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Clock Tower Unknown Basement contents

 

Loots

Spoiler

15282.png
Rabbit Pattern Shirt [1]
SPL + 1, S.Matk + 1.
Matk + 5 per refine rate.
S.Matk + 1 per 2 refine rate.
If refine rate is 7 or higher, SPL + 2, S.Matk + 2.
If refine rate is 9 or higher, MaxHP + 5%, MaxSP + 5%.
If refine rate is 11 or higher, increases ghost and shadow property magical damage by 35%.

[Bonus by grade]
[Grade D] S.Matk + 2.
[Grade C] SPL + 3, S.Matk + 1.
[Grade B] Increases all property magical damage by 15%.
Class: Armor
Defense: 10
Weight: 50
Armor Level : 2
Required Level: 200
Usable Jobs: Magician classes, Acolyte classes, Soul Linker classes

26140.png
Witch's Broom [2]
Matk + 200.
Can't be destroyed.
Increases magical damage against formless race monsters by 10%.
Has a low chance to auto-cast Quagmire level 1 when receiving damage.
If refine rate is 7 or higher, Matk + 35, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases magical damage against formless race monsters by additional 10%.
If refine rate is 11 or higher, reduces delay after skill by 10%.

[Bonus by grade]
[Grade D] S.Matk + 2.
[Grade C] SPL + 3, S.Matk + 1.
[Grade B] Reduces variable casting time by additional 5%.
Class : Staff
Attack : 117
Weight : 30
Weapon Level : 5
Required Level : 210
Usable Jobs : Magician classes, Soul Linker classes

510049.png
Corrode Garden Knife [2]
Matk + 190.
Has a chance to auto-cast Killing Cloud level 1 when dealing melee physical damage.
Has a chance to increases poison property magical damage by 15% when dealing physical damage.
If refine rate is 7 or higher, increases all property magical damage by 15%.
If refine rate is 9 or higher, increases magical damage against small and medium size enemies by 10%.
If refine rate is 11 or higher, increases poison property magical damage by 15%.

[Bonus by grade]
[Grade D] S.Matk + 2.
[Grade C] SPL + 3, S.Matk + 1.
[Grade B] Increases all property magical damage by 15%.
Class : Dagger
Attack : 117
Weight : 30
Weapon Level : 5
Required Level : 210
Usable Jobs : Shadow Chaser classes

 

Crafted weapons

Spoiler

21063.png
Solid Claymore [2]
Increases Storm Slash damage by 6% per 2 refine rate.
Increases Hack and Slasher damage by 5% per 3 refine rate.
Increases melee physical damage by 3% per 4 refine rate.

[Bonus by grade]
[Grade D] POW + 2.
[Grade C] Increases Storm Slash damage by additional 8%.
[Grade B] P.Atk + 2.
Class: Two-handed Sword
Attack: 280
Weight: 250
Weapon Level : 5
Required Level: 220
Usable Jobs: Dragon Knight

500044.png
Solid Edge [2]
Increases Double Bowling Bash damage by 6% per 2 refine rate.
Increases Mega Sonic Blow damage by 8% per 3 refine rate.
Increases melee physical damage by 4% per 4 refine rate.

[Bonus by grade]
[Grade D] POW + 2.
[Grade C] Increases Double Bowling Bash damage by additional 10%.
[Grade B] P.Atk + 2.
Class: Dagger
Attack: 200
Weight: 110
Weapon Level : 5
Required Level: 220
Usable Jobs: Hyper Novice

500045.png
Wicked Blade [2]
Increases Acidified Zone (Fire/Wind) damage by 6% per 2 refine rate.
Increases Cart Tornado damage by 7% per 3 refine rate.
Atk + 5% per 4 refine rate.

[Bonus by grade]
[Grade D] POW + 2.
[Grade C] Increases Acidified Zone (Fire/Wind) damage by additional 10%.
[Grade B] P.Atk + 2.
Class: Sword
Attack: 230
Weight: 180
Weapon Level : 5
Required Level: 220
Usable Jobs: Biolo

510050.png
Solid Dagger [2]
Matk + 200.
Increases Red Flame Cannon and Cold Blooded Cannon damage by 5% per 2 refine rate.
Increases Darkening Cannon damage by 7% per 3 refine rate.
Increases all property magical damage by 3% per 4 refine rate.

[Bonus by grade]
[Grade D] SPL + 1.
[Grade C] Increases Red Flame Cannon and Cold Blooded Cannon damage by additional 7%.
[Grade B] S.Matk + 1.
Class: Dagger
Attack: 180
Weight: 120
Weapon Level : 5
Required Level: 220
Usable Jobs: Shinkiro, Shiranui

510051.png
Wicked Dagger [2]
Matk + 230.
Increases Abyss Square damage by 7% per 2 refine rate.
Increases From the Abyss damage by 10% per 3 refine rate.
Increases all property magical damage by 3% and increases attack speed (reduces delay after attack) by 7% per 4 refine rate.

[Bonus by grade]
[Grade D] SPL + 2.
[Grade C] Increases Abyss Square damage by additional 10%.
[Grade B] S.Matk + 2.
Class: Dagger
Attack: 160
Weight: 140
Weapon Level : 5
Required Level: 220
Usable Jobs: Abyss Chaser

510052.png
Wicked Edge [2]
Increases Shadow Dance damage by 5% per 2 refine rate.
Increases Shadow Flash damage by 7% per 3 refine rate.
Increases melee physical damage by 3% per 4 refine rate.

[Bonus by grade]
[Grade D] POW + 1.
[Grade C] Increases Shadow Dance damage by additional 7%.
[Grade B] P.Atk + 1.
Class: Dagger
Attack: 200
Weight: 140
Weapon Level : 5
Required Level: 220
Usable Jobs: Shinkiro, Shiranui

530023.png
Solid Spear [2]
Increases Shield Shooting damage by 6% per 2 refine rate.
Increases Rapid Smiting damage by 15% per 3 refine rate.
Increases long ranged physical damage by 3% per 4 refine rate.

[Bonus by grade]
[Grade D] POW + 2.
[Grade C] Increases Shield Shooting damage by additional 10%.
[Grade B] P.Atk + 2.
Class: Spear
Attack: 230
Weight: 160
Weapon Level : 5
Required Level: 220
Usable Jobs: Imperial Guard

540041.png
Solid Manual [2]
Can't be destroyed.
Matk + 240.
Increases Conflagration and Lightning Land damage by 6% per 2 refine rate.
Increases Psychic Wave damage by 15% per 3 refine rate.
Increases all property magical damage by 4% per 4 refine rate.

[Bonus by grade]
[Grade D] SPL + 2.
[Grade C] Increases Conflagration and Lightning Land damage by additional 10%.
[Grade B] S.Matk + 2.
Class: Book
Attack: 180
Weight: 90
Weapon Level : 5
Required Level: 220
Usable Jobs: Elemental Master

540042.png
Wicked Book [2]
Can't be destroyed.
Increases Noon Blast damage by 6% per 2 refine rate.
Increases Rising Sun damage by 8% per 3 refine rate.
Increases melee physical damage by 4% per 4 refine rate.

[Bonus by grade]
[Grade D] POW + 2.
[Grade C] Increases Noon Blast damage by additional 10%.
[Grade B] P.Atk + 2.
Class: Book
Attack: 220
Weight: 150
Weapon Level : 5
Required Level: 220
Usable Jobs: Sky Emperor

550054.png
Solid Wand [2]
Can't be destroyed.
Matk + 240.
Increases Talisman of Four Bearing God damage by 6% per 2 refine rate.
Increases Talisman of Soul Stealing damage by 8% per 3 refine rate.
Increases all property magical damage by 4% per 4 refine rate.

[Bonus by grade]
[Grade D] SPL + 2.
[Grade C] Increases Talisman of Four Bearing God damage by additional 10%.
[Grade B] S.Matk + 2.
Class: Staff
Attack: 190
Weight: 140
Weapon Level : 5
Required Level: 220
Usable Jobs: Soul Ascetic

550055.png
Solid Rod [2]
Can't be destroyed.
Matk + 230.
Increases Meteor Storm Buster and Jupitel Thunderstorm damage by 6% per 2 refine rate.
Increases Napalm Vulcan Strike damage by 10% per 3 refine rate.
Increases all property magical damage by 4% per 4 refine rate.

[Bonus by grade]
[Grade D] SPL + 2.
[Grade C] Increases Meteor Storm Buster and Jupitel Thunderstorm damage by additional 10%.
[Grade B] S.Matk + 2.
Class: Staff
Attack: 130
Weight: 100
Weapon Level : 5
Required Level: 220
Usable Jobs: Hyper Novice

550056.png
Wicked Plant [2]
Can't be destroyed.
Matk + 220.
Increases Howling of Chulho and Hyunrok Breeze damage by 6% per 2 refine rate.
Increases Hohogong Strike and Hyunrok Cannon damage by 7% per 3 refine rate.
Increases long ranged physical and all property magical damage by 4% per 4 refine rate.

[Bonus by grade]
[Grade D] POW, SPL + 1.
[Grade C] Increases Howling of Chulho and Hyunrok Breeze damage by additional 10%.
[Grade B] P.Atk, S.Matk + 1.
Class: Staff
Attack: 210
Weight: 180
Weapon Level : 5
Required Level: 220
Usable Jobs: Spirit Handler

560030.png
Precision Fist [2]
Increases Second Judge and Second Faith damage by 7% per 2 refine rate.
Increases Third Consecration and Third Punish damage by 8% per 3 refine rate.
Increases melee physical damage by 4% per 4 refine rate.

[Bonus by grade]
[Grade D] POW + 2.
[Grade C] Increases Second Judge and Second Faith damage by additional 10%.
[Grade B] P.Atk + 2.
Class: Knuckle
Attack: 230
Weight: 140
Weapon Level : 5
Required Level: 220
Usable Jobs: Inquisitor

570028.png
Precision Lute [2]
Increases Rose Blossom and Rhythm Shooting damage by 7% per 2 refine rate.
Increases Severe Rainstorm damage by 10% per 3 refine rate.
Increases long ranged physical damage by 4% per 4 refine rate.

[Bonus by grade]
[Grade D] CON + 2.
[Grade C] Increases Rose Blossom and Rhythm Shooting damage by additional 10%.
[Grade B] P.Atk + 2.
Class: Musical Instrument
Attack: 220
Weight: 140
Weapon Level : 5
Required Level: 220
Usable Jobs: Troubadour

580028.png
Precision Whip [2]
Increases Rose Blossom and Rhythm Shooting damage by 7% per 2 refine rate.
Increases Severe Rainstorm damage by 10% per 3 refine rate.
Increases long ranged physical damage by 4% per 4 refine rate.

[Bonus by grade]
[Grade D] CON + 2.
[Grade C] Increases Rose Blossom and Rhythm Shooting damage by additional 10%.
[Grade B] P.Atk + 2.
Class: Whip
Attack: 220
Weight: 140
Weapon Level : 5
Required Level: 220
Usable Jobs: Trouvere

590036.png
Wicked Cross [2]
Can't be destroyed.
Matk + 230.
Increases Flamen damage by 7% and heal effectiveness by 6% per 2 refine rate.
Increases Arbitrium damage by 7% per 3 refine rate.
Increases all property magical damage by 3% per 4 refine rate.

[Bonus by grade]
[Grade D] SPL + 2.
[Grade C] Increases Flamen damage by additional 10%.
[Grade B] S.Matk + 2.
Class: Mace
Attack: 150
Weight: 140
Weapon Level : 5
Required Level: 220
Usable Jobs: Cardinal

610035.png
Wicked Katar [2]
Increases Impact Crater damage by 6% per 2 refine rate.
Increases Savage Impact damage by 7% per 3 refine rate.
Increases melee physical damage by 3% per 4 refine rate.

[Bonus by grade]
[Grade D] POW + 2.
[Grade C] Increases Impact Crater damage by additional 10%.
[Grade B] P.Atk + 2.
Class: Katar
Attack: 280
Weight: 190
Weapon Level : 5
Required Level: 220
Usable Jobs: Shadow Cross

620016.png
Wicked Axe [2]
Increases Axe Stomp damage by 7% per 2 refine rate.
Increases Axe Tornado damage by 8% per 3 refine rate.
Increases melee physical damage by 3% per 4 refine rate.

[Bonus by grade]
[Grade D] POW + 2.
[Grade C] Increases Axe Stomp damage by additional 10%.
[Grade B] P.Atk + 2.
Class: Two-handed Axe
Attack: 300
Weight: 320
Weapon Level : 5
Required Level: 220
Usable Jobs: Meister

640031.png
Solid Staff [2]
Can't be destroyed.
Matk + 290.
Increases Frozen Slash and Crimson Arrow damage by 6% per 2 refine rate.
Increases Crystal Impact damage by 5% per 3 refine rate.
Increases all property magical damage by 3% per 4 refine rate.

[Bonus by grade]
[Grade D] SPL + 2.
[Grade C] Increases Frozen Slash and Crimson Arrow damage by additional 10%.
[Grade B] S.Matk + 2.
Class: Two-handed Staff
Attack: 150
Weight: 220
Weapon Level : 5
Required Level: 220
Usable Jobs: Arch Mage

650019.png
Precision Slasher [2]
Can't be destroyed.
Increases Huuma Shuriken - Grasp damage by 6% per 2 refine rate.
Increases Huuma Shuriken - Construct damage by 8% per 3 refine rate.
Increases long ranged physical damage by 4% per 4 refine rate.

[Bonus by grade]
[Grade D] CON + 2.
[Grade C] Increases Huuma Shuriken - Grasp damage by additional 10%.
[Grade B] P.Atk + 2.
Class: Huuma Shuriken
Attack: 360
Weight: 230
Weapon Level : 5
Required Level: 220
Usable Jobs: Shinkiro, Shiranui

700050.png
Precision Bow [2]
Increases Gale Storm damage by 7% per 2 refine rate.
Increases Arrow Storm damage by 10% per 3 refine rate.
Increases long ranged physical damage by 4% per 4 refine rate.

[Bonus by grade]
[Grade D] CON + 2.
[Grade C] Increases Gale Storm damage by additional 10%.
[Grade B] P.Atk + 2.
Class: Bow
Attack: 230
Weight: 180
Weapon Level : 5
Required Level: 220
Usable Jobs: Wind Hawk

800009.png
Precision Pistol [2]
Increases Only One Bullet damage by 7% per 2 refine rate.
Increases Fire Dance damage by 10% per 3 refine rate.
Increases long ranged physical damage by 4% per 4 refine rate.

[Bonus by grade]
[Grade D] CON + 2.
[Grade C] Increases Only One Bullet damage by additional 10%.
[Grade B] P.Atk + 2.
Class: Pistol
Attack: 250
Weight: 140
Weapon Level : 5
Required Level: 220
Usable Jobs: Night Watch

810005.png
Precision Piercer [2]
Increases Spiral Shooting damage by 7% per 2 refine rate.
Increases Hammer of God damage by 10% per 3 refine rate.
Increases long ranged physical damage by 4% per 4 refine rate.

[Bonus by grade]
[Grade D] CON + 2.
[Grade C] Increases Spiral Shooting damage by additional 10%.
[Grade B] P.Atk + 2.
Class: Rifle
Attack: 300
Weight: 180
Weapon Level : 5
Required Level: 220
Usable Jobs: Night Watch

820004.png
Precision Shatter [2]
Increases The Vigilante at Night damage by 7% per 2 refine rate.
Increases Vanishing Buster damage by 10% per 3 refine rate.
Increases long ranged physical damage by 4% per 4 refine rate.

[Bonus by grade]
[Grade D] CON + 2.
[Grade C] Increases The Vigilante at Night damage by additional 10%.
[Grade B] P.Atk + 2.
Class: Shotgun
Attack: 330
Weight: 220
Weapon Level : 5
Required Level: 220
Usable Jobs: Night Watch

830008.png
Precision Splatter [2]
Increases Magazine for One damage by 7% per 2 refine rate.
Increases Round Trip damage by 10% per 3 refine rate.
Increases long ranged physical damage by 4% per 4 refine rate.

[Bonus by grade]
[Grade D] CON + 2.
[Grade C] Increases Magazine for One damage by additional 10%.
[Grade B] P.Atk + 2.
Class: Gatling Gun
Attack: 290
Weight: 260
Weapon Level : 5
Required Level: 220
Usable Jobs: Night Watch

840004.png
Precision Bomber [2]
Increases Wild Fire damage by 7% per 2 refine rate.
Increases Howling Mine damage by 10% per 3 refine rate.
Increases long ranged physical damage by 4% per 4 refine rate.

[Bonus by grade]
[Grade D] CON + 2.
[Grade C] Increases Wild Fire damage by additional 10%.
[Grade B] P.Atk + 2.
Class: Grenade Launcher
Attack: 370
Weight: 330
Weapon Level : 5
Required Level: 220
Usable Jobs: Night Watch

 

Enchants

Spoiler

311016.png
Clockwork (Atk)
Atk + 10%.
Additional Atk + 2% depends on grade of enchanted weapon.

311017.png
Clockwork (Matk)
Matk + 10%.
Additional Matk + 2% depends on grade of enchanted weapon.

311018.png
Clockwork (Delay After Attack)
Increases attack speed (reduces delay after attack by 10%).
Increases attack speed (reduces delay after attack by additional 2%) depends on grade of enchanted weapon.

311019.png
Clockwork (Variable Casting)
Reduces variabl casting time by 10%.
Reduces variabl casting time by additional 2% depends on grade of enchanted weapon.

311020.png
Clockwork (Delay After Skill)
Reduces delay after skill by 10%.
Reduces delay after skill by additional 2% depends on grade of enchanted weapon.

311021.png
Clockwork (POW)
POW + 3.
Additional POW + 1 depends on grade of enchanted weapon.

311022.png
Clockwork (SPL)
SPL + 3.
Additional SPL + 1 depends on grade of enchanted weapon.

311023.png
Clockwork (STA)
STA + 3.
Additional STA + 1 depends on grade of enchanted weapon.

311024.png
Clockwork (WIS)
WIS + 3.
Additional WIS + 1 depends on grade of enchanted weapon.

311025.png
Clockwork (CRT)
CRT + 3.
Additional CRT + 1 depends on grade of enchanted weapon.

311026.png
Clockwork (CON)
CON + 3.
Additional CON + 1 depends on grade of enchanted weapon.

311027.png
Clockwork (P.Atk)
P.Atk + 3.
Additional P.Atk + 1 depends on grade of enchanted weapon.

311028.png
Clockwork (S.Matk)
S.Matk + 3.
Additional S.Matk + 1 depends on grade of enchanted weapon.

311029.png
Storm Slash Tuning Device
Increases Storm Slash damage by 5%.
[Bonus by grade of weapon]
[Grade D] Increases Storm Slash damage by additional 3%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases Storm Slash damage by additional 4%.
[Grade A] Increases Storm Slash damage by additional 6%.

311030.png
Hack and Slasher Tuning Device
Increases Hack and Slasher damage by 10%.
[Bonus by grade of weapon]
[Grade D] Increases Hack and Slasher damage by additional 7%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases Hack and Slasher damage by additional 8%.
[Grade A] Increases Hack and Slasher damage by additional 10%.

311031.png
Axe Stomp Tuning Device
Increases Axe Stomp damage by 5%.
[Bonus by grade of weapon]
[Grade D] Increases Axe Stomp damage by additional 3%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases Axe Stomp damage by additional 4%.
[Grade A] Increases Axe Stomp damage by additional 6%.

311032.png
Axe Tornado Tuning Device
Increases Axe Tornado damage by 5%, reduces cooldown of Axe Tornado by 1 second.
[Bonus by grade of weapon]
[Grade D] Increases Axe Tornado damage by additional 7%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases Axe Tornado damage by additional 8%.
[Grade A] Increases Axe Tornado damage by additional 10%.

311033.png
Acidified Zone Tuning Device
Increases Acidified Zone (Fire/Wind) damage by 5%.
[Bonus by grade of weapon]
[Grade D] Increases Acidified Zone (Fire/Wind) damage by additional 3%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases Acidified Zone (Fire/Wind) damage by additional 4%.
[Grade A] Increases Acidified Zone (Fire/Wind) damage by additional 6%.

311034.png
Cart Tornado Tuning Device
Increases Cart Tornado damage by 10%.
[Bonus by grade of weapon]
[Grade D] Increases Cart Tornado damage by additional 7%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases Cart Tornado damage by additional 8%.
[Grade A] Increases Cart Tornado damage by additional 10%.

311035.png
Impact Crater Tuning Device
Increases Impact Crater damage by 5%.
[Bonus by grade of weapon]
[Grade D] Increases Impact Crater damage by additional 3%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases Impact Crater damage by additional 4%.
[Grade A] Increases Impact Crater damage by additional 6%.

311036.png
Savage Impact Tuning Device
Increases Savage Impact damage by 10%.
[Bonus by grade of weapon]
[Grade D] Increases Savage Impact damage by additional 7%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases Savage Impact damage by additional 8%.
[Grade A] Increases Savage Impact damage by additional 10%.

311037.png
Frozen Crimson Tuning Device
Increases Frozen Slash and Crimson Arrow damage by 5%.
[Bonus by grade of weapon]
[Grade D] Increases Frozen Slash and Crimson Arrow damage by additional 3%.
[Grade C] Increases magical damage against all size enemies by 10%.
[Grade B] Increases Frozen Slash and Crimson Arrow damage by additional 4%.
[Grade A] Increases Frozen Slash and Crimson Arrow damage by additional 6%.

311038.png
Crystal Impact Tuning Device
Increases Crystal Impact damage by 10%.
[Bonus by grade of weapon]
[Grade D] Increases Crystal Impact damage by additional 7%.
[Grade C] Increases magical damage against all size enemies by 10%.
[Grade B] Increases Crystal Impact damage by additional 8%.
[Grade A] Increases Crystal Impact damage by additional 10%.

311039.png
Abyss Square Tuning Device
Increases Abyss Square damage by 5%.
[Bonus by grade of weapon]
[Grade D] Increases Abyss Square damage by additional 3%.
[Grade C] Increases magical damage against all size enemies by 10%.
[Grade B] Increases Abyss Square damage by additional 4%.
[Grade A] Increases Abyss Square damage by additional 6%.

311040.png
From the Abyss Tuning Device
Increases From the Abyss damage by 10%.
[Bonus by grade of weapon]
[Grade D] Increases From the Abyss damage by additional 7%.
[Grade C] Increases magical damage against all size enemies by 10%.
[Grade B] Increases From the Abyss damage by additional 8%.
[Grade A] Increases From the Abyss damage by additional 10%.

311041.png
Conflag Lightning Tuning Device
Increases Conflagration and Lightning Land damage by 5%.
[Bonus by grade of weapon]
[Grade D] Increases Conflagration and Lightning damage by additional 3%.
[Grade C] Increases magical damage against all size enemies by 10%.
[Grade B] Increases Conflagration and Lightning damage by additional 4%.
[Grade A] Increases Conflagration and Lightning damage by additional 6%.

311042.png
Psychic Wave Tuning Device
Increases Psychic Wave damage by 5%, reduces cooldown of Psychic Wave by 1.5 seconds.
[Bonus by grade of weapon]
[Grade D] Increases Psychic Wave damage by additional 7%.
[Grade C] Increases magical damage against all size enemies by 10%.
[Grade B] Increases Psychic Wave damage by additional 8%.
[Grade A] Increases Psychic Wave damage by additional 10%.

311043.png
Gale Storm Tuning Device
Increases Gale Storm damage by 5%.
[Bonus by grade of weapon]
[Grade D] Increases Gale Storm damage by additional 3%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases Gale Storm damage by additional 4%.
[Grade A] Increases Gale Storm damage by additional 6%.

311044.png
Arrow Storm Tuning Device
Increases Arrow Storm damage by 5%, reduces cooldown of Arrow Storm by 1.2 seconds.
[Bonus by grade of weapon]
[Grade D] Increases Arrow Storm damage by additional 7%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases Arrow Storm damage by additional 8%.
[Grade A] Increases Arrow Storm damage by additional 10%.

311045.png
Second Order Tuning Device
Increases Second Judgement and Second Faith damage by 5%.
[Bonus by grade of weapon]
[Grade D] Increases Second Judgement and Second Faith damage by additional 3%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases Second Judgement and Second Faith damage by additional 4%.
[Grade A] Increases Second Judgement and Second Faith damage by additional 6%.

311046.png
Third Order Tuning Device
Increases Third Consecration and Third Punish damage by 10%.
[Bonus by grade of weapon]
[Grade D] Increases Third Consecration and Third Punish damage by additional 7%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases Third Consecration and Third Punish damage by additional 8%.
[Grade A] Increases Third Consecration and Third Punish damage by additional 10%.

311047.png
Shield Shooting Tuning Device
Increases Shield Shooting damage by 10%.
[Bonus by grade of weapon]
[Grade D] Increases Shield Shooting damage by additional 4%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases Shield Shooting damage by additional 5%.
[Grade A] Increases Shield Shooting damage by additional 7%.

311048.png
Rapid Smiting Tuning Device
Increases Rapid Smiting damage by 10%.
[Bonus by grade of weapon]
[Grade D] Increases Rapid Smiting damage by additional 7%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases Rapid Smiting damage by additional 8%.
[Grade A] Increases Rapid Smiting damage by additional 10%.

311049.png
Flamen Tuning Device
Increases Flamen damage by 5%.
[Bonus by grade of weapon]
[Grade D] Increases Flamen damage by additional 3%, increases heal effectiveness by 6%.
[Grade C] Increases magical damage against all size enemies by 10%.
[Grade B] Increases Flamen damage by additional 4%, increases heal effectiveness by additional 6%.
[Grade A] Increases Flamen damage by additional 6%, increases heal effectiveness by additional 6%.

311050.png
Arbitrium Tuning Device
Increases Arbitrium damage by 10%.
[Bonus by grade of weapon]
[Grade D] Increases Arbitrium damage by additional 7%, increases heal effectiveness by 6%.
[Grade C] Increases magical damage against all size enemies by 10%.
[Grade B] Increases Arbitrium damage by additional 8%, increases heal effectiveness by additional 6%.
[Grade A] Increases Arbitrium damage by additional 10%, increases heal effectiveness by additional 6%.

311051.png
Noon Blast Tuning Device
Increases Noon Blast damage by 5%.
[Bonus by grade of weapon]
[Grade D] Increases Noon Blast damage by additional 3%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases Noon Blast damage by additional 4%.
[Grade A] Increases Noon Blast damage by additional 6%.

311052.png
Rising Sun Tuning Device
Increases Rising Sun damage by 10%.
[Bonus by grade of weapon]
[Grade D] Increases Rising Sun damage by additional 7%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases Rising Sun damage by additional 8%.
[Grade A] Increases Rising Sun damage by additional 10%.

311053.png
Talisman of Four Bearing God Tuning Device
Increases Talisman of Four Bearing God damage by 5%.
[Bonus by grade of weapon]
[Grade D] Increases Talisman of Four Bearing God damage by additional 3%.
[Grade C] Increases magical damage against all size enemies by 10%.
[Grade B] Increases Talisman of Four Bearing God damage by additional 4%.
[Grade A] Increases Talisman of Four Bearing God damage by additional 6%.

311054.png
Talisman of Soul Stealing Tuning Device
Increases Talisman of Soul Stealing damage by 10%.
[Bonus by grade of weapon]
[Grade D] Increases Talisman of Soul Stealing damage by additional 7%.
[Grade C] Increases magical damage against all size enemies by 10%.
[Grade B] Increases Talisman of Soul Stealing damage by additional 8%.
[Grade A] Increases Talisman of Soul Stealing damage by additional 10%.

311055.png
Only One Bullet Tuning Device
Increases Only One Bullet damage by 5%.
[Bonus by grade of weapon]
[Grade D] Increases Only One Bullet damage by additional 3%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases Only One Bullet damage by additional 4%.
[Grade A] Increases Only One Bullet damage by additional 6%.

311056.png
Spiral Shooting Tuning Device
Increases Spiral Shooting damage by 5%.
[Bonus by grade of weapon]
[Grade D] Increases Spiral Shooting damage by additional 3%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases Spiral Shooting damage by additional 4%.
[Grade A] Increases Spiral Shooting damage by additional 6%.

311057.png
Double Bowling Bash Tuning Device
Increases Double Bowling Bash damage by 5%.
[Bonus by grade of weapon]
[Grade D] Increases Double Bowling Bash damage by additional 3%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases Double Bowling Bash damage by additional 4%.
[Grade A] Increases Double Bowling Bash damage by additional 6%.

311058.png
Meteor Storm Tuning Device
Increases Meteor Storm Buster and Jupitel Thunderstorm damage by 5%.
[Bonus by grade of weapon]
[Grade D] Increases Meteor Storm Buster and Jupitel Thunderstorm damage by additional 3%.
[Grade C] Increases magical damage against all size enemies by 10%.
[Grade B] Increases Meteor Storm Buster and Jupitel Thunderstorm damage by additional 4%.
[Grade A] Increases Meteor Storm Buster and Jupitel Thunderstorm damage by additional 6%.

311059.png
Shadow Dance Tuning Device
Increases Shadow Dance damage by 5%.
[Bonus by grade of weapon]
[Grade D] Increases Shadow Dance damage by additional 3%.
[Grade C] Increases physical damage against all size enemies by 6%.
[Grade B] Increases Shadow Dance damage by additional 4%.
[Grade A] Increases Shadow Dance damage by additional 5%.

311060.png
Darkening Cannon Tuning Device
Increases Darkening Cannon damage by 5%.
[Bonus by grade of weapon]
[Grade D] Increases Darkening Cannon damage by additional 3%.
[Grade C] Increases magical damage against all size enemies by 6%.
[Grade B] Increases Darkening Cannon damage by additional 4%.
[Grade A] Increases Darkening Cannon damage by additional 5%.

311061.png
Rose Shooting Tuning Device
Increases Rose Blossom and Rhythm Shooting damage by 5%.
[Bonus by grade of weapon]
[Grade D] Increases Rose Blossom and Rhythm Shooting damage by additional 3%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases Rose Blossom and Rhythm Shooting damage by additional 4%.
[Grade A] Increases Rose Blossom and Rhythm Shooting damage by additional 6%.

311062.png
Severe Rainstorm Tuning Device
Increases Severe Rainstorm damage by 5%, reduces cooldown of Severe Rainstorm by 2 seconds.
[Bonus by grade of weapon]
[Grade D] Increases Severe Rainstorm damage by additional 7%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases Severe Rainstorm damage by additional 8%.
[Grade A] Increases Severe Rainstorm damage by additional 10%.

311063.png
Howling Strike Tuning Device
Increases Howling of Chulho and Hohogong Strike damage by 7%.
[Bonus by grade of weapon]
[Grade D] Increases Howling of Chulho and Hohogong Strike damage by additional 5%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases Howling of Chulho and Hohogong Strike damage by additional 6%.
[Grade A] Increases Howling of Chulho and Hohogong Strike damage by additional 7%.

311064.png
Hyunrok Tuning Device
Increases Hyunrok Breeze and Hyunrok Cannon damage by 25%.
[Bonus by grade of weapon]
[Grade D] Increases Hyunrok Breeze and Hyunrok Cannon damage by additional 5%.
[Grade C] Increases magical damage against all size enemies by 10%.
[Grade B] Increases Hyunrok Breeze and Hyunrok Cannon damage by additional 6%.
[Grade A] Increases Hyunrok Breeze and Hyunrok Cannon damage by additional 7%.

 

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Booster Shadow weapons for expanded classes

Spoiler

24739.png
Summoner Booster Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Booster set (Armor, Shield, Shoes, Earring, Pendant), 
increases all property magical damage by 15%,
increases long ranged physical damage by 15%,
reduces variable casting time by 10%,
increases Picky Peck, Lunatic Carrot Beat, Silvervine Stem Spear and Catnip Meteor damage by 15%,
reduces cooldown of Lunatic Carrot Beat by 5 seconds,
reduces delay after skill by 15%,
ignores physical and magical defense rate of all race monsters by 70% (except players).
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Summoner (Doram) classes

24740.png
Star Emperor Booster Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Booster set (Armor, Shield, Shoes, Earring, Pendant), 
increases melee physical damage by 15%,
reduces delay after skill by 15%,
reduces variable casting time by 10%,
increases Prominence Kick, Solar Burst, New Moon Kick, Full Moon Kick and Falling Star damage by 15%,
reduces cooldown of Document of Sun, Moon and Star by 20 seconds,
ignores physical and magical defense rate of all race monsters by 70% (except players).
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Star Emperor only

24741.png
Kagerou & Oboro Booster Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Booster set (Armor, Shield, Shoes, Earring, Pendant), 
increases all property magical damage by 15%,
reduces variable casting time by 10%,
increases long ranged physical damage by 15%,
reduces cooldown of Cross Slash by 1 second,
reduces delay after skill by 15%,
increases Flaming Petals, Freezing Spear, Wind Blade, Cross Slash and Swirling Petal damage by 15%,
ignores physical and magical defense rate of all race monsters by 70% (except players).
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Ninja classes

24742.png
Rebellion Booster Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Booster set (Armor, Shield, Shoes, Earring, Pendant), 
reduces cooldown of Heat Barrel by 5 seconds,
reduces variable casting time by 10%,
increases long ranged physical damage by 15%,
reduces delay after skill by 15%,
increases Fire Dance, Fire Rain and Round Trip damage by 15%,
ignores physical and magical defense rate of all race monsters by 70% (except players).
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Rebellion classes

24743.png
Soul Reaper Booster Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Booster set (Armor, Shield, Shoes, Earring, Pendant), 
increases all property magical damage by 15%,
reduces variable casting time by 10%,
increases Espa, Eswhoo, and Curse Explosion damage by 15%,
reduces cooldown of Evil spirit's Curse by 1.5 seconds,
reduces cooldown of Soul Reap by 5 seconds,
ignores physical and magical defense rate of all race monsters by 70% (except players).
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Soul Reaper only

24744.png
Super Novice Booster Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10, MaxHP + 1500, MaxSP + 300.
When equipped with Booster set (Armor, Shield, Shoes, Earring, Pendant), 
increases all property magical damage by 15%,
increases melee physical damage by 15%,
reduces variable casting time by 10%,
reduces delay after skill by 15%,
increases Ignition Break and Psychic Wave damage by 15%,
ignores physical and magical defense rate of all race monsters by 70% (except players).
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Novice classes

 

Booster weapons for expanded classes

Spoiler

500042.png
Super Psychic Booster Saber
Can't be refined by normal means.
Matk + 2%, Matk + 170.
Matk + 3 per refine rate.
Matk + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 1%) per each level of Increase SP Recovery user learned.
If refine rate is 9 or higher, increases fire and neutral property magical damage by 10%, increases Psychic Wave damage by 25%, has a chance to auto-cast Psychic Wave level 2 when dealing normal melee physical damage.
If refine rate is 11 or higher, Matk + 10%, increases magical damage against all size enemies by 15%.
If refine rate is 13 or higher, increases Psychic Wave damage by additional 15%.
Class: Sword
Attack: 130
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Novice classes

500043.png
Super Ignition Booster Saber
Can't be refined by normal means.
Cri + 15.
Atk + 3 per refine rate.
Atk + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 1%) per each level of Sword Mastery user learned.
If refine rate is 9 or higher, increases critical damage by 10%, increases Ignition Break damage by 25%, has a chance to auto-cast Ignition Break level 2 when dealing normal melee physical damage.
If refine rate is 11 or higher, additional Cri + 15, increases physical damage against all size enemies by 15%.
If refine rate is 13 or higher, increases Ignition Break damage by additional 15%.
Class: Sword
Attack: 190
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Novice classes

540039.png
Moon Starlight Booster Book
Can't be refined by normal means.
Atk + 2%.
Atk + 3 per refine rate.
Atk + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, increases melee physical damage by 1% per each level of Kihop user learned.
If refine rate is 9 or higher, increases melee physical damage by additional 10%, increases Full Moon Kick, New Moon Kick and Falling Star damage by 25%.
If refine rate is 11 or higher, Atk + 10%, increases physical damage against all size enemies by 15%.
If refine rate is 13 or higher, increases Full Moon Kick, New Moon Kick and Falling Star damage by additional 15%.
Class: Book
Attack: 230
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Star Emperor only

540040.png
Sunshine Booster Book
Can't be refined by normal means.
Atk + 2%.
Atk + 3 per refine rate.
Atk + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, increases melee physical damage by 1% per each level of Kihop user learned.
If refine rate is 9 or higher, increases melee physical damage by additional 10%, increases Prominence Kick and Solar Burst damage by 25%.
If refine rate is 11 or higher, Atk + 10%, increases physical damage against all size enemies by 15%.
If refine rate is 13 or higher, increases Prominence Kick and Solar Burst damage by additional 15%.
Class: Book
Attack: 230
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Star Emperor only

550050.png
Lunatic Picky Booster Foxtail
Can't be refined by normal means.
Can't be destroyed.
Atk + 2%.
Atk + 3 per refine rate.
Atk + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, increases long ranged physical damage by 2% per each level of Picky Peck user learned.
If refine rate is 9 or higher, increases long ranged physical damage by 10%, increases Picky Peck and Lunatic Carrot Beat damage by 25%.
If refine rate is 11 or higher, increases long ranged physical damage by additional 10%, increases physical damage against all size enemies by 15%.
If refine rate is 13 or higher, increases Picky Peck and Lunatic Carrot Beat damage by additional 15%.
Class: Staff 
Attack: 280
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Summoner (Doram) classes

550051.png
Catnip Booster Foxtail Model
Can't be refined by normal means.
Matk + 2%, Matk + 280.
Reduces cooldown of Catnip Meteor by 1.5 seconds.
Matk + 3 per refine rate.
Matk + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, Matk + 2% per each level of Silvervine Stem Spear user learned.
If refine rate is 9 or higher, increases all property magical damage by 10%, increases Silvervine Stem Spear and Catnip Meteor damage by 25%.
If refine rate is 11 or higher, reduces variable casting time by 10%, increases magical damage against all size enemies by 15%.
If refine rate is 13 or higher, increases Silvervine Stem Spear and Catnip Meteor damage by additional 15%.
Class: Staff
Attack: 120
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Summoner (Doram) classes

550052.png
Es Booster Staff
Can't be refined by normal means.
Can't be destroyed.
Matk + 2%, Matk + 175.
Matk + 3 per refine rate.
Matk + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, reduces variable casting time by 1% per each level of Happy Break user learned.
If refine rate is 9 or higher, increases all property magical damage by 10%, increases Espa and Eswhoo damage by 25%.
If refine rate is 11 or higher, reduces variable casting time by additional 10%, increases magical damage against all size enemies by 15%.
If refine rate is 13 or higher, increases Espa and Eswhoo damage by additional 15%.
Class: Staff
Attack: 110
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Soul Reaper only

550053.png
Evil Curse Booster Staff
Can't be refined by normal means.
Can't be destroyed.
Matk + 2%, Matk + 175.
Matk + 3 per refine rate.
Matk + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, reduces variable casting time by 1% per each level of Happy Break user learned.
If refine rate is 9 or higher, increases all property magical damage by 10%, increases Curse Explosion damage by 25%.
If refine rate is 11 or higher, reduces cooldown of Evil spirit's Curse by 2 seconds, increases magical damage against all size enemies by 15%.
If refine rate is 13 or higher, increases shadow property magical damage by 25%, increases Curse Explosion damage by additional 15%.
Class: Staff
Attack: 110
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Soul Reaper only

650017.png
Wind Spear Petal Booster Huuma Shuriken
Can't be refined by normal means.
Can't be destroyed.
Matk + 2%, Matk + 220.
Matk + 3 per refine rate.
Matk + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, reduces variable casting time by 1% per each level of Ninja Mastery user learned.
If refine rate is 9 or higher, increases fire, water and wind property magical damage by 10%, increases Flaming Petals, Freezing Spear and Wind Blade damage by 25%.
If refine rate is 11 or higher, reduces variable casting time by additional 10%, increases magical damage against all size enemies by 15%.
If refine rate is 13 or higher, increases shadow property magical damage by 25%, increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 15%.
Class: Huuma Shuriken
Attack: 150
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Kagerou classes, Oboro classes

650018.png
Cross Petal Booster Huuma Shuriken
Can't be refined by normal means.
Can't be destroyed.
Atk + 2%.
Atk + 3 per refine rate.
Atk + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, increases long ranged physical damage by 1% per each level of Dagger Throwing Practice user learned.
If refine rate is 9 or higher, reduces cooldown of Cross Slash by 2 seconds, increases long ranged physical damage by additional 10%, increases Cross Slash and Swirling Petal damage by 25%.
If refine rate is 11 or higher, reduces cooldown of Swirling Petal by 2 seconds, increases physical damage against all size enemies by 15%.
If refine rate is 13 or higher, increases Cross Slash and Swirling Petal damage by additional 15%.
Class: Huuma Shuriken
Attack: 250
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Kagerou classes, Oboro classes

800008.png
Desperado Fire Booster Revolver
Can't be refined by normal means.
Atk + 2%.
Atk + 3 per refine rate.
Atk + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, increases long ranged physical damage by 1% per each level of Chain Action user learned.
If refine rate is 9 or higher, increases long ranged physical damage by additional 10%, increases Desperado and Fire Dance damage by 25%.
If refine rate is 11 or higher, reduces delay after skill by 15%, increases physical damage against all size enemies by 15%.
If refine rate is 13 or higher, increases Desperado and Fire Dance damage by additional 15%.
Class: Pistol
Attack: 220
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Gunslinger classes

830007.png
Fire Round Booster Gatling Gun
Can't be refined by normal means.
Atk + 2%.
Atk + 3 per refine rate.
Atk + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, increases long ranged physical damage by 1% per each level of Single Action user learned.
If refine rate is 9 or higher, reduces cooldown of Fire Rain by 1 second, increases long ranged physical damage by additional 10%, increases Fire Rain and Round Trip damage by 25%.
If refine rate is 11 or higher, increases long ranged physical damage by additional 10%, increases physical damage against all size enemies by 15%.
If refine rate is 13 or higher, increases Fire Rain and Round Trip damage by additional 15%.
Class: Gatling Gun
Attack: 220
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Gunslinger classes

 

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New Paradise gears

Spoiler

400137.png
Paradise Cap
Can't be refined.
Atk + 5.
Additional Atk + 2 per 5 base level (up to level 100).
If the user's base level is 30 or higher, additional Atk + 5.
If the user's base level is 45 or higher, additional Atk + 10.
If the user's base level is 85 or higher, additional Atk + 15.
Class: Headgear
Defense: 5
Location: Upper
Weight: 0
Armor level : 1
Required Level: 10
Usable Jobs: All

400138.png
Paradise Hat
Can't be refined.
Matk + 5.
Additional Matk + 2 per 5 base level (up to level 100).
If the user's base level is 30 or higher, additional Matk + 5.
If the user's base level is 45 or higher, additional Matk + 10.
If the user's base level is 85 or higher, additional Matk + 15.
Class: Headgear
Defense: 3
Location: Upper
Weight: 0
Armor level : 1
Required Level: 10
Usable Jobs: All

400139.png
Paradise Advanced Cap
Can't be refined.
Atk + 60.
Has a low chance to restore 2% of damage as HP when dealing physical damage.
Has a low chance to restore 2% of damage as SP when dealing physical damage.
Class: Headgear
Defense: 10
Location: Upper
Weight: 0
Armor level : 1
Required Level: 100
Usable Jobs: All

400140.png
Paradise Advanced Hat
Can't be refined.
Matk + 60.
Has a low chance to recover 350 HP per second for 4 times when dealing magical damage.
Has a low chance to recover 80 SP per second for 4 times when dealing magical damage.
Class: Headgear
Defense: 7
Location: Upper
Weight: 0
Armor level : 1
Required Level: 100
Usable Jobs: All

450183.png
Paradise Suit
Can't be refined.
MaxHP + 150, MaxSP + 20.
Additional MaxHP + 30 per 5 base level (up to level 100).
If the user's base level is 30 or higher, additional MaxHP + 80, MaxSP + 20.
If the user's base level is 45 or higher, additional MaxHP + 150, MaxSP + 30.
If the user's base level is 85 or higher, additional MaxHP + 250, MaxSP + 50.
Class: Armor
Defense: 30
Weight: 0
Armor level : 1
Required Level: 10
Usable Jobs: All

450184.png
Paradise Robe
Can't be refined.
MaxHP + 100, MaxSP + 50.
Additional MaxHP + 20 per 5 base level (up to level 100).
If the user's base level is 30 or higher, additional MaxHP + 60, MaxSP + 30.
If the user's base level is 45 or higher, additional MaxHP + 100, MaxSP + 50.
If the user's base level is 85 or higher, additional MaxHP + 150, MaxSP + 70.
Class: Armor
Defense: 20
Weight: 0
Armor level : 1
Required Level: 10
Usable Jobs: All

450185.png
Paradise Advanced Suit
Can't be refined.
MaxHP + 1500, MaxSP + 150, reduces delay after skill by 5%.
Atk + 5 per 10 base level (up to level 150).
If the user's base level is 105 or higher, Atk + 3%.
If the user's base level is 110 or higher, reduces delay after skill by additional 5%.
If the user's base level is 120 or higher, MaxHP + 3%.
If the user's base level is 130 or higher, additional Atk + 40.
Class: Armor
Defense: 50
Weight: 0
Armor level : 1
Required Level: 100
Usable Jobs: All

450186.png
Paradise Advanced Robe
Can't be refined.
MaxHP + 1000, MaxSP + 250, reduces delay after skill by 5%.
Matk + 5 per 10 base level (up to level 150).
If the user's base level is 105 or higher, Matk + 3%.
If the user's base level is 110 or higher, reduces delay after skill by additional 5%.
If the user's base level is 120 or higher, MaxHP + 3%.
If the user's base level is 130 or higher, additional Matk + 40.
Class: Armor
Defense: 35
Weight: 0
Armor level : 1
Required Level: 100
Usable Jobs: All

470067.png
Paradise Boots
Can't be refined.
Increases melee and long ranged physical damage by 3%.
Cri + 1 per 5 base level (up to level 100).
If the user's base level is 30 or higher, increases melee and long ranged physical damage by additional 3%.
If the user's base level is 45 or higher, increases melee and long ranged physical damage by additional 4%.
If the user's base level is 85 or higher, reduces fixed casting time by 0.3 seconds.
Class: Shoes
Defense: 8
Weight: 0
Armor level : 1
Required Level: 10
Usable Jobs: All

470068.png
Paradise Shoes
Can't be refined.
Increases all property magical damage by 3%.
Matk + 2 per 5 base level (up to level 100).
If the user's base level is 30 or higher, increases all property magical damage by additional 3%.
If the user's base level is 45 or higher, increases all property magical damage by additional 4%.
If the user's base level is 85 or higher, reduces fixed casting time by 0.3 seconds.
Class: Shoes
Defense: 4
Weight: 0
Armor level : 1
Required Level: 10
Usable Jobs: All

470069.png
Paradise Advanced Boots
Can't be refined.
Increases melee and long ranged physical damage by 10%, reduces fixed casting time by 0.3 seconds.
MaxHP + 50 and MaxSP + 20 per 10 base level (up to level 150).
If the user's base level is 105 or higher, Cri + 15.
If the user's base level is 110 or higher, increases critical damage by 5%.
If the user's base level is 120 or higher, increases critical damage by additional 5%.
If the user's base level is 130 or higher, Atk + 5%.
Class: Shoes
Defense: 14
Weight: 0
Armor level : 1
Required Level: 100
Usable Jobs: All

470093.png
Paradise Advanced Shoes
Can't be refined.
Increases all property magical damage by 10%, reduces fixed casting time by 0.3 seconds.
MaxHP + 40 and MaxSP + 30 per 10 base level (up to level 150).
If the user's base level is 105 or higher, reduces variable casting time by 10%.
If the user's base level is 110 or higher, increases magical damage against all property enemies by 5%.
If the user's base level is 120 or higher, increases magical damage against all property enemies by additional 5%.
If the user's base level is 130 or higher, Matk + 5%.
Class: Shoes
Defense: 10
Weight: 0
Armor level : 1
Required Level: 100
Usable Jobs: All

480103.png
Paradise Manteau
Can't be refined.
Reduces damage taken from neutral property by 20%, Hit + 15.
Additional Hit + 1 per 5 base level (up to level 100).
If the user's base level is 30 or higher, increases attack speed (reduces delay after attack by 5%).
If the user's base level is 45 or higher, increases additional attack speed (reduces delay after attack by additional 5%).
If the user's base level is 85 or higher, ASPD + 1.
Class: Garment
Defense: 8
Weight: 0
Armor level : 1
Required Level: 10
Usable Jobs: All

480104.png
Paradise Muffler
Can't be refined.
Reduces damage taken from neutral property by 20%, Flee + 20.
Additional Flee + 1 per 5 base level (up to level 100).
If the user's base level is 30 or higher, reduces variable casting time by 5%.
If the user's base level is 45 or higher, reduces variable casting time by additional 5%.
If the user's base level is 85 or higher, reduces variable casting time by additional 5%.
Class: Garment
Defense: 4
Weight: 0
Armor level : 1
Required Level: 10
Usable Jobs: All

480105.png
Paradise Advanced Manteau
Can't be refined.
Reduces damage taken from neutral property by 20%, Hit + 35, increases attack speed (reduces delay after attack by 10%).
Reduces variable casting time by 1% per 10 base level (up to level 150).
If the user's base level is 105 or higher, increases additional attack speed (reduces delay after attack by additional 5%).
If the user's base level is 110 or higher, reduces variable casting time by 5%.
If the user's base level is 120 or higher, reduces delay after skill by 5%.
If the user's base level is 130 or higher, reduces delay after skill by additional 5%.
Class: Garment
Defense: 14
Weight: 0
Armor level : 1
Required Level: 100
Usable Jobs: All

480106.png
Paradise Advanced Muffler
Can't be refined.
Reduces damage taken from neutral property by 20%, Flee + 40, reduces variable casting time by 15%.
Increases attack speed (reduces delay after attack by 1%) per 10 base level (up to level 150).
If the user's base level is 105 or higher, increases additional attack speed (reduces delay after attack by additional 5%).
If the user's base level is 110 or higher, reduces variable casting time by additional 5%.
If the user's base level is 120 or higher, reduces delay after skill by 5%.
If the user's base level is 130 or higher, reduces delay after skill by additional 5%.
Class: Garment
Defense: 10
Weight: 0
Armor level : 1
Required Level: 100
Usable Jobs: All

490122.png
Paradise Ring
Atk + 2%, skill casting can't be interrupted.
When equipped with Paradise Glove, reduces fixed casting time by 0.2 seconds.
If the user's base level is 30 or higher, additional Atk + 1%, increases attack speed (reduces delay after attack by 5%).
If the user's base level is 45 or higher, additional Atk + 1%, increases additional attack speed (reduces delay after attack by additional 5%).
If the user's base level is 85 or higher, additional Atk + 1%, increases additional attack speed (reduces delay after attack by additional 5%).
Class: Accessory (left)
Defense: 0
Weight: 0
Armor level : 1
Required Level: 10
Usable Jobs: All

490123.png
Paradise Glove
Enables to use Heal level 1, increases attack speed (reduces delay after attack by 10%).
Class: Accessory (right)
Defense: 0
Weight: 0
Armor level : 1
Required Level: 10
Usable Jobs: All

490124.png
Paradise Magic Ring
Matk + 2%, skill casting can't be interrupted.
When equipped with Paradise Necklace, reduces fixed casting time by 0.2 seconds.
If the user's base level is 30 or higher, additional Matk + 1%, reduces variable casting time by 2%.
If the user's base level is 45 or higher, additional Matk + 1%, reduces variable casting time by additional 3%.
If the user's base level is 85 or higher, additional Matk + 1%, reduces variable casting time by additional 5%.
Class: Accessory (left)
Defense: 0
Weight: 0
Armor level : 1
Required Level: 10
Usable Jobs: All

490125.png
Paradise Necklace
Enables to use Heal level 1, reduces variable casting time by 10%.
Class: Accessory (right)
Defense: 0
Weight: 0
Armor level : 1
Required Level: 10
Usable Jobs: All

490126.png
Paradise Advanced Ring
Atk + 3%, skill casting can't be interrupted.
When equipped with Paradise Advanced Glove, reduces fixed casting time by 0.2 seconds, increases attack speed (reduces delay after attack by 10%).
If the user's base level is 105 or higher, additional Atk + 2%.
If the user's base level is 110 or higher, increases melee and long ranged physical damage by 5%.
If the user's base level is 120 or higher, increases critical damage by 5%.
Class: Accessory (left)
Defense: 0
Weight: 0
Armor level : 1
Required Level: 100
Usable Jobs: All

490127.png
Paradise Advanced Glove
Enables to use Heal level 1, increases attack speed (reduces delay after attack by 10%), reduces variable casting time by 5%.
Class: Accessory (right)
Defense: 0
Weight: 0
Armor level : 1
Required Level: 100
Usable Jobs: All

490128.png
Paradise Advanced Magic Ring
Matk + 3%, skill casting can't be interrupted.
When equipped with Paradise Advanced Necklace, reduces fixed casting time by 0.2 seconds, reduces variable casting time by 10%.
If the user's base level is 105 or higher, additional Matk + 2%.
If the user's base level is 110 or higher, increases all property magical damage by 5%.
If the user's base level is 120 or higher, increases magical damage against all property enemies by 5%.
Class: Accessory (left)
Defense: 0
Weight: 0
Armor level : 1
Required Level: 100
Usable Jobs: All

490129.png
Paradise Advanced Necklace
Enables to use Heal level 1, reduces variable casting time by 10%, increases attack speed (reduces delay after attack by 5%)
Class: Accessory (right)
Defense: 0
Weight: 0
Armor level : 1
Required Level: 100
Usable Jobs: All

500032.png
Paradise Sword
Can't be refined.
If the user's base level is 20 or higher, Atk + 15.
If the user's base level is 30 or higher, additional Atk + 20.
If the user's base level is 45 or higher, additional Atk + 25.
Class: Sword
Attack: 100
Weight: 0
Weapon Level: 2
Required Level: 10
Usable Jobs: Swordsman classes, Merchant classes, Thief classes

500033.png
Paradise Crusader Sword
Matk + 160.
Can't be refined.
Matk + 3%.
If the user's base level is 60 or higher, reduces variable casting time by 10%.
If the user's base level is 75 or higher, increases Grand Cross damage by 10%.
If the user's base level is 90 or higher, increases Grand Cross damage by additional 15%.
Class: Sword
Attack: 160
Weight: 0
Weapon Level: 3
Required Level: 45
Usable Jobs: Crusader classes

500034.png
Paradise Alchemist Sword
Can't be refined.
Atk + 3%.
If the user's base level is 60 or higher, increases melee physical damage by 10%.
If the user's base level is 75 or higher, increases Cart Revolution damage by 10%.
If the user's base level is 90 or higher, increases Cart Revolution damage by additional 15%.
Class: Sword
Attack: 160
Weight: 0
Weapon Level: 3
Required Level: 45
Usable Jobs: Alchemist classes

500035.png
Paradise Super Novice Sword
Can't be refined.
Atk + 3%.
If the user's base level is 60 or higher, increases melee physical damage by 10%.
If the user's base level is 75 or higher, increases Bash damage by 10%.
If the user's base level is 90 or higher, increases Bash damage by additional 15%.
Class: Sword
Attack: 160
Weight: 0
Weapon Level: 3
Required Level: 45
Usable Jobs: Novice classes

500036.png
Paradise Royal Guard Sword
Matk + 180.
Can't be refined.
Matk + 5%, reduces variable casting time by 1% per each level of Faith user learned.
If the user's base level is 105 or higher, increases neutral and holy property magical damage by 10%, increases Gloria Domini and Genesis Ray damage by 25%.
If the user's base level is 110 or higher, increases magical damage against all size enemies by 15%, increases neutral and holy property magical damage by additional 15%. 
If the user's base level is 115 or higher, increases Gloria Domini and Genesis Ray damage by additional 15%.
Class: Sword
Attack: 160
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Royal Guard classes

500037.png
Paradise Genetic Sword
Can't be refined.
Atk + 5%, increases melee physical damage by 2% per each level of Sword Training user learned.
If the user's base level is 105 or higher, reduces delay after skill by 5%, increases Hell Plant and Cart Tornado damage by 25%.
If the user's base level is 110 or higher, reduces delay after skill by additional 10%, increases magical damage against all size enemies by 15%.
If the user's base level is 115 or higher, increases Hell Plant and Cart Tornado damage by additional 15%.
Class: Sword
Attack: 180
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Genetic classes

510035.png
Paradise Dagger
Matk + 100.
Can't be refined.
If the user's base level is 20 or higher, Atk + 15, Matk + 15.
If the user's base level is 30 or higher, additional Atk + 20, Matk + 20.
If the user's base level is 45 or higher, additional Atk + 25, Matk + 25.
Class: Dagger
Attack: 100
Weight: 0
Weapon Level: 2
Required Level: 10
Usable Jobs: Swordsman classes, Archer classes, Thief classes, Magician classes, Merchant classes, Ninja classes, Soul Linker classes

510036.png
Paradise Rogue Dagger
Can't be refined.
Increases attack speed (reduces delay after attack by 10%).
If the user's base level is 60 or higher, increases Back Stab damage by 20%.
If the user's base level is 75 or higher, increases Sightless Mind damage by 10%.
If the user's base level is 90 or higher, increases Sightless Mind damage by additional 15%.
Class: Dagger
Attack: 160
Weight: 0
Weapon Level: 3
Required Level: 45
Usable Jobs: Rogue classes

510037.png
Paradise Soul Linker Dagger
Can't be refined.
Cri + 15.
If the user's base level is 60 or higher, additional Cri + 30.
If the user's base level is 75 or higher, increases critical damage by 5%.
If the user's base level is 90 or higher, increases critical damage by additional 10%.
Class: Dagger
Attack: 160
Weight: 0
Weapon Level: 3
Required Level: 45
Usable Jobs: Soul Linker classes

510038.png
Paradise Shadow Chaser Dagger
Matk + 180.
Can't be refined.
Atk + 3%, Matk + 3%, reduces delay after skill by 1% per each level of Intimidate user learned.
If the user's base level is 105 or higher, ASPD + 1, increases Fatal Menace damage by 25%.
If the user's base level is 110 or higher, increases physical and magical damage against all size enemies by 15%, increases melee physical damage by 15%. 
If the user's base level is 115 or higher, increases Fatal Menace damage by additional 15%, increases neutral and fire property magical damage by 10%.
Class: Dagger
Attack: 180
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Shadow Chaser classes

510039.png
Paradise Super Novice Dagger
Can't be refined.
Atk + 5%, increases melee physical damage by 1% per each level of Sword Mastery user learned.
If the user's base level is 105 or higher, increases attack speed (reduces delay after attack by 10%), increases Sightless Mind and Back Stab damage by 25%.
If the user's base level is 110 or higher, increases melee physical damage by additional 10%, increases physical damage against all size enemies by 15%. 
If the user's base level is 115 or higher, increases Sightless Mind and Back Stab damage by additional 15%.
Class: Dagger
Attack: 180
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Novice classes

520010.png
Paradise Axe
Can't be refined.
Can't be destroyed.
If the user's base level is 20 or higher, Atk + 15.
If the user's base level is 30 or higher, additional Atk + 20.
If the user's base level is 45 or higher, additional Atk + 25.
Class: Axe
Attack: 100
Weight: 0
Weapon Level: 2
Required Level: 10
Usable Jobs: Merchant classes

520011.png
Paradise Blacksmith Axe
Can't be refined.
Can't be destroyed.
Atk + 3%.
If the user's base level is 60 or higher, increases melee physical damage by 10%.
If the user's base level is 75 or higher, increases Cart Revolution damage by 10%.
If the user's base level is 90 or higher, increases Cart Revolution damage by additional 15%.
Class: Axe
Attack: 160
Weight: 0
Weapon Level: 3
Required Level: 45
Usable Jobs: Blacksmith classes

520012.png
Paradise Mechanic Axe
Can't be refined.
Can't be destroyed.
Atk + 5%, increases long ranged physical damage by 2% per each level of Madogear License user learned.
If the user's base level is 105 or higher, reduces variable casting time by 10%, increases Vulcan Arm, Knuckle Boost and Arm Cannon damage by 25%.
If the user's base level is 110 or higher, reduces delay after skill by 10%, increases physical damage against all size enemies by 15%. 
If the user's base level is 115 or higher, increases Vulcan Arm, Knuckle Boost and Arm Cannon damage by additional 15%.
Class: Axe
Attack: 250
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Mechanic classes

530017.png
Paradise Crusader Spear
Can't be refined.
Atk + 3%.
If the user's base level is 60 or higher, increases attack speed (reduces delay after attack by 10%).
If the user's base level is 75 or higher, increases Holy Cross damage by 10%.
If the user's base level is 90 or higher, increases Holy Cross damage by additional 15%.
Class: Spear
Attack: 160
Weight: 0
Weapon Level: 3
Required Level: 45
Usable Jobs: Crusader classes

530018.png
Paradise Royal Guard Spear
Can't be refined.
Atk + 5, increases attack speed (reduces delay after attack by 1%) per each level of Spear Quicken user learned.
If the user's base level is 105 or higher, ASPD + 1, increases Vanishing Point, Cannon Spear and Overbrand damage by 25%.
If the user's base level is 110 or higher, increases physical damage against all size enemies by 15%, increases melee and long ranged physical damage by 15%. 
If the user's base level is 115 or higher, increases Vanishing Point, Cannon Spear and Overbrand damage by additional 15%.
Class: Spear
Attack: 180
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Royal Guard classes

540027.png
Paradise Sage Magic Book
Matk + 160.
Can't be refined.
Matk + 3%.
If the user's base level is 60 or higher, reduces variable casting time by 10%.
If the user's base level is 75 or higher, increases Heaven's Drive damage by 10%.
If the user's base level is 90 or higher, increases Heaven's Drive damage by additional 15%.
Class: Book
Attack: 100
Weight: 0
Weapon Level: 3
Required Level: 45
Usable Jobs: Sage classes

540028.png
Paradise Sage Spell Book
Matk + 160.
Can't be refined.
Matk + 3%.
If the user's base level is 60 or higher, increases attack speed (reduces delay after attack by 10%).
If the user's base level is 75 or higher, increases Fire Bolt and Cold Bolt damage by 20%.
If the user's base level is 90 or higher, increases Lightning Bolt and Earth Spike damage by 20%.
Class: Book
Attack: 100
Weight: 0
Weapon Level: 3
Required Level: 45
Usable Jobs: Sage classes

540029.png
Paradise Star Gladiator Fighting Book
Can't be refined.
Atk + 3%.
If the user's base level is 60 or higher, increases melee physical damage by 10%.
If the user's base level is 75 or higher, increases Tornado Kick and Roundhouse damage by 10%.
If the user's base level is 90 or higher, increases Tornado Kick and Roundhouse damage by additional 15%.
Class: Book
Attack: 160
Weight: 0
Weapon Level: 3
Required Level: 45
Usable Jobs: Star Gladiator classes

540030.png
Paradise Star Gladiator Tactics Book
Can't be refined.
Atk + 3%.
If the user's base level is 60 or higher, increases melee physical damage by 10%.
If the user's base level is 75 or higher, increases Heel Drop and Counter Kick damage by 10%.
If the user's base level is 90 or higher, increases Heel Drop and Counter Kick damage by additional 15%.
Class: Book
Attack: 160
Weight: 0
Weapon Level: 3
Required Level: 45
Usable Jobs: Star Gladiator classes

540031.png
Paradise Sorcerer Magic Book
Matk + 180.
Can't be refined.
Matk + 5%, reduces variable casting time by 2% per each level of Magnetic Earth user learned.
If the user's base level is 105 or higher, increases water, wind earth and neutral property magical damage by 10%, increases Psychic Wave, Diamond Dust, Earth Grave and Varetyr Spear damage by 25%.
If the user's base level is 110 or higher, increases water, wind earth and neutral property magical damage by additional 15%, increases magical damage against all size enemies by 15%.
If the user's base level is 115 or higher, increases Psychic Wave, Diamond Dust, Earth Grave and Varetyr Spear damage by additional 15%.
Class: Book
Attack: 150
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Sorcerer classes

540032.png
Paradise Sorcerer Spell Book
Matk + 180.
Can't be refined.
Matk + 5%, increases attack speed (reduces delay after attack by 1%) per each level of Hindsight user learned.
If the user's base level is 105 or higher, increases water, wind earth and fire property magical damage by 10%, increases Fire Bolt, Cold Bolt, Lightning Bolt, Earth Spike and Heaven's Drive damage by 25%.
If the user's base level is 110 or higher, increases water, wind earth and fire property magical damage by additional 15%, increases magical damage against all size enemies by 15%.
If the user's base level is 115 or higher, increases Fire Bolt, Cold Bolt, Lightning Bolt, Earth Spike and Heaven's Drive damage by additional 15%.
Class: Book
Attack: 150
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Sorcerer classes

540033.png
Paradise Star Emperor Sun Book
Can't be refined.
Atk + 5%, increases melee physical damage by 1% per each level of Peaceful Break user learned.
If the user's base level is 105 or higher, additional Atk + 10%, increases Prominence Kick and Solar Burst damage by 25%.
If the user's base level is 110 or higher, increases melee physical damage by additional 10%, increases physical damage against all size enemies by 15%.
If the user's base level is 115 or higher, increases Prominence Kick and Solar Burst damage by additional 15%.
Class: Book
Attack: 180
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Star Emperor classes

540034.png
Paradise Star Emperor Moon Book
Can't be refined.
Atk + 5%, increases melee physical damage by 1% per each level of Peaceful Break user learned.
If the user's base level is 105 or higher, additional Atk + 10%, increases New Moon Kick and Full Moon Kick damage by 25%.
If the user's base level is 110 or higher, increases melee physical damage by additional 10%, increases physical damage against all size enemies by 15%.
If the user's base level is 115 or higher, increases New Moon Kick and Full Moon Kick damage by additional 15%.
Class: Book
Attack: 180
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Star Emperor classes

550032.png
Paradise Rod
Matk + 100.
Can't be refined.
Can't be destroyed.
If the user's base level is 20 or higher, Matk + 15.
If the user's base level is 30 or higher, additional Matk + 20.
If the user's base level is 45 or higher, additional Matk + 25.
Class: Staff
Attack: 60
Weight: 0
Weapon Level: 2
Required Level: 10
Usable Jobs: Magician classes, Acolyte classes, Soul Linker classes

550033.png
Paradise Foxtail
Matk + 100.
Can't be refined.
Can't be destroyed.
If the user's base level is 20 or higher, Atk + 15, Matk + 15.
If the user's base level is 30 or higher, additional Atk + 20, Matk + 20.
If the user's base level is 45 or higher, additional Atk + 25, Matk + 25.
Class: Staff
Attack: 100
Weight: 0
Weapon Level: 2
Required Level: 10
Usable Jobs: Summoner (Doram)

550034.png
Paradise Wizard Staff
Matk + 160.
Can't be refined.
Can't be destroyed.
Matk + 3%.
If the user's base level is 60 or higher, reduces variable casting time by 10%.
If the user's base level is 75 or higher, increases Storm Gust and Meteor Storm damage by 20%.
If the user's base level is 90 or higher, increases Lord of Vermilion and Heaven's Drive damage by 20%.
Class: Staff
Attack: 100
Weight: 0
Weapon Level: 3
Required Level: 45
Usable Jobs: Wizard classes

550035.png
Paradise Wizard Wand
Matk + 160.
Can't be refined.
Can't be destroyed.
Matk + 3%.
If the user's base level is 60 or higher, reduces variable casting time by 10%.
If the user's base level is 75 or higher, increases Jupitel Thunder damage by 10%.
If the user's base level is 90 or higher, increases Jupitel Thunder damage by additional 15%.
Class: Staff
Attack: 100
Weight: 0
Weapon Level: 3
Required Level: 45
Usable Jobs: Wizard classes

550036.png
Paradise Priest Staff
Matk + 160.
Can't be refined.
Matk + 3%, can't be destroyed.
If the user's base level is 60 or higher, reduces variable casting time by 10%.
If the user's base level is 75 or higher, increases Magnus Exorcismus damage by 10%.
If the user's base level is 90 or higher, increases Magnus Exorcismus damage by additional 15%.
Class: Staff
Attack: 100
Weight: 0
Weapon Level: 3
Required Level: 45
Usable Jobs: Priest classes

550037.png
Paradise Soul Linker Staff
Matk + 160.
Can't be refined.
Can't be destroyed.
Matk + 3%.
If the user's base level is 60 or higher, reduces variable casting time by 10%.
If the user's base level is 75 or higher, increases Esma damage by 10%.
If the user's base level is 90 or higher, increases Esma damage by additional 15%.
Class: Staff
Attack: 100
Weight: 0
Weapon Level: 3
Required Level: 45
Usable Jobs: Soul Linker classes

550038.png
Paradise Doram Foxtail
Can't be refined.
Can't be destroyed.
Atk + 3%.
If the user's base level is 60 or higher, increases long ranged physical damage by 10%.
If the user's base level is 75 or higher, increases Picky Peck damage by 10%.
If the user's base level is 90 or higher, increases Picky Peck damage by additional 15%.
Class: Staff
Attack: 160
Weight: 0
Weapon Level: 3
Required Level: 45
Usable Jobs: Summoner (Doram)

550039.png
Paradise Doram Foxtail Model
Matk + 160.
Can't be refined.
Can't be destroyed.
Matk + 3%.
If the user's base level is 60 or higher, reduces variable casting time by 10%.
If the user's base level is 75 or higher, increases Catnip Meteor damage by 10%.
If the user's base level is 90 or higher, increases Catnip Meteor damage by additional 15%.
Class: Staff
Attack: 100
Weight: 0
Weapon Level: 3
Required Level: 45
Usable Jobs: Summoner (Doram)

550040.png
Paradise Super Novice Staff
Matk + 160.
Can't be refined.
Matk + 3%, can't be destroyed.
If the user's base level is 60 or higher, reduces variable casting time by 10%.
If the user's base level is 75 or higher, increases Fire Bolt, Cold Bolt and Lightning Bolt damage by 20%.
If the user's base level is 90 or higher, increases Fire Bolt, Cold Bolt and Lightning Bolt damage by additional 20%.
Class: Staff
Attack: 100
Weight: 0
Weapon Level: 3
Required Level: 45
Usable Jobs: Novice classes

550041.png
Paradise Archbishop Staff
Matk + 180.
Can't be refined.
Matk + 5%, can't be destroyed, reduces variable casting time by 1% per each level of Meditation user learned.
If the user's base level is 105 or higher, increases holy property magical damage by 10%, increases Adoramus damage by 25%.
If the user's base level is 110 or higher, increases holy property magical damage by additional 15%, increases magical damage against all size enemies by 15%.
If the user's base level is 115 or higher, increases Adoramus damage by additional 15%.
Class: Staff
Attack: 150
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Archbishop classes

550042.png
Paradise Summoner Foxtail
Can't be refined.
Can't be destroyed.
Atk + 5%, increases long ranged physical damage by 2% per each level of Picky Peck user learned.
If the user's base level is 105 or higher, increases attack speed (reduces delay after attack by 10%), increases Picky Peck and Spirit of Savage damage by 25%.
If the user's base level is 110 or higher, increases long ranged physical damage by additional 10%, increases physical damage against all size enemies by 15%.
If the user's base level is 115 or higher, increases Picky Peck and Spirit of Savage damage by additional 15%.
Class: Staff
Attack: 300
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Summoner (Doram)

550043.png
Paradise Summoner Foxtail Model
Matk + 300.
Can't be refined.
Can't be destroyed.
Matk + 5%, reduces variable casting time by 2% per each level of Silvervine Stem Spear user learned.
If the user's base level is 105 or higher, reduces cooldown of Catnip Meteor by 1.5 seconds, increases Silvervine Stem Spear and Catnip Meteor damage by 25%.
If the user's base level is 110 or higher, increases earth, fire, water, wind and ghost property magical damage by 10%, increases magical damage against all size enemies by 15%.
If the user's base level is 115 or higher, increases Silvervine Stem Spear and Catnip Meteor damage by additional 15%.
Class: Staff
Attack: 150
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Summoner (Doram)

550044.png
Paradise Super Novice Wand
Matk + 160.
Can't be refined.
Matk + 5%, can't be destroyed, reduces variable casting time by 1% per each level of Increase SP Recovery user learned.
If the user's base level is 105 or higher, increases water, wind, earth and fire property magical damage by 10%, increases Fire Bolt, Cold Bolt, Lightning Bolt, Fire Ball and Heaven's Drive damage by 25%.
If the user's base level is 110 or higher, increases water, wind, earth and fire property magical damage by additional 10%, increases magical damage against all size enemies by 15%.
If the user's base level is 115 or higher, increases Fire Bolt, Cold Bolt, Lightning Bolt, Fire Ball and Heaven's Drive damage by additional 15%.
Class: Staff
Attack: 100
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Novice classes

560022.png
Paradise Monk Knuckle
Can't be refined.
Atk + 3%.
If the user's base level is 60 or higher, increases attack speed (reduces delay after skill by 10%).
If the user's base level is 75 or higher, increases Raging Quadruple Blow damage by 20%.
If the user's base level is 90 or higher, increases Raging Thrust damage by 20%.
Class: Knuckle
Attack: 160
Weight: 0
Weapon Level: 3
Required Level: 45
Usable Jobs: Monk classes

560023.png
Paradise Monk Claw
Can't be refined.
Atk + 3%.
If the user's base level is 60 or higher, increases long ranged physical damage by 10%.
If the user's base level is 75 or higher, increases Throw Spirit Sphere damage by 10%.
If the user's base level is 90 or higher, increases Throw Spirit Sphere damage by additional 15%.
Class: Knuckle
Attack: 160
Weight: 0
Weapon Level: 3
Required Level: 45
Usable Jobs: Monk classes

560024.png
Paradise Sura Knuckle
Can't be refined.
Atk + 5%, MaxHP + 2% per each level of Raging Quadruple Blow user learned.
If the user's base level is 105 or higher, reduces cooldown of Tiger Cannon by 1 second, increases Fallen Empire and Tiger Cannon damage by 25%.
If the user's base level is 110 or higher, increases melee physical damage by 15%, increases physical damage against all size enemies by 15%.
If the user's base level is 115 or higher, increases Fallen Empire and Tiger Cannon damage by additional 15%.
Class: Knuckle
Attack: 180
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Sura classes

560025.png
Paradise Sura Claw
Can't be refined.
Atk + 5%, increases long ranged physical damage by 2% per each level of Summon Spirit Sphere user learned.
If the user's base level is 105 or higher, reduces cooldown of Rampage Blast by 1 second, increases Rampage Blast and Knuckle Arrow damage by 25%.
If the user's base level is 110 or higher, reduces delay after skill by 10%, increases physical damage against all size enemies by 15%.
If the user's base level is 115 or higher, increases Rampage Blast and Knuckle Arrow damage by additional 15%.
Class: Knuckle
Attack: 180
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Sura classes

570021.png
Paradise Bard Violin
Can't be refined.
Atk + 3%.
If the user's base level is 60 or higher, increases long ranged physical damage by 10%.
If the user's base level is 75 or higher, increases Melody Strike damage by 10%.
If the user's base level is 90 or higher, increases Melody Strike damage by additional 15%.
Class: Musical Instrument
Attack: 160
Weight: 0
Weapon Level: 3
Required Level: 45
Usable Jobs: Bard classes

570022.png
Paradise Minstrel Violin
Can't be refined.
Atk + 5%, increases long ranged physical damage by 1% per each level of Music Lessons user learned.
If the user's base level is 105 or higher, reduces cooldown of Severe Rainstorm by 2 seconds, increases Severe Rainstorm damage by 25%.
If the user's base level is 110 or higher, increases long ranged physical damage by additional 15%, increases physical damage against all size enemies by 15%.
If the user's base level is 115 or higher, increases Severe Rainstorm damage by additional 15%.
Class: Musical Instrument
Attack: 180
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Minstrel classes

570023.png
Paradise Minstrel Harp
Matk + 180.
Can't be refined.
Matk + 5%, increases all property magical damage by 1% per each level of Music Lessons user learned.
If the user's base level is 105 or higher, reduces cooldown of Metallic Sound by 2 seconds, increases Reverberation and Metallic Sound damage by 25%.
If the user's base level is 110 or higher, reduces fixed casting time of Reverberation by 0.5 seconds, increases magical damage against all size enemies by 15%.
If the user's base level is 115 or higher, increases Reverberation and Metallic Sound damage by additional 15%.
Class: Musical Instrument
Attack: 150
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Minstrel classes

580021.png
Paradise Dancer Rope
Can't be refined.
Atk + 3%.
If the user's base level is 60 or higher, increases long ranged physical damage by 10%.
If the user's base level is 75 or higher, increases Slinging Arrow damage by 10%.
If the user's base level is 90 or higher, increases Slinging Arrow damage by additional 15%.
Class: Whip
Attack: 160
Weight: 0
Weapon Level: 3
Required Level: 45
Usable Jobs: Bard classes

580022.png
Paradise Wanderer Whip
Can't be refined.
Atk + 5%, increases long ranged physical damage by 1% per each level of Music Lessons user learned.
If the user's base level is 105 or higher, reduces cooldown of Severe Rainstorm by 2 seconds, increases Severe Rainstorm damage by 25%.
If the user's base level is 110 or higher, increases long ranged physical damage by additional 15%, increases physical damage against all size enemies by 15%.
If the user's base level is 115 or higher, increases Severe Rainstorm damage by additional 15%.
Class: Whip
Attack: 180
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Wanderer classes

580023.png
Paradise Wanderer Rope
Matk + 180.
Can't be refined.
Matk + 5%, increases all property magical damage by 1% per each level of Music Lessons user learned.
If the user's base level is 105 or higher, reduces cooldown of Metallic Sound by 2 seconds, increases Reverberation and Metallic Sound damage by 25%.
If the user's base level is 110 or higher, reduces fixed casting time of Reverberation by 0.5 seconds, increases magical damage against all size enemies by 15%.
If the user's base level is 115 or higher, increases Reverberation and Metallic Sound damage by additional 15%.
Class: Whip
Attack: 150
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Wanderer classes

590025.png
Paradise Mace
Can't be refined.
Can't be destroyed.
If the user's base level is 20 or higher, Atk + 15.
If the user's base level is 30 or higher, additional Atk + 20.
If the user's base level is 45 or higher, additional Atk + 25.
Class: Mace
Attack: 100
Weight: 0
Weapon Level: 2
Required Level: 10
Usable Jobs: Swordsman classes, Merchant classes, Acolyte classes

590026.png
Paradise Alchemist Mace
Can't be refined.
Can't be destroyed.
Atk + 3%.
If the user's base level is 60 or higher, reduces variable casting time by 10%.
If the user's base level is 75 or higher, increases Acid Terror damage by 10%.
If the user's base level is 90 or higher, increases Acid Terror damage by additional 15%.
Class: Mace
Attack: 160
Weight: 0
Weapon Level: 3
Required Level: 45
Usable Jobs: Alchemist classes

590027.png
Paradise Priest Mace
Can't be refined.
Atk + 3%, can't be destroyed.
If the user's base level is 60 or higher, increases attack speed (reduces delay after attack by 10%).
If the user's base level is 75 or higher, increases critical damage by 5%.
If the user's base level is 90 or higher, increases critical damage by additional 10%.
Class: Mace
Attack: 160
Weight: 0
Weapon Level: 3
Required Level: 45
Usable Jobs: Priest classes

590028.png
Paradise Genetic Mace
Can't be refined.
Atk + 5%, increases long ranged physical damage by 1% per each level of Potion Research user learned.
If the user's base level is 105 or higher, reduces variable casting time by 10%, increases Cart Cannon damage by 25%.
If the user's base level is 110 or higher, reduces delay after skill by 10%, increases physical damage against all size enemies by 15%.
If the user's base level is 115 or higher, increases Cart Cannon damage by additional 15%.
Class: Mace
Attack: 180
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Genetic classes

590029.png
Paradise Archbishop Mace
Matk + 180.
Can't be refined.
Cri + 15, Matk + 3%, can't be destroyed, increases attack speed (reduces delay after attack by 1%) per each level of Meditation user learned.
If the user's base level is 105 or higher, reduces variable casting time by 10%, reduces delay after skill by 10%, increases Magnus Exorcismus, Judex and Duple Light damage by 25%.
If the user's base level is 110 or higher, increases neutral and holy property magical damage by 20%, increases physical and magical damage against all size enemies by 15%.
If the user's base level is 115 or higher, increases Magnus Exorcismus, Judex and Duple Light damage by additional 15%.
Class: Mace
Attack: 180
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Archbishop classes

600020.png
Paradise Knight Two-haned Sword
Can't be refined.
Cri + 10.
If the user's base level is 60 or higher, increases attack speed (reduces delay after attack by 10%).
If the user's base level is 75 or higher, increases Bowling Bash damage by 10%.
If the user's base level is 90 or higher, increases Bowling Bash damage by additional 15%.
Class: Two-handed Sword
Attack: 180
Weight: 0
Weapon Level: 3
Required Level: 45
Usable Jobs: Knight classes

600021.png
Paradise Rune Knight Two-haned Sword
Can't be refined.
Cri + 15, increases long ranged physical damage by 1% per each level of Two Hand Quicken user learned.
If the user's base level is 105 or higher, increases critical damage by 10%, increases Ignition Break and Sonic Wave damage by 25%.
If the user's base level is 110 or higher, additional Cri + 15, increases physical damage against all size enemies by 15%.
If the user's base level is 115 or higher, increases Ignition Break and Sonic Wave damage by additional 15%.
Class: Two-handed Sword
Attack: 200
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Rune Knight classes

610024.png
Paradise Assassin Chakram
Can't be refined.
Cri + 5.
If the user's base level is 60 or higher, increases attack speed (reduces delay after attack by 10%).
If the user's base level is 75 or higher, increases critical damage by 5%.
If the user's base level is 90 or higher, increases critical damage by additional 10%.
Class: Katar
Attack: 180
Weight: 0
Weapon Level: 3
Required Level: 45
Usable Jobs: Assassin classes

610025.png
Paradise Assassin Katar
Can't be refined.
Atk + 3%.
If the user's base level is 60 or higher, Hit + 15.
If the user's base level is 75 or higher, increases Sonic Blow damage by 10%.
If the user's base level is 90 or higher, increases Sonic Blow damage by additional 15%.
Class: Katar
Attack: 180
Weight: 0
Weapon Level: 3
Required Level: 45
Usable Jobs: Assassin classes

610026.png
Paradise Guillotine Cross Chakram
Can't be refined.
Cri + 10, increases melee physical damage by 1% per each level of Katar Mastery user learned.
If the user's base level is 105 or higher, reduces delay after skill by 5%, increases Cross Impact and Rolling Cutter damage by 25%.
If the user's base level is 110 or higher, reduces delay after skill by additional 10%, increases physical damage against all size enemies by 15%.
If the user's base level is 115 or higher, increases Cross Impact and Rolling Cutter damage by additional 15%.
Class: Katar
Attack: 200
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Guillotine Cross classes

610027.png
Paradise Guillotine Cross Katar
Can't be refined.
Atk + 5%, reduces delay after skill by 1% per each level of Katar Mastery user learned.
If the user's base level is 105 or higher, increases melee physical damage by 10%, increases Counter Slash damage by 25%.
If the user's base level is 110 or higher, reduces delay after skill by additional 10%, increases physical damage against all size enemies by 15%.
If the user's base level is 115 or higher, increases Counter Slash damage by additional 15%.
Class: Katar
Attack: 200
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Guillotine Cross classes

620011.png
Paradise Blacksmith Two-haned Axe
Can't be refined.
Can't be destroyed.
Cri + 10.
If the user's base level is 60 or higher, increases melee physical damage by 10%.
If the user's base level is 75 or higher, increases critical damage by 5%.
If the user's base level is 90 or higher, increases critical damage by additional 10%.
Class: Two-handed Axe
Attack: 180
Weight: 0
Weapon Level: 3
Required Level: 45
Usable Jobs: Blacksmith classes

620012.png
Paradise Mechanic Two-haned Axe
Can't be refined.
Can't be destroyed.
Atk + 5%, increases melee physical damage by 1% per each level of Weaponry Research user learned.
If the user's base level is 105 or higher, reduces cooldown of Axe Tornado by 1 second, increases Axe Tornado and Power Swing damage by 25%.
If the user's base level is 110 or higher, reduces delay after skill by 10%, increases physical damage against all size enemies by 15%.
If the user's base level is 115 or higher, increases Axe Tornado and Power Swing damage by additional 15%.
Class: Two-handed Axe
Attack: 250
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Mechanic classes

630014.png
Paradise Knight Lance
Can't be refined.
Atk + 3%.
If the user's base level is 60 or higher, increases Pierce damage by 20%.
If the user's base level is 75 or higher, increases Brandish Spear damage by 10%.
If the user's base level is 90 or higher, increases Brandish Spear damage by additional 15%.
Class: Two-handed Spear
Attack: 180
Weight: 0
Weapon Level: 3
Required Level: 45
Usable Jobs: Knight classes

630015.png
Paradise Rune Knight Lance
Can't be refined.
Atk + 5%, reduces delay after skill by 3% per each level of Dragon Training user learned.
If the user's base level is 105 or higher, reduces variable casting time by 10%, increases Dragon Breath, Dragon Breath - Water and Hundred Spears damage by 25%.
If the user's base level is 110 or higher, reduces cooldown of Hundred Spears by 2 seconds, increases physical damage against all size enemies by 15%.
If the user's base level is 115 or higher, increases Dragon Breath, Dragon Breath - Water and Hundred Spears damage by additional 15%.
Class: Two-handed Spear
Attack: 200
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Rune Knight classes

640023.png
Paradise Warlock Staff
Matk + 200.
Can't be refined.
Matk + 5%, can't be destroyed, reduces variable casting time by 1% per each level of Mystical Amplification user learned.
If the user's base level is 105 or higher, increases fire and earth property magical damage by 10%, increases Crimson Rock and Earth Strain damage by 25%.
If the user's base level is 110 or higher, increases fire and earth property magical damage by additional 15%, increases magical damage against all size enemies by 15%.
If the user's base level is 115 or higher, increases Crimson Rock and Earth Strain damage by additional 15%.
Class: Two-handed Staff
Attack: 150
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Warlock classes

640024.png
Paradise Warlock Wand
Matk + 200.
Can't be refined.
Can't be destroyed.
Matk + 5%, reduces variable casting time by 1% per each level of Mystical Amplification user learned.
If the user's base level is 105 or higher, increases wind and ghost property magical damage by 10%, increases Chain Lightning and Soul Expansion damage by 25%.
If the user's base level is 110 or higher, increases wind and ghost property magical damage by additional 15%, increases magical damage against all size enemies by 15%.
If the user's base level is 115 or higher, increases Chain Lightning and Soul Expansion damage by additional 15%.
Class: Two-handed Staff
Attack: 150
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Warlock classes

640025.png
Paradise Soul Reaper Staff
Matk + 200.
Can't be refined.
Can't be destroyed.
Matk + 5%, reduces variable casting time by 1% per each level of Happy Break user learned.
If the user's base level is 105 or higher, increases all property magical damage by 10%, increases Espa and Eswhoo damage by 25%.
If the user's base level is 110 or higher, reduces variable casting time by additional 10%, increases magical damage against all size enemies by 15%.
If the user's base level is 115 or higher, increases Espa and Eswhoo damage by additional 15%.
Class: Two-handed Staff
Attack: 150
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Soul Reaper classes

640026.png
Paradise Soul Reaper Soul Stick
Matk + 200.
Can't be refined.
Can't be destroyed.
Matk + 5%, reduces variable casting time by 1% per each level of Happy Break user learned.
If the user's base level is 105 or higher, increases shadow property magical damage by 10%, increases Curse Explosion damage by 25%.
If the user's base level is 110 or higher, reduces cooldown of Evil Spirit's Curse by 2 seconds, increases magical damage against all size enemies by 15%.
If the user's base level is 115 or higher, increases Curse Explosion damage by additional 15%.
Class: Two-handed Staff
Attack: 150
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Soul Reaper classes

650010.png
Paradise Ninja Huuma Shuriken
Matk + 180.
Can't be refined.
Can't be destroyed.
Matk + 3%.
If the user's base level is 60 or higher, reduces variable casting time by 10%.
If the user's base level is 75 or higher, increases Flaming Petals, Freezing Spear and Wind Blade damage by 20%.
If the user's base level is 90 or higher, increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 20%.
Class: Huuma Shuriken
Attack: 100
Weight: 0
Weapon Level: 3
Required Level: 45
Usable Jobs: Ninja classes

650011.png
Paradise Ninja Cross Huuma Shuriken
Can't be refined.
Can't be destroyed.
Atk + 3%.
If the user's base level is 60 or higher, increases long ranged physical damage by 10%.
If the user's base level is 75 or higher, increases Throw Kunai damage by 20%.
If the user's base level is 90 or higher, increases Throw Huuma Shuriken damage by 20%.
Class: Huuma Shuriken
Attack: 180
Weight: 0
Weapon Level: 3
Required Level: 45
Usable Jobs: Ninja classes

650012.png
Paradise Kagerou & Oboro Huuma Shuriken
Matk + 200.
Can't be refined.
Can't be destroyed.
Matk + 5%, reduces variable casting time by 1% per each level of Ninja Mastery user learned.
If the user's base level is 105 or higher, increases fire, water and wind property magical damage by 10%, increases Flaming Petals, Freezing Spear and Wind Blade damage by 25%.
If the user's base level is 110 or higher, reduces variable casting time by additional 10%, increases magical damage against all size enemies by 15%.
If the user's base level is 115 or higher, increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 15%.
Class: Huuma Shuriken
Attack: 150
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Kagerou classes, Oboro classes

650013.png
Paradise Kagerou & Oboro Cross Huuma Shuriken
Can't be refined.
Can't be destroyed.
Atk + 5%, increases long ranged physical damage by 1% per each level of Dagger Throwing Practice user learned.
If the user's base level is 105 or higher, reduces cooldown of Cross Slash by 2 seconds, increases Cross Slash and Swirling Petal damage by 25%.
If the user's base level is 110 or higher, reduces cooldown of Swirling Petal by 2 seconds, increases physical damage against all size enemies by 15%.
If the user's base level is 115 or higher, increases Cross Slash and Swirling Petal damage by additional 15%.
Class: Huuma Shuriken
Attack: 200
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Kagerou classes, Oboro classes

700036.png
Paradise Bow
Can't be refined.
If the user's base level is 20 or higher, Atk + 15.
If the user's base level is 30 or higher, additional Atk + 20.
If the user's base level is 45 or higher, additional Atk + 25.
Class: Bow
Attack: 100
Weight: 0
Weapon Level: 2
Required Level: 10
Usable Jobs: Archer classes

700037.png
Paradise Rogue Bow
Can't be refined.
Atk + 3%.
If the user's base level is 60 or higher, increases long ranged physical damage by 10%.
If the user's base level is 75 or higher, increases Double Strafe damage by 10%.
If the user's base level is 90 or higher, increases Double Strafe damage by additional 15%.
Class: Bow
Attack: 180
Weight: 0
Weapon Level: 3
Required Level: 45
Usable Jobs: Rogue classes

700038.png
Paradise Hunter Bow
Can't be refined.
Atk + 3%.
If the user's base level is 60 or higher, increases long ranged physical damage by 10%.
If the user's base level is 75 or higher, increases Arrow Shower damage by 20%.
If the user's base level is 90 or higher, increases Double Strafe damage by 20%.
Class: Bow
Attack: 180
Weight: 0
Weapon Level: 3
Required Level: 45
Usable Jobs: Hunter classes

700039.png
Paradise Hunter Crossbow
Can't be refined.
Atk + 3%.
If the user's base level is 60 or higher, increases attack speed (reduces delay after attack by 10%).
If the user's base level is 75 or higher, increases Blitz Beat damage by 15%.
If the user's base level is 90 or higher, increases Blitz Beat damage by additional 10%.
Class: Bow
Attack: 180
Weight: 0
Weapon Level: 3
Required Level: 45
Usable Jobs: Hunter classes

700040.png
Paradise Bard & Dancer Bow
Can't be refined.
Atk + 3%.
If the user's base level is 60 or higher, increases long ranged physical damage by 10%.
If the user's base level is 75 or higher, increases Arrow Shower damage by 20%.
If the user's base level is 90 or higher, increases Double Strafe damage by 20%.
Class: Bow
Attack: 180
Weight: 0
Weapon Level: 3
Required Level: 45
Usable Jobs: Bard classes, Dancer classes

700041.png
Paradise Shadow Chaser Bow
Can't be refined.
Atk + 5%, increases long ranged physical damage by 1% per each level of Vulture's Eye user learned.
If the user's base level is 105 or higher, reduces variable casting time by 10%, increases Triangle Shot and Feint Bomb damage by 25%.
If the user's base level is 110 or higher, reduces delay after skill by 10%, increases physical damage against all size enemies by 15%.
If the user's base level is 115 or higher, increases Triangle Shot and Feint Bomb damage by additional 25%.
Class: Bow
Attack: 200
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Shadow Chaser classes

700042.png
Paradise Ranger Bow
Can't be refined.
Atk + 5%, increases long ranged physical damage by 1% per each level of Owl's Eye user learned.
If the user's base level is 105 or higher, reduces cooldown of Arrow Storm by 0.7 seconds, increases Arrow Storm damage by 25%.
If the user's base level is 110 or higher, increases long ranged physical damage by 15%, increases physical damage against all size enemies by 15%.
If the user's base level is 115 or higher, increases Arrow Storm damage by additional 15%.
Class: Bow
Attack: 200
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Ranger classes

700043.png
Paradise Ranger Crossbow
Can't be refined.
Atk + 5%, increases attack speed (reduces delay after attack by 1%) per each level of Vulture's Eye user learned.
If the user's base level is 105 or higher, reduces cooldown of Aimed Bolt by 1 second, increases Focused Arrow Strike and Aimed Bolt damage by 25%.
If the user's base level is 110 or higher, reduces delay after skill by 10%, increases physical damage against all size enemies by 15%.
If the user's base level is 115 or higher, increases Focused Arrow Strike and Aimed Bolt damage by additional 15%.
Class: Bow
Attack: 200
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Ranger classes

800004.png
Paradise Revolver
Can't be refined.
If the user's base level is 20 or higher, Atk + 15.
If the user's base level is 30 or higher, additional Atk + 20.
If the user's base level is 45 or higher, additional Atk + 25.
Class: Pistol
Attack: 100
Weight: 0
Weapon Level: 2
Required Level: 10
Usable Jobs: Gunslinger classes

800005.png
Paradise Gunslinger Revolver
Can't be refined.
Atk + 3%.
If the user's base level is 60 or higher, increases attack speed (reduces delay after attack by 10%).
If the user's base level is 75 or higher, increases Trigger Happy Shot damage by 20%.
If the user's base level is 90 or higher, increases Desperado damage by 20%.
Class: Pistol
Attack: 180
Weight: 0
Weapon Level: 3
Required Level: 45
Usable Jobs: Gunslinger classes

800006.png
Paradise Rebellion Revolver
Can't be refined.
Atk + 5%, increases long ranged physical damage by 1% per each level of Chain Action user learned.
If the user's base level is 105 or higher, increases long ranged physical damage by additional 10%, increases Desperado and Fire Dance damage by 25%.
If the user's base level is 110 or higher, reduces delay after skill by 10%, increases physical damage against all size enemies by 15%.
If the user's base level is 115 or higher, increases Desperado and Fire Dance damage by additional 15%.
Class: Pistol
Attack: 200
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Rebellion classes

810003.png
Paradise Gunslinger Rifle
Can't be refined.
Atk + 3%.
If the user's base level is 60 or higher, increases long ranged physical damage by 10%.
If the user's base level is 75 or higher, increases Tracking damage by 10%.
If the user's base level is 90 or higher, increases Tracking damage by additional 15%.
Class: Rifle
Attack: 180
Weight: 0
Weapon Level: 3
Required Level: 45
Usable Jobs: Gunslinger classes

830004.png
Paradise Rebellion Gatling Gun
Can't be refined.
Atk + 5%, increases long ranged physical damage by 1% per each level of Single Action user learned.
If the user's base level is 105 or higher, reduces cooldown of Fire Rain by 1 second, increases Fire Rain and Round Trip damage by 25%.
If the user's base level is 110 or higher, increases long ranged physical damage by additional 10%, increases physical damage against all size enemies by 15%.
If the user's base level is 115 or higher, increases Fire Rain and Round Trip damage by additional 15%.
Class: Gatling Gun
Attack: 200
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Rebellion classes

 

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Snow Flower Equipment

Spoiler

450206.png
Snow Flower Armor [1]
Atk + 130.
Atk + 15 per 2 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 15%).
If refine rate is 9 or higher, P.Atk + 2.
When equipped with Snow Flower Manteau, Atk + 50.
When equipped with Snow Flower Muffler, reduces delay after skill by 10%.
Class: Armor
Defense: 150
Weight: 80
Armor level: 2
Required Level: 210
Usable Jobs : All

450207.png
Snow Flower Robe [1]
Matk + 130.
Matk + 15 per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 15%.
If refine rate is 9 or higher, S.Matk + 2.
When equipped with Snow Flower Manteau, increases attack speed (reduces delay after attack by 10%).
When equipped with Snow Flower Muffler, Matk + 50.
Class: Armor
Defense: 150
Weight: 80
Armor level: 2
Required Level: 210
Usable Jobs : All

470115.png
Snow Flower Boots [1]
MaxHP + 8%, MaxSP + 4%.
MaxSP + 1% per 2 refine rate.
If refine rate is 7 or higher, increases melee and long ranged physical damage by 7%.
If refine rate is 9 or higher, P.Atk + 2.
When equipped with Snow Flower Armor, Atk + 7%.
When equipped with Snow Flower Robe, increases attack speed (reduces delay after attack by 7%).
Class: Shoes
Defense: 70
Weight: 50
Armor level: 2
Required Level: 210
Usable Jobs : All

470116.png
Snow Flower Shoes [1]
MaxHP + 6%, MaxSP + 6%.
MaxSP + 1% per 2 refine rate.
If refine rate is 7 or higher, increases all property magical damage by 7%.
If refine rate is 9 or higher, S.Matk + 2.
When equipped with Snow Flower Armor, reduces variable casting time by 7%.
When equipped with Snow Flower Robe, Matk + 7%.
Class: Shoes
Defense: 70
Weight: 50
Armor level: 2
Required Level: 210
Usable Jobs : All

480159.png
Snow Flower Manteau [1]
MaxHP + 2500, MaxSP + 500.
MaxHP + 200 and MaxSP + 50 per 2 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, POW + 3.
When equipped with Snow Flower Boots, increases critical damage by 15%.
When equipped with Snow Flower Shoes, reduces variable casting time by 15%.
Class: Garment
Defense: 70
Weight: 90
Armor level: 2
Required Level: 210
Usable Jobs : All

480160.png
Snow Flower Muffler [1]
MaxHP + 2000, MaxSP + 1000.
MaxHP + 150 and MaxSP + 100 per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 7%.
If refine rate is 9 or higher, SPL + 3.
When equipped with Snow Flower Boots, increases long ranged physical damage by 7%.
When equipped with Snow Flower Shoes, increases all property magical damage by 15%.
Class: Garment
Defense: 70
Weight: 90
Armor level: 2
Required Level: 210
Usable Jobs : All

490176.png
Snow Flower Pendant [1]
Atk + 7%, MaxHP + 7%.
Class: Accessory (right)
Defense: 0
Weight: 10
Armor level: 2
Required Level: 210
Usable Jobs : All

490177.png
Snow Flower Ring [1]
Atk + 7%, MaxSP + 7%.
Class: Accessory (left)
Defense: 0
Weight: 10
Armor level: 2
Required Level: 210
Usable Jobs : All

490178.png
Snow Flower Necklace [1]
Matk + 7%, MaxHP + 7%.
Class: Accessory (right)
Defense: 0
Weight: 10
Armor level: 2
Required Level: 210
Usable Jobs : All

490179.png
Snow Flower Earring [1]
Matk + 7%, MaxSP + 7%.
Class: Accessory (left)
Defense: 0
Weight: 10
Armor level: 2
Required Level: 210
Usable Jobs : All

 

Glacier Weapons

Spoiler

500049.png
Glacier Sword
Matk + 210.
Class: Sword
Attack: 220
Weight: 160
Weapon Level : 5
Required Level: 210
Usable Jobs: Swordsman classes, Merchant classes

500050.png
Glacier Basic Sword
Matk + 210.
Class: Sword
Attack: 220
Weight: 140
Weapon Level : 5
Required Level: 210
Usable Jobs: Novice classes

510061.png
Glacier Rogue Knife
Matk + 210.
Class: Dagger
Attack: 210
Weight: 140
Weapon Level : 5
Required Level: 210
Usable Jobs: Shadow Chaser classes

510062.png
Glacier Basic Knife
Matk + 210.
Class: Dagger
Attack: 210
Weight: 120
Weapon Level : 5
Required Level: 210
Usable Jobs: Novice classes

520017.png
Glacier Axe
Can't be destroyed.
Matk + 210.
Class: Axe
Attack: 240
Weight: 500
Weapon Level : 5
Required Level: 210
Usable Jobs: Swordsman classes, Merchant classes

530025.png
Glacier Spear
Matk + 210.
Class: Spear
Attack: 220
Weight: 210
Weapon Level : 5
Required Level: 210
Usable Jobs: Swordsman classes

540049.png
Glacier Book
Can't be destroyed.
Matk + 210.
Class: Book
Attack: 210
Weight: 120
Weapon Level : 5
Required Level: 210
Usable Jobs: Sage classes, Priest classes, Star Gladiator classes

550069.png
Glacier Wand
Can't be destroyed.
Matk + 230.
Class: Staff
Attack: 150
Weight: 130
Weapon Level : 5
Required Level: 210
Usable Jobs: Novice classes, Mage classes, Acolyte classes, Soul Linker classes

550070.png
Glacier Foxtail
Can't be destroyed.
Matk + 400.
Class: Staff
Attack: 400
Weight: 200
Weapon Level : 5
Required Level: 210
Usable Jobs: Summoner (Doram) classes

560032.png
Glacier Knuckle
Matk + 220.
Class: Knuckle
Attack: 240
Weight: 150
Weapon Level : 5
Required Level: 210
Usable Jobs: Sura classes

570029.png
Glacier Violin
Matk + 210.
Class: Musical Instrument
Attack: 210
Weight: 150
Weapon Level : 5
Required Level: 210
Usable Jobs: Minstrel classes

580030.png
Glacier Whip
Matk + 210.
Class: Whip
Attack: 210
Weight: 150
Weapon Level : 5
Required Level: 210
Usable Jobs: Wanderer classes

590038.png
Glacier Mace
Can't be destroyed.
Matk + 210.
Class: Mace
Attack: 210
Weight: 180
Weapon Level : 5
Required Level: 210
Usable Jobs: Swordsman classes, Merchant classes, Acolyte classes

590039.png
Glacier Mechanic Mace
Can't be destroyed.
Matk + 160.
Class: Mace
Attack: 400
Weight: 400
Weapon Level : 5
Required Level: 210
Usable Jobs: Mechanic classes

600027.png
Glacier Two-handed Sword
Matk + 270.
Class: Two-handed Sword
Attack: 300
Weight: 400
Weapon Level : 5
Required Level: 210
Usable Jobs: Knight classes

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Glacier Katar
Matk + 220.
Class: Katar
Attack: 240
Weight: 120
Weapon Level : 5
Required Level: 210
Usable Jobs: Guillotine Cross classes

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Glacier Mechanic Axe
Can't be destroyed.
Matk + 180.
Class: Two-handed Axe
Attack: 350
Weight: 700
Weapon Level : 5
Required Level: 210
Usable Jobs: Mechanic classes

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Glacier Lance
Matk + 270.
Class: Two-handed Spear
Attack: 300
Weight: 450
Weapon Level : 5
Required Level: 210
Usable Jobs: Knight classes

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Glacier Staff
Can't be destroyed.
Matk + 290.
Class: Two-handed Staff
Attack: 150
Weight: 240
Weapon Level : 5
Required Level: 210
Usable Jobs: Mage classes, Acolyte classes, Soul Linker classes

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Glacier Huuma Shuriken
Can't be destroyed.
Matk + 370.
Class: Huuma Shuriken
Attack: 400
Weight: 300
Weapon Level : 5
Required Level: 210
Usable Jobs: Ninja classes

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Glacier Bow
Matk + 220.
Class: Bow
Attack: 240
Weight: 150
Weapon Level : 5
Required Level: 210
Usable Jobs: Archer classes, Rogue classes

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Glacier Revolver
Matk + 230.
Class: Pistol
Attack: 230
Weight: 220
Weapon Level : 5
Required Level: 210
Usable Jobs: Rebellion classes

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Glacier Rifle
Matk + 230.
Class: Rifle
Attack: 280
Weight: 260
Weapon Level : 5
Required Level: 210
Usable Jobs: Rebellion classes

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Glacier Shotgun
Matk + 200.
Splash attack.
Class: Shotgun
Attack: 300
Weight: 260
Weapon Level : 5
Required Level: 210
Usable Jobs: Rebellion classes

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Glacier Gatling
Matk + 200.
Class: Gatling Gun
Attack: 350
Weight: 350
Weapon Level : 5
Required Level: 210
Usable Jobs: Rebellion classes

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Glacier Launcher
Matk + 200.
Class: Grenade Launcher
Attack: 300
Weight: 300
Weapon Level : 5
Required Level: 210
Usable Jobs: Rebellion classes

 

EP 19 Enchants

Spoiler

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Ice Flower Spell (Str)
Str + 3.
If refine rate is 7 or higher, additional Str + 1.
If refine rate is 9 or higher, additional Str + 1.
If refine rate is 11 or higher, POW + 1, increases melee physical damage by 3%.

311093.png
Ice Flower Spell (Dex)
Dex + 3.
If refine rate is 7 or higher, additional Dex + 1.
If refine rate is 9 or higher, additional Dex + 1.
If refine rate is 11 or higher, CON + 1, increases long ranged physical damage by 3%.

311094.png
Ice Flower Spell (Agi)
Agi + 3.
If refine rate is 7 or higher, additional Agi + 1.
If refine rate is 9 or higher, additional Agi + 1.
If refine rate is 11 or higher, WIS + 1, Perfect Hit + 3.

311095.png
Ice Flower Spell (Int)
Int + 3.
If refine rate is 7 or higher, additional Int + 1.
If refine rate is 9 or higher, additional Int + 1.
If refine rate is 11 or higher, SPL + 1, increases all property magical damage by 3%.

311096.png
Ice Flower Spell (Vit)
Vit + 3.
If refine rate is 7 or higher, additional Vit + 1.
If refine rate is 9 or higher, additional Vit + 1.
If refine rate is 11 or higher, STA + 1, reduces delay after skill by 3%.

311097.png
Ice Flower Spell (Luk)
Luk + 3.
If refine rate is 7 or higher, additional Luk + 1.
If refine rate is 9 or higher, additional Luk + 1.
If refine rate is 11 or higher, CRT + 1, increases critical damage by 3%.

311098.png
Ice Flower Spell (Physical Defense)
Def + 250, Res + 50.
If refine rate is 7 or higher, additional Def + 75, Res + 10.
If refine rate is 9 or higher, additional Def + 100, Res + 10.
If refine rate is 11 or higher, additional Def + 100, Res + 10.

311099.png
Ice Flower Spell (Magical Defense)
Mdef + 25, Mres + 25.
If refine rate is 7 or higher, additional Mdef + 7, Mres + 5.
If refine rate is 9 or higher, additional Mdef + 10, Mres + 5.
If refine rate is 11 or higher, additional Mdef + 10, Mres + 5.

311100.png
Ice Flower Spell (Shooter)
Atk + 6%, Atk + 100.
If refine rate is 7 or higher, increases long ranged physical damage by additional 5%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 5%.
If refine rate is 11 or higher, increases long ranged physical damage by additional 5%.

311101.png
Ice Flower Spell (Warrior)
Atk + 6%, Atk + 100.
If refine rate is 7 or higher, increases melee physical damage by additional 5%.
If refine rate is 9 or higher, increases melee physical damage by additional 5%.
If refine rate is 11 or higher, increases melee physical damage by additional 5%.

311102.png
Ice Flower Spell (Magician)
Matk + 6%, Matk + 100.
If refine rate is 7 or higher, increases all property magical damage by additional 5%.
If refine rate is 9 or higher, increases all property magical damage by additional 5%.
If refine rate is 11 or higher, increases all property magical damage by additional 5%.

311103.png
Ice Flower Spell (Reflection Reject)
Reduces damage taken from reflect damage by 4%.
If refine rate is 7 or higher, reduces damage taken from reflect damage by additional 4%.
If refine rate is 9 or higher, reduces damage taken from reflect damage by additional 4%.
If refine rate is 11 or higher, reduces damage taken from reflect damage by additional 4%.

311104.png
Ice Flower Spell (Power Force)
Atk + 2%, Matk + 2%.
If refine rate is 7 or higher, additional Atk + 2%, Matk + 2%.
If refine rate is 9 or higher, additional Atk + 2%, Matk + 2%.
If refine rate is 11 or higher, additional Atk + 4%, Matk + 4%.

311105.png
Ice Flower Spell (Delay After Skill)
Reduces delay after skill by 4%.
If refine rate is 7 or higher, reduces delay after skill by additional 4%.
If refine rate is 9 or higher, reduces delay after skill by additional 4%.
If refine rate is 11 or higher, reduces delay after skill by additional 4%.

311106.png
Ice Flower Spell (Speed)
Flee + 30.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 8%).
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by additional 8%).
If refine rate is 11 or higher, increases attack speed (reduces delay after attack by additional 8%).

311107.png
Ice Flower Spell (Caster)
Matk + 30, reduces variable casting time by 8%.
If refine rate is 7 or higher, reduces variable casting time by additional 8%.
If refine rate is 9 or higher, reduces variable casting time by additional 8%.
If refine rate is 11 or higher, reduces variable casting time by additional 8%.

311108.png
Ice Flower Spell (Critical)
Cri + 15.
If refine rate is 7 or higher, increases critical damage by 8%.
If refine rate is 9 or higher, increases critical damage by additional 8%.
If refine rate is 11 or higher, increases critical damage by additional 8%.

311109.png
Ice Flower Spell (Guide Attack)
Hit + 30.
If refine rate is 7 or higher, Perfect Hit + 8.
If refine rate is 9 or higher, Perfect Hit + 8.
If refine rate is 11 or higher, Perfect Hit + 8.

311110.png
Ice Flower Spell (Above All)
Reduces physical and magical damage taken from normal and boss enemies by 7%.
If refine rate is 7 or higher, reduces physical and magical damage taken from all property enemies by 7%.
If refine rate is 9 or higher, reduces physical and magical damage taken from all size enemies by 7%.
If refine rate is 11 or higher, reduces physical and magical damage taken from all race monsters (except players) by 7%.

311111.png
Ice Flower Spell (Powerful)
Increases melee and long ranged physical damage by 3%, increases all property magical damage by 3%.
If refine rate is 7 or higher, increases melee and long ranged physical damage by additional 3%, increases all property magical damage by additional 3%.
If refine rate is 9 or higher, increases melee and long ranged physical damage by additional 3%, increases all property magical damage by additional 3%.
If refine rate is 11 or higher, increases melee and long ranged physical damage by additional 3%, increases all property magical damage by additional 3%.

311112.png
Ice Flower Spell (Mirror Counter)
Reduces damage taken from reflect damage by 4%.
If refine rate is 7 or higher, reduces damage taken from reflect damage by additional 4%.
If refine rate is 9 or higher, reduces damage taken from reflect damage by additional 5%.
If refine rate is 11 or higher, reduces damage taken from reflect damage by additional 5%.

311113.png
Ice Flower Spell (Vital)
MaxHP + 5%, MaxHP + 2500.
If refine rate is 7 or higher, additional MaxHP + 5%.
If refine rate is 9 or higher, additional MaxHP + 5%.
If refine rate is 11 or higher, additional MaxHP + 5%.

311114.png
Ice Flower Spell (Mental)
MaxSP + 5%, MaxSP + 450.
If refine rate is 7 or higher, additional MaxSP + 5%.
If refine rate is 9 or higher, additional MaxSP + 5%.
If refine rate is 11 or higher, additional MaxSP + 5%.

311115.png
Ice Flower Spell (Heal)
Increases heal effectiveness by 5%.
If refine rate is 7 or higher, increases heal effectiveness by additional 5%.
If refine rate is 9 or higher, increases heal effectiveness by additional 7%.
If refine rate is 11 or higher, increases heal effectiveness by additional 7%.

311116.png
Ice Flower Spell (Robust)
MaxHP + 5%, MaxSP + 5%, MaxHP + 2000, MaxSP + 350.
If refine rate is 7 or higher, additional MaxHP + 3% and MaxSP + 3%.
If refine rate is 9 or higher, additional MaxHP + 4% and MaxSP + 4%.
If refine rate is 11 or higher, additional MaxHP + 5% and MaxSP + 5%.

311117.png
Ice Flower Spell (Fixed Casting)
Reduces fixed casting time by 1 second.

311118.png
Ice Flower Spell (Magical Force)
Increases magical damage against all size enemies by 4%.
If refine rate is 7 or higher, increases magical damage against all size enemies by additional 4%.
If refine rate is 9 or higher, increases magical damage against all size enemies by additional 4%.
If refine rate is 11 or higher, increases magical damage against all size enemies by additional 4%.

311119.png
Ice Flower Spell (Physical Force)
Increases physical damage against all size enemies by 4%.
If refine rate is 7 or higher, increases physical damage against all size enemies by additional 4%.
If refine rate is 9 or higher, increases physical damage against all size enemies by additional 4%.
If refine rate is 11 or higher, increases physical damage against all size enemies by additional 4%.

311120.png
Ice Flower Spell (Unlimited Vital)
Has a 3% chance to gain Vit + 50 and Atk + 25% for 10 seconds when dealing physical damage.

311121.png
Ice Flower Spell (Spell Buster)
Has a 3% chance to gain Int + 50 and Matk + 25% for 10 seconds when dealing magical damage.

311122.png
Ice Flower Spell (Firing Shot)
Has a 3% chance to gain Dex + 50 and long ranged physical damage bonus by 15% for 10 seconds when dealing physical damage.

311123.png
Ice Flower Spell (Overpower)
Has a 3% chance to gain Str + 50 and melee physical damage bonus by 15% for 10 seconds when dealing physical damage.

311124.png
Ice Flower Spell (Fatal Flash)
Has a 3% chance to gain Agi + 50 and critical damage bonus by 25% for 10 seconds when dealing physical damage.

311125.png
Ice Flower Spell (Lucky Strike)
Has a 3% chance to gain Luk + 50 and all property magical damage bonus by 15% for 10 seconds when dealing magical damage.

311126.png
Ice Flower Spell (Delay After Attack)
Atk + 30, increases attack speed (reduces delay after attack by 10%).

311127.png
Ice Flower Spell (Expert Archer)
Hit + 20, increases long ranged physical damage by 10%.

311128.png
Ice Flower Spell (Fatal)
Cri + 15, increases critical damage by 12%.

311129.png
Ice Flower Spell (Fighting Spirit)
Perfect Hit + 5, increases melee physical damage by 10%.

311130.png
Ice Flower Spell (Spell)
Matk + 30, reduces variable casting time by 10%.

311131.png
Ice Flower Spell (HP Recovery)
Increases HP recovery rate by 50%.

311132.png
Ice Flower Spell (SP Recovery)
Increases SP recovery rate by 50%.

311133.png
Ice Flower Spell (Drain Life)
Has a 2% chance to restore 4% of damage as HP when dealing physical damage.

311134.png
Ice Flower Spell (Drain Soul)
Has a 1% chance to restore 3% of damage as SP when dealing physical damage.

311135.png
Ice Flower Spell (Magic Healing)
Has a 4% chance to recover 700 HP per 0.5 seconds for 19 times when dealing magical damage.

311136.png
Ice Flower Spell (Magic Soul)
Has a 2% chance to recover 100 SP per 0.5 seconds for 19 times when dealing magical damage.

311137.png
Ice Flower Spell (All Force)
Increases melee physical damage by 7%, increases long ranged physical damage by 7%, increases all property magical damage by 7%.

311138.png
Ice Flower Spell (Dragonic Breath)
Increases Dragon Breath and Dragon Breath - Water damage by 15%.
If refine rate is 7 or higher, increases Dragon Breath and Dragon Breath - Water damage by additional 15%.
If refine rate is 9 or higher, increases Dragon Breath and Dragon Breath - Water damage by additional 15%.
If refine rate is 11 or higher, increases Dragon Breath and Dragon Breath - Water damage by additional 15%, increases Hack and Slasher and Dragonic Breath damage by 15%.

311139.png
Ice Flower Spell (Cutter Break)
Increases Wind Cutter and Ignition Break damage by 15%.
If refine rate is 7 or higher, increases Wind Cutter and Ignition Break damage by additional 15%.
If refine rate is 9 or higher, increases Wind Cutter and Ignition Break damage by additional 15%.
If refine rate is 11 or higher, increases Wind Cutter damage by additional 15%, reduces cooldown of Ignition Break by 0.5 seconds, increases Storm Slash damage by 15%.

311140.png
Ice Flower Spell (Hundred Wave)
Increases Sonic Wave and Hundred Spears damage by 15%.
If refine rate is 7 or higher, Increases Sonic Wave and Hundred Spears damage by additional 15%.
If refine rate is 9 or higher, Increases Sonic Wave and Hundred Spears damage by additional 15%.
If refine rate is 11 or higher, Increases Sonic Wave damage by additional 15%, reduces cooldown of Hundred Spears by 0.5 seconds, increases Madness Crusher damage by 15%.

311141.png
Ice Flower Spell (Brand Lit)
Increases Overbrand and Hesperus Lit damage by 15%.
If refine rate is 7 or higher, Increases Overbrand and Hesperus Lit damage by additional 15%.
If refine rate is 9 or higher, Increases Overbrand and Hesperus Lit damage by additional 15%.
If refine rate is 11 or higher, Increases Overbrand and Hesperus Lit damage by additional 15%, increases Overslash damage by 15%. 

311142.png
Ice Flower Spell (Vanishing Cannon)
Increases Vanishing Point and Cannon Spear damage by 15%.
If refine rate is 7 or higher, increases Vanishing Point and Cannon Spear damage by additional 15%.
If refine rate is 9 or higher, increases Vanishing Point and Cannon Spear damage by additional 15%.
If refine rate is 11 or higher, increases Vanishing Point and Cannon Spear damage by additional 15%, increases Shield Shooting damage by 15%.

311143.png
Ice Flower Spell (Genesis Pressure)
Increases Gloria Domini and Genesis Ray damage by 15%.
If refine rate is 7 or higher, increases Gloria Domini and Genesis Ray damage by additional 15%.
If refine rate is 9 or higher, increases Gloria Domini and Genesis Ray damage by additional 15%.
If refine rate is 11 or higher, increases Gloria Domini and Genesis Ray damage by additional 15%, increases Cross Rain damage by 15%.

311144.png
Ice Flower Spell (Boost Cannon)
Increases Knuckle Boost and Arm Cannon damage by 15%.
If refine rate is 7 or higher, increases Knuckle Boost and Arm Cannon damage by additional 15%.
If refine rate is 9 or higher, increases Knuckle Boost and Arm Cannon damage by additional 15%.
If refine rate is 11 or higher, increases Knuckle Boost and Arm Cannon damage by additional 15%, increases Spark Blaster damage by 15%.

311145.png
Ice Flower Spell (Vulcan Boomerang)
Increases Vulcan Arm and Axe Boomerang damage by 15%.
If refine rate is 7 or higher, Increases Vulcan Arm and Axe Boomerang damage by additional 15%.
If refine rate is 9 or higher, Increases Vulcan Arm and Axe Boomerang damage by additional 15%.
If refine rate is 11 or higher, Increases Vulcan Arm and Axe Boomerang damage by additional 15%, reduces cooldown of Axe Boomerang by 2 seconds, increases Triple Laser damage by 15%.

311146.png
Ice Flower Spell (Tornado Swing)
Increases Axe Tornado and Power Swing damage by 15%.
If refine rate is 7 or higher, increases Axe Tornado and Power Swing damage by additional 15%.
If refine rate is 9 or higher, increases Axe Tornado and Power Swing damage by additional 15%.
If refine rate is 11 or higher, increases Axe Tornado and Power Swing damage by additional 15%, increases Axe Stomp and Mighty Smash  damage by 15%.

311147.png
Ice Flower Spell (Hell Tornado)
Increases Cart Tornado and Hell Plant damage by 15%.
If refine rate is 7 or higher, increases Cart Tornado and Hell Plant damage by additional 15%.
If refine rate is 9 or higher, increases Cart Tornado and Hell Plant damage by additional 15%.
If refine rate is 11 or higher, increases Cart Tornado and Hell Plant damage by additional 15%, increases Acidified Zone (Water), Acidified Zone (Wind) and Explosive Powder damage by 15%.

311148.png
Ice Flower Spell (Crazy Cannon)
Increases Crazy Vines and Cart Cannon damage by 15%.
If refine rate is 7 or higher, Increases Crazy Vines and Cart Cannon damage by additional 15%.
If refine rate is 9 or higher, Increases Crazy Vines and Cart Cannon damage by additional 15%.
If refine rate is 11 or higher, Increases Crazy Vines and Cart Cannon damage by additional 15%, reduces cooldown of Crazy Vines by 1.5 seconds.

311149.png
Ice Flower Spell (Acid Explosion)
Increases Acid Bomb and Spore Explosion damage by 15%.
If refine rate is 7 or higher, increases Acid Bomb and Spore Explosion damage by additional 25%.
If refine rate is 9 or higher, reduces cooldown of Spore Explosion by 2 seconds.
If refine rate is 11 or higher, increases Acid Bomb and Spore Explosion damage by additional 20%, increases Acidified Zone (Fire), Acidified Zone (Ground) and Mayhemic Thorns damage by 15%.

311150.png
Ice Flower Spell (Sonic Impact)
Increases Sonic Blow and Cross Impact damage by 15%.
If refine rate is 7 or higher, increases Sonic Blow and Cross Impact damage by additional 15%.
If refine rate is 9 or higher, increases Sonic Blow and Cross Impact damage by additional 15%.
If refine rate is 11 or higher, increases Sonic Blow and Cross Impact damage by additional 15%, increases Savage Impact damage by 15%.

311151.png
Ice Flower Spell (Cutter Slasher)
Increases Cross Ripper Slasher and Rolling Cutter damage by 15%.
If refine rate is 7 or higher, increases Cross Ripper Slasher and Rolling Cutter damage by additional 15%.
If refine rate is 9 or higher, increases Cross Ripper Slasher and Rolling Cutter damage by additional 15%.
If refine rate is 11 or higher, increases Cross Ripper Slasher and Rolling Cutter damage by additional 15%, increases Impact Crater damage by 15%.

311152.png
Ice Flower Spell (Berserk Slash)
Increases Soul Destroyer and Counter Slash damage by 15%.
If refine rate is 7 or higher, increases Soul Destroyer and Counter Slash damage by additional 15%.
If refine rate is 9 or higher, increases Soul Destroyer and Counter Slash damage by additional 15%.
If refine rate is 11 or higher, increases Soul Destroyer and Counter Slash damage by additional 15%, increases Eternal Slash damage by 15%.

311153.png
Ice Flower Spell (Fatal Attack)
Increases Fatal Menace and Sightless Mind damage by 15%.
If refine rate is 7 or higher, increases Fatal Menace and Sightless Mind damage by additional 15%.
If refine rate is 9 or higher, increases Fatal Menace and Sightless Mind damage by additional 15%.
If refine rate is 11 or higher, increases Fatal Menace and Sightless Mind damage by additional 15%, increases Abyss Dagger damage by 15%.

311154.png
Ice Flower Spell (Shadow Spell)
Increases all property magical damage by 15%.
If refine rate is 7 or higher, increases all property magical damage by additional 15%.
If refine rate is 9 or higher, increases all property magical damage by additional 15%.
If refine rate is 11 or higher, increases all property magical damage by additional 15%, increases Abyss Square damage by 15%.

311155.png
Ice Flower Spell (Angle Shot)
Increases Triangle Shot damage by 15%, increases long ranged physical damage by 5%.
If refine rate is 7 or higher, increases Triangle Shot damage by additional 15%, increases long ranged physical damage by additional 10%.
If refine rate is 9 or higher, increases Triangle Shot damage by additional 15%, increases long ranged physical damage by additional 10%.
If refine rate is 11 or higher, increases Triangle Shot damage by additional 15%, increases long ranged physical damage by additional 15%, increases Frenzy Shot damage by 15%.

311156.png
Ice Flower Spell (Crimson Strain)
Increases Crimson Rock and Earth Strain damage by 15%.
If refine rate is 7 or higher, increases Crimson Rock and Earth Strain damage by additional 15%.
If refine rate is 9 or higher, increases Crimson Rock and Earth Strain damage by additional 15%.
If refine rate is 11 or higher, increases Crimson Rock and Earth Strain damage by additional 15%, increases Crimson Arrow and Rock Down damage by 15%.

311157.png
Ice Flower Spell (Jack Lightning)
Increases Jack Frost and Chain Lightning damage by 15%.
If refine rate is 7 or higher, increases Jack Frost and Chain Lightning damage by additional 15%.
If refine rate is 9 or higher, increases Jack Frost and Chain Lightning damage by additional 15%.
If refine rate is 11 or higher, increases Jack Frost and Chain Lightning damage by additional 15%, increases Frozen Slash and Storm Cannon damage by 15%.

311158.png
Ice Flower Spell (Comet Expansion)
Increases Comet and Soul Expansion damage by 15%.
If refine rate is 7 or higher, increases Comet and Soul Expansion damage by additional 15%.
If refine rate is 9 or higher, increases Comet and Soul Expansion damage by additional 15%, reduces cooldown of Intensification by 30 seconds.
If refine rate is 11 or higher, increases Comet and Soul Expansion damage by additional 15%, increases Soul Vulcan Strike and Mystery Illusion damage by 15%.

311159.png
Ice Flower Spell (Cloud Buster)
Increases Killing Cloud and Poison Burst damage by 15%.
If refine rate is 7 or higher, increases Killing Cloud and Poison Burst damage by additional 15%.
If refine rate is 9 or higher, increases Killing Cloud and Poison Burst damage by additional 15%, reduces cooldown of Poison Burst by 0.5 seconds.
If refine rate is 11 or higher, increases Killing Cloud and Poison Burst damage by additional 15%, increases Venom Swamp damage by 15%.

311160.png
Ice Flower Spell (Varetyr Wave)
Increases Varetyr Spear and Psychic Wave damage by 15%.
If refine rate is 7 or higher, increases Varetyr Spear and Psychic Wave damage by additional 15%.
If refine rate is 9 or higher, increases Varetyr Spear and Psychic Wave damage by additional 15%.
If refine rate is 11 or higher, increases Varetyr Spear and Psychic Wave damage by additional 15%, increases Conflagration and Lightning Land damage by 15%.

311161.png
Ice Flower Spell (Diamond Grave)
Increases Diamond Dust and Earth Grave damage by 15%.
If refine rate is 7 or higher, increases Diamond Dust and Earth Grave damage by additional 15%.
If refine rate is 9 or higher, increases Diamond Dust and Earth Grave damage by additional 15%.
If refine rate is 11 or higher, increases Diamond Dust and Earth Grave damage by additional 15%, increases Diamond Storm and Terra Drive damage by 15%.

311162.png
Ice Flower Spell (Magnusmus)
Increases Magnus Exorcismus and Adoramus damage by 15%.
If refine rate is 7 or higher, increases Magnus Exorcismus and Adoramus damage by additional 15%.
If refine rate is 9 or higher, increases Magnus Exorcismus and Adoramus damage by additional 15%.
If refine rate is 11 or higher, increases Magnus Exorcismus and Adoramus damage by additional 15%, increases Arbitrium damage by 15%.

311163.png
Ice Flower Spell (Holy Judex)
Increases Judex damage by 15%, increases holy property magical damage by 5%.
If refine rate is 7 or higher, increases Judex damage by additional 15%, increases holy property magical damage by additional 10%.
If refine rate is 9 or higher, increases Judex damage by additional 15%, increases holy property magical damage by additional 10%.
If refine rate is 11 or higher, increases Judex damage by additional 15%, increases holy property magical damage by additional 15%, increases Framen damage by 15%.

311164.png
Ice Flower Spell (Melee Duple)
Increases Duple Light damage by 15%, increases melee and long ranged physical damage by 5%.
If refine rate is 7 or higher, increases Duple Light damage by additional 15%, increases melee and long ranged physical damage by additional 10%.
If refine rate is 9 or higher, increases Duple Light damage by additional 15%, increases melee and long ranged physical damage by additional 10%.
If refine rate is 11 or higher, increases Duple Light damage by additional 15%, increases melee and long ranged physical damage by additional 15%, increases Petitio damage by 15%.

311165.png
Ice Flower Spell (Tiger Empire)
Increases Tiger Cannon and Fallen Empire damage by 15%.
If refine rate is 7 or higher, increases Tiger Cannon and Fallen Empire damage by additional 15%.
If refine rate is 9 or higher, increases Tiger Cannon and Fallen Empire damage by additional 15%.
If refine rate is 11 or higher, increases Tiger Cannon and Fallen Empire damage by additional 15%, increases Third Flame Bomb damage by 15%.

311166.png
Ice Flower Spell (Rampage Lightning)
Increases Rampage Blast and Lightning Ride damage by 15%.
If refine rate is 7 or higher, Increases Rampage Blast and Lightning Ride damage by additional 15%.
If refine rate is 9 or higher, Increases Rampage Blast and Lightning Ride damage by additional 15%.
If refine rate is 11 or higher, Increases Lightning Ride damage by additional 15%, reduces cooldown of Rampage Blast by 0.5 seconds, increases Explosion Blaster damage by 15%.

311167.png
Ice Flower Spell (Hell Arrow)
Increases Gates of Hell and Knuckle Arrow damage by 15%.
If refine rate is 7 or higher, increases Gates of Hell and Knuckle Arrow damage by additional 15%.
If refine rate is 9 or higher, increases Gates of Hell and Knuckle Arrow damage by additional 15%.
If refine rate is 11 or higher, increases Gates of Hell and Knuckle Arrow damage by additional 15%, increases Third Punish damage by 15%.

311168.png
Ice Flower Spell (Aimed Rush)
Increases Aimed Bolt damage by 15%.
If refine rate is 7 or higher, increases Aimed Bolt damage by additional 15%.
If refine rate is 9 or higher, increases Aimed Bolt damage by additional 15%.
If refine rate is 11 or higher, increases Aimed Bolt damage by additional 15%, increases Hawk Rush damage by 15%.

311169.png
Ice Flower Spell (Breeze Shooting)
Increases Focused Arrow Strike damage by 15%, increases critical damage by 10%.
If refine rate is 7 or higher, increases Focused Arrow Strike damage by additional 15%, increases critical damage by additional 10%.
If refine rate is 9 or higher, increases Focused Arrow Strike damage by additional 15%, increases critical damage by additional 15%.
If refine rate is 11 or higher, increases Focused Arrow Strike damage by additional 15%, increases critical damage by additional 15%, increases Crescive Bolt damage by 15%.

311170.png
Ice Flower Spell (Storm Gale)
Increases Arrow Storm damage by 15%.
If refine rate is 7 or higher, increases Arrow Storm damage by additional 15%.
If refine rate is 9 or higher, increases Arrow Storm damage by additional 15%.
If refine rate is 11 or higher, increases Arrow Storm damage by additional 15%, increases Gale Storm damage by 15%.

311171.png
Ice Flower Spell (Sound Metal)
Increases Metallic Sound and Reverberation damage by 15%.
If refine rate is 7 or higher, increases Metallic Sound and Reverberation damage by additional 10%.
If refine rate is 9 or higher, increases Metallic Sound and Reverberation damage by additional 10%.
If refine rate is 11 or higher, increases Metallic Sound and Reverberation damage by additional 15%, increases Metallic Fury damage by 15%.

311172.png
Ice Flower Spell (Rainstorm)
Increases Severe Rainstorm damage by 15%.
If refine rate is 7 or higher, increases Severe Rainstorm damage by additional 15%.
If refine rate is 9 or higher, increases Severe Rainstorm damage by additional 15%.
If refine rate is 11 or higher, increases Severe Rainstorm damage by additional 15%, increases Rose Blossom damage by 15%.

311173.png
Ice Flower Spell (Vulcan Shooting)
Increases Arrow Vulcan damage by 20%.
If refine rate is 7 or higher, increases Arrow Vulcan damage by additional 20%.
If refine rate is 9 or higher, increases Arrow Vulcan damage by additional 20%.
If refine rate is 11 or higher, increases Arrow Vulcan and Severe Rainstorm damage by additional 20%, increases Rhythm Shooting damage by 15%.

311174.png
Ice Flower Spell (Prominence Burst)
Increases Prominence Kick and Solar Burst damage by 15%.
If refine rate is 7 or higher, increases Prominence Kick and Solar Burst damage by additional 15%.
If refine rate is 9 or higher, increases Prominence Kick and Solar Burst damage by additional 15%.
If refine rate is 11 or higher, increases Prominence Kick and Solar Burst damage by additional 15%, increases Sunset Blast damage by 15%.

311175.png
Ice Flower Spell (Moon Kick)
Increases New Moon Kick and Full Moon Kick damage by 15%.
If refine rate is 7 or higher, increases New Moon Kick and Full Moon Kick damage by additional 15%.
If refine rate is 9 or higher, increases New Moon Kick and Full Moon Kick damage by additional 15%.
If refine rate is 11 or higher, increases New Moon Kick and Full Moon Kick damage by additional 15%, increases Dawn Break damage by 15%.

311176.png
Ice Flower Spell (Flash Falling)
Increases Flash Kick and Falling Star damage by 15%.
If refine rate is 7 or higher, increases Flash Kick and Falling Star damage by additional 15%.
If refine rate is 9 or higher, increases Flash Kick and Falling Star damage by additional 15%.
If refine rate is 11 or higher, increases Flash Kick and Falling Star damage by additional 15%, increases Star Cannon damage by 15%.

311177.png
Ice Flower Spell (Eswhoo)
Increases Esma and Eswhoo damage by 15%.
If refine rate is 7 or higher, increases Esma and Eswhoo damage by additional 15%.
If refine rate is 9 or higher, increases Esma and Eswhoo damage by additional 15%.
If refine rate is 11 or higher, increases Esma and Eswhoo damage by additional 15%, increases Talisman of Red Phoenix and Talisman of Black Tortoise damage by 15%.

311178.png
Ice Flower Spell (Espa)
Increases Espa damage by 15%.
If refine rate is 7 or higher, increases Espa damage by additional 15%.
If refine rate is 9 or higher, increases Espa damage by additional 15%.
If refine rate is 11 or higher, increases Espa damage by additional 15%, increases Talisman of Blue Dragon and Talisman of White Tiger damage by 15%.

311179.png
Ice Flower Spell (Curse Explosion)
Increases Curse Explosion damage by 15%, increases shadow property magical damage by 5%.
If refine rate is 7 or higher, increases Curse Explosion damage by additional 15%, increases shadow property magical damage by additional 10%.
If refine rate is 9 or higher, increases Curse Explosion damage by additional 15%, increases shadow property magical damage by additional 10%.
If refine rate is 11 or higher, increases Curse Explosion damage by additional 15%, increases shadow property magical damage by additional 15%, increases Exorcism of Malicious Soul damage by 15%.

311180.png
Ice Flower Spell (Des Hammer Dance)
Increases Desperado, Fire Dance and Hammer of God damage by 15%.
If refine rate is 7 or higher, increases Desperado, Fire Dance and Hammer of God damage by additional 15%.
If refine rate is 9 or higher, increases Desperado, Fire Dance and Hammer of God damage by additional 15%.
If refine rate is 11 or higher, increases Desperado, Fire Dance and Hammer of God damage by additional 15%, increases Only One Bullet damage by 15%.

311181.png
Ice Flower Spell (Fire Howling Tail)
Increases Fire Rain, Howling Mine and Dragon Tail damage by 15%.
If refine rate is 7 or higher, increases Fire Rain, Howling Mine and Dragon Tail damage by additional 15%.
If refine rate is 9 or higher, increases Fire Rain, Howling Mine and Dragon Tail damage by additional 15%.
If refine rate is 11 or higher, increases Fire Rain, Howling Mine and Dragon Tail damage by additional 15%, increases Wild Fire damage by 15%.

311182.png
Ice Flower Spell (Storm Buster Trip)
Increases Shattering Storm, Vanishinhg Buster and Round Trip damage by 15%.
If refine rate is 7 or higher, increases Shattering Storm, Vanishinhg Buster and Round Trip damage by additional 15%.
If refine rate is 9 or higher, increases Shattering Storm, Vanishinhg Buster and Round Trip damage by additional 15%.
If refine rate is 11 or higher, increases Shattering Storm, Vanishinhg Buster and Round Trip damage by additional 15%, increases The Vigilante at Night damage by 15%.

311183.png
Ice Flower Spell (Flame Ice Wind)
Increases Flaming Petals, Freezing Spear and Wind Blade damage by 15%.
If refine rate is 7 or higher, increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 15%.
If refine rate is 9 or higher, increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 15%.
If refine rate is 11 or higher, increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 15%, increases Red Flame Cannon, Cold Blooded Cannon and Thundering Cannon damage by 15%.

311184.png
Ice Flower Spell (Cross Petal)
Increases Cross Slash and Swirling Petal damage by 15%.
If refine rate is 7 or higher, increases Cross Slash and Swirling Petal damage by additional 15%.
If refine rate is 9 or higher, increases Cross Slash and Swirling Petal damage by additional 15%.
If refine rate is 11 or higher, increases Cross Slash and Swirling Petal damage by additional 15%, increases Shadow Flash and Huuma Shuriken - Construct damage by 15%.

311185.png
Ice Flower Spell (Exploding Flake Wind)
Increases Exploding Dragon, Snow Flake Draft and First Wind damage by 15%.
If refine rate is 7 or higher, increases Exploding Dragon, Snow Flake Draft and First Wind damage by additional 15%.
If refine rate is 9 or higher, increases Exploding Dragon, Snow Flake Draft and First Wind damage by additional 15%.
If refine rate is 11 or higher, increases Exploding Dragon, Snow Flake Draft and First Wind damage by additional 15%, increases Golden Dragon Cannon and Darkening Cannon damage by 15%.

311186.png
Ice Flower Spell (Power of Life)
Increases Picky Peck and Lunatic Carrot Beat damage by 15%.
If refine rate is 7 or higher, increases Picky Peck and Lunatic Carrot Beat damage by additional 15%. 
If refine rate is 9 or higher, increases Picky Peck and Lunatic Carrot Beat damage by additional 15%.
If refine rate is 11 or higher, increases Picky Peck and Lunatic Carrot Beat damage by additional 15%, increases Chulho Sonic Claw damage by 15%.

311187.png
Ice Flower Spell (Power of Land)
Increases Silvervine Stem Spear and Catnip Meteor damage by 15%.
If refine rate is 7 or higher, increases Silvervine Stem Spear and Catnip Meteor damage by additional 15%. 
If refine rate is 9 or higher, increases Silvervine Stem Spear and Catnip Meteor damage by additional 15%.
If refine rate is 11 or higher, increases Silvervine Stem Spear and Catnip Meteor damage by additional 15%, increases Hyunrok Cannon damage by 15%.

311188.png
Ice Flower Spell (Power of Savage)
Increases Sprit Of Savage damage by 15%.
If refine rate is 7 or higher, increases Sprit Of Savage damage by additional 15%. 
If refine rate is 9 or higher, increases Sprit Of Savage damage by additional 15%.
If refine rate is 11 or higher, increases Sprit Of Savage damage by additional 15%, increases Hogogong Strike damage by 15%.

311189.png
Ice Flower Spell (Hyper Melee)
Increases Holy Cross and Back Stab damage by 15%.
If refine rate is 7 or higher, increases Holy Cross and Back Stab damage by additional 15%. 
If refine rate is 9 or higher, increases Holy Cross and Back Stab damage by additional 15%.
If refine rate is 11 or higher, increases Holy Cross and Back Stab damage by additional 15%, increases Double Bowling Bash and Mega Sonic Blow damage by 15%.

311190.png
Ice Flower Spell (Hyper Range)
Increases Shield Boomerang damage by 15%.
If refine rate is 7 or higher, increases Shield Boomerang damage by additional 15%. 
If refine rate is 9 or higher, increases Shield Boomerang damage by additional 15%.
If refine rate is 11 or higher, increases Shield Boomerang damage by additional 15%, increases Shield Chain Rush and Spiral Pierce Max damage by 15%.

311191.png
Ice Flower Spell (Hyper Magic)
Increases Meteor Storm and Jupitel Thunder damage by 15%.
If refine rate is 7 or higher, increases Meteor Storm and Jupitel Thunder damage by additional 15%. 
If refine rate is 9 or higher, increases Meteor Storm and Jupitel Thunder damage by additional 15%.
If refine rate is 11 or higher, increases Meteor Storm and Jupitel Thunder damage by additional 15%, increases Meteor Storm Buster and Jupitel Thunderstorm damage by 15%.

311192.png
Glacier Flower Spell (Dragon Breath)
Increases Dragon Breath and Dragon Breath - Water damage by 20%.
Increases Dragon Breath and Dragon Breath - Water damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, increases Dragon Breath and Dragon Breath - Water damage by additional 20%.
If refine rate is 11 or higher, increases Dragon Breath and Dragon Breath - Water damage by additional 20%.

311193.png
Glacier Flower Spell (Wind Cutter)
Increases Wind Cutter damage by 20%.
Increases Wind Cutter damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, increases Wind Cutter damage by additional 20%.
If refine rate is 11 or higher, increases Wind Cutter damage by additional 20%.

311194.png
Glacier Flower Spell (Ignition Break)
Increases Ignition Break damage by 20%.
Increases Ignition Break damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, reduces cooldown of Ignition Break by 1 second.
If refine rate is 11 or higher, increases Ignition Break damage by additional 20%.

311195.png
Glacier Flower Spell (Hundred Spears)
Increases Hundred Spears damage by 20%.
Increases Hundred Spears damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, reduces cooldown of Hundred Spears by 1.5 seconds.
If refine rate is 11 or higher, increases Hundred Spears damage by additional 20%.

311196.png
Glacier Flower Spell (Sonic Wave)
Increases Sonic Wave damage by 20%.
Increases Sonic Wave damage by additional 10% per 3 refine rate. 
If refine rate is 9 or higher, reduces cooldown of Sonic Wave by 1.5 seconds.
If refine rate is 11 or higher, increases Sonic Wave damage by additional 20%.

311197.png
Glacier Flower Spell (Overbrand)
Increases Overbrand damage by 20%.
Increases Overbrand damage by additional 10% per 3 refine rate. 
If refine rate is 9 or higher, reduces SP consumption of Overbrand by 20%.
If refine rate is 11 or higher, increases Overbrand damage by additional 20%.

311198.png
Glacier Flower Spell (Hesperus Lit)
Increases Hesperus Lit damage by 20%.
Increases Hesperus Lit damage by additional 10% per 3 refine rate. 
If refine rate is 9 or higher, increases Hesperus Lit damage by additional 20%.
If refine rate is 11 or higher, increases Hesperus Lit damage by additional 20%.

311199.png
Glacier Flower Spell (Vanishing Point)
Increases Vanishing Point damage by 20%.
Increases Vanishing Point damage by additional 10%per 3 refine rate. 
If refine rate is 9 or higher, increases Vanishing Point damage by additional 20%.
If refine rate is 11 or higher, increases Vanishing Point damage by additional 20%.

311200.png
Glacier Flower Spell (Cannon Spear)
Increases Cannon Spear damage by 20%.
Increases Cannon Spear damage by additional 10% per 3 refine rate. 
If refine rate is 9 or higher, reduces cooldown of Cannon Spear by 0.5 seconds.
If refine rate is 11 or higher, increases Cannon Spear damage by additional 20%.

311201.png
Glacier Flower Spell (Genesis Ray)
Increases Genesis Ray damage by 20%.
Increases Genesis Ray damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, reduces cooldown of Genesis Ray by 1 second.
If refine rate is 11 or higher, increases Genesis Ray damage by additional 20%.

311202.png
Glacier Flower Spell (Shield Press)
Increases Shield Press damage by 20%.
Increases Shield Press damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, reduces cooldown of Shield Press by 0.25 seconds.
If refine rate is 11 or higher, increases Shield Press damage by additional 20%.

311203.png
Glacier Flower Spell (Earth Drive)
Increases Earth Drive damage by 20%.
Increases Earth Drive damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, reduces cooldown of Earth Drive by 1.2 seconds.
If refine rate is 11 or higher, increases Earth Drive damage by additional 20%.

311204.png
Glacier Flower Spell (Knuckle Boost)
Increases Knuckle Boost damage by 20%.
Increases Knuckle Boost damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, increases Knuckle Boost damage by additional 20%.
If refine rate is 11 or higher, increases Knuckle Boost damage by additional 20%.

311205.png
Glacier Flower Spell (Arm Cannon)
Increases Arm Cannon damage by 20%.
Increases Arm Cannon damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, increases Arm Cannon damage by additional 20%.
If refine rate is 11 or higher, increases Arm Cannon damage by additional 20%, no longer consume Magic Gear Fuel.

311206.png
Glacier Flower Spell (Axe Tornado)
Increases Axe Tornado damage by 20%.
Increases Axe Tornado damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, reduces cooldown of Axe Tornado by 1 second.
If refine rate is 11 or higher, increases Axe Tornado damage by additional 20%.

311207.png
Glacier Flower Spell (Power Swing)
Increases Power Swing damage by 20%.
Increases Power Swing damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, increases Power Swing damage by additional 20%.
If refine rate is 11 or higher, increases Power Swing damage by additional 20%.

311208.png
Glacier Flower Spell (Vulcan Arm)
Increases Vulcan Arm damage by 20%.
Increases Vulcan Arm damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, increases Vulcan Arm damage by additional 20%.
If refine rate is 11 or higher, increases Vulcan Arm damage by additional 20%.

311209.png
Glacier Flower Spell (Axe Boomerang)
Increases Axe Boomerang damage by 20%.
Increases Axe Boomerang damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, increases Axe Boomerang damage by additional 20%.
If refine rate is 11 or higher, increases Axe Boomerang damage by additional 20%.

311210.png
Glacier Flower Spell (Cart Tornado)
Increases Cart Tornado damage by 20%.
Increases Cart Tornado damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, increases Cart Tornado damage by additional 20%.
If refine rate is 11 or higher, increases Cart Tornado damage by additional 20%.

311211.png
Glacier Flower Spell (Cart Cannon)
Increases Cart Cannon damage by 20%.
Increases Cart Cannon damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, increases Cart Cannon damage by additional 20%.
If refine rate is 11 or higher, increases Cart Cannon damage by additional 20%.

311212.png
Glacier Flower Spell (Spore Explosion)
Increases Spore Explosion damage by 20%.
Increases Spore Explosion damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, reduces cooldown of Spore Explosion by 2 seconds.
If refine rate is 11 or higher, increases Spore Explosion damage by additional 20%.

311213.png
Glacier Flower Spell (Crazy Vines)
Increases Crazy Vines damage by 20%.
Increases Crazy Vines damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, reduces cooldown of Crazy Vines by 2.5 seconds.
If refine rate is 11 or higher, increases Crazy Vines damage by additional 20%.

311214.png
Glacier Flower Spell (Cross Ripper Slasher)
Increases Cross Ripper Slasher damage by 20%.
Increases Cross Ripper Slasher damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, increases Cross Ripper Slasher damage by additional 20%.
If refine rate is 11 or higher, increases Cross Ripper Slasher damage by additional 20%.

311215.png
Glacier Flower Spell (Rolling Cutter)
Increases Rolling Cutter damage by 20%.
Increases Rolling Cutter damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, increases Rolling Cutter damage by additional 20%.
If refine rate is 11 or higher, increases Rolling Cutter damage by additional 20%.

311216.png
Glacier Flower Spell (Counter Slash)
Increases Counter Slash damage by 20%.
Increases Counter Slash damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, increases Counter Slash damage by additional 20%.
If refine rate is 11 or higher, increases Counter Slash damage by additional 20%.

311217.png
Glacier Flower Spell (Cross Impact)
Increases Cross Impact damage by 20%.
Increases Cross Impact damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, reduces SP consumption of Cross Impact by 20%.
If refine rate is 11 or higher, increases Cross Impact damage by additional 20%.

311218.png
Glacier Flower Spell (Fatal Menace)
Increases Fatal Menace damage by 20%.
Increases Fatal Menace damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, increases Fatal Menace damage by additional 20%.
If refine rate is 11 or higher, increases Fatal Menace damage by additional 20%.

311219.png
Glacier Flower Spell (Triangle Shot)
Increases Triangle Shot damage by 20%.
Increases Triangle Shot damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, increases Triangle Shot damage by additional 20%.
If refine rate is 11 or higher, increases Triangle Shot damage by additional 20%.

311220.png
Glacier Flower Spell (Feint Bomb)
Increases Feint Bomb damage by 20%.
Increases Feint Bomb damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, increases Feint Bomb damage by additional 20%.
If refine rate is 11 or higher, increases Feint Bomb damage by additional 20%.

311221.png
Glacier Flower Spell (Shadow Spell)
Has a 7% chance to auto-cast Meteor Storm level 7 when dealing normal melee physical damage.
Increases Meteor Storm damage 25% per 3 refine rate. 
If refine rate is 9 or higher, has a 5% chance to auto-cast Psychic Wave level 5 when dealing normal melee physical damage.
If refine rate is 11 or higher, increases Psychic Wave damage by 40%.

311222.png
Glacier Flower Spell (Elemental Spell)
Increases Crimson Rock, Jack Frost, Chain Lightning and Earth Strain damage by 20%.
Increases Crimson Rock, Jack Frost, Chain Lightning and Earth Strain damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, increases Crimson Rock, Jack Frost, Chain Lightning and Earth Strain damage by additional 20%.
If refine rate is 11 or higher, increases Crimson Rock, Jack Frost, Chain Lightning and Earth Strain damage by additional 20%.

311223.png
Glacier Flower Spell (Soul Expansion)
Increases Soul Expansion damage by 20%.
Increases Soul Expansion damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, reduces cooldown of Intensification by 30 seconds.
If refine rate is 11 or higher, increases Soul Expansion damage by additional 20%.

311224.png
Glacier Flower Spell (Comet)
Increases Comet damage by 20%.
Increases Comet damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, reduces SP consumption of Comet by 20%.
If refine rate is 11 or higher, increases Comet damage by additional 20%.

311225.png
Glacier Flower Spell (Psychic Wave)
Increases Psychic Wave damage by 20%.
Increases Psychic Wave damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, reduces cooldown of Psychic Wave by 1.5 seconds.
If refine rate is 11 or higher, increases Psychic Wave damage by additional 20%.

311226.png
Glacier Flower Spell (Diamond Dust)
Increases Diamond Dust damage by 20%.
Increases Diamond Dust damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, increases Diamond Dust damage by additional 20%.
If refine rate is 11 or higher, increases Diamond Dust damage by additional 20%.

311227.png
Glacier Flower Spell (Varetyr Spear)
Increases Varetyr Spear damage by 20%.
Increases Varetyr Spear damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, reduces cooldown of Varetyr Spear by 2 seconds.
If refine rate is 11 or higher, increases Varetyr Spear damage by additional 20%.

311228.png
Glacier Flower Spell (Earth Grave)
Increases Earth Grave damage by 20%.
Increases Earth Grave damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, reduces cooldown of Earth Grave by 2 seconds.
If refine rate is 11 or higher, increases Earth Grave damage by additional 20%.

311229.png
Glacier Flower Spell (Poison Burst)
Increases Poison Burst damage by 20%.
Increases Poison Burst damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, reduces cooldown of Poison Burst by 1 second.
If refine rate is 11 or higher, increases Poison Burst damage by additional 20%.

311230.png
Glacier Flower Spell (Adoramus)
Increases Adoramus damage by 20%.
Increases Adoramus damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, increases Adoramus damage by additional 20%.
If refine rate is 11 or higher, increases Adoramus damage by additional 20%.

311231.png
Glacier Flower Spell (Judex)
Increases Judex damage by 20%.
Ifncreases Judex damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, increases Judex damage by additional 20%.
If refine rate is 11 or higher, increases Judex damage by additional 20%.

311232.png
Glacier Flower Spell (Duple Light)
Increases Duple Light damage by 20%.
Increases Duple Light damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, increases Duple Light damage by additional 20%.
If refine rate is 11 or higher, increases Duple Light damage by additional 20%.

311233.png
Glacier Flower Spell (Tiger Cannon)
Increases Tiger Cannon damage by 20%.
Increases Tiger Cannon damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, reduces cooldown of Tiger Cannon by 1 second.
If refine rate is 11 or higher, increases Tiger Cannon damage by additional 20%.

311234.png
Glacier Flower Spell (Rampage Blast)
Increases Rampage Blast damage by 20%.
Increases Rampage Blast damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, reduces cooldown of Rampage Blast by 1 second.
If refine rate is 11 or higher, increases Rampage Blast damage by additional 20%.

311235.png
Glacier Flower Spell (Sky Blow)
Increases Sky Blow damage by 20%.
Increases Sky Blow damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, increases Sky Blow damage by additional 20%.
If refine rate is 11 or higher, increases Sky Blow damage by additional 20%.

311236.png
Glacier Flower Spell (Lightning Ride)
Increases Lightning Ride damage by 20%.
Increases Lightning Ride damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, increases Lightning Ride damage by additional 20%.
If refine rate is 11 or higher, increases Lightning Ride damage by additional 20%.

311237.png
Glacier Flower Spell (Knuckle Arrow)
Increases Knuckle Arrow damage by 20%.
Increases Knuckle Arrow damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, increases Knuckle Arrow damage by additional 20%.
If refine rate is 11 or higher, increases Knuckle Arrow damage by additional 20%.

311238.png
Glacier Flower Spell (Aimed Bolt)
Increases Aimed Bolt damage by 20%.
Increases Aimed Bolt damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, reduces cooldown of Aimed Bolt by 1 second.
If refine rate is 11 or higher, increases Aimed Bolt damage by additional 20%.

311239.png
Glacier Flower Spell (Arrow Storm)
Increases Arrow Storm damage by 20%.
Increases Arrow Storm damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, reduces cooldown of Arrow Storm by 1.2 seconds.
If refine rate is 11 or higher, increases Arrow Storm damage by additional 20%.

311240.png
Glacier Flower Spell (Warg Strike)
Increases Warg Strike damage by 20%.
Increases Warg Strike damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, increases Warg Strike damage by additional 20%.
If refine rate is 11 or higher, increases Warg Strike damage by additional 20%.

311241.png
Glacier Flower Spell (Severe Rainstorm)
Increases Severe Rainstorm damage by 20%.
Increases Severe Rainstorm damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, reduces cooldown of Severe Rainstorm by 2 seconds.
If refine rate is 11 or higher, increases Severe Rainstorm damage by additional 20%.

311242.png
Glacier Flower Spell (Metallic Sound)
Increases Metallic Sound damage by 20%.
Increases Metallic Sound damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, reduces cooldown of Metallic Sound by 2 seconds.
If refine rate is 11 or higher, increases Metallic Sound damage by additional 20%.

311243.png
Glacier Flower Spell (Reverberation)
Increases Reverberation damage by 20%.
Increases Reverberation damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, increases Reverberation damage by additional 20%.
If refine rate is 11 or higher, increases Reverberation damage by additional 20%.

311244.png
Glacier Flower Spell (Prominence Burst)
Increases Prominence Kick and Solar Burst damage by 20%.
Increases Prominence Kick and Solar Burst damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, increases Prominence Kick and Solar Burst damage by additional 20%.
If refine rate is 11 or higher, increases Prominence Kick and Solar Burst damage by additional 20%.

311245.png
Glacier Flower Spell (Moon Kick)
Increases New Moon Kick and Full Moon Kick damage by 20%.
Increases New Moon Kick and Full Moon Kick damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, increases New Moon Kick and Full Moon Kick damage by additional 20%.
If refine rate is 11 or higher, increases New Moon Kick and Full Moon Kick damage by additional 20%.

311246.png
Glacier Flower Spell (Flash Falling)
Increases Flash Kick and Falling Star damage by 20%.
Increases Flash Kick and Falling Star damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, increases Flash Kick and Falling Star damage by additional 20%.
If refine rate is 11 or higher, increases Flash Kick and Falling Star damage by additional 20%.

311247.png
Glacier Flower Spell (Espa)
Increases Espa damage by 20%.
Increases Espa damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, increases Espa damage by additional 20%.
If refine rate is 11 or higher, increases Espa damage by additional 20%.

311248.png
Glacier Flower Spell (Eswhoo)
Increases Eswhoo damage by 20%.
Increases Eswhoo damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, increases Eswhoo damage by additional 20%.
If refine rate is 11 or higher, increases Eswhoo damage by additional 20%.

311249.png
Glacier Flower Spell (Curse Explosion)
Increases Curse Explosion damage by 20%.
Increases Curse Explosion damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, increases Curse Explosion damage by additional 20%.
If refine rate is 11 or higher, increases Curse Explosion damage by additional 20%.

311250.png
Glacier Flower Spell (Fire Dance)
Increases Fire Dance damage by 20%.
Increases Fire Dance damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, increases Fire Dance damage by additional 20%.
If refine rate is 11 or higher, increases Fire Dance damage by additional 20%.

311251.png
Glacier Flower Spell (Hammer of God)
Increases Hammer of God damage by 20%.
Increases Hammer of God damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, reduces cooldown of Hammer of God by 8 seconds.
If refine rate is 11 or higher, increases Hammer of God damage by additional 20%.

311252.png
Glacier Flower Spell (Dragon Tail)
Increases Dragon Tail damage by 20%.
Increases Dragon Tail damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, reduces cooldown of Dragon Tail by 2 seconds.
If refine rate is 11 or higher, increases Dragon Tail damage by additional 20%.

311253.png
Glacier Flower Spell (Storm Buster)
Increases Shatter Storm and Vanishing Buster damage by 20%.
Increases Shatter Storm and Vanishing Buster damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, increases Vanishing Buster damage by additional 20%, reduces cooldown of Shatter Storm by 1 second.
If refine rate is 11 or higher, increases Shatter Storm and Vanishing Buster damage by additional 20%.

311254.png
Glacier Flower Spell (Round Trip)
Increases Round Trip damage by 20%.
Increases Round Trip damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, increases Round Trip damage by additional 20%.
If refine rate is 11 or higher, increases Round Trip damage by additional 20%.

311255.png
Glacier Flower Spell (Cross Slash)
Increases Cross Slash damage by 20%.
Increases Cross Slash damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, reduces cooldown of Cross Slash by 2 seconds.
If refine rate is 11 or higher, increases Cross Slash damage by additional 20%.

311256.png
Glacier Flower Spell (Exploding Flake Wind)
Increases Exploding Dragon, Snow Flake Draft and First Wind damage by 20%.
Increases Exploding Dragon, Snow Flake Draft and First Wind damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, increases Exploding Dragon, Snow Flake Draft and First Wind damage by additional 20%.
If refine rate is 11 or higher, increases Exploding Dragon, Snow Flake Draft and First Wind damage by additional 20%.

311257.png
Glacier Flower Spell (Flame Ice Wind)
Increases Flaming Petals, Freezing Spear and Wind Blade damage by 20%.
Increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 20%.
If refine rate is 11 or higher, increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 20%.

311258.png
Glacier Flower Spell (Splash Explosion)
Increases Kunai Splash and Kunai Explosion damage by 20%.
Increases Kunai Splash and Kunai Explosion damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, increases Kunai Splash and Kunai Explosion damage by additional 20%.
If refine rate is 11 or higher, increases Kunai Splash and Kunai Explosion damage by additional 20%.

311259.png
Glacier Flower Spell (Swirling Petal)
Increases Swirling Petal damage by 20%.
Increases Swirling Petal damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, reduces cooldown of Swirling Petal by 2 seconds.
If refine rate is 11 or higher, increases Swirling Petal damage by additional 20%.

311260.png
Glacier Flower Spell (Silvervine Stem Spear)
Increases Silvervine Stem Spear damage by 20%.
Increases Silvervine Stem Spear damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, increases Silvervine Stem Spear damage by additional 20%.
If refine rate is 11 or higher, increases Silvervine Stem Spear damage by additional 20%.

311261.png
Glacier Flower Spell (Catnip Meteor)
Increases Catnip Meteor damage by 20%.
Increases Catnip Meteor damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, reduces cooldown of Catnip Meteor by 1.5 seconds.
If refine rate is 11 or higher, increases Catnip Meteor damage by additional 20%.

311262.png
Glacier Flower Spell (Lunatic Carrot Beat)
Increases Lunatic Carrot Beat damage by 20%.
Increases Lunatic Carrot Beat damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, increases Lunatic Carrot Beat damage by additional 20%.
If refine rate is 11 or higher, increases Lunatic Carrot Beat damage by additional 20%.

311263.png
Glacier Flower Spell (Picky Peck)
Increases Picky Peck damage by 20%.
Increases Picky Peck damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, increases Picky Peck damage by additional 20%.
If refine rate is 11 or higher, increases Picky Peck damage by additional 20%.

311264.png
Glacier Flower Spell (Spirit of Savage)
Increases Spirit of Savage damage by 20%.
Increases Spirit of Savage damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, increases Spirit of Savage damage by additional 20%.
If refine rate is 11 or higher, increases Spirit of Savage damage by additional 20%.

311265.png
Glacier Flower Spell (Holy Cross)
Increases Holy Cross damage by 20%.
Increases Holy Cross damage by additional 20% per 3 refine rate.
If refine rate is 9 or higher, increases Holy Cross damage by additional 30%.
If refine rate is 11 or higher, increases Holy Cross damage by additional 20%.

311266.png
Glacier Flower Spell (Back Stab)
Increases Back Stab damage by 20%.
Increases Back Stab damage by additional 20% per 3 refine rate.
If refine rate is 9 or higher, increases Back Stab damage by additional 30%.
If refine rate is 11 or higher, increases Back Stab damage by additional 20%.

311267.png
Glacier Flower Spell (Shield Boomerang)
Increases Shield Boomerang damage by 20%.
Increases Shield Boomerang damage by additional 20% per 3 refine rate.
If refine rate is 9 or higher, increases Shield Boomerang damage by additional 30%.
If refine rate is 11 or higher, increases Shield Boomerang damage by additional 20%.

311268.png
Glacier Flower Spell (Lord of Vermilion)
Increases Lord of Vermilion damage by 20%.
Increases Lord of Vermilion damage by additional 20% per 3 refine rate.
If refine rate is 9 or higher, increases Lord of Vermilion damage by additional 30%.
If refine rate is 11 or higher, increases Lord of Vermilion damage by additional 20%.

311269.png
Glacier Flower Spell (Jupitel Thunder)
Increases Jupitel Thunder damage by 20%.
Increases Jupitel Thunder damage by additional 20% per 3 refine rate.
If refine rate is 9 or higher, increases Jupitel Thunder damage by additional 30%.
If refine rate is 11 or higher, increases Jupitel Thunder damage by additional 20%.

311270.png
Glacier Flower Spell (Meteor Storm)
Increases Meteor Storm damage by 20%.
Increases Meteor Storm damage by additional 20% per 3 refine rate.
If refine rate is 9 or higher, increases Meteor Storm damage by additional 30%.
If refine rate is 11 or higher, increases Meteor Storm damage by additional 20%.

311271.png
Glacier Flower Spell (Storm Gust)
Increases Storm Gust damage by 20%.
Increases Storm Gust damage by additional 20% per 3 refine rate.
If refine rate is 9 or higher, increases Storm Gust damage by additional 30%.
If refine rate is 11 or higher, increases Storm Gust damage by additional 20%.

311272.png
Glacier Flower Spell (Servant Weapon)
Increases Servant Weapon damage by 10%.
Increases Servant Weapon damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Servant Weapon damage by additional 10%.

311273.png
Glacier Flower Spell (Hack and Slasher)
Increases Hack and Slasher damage by 10%.
Increases Hack and Slasher damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Hack and Slasher damage by additional 10%.

311274.png
Glacier Flower Spell (Madness Crusher)
Increases Madness Crusher damage by 10%.
Increases Madness Crusher damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Madness Crusher damage by additional 10%.

311275.png
Glacier Flower Spell (Storm Slash)
Increases Storm Slash damage by 10%.
Increases Storm Slash damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Storm Slash damage by additional 10%.

311276.png
Glacier Flower Spell (Overslash)
Increases Overslash damage by 10%.
Increases Overslash damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Overslash damage by additional 10%.

311277.png
Glacier Flower Spell (Shield Shooting)
Increases Shield Shooting damage by 10%.
Increases Shield Shooting damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Shield Shooting damage by additional 10%.

311278.png
Glacier Flower Spell (Cross Rain)
Increases Cross Rain damage by 10%.
Increases Cross Rain damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Cross Rain damage by additional 10%.

311279.png
Glacier Flower Spell (Axe Stomp)
Increases Axe Stomp damage by 10%.
Increases Axe Stomp damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Axe Stomp damage by additional 10%.

311280.png
Glacier Flower Spell (Acidified Zone)
Increases Acidified Zone (Water/Wind/Ground/Fire) damage by 10%.
Increases Acidified Zone (Water/Wind/Ground/Fire) damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Acidified Zone (Water/Wind/Ground/Fire) damage by additional 10%.

311281.png
Glacier Flower Spell (Savage Impact)
Increases Savage Impact damage by 10%.
Increases Savage Impact damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Savage Impact damage by additional 10%.

311282.png
Glacier Flower Spell (Eternal Slash)
Increases Eternal Slash damage by 10%.
Increases Eternal Slash damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Eternal Slash damage by additional 10%.

311283.png
Glacier Flower Spell (Impact Crater)
Increases Impact Crater damage by 10%.
Increases Impact Crater damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Impact Crater damage by additional 10%.

311285.png
Glacier Flower Spell (Abyss Dagger)
Increases Abyss Dagger damage by 10%.
Increases Abyss Dagger damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Abyss Dagger damage by additional 10%.

311286.png
Glacier Flower Spell (Chain Reaction Shot)
Increases Chain Reaction Shot damage by 10%.
Increases Chain Reaction Shot damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Chain Reaction Shot damage by additional 10%.

311287.png
Glacier Flower Spell (Frenzy Shot)
Increases Frenzy Shot damage by 10%.
Increases Frenzy Shot damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Frenzy Shot damage by additional 10%.

311288.png
Glacier Flower Spell (Abyss Square)
Increases Abyss Square damage by 10%.
Increases Abyss Square damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Abyss Square damage by additional 10%.

311289.png
Glacier Flower Spell (Deft Stab)
Increases Deft Stab damage by 10%.
Increases Deft Stab damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Deft Stab damage by additional 10%.

311290.png
Glacier Flower Spell (Flare Magic)
Increases Floral Flare Road and Crimson Arrow damage by 10%.
Increases Floral Flare Road and Crimson Arrow damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Floral Flare Road and Crimson Arrow damage by additional 10%.

311291.png
Glacier Flower Spell (Crystal Magic)
Increases Rain of Crystal and Frozen Slash damage by 10%.
Increases Rain of Crystal and Frozen Slash damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Rain of Crystal and Frozen Slash damage by additional 10%.

311292.png
Glacier Flower Spell (Storm Magic)
Increases Tornado Storm and Storm Cannon damage by 10%.
Increases Tornado Storm and Storm Cannon damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Tornado Storm and Storm Cannon damage by additional 10%.

311293.png
Glacier Flower Spell (Rock Magic)
Increases Stratum Tremor and Rock Down damage by 10%.
Increases Stratum Tremor and Rock Down damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Stratum Tremor and Rock Down damage by additional 10%.

311294.png
Glacier Flower Spell (Illusion Soul Magic)
Increases Mystery Illusion and Soul Vulcan Strike damage by 10%.
Increases Mystery Illusion and Soul Vulcan Strike damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Mystery Illusion and Soul Vulcan Strike damage by additional 10%.

311295.png
Glacier Flower Spell (Diamond Storm)
Increases Diamond Storm damage by 10%.
Increases Diamond Storm damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Diamond Storm damage by additional 10%.

311296.png
Glacier Flower Spell (Conflagration)
Increases Conflagration damage by 10%.
Increases Conflagration damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Conflagration damage by additional 10%.

311297.png
Glacier Flower Spell (Lightning Land)
Increases Lightning Land damage by 10%.
Increases Lightning Land damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Lightning Land damage by additional 10%.

311298.png
Glacier Flower Spell (Terra Drive)
Increases Terra Drive damage by 10%.
Increases Terra Drive damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Terra Drive damage by additional 10%.

311299.png
Glacier Flower Spell (Venom Swamp)
Increases Venom Swamp damage by 10%.
Increases Venom Swamp damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Venom Swamp damage by additional 10%.

311300.png
Glacier Flower Spell (Framen)
Increases Framen damage by 10%.
Increases Framen damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Framen damage by additional 10%.

311301.png
Glacier Flower Spell (Arbitrium)
Increases Arbitrium damage by 10%.
Increases Arbitrium damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Arbitrium damage by additional 10%.

311302.png
Glacier Flower Spell (Petitio)
Increases Petitio damage by 10%.
Increases Petitio damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Petitio damage by additional 10%.

311303.png
Glacier Flower Spell (Faith)
Increases Second Faith and Third Punish damage by 10%.
Increases Second Faith and Third Punish damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Second Faith and Third Punish damage by additional 10%.

311304.png
Glacier Flower Spell (Judgement)
Increases Second Judgement and Third Consecration damage by 10%.
Increases Second Judgement and Third Consecration damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Second Judgement and Third Consecration damage by additional 10%.

311305.png
Glacier Flower Spell (Extermination)
Increases Second Flame and Third Flame Bomb damage by 10%.
Increases Second Flame and Third Flame Bomb damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Second Flame and Third Flame Bomb damage by additional 10%.

311306.png
Glacier Flower Spell (Explosion Blaster)
Increases Explosion Blaster damage by 10%.
Increases Explosion Blaster damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Explosion Blaster damage by additional 10%.

311307.png
Glacier Flower Spell (Hawk)
Increases Hawk Rush and Hawk Boomerang damage by 10%.
Increases Hawk Rush and Hawk Boomerang damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Hawk Rush and Hawk Boomerang damage by additional 10%.

311308.png
Glacier Flower Spell (Gale Storm)
Increases Gale Storm damage by 10%.
Increases Gale Storm damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Gale Storm damage by additional 10%.

311309.png
Glacier Flower Spell (Crescive Bolt)
Increases Crescive Bolt damage by 10%.
Increases Crescive Bolt damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Crescive Bolt damage by additional 10%.

311310.png
Glacier Flower Spell (Metallic Fury)
Increases Metallic Fury damage by 10%.
Increases Metallic Fury damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Metallic Fury damage by additional 10%.

311311.png
Glacier Flower Spell (Rhythm Shooting)
Increases Rhythm Shooting damage by 10%.
Increases Rhythm Shooting damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Rhythm Shooting damage by additional 10%.

311312.png
Glacier Flower Spell (Rose Blossom)
Increases Rose Blossom damage by 10%.
Increases Rose Blossom damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Rose Blossom damage by additional 10%.

311313.png
Glacier Flower Spell (Sun)
Increases Noon Blast and Sunset Blast damage by 10%.
Increases Noon Blast and Sunset Blast damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Noon Blast and Sunset Blast damage by additional 10%.

311314.png
Glacier Flower Spell (Moon)
Increases Midnight Kick and Dawn Break damage by 10%.
Increases Midnight Kick and Dawn Break damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Midnight Kick and Dawn Break damage by additional 10%.

311315.png
Glacier Flower Spell (Star)
Increases Twinkling Galaxy and Star Cannon damage by 10%.
Increases Twinkling Galaxy and Star Cannon damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Twinkling Galaxy and Star Cannon damage by additional 10%.

311316.png
Glacier Flower Spell (Talisman of Blue Dragon)
Increases Talisman of Blue Dragon damage by 10%.
Increases Talisman of Blue Dragon damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Talisman of Blue Dragon damage by additional 10%.

311317.png
Glacier Flower Spell (Talisman of White Tiger)
Increases Talisman of White Tiger damage by 10%.
Increases Talisman of White Tiger damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Talisman of White Tiger damage by additional 10%.

311318.png
Glacier Flower Spell (Talisman of Red Phoenix)
Increases Talisman of Red Phoenix damage by 10%.
Increases Talisman of Red Phoenix damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Talisman of Red Phoenix damage by additional 10%.

311319.png
Glacier Flower Spell (Talisman of Black Tortoise)
Increases Talisman of Black Tortoise damage by 10%.
Increases Talisman of Black Tortoise damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Talisman of Black Tortoise damage by additional 10%.

311320.png
Glacier Flower Spell (Exorcism of Malicious Soul)
Increases Exorcism of Malicious Soul damage by 10%.
Increases Exorcism of Malicious Soul damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Exorcism of Malicious Soul damage by additional 10%.

311321.png
Glacier Flower Spell (Shadow)
Increases Shadow Dance and Shadow Flash damage by 10%.
Increases Shadow Dance and Shadow Flash damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Shadow Dance and Shadow Flash damage by additional 10%.

311322.png
Glacier Flower Spell (Huuma Shuriken)
Increases Huuma Shuriken - Grasp and Huuma Shuriken - Construct damage by 10%.
Increases Huuma Shuriken - Grasp and Huuma Shuriken - Construct damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Huuma Shuriken - Grasp and Huuma Shuriken - Construct damage by additional 10%.

311323.png
Glacier Flower Spell (Kunai)
Increases Kunai - Distortion and Kunai - Refraction damage by 10%.
Increases Kunai - Distortion and Kunai - Refraction damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Kunai - Distortion and Kunai - Refraction damage by additional 10%.

311324.png
Glacier Flower Spell (Ninja Cannon)
Increases Red Flame Cannon, Cold Blooded Cannon, Thundering Cannon, Golden Dragon Cannon and Darkening Cannon damage by 10%.
Increases Red Flame Cannon, Cold Blooded Cannon, Thundering Cannon, Golden Dragon Cannon and Darkening Cannon damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Red Flame Cannon, Cold Blooded Cannon, Thundering Cannon, Golden Dragon Cannon and Darkening Cannon damage by additional 10%.

311325.png
Glacier Flower Spell (The Vigilante at Night)
Increases The Vigilante at Night damage by 10%.
Increases The Vigilante at Night damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases The Vigilante at Night damage by additional 10%.

311326.png
Glacier Flower Spell (Only One Bullet)
Increases Only One Bullet damage by 10%.
Increases Only One Bullet damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Only One Bullet damage by additional 10%.

311327.png
Glacier Flower Spell (Spiral Shooting)
Increases Spiral Shooting damage by 10%.
Increases Spiral Shooting damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Spiral Shooting damage by additional 10%.

311328.png
Glacier Flower Spell (Magazine for One)
Increases Magazine for One damage by 10%.
Increases Magazine for One damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Magazine for One damage by additional 10%.

311329.png
Glacier Flower Spell (Wild Fire)
Increases Wild Fire damage by 10%.
Increases Wild Fire damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Wild Fire damage by additional 10%.

311330.png
Glacier Flower Spell (Grenade)
Increases Basic Grenade, Hasty Fire in the Hole and Grenades Dropping damage by 10%.
Increases Basic Grenade, Hasty Fire in the Hole and Grenades Dropping damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Basic Grenade, Hasty Fire in the Hole and Grenades Dropping damage by additional 10%.

311331.png
Glacier Flower Spell (Chulho Sonic Claw)
Increases Chulho Sonic Claw damage by 10%.
Increases Chulho Sonic Claw damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Chulho Sonic Claw damage by additional 10%.

311332.png
Glacier Flower Spell (Hogogong Strike)
Increases Hogogong Strike damage by 10%.
Increases Hogogong Strike damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Hogogong Strike damage by additional 10%.

311333.png
Glacier Flower Spell (Hyunrok Breeze)
Increases Hyunrok Breeze damage by 10%.
Increases Hyunrok Breeze damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Hyunrok Breeze damage by additional 10%.

311334.png
Glacier Flower Spell (Hyunrok Cannon)
Increases Hyunrok Cannon damage by 10%.
Increases Hyunrok Cannon damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Hyunrok Cannon damage by additional 10%.

311335.png
Glacier Flower Spell (Double Bowling Bash)
Increases Double Bowling Bash damage by 10%.
Increases Double Bowling Bash damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Double Bowling Bash damage by additional 10%.

311336.png
Glacier Flower Spell (Mega Sonic Blow)
Increases Mega Sonic Blow damage by 10%.
Increases Mega Sonic Blow damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Mega Sonic Blow damage by additional 10%.

311337.png
Glacier Flower Spell (Shield Chain Rush)
Increases Shield Chain Rush damage by 10%.
Increases Shield Chain Rush damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Shield Chain Rush damage by additional 10%.

311338.png
Glacier Flower Spell (Spiral Pierce Max)
Increases Spiral Pierce Max damage by 10%.
Increases Spiral Pierce Max damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Spiral Pierce Max damage by additional 10%.

311339.png
Glacier Flower Spell (Meteor Thunder)
Increases Meteor Storm Buster and Jupitel Thunderstorm damage by 10%.
Increases Meteor Storm Buster and Jupitel Thunderstorm damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Meteor Storm Buster and Jupitel Thunderstorm damage by additional 10%.

311340.png
Glacier Flower Spell (Hell's Jack)
Increases Hell's Drive and Jack Frost Nova damage by 10%.
Increases Hell's Drive and Jack Frost Nova damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Hell's Drive and Jack Frost Nova damage by additional 10%.

311341.png
Glacier Flower Spell (Napalm Gravitation)
Increases Napalm Vulcan Strike and Ground Gravitation damage by 10%.
Increases Napalm Vulcan Strike and Ground Gravitation damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Napalm Vulcan Strike and Ground Gravitation damage by additional 10%.

311342.png
Glacier Flower Spell (Atk)
Atk + 20 and increases melee and long ranged physical damage by 5% per 3 refine rate.
If refine rate is 9 or higher, Atk + 10%.
If refine rate is 11 or higher, P.Atk + 5.
When enchanted on two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, increases melee and long ranged physical damage by additional 10%.

311343.png
Glacier Flower Spell (Matk)
Matk + 20 and increases all property magical damage by 5% per 3 refine rate.
If refine rate is 9 or higher, Matk + 10%.
If refine rate is 11 or higher, S.Matk + 5.
When enchanted on two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, increases all property magical damage by additional 10%.

311344.png
Glacier Flower Spell (Cri)
Cri + 4 and increases critical damage by 5% per 3 refine rate.
If refine rate is 9 or higher, increases critical damage by additional 10%.
If refine rate is 11 or higher, C.Rate + 5.
When enchanted on two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, increases critical damage by additional 10%.

311345.png
Glacier Flower Spell (Variable Casting)
Reduces variable casting time by 7%.
If refine rate is 9 or higher, reduces variable casting time by additional 8%.
When enchanted on two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, reduces variable casting time by additional 5%.

311346.png
Glacier Flower Spell (Attack Speed)
Increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases additional attack speed (reduces delay after attack by additional 8%).
When enchanted on two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, ASPD + 1.

311347.png
Glacier Flower Spell (Delay After Skill)
Reduces delay after skill by 7%.
If refine rate is 9 or higher, reduces delay after skill by additional 8%.
When enchanted on two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, reduces delay after skill by additional 5%.

311348.png
Glacier Flower Spell (Physical - Race)
Increases physical damage against all race monsters by 10%.
If refine rate is 9 or higher, increases physical damage against all race monsters by additional 10%.
When enchanted on two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, increases physical damage against all race monsters by additional 15%.

311349.png
Glacier Flower Spell (Magical - Race)
Increases magical damage against all race monsters by 10%.
If refine rate is 9 or higher, increases magical damage against all race monsters by additional 10%.
When enchanted on two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, increases magical damage against all race monsters by additional 15%.

311350.png
Glacier Flower Spell (Physical - Size)
Increases physical damage against all size enemies by 10%.
If refine rate is 9 or higher, increases physical damage against all size enemies by additional 10%.
When enchanted on two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, increases physical damage against all size enemies by additional 15%.

311351.png
Glacier Flower Spell (Magical - Size)
Increases magical damage against all size enemies by 10%.
If refine rate is 9 or higher, increases magical damage against all size enemies by additional 10%.
When enchanted on two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, increases magical damage against all size enemies by additional 15%.

311352.png
Glacier Flower Spell (Physical - Property)
Increases physical damage against all property enemies by 10%.
If refine rate is 9 or higher, increases physical damage against all property enemies by additional 10%.
When enchanted on two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, increases physical damage against all race enemies by additional 15%.

311353.png
Glacier Flower Spell (Magical - Property)
Increases magical damage against all property enemies by 10%.
If refine rate is 9 or higher, increases magical damage against all property enemies by additional 10%.
When enchanted on two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, increases magical damage against all property enemies by additional 15%.

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OSAD Weapons

Spoiler

500051.png
Cannon Rapier-OSAD [2]
Matk + 150.
When dealing normal melee physical damage, has a chance to auto-cast Fire Bolt and Fire Ball which have the same skill level as refine rate (up to level 10).
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases Fire Bolt and Fire Ball damage by 60%.
If refine rate is 11 or higher, when dealing normal melee physical damage, has a chance to auto-cast Hell Inferno level 4.
Class : Sword
Attack : 160
Weight : 80
Weapon Level : 5
Required Level : 170
Usable Jobs : Swordsman classes, Novice classes, Thief classes, Merchant classes.

510066.png
Kuroiro-OSAD [2]
Matk + 150.
Increases physical and magical damage against shadow and undead property enemies by 7%.
If refine rate is 7 or higher, increases physical and magical damage against shadow and undead property enemies by additional 13%.
If refine rate is 9 or higher, increases Flaming Petals, Freezing Spear and Wind Blade damage by 20% and Kunai Splash damage by 35%.
If refine rate is 11 or higher, increases physical and magical damage against demon and undead race enemies by 15%.
Class : Dagger
Attack : 150
Weight : 90
Weapon Level : 5
Required Level : 170
Usable Jobs : Ninja classes

530031.png
Boost Lance-OSAD [2]
Increases attack speed (reduces delay after attack by 5%).
If refine rate is 7 or higher, additional increases attack speed (reduces delay after attack by additional 10%).
If refine rate is 9 or higher, increases Vanishing Point and Cannon Spear damage by 20%.
If refine rate is 11 or higher, increases Vanishing Point damage by additional 25%.
Class : Spear
Attack : 190
Weight : 100
Weapon Level : 5
Required Level : 170
Usable Jobs : Royal Guard classes

540051.png
Circuit Board-OSAD [2]
Atk + 5%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 9 or higher, increases damage against small and medium size enemies by 30%.
If refine rate is 11 or higher, increases critical damage by 20%, increases melee physical damage by 10%.
Class : Book
Attack : 180
Weight : 120
Weapon Level : 5
Required Level : 170
Usable Jobs : Sage classes, Priest classes, Star Gladiator classes

550075.png
Rutilus Stick-OSAD [2]
Can't be destroyed.
Matk + 175.
Increases magical damage against neutral and earth property enemies by 10%.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases neutral and fire property magical damage by 30%.
If refine rate is 11 or higher, reduces delay after skill by 15%.
Class : Staff
Attack : 80
Weight : 90
Weapon Level : 5
Required Level : 170
Usable Jobs : Novice classes, Mage classes, Acolyte classes, Soul Linker classes

550076.png
Electric Fox-OSAD [2]
Can't be destroyed.
Matk + 350, Matk + 10%.
If refine rate is 7 or higher, increases Silvervine Stem Spear damage by 30%.
If refine rate is 9 or higher, reduces variable casting time by 10%, increases earth, fire, water, wind, ghost and neutral property magical damage by 20%.
If refine rate is 11 or higher, increases Catnip Meteor damage by 45%.
Class : Staff
Attack : 250
Weight : 120
Weapon Level : 5
Required Level : 170
Usable Jobs : Summoner (Doram) classes

560034.png
Burning Knuckle-OSAD [2]
Atk + 5%.
If refine rate is 7 or higher, reduces cooldown of Earth Shaker by 1 second.
If refine rate is 9 or higher, increases Rampage Blast damage by 30%.
If refine rate is 11 or higher, increases damage against medium and large size enemies by 20%, increases Rampage Blast damage by additional 45%.
Class : Knuckle
Attack : 175
Weight : 90
Weapon Level : 5
Required Level : 170
Usable Jobs : Sura classes

590043.png
Saphir Mace-OSAD [2]
Can't be destroyed.
Atk + 5%.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Cart Cannon damage by 25%.
If refine rate is 11 or higher, increases long ranged physical damage by 15%, increases Cart Cannon damage by additional 20%.
Class : Mace
Attack : 185
Weight : 80
Weapon Level : 5
Required Level : 170
Usable Jobs : Genetic classes

590044.png
Ultio-OSAD [2]
Can't be destroyed.
Matk + 170.
Matk + 5%.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Adoramus damage by 30% and Judex damage by 25%.
If refine rate is 11 or higher, increases holy property magical damage by 15%, reduces delay after skill by 15%.
Class : Mace
Attack : 150
Weight : 120
Weapon Level : 5
Required Level : 170
Usable Jobs : Archbishop classes

600028.png
Beam Claymore-OSAD [2]
Can't be destroyed.
Cri + 10.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 9 or higher, increases critical damage by 20%, increases Storm Blast damage by 25%.
If refine rate is 11 or higher, increases physical and magical damage against small and medium size enemies by 25%.
Class : Two-handed Sword
Attack : 250
Weight : 180
Weapon Level : 5
Required Level : 170
Usable Jobs : Swordsman classes

610039.png
Meuchler-OSAD [2]
Atk + 5%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%), increases long ranged physical damage by 10%.
If refine rate is 9 or higher, increases Cross Ripper Slasher damage by 45%, reduces delay after skill by 15%.
If refine rate is 11 or higher, increases damage against small and medium size enemies by 20%.
Class : Katar
Attack : 190
Weight : 130
Weapon Level : 5
Required Level : 170
Usable Jobs : Assassin classes

620018.png
Blasti-OSAD [2]
Can't be destroyed.
Reduces damage taken from medium and large enemies by 15%.
If refine rate is 7 or higher, reduces damage taken from medium and large enemies by additional 15%.
If refine rate is 9 or higher, increases long ranged physical damage by 15%, increases Arm Cannon damage by 25%.
If refine rate is 11 or higher, reduces delay after skill by 15%.
Class : Two-handed Axe
Attack : 400
Weight : 450
Weapon Level : 5
Required Level : 170
Usable Jobs : Mechanic classes

700054.png
Virtual Bow-OSAD [2]
Atk + 5%.
If refine rate is 7 or higher, Cri + 8, increases long ranged physical damage by 7%.
If refine rate is 9 or higher, increases Arrow Storm damage by 40% and Focused Arrow Strike damage by 20%.
If refine rate is 11 or higher, Cri + 7, increases Arrow Storm damage by additional 30%.
Class : Bow
Attack : 200
Weight : 120
Weapon Level : 5
Required Level : 170
Usable Jobs : Ranger classes

700055.png
MH-P89-OSAD [2]
Atk + 5%.
If refine rate is 7 or higher, increases long ranged physical damage by 10%.
If refine rate is 9 or higher, reduces cooldown of Severe Rainstorm by 2 seconds.
If refine rate is 11 or higher, increases Severe Rainstorm damage by 40%.
Class : Bow
Attack : 170
Weight : 120
Weapon Level : 5
Required Level : 170
Usable Jobs : Minstrel classes, Wanderer classes

700056.png
AC-B44-OSAD [2]
Matk + 135.
Increase long ranged physical damage by 7%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 9 or higher, increases Triangle Shot damage by 25%.
If refine rate is 11 or higher, increases Triangle Shot damage by additional 20%.
Class : Bow
Attack : 190
Weight : 60
Weapon Level : 5
Required Level : 170
Usable Jobs : Shadow Chaser classes

810013.png
HR-55-OSAD [2]
Atk + 5%.
If refine rate is 7 or higher, increases long ranged physical damage by 10%.
If refine rate is 9 or higher, increases Hammer of God damage by 30%.
If refine rate is 11 or higher, reduces cooldown of Hammer of God by 5 seconds, increases Hammer of God damage by additional 20%.
Class : Rifle
Attack : 250
Weight : 100
Weapon Level : 5
Required Level : 170
Usable Jobs : Gunslinger classes

 

New enchants

Spoiler

311384.png
Expert Fighter 1Lv
Increases melee physical damage by 2%.

311385.png
Expert Fighter 2Lv
Increases melee physical damage by 4%.

311386.png
Expert Fighter 3Lv
Increases melee physical damage by 6%.

311387.png
Expert Fighter 4Lv
Increases melee physical damage by 8%.

311388.png
Expert Fighter 5Lv
Increases melee physical damage by 10%.

311389.png
Expert Magician 1Lv
Increases all property magical damage by 2%.

311390.png
Expert Magician 2Lv
Increases all property magical damage by 4%.

311391.png
Expert Magician 3Lv
Increases all property magical damage by 6%.

311392.png
Expert Magician 4Lv
Increases all property magical damage by 8%.

311393.png
Expert Magician 5Lv
Increases all property magical damage by 10%.

311394.png
Attack Delay 5Lv
Increases attack speed (reduces delay after attack by 10%).
ASPD + 1.

311395.png
Hit Plus 1Lv
Hit + 5, Perfect Hit + 3.

311396.png
Hit Plus 2Lv
Hit + 10, Perfect Hit + 6.

311397.png
Hit Plus 3Lv
Hit + 15, Perfect Hit + 9.

311398.png
Hit Plus 4Lv
Hit + 20, Perfect Hit + 12.

311399.png
Hit Plus 5Lv
Hit + 25, Perfect Hit + 15.

311400.png
Caster 1Lv
Reduces variable casting time by 2%.

311401.png
Caster 2Lv
Reduces variable casting time by 4%.

311402.png
Caster 3Lv
Reduces variable casting time by 6%.

311403.png
Caster 4Lv
Reduces variable casting time by 8%.

311404.png
Caster 5Lv
Reduces variable casting time by 10%.

 

New equipment from combination scrolls

Spoiler

450217.png
Phreeoni Wing Suit [1]
CON + 3, Atk + 100.
Atk + 15 per 2 refine rate.
P.Atk + 1 per 4 refine rate.
If refine rate is 7 or higher, increases long ranged physical damage by 10%.
If refine rate is 9 or higher, Perfect Hit + 15.
If refine rate is 11 or higher, reduces delay after skill by 15%, increases long ranged physical damage by additional 15%.

When equipped with Phreeoni Card, increases long ranged physical damage by 3% per 2 refine rate of armor, increases physical damage against boss monsters by 8% per 3 refine rate of armor.
When equipped with Infinite Phreeoni Card, P.Atk + 10, C.Rate + 5, increases critical damage by 4% per 3 refine rate of armor.
When equipped with Q-pet Phreeoni, Atk + 7%, ASPD + 2.

[Bonus by grade]
[Grade D] Atk + 40, Atk + 5%.
[Grade C] CON + 5.
[Grade B] Increases physical damage against all size enemies by 15%.
[Grade A] P.Atk + 7. 
Class: Armor
Defense: 10
Weight: 150
Armor Level : 2
Required Level: 200
Usable Jobs: All

470122.png
Beast's Leather Shoes [1]
MaxHP + 1500, MaxSP + 150.
If refine rate is 7 or higher, Matk + 3%.
If refine rate is 9 or higher, additional Matk + 5%, S.Matk + 5.
If refine rate is 11 or higher, reduces fixed casting time by 0.8 seconds, reduces variable casting time by 10%.

When equipped with Moonlight Card, reduces fixed casting time by 0.2 seconds, S.Matk + 15.
When equipped with Sealed Moonlight Card, reduces fixed casting time by 0.2 seconds.
When equipped with Furious Moonlight Card, increases all property magical damage by 4% per 3 refine rate of shoes.

[Bonus by grade]
[Grade D] Res + 30, Mres + 30.
[Grade C] Increases magical damage against all size enemies by 15%.
[Grade B] SPL + 3.
[Grade A] S.Matk + 7. 
Class: Shoes
Defense: 15
Weight: 60
Armor Level : 2
Required Level: 200
Usable Jobs: All

480174.png
Pirate Captain's Coat [1]
Cri + 3, C.Rate + 5.
Atk + 15 and increases critical damage by 3% per 2 refine rate.
Increases physical damage against all size enemies by 5% per 3 refine rate.
If refine rate is 7 or higher, Atk + 5%, P.Atk + 7.
If refine rate is 9 or higher, reduces delay after skill by 10%.
If refine rate is 11 or higher, Def + 150, reduces delay after skill by addtional 5%.

When equipped with Drake Card, Cri + 15, C.Rate + 10, increases melee and long ranged physical damage by 15%.

[Bonus by grade]
[Grade D] Cri + 3, CRT + 3.
[Grade C] Increases critical damage by 15%.
[Grade B] POW +3, CON + 3.
[Grade A] P.Atk + 7. 
Class: Garment
Defense: 15
Weight: 60
Armor Level : 2
Required Level: 200
Usable Jobs: All

 

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  • 1 month later...
  • 2 months later...

Dim Glacier Weapons

Spoiler

500054.png
Dim Glacier Sword [1]
Matk + 210.
Class: Sword
Attack: 220
Weight: 160
Weapon Level : 5
Required Level: 230
Usable Jobs: Swordsman classes, Merchant classes

500055.png
Dim Glacier Basic Sword [1]
Matk + 210.
Class: Sword
Attack: 220
Weight: 140
Weapon Level : 5
Required Level: 230
Usable Jobs: Novice classes

510075.png
Dim Glacier Rogue Knife [1]
Matk + 210.
Class: Dagger
Attack: 210
Weight: 140
Weapon Level : 5
Required Level: 230
Usable Jobs: Shadow Chaser classes

510076.png
Dim Glacier Basic Knife [1]
Matk + 210.
Class: Dagger
Attack: 210
Weight: 120
Weapon Level : 5
Required Level: 230
Usable Jobs: Novice classes

520021.png
Dim Glacier Axe [1]
Can't be destroyed.
Matk + 210.
Class: Axe
Attack: 240
Weight: 500
Weapon Level : 5
Required Level: 230
Usable Jobs: Swordsman classes, Merchant classes

530034.png
Dim Glacier Spear [1]
Matk + 210.
Class: Spear
Attack: 220
Weight: 210
Weapon Level : 5
Required Level: 230
Usable Jobs: Swordsman classes

540056.png
Dim Glacier Book [1]
Can't be destroyed.
Matk + 210.
Class: Book
Attack: 210
Weight: 120
Weapon Level : 5
Required Level: 230
Usable Jobs: Sage classes, Priest classes, Star Gladiator classes

550089.png
Dim Glacier Wand [1]
Can't be destroyed.
Matk + 230.
Class: Staff
Attack: 150
Weight: 130
Weapon Level : 5
Required Level: 230
Usable Jobs: Novice classes, Mage classes, Acolyte classes, Soul Linker classes

550090.png
Dim Glacier Foxtail [1]
Can't be destroyed.
Matk + 400.
Class: Staff
Attack: 400
Weight: 200
Weapon Level : 5
Required Level: 230
Usable Jobs: Summoner (Doram) classes

560037.png
Dim Glacier Knuckle [1]
Matk + 220.
Class: Knuckle
Attack: 240
Weight: 150
Weapon Level : 5
Required Level: 230
Usable Jobs: Sura classes

570032.png
Dim Glacier Violin [1]
Matk + 210.
Class: Musical Instrument
Attack: 210
Weight: 150
Weapon Level : 5
Required Level: 230
Usable Jobs: Minstrel classes

580033.png
Dim Glacier Whip [1]
Matk + 210.
Class: Whip
Attack: 210
Weight: 150
Weapon Level : 5
Required Level: 230
Usable Jobs: Wanderer classes

590047.png
Dim Glacier Mace [1]
Can't be destroyed.
Matk + 210.
Class: Mace
Attack: 210
Weight: 180
Weapon Level : 5
Required Level: 230
Usable Jobs: Swordsman classes, Merchant classes, Acolyte classes

590048.png
Dim Glacier Mechanic Mace [1]
Can't be destroyed.
Matk + 160.
Class: Mace
Attack: 400
Weight: 400
Weapon Level : 5
Required Level: 230
Usable Jobs: Mechanic classes

600030.png
Dim Glacier Two-handed Sword [1]
Matk + 270.
Class: Two-handed Sword
Attack: 300
Weight: 400
Weapon Level : 5
Required Level: 230
Usable Jobs: Knight classes

610041.png
Dim Glacier Katar [1]
Matk + 220.
Class: Katar
Attack: 240
Weight: 120
Weapon Level : 5
Required Level: 230
Usable Jobs: Guillotine Cross classes

620019.png
Dim Glacier Mechanic Axe [1]
Can't be destroyed.
Matk + 180.
Class: Two-handed Axe
Attack: 350
Weight: 700
Weapon Level : 5
Required Level: 230
Usable Jobs: Mechanic classes

630019.png
Dim Glacier Lance [1]
Matk + 270.
Class: Two-handed Spear
Attack: 300
Weight: 450
Weapon Level : 5
Required Level: 230
Usable Jobs: Knight classes

640034.png
Dim Glacier Staff [1]
Can't be destroyed.
Matk + 290.
Class: Two-handed Staff
Attack: 150
Weight: 240
Weapon Level : 5
Required Level: 230
Usable Jobs: Mage classes, Acolyte classes, Soul Linker classes

650028.png
Dim Glacier Huuma Shuriken [1]
Can't be destroyed.
Matk + 370.
Class: Huuma Shuriken
Attack: 400
Weight: 300
Weapon Level : 5
Required Level: 230
Usable Jobs: Ninja classes

700059.png
Dim Glacier Bow [1]
Matk + 220.
Class: Bow
Attack: 240
Weight: 150
Weapon Level : 5
Required Level: 230
Usable Jobs: Archer classes, Rogue classes

800015.png
Dim Glacier Revolver [1]
Matk + 230.
Class: Pistol
Attack: 230
Weight: 220
Weapon Level : 5
Required Level: 230
Usable Jobs: Rebellion classes

810015.png
Dim Glacier Rifle [1]
Matk + 230.
Class: Rifle
Attack: 280
Weight: 260
Weapon Level : 5
Required Level: 230
Usable Jobs: Rebellion classes

820011.png
Dim Glacier Shotgun [1]
Matk + 200.
Class: Shotgun
Attack: 300
Weight: 260
Weapon Level : 5
Required Level: 230
Usable Jobs: Rebellion classes

830015.png
Dim Glacier Gatling [1]
Matk + 200.
Class: Gatling Gun
Attack: 350
Weight: 350
Weapon Level : 5
Required Level: 230
Usable Jobs: Rebellion classes

840010.png
Dim Glacier Launcher [1]
Matk + 200.
Class: Grenade Launcher
Attack: 300
Weight: 300
Weapon Level : 5
Required Level: 230
Usable Jobs: Rebellion classes

 

EP 19 new enchants

Spoiler

311443.png
Glacier Flower Spell (Dragonic Breath)
Increases Dragonic Breath damage by 10%.
Increases Dragonic Breath damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Dragonic Breath damage by additional 10%.

311444.png
Glacier Flower Spell (Spark Blaster)
Increases Spark Blaster damage by 10%.
Increases Spark Blaster damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Spark Blaster damage by additional 10%.

311445.png
Glacier Flower Spell (Triple Laser)
Increases Triple Laser damage by 10%.
Increases Triple Laser damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Triple Laser damage by additional 10%.

311446.png
Glacier Flower Spell (Mighty Smash)
Increases Mighty Smash damage by 10%.
Increases Mighty Smash damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Mighty Smash damage by additional 10%.

311447.png
Glacier Flower Spell (Explosive Powder)
Increases Explosive Powder damage by 10%.
Increases Explosive Powder damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Explosive Powder damage by additional 10%.

311448.png
Glacier Flower Spell (Mayhemic Thorns)
Increases Mayhemic Thorns damage by 10%.
Increases Mayhemic Thorns damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Mayhemic Thorns damage by additional 10%.

311449.png
Glacier Flower Spell (Physical Grade) 1Lv
Atk + 15, increases melee and long ranged physical damage by 3%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 3%).
If refine rate is 9 or higher, reduces variable casting time and global cool time by 3%.
_
[Bonus by grade of weapon]
[Grade D] Atk + 1%, Atk + 15.
[Grade C] If refine rate is 9 or higher, P.Atk + 3.
[Grade B] If refine rate is 11 or higher, POW + 1, CON + 1.
[Grade A] Increases physical damage against all property enemies by 10%, if refine rate is 11 or higher, increases physical damage against all size enemies by 10%.

311450.png
Glacier Flower Spell (Physical Grade) 2Lv
Atk + 30, increases melee and long ranged physical damage by 6%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 6%).
If refine rate is 9 or higher, reduces variable casting time and global cool time by 6%.
_
[Bonus by grade of weapon]
[Grade D] Atk + 2%, Atk + 30.
[Grade C] If refine rate is 7 or higher, P.Atk + 3.
[Grade B] If refine rate is 9 or higher, POW + 1, CON + 1.
[Grade A] Increases physical damage against all property enemies by 12%, if refine rate is 11 or higher, increases physical damage against all size enemies by 12%.

311451.png
Glacier Flower Spell (Physical Grade) 3Lv
Atk + 45, increases melee and long ranged physical damage by 9%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 9%).
If refine rate is 9 or higher, reduces variable casting time and global cool time by 9%.
_
[Bonus by grade of weapon]
[Grade D] Atk + 3%, Atk + 45.
[Grade C] P.Atk + 3 per 5 refine rate.
[Grade B] POW + 1 and CON + 1 per 4 refine rate.
[Grade A] Increases physical damage against all property enemies by 14%, if refine rate is 11 or higher, increases physical damage against all size enemies by 14%.

311452.png
Glacier Flower Spell (Physical Grade) 4Lv
Atk + 60, increases melee and long ranged physical damage by 12%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 12%).
If refine rate is 9 or higher, reduces variable casting time and global cool time by 12%.
_
[Bonus by grade of weapon]
[Grade D] Atk + 4%, Atk + 60.
[Grade C] P.Atk + 3 per 4 refine rate.
[Grade B] POW + 1 and CON + 1 per 3 refine rate.
[Grade A] Increases physical damage against all property enemies by 16%, if refine rate is 11 or higher, increases physical damage against all size enemies by 16%.

311453.png
Glacier Flower Spell (Physical Grade) 5Lv
Atk + 75, increases melee and long ranged physical damage by 15%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 15%).
If refine rate is 9 or higher, reduces variable casting time and global cool time by 15%.
_
[Bonus by grade of weapon]
[Grade D] Atk + 5%, Atk + 75.
[Grade C] P.Atk + 4 per 3 refine rate.
[Grade B] POW + 1 and CON + 1 per 2 refine rate.
[Grade A] Increases physical damage against all property enemies by 18%, if refine rate is 11 or higher, increases physical damage against all size enemies by 18%.

311454.png
Glacier Flower Spell (Magical Grade) 1Lv
Matk + 15, increases all property magical damage by 3%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 3%).
If refine rate is 9 or higher, reduces variable casting time and global cool time by 3%.
_
[Bonus by grade of weapon]
[Grade D] Matk + 1%, Matk + 15.
[Grade C] If refine rate is 9 or higher, S.Matk + 3.
[Grade B] If refine rate is 11 or higher, SPL + 1, CON + 1.
[Grade A] Increases magical damage against all property enemies by 10%, if refine rate is 11 or higher, increases magical damage against all size enemies by 10%.

311455.png
Glacier Flower Spell (Magical Grade) 2Lv
Matk + 30, increases all property magical damage by 6%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 6%).
If refine rate is 9 or higher, reduces variable casting time and global cool time by 6%.
_
[Bonus by grade of weapon]
[Grade D] Matk + 2%, Matk + 30.
[Grade C] If refine rate is 7 or higher, S.Matk + 3.
[Grade B] If refine rate is 9 or higher, SPL + 1, CON + 1.
[Grade A] Increases magical damage against all property enemies by 12%, if refine rate is 11 or higher, increases magical damage against all size enemies by 12%.

311456.png
Glacier Flower Spell (Magical Grade) 3Lv
Matk + 45, increases all property magical damage by 9%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 9%).
If refine rate is 9 or higher, reduces variable casting time and global cool time by 9%.
_
[Bonus by grade of weapon]
[Grade D] Matk + 3%, Matk + 45.
[Grade C] S.Matk + 3 per 5 refine rate.
[Grade B] SPL + 1 and CON + 1 per 4 refine rate.
[Grade A] Increases magical damage against all property enemies by 14%, if refine rate is 11 or higher, increases magical damage against all size enemies by 14%.

311457.png
Glacier Flower Spell (Magical Grade) 4Lv
Matk + 60, increases all property magical damage by 12%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 12%).
If refine rate is 9 or higher, reduces variable casting time and global cool time by 12%.
_
[Bonus by grade of weapon]
[Grade D] Matk + 4%, Matk + 60.
[Grade C] S.Matk + 3 per 4 refine rate.
[Grade B] SPL + 1 and CON + 1 per 3 refine rate.
[Grade A] Increases magical damage against all property enemies by 16%, if refine rate is 11 or higher, increases magical damage against all size enemies by 16%.

311458.png
Glacier Flower Spell (Magical Grade) 5Lv
Matk + 75, increases all property magical damage by 15%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 15%).
If refine rate is 9 or higher, reduces variable casting time and global cool time by 15%.
_
[Bonus by grade of weapon]
[Grade D] Matk + 5%, Matk + 75.
[Grade C] S.Matk + 4 per 3 refine rate.
[Grade B] SPL + 1 and CON + 1 per 2 refine rate.
[Grade A] Increases magical damage against all property enemies by 18%, if refine rate is 11 or higher, increases magical damage against all size enemies by 18%.

 

Aegirnion Guardian Sword

Spoiler

490235.png
Aegirnion Guardian Sword [1]
Atk + 5%, Matk + 5%.
Increases attack speed (reduces delay after attack by 5%).
Reduces variable casting time by 5%.
When equipped with Aegirnion Necklace, increases melee and long ranged physical damage by additional 3%.
When equipped with Aegirnion Ring, increases all property magical damage by additional 3%.
Class : Accessory
Defense : 20
Weight : 10
Required Level : 200
Usable Jobs : All 

 

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  • 4 weeks later...

New booster gears of novice classes

Spoiler

24684.png
Super Novice Booster Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Booster set (Armor, Shield, Shoes, Earring, Pendant), 
increases all property magical damage, melee and long ranged physical damage by 15%,
enables to use Rapid Smiting level 5,
enables to use Double Bolt level 5,
increases Back Stab, Sightless Mind, Shield Boomerang and Rapid Smiting damage by 20%,
increases Fire Bolt, Cold Bolt and Lightning Bolt damage by 20%,
ignores physical and magical defense rate of all race monsters by 70% (except players).

When equipped with Super Novice Booster Dagger and Booster set (Armor, Shield, Shoes, Earring, Pendant),
enables to use Fatal Menace level 7, increases Fatal Menace damage by 20%.

When equipped with Super Novice Booster Wand and Booster set (Armor, Shield, Shoes, Earring, Pendant),
enables to use Psychic Wave level 3, increases Psychic Wave damage by 20%.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Novice classes

510069.png
Super Novice Booster Dagger
Can't be refined by normal means.
Atk + 3%.
Atk + 3 per refine rate.
Atk + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 1%) per each level of Sword Mastery user learned.
If refine rate is 9 or higher, increases melee and long ranged physical damage by 10%, increases Back Stab and Sightless Mind damage by 15%.
If refine rate is 11 or higher, additional Atk + 10%, increases physical damage against all size enemies by 15%.
If refine rate is 13 or higher, increases Back Stab and Sightless Mind damage by additional 25%.
Class: Dagger
Attack: 210
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Novice classes

550079.png
Super Novice Booster Wand
Can't be refined by normal means.
Can't be destroyed.
Matk + 2%, Matk + 200.
Matk + 3 per refine rate.
Matk + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, reduces variable casting time by 1% per each level of Increase SP Recovery user learned.
If refine rate is 9 or higher, increases all property magical damage by 10%, increases Fire Bolt, Cold Bolt and Lightning Bolt damage by 15%.
If refine rate is 11 or higher, additional Matk + 10%, increases magical damage against all size enemies by 15%.
If refine rate is 13 or higher, increases Fire Bolt, Cold Bolt and Lightning Bolt damage by additional 25%.
Class: Staff
Attack: 130
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Novice classes

 

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New Varmundt's Biosphere enchants

Spoiler

311862.png
Varmundt's Crystal (Flame) Lv1
Increases physical and magical damage against fire and shadow property enemies by 10%.
If grade D or higher, increases physical and magical damage against fire and shadow property enemies by additional 2%.
If grade C or higher, increases physical and magical damage against fire and shadow property enemies by additional 2%.
If grade B or higher, increases physical and magical damage against fire and shadow property enemies by additional 3%.
If grade A or higher, increases physical and magical damage against fire and shadow property enemies by additional 3%.

311863.png
Varmundt's Crystal (Flame) Lv2
Increases physical and magical damage against fire and shadow property enemies by 10%.
If grade D or higher, increases physical and magical damage against fire and shadow property enemies by additional 3%.
If grade C or higher, increases physical and magical damage against fire and shadow property enemies by additional 4%.
If grade B or higher, increases physical and magical damage against fire and shadow property enemies by additional 4%.
If grade A or higher, increases physical and magical damage against fire and shadow property enemies by additional 4%.

311864.png
Varmundt's Crystal (Flame) Lv3
Increases physical and magical damage against fire and shadow property enemies by 10%.
If grade D or higher, increases physical and magical damage against fire and shadow property enemies by additional 4%.
If grade C or higher, increases physical and magical damage against fire and shadow property enemies by additional 4%.
If grade B or higher, increases physical and magical damage against fire and shadow property enemies by additional 6%.
If grade A or higher, increases physical and magical damage against fire and shadow property enemies by additional 6%.

311865.png
Varmundt's Crystal (Flame) Lv4
Increases physical and magical damage against fire and shadow property enemies by 10%.
If grade D or higher, increases physical and magical damage against fire and shadow property enemies by additional 6%.
If grade C or higher, increases physical and magical damage against fire and shadow property enemies by additional 6%.
If grade B or higher, increases physical and magical damage against fire and shadow property enemies by additional 6%.
If grade A or higher, increases physical and magical damage against fire and shadow property enemies by additional 7%.

311866.png
Varmundt's Crystal (Flame) Lv5
Increases physical and magical damage against fire and shadow property enemies by 10%.
If grade D or higher, increases physical and magical damage against fire and shadow property enemies by additional 7%.
If grade C or higher, increases physical and magical damage against fire and shadow property enemies by additional 7%.
If grade B or higher, increases physical and magical damage against fire and shadow property enemies by additional 8%.
If grade A or higher, increases physical and magical damage against fire and shadow property enemies by additional 8%.

311867.png
Varmundt's Crystal (Ice) Lv1
Increases physical and magical damage against water and holy property enemies by 10%.
If grade D or higher, increases physical and magical damage against water and holy property enemies by additional 2%.
If grade C or higher, increases physical and magical damage against water and holy property enemies by additional 2%.
If grade B or higher, increases physical and magical damage against water and holy property enemies by additional 3%.
If grade A or higher, increases physical and magical damage against water and holy property enemies by additional 3%.

311868.png
Varmundt's Crystal (Ice) Lv2
Increases physical and magical damage against water and holy property enemies by 10%.
If grade D or higher, increases physical and magical damage against water and holy property enemies by additional 3%.
If grade C or higher, increases physical and magical damage against water and holy property enemies by additional 4%.
If grade B or higher, increases physical and magical damage against water and holy property enemies by additional 4%.
If grade A or higher, increases physical and magical damage against water and holy property enemies by additional 4%.

311869.png
Varmundt's Crystal (Ice) Lv3
Increases physical and magical damage against water and holy property enemies by 10%.
If grade D or higher, increases physical and magical damage against water and holy property enemies by additional 4%.
If grade C or higher, increases physical and magical damage against water and holy property enemies by additional 4%.
If grade B or higher, increases physical and magical damage against water and holy property enemies by additional 6%.
If grade A or higher, increases physical and magical damage against water and holy property enemies by additional 6%.

311870.png
Varmundt's Crystal (Ice) Lv4
Increases physical and magical damage against water and holy property enemies by 10%.
If grade D or higher, increases physical and magical damage against water and holy property enemies by additional 6%.
If grade C or higher, increases physical and magical damage against water and holy property enemies by additional 6%.
If grade B or higher, increases physical and magical damage against water and holy property enemies by additional 6%.
If grade A or higher, increases physical and magical damage against water and holy property enemies by additional 7%.

311871.png
Varmundt's Crystal (Ice) Lv5
Increases physical and magical damage against water and holy property enemies by 10%.
If grade D or higher, increases physical and magical damage against water and holy property enemies by additional 7%.
If grade C or higher, increases physical and magical damage against water and holy property enemies by additional 7%.
If grade B or higher, increases physical and magical damage against water and holy property enemies by additional 8%.
If grade A or higher, increases physical and magical damage against water and holy property enemies by additional 8%.

311872.png
Varmundt's Crystal (Plain) Lv1
Increases physical and magical damage against wind and earth property enemies by 10%.
If grade D or higher, increases physical and magical damage against wind and earth property enemies by additional 2%.
If grade C or higher, increases physical and magical damage against wind and earth property enemies by additional 2%.
If grade B or higher, increases physical and magical damage against wind and earth property enemies by additional 3%.
If grade A or higher, increases physical and magical damage against wind and earth property enemies by additional 3%.

311873.png
Varmundt's Crystal (Plain) Lv2
Increases physical and magical damage against wind and earth property enemies by 10%.
If grade D or higher, increases physical and magical damage against wind and earth property enemies by additional 3%.
If grade C or higher, increases physical and magical damage against wind and earth property enemies by additional 4%.
If grade B or higher, increases physical and magical damage against wind and earth property enemies by additional 4%.
If grade A or higher, increases physical and magical damage against wind and earth property enemies by additional 4%.

311874.png
Varmundt's Crystal (Plain) Lv3
Increases physical and magical damage against wind and earth property enemies by 10%.
If grade D or higher, increases physical and magical damage against wind and earth property enemies by additional 4%.
If grade C or higher, increases physical and magical damage against wind and earth property enemies by additional 4%.
If grade B or higher, increases physical and magical damage against wind and earth property enemies by additional 6%.
If grade A or higher, increases physical and magical damage against wind and earth property enemies by additional 6%.

311875.png
Varmundt's Crystal (Plain) Lv4
Increases physical and magical damage against wind and earth property enemies by 10%.
If grade D or higher, increases physical and magical damage against wind and earth property enemies by additional 6%.
If grade C or higher, increases physical and magical damage against wind and earth property enemies by additional 6%.
If grade B or higher, increases physical and magical damage against wind and earth property enemies by additional 6%.
If grade A or higher, increases physical and magical damage against wind and earth property enemies by additional 7%.

311876.png
Varmundt's Crystal (Plain) Lv5
Increases physical and magical damage against wind and earth property enemies by 10%.
If grade D or higher, increases physical and magical damage against wind and earth property enemies by additional 7%.
If grade C or higher, increases physical and magical damage against wind and earth property enemies by additional 7%.
If grade B or higher, increases physical and magical damage against wind and earth property enemies by additional 8%.
If grade A or higher, increases physical and magical damage against wind and earth property enemies by additional 8%.

311877.png
Varmundt's Crystal (Death) Lv1
Increases physical and magical damage against ghost and undead property enemies by 10%.
If grade D or higher, increases physical and magical damage against ghost and undead property enemies by additional 2%.
If grade C or higher, increases physical and magical damage against ghost and undead property enemies by additional 2%.
If grade B or higher, increases physical and magical damage against ghost and undead property enemies by additional 3%.
If grade A or higher, increases physical and magical damage against ghost and undead property enemies by additional 3%.

311878.png
Varmundt's Crystal (Death) Lv2
Increases physical and magical damage against ghost and undead property enemies by 10%.
If grade D or higher, increases physical and magical damage against ghost and undead property enemies by additional 3%.
If grade C or higher, increases physical and magical damage against ghost and undead property enemies by additional 4%.
If grade B or higher, increases physical and magical damage against ghost and undead property enemies by additional 4%.
If grade A or higher, increases physical and magical damage against ghost and undead property enemies by additional 4%.

311879.png
Varmundt's Crystal (Death) Lv3
Increases physical and magical damage against ghost and undead property enemies by 10%.
If grade D or higher, increases physical and magical damage against ghost and undead property enemies by additional 4%.
If grade C or higher, increases physical and magical damage against ghost and undead property enemies by additional 4%.
If grade B or higher, increases physical and magical damage against ghost and undead property enemies by additional 6%.
If grade A or higher, increases physical and magical damage against ghost and undead property enemies by additional 6%.

311880.png
Varmundt's Crystal (Death) Lv4
Increases physical and magical damage against ghost and undead property enemies by 10%.
If grade D or higher, increases physical and magical damage against ghost and undead property enemies by additional 6%.
If grade C or higher, increases physical and magical damage against ghost and undead property enemies by additional 6%.
If grade B or higher, increases physical and magical damage against ghost and undead property enemies by additional 6%.
If grade A or higher, increases physical and magical damage against ghost and undead property enemies by additional 7%.

311881.png
Varmundt's Crystal (Death) Lv5
Increases physical and magical damage against ghost and undead property enemies by 10%.
If grade D or higher, increases physical and magical damage against ghost and undead property enemies by additional 7%.
If grade C or higher, increases physical and magical damage against ghost and undead property enemies by additional 7%.
If grade B or higher, increases physical and magical damage against ghost and undead property enemies by additional 8%.
If grade A or higher, increases physical and magical damage against ghost and undead property enemies by additional 8%.

 

New Varmundt's Biosphere equipment

Spoiler

450234.png
Flame Rune Armor [1]
POW + 1 per 25 base Str of the user.
If refine rate is 7 or higher, Atk + 5%, P.Atk + 2.
If refine rate is 9 or higher, increases critical damage by 15%.
If refine rate is 11 or higher, increases melee physical damage by 15%.
_
[Bonus by grade]
[Grade D] Atk + 5%.
[Grade C] POW + 5, Atk + 5%.
[Grade B] Increases melee physical damage by 10%.
[Grade A] Reduces global cool time by 10%, POW + 5.
_
Class: Armor
Defense: 45
Weight: 100
Armor Level : 2
Required Level: 230
Usable Jobs: All

450243.png
Plain Rune Armor [1]
STA + 1 per 25 base Vit of the user.
If refine rate is 7 or higher, MaxHP + 5%, P.Atk + 2.
If refine rate is 9 or higher, increases physical damage against all size enemies by 15%.
If refine rate is 11 or higher, increases physical damage against all property enemies by 15%.
_
[Bonus by grade]
[Grade D] MaxHP + 5%.
[Grade C] STA + 5, MaxHP + 5%.
[Grade B] Reduces global cool time by 5%.
[Grade A] Reduces global cool time by additional 10%, STA + 5.
_
Class: Armor
Defense: 45
Weight: 100
Armor Level : 2
Required Level: 230
Usable Jobs: All

450244.png
Ice Rune Armor [1]
CON + 1 per 25 base Dex of the user.
If refine rate is 7 or higher, Atk + 5%, P.Atk + 2.
If refine rate is 9 or higher, increases critical damage by 15%.
If refine rate is 11 or higher, increases long ranged physical damage by 15%.
_
[Bonus by grade]
[Grade D] Atk + 5%.
[Grade C] CON + 5, Atk + 5%.
[Grade B] Increases long ranged physical damage by 10%.
[Grade A] Reduces global cool time by 10%, CON + 5.
_
Class: Armor
Defense: 45
Weight: 100
Armor Level : 2
Required Level: 230
Usable Jobs: All

450245.png
Death Rune Robe [1]
SPL + 1 per 25 base Int of the user.
If refine rate is 7 or higher, Matk + 5%, S.Matk + 2.
If refine rate is 9 or higher, reduce variable casting time by 15%.
If refine rate is 11 or higher, increases all property magical damage by 15%.
_
[Bonus by grade]
[Grade D] Matk + 5%.
[Grade C] SPL + 5, Matk + 5%.
[Grade B] Increases all property magical damage by 10%.
[Grade A] Reduces global cool time by 10%, SPL + 5.
_
Class: Armor
Defense: 45
Weight: 100
Armor Level : 2
Required Level: 230
Usable Jobs: All

470173.png
Flame Rune Boots [1]
If refine rate is 7 or higher, Atk + 5%, P.Atk + 2.
If refine rate is 9 or higher, reduces variable casting time by 10%, reduces fixed casting time by 0.3 seconds.
If refine rate is 11 or higher, increases melee physical damage by 10%, reduces fixed casting time by additional 0.2 seconds.
_
[Bonus by grade]
[Grade D] Atk + 5%.
[Grade C] Reduces fixed casting time by additional 0.3 seconds.
[Grade B] Atk + 5%, P.Atk + 5.
[Grade A] Reduces fixed casting time by additional 0.2 seconds, P.Atk + 2.
_
Class: Shoes
Defense: 45
Weight: 100
Armor Level : 2
Required Level: 230
Usable Jobs: All

470174.png
Plain Rune Boots [1]
If refine rate is 7 or higher, MaxHP + 10%, P.Atk + 2.
If refine rate is 9 or higher, reduces variable casting time by 10%, reduces fixed casting time by 0.3 seconds.
If refine rate is 11 or higher, increases physical damage against all size enemies by 10%, reduces fixed casting time by additional 0.2 seconds.
_
[Bonus by grade]
[Grade D] MaxHP + 5%.
[Grade C] Reduces fixed casting time by additional 0.3 seconds.
[Grade B] MaxHP + 7%, reduces variable casting time by additional 5%.
[Grade A] Reduces fixed casting time by additional 0.2 seconds, P.Atk + 2.
_
Class: Shoes
Defense: 45
Weight: 100
Armor Level : 2
Required Level: 230
Usable Jobs: All

470175.png
Ice Rune Boots [1]
If refine rate is 7 or higher, Atk + 5%, P.Atk + 2.
If refine rate is 9 or higher, increases critical damage by 10%, reduces fixed casting time by 0.3 seconds.
If refine rate is 11 or higher, increases long ranged physical damage by 5%, reduces fixed casting time by additional 0.4 seconds.
_
[Bonus by grade]
[Grade D] Atk + 5%.
[Grade C] Reduces fixed casting time by additional 0.3 seconds.
[Grade B] Atk + 5%, P.Atk + 5.
[Grade A] C.Rate + 1, P.Atk + 2.
_
Class: Shoes
Defense: 45
Weight: 100
Armor Level : 2
Required Level: 230
Usable Jobs: All

470176.png
Death Rune Boots [1]
If refine rate is 7 or higher, Matk + 5%, S.Matk + 2.
If refine rate is 9 or higher, reduces variable casting time by 10%, reduces fixed casting time by 0.3 seconds.
If refine rate is 11 or higher, increases all property magical damage by 10%, reduces fixed casting time by additional 0.2 seconds.
_
[Bonus by grade]
[Grade D] Matk + 5%.
[Grade C] Reduces fixed casting time by additional 0.3 seconds.
[Grade B] Matk + 5%, S.Matk + 5.
[Grade A] Reduces fixed casting time by additional 0.2 seconds, S.Matk + 2.
_
Class: Shoes
Defense: 45
Weight: 100
Armor Level : 2
Required Level: 230
Usable Jobs: All

480230.png
Flame Rune Manteau [1]
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases critical damage by 10%.
If refine rate is 11 or higher, Atk + 10%.
_
When equipped with Flame Rune Armor and Flame Rune Boots,
POW + 1 per 30 base Str,
increases melee physical damage by 10%,
reduces variable casting time by 10%.
_
[Bonus by grade]
[Grade D] Atk + 5%.
[Grade C] Atk + 5%, P.Atk + 5.
[Grade B] Increases melee physical damage by 10%.
[Grade A] Reduces global cool time by 10%, P.Atk + 2.
_
Class: Garment
Defense: 45
Weight: 100
Armor Level : 2
Required Level: 230
Usable Jobs: All

480231.png
Plain Rune Manteau [1]
If refine rate is 7 or higher, MaxHP + 3%.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases physical damage against all race enemies by 10%.
_
When equipped with Plain Rune Armor and Plain Rune Boots,
STA + 1 per 30 base Vit,
MaxHP + 20%,
reduces physical damage taken from earth property enemies by 10%.
_
[Bonus by grade]
[Grade D] MaxHP + 5%.
[Grade C] MaxHP + 5%, Res + 5, Mres + 5.
[Grade B] Reduces global cool time by 5%, Res + 5, Mres + 5.
[Grade A] Reduces global cool time by additional 10%, P.Atk + 2.
_
Class: Garment
Defense: 45
Weight: 100
Armor Level : 2
Required Level: 230
Usable Jobs: All

480232.png
Ice Rune Manteau [1]
If refine rate is 7 or higher, Atk + 5%.
If refine rate is 9 or higher, increases critical damage by 10%.
If refine rate is 11 or higher, increases long ranged physical damage by 10%.
_
When equipped with Ice Rune Armor and Ice Rune Boots,
CON + 1 per 30 base Dex,
increases long ranged physical damage by 10%,
reduces variable casting time by 15%.
_
[Bonus by grade]
[Grade D] Atk + 5%.
[Grade C] Atk + 5%, P.Atk + 5.
[Grade B] Increases long ranged physical damage by 10%.
[Grade A] Reduces global cool time by 10%, P.Atk + 2.
_
Class: Garment
Defense: 45
Weight: 100
Armor Level : 2
Required Level: 230
Usable Jobs: All

480233.png
Death Rune Manteau [1]
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases all property magical damage by 10%.
If refine rate is 11 or higher, Matk + 10%.
_
When equipped with Death Rune Robe and Death Rune Boots,
SPL + 1 per 30 base Int,
increases all property magical damage by 10%,
reduces variable casting time by additional 10%.
_
[Bonus by grade]
[Grade D] Matk + 5%.
[Grade C] Matk + 5%, S.Matk + 5.
[Grade B] Increases all property magical damage by 10%.
[Grade A] Reduces global cool time by 10%, S.Matk + 2.
_
Class: Garment
Defense: 45
Weight: 100
Armor Level : 2
Required Level: 230
Usable Jobs: All

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  • 1 month later...

Herosria weapons

Spoiler

21064.png
Herosria Two-handed Sword
Increases melee physical damage by 15%, reduces long ranged physical damage by 7%.
Cri + 15, reduces attack speed (increases delay after attack by 7%).
Class: Two-handed Sword
Attack: 200
Weight: 200
Weapon Level: 5
Required Level: 200
Usable Jobs: Knight classes

500057.png
Herosria Crusader Sword
Matk + 130.
Increases holy property magical damage by 10%, reduces long ranged physical damage by 5%.
Reduces variable casting time by 10%, Def - 150.
Class: Sword
Attack: 100
Weight: 150
Weapon Level: 5
Required Level: 200
Usable Jobs: Crusader classes

500058.png
Herosria Guardian Sword
Matk + 80.
Reduces damage taken from players by 10%, reduces physical and magical damage against players by 5%.
Def + 300, Atk - 3%, Matk - 3%.
Class: Sword
Attack: 100
Weight: 150
Weapon Level: 5
Required Level: 200
Usable Jobs: Crusader classes

500059.png
Herosria Alchemic Sword
Increases melee physical damage by 10%, reduces long ranged physical damage by 5%.
Increases attack speed (reduces delay after attack by 10%), Def - 150.
Class: Sword
Attack: 130
Weight: 150
Weapon Level: 5
Required Level: 200
Usable Jobs: Alchemist classes

500060.png
Herosria Basic Sword
Increases melee physical damage by 10%, reduces critical damage by 5%.
Hit + 30, Cri - 5.
Class: Sword
Attack: 130
Weight: 150
Weapon Level: 5
Required Level: 200
Usable Jobs: Novice classes

510079.png
Herosria Alchemic Dagger
Matk + 120.
Increases heal effectiveness by 10%, reduces long ranged physical damage by 5%.
Reduces global cool time by 10%, Atk - 3%.
Class: Dagger
Attack: 100
Weight: 150
Weapon Level: 5
Required Level: 200
Usable Jobs: Alchemist classes

510080.png
Herosria Assassin Dagger I
When equipped with Herosria Assassin Dagger II,
Increases melee physical damage by 15%, reduces critical damage by 7%,
Hit + 50, reduces attack speed (increases delay after attack by 7%).
Class: Dagger
Attack: 150
Weight: 150
Weapon Level: 5
Required Level: 200
Usable Jobs: Assassin classes

510081.png
Herosria Assassin Dagger II
Must be equipped with Herosria Assassin Dagger I.
Class: Dagger
Attack: 50
Weight: 150
Weapon Level: 5
Required Level: 200
Usable Jobs: Assassin classes

510082.png
Herosria Assassin Knife I
When equipped with Herosria Assassin Knife II,
Increases melee physical damage by 10%, reduces critical damage by 5%,
increases attack speed (reduces delay after attack by 10%), Cri - 5.
Class: Dagger
Attack: 150
Weight: 150
Weapon Level: 5
Required Level: 200
Usable Jobs: Assassin classes

510083.png
Herosria Assassin Knife II
Must be equipped with Herosria Assassin Knife I.
Class: Dagger
Attack: 50
Weight: 150
Weapon Level: 5
Required Level: 200
Usable Jobs: Assassin classes

510084.png
Herosria Rogue Knife
Increases melee physical damage by 10%, reduces all property magical damage by 5%.
Atk + 30, Matk - 3%.
Class: Dagger
Attack: 130
Weight: 150
Weapon Level: 5
Required Level: 200
Usable Jobs: Rogue classes

510085.png
Herosria Rogue Dagger
Matk + 130.
Increases neutral property magical damage by 10%, reduces melee physical damage by 5%.
Reduces variable casting time by 10%, reduces attack speed (increases delay after attack by 5%).
Class: Dagger
Attack: 100
Weight: 150
Weapon Level: 5
Required Level: 200
Usable Jobs: Rogue classes

510086.png
Herosria Hunter Knife
Increases melee physical damage by 10%, increases damage taken from players by 10%.
Hit + 30, increases variable casting time by 5%.
Class: Dagger
Attack: 130
Weight: 150
Weapon Level: 5
Required Level: 200
Usable Jobs: Hunter classes

510087.png
Herosria Ninja Dagger I
When equipped with Herosria Ninja Dagger II,
Increases melee physical damage by 15%, reduces long ranged physical damage by 7%,
increases attack speed (reduces delay after attack by 15%), Hit - 25.
Class: Dagger
Attack: 150
Weight: 150
Weapon Level: 5
Required Level: 200
Usable Jobs: Ninja classes

510088.png
Herosria Ninja Dagger II
Must be equipped with Herosria Ninja Dagger I.
Class: Dagger
Attack: 50
Weight: 150
Weapon Level: 5
Required Level: 200
Usable Jobs: Ninja classes

510089.png
Herosria Ninja Knife I
Matk + 150.
When equipped with Herosria Ninja Knife II,
Increases fire, water and wind property magical damage by 15%, increases damage taken from players by 7%,
MaxSP + 15%, increases global cool time by 7%.
Class: Dagger
Attack: 100
Weight: 150
Weapon Level: 5
Required Level: 200
Usable Jobs: Ninja classes

510090.png
Herosria Ninja Knife II
Must be equipped with Herosria Ninja Knife I.
Class: Dagger
Attack: 50
Weight: 150
Weapon Level: 5
Required Level: 200
Usable Jobs: Ninja classes

520022.png
Herosria Axe
Can't be destroyed.
Increases melee physical damage by 10%, reduces long ranged physical damage by 5%.
Increases attack speed (reduces delay after attack by 10%), Def - 150.
Class: Axe
Attack: 130
Weight: 150
Weapon Level: 5
Required Level: 200
Usable Jobs: Blacksmith classes

530036.png
Herosria Spear
Increases long ranged physical damage by 10%, reduces critical damage by 5%.
Hit + 30, reduces attack speed (increases delay after attack by 5%).
Class: Spear
Attack: 130
Weight: 150
Weapon Level: 5
Required Level: 200
Usable Jobs: Crusader classes

540061.png
Herosria Elemental Book
Matk + 130.
Increases fire and water property magical damage by 10%, reduces earth and wind property magical damage by 5%.
Reduces variable casting time by 10%, increases global cool time by 5%.
Class: Book
Attack: 100
Weight: 150
Weapon Level: 5
Required Level: 200
Usable Jobs: Sage classes

540062.png
Herosria Sorceric Book
Matk + 130.
Increases earth and wind property magical damage by 10%, reduces fire and water property magical damage by 5%.
Matk + 5%, increases variable casting time by 5%.
Class: Book
Attack: 100
Weight: 150
Weapon Level: 5
Required Level: 200
Usable Jobs: Sage classes

540063.png
Herosria Demonic Book
Increases melee physical damage by 10%, reduces critical damage by 5%.
Increases attack speed (reduces delay after attack by 10%), Cri - 5.
Class: Book
Attack: 130
Weight: 150
Weapon Level: 5
Required Level: 200
Usable Jobs: Priest classes

540064.png
Herosria Star Book
Increases melee physical damage by 10%, increases damage taken long ranged physical damage by 5%.
Increases attack speed (reduces delay after attack by 10%), increases global cool time by 5%.
Class: Book
Attack: 130
Weight: 150
Weapon Level: 5
Required Level: 200
Usable Jobs: Star Gladiator classes

540065.png
Herosria Gladiator Book
Increases melee physical damage by 10%, increases damage taken from players by 5%.
Reduces variable casting time by 10%, Hit - 15.
Class: Book
Attack: 130
Weight: 150
Weapon Level: 5
Required Level: 200
Usable Jobs: Star Gladiator classes

540066.png
Herosria Martial Arts Book
Increases melee physical damage by 10%, increases damage taken from long ranged physical damage by 5%.
Hit + 30, reduces attack speed (increases delay after attack by 5%).
Class: Book
Attack: 130
Weight: 150
Weapon Level: 5
Required Level: 200
Usable Jobs: Star Gladiator classes

550096.png
Herosria Wizardry Wand
Can't be destroyed.
Matk + 130.
Increases shadow and undead property magical damage by 10%, reduces neutral and fire property magical damage by 5%.
Matk + 5%, reduces attack speed (increases delay after attack by 5%).
Class: Staff
Attack: 100
Weight: 150
Weapon Level: 5
Required Level: 200
Usable Jobs: Wizard classes

550097.png
Herosria Spell Wand
Can't be destroyed.
Matk + 110.
Reduces damage taken from players by 10%, reduces all property magical damage by 5%.
Reduces global cool time by 10%, increases variable casting time by 5%.
Class: Staff
Attack: 100
Weight: 150
Weapon Level: 5
Required Level: 200
Usable Jobs: Sage classes

550098.png
Herosria Holy Wand
Can't be destroyed.
Matk + 110.
Increases heal effectiveness by 10%, reduces all property magical damage by 5%.
Reduces global cool time by 10%, Matk - 3%.
Class: Staff
Attack: 100
Weight: 150
Weapon Level: 5
Required Level: 200
Usable Jobs: Priest classes

550099.png
Herosria Arc Wand
Can't be destroyed.
Matk + 130.
Increases holy property magical damage by 10%, increases damage taken from players by 5%.
Reduces variable casting time by 10%, increases global cool time by 5%.
Class: Staff
Attack: 100
Weight: 150
Weapon Level: 5
Required Level: 200
Usable Jobs: Priest classes

550100.png
Herosria Soul Stick
Can't be destroyed.
Matk + 130.
Increases shadow property magical damage by 10%, increases damage taken from long ranged physical damage by 5%.
Reduces variable casting time by 10%, increases global cool time by 5%.
Class: Staff
Attack: 100
Weight: 150
Weapon Level: 5
Required Level: 200
Usable Jobs: Soul Linker classes

550101.png
Herosria Link Wand
Can't be destroyed.
Matk + 110.
Increases heal effectiveness by 10%, increases damage taken from melee physical damage by 5%.
Reduces global cool time by 10%, increases variable casting time by 5%.
Class: Staff
Attack: 100
Weight: 150
Weapon Level: 5
Required Level: 200
Usable Jobs: Soul Linker classes

550102.png
Herosria Soul Wand
Can't be destroyed.
Matk + 130.
Increases neutral property magical damage by 10%, increases damage taken from long ranged physical damage by 5%.
Reduces variable casting time by 10%, increases SP consumption of skills by 5%.
Class: Staff
Attack: 100
Weight: 150
Weapon Level: 5
Required Level: 200
Usable Jobs: Soul Linker classes

550103.png
Herosria Summoner Foxtail
Can't be destroyed.
Matk + 110.
Increases heal effectiveness by 10%, increases damage taken from players by 5%.
Reduces global cool time by 10%, increases SP consumption of skills by 5%.
Class: Staff
Attack: 100
Weight: 150
Weapon Level: 5
Required Level: 200
Usable Jobs: Doram classes

550104.png
Herosria Foxtail
Can't be destroyed.
Matk + 130.
Increases neutral property magical damage by 10%, increases damage taken from melee physical damage by 5%.
Matk + 5%, increases global cool time by 5%.
Class: Staff
Attack: 100
Weight: 150
Weapon Level: 5
Required Level: 200
Usable Jobs: Doram classes

550105.png
Herosria Foxtail Model
Can't be destroyed.
Increases long ranged physical damage by 10%, reduces critical damage by 5%.
Hit + 30, Cri + 5.
Class: Staff
Attack: 130
Weight: 150
Weapon Level: 5
Required Level: 200
Usable Jobs: Doram classes

550106.png
Herosria Basic Rod
Can't be destroyed.
Matk + 130.
Increases fire and water property magical damage by 10%, reduces earth and wind property magical damage by 5%.
Reduces global cool time by 10%, increases variable casting time by 5%.
Class: Staff
Attack: 100
Weight: 150
Weapon Level: 5
Required Level: 200
Usable Jobs: Novice classes

550107.png
Herosria Basic Wand
Can't be destroyed.
Matk + 130.
Increases earth and wind property magical damage by 10%, reduces fire and water property magical damage by 5%.
Reduces variable casting time by 10%, increases SP consumption of skills by 5%.
Class: Staff
Attack: 100
Weight: 150
Weapon Level: 5
Required Level: 200
Usable Jobs: Novice classes

560039.png
Herosria Knuckle
Increases melee physical damage by 10%, reduces long ranged physical damage by 5%.
Hit + 30, MaxHP - 5%.
Class: Knuckle
Attack: 130
Weight: 150
Weapon Level: 5
Required Level: 200
Usable Jobs: Monk classes

560040.png
Herosria Claw
Increases long ranged physical damage by 10%, reduces critical damage by 5%.
Increases attack speed (reduces delay after attack by 10%), Cri - 5.
Class: Knuckle
Attack: 130
Weight: 150
Weapon Level: 5
Required Level: 200
Usable Jobs: Monk classes

570034.png
Herosria Violin
Reduces damage taken from players by 10%, reduces physical damage against players by 5%.
Reduces variable casting time by 10%, increases global cool time by 5%.
Class: Musical Instrument
Attack: 110
Weight: 150
Weapon Level: 5
Required Level: 200
Usable Jobs: Bard classes

570035.png
Herosria Guitar
Matk + 130.
Increases neutral property magical damage by 10%, reduces melee and long ranged physical damage by 5%.
Reduces global cool time by 10%, increases variable casting time by 5%.
Class: Musical Instrument
Attack: 100
Weight: 150
Weapon Level: 5
Required Level: 200
Usable Jobs: Bard classes

580035.png
Herosria Rope
Reduces damage taken from players by 10%, reduces physical damage against players by 5%.
Reduces variable casting time by 10%, increases global cool time by 5%.
Class: Whip
Attack: 110
Weight: 150
Weapon Level: 5
Required Level: 200
Usable Jobs: Dancer classes

580036.png
Herosria Whip
Matk + 130.
Increases neutral property magical damage by 10%, reduces melee and long ranged physical damage by 5%.
Reduces global cool time by 10%, increases variable casting time by 5%.
Class: Whip
Attack: 100
Weight: 150
Weapon Level: 5
Required Level: 200
Usable Jobs: Dancer classes

590050.png
Herosria Smith Mace
Can't be destroyed.
Increases melee physical damage by 10%, reduces long ranged physical damage by 5%.
Reduces variable casting time by 10%, increases global cool time by 5%.
Class: Mace
Attack: 130
Weight: 150
Weapon Level: 5
Required Level: 200
Usable Jobs: Blacksmith classes

590051.png
Herosria Alchemic Mace
Can't be destroyed.
Increases long ranged physical damage by 10%, reduces melee physical damage by 5%.
Reduces variable casting time by 10%, reduces attack speed (increases delay after attack by 5%).
Class: Mace
Attack: 130
Weight: 150
Weapon Level: 5
Required Level: 200
Usable Jobs: Alchemist classes

590052.png
Herosria Monk Mace
Reduces damage taken from players by 10%, reduces melee and long ranged physical damage by 5%.
Reduces variable casting time by 10%, increases global cool time by 5%.
Class: Mace
Attack: 110
Weight: 150
Weapon Level: 5
Required Level: 200
Usable Jobs: Monk classes

600032.png
Herosria Zweihander
Increases critical damage by 15%, reduces melee physical damage by 7%.
Increases attack speed (reduces delay after attack by 15%), Mdef - 80.
Class: Two-handed Sword
Attack: 200
Weight: 300
Weapon Level: 5
Required Level: 200
Usable Jobs: Knight classes

610043.png
Herosria Katar
Increases critical damage by 15%, reduces melee physical damage by 7%.
Increases attack speed (reduces delay after attack by 15%), increases global cool time by 7%.
Class: Katar
Attack: 200
Weight: 300
Weapon Level: 5
Required Level: 200
Usable Jobs: Assassin classes

620021.png
Herosria Giant Axe
Can't be destroyed.
Increases melee physical damage by 15%, reduces long ranged physical damage by 7%.
Hit + 50. reduces attack speed (increases delay after attack by 7%).
Class: Two-handed Axe
Attack: 200
Weight: 300
Weapon Level: 5
Required Level: 200
Usable Jobs: Blacksmith classes

630020.png
Herosria Lance
Increases long ranged physical damage by 15%, reduces critical damage by 7%.
Hit + 50. increases variable casting time by 7%.
Class: Two-handed Spear
Attack: 200
Weight: 300
Weapon Level: 5
Required Level: 200
Usable Jobs: Knight classes

640038.png
Herosria Wizardry Staff
Can't be destroyed.
Matk + 130.
Increases fire and water property magical damage by 15%, reduces earth and wind property magical damage by 7%.
Reduces global cool time by 15%, increases variable casting time by 7%.
Class: Two-handed Staff
Attack: 100
Weight: 300
Weapon Level: 5
Required Level: 200
Usable Jobs: Wizard classes

640039.png
Herosria Magical Staff
Can't be destroyed.
Matk + 130.
Increases earth and wind property magical damage by 15%, reduces fire and water property magical damage by 7%.
Reduces variable casting time by 15%, increases global cool time by 7%.
Class: Two-handed Staff
Attack: 100
Weight: 300
Weapon Level: 5
Required Level: 200
Usable Jobs: Wizard classes

650030.png
Herosria Huuma Shuriken
Can't be destroyed.
Increases long ranged damage by 15%, reduces melee physical damage by 7%.
Hit + 50, increases global cool time by 7%.
Class: Huuma Shuriken
Attack: 200
Weight: 300
Weapon Level: 5
Required Level: 200
Usable Jobs: Ninja classes

700061.png
Herosria Rogue Bow
Increases long ranged physical damage by 15%, reduces critical damage by 7%.
Reduces variable casting time by 15%, Cri - 7.
Class: Bow
Attack: 200
Weight: 300
Weapon Level: 5
Required Level: 200
Usable Jobs: Rogue classes

700062.png
Herosria Hunter Bow
Increases critical damage by 15%, reduces long ranged physical damage by 7%.
Reduces variable casting time by 15%, Hit - 25.
Class: Bow
Attack: 200
Weight: 300
Weapon Level: 5
Required Level: 200
Usable Jobs: Hunter classes

700063.png
Herosria Crossbow
Increases long ranged physical damage by 15%, reduces critical damage by 7%.
Increases attack speed (reduces delay after attack by 15%), Cri - 7.
Class: Bow
Attack: 200
Weight: 300
Weapon Level: 5
Required Level: 200
Usable Jobs: Hunter classes

700064.png
Herosria Rhythm Bow
Increases long ranged physical damage by 15%, increases damage taken from players by 7%.
Hit + 50, increases variable casting time by 7%.
Class: Bow
Attack: 200
Weight: 300
Weapon Level: 5
Required Level: 200
Usable Jobs: Bard & Dancer classes

800017.png
Herosria Revolver
Increases long ranged physical damage by 15%, reduces critical damage by 7%.
Increases attack speed (reduces delay after attack by 15%), increases variable casting time by 7%.
Class: Revolver
Attack: 200
Weight: 300
Weapon Level: 5
Required Level: 200
Usable Jobs: Gunslinger classes

810016.png
Herosria Rifle
Increases long ranged physical damage by 15%, reduces critical damage by 7%.
Hit + 50, increases global cool time by 7%.
Class: Rifle
Attack: 200
Weight: 300
Weapon Level: 5
Required Level: 200
Usable Jobs: Gunslinger classes

820012.png
Herosria Shotgun
Increases long ranged physical damage by 15%, increases damage taken from melee physical damage by 7%.
Reduces variable casting time by 15%, Hit - 25.
Class: Shotgun
Attack: 200
Weight: 300
Weapon Level: 5
Required Level: 200
Usable Jobs: Gunslinger classes

830016.png
Herosria Gatling Gun
Increases long ranged physical damage by 15%, increases damage taken from melee physical damage by 7%.
Increases attack speed (reduces delay after attack by 15%), Hit - 25.
Class: Gatling Gun
Attack: 200
Weight: 300
Weapon Level: 5
Required Level: 200
Usable Jobs: Gunslinger classes

840011.png
Herosria Launcher
Increases long ranged physical damage by 15%, increases damage taken from melee physical damage by 7%.
Atk + 7%, increases variable casting time by 7%.
Class: Grenade Launcher
Attack: 200
Weight: 300
Weapon Level: 5
Required Level: 200
Usable Jobs: Gunslinger classes

 

Herosria equipment

Spoiler

400336.png
Herosria Helm
Mdef + 2.
Increases melee physical damage by 5%, reduces all property magical damage by 10%.
Increases physical damage against players by 10%, increases damage taken from players by 5%.
Class: Headgear
Defense: 90
Location: Upper
Weight: 200
Armor Level : 2
Required Level: 200
Usable Jobs: All

400337.png
Herosria Apple of Archer
Mdef + 5.
Increases long ranged physical damage by 5%, reduces all property magical damage by 10%.
Increases physical damage against players by 10%, increases damage taken from players by 5%.
Class: Headgear
Defense: 40
Location: Upper
Weight: 140
Armor Level : 2
Required Level: 200
Usable Jobs: All

400338.png
Herosria Wizardry Hat
Mdef + 10.
Increases all property magical damage by 5%, reduces melee and long ranged physical damage by 10%.
Increases magical damage against players by 10%, increases damage taken from players by 5%.
Class: Headgear
Defense: 20
Location: Upper
Weight: 100
Armor Level : 2
Required Level: 200
Usable Jobs: All

400339.png
Herosria Beret
Mdef + 8.
Reduces damage taken from melee and long ranged physical damage by 5%, reduces damage taken from all property by 5%, reduces melee, long ranged physical damage and all property magical damage by 10%.
Reduces damage taken from players by 10%, reduces physical and magical damage against players by 10%.
Class: Headgear
Defense: 120
Location: Upper
Weight: 300
Armor Level : 2
Required Level: 200
Usable Jobs: All

400340.png
Herosria Biretta
Mdef + 7.
Increases heal effectiveness by 5%, increases HP consumption of skills by 10%.
Reduces global cool time by 5%, reduces physical and magical damage against players by 10%.
Class: Headgear
Defense: 60
Location: Upper
Weight: 100
Armor Level : 2
Required Level: 200
Usable Jobs: All

450229.png
Herosria Mail
Reduces damage taken from players by 10%, MaxHP + 3%.
Increases melee physical damage by 5%, reduces long ranged physical damage and all property magical damage by 5%.
Class: Armor
Defense: 200
Weight: 200
Armor Level : 2
Required Level: 200
Usable Jobs: All

450230.png
Herosria Tight
Mdef + 3.
Reduces damage taken from players by 7%, Hit + 10.
Increases long ranged physical damage by 5%, reduces melee physical damage and all property magical damage by 5%.
Class: Armor
Defense: 100
Weight: 140
Armor Level : 2
Required Level: 200
Usable Jobs: All

450231.png
Herosria Suit
Mdef + 2.
Reduces damage taken from players by 7%, Flee + 20.
Increases melee physical damage by 5%, reduces long ranged physical damage and all property magical damage by 5%.
Class: Armor
Defense: 120
Weight: 190
Armor Level : 2
Required Level: 200
Usable Jobs: All

450232.png
Herosria Magic Robe
Mdef + 20.
Reduces damage taken from players by 5%, increases heal effectiveness by 5%.
Increases all property magical damage by 5%, reduces physical damage against players by 7%.
Class: Armor
Defense: 50
Weight: 100
Armor Level : 2
Required Level: 200
Usable Jobs: All

450233.png
Herosria Full Plate
Mdef + 15.
Reduces damage taken from players by 15%, MaxHP + 5%.
Increases incoming heal effectiveness by 10%, reduces physical and magical damage against players by 20%.
Class: Armor
Defense: 450
Weight: 360
Armor Level : 2
Required Level: 200
Usable Jobs: All

460034.png
Herosria Brutal Shield
Mdef + 10.
Increases damage taken from demihuman race players by 10%.
Reduces damage taken from brute race players by 10%.
Class: Shield
Defense: 140
Weight: 300
Armor Level : 2
Required Level: 200
Usable Jobs: All

460035.png
Herosria Cranial Shield
Mdef + 10.
Reduces damage taken from demihuman race players by 10%.
Increases damage taken from brute race players by 10%.
Class: Shield
Defense: 140
Weight: 300
Armor Level : 2
Required Level: 200
Usable Jobs: All

460036.png
Herosria Brutal Guard
Mdef + 5.
Atk + 20, Matk + 20.
Increases damage taken from demihuman race players by 6%.
Reduces damage taken from brute race players by 6%.
Class: Shield
Defense: 30
Weight: 150
Armor Level : 2
Required Level: 200
Usable Jobs: All

460037.png
Herosria Cranial Guard
Mdef + 5.
Atk + 20, Matk + 20.
Reduces damage taken from demihuman race players by 6%.
Increases damage taken from brute race players by 6%.
Class: Shield
Defense: 30
Weight: 150
Armor Level : 2
Required Level: 200
Usable Jobs: All

470153.png
Herosria Speed Boots
Mdef + 3.
Increases attack speed (reduces delay after attack by 8%), Cri + 10.
Class: Shoes
Defense: 20
Weight: 100
Armor Level : 2
Required Level: 200
Usable Jobs: All

470154.png
Herosria Casting Shoes
Mdef + 3.
Reduces variable casting time by 8%, reduces attack speed (increases delay after attack by 10%).
Class: Shoes
Defense: 20
Weight: 100
Armor Level : 2
Required Level: 200
Usable Jobs: All

470155.png
Herosria Critical Shoes
Mdef + 3.
Cri + 8, increases fixed casting time by 1 second.
Class: Shoes
Defense: 20
Weight: 100
Armor Level : 2
Required Level: 200
Usable Jobs: All

470156.png
Herosria Fix Sandals
Mdef + 3.
Reduces fixed casting time by 0.5 seconds, increases global cool time by 10%.
Class: Shoes
Defense: 20
Weight: 100
Armor Level : 2
Required Level: 200
Usable Jobs: All

470157.png
Herosria Cool Sandals
Mdef + 3.
Reduces global cool time by 8%, increases variable casting time by 10%.
Class: Shoes
Defense: 20
Weight: 100
Armor Level : 2
Required Level: 200
Usable Jobs: All

480215.png
Herosria Manteau
Reduces damage taken from players by 5%, MaxHP + 3%.
Increases melee physical damage by 3%, reduces long ranged physical damage and all property magical damage by 5%.
Class: Garment
Defense: 50
Weight: 160
Armor Level : 2
Required Level: 200
Usable Jobs: All

480216.png
Herosria Muffler
Mdef + 2.
Reduces damage taken from players by 4%, Hit + 10.
Increases long ranged physical damage by 3%, reduces melee physical damage and all property magical damage by 5%.
Class: Garment
Defense: 30
Weight: 100
Armor Level : 2
Required Level: 200
Usable Jobs: All

480217.png
Herosria Cloak
Mdef + 3.
Reduces damage taken from players by 4%, Flee + 20.
Increases melee physical damage by 3%, reduces long ranged physical damage and all property magical damage by 5%.
Class: Garment
Defense: 10
Weight: 120
Armor Level : 2
Required Level: 200
Usable Jobs: All

480218.png
Herosria Hood
Mdef + 8.
Reduces damage taken from players by 4%, increases heal effectiveness by 5%.
Increases all property magical damage by 3%, reduces physical damage against players by 7%.
Class: Garment
Defense: 20
Weight: 60
Armor Level : 2
Required Level: 200
Usable Jobs: All

480219.png
Herosria Pauldron
Mdef + 5.
Reduces damage taken from players by 10%, MaxHP + 5%.
Increases incoming heal effectiveness by 3%, reduces physical and magical damage against players by 10%.
Class: Garment
Defense: 80
Weight: 200
Armor Level : 2
Required Level: 200
Usable Jobs: All

490251.png
Herosria Ring
Increases attack speed (reduces delay after attack by 3%), Cri - 3.
Class: Accessory (right)
Defense: 5
Weight: 25
Armor Level : 2
Required Level: 200
Usable Jobs: All

490252.png
Herosria Earring
Reduces variable casting time by 3%, increases global cool time by 3%.
Class: Accessory (right)
Defense: 5
Weight: 25
Armor Level : 2
Required Level: 200
Usable Jobs: All

490253.png
Herosria Necklace
Increases heal effectiveness by 3%, reduces physical and magical damage against players by 3%.
Class: Accessory (right)
Defense: 5
Weight: 25
Armor Level : 2
Required Level: 200
Usable Jobs: All

490254.png
Herosria Critical Ring
Cri + 3, reduces attack speed (increases delay after attack by 3%), 
Class: Accessory (left)
Defense: 5
Weight: 25
Armor Level : 2
Required Level: 200
Usable Jobs: All

490255.png
Herosria Cool Time Earring
Reduces global cool time by 3%, increases variable casting time by 3%.
Class: Accessory (left)
Defense: 5
Weight: 25
Armor Level : 2
Required Level: 200
Usable Jobs: All

490256.png
Herosria Defender Necklace
Reduces damage taken from players by 3%, reduces incoming heal effectiveness by 3%
Class: Accessory (left)
Defense: 5
Weight: 25
Armor Level : 2
Required Level: 200
Usable Jobs: All

 

Herosria enchants

Spoiler

311777.png
Power Orb 1Lv
Atk + 2.

311778.png
Power Orb 2Lv
Atk + 4.

311779.png
Power Orb 3Lv
Atk + 6.

311780.png
Power Orb 4Lv
Atk + 8.

311781.png
Power Orb 5Lv
Atk + 10.

311782.png
Power Orb 6Lv
Atk + 12, Atk + 1%.

311783.png
Power Orb 7Lv
Atk + 14, Atk + 2%.

311784.png
Power Orb 8Lv
Atk + 16, Atk + 3%.

311785.png
Power Orb 9Lv
Atk + 18, Atk + 4%.

311786.png
Power Orb 10Lv
Atk + 20, Atk + 5%.

311787.png
Power Orb 11Lv
Atk + 22, Atk + 5%, P.Atk + 1.

311788.png
Power Orb 12Lv
Atk + 24, Atk + 5%, P.Atk + 2.

311789.png
Power Orb 13Lv
Atk + 26, Atk + 5%, P.Atk + 3.

311790.png
Power Orb 14Lv
Atk + 28, Atk + 5%, P.Atk + 4.

311791.png
Power Orb 15Lv
Atk + 30, Atk + 5%, P.Atk + 5.

311792.png
Power Orb 16Lv
Atk + 32, Atk + 6%, P.Atk + 5.
Atk + 3 per 4 refine rate.

311793.png
Power Orb 17Lv
Atk + 34, Atk + 7%, P.Atk + 5.
Atk + 3 per 3 refine rate.

311794.png
Power Orb 18Lv
Atk + 36, Atk + 8%, P.Atk + 5.
Atk + 3 per 2 refine rate.
P.Atk + 1 per 4 refine rate.

311795.png
Power Orb 19Lv
Atk + 38, Atk + 9%, P.Atk + 5.
Atk + 3 per 2 refine rate.
P.Atk + 1 per 3 refine rate.

311796.png
Power Orb 20Lv
Atk + 40, Atk + 10%, P.Atk + 5.
Atk + 3 and P.Atk + 1 per 2 refine rate.

311797.png
Spell Orb 1Lv
Matk + 2.

311798.png
Spell Orb 2Lv
Matk + 4.

311799.png
Spell Orb 3Lv
Matk + 6.

311800.png
Spell Orb 4Lv
Matk + 8.

311801.png
Spell Orb 5Lv
Matk + 10.

311802.png
Spell Orb 6Lv
Matk + 12, Matk + 1%.

311803.png
Spell Orb 7Lv
Matk + 14, Matk + 2%.

311804.png
Spell Orb 8Lv
Matk + 16, Matk + 3%.

311805.png
Spell Orb 9Lv
Matk + 18, Matk + 4%.

311806.png
Spell Orb 10Lv
Matk + 20, Matk + 5%.

311807.png
Spell Orb 11Lv
Matk + 22, Matk + 5%, S.Matk + 1.

311808.png
Spell Orb 12Lv
Matk + 24, Matk + 5%, S.Matk + 2.

311809.png
Spell Orb 13Lv
Matk + 26, Matk + 5%, S.Matk + 3.

311810.png
Spell Orb 14Lv
Matk + 28, Matk + 5%, S.Matk + 4.

311811.png
Spell Orb 15Lv
Matk + 30, Matk + 5%, S.Matk + 5.

311812.png
Spell Orb 16Lv
Matk + 32, Matk + 6%, S.Matk + 5.
Matk + 3 per 4 refine rate.

311813.png
Spell Orb 17Lv
Matk + 34, Matk + 7%, S.Matk + 5.
Matk + 3 per 3 refine rate.

311814.png
Spell Orb 18Lv
Matk + 36, Matk + 8%, S.Matk + 5.
Matk + 3 per 2 refine rate.
S.Matk + 1 per 4 refine rate.

311815.png
Spell Orb 19Lv
Matk + 38, Matk + 9%, S.Matk + 5.
Matk + 3 per 2 refine rate.
S.Matk + 1 per 3 refine rate.

311816.png
Spell Orb 20Lv
Matk + 40, Matk + 10%, S.Matk + 5.
Matk + 3 and S.Matk + 1 per 2 refine rate.

311817.png
Warrior Orb 1Lv
Increases melee physical damage by 1%.

311818.png
Warrior Orb 2Lv
Increases melee physical damage by 2%.

311819.png
Warrior Orb 3Lv
Increases melee physical damage by 3%.

311820.png
Warrior Orb 4Lv
Increases melee physical damage by 4%.

311821.png
Warrior Orb 5Lv
Increases melee physical damage by 5%.

311822.png
Warrior Orb 6Lv
Increases melee physical damage by 6%.

311823.png
Warrior Orb 7Lv
Increases melee physical damage by 7%.

311824.png
Warrior Orb 8Lv
Increases melee physical damage by 8%.

311825.png
Warrior Orb 9Lv
Increases melee physical damage by 9%.

311826.png
Warrior Orb 10Lv
Increases melee physical damage by 10%.

311827.png
Warrior Orb 11Lv
Increases melee physical damage by 11%.

311828.png
Warrior Orb 12Lv
Increases melee physical damage by 12%.

311829.png
Warrior Orb 13Lv
Increases melee physical damage by 13%.

311830.png
Warrior Orb 14Lv
Increases melee physical damage by 14%.

311831.png
Warrior Orb 15Lv
Increases melee physical damage by 15%.

311832.png
Magician Orb 1Lv
Increases all property magical damage by 1%.

311833.png
Magician Orb 2Lv
Increases all property magical damage by 2%.

311834.png
Magician Orb 3Lv
Increases all property magical damage by 3%.

311835.png
Magician Orb 4Lv
Increases all property magical damage by 4%.

311836.png
Magician Orb 5Lv
Increases all property magical damage by 5%.

311837.png
Magician Orb 6Lv
Increases all property magical damage by 6%.

311838.png
Magician Orb 7Lv
Increases all property magical damage by 7%.

311839.png
Magician Orb 8Lv
Increases all property magical damage by 8%.

311840.png
Magician Orb 9Lv
Increases all property magical damage by 9%.

311841.png
Magician Orb 10Lv
Increases all property magical damage by 10%.

311842.png
Magician Orb 11Lv
Increases all property magical damage by 11%.

311843.png
Magician Orb 12Lv
Increases all property magical damage by 12%.

311844.png
Magician Orb 13Lv
Increases all property magical damage by 13%.

311845.png
Magician Orb 14Lv
Increases all property magical damage by 14%.

311846.png
Magician Orb 15Lv
Increases all property magical damage by 15%.

311847.png
Shooter Orb 1Lv
Increases long ranged physical damage by 1%.

311848.png
Shooter Orb 2Lv
Increases long ranged physical damage by 2%.

311849.png
Shooter Orb 3Lv
Increases long ranged physical damage by 3%.

311850.png
Shooter Orb 4Lv
Increases long ranged physical damage by 4%.

311851.png
Shooter Orb 5Lv
Increases long ranged physical damage by 5%.

311852.png
Shooter Orb 6Lv
Increases long ranged physical damage by 6%.

311853.png
Shooter Orb 7Lv
Increases long ranged physical damage by 7%.

311854.png
Shooter Orb 8Lv
Increases long ranged physical damage by 8%.

311855.png
Shooter Orb 9Lv
Increases long ranged physical damage by 9%.

311856.png
Shooter Orb 10Lv
Increases long ranged physical damage by 10%.

311857.png
Shooter Orb 11Lv
Increases long ranged physical damage by 11%.

311858.png
Shooter Orb 12Lv
Increases long ranged physical damage by 12%.

311859.png
Shooter Orb 13Lv
Increases long ranged physical damage by 13%.

311860.png
Shooter Orb 14Lv
Increases long ranged physical damage by 14%.

311861.png
Shooter Orb 15Lv
Increases long ranged physical damage by 15%.

 

Herosria god items

Spoiler

490273.png
Sealed Dimensional Key
Class: Accessory (right)
Defense: 0
Weight: 20
Armor Level : 2
Required Level: 240
Usable Jobs: All

490274.png
Sealed Dimensional Lock
Class: Accessory (right)
Defense: 0
Weight: 20
Armor Level : 2
Required Level: 240
Usable Jobs: All

490275.png
Sealed Dimensional Keyring
Class: Accessory (right)
Defense: 0
Weight: 20
Armor Level : 2
Required Level: 240
Usable Jobs: All

490276.png
Dimensional Wanderer's Key [1]
[Can be refined]
All trait stat + 3, reduces variable casting time by 10%.
If refine rate is 7 or higher, S.Matk + 3.
If refine rate is 9 or higher, WIS + 4 and S.Matk + 2 per 20 base SPL.
If refine rate is 12 or higher, reduces fixed casting time by 0.3 seconds.

[Bonus by grade]
[Grade D] SPL + 2, Matk + 3%.
[Grade C] S.Matk + 2.
[Grade B] S.Matk + 3, Res + 20.
[Grade A] SPL + 2 per 15 base Int.
Class: Accessory (right)
Defense: 0
Weight: 20
Armor Level : 2
Required Level: 240
Usable Jobs: All

490277.png
Dimensional Wanderer's Lock [1]
[Can be refined]
All trait stat + 3, reduces variable casting time by 10%.
If refine rate is 7 or higher, P.Atk + 3.
If refine rate is 9 or higher, STA + 4 and P.Atk + 2 per 20 base POW.
If refine rate is 12 or higher, reduces fixed casting time by 0.3 seconds.

[Bonus by grade]
[Grade D] POW + 2, Atk + 3%.
[Grade C] P.Atk + 2.
[Grade B] P.Atk + 3, Res + 20.
[Grade A] POW + 2 per 15 base Str.
Class: Accessory (right)
Defense: 0
Weight: 20
Armor Level : 2
Required Level: 240
Usable Jobs: All

490278.png
Dimensional Wanderer's Keyring [1]
[Can be refined]
All trait stat + 3, reduces variable casting time by 10%.
If refine rate is 7 or higher, P.Atk + 3.
If refine rate is 9 or higher, CRT + 4 and P.Atk + 2 per 20 base CON.
If refine rate is 12 or higher, reduces fixed casting time by 0.3 seconds.

[Bonus by grade]
[Grade D] CON + 2, Atk + 3%.
[Grade C] P.Atk + 2.
[Grade B] P.Atk + 3, Res + 20.
[Grade A] CON + 2 per 15 base Dex.
Class: Accessory (right)
Defense: 0
Weight: 20
Armor Level : 2
Required Level: 240
Usable Jobs: All

 

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  • 1 month later...

New Varmundt's Biosphere enchants

Spoiler

311927.png
Broken Biosphere Gem (Dragon Fishing)
Increases physical and magical damage against dragon and fish race monsters by 15%.

311928.png
Biosphere Gem (Dragon Fishing)
Increases physical and magical damage against dragon and fish race monsters by 30%.

311929.png
Brilliant Biosphere Gem (Dragon Fishing)
Increases physical and magical damage against dragon and fish race monsters by 45%.

311930.png
Broken Biosphere Gem (Exor-scissor)
Increases physical and magical damage against demon and plant race monsters by 15%.

311931.png
Biosphere Gem (Exor-scissor)
Increases physical and magical damage against demon and plant race monsters by 30%.

311932.png
Brilliant Biosphere Gem (Exor-scissor)
Increases physical and magical damage against demon and plant race monsters by 45%.

311933.png
Broken Biosphere Gem (Vibra-rupt)
Increases physical and magical damage against formless and angel race monsters by 15%.

311934.png
Biosphere Gem (Vibra-rupt)
Increases physical and magical damage against formless and angel race monsters by 30%.

311935.png
Brilliant Biosphere Gem (Vibra-rupt)
Increases physical and magical damage against formless and angel race monsters by 45%.

311936.png
Broken Biosphere Gem (Execu-sect)
Increases physical and magical damage against demihuman and insect race monsters by 15%.

311937.png
Biosphere Gem (Execu-sect)
Increases physical and magical damage against demihuman and insect race monsters by 30%.

311938.png
Brilliant Biosphere Gem (Execu-sect)
Increases physical and magical damage against demihuman and insect race monsters by 45%.

311939.png
Broken Biosphere Gem (Hunting Divine)
Increases physical and magical damage against brute and undead race monsters by 15%.

311940.png
Biosphere Gem (Hunting Divine)
Increases physical and magical damage against brute and undead race monsters by 30%.

311941.png
Brilliant Biosphere Gem (Hunting Divine)
Increases physical and magical damage against brute and undead race monsters by 45%.

311942.png
Brilliant Biosphere Gem (Normal Type)
Increases physical and magical damage against normal monsters by 30%.

311943.png
Brilliant Biosphere Gem (Boss Type)
Increases physical and magical damage against boss monsters by 30%.

311944.png
Stead of Varmundt Lv1
Res + 3, STA + 1.

311945.png
Stead of Varmundt Lv2
Res + 6, STA + 2.

311946.png
Stead of Varmundt Lv3
Res + 9, STA + 3.

311947.png
Stead of Varmundt Lv4
Res + 12, STA + 4.

311948.png
Stead of Varmundt Lv5
Res + 15, STA + 5.

311949.png
Tenacity of Varmundt Lv1
P.Atk + 3, POW + 1.

311950.png
Tenacity of Varmundt Lv2
P.Atk + 6, POW + 2.

311951.png
Tenacity of Varmundt Lv3
P.Atk + 9, POW + 3.

311952.png
Tenacity of Varmundt Lv4
P.Atk + 12, POW + 4.

311953.png
Tenacity of Varmundt Lv5
P.Atk + 15, POW + 5.

311954.png
Intelligence of Varmundt Lv1
S.Matk + 3, SPL + 1.

311955.png
Intelligence of Varmundt Lv2
S.Matk + 6, SPL + 2.

311956.png
Intelligence of Varmundt Lv3
S.Matk + 9, SPL + 3.

311957.png
Intelligence of Varmundt Lv4
S.Matk + 12, SPL + 4.

311958.png
Intelligence of Varmundt Lv5
S.Matk + 15, SPL + 5.

311959.png
Focus of Varmundt Lv1
C.Rate + 2, CRT + 1.

311960.png
Focus of Varmundt Lv2
C.Rate + 4, CRT + 2.

311961.png
Focus of Varmundt Lv3
C.Rate + 6, CRT + 3.

311962.png
Focus of Varmundt Lv4
C.Rate + 8, CRT + 4.

311963.png
Focus of Varmundt Lv5
C.Rate + 10, CRT + 5.

311964.png
Agility of Varmundt Lv1
P.Atk + 3, CON + 1.

311965.png
Agility of Varmundt Lv2
P.Atk + 6, CON + 2.

311966.png
Agility of Varmundt Lv3
P.Atk + 9, CON + 3.

311967.png
Agility of Varmundt Lv4
P.Atk + 12, CON + 4.

311968.png
Agility of Varmundt Lv5
P.Atk + 15, CON + 5.

311969.png
Mental of Varmundt Lv1
Mres + 2, WIS + 1.

311970.png
Mental of Varmundt Lv2
Mres + 4, WIS + 2.

311971.png
Mental of Varmundt Lv3
Mres + 6, WIS + 3.

311972.png
Mental of Varmundt Lv4
Mres + 8, WIS + 4.

311973.png
Mental of Varmundt Lv5
Mres + 10, WIS + 5.

311974.png
Fragment of Varmundt (POW) Lv1
POW + 1.

311975.png
Fragment of Varmundt (POW) Lv2
POW + 2.

311976.png
Fragment of Varmundt (POW) Lv3
POW + 3.

311977.png
Fragment of Varmundt (POW) Lv4
POW + 4.

311978.png
Fragment of Varmundt (POW) Lv5
POW + 5.

311979.png
Fragment of Varmundt (CON) Lv1
CON + 1.

311980.png
Fragment of Varmundt (CON) Lv2
CON + 2.

311981.png
Fragment of Varmundt (CON) Lv3
CON + 3.

311982.png
Fragment of Varmundt (CON) Lv4
CON + 4.

311983.png
Fragment of Varmundt (CON) Lv5
CON + 5.

311984.png
Fragment of Varmundt (CRT) Lv1
CRT + 1.

311985.png
Fragment of Varmundt (CRT) Lv2
CRT + 2.

311986.png
Fragment of Varmundt (CRT) Lv3
CRT + 3.

311987.png
Fragment of Varmundt (CRT) Lv4
CRT + 4.

311988.png
Fragment of Varmundt (CRT) Lv5
CRT + 5.

311989.png
Fragment of Varmundt (STA) Lv1
STA + 1.

311990.png
Fragment of Varmundt (STA) Lv2
STA + 2.

311991.png
Fragment of Varmundt (STA) Lv3
STA + 3.

311992.png
Fragment of Varmundt (STA) Lv4
STA + 4.

311993.png
Fragment of Varmundt (STA) Lv5
STA + 5.

311994.png
Fragment of Varmundt (SPL) Lv1
SPL + 1.

311995.png
Fragment of Varmundt (SPL) Lv2
SPL + 2.

311996.png
Fragment of Varmundt (SPL) Lv3
SPL + 3.

311997.png
Fragment of Varmundt (SPL) Lv4
SPL + 4.

311998.png
Fragment of Varmundt (SPL) Lv5
SPL + 5.

311999.png
Fragment of Varmundt (WIS) Lv1
WIS + 1.

312000.png
Fragment of Varmundt (WIS) Lv2
WIS + 2.

312001.png
Fragment of Varmundt (WIS) Lv3
WIS + 3.

312002.png
Fragment of Varmundt (WIS) Lv4
WIS + 4.

312003.png
Fragment of Varmundt (WIS) Lv5
WIS + 5.

 

New Varmundt's Biosphere equipment

Spoiler

490297.png
Varmundt Rune Ring [1]
Class: Accessory
Defense: 10
Weight: 10
Armor Level : 2
Required Level: 200
Usable Jobs: All

490299.png
Varmundt Soul Rune Ring [1]
Increases long ranged physical damage by 10%, reduces variable casting time by 5%, increases attack speed (reduces delay after attack by 5%).
Class: Accessory
Defense: 10
Weight: 20
Armor Level : 2
Required Level: 210
Usable Jobs: All

490300.png
Varmundt Venom Rune Ring [1]
Increases melee physical damage by 10%, reduces variable casting time by 5%, increases attack speed (reduces delay after attack by 5%).
Class: Accessory
Defense: 10
Weight: 20
Armor Level : 2
Required Level: 210
Usable Jobs: All

490301.png
Varmundt Temple Rune Ring [1]
Increases all property magical damage by 10%, reduces variable casting time by 5%, increases attack speed (reduces delay after attack by 5%).
Class: Accessory
Defense: 10
Weight: 20
Armor Level : 2
Required Level: 210
Usable Jobs: All

490302.png
Soul Rune Ring [1]
Increases long ranged physical damage by 15%, reduces variable casting time by 5%, increases attack speed (reduces delay after attack by 5%).
Class: Accessory (right)
Defense: 10
Weight: 20
Armor Level : 2
Required Level: 230
Usable Jobs: All

490303.png
Venom Rune Ring [1]
Increases melee physical damage by 15%, reduces variable casting time by 5%, increases attack speed (reduces delay after attack by 5%).
Class: Accessory (right)
Defense: 10
Weight: 20
Armor Level : 2
Required Level: 230
Usable Jobs: All

490304.png
Temple Rune Ring [1]
Increases all property magical damage by 15%, reduces variable casting time by 5%, increases attack speed (reduces delay after attack by 5%).
Class: Accessory (right)
Defense: 10
Weight: 20
Armor Level : 2
Required Level: 230
Usable Jobs: All

490305.png
Soul Magic Ring [1]
Increases long ranged physical damage by 15%, reduces variable casting time by 5%, increases attack speed (reduces delay after attack by 5%).
Class: Accessory (left)
Defense: 10
Weight: 20
Armor Level : 2
Required Level: 230
Usable Jobs: All

490306.png
Venom Magic Ring [1]
Increases melee physical damage by 15%, reduces variable casting time by 5%, increases attack speed (reduces delay after attack by 5%).
Class: Accessory (left)
Defense: 10
Weight: 20
Armor Level : 2
Required Level: 230
Usable Jobs: All

490307.png
Temple Magic Ring [1]
Increases all property magical damage by 15%, reduces variable casting time by 5%, increases attack speed (reduces delay after attack by 5%).
Class: Accessory (left)
Defense: 10
Weight: 20
Armor Level : 2
Required Level: 230
Usable Jobs: All

 

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  • 1 month later...

Flush Einbech weapons

Spoiler

500056.png
Flush Safety Saber [2]
Atk + 10%.
Increases Cart Cannon damage by 20%, increases Mayhemic Thorns damage by 20%.
If refine rate is 7 or higher, Atk + 70, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Cart Cannon damage by additional 15%, increases Mayhemic Thorns damage by additional 10%, increases physical damage against all size enemies by 15%, increases SP consumption of Cart Cannon and Mayhemic Thorns by 25.
If refine rate is 11 or higher, reduces global cool time by 15%, increases Cart Cannon damage by additional 10%, increases Mayhemic Thorns damage by additional 10%, increases SP consumption of Cart Cannon and Mayhemic Thorns by additional 25.

[Bonus by grade]
[Grade D] P.Atk + 10.
[Grade C] Increases Cart Cannon damage by 10%, increases Mayhemic Thorns damage by 10%.
[Grade B] Increases physical damage against all property enemies by 10%.
[Grade A] Increases Cart Cannon damage by additional 10%, increases Mayhemic Thorns damage by additional 10%.

Class: Sword
Attack: 230
Weight: 125
Weapon Level: 5
Required Level: 250
Usable Jobs: Biolo

510077.png
Flush Jewel Detector Mk47 [2]
Matk + 200.
Matk + 10%.
Increases fire and neutral property magical damage by 20%, increase Abyss Square damage by 20%.
If refine rate is 7 or higher, Matk + 70, increases attack speed (reduces delay after attack by 10%)
If refine rate is 9 or higher, increases fire and neutral property magical damage by additional 15%, increases Abyss Square damage by additional 10%, increases magical damage against all size enemies by 15%, increases SP consumption of Abyss Square by 25.
If refine rate is 11 or higher, reduces global cool time by 15%, increases fire and neutral property magical damage by additional 10%, increases Abyss Square damage by additional 10%, increases SP consumption of Abyss Square by 25.

[Bonus by grade]
[Grade D] S.Matk + 10.
[Grade C] Increases fire and neutral property magical damage by 10%, increases Abyss Square damage by 10%.
[Grade B] Increases magical damage against all property enemies by 10%.
[Grade A] Increases fire and neutral property magical damage by additional 10%, increases Abyss Square damage by additional 10%.

Class: Dagger
Attack: 200
Weight: 125
Weapon Level: 5
Required Level: 250
Usable Jobs: Abyss Chaser

510105.png
Flush Metal Detector Mk47 [2]
When equipped with Flush Metal Detector Mk47-2,
Atk + 10%.
Increases Cross Impact damage by 20%, increase Shadow Stab damage by 20%.
If refine rate is 7 or higher, Atk + 70, increases attack speed (reduces delay after attack by 10%)
If refine rate is 9 or higher, increases Cross Impact damage by additional 15%, increases Shadow Stab damage by additional 10%, increases physical damage against all size enemies by 15%, increases SP consumption of Cross Impact and Shadow Stab by 15.
If refine rate is 11 or higher, reduces global cool time by 15%, increases Cross Impact damage by additional 10%, increases Shadow Stab damage by additional 10%, increases SP consumption of Cross Impact and Shadow Stab by additional 15.

[Bonus by grade]
[Grade D] P.Atk + 10.
[Grade C] Increases Cross Impact damage by 10%, increases Shadow Stab damage by 10%.
[Grade B] Increases physical damage against all property enemies by 10%.
[Grade A] Increases Cross Impact damage by additional 10%, increases Shadow Stab damage by additional 10%.

Class: Dagger
Attack: 200
Weight: 125
Weapon Level: 5
Required Level: 250
Usable Jobs: Shadow Cross

510106.png
Flush Metal Detector Mk47-2
Must be equipped with Flush Metal Detector Mk47.
Attack: 200
Weight: 125
Weapon Level: 5
Required Level: 250
Usable Jobs: Shadow Cross

530035.png
Flush Blocking Spear [2]
Atk + 10%.
Increases Vanishing Point damage by 20%, increase Shield Shooting damage by 20%.
If refine rate is 7 or higher, Atk + 70, increases attack speed (reduces delay after attack by 10%)
If refine rate is 9 or higher, increases Vanishing Point damage by additional 15%, increases Shield Shooting damage by additional 10%, increases physical damage against all size enemies by 15%, increases SP consumption of Vanishing Point and Shield Shooting by 20.
If refine rate is 11 or higher, reduces global cool time by 15%, increases Vanishing Point damage by additional 10%, increases Shield Shooting damage by additional 10%, increases SP consumption of Vanishing Point and Shield Shooting by additional 20.

[Bonus by grade]
[Grade D] P.Atk + 10.
[Grade C] Increases Vanishing Point damage by 10%, increases Shield Shooting damage by 10%.
[Grade B] Increases physical damage against all property enemies by 10%.
[Grade A] Increases Vanishing Point damage by additional 10%, increases Shield Shooting damage by additional 10%.

Class: Spear
Attack: 230
Weight: 125
Weapon Level: 5
Required Level: 250
Usable Jobs: Imperial Guard

540058.png
Flush Safety Manual [2]
Atk + 10%, Cri + 5.
Increases Noon Blast damage by 20%.
If refine rate is 7 or higher, Atk + 70, increases attack speed (reduces delay after attack by 10%)
If refine rate is 9 or higher, increases critical damage by 15%, increases Noon Blast damage by additional 10%, increases physical damage against all size enemies by 15%, increases SP consumption of Noon Blast by 25.
If refine rate is 11 or higher, Cri + 10, reduces global cool time by 15%, increases Noon Blast damage by additional 10%, increases SP consumption of Noon Blast by additional 25.

[Bonus by grade]
[Grade D] P.Atk + 10.
[Grade C] Increases Noon Blast damage by 10%.
[Grade B] Increases physical damage against all property enemies by 10%.
[Grade A] Increases Noon Blast damage by additional 10%.

Class: Book
Attack: 220
Weight: 70
Weapon Level: 4
Required Level: 250
Usable Jobs: Sky Emperor

550091.png
Flush Safety Foxtail [2]
Matk + 370, can't be destroyed.
Atk + 10%, Matk + 10%.
Increases Catnip Meteor and Picky Peck damage by 20%, increases Hogogong Strike and Hyunrok Breeze damage by 20%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%), reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Catnip Meteor and Picky Peck damage by additional 20%, increases Hogogong Strike and Hyunrok Breeze damage by additional 10%, increases physical and magical damage against all size enemies by 15%, increases SP consumption of Catnip Meteor, Picky Peck, Hogogong Strike and Hyunrok Breeze by 25.
If refine rate is 11 or higher, reduces global cool time by 15%, increases Catnip Meteor and Picky Peck damage by additional 10%, increases Hogogong Strike and Hyunrok Breeze damage by additional 10%, increases SP consumption of Catnip Meteor, Picky Peck, Hogogong Strike and Hyunrok Breeze by additional 25.

[Bonus by grade]
[Grade D] P.Atk + 10, S.Matk + 10.
[Grade C] Increases Catnip Meteor and Picky Peck damage by 10%, increases Hogogong Strike and Hyunrok Breeze damage by 10%.
[Grade B] Increases physical and magical damage against all property enemies by 10%.
[Grade A] Increases Catnip Meteor and Picky Peck damage by additional 10%, increases Hogogong Strike and Hyunrok Breeze damage by additional 10%.

Class: Staff
Attack: 320
Weight: 125
Weapon Level: 5
Required Level: 250
Usable Jobs: Spirit Handler

550092.png
Flush Welding Wand [2]
Matk + 220, can't be destroyed.
Matk + 10%.
Increases all property magical damage by 10%, increases Exorcism of Malicious Soul damage by 20%.
If refine rate is 7 or higher, Matk + 70, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases all property magical damage by additional 15%, increases Exorcism of Malicious Soul damage by additional 10%, increases magical damage against all size enemies by 15%, increases SP consumption of Exorcism of Malicious Soul by 25.
If refine rate is 11 or higher, reduces global cool time by 15%, increases Exorcism of Malicious Soul damage by additional 10%, increases SP consumption of Exorcism of Malicious Soul by 25.

[Bonus by grade]
[Grade D] S.Matk + 10.
[Grade C] Increases Exorcism of Malicious Soul damage by 10%.
[Grade B] Increases magical damage against all property enemies by 10%.
[Grade A] Increases Exorcism of Malicious Soul damage by additional 10%.

Class: Staff
Attack: 160
Weight: 120
Weapon Level: 5
Required Level: 250
Usable Jobs: Soul Ascetic

560038.png
Flush Safety Knuckle [2]
Atk + 10%.
Increases Knuckle Arrow damage by 20%, increases Explosion Blaster damage by 20%.
If refine rate is 7 or higher, Atk + 70, increases attack speed (reduces delay after attack by 15%)
If refine rate is 9 or higher, increases Knuckle Arrow damage by additional 15%, increases Explosion Blaster damage by additional 10%, increases physical damage against all size enemies by 15%, increases SP consumption of Knuckle Arrow and Explosion Blaster by 25.
If refine rate is 11 or higher, reduces global cool time by 15%, increases Knuckle Arrow damage by additional 10%, increases Explosion Blaster damage by additional 10%, increases SP consumption of Knuckle Arrow and Explosion Blaster by additional 25.

[Bonus by grade]
[Grade D] P.Atk + 10.
[Grade C] Increases Knuckle Arrow damage by 10%, increases Explosion Blaster damage by 10%.
[Grade B] Increases physical damage against all property enemies by 10%.
[Grade A] Increases Knuckle Arrow damage by additional 10%, increases Explosion Blaster damage by additional 10%.

Class: Knuckle
Attack: 240
Weight: 180
Weapon Level: 5
Required Level: 250
Usable Jobs: Inquisitor

570033.png
Flush Safety Lute [2]
Increases long ranged physical damage by 10%.
Increases Severe Rainstorm damage by 20%, increases Rose Blossom damage by 20%.
If refine rate is 7 or higher, Atk + 70, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Severe Rainstorm damage by additional 15%, increases Rose Blossom damage by additional 10%, increases physical damage against all size enemies by 15%, increases SP consumption of Severe Rainstorm and Rose Blossom by 25.
If refine rate is 11 or higher, reduces global cool time by 15%, reduces cooldown of Severe Rainstorm by 2 seconds, increases Rose Blossom damage by additional 10%, increases SP consumption of Knuckle Arrow and Rose Blossom by additional 25.

[Bonus by grade]
[Grade D] P.Atk + 10.
[Grade C] Increases Severe Rainstorm damage by 10%, increases Rose Blossom damage by 10%.
[Grade B] Increases physical damage against all property enemies by 10%.
[Grade A] Increases Severe Rainstorm damage by additional 10%, increases Rose Blossom damage by additional 10%.

Class: Musical Instrument
Attack: 200
Weight: 140
Weapon Level: 5
Required Level: 250
Usable Jobs: Troubadour

580034.png
Flush Safety Whip [2]
Increases long ranged physical damage by 10%.
Increases Severe Rainstorm damage by 20%, increases Rose Blossom damage by 20%.
If refine rate is 7 or higher, Atk + 70, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Severe Rainstorm damage by additional 15%, increases Rose Blossom damage by additional 10%, increases physical damage against all size enemies by 15%, increases SP consumption of Severe Rainstorm and Rose Blossom by 25.
If refine rate is 11 or higher, reduces global cool time by 15%, reduces cooldown of Severe Rainstorm by 2 seconds, increases Rose Blossom damage by additional 10%, increases SP consumption of Knuckle Arrow and Rose Blossom by additional 25.

[Bonus by grade]
[Grade D] P.Atk + 10.
[Grade C] Increases Severe Rainstorm damage by 10%, increases Rose Blossom damage by 10%.
[Grade B] Increases physical damage against all property enemies by 10%.
[Grade A] Increases Severe Rainstorm damage by additional 10%, increases Rose Blossom damage by additional 10%.

Class: Whip
Attack: 200
Weight: 140
Weapon Level: 5
Required Level: 250
Usable Jobs: Trouvere

590049.png
Flush Rubber Hammer [2]
Matk + 210, can't be destroyed.
Matk + 10%.
Increases heal effectiveness by 15%, increases Adoramus damage by 20%, increases Arbitrium damage by 20%.
If refine rate is 7 or higher, increases holy property magical damage by 10%, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Adoramus damage by additional 15%, increases Arbitrium damage by additional 10%, increases magical damage against all size enemies by 15%, increases SP consumption of Adoramus and Arbitrium by 25.
If refine rate is 11 or higher, reduces global cool time by 15%, increases Adoramus damage by additional 10%, increases Arbitrium damage by additional 10%, increases SP consumption of Adoramus and Arbitrium Soul by 25.

[Bonus by grade]
[Grade D] S.Matk + 10.
[Grade C] Increases Adoramus damage by 10%, increases Arbitrium damage by 10%.
[Grade B] Increases magical damage against all property enemies by 10%.
[Grade A] Increases Adoramus damage by additional 10%, increases Arbitrium damage by additional 10%.

Class: Mace
Attack: 170
Weight: 190
Weapon Level: 5
Required Level: 250
Usable Jobs: Cardinal

600031.png
Flush Claw Sword [2]
Atk + 15%, Cri + 10.
Increases Storm Slash damage by 20%.
If refine rate is 7 or higher, increases critical damage by 25%, increases attack speed (reduces delay after attack by 15%).
If refine rate is 9 or higher, increases critical damage by additional 15%, increases Storm Slash damage by additional 10%, increases physical damage against all size enemies by 20%, increases SP consumption of Storm Slash by 15.
If refine rate is 11 or higher, Cri + 10, reduces global cool time by 15%, increases Storm Slash damage by additional 10%, increases SP consumption of Storm Slash by additional 15.

[Bonus by grade]
[Grade D] P.Atk + 10.
[Grade C] Increases Storm Slash damage by 10%.
[Grade B] Increases physical damage against all property enemies by 10%.
[Grade A] Increases Storm Slash damage by additional 10%.

Class: Two-handed Sword
Attack: 320
Weight: 350
Weapon Level: 5
Required Level: 250
Usable Jobs: Dragon Knight

610042.png
Flush Bolt Crusher [2]
Atk + 15%.
Increases Rolling Cutter damage by 20%, increases Impact Crater damage by 20%.
If refine rate is 7 or higher, Atk + 90, increases attack speed (reduces delay after attack by 15%).
If refine rate is 9 or higher, increases Rolling Cutter damage by additional 15%, increases Impact Crater damage by additional 10%, increases physical damage against all size enemies by 20%, increases SP consumption of Impact Crater by 25, increases SP consumption of Rolling Cutter by 2.
If refine rate is 11 or higher, reduces global cool time by 15%, increases Rolling Cutter damage by additional 10%, increases Impact Crater damage by additional 10%, increases SP consumption of Impact Crater by 25, increases SP consumption of Rolling Cutter by 2.

[Bonus by grade]
[Grade D] P.Atk + 10.
[Grade C] Increases Rolling Cutter damage by 10%, increases Impact Crater damage by 10%.
[Grade B] Increases physical damage against all property enemies by 10%.
[Grade A] Increases Rolling Cutter damage by additional 10%, increases Impact Crater damage by additional 10%.

Class: Katar
Attack: 340
Weight: 200
Weapon Level: 5
Required Level: 250
Usable Jobs: Shadow Cross

620020.png
Flush Saw Axe [2]
Atk + 15%, can't be destroyed.
Increases Arm Cannon damage by 20%, increases Spark Blaster damage by 20%.
If refine rate is 7 or higher, Atk + 90, increases attack speed (reduces delay after attack by 15%).
If refine rate is 9 or higher, increases long ranged physical damage by 10%, increases Spark Blaster damage by additional 10%, increases physical damage against all size enemies by 20%, increases SP consumption of Arm Cannon and Explosion Blaster by 25.
If refine rate is 11 or higher, reduces global cool time by 15%, increases Arm Cannon damage by additional 10%, increases Spark Blaster damage by additional 10%, increases SP consumption of Arm Cannon and Spark Blaster by additional 25.

[Bonus by grade]
[Grade D] P.Atk + 10.
[Grade C] Increases Arm Cannon damage by 10%, increases Spark Blaster damage by 10%.
[Grade B] Increases physical damage against all property enemies by 10%.
[Grade A] Increases Arm Cannon damage by additional 10%, increases Spark Blaster damage by additional 10%.

Class: Two-handed Axe
Attack: 370
Weight: 500
Weapon Level: 5
Required Level: 250
Usable Jobs: Meister

640035.png
Flush Detecting Staff [2]
Matk + 350, can't be destroyed.
Matk + 10%.
Increases Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane damage by 20%.
If refine rate is 7 or higher, Matk + 90, reduces variable casting time by 15%.
If refine rate is 9 or higher, increases Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane damage by additional 10%, increases magical damage against all size enemies by 20%, increases SP consumption of Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane by 25.
If refine rate is 11 or higher, reduces global cool time by 15%, increases Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane damage by additional 10%, increases SP consumption of Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane Soul by 25.

[Bonus by grade]
[Grade D] S.Matk + 10.
[Grade C] Increases Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane damage by 10%.
[Grade B] Increases magical damage against all property enemies by 10%.
[Grade A] Increases Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane damage by additional 10%.

Class: Two-handed Staff
Attack: 180
Weight: 120
Weapon Level: 5
Required Level: 250
Usable Jobs: Arch Mage

650029.png
Flush Grinder Huuma Shuriken [2]
Atk + 15%, can't be destroyed.
Increases Swirling Petal damage by 20%, increases Huuma Shuriken - Construct damage by 20%.
If refine rate is 7 or higher, Atk + 90, reduces variable casting time by 15%.
If refine rate is 9 or higher, increases Swirling Petal damage by additional 20%, increases Huuma Shuriken - Construct damage by additional 10%, increases physical damage against all size enemies by 15%, increases SP consumption of Swirling Petal and Huuma Shuriken - Construct by 25.
If refine rate is 11 or higher, reduces global cool time by 15%, reduces cooldown of Swirling Petal by 1 second, increases Huuma Shuriken - Construct damage by additional 10%, increases SP consumption of Swirling Petal and Huuma Shuriken - Construct by additional 25.

[Bonus by grade]
[Grade D] P.Atk + 10.
[Grade C] Increases Swirling Petal damage by 10%, increases Huuma Shuriken - Construct damage by 10%.
[Grade B] Increases physical damage against all property enemies by 10%.
[Grade A] Increases Swirling Petal damage by additional 10%, increases Huuma Shuriken - Construct damage by additional 10%.

Class: Huuma Shuriken
Attack: 300
Weight: 180
Weapon Level: 45
Required Level: 250
Usable Jobs: Shinkiro, Shiranui

700060.png
Flush Bolt Shooter [2]
Atk + 15%, can't be destroyed.
Increases Aimed Bolt damage by 20%, increases Gale Storm damage by 20%.
If refine rate is 7 or higher, Atk + 90, reduces variable casting time by 15%.
If refine rate is 9 or higher, increases Aimed Bolt damage by additional 15%, increases Gale Storm damage by additional 10%, increases physical damage against all size enemies by 15%, increases SP consumption of Aimed Bolt and Gale Storm by 20.
If refine rate is 11 or higher, reduces global cool time by 15%, increases Aimed Bolt damage by additional 10%, increases Gale Storm damage by additional 10%, increases SP consumption of Aimed Bolt and Gale Storm by additional 20.

[Bonus by grade]
[Grade D] P.Atk + 10.
[Grade C] Increases Aimed Bolt damage by 10%, increases Gale Storm damage by 10%.
[Grade B] Increases physical damage against all property enemies by 10%.
[Grade A] Increases Aimed Bolt damage by additional 10%, increases Gale Storm damage by additional 10%.

Class: Bow
Attack: 220
Weight: 180
Weapon Level: 5
Required Level: 250
Usable Jobs: Windhawk

800016.png
Flush Bolt Revolver [2]
Increases long ranged physical damage by 15%.
Increases Fire Dance damage by 20%, increases Only One Bullet damage by 20%.
If refine rate is 7 or higher, Atk + 90, increases attack speed (reduces delay after attack by 15%)
If refine rate is 9 or higher, increases Fire Dance damage by additional 20%, increases Only One Bullet damage by additional 10%, increases physical damage against all size enemies by 15%, increases SP consumption of Fire Dance and Only One Bullet by 20.
If refine rate is 11 or higher, reduces global cool time by 15%, increases Fire Dance damage by additional 10%, increases Only One Bullet damage by additional 10%, increases SP consumption of Fire Dance and Only One Bullet by additional 20.

[Bonus by grade]
[Grade D] P.Atk + 10.
[Grade C] Increases Fire Dance damage by 10%, increases Only One Bullet damage by 10%.
[Grade B] Increases physical damage against all property enemies by 10%.
[Grade A] Increases Fire Dance damage by additional 10%, increases Only One Bullet damage by additional 10%.

Class: Revolver
Attack: 220
Weight: 180
Weapon Level: 5
Required Level: 250
Usable Jobs: Night Watch

 

Muqaddas weapons

Spoiler

500074.png
Muqaddas Sasyiir [2]
Matk + 230.
Matk + 5%.
Increases Cross Rain damage by 10%.
If refine rate is 7 or higher, reduces cooldown of Genesis Ray by 1 second.
If refine rate is 9 or higher, increases Cross Rain damage by additional 10%.
If refine rate is 11 or higher, increases Cross Rain damage by additional 10%.

[Bonus by grade]
[Grade D] increases magical damage against small size enemies by 15%.
[Grade C] increases magical damage against medium size enemies by 15%.
[Grade B] increases magical damage against large size enemies by 15%.
[Grade A] S.Matk + 5, reduces cooldown of Genesis Ray by 0.5 seconds.

Class: Sword
Attack: 100
Weight: 150
Weapon Level: 5
Required Level: 250
Usable Jobs: Imperial Guard

510102.png
Muqaddas Tasyiribatiy [2]
Atk + 5%.
Increases Deft Stab damage by 10%.
If refine rate is 7 or higher, increases melee physical damage by 10%.
If refine rate is 9 or higher, increases Deft Stab damage by additional 10%.
If refine rate is 11 or higher, increases Deft Stab damage by additional 10%.

[Bonus by grade]
[Grade D] increases physical damage against small size enemies by 15%.
[Grade C] increases physical damage against medium size enemies by 15%.
[Grade B] increases physical damage against large size enemies by 15%.
[Grade A] P.Atk + 5.

Class: Dagger
Attack: 215
Weight: 125
Weapon Level: 5
Required Level: 250
Usable Jobs: Abyss Chaser

510103.png
Muqaddas Nazar [2]
When equipped with Muqaddas Kanjar,
Atk + 5%.
Increases Shadow Flash damage by 10%.
If the sum of refine rate is 14 or higher, increases melee physical damage by 10%.
If the sum of refine rate is 18 or higher, increases Shadow Flash damage by additional 10%.
If the sum of refine rate is 22 or higher, increases Shadow Flash damage by additional 10%.

[Bonus by grade]
[Grade D] increases physical damage against small size enemies by 15%.
[Grade C] increases physical damage against medium size enemies by 15%.
[Grade B] increases physical damage against large size enemies by 15%.
[Grade A] P.Atk + 5.

Class: Dagger
Attack: 200
Weight: 150
Weapon Level: 5
Required Level: 250
Usable Jobs: Shinkiro, Shiranui

510104.png
Muqaddas Kanjar
Must be equipped with Muqaddas Nazar.
Class: Dagger
Attack: 150
Weight: 150
Weapon Level: 5
Required Level: 250
Usable Jobs: Shinkiro, Shiranui

520031.png
Muqaddas Tabar [2]
Can't be destroyed.
Atk + 5%.
Increases Triple Laser damage by 10%.
If refine rate is 7 or higher, increases long ranged physical damage by 10%.
If refine rate is 9 or higher, increases Triple Laser damage by additional 10%.
If refine rate is 11 or higher, increases Triple Laser damage by additional 10%.

[Bonus by grade]
[Grade D] increases physical damage against small size enemies by 15%.
[Grade C] increases physical damage against medium size enemies by 15%.
[Grade B] increases physical damage against large size enemies by 15%.
[Grade A] P.Atk + 5.

Class: Axe
Attack: 250
Weight: 600
Weapon Level: 5
Required Level: 250
Usable Jobs: Meister

540074.png
Muqaddas Kitab [2]
Matk + 230.
Matk + 5%.
Increases Lightning Land and Diamond Storm damage by 10%.
If refine rate is 7 or higher, increases water and wind property magical damage by 10%.
If refine rate is 9 or higher, increases Lightning Land and Diamond Storm damage by additional 10%.
If refine rate is 11 or higher, increases Lightning Land and Diamond Storm damage by additional 10%.

[Bonus by grade]
[Grade D] increases magical damage against small size enemies by 15%.
[Grade C] increases magical damage against medium size enemies by 15%.
[Grade B] increases magical damage against large size enemies by 15%.
[Grade A] S.Matk + 5.

Class: Book
Attack: 60
Weight: 80
Weapon Level: 5
Required Level: 250
Usable Jobs: Elemental Master

540075.png
Muqaddas Kajuza [2]
Atk + 5%.
Increases Midnight Kick and Dawn Break damage by 10%.
If refine rate is 7 or higher, increases melee physical damage by 10%.
If refine rate is 9 or higher, increases Midnight Kick and Dawn Break damage by additional 10%.
If refine rate is 11 or higher, increases Midnight Kick and Dawn Break damage by additional 10%.

[Bonus by grade]
[Grade D] increases physical damage against small size enemies by 15%.
[Grade C] increases physical damage against medium size enemies by 15%.
[Grade B] increases physical damage against large size enemies by 15%.
[Grade A] P.Atk + 5.

Class: Book
Attack: 210
Weight: 120
Weapon Level: 5
Required Level: 250
Usable Jobs: Sky Emperor

550117.png
Muqaddas Baru [2]
Can't be destroyed.
Matk + 230.
Matk + 5%.
Increases Framen damage by 10%.
If refine rate is 7 or higher, increases holy property magical damage by 10%.
If refine rate is 9 or higher, increases Framen damage by additional 10%.
If refine rate is 11 or higher, increases Framen damage by additional 10%.

[Bonus by grade]
[Grade D] increases magical damage against small size enemies by 15%.
[Grade C] increases magical damage against medium size enemies by 15%.
[Grade B] increases magical damage against large size enemies by 15%.
[Grade A] S.Matk + 5.

Class: Staff
Attack: 70
Weight: 125
Weapon Level: 5
Required Level: 250
Usable Jobs: Cardinal

550118.png
Muqaddas Sharman [2]
Can't be destroyed.
Matk + 340.
Atk/Matk + 5%.
Increases Chulho Sonic Claw and Hyunrok Cannon damage by 10%.
If refine rate is 7 or higher, increases long ranged physical damage by 10%, increases all property magical damage by 10%.
If refine rate is 9 or higher, increases Chulho Sonic Claw and Hyunrok Cannon damage by additional 10%.
If refine rate is 11 or higher, increases Chulho Sonic Claw and Hyunrok Cannon damage by additional 10%.

[Bonus by grade]
[Grade D] increases physical and magical damage against small size enemies by 15%.
[Grade C] increases physical and magical damage against medium size enemies by 15%.
[Grade B] increases physical and magical damage against large size enemies by 15%.
[Grade A] P.Atk + 5, S.Matk + 5.

Class: Staff
Attack: 290
Weight: 125
Weapon Level: 5
Required Level: 250
Usable Jobs: Spirit Handler

550119.png
Muqaddas Kharawasu [2]
Can't be destroyed.
Matk + 230.
Matk + 5%.
Increases Talisman of Red Phoenix and Talisman of Black Tortoise damage by 10%.
If refine rate is 7 or higher, increases all property magical damage by 10%.
If refine rate is 9 or higher, increases Talisman of Red Phoenix and Talisman of Black Tortoise damage by additional 10%.
If refine rate is 11 or higher, increases Talisman of Red Phoenix and Talisman of Black Tortoise damage by additional 10%.

[Bonus by grade]
[Grade D] increases magical damage against small size enemies by 15%.
[Grade C] increases magical damage against medium size enemies by 15%.
[Grade B] increases magical damage against large size enemies by 15%.
[Grade A] S.Matk + 5.

Class: Staff
Attack: 90
Weight: 110
Weapon Level: 5
Required Level: 250
Usable Jobs: Soul Ascetic

560048.png
Muqaddas Mashts [2]
MaxHP + 10%.
Increases Third Flame Bomb damage by 10%.
If refine rate is 7 or higher, increases melee physical damage by 10%.
If refine rate is 9 or higher, increases Third Flame Bomb damage by additional 10%.
If refine rate is 11 or higher, increases Third Flame Bomb damage by additional 10%.

[Bonus by grade]
[Grade D] increases physical damage against small size enemies by 15%.
[Grade C] increases physical damage against medium size enemies by 15%.
[Grade B] increases physical damage against large size enemies by 15%.
[Grade A] P.Atk + 5.

Class: Knuckle
Attack: 220
Weight: 200
Weapon Level: 5
Required Level: 250
Usable Jobs: Inquisitor

570045.png
Muqaddas Saz [2]
Matk + 230.
Matk + 5%.
Increases Metallic Fury damage by 10%.
If refine rate is 7 or higher, increases all property magical damage by 10%.
If refine rate is 9 or higher, increases Metallic Fury damage by additional 10%.
If refine rate is 11 or higher, increases Metallic Fury damage by additional 10%.

[Bonus by grade]
[Grade D] increases magical damage against small size enemies by 15%.
[Grade C] increases magical damage against medium size enemies by 15%.
[Grade B] increases magical damage against large size enemies by 15%.
[Grade A] S.Matk + 5.

Class: Musical Instrument
Attack: 120
Weight: 110
Weapon Level: 5
Required Level: 250
Usable Jobs: Troubadour

580046.png
Muqaddas Syaraq [2]
Matk + 230.
Matk + 5%.
Increases Metallic Fury damage by 10%.
If refine rate is 7 or higher, increases all property magical damage by 10%.
If refine rate is 9 or higher, increases Metallic Fury damage by additional 10%.
If refine rate is 11 or higher, increases Metallic Fury damage by additional 10%.

[Bonus by grade]
[Grade D] increases magical damage against small size enemies by 15%.
[Grade C] increases magical damage against medium size enemies by 15%.
[Grade B] increases magical damage against large size enemies by 15%.
[Grade A] S.Matk + 5.

Class: Whip
Attack: 120
Weight: 110
Weapon Level: 5
Required Level: 250
Usable Jobs: Trouvere

590062.png
Muqaddas Daablunta [2]
Can't be destroyed.
Atk + 5%.
Increases Explosive Powder damage by 10%.
If refine rate is 7 or higher, increases melee physical damage by 10%.
If refine rate is 9 or higher, increases Explosive Powder damage by additional 10%.
If refine rate is 11 or higher, increases Explosive Powder damage by additional 10%.

[Bonus by grade]
[Grade D] increases physical damage against small size enemies by 15%.
[Grade C] increases physical damage against medium size enemies by 15%.
[Grade B] increases physical damage against large size enemies by 15%.
[Grade A] P.Atk + 5.

Class: Mace
Attack: 220
Weight: 120
Weapon Level: 5
Required Level: 250
Usable Jobs: Biolo

590063.png
Muqaddas Ayyasy [2]
Can't be destroyed.
Atk + 5%.
Increases Mega Sonic Blow damage by 10%.
If refine rate is 7 or higher, increases melee physical damage by 10%.
If refine rate is 9 or higher, increases Mega Sonic Blow damage by additional 10%.
If refine rate is 11 or higher, increases Mega Sonic Blow damage by additional 10%.

[Bonus by grade]
[Grade D] increases physical damage against small size enemies by 15%.
[Grade C] increases physical damage against medium size enemies by 15%.
[Grade B] increases physical damage against large size enemies by 15%.
[Grade A] P.Atk + 5.

Class: Mace
Attack: 220
Weight: 150
Weapon Level: 5
Required Level: 250
Usable Jobs: Hyper Novice

610054.png
Muqaddas Dayats [2]
Atk + 5%.
Increases Savage Impact damage by 10%.
If refine rate is 7 or higher, increases melee physical damage by 10%.
If refine rate is 9 or higher, increases Savage Impact damage by additional 10%.
If refine rate is 11 or higher, increases Savage Impact damage by additional 10%.

[Bonus by grade]
[Grade D] increases physical damage against small size enemies by 15%.
[Grade C] increases physical damage against medium size enemies by 15%.
[Grade B] increases physical damage against large size enemies by 15%.
[Grade A] P.Atk + 5.

Class: Katar
Attack: 300
Weight: 125
Weapon Level: 5
Required Level: 250
Usable Jobs: Shadow Cross

630028.png
Muqaddas Banjiiraa [2]
Atk + 5%.
Increases Madness Crusher damage by 10%.
If refine rate is 7 or higher, increases long ranged physical damage by 10%.
If refine rate is 9 or higher, increases Madness Crusher damage by additional 10%.
If refine rate is 11 or higher, increases Madness Crusher damage by additional 10%.

[Bonus by grade]
[Grade D] increases physical damage against small size enemies by 15%.
[Grade C] increases physical damage against medium size enemies by 15%.
[Grade B] increases physical damage against large size enemies by 15%.
[Grade A] P.Atk + 5.

Class: Two-handed Spear
Attack: 310
Weight: 500
Weapon Level: 5
Required Level: 250
Usable Jobs: Dragon Knight

640046.png
Muqaddas Jaydukhar [2]
Can't be destroyed.
Matk + 300.
Matk + 5%.
Increases Rock Down, Violent Quake, Frozen Slash and Crystal Impact damage by 10%.
If refine rate is 7 or higher, increases earth and water property magical damage by 10%.
If refine rate is 9 or higher, increases Rock Down, Violent Quake, Frozen Slash and Crystal Impact damage by additional 10%.
If refine rate is 11 or higher, increases Rock Down, Violent Quake, Frozen Slash and Crystal Impact damage by additional 10%.

[Bonus by grade]
[Grade D] increases magical damage against small size enemies by 15%.
[Grade C] increases magical damage against medium size enemies by 15%.
[Grade B] increases magical damage against large size enemies by 15%.
[Grade A] S.Matk + 5.

Class: Two-handed Staff
Attack: 80
Weight: 200
Weapon Level: 5
Required Level: 250
Usable Jobs: Arch Mage

700076.png
Muqaddas Kahassu [2]
Atk + 5%.
Increases Hawk Rush damage by 10%.
If refine rate is 7 or higher, has a chance (15%) to auto-cast Focused Arrow Strike level 1 when dealing normal long ranged physical damage (if user has higher level, that level will be cast instead).
If refine rate is 9 or higher, increases Hawk Rush damage by additional 10%.
If refine rate is 11 or higher, increases Hawk Rush damage by additional 10%.

[Bonus by grade]
[Grade D] increases physical damage against small size enemies by 15%.
[Grade C] increases physical damage against medium size enemies by 15%.
[Grade B] increases physical damage against large size enemies by 15%.
[Grade A] P.Atk + 5.

Class: Bow
Attack: 300
Weight: 150
Weapon Level: 5
Required Level: 250
Usable Jobs: Windhawk

810034.png
Muqaddas Tabanji [2]
Atk + 5%.
Increases Only One Bullet damage by 10%.
If refine rate is 7 or higher, increases long ranged physical damage by 10%.
If refine rate is 9 or higher, increases Only One Bullet damage by additional 10%.
If refine rate is 11 or higher, increases Only One Bullet damage by additional 10%.

[Bonus by grade]
[Grade D] increases physical damage against small size enemies by 15%.
[Grade C] increases physical damage against medium size enemies by 15%.
[Grade B] increases physical damage against large size enemies by 15%.
[Grade A] P.Atk + 5.

Class: Rifle
Attack: 275
Weight: 220
Weapon Level: 5
Required Level: 250
Usable Jobs: Night Watch

820028.png
Muqaddas Saka [2]
Atk + 5%.
Increases Wild Fire damage by 10%.
If refine rate is 7 or higher, increases long ranged physical damage by 10%.
If refine rate is 9 or higher, increases Wild Fire damage by additional 10%.
If refine rate is 11 or higher, increases Wild Fire damage by additional 10%.

[Bonus by grade]
[Grade D] increases physical damage against small size enemies by 15%.
[Grade C] increases physical damage against medium size enemies by 15%.
[Grade B] increases physical damage against large size enemies by 15%.
[Grade A] P.Atk + 5.

Class: Shotgun
Attack: 290
Weight: 250
Weapon Level: 5
Required Level: 250
Usable Jobs: Night Watch

830033.png
Muqaddas Taliin [2]
Atk + 5%.
Increases The Vigilante at Night damage by 10%.
If refine rate is 7 or higher, increases long ranged physical damage by 10%.
If refine rate is 9 or higher, increases The Vigilante at Night damage by additional 10%.
If refine rate is 11 or higher, increases The Vigilante at Night damage by additional 10%.

[Bonus by grade]
[Grade D] increases physical damage against small size enemies by 15%.
[Grade C] increases physical damage against medium size enemies by 15%.
[Grade B] increases physical damage against large size enemies by 15%.
[Grade A] P.Atk + 5.

Class: Gatling Gun
Attack: 305
Weight: 320
Weapon Level: 5
Required Level: 250
Usable Jobs: Night Watch

840028.png
Muqaddas Naranzak [2]
Atk + 5%.
Increases Spiral Shooting damage by 10%.
If refine rate is 7 or higher, increases long ranged physical damage by 10%.
If refine rate is 9 or higher, increases Spiral Shooting damage by additional 10%.
If refine rate is 11 or higher, increases Spiral Shooting damage by additional 10%.

[Bonus by grade]
[Grade D] increases physical damage against small size enemies by 15%.
[Grade C] increases physical damage against medium size enemies by 15%.
[Grade B] increases physical damage against large size enemies by 15%.
[Grade A] P.Atk + 5.

Class: Grenade Launcher
Attack: 340
Weight: 250
Weapon Level: 5
Required Level: 250
Usable Jobs: Night Watch

 

Muqaddas enchants

Spoiler

312004.png
Bishop's Blessing (Attack Speed)
Increases attack speed (reduces delay after attack by 3%).
Increases attack speed (reduces delay after attack by additional 3%) depends on grade of enchanted weapon.

312005.png
Bishop's Blessing (Variable Casting)
Reduces variable casting time by 3%.
Reduces variable casting time by additional 3% depends on grade of enchanted weapon.

312006.png
Bishop's Blessing (Global Cool Time)
Reduces global cool time by 3%.
Reduces global cool time by additional 3% depends on grade of enchanted weapon.

312007.png
Bishop's Blessing (Perfect Hit)
Perfect Hit + 3.
Additional Perfect Hit + 3 depends on grade of enchanted weapon.

312008.png
Bishop's Blessing (Cri)
Cri + 3.
Additional Cri + 3 depends on grade of enchanted weapon.

312009.png
Warped Spell (Melee)
Increases melee physical damage by 5%.
Increases melee physical damage by additional 5% depends on grade of enchanted weapon.

312010.png
Warped Spell (Magic)
Increases all property magical damage by 5%.
Increases all property magical damage by additional 5% depends on grade of enchanted weapon.

312011.png
Warped Spell (Long Ranged)
Increases long ranged physical damage by 5%.
Increases long ranged physical damage by additional 5% depends on grade of enchanted weapon.

 

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  • 2 months later...

 Glacier equipment

Spoiler

450264.png
Glacier Armor [1]
Atk + 120.
Every 2 refine rate, Atk + 15, Def + 15.
If refine rate is 7 or higher, increases melee and long ranged physical damage by 5%, increases attack speed (reduces delay after attack by 10%).
If refine rate is 9 or higher, P.Atk + 3, increases additional attack speed (reduces delay after attack by additional 5%).
If refine rate is 10 or higher, Def + 100, reduces global cooldown by 5%.
_
When equipped with Glacier Manteau, Atk + 50.
_
[Bonus by grade]
[Grade D] POW + 3, CON + 3, reduces global cooldown by 5%.
[Grade C] Atk + 3%, P.Atk + 2.
_
Class: Armor
Defense: 168
Weight: 240
Armor Level : 2
Required Level: 230
Usable Jobs: All

450265.png
Glacier Robe [1]
Matk + 120.
Every 2 refine rate, Matk + 15, Def + 15.
If refine rate is 7 or higher, increases all property magical damage by 5%, reduces variable casting time by 10%.
If refine rate is 9 or higher, S.Matk + 3, reduces variable casting time by additional 5%.
If refine rate is 10 or higher, Def + 100, reduces global cooldown by 5%.
_
When equipped with Glacier Muffler, Matk + 50.
_
[Bonus by grade]
[Grade D] SPL + 3, CON + 3, reduces global cooldown by 5%.
[Grade C] Matk + 3%, S.Matk + 2.
_
Class: Armor
Defense: 120
Weight: 120
Armor Level : 2
Required Level: 230
Usable Jobs: All

450266.png
Glacier Manteau [1]
MaxHP + 2500, MaxSP + 500.
Every 2 refine rate, MaxHP + 200, MaxSP + 50.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, POW + 3.
If refine rate is 10 or higher, reduces variable casting time by 5%.
_
When equipped with Glacier Boots, increases melee and long ranged physical damage by 15%
_
[Bonus by grade]
[Grade D] Atk + 3%, P.Atk + 2.
[Grade C] Reduces variable casting time by 10%.
_
Class: Garment
Defense: 112
Weight: 160
Armor Level : 2
Required Level: 230
Usable Jobs: All

450267.png
Glacier Muffler [1]
MaxHP + 2000, MaxSP + 1000.
Every 2 refine rate, MaxHP + 150, MaxSP + 100.
If refine rate is 7 or higher, reduces variable casting time by 7%.
If refine rate is 9 or higher, SPL + 3.
If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 5%).
_
When equipped with Glacier Shoes, increases all property magical damage by 15%
_
[Bonus by grade]
[Grade D] Matk + 3%, S.Matk + 2.
[Grade C] Increases attack speed (reduces delay after attack by 10%).
_
Class: Garment
Defense: 112
Weight: 160
Armor Level : 2
Required Level: 230
Usable Jobs: All

470196.png
Glacier Boots [1]
MaxHP + 8%, MaxSP + 4%.
Every 2 refine rate, MaxSP + 1%, Def + 15.
If refine rate is 7 or higher, increases melee and long ranged physical damage by 7%.
If refine rate is 9 or higher, P.Atk + 3.
If refine rate is 10 or higher, Def + 100, increases attack speed (reduces delay after attack by 7%).
_
When equipped with Glacier Armor, Atk + 7%.
_
[Bonus by grade]
[Grade D] Res + 25, Mres + 25.
[Grade C] P.Atk + 2, POW + 2, CON + 2.
_
Class: Shoes
Defense: 98
Weight: 200
Armor Level : 2
Required Level: 230
Usable Jobs: All

450268.png
Glacier Shoes [1]
MaxHP + 6%, MaxSP + 6%.
Every 2 refine rate, MaxSP + 1%, Def + 15.
If refine rate is 7 or higher, increases all property magical damage by 7%.
If refine rate is 9 or higher, S.Matk + 3.
If refine rate is 10 or higher, Def + 100, reduces variable casting time by 7%.
_
When equipped with Glacier Robe, Matk + 7%.
_
[Bonus by grade]
[Grade D] Res + 25, Mres + 25.
[Grade C] S.Matk + 2, SPL + 2, CON + 2.
_
Class: Shoes
Defense: 70
Weight: 100
Armor Level : 2
Required Level: 230
Usable Jobs: All

460040.png
Glacier Guard [1]
Res + 15, Mres + 15.
Every 2 refine rate, Def + 10, Mdef + 2.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 15%).
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 10 or higher, Def + 50, Mdef + 10.
_
[Bonus by grade]
[Grade D] Res + 10, Mres + 10.
[Grade C] P.Atk + 2, S.Matk + 2
_
Class: Shield
Defense: 220
Weight: 350
Armor Level : 2
Required Level: 230
Usable Jobs: All

490327.png
Glacier Ring [1]
Atk + 8%, MaxSP + 7%.
_
When equipped with Glacier Pendant, Def + 50.
_
Class: Accessory (left)
Defense: 0
Weight: 10
Armor Level : 2
Required Level: 230
Usable Jobs: All

490328.png
Glacier Pendant [1]
Atk + 8%, MaxHP + 7%.
_
When equipped with Glacier Ring and Glacier Armor, reduces fixed casting time by 0.3 seconds, Atk + 5%.
When equipped with Glacier Ring and Glacier Manteau, increases melee and long ranged physical damage by 5%.
When equipped with Glacier Ring and Glacier Boots, P.Atk + 3, Def + 30.
_
Class: Accessory (right)
Defense: 0
Weight: 10
Armor Level : 2
Required Level: 230
Usable Jobs: All

490329.png
Glacier Earring [1]
Matk + 8%, MaxSP + 7%.
_
When equipped with Glacier Necklace, Def + 50.
_
Class: Accessory (left)
Defense: 0
Weight: 10
Armor Level : 2
Required Level: 230
Usable Jobs: All

490330.png
Glacier Necklace [1]
Matk + 8%, MaxHP + 7%.
_
When equipped with Glacier Earring and Glacier Robe, reduces fixed casting time by 0.3 seconds, Matk + 5%.
When equipped with Glacier Earring and Glacier Muffler, increases all property magical damage by 5%.
When equipped with Glacier Earring and Glacier Shoes, S.Matk + 3, Def + 30.
_
Class: Accessory (right)
Defense: 0
Weight: 10
Armor Level : 2
Required Level: 230
Usable Jobs: All

 

Dim Glacier equipment

Spoiler

450270.png
Dim Glacier Armor [1]
Atk + 140.
Every 2 refine rate, POW + 1, CON + 1.
If refine rate is 7 or higher, Atk + 3%, P.Atk + 2.
If refine rate is 9 or higher, reduces global cooldown by 5%, reduces variable casting time by 5%.
If refine rate is 10 or higher, increases melee and long ranged physical damage by 10%.
_
When equipped with Dim Glacier Manteau and Dim Glacier Boots, increases melee and long ranged physical damage by 5%, reduces variable casting time by 5%, reduces global cooldown by 5%, increases Atk equal to 2 times of the sum of refine rate of set.
When equipped with Dim Glacier Manteau, Dim Glacier Boots and Dim Glacier weapon,
every 3 refine rate of weapon, additional Atk + 10,
if grade of weapon is C or higher, P.Atk + 6, POW + 5, CON + 5,
if grade of weapon is B or higher, additional P.Atk + 5, POW + 5, CON + 5,
if grade of weapon is A or higher, additional P.Atk + 4, POW + 5, CON + 5,
if weapon type is two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, increases physical damage against all property enemies by 20%.
_
[Bonus by grade]
[Grade D] Atk + 5%, POW + 5, CON + 5.
[Grade C] Increases melee and long ranged physical damage by 10%.
[Grade B] Additional Atk + 1%.
[Grade A] Additional Atk + 2%.
_
Class: Armor
Defense: 203
Weight: 240
Armor Level : 2
Required Level: 230
Usable Jobs: All

450271.png
Dim Glacier Robe [1]
Matk + 140.
Every 2 refine rate, SPL + 1, CON + 1.
If refine rate is 7 or higher, Matk + 3%, S.Matk + 2.
If refine rate is 9 or higher, reduces global cooldown by 5%, reduces variable casting time by 5%.
If refine rate is 10 or higher, increases all property magical damage by 10%.
_
When equipped with Dim Glacier Muffler and Dim Glacier Shoes, increases all property magical damage by 5%, reduces variable casting time by 5%, reduces global cooldown by 5%, increases Matk equal to 2 times of the sum of refine rate of set.
When equipped with Dim Glacier Muffler, Dim Glacier Shoes and Dim Glacier weapon,
every 3 refine rate of weapon, additional Matk + 10,
if grade of weapon is C or higher, S.Matk + 6, SPL + 5, CON + 5,
if grade of weapon is B or higher, additional S.Matk + 5, SPL + 5, CON + 5,
if grade of weapon is A or higher, additional S.Matk + 4, SPL + 5, CON + 5,
if weapon type is two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, increases magical damage against all property enemies by 20%.
_
[Bonus by grade]
[Grade D] Matk + 5%, SPL + 5, CON + 5.
[Grade C] Increases all property magical damage by 10%.
[Grade B] Additional Matk + 1%.
[Grade A] Additional Matk + 2%.
_
Class: Armor
Defense: 145
Weight: 120
Armor Level : 2
Required Level: 230
Usable Jobs: All

480283.png
Dim Glacier Manteau [1]
POW + 1, CON + 1.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases melee and long ranged physical damage by 10%.
If refine rate is 11 or higher, reduces global cooldown by 10%.
_
[Bonus by grade]
[Grade D] Atk + 3%, POW + 5, CON + 5.
[Grade C] P.Atk + 2, Increases melee and long ranged physical damage by 5%.
[Grade B] Additional P.Atk + 1.
[Grade A] Additional Atk + 2%.
_
Class: Garment
Defense: 147
Weight: 160
Armor Level : 2
Required Level: 230
Usable Jobs: All

480284.png
Dim Glacier Muffler [1]
SPL + 1, CON + 1.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases all property magical damage by 10%.
If refine rate is 11 or higher, reduces global cooldown by 10%.
_
[Bonus by grade]
[Grade D] Matk + 3%, SPL + 5, CON + 5.
[Grade C] S.Matk + 2, Increases all property magical damage by 5%.
[Grade B] Additional S.Matk + 1.
[Grade A] Additional Matk + 2%.
_
Class: Garment
Defense: 105
Weight: 80
Armor Level : 2
Required Level: 230
Usable Jobs: All

470197.png
Dim Glacier Boots [1]
POW + 2, CON + 2.
If refine rate is 7 or higher, Atk + 5%, P.Atk + 2.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases melee and long ranged physical damage by 10%.
_
[Bonus by grade]
[Grade D] Atk + 2%.
[Grade C] Reduces fixed casting time by 1 second.
[Grade B] P.Atk + 2, additional Atk + 1%.
[Grade A] Additional Atk + 2%.
_
Class: Shoes
Defense: 126
Weight: 200
Armor Level : 2
Required Level: 230
Usable Jobs: All

470198.png
Dim Glacier Shoes [1]
SPL + 2, CON + 2.
If refine rate is 7 or higher, Matk + 5%, S.Matk + 2.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases all property magical damage by 10%.
_
[Bonus by grade]
[Grade D] Matk + 2%.
[Grade C] Reduces fixed casting time by 1 second.
[Grade B] S.Matk + 2, additional Matk + 1%.
[Grade A] Additional Matk + 2%.
_
Class: Shoes
Defense: 90
Weight: 100
Armor Level : 2
Required Level: 230
Usable Jobs: All

 

EP 20 enchants

Spoiler

300454.png
Glacier Flower Meow Power (Vital)
MaxHP + 2500.
If refine rate is 7 or higher, MaxHP + 5%.
If refine rate is 9 or higher, additional MaxHP + 5%.
If refine rate is 11 or higher, additional MaxHP + 5%.

312050.png
Glacier Flower Meow Power (STR)
STR + 5.
If base STR is 120 or higher, additional STR + 5.

312051.png
Glacier Flower Meow Power (DEX)
DEX + 5.
If base STR is 120 or higher, additional DEX + 5.

312052.png
Glacier Flower Meow Power (AGI)
AGI + 5.
If base STR is 120 or higher, additional AGI + 5.

312053.png
Glacier Flower Meow Power (INT)
INT + 5.
If base STR is 120 or higher, additional INT + 5.

312054.png
Glacier Flower Meow Power (VIT)
VIT + 5.
If base STR is 120 or higher, additional VIT + 5.

312055.png
Glacier Flower Meow Power (LUK)
LUK + 5.
If base STR is 120 or higher, additional LUK + 5.

312056.png
Glacier Flower Meow Power (Physical Defense)
Def + 250, Res + 50.
If refine rate is 7 or higher, additional Def + 100, Res + 15.
If refine rate is 9 or higher, additional Def + 100, Res + 15.

312057.png
Glacier Flower Meow Power (Magical Defense)
Mdef + 25, Mres + 25.
If refine rate is 7 or higher, additional Mdef + 10, Mres + 5.
If refine rate is 9 or higher, additional Mdef + 15, Mres + 10.

312058.png
Glacier Flower Meow Power (POW & STA)
POW / STA + 3.
If refine rate is 9 or higher, additional POW / STA + 1.
If grade of enchanted equipment is D or higher, POW / STA + 2.
If grade of enchanted equipment is C or higher, every 3 refine rate, additional  POW / STA + 1.

312059.png
Glacier Flower Meow Power (SPL & WIS)
SPL / WIS + 3.
If refine rate is 9 or higher, additional SPL / WIS + 1.
If grade of enchanted equipment is D or higher, SPL / WIS + 2.
If grade of enchanted equipment is C or higher, every 3 refine rate, additional  SPL / WIS + 1.

312060.png
Glacier Flower Meow Power (CON & CRT)
CON / CRT + 3.
If refine rate is 9 or higher, additional CON / CRT + 1.
If grade of enchanted equipment is D or higher, CON / CRT + 2.
If grade of enchanted equipment is C or higher, every 3 refine rate, additional  CON / CRT + 1.

312061.png
Glacier Flower Meow Power (Warrior)
Atk + 50.
If refine rate is 7 or higher, increases melee physical damage by 5%.
If refine rate is 9 or higher, increases melee physical damage by additional 7%.

312062.png
Glacier Flower Meow Power (Shooter)
Atk + 50.
If refine rate is 7 or higher, increases long ranged physical damage by 5%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 7%.

312063.png
Glacier Flower Meow Power (Mage)
Matk + 50.
If refine rate is 7 or higher, increases all property magical damage by 5%.
If refine rate is 9 or higher, increases all property magical damage by additional 7%.

312064.png
Glacier Flower Meow Power (Berserker)
Atk + 5%, Atk + 75.
If refine rate is 7 or higher, increases melee physical damage by 5%.
If refine rate is 9 or higher, increases melee physical damage by additional 5%.
If grade of enchanted equipment is D or higher, increases melee physical damage by 5%.
If grade of enchanted equipment is C or higher, increases melee physical damage by additional 5%.

312065.png
Glacier Flower Meow Power (Marksman)
Atk + 5%, Atk + 75.
If refine rate is 7 or higher, increases long ranged physical damage by 5%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 5%.
If grade of enchanted equipment is D or higher, increases long ranged physical damage by 5%.
If grade of enchanted equipment is C or higher, increases long ranged physical damage by additional 5%.

312066.png
Glacier Flower Meow Power (Grand Mage)
Matk + 5%, Matk + 75.
If refine rate is 7 or higher, increases all property magical damage by 5%.
If refine rate is 9 or higher, increases all property magical damage by additional 5%.
If grade of enchanted equipment is D or higher, increases all property magical damage by 5%.
If grade of enchanted equipment is C or higher, increases all property magical damage by additional 5%.

312067.png
Glacier Flower Meow Power (Power Force)
Atk + 2%, Matk + 2%.
If refine rate is 7 or higher, additional Atk + 3%, Matk + 3%.
If refine rate is 9 or higher, additional Atk + 3%, Matk + 3%.
If refine rate is 11 or higher, P.Atk + 3, S.Matk + 3.

312068.png
Glacier Flower Meow Power (Global Cooldown)
Reduces global cooldown by 4%.
If refine rate is 7 or higher, reduces global cooldown by additional 4%.
If refine rate is 9 or higher, reduces global cooldown by additional 4%.
If refine rate is 11 or higher, reduces global cooldown by additional 4%.

312069.png
Glacier Flower Meow Power (Fast)
Flee + 30.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 8%).
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by additional 8%).
If refine rate is 11 or higher, increases attack speed (reduces delay after attack by additional 8%).

312070.png
Glacier Flower Meow Power (Caster)
Matk + 30, reduces variable casting time by 8%.
If refine rate is 7 or higher, reduces variable casting time by additional 8%.
If refine rate is 9 or higher, reduces variable casting time by additional 8%.
If refine rate is 11 or higher, reduces variable casting time by additional 8%.

312071.png
Glacier Flower Meow Power (Guide Attack)
Hit + 30.
If refine rate is 7 or higher, Perfect Hit + 8.
If refine rate is 9 or higher, additional Perfect Hit + 8.
If refine rate is 11 or higher, additional Perfect Hit + 8.

312072.png
Glacier Flower Meow Power (Above All)
Reduces physical and magical damage taken from all property and all size enemies by 3%.
If refine rate is 7 or higher, reduces physical and magical damage taken from all property enemies by additional 7%.
If refine rate is 9 or higher, reduces physical and magical damage taken from all size enemies by additional 7%.

312073.png
Glacier Flower Meow Power (Powerful)
Increases melee / long ranged physical damage and all property magical damage by 3%.
If refine rate is 7 or higher, increases melee / long ranged physical damage and all property magical damage by additional 3%.
If refine rate is 9 or higher, increases melee / long ranged physical damage and all property magical damage by additional 3%.
If grade of enchanted equipment is D or higher, increases melee / long ranged physical damage and all property magical damage by additional 3%.
If grade of enchanted equipment is C or higher, increases melee / long ranged physical damage and all property magical damage by additional 3%.

312074.png
Glacier Flower Meow Power (Mental)
MaxSP + 450.
If refine rate is 7 or higher, MaxSP + 5%.
If refine rate is 9 or higher, additional MaxSP + 5%.
If refine rate is 11 or higher, additional MaxSP + 5%.

312075.png
Glacier Flower Meow Power (Robust)
MaxHP / MaxSP + 2%.
If refine rate is 7 or higher, additional MaxHP / MaxSP + 1%.
If refine rate is 9 or higher, additional MaxHP / MaxSP + 1%.
If refine rate is 11 or higher, additional MaxHP / MaxSP + 2%.

312076.png
Glacier Flower Meow Power (Fixed Casting)
Reduces fixed casting time by 1 second.

312077.png
Glacier Flower Meow Power (Physical Force)
Increases physical damage against all size enemies by 5%.
If refine rate is 7 or higher, increases physical damage against all size enemies by additional 3%.
If refine rate is 9 or higher, increases physical damage against all size enemies by additional 2%.
If refine rate is 11 or higher, increases physical damage against all size enemies by additional 2%.

312078.png
Glacier Flower Meow Power (Magical Force)
Increases magical damage against all size enemies by 5%.
If refine rate is 7 or higher, increases magical damage against all size enemies by additional 3%.
If refine rate is 9 or higher, increases magical damage against all size enemies by additional 2%.
If refine rate is 11 or higher, increases magical damage against all size enemies by additional 2%.

312079.png
Glacier Flower Meow Power (Over Power)
MaxHP - 5%, MaxSP - 5%.
When dealing physical damage, has a certain chance (3%) to gain STR + 50, POW + 15, STA + 15 for 10 seconds.
If grade of enchanted equipment is D or higher, increases melee and long ranged physical damage by 5%.
If grade of enchanted equipment is C or higher, increases melee and long ranged physical damage by additional 5%.

312080.png
Glacier Flower Meow Power (Spell Buster)
MaxHP - 5%, MaxSP - 5%.
When dealing magical damage, has a certain chance (3%) to gain INT + 50, SPL + 15, WIS + 15 for 10 seconds.
If grade of enchanted equipment is D or higher, increases all property magical damage by 5%.
If grade of enchanted equipment is C or higher, increases all property magical damage by additional 5%.

312081.png
Glacier Flower Meow Power (Firing Shot)
MaxHP - 5%, MaxSP - 5%.
When dealing physical damage, has a certain chance (3%) to gain DEX + 50, CON + 15, CRT + 15 for 10 seconds.
If grade of enchanted equipment is D or higher, increases melee and long ranged physical damage by 5%.
If grade of enchanted equipment is C or higher, increases melee and long ranged physical damage by additional 5%.

312082.png
Glacier Flower Meow Power (Speed)
Increases attack speed (reduces delay after attack by 10%), reduces variable casting time by 10%.

312083.png
Glacier Flower Meow Power (Fighting Spirit)
Increases melee physical damage by 12%.

312084.png
Glacier Flower Meow Power (Expert Archer)
Increases long ranged physical damage by 12%.

312085.png
Glacier Flower Meow Power (Spell)
Increases all property magical damage by 12%.

312086.png
Glacier Flower Meow Power (Fatal)
Increases critical damage by 12%.

312087.png
Glacier Flower Meow Power (Physical Power)
P.Atk + 3, increases physical damage against all property enemies by 4%.

312088.png
Glacier Flower Meow Power (Magical Power)
S.Matk + 3, increases magical damage against all property enemies by 4%.

312089.png
Glacier Flower Meow Power (All Force)
Increases melee physical damage by 7%, increases long ranged physical damage by 7%, increases all property magical damage by 7%.

312090.png
Glacier Flower Meow Power (Defense)
Def + 100, Mdef + 20.
If refine rate is 7 or higher, additional Def + 50, Mdef + 10.
If refine rate is 9 or higher, additional Def + 25, Mdef + 5.

312091.png
Glacier Flower Meow Power (Attack)
Atk / Matk + 3%.
If refine rate is 7 or higher, Atk / Matk + 20.
If refine rate is 9 or higher, additional Atk / Matk + 10.

312092.png
Glacier Flower Meow Power (Physical Resistance)
Res + 25.
If refine rate is 7 or higher, additional Res + 15.
If refine rate is 9 or higher, additional Res + 10.

312093.png
Glacier Flower Meow Power (Magical Resistance)
Mres + 15.
If refine rate is 7 or higher, additional Mres + 10.
If refine rate is 9 or higher, additional Mres + 5.

312094.png
Glacier Flower Meow Power (Guardian)
Def + 100, Res + 50.
If refine rate is 7 or higher, reduces physical damage taken from all property enemies by 5%.
If refine rate is 9 or higher, reduces physical damage taken from all size enemies by 5%.
If grade of enchanted equipment is D or higher, reduces variable casting time by 5%.
If grade of enchanted equipment is C or higher, reduces variable casting time by additional 5%.

312095.png
Glacier Flower Meow Power (Intelligence)
P.Atk / S.Matk + 1.
If refine rate is 7 or higher, increases physical and magical damage against all property enemies by 3%.
If refine rate is 9 or higher, increases physical and magical damage against all size enemies by 3%.
If refine rate is 11 or higher, increases physical and magical damage against all race monsters (except players) by 3%.
If grade of enchanted equipment is D or higher, increases physical and magical damage against normal enemies and boss monsters by 2%.
If grade of enchanted equipment is C or higher, increases physical and magical damage against normal enemies and boss monsters by additional 1%.

312096.png
Warmth of the Snake God (Def) 1Lv
Def + 3.

312097.png
Warmth of the Snake God (Def) 2Lv
Def + 9.

312098.png
Warmth of the Snake God (Def) 3Lv
Def + 18.

312099.png
Warmth of the Snake God (Def) 4Lv
Def + 30.

312100.png
Warmth of the Snake God (Def) 5Lv
Def + 45.

312101.png
Warmth of the Snake God (Def) 6Lv
Def + 63.

312102.png
Warmth of the Snake God (Def) 7Lv
Def + 84.

312103.png
Warmth of the Snake God (Def) 8Lv
Def + 108.

312104.png
Warmth of the Snake God (Def) 9Lv
Def + 135.

312105.png
Warmth of the Snake God (Def) 10Lv
Def + 165.

312106.png
Warmth of the Snake God (Atk) 1Lv
Atk + 1.

312107.png
Warmth of the Snake God (Atk) 2Lv
Atk + 3.

312108.png
Warmth of the Snake God (Atk) 3Lv
Atk + 6.

312109.png
Warmth of the Snake God (Atk) 4Lv
Atk + 10.

312110.png
Warmth of the Snake God (Atk) 5Lv
Atk + 15.

312111.png
Warmth of the Snake God (Atk) 6Lv
Atk + 21.

312112.png
Warmth of the Snake God (Atk) 7Lv
Atk + 28.

312113.png
Warmth of the Snake God (Atk) 8Lv
Atk + 36.

312114.png
Warmth of the Snake God (Atk) 9Lv
Atk + 45.

312115.png
Warmth of the Snake God (Atk) 10Lv
Atk + 55.

312116.png
Warmth of the Snake God (Matk) 1Lv
Matk + 1.

312117.png
Warmth of the Snake God (Matk) 2Lv
Matk + 3.

312118.png
Warmth of the Snake God (Matk) 3Lv
Matk + 6.

312119.png
Warmth of the Snake God (Matk) 4Lv
Matk + 10.

312120.png
Warmth of the Snake God (Matk) 5Lv
Matk + 15.

312121.png
Warmth of the Snake God (Matk) 6Lv
Matk + 21.

312122.png
Warmth of the Snake God (Matk) 7Lv
Matk + 28.

312123.png
Warmth of the Snake God (Matk) 8Lv
Matk + 36.

312124.png
Warmth of the Snake God (Matk) 9Lv
Matk + 45.

312125.png
Warmth of the Snake God (Matk) 10Lv
Matk + 55.

312126.png
Blessing of the Snake God
Increases physical and magical damage against all size enemies by 10%.
When equipped with Warmth of the Snake God (Def) 10Lv, increases physical and magical damage against all size enemies by 10%.
When equipped with Warmth of the Snake God (Atk) 10Lv, increases melee and long ranged physical damage by 15%.
When equipped with Warmth of the Snake God (Matk) 10Lv, increases all property magical damage by 15%.
When equipped with Grace of the Snake God and Glory of the Snake God, P.Atk + 10, S.Matk + 10.

312127.png
Malice of the Snake God (Def) 1Lv
Def + 3.

312128.png
Malice of the Snake God (Def) 2Lv
Def + 9.

312129.png
Malice of the Snake God (Def) 3Lv
Def + 18.

312130.png
Malice of the Snake God (Def) 4Lv
Def + 30.

312131.png
Malice of the Snake God (Def) 5Lv
Def + 45.

312132.png
Malice of the Snake God (Def) 6Lv
Def + 63.

312133.png
Malice of the Snake God (Def) 7Lv
Def + 84.

312134.png
Malice of the Snake God (Def) 8Lv
Def + 108.

312135.png
Malice of the Snake God (Def) 9Lv
Def + 135.

312136.png
Malice of the Snake God (Def) 10Lv
Def + 165.

312137.png
Malice of the Snake God (Atk) 1Lv
Atk + 1.

312138.png
Malice of the Snake God (Atk) 2Lv
Atk + 3.

312139.png
Malice of the Snake God (Atk) 3Lv
Atk + 6.

312140.png
Malice of the Snake God (Atk) 4Lv
Atk + 10.

312141.png
Malice of the Snake God (Atk) 5Lv
Atk + 15.

312142.png
Malice of the Snake God (Atk) 6Lv
Atk + 21.

312143.png
Malice of the Snake God (Atk) 7Lv
Atk + 28.

312144.png
Malice of the Snake God (Atk) 8Lv
Atk + 36.

312145.png
Malice of the Snake God (Atk) 9Lv
Atk + 45.

312146.png
Malice of the Snake God (Atk) 10Lv
Atk + 55.

312147.png
Malice of the Snake God (Matk) 1Lv
Matk + 1.

312148.png
Malice of the Snake God (Matk) 2Lv
Matk + 3.

312149.png
Malice of the Snake God (Matk) 3Lv
Matk + 6.

312150.png
Malice of the Snake God (Matk) 4Lv
Matk + 10.

312151.png
Malice of the Snake God (Matk) 5Lv
Matk + 15.

312152.png
Malice of the Snake God (Matk) 6Lv
Matk + 21.

312153.png
Malice of the Snake God (Matk) 7Lv
Matk + 28.

312154.png
Malice of the Snake God (Matk) 8Lv
Matk + 36.

312155.png
Malice of the Snake God (Matk) 9Lv
Matk + 45.

312156.png
Malice of the Snake God (Matk) 10Lv
Matk + 55.

312157.png
Grace of the Snake God
Increases physical and magical damage against all property enemies by 10%.
When equipped with Malice of the Snake God (Def) 10Lv, increases physical and magical damage against all property enemies by 10%.
When equipped with Malice of the Snake God (Atk) 10Lv, increases melee and long ranged physical damage by 15%.
When equipped with Malice of the Snake God (Matk) 10Lv, increases all property magical damage by 15%.

312158.png
Mystery of the Snake God (Def) 1Lv
Def + 3.

312159.png
Mystery of the Snake God (Def) 2Lv
Def + 9.

312160.png
Mystery of the Snake God (Def) 3Lv
Def + 18.

312161.png
Mystery of the Snake God (Def) 4Lv
Def + 30.

312162.png
Mystery of the Snake God (Def) 5Lv
Def + 45.

312163.png
Mystery of the Snake God (Def) 6Lv
Def + 63.

312164.png
Mystery of the Snake God (Def) 7Lv
Def + 84.

312165.png
Mystery of the Snake God (Def) 8Lv
Def + 108.

312166.png
Mystery of the Snake God (Def) 9Lv
Def + 135.

312167.png
Mystery of the Snake God (Def) 10Lv
Def + 165.

312168.png
Mystery of the Snake God (Atk) 1Lv
Atk + 1.

312169.png
Mystery of the Snake God (Atk) 2Lv
Atk + 3.

312170.png
Mystery of the Snake God (Atk) 3Lv
Atk + 6.

312171.png
Mystery of the Snake God (Atk) 4Lv
Atk + 10.

312172.png
Mystery of the Snake God (Atk) 5Lv
Atk + 15.

312173.png
Mystery of the Snake God (Atk) 6Lv
Atk + 21.

312174.png
Mystery of the Snake God (Atk) 7Lv
Atk + 28.

312175.png
Mystery of the Snake God (Atk) 8Lv
Atk + 36.

312176.png
Mystery of the Snake God (Atk) 9Lv
Atk + 45.

312177.png
Mystery of the Snake God (Atk) 10Lv
Atk + 55.

312178.png
Mystery of the Snake God (Matk) 1Lv
Matk + 1.

312179.png
Mystery of the Snake God (Matk) 2Lv
Matk + 3.

312180.png
Mystery of the Snake God (Matk) 3Lv
Matk + 6.

312181.png
Mystery of the Snake God (Matk) 4Lv
Matk + 10.

312182.png
Mystery of the Snake God (Matk) 5Lv
Matk + 15.

312183.png
Mystery of the Snake God (Matk) 6Lv
Matk + 21.

312184.png
Mystery of the Snake God (Matk) 7Lv
Matk + 28.

312185.png
Mystery of the Snake God (Matk) 8Lv
Matk + 36.

312186.png
Mystery of the Snake God (Matk) 9Lv
Matk + 45.

312187.png
Mystery of the Snake God (Matk) 10Lv
Matk + 55.

312188.png
Glory of the Snake God
Increases physical and magical damage against all race monster (except players) by 10%.
When equipped with Mystery of the Snake God (Def) 10Lv, increases physical and magical damage against all race monster (except players) by 10%.
When equipped with Mystery of the Snake God (Atk) 10Lv, increases physical damage against all race monster (except players) by 15%.
When equipped with Mystery of the Snake God (Matk) 10Lv, increases magical damage against all race monster (except players) by 15%.

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  • 5 weeks later...

New equipment from combination scrolls

Spoiler

400109.png
Boitata Hat [1]
POW + 5, CRT + 5, Hit - 25.
Increases attack speed (reduces delay after attack by 10%).
Every 2 refine rate, Atk + 20, Def + 10.
If refine rate is 7 or higher, increases melee and long ranged physical damage by 15%.
If refine rate is 9 or higher, Atk + 30, Atk + 10%
If refine rate is 11 or higher, P.Atk + 8, increases critical damage by 25%.

When equipped with Boitata Card, increases physical damage against poison and water property enemies by 40%.
When equipped with Sealed Boitata Card, increases physical damage against poison and water property enemies by 25%.

[Bonus by grade]
[Grade D] Atk + 5%, POW + 5.
[Grade C] C.Rate + 3, Cri + 15.
[Grade B] Reduces fixed casting time by 0.3 seconds.
[Grade A] Every 3 refine rate, C.Rate + 1, increases critical damage by 14%

Class: Headgear
Defense: 25
Location: Upper
Weight: 40
Armor Level : 2
Required Level: 240
Usable Jobs: All

400110.png
Crown of Beelzebub [1]
POW + 5, CON + 5, Cri - 15.
Increases attack speed (reduces delay after attack by 10%).
Every 2 refine rate, Atk + 25, Def + 15.
If refine rate is 7 or higher, increases melee and long ranged physical damage by 25%.
If refine rate is 9 or higher, Atk + 40, Atk + 10%
If refine rate is 11 or higher, P.Atk + 12, increases physical damage against all property enemies by 12%.

When equipped with Beelzebub Card, increases physical damage against boss monsters by 16%.
When equipped with Sealed Beelzebub Card, increases physical damage against boss monsters by 8%.

[Bonus by grade]
[Grade D] Atk + 5%, POW + 5.
[Grade C] Increases physical damage against all size enemies by 12%.
[Grade B] P.Atk + 5,reduces fixed casting time by 0.3 seconds.
[Grade A] Every 3 refine rate, P.Atk + 2, increases physical damage against all race monsters (except players) by 3%.

Class: Headgear
Defense: 45
Location: Upper
Weight: 40
Armor Level : 2
Required Level: 240
Usable Jobs: All

400111.png
Vesper Headgear [1]
SPL + 5, CON + 5, MaxSP - 10%.
Reduces variable casting time by 10%.
Every 2 refine rate, Matk + 25, Def + 10.
If refine rate is 7 or higher, increases all property magical damage by 25%.
If refine rate is 9 or higher, Matk + 40, Matk + 10%
If refine rate is 11 or higher, S.Matk + 12, increases magical damage against all property enemies by 12%.

When equipped with Vesper Card, reduces variable casting time by 7%, increases magical damage against boss monsters by 10%.
When equipped with Sealed Vesper Card, reduces variable casting time by 3%, increases magical damage against boss monsters by 5%.

[Bonus by grade]
[Grade D] Matk + 5%, SPL + 5.
[Grade C] Increases magical damage against all size enemies by 12%.
[Grade B] S.Matk + 2, reduces fixed casting time by 0.5 seconds.
[Grade A] Every 3 refine rate, S.Matk + 2, increases magical damage against all race monsters (except players) by 3%.

Class: Headgear
Defense: 15
Location: Upper
Weight: 40
Armor Level : 2
Required Level: 240
Usable Jobs: All

470204.png
Moan of Corruption [1]
SPL + 5, CON + 3.
Increases SP consumption of skills by 15%.
Every 3 refine rate, Matk + 7.
If refine rate is 7 or higher, Matk + 5%, S.Matk + 3.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases magical damage against medium and large size enemies by 15%.

When equipped with Fallen Bishop Card, MaxSP + 25%, increases magical damage against holy property enemies by 15%.
When equipped with Sealed Fallen Bishop Card, MaxSP + 15%, increases magical damage against holy property enemies by 10%.

[Bonus by grade]
[Grade D] Matk + 5%, SPL + 5
[Grade C] Reduces fixed casting time by 1 second.
[Grade B] S.Matk + 7.
[Grade A] Every 2 refine rate, SPL + 8.

Class: Shoes
Defense: 16
Weight: 30
Armor Level : 2
Required Level: 240
Usable Jobs: All

 

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  • 1 month later...

Varmundt's Biosphere Depth 1st floor enchants

Spoiler

312315.png
Flame Rune 1Lv
Atk + 10, increases melee physical damage by 3%.

312316.png
Flame Rune 2Lv
Atk + 15, increases melee physical damage by 6%.

312317.png
Flame Rune 3Lv
Atk + 20, increases melee physical damage by 9%.

312318.png
Flame Rune 4Lv
Atk + 25, increases melee physical damage by 12%.

312319.png
Flame Rune 5Lv
Atk + 30, increases melee physical damage by 15%.
Increases physical damage against boss type monsters by 5%.

312320.png
Earth Rune 1Lv
Def + 30, increases melee physical damage by 3%.

312321.png
Earth Rune 2Lv
Def + 60, increases melee physical damage by 6%.

312322.png
Earth Rune 3Lv
Def + 90, increases melee physical damage by 9%.

312323.png
Earth Rune 4Lv
Def + 120, increases melee physical damage by 12%.

312324.png
Earth Rune 5Lv
Def + 150, increases melee physical damage by 15%.
Increases physical damage against boss type monsters by 10%.

312325.png
Fiery Earth Rune 1Lv
Every 20 base STR, Atk + 10.

312326.png
Fiery Earth Rune 2Lv
Every 20 base STR, Atk + 10, POW + 2, CON + 2.

312327.png
Fiery Earth Rune 3Lv
Every 20 base STR, Atk + 10, POW + 2, CON + 2.
If the enchanted equipment is grade D, P.Atk + 6.

312328.png
Fiery Earth Rune 4Lv
Every 20 base STR, Atk + 10, POW + 2, CON + 2.
If the enchanted equipment is grade D, P.Atk + 6, increases melee physical damage by 6%.

312329.png
Fiery Earth Rune 5Lv
Every 20 base STR, Atk + 10, POW + 2, CON + 2.
If the enchanted equipment is grade D, P.Atk + 6, increases melee physical damage by 6%.
If the enchanted equipment is grade C, additional P.Atk + 9.

312330.png
Fiery Earth Rune 6Lv
Every 20 base STR, Atk + 10, POW + 2, CON + 2.
If the enchanted equipment is grade D, P.Atk + 6, increases melee physical damage by 6%.
If the enchanted equipment is grade C, additional P.Atk + 9, increases melee physical damage by additional 10%.

312331.png
Fiery Earth Rune 7Lv
Every 20 base STR, Atk + 10, POW + 2, CON + 2.
If the enchanted equipment is grade D, P.Atk + 6, increases melee physical damage by 6%.
If the enchanted equipment is grade C, additional P.Atk + 9, increases melee physical damage by additional 10%.
If the enchanted equipment is grade B, additional P.Atk + 12. 

312332.png
Fiery Earth Rune 8Lv
Every 20 base STR, Atk + 10, POW + 2, CON + 2.
If the enchanted equipment is grade D, P.Atk + 6, increases melee physical damage by 6%.
If the enchanted equipment is grade C, additional P.Atk + 9, increases melee physical damage by additional 10%.
If the enchanted equipment is grade B, additional P.Atk + 12, increases melee physical damage by additional 14%.

312333.png
Fiery Earth Rune 9Lv
Every 20 base STR, Atk + 10, POW + 2, CON + 2.
If the enchanted equipment is grade D, P.Atk + 6, increases melee physical damage by 6%.
If the enchanted equipment is grade C, additional P.Atk + 9, increases melee physical damage by additional 10%.
If the enchanted equipment is grade B, additional P.Atk + 12, increases melee physical damage by additional 14%.
If the enchanted equipment is grade A, additional P.Atk + 15.

312334.png
Fiery Earth Rune 10Lv
Every 20 base STR, Atk + 10, POW + 2, CON + 2.
If the enchanted equipment is grade D, P.Atk + 6, increases melee physical damage by 6%.
If the enchanted equipment is grade C, additional P.Atk + 9, increases melee physical damage by additional 10%.
If the enchanted equipment is grade B, additional P.Atk + 12, increases melee physical damage by additional 14%.
If the enchanted equipment is grade A, additional P.Atk + 15, increases melee physical damage by additional 18%.

312335.png
Ice Rune 1Lv
Atk + 10, increases long ranged physical damage by 3%.

312336.png
Ice Rune 2Lv
Atk + 15, increases long ranged physical damage by 6%.

312337.png
Ice Rune 3Lv
Atk + 20, increases long ranged physical damage by 9%.

312338.png
Ice Rune 4Lv
Atk + 25, increases long ranged physical damage by 12%.

312339.png
Ice Rune 5Lv
Atk + 30, increases long ranged physical damage by 15%.
Increases physical damage against boss type monsters by 5%.

312340.png
Storm Rune 1Lv
Def + 30, increases long ranged physical damage by 3%.

312341.png
Storm Rune 2Lv
Def + 60, increases long ranged physical damage by 6%.

312342.png
Storm Rune 3Lv
Def + 90, increases long ranged physical damage by 9%.

312343.png
Storm Rune 4Lv
Def + 120, increases long ranged physical damage by 12%.

312344.png
Storm Rune 5Lv
Def + 150, increases long ranged physical damage by 15%.
Increases physical damage against boss type monsters by 10%.

312345.png
Icy Storm Rune 1Lv
Every 20 base DEX, Atk + 10.

312346.png
Icy Storm Rune 2Lv
Every 20 base DEX, Atk + 10, POW + 2, CON + 2.

312347.png
Icy Storm Rune 3Lv
Every 20 base DEX, Atk + 10, POW + 2, CON + 2.
If the enchanted equipment is grade D, P.Atk + 6.

312348.png
Icy Storm Rune 4Lv
Every 20 base DEX, Atk + 10, POW + 2, CON + 2.
If the enchanted equipment is grade D, P.Atk + 6, increases long ranged physical damage by 6%.

312349.png
Icy Storm Rune 5Lv
Every 20 base DEX, Atk + 10, POW + 2, CON + 2.
If the enchanted equipment is grade D, P.Atk + 6, increases long ranged physical damage by 6%.
If the enchanted equipment is grade C, additional P.Atk + 9.

312350.png
Icy Storm Rune 6Lv
Every 20 base DEX, Atk + 10, POW + 2, CON + 2.
If the enchanted equipment is grade D, P.Atk + 6, increases long ranged physical damage by 6%.
If the enchanted equipment is grade C, additional P.Atk + 9, increases long ranged physical damage by additional 10%.

312351.png
Icy Storm Rune 7Lv
Every 20 base DEX, Atk + 10, POW + 2, CON + 2.
If the enchanted equipment is grade D, P.Atk + 6, increases long ranged physical damage by 6%.
If the enchanted equipment is grade C, additional P.Atk + 9, increases long ranged physical damage by additional 10%.
If the enchanted equipment is grade B, additional P.Atk + 12. 

312352.png
Icy Storm Rune 8Lv
Every 20 base DEX, Atk + 10, POW + 2, CON + 2.
If the enchanted equipment is grade D, P.Atk + 6, increases long ranged physical damage by 6%.
If the enchanted equipment is grade C, additional P.Atk + 9, increases long ranged physical damage by additional 10%.
If the enchanted equipment is grade B, additional P.Atk + 12, increases long ranged physical damage by additional 14%.

312353.png
Icy Storm Rune 9Lv
Every 20 base DEX, Atk + 10, POW + 2, CON + 2.
If the enchanted equipment is grade D, P.Atk + 6, increases long ranged physical damage by 6%.
If the enchanted equipment is grade C, additional P.Atk + 9, increases long ranged physical damage by additional 10%.
If the enchanted equipment is grade B, additional P.Atk + 12, increases long ranged physical damage by additional 14%.
If the enchanted equipment is grade A, additional P.Atk + 15.

312354.png
Icy Storm Rune 10Lv
Every 20 base DEX, Atk + 10, POW + 2, CON + 2.
If the enchanted equipment is grade D, P.Atk + 6, increases long ranged physical damage by 6%.
If the enchanted equipment is grade C, additional P.Atk + 9, increases long ranged physical damage by additional 10%.
If the enchanted equipment is grade B, additional P.Atk + 12, increases long ranged physical damage by additional 14%.
If the enchanted equipment is grade A, additional P.Atk + 15, increases long ranged physical damage by additional 18%.

312355.png
Soul Rune 1Lv
Matk + 10, increases all property magical damage by 3%.

312356.png
Soul Rune 2Lv
Matk + 15, increases all property magical damage by 6%.

312357.png
Soul Rune 3Lv
Matk + 20, increases all property magical damage by 9%.

312358.png
Soul Rune 4Lv
Matk + 25, increases all property magical damage by 12%.

312359.png
Soul Rune 5Lv
Matk + 30, increases all property magical damage by 15%.
Increases magical damage against boss type monsters by 5%.

312360.png
Purifying Rune 1Lv
Def + 30, increases all property magical damage by 3%.

312361.png
Purifying Rune 2Lv
Def + 60, increases all property magical damage by 6%.

312362.png
Purifying Rune 3Lv
Def + 90, increases all property magical damage by 9%.

312363.png
Purifying Rune 4Lv
Def + 120, increases all property magical damage by 12%.

312364.png
Purifying Rune 5Lv
Def + 150, increases all property magical damage by 15%.
Increases magical damage against boss type monsters by 10%.

312365.png
Soul Purifying Rune 1Lv
Every 20 base DEX, Matk + 10.

312366.png
Soul Purifying Rune 2Lv
Every 20 base INT, Matk + 10, SPL + 2, CON + 2.

312367.png
Soul Purifying Rune 3Lv
Every 20 base INT, Matk + 10, SPL + 2, CON + 2.
If the enchanted equipment is grade D, S.Matk + 6.

312368.png
Soul Purifying Rune 4Lv
Every 20 base INT, Matk + 10, SPL + 2, CON + 2.
If the enchanted equipment is grade D, S.Matk + 6, increases all property magical damage by 6%.

312369.png
Soul Purifying Rune 5Lv
Every 20 base INT, Matk + 10, SPL + 2, CON + 2.
If the enchanted equipment is grade D, S.Matk + 6, increases all property magical damage by 6%.
If the enchanted equipment is grade C, additional S.Matk + 9.

312370.png
Soul Purifying Rune 6Lv
Every 20 base INT, Matk + 10, SPL + 2, CON + 2.
If the enchanted equipment is grade D, S.Matk + 6, increases all property magical damage by 6%.
If the enchanted equipment is grade C, additional S.Matk + 9, increases all property magical damage by additional 10%.

312371.png
Soul Purifying Rune 7Lv
Every 20 base INT, Matk + 10, SPL + 2, CON + 2.
If the enchanted equipment is grade D, S.Matk + 6, increases all property magical damage by 6%.
If the enchanted equipment is grade C, additional S.Matk + 9, increases all property magical damage by additional 10%.
If the enchanted equipment is grade B, additional S.Matk + 12. 

312372.png
Soul Purifying Rune 8Lv
Every 20 base INT, Matk + 10, SPL + 2, CON + 2.
If the enchanted equipment is grade D, S.Matk + 6, increases all property magical damage by 6%.
If the enchanted equipment is grade C, additional S.Matk + 9, increases all property magical damage by additional 10%.
If the enchanted equipment is grade B, additional S.Matk + 12, increases all property magical damage by additional 14%.

312373.png
Soul Purifying Rune 9Lv
Every 20 base INT, Matk + 10, SPL + 2, CON + 2.
If the enchanted equipment is grade D, S.Matk + 6, increases all property magical damage by 6%.
If the enchanted equipment is grade C, additional S.Matk + 9, increases all property magical damage by additional 10%.
If the enchanted equipment is grade B, additional S.Matk + 12, increases all property magical damage by additional 14%.
If the enchanted equipment is grade A, additional S.Matk + 15.

312374.png
Soul Purifying Rune 10Lv
Every 20 base INT, Matk + 10, SPL + 2, CON + 2.
If the enchanted equipment is grade D, S.Matk + 6, increases all property magical damage by 6%.
If the enchanted equipment is grade C, additional S.Matk + 9, increases all property magical damage by additional 10%.
If the enchanted equipment is grade B, additional S.Matk + 12, increases all property magical damage by additional 14%.
If the enchanted equipment is grade A, additional S.Matk + 15, increases all property magical damage by additional 18%.

312375.png
Corruption Rune 1Lv
Atk + 10, Cri + 3.

312376.png
Corruption Rune 2Lv
Atk + 15, Cri + 6.

312377.png
Corruption Rune 3Lv
Atk + 20, Cri + 9.

312378.png
Corruption Rune 4Lv
Atk + 25, Cri + 12.

312379.png
Corruption Rune 5Lv
Atk + 30, Cri + 15.
Increases physical damage against boss type monsters by 10%.

312380.png
Poison Rune 1Lv
Def + 30, increases critical damage by 3%.

312381.png
Poison Rune 2Lv
Def + 60, increases critical damage by 6%.

312382.png
Poison Rune 3Lv
Def + 90, increases critical damage by 9%.

312383.png
Poison Rune 4Lv
Def + 120, increases critical damage by 12%.

312384.png
Poison Rune 5Lv
Def + 150, increases critical damage by 15%.
Increases physical damage against boss type monsters by 10%.

312385.png
Corrupted Poison Rune 1Lv
Every 20 base LUK, Atk + 10.

312386.png
Corrupted Poison Rune 2Lv
Every 20 base LUK, Atk + 10, POW + 2, CRT + 2.

312387.png
Corrupted Poison Rune 3Lv
Every 20 base LUK, Atk + 10, POW + 2, CRT + 2.
If the enchanted equipment is grade D, P.Atk + 6.

312388.png
Corrupted Poison Rune 4Lv
Every 20 base LUK, Atk + 10, POW + 2, CRT + 2.
If the enchanted equipment is grade D, P.Atk + 6, increases melee and long ranged physical damage by 6%.

312389.png
Corrupted Poison Rune 5Lv
Every 20 base LUK, Atk + 10, POW + 2, CRT + 2.
If the enchanted equipment is grade D, P.Atk + 6, increases melee and long ranged physical damage by 6%.
If the enchanted equipment is grade C, additional P.Atk + 9.

312390.png
Corrupted Poison Rune 6Lv
Every 20 base LUK, Atk + 10, POW + 2, CRT + 2.
If the enchanted equipment is grade D, P.Atk + 6, increases melee and long ranged physical damage by 6%.
If the enchanted equipment is grade C, additional P.Atk + 9, increases melee and long ranged physical damage by additional 10%.

312391.png
Corrupted Poison Rune 7Lv
Every 20 base LUK, Atk + 10, POW + 2, CRT + 2.
If the enchanted equipment is grade D, P.Atk + 6, increases melee and long ranged physical damage by 6%.
If the enchanted equipment is grade C, additional P.Atk + 9, increases melee and long ranged physical damage by additional 10%.
If the enchanted equipment is grade B, additional P.Atk + 12. 

312392.png
Corrupted Poison Rune 8Lv
Every 20 base LUK, Atk + 10, POW + 2, CRT + 2.
If the enchanted equipment is grade D, P.Atk + 6, increases melee and long ranged physical damage by 6%.
If the enchanted equipment is grade C, additional P.Atk + 9, increases melee and long ranged physical damage by additional 10%.
If the enchanted equipment is grade B, additional P.Atk + 12, increases critical damage by 14%.

312393.png
Corrupted Poison Rune 9Lv
Every 20 base LUK, Atk + 10, POW + 2, CRT + 2.
If the enchanted equipment is grade D, P.Atk + 6, increases long ranged physical damage by 6%.
If the enchanted equipment is grade C, additional P.Atk + 9, increases long ranged physical damage by additional 10%.
If the enchanted equipment is grade B, additional P.Atk + 12, increases critical damage by 14%.
If the enchanted equipment is grade A, additional P.Atk + 15.

312394.png
Corrupted Poison Rune 10Lv
Every 20 base LUK, Atk + 10, POW + 2, CRT + 2.
If the enchanted equipment is grade D, P.Atk + 6, increases melee and long ranged physical damage by 6%.
If the enchanted equipment is grade C, additional P.Atk + 9, increases melee and long ranged physical damage by additional 10%.
If the enchanted equipment is grade B, additional P.Atk + 12, increases critical damage by 14%.
If the enchanted equipment is grade A, additional P.Atk + 15, increases critical damage by additional 18%.

 

Varmundt's Biosphere Depth 1st floor equipment

Spoiler

450274.png
Fiery Earth Rune Armor [1]
Cri - 10.
Atk + 100.
Every 2 refine rate, Atk + 15, Def + 30.
If refine rate is 7 or higher, Atk + 3%, P.Atk + 2, Mdef + 25.
If refine rate is 9 or higher, additional P.Atk + 3, Mdef + 25.
If refine rate is 11 or higher, reduces global cooldown 10%, increases melee physical damage by 5%.
_
[Bonus by grade]
[Grade D] Atk + 10, Atk + 5%.
[Grade C] Additional Atk + 20, Atk + 8%, increases melee physical damage by 3%.
[Grade B] Additional Atk + 11%, increases melee physical damage by additional 5%, POW + 5.
[Grade A] Additional Atk + 14%, increases melee physical damage by additional 7%, CON + 5.
Class: Armor
Defense: 0
Weight: 100
Armor Level : 2
Required Level: 250
Usable Jobs: All

450279.png
Icy Storm Rune Suit [1]
Cri - 10.
Atk + 100.
Every 2 refine rate, Atk + 15, Def + 30.
If refine rate is 7 or higher, Atk + 3%, P.Atk + 2, Mdef + 25.
If refine rate is 9 or higher, additional P.Atk + 3, Mdef + 25.
If refine rate is 11 or higher, reduces global cooldown 10%, increases long ranged physical damage by 5%.
_
[Bonus by grade]
[Grade D] Atk + 10, Atk + 5%.
[Grade C] Additional Atk + 20, Atk + 8%, increases long ranged physical damage by 3%.
[Grade B] Additional Atk + 11%, increases long ranged physical damage by additional 5%, POW + 5.
[Grade A] Additional Atk + 14%, increases long ranged physical damage by additional 7%, CON + 5.
Class: Armor
Defense: 0
Weight: 75
Armor Level : 2
Required Level: 250
Usable Jobs: All

450280.png
Soul Purifying Rune Robe [1]
Increases SP consumption of skills by 10%.
Matk + 100.
Every 2 refine rate, Matk + 15, Def + 30.
If refine rate is 7 or higher, Matk + 3%, S.Matk + 2, Mdef + 25.
If refine rate is 9 or higher, additional S.Matk + 3, Mdef + 25.
If refine rate is 11 or higher, reduces global cooldown 10%, increases all property magical damage by 5%.
_
[Bonus by grade]
[Grade D] Matk + 10, Matk + 5%.
[Grade C] Additional Matk + 20, Matk + 8%, increases all property magical damage by 3%.
[Grade B] Additional Matk + 11%, increases all property magical damage by additional 5%, SPL + 5.
[Grade A] Additional Matk + 14%, increases all property magical damage by additional 7%, CON + 5.
Class: Armor
Defense: 0
Weight: 50
Armor Level : 2
Required Level: 250
Usable Jobs: All

450281.png
Corrupted Poison Rune Cloth [1]
Cri + 5.
Atk + 70.
Every 2 refine rate, Atk + 12, Def + 30.
If refine rate is 7 or higher, Atk + 3%, P.Atk + 2, Mdef + 25.
If refine rate is 9 or higher, additional Mdef + 25, C.Rate + 3, 
If refine rate is 11 or higher, reduces global cooldown 10%, increases melee / long ranged physical damage by 2%, increases critical damage by 5%.
_
[Bonus by grade]
[Grade D] Atk + 10, Atk + 5%.
[Grade C] Additional Atk + 20, Atk + 8%, increases critical damage by 8%.
[Grade B] Additional Atk + 11%, increases melee / long ranged physical damage by additional 5%, POW + 5.
[Grade A] Additional Atk + 14%, increases melee / long ranged physical damage by additional 7%, CRT + 5.
Class: Armor
Defense: 0
Weight: 100
Armor Level : 2
Required Level: 250
Usable Jobs: All

450282.png
Engraved Fiery Earth Rune Armor [1]
POW + 3, CON + 3, Cri - 10.
Atk + 140.
Every 2 refine rate, Atk + 15, Def + 30.
If refine rate is 7 or higher, Atk + 5%, P.Atk + 2, Mdef + 25.
If refine rate is 9 or higher, additional P.Atk + 5, Mdef + 25.
If refine rate is 11 or higher, reduces global cooldown 10%, increases melee physical damage by 15%.
_
[Bonus by grade]
[Grade D] Atk + 25, Atk + 5%.
[Grade C] Additional Atk + 45, Atk + 8%, increases melee physical damage by 3%.
[Grade B] Additional Atk + 13%, increases melee physical damage by additional 5%, POW + 10.
[Grade A] Additional Atk + 16%, increases melee physical damage by additional 7%, CON + 10.
Class: Armor
Defense: 200
Weight: 0
Armor Level : 2
Required Level: 250
Usable Jobs: All

450283.png
Engraved Icy Storm Rune Suit [1]
POW + 3, CON + 3, Cri - 10.
Atk + 140.
Every 2 refine rate, Atk + 15, Def + 30.
If refine rate is 7 or higher, Atk + 5%, P.Atk + 2, Mdef + 25.
If refine rate is 9 or higher, additional P.Atk + 5, Mdef + 25.
If refine rate is 11 or higher, reduces global cooldown 10%, increases long ranged physical damage by 15%.
_
[Bonus by grade]
[Grade D] Atk + 25, Atk + 5%.
[Grade C] Additional Atk + 45, Atk + 8%, increases long ranged physical damage by 3%.
[Grade B] Additional Atk + 13%, increases long ranged physical damage by additional 5%, POW + 10.
[Grade A] Additional Atk + 16%, increases long ranged physical damage by additional 7%, CON + 10.
Class: Armor
Defense: 125
Weight: 0
Armor Level : 2
Required Level: 250
Usable Jobs: All

450284.png
Engraved Soul Purifying Rune Robe [1]
SPL + 3, CON + 3, increases SP consumption of skills by 10%.
Matk + 140.
Every 2 refine rate, Matk + 15, Def + 30.
If refine rate is 7 or higher, Matk + 5%, S.Matk + 2, Mdef + 25.
If refine rate is 9 or higher, additional S.Matk + 5, Mdef + 25.
If refine rate is 11 or higher, reduces global cooldown 10%, increases all property magical damage by 15%.
_
[Bonus by grade]
[Grade D] Matk + 25, Matk + 5%.
[Grade C] Additional Matk + 45, Matk + 8%, increases all property magical damage by 3%.
[Grade B] Additional Matk + 13%, increases all property magical damage by additional 5%, SPL + 10.
[Grade A] Additional Matk + 16%, increases all property magical damage by additional 7%, CON + 10.
Class: Armor
Defense: 75
Weight: 0
Armor Level : 2
Required Level: 250
Usable Jobs: All

450285.png
Engraved Corrupted Poison Rune Cloth [1]
POW + 3, CRT + 3, Cri + 5.
Atk + 120.
Every 2 refine rate, Atk + 12, Def + 30.
If refine rate is 7 or higher, Atk + 5%, P.Atk + 2, Mdef + 25.
If refine rate is 9 or higher, additional Mdef + 25, C.Rate + 7, 
If refine rate is 11 or higher, reduces global cooldown 10%, increases melee / long ranged physical damage by 5%, increases critical damage by 10%.
_
[Bonus by grade]
[Grade D] Atk + 25, Atk + 5%.
[Grade C] Additional Atk + 45, Atk + 8%, increases critical damage by 8%.
[Grade B] Additional Atk + 13%, increases melee / long ranged physical damage by additional 5%, POW + 10.
[Grade A] Additional Atk + 16%, increases melee / long ranged physical damage by additional 7%, CRT + 10.
Class: Armor
Defense: 150
Weight: 0
Armor Level : 2
Required Level: 250
Usable Jobs: All

 

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  • 3 weeks later...

New reformed items

Spoiler

400465.png
Drooping Thanatos's Dolor-LT [1]
Increases physical and magical damage against holy and shadow property enemies, dragon and angel race monsters by 10% and additional 2% per 3 refine rate.
MaxHP + 10%, MaxSP + 7%.
If refine rate is 7 or higher, Atk + 5%, Matk + 5%.
If refine rate is 9 or higher, reduces variable casting time by 15%.
If refine rate is 11 or higher, reduces global cooldown by 15%.

[Bonus by grade]
[Grade D] All trait status + 2.
[Grade C] Res + 50, Mres + 50.
[Grade B] Increases physical and magical damage against all size enemies by 10%.
[Grade A] Reduces physical and magical damage against angel race monsters by 5%.
Class: Headgear
Defense: 30
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 210
Usable Jobs: All

480324.png
Magic Swordsman Thanatos's Sword-FA [1]
If the user's base level is 250 or higher, additional P.Atk + 8, S.Matk + 8.

Every 2 refine rate, increases melee / long ranged physical damage and all property magical damage by 3%.
Every 4 refine rate, increases physical and magical damage against medium and large size enemies by 5%.
If refine rate is 9 or higher, increases physical and magical damage against dragon and angel race monsters by 7%.
If refine rate is 11 or higher, increases physical and magical damage against dragon and angel race monsters by additional 7%.

When equipped with Drooping Thanatos's Dolor-LT, reduces variable casting time by 10%,
if refine rate of headgear is 7 or higher, increases physical and magical damage against holy and shadow property enemies by 20%,
if refine rate of headgear is 9 or higher, increases physical and magical damage against dragon and angel race monsters by 15%,
if refine rate of headgear is 11 or higher, increases physical and magical damage against medium and large size enemies by 15%.

When equipped with Red Force Pendant-LT or Blue Mental Pendant-LT, Atk + 50, Matk + 50, P.Atk + 3, S.Matk + 3, increases physical and magical damage against medium and large size enemies by 15%.

[Bonus by grade]
[Grade D] P.Atk + 5, S.Matk + 5.
[Grade C] Ignores physical and magical defense of dragon and angel race monsters by 5%.
[Grade B] Ignores physical and magical defense of dragon and angel race monsters by additional 5%.
[Grade A] Ignores physical and magical defense of dragon and angel race monsters by additional 5%.
Class: Garment
Defense: 90
Weight: 50
Armor Level : 2
Required Level: 210
Usable Jobs: All

490382.png
Red Force Pendant-LT [1]
Atk + 8%, Matk + 8%.
When equipped with Drooping Thanatos's Dolor-LT,
Every 4 refine rate of headgear, reduces global cooldown by 2%.
If refine rate of headgear is 7 or higher, 
when dealing physical damage, has a 5% chance to restore 7% of damage as HP, 
when dealing magical damage, has a 4% chance to recover 1500 HP per second for 10 times .
If refine rate of headgear is 9 or higher, Atk + 5%, Matk + 5%, P.Atk + 3, S.Matk + 3.
If refine rate of headgear is 11 or higher, reduces fixed casting time by 0.2 seconds.
Class: Accessory (right)
Defense: 0
Weight: 10
Armor Level : 2
Required Level: 210
Usable Jobs: All

490383.png
Blue Mental Pendant-LT [1]
Atk + 8%, Matk + 8%.
When equipped with Drooping Thanatos's Dolor-LT,
Every 4 refine rate of headgear, reduces global cooldown by 2%.
If refine rate of headgear is 7 or higher, 
when dealing physical damage, has a 2% chance to restore 4% of damage as SP, 
when dealing magical damage, has a 2% chance to recover 100 SP per second for 10 times .
If refine rate of headgear is 9 or higher, Atk + 5%, Matk + 5%, P.Atk + 3, S.Matk + 3.
If refine rate of headgear is 11 or higher, reduces fixed casting time by 0.2 seconds.
Class: Accessory (right)
Defense: 0
Weight: 10
Armor Level : 2
Required Level: 210
Usable Jobs: All

 

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  • 3 months later...

 Hall of Life equipment

Spoiler

480345.png
Manteau of Mystical Beast: Spring [1]
POW + 2, CON + 2, Cri - 20.
Every 2 refine rate, Atk + 5.
Every 3 refine rate, increases melee physical damage by 2%.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, P.Atk + 2, reduces global cooldown by 10%.
_
[Bonus by grade]
[Grade D] Res + 25, Mres + 25.
[Grade C] Atk + 7%, increases melee physical damage by 7%.
[Grade B] POW + 5, CON + 5, P.Atk + 3, Def + 50.
[Grade A] P.Atk + 5, increases physical damage against all property enemies by 5%
Class: Garment
Defense: 80
Weight: 70
Armor Level : 2
Required Level: 250
Usable Jobs: All

480346.png
Manteau of Mystical Beast: Summer [1]
POW + 2, CON + 2, Cri - 20.
Every 2 refine rate, Atk + 5.
Every 3 refine rate, increases long ranged physical damage by 2%.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, P.Atk + 2, reduces global cooldown by 10%.
_
[Bonus by grade]
[Grade D] Res + 25, Mres + 25.
[Grade C] Atk + 7%, increases long ranged physical damage by 7%.
[Grade B] POW + 5, CON + 5, P.Atk + 3, Def + 50.
[Grade A] P.Atk + 5, increases physical damage against all property enemies by 5%
Class: Garment
Defense: 80
Weight: 70
Armor Level : 2
Required Level: 250
Usable Jobs: All

480347.png
Manteau of Mystical Beast: Autumn [1]
SPL + 2, CON + 2.
Increases SP consumption of skills by 15%.
Every 2 refine rate, Matk + 5.
Every 3 refine rate, increases all property magical damage by 2%.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, reduces variable casting time by additional 5%, increases attack speed (reduces delay after attack by 5%).
If refine rate is 11 or higher, S.Matk + 2, reduces global cooldown by 10%.
_
[Bonus by grade]
[Grade D] Res + 25, Mres + 25.
[Grade C] Matk + 7%, increases all property magical damage by 7%.
[Grade B] SPL + 5, CON + 5, S.Matk + 3, Def + 50.
[Grade A] S.Matk + 5, increases magical damage against all property enemies by 5%
Class: Garment
Defense: 80
Weight: 70
Armor Level : 2
Required Level: 250
Usable Jobs: All

480348.png
Manteau of Mystical Beast: Winter [1]
POW + 1, CON + 1, Cri + 4.
Every 2 refine rate, Atk + 4.
Every 3 refine rate, increases critical damage by 1%, CRT + 1.
If refine rate is 7 or higher, reduces variable casting time by 5%, C.Rate + 3.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, P.Atk + 2, reduces global cooldown by 10%.
_
[Bonus by grade]
[Grade D] Res + 25, Mres + 25.
[Grade C] Cri + 7, increases melee and long ranged physical damage by 7%.
[Grade B] POW + 5, CON + 5, CRT + 3, C.Rate + 1.
[Grade A] Increases critical damage by 10%, additional C.Rate + 3.
Class: Garment
Defense: 80
Weight: 70
Armor Level : 2
Required Level: 250
Usable Jobs: All

480349.png
Circulation of Life: Spring [1]
POW + 4, CON + 4, Cri - 20.
Every 2 refine rate, Atk + 10.
Every 3 refine rate, increases melee physical damage by 2%.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, P.Atk + 7, reduces global cooldown by 10%.
_
[Bonus by grade]
[Grade D] Res + 25, Mres + 25.
[Grade C] Atk + 10%, increases melee physical damage by 7%.
[Grade B] POW + 5, CON + 5, P.Atk + 7, Def + 50.
[Grade A] P.Atk + 9, increases physical damage against all property enemies by 7%
Class: Garment
Defense: 80
Weight: 70
Armor Level : 2
Required Level: 250
Usable Jobs: All

480350.png
Circulation of Life: Summer [1]
POW + 4, CON + 4, Cri - 20.
Every 2 refine rate, Atk + 10.
Every 3 refine rate, increases long ranged physical damage by 2%.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, P.Atk + 7, reduces global cooldown by 10%.
_
[Bonus by grade]
[Grade D] Res + 25, Mres + 25.
[Grade C] Atk + 10%, increases long ranged physical damage by 7%.
[Grade B] POW + 5, CON + 5, P.Atk + 7, Def + 50.
[Grade A] P.Atk + 9, increases physical damage against all property enemies by 7%
Class: Garment
Defense: 80
Weight: 70
Armor Level : 2
Required Level: 250
Usable Jobs: All

480351.png
Circulation of Life: Autumn [1]
SPL + 4, CON + 4.
Increases SP consumption of skills by 15%.
Every 2 refine rate, Matk + 10.
Every 3 refine rate, increases all property magical damage by 2%.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, reduces variable casting time by additional 5%, increases attack speed (reduces delay after attack by 5%).
If refine rate is 11 or higher, S.Matk + 7, reduces global cooldown by 10%.
_
[Bonus by grade]
[Grade D] Res + 25, Mres + 25.
[Grade C] Matk + 10%, increases all property magical damage by 7%.
[Grade B] SPL + 5, CON + 5, S.Matk + 7, Def + 50.
[Grade A] S.Matk + 9, increases magical damage against all property enemies by 7%
Class: Garment
Defense: 80
Weight: 70
Armor Level : 2
Required Level: 250
Usable Jobs: All

480352.png
Circulation of Life: Winter [1]
POW + 2, CON + 2, Cri + 4.
Every 2 refine rate, Atk + 5, Cri + 1.
Every 3 refine rate, increases critical damage by 1%, CRT + 1.
If refine rate is 7 or higher, reduces variable casting time by 5%, C.Rate + 3.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, P.Atk + 7, reduces global cooldown by 10%.
_
[Bonus by grade]
[Grade D] Res + 25, Mres + 25.
[Grade C] Cri + 10, increases melee and long ranged physical damage by 7%.
[Grade B] POW + 5, CON + 5, CRT + 5, C.Rate + 5.
[Grade A] Increases critical damage by 15%, additional C.Rate + 7.
Class: Garment
Defense: 80
Weight: 70
Armor Level : 2
Required Level: 250
Usable Jobs: All

 

Hall of Life enchants

Spoiler

312479.png
Physical Seed 1Lv
Atk + 1, Def + 5.

312480.png
Physical Seed 2Lv
Atk + 2, Def + 10.

312481.png
Physical Seed 3Lv
Atk + 3, Def + 15.

312482.png
Physical Seed 4Lv
Atk + 4, Def + 20.

312483.png
Physical Seed 5Lv
Atk + 5, Def + 25.

312484.png
Physical Seed 6Lv
Atk + 6, Def + 30.

312485.png
Physical Seed 7Lv
Atk + 7, Def + 35.

312486.png
Physical Seed 8Lv
Atk + 8, Def + 40.

312487.png
Physical Seed 9Lv
Atk + 9, Def + 45.

312488.png
Physical Seed 10Lv
Atk + 10, Def + 50.

312489.png
Magical Seed 1Lv
Matk + 1, Def + 5.

312490.png
Magical Seed 2Lv
Matk + 2, Def + 10.

312491.png
Magical Seed 3Lv
Matk + 3, Def + 15.

312492.png
Magical Seed 4Lv
Matk + 4, Def + 20.

312493.png
Physical Seed 5Lv
Matk + 5, Def + 25.

312494.png
Physical Seed 6Lv
Matk + 6, Def + 30.

312495.png
Magical Seed 7Lv
Matk + 7, Def + 35.

312496.png
Magical Seed 8Lv
Matk + 8, Def + 40.

312497.png
Magical Seed 9Lv
Matk + 9, Def + 45.

312498.png
Magical Seed 10Lv
Matk + 10, Def + 50.

312499.png
Physical Leaf 1Lv
Atk + 12, Def + 50.

312500.png
Physical Leaf 2Lv
Atk + 14, Def + 50.

312501.png
Physical Leaf 3Lv
Atk + 16, Def + 50.

312502.png
Physical Leaf 4Lv
Atk + 18, Def + 50.

312503.png
Physical Leaf 5Lv
Atk + 20, Def + 50.

312504.png
Magical Leaf 1Lv
Matk + 12, Def + 50.

312505.png
Magical Leaf 2Lv
Matk + 14, Def + 50.

312506.png
Magical Leaf 3Lv
Matk + 16, Def + 50.

312507.png
Magical Leaf 4Lv
Matk + 18, Def + 50.

312508.png
Magical Leaf 5Lv
Matk + 20, Def + 50.

312509.png
Physical Flower 1Lv
Atk + 22, Def + 50.
Res + 5, Mres + 5.

312510.png
Physical Flower 2Lv
Atk + 24, Def + 50.
Res + 10, Mres + 10.

312511.png
Physical Flower 3Lv
Atk + 26, Def + 50.
Res + 15, Mres + 15.

312512.png
Physical Flower 4Lv
Atk + 28, Def + 50.
Res + 20, Mres + 20.

312513.png
Physical Flower 5Lv
Atk + 30, Def + 50.
Res + 25, Mres + 25.

312514.png
Magical Flower 1Lv
Matk + 22, Def + 50.
Res + 5, Mres + 5.

312515.png
Magical Flower 2Lv
Matk + 24, Def + 50.
Res + 10, Mres + 10.

312516.png
Magical Flower 3Lv
Matk + 26, Def + 50.
Res + 15, Mres + 15.

312517.png
Magical Flower 4Lv
Matk + 28, Def + 50.
Res + 20, Mres + 20.

312518.png
Magical Flower 5Lv
Matk + 30, Def + 50.
Res + 25, Mres + 25.

312519.png
Physical Fruit 1Lv
Atk + 3, Def + 5.

312520.png
Physical Fruit 2Lv
Atk + 6, Def + 10.

312521.png
Physical Fruit 3Lv
Atk + 9, Def + 15.

312522.png
Physical Fruit 4Lv
Atk + 12, Def + 20.

312523.png
Physical Fruit 5Lv
Atk + 15, Def + 25.

312524.png
Physical Fruit 6Lv
Atk + 18, Def + 30.

312525.png
Physical Fruit 7Lv
Atk + 21, Def + 35.

312526.png
Physical Fruit 8Lv
Atk + 24, Def + 40.

312527.png
Physical Fruit 9Lv
Atk + 27, Def + 45.

312528.png
Physical Fruit 10Lv
Atk + 30, Def + 50.

312529.png
Physical Fruit 11Lv
Atk + 30, Def + 50, Atk + 1%.

312530.png
Physical Fruit 12Lv
Atk + 30, Def + 50, Atk + 2%.

312531.png
Physical Fruit 13Lv
Atk + 30, Def + 50, Atk + 3%.

312532.png
Physical Fruit 14Lv
Atk + 30, Def + 50, Atk + 4%.

312533.png
Physical Fruit 15Lv
Atk + 30, Def + 50, Atk + 5%.

312534.png
Physical Fruit 16Lv
Atk + 30, Def + 50, Atk + 6%.
Increases physical damage against all size enemies by 3%.

312535.png
Physical Fruit 17Lv
Atk + 30, Def + 50, Atk + 7%.
Increases physical damage against all size enemies by 6%.

312536.png
Physical Fruit 18Lv
Atk + 30, Def + 50, Atk + 7%.
Increases physical damage against all size enemies by 9%.

312537.png
Physical Fruit 19Lv
Atk + 30, Def + 50, Atk + 7%.
Increases physical damage against all size enemies by 12%.

312538.png
Physical Fruit 20Lv
Atk + 30, Def + 50, Atk + 7%.
Increases physical damage against all size enemies by 15%.

312539.png
Magical Fruit 1Lv
Matk + 3, Def + 5.

312540.png
Magical Fruit 2Lv
Matk + 6, Def + 10.

312541.png
Magical Fruit 3Lv
Matk + 9, Def + 15.

312542.png
Magical Fruit 4Lv
Matk + 12, Def + 20.

312543.png
Magical Fruit 5Lv
Matk + 15, Def + 25.

312544.png
Magical Fruit 6Lv
Matk + 18, Def + 30.

312545.png
Magical Fruit 7Lv
Matk + 21, Def + 35.

312546.png
Magical Fruit 8Lv
Matk + 24, Def + 40.

312547.png
Magical Fruit 9Lv
Matk + 27, Def + 45.

312548.png
Magical Fruit 10Lv
Matk + 30, Def + 50.

312549.png
Magical Fruit 11Lv
Matk + 30, Def + 50, Matk + 1%.

312550.png
Magical Fruit 12Lv
Matk + 30, Def + 50, Matk + 2%.

312551.png
Magical Fruit 13Lv
Matk + 30, Def + 50, Matk + 3%.

312552.png
Magical Fruit 14Lv
Matk + 30, Def + 50, Matk + 4%.

312553.png
Magical Fruit 15Lv
Matk + 30, Def + 50, Matk + 5%.

312554.png
Magical Fruit 16Lv
Matk + 30, Def + 50, Matk + 6%.
Increases magical damage against all size enemies by 3%.

312555.png
Magical Fruit 17Lv
Matk + 30, Def + 50, Matk + 7%.
Increases magical damage against all size enemies by 6%.

312556.png
Magical Fruit 18Lv
Matk + 30, Def + 50, Matk + 7%.
Increases magical damage against all size enemies by 9%.

312557.png
Magical Fruit 19Lv
Matk + 30, Def + 50, Matk + 7%.
Increases magical damage against all size enemies by 12%.

312558.png
Magical Fruit 20Lv
Matk + 30, Def + 50, Matk + 7%.
Increases magical damage against all size enemies by 15%.

312559.png
Life of Spring 1Lv
P.Atk + 1.
Increases melee physical damage by 1%.

312560.png
Life of Spring 2Lv
P.Atk + 2.
Increases melee physical damage by 2%.

312561.png
Life of Spring 3Lv
P.Atk + 3.
Increases melee physical damage by 3%.

312562.png
Life of Spring 4Lv
P.Atk + 4.
Increases melee physical damage by 4%.

312563.png
Life of Spring 5Lv
P.Atk + 5.
Increases melee physical damage by 5%.

312564.png
Life of Spring 6Lv
P.Atk + 6.
Increases melee physical damage by 6%.

312565.png
Life of Spring 7Lv
P.Atk + 7.
Increases melee physical damage by 7%.

312566.png
Life of Spring 8Lv
P.Atk + 8.
Increases melee physical damage by 8%.

312567.png
Life of Spring 9Lv
P.Atk + 9.
Increases melee physical damage by 9%.

312568.png
Life of Spring 10Lv
P.Atk + 10.
Increases melee physical damage by 10%.

312569.png
Life of Spring 11Lv
P.Atk + 11.
Increases melee physical damage by 10%.

312570.png
Life of Spring 12Lv
P.Atk + 12.
Increases melee physical damage by 10%.

312571.png
Life of Spring 13Lv
P.Atk + 13.
Increases melee physical damage by 10%.

312572.png
Life of Spring 14Lv
P.Atk + 14.
Increases melee physical damage by 10%.

312573.png
Life of Spring 15Lv
P.Atk + 15.
Increases melee physical damage by 10%.

312574.png
Life of Spring 16Lv
P.Atk + 16.
Increases melee physical damage by 13%.

312575.png
Life of Spring 17Lv
P.Atk + 17.
Increases melee physical damage by 16%.

312576.png
Life of Spring 18Lv
P.Atk + 18.
Increases melee physical damage by 19%.

312577.png
Life of Spring 19Lv
P.Atk + 19.
Increases melee physical damage by 22%.

312578.png
Life of Spring 20Lv
P.Atk + 20.
Increases melee physical damage by 25%.

312579.png
Life of Summer 1Lv
P.Atk + 1.
Increases long ranged physical damage by 1%.

312580.png
Life of Summer 2Lv
P.Atk + 2.
Increases long ranged physical damage by 2%.

312581.png
Life of Summer 3Lv
P.Atk + 3.
Increases long ranged physical damage by 3%.

312582.png
Life of Summer 4Lv
P.Atk + 4.
Increases long ranged physical damage by 4%.

312583.png
Life of Summer 5Lv
P.Atk + 5.
Increases long ranged physical damage by 5%.

312584.png
Life of Summer 6Lv
P.Atk + 6.
Increases long ranged physical damage by 6%.

312585.png
Life of Summer 7Lv
P.Atk + 7.
Increases long ranged physical damage by 7%.

312586.png
Life of Summer 8Lv
P.Atk + 8.
Increases long ranged physical damage by 8%.

312587.png
Life of Summer 9Lv
P.Atk + 9.
Increases long ranged physical damage by 9%.

312588.png
Life of Summer 10Lv
P.Atk + 10.
Increases long ranged physical damage by 10%.

312589.png
Life of Summer 11Lv
P.Atk + 11.
Increases long ranged physical damage by 10%.

312590.png
Life of Summer 12Lv
P.Atk + 12.
Increases long ranged physical damage by 10%.

312591.png
Life of Summer 13Lv
P.Atk + 13.
Increases long ranged physical damage by 10%.

312592.png
Life of Summer 14Lv
P.Atk + 14.
Increases long ranged physical damage by 10%.

312593.png
Life of Summer 15Lv
P.Atk + 15.
Increases long ranged physical damage by 10%.

312594.png
Life of Summer 16Lv
P.Atk + 16.
Increases long ranged physical damage by 13%.

312595.png
Life of Summer 17Lv
P.Atk + 17.
Increases long ranged physical damage by 16%.

312596.png
Life of Summer 18Lv
P.Atk + 18.
Increases long ranged physical damage by 19%.

312597.png
Life of Summer 19Lv
P.Atk + 19.
Increases long ranged physical damage by 22%.

312598.png
Life of Summer 20Lv
P.Atk + 20.
Increases long ranged physical damage by 25%.

312599.png
Life of Autumn 1Lv
S.Matk + 1.
Increases all property magical damage by 1%.

312600.png
Life of Autumn 2Lv
S.Matk + 2.
Increases all property magical damage by 2%.

312601.png
Life of Autumn 3Lv
S.Matk + 3.
Increases all property magical damage by 3%.

312602.png
Life of Autumn 4Lv
S.Matk + 4.
Increases all property magical damage by 4%.

312603.png
Life of Autumn 5Lv
S.Matk + 5.
Increases all property magical damage by 5%.

312604.png
Life of Autumn 6Lv
S.Matk + 6.
Increases all property magical damage by 6%.

312605.png
Life of Autumn 7Lv
S.Matk + 7.
Increases all property magical damage by 7%.

312606.png
Life of Autumn 8Lv
S.Matk + 8.
Increases all property magical damage by 8%.

312607.png
Life of Autumn 9Lv
S.Matk + 9.
Increases all property magical damage by 9%.

312608.png
Life of Autumn 10Lv
S.Matk + 10.
Increases all property magical damage by 10%.

312609.png
Life of Autumn 11Lv
S.Matk + 11.
Increases all property magical damage by 10%.

312610.png
Life of Autumn 12Lv
S.Matk + 12.
Increases all property magical damage by 10%.

312611.png
Life of Autumn 13Lv
S.Matk + 13.
Increases all property magical damage by 10%.

312612.png
Life of Autumn 14Lv
S.Matk + 14.
Increases all property magical damage by 10%.

312613.png
Life of Autumn 15Lv
S.Matk + 15.
Increases all property magical damage by 10%.

312614.png
Life of Autumn 16Lv
S.Matk + 16.
Increases all property magical damage by 13%.

312615.png
Life of Autumn 17Lv
S.Matk + 17.
Increases all property magical damage by 16%.

312616.png
Life of Autumn 18Lv
S.Matk + 18.
Increases all property magical damage by 19%.

312617.png
Life of Autumn 19Lv
S.Matk + 19.
Increases all property magical damage by 22%.

312618.png
Life of Autumn 20Lv
S.Matk + 20.
Increases all property magical damage by 25%.

312619.png
Life of Winter 1Lv
P.Atk + 1.
Increases critical damage by 1%.

312620.png
Life of Winter 2Lv
P.Atk + 2.
Increases critical damage by 2%.

312621.png
Life of Winter 3Lv
P.Atk + 3.
Increases critical damage by 3%.

312622.png
Life of Winter 4Lv
P.Atk + 4.
Increases critical damage by 4%.

312623.png
Life of Winter 5Lv
P.Atk + 5.
Increases critical damage by 5%.

312624.png
Life of Winter 6Lv
P.Atk + 6.
Increases critical damage by 6%.

312625.png
Life of Winter 7Lv
P.Atk + 7.
Increases critical damage by 7%.

312626.png
Life of Winter 8Lv
P.Atk + 8.
Increases critical damage by 8%.

312627.png
Life of Winter 9Lv
P.Atk + 9.
Increases critical damage by 9%.

312628.png
Life of Winter 10Lv
P.Atk + 10.
Increases critical damage by 10%.

312629.png
Life of Winter 11Lv
P.Atk + 11.
Increases critical damage by 10%.

312630.png
Life of Winter 12Lv
P.Atk + 12.
Increases critical damage by 10%.

312631.png
Life of Winter 13Lv
P.Atk + 13.
Increases critical damage by 10%.

312632.png
Life of Winter 14Lv
P.Atk + 14.
Increases critical damage by 10%.

312633.png
Life of Winter 15Lv
P.Atk + 15.
Increases critical damage by 10%.

312634.png
Life of Winter 16Lv
P.Atk + 16.
Increases critical damage by 13%.

312635.png
Life of Winter 17Lv
P.Atk + 17.
Increases critical damage by 16%.

312636.png
Life of Winter 18Lv
P.Atk + 18.
Increases critical damage by 19%.

312637.png
Life of Winter 19Lv
P.Atk + 19.
Increases critical damage by 22%.

312638.png
Life of Winter 20Lv
P.Atk + 20.
Increases critical damage by 25%.

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Varmundt's Biosphere Depth 2nd floor enchants

Spoiler

312695.png
Time Dimension Jewel (Strength) 1Lv
Every 2 refine rate, Atk + 1.
Every 3 refine rate, increases melee physical damage by 1%.

312696.png
Time Dimension Jewel (Strength) 2Lv
Every 2 refine rate, Atk + 3.
Every 3 refine rate, increases melee physical damage by 1%.
Every 5 refine rate, P.Atk + 1.

312697.png
Time Dimension Jewel (Strength) 3Lv
Every 2 refine rate, Atk + 5.
Every 3 refine rate, increases melee physical damage by 2%.
Every 4 refine rate, P.Atk + 1.

312698.png
Time Dimension Jewel (Agility) 1Lv
Every 2 refine rate, Atk + 1, Matk + 1.
Every 3 refine rate, increases attack speed (reduces delay after attack by 2%), reduces global cooldown by 1%.

312699.png
Time Dimension Jewel (Agility) 2Lv
Every 2 refine rate, Atk + 3, Matk + 3.
Every 3 refine rate, increases attack speed (reduces delay after attack by 2%), reduces global cooldown by 1%.
Every 5 refine rate, P.Atk + 1, S.Matk + 1.

312700.png
Time Dimension Jewel (Agility) 3Lv
Every 2 refine rate, Atk + 5, Matk + 5.
Every 3 refine rate, increases attack speed (reduces delay after attack by 4%), reduces global cooldown by 2%.
Every 4 refine rate, P.Atk + 1, S.Matk + 1.

312701.png
Time Dimension Jewel (Dexterity) 1Lv
Every 2 refine rate, Atk + 1.
Every 3 refine rate, increases long ranged physical damage by 1%.

312702.png
Time Dimension Jewel (Dexterity) 2Lv
Every 2 refine rate, Atk + 3.
Every 3 refine rate, increases long ranged physical damage by 1%.
Every 5 refine rate, P.Atk + 1.

312703.png
Time Dimension Jewel (Dexterity) 3Lv
Every 2 refine rate, Atk + 5.
Every 3 refine rate, increases long ranged physical damage by 2%.
Every 4 refine rate, P.Atk + 1.

312704.png
Time Dimension Jewel (Vitality) 1Lv
Every 2 refine rate, Atk + 1, Matk + 1.
Every 3 refine rate, MaxHP + 1%.

312705.png
Time Dimension Jewel (Vitality) 2Lv
Every 2 refine rate, Atk + 3, Matk + 3.
Every 3 refine rate, MaxHP + 1%.
Every 5 refine rate, P.Atk + 1, S.Matk + 1.

312706.png
Time Dimension Jewel (Vitality) 3Lv
Every 2 refine rate, Atk + 5, Matk + 5.
Every 3 refine rate, MaxHP + 2%.
Every 4 refine rate, P.Atk + 1, S.Matk + 1.

312707.png
Time Dimension Jewel (Intelligence) 1Lv
Every 2 refine rate, Matk + 1.
Every 3 refine rate, increases all property magical damage by 1%.

312708.png
Time Dimension Jewel (Intelligence) 2Lv
Every 2 refine rate, Matk + 3.
Every 3 refine rate, increases all property magical damage by 1%.
Every 5 refine rate, S.Matk + 1.

312709.png
Time Dimension Jewel (Intelligence) 3Lv
Every 2 refine rate, Matk + 5.
Every 3 refine rate, increases all property magical damage by 2%.
Every 4 refine rate, S.Matk + 1.

312710.png
Time Dimension Jewel (Luck) 1Lv
Every 2 refine rate, Atk + 1.
Every 3 refine rate, increases critical damage by 2%.

312711.png
Time Dimension Jewel (Luck) 2Lv
Every 2 refine rate, Atk + 2, Cri + 1.
Every 3 refine rate, increases critical damage by 2%.
Every 5 refine rate, C.Rate + 1.

312712.png
Time Dimension Jewel (Luck) 3Lv
Every 2 refine rate, Atk + 3, Cri + 2.
Every 3 refine rate, increases critical damage by 3%.
Every 4 refine rate, C.Rate + 1.

312713.png
Time Dimension Jewel (Spirit) 1Lv
Every 2 refine rate, Atk + 1, Matk + 1.
Every 3 refine rate, MaxSP + 1%.

312714.png
Time Dimension Jewel (Spirit) 2Lv
Every 2 refine rate, Atk + 3, Matk + 3.
Every 3 refine rate, MaxSP + 1%.
Every 5 refine rate, P.Atk + 1, S.Matk + 1.

312715.png
Time Dimension Jewel (Spirit) 3Lv
Every 2 refine rate, Atk + 5, Matk + 5.
Every 3 refine rate, MaxSP + 2%.
Every 4 refine rate, P.Atk + 1, S.Matk + 1.

312716.png
Time Dimension Jewel (Wisdom) 1Lv
Every 2 refine rate, Atk + 1, Matk + 1.
Every 3 refine rate, reduces variable casting time by 2%, reduces global cooldown by 1%.

312717.png
Time Dimension Jewel (Wisdom) 2Lv
Every 2 refine rate, Atk + 3, Matk + 3.
Every 3 refine rate, reduces variable casting time by 2%, reduces global cooldown by 1%.
Every 5 refine rate, P.Atk + 1, S.Matk + 1.

312718.png
Time Dimension Jewel (Wisdom) 3Lv
Every 2 refine rate, Atk + 5, Matk + 5.
Every 3 refine rate, reduces variable casting time by 4%, reduces global cooldown by 2%.
Every 4 refine rate, P.Atk + 1, S.Matk + 1.

312719.png
Mettle Jewel 1Lv
Atk + 5%, P.Atk + 3.

312720.png
Mettle Jewel 2Lv
Atk + 10%, P.Atk + 6.

312721.png
Mettle Jewel 3Lv
Atk + 15%, P.Atk + 9.

312722.png
Mettle Jewel 4Lv
Atk + 20%, P.Atk + 12.

312723.png
Mettle Jewel 5Lv
Atk + 25%, P.Atk + 15.

312724.png
Mettle Jewel 6Lv
Atk + 30%, P.Atk + 18.

312725.png
Mettle Jewel 7Lv
Atk + 35%, P.Atk + 21.

312726.png
Mettle Jewel 8Lv
Atk + 40%, P.Atk + 24.

312727.png
Mettle Jewel 9Lv
Atk + 45%, P.Atk + 27.

312728.png
Mettle Jewel 10Lv
Atk + 50%, P.Atk + 30.

312729.png
Tenacity Jewel 1Lv
Increases melee physical damage by 7%, P.Atk + 1.

312730.png
Tenacity Jewel 2Lv
Increases melee physical damage by 14%, P.Atk + 2.

312731.png
Tenacity Jewel 3Lv
Increases melee physical damage by 21%, P.Atk + 3.

312732.png
Tenacity Jewel 4Lv
Increases melee physical damage by 28%, P.Atk + 4.

312733.png
Tenacity Jewel 5Lv
Increases melee physical damage by 35%, P.Atk + 5.

312734.png
Tenacity Jewel 6Lv
Increases melee physical damage by 42%, P.Atk + 6.

312735.png
Tenacity Jewel 7Lv
Increases melee physical damage by 49%, P.Atk + 7.

312736.png
Tenacity Jewel 8Lv
Increases melee physical damage by 56%, P.Atk + 8.

312737.png
Tenacity Jewel 9Lv
Increases melee physical damage by 63%, P.Atk + 9.

312738.png
Tenacity Jewel 10Lv
Increases melee physical damage by 70%, P.Atk + 10.

312739.png
Master Archer Jewel 1Lv
Increases long ranged physical damage by 7%, P.Atk + 1.

312740.png
Master Archer Jewel 2Lv
Increases long ranged physical damage by 14%, P.Atk + 2.

312741.png
Master Archer Jewel 3Lv
Increases long ranged physical damage by 21%, P.Atk + 3.

312742.png
Master Archer Jewel 4Lv
Increases long ranged physical damage by 28%, P.Atk + 4.

312743.png
Master Archer Jewel 5Lv
Increases long ranged physical damage by 35%, P.Atk + 5.

312744.png
Master Archer Jewel 6Lv
Increases long ranged physical damage by 42%, P.Atk + 6.

312745.png
Master Archer Jewel 7Lv
Increases long ranged physical damage by 49%, P.Atk + 7.

312746.png
Master Archer Jewel 8Lv
Increases long ranged physical damage by 56%, P.Atk + 8.

312747.png
Master Archer Jewel 9Lv
Increases long ranged physical damage by 63%, P.Atk + 9.

312748.png
Master Archer Jewel 10Lv
Increases long ranged physical damage by 70%, P.Atk + 10.

312749.png
Acute Jewel 1Lv
Increases critical damage by 20%, Cri + 3, C.Rate + 1.

312750.png
Acute Jewel 2Lv
Increases critical damage by 35%, Cri + 6, C.Rate + 2.

312751.png
Acute Jewel 3Lv
Increases critical damage by 50%, Cri + 9, C.Rate + 3.

312752.png
Acute Jewel 4Lv
Increases critical damage by 65%, Cri + 12, C.Rate + 4.

312753.png
Acute Jewel 5Lv
Increases critical damage by 80%, Cri + 15, C.Rate + 5.

312754.png
Acute Jewel 6Lv
Increases critical damage by 95%, Cri + 18, C.Rate + 6.

312755.png
Acute Jewel 7Lv
Increases critical damage by 110%, Cri + 21, C.Rate + 7.

312756.png
Acute Jewel 8Lv
Increases critical damage by 125%, Cri + 24, C.Rate + 8.

312757.png
Acute Jewel 9Lv
Increases critical damage by 140%, Cri + 27, C.Rate + 9.

312758.png
Acute Jewel 10Lv
Increases critical damage by 155%, Cri + 30, C.Rate + 10.

312759.png
Magic Essence Jewel 1Lv
Matk + 5%, S.Matk + 3.

312760.png
Magic Essence Jewel 2Lv
Matk + 10%, S.Matk + 6.

312761.png
Magic Essence Jewel 3Lv
Matk + 15%, S.Matk + 9.

312762.png
Magic Essence Jewel 4Lv
Matk + 20%, S.Matk + 12.

312763.png
Magic Essence Jewel 5Lv
Matk + 25%, S.Matk + 15.

312764.png
Magic Essence Jewel 6Lv
Matk + 30%, S.Matk + 18.

312765.png
Magic Essence Jewel 7Lv
Matk + 35%, S.Matk + 21.

312766.png
Magic Essence Jewel 8Lv
Matk + 40%, S.Matk + 24.

312767.png
Magic Essence Jewel 9Lv
Matk + 45%, S.Matk + 27.

312768.png
Magic Essence Jewel 10Lv
Matk + 50%, S.Matk + 30.

312769.png
Spell Jewel 1Lv
Increases all property magical damage by 7%, S.Matk + 1.

312770.png
Spell Jewel 2Lv
Increases all property magical damage by 14%, S.Matk + 2.

312771.png
Spell Jewel 3Lv
Increases all property magical damage by 21%, S.Matk + 3.

312772.png
Spell Jewel 4Lv
Increases all property magical damage by 28%, S.Matk + 4.

312773.png
Spell Jewel 5Lv
Increases all property magical damage by 35%, S.Matk + 5.

312774.png
Spell Jewel 6Lv
Increases all property magical damage by 42%, S.Matk + 6.

312775.png
Spell Jewel 7Lv
Increases all property magical damage by 49%, S.Matk + 7.

312776.png
Spell Jewel 8Lv
Increases all property magical damage by 56%, S.Matk + 8.

312777.png
Spell Jewel 9Lv
Increases all property magical damage by 63%, S.Matk + 9.

312778.png
Spell Jewel 10Lv
Increases all property magical damage by 70%, S.Matk + 10.

312779.png
Adamantine Jewel 1Lv
MaxHP + 5%, Def + 20, Res + 10.

312780.png
Adamantine Jewel 2Lv
MaxHP + 10%, Def + 60, Res + 20.

312781.png
Adamantine Jewel 3Lv
MaxHP + 15%, Def + 100, Res + 30.

312782.png
Adamantine Jewel 4Lv
MaxHP + 20%, Def + 140, Res + 40.

312783.png
Adamantine Jewel 5Lv
MaxHP + 25%, Def + 180, Res + 50.

312784.png
Adamantine Jewel 6Lv
MaxHP + 30%, Def + 220, Res + 60.

312785.png
Adamantine Jewel 7Lv
MaxHP + 35%, Def + 260, Res + 70.

312786.png
Adamantine Jewel 8Lv
MaxHP + 40%, Def + 300, Res + 80.

312787.png
Adamantine Jewel 9Lv
MaxHP + 45%, Def + 340, Res + 90.

312788.png
Adamantine Jewel 10Lv
MaxHP + 50%, Def + 380, Res + 100.

312789.png
Affection Jewel 1Lv
MaxSP + 5%, reduces variable casting time by 3%.

312790.png
Affection Jewel 2Lv
MaxSP + 10%, reduces variable casting time by 6%.

312791.png
Affection Jewel 3Lv
MaxSP + 15%, reduces variable casting time by 9%.

312792.png
Affection Jewel 4Lv
MaxSP + 20%, reduces variable casting time by 12%.

312793.png
Affection Jewel 5Lv
MaxSP + 25%, reduces variable casting time by 15%.

312794.png
Affection Jewel 6Lv
MaxSP + 30%, reduces variable casting time by 18%.

312795.png
Affection Jewel 7Lv
MaxSP + 35%, reduces variable casting time by 21%.

312796.png
Affection Jewel 8Lv
MaxSP + 40%, reduces variable casting time by 24%.

312797.png
Affection Jewel 9Lv
MaxSP + 45%, reduces variable casting time by 27%.

312798.png
Affection Jewel 10Lv
MaxSP + 50%, reduces variable casting time by 30%.

312800.png
Varmundt's Crystal (Poison) Lv3
Increases physical and magical damage against neutral and poison property enemies by 10%.
If grade D or higher, increases physical and magical damage against neutral and poison property enemies by additional 4%.
If grade C or higher, increases physical and magical damage against neutral and poison property enemies by additional 4%.
If grade B or higher, increases physical and magical damage against neutral and poison property enemies by additional 6%.
If grade A or higher, increases physical and magical damage against neutral and poison property enemies by additional 6%.

 

Varmundt's Biosphere Depth 2nd floor gears

Spoiler

400529.png
Time Dimensions Rune Crown (Dragon Knight) [1]
Every 2 refine rate, MaxHP + 120, MaxSP + 30.
Every 3 refine rate, Atk + 2%.
Every 4 refine rate, increases Hack and Slasher and Dragonic Breath damage by 5%.
If refine rate is 7 or higher, increases melee and long ranged physical damage by 10%.
If refine rate is 9 or higher, P.Atk + 5.
If refine rate is 10 or higher, increases physical damage against all race monsters (except players) by 15%.
If refine rate is 11 or higher, Cri + 10, reduces fixed casting time by 0.5 seconds.
_
[Bonus by grade]
[Grade D] P.Atk + 3.
[Grade C] MaxHP + 3%, MaxSP + 3%.
[Grade B] Increases melee and long ranged physical damage by 10%.
[Grade A] Increases physical damage against all size enemies by 15%.
Class: Headgear
Defense: 50
Location: Upper
Weight: 0
Armor Level : 2
Required Level: 250
Usable Jobs: Dragon Knight

400530.png
Time Dimensions Rune Crown (Imperial Guard) [1]
Every 2 refine rate, MaxHP + 120, MaxSP + 30.
Every 3 refine rate, Atk + 2%, Matk + 2%.
Every 4 refine rate, increases Cross Rain and Overslash damage by 5%.
If refine rate is 7 or higher, increases melee physical damage by 10%, increases all property magical damage by 10%.
If refine rate is 9 or higher, P.Atk + 5, S.Matk + 5.
If refine rate is 10 or higher, increases physical and magical damage against all race monsters (except players) by 15%.
If refine rate is 11 or higher, reduces global cooldown by 10%, reduces fixed casting time by 0.5 seconds.
_
[Bonus by grade]
[Grade D] P.Atk + 3, S.Matk + 3.
[Grade C] MaxHP + 3%, MaxSP + 3%.
[Grade B] Increases melee physical damage by 10%, increases all property magical damage by 10%.
[Grade A] Increases physical and magical damage against all size enemies by 15%.
Class: Headgear
Defense: 50
Location: Upper
Weight: 0
Armor Level : 2
Required Level: 250
Usable Jobs: Imperial Guard

400531.png
Time Dimensions Rune Crown (Meister) [1]
Every 2 refine rate, MaxHP + 120, MaxSP + 30.
Every 3 refine rate, Atk + 2%.
Every 4 refine rate, increases Mighty Smash and Triple Laser damage by 5%.
If refine rate is 7 or higher, increases melee and long ranged physical damage by 10%.
If refine rate is 9 or higher, P.Atk + 5.
If refine rate is 10 or higher, increases physical damage against all race monsters (except players) by 15%.
If refine rate is 11 or higher, Atk + 50, reduces fixed casting time by 0.5 seconds.
_
[Bonus by grade]
[Grade D] P.Atk + 3.
[Grade C] MaxHP + 3%, MaxSP + 3%.
[Grade B] Increases melee and long ranged physical damage by 10%.
[Grade A] Increases physical damage against all size enemies by 15%.
Class: Headgear
Defense: 50
Location: Upper
Weight: 0
Armor Level : 2
Required Level: 250
Usable Jobs: Meister

400532.png
Time Dimensions Rune Crown (Biolo) [1]
Every 2 refine rate, MaxHP + 120, MaxSP + 30.
Every 3 refine rate, Atk + 2%.
Every 4 refine rate, increases Mayhemic Thorns and Explosive Powder damage by 5%.
If refine rate is 7 or higher, increases melee and long ranged physical damage by 10%.
If refine rate is 9 or higher, P.Atk + 5.
If refine rate is 10 or higher, increases physical damage against all race monsters (except players) by 15%.
If refine rate is 11 or higher, Cri + 10, reduces fixed casting time by 0.5 seconds.
_
[Bonus by grade]
[Grade D] P.Atk + 3.
[Grade C] MaxHP + 3%, MaxSP + 3%.
[Grade B] Increases melee and long ranged physical damage by 10%.
[Grade A] Increases physical damage against all size enemies by 15%.
Class: Headgear
Defense: 50
Location: Upper
Weight: 0
Armor Level : 2
Required Level: 250
Usable Jobs: Biolo

400533.png
Time Dimensions Rune Crown (Shadow Cross) [1]
Every 2 refine rate, MaxHP + 120, MaxSP + 30.
Every 3 refine rate, Atk + 2%.
Every 4 refine rate, increases Savage Impact and Eternal Slash damage by 5%.
If refine rate is 7 or higher, increases melee physical damage by 10%.
If refine rate is 9 or higher, P.Atk + 5.
If refine rate is 10 or higher, increases physical damage against all race monsters (except players) by 15%.
If refine rate is 11 or higher, Cri + 15.
_
[Bonus by grade]
[Grade D] P.Atk + 3.
[Grade C] MaxHP + 3%, MaxSP + 3%.
[Grade B] Increases melee physical damage by 10%.
[Grade A] Increases physical damage against all size enemies by 15%.
Class: Headgear
Defense: 50
Location: Upper
Weight: 0
Armor Level : 2
Required Level: 250
Usable Jobs: Shadow Cross

400534.png
Time Dimensions Rune Crown (Abyss Chaser) [1]
Every 2 refine rate, MaxHP + 120, MaxSP + 30.
Every 3 refine rate, Atk + 2%.
Every 4 refine rate, increases Deft Stab and Frenzy Shot damage by 5%.
If refine rate is 7 or higher, increases melee and long ranged physical damage by 10%.
If refine rate is 9 or higher, P.Atk + 5.
If refine rate is 10 or higher, increases physical damage against all race monsters (except players) by 15%.
If refine rate is 11 or higher, Cri + 10, reduces fixed casting time by 0.5 seconds.
_
[Bonus by grade]
[Grade D] P.Atk + 3.
[Grade C] MaxHP + 3%, MaxSP + 3%.
[Grade B] Increases melee and long ranged physical damage by 10%.
[Grade A] Increases physical damage against all size enemies by 15%.
Class: Headgear
Defense: 50
Location: Upper
Weight: 0
Armor Level : 2
Required Level: 250
Usable Jobs: Abyss Chaser

400535.png
Time Dimensions Rune Crown (Arch Mage) [1]
Every 2 refine rate, MaxHP + 120, MaxSP + 30.
Every 3 refine rate, Matk + 2%.
Every 4 refine rate, increases Frozen Slash, Storm Cannon, Crimson Arrow and Rock Down damage by 5%.
If refine rate is 7 or higher, increases all property magical damage by 10%.
If refine rate is 9 or higher, S.Matk + 5.
If refine rate is 10 or higher, increases magical damage against all race monsters (except players) by 15%.
If refine rate is 11 or higher, Matk + 50, reduces fixed casting time by 0.5 seconds.
_
[Bonus by grade]
[Grade D] S.Matk + 3.
[Grade C] MaxHP + 3%, MaxSP + 3%.
[Grade B] Increases all property magical damage by 10%.
[Grade A] Increases magical damage against all size enemies by 15%.
Class: Headgear
Defense: 50
Location: Upper
Weight: 0
Armor Level : 2
Required Level: 250
Usable Jobs: Arch Mage

400536.png
Time Dimensions Rune Crown (Elemental Master) [1]
Every 2 refine rate, MaxHP + 120, MaxSP + 30.
Every 3 refine rate, Matk + 2%.
Every 4 refine rate, increases Conflagration, Diamond Storm, Lightning Land and Terra Drive damage by 5%.
If refine rate is 7 or higher, increases all property magical damage by 10%.
If refine rate is 9 or higher, S.Matk + 5.
If refine rate is 10 or higher, increases magical damage against all race monsters (except players) by 15%.
If refine rate is 11 or higher, Matk + 50, reduces fixed casting time by 0.5 seconds.
_
[Bonus by grade]
[Grade D] S.Matk + 3.
[Grade C] MaxHP + 3%, MaxSP + 3%.
[Grade B] Increases all property magical damage by 10%.
[Grade A] Increases magical damage against all size enemies by 15%.
Class: Headgear
Defense: 50
Location: Upper
Weight: 0
Armor Level : 2
Required Level: 250
Usable Jobs: Elemental Master

400537.png
Time Dimensions Rune Crown (Cardinal) [1]
Every 2 refine rate, MaxHP + 120, MaxSP + 30.
Every 3 refine rate, Atk + 2%, Matk + 2%.
Every 4 refine rate, increases Arbitrium and Petitio damage by 5%.
If refine rate is 7 or higher, increases melee physical damage by 10%, increases all property magical damage by 10%.
If refine rate is 9 or higher, P.Atk + 5, S.Matk + 5.
If refine rate is 10 or higher, increases physical and magical damage against all race monsters (except players) by 15%.
If refine rate is 11 or higher, Cri + 10, reduces fixed casting time by 0.5 seconds.
_
[Bonus by grade]
[Grade D] P.Atk + 3, S.Matk + 3.
[Grade C] MaxHP + 3%, MaxSP + 3%.
[Grade B] Increases melee physical damage by 10%, increases all property magical damage by 10%.
[Grade A] Increases physical and magical damage against all size enemies by 15%.
Class: Headgear
Defense: 50
Location: Upper
Weight: 0
Armor Level : 2
Required Level: 250
Usable Jobs: Cardinal

400538.png
Time Dimensions Rune Crown (Inquisitor) [1]
Every 2 refine rate, MaxHP + 120, MaxSP + 30.
Every 3 refine rate, Atk + 2%.
Every 4 refine rate, increases Third Flame Bomb and Explosion Blaster damage by 5%.
If refine rate is 7 or higher, increases melee and long ranged physical damage by 10%.
If refine rate is 9 or higher, P.Atk + 5.
If refine rate is 10 or higher, increases physical damage against all race monsters (except players) by 15%.
If refine rate is 11 or higher, MaxHP + 3%, Cri + 10.
_
[Bonus by grade]
[Grade D] P.Atk + 3.
[Grade C] MaxHP + 3%, MaxSP + 3%.
[Grade B] Increases melee and long ranged physical damage by 10%.
[Grade A] Increases physical damage against all size enemies by 15%.
Class: Headgear
Defense: 50
Location: Upper
Weight: 0
Armor Level : 2
Required Level: 250
Usable Jobs: Inquisitor

400539.png
Time Dimensions Rune Crown (Windhawk) [1]
Every 2 refine rate, MaxHP + 120, MaxSP + 30.
Every 3 refine rate, Atk + 2%.
Every 4 refine rate, increases Crescive Bolt and Hawk Rush damage by 5%.
If refine rate is 7 or higher, increases long ranged physical damage by 10%.
If refine rate is 9 or higher, P.Atk + 5.
If refine rate is 10 or higher, increases physical damage against all race monsters (except players) by 15%.
If refine rate is 11 or higher, Cri + 10, reduces fixed casting time by 0.5 seconds.
_
[Bonus by grade]
[Grade D] P.Atk + 3.
[Grade C] MaxHP + 3%, MaxSP + 3%.
[Grade B] Increases long ranged physical damage by 10%.
[Grade A] Increases physical damage against all size enemies by 15%.
Class: Headgear
Defense: 50
Location: Upper
Weight: 0
Armor Level : 2
Required Level: 250
Usable Jobs: Windhawk

400540.png
Time Dimensions Rune Crown (Troubadour & Trouvere) [1]
Every 2 refine rate, MaxHP + 120, MaxSP + 30.
Every 3 refine rate, Atk + 2%, Matk + 2%.
Every 4 refine rate, increases Rose Blossom and Metallic Fury damage by 5%.
If refine rate is 7 or higher, increases long ranged physical damage by 10%, increases all property magical damage by 10%.
If refine rate is 9 or higher, P.Atk + 5, S.Matk + 5.
If refine rate is 10 or higher, increases physical and magical damage against all race monsters (except players) by 15%.
If refine rate is 11 or higher, MaxHP + 3%, reduces fixed casting time by 0.5 seconds.
_
[Bonus by grade]
[Grade D] P.Atk + 3, S.Matk + 3.
[Grade C] MaxHP + 3%, MaxSP + 3%.
[Grade B] Increases long ranged physical damage by 10%, increases all property magical damage by 10%.
[Grade A] Increases physical and magical damage against all size enemies by 15%.
Class: Headgear
Defense: 50
Location: Upper
Weight: 0
Armor Level : 2
Required Level: 250
Usable Jobs: Troubadour, Trouvere

400541.png
Time Dimensions Rune Crown (Shinkiro & Shiranui) [1]
Every 2 refine rate, MaxHP + 120, MaxSP + 30.
Every 3 refine rate, Atk + 2%, Matk + 2%.
Every 4 refine rate, increases Shadow Flash, Red Flame Cannon and Thundering Cannon damage by 5%.
If refine rate is 7 or higher, increases melee physical damage by 10%, increases all property magical damage by 10%.
If refine rate is 9 or higher, P.Atk + 5, S.Matk + 5.
If refine rate is 10 or higher, increases physical and magical damage against all race monsters (except players) by 15%.
If refine rate is 11 or higher, increases physical damage against all property enemies by 3% per each level of Empty Shadow user learned, increases magical damage against all property enemies by 3% per each level of Moonlight Fantasy user learned.
_
[Bonus by grade]
[Grade D] P.Atk + 3, S.Matk + 3.
[Grade C] MaxHP + 3%, MaxSP + 3%.
[Grade B] Increases melee physical damage by 10%, increases all property magical damage by 10%.
[Grade A] Increases physical and magical damage against all size enemies by 15%.
Class: Headgear
Defense: 50
Location: Upper
Weight: 0
Armor Level : 2
Required Level: 250
Usable Jobs: Shinkiro, Shiranui

400542.png
Time Dimensions Rune Crown (Night Watch) [1]
Every 2 refine rate, MaxHP + 120, MaxSP + 30.
Every 3 refine rate, Atk + 2%.
Every 4 refine rate, increases Spiral Shooting and Wild Fire damage by 5%.
If refine rate is 7 or higher, increases long ranged physical damage by 10%.
If refine rate is 9 or higher, P.Atk + 5.
If refine rate is 10 or higher, increases physical damage against all race monsters (except players) by 15%.
If refine rate is 11 or higher, Cri + 10, reduces fixed casting time by 0.5 seconds.
_
[Bonus by grade]
[Grade D] P.Atk + 3.
[Grade C] MaxHP + 3%, MaxSP + 3%.
[Grade B] Increases long ranged physical damage by 10%.
[Grade A] Increases physical damage against all size enemies by 15%.
Class: Headgear
Defense: 50
Location: Upper
Weight: 0
Armor Level : 2
Required Level: 250
Usable Jobs: Night Watch

400543.png
Time Dimensions Rune Crown (Sky Emperor) [1]
Every 2 refine rate, MaxHP + 120, MaxSP + 30.
Every 3 refine rate, Atk + 2%.
Every 4 refine rate, increases Sunset Blast and Dawn Break damage by 5%.
If refine rate is 7 or higher, increases melee and physical damage by 10%.
If refine rate is 9 or higher, P.Atk + 5.
If refine rate is 10 or higher, increases physical damage against all race monsters (except players) by 15%.
If refine rate is 11 or higher, Cri + 10, reduces fixed casting time by 0.5 seconds.
_
[Bonus by grade]
[Grade D] P.Atk + 3.
[Grade C] MaxHP + 3%, MaxSP + 3%.
[Grade B] Increases melee physical damage by 10%.
[Grade A] Increases physical damage against all size enemies by 15%.
Class: Headgear
Defense: 50
Location: Upper
Weight: 0
Armor Level : 2
Required Level: 250
Usable Jobs: Sky Emperor

400544.png
Time Dimensions Rune Crown (Soul Ascetic) [1]
Every 2 refine rate, MaxHP + 120, MaxSP + 30.
Every 3 refine rate, Matk + 2%.
Every 4 refine rate, increases Talisman of Blue Dragon, Talisman of White Dragon, Talisman of Red Phoenix and Talisman of Black Tortoise damage by 5%.
If refine rate is 7 or higher, increases all property magical damage by 10%.
If refine rate is 9 or higher, S.Matk + 5.
If refine rate is 10 or higher, increases magical damage against all race monsters (except players) by 15%.
If refine rate is 11 or higher, Matk + 50, reduces fixed casting time by 0.5 seconds.
_
[Bonus by grade]
[Grade D] S.Matk + 3.
[Grade C] MaxHP + 3%, MaxSP + 3%.
[Grade B] Increases all property magical damage by 10%.
[Grade A] Increases magical damage against all size enemies by 15%.
Class: Headgear
Defense: 50
Location: Upper
Weight: 0
Armor Level : 2
Required Level: 250
Usable Jobs: Soul Ascetic

400545.png
Time Dimensions Rune Crown (Hyper Novice) [1]
Every 2 refine rate, MaxHP + 120, MaxSP + 30.
Every 3 refine rate, Atk + 2%, Matk + 2%.
Every 4 refine rate, increases Mega Sonic Blow, Meteor Storm Buster and Hell's Drive damage by 5%.
If refine rate is 7 or higher, increases melee physical damage by 10%, increases all property magical damage by 10%.
If refine rate is 9 or higher, P.Atk + 5, S.Matk + 5.
If refine rate is 10 or higher, increases physical and magical damage against all race monsters (except players) by 15%.
If refine rate is 11 or higher, Cri + 10, reduces fixed casting time by 0.5 seconds.
_
[Bonus by grade]
[Grade D] P.Atk + 3, S.Matk + 3.
[Grade C] MaxHP + 3%, MaxSP + 3%.
[Grade B] Increases melee physical damage by 10%, increases all property magical damage by 10%.
[Grade A] Increases physical and magical damage against all size enemies by 15%.
Class: Headgear
Defense: 50
Location: Upper
Weight: 0
Armor Level : 2
Required Level: 250
Usable Jobs: Hyper Novice

400546.png
Time Dimensions Rune Crown (Spirit Handler) [1]
Every 2 refine rate, MaxHP + 120, MaxSP + 30.
Every 3 refine rate, Atk + 2%, Matk + 2%.
Every 4 refine rate, increases Hogogong Strike and Hyunrok Breeze damage by 5%.
If refine rate is 7 or higher, increases long ranged physical damage by 10%, increases all property magical damage by 10%.
If refine rate is 9 or higher, P.Atk + 5, S.Matk + 5.
If refine rate is 10 or higher, increases physical and magical damage against all race monsters (except players) by 15%.
If refine rate is 11 or higher, Cri + 10, reduces fixed casting time by 0.5 seconds.
_
[Bonus by grade]
[Grade D] P.Atk + 3, S.Matk + 3.
[Grade C] MaxHP + 3%, MaxSP + 3%.
[Grade B] Increases long ranged physical damage by 10%, increases all property magical damage by 10%.
[Grade A] Increases physical and magical damage against all size enemies by 15%.
Class: Headgear
Defense: 50
Location: Upper
Weight: 0
Armor Level : 2
Required Level: 250
Usable Jobs: Spirit Handler

500092.png
Dimensions Imperial Sword [2]
Matk + 240.
Matk + 3%, increases Genesis Ray damage by 25%, increases Cross Rain damage by 15%.
Every 2 refine rate, Matk + 25, Matk + 1%.
Every 3 refine rate, increases Genesis Ray damage by 7%, increases Cross Rain damage by 5%.
If refine rate is 7 or higher, increases neutral and holy property magical damage by 25%.
If refine rate is 9 or higher, reduces variable casting time by 10%, reduces skill cooldown of Genesis Ray by 1 second.
If refine rate is 11 or higher, increases Genesis Ray damage by additional 45%, increases Cross Rain damage by additional 15%.
_
When equipped with Time Dimensions Rune Crown (Imperial Guard), 
increases Genesis Ray damage by 45%, 
reduces skill cooldown of Genesis Ray by 0.5 seconds, 
increases neutral and holy property magical damage by 10%,

if grade of Dimensions Imperial Sword and Time Dimensions Rune Crown (Imperial Guard) is A or higher, 
increases Genesis Ray damage by additional percentage equal to the sum of refine rate of set, 
reduces skill cooldown of Cross Rain by 1 second.
_
[Bonus by grade]
[Grade D] S.Matk + 5.
[Grade C] Increases Cross Rain damage by 15%.
[Grade B] Increases neutral and holy property magical damage by 10%.
[Grade A] Every 2 refine rate, S.Matk + 3.
Class: Sword
Attack: 100
Weight: 230
Weapon Level: 5
Required Level: 250
Usable Jobs: Imperial Guard

500093.png
Dimensions Biological Sword [2]
Cri + 5, increases Mayhemic Thorns damage by 15%.
Every 2 refine rate, Atk + 25, Atk + 1%.
Every 3 refine rate, increases Mayhemic Thorns damage by 5%.
If refine rate is 7 or higher, increases critical damage by 20%.
If refine rate is 9 or higher, reduces variable casting time by 10%, C.Rate + 5.
If refine rate is 11 or higher, increases Mayhemic Thorns damage by additional 15%.
_
When equipped with Time Dimensions Rune Crown (Biolo), 
increases Acidified Zone (Water/Wind/Ground/Fire) damage by 45%, 
increases long ranged physical damage by 15%,

if grade of Dimensions Biological Sword and Time Dimensions Rune Crown (Biolo) is A or higher, 
increases Mayhemic Thorns damage by percentage equal to the sum of refine rate of set, 
reduces skill cooldown of Mayhemic Thorns by 0.2 seconds.
_
[Bonus by grade]
[Grade D] P.Atk + 5.
[Grade C] Increases Mayhemic Thorns damage by 15%.
[Grade B] Increases long ranged physical damage by 10%.
[Grade A] Every 2 refine rate, P.Atk + 3.
Class: Sword
Attack: 240
Weight: 180
Weapon Level: 5
Required Level: 250
Usable Jobs: Biolo

500094.png
Dimensions Hyper Sword [2]
Cri + 5, increases Mega Sonic Blow damage by 15%.
Every 2 refine rate, Atk + 25, Atk + 1%.
Every 3 refine rate, increases Mega Sonic Blow damage by 5%.
If refine rate is 7 or higher, increases critical damage by 20%.
If refine rate is 9 or higher, Cri + 15, C.Rate + 5.
If refine rate is 11 or higher, increases Mega Sonic Blow damage by additional 15%.
_
When equipped with Time Dimensions Rune Crown (Hyper Novice), 
increases Double Bowling Bash damage by 45%, 
increases melee physical damage by 15%,

if grade of Dimensions Hyper Sword and Time Dimensions Rune Crown (Hyper Novice) is A or higher, 
increases Double Bowling Bash damage by additional percentage equal to the sum of refine rate of set, 
enables to use Cross Impact level 5.
_
[Bonus by grade]
[Grade D] P.Atk + 5.
[Grade C] Increases Mega Sonic Blow damage by 15%.
[Grade B] Increases melee physical damage by 10%.
[Grade A] Every 2 refine rate, P.Atk + 3.
Class: Sword
Attack: 240
Weight: 180
Weapon Level: 5
Required Level: 250
Usable Jobs: Hyper Novice

510139.png
Dimensions Abyss Knife [2]
Atk + 3%, increases Deft Stab damage by 15%.
Every 2 refine rate, Atk + 25, Atk + 1%.
Every 3 refine rate, increases Deft Stab damage by 5%.
If refine rate is 7 or higher, increases melee physical damage by 25%.
If refine rate is 9 or higher, reduces global cooldown by 10%, P.Atk + 7.
If refine rate is 11 or higher, increases Deft Stab damage by additional 15%.
_
When equipped with Time Dimensions Rune Crown (Abyss Chaser), 
increases Abyss Dagger damage by 45%, 
increases melee physical damage by 10%,

if grade of Dimensions Abyss Knife and Time Dimensions Rune Crown (Abyss Chaser) is A or higher, 
increases Deft Stab and Abyss Dagger damage by additional percentage equal to the sum of refine rate of set, 
reduces skill cooldown of Deft Stab by 0.2 seconds, 
when using Deft Stab, auto-cast Abyss Dagger at the maximum level the user has learned (the user must have learned Abyss Dagger level 1 or higher for auto-casting).
_
[Bonus by grade]
[Grade D] P.Atk + 5.
[Grade C] Increases Deft Stab damage by 15%.
[Grade B] Increases melee physical damage by 10%.
[Grade A] Every 2 refine rate, P.Atk + 3.
Class: Dagger
Attack: 240
Weight: 180
Weapon Level: 5
Required Level: 250
Usable Jobs: Abyss Chaser

530054.png
Dimensions Imperial Spear [2]
Atk + 3%, increases Overbrand damage by 25%, increases Overslash damage by 15%.
Every 2 refine rate, Atk + 25, Atk + 1%.
Every 3 refine rate, increases Overbrand damage by 7%, increases Overslash damage by 5%.
If refine rate is 7 or higher, increases melee physical damage by 25%.
If refine rate is 9 or higher, reduces global cooldown by 10%, P.Atk + 7.
If refine rate is 11 or higher, increases Overbrand damage by additional 45%, increases Overslash damage by additional 15%.
_
When equipped with Time Dimensions Rune Crown (Imperial Guard), 
increases Overbrand damage by 45%, 
increases melee physical damage by 10%,

if grade of Dimensions Imperial Spear and Time Dimensions Rune Crown (Imperial Guard) is A or higher, 
increases Overbrand damage by additional percentage equal to 2 times the sum of refine rate of set, 
when using Overslash, auto-cast Overbrand at the maximum level the user has learned (the user must have learned Overbrand at level 1 or higher for auto-casting).
_
[Bonus by grade]
[Grade D] P.Atk + 5.
[Grade C] Increases Overslash damage by 15%.
[Grade B] Increases melee physical damage by 10%.
[Grade A] Every 2 refine rate, P.Atk + 3.
Class: One-handed Spear
Attack: 240
Weight: 250
Weapon Level: 5
Required Level: 250
Usable Jobs: Imperial Guard

540079.png
Dimensions Elemental Magic Book [2]
Matk + 240.
Matk + 3%, increases Conflagration and Diamond Storm damage by 15%.
Every 2 refine rate, Matk + 25, Matk + 1%.
Every 3 refine rate, increases Conflagration and Diamond Storm damage by 5%.
If refine rate is 7 or higher, increases fire and water property magical damage by 25%.
If refine rate is 9 or higher, reduces variable casting time by 10%, S.Matk + 7.
If refine rate is 11 or higher, increases Conflagration and Diamond Storm damage by additional 15%.
_
When equipped with Time Dimensions Rune Crown (Elemental Master), 
increases Venom Swamp damage by 45%, 
increases poison property magical damage by 30%, 
increases fire and water property magical damage by 10%,

if grade of Dimensions Elemental Magic Book and Time Dimensions Rune Crown (Elemental Master) is A or higher, 
increases Elemental Buster damage by percentage equal to 2 times the sum of refine rate of set, 
when using Diamond Storm, auto-cast Elemental Buster at the maximum level the user has learned (the high elemental spirit must have been summoned and the user must have learned Elemental Buster at level 1 or higher for auto-casting).
_
[Bonus by grade]
[Grade D] S.Matk + 5.
[Grade C] Increases Conflagration and Diamond Storm damage by 15%.
[Grade B] Increases fire and water property magical damage by 10%.
[Grade A] Every 2 refine rate, S.Matk + 3.
Class: Book
Attack: 100
Weight: 180
Weapon Level: 5
Required Level: 250
Usable Jobs: Elemental Master

540080.png
Dimensions Elemental Spell Book [2]
Matk + 240.
Matk + 3%, increases Lightning Land and Terra Drive damage by 15%.
Every 2 refine rate, Matk + 25, Matk + 1%.
Every 3 refine rate, increases Lightning Land and Terra Drive damage by 5%.
If refine rate is 7 or higher, increases wind and earth property magical damage by 25%.
If refine rate is 9 or higher, reduces variable casting time by 10%, S.Matk + 7.
If refine rate is 11 or higher, increases Lightning Land and Terra Drive damage by additional 15%.
_
When equipped with Time Dimensions Rune Crown (Elemental Master), 
increases Venom Swamp damage by 45%, 
increases poison property magical damage by 30%, 
increases wind and earth property magical damage by 10%,

if grade of Dimensions Elemental Spell Book and Time Dimensions Rune Crown (Elemental Master) is A or higher, 
increases Elemental Buster damage by percentage equal to 2 times the sum of refine rate of set, 
when using Terra Drive, auto-cast Elemental Buster at the maximum level the user has learned (the high elemental spirit must have been summoned and the user must have learned Elemental Buster at level 1 or higher for auto-casting).
_
[Bonus by grade]
[Grade D] S.Matk + 5.
[Grade C] Increases Lightning Land and Terra Drive damage by 15%.
[Grade B] Increases fire and water property magical damage by 10%.
[Grade A] Every 2 refine rate, S.Matk + 3.
Class: Book
Attack: 100
Weight: 180
Weapon Level: 5
Required Level: 250
Usable Jobs: Elemental Master

540081.png
Dimensions Saint Bible [2]
Cri + 5, increases Petitio damage by 15%.
Every 2 refine rate, Atk + 25, Atk + 1%.
Every 3 refine rate, increases Petitio damage by 5%.
If refine rate is 7 or higher, increases critical damage by 20%.
If refine rate is 9 or higher, Cri + 15, C.Rate + 5.
If refine rate is 11 or higher, increases Petitio damage by additional 15%.
_
When equipped with Time Dimensions Rune Crown (Cardinal), 
increases Effligo damage by 45%, 
increases melee physical damage by 15%,

if grade of Dimensions Saint Bible and Time Dimensions Rune Crown (Cardinal) is A or higher, 
increases Effligo damage by additional percentage equal to the sum of refine rate of set, 
enables to use Unlucky Rush level 3, 
reduces skill cooldown of Petitio by 0.15 seconds.
_
[Bonus by grade]
[Grade D] P.Atk + 5.
[Grade C] Increases Petitio damage by 15%.
[Grade B] Increases melee physical damage by 10%.
[Grade A] Every 2 refine rate, P.Atk + 3.
Class: Book
Attack: 230
Weight: 180
Weapon Level: 5
Required Level: 250
Usable Jobs: Cardinal

540082.png
Dimensions Emperor Moon Book [2]
Atk + 3%, increases Dawn Break damage by 15%.
Every 2 refine rate, Atk + 25, Atk + 1%.
Every 3 refine rate, increases Dawn Break damage by 5%.
If refine rate is 7 or higher, increases melee physical damage by 25%.
If refine rate is 9 or higher, reduces variable casting time by 10%, P.Atk + 7.
If refine rate is 11 or higher, increases Dawn Break damage by additional 15%.
_
When equipped with Time Dimensions Rune Crown (Sky Emperor), 
increases Midnight Kick damage by 45%, 
increases melee physical damage by 10%,

if grade of Dimensions Emperor Moon Book and Time Dimensions Rune Crown (Sky Emperor) is A or higher, 
increases Midnight Kick damage by additional percentage equal to the sum of refine rate of set, 
when using Dawn Break, auto-cast Midnight Kick at the maximum level the user has learned (the user must have learned Midnight Kick at level 1 or higher for auto-casting).
_
[Bonus by grade]
[Grade D] P.Atk + 5.
[Grade C] Increases Dawn Break damage by 15%.
[Grade B] Increases melee physical damage by 10%.
[Grade A] Every 2 refine rate, P.Atk + 3.
Class: Book
Attack: 240
Weight: 180
Weapon Level: 5
Required Level: 250
Usable Jobs: Sky Emperor

540083.png
Dimensions Emperor Sun Book [2]
Cri + 5, increases Sunset Blast damage by 15%.
Every 2 refine rate, Atk + 25, Atk + 1%.
Every 3 refine rate, increases Sunset Blast damage by 5%.
If refine rate is 7 or higher, increases critical damage by 20%.
If refine rate is 9 or higher, Cri + 15, C.Rate + 5.
If refine rate is 11 or higher, increases Sunset Blast damage by additional 15%.
_
When equipped with Time Dimensions Rune Crown (Sky Emperor), 
increases Noon Blast damage by 45%, 
increases melee physical damage by 15%,

if grade of Dimensions Emperor Sun Book and Time Dimensions Rune Crown (Sky Emperor) is A or higher, 
increases Noon Blast damage by additional percentage equal to the sum of refine rate of set, 
when using Sunset Blast, auto-cast Noon Blast at the maximum level the user has learned (the user must have learned Noon Blast at level 1 or higher for auto-casting).
_
[Bonus by grade]
[Grade D] P.Atk + 5.
[Grade C] Increases Sunset Blast damage by 15%.
[Grade B] Increases melee physical damage by 10%.
[Grade A] Every 2 refine rate, P.Atk + 3.
Class: Book
Attack: 230
Weight: 220
Weapon Level: 5
Required Level: 250
Usable Jobs: Sky Emperor

550130.png
Dimensions Saint Rod [2]
Matk + 240, can't be destroyed.
Matk + 3%, increases Adoramus damage by 25%, increases Arbitrium damage by 15%.
Every 2 refine rate, Matk + 25, Matk + 1%.
Every 3 refine rate, increases Adoramus damage by 7%, increases Arbitrium damage by 5%.
If refine rate is 7 or higher, increases neutral and holy property magical damage by 25%.
If refine rate is 9 or higher, reduces variable casting time by 10%, S.Matk + 7.
If refine rate is 11 or higher, increases Adoramus damage by additional 45%, increases Arbitrium damage by additional 15%.
_
When equipped with Time Dimensions Rune Crown (Cardinal), 
increases Adoramus damage by 45%, 
increases neutral and holy property magical damage by 10%,

if grade of Dimensions Saint Rod and Time Dimensions Rune Crown (Cardinal) is A or higher, 
increases Adoramus damage by additional percentage equal to 2 times the sum of refine rate of set, 
when using Arbitrium, auto-cast Adoramus at the maximum level the user has learned (the user must have learned Adoramus at level 1 or higher for auto-casting).
_
[Bonus by grade]
[Grade D] S.Matk + 5.
[Grade C] Increases Arbitrium damage by 15%.
[Grade B] Increases neutral and holy property magical damage by 10%.
[Grade A] Every 2 refine rate, S.Matk + 3.
Class: One-handed Staff
Attack: 100
Weight: 200
Weapon Level: 5
Required Level: 250
Usable Jobs: Cardinal

550131.png
Dimensions Soul Stick [2]
Matk + 240, can't be destroyed.
Matk + 3%, increases Talisman of Blue Dragon and Talisman of Red Phoenix damage by 15%.
Every 2 refine rate, Matk + 25, Matk + 1%.
Every 3 refine rate, increases Talisman of Blue Dragon and Talisman of Red Phoenix damage by 5%.
If refine rate is 7 or higher, increases all property magical damage by 25%.
If refine rate is 9 or higher, reduces variable casting time by 10%, S.Matk + 7.
If refine rate is 11 or higher, increases Talisman of Blue Dragon and Talisman of Red Phoenix damage by additional 15%.
_
When equipped with Time Dimensions Rune Crown (Soul Ascetic), 
increases Talisman of Four Bearing God damage by 45%, 
increases all property magical damage by 10%,

if grade of Dimensions Soul Stick and Time Dimensions Rune Crown (Soul Ascetic) is A or higher, 
increases Talisman of Blue Dragon and Talisman of Red Phoenix damage by percentage equal to the sum of refine rate of set, 
when using Talisman of Blue Dragon, auto-cast Talisman of Red Phoenix at the maximum level the user has learned (the user must have learned Talisman of Red Phoenix at level 1 or higher for auto-casting).
_
[Bonus by grade]
[Grade D] S.Matk + 5.
[Grade C] Increases Talisman of Blue Dragon and Talisman of Red Phoenix damage by 15%.
[Grade B] Increases all property magical damage by 10%.
[Grade A] Every 2 refine rate, S.Matk + 3.
Class: One-handed Staff
Attack: 120
Weight: 180
Weapon Level: 5
Required Level: 250
Usable Jobs: Soul Ascetic

550132.png
Dimensions Soul Rod [2]
Matk + 240, can't be destroyed.
Matk + 3%, increases Talisman of White Tiger and Talisman of Black Tortoise damage by 15%.
Every 2 refine rate, Matk + 25, Matk + 1%.
Every 3 refine rate, increases Talisman of White Tiger and Talisman of Black Tortoise damage by 5%.
If refine rate is 7 or higher, increases all property magical damage by 25%.
If refine rate is 9 or higher, reduces variable casting time by 10%, S.Matk + 7.
If refine rate is 11 or higher, increases Talisman of White Tiger and Talisman of Black Tortoise damage by additional 15%.
_
When equipped with Time Dimensions Rune Crown (Soul Ascetic), 
increases Talisman of Four Bearing God damage by 45%, 
increases all property magical damage by 10%,

if grade of Dimensions Soul Rod and Time Dimensions Rune Crown (Soul Ascetic) is A or higher, 
increases Talisman of White Tiger and Talisman of Black Tortoise damage by percentage equal to the sum of refine rate of set, 
when using Talisman of White Tiger, auto-cast Talisman of Black Tortoise at the maximum level the user has learned (the user must have learned Talisman of Black Tortoise at level 1 or higher for auto-casting).
_
[Bonus by grade]
[Grade D] S.Matk + 5.
[Grade C] Increases Talisman of White Tiger and Talisman of Black Tortoise damage by 15%.
[Grade B] Increases all property magical damage by 10%.
[Grade A] Every 2 refine rate, S.Matk + 3.
Class: One-handed Staff
Attack: 120
Weight: 180
Weapon Level: 5
Required Level: 250
Usable Jobs: Soul Ascetic

550133.png
Dimensions Hyper Rod [2]
Matk + 230, can't be destroyed.
Matk + 3%, increases Meteor Storm Buster and Hell's Drive damage by 15%.
Every 2 refine rate, Matk + 25, Matk + 1%.
Every 3 refine rate, increases Meteor Storm Buster and Hell's Drive damage by 5%.
If refine rate is 7 or higher, increases fire and earth property magical damage by 25%.
If refine rate is 9 or higher, reduces variable casting time by 10%, S.Matk + 7.
If refine rate is 11 or higher, increases Meteor Storm Buster and Hell's Drive damage by additional 15%.
_
When equipped with Time Dimensions Rune Crown (Hyper Novice), 
increases Napalm Vulcan Strike damage by 45%, 
increases ghost property magical damage by 30%, 
increases fire and earth property magical damage by 10%,

if grade of Dimensions Hyper Rod and Time Dimensions Rune Crown (Hyper Novice) is A or higher, 
increases Napalm Vulcan Strike damage by additional percentage equal to the sum of refine rate of set, 
when using Napalm Vulcan Strike, has a 50% chance auto-cast Soul Vulcan Strike level 5.
_
[Bonus by grade]
[Grade D] S.Matk + 5.
[Grade C] Increases Meteor Storm Buster and Hell's Drive damage by 15%.
[Grade B] Increases fire and earth property magical damage by 20%.
[Grade A] Every 2 refine rate, S.Matk + 3.
Class: One-handed Staff
Attack: 100
Weight: 180
Weapon Level: 5
Required Level: 250
Usable Jobs: Hyper Novice

550134.png
Dimensions Spirit Foxtail [2]
Can't be destroyed.
Cri + 5, increases Hogogong Strike damage by 15%.
Every 2 refine rate, Atk + 25, Atk + 1%.
Every 3 refine rate, increases Hogogong Strike damage by 5%.
If refine rate is 7 or higher, increases critical damage by 20%.
If refine rate is 9 or higher, Cri + 15, C.Rate + 5.
If refine rate is 11 or higher, increases Hogogong Strike damage by additional 15%.
_
When equipped with Time Dimensions Rune Crown (Spirit Handler), 
increases Chulho Sonic Claw damage by 45%, 
increases long ranged physical damage by 15%,

if grade of Dimensions Spirit Foxtail and Time Dimensions Rune Crown (Spirit Handler) is A or higher, 
increases Chulho Sonic Claw damage by additional percentage equal to the sum of refine rate of set, 
reduces skill cooldown of Howling of Chulho by 0.3 seconds.
_
[Bonus by grade]
[Grade D] P.Atk + 5.
[Grade C] Increases Hogogong Strike damage by 15%.
[Grade B] Increases long ranged physical damage by 15%.
[Grade A] Every 2 refine rate, P.Atk + 3.
Class: One-handed Staff
Attack: 430
Weight: 210
Weapon Level: 5
Required Level: 250
Usable Jobs: Spirit Handler

550135.png
Dimensions Spirit Foxtail Model [2]
Matk + 430, can't be destroyed.
Matk + 3%, increases Hyunrok Breeze damage by 15%.
Every 2 refine rate, Matk + 25, Matk + 1%.
Every 3 refine rate, increases Hyunrok Breeze damage by 5%.
If refine rate is 7 or higher, increases all property magical damage by 25%.
If refine rate is 9 or higher, reduces variable casting time by 10%, S.Matk + 7.
If refine rate is 11 or higher, increases Hyunrok Breeze damage by additional 15%.
_
When equipped with Time Dimensions Rune Crown (Spirit Handler), 
increases Hyunrok Cannon damage by 45%, 
increases all property magical damage by 10%,

if grade of Dimensions Spirit Foxtail Model and Time Dimensions Rune Crown (Spirit Handler) is A or higher, 
increases Hyunrok Cannon damage by additional percentage equal to the sum of refine rate of set, 
reduces skill cooldown of Hyunrok Breeze by 2 seconds.
_
[Bonus by grade]
[Grade D] S.Matk + 5.
[Grade C] Increases Hyunrok Breeze damage by 15%.
[Grade B] Increases all property magical damage by 10%.
[Grade A] Every 2 refine rate, S.Matk + 3.
Class: One-handed Staff
Attack: 100
Weight: 180
Weapon Level: 5
Required Level: 250
Usable Jobs: Spirit Handler

560060.png
Dimensions Judgment Knuckle [2]
MaxHP + 5%, increases Third Flame Bomb damage by 15%.
Every 2 refine rate, Atk + 25, Atk + 1%.
Every 3 refine rate, increases Third Flame Bomb damage by 5%.
If refine rate is 7 or higher, increases melee physical damage by 25%.
If refine rate is 9 or higher, reduces SP consumption of skills by 10%, P.Atk + 7.
If refine rate is 11 or higher, increases Third Flame Bomb damage by additional 15%.
_
When equipped with Time Dimensions Rune Crown (Inquisitor), 
increases Tiger Cannon damage by 85%, 
increases melee physical damage by 10%,

if grade of Dimensions Judgment Knuckle and Time Dimensions Rune Crown (Inquisitor) is A or higher, 
increases Second Flame damage by percentage equal to the sum of refine rate of set, 
increases skill cooldown of First Brand by 1.5 seconds, 
when using First Brand, auto-cast Second Flame at the maximum level the user has learned, 
when using Second Flame, auto-cast Third Flame Bomb at the maximum level the user has learned (the user must have learned Second Flame and Third Flame Bomb at level 1 or higher for auto-casting).
_
[Bonus by grade]
[Grade D] P.Atk + 5.
[Grade C] Increases Third Flame Bomb damage by 15%.
[Grade B] Increases melee physical damage by 10%.
[Grade A] Every 2 refine rate, P.Atk + 3.
Class: Knuckle
Attack: 240
Weight: 230
Weapon Level: 5
Required Level: 250
Usable Jobs: Inquisitor

560061.png
Dimensions Judgment Claw [2]
Cri + 5, increases Explosion Blaster damage by 15%.
Every 2 refine rate, Atk + 25, Atk + 1%.
Every 3 refine rate, increases Explosion Blaster damage by 5%.
If refine rate is 7 or higher, increases critical damage by 20%.
If refine rate is 9 or higher, Cri + 15, C.Rate + 5.
If refine rate is 11 or higher, increases Explosion Blaster damage by additional 15%.
_
When equipped with Time Dimensions Rune Crown (Inquisitor), 
increases Massive Flame Blaster damage by 45%, 
increases long ranged physical damage by 15%,

if grade of Dimensions Judgment Claw and Time Dimensions Rune Crown (Inquisitor) is A or higher, 
increases Massive Flame Blaster damage by additional percentage equal to the sum of refine rate of set, 
reduces skill cooldown of Explosion Blaster by 0.2 seconds, 
reduces skill cooldown of Massive Flame Blaster by 2 seconds.
_
[Bonus by grade]
[Grade D] P.Atk + 5.
[Grade C] Increases Explosion Blaster damage by 15%.
[Grade B] Increases long ranged physical damage by 10%.
[Grade A] Every 2 refine rate, P.Atk + 3.
Class: Knuckle
Attack: 240
Weight: 250
Weapon Level: 5
Required Level: 250
Usable Jobs: Inquisitor

570062.png
Dimensions Musical Violin [2]
Matk + 240.
Matk + 3%, increases Reverberation damage by 25%, increases Metallic Fury damage by 15%.
Every 2 refine rate, Matk + 25, Matk + 1%.
Every 3 refine rate, increases Reverberation damage by 7%, increases Metallic Fury damage by 5%.
If refine rate is 7 or higher, increases all property magical damage by 25%.
If refine rate is 9 or higher, reduces variable casting time by 10%, S.Matk + 7.
If refine rate is 11 or higher, increases Reverberation damage by additional 45%, increases Metallic Fury damage by additional 15%.
_
When equipped with Time Dimensions Rune Crown (Troubadour & Trouvere), 
increases Reverberation damage by 45%, 
increases all property magical damage by 10%,

if grade of Dimensions Musical Violin and Time Dimensions Rune Crown (Troubadour & Trouvere) is A or higher, 
increases Reverberation damage by additional percentage equal to 2 times the sum of refine rate of set, 
when using Metallic Fury, auto-cast Reverberation at the maximum level the user has learned (the user must have learned Reverberation at level 1 or higher for auto-casting).
_
[Bonus by grade]
[Grade D] S.Matk + 5.
[Grade C] Increases Metallic Fury damage by 15%.
[Grade B] Increases all property magical damage by 10%.
[Grade A] Every 2 refine rate, S.Matk + 3.
Class: Musical Instrument
Attack: 100
Weight: 180
Weapon Level: 5
Required Level: 250
Usable Jobs: Troubadour

570063.png
Dimensions Musical Harp [2]
Atk + 3%, increases Ross Blossom damage by 15%.
Every 2 refine rate, Atk + 25, Atk + 1%.
Every 3 refine rate, increases Ross Blossom damage by 5%.
If refine rate is 7 or higher, increases long ranged physical damage by 25%.
If refine rate is 9 or higher, reduces global cooldown by 10%, P.Atk + 7.
If refine rate is 11 or higher, increases Ross Blossom damage by additional 15%.
_
When equipped with Time Dimensions Rune Crown (Troubadour & Trouvere), 
increases Rhythm Shooting damage by 45%, 
increases long ranged physical damage by 10%,

if grade of Dimensions Musical Harp and Time Dimensions Rune Crown (Troubadour & Trouvere) is A or higher, 
increases Rhythm Shooting damage by additional percentage equal to the sum of refine rate of set, 
when using Rhythm Shooting, auto-cast Sound Blend at the maximum level the user has learned (the user must have learned Sound Blend at level 1 or higher for auto-casting).
_
[Bonus by grade]
[Grade D] P.Atk + 5.
[Grade C] Increases Ross Blossom damage by 15%.
[Grade B] Increases long ranged physical damage by 10%.
[Grade A] Every 2 refine rate, P.Atk + 3.
Class: Musical Instrument
Attack: 230
Weight: 180
Weapon Level: 5
Required Level: 250
Usable Jobs: Troubadour

580061.png
Dimensions Musical Ribbon [2]
Matk + 240.
Matk + 3%, increases Reverberation damage by 25%, increases Metallic Fury damage by 15%.
Every 2 refine rate, Matk + 25, Matk + 1%.
Every 3 refine rate, increases Reverberation damage by 7%, increases Metallic Fury damage by 5%.
If refine rate is 7 or higher, increases all property magical damage by 25%.
If refine rate is 9 or higher, reduces variable casting time by 10%, S.Matk + 7.
If refine rate is 11 or higher, increases Reverberation damage by additional 45%, increases Metallic Fury damage by additional 15%.
_
When equipped with Time Dimensions Rune Crown (Troubadour & Trouvere), 
increases Reverberation damage by 45%, 
increases all property magical damage by 10%,

if grade of Dimensions Musical Ribbon and Time Dimensions Rune Crown (Troubadour & Trouvere) is A or higher, 
increases Reverberation damage by additional percentage equal to 2 times the sum of refine rate of set, 
when using Metallic Fury, auto-cast Reverberation at the maximum level the user has learned (the user must have learned Reverberation at level 1 or higher for auto-casting).
_
[Bonus by grade]
[Grade D] S.Matk + 5.
[Grade C] Increases Metallic Fury damage by 15%.
[Grade B] Increases all property magical damage by 10%.
[Grade A] Every 2 refine rate, S.Matk + 3.
Class: Whip
Attack: 100
Weight: 180
Weapon Level: 5
Required Level: 250
Usable Jobs: Trouvere

580062.png
Dimensions Musical Rope [2]
Atk + 3%, increases Ross Blossom damage by 15%.
Every 2 refine rate, Atk + 25, Atk + 1%.
Every 3 refine rate, increases Ross Blossom damage by 5%.
If refine rate is 7 or higher, increases long ranged physical damage by 25%.
If refine rate is 9 or higher, reduces global cooldown by 10%, P.Atk + 7.
If refine rate is 11 or higher, increases Ross Blossom damage by additional 15%.
_
When equipped with Time Dimensions Rune Crown (Troubadour & Trouvere), 
increases Rhythm Shooting damage by 45%, 
increases long ranged physical damage by 10%,

if grade of Dimensions Musical Rope and Time Dimensions Rune Crown (Troubadour & Trouvere) is A or higher, 
increases Rhythm Shooting damage by additional percentage equal to the sum of refine rate of set, 
when using Rhythm Shooting, auto-cast Sound Blend at the maximum level the user has learned (the user must have learned Sound Blend at level 1 or higher for auto-casting).
_
[Bonus by grade]
[Grade D] P.Atk + 5.
[Grade C] Increases Ross Blossom damage by 15%.
[Grade B] Increases long ranged physical damage by 10%.
[Grade A] Every 2 refine rate, P.Atk + 3.
Class: Whip
Attack: 230
Weight: 180
Weapon Level: 5
Required Level: 250
Usable Jobs: Trouvere

590079.png
Dimensions Mechanical Mace [2]
Can't be destroyed.
Cri + 5, increases Triple Laser damage by 15%.
Every 2 refine rate, Atk + 25, Atk + 1%.
Every 3 refine rate, increases Triple Laser damage by 5%.
If refine rate is 7 or higher, increases critical damage by 20%.
If refine rate is 9 or higher, Cri + 15, C.Rate + 5.
If refine rate is 11 or higher, increases Triple Laser damage by additional 15%.
_
When equipped with Time Dimensions Rune Crown (Meister), 
increases Spark Blaster damage by 45%, 
increases long ranged physical damage by 15%,

if grade of Dimensions Mechanical Mace and Time Dimensions Rune Crown (Meister) is A or higher, 
increases Triple Laser and Spark Blaster damage by additional percentage equal to the sum of refine rate of set, 
reduces skill cooldown of Spark Blaster by 0.15 seconds.
_
[Bonus by grade]
[Grade D] P.Atk + 5.
[Grade C] Increases Triple Laser damage by 15%.
[Grade B] Increases long ranged physical damage by 10%.
[Grade A] Every 2 refine rate, P.Atk + 3.
Class: Mace
Attack: 320
Weight: 250
Weapon Level: 5
Required Level: 250
Usable Jobs: Meister

590080.png
Dimensions Biological Scepter [2]
Can't be destroyed.
Atk + 3%, increases Cart Tornado damage by 25%, increases Explosive Powder damage by 15%.
Every 2 refine rate, Atk + 25, Atk + 1%.
Every 3 refine rate, increases Cart Tornado damage by 7%, increases Explosive Powder damage by 5%.
If refine rate is 7 or higher, increases melee physical damage by 25%.
If refine rate is 9 or higher, reduces global cooldown by 10%, P.Atk + 7.
If refine rate is 11 or higher, increases Cart Tornado damage by additional 45%, increases Explosive Powder damage by additional 15%.
_
When equipped with Time Dimensions Rune Crown (Biolo), 
increases Cart Tornado damage by 45%, 
increases melee physical damage by 10%,

if grade of Dimensions Biological Scepter and Time Dimensions Rune Crown (Biolo) is A or higher, 
increases Cart Tornado damage by additional percentage equal to 2 times the sum of refine rate of set, 
reduces skill cooldown of Explosive Powder by 0.2 seconds, 
when using Explosive Powder, auto-cast Cart Tornado at the maximum level the user has learned (the user must have learned Cart Tornado at level 1 or higher for auto-casting).
_
[Bonus by grade]
[Grade D] P.Atk + 5.
[Grade C] Increases Explosive Powder damage by 15%.
[Grade B] Increases melee physical damage by 10%.
[Grade A] Every 2 refine rate, P.Atk + 3.
Class: Mace
Attack: 240
Weight: 250
Weapon Level: 5
Required Level: 250
Usable Jobs: Biolo

600054.png
Dimensions Dragon Sword [2]
Cri + 5, increases Hack and Slasher damage by 15%.
Every 2 refine rate, Atk + 25, Atk + 1%.
Every 3 refine rate, increases Hack and Slasher damage by 5%.
If refine rate is 7 or higher, increases critical damage by 20%.
If refine rate is 9 or higher, Cri + 15, C.Rate + 5.
If refine rate is 11 or higher, increases Hack and Slasher damage by additional 15%.
_
When equipped with Time Dimensions Rune Crown (Dragon Knight), 
increases Storm Slash damage by 45%, 
increases melee physical damage by 15%,

if grade of Dimensions Dragon Sword and Time Dimensions Rune Crown (Dragon Knight) is A or higher, 
increases Ignition Break damage by percentage equal to 3 times the sum of refine rate of set, 
reduces skill cooldown of Hack and Slasher by 0.2 seconds, 
when using Hack and Slasher, auto-cast Ignition Break at the maximum level the user has learned (the user must have learned Ignition Break at level 1 or higher for auto-casting).
_
[Bonus by grade]
[Grade D] P.Atk + 5.
[Grade C] Increases Hack and Slasher damage by 15%.
[Grade B] Increases melee physical damage by 10%.
[Grade A] Every 2 refine rate, P.Atk + 3.
Class: Two-handed Sword
Attack: 350
Weight: 350
Weapon Level: 5
Required Level: 250
Usable Jobs: Dragon Knight

610064.png
Dimensions Shadow Katar [2]
Cri + 5, increases Savage Impact damage by 15%.
Every 2 refine rate, Atk + 25, Atk + 1%.
Every 3 refine rate, increases Savage Impact damage by 5%.
If refine rate is 7 or higher, increases critical damage by 20%.
If refine rate is 9 or higher, Cri + 15, C.Rate + 5.
If refine rate is 11 or higher, increases Savage Impact damage by additional 15%.
_
When equipped with Time Dimensions Rune Crown (Shadow Cross), 
increases Cross Impact damage by 85%, 
increases melee physical damage by 15%,

if grade of Dimensions Shadow Katar and Time Dimensions Rune Crown (Shadow Cross) is A or higher, 
increases Savage Impact damage by percentage equal to the sum of refine rate of set, 
reduces skill cooldown of Savage Impact by 0.2 seconds.
_
[Bonus by grade]
[Grade D] P.Atk + 5.
[Grade C] Increases Savage Impact damage by 15%.
[Grade B] Increases melee physical damage by 10%.
[Grade A] Every 2 refine rate, P.Atk + 3.
Class: Katar
Attack: 320
Weight: 220
Weapon Level: 5
Required Level: 250
Usable Jobs: Shadow Cross

610065.png
Dimensions Shadow Chakram [2]
Cri + 5, increases Eternal Slash damage by 15%.
Every 2 refine rate, Atk + 25, Atk + 1%.
Every 3 refine rate, increases Eternal Slash damage by 5%.
If refine rate is 7 or higher, increases critical damage by 20%.
If refine rate is 9 or higher, Cri + 15, C.Rate + 5.
If refine rate is 11 or higher, increases Eternal Slash damage by additional 15%.
_
When equipped with Time Dimensions Rune Crown (Shadow Cross), 
increases Impact Crater damage by 85%, 
increases melee physical damage by 15%,

if grade of Dimensions Shadow Chakram and Time Dimensions Rune Crown (Shadow Cross) is A or higher, 
increases Eternal Slash damage by percentage equal to the sum of refine rate of set, 
increases skill cooldown of Phantom Menace by 5 seconds, 
increases skill cooldown of Rolling Cutter by 2 seconds, 
when using Phantom Menace, auto-cast Rolling Cutter at the maximum level the user has learned, 
when using Rolling Cutter, auto-cast Impact Crater at the maximum level the user has learned (the user must have learned Rolling Cutter and Impact Crater at level 1 or higher for auto-casting).
_
[Bonus by grade]
[Grade D] P.Atk + 5.
[Grade C] Increases Eternal Slash damage by 15%.
[Grade B] Increases melee physical damage by 10%.
[Grade A] Every 2 refine rate, P.Atk + 3.
Class: Katar
Attack: 320
Weight: 220
Weapon Level: 5
Required Level: 250
Usable Jobs: Shadow Cross

620037.png
Dimensions Machanical Axe [2]
Can't be destroyed.
Atk + 3%, increases Mighty Smash damage by 15%.
Every 2 refine rate, Atk + 25, Atk + 1%.
Every 3 refine rate, increases Mighty Smash damage by 5%.
If refine rate is 7 or higher, increases melee physical damage by 25%.
If refine rate is 9 or higher, reduces SP consumption of skills by 10%, P.Atk + 7.
If refine rate is 11 or higher, increases Mighty Smash damage by additional 15%.
_
When equipped with Time Dimensions Rune Crown (Meister), 
increases Axe Stomp damage by 45%,

if grade of Dimensions Machanical Axe and Time Dimensions Rune Crown (Meister) is A or higher, 
increases Axe Tornado damage by percentage equal to 5 times the sum of refine rate of set, 
when using Mighty Smash, auto-cast Axe Tornado at the maximum level the user has learned (the user must have learned Axe Tornado at level 1 or higher for auto-casting, but doesn't auto-cast when riding Madogear).
_
[Bonus by grade]
[Grade D] P.Atk + 5.
[Grade C] Increases Mighty Smash damage by 15%.
[Grade B] Increases melee physical damage by 10%.
[Grade A] Every 2 refine rate, P.Atk + 3.
Class: Two-handed Axe
Attack: 380
Weight: 450
Weapon Level: 5
Required Level: 250
Usable Jobs: Meister

630041.png
Dimensions Dragon Lance [2]
MaxHP + 5%, increases Dragonic Breath damage by 15%.
Every 2 refine rate, Atk + 25, Atk + 1%.
Every 3 refine rate, increases Dragonic Breath damage by 5%.
If refine rate is 7 or higher, increases long ranged physical damage by 25%.
If refine rate is 9 or higher, reduces variable casting time by 10%, P.Atk + 7.
If refine rate is 11 or higher, increases Dragonic Breath damage by additional 15%.
_
When equipped with Time Dimensions Rune Crown (Dragon Knight), 
increases Dragon Breath and Dragon Breath - Water damage by 85%, 
increases long ranged physical damage by 25%,

if grade of Dimensions Dragon Lance and Time Dimensions Rune Crown (Dragon Knight) is A or higher, 
increases Dragonic Breath damage by percentage equal to the sum of refine rate of set, 
reduces skill cooldown of Dragonic Breath by 0.15 seconds.
_
[Bonus by grade]
[Grade D] P.Atk + 5.
[Grade C] Increases Dragonic Breath damage by 15%.
[Grade B] Increases long ranged physical damage by 10%.
[Grade A] Every 2 refine rate, P.Atk + 3.
Class: Two-handed Spear
Attack: 350
Weight: 650
Weapon Level: 5
Required Level: 250
Usable Jobs: Dragon Knight

640049.png
Dimensions Arch Staff [2]
Matk + 330, can't be destroyed.
Matk + 3%, increases Storm Cannon and Crimson Arrow damage by 15%.
Every 2 refine rate, Matk + 25, Matk + 1%.
Every 3 refine rate, increases Storm Cannon and Crimson Arrow damage by 5%.
If refine rate is 7 or higher, increases wind and fire property magical damage by 25%.
If refine rate is 9 or higher, reduces variable casting time by 10%, S.Matk + 7.
If refine rate is 11 or higher, increases Storm Cannon and Crimson Arrow damage by additional 15%.
_
When equipped with Time Dimensions Rune Crown (Arch Mage), 
increases Soul Vulcan Strike damage by 45%, 
increases ghost property magical damage by 30%, 
increases wind and fire property magical damage by 10%,

if grade of Dimensions Arch Staff and Time Dimensions Rune Crown (Arch Mage) is A or higher, 
increases Soul Vulcan Strike damage by additional percentage equal to the sum of refine rate of set, 
when using Crimson Arrow, auto-cast Storm Cannon at the maximum level the user has learned (the user must have learned Storm Cannon at level 1 or higher for auto-casting).
_
[Bonus by grade]
[Grade D] S.Matk + 5.
[Grade C] Increases Storm Cannon and Crimson Arrow damage by 15%.
[Grade B] Increases wind and fire property magical damage by 10%.
[Grade A] Every 2 refine rate, S.Matk + 3.
Class: Two-handed Staff
Attack: 120
Weight: 200
Weapon Level: 5
Required Level: 250
Usable Jobs: Arch Mage

640050.png
Dimensions Arch Rod [2]
Matk + 330, can't be destroyed.
Matk + 3%, increases Frozen Slash and Rock Down damage by 15%.
Every 2 refine rate, Matk + 25, Matk + 1%.
Every 3 refine rate, increases Frozen Slash and Rock Down damage by 5%.
If refine rate is 7 or higher, increases water and earth property magical damage by 25%.
If refine rate is 9 or higher, reduces variable casting time by 10%, S.Matk + 7.
If refine rate is 11 or higher, increases Frozen Slash and Rock Down Arrow damage by additional 15%.
_
When equipped with Time Dimensions Rune Crown (Arch Mage), 
increases Soul Vulcan Strike damage by 45%, 
increases ghost property magical damage by 30%, 
increases water and earth property magical damage by 10%,

if grade of Dimensions Arch Rod and Time Dimensions Rune Crown (Arch Mage) is A or higher, 
increases Soul Vulcan Strike damage by additional percentage equal to the sum of refine rate of set, 
when using Rock Down, auto-cast Frozen Slash at the maximum level the user has learned (the user must have learned Frozen Slash at level 1 or higher for auto-casting).
_
[Bonus by grade]
[Grade D] S.Matk + 5.
[Grade C] Increases Frozen Slash and Rock Down damage by 15%.
[Grade B] Increases water and earth property magical damage by 10%.
[Grade A] Every 2 refine rate, S.Matk + 3.
Class: Two-handed Staff
Attack: 120
Weight: 200
Weapon Level: 5
Required Level: 250
Usable Jobs: Arch Mage

650046.png
Dimensions Moonlight Huuma Shuriken [2]
Can't be destroyed.
Cri + 5, increases Shadow Flash damage by 15%.
Every 2 refine rate, Atk + 25, Atk + 1%.
Every 3 refine rate, increases Shadow Flash damage by 5%.
If refine rate is 7 or higher, increases critical damage by 20%.
If refine rate is 9 or higher, Cri + 15, C.Rate + 5.
If refine rate is 11 or higher, increases Shadow Flash damage by additional 15%.
_
When equipped with Time Dimensions Rune Crown (Shinkiro & Shiranui), 
increases Shadow Dance damage by 45%, 
increases melee physical damage by 15%,

if grade of Dimensions Moonlight Huuma Shuriken and Time Dimensions Rune Crown (Shinkiro & Shiranui) is A or higher, 
increases Shadow Flash damage by percentage equal to the sum of refine rate of set, 
reduces skill cooldown of Cross Slash by 1.5 seconds, 
when using Cross Slash, auto-cast Shadow Flash at the maximum level the user has learned (the user must have learned Shadow Flash at level 1 or higher for auto-casting). 
_
[Bonus by grade]
[Grade D] P.Atk + 5.
[Grade C] Increases Shadow Flash damage by 15%.
[Grade B] Increases melee physical damage by 10%.
[Grade A] Every 2 refine rate, P.Atk + 3.
Class: Huuma Shuriken
Attack: 370
Weight: 320
Weapon Level: 5
Required Level: 250
Usable Jobs: Shinkiro, Shiranui

650047.png
Dimensions Moonlight Wheel Shuriken [2]
Can't be destroyed.
Matk + 350.
Matk + 3%, increases Red Flame Cannon and Thundering Cannon damage by 15%.
Every 2 refine rate, Matk + 25, Matk + 1%.
Every 3 refine rate, increases Red Flame Cannon and Thundering Cannon damage by 5%.
If refine rate is 7 or higher, increases fire and wind property magical damage by 25%.
If refine rate is 9 or higher, reduces variable casting time by 10%, S.Matk + 7.
If refine rate is 11 or higher, increases Red Flame Cannon and Thundering Cannon damage by additional 15%.
_
When equipped with Time Dimensions Rune Crown (Shinkiro & Shiranui), 
increases Darkening Cannon damage by 45%, 
increases shadow property magical damage by 30%, 
increases fire and wind property magical damage by 10%,

if grade of Dimensions Moonlight Wheel Shuriken and Time Dimensions Rune Crown (Shinkiro & Shiranui) is A or higher, 
increases Red Flame Cannon and Thundering Cannon damage by percentage equal to the sum of refine rate of set, 
when using Red Flame Cannon, auto-cast Thundering Cannon at the maximum level the user has learned (the user must have learned Thundering Cannon at level 1 or higher for auto-casting).
_
[Bonus by grade]
[Grade D] S.Matk + 5.
[Grade C] Increases Red Flame Cannon and Thundering Cannon damage by 15%.
[Grade B] Increases fire and wind property magical damage by 10%.
[Grade A] Every 2 refine rate, S.Matk + 3.
Class: Huuma Shuriken
Attack: 200
Weight: 280
Weapon Level: 5
Required Level: 250
Usable Jobs: Shinkiro, Shiranui

700092.png
Dimensions Abyss Bow [2]
Cri + 5, increases Frenzy Shot damage by 15%.
Every 2 refine rate, Atk + 25, Atk + 1%.
Every 3 refine rate, increases Frenzy Shot damage by 5%.
If refine rate is 7 or higher, increases critical damage by 20%.
If refine rate is 9 or higher, Cri + 15, C.Rate + 5.
If refine rate is 11 or higher, increases Frenzy Shot damage by additional 15%.
_
When equipped with Time Dimensions Rune Crown (Abyss Chaser), 
increases Chain Reaction Shot damage by 45%, 
increases long ranged physical damage by 15%,

if grade of Dimensions Abyss Bow and Time Dimensions Rune Crown (Abyss Chaser) is A or higher, 
increases Frenzy Shot and Chain Reaction Shot damage by additional percentage equal to the sum of refine rate of set, 
enables to use Rose Blossom level 5.
_
[Bonus by grade]
[Grade D] P.Atk + 5.
[Grade C] Increases Frenzy Shot damage by 15%.
[Grade B] Increases long ranged physical damage by 10%.
[Grade A] Every 2 refine rate, P.Atk + 3.
Class: Bow
Attack: 320
Weight: 210
Weapon Level: 5
Required Level: 250
Usable Jobs: Abyss Chaser

700093.png
Dimensions Wind Crossbow [2]
Cri + 5, increases Crescive Bolt damage by 15%.
Every 2 refine rate, Atk + 25, Atk + 1%.
Every 3 refine rate, increases Crescive Bolt damage by 5%.
If refine rate is 7 or higher, increases critical damage by 20%.
If refine rate is 9 or higher, Cri + 15, C.Rate + 5.
If refine rate is 11 or higher, increases Crescive Bolt damage by additional 15%.
_
When equipped with Time Dimensions Rune Crown (Windhawk), 
increases Gale Storm damage by 45%, 
increases long ranged physical damage by 15%,

if grade of Dimensions Wind Crossbow and Time Dimensions Rune Crown (Windhawk) is A or higher, 
increases Focused Arrow Strike damage by percentage equal to 2 times the sum of refine rate of set, 
when using Crescive Bolt, auto-cast Focused Arrow Strike at the maximum level the user has learned (the user must have learned Focused Arrow Strike at level 1 or higher for auto-casting).
_
[Bonus by grade]
[Grade D] P.Atk + 5.
[Grade C] Increases Crescive Bolt damage by 15%.
[Grade B] Increases long ranged physical damage by 10%.
[Grade A] Every 2 refine rate, P.Atk + 3.
Class: Bow
Attack: 320
Weight: 210
Weapon Level: 5
Required Level: 250
Usable Jobs: Windhawk

700094.png
Dimensions Wind Bow [2]
Cri + 5, increases Hawk Rush damage by 15%.
Every 2 refine rate, Atk + 25, Atk + 1%.
Every 3 refine rate, increases Hawk Rush damage by 5%.
If refine rate is 7 or higher, increases critical damage by 20%.
If refine rate is 9 or higher, Cri + 15, C.Rate + 5.
If refine rate is 11 or higher, increases Hawk Rush damage by additional 15%.
_
When equipped with Time Dimensions Rune Crown (Windhawk), 
increases Hawk Boomerang damage by 45%, 
increases long ranged physical damage by 15%,

if grade of Dimensions Wind Bow and Time Dimensions Rune Crown (Windhawk) is A or higher, 
increases Hawk Boomerang damage by additional percentage equal to the sum of refine rate of set, 
when using Hawk Rush, has a 50% chance to auto-cast Hawk Boomerang at the maximum level the user has learned (the user must have learned Hawk Boomerang at level 1 or higher for auto-casting).
_
[Bonus by grade]
[Grade D] P.Atk + 5.
[Grade C] Increases Hawk Rush damage by 15%.
[Grade B] Increases long ranged physical damage by 10%.
[Grade A] Every 2 refine rate, P.Atk + 3.
Class: Bow
Attack: 340
Weight: 210
Weapon Level: 5
Required Level: 250
Usable Jobs: Windhawk

810040.png
Dimensions Night Rifle [2]
Cri + 5, increases Spiral Shooting damage by 15%.
Every 2 refine rate, Atk + 25, Atk + 1%.
Every 3 refine rate, increases Spiral Shooting damage by 5%.
If refine rate is 7 or higher, increases critical damage by 20%.
If refine rate is 9 or higher, Cri + 15, C.Rate + 5.
If refine rate is 11 or higher, increases Spiral Shooting damage by additional 15%.
_
When equipped with Time Dimensions Rune Crown (Night Watch), 
increases Only One Bullet damage by 45%, 
increases long ranged physical damage by 15%,

if grade of Dimensions Night Rifle and Time Dimensions Rune Crown (Night Watch) is A or higher, 
increases Spiral Shooting damage by percentage equal to the sum of refine rate of set, 
when using Only One Bullet, auto-cast Spiral Shooting at the maximum level the user has learned (the user must have learned Spiral Shooting at level 1 or higher for auto-casting).
_
[Bonus by grade]
[Grade D] P.Atk + 5.
[Grade C] Increases Spiral Shooting damage by 15%.
[Grade B] Increases long ranged physical damage by 10%.
[Grade A] Every 2 refine rate, P.Atk + 3.
Class: Rifle
Attack: 320
Weight: 230
Weapon Level: 5
Required Level: 250
Usable Jobs: Night Watch

840032.png
Dimensions Night Launcher [2]
Atk + 3%, increases Wild Fire damage by 15%.
Every 2 refine rate, Atk + 25, Atk + 1%.
Every 3 refine rate, increases Wild Fire damage by 5%.
If refine rate is 7 or higher, increases long ranged physical damage by 25%.
If refine rate is 9 or higher, reduces global cooldown by 10%, P.Atk + 7.
If refine rate is 11 or higher, increases Wild Fire damage by additional 15%.
_
When equipped with Time Dimensions Rune Crown (Night Watch), 
increases Spiral Shooting damage by 45%, 
increases long ranged physical damage by 10%,

if grade of Dimensions Night Launcher and Time Dimensions Rune Crown (Night Watch) is A or higher, 
increases Wild Fire damage by percentage equal to the sum of refine rate of set, 
when using Spiral Shooting, auto-cast Wild Fire at the maximum level the user has learned (the user must have learned Wild Fire at level 1 or higher for auto-casting).
_
[Bonus by grade]
[Grade D] P.Atk + 5.
[Grade C] Increases Wild Fire damage by 15%.
[Grade B] Increases long ranged physical damage by 10%.
[Grade A] Every 2 refine rate, P.Atk + 3.
Class: Grenade Launcher
Attack: 360
Weight: 280
Weapon Level: 5
Required Level: 250
Usable Jobs: Night Watch

 

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  • 2 months later...

Hall of Life new accessories

Spoiler

490483.png
Signet of Circulation: Spring [1]
Increases melee physical damage by 10%, reduces variable casting time by 10%.
_
When equipped with Circulation of Life: Spring, reduces global cooldown by 10%, increases physical damage against all race monsters (except players) by 5%,
every 2 refine rate of garment, increases physical damage against all race monsters (except players) by additional 3%.
Class: Accessory (left)
Defense: 10
Weight: 50
Armor Level : 2
Required Level: 250
Usable Jobs: All

490484.png
Signet of Circulation: Summer [1]
Increases long ranged physical damage by 10%, reduces variable casting time by 10%.
_
When equipped with Circulation of Life: Summer, reduces global cooldown by 10%, increases physical damage against all race monsters (except players) by 5%,
every 2 refine rate of garment, increases physical damage against all race monsters (except players) by additional 3%.
Class: Accessory (left)
Defense: 10
Weight: 50
Armor Level : 2
Required Level: 250
Usable Jobs: All

490485.png
Signet of Circulation: Autumn [1]
Increases all property magical damage by 10%, reduces variable casting time by 10%.
_
When equipped with Circulation of Life: Autumn, reduces global cooldown by 10%, increases magical damage against all race monsters (except players) by 5%,
every 2 refine rate of garment, increases magical damage against all race monsters (except players) by additional 3%.
Class: Accessory (left)
Defense: 10
Weight: 50
Armor Level : 2
Required Level: 250
Usable Jobs: All

490486.png
Signet of Circulation: Winter [1]
Increases critical damage by 10%, reduces variable casting time by 10%.
_
When equipped with Circulation of Life: Winter, reduces global cooldown by 10%, increases physical damage against all race monsters (except players) by 5%,
every 2 refine rate of garment, increases physical damage against all race monsters (except players) by additional 3%.
Class: Accessory (left)
Defense: 10
Weight: 50
Armor Level : 2
Required Level: 250
Usable Jobs: All

 

Hall of Life new enchants

Spoiler

312981.png
Token of Life
All basic status + 5, all triat status + 3.
P.Atk + 3, S.Matk + 3.
Increases physical / magical damage against all size enemies by 5%.

312982.png
Signet of Power 1Lv
Atk + 1%, increases melee physical damage by 1%.

312983.png
Signet of Power 2Lv
Atk + 3%, increases melee physical damage by 3%.

312984.png
Signet of Power 3Lv
Atk + 6%, increases melee physical damage by 6%.
When equipped with Star Cluster of Power 3Lv, increases physical damage to against all race monsters (except players) by 10%.

312985.png
Signet of Power 4Lv
Atk + 10%, increases melee physical damage by 10%.
When equipped with Star Cluster of Power 3Lv, increases physical damage to against all race monsters (except players) by 15%.

312986.png
Signet of Power 5Lv
Atk + 15%, increases melee physical damage by 15%.
When equipped with Star Cluster of Power 3Lv, increases physical damage to against all race monsters (except players) by 20%.

312987.png
Signet of Concentration 1Lv
Atk + 1%, increases long ranged physical damage by 1%.

312988.png
Signet of Concentration 2Lv
Atk + 3%, increases long ranged physical damage by 3%.

312989.png
Signet of Concentration 3Lv
Atk + 6%, increases long ranged physical damage by 6%.
When equipped with Star Cluster of Concentration 3Lv, increases physical damage to against all race monsters (except players) by 10%.

312990.png
Signet of Concentration 4Lv
Atk + 10%, increases long ranged physical damage by 10%.
When equipped with Star Cluster of Concentration 3Lv, increases physical damage to against all race monsters (except players) by 15%.

312991.png
Signet of Concentration 5Lv
Atk + 15%, increases long ranged physical damage by 15%.
When equipped with Star Cluster of Concentration 3Lv, increases physical damage to against all race monsters (except players) by 20%.

312992.png
Signet of Spell 1Lv
Matk + 1%, increases all property magical damage by 1%.

312993.png
Signet of Spell 2Lv
Matk + 3%, increases all property magical damage by 3%.

312994.png
Signet of Spell 3Lv
Matk + 6%, increases all property magical damage by 6%.
When equipped with Star Cluster of Spell 3Lv, increases magical damage to against all race monsters (except players) by 10%.

312995.png
Signet of Spell 4Lv
Matk + 10%, increases all property magical damage by 10%.
When equipped with Star Cluster of Spell 3Lv, increases magical damage to against all race monsters (except players) by 15%.

312996.png
Signet of Spell 5Lv
Matk + 15%, increases all property magical damage by 15%.
When equipped with Star Cluster of Spell 3Lv, increases magical damage to against all race monsters (except players) by 20%.

312997.png
Signet of Stamina 1Lv
MaxHP + 1000, Def + 10.

312998.png
Signet of Stamina 2Lv
MaxHP + 3000, Def + 30.

312999.png
Signet of Stamina 3Lv
MaxHP + 6000, Def + 60.
When equipped with Star Cluster of Stamina 3Lv, MaxHP + 5%.

313000.png
Signet of Stamina 4Lv
MaxHP + 10000, Res + 25, Def + 100.
When equipped with Star Cluster of Stamina 3Lv, MaxHP + 7%.

313001.png
Signet of Stamina 5Lv
MaxHP + 15000, Res + 50, Def + 150.
When equipped with Star Cluster of Stamina 3Lv, MaxHP + 10%.

313002.png
Signet of Creative 1Lv
Atk + 1%, increases critical damage by 1%.

313003.png
Signet of Creative 2Lv
Atk + 3%, increases critical damage by 3%.

313004.png
Signet of Creative 3Lv
Atk + 6%, increases critical damage by 6%.
When equipped with Star Cluster of Creative 3Lv, increases physical damage to against all race monsters (except players) by 10%.

313005.png
Signet of Creative 4Lv
Atk + 10%, increases critical damage by 10%.
When equipped with Star Cluster of Creative 3Lv, increases physical damage to against all race monsters (except players) by 15%.

313006.png
Signet of Creative 5Lv
Atk + 15%, increases critical damage by 15%.
When equipped with Star Cluster of Creative 3Lv, increases physical damage to against all race monsters (except players) by 20%.

313007.png
Signet of Wisdom 1Lv
MaxSP + 100, Def + 5.

313008.png
Signet of Wisdom 2Lv
MaxSP + 250, Def + 15.

313009.png
Signet of Wisdom 3Lv
MaxSP + 450, Def + 30.
When equipped with Star Cluster of Wisdom 3Lv, MaxSP + 5%.

313010.png
Signet of Wisdom 4Lv
MaxSP + 700, Mres + 25, Def + 50.
When equipped with Star Cluster of Wisdom 3Lv, MaxSP + 7%.

313011.png
Signet of Wisdom 5Lv
MaxSP + 1000, Mres + 50, Def + 75.
When equipped with Star Cluster of Wisdom 3Lv, MaxSP + 10%.

313012.png
Life of Spring (Power)
P.Atk + 20.
Increases melee physical damage by 25%.
When equipped with Nebula Armor of Power, increases physical damage against all property enemies by 2%,
if grade of armor is A or higher, every 2 refine rate of armor, increases physical damage against all property enemies by additional 3%.

313013.png
Life of Spring (Stamina)
P.Atk + 20.
Increases melee physical damage by 25%.
When equipped with Nebula Armor of Stamina, MaxHP + 3%,
if grade of armor is A or higher, every 2 refine rate of armor, Res + 20, additional MaxHP + 1%.

313014.png
Life of Spring (Creative)
P.Atk + 20.
Increases melee physical damage by 25%.
When equipped with Nebula Suit of Creative, increases critical damage by 3%,
if grade of armor is A or higher, every 2 refine rate of armor, increases critical damage by additional 3%.

313015.png
Life of Summer (Concentration)
P.Atk + 20.
Increases long ranged physical damage by 25%.
When equipped with Nebula Suit of Concentration, increases physical damage against all property enemies by 2%,
if grade of armor is A or higher, every 2 refine rate of armor, increases physical damage against all property enemies by additional 3%.

313016.png
Life of Summer (Stamina)
P.Atk + 20.
Increases long ranged physical damage by 25%.
When equipped with Nebula Armor of Stamina, MaxHP + 3%,
if grade of armor is A or higher, every 2 refine rate of armor, Res + 20, additional MaxHP + 1%.

313017.png
Life of Summer (Creative)
P.Atk + 20.
Increases long ranged physical damage by 25%.
When equipped with Nebula Suit of Creative, increases critical damage by 3%,
if grade of armor is A or higher, every 2 refine rate of armor, increases critical damage by additional 3%.

313018.png
Life of Autumn (Spell)
S.Matk + 20.
Increases all property magical damage by 25%.
When equipped with Nebula Robe of Spell, increases magical damage against all property enemies by 2%,
if grade of armor is A or higher, every 2 refine rate of armor, increases magical damage against all property enemies by additional 3%.

313019.png
Life of Autumn (Stamina)
S.Matk + 20.
Increases all property magical damage by 25%.
When equipped with Nebula Armor of Stamina, MaxHP + 3%,
if grade of armor is A or higher, every 2 refine rate of armor, Res + 20, additional MaxHP + 1%.

313020.png
Life of Autumn (Wisdom)
S.Matk + 20.
Increases all property magical damage by 25%.
When equipped with Nebula Robe of Wisdom, reduces global cooldown by 3%,
if grade of armor is A or higher, every 2 refine rate of armor, reduces global cooldown by additional 2%, additional MaxSP + 1%.

313021.png
Life of Winter (Power)
P.Atk + 20.
Increases critical damage by 25%.
When equipped with Nebula Armor of Power, increases critical damage by 3%,
if grade of armor is A or higher, every 2 refine rate of armor, increases critical damage by additional 3%.

313022.png
Life of Winter (Concentration)
P.Atk + 20.
Increases critical damage by 25%.
When equipped with Nebula Suit of Concentration, increases critical damage by 3%,
if grade of armor is A or higher, every 2 refine rate of armor, increases critical damage by additional 3%.

313023.png
Life of Winter (Creative)
P.Atk + 20.
Increases critical damage by 25%.
When equipped with Nebula Suit of Creative, increases physical damage against all property enemies by 2%,
if grade of armor is A or higher, every 2 refine rate of armor, increases physical damage against all property enemies by additional 3%.

 

Constellation Tower new enchants

Spoiler

313024.png
Star Cluster of Strength 1Lv
Increases physical damage against all race monsters (except players) by 5%.
Every 20 base POW, P.Atk + 1.
Every 20 base CON, Atk + 5.
When equipped with Token of Life, increases physical damage against normal and boss type enemies by 3%.

313025.png
Star Cluster of Strength 2Lv
Increases physical damage against all race monsters (except players) by 10%.
Every 20 base POW, P.Atk + 1, increases melee and long ranged physical damage by 1%.
Every 20 base CON, Atk + 5. Atk + 1%.
When equipped with Token of Life, increases physical damage against normal and boss type enemies by 6%.

313026.png
Star Cluster of Strength 3Lv
Increases physical damage against all race monsters (except players) by 15%.
Every 15 base POW, P.Atk + 1, increases melee and long ranged physical damage by 1%.
Every 15 base CON, Atk + 5. Atk + 1%.
When equipped with Token of Life, increases physical damage against normal and boss type enemies by 9%.

313027.png
Star Cluster of Strength 4Lv
Increases physical damage against all race monsters (except players) by 20%.
Every 15 base POW, P.Atk + 1, increases melee and long ranged physical damage by 2%.
Every 15 base CON, Atk + 10. Atk + 1%.
When equipped with Token of Life, increases physical damage against normal and boss type enemies by 12%.

313028.png
Star Cluster of Strength 5Lv
Increases physical damage against all race monsters (except players) by 25%.
Every 15 base POW, P.Atk + 2, increases melee and long ranged physical damage by 2%.
Every 15 base CON, Atk + 10. Atk + 2%.
When equipped with Token of Life, increases physical damage against normal and boss type enemies by 15%.

313029.png
Star Cluster of Luck 1Lv
Increases physical damage against all race monsters (except players) by 5%.
Every 20 base POW, P.Atk + 1.
Every 20 base CRT, Atk + 5.
When equipped with Token of Life, increases physical damage against normal and boss type enemies by 3%.

313030.png
Star Cluster of Luck 2Lv
Increases physical damage against all race monsters (except players) by 10%.
Every 20 base POW, P.Atk + 1, increases melee and long ranged physical damage by 1%.
Every 20 base CRT, Atk + 5. Cri + 1.
When equipped with Token of Life, increases physical damage against normal and boss type enemies by 6%.

313031.png
Star Cluster of Luck 3Lv
Increases physical damage against all race monsters (except players) by 15%.
Every 15 base POW, P.Atk + 1, increases melee and long ranged physical damage by 1%.
Every 15 base CRT, Atk + 5. Cri + 1.
When equipped with Token of Life, increases physical damage against normal and boss type enemies by 9%.

313032.png
Star Cluster of Luck 4Lv
Increases physical damage against all race monsters (except players) by 20%.
Every 15 base POW, P.Atk + 1, increases melee and long ranged physical damage by 2%.
Every 15 base CRT, Atk + 10. Cri + 1.
When equipped with Token of Life, increases physical damage against normal and boss type enemies by 12%.

313033.png
Star Cluster of Luck 5Lv
Increases physical damage against all race monsters (except players) by 25%.
Every 15 base POW, P.Atk + 2, increases melee and long ranged physical damage by 2%.
Every 15 base CRT, Atk + 10. Cri + 2.
When equipped with Token of Life, increases physical damage against normal and boss type enemies by 15%.

313034.png
Star Cluster of Intelligence 1Lv
Increases magical damage against all race monsters (except players) by 5%.
Every 20 base SPL, S.Matk + 1.
Every 20 base CON, Matk + 5.
When equipped with Token of Life, increases magical damage against normal and boss type enemies by 3%.

313035.png
Star Cluster of Intelligence 2Lv
Increases magical damage against all race monsters (except players) by 10%.
Every 20 base SPL, S.Matk + 1, increases all property magical damage by 1%.
Every 20 base CON, Matk + 5, Matk + 1%.
When equipped with Token of Life, increases magical damage against normal and boss type enemies by 6%.

313036.png
Star Cluster of Intelligence 3Lv
Increases magical damage against all race monsters (except players) by 15%.
Every 15 base SPL, S.Matk + 1, increases all property magical damage by 1%.
Every 15 base CON, Matk + 5, Matk + 1%.
When equipped with Token of Life, increases magical damage against normal and boss type enemies by 9%.

313037.png
Star Cluster of Intelligence 4Lv
Increases magical damage against all race monsters (except players) by 20%.
Every 15 base SPL, S.Matk + 1, increases all property magical damage by 2%.
Every 15 base CON, Matk + 10, Matk + 1%.
When equipped with Token of Life, increases magical damage against normal and boss type enemies by 12%.

313038.png
Star Cluster of Intelligence 5Lv
Increases magical damage against all race monsters (except players) by 25%.
Every 15 base SPL, S.Matk + 2, increases all property magical damage by 2%.
Every 15 base CON, Matk + 10, Matk + 2%.
When equipped with Token of Life, increases magical damage against normal and boss type enemies by 15%.

313039.png
Star Cluster of Resistance 1Lv
Res + 10, Mres + 10.
Every 20 base STA, Def + 10.
Every 20 base WIS, Mdef + 5.
When equipped with Token of Life, MaxHP + 1%, MaxSP + 1%.

313040.png
Star Cluster of Resistance 2Lv
Res + 20, Mres + 20.
Every 20 base STA, Def + 10, Res + 5.
Every 20 base WIS, Mdef + 5, Mres + 5.
When equipped with Token of Life, MaxHP + 2%, MaxSP + 2%.

313041.png
Star Cluster of Resistance 3Lv
Res + 30, Mres + 30.
Every 15 base STA, Def + 10, Res + 5.
Every 15 base WIS, Mdef + 5, Mres + 5.
When equipped with Token of Life, MaxHP + 3%, MaxSP + 3%.

313042.png
Star Cluster of Resistance 4Lv
Res + 40, Mres + 40.
Every 15 base STA, Def + 10, Res + 10.
Every 15 base WIS, Mdef + 10, Mres + 5.
When equipped with Token of Life, MaxHP + 4%, MaxSP + 4%.

313043.png
Star Cluster of Resistance 5Lv
Res + 50, Mres + 50.
Every 15 base STA, Def + 20, Res + 10.
Every 15 base WIS, Mdef + 10, Mres + 10.
When equipped with Token of Life, MaxHP + 5%, MaxSP + 5%.

 

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