Sigma Posted July 25, 2019 Share Posted July 25, 2019 Sealed ancient hero weapons. Spoiler Sealed Iron Nail [2] Atk + 10 per 2 refine rate. Increases long ranged physical damage by 4% per 3 refine rate. If refine rate is 7 or higher, increases Rampage Blast damage by 5%. If refine rate is 9 or higher, reduces cooldown of Rampage Blast by 1 second. Class : Knuckle Attack : 180 Weight : 0 Weapon Level : 4 Required Level : 99 Usable Jobs : Sura Sealed Aeon Staff [2] Matk + 200 Can't be destroyed. Matk + 10 per 2 refine rate. Increases Earth Strain damage by 12% per 3 refine rate. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, reduces cooldown of Earth Strain by 1 second. Class : Two-handed Staff Attack : 100 Weight : 0 Weapon Level : 4 Required Level : 99 Usable Jobs : Warlock Sealed Red Lotus Sword [2] Atk + 10 per 2 refine rate. Increases long ranged physical damage by 4% per 3 refine rate. If refine rate is 7 or higher, reduces SP consumption of Cart Cannon by 10%. If refine rate is 9 or higher, increase Cart Cannon damage by 15%. Class : Sword Attack : 180 Weight : 0 Weapon Level : 4 Required Level : 100 Usable Jobs : Genetic Sealed Royal Bow [2] Atk + 10 per 2 refine rate. Increases Arrow Storm damage by 12% per 3 refine rate. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 9 or higher, increases long ranged physical damage by 5%. Class : Bow Attack : 180 Weight : 0 Weapon Level : 4 Required Level : 99 Usable Jobs : Ranger, Shadow Chaser Sealed Narcissus Bow [2] Atk + 10 per 2 refine rate. Increases long ranged physical damage by 4% per 3 refine rate. If refine rate is 7 or higher, increases Severe Rainstorm damage by 10%. If refine rate is 9 or higher, reduces cooldown of Severe Rainstorm by 2 seconds. Class: Bow Attack: 180 Weight: 0 Weapon Level: 4 Required Level: 99 Usable Jobs: Archer third classes, Shadow Chaser Sealed Oriental Sword [2] Atk + 10 per 2 refine rate. Increases Sonic Wave damage by 10% per 3 refine rate. If refine rate is 7 or higher, when dealing melee physical damage, has a chance to auto-cast Sonic Wave level 2 (If user has higher level, that level will be cast instead). If refine rate is 9 or higher, the weapon can't be destroyed. Class : Two-handed Sword Attack : 180 Weight : 0 Weapon Level : 4 Required Level : 99 Usable Jobs : Rune Knight Sealed Shadow Staff [2] Matk + 155 Matk + 10 per 2 refine rate. Increases Earth Grave damage by 12% per 3 refine rate. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, reduces cooldown of Psychic Wave by 1 second. Class : One-handed Staff Attack : 40 Weight : 0 Weapon Level : 4 Required Level : 99 Usable Jobs : Sorcerer Sealed Shiver Katar [2] Atk + 10 per 2 refine rate. Increases critical damage by 4% per 3 refine rate. If refine rate is 7 or higher, increases physical damage against demihuman and brute race monsters by 15%. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%), increases physical damage against demihuman and brute race monsters by additional 20%. Class : Katar Attack : 185 Weight : 0 Weapon Level : 4 Required Level : 99 Usable Jobs : Guillotine Cross Sealed Avenger [2] Atk + 10 per 2 refine rate. Increases Axe Tornado damage by 10% per 3 refine rate. If refine rate is 7 or higher, increases Axe Boomerang damage by 40%. If refine rate is 9 or higher, increases physical damage against all size monsters by 15%. Class: Two-handed Axe Attack: 270 Weight: 0 Weapon Level: 4 Required Level: 99 Usable Jobs: Mechanic Sealed Exorcist's Bible [2] Matk + 160 Matk + 10 per 2 refine rate. Increases damage of Duple Light by 25% per 3 refine rate. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 11 or higher, increases damage of Duple Light by additional 30%. Class : Book Attack : 165 Weight : 0 Weapon Level : 4 Required Level : 99 Usable Jobs : Archbishop Sealed Madogum [2] Matk + 150 Matk + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 7 or higher, increases all properties magical damage by 10%. If refine rate is 9 or higher, when dealing melee physical damage, has a chance to auto-cast Psychic Wave lv.3. Class: Dagger Attack: 150 Weight: 0 Weapon Level: 4 Required Level: 100 Usable Jobs: Shadow Chaser Sealed Aquatic Spear [2] Atk + 10 per 2 refine rate. Increases long ranged physical damage by 4% per 3 refine rate. If refine rate is 7 or higher, increases damage of Cannon Spear and Vanishing Point by 15%. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%), increases damage of Cannon Spear and Vanishing Point by additional 20%. Class : Spear Attack : 180 Weight : 0 Weapon Level : 4 Required Level : 99 Usable Jobs : Royal Guard Temporal Transcendent gears Spoiler Temporal Transcendent Robe [1] MaxHP + 500, MaxSP + 100. Atk + 50, Matk + 50. Reduces delay after skill by 10%. When equipped with Temporal Transcendent Manteau, reduces delay after skill by 10%. Class: Armor Defense: 62 Weight: 0 Required Level: 99 Usable Jobs : All Temporal Transcendent Manteau [1] Reduces damage taken from water, wind, earth and fire property by 10%. Flee + 30, Hit + 10. Increases attack speed (reduces delay after attack by 10%), reduces variable casting time by 10%. When equipped with Temporal Transcendent Boots, reduces variable casting time by 10%, reduces fixed casting time by 0.5 second. Class: Garment Defense: 30 Weight: 0 Required Level: 99 Usable Jobs : All Temporal Transcendent Boots [1] Cri + 10. Increases all property magical damage by 10%, increases critical damage by 10%. When equipped with Temporal Transcendent Robe, Atk + 5%, Matk + 5%. Class: Shoes Defense: 15 Weight: 0 Required Level: 99 Usable Jobs : All Temporal Transcendent Ring [1] Increases attack speed (reduces delay after attack by 10%). Reduces variable casting time by 10%. When equipped with Temporal Transcendent Robe, Temporal Transcendent Manteau, Temporal Transcendent Boots, ASPD + 2, reduces variable casting time by 10%. Class: Accessory Defense: 15 Weight: 0 Required Level: 99 Usable Jobs : All Temporal Transcendent Shadow Weapon Increases critical damage by 7%. Temporal Transcendent Shadow Armor ASPD + 1. When equipped with Temporal Transcendent Shadow Weapon, Shield, Shoes, Pandant and Earring, ASPD + 2, reduces variable casting time by 10%, ignores physical and magical defense of all race monsters except player by 70%. Temporal Transcendent Shadow Shield Reduces variable casting time by 10%. Temporal Transcendent Shadow Shoes Increases attack speed (reduces delay after attack by 7%). Temporal Transcendent Shadow Pendant Atk + 15 Temporal Transcendent Shadow Earring Matk + 15 Biting Rideword [1] When equipped, drains 10 HP per 5 seconds. Has a 4% chance to restore 2% of damage as HP when dealing physical damage. Has a 4% chance to restore 2% of damage as SP when dealing physical damage. Has a 4% chance to recover 300 HP per second for 4 times when dealing magical damage. Has a 4% chance to recover 70 SP per second for 4 times when dealing magical damage. Class: Headgear Defense: 3 Location: Upper Weight: 0 Required Level: 99 Usable Jobs: All Poring Combat Shield [1] Reduces damage taken from all size monsters by 2% per 3 refine rate. If refine rate is 7 or higher, MaxHP + 5%, MaxSP + 5%. If refine rate is 9 or higher, ASPD + 1. If refine rate is 12 or higher, reflects 1% of melee physical damage taken to attacker, has a 5% chance to recover 100 HP per second for 4 times when dealing magical damage. Class: Shield Defense: 80 Weight: 0 Required Level: 150 Usable Jobs : All Glast Heim Castle Abyss and Noggroad 3F gears. Hide contents Blue Flame Cane [2] Can't be destroyed. Int + 7, Matk + 300. Matk + 1% per 2 refine rate. If refine rate is 7 or higher, increases fire, earth, water and holy property magical damage by 5%. If refine rate is 9 or higher, increases fire, earth, water and holy property magical damage by additional 10%. If refine rate is 11 or higher, reduces damage taken from all size enemies by 20%. If refine rate is 13 or higher, reduces delay after skill by 15%. Class : Two-handed Staff Attack : 110 Weight : 80 Weapon Level : 4 Required Level : 175 Usable Jobs : Mage classes, Acolyte classes, Soul Linker classes. Royal Knight's Broadsword [2] Atk + 20 per 2 refine rate. If refine rate is 7 or higher, increases critical damage by 10%. If refine rate is 9 or higher, weapon can't be destroyed. Class : Two-handed Sword Attack : 280 Weight : 400 Weapon Level : 4 Required Level : 175 Usable Jobs : Swordsman third classes. Royal Knight's Lance [2] Increases long ranged physical damage by 3% per 2 refine rate. If refine rate is 7 or higher, Atk + 5%. If refine rate is 9 or higher, increases physical damage against all race monsters by 15%. Class : Two-handed Spear Attack : 205 Weight : 100 Weapon Level : 4 Required Level : 175 Usable Jobs : Swordsman third classes. Hellfire Staff [2] Can't be destroyed. Int + 5, Matk + 180. Matk + 15 per 2 refine rate. If refine rate is 7 or higher, increases fire and earth property magical damage by 5%. If refine rate is 9 or higher, increases fire and earth property magical damage by additional 10%. Class : Staff Attack : 110 Weight : 80 Weapon Level : 4 Required Level : 175 Usable Jobs : Mage classes, Acolyte classes, Soul Linker classes. Icicle Staff [2] Can't be destroyed. Int + 5, Matk + 180. Matk + 15 per 2 refine rate. If refine rate is 7 or higher, increases water and holy property magical damage by 5%. If refine rate is 9 or higher, increases water and holy property magical damage by additional 10%. Class : Staff Attack : 110 Weight : 80 Weapon Level : 4 Required Level : 175 Usable Jobs : Mage classes, Acolyte classes, Soul Linker classes. Prisoner's Diary [2] MaHP + 5%, MaxSP + 5%. Atk + 20 per 2 refine rat. If refine rate is 7 or higher, increases physical and magical damage against undead and demon race monsters by 10%. If refine rate is 9 or higher, increases physical and magical damage against undead and demon race monsters by additional 15%. If refine rate is 11 or higher, increases physical and magical damage against undead and shadow property monsters by 15%. Class : Book Attack : 210 Weight : 80 Weapon Level : 4 Required Level : 175 Usable Jobs : Sage classes, Priest classes, Star Gladiator classes. Lava Leather Armor [1] Atk + 100. If refine rate is 7 or higher, Def + 100. If refine rate is 9 or higher, additional Def + 50. When equipped with Lava Leather Manteau and Lava Leather Boots, Atk + 2%. If refine rate of each is 7 or higher, Atk + 3%. If the sum of refine rate is 27 or higher, reduces delay after skill by 20%. Class: Armor Defense: 85 Weight: 150 Required Level: 175 Usable Jobs: All Lava Leather Suit [1] Atk + 100. If refine rate is 7 or higher, additional Atk + 50. If refine rate is 9 or higher, increases critical damage by 10%. When equipped with Lava Leather Muffler and Lava Leather Shoes, Atk + 2%. If refine rate of each is 7 or higher, Atk + 3%. If the sum of refine rate is 27 or higher, increases critical damage by 20%. Class: Armor Defense: 70 Weight: 100 Required Level: 175 Usable Jobs: All Lava Leather Robe [1] Matk + 100. If refine rate is 7 or higher, additional Matk + 50. If refine rate is 9 or higher, additional Matk + 25. When equipped with Lava Leather Hood and Lava Leather Sandals, Matk + 2%. If refine rate of each is 7 or higher, Matk + 3%. If the sum of refine rate is 27 or higher, increases fire property magical damage by 15%. Class: Armor Defense: 55 Weight: 75 Required Level: 175 Usable Jobs: All Lava Leather Manteau [1] Hit + 10. If refine rate is 7 or higher, additional Hit + 5. If refine rate is 9 or higher, additional Hit + 5. If refine rate is 11 or higher, reduces delay after skill by 3%. When equipped with Lava Leather Boots, Hit + 5. Class: Garment Defense: 50 Weight: 40 Required Level: 175 Usable Jobs: All Lava Leather Muffler [1] Cri + 5. If refine rate is 7 or higher, additional Cri + 5. If refine rate is 9 or higher, increases critical damage by 5%. If refine rate is 11 or higher, Atk + 3%. When equipped with Lava Leather Shoes, increases critical damage by 5%. Class: Garment Defense: 35 Weight: 35 Required Level: 175 Usable Jobs: All Lava Leather Hood [1] Reduces variable casting time by 10%. If refine rate is 7 or higher, reduces variable casting time by additional 10%. If refine rate is 9 or higher, reduces variable casting time by additional 10%. If refine rate is 11 or higher, increases fire property magical damage by 5%. When equipped with Lava Leather Sandals, reduces variable casting time by 5%. Class: Garment Defense: 25 Weight: 30 Required Level: 175 Usable Jobs: All Lava Leather Boots [1] Atk + 2%. If refine rate is 7 or higher, Atk + 25. If refine rate is 9 or higher, additional Atk + 15. Class: Shoes Defense: 50 Weight: 60 Required Level: 175 Usable Jobs: All Lava Leather Shoes [1] Cri + 5. If refine rate is 7 or higher, increases physical damage against all size enemies by 5%. If refine rate is 9 or higher, increases critical damage by 5%. Class: Shoes Defense: 40 Weight: 50 Required Level: 175 Usable Jobs: All Lava Leather Sandals [1] Increases fire property magical damage by 3%. If refine rate is 7 or higher, Matk + 25. If refine rate is 9 or higher, additional Matk + 15. Class: Shoes Defense: 25 Weight: 50 Required Level: 175 Usable Jobs: All 1 Link to comment Share on other sites More sharing options...
mocacino Posted July 25, 2019 Share Posted July 25, 2019 hi, sigma all those equip drop by monster? Link to comment Share on other sites More sharing options...
Sigma Posted July 26, 2019 Author Share Posted July 26, 2019 2 hours ago, mocacino said: hi, sigma all those equip drop by monster? Yes but I'm not sure about Blue Flame Cane. For armors they provide random enchants upon drop too. (unfortunately I don't have enchant details) Link to comment Share on other sites More sharing options...
mocacino Posted July 26, 2019 Share Posted July 26, 2019 do you know which monster drop that items? Link to comment Share on other sites More sharing options...
Sigma Posted July 26, 2019 Author Share Posted July 26, 2019 3 hours ago, mocacino said: do you know which monster drop that items? I have no idea about that. Only guess that fire and ice staff drop from fire ghost and ice ghost respectively and prisoner's diary should drop from prison breaker. Link to comment Share on other sites More sharing options...
meistergreen Posted July 26, 2019 Share Posted July 26, 2019 Sigma do you think Blue Flame Cane will be better than Sunflower Boy? Link to comment Share on other sites More sharing options...
IsaacAsimov Posted July 29, 2019 Share Posted July 29, 2019 Hi. Thank you very much for all this info, you are great, Sigma. 1 Question, do you know where can i find something about the enchant? I was searching in a lot of differente page and i did not find nothing. Any clue is appreciated Link to comment Share on other sites More sharing options...
Sigma Posted July 30, 2019 Author Share Posted July 30, 2019 19 hours ago, IsaacAsimov said: Hi. Thank you very much for all this info, you are great, Sigma. 1 Question, do you know where can i find something about the enchant? I was searching in a lot of differente page and i did not find nothing. Any clue is appreciated I also don't have an info. Unfortunately these items are not popular so nobody pay attention on them. 1 Link to comment Share on other sites More sharing options...
planta Posted July 31, 2019 Share Posted July 31, 2019 On 7/29/2019 at 9:58 PM, Sigma said: I also don't have an info. Unfortunately these items are not popular so nobody pay attention on them. I've found this chart with magma gears enchants, idk if they are 100% correct. The AGH weapons have enchants like the Vicious Mind ones, but again, i don't know if they are correct 1 1 Link to comment Share on other sites More sharing options...
IsaacAsimov Posted August 8, 2019 Share Posted August 8, 2019 On 7/30/2019 at 11:34 PM, planta said: I've found this chart with magma gears enchants, idk if they are 100% correct. The AGH weapons have enchants like the Vicious Mind ones, but again, i don't know if they are correct Thank you very much. Link to comment Share on other sites More sharing options...
Tuna Power Posted August 12, 2019 Share Posted August 12, 2019 (edited) Those are not complete/correct at 100%. For example, I've seen this before in a Lava Leather Robe: INT + 3 변동 캐스팅 시간 15% 감소 (-15% variable cast time) and it's possible to get double equal enchants (not values, effects) like double +SP or double +DEF (and I've seen values of DEF close to 200 in a single enchant slot). The ones from AGH seems to be equal or weaker versions of the ones from Vicious (I've yet to see the same max values as the ones on vicious but I've noticed that they're very similar in terms of effects) along with a few new ones (like +HIT). Edited August 12, 2019 by Tuna Power 1 Link to comment Share on other sites More sharing options...
Sigma Posted April 2, 2020 Author Share Posted April 2, 2020 Illusion dungeons refine box Spoiler Moonlight Refine Box This box will upgrade equipment from Illusion of Moonlight that has refine rate as 4 or more to 7~10 randomly. Target items : Illusion Spectral Spear, Illusion Moonlight Dagger, Illusion Long Mace, Illusion Staff of Bordeaux, Illusion Muffler, Illusion Shoes, Illusion Nurse Cap, Illusion Puente Robe, Illusion Apple O' Archer. Special Moonlight Refine Box This box will upgrade equipment from Illusion of Moonlight that has refine rate as 4 or more to 9~12 randomly. Target items : Illusion Spectral Spear, Illusion Moonlight Dagger, Illusion Long Mace, Illusion Staff of Bordeaux, Illusion Muffler, Illusion Shoes, Illusion Nurse Cap, Illusion Puente Robe, Illusion Apple O' Archer. Vampire Refine Box This box will upgrade equipment from Illusion of Vampire that has refine rate as 4 or more to 7~10 randomly. Target items : Illusion Wizardry Staff, Illusion Infiltrator, llusion Ballista, Illusion Apocalypse, Illusion Sharpen Legbone of Ghoul, Illusion Ancient Cape. Special Vampire Refine Box This box will upgrade equipment from Illusion of Vampire that has refine rate as 4 or more to 9~12 randomly. Target items : Illusion Wizardry Staff, Illusion Infiltrator, llusion Ballista, Illusion Apocalypse, Illusion Sharpen Legbone of Ghoul, Illusion Ancient Cape. Frozen Refine Box This box will upgrade equipment from Illusion of Frozen that has refine rate as 4 or more to 7~10 randomly. Target items : Illusion Huuma Fluttering Snow, Illusion Combo Battle Glove, Illusion Cap, Illusion Survivor's Manteau, Illusion Sacred Mission. Special Frozen Refine Box This box will upgrade equipment from Illusion of Frozen that has refine rate as 4 or more to 9~12 randomly. Target items : Illusion Huuma Fluttering Snow, Illusion Combo Battle Glove, Illusion Cap, Illusion Survivor's Manteau, Illusion Sacred Mission. Turtle Island Refine Box This box will upgrade equipment from Illusion of Abyss Turtle Island that has refine rate as 4 or more to 7~10 randomly. Target items : Illusion Wing Shuriken, Illusion War Axe, Illusion Immaterial Sword, Illusion Iron Driver, Illusion Pole Axe, Illusion Fancy Flower. Special Turtle Island Refine Box This box will upgrade equipment from Illusion of Abyss Turtle Island that has refine rate as 4 or more to 9~12 randomly. Target items : Illusion Wing Shuriken, Illusion War Axe, Illusion Immaterial Sword, Illusion Iron Driver, Illusion Pole Axe, Illusion Fancy Flower. Teddy Bear Refine Box This box will upgrade equipment from Illusion of Teddy Bear that has refine rate as 4 or more to 7~10 randomly. Target items : Illusion Survivor's Staff, Illusion Gate Keeper-DD, Illusion Counter Dagger, Illusion Hot-blooded Headband, Illusion Boots. Special Teddy Bear Refine Box This box will upgrade equipment from Illusion of Teddy Bear that has refine rate as 4 or more to 9~12 randomly. Target items : Illusion Survivor's Staff, Illusion Gate Keeper-DD, Illusion Counter Dagger, Illusion Hot-blooded Headband, Illusion Boots. Luanda Refine Box This box will upgrade equipment from Illusion of Luanda that has refine rate as 4 or more to 7~10 randomly. Target items : Illusion Hunter Bow, Illusion Tablet, Illusion Goibne's Armor, Illusion Goibne's Helm, Illusion Goibne's Spaulders, Illusion Goibne's Greaves. Special Luanda Refine Box This box will upgrade equipment from Illusion of Luanda that has refine rate as 4 or more to 9~12 randomly. Target items : Illusion Hunter Bow, Illusion Tablet, Illusion Goibne's Armor, Illusion Goibne's Helm, Illusion Goibne's Spaulders, Illusion Goibne's Greaves. Labyrinth Refine Box This box will upgrade equipment from Illusion of Labyrinth that has refine rate as 4 or more to 7~10 randomly. Target items : Illusion Tae Goo Lyeon, Illusion Butcher, Illusion Gold Lux, Illusion Bazerald, Illusion Morpheus's Hood, Illusion Morpheus's Shawl. Special Labyrinth Refine Box This box will upgrade equipment from Illusion of Labyrinth that has refine rate as 4 or more to 9~12 randomly. Target items : Illusion Tae Goo Lyeon, Illusion Butcher, Illusion Gold Lux, Illusion Bazerald, Illusion Morpheus's Hood, Illusion Morpheus's Shawl. Underwater Refine Box This box will upgrade equipment from Illusion of Under Water that has refine rate as 4 or more to 7~10 randomly. Target items : Illusion Death Guidance, Illusion Katar of Frozen Icicle, Illusion Brionac, Illusion Zephyrus, Illusion Electric Guitar, Illusion Electric Eel, Illusion Saint Robe, Illusion Saphien's Armor of Ocean, Illusion Chain Mail, Illusion Morrigane's Helm, Illusion Morrigane's Manteau. Special Underwater Refine Box This box will upgrade equipment from Illusion of Under Water that has refine rate as 4 or more to 9~12 randomly. Target items : Illusion Death Guidance, Illusion Katar of Frozen Icicle, Illusion Brionac, Illusion Zephyrus, Illusion Electric Guitar, Illusion Electric Eel, Illusion Saint Robe, Illusion Saphien's Armor of Ocean, Illusion Chain Mail, Illusion Morrigane's Helm, Illusion Morrigane's Manteau. Twins Refine Box This box will upgrade equipment from Illusion of Twins that has refine rate as 4 or more to 7~10 randomly. Target items : Illusion Sprint Mail, Illusion Sprint Shoes, Illusion Thorn Staff of Darkness, Illusion Dea Staff, Illusion Gelerdria, Illusion Excalibur, Illusion Doom Slayer, Illusion Ancient Dagger, Illusion Guard, Illusion Silver Guard. Special Twins Refine Box This box will upgrade equipment from Illusion of Twins that has refine rate as 4 or more to 9~12 randomly. Target items : Illusion Sprint Mail, Illusion Sprint Shoes, Illusion Thorn Staff of Darkness, Illusion Dea Staff, Illusion Gelerdria, Illusion Excalibur, Illusion Doom Slayer, Illusion Ancient Dagger, Illusion Guard, Illusion Silver Guard. Link to comment Share on other sites More sharing options...
Samurai Posted May 30, 2020 Share Posted May 30, 2020 Hi Sigma, do you know where this illusion dungeon refine boxes come from? and the lapine upgraders (IDs 100003 and 100004)? Thank you! Link to comment Share on other sites More sharing options...
Sigma Posted May 30, 2020 Author Share Posted May 30, 2020 47 minutes ago, Samurai said: Hi Sigma, do you know where this illusion dungeon refine boxes come from? and the lapine upgraders (IDs 100003 and 100004)? Thank you! Dropped from mobs corresponding to the dungeons. 1 Link to comment Share on other sites More sharing options...
Sigma Posted July 1, 2020 Author Share Posted July 1, 2020 Aegirnion set Spoiler Aegirnion Helm [1] Can't be destroyed. Atk + 7%, Matk + 7%. If refine rate is 9 or higher, Atk + 40, Matk + 40. When equipped with Aegirnion Armor, Aegirnion Manteau and Aegirnion Shoes, additional Atk + 5% and Matk + 5%. Increases EXP gained from killing fish and demihuman race monsters by 20%. Increases physical and magical damage against fish and demihuman race monsters by 50%. Reduces damage taken from water and wind property by 25%. Class: Headgear Defense: 10 Location: Upper Weight: 80 Required Level: 140 Usable Jobs: All Aegirnion Armor [1] MaxHP + 10%, MaxSP + 5%. Can't be destroyed. If refine rate is 9 or higher, additional MaxHP + 5% and MaxSP + 2%. When equipped with Aegirnion Helm, reduces physical and magical damage taken fish and demihuman race monsters by 10%. reduces physical and magical damage taken fish and demihuman race monsters by additional 1% per refine rate of armor. Class : Armor Defense : 80 Weight : 100 Required Level : 140 Usable Jobs : All Aegirnion Shoes [1] MaxHP + 10%, MaxSP + 5%. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%). When equipped with Aegirnion Helm, increases physical and magical damage against water and wind property enemies by 10%. Increases physical and magical damage against water and wind property enemies by additional 1% per refine rate of shoes. Class : Shoes Defense : 35 Weight : 30 Required Level : 140 Usable Jobs : All Aegirnion Manteau [1] MaxHP + 10%, MaxSP + 5%. If refine rate is 9 or higher, reduces variable casting time by 10%. When equipped with Aegirnion Helm, increases physical and magical damage against fish and demihuman race monsters by 10%. Increases physical and magical damage against fish and demihuman race monsters by additional % per refine rate of garment. Class : Garment Defense : 40 Weight : 30 Required Level : 140 Usable Jobs : All Aegirnion Ring [1] Matk + 30, increases all property magical damage by 5%. When equipped with Aegirnion Helm, Aegirnion Armor, Aegirnion Manteau and Aegirnion Shoes, increases all property magical damage by additional 5%. Class : Accessory (right) Defense : 10 Weight : 20 Required Level : 140 Usable Jobs : All Aegirnion Necklace [1] Atk + 30, increases melee and long ranged physical damage by 5%. When equipped with Aegirnion Helm, Aegirnion Armor, Aegirnion Manteau and Aegirnion Shoes, increases melee and long ranged physical damage by additional 5%. Class : Accessory (left) Defense : 10 Weight : 20 Required Level : 140 Usable Jobs : All Link to comment Share on other sites More sharing options...
Sigma Posted March 14, 2021 Author Share Posted March 14, 2021 I still don't have time to make the thread for each contents so I compile the items from each contents in this thread. New level 5 weapons Spoiler Relapse Blade [2] Increases Acidified Zone Fire and Acidified Zone Wind damage by 5% per 2 refine rate. Atk + 3% per 4 refine rate. Class : Sword Attack : 200 Weight : 185 Weapon Level : 5 Required Level : 200 Usable Jobs : Biolo Relapse Dagger [2] Matk + 215 Increases Abyss Square damage by 5% per 2 refine rate. Increases all property magical damage by 2% per 4 refine rate. Class : Dagger Attack : 180 Weight : 140 Weapon Level : 5 Required Level : 200 Usable Jobs : Abyss Chaser Fortified Spear [2] Increases Shield Shooting damage by 5% per 2 refine rate. Increases long ranged physical damage by 2% per 4 refine rate. Class : Spear Attack : 200 Weight : 140 Weapon Level : 5 Required Level : 200 Usable Jobs : Imperial Guard Fortified Book [2] Can't be destroyed. Matk + 210 Increases Conflagration damage by 5% per 2 refine rate. Increases all property magical damage by 2% per 4 refine rate. Class : Book Attack : 190 Weight : 80 Weapon Level : 5 Required Level : 200 Usable Jobs : Elemental Master Scrap Fist [2] Increases Second Judgement and Second Faith damage by 5% per 2 refine rate. Increases melee physical damage by 2% per 4 refine rate. Class : Knuckle Attack : 210 Weight : 130 Weapon Level : 5 Required Level : 200 Usable Jobs : Inquisitor Scrap Lute [2] Increases Rose Blossom damage by 5% per 2 refine rate. Increases long ranged physical damage by 2% per 4 refine rate. Class : Musical Instrument Attack : 205 Weight : 125 Weapon Level : 5 Required Level : 200 Usable Jobs : Troubadour Scrap Whip [2] Increases Rose Blossom damage by 5% per 2 refine rate. Increases long ranged physical damage by 2% per 4 refine rate. Class : Whip Attack : 205 Weight : 125 Weapon Level : 5 Required Level : 200 Usable Jobs : Trouvere Relapse Cross [2] Can't be destroyed. Matk + 210 Increases Framen damage by 5% per 2 refine rate. Increases all property magical damage by 2% per 4 refine rate. Class : Mace Attack : 190 Weight : 130 Weapon Level : 5 Required Level : 200 Usable Jobs : Cardinal Fortified Claymore [2] Increases Storm Slash damage by 5% per 2 refine rate. Increases melee physical damage by 2% per 4 refine rate. Class : Two-handed Sword Attack : 250 Weight : 230 Weapon Level : 5 Required Level : 200 Usable Jobs : Dragon Knight Relapse Katar [2] Increases Impact Crater damage by 5% per 2 refine rate. Increases melee physical damage by 2% per 4 refine rate. Class : Katar Attack : 260 Weight : 180 Weapon Level : 5 Required Level : 200 Usable Jobs : Shadow Cross Relapse Axe [2] Can't be destroyed. Increases Axe Stomp damage by 5% per 2 refine rate. Increases melee physical damage by 2% per 4 refine rate. Class : Two-handed Axe Attack : 280 Weight : 300 Weapon Level : 5 Required Level : 200 Usable Jobs : Meister Fortified Staff [2] Can't be destroyed. Matk + 240 Increases Frozen Slash damage by 5% per 2 refine rate. Increases all property magical damage by 2% per 4 refine rate. Class : Two-handed Staff Attack : 140 Weight : 210 Weapon Level : 5 Required Level : 200 Usable Jobs : Arch Mage Scrap Bow [2] Increases Gale Storm damage by 5% per 2 refine rate. Increases long ranged physical damage by 2% per 4 refine rate. Class : Bow Attack : 210 Weight : 170 Weapon Level : 5 Required Level : 200 Usable Jobs : Wind Hawk Fortified Dagger [2] Matk + 180 Increases Red Flame Cannon and Cold Blooded Cannon damage by 4% per 2 refine rate. Increases all property magical damage by 2% per 4 refine rate. Class : Dagger Attack : 160 Weight : 110 Weapon Level : 5 Required Level : 200 Usable Jobs : Shinkiro, Shiranui Fortified Edge [2] Increases Double Bowling Bash damage by 5% per 2 refine rate. Increases melee physical damage by 2% per 4 refine rate. Class : Dagger Attack : 170 Weight : 100 Weapon Level : 5 Required Level : 200 Usable Jobs : Hyper Novice Relapse Edge [2] Increases Shadow Dance damage by 4% per 2 refine rate. Increases melee physical damage by 2% per 4 refine rate. Class : Dagger Attack : 180 Weight : 100 Weapon Level : 5 Required Level : 200 Usable Jobs : Shinkiro, Shiranui Relapse Book [2] Can't be destroyed. Increases Noon Blast damage by 5% per 2 refine rate. Increases melee physical damage by 3% per 4 refine rate. Class : Book Attack : 190 Weight : 130 Weapon Level : 5 Required Level : 200 Usable Jobs : Sky Emperor Fortified Rod [2] Can't be destroyed. Matk + 200 Increases Meteor Storm Buster and Jupitel Thunderstorm damage by 5% per 2 refine rate. Increases all property magical damage by 3% per 4 refine rate. Class : Staff Attack : 120 Weight : 90 Weapon Level : 5 Required Level : 200 Usable Jobs : Hyper Novice Relapse Plant [2] Can't be destroyed. Matk + 200. Increases Howling of Chulho and Hyunrok Breeze damage by 5% per 2 refine rate. Increases long ranged physical and all property magical damage by 3% per 4 refine rate. Class: Staff Attack: 190 Weight: 160 Weapon Level : 5 Required Level: 200 Usable Jobs: Spirit Handler Fortified Wand [2] Can't be destroyed. Matk + 210. Increases Talisman of Four Bearing God damage by 5% per 2 refine rate. Increases all property magical damage by 3% per 4 refine rate. Class: Staff Attack: 170 Weight: 120 Weapon Level : 5 Required Level: 200 Usable Jobs: Soul Ascetic Scrap Slasher [2] Can't be destroyed. Increases Huuma Shuriken - Grasp damage by 5% per 2 refine rate. Increases long ranged physical damage by 3% per 4 refine rate. Class: Huuma Shuriken Attack: 340 Weight: 220 Weapon Level : 5 Required Level: 200 Usable Jobs: Shinkiro, Shiranui Scrap Pistol [2] Increases Only One Bullet damage by 6% per 2 refine rate. Increases long ranged physical damage by 3% per 4 refine rate. Class: Pistol Attack: 230 Weight: 130 Weapon Level : 5 Required Level: 200 Usable Jobs: Night Watch Scrap Piercer [2] Increases Spiral Shooting damage by 6% per 2 refine rate. Increases long ranged physical damage by 3% per 4 refine rate. Class: Rifle Attack: 280 Weight: 160 Weapon Level : 5 Required Level: 200 Usable Jobs: Night Watch Scrap Shatter [2] Increases The Vigilante at Night damage by 6% per 2 refine rate. Increases long ranged physical damage by 3% per 4 refine rate. Class: Shotgun Attack: 310 Weight: 200 Weapon Level : 5 Required Level: 200 Usable Jobs: Night Watch Scrap Splatter [2] Increases Magazine for One damage by 6% per 2 refine rate. Increases long ranged physical damage by 3% per 4 refine rate. Class: Gatling Gun Attack: 270 Weight: 240 Weapon Level : 5 Required Level: 200 Usable Jobs: Night Watch Scrap Bomber [2] Increases Wild Fire damage by 6% per 2 refine rate. Increases long ranged physical damage by 3% per 4 refine rate. Class: Grenade Launcher Attack: 350 Weight: 320 Weapon Level : 5 Required Level: 200 Usable Jobs: Night Watch Illusion of Twins gears Spoiler Illusion Sprint Mail [1] Vit + 5, increases HP recovery rate by 20%. If refine rate is 7 or higher, increases HP recovery rate by additional 20%. If refine rate is 9 or higher, reduces delay after skill by 5%. If refine rate is 11 or higher, reduces delay after skill by additional 7%. When equipped with Illusion Sprint Shoes, Atk + 10%. If refine rate of each is 7 or higher, Atk + 70. If the sum of refine rate is 18 or higher, increases melee and long ranged physical damage by 15%. If the sum of refine rate is 22 or higher, reduces fixed casting time by 0.7 seconds, increases physical damage against boss monsters by 25%. When equipped with Illusion Sprint Ring and Illusion Sprint Glove, MaxHP + 15%, MaxSP + 15%. Class : Armor Defense : 40 Weight : 150 Required Level : 130 Usable Jobs : All Illusion Guard [1] ASPD + 2. Perfect Hit + 3 per 2 refine rate (up to refine rate 12). Class: Shield Defense: 60 Weight: 60 Required Level: 120 Usable Jobs: All Illusion Silver Guard [1] Reduces variable casting time by 7%. Reduces delay after skill by 1% per 2 refine rate (up to refine rate 12). Class: Shield Defense: 60 Weight: 30 Required Level: 120 Usable Jobs: All Illusion Sprint Shoes [1] Agi + 5, increases SP recovery rate by 20%. If refine rate is 7 or higher, increases SP recovery rate by additional 20%. If refine rate is 9 or higher, MaxHP + 5%, MaxSP + 5%. If refine rate is 11 or higher, increases physical damage against all size enemies by 15%. When equipped with Illusion Sprint Ring, drains 500 HP every second, has a low chance to gain Str + 150 for 10 seconds when dealing physical damage. When equipped with Illusion Sprint Glove, drains 50 SP every second, has a low chance to gain Agi + 150 for 10 seconds when dealing physical damage. Class: Shoes Defense: 20 Weight: 70 Required Level: 130 Usable Jobs: All Illusion Sprint Ring [1] Reduces variable casting time by 10%. When equipped with Illusion Sprint Mail, reduces delay after skill by 10%. Class: Accessory (left) Defense: 0 Weight: 10 Required Level: 130 Usable Jobs: All Illusion Sprint Glove [1] Reduces delay after skill by 3%. When equipped with Illusion Sprint Ring, reduces delay after skill by 5%. When equipped with Illusion Sprint Mail, reduces variable casting time by 10%. Class: Accessory (right) Defense: 0 Weight: 10 Required Level: 130 Usable Jobs: All Illusion Excalibur [2] Matk + 180. Matk + 5%, reduces delay after skill by 5%. If refine rate is 7 or higher, increases Genesis Ray damage by 15%. If refine rate is 9 or higher, increases neutral and holy property magical damage by 15%, reduces variable casting time by 10%. If refine rate is 11 or higher, increases Genesis Ray damage by additional 25%. When equipped with Illusion Sacred Mission, Matk + 50, reduces variable casting time by 10%. If refine rate of each is 7 or higher, increases Genesis Ray damage by 10%. If the sum of refine rate is 18 or higher, increases magical damage against all race monsters by 20%. If the sum of refine rate is 22 or higher, reduces cooldown of Genesis Ray by 1 second, reduces delay after skill by 5%. Class: Sword Attack: 120 Weight: 100 Weapon Level: 4 Required Level: 120 Usable Jobs: Royal Guard classes Illusion Ancient Dagger [2] Matk + 180. MaxSP + 100, increases SP recovery rate by 10%. Has a chance to gain Matk + 10% and Matk + 70 for 10 seconds when dealing physical damage. If refine rate is 7 or higher, increases all property magical damage damage by 15%. If refine rate is 9 or higher, increases magical damage against medium and large size enemies by 15%. If refine rate is 11 or higher, has a chance to gain magical damage bonus against all race monsters by 15% for 10 seconds when dealing magical damage. When equipped with Illusion Guard, Matk + 50. If refine rate of each is 7 or higher, Perfect Hit + 10. If the sum of refine rate is 18 or higher, increases all property magical damage damage by 15%, has a chance to auto-cast Killing Cloud level 3 when dealing melee physical damage. If the sum of refine rate is 22 or higher, when Killing Cloud is cast, has a chance to auto-cast Poison Burst level 4 when dealing magical damage for 30 seconds. Class: Dagger Attack: 107 Weight: 60 Weapon Level: 4 Required Level: 120 Usable Jobs: Shadow Chaser classes Illusion Gelerdria [2] MaxHP + 10%, Cri + 15. Atk + 20 and increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 7 or higher, increases Cannon Spear damage by 25%, increases critical damage by 30%. If refine rate is 9 or higher, increases Vanishing Point damage by 25%, increases long ranged physical damage by 15%. If refine rate is 11 or higher, increases Cannon Spear and Vanishing Point damage by additional 25%. When equipped with Illusion Hot-blooded Headband, increases Cannon Spear and Vanishing Point damage by 25% for 60 seconds when using Shield Spell. If refine rate of each is 7 or higher, increases long ranged physical damage by 15%. If the sum of refine rate is 18 or higher, increases physical damage against all race monsters by 15%. If the sum of refine rate is 22 or higher, increases Cannon Spear and Vanishing Point damage as percentage equal to 2 times of the sum of refine rate of set. Class: Spear Attack: 170 Weight: 200 Weapon Level: 4 Required Level: 120 Usable Jobs: Royal Guard classes Illusion Thorn Staff of Darkness [2] Can't be destroyed. Matk + 180, Int + 3, Dex + 3. Ignores magical defense of all race monsters (except players) by 3% per refine rate. Reduces delay after skill by 3% per 2 refine rate. If refine rate is 7 or higher, Matk + 7%, reduces variable casting time by 7%. If refine rate is 9 or higher, increases magical damage against holy property enemies and angel race monsters by 20%. If refine rate is 11 or higher, increases poison, shadow, undead and ghost property magical damage by 15%. When equipped with Illusion Morpheus's Hood, Matk + 20. If refine rate of each is 7 or higher, increases magical damage against all property monsters by 10%. If the sum of refine rate is 18 or higher, increases magical damage against shadow property enemies and demon race monsters by 20%. If the sum of refine rate is 22 or higher, increases magical damage against all size monsters by 15%, reduces fixed casting time by 0.5 seconds. Class: Staff Attack: 60 Weight: 120 Property : Shadow Weapon Level: 4 Required Level: 120 Usable Jobs: Mage classes, Acolyte classes, Soul Linker classes Illusion Dea Staff [2] Can't be destroyed. Matk + 190, Int + 6, Vit + 2. Has a low chance to recover 150 SP every second for 4 times when dealing magical damage. Increases Judex damage by 20% per 3 refine rate. If refine rate is 7 or higher, increases holy property magical damage by 15%. If refine rate is 9 or higher, increases Judex damage by 30%, reduces delay after skill by 15%. If refine rate is 11 or higher, increases magical damage against all size enemies by 20% for 15 seconds when using Magnus Exorcismus. When equipped with Illusion Saint Robe, Matk + 50, reduces delay after skill by 10%. If refine rate of each is 7 or higher, Matk + 10%, ASPD + 2. If the sum of refine rate is 18 or higher, increases magical damage against all race monsters by 20%. If the sum of refine rate is 22 or higher, reduces variable casting time by 15%, reduces delay after skill by additional 10%. Class: Staff Attack: 50 Weight: 100 Property : Holy Weapon Level: 4 Required Level: 120 Usable Jobs: Archbishop classes Illusion Doom Slayer [2] Can't be destroyed. Reduces variable casting time by 5%, if base Str is 100 or higher, Atk + 75. If refine rate is 7 or higher, reduces variable casting time by additional 10%. If refine rate is 9 or higher, increases melee and long ranged physical damage by 15%, increases physical damage against all size enemies by 20%. If refine rate is 11 or higher, reduces delay after skill by 10%. When equipped with Illusion Chain Mail, Atk + 50, reduces delay after skill by 15%. If refine rate of each is 7 or higher, increases attack speed (reduces delay after attack by 15%). If the sum of refine rate is 18 or higher, increases physical damage against all race monsters by 20%. If the sum of refine rate is 22 or higher, Atk + 15%, reduces variable casting time by 10%. Class: Two-handed Axe Attack: 250 Weight: 700 Weapon Level: 4 Required Level: 120 Usable Jobs: Merchant classes Geffen Night Arena equipment Spoiler Anti Conjurer Suit [1] Increases incoming heal effectiveness by 10%. Reduces SP consumption of skills by 10%. MaxHP + 3, Str + 3, Agi + 3. Atk + 10 per refine rate. Increases attack speed (reduces delay after attack by 2%) per 2 refine rate. If refine rate is 9 or higher, increases melee and long range physical damage by 10%. If refine rate is 11 or higher, increases attack speed (reduces delay after attack by additional 7%). If refine rate is 13 or higher, additional Atk + 60. Class: Armor Defense: 50 Weight: 90 Armor Level : 2 Required Level: 230 Usable Jobs: All Magic Protector Robe [1] Increases incoming heal effectiveness by 10%. Reduces SP consumption of skills by 10%. MaxHP + 3, Int + 3, Dex + 3. Matk + 10 per refine rate. Reduces variable casting time by 2% per 2 refine rate. If refine rate is 9 or higher, increases all property magical damage by 10%. If refine rate is 11 or higher, reduces variable casting time by additional 7%. If refine rate is 13 or higher, additional Matk + 60. Class: Armor Defense: 110 Weight: 80 Armor Level : 2 Required Level: 230 Usable Jobs: All Magic Absorber [1] Increases all property magical damage by 3%, Mdef + 15. If refine rate is 7 or higher, Matk + 25. If refine rate is 9 or higher, reduces variable casting time by 5%. If refine rate is 12 or higher, increases all property magical damage by additional 7%. _ When equipped with Mental Condenser or Force Condenser, MaxHP + 10%, reduces delay after skill by 5%. Class: Shield Defense: 50 Weight: 50 Armor Level : 2 Required Level: 230 Usable Jobs: All Encyclopedia Complete Edition [1] Atk + 3%, Mdef + 10. If refine rate is 7 or higher, Atk + 25, Cri + 3. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 5%). If refine rate is 12 or higher, Atk + 7%, increases critical damage by 10%. _ When equipped with Mental Condenser or Force Condenser, MaxHP + 10%, reduces delay after skill by 5%. Class: Shield Defense: 150 Weight: 150 Armor Level : 2 Required Level: 230 Usable Jobs: All Magic Barrier Manteau [1] MaxHP + 1500. MaxHP + 1% per refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 9 or higher, increases melee physical damage by 5%. If refine rate is 11 or higher, increases melee physical damage by additional 7%. _ When equipped with Anti Conjurer Suit, Atk + 50. If refine rate of Anti Conjurer Suit is 11 or higher, increases melee physical damage by 5%, increases attack speed (reduces delay after attack by 10%). _ When equipped with Magic Protector Robe, Atk + 50. If refine rate of Magic Protector Robe is 11 or higher, increases melee physical damage by 5%, reduces variable casting time by 10%. Class: Garment Defense: 75 Weight: 70 Armor Level : 2 Required Level: 230 Usable Jobs: All Magic Barrier Muffler [1] MaxHP + 1500. MaxHP + 1% per refine rate. Reduces variable casting time by 2% per 3 refine rate. If refine rate is 9 or higher, Matk + 7%, increases heal effectiveness by 5%. If refine rate is 11 or higher, increases all property magical damage by 7%. _ When equipped with Magic Protector Robe, Matk + 50. If refine rate of Magic Protector Robe is 11 or higher, increases all property magical damage by 5%, reduces variable casting time by 10%. _ When equipped with Anti Conjurer Suit, Matk + 50. If refine rate of Anti Conjurer Suit is 11 or higher, increases all property magical damage by 5%, increases attack speed (reduces delay after attack by 10%). Class: Garment Defense: 70 Weight: 65 Armor Level : 2 Required Level: 230 Usable Jobs: All Ravage Magic Manteau [1] MaxHP + 1200. MaxHP + 1% per refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 9 or higher, increases long ranged physical damage by 5%. If refine rate is 11 or higher, increases long ranged physical damage by additional 7%. _ When equipped with Anti Conjurer Suit, Atk + 50. If refine rate of Anti Conjurer Suit is 11 or higher, increases long ranged physical damage by 5%, increases attack speed (reduces delay after attack by 10%). _ When equipped with Magic Protector Robe, Atk + 50. If refine rate of Magic Protector Robe is 11 or higher, increases long ranged physical damage by 5%, reduces variable casting time by 10%. Class: Garment Defense: 70 Weight: 65 Armor Level : 2 Required Level: 230 Usable Jobs: All Ravage Magic Muffler [1] MaxHP + 2000. MaxHP + 1% per refine rate. Increases attack speed (reduces delay after attack by 1%) and reduces variable casting time by 1% per 3 refine rate. If refine rate is 9 or higher, increases damage against all size monsters by 3%. If refine rate is 11 or higher, when dealing physical or magical damage, has a low chance to recover 350 HP and 20 SP per second for 10 seconds. _ When equipped with Anti Conjurer Suit, Atk + 50. If refine rate of Anti Conjurer Suit is 11 or higher, Atk + 5%, increases attack speed (reduces delay after attack by 10%). _ When equipped with Magic Protector Robe, Matk + 50. If refine rate of Magic Protector Robe is 11 or higher, Matk + 5%, reduces variable casting time by 10%. Class: Garment Defense: 90 Weight: 80 Armor Level : 2 Required Level: 230 Usable Jobs: All Force Condenser [1] MaxHP + 5%. Atk + 8%. _ When equipped with Anti Conjurer Suit or Magic Protector Robe, when dealing physical damage, has a low chance to recover 400 HP per 0.5 seconds for 19 times. Class: Accessory Defense: 15 Weight: 10 Required Level: 230 Usable Jobs: All Mental Condenser [1] MaxHP + 5%. Matk + 8%. _ When equipped with Anti Conjurer Suit or Magic Protector Robe, when dealing magical damage, has a low chance to recover 80 SP per 0.5 seconds for 19 times. Class: Accessory Defense: 15 Weight: 10 Required Level: 230 Usable Jobs: All Unknown Boots series Spoiler Unknown Strength Boots [1] Atk + 15 per 2 refine rate. MaxHP + 120 and MaxSP + 8 per 3 refine rate. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 7%). If refine rate is 11 or higher, when dealing physical damage, has a low chance to gain Str + 175 for 10 seconds. If refine rate is 13 or higher, increases melee physical damage by 7%. [Bonus by grade] [Grade D] Increases Str gained from buff by additional 25. [Grade C] Increases Str gained from buff by additional 25. Class: Shoes Defense: 60 Weight: 70 Armor Level : 2 Required Level: 230 Usable Jobs: All Unknown Dexterity Boots [1] Atk + 15 per 2 refine rate. MaxHP + 110 and MaxSP + 3 per 3 refine rate. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 7%). If refine rate is 11 or higher, when dealing physical or magical damage, has a low chance to gain Dex + 175 for 10 seconds. If refine rate is 13 or higher, reduces fixed casting time by 0.5 seconds. [Bonus by grade] [Grade D] Increases Dex gained from buff by additional 25. [Grade C] Increases Dex gained from buff by additional 25. Class: Shoes Defense: 60 Weight: 70 Armor Level : 2 Required Level: 230 Usable Jobs: All Unknown Vitality Boots [1] Atk + 10 and Matk + 10 per 2 refine rate. MaxHP + 150 and MaxSP + 15 per 3 refine rate. If refine rate is 9 or higher, reduces variable casting time by 5%, increases attack speed (reduces delay after attack by 5%). If refine rate is 11 or higher, when dealing physical or magical damage, has a low chance to gain Vit + 175 for 10 seconds. If refine rate is 13 or higher, reduces delay after skill by 5%. [Bonus by grade] [Grade D] Increases Vit gained from buff by additional 25. [Grade C] Increases Vit gained from buff by additional 25. Class: Shoes Defense: 65 Weight: 77 Armor Level : 2 Required Level: 230 Usable Jobs: All Unknown Intelligence Boots [1] Matk + 15 and increases heal effectiveness by 2% per 2 refine rate. MaxHP + 80 and MaxSP + 20 per 3 refine rate. If refine rate is 9 or higher, reduces variable casting time by 7%. If refine rate is 11 or higher, when dealing magical damage, has a low chance to gain Int + 175 for 10 seconds. If refine rate is 13 or higher, increases all property magical damage by 7%. [Bonus by grade] [Grade D] Increases Int gained from buff by additional 25. [Grade C] Increases Int gained from buff by additional 25. Class: Shoes Defense: 50 Weight: 65 Armor Level : 2 Required Level: 230 Usable Jobs: All Unknown Agility Boots [1] Atk + 15 per 2 refine rate. MaxHP + 120 and MaxSP + 8 per 3 refine rate. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 7%). If refine rate is 11 or higher, when dealing physical damage, has a low chance to gain Agi + 175 for 10 seconds. If refine rate is 13 or higher, increases melee physical damage by 4%, increases long ranged physical damage by 4%. [Bonus by grade] [Grade D] Increases Agi gained from buff by additional 25. [Grade C] Increases Agi gained from buff by additional 25. Class: Shoes Defense: 60 Weight: 70 Armor Level : 2 Required Level: 230 Usable Jobs: All Unknown Luck Boots [1] Atk + 15 per 2 refine rate. MaxHP + 100 and MaxSP + 8 per 3 refine rate. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 7%). If refine rate is 11 or higher, when dealing physical damage, has a low chance to gain Luk + 175 for 10 seconds. If refine rate is 13 or higher, Cri + 7, increases critical damage by 7%, Atk + 7%. [Bonus by grade] [Grade D] Increases Luk gained from buff by additional 25. [Grade C] Increases Luk gained from buff by additional 25. Class: Shoes Defense: 65 Weight: 72 Armor Level : 2 Required Level: 230 Usable Jobs: All Poenitentia series Spoiler Poenitentia Aegis [1] MaxHP + 5%, MaxSP + 5%. Def + 50 and Mdef + 10 per 3 refine rate. [Bonus by grade] [Grade D] Increases Shield Shooting damage by 5%. [Grade C] Increases Shield Shooting damage by additional 8%. [Grade B] Increases Shield Shooting damage by additional 15%, POW + 1, SPL + 1. When equipped with Poenitentia Gladius or Poenitentia Hasta, increases attack speed (reduces delay after attack by 10%), reduces damage taken from all property enemies by 10%. Class: Shield Defense: 120 Weight: 150 Armor Level : 2 Required Level: 230 Usable Jobs: Imperial Guard Poenitentia Gladius [2] Matk + 250. Matk + 10%. Increases Cross Rain damage by 10%. Increases Genesis Ray damage by 4% per 2 refine rate. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Genesis Ray damage by additional 25%. If refine rate is 11 or higher, increases holy property magical damage by 10%. [Bonus by grade] [Grade D] Increases Cross Rain damage by additional 5%. [Grade C] Increases Cross Rain damage by additional 8%, S.Matk + 1. [Grade B] Increases Cross Rain damage by additional 12%, SPL + 1. Class: Sword Attack: 195 Weight: 180 Weapon Level : 5 Required Level: 230 Usable Jobs: Imperial Guard Poenitentia Ligula [2] Atk + 10%. Increases Acidified Zone (Fire/Water/Wind/Earth) damage by 10%. Increases Cart Cannon damage by 3% per 2 refine rate. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Cart Cannon damage by additional 25%. If refine rate is 11 or higher, increases long ranged physical damage by 10%. [Bonus by grade] [Grade D] Increases Acidified Zone (Fire/Wind) damage by 5%. [Grade C] Increases Acidified Zone (Water/Earth) damage by 8%, P.Atk + 1. [Grade B] Increases Acidified Zone (Fire/Water/Wind/Earth) damage by 10%, POW + 2. Class: Sword Attack: 185 Weight: 180 Weapon Level : 5 Required Level: 230 Usable Jobs: Biolo Poenitentia Mucro [2] Atk + 10%. Increases Shadow Stab damage by 10%. Increases Cross Impact damage by 3% per 2 refine rate. If refine rate is 7 or higher, increases critical damage by 15%. If refine rate is 9 or higher, increases Cross Impact damage by additional 30%. If refine rate is 11 or higher, increases physical damage against all size enemies by 15%. [Bonus by grade] [Grade D] Increases Shadow Stab damage by additional 5%. [Grade C] Increases Shadow Stab damage by additional 8%, P.Atk + 1. [Grade B] Increases Shadow Stab damage by additional 12%, POW + 1. Class: Dagger Attack: 190 Weight: 90 Weapon Level : 5 Required Level: 230 Usable Jobs: Shadow Cross Poenitentia Dilacero [2] Atk + 10%. Increases Deft Stab damage by 10%. Increases Fatal Menace damage by 3% per 2 refine rate. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 9 or higher, increases Fatal Menace damage by additional 30%. If refine rate is 11 or higher, reduces delay after skill by 12%. [Bonus by grade] [Grade D] Increases Deft Stab damage by additional 5%. [Grade C] Increases Deft Stab damage by additional 8%, P.Atk + 1. [Grade B] Increases Deft Stab damage by additional 12%, POW + 1. Class: Dagger Attack: 190 Weight: 90 Weapon Level : 5 Required Level: 230 Usable Jobs: Abyss Chaser Poenitentia Hasta [2] Atk + 10%. Increases Overslash damage by 10%. Increases Overbrand damage by 3% per 2 refine rate. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Overbrand damage by additional 25%. If refine rate is 11 or higher, increases melee physical damage by 10%. [Bonus by grade] [Grade D] Increases Overslash damage by additional 5%. [Grade C] Increases Overslash damage by additional 8%, P.Atk + 1. [Grade B] Increases Overslash damage by additional 12%, POW + 1. Class: Spear Attack: 205 Weight: 190 Weapon Level : 5 Required Level: 230 Usable Jobs: Imperial Guard Poenitentia Codex [2] Can't be destroyed. Matk + 215. Matk + 10%. Increases Diamond Storm and Terra Drive damage by 10%. Increases Diamond Dust and Earth Grave damage by 3% per 2 refine rate. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Diamond Dust and Earth Grave damage by additional 25%. If refine rate is 11 or higher, reduces cooldown of Diamond Dust and Earth Grave by 2 seconds. [Bonus by grade] [Grade D] Increases Diamond Storm and Terra Drive damage by additional 5%. [Grade C] Increases Diamond Storm and Terra Drive damage by additional 8%, S.Matk + 1. [Grade B] Increases Diamond Storm and Terra Drive damage by additional 12%, SPL + 1. Class: Book Attack: 150 Weight: 160 Weapon Level : 5 Required Level: 230 Usable Jobs: Elemental Master Poenitentia Liber [2] Can't be destroyed. Atk + 5%, Matk + 5%, Matk + 215. Increases Petitio damage by 10%. Increases Duple Light damage by 3% per 2 refine rate. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 9 or higher, increases Duple Light damage by additional 30%. If refine rate is 11 or higher, increases holy property magical damage by 15%. [Bonus by grade] [Grade D] Increases Petitio damage by additional 5%. [Grade C] Increases Petitio damage by additional 8%, S.Matk + 1. [Grade B] Increases Petitio damage by additional 12%, SPL + 1. Class: Book Attack: 230 Weight: 100 Weapon Level : 5 Required Level: 230 Usable Jobs: Cardinal Poenitentia Scipio [2] Can't be destroyed. Matk + 215. Matk + 10%. Increases Conflagration and Lightning Land damage by 10%. Increases Psychic Wave and Varetyr Spear damage by 3% per 2 refine rate. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Psychic Wave and Varetyr Spear damage by additional 25%. If refine rate is 11 or higher, reduces cooldown of Psychic Wave by 1.5 seconds, reduces cooldown of Varetyr Spear by 2 seconds. [Bonus by grade] [Grade D] Increases Conflagration and Lightning Land damage by additional 5%. [Grade C] Increases Conflagration and Lightning Land damage by additional 8%, S.Matk + 1. [Grade B] Increases Conflagration and Lightning Land damage by additional 12%, SPL + 1. Class: Staff Attack: 150 Weight: 160 Weapon Level : 5 Required Level: 230 Usable Jobs: Elemental Master Poenitentia Crystallum [2] Can't be destroyed. Matk + 250, Matk + 10%. Increases Framen damage by 10%. Increases Adoramus damage by 3% per 2 refine rate. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Adoramus damage by additional 30%. If refine rate is 11 or higher, increases magical damage against all race monsters (except players) by 15%. [Bonus by grade] [Grade D] Increases Framen damage by additional 5%. [Grade C] Increases Framen damage by additional 8%, S.Matk + 1. [Grade B] Increases Framen damage by additional 12%, SPL + 1. Class: Staff Attack: 170 Weight: 200 Weapon Level : 5 Required Level: 230 Usable Jobs: Cardinal Poenitentia Caestus [2] Atk + 10%. Increases Second Faith damage by 10%. Increases Tiger Cannon damage by 3% per 2 refine rate. If refine rate is 7 or higher, MaxHP + 10%. If refine rate is 9 or higher, increases Tiger Cannon damage by additional 30%. If refine rate is 11 or higher, reduces cooldown of Tiger Cannon by 1 second. [Bonus by grade] [Grade D] Increases Second Faith damage by additional 5%. [Grade C] Increases Second Faith damage by additional 8%, P.Atk + 1. [Grade B] Increases Second Faith damage by additional 12%, POW + 1. Class: Knuckle Attack: 230 Weight: 150 Weapon Level : 5 Required Level: 230 Usable Jobs: Inquisitor Poenitentia Ungula [2] Atk + 10%. Increases Explosion Blaster damage by 10%. Increases Rampage Blast damage by 3% per 2 refine rate. If refine rate is 7 or higher, reduces SP consumption of Rampage Blast by 12%. If refine rate is 9 or higher, increases Rampage Blast damage by additional 30%. If refine rate is 11 or higher, reduces cooldown of Rampage Blast by 1 second. [Bonus by grade] [Grade D] Increases Explosion Blaster damage by additional 5%. [Grade C] Increases Explosion Blaster damage by additional 8%, P.Atk + 1. [Grade B] Increases Explosion Blaster damage by additional 12%, POW + 1. Class: Knuckle Attack: 230 Weight: 150 Weapon Level : 5 Required Level: 230 Usable Jobs: Inquisitor Poenitentia Chorda [2] Matk + 250. Matk + 10%. Increases Metallic Fury damage by 10%. Increases Reverberation damage by 3% per 2 refine rate. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Reverberation damage by additional 30%. If refine rate is 11 or higher, reduces fixed casting time of Reverberation by 0.5 seconds. [Bonus by grade] [Grade D] Increases Metallic Fury damage by additional 5%. [Grade C] Increases Metallic Fury damage by additional 8%, S.Matk + 1. [Grade B] Increases Metallic Fury damage by additional 12%, SPL + 1. Class: Musical Instrument Attack: 220 Weight: 110 Weapon Level : 5 Required Level: 230 Usable Jobs: Troubadour Poenitentia Flagellum [2] Matk + 250. Matk + 10%. Increases Metallic Fury damage by 10%. Increases Reverberation damage by 3% per 2 refine rate. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Reverberation damage by additional 30%. If refine rate is 11 or higher, reduces fixed casting time of Reverberation by 0.5 seconds. [Bonus by grade] [Grade D] Increases Metallic Fury damage by additional 5%. [Grade C] Increases Metallic Fury damage by additional 8%, S.Matk + 1. [Grade B] Increases Metallic Fury damage by additional 12%, SPL + 1. Class: Whip Attack: 220 Weight: 110 Weapon Level : 5 Required Level: 230 Usable Jobs: Trouvere Poenitentia Clava [2] Can't be destroyed. Atk + 10%. Increases Axe Stomp damage by 10%. Increases Knuckle Boost damage by 5% per 2 refine rate. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Vulcan Arm damage by 25%. If refine rate is 11 or higher, increases Arm Cannon damage by 25%. [Bonus by grade] [Grade D] Increases long ranged physical damage by 2%. [Grade C] Increases long ranged physical damage by additional 3%, [Grade B] Increases Arm Cannon damage by 10%, P.Atk + 1. Class: Axe Attack: 205 Weight: 180 Weapon Level : 5 Required Level: 230 Usable Jobs: Meister Poenitentia Pendulus [2] Atk + 10%. Increases Acidified Zone (Fire/Water/Wind/Earth) damage by 10%. Increases Cart Tornado damage by 3% per 2 refine rate. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Cart Tornado damage by additional 25%. If refine rate is 11 or higher, increases melee physical damage by 10%. [Bonus by grade] [Grade D] Increases Acidified Zone (Fire/Wind) damage by 5%. [Grade C] Increases Acidified Zone (Water/Earth) damage by 8%, P.Atk + 1. [Grade B] Increases Acidified Zone (Fire/Water/Wind/Earth) damage by 10%, POW + 2. Class: Mace Attack: 185 Weight: 180 Weapon Level : 5 Required Level: 230 Usable Jobs: Biolo Poenitentia Ensis [2] Atk + 10%. Increases Storm Slash damage by 10%. Increases Ignition Break damage by 3% per 2 refine rate. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Ignition Break damage by additional 25%. If refine rate is 11 or higher, reduces cooldown of Ignition Break by 0.7 seconds. [Bonus by grade] [Grade D] Increases Storm Slash damage by additional 5%. [Grade C] Increases Storm Slash damage by additional 8%, P.Atk + 1. [Grade B] Increases Storm Slash damage by additional 12%, POW + 2. Class: Two-handed Sword Attack: 315 Weight: 220 Weapon Level : 5 Required Level: 230 Usable Jobs: Dragon Knight Poenitentia Manus [2] Atk + 10%. Increases Impact Crater damage by 10%. Increases Rolling Cutter damage by 3% per 2 refine rate. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 9 or higher, increases Rolling Cutter damage by additional 30%. If refine rate is 11 or higher, reduces delay after skill by 12%. [Bonus by grade] [Grade D] Increases Impact Crater damage by additional 5%. [Grade C] Increases Impact Crater damage by additional 8%, P.Atk + 1. [Grade B] Increases Impact Crater damage by additional 12%, POW + 1. Class: Katar Attack: 280 Weight: 190 Weapon Level : 5 Required Level: 230 Usable Jobs: Shadow Cross Poenitentia Ascia [2] Can't be destroyed. Atk + 10%. Increases Axe Stomp damage by 10%. Increases Axe Tornado damage by 3% per 2 refine rate. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 9 or higher, increases Axe Tornado damage by additional 25%. If refine rate is 11 or higher, increases physical damage against all size enemies by 15%. [Bonus by grade] [Grade D] Increases Axe Stomp damage by additional 5%. [Grade C] Increases Axe Stomp damage by additional 8%, P.Atk + 1. [Grade B] Increases Axe Stomp damage by additional 12%, POW + 2. Class: Two-handed Axe Attack: 325 Weight: 320 Weapon Level : 5 Required Level: 230 Usable Jobs: Meister Poenitentia Catapulta [2] Atk + 10%. Increases Madness Crusher damage by 10%. Increases Hundred Spears damage by 3% per 2 refine rate. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Hundred Spears damage by additional 25%. If refine rate is 11 or higher, reduces cooldown of Hundred Spears by 2 seconds. [Bonus by grade] [Grade D] Increases Madness Crusher damage by additional 5%. [Grade C] Increases Madness Crusher damage by additional 8%, P.Atk + 1. [Grade B] Increases Madness Crusher damage by additional 12%, POW + 2. Class: Two-handed Spear Attack: 320 Weight: 230 Weapon Level : 5 Required Level: 230 Usable Jobs: Dragon Knight Poenitentia Termes [2] Can't be destroyed. Matk + 300. Matk + 10%. Increases Crimson Arrow and Frozen Slash damage by 10%. Increases Crimson Rock and Frost Misty damage by 3% per 2 refine rate. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Crimson Rock and Frost Misty damage by additional 25%. If refine rate is 11 or higher, increases fire and water property magical damage by 10%. [Bonus by grade] [Grade D] Increases Crimson Arrow and Frozen Slash damage by additional 5%. [Grade C] Increases Crimson Arrow and Frozen Slash damage by additional 8%, S.Matk + 1. [Grade B] Increases Crimson Arrow and Frozen Slash damage by additional 12%, SPL + 2. Class: Two-handed Staff Attack: 150 Weight: 160 Weapon Level : 5 Required Level: 230 Usable Jobs: Arch Mage Poenitentia Virga [2] Can't be destroyed. Matk + 300. Matk + 10%. Increases Storm Cannon and Rock Down damage by 10%. Increases Chain Lightning and Earth Strain damage by 3% per 2 refine rate. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Chain Lightning and Earth Strain damage by additional 25%. If refine rate is 11 or higher, increases wind and earth property magical damage by 10%. [Bonus by grade] [Grade D] Increases Storm Cannon and Rock Down damage by additional 5%. [Grade C] Increases Storm Cannon and Rock Down damage by additional 8%, S.Matk + 1. [Grade B] Increases Storm Cannon and Rock Down damage by additional 12%, SPL + 2. Class: Two-handed Staff Attack: 150 Weight: 160 Weapon Level : 5 Required Level: 230 Usable Jobs: Arch Mage Poenitentia Tenon [2] Atk + 10%. Increases Frenzy Shot damage by 10%. Increases Triangle Shot damage by 3% per 2 refine rate. If refine rate is 7 or higher, increases critical damage by 15%. If refine rate is 9 or higher, increases Triangle Shot damage by additional 30%. If refine rate is 11 or higher, increases long ranged physical damage by 15%. [Bonus by grade] [Grade D] Increases Frenzy Shot damage by additional 5%. [Grade C] Increases Frenzy Shot damage by additional 8%, P.Atk + 1. [Grade B] Increases Frenzy Shot damage by additional 12%, CON + 1. Class: Bow Attack: 250 Weight: 140 Weapon Level : 5 Required Level: 230 Usable Jobs: Abyss Chaser Poenitentia Nervus [2] Atk + 10%. Increases Crescive Bolt damage by 10%. Increases Aimed Bolt damage by 3% per 2 refine rate. If refine rate is 7 or higher, increases long ranged physical damage by 10%. If refine rate is 9 or higher, increases Aimed Bolt damage by additional 30%. If refine rate is 11 or higher, reduces cooldown of Aimed Bolt by 1 second. [Bonus by grade] [Grade D] Increases Crescive Bolt damage by additional 5%. [Grade C] Increases Crescive Bolt damage by additional 8%, P.Atk + 1. [Grade B] Increases Crescive Bolt damage by additional 12%, CON + 1. Class: Bow Attack: 250 Weight: 140 Weapon Level : 5 Required Level: 230 Usable Jobs: Wind Hawk Poenitentia Attendo [2] Atk + 10%. Increases Gale Storm damage by 10%. Increases Arrow Storm damage by 3% per 2 refine rate. If refine rate is 7 or higher, increases long ranged physical damage by 10%. If refine rate is 9 or higher, increases Arrow Storm damage by additional 30%. If refine rate is 11 or higher, reduces cooldown of Arrow Storm by 0.7 seconds. [Bonus by grade] [Grade D] Increases Gale Storm damage by additional 5%. [Grade C] Increases Gale Storm damage by additional 8%, P.Atk + 1. [Grade B] Increases Gale Storm damage by additional 12%, CON + 1. Class: Bow Attack: 250 Weight: 140 Weapon Level : 5 Required Level: 230 Usable Jobs: Wind Hawk Poenitentia Vatia [2] Atk + 10%. Increases Rhythm Shooting damage by 10%. Increases Severe Rainstorm damage by 3% per 2 refine rate. If refine rate is 7 or higher, increases long ranged physical damage by 10%. If refine rate is 9 or higher, increases Severe Rainstorm damage by additional 30%. If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by 2 seconds. [Bonus by grade] [Grade D] Increases Rhythm Shooting damage by additional 5%. [Grade C] Increases Rhythm Shooting damage by additional 8%, P.Atk + 1. [Grade B] Increases Rhythm Shooting damage by additional 12%, CON + 1. Class: Bow Attack: 250 Weight: 100 Weapon Level : 5 Required Level: 230 Usable Jobs: Troubadour, Trouvere Poenitentia Orbis [2] Atk + 5%. Increases Shield Chain Rush and Double Bowling Bash damage by 10%. Increases Shield Boomerang and Back Stab damage by 3% per 2 refine rate. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 20%). If refine rate is 9 or higher, increases Shield Boomerang and Back Stab damage by additional 25%. If refine rate is 11 or higher, increases physical damage against all size enemies by 15%. [Bonus by grade] [Grade D] Increases Shield Chain Rush and Double Bowling Bash damage by additional 5%. [Grade C] Increases Shield Chain Rush and Double Bowling Bash damage by additional 3%, P.Atk + 1. [Grade B] Increases Shield Chain Rush and Double Bowling Bash damage by additional 5%, POW + 1. Class: Sword Attack: 260 Weight: 160 Weapon Level : 5 Required Level: 230 Usable Jobs: Hyper Novice Poenitentia Sol [2] Atk + 7%. Increases Kunai - Rotation and Kunai - Refraction damage by 7%. Increases Cross Slash damage by 2% per 2 refine rate. If refine rate is 7 or higher, increases long ranged physical damage by 10%. If refine rate is 9 or higher, increases Cross Slash damage by additional 20%. If refine rate is 11 or higher, increases physical damage against all size enemies by 10%, reduces cooldown of Cross Slash by 1 second. [Bonus by grade] [Grade D] Increases Kunai - Rotation and Kunai - Refraction damage by additional 5%. [Grade C] Increases Kunai - Rotation and Kunai - Refraction damage by additional 3%, P.Atk + 1. [Grade B] Increases Kunai - Rotation and Kunai - Refraction damage by additional 5%, POW + 1. Class: Dagger Attack: 210 Weight: 120 Weapon Level : 5 Required Level: 230 Usable Jobs: Shinkiro, Shiranui Poenitentia Jana [2] Matk + 200, Matk + 7%. Increases Thundering Cannon and Golden Dragon Cannon damage by 7%. Increases Flaming Petals, Freezing Spear and Wind Blade damage by 2% per 2 refine rate. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 20%. If refine rate is 11 or higher, increases magical damage against all race monsters (except players) by 10%. [Bonus by grade] [Grade D] Increases Thundering Cannon and Golden Dragon Cannon damage by additional 5%. [Grade C] Increases Thundering Cannon and Golden Dragon Cannon damage by additional 3%, S.Matk + 1. [Grade B] Increases Thundering Cannon and Golden Dragon Cannon damage by additional 5%, SPL + 1. Class: Dagger Attack: 180 Weight: 110 Weapon Level : 5 Required Level: 230 Usable Jobs: Shinkiro, Shiranui Poenitentia Radius [2] Atk + 10%. Increases Sunset Blast and Dawn Break damage by 10%. Increases Solar Burst and Full Moon Kick damage by 3% per 2 refine rate. If refine rate is 7 or higher, increases melee physical damage by 10%. If refine rate is 9 or higher, increases Solar Burst and Full Moon Kick damage by additional 25%. If refine rate is 11 or higher, increases physical damage against all size enemies by 15%. [Bonus by grade] [Grade D] Increases Sunset Blast and Dawn Break damage by additional 5%. [Grade C] Increases Sunset Blast and Dawn Break damage by additional 3%, P.Atk + 1. [Grade B] Increases Sunset Blast and Dawn Break damage by additional 5%, POW + 1. Class: Book Attack: 260 Weight: 90 Weapon Level : 5 Required Level: 230 Usable Jobs: Sky Emperor Poenitentia Planta [2] Can't be destroyed. Matk + 250, Matk + 10%. Increases Hyunrok Cannon and Hyunrok Breeze damage by 10%. Increases Catnip Meteor damage by 3% per 2 refine rate. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Catnip Meteor damage by additional 30%. If refine rate is 11 or higher, increases magical damage against all race monsters (except players) by 15 %, reduces cooldown of Catnip Meteor by 2 seconds. [Bonus by grade] [Grade D] Increases Hyunrok Cannon and Hyunrok Breeze damage by additional 5%. [Grade C] Increases Hyunrok Cannon and Hyunrok Breeze damage by additional 8%, S.Matk + 1. [Grade B] Increases Hyunrok Cannon and Hyunrok Breeze damage by additional 12%, SPL + 1. Class: Staff Attack: 170 Weight: 130 Weapon Level : 5 Required Level: 230 Usable Jobs: Spirit Handler Poenitentia Ramus [2] Can't be destroyed. Matk + 250, Matk + 10%. Increases Talisman of Soul Stealing and Exorcism of Malicious Soul damage by 10%. Increases Eswhoo and Espa damage by 3% per 2 refine rate. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Eswhoo and Espa damage by additional 30%. If refine rate is 11 or higher, increases magical damage against all race monsters (except players) by 15 %. [Bonus by grade] [Grade D] Increases Talisman of Soul Stealing and Exorcism of Malicious Soul damage by additional 5%. [Grade C] Increases Talisman of Soul Stealing and Exorcism of Malicious Soul damage by additional 8%, S.Matk + 1. [Grade B] Increases Talisman of Soul Stealing and Exorcism of Malicious Soul damage by additional 12%, SPL + 1. Class: Staff Attack: 220 Weight: 140 Weapon Level : 5 Required Level: 230 Usable Jobs: Soul Ascetic Poenitentia Ferrum [2] Can't be destroyed. Matk + 250, Matk + 10%. Increases Meteor Storm Buster and Jack Frost Nova damage by 10%. Increases Meteor Storm and Frost Nova damage by 3% per 2 refine rate. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Meteor Storm and Frost Nova damage by additional 30%. If refine rate is 11 or higher, increases magical damage against all race monsters (except players) by 15 %. [Bonus by grade] [Grade D] Increases Meteor Storm Buster and Jack Frost Nova damage by additional 5%. [Grade C] Increases Meteor Storm Buster and Jack Frost Nova damage by additional 8%, S.Matk + 1. [Grade B] Increases Meteor Storm Buster and Jack Frost Nova damage by additional 12%, SPL + 1. Class: Staff Attack: 160 Weight: 130 Weapon Level : 5 Required Level: 230 Usable Jobs: Hyper Novice Poenitentia Foramen [2] Atk + 10%. Increases Only One Bullet and Magazine for One damage by 10%. Increases Fire Dance damage by 3% per 2 refine rate. If refine rate is 7 or higher, increases long ranged physical damage by 10%. If refine rate is 9 or higher, increases Fire Dance damage by additional 25%. If refine rate is 11 or higher, increases physical damage against all size enemies by 15%. [Bonus by grade] [Grade D] Increases Only One Bullet and Magazine for One damage by additional 5%. [Grade C] Increases Only One Bullet and Magazine for One damage by additional 3%, P.Atk + 1. [Grade B] Increases Only One Bullet and Magazine for One damage by additional 5%, CON + 1. Class: Pistol Attack: 220 Weight: 120 Weapon Level : 5 Required Level: 230 Usable Jobs: Night Watch Poenitentia Penet [2] Atk + 10%. Increases Only One Bullet and Spiral Shooting damage by 10%. Increases Hammer of God damage by 3% per 2 refine rate. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 9 or higher, increases Hammer of God damage by additional 25%. If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, reduces cooldown of Hammer of God by 8 seconds. [Bonus by grade] [Grade D] Increases Only One Bullet and Spiral Shooting damage by additional 5%. [Grade C] Increases Only One Bullet and Spiral Shooting damage by additional 3%, P.Atk + 1. [Grade B] Increases Only One Bullet and Spiral Shooting damage by additional 5%, CON + 1. Class: Rifle Attack: 270 Weight: 180 Weapon Level : 5 Required Level: 230 Usable Jobs: Night Watch Poenitentia Veloci [2] Atk + 10%. Increases The Vigilante at Night and Magazine for One damage by 10%. Increases Round Trip damage by 3% per 2 refine rate. If refine rate is 7 or higher, increases long ranged physical damage by 10%. If refine rate is 9 or higher, increases Round Trip damage by additional 25%. If refine rate is 11 or higher, increases physical damage against all size enemies by 15%. [Bonus by grade] [Grade D] Increases The Vigilante at Night and Magazine for One damage by additional 5%. [Grade C] Increases The Vigilante at Night and Magazine for One damage by additional 3%, P.Atk + 1. [Grade B] Increases The Vigilante at Night and Magazine for One damage by additional 5%, CON + 1. Class: Gatling Gun Attack: 260 Weight: 190 Weapon Level : 5 Required Level: 230 Usable Jobs: Night Watch Poenitentia Ruina [2] Atk + 10%. Increases Spiral Shooting and Wild Fire damage by 10%. Increases Dragon Tail damage by 3% per 2 refine rate. If refine rate is 7 or higher, increases long ranged physical damage by 10%. If refine rate is 9 or higher, increases Dragon Tail damage by additional 25%. If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, reduces cooldown of Dragon Tail by 1 second. [Bonus by grade] [Grade D] Increases Spiral Shooting and Wild Fire damage by additional 5%. [Grade C] Increases Spiral Shooting and Wild Fire damage by additional 3%, P.Atk + 1. [Grade B] Increases Spiral Shooting and Wild Fire damage by additional 5%, CON + 1. Class: Grenade Launcher Attack: 370 Weight: 270 Weapon Level : 5 Required Level: 230 Usable Jobs: Night Watch New Thanos weapons Spoiler Thanos Sword-AD [2] When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times. Atk + 10 per 2 refine rate. Increases long ranged physical damage by 4% per 3 refine rate. If refine rate is 7 or higher, Atk + 5%, reduces variable casting time by 15%. If refine rate is 9 or higher, increases Cart Cannon damage by 15%, increases attack speed (reduces delay after attack by 10%). If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases Cart Cannon damage by additional 15%. [Bonus by grade] [Grade D] Atk + 2%, increases Acidified Zone (Fire/Water/Wind/Earth) damage by 10%. [Grade C] Additional Atk + 3%, P.Atk + 1. [Grade B] Increases Acidified Zone (Fire/Water/Wind/Earth) damage by additional 10%. Class: Sword Attack: 190 Weight: 100 Weapon Level : 5 Required Level: 190 Usable Jobs: Genetic classes Thanos Dagger-AD [2] Matk + 160. When dealing magical damage, has a chance to recovers 1000 HP and 100 SP every 1 second for 4 times. Matk + 10 per 2 refine rate. Increases fire and neutral property magical damage by 4% per 3 refine rate. If refine rate is 7 or higher, Matk + 5%, increases fire and neutral property magical damage by additional 10%. If refine rate is 9 or higher, when dealing normal melee physical damage, has a chance to auto-cast Meteor Storm level 7 and Psychic Wave level 4. If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases fire and neutral property magical damage by additional 15%. [Bonus by grade] [Grade D] Matk + 2%, increases From the Abyss damage by 10%. [Grade C] Additional Matk + 3%, S.Matk + 1. [Grade B] Increases From the Abyss damage by additional 10%. Class: Dagger Attack: 150 Weight: 140 Weapon Level : 5 Required Level: 190 Usable Jobs: Shadow Chaser classes Thanos Spear-AD [2] When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times. Atk + 10 per 2 refine rate. Increases Hesperus Lit damage by 10% per 3 refine rate. If refine rate is 7 or higher, reduces delay after skill by 10%, increases Hesperus Lit damage by additional 15%. If refine rate is 9 or higher, reduces variable casting time by 10%, increases Overbrand damage by 25%. If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases melee physical damage by 15%. [Bonus by grade] [Grade D] Atk + 2%, increases Overslash damage by 10%. [Grade C] Additional Atk + 3%, P.Atk + 1. [Grade B] Increases Overslash damage by additional 10%. Class: Spear Attack: 190 Weight: 180 Weapon Level : 5 Required Level: 190 Usable Jobs: Royal Guard classes Thanos Staff-AD [2] Can't be destroyed. Matk + 180. When dealing magical damage, has a chance to recovers 1000 HP and 10 SP every 1 second for 4 times. Matk + 10 per 2 refine rate. Increases Varetyr Spear damage by 10% per 3 refine rate. If refine rate is 7 or higher, increases wind property magical damage by 15%, increases Varetyr Spear damage by additional 15%. If refine rate is 9 or higher, reduces variable casting time by 10%, reduces cooldown of Varetyr Spear by 2.5 seconds. If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, reduces cooldown of Psychic Wave by 1 second. [Bonus by grade] [Grade D] Matk + 2%, increases Lighntning Land damage by 10%. [Grade C] Additional Matk + 3%, S.Matk + 1. [Grade B] Increases Lighntning Land damage by additional 10%. Class: Staff Attack: 100 Weight: 140 Weapon Level : 5 Required Level: 190 Usable Jobs: Sorcerer classes Thanos Knuckle-AD [2] When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times. Atk + 10 per 2 refine rate. Increases Tiger Cannon damage by 5% per 3 refine rate. If refine rate is 7 or higher, MaxHP + 5%, reduces cooldown of Tiger Cannon by 1 second. If refine rate is 9 or higher, increases Fallen Empire damage by 25%, increases Tiger Cannon damage by additional 15%. If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases melee physical damage by 15%. [Bonus by grade] [Grade D] Atk + 2%, increases Third Flame Bomb damage by 10%. [Grade C] Additional Atk + 3%, P.Atk + 1. [Grade B] Increases Third Flame Bomb damage by additional 10%. Class: Knuckle Attack: 200 Weight: 120 Weapon Level : 5 Required Level: 190 Usable Jobs: Sura classes Thanos Violin-AD [2] When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times. Atk + 10 per 2 refine rate. Increases Severe Rainstorm damage by 10% per 3 refine rate. If refine rate is 7 or higher, reduces variable casting time by 10%, increases Severe Rainstorm damage by additional 15%. If refine rate is 9 or higher, reduces delay after skill by 10%, reduces cooldown of Severe Rainstorm by 2 seconds. If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases long ranged physical damage by 15%. [Bonus by grade] [Grade D] Atk + 2%, increases Rhythm Shooting damage by 10%. [Grade C] Additional Atk + 3%, P.Atk + 1. [Grade B] Increases Rhythm Shooting damage by additional 10%. Class: Musical Instrument Attack: 220 Weight: 100 Weapon Level : 5 Required Level: 190 Usable Jobs: Minstrel classes Thanos Whipsword-AD [2] When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times. Atk + 10 per 2 refine rate. Increases Severe Rainstorm damage by 10% per 3 refine rate. If refine rate is 7 or higher, reduces variable casting time by 10%, increases Severe Rainstorm damage by additional 15%. If refine rate is 9 or higher, reduces delay after skill by 10%, reduces cooldown of Severe Rainstorm by 2 seconds. If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases long ranged physical damage by 15%. [Bonus by grade] [Grade D] Atk + 2%, increases Rhythm Shooting damage by 10%. [Grade C] Additional Atk + 3%, P.Atk + 1. [Grade B] Increases Rhythm Shooting damage by additional 10%. Class: Whip Attack: 220 Weight: 100 Weapon Level : 5 Required Level: 190 Usable Jobs: Wanderer classes Thanos Hammer-AD [2] Can't be destroyed. Matk + 190. When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times. Atk + 10 and Matk + 10 per 2 refine rate. Increases Duple Light damage by 18% per 3 refine rate. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%), increases holy property magical damage by 15%. If refine rate is 9 or higher, Atk + 5%, Matk + 5%, increases Duple Light damage by additional 30%. If refine rate is 11 or higher, increases physical and magical damage against all size enemies by 15%, increases melee physical damage by 15%. [Bonus by grade] [Grade D] Atk + 2%, increases Petitio damage by 10%. [Grade C] Increases long ranged physical damage by 15%, P.Atk + 1. [Grade B] Increases Petitio damage by additional 10%. Class: Mace Attack: 200 Weight: 100 Weapon Level : 5 Required Level: 190 Usable Jobs: Archbishop classes Thanos Greatsword-AD [2] When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times. Atk + 10 per 2 refine rate. Increases Wind Cutter damage by 10% per 3 refine rate. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%), increases Wind Cutter damage by additional 20%. If refine rate is 9 or higher, Atk + 5%, when dealing normal melee physical damage, has a high chance to auto-cast Wind Cutter level 2 (If user has higher level, that level will be cast instead). If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases melee physical damage by 15%. [Bonus by grade] [Grade D] Atk + 2%, increases Servant Weapon damage by 10%. [Grade C] Additional Atk + 3%, P.Atk + 1. [Grade B] Increases Servant Weapon damage by additional 10%. Class: Two-handed Sword Attack: 240 Weight: 250 Weapon Level : 5 Required Level: 190 Usable Jobs: Rune Knight classes Thanos Katar-AD [2] When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times. Atk + 10 per 2 refine rate. Increases Counter Slash damage by 7% per 3 refine rate. If refine rate is 7 or higher, reduces delay after skill by 10%, increases Counter Slash damage by additional 15%. If refine rate is 9 or higher, Atk + 5%, increases Rolling Cutter damage by 25%. If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases melee physical damage by 15%. [Bonus by grade] [Grade D] Atk + 2%, increases Impact Crater damage by 10%. [Grade C] Reduces delay after skill by 5%, P.Atk + 1. [Grade B] Increases Impact Crater damage by additional 10%. Class: Katar Attack: 250 Weight: 200 Weapon Level : 5 Required Level: 190 Usable Jobs: Guillotine Cross classes Thanos Axe-AD [2] Can't be destroyed When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times. Atk + 10 per 2 refine rate. Increases Axe Tornado damage by 7% per 3 refine rate. If refine rate is 7 or higher, reduces delay after skill by 10%, reduces cooldown of Axe Tornado by 1 second. If refine rate is 9 or higher, increases Axe Boomerang damage by 45%, increases Axe Tornado damage by additional 15%. If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases melee physical damage by 15%. [Bonus by grade] [Grade D] Atk + 2%, increases Axe Stomp damage by 10%. [Grade C] Additional Atk + 3%, P.Atk + 1. [Grade B] Increases Axe Stomp damage by additional 10%. Class: Two-handed Axe Attack: 320 Weight: 600 Weapon Level : 5 Required Level: 190 Usable Jobs: Mechanic classes Thanos Two-handed Staff-AD [2] Can't be destroyed. Matk + 300. When dealing magical damage, has a chance to recovers 1000 HP and 100 SP every 1 second for 4 times. Matk + 10 per 2 refine rate. Increases Crimson Rock damage by 10% per 3 refine rate. If refine rate is 7 or higher, reduces delay after skill by 10%, increases fire and earth property magical damage by 15%. If refine rate is 9 or higher, increases Earth Strain damage by 40%, increases Crimson Rock damage by additional 15%. If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, reduces damage taken from all property enemies by 15%. [Bonus by grade] [Grade D] Matk + 2%, increases Floral Flare Road and Stratum Tremor damage by 10%. [Grade C] Additional Matk + 3%, S.Matk + 1. [Grade B] Increases Floral Flare Road and Stratum Tremor damage by additional 10%. Class: Two-handed Staff Attack: 150 Weight: 140 Weapon Level : 5 Required Level: 190 Usable Jobs: Warlock classes Thanos Bow-AD [2] When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times. Atk + 10 per 2 refine rate. Increases Focused Arrow Strike damage by 5% per 3 refine rate. If refine rate is 7 or higher, increases critical damage by 15%, increases Focused Arrow Strike damage by additional 10%. If refine rate is 9 or higher, Cri + 15, reduces variable casting time by 10%. If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases long ranged physical damage by 15%. [Bonus by grade] [Grade D] Atk + 2%, increases Crescive Bolt damage by 10%. [Grade C] Reduces delay after skill by 5%, P.Atk + 1. [Grade B] Increases Crescive Bolt damage by additional 10%. Class: Bow Attack: 230 Weight: 200 Weapon Level : 5 Required Level: 190 Usable Jobs: Ranger classes Constellation armors Spoiler Faint Star's Robe [1] Matk + 125. Matk + 15 per 2 refine rate. If refine rate is 9 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, increases all property magical damage by 10%. Class: Armor Defense: 105 Weight: 50 Armor Level : 2 Required Level: 240 Usable Jobs: All Faint Star's Suit [1] Atk + 75, Matk + 75. Atk + 10 and Matk + 10 per 2 refine rate. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 11 or higher, increases long ranged physical damage by 10%. Class: Armor Defense: 135 Weight: 150 Armor Level : 2 Required Level: 240 Usable Jobs: All Faint Star's Armor [1] Atk + 125. Atk + 15 per 2 refine rate. If refine rate is 9 or higher, MaxHP + 7%. If refine rate is 11 or higher, increases melee physical damage by 10%. Class: Armor Defense: 175 Weight: 250 Armor Level : 2 Required Level: 240 Usable Jobs: All Nebula Armor of Power [1] POW + 1. Atk + 125. Atk + 15 per 2 refine rate. If refine rate is 9 or higher, Atk + 5%. If refine rate is 11 or higher, increases melee physical damage by 20%. [Bonus by grade] [Grade D] Atk + 2 and Atk + 1% per 2 refine rate, increases melee physical damage by 1% per 3 refine rate. [Grade C] Atk + 3 and Atk + 1% per 2 refine rate, increases melee physical damage by 1% per 3 refine rate. [Grade B] Atk + 2% per 2 refine rate, increases melee physical damage by 1% per 3 refine rate, P.Atk + 1 per 4 refine rate. [Grade A] Atk + 3% per 2 refine rate, increases melee physical damage by 2% per 3 refine rate, P.Atk + 2 per 4 refine rate. Class: Armor Defense: 175 Weight: 250 Armor Level : 2 Required Level: 240 Usable Jobs: All Nebula Armor of Stamina [1] STA + 1. MaxHP + 10%. Def + 15 per 2 refine rate. If refine rate is 9 or higher, increases incoming heal effectiveness by 10%. If refine rate is 11 or higher, MaxHP + 15%. [Bonus by grade] [Grade D] Def + 5 and increases incoming heal effectiveness by 2% per 2 refine rate, Res + 1 per 4 refine rate. [Grade C] Def + 7 and increases incoming heal effectiveness by 3% per 2 refine rate, Res + 2 per 4 refine rate. [Grade B] MaxHP + 1% per 3 refine rate, Res + 3 per 4 refine rate. [Grade A] MaxHP + 2% per 3 refine rate, Res + 4 per 4 refine rate. Class: Armor Defense: 175 Weight: 250 Armor Level : 2 Required Level: 240 Usable Jobs: All Nebula Suit of Concentration [1] CON + 1. Atk + 125. Atk + 15 per 2 refine rate. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 11 or higher, increases long ranged physical damage by 20%. [Bonus by grade] [Grade D] Atk + 2, increases attack speed (reduces delay after attack by 1%) and Atk + 1% per 2 refine rate. [Grade C] Atk + 3, increases attack speed (reduces delay after attack by 1%) and Atk + 2% per 2 refine rate. [Grade B] Increases attack speed (reduces delay after attack by 2%) per 2 refine rate, increases long ranged physical damage by 1% per 3 refine rate, P.Atk + 1 per 4 refine rate. [Grade A] Increases attack speed (reduces delay after attack by 2%) per 2 refine rate, increases long ranged physical damage by 2% per 3 refine rate, P.Atk + 2 per 4 refine rate. Class: Armor Defense: 135 Weight: 150 Armor Level : 2 Required Level: 240 Usable Jobs: All Nebula Suit of Creative [1] CRT + 1. Atk + 100. Atk + 10 per 2 refine rate. If refine rate is 9 or higher, Cri + 5. If refine rate is 11 or higher, increases critical damage by 20%. [Bonus by grade] [Grade D] Atk + 1 per 2 refine rate, increases critical damage by 2% and Cri + 1 per 3 refine rate. [Grade C] Atk + 2 per 2 refine rate, increases critical damage by 3% and Cri + 2 per 3 refine rate. [Grade B] Increases critical damage by 5% per 3 refine rate, C.Rate + 1 and P.Atk + 1 per 4 refine rate. [Grade A] Increases critical damage by 7% per 3 refine rate, C.Rate + 1 and P.Atk + 2 per 4 refine rate. Class: Armor Defense: 135 Weight: 150 Armor Level : 2 Required Level: 240 Usable Jobs: All Nebula Robe of Spell [1] SPL + 1. Matk + 125. Matk + 15 per 2 refine rate. If refine rate is 9 or higher, Matk + 5%. If refine rate is 11 or higher, increases all property magical damage by 15%. [Bonus by grade] [Grade D] Matk + 2 and Matk + 1% per 2 refine rate, increases all property magical damage by 3% per 3 refine rate. [Grade C] Matk + 3 and Matk + 1% per 2 refine rate, increases all property magical damage by 3% per 3 refine rate. [Grade B] Matk + 2% per 2 refine rate, increases all property magical damage by 5% per 3 refine rate, S.Matk + 1 per 4 refine rate. [Grade A] Matk + 3% per 2 refine rate, increases all property magical damage by 5% per 3 refine rate, S.Matk + 2 per 4 refine rate. Class: Armor Defense: 105 Weight: 50 Armor Level : 2 Required Level: 240 Usable Jobs: All Nebula Robe of Wisdom [1] WIS + 1. Matk + 125. MaxSP + 2% and increases heal effectiveness by 1% per 2 refine rate. If refine rate is 9 or higher, increases SP recovery rate by 30%. If refine rate is 11 or higher, reduces variable casting time by 10%. [Bonus by grade] [Grade D] Increases SP recovery rate by 2% and increases heal effectiveness by 1% per 2 refine rate, Mres + 1 per 3 refine rate. [Grade C] Increases SP recovery rate by 3% and increases heal effectiveness by 2% per 2 refine rate, Mres + 2 per 3 refine rate. [Grade B] MaxSP + 1% per 2 refine rate, Mres + 2 per 3 refine rate, H.Plus + 2 per 4 refine rate. [Grade A] MaxSP + 2% per 2 refine rate, Mres + 3 per 3 refine rate, H.Plus + 3 per 4 refine rate. Class: Armor Defense: 105 Weight: 50 Armor Level : 2 Required Level: 240 Usable Jobs: All Wolf Orb enchants Spoiler Wolf Orb (Str) level 1 Str + 1. If refine rate is 7 or higher, additional Str + 1. If refine rate is 9 or higher, additional Str + 1. If refine rate is 11 or higher, additional Str + 1. Wolf Orb (Dex) level 1 Dex + 1. If refine rate is 7 or higher, additional Dex + 1. If refine rate is 9 or higher, additional Dex + 1. If refine rate is 11 or higher, additional Dex + 1. Wolf Orb (Agi) level 1 Agi + 1. If refine rate is 7 or higher, additional Agi + 1. If refine rate is 9 or higher, additional Agi + 1. If refine rate is 11 or higher, additional Agi + 1. Wolf Orb (Int) level 1 Int + 1. If refine rate is 7 or higher, additional Int + 1. If refine rate is 9 or higher, additional Int + 1. If refine rate is 11 or higher, additional Int + 1. Wolf Orb (Vit) level 1 Vit + 1. If refine rate is 7 or higher, additional Vit + 1. If refine rate is 9 or higher, additional Vit + 1. If refine rate is 11 or higher, additional Vit + 1. Wolf Orb (Luk) level 1 Luk + 1. If refine rate is 7 or higher, additional Luk + 1. If refine rate is 9 or higher, additional Luk + 1. If refine rate is 11 or higher, additional Luk + 1. Wolf Orb (Str) level 2 Str + 2. If refine rate is 7 or higher, additional Str + 1. If refine rate is 9 or higher, additional Str + 1. If refine rate is 11 or higher, additional Str + 2, increases melee physical damage by 1%. Wolf Orb (Dex) level 2 Dex + 2. If refine rate is 7 or higher, additional Dex + 1. If refine rate is 9 or higher, additional Dex + 1. If refine rate is 11 or higher, additional Dex + 2, increases long ranged physical damage by 1%. Wolf Orb (Agi) level 2 Agi + 2. If refine rate is 7 or higher, additional Agi + 1. If refine rate is 9 or higher, additional Agi + 1. If refine rate is 11 or higher, additional Agi + 2, Perfect Hit + 1. Wolf Orb (Int) level 2 Int + 2. If refine rate is 7 or higher, additional Int + 1. If refine rate is 9 or higher, additional Int + 1. If refine rate is 11 or higher, additional Int + 2, increases all property magical damage by 1%. Wolf Orb (Vit) level 2 Vit + 2. If refine rate is 7 or higher, additional Vit + 1. If refine rate is 9 or higher, additional Vit + 1. If refine rate is 11 or higher, additional Vit + 2, reduces delay after skill by 1%. Wolf Orb (Luk) level 2 Luk + 2. If refine rate is 7 or higher, additional Luk + 1. If refine rate is 9 or higher, additional Luk + 1. If refine rate is 11 or higher, additional Luk + 2, increases critical damage by 1%. Wolf Orb (Str) level 3 Str + 3. If refine rate is 7 or higher, additional Str + 1. If refine rate is 9 or higher, additional Str + 1. If refine rate is 11 or higher, additional Str + 2, increases melee physical damage by 3%. Wolf Orb (Dex) level 3 Dex + 3. If refine rate is 7 or higher, additional Dex + 1. If refine rate is 9 or higher, additional Dex + 1. If refine rate is 11 or higher, additional Dex + 2, increases long ranged physical damage by 3%. Wolf Orb (Agi) level 3 Agi + 3. If refine rate is 7 or higher, additional Agi + 1. If refine rate is 9 or higher, additional Agi + 1. If refine rate is 11 or higher, additional Agi + 2, Perfect Hit + 3. Wolf Orb (Int) level 3 Int + 3. If refine rate is 7 or higher, additional Int + 1. If refine rate is 9 or higher, additional Int + 1. If refine rate is 11 or higher, additional Int + 2, increases all property magical damage by 3%. Wolf Orb (Vit) level 3 Vit + 3. If refine rate is 7 or higher, additional Vit + 1. If refine rate is 9 or higher, additional Vit + 1. If refine rate is 11 or higher, additional Vit + 2, reduces delay after skill by 3%. Wolf Orb (Luk) level 3 Luk + 3. If refine rate is 7 or higher, additional Luk + 1. If refine rate is 9 or higher, additional Luk + 1. If refine rate is 11 or higher, additional Luk + 2, increases critical damage by 3%. Wolf Orb (Physical Defense) level 1 Def + 150. If refine rate is 7 or higher, additional Def + 75. If refine rate is 9 or higher, additional Def + 75. If refine rate is 11 or higher, additional Def + 75. Wolf Orb (Magical Defense) level 1 Mdef + 15. If refine rate is 7 or higher, additional Mdef + 7. If refine rate is 9 or higher, additional Mdef + 7. If refine rate is 11 or higher, additional Mdef + 7. Wolf Orb (Physical Defense) level 2 Def + 200. If refine rate is 7 or higher, additional Def + 75. If refine rate is 9 or higher, additional Def + 75. If refine rate is 11 or higher, additional Def + 100. Wolf Orb (Magical Defense) level 2 Mdef + 20. If refine rate is 7 or higher, additional Mdef + 7. If refine rate is 9 or higher, additional Mdef + 7. If refine rate is 11 or higher, additional Mdef + 10. Wolf Orb (Physical Defense) level 3 Def + 250. If refine rate is 7 or higher, additional Def + 75. If refine rate is 9 or higher, additional Def + 100. If refine rate is 11 or higher, additional Def + 100. Wolf Orb (Magical Defense) level 3 Mdef + 25. If refine rate is 7 or higher, additional Mdef + 7. If refine rate is 9 or higher, additional Mdef + 10. If refine rate is 11 or higher, additional Mdef + 10. Wolf Orb (Shooter) level 1 Increases long ranged physical damage by 3%. If refine rate is 7 or higher, increases long ranged physical damage by additional 3%. If refine rate is 9 or higher, increases long ranged physical damage by additional 3%. If refine rate is 11 or higher, increases long ranged physical damage by additional 3%. Wolf Orb (Warrior) level 1 Atk + 2%, Atk + 25. If refine rate is 7 or higher, increases melee physical damage by additional 3%. If refine rate is 9 or higher, increases melee physical damage by additional 3%. If refine rate is 11 or higher, increases melee physical damage by additional 3%. Wolf Orb (Mage) level 1 Matk + 2%, Matk + 25. If refine rate is 7 or higher, increases all property magical damage by additional 3%. If refine rate is 9 or higher, increases all property magical damage by additional 3%. If refine rate is 11 or higher, increases all property magical damage by additional 3%. Wolf Orb (Shooter) level 2 Increases long ranged physical damage by 5%. If refine rate is 7 or higher, increases long ranged physical damage by additional 3%. If refine rate is 9 or higher, increases long ranged physical damage by additional 3%. If refine rate is 11 or higher, increases long ranged physical damage by additional 5%. Wolf Orb (Warrior) level 2 Atk + 4%, Atk + 50. If refine rate is 7 or higher, increases melee physical damage by additional 3%. If refine rate is 9 or higher, increases melee physical damage by additional 3%. If refine rate is 11 or higher, increases melee physical damage by additional 5%. Wolf Orb (Mage) level 2 Matk + 4%, Matk + 50. If refine rate is 7 or higher, increases all property magical damage by additional 3%. If refine rate is 9 or higher, increases all property magical damage by additional 3%. If refine rate is 11 or higher, increases all property magical damage by additional 5%. Wolf Orb (Shooter) level 3 Increases long ranged physical damage by 5%. If refine rate is 7 or higher, increases long ranged physical damage by additional 5%. If refine rate is 9 or higher, increases long ranged physical damage by additional 5%. If refine rate is 11 or higher, increases long ranged physical damage by additional 5%. Wolf Orb (Warrior) level 3 Atk + 6%, Atk + 100. If refine rate is 7 or higher, increases melee physical damage by additional 5%. If refine rate is 9 or higher, increases melee physical damage by additional 5%. If refine rate is 11 or higher, increases melee physical damage by additional 5%. Wolf Orb (Mage) level 3 Matk + 6%, Matk + 100. If refine rate is 7 or higher, increases all property magical damage by additional 5%. If refine rate is 9 or higher, increases all property magical damage by additional 5%. If refine rate is 11 or higher, increases all property magical damage by additional 5%. Wolf Orb (Reflection Reject) level 1 Reduces damage taken from reflect damage by 2%. If refine rate is 7 or higher, reduces damage taken from reflect damage by additional 2%. If refine rate is 9 or higher, reduces damage taken from reflect damage by additional 2%. If refine rate is 11 or higher, reduces damage taken from reflect damage by additional 2%. Wolf Orb (Reflection Reject) level 2 Reduces damage taken from reflect damage by 3%. If refine rate is 7 or higher, reduces damage taken from reflect damage by additional 3%. If refine rate is 9 or higher, reduces damage taken from reflect damage by additional 3%. If refine rate is 11 or higher, reduces damage taken from reflect damage by additional 3%. Wolf Orb (Reflection Reject) level 3 Reduces damage taken from reflect damage by 4%. If refine rate is 7 or higher, reduces damage taken from reflect damage by additional 4%. If refine rate is 9 or higher, reduces damage taken from reflect damage by additional 4%. If refine rate is 11 or higher, reduces damage taken from reflect damage by additional 4%. Wolf Orb (Power Force) Atk + 2%, Matk + 2%. If refine rate is 7 or higher, additional Atk + 2%, Matk + 2%. If refine rate is 9 or higher, additional Atk + 2%, Matk + 2%. If refine rate is 11 or higher, additional Atk + 4%, Matk + 4%. Wolf Orb (Delay After Skill) Reduces delay after skill by 4%. If refine rate is 7 or higher, reduces delay after skill by additional 4%. If refine rate is 9 or higher, reduces delay after skill by additional 4%. If refine rate is 11 or higher, reduces delay after skill by additional 4%. Wolf Orb (Dragonic Breath) Increases Dragon Breath and Dragon Breath - Water damage by 15%. If refine rate is 7 or higher, increases Dragon Breath and Dragon Breath - Water damage by additional 15%. If refine rate is 9 or higher, increases Dragon Breath and Dragon Breath - Water damage by additional 15%. If refine rate is 11 or higher, increases Dragon Breath and Dragon Breath - Water damage by additional 15%. Wolf Orb (Cutter Break) Increases Wind Cutter and Ignition Break damage by 15%. If refine rate is 7 or higher, increases Wind Cutter and Ignition Break damage by additional 15%. If refine rate is 9 or higher, increases Wind Cutter and Ignition Break damage by additional 15%. If refine rate is 11 or higher, increases Wind Cutter damage by additional 15%, reduces cooldown of Ignition Break by 0.3 seconds. Wolf Orb (Hundred Wave) Increases Sonic Wave and Hundred Spears damage by 15%. If refine rate is 7 or higher, Increases Sonic Wave and Hundred Spears damage by additional 15%. If refine rate is 9 or higher, Increases Sonic Wave and Hundred Spears damage by additional 15%. If refine rate is 11 or higher, Increases Sonic Wave damage by additional 15%, reduces cooldown of Hundred Spears by 0.5 seconds. Wolf Orb (Brand Drive) Increases Overbrand and Earth Drive damage by 15%. If refine rate is 7 or higher, Increases Overbrand and Earth Drive damage by additional 15%. If refine rate is 9 or higher, Increases Overbrand and Earth Drive damage by additional 15%. If refine rate is 11 or higher, Increases Overbrand damage by additional 15%, reduces cooldown of Earth Drive by 1 second. Wolf Orb (Vanishing Cannon) Increases Vanishing Point and Cannon Spear damage by 15%. If refine rate is 7 or higher, increases Vanishing Point and Cannon Spear damage by additional 15%. If refine rate is 9 or higher, increases Vanishing Point and Cannon Spear damage by additional 15%. If refine rate is 11 or higher, increases Vanishing Point and Cannon Spear damage by additional 15%. Wolf Orb (Genesis Pressure) Increases Gloria Domini and Genesis Ray damage by 15%. If refine rate is 7 or higher, increases Gloria Domini and Genesis Ray damage by additional 15%. If refine rate is 9 or higher, increases Gloria Domini and Genesis Ray damage by additional 15%. If refine rate is 11 or higher, increases Gloria Domini and Genesis Ray damage by additional 15%. Wolf Orb (Boost Cannon) Increases Knuckle Boost and Arm Cannon damage by 15%. If refine rate is 7 or higher, increases Knuckle Boost and Arm Cannon damage by additional 15%. If refine rate is 9 or higher, increases Knuckle Boost and Arm Cannon damage by additional 15%. If refine rate is 11 or higher, increases Knuckle Boost and Arm Cannon damage by additional 15%. Wolf Orb (Vulcan Boomerang) Increases Vulcan Arm and Axe Boomerang damage by 15%. If refine rate is 7 or higher, Increases Vulcan Arm and Axe Boomerang damage by additional 15%. If refine rate is 9 or higher, Increases Vulcan Arm and Axe Boomerang damage by additional 15%. If refine rate is 11 or higher, Increases Vulcan Arm damage by additional 15%, reduces cooldown of Axe Boomerang by 2 seconds. Wolf Orb (Tornado Swing) Increases Axe Tornado and Power Swing damage by 15%. If refine rate is 7 or higher, increases Axe Tornado and Power Swing damage by additional 15%. If refine rate is 9 or higher, increases Axe Tornado and Power Swing damage by additional 15%. If refine rate is 11 or higher, increases Axe Tornado and Power Swing damage by additional 15%. Wolf Orb (Hell Tornado) Increases Cart Tornado and Hell Plant damage by 15%. If refine rate is 7 or higher, increases Cart Tornado and Hell Plant damage by additional 15%. If refine rate is 9 or higher, increases Cart Tornado and Hell Plant damage by additional 15%. If refine rate is 11 or higher, increases Cart Tornado and Hell Plant damage by additional 15%. Wolf Orb (Crazy Cannon) Increases Crazy Vines and Cart Cannon damage by 15%. If refine rate is 7 or higher, Increases Crazy Vines and Cart Cannon damage by additional 15%. If refine rate is 9 or higher, Increases Crazy Vines and Cart Cannon damage by additional 15%. If refine rate is 11 or higher, Increases Cart Cannon damage by additional 15%, reduces cooldown of Crazy Vines by 1 second. Wolf Orb (Acid Explosion) Increases Acid Bomb and Spore Explosion damage by 15%. If refine rate is 7 or higher, increases Acid Bomb and Spore Explosion damage by additional 15%. If refine rate is 9 or higher, increases Acid Bomb and Spore Explosion damage by additional 15%. If refine rate is 11 or higher, increases Acid Bomb and Spore Explosion damage by additional 15%. Wolf Orb (Sonic Impact) Increases Sonic Blow and Cross Impact damage by 15%. If refine rate is 7 or higher, increases Sonic Blow and Cross Impact damage by additional 15%. If refine rate is 9 or higher, increases Sonic Blow and Cross Impact damage by additional 15%. If refine rate is 11 or higher, increases Sonic Blow and Cross Impact damage by additional 15%. Wolf Orb (Cutter Slasher) Increases Rolling Cutter and Cross Ripper Slasher damage by 15%. If refine rate is 7 or higher, increases Rolling Cutter and Cross Ripper Slasher damage by additional 15%. If refine rate is 9 or higher, increases Rolling Cutter and Cross Ripper Slasher damage by additional 15%. If refine rate is 11 or higher, increases Rolling Cutter and Cross Ripper Slasher damage by additional 15%. Wolf Orb (Berserk Slash) Increases Soul Destroyer and Counter Slash damage by 15%. If refine rate is 7 or higher, increases Soul Destroyer and Counter Slash damage by additional 15%. If refine rate is 9 or higher, increases Soul Destroyer and Counter Slash damage by additional 15%. If refine rate is 11 or higher, increases Soul Destroyer and Counter Slash damage by additional 15%. Wolf Orb (Fatal Attack) Increases Fatal Menace and Sightless Mind damage by 15%. If refine rate is 7 or higher, increases Fatal Menace and Sightless Mind damage by additional 15%. If refine rate is 9 or higher, increases Fatal Menace and Sightless Mind damage by additional 15%. If refine rate is 11 or higher, increases Fatal Menace and Sightless Mind damage by additional 15%. Wolf Orb (Shadow Spell) Increases all property magical damage by 15%. If refine rate is 7 or higher, increases all property magical damage by additional 15%. If refine rate is 9 or higher, increases all property magical damage by additional 15%. If refine rate is 11 or higher, increases all property magical damage by additional 15%. Wolf Orb (Angle Shot) Increases Triangle Shot damage by 15%, increases long ranged physical damage by 5%. If refine rate is 7 or higher, increases Triangle Shot damage by additional 15%, increases long ranged physical damage by additional 10%. If refine rate is 9 or higher, increases Triangle Shot damage by additional 15%, increases long ranged physical damage by additional 10%. If refine rate is 11 or higher, increases Triangle Shot damage by additional 15%, increases long ranged physical damage by additional 15%. Wolf Orb (Crimson Strain) Increases Crimson Rock and Earth Strain damage by 15%. If refine rate is 7 or higher, increases Crimson Rock and Earth Strain damage by additional 15%. If refine rate is 9 or higher, increases Crimson Rock and Earth Strain damage by additional 15%. If refine rate is 11 or higher, increases Crimson Rock and Earth Strain damage by additional 15%. Wolf Orb (Jack Lightning) Increases Jack Frost and Chain Lightning damage by 15%. If refine rate is 7 or higher, increases Jack Frost and Chain Lightning damage by additional 15%. If refine rate is 9 or higher, increases Jack Frost and Chain Lightning damage by additional 15%. If refine rate is 11 or higher, increases Jack Frost and Chain Lightning damage by additional 15%. Wolf Orb (Comet Vortex) Increases Comet and Tetra Vortex damage by 15%. If refine rate is 7 or higher, increases Comet and Tetra Vortex damage by additional 15%. If refine rate is 9 or higher, increases Comet and Tetra Vortex damage by additional 15%. If refine rate is 11 or higher, increases Comet and Tetra Vortex damage by additional 15%. Wolf Orb (Cloud Buster) Increases Killing Cloud and Poison Burst damage by 15%. If refine rate is 7 or higher, increases Killing Cloud and Poison Burst damage by additional 15%. If refine rate is 9 or higher, increases Killing Cloud and Poison Burst damage by additional 15%. If refine rate is 11 or higher, increases Killing Cloud and Poison Burst damage by additional 15%. Wolf Orb (Varetyr Wave) Increases Varetyr Spear and Psychic Wave damage by 15%. If refine rate is 7 or higher, increases Varetyr Spear and Psychic Wave damage by additional 15%. If refine rate is 9 or higher, increases Varetyr Spear and Psychic Wave damage by additional 15%. If refine rate is 11 or higher, increases Varetyr Spear and Psychic Wave damage by additional 15%. Wolf Orb (Diamond Grave) Increases Diamond Dust and Earth Grave damage by 15%. If refine rate is 7 or higher, increases Diamond Dust and Earth Grave damage by additional 15%. If refine rate is 9 or higher, increases Diamond Dust and Earth Grave damage by additional 15%. If refine rate is 11 or higher, increases Diamond Dust and Earth Grave damage by additional 15%. Wolf Orb (Magnusmus) Increases Magnus Exorcismus and Adoramus damage by 15%. If refine rate is 7 or higher, increases Magnus Exorcismus and Adoramus damage by additional 15%. If refine rate is 9 or higher, increases Magnus Exorcismus and Adoramus damage by additional 15%. If refine rate is 11 or higher, increases Magnus Exorcismus and Adoramus damage by additional 15%. Wolf Orb (Holy Judex) Increases Judex damage by 15%, increases holy property magical damage by 5%. If refine rate is 7 or higher, increases Judex damage by additional 15%, increases holy property magical damage by additional 10%. If refine rate is 9 or higher, increases Judex damage by additional 15%, increases holy property magical damage by additional 10%. If refine rate is 11 or higher, increases Judex damage by additional 15%, increases holy property magical damage by additional 15%. Wolf Orb (Melee Duple) Increases Duple Light damage by 15%, increases melee physical damage by 5%. If refine rate is 7 or higher, increases Duple Light damage by additional 15%, increases melee physical damage by additional 10%. If refine rate is 9 or higher, increases Duple Light damage by additional 15%, increases melee physical damage by additional 10%. If refine rate is 11 or higher, increases Duple Light damage by additional 15%, increases melee physical damage by additional 15%. Wolf Orb (Tiger Empire) Increases Tiger Cannon and Fallen Empire damage by 15%. If refine rate is 7 or higher, increases Tiger Cannon and Fallen Empire damage by additional 15%. If refine rate is 9 or higher, increases Tiger Cannon and Fallen Empire damage by additional 15%. If refine rate is 11 or higher, increases Tiger Cannon and Fallen Empire damage by additional 15%. Wolf Orb (Rampage Lightning) Increases Rampage Blast and Lightning Ride damage by 15%. If refine rate is 7 or higher, Increases Rampage Blast and Lightning Ride damage by additional 15%. If refine rate is 9 or higher, Increases Rampage Blast and Lightning Ride damage by additional 15%. If refine rate is 11 or higher, Increases Lightning Ride damage by additional 15%, reduces cooldown of Rampage Blast by 0.5 seconds. Wolf Orb (Hell Arrow) Increases Gates of Hell and Knuckle Arrow damage by 15%. If refine rate is 7 or higher, increases Gates of Hell and Knuckle Arrow damage by additional 15%. If refine rate is 9 or higher, increases Gates of Hell and Knuckle Arrow damage by additional 15%. If refine rate is 11 or higher, increases Gates of Hell and Knuckle Arrow damage by additional 15%. Wolf Orb (Cluster) Increases Bomb Cluster damage by 15%. If refine rate is 7 or higher, increases Bomb Cluster damage by additional 15%. If refine rate is 9 or higher, increases Bomb Cluster damage by additional 15%. If refine rate is 11 or higher, increases Bomb Cluster damage by additional 15%. Wolf Orb (Breeze Shooting) Increases Focused Arrow Strike damage by 15%, increases critical damage by 10%. If refine rate is 7 or higher, increases Focused Arrow Strike damage by additional 15%, increases critical damage by additional 10%. If refine rate is 9 or higher, increases Focused Arrow Strike damage by additional 15%, increases critical damage by additional 15%. If refine rate is 11 or higher, increases Focused Arrow Strike damage by additional 15%, increases critical damage by additional 15%. Wolf Orb (Aimed Storm) Increases Aimed Bolt and Arrow Storm damage by 15%. If refine rate is 7 or higher, increases Aimed Bolt and Arrow Storm damage by additional 15%. If refine rate is 9 or higher, increases Aimed Bolt and Arrow Storm damage by additional 15%. If refine rate is 11 or higher, increases Aimed Bolt and Arrow Storm damage by additional 15%. Wolf Orb (Sound Metal) Increases Metallic Sound damage by 15%, increases neutral property magical damage by 5%. If refine rate is 7 or higher, increases Metallic Sound damage by additional 15%, increases neutral property magical damage by additional 10%. If refine rate is 9 or higher, increases Metallic Sound damage by additional 15%, increases neutral property magical damage by additional 10%. If refine rate is 11 or higher, increases Metallic Sound damage by additional 15%, increases neutral property magical damage by additional 15%. Wolf Orb (Reverb) Increases Reverberation damage by 15%, increases all property magical damage by 5%. If refine rate is 7 or higher, increases Reverberation damage by additional 15%, increases all property magical damage by additional 5%. If refine rate is 9 or higher, increases Reverberation damage by additional 15%, increases all property magical damage by additional 5%. If refine rate is 11 or higher, increases Reverberation damage by additional 15%, increases all property magical damage by additional 10%. Wolf Orb (Vulcan Severe) Increases Arrow Vulcan and Severe Rainstorm damage by 15%. If refine rate is 7 or higher, increases Arrow Vulcan and Severe Rainstorm damage by additional 15%. If refine rate is 9 or higher, increases Arrow Vulcan and Severe Rainstorm damage by additional 15%. If refine rate is 11 or higher, increases Arrow Vulcan and Severe Rainstorm damage by additional 15%. Wolf Orb (Prominence Burst) Increases Prominence Kick and Solar Burst damage by 15%. If refine rate is 7 or higher, increases Prominence Kick and Solar Burst damage by additional 15%. If refine rate is 9 or higher, increases Prominence Kick and Solar Burst damage by additional 15%. If refine rate is 11 or higher, increases Prominence Kick and Solar Burst damage by additional 15%. Wolf Orb (Moon Kick) Increases New Moon Kick and Full Moon Kick damage by 15%. If refine rate is 7 or higher, increases New Moon Kick and Full Moon Kick damage by additional 15%. If refine rate is 9 or higher, increases New Moon Kick and Full Moon Kick damage by additional 15%. If refine rate is 11 or higher, increases New Moon Kick and Full Moon Kick damage by additional 15%. Wolf Orb (Flash Falling) Increases Flash Kick and Falling Star damage by 15%. If refine rate is 7 or higher, increases Flash Kick and Falling Star damage by additional 15%. If refine rate is 9 or higher, increases Flash Kick and Falling Star damage by additional 15%. If refine rate is 11 or higher, increases Flash Kick and Falling Star damage by additional 15%. Wolf Orb (Eswhoo) Increases Esma and Eswhoo damage by 15%. If refine rate is 7 or higher, increases Esma and Eswhoo damage by additional 15%. If refine rate is 9 or higher, increases Esma and Eswhoo damage by additional 15%. If refine rate is 11 or higher, increases Esma and Eswhoo damage by additional 15%. Wolf Orb (Espa) Increases Espa damage by 15%. If refine rate is 7 or higher, increases Espa damage by additional 15%. If refine rate is 9 or higher, increases Espa damage by additional 15%. If refine rate is 11 or higher, increases Espa damage by additional 15%. Wolf Orb (Curse Explosion) Increases Curse Explosion damage by 15%, increases shadow property magical damage by 5%. If refine rate is 7 or higher, increases Curse Explosion damage by additional 15%, increases shadow property magical damage by additional 10%. If refine rate is 9 or higher, increases Curse Explosion damage by additional 15%, increases shadow property magical damage by additional 10%. If refine rate is 11 or higher, increases Curse Explosion damage by additional 15%, increases shadow property magical damage by additional 15%. Wolf Orb (Des Hammer Dance) Increases Desperado, Fire Dance and Hammer of God damage by 15%. If refine rate is 7 or higher, increases Desperado, Fire Dance and Hammer of God damage by additional 15%. If refine rate is 9 or higher, increases Desperado, Fire Dance and Hammer of God damage by additional 15%. If refine rate is 11 or higher, increases Desperado, Fire Dance and Hammer of God damage by additional 15%. Wolf Orb (Fire Howling Tail) Increases Fire Rain, Howling Mine and Dragon Tail damage by 15%. If refine rate is 7 or higher, increases Fire Rain, Howling Mine and Dragon Tail damage by additional 15%. If refine rate is 9 or higher, increases Fire Rain, Howling Mine and Dragon Tail damage by additional 15%. If refine rate is 11 or higher, increases Fire Rain, Howling Mine and Dragon Tail damage by additional 15%. Wolf Orb (Storm Buster Trip) Increases Shattering Storm, Vanishinhg Buster and Round Trip damage by 15%. If refine rate is 7 or higher, increases Shattering Storm, Vanishinhg Buster and Round Trip damage by additional 15%. If refine rate is 9 or higher, increases Shattering Storm, Vanishinhg Buster and Round Trip damage by additional 15%. If refine rate is 11 or higher, increases Shattering Storm, Vanishinhg Buster and Round Trip damage by additional 15%. Wolf Orb (Flame Ice Wind) Increases Flaming Petals, Freezing Spear and Wind Blade damage by 15%. If refine rate is 7 or higher, increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 15%. If refine rate is 9 or higher, increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 15%. If refine rate is 11 or higher, increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 15%. Wolf Orb (Cross Petal) Increases Cross Slash and Swirling Petal damage by 15%. If refine rate is 7 or higher, increases Cross Slash and Swirling Petal damage by additional 15%. If refine rate is 9 or higher, increases Cross Slash and Swirling Petal damage by additional 15%. If refine rate is 11 or higher, increases Cross Slash and Swirling Petal damage by additional 15%. Wolf Orb (Exploding Flake Wind) Increases Exploding Dragon, Snow Flake Draft and First Wind damage by 15%. If refine rate is 7 or higher, increases Exploding Dragon, Snow Flake Draft and First Wind damage by additional 15%. If refine rate is 9 or higher, increases Exploding Dragon, Snow Flake Draft and First Wind damage by additional 15%. If refine rate is 11 or higher, increases Exploding Dragon, Snow Flake Draft and First Wind damage by additional 15%. Wolf Orb (Power of Sea) Reduces cooldown of Tuna Party and Tasty Shrimp Party by 1 second. If refine rate is 7 or higher, reduces cooldown of Tuna Party and Tasty Shrimp Party by additional 1 second. If refine rate is 9 or higher, reduces cooldown of Tuna Party and Tasty Shrimp Party by additional 2 seconds. If refine rate is 11 or higher, reduces cooldown of Tuna Party and Tasty Shrimp Party by additional 2 seconds. Wolf Orb (Power of Land) Increases Silvervine Stem Spear and Catnip Meteor damage by 15%. If refine rate is 7 or higher, increases Silvervine Stem Spear and Catnip Meteor damage by additional 15%. If refine rate is 9 or higher, increases Silvervine Stem Spear and Catnip Meteor damage by additional 15%. If refine rate is 11 or higher, increases Silvervine Stem Spear and Catnip Meteor damage by additional 15%. Wolf Orb (Power of Life) Increases Picky Peck and Lunatic Carrot Beat damage by 15%. If refine rate is 7 or higher, increases Picky Peck and Lunatic Carrot Beat damage by additional 15%. If refine rate is 9 or higher, increases Picky Peck and Lunatic Carrot Beat damage by additional 15%. If refine rate is 11 or higher, increases Picky Peck and Lunatic Carrot Beat damage by additional 15%. Wolf Orb (Speed) level 1 Flee + 10. If refine rate is 7 or higher, reduces delay after attack by 6%. If refine rate is 9 or higher, reduces delay after attack by additional 6%. If refine rate is 11 or higher, reduces delay after attack by additional 8%. Wolf Orb (Caster) level 1 Reduces variable casting time by 6%. If refine rate is 7 or higher, reduces variable casting time by 8%. If refine rate is 9 or higher, reduces variable casting time by additional 8%. If refine rate is 11 or higher, reduces variable casting time by additional 8%. Wolf Orb (Critical) level 1 Cri + 10. If refine rate is 7 or higher, increases critical damage by 6%. If refine rate is 9 or higher, increases critical damage by additional 6%. If refine rate is 11 or higher, increases critical damage by additional 8%. Wolf Orb (Guide Attack) level 1 Hit + 20. If refine rate is 7 or higher, Perfect Hit + 6. If refine rate is 9 or higher, Perfect Hit + 6. If refine rate is 11 or higher, Perfect Hit + 8. Wolf Orb (Speed) level 2 Flee + 20. If refine rate is 7 or higher, reduces delay after attack by 6%. If refine rate is 9 or higher, reduces delay after attack by additional 8%. If refine rate is 11 or higher, reduces delay after attack by additional 8%. Wolf Orb (Caster) level 2 Reduces variable casting time by 8%. If refine rate is 7 or higher, reduces variable casting time by 8%. If refine rate is 9 or higher, reduces variable casting time by additional 8%. If refine rate is 11 or higher, reduces variable casting time by additional 8%. Wolf Orb (Critical) level 2 Cri + 10. If refine rate is 7 or higher, increases critical damage by 6%. If refine rate is 9 or higher, increases critical damage by additional 8%. If refine rate is 11 or higher, increases critical damage by additional 8%. Wolf Orb (Guide Attack) level 2 Hit + 20. If refine rate is 7 or higher, Perfect Hit + 6. If refine rate is 9 or higher, Perfect Hit + 8. If refine rate is 11 or higher, Perfect Hit + 8. Wolf Orb (Speed) level 3 Flee + 30. If refine rate is 7 or higher, reduces delay after attack by 8%. If refine rate is 9 or higher, reduces delay after attack by additional 8%. If refine rate is 11 or higher, reduces delay after attack by additional 8%. Wolf Orb (Caster) level 3 Matk + 30, reduces variable casting time by 8%. If refine rate is 7 or higher, reduces variable casting time by 8%. If refine rate is 9 or higher, reduces variable casting time by additional 8%. If refine rate is 11 or higher, reduces variable casting time by additional 8%. Wolf Orb (Critical) level 3 Cri + 15. If refine rate is 7 or higher, increases critical damage by 8%. If refine rate is 9 or higher, increases critical damage by additional 8%. If refine rate is 11 or higher, increases critical damage by additional 8%. Wolf Orb (Guide Attack) level 3 Hit + 30. If refine rate is 7 or higher, Perfect Hit + 8. If refine rate is 9 or higher, Perfect Hit + 8. If refine rate is 11 or higher, Perfect Hit + 8. Wolf Orb (Above All) level 1 Reduces physical and magical damage taken from normal and boss enemies by 3%. If refine rate is 7 or higher, reduces physical and magical damage taken from all property enemies by 3%. If refine rate is 9 or higher, reduces physical and magical damage taken from all size enemies by 3%. If refine rate is 11 or higher, reduces physical and magical damage taken from all race monsters (except players) by 3%. Wolf Orb (Above All) level 2 Reduces physical and magical damage taken from normal and boss enemies by 5%. If refine rate is 7 or higher, reduces physical and magical damage taken from all property enemies by 5%. If refine rate is 9 or higher, reduces physical and magical damage taken from all size enemies by 5%. If refine rate is 11 or higher, reduces physical and magical damage taken from all race monsters (except players) by 5%. Wolf Orb (Above All) level 3 Reduces physical and magical damage taken from normal and boss enemies by 7%. If refine rate is 7 or higher, reduces physical and magical damage taken from all property enemies by 7%. If refine rate is 9 or higher, reduces physical and magical damage taken from all size enemies by 7%. If refine rate is 11 or higher, reduces physical and magical damage taken from all race monsters (except players) by 7%. Wolf Orb (Powerful) level 1 Increases melee and long ranged physical damage by 2%, increases all property magical damage by 2%. If refine rate is 7 or higher, increases melee and long ranged physical damage by additional 2%, increases all property magical damage by additional 2%. If refine rate is 9 or higher, increases melee and long ranged physical damage by additional 2%, increases all property magical damage by additional 2%. If refine rate is 11 or higher, increases melee and long ranged physical damage by additional 2%, increases all property magical damage by additional 2%. Wolf Orb (Powerful) level 2 Increases melee and long ranged physical damage by 2%, increases all property magical damage by 2%. If refine rate is 7 or higher, increases melee and long ranged physical damage by additional 2%, increases all property magical damage by additional 2%. If refine rate is 9 or higher, increases melee and long ranged physical damage by additional 3%, increases all property magical damage by additional 3%. If refine rate is 11 or higher, increases melee and long ranged physical damage by additional 3%, increases all property magical damage by additional 3%. Wolf Orb (Powerful) level 3 Increases melee and long ranged physical damage by 3%, increases all property magical damage by 3%. If refine rate is 7 or higher, increases melee and long ranged physical damage by additional 3%, increases all property magical damage by additional 3%. If refine rate is 9 or higher, increases melee and long ranged physical damage by additional 3%, increases all property magical damage by additional 3%. If refine rate is 11 or higher, increases melee and long ranged physical damage by additional 3%, increases all property magical damage by additional 3%. Wolf Orb (Mirror Counter) level 1 Reduces damage taken from reflect damage by 2%. If refine rate is 7 or higher, reduces damage taken from reflect damage by additional 2%. If refine rate is 9 or higher, reduces damage taken from reflect damage by additional 3%. If refine rate is 11 or higher, reduces damage taken from reflect damage by additional 3%. Wolf Orb (Mirror Counter) level 2 Reduces damage taken from reflect damage by 3%. If refine rate is 7 or higher, reduces damage taken from reflect damage by additional 3%. If refine rate is 9 or higher, reduces damage taken from reflect damage by additional 4%. If refine rate is 11 or higher, reduces damage taken from reflect damage by additional 4%. Wolf Orb (Mirror Counter) level 3 Reduces damage taken from reflect damage by 4%. If refine rate is 7 or higher, reduces damage taken from reflect damage by additional 4%. If refine rate is 9 or higher, reduces damage taken from reflect damage by additional 5%. If refine rate is 11 or higher, reduces damage taken from reflect damage by additional 5%. Wolf Orb (Vital) level 1 MaxHP + 5%, MaxHP + 1500. If refine rate is 7 or higher, additional MaxHP + 2%. If refine rate is 9 or higher, additional MaxHP + 2%. If refine rate is 11 or higher, additional MaxHP + 3%. Wolf Orb (Mental) level 1 MaxSP + 5%, MaxSP + 300. If refine rate is 7 or higher, additional MaxSP + 2%. If refine rate is 9 or higher, additional MaxSP + 2%. If refine rate is 11 or higher, additional MaxSP + 3%. Wolf Orb (Heal) level 1 Increases heal effectiveness by 3%. If refine rate is 7 or higher, increases heal effectiveness by additional 4%. If refine rate is 9 or higher, increases heal effectiveness by additional 5%. If refine rate is 11 or higher, increases heal effectiveness by additional 5%. Wolf Orb (Vital) level 2 MaxHP + 5%, MaxHP + 2000. If refine rate is 7 or higher, additional MaxHP + 3%. If refine rate is 9 or higher, additional MaxHP + 4%. If refine rate is 11 or higher, additional MaxHP + 5%. Wolf Orb (Mental) level 2 MaxSP + 5%, MaxSP + 400. If refine rate is 7 or higher, additional MaxSP + 3%. If refine rate is 9 or higher, additional MaxSP + 4%. If refine rate is 11 or higher, additional MaxSP + 5%. Wolf Orb (Heal) level 2 Increases heal effectiveness by 5%. If refine rate is 7 or higher, increases heal effectiveness by additional 5%. If refine rate is 9 or higher, increases heal effectiveness by additional 5%. If refine rate is 11 or higher, increases heal effectiveness by additional 5%. Wolf Orb (Vital) level 3 MaxHP + 5%, MaxHP + 2500. If refine rate is 7 or higher, additional MaxHP + 5%. If refine rate is 9 or higher, additional MaxHP + 5%. If refine rate is 11 or higher, additional MaxHP + 5%. Wolf Orb (Mental) level 3 MaxSP + 5%, MaxSP + 450. If refine rate is 7 or higher, additional MaxSP + 5%. If refine rate is 9 or higher, additional MaxSP + 5%. If refine rate is 11 or higher, additional MaxSP + 5%. Wolf Orb (Heal) level 3 Increases heal effectiveness by 5%. If refine rate is 7 or higher, increases heal effectiveness by additional 5%. If refine rate is 9 or higher, increases heal effectiveness by additional 7%. If refine rate is 11 or higher, increases heal effectiveness by additional 7%. Wolf Orb (Robust) level 1 MaxHP + 5%, MaxSP + 5%, MaxHP + 1200, MaxSP + 250. If refine rate is 7 or higher, additional MaxHP + 1% and MaxSP + 1%. If refine rate is 9 or higher, additional MaxHP + 2% and MaxSP + 2%. If refine rate is 11 or higher, additional MaxHP + 2% and MaxSP + 2%. Wolf Orb (Robust) level 2 MaxHP + 5%, MaxSP + 5%, MaxHP + 1500, MaxSP + 300. If refine rate is 7 or higher, additional MaxHP + 2% and MaxSP + 2%. If refine rate is 9 or higher, additional MaxHP + 3% and MaxSP + 3%. If refine rate is 11 or higher, additional MaxHP + 4% and MaxSP + 4%. Wolf Orb (Robust) level 3 MaxHP + 5%, MaxSP + 5%, MaxHP + 2000, MaxSP + 350. If refine rate is 7 or higher, additional MaxHP + 3% and MaxSP + 3%. If refine rate is 9 or higher, additional MaxHP + 4% and MaxSP + 4%. If refine rate is 11 or higher, additional MaxHP + 5% and MaxSP + 5%. Wolf Orb (Fixed Casting) level 1 Reduces fixed casting time by 0.5 seconds. Wolf Orb (Fixed Casting) level 2 Reduces fixed casting time by 0.7 seconds. Wolf Orb (Fixed Casting) level 3 Reduces fixed casting time by 1 second. Wolf Orb (Magical Force) level 1 Increases magical damage against all size enemies by 2%. If refine rate is 7 or higher, increases magical damage against all size enemies by additional 2%. If refine rate is 9 or higher, increases magical damage against all size enemies by additional 2%. If refine rate is 11 or higher, increases magical damage against all size enemies by additional 2%. Wolf Orb (Physical Force) level 1 Increases physical damage against all size enemies by 2%. If refine rate is 7 or higher, increases physical damage against all size enemies by additional 2%. If refine rate is 9 or higher, increases physical damage against all size enemies by additional 2%. If refine rate is 11 or higher, increases physical damage against all size enemies by additional 2%. Wolf Orb (Magical Force) level 2 Increases magical damage against all size enemies by 3%. If refine rate is 7 or higher, increases magical damage against all size enemies by additional 3%. If refine rate is 9 or higher, increases magical damage against all size enemies by additional 3%. If refine rate is 11 or higher, increases magical damage against all size enemies by additional 3%. Wolf Orb (Physical Force) level 2 Increases physical damage against all size enemies by 3%. If refine rate is 7 or higher, increases physical damage against all size enemies by additional 3%. If refine rate is 9 or higher, increases physical damage against all size enemies by additional 3%. If refine rate is 11 or higher, increases physical damage against all size enemies by additional 3%. Wolf Orb (Magical Force) level 3 Increases magical damage against all size enemies by 4%. If refine rate is 7 or higher, increases magical damage against all size enemies by additional 4%. If refine rate is 9 or higher, increases magical damage against all size enemies by additional 4%. If refine rate is 11 or higher, increases magical damage against all size enemies by additional 4%. Wolf Orb (Physical Force) level 3 Increases physical damage against all size enemies by 4%. If refine rate is 7 or higher, increases physical damage against all size enemies by additional 4%. If refine rate is 9 or higher, increases physical damage against all size enemies by additional 4%. If refine rate is 11 or higher, increases physical damage against all size enemies by additional 4%. Wolf Orb (Unlimited Vital) Has a 3% chance to gain Vit + 50 and Atk + 25% for 10 seconds when dealing physical damage. Wolf Orb (Spell Buster) Has a 3% chance to gain Int + 50 and Matk + 25% for 10 seconds when dealing magical damage. Wolf Orb (Firing Shot) Has a 3% chance to gain Dex + 50 and long ranged physical damage bonus by 15% for 10 seconds when dealing physical damage. Wolf Orb (Overpower) Has a 3% chance to gain Str + 50 and melee physical damage bonus by 15% for 10 seconds when dealing physical damage. Wolf Orb (Fatal Flash) Has a 3% chance to gain Agi + 50 and critical damage bonus by 25% for 10 seconds when dealing physical damage. Wolf Orb (Lucky Strike) Has a 3% chance to gain Luk + 50 and all property magical damage bonus by 15% for 10 seconds when dealing magical damage. Wolf Orb (Delay After Attack) level 1 Atk + 18, increases attack speed (reduces delay after attack by 4%). Wolf Orb (Expert Archer) level 1 Hit + 8, increases long ranged physical damage by 4%. Wolf Orb (Fatal) level 1 Cri + 6, increases critical damage by 6%. Wolf Orb (Fighting Spirit) level 1 Perfect Hit + 2, increases melee physical damage by 4%. Wolf Orb (Spell) level 1 Matk + 18, reduces variable casting time by 4%. Wolf Orb (Delay After Attack) level 2 Atk + 22, increases attack speed (reduces delay after attack by 6%). Wolf Orb (Expert Archer) level 2 Hit + 12, increases long ranged physical damage by 6%. Wolf Orb (Fatal) level 2 Cri + 9, increases critical damage by 8%. Wolf Orb (Fighting Spirit) level 2 Perfect Hit + 3, increases melee physical damage by 6%. Wolf Orb (Spell) level 2 Matk + 22, reduces variable casting time by 6%. Wolf Orb (Delay After Attack) level 3 Atk + 26, increases attack speed (reduces delay after attack by 8%). Wolf Orb (Expert Archer) level 3 Hit + 16, increases long ranged physical damage by 8%. Wolf Orb (Fatal) level 3 Cri + 12, increases critical damage by 10%. Wolf Orb (Fighting Spirit) level 3 Perfect Hit + 4, increases melee physical damage by 8%. Wolf Orb (Spell) level 3 Matk + 26, reduces variable casting time by 8%. Wolf Orb (Delay After Attack) level 4 Atk + 30, increases attack speed (reduces delay after attack by 10%). Wolf Orb (Expert Archer) level 4 Hit + 20, increases long ranged physical damage by 10%. Wolf Orb (Fatal) level 4 Cri + 15, increases critical damage by 12%. Wolf Orb (Fighting Spirit) level 4 Perfect Hit + 5, increases melee physical damage by 10%. Wolf Orb (Spell) level 4 Matk + 30, reduces variable casting time by 10%. Wolf Orb (HP Recovery) level 1 Increases HP recovery rate by 20%. Wolf Orb (SP Recovery) level 1 Increases SP recovery rate by 20%. Wolf Orb (HP Recovery) level 2 Increases HP recovery rate by 30%. Wolf Orb (SP Recovery) level 2 Increases SP recovery rate by 30%. Wolf Orb (HP Recovery) level 3 Increases HP recovery rate by 40%. Wolf Orb (SP Recovery) level 3 Increases SP recovery rate by 40%. Wolf Orb (HP Recovery) level 4 Increases HP recovery rate by 50%. Wolf Orb (SP Recovery) level 4 Increases SP recovery rate by 50%. Wolf Orb (Drain Life) Has a 4% chance to restore 2% of damage as HP when dealing physical damage. Wolf Orb (Drain Soul) Has a 1% chance to restore 3% of damage as SP when dealing physical damage. Wolf Orb (Magic Healing) Has a 4% chance to recover 700 HP per 0.5 seconds for 19 times when dealing magical damage. Wolf Orb (Magic Soul) Has a 2% chance to recover 100 SP per 0.5 seconds for 19 times when dealing magical damage. Wolf Orb (All Force) Increases melee physical damage by 7%, increases long ranged physical damage by 7%, increases all property magical damage by 7%. Gray Wolf equipment. Spoiler Gray Wolf Suit [1] Atk + 130. Atk + 15 per 2 refine rate. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 15%). When equipped with Gray Wolf Manteau, Atk + 50. When equipped with Gray Wolf Muffler, reduces delay after skill by 10%. Class: Armor Defense: 160 Weight: 100 Armor Level : 1 Required Level: 190 Usable Jobs: All Gray Wolf Robe [1] Matk + 130. Matk + 15 per 2 refine rate. If refine rate is 7 or higher, reduces variable casting time by 15%. When equipped with Gray Wolf Manteau, increases attack speed (reduces delay after attack by 10%). When equipped with Gray Wolf Muffler, Matk + 50. Class: Armor Defense: 160 Weight: 100 Armor Level : 1 Required Level: 190 Usable Jobs: All Gray Wolf Boots [1] MaxSP + 300. MaxSP + 50 per 2 refine rate. If refine rate is 7 or higher, increases long ranged physical damage by 7%. When equipped with Gray Wolf Suit, Atk + 7%. When equipped with Gray Wolf Robe, increases attack speed (reduces delay after attack by 7%). Class: Shoes Defense: 70 Weight: 50 Armor Level : 1 Required Level: 190 Usable Jobs: All Gray Wolf Shoes [1] MaxSP + 250. MaxSP + 20 per 2 refine rate. If refine rate is 7 or higher, increases all property magical damage by 7%. When equipped with Gray Wolf Suit, MaxSP + 7%. When equipped with Gray Wolf Robe, Matk + 7%. Class: Shoes Defense: 70 Weight: 50 Armor Level : 1 Required Level: 190 Usable Jobs: All Gray Wolf Muffler [1] MaxHP + 1500. MaxHP + 100 per 2 refine rate. If refine rate is 7 or higher, reduces variable casting time by 7%. When equipped with Gray Wolf Boots, increases long ranged physical damage by 7%. When equipped with Gray Wolf Shoes, increases all property magical damage by 15%. Class: Garment Defense: 70 Weight: 90 Armor Level : 1 Required Level: 190 Usable Jobs: All Gray Wolf Manteau [1] MaxHP + 2500. MaxHP + 150 per 2 refine rate. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%). When equipped with Gray Wolf Boots, increases critical damage by 15%. When equipped with Gray Wolf Shoes, reduces variable casting time by 15%. Class: Garment Defense: 70 Weight: 90 Armor Level : 1 Required Level: 190 Usable Jobs: All Gray Wolf Pendant [1] Atk + 7%, MaxHP + 5%. Class: Accessory (right) Defense: 0 Weight: 10 Required Level: 190 Usable Jobs: All Gray Wolf Ring [1] Atk + 7%, MaxSP + 5%. Class: Accessory (left) Defense: 0 Weight: 10 Required Level: 190 Usable Jobs: All Gray Wolf Earring [1] Matk + 7%, MaxHP + 5%. Class: Accessory (right) Defense: 0 Weight: 10 Required Level: 190 Usable Jobs: All Gray Wolf Necklace [1] Matk + 7%, MaxSP + 5%. Class: Accessory (left) Defense: 0 Weight: 10 Required Level: 190 Usable Jobs: All Adulter Fides weapons Spoiler Adulter Fides Guardian Sword [2] Matk + 220. Increases Genesis Ray damage by 10%. Matk + 12 per 3 refine rate. If refine rate is 7 or higher, increases Genesis Ray damage by additional 20%. If refine rate is 9 or higher, reduces cooldown of Genesis Ray by 0.5 seconds. If refine rate is 11 or higher, increases Genesis Ray damage by additional 25%. If refine rate is 12 or higher, increases holy and neutral property magical damage by 15%. Class: Sword Attack: 200 Weight: 200 Weapon Level : 4 Required Level: 180 Usable Jobs: Royal Guard classes Adulter Fides Rapier [2] Increases Cart Cannon damage by 10%. Atk + 12 per 3 refine rate. If refine rate is 7 or higher, increases Cart Cannon damage by additional 20%. If refine rate is 9 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, increases Cart Cannon damage by additional 25%. If refine rate is 12 or higher, increases long ranged physical damage by 15%. Class: Sword Attack: 210 Weight: 200 Weapon Level : 4 Required Level: 180 Usable Jobs: Genetic classes Adulter Fides Dagger [2] Increases Fatal Menace damage by 10%. Atk + 12 per 3 refine rate. If refine rate is 7 or higher, increases Fatal Menace damage by additional 20%. If refine rate is 9 or higher, increases physical damage againt all size enemies by 15%. If refine rate is 11 or higher, increases Fatal Menace damage by additional 25%. If refine rate is 12 or higher, increases melee physical damage by 15%. Class: Dagger Attack: 210 Weight: 120 Weapon Level : 4 Required Level: 180 Usable Jobs: Shadow Chaser classes Adulter Fides Axe [2] Can't be destroyed. Increases Axe Boomerang damage by 10%. Atk + 12 per 3 refine rate. If refine rate is 7 or higher, increases Axe Boomerang damage by additional 20%. If refine rate is 9 or higher, increases physical damage againt all size enemies by 15%. If refine rate is 11 or higher, increases Axe Boomerang damage by additional 25%. If refine rate is 12 or higher, increases long ranged physical damage by 15%. Class: Axe Attack: 270 Weight: 750 Weapon Level : 4 Required Level: 180 Usable Jobs: Mechanic classes Adulter Fides Guardian Spear [2] Increases Overbrand damage by 10%. Atk + 12 per 3 refine rate. If refine rate is 7 or higher, increases Overbrand damage by additional 20%. If refine rate is 9 or higher, reduces delay after skill by 10%. If refine rate is 11 or higher, increases Overbrand damage by additional 25%. If refine rate is 12 or higher, increases melee physical damage by 15%. Class: Spear Attack: 220 Weight: 180 Weapon Level : 4 Required Level: 180 Usable Jobs: Royal Guard classes Adulter Fides Magic Book [2] Matk + 200. Increases Psychic Wave damage by 10%. Matk + 12 per 3 refine rate. If refine rate is 7 or higher, increases Psychic Wave damage by additional 20%. If refine rate is 9 or higher, reduces cooldown of Psychic Wave by 1 second. If refine rate is 11 or higher, increases Psychic Wave damage by additional 25%. If refine rate is 12 or higher, increases neutral property magical damage by 15%. Class: Book Attack: 170 Weight: 120 Weapon Level : 4 Required Level: 180 Usable Jobs: Sorcerer classes Adulter Fides Poison Book [2] Matk + 200. Increases Poison Burst damage by 10%. Matk + 12 per 3 refine rate. If refine rate is 7 or higher, increases Poison Burst damage by additional 20%. If refine rate is 9 or higher, reduces cooldown of Poison Burst by 1 second. If refine rate is 11 or higher, increases Poison Burst damage by additional 25%. If refine rate is 12 or higher, increases poison property magical damage by 15%. Class: Book Attack: 170 Weight: 130 Weapon Level : 4 Required Level: 180 Usable Jobs: Sorcerer classes Adulter Fides Bible [2] Matk + 210. Increases Duple Light damage by 10%. Atk + 12 and Matk + 12 per 3 refine rate. If refine rate is 7 or higher, increases Duple Light damage by additional 25%. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 11 or higher, increases Duple Light damage by additional 40%. If refine rate is 12 or higher, increases melee physical damage by 15%. Class: Book Attack: 210 Weight: 180 Weapon Level : 4 Required Level: 180 Usable Jobs: Archbishop classes Adulter Fides Moon Book [2] Increases Full Moon Kick damage by 10%. Atk + 12 per 3 refine rate. If refine rate is 7 or higher, increases Full Moon Kick damage by additional 20%. If refine rate is 9 or higher, increases physical damage againt all size enemies by 15%. If refine rate is 11 or higher, increases Full Moon Kick damage by additional 25%. If refine rate is 12 or higher, increases melee physical damage by 15%. Class: Book Attack: 230 Weight: 110 Weapon Level : 4 Required Level: 180 Usable Jobs: Star Emperor classes Adulter Fides Stardust Book [2] Increases Falling Star damage by 10%. Atk + 12 per 3 refine rate. If refine rate is 7 or higher, increases Falling Star damage by additional 20%. If refine rate is 9 or higher, increases physical damage againt all size enemies by 15%. If refine rate is 11 or higher, increases Falling Star damage by additional 25%. If refine rate is 12 or higher, increases melee physical damage by 15%. Class: Book Attack: 240 Weight: 100 Weapon Level : 4 Required Level: 180 Usable Jobs: Star Emperor classes Adulter Fides Wand [2] Matk + 210. Can't be destroyed. Increases Adoramus damage by 10%. Matk + 12 per 3 refine rate. If refine rate is 7 or higher, increases Adoramus damage by additional 20%. If refine rate is 9 or higher, increases magical damage againt all size enemies by 15%. If refine rate is 11 or higher, increases Adoramus damage by additional 25%. If refine rate is 12 or higher, increases holy property magical damage by 15%. Class: Staff Attack: 160 Weight: 150 Weapon Level : 4 Required Level: 180 Usable Jobs: Archbishop classes Adulter Fides Soul Stick [2] Matk + 205. Can't be destroyed. Increases Eswhoo damage by 10%. Matk + 12 per 3 refine rate. If refine rate is 7 or higher, increases Eswhoo damage by additional 20%. If refine rate is 9 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, increases Eswhoo damage by additional 25%. If refine rate is 12 or higher, increases water, wind, earth, fire, ghost, shadow and holy property magical damage by 15%. Class: Staff Attack: 160 Weight: 190 Weapon Level : 4 Required Level: 180 Usable Jobs: Soul Reaper classes Adulter Fides Dark Wand [2] Matk + 220. Can't be destroyed. Increases Curse Explosion damage by 10%. Matk + 12 per 3 refine rate. If refine rate is 7 or higher, increases Curse Explosion damage by additional 20%. If refine rate is 9 or higher, increases magical damage againt all size enemies by 15%. If refine rate is 11 or higher, increases Curse Explosion damage by additional 25%. If refine rate is 12 or higher, increases shadow property magical damage by 15%. Class: Staff Attack: 160 Weight: 160 Weapon Level : 4 Required Level: 180 Usable Jobs: Soul Reaper classes Adulter Fides Foxtail Wand [2] Matk + 350. Can't be destroyed. Increases Catnip Meteor damage by 10%. Matk + 12 per 3 refine rate. If refine rate is 7 or higher, increases Catnip Meteor damage by additional 20%. If refine rate is 9 or higher, reduces cooldown of Catnip Meteor by 2 seconds. If refine rate is 11 or higher, increases Catnip Meteor damage by additional 25%. If refine rate is 12 or higher, increases neutral property magical damage by 15%. Class: Staff Attack: 200 Weight: 150 Weapon Level : 4 Required Level: 180 Usable Jobs: Summoner (Doram) Adulter Fides Foxtail Model [2] Can't be destroyed. Increases Picky Peck damage by 10%. Atk + 12 per 3 refine rate. If refine rate is 7 or higher, increases Picky Peck damage by additional 20%. If refine rate is 9 or higher, increases physical damage againt all size enemies by 15%. If refine rate is 11 or higher, increases Picky Peck damage by additional 25%. If refine rate is 12 or higher, increases long ranged physical damage by 15%. Class: Staff Attack: 320 Weight: 180 Weapon Level : 4 Required Level: 180 Usable Jobs: Summoner (Doram) Adulter Fides Knuckle [2] Increases Tiger Cannon damage by 10%. Atk + 12 per 3 refine rate. If refine rate is 7 or higher, increases Tiger Cannon damage by additional 20%. If refine rate is 9 or higher, reduces cooldown of Tiger Cannon by 0.5 seconds. If refine rate is 11 or higher, increases Tiger Cannon damage by additional 25%. If refine rate is 12 or higher, increases melee physical damage by 15%. Class: Knuckle Attack: 210 Weight: 100 Weapon Level : 4 Required Level: 180 Usable Jobs: Sura classes Adulter Fides Claw [2] Increases Rampage Blast damage by 10%. Atk + 12 per 3 refine rate. If refine rate is 7 or higher, increases Rampage Blast damage by additional 20%. If refine rate is 9 or higher, reduces cooldown of Rampage Blast by 1 second. If refine rate is 11 or higher, increases Rampage Blast damage by additional 25%. If refine rate is 12 or higher, increases long ranged physical damage by 15%. Class: Knuckle Attack: 210 Weight: 90 Weapon Level : 4 Required Level: 180 Usable Jobs: Sura classes Adulter Fides Violin [2] Increases Severe Rainstorm damage by 10%. Atk + 12 per 3 refine rate. If refine rate is 7 or higher, increases Severe Rainstorm damage by additional 20%. If refine rate is 9 or higher, reduces cooldown of Severe Rainstorm by 2.5 seconds. If refine rate is 11 or higher, increases Severe Rainstorm damage by additional 25%. If refine rate is 12 or higher, increases long ranged physical damage by 15%. Class: Musical Instrument Attack: 170 Weight: 120 Weapon Level : 4 Required Level: 180 Usable Jobs: Minstrel classes Adulter Fides Harp [2] Matk + 210. Increases Metallic Sound damage by 10%. Matk + 12 per 3 refine rate. If refine rate is 7 or higher, increases Metallic Sound damage by additional 20%. If refine rate is 9 or higher, reduces cooldown of Metallic Sound by 2 seconds. If refine rate is 11 or higher, increases Metallic Sound damage by additional 25%. If refine rate is 12 or higher, increases neutral property magical damage by 15%. Class: Musical Instrument Attack: 100 Weight: 100 Weapon Level : 4 Required Level: 180 Usable Jobs: Minstrel classes Adulter Fides Chain Rope [2] Increases Severe Rainstorm damage by 10%. Atk + 12 per 3 refine rate. If refine rate is 7 or higher, increases Severe Rainstorm damage by additional 20%. If refine rate is 9 or higher, reduces cooldown of Severe Rainstorm by 2.5 seconds. If refine rate is 11 or higher, increases Severe Rainstorm damage by additional 25%. If refine rate is 12 or higher, increases long ranged physical damage by 15%. Class: Whip Attack: 170 Weight: 120 Weapon Level : 4 Required Level: 180 Usable Jobs: Wanderer classes Adulter Fides Ribbon [2] Matk + 210. Increases Metallic Sound damage by 10%. Matk + 12 per 3 refine rate. If refine rate is 7 or higher, increases Metallic Sound damage by additional 20%. If refine rate is 9 or higher, reduces cooldown of Metallic Sound by 2 seconds. If refine rate is 11 or higher, increases Metallic Sound damage by additional 25%. If refine rate is 12 or higher, increases neutral property magical damage by 15%. Class: Whip Attack: 100 Weight: 100 Weapon Level : 4 Required Level: 180 Usable Jobs: Wanderer classes Adulter Fides Mace [2] Can't be destroyed. Increases Vulcan Arm damage by 10%. Atk + 12 per 3 refine rate. If refine rate is 7 or higher, increases Vulcan Arm damage by additional 20%. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 11 or higher, increases Vulcan Arm damage by additional 25%. If refine rate is 12 or higher, increases long ranged physical damage by 15%. Class: Mace Attack: 340 Weight: 400 Weapon Level : 4 Required Level: 180 Usable Jobs: Mechanic classes Adulter Fides Scepter [2] Can't be destroyed. Increases Cart Tornado damage by 10%. Atk + 12 per 3 refine rate. If refine rate is 7 or higher, increases Cart Tornado damage by additional 20%. If refine rate is 9 or higher, reduces delay after skill by 10%. If refine rate is 11 or higher, increases Cart Tornado damage by additional 25%. If refine rate is 12 or higher, increases melee physical damage by 15%. Class: Mace Attack: 230 Weight: 300 Weapon Level : 4 Required Level: 180 Usable Jobs: Genetic classes Adulter Fides Two-handed Sword [2] Increases Wind Cutter damage by 10%. Atk + 18 per 3 refine rate. If refine rate is 7 or higher, increases Wind Cutter damage by additional 20%. If refine rate is 9 or higher, reduces delay after skill by 10%. If refine rate is 11 or higher, increases Wind Cutter damage by additional 25%. If refine rate is 12 or higher, increases melee physical damage by 15%. Class: Two-handed Sword Attack: 300 Weight: 400 Weapon Level : 4 Required Level: 180 Usable Jobs: Rune Knight classes Adulter Fides Chakram [2] Increases Rolling Cutter damage by 10%. Atk + 18 per 3 refine rate. If refine rate is 7 or higher, increases Rolling Cutter damage by additional 20%. If refine rate is 9 or higher, reduces delay after skill by 10%. If refine rate is 11 or higher, increases Rolling Cutter damage by additional 25%. If refine rate is 12 or higher, increases melee physical damage by 15%. Class: Katar Attack: 250 Weight: 200 Weapon Level : 4 Required Level: 180 Usable Jobs: Guillotine Cross classes Adulter Fides Katar [2] Increases Counter Slash damage by 10%. Atk + 18 per 3 refine rate. If refine rate is 7 or higher, increases Counter Slash damage by additional 20%. If refine rate is 9 or higher, reduces delay after skill by 10%. If refine rate is 11 or higher, increases Counter Slash damage by additional 25%. If refine rate is 12 or higher, increases melee physical damage by 15%. Class: Katar Attack: 230 Weight: 170 Weapon Level : 4 Required Level: 180 Usable Jobs: Guillotine Cross classes Adulter Fides Lance [2] Increases Hundred Spears damage by 10%. Atk + 18 per 3 refine rate. If refine rate is 7 or higher, increases Hundred Spears damage by additional 20%. If refine rate is 9 or higher, reduces cooldown of Hundred Spears by 1.5 seconds. If refine rate is 11 or higher, increases Hundred Spears damage by additional 25%. If refine rate is 12 or higher, increases long ranged physical damage by 15%. Class: Two-handed Spear Attack: 270 Weight: 380 Weapon Level : 4 Required Level: 180 Usable Jobs: Rune Knight classes Adulter Fides Two-handed Staff [2] Matk + 340. Can't be destroyed. Increases Comet damage by 10%. Matk + 18 per 3 refine rate. If refine rate is 7 or higher, increases Comet damage by additional 20%. If refine rate is 9 or higher, increases magical damage againt all size enemies by 15%. If refine rate is 11 or higher, increases Comet damage by additional 25%. If refine rate is 12 or higher, increases neutral property magical damage by 15%. Class: Two-handed Staff Attack: 200 Weight: 200 Weapon Level : 4 Required Level: 180 Usable Jobs: Warlock classes Adulter Fides Rod [2] Matk + 340. Can't be destroyed. Increases Soul Expansion damage by 10%. Matk + 18 per 3 refine rate. If refine rate is 7 or higher, increases Soul Expansion damage by additional 20%. If refine rate is 9 or higher, increases magical damage againt all size enemies by 15%. If refine rate is 11 or higher, increases Soul Expansion damage by additional 25%. If refine rate is 12 or higher, increases ghost property magical damage by 15%. Class: Two-handed Staff Attack: 200 Weight: 190 Weapon Level : 4 Required Level: 180 Usable Jobs: Warlock classes Adulter Fides Huuma Shuriken [2] Can't be destroyed. Increases Swirling Petal damage by 10%. Atk + 18 per 3 refine rate. If refine rate is 7 or higher, increases Swirling Petal damage by additional 20%. If refine rate is 9 or higher, reduces cooldown of Swirling Petal by 2 seconds. If refine rate is 11 or higher, increases Swirling Petal damage by additional 25%. If refine rate is 12 or higher, increases long ranged physical damage by 15%. Class: Huuma Shuriken Attack: 360 Weight: 200 Weapon Level : 4 Required Level: 180 Usable Jobs: Kagerou classes, Oboro classes Adulter Fides Cross Huuma Shuriken [2] Can't be destroyed. Increases Cross Slash damage by 10%. Atk + 18 per 3 refine rate. If refine rate is 7 or higher, increases Cross Slash damage by additional 20%. If refine rate is 9 or higher, reduces cooldown of Cross Slash by 2 seconds. If refine rate is 11 or higher, increases Cross Slash damage by additional 25%. If refine rate is 12 or higher, increases long ranged physical damage by 15%. Class: Huuma Shuriken Attack: 360 Weight: 220 Weapon Level : 4 Required Level: 180 Usable Jobs: Kagerou classes, Oboro classes Adulter Fides Crossbow [2] Increases Triangle Shot damage by 10%. Atk + 18 per 3 refine rate. If refine rate is 7 or higher, increases Triangle Shot damage by additional 20%. If refine rate is 9 or higher, reduces delay after skill by 10%. If refine rate is 11 or higher, increases Triangle Shot damage by additional 25%. If refine rate is 12 or higher, increases long ranged physical damage by 15%. Class: Bow Attack: 240 Weight: 150 Weapon Level : 4 Required Level: 180 Usable Jobs: Shadow Chaser classes Adulter Fides Ballista [2] Can't be destroyed. Increases Arrow Storm damage by 10%. Atk + 18 per 3 refine rate. If refine rate is 7 or higher, increases Arrow Storm damage by additional 20%. If refine rate is 9 or higher, reduces cooldown of Arrow Storm by 1.2 seconds. If refine rate is 11 or higher, increases Arrow Storm damage by additional 25%. If refine rate is 12 or higher, increases long ranged physical damage by 15%. Class: Bow Attack: 250 Weight: 170 Weapon Level : 4 Required Level: 180 Usable Jobs: Ranger classes Adulter Fides Aiming Bow [2] Increases Aimed Bolt damage by 10%. Atk + 18 per 3 refine rate. If refine rate is 7 or higher, increases Aimed Bolt damage by additional 20%. If refine rate is 9 or higher, reduces delay after skill by 10%. If refine rate is 11 or higher, increases Aimed Bolt damage by additional 25%. If refine rate is 12 or higher, increases long ranged physical damage by 15%. Class: Bow Attack: 230 Weight: 150 Weapon Level : 4 Required Level: 180 Usable Jobs: Ranger classes Adulter Fides Revolver [2] Can't be destroyed. Increases Fire Dance damage by 10%. Atk + 18 per 3 refine rate. If refine rate is 7 or higher, increases Fire Dance damage by additional 20%. If refine rate is 9 or higher, reduces physical and magical damage taken from all race monsters (except players) by 15%). If refine rate is 11 or higher, increases Fire Dance damage by additional 25%. If refine rate is 12 or higher, increases long ranged physical damage by 15%. Class: Pistol Attack: 210 Weight: 120 Weapon Level : 4 Required Level: 180 Usable Jobs: Rebellion classes Adulter Fides Rifle [2] Can't be destroyed. Increases Hammer of God damage by 10%. Atk + 18 per 3 refine rate. If refine rate is 7 or higher, increases Hammer of God damage by additional 20%. If refine rate is 9 or higher, reduces cooldown of Hammer of God by 8 seconds. If refine rate is 11 or higher, increases Hammer of God damage by additional 25%. If refine rate is 12 or higher, increases long ranged physical damage by 15%. Class: Rifle Attack: 280 Weight: 150 Weapon Level : 4 Required Level: 180 Usable Jobs: Rebellion classes Adulter Fides Shotgun [2] Splash attack. Increases Shatter Storm damage by 10%. Atk + 18 per 3 refine rate. If refine rate is 7 or higher, increases Shatter Storm damage by additional 20%. If refine rate is 9 or higher, reduces cooldown of Shatter Storm by 1 second. If refine rate is 11 or higher, increases Shatter Storm damage by additional 25%. If refine rate is 12 or higher, increases long ranged physical damage by 15%. Class: Rifle Attack: 320 Weight: 200 Weapon Level : 4 Required Level: 180 Usable Jobs: Rebellion classes Adulter Fides Gatling Gun [2] Increases Round Trip damage by 10%. Atk + 18 per 3 refine rate. If refine rate is 7 or higher, increases Round Trip damage by additional 20%. If refine rate is 9 or higher, increases physical damage againt all size enemies by 15%. If refine rate is 11 or higher, increases Round Trip damage by additional 25%. If refine rate is 12 or higher, increases long ranged physical damage by 15%. Class: Gatling Gun Attack: 250 Weight: 150 Weapon Level : 4 Required Level: 180 Usable Jobs: Rebellion classes Adulter Fides Launcher [2] Increases Dragon Tail damage by 10%. Atk + 18 per 3 refine rate. If refine rate is 7 or higher, increases Dragon Tail damage by additional 20%. If refine rate is 9 or higher, reduces cooldown of Dragon Tail by 2 seconds. If refine rate is 11 or higher, increases Dragon Tail damage by additional 25%. If refine rate is 12 or higher, increases long ranged physical damage by 15%. Class: Grenade Launcher Attack: 350 Weight: 300 Weapon Level : 4 Required Level: 180 Usable Jobs: Rebellion classes Vivatus Fides weapons Spoiler Vivatus Fides Guardian Sword [2] Matk + 220. Increases Genesis Ray damage by 10%. Matk + 12 per 3 refine rate. If refine rate is 7 or higher, increases Genesis Ray damage by additional 20%. If refine rate is 9 or higher, reduces cooldown of Genesis Ray by 0.5 seconds. If refine rate is 11 or higher, increases Genesis Ray damage by additional 25%. If refine rate is 12 or higher, increases holy and neutral property magical damage by 15%. _ [Bonus by grade] [Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%. [Grade C] Increases Genesis Ray damage by additional 15%. [Grade B] Matk + 7%. [Grade A] SPL + 1 and S.Matk + 1 per 3 refine rate. Class: Sword Attack: 200 Weight: 200 Weapon Level : 5 Required Level: 210 Usable Jobs: Imperial Guard Vivatus Fides Rapier [2] Increases Cart Cannon damage by 10%. Atk + 12 per 3 refine rate. If refine rate is 7 or higher, increases Cart Cannon damage by additional 20%. If refine rate is 9 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, increases Cart Cannon damage by additional 25%. If refine rate is 12 or higher, increases long ranged physical damage by 15%. _ [Bonus by grade] [Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%. [Grade C] Increases Cart Cannon damage by additional 15%. [Grade B] Atk + 7%. [Grade A] POW + 1 and P.Atk + 1 per 3 refine rate. Class: Sword Attack: 210 Weight: 200 Weapon Level : 5 Required Level: 210 Usable Jobs: Biolo Vivatus Fides Dagger [2] Increases Fatal Menace damage by 10%. Atk + 12 per 3 refine rate. If refine rate is 7 or higher, increases Fatal Menace damage by additional 20%. If refine rate is 9 or higher, increases physical damage againt all size enemies by 15%. If refine rate is 11 or higher, increases Fatal Menace damage by additional 25%. If refine rate is 12 or higher, increases melee physical damage by 15%. _ [Bonus by grade] [Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%. [Grade C] Increases Fatal Menace damage by additional 15%. [Grade B] Atk + 7%. [Grade A] POW + 1 and P.Atk + 1 per 3 refine rate. Class: Dagger Attack: 210 Weight: 120 Weapon Level : 5 Required Level: 210 Usable Jobs: Abyss Chaser Vivatus Fides Axe [2] Can't be destroyed. Increases Axe Boomerang damage by 10%. Atk + 12 per 3 refine rate. If refine rate is 7 or higher, increases Axe Boomerang damage by additional 20%. If refine rate is 9 or higher, increases physical damage againt all size enemies by 15%. If refine rate is 11 or higher, increases Axe Boomerang damage by additional 25%. If refine rate is 12 or higher, increases long ranged physical damage by 15%. _ [Bonus by grade] [Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%. [Grade C] Increases Axe Boomerang damage by additional 15%. [Grade B] Atk + 7%. [Grade A] POW + 1 and P.Atk + 1 per 3 refine rate. Class: Axe Attack: 270 Weight: 750 Weapon Level : 5 Required Level: 210 Usable Jobs: Meister Vivatus Fides Guardian Spear [2] Increases Overbrand damage by 10%. Atk + 12 per 3 refine rate. If refine rate is 7 or higher, increases Overbrand damage by additional 20%. If refine rate is 9 or higher, reduces delay after skill by 10%. If refine rate is 11 or higher, increases Overbrand damage by additional 25%. If refine rate is 12 or higher, increases melee physical damage by 15%. _ [Bonus by grade] [Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%. [Grade C] Increases Overbrand damage by additional 15%. [Grade B] Atk + 7%. [Grade A] POW + 1 and P.Atk + 1 per 3 refine rate. Class: Spear Attack: 220 Weight: 180 Weapon Level : 5 Required Level: 210 Usable Jobs: Imperial Guard Vivatus Fides Magic Book [2] Matk + 200. Increases Psychic Wave damage by 10%. Matk + 12 per 3 refine rate. If refine rate is 7 or higher, increases Psychic Wave damage by additional 20%. If refine rate is 9 or higher, reduces cooldown of Psychic Wave by 1 second. If refine rate is 11 or higher, increases Psychic Wave damage by additional 25%. If refine rate is 12 or higher, increases neutral property magical damage by 15%. _ [Bonus by grade] [Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%. [Grade C] Increases Psychic Wave damage by additional 15%. [Grade B] Matk + 7%. [Grade A] SPL + 1 and S.Matk + 1 per 3 refine rate. Class: Book Attack: 170 Weight: 120 Weapon Level : 5 Required Level: 210 Usable Jobs: Elemental Master Vivatus Fides Poison Book [2] Matk + 200. Increases Poison Burst damage by 10%. Matk + 12 per 3 refine rate. If refine rate is 7 or higher, increases Poison Burst damage by additional 20%. If refine rate is 9 or higher, reduces cooldown of Poison Burst by 1 second. If refine rate is 11 or higher, increases Poison Burst damage by additional 25%. If refine rate is 12 or higher, increases poison property magical damage by 15%. _ [Bonus by grade] [Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%. [Grade C] Increases Poison Burst damage by additional 15%. [Grade B] Matk + 7%. [Grade A] SPL + 1 and S.Matk + 1 per 3 refine rate. Class: Book Attack: 170 Weight: 130 Weapon Level : 5 Required Level: 210 Usable Jobs: Elemental Master Vivatus Fides Bible [2] Matk + 210. Increases Duple Light damage by 10%. Atk + 12 and Matk + 12 per 3 refine rate. If refine rate is 7 or higher, increases Duple Light damage by additional 25%. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 11 or higher, increases Duple Light damage by additional 40%. If refine rate is 12 or higher, increases melee physical damage by 15%. _ [Bonus by grade] [Grade D] If refine rate is 11 or higher, increases physical and magical damage againt all property enemies by 15%. [Grade C] Increases Duple Light damage by additional 25%. [Grade B] Atk + 7%, Matk + 7%. [Grade A] POW + 1 and P.Atk + 1 per 3 refine rate. Class: Book Attack: 210 Weight: 180 Weapon Level : 5 Required Level: 210 Usable Jobs: Cardinal Vivatus Fides Wand [2] Matk + 210. Can't be destroyed. Increases Adoramus damage by 10%. Matk + 12 per 3 refine rate. If refine rate is 7 or higher, increases Adoramus damage by additional 20%. If refine rate is 9 or higher, increases magical damage againt all size enemies by 15%. If refine rate is 11 or higher, increases Adoramus damage by additional 25%. If refine rate is 12 or higher, increases holy property magical damage by 15%. _ [Bonus by grade] [Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%. [Grade C] Increases Adoramus damage by additional 15%. [Grade B] Matk + 7%. [Grade A] SPL + 1 and S.Matk + 1 per 3 refine rate. Class: Staff Attack: 160 Weight: 150 Weapon Level : 5 Required Level: 210 Usable Jobs: Cardinal Vivatus Fides Knuckle [2] Increases Tiger Cannon damage by 10%. Atk + 12 per 3 refine rate. If refine rate is 7 or higher, increases Tiger Cannon damage by additional 20%. If refine rate is 9 or higher, reduces cooldown of Tiger Cannon by 0.5 seconds. If refine rate is 11 or higher, increases Tiger Cannon damage by additional 25%. If refine rate is 12 or higher, increases melee physical damage by 15%. _ [Bonus by grade] [Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%. [Grade C] Increases Tiger Cannon damage by additional 15%. [Grade B] Atk + 7%. [Grade A] POW + 1 and P.Atk + 1 per 3 refine rate. Class: Knuckle Attack: 210 Weight: 100 Weapon Level : 5 Required Level: 210 Usable Jobs: Inquisitor Vivatus Fides Claw [2] Increases Rampage Blast damage by 10%. Atk + 12 per 3 refine rate. If refine rate is 7 or higher, increases Rampage Blast damage by additional 20%. If refine rate is 9 or higher, reduces cooldown of Rampage Blast by 1 second. If refine rate is 11 or higher, increases Rampage Blast damage by additional 25%. If refine rate is 12 or higher, increases long ranged physical damage by 15%. _ [Bonus by grade] [Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%. [Grade C] Increases Rampage Blast damage by additional 15%. [Grade B] Atk + 7%. [Grade A] POW + 1 and P.Atk + 1 per 3 refine rate. Class: Knuckle Attack: 210 Weight: 90 Weapon Level : 5 Required Level: 210 Usable Jobs: Inquisitor Vivatus Fides Violin [2] Increases Severe Rainstorm damage by 10%. Atk + 12 per 3 refine rate. If refine rate is 7 or higher, increases Severe Rainstorm damage by additional 20%. If refine rate is 9 or higher, reduces cooldown of Severe Rainstorm by 2.5 seconds. If refine rate is 11 or higher, increases Severe Rainstorm damage by additional 25%. If refine rate is 12 or higher, increases long ranged physical damage by 15%. _ [Bonus by grade] [Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%. [Grade C] Increases Severe Rainstorm damage by additional 15%. [Grade B] Atk + 7%. [Grade A] POW + 1 and P.Atk + 1 per 3 refine rate. Class: Musical Instrument Attack: 170 Weight: 120 Weapon Level : 5 Required Level: 210 Usable Jobs: Troubadour Vivatus Fides Harp [2] Matk + 210. Increases Metallic Sound damage by 10%. Matk + 12 per 3 refine rate. If refine rate is 7 or higher, increases Metallic Sound damage by additional 20%. If refine rate is 9 or higher, reduces cooldown of Metallic Sound by 2 seconds. If refine rate is 11 or higher, increases Metallic Sound damage by additional 25%. If refine rate is 12 or higher, increases neutral property magical damage by 15%. _ [Bonus by grade] [Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%. [Grade C] Increases Metallic Sound damage by additional 15%. [Grade B] Matk + 7%. [Grade A] SPL + 1 and S.Matk + 1 per 3 refine rate. Class: Musical Instrument Attack: 100 Weight: 100 Weapon Level : 5 Required Level: 210 Usable Jobs: Troubadour Vivatus Fides Chain Rope [2] Increases Severe Rainstorm damage by 10%. Atk + 12 per 3 refine rate. If refine rate is 7 or higher, increases Severe Rainstorm damage by additional 20%. If refine rate is 9 or higher, reduces cooldown of Severe Rainstorm by 2.5 seconds. If refine rate is 11 or higher, increases Severe Rainstorm damage by additional 25%. If refine rate is 12 or higher, increases long ranged physical damage by 15%. _ [Bonus by grade] [Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%. [Grade C] Increases Severe Rainstorm damage by additional 15%. [Grade B] Atk + 7%. [Grade A] POW + 1 and P.Atk + 1 per 3 refine rate. Class: Whip Attack: 170 Weight: 120 Weapon Level : 5 Required Level: 210 Usable Jobs: Trouvere Vivatus Fides Ribbon [2] Matk + 210. Increases Metallic Sound damage by 10%. Matk + 12 per 3 refine rate. If refine rate is 7 or higher, increases Metallic Sound damage by additional 20%. If refine rate is 9 or higher, reduces cooldown of Metallic Sound by 2 seconds. If refine rate is 11 or higher, increases Metallic Sound damage by additional 25%. If refine rate is 12 or higher, increases neutral property magical damage by 15%. _ [Bonus by grade] [Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%. [Grade C] Increases Metallic Sound damage by additional 15%. [Grade B] Matk + 7%. [Grade A] SPL + 1 and S.Matk + 1 per 3 refine rate. Class: Whip Attack: 100 Weight: 100 Weapon Level : 5 Required Level: 210 Usable Jobs: Trouvere Vivatus Fides Mace [2] Can't be destroyed. Increases Vulcan Arm damage by 10%. Atk + 12 per 3 refine rate. If refine rate is 7 or higher, increases Vulcan Arm damage by additional 20%. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 11 or higher, increases Vulcan Arm damage by additional 25%. If refine rate is 12 or higher, increases long ranged physical damage by 15%. _ [Bonus by grade] [Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%. [Grade C] Increases Vulcan Arm damage by additional 15%. [Grade B] Atk + 7%. [Grade A] POW + 1 and P.Atk + 1 per 3 refine rate. Class: Mace Attack: 340 Weight: 400 Weapon Level : 5 Required Level: 210 Usable Jobs: Meister Vivatus Fides Scepter [2] Can't be destroyed. Increases Cart Tornado damage by 10%. Atk + 12 per 3 refine rate. If refine rate is 7 or higher, increases Cart Tornado damage by additional 20%. If refine rate is 9 or higher, reduces delay after skill by 10%. If refine rate is 11 or higher, increases Cart Tornado damage by additional 25%. If refine rate is 12 or higher, increases melee physical damage by 15%. _ [Bonus by grade] [Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%. [Grade C] Increases Cart Tornado damage by additional 15%. [Grade B] Atk + 7%. [Grade A] POW + 1 and P.Atk + 1 per 3 refine rate. Class: Mace Attack: 230 Weight: 300 Weapon Level : 5 Required Level: 210 Usable Jobs: Biolo Vivatus Fides Two-handed Sword [2] Increases Wind Cutter damage by 10%. Atk + 18 per 3 refine rate. If refine rate is 7 or higher, increases Wind Cutter damage by additional 20%. If refine rate is 9 or higher, reduces delay after skill by 10%. If refine rate is 11 or higher, increases Wind Cutter damage by additional 25%. If refine rate is 12 or higher, increases melee physical damage by 15%. _ [Bonus by grade] [Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%. [Grade C] Increases Wind Cutter damage by additional 15%. [Grade B] Atk + 7%. [Grade A] POW + 1 and P.Atk + 1 per 3 refine rate. Class: Two-handed Sword Attack: 300 Weight: 400 Weapon Level : 5 Required Level: 210 Usable Jobs: Dragon Knight Vivatus Fides Chakram [2] Increases Rolling Cutter damage by 10%. Atk + 18 per 3 refine rate. If refine rate is 7 or higher, increases Rolling Cutter damage by additional 20%. If refine rate is 9 or higher, reduces delay after skill by 10%. If refine rate is 11 or higher, increases Rolling Cutter damage by additional 25%. If refine rate is 12 or higher, increases melee physical damage by 15%. _ [Bonus by grade] [Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%. [Grade C] Increases Rolling Cutter damage by additional 15%. [Grade B] Atk + 7%. [Grade A] POW + 1 and P.Atk + 1 per 3 refine rate. Class: Katar Attack: 250 Weight: 200 Weapon Level : 5 Required Level: 210 Usable Jobs: Shadow Cross Vivatus Fides Katar [2] Increases Counter Slash damage by 10%. Atk + 18 per 3 refine rate. If refine rate is 7 or higher, increases Counter Slash damage by additional 20%. If refine rate is 9 or higher, reduces delay after skill by 10%. If refine rate is 11 or higher, increases Counter Slash damage by additional 25%. If refine rate is 12 or higher, increases melee physical damage by 15%. _ [Bonus by grade] [Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%. [Grade C] Increases Counter Slash damage by additional 15%. [Grade B] Atk + 7%. [Grade A] POW + 1 and P.Atk + 1 per 3 refine rate. Class: Katar Attack: 230 Weight: 170 Weapon Level : 5 Required Level: 210 Usable Jobs: Shadow Cross Vivatus Fides Lance [2] Increases Hundred Spears damage by 10%. Atk + 18 per 3 refine rate. If refine rate is 7 or higher, increases Hundred Spears damage by additional 20%. If refine rate is 9 or higher, reduces cooldown of Hundred Spears by 1.5 seconds. If refine rate is 11 or higher, increases Hundred Spears damage by additional 25%. If refine rate is 12 or higher, increases long ranged physical damage by 15%. _ [Bonus by grade] [Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%. [Grade C] Increases Hundred Spears damage by additional 15%. [Grade B] Atk + 7%. [Grade A] POW + 1 and P.Atk + 1 per 3 refine rate. Class: Two-handed Spear Attack: 270 Weight: 380 Weapon Level : 5 Required Level: 210 Usable Jobs: Dragon Knight Vivatus Fides Two-handed Staff [2] Matk + 340. Can't be destroyed. Increases Comet damage by 10%. Matk + 18 per 3 refine rate. If refine rate is 7 or higher, increases Comet damage by additional 20%. If refine rate is 9 or higher, increases magical damage againt all size enemies by 15%. If refine rate is 11 or higher, increases Comet damage by additional 25%. If refine rate is 12 or higher, increases neutral property magical damage by 15%. _ [Bonus by grade] [Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%. [Grade C] Increases Comet damage by additional 15%. [Grade B] Matk + 7%. [Grade A] SPL + 1 and S.Matk + 1 per 3 refine rate. Class: Two-handed Staff Attack: 200 Weight: 200 Weapon Level : 5 Required Level: 210 Usable Jobs: Arch Mage Vivatus Fides Rod [2] Matk + 340. Can't be destroyed. Increases Soul Expansion damage by 10%. Matk + 18 per 3 refine rate. If refine rate is 7 or higher, increases Soul Expansion damage by additional 20%. If refine rate is 9 or higher, increases magical damage againt all size enemies by 15%. If refine rate is 11 or higher, increases Soul Expansion damage by additional 25%. If refine rate is 12 or higher, increases ghost property magical damage by 15%. _ [Bonus by grade] [Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%. [Grade C] Increases Soul Expansion damage by additional 15%. [Grade B] Matk + 7%. [Grade A] SPL + 1 and S.Matk + 1 per 3 refine rate. Class: Two-handed Staff Attack: 200 Weight: 190 Weapon Level : 5 Required Level: 210 Usable Jobs: Arch Mage Vivatus Fides Crossbow [2] Increases Triangle Shot damage by 10%. Atk + 18 per 3 refine rate. If refine rate is 7 or higher, increases Triangle Shot damage by additional 20%. If refine rate is 9 or higher, reduces delay after skill by 10%. If refine rate is 11 or higher, increases Triangle Shot damage by additional 25%. If refine rate is 12 or higher, increases long ranged physical damage by 15%. _ [Bonus by grade] [Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%. [Grade C] Increases Triangle Shot damage by additional 15%. [Grade B] Atk + 7%. [Grade A] POW + 1 and P.Atk + 1 per 3 refine rate. Class: Bow Attack: 240 Weight: 150 Weapon Level : 5 Required Level: 210 Usable Jobs: Abyss Chaser Vivatus Fides Ballista [2] Can't be destroyed. Increases Arrow Storm damage by 10%. Atk + 18 per 3 refine rate. If refine rate is 7 or higher, increases Arrow Storm damage by additional 20%. If refine rate is 9 or higher, reduces cooldown of Arrow Storm by 1.2 seconds. If refine rate is 11 or higher, increases Arrow Storm damage by additional 25%. If refine rate is 12 or higher, increases long ranged physical damage by 15%. _ [Bonus by grade] [Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%. [Grade C] Increases Arrow Storm damage by additional 15%. [Grade B] Atk + 7%. [Grade A] POW + 1 and P.Atk + 1 per 3 refine rate. Class: Bow Attack: 250 Weight: 170 Weapon Level : 5 Required Level: 210 Usable Jobs: Wind Hawk Vivatus Fides Aiming Bow [2] Increases Aimed Bolt damage by 10%. Atk + 18 per 3 refine rate. If refine rate is 7 or higher, increases Aimed Bolt damage by additional 20%. If refine rate is 9 or higher, reduces delay after skill by 10%. If refine rate is 11 or higher, increases Aimed Bolt damage by additional 25%. If refine rate is 12 or higher, increases long ranged physical damage by 15%. _ [Bonus by grade] [Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%. [Grade C] Increases Aimed Bolt damage by additional 15%. [Grade B] Atk + 7%. [Grade A] POW + 1 and P.Atk + 1 per 3 refine rate. Class: Bow Attack: 230 Weight: 150 Weapon Level : 5 Required Level: 210 Usable Jobs: Wind Hawk Vivatus Fides Stardust Book [2] Increases Falling Star damage by 10%. Atk + 12 per 3 refine rate. If refine rate is 7 or higher, increases Falling Star damage by additional 20%. If refine rate is 9 or higher, increases physical damage againt all size enemies by 15%. If refine rate is 11 or higher, increases Falling Star damage by additional 25%. If refine rate is 12 or higher, increases melee physical damage by 15%. _ [Bonus by grade] [Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%. [Grade C] Increases Falling Star damage by additional 15%. [Grade B] Atk + 7%. [Grade A] POW + 1 and P.Atk + 1 per 3 refine rate. Class: Book Attack: 240 Weight: 100 Weapon Level : 5 Required Level: 210 Usable Jobs: Sky Emperor Vivatus Fides Moon Book [2] Increases Full Moon Kick damage by 10%. Atk + 12 per 3 refine rate. If refine rate is 7 or higher, increases Full Moon Kick damage by additional 20%. If refine rate is 9 or higher, increases physical damage againt all size enemies by 15%. If refine rate is 11 or higher, increases Full Moon Kick damage by additional 25%. If refine rate is 12 or higher, increases melee physical damage by 15%. _ [Bonus by grade] [Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%. [Grade C] Increases Full Moon Kick damage by additional 15%. [Grade B] Atk + 7%. [Grade A] POW + 1 and P.Atk + 1 per 3 refine rate. Class: Book Attack: 230 Weight: 110 Weapon Level : 5 Required Level: 210 Usable Jobs: Sky Emperor Vivatus Fides Dark Wand [2] Matk + 220. Can't be destroyed. Increases Curse Explosion damage by 10%. Matk + 12 per 3 refine rate. If refine rate is 7 or higher, increases Curse Explosion damage by additional 20%. If refine rate is 9 or higher, increases magical damage againt all size enemies by 15%. If refine rate is 11 or higher, increases Curse Explosion damage by additional 25%. If refine rate is 12 or higher, increases shadow property magical damage by 15%. _ [Bonus by grade] [Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%. [Grade C] Increases Curse Explosion damage by additional 15%. [Grade B] Matk + 7%. [Grade A] SPL + 1 and S.Matk + 1 per 3 refine rate. Class: Staff Attack: 160 Weight: 160 Weapon Level : 5 Required Level: 210 Usable Jobs: Soul Ascetic Vivatus Fides Soul Stick [2] Matk + 205. Can't be destroyed. Increases Eswhoo damage by 10%. Matk + 12 per 3 refine rate. If refine rate is 7 or higher, increases Eswhoo damage by additional 20%. If refine rate is 9 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, increases Eswhoo damage by additional 25%. If refine rate is 12 or higher, increases water, wind, earth, fire, ghost, shadow and holy property magical damage by 15%. _ [Bonus by grade] [Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%. [Grade C] Increases Eswhoo damage by additional 15%. [Grade B] Matk + 7%. [Grade A] SPL + 1 and S.Matk + 1 per 3 refine rate. Class: Staff Attack: 160 Weight: 190 Weapon Level : 5 Required Level: 210 Usable Jobs: Soul Ascetic Vivatus Fides Foxtail Wand [2] Matk + 350. Can't be destroyed. Increases Catnip Meteor damage by 10%. Matk + 12 per 3 refine rate. If refine rate is 7 or higher, increases Catnip Meteor damage by additional 20%. If refine rate is 9 or higher, reduces cooldown of Catnip Meteor by 2 seconds. If refine rate is 11 or higher, increases Catnip Meteor damage by additional 25%. If refine rate is 12 or higher, increases neutral property magical damage by 15%. _ [Bonus by grade] [Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%. [Grade C] Increases Catnip Meteor damage by additional 15%. [Grade B] Matk + 7%. [Grade A] SPL + 1 and S.Matk + 1 per 3 refine rate. Class: Staff Attack: 200 Weight: 150 Weapon Level : 5 Required Level: 210 Usable Jobs: Spirit Handler Vivatus Fides Foxtail Model [2] Can't be destroyed. Increases Picky Peck damage by 10%. Atk + 12 per 3 refine rate. If refine rate is 7 or higher, increases Picky Peck damage by additional 20%. If refine rate is 9 or higher, increases physical damage againt all size enemies by 15%. If refine rate is 11 or higher, increases Picky Peck damage by additional 25%. If refine rate is 12 or higher, increases long ranged physical damage by 15%. _ [Bonus by grade] [Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%. [Grade C] Increases Picky Peck damage by additional 15%. [Grade B] Atk + 7%. [Grade A] POW + 1 and P.Atk + 1 per 3 refine rate. Class: Staff Attack: 320 Weight: 180 Weapon Level : 5 Required Level: 210 Usable Jobs: Spirit Handler Vivatus Fides Cross Huuma Shuriken [2] Can't be destroyed. Increases Cross Slash damage by 10%. Atk + 18 per 3 refine rate. If refine rate is 7 or higher, increases Cross Slash damage by additional 20%. If refine rate is 9 or higher, reduces cooldown of Cross Slash by 2 seconds. If refine rate is 11 or higher, increases Cross Slash damage by additional 25%. If refine rate is 12 or higher, increases long ranged physical damage by 15%. _ [Bonus by grade] [Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%. [Grade C] Increases Cross Slash damage by additional 15%. [Grade B] Atk + 7%. [Grade A] POW + 1 and P.Atk + 1 per 3 refine rate. Class: Huuma Shuriken Attack: 360 Weight: 220 Weapon Level : 5 Required Level: 210 Usable Jobs: Shinkiro, Shiranui Vivatus Fides Huuma Shuriken [2] Can't be destroyed. Increases Swirling Petal damage by 10%. Atk + 18 per 3 refine rate. If refine rate is 7 or higher, increases Swirling Petal damage by additional 20%. If refine rate is 9 or higher, reduces cooldown of Swirling Petal by 2 seconds. If refine rate is 11 or higher, increases Swirling Petal damage by additional 25%. If refine rate is 12 or higher, increases long ranged physical damage by 15%. _ [Bonus by grade] [Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%. [Grade C] Increases Swirling Petal damage by additional 15%. [Grade B] Atk + 7%. [Grade A] POW + 1 and P.Atk + 1 per 3 refine rate. Class: Huuma Shuriken Attack: 360 Weapon Level : 5 Required Level: 210 Usable Jobs: Night Watch Vivatus Fides Revolver [2] Can't be destroyed. Increases Fire Dance damage by 10%. Atk + 18 per 3 refine rate. If refine rate is 7 or higher, increases Fire Dance damage by additional 20%. If refine rate is 9 or higher, reduces physical and magical damage taken from all race monsters (except players) by 15%). If refine rate is 11 or higher, increases Fire Dance damage by additional 25%. If refine rate is 12 or higher, increases long ranged physical damage by 15%. _ [Bonus by grade] [Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%. [Grade C] Increases Fire Dance damage by additional 15%. [Grade B] Atk + 7%. [Grade A] CON + 1 and P.Atk + 1 per 3 refine rate. Class: Pistol Attack: 210 Weight: 120 Weapon Level : 5 Required Level: 210 Usable Jobs: Night Watch Vivatus Fides Rifle [2] Can't be destroyed. Increases Hammer of God damage by 10%. Atk + 18 per 3 refine rate. If refine rate is 7 or higher, increases Hammer of God damage by additional 20%. If refine rate is 9 or higher, reduces cooldown of Hammer of God by 8 seconds. If refine rate is 11 or higher, increases Hammer of God damage by additional 25%. If refine rate is 12 or higher, increases long ranged physical damage by 15%. _ [Bonus by grade] [Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%. [Grade C] Increases Hammer of God damage by additional 15%. [Grade B] Atk + 7%. [Grade A] CON + 1 and P.Atk + 1 per 3 refine rate. Class: Rifle Attack: 280 Weight: 150 Weapon Level : 5 Required Level: 210 Usable Jobs: Night Watch Vivatus Fides Shotgun [2] Splash attack. Increases Shatter Storm damage by 10%. Atk + 18 per 3 refine rate. If refine rate is 7 or higher, increases Shatter Storm damage by additional 20%. If refine rate is 9 or higher, reduces cooldown of Shatter Storm by 1 second. If refine rate is 11 or higher, increases Shatter Storm damage by additional 25%. If refine rate is 12 or higher, increases long ranged physical damage by 15%. _ [Bonus by grade] [Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%. [Grade C] Increases Shatter Storm damage by additional 15%. [Grade B] Atk + 7%. [Grade A] CON + 1 and P.Atk + 1 per 3 refine rate. Class: Rifle Attack: 320 Weight: 200 Weapon Level : 5 Required Level: 210 Usable Jobs: Night Watch Vivatus Fides Gatling Gun [2] Increases Round Trip damage by 10%. Atk + 18 per 3 refine rate. If refine rate is 7 or higher, increases Round Trip damage by additional 20%. If refine rate is 9 or higher, increases physical damage againt all size enemies by 15%. If refine rate is 11 or higher, increases Round Trip damage by additional 25%. If refine rate is 12 or higher, increases long ranged physical damage by 15%. _ [Bonus by grade] [Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%. [Grade C] Increases Round Trip damage by additional 15%. [Grade B] Atk + 7%. [Grade A] CON + 1 and P.Atk + 1 per 3 refine rate. Class: Gatling Gun Attack: 250 Weight: 150 Weapon Level : 5 Required Level: 210 Usable Jobs: Night Watch Vivatus Fides Launcher [2] Increases Dragon Tail damage by 10%. Atk + 18 per 3 refine rate. If refine rate is 7 or higher, increases Dragon Tail damage by additional 20%. If refine rate is 9 or higher, reduces cooldown of Dragon Tail by 2 seconds. If refine rate is 11 or higher, increases Dragon Tail damage by additional 25%. If refine rate is 12 or higher, increases long ranged physical damage by 15%. _ [Bonus by grade] [Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%. [Grade C] Increases Dragon Tail damage by additional 15%. [Grade B] Atk + 7%. [Grade A] CON + 1 and P.Atk + 1 per 3 refine rate. Class: Grenade Launcher Attack: 350 Weight: 300 Weapon Level : 5 Required Level: 210 Usable Jobs: Night Watch 1 Link to comment Share on other sites More sharing options...
Sigma Posted April 11, 2021 Author Share Posted April 11, 2021 Items from booster promotion Previous booster gears Spoiler Attacker Booster Plate [1] Can't be refined by normal means. Atk + 100. Reduces delay after skill by 5%. Atk + 1% per 2 refine rate. Increases critical damage by 1% per 3 refine rate. If refine rate is 7 or higher, Atk + 50. If refine rate is 9 or higher, reduces delay after skill by additional 5%. Class: Armor Defense: 120 Weight: 0 Required Level: 100 Usable Jobs: All Elemental Booster Robe [1] Can't be refined by normal means. Matk + 100. Reduces variable casting time by 5%. Matk + 1% per 2 refine rate. Reduces variable casting time by additional 1% per 3 refine rate. If refine rate is 7 or higher, Matk + 50. If refine rate is 9 or higher, reduces delay after skill by additional 5%. Class: Armor Defense: 80 Weight: 0 Required Level: 100 Usable Jobs: All Defunct Booster Robe [1] Can't be refined by normal means. Matk + 100. Reduces variable casting time by 5%. Matk + 1% per 2 refine rate. Reduces variable casting time by additional 1% per 3 refine rate. If refine rate is 7 or higher, Matk + 50. If refine rate is 9 or higher, reduces delay after skill by additional 5%. Class: Armor Defense: 90 Weight: 0 Required Level: 100 Usable Jobs: All Range Booster Suit [1] Can't be refined by normal means. Atk + 100. Reduces delay after skill by 5%. Increases attack speed (reduces delay after attack by 1%) per 2 refine rate. Increases long ranged physical damage by 1% per 3 refine rate. If refine rate is 7 or higher, Atk + 50. If refine rate is 9 or higher, reduces delay after skill by additional 5%. Class: Armor Defense: 100 Weight: 0 Required Level: 100 Usable Jobs: All Attacker Booster Greaves [1] Can't be refined by normal means. Increases attack speed (reduces delay after attack by 5%). Cri + 2 per 3 refine rate. If refine rate is 7 or higher, increases critical damage by 5%. If refine rate is 9 or higher, reduces fixed casting time by 0.5 seconds. Class: Shoes Defense: 20 Weight: 0 Required Level: 100 Usable Jobs: All Elemental Booster Shoes [1] Can't be refined by normal means. Matk + 20, Flee + 20. MaxHP + 400 per 3 refine rate. If refine rate is 7 or higher, additional MaxHP + 1800. If refine rate is 9 or higher, reduces fixed casting time by 0.5 seconds. Class: Shoes Defense: 15 Weight: 0 Required Level: 100 Usable Jobs: All Defunct Booster Shoes [1] Can't be refined by normal means. Matk + 20, Flee + 20. MaxHP + 400 per 3 refine rate. If refine rate is 7 or higher, additional MaxHP + 1800. If refine rate is 9 or higher, reduces fixed casting time by 0.5 seconds. Class: Shoes Defense: 18 Weight: 0 Required Level: 100 Usable Jobs: All Range Booster Boots [1] Can't be refined by normal means. Atk + 20, Hit + 15. MaxSP + 50 per 3 refine rate. If refine rate is 7 or higher, additional MaxsP + 300. If refine rate is 9 or higher, reduces fixed casting time by 0.5 seconds. Class: Shoes Defense: 18 Weight: 0 Required Level: 100 Usable Jobs: All Attacker Booster Manteau [1] Can't be refined by normal means. Atk + 20, Flee + 20. MaxHP + 1% per 3 refine rate. If refine rate is 7 or higher, additional MaxHP + 5%. If refine rate is 9 or higher, reduces delay after skill by 10%. Class: Garment Defense: 30 Weight: 0 Required Level: 100 Usable Jobs: All Elemental Booster Muffler [1] Can't be refined by normal means. Reduces variable casting time by 5%. Matk + 4 per 3 refine rate. If refine rate is 7 or higher, increases water, wind, earth, fire and neutral property magical damage by 5%. If refine rate is 9 or higher, reduces delay after skill by 10%. Class: Garment Defense: 20 Weight: 0 Required Level: 100 Usable Jobs: All Defunct Booster Muffler [1] Can't be refined by normal means. Reduces variable casting time by 5%. Matk + 4 per 3 refine rate. If refine rate is 7 or higher, increases ghost, holy, shadow, undead and poison property magical damage by 5%. If refine rate is 9 or higher, reduces delay after skill by 10%. Class: Garment Defense: 25 Weight: 0 Required Level: 100 Usable Jobs: All Range Booster Manteau [1] Can't be refined by normal means. Reduces variable casting time by 5%. Atk + 2 per 3 refine rate. If refine rate is 7 or higher, increases long ranged physical damage by 5%. If refine rate is 9 or higher, reduces delay after skill by 10%. Class: Garment Defense: 30 Weight: 0 Required Level: 100 Usable Jobs: All Attacker Booster Ring [1] Increases attack speed (reduces delay after attack by 10%). Reduces variable casting time by 10%. MaxHP + 3%, increases critical damage by 5%. Class: Accessory Defense: 0 Weight: 0 Required Level: 100 Usable Jobs: All Elemental Booster Earring [1] Increases attack speed (reduces delay after attack by 10%). Reduces variable casting time by 10%. MaxSP + 3%, increases water, wind, earth, fire and neutral property magical damage by 5%. Class: Accessory Defense: 0 Weight: 0 Required Level: 100 Usable Jobs: All Defunct Booster Earring [1] Increases attack speed (reduces delay after attack by 10%). Reduces variable casting time by 10%. MaxSP + 3%, increases ghost, holy, shadow, undead and poison property magical damage by 5%. Class: Accessory Defense: 0 Weight: 0 Required Level: 100 Usable Jobs: All Range Booster Brooch [1] Increases attack speed (reduces delay after attack by 10%). Reduces variable casting time by 10%. MaxHP + 3%, increases long ranged physical damage by 2%. Class: Accessory Defense: 0 Weight: 0 Required Level: 100 Usable Jobs: All Boosting Sword [2] Atk + 2%, reduces variable casting time by 3%. Atk + 3 per refine rate. Atk + 3 per 15 base level. (up to level 180) If refine rate is 7 or higher, reduces variable casting time by additional 1% per each level of Potion Research user learned. If refine rate is 9 or higher, increases long ranged physical damage by 10%. When equipped with Attacker Booster set (Plate/Manteau/Greaves/Ring), ASPD + 2, increases physical damage against all size enemies by 10%, increases Cart Tornado damage by 1% per 15 base level (up to level 180), When using Cart Boost, increases Cart Tornado damage by additional 20% for 60 seconds. When equipped with Range Booster set (Suit/Manteau/Boots/Brooch), MaxHP + 10%, reduces variable casting time by 10%, increases Cart Cannon damage by 1% per 15 base level (up to level 180), When using Cart Boost, increases Cart Cannon damage by additional 20% for 60 seconds. Class : Sword Attack : 160 Weight : 0 Weapon Level : 4 Required Level : 100 Usable Jobs : Genetic Boosting Dagger [2] Matk + 160. Increases fire property magical damage by 3%, Atk + 3%. Atk + 2 and Matk + 2 per refine rate. Atk + 3 and Matk + 3 per 15 base level. (up to level 180) If refine rate is 7 or higher, increases fire property magical damage by 1% per each level of Intimidate user learned. If refine rate is 9 or higher, increases physical and magical damage against all size enemies by 10%. When equipped with Elemental Booster set (Robe/Muffler/Shoes/Earring), Matk + 20, increases magical damage against all size enemies by 10%, increases Meteor Storm damage by 2% per 15 base level (up to level 180), When using Preserve, increases Meteor Storm damage by additional 35% for 60 seconds. When equipped with Attacker Booster set (Plate/Manteau/Greaves/Ring), Atk + 5%, reduces delay after skill by 15%, increases Fatal Menace damage by 1% per 15 base level (up to level 180), When using Preserve, increases Fatal Menace damage by additional 20% for 60 seconds. Class : Dagger Attack : 150 Weight : 0 Weapon Level : 4 Required Level : 100 Usable Jobs : Shadow Chaser Boosting Nindo [2] Matk + 160. Increases water, wind and fire property magical damage by 3%, Atk + 3%. Atk + 2 and Matk + 2 per refine rate. Atk + 3 and Matk + 3 per 15 base level. (up to level 180) If refine rate is 7 or higher, reduces variable casting time by 1% per each level of Ninja Mastery user learned. If refine rate is 9 or higher, increases physical and magical damage against all size enemies by 10%. When equipped with Elemental Booster set (Robe/Muffler/Shoes/Earring), Matk + 20, reduces delay after skill by 10%, increases Flaming Petals, Freezing Spear and Wind Blade damage by 2% per 15 base level (up to level 180), When using Ninja Aura, increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 35% for 60 seconds. When equipped with Range Booster set (Suit/Manteau/Boots/Brooch), Atk + 20, reduces cooldown of Cross Slash by 1 second, increases Kunai Splash damage by 1% per 15 base level (up to level 180), When using Ninja Aura, increases Kunai Splash damage by additional 20% for 60 seconds. Class : Dagger Attack : 150 Weight : 0 Weapon Level : 4 Required Level : 100 Usable Jobs : Ninja classes Boosting Axe [2] Can't be destroyed, Atk + 5%. Atk + 3 per refine rate. Atk + 3 per 15 base level. (up to level 180) If refine rate is 7 or higher, Atk + 3 per each level of Weaponry Research user learned. If refine rate is 9 or higher, increases physical damage against all size enemies by 15%. When equipped with Attacker Booster set (Plate/Manteau/Greaves/Ring), reduces delay after skill by 10%, reduces cooldown of Axe Tornado by 1 seconds, increases Axe Tornado damage by 1% per 15 base level (up to level 180), When using Weapon Perfection, increases Axe Tornado damage by additional 20% for 60 seconds. When equipped with Range Booster set (Suit/Manteau/Boots/Brooch), reduces variable casting time by 10%, reduces delay after skill by 15%, increases Arm Cannon damage by 1% per 15 base level (up to level 180), When using Weapon Perfection, increases Arm Cannon damage by additional 20% for 60 seconds. Class : Axe Attack : 200 Weight : 0 Weapon Level : 4 Required Level : 100 Usable Jobs : Mechanic Boosting Spear [2] Matk + 160. Increases holy property magical damage by 3%, Atk + 3%. Atk + 2 and Matk + 2 per refine rate. Atk + 3 and Matk + 3 per 15 base level. (up to level 180) If refine rate is 7 or higher, increases holy property magical damage by 1% per each level of Faith user learned. If refine rate is 9 or higher, increases long ranged physical damage by 10%. When equipped with Defunct Booster set (Robe/Muffler/Shoes/Earring), Matk + 20, reduces delay after skill by 10%, increases Genesis Ray damage by 1% per 15 base level (up to level 180), When using Cure, increases Genesis Ray damage by additional 20% for 60 seconds. When equipped with Range Booster set (Suit/Manteau/Boots/Brooch), ASPD + 2, increases long ranged physical damage by 10%, increases Vanishing Point damage by 2% per 15 base level (up to level 180), When using Spear Quicken, increases Vanishing Point damage by additional 35% for 60 seconds. Class : Spear Attack : 160 Weight : 0 Weapon Level : 4 Required Level : 100 Usable Jobs : Royal Guard Boosting Spellbook [2] Matk + 165. Increases neutral property magical damage by 3%, Matk + 2%. Matk + 3 per refine rate. Matk + 3 per 15 base level. (up to level 180) If refine rate is 7 or higher, increases neutral property magical damage by 1% per each level of Indulge user learned. If refine rate is 9 or higher, increases magical damage against all size enemies by 10%. When equipped with Elemental Booster set (Robe/Muffler/Shoes/Earring), Matk + 20, increases magical damage against all size enemies by 10%, increases Psychic Wave damage by 1% per 15 base level (up to level 180), When using Foresight, increases Psychic Wave damage by additional 20% for 60 seconds. When equipped with Defunct Booster set (Robe/Muffler/Shoes/Earring), Matk + 20, ASPD + 2, increases Fire Bolt, Cold Bolt and Lightning Bolt damage by 2% per 15 base level (up to level 180), When using Double Bolt, increases Fire Bolt, Cold Bolt and Lightning Bolt damage by additional 35% for 60 seconds. Class : Book Attack : 165 Weight : 0 Weapon Level : 4 Required Level : 100 Usable Jobs : Sorcerer Boosting Text [2] Atk + 5%. Atk + 3 per refine rate. Atk + 3 per 15 base level. (up to level 180) If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 1%) per each level of Sprint user learned. If refine rate is 9 or higher, Atk + 10%. When equipped with Attacker Booster set (Plate/Manteau/Greaves/Ring), Atk + 20, increases physical damage against all size enemies by 10%, increases Full Moon Kick damage by 1% per 15 base level (up to level 180), When using New Moon Kick, increases Full Moon Kick damage by additional 20% for 60 seconds. When equipped with Range Booster set (Suit/Manteau/Boots/Brooch), Atk + 20, ASPD + 2, increases Falling Star damage by 2% per 15 base level (up to level 180), When using Flash Kick, increases Falling Star damage by additional 35% for 60 seconds. Class : Book Attack : 160 Weight : 0 Weapon Level : 4 Required Level : 100 Usable Jobs : Star Emperor Boosting Soul Rod [2] Matk + 170. Can't be destroyed, Matk + 2%, increases shadow property magical damage by 3%. Matk + 3 per refine rate. Matk + 3 per 15 base level. (up to level 180) If refine rate is 7 or higher, increases shadow property magical damage by 1% per each level of Sprint user learned. If refine rate is 9 or higher, increases magical damage against all size enemies by 10%. When equipped with Elemental Booster set (Robe/Muffler/Shoes/Earring), Matk + 20, increases magical damage against all size enemies by 10%, increases Eswhoo damage by 1% per 15 base level (up to level 180), When using Espa, increases Eswhoo damage by additional 20% for 60 seconds. When equipped with Defunct Booster set (Robe/Muffler/Shoes/Earring), Matk + 20, reduces variable casting time by 10%, increases Curse Explosion damage by 1% per 15 base level (up to level 180), When using Evil Spirit's Curse, increases Curse Explosion damage by additional 20% for 60 seconds. Class : Staff Attack : 120 Weight : 0 Weapon Level : 4 Required Level : 100 Usable Jobs : Soul Reaper Boosting Foxtail [2] Matk + 260. Can't be destroyed, Atk + 5%, Matk + 5%. Atk + 2 and Matk + 2 per refine rate. Atk + 3 and Matk + 3 per 15 base level. (up to level 180) If refine rate is 7 or higher, reduces variable casting time by 2% per each level of Nyang Grass user learned, increases long ranged physical damage by 2% per each level of Spirit of Savage user learned. If refine rate is 9 or higher, increases physical and magical damage against all size enemies by 10%. When equipped with Elemental Booster set (Robe/Muffler/Shoes/Earring), Matk + 20, increases magical damage against all size enemies by 10%, increases Catnip Meteor damage by 2% per 15 base level (up to level 180), When using Silvervine Stem Spear, increases Catnip Meteor damage by additional 35% for 60 seconds. When equipped with Range Booster set (Suit/Manteau/Boots/Brooch), Atk + 20, reduces delay after skill by 10%, increases Picky Peck damage by 2% per 15 base level (up to level 180), When using Arclouse Dash, increases Picky Peck damage by additional 35% for 60 seconds. Class : Staff Attack : 250 Weight : 0 Weapon Level : 4 Required Level : 100 Usable Jobs : Summoner (Doram) Boosting Knuckle [2] Atk + 2%, MaxHP + 3%. Atk + 3 per refine rate. Atk + 3 per 15 base level. (up to level 180) If refine rate is 7 or higher, MaxHP + 2% per each level of Fury user learned. If refine rate is 9 or higher, increases physical damage against all size enemies by 10%. When equipped with Attacker Booster set (Plate/Manteau/Greaves/Ring), MaxHP + 10%, Atk + 10%, increases Tiger Cannon damage by 1% per 15 base level (up to level 180), When using Zen, increases Tiger Cannon damage by additional 20% for 60 seconds. When equipped with Range Booster set (Suit/Manteau/Boots/Brooch), MaxSP + 10%, reduces delay after skill by 15%, increases Knuckle Arrow damage by 2% per 15 base level (up to level 180), When using Zen, increases Knuckle Arrow damage by additional 35% for 60 seconds. Class : Knuckle Attack : 150 Weight : 0 Weapon Level : 4 Required Level : 100 Usable Jobs : Sura Boosting Guitar [2] Matk + 160. Increases neutral property magical damage by 3%, Atk + 3%. Atk + 2 and Matk + 2 per refine rate. Atk + 3 and Matk + 3 per 15 base level. (up to level 180) If refine rate is 7 or higher, reduces variable casting time by 1% per each level of Music Lessons user learned. If refine rate is 9 or higher, increases physical and magical damage against all size enemies by 10%. When equipped with Elemental Booster set (Robe/Muffler/Shoes/Earring), Matk + 20, reduces delay after skill by 10%, increases Reverberation damage by 1% per 15 base level (up to level 180), When using Improve Concentration, increases Reverberation damage by additional 20% for 60 seconds. When equipped with Range Booster set (Suit/Manteau/Boots/Brooch), Atk + 20, reduces cooldown of Severe Rainstorm by 2 seconds, increases Severe Rainstorm damage by 1% per 15 base level (up to level 180), When using Improve Concentration, increases Severe Rainstorm damage by additional 20% for 60 seconds. Class : Musical Instrument Attack : 150 Weight : 0 Weapon Level : 4 Required Level : 100 Usable Jobs : Minstrel Boosting Whip [2] Matk + 160. Increases neutral property magical damage by 3%, Atk + 3%. Atk + 2 and Matk + 2 per refine rate. Atk + 3 and Matk + 3 per 15 base level. (up to level 180) If refine rate is 7 or higher, reduces variable casting time by 1% per each level of Dance Lessons user learned. If refine rate is 9 or higher, increases physical and magical damage against all size enemies by 10%. When equipped with Elemental Booster set (Robe/Muffler/Shoes/Earring), Matk + 20, reduces delay after skill by 10%, increases Reverberation damage by 1% per 15 base level (up to level 180), When using Improve Concentration, increases Reverberation damage by additional 20% for 60 seconds. When equipped with Range Booster set (Suit/Manteau/Boots/Brooch), Atk + 20, reduces cooldown of Severe Rainstorm by 2 seconds, increases Severe Rainstorm damage by 1% per 15 base level (up to level 180), When using Improve Concentration, increases Severe Rainstorm damage by additional 20% for 60 seconds. Class : Whip Attack : 150 Weight : 0 Weapon Level : 4 Required Level : 100 Usable Jobs : Wanderer Boosting Mace [2] Matk + 160, can't be destroyed. Increases holy property magical damage by 3%, Atk + 3%. Atk + 2 and Matk + 2 per refine rate. Atk + 3 and Matk + 3 per 15 base level. (up to level 180) If refine rate is 7 or higher, increases holy property magical damage by 1% per each level of Meditation user learned. If refine rate is 9 or higher, increases physical and magical damage against all size enemies by 10%. When equipped with Defunct Booster set (Robe/Muffler/Shoes/Earring), Matk + 30, increases Judex damage by 30%, increases Adoramus damage by 1% per 15 base level (up to level 180), When using Magnificat, increases Adoramus damage by additional 20% for 60 seconds. When equipped with Range Booster set (Suit/Manteau/Boots/Brooch), ASPD + 2, increases critical damage by 10%, increases Duple Light damage by 2% per 15 base level (up to level 180), When using Magnificat, increases Duple Light damage by additional 35% for 60 seconds. Class : Mace Attack : 160 Weight : 0 Weapon Level : 4 Required Level : 100 Usable Jobs : Archbishop Boosting Two-handed Sword [2] Cri + 10, MaxHP + 3%. Atk + 3 per refine rate. Atk + 3 per 15 base level. (up to level 180) If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 1%) per each level of Two Hand Quicken user learned. If refine rate is 9 or higher, increases critical damage by 10%. When equipped with Attacker Booster set (Plate/Manteau/Greaves/Ring), ASPD + 2, increases critical damage by 10%, increases Sonic Wave damage by 2% per 15 base level (up to level 180), When using Spear Dynamo, increases Sonic Wave damage by additional 35% for 60 seconds. When equipped with Range Booster set (Suit/Manteau/Boots/Brooch), MaxHP + 10%, reduces delay after skill by 15%, increases Dragon Breath and Dragon Breath - Water damage by 1% per 15 base level (up to level 180), When using Spear Dynamo, increases Dragon Breath and Dragon Breath - Water damage by additional 20% for 60 seconds. Class : Two-handed Sword Attack : 250 Weight : 0 Weapon Level : 4 Required Level : 100 Usable Jobs : Rune Knight Boosting Katar [2] Atk + 2%, increases critical damage by 3%. Atk + 3 per refine rate. Atk + 3 per 15 base level. (up to level 180) If refine rate is 7 or higher, increases critical damage by 1% per each level of Katar Mastery user learned. If refine rate is 9 or higher, Atk + 10%. When equipped with Attacker Booster set (Plate/Manteau/Greaves/Ring), ASPD + 2, increases critical damage by 10%, increases physical damage against all size enemies by 1% per 15 base level (up to level 180), When using Enchant Deadly Poison, increases physical damage against all size enemies by additional 10% for 60 seconds. When equipped with Range Booster set (Suit/Manteau/Boots/Brooch), Atk + 10%, reduces delay after skill by 15%, increases Rolling Cutter damage by 1% per 15 base level (up to level 180), When using Enchant Deadly Poison, increases Rolling Cutter damage by additional 20% for 60 seconds. Class : Katar Attack : 150 Weight : 0 Weapon Level : 4 Required Level : 100 Usable Jobs : Guillotine Cross Boosting Staff [2] Matk + 200. Can't be destroyed, Matk + 2%, increases fire property magical damage by 3%. Matk + 3 per refine rate. Matk + 3 per 15 base level. (up to level 180) If refine rate is 7 or higher, increases fire property magical damage by 1% per each level of Mystical Amplification user learned. If refine rate is 9 or higher, increases ghost, wind and water property magical damage by 10%. When equipped with Elemental Booster set (Robe/Muffler/Shoes/Earring), Matk + 20, increases magical damage against all size enemies by 10%, increases Crimson Rock damage by 1% per 15 base level (up to level 180), When using Mystical Amplification, increases Crimson Rock damage by additional 20% for 60 seconds. When equipped with Defunct Booster set (Robe/Muffler/Shoes/Earring), Matk + 20, reduces delay after skill by 10%, increases Soul Expansion damage by 1% per 15 base level (up to level 180), When using Mystical Amplification, increases Soul Expansion damage by additional 20% for 60 seconds. Class : Two-handed Staff Attack : 100 Weight : 0 Weapon Level : 4 Required Level : 100 Usable Jobs : Warlock Boosting Bow [2] Cri + 10, MaxHP + 3%. Atk + 3 per refine rate. Atk + 3 per 15 base level. (up to level 180) If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 1%) per each level of Wind Walker user learned. If refine rate is 9 or higher, increases long ranged physical damage by 10%. When equipped with Attacker Booster set (Plate/Manteau/Greaves/Ring), ASPD + 2, increases critical damage by 10%, increases Focused Arrow Strike damage by 1% per 15 base level (up to level 180), When using Falcon Eyes, increases Focused Arrow Strike damage by additional 20% for 60 seconds. When equipped with Range Booster set (Suit/Manteau/Boots/Brooch), MaxHP + 10%, reduces delay after skill by 15%, increases Aimed Bolt damage by 1% per 15 base level (up to level 180), When using Falcon Eyes, increases Aimed Bolt damage by additional 20% for 60 seconds. Class : Bow Attack : 160 Weight : 0 Weapon Level : 4 Required Level : 100 Usable Jobs : Ranger Boosting Gatling [2] Atk + 5%. Atk + 3 per refine rate. Atk + 3 per 15 base level. (up to level 180) If refine rate is 7 or higher, increases long ranged physical damage by 1% per each level of Single Action user learned. If refine rate is 9 or higher, increases long ranged physical damage by additional 10%. When equipped with Attacker Booster set (Plate/Manteau/Greaves/Ring), Atk + 20, increases physical damage against all size enemies by 10%, increases Round Trip Strike damage by 1% per 15 base level (up to level 180), When using Rich's Coin, increases Round Trip damage by additional 20% for 60 seconds. When equipped with Range Booster set (Suit/Manteau/Boots/Brooch), Atk + 20, reduces cooldown of Fire Rain by 1 second, increases Fire Rain damage by 2% per 15 base level (up to level 180), When using Rich's Coin, increases Fire Rain damage by additional 35% for 60 seconds. Class : Gatling Gun Attack : 170 Weight : 0 Weapon Level : 4 Required Level : 100 Usable Jobs : Gunslinger classes Booster Shadow Equipment Spoiler Booster Shadow Armor Can't be refined. MaxHP + 100. ASPD + 1. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 100 Usable Jobs : All Booster Shadow Shield Can't be refined. MaxHP + 100. Reduces variable casting time by 10%. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 100 Usable Jobs : All Booster Shadow Shoes Can't be refined. MaxHP + 100. Increases attack speed (reduces delay after attack by 7%). Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 100 Usable Jobs : All Booster Shadow Earring Can't be refined. MaxHP + 100. Matk + 15. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 100 Usable Jobs : All Booster Shadow Pendant Can't be refined. MaxHP + 100. Atk + 15. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 100 Usable Jobs : All Rune Knight Booster Shadow Weapon Can't be refined. Atk + 10, Matk + 10. When equipped with Booster set (Armor, Shield, Shoes, Earring, Pendant), reduces cooldown of Ignition Break by 0.5 seconds, has a chance to auto-cast Ignition Break level 3 when dealing normal melee damage (If user has higher level. That level will be cast instead), increases long ranged physical damage by 15%, reduces delay after skill by 15%, ignores physical and magical defense rate of all race monsters by 70% (except players). Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 100 Usable Jobs : Rune Knight Royal Guard Booster Shadow Weapon Can't be refined. Atk + 10, Matk + 10. When equipped with Booster set (Armor, Shield, Shoes, Earring, Pendant), reduces delay after skill by 15%, reduces cooldown of Cannon Spear by 0.5 seconds, increases holy property magical damage by 10%, increases Cannon Spear and Genesis Ray damage by 15%, increases long ranged physical damage by 15%, ASPD + 2, ignores physical and magical defense rate of all race monsters by 70% (except players). Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 100 Usable Jobs : Royal Guard Mechanic Booster Shadow Weapon Can't be refined. Atk + 10, Matk + 10. When equipped with Booster set (Armor, Shield, Shoes, Earring, Pendant), increases physical damage against all size enemies by 5%, increases Axe Tornado and Arm Cannon damage by 15%, increases long ranged physical damage by 15%, reduces delay after skill by 15%, ignores physical and magical defense rate of all race monsters by 70% (except players). Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 100 Usable Jobs : Mechanic Genetic Booster Shadow Weapon Can't be refined. Atk + 10, Matk + 10. When equipped with Booster set (Armor, Shield, Shoes, Earring, Pendant), reduces variable casting time by 10%, reduces cooldown of Cart Tornado by 1 second, increases Cart Tornado damage by 15%, increases long ranged physical damage by 15%, reduces delay after skill by 15%, ignores physical and magical defense rate of all race monsters by 70% (except players). Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 100 Usable Jobs : Genetic Guillotine Cross Booster Shadow Weapon Can't be refined. Atk + 10, Matk + 10. When equipped with Booster set (Armor, Shield, Shoes, Earring, Pendant), Cri + 10, increases Rolling Cutter and Counter Slash damage by 15%, increases long ranged physical damage by 15%, reduces delay after skill by 15%, ignores physical and magical defense rate of all race monsters by 70% (except players). Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 100 Usable Jobs : Guillotine Cross Shadow Chaser Booster Shadow Weapon Can't be refined. Atk + 10, Matk + 10. When equipped with Booster set (Armor, Shield, Shoes, Earring, Pendant), has a chance to auto-cast Psychic Wave level 3 when dealing normal melee damage, increases neutral property magical damage by 10%, increases Triangle Shot and Fatal Menace damage by 15%, reduces delay after skill by 15%, ASPD + 2, ignores physical and magical defense rate of all race monsters by 70% (except players). Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 100 Usable Jobs : Shadow Chaser Warlock Booster Shadow Weapon Can't be refined. Atk + 10, Matk + 10. When equipped with Booster set (Armor, Shield, Shoes, Earring, Pendant), increases all property magical damage by 10%, reduces variable casting time by 10%, increases Crimson Rock and Chain Lightning damage by 15%, reduces delay after skill by 15%, ignores physical and magical defense rate of all race monsters by 70% (except players). Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 100 Usable Jobs : Warlock Sorcerer Booster Shadow Weapon Can't be refined. Atk + 10, Matk + 10. When equipped with Booster set (Armor, Shield, Shoes, Earring, Pendant), increases all property magical damage by 10%, reduces cooldown of Diamond Dust by 4 seconds, increases Psychic Wave and Diamond Dust damage by 15%, increases magical damage against all size enemies by 15%, ignores physical and magical defense rate of all race monsters by 70% (except players). Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 100 Usable Jobs : Sorcerer Archbishop Booster Shadow Weapon Can't be refined. Atk + 10, Matk + 10. When equipped with Booster set (Armor, Shield, Shoes, Earring, Pendant), increases holy property magical damage by 10%, reduces cooldown of Adoramus by 1 second, increases Adoramus and Duple Light damage by 15%, increases physical and magical damage against all size enemies by 15%, ignores physical and magical defense rate of all race monsters by 70% (except players). Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 100 Usable Jobs : Archbishop Sura Booster Shadow Weapon Can't be refined. Atk + 10, Matk + 10. When equipped with Booster set (Armor, Shield, Shoes, Earring, Pendant), reduces cooldown of Rampage Blast by 7.5 seconds, increases Tiger Cannon and Rampage Blast damage by 15%, increases long ranged physical damage by 15%, reduces delay after skill by 15%, ignores physical and magical defense rate of all race monsters by 70% (except players). Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 100 Usable Jobs : Sura Ranger Booster Shadow Weapon Can't be refined. Atk + 10, Matk + 10. When equipped with Booster set (Armor, Shield, Shoes, Earring, Pendant), reduces delay after skill by 15%, reduces variable casting time by 10%, increases Aimed Bolt and Arrow Storm damage by 15%, increases long ranged physical damage by 15%, ignores physical and magical defense rate of all race monsters by 70% (except players). Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 100 Usable Jobs : Ranger Minstrel & Wanderer Booster Shadow Weapon Can't be refined. Atk + 10, Matk + 10. When equipped with Booster set (Armor, Shield, Shoes, Earring, Pendant), increases all property magical damage by 10%, reduces variable casting time by 10%, increases Severe Rainstorm and Reverberation damage by 15%, increases long ranged physical damage by 15%, ignores physical and magical defense rate of all race monsters by 70% (except players). Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 100 Usable Jobs : Minstrel, Wanderer Booster Weapons Spoiler Pressure Genesis Booster Sword Can't be refined by normal means. Matk + 2%, Matk + 180. Matk + 3 per refine rate. Matk + 3 per 15 base level (up to level 195). If refine rate is 7 or higher, increases holy property magical damage by 1% per each level of Faith user learned. If refine rate is 9 or higher, reduces variable casting time by 10%, increases Gloria Domini and Genesis Ray damage by 25%. If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases holy property magical damage by 15%. If refine rate is 13 or higher, increases Gloria Domini and Genesis Ray damage by additional 15%. Class: Sword Attack: 150 Weight: 0 Weapon Level: 4 Required Level: 100 Usable Jobs: Royal Guard Hell Tornado Booster Sword Can't be refined by normal means. Atk + 2%. Atk + 3 per refine rate. Atk + 3 per 15 base level (up to level 195). If refine rate is 7 or higher, increases melee physical damage by 2% per each level of Sword Training user learned. If refine rate is 9 or higher, reduces delay after skill by 5%, increases Hell Plant and Cart Tornado damage by 25%. If refine rate is 11 or higher, reduces delay after skill by additional 10%, increases physical damage against all size enemies by 20%. If refine rate is 13 or higher, increases Hell Plant and Cart Tornado damage by additional 15%. Class: Sword Attack: 190 Weight: 0 Weapon Level: 4 Required Level: 100 Usable Jobs: Genetic Counter Assault Booster Dagger Can't be refined by normal means. Atk + 2%. Atk + 3 per refine rate. Atk + 3 per 15 base level (up to level 195). If refine rate is 7 or higher, reduces delay after skill by 1% per each level of Lefthand Mastery user learned. If refine rate is 9 or higher, increases melee physical damage by 10%, increases Meteor Assault and Counter Slash damage by 25%. If refine rate is 11 or higher, reduces delay after skill by additional 10%, increases physical damage against all size enemies by 15%. If refine rate is 13 or higher, increases Meteor Assault and Counter Slash damage by additional 15%. Class: Dagger Attack: 180 Weight: 0 Weapon Level: 4 Required Level: 100 Usable Jobs: Guillotine Cross Magic Fatal Booster Dagger Can't be refined by normal means. Matk + 180. Atk + 2%, Matk + 2%. Atk + 3 and Matk + 3 per refine rate. Atk + 3 and Matk + 3 per 15 base level (up to level 195). If refine rate is 7 or higher, increases neutral property magical damage by 1% per each level of Intimidate user learned, reduces delay after skill by 1% per each level of Back Stab user learned. If refine rate is 9 or higher, ASPD + 1, increases Fatal Menace damage by 25%. If refine rate is 11 or higher, increases physical and magical damage against all size enemies by 15%, increases melee physical damage by 15%. If refine rate is 13 or higher, increases Fatal Menace damage by additional 15%, increases Psychic Wave damage by 15%. Class: Dagger Attack: 190 Weight: 0 Weapon Level: 4 Required Level: 100 Usable Jobs: Shadow Chaser Vanishing Cannon Booster Spear Can't be refined by normal means. Atk + 2%. Atk + 3 per refine rate. Atk + 3 per 15 base level (up to level 195). If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 1%) per each level of Spear Quicken user learned. If refine rate is 9 or higher, ASPD + 1, increases Vanishing Point and Cannon Spear damage by 25%. If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases long ranged physical damage by 15% If refine rate is 13 or higher, increases Vanishing Point and Cannon Spear damage by additional 15%. Class: Spear Attack: 200 Weight: 0 Weapon Level: 4 Required Level: 100 Usable Jobs: Royal Guard Spell Bolt Booster Book Can't be refined by normal means. Can't be destroyed. Matk + 2%, Matk + 160. Matk + 3 per refine rate. Matk + 3 per 15 base level (up to level 195). If refine rate is 7 or higher, increases water, wind, earth and fire property magical damage by 1% per each level of Hindsight user learned. If refine rate is 9 or higher, ASPD + 1, increases Fire Bolt, Cold Bolt, Lightning Bolt, Earth Spike and Heaven's Drive damage by 25%. If refine rate is 11 or higher, additional ASPD + 1, increases water, wind, earth and fire property magical damage by additional 15%. If refine rate is 13 or higher, increases Fire Bolt, Cold Bolt, Lightning Bolt, Earth Spike and Heaven's Drive damage by additional 15%. Class: Book Attack: 150 Weight: 0 Weapon Level: 4 Required Level: 100 Usable Jobs: Sorcerer Elemental Spell Booster Stick Can't be refined by normal means. Can't be destroyed. Matk + 2%, Matk + 160. Matk + 3 per refine rate. Matk + 3 per 15 base level (up to level 195). If refine rate is 7 or higher, increases water, wind, earth and neutral property magical damage by 1% per each level of Magnetic Earth user learned. If refine rate is 9 or higher, reduces variable casting time by 10%, increases Psychic Wave, Diamond Dust, Earth Grave and Varetyr Spear damage by 25%. If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases water, wind, earth and neutral property magical damage by additional 15%. If refine rate is 13 or higher, increases Psychic Wave, Diamond Dust, Earth Grave and Varetyr Spear damage by additional 15%. Class: Staff Attack: 150 Weight: 0 Weapon Level: 4 Required Level: 100 Usable Jobs: Sorcerer Adonus Booster Wand Can't be refined by normal means. Can't be destroyed. Matk + 2%, Matk + 160. Matk + 3 per refine rate. Matk + 3 per 15 base level (up to level 195). If refine rate is 7 or higher, increases holy property magical damage by 1% per each level of Meditation user learned. If refine rate is 9 or higher, reduces variable casting time by 10%, increases Magnus Exorcismus and Adoramus damage by 25%. If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases holy property magical damage by additional 15%. If refine rate is 13 or higher, increases Magnus Exorcismus and Adoramus damage by additional 15%. Class: Staff Attack: 150 Weight: 0 Weapon Level: 4 Required Level: 100 Usable Jobs: Archbishop Rampage Arrow Booster Knuckle Can't be refined by normal means. Atk + 2%. Atk + 3 per refine rate. Atk + 3 per 15 base level (up to level 195). If refine rate is 7 or higher, increases long ranged physical damage by 1% per each level of Summon Spirit Sphere user learned. If refine rate is 9 or higher, MaxSP + 10%, increases Rampage Blast and Knuckle Arrow damage by 25%. If refine rate is 11 or higher, reduces delay after skill by 10%, increases physical damage against all size enemies by 15%. If refine rate is 13 or higher, increases Rampage Blast and Knuckle Arrow damage by additional 15%. Class: Knuckle Attack: 190 Weight: 0 Weapon Level: 4 Required Level: 100 Usable Jobs: Sura Sky Cannon Booster Knuckle Can't be refined by normal means. Atk + 2%. MaxHP + 250 and MaxSP + 20 per refine rate. Atk + 1% per 15 base level (up to level 195). If refine rate is 7 or higher, MaxSP + 2% per each level of Raging Quadruple Blow user learned. If refine rate is 9 or higher, additional Atk + 5%, increases Sky Blow and Tiger Cannon damage by 25%. If refine rate is 11 or higher, reduces cooldown of Tiger Cannon by 1 second, increases melee physical damage by 15%. If refine rate is 13 or higher, increases Sky Blow and Tiger Cannon damage by additional 15%. Class: Knuckle Attack: 190 Weight: 0 Weapon Level: 4 Required Level: 100 Usable Jobs: Sura Metallic Vibration Booster Violin Can't be refined by normal means. Matk + 2%, Matk + 180. Matk + 3 per refine rate. Matk + 1% per 15 base level (up to level 195). If refine rate is 7 or higher, increases all property magical damage by 2% per each level of Music Lessons user learned. If refine rate is 9 or higher, reduces cooldown of Metallic Sound by 2 seconds, increases Reverberation and Metallic Sound damage by 25%. If refine rate is 11 or higher, reduces fixed casting time of Reverberation by 0.5 seconds, increases all property magical damage by additional 15%. If refine rate is 13 or higher, increases Reverberation and Metallic Sound damage by additional 15%. Class: Musical Instrument Attack: 150 Weight: 0 Weapon Level: 4 Required Level: 100 Usable Jobs: Minstrel Metallic Vibration Booster Whip Can't be refined by normal means. Matk + 2%, Matk + 180. Matk + 3 per refine rate. Matk + 1% per 15 base level (up to level 195). If refine rate is 7 or higher, increases all property magical damage by 2% per each level of Dance Lessons user learned. If refine rate is 9 or higher, reduces cooldown of Metallic Sound by 2 seconds, increases Reverberation and Metallic Sound damage by 25%. If refine rate is 11 or higher, reduces fixed casting time of Reverberation by 0.5 seconds, increases all property magical damage by additional 15%. If refine rate is 13 or higher, increases Reverberation and Metallic Sound damage by additional 15%. Class: Whip Attack: 150 Weight: 0 Weapon Level: 4 Required Level: 100 Usable Jobs: Wanderer Arm Knuckle Booster Mace Can't be refined by normal means. Can't be destroyed. Atk + 2%. Atk + 3 per refine rate. Atk + 3 per 15 base level (up to level 195). If refine rate is 7 or higher, increases long ranged physical damage by 2% per each level of Madogear License user learned. If refine rate is 9 or higher, reduces variable casting time by 10%, increases Knuckle Boost and Arm Cannon damage by 25%. If refine rate is 11 or higher, reduces delay after skill by 10%, increases physical damage against all size enemies by 20%. If refine rate is 13 or higher, increases Knuckle Boost and Arm Cannon damage by additional 15%. Class: Mace Attack: 400 Weight: 0 Weapon Level: 4 Required Level: 100 Usable Jobs: Mechanic Acid Cannon Booster Club Can't be refined by normal means. Can't be destroyed. Atk + 2%. Atk + 3 per refine rate. Atk + 3 per 15 base level (up to level 195). If refine rate is 7 or higher, increases long ranged physical damage by 2% per each level of Potion Research user learned. If refine rate is 9 or higher, reduces variable casting time by 10%, increases Acid Bomb and Cart Cannon damage by 25%. If refine rate is 11 or higher, reduces delay after skill by 10%, increases physical damage against all size enemies by 20%. If refine rate is 13 or higher, increases Acid Bomb and Cart Cannon damage by additional 15%. Class: Mace Attack: 190 Weight: 0 Weapon Level: 4 Required Level: 100 Usable Jobs: Genetic Dupledex Booster Mace Can't be refined by normal means. Can't be destroyed. Atk + 2%, Matk + 2%, Matk + 160. Atk + 3 and Matk + 3 per refine rate. Atk + 3 and Matk + 3 per 15 base level (up to level 195). If refine rate is 7 or higher, increases melee physical damage and holy property magical damage by 1% per each level of Meditation user learned. If refine rate is 9 or higher, reduces variable casting time and delay after skill by 10%, increases Judex and Duple Light damage by 25%. If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases holy property magical damage by 15%. If refine rate is 13 or higher, increases Judex and Duple Light damage by additional 15%. Class: Mace Attack: 190 Weight: 0 Weapon Level: 4 Required Level: 100 Usable Jobs: Archbishop Ignition Wave Booster Two-handed Sword Can't be refined by normal means. Cri + 15. Atk + 3 per refine rate. Atk + 3 per 15 base level (up to level 195). If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 1%) per each level of Two Hand Quicken user learned. If refine rate is 9 or higher, increases critical damage by 10%, increases Ignition Break and Sonic Wave damage by 25%, has a high chance to auto-cast Sonic Wave which has level as user learned when dealing normal melee damage If refine rate is 11 or higher, additional Cri + 15, increases physical damage against all size enemies by 15%. If refine rate is 13 or higher, increases Ignition Break and Sonic Wave damage by additional 15%. Class: Two-handed Sword Attack: 250 Weight: 0 Weapon Level: 4 Required Level: 100 Usable Jobs: Rune Knight Rolling Cross Booster Katar Cri + 15. Atk + 3 per refine rate. Atk + 3 per 15 base level (up to level 195). If refine rate is 7 or higher, increases melee physical damage by 2% per each level of Advanced Katar Mastery user learned. If refine rate is 9 or higher, reduces delay after skill by 5%, increases Cross Impact and Rolling Cutter damage by 25%. If refine rate is 11 or higher, reduces delay after skill by additional 10%, increases physical damage against all size enemies by 15%. If refine rate is 13 or higher, increases Cross Impact and Rolling Cutter damage by additional 15%. Class: Katar Attack: 200 Weight: 0 Weapon Level: 4 Required Level: 100 Usable Jobs: Guillotine Cross Power Swing Booster Axe Can't be refined by normal means. Can't be destroyed. Atk + 2%. Atk + 3 per refine rate. Atk + 3 per 15 base level (up to level 195). If refine rate is 7 or higher, increases melee physical damage by 1% per each level of Weaponry Research user learned. If refine rate is 9 or higher, reduces cooldown of Axe Tornado by 1 second, increases Axe Tornado and Power Swing damage by 25%. If refine rate is 11 or higher, reduces delay after skill by 10%, increases physical damage against all size enemies by 20%. If refine rate is 13 or higher, increases Axe Tornado and Power Swing damage by additional 15%. Class: Two-handed Axe Attack: 190 Weight: 0 Weapon Level: 4 Required Level: 100 Usable Jobs: Mechanic Hundred Breath Booster Spear Can't be refined by normal means. Atk + 2%. MaxHP + 250 and MaxSP + 20 per refine rate. Atk + 1% per 15 base level (up to level 195). If refine rate is 7 or higher, reduces delay after skill by 3% per each level of Dragon Training user learned. If refine rate is 9 or higher, reduces variable casting time by 10%, increases Dragon Breath, Dragon Breath - Water and Hundred Spears damage by 25%. If refine rate is 11 or higher, reduces cooldown of Hundred Spears by 2 seconds, increases long ranged physical damage by 15%. If refine rate is 13 or higher, increases Dragon Breath, Dragon Breath - Water and Hundred Spears damage by additional 15%. Class: Two-handed Spear Attack: 250 Weight: 0 Weapon Level: 4 Required Level: 100 Usable Jobs: Rune Knight Crimson Strain Booster Staff Can't be refined by normal means. Can't be destroyed. Matk + 2%, Matk + 230. Matk + 3 per refine rate. Matk + 3 per 15 base level (up to level 195). If refine rate is 7 or higher, increases fire and earth property magical damage by 1% per each level of Mystical Amplification user learned. If refine rate is 9 or higher, reduces variable casting time by 10%, increases Crimson Rock and Earth Strain damage by 25%. If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases fire and earth property magical damage by additional 15%. If refine rate is 13 or higher, increases Crimson Rock and Earth Strain damage by additional 15%. Class: Two-handed Staff Attack: 150 Weight: 0 Weapon Level: 4 Required Level: 100 Usable Jobs: Warlock Chain Jack Booster Staff Can't be refined by normal means. Can't be destroyed. Matk + 2%, Matk + 230. Matk + 3 per refine rate. Matk + 3 per 15 base level (up to level 195). If refine rate is 7 or higher, increases wind and water property magical damage by 1% per each level of Mystical Amplification user learned. If refine rate is 9 or higher, reduces delay after skill by 10%, increases Chain Lightning and Jack Frost damage by 25%. If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases wind and water property magical damage by additional 15%. If refine rate is 13 or higher, increases Chain Lightning and Jack Frost damage by additional 15%. Class: Two-handed Staff Attack: 150 Weight: 0 Weapon Level: 4 Required Level: 100 Usable Jobs: Warlock Triangle Bomb Booster Bow Can't be refined by normal means. Atk + 2%. Atk + 3 per refine rate. Atk + 3 per 15 base level (up to level 195). If refine rate is 7 or higher, reduces delay after skill by 1% per 2 level of Vulture's Eye user learned. If refine rate is 9 or higher, reduces variable casting time by 10%, increases Triangle Shot and Feint Bomb damage by 25%. If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases long ranged physical damage by 15%. If refine rate is 13 or higher, increases Triangle Shot and Feint Bomb damage by additional 15%. Class: Bow Attack: 210 Weight: 0 Weapon Level: 4 Required Level: 100 Usable Jobs: Shadow Chaser Arrow Booster Bow Can't be refined by normal means. Atk + 2%. Atk + 3 per refine rate. Atk + 3 per 15 base level (up to level 195). If refine rate is 7 or higher, increases long ranged physical damage by by 1% per each level of Owl's Eye user learned. If refine rate is 9 or higher, MaxSP + 10%, increases Arrow Storm damage by 25%. If refine rate is 11 or higher, reduces cooldown of Arrow Storm by 0.7 seconds, increases physical damage against all size enemies by 15%. If refine rate is 13 or higher, increases Arrow Storm damage by additional 15%. Class: Bow Attack: 205 Weight: 0 Weapon Level: 4 Required Level: 100 Usable Jobs: Ranger Sharpbolt Booster Bow Can't be refined by normal means. Atk + 2%. Atk + 3 per refine rate. Atk + 3 per 15 base level (up to level 195). If refine rate is 7 or higher, increases long ranged physical damage by by 1% per each level of Vulture's Eye user learned. If refine rate is 9 or higher, reduces delay after skill by 10%, increases Focused Arrow Strike and Aimed Bolt damage by 25%. If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, Atk + 10%. If refine rate is 13 or higher, increases Focused Arrow Strike and Aimed Bolt damage by additional 15%. Class: Bow Attack: 200 Weight: 0 Weapon Level: 4 Required Level: 100 Usable Jobs: Ranger Rainstorm Booster Bow Can't be refined by normal means. Atk + 2%. Atk + 3 per refine rate. Atk + 3 per 15 base level (up to level 195). If refine rate is 7 or higher, increases long ranged physical damage by by 2% per each level of Dance Lessons or Music Lessons user learned. If refine rate is 9 or higher, reduces cooldown of Severe Rainstorm by 1 second, increases Severe Rainstorm damage by 25%. If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by additional 1 second, increases physical damage against all size enemies by 15%. If refine rate is 13 or higher, increases Severe Rainstorm damage by additional 15%. Class: Bow Attack: 200 Weight: 0 Weapon Level: 4 Required Level: 100 Usable Jobs: Minstrel, Wanderer Rainstorm Booster Violin Can't be refined by normal means. Atk + 2%. Atk + 3 per refine rate. Atk + 3 per 15 base level (up to level 195). If refine rate is 7 or higher, increases long ranged physical damage by by 2% per each level of Music Lessons user learned. If refine rate is 9 or higher, reduces cooldown of Severe Rainstorm by 1 second, increases Severe Rainstorm damage by 25%. If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by additional 1 second, increases physical damage against all size enemies by 15%. If refine rate is 13 or higher, increases Severe Rainstorm damage by additional 15%. Class: Musical Instrument Attack: 150 Weight: 0 Weapon Level: 4 Required Level: 100 Usable Jobs: Minstrel Rainstorm Booster Whip Can't be refined by normal means. Atk + 2%. Atk + 3 per refine rate. Atk + 3 per 15 base level (up to level 195). If refine rate is 7 or higher, increases long ranged physical damage by by 2% per each level of Dance Lessons user learned. If refine rate is 9 or higher, reduces cooldown of Severe Rainstorm by 1 second, increases Severe Rainstorm damage by 25%. If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by additional 1 second, increases physical damage against all size enemies by 15%. If refine rate is 13 or higher, increases Severe Rainstorm damage by additional 15%. Class: Whip Attack: 150 Weight: 0 Weapon Level: 4 Required Level: 100 Usable Jobs: Wanderer Counter Assault Booster Katar Can't be refined by normal means. Atk + 2%. Atk + 3 per refine rate. Atk + 3 per 15 base level (up to level 195). If refine rate is 7 or higher, reduces delay after skill by 1% per 2 level of Katar Mastery user learned. If refine rate is 9 or higher, increases melee physical damage by 10%, increases Meteor Assault and Counter Slash damage by 25%. If refine rate is 11 or higher, reduces delay after skill by additional 10%, increases physical damage against all size enemies by 15%. If refine rate is 13 or higher, increases Meteor Assault and Counter Slash damage by additional 15%. Class: Katar Attack: 240 Weight: 0 Weapon Level: 4 Required Level: 100 Usable Jobs: Guillotine Cross Booster Mask Spoiler Booster Mask A-type [1] Reduces delay after skill by 8%. Class : Headgear Location : Middle Defense : 0 Weight : 0 Required Level : 130 Usable Jobs : All Booster Mask B-type [1] Reduces variable casting time by 8%. Class : Headgear Location : Middle Defense : 0 Weight : 0 Required Level : 130 Usable Jobs : All Booster Mask C-type [1] Increases attack speed (reduces delay after attack by 8%). Class : Headgear Location : Middle Defense : 0 Weight : 0 Required Level : 130 Usable Jobs : All 1 Link to comment Share on other sites More sharing options...
Sigma Posted April 11, 2021 Author Share Posted April 11, 2021 Paradise Shadow Gears Spoiler Paradise Shadow Weapon Can't be refined. Atk + 10, Matk + 10. Increases all property magical damage by 5% Increases melee and long ranged physical damage by 5%. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 1 Usable Jobs : All Paradise Shadow Shield Can't be refined. MaxHP + 100. Reduces variable casting time by 5%. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 1 Usable Jobs : All Paradise Shadow Armor Can't be refined. MaxHP + 100. Hit + 5. When equipped with Paradise Shadow Weapon, Shield, Shoes, Pendant and Earring, ASPD + 2, reduces variable casting time by 10%, ignores physical and magical defense rate of all race monsters (except players) by 50%. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 1 Usable Jobs : All Paradise Shadow Shoes Can't be refined. MaxHP + 100. Increases attack speed (reduces delay after attack by 5%). Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 1 Usable Jobs : All Paradise Shadow Earring Can't be refined. MaxHP + 100. Matk + 5. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 1 Usable Jobs : All Paradise Shadow Pendant Can't be refined. MaxHP + 100. Atk + 5. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 1 Usable Jobs : All Paradise Advanced Shadow Shield Can't be refined. MaxHP + 100. Reduces variable casting time by 10%. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 100 Usable Jobs : All Paradise Advanced Shadow Armor Can't be refined. MaxHP + 100. Hit + 15. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 100 Usable Jobs : All Paradise Advanced Shadow Shoes Can't be refined. MaxHP + 100. Increases attack speed (reduces delay after attack by 7%). Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 100 Usable Jobs : All Paradise Advanced Shadow Earring Can't be refined. MaxHP + 100. Matk + 15. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 100 Usable Jobs : All Paradise Advanced Shadow Pendant Can't be refined. MaxHP + 100. Atk + 15. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 100 Usable Jobs : All Rune Knight Paradise Advanced Shadow Weapon Can't be refined. Atk + 10, Matk + 10. When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, reduces cooldown of Ignition Break by 0.5 seconds, has a chance to auto-cast Ignition Break level 3 when dealing normal melee damage (If user has higher level. That level will be cast instead), increases Sonic Wave, Dragon Breath, Dragon Breath - Water and Hundred Spears damage by 15%, increases melee and long ranged physical damage by 15%, reduces delay after skill by 15%, ignores physical defense rate of all race monsters (except players) by 50%. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 100 Usable Jobs : Rune Knight classes Royal Guard Paradise Advanced Shadow Weapon Can't be refined. Atk + 10, Matk + 10. When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, reduces cooldown of Cannon Spear by 0.5 seconds, increases holy property magical damage by 10%, increases Vanishing Point, Overbrand and Genesis Ray damage by 15%, increases all property magical damage by 15%, increases melee and long ranged physical damage by 15%, ASPD + 2, ignores physical and magical defense rate of all race monsters (except players) by 50%. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 100 Usable Jobs : Royal Guard classes Mechanic Paradise Advanced Shadow Weapon Can't be refined. Atk + 10, Matk + 10. When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, increases physical damage against all size enemies by 5%, increases Axe Tornado, Power Swing, Vulcan Arm, Knuckle Boost and Arm Cannon damage by 15%, increases melee and long ranged physical damage by 15%, reduces delay after skill by 15%, ignores physical defense rate of all race monsters (except players) by 50%. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 100 Usable Jobs : Mechanic classes Genetic Paradise Advanced Shadow Weapon Can't be refined. Atk + 10, Matk + 10. When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, reduces variable casting time by 10%, reduces cooldown of Cart Tornado by 1 second, increases Cart Tornado and Cart Cannon damage by 15%, increases melee and long ranged physical damage by 15%, reduces delay after skill by 15%, ignores physical defense rate of all race monsters (except players) by 50%. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 100 Usable Jobs : Genetic classes Guillotine Cross Paradise Advanced Shadow Weapon Can't be refined. Atk + 10, Matk + 10. When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, Cri + 10, increases Cross Impact, Rolling Cutter and Counter Slash damage by 15%, increases melee and long ranged physical damage by 15%, reduces delay after skill by 15%, ignores physical defense rate of all race monsters (except players) by 50%. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 100 Usable Jobs : Guillotine Cross classes Shadow Chaser Paradise Advanced Shadow Weapon Can't be refined. Atk + 10, Matk + 10. When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, has a chance to auto-cast Psychic Wave level 3 when dealing normal melee physical damage, increases Triangle Shot and Fatal Menace damage by 15%, increases all property magical damage by 15%, reduces delay after skill by 15%, ASPD + 2, ignores physical and magical defense rate of all race monsters (except players) by 50%. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 100 Usable Jobs : Shadow Chaser classes Warlock Paradise Advanced Shadow Weapon Can't be refined. Atk + 10, Matk + 10. When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, increases all property magical damage by 15%, reduces variable casting time by 10%, increases Crimson Rock, Earth Strain, Chain Lightning and Soul Expansion damage by 15%, reduces delay after skill by 15%, ignores magical defense rate of all race monsters (except players) by 50%. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 100 Usable Jobs : Warlock classes Sorcerer Paradise Advanced Shadow Weapon Can't be refined. Atk + 10, Matk + 10. When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, increases all property magical damage by 15%, increases Psychic Wave, Diamond Dust, Earth Grave and Varetyr Spear damage by 15%, reduces delay after skill by 15%, ASPD + 2, ignores magical defense rate of all race monsters (except players) by 50%. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 100 Usable Jobs : Sorcerer classes Archbishop Paradise Advanced Shadow Weapon Can't be refined. Atk + 10, Matk + 10. When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, increases all property magical damage by 15%, reduces cooldown of Adoramus by 1 second, increases Adoramus, Judex, Magnus Exorcismus and Duple Light damage by 15%, reduces delay after skill by 15%, ignores physical and magical defense rate of all race monsters (except players) by 50%. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 100 Usable Jobs : Archbishop classes Sura Paradise Advanced Shadow Weapon Can't be refined. Atk + 10, Matk + 10. When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, reduces cooldown of Rampage Blast by 7.5 seconds, increases Fallen Empire, Tiger Cannon, Rampage Blast and Knuckle Arrow damage by 15%, increases melee and long ranged physical damage by 15%, reduces delay after skill by 15%, ignores physical defense rate of all race monsters (except players) by 50%. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 100 Usable Jobs : Sura classes Ranger Paradise Advanced Shadow Weapon Can't be refined. Atk + 10, Matk + 10. When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, reduces delay after skill by 15%, reduces variable casting time by 10%, increases Focused Arrow Strike, Aimed Bolt and Arrow Storm damage by 15%, increases long ranged physical damage by 15%, ignores physical defense rate of all race monsters (except players) by 50%. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 100 Usable Jobs : Ranger classes Wanderer & Minstrel Paradise Advanced Shadow Weapon Can't be refined. Atk + 10, Matk + 10. When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, increases all property magical damage by 15%, reduces variable casting time by 10%, increases Severe Rainstorm, Metallic Sound and Reverberation damage by 15%, reduces delay after skill by 15%, increases long ranged physical damage by 15%, ignores physical and magical defense rate of all race monsters (except players) by 50%. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 100 Usable Jobs : Minstrel classes, Wanderer classes Kagerou & Oboro Paradise Advanced Shadow Weapon Can't be refined. Atk + 10, Matk + 10. When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, increases all property magical damage by 15%, reduces variable casting time by 10%, increases Flaming Petal, Freezing Spear, Wind Blade, Cross Slash and Swirling Petal damage by 15%, reduces delay after skill by 15%, increases long ranged physical damage by 15%, ignores physical and magical defense rate of all race monsters (except players) by 50%. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 100 Usable Jobs : Kagerou classes, Oboro classes Rebellion Paradise Advanced Shadow Weapon Can't be refined. Atk + 10, Matk + 10. When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, reduces cooldown of Heat Barrel by 5 seconds, reduces variable casting time by 10%, increases Fire Dance, Fire Rain and Round Trip damage by 15%, reduces delay after skill by 15%, increases long ranged physical damage by 15%, ignores physical defense rate of all race monsters (except players) by 50%. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 100 Usable Jobs : Rebellion classes Star Emperor Paradise Advanced Shadow Weapon Can't be refined. Atk + 10, Matk + 10. When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, reduces variable casting time by 10%, increases Prominence Kick, Solar Burst, New Moon Kick and Full Moon Kick damage by 15%, reduces delay after skill by 15%, increases melee physical damage by 15%, ignores physical defense rate of all race monsters (except players) by 50%. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 100 Usable Jobs : Star Emperor classes Soul Reaper Paradise Advanced Shadow Weapon Can't be refined. Atk + 10, Matk + 10. When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, increases all property magical damage by 15%, reduces variable casting time by 10%, increases Espa, Eswhoo and Curse Explosion damage by 15%, reduces cooldown of Evil spirit's Curse by 1.5 seconds, reduces delay after skill by 15%, ignores magical defense rate of all race monsters (except players) by 50%. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 100 Usable Jobs : Soul Reaper classes Doram Paradise Advanced Shadow Weapon Can't be refined. Atk + 10, Matk + 10. When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, increases all property magical damage by 15%, reduces variable casting time by 10%, increases Picky Peck, Spirit of Savage, Silvervine Stem Spear and Catnip Meteor damage by 15%, reduces delay after skill by 15%, increases long ranged physical damage by 15%, ignores physical and magical defense rate of all race monsters (except players) by 50%. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 100 Usable Jobs : Summoner (Doram) classes Super Novice Paradise Advanced Shadow Weapon Can't be refined. Atk + 10, Matk + 10. When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, increases all property magical damage by 15%, reduces variable casting time by 10%, increases Sightless Mind, Back Stab, Fire Bolt, Cold Bolt, Lightning Bolt, Fire Ball and Heaven's Drive damage by 15%, reduces delay after skill by 15%, increases melee physical damage by 15%, ignores physical and magical defense rate of all race monsters (except players) by 50%. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 100 Usable Jobs : Novice classes Link to comment Share on other sites More sharing options...
Albatrone Posted May 18, 2021 Share Posted May 18, 2021 New Thanos weapon can enchant? Link to comment Share on other sites More sharing options...
Sigma Posted May 18, 2021 Author Share Posted May 18, 2021 27 minutes ago, Albatrone said: New Thanos weapon can enchant? From last time I checked. Level 5 Thanos weapons can't be enchanted. But it will carry the options gained from original one to it upon reforming too. I'm not sure if there is anything change. 1 1 Link to comment Share on other sites More sharing options...
Sigma Posted June 2, 2021 Author Share Posted June 2, 2021 Constellation accessories Spoiler Stellar Seal [1] Class: Accessory (right) Defense: 0 Weight: 50 Armor Level : 2 Required Level: 240 Usable Jobs: All Stellar Power Seal [1] Atk + 7%, P.Atk + 3. When equipped with Nebula Armor of Power, Atk + 5%, P.Atk + 2. Class: Accessory (right) Defense: 10 Weight: 50 Armor Level : 2 Required Level: 240 Usable Jobs: All Stellar Stamina Seal [1] MaxHP + 7%, Res + 5. When equipped with Nebula Armor of Stamina, MaxHP + 5%, Res + 3. Class: Accessory (right) Defense: 0 Weight: 50 Armor Level : 2 Required Level: 240 Usable Jobs: All Stellar Concentration Seal [1] Increases attack speed (reduces delay after attack by 7%), Cri + 3. When equipped with Nebula Suit of Concentration, ASPD + 1, Cri + 7. Class: Accessory (right) Defense: 0 Weight: 50 Armor Level : 2 Required Level: 240 Usable Jobs: All Stellar Creative Seal [1] Increases critical damage by 7%, P.Atk + 2. When equipped with Nebula Suit of Creative, increases critical damage by 5%, P.Atk + 2. Class: Accessory (right) Defense: 0 Weight: 50 Armor Level : 2 Required Level: 240 Usable Jobs: All Stellar Spell Seal [1] Increases all property magical damage by 7%, S.Matk + 2. When equipped with Nebula Robe of Spell, increases all property magical damage by 5%, S.Matk + 2. Class: Accessory (right) Defense: 0 Weight: 50 Armor Level : 2 Required Level: 240 Usable Jobs: All Stellar Wisdom Seal [1] Reduces variable casting time by 7%, H.Plus + 2. When equipped with Nebula Robe of Wisdom, increases heal effectiveness by 10%, H.Plus + 2. Class: Accessory (right) Defense: 0 Weight: 50 Armor Level : 2 Required Level: 240 Usable Jobs: All Constellation enchants Spoiler Star Cluster of Power Lv1 Atk + 5 and increases melee physical damage by 1% per 15 base POW of the user. If the enchanted armor is grade D, P.Atk + 1 and increases melee physical damage by additional 1% per 15 base POW. If the enchanted armor is grade C, additional P.Atk + 1 and increases melee physical damage by additional 1% per 15 base POW. If the enchanted armor is grade B, additional P.Atk + 1 and increases melee physical damage by additional 1% per 15 base POW. If the enchanted armor is grade A, additional P.Atk + 1 and increases melee physical damage by additional 1% per 15 base POW. Star Cluster of Power Lv2 Atk + 7 and increases melee physical damage by 1% per 15 base POW of the user. If the enchanted armor is grade D, P.Atk + 1 and increases melee physical damage by additional 1% per 15 base POW. If the enchanted armor is grade C, additional P.Atk + 1 and increases melee physical damage by additional 1% per 15 base POW. If the enchanted armor is grade B, additional P.Atk + 2 and increases melee physical damage by additional 1% per 15 base POW. If the enchanted armor is grade A, additional P.Atk + 2 and increases melee physical damage by additional 2% per 15 base POW. Star Cluster of Power Lv3 Atk + 15 and increases melee physical damage by 2% per 15 base POW of the user. If the enchanted armor is grade D, P.Atk + 1 and increases melee physical damage by additional 1% per 15 base POW. If the enchanted armor is grade C, additional P.Atk + 2 and increases melee physical damage by additional 1% per 15 base POW. If the enchanted armor is grade B, additional P.Atk + 2 and increases melee physical damage by additional 2% per 15 base POW. If the enchanted armor is grade A, additional P.Atk + 3 and increases melee physical damage by additional 3% per 15 base POW. Star Cluster of Stamina Lv1 MaxHP + 1% and Res + 1 per 15 base STA of the user. If the enchanted armor is grade D, additional MaxHP + 1% and Res + 1 per 15 base STA. If the enchanted armor is grade C, additional MaxHP + 1% and additional Res + 1 per 15 base STA. If the enchanted armor is grade B, additional MaxHP + 1% and additional Res + 1 per 15 base STA. If the enchanted armor is grade A, additional MaxHP + 1% and additional Res + 2 per 15 base STA. Star Cluster of Stamina Lv2 MaxHP + 2% and Res + 2 per 15 base STA of the user. If the enchanted armor is grade D, additional MaxHP + 1% and Res + 1 per 15 base STA. If the enchanted armor is grade C, additional MaxHP + 1% and additional Res + 1 per 15 base STA. If the enchanted armor is grade B, additional MaxHP + 2% and additional Res + 1 per 15 base STA. If the enchanted armor is grade A, additional MaxHP + 2% and additional Res + 2 per 15 base STA. Star Cluster of Stamina Lv3 MaxHP + 3% and Res + 4 per 15 base STA of the user. If the enchanted armor is grade D, additional MaxHP + 1% and Res + 1 per 15 base STA. If the enchanted armor is grade C, additional MaxHP + 2% and additional Res + 2 per 15 base STA. If the enchanted armor is grade B, additional MaxHP + 2% and additional Res + 2 per 15 base STA. If the enchanted armor is grade A, additional MaxHP + 3% and additional Res + 3 per 15 base STA. Star Cluster of Concentration Lv1 Increases long ranged physical damage by 1% and Atk + 5 per 15 base CON of the user. If the enchanted armor is grade D, increases long ranged physical damage by additional 1% and P.Atk + 1 per 15 base CON. If the enchanted armor is grade C, increases long ranged physical damage by additional 1% and additional P.Atk + 1 per 15 base CON. If the enchanted armor is grade B, increases long ranged physical damage by additional 1% and additional P.Atk + 1 per 15 base CON. If the enchanted armor is grade A, increases long ranged physical damage by additional 1% and additional P.Atk + 2 per 15 base CON. Star Cluster of Concentration Lv2 Increases long ranged physical damage by 2% and Atk + 7 per 15 base CON of the user. If the enchanted armor is grade D, increases long ranged physical damage by additional 1% and P.Atk + 1 per 15 base CON. If the enchanted armor is grade C, increases long ranged physical damage by additional 1% and additional P.Atk + 1 per 15 base CON. If the enchanted armor is grade B, increases long ranged physical damage by additional 1% and additional P.Atk + 2 per 15 base CON. If the enchanted armor is grade A, increases long ranged physical damage by additional 2% and additional P.Atk + 2 per 15 base CON. Star Cluster of Concentration Lv3 Increases long ranged physical damage by 2% and Atk + 15 per 15 base CON of the user. If the enchanted armor is grade D, increases long ranged physical damage by additional 1% and P.Atk + 1 per 15 base CON. If the enchanted armor is grade C, increases long ranged physical damage by additional 2% and additional P.Atk + 2 per 15 base CON. If the enchanted armor is grade B, increases long ranged physical damage by additional 2% and additional P.Atk + 2 per 15 base CON. If the enchanted armor is grade A, increases long ranged physical damage by additional 3% and additional P.Atk + 3 per 15 base CON. Star Cluster of Creative Lv1 Increases critical damage by 1% and Atk + 5 per 15 base CRT of the user. If the enchanted armor is grade D, increases critical damage by additional 1% and P.Atk + 1 per 15 base CRT. If the enchanted armor is grade C, increases critical damage by additional 1% and additional P.Atk + 1 per 15 base CRT. If the enchanted armor is grade B, increases critical damage by additional 1% and additional P.Atk + 1 per 15 base CRT. If the enchanted armor is grade A, increases critical damage by additional 1% and additional P.Atk + 1 per 15 base CRT. Star Cluster of Creative Lv2 Increases critical damage by 2% and Atk + 7 per 15 base CRT of the user. If the enchanted armor is grade D, increases critical damage by additional 1% and P.Atk + 1 per 15 base CRT. If the enchanted armor is grade C, increases critical damage by additional 1% and additional P.Atk + 1 per 15 base CRT. If the enchanted armor is grade B, increases critical damage by additional 1% and additional P.Atk + 2 per 15 base CRT. If the enchanted armor is grade A, increases critical damage by additional 2% and additional P.Atk + 2 per 15 base CRT. Star Cluster of Creative Lv3 Increases critical damage by 3% and Atk + 15 per 15 base CRT of the user. If the enchanted armor is grade D, increases critical damage by additional 1% and P.Atk + 1 per 15 base CRT. If the enchanted armor is grade C, increases critical damage by additional 1% and additional P.Atk + 1 per 15 base CRT. If the enchanted armor is grade B, increases critical damage by additional 2% and additional P.Atk + 3 per 15 base CRT. If the enchanted armor is grade A, increases critical damage by additional 3% and additional P.Atk + 3 per 15 base CRT. Star Cluster of Spell Lv1 Increases all property magical damage by 1% and Matk + 5 per 15 base SPL of the user. If the enchanted armor is grade D, increases all property magical damage by additional 1% and S.Matk + 1 per 15 base SPL. If the enchanted armor is grade C, increases all property magical damage by additional 1% and additional S.Matk + 1 per 15 base SPL. If the enchanted armor is grade B, increases all property magical damage by additional 1% and additional S.Matk + 1 per 15 base SPL. If the enchanted armor is grade A, increases all property magical damage by additional 1% and additional S.Matk + 1 per 15 base SPL. Star Cluster of Spell Lv2 Increases all property magical damage by 2% and Matk + 7 per 15 base SPL of the user. If the enchanted armor is grade D, increases all property magical damage by additional 1% and S.Matk + 1 per 15 base SPL. If the enchanted armor is grade C, increases all property magical damage by additional 1% and additional S.Matk + 1 per 15 base SPL. If the enchanted armor is grade B, increases all property magical damage by additional 2% and additional S.Matk + 1 per 15 base SPL. If the enchanted armor is grade A, increases all property magical damage by additional 2% and additional S.Matk + 2 per 15 base SPL. Star Cluster of Spell Lv3 Increases all property magical damage by 3% and Matk + 15 per 15 base SPL of the user. If the enchanted armor is grade D, increases all property magical damage by additional 1% and S.Matk + 1 per 15 base SPL. If the enchanted armor is grade C, increases all property magical damage by additional 1% and additional S.Matk + 1 per 15 base SPL. If the enchanted armor is grade B, increases all property magical damage by additional 2% and additional S.Matk + 2 per 15 base SPL. If the enchanted armor is grade A, increases all property magical damage by additional 3% and additional S.Matk + 2 per 15 base SPL. Star Cluster of Wisdom Lv1 MaxSP + 1% and increases heal effectiveness by 1% per 15 base WIS of the user. If the enchanted armor is grade D, additional MaxSP + 1% and increases heal effectiveness by additional 1% per 15 base WIS. If the enchanted armor is grade C, additional MaxSP + 1%, increases heal effectiveness by additional 2% and increases SP recovery rate by 1% per 15 base WIS. If the enchanted armor is grade B, additional MaxSP + 1%, increases heal effectiveness by additional 2% and increases SP recovery rate by additional 2% per 15 base WIS. If the enchanted armor is grade A, additional MaxSP + 1% and H.Plus + 1 per 15 base WIS. Star Cluster of Wisdom Lv2 MaxSP + 1% and increases heal effectiveness by 3% per 15 base WIS of the user. If the enchanted armor is grade D, additional MaxSP + 1% and increases heal effectiveness by additional 2% per 15 base WIS. If the enchanted armor is grade C, additional MaxSP + 1%, increases heal effectiveness by additional 2% and increases SP recovery rate by 1% per 15 base WIS. If the enchanted armor is grade B, additional MaxSP + 1%, H.Plus + 1 and increases SP recovery rate by additional 2% per 15 base WIS. If the enchanted armor is grade A, additional MaxSP + 2% and additional H.Plus + 2 per 15 base WIS. Star Cluster of Wisdom Lv3 MaxSP + 2% and increases heal effectiveness by 5% per 15 base WIS of the user. If the enchanted armor is grade D, additional MaxSP + 1% and increases heal effectiveness by additional 2% per 15 base WIS. If the enchanted armor is grade C, additional MaxSP + 1%, increases heal effectiveness by additional 2% and increases SP recovery rate by 2% per 15 base WIS. If the enchanted armor is grade B, additional MaxSP + 2%, H.Plus + 2 and increases SP recovery rate by additional 3% per 15 base WIS. If the enchanted armor is grade A, additional MaxSP + 2% and additional H.Plus + 2 per 15 base WIS. Star of Mettle Lv1 Atk + 3%. Hit + 10. Star of Mettle Lv2 Atk + 5%. Hit + 15. Star of Mettle Lv3 Atk + 7%. Hit + 20. P.Atk + 1. Star of Mettle Lv4 Atk + 10%. Hit + 25. P.Atk + 2. Star of Mettle Lv5 Atk + 15%. Hit + 30. P.Atk + 4. Star of Master Archer Lv1 Increases long ranged physical damage by 2%. Atk + 2%. Star of Master Archer Lv2 Increases long ranged physical damage by 3%. Atk + 3%. Star of Master Archer Lv3 Increases long ranged physical damage by 5%. Atk + 5%. P.Atk + 1. Star of Master Archer Lv4 Increases long ranged physical damage by 7%. Atk + 6%. P.Atk + 2. Star of Master Archer Lv5 Increases long ranged physical damage by 10%. Atk + 7%. P.Atk + 4. Star of Sharp Lv1 Cri + 2, increases critical damage by 2%. Star of Sharp Lv2 Cri + 3, increases critical damage by 3%. Star of Sharp Lv3 Cri + 5, increases critical damage by 5%. P.Atk + 2. Star of Sharp Lv4 Cri + 6, increases critical damage by 10%. P.Atk + 2. Star of Sharp Lv5 Cri + 8, increases critical damage by 15%. P.Atk + 2, C.Rate + 1. Star of Spell Lv1 Matk + 5, reduces variable casting time by 5%. Star of Spell Lv2 Matk + 7, reduces variable casting time by 5%. Star of Spell Lv3 Matk + 11, reduces variable casting time by 7%. S.Matk + 1. Star of Spell Lv4 Matk + 17, reduces variable casting time by 10%. S.Matk + 2. Star of Spell Lv5 Matk + 25, reduces variable casting time by 15%. S.Matk + 4. Star of Speed Lv1 Flee + 5. Increases attack speed (reduces delay after attack by 5%). Star of Speed Lv2 Flee + 10. Increases attack speed (reduces delay after attack by 7%). Star of Speed Lv3 Flee + 15. Increases attack speed (reduces delay after attack by 7%). Star of Speed Lv4 Flee + 20. Increases attack speed (reduces delay after attack by 10%). ASPD + 1. Star of Speed Lv5 Flee + 30. Increases attack speed (reduces delay after attack by 15%). ASPD + 2. Star of Vital Lv1 MaxHP + 2%. Res + 1, Mres + 1. Star of Vital Lv2 MaxHP + 3%. Res + 2, Mres + 2. Star of Vital Lv3 MaxHP + 5%. Res + 4, Mres + 4. Star of Vital Lv4 MaxHP + 7%. Res + 6, Mres + 6. Star of Vital Lv5 MaxHP + 10%. Res + 10, Mres + 10. Star of Spirit Lv1 Increases heal effectiveness by 5%. MaxSP + 3%. Increases SP recovery rate by 10%. Star of Spirit Lv2 Increases heal effectiveness by 7%. MaxSP + 5%. Increases SP recovery rate by 15%. Star of Spirit Lv3 Increases heal effectiveness by 10%. MaxSP + 3%. H.Plus + 1. Increases SP recovery rate by 15%. Star of Spirit Lv4 Increases heal effectiveness by 10%. MaxSP + 7%. H.Plus + 3. Increases SP recovery rate by 15%. Star of Spirit Lv5 Increases heal effectiveness by 15%. MaxSP + 10%. H.Plus + 5. Increases SP recovery rate by 20%. Nebula of Fighting Spirit Lv1 Atk + 10 If refine rate is 9 or higher, additional Atk + 10. If refine rate is 11 or higher, additional Atk + 15. Nebula of Fighting Spirit Lv2 Atk + 15 If refine rate is 9 or higher, additional Atk + 15. If refine rate is 11 or higher, additional Atk + 30. Nebula of Fighting Spirit Lv3 Atk + 20 If refine rate is 9 or higher, additional Atk + 20. If refine rate is 11 or higher, additional Atk + 40. Nebula of Expert Archer Lv1 Increases long ranged physical damage by 3%. If refine rate is 9 or higher, increases long ranged physical damage by additional 3%. If refine rate is 11 or higher, increases long ranged physical damage by additional 4%. Nebula of Expert Archer Lv2 Increases long ranged physical damage by 5%. If refine rate is 9 or higher, increases long ranged physical damage by additional 5%. If refine rate is 11 or higher, increases long ranged physical damage by additional 7%. Nebula of Expert Archer Lv3 Increases long ranged physical damage by 7%. If refine rate is 9 or higher, increases long ranged physical damage by additional 7%. If refine rate is 11 or higher, increases long ranged physical damage by additional 15%. Nebula of Sharp Lv1 Increases critical damage by 5%. If refine rate is 9 or higher, increases critical damage by additional 5%. If refine rate is 11 or higher, increases critical damage by additional 7%. Nebula of Sharp Lv2 Increases critical damage by 7%. If refine rate is 9 or higher, increases critical damage by additional 7%. If refine rate is 11 or higher, increases critical damage by additional 12%. Nebula of Sharp Lv3 Increases critical damage by 10%. If refine rate is 9 or higher, increases critical damage by additional 10%. If refine rate is 11 or higher, increases critical damage by additional 15%. Nebula of Spell Lv1 Matk + 10 If refine rate is 9 or higher, additional Matk + 10. If refine rate is 11 or higher, additional Matk + 15. Nebula of Spell Lv2 Matk + 15 If refine rate is 9 or higher, additional Matk + 15. If refine rate is 11 or higher, additional Matk + 30. Nebula of Spell Lv3 Matk + 20 If refine rate is 9 or higher, additional Matk + 20. If refine rate is 11 or higher, additional Matk + 40. Nebula of Healing Lv1 Increases heal effectiveness by 5%, MaxSP + 3%. If refine rate is 9 or higher, increases heal effectiveness by additional 3%, additional MaxSP + 2%. If refine rate is 11 or higher, increases heal effectiveness by additional 5%, additional MaxSP + 3%. Nebula of Healing Lv2 Increases heal effectiveness by 7%, MaxSP + 5%. If refine rate is 9 or higher, increases heal effectiveness by additional 5%, additional MaxSP + 3%. If refine rate is 11 or higher, increases heal effectiveness by additional 7%, additional MaxSP + 5%. Nebula of Healing Lv3 Increases heal effectiveness by 10%, MaxSP + 5%. If refine rate is 9 or higher, increases heal effectiveness by additional 7%, additional MaxSP + 4%. If refine rate is 11 or higher, increases heal effectiveness by additional 10%, additional MaxSP + 7%. Nebula of Health Lv1 MaxHP + 3%, Def + 25. If refine rate is 9 or higher, additional MaxHP + 3%, additional Def + 15. If refine rate is 11 or higher, additional MaxHP + 5%, additional Def + 25. Nebula of Health Lv2 MaxHP + 5%, Def + 30. If refine rate is 9 or higher, additional MaxHP + 4%, additional Def + 20. If refine rate is 11 or higher, additional MaxHP + 6%, additional Def + 30. Nebula of Health Lv3 MaxHP + 7%, Def + 45. If refine rate is 9 or higher, additional MaxHP + 5%, additional Def + 30. If refine rate is 11 or higher, additional MaxHP + 8%, additional Def + 45. 1 Link to comment Share on other sites More sharing options...
Sigma Posted August 18, 2021 Author Share Posted August 18, 2021 New Loots Spoiler Cor Core Booster Reduces variable casting time by 8%, reduces delay after skill by 8%. When equipped with CD in Mouth, increases all property magical damage by 8%. Class: Headgear Defense: 5 Location: Middle Weight: 10 Required Level: 150 Usable Jobs: All Cor Core Booster [1] Reduces variable casting time by 5%, reduces delay after skill by 5%. When equipped with CD in Mouth, increases all property magical damage by 5%. Class: Headgear Defense: 5 Location: Middle Weight: 10 Required Level: 150 Usable Jobs: All Sealed Chain Cri + 8, increases melee and long ranged physical damage by 8%. When equipped with Bondage Necklace, increases critical damage by 7%. Class: Headgear Defense: 5 Location: Middle Weight: 10 Required Level: 150 Usable Jobs: All Sealed Chain [1] Cri + 5, increases melee and long ranged physical damage by 5%. When equipped with Bondage Necklace, increases critical damage by 5%. Class: Headgear Defense: 5 Location: Middle Weight: 10 Required Level: 150 Usable Jobs: All Bondage Necklace Cri + 3, increases critical damage by 5%. Class: Headgear Defense: 0 Location: Lower Weight: 1 Required Level: 150 Usable Jobs: All Magic Swordsman Thanatos's Sword [1] If the user's base level is 210 or higher, P.Atk + 3, S.Matk + 3. If the user's base level is 230 or higher, additional P.Atk + 2, S.Matk + 2. Increases melee and long ranged physical damage and all property magical damage by 2% per 3 refine rate. Increases physical and magical damage against medium and large size enemies by 5% per 5 refine rate. If refine rate is 9 or higher, ignores physical and magical defense rate of dragon and angel race monsters by 20%. If refine rate is 11 or higher, ignores physical and magical defense rate of dragon and angel race monsters by additional 10%. When equipped with Drooping Thanatos's Dolor, reduces variable casting time by 10%, if refine rate of headgear is 7 or higher, increases physical and magical damage against holy and shadow property enemies by 15%, if refine rate of headgear is 9 or higher, increases physical and magical damage against dragon and angel race monsters by 15%, if refine rate of headgear is 11 or higher, increases physical and magical damage against medium and large size enemies by 15%. When equipped with Red Force Pendant or Blue Mental Pendant, Atk + 50, Matk + 50, increases physical and magical damage against medium and large size enemies by 15%. Class: Garment Defense: 60 Weight: 50 Armor Level : 2 Required Level: 180 Usable Jobs: All Rough Core [1] MaxHP - 3%, Cri + 10, reduces variable casting time by 10%. When equipped with Violet Halo and Magical Booster [1], increases all property magical damage by 5%, if refine rate of garment is 7 or higher, increases magical damage against boss monsters by 15%, if refine rate of garment is 9 or higher, increases all property magical damage by additional 5%. When equipped with Violet Halo and Crimson Booster [1], increases long ranged physical damage by 5%, if refine rate of garment is 7 or higher, Cri + 10, if refine rate of garment is 9 or higher, increases long ranged physical damage by additional 5%. When equipped with Violet Halo and Sigrun's Wing [1], increases melee physical damage by 5%, if refine rate of garment is 7 or higher, Perfect Hit + 10, if refine rate of garment is 9 or higher, increases melee physical damage by additional 5%. When equipped with Violet Halo and Dark Blinder [1], reduces delay after skill by 5%, if refine rate of garment is 7 or higher, increases physical damage against boss monsters by 15%, if refine rate of garment is 9 or higher, reduces fixed casting time by 0.2 seconds. Class: Accessory Defense: 10 Weight: 50 Required Level: 150 Usable Jobs: All 1 Link to comment Share on other sites More sharing options...
Sigma Posted September 25, 2021 Author Share Posted September 25, 2021 Varmundt's Biosphere equipment Spoiler Engraved Orlean's Gown [1] Increases variable casting time by 15%, skill casting can't be interrupted. If refine rate is 7 or higher, Matk + 50. If refine rate is 9 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, increases neutral and fire property magical damage by 20%. When equipped with Engraved Orlean's Glove, Matk + 1% per 3 refine rate of Engraved Orlean's Gown, if refine rate of Engraved Orlean's Gown is 9 or higher, reduces variable casting time by 10%, if refine rate of Engraved Orlean's Gown is 11 or higher, increases water, wind and earth property magical damage by 20%. if refine rate of Engraved Orlean's Gown is 13 or higher, the armor can't be destroyed. Class: Armor Defense: 50 Weight: 30 Armor Level : 2 Required Level: 210 Usable Jobs: All Engraved Naga's Scale Armor [1] Reflects 5% of melee physical damage taken back to the attackers. Mres + 3. If refine rate is 7 or higher, reflects additional 5% of melee physical damage taken back to the attackers. If refine rate is 9 or higher, increases melee physical damage by 10%. If refine rate is 11 or higher, has a chance to transform into Naga for 7 seconds when dealing physical damage, gains P.Atk + 15 while in Naga form. When equipped with Naga's Scale Shield, increases melee physical damage by additional 10%. Class: Armor Defense: 450 Weight: 100 Armor Level : 2 Required Level: 210 Usable Jobs: All Varmundt Rune Armor [1] Class: Armor Defense: 45 Weight: 100 Armor Level : 2 Required Level: 210 Usable Jobs: All Varmundt Flame Rune Armor [1] POW + 1 per 25 base Str of the user. If refine rate is 7 or higher, Atk + 5%. If refine rate is 9 or higher, increases critical damage by 10%. If refine rate is 11 or higher, increases melee physical damage by 10%. _ [Bonus by grade] [Grade D] Atk + 3%. [Grade C] POW + 3, Atk + 3%. [Grade B] Increases melee physical damage by 10%. [Grade A] Reduces delay after skill by 10%. _ Class: Armor Defense: 45 Weight: 100 Armor Level : 2 Required Level: 210 Usable Jobs: All Varmundt Plain Rune Armor [1] STA + 1 per 25 base Vit of the user. If refine rate is 7 or higher, MaxHP + 5%. If refine rate is 9 or higher, increases imcoming heal effectiveness by 10%. If refine rate is 11 or higher, additional MaxHP + 10%. _ [Bonus by grade] [Grade D] MaxHP + 3%. [Grade C] STA + 3, MaxHP + 3%. [Grade B] Reduces delay after skill by 5%. [Grade A] Reduces delay after skill by additional 10%. _ Class: Armor Defense: 45 Weight: 100 Armor Level : 2 Required Level: 210 Usable Jobs: All Varmundt Death Rune Robe [1] SPL + 1 per 25 base Int of the user. If refine rate is 7 or higher, Matk + 5%. If refine rate is 9 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, increases all property magical damage by 10%. _ [Bonus by grade] [Grade D] Matk + 3%. [Grade C] SPL + 3, Matk + 3%. [Grade B] Increases all property magical damage by 10%. [Grade A] Reduces delay after skill by 10%. _ Class: Armor Defense: 45 Weight: 100 Armor Level : 2 Required Level: 210 Usable Jobs: All Varmundt Ice Rune Armor [1] CON + 1 per 25 base Dex of the user. If refine rate is 7 or higher, Atk + 5%. If refine rate is 9 or higher, increases critical damage by 10%. If refine rate is 11 or higher, increases long ranged physical damage by 10%. _ [Bonus by grade] [Grade D] Atk + 3%. [Grade C] CON + 3, Atk + 3%. [Grade B] Increases long ranged physical damage by 10%. [Grade A] Reduces delay after skill by 10%. _ Class: Armor Defense: 45 Weight: 100 Armor Level : 2 Required Level: 210 Usable Jobs: All Engraved Orlean's Server [1] Mres + 2. If refine rate is 7 or higher, Mres + 3, S.Matk + 1. If refine rate is 11 or higher, Matk + 5%, increases all property magical damage by 5%. When equipped with Orlean's Glove, reduces variable time by 5%, S.Matk + 2. If refine rate of Orlean's Server is 9 or higher, reduces variable time by additional 5%, SPL + 1. Class: Shield Defense: 75 Weight: 100 Armor Level : 2 Required Level: 210 Usable Jobs: All Engraved Naga's Scale Shield [1] Mres + 3. Reflects 1% of melee physical damage taken back to the attackers per refine rate. Ignores physical defense of normal enemies by 5%. Ignores physical defense of normal enemies by additional 1% per 2 refine rate. Class: Shield Defense: 35 Weight: 50 Armor Level : 2 Required Level: 210 Usable Jobs: All Varmundt Rune Greaves [1] Class: Shoes Defense: 25 Weight: 70 Armor Level : 2 Required Level: 210 Usable Jobs: All Varmundt Plain Rune Boots [1] If refine rate is 7 or higher, MaxHP + 10%. If refine rate is 9 or higher, reduces variable casting time by 5%, reduces fixed casting time by 0.3 seconds. If refine rate is 11 or higher, additional MaxHP + 5%, reduces fixed casting time by additional 0.2 seconds. _ [Bonus by grade] [Grade D] MaxHP + 2%. [Grade C] Reduces fixed casting time by additional 0.3 seconds. [Grade B] MaxHP + 2%, reduces variable casting time by additional 5%. [Grade A] Reduces fixed casting time by additional 0.2 seconds. _ Class: Shoes Defense: 45 Weight: 100 Armor Level : 2 Required Level: 210 Usable Jobs: All Varmundt Flame Rune Boots [1] If refine rate is 7 or higher, Atk + 5%. If refine rate is 9 or higher, reduces variable casting time by 5%, reduces fixed casting time by 0.3 seconds. If refine rate is 11 or higher, increases melee physical damage by 5%, reduces fixed casting time by additional 0.2 seconds. _ [Bonus by grade] [Grade D] Atk + 2%. [Grade C] Reduces fixed casting time by additional 0.3 seconds. [Grade B] Atk + 2%, P.Atk + 2. [Grade A] Reduces fixed casting time by additional 0.2 seconds. _ Class: Shoes Defense: 45 Weight: 100 Armor Level : 2 Required Level: 210 Usable Jobs: All Varmundt Death Rune Boots [1] If refine rate is 7 or higher, Matk + 5%. If refine rate is 9 or higher, reduces variable casting time by 5%, reduces fixed casting time by 0.3 seconds. If refine rate is 11 or higher, increases all property magical damage by 5%, reduces fixed casting time by additional 0.2 seconds. _ [Bonus by grade] [Grade D] Matk + 2%. [Grade C] Reduces fixed casting time by additional 0.3 seconds. [Grade B] Matk + 2%, S.Matk + 2. [Grade A] Reduces fixed casting time by additional 0.2 seconds. _ Class: Shoes Defense: 45 Weight: 100 Armor Level : 2 Required Level: 210 Usable Jobs: All Varmundt Ice Rune Boots [1] If refine rate is 7 or higher, Atk + 5%. If refine rate is 9 or higher, increases critical damage by 5%, reduces fixed casting time by 0.3 seconds. If refine rate is 11 or higher, increases long ranged physical damage by 5%, reduces fixed casting time by additional 0.2 seconds. _ [Bonus by grade] [Grade D] Atk + 2%. [Grade C] Reduces fixed casting time by additional 0.3 seconds. [Grade B] Atk + 2%, P.Atk + 2. [Grade A] C.Rate + 1. _ Class: Shoes Defense: 45 Weight: 100 Armor Level : 2 Required Level: 210 Usable Jobs: All Engraved Survival Manteau [1] Vit + 10, CON + 3. MaxHP + 5%. Class: Garment Defense: 10 Weight: 55 Armor Level : 2 Required Level: 210 Usable Jobs: All Varmundt Rune Pauldron [1] Class: Garment Defense: 15 Weight: 30 Armor Level : 2 Required Level: 210 Usable Jobs: All Varmundt Plain Rune Manteau [1] If refine rate is 7 or higher, MaxHP + 3%. If refine rate is 9 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, additional MaxHP + 3%. _ When equipped with Varmundt Glade Rune Armor and Varmundt Glade Rune Boots, MaxHP + 10%, reduces physical damage taken from earth property enemies by 10%. _ [Bonus by grade] [Grade D] MaxHP + 3%. [Grade C] MaxHP + 3%, Res + 2, Mres + 2. [Grade B] Reduces delay after skill by 5%. [Grade A] Reduces delay after skill by additional 10%. _ Class: Garment Defense: 45 Weight: 100 Armor Level : 2 Required Level: 210 Usable Jobs: All Varmundt Flame Rune Manteau [1] If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, increases critical damage by 10%. If refine rate is 11 or higher, Atk + 5%. _ When equipped with Varmundt Fire Rune Armor and Varmundt Fire Rune Boots, increases melee physical damage by 5%, reduces variable casting time by additional 5%. _ [Bonus by grade] [Grade D] Atk + 3%. [Grade C] Atk + 3%, P.Atk + 2. [Grade B] Increases melee physical damage by 5%. [Grade A] Reduces delay after skill by 10%. _ Class: Garment Defense: 45 Weight: 100 Armor Level : 2 Required Level: 210 Usable Jobs: All Varmundt Death Rune Manteau [1] If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, increases all property magical damage by 10%. If refine rate is 11 or higher, Matk + 5%. _ When equipped with Varmundt Death Rune Robe and Varmundt Death Rune Boots, increases all property magical damage by 5%, reduces variable casting time by additional 5%. _ [Bonus by grade] [Grade D] Matk + 3%. [Grade C] Matk + 3%, S.Matk + 2. [Grade B] Increases all property magical damage by 5%. [Grade A] Reduces delay after skill by 10%. _ Class: Garment Defense: 45 Weight: 100 Armor Level : 2 Required Level: 210 Usable Jobs: All Varmundt Ice Rune Manteau [1] If refine rate is 7 or higher, Atk + 5%. If refine rate is 9 or higher, increases critical damage by 10%. If refine rate is 11 or higher, increases long ranged physical damage by 5%. _ When equipped with Varmundt Ice Rune Armor and Varmundt Ice Rune Boots, increases long ranged physical damage by 5%, reduces variable casting time by 10%. _ [Bonus by grade] [Grade D] Atk + 3%. [Grade C] Atk + 3%, P.Atk + 2. [Grade B] Increases long ranged physical damage by 5%. [Grade A] Reduces delay after skill by 10%. _ Class: Garment Defense: 45 Weight: 100 Armor Level : 2 Required Level: 210 Usable Jobs: All Engraved Orlean's Glove [1] SPL + 2, CRT + 2, S.Matk + 3. Class: Accessory Defense: 0 Weight: 10 Armor Level : 2 Required Level: 210 Usable Jobs: All Engraved Pinguicula's Corsage [1] Mres + 2, increases earth and poison property magical damage by 7%. Class: Accessory Defense: 20 Weight: 0 Armor Level : 2 Required Level: 210 Usable Jobs: All Engraved Waterdrop Brooch [1] Reduces all damage taken from water property monsters by 5%. MaxHP + 5%, Mres + 2. Increases water property magical damage by 7%. Class: Accessory Defense: 0 Weight: 20 Armor Level : 2 Required Level: 210 Usable Jobs: All Varmundt's Biosphere enchants Spoiler Power of Varmundt Lv1 POW + 1. Atk + 3 and P.Atk + 1 per 20 base POW of the user. If the enchanted equipment is grade D, additional P.Atk + 1 per 20 base POW. If the enchanted equipment is grade C, additional P.Atk + 1 per 20 base POW. If the enchanted equipment is grade B, additional P.Atk + 1 per 20 base POW. If the enchanted equipment is grade A, additional P.Atk + 1 per 20 base POW. Power of Varmundt Lv2 POW + 2. Atk + 4 and P.Atk + 2 per 20 base POW of the user. If the enchanted equipment is grade D, additional P.Atk + 1 per 20 base POW. If the enchanted equipment is grade C, additional P.Atk + 1 per 20 base POW. If the enchanted equipment is grade B, additional P.Atk + 1 per 20 base POW. If the enchanted equipment is grade A, additional P.Atk + 2 per 20 base POW. Power of Varmundt Lv3 POW + 3. Atk + 5 and P.Atk + 3 per 20 base POW of the user. If the enchanted equipment is grade D, additional P.Atk + 1 per 20 base POW. If the enchanted equipment is grade C, additional P.Atk + 2 per 20 base POW. If the enchanted equipment is grade B, additional P.Atk + 2 per 20 base POW. If the enchanted equipment is grade A, additional P.Atk + 2 per 20 base POW. Spell of Varmundt Lv1 SPL + 1. Matk + 3 and S.Matk + 1 per 20 base SPL of the user. If the enchanted equipment is grade D, additional S.Matk + 1 per 20 base SPL. If the enchanted equipment is grade C, additional S.Matk + 1 per 20 base SPL. If the enchanted equipment is grade B, additional S.Matk + 1 per 20 base SPL. If the enchanted equipment is grade A, additional S.Matk + 1 per 20 base SPL. Spell of Varmundt Lv2 SPL + 2. Matk + 4 and S.Matk + 2 per 20 base SPL of the user. If the enchanted equipment is grade D, additional S.Matk + 1 per 20 base SPL. If the enchanted equipment is grade C, additional S.Matk + 1 per 20 base SPL. If the enchanted equipment is grade B, additional S.Matk + 1 per 20 base SPL. If the enchanted equipment is grade A, additional S.Matk + 2 per 20 base SPL. Spell of Varmundt Lv3 SPL + 3. Matk + 5 and S.Matk + 3 per 20 base SPL of the user. If the enchanted equipment is grade D, additional S.Matk + 1 per 20 base SPL. If the enchanted equipment is grade C, additional S.Matk + 2 per 20 base SPL. If the enchanted equipment is grade B, additional S.Matk + 2 per 20 base SPL. If the enchanted equipment is grade A, additional S.Matk + 2 per 20 base SPL. Concentration of Varmundt Lv1 CON + 1. Atk + 3 and P.Atk + 1 per 20 base CON of the user. If the enchanted equipment is grade D, additional P.Atk + 1 per 20 base CON. If the enchanted equipment is grade C, additional P.Atk + 1 per 20 base CON. If the enchanted equipment is grade B, additional P.Atk + 1 per 20 base CON. If the enchanted equipment is grade A, additional P.Atk + 1 per 20 base CON. Concentration of Varmundt Lv2 CON + 2. Atk + 4 and P.Atk + 2 per 20 base CON of the user. If the enchanted equipment is grade D, additional P.Atk + 1 per 20 base CON. If the enchanted equipment is grade C, additional P.Atk + 1 per 20 base CON. If the enchanted equipment is grade B, additional P.Atk + 1 per 20 base CON. If the enchanted equipment is grade A, additional P.Atk + 2 per 20 base CON. Concentration of Varmundt Lv3 CON + 3. Atk + 5 and P.Atk + 3 per 20 base CON of the user. If the enchanted equipment is grade D, additional P.Atk + 1 per 20 base CON. If the enchanted equipment is grade C, additional P.Atk + 2 per 20 base CON. If the enchanted equipment is grade B, additional P.Atk + 2 per 20 base CON. If the enchanted equipment is grade A, additional P.Atk + 2 per 20 base CON. Creative of Varmundt Lv1 CRT + 1. Atk + 3, P.Atk + 1 and increases critical damage by 3% per 20 base CRT of the user. If the enchanted equipment is grade D, additional P.Atk + 1 per 20 base CRT. If the enchanted equipment is grade C, additional P.Atk + 1 per 20 base CRT. If the enchanted equipment is grade B, additional P.Atk + 1 per 20 base CRT. If the enchanted equipment is grade A, additional P.Atk + 1 per 20 base CRT. Creative of Varmundt Lv2 CRT + 2. Atk + 4, P.Atk + 2 and increases critical damage by 4% per 20 base CRT of the user. If the enchanted equipment is grade D, additional P.Atk + 1 per 20 base CRT. If the enchanted equipment is grade C, additional P.Atk + 1 per 20 base CRT. If the enchanted equipment is grade B, additional P.Atk + 1 per 20 base CRT. If the enchanted equipment is grade A, additional P.Atk + 2 per 20 base CRT. Creative of Varmundt Lv3 CRT + 3. Atk + 5, P.Atk + 2 and increases critical damage by 5% per 20 base CRT of the user. If the enchanted equipment is grade D, additional P.Atk + 1 per 20 base CRT. If the enchanted equipment is grade C, additional P.Atk + 1 per 20 base CRT. If the enchanted equipment is grade B, additional P.Atk + 1 per 20 base CRT. If the enchanted equipment is grade A, additional P.Atk + 2 per 20 base CRT. Wisdom of Varmundt Lv1 WIS + 1. MaxSP + 1% and increases heal effectiveness by 1% per 20 base WIS of the user. If the enchanted equipment is grade D, additional MaxSP + 1% and increases heal effectiveness by additional 1% per 20 base WIS. If the enchanted equipment is grade C, additional MaxSP + 1% and increases heal effectiveness by additional 1% per 20 base WIS. If the enchanted equipment is grade B, additional MaxSP + 1% and increases heal effectiveness by additional 2% per 20 base WIS. If the enchanted equipment is grade A, additional MaxSP + 1% and increases heal effectiveness by additional 2% per 20 base WIS. Wisdom of Varmundt Lv2 WIS + 2. MaxSP + 2% and increases heal effectiveness by 2% per 20 base WIS of the user. If the enchanted equipment is grade D, additional MaxSP + 1% and increases heal effectiveness by additional 1% per 20 base WIS. If the enchanted equipment is grade C, additional MaxSP + 1% and increases heal effectiveness by additional 2% per 20 base WIS. If the enchanted equipment is grade B, additional MaxSP + 1% and increases heal effectiveness by additional 2% per 20 base WIS. If the enchanted equipment is grade A, additional MaxSP + 2% and H.Plus + 1 per 20 base WIS. Wisdom of Varmundt Lv3 WIS + 3. MaxSP + 3% and increases heal effectiveness by 3% per 20 base WIS of the user. If the enchanted equipment is grade D, additional MaxSP + 1% and increases heal effectiveness by additional 1% per 20 base WIS. If the enchanted equipment is grade C, additional MaxSP + 1% and increases heal effectiveness by additional 2% per 20 base WIS. If the enchanted equipment is grade B, additional MaxSP + 1% and H.Plus + 1 per 20 base WIS. If the enchanted equipment is grade A, additional MaxSP + 2% and H.Plus + 2 per 20 base WIS. Stamina of Varmundt Lv1 STA + 1. MaxHP + 250 and RES + 1 per 20 base STA of the user. If the enchanted equipment is grade D, additional MaxHP + 1% and RES 1 per 20 base STA. If the enchanted equipment is grade C, additional MaxHP + 1% and RES 1 per 20 base STA. If the enchanted equipment is grade B, additional MaxHP + 1% and RES 1 per 20 base STA. If the enchanted equipment is grade A, additional MaxHP + 1% and RES 1 per 20 base STA. Stamina of Varmundt Lv2 STA + 2. MaxHP + 400 and RES + 2 per 20 base STA of the user. If the enchanted equipment is grade D, additional MaxHP + 1% and RES 1 per 20 base STA. If the enchanted equipment is grade C, additional MaxHP + 1% and RES 1 per 20 base STA. If the enchanted equipment is grade B, additional MaxHP + 1% and RES 1 per 20 base STA. If the enchanted equipment is grade A, additional MaxHP + 1% and RES 2 per 20 base STA. Stamina of Varmundt Lv3 STA + 3. MaxHP + 600 and RES + 3 per 20 base STA of the user. If the enchanted equipment is grade D, additional MaxHP + 1% and RES 1 per 20 base STA. If the enchanted equipment is grade C, additional MaxHP + 1% and RES 1 per 20 base STA. If the enchanted equipment is grade B, additional MaxHP + 1% and RES 2 per 20 base STA. If the enchanted equipment is grade A, additional MaxHP + 2% and RES 2 per 20 base STA. 1 Link to comment Share on other sites More sharing options...
Kanwald Posted November 3, 2021 Share Posted November 3, 2021 On 4/11/2021 at 2:15 AM, Sigma said: Paradise Shadow Gears Reveal hidden contents Paradise Shadow Weapon Can't be refined. Atk + 10, Matk + 10. Increases all property magical damage by 5% Increases melee and long ranged physical damage by 5%. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 1 Usable Jobs : All Paradise Shadow Shield Can't be refined. MaxHP + 100. Reduces variable casting time by 5%. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 1 Usable Jobs : All Paradise Shadow Armor Can't be refined. MaxHP + 100. Hit + 5. When equipped with Paradise Shadow Weapon, Shield, Shoes, Pendant and Earring, ASPD + 2, reduces variable casting time by 10%, ignores physical and magical defense rate of all race monsters (except players) by 50%. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 1 Usable Jobs : All Paradise Shadow Shoes Can't be refined. MaxHP + 100. Increases attack speed (reduces delay after attack by 5%). Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 1 Usable Jobs : All Paradise Shadow Earring Can't be refined. MaxHP + 100. Matk + 5. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 1 Usable Jobs : All Paradise Shadow Pendant Can't be refined. MaxHP + 100. Atk + 5. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 1 Usable Jobs : All Paradise Advanced Shadow Shield Can't be refined. MaxHP + 100. Reduces variable casting time by 10%. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 100 Usable Jobs : All Paradise Advanced Shadow Armor Can't be refined. MaxHP + 100. Hit + 15. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 100 Usable Jobs : All Paradise Advanced Shadow Shoes Can't be refined. MaxHP + 100. Increases attack speed (reduces delay after attack by 7%). Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 100 Usable Jobs : All Paradise Advanced Shadow Earring Can't be refined. MaxHP + 100. Matk + 15. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 100 Usable Jobs : All Paradise Advanced Shadow Pendant Can't be refined. MaxHP + 100. Atk + 15. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 100 Usable Jobs : All Rune Knight Paradise Advanced Shadow Weapon Can't be refined. Atk + 10, Matk + 10. When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, reduces cooldown of Ignition Break by 0.5 seconds, has a chance to auto-cast Ignition Break level 3 when dealing normal melee damage (If user has higher level. That level will be cast instead), increases Sonic Wave, Dragon Breath, Dragon Breath - Water and Hundred Spears damage by 15%, increases melee and long ranged physical damage by 15%, reduces delay after skill by 15%, ignores physical defense rate of all race monsters (except players) by 50%. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 100 Usable Jobs : Rune Knight classes Royal Guard Paradise Advanced Shadow Weapon Can't be refined. Atk + 10, Matk + 10. When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, reduces cooldown of Cannon Spear by 0.5 seconds, increases holy property magical damage by 10%, increases Vanishing Point, Overbrand and Genesis Ray damage by 15%, increases all property magical damage by 15%, increases melee and long ranged physical damage by 15%, ASPD + 2, ignores physical and magical defense rate of all race monsters (except players) by 50%. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 100 Usable Jobs : Royal Guard classes Mechanic Paradise Advanced Shadow Weapon Can't be refined. Atk + 10, Matk + 10. When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, increases physical damage against all size enemies by 5%, increases Axe Tornado, Power Swing, Vulcan Arm, Knuckle Boost and Arm Cannon damage by 15%, increases melee and long ranged physical damage by 15%, reduces delay after skill by 15%, ignores physical defense rate of all race monsters (except players) by 50%. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 100 Usable Jobs : Mechanic classes Genetic Paradise Advanced Shadow Weapon Can't be refined. Atk + 10, Matk + 10. When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, reduces variable casting time by 10%, reduces cooldown of Cart Tornado by 1 second, increases Cart Tornado and Cart Cannon damage by 15%, increases melee and long ranged physical damage by 15%, reduces delay after skill by 15%, ignores physical defense rate of all race monsters (except players) by 50%. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 100 Usable Jobs : Genetic classes Guillotine Cross Paradise Advanced Shadow Weapon Can't be refined. Atk + 10, Matk + 10. When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, Cri + 10, increases Cross Impact, Rolling Cutter and Counter Slash damage by 15%, increases melee and long ranged physical damage by 15%, reduces delay after skill by 15%, ignores physical defense rate of all race monsters (except players) by 50%. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 100 Usable Jobs : Guillotine Cross classes Shadow Chaser Paradise Advanced Shadow Weapon Can't be refined. Atk + 10, Matk + 10. When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, has a chance to auto-cast Psychic Wave level 3 when dealing normal melee physical damage, increases Triangle Shot and Fatal Menace damage by 15%, increases all property magical damage by 15%, reduces delay after skill by 15%, ASPD + 2, ignores physical and magical defense rate of all race monsters (except players) by 50%. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 100 Usable Jobs : Shadow Chaser classes Warlock Paradise Advanced Shadow Weapon Can't be refined. Atk + 10, Matk + 10. When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, increases all property magical damage by 15%, reduces variable casting time by 10%, increases Crimson Rock, Earth Strain, Chain Lightning and Soul Expansion damage by 15%, reduces delay after skill by 15%, ignores magical defense rate of all race monsters (except players) by 50%. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 100 Usable Jobs : Warlock classes Sorcerer Paradise Advanced Shadow Weapon Can't be refined. Atk + 10, Matk + 10. When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, increases all property magical damage by 15%, increases Psychic Wave, Diamond Dust, Earth Grave and Varetyr Spear damage by 15%, reduces delay after skill by 15%, ASPD + 2, ignores magical defense rate of all race monsters (except players) by 50%. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 100 Usable Jobs : Sorcerer classes Archbishop Paradise Advanced Shadow Weapon Can't be refined. Atk + 10, Matk + 10. When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, increases all property magical damage by 15%, reduces cooldown of Adoramus by 1 second, increases Adoramus, Judex, Magnus Exorcismus and Duple Light damage by 15%, reduces delay after skill by 15%, ignores physical and magical defense rate of all race monsters (except players) by 50%. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 100 Usable Jobs : Archbishop classes Sura Paradise Advanced Shadow Weapon Can't be refined. Atk + 10, Matk + 10. When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, reduces cooldown of Rampage Blast by 7.5 seconds, increases Fallen Empire, Tiger Cannon, Rampage Blast and Knuckle Arrow damage by 15%, increases melee and long ranged physical damage by 15%, reduces delay after skill by 15%, ignores physical defense rate of all race monsters (except players) by 50%. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 100 Usable Jobs : Sura classes Ranger Paradise Advanced Shadow Weapon Can't be refined. Atk + 10, Matk + 10. When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, reduces delay after skill by 15%, reduces variable casting time by 10%, increases Focused Arrow Strike, Aimed Bolt and Arrow Storm damage by 15%, increases long ranged physical damage by 15%, ignores physical defense rate of all race monsters (except players) by 50%. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 100 Usable Jobs : Ranger classes Wanderer & Minstrel Paradise Advanced Shadow Weapon Can't be refined. Atk + 10, Matk + 10. When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, increases all property magical damage by 15%, reduces variable casting time by 10%, increases Severe Rainstorm, Metallic Sound and Reverberation damage by 15%, increases long ranged physical damage by 15%, ignores physical and magical defense rate of all race monsters (except players) by 50%. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 100 Usable Jobs : Minstrel classes, Wanderer classes Kagerou & Oboro Paradise Advanced Shadow Weapon Can't be refined. Atk + 10, Matk + 10. When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, increases all property magical damage by 15%, reduces variable casting time by 10%, increases Flaming Petal, Freezing Spear, Wind Blade, Cross Slash and Swirling Petal damage by 15%, increases long ranged physical damage by 15%, ignores physical and magical defense rate of all race monsters (except players) by 50%. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 100 Usable Jobs : Kagerou classes, Oboro classes Rebellion Paradise Advanced Shadow Weapon Can't be refined. Atk + 10, Matk + 10. When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, reduces cooldown of Heat Barrel by 5 seconds, reduces variable casting time by 10%, increases Fire Dance, Fire Rain and Round Trip damage by 15%, reduces delay after skill by 15%, increases long ranged physical damage by 15%, ignores physical defense rate of all race monsters (except players) by 50%. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 100 Usable Jobs : Rebellion classes Star Emperor Paradise Advanced Shadow Weapon Can't be refined. Atk + 10, Matk + 10. When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, reduces variable casting time by 10%, increases Prominence Kick, Solar Burst, New Moon Kick and Full Moon Kick damage by 15%, reduces delay after skill by 15%, increases melee physical damage by 15%, ignores physical defense rate of all race monsters (except players) by 50%. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 100 Usable Jobs : Star Emperor classes Soul Reaper Paradise Advanced Shadow Weapon Can't be refined. Atk + 10, Matk + 10. When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, increases all property magical damage by 15%, reduces variable casting time by 10%, increases Espa, Eswhoo and Curse Explosion damage by 15%, reduces cooldown of Evil spirit's Curse by 1.5 seconds, reduces delay after skill by 15%, ignores magical defense rate of all race monsters (except players) by 50%. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 100 Usable Jobs : Soul Reaper classes Doram Paradise Advanced Shadow Weapon Can't be refined. Atk + 10, Matk + 10. When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, increases all property magical damage by 15%, reduces variable casting time by 10%, increases Picky Peck, Spirit of Savage, Silvervine Stem Spear and Catnip Meteor damage by 15%, reduces delay after skill by 15%, increases long ranged physical damage by 15%, ignores physical and magical defense rate of all race monsters (except players) by 50%. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 100 Usable Jobs : Summoner (Doram) classes Super Novice Paradise Advanced Shadow Weapon Can't be refined. Atk + 10, Matk + 10. When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, increases all property magical damage by 15%, reduces variable casting time by 10%, increases Sightless Mind, Back Stab, Fire Bolt, Cold Bolt, Lightning Bolt and Heaven's Drive damage by 15%, reduces delay after skill by 15%, increases melee physical damage by 15%, ignores physical and magical defense rate of all race monsters (except players) by 50%. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 100 Usable Jobs : Novice classes Hi. These are rental? Link to comment Share on other sites More sharing options...
Kirimaru Posted November 4, 2021 Share Posted November 4, 2021 Hi @Sigma, are convertible physical/magic wings missing ? If it's not then how to get them ? Link to comment Share on other sites More sharing options...
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