Id | Level | Race | Element | Scale | Health | Attack | Magic attack | Speed (cells/sec) | Aspd (attacks/sec) | |
---|---|---|---|---|---|---|---|---|---|---|
1840 | 99 | Brute | Earth 2 | Large | 500 | 619 - 879 | 289 - 409 | 6.67 | 2.08 | |
Range | Hit | Flee | Def | MDef | Str | Agi | Vit | Int | Dex | Luk |
1 | 300 | 413 | 160 | 99 | 0 | 1 | 1 | 50 | 144 | 1 |
Neutral | Water | Earth | Fire | Wind | Poison | Holy | Dark | Ghost | Undead |
---|---|---|---|---|---|---|---|---|---|
100% | 100% | 0% | 175% | 80% | 125% | 100% | 100% | 75% | 75% |
Aggressive | Assist | Looter | Change target | Change target on attack | Immobile | Cast sensor | Boss |
Id | Name | Type | Subtype | Sell price | Drop chance | Note |
---|---|---|---|---|---|---|
7444 |
![]() |
Etc. | - | 112,500z | 0.5% | |
616 |
![]() |
Consumable | Special | 5,000z | 0.03% | |
969 |
![]() |
Etc. | - | 75,000z | 2.5% | |
714 |
![]() |
Etc. | - | 0z | 0.5% | |
5159 |
![]() |
Armor | Helm | 10z | 0.01% | |
12238 |
![]() |
Consumable | Special | 10z | 15% | |
12239 |
![]() |
Consumable | Special | 10z | 15% |
Level >= | % | Exp | Job Exp |
---|---|---|---|
83 | 40 | 0 | 0 |
84 | 115 | 1 | 1 |
85 | 120 | 1 | 1 |
86 | 125 | 1 | 1 |
87 | 130 | 1 | 1 |
88 | 135 | 1 | 1 |
89 | 140 | 1 | 1 |
90 | 135 | 1 | 1 |
91 | 130 | 1 | 1 |
92 | 125 | 1 | 1 |
93 | 120 | 1 | 1 |
94 | 115 | 1 | 1 |
95 | 110 | 1 | 1 |
96 | 105 | 1 | 1 |
99 | 100 | 1 | 1 |
100 | 100 | 1 | 1 |
105 | 95 | 0 | 0 |
110 | 90 | 0 | 0 |
115 | 85 | 0 | 0 |
120 | 60 | 0 | 0 |
125 | 35 | 0 | 0 |
130 | 10 | 0 | 0 |
Name | Interruptable | State | Level | CHANCE | Casttime | Delay | Condition |
---|---|---|---|---|---|---|---|
![]() |
no | Chasing | 1 | 5% | 0.7 sec | 1 min | |
![]() |
yes | Moving | 1 | 20% | instant | 5 sec | |
![]() |
no | Attacking | 2 | 5% | 0.5 sec | 5 sec | |
![]() |
yes | Idling | 1 | 100% | instant | none | If monster can't reach player who damaged it. |
![]() |
no | Attacking | 3 | 5% | 1 sec | 5 sec | |
![]() |
yes | Chasing | 1 | 50% | instant | 10 sec | If the monster is under range attack. |
![]() |
yes | Attacking | 5 | 1% | 1 sec | 10 sec | |
![]() |
yes | Attacking | 5 | 5% | instant | 30 sec | If the monster's health drops below 50%. |
![]() |
no | Attacking | 3 | 5% | 1 sec | 5 sec | |
![]() |
no | Attacking | 3 | 5% | 1 sec | 5 sec | |
![]() |
yes | Attacking | 2 | 5% | instant | 5 sec | |
![]() |
yes | Chasing | 2 | 20% | instant | 5 sec | |
![]() |
yes | Attacking | 1 | 5% | instant | 10 sec |
Play | Name |
---|---|
savage_attack.wav | |
savage_die.wav | |
savage_move.wav | |
savage_stand.wav |
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