ninja patches. thx for the info and source. always nice to get another source of info. GNjoy is not always that reliable. Link to comment Share on other sites More sharing options...
Haro Posted February 15, 2020 Share Posted February 15, 2020 (edited) Hi @Sigma, do all Ninja Kagerou/Oboro skills which base on Kunai bypass enemy's defense ? Edited February 15, 2020 by Haro Link to comment Share on other sites More sharing options...
Haro Posted May 6, 2020 Share Posted May 6, 2020 Hi. Do the buffs of Pure Soul and Shadow Warrior get cancelled if you take enough hit or damage ? Link to comment Share on other sites More sharing options...
Sigma Posted May 6, 2020 Author Share Posted May 6, 2020 2 hours ago, Haro said: Hi. Do the buffs of Pure Soul and Shadow Warrior get cancelled if you take enough hit or damage ? Pure Soul has been fixed in KRO. The skill is cancelled if taking damage. Shadow Warrior doesn't. 1 Link to comment Share on other sites More sharing options...
Haro Posted May 11, 2020 Share Posted May 11, 2020 Hi, thank you for the answer @Sigma. I has another question, what type of Makibishi and Soul Cutter attack ? Melee or Range ? Link to comment Share on other sites More sharing options...
Haro Posted May 11, 2020 Share Posted May 11, 2020 (edited) 9 minutes ago, Haro said: Hi, thank you for the answer @Sigma. I has another question, what type of Makibishi and Soul Cutter attack ? Melee or Range ? Can those skills carry status effects from cards ? Also can Soul Cutter and Dispel debuff new SR's soul buff skills (Golem, Shadow Falcon and Fairy)? Edited May 11, 2020 by Haro Link to comment Share on other sites More sharing options...
Sigma Posted August 23, 2020 Author Share Posted August 23, 2020 Adds more details and changes some details. (have been highlighted with blue) Link to comment Share on other sites More sharing options...
Haro Posted September 18, 2020 Share Posted September 18, 2020 Hi @Sigma. Which type of Atk/Matk from Expanded Super Novice's new skills ? Are those Status or Equip Atk/Matk ? Link to comment Share on other sites More sharing options...
Sigma Posted September 18, 2020 Author Share Posted September 18, 2020 6 hours ago, Haro said: Hi @Sigma. Which type of Atk/Matk from Expanded Super Novice's new skills ? Are those Status or Equip Atk/Matk ? EquipAtk/Matk 1 Link to comment Share on other sites More sharing options...
Sigma Posted November 7, 2021 Author Share Posted November 7, 2021 Minor adjustments for expanded classes. 1. Taekwondo 1.1. Kihop - Applies physical damage bonus directly, no longer depends on the number of party member. Physical damage bonus : (10 + (15 x skill level))%. 2. Summoner 2.1. Catnip Meteor - Reduces fixed casting time from 3 seconds to 1.5 seconds. - Reduces variable casting time from 4 seconds to 2 seconds. - From base level 100, deals additional damage depends on user's base level and Int. 2.2. Lunatic Carrot Beat - From base level 100, deals additional damage depends on user's base level and Str. 1 Link to comment Share on other sites More sharing options...
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