Sigma Posted November 4, 2021 Author Share Posted November 4, 2021 1 minute ago, Kirimaru said: Hi @Sigma, are convertible physical/magic wings missing ? If it's not then how to get them ? they're cash items so they're in 19 hours ago, Kanwald said: Hi. These are rental? Yes. rent with eden coin. 1 Link to comment Share on other sites More sharing options...
Sigma Posted November 13, 2021 Author Share Posted November 13, 2021 Clock Tower Unknown Basement contents Loots Spoiler Rabbit Pattern Shirt [1] SPL + 1, S.Matk + 1. Matk + 5 per refine rate. S.Matk + 1 per 2 refine rate. If refine rate is 7 or higher, SPL + 2, S.Matk + 2. If refine rate is 9 or higher, MaxHP + 5%, MaxSP + 5%. If refine rate is 11 or higher, increases ghost and shadow property magical damage by 35%. [Bonus by grade] [Grade D] S.Matk + 2. [Grade C] SPL + 3, S.Matk + 1. [Grade B] Increases all property magical damage by 15%. Class: Armor Defense: 10 Weight: 50 Armor Level : 2 Required Level: 200 Usable Jobs: Magician classes, Acolyte classes, Soul Linker classes Witch's Broom [2] Matk + 200. Can't be destroyed. Increases magical damage against formless race monsters by 10%. Has a low chance to auto-cast Quagmire level 1 when receiving damage. If refine rate is 7 or higher, Matk + 35, reduces variable casting time by 10%. If refine rate is 9 or higher, increases magical damage against formless race monsters by additional 10%. If refine rate is 11 or higher, reduces delay after skill by 10%. [Bonus by grade] [Grade D] S.Matk + 2. [Grade C] SPL + 3, S.Matk + 1. [Grade B] Reduces variable casting time by additional 5%. Class : Staff Attack : 117 Weight : 30 Weapon Level : 5 Required Level : 210 Usable Jobs : Magician classes, Soul Linker classes Corrode Garden Knife [2] Matk + 190. Has a chance to auto-cast Killing Cloud level 1 when dealing melee physical damage. Has a chance to increases poison property magical damage by 15% when dealing physical damage. If refine rate is 7 or higher, increases all property magical damage by 15%. If refine rate is 9 or higher, increases magical damage against small and medium size enemies by 10%. If refine rate is 11 or higher, increases poison property magical damage by 15%. [Bonus by grade] [Grade D] S.Matk + 2. [Grade C] SPL + 3, S.Matk + 1. [Grade B] Increases all property magical damage by 15%. Class : Dagger Attack : 117 Weight : 30 Weapon Level : 5 Required Level : 210 Usable Jobs : Shadow Chaser classes Crafted weapons Spoiler Solid Claymore [2] Increases Storm Slash damage by 6% per 2 refine rate. Increases Hack and Slasher damage by 5% per 3 refine rate. Increases melee physical damage by 3% per 4 refine rate. [Bonus by grade] [Grade D] POW + 2. [Grade C] Increases Storm Slash damage by additional 8%. [Grade B] P.Atk + 2. Class: Two-handed Sword Attack: 280 Weight: 250 Weapon Level : 5 Required Level: 220 Usable Jobs: Dragon Knight Solid Edge [2] Increases Double Bowling Bash damage by 6% per 2 refine rate. Increases Mega Sonic Blow damage by 8% per 3 refine rate. Increases melee physical damage by 4% per 4 refine rate. [Bonus by grade] [Grade D] POW + 2. [Grade C] Increases Double Bowling Bash damage by additional 10%. [Grade B] P.Atk + 2. Class: Dagger Attack: 200 Weight: 110 Weapon Level : 5 Required Level: 220 Usable Jobs: Hyper Novice Wicked Blade [2] Increases Acidified Zone (Fire/Wind) damage by 6% per 2 refine rate. Increases Cart Tornado damage by 7% per 3 refine rate. Atk + 5% per 4 refine rate. [Bonus by grade] [Grade D] POW + 2. [Grade C] Increases Acidified Zone (Fire/Wind) damage by additional 10%. [Grade B] P.Atk + 2. Class: Sword Attack: 230 Weight: 180 Weapon Level : 5 Required Level: 220 Usable Jobs: Biolo Solid Dagger [2] Matk + 200. Increases Red Flame Cannon and Cold Blooded Cannon damage by 5% per 2 refine rate. Increases Darkening Cannon damage by 7% per 3 refine rate. Increases all property magical damage by 3% per 4 refine rate. [Bonus by grade] [Grade D] SPL + 1. [Grade C] Increases Red Flame Cannon and Cold Blooded Cannon damage by additional 7%. [Grade B] S.Matk + 1. Class: Dagger Attack: 180 Weight: 120 Weapon Level : 5 Required Level: 220 Usable Jobs: Shinkiro, Shiranui Wicked Dagger [2] Matk + 230. Increases Abyss Square damage by 7% per 2 refine rate. Increases From the Abyss damage by 10% per 3 refine rate. Increases all property magical damage by 3% and increases attack speed (reduces delay after attack) by 7% per 4 refine rate. [Bonus by grade] [Grade D] SPL + 2. [Grade C] Increases Abyss Square damage by additional 10%. [Grade B] S.Matk + 2. Class: Dagger Attack: 160 Weight: 140 Weapon Level : 5 Required Level: 220 Usable Jobs: Abyss Chaser Wicked Edge [2] Increases Shadow Dance damage by 5% per 2 refine rate. Increases Shadow Flash damage by 7% per 3 refine rate. Increases melee physical damage by 3% per 4 refine rate. [Bonus by grade] [Grade D] POW + 1. [Grade C] Increases Shadow Dance damage by additional 7%. [Grade B] P.Atk + 1. Class: Dagger Attack: 200 Weight: 140 Weapon Level : 5 Required Level: 220 Usable Jobs: Shinkiro, Shiranui Solid Spear [2] Increases Shield Shooting damage by 6% per 2 refine rate. Increases Rapid Smiting damage by 15% per 3 refine rate. Increases long ranged physical damage by 3% per 4 refine rate. [Bonus by grade] [Grade D] POW + 2. [Grade C] Increases Shield Shooting damage by additional 10%. [Grade B] P.Atk + 2. Class: Spear Attack: 230 Weight: 160 Weapon Level : 5 Required Level: 220 Usable Jobs: Imperial Guard Solid Manual [2] Can't be destroyed. Matk + 240. Increases Conflagration and Lightning Land damage by 6% per 2 refine rate. Increases Psychic Wave damage by 15% per 3 refine rate. Increases all property magical damage by 4% per 4 refine rate. [Bonus by grade] [Grade D] SPL + 2. [Grade C] Increases Conflagration and Lightning Land damage by additional 10%. [Grade B] S.Matk + 2. Class: Book Attack: 180 Weight: 90 Weapon Level : 5 Required Level: 220 Usable Jobs: Elemental Master Wicked Book [2] Can't be destroyed. Increases Noon Blast damage by 6% per 2 refine rate. Increases Rising Sun damage by 8% per 3 refine rate. Increases melee physical damage by 4% per 4 refine rate. [Bonus by grade] [Grade D] POW + 2. [Grade C] Increases Noon Blast damage by additional 10%. [Grade B] P.Atk + 2. Class: Book Attack: 220 Weight: 150 Weapon Level : 5 Required Level: 220 Usable Jobs: Sky Emperor Solid Wand [2] Can't be destroyed. Matk + 240. Increases Talisman of Four Bearing God damage by 6% per 2 refine rate. Increases Talisman of Soul Stealing damage by 8% per 3 refine rate. Increases all property magical damage by 4% per 4 refine rate. [Bonus by grade] [Grade D] SPL + 2. [Grade C] Increases Talisman of Four Bearing God damage by additional 10%. [Grade B] S.Matk + 2. Class: Staff Attack: 190 Weight: 140 Weapon Level : 5 Required Level: 220 Usable Jobs: Soul Ascetic Solid Rod [2] Can't be destroyed. Matk + 230. Increases Meteor Storm Buster and Jupitel Thunderstorm damage by 6% per 2 refine rate. Increases Napalm Vulcan Strike damage by 10% per 3 refine rate. Increases all property magical damage by 4% per 4 refine rate. [Bonus by grade] [Grade D] SPL + 2. [Grade C] Increases Meteor Storm Buster and Jupitel Thunderstorm damage by additional 10%. [Grade B] S.Matk + 2. Class: Staff Attack: 130 Weight: 100 Weapon Level : 5 Required Level: 220 Usable Jobs: Hyper Novice Wicked Plant [2] Can't be destroyed. Matk + 220. Increases Howling of Chulho and Hyunrok Breeze damage by 6% per 2 refine rate. Increases Hohogong Strike and Hyunrok Cannon damage by 7% per 3 refine rate. Increases long ranged physical and all property magical damage by 4% per 4 refine rate. [Bonus by grade] [Grade D] POW, SPL + 1. [Grade C] Increases Howling of Chulho and Hyunrok Breeze damage by additional 10%. [Grade B] P.Atk, S.Matk + 1. Class: Staff Attack: 210 Weight: 180 Weapon Level : 5 Required Level: 220 Usable Jobs: Spirit Handler Precision Fist [2] Increases Second Judge and Second Faith damage by 7% per 2 refine rate. Increases Third Consecration and Third Punish damage by 8% per 3 refine rate. Increases melee physical damage by 4% per 4 refine rate. [Bonus by grade] [Grade D] POW + 2. [Grade C] Increases Second Judge and Second Faith damage by additional 10%. [Grade B] P.Atk + 2. Class: Knuckle Attack: 230 Weight: 140 Weapon Level : 5 Required Level: 220 Usable Jobs: Inquisitor Precision Lute [2] Increases Rose Blossom and Rhythm Shooting damage by 7% per 2 refine rate. Increases Severe Rainstorm damage by 10% per 3 refine rate. Increases long ranged physical damage by 4% per 4 refine rate. [Bonus by grade] [Grade D] CON + 2. [Grade C] Increases Rose Blossom and Rhythm Shooting damage by additional 10%. [Grade B] P.Atk + 2. Class: Musical Instrument Attack: 220 Weight: 140 Weapon Level : 5 Required Level: 220 Usable Jobs: Troubadour Precision Whip [2] Increases Rose Blossom and Rhythm Shooting damage by 7% per 2 refine rate. Increases Severe Rainstorm damage by 10% per 3 refine rate. Increases long ranged physical damage by 4% per 4 refine rate. [Bonus by grade] [Grade D] CON + 2. [Grade C] Increases Rose Blossom and Rhythm Shooting damage by additional 10%. [Grade B] P.Atk + 2. Class: Whip Attack: 220 Weight: 140 Weapon Level : 5 Required Level: 220 Usable Jobs: Trouvere Wicked Cross [2] Can't be destroyed. Matk + 230. Increases Flamen damage by 7% and heal effectiveness by 6% per 2 refine rate. Increases Arbitrium damage by 7% per 3 refine rate. Increases all property magical damage by 3% per 4 refine rate. [Bonus by grade] [Grade D] SPL + 2. [Grade C] Increases Flamen damage by additional 10%. [Grade B] S.Matk + 2. Class: Mace Attack: 150 Weight: 140 Weapon Level : 5 Required Level: 220 Usable Jobs: Cardinal Wicked Katar [2] Increases Impact Crater damage by 6% per 2 refine rate. Increases Savage Impact damage by 7% per 3 refine rate. Increases melee physical damage by 3% per 4 refine rate. [Bonus by grade] [Grade D] POW + 2. [Grade C] Increases Impact Crater damage by additional 10%. [Grade B] P.Atk + 2. Class: Katar Attack: 280 Weight: 190 Weapon Level : 5 Required Level: 220 Usable Jobs: Shadow Cross Wicked Axe [2] Increases Axe Stomp damage by 7% per 2 refine rate. Increases Axe Tornado damage by 8% per 3 refine rate. Increases melee physical damage by 3% per 4 refine rate. [Bonus by grade] [Grade D] POW + 2. [Grade C] Increases Axe Stomp damage by additional 10%. [Grade B] P.Atk + 2. Class: Two-handed Axe Attack: 300 Weight: 320 Weapon Level : 5 Required Level: 220 Usable Jobs: Meister Solid Staff [2] Can't be destroyed. Matk + 290. Increases Frozen Slash and Crimson Arrow damage by 6% per 2 refine rate. Increases Crystal Impact damage by 5% per 3 refine rate. Increases all property magical damage by 3% per 4 refine rate. [Bonus by grade] [Grade D] SPL + 2. [Grade C] Increases Frozen Slash and Crimson Arrow damage by additional 10%. [Grade B] S.Matk + 2. Class: Two-handed Staff Attack: 150 Weight: 220 Weapon Level : 5 Required Level: 220 Usable Jobs: Arch Mage Precision Slasher [2] Can't be destroyed. Increases Huuma Shuriken - Grasp damage by 6% per 2 refine rate. Increases Huuma Shuriken - Construct damage by 8% per 3 refine rate. Increases long ranged physical damage by 4% per 4 refine rate. [Bonus by grade] [Grade D] CON + 2. [Grade C] Increases Huuma Shuriken - Grasp damage by additional 10%. [Grade B] P.Atk + 2. Class: Huuma Shuriken Attack: 360 Weight: 230 Weapon Level : 5 Required Level: 220 Usable Jobs: Shinkiro, Shiranui Precision Bow [2] Increases Gale Storm damage by 7% per 2 refine rate. Increases Arrow Storm damage by 10% per 3 refine rate. Increases long ranged physical damage by 4% per 4 refine rate. [Bonus by grade] [Grade D] CON + 2. [Grade C] Increases Gale Storm damage by additional 10%. [Grade B] P.Atk + 2. Class: Bow Attack: 230 Weight: 180 Weapon Level : 5 Required Level: 220 Usable Jobs: Wind Hawk Precision Pistol [2] Increases Only One Bullet damage by 7% per 2 refine rate. Increases Fire Dance damage by 10% per 3 refine rate. Increases long ranged physical damage by 4% per 4 refine rate. [Bonus by grade] [Grade D] CON + 2. [Grade C] Increases Only One Bullet damage by additional 10%. [Grade B] P.Atk + 2. Class: Pistol Attack: 250 Weight: 140 Weapon Level : 5 Required Level: 220 Usable Jobs: Night Watch Precision Piercer [2] Increases Spiral Shooting damage by 7% per 2 refine rate. Increases Hammer of God damage by 10% per 3 refine rate. Increases long ranged physical damage by 4% per 4 refine rate. [Bonus by grade] [Grade D] CON + 2. [Grade C] Increases Spiral Shooting damage by additional 10%. [Grade B] P.Atk + 2. Class: Rifle Attack: 300 Weight: 180 Weapon Level : 5 Required Level: 220 Usable Jobs: Night Watch Precision Shatter [2] Increases The Vigilante at Night damage by 7% per 2 refine rate. Increases Vanishing Buster damage by 10% per 3 refine rate. Increases long ranged physical damage by 4% per 4 refine rate. [Bonus by grade] [Grade D] CON + 2. [Grade C] Increases The Vigilante at Night damage by additional 10%. [Grade B] P.Atk + 2. Class: Shotgun Attack: 330 Weight: 220 Weapon Level : 5 Required Level: 220 Usable Jobs: Night Watch Precision Splatter [2] Increases Magazine for One damage by 7% per 2 refine rate. Increases Round Trip damage by 10% per 3 refine rate. Increases long ranged physical damage by 4% per 4 refine rate. [Bonus by grade] [Grade D] CON + 2. [Grade C] Increases Magazine for One damage by additional 10%. [Grade B] P.Atk + 2. Class: Gatling Gun Attack: 290 Weight: 260 Weapon Level : 5 Required Level: 220 Usable Jobs: Night Watch Precision Bomber [2] Increases Wild Fire damage by 7% per 2 refine rate. Increases Howling Mine damage by 10% per 3 refine rate. Increases long ranged physical damage by 4% per 4 refine rate. [Bonus by grade] [Grade D] CON + 2. [Grade C] Increases Wild Fire damage by additional 10%. [Grade B] P.Atk + 2. Class: Grenade Launcher Attack: 370 Weight: 330 Weapon Level : 5 Required Level: 220 Usable Jobs: Night Watch Enchants Spoiler Clockwork (Atk) Atk + 10%. Additional Atk + 2% depends on grade of enchanted weapon. Clockwork (Matk) Matk + 10%. Additional Matk + 2% depends on grade of enchanted weapon. Clockwork (Delay After Attack) Increases attack speed (reduces delay after attack by 10%). Increases attack speed (reduces delay after attack by additional 2%) depends on grade of enchanted weapon. Clockwork (Variable Casting) Reduces variabl casting time by 10%. Reduces variabl casting time by additional 2% depends on grade of enchanted weapon. Clockwork (Delay After Skill) Reduces delay after skill by 10%. Reduces delay after skill by additional 2% depends on grade of enchanted weapon. Clockwork (POW) POW + 3. Additional POW + 1 depends on grade of enchanted weapon. Clockwork (SPL) SPL + 3. Additional SPL + 1 depends on grade of enchanted weapon. Clockwork (STA) STA + 3. Additional STA + 1 depends on grade of enchanted weapon. Clockwork (WIS) WIS + 3. Additional WIS + 1 depends on grade of enchanted weapon. Clockwork (CRT) CRT + 3. Additional CRT + 1 depends on grade of enchanted weapon. Clockwork (CON) CON + 3. Additional CON + 1 depends on grade of enchanted weapon. Clockwork (P.Atk) P.Atk + 3. Additional P.Atk + 1 depends on grade of enchanted weapon. Clockwork (S.Matk) S.Matk + 3. Additional S.Matk + 1 depends on grade of enchanted weapon. Storm Slash Tuning Device Increases Storm Slash damage by 5%. [Bonus by grade of weapon] [Grade D] Increases Storm Slash damage by additional 3%. [Grade C] Increases physical damage against all size enemies by 10%. [Grade B] Increases Storm Slash damage by additional 4%. [Grade A] Increases Storm Slash damage by additional 6%. Hack and Slasher Tuning Device Increases Hack and Slasher damage by 10%. [Bonus by grade of weapon] [Grade D] Increases Hack and Slasher damage by additional 7%. [Grade C] Increases physical damage against all size enemies by 10%. [Grade B] Increases Hack and Slasher damage by additional 8%. [Grade A] Increases Hack and Slasher damage by additional 10%. Axe Stomp Tuning Device Increases Axe Stomp damage by 5%. [Bonus by grade of weapon] [Grade D] Increases Axe Stomp damage by additional 3%. [Grade C] Increases physical damage against all size enemies by 10%. [Grade B] Increases Axe Stomp damage by additional 4%. [Grade A] Increases Axe Stomp damage by additional 6%. Axe Tornado Tuning Device Increases Axe Tornado damage by 5%, reduces cooldown of Axe Tornado by 1 second. [Bonus by grade of weapon] [Grade D] Increases Axe Tornado damage by additional 7%. [Grade C] Increases physical damage against all size enemies by 10%. [Grade B] Increases Axe Tornado damage by additional 8%. [Grade A] Increases Axe Tornado damage by additional 10%. Acidified Zone Tuning Device Increases Acidified Zone (Fire/Wind) damage by 5%. [Bonus by grade of weapon] [Grade D] Increases Acidified Zone (Fire/Wind) damage by additional 3%. [Grade C] Increases physical damage against all size enemies by 10%. [Grade B] Increases Acidified Zone (Fire/Wind) damage by additional 4%. [Grade A] Increases Acidified Zone (Fire/Wind) damage by additional 6%. Cart Tornado Tuning Device Increases Cart Tornado damage by 10%. [Bonus by grade of weapon] [Grade D] Increases Cart Tornado damage by additional 7%. [Grade C] Increases physical damage against all size enemies by 10%. [Grade B] Increases Cart Tornado damage by additional 8%. [Grade A] Increases Cart Tornado damage by additional 10%. Impact Crater Tuning Device Increases Impact Crater damage by 5%. [Bonus by grade of weapon] [Grade D] Increases Impact Crater damage by additional 3%. [Grade C] Increases physical damage against all size enemies by 10%. [Grade B] Increases Impact Crater damage by additional 4%. [Grade A] Increases Impact Crater damage by additional 6%. Savage Impact Tuning Device Increases Savage Impact damage by 10%. [Bonus by grade of weapon] [Grade D] Increases Savage Impact damage by additional 7%. [Grade C] Increases physical damage against all size enemies by 10%. [Grade B] Increases Savage Impact damage by additional 8%. [Grade A] Increases Savage Impact damage by additional 10%. Frozen Crimson Tuning Device Increases Frozen Slash and Crimson Arrow damage by 5%. [Bonus by grade of weapon] [Grade D] Increases Frozen Slash and Crimson Arrow damage by additional 3%. [Grade C] Increases magical damage against all size enemies by 10%. [Grade B] Increases Frozen Slash and Crimson Arrow damage by additional 4%. [Grade A] Increases Frozen Slash and Crimson Arrow damage by additional 6%. Crystal Impact Tuning Device Increases Crystal Impact damage by 10%. [Bonus by grade of weapon] [Grade D] Increases Crystal Impact damage by additional 7%. [Grade C] Increases magical damage against all size enemies by 10%. [Grade B] Increases Crystal Impact damage by additional 8%. [Grade A] Increases Crystal Impact damage by additional 10%. Abyss Square Tuning Device Increases Abyss Square damage by 5%. [Bonus by grade of weapon] [Grade D] Increases Abyss Square damage by additional 3%. [Grade C] Increases magical damage against all size enemies by 10%. [Grade B] Increases Abyss Square damage by additional 4%. [Grade A] Increases Abyss Square damage by additional 6%. From the Abyss Tuning Device Increases From the Abyss damage by 10%. [Bonus by grade of weapon] [Grade D] Increases From the Abyss damage by additional 7%. [Grade C] Increases magical damage against all size enemies by 10%. [Grade B] Increases From the Abyss damage by additional 8%. [Grade A] Increases From the Abyss damage by additional 10%. Conflag Lightning Tuning Device Increases Conflagration and Lightning Land damage by 5%. [Bonus by grade of weapon] [Grade D] Increases Conflagration and Lightning damage by additional 3%. [Grade C] Increases magical damage against all size enemies by 10%. [Grade B] Increases Conflagration and Lightning damage by additional 4%. [Grade A] Increases Conflagration and Lightning damage by additional 6%. Psychic Wave Tuning Device Increases Psychic Wave damage by 5%, reduces cooldown of Psychic Wave by 1.5 seconds. [Bonus by grade of weapon] [Grade D] Increases Psychic Wave damage by additional 7%. [Grade C] Increases magical damage against all size enemies by 10%. [Grade B] Increases Psychic Wave damage by additional 8%. [Grade A] Increases Psychic Wave damage by additional 10%. Gale Storm Tuning Device Increases Gale Storm damage by 5%. [Bonus by grade of weapon] [Grade D] Increases Gale Storm damage by additional 3%. [Grade C] Increases physical damage against all size enemies by 10%. [Grade B] Increases Gale Storm damage by additional 4%. [Grade A] Increases Gale Storm damage by additional 6%. Arrow Storm Tuning Device Increases Arrow Storm damage by 5%, reduces cooldown of Arrow Storm by 1.2 seconds. [Bonus by grade of weapon] [Grade D] Increases Arrow Storm damage by additional 7%. [Grade C] Increases physical damage against all size enemies by 10%. [Grade B] Increases Arrow Storm damage by additional 8%. [Grade A] Increases Arrow Storm damage by additional 10%. Second Order Tuning Device Increases Second Judgement and Second Faith damage by 5%. [Bonus by grade of weapon] [Grade D] Increases Second Judgement and Second Faith damage by additional 3%. [Grade C] Increases physical damage against all size enemies by 10%. [Grade B] Increases Second Judgement and Second Faith damage by additional 4%. [Grade A] Increases Second Judgement and Second Faith damage by additional 6%. Third Order Tuning Device Increases Third Consecration and Third Punish damage by 10%. [Bonus by grade of weapon] [Grade D] Increases Third Consecration and Third Punish damage by additional 7%. [Grade C] Increases physical damage against all size enemies by 10%. [Grade B] Increases Third Consecration and Third Punish damage by additional 8%. [Grade A] Increases Third Consecration and Third Punish damage by additional 10%. Shield Shooting Tuning Device Increases Shield Shooting damage by 10%. [Bonus by grade of weapon] [Grade D] Increases Shield Shooting damage by additional 4%. [Grade C] Increases physical damage against all size enemies by 10%. [Grade B] Increases Shield Shooting damage by additional 5%. [Grade A] Increases Shield Shooting damage by additional 7%. Rapid Smiting Tuning Device Increases Rapid Smiting damage by 10%. [Bonus by grade of weapon] [Grade D] Increases Rapid Smiting damage by additional 7%. [Grade C] Increases physical damage against all size enemies by 10%. [Grade B] Increases Rapid Smiting damage by additional 8%. [Grade A] Increases Rapid Smiting damage by additional 10%. Flamen Tuning Device Increases Flamen damage by 5%. [Bonus by grade of weapon] [Grade D] Increases Flamen damage by additional 3%, increases heal effectiveness by 6%. [Grade C] Increases magical damage against all size enemies by 10%. [Grade B] Increases Flamen damage by additional 4%, increases heal effectiveness by additional 6%. [Grade A] Increases Flamen damage by additional 6%, increases heal effectiveness by additional 6%. Arbitrium Tuning Device Increases Arbitrium damage by 10%. [Bonus by grade of weapon] [Grade D] Increases Arbitrium damage by additional 7%, increases heal effectiveness by 6%. [Grade C] Increases magical damage against all size enemies by 10%. [Grade B] Increases Arbitrium damage by additional 8%, increases heal effectiveness by additional 6%. [Grade A] Increases Arbitrium damage by additional 10%, increases heal effectiveness by additional 6%. Noon Blast Tuning Device Increases Noon Blast damage by 5%. [Bonus by grade of weapon] [Grade D] Increases Noon Blast damage by additional 3%. [Grade C] Increases physical damage against all size enemies by 10%. [Grade B] Increases Noon Blast damage by additional 4%. [Grade A] Increases Noon Blast damage by additional 6%. Rising Sun Tuning Device Increases Rising Sun damage by 10%. [Bonus by grade of weapon] [Grade D] Increases Rising Sun damage by additional 7%. [Grade C] Increases physical damage against all size enemies by 10%. [Grade B] Increases Rising Sun damage by additional 8%. [Grade A] Increases Rising Sun damage by additional 10%. Talisman of Four Bearing God Tuning Device Increases Talisman of Four Bearing God damage by 5%. [Bonus by grade of weapon] [Grade D] Increases Talisman of Four Bearing God damage by additional 3%. [Grade C] Increases magical damage against all size enemies by 10%. [Grade B] Increases Talisman of Four Bearing God damage by additional 4%. [Grade A] Increases Talisman of Four Bearing God damage by additional 6%. Talisman of Soul Stealing Tuning Device Increases Talisman of Soul Stealing damage by 10%. [Bonus by grade of weapon] [Grade D] Increases Talisman of Soul Stealing damage by additional 7%. [Grade C] Increases magical damage against all size enemies by 10%. [Grade B] Increases Talisman of Soul Stealing damage by additional 8%. [Grade A] Increases Talisman of Soul Stealing damage by additional 10%. Only One Bullet Tuning Device Increases Only One Bullet damage by 5%. [Bonus by grade of weapon] [Grade D] Increases Only One Bullet damage by additional 3%. [Grade C] Increases physical damage against all size enemies by 10%. [Grade B] Increases Only One Bullet damage by additional 4%. [Grade A] Increases Only One Bullet damage by additional 6%. Spiral Shooting Tuning Device Increases Spiral Shooting damage by 5%. [Bonus by grade of weapon] [Grade D] Increases Spiral Shooting damage by additional 3%. [Grade C] Increases physical damage against all size enemies by 10%. [Grade B] Increases Spiral Shooting damage by additional 4%. [Grade A] Increases Spiral Shooting damage by additional 6%. Double Bowling Bash Tuning Device Increases Double Bowling Bash damage by 5%. [Bonus by grade of weapon] [Grade D] Increases Double Bowling Bash damage by additional 3%. [Grade C] Increases physical damage against all size enemies by 10%. [Grade B] Increases Double Bowling Bash damage by additional 4%. [Grade A] Increases Double Bowling Bash damage by additional 6%. Meteor Storm Tuning Device Increases Meteor Storm Buster and Jupitel Thunderstorm damage by 5%. [Bonus by grade of weapon] [Grade D] Increases Meteor Storm Buster and Jupitel Thunderstorm damage by additional 3%. [Grade C] Increases magical damage against all size enemies by 10%. [Grade B] Increases Meteor Storm Buster and Jupitel Thunderstorm damage by additional 4%. [Grade A] Increases Meteor Storm Buster and Jupitel Thunderstorm damage by additional 6%. Shadow Dance Tuning Device Increases Shadow Dance damage by 5%. [Bonus by grade of weapon] [Grade D] Increases Shadow Dance damage by additional 3%. [Grade C] Increases physical damage against all size enemies by 6%. [Grade B] Increases Shadow Dance damage by additional 4%. [Grade A] Increases Shadow Dance damage by additional 5%. Darkening Cannon Tuning Device Increases Darkening Cannon damage by 5%. [Bonus by grade of weapon] [Grade D] Increases Darkening Cannon damage by additional 3%. [Grade C] Increases magical damage against all size enemies by 6%. [Grade B] Increases Darkening Cannon damage by additional 4%. [Grade A] Increases Darkening Cannon damage by additional 5%. Rose Shooting Tuning Device Increases Rose Blossom and Rhythm Shooting damage by 5%. [Bonus by grade of weapon] [Grade D] Increases Rose Blossom and Rhythm Shooting damage by additional 3%. [Grade C] Increases physical damage against all size enemies by 10%. [Grade B] Increases Rose Blossom and Rhythm Shooting damage by additional 4%. [Grade A] Increases Rose Blossom and Rhythm Shooting damage by additional 6%. Severe Rainstorm Tuning Device Increases Severe Rainstorm damage by 5%, reduces cooldown of Severe Rainstorm by 2 seconds. [Bonus by grade of weapon] [Grade D] Increases Severe Rainstorm damage by additional 7%. [Grade C] Increases physical damage against all size enemies by 10%. [Grade B] Increases Severe Rainstorm damage by additional 8%. [Grade A] Increases Severe Rainstorm damage by additional 10%. Howling Strike Tuning Device Increases Howling of Chulho and Hohogong Strike damage by 7%. [Bonus by grade of weapon] [Grade D] Increases Howling of Chulho and Hohogong Strike damage by additional 5%. [Grade C] Increases physical damage against all size enemies by 10%. [Grade B] Increases Howling of Chulho and Hohogong Strike damage by additional 6%. [Grade A] Increases Howling of Chulho and Hohogong Strike damage by additional 7%. Hyunrok Tuning Device Increases Hyunrok Breeze and Hyunrok Cannon damage by 25%. [Bonus by grade of weapon] [Grade D] Increases Hyunrok Breeze and Hyunrok Cannon damage by additional 5%. [Grade C] Increases magical damage against all size enemies by 10%. [Grade B] Increases Hyunrok Breeze and Hyunrok Cannon damage by additional 6%. [Grade A] Increases Hyunrok Breeze and Hyunrok Cannon damage by additional 7%. 1 Link to comment Share on other sites More sharing options...
Sigma Posted November 13, 2021 Author Share Posted November 13, 2021 Booster Shadow weapons for expanded classes Spoiler Summoner Booster Shadow Weapon Can't be refined. Atk + 10, Matk + 10. When equipped with Booster set (Armor, Shield, Shoes, Earring, Pendant), increases all property magical damage by 15%, increases long ranged physical damage by 15%, reduces variable casting time by 10%, increases Picky Peck, Lunatic Carrot Beat, Silvervine Stem Spear and Catnip Meteor damage by 15%, reduces cooldown of Lunatic Carrot Beat by 5 seconds, reduces delay after skill by 15%, ignores physical and magical defense rate of all race monsters by 70% (except players). Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 100 Usable Jobs : Summoner (Doram) classes Star Emperor Booster Shadow Weapon Can't be refined. Atk + 10, Matk + 10. When equipped with Booster set (Armor, Shield, Shoes, Earring, Pendant), increases melee physical damage by 15%, reduces delay after skill by 15%, reduces variable casting time by 10%, increases Prominence Kick, Solar Burst, New Moon Kick, Full Moon Kick and Falling Star damage by 15%, reduces cooldown of Document of Sun, Moon and Star by 20 seconds, ignores physical and magical defense rate of all race monsters by 70% (except players). Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 100 Usable Jobs : Star Emperor only Kagerou & Oboro Booster Shadow Weapon Can't be refined. Atk + 10, Matk + 10. When equipped with Booster set (Armor, Shield, Shoes, Earring, Pendant), increases all property magical damage by 15%, reduces variable casting time by 10%, increases long ranged physical damage by 15%, reduces cooldown of Cross Slash by 1 second, reduces delay after skill by 15%, increases Flaming Petals, Freezing Spear, Wind Blade, Cross Slash and Swirling Petal damage by 15%, ignores physical and magical defense rate of all race monsters by 70% (except players). Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 100 Usable Jobs : Ninja classes Rebellion Booster Shadow Weapon Can't be refined. Atk + 10, Matk + 10. When equipped with Booster set (Armor, Shield, Shoes, Earring, Pendant), reduces cooldown of Heat Barrel by 5 seconds, reduces variable casting time by 10%, increases long ranged physical damage by 15%, reduces delay after skill by 15%, increases Fire Dance, Fire Rain and Round Trip damage by 15%, ignores physical and magical defense rate of all race monsters by 70% (except players). Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 100 Usable Jobs : Rebellion classes Soul Reaper Booster Shadow Weapon Can't be refined. Atk + 10, Matk + 10. When equipped with Booster set (Armor, Shield, Shoes, Earring, Pendant), increases all property magical damage by 15%, reduces variable casting time by 10%, increases Espa, Eswhoo, and Curse Explosion damage by 15%, reduces cooldown of Evil spirit's Curse by 1.5 seconds, reduces cooldown of Soul Reap by 5 seconds, ignores physical and magical defense rate of all race monsters by 70% (except players). Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 100 Usable Jobs : Soul Reaper only Super Novice Booster Shadow Weapon Can't be refined. Atk + 10, Matk + 10, MaxHP + 1500, MaxSP + 300. When equipped with Booster set (Armor, Shield, Shoes, Earring, Pendant), increases all property magical damage by 15%, increases melee physical damage by 15%, reduces variable casting time by 10%, reduces delay after skill by 15%, increases Ignition Break and Psychic Wave damage by 15%, ignores physical and magical defense rate of all race monsters by 70% (except players). Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 100 Usable Jobs : Novice classes Booster weapons for expanded classes Spoiler Super Psychic Booster Saber Can't be refined by normal means. Matk + 2%, Matk + 170. Matk + 3 per refine rate. Matk + 3 per 15 base level (up to level 195). If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 1%) per each level of Increase SP Recovery user learned. If refine rate is 9 or higher, increases fire and neutral property magical damage by 10%, increases Psychic Wave damage by 25%, has a chance to auto-cast Psychic Wave level 2 when dealing normal melee physical damage. If refine rate is 11 or higher, Matk + 10%, increases magical damage against all size enemies by 15%. If refine rate is 13 or higher, increases Psychic Wave damage by additional 15%. Class: Sword Attack: 130 Weight: 0 Weapon Level: 4 Required Level: 100 Usable Jobs: Novice classes Super Ignition Booster Saber Can't be refined by normal means. Cri + 15. Atk + 3 per refine rate. Atk + 3 per 15 base level (up to level 195). If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 1%) per each level of Sword Mastery user learned. If refine rate is 9 or higher, increases critical damage by 10%, increases Ignition Break damage by 25%, has a chance to auto-cast Ignition Break level 2 when dealing normal melee physical damage. If refine rate is 11 or higher, additional Cri + 15, increases physical damage against all size enemies by 15%. If refine rate is 13 or higher, increases Ignition Break damage by additional 15%. Class: Sword Attack: 190 Weight: 0 Weapon Level: 4 Required Level: 100 Usable Jobs: Novice classes Moon Starlight Booster Book Can't be refined by normal means. Atk + 2%. Atk + 3 per refine rate. Atk + 3 per 15 base level (up to level 195). If refine rate is 7 or higher, increases melee physical damage by 1% per each level of Kihop user learned. If refine rate is 9 or higher, increases melee physical damage by additional 10%, increases Full Moon Kick, New Moon Kick and Falling Star damage by 25%. If refine rate is 11 or higher, Atk + 10%, increases physical damage against all size enemies by 15%. If refine rate is 13 or higher, increases Full Moon Kick, New Moon Kick and Falling Star damage by additional 15%. Class: Book Attack: 230 Weight: 0 Weapon Level: 4 Required Level: 100 Usable Jobs: Star Emperor only Sunshine Booster Book Can't be refined by normal means. Atk + 2%. Atk + 3 per refine rate. Atk + 3 per 15 base level (up to level 195). If refine rate is 7 or higher, increases melee physical damage by 1% per each level of Kihop user learned. If refine rate is 9 or higher, increases melee physical damage by additional 10%, increases Prominence Kick and Solar Burst damage by 25%. If refine rate is 11 or higher, Atk + 10%, increases physical damage against all size enemies by 15%. If refine rate is 13 or higher, increases Prominence Kick and Solar Burst damage by additional 15%. Class: Book Attack: 230 Weight: 0 Weapon Level: 4 Required Level: 100 Usable Jobs: Star Emperor only Lunatic Picky Booster Foxtail Can't be refined by normal means. Can't be destroyed. Atk + 2%. Atk + 3 per refine rate. Atk + 3 per 15 base level (up to level 195). If refine rate is 7 or higher, increases long ranged physical damage by 2% per each level of Picky Peck user learned. If refine rate is 9 or higher, increases long ranged physical damage by 10%, increases Picky Peck and Lunatic Carrot Beat damage by 25%. If refine rate is 11 or higher, increases long ranged physical damage by additional 10%, increases physical damage against all size enemies by 15%. If refine rate is 13 or higher, increases Picky Peck and Lunatic Carrot Beat damage by additional 15%. Class: Staff Attack: 280 Weight: 0 Weapon Level: 4 Required Level: 100 Usable Jobs: Summoner (Doram) classes Catnip Booster Foxtail Model Can't be refined by normal means. Matk + 2%, Matk + 280. Reduces cooldown of Catnip Meteor by 1.5 seconds. Matk + 3 per refine rate. Matk + 3 per 15 base level (up to level 195). If refine rate is 7 or higher, Matk + 2% per each level of Silvervine Stem Spear user learned. If refine rate is 9 or higher, increases all property magical damage by 10%, increases Silvervine Stem Spear and Catnip Meteor damage by 25%. If refine rate is 11 or higher, reduces variable casting time by 10%, increases magical damage against all size enemies by 15%. If refine rate is 13 or higher, increases Silvervine Stem Spear and Catnip Meteor damage by additional 15%. Class: Staff Attack: 120 Weight: 0 Weapon Level: 4 Required Level: 100 Usable Jobs: Summoner (Doram) classes Es Booster Staff Can't be refined by normal means. Can't be destroyed. Matk + 2%, Matk + 175. Matk + 3 per refine rate. Matk + 3 per 15 base level (up to level 195). If refine rate is 7 or higher, reduces variable casting time by 1% per each level of Happy Break user learned. If refine rate is 9 or higher, increases all property magical damage by 10%, increases Espa and Eswhoo damage by 25%. If refine rate is 11 or higher, reduces variable casting time by additional 10%, increases magical damage against all size enemies by 15%. If refine rate is 13 or higher, increases Espa and Eswhoo damage by additional 15%. Class: Staff Attack: 110 Weight: 0 Weapon Level: 4 Required Level: 100 Usable Jobs: Soul Reaper only Evil Curse Booster Staff Can't be refined by normal means. Can't be destroyed. Matk + 2%, Matk + 175. Matk + 3 per refine rate. Matk + 3 per 15 base level (up to level 195). If refine rate is 7 or higher, reduces variable casting time by 1% per each level of Happy Break user learned. If refine rate is 9 or higher, increases all property magical damage by 10%, increases Curse Explosion damage by 25%. If refine rate is 11 or higher, reduces cooldown of Evil spirit's Curse by 2 seconds, increases magical damage against all size enemies by 15%. If refine rate is 13 or higher, increases shadow property magical damage by 25%, increases Curse Explosion damage by additional 15%. Class: Staff Attack: 110 Weight: 0 Weapon Level: 4 Required Level: 100 Usable Jobs: Soul Reaper only Wind Spear Petal Booster Huuma Shuriken Can't be refined by normal means. Can't be destroyed. Matk + 2%, Matk + 220. Matk + 3 per refine rate. Matk + 3 per 15 base level (up to level 195). If refine rate is 7 or higher, reduces variable casting time by 1% per each level of Ninja Mastery user learned. If refine rate is 9 or higher, increases fire, water and wind property magical damage by 10%, increases Flaming Petals, Freezing Spear and Wind Blade damage by 25%. If refine rate is 11 or higher, reduces variable casting time by additional 10%, increases magical damage against all size enemies by 15%. If refine rate is 13 or higher, increases shadow property magical damage by 25%, increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 15%. Class: Huuma Shuriken Attack: 150 Weight: 0 Weapon Level: 4 Required Level: 100 Usable Jobs: Kagerou classes, Oboro classes Cross Petal Booster Huuma Shuriken Can't be refined by normal means. Can't be destroyed. Atk + 2%. Atk + 3 per refine rate. Atk + 3 per 15 base level (up to level 195). If refine rate is 7 or higher, increases long ranged physical damage by 1% per each level of Dagger Throwing Practice user learned. If refine rate is 9 or higher, reduces cooldown of Cross Slash by 2 seconds, increases long ranged physical damage by additional 10%, increases Cross Slash and Swirling Petal damage by 25%. If refine rate is 11 or higher, reduces cooldown of Swirling Petal by 2 seconds, increases physical damage against all size enemies by 15%. If refine rate is 13 or higher, increases Cross Slash and Swirling Petal damage by additional 15%. Class: Huuma Shuriken Attack: 250 Weight: 0 Weapon Level: 4 Required Level: 100 Usable Jobs: Kagerou classes, Oboro classes Desperado Fire Booster Revolver Can't be refined by normal means. Atk + 2%. Atk + 3 per refine rate. Atk + 3 per 15 base level (up to level 195). If refine rate is 7 or higher, increases long ranged physical damage by 1% per each level of Chain Action user learned. If refine rate is 9 or higher, increases long ranged physical damage by additional 10%, increases Desperado and Fire Dance damage by 25%. If refine rate is 11 or higher, reduces delay after skill by 15%, increases physical damage against all size enemies by 15%. If refine rate is 13 or higher, increases Desperado and Fire Dance damage by additional 15%. Class: Pistol Attack: 220 Weight: 0 Weapon Level: 4 Required Level: 100 Usable Jobs: Gunslinger classes Fire Round Booster Gatling Gun Can't be refined by normal means. Atk + 2%. Atk + 3 per refine rate. Atk + 3 per 15 base level (up to level 195). If refine rate is 7 or higher, increases long ranged physical damage by 1% per each level of Single Action user learned. If refine rate is 9 or higher, reduces cooldown of Fire Rain by 1 second, increases long ranged physical damage by additional 10%, increases Fire Rain and Round Trip damage by 25%. If refine rate is 11 or higher, increases long ranged physical damage by additional 10%, increases physical damage against all size enemies by 15%. If refine rate is 13 or higher, increases Fire Rain and Round Trip damage by additional 15%. Class: Gatling Gun Attack: 220 Weight: 0 Weapon Level: 4 Required Level: 100 Usable Jobs: Gunslinger classes 1 Link to comment Share on other sites More sharing options...
Sigma Posted December 13, 2021 Author Share Posted December 13, 2021 New Paradise gears Spoiler Paradise Cap Can't be refined. Atk + 5. Additional Atk + 2 per 5 base level (up to level 100). If the user's base level is 30 or higher, additional Atk + 5. If the user's base level is 45 or higher, additional Atk + 10. If the user's base level is 85 or higher, additional Atk + 15. Class: Headgear Defense: 5 Location: Upper Weight: 0 Armor level : 1 Required Level: 10 Usable Jobs: All Paradise Hat Can't be refined. Matk + 5. Additional Matk + 2 per 5 base level (up to level 100). If the user's base level is 30 or higher, additional Matk + 5. If the user's base level is 45 or higher, additional Matk + 10. If the user's base level is 85 or higher, additional Matk + 15. Class: Headgear Defense: 3 Location: Upper Weight: 0 Armor level : 1 Required Level: 10 Usable Jobs: All Paradise Advanced Cap Can't be refined. Atk + 60. Has a low chance to restore 2% of damage as HP when dealing physical damage. Has a low chance to restore 2% of damage as SP when dealing physical damage. Class: Headgear Defense: 10 Location: Upper Weight: 0 Armor level : 1 Required Level: 100 Usable Jobs: All Paradise Advanced Hat Can't be refined. Matk + 60. Has a low chance to recover 350 HP per second for 4 times when dealing magical damage. Has a low chance to recover 80 SP per second for 4 times when dealing magical damage. Class: Headgear Defense: 7 Location: Upper Weight: 0 Armor level : 1 Required Level: 100 Usable Jobs: All Paradise Suit Can't be refined. MaxHP + 150, MaxSP + 20. Additional MaxHP + 30 per 5 base level (up to level 100). If the user's base level is 30 or higher, additional MaxHP + 80, MaxSP + 20. If the user's base level is 45 or higher, additional MaxHP + 150, MaxSP + 30. If the user's base level is 85 or higher, additional MaxHP + 250, MaxSP + 50. Class: Armor Defense: 30 Weight: 0 Armor level : 1 Required Level: 10 Usable Jobs: All Paradise Robe Can't be refined. MaxHP + 100, MaxSP + 50. Additional MaxHP + 20 per 5 base level (up to level 100). If the user's base level is 30 or higher, additional MaxHP + 60, MaxSP + 30. If the user's base level is 45 or higher, additional MaxHP + 100, MaxSP + 50. If the user's base level is 85 or higher, additional MaxHP + 150, MaxSP + 70. Class: Armor Defense: 20 Weight: 0 Armor level : 1 Required Level: 10 Usable Jobs: All Paradise Advanced Suit Can't be refined. MaxHP + 1500, MaxSP + 150, reduces delay after skill by 5%. Atk + 5 per 10 base level (up to level 150). If the user's base level is 105 or higher, Atk + 3%. If the user's base level is 110 or higher, reduces delay after skill by additional 5%. If the user's base level is 120 or higher, MaxHP + 3%. If the user's base level is 130 or higher, additional Atk + 40. Class: Armor Defense: 50 Weight: 0 Armor level : 1 Required Level: 100 Usable Jobs: All Paradise Advanced Robe Can't be refined. MaxHP + 1000, MaxSP + 250, reduces delay after skill by 5%. Matk + 5 per 10 base level (up to level 150). If the user's base level is 105 or higher, Matk + 3%. If the user's base level is 110 or higher, reduces delay after skill by additional 5%. If the user's base level is 120 or higher, MaxHP + 3%. If the user's base level is 130 or higher, additional Matk + 40. Class: Armor Defense: 35 Weight: 0 Armor level : 1 Required Level: 100 Usable Jobs: All Paradise Boots Can't be refined. Increases melee and long ranged physical damage by 3%. Cri + 1 per 5 base level (up to level 100). If the user's base level is 30 or higher, increases melee and long ranged physical damage by additional 3%. If the user's base level is 45 or higher, increases melee and long ranged physical damage by additional 4%. If the user's base level is 85 or higher, reduces fixed casting time by 0.3 seconds. Class: Shoes Defense: 8 Weight: 0 Armor level : 1 Required Level: 10 Usable Jobs: All Paradise Shoes Can't be refined. Increases all property magical damage by 3%. Matk + 2 per 5 base level (up to level 100). If the user's base level is 30 or higher, increases all property magical damage by additional 3%. If the user's base level is 45 or higher, increases all property magical damage by additional 4%. If the user's base level is 85 or higher, reduces fixed casting time by 0.3 seconds. Class: Shoes Defense: 4 Weight: 0 Armor level : 1 Required Level: 10 Usable Jobs: All Paradise Advanced Boots Can't be refined. Increases melee and long ranged physical damage by 10%, reduces fixed casting time by 0.3 seconds. MaxHP + 50 and MaxSP + 20 per 10 base level (up to level 150). If the user's base level is 105 or higher, Cri + 15. If the user's base level is 110 or higher, increases critical damage by 5%. If the user's base level is 120 or higher, increases critical damage by additional 5%. If the user's base level is 130 or higher, Atk + 5%. Class: Shoes Defense: 14 Weight: 0 Armor level : 1 Required Level: 100 Usable Jobs: All Paradise Advanced Shoes Can't be refined. Increases all property magical damage by 10%, reduces fixed casting time by 0.3 seconds. MaxHP + 40 and MaxSP + 30 per 10 base level (up to level 150). If the user's base level is 105 or higher, reduces variable casting time by 10%. If the user's base level is 110 or higher, increases magical damage against all property enemies by 5%. If the user's base level is 120 or higher, increases magical damage against all property enemies by additional 5%. If the user's base level is 130 or higher, Matk + 5%. Class: Shoes Defense: 10 Weight: 0 Armor level : 1 Required Level: 100 Usable Jobs: All Paradise Manteau Can't be refined. Reduces damage taken from neutral property by 20%, Hit + 15. Additional Hit + 1 per 5 base level (up to level 100). If the user's base level is 30 or higher, increases attack speed (reduces delay after attack by 5%). If the user's base level is 45 or higher, increases additional attack speed (reduces delay after attack by additional 5%). If the user's base level is 85 or higher, ASPD + 1. Class: Garment Defense: 8 Weight: 0 Armor level : 1 Required Level: 10 Usable Jobs: All Paradise Muffler Can't be refined. Reduces damage taken from neutral property by 20%, Flee + 20. Additional Flee + 1 per 5 base level (up to level 100). If the user's base level is 30 or higher, reduces variable casting time by 5%. If the user's base level is 45 or higher, reduces variable casting time by additional 5%. If the user's base level is 85 or higher, reduces variable casting time by additional 5%. Class: Garment Defense: 4 Weight: 0 Armor level : 1 Required Level: 10 Usable Jobs: All Paradise Advanced Manteau Can't be refined. Reduces damage taken from neutral property by 20%, Hit + 35, increases attack speed (reduces delay after attack by 10%). Reduces variable casting time by 1% per 10 base level (up to level 150). If the user's base level is 105 or higher, increases additional attack speed (reduces delay after attack by additional 5%). If the user's base level is 110 or higher, reduces variable casting time by 5%. If the user's base level is 120 or higher, reduces delay after skill by 5%. If the user's base level is 130 or higher, reduces delay after skill by additional 5%. Class: Garment Defense: 14 Weight: 0 Armor level : 1 Required Level: 100 Usable Jobs: All Paradise Advanced Muffler Can't be refined. Reduces damage taken from neutral property by 20%, Flee + 40, reduces variable casting time by 15%. Increases attack speed (reduces delay after attack by 1%) per 10 base level (up to level 150). If the user's base level is 105 or higher, increases additional attack speed (reduces delay after attack by additional 5%). If the user's base level is 110 or higher, reduces variable casting time by additional 5%. If the user's base level is 120 or higher, reduces delay after skill by 5%. If the user's base level is 130 or higher, reduces delay after skill by additional 5%. Class: Garment Defense: 10 Weight: 0 Armor level : 1 Required Level: 100 Usable Jobs: All Paradise Ring Atk + 2%, skill casting can't be interrupted. When equipped with Paradise Glove, reduces fixed casting time by 0.2 seconds. If the user's base level is 30 or higher, additional Atk + 1%, increases attack speed (reduces delay after attack by 5%). If the user's base level is 45 or higher, additional Atk + 1%, increases additional attack speed (reduces delay after attack by additional 5%). If the user's base level is 85 or higher, additional Atk + 1%, increases additional attack speed (reduces delay after attack by additional 5%). Class: Accessory (left) Defense: 0 Weight: 0 Armor level : 1 Required Level: 10 Usable Jobs: All Paradise Glove Enables to use Heal level 1, increases attack speed (reduces delay after attack by 10%). Class: Accessory (right) Defense: 0 Weight: 0 Armor level : 1 Required Level: 10 Usable Jobs: All Paradise Magic Ring Matk + 2%, skill casting can't be interrupted. When equipped with Paradise Necklace, reduces fixed casting time by 0.2 seconds. If the user's base level is 30 or higher, additional Matk + 1%, reduces variable casting time by 2%. If the user's base level is 45 or higher, additional Matk + 1%, reduces variable casting time by additional 3%. If the user's base level is 85 or higher, additional Matk + 1%, reduces variable casting time by additional 5%. Class: Accessory (left) Defense: 0 Weight: 0 Armor level : 1 Required Level: 10 Usable Jobs: All Paradise Necklace Enables to use Heal level 1, reduces variable casting time by 10%. Class: Accessory (right) Defense: 0 Weight: 0 Armor level : 1 Required Level: 10 Usable Jobs: All Paradise Advanced Ring Atk + 3%, skill casting can't be interrupted. When equipped with Paradise Advanced Glove, reduces fixed casting time by 0.2 seconds, increases attack speed (reduces delay after attack by 10%). If the user's base level is 105 or higher, additional Atk + 2%. If the user's base level is 110 or higher, increases melee and long ranged physical damage by 5%. If the user's base level is 120 or higher, increases critical damage by 5%. Class: Accessory (left) Defense: 0 Weight: 0 Armor level : 1 Required Level: 100 Usable Jobs: All Paradise Advanced Glove Enables to use Heal level 1, increases attack speed (reduces delay after attack by 10%), reduces variable casting time by 5%. Class: Accessory (right) Defense: 0 Weight: 0 Armor level : 1 Required Level: 100 Usable Jobs: All Paradise Advanced Magic Ring Matk + 3%, skill casting can't be interrupted. When equipped with Paradise Advanced Necklace, reduces fixed casting time by 0.2 seconds, reduces variable casting time by 10%. If the user's base level is 105 or higher, additional Matk + 2%. If the user's base level is 110 or higher, increases all property magical damage by 5%. If the user's base level is 120 or higher, increases magical damage against all property enemies by 5%. Class: Accessory (left) Defense: 0 Weight: 0 Armor level : 1 Required Level: 100 Usable Jobs: All Paradise Advanced Necklace Enables to use Heal level 1, reduces variable casting time by 10%, increases attack speed (reduces delay after attack by 5%) Class: Accessory (right) Defense: 0 Weight: 0 Armor level : 1 Required Level: 100 Usable Jobs: All Paradise Sword Can't be refined. If the user's base level is 20 or higher, Atk + 15. If the user's base level is 30 or higher, additional Atk + 20. If the user's base level is 45 or higher, additional Atk + 25. Class: Sword Attack: 100 Weight: 0 Weapon Level: 2 Required Level: 10 Usable Jobs: Swordsman classes, Merchant classes, Thief classes Paradise Crusader Sword Matk + 160. Can't be refined. Matk + 3%. If the user's base level is 60 or higher, reduces variable casting time by 10%. If the user's base level is 75 or higher, increases Grand Cross damage by 10%. If the user's base level is 90 or higher, increases Grand Cross damage by additional 15%. Class: Sword Attack: 160 Weight: 0 Weapon Level: 3 Required Level: 45 Usable Jobs: Crusader classes Paradise Alchemist Sword Can't be refined. Atk + 3%. If the user's base level is 60 or higher, increases melee physical damage by 10%. If the user's base level is 75 or higher, increases Cart Revolution damage by 10%. If the user's base level is 90 or higher, increases Cart Revolution damage by additional 15%. Class: Sword Attack: 160 Weight: 0 Weapon Level: 3 Required Level: 45 Usable Jobs: Alchemist classes Paradise Super Novice Sword Can't be refined. Atk + 3%. If the user's base level is 60 or higher, increases melee physical damage by 10%. If the user's base level is 75 or higher, increases Bash damage by 10%. If the user's base level is 90 or higher, increases Bash damage by additional 15%. Class: Sword Attack: 160 Weight: 0 Weapon Level: 3 Required Level: 45 Usable Jobs: Novice classes Paradise Royal Guard Sword Matk + 180. Can't be refined. Matk + 5%, reduces variable casting time by 1% per each level of Faith user learned. If the user's base level is 105 or higher, increases neutral and holy property magical damage by 10%, increases Gloria Domini and Genesis Ray damage by 25%. If the user's base level is 110 or higher, increases magical damage against all size enemies by 15%, increases neutral and holy property magical damage by additional 15%. If the user's base level is 115 or higher, increases Gloria Domini and Genesis Ray damage by additional 15%. Class: Sword Attack: 160 Weight: 0 Weapon Level: 4 Required Level: 100 Usable Jobs: Royal Guard classes Paradise Genetic Sword Can't be refined. Atk + 5%, increases melee physical damage by 2% per each level of Sword Training user learned. If the user's base level is 105 or higher, reduces delay after skill by 5%, increases Hell Plant and Cart Tornado damage by 25%. If the user's base level is 110 or higher, reduces delay after skill by additional 10%, increases magical damage against all size enemies by 15%. If the user's base level is 115 or higher, increases Hell Plant and Cart Tornado damage by additional 15%. Class: Sword Attack: 180 Weight: 0 Weapon Level: 4 Required Level: 100 Usable Jobs: Genetic classes Paradise Dagger Matk + 100. Can't be refined. If the user's base level is 20 or higher, Atk + 15, Matk + 15. If the user's base level is 30 or higher, additional Atk + 20, Matk + 20. If the user's base level is 45 or higher, additional Atk + 25, Matk + 25. Class: Dagger Attack: 100 Weight: 0 Weapon Level: 2 Required Level: 10 Usable Jobs: Swordsman classes, Archer classes, Thief classes, Magician classes, Merchant classes, Ninja classes, Soul Linker classes Paradise Rogue Dagger Can't be refined. Increases attack speed (reduces delay after attack by 10%). If the user's base level is 60 or higher, increases Back Stab damage by 20%. If the user's base level is 75 or higher, increases Sightless Mind damage by 10%. If the user's base level is 90 or higher, increases Sightless Mind damage by additional 15%. Class: Dagger Attack: 160 Weight: 0 Weapon Level: 3 Required Level: 45 Usable Jobs: Rogue classes Paradise Soul Linker Dagger Can't be refined. Cri + 15. If the user's base level is 60 or higher, additional Cri + 30. If the user's base level is 75 or higher, increases critical damage by 5%. If the user's base level is 90 or higher, increases critical damage by additional 10%. Class: Dagger Attack: 160 Weight: 0 Weapon Level: 3 Required Level: 45 Usable Jobs: Soul Linker classes Paradise Shadow Chaser Dagger Matk + 180. Can't be refined. Atk + 3%, Matk + 3%, reduces delay after skill by 1% per each level of Intimidate user learned. If the user's base level is 105 or higher, ASPD + 1, increases Fatal Menace damage by 25%. If the user's base level is 110 or higher, increases physical and magical damage against all size enemies by 15%, increases melee physical damage by 15%. If the user's base level is 115 or higher, increases Fatal Menace damage by additional 15%, increases neutral and fire property magical damage by 10%. Class: Dagger Attack: 180 Weight: 0 Weapon Level: 4 Required Level: 100 Usable Jobs: Shadow Chaser classes Paradise Super Novice Dagger Can't be refined. Atk + 5%, increases melee physical damage by 1% per each level of Sword Mastery user learned. If the user's base level is 105 or higher, increases attack speed (reduces delay after attack by 10%), increases Sightless Mind and Back Stab damage by 25%. If the user's base level is 110 or higher, increases melee physical damage by additional 10%, increases physical damage against all size enemies by 15%. If the user's base level is 115 or higher, increases Sightless Mind and Back Stab damage by additional 15%. Class: Dagger Attack: 180 Weight: 0 Weapon Level: 4 Required Level: 100 Usable Jobs: Novice classes Paradise Axe Can't be refined. Can't be destroyed. If the user's base level is 20 or higher, Atk + 15. If the user's base level is 30 or higher, additional Atk + 20. If the user's base level is 45 or higher, additional Atk + 25. Class: Axe Attack: 100 Weight: 0 Weapon Level: 2 Required Level: 10 Usable Jobs: Merchant classes Paradise Blacksmith Axe Can't be refined. Can't be destroyed. Atk + 3%. If the user's base level is 60 or higher, increases melee physical damage by 10%. If the user's base level is 75 or higher, increases Cart Revolution damage by 10%. If the user's base level is 90 or higher, increases Cart Revolution damage by additional 15%. Class: Axe Attack: 160 Weight: 0 Weapon Level: 3 Required Level: 45 Usable Jobs: Blacksmith classes Paradise Mechanic Axe Can't be refined. Can't be destroyed. Atk + 5%, increases long ranged physical damage by 2% per each level of Madogear License user learned. If the user's base level is 105 or higher, reduces variable casting time by 10%, increases Vulcan Arm, Knuckle Boost and Arm Cannon damage by 25%. If the user's base level is 110 or higher, reduces delay after skill by 10%, increases physical damage against all size enemies by 15%. If the user's base level is 115 or higher, increases Vulcan Arm, Knuckle Boost and Arm Cannon damage by additional 15%. Class: Axe Attack: 250 Weight: 0 Weapon Level: 4 Required Level: 100 Usable Jobs: Mechanic classes Paradise Crusader Spear Can't be refined. Atk + 3%. If the user's base level is 60 or higher, increases attack speed (reduces delay after attack by 10%). If the user's base level is 75 or higher, increases Holy Cross damage by 10%. If the user's base level is 90 or higher, increases Holy Cross damage by additional 15%. Class: Spear Attack: 160 Weight: 0 Weapon Level: 3 Required Level: 45 Usable Jobs: Crusader classes Paradise Royal Guard Spear Can't be refined. Atk + 5, increases attack speed (reduces delay after attack by 1%) per each level of Spear Quicken user learned. If the user's base level is 105 or higher, ASPD + 1, increases Vanishing Point, Cannon Spear and Overbrand damage by 25%. If the user's base level is 110 or higher, increases physical damage against all size enemies by 15%, increases melee and long ranged physical damage by 15%. If the user's base level is 115 or higher, increases Vanishing Point, Cannon Spear and Overbrand damage by additional 15%. Class: Spear Attack: 180 Weight: 0 Weapon Level: 4 Required Level: 100 Usable Jobs: Royal Guard classes Paradise Sage Magic Book Matk + 160. Can't be refined. Matk + 3%. If the user's base level is 60 or higher, reduces variable casting time by 10%. If the user's base level is 75 or higher, increases Heaven's Drive damage by 10%. If the user's base level is 90 or higher, increases Heaven's Drive damage by additional 15%. Class: Book Attack: 100 Weight: 0 Weapon Level: 3 Required Level: 45 Usable Jobs: Sage classes Paradise Sage Spell Book Matk + 160. Can't be refined. Matk + 3%. If the user's base level is 60 or higher, increases attack speed (reduces delay after attack by 10%). If the user's base level is 75 or higher, increases Fire Bolt and Cold Bolt damage by 20%. If the user's base level is 90 or higher, increases Lightning Bolt and Earth Spike damage by 20%. Class: Book Attack: 100 Weight: 0 Weapon Level: 3 Required Level: 45 Usable Jobs: Sage classes Paradise Star Gladiator Fighting Book Can't be refined. Atk + 3%. If the user's base level is 60 or higher, increases melee physical damage by 10%. If the user's base level is 75 or higher, increases Tornado Kick and Roundhouse damage by 10%. If the user's base level is 90 or higher, increases Tornado Kick and Roundhouse damage by additional 15%. Class: Book Attack: 160 Weight: 0 Weapon Level: 3 Required Level: 45 Usable Jobs: Star Gladiator classes Paradise Star Gladiator Tactics Book Can't be refined. Atk + 3%. If the user's base level is 60 or higher, increases melee physical damage by 10%. If the user's base level is 75 or higher, increases Heel Drop and Counter Kick damage by 10%. If the user's base level is 90 or higher, increases Heel Drop and Counter Kick damage by additional 15%. Class: Book Attack: 160 Weight: 0 Weapon Level: 3 Required Level: 45 Usable Jobs: Star Gladiator classes Paradise Sorcerer Magic Book Matk + 180. Can't be refined. Matk + 5%, reduces variable casting time by 2% per each level of Magnetic Earth user learned. If the user's base level is 105 or higher, increases water, wind earth and neutral property magical damage by 10%, increases Psychic Wave, Diamond Dust, Earth Grave and Varetyr Spear damage by 25%. If the user's base level is 110 or higher, increases water, wind earth and neutral property magical damage by additional 15%, increases magical damage against all size enemies by 15%. If the user's base level is 115 or higher, increases Psychic Wave, Diamond Dust, Earth Grave and Varetyr Spear damage by additional 15%. Class: Book Attack: 150 Weight: 0 Weapon Level: 4 Required Level: 100 Usable Jobs: Sorcerer classes Paradise Sorcerer Spell Book Matk + 180. Can't be refined. Matk + 5%, increases attack speed (reduces delay after attack by 1%) per each level of Hindsight user learned. If the user's base level is 105 or higher, increases water, wind earth and fire property magical damage by 10%, increases Fire Bolt, Cold Bolt, Lightning Bolt, Earth Spike and Heaven's Drive damage by 25%. If the user's base level is 110 or higher, increases water, wind earth and fire property magical damage by additional 15%, increases magical damage against all size enemies by 15%. If the user's base level is 115 or higher, increases Fire Bolt, Cold Bolt, Lightning Bolt, Earth Spike and Heaven's Drive damage by additional 15%. Class: Book Attack: 150 Weight: 0 Weapon Level: 4 Required Level: 100 Usable Jobs: Sorcerer classes Paradise Star Emperor Sun Book Can't be refined. Atk + 5%, increases melee physical damage by 1% per each level of Peaceful Break user learned. If the user's base level is 105 or higher, additional Atk + 10%, increases Prominence Kick and Solar Burst damage by 25%. If the user's base level is 110 or higher, increases melee physical damage by additional 10%, increases physical damage against all size enemies by 15%. If the user's base level is 115 or higher, increases Prominence Kick and Solar Burst damage by additional 15%. Class: Book Attack: 180 Weight: 0 Weapon Level: 4 Required Level: 100 Usable Jobs: Star Emperor classes Paradise Star Emperor Moon Book Can't be refined. Atk + 5%, increases melee physical damage by 1% per each level of Peaceful Break user learned. If the user's base level is 105 or higher, additional Atk + 10%, increases New Moon Kick and Full Moon Kick damage by 25%. If the user's base level is 110 or higher, increases melee physical damage by additional 10%, increases physical damage against all size enemies by 15%. If the user's base level is 115 or higher, increases New Moon Kick and Full Moon Kick damage by additional 15%. Class: Book Attack: 180 Weight: 0 Weapon Level: 4 Required Level: 100 Usable Jobs: Star Emperor classes Paradise Rod Matk + 100. Can't be refined. Can't be destroyed. If the user's base level is 20 or higher, Matk + 15. If the user's base level is 30 or higher, additional Matk + 20. If the user's base level is 45 or higher, additional Matk + 25. Class: Staff Attack: 60 Weight: 0 Weapon Level: 2 Required Level: 10 Usable Jobs: Magician classes, Acolyte classes, Soul Linker classes Paradise Foxtail Matk + 100. Can't be refined. Can't be destroyed. If the user's base level is 20 or higher, Atk + 15, Matk + 15. If the user's base level is 30 or higher, additional Atk + 20, Matk + 20. If the user's base level is 45 or higher, additional Atk + 25, Matk + 25. Class: Staff Attack: 100 Weight: 0 Weapon Level: 2 Required Level: 10 Usable Jobs: Summoner (Doram) Paradise Wizard Staff Matk + 160. Can't be refined. Can't be destroyed. Matk + 3%. If the user's base level is 60 or higher, reduces variable casting time by 10%. If the user's base level is 75 or higher, increases Storm Gust and Meteor Storm damage by 20%. If the user's base level is 90 or higher, increases Lord of Vermilion and Heaven's Drive damage by 20%. Class: Staff Attack: 100 Weight: 0 Weapon Level: 3 Required Level: 45 Usable Jobs: Wizard classes Paradise Wizard Wand Matk + 160. Can't be refined. Can't be destroyed. Matk + 3%. If the user's base level is 60 or higher, reduces variable casting time by 10%. If the user's base level is 75 or higher, increases Jupitel Thunder damage by 10%. If the user's base level is 90 or higher, increases Jupitel Thunder damage by additional 15%. Class: Staff Attack: 100 Weight: 0 Weapon Level: 3 Required Level: 45 Usable Jobs: Wizard classes Paradise Priest Staff Matk + 160. Can't be refined. Matk + 3%, can't be destroyed. If the user's base level is 60 or higher, reduces variable casting time by 10%. If the user's base level is 75 or higher, increases Magnus Exorcismus damage by 10%. If the user's base level is 90 or higher, increases Magnus Exorcismus damage by additional 15%. Class: Staff Attack: 100 Weight: 0 Weapon Level: 3 Required Level: 45 Usable Jobs: Priest classes Paradise Soul Linker Staff Matk + 160. Can't be refined. Can't be destroyed. Matk + 3%. If the user's base level is 60 or higher, reduces variable casting time by 10%. If the user's base level is 75 or higher, increases Esma damage by 10%. If the user's base level is 90 or higher, increases Esma damage by additional 15%. Class: Staff Attack: 100 Weight: 0 Weapon Level: 3 Required Level: 45 Usable Jobs: Soul Linker classes Paradise Doram Foxtail Can't be refined. Can't be destroyed. Atk + 3%. If the user's base level is 60 or higher, increases long ranged physical damage by 10%. If the user's base level is 75 or higher, increases Picky Peck damage by 10%. If the user's base level is 90 or higher, increases Picky Peck damage by additional 15%. Class: Staff Attack: 160 Weight: 0 Weapon Level: 3 Required Level: 45 Usable Jobs: Summoner (Doram) Paradise Doram Foxtail Model Matk + 160. Can't be refined. Can't be destroyed. Matk + 3%. If the user's base level is 60 or higher, reduces variable casting time by 10%. If the user's base level is 75 or higher, increases Catnip Meteor damage by 10%. If the user's base level is 90 or higher, increases Catnip Meteor damage by additional 15%. Class: Staff Attack: 100 Weight: 0 Weapon Level: 3 Required Level: 45 Usable Jobs: Summoner (Doram) Paradise Super Novice Staff Matk + 160. Can't be refined. Matk + 3%, can't be destroyed. If the user's base level is 60 or higher, reduces variable casting time by 10%. If the user's base level is 75 or higher, increases Fire Bolt, Cold Bolt and Lightning Bolt damage by 20%. If the user's base level is 90 or higher, increases Fire Bolt, Cold Bolt and Lightning Bolt damage by additional 20%. Class: Staff Attack: 100 Weight: 0 Weapon Level: 3 Required Level: 45 Usable Jobs: Novice classes Paradise Archbishop Staff Matk + 180. Can't be refined. Matk + 5%, can't be destroyed, reduces variable casting time by 1% per each level of Meditation user learned. If the user's base level is 105 or higher, increases holy property magical damage by 10%, increases Adoramus damage by 25%. If the user's base level is 110 or higher, increases holy property magical damage by additional 15%, increases magical damage against all size enemies by 15%. If the user's base level is 115 or higher, increases Adoramus damage by additional 15%. Class: Staff Attack: 150 Weight: 0 Weapon Level: 4 Required Level: 100 Usable Jobs: Archbishop classes Paradise Summoner Foxtail Can't be refined. Can't be destroyed. Atk + 5%, increases long ranged physical damage by 2% per each level of Picky Peck user learned. If the user's base level is 105 or higher, increases attack speed (reduces delay after attack by 10%), increases Picky Peck and Spirit of Savage damage by 25%. If the user's base level is 110 or higher, increases long ranged physical damage by additional 10%, increases physical damage against all size enemies by 15%. If the user's base level is 115 or higher, increases Picky Peck and Spirit of Savage damage by additional 15%. Class: Staff Attack: 300 Weight: 0 Weapon Level: 4 Required Level: 100 Usable Jobs: Summoner (Doram) Paradise Summoner Foxtail Model Matk + 300. Can't be refined. Can't be destroyed. Matk + 5%, reduces variable casting time by 2% per each level of Silvervine Stem Spear user learned. If the user's base level is 105 or higher, reduces cooldown of Catnip Meteor by 1.5 seconds, increases Silvervine Stem Spear and Catnip Meteor damage by 25%. If the user's base level is 110 or higher, increases earth, fire, water, wind and ghost property magical damage by 10%, increases magical damage against all size enemies by 15%. If the user's base level is 115 or higher, increases Silvervine Stem Spear and Catnip Meteor damage by additional 15%. Class: Staff Attack: 150 Weight: 0 Weapon Level: 4 Required Level: 100 Usable Jobs: Summoner (Doram) Paradise Super Novice Wand Matk + 160. Can't be refined. Matk + 5%, can't be destroyed, reduces variable casting time by 1% per each level of Increase SP Recovery user learned. If the user's base level is 105 or higher, increases water, wind, earth and fire property magical damage by 10%, increases Fire Bolt, Cold Bolt, Lightning Bolt, Fire Ball and Heaven's Drive damage by 25%. If the user's base level is 110 or higher, increases water, wind, earth and fire property magical damage by additional 10%, increases magical damage against all size enemies by 15%. If the user's base level is 115 or higher, increases Fire Bolt, Cold Bolt, Lightning Bolt, Fire Ball and Heaven's Drive damage by additional 15%. Class: Staff Attack: 100 Weight: 0 Weapon Level: 4 Required Level: 100 Usable Jobs: Novice classes Paradise Monk Knuckle Can't be refined. Atk + 3%. If the user's base level is 60 or higher, increases attack speed (reduces delay after skill by 10%). If the user's base level is 75 or higher, increases Raging Quadruple Blow damage by 20%. If the user's base level is 90 or higher, increases Raging Thrust damage by 20%. Class: Knuckle Attack: 160 Weight: 0 Weapon Level: 3 Required Level: 45 Usable Jobs: Monk classes Paradise Monk Claw Can't be refined. Atk + 3%. If the user's base level is 60 or higher, increases long ranged physical damage by 10%. If the user's base level is 75 or higher, increases Throw Spirit Sphere damage by 10%. If the user's base level is 90 or higher, increases Throw Spirit Sphere damage by additional 15%. Class: Knuckle Attack: 160 Weight: 0 Weapon Level: 3 Required Level: 45 Usable Jobs: Monk classes Paradise Sura Knuckle Can't be refined. Atk + 5%, MaxHP + 2% per each level of Raging Quadruple Blow user learned. If the user's base level is 105 or higher, reduces cooldown of Tiger Cannon by 1 second, increases Fallen Empire and Tiger Cannon damage by 25%. If the user's base level is 110 or higher, increases melee physical damage by 15%, increases physical damage against all size enemies by 15%. If the user's base level is 115 or higher, increases Fallen Empire and Tiger Cannon damage by additional 15%. Class: Knuckle Attack: 180 Weight: 0 Weapon Level: 4 Required Level: 100 Usable Jobs: Sura classes Paradise Sura Claw Can't be refined. Atk + 5%, increases long ranged physical damage by 2% per each level of Summon Spirit Sphere user learned. If the user's base level is 105 or higher, reduces cooldown of Rampage Blast by 1 second, increases Rampage Blast and Knuckle Arrow damage by 25%. If the user's base level is 110 or higher, reduces delay after skill by 10%, increases physical damage against all size enemies by 15%. If the user's base level is 115 or higher, increases Rampage Blast and Knuckle Arrow damage by additional 15%. Class: Knuckle Attack: 180 Weight: 0 Weapon Level: 4 Required Level: 100 Usable Jobs: Sura classes Paradise Bard Violin Can't be refined. Atk + 3%. If the user's base level is 60 or higher, increases long ranged physical damage by 10%. If the user's base level is 75 or higher, increases Melody Strike damage by 10%. If the user's base level is 90 or higher, increases Melody Strike damage by additional 15%. Class: Musical Instrument Attack: 160 Weight: 0 Weapon Level: 3 Required Level: 45 Usable Jobs: Bard classes Paradise Minstrel Violin Can't be refined. Atk + 5%, increases long ranged physical damage by 1% per each level of Music Lessons user learned. If the user's base level is 105 or higher, reduces cooldown of Severe Rainstorm by 2 seconds, increases Severe Rainstorm damage by 25%. If the user's base level is 110 or higher, increases long ranged physical damage by additional 15%, increases physical damage against all size enemies by 15%. If the user's base level is 115 or higher, increases Severe Rainstorm damage by additional 15%. Class: Musical Instrument Attack: 180 Weight: 0 Weapon Level: 4 Required Level: 100 Usable Jobs: Minstrel classes Paradise Minstrel Harp Matk + 180. Can't be refined. Matk + 5%, increases all property magical damage by 1% per each level of Music Lessons user learned. If the user's base level is 105 or higher, reduces cooldown of Metallic Sound by 2 seconds, increases Reverberation and Metallic Sound damage by 25%. If the user's base level is 110 or higher, reduces fixed casting time of Reverberation by 0.5 seconds, increases magical damage against all size enemies by 15%. If the user's base level is 115 or higher, increases Reverberation and Metallic Sound damage by additional 15%. Class: Musical Instrument Attack: 150 Weight: 0 Weapon Level: 4 Required Level: 100 Usable Jobs: Minstrel classes Paradise Dancer Rope Can't be refined. Atk + 3%. If the user's base level is 60 or higher, increases long ranged physical damage by 10%. If the user's base level is 75 or higher, increases Slinging Arrow damage by 10%. If the user's base level is 90 or higher, increases Slinging Arrow damage by additional 15%. Class: Whip Attack: 160 Weight: 0 Weapon Level: 3 Required Level: 45 Usable Jobs: Bard classes Paradise Wanderer Whip Can't be refined. Atk + 5%, increases long ranged physical damage by 1% per each level of Music Lessons user learned. If the user's base level is 105 or higher, reduces cooldown of Severe Rainstorm by 2 seconds, increases Severe Rainstorm damage by 25%. If the user's base level is 110 or higher, increases long ranged physical damage by additional 15%, increases physical damage against all size enemies by 15%. If the user's base level is 115 or higher, increases Severe Rainstorm damage by additional 15%. Class: Whip Attack: 180 Weight: 0 Weapon Level: 4 Required Level: 100 Usable Jobs: Wanderer classes Paradise Wanderer Rope Matk + 180. Can't be refined. Matk + 5%, increases all property magical damage by 1% per each level of Music Lessons user learned. If the user's base level is 105 or higher, reduces cooldown of Metallic Sound by 2 seconds, increases Reverberation and Metallic Sound damage by 25%. If the user's base level is 110 or higher, reduces fixed casting time of Reverberation by 0.5 seconds, increases magical damage against all size enemies by 15%. If the user's base level is 115 or higher, increases Reverberation and Metallic Sound damage by additional 15%. Class: Whip Attack: 150 Weight: 0 Weapon Level: 4 Required Level: 100 Usable Jobs: Wanderer classes Paradise Mace Can't be refined. Can't be destroyed. If the user's base level is 20 or higher, Atk + 15. If the user's base level is 30 or higher, additional Atk + 20. If the user's base level is 45 or higher, additional Atk + 25. Class: Mace Attack: 100 Weight: 0 Weapon Level: 2 Required Level: 10 Usable Jobs: Swordsman classes, Merchant classes, Acolyte classes Paradise Alchemist Mace Can't be refined. Can't be destroyed. Atk + 3%. If the user's base level is 60 or higher, reduces variable casting time by 10%. If the user's base level is 75 or higher, increases Acid Terror damage by 10%. If the user's base level is 90 or higher, increases Acid Terror damage by additional 15%. Class: Mace Attack: 160 Weight: 0 Weapon Level: 3 Required Level: 45 Usable Jobs: Alchemist classes Paradise Priest Mace Can't be refined. Atk + 3%, can't be destroyed. If the user's base level is 60 or higher, increases attack speed (reduces delay after attack by 10%). If the user's base level is 75 or higher, increases critical damage by 5%. If the user's base level is 90 or higher, increases critical damage by additional 10%. Class: Mace Attack: 160 Weight: 0 Weapon Level: 3 Required Level: 45 Usable Jobs: Priest classes Paradise Genetic Mace Can't be refined. Atk + 5%, increases long ranged physical damage by 1% per each level of Potion Research user learned. If the user's base level is 105 or higher, reduces variable casting time by 10%, increases Cart Cannon damage by 25%. If the user's base level is 110 or higher, reduces delay after skill by 10%, increases physical damage against all size enemies by 15%. If the user's base level is 115 or higher, increases Cart Cannon damage by additional 15%. Class: Mace Attack: 180 Weight: 0 Weapon Level: 4 Required Level: 100 Usable Jobs: Genetic classes Paradise Archbishop Mace Matk + 180. Can't be refined. Cri + 15, Matk + 3%, can't be destroyed, increases attack speed (reduces delay after attack by 1%) per each level of Meditation user learned. If the user's base level is 105 or higher, reduces variable casting time by 10%, reduces delay after skill by 10%, increases Magnus Exorcismus, Judex and Duple Light damage by 25%. If the user's base level is 110 or higher, increases neutral and holy property magical damage by 20%, increases physical and magical damage against all size enemies by 15%. If the user's base level is 115 or higher, increases Magnus Exorcismus, Judex and Duple Light damage by additional 15%. Class: Mace Attack: 180 Weight: 0 Weapon Level: 4 Required Level: 100 Usable Jobs: Archbishop classes Paradise Knight Two-haned Sword Can't be refined. Cri + 10. If the user's base level is 60 or higher, increases attack speed (reduces delay after attack by 10%). If the user's base level is 75 or higher, increases Bowling Bash damage by 10%. If the user's base level is 90 or higher, increases Bowling Bash damage by additional 15%. Class: Two-handed Sword Attack: 180 Weight: 0 Weapon Level: 3 Required Level: 45 Usable Jobs: Knight classes Paradise Rune Knight Two-haned Sword Can't be refined. Cri + 15, increases long ranged physical damage by 1% per each level of Two Hand Quicken user learned. If the user's base level is 105 or higher, increases critical damage by 10%, increases Ignition Break and Sonic Wave damage by 25%. If the user's base level is 110 or higher, additional Cri + 15, increases physical damage against all size enemies by 15%. If the user's base level is 115 or higher, increases Ignition Break and Sonic Wave damage by additional 15%. Class: Two-handed Sword Attack: 200 Weight: 0 Weapon Level: 4 Required Level: 100 Usable Jobs: Rune Knight classes Paradise Assassin Chakram Can't be refined. Cri + 5. If the user's base level is 60 or higher, increases attack speed (reduces delay after attack by 10%). If the user's base level is 75 or higher, increases critical damage by 5%. If the user's base level is 90 or higher, increases critical damage by additional 10%. Class: Katar Attack: 180 Weight: 0 Weapon Level: 3 Required Level: 45 Usable Jobs: Assassin classes Paradise Assassin Katar Can't be refined. Atk + 3%. If the user's base level is 60 or higher, Hit + 15. If the user's base level is 75 or higher, increases Sonic Blow damage by 10%. If the user's base level is 90 or higher, increases Sonic Blow damage by additional 15%. Class: Katar Attack: 180 Weight: 0 Weapon Level: 3 Required Level: 45 Usable Jobs: Assassin classes Paradise Guillotine Cross Chakram Can't be refined. Cri + 10, increases melee physical damage by 1% per each level of Katar Mastery user learned. If the user's base level is 105 or higher, reduces delay after skill by 5%, increases Cross Impact and Rolling Cutter damage by 25%. If the user's base level is 110 or higher, reduces delay after skill by additional 10%, increases physical damage against all size enemies by 15%. If the user's base level is 115 or higher, increases Cross Impact and Rolling Cutter damage by additional 15%. Class: Katar Attack: 200 Weight: 0 Weapon Level: 4 Required Level: 100 Usable Jobs: Guillotine Cross classes Paradise Guillotine Cross Katar Can't be refined. Atk + 5%, reduces delay after skill by 1% per each level of Katar Mastery user learned. If the user's base level is 105 or higher, increases melee physical damage by 10%, increases Counter Slash damage by 25%. If the user's base level is 110 or higher, reduces delay after skill by additional 10%, increases physical damage against all size enemies by 15%. If the user's base level is 115 or higher, increases Counter Slash damage by additional 15%. Class: Katar Attack: 200 Weight: 0 Weapon Level: 4 Required Level: 100 Usable Jobs: Guillotine Cross classes Paradise Blacksmith Two-haned Axe Can't be refined. Can't be destroyed. Cri + 10. If the user's base level is 60 or higher, increases melee physical damage by 10%. If the user's base level is 75 or higher, increases critical damage by 5%. If the user's base level is 90 or higher, increases critical damage by additional 10%. Class: Two-handed Axe Attack: 180 Weight: 0 Weapon Level: 3 Required Level: 45 Usable Jobs: Blacksmith classes Paradise Mechanic Two-haned Axe Can't be refined. Can't be destroyed. Atk + 5%, increases melee physical damage by 1% per each level of Weaponry Research user learned. If the user's base level is 105 or higher, reduces cooldown of Axe Tornado by 1 second, increases Axe Tornado and Power Swing damage by 25%. If the user's base level is 110 or higher, reduces delay after skill by 10%, increases physical damage against all size enemies by 15%. If the user's base level is 115 or higher, increases Axe Tornado and Power Swing damage by additional 15%. Class: Two-handed Axe Attack: 250 Weight: 0 Weapon Level: 4 Required Level: 100 Usable Jobs: Mechanic classes Paradise Knight Lance Can't be refined. Atk + 3%. If the user's base level is 60 or higher, increases Pierce damage by 20%. If the user's base level is 75 or higher, increases Brandish Spear damage by 10%. If the user's base level is 90 or higher, increases Brandish Spear damage by additional 15%. Class: Two-handed Spear Attack: 180 Weight: 0 Weapon Level: 3 Required Level: 45 Usable Jobs: Knight classes Paradise Rune Knight Lance Can't be refined. Atk + 5%, reduces delay after skill by 3% per each level of Dragon Training user learned. If the user's base level is 105 or higher, reduces variable casting time by 10%, increases Dragon Breath, Dragon Breath - Water and Hundred Spears damage by 25%. If the user's base level is 110 or higher, reduces cooldown of Hundred Spears by 2 seconds, increases physical damage against all size enemies by 15%. If the user's base level is 115 or higher, increases Dragon Breath, Dragon Breath - Water and Hundred Spears damage by additional 15%. Class: Two-handed Spear Attack: 200 Weight: 0 Weapon Level: 4 Required Level: 100 Usable Jobs: Rune Knight classes Paradise Warlock Staff Matk + 200. Can't be refined. Matk + 5%, can't be destroyed, reduces variable casting time by 1% per each level of Mystical Amplification user learned. If the user's base level is 105 or higher, increases fire and earth property magical damage by 10%, increases Crimson Rock and Earth Strain damage by 25%. If the user's base level is 110 or higher, increases fire and earth property magical damage by additional 15%, increases magical damage against all size enemies by 15%. If the user's base level is 115 or higher, increases Crimson Rock and Earth Strain damage by additional 15%. Class: Two-handed Staff Attack: 150 Weight: 0 Weapon Level: 4 Required Level: 100 Usable Jobs: Warlock classes Paradise Warlock Wand Matk + 200. Can't be refined. Can't be destroyed. Matk + 5%, reduces variable casting time by 1% per each level of Mystical Amplification user learned. If the user's base level is 105 or higher, increases wind and ghost property magical damage by 10%, increases Chain Lightning and Soul Expansion damage by 25%. If the user's base level is 110 or higher, increases wind and ghost property magical damage by additional 15%, increases magical damage against all size enemies by 15%. If the user's base level is 115 or higher, increases Chain Lightning and Soul Expansion damage by additional 15%. Class: Two-handed Staff Attack: 150 Weight: 0 Weapon Level: 4 Required Level: 100 Usable Jobs: Warlock classes Paradise Soul Reaper Staff Matk + 200. Can't be refined. Can't be destroyed. Matk + 5%, reduces variable casting time by 1% per each level of Happy Break user learned. If the user's base level is 105 or higher, increases all property magical damage by 10%, increases Espa and Eswhoo damage by 25%. If the user's base level is 110 or higher, reduces variable casting time by additional 10%, increases magical damage against all size enemies by 15%. If the user's base level is 115 or higher, increases Espa and Eswhoo damage by additional 15%. Class: Two-handed Staff Attack: 150 Weight: 0 Weapon Level: 4 Required Level: 100 Usable Jobs: Soul Reaper classes Paradise Soul Reaper Soul Stick Matk + 200. Can't be refined. Can't be destroyed. Matk + 5%, reduces variable casting time by 1% per each level of Happy Break user learned. If the user's base level is 105 or higher, increases shadow property magical damage by 10%, increases Curse Explosion damage by 25%. If the user's base level is 110 or higher, reduces cooldown of Evil Spirit's Curse by 2 seconds, increases magical damage against all size enemies by 15%. If the user's base level is 115 or higher, increases Curse Explosion damage by additional 15%. Class: Two-handed Staff Attack: 150 Weight: 0 Weapon Level: 4 Required Level: 100 Usable Jobs: Soul Reaper classes Paradise Ninja Huuma Shuriken Matk + 180. Can't be refined. Can't be destroyed. Matk + 3%. If the user's base level is 60 or higher, reduces variable casting time by 10%. If the user's base level is 75 or higher, increases Flaming Petals, Freezing Spear and Wind Blade damage by 20%. If the user's base level is 90 or higher, increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 20%. Class: Huuma Shuriken Attack: 100 Weight: 0 Weapon Level: 3 Required Level: 45 Usable Jobs: Ninja classes Paradise Ninja Cross Huuma Shuriken Can't be refined. Can't be destroyed. Atk + 3%. If the user's base level is 60 or higher, increases long ranged physical damage by 10%. If the user's base level is 75 or higher, increases Throw Kunai damage by 20%. If the user's base level is 90 or higher, increases Throw Huuma Shuriken damage by 20%. Class: Huuma Shuriken Attack: 180 Weight: 0 Weapon Level: 3 Required Level: 45 Usable Jobs: Ninja classes Paradise Kagerou & Oboro Huuma Shuriken Matk + 200. Can't be refined. Can't be destroyed. Matk + 5%, reduces variable casting time by 1% per each level of Ninja Mastery user learned. If the user's base level is 105 or higher, increases fire, water and wind property magical damage by 10%, increases Flaming Petals, Freezing Spear and Wind Blade damage by 25%. If the user's base level is 110 or higher, reduces variable casting time by additional 10%, increases magical damage against all size enemies by 15%. If the user's base level is 115 or higher, increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 15%. Class: Huuma Shuriken Attack: 150 Weight: 0 Weapon Level: 4 Required Level: 100 Usable Jobs: Kagerou classes, Oboro classes Paradise Kagerou & Oboro Cross Huuma Shuriken Can't be refined. Can't be destroyed. Atk + 5%, increases long ranged physical damage by 1% per each level of Dagger Throwing Practice user learned. If the user's base level is 105 or higher, reduces cooldown of Cross Slash by 2 seconds, increases Cross Slash and Swirling Petal damage by 25%. If the user's base level is 110 or higher, reduces cooldown of Swirling Petal by 2 seconds, increases physical damage against all size enemies by 15%. If the user's base level is 115 or higher, increases Cross Slash and Swirling Petal damage by additional 15%. Class: Huuma Shuriken Attack: 200 Weight: 0 Weapon Level: 4 Required Level: 100 Usable Jobs: Kagerou classes, Oboro classes Paradise Bow Can't be refined. If the user's base level is 20 or higher, Atk + 15. If the user's base level is 30 or higher, additional Atk + 20. If the user's base level is 45 or higher, additional Atk + 25. Class: Bow Attack: 100 Weight: 0 Weapon Level: 2 Required Level: 10 Usable Jobs: Archer classes Paradise Rogue Bow Can't be refined. Atk + 3%. If the user's base level is 60 or higher, increases long ranged physical damage by 10%. If the user's base level is 75 or higher, increases Double Strafe damage by 10%. If the user's base level is 90 or higher, increases Double Strafe damage by additional 15%. Class: Bow Attack: 180 Weight: 0 Weapon Level: 3 Required Level: 45 Usable Jobs: Rogue classes Paradise Hunter Bow Can't be refined. Atk + 3%. If the user's base level is 60 or higher, increases long ranged physical damage by 10%. If the user's base level is 75 or higher, increases Arrow Shower damage by 20%. If the user's base level is 90 or higher, increases Double Strafe damage by 20%. Class: Bow Attack: 180 Weight: 0 Weapon Level: 3 Required Level: 45 Usable Jobs: Hunter classes Paradise Hunter Crossbow Can't be refined. Atk + 3%. If the user's base level is 60 or higher, increases attack speed (reduces delay after attack by 10%). If the user's base level is 75 or higher, increases Blitz Beat damage by 15%. If the user's base level is 90 or higher, increases Blitz Beat damage by additional 10%. Class: Bow Attack: 180 Weight: 0 Weapon Level: 3 Required Level: 45 Usable Jobs: Hunter classes Paradise Bard & Dancer Bow Can't be refined. Atk + 3%. If the user's base level is 60 or higher, increases long ranged physical damage by 10%. If the user's base level is 75 or higher, increases Arrow Shower damage by 20%. If the user's base level is 90 or higher, increases Double Strafe damage by 20%. Class: Bow Attack: 180 Weight: 0 Weapon Level: 3 Required Level: 45 Usable Jobs: Bard classes, Dancer classes Paradise Shadow Chaser Bow Can't be refined. Atk + 5%, increases long ranged physical damage by 1% per each level of Vulture's Eye user learned. If the user's base level is 105 or higher, reduces variable casting time by 10%, increases Triangle Shot and Feint Bomb damage by 25%. If the user's base level is 110 or higher, reduces delay after skill by 10%, increases physical damage against all size enemies by 15%. If the user's base level is 115 or higher, increases Triangle Shot and Feint Bomb damage by additional 25%. Class: Bow Attack: 200 Weight: 0 Weapon Level: 4 Required Level: 100 Usable Jobs: Shadow Chaser classes Paradise Ranger Bow Can't be refined. Atk + 5%, increases long ranged physical damage by 1% per each level of Owl's Eye user learned. If the user's base level is 105 or higher, reduces cooldown of Arrow Storm by 0.7 seconds, increases Arrow Storm damage by 25%. If the user's base level is 110 or higher, increases long ranged physical damage by 15%, increases physical damage against all size enemies by 15%. If the user's base level is 115 or higher, increases Arrow Storm damage by additional 15%. Class: Bow Attack: 200 Weight: 0 Weapon Level: 4 Required Level: 100 Usable Jobs: Ranger classes Paradise Ranger Crossbow Can't be refined. Atk + 5%, increases attack speed (reduces delay after attack by 1%) per each level of Vulture's Eye user learned. If the user's base level is 105 or higher, reduces cooldown of Aimed Bolt by 1 second, increases Focused Arrow Strike and Aimed Bolt damage by 25%. If the user's base level is 110 or higher, reduces delay after skill by 10%, increases physical damage against all size enemies by 15%. If the user's base level is 115 or higher, increases Focused Arrow Strike and Aimed Bolt damage by additional 15%. Class: Bow Attack: 200 Weight: 0 Weapon Level: 4 Required Level: 100 Usable Jobs: Ranger classes Paradise Revolver Can't be refined. If the user's base level is 20 or higher, Atk + 15. If the user's base level is 30 or higher, additional Atk + 20. If the user's base level is 45 or higher, additional Atk + 25. Class: Pistol Attack: 100 Weight: 0 Weapon Level: 2 Required Level: 10 Usable Jobs: Gunslinger classes Paradise Gunslinger Revolver Can't be refined. Atk + 3%. If the user's base level is 60 or higher, increases attack speed (reduces delay after attack by 10%). If the user's base level is 75 or higher, increases Trigger Happy Shot damage by 20%. If the user's base level is 90 or higher, increases Desperado damage by 20%. Class: Pistol Attack: 180 Weight: 0 Weapon Level: 3 Required Level: 45 Usable Jobs: Gunslinger classes Paradise Rebellion Revolver Can't be refined. Atk + 5%, increases long ranged physical damage by 1% per each level of Chain Action user learned. If the user's base level is 105 or higher, increases long ranged physical damage by additional 10%, increases Desperado and Fire Dance damage by 25%. If the user's base level is 110 or higher, reduces delay after skill by 10%, increases physical damage against all size enemies by 15%. If the user's base level is 115 or higher, increases Desperado and Fire Dance damage by additional 15%. Class: Pistol Attack: 200 Weight: 0 Weapon Level: 4 Required Level: 100 Usable Jobs: Rebellion classes Paradise Gunslinger Rifle Can't be refined. Atk + 3%. If the user's base level is 60 or higher, increases long ranged physical damage by 10%. If the user's base level is 75 or higher, increases Tracking damage by 10%. If the user's base level is 90 or higher, increases Tracking damage by additional 15%. Class: Rifle Attack: 180 Weight: 0 Weapon Level: 3 Required Level: 45 Usable Jobs: Gunslinger classes Paradise Rebellion Gatling Gun Can't be refined. Atk + 5%, increases long ranged physical damage by 1% per each level of Single Action user learned. If the user's base level is 105 or higher, reduces cooldown of Fire Rain by 1 second, increases Fire Rain and Round Trip damage by 25%. If the user's base level is 110 or higher, increases long ranged physical damage by additional 10%, increases physical damage against all size enemies by 15%. If the user's base level is 115 or higher, increases Fire Rain and Round Trip damage by additional 15%. Class: Gatling Gun Attack: 200 Weight: 0 Weapon Level: 4 Required Level: 100 Usable Jobs: Rebellion classes 1 Link to comment Share on other sites More sharing options...
Sigma Posted January 26, 2022 Author Share Posted January 26, 2022 Snow Flower Equipment Spoiler Snow Flower Armor [1] Atk + 130. Atk + 15 per 2 refine rate. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 15%). If refine rate is 9 or higher, P.Atk + 2. When equipped with Snow Flower Manteau, Atk + 50. When equipped with Snow Flower Muffler, reduces delay after skill by 10%. Class: Armor Defense: 150 Weight: 80 Armor level: 2 Required Level: 210 Usable Jobs : All Snow Flower Robe [1] Matk + 130. Matk + 15 per 2 refine rate. If refine rate is 7 or higher, reduces variable casting time by 15%. If refine rate is 9 or higher, S.Matk + 2. When equipped with Snow Flower Manteau, increases attack speed (reduces delay after attack by 10%). When equipped with Snow Flower Muffler, Matk + 50. Class: Armor Defense: 150 Weight: 80 Armor level: 2 Required Level: 210 Usable Jobs : All Snow Flower Boots [1] MaxHP + 8%, MaxSP + 4%. MaxSP + 1% per 2 refine rate. If refine rate is 7 or higher, increases melee and long ranged physical damage by 7%. If refine rate is 9 or higher, P.Atk + 2. When equipped with Snow Flower Armor, Atk + 7%. When equipped with Snow Flower Robe, increases attack speed (reduces delay after attack by 7%). Class: Shoes Defense: 70 Weight: 50 Armor level: 2 Required Level: 210 Usable Jobs : All Snow Flower Shoes [1] MaxHP + 6%, MaxSP + 6%. MaxSP + 1% per 2 refine rate. If refine rate is 7 or higher, increases all property magical damage by 7%. If refine rate is 9 or higher, S.Matk + 2. When equipped with Snow Flower Armor, reduces variable casting time by 7%. When equipped with Snow Flower Robe, Matk + 7%. Class: Shoes Defense: 70 Weight: 50 Armor level: 2 Required Level: 210 Usable Jobs : All Snow Flower Manteau [1] MaxHP + 2500, MaxSP + 500. MaxHP + 200 and MaxSP + 50 per 2 refine rate. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%). If refine rate is 9 or higher, POW + 3. When equipped with Snow Flower Boots, increases critical damage by 15%. When equipped with Snow Flower Shoes, reduces variable casting time by 15%. Class: Garment Defense: 70 Weight: 90 Armor level: 2 Required Level: 210 Usable Jobs : All Snow Flower Muffler [1] MaxHP + 2000, MaxSP + 1000. MaxHP + 150 and MaxSP + 100 per 2 refine rate. If refine rate is 7 or higher, reduces variable casting time by 7%. If refine rate is 9 or higher, SPL + 3. When equipped with Snow Flower Boots, increases long ranged physical damage by 7%. When equipped with Snow Flower Shoes, increases all property magical damage by 15%. Class: Garment Defense: 70 Weight: 90 Armor level: 2 Required Level: 210 Usable Jobs : All Snow Flower Pendant [1] Atk + 7%, MaxHP + 7%. Class: Accessory (right) Defense: 0 Weight: 10 Armor level: 2 Required Level: 210 Usable Jobs : All Snow Flower Ring [1] Atk + 7%, MaxSP + 7%. Class: Accessory (left) Defense: 0 Weight: 10 Armor level: 2 Required Level: 210 Usable Jobs : All Snow Flower Necklace [1] Matk + 7%, MaxHP + 7%. Class: Accessory (right) Defense: 0 Weight: 10 Armor level: 2 Required Level: 210 Usable Jobs : All Snow Flower Earring [1] Matk + 7%, MaxSP + 7%. Class: Accessory (left) Defense: 0 Weight: 10 Armor level: 2 Required Level: 210 Usable Jobs : All Glacier Weapons Spoiler Glacier Sword Matk + 210. Class: Sword Attack: 220 Weight: 160 Weapon Level : 5 Required Level: 210 Usable Jobs: Swordsman classes, Merchant classes Glacier Basic Sword Matk + 210. Class: Sword Attack: 220 Weight: 140 Weapon Level : 5 Required Level: 210 Usable Jobs: Novice classes Glacier Rogue Knife Matk + 210. Class: Dagger Attack: 210 Weight: 140 Weapon Level : 5 Required Level: 210 Usable Jobs: Shadow Chaser classes Glacier Basic Knife Matk + 210. Class: Dagger Attack: 210 Weight: 120 Weapon Level : 5 Required Level: 210 Usable Jobs: Novice classes Glacier Axe Can't be destroyed. Matk + 210. Class: Axe Attack: 240 Weight: 500 Weapon Level : 5 Required Level: 210 Usable Jobs: Swordsman classes, Merchant classes Glacier Spear Matk + 210. Class: Spear Attack: 220 Weight: 210 Weapon Level : 5 Required Level: 210 Usable Jobs: Swordsman classes Glacier Book Can't be destroyed. Matk + 210. Class: Book Attack: 210 Weight: 120 Weapon Level : 5 Required Level: 210 Usable Jobs: Sage classes, Priest classes, Star Gladiator classes Glacier Wand Can't be destroyed. Matk + 230. Class: Staff Attack: 150 Weight: 130 Weapon Level : 5 Required Level: 210 Usable Jobs: Novice classes, Mage classes, Acolyte classes, Soul Linker classes Glacier Foxtail Can't be destroyed. Matk + 400. Class: Staff Attack: 400 Weight: 200 Weapon Level : 5 Required Level: 210 Usable Jobs: Summoner (Doram) classes Glacier Knuckle Matk + 220. Class: Knuckle Attack: 240 Weight: 150 Weapon Level : 5 Required Level: 210 Usable Jobs: Sura classes Glacier Violin Matk + 210. Class: Musical Instrument Attack: 210 Weight: 150 Weapon Level : 5 Required Level: 210 Usable Jobs: Minstrel classes Glacier Whip Matk + 210. Class: Whip Attack: 210 Weight: 150 Weapon Level : 5 Required Level: 210 Usable Jobs: Wanderer classes Glacier Mace Can't be destroyed. Matk + 210. Class: Mace Attack: 210 Weight: 180 Weapon Level : 5 Required Level: 210 Usable Jobs: Swordsman classes, Merchant classes, Acolyte classes Glacier Mechanic Mace Can't be destroyed. Matk + 160. Class: Mace Attack: 400 Weight: 400 Weapon Level : 5 Required Level: 210 Usable Jobs: Mechanic classes Glacier Two-handed Sword Matk + 270. Class: Two-handed Sword Attack: 300 Weight: 400 Weapon Level : 5 Required Level: 210 Usable Jobs: Knight classes Glacier Katar Matk + 220. Class: Katar Attack: 240 Weight: 120 Weapon Level : 5 Required Level: 210 Usable Jobs: Guillotine Cross classes Glacier Mechanic Axe Can't be destroyed. Matk + 180. Class: Two-handed Axe Attack: 350 Weight: 700 Weapon Level : 5 Required Level: 210 Usable Jobs: Mechanic classes Glacier Lance Matk + 270. Class: Two-handed Spear Attack: 300 Weight: 450 Weapon Level : 5 Required Level: 210 Usable Jobs: Knight classes Glacier Staff Can't be destroyed. Matk + 290. Class: Two-handed Staff Attack: 150 Weight: 240 Weapon Level : 5 Required Level: 210 Usable Jobs: Mage classes, Acolyte classes, Soul Linker classes Glacier Huuma Shuriken Can't be destroyed. Matk + 370. Class: Huuma Shuriken Attack: 400 Weight: 300 Weapon Level : 5 Required Level: 210 Usable Jobs: Ninja classes Glacier Bow Matk + 220. Class: Bow Attack: 240 Weight: 150 Weapon Level : 5 Required Level: 210 Usable Jobs: Archer classes, Rogue classes Glacier Revolver Matk + 230. Class: Pistol Attack: 230 Weight: 220 Weapon Level : 5 Required Level: 210 Usable Jobs: Rebellion classes Glacier Rifle Matk + 230. Class: Rifle Attack: 280 Weight: 260 Weapon Level : 5 Required Level: 210 Usable Jobs: Rebellion classes Glacier Shotgun Matk + 200. Splash attack. Class: Shotgun Attack: 300 Weight: 260 Weapon Level : 5 Required Level: 210 Usable Jobs: Rebellion classes Glacier Gatling Matk + 200. Class: Gatling Gun Attack: 350 Weight: 350 Weapon Level : 5 Required Level: 210 Usable Jobs: Rebellion classes Glacier Launcher Matk + 200. Class: Grenade Launcher Attack: 300 Weight: 300 Weapon Level : 5 Required Level: 210 Usable Jobs: Rebellion classes EP 19 Enchants Spoiler Ice Flower Spell (Str) Str + 3. If refine rate is 7 or higher, additional Str + 1. If refine rate is 9 or higher, additional Str + 1. If refine rate is 11 or higher, POW + 1, increases melee physical damage by 3%. Ice Flower Spell (Dex) Dex + 3. If refine rate is 7 or higher, additional Dex + 1. If refine rate is 9 or higher, additional Dex + 1. If refine rate is 11 or higher, CON + 1, increases long ranged physical damage by 3%. Ice Flower Spell (Agi) Agi + 3. If refine rate is 7 or higher, additional Agi + 1. If refine rate is 9 or higher, additional Agi + 1. If refine rate is 11 or higher, WIS + 1, Perfect Hit + 3. Ice Flower Spell (Int) Int + 3. If refine rate is 7 or higher, additional Int + 1. If refine rate is 9 or higher, additional Int + 1. If refine rate is 11 or higher, SPL + 1, increases all property magical damage by 3%. Ice Flower Spell (Vit) Vit + 3. If refine rate is 7 or higher, additional Vit + 1. If refine rate is 9 or higher, additional Vit + 1. If refine rate is 11 or higher, STA + 1, reduces delay after skill by 3%. Ice Flower Spell (Luk) Luk + 3. If refine rate is 7 or higher, additional Luk + 1. If refine rate is 9 or higher, additional Luk + 1. If refine rate is 11 or higher, CRT + 1, increases critical damage by 3%. Ice Flower Spell (Physical Defense) Def + 250, Res + 50. If refine rate is 7 or higher, additional Def + 75, Res + 10. If refine rate is 9 or higher, additional Def + 100, Res + 10. If refine rate is 11 or higher, additional Def + 100, Res + 10. Ice Flower Spell (Magical Defense) Mdef + 25, Mres + 25. If refine rate is 7 or higher, additional Mdef + 7, Mres + 5. If refine rate is 9 or higher, additional Mdef + 10, Mres + 5. If refine rate is 11 or higher, additional Mdef + 10, Mres + 5. Ice Flower Spell (Shooter) Atk + 6%, Atk + 100. If refine rate is 7 or higher, increases long ranged physical damage by additional 5%. If refine rate is 9 or higher, increases long ranged physical damage by additional 5%. If refine rate is 11 or higher, increases long ranged physical damage by additional 5%. Ice Flower Spell (Warrior) Atk + 6%, Atk + 100. If refine rate is 7 or higher, increases melee physical damage by additional 5%. If refine rate is 9 or higher, increases melee physical damage by additional 5%. If refine rate is 11 or higher, increases melee physical damage by additional 5%. Ice Flower Spell (Magician) Matk + 6%, Matk + 100. If refine rate is 7 or higher, increases all property magical damage by additional 5%. If refine rate is 9 or higher, increases all property magical damage by additional 5%. If refine rate is 11 or higher, increases all property magical damage by additional 5%. Ice Flower Spell (Reflection Reject) Reduces damage taken from reflect damage by 4%. If refine rate is 7 or higher, reduces damage taken from reflect damage by additional 4%. If refine rate is 9 or higher, reduces damage taken from reflect damage by additional 4%. If refine rate is 11 or higher, reduces damage taken from reflect damage by additional 4%. Ice Flower Spell (Power Force) Atk + 2%, Matk + 2%. If refine rate is 7 or higher, additional Atk + 2%, Matk + 2%. If refine rate is 9 or higher, additional Atk + 2%, Matk + 2%. If refine rate is 11 or higher, additional Atk + 4%, Matk + 4%. Ice Flower Spell (Delay After Skill) Reduces delay after skill by 4%. If refine rate is 7 or higher, reduces delay after skill by additional 4%. If refine rate is 9 or higher, reduces delay after skill by additional 4%. If refine rate is 11 or higher, reduces delay after skill by additional 4%. Ice Flower Spell (Speed) Flee + 30. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 8%). If refine rate is 9 or higher, increases attack speed (reduces delay after attack by additional 8%). If refine rate is 11 or higher, increases attack speed (reduces delay after attack by additional 8%). Ice Flower Spell (Caster) Matk + 30, reduces variable casting time by 8%. If refine rate is 7 or higher, reduces variable casting time by additional 8%. If refine rate is 9 or higher, reduces variable casting time by additional 8%. If refine rate is 11 or higher, reduces variable casting time by additional 8%. Ice Flower Spell (Critical) Cri + 15. If refine rate is 7 or higher, increases critical damage by 8%. If refine rate is 9 or higher, increases critical damage by additional 8%. If refine rate is 11 or higher, increases critical damage by additional 8%. Ice Flower Spell (Guide Attack) Hit + 30. If refine rate is 7 or higher, Perfect Hit + 8. If refine rate is 9 or higher, Perfect Hit + 8. If refine rate is 11 or higher, Perfect Hit + 8. Ice Flower Spell (Above All) Reduces physical and magical damage taken from normal and boss enemies by 7%. If refine rate is 7 or higher, reduces physical and magical damage taken from all property enemies by 7%. If refine rate is 9 or higher, reduces physical and magical damage taken from all size enemies by 7%. If refine rate is 11 or higher, reduces physical and magical damage taken from all race monsters (except players) by 7%. Ice Flower Spell (Powerful) Increases melee and long ranged physical damage by 3%, increases all property magical damage by 3%. If refine rate is 7 or higher, increases melee and long ranged physical damage by additional 3%, increases all property magical damage by additional 3%. If refine rate is 9 or higher, increases melee and long ranged physical damage by additional 3%, increases all property magical damage by additional 3%. If refine rate is 11 or higher, increases melee and long ranged physical damage by additional 3%, increases all property magical damage by additional 3%. Ice Flower Spell (Mirror Counter) Reduces damage taken from reflect damage by 4%. If refine rate is 7 or higher, reduces damage taken from reflect damage by additional 4%. If refine rate is 9 or higher, reduces damage taken from reflect damage by additional 5%. If refine rate is 11 or higher, reduces damage taken from reflect damage by additional 5%. Ice Flower Spell (Vital) MaxHP + 5%, MaxHP + 2500. If refine rate is 7 or higher, additional MaxHP + 5%. If refine rate is 9 or higher, additional MaxHP + 5%. If refine rate is 11 or higher, additional MaxHP + 5%. Ice Flower Spell (Mental) MaxSP + 5%, MaxSP + 450. If refine rate is 7 or higher, additional MaxSP + 5%. If refine rate is 9 or higher, additional MaxSP + 5%. If refine rate is 11 or higher, additional MaxSP + 5%. Ice Flower Spell (Heal) Increases heal effectiveness by 5%. If refine rate is 7 or higher, increases heal effectiveness by additional 5%. If refine rate is 9 or higher, increases heal effectiveness by additional 7%. If refine rate is 11 or higher, increases heal effectiveness by additional 7%. Ice Flower Spell (Robust) MaxHP + 5%, MaxSP + 5%, MaxHP + 2000, MaxSP + 350. If refine rate is 7 or higher, additional MaxHP + 3% and MaxSP + 3%. If refine rate is 9 or higher, additional MaxHP + 4% and MaxSP + 4%. If refine rate is 11 or higher, additional MaxHP + 5% and MaxSP + 5%. Ice Flower Spell (Fixed Casting) Reduces fixed casting time by 1 second. Ice Flower Spell (Magical Force) Increases magical damage against all size enemies by 4%. If refine rate is 7 or higher, increases magical damage against all size enemies by additional 4%. If refine rate is 9 or higher, increases magical damage against all size enemies by additional 4%. If refine rate is 11 or higher, increases magical damage against all size enemies by additional 4%. Ice Flower Spell (Physical Force) Increases physical damage against all size enemies by 4%. If refine rate is 7 or higher, increases physical damage against all size enemies by additional 4%. If refine rate is 9 or higher, increases physical damage against all size enemies by additional 4%. If refine rate is 11 or higher, increases physical damage against all size enemies by additional 4%. Ice Flower Spell (Unlimited Vital) Has a 3% chance to gain Vit + 50 and Atk + 25% for 10 seconds when dealing physical damage. Ice Flower Spell (Spell Buster) Has a 3% chance to gain Int + 50 and Matk + 25% for 10 seconds when dealing magical damage. Ice Flower Spell (Firing Shot) Has a 3% chance to gain Dex + 50 and long ranged physical damage bonus by 15% for 10 seconds when dealing physical damage. Ice Flower Spell (Overpower) Has a 3% chance to gain Str + 50 and melee physical damage bonus by 15% for 10 seconds when dealing physical damage. Ice Flower Spell (Fatal Flash) Has a 3% chance to gain Agi + 50 and critical damage bonus by 25% for 10 seconds when dealing physical damage. Ice Flower Spell (Lucky Strike) Has a 3% chance to gain Luk + 50 and all property magical damage bonus by 15% for 10 seconds when dealing magical damage. Ice Flower Spell (Delay After Attack) Atk + 30, increases attack speed (reduces delay after attack by 10%). Ice Flower Spell (Expert Archer) Hit + 20, increases long ranged physical damage by 10%. Ice Flower Spell (Fatal) Cri + 15, increases critical damage by 12%. Ice Flower Spell (Fighting Spirit) Perfect Hit + 5, increases melee physical damage by 10%. Ice Flower Spell (Spell) Matk + 30, reduces variable casting time by 10%. Ice Flower Spell (HP Recovery) Increases HP recovery rate by 50%. Ice Flower Spell (SP Recovery) Increases SP recovery rate by 50%. Ice Flower Spell (Drain Life) Has a 2% chance to restore 4% of damage as HP when dealing physical damage. Ice Flower Spell (Drain Soul) Has a 1% chance to restore 3% of damage as SP when dealing physical damage. Ice Flower Spell (Magic Healing) Has a 4% chance to recover 700 HP per 0.5 seconds for 19 times when dealing magical damage. Ice Flower Spell (Magic Soul) Has a 2% chance to recover 100 SP per 0.5 seconds for 19 times when dealing magical damage. Ice Flower Spell (All Force) Increases melee physical damage by 7%, increases long ranged physical damage by 7%, increases all property magical damage by 7%. Ice Flower Spell (Dragonic Breath) Increases Dragon Breath and Dragon Breath - Water damage by 15%. If refine rate is 7 or higher, increases Dragon Breath and Dragon Breath - Water damage by additional 15%. If refine rate is 9 or higher, increases Dragon Breath and Dragon Breath - Water damage by additional 15%. If refine rate is 11 or higher, increases Dragon Breath and Dragon Breath - Water damage by additional 15%, increases Hack and Slasher and Dragonic Breath damage by 15%. Ice Flower Spell (Cutter Break) Increases Wind Cutter and Ignition Break damage by 15%. If refine rate is 7 or higher, increases Wind Cutter and Ignition Break damage by additional 15%. If refine rate is 9 or higher, increases Wind Cutter and Ignition Break damage by additional 15%. If refine rate is 11 or higher, increases Wind Cutter damage by additional 15%, reduces cooldown of Ignition Break by 0.5 seconds, increases Storm Slash damage by 15%. Ice Flower Spell (Hundred Wave) Increases Sonic Wave and Hundred Spears damage by 15%. If refine rate is 7 or higher, Increases Sonic Wave and Hundred Spears damage by additional 15%. If refine rate is 9 or higher, Increases Sonic Wave and Hundred Spears damage by additional 15%. If refine rate is 11 or higher, Increases Sonic Wave damage by additional 15%, reduces cooldown of Hundred Spears by 0.5 seconds, increases Madness Crusher damage by 15%. Ice Flower Spell (Brand Lit) Increases Overbrand and Hesperus Lit damage by 15%. If refine rate is 7 or higher, Increases Overbrand and Hesperus Lit damage by additional 15%. If refine rate is 9 or higher, Increases Overbrand and Hesperus Lit damage by additional 15%. If refine rate is 11 or higher, Increases Overbrand and Hesperus Lit damage by additional 15%, increases Overslash damage by 15%. Ice Flower Spell (Vanishing Cannon) Increases Vanishing Point and Cannon Spear damage by 15%. If refine rate is 7 or higher, increases Vanishing Point and Cannon Spear damage by additional 15%. If refine rate is 9 or higher, increases Vanishing Point and Cannon Spear damage by additional 15%. If refine rate is 11 or higher, increases Vanishing Point and Cannon Spear damage by additional 15%, increases Shield Shooting damage by 15%. Ice Flower Spell (Genesis Pressure) Increases Gloria Domini and Genesis Ray damage by 15%. If refine rate is 7 or higher, increases Gloria Domini and Genesis Ray damage by additional 15%. If refine rate is 9 or higher, increases Gloria Domini and Genesis Ray damage by additional 15%. If refine rate is 11 or higher, increases Gloria Domini and Genesis Ray damage by additional 15%, increases Cross Rain damage by 15%. Ice Flower Spell (Boost Cannon) Increases Knuckle Boost and Arm Cannon damage by 15%. If refine rate is 7 or higher, increases Knuckle Boost and Arm Cannon damage by additional 15%. If refine rate is 9 or higher, increases Knuckle Boost and Arm Cannon damage by additional 15%. If refine rate is 11 or higher, increases Knuckle Boost and Arm Cannon damage by additional 15%, increases Spark Blaster damage by 15%. Ice Flower Spell (Vulcan Boomerang) Increases Vulcan Arm and Axe Boomerang damage by 15%. If refine rate is 7 or higher, Increases Vulcan Arm and Axe Boomerang damage by additional 15%. If refine rate is 9 or higher, Increases Vulcan Arm and Axe Boomerang damage by additional 15%. If refine rate is 11 or higher, Increases Vulcan Arm and Axe Boomerang damage by additional 15%, reduces cooldown of Axe Boomerang by 2 seconds, increases Triple Laser damage by 15%. Ice Flower Spell (Tornado Swing) Increases Axe Tornado and Power Swing damage by 15%. If refine rate is 7 or higher, increases Axe Tornado and Power Swing damage by additional 15%. If refine rate is 9 or higher, increases Axe Tornado and Power Swing damage by additional 15%. If refine rate is 11 or higher, increases Axe Tornado and Power Swing damage by additional 15%, increases Axe Stomp and Mighty Smash damage by 15%. Ice Flower Spell (Hell Tornado) Increases Cart Tornado and Hell Plant damage by 15%. If refine rate is 7 or higher, increases Cart Tornado and Hell Plant damage by additional 15%. If refine rate is 9 or higher, increases Cart Tornado and Hell Plant damage by additional 15%. If refine rate is 11 or higher, increases Cart Tornado and Hell Plant damage by additional 15%, increases Acidified Zone (Water), Acidified Zone (Wind) and Explosive Powder damage by 15%. Ice Flower Spell (Crazy Cannon) Increases Crazy Vines and Cart Cannon damage by 15%. If refine rate is 7 or higher, Increases Crazy Vines and Cart Cannon damage by additional 15%. If refine rate is 9 or higher, Increases Crazy Vines and Cart Cannon damage by additional 15%. If refine rate is 11 or higher, Increases Crazy Vines and Cart Cannon damage by additional 15%, reduces cooldown of Crazy Vines by 1.5 seconds. Ice Flower Spell (Acid Explosion) Increases Acid Bomb and Spore Explosion damage by 15%. If refine rate is 7 or higher, increases Acid Bomb and Spore Explosion damage by additional 25%. If refine rate is 9 or higher, reduces cooldown of Spore Explosion by 2 seconds. If refine rate is 11 or higher, increases Acid Bomb and Spore Explosion damage by additional 20%, increases Acidified Zone (Fire), Acidified Zone (Ground) and Mayhemic Thorns damage by 15%. Ice Flower Spell (Sonic Impact) Increases Sonic Blow and Cross Impact damage by 15%. If refine rate is 7 or higher, increases Sonic Blow and Cross Impact damage by additional 15%. If refine rate is 9 or higher, increases Sonic Blow and Cross Impact damage by additional 15%. If refine rate is 11 or higher, increases Sonic Blow and Cross Impact damage by additional 15%, increases Savage Impact damage by 15%. Ice Flower Spell (Cutter Slasher) Increases Cross Ripper Slasher and Rolling Cutter damage by 15%. If refine rate is 7 or higher, increases Cross Ripper Slasher and Rolling Cutter damage by additional 15%. If refine rate is 9 or higher, increases Cross Ripper Slasher and Rolling Cutter damage by additional 15%. If refine rate is 11 or higher, increases Cross Ripper Slasher and Rolling Cutter damage by additional 15%, increases Impact Crater damage by 15%. Ice Flower Spell (Berserk Slash) Increases Soul Destroyer and Counter Slash damage by 15%. If refine rate is 7 or higher, increases Soul Destroyer and Counter Slash damage by additional 15%. If refine rate is 9 or higher, increases Soul Destroyer and Counter Slash damage by additional 15%. If refine rate is 11 or higher, increases Soul Destroyer and Counter Slash damage by additional 15%, increases Eternal Slash damage by 15%. Ice Flower Spell (Fatal Attack) Increases Fatal Menace and Sightless Mind damage by 15%. If refine rate is 7 or higher, increases Fatal Menace and Sightless Mind damage by additional 15%. If refine rate is 9 or higher, increases Fatal Menace and Sightless Mind damage by additional 15%. If refine rate is 11 or higher, increases Fatal Menace and Sightless Mind damage by additional 15%, increases Abyss Dagger damage by 15%. Ice Flower Spell (Shadow Spell) Increases all property magical damage by 15%. If refine rate is 7 or higher, increases all property magical damage by additional 15%. If refine rate is 9 or higher, increases all property magical damage by additional 15%. If refine rate is 11 or higher, increases all property magical damage by additional 15%, increases Abyss Square damage by 15%. Ice Flower Spell (Angle Shot) Increases Triangle Shot damage by 15%, increases long ranged physical damage by 5%. If refine rate is 7 or higher, increases Triangle Shot damage by additional 15%, increases long ranged physical damage by additional 10%. If refine rate is 9 or higher, increases Triangle Shot damage by additional 15%, increases long ranged physical damage by additional 10%. If refine rate is 11 or higher, increases Triangle Shot damage by additional 15%, increases long ranged physical damage by additional 15%, increases Frenzy Shot damage by 15%. Ice Flower Spell (Crimson Strain) Increases Crimson Rock and Earth Strain damage by 15%. If refine rate is 7 or higher, increases Crimson Rock and Earth Strain damage by additional 15%. If refine rate is 9 or higher, increases Crimson Rock and Earth Strain damage by additional 15%. If refine rate is 11 or higher, increases Crimson Rock and Earth Strain damage by additional 15%, increases Crimson Arrow and Rock Down damage by 15%. Ice Flower Spell (Jack Lightning) Increases Jack Frost and Chain Lightning damage by 15%. If refine rate is 7 or higher, increases Jack Frost and Chain Lightning damage by additional 15%. If refine rate is 9 or higher, increases Jack Frost and Chain Lightning damage by additional 15%. If refine rate is 11 or higher, increases Jack Frost and Chain Lightning damage by additional 15%, increases Frozen Slash and Storm Cannon damage by 15%. Ice Flower Spell (Comet Expansion) Increases Comet and Soul Expansion damage by 15%. If refine rate is 7 or higher, increases Comet and Soul Expansion damage by additional 15%. If refine rate is 9 or higher, increases Comet and Soul Expansion damage by additional 15%, reduces cooldown of Intensification by 30 seconds. If refine rate is 11 or higher, increases Comet and Soul Expansion damage by additional 15%, increases Soul Vulcan Strike and Mystery Illusion damage by 15%. Ice Flower Spell (Cloud Buster) Increases Killing Cloud and Poison Burst damage by 15%. If refine rate is 7 or higher, increases Killing Cloud and Poison Burst damage by additional 15%. If refine rate is 9 or higher, increases Killing Cloud and Poison Burst damage by additional 15%, reduces cooldown of Poison Burst by 0.5 seconds. If refine rate is 11 or higher, increases Killing Cloud and Poison Burst damage by additional 15%, increases Venom Swamp damage by 15%. Ice Flower Spell (Varetyr Wave) Increases Varetyr Spear and Psychic Wave damage by 15%. If refine rate is 7 or higher, increases Varetyr Spear and Psychic Wave damage by additional 15%. If refine rate is 9 or higher, increases Varetyr Spear and Psychic Wave damage by additional 15%. If refine rate is 11 or higher, increases Varetyr Spear and Psychic Wave damage by additional 15%, increases Conflagration and Lightning Land damage by 15%. Ice Flower Spell (Diamond Grave) Increases Diamond Dust and Earth Grave damage by 15%. If refine rate is 7 or higher, increases Diamond Dust and Earth Grave damage by additional 15%. If refine rate is 9 or higher, increases Diamond Dust and Earth Grave damage by additional 15%. If refine rate is 11 or higher, increases Diamond Dust and Earth Grave damage by additional 15%, increases Diamond Storm and Terra Drive damage by 15%. Ice Flower Spell (Magnusmus) Increases Magnus Exorcismus and Adoramus damage by 15%. If refine rate is 7 or higher, increases Magnus Exorcismus and Adoramus damage by additional 15%. If refine rate is 9 or higher, increases Magnus Exorcismus and Adoramus damage by additional 15%. If refine rate is 11 or higher, increases Magnus Exorcismus and Adoramus damage by additional 15%, increases Arbitrium damage by 15%. Ice Flower Spell (Holy Judex) Increases Judex damage by 15%, increases holy property magical damage by 5%. If refine rate is 7 or higher, increases Judex damage by additional 15%, increases holy property magical damage by additional 10%. If refine rate is 9 or higher, increases Judex damage by additional 15%, increases holy property magical damage by additional 10%. If refine rate is 11 or higher, increases Judex damage by additional 15%, increases holy property magical damage by additional 15%, increases Framen damage by 15%. Ice Flower Spell (Melee Duple) Increases Duple Light damage by 15%, increases melee and long ranged physical damage by 5%. If refine rate is 7 or higher, increases Duple Light damage by additional 15%, increases melee and long ranged physical damage by additional 10%. If refine rate is 9 or higher, increases Duple Light damage by additional 15%, increases melee and long ranged physical damage by additional 10%. If refine rate is 11 or higher, increases Duple Light damage by additional 15%, increases melee and long ranged physical damage by additional 15%, increases Petitio damage by 15%. Ice Flower Spell (Tiger Empire) Increases Tiger Cannon and Fallen Empire damage by 15%. If refine rate is 7 or higher, increases Tiger Cannon and Fallen Empire damage by additional 15%. If refine rate is 9 or higher, increases Tiger Cannon and Fallen Empire damage by additional 15%. If refine rate is 11 or higher, increases Tiger Cannon and Fallen Empire damage by additional 15%, increases Third Flame Bomb damage by 15%. Ice Flower Spell (Rampage Lightning) Increases Rampage Blast and Lightning Ride damage by 15%. If refine rate is 7 or higher, Increases Rampage Blast and Lightning Ride damage by additional 15%. If refine rate is 9 or higher, Increases Rampage Blast and Lightning Ride damage by additional 15%. If refine rate is 11 or higher, Increases Lightning Ride damage by additional 15%, reduces cooldown of Rampage Blast by 0.5 seconds, increases Explosion Blaster damage by 15%. Ice Flower Spell (Hell Arrow) Increases Gates of Hell and Knuckle Arrow damage by 15%. If refine rate is 7 or higher, increases Gates of Hell and Knuckle Arrow damage by additional 15%. If refine rate is 9 or higher, increases Gates of Hell and Knuckle Arrow damage by additional 15%. If refine rate is 11 or higher, increases Gates of Hell and Knuckle Arrow damage by additional 15%, increases Third Punish damage by 15%. Ice Flower Spell (Aimed Rush) Increases Aimed Bolt damage by 15%. If refine rate is 7 or higher, increases Aimed Bolt damage by additional 15%. If refine rate is 9 or higher, increases Aimed Bolt damage by additional 15%. If refine rate is 11 or higher, increases Aimed Bolt damage by additional 15%, increases Hawk Rush damage by 15%. Ice Flower Spell (Breeze Shooting) Increases Focused Arrow Strike damage by 15%, increases critical damage by 10%. If refine rate is 7 or higher, increases Focused Arrow Strike damage by additional 15%, increases critical damage by additional 10%. If refine rate is 9 or higher, increases Focused Arrow Strike damage by additional 15%, increases critical damage by additional 15%. If refine rate is 11 or higher, increases Focused Arrow Strike damage by additional 15%, increases critical damage by additional 15%, increases Crescive Bolt damage by 15%. Ice Flower Spell (Storm Gale) Increases Arrow Storm damage by 15%. If refine rate is 7 or higher, increases Arrow Storm damage by additional 15%. If refine rate is 9 or higher, increases Arrow Storm damage by additional 15%. If refine rate is 11 or higher, increases Arrow Storm damage by additional 15%, increases Gale Storm damage by 15%. Ice Flower Spell (Sound Metal) Increases Metallic Sound and Reverberation damage by 15%. If refine rate is 7 or higher, increases Metallic Sound and Reverberation damage by additional 10%. If refine rate is 9 or higher, increases Metallic Sound and Reverberation damage by additional 10%. If refine rate is 11 or higher, increases Metallic Sound and Reverberation damage by additional 15%, increases Metallic Fury damage by 15%. Ice Flower Spell (Rainstorm) Increases Severe Rainstorm damage by 15%. If refine rate is 7 or higher, increases Severe Rainstorm damage by additional 15%. If refine rate is 9 or higher, increases Severe Rainstorm damage by additional 15%. If refine rate is 11 or higher, increases Severe Rainstorm damage by additional 15%, increases Rose Blossom damage by 15%. Ice Flower Spell (Vulcan Shooting) Increases Arrow Vulcan damage by 20%. If refine rate is 7 or higher, increases Arrow Vulcan damage by additional 20%. If refine rate is 9 or higher, increases Arrow Vulcan damage by additional 20%. If refine rate is 11 or higher, increases Arrow Vulcan and Severe Rainstorm damage by additional 20%, increases Rhythm Shooting damage by 15%. Ice Flower Spell (Prominence Burst) Increases Prominence Kick and Solar Burst damage by 15%. If refine rate is 7 or higher, increases Prominence Kick and Solar Burst damage by additional 15%. If refine rate is 9 or higher, increases Prominence Kick and Solar Burst damage by additional 15%. If refine rate is 11 or higher, increases Prominence Kick and Solar Burst damage by additional 15%, increases Sunset Blast damage by 15%. Ice Flower Spell (Moon Kick) Increases New Moon Kick and Full Moon Kick damage by 15%. If refine rate is 7 or higher, increases New Moon Kick and Full Moon Kick damage by additional 15%. If refine rate is 9 or higher, increases New Moon Kick and Full Moon Kick damage by additional 15%. If refine rate is 11 or higher, increases New Moon Kick and Full Moon Kick damage by additional 15%, increases Dawn Break damage by 15%. Ice Flower Spell (Flash Falling) Increases Flash Kick and Falling Star damage by 15%. If refine rate is 7 or higher, increases Flash Kick and Falling Star damage by additional 15%. If refine rate is 9 or higher, increases Flash Kick and Falling Star damage by additional 15%. If refine rate is 11 or higher, increases Flash Kick and Falling Star damage by additional 15%, increases Star Cannon damage by 15%. Ice Flower Spell (Eswhoo) Increases Esma and Eswhoo damage by 15%. If refine rate is 7 or higher, increases Esma and Eswhoo damage by additional 15%. If refine rate is 9 or higher, increases Esma and Eswhoo damage by additional 15%. If refine rate is 11 or higher, increases Esma and Eswhoo damage by additional 15%, increases Talisman of Red Phoenix and Talisman of Black Tortoise damage by 15%. Ice Flower Spell (Espa) Increases Espa damage by 15%. If refine rate is 7 or higher, increases Espa damage by additional 15%. If refine rate is 9 or higher, increases Espa damage by additional 15%. If refine rate is 11 or higher, increases Espa damage by additional 15%, increases Talisman of Blue Dragon and Talisman of White Tiger damage by 15%. Ice Flower Spell (Curse Explosion) Increases Curse Explosion damage by 15%, increases shadow property magical damage by 5%. If refine rate is 7 or higher, increases Curse Explosion damage by additional 15%, increases shadow property magical damage by additional 10%. If refine rate is 9 or higher, increases Curse Explosion damage by additional 15%, increases shadow property magical damage by additional 10%. If refine rate is 11 or higher, increases Curse Explosion damage by additional 15%, increases shadow property magical damage by additional 15%, increases Exorcism of Malicious Soul damage by 15%. Ice Flower Spell (Des Hammer Dance) Increases Desperado, Fire Dance and Hammer of God damage by 15%. If refine rate is 7 or higher, increases Desperado, Fire Dance and Hammer of God damage by additional 15%. If refine rate is 9 or higher, increases Desperado, Fire Dance and Hammer of God damage by additional 15%. If refine rate is 11 or higher, increases Desperado, Fire Dance and Hammer of God damage by additional 15%, increases Only One Bullet damage by 15%. Ice Flower Spell (Fire Howling Tail) Increases Fire Rain, Howling Mine and Dragon Tail damage by 15%. If refine rate is 7 or higher, increases Fire Rain, Howling Mine and Dragon Tail damage by additional 15%. If refine rate is 9 or higher, increases Fire Rain, Howling Mine and Dragon Tail damage by additional 15%. If refine rate is 11 or higher, increases Fire Rain, Howling Mine and Dragon Tail damage by additional 15%, increases Wild Fire damage by 15%. Ice Flower Spell (Storm Buster Trip) Increases Shattering Storm, Vanishinhg Buster and Round Trip damage by 15%. If refine rate is 7 or higher, increases Shattering Storm, Vanishinhg Buster and Round Trip damage by additional 15%. If refine rate is 9 or higher, increases Shattering Storm, Vanishinhg Buster and Round Trip damage by additional 15%. If refine rate is 11 or higher, increases Shattering Storm, Vanishinhg Buster and Round Trip damage by additional 15%, increases The Vigilante at Night damage by 15%. Ice Flower Spell (Flame Ice Wind) Increases Flaming Petals, Freezing Spear and Wind Blade damage by 15%. If refine rate is 7 or higher, increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 15%. If refine rate is 9 or higher, increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 15%. If refine rate is 11 or higher, increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 15%, increases Red Flame Cannon, Cold Blooded Cannon and Thundering Cannon damage by 15%. Ice Flower Spell (Cross Petal) Increases Cross Slash and Swirling Petal damage by 15%. If refine rate is 7 or higher, increases Cross Slash and Swirling Petal damage by additional 15%. If refine rate is 9 or higher, increases Cross Slash and Swirling Petal damage by additional 15%. If refine rate is 11 or higher, increases Cross Slash and Swirling Petal damage by additional 15%, increases Shadow Flash and Huuma Shuriken - Construct damage by 15%. Ice Flower Spell (Exploding Flake Wind) Increases Exploding Dragon, Snow Flake Draft and First Wind damage by 15%. If refine rate is 7 or higher, increases Exploding Dragon, Snow Flake Draft and First Wind damage by additional 15%. If refine rate is 9 or higher, increases Exploding Dragon, Snow Flake Draft and First Wind damage by additional 15%. If refine rate is 11 or higher, increases Exploding Dragon, Snow Flake Draft and First Wind damage by additional 15%, increases Golden Dragon Cannon and Darkening Cannon damage by 15%. Ice Flower Spell (Power of Life) Increases Picky Peck and Lunatic Carrot Beat damage by 15%. If refine rate is 7 or higher, increases Picky Peck and Lunatic Carrot Beat damage by additional 15%. If refine rate is 9 or higher, increases Picky Peck and Lunatic Carrot Beat damage by additional 15%. If refine rate is 11 or higher, increases Picky Peck and Lunatic Carrot Beat damage by additional 15%, increases Chulho Sonic Claw damage by 15%. Ice Flower Spell (Power of Land) Increases Silvervine Stem Spear and Catnip Meteor damage by 15%. If refine rate is 7 or higher, increases Silvervine Stem Spear and Catnip Meteor damage by additional 15%. If refine rate is 9 or higher, increases Silvervine Stem Spear and Catnip Meteor damage by additional 15%. If refine rate is 11 or higher, increases Silvervine Stem Spear and Catnip Meteor damage by additional 15%, increases Hyunrok Cannon damage by 15%. Ice Flower Spell (Power of Savage) Increases Sprit Of Savage damage by 15%. If refine rate is 7 or higher, increases Sprit Of Savage damage by additional 15%. If refine rate is 9 or higher, increases Sprit Of Savage damage by additional 15%. If refine rate is 11 or higher, increases Sprit Of Savage damage by additional 15%, increases Hogogong Strike damage by 15%. Ice Flower Spell (Hyper Melee) Increases Holy Cross and Back Stab damage by 15%. If refine rate is 7 or higher, increases Holy Cross and Back Stab damage by additional 15%. If refine rate is 9 or higher, increases Holy Cross and Back Stab damage by additional 15%. If refine rate is 11 or higher, increases Holy Cross and Back Stab damage by additional 15%, increases Double Bowling Bash and Mega Sonic Blow damage by 15%. Ice Flower Spell (Hyper Range) Increases Shield Boomerang damage by 15%. If refine rate is 7 or higher, increases Shield Boomerang damage by additional 15%. If refine rate is 9 or higher, increases Shield Boomerang damage by additional 15%. If refine rate is 11 or higher, increases Shield Boomerang damage by additional 15%, increases Shield Chain Rush and Spiral Pierce Max damage by 15%. Ice Flower Spell (Hyper Magic) Increases Meteor Storm and Jupitel Thunder damage by 15%. If refine rate is 7 or higher, increases Meteor Storm and Jupitel Thunder damage by additional 15%. If refine rate is 9 or higher, increases Meteor Storm and Jupitel Thunder damage by additional 15%. If refine rate is 11 or higher, increases Meteor Storm and Jupitel Thunder damage by additional 15%, increases Meteor Storm Buster and Jupitel Thunderstorm damage by 15%. Glacier Flower Spell (Dragon Breath) Increases Dragon Breath and Dragon Breath - Water damage by 20%. Increases Dragon Breath and Dragon Breath - Water damage by additional 10% per 3 refine rate. If refine rate is 9 or higher, increases Dragon Breath and Dragon Breath - Water damage by additional 20%. If refine rate is 11 or higher, increases Dragon Breath and Dragon Breath - Water damage by additional 20%. Glacier Flower Spell (Wind Cutter) Increases Wind Cutter damage by 20%. Increases Wind Cutter damage by additional 10% per 3 refine rate. If refine rate is 9 or higher, increases Wind Cutter damage by additional 20%. If refine rate is 11 or higher, increases Wind Cutter damage by additional 20%. Glacier Flower Spell (Ignition Break) Increases Ignition Break damage by 20%. Increases Ignition Break damage by additional 10% per 3 refine rate. If refine rate is 9 or higher, reduces cooldown of Ignition Break by 1 second. If refine rate is 11 or higher, increases Ignition Break damage by additional 20%. Glacier Flower Spell (Hundred Spears) Increases Hundred Spears damage by 20%. Increases Hundred Spears damage by additional 10% per 3 refine rate. If refine rate is 9 or higher, reduces cooldown of Hundred Spears by 1.5 seconds. If refine rate is 11 or higher, increases Hundred Spears damage by additional 20%. Glacier Flower Spell (Sonic Wave) Increases Sonic Wave damage by 20%. Increases Sonic Wave damage by additional 10% per 3 refine rate. If refine rate is 9 or higher, reduces cooldown of Sonic Wave by 1.5 seconds. If refine rate is 11 or higher, increases Sonic Wave damage by additional 20%. Glacier Flower Spell (Overbrand) Increases Overbrand damage by 20%. Increases Overbrand damage by additional 10% per 3 refine rate. If refine rate is 9 or higher, reduces SP consumption of Overbrand by 20%. If refine rate is 11 or higher, increases Overbrand damage by additional 20%. Glacier Flower Spell (Hesperus Lit) Increases Hesperus Lit damage by 20%. Increases Hesperus Lit damage by additional 10% per 3 refine rate. If refine rate is 9 or higher, increases Hesperus Lit damage by additional 20%. If refine rate is 11 or higher, increases Hesperus Lit damage by additional 20%. Glacier Flower Spell (Vanishing Point) Increases Vanishing Point damage by 20%. Increases Vanishing Point damage by additional 10%per 3 refine rate. If refine rate is 9 or higher, increases Vanishing Point damage by additional 20%. If refine rate is 11 or higher, increases Vanishing Point damage by additional 20%. Glacier Flower Spell (Cannon Spear) Increases Cannon Spear damage by 20%. Increases Cannon Spear damage by additional 10% per 3 refine rate. If refine rate is 9 or higher, reduces cooldown of Cannon Spear by 0.5 seconds. If refine rate is 11 or higher, increases Cannon Spear damage by additional 20%. Glacier Flower Spell (Genesis Ray) Increases Genesis Ray damage by 20%. Increases Genesis Ray damage by additional 10% per 3 refine rate. If refine rate is 9 or higher, reduces cooldown of Genesis Ray by 1 second. If refine rate is 11 or higher, increases Genesis Ray damage by additional 20%. Glacier Flower Spell (Shield Press) Increases Shield Press damage by 20%. Increases Shield Press damage by additional 10% per 3 refine rate. If refine rate is 9 or higher, reduces cooldown of Shield Press by 0.25 seconds. If refine rate is 11 or higher, increases Shield Press damage by additional 20%. Glacier Flower Spell (Earth Drive) Increases Earth Drive damage by 20%. Increases Earth Drive damage by additional 10% per 3 refine rate. If refine rate is 9 or higher, reduces cooldown of Earth Drive by 1.2 seconds. If refine rate is 11 or higher, increases Earth Drive damage by additional 20%. Glacier Flower Spell (Knuckle Boost) Increases Knuckle Boost damage by 20%. Increases Knuckle Boost damage by additional 10% per 3 refine rate. If refine rate is 9 or higher, increases Knuckle Boost damage by additional 20%. If refine rate is 11 or higher, increases Knuckle Boost damage by additional 20%. Glacier Flower Spell (Arm Cannon) Increases Arm Cannon damage by 20%. Increases Arm Cannon damage by additional 10% per 3 refine rate. If refine rate is 9 or higher, increases Arm Cannon damage by additional 20%. If refine rate is 11 or higher, increases Arm Cannon damage by additional 20%, no longer consume Magic Gear Fuel. Glacier Flower Spell (Axe Tornado) Increases Axe Tornado damage by 20%. Increases Axe Tornado damage by additional 10% per 3 refine rate. If refine rate is 9 or higher, reduces cooldown of Axe Tornado by 1 second. If refine rate is 11 or higher, increases Axe Tornado damage by additional 20%. Glacier Flower Spell (Power Swing) Increases Power Swing damage by 20%. Increases Power Swing damage by additional 10% per 3 refine rate. If refine rate is 9 or higher, increases Power Swing damage by additional 20%. If refine rate is 11 or higher, increases Power Swing damage by additional 20%. Glacier Flower Spell (Vulcan Arm) Increases Vulcan Arm damage by 20%. Increases Vulcan Arm damage by additional 10% per 3 refine rate. If refine rate is 9 or higher, increases Vulcan Arm damage by additional 20%. If refine rate is 11 or higher, increases Vulcan Arm damage by additional 20%. Glacier Flower Spell (Axe Boomerang) Increases Axe Boomerang damage by 20%. Increases Axe Boomerang damage by additional 10% per 3 refine rate. If refine rate is 9 or higher, increases Axe Boomerang damage by additional 20%. If refine rate is 11 or higher, increases Axe Boomerang damage by additional 20%. Glacier Flower Spell (Cart Tornado) Increases Cart Tornado damage by 20%. Increases Cart Tornado damage by additional 10% per 3 refine rate. If refine rate is 9 or higher, increases Cart Tornado damage by additional 20%. If refine rate is 11 or higher, increases Cart Tornado damage by additional 20%. Glacier Flower Spell (Cart Cannon) Increases Cart Cannon damage by 20%. Increases Cart Cannon damage by additional 10% per 3 refine rate. If refine rate is 9 or higher, increases Cart Cannon damage by additional 20%. If refine rate is 11 or higher, increases Cart Cannon damage by additional 20%. Glacier Flower Spell (Spore Explosion) Increases Spore Explosion damage by 20%. Increases Spore Explosion damage by additional 10% per 3 refine rate. If refine rate is 9 or higher, reduces cooldown of Spore Explosion by 2 seconds. If refine rate is 11 or higher, increases Spore Explosion damage by additional 20%. Glacier Flower Spell (Crazy Vines) Increases Crazy Vines damage by 20%. Increases Crazy Vines damage by additional 10% per 3 refine rate. If refine rate is 9 or higher, reduces cooldown of Crazy Vines by 2.5 seconds. If refine rate is 11 or higher, increases Crazy Vines damage by additional 20%. Glacier Flower Spell (Cross Ripper Slasher) Increases Cross Ripper Slasher damage by 20%. Increases Cross Ripper Slasher damage by additional 10% per 3 refine rate. If refine rate is 9 or higher, increases Cross Ripper Slasher damage by additional 20%. If refine rate is 11 or higher, increases Cross Ripper Slasher damage by additional 20%. Glacier Flower Spell (Rolling Cutter) Increases Rolling Cutter damage by 20%. Increases Rolling Cutter damage by additional 10% per 3 refine rate. If refine rate is 9 or higher, increases Rolling Cutter damage by additional 20%. If refine rate is 11 or higher, increases Rolling Cutter damage by additional 20%. Glacier Flower Spell (Counter Slash) Increases Counter Slash damage by 20%. Increases Counter Slash damage by additional 10% per 3 refine rate. If refine rate is 9 or higher, increases Counter Slash damage by additional 20%. If refine rate is 11 or higher, increases Counter Slash damage by additional 20%. Glacier Flower Spell (Cross Impact) Increases Cross Impact damage by 20%. Increases Cross Impact damage by additional 10% per 3 refine rate. If refine rate is 9 or higher, reduces SP consumption of Cross Impact by 20%. If refine rate is 11 or higher, increases Cross Impact damage by additional 20%. Glacier Flower Spell (Fatal Menace) Increases Fatal Menace damage by 20%. Increases Fatal Menace damage by additional 10% per 3 refine rate. If refine rate is 9 or higher, increases Fatal Menace damage by additional 20%. If refine rate is 11 or higher, increases Fatal Menace damage by additional 20%. Glacier Flower Spell (Triangle Shot) Increases Triangle Shot damage by 20%. Increases Triangle Shot damage by additional 10% per 3 refine rate. If refine rate is 9 or higher, increases Triangle Shot damage by additional 20%. If refine rate is 11 or higher, increases Triangle Shot damage by additional 20%. Glacier Flower Spell (Feint Bomb) Increases Feint Bomb damage by 20%. Increases Feint Bomb damage by additional 10% per 3 refine rate. If refine rate is 9 or higher, increases Feint Bomb damage by additional 20%. If refine rate is 11 or higher, increases Feint Bomb damage by additional 20%. Glacier Flower Spell (Shadow Spell) Has a 7% chance to auto-cast Meteor Storm level 7 when dealing normal melee physical damage. Increases Meteor Storm damage 25% per 3 refine rate. If refine rate is 9 or higher, has a 5% chance to auto-cast Psychic Wave level 5 when dealing normal melee physical damage. If refine rate is 11 or higher, increases Psychic Wave damage by 40%. Glacier Flower Spell (Elemental Spell) Increases Crimson Rock, Jack Frost, Chain Lightning and Earth Strain damage by 20%. Increases Crimson Rock, Jack Frost, Chain Lightning and Earth Strain damage by additional 10% per 3 refine rate. If refine rate is 9 or higher, increases Crimson Rock, Jack Frost, Chain Lightning and Earth Strain damage by additional 20%. If refine rate is 11 or higher, increases Crimson Rock, Jack Frost, Chain Lightning and Earth Strain damage by additional 20%. Glacier Flower Spell (Soul Expansion) Increases Soul Expansion damage by 20%. Increases Soul Expansion damage by additional 10% per 3 refine rate. If refine rate is 9 or higher, reduces cooldown of Intensification by 30 seconds. If refine rate is 11 or higher, increases Soul Expansion damage by additional 20%. Glacier Flower Spell (Comet) Increases Comet damage by 20%. Increases Comet damage by additional 10% per 3 refine rate. If refine rate is 9 or higher, reduces SP consumption of Comet by 20%. If refine rate is 11 or higher, increases Comet damage by additional 20%. Glacier Flower Spell (Psychic Wave) Increases Psychic Wave damage by 20%. Increases Psychic Wave damage by additional 10% per 3 refine rate. If refine rate is 9 or higher, reduces cooldown of Psychic Wave by 1.5 seconds. If refine rate is 11 or higher, increases Psychic Wave damage by additional 20%. Glacier Flower Spell (Diamond Dust) Increases Diamond Dust damage by 20%. Increases Diamond Dust damage by additional 10% per 3 refine rate. If refine rate is 9 or higher, increases Diamond Dust damage by additional 20%. If refine rate is 11 or higher, increases Diamond Dust damage by additional 20%. Glacier Flower Spell (Varetyr Spear) Increases Varetyr Spear damage by 20%. Increases Varetyr Spear damage by additional 10% per 3 refine rate. If refine rate is 9 or higher, reduces cooldown of Varetyr Spear by 2 seconds. If refine rate is 11 or higher, increases Varetyr Spear damage by additional 20%. Glacier Flower Spell (Earth Grave) Increases Earth Grave damage by 20%. Increases Earth Grave damage by additional 10% per 3 refine rate. If refine rate is 9 or higher, reduces cooldown of Earth Grave by 2 seconds. If refine rate is 11 or higher, increases Earth Grave damage by additional 20%. Glacier Flower Spell (Poison Burst) Increases Poison Burst damage by 20%. Increases Poison Burst damage by additional 10% per 3 refine rate. If refine rate is 9 or higher, reduces cooldown of Poison Burst by 1 second. If refine rate is 11 or higher, increases Poison Burst damage by additional 20%. Glacier Flower Spell (Adoramus) Increases Adoramus damage by 20%. Increases Adoramus damage by additional 10% per 3 refine rate. If refine rate is 9 or higher, increases Adoramus damage by additional 20%. If refine rate is 11 or higher, increases Adoramus damage by additional 20%. Glacier Flower Spell (Judex) Increases Judex damage by 20%. Ifncreases Judex damage by additional 10% per 3 refine rate. If refine rate is 9 or higher, increases Judex damage by additional 20%. If refine rate is 11 or higher, increases Judex damage by additional 20%. Glacier Flower Spell (Duple Light) Increases Duple Light damage by 20%. Increases Duple Light damage by additional 10% per 3 refine rate. If refine rate is 9 or higher, increases Duple Light damage by additional 20%. If refine rate is 11 or higher, increases Duple Light damage by additional 20%. Glacier Flower Spell (Tiger Cannon) Increases Tiger Cannon damage by 20%. Increases Tiger Cannon damage by additional 10% per 3 refine rate. If refine rate is 9 or higher, reduces cooldown of Tiger Cannon by 1 second. If refine rate is 11 or higher, increases Tiger Cannon damage by additional 20%. Glacier Flower Spell (Rampage Blast) Increases Rampage Blast damage by 20%. Increases Rampage Blast damage by additional 10% per 3 refine rate. If refine rate is 9 or higher, reduces cooldown of Rampage Blast by 1 second. If refine rate is 11 or higher, increases Rampage Blast damage by additional 20%. Glacier Flower Spell (Sky Blow) Increases Sky Blow damage by 20%. Increases Sky Blow damage by additional 10% per 3 refine rate. If refine rate is 9 or higher, increases Sky Blow damage by additional 20%. If refine rate is 11 or higher, increases Sky Blow damage by additional 20%. Glacier Flower Spell (Lightning Ride) Increases Lightning Ride damage by 20%. Increases Lightning Ride damage by additional 10% per 3 refine rate. If refine rate is 9 or higher, increases Lightning Ride damage by additional 20%. If refine rate is 11 or higher, increases Lightning Ride damage by additional 20%. Glacier Flower Spell (Knuckle Arrow) Increases Knuckle Arrow damage by 20%. Increases Knuckle Arrow damage by additional 10% per 3 refine rate. If refine rate is 9 or higher, increases Knuckle Arrow damage by additional 20%. If refine rate is 11 or higher, increases Knuckle Arrow damage by additional 20%. Glacier Flower Spell (Aimed Bolt) Increases Aimed Bolt damage by 20%. Increases Aimed Bolt damage by additional 10% per 3 refine rate. If refine rate is 9 or higher, reduces cooldown of Aimed Bolt by 1 second. If refine rate is 11 or higher, increases Aimed Bolt damage by additional 20%. Glacier Flower Spell (Arrow Storm) Increases Arrow Storm damage by 20%. Increases Arrow Storm damage by additional 10% per 3 refine rate. If refine rate is 9 or higher, reduces cooldown of Arrow Storm by 1.2 seconds. If refine rate is 11 or higher, increases Arrow Storm damage by additional 20%. Glacier Flower Spell (Warg Strike) Increases Warg Strike damage by 20%. Increases Warg Strike damage by additional 10% per 3 refine rate. If refine rate is 9 or higher, increases Warg Strike damage by additional 20%. If refine rate is 11 or higher, increases Warg Strike damage by additional 20%. Glacier Flower Spell (Severe Rainstorm) Increases Severe Rainstorm damage by 20%. Increases Severe Rainstorm damage by additional 10% per 3 refine rate. If refine rate is 9 or higher, reduces cooldown of Severe Rainstorm by 2 seconds. If refine rate is 11 or higher, increases Severe Rainstorm damage by additional 20%. Glacier Flower Spell (Metallic Sound) Increases Metallic Sound damage by 20%. Increases Metallic Sound damage by additional 10% per 3 refine rate. If refine rate is 9 or higher, reduces cooldown of Metallic Sound by 2 seconds. If refine rate is 11 or higher, increases Metallic Sound damage by additional 20%. Glacier Flower Spell (Reverberation) Increases Reverberation damage by 20%. Increases Reverberation damage by additional 10% per 3 refine rate. If refine rate is 9 or higher, increases Reverberation damage by additional 20%. If refine rate is 11 or higher, increases Reverberation damage by additional 20%. Glacier Flower Spell (Prominence Burst) Increases Prominence Kick and Solar Burst damage by 20%. Increases Prominence Kick and Solar Burst damage by additional 10% per 3 refine rate. If refine rate is 9 or higher, increases Prominence Kick and Solar Burst damage by additional 20%. If refine rate is 11 or higher, increases Prominence Kick and Solar Burst damage by additional 20%. Glacier Flower Spell (Moon Kick) Increases New Moon Kick and Full Moon Kick damage by 20%. Increases New Moon Kick and Full Moon Kick damage by additional 10% per 3 refine rate. If refine rate is 9 or higher, increases New Moon Kick and Full Moon Kick damage by additional 20%. If refine rate is 11 or higher, increases New Moon Kick and Full Moon Kick damage by additional 20%. Glacier Flower Spell (Flash Falling) Increases Flash Kick and Falling Star damage by 20%. Increases Flash Kick and Falling Star damage by additional 10% per 3 refine rate. If refine rate is 9 or higher, increases Flash Kick and Falling Star damage by additional 20%. If refine rate is 11 or higher, increases Flash Kick and Falling Star damage by additional 20%. Glacier Flower Spell (Espa) Increases Espa damage by 20%. Increases Espa damage by additional 10% per 3 refine rate. If refine rate is 9 or higher, increases Espa damage by additional 20%. If refine rate is 11 or higher, increases Espa damage by additional 20%. Glacier Flower Spell (Eswhoo) Increases Eswhoo damage by 20%. Increases Eswhoo damage by additional 10% per 3 refine rate. If refine rate is 9 or higher, increases Eswhoo damage by additional 20%. If refine rate is 11 or higher, increases Eswhoo damage by additional 20%. Glacier Flower Spell (Curse Explosion) Increases Curse Explosion damage by 20%. Increases Curse Explosion damage by additional 10% per 3 refine rate. If refine rate is 9 or higher, increases Curse Explosion damage by additional 20%. If refine rate is 11 or higher, increases Curse Explosion damage by additional 20%. Glacier Flower Spell (Fire Dance) Increases Fire Dance damage by 20%. Increases Fire Dance damage by additional 10% per 3 refine rate. If refine rate is 9 or higher, increases Fire Dance damage by additional 20%. If refine rate is 11 or higher, increases Fire Dance damage by additional 20%. Glacier Flower Spell (Hammer of God) Increases Hammer of God damage by 20%. Increases Hammer of God damage by additional 10% per 3 refine rate. If refine rate is 9 or higher, reduces cooldown of Hammer of God by 8 seconds. If refine rate is 11 or higher, increases Hammer of God damage by additional 20%. Glacier Flower Spell (Dragon Tail) Increases Dragon Tail damage by 20%. Increases Dragon Tail damage by additional 10% per 3 refine rate. If refine rate is 9 or higher, reduces cooldown of Dragon Tail by 2 seconds. If refine rate is 11 or higher, increases Dragon Tail damage by additional 20%. Glacier Flower Spell (Storm Buster) Increases Shatter Storm and Vanishing Buster damage by 20%. Increases Shatter Storm and Vanishing Buster damage by additional 10% per 3 refine rate. If refine rate is 9 or higher, increases Vanishing Buster damage by additional 20%, reduces cooldown of Shatter Storm by 1 second. If refine rate is 11 or higher, increases Shatter Storm and Vanishing Buster damage by additional 20%. Glacier Flower Spell (Round Trip) Increases Round Trip damage by 20%. Increases Round Trip damage by additional 10% per 3 refine rate. If refine rate is 9 or higher, increases Round Trip damage by additional 20%. If refine rate is 11 or higher, increases Round Trip damage by additional 20%. Glacier Flower Spell (Cross Slash) Increases Cross Slash damage by 20%. Increases Cross Slash damage by additional 10% per 3 refine rate. If refine rate is 9 or higher, reduces cooldown of Cross Slash by 2 seconds. If refine rate is 11 or higher, increases Cross Slash damage by additional 20%. Glacier Flower Spell (Exploding Flake Wind) Increases Exploding Dragon, Snow Flake Draft and First Wind damage by 20%. Increases Exploding Dragon, Snow Flake Draft and First Wind damage by additional 10% per 3 refine rate. If refine rate is 9 or higher, increases Exploding Dragon, Snow Flake Draft and First Wind damage by additional 20%. If refine rate is 11 or higher, increases Exploding Dragon, Snow Flake Draft and First Wind damage by additional 20%. Glacier Flower Spell (Flame Ice Wind) Increases Flaming Petals, Freezing Spear and Wind Blade damage by 20%. Increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 10% per 3 refine rate. If refine rate is 9 or higher, increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 20%. If refine rate is 11 or higher, increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 20%. Glacier Flower Spell (Splash Explosion) Increases Kunai Splash and Kunai Explosion damage by 20%. Increases Kunai Splash and Kunai Explosion damage by additional 10% per 3 refine rate. If refine rate is 9 or higher, increases Kunai Splash and Kunai Explosion damage by additional 20%. If refine rate is 11 or higher, increases Kunai Splash and Kunai Explosion damage by additional 20%. Glacier Flower Spell (Swirling Petal) Increases Swirling Petal damage by 20%. Increases Swirling Petal damage by additional 10% per 3 refine rate. If refine rate is 9 or higher, reduces cooldown of Swirling Petal by 2 seconds. If refine rate is 11 or higher, increases Swirling Petal damage by additional 20%. Glacier Flower Spell (Silvervine Stem Spear) Increases Silvervine Stem Spear damage by 20%. Increases Silvervine Stem Spear damage by additional 10% per 3 refine rate. If refine rate is 9 or higher, increases Silvervine Stem Spear damage by additional 20%. If refine rate is 11 or higher, increases Silvervine Stem Spear damage by additional 20%. Glacier Flower Spell (Catnip Meteor) Increases Catnip Meteor damage by 20%. Increases Catnip Meteor damage by additional 10% per 3 refine rate. If refine rate is 9 or higher, reduces cooldown of Catnip Meteor by 1.5 seconds. If refine rate is 11 or higher, increases Catnip Meteor damage by additional 20%. Glacier Flower Spell (Lunatic Carrot Beat) Increases Lunatic Carrot Beat damage by 20%. Increases Lunatic Carrot Beat damage by additional 10% per 3 refine rate. If refine rate is 9 or higher, increases Lunatic Carrot Beat damage by additional 20%. If refine rate is 11 or higher, increases Lunatic Carrot Beat damage by additional 20%. Glacier Flower Spell (Picky Peck) Increases Picky Peck damage by 20%. Increases Picky Peck damage by additional 10% per 3 refine rate. If refine rate is 9 or higher, increases Picky Peck damage by additional 20%. If refine rate is 11 or higher, increases Picky Peck damage by additional 20%. Glacier Flower Spell (Spirit of Savage) Increases Spirit of Savage damage by 20%. Increases Spirit of Savage damage by additional 10% per 3 refine rate. If refine rate is 9 or higher, increases Spirit of Savage damage by additional 20%. If refine rate is 11 or higher, increases Spirit of Savage damage by additional 20%. Glacier Flower Spell (Holy Cross) Increases Holy Cross damage by 20%. Increases Holy Cross damage by additional 20% per 3 refine rate. If refine rate is 9 or higher, increases Holy Cross damage by additional 30%. If refine rate is 11 or higher, increases Holy Cross damage by additional 20%. Glacier Flower Spell (Back Stab) Increases Back Stab damage by 20%. Increases Back Stab damage by additional 20% per 3 refine rate. If refine rate is 9 or higher, increases Back Stab damage by additional 30%. If refine rate is 11 or higher, increases Back Stab damage by additional 20%. Glacier Flower Spell (Shield Boomerang) Increases Shield Boomerang damage by 20%. Increases Shield Boomerang damage by additional 20% per 3 refine rate. If refine rate is 9 or higher, increases Shield Boomerang damage by additional 30%. If refine rate is 11 or higher, increases Shield Boomerang damage by additional 20%. Glacier Flower Spell (Lord of Vermilion) Increases Lord of Vermilion damage by 20%. Increases Lord of Vermilion damage by additional 20% per 3 refine rate. If refine rate is 9 or higher, increases Lord of Vermilion damage by additional 30%. If refine rate is 11 or higher, increases Lord of Vermilion damage by additional 20%. Glacier Flower Spell (Jupitel Thunder) Increases Jupitel Thunder damage by 20%. Increases Jupitel Thunder damage by additional 20% per 3 refine rate. If refine rate is 9 or higher, increases Jupitel Thunder damage by additional 30%. If refine rate is 11 or higher, increases Jupitel Thunder damage by additional 20%. Glacier Flower Spell (Meteor Storm) Increases Meteor Storm damage by 20%. Increases Meteor Storm damage by additional 20% per 3 refine rate. If refine rate is 9 or higher, increases Meteor Storm damage by additional 30%. If refine rate is 11 or higher, increases Meteor Storm damage by additional 20%. Glacier Flower Spell (Storm Gust) Increases Storm Gust damage by 20%. Increases Storm Gust damage by additional 20% per 3 refine rate. If refine rate is 9 or higher, increases Storm Gust damage by additional 30%. If refine rate is 11 or higher, increases Storm Gust damage by additional 20%. Glacier Flower Spell (Servant Weapon) Increases Servant Weapon damage by 10%. Increases Servant Weapon damage by additional 5% per 4 refine rate. If refine rate is 9 or higher, increases Servant Weapon damage by additional 10%. Glacier Flower Spell (Hack and Slasher) Increases Hack and Slasher damage by 10%. Increases Hack and Slasher damage by additional 5% per 4 refine rate. If refine rate is 9 or higher, increases Hack and Slasher damage by additional 10%. Glacier Flower Spell (Madness Crusher) Increases Madness Crusher damage by 10%. Increases Madness Crusher damage by additional 5% per 4 refine rate. If refine rate is 9 or higher, increases Madness Crusher damage by additional 10%. Glacier Flower Spell (Storm Slash) Increases Storm Slash damage by 10%. Increases Storm Slash damage by additional 5% per 4 refine rate. If refine rate is 9 or higher, increases Storm Slash damage by additional 10%. Glacier Flower Spell (Overslash) Increases Overslash damage by 10%. Increases Overslash damage by additional 5% per 4 refine rate. If refine rate is 9 or higher, increases Overslash damage by additional 10%. Glacier Flower Spell (Shield Shooting) Increases Shield Shooting damage by 10%. Increases Shield Shooting damage by additional 5% per 4 refine rate. If refine rate is 9 or higher, increases Shield Shooting damage by additional 10%. Glacier Flower Spell (Cross Rain) Increases Cross Rain damage by 10%. Increases Cross Rain damage by additional 5% per 4 refine rate. If refine rate is 9 or higher, increases Cross Rain damage by additional 10%. Glacier Flower Spell (Axe Stomp) Increases Axe Stomp damage by 10%. Increases Axe Stomp damage by additional 5% per 4 refine rate. If refine rate is 9 or higher, increases Axe Stomp damage by additional 10%. Glacier Flower Spell (Acidified Zone) Increases Acidified Zone (Water/Wind/Ground/Fire) damage by 10%. Increases Acidified Zone (Water/Wind/Ground/Fire) damage by additional 5% per 4 refine rate. If refine rate is 9 or higher, increases Acidified Zone (Water/Wind/Ground/Fire) damage by additional 10%. Glacier Flower Spell (Savage Impact) Increases Savage Impact damage by 10%. Increases Savage Impact damage by additional 5% per 4 refine rate. If refine rate is 9 or higher, increases Savage Impact damage by additional 10%. Glacier Flower Spell (Eternal Slash) Increases Eternal Slash damage by 10%. Increases Eternal Slash damage by additional 5% per 4 refine rate. If refine rate is 9 or higher, increases Eternal Slash damage by additional 10%. Glacier Flower Spell (Impact Crater) Increases Impact Crater damage by 10%. Increases Impact Crater damage by additional 5% per 4 refine rate. If refine rate is 9 or higher, increases Impact Crater damage by additional 10%. Glacier Flower Spell (Abyss Dagger) Increases Abyss Dagger damage by 10%. Increases Abyss Dagger damage by additional 5% per 4 refine rate. If refine rate is 9 or higher, increases Abyss Dagger damage by additional 10%. Glacier Flower Spell (Chain Reaction Shot) Increases Chain Reaction Shot damage by 10%. Increases Chain Reaction Shot damage by additional 5% per 4 refine rate. If refine rate is 9 or higher, increases Chain Reaction Shot damage by additional 10%. Glacier Flower Spell (Frenzy Shot) Increases Frenzy Shot damage by 10%. Increases Frenzy Shot damage by additional 5% per 4 refine rate. If refine rate is 9 or higher, increases Frenzy Shot damage by additional 10%. Glacier Flower Spell (Abyss Square) Increases Abyss Square damage by 10%. Increases Abyss Square damage by additional 5% per 4 refine rate. If refine rate is 9 or higher, increases Abyss Square damage by additional 10%. Glacier Flower Spell (Deft Stab) Increases Deft Stab damage by 10%. Increases Deft Stab damage by additional 5% per 4 refine rate. If refine rate is 9 or higher, increases Deft Stab damage by additional 10%. Glacier Flower Spell (Flare Magic) Increases Floral Flare Road and Crimson Arrow damage by 10%. Increases Floral Flare Road and Crimson Arrow damage by additional 5% per 4 refine rate. If refine rate is 9 or higher, increases Floral Flare Road and Crimson Arrow damage by additional 10%. Glacier Flower Spell (Crystal Magic) Increases Rain of Crystal and Frozen Slash damage by 10%. Increases Rain of Crystal and Frozen Slash damage by additional 5% per 4 refine rate. If refine rate is 9 or higher, increases Rain of Crystal and Frozen Slash damage by additional 10%. Glacier Flower Spell (Storm Magic) Increases Tornado Storm and Storm Cannon damage by 10%. Increases Tornado Storm and Storm Cannon damage by additional 5% per 4 refine rate. If refine rate is 9 or higher, increases Tornado Storm and Storm Cannon damage by additional 10%. Glacier Flower Spell (Rock Magic) Increases Stratum Tremor and Rock Down damage by 10%. Increases Stratum Tremor and Rock Down damage by additional 5% per 4 refine rate. If refine rate is 9 or higher, increases Stratum Tremor and Rock Down damage by additional 10%. Glacier Flower Spell (Illusion Soul Magic) Increases Mystery Illusion and Soul Vulcan Strike damage by 10%. Increases Mystery Illusion and Soul Vulcan Strike damage by additional 5% per 4 refine rate. If refine rate is 9 or higher, increases Mystery Illusion and Soul Vulcan Strike damage by additional 10%. Glacier Flower Spell (Diamond Storm) Increases Diamond Storm damage by 10%. Increases Diamond Storm damage by additional 5% per 4 refine rate. If refine rate is 9 or higher, increases Diamond Storm damage by additional 10%. Glacier Flower Spell (Conflagration) Increases Conflagration damage by 10%. Increases Conflagration damage by additional 5% per 4 refine rate. If refine rate is 9 or higher, increases Conflagration damage by additional 10%. Glacier Flower Spell (Lightning Land) Increases Lightning Land damage by 10%. Increases Lightning Land damage by additional 5% per 4 refine rate. If refine rate is 9 or higher, increases Lightning Land damage by additional 10%. Glacier Flower Spell (Terra Drive) Increases Terra Drive damage by 10%. Increases Terra Drive damage by additional 5% per 4 refine rate. If refine rate is 9 or higher, increases Terra Drive damage by additional 10%. Glacier Flower Spell (Venom Swamp) Increases Venom Swamp damage by 10%. Increases Venom Swamp damage by additional 5% per 4 refine rate. If refine rate is 9 or higher, increases Venom Swamp damage by additional 10%. Glacier Flower Spell (Framen) Increases Framen damage by 10%. Increases Framen damage by additional 5% per 4 refine rate. If refine rate is 9 or higher, increases Framen damage by additional 10%. Glacier Flower Spell (Arbitrium) Increases Arbitrium damage by 10%. Increases Arbitrium damage by additional 5% per 4 refine rate. If refine rate is 9 or higher, increases Arbitrium damage by additional 10%. Glacier Flower Spell (Petitio) Increases Petitio damage by 10%. Increases Petitio damage by additional 5% per 4 refine rate. If refine rate is 9 or higher, increases Petitio damage by additional 10%. Glacier Flower Spell (Faith) Increases Second Faith and Third Punish damage by 10%. Increases Second Faith and Third Punish damage by additional 5% per 4 refine rate. If refine rate is 9 or higher, increases Second Faith and Third Punish damage by additional 10%. Glacier Flower Spell (Judgement) Increases Second Judgement and Third Consecration damage by 10%. Increases Second Judgement and Third Consecration damage by additional 5% per 4 refine rate. If refine rate is 9 or higher, increases Second Judgement and Third Consecration damage by additional 10%. Glacier Flower Spell (Extermination) Increases Second Flame and Third Flame Bomb damage by 10%. Increases Second Flame and Third Flame Bomb damage by additional 5% per 4 refine rate. If refine rate is 9 or higher, increases Second Flame and Third Flame Bomb damage by additional 10%. Glacier Flower Spell (Explosion Blaster) Increases Explosion Blaster damage by 10%. Increases Explosion Blaster damage by additional 5% per 4 refine rate. If refine rate is 9 or higher, increases Explosion Blaster damage by additional 10%. Glacier Flower Spell (Hawk) Increases Hawk Rush and Hawk Boomerang damage by 10%. Increases Hawk Rush and Hawk Boomerang damage by additional 5% per 4 refine rate. If refine rate is 9 or higher, increases Hawk Rush and Hawk Boomerang damage by additional 10%. Glacier Flower Spell (Gale Storm) Increases Gale Storm damage by 10%. Increases Gale Storm damage by additional 5% per 4 refine rate. If refine rate is 9 or higher, increases Gale Storm damage by additional 10%. Glacier Flower Spell (Crescive Bolt) Increases Crescive Bolt damage by 10%. Increases Crescive Bolt damage by additional 5% per 4 refine rate. If refine rate is 9 or higher, increases Crescive Bolt damage by additional 10%. Glacier Flower Spell (Metallic Fury) Increases Metallic Fury damage by 10%. Increases Metallic Fury damage by additional 5% per 4 refine rate. If refine rate is 9 or higher, increases Metallic Fury damage by additional 10%. Glacier Flower Spell (Rhythm Shooting) Increases Rhythm Shooting damage by 10%. Increases Rhythm Shooting damage by additional 5% per 4 refine rate. If refine rate is 9 or higher, increases Rhythm Shooting damage by additional 10%. Glacier Flower Spell (Rose Blossom) Increases Rose Blossom damage by 10%. Increases Rose Blossom damage by additional 5% per 4 refine rate. If refine rate is 9 or higher, increases Rose Blossom damage by additional 10%. Glacier Flower Spell (Sun) Increases Noon Blast and Sunset Blast damage by 10%. Increases Noon Blast and Sunset Blast damage by additional 5% per 4 refine rate. If refine rate is 9 or higher, increases Noon Blast and Sunset Blast damage by additional 10%. Glacier Flower Spell (Moon) Increases Midnight Kick and Dawn Break damage by 10%. Increases Midnight Kick and Dawn Break damage by additional 5% per 4 refine rate. If refine rate is 9 or higher, increases Midnight Kick and Dawn Break damage by additional 10%. Glacier Flower Spell (Star) Increases Twinkling Galaxy and Star Cannon damage by 10%. Increases Twinkling Galaxy and Star Cannon damage by additional 5% per 4 refine rate. If refine rate is 9 or higher, increases Twinkling Galaxy and Star Cannon damage by additional 10%. Glacier Flower Spell (Talisman of Blue Dragon) Increases Talisman of Blue Dragon damage by 10%. Increases Talisman of Blue Dragon damage by additional 5% per 4 refine rate. If refine rate is 9 or higher, increases Talisman of Blue Dragon damage by additional 10%. Glacier Flower Spell (Talisman of White Tiger) Increases Talisman of White Tiger damage by 10%. Increases Talisman of White Tiger damage by additional 5% per 4 refine rate. If refine rate is 9 or higher, increases Talisman of White Tiger damage by additional 10%. Glacier Flower Spell (Talisman of Red Phoenix) Increases Talisman of Red Phoenix damage by 10%. Increases Talisman of Red Phoenix damage by additional 5% per 4 refine rate. If refine rate is 9 or higher, increases Talisman of Red Phoenix damage by additional 10%. Glacier Flower Spell (Talisman of Black Tortoise) Increases Talisman of Black Tortoise damage by 10%. Increases Talisman of Black Tortoise damage by additional 5% per 4 refine rate. If refine rate is 9 or higher, increases Talisman of Black Tortoise damage by additional 10%. Glacier Flower Spell (Exorcism of Malicious Soul) Increases Exorcism of Malicious Soul damage by 10%. Increases Exorcism of Malicious Soul damage by additional 5% per 4 refine rate. If refine rate is 9 or higher, increases Exorcism of Malicious Soul damage by additional 10%. Glacier Flower Spell (Shadow) Increases Shadow Dance and Shadow Flash damage by 10%. Increases Shadow Dance and Shadow Flash damage by additional 5% per 4 refine rate. If refine rate is 9 or higher, increases Shadow Dance and Shadow Flash damage by additional 10%. Glacier Flower Spell (Huuma Shuriken) Increases Huuma Shuriken - Grasp and Huuma Shuriken - Construct damage by 10%. Increases Huuma Shuriken - Grasp and Huuma Shuriken - Construct damage by additional 5% per 4 refine rate. If refine rate is 9 or higher, increases Huuma Shuriken - Grasp and Huuma Shuriken - Construct damage by additional 10%. Glacier Flower Spell (Kunai) Increases Kunai - Distortion and Kunai - Refraction damage by 10%. Increases Kunai - Distortion and Kunai - Refraction damage by additional 5% per 4 refine rate. If refine rate is 9 or higher, increases Kunai - Distortion and Kunai - Refraction damage by additional 10%. Glacier Flower Spell (Ninja Cannon) Increases Red Flame Cannon, Cold Blooded Cannon, Thundering Cannon, Golden Dragon Cannon and Darkening Cannon damage by 10%. Increases Red Flame Cannon, Cold Blooded Cannon, Thundering Cannon, Golden Dragon Cannon and Darkening Cannon damage by additional 5% per 4 refine rate. If refine rate is 9 or higher, increases Red Flame Cannon, Cold Blooded Cannon, Thundering Cannon, Golden Dragon Cannon and Darkening Cannon damage by additional 10%. Glacier Flower Spell (The Vigilante at Night) Increases The Vigilante at Night damage by 10%. Increases The Vigilante at Night damage by additional 5% per 4 refine rate. If refine rate is 9 or higher, increases The Vigilante at Night damage by additional 10%. Glacier Flower Spell (Only One Bullet) Increases Only One Bullet damage by 10%. Increases Only One Bullet damage by additional 5% per 4 refine rate. If refine rate is 9 or higher, increases Only One Bullet damage by additional 10%. Glacier Flower Spell (Spiral Shooting) Increases Spiral Shooting damage by 10%. Increases Spiral Shooting damage by additional 5% per 4 refine rate. If refine rate is 9 or higher, increases Spiral Shooting damage by additional 10%. Glacier Flower Spell (Magazine for One) Increases Magazine for One damage by 10%. Increases Magazine for One damage by additional 5% per 4 refine rate. If refine rate is 9 or higher, increases Magazine for One damage by additional 10%. Glacier Flower Spell (Wild Fire) Increases Wild Fire damage by 10%. Increases Wild Fire damage by additional 5% per 4 refine rate. If refine rate is 9 or higher, increases Wild Fire damage by additional 10%. Glacier Flower Spell (Grenade) Increases Basic Grenade, Hasty Fire in the Hole and Grenades Dropping damage by 10%. Increases Basic Grenade, Hasty Fire in the Hole and Grenades Dropping damage by additional 5% per 4 refine rate. If refine rate is 9 or higher, increases Basic Grenade, Hasty Fire in the Hole and Grenades Dropping damage by additional 10%. Glacier Flower Spell (Chulho Sonic Claw) Increases Chulho Sonic Claw damage by 10%. Increases Chulho Sonic Claw damage by additional 5% per 4 refine rate. If refine rate is 9 or higher, increases Chulho Sonic Claw damage by additional 10%. Glacier Flower Spell (Hogogong Strike) Increases Hogogong Strike damage by 10%. Increases Hogogong Strike damage by additional 5% per 4 refine rate. If refine rate is 9 or higher, increases Hogogong Strike damage by additional 10%. Glacier Flower Spell (Hyunrok Breeze) Increases Hyunrok Breeze damage by 10%. Increases Hyunrok Breeze damage by additional 5% per 4 refine rate. If refine rate is 9 or higher, increases Hyunrok Breeze damage by additional 10%. Glacier Flower Spell (Hyunrok Cannon) Increases Hyunrok Cannon damage by 10%. Increases Hyunrok Cannon damage by additional 5% per 4 refine rate. If refine rate is 9 or higher, increases Hyunrok Cannon damage by additional 10%. Glacier Flower Spell (Double Bowling Bash) Increases Double Bowling Bash damage by 10%. Increases Double Bowling Bash damage by additional 5% per 4 refine rate. If refine rate is 9 or higher, increases Double Bowling Bash damage by additional 10%. Glacier Flower Spell (Mega Sonic Blow) Increases Mega Sonic Blow damage by 10%. Increases Mega Sonic Blow damage by additional 5% per 4 refine rate. If refine rate is 9 or higher, increases Mega Sonic Blow damage by additional 10%. Glacier Flower Spell (Shield Chain Rush) Increases Shield Chain Rush damage by 10%. Increases Shield Chain Rush damage by additional 5% per 4 refine rate. If refine rate is 9 or higher, increases Shield Chain Rush damage by additional 10%. Glacier Flower Spell (Spiral Pierce Max) Increases Spiral Pierce Max damage by 10%. Increases Spiral Pierce Max damage by additional 5% per 4 refine rate. If refine rate is 9 or higher, increases Spiral Pierce Max damage by additional 10%. Glacier Flower Spell (Meteor Thunder) Increases Meteor Storm Buster and Jupitel Thunderstorm damage by 10%. Increases Meteor Storm Buster and Jupitel Thunderstorm damage by additional 5% per 4 refine rate. If refine rate is 9 or higher, increases Meteor Storm Buster and Jupitel Thunderstorm damage by additional 10%. Glacier Flower Spell (Hell's Jack) Increases Hell's Drive and Jack Frost Nova damage by 10%. Increases Hell's Drive and Jack Frost Nova damage by additional 5% per 4 refine rate. If refine rate is 9 or higher, increases Hell's Drive and Jack Frost Nova damage by additional 10%. Glacier Flower Spell (Napalm Gravitation) Increases Napalm Vulcan Strike and Ground Gravitation damage by 10%. Increases Napalm Vulcan Strike and Ground Gravitation damage by additional 5% per 4 refine rate. If refine rate is 9 or higher, increases Napalm Vulcan Strike and Ground Gravitation damage by additional 10%. Glacier Flower Spell (Atk) Atk + 20 and increases melee and long ranged physical damage by 5% per 3 refine rate. If refine rate is 9 or higher, Atk + 10%. If refine rate is 11 or higher, P.Atk + 5. When enchanted on two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, increases melee and long ranged physical damage by additional 10%. Glacier Flower Spell (Matk) Matk + 20 and increases all property magical damage by 5% per 3 refine rate. If refine rate is 9 or higher, Matk + 10%. If refine rate is 11 or higher, S.Matk + 5. When enchanted on two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, increases all property magical damage by additional 10%. Glacier Flower Spell (Cri) Cri + 4 and increases critical damage by 5% per 3 refine rate. If refine rate is 9 or higher, increases critical damage by additional 10%. If refine rate is 11 or higher, C.Rate + 5. When enchanted on two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, increases critical damage by additional 10%. Glacier Flower Spell (Variable Casting) Reduces variable casting time by 7%. If refine rate is 9 or higher, reduces variable casting time by additional 8%. When enchanted on two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, reduces variable casting time by additional 5%. Glacier Flower Spell (Attack Speed) Increases attack speed (reduces delay after attack by 7%). If refine rate is 9 or higher, increases additional attack speed (reduces delay after attack by additional 8%). When enchanted on two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, ASPD + 1. Glacier Flower Spell (Delay After Skill) Reduces delay after skill by 7%. If refine rate is 9 or higher, reduces delay after skill by additional 8%. When enchanted on two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, reduces delay after skill by additional 5%. Glacier Flower Spell (Physical - Race) Increases physical damage against all race monsters by 10%. If refine rate is 9 or higher, increases physical damage against all race monsters by additional 10%. When enchanted on two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, increases physical damage against all race monsters by additional 15%. Glacier Flower Spell (Magical - Race) Increases magical damage against all race monsters by 10%. If refine rate is 9 or higher, increases magical damage against all race monsters by additional 10%. When enchanted on two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, increases magical damage against all race monsters by additional 15%. Glacier Flower Spell (Physical - Size) Increases physical damage against all size enemies by 10%. If refine rate is 9 or higher, increases physical damage against all size enemies by additional 10%. When enchanted on two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, increases physical damage against all size enemies by additional 15%. Glacier Flower Spell (Magical - Size) Increases magical damage against all size enemies by 10%. If refine rate is 9 or higher, increases magical damage against all size enemies by additional 10%. When enchanted on two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, increases magical damage against all size enemies by additional 15%. Glacier Flower Spell (Physical - Property) Increases physical damage against all property enemies by 10%. If refine rate is 9 or higher, increases physical damage against all property enemies by additional 10%. When enchanted on two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, increases physical damage against all race enemies by additional 15%. Glacier Flower Spell (Magical - Property) Increases magical damage against all property enemies by 10%. If refine rate is 9 or higher, increases magical damage against all property enemies by additional 10%. When enchanted on two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, increases magical damage against all property enemies by additional 15%. 1 1 Link to comment Share on other sites More sharing options...
Sigma Posted March 13, 2022 Author Share Posted March 13, 2022 OSAD Weapons Spoiler Cannon Rapier-OSAD [2] Matk + 150. When dealing normal melee physical damage, has a chance to auto-cast Fire Bolt and Fire Ball which have the same skill level as refine rate (up to level 10). If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%). If refine rate is 9 or higher, increases Fire Bolt and Fire Ball damage by 60%. If refine rate is 11 or higher, when dealing normal melee physical damage, has a chance to auto-cast Hell Inferno level 4. Class : Sword Attack : 160 Weight : 80 Weapon Level : 5 Required Level : 170 Usable Jobs : Swordsman classes, Novice classes, Thief classes, Merchant classes. Kuroiro-OSAD [2] Matk + 150. Increases physical and magical damage against shadow and undead property enemies by 7%. If refine rate is 7 or higher, increases physical and magical damage against shadow and undead property enemies by additional 13%. If refine rate is 9 or higher, increases Flaming Petals, Freezing Spear and Wind Blade damage by 20% and Kunai Splash damage by 35%. If refine rate is 11 or higher, increases physical and magical damage against demon and undead race enemies by 15%. Class : Dagger Attack : 150 Weight : 90 Weapon Level : 5 Required Level : 170 Usable Jobs : Ninja classes Boost Lance-OSAD [2] Increases attack speed (reduces delay after attack by 5%). If refine rate is 7 or higher, additional increases attack speed (reduces delay after attack by additional 10%). If refine rate is 9 or higher, increases Vanishing Point and Cannon Spear damage by 20%. If refine rate is 11 or higher, increases Vanishing Point damage by additional 25%. Class : Spear Attack : 190 Weight : 100 Weapon Level : 5 Required Level : 170 Usable Jobs : Royal Guard classes Circuit Board-OSAD [2] Atk + 5%. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 9 or higher, increases damage against small and medium size enemies by 30%. If refine rate is 11 or higher, increases critical damage by 20%, increases melee physical damage by 10%. Class : Book Attack : 180 Weight : 120 Weapon Level : 5 Required Level : 170 Usable Jobs : Sage classes, Priest classes, Star Gladiator classes Rutilus Stick-OSAD [2] Can't be destroyed. Matk + 175. Increases magical damage against neutral and earth property enemies by 10%. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, increases neutral and fire property magical damage by 30%. If refine rate is 11 or higher, reduces delay after skill by 15%. Class : Staff Attack : 80 Weight : 90 Weapon Level : 5 Required Level : 170 Usable Jobs : Novice classes, Mage classes, Acolyte classes, Soul Linker classes Electric Fox-OSAD [2] Can't be destroyed. Matk + 350, Matk + 10%. If refine rate is 7 or higher, increases Silvervine Stem Spear damage by 30%. If refine rate is 9 or higher, reduces variable casting time by 10%, increases earth, fire, water, wind, ghost and neutral property magical damage by 20%. If refine rate is 11 or higher, increases Catnip Meteor damage by 45%. Class : Staff Attack : 250 Weight : 120 Weapon Level : 5 Required Level : 170 Usable Jobs : Summoner (Doram) classes Burning Knuckle-OSAD [2] Atk + 5%. If refine rate is 7 or higher, reduces cooldown of Earth Shaker by 1 second. If refine rate is 9 or higher, increases Rampage Blast damage by 30%. If refine rate is 11 or higher, increases damage against medium and large size enemies by 20%, increases Rampage Blast damage by additional 45%. Class : Knuckle Attack : 175 Weight : 90 Weapon Level : 5 Required Level : 170 Usable Jobs : Sura classes Saphir Mace-OSAD [2] Can't be destroyed. Atk + 5%. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Cart Cannon damage by 25%. If refine rate is 11 or higher, increases long ranged physical damage by 15%, increases Cart Cannon damage by additional 20%. Class : Mace Attack : 185 Weight : 80 Weapon Level : 5 Required Level : 170 Usable Jobs : Genetic classes Ultio-OSAD [2] Can't be destroyed. Matk + 170. Matk + 5%. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Adoramus damage by 30% and Judex damage by 25%. If refine rate is 11 or higher, increases holy property magical damage by 15%, reduces delay after skill by 15%. Class : Mace Attack : 150 Weight : 120 Weapon Level : 5 Required Level : 170 Usable Jobs : Archbishop classes Beam Claymore-OSAD [2] Can't be destroyed. Cri + 10. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 9 or higher, increases critical damage by 20%, increases Storm Blast damage by 25%. If refine rate is 11 or higher, increases physical and magical damage against small and medium size enemies by 25%. Class : Two-handed Sword Attack : 250 Weight : 180 Weapon Level : 5 Required Level : 170 Usable Jobs : Swordsman classes Meuchler-OSAD [2] Atk + 5%. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%), increases long ranged physical damage by 10%. If refine rate is 9 or higher, increases Cross Ripper Slasher damage by 45%, reduces delay after skill by 15%. If refine rate is 11 or higher, increases damage against small and medium size enemies by 20%. Class : Katar Attack : 190 Weight : 130 Weapon Level : 5 Required Level : 170 Usable Jobs : Assassin classes Blasti-OSAD [2] Can't be destroyed. Reduces damage taken from medium and large enemies by 15%. If refine rate is 7 or higher, reduces damage taken from medium and large enemies by additional 15%. If refine rate is 9 or higher, increases long ranged physical damage by 15%, increases Arm Cannon damage by 25%. If refine rate is 11 or higher, reduces delay after skill by 15%. Class : Two-handed Axe Attack : 400 Weight : 450 Weapon Level : 5 Required Level : 170 Usable Jobs : Mechanic classes Virtual Bow-OSAD [2] Atk + 5%. If refine rate is 7 or higher, Cri + 8, increases long ranged physical damage by 7%. If refine rate is 9 or higher, increases Arrow Storm damage by 40% and Focused Arrow Strike damage by 20%. If refine rate is 11 or higher, Cri + 7, increases Arrow Storm damage by additional 30%. Class : Bow Attack : 200 Weight : 120 Weapon Level : 5 Required Level : 170 Usable Jobs : Ranger classes MH-P89-OSAD [2] Atk + 5%. If refine rate is 7 or higher, increases long ranged physical damage by 10%. If refine rate is 9 or higher, reduces cooldown of Severe Rainstorm by 2 seconds. If refine rate is 11 or higher, increases Severe Rainstorm damage by 40%. Class : Bow Attack : 170 Weight : 120 Weapon Level : 5 Required Level : 170 Usable Jobs : Minstrel classes, Wanderer classes AC-B44-OSAD [2] Matk + 135. Increase long ranged physical damage by 7%. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 9 or higher, increases Triangle Shot damage by 25%. If refine rate is 11 or higher, increases Triangle Shot damage by additional 20%. Class : Bow Attack : 190 Weight : 60 Weapon Level : 5 Required Level : 170 Usable Jobs : Shadow Chaser classes HR-55-OSAD [2] Atk + 5%. If refine rate is 7 or higher, increases long ranged physical damage by 10%. If refine rate is 9 or higher, increases Hammer of God damage by 30%. If refine rate is 11 or higher, reduces cooldown of Hammer of God by 5 seconds, increases Hammer of God damage by additional 20%. Class : Rifle Attack : 250 Weight : 100 Weapon Level : 5 Required Level : 170 Usable Jobs : Gunslinger classes New enchants Spoiler Expert Fighter 1Lv Increases melee physical damage by 2%. Expert Fighter 2Lv Increases melee physical damage by 4%. Expert Fighter 3Lv Increases melee physical damage by 6%. Expert Fighter 4Lv Increases melee physical damage by 8%. Expert Fighter 5Lv Increases melee physical damage by 10%. Expert Magician 1Lv Increases all property magical damage by 2%. Expert Magician 2Lv Increases all property magical damage by 4%. Expert Magician 3Lv Increases all property magical damage by 6%. Expert Magician 4Lv Increases all property magical damage by 8%. Expert Magician 5Lv Increases all property magical damage by 10%. Attack Delay 5Lv Increases attack speed (reduces delay after attack by 10%). ASPD + 1. Hit Plus 1Lv Hit + 5, Perfect Hit + 3. Hit Plus 2Lv Hit + 10, Perfect Hit + 6. Hit Plus 3Lv Hit + 15, Perfect Hit + 9. Hit Plus 4Lv Hit + 20, Perfect Hit + 12. Hit Plus 5Lv Hit + 25, Perfect Hit + 15. Caster 1Lv Reduces variable casting time by 2%. Caster 2Lv Reduces variable casting time by 4%. Caster 3Lv Reduces variable casting time by 6%. Caster 4Lv Reduces variable casting time by 8%. Caster 5Lv Reduces variable casting time by 10%. New equipment from combination scrolls Spoiler Phreeoni Wing Suit [1] CON + 3, Atk + 100. Atk + 15 per 2 refine rate. P.Atk + 1 per 4 refine rate. If refine rate is 7 or higher, increases long ranged physical damage by 10%. If refine rate is 9 or higher, Perfect Hit + 15. If refine rate is 11 or higher, reduces delay after skill by 15%, increases long ranged physical damage by additional 15%. When equipped with Phreeoni Card, increases long ranged physical damage by 3% per 2 refine rate of armor, increases physical damage against boss monsters by 8% per 3 refine rate of armor. When equipped with Infinite Phreeoni Card, P.Atk + 10, C.Rate + 5, increases critical damage by 4% per 3 refine rate of armor. When equipped with Q-pet Phreeoni, Atk + 7%, ASPD + 2. [Bonus by grade] [Grade D] Atk + 40, Atk + 5%. [Grade C] CON + 5. [Grade B] Increases physical damage against all size enemies by 15%. [Grade A] P.Atk + 7. Class: Armor Defense: 10 Weight: 150 Armor Level : 2 Required Level: 200 Usable Jobs: All Beast's Leather Shoes [1] MaxHP + 1500, MaxSP + 150. If refine rate is 7 or higher, Matk + 3%. If refine rate is 9 or higher, additional Matk + 5%, S.Matk + 5. If refine rate is 11 or higher, reduces fixed casting time by 0.8 seconds, reduces variable casting time by 10%. When equipped with Moonlight Card, reduces fixed casting time by 0.2 seconds, S.Matk + 15. When equipped with Sealed Moonlight Card, reduces fixed casting time by 0.2 seconds. When equipped with Furious Moonlight Card, increases all property magical damage by 4% per 3 refine rate of shoes. [Bonus by grade] [Grade D] Res + 30, Mres + 30. [Grade C] Increases magical damage against all size enemies by 15%. [Grade B] SPL + 3. [Grade A] S.Matk + 7. Class: Shoes Defense: 15 Weight: 60 Armor Level : 2 Required Level: 200 Usable Jobs: All Pirate Captain's Coat [1] Cri + 3, C.Rate + 5. Atk + 15 and increases critical damage by 3% per 2 refine rate. Increases physical damage against all size enemies by 5% per 3 refine rate. If refine rate is 7 or higher, Atk + 5%, P.Atk + 7. If refine rate is 9 or higher, reduces delay after skill by 10%. If refine rate is 11 or higher, Def + 150, reduces delay after skill by addtional 5%. When equipped with Drake Card, Cri + 15, C.Rate + 10, increases melee and long ranged physical damage by 15%. [Bonus by grade] [Grade D] Cri + 3, CRT + 3. [Grade C] Increases critical damage by 15%. [Grade B] POW +3, CON + 3. [Grade A] P.Atk + 7. Class: Garment Defense: 15 Weight: 60 Armor Level : 2 Required Level: 200 Usable Jobs: All 1 Link to comment Share on other sites More sharing options...
dontWobble Posted May 4, 2022 Share Posted May 4, 2022 (edited) The translated item description of Phreeoni Wing Suit combo with Infinite Phreeoni Card is missing. Edited May 4, 2022 by dontWobble 1 Link to comment Share on other sites More sharing options...
Sigma Posted May 4, 2022 Author Share Posted May 4, 2022 6 hours ago, dontWobble said: The translated item description of Phreeoni Wing Suit combo with Infinite Phreeoni Card is missing. added. thanks 1 Link to comment Share on other sites More sharing options...
Sigma Posted July 10, 2022 Author Share Posted July 10, 2022 Dim Glacier Weapons Spoiler Dim Glacier Sword [1] Matk + 210. Class: Sword Attack: 220 Weight: 160 Weapon Level : 5 Required Level: 230 Usable Jobs: Swordsman classes, Merchant classes Dim Glacier Basic Sword [1] Matk + 210. Class: Sword Attack: 220 Weight: 140 Weapon Level : 5 Required Level: 230 Usable Jobs: Novice classes Dim Glacier Rogue Knife [1] Matk + 210. Class: Dagger Attack: 210 Weight: 140 Weapon Level : 5 Required Level: 230 Usable Jobs: Shadow Chaser classes Dim Glacier Basic Knife [1] Matk + 210. Class: Dagger Attack: 210 Weight: 120 Weapon Level : 5 Required Level: 230 Usable Jobs: Novice classes Dim Glacier Axe [1] Can't be destroyed. Matk + 210. Class: Axe Attack: 240 Weight: 500 Weapon Level : 5 Required Level: 230 Usable Jobs: Swordsman classes, Merchant classes Dim Glacier Spear [1] Matk + 210. Class: Spear Attack: 220 Weight: 210 Weapon Level : 5 Required Level: 230 Usable Jobs: Swordsman classes Dim Glacier Book [1] Can't be destroyed. Matk + 210. Class: Book Attack: 210 Weight: 120 Weapon Level : 5 Required Level: 230 Usable Jobs: Sage classes, Priest classes, Star Gladiator classes Dim Glacier Wand [1] Can't be destroyed. Matk + 230. Class: Staff Attack: 150 Weight: 130 Weapon Level : 5 Required Level: 230 Usable Jobs: Novice classes, Mage classes, Acolyte classes, Soul Linker classes Dim Glacier Foxtail [1] Can't be destroyed. Matk + 400. Class: Staff Attack: 400 Weight: 200 Weapon Level : 5 Required Level: 230 Usable Jobs: Summoner (Doram) classes Dim Glacier Knuckle [1] Matk + 220. Class: Knuckle Attack: 240 Weight: 150 Weapon Level : 5 Required Level: 230 Usable Jobs: Sura classes Dim Glacier Violin [1] Matk + 210. Class: Musical Instrument Attack: 210 Weight: 150 Weapon Level : 5 Required Level: 230 Usable Jobs: Minstrel classes Dim Glacier Whip [1] Matk + 210. Class: Whip Attack: 210 Weight: 150 Weapon Level : 5 Required Level: 230 Usable Jobs: Wanderer classes Dim Glacier Mace [1] Can't be destroyed. Matk + 210. Class: Mace Attack: 210 Weight: 180 Weapon Level : 5 Required Level: 230 Usable Jobs: Swordsman classes, Merchant classes, Acolyte classes Dim Glacier Mechanic Mace [1] Can't be destroyed. Matk + 160. Class: Mace Attack: 400 Weight: 400 Weapon Level : 5 Required Level: 230 Usable Jobs: Mechanic classes Dim Glacier Two-handed Sword [1] Matk + 270. Class: Two-handed Sword Attack: 300 Weight: 400 Weapon Level : 5 Required Level: 230 Usable Jobs: Knight classes Dim Glacier Katar [1] Matk + 220. Class: Katar Attack: 240 Weight: 120 Weapon Level : 5 Required Level: 230 Usable Jobs: Guillotine Cross classes Dim Glacier Mechanic Axe [1] Can't be destroyed. Matk + 180. Class: Two-handed Axe Attack: 350 Weight: 700 Weapon Level : 5 Required Level: 230 Usable Jobs: Mechanic classes Dim Glacier Lance [1] Matk + 270. Class: Two-handed Spear Attack: 300 Weight: 450 Weapon Level : 5 Required Level: 230 Usable Jobs: Knight classes Dim Glacier Staff [1] Can't be destroyed. Matk + 290. Class: Two-handed Staff Attack: 150 Weight: 240 Weapon Level : 5 Required Level: 230 Usable Jobs: Mage classes, Acolyte classes, Soul Linker classes Dim Glacier Huuma Shuriken [1] Can't be destroyed. Matk + 370. Class: Huuma Shuriken Attack: 400 Weight: 300 Weapon Level : 5 Required Level: 230 Usable Jobs: Ninja classes Dim Glacier Bow [1] Matk + 220. Class: Bow Attack: 240 Weight: 150 Weapon Level : 5 Required Level: 230 Usable Jobs: Archer classes, Rogue classes Dim Glacier Revolver [1] Matk + 230. Class: Pistol Attack: 230 Weight: 220 Weapon Level : 5 Required Level: 230 Usable Jobs: Rebellion classes Dim Glacier Rifle [1] Matk + 230. Class: Rifle Attack: 280 Weight: 260 Weapon Level : 5 Required Level: 230 Usable Jobs: Rebellion classes Dim Glacier Shotgun [1] Matk + 200. Class: Shotgun Attack: 300 Weight: 260 Weapon Level : 5 Required Level: 230 Usable Jobs: Rebellion classes Dim Glacier Gatling [1] Matk + 200. Class: Gatling Gun Attack: 350 Weight: 350 Weapon Level : 5 Required Level: 230 Usable Jobs: Rebellion classes Dim Glacier Launcher [1] Matk + 200. Class: Grenade Launcher Attack: 300 Weight: 300 Weapon Level : 5 Required Level: 230 Usable Jobs: Rebellion classes EP 19 new enchants Spoiler Glacier Flower Spell (Dragonic Breath) Increases Dragonic Breath damage by 10%. Increases Dragonic Breath damage by additional 5% per 4 refine rate. If refine rate is 9 or higher, increases Dragonic Breath damage by additional 10%. Glacier Flower Spell (Spark Blaster) Increases Spark Blaster damage by 10%. Increases Spark Blaster damage by additional 5% per 4 refine rate. If refine rate is 9 or higher, increases Spark Blaster damage by additional 10%. Glacier Flower Spell (Triple Laser) Increases Triple Laser damage by 10%. Increases Triple Laser damage by additional 5% per 4 refine rate. If refine rate is 9 or higher, increases Triple Laser damage by additional 10%. Glacier Flower Spell (Mighty Smash) Increases Mighty Smash damage by 10%. Increases Mighty Smash damage by additional 5% per 4 refine rate. If refine rate is 9 or higher, increases Mighty Smash damage by additional 10%. Glacier Flower Spell (Explosive Powder) Increases Explosive Powder damage by 10%. Increases Explosive Powder damage by additional 5% per 4 refine rate. If refine rate is 9 or higher, increases Explosive Powder damage by additional 10%. Glacier Flower Spell (Mayhemic Thorns) Increases Mayhemic Thorns damage by 10%. Increases Mayhemic Thorns damage by additional 5% per 4 refine rate. If refine rate is 9 or higher, increases Mayhemic Thorns damage by additional 10%. Glacier Flower Spell (Physical Grade) 1Lv Atk + 15, increases melee and long ranged physical damage by 3%. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 3%). If refine rate is 9 or higher, reduces variable casting time and global cool time by 3%. _ [Bonus by grade of weapon] [Grade D] Atk + 1%, Atk + 15. [Grade C] If refine rate is 9 or higher, P.Atk + 3. [Grade B] If refine rate is 11 or higher, POW + 1, CON + 1. [Grade A] Increases physical damage against all property enemies by 10%, if refine rate is 11 or higher, increases physical damage against all size enemies by 10%. Glacier Flower Spell (Physical Grade) 2Lv Atk + 30, increases melee and long ranged physical damage by 6%. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 6%). If refine rate is 9 or higher, reduces variable casting time and global cool time by 6%. _ [Bonus by grade of weapon] [Grade D] Atk + 2%, Atk + 30. [Grade C] If refine rate is 7 or higher, P.Atk + 3. [Grade B] If refine rate is 9 or higher, POW + 1, CON + 1. [Grade A] Increases physical damage against all property enemies by 12%, if refine rate is 11 or higher, increases physical damage against all size enemies by 12%. Glacier Flower Spell (Physical Grade) 3Lv Atk + 45, increases melee and long ranged physical damage by 9%. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 9%). If refine rate is 9 or higher, reduces variable casting time and global cool time by 9%. _ [Bonus by grade of weapon] [Grade D] Atk + 3%, Atk + 45. [Grade C] P.Atk + 3 per 5 refine rate. [Grade B] POW + 1 and CON + 1 per 4 refine rate. [Grade A] Increases physical damage against all property enemies by 14%, if refine rate is 11 or higher, increases physical damage against all size enemies by 14%. Glacier Flower Spell (Physical Grade) 4Lv Atk + 60, increases melee and long ranged physical damage by 12%. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 12%). If refine rate is 9 or higher, reduces variable casting time and global cool time by 12%. _ [Bonus by grade of weapon] [Grade D] Atk + 4%, Atk + 60. [Grade C] P.Atk + 3 per 4 refine rate. [Grade B] POW + 1 and CON + 1 per 3 refine rate. [Grade A] Increases physical damage against all property enemies by 16%, if refine rate is 11 or higher, increases physical damage against all size enemies by 16%. Glacier Flower Spell (Physical Grade) 5Lv Atk + 75, increases melee and long ranged physical damage by 15%. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 15%). If refine rate is 9 or higher, reduces variable casting time and global cool time by 15%. _ [Bonus by grade of weapon] [Grade D] Atk + 5%, Atk + 75. [Grade C] P.Atk + 4 per 3 refine rate. [Grade B] POW + 1 and CON + 1 per 2 refine rate. [Grade A] Increases physical damage against all property enemies by 18%, if refine rate is 11 or higher, increases physical damage against all size enemies by 18%. Glacier Flower Spell (Magical Grade) 1Lv Matk + 15, increases all property magical damage by 3%. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 3%). If refine rate is 9 or higher, reduces variable casting time and global cool time by 3%. _ [Bonus by grade of weapon] [Grade D] Matk + 1%, Matk + 15. [Grade C] If refine rate is 9 or higher, S.Matk + 3. [Grade B] If refine rate is 11 or higher, SPL + 1, CON + 1. [Grade A] Increases magical damage against all property enemies by 10%, if refine rate is 11 or higher, increases magical damage against all size enemies by 10%. Glacier Flower Spell (Magical Grade) 2Lv Matk + 30, increases all property magical damage by 6%. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 6%). If refine rate is 9 or higher, reduces variable casting time and global cool time by 6%. _ [Bonus by grade of weapon] [Grade D] Matk + 2%, Matk + 30. [Grade C] If refine rate is 7 or higher, S.Matk + 3. [Grade B] If refine rate is 9 or higher, SPL + 1, CON + 1. [Grade A] Increases magical damage against all property enemies by 12%, if refine rate is 11 or higher, increases magical damage against all size enemies by 12%. Glacier Flower Spell (Magical Grade) 3Lv Matk + 45, increases all property magical damage by 9%. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 9%). If refine rate is 9 or higher, reduces variable casting time and global cool time by 9%. _ [Bonus by grade of weapon] [Grade D] Matk + 3%, Matk + 45. [Grade C] S.Matk + 3 per 5 refine rate. [Grade B] SPL + 1 and CON + 1 per 4 refine rate. [Grade A] Increases magical damage against all property enemies by 14%, if refine rate is 11 or higher, increases magical damage against all size enemies by 14%. Glacier Flower Spell (Magical Grade) 4Lv Matk + 60, increases all property magical damage by 12%. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 12%). If refine rate is 9 or higher, reduces variable casting time and global cool time by 12%. _ [Bonus by grade of weapon] [Grade D] Matk + 4%, Matk + 60. [Grade C] S.Matk + 3 per 4 refine rate. [Grade B] SPL + 1 and CON + 1 per 3 refine rate. [Grade A] Increases magical damage against all property enemies by 16%, if refine rate is 11 or higher, increases magical damage against all size enemies by 16%. Glacier Flower Spell (Magical Grade) 5Lv Matk + 75, increases all property magical damage by 15%. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 15%). If refine rate is 9 or higher, reduces variable casting time and global cool time by 15%. _ [Bonus by grade of weapon] [Grade D] Matk + 5%, Matk + 75. [Grade C] S.Matk + 4 per 3 refine rate. [Grade B] SPL + 1 and CON + 1 per 2 refine rate. [Grade A] Increases magical damage against all property enemies by 18%, if refine rate is 11 or higher, increases magical damage against all size enemies by 18%. Aegirnion Guardian Sword Spoiler Aegirnion Guardian Sword [1] Atk + 5%, Matk + 5%. Increases attack speed (reduces delay after attack by 5%). Reduces variable casting time by 5%. When equipped with Aegirnion Necklace, increases melee and long ranged physical damage by additional 3%. When equipped with Aegirnion Ring, increases all property magical damage by additional 3%. Class : Accessory Defense : 20 Weight : 10 Required Level : 200 Usable Jobs : All Link to comment Share on other sites More sharing options...
Sigma Posted August 5, 2022 Author Share Posted August 5, 2022 New booster gears of novice classes Spoiler Super Novice Booster Shadow Weapon Can't be refined. Atk + 10, Matk + 10. When equipped with Booster set (Armor, Shield, Shoes, Earring, Pendant), increases all property magical damage, melee and long ranged physical damage by 15%, enables to use Rapid Smiting level 5, enables to use Double Bolt level 5, increases Back Stab, Sightless Mind, Shield Boomerang and Rapid Smiting damage by 20%, increases Fire Bolt, Cold Bolt and Lightning Bolt damage by 20%, ignores physical and magical defense rate of all race monsters by 70% (except players). When equipped with Super Novice Booster Dagger and Booster set (Armor, Shield, Shoes, Earring, Pendant), enables to use Fatal Menace level 7, increases Fatal Menace damage by 20%. When equipped with Super Novice Booster Wand and Booster set (Armor, Shield, Shoes, Earring, Pendant), enables to use Psychic Wave level 3, increases Psychic Wave damage by 20%. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 100 Usable Jobs : Novice classes Super Novice Booster Dagger Can't be refined by normal means. Atk + 3%. Atk + 3 per refine rate. Atk + 3 per 15 base level (up to level 195). If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 1%) per each level of Sword Mastery user learned. If refine rate is 9 or higher, increases melee and long ranged physical damage by 10%, increases Back Stab and Sightless Mind damage by 15%. If refine rate is 11 or higher, additional Atk + 10%, increases physical damage against all size enemies by 15%. If refine rate is 13 or higher, increases Back Stab and Sightless Mind damage by additional 25%. Class: Dagger Attack: 210 Weight: 0 Weapon Level: 4 Required Level: 100 Usable Jobs: Novice classes Super Novice Booster Wand Can't be refined by normal means. Can't be destroyed. Matk + 2%, Matk + 200. Matk + 3 per refine rate. Matk + 3 per 15 base level (up to level 195). If refine rate is 7 or higher, reduces variable casting time by 1% per each level of Increase SP Recovery user learned. If refine rate is 9 or higher, increases all property magical damage by 10%, increases Fire Bolt, Cold Bolt and Lightning Bolt damage by 15%. If refine rate is 11 or higher, additional Matk + 10%, increases magical damage against all size enemies by 15%. If refine rate is 13 or higher, increases Fire Bolt, Cold Bolt and Lightning Bolt damage by additional 25%. Class: Staff Attack: 130 Weight: 0 Weapon Level: 4 Required Level: 100 Usable Jobs: Novice classes Link to comment Share on other sites More sharing options...
Sigma Posted August 31, 2022 Author Share Posted August 31, 2022 New Varmundt's Biosphere enchants Spoiler Varmundt's Crystal (Flame) Lv1 Increases physical and magical damage against fire and shadow property enemies by 10%. If grade D or higher, increases physical and magical damage against fire and shadow property enemies by additional 2%. If grade C or higher, increases physical and magical damage against fire and shadow property enemies by additional 2%. If grade B or higher, increases physical and magical damage against fire and shadow property enemies by additional 3%. If grade A or higher, increases physical and magical damage against fire and shadow property enemies by additional 3%. Varmundt's Crystal (Flame) Lv2 Increases physical and magical damage against fire and shadow property enemies by 10%. If grade D or higher, increases physical and magical damage against fire and shadow property enemies by additional 3%. If grade C or higher, increases physical and magical damage against fire and shadow property enemies by additional 4%. If grade B or higher, increases physical and magical damage against fire and shadow property enemies by additional 4%. If grade A or higher, increases physical and magical damage against fire and shadow property enemies by additional 4%. Varmundt's Crystal (Flame) Lv3 Increases physical and magical damage against fire and shadow property enemies by 10%. If grade D or higher, increases physical and magical damage against fire and shadow property enemies by additional 4%. If grade C or higher, increases physical and magical damage against fire and shadow property enemies by additional 4%. If grade B or higher, increases physical and magical damage against fire and shadow property enemies by additional 6%. If grade A or higher, increases physical and magical damage against fire and shadow property enemies by additional 6%. Varmundt's Crystal (Flame) Lv4 Increases physical and magical damage against fire and shadow property enemies by 10%. If grade D or higher, increases physical and magical damage against fire and shadow property enemies by additional 6%. If grade C or higher, increases physical and magical damage against fire and shadow property enemies by additional 6%. If grade B or higher, increases physical and magical damage against fire and shadow property enemies by additional 6%. If grade A or higher, increases physical and magical damage against fire and shadow property enemies by additional 7%. Varmundt's Crystal (Flame) Lv5 Increases physical and magical damage against fire and shadow property enemies by 10%. If grade D or higher, increases physical and magical damage against fire and shadow property enemies by additional 7%. If grade C or higher, increases physical and magical damage against fire and shadow property enemies by additional 7%. If grade B or higher, increases physical and magical damage against fire and shadow property enemies by additional 8%. If grade A or higher, increases physical and magical damage against fire and shadow property enemies by additional 8%. Varmundt's Crystal (Ice) Lv1 Increases physical and magical damage against water and holy property enemies by 10%. If grade D or higher, increases physical and magical damage against water and holy property enemies by additional 2%. If grade C or higher, increases physical and magical damage against water and holy property enemies by additional 2%. If grade B or higher, increases physical and magical damage against water and holy property enemies by additional 3%. If grade A or higher, increases physical and magical damage against water and holy property enemies by additional 3%. Varmundt's Crystal (Ice) Lv2 Increases physical and magical damage against water and holy property enemies by 10%. If grade D or higher, increases physical and magical damage against water and holy property enemies by additional 3%. If grade C or higher, increases physical and magical damage against water and holy property enemies by additional 4%. If grade B or higher, increases physical and magical damage against water and holy property enemies by additional 4%. If grade A or higher, increases physical and magical damage against water and holy property enemies by additional 4%. Varmundt's Crystal (Ice) Lv3 Increases physical and magical damage against water and holy property enemies by 10%. If grade D or higher, increases physical and magical damage against water and holy property enemies by additional 4%. If grade C or higher, increases physical and magical damage against water and holy property enemies by additional 4%. If grade B or higher, increases physical and magical damage against water and holy property enemies by additional 6%. If grade A or higher, increases physical and magical damage against water and holy property enemies by additional 6%. Varmundt's Crystal (Ice) Lv4 Increases physical and magical damage against water and holy property enemies by 10%. If grade D or higher, increases physical and magical damage against water and holy property enemies by additional 6%. If grade C or higher, increases physical and magical damage against water and holy property enemies by additional 6%. If grade B or higher, increases physical and magical damage against water and holy property enemies by additional 6%. If grade A or higher, increases physical and magical damage against water and holy property enemies by additional 7%. Varmundt's Crystal (Ice) Lv5 Increases physical and magical damage against water and holy property enemies by 10%. If grade D or higher, increases physical and magical damage against water and holy property enemies by additional 7%. If grade C or higher, increases physical and magical damage against water and holy property enemies by additional 7%. If grade B or higher, increases physical and magical damage against water and holy property enemies by additional 8%. If grade A or higher, increases physical and magical damage against water and holy property enemies by additional 8%. Varmundt's Crystal (Plain) Lv1 Increases physical and magical damage against wind and earth property enemies by 10%. If grade D or higher, increases physical and magical damage against wind and earth property enemies by additional 2%. If grade C or higher, increases physical and magical damage against wind and earth property enemies by additional 2%. If grade B or higher, increases physical and magical damage against wind and earth property enemies by additional 3%. If grade A or higher, increases physical and magical damage against wind and earth property enemies by additional 3%. Varmundt's Crystal (Plain) Lv2 Increases physical and magical damage against wind and earth property enemies by 10%. If grade D or higher, increases physical and magical damage against wind and earth property enemies by additional 3%. If grade C or higher, increases physical and magical damage against wind and earth property enemies by additional 4%. If grade B or higher, increases physical and magical damage against wind and earth property enemies by additional 4%. If grade A or higher, increases physical and magical damage against wind and earth property enemies by additional 4%. Varmundt's Crystal (Plain) Lv3 Increases physical and magical damage against wind and earth property enemies by 10%. If grade D or higher, increases physical and magical damage against wind and earth property enemies by additional 4%. If grade C or higher, increases physical and magical damage against wind and earth property enemies by additional 4%. If grade B or higher, increases physical and magical damage against wind and earth property enemies by additional 6%. If grade A or higher, increases physical and magical damage against wind and earth property enemies by additional 6%. Varmundt's Crystal (Plain) Lv4 Increases physical and magical damage against wind and earth property enemies by 10%. If grade D or higher, increases physical and magical damage against wind and earth property enemies by additional 6%. If grade C or higher, increases physical and magical damage against wind and earth property enemies by additional 6%. If grade B or higher, increases physical and magical damage against wind and earth property enemies by additional 6%. If grade A or higher, increases physical and magical damage against wind and earth property enemies by additional 7%. Varmundt's Crystal (Plain) Lv5 Increases physical and magical damage against wind and earth property enemies by 10%. If grade D or higher, increases physical and magical damage against wind and earth property enemies by additional 7%. If grade C or higher, increases physical and magical damage against wind and earth property enemies by additional 7%. If grade B or higher, increases physical and magical damage against wind and earth property enemies by additional 8%. If grade A or higher, increases physical and magical damage against wind and earth property enemies by additional 8%. Varmundt's Crystal (Death) Lv1 Increases physical and magical damage against ghost and undead property enemies by 10%. If grade D or higher, increases physical and magical damage against ghost and undead property enemies by additional 2%. If grade C or higher, increases physical and magical damage against ghost and undead property enemies by additional 2%. If grade B or higher, increases physical and magical damage against ghost and undead property enemies by additional 3%. If grade A or higher, increases physical and magical damage against ghost and undead property enemies by additional 3%. Varmundt's Crystal (Death) Lv2 Increases physical and magical damage against ghost and undead property enemies by 10%. If grade D or higher, increases physical and magical damage against ghost and undead property enemies by additional 3%. If grade C or higher, increases physical and magical damage against ghost and undead property enemies by additional 4%. If grade B or higher, increases physical and magical damage against ghost and undead property enemies by additional 4%. If grade A or higher, increases physical and magical damage against ghost and undead property enemies by additional 4%. Varmundt's Crystal (Death) Lv3 Increases physical and magical damage against ghost and undead property enemies by 10%. If grade D or higher, increases physical and magical damage against ghost and undead property enemies by additional 4%. If grade C or higher, increases physical and magical damage against ghost and undead property enemies by additional 4%. If grade B or higher, increases physical and magical damage against ghost and undead property enemies by additional 6%. If grade A or higher, increases physical and magical damage against ghost and undead property enemies by additional 6%. Varmundt's Crystal (Death) Lv4 Increases physical and magical damage against ghost and undead property enemies by 10%. If grade D or higher, increases physical and magical damage against ghost and undead property enemies by additional 6%. If grade C or higher, increases physical and magical damage against ghost and undead property enemies by additional 6%. If grade B or higher, increases physical and magical damage against ghost and undead property enemies by additional 6%. If grade A or higher, increases physical and magical damage against ghost and undead property enemies by additional 7%. Varmundt's Crystal (Death) Lv5 Increases physical and magical damage against ghost and undead property enemies by 10%. If grade D or higher, increases physical and magical damage against ghost and undead property enemies by additional 7%. If grade C or higher, increases physical and magical damage against ghost and undead property enemies by additional 7%. If grade B or higher, increases physical and magical damage against ghost and undead property enemies by additional 8%. If grade A or higher, increases physical and magical damage against ghost and undead property enemies by additional 8%. New Varmundt's Biosphere equipment Spoiler Flame Rune Armor [1] POW + 1 per 25 base Str of the user. If refine rate is 7 or higher, Atk + 5%, P.Atk + 2. If refine rate is 9 or higher, increases critical damage by 15%. If refine rate is 11 or higher, increases melee physical damage by 15%. _ [Bonus by grade] [Grade D] Atk + 5%. [Grade C] POW + 5, Atk + 5%. [Grade B] Increases melee physical damage by 10%. [Grade A] Reduces global cool time by 10%, POW + 5. _ Class: Armor Defense: 45 Weight: 100 Armor Level : 2 Required Level: 230 Usable Jobs: All Plain Rune Armor [1] STA + 1 per 25 base Vit of the user. If refine rate is 7 or higher, MaxHP + 5%, P.Atk + 2. If refine rate is 9 or higher, increases physical damage against all size enemies by 15%. If refine rate is 11 or higher, increases physical damage against all property enemies by 15%. _ [Bonus by grade] [Grade D] MaxHP + 5%. [Grade C] STA + 5, MaxHP + 5%. [Grade B] Reduces global cool time by 5%. [Grade A] Reduces global cool time by additional 10%, STA + 5. _ Class: Armor Defense: 45 Weight: 100 Armor Level : 2 Required Level: 230 Usable Jobs: All Ice Rune Armor [1] CON + 1 per 25 base Dex of the user. If refine rate is 7 or higher, Atk + 5%, P.Atk + 2. If refine rate is 9 or higher, increases critical damage by 15%. If refine rate is 11 or higher, increases long ranged physical damage by 15%. _ [Bonus by grade] [Grade D] Atk + 5%. [Grade C] CON + 5, Atk + 5%. [Grade B] Increases long ranged physical damage by 10%. [Grade A] Reduces global cool time by 10%, CON + 5. _ Class: Armor Defense: 45 Weight: 100 Armor Level : 2 Required Level: 230 Usable Jobs: All Death Rune Robe [1] SPL + 1 per 25 base Int of the user. If refine rate is 7 or higher, Matk + 5%, S.Matk + 2. If refine rate is 9 or higher, reduce variable casting time by 15%. If refine rate is 11 or higher, increases all property magical damage by 15%. _ [Bonus by grade] [Grade D] Matk + 5%. [Grade C] SPL + 5, Matk + 5%. [Grade B] Increases all property magical damage by 10%. [Grade A] Reduces global cool time by 10%, SPL + 5. _ Class: Armor Defense: 45 Weight: 100 Armor Level : 2 Required Level: 230 Usable Jobs: All Flame Rune Boots [1] If refine rate is 7 or higher, Atk + 5%, P.Atk + 2. If refine rate is 9 or higher, reduces variable casting time by 10%, reduces fixed casting time by 0.3 seconds. If refine rate is 11 or higher, increases melee physical damage by 10%, reduces fixed casting time by additional 0.2 seconds. _ [Bonus by grade] [Grade D] Atk + 5%. [Grade C] Reduces fixed casting time by additional 0.3 seconds. [Grade B] Atk + 5%, P.Atk + 5. [Grade A] Reduces fixed casting time by additional 0.2 seconds, P.Atk + 2. _ Class: Shoes Defense: 45 Weight: 100 Armor Level : 2 Required Level: 230 Usable Jobs: All Plain Rune Boots [1] If refine rate is 7 or higher, MaxHP + 10%, P.Atk + 2. If refine rate is 9 or higher, reduces variable casting time by 10%, reduces fixed casting time by 0.3 seconds. If refine rate is 11 or higher, increases physical damage against all size enemies by 10%, reduces fixed casting time by additional 0.2 seconds. _ [Bonus by grade] [Grade D] MaxHP + 5%. [Grade C] Reduces fixed casting time by additional 0.3 seconds. [Grade B] MaxHP + 7%, reduces variable casting time by additional 5%. [Grade A] Reduces fixed casting time by additional 0.2 seconds, P.Atk + 2. _ Class: Shoes Defense: 45 Weight: 100 Armor Level : 2 Required Level: 230 Usable Jobs: All Ice Rune Boots [1] If refine rate is 7 or higher, Atk + 5%, P.Atk + 2. If refine rate is 9 or higher, increases critical damage by 10%, reduces fixed casting time by 0.3 seconds. If refine rate is 11 or higher, increases long ranged physical damage by 5%, reduces fixed casting time by additional 0.4 seconds. _ [Bonus by grade] [Grade D] Atk + 5%. [Grade C] Reduces fixed casting time by additional 0.3 seconds. [Grade B] Atk + 5%, P.Atk + 5. [Grade A] C.Rate + 1, P.Atk + 2. _ Class: Shoes Defense: 45 Weight: 100 Armor Level : 2 Required Level: 230 Usable Jobs: All Death Rune Boots [1] If refine rate is 7 or higher, Matk + 5%, S.Matk + 2. If refine rate is 9 or higher, reduces variable casting time by 10%, reduces fixed casting time by 0.3 seconds. If refine rate is 11 or higher, increases all property magical damage by 10%, reduces fixed casting time by additional 0.2 seconds. _ [Bonus by grade] [Grade D] Matk + 5%. [Grade C] Reduces fixed casting time by additional 0.3 seconds. [Grade B] Matk + 5%, S.Matk + 5. [Grade A] Reduces fixed casting time by additional 0.2 seconds, S.Matk + 2. _ Class: Shoes Defense: 45 Weight: 100 Armor Level : 2 Required Level: 230 Usable Jobs: All Flame Rune Manteau [1] If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, increases critical damage by 10%. If refine rate is 11 or higher, Atk + 10%. _ When equipped with Flame Rune Armor and Flame Rune Boots, POW + 1 per 30 base Str, increases melee physical damage by 10%, reduces variable casting time by 10%. _ [Bonus by grade] [Grade D] Atk + 5%. [Grade C] Atk + 5%, P.Atk + 5. [Grade B] Increases melee physical damage by 10%. [Grade A] Reduces global cool time by 10%, P.Atk + 2. _ Class: Garment Defense: 45 Weight: 100 Armor Level : 2 Required Level: 230 Usable Jobs: All Plain Rune Manteau [1] If refine rate is 7 or higher, MaxHP + 3%. If refine rate is 9 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, increases physical damage against all race enemies by 10%. _ When equipped with Plain Rune Armor and Plain Rune Boots, STA + 1 per 30 base Vit, MaxHP + 20%, reduces physical damage taken from earth property enemies by 10%. _ [Bonus by grade] [Grade D] MaxHP + 5%. [Grade C] MaxHP + 5%, Res + 5, Mres + 5. [Grade B] Reduces global cool time by 5%, Res + 5, Mres + 5. [Grade A] Reduces global cool time by additional 10%, P.Atk + 2. _ Class: Garment Defense: 45 Weight: 100 Armor Level : 2 Required Level: 230 Usable Jobs: All Ice Rune Manteau [1] If refine rate is 7 or higher, Atk + 5%. If refine rate is 9 or higher, increases critical damage by 10%. If refine rate is 11 or higher, increases long ranged physical damage by 10%. _ When equipped with Ice Rune Armor and Ice Rune Boots, CON + 1 per 30 base Dex, increases long ranged physical damage by 10%, reduces variable casting time by 15%. _ [Bonus by grade] [Grade D] Atk + 5%. [Grade C] Atk + 5%, P.Atk + 5. [Grade B] Increases long ranged physical damage by 10%. [Grade A] Reduces global cool time by 10%, P.Atk + 2. _ Class: Garment Defense: 45 Weight: 100 Armor Level : 2 Required Level: 230 Usable Jobs: All Death Rune Manteau [1] If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, increases all property magical damage by 10%. If refine rate is 11 or higher, Matk + 10%. _ When equipped with Death Rune Robe and Death Rune Boots, SPL + 1 per 30 base Int, increases all property magical damage by 10%, reduces variable casting time by additional 10%. _ [Bonus by grade] [Grade D] Matk + 5%. [Grade C] Matk + 5%, S.Matk + 5. [Grade B] Increases all property magical damage by 10%. [Grade A] Reduces global cool time by 10%, S.Matk + 2. _ Class: Garment Defense: 45 Weight: 100 Armor Level : 2 Required Level: 230 Usable Jobs: All Link to comment Share on other sites More sharing options...
Sigma Posted October 15, 2022 Author Share Posted October 15, 2022 Herosria weapons Spoiler Herosria Two-handed Sword Increases melee physical damage by 15%, reduces long ranged physical damage by 7%. Cri + 15, reduces attack speed (increases delay after attack by 7%). Class: Two-handed Sword Attack: 200 Weight: 200 Weapon Level: 5 Required Level: 200 Usable Jobs: Knight classes Herosria Crusader Sword Matk + 130. Increases holy property magical damage by 10%, reduces long ranged physical damage by 5%. Reduces variable casting time by 10%, Def - 150. Class: Sword Attack: 100 Weight: 150 Weapon Level: 5 Required Level: 200 Usable Jobs: Crusader classes Herosria Guardian Sword Matk + 80. Reduces damage taken from players by 10%, reduces physical and magical damage against players by 5%. Def + 300, Atk - 3%, Matk - 3%. Class: Sword Attack: 100 Weight: 150 Weapon Level: 5 Required Level: 200 Usable Jobs: Crusader classes Herosria Alchemic Sword Increases melee physical damage by 10%, reduces long ranged physical damage by 5%. Increases attack speed (reduces delay after attack by 10%), Def - 150. Class: Sword Attack: 130 Weight: 150 Weapon Level: 5 Required Level: 200 Usable Jobs: Alchemist classes Herosria Basic Sword Increases melee physical damage by 10%, reduces critical damage by 5%. Hit + 30, Cri - 5. Class: Sword Attack: 130 Weight: 150 Weapon Level: 5 Required Level: 200 Usable Jobs: Novice classes Herosria Alchemic Dagger Matk + 120. Increases heal effectiveness by 10%, reduces long ranged physical damage by 5%. Reduces global cool time by 10%, Atk - 3%. Class: Dagger Attack: 100 Weight: 150 Weapon Level: 5 Required Level: 200 Usable Jobs: Alchemist classes Herosria Assassin Dagger I When equipped with Herosria Assassin Dagger II, Increases melee physical damage by 15%, reduces critical damage by 7%, Hit + 50, reduces attack speed (increases delay after attack by 7%). Class: Dagger Attack: 150 Weight: 150 Weapon Level: 5 Required Level: 200 Usable Jobs: Assassin classes Herosria Assassin Dagger II Must be equipped with Herosria Assassin Dagger I. Class: Dagger Attack: 50 Weight: 150 Weapon Level: 5 Required Level: 200 Usable Jobs: Assassin classes Herosria Assassin Knife I When equipped with Herosria Assassin Knife II, Increases melee physical damage by 10%, reduces critical damage by 5%, increases attack speed (reduces delay after attack by 10%), Cri - 5. Class: Dagger Attack: 150 Weight: 150 Weapon Level: 5 Required Level: 200 Usable Jobs: Assassin classes Herosria Assassin Knife II Must be equipped with Herosria Assassin Knife I. Class: Dagger Attack: 50 Weight: 150 Weapon Level: 5 Required Level: 200 Usable Jobs: Assassin classes Herosria Rogue Knife Increases melee physical damage by 10%, reduces all property magical damage by 5%. Atk + 30, Matk - 3%. Class: Dagger Attack: 130 Weight: 150 Weapon Level: 5 Required Level: 200 Usable Jobs: Rogue classes Herosria Rogue Dagger Matk + 130. Increases neutral property magical damage by 10%, reduces melee physical damage by 5%. Reduces variable casting time by 10%, reduces attack speed (increases delay after attack by 5%). Class: Dagger Attack: 100 Weight: 150 Weapon Level: 5 Required Level: 200 Usable Jobs: Rogue classes Herosria Hunter Knife Increases melee physical damage by 10%, increases damage taken from players by 10%. Hit + 30, increases variable casting time by 5%. Class: Dagger Attack: 130 Weight: 150 Weapon Level: 5 Required Level: 200 Usable Jobs: Hunter classes Herosria Ninja Dagger I When equipped with Herosria Ninja Dagger II, Increases melee physical damage by 15%, reduces long ranged physical damage by 7%, increases attack speed (reduces delay after attack by 15%), Hit - 25. Class: Dagger Attack: 150 Weight: 150 Weapon Level: 5 Required Level: 200 Usable Jobs: Ninja classes Herosria Ninja Dagger II Must be equipped with Herosria Ninja Dagger I. Class: Dagger Attack: 50 Weight: 150 Weapon Level: 5 Required Level: 200 Usable Jobs: Ninja classes Herosria Ninja Knife I Matk + 150. When equipped with Herosria Ninja Knife II, Increases fire, water and wind property magical damage by 15%, increases damage taken from players by 7%, MaxSP + 15%, increases global cool time by 7%. Class: Dagger Attack: 100 Weight: 150 Weapon Level: 5 Required Level: 200 Usable Jobs: Ninja classes Herosria Ninja Knife II Must be equipped with Herosria Ninja Knife I. Class: Dagger Attack: 50 Weight: 150 Weapon Level: 5 Required Level: 200 Usable Jobs: Ninja classes Herosria Axe Can't be destroyed. Increases melee physical damage by 10%, reduces long ranged physical damage by 5%. Increases attack speed (reduces delay after attack by 10%), Def - 150. Class: Axe Attack: 130 Weight: 150 Weapon Level: 5 Required Level: 200 Usable Jobs: Blacksmith classes Herosria Spear Increases long ranged physical damage by 10%, reduces critical damage by 5%. Hit + 30, reduces attack speed (increases delay after attack by 5%). Class: Spear Attack: 130 Weight: 150 Weapon Level: 5 Required Level: 200 Usable Jobs: Crusader classes Herosria Elemental Book Matk + 130. Increases fire and water property magical damage by 10%, reduces earth and wind property magical damage by 5%. Reduces variable casting time by 10%, increases global cool time by 5%. Class: Book Attack: 100 Weight: 150 Weapon Level: 5 Required Level: 200 Usable Jobs: Sage classes Herosria Sorceric Book Matk + 130. Increases earth and wind property magical damage by 10%, reduces fire and water property magical damage by 5%. Matk + 5%, increases variable casting time by 5%. Class: Book Attack: 100 Weight: 150 Weapon Level: 5 Required Level: 200 Usable Jobs: Sage classes Herosria Demonic Book Increases melee physical damage by 10%, reduces critical damage by 5%. Increases attack speed (reduces delay after attack by 10%), Cri - 5. Class: Book Attack: 130 Weight: 150 Weapon Level: 5 Required Level: 200 Usable Jobs: Priest classes Herosria Star Book Increases melee physical damage by 10%, increases damage taken long ranged physical damage by 5%. Increases attack speed (reduces delay after attack by 10%), increases global cool time by 5%. Class: Book Attack: 130 Weight: 150 Weapon Level: 5 Required Level: 200 Usable Jobs: Star Gladiator classes Herosria Gladiator Book Increases melee physical damage by 10%, increases damage taken from players by 5%. Reduces variable casting time by 10%, Hit - 15. Class: Book Attack: 130 Weight: 150 Weapon Level: 5 Required Level: 200 Usable Jobs: Star Gladiator classes Herosria Martial Arts Book Increases melee physical damage by 10%, increases damage taken from long ranged physical damage by 5%. Hit + 30, reduces attack speed (increases delay after attack by 5%). Class: Book Attack: 130 Weight: 150 Weapon Level: 5 Required Level: 200 Usable Jobs: Star Gladiator classes Herosria Wizardry Wand Can't be destroyed. Matk + 130. Increases shadow and undead property magical damage by 10%, reduces neutral and fire property magical damage by 5%. Matk + 5%, reduces attack speed (increases delay after attack by 5%). Class: Staff Attack: 100 Weight: 150 Weapon Level: 5 Required Level: 200 Usable Jobs: Wizard classes Herosria Spell Wand Can't be destroyed. Matk + 110. Reduces damage taken from players by 10%, reduces all property magical damage by 5%. Reduces global cool time by 10%, increases variable casting time by 5%. Class: Staff Attack: 100 Weight: 150 Weapon Level: 5 Required Level: 200 Usable Jobs: Sage classes Herosria Holy Wand Can't be destroyed. Matk + 110. Increases heal effectiveness by 10%, reduces all property magical damage by 5%. Reduces global cool time by 10%, Matk - 3%. Class: Staff Attack: 100 Weight: 150 Weapon Level: 5 Required Level: 200 Usable Jobs: Priest classes Herosria Arc Wand Can't be destroyed. Matk + 130. Increases holy property magical damage by 10%, increases damage taken from players by 5%. Reduces variable casting time by 10%, increases global cool time by 5%. Class: Staff Attack: 100 Weight: 150 Weapon Level: 5 Required Level: 200 Usable Jobs: Priest classes Herosria Soul Stick Can't be destroyed. Matk + 130. Increases shadow property magical damage by 10%, increases damage taken from long ranged physical damage by 5%. Reduces variable casting time by 10%, increases global cool time by 5%. Class: Staff Attack: 100 Weight: 150 Weapon Level: 5 Required Level: 200 Usable Jobs: Soul Linker classes Herosria Link Wand Can't be destroyed. Matk + 110. Increases heal effectiveness by 10%, increases damage taken from melee physical damage by 5%. Reduces global cool time by 10%, increases variable casting time by 5%. Class: Staff Attack: 100 Weight: 150 Weapon Level: 5 Required Level: 200 Usable Jobs: Soul Linker classes Herosria Soul Wand Can't be destroyed. Matk + 130. Increases neutral property magical damage by 10%, increases damage taken from long ranged physical damage by 5%. Reduces variable casting time by 10%, increases SP consumption of skills by 5%. Class: Staff Attack: 100 Weight: 150 Weapon Level: 5 Required Level: 200 Usable Jobs: Soul Linker classes Herosria Summoner Foxtail Can't be destroyed. Matk + 110. Increases heal effectiveness by 10%, increases damage taken from players by 5%. Reduces global cool time by 10%, increases SP consumption of skills by 5%. Class: Staff Attack: 100 Weight: 150 Weapon Level: 5 Required Level: 200 Usable Jobs: Doram classes Herosria Foxtail Can't be destroyed. Matk + 130. Increases neutral property magical damage by 10%, increases damage taken from melee physical damage by 5%. Matk + 5%, increases global cool time by 5%. Class: Staff Attack: 100 Weight: 150 Weapon Level: 5 Required Level: 200 Usable Jobs: Doram classes Herosria Foxtail Model Can't be destroyed. Increases long ranged physical damage by 10%, reduces critical damage by 5%. Hit + 30, Cri + 5. Class: Staff Attack: 130 Weight: 150 Weapon Level: 5 Required Level: 200 Usable Jobs: Doram classes Herosria Basic Rod Can't be destroyed. Matk + 130. Increases fire and water property magical damage by 10%, reduces earth and wind property magical damage by 5%. Reduces global cool time by 10%, increases variable casting time by 5%. Class: Staff Attack: 100 Weight: 150 Weapon Level: 5 Required Level: 200 Usable Jobs: Novice classes Herosria Basic Wand Can't be destroyed. Matk + 130. Increases earth and wind property magical damage by 10%, reduces fire and water property magical damage by 5%. Reduces variable casting time by 10%, increases SP consumption of skills by 5%. Class: Staff Attack: 100 Weight: 150 Weapon Level: 5 Required Level: 200 Usable Jobs: Novice classes Herosria Knuckle Increases melee physical damage by 10%, reduces long ranged physical damage by 5%. Hit + 30, MaxHP - 5%. Class: Knuckle Attack: 130 Weight: 150 Weapon Level: 5 Required Level: 200 Usable Jobs: Monk classes Herosria Claw Increases long ranged physical damage by 10%, reduces critical damage by 5%. Increases attack speed (reduces delay after attack by 10%), Cri - 5. Class: Knuckle Attack: 130 Weight: 150 Weapon Level: 5 Required Level: 200 Usable Jobs: Monk classes Herosria Violin Reduces damage taken from players by 10%, reduces physical damage against players by 5%. Reduces variable casting time by 10%, increases global cool time by 5%. Class: Musical Instrument Attack: 110 Weight: 150 Weapon Level: 5 Required Level: 200 Usable Jobs: Bard classes Herosria Guitar Matk + 130. Increases neutral property magical damage by 10%, reduces melee and long ranged physical damage by 5%. Reduces global cool time by 10%, increases variable casting time by 5%. Class: Musical Instrument Attack: 100 Weight: 150 Weapon Level: 5 Required Level: 200 Usable Jobs: Bard classes Herosria Rope Reduces damage taken from players by 10%, reduces physical damage against players by 5%. Reduces variable casting time by 10%, increases global cool time by 5%. Class: Whip Attack: 110 Weight: 150 Weapon Level: 5 Required Level: 200 Usable Jobs: Dancer classes Herosria Whip Matk + 130. Increases neutral property magical damage by 10%, reduces melee and long ranged physical damage by 5%. Reduces global cool time by 10%, increases variable casting time by 5%. Class: Whip Attack: 100 Weight: 150 Weapon Level: 5 Required Level: 200 Usable Jobs: Dancer classes Herosria Smith Mace Can't be destroyed. Increases melee physical damage by 10%, reduces long ranged physical damage by 5%. Reduces variable casting time by 10%, increases global cool time by 5%. Class: Mace Attack: 130 Weight: 150 Weapon Level: 5 Required Level: 200 Usable Jobs: Blacksmith classes Herosria Alchemic Mace Can't be destroyed. Increases long ranged physical damage by 10%, reduces melee physical damage by 5%. Reduces variable casting time by 10%, reduces attack speed (increases delay after attack by 5%). Class: Mace Attack: 130 Weight: 150 Weapon Level: 5 Required Level: 200 Usable Jobs: Alchemist classes Herosria Monk Mace Reduces damage taken from players by 10%, reduces melee and long ranged physical damage by 5%. Reduces variable casting time by 10%, increases global cool time by 5%. Class: Mace Attack: 110 Weight: 150 Weapon Level: 5 Required Level: 200 Usable Jobs: Monk classes Herosria Zweihander Increases critical damage by 15%, reduces melee physical damage by 7%. Increases attack speed (reduces delay after attack by 15%), Mdef - 80. Class: Two-handed Sword Attack: 200 Weight: 300 Weapon Level: 5 Required Level: 200 Usable Jobs: Knight classes Herosria Katar Increases critical damage by 15%, reduces melee physical damage by 7%. Increases attack speed (reduces delay after attack by 15%), increases global cool time by 7%. Class: Katar Attack: 200 Weight: 300 Weapon Level: 5 Required Level: 200 Usable Jobs: Assassin classes Herosria Giant Axe Can't be destroyed. Increases melee physical damage by 15%, reduces long ranged physical damage by 7%. Hit + 50. reduces attack speed (increases delay after attack by 7%). Class: Two-handed Axe Attack: 200 Weight: 300 Weapon Level: 5 Required Level: 200 Usable Jobs: Blacksmith classes Herosria Lance Increases long ranged physical damage by 15%, reduces critical damage by 7%. Hit + 50. increases variable casting time by 7%. Class: Two-handed Spear Attack: 200 Weight: 300 Weapon Level: 5 Required Level: 200 Usable Jobs: Knight classes Herosria Wizardry Staff Can't be destroyed. Matk + 130. Increases fire and water property magical damage by 15%, reduces earth and wind property magical damage by 7%. Reduces global cool time by 15%, increases variable casting time by 7%. Class: Two-handed Staff Attack: 100 Weight: 300 Weapon Level: 5 Required Level: 200 Usable Jobs: Wizard classes Herosria Magical Staff Can't be destroyed. Matk + 130. Increases earth and wind property magical damage by 15%, reduces fire and water property magical damage by 7%. Reduces variable casting time by 15%, increases global cool time by 7%. Class: Two-handed Staff Attack: 100 Weight: 300 Weapon Level: 5 Required Level: 200 Usable Jobs: Wizard classes Herosria Huuma Shuriken Can't be destroyed. Increases long ranged damage by 15%, reduces melee physical damage by 7%. Hit + 50, increases global cool time by 7%. Class: Huuma Shuriken Attack: 200 Weight: 300 Weapon Level: 5 Required Level: 200 Usable Jobs: Ninja classes Herosria Rogue Bow Increases long ranged physical damage by 15%, reduces critical damage by 7%. Reduces variable casting time by 15%, Cri - 7. Class: Bow Attack: 200 Weight: 300 Weapon Level: 5 Required Level: 200 Usable Jobs: Rogue classes Herosria Hunter Bow Increases critical damage by 15%, reduces long ranged physical damage by 7%. Reduces variable casting time by 15%, Hit - 25. Class: Bow Attack: 200 Weight: 300 Weapon Level: 5 Required Level: 200 Usable Jobs: Hunter classes Herosria Crossbow Increases long ranged physical damage by 15%, reduces critical damage by 7%. Increases attack speed (reduces delay after attack by 15%), Cri - 7. Class: Bow Attack: 200 Weight: 300 Weapon Level: 5 Required Level: 200 Usable Jobs: Hunter classes Herosria Rhythm Bow Increases long ranged physical damage by 15%, increases damage taken from players by 7%. Hit + 50, increases variable casting time by 7%. Class: Bow Attack: 200 Weight: 300 Weapon Level: 5 Required Level: 200 Usable Jobs: Bard & Dancer classes Herosria Revolver Increases long ranged physical damage by 15%, reduces critical damage by 7%. Increases attack speed (reduces delay after attack by 15%), increases variable casting time by 7%. Class: Revolver Attack: 200 Weight: 300 Weapon Level: 5 Required Level: 200 Usable Jobs: Gunslinger classes Herosria Rifle Increases long ranged physical damage by 15%, reduces critical damage by 7%. Hit + 50, increases global cool time by 7%. Class: Rifle Attack: 200 Weight: 300 Weapon Level: 5 Required Level: 200 Usable Jobs: Gunslinger classes Herosria Shotgun Increases long ranged physical damage by 15%, increases damage taken from melee physical damage by 7%. Reduces variable casting time by 15%, Hit - 25. Class: Shotgun Attack: 200 Weight: 300 Weapon Level: 5 Required Level: 200 Usable Jobs: Gunslinger classes Herosria Gatling Gun Increases long ranged physical damage by 15%, increases damage taken from melee physical damage by 7%. Increases attack speed (reduces delay after attack by 15%), Hit - 25. Class: Gatling Gun Attack: 200 Weight: 300 Weapon Level: 5 Required Level: 200 Usable Jobs: Gunslinger classes Herosria Launcher Increases long ranged physical damage by 15%, increases damage taken from melee physical damage by 7%. Atk + 7%, increases variable casting time by 7%. Class: Grenade Launcher Attack: 200 Weight: 300 Weapon Level: 5 Required Level: 200 Usable Jobs: Gunslinger classes Herosria equipment Spoiler Herosria Helm Mdef + 2. Increases melee physical damage by 5%, reduces all property magical damage by 10%. Increases physical damage against players by 10%, increases damage taken from players by 5%. Class: Headgear Defense: 90 Location: Upper Weight: 200 Armor Level : 2 Required Level: 200 Usable Jobs: All Herosria Apple of Archer Mdef + 5. Increases long ranged physical damage by 5%, reduces all property magical damage by 10%. Increases physical damage against players by 10%, increases damage taken from players by 5%. Class: Headgear Defense: 40 Location: Upper Weight: 140 Armor Level : 2 Required Level: 200 Usable Jobs: All Herosria Wizardry Hat Mdef + 10. Increases all property magical damage by 5%, reduces melee and long ranged physical damage by 10%. Increases magical damage against players by 10%, increases damage taken from players by 5%. Class: Headgear Defense: 20 Location: Upper Weight: 100 Armor Level : 2 Required Level: 200 Usable Jobs: All Herosria Beret Mdef + 8. Reduces damage taken from melee and long ranged physical damage by 5%, reduces damage taken from all property by 5%, reduces melee, long ranged physical damage and all property magical damage by 10%. Reduces damage taken from players by 10%, reduces physical and magical damage against players by 10%. Class: Headgear Defense: 120 Location: Upper Weight: 300 Armor Level : 2 Required Level: 200 Usable Jobs: All Herosria Biretta Mdef + 7. Increases heal effectiveness by 5%, increases HP consumption of skills by 10%. Reduces global cool time by 5%, reduces physical and magical damage against players by 10%. Class: Headgear Defense: 60 Location: Upper Weight: 100 Armor Level : 2 Required Level: 200 Usable Jobs: All Herosria Mail Reduces damage taken from players by 10%, MaxHP + 3%. Increases melee physical damage by 5%, reduces long ranged physical damage and all property magical damage by 5%. Class: Armor Defense: 200 Weight: 200 Armor Level : 2 Required Level: 200 Usable Jobs: All Herosria Tight Mdef + 3. Reduces damage taken from players by 7%, Hit + 10. Increases long ranged physical damage by 5%, reduces melee physical damage and all property magical damage by 5%. Class: Armor Defense: 100 Weight: 140 Armor Level : 2 Required Level: 200 Usable Jobs: All Herosria Suit Mdef + 2. Reduces damage taken from players by 7%, Flee + 20. Increases melee physical damage by 5%, reduces long ranged physical damage and all property magical damage by 5%. Class: Armor Defense: 120 Weight: 190 Armor Level : 2 Required Level: 200 Usable Jobs: All Herosria Magic Robe Mdef + 20. Reduces damage taken from players by 5%, increases heal effectiveness by 5%. Increases all property magical damage by 5%, reduces physical damage against players by 7%. Class: Armor Defense: 50 Weight: 100 Armor Level : 2 Required Level: 200 Usable Jobs: All Herosria Full Plate Mdef + 15. Reduces damage taken from players by 15%, MaxHP + 5%. Increases incoming heal effectiveness by 10%, reduces physical and magical damage against players by 20%. Class: Armor Defense: 450 Weight: 360 Armor Level : 2 Required Level: 200 Usable Jobs: All Herosria Brutal Shield Mdef + 10. Increases damage taken from demihuman race players by 10%. Reduces damage taken from brute race players by 10%. Class: Shield Defense: 140 Weight: 300 Armor Level : 2 Required Level: 200 Usable Jobs: All Herosria Cranial Shield Mdef + 10. Reduces damage taken from demihuman race players by 10%. Increases damage taken from brute race players by 10%. Class: Shield Defense: 140 Weight: 300 Armor Level : 2 Required Level: 200 Usable Jobs: All Herosria Brutal Guard Mdef + 5. Atk + 20, Matk + 20. Increases damage taken from demihuman race players by 6%. Reduces damage taken from brute race players by 6%. Class: Shield Defense: 30 Weight: 150 Armor Level : 2 Required Level: 200 Usable Jobs: All Herosria Cranial Guard Mdef + 5. Atk + 20, Matk + 20. Reduces damage taken from demihuman race players by 6%. Increases damage taken from brute race players by 6%. Class: Shield Defense: 30 Weight: 150 Armor Level : 2 Required Level: 200 Usable Jobs: All Herosria Speed Boots Mdef + 3. Increases attack speed (reduces delay after attack by 8%), Cri + 10. Class: Shoes Defense: 20 Weight: 100 Armor Level : 2 Required Level: 200 Usable Jobs: All Herosria Casting Shoes Mdef + 3. Reduces variable casting time by 8%, reduces attack speed (increases delay after attack by 10%). Class: Shoes Defense: 20 Weight: 100 Armor Level : 2 Required Level: 200 Usable Jobs: All Herosria Critical Shoes Mdef + 3. Cri + 8, increases fixed casting time by 1 second. Class: Shoes Defense: 20 Weight: 100 Armor Level : 2 Required Level: 200 Usable Jobs: All Herosria Fix Sandals Mdef + 3. Reduces fixed casting time by 0.5 seconds, increases global cool time by 10%. Class: Shoes Defense: 20 Weight: 100 Armor Level : 2 Required Level: 200 Usable Jobs: All Herosria Cool Sandals Mdef + 3. Reduces global cool time by 8%, increases variable casting time by 10%. Class: Shoes Defense: 20 Weight: 100 Armor Level : 2 Required Level: 200 Usable Jobs: All Herosria Manteau Reduces damage taken from players by 5%, MaxHP + 3%. Increases melee physical damage by 3%, reduces long ranged physical damage and all property magical damage by 5%. Class: Garment Defense: 50 Weight: 160 Armor Level : 2 Required Level: 200 Usable Jobs: All Herosria Muffler Mdef + 2. Reduces damage taken from players by 4%, Hit + 10. Increases long ranged physical damage by 3%, reduces melee physical damage and all property magical damage by 5%. Class: Garment Defense: 30 Weight: 100 Armor Level : 2 Required Level: 200 Usable Jobs: All Herosria Cloak Mdef + 3. Reduces damage taken from players by 4%, Flee + 20. Increases melee physical damage by 3%, reduces long ranged physical damage and all property magical damage by 5%. Class: Garment Defense: 10 Weight: 120 Armor Level : 2 Required Level: 200 Usable Jobs: All Herosria Hood Mdef + 8. Reduces damage taken from players by 4%, increases heal effectiveness by 5%. Increases all property magical damage by 3%, reduces physical damage against players by 7%. Class: Garment Defense: 20 Weight: 60 Armor Level : 2 Required Level: 200 Usable Jobs: All Herosria Pauldron Mdef + 5. Reduces damage taken from players by 10%, MaxHP + 5%. Increases incoming heal effectiveness by 3%, reduces physical and magical damage against players by 10%. Class: Garment Defense: 80 Weight: 200 Armor Level : 2 Required Level: 200 Usable Jobs: All Herosria Ring Increases attack speed (reduces delay after attack by 3%), Cri - 3. Class: Accessory (right) Defense: 5 Weight: 25 Armor Level : 2 Required Level: 200 Usable Jobs: All Herosria Earring Reduces variable casting time by 3%, increases global cool time by 3%. Class: Accessory (right) Defense: 5 Weight: 25 Armor Level : 2 Required Level: 200 Usable Jobs: All Herosria Necklace Increases heal effectiveness by 3%, reduces physical and magical damage against players by 3%. Class: Accessory (right) Defense: 5 Weight: 25 Armor Level : 2 Required Level: 200 Usable Jobs: All Herosria Critical Ring Cri + 3, reduces attack speed (increases delay after attack by 3%), Class: Accessory (left) Defense: 5 Weight: 25 Armor Level : 2 Required Level: 200 Usable Jobs: All Herosria Cool Time Earring Reduces global cool time by 3%, increases variable casting time by 3%. Class: Accessory (left) Defense: 5 Weight: 25 Armor Level : 2 Required Level: 200 Usable Jobs: All Herosria Defender Necklace Reduces damage taken from players by 3%, reduces incoming heal effectiveness by 3% Class: Accessory (left) Defense: 5 Weight: 25 Armor Level : 2 Required Level: 200 Usable Jobs: All Herosria enchants Spoiler Power Orb 1Lv Atk + 2. Power Orb 2Lv Atk + 4. Power Orb 3Lv Atk + 6. Power Orb 4Lv Atk + 8. Power Orb 5Lv Atk + 10. Power Orb 6Lv Atk + 12, Atk + 1%. Power Orb 7Lv Atk + 14, Atk + 2%. Power Orb 8Lv Atk + 16, Atk + 3%. Power Orb 9Lv Atk + 18, Atk + 4%. Power Orb 10Lv Atk + 20, Atk + 5%. Power Orb 11Lv Atk + 22, Atk + 5%, P.Atk + 1. Power Orb 12Lv Atk + 24, Atk + 5%, P.Atk + 2. Power Orb 13Lv Atk + 26, Atk + 5%, P.Atk + 3. Power Orb 14Lv Atk + 28, Atk + 5%, P.Atk + 4. Power Orb 15Lv Atk + 30, Atk + 5%, P.Atk + 5. Power Orb 16Lv Atk + 32, Atk + 6%, P.Atk + 5. Atk + 3 per 4 refine rate. Power Orb 17Lv Atk + 34, Atk + 7%, P.Atk + 5. Atk + 3 per 3 refine rate. Power Orb 18Lv Atk + 36, Atk + 8%, P.Atk + 5. Atk + 3 per 2 refine rate. P.Atk + 1 per 4 refine rate. Power Orb 19Lv Atk + 38, Atk + 9%, P.Atk + 5. Atk + 3 per 2 refine rate. P.Atk + 1 per 3 refine rate. Power Orb 20Lv Atk + 40, Atk + 10%, P.Atk + 5. Atk + 3 and P.Atk + 1 per 2 refine rate. Spell Orb 1Lv Matk + 2. Spell Orb 2Lv Matk + 4. Spell Orb 3Lv Matk + 6. Spell Orb 4Lv Matk + 8. Spell Orb 5Lv Matk + 10. Spell Orb 6Lv Matk + 12, Matk + 1%. Spell Orb 7Lv Matk + 14, Matk + 2%. Spell Orb 8Lv Matk + 16, Matk + 3%. Spell Orb 9Lv Matk + 18, Matk + 4%. Spell Orb 10Lv Matk + 20, Matk + 5%. Spell Orb 11Lv Matk + 22, Matk + 5%, S.Matk + 1. Spell Orb 12Lv Matk + 24, Matk + 5%, S.Matk + 2. Spell Orb 13Lv Matk + 26, Matk + 5%, S.Matk + 3. Spell Orb 14Lv Matk + 28, Matk + 5%, S.Matk + 4. Spell Orb 15Lv Matk + 30, Matk + 5%, S.Matk + 5. Spell Orb 16Lv Matk + 32, Matk + 6%, S.Matk + 5. Matk + 3 per 4 refine rate. Spell Orb 17Lv Matk + 34, Matk + 7%, S.Matk + 5. Matk + 3 per 3 refine rate. Spell Orb 18Lv Matk + 36, Matk + 8%, S.Matk + 5. Matk + 3 per 2 refine rate. S.Matk + 1 per 4 refine rate. Spell Orb 19Lv Matk + 38, Matk + 9%, S.Matk + 5. Matk + 3 per 2 refine rate. S.Matk + 1 per 3 refine rate. Spell Orb 20Lv Matk + 40, Matk + 10%, S.Matk + 5. Matk + 3 and S.Matk + 1 per 2 refine rate. Warrior Orb 1Lv Increases melee physical damage by 1%. Warrior Orb 2Lv Increases melee physical damage by 2%. Warrior Orb 3Lv Increases melee physical damage by 3%. Warrior Orb 4Lv Increases melee physical damage by 4%. Warrior Orb 5Lv Increases melee physical damage by 5%. Warrior Orb 6Lv Increases melee physical damage by 6%. Warrior Orb 7Lv Increases melee physical damage by 7%. Warrior Orb 8Lv Increases melee physical damage by 8%. Warrior Orb 9Lv Increases melee physical damage by 9%. Warrior Orb 10Lv Increases melee physical damage by 10%. Warrior Orb 11Lv Increases melee physical damage by 11%. Warrior Orb 12Lv Increases melee physical damage by 12%. Warrior Orb 13Lv Increases melee physical damage by 13%. Warrior Orb 14Lv Increases melee physical damage by 14%. Warrior Orb 15Lv Increases melee physical damage by 15%. Magician Orb 1Lv Increases all property magical damage by 1%. Magician Orb 2Lv Increases all property magical damage by 2%. Magician Orb 3Lv Increases all property magical damage by 3%. Magician Orb 4Lv Increases all property magical damage by 4%. Magician Orb 5Lv Increases all property magical damage by 5%. Magician Orb 6Lv Increases all property magical damage by 6%. Magician Orb 7Lv Increases all property magical damage by 7%. Magician Orb 8Lv Increases all property magical damage by 8%. Magician Orb 9Lv Increases all property magical damage by 9%. Magician Orb 10Lv Increases all property magical damage by 10%. Magician Orb 11Lv Increases all property magical damage by 11%. Magician Orb 12Lv Increases all property magical damage by 12%. Magician Orb 13Lv Increases all property magical damage by 13%. Magician Orb 14Lv Increases all property magical damage by 14%. Magician Orb 15Lv Increases all property magical damage by 15%. Shooter Orb 1Lv Increases long ranged physical damage by 1%. Shooter Orb 2Lv Increases long ranged physical damage by 2%. Shooter Orb 3Lv Increases long ranged physical damage by 3%. Shooter Orb 4Lv Increases long ranged physical damage by 4%. Shooter Orb 5Lv Increases long ranged physical damage by 5%. Shooter Orb 6Lv Increases long ranged physical damage by 6%. Shooter Orb 7Lv Increases long ranged physical damage by 7%. Shooter Orb 8Lv Increases long ranged physical damage by 8%. Shooter Orb 9Lv Increases long ranged physical damage by 9%. Shooter Orb 10Lv Increases long ranged physical damage by 10%. Shooter Orb 11Lv Increases long ranged physical damage by 11%. Shooter Orb 12Lv Increases long ranged physical damage by 12%. Shooter Orb 13Lv Increases long ranged physical damage by 13%. Shooter Orb 14Lv Increases long ranged physical damage by 14%. Shooter Orb 15Lv Increases long ranged physical damage by 15%. Herosria god items Spoiler Sealed Dimensional Key Class: Accessory (right) Defense: 0 Weight: 20 Armor Level : 2 Required Level: 240 Usable Jobs: All Sealed Dimensional Lock Class: Accessory (right) Defense: 0 Weight: 20 Armor Level : 2 Required Level: 240 Usable Jobs: All Sealed Dimensional Keyring Class: Accessory (right) Defense: 0 Weight: 20 Armor Level : 2 Required Level: 240 Usable Jobs: All Dimensional Wanderer's Key [1] [Can be refined] All trait stat + 3, reduces variable casting time by 10%. If refine rate is 7 or higher, S.Matk + 3. If refine rate is 9 or higher, WIS + 4 and S.Matk + 2 per 20 base SPL. If refine rate is 12 or higher, reduces fixed casting time by 0.3 seconds. [Bonus by grade] [Grade D] SPL + 2, Matk + 3%. [Grade C] S.Matk + 2. [Grade B] S.Matk + 3, Res + 20. [Grade A] SPL + 2 per 15 base Int. Class: Accessory (right) Defense: 0 Weight: 20 Armor Level : 2 Required Level: 240 Usable Jobs: All Dimensional Wanderer's Lock [1] [Can be refined] All trait stat + 3, reduces variable casting time by 10%. If refine rate is 7 or higher, P.Atk + 3. If refine rate is 9 or higher, STA + 4 and P.Atk + 2 per 20 base POW. If refine rate is 12 or higher, reduces fixed casting time by 0.3 seconds. [Bonus by grade] [Grade D] POW + 2, Atk + 3%. [Grade C] P.Atk + 2. [Grade B] P.Atk + 3, Res + 20. [Grade A] POW + 2 per 15 base Str. Class: Accessory (right) Defense: 0 Weight: 20 Armor Level : 2 Required Level: 240 Usable Jobs: All Dimensional Wanderer's Keyring [1] [Can be refined] All trait stat + 3, reduces variable casting time by 10%. If refine rate is 7 or higher, P.Atk + 3. If refine rate is 9 or higher, CRT + 4 and P.Atk + 2 per 20 base CON. If refine rate is 12 or higher, reduces fixed casting time by 0.3 seconds. [Bonus by grade] [Grade D] CON + 2, Atk + 3%. [Grade C] P.Atk + 2. [Grade B] P.Atk + 3, Res + 20. [Grade A] CON + 2 per 15 base Dex. Class: Accessory (right) Defense: 0 Weight: 20 Armor Level : 2 Required Level: 240 Usable Jobs: All 1 Link to comment Share on other sites More sharing options...
Sigma Posted November 20, 2022 Author Share Posted November 20, 2022 New Varmundt's Biosphere enchants Spoiler Broken Biosphere Gem (Dragon Fishing) Increases physical and magical damage against dragon and fish race monsters by 15%. Biosphere Gem (Dragon Fishing) Increases physical and magical damage against dragon and fish race monsters by 30%. Brilliant Biosphere Gem (Dragon Fishing) Increases physical and magical damage against dragon and fish race monsters by 45%. Broken Biosphere Gem (Exor-scissor) Increases physical and magical damage against demon and plant race monsters by 15%. Biosphere Gem (Exor-scissor) Increases physical and magical damage against demon and plant race monsters by 30%. Brilliant Biosphere Gem (Exor-scissor) Increases physical and magical damage against demon and plant race monsters by 45%. Broken Biosphere Gem (Vibra-rupt) Increases physical and magical damage against formless and angel race monsters by 15%. Biosphere Gem (Vibra-rupt) Increases physical and magical damage against formless and angel race monsters by 30%. Brilliant Biosphere Gem (Vibra-rupt) Increases physical and magical damage against formless and angel race monsters by 45%. Broken Biosphere Gem (Execu-sect) Increases physical and magical damage against demihuman and insect race monsters by 15%. Biosphere Gem (Execu-sect) Increases physical and magical damage against demihuman and insect race monsters by 30%. Brilliant Biosphere Gem (Execu-sect) Increases physical and magical damage against demihuman and insect race monsters by 45%. Broken Biosphere Gem (Hunting Divine) Increases physical and magical damage against brute and undead race monsters by 15%. Biosphere Gem (Hunting Divine) Increases physical and magical damage against brute and undead race monsters by 30%. Brilliant Biosphere Gem (Hunting Divine) Increases physical and magical damage against brute and undead race monsters by 45%. Brilliant Biosphere Gem (Normal Type) Increases physical and magical damage against normal monsters by 30%. Brilliant Biosphere Gem (Boss Type) Increases physical and magical damage against boss monsters by 30%. Stead of Varmundt Lv1 Res + 3, STA + 1. Stead of Varmundt Lv2 Res + 6, STA + 2. Stead of Varmundt Lv3 Res + 9, STA + 3. Stead of Varmundt Lv4 Res + 12, STA + 4. Stead of Varmundt Lv5 Res + 15, STA + 5. Tenacity of Varmundt Lv1 P.Atk + 3, POW + 1. Tenacity of Varmundt Lv2 P.Atk + 6, POW + 2. Tenacity of Varmundt Lv3 P.Atk + 9, POW + 3. Tenacity of Varmundt Lv4 P.Atk + 12, POW + 4. Tenacity of Varmundt Lv5 P.Atk + 15, POW + 5. Intelligence of Varmundt Lv1 S.Matk + 3, SPL + 1. Intelligence of Varmundt Lv2 S.Matk + 6, SPL + 2. Intelligence of Varmundt Lv3 S.Matk + 9, SPL + 3. Intelligence of Varmundt Lv4 S.Matk + 12, SPL + 4. Intelligence of Varmundt Lv5 S.Matk + 15, SPL + 5. Focus of Varmundt Lv1 C.Rate + 2, CRT + 1. Focus of Varmundt Lv2 C.Rate + 4, CRT + 2. Focus of Varmundt Lv3 C.Rate + 6, CRT + 3. Focus of Varmundt Lv4 C.Rate + 8, CRT + 4. Focus of Varmundt Lv5 C.Rate + 10, CRT + 5. Agility of Varmundt Lv1 P.Atk + 3, CON + 1. Agility of Varmundt Lv2 P.Atk + 6, CON + 2. Agility of Varmundt Lv3 P.Atk + 9, CON + 3. Agility of Varmundt Lv4 P.Atk + 12, CON + 4. Agility of Varmundt Lv5 P.Atk + 15, CON + 5. Mental of Varmundt Lv1 Mres + 2, WIS + 1. Mental of Varmundt Lv2 Mres + 4, WIS + 2. Mental of Varmundt Lv3 Mres + 6, WIS + 3. Mental of Varmundt Lv4 Mres + 8, WIS + 4. Mental of Varmundt Lv5 Mres + 10, WIS + 5. Fragment of Varmundt (POW) Lv1 POW + 1. Fragment of Varmundt (POW) Lv2 POW + 2. Fragment of Varmundt (POW) Lv3 POW + 3. Fragment of Varmundt (POW) Lv4 POW + 4. Fragment of Varmundt (POW) Lv5 POW + 5. Fragment of Varmundt (CON) Lv1 CON + 1. Fragment of Varmundt (CON) Lv2 CON + 2. Fragment of Varmundt (CON) Lv3 CON + 3. Fragment of Varmundt (CON) Lv4 CON + 4. Fragment of Varmundt (CON) Lv5 CON + 5. Fragment of Varmundt (CRT) Lv1 CRT + 1. Fragment of Varmundt (CRT) Lv2 CRT + 2. Fragment of Varmundt (CRT) Lv3 CRT + 3. Fragment of Varmundt (CRT) Lv4 CRT + 4. Fragment of Varmundt (CRT) Lv5 CRT + 5. Fragment of Varmundt (STA) Lv1 STA + 1. Fragment of Varmundt (STA) Lv2 STA + 2. Fragment of Varmundt (STA) Lv3 STA + 3. Fragment of Varmundt (STA) Lv4 STA + 4. Fragment of Varmundt (STA) Lv5 STA + 5. Fragment of Varmundt (SPL) Lv1 SPL + 1. Fragment of Varmundt (SPL) Lv2 SPL + 2. Fragment of Varmundt (SPL) Lv3 SPL + 3. Fragment of Varmundt (SPL) Lv4 SPL + 4. Fragment of Varmundt (SPL) Lv5 SPL + 5. Fragment of Varmundt (WIS) Lv1 WIS + 1. Fragment of Varmundt (WIS) Lv2 WIS + 2. Fragment of Varmundt (WIS) Lv3 WIS + 3. Fragment of Varmundt (WIS) Lv4 WIS + 4. Fragment of Varmundt (WIS) Lv5 WIS + 5. New Varmundt's Biosphere equipment Spoiler Varmundt Rune Ring [1] Class: Accessory Defense: 10 Weight: 10 Armor Level : 2 Required Level: 200 Usable Jobs: All Varmundt Soul Rune Ring [1] Increases long ranged physical damage by 10%, reduces variable casting time by 5%, increases attack speed (reduces delay after attack by 5%). Class: Accessory Defense: 10 Weight: 20 Armor Level : 2 Required Level: 210 Usable Jobs: All Varmundt Venom Rune Ring [1] Increases melee physical damage by 10%, reduces variable casting time by 5%, increases attack speed (reduces delay after attack by 5%). Class: Accessory Defense: 10 Weight: 20 Armor Level : 2 Required Level: 210 Usable Jobs: All Varmundt Temple Rune Ring [1] Increases all property magical damage by 10%, reduces variable casting time by 5%, increases attack speed (reduces delay after attack by 5%). Class: Accessory Defense: 10 Weight: 20 Armor Level : 2 Required Level: 210 Usable Jobs: All Soul Rune Ring [1] Increases long ranged physical damage by 15%, reduces variable casting time by 5%, increases attack speed (reduces delay after attack by 5%). Class: Accessory (right) Defense: 10 Weight: 20 Armor Level : 2 Required Level: 230 Usable Jobs: All Venom Rune Ring [1] Increases melee physical damage by 15%, reduces variable casting time by 5%, increases attack speed (reduces delay after attack by 5%). Class: Accessory (right) Defense: 10 Weight: 20 Armor Level : 2 Required Level: 230 Usable Jobs: All Temple Rune Ring [1] Increases all property magical damage by 15%, reduces variable casting time by 5%, increases attack speed (reduces delay after attack by 5%). Class: Accessory (right) Defense: 10 Weight: 20 Armor Level : 2 Required Level: 230 Usable Jobs: All Soul Magic Ring [1] Increases long ranged physical damage by 15%, reduces variable casting time by 5%, increases attack speed (reduces delay after attack by 5%). Class: Accessory (left) Defense: 10 Weight: 20 Armor Level : 2 Required Level: 230 Usable Jobs: All Venom Magic Ring [1] Increases melee physical damage by 15%, reduces variable casting time by 5%, increases attack speed (reduces delay after attack by 5%). Class: Accessory (left) Defense: 10 Weight: 20 Armor Level : 2 Required Level: 230 Usable Jobs: All Temple Magic Ring [1] Increases all property magical damage by 15%, reduces variable casting time by 5%, increases attack speed (reduces delay after attack by 5%). Class: Accessory (left) Defense: 10 Weight: 20 Armor Level : 2 Required Level: 230 Usable Jobs: All Link to comment Share on other sites More sharing options...
Sigma Posted December 23, 2022 Author Share Posted December 23, 2022 Flush Einbech weapons Spoiler Flush Safety Saber [2] Atk + 10%. Increases Cart Cannon damage by 20%, increases Mayhemic Thorns damage by 20%. If refine rate is 7 or higher, Atk + 70, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Cart Cannon damage by additional 15%, increases Mayhemic Thorns damage by additional 10%, increases physical damage against all size enemies by 15%, increases SP consumption of Cart Cannon and Mayhemic Thorns by 25. If refine rate is 11 or higher, reduces global cool time by 15%, increases Cart Cannon damage by additional 10%, increases Mayhemic Thorns damage by additional 10%, increases SP consumption of Cart Cannon and Mayhemic Thorns by additional 25. [Bonus by grade] [Grade D] P.Atk + 10. [Grade C] Increases Cart Cannon damage by 10%, increases Mayhemic Thorns damage by 10%. [Grade B] Increases physical damage against all property enemies by 10%. [Grade A] Increases Cart Cannon damage by additional 10%, increases Mayhemic Thorns damage by additional 10%. Class: Sword Attack: 230 Weight: 125 Weapon Level: 5 Required Level: 250 Usable Jobs: Biolo Flush Jewel Detector Mk47 [2] Matk + 200. Matk + 10%. Increases fire and neutral property magical damage by 20%, increase Abyss Square damage by 20%. If refine rate is 7 or higher, Matk + 70, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases fire and neutral property magical damage by additional 15%, increases Abyss Square damage by additional 10%, increases magical damage against all size enemies by 15%, increases SP consumption of Abyss Square by 25. If refine rate is 11 or higher, reduces global cool time by 15%, increases fire and neutral property magical damage by additional 10%, increases Abyss Square damage by additional 10%, increases SP consumption of Abyss Square by 25. [Bonus by grade] [Grade D] S.Matk + 10. [Grade C] Increases fire and neutral property magical damage by 10%, increases Abyss Square damage by 10%. [Grade B] Increases magical damage against all property enemies by 10%. [Grade A] Increases fire and neutral property magical damage by additional 10%, increases Abyss Square damage by additional 10%. Class: Dagger Attack: 200 Weight: 125 Weapon Level: 5 Required Level: 250 Usable Jobs: Abyss Chaser Flush Metal Detector Mk47 [2] When equipped with Flush Metal Detector Mk47-2, Atk + 10%. Increases Cross Impact damage by 20%, increase Shadow Stab damage by 20%. If refine rate is 7 or higher, Atk + 70, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases Cross Impact damage by additional 15%, increases Shadow Stab damage by additional 10%, increases physical damage against all size enemies by 15%, increases SP consumption of Cross Impact and Shadow Stab by 15. If refine rate is 11 or higher, reduces global cool time by 15%, increases Cross Impact damage by additional 10%, increases Shadow Stab damage by additional 10%, increases SP consumption of Cross Impact and Shadow Stab by additional 15. [Bonus by grade] [Grade D] P.Atk + 10. [Grade C] Increases Cross Impact damage by 10%, increases Shadow Stab damage by 10%. [Grade B] Increases physical damage against all property enemies by 10%. [Grade A] Increases Cross Impact damage by additional 10%, increases Shadow Stab damage by additional 10%. Class: Dagger Attack: 200 Weight: 125 Weapon Level: 5 Required Level: 250 Usable Jobs: Shadow Cross Flush Metal Detector Mk47-2 Must be equipped with Flush Metal Detector Mk47. Attack: 200 Weight: 125 Weapon Level: 5 Required Level: 250 Usable Jobs: Shadow Cross Flush Blocking Spear [2] Atk + 10%. Increases Vanishing Point damage by 20%, increase Shield Shooting damage by 20%. If refine rate is 7 or higher, Atk + 70, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases Vanishing Point damage by additional 15%, increases Shield Shooting damage by additional 10%, increases physical damage against all size enemies by 15%, increases SP consumption of Vanishing Point and Shield Shooting by 20. If refine rate is 11 or higher, reduces global cool time by 15%, increases Vanishing Point damage by additional 10%, increases Shield Shooting damage by additional 10%, increases SP consumption of Vanishing Point and Shield Shooting by additional 20. [Bonus by grade] [Grade D] P.Atk + 10. [Grade C] Increases Vanishing Point damage by 10%, increases Shield Shooting damage by 10%. [Grade B] Increases physical damage against all property enemies by 10%. [Grade A] Increases Vanishing Point damage by additional 10%, increases Shield Shooting damage by additional 10%. Class: Spear Attack: 230 Weight: 125 Weapon Level: 5 Required Level: 250 Usable Jobs: Imperial Guard Flush Safety Manual [2] Atk + 10%, Cri + 5. Increases Noon Blast damage by 20%. If refine rate is 7 or higher, Atk + 70, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases critical damage by 15%, increases Noon Blast damage by additional 10%, increases physical damage against all size enemies by 15%, increases SP consumption of Noon Blast by 25. If refine rate is 11 or higher, Cri + 10, reduces global cool time by 15%, increases Noon Blast damage by additional 10%, increases SP consumption of Noon Blast by additional 25. [Bonus by grade] [Grade D] P.Atk + 10. [Grade C] Increases Noon Blast damage by 10%. [Grade B] Increases physical damage against all property enemies by 10%. [Grade A] Increases Noon Blast damage by additional 10%. Class: Book Attack: 220 Weight: 70 Weapon Level: 4 Required Level: 250 Usable Jobs: Sky Emperor Flush Safety Foxtail [2] Matk + 370, can't be destroyed. Atk + 10%, Matk + 10%. Increases Catnip Meteor and Picky Peck damage by 20%, increases Hogogong Strike and Hyunrok Breeze damage by 20%. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%), reduces variable casting time by 10%. If refine rate is 9 or higher, increases Catnip Meteor and Picky Peck damage by additional 20%, increases Hogogong Strike and Hyunrok Breeze damage by additional 10%, increases physical and magical damage against all size enemies by 15%, increases SP consumption of Catnip Meteor, Picky Peck, Hogogong Strike and Hyunrok Breeze by 25. If refine rate is 11 or higher, reduces global cool time by 15%, increases Catnip Meteor and Picky Peck damage by additional 10%, increases Hogogong Strike and Hyunrok Breeze damage by additional 10%, increases SP consumption of Catnip Meteor, Picky Peck, Hogogong Strike and Hyunrok Breeze by additional 25. [Bonus by grade] [Grade D] P.Atk + 10, S.Matk + 10. [Grade C] Increases Catnip Meteor and Picky Peck damage by 10%, increases Hogogong Strike and Hyunrok Breeze damage by 10%. [Grade B] Increases physical and magical damage against all property enemies by 10%. [Grade A] Increases Catnip Meteor and Picky Peck damage by additional 10%, increases Hogogong Strike and Hyunrok Breeze damage by additional 10%. Class: Staff Attack: 320 Weight: 125 Weapon Level: 5 Required Level: 250 Usable Jobs: Spirit Handler Flush Welding Wand [2] Matk + 220, can't be destroyed. Matk + 10%. Increases all property magical damage by 10%, increases Exorcism of Malicious Soul damage by 20%. If refine rate is 7 or higher, Matk + 70, reduces variable casting time by 10%. If refine rate is 9 or higher, increases all property magical damage by additional 15%, increases Exorcism of Malicious Soul damage by additional 10%, increases magical damage against all size enemies by 15%, increases SP consumption of Exorcism of Malicious Soul by 25. If refine rate is 11 or higher, reduces global cool time by 15%, increases Exorcism of Malicious Soul damage by additional 10%, increases SP consumption of Exorcism of Malicious Soul by 25. [Bonus by grade] [Grade D] S.Matk + 10. [Grade C] Increases Exorcism of Malicious Soul damage by 10%. [Grade B] Increases magical damage against all property enemies by 10%. [Grade A] Increases Exorcism of Malicious Soul damage by additional 10%. Class: Staff Attack: 160 Weight: 120 Weapon Level: 5 Required Level: 250 Usable Jobs: Soul Ascetic Flush Safety Knuckle [2] Atk + 10%. Increases Knuckle Arrow damage by 20%, increases Explosion Blaster damage by 20%. If refine rate is 7 or higher, Atk + 70, increases attack speed (reduces delay after attack by 15%) If refine rate is 9 or higher, increases Knuckle Arrow damage by additional 15%, increases Explosion Blaster damage by additional 10%, increases physical damage against all size enemies by 15%, increases SP consumption of Knuckle Arrow and Explosion Blaster by 25. If refine rate is 11 or higher, reduces global cool time by 15%, increases Knuckle Arrow damage by additional 10%, increases Explosion Blaster damage by additional 10%, increases SP consumption of Knuckle Arrow and Explosion Blaster by additional 25. [Bonus by grade] [Grade D] P.Atk + 10. [Grade C] Increases Knuckle Arrow damage by 10%, increases Explosion Blaster damage by 10%. [Grade B] Increases physical damage against all property enemies by 10%. [Grade A] Increases Knuckle Arrow damage by additional 10%, increases Explosion Blaster damage by additional 10%. Class: Knuckle Attack: 240 Weight: 180 Weapon Level: 5 Required Level: 250 Usable Jobs: Inquisitor Flush Safety Lute [2] Increases long ranged physical damage by 10%. Increases Severe Rainstorm damage by 20%, increases Rose Blossom damage by 20%. If refine rate is 7 or higher, Atk + 70, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Severe Rainstorm damage by additional 15%, increases Rose Blossom damage by additional 10%, increases physical damage against all size enemies by 15%, increases SP consumption of Severe Rainstorm and Rose Blossom by 25. If refine rate is 11 or higher, reduces global cool time by 15%, reduces cooldown of Severe Rainstorm by 2 seconds, increases Rose Blossom damage by additional 10%, increases SP consumption of Knuckle Arrow and Rose Blossom by additional 25. [Bonus by grade] [Grade D] P.Atk + 10. [Grade C] Increases Severe Rainstorm damage by 10%, increases Rose Blossom damage by 10%. [Grade B] Increases physical damage against all property enemies by 10%. [Grade A] Increases Severe Rainstorm damage by additional 10%, increases Rose Blossom damage by additional 10%. Class: Musical Instrument Attack: 200 Weight: 140 Weapon Level: 5 Required Level: 250 Usable Jobs: Troubadour Flush Safety Whip [2] Increases long ranged physical damage by 10%. Increases Severe Rainstorm damage by 20%, increases Rose Blossom damage by 20%. If refine rate is 7 or higher, Atk + 70, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Severe Rainstorm damage by additional 15%, increases Rose Blossom damage by additional 10%, increases physical damage against all size enemies by 15%, increases SP consumption of Severe Rainstorm and Rose Blossom by 25. If refine rate is 11 or higher, reduces global cool time by 15%, reduces cooldown of Severe Rainstorm by 2 seconds, increases Rose Blossom damage by additional 10%, increases SP consumption of Knuckle Arrow and Rose Blossom by additional 25. [Bonus by grade] [Grade D] P.Atk + 10. [Grade C] Increases Severe Rainstorm damage by 10%, increases Rose Blossom damage by 10%. [Grade B] Increases physical damage against all property enemies by 10%. [Grade A] Increases Severe Rainstorm damage by additional 10%, increases Rose Blossom damage by additional 10%. Class: Whip Attack: 200 Weight: 140 Weapon Level: 5 Required Level: 250 Usable Jobs: Trouvere Flush Rubber Hammer [2] Matk + 210, can't be destroyed. Matk + 10%. Increases heal effectiveness by 15%, increases Adoramus damage by 20%, increases Arbitrium damage by 20%. If refine rate is 7 or higher, increases holy property magical damage by 10%, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Adoramus damage by additional 15%, increases Arbitrium damage by additional 10%, increases magical damage against all size enemies by 15%, increases SP consumption of Adoramus and Arbitrium by 25. If refine rate is 11 or higher, reduces global cool time by 15%, increases Adoramus damage by additional 10%, increases Arbitrium damage by additional 10%, increases SP consumption of Adoramus and Arbitrium Soul by 25. [Bonus by grade] [Grade D] S.Matk + 10. [Grade C] Increases Adoramus damage by 10%, increases Arbitrium damage by 10%. [Grade B] Increases magical damage against all property enemies by 10%. [Grade A] Increases Adoramus damage by additional 10%, increases Arbitrium damage by additional 10%. Class: Mace Attack: 170 Weight: 190 Weapon Level: 5 Required Level: 250 Usable Jobs: Cardinal Flush Claw Sword [2] Atk + 15%, Cri + 10. Increases Storm Slash damage by 20%. If refine rate is 7 or higher, increases critical damage by 25%, increases attack speed (reduces delay after attack by 15%). If refine rate is 9 or higher, increases critical damage by additional 15%, increases Storm Slash damage by additional 10%, increases physical damage against all size enemies by 20%, increases SP consumption of Storm Slash by 15. If refine rate is 11 or higher, Cri + 10, reduces global cool time by 15%, increases Storm Slash damage by additional 10%, increases SP consumption of Storm Slash by additional 15. [Bonus by grade] [Grade D] P.Atk + 10. [Grade C] Increases Storm Slash damage by 10%. [Grade B] Increases physical damage against all property enemies by 10%. [Grade A] Increases Storm Slash damage by additional 10%. Class: Two-handed Sword Attack: 320 Weight: 350 Weapon Level: 5 Required Level: 250 Usable Jobs: Dragon Knight Flush Bolt Crusher [2] Atk + 15%. Increases Rolling Cutter damage by 20%, increases Impact Crater damage by 20%. If refine rate is 7 or higher, Atk + 90, increases attack speed (reduces delay after attack by 15%). If refine rate is 9 or higher, increases Rolling Cutter damage by additional 15%, increases Impact Crater damage by additional 10%, increases physical damage against all size enemies by 20%, increases SP consumption of Impact Crater by 25, increases SP consumption of Rolling Cutter by 2. If refine rate is 11 or higher, reduces global cool time by 15%, increases Rolling Cutter damage by additional 10%, increases Impact Crater damage by additional 10%, increases SP consumption of Impact Crater by 25, increases SP consumption of Rolling Cutter by 2. [Bonus by grade] [Grade D] P.Atk + 10. [Grade C] Increases Rolling Cutter damage by 10%, increases Impact Crater damage by 10%. [Grade B] Increases physical damage against all property enemies by 10%. [Grade A] Increases Rolling Cutter damage by additional 10%, increases Impact Crater damage by additional 10%. Class: Katar Attack: 340 Weight: 200 Weapon Level: 5 Required Level: 250 Usable Jobs: Shadow Cross Flush Saw Axe [2] Atk + 15%, can't be destroyed. Increases Arm Cannon damage by 20%, increases Spark Blaster damage by 20%. If refine rate is 7 or higher, Atk + 90, increases attack speed (reduces delay after attack by 15%). If refine rate is 9 or higher, increases long ranged physical damage by 10%, increases Spark Blaster damage by additional 10%, increases physical damage against all size enemies by 20%, increases SP consumption of Arm Cannon and Explosion Blaster by 25. If refine rate is 11 or higher, reduces global cool time by 15%, increases Arm Cannon damage by additional 10%, increases Spark Blaster damage by additional 10%, increases SP consumption of Arm Cannon and Spark Blaster by additional 25. [Bonus by grade] [Grade D] P.Atk + 10. [Grade C] Increases Arm Cannon damage by 10%, increases Spark Blaster damage by 10%. [Grade B] Increases physical damage against all property enemies by 10%. [Grade A] Increases Arm Cannon damage by additional 10%, increases Spark Blaster damage by additional 10%. Class: Two-handed Axe Attack: 370 Weight: 500 Weapon Level: 5 Required Level: 250 Usable Jobs: Meister Flush Detecting Staff [2] Matk + 350, can't be destroyed. Matk + 10%. Increases Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane damage by 20%. If refine rate is 7 or higher, Matk + 90, reduces variable casting time by 15%. If refine rate is 9 or higher, increases Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane damage by additional 10%, increases magical damage against all size enemies by 20%, increases SP consumption of Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane by 25. If refine rate is 11 or higher, reduces global cool time by 15%, increases Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane damage by additional 10%, increases SP consumption of Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane Soul by 25. [Bonus by grade] [Grade D] S.Matk + 10. [Grade C] Increases Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane damage by 10%. [Grade B] Increases magical damage against all property enemies by 10%. [Grade A] Increases Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane damage by additional 10%. Class: Two-handed Staff Attack: 180 Weight: 120 Weapon Level: 5 Required Level: 250 Usable Jobs: Arch Mage Flush Grinder Huuma Shuriken [2] Atk + 15%, can't be destroyed. Increases Swirling Petal damage by 20%, increases Huuma Shuriken - Construct damage by 20%. If refine rate is 7 or higher, Atk + 90, reduces variable casting time by 15%. If refine rate is 9 or higher, increases Swirling Petal damage by additional 20%, increases Huuma Shuriken - Construct damage by additional 10%, increases physical damage against all size enemies by 15%, increases SP consumption of Swirling Petal and Huuma Shuriken - Construct by 25. If refine rate is 11 or higher, reduces global cool time by 15%, reduces cooldown of Swirling Petal by 1 second, increases Huuma Shuriken - Construct damage by additional 10%, increases SP consumption of Swirling Petal and Huuma Shuriken - Construct by additional 25. [Bonus by grade] [Grade D] P.Atk + 10. [Grade C] Increases Swirling Petal damage by 10%, increases Huuma Shuriken - Construct damage by 10%. [Grade B] Increases physical damage against all property enemies by 10%. [Grade A] Increases Swirling Petal damage by additional 10%, increases Huuma Shuriken - Construct damage by additional 10%. Class: Huuma Shuriken Attack: 300 Weight: 180 Weapon Level: 45 Required Level: 250 Usable Jobs: Shinkiro, Shiranui Flush Bolt Shooter [2] Atk + 15%, can't be destroyed. Increases Aimed Bolt damage by 20%, increases Gale Storm damage by 20%. If refine rate is 7 or higher, Atk + 90, reduces variable casting time by 15%. If refine rate is 9 or higher, increases Aimed Bolt damage by additional 15%, increases Gale Storm damage by additional 10%, increases physical damage against all size enemies by 15%, increases SP consumption of Aimed Bolt and Gale Storm by 20. If refine rate is 11 or higher, reduces global cool time by 15%, increases Aimed Bolt damage by additional 10%, increases Gale Storm damage by additional 10%, increases SP consumption of Aimed Bolt and Gale Storm by additional 20. [Bonus by grade] [Grade D] P.Atk + 10. [Grade C] Increases Aimed Bolt damage by 10%, increases Gale Storm damage by 10%. [Grade B] Increases physical damage against all property enemies by 10%. [Grade A] Increases Aimed Bolt damage by additional 10%, increases Gale Storm damage by additional 10%. Class: Bow Attack: 220 Weight: 180 Weapon Level: 5 Required Level: 250 Usable Jobs: Windhawk Flush Bolt Revolver [2] Increases long ranged physical damage by 15%. Increases Fire Dance damage by 20%, increases Only One Bullet damage by 20%. If refine rate is 7 or higher, Atk + 90, increases attack speed (reduces delay after attack by 15%) If refine rate is 9 or higher, increases Fire Dance damage by additional 20%, increases Only One Bullet damage by additional 10%, increases physical damage against all size enemies by 15%, increases SP consumption of Fire Dance and Only One Bullet by 20. If refine rate is 11 or higher, reduces global cool time by 15%, increases Fire Dance damage by additional 10%, increases Only One Bullet damage by additional 10%, increases SP consumption of Fire Dance and Only One Bullet by additional 20. [Bonus by grade] [Grade D] P.Atk + 10. [Grade C] Increases Fire Dance damage by 10%, increases Only One Bullet damage by 10%. [Grade B] Increases physical damage against all property enemies by 10%. [Grade A] Increases Fire Dance damage by additional 10%, increases Only One Bullet damage by additional 10%. Class: Revolver Attack: 220 Weight: 180 Weapon Level: 5 Required Level: 250 Usable Jobs: Night Watch Muqaddas weapons Spoiler Muqaddas Sasyiir [2] Matk + 230. Matk + 5%. Increases Cross Rain damage by 10%. If refine rate is 7 or higher, reduces cooldown of Genesis Ray by 1 second. If refine rate is 9 or higher, increases Cross Rain damage by additional 10%. If refine rate is 11 or higher, increases Cross Rain damage by additional 10%. [Bonus by grade] [Grade D] increases magical damage against small size enemies by 15%. [Grade C] increases magical damage against medium size enemies by 15%. [Grade B] increases magical damage against large size enemies by 15%. [Grade A] S.Matk + 5, reduces cooldown of Genesis Ray by 0.5 seconds. Class: Sword Attack: 100 Weight: 150 Weapon Level: 5 Required Level: 250 Usable Jobs: Imperial Guard Muqaddas Tasyiribatiy [2] Atk + 5%. Increases Deft Stab damage by 10%. If refine rate is 7 or higher, increases melee physical damage by 10%. If refine rate is 9 or higher, increases Deft Stab damage by additional 10%. If refine rate is 11 or higher, increases Deft Stab damage by additional 10%. [Bonus by grade] [Grade D] increases physical damage against small size enemies by 15%. [Grade C] increases physical damage against medium size enemies by 15%. [Grade B] increases physical damage against large size enemies by 15%. [Grade A] P.Atk + 5. Class: Dagger Attack: 215 Weight: 125 Weapon Level: 5 Required Level: 250 Usable Jobs: Abyss Chaser Muqaddas Nazar [2] When equipped with Muqaddas Kanjar, Atk + 5%. Increases Shadow Flash damage by 10%. If the sum of refine rate is 14 or higher, increases melee physical damage by 10%. If the sum of refine rate is 18 or higher, increases Shadow Flash damage by additional 10%. If the sum of refine rate is 22 or higher, increases Shadow Flash damage by additional 10%. [Bonus by grade] [Grade D] increases physical damage against small size enemies by 15%. [Grade C] increases physical damage against medium size enemies by 15%. [Grade B] increases physical damage against large size enemies by 15%. [Grade A] P.Atk + 5. Class: Dagger Attack: 200 Weight: 150 Weapon Level: 5 Required Level: 250 Usable Jobs: Shinkiro, Shiranui Muqaddas Kanjar Must be equipped with Muqaddas Nazar. Class: Dagger Attack: 150 Weight: 150 Weapon Level: 5 Required Level: 250 Usable Jobs: Shinkiro, Shiranui Muqaddas Tabar [2] Can't be destroyed. Atk + 5%. Increases Triple Laser damage by 10%. If refine rate is 7 or higher, increases long ranged physical damage by 10%. If refine rate is 9 or higher, increases Triple Laser damage by additional 10%. If refine rate is 11 or higher, increases Triple Laser damage by additional 10%. [Bonus by grade] [Grade D] increases physical damage against small size enemies by 15%. [Grade C] increases physical damage against medium size enemies by 15%. [Grade B] increases physical damage against large size enemies by 15%. [Grade A] P.Atk + 5. Class: Axe Attack: 250 Weight: 600 Weapon Level: 5 Required Level: 250 Usable Jobs: Meister Muqaddas Kitab [2] Matk + 230. Matk + 5%. Increases Lightning Land and Diamond Storm damage by 10%. If refine rate is 7 or higher, increases water and wind property magical damage by 10%. If refine rate is 9 or higher, increases Lightning Land and Diamond Storm damage by additional 10%. If refine rate is 11 or higher, increases Lightning Land and Diamond Storm damage by additional 10%. [Bonus by grade] [Grade D] increases magical damage against small size enemies by 15%. [Grade C] increases magical damage against medium size enemies by 15%. [Grade B] increases magical damage against large size enemies by 15%. [Grade A] S.Matk + 5. Class: Book Attack: 60 Weight: 80 Weapon Level: 5 Required Level: 250 Usable Jobs: Elemental Master Muqaddas Kajuza [2] Atk + 5%. Increases Midnight Kick and Dawn Break damage by 10%. If refine rate is 7 or higher, increases melee physical damage by 10%. If refine rate is 9 or higher, increases Midnight Kick and Dawn Break damage by additional 10%. If refine rate is 11 or higher, increases Midnight Kick and Dawn Break damage by additional 10%. [Bonus by grade] [Grade D] increases physical damage against small size enemies by 15%. [Grade C] increases physical damage against medium size enemies by 15%. [Grade B] increases physical damage against large size enemies by 15%. [Grade A] P.Atk + 5. Class: Book Attack: 210 Weight: 120 Weapon Level: 5 Required Level: 250 Usable Jobs: Sky Emperor Muqaddas Baru [2] Can't be destroyed. Matk + 230. Matk + 5%. Increases Framen damage by 10%. If refine rate is 7 or higher, increases holy property magical damage by 10%. If refine rate is 9 or higher, increases Framen damage by additional 10%. If refine rate is 11 or higher, increases Framen damage by additional 10%. [Bonus by grade] [Grade D] increases magical damage against small size enemies by 15%. [Grade C] increases magical damage against medium size enemies by 15%. [Grade B] increases magical damage against large size enemies by 15%. [Grade A] S.Matk + 5. Class: Staff Attack: 70 Weight: 125 Weapon Level: 5 Required Level: 250 Usable Jobs: Cardinal Muqaddas Sharman [2] Can't be destroyed. Matk + 340. Atk/Matk + 5%. Increases Chulho Sonic Claw and Hyunrok Cannon damage by 10%. If refine rate is 7 or higher, increases long ranged physical damage by 10%, increases all property magical damage by 10%. If refine rate is 9 or higher, increases Chulho Sonic Claw and Hyunrok Cannon damage by additional 10%. If refine rate is 11 or higher, increases Chulho Sonic Claw and Hyunrok Cannon damage by additional 10%. [Bonus by grade] [Grade D] increases physical and magical damage against small size enemies by 15%. [Grade C] increases physical and magical damage against medium size enemies by 15%. [Grade B] increases physical and magical damage against large size enemies by 15%. [Grade A] P.Atk + 5, S.Matk + 5. Class: Staff Attack: 290 Weight: 125 Weapon Level: 5 Required Level: 250 Usable Jobs: Spirit Handler Muqaddas Kharawasu [2] Can't be destroyed. Matk + 230. Matk + 5%. Increases Talisman of Red Phoenix and Talisman of Black Tortoise damage by 10%. If refine rate is 7 or higher, increases all property magical damage by 10%. If refine rate is 9 or higher, increases Talisman of Red Phoenix and Talisman of Black Tortoise damage by additional 10%. If refine rate is 11 or higher, increases Talisman of Red Phoenix and Talisman of Black Tortoise damage by additional 10%. [Bonus by grade] [Grade D] increases magical damage against small size enemies by 15%. [Grade C] increases magical damage against medium size enemies by 15%. [Grade B] increases magical damage against large size enemies by 15%. [Grade A] S.Matk + 5. Class: Staff Attack: 90 Weight: 110 Weapon Level: 5 Required Level: 250 Usable Jobs: Soul Ascetic Muqaddas Mashts [2] MaxHP + 10%. Increases Third Flame Bomb damage by 10%. If refine rate is 7 or higher, increases melee physical damage by 10%. If refine rate is 9 or higher, increases Third Flame Bomb damage by additional 10%. If refine rate is 11 or higher, increases Third Flame Bomb damage by additional 10%. [Bonus by grade] [Grade D] increases physical damage against small size enemies by 15%. [Grade C] increases physical damage against medium size enemies by 15%. [Grade B] increases physical damage against large size enemies by 15%. [Grade A] P.Atk + 5. Class: Knuckle Attack: 220 Weight: 200 Weapon Level: 5 Required Level: 250 Usable Jobs: Inquisitor Muqaddas Saz [2] Matk + 230. Matk + 5%. Increases Metallic Fury damage by 10%. If refine rate is 7 or higher, increases all property magical damage by 10%. If refine rate is 9 or higher, increases Metallic Fury damage by additional 10%. If refine rate is 11 or higher, increases Metallic Fury damage by additional 10%. [Bonus by grade] [Grade D] increases magical damage against small size enemies by 15%. [Grade C] increases magical damage against medium size enemies by 15%. [Grade B] increases magical damage against large size enemies by 15%. [Grade A] S.Matk + 5. Class: Musical Instrument Attack: 120 Weight: 110 Weapon Level: 5 Required Level: 250 Usable Jobs: Troubadour Muqaddas Syaraq [2] Matk + 230. Matk + 5%. Increases Metallic Fury damage by 10%. If refine rate is 7 or higher, increases all property magical damage by 10%. If refine rate is 9 or higher, increases Metallic Fury damage by additional 10%. If refine rate is 11 or higher, increases Metallic Fury damage by additional 10%. [Bonus by grade] [Grade D] increases magical damage against small size enemies by 15%. [Grade C] increases magical damage against medium size enemies by 15%. [Grade B] increases magical damage against large size enemies by 15%. [Grade A] S.Matk + 5. Class: Whip Attack: 120 Weight: 110 Weapon Level: 5 Required Level: 250 Usable Jobs: Trouvere Muqaddas Daablunta [2] Can't be destroyed. Atk + 5%. Increases Explosive Powder damage by 10%. If refine rate is 7 or higher, increases melee physical damage by 10%. If refine rate is 9 or higher, increases Explosive Powder damage by additional 10%. If refine rate is 11 or higher, increases Explosive Powder damage by additional 10%. [Bonus by grade] [Grade D] increases physical damage against small size enemies by 15%. [Grade C] increases physical damage against medium size enemies by 15%. [Grade B] increases physical damage against large size enemies by 15%. [Grade A] P.Atk + 5. Class: Mace Attack: 220 Weight: 120 Weapon Level: 5 Required Level: 250 Usable Jobs: Biolo Muqaddas Ayyasy [2] Can't be destroyed. Atk + 5%. Increases Mega Sonic Blow damage by 10%. If refine rate is 7 or higher, increases melee physical damage by 10%. If refine rate is 9 or higher, increases Mega Sonic Blow damage by additional 10%. If refine rate is 11 or higher, increases Mega Sonic Blow damage by additional 10%. [Bonus by grade] [Grade D] increases physical damage against small size enemies by 15%. [Grade C] increases physical damage against medium size enemies by 15%. [Grade B] increases physical damage against large size enemies by 15%. [Grade A] P.Atk + 5. Class: Mace Attack: 220 Weight: 150 Weapon Level: 5 Required Level: 250 Usable Jobs: Hyper Novice Muqaddas Dayats [2] Atk + 5%. Increases Savage Impact damage by 10%. If refine rate is 7 or higher, increases melee physical damage by 10%. If refine rate is 9 or higher, increases Savage Impact damage by additional 10%. If refine rate is 11 or higher, increases Savage Impact damage by additional 10%. [Bonus by grade] [Grade D] increases physical damage against small size enemies by 15%. [Grade C] increases physical damage against medium size enemies by 15%. [Grade B] increases physical damage against large size enemies by 15%. [Grade A] P.Atk + 5. Class: Katar Attack: 300 Weight: 125 Weapon Level: 5 Required Level: 250 Usable Jobs: Shadow Cross Muqaddas Banjiiraa [2] Atk + 5%. Increases Madness Crusher damage by 10%. If refine rate is 7 or higher, increases long ranged physical damage by 10%. If refine rate is 9 or higher, increases Madness Crusher damage by additional 10%. If refine rate is 11 or higher, increases Madness Crusher damage by additional 10%. [Bonus by grade] [Grade D] increases physical damage against small size enemies by 15%. [Grade C] increases physical damage against medium size enemies by 15%. [Grade B] increases physical damage against large size enemies by 15%. [Grade A] P.Atk + 5. Class: Two-handed Spear Attack: 310 Weight: 500 Weapon Level: 5 Required Level: 250 Usable Jobs: Dragon Knight Muqaddas Jaydukhar [2] Can't be destroyed. Matk + 300. Matk + 5%. Increases Rock Down, Violent Quake, Frozen Slash and Crystal Impact damage by 10%. If refine rate is 7 or higher, increases earth and water property magical damage by 10%. If refine rate is 9 or higher, increases Rock Down, Violent Quake, Frozen Slash and Crystal Impact damage by additional 10%. If refine rate is 11 or higher, increases Rock Down, Violent Quake, Frozen Slash and Crystal Impact damage by additional 10%. [Bonus by grade] [Grade D] increases magical damage against small size enemies by 15%. [Grade C] increases magical damage against medium size enemies by 15%. [Grade B] increases magical damage against large size enemies by 15%. [Grade A] S.Matk + 5. Class: Two-handed Staff Attack: 80 Weight: 200 Weapon Level: 5 Required Level: 250 Usable Jobs: Arch Mage Muqaddas Kahassu [2] Atk + 5%. Increases Hawk Rush damage by 10%. If refine rate is 7 or higher, has a chance (15%) to auto-cast Focused Arrow Strike level 1 when dealing normal long ranged physical damage (if user has higher level, that level will be cast instead). If refine rate is 9 or higher, increases Hawk Rush damage by additional 10%. If refine rate is 11 or higher, increases Hawk Rush damage by additional 10%. [Bonus by grade] [Grade D] increases physical damage against small size enemies by 15%. [Grade C] increases physical damage against medium size enemies by 15%. [Grade B] increases physical damage against large size enemies by 15%. [Grade A] P.Atk + 5. Class: Bow Attack: 300 Weight: 150 Weapon Level: 5 Required Level: 250 Usable Jobs: Windhawk Muqaddas Tabanji [2] Atk + 5%. Increases Only One Bullet damage by 10%. If refine rate is 7 or higher, increases long ranged physical damage by 10%. If refine rate is 9 or higher, increases Only One Bullet damage by additional 10%. If refine rate is 11 or higher, increases Only One Bullet damage by additional 10%. [Bonus by grade] [Grade D] increases physical damage against small size enemies by 15%. [Grade C] increases physical damage against medium size enemies by 15%. [Grade B] increases physical damage against large size enemies by 15%. [Grade A] P.Atk + 5. Class: Rifle Attack: 275 Weight: 220 Weapon Level: 5 Required Level: 250 Usable Jobs: Night Watch Muqaddas Saka [2] Atk + 5%. Increases Wild Fire damage by 10%. If refine rate is 7 or higher, increases long ranged physical damage by 10%. If refine rate is 9 or higher, increases Wild Fire damage by additional 10%. If refine rate is 11 or higher, increases Wild Fire damage by additional 10%. [Bonus by grade] [Grade D] increases physical damage against small size enemies by 15%. [Grade C] increases physical damage against medium size enemies by 15%. [Grade B] increases physical damage against large size enemies by 15%. [Grade A] P.Atk + 5. Class: Shotgun Attack: 290 Weight: 250 Weapon Level: 5 Required Level: 250 Usable Jobs: Night Watch Muqaddas Taliin [2] Atk + 5%. Increases The Vigilante at Night damage by 10%. If refine rate is 7 or higher, increases long ranged physical damage by 10%. If refine rate is 9 or higher, increases The Vigilante at Night damage by additional 10%. If refine rate is 11 or higher, increases The Vigilante at Night damage by additional 10%. [Bonus by grade] [Grade D] increases physical damage against small size enemies by 15%. [Grade C] increases physical damage against medium size enemies by 15%. [Grade B] increases physical damage against large size enemies by 15%. [Grade A] P.Atk + 5. Class: Gatling Gun Attack: 305 Weight: 320 Weapon Level: 5 Required Level: 250 Usable Jobs: Night Watch Muqaddas Naranzak [2] Atk + 5%. Increases Spiral Shooting damage by 10%. If refine rate is 7 or higher, increases long ranged physical damage by 10%. If refine rate is 9 or higher, increases Spiral Shooting damage by additional 10%. If refine rate is 11 or higher, increases Spiral Shooting damage by additional 10%. [Bonus by grade] [Grade D] increases physical damage against small size enemies by 15%. [Grade C] increases physical damage against medium size enemies by 15%. [Grade B] increases physical damage against large size enemies by 15%. [Grade A] P.Atk + 5. Class: Grenade Launcher Attack: 340 Weight: 250 Weapon Level: 5 Required Level: 250 Usable Jobs: Night Watch Muqaddas enchants Spoiler Bishop's Blessing (Attack Speed) Increases attack speed (reduces delay after attack by 3%). Increases attack speed (reduces delay after attack by additional 3%) depends on grade of enchanted weapon. Bishop's Blessing (Variable Casting) Reduces variable casting time by 3%. Reduces variable casting time by additional 3% depends on grade of enchanted weapon. Bishop's Blessing (Global Cool Time) Reduces global cool time by 3%. Reduces global cool time by additional 3% depends on grade of enchanted weapon. Bishop's Blessing (Perfect Hit) Perfect Hit + 3. Additional Perfect Hit + 3 depends on grade of enchanted weapon. Bishop's Blessing (Cri) Cri + 3. Additional Cri + 3 depends on grade of enchanted weapon. Warped Spell (Melee) Increases melee physical damage by 5%. Increases melee physical damage by additional 5% depends on grade of enchanted weapon. Warped Spell (Magic) Increases all property magical damage by 5%. Increases all property magical damage by additional 5% depends on grade of enchanted weapon. Warped Spell (Long Ranged) Increases long ranged physical damage by 5%. Increases long ranged physical damage by additional 5% depends on grade of enchanted weapon. Link to comment Share on other sites More sharing options...
Sigma Posted March 8, 2023 Author Share Posted March 8, 2023 Glacier equipment Spoiler Glacier Armor [1] Atk + 120. Every 2 refine rate, Atk + 15, Def + 15. If refine rate is 7 or higher, increases melee and long ranged physical damage by 5%, increases attack speed (reduces delay after attack by 10%). If refine rate is 9 or higher, P.Atk + 3, increases additional attack speed (reduces delay after attack by additional 5%). If refine rate is 10 or higher, Def + 100, reduces global cooldown by 5%. _ When equipped with Glacier Manteau, Atk + 50. _ [Bonus by grade] [Grade D] POW + 3, CON + 3, reduces global cooldown by 5%. [Grade C] Atk + 3%, P.Atk + 2. _ Class: Armor Defense: 168 Weight: 240 Armor Level : 2 Required Level: 230 Usable Jobs: All Glacier Robe [1] Matk + 120. Every 2 refine rate, Matk + 15, Def + 15. If refine rate is 7 or higher, increases all property magical damage by 5%, reduces variable casting time by 10%. If refine rate is 9 or higher, S.Matk + 3, reduces variable casting time by additional 5%. If refine rate is 10 or higher, Def + 100, reduces global cooldown by 5%. _ When equipped with Glacier Muffler, Matk + 50. _ [Bonus by grade] [Grade D] SPL + 3, CON + 3, reduces global cooldown by 5%. [Grade C] Matk + 3%, S.Matk + 2. _ Class: Armor Defense: 120 Weight: 120 Armor Level : 2 Required Level: 230 Usable Jobs: All Glacier Manteau [1] MaxHP + 2500, MaxSP + 500. Every 2 refine rate, MaxHP + 200, MaxSP + 50. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%). If refine rate is 9 or higher, POW + 3. If refine rate is 10 or higher, reduces variable casting time by 5%. _ When equipped with Glacier Boots, increases melee and long ranged physical damage by 15% _ [Bonus by grade] [Grade D] Atk + 3%, P.Atk + 2. [Grade C] Reduces variable casting time by 10%. _ Class: Garment Defense: 112 Weight: 160 Armor Level : 2 Required Level: 230 Usable Jobs: All Glacier Muffler [1] MaxHP + 2000, MaxSP + 1000. Every 2 refine rate, MaxHP + 150, MaxSP + 100. If refine rate is 7 or higher, reduces variable casting time by 7%. If refine rate is 9 or higher, SPL + 3. If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 5%). _ When equipped with Glacier Shoes, increases all property magical damage by 15% _ [Bonus by grade] [Grade D] Matk + 3%, S.Matk + 2. [Grade C] Increases attack speed (reduces delay after attack by 10%). _ Class: Garment Defense: 112 Weight: 160 Armor Level : 2 Required Level: 230 Usable Jobs: All Glacier Boots [1] MaxHP + 8%, MaxSP + 4%. Every 2 refine rate, MaxSP + 1%, Def + 15. If refine rate is 7 or higher, increases melee and long ranged physical damage by 7%. If refine rate is 9 or higher, P.Atk + 3. If refine rate is 10 or higher, Def + 100, increases attack speed (reduces delay after attack by 7%). _ When equipped with Glacier Armor, Atk + 7%. _ [Bonus by grade] [Grade D] Res + 25, Mres + 25. [Grade C] P.Atk + 2, POW + 2, CON + 2. _ Class: Shoes Defense: 98 Weight: 200 Armor Level : 2 Required Level: 230 Usable Jobs: All Glacier Shoes [1] MaxHP + 6%, MaxSP + 6%. Every 2 refine rate, MaxSP + 1%, Def + 15. If refine rate is 7 or higher, increases all property magical damage by 7%. If refine rate is 9 or higher, S.Matk + 3. If refine rate is 10 or higher, Def + 100, reduces variable casting time by 7%. _ When equipped with Glacier Robe, Matk + 7%. _ [Bonus by grade] [Grade D] Res + 25, Mres + 25. [Grade C] S.Matk + 2, SPL + 2, CON + 2. _ Class: Shoes Defense: 70 Weight: 100 Armor Level : 2 Required Level: 230 Usable Jobs: All Glacier Guard [1] Res + 15, Mres + 15. Every 2 refine rate, Def + 10, Mdef + 2. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 15%). If refine rate is 9 or higher, reduces variable casting time by 10%. If refine rate is 10 or higher, Def + 50, Mdef + 10. _ [Bonus by grade] [Grade D] Res + 10, Mres + 10. [Grade C] P.Atk + 2, S.Matk + 2 _ Class: Shield Defense: 220 Weight: 350 Armor Level : 2 Required Level: 230 Usable Jobs: All Glacier Ring [1] Atk + 8%, MaxSP + 7%. _ When equipped with Glacier Pendant, Def + 50. _ Class: Accessory (left) Defense: 0 Weight: 10 Armor Level : 2 Required Level: 230 Usable Jobs: All Glacier Pendant [1] Atk + 8%, MaxHP + 7%. _ When equipped with Glacier Ring and Glacier Armor, reduces fixed casting time by 0.3 seconds, Atk + 5%. When equipped with Glacier Ring and Glacier Manteau, increases melee and long ranged physical damage by 5%. When equipped with Glacier Ring and Glacier Boots, P.Atk + 3, Def + 30. _ Class: Accessory (right) Defense: 0 Weight: 10 Armor Level : 2 Required Level: 230 Usable Jobs: All Glacier Earring [1] Matk + 8%, MaxSP + 7%. _ When equipped with Glacier Necklace, Def + 50. _ Class: Accessory (left) Defense: 0 Weight: 10 Armor Level : 2 Required Level: 230 Usable Jobs: All Glacier Necklace [1] Matk + 8%, MaxHP + 7%. _ When equipped with Glacier Earring and Glacier Robe, reduces fixed casting time by 0.3 seconds, Matk + 5%. When equipped with Glacier Earring and Glacier Muffler, increases all property magical damage by 5%. When equipped with Glacier Earring and Glacier Shoes, S.Matk + 3, Def + 30. _ Class: Accessory (right) Defense: 0 Weight: 10 Armor Level : 2 Required Level: 230 Usable Jobs: All Dim Glacier equipment Spoiler Dim Glacier Armor [1] Atk + 140. Every 2 refine rate, POW + 1, CON + 1. If refine rate is 7 or higher, Atk + 3%, P.Atk + 2. If refine rate is 9 or higher, reduces global cooldown by 5%, reduces variable casting time by 5%. If refine rate is 10 or higher, increases melee and long ranged physical damage by 10%. _ When equipped with Dim Glacier Manteau and Dim Glacier Boots, increases melee and long ranged physical damage by 5%, reduces variable casting time by 5%, reduces global cooldown by 5%, increases Atk equal to 2 times of the sum of refine rate of set. When equipped with Dim Glacier Manteau, Dim Glacier Boots and Dim Glacier weapon, every 3 refine rate of weapon, additional Atk + 10, if grade of weapon is C or higher, P.Atk + 6, POW + 5, CON + 5, if grade of weapon is B or higher, additional P.Atk + 5, POW + 5, CON + 5, if grade of weapon is A or higher, additional P.Atk + 4, POW + 5, CON + 5, if weapon type is two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, increases physical damage against all property enemies by 20%. _ [Bonus by grade] [Grade D] Atk + 5%, POW + 5, CON + 5. [Grade C] Increases melee and long ranged physical damage by 10%. [Grade B] Additional Atk + 1%. [Grade A] Additional Atk + 2%. _ Class: Armor Defense: 203 Weight: 240 Armor Level : 2 Required Level: 230 Usable Jobs: All Dim Glacier Robe [1] Matk + 140. Every 2 refine rate, SPL + 1, CON + 1. If refine rate is 7 or higher, Matk + 3%, S.Matk + 2. If refine rate is 9 or higher, reduces global cooldown by 5%, reduces variable casting time by 5%. If refine rate is 10 or higher, increases all property magical damage by 10%. _ When equipped with Dim Glacier Muffler and Dim Glacier Shoes, increases all property magical damage by 5%, reduces variable casting time by 5%, reduces global cooldown by 5%, increases Matk equal to 2 times of the sum of refine rate of set. When equipped with Dim Glacier Muffler, Dim Glacier Shoes and Dim Glacier weapon, every 3 refine rate of weapon, additional Matk + 10, if grade of weapon is C or higher, S.Matk + 6, SPL + 5, CON + 5, if grade of weapon is B or higher, additional S.Matk + 5, SPL + 5, CON + 5, if grade of weapon is A or higher, additional S.Matk + 4, SPL + 5, CON + 5, if weapon type is two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, increases magical damage against all property enemies by 20%. _ [Bonus by grade] [Grade D] Matk + 5%, SPL + 5, CON + 5. [Grade C] Increases all property magical damage by 10%. [Grade B] Additional Matk + 1%. [Grade A] Additional Matk + 2%. _ Class: Armor Defense: 145 Weight: 120 Armor Level : 2 Required Level: 230 Usable Jobs: All Dim Glacier Manteau [1] POW + 1, CON + 1. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, increases melee and long ranged physical damage by 10%. If refine rate is 11 or higher, reduces global cooldown by 10%. _ [Bonus by grade] [Grade D] Atk + 3%, POW + 5, CON + 5. [Grade C] P.Atk + 2, Increases melee and long ranged physical damage by 5%. [Grade B] Additional P.Atk + 1. [Grade A] Additional Atk + 2%. _ Class: Garment Defense: 147 Weight: 160 Armor Level : 2 Required Level: 230 Usable Jobs: All Dim Glacier Muffler [1] SPL + 1, CON + 1. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, increases all property magical damage by 10%. If refine rate is 11 or higher, reduces global cooldown by 10%. _ [Bonus by grade] [Grade D] Matk + 3%, SPL + 5, CON + 5. [Grade C] S.Matk + 2, Increases all property magical damage by 5%. [Grade B] Additional S.Matk + 1. [Grade A] Additional Matk + 2%. _ Class: Garment Defense: 105 Weight: 80 Armor Level : 2 Required Level: 230 Usable Jobs: All Dim Glacier Boots [1] POW + 2, CON + 2. If refine rate is 7 or higher, Atk + 5%, P.Atk + 2. If refine rate is 9 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, increases melee and long ranged physical damage by 10%. _ [Bonus by grade] [Grade D] Atk + 2%. [Grade C] Reduces fixed casting time by 1 second. [Grade B] P.Atk + 2, additional Atk + 1%. [Grade A] Additional Atk + 2%. _ Class: Shoes Defense: 126 Weight: 200 Armor Level : 2 Required Level: 230 Usable Jobs: All Dim Glacier Shoes [1] SPL + 2, CON + 2. If refine rate is 7 or higher, Matk + 5%, S.Matk + 2. If refine rate is 9 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, increases all property magical damage by 10%. _ [Bonus by grade] [Grade D] Matk + 2%. [Grade C] Reduces fixed casting time by 1 second. [Grade B] S.Matk + 2, additional Matk + 1%. [Grade A] Additional Matk + 2%. _ Class: Shoes Defense: 90 Weight: 100 Armor Level : 2 Required Level: 230 Usable Jobs: All EP 20 enchants Spoiler Glacier Flower Meow Power (Vital) MaxHP + 2500. If refine rate is 7 or higher, MaxHP + 5%. If refine rate is 9 or higher, additional MaxHP + 5%. If refine rate is 11 or higher, additional MaxHP + 5%. Glacier Flower Meow Power (STR) STR + 5. If base STR is 120 or higher, additional STR + 5. Glacier Flower Meow Power (DEX) DEX + 5. If base STR is 120 or higher, additional DEX + 5. Glacier Flower Meow Power (AGI) AGI + 5. If base STR is 120 or higher, additional AGI + 5. Glacier Flower Meow Power (INT) INT + 5. If base STR is 120 or higher, additional INT + 5. Glacier Flower Meow Power (VIT) VIT + 5. If base STR is 120 or higher, additional VIT + 5. Glacier Flower Meow Power (LUK) LUK + 5. If base STR is 120 or higher, additional LUK + 5. Glacier Flower Meow Power (Physical Defense) Def + 250, Res + 50. If refine rate is 7 or higher, additional Def + 100, Res + 15. If refine rate is 9 or higher, additional Def + 100, Res + 15. Glacier Flower Meow Power (Magical Defense) Mdef + 25, Mres + 25. If refine rate is 7 or higher, additional Mdef + 10, Mres + 5. If refine rate is 9 or higher, additional Mdef + 15, Mres + 10. Glacier Flower Meow Power (POW & STA) POW / STA + 3. If refine rate is 9 or higher, additional POW / STA + 1. If grade of enchanted equipment is D or higher, POW / STA + 2. If grade of enchanted equipment is C or higher, every 3 refine rate, additional POW / STA + 1. Glacier Flower Meow Power (SPL & WIS) SPL / WIS + 3. If refine rate is 9 or higher, additional SPL / WIS + 1. If grade of enchanted equipment is D or higher, SPL / WIS + 2. If grade of enchanted equipment is C or higher, every 3 refine rate, additional SPL / WIS + 1. Glacier Flower Meow Power (CON & CRT) CON / CRT + 3. If refine rate is 9 or higher, additional CON / CRT + 1. If grade of enchanted equipment is D or higher, CON / CRT + 2. If grade of enchanted equipment is C or higher, every 3 refine rate, additional CON / CRT + 1. Glacier Flower Meow Power (Warrior) Atk + 50. If refine rate is 7 or higher, increases melee physical damage by 5%. If refine rate is 9 or higher, increases melee physical damage by additional 7%. Glacier Flower Meow Power (Shooter) Atk + 50. If refine rate is 7 or higher, increases long ranged physical damage by 5%. If refine rate is 9 or higher, increases long ranged physical damage by additional 7%. Glacier Flower Meow Power (Mage) Matk + 50. If refine rate is 7 or higher, increases all property magical damage by 5%. If refine rate is 9 or higher, increases all property magical damage by additional 7%. Glacier Flower Meow Power (Berserker) Atk + 5%, Atk + 75. If refine rate is 7 or higher, increases melee physical damage by 5%. If refine rate is 9 or higher, increases melee physical damage by additional 5%. If grade of enchanted equipment is D or higher, increases melee physical damage by 5%. If grade of enchanted equipment is C or higher, increases melee physical damage by additional 5%. Glacier Flower Meow Power (Marksman) Atk + 5%, Atk + 75. If refine rate is 7 or higher, increases long ranged physical damage by 5%. If refine rate is 9 or higher, increases long ranged physical damage by additional 5%. If grade of enchanted equipment is D or higher, increases long ranged physical damage by 5%. If grade of enchanted equipment is C or higher, increases long ranged physical damage by additional 5%. Glacier Flower Meow Power (Grand Mage) Matk + 5%, Matk + 75. If refine rate is 7 or higher, increases all property magical damage by 5%. If refine rate is 9 or higher, increases all property magical damage by additional 5%. If grade of enchanted equipment is D or higher, increases all property magical damage by 5%. If grade of enchanted equipment is C or higher, increases all property magical damage by additional 5%. Glacier Flower Meow Power (Power Force) Atk + 2%, Matk + 2%. If refine rate is 7 or higher, additional Atk + 3%, Matk + 3%. If refine rate is 9 or higher, additional Atk + 3%, Matk + 3%. If refine rate is 11 or higher, P.Atk + 3, S.Matk + 3. Glacier Flower Meow Power (Global Cooldown) Reduces global cooldown by 4%. If refine rate is 7 or higher, reduces global cooldown by additional 4%. If refine rate is 9 or higher, reduces global cooldown by additional 4%. If refine rate is 11 or higher, reduces global cooldown by additional 4%. Glacier Flower Meow Power (Fast) Flee + 30. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 8%). If refine rate is 9 or higher, increases attack speed (reduces delay after attack by additional 8%). If refine rate is 11 or higher, increases attack speed (reduces delay after attack by additional 8%). Glacier Flower Meow Power (Caster) Matk + 30, reduces variable casting time by 8%. If refine rate is 7 or higher, reduces variable casting time by additional 8%. If refine rate is 9 or higher, reduces variable casting time by additional 8%. If refine rate is 11 or higher, reduces variable casting time by additional 8%. Glacier Flower Meow Power (Guide Attack) Hit + 30. If refine rate is 7 or higher, Perfect Hit + 8. If refine rate is 9 or higher, additional Perfect Hit + 8. If refine rate is 11 or higher, additional Perfect Hit + 8. Glacier Flower Meow Power (Above All) Reduces physical and magical damage taken from all property and all size enemies by 3%. If refine rate is 7 or higher, reduces physical and magical damage taken from all property enemies by additional 7%. If refine rate is 9 or higher, reduces physical and magical damage taken from all size enemies by additional 7%. Glacier Flower Meow Power (Powerful) Increases melee / long ranged physical damage and all property magical damage by 3%. If refine rate is 7 or higher, increases melee / long ranged physical damage and all property magical damage by additional 3%. If refine rate is 9 or higher, increases melee / long ranged physical damage and all property magical damage by additional 3%. If grade of enchanted equipment is D or higher, increases melee / long ranged physical damage and all property magical damage by additional 3%. If grade of enchanted equipment is C or higher, increases melee / long ranged physical damage and all property magical damage by additional 3%. Glacier Flower Meow Power (Mental) MaxSP + 450. If refine rate is 7 or higher, MaxSP + 5%. If refine rate is 9 or higher, additional MaxSP + 5%. If refine rate is 11 or higher, additional MaxSP + 5%. Glacier Flower Meow Power (Robust) MaxHP / MaxSP + 2%. If refine rate is 7 or higher, additional MaxHP / MaxSP + 1%. If refine rate is 9 or higher, additional MaxHP / MaxSP + 1%. If refine rate is 11 or higher, additional MaxHP / MaxSP + 2%. Glacier Flower Meow Power (Fixed Casting) Reduces fixed casting time by 1 second. Glacier Flower Meow Power (Physical Force) Increases physical damage against all size enemies by 5%. If refine rate is 7 or higher, increases physical damage against all size enemies by additional 3%. If refine rate is 9 or higher, increases physical damage against all size enemies by additional 2%. If refine rate is 11 or higher, increases physical damage against all size enemies by additional 2%. Glacier Flower Meow Power (Magical Force) Increases magical damage against all size enemies by 5%. If refine rate is 7 or higher, increases magical damage against all size enemies by additional 3%. If refine rate is 9 or higher, increases magical damage against all size enemies by additional 2%. If refine rate is 11 or higher, increases magical damage against all size enemies by additional 2%. Glacier Flower Meow Power (Over Power) MaxHP - 5%, MaxSP - 5%. When dealing physical damage, has a certain chance (3%) to gain STR + 50, POW + 15, STA + 15 for 10 seconds. If grade of enchanted equipment is D or higher, increases melee and long ranged physical damage by 5%. If grade of enchanted equipment is C or higher, increases melee and long ranged physical damage by additional 5%. Glacier Flower Meow Power (Spell Buster) MaxHP - 5%, MaxSP - 5%. When dealing magical damage, has a certain chance (3%) to gain INT + 50, SPL + 15, WIS + 15 for 10 seconds. If grade of enchanted equipment is D or higher, increases all property magical damage by 5%. If grade of enchanted equipment is C or higher, increases all property magical damage by additional 5%. Glacier Flower Meow Power (Firing Shot) MaxHP - 5%, MaxSP - 5%. When dealing physical damage, has a certain chance (3%) to gain DEX + 50, CON + 15, CRT + 15 for 10 seconds. If grade of enchanted equipment is D or higher, increases melee and long ranged physical damage by 5%. If grade of enchanted equipment is C or higher, increases melee and long ranged physical damage by additional 5%. Glacier Flower Meow Power (Speed) Increases attack speed (reduces delay after attack by 10%), reduces variable casting time by 10%. Glacier Flower Meow Power (Fighting Spirit) Increases melee physical damage by 12%. Glacier Flower Meow Power (Expert Archer) Increases long ranged physical damage by 12%. Glacier Flower Meow Power (Spell) Increases all property magical damage by 12%. Glacier Flower Meow Power (Fatal) Increases critical damage by 12%. Glacier Flower Meow Power (Physical Power) P.Atk + 3, increases physical damage against all property enemies by 4%. Glacier Flower Meow Power (Magical Power) S.Matk + 3, increases magical damage against all property enemies by 4%. Glacier Flower Meow Power (All Force) Increases melee physical damage by 7%, increases long ranged physical damage by 7%, increases all property magical damage by 7%. Glacier Flower Meow Power (Defense) Def + 100, Mdef + 20. If refine rate is 7 or higher, additional Def + 50, Mdef + 10. If refine rate is 9 or higher, additional Def + 25, Mdef + 5. Glacier Flower Meow Power (Attack) Atk / Matk + 3%. If refine rate is 7 or higher, Atk / Matk + 20. If refine rate is 9 or higher, additional Atk / Matk + 10. Glacier Flower Meow Power (Physical Resistance) Res + 25. If refine rate is 7 or higher, additional Res + 15. If refine rate is 9 or higher, additional Res + 10. Glacier Flower Meow Power (Magical Resistance) Mres + 15. If refine rate is 7 or higher, additional Mres + 10. If refine rate is 9 or higher, additional Mres + 5. Glacier Flower Meow Power (Guardian) Def + 100, Res + 50. If refine rate is 7 or higher, reduces physical damage taken from all property enemies by 5%. If refine rate is 9 or higher, reduces physical damage taken from all size enemies by 5%. If grade of enchanted equipment is D or higher, reduces variable casting time by 5%. If grade of enchanted equipment is C or higher, reduces variable casting time by additional 5%. Glacier Flower Meow Power (Intelligence) P.Atk / S.Matk + 1. If refine rate is 7 or higher, increases physical and magical damage against all property enemies by 3%. If refine rate is 9 or higher, increases physical and magical damage against all size enemies by 3%. If refine rate is 11 or higher, increases physical and magical damage against all race monsters (except players) by 3%. If grade of enchanted equipment is D or higher, increases physical and magical damage against normal enemies and boss monsters by 2%. If grade of enchanted equipment is C or higher, increases physical and magical damage against normal enemies and boss monsters by additional 1%. Warmth of the Snake God (Def) 1Lv Def + 3. Warmth of the Snake God (Def) 2Lv Def + 9. Warmth of the Snake God (Def) 3Lv Def + 18. Warmth of the Snake God (Def) 4Lv Def + 30. Warmth of the Snake God (Def) 5Lv Def + 45. Warmth of the Snake God (Def) 6Lv Def + 63. Warmth of the Snake God (Def) 7Lv Def + 84. Warmth of the Snake God (Def) 8Lv Def + 108. Warmth of the Snake God (Def) 9Lv Def + 135. Warmth of the Snake God (Def) 10Lv Def + 165. Warmth of the Snake God (Atk) 1Lv Atk + 1. Warmth of the Snake God (Atk) 2Lv Atk + 3. Warmth of the Snake God (Atk) 3Lv Atk + 6. Warmth of the Snake God (Atk) 4Lv Atk + 10. Warmth of the Snake God (Atk) 5Lv Atk + 15. Warmth of the Snake God (Atk) 6Lv Atk + 21. Warmth of the Snake God (Atk) 7Lv Atk + 28. Warmth of the Snake God (Atk) 8Lv Atk + 36. Warmth of the Snake God (Atk) 9Lv Atk + 45. Warmth of the Snake God (Atk) 10Lv Atk + 55. Warmth of the Snake God (Matk) 1Lv Matk + 1. Warmth of the Snake God (Matk) 2Lv Matk + 3. Warmth of the Snake God (Matk) 3Lv Matk + 6. Warmth of the Snake God (Matk) 4Lv Matk + 10. Warmth of the Snake God (Matk) 5Lv Matk + 15. Warmth of the Snake God (Matk) 6Lv Matk + 21. Warmth of the Snake God (Matk) 7Lv Matk + 28. Warmth of the Snake God (Matk) 8Lv Matk + 36. Warmth of the Snake God (Matk) 9Lv Matk + 45. Warmth of the Snake God (Matk) 10Lv Matk + 55. Blessing of the Snake God Increases physical and magical damage against all size enemies by 10%. When equipped with Warmth of the Snake God (Def) 10Lv, increases physical and magical damage against all size enemies by 10%. When equipped with Warmth of the Snake God (Atk) 10Lv, increases melee and long ranged physical damage by 15%. When equipped with Warmth of the Snake God (Matk) 10Lv, increases all property magical damage by 15%. When equipped with Grace of the Snake God and Glory of the Snake God, P.Atk + 10, S.Matk + 10. Malice of the Snake God (Def) 1Lv Def + 3. Malice of the Snake God (Def) 2Lv Def + 9. Malice of the Snake God (Def) 3Lv Def + 18. Malice of the Snake God (Def) 4Lv Def + 30. Malice of the Snake God (Def) 5Lv Def + 45. Malice of the Snake God (Def) 6Lv Def + 63. Malice of the Snake God (Def) 7Lv Def + 84. Malice of the Snake God (Def) 8Lv Def + 108. Malice of the Snake God (Def) 9Lv Def + 135. Malice of the Snake God (Def) 10Lv Def + 165. Malice of the Snake God (Atk) 1Lv Atk + 1. Malice of the Snake God (Atk) 2Lv Atk + 3. Malice of the Snake God (Atk) 3Lv Atk + 6. Malice of the Snake God (Atk) 4Lv Atk + 10. Malice of the Snake God (Atk) 5Lv Atk + 15. Malice of the Snake God (Atk) 6Lv Atk + 21. Malice of the Snake God (Atk) 7Lv Atk + 28. Malice of the Snake God (Atk) 8Lv Atk + 36. Malice of the Snake God (Atk) 9Lv Atk + 45. Malice of the Snake God (Atk) 10Lv Atk + 55. Malice of the Snake God (Matk) 1Lv Matk + 1. Malice of the Snake God (Matk) 2Lv Matk + 3. Malice of the Snake God (Matk) 3Lv Matk + 6. Malice of the Snake God (Matk) 4Lv Matk + 10. Malice of the Snake God (Matk) 5Lv Matk + 15. Malice of the Snake God (Matk) 6Lv Matk + 21. Malice of the Snake God (Matk) 7Lv Matk + 28. Malice of the Snake God (Matk) 8Lv Matk + 36. Malice of the Snake God (Matk) 9Lv Matk + 45. Malice of the Snake God (Matk) 10Lv Matk + 55. Grace of the Snake God Increases physical and magical damage against all property enemies by 10%. When equipped with Malice of the Snake God (Def) 10Lv, increases physical and magical damage against all property enemies by 10%. When equipped with Malice of the Snake God (Atk) 10Lv, increases melee and long ranged physical damage by 15%. When equipped with Malice of the Snake God (Matk) 10Lv, increases all property magical damage by 15%. Mystery of the Snake God (Def) 1Lv Def + 3. Mystery of the Snake God (Def) 2Lv Def + 9. Mystery of the Snake God (Def) 3Lv Def + 18. Mystery of the Snake God (Def) 4Lv Def + 30. Mystery of the Snake God (Def) 5Lv Def + 45. Mystery of the Snake God (Def) 6Lv Def + 63. Mystery of the Snake God (Def) 7Lv Def + 84. Mystery of the Snake God (Def) 8Lv Def + 108. Mystery of the Snake God (Def) 9Lv Def + 135. Mystery of the Snake God (Def) 10Lv Def + 165. Mystery of the Snake God (Atk) 1Lv Atk + 1. Mystery of the Snake God (Atk) 2Lv Atk + 3. Mystery of the Snake God (Atk) 3Lv Atk + 6. Mystery of the Snake God (Atk) 4Lv Atk + 10. Mystery of the Snake God (Atk) 5Lv Atk + 15. Mystery of the Snake God (Atk) 6Lv Atk + 21. Mystery of the Snake God (Atk) 7Lv Atk + 28. Mystery of the Snake God (Atk) 8Lv Atk + 36. Mystery of the Snake God (Atk) 9Lv Atk + 45. Mystery of the Snake God (Atk) 10Lv Atk + 55. Mystery of the Snake God (Matk) 1Lv Matk + 1. Mystery of the Snake God (Matk) 2Lv Matk + 3. Mystery of the Snake God (Matk) 3Lv Matk + 6. Mystery of the Snake God (Matk) 4Lv Matk + 10. Mystery of the Snake God (Matk) 5Lv Matk + 15. Mystery of the Snake God (Matk) 6Lv Matk + 21. Mystery of the Snake God (Matk) 7Lv Matk + 28. Mystery of the Snake God (Matk) 8Lv Matk + 36. Mystery of the Snake God (Matk) 9Lv Matk + 45. Mystery of the Snake God (Matk) 10Lv Matk + 55. Glory of the Snake God Increases physical and magical damage against all race monster (except players) by 10%. When equipped with Mystery of the Snake God (Def) 10Lv, increases physical and magical damage against all race monster (except players) by 10%. When equipped with Mystery of the Snake God (Atk) 10Lv, increases physical damage against all race monster (except players) by 15%. When equipped with Mystery of the Snake God (Matk) 10Lv, increases magical damage against all race monster (except players) by 15%. Link to comment Share on other sites More sharing options...
Sigma Posted April 7, 2023 Author Share Posted April 7, 2023 New equipment from combination scrolls Spoiler Boitata Hat [1] POW + 5, CRT + 5, Hit - 25. Increases attack speed (reduces delay after attack by 10%). Every 2 refine rate, Atk + 20, Def + 10. If refine rate is 7 or higher, increases melee and long ranged physical damage by 15%. If refine rate is 9 or higher, Atk + 30, Atk + 10% If refine rate is 11 or higher, P.Atk + 8, increases critical damage by 25%. When equipped with Boitata Card, increases physical damage against poison and water property enemies by 40%. When equipped with Sealed Boitata Card, increases physical damage against poison and water property enemies by 25%. [Bonus by grade] [Grade D] Atk + 5%, POW + 5. [Grade C] C.Rate + 3, Cri + 15. [Grade B] Reduces fixed casting time by 0.3 seconds. [Grade A] Every 3 refine rate, C.Rate + 1, increases critical damage by 14% Class: Headgear Defense: 25 Location: Upper Weight: 40 Armor Level : 2 Required Level: 240 Usable Jobs: All Crown of Beelzebub [1] POW + 5, CON + 5, Cri - 15. Increases attack speed (reduces delay after attack by 10%). Every 2 refine rate, Atk + 25, Def + 15. If refine rate is 7 or higher, increases melee and long ranged physical damage by 25%. If refine rate is 9 or higher, Atk + 40, Atk + 10% If refine rate is 11 or higher, P.Atk + 12, increases physical damage against all property enemies by 12%. When equipped with Beelzebub Card, increases physical damage against boss monsters by 16%. When equipped with Sealed Beelzebub Card, increases physical damage against boss monsters by 8%. [Bonus by grade] [Grade D] Atk + 5%, POW + 5. [Grade C] Increases physical damage against all size enemies by 12%. [Grade B] P.Atk + 5,reduces fixed casting time by 0.3 seconds. [Grade A] Every 3 refine rate, P.Atk + 2, increases physical damage against all race monsters (except players) by 3%. Class: Headgear Defense: 45 Location: Upper Weight: 40 Armor Level : 2 Required Level: 240 Usable Jobs: All Vesper Headgear [1] SPL + 5, CON + 5, MaxSP - 10%. Reduces variable casting time by 10%. Every 2 refine rate, Matk + 25, Def + 10. If refine rate is 7 or higher, increases all property magical damage by 25%. If refine rate is 9 or higher, Matk + 40, Matk + 10% If refine rate is 11 or higher, S.Matk + 12, increases magical damage against all property enemies by 12%. When equipped with Vesper Card, reduces variable casting time by 7%, increases magical damage against boss monsters by 10%. When equipped with Sealed Vesper Card, reduces variable casting time by 3%, increases magical damage against boss monsters by 5%. [Bonus by grade] [Grade D] Matk + 5%, SPL + 5. [Grade C] Increases magical damage against all size enemies by 12%. [Grade B] S.Matk + 2, reduces fixed casting time by 0.5 seconds. [Grade A] Every 3 refine rate, S.Matk + 2, increases magical damage against all race monsters (except players) by 3%. Class: Headgear Defense: 15 Location: Upper Weight: 40 Armor Level : 2 Required Level: 240 Usable Jobs: All Moan of Corruption [1] SPL + 5, CON + 3. Increases SP consumption of skills by 15%. Every 3 refine rate, Matk + 7. If refine rate is 7 or higher, Matk + 5%, S.Matk + 3. If refine rate is 9 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, increases magical damage against medium and large size enemies by 15%. When equipped with Fallen Bishop Card, MaxSP + 25%, increases magical damage against holy property enemies by 15%. When equipped with Sealed Fallen Bishop Card, MaxSP + 15%, increases magical damage against holy property enemies by 10%. [Bonus by grade] [Grade D] Matk + 5%, SPL + 5 [Grade C] Reduces fixed casting time by 1 second. [Grade B] S.Matk + 7. [Grade A] Every 2 refine rate, SPL + 8. Class: Shoes Defense: 16 Weight: 30 Armor Level : 2 Required Level: 240 Usable Jobs: All Link to comment Share on other sites More sharing options...
Sigma Posted May 21, 2023 Author Share Posted May 21, 2023 Varmundt's Biosphere Depth 1st floor enchants Spoiler Flame Rune 1Lv Atk + 10, increases melee physical damage by 3%. Flame Rune 2Lv Atk + 15, increases melee physical damage by 6%. Flame Rune 3Lv Atk + 20, increases melee physical damage by 9%. Flame Rune 4Lv Atk + 25, increases melee physical damage by 12%. Flame Rune 5Lv Atk + 30, increases melee physical damage by 15%. Increases physical damage against boss type monsters by 5%. Earth Rune 1Lv Def + 30, increases melee physical damage by 3%. Earth Rune 2Lv Def + 60, increases melee physical damage by 6%. Earth Rune 3Lv Def + 90, increases melee physical damage by 9%. Earth Rune 4Lv Def + 120, increases melee physical damage by 12%. Earth Rune 5Lv Def + 150, increases melee physical damage by 15%. Increases physical damage against boss type monsters by 10%. Fiery Earth Rune 1Lv Every 20 base STR, Atk + 10. Fiery Earth Rune 2Lv Every 20 base STR, Atk + 10, POW + 2, CON + 2. Fiery Earth Rune 3Lv Every 20 base STR, Atk + 10, POW + 2, CON + 2. If the enchanted equipment is grade D, P.Atk + 6. Fiery Earth Rune 4Lv Every 20 base STR, Atk + 10, POW + 2, CON + 2. If the enchanted equipment is grade D, P.Atk + 6, increases melee physical damage by 6%. Fiery Earth Rune 5Lv Every 20 base STR, Atk + 10, POW + 2, CON + 2. If the enchanted equipment is grade D, P.Atk + 6, increases melee physical damage by 6%. If the enchanted equipment is grade C, additional P.Atk + 9. Fiery Earth Rune 6Lv Every 20 base STR, Atk + 10, POW + 2, CON + 2. If the enchanted equipment is grade D, P.Atk + 6, increases melee physical damage by 6%. If the enchanted equipment is grade C, additional P.Atk + 9, increases melee physical damage by additional 10%. Fiery Earth Rune 7Lv Every 20 base STR, Atk + 10, POW + 2, CON + 2. If the enchanted equipment is grade D, P.Atk + 6, increases melee physical damage by 6%. If the enchanted equipment is grade C, additional P.Atk + 9, increases melee physical damage by additional 10%. If the enchanted equipment is grade B, additional P.Atk + 12. Fiery Earth Rune 8Lv Every 20 base STR, Atk + 10, POW + 2, CON + 2. If the enchanted equipment is grade D, P.Atk + 6, increases melee physical damage by 6%. If the enchanted equipment is grade C, additional P.Atk + 9, increases melee physical damage by additional 10%. If the enchanted equipment is grade B, additional P.Atk + 12, increases melee physical damage by additional 14%. Fiery Earth Rune 9Lv Every 20 base STR, Atk + 10, POW + 2, CON + 2. If the enchanted equipment is grade D, P.Atk + 6, increases melee physical damage by 6%. If the enchanted equipment is grade C, additional P.Atk + 9, increases melee physical damage by additional 10%. If the enchanted equipment is grade B, additional P.Atk + 12, increases melee physical damage by additional 14%. If the enchanted equipment is grade A, additional P.Atk + 15. Fiery Earth Rune 10Lv Every 20 base STR, Atk + 10, POW + 2, CON + 2. If the enchanted equipment is grade D, P.Atk + 6, increases melee physical damage by 6%. If the enchanted equipment is grade C, additional P.Atk + 9, increases melee physical damage by additional 10%. If the enchanted equipment is grade B, additional P.Atk + 12, increases melee physical damage by additional 14%. If the enchanted equipment is grade A, additional P.Atk + 15, increases melee physical damage by additional 18%. Ice Rune 1Lv Atk + 10, increases long ranged physical damage by 3%. Ice Rune 2Lv Atk + 15, increases long ranged physical damage by 6%. Ice Rune 3Lv Atk + 20, increases long ranged physical damage by 9%. Ice Rune 4Lv Atk + 25, increases long ranged physical damage by 12%. Ice Rune 5Lv Atk + 30, increases long ranged physical damage by 15%. Increases physical damage against boss type monsters by 5%. Storm Rune 1Lv Def + 30, increases long ranged physical damage by 3%. Storm Rune 2Lv Def + 60, increases long ranged physical damage by 6%. Storm Rune 3Lv Def + 90, increases long ranged physical damage by 9%. Storm Rune 4Lv Def + 120, increases long ranged physical damage by 12%. Storm Rune 5Lv Def + 150, increases long ranged physical damage by 15%. Increases physical damage against boss type monsters by 10%. Icy Storm Rune 1Lv Every 20 base DEX, Atk + 10. Icy Storm Rune 2Lv Every 20 base DEX, Atk + 10, POW + 2, CON + 2. Icy Storm Rune 3Lv Every 20 base DEX, Atk + 10, POW + 2, CON + 2. If the enchanted equipment is grade D, P.Atk + 6. Icy Storm Rune 4Lv Every 20 base DEX, Atk + 10, POW + 2, CON + 2. If the enchanted equipment is grade D, P.Atk + 6, increases long ranged physical damage by 6%. Icy Storm Rune 5Lv Every 20 base DEX, Atk + 10, POW + 2, CON + 2. If the enchanted equipment is grade D, P.Atk + 6, increases long ranged physical damage by 6%. If the enchanted equipment is grade C, additional P.Atk + 9. Icy Storm Rune 6Lv Every 20 base DEX, Atk + 10, POW + 2, CON + 2. If the enchanted equipment is grade D, P.Atk + 6, increases long ranged physical damage by 6%. If the enchanted equipment is grade C, additional P.Atk + 9, increases long ranged physical damage by additional 10%. Icy Storm Rune 7Lv Every 20 base DEX, Atk + 10, POW + 2, CON + 2. If the enchanted equipment is grade D, P.Atk + 6, increases long ranged physical damage by 6%. If the enchanted equipment is grade C, additional P.Atk + 9, increases long ranged physical damage by additional 10%. If the enchanted equipment is grade B, additional P.Atk + 12. Icy Storm Rune 8Lv Every 20 base DEX, Atk + 10, POW + 2, CON + 2. If the enchanted equipment is grade D, P.Atk + 6, increases long ranged physical damage by 6%. If the enchanted equipment is grade C, additional P.Atk + 9, increases long ranged physical damage by additional 10%. If the enchanted equipment is grade B, additional P.Atk + 12, increases long ranged physical damage by additional 14%. Icy Storm Rune 9Lv Every 20 base DEX, Atk + 10, POW + 2, CON + 2. If the enchanted equipment is grade D, P.Atk + 6, increases long ranged physical damage by 6%. If the enchanted equipment is grade C, additional P.Atk + 9, increases long ranged physical damage by additional 10%. If the enchanted equipment is grade B, additional P.Atk + 12, increases long ranged physical damage by additional 14%. If the enchanted equipment is grade A, additional P.Atk + 15. Icy Storm Rune 10Lv Every 20 base DEX, Atk + 10, POW + 2, CON + 2. If the enchanted equipment is grade D, P.Atk + 6, increases long ranged physical damage by 6%. If the enchanted equipment is grade C, additional P.Atk + 9, increases long ranged physical damage by additional 10%. If the enchanted equipment is grade B, additional P.Atk + 12, increases long ranged physical damage by additional 14%. If the enchanted equipment is grade A, additional P.Atk + 15, increases long ranged physical damage by additional 18%. Soul Rune 1Lv Matk + 10, increases all property magical damage by 3%. Soul Rune 2Lv Matk + 15, increases all property magical damage by 6%. Soul Rune 3Lv Matk + 20, increases all property magical damage by 9%. Soul Rune 4Lv Matk + 25, increases all property magical damage by 12%. Soul Rune 5Lv Matk + 30, increases all property magical damage by 15%. Increases magical damage against boss type monsters by 5%. Purifying Rune 1Lv Def + 30, increases all property magical damage by 3%. Purifying Rune 2Lv Def + 60, increases all property magical damage by 6%. Purifying Rune 3Lv Def + 90, increases all property magical damage by 9%. Purifying Rune 4Lv Def + 120, increases all property magical damage by 12%. Purifying Rune 5Lv Def + 150, increases all property magical damage by 15%. Increases magical damage against boss type monsters by 10%. Soul Purifying Rune 1Lv Every 20 base DEX, Matk + 10. Soul Purifying Rune 2Lv Every 20 base INT, Matk + 10, SPL + 2, CON + 2. Soul Purifying Rune 3Lv Every 20 base INT, Matk + 10, SPL + 2, CON + 2. If the enchanted equipment is grade D, S.Matk + 6. Soul Purifying Rune 4Lv Every 20 base INT, Matk + 10, SPL + 2, CON + 2. If the enchanted equipment is grade D, S.Matk + 6, increases all property magical damage by 6%. Soul Purifying Rune 5Lv Every 20 base INT, Matk + 10, SPL + 2, CON + 2. If the enchanted equipment is grade D, S.Matk + 6, increases all property magical damage by 6%. If the enchanted equipment is grade C, additional S.Matk + 9. Soul Purifying Rune 6Lv Every 20 base INT, Matk + 10, SPL + 2, CON + 2. If the enchanted equipment is grade D, S.Matk + 6, increases all property magical damage by 6%. If the enchanted equipment is grade C, additional S.Matk + 9, increases all property magical damage by additional 10%. Soul Purifying Rune 7Lv Every 20 base INT, Matk + 10, SPL + 2, CON + 2. If the enchanted equipment is grade D, S.Matk + 6, increases all property magical damage by 6%. If the enchanted equipment is grade C, additional S.Matk + 9, increases all property magical damage by additional 10%. If the enchanted equipment is grade B, additional S.Matk + 12. Soul Purifying Rune 8Lv Every 20 base INT, Matk + 10, SPL + 2, CON + 2. If the enchanted equipment is grade D, S.Matk + 6, increases all property magical damage by 6%. If the enchanted equipment is grade C, additional S.Matk + 9, increases all property magical damage by additional 10%. If the enchanted equipment is grade B, additional S.Matk + 12, increases all property magical damage by additional 14%. Soul Purifying Rune 9Lv Every 20 base INT, Matk + 10, SPL + 2, CON + 2. If the enchanted equipment is grade D, S.Matk + 6, increases all property magical damage by 6%. If the enchanted equipment is grade C, additional S.Matk + 9, increases all property magical damage by additional 10%. If the enchanted equipment is grade B, additional S.Matk + 12, increases all property magical damage by additional 14%. If the enchanted equipment is grade A, additional S.Matk + 15. Soul Purifying Rune 10Lv Every 20 base INT, Matk + 10, SPL + 2, CON + 2. If the enchanted equipment is grade D, S.Matk + 6, increases all property magical damage by 6%. If the enchanted equipment is grade C, additional S.Matk + 9, increases all property magical damage by additional 10%. If the enchanted equipment is grade B, additional S.Matk + 12, increases all property magical damage by additional 14%. If the enchanted equipment is grade A, additional S.Matk + 15, increases all property magical damage by additional 18%. Corruption Rune 1Lv Atk + 10, Cri + 3. Corruption Rune 2Lv Atk + 15, Cri + 6. Corruption Rune 3Lv Atk + 20, Cri + 9. Corruption Rune 4Lv Atk + 25, Cri + 12. Corruption Rune 5Lv Atk + 30, Cri + 15. Increases physical damage against boss type monsters by 10%. Poison Rune 1Lv Def + 30, increases critical damage by 3%. Poison Rune 2Lv Def + 60, increases critical damage by 6%. Poison Rune 3Lv Def + 90, increases critical damage by 9%. Poison Rune 4Lv Def + 120, increases critical damage by 12%. Poison Rune 5Lv Def + 150, increases critical damage by 15%. Increases physical damage against boss type monsters by 10%. Corrupted Poison Rune 1Lv Every 20 base LUK, Atk + 10. Corrupted Poison Rune 2Lv Every 20 base LUK, Atk + 10, POW + 2, CRT + 2. Corrupted Poison Rune 3Lv Every 20 base LUK, Atk + 10, POW + 2, CRT + 2. If the enchanted equipment is grade D, P.Atk + 6. Corrupted Poison Rune 4Lv Every 20 base LUK, Atk + 10, POW + 2, CRT + 2. If the enchanted equipment is grade D, P.Atk + 6, increases melee and long ranged physical damage by 6%. Corrupted Poison Rune 5Lv Every 20 base LUK, Atk + 10, POW + 2, CRT + 2. If the enchanted equipment is grade D, P.Atk + 6, increases melee and long ranged physical damage by 6%. If the enchanted equipment is grade C, additional P.Atk + 9. Corrupted Poison Rune 6Lv Every 20 base LUK, Atk + 10, POW + 2, CRT + 2. If the enchanted equipment is grade D, P.Atk + 6, increases melee and long ranged physical damage by 6%. If the enchanted equipment is grade C, additional P.Atk + 9, increases melee and long ranged physical damage by additional 10%. Corrupted Poison Rune 7Lv Every 20 base LUK, Atk + 10, POW + 2, CRT + 2. If the enchanted equipment is grade D, P.Atk + 6, increases melee and long ranged physical damage by 6%. If the enchanted equipment is grade C, additional P.Atk + 9, increases melee and long ranged physical damage by additional 10%. If the enchanted equipment is grade B, additional P.Atk + 12. Corrupted Poison Rune 8Lv Every 20 base LUK, Atk + 10, POW + 2, CRT + 2. If the enchanted equipment is grade D, P.Atk + 6, increases melee and long ranged physical damage by 6%. If the enchanted equipment is grade C, additional P.Atk + 9, increases melee and long ranged physical damage by additional 10%. If the enchanted equipment is grade B, additional P.Atk + 12, increases critical damage by 14%. Corrupted Poison Rune 9Lv Every 20 base LUK, Atk + 10, POW + 2, CRT + 2. If the enchanted equipment is grade D, P.Atk + 6, increases long ranged physical damage by 6%. If the enchanted equipment is grade C, additional P.Atk + 9, increases long ranged physical damage by additional 10%. If the enchanted equipment is grade B, additional P.Atk + 12, increases critical damage by 14%. If the enchanted equipment is grade A, additional P.Atk + 15. Corrupted Poison Rune 10Lv Every 20 base LUK, Atk + 10, POW + 2, CRT + 2. If the enchanted equipment is grade D, P.Atk + 6, increases melee and long ranged physical damage by 6%. If the enchanted equipment is grade C, additional P.Atk + 9, increases melee and long ranged physical damage by additional 10%. If the enchanted equipment is grade B, additional P.Atk + 12, increases critical damage by 14%. If the enchanted equipment is grade A, additional P.Atk + 15, increases critical damage by additional 18%. Varmundt's Biosphere Depth 1st floor equipment Spoiler Fiery Earth Rune Armor [1] Cri - 10. Atk + 100. Every 2 refine rate, Atk + 15, Def + 30. If refine rate is 7 or higher, Atk + 3%, P.Atk + 2, Mdef + 25. If refine rate is 9 or higher, additional P.Atk + 3, Mdef + 25. If refine rate is 11 or higher, reduces global cooldown 10%, increases melee physical damage by 5%. _ [Bonus by grade] [Grade D] Atk + 10, Atk + 5%. [Grade C] Additional Atk + 20, Atk + 8%, increases melee physical damage by 3%. [Grade B] Additional Atk + 11%, increases melee physical damage by additional 5%, POW + 5. [Grade A] Additional Atk + 14%, increases melee physical damage by additional 7%, CON + 5. Class: Armor Defense: 0 Weight: 100 Armor Level : 2 Required Level: 250 Usable Jobs: All Icy Storm Rune Suit [1] Cri - 10. Atk + 100. Every 2 refine rate, Atk + 15, Def + 30. If refine rate is 7 or higher, Atk + 3%, P.Atk + 2, Mdef + 25. If refine rate is 9 or higher, additional P.Atk + 3, Mdef + 25. If refine rate is 11 or higher, reduces global cooldown 10%, increases long ranged physical damage by 5%. _ [Bonus by grade] [Grade D] Atk + 10, Atk + 5%. [Grade C] Additional Atk + 20, Atk + 8%, increases long ranged physical damage by 3%. [Grade B] Additional Atk + 11%, increases long ranged physical damage by additional 5%, POW + 5. [Grade A] Additional Atk + 14%, increases long ranged physical damage by additional 7%, CON + 5. Class: Armor Defense: 0 Weight: 75 Armor Level : 2 Required Level: 250 Usable Jobs: All Soul Purifying Rune Robe [1] Increases SP consumption of skills by 10%. Matk + 100. Every 2 refine rate, Matk + 15, Def + 30. If refine rate is 7 or higher, Matk + 3%, S.Matk + 2, Mdef + 25. If refine rate is 9 or higher, additional S.Matk + 3, Mdef + 25. If refine rate is 11 or higher, reduces global cooldown 10%, increases all property magical damage by 5%. _ [Bonus by grade] [Grade D] Matk + 10, Matk + 5%. [Grade C] Additional Matk + 20, Matk + 8%, increases all property magical damage by 3%. [Grade B] Additional Matk + 11%, increases all property magical damage by additional 5%, SPL + 5. [Grade A] Additional Matk + 14%, increases all property magical damage by additional 7%, CON + 5. Class: Armor Defense: 0 Weight: 50 Armor Level : 2 Required Level: 250 Usable Jobs: All Corrupted Poison Rune Cloth [1] Cri + 5. Atk + 70. Every 2 refine rate, Atk + 12, Def + 30. If refine rate is 7 or higher, Atk + 3%, P.Atk + 2, Mdef + 25. If refine rate is 9 or higher, additional Mdef + 25, C.Rate + 3, If refine rate is 11 or higher, reduces global cooldown 10%, increases melee / long ranged physical damage by 2%, increases critical damage by 5%. _ [Bonus by grade] [Grade D] Atk + 10, Atk + 5%. [Grade C] Additional Atk + 20, Atk + 8%, increases critical damage by 8%. [Grade B] Additional Atk + 11%, increases melee / long ranged physical damage by additional 5%, POW + 5. [Grade A] Additional Atk + 14%, increases melee / long ranged physical damage by additional 7%, CRT + 5. Class: Armor Defense: 0 Weight: 100 Armor Level : 2 Required Level: 250 Usable Jobs: All Engraved Fiery Earth Rune Armor [1] POW + 3, CON + 3, Cri - 10. Atk + 140. Every 2 refine rate, Atk + 15, Def + 30. If refine rate is 7 or higher, Atk + 5%, P.Atk + 2, Mdef + 25. If refine rate is 9 or higher, additional P.Atk + 5, Mdef + 25. If refine rate is 11 or higher, reduces global cooldown 10%, increases melee physical damage by 15%. _ [Bonus by grade] [Grade D] Atk + 25, Atk + 5%. [Grade C] Additional Atk + 45, Atk + 8%, increases melee physical damage by 3%. [Grade B] Additional Atk + 13%, increases melee physical damage by additional 5%, POW + 10. [Grade A] Additional Atk + 16%, increases melee physical damage by additional 7%, CON + 10. Class: Armor Defense: 200 Weight: 0 Armor Level : 2 Required Level: 250 Usable Jobs: All Engraved Icy Storm Rune Suit [1] POW + 3, CON + 3, Cri - 10. Atk + 140. Every 2 refine rate, Atk + 15, Def + 30. If refine rate is 7 or higher, Atk + 5%, P.Atk + 2, Mdef + 25. If refine rate is 9 or higher, additional P.Atk + 5, Mdef + 25. If refine rate is 11 or higher, reduces global cooldown 10%, increases long ranged physical damage by 15%. _ [Bonus by grade] [Grade D] Atk + 25, Atk + 5%. [Grade C] Additional Atk + 45, Atk + 8%, increases long ranged physical damage by 3%. [Grade B] Additional Atk + 13%, increases long ranged physical damage by additional 5%, POW + 10. [Grade A] Additional Atk + 16%, increases long ranged physical damage by additional 7%, CON + 10. Class: Armor Defense: 125 Weight: 0 Armor Level : 2 Required Level: 250 Usable Jobs: All Engraved Soul Purifying Rune Robe [1] SPL + 3, CON + 3, increases SP consumption of skills by 10%. Matk + 140. Every 2 refine rate, Matk + 15, Def + 30. If refine rate is 7 or higher, Matk + 5%, S.Matk + 2, Mdef + 25. If refine rate is 9 or higher, additional S.Matk + 5, Mdef + 25. If refine rate is 11 or higher, reduces global cooldown 10%, increases all property magical damage by 15%. _ [Bonus by grade] [Grade D] Matk + 25, Matk + 5%. [Grade C] Additional Matk + 45, Matk + 8%, increases all property magical damage by 3%. [Grade B] Additional Matk + 13%, increases all property magical damage by additional 5%, SPL + 10. [Grade A] Additional Matk + 16%, increases all property magical damage by additional 7%, CON + 10. Class: Armor Defense: 75 Weight: 0 Armor Level : 2 Required Level: 250 Usable Jobs: All Engraved Corrupted Poison Rune Cloth [1] POW + 3, CRT + 3, Cri + 5. Atk + 120. Every 2 refine rate, Atk + 12, Def + 30. If refine rate is 7 or higher, Atk + 5%, P.Atk + 2, Mdef + 25. If refine rate is 9 or higher, additional Mdef + 25, C.Rate + 7, If refine rate is 11 or higher, reduces global cooldown 10%, increases melee / long ranged physical damage by 5%, increases critical damage by 10%. _ [Bonus by grade] [Grade D] Atk + 25, Atk + 5%. [Grade C] Additional Atk + 45, Atk + 8%, increases critical damage by 8%. [Grade B] Additional Atk + 13%, increases melee / long ranged physical damage by additional 5%, POW + 10. [Grade A] Additional Atk + 16%, increases melee / long ranged physical damage by additional 7%, CRT + 10. Class: Armor Defense: 150 Weight: 0 Armor Level : 2 Required Level: 250 Usable Jobs: All Link to comment Share on other sites More sharing options...
Sigma Posted June 9, 2023 Author Share Posted June 9, 2023 New reformed items Spoiler Drooping Thanatos's Dolor-LT [1] Increases physical and magical damage against holy and shadow property enemies, dragon and angel race monsters by 10% and additional 2% per 3 refine rate. MaxHP + 10%, MaxSP + 7%. If refine rate is 7 or higher, Atk + 5%, Matk + 5%. If refine rate is 9 or higher, reduces variable casting time by 15%. If refine rate is 11 or higher, reduces global cooldown by 15%. [Bonus by grade] [Grade D] All trait status + 2. [Grade C] Res + 50, Mres + 50. [Grade B] Increases physical and magical damage against all size enemies by 10%. [Grade A] Reduces physical and magical damage against angel race monsters by 5%. Class: Headgear Defense: 30 Location: Upper Weight: 10 Armor Level : 2 Required Level: 210 Usable Jobs: All Magic Swordsman Thanatos's Sword-FA [1] If the user's base level is 250 or higher, additional P.Atk + 8, S.Matk + 8. Every 2 refine rate, increases melee / long ranged physical damage and all property magical damage by 3%. Every 4 refine rate, increases physical and magical damage against medium and large size enemies by 5%. If refine rate is 9 or higher, increases physical and magical damage against dragon and angel race monsters by 7%. If refine rate is 11 or higher, increases physical and magical damage against dragon and angel race monsters by additional 7%. When equipped with Drooping Thanatos's Dolor-LT, reduces variable casting time by 10%, if refine rate of headgear is 7 or higher, increases physical and magical damage against holy and shadow property enemies by 20%, if refine rate of headgear is 9 or higher, increases physical and magical damage against dragon and angel race monsters by 15%, if refine rate of headgear is 11 or higher, increases physical and magical damage against medium and large size enemies by 15%. When equipped with Red Force Pendant-LT or Blue Mental Pendant-LT, Atk + 50, Matk + 50, P.Atk + 3, S.Matk + 3, increases physical and magical damage against medium and large size enemies by 15%. [Bonus by grade] [Grade D] P.Atk + 5, S.Matk + 5. [Grade C] Ignores physical and magical defense of dragon and angel race monsters by 5%. [Grade B] Ignores physical and magical defense of dragon and angel race monsters by additional 5%. [Grade A] Ignores physical and magical defense of dragon and angel race monsters by additional 5%. Class: Garment Defense: 90 Weight: 50 Armor Level : 2 Required Level: 210 Usable Jobs: All Red Force Pendant-LT [1] Atk + 8%, Matk + 8%. When equipped with Drooping Thanatos's Dolor-LT, Every 4 refine rate of headgear, reduces global cooldown by 2%. If refine rate of headgear is 7 or higher, when dealing physical damage, has a 5% chance to restore 7% of damage as HP, when dealing magical damage, has a 4% chance to recover 1500 HP per second for 10 times . If refine rate of headgear is 9 or higher, Atk + 5%, Matk + 5%, P.Atk + 3, S.Matk + 3. If refine rate of headgear is 11 or higher, reduces fixed casting time by 0.2 seconds. Class: Accessory (right) Defense: 0 Weight: 10 Armor Level : 2 Required Level: 210 Usable Jobs: All Blue Mental Pendant-LT [1] Atk + 8%, Matk + 8%. When equipped with Drooping Thanatos's Dolor-LT, Every 4 refine rate of headgear, reduces global cooldown by 2%. If refine rate of headgear is 7 or higher, when dealing physical damage, has a 2% chance to restore 4% of damage as SP, when dealing magical damage, has a 2% chance to recover 100 SP per second for 10 times . If refine rate of headgear is 9 or higher, Atk + 5%, Matk + 5%, P.Atk + 3, S.Matk + 3. If refine rate of headgear is 11 or higher, reduces fixed casting time by 0.2 seconds. Class: Accessory (right) Defense: 0 Weight: 10 Armor Level : 2 Required Level: 210 Usable Jobs: All Link to comment Share on other sites More sharing options...
Sigma Posted October 7, 2023 Author Share Posted October 7, 2023 Hall of Life equipment Spoiler Manteau of Mystical Beast: Spring [1] POW + 2, CON + 2, Cri - 20. Every 2 refine rate, Atk + 5. Every 3 refine rate, increases melee physical damage by 2%. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 11 or higher, P.Atk + 2, reduces global cooldown by 10%. _ [Bonus by grade] [Grade D] Res + 25, Mres + 25. [Grade C] Atk + 7%, increases melee physical damage by 7%. [Grade B] POW + 5, CON + 5, P.Atk + 3, Def + 50. [Grade A] P.Atk + 5, increases physical damage against all property enemies by 5% Class: Garment Defense: 80 Weight: 70 Armor Level : 2 Required Level: 250 Usable Jobs: All Manteau of Mystical Beast: Summer [1] POW + 2, CON + 2, Cri - 20. Every 2 refine rate, Atk + 5. Every 3 refine rate, increases long ranged physical damage by 2%. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 11 or higher, P.Atk + 2, reduces global cooldown by 10%. _ [Bonus by grade] [Grade D] Res + 25, Mres + 25. [Grade C] Atk + 7%, increases long ranged physical damage by 7%. [Grade B] POW + 5, CON + 5, P.Atk + 3, Def + 50. [Grade A] P.Atk + 5, increases physical damage against all property enemies by 5% Class: Garment Defense: 80 Weight: 70 Armor Level : 2 Required Level: 250 Usable Jobs: All Manteau of Mystical Beast: Autumn [1] SPL + 2, CON + 2. Increases SP consumption of skills by 15%. Every 2 refine rate, Matk + 5. Every 3 refine rate, increases all property magical damage by 2%. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, reduces variable casting time by additional 5%, increases attack speed (reduces delay after attack by 5%). If refine rate is 11 or higher, S.Matk + 2, reduces global cooldown by 10%. _ [Bonus by grade] [Grade D] Res + 25, Mres + 25. [Grade C] Matk + 7%, increases all property magical damage by 7%. [Grade B] SPL + 5, CON + 5, S.Matk + 3, Def + 50. [Grade A] S.Matk + 5, increases magical damage against all property enemies by 5% Class: Garment Defense: 80 Weight: 70 Armor Level : 2 Required Level: 250 Usable Jobs: All Manteau of Mystical Beast: Winter [1] POW + 1, CON + 1, Cri + 4. Every 2 refine rate, Atk + 4. Every 3 refine rate, increases critical damage by 1%, CRT + 1. If refine rate is 7 or higher, reduces variable casting time by 5%, C.Rate + 3. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 11 or higher, P.Atk + 2, reduces global cooldown by 10%. _ [Bonus by grade] [Grade D] Res + 25, Mres + 25. [Grade C] Cri + 7, increases melee and long ranged physical damage by 7%. [Grade B] POW + 5, CON + 5, CRT + 3, C.Rate + 1. [Grade A] Increases critical damage by 10%, additional C.Rate + 3. Class: Garment Defense: 80 Weight: 70 Armor Level : 2 Required Level: 250 Usable Jobs: All Circulation of Life: Spring [1] POW + 4, CON + 4, Cri - 20. Every 2 refine rate, Atk + 10. Every 3 refine rate, increases melee physical damage by 2%. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 11 or higher, P.Atk + 7, reduces global cooldown by 10%. _ [Bonus by grade] [Grade D] Res + 25, Mres + 25. [Grade C] Atk + 10%, increases melee physical damage by 7%. [Grade B] POW + 5, CON + 5, P.Atk + 7, Def + 50. [Grade A] P.Atk + 9, increases physical damage against all property enemies by 7% Class: Garment Defense: 80 Weight: 70 Armor Level : 2 Required Level: 250 Usable Jobs: All Circulation of Life: Summer [1] POW + 4, CON + 4, Cri - 20. Every 2 refine rate, Atk + 10. Every 3 refine rate, increases long ranged physical damage by 2%. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 11 or higher, P.Atk + 7, reduces global cooldown by 10%. _ [Bonus by grade] [Grade D] Res + 25, Mres + 25. [Grade C] Atk + 10%, increases long ranged physical damage by 7%. [Grade B] POW + 5, CON + 5, P.Atk + 7, Def + 50. [Grade A] P.Atk + 9, increases physical damage against all property enemies by 7% Class: Garment Defense: 80 Weight: 70 Armor Level : 2 Required Level: 250 Usable Jobs: All Circulation of Life: Autumn [1] SPL + 4, CON + 4. Increases SP consumption of skills by 15%. Every 2 refine rate, Matk + 10. Every 3 refine rate, increases all property magical damage by 2%. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, reduces variable casting time by additional 5%, increases attack speed (reduces delay after attack by 5%). If refine rate is 11 or higher, S.Matk + 7, reduces global cooldown by 10%. _ [Bonus by grade] [Grade D] Res + 25, Mres + 25. [Grade C] Matk + 10%, increases all property magical damage by 7%. [Grade B] SPL + 5, CON + 5, S.Matk + 7, Def + 50. [Grade A] S.Matk + 9, increases magical damage against all property enemies by 7% Class: Garment Defense: 80 Weight: 70 Armor Level : 2 Required Level: 250 Usable Jobs: All Circulation of Life: Winter [1] POW + 2, CON + 2, Cri + 4. Every 2 refine rate, Atk + 5, Cri + 1. Every 3 refine rate, increases critical damage by 1%, CRT + 1. If refine rate is 7 or higher, reduces variable casting time by 5%, C.Rate + 3. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 11 or higher, P.Atk + 7, reduces global cooldown by 10%. _ [Bonus by grade] [Grade D] Res + 25, Mres + 25. [Grade C] Cri + 10, increases melee and long ranged physical damage by 7%. [Grade B] POW + 5, CON + 5, CRT + 5, C.Rate + 5. [Grade A] Increases critical damage by 15%, additional C.Rate + 7. Class: Garment Defense: 80 Weight: 70 Armor Level : 2 Required Level: 250 Usable Jobs: All Hall of Life enchants Spoiler Physical Seed 1Lv Atk + 1, Def + 5. Physical Seed 2Lv Atk + 2, Def + 10. Physical Seed 3Lv Atk + 3, Def + 15. Physical Seed 4Lv Atk + 4, Def + 20. Physical Seed 5Lv Atk + 5, Def + 25. Physical Seed 6Lv Atk + 6, Def + 30. Physical Seed 7Lv Atk + 7, Def + 35. Physical Seed 8Lv Atk + 8, Def + 40. Physical Seed 9Lv Atk + 9, Def + 45. Physical Seed 10Lv Atk + 10, Def + 50. Magical Seed 1Lv Matk + 1, Def + 5. Magical Seed 2Lv Matk + 2, Def + 10. Magical Seed 3Lv Matk + 3, Def + 15. Magical Seed 4Lv Matk + 4, Def + 20. Physical Seed 5Lv Matk + 5, Def + 25. Physical Seed 6Lv Matk + 6, Def + 30. Magical Seed 7Lv Matk + 7, Def + 35. Magical Seed 8Lv Matk + 8, Def + 40. Magical Seed 9Lv Matk + 9, Def + 45. Magical Seed 10Lv Matk + 10, Def + 50. Physical Leaf 1Lv Atk + 12, Def + 50. Physical Leaf 2Lv Atk + 14, Def + 50. Physical Leaf 3Lv Atk + 16, Def + 50. Physical Leaf 4Lv Atk + 18, Def + 50. Physical Leaf 5Lv Atk + 20, Def + 50. Magical Leaf 1Lv Matk + 12, Def + 50. Magical Leaf 2Lv Matk + 14, Def + 50. Magical Leaf 3Lv Matk + 16, Def + 50. Magical Leaf 4Lv Matk + 18, Def + 50. Magical Leaf 5Lv Matk + 20, Def + 50. Physical Flower 1Lv Atk + 22, Def + 50. Res + 5, Mres + 5. Physical Flower 2Lv Atk + 24, Def + 50. Res + 10, Mres + 10. Physical Flower 3Lv Atk + 26, Def + 50. Res + 15, Mres + 15. Physical Flower 4Lv Atk + 28, Def + 50. Res + 20, Mres + 20. Physical Flower 5Lv Atk + 30, Def + 50. Res + 25, Mres + 25. Magical Flower 1Lv Matk + 22, Def + 50. Res + 5, Mres + 5. Magical Flower 2Lv Matk + 24, Def + 50. Res + 10, Mres + 10. Magical Flower 3Lv Matk + 26, Def + 50. Res + 15, Mres + 15. Magical Flower 4Lv Matk + 28, Def + 50. Res + 20, Mres + 20. Magical Flower 5Lv Matk + 30, Def + 50. Res + 25, Mres + 25. Physical Fruit 1Lv Atk + 3, Def + 5. Physical Fruit 2Lv Atk + 6, Def + 10. Physical Fruit 3Lv Atk + 9, Def + 15. Physical Fruit 4Lv Atk + 12, Def + 20. Physical Fruit 5Lv Atk + 15, Def + 25. Physical Fruit 6Lv Atk + 18, Def + 30. Physical Fruit 7Lv Atk + 21, Def + 35. Physical Fruit 8Lv Atk + 24, Def + 40. Physical Fruit 9Lv Atk + 27, Def + 45. Physical Fruit 10Lv Atk + 30, Def + 50. Physical Fruit 11Lv Atk + 30, Def + 50, Atk + 1%. Physical Fruit 12Lv Atk + 30, Def + 50, Atk + 2%. Physical Fruit 13Lv Atk + 30, Def + 50, Atk + 3%. Physical Fruit 14Lv Atk + 30, Def + 50, Atk + 4%. Physical Fruit 15Lv Atk + 30, Def + 50, Atk + 5%. Physical Fruit 16Lv Atk + 30, Def + 50, Atk + 6%. Increases physical damage against all size enemies by 3%. Physical Fruit 17Lv Atk + 30, Def + 50, Atk + 7%. Increases physical damage against all size enemies by 6%. Physical Fruit 18Lv Atk + 30, Def + 50, Atk + 7%. Increases physical damage against all size enemies by 9%. Physical Fruit 19Lv Atk + 30, Def + 50, Atk + 7%. Increases physical damage against all size enemies by 12%. Physical Fruit 20Lv Atk + 30, Def + 50, Atk + 7%. Increases physical damage against all size enemies by 15%. Magical Fruit 1Lv Matk + 3, Def + 5. Magical Fruit 2Lv Matk + 6, Def + 10. Magical Fruit 3Lv Matk + 9, Def + 15. Magical Fruit 4Lv Matk + 12, Def + 20. Magical Fruit 5Lv Matk + 15, Def + 25. Magical Fruit 6Lv Matk + 18, Def + 30. Magical Fruit 7Lv Matk + 21, Def + 35. Magical Fruit 8Lv Matk + 24, Def + 40. Magical Fruit 9Lv Matk + 27, Def + 45. Magical Fruit 10Lv Matk + 30, Def + 50. Magical Fruit 11Lv Matk + 30, Def + 50, Matk + 1%. Magical Fruit 12Lv Matk + 30, Def + 50, Matk + 2%. Magical Fruit 13Lv Matk + 30, Def + 50, Matk + 3%. Magical Fruit 14Lv Matk + 30, Def + 50, Matk + 4%. Magical Fruit 15Lv Matk + 30, Def + 50, Matk + 5%. Magical Fruit 16Lv Matk + 30, Def + 50, Matk + 6%. Increases magical damage against all size enemies by 3%. Magical Fruit 17Lv Matk + 30, Def + 50, Matk + 7%. Increases magical damage against all size enemies by 6%. Magical Fruit 18Lv Matk + 30, Def + 50, Matk + 7%. Increases magical damage against all size enemies by 9%. Magical Fruit 19Lv Matk + 30, Def + 50, Matk + 7%. Increases magical damage against all size enemies by 12%. Magical Fruit 20Lv Matk + 30, Def + 50, Matk + 7%. Increases magical damage against all size enemies by 15%. Life of Spring 1Lv P.Atk + 1. Increases melee physical damage by 1%. Life of Spring 2Lv P.Atk + 2. Increases melee physical damage by 2%. Life of Spring 3Lv P.Atk + 3. Increases melee physical damage by 3%. Life of Spring 4Lv P.Atk + 4. Increases melee physical damage by 4%. Life of Spring 5Lv P.Atk + 5. Increases melee physical damage by 5%. Life of Spring 6Lv P.Atk + 6. Increases melee physical damage by 6%. Life of Spring 7Lv P.Atk + 7. Increases melee physical damage by 7%. Life of Spring 8Lv P.Atk + 8. Increases melee physical damage by 8%. Life of Spring 9Lv P.Atk + 9. Increases melee physical damage by 9%. Life of Spring 10Lv P.Atk + 10. Increases melee physical damage by 10%. Life of Spring 11Lv P.Atk + 11. Increases melee physical damage by 10%. Life of Spring 12Lv P.Atk + 12. Increases melee physical damage by 10%. Life of Spring 13Lv P.Atk + 13. Increases melee physical damage by 10%. Life of Spring 14Lv P.Atk + 14. Increases melee physical damage by 10%. Life of Spring 15Lv P.Atk + 15. Increases melee physical damage by 10%. Life of Spring 16Lv P.Atk + 16. Increases melee physical damage by 13%. Life of Spring 17Lv P.Atk + 17. Increases melee physical damage by 16%. Life of Spring 18Lv P.Atk + 18. Increases melee physical damage by 19%. Life of Spring 19Lv P.Atk + 19. Increases melee physical damage by 22%. Life of Spring 20Lv P.Atk + 20. Increases melee physical damage by 25%. Life of Summer 1Lv P.Atk + 1. Increases long ranged physical damage by 1%. Life of Summer 2Lv P.Atk + 2. Increases long ranged physical damage by 2%. Life of Summer 3Lv P.Atk + 3. Increases long ranged physical damage by 3%. Life of Summer 4Lv P.Atk + 4. Increases long ranged physical damage by 4%. Life of Summer 5Lv P.Atk + 5. Increases long ranged physical damage by 5%. Life of Summer 6Lv P.Atk + 6. Increases long ranged physical damage by 6%. Life of Summer 7Lv P.Atk + 7. Increases long ranged physical damage by 7%. Life of Summer 8Lv P.Atk + 8. Increases long ranged physical damage by 8%. Life of Summer 9Lv P.Atk + 9. Increases long ranged physical damage by 9%. Life of Summer 10Lv P.Atk + 10. Increases long ranged physical damage by 10%. Life of Summer 11Lv P.Atk + 11. Increases long ranged physical damage by 10%. Life of Summer 12Lv P.Atk + 12. Increases long ranged physical damage by 10%. Life of Summer 13Lv P.Atk + 13. Increases long ranged physical damage by 10%. Life of Summer 14Lv P.Atk + 14. Increases long ranged physical damage by 10%. Life of Summer 15Lv P.Atk + 15. Increases long ranged physical damage by 10%. Life of Summer 16Lv P.Atk + 16. Increases long ranged physical damage by 13%. Life of Summer 17Lv P.Atk + 17. Increases long ranged physical damage by 16%. Life of Summer 18Lv P.Atk + 18. Increases long ranged physical damage by 19%. Life of Summer 19Lv P.Atk + 19. Increases long ranged physical damage by 22%. Life of Summer 20Lv P.Atk + 20. Increases long ranged physical damage by 25%. Life of Autumn 1Lv S.Matk + 1. Increases all property magical damage by 1%. Life of Autumn 2Lv S.Matk + 2. Increases all property magical damage by 2%. Life of Autumn 3Lv S.Matk + 3. Increases all property magical damage by 3%. Life of Autumn 4Lv S.Matk + 4. Increases all property magical damage by 4%. Life of Autumn 5Lv S.Matk + 5. Increases all property magical damage by 5%. Life of Autumn 6Lv S.Matk + 6. Increases all property magical damage by 6%. Life of Autumn 7Lv S.Matk + 7. Increases all property magical damage by 7%. Life of Autumn 8Lv S.Matk + 8. Increases all property magical damage by 8%. Life of Autumn 9Lv S.Matk + 9. Increases all property magical damage by 9%. Life of Autumn 10Lv S.Matk + 10. Increases all property magical damage by 10%. Life of Autumn 11Lv S.Matk + 11. Increases all property magical damage by 10%. Life of Autumn 12Lv S.Matk + 12. Increases all property magical damage by 10%. Life of Autumn 13Lv S.Matk + 13. Increases all property magical damage by 10%. Life of Autumn 14Lv S.Matk + 14. Increases all property magical damage by 10%. Life of Autumn 15Lv S.Matk + 15. Increases all property magical damage by 10%. Life of Autumn 16Lv S.Matk + 16. Increases all property magical damage by 13%. Life of Autumn 17Lv S.Matk + 17. Increases all property magical damage by 16%. Life of Autumn 18Lv S.Matk + 18. Increases all property magical damage by 19%. Life of Autumn 19Lv S.Matk + 19. Increases all property magical damage by 22%. Life of Autumn 20Lv S.Matk + 20. Increases all property magical damage by 25%. Life of Winter 1Lv P.Atk + 1. Increases critical damage by 1%. Life of Winter 2Lv P.Atk + 2. Increases critical damage by 2%. Life of Winter 3Lv P.Atk + 3. Increases critical damage by 3%. Life of Winter 4Lv P.Atk + 4. Increases critical damage by 4%. Life of Winter 5Lv P.Atk + 5. Increases critical damage by 5%. Life of Winter 6Lv P.Atk + 6. Increases critical damage by 6%. Life of Winter 7Lv P.Atk + 7. Increases critical damage by 7%. Life of Winter 8Lv P.Atk + 8. Increases critical damage by 8%. Life of Winter 9Lv P.Atk + 9. Increases critical damage by 9%. Life of Winter 10Lv P.Atk + 10. Increases critical damage by 10%. Life of Winter 11Lv P.Atk + 11. Increases critical damage by 10%. Life of Winter 12Lv P.Atk + 12. Increases critical damage by 10%. Life of Winter 13Lv P.Atk + 13. Increases critical damage by 10%. Life of Winter 14Lv P.Atk + 14. Increases critical damage by 10%. Life of Winter 15Lv P.Atk + 15. Increases critical damage by 10%. Life of Winter 16Lv P.Atk + 16. Increases critical damage by 13%. Life of Winter 17Lv P.Atk + 17. Increases critical damage by 16%. Life of Winter 18Lv P.Atk + 18. Increases critical damage by 19%. Life of Winter 19Lv P.Atk + 19. Increases critical damage by 22%. Life of Winter 20Lv P.Atk + 20. Increases critical damage by 25%. Link to comment Share on other sites More sharing options...
Sigma Posted November 21, 2023 Author Share Posted November 21, 2023 Varmundt's Biosphere Depth 2nd floor enchants Spoiler Time Dimension Jewel (Strength) 1Lv Every 2 refine rate, Atk + 1. Every 3 refine rate, increases melee physical damage by 1%. Time Dimension Jewel (Strength) 2Lv Every 2 refine rate, Atk + 3. Every 3 refine rate, increases melee physical damage by 1%. Every 5 refine rate, P.Atk + 1. Time Dimension Jewel (Strength) 3Lv Every 2 refine rate, Atk + 5. Every 3 refine rate, increases melee physical damage by 2%. Every 4 refine rate, P.Atk + 1. Time Dimension Jewel (Agility) 1Lv Every 2 refine rate, Atk + 1, Matk + 1. Every 3 refine rate, increases attack speed (reduces delay after attack by 2%), reduces global cooldown by 1%. Time Dimension Jewel (Agility) 2Lv Every 2 refine rate, Atk + 3, Matk + 3. Every 3 refine rate, increases attack speed (reduces delay after attack by 2%), reduces global cooldown by 1%. Every 5 refine rate, P.Atk + 1, S.Matk + 1. Time Dimension Jewel (Agility) 3Lv Every 2 refine rate, Atk + 5, Matk + 5. Every 3 refine rate, increases attack speed (reduces delay after attack by 4%), reduces global cooldown by 2%. Every 4 refine rate, P.Atk + 1, S.Matk + 1. Time Dimension Jewel (Dexterity) 1Lv Every 2 refine rate, Atk + 1. Every 3 refine rate, increases long ranged physical damage by 1%. Time Dimension Jewel (Dexterity) 2Lv Every 2 refine rate, Atk + 3. Every 3 refine rate, increases long ranged physical damage by 1%. Every 5 refine rate, P.Atk + 1. Time Dimension Jewel (Dexterity) 3Lv Every 2 refine rate, Atk + 5. Every 3 refine rate, increases long ranged physical damage by 2%. Every 4 refine rate, P.Atk + 1. Time Dimension Jewel (Vitality) 1Lv Every 2 refine rate, Atk + 1, Matk + 1. Every 3 refine rate, MaxHP + 1%. Time Dimension Jewel (Vitality) 2Lv Every 2 refine rate, Atk + 3, Matk + 3. Every 3 refine rate, MaxHP + 1%. Every 5 refine rate, P.Atk + 1, S.Matk + 1. Time Dimension Jewel (Vitality) 3Lv Every 2 refine rate, Atk + 5, Matk + 5. Every 3 refine rate, MaxHP + 2%. Every 4 refine rate, P.Atk + 1, S.Matk + 1. Time Dimension Jewel (Intelligence) 1Lv Every 2 refine rate, Matk + 1. Every 3 refine rate, increases all property magical damage by 1%. Time Dimension Jewel (Intelligence) 2Lv Every 2 refine rate, Matk + 3. Every 3 refine rate, increases all property magical damage by 1%. Every 5 refine rate, S.Matk + 1. Time Dimension Jewel (Intelligence) 3Lv Every 2 refine rate, Matk + 5. Every 3 refine rate, increases all property magical damage by 2%. Every 4 refine rate, S.Matk + 1. Time Dimension Jewel (Luck) 1Lv Every 2 refine rate, Atk + 1. Every 3 refine rate, increases critical damage by 2%. Time Dimension Jewel (Luck) 2Lv Every 2 refine rate, Atk + 2, Cri + 1. Every 3 refine rate, increases critical damage by 2%. Every 5 refine rate, C.Rate + 1. Time Dimension Jewel (Luck) 3Lv Every 2 refine rate, Atk + 3, Cri + 2. Every 3 refine rate, increases critical damage by 3%. Every 4 refine rate, C.Rate + 1. Time Dimension Jewel (Spirit) 1Lv Every 2 refine rate, Atk + 1, Matk + 1. Every 3 refine rate, MaxSP + 1%. Time Dimension Jewel (Spirit) 2Lv Every 2 refine rate, Atk + 3, Matk + 3. Every 3 refine rate, MaxSP + 1%. Every 5 refine rate, P.Atk + 1, S.Matk + 1. Time Dimension Jewel (Spirit) 3Lv Every 2 refine rate, Atk + 5, Matk + 5. Every 3 refine rate, MaxSP + 2%. Every 4 refine rate, P.Atk + 1, S.Matk + 1. Time Dimension Jewel (Wisdom) 1Lv Every 2 refine rate, Atk + 1, Matk + 1. Every 3 refine rate, reduces variable casting time by 2%, reduces global cooldown by 1%. Time Dimension Jewel (Wisdom) 2Lv Every 2 refine rate, Atk + 3, Matk + 3. Every 3 refine rate, reduces variable casting time by 2%, reduces global cooldown by 1%. Every 5 refine rate, P.Atk + 1, S.Matk + 1. Time Dimension Jewel (Wisdom) 3Lv Every 2 refine rate, Atk + 5, Matk + 5. Every 3 refine rate, reduces variable casting time by 4%, reduces global cooldown by 2%. Every 4 refine rate, P.Atk + 1, S.Matk + 1. Mettle Jewel 1Lv Atk + 5%, P.Atk + 3. Mettle Jewel 2Lv Atk + 10%, P.Atk + 6. Mettle Jewel 3Lv Atk + 15%, P.Atk + 9. Mettle Jewel 4Lv Atk + 20%, P.Atk + 12. Mettle Jewel 5Lv Atk + 25%, P.Atk + 15. Mettle Jewel 6Lv Atk + 30%, P.Atk + 18. Mettle Jewel 7Lv Atk + 35%, P.Atk + 21. Mettle Jewel 8Lv Atk + 40%, P.Atk + 24. Mettle Jewel 9Lv Atk + 45%, P.Atk + 27. Mettle Jewel 10Lv Atk + 50%, P.Atk + 30. Tenacity Jewel 1Lv Increases melee physical damage by 7%, P.Atk + 1. Tenacity Jewel 2Lv Increases melee physical damage by 14%, P.Atk + 2. Tenacity Jewel 3Lv Increases melee physical damage by 21%, P.Atk + 3. Tenacity Jewel 4Lv Increases melee physical damage by 28%, P.Atk + 4. Tenacity Jewel 5Lv Increases melee physical damage by 35%, P.Atk + 5. Tenacity Jewel 6Lv Increases melee physical damage by 42%, P.Atk + 6. Tenacity Jewel 7Lv Increases melee physical damage by 49%, P.Atk + 7. Tenacity Jewel 8Lv Increases melee physical damage by 56%, P.Atk + 8. Tenacity Jewel 9Lv Increases melee physical damage by 63%, P.Atk + 9. Tenacity Jewel 10Lv Increases melee physical damage by 70%, P.Atk + 10. Master Archer Jewel 1Lv Increases long ranged physical damage by 7%, P.Atk + 1. Master Archer Jewel 2Lv Increases long ranged physical damage by 14%, P.Atk + 2. Master Archer Jewel 3Lv Increases long ranged physical damage by 21%, P.Atk + 3. Master Archer Jewel 4Lv Increases long ranged physical damage by 28%, P.Atk + 4. Master Archer Jewel 5Lv Increases long ranged physical damage by 35%, P.Atk + 5. Master Archer Jewel 6Lv Increases long ranged physical damage by 42%, P.Atk + 6. Master Archer Jewel 7Lv Increases long ranged physical damage by 49%, P.Atk + 7. Master Archer Jewel 8Lv Increases long ranged physical damage by 56%, P.Atk + 8. Master Archer Jewel 9Lv Increases long ranged physical damage by 63%, P.Atk + 9. Master Archer Jewel 10Lv Increases long ranged physical damage by 70%, P.Atk + 10. Acute Jewel 1Lv Increases critical damage by 20%, Cri + 3, C.Rate + 1. Acute Jewel 2Lv Increases critical damage by 35%, Cri + 6, C.Rate + 2. Acute Jewel 3Lv Increases critical damage by 50%, Cri + 9, C.Rate + 3. Acute Jewel 4Lv Increases critical damage by 65%, Cri + 12, C.Rate + 4. Acute Jewel 5Lv Increases critical damage by 80%, Cri + 15, C.Rate + 5. Acute Jewel 6Lv Increases critical damage by 95%, Cri + 18, C.Rate + 6. Acute Jewel 7Lv Increases critical damage by 110%, Cri + 21, C.Rate + 7. Acute Jewel 8Lv Increases critical damage by 125%, Cri + 24, C.Rate + 8. Acute Jewel 9Lv Increases critical damage by 140%, Cri + 27, C.Rate + 9. Acute Jewel 10Lv Increases critical damage by 155%, Cri + 30, C.Rate + 10. Magic Essence Jewel 1Lv Matk + 5%, S.Matk + 3. Magic Essence Jewel 2Lv Matk + 10%, S.Matk + 6. Magic Essence Jewel 3Lv Matk + 15%, S.Matk + 9. Magic Essence Jewel 4Lv Matk + 20%, S.Matk + 12. Magic Essence Jewel 5Lv Matk + 25%, S.Matk + 15. Magic Essence Jewel 6Lv Matk + 30%, S.Matk + 18. Magic Essence Jewel 7Lv Matk + 35%, S.Matk + 21. Magic Essence Jewel 8Lv Matk + 40%, S.Matk + 24. Magic Essence Jewel 9Lv Matk + 45%, S.Matk + 27. Magic Essence Jewel 10Lv Matk + 50%, S.Matk + 30. Spell Jewel 1Lv Increases all property magical damage by 7%, S.Matk + 1. Spell Jewel 2Lv Increases all property magical damage by 14%, S.Matk + 2. Spell Jewel 3Lv Increases all property magical damage by 21%, S.Matk + 3. Spell Jewel 4Lv Increases all property magical damage by 28%, S.Matk + 4. Spell Jewel 5Lv Increases all property magical damage by 35%, S.Matk + 5. Spell Jewel 6Lv Increases all property magical damage by 42%, S.Matk + 6. Spell Jewel 7Lv Increases all property magical damage by 49%, S.Matk + 7. Spell Jewel 8Lv Increases all property magical damage by 56%, S.Matk + 8. Spell Jewel 9Lv Increases all property magical damage by 63%, S.Matk + 9. Spell Jewel 10Lv Increases all property magical damage by 70%, S.Matk + 10. Adamantine Jewel 1Lv MaxHP + 5%, Def + 20, Res + 10. Adamantine Jewel 2Lv MaxHP + 10%, Def + 60, Res + 20. Adamantine Jewel 3Lv MaxHP + 15%, Def + 100, Res + 30. Adamantine Jewel 4Lv MaxHP + 20%, Def + 140, Res + 40. Adamantine Jewel 5Lv MaxHP + 25%, Def + 180, Res + 50. Adamantine Jewel 6Lv MaxHP + 30%, Def + 220, Res + 60. Adamantine Jewel 7Lv MaxHP + 35%, Def + 260, Res + 70. Adamantine Jewel 8Lv MaxHP + 40%, Def + 300, Res + 80. Adamantine Jewel 9Lv MaxHP + 45%, Def + 340, Res + 90. Adamantine Jewel 10Lv MaxHP + 50%, Def + 380, Res + 100. Affection Jewel 1Lv MaxSP + 5%, reduces variable casting time by 3%. Affection Jewel 2Lv MaxSP + 10%, reduces variable casting time by 6%. Affection Jewel 3Lv MaxSP + 15%, reduces variable casting time by 9%. Affection Jewel 4Lv MaxSP + 20%, reduces variable casting time by 12%. Affection Jewel 5Lv MaxSP + 25%, reduces variable casting time by 15%. Affection Jewel 6Lv MaxSP + 30%, reduces variable casting time by 18%. Affection Jewel 7Lv MaxSP + 35%, reduces variable casting time by 21%. Affection Jewel 8Lv MaxSP + 40%, reduces variable casting time by 24%. Affection Jewel 9Lv MaxSP + 45%, reduces variable casting time by 27%. Affection Jewel 10Lv MaxSP + 50%, reduces variable casting time by 30%. Varmundt's Crystal (Poison) Lv3 Increases physical and magical damage against neutral and poison property enemies by 10%. If grade D or higher, increases physical and magical damage against neutral and poison property enemies by additional 4%. If grade C or higher, increases physical and magical damage against neutral and poison property enemies by additional 4%. If grade B or higher, increases physical and magical damage against neutral and poison property enemies by additional 6%. If grade A or higher, increases physical and magical damage against neutral and poison property enemies by additional 6%. Varmundt's Biosphere Depth 2nd floor gears Spoiler Time Dimensions Rune Crown (Dragon Knight) [1] Every 2 refine rate, MaxHP + 120, MaxSP + 30. Every 3 refine rate, Atk + 2%. Every 4 refine rate, increases Hack and Slasher and Dragonic Breath damage by 5%. If refine rate is 7 or higher, increases melee and long ranged physical damage by 10%. If refine rate is 9 or higher, P.Atk + 5. If refine rate is 10 or higher, increases physical damage against all race monsters (except players) by 15%. If refine rate is 11 or higher, Cri + 10, reduces fixed casting time by 0.5 seconds. _ [Bonus by grade] [Grade D] P.Atk + 3. [Grade C] MaxHP + 3%, MaxSP + 3%. [Grade B] Increases melee and long ranged physical damage by 10%. [Grade A] Increases physical damage against all size enemies by 15%. Class: Headgear Defense: 50 Location: Upper Weight: 0 Armor Level : 2 Required Level: 250 Usable Jobs: Dragon Knight Time Dimensions Rune Crown (Imperial Guard) [1] Every 2 refine rate, MaxHP + 120, MaxSP + 30. Every 3 refine rate, Atk + 2%, Matk + 2%. Every 4 refine rate, increases Cross Rain and Overslash damage by 5%. If refine rate is 7 or higher, increases melee physical damage by 10%, increases all property magical damage by 10%. If refine rate is 9 or higher, P.Atk + 5, S.Matk + 5. If refine rate is 10 or higher, increases physical and magical damage against all race monsters (except players) by 15%. If refine rate is 11 or higher, reduces global cooldown by 10%, reduces fixed casting time by 0.5 seconds. _ [Bonus by grade] [Grade D] P.Atk + 3, S.Matk + 3. [Grade C] MaxHP + 3%, MaxSP + 3%. [Grade B] Increases melee physical damage by 10%, increases all property magical damage by 10%. [Grade A] Increases physical and magical damage against all size enemies by 15%. Class: Headgear Defense: 50 Location: Upper Weight: 0 Armor Level : 2 Required Level: 250 Usable Jobs: Imperial Guard Time Dimensions Rune Crown (Meister) [1] Every 2 refine rate, MaxHP + 120, MaxSP + 30. Every 3 refine rate, Atk + 2%. Every 4 refine rate, increases Mighty Smash and Triple Laser damage by 5%. If refine rate is 7 or higher, increases melee and long ranged physical damage by 10%. If refine rate is 9 or higher, P.Atk + 5. If refine rate is 10 or higher, increases physical damage against all race monsters (except players) by 15%. If refine rate is 11 or higher, Atk + 50, reduces fixed casting time by 0.5 seconds. _ [Bonus by grade] [Grade D] P.Atk + 3. [Grade C] MaxHP + 3%, MaxSP + 3%. [Grade B] Increases melee and long ranged physical damage by 10%. [Grade A] Increases physical damage against all size enemies by 15%. Class: Headgear Defense: 50 Location: Upper Weight: 0 Armor Level : 2 Required Level: 250 Usable Jobs: Meister Time Dimensions Rune Crown (Biolo) [1] Every 2 refine rate, MaxHP + 120, MaxSP + 30. Every 3 refine rate, Atk + 2%. Every 4 refine rate, increases Mayhemic Thorns and Explosive Powder damage by 5%. If refine rate is 7 or higher, increases melee and long ranged physical damage by 10%. If refine rate is 9 or higher, P.Atk + 5. If refine rate is 10 or higher, increases physical damage against all race monsters (except players) by 15%. If refine rate is 11 or higher, Cri + 10, reduces fixed casting time by 0.5 seconds. _ [Bonus by grade] [Grade D] P.Atk + 3. [Grade C] MaxHP + 3%, MaxSP + 3%. [Grade B] Increases melee and long ranged physical damage by 10%. [Grade A] Increases physical damage against all size enemies by 15%. Class: Headgear Defense: 50 Location: Upper Weight: 0 Armor Level : 2 Required Level: 250 Usable Jobs: Biolo Time Dimensions Rune Crown (Shadow Cross) [1] Every 2 refine rate, MaxHP + 120, MaxSP + 30. Every 3 refine rate, Atk + 2%. Every 4 refine rate, increases Savage Impact and Eternal Slash damage by 5%. If refine rate is 7 or higher, increases melee physical damage by 10%. If refine rate is 9 or higher, P.Atk + 5. If refine rate is 10 or higher, increases physical damage against all race monsters (except players) by 15%. If refine rate is 11 or higher, Cri + 15. _ [Bonus by grade] [Grade D] P.Atk + 3. [Grade C] MaxHP + 3%, MaxSP + 3%. [Grade B] Increases melee physical damage by 10%. [Grade A] Increases physical damage against all size enemies by 15%. Class: Headgear Defense: 50 Location: Upper Weight: 0 Armor Level : 2 Required Level: 250 Usable Jobs: Shadow Cross Time Dimensions Rune Crown (Abyss Chaser) [1] Every 2 refine rate, MaxHP + 120, MaxSP + 30. Every 3 refine rate, Atk + 2%. Every 4 refine rate, increases Deft Stab and Frenzy Shot damage by 5%. If refine rate is 7 or higher, increases melee and long ranged physical damage by 10%. If refine rate is 9 or higher, P.Atk + 5. If refine rate is 10 or higher, increases physical damage against all race monsters (except players) by 15%. If refine rate is 11 or higher, Cri + 10, reduces fixed casting time by 0.5 seconds. _ [Bonus by grade] [Grade D] P.Atk + 3. [Grade C] MaxHP + 3%, MaxSP + 3%. [Grade B] Increases melee and long ranged physical damage by 10%. [Grade A] Increases physical damage against all size enemies by 15%. Class: Headgear Defense: 50 Location: Upper Weight: 0 Armor Level : 2 Required Level: 250 Usable Jobs: Abyss Chaser Time Dimensions Rune Crown (Arch Mage) [1] Every 2 refine rate, MaxHP + 120, MaxSP + 30. Every 3 refine rate, Matk + 2%. Every 4 refine rate, increases Frozen Slash, Storm Cannon, Crimson Arrow and Rock Down damage by 5%. If refine rate is 7 or higher, increases all property magical damage by 10%. If refine rate is 9 or higher, S.Matk + 5. If refine rate is 10 or higher, increases magical damage against all race monsters (except players) by 15%. If refine rate is 11 or higher, Matk + 50, reduces fixed casting time by 0.5 seconds. _ [Bonus by grade] [Grade D] S.Matk + 3. [Grade C] MaxHP + 3%, MaxSP + 3%. [Grade B] Increases all property magical damage by 10%. [Grade A] Increases magical damage against all size enemies by 15%. Class: Headgear Defense: 50 Location: Upper Weight: 0 Armor Level : 2 Required Level: 250 Usable Jobs: Arch Mage Time Dimensions Rune Crown (Elemental Master) [1] Every 2 refine rate, MaxHP + 120, MaxSP + 30. Every 3 refine rate, Matk + 2%. Every 4 refine rate, increases Conflagration, Diamond Storm, Lightning Land and Terra Drive damage by 5%. If refine rate is 7 or higher, increases all property magical damage by 10%. If refine rate is 9 or higher, S.Matk + 5. If refine rate is 10 or higher, increases magical damage against all race monsters (except players) by 15%. If refine rate is 11 or higher, Matk + 50, reduces fixed casting time by 0.5 seconds. _ [Bonus by grade] [Grade D] S.Matk + 3. [Grade C] MaxHP + 3%, MaxSP + 3%. [Grade B] Increases all property magical damage by 10%. [Grade A] Increases magical damage against all size enemies by 15%. Class: Headgear Defense: 50 Location: Upper Weight: 0 Armor Level : 2 Required Level: 250 Usable Jobs: Elemental Master Time Dimensions Rune Crown (Cardinal) [1] Every 2 refine rate, MaxHP + 120, MaxSP + 30. Every 3 refine rate, Atk + 2%, Matk + 2%. Every 4 refine rate, increases Arbitrium and Petitio damage by 5%. If refine rate is 7 or higher, increases melee physical damage by 10%, increases all property magical damage by 10%. If refine rate is 9 or higher, P.Atk + 5, S.Matk + 5. If refine rate is 10 or higher, increases physical and magical damage against all race monsters (except players) by 15%. If refine rate is 11 or higher, Cri + 10, reduces fixed casting time by 0.5 seconds. _ [Bonus by grade] [Grade D] P.Atk + 3, S.Matk + 3. [Grade C] MaxHP + 3%, MaxSP + 3%. [Grade B] Increases melee physical damage by 10%, increases all property magical damage by 10%. [Grade A] Increases physical and magical damage against all size enemies by 15%. Class: Headgear Defense: 50 Location: Upper Weight: 0 Armor Level : 2 Required Level: 250 Usable Jobs: Cardinal Time Dimensions Rune Crown (Inquisitor) [1] Every 2 refine rate, MaxHP + 120, MaxSP + 30. Every 3 refine rate, Atk + 2%. Every 4 refine rate, increases Third Flame Bomb and Explosion Blaster damage by 5%. If refine rate is 7 or higher, increases melee and long ranged physical damage by 10%. If refine rate is 9 or higher, P.Atk + 5. If refine rate is 10 or higher, increases physical damage against all race monsters (except players) by 15%. If refine rate is 11 or higher, MaxHP + 3%, Cri + 10. _ [Bonus by grade] [Grade D] P.Atk + 3. [Grade C] MaxHP + 3%, MaxSP + 3%. [Grade B] Increases melee and long ranged physical damage by 10%. [Grade A] Increases physical damage against all size enemies by 15%. Class: Headgear Defense: 50 Location: Upper Weight: 0 Armor Level : 2 Required Level: 250 Usable Jobs: Inquisitor Time Dimensions Rune Crown (Windhawk) [1] Every 2 refine rate, MaxHP + 120, MaxSP + 30. Every 3 refine rate, Atk + 2%. Every 4 refine rate, increases Crescive Bolt and Hawk Rush damage by 5%. If refine rate is 7 or higher, increases long ranged physical damage by 10%. If refine rate is 9 or higher, P.Atk + 5. If refine rate is 10 or higher, increases physical damage against all race monsters (except players) by 15%. If refine rate is 11 or higher, Cri + 10, reduces fixed casting time by 0.5 seconds. _ [Bonus by grade] [Grade D] P.Atk + 3. [Grade C] MaxHP + 3%, MaxSP + 3%. [Grade B] Increases long ranged physical damage by 10%. [Grade A] Increases physical damage against all size enemies by 15%. Class: Headgear Defense: 50 Location: Upper Weight: 0 Armor Level : 2 Required Level: 250 Usable Jobs: Windhawk Time Dimensions Rune Crown (Troubadour & Trouvere) [1] Every 2 refine rate, MaxHP + 120, MaxSP + 30. Every 3 refine rate, Atk + 2%, Matk + 2%. Every 4 refine rate, increases Rose Blossom and Metallic Fury damage by 5%. If refine rate is 7 or higher, increases long ranged physical damage by 10%, increases all property magical damage by 10%. If refine rate is 9 or higher, P.Atk + 5, S.Matk + 5. If refine rate is 10 or higher, increases physical and magical damage against all race monsters (except players) by 15%. If refine rate is 11 or higher, MaxHP + 3%, reduces fixed casting time by 0.5 seconds. _ [Bonus by grade] [Grade D] P.Atk + 3, S.Matk + 3. [Grade C] MaxHP + 3%, MaxSP + 3%. [Grade B] Increases long ranged physical damage by 10%, increases all property magical damage by 10%. [Grade A] Increases physical and magical damage against all size enemies by 15%. Class: Headgear Defense: 50 Location: Upper Weight: 0 Armor Level : 2 Required Level: 250 Usable Jobs: Troubadour, Trouvere Time Dimensions Rune Crown (Shinkiro & Shiranui) [1] Every 2 refine rate, MaxHP + 120, MaxSP + 30. Every 3 refine rate, Atk + 2%, Matk + 2%. Every 4 refine rate, increases Shadow Flash, Red Flame Cannon and Thundering Cannon damage by 5%. If refine rate is 7 or higher, increases melee physical damage by 10%, increases all property magical damage by 10%. If refine rate is 9 or higher, P.Atk + 5, S.Matk + 5. If refine rate is 10 or higher, increases physical and magical damage against all race monsters (except players) by 15%. If refine rate is 11 or higher, increases physical damage against all property enemies by 3% per each level of Empty Shadow user learned, increases magical damage against all property enemies by 3% per each level of Moonlight Fantasy user learned. _ [Bonus by grade] [Grade D] P.Atk + 3, S.Matk + 3. [Grade C] MaxHP + 3%, MaxSP + 3%. [Grade B] Increases melee physical damage by 10%, increases all property magical damage by 10%. [Grade A] Increases physical and magical damage against all size enemies by 15%. Class: Headgear Defense: 50 Location: Upper Weight: 0 Armor Level : 2 Required Level: 250 Usable Jobs: Shinkiro, Shiranui Time Dimensions Rune Crown (Night Watch) [1] Every 2 refine rate, MaxHP + 120, MaxSP + 30. Every 3 refine rate, Atk + 2%. Every 4 refine rate, increases Spiral Shooting and Wild Fire damage by 5%. If refine rate is 7 or higher, increases long ranged physical damage by 10%. If refine rate is 9 or higher, P.Atk + 5. If refine rate is 10 or higher, increases physical damage against all race monsters (except players) by 15%. If refine rate is 11 or higher, Cri + 10, reduces fixed casting time by 0.5 seconds. _ [Bonus by grade] [Grade D] P.Atk + 3. [Grade C] MaxHP + 3%, MaxSP + 3%. [Grade B] Increases long ranged physical damage by 10%. [Grade A] Increases physical damage against all size enemies by 15%. Class: Headgear Defense: 50 Location: Upper Weight: 0 Armor Level : 2 Required Level: 250 Usable Jobs: Night Watch Time Dimensions Rune Crown (Sky Emperor) [1] Every 2 refine rate, MaxHP + 120, MaxSP + 30. Every 3 refine rate, Atk + 2%. Every 4 refine rate, increases Sunset Blast and Dawn Break damage by 5%. If refine rate is 7 or higher, increases melee and physical damage by 10%. If refine rate is 9 or higher, P.Atk + 5. If refine rate is 10 or higher, increases physical damage against all race monsters (except players) by 15%. If refine rate is 11 or higher, Cri + 10, reduces fixed casting time by 0.5 seconds. _ [Bonus by grade] [Grade D] P.Atk + 3. [Grade C] MaxHP + 3%, MaxSP + 3%. [Grade B] Increases melee physical damage by 10%. [Grade A] Increases physical damage against all size enemies by 15%. Class: Headgear Defense: 50 Location: Upper Weight: 0 Armor Level : 2 Required Level: 250 Usable Jobs: Sky Emperor Time Dimensions Rune Crown (Soul Ascetic) [1] Every 2 refine rate, MaxHP + 120, MaxSP + 30. Every 3 refine rate, Matk + 2%. Every 4 refine rate, increases Talisman of Blue Dragon, Talisman of White Dragon, Talisman of Red Phoenix and Talisman of Black Tortoise damage by 5%. If refine rate is 7 or higher, increases all property magical damage by 10%. If refine rate is 9 or higher, S.Matk + 5. If refine rate is 10 or higher, increases magical damage against all race monsters (except players) by 15%. If refine rate is 11 or higher, Matk + 50, reduces fixed casting time by 0.5 seconds. _ [Bonus by grade] [Grade D] S.Matk + 3. [Grade C] MaxHP + 3%, MaxSP + 3%. [Grade B] Increases all property magical damage by 10%. [Grade A] Increases magical damage against all size enemies by 15%. Class: Headgear Defense: 50 Location: Upper Weight: 0 Armor Level : 2 Required Level: 250 Usable Jobs: Soul Ascetic Time Dimensions Rune Crown (Hyper Novice) [1] Every 2 refine rate, MaxHP + 120, MaxSP + 30. Every 3 refine rate, Atk + 2%, Matk + 2%. Every 4 refine rate, increases Mega Sonic Blow, Meteor Storm Buster and Hell's Drive damage by 5%. If refine rate is 7 or higher, increases melee physical damage by 10%, increases all property magical damage by 10%. If refine rate is 9 or higher, P.Atk + 5, S.Matk + 5. If refine rate is 10 or higher, increases physical and magical damage against all race monsters (except players) by 15%. If refine rate is 11 or higher, Cri + 10, reduces fixed casting time by 0.5 seconds. _ [Bonus by grade] [Grade D] P.Atk + 3, S.Matk + 3. [Grade C] MaxHP + 3%, MaxSP + 3%. [Grade B] Increases melee physical damage by 10%, increases all property magical damage by 10%. [Grade A] Increases physical and magical damage against all size enemies by 15%. Class: Headgear Defense: 50 Location: Upper Weight: 0 Armor Level : 2 Required Level: 250 Usable Jobs: Hyper Novice Time Dimensions Rune Crown (Spirit Handler) [1] Every 2 refine rate, MaxHP + 120, MaxSP + 30. Every 3 refine rate, Atk + 2%, Matk + 2%. Every 4 refine rate, increases Hogogong Strike and Hyunrok Breeze damage by 5%. If refine rate is 7 or higher, increases long ranged physical damage by 10%, increases all property magical damage by 10%. If refine rate is 9 or higher, P.Atk + 5, S.Matk + 5. If refine rate is 10 or higher, increases physical and magical damage against all race monsters (except players) by 15%. If refine rate is 11 or higher, Cri + 10, reduces fixed casting time by 0.5 seconds. _ [Bonus by grade] [Grade D] P.Atk + 3, S.Matk + 3. [Grade C] MaxHP + 3%, MaxSP + 3%. [Grade B] Increases long ranged physical damage by 10%, increases all property magical damage by 10%. [Grade A] Increases physical and magical damage against all size enemies by 15%. Class: Headgear Defense: 50 Location: Upper Weight: 0 Armor Level : 2 Required Level: 250 Usable Jobs: Spirit Handler Dimensions Imperial Sword [2] Matk + 240. Matk + 3%, increases Genesis Ray damage by 25%, increases Cross Rain damage by 15%. Every 2 refine rate, Matk + 25, Matk + 1%. Every 3 refine rate, increases Genesis Ray damage by 7%, increases Cross Rain damage by 5%. If refine rate is 7 or higher, increases neutral and holy property magical damage by 25%. If refine rate is 9 or higher, reduces variable casting time by 10%, reduces skill cooldown of Genesis Ray by 1 second. If refine rate is 11 or higher, increases Genesis Ray damage by additional 45%, increases Cross Rain damage by additional 15%. _ When equipped with Time Dimensions Rune Crown (Imperial Guard), increases Genesis Ray damage by 45%, reduces skill cooldown of Genesis Ray by 0.5 seconds, increases neutral and holy property magical damage by 10%, if grade of Dimensions Imperial Sword and Time Dimensions Rune Crown (Imperial Guard) is A or higher, increases Genesis Ray damage by additional percentage equal to the sum of refine rate of set, reduces skill cooldown of Cross Rain by 1 second. _ [Bonus by grade] [Grade D] S.Matk + 5. [Grade C] Increases Cross Rain damage by 15%. [Grade B] Increases neutral and holy property magical damage by 10%. [Grade A] Every 2 refine rate, S.Matk + 3. Class: Sword Attack: 100 Weight: 230 Weapon Level: 5 Required Level: 250 Usable Jobs: Imperial Guard Dimensions Biological Sword [2] Cri + 5, increases Mayhemic Thorns damage by 15%. Every 2 refine rate, Atk + 25, Atk + 1%. Every 3 refine rate, increases Mayhemic Thorns damage by 5%. If refine rate is 7 or higher, increases critical damage by 20%. If refine rate is 9 or higher, reduces variable casting time by 10%, C.Rate + 5. If refine rate is 11 or higher, increases Mayhemic Thorns damage by additional 15%. _ When equipped with Time Dimensions Rune Crown (Biolo), increases Acidified Zone (Water/Wind/Ground/Fire) damage by 45%, increases long ranged physical damage by 15%, if grade of Dimensions Biological Sword and Time Dimensions Rune Crown (Biolo) is A or higher, increases Mayhemic Thorns damage by percentage equal to the sum of refine rate of set, reduces skill cooldown of Mayhemic Thorns by 0.2 seconds. _ [Bonus by grade] [Grade D] P.Atk + 5. [Grade C] Increases Mayhemic Thorns damage by 15%. [Grade B] Increases long ranged physical damage by 10%. [Grade A] Every 2 refine rate, P.Atk + 3. Class: Sword Attack: 240 Weight: 180 Weapon Level: 5 Required Level: 250 Usable Jobs: Biolo Dimensions Hyper Sword [2] Cri + 5, increases Mega Sonic Blow damage by 15%. Every 2 refine rate, Atk + 25, Atk + 1%. Every 3 refine rate, increases Mega Sonic Blow damage by 5%. If refine rate is 7 or higher, increases critical damage by 20%. If refine rate is 9 or higher, Cri + 15, C.Rate + 5. If refine rate is 11 or higher, increases Mega Sonic Blow damage by additional 15%. _ When equipped with Time Dimensions Rune Crown (Hyper Novice), increases Double Bowling Bash damage by 45%, increases melee physical damage by 15%, if grade of Dimensions Hyper Sword and Time Dimensions Rune Crown (Hyper Novice) is A or higher, increases Double Bowling Bash damage by additional percentage equal to the sum of refine rate of set, enables to use Cross Impact level 5. _ [Bonus by grade] [Grade D] P.Atk + 5. [Grade C] Increases Mega Sonic Blow damage by 15%. [Grade B] Increases melee physical damage by 10%. [Grade A] Every 2 refine rate, P.Atk + 3. Class: Sword Attack: 240 Weight: 180 Weapon Level: 5 Required Level: 250 Usable Jobs: Hyper Novice Dimensions Abyss Knife [2] Atk + 3%, increases Deft Stab damage by 15%. Every 2 refine rate, Atk + 25, Atk + 1%. Every 3 refine rate, increases Deft Stab damage by 5%. If refine rate is 7 or higher, increases melee physical damage by 25%. If refine rate is 9 or higher, reduces global cooldown by 10%, P.Atk + 7. If refine rate is 11 or higher, increases Deft Stab damage by additional 15%. _ When equipped with Time Dimensions Rune Crown (Abyss Chaser), increases Abyss Dagger damage by 45%, increases melee physical damage by 10%, if grade of Dimensions Abyss Knife and Time Dimensions Rune Crown (Abyss Chaser) is A or higher, increases Deft Stab and Abyss Dagger damage by additional percentage equal to the sum of refine rate of set, reduces skill cooldown of Deft Stab by 0.2 seconds, when using Deft Stab, auto-cast Abyss Dagger at the maximum level the user has learned (the user must have learned Abyss Dagger level 1 or higher for auto-casting). _ [Bonus by grade] [Grade D] P.Atk + 5. [Grade C] Increases Deft Stab damage by 15%. [Grade B] Increases melee physical damage by 10%. [Grade A] Every 2 refine rate, P.Atk + 3. Class: Dagger Attack: 240 Weight: 180 Weapon Level: 5 Required Level: 250 Usable Jobs: Abyss Chaser Dimensions Imperial Spear [2] Atk + 3%, increases Overbrand damage by 25%, increases Overslash damage by 15%. Every 2 refine rate, Atk + 25, Atk + 1%. Every 3 refine rate, increases Overbrand damage by 7%, increases Overslash damage by 5%. If refine rate is 7 or higher, increases melee physical damage by 25%. If refine rate is 9 or higher, reduces global cooldown by 10%, P.Atk + 7. If refine rate is 11 or higher, increases Overbrand damage by additional 45%, increases Overslash damage by additional 15%. _ When equipped with Time Dimensions Rune Crown (Imperial Guard), increases Overbrand damage by 45%, increases melee physical damage by 10%, if grade of Dimensions Imperial Spear and Time Dimensions Rune Crown (Imperial Guard) is A or higher, increases Overbrand damage by additional percentage equal to 2 times the sum of refine rate of set, when using Overslash, auto-cast Overbrand at the maximum level the user has learned (the user must have learned Overbrand at level 1 or higher for auto-casting). _ [Bonus by grade] [Grade D] P.Atk + 5. [Grade C] Increases Overslash damage by 15%. [Grade B] Increases melee physical damage by 10%. [Grade A] Every 2 refine rate, P.Atk + 3. Class: One-handed Spear Attack: 240 Weight: 250 Weapon Level: 5 Required Level: 250 Usable Jobs: Imperial Guard Dimensions Elemental Magic Book [2] Matk + 240. Matk + 3%, increases Conflagration and Diamond Storm damage by 15%. Every 2 refine rate, Matk + 25, Matk + 1%. Every 3 refine rate, increases Conflagration and Diamond Storm damage by 5%. If refine rate is 7 or higher, increases fire and water property magical damage by 25%. If refine rate is 9 or higher, reduces variable casting time by 10%, S.Matk + 7. If refine rate is 11 or higher, increases Conflagration and Diamond Storm damage by additional 15%. _ When equipped with Time Dimensions Rune Crown (Elemental Master), increases Venom Swamp damage by 45%, increases poison property magical damage by 30%, increases fire and water property magical damage by 10%, if grade of Dimensions Elemental Magic Book and Time Dimensions Rune Crown (Elemental Master) is A or higher, increases Elemental Buster damage by percentage equal to 2 times the sum of refine rate of set, when using Diamond Storm, auto-cast Elemental Buster at the maximum level the user has learned (the high elemental spirit must have been summoned and the user must have learned Elemental Buster at level 1 or higher for auto-casting). _ [Bonus by grade] [Grade D] S.Matk + 5. [Grade C] Increases Conflagration and Diamond Storm damage by 15%. [Grade B] Increases fire and water property magical damage by 10%. [Grade A] Every 2 refine rate, S.Matk + 3. Class: Book Attack: 100 Weight: 180 Weapon Level: 5 Required Level: 250 Usable Jobs: Elemental Master Dimensions Elemental Spell Book [2] Matk + 240. Matk + 3%, increases Lightning Land and Terra Drive damage by 15%. Every 2 refine rate, Matk + 25, Matk + 1%. Every 3 refine rate, increases Lightning Land and Terra Drive damage by 5%. If refine rate is 7 or higher, increases wind and earth property magical damage by 25%. If refine rate is 9 or higher, reduces variable casting time by 10%, S.Matk + 7. If refine rate is 11 or higher, increases Lightning Land and Terra Drive damage by additional 15%. _ When equipped with Time Dimensions Rune Crown (Elemental Master), increases Venom Swamp damage by 45%, increases poison property magical damage by 30%, increases wind and earth property magical damage by 10%, if grade of Dimensions Elemental Spell Book and Time Dimensions Rune Crown (Elemental Master) is A or higher, increases Elemental Buster damage by percentage equal to 2 times the sum of refine rate of set, when using Terra Drive, auto-cast Elemental Buster at the maximum level the user has learned (the high elemental spirit must have been summoned and the user must have learned Elemental Buster at level 1 or higher for auto-casting). _ [Bonus by grade] [Grade D] S.Matk + 5. [Grade C] Increases Lightning Land and Terra Drive damage by 15%. [Grade B] Increases fire and water property magical damage by 10%. [Grade A] Every 2 refine rate, S.Matk + 3. Class: Book Attack: 100 Weight: 180 Weapon Level: 5 Required Level: 250 Usable Jobs: Elemental Master Dimensions Saint Bible [2] Cri + 5, increases Petitio damage by 15%. Every 2 refine rate, Atk + 25, Atk + 1%. Every 3 refine rate, increases Petitio damage by 5%. If refine rate is 7 or higher, increases critical damage by 20%. If refine rate is 9 or higher, Cri + 15, C.Rate + 5. If refine rate is 11 or higher, increases Petitio damage by additional 15%. _ When equipped with Time Dimensions Rune Crown (Cardinal), increases Effligo damage by 45%, increases melee physical damage by 15%, if grade of Dimensions Saint Bible and Time Dimensions Rune Crown (Cardinal) is A or higher, increases Effligo damage by additional percentage equal to the sum of refine rate of set, enables to use Unlucky Rush level 3, reduces skill cooldown of Petitio by 0.15 seconds. _ [Bonus by grade] [Grade D] P.Atk + 5. [Grade C] Increases Petitio damage by 15%. [Grade B] Increases melee physical damage by 10%. [Grade A] Every 2 refine rate, P.Atk + 3. Class: Book Attack: 230 Weight: 180 Weapon Level: 5 Required Level: 250 Usable Jobs: Cardinal Dimensions Emperor Moon Book [2] Atk + 3%, increases Dawn Break damage by 15%. Every 2 refine rate, Atk + 25, Atk + 1%. Every 3 refine rate, increases Dawn Break damage by 5%. If refine rate is 7 or higher, increases melee physical damage by 25%. If refine rate is 9 or higher, reduces variable casting time by 10%, P.Atk + 7. If refine rate is 11 or higher, increases Dawn Break damage by additional 15%. _ When equipped with Time Dimensions Rune Crown (Sky Emperor), increases Midnight Kick damage by 45%, increases melee physical damage by 10%, if grade of Dimensions Emperor Moon Book and Time Dimensions Rune Crown (Sky Emperor) is A or higher, increases Midnight Kick damage by additional percentage equal to the sum of refine rate of set, when using Dawn Break, auto-cast Midnight Kick at the maximum level the user has learned (the user must have learned Midnight Kick at level 1 or higher for auto-casting). _ [Bonus by grade] [Grade D] P.Atk + 5. [Grade C] Increases Dawn Break damage by 15%. [Grade B] Increases melee physical damage by 10%. [Grade A] Every 2 refine rate, P.Atk + 3. Class: Book Attack: 240 Weight: 180 Weapon Level: 5 Required Level: 250 Usable Jobs: Sky Emperor Dimensions Emperor Sun Book [2] Cri + 5, increases Sunset Blast damage by 15%. Every 2 refine rate, Atk + 25, Atk + 1%. Every 3 refine rate, increases Sunset Blast damage by 5%. If refine rate is 7 or higher, increases critical damage by 20%. If refine rate is 9 or higher, Cri + 15, C.Rate + 5. If refine rate is 11 or higher, increases Sunset Blast damage by additional 15%. _ When equipped with Time Dimensions Rune Crown (Sky Emperor), increases Noon Blast damage by 45%, increases melee physical damage by 15%, if grade of Dimensions Emperor Sun Book and Time Dimensions Rune Crown (Sky Emperor) is A or higher, increases Noon Blast damage by additional percentage equal to the sum of refine rate of set, when using Sunset Blast, auto-cast Noon Blast at the maximum level the user has learned (the user must have learned Noon Blast at level 1 or higher for auto-casting). _ [Bonus by grade] [Grade D] P.Atk + 5. [Grade C] Increases Sunset Blast damage by 15%. [Grade B] Increases melee physical damage by 10%. [Grade A] Every 2 refine rate, P.Atk + 3. Class: Book Attack: 230 Weight: 220 Weapon Level: 5 Required Level: 250 Usable Jobs: Sky Emperor Dimensions Saint Rod [2] Matk + 240, can't be destroyed. Matk + 3%, increases Adoramus damage by 25%, increases Arbitrium damage by 15%. Every 2 refine rate, Matk + 25, Matk + 1%. Every 3 refine rate, increases Adoramus damage by 7%, increases Arbitrium damage by 5%. If refine rate is 7 or higher, increases neutral and holy property magical damage by 25%. If refine rate is 9 or higher, reduces variable casting time by 10%, S.Matk + 7. If refine rate is 11 or higher, increases Adoramus damage by additional 45%, increases Arbitrium damage by additional 15%. _ When equipped with Time Dimensions Rune Crown (Cardinal), increases Adoramus damage by 45%, increases neutral and holy property magical damage by 10%, if grade of Dimensions Saint Rod and Time Dimensions Rune Crown (Cardinal) is A or higher, increases Adoramus damage by additional percentage equal to 2 times the sum of refine rate of set, when using Arbitrium, auto-cast Adoramus at the maximum level the user has learned (the user must have learned Adoramus at level 1 or higher for auto-casting). _ [Bonus by grade] [Grade D] S.Matk + 5. [Grade C] Increases Arbitrium damage by 15%. [Grade B] Increases neutral and holy property magical damage by 10%. [Grade A] Every 2 refine rate, S.Matk + 3. Class: One-handed Staff Attack: 100 Weight: 200 Weapon Level: 5 Required Level: 250 Usable Jobs: Cardinal Dimensions Soul Stick [2] Matk + 240, can't be destroyed. Matk + 3%, increases Talisman of Blue Dragon and Talisman of Red Phoenix damage by 15%. Every 2 refine rate, Matk + 25, Matk + 1%. Every 3 refine rate, increases Talisman of Blue Dragon and Talisman of Red Phoenix damage by 5%. If refine rate is 7 or higher, increases all property magical damage by 25%. If refine rate is 9 or higher, reduces variable casting time by 10%, S.Matk + 7. If refine rate is 11 or higher, increases Talisman of Blue Dragon and Talisman of Red Phoenix damage by additional 15%. _ When equipped with Time Dimensions Rune Crown (Soul Ascetic), increases Talisman of Four Bearing God damage by 45%, increases all property magical damage by 10%, if grade of Dimensions Soul Stick and Time Dimensions Rune Crown (Soul Ascetic) is A or higher, increases Talisman of Blue Dragon and Talisman of Red Phoenix damage by percentage equal to the sum of refine rate of set, when using Talisman of Blue Dragon, auto-cast Talisman of Red Phoenix at the maximum level the user has learned (the user must have learned Talisman of Red Phoenix at level 1 or higher for auto-casting). _ [Bonus by grade] [Grade D] S.Matk + 5. [Grade C] Increases Talisman of Blue Dragon and Talisman of Red Phoenix damage by 15%. [Grade B] Increases all property magical damage by 10%. [Grade A] Every 2 refine rate, S.Matk + 3. Class: One-handed Staff Attack: 120 Weight: 180 Weapon Level: 5 Required Level: 250 Usable Jobs: Soul Ascetic Dimensions Soul Rod [2] Matk + 240, can't be destroyed. Matk + 3%, increases Talisman of White Tiger and Talisman of Black Tortoise damage by 15%. Every 2 refine rate, Matk + 25, Matk + 1%. Every 3 refine rate, increases Talisman of White Tiger and Talisman of Black Tortoise damage by 5%. If refine rate is 7 or higher, increases all property magical damage by 25%. If refine rate is 9 or higher, reduces variable casting time by 10%, S.Matk + 7. If refine rate is 11 or higher, increases Talisman of White Tiger and Talisman of Black Tortoise damage by additional 15%. _ When equipped with Time Dimensions Rune Crown (Soul Ascetic), increases Talisman of Four Bearing God damage by 45%, increases all property magical damage by 10%, if grade of Dimensions Soul Rod and Time Dimensions Rune Crown (Soul Ascetic) is A or higher, increases Talisman of White Tiger and Talisman of Black Tortoise damage by percentage equal to the sum of refine rate of set, when using Talisman of White Tiger, auto-cast Talisman of Black Tortoise at the maximum level the user has learned (the user must have learned Talisman of Black Tortoise at level 1 or higher for auto-casting). _ [Bonus by grade] [Grade D] S.Matk + 5. [Grade C] Increases Talisman of White Tiger and Talisman of Black Tortoise damage by 15%. [Grade B] Increases all property magical damage by 10%. [Grade A] Every 2 refine rate, S.Matk + 3. Class: One-handed Staff Attack: 120 Weight: 180 Weapon Level: 5 Required Level: 250 Usable Jobs: Soul Ascetic Dimensions Hyper Rod [2] Matk + 230, can't be destroyed. Matk + 3%, increases Meteor Storm Buster and Hell's Drive damage by 15%. Every 2 refine rate, Matk + 25, Matk + 1%. Every 3 refine rate, increases Meteor Storm Buster and Hell's Drive damage by 5%. If refine rate is 7 or higher, increases fire and earth property magical damage by 25%. If refine rate is 9 or higher, reduces variable casting time by 10%, S.Matk + 7. If refine rate is 11 or higher, increases Meteor Storm Buster and Hell's Drive damage by additional 15%. _ When equipped with Time Dimensions Rune Crown (Hyper Novice), increases Napalm Vulcan Strike damage by 45%, increases ghost property magical damage by 30%, increases fire and earth property magical damage by 10%, if grade of Dimensions Hyper Rod and Time Dimensions Rune Crown (Hyper Novice) is A or higher, increases Napalm Vulcan Strike damage by additional percentage equal to the sum of refine rate of set, when using Napalm Vulcan Strike, has a 50% chance auto-cast Soul Vulcan Strike level 5. _ [Bonus by grade] [Grade D] S.Matk + 5. [Grade C] Increases Meteor Storm Buster and Hell's Drive damage by 15%. [Grade B] Increases fire and earth property magical damage by 20%. [Grade A] Every 2 refine rate, S.Matk + 3. Class: One-handed Staff Attack: 100 Weight: 180 Weapon Level: 5 Required Level: 250 Usable Jobs: Hyper Novice Dimensions Spirit Foxtail [2] Can't be destroyed. Cri + 5, increases Hogogong Strike damage by 15%. Every 2 refine rate, Atk + 25, Atk + 1%. Every 3 refine rate, increases Hogogong Strike damage by 5%. If refine rate is 7 or higher, increases critical damage by 20%. If refine rate is 9 or higher, Cri + 15, C.Rate + 5. If refine rate is 11 or higher, increases Hogogong Strike damage by additional 15%. _ When equipped with Time Dimensions Rune Crown (Spirit Handler), increases Chulho Sonic Claw damage by 45%, increases long ranged physical damage by 15%, if grade of Dimensions Spirit Foxtail and Time Dimensions Rune Crown (Spirit Handler) is A or higher, increases Chulho Sonic Claw damage by additional percentage equal to the sum of refine rate of set, reduces skill cooldown of Howling of Chulho by 0.3 seconds. _ [Bonus by grade] [Grade D] P.Atk + 5. [Grade C] Increases Hogogong Strike damage by 15%. [Grade B] Increases long ranged physical damage by 15%. [Grade A] Every 2 refine rate, P.Atk + 3. Class: One-handed Staff Attack: 430 Weight: 210 Weapon Level: 5 Required Level: 250 Usable Jobs: Spirit Handler Dimensions Spirit Foxtail Model [2] Matk + 430, can't be destroyed. Matk + 3%, increases Hyunrok Breeze damage by 15%. Every 2 refine rate, Matk + 25, Matk + 1%. Every 3 refine rate, increases Hyunrok Breeze damage by 5%. If refine rate is 7 or higher, increases all property magical damage by 25%. If refine rate is 9 or higher, reduces variable casting time by 10%, S.Matk + 7. If refine rate is 11 or higher, increases Hyunrok Breeze damage by additional 15%. _ When equipped with Time Dimensions Rune Crown (Spirit Handler), increases Hyunrok Cannon damage by 45%, increases all property magical damage by 10%, if grade of Dimensions Spirit Foxtail Model and Time Dimensions Rune Crown (Spirit Handler) is A or higher, increases Hyunrok Cannon damage by additional percentage equal to the sum of refine rate of set, reduces skill cooldown of Hyunrok Breeze by 2 seconds. _ [Bonus by grade] [Grade D] S.Matk + 5. [Grade C] Increases Hyunrok Breeze damage by 15%. [Grade B] Increases all property magical damage by 10%. [Grade A] Every 2 refine rate, S.Matk + 3. Class: One-handed Staff Attack: 100 Weight: 180 Weapon Level: 5 Required Level: 250 Usable Jobs: Spirit Handler Dimensions Judgment Knuckle [2] MaxHP + 5%, increases Third Flame Bomb damage by 15%. Every 2 refine rate, Atk + 25, Atk + 1%. Every 3 refine rate, increases Third Flame Bomb damage by 5%. If refine rate is 7 or higher, increases melee physical damage by 25%. If refine rate is 9 or higher, reduces SP consumption of skills by 10%, P.Atk + 7. If refine rate is 11 or higher, increases Third Flame Bomb damage by additional 15%. _ When equipped with Time Dimensions Rune Crown (Inquisitor), increases Tiger Cannon damage by 85%, increases melee physical damage by 10%, if grade of Dimensions Judgment Knuckle and Time Dimensions Rune Crown (Inquisitor) is A or higher, increases Second Flame damage by percentage equal to the sum of refine rate of set, increases skill cooldown of First Brand by 1.5 seconds, when using First Brand, auto-cast Second Flame at the maximum level the user has learned, when using Second Flame, auto-cast Third Flame Bomb at the maximum level the user has learned (the user must have learned Second Flame and Third Flame Bomb at level 1 or higher for auto-casting). _ [Bonus by grade] [Grade D] P.Atk + 5. [Grade C] Increases Third Flame Bomb damage by 15%. [Grade B] Increases melee physical damage by 10%. [Grade A] Every 2 refine rate, P.Atk + 3. Class: Knuckle Attack: 240 Weight: 230 Weapon Level: 5 Required Level: 250 Usable Jobs: Inquisitor Dimensions Judgment Claw [2] Cri + 5, increases Explosion Blaster damage by 15%. Every 2 refine rate, Atk + 25, Atk + 1%. Every 3 refine rate, increases Explosion Blaster damage by 5%. If refine rate is 7 or higher, increases critical damage by 20%. If refine rate is 9 or higher, Cri + 15, C.Rate + 5. If refine rate is 11 or higher, increases Explosion Blaster damage by additional 15%. _ When equipped with Time Dimensions Rune Crown (Inquisitor), increases Massive Flame Blaster damage by 45%, increases long ranged physical damage by 15%, if grade of Dimensions Judgment Claw and Time Dimensions Rune Crown (Inquisitor) is A or higher, increases Massive Flame Blaster damage by additional percentage equal to the sum of refine rate of set, reduces skill cooldown of Explosion Blaster by 0.2 seconds, reduces skill cooldown of Massive Flame Blaster by 2 seconds. _ [Bonus by grade] [Grade D] P.Atk + 5. [Grade C] Increases Explosion Blaster damage by 15%. [Grade B] Increases long ranged physical damage by 10%. [Grade A] Every 2 refine rate, P.Atk + 3. Class: Knuckle Attack: 240 Weight: 250 Weapon Level: 5 Required Level: 250 Usable Jobs: Inquisitor Dimensions Musical Violin [2] Matk + 240. Matk + 3%, increases Reverberation damage by 25%, increases Metallic Fury damage by 15%. Every 2 refine rate, Matk + 25, Matk + 1%. Every 3 refine rate, increases Reverberation damage by 7%, increases Metallic Fury damage by 5%. If refine rate is 7 or higher, increases all property magical damage by 25%. If refine rate is 9 or higher, reduces variable casting time by 10%, S.Matk + 7. If refine rate is 11 or higher, increases Reverberation damage by additional 45%, increases Metallic Fury damage by additional 15%. _ When equipped with Time Dimensions Rune Crown (Troubadour & Trouvere), increases Reverberation damage by 45%, increases all property magical damage by 10%, if grade of Dimensions Musical Violin and Time Dimensions Rune Crown (Troubadour & Trouvere) is A or higher, increases Reverberation damage by additional percentage equal to 2 times the sum of refine rate of set, when using Metallic Fury, auto-cast Reverberation at the maximum level the user has learned (the user must have learned Reverberation at level 1 or higher for auto-casting). _ [Bonus by grade] [Grade D] S.Matk + 5. [Grade C] Increases Metallic Fury damage by 15%. [Grade B] Increases all property magical damage by 10%. [Grade A] Every 2 refine rate, S.Matk + 3. Class: Musical Instrument Attack: 100 Weight: 180 Weapon Level: 5 Required Level: 250 Usable Jobs: Troubadour Dimensions Musical Harp [2] Atk + 3%, increases Ross Blossom damage by 15%. Every 2 refine rate, Atk + 25, Atk + 1%. Every 3 refine rate, increases Ross Blossom damage by 5%. If refine rate is 7 or higher, increases long ranged physical damage by 25%. If refine rate is 9 or higher, reduces global cooldown by 10%, P.Atk + 7. If refine rate is 11 or higher, increases Ross Blossom damage by additional 15%. _ When equipped with Time Dimensions Rune Crown (Troubadour & Trouvere), increases Rhythm Shooting damage by 45%, increases long ranged physical damage by 10%, if grade of Dimensions Musical Harp and Time Dimensions Rune Crown (Troubadour & Trouvere) is A or higher, increases Rhythm Shooting damage by additional percentage equal to the sum of refine rate of set, when using Rhythm Shooting, auto-cast Sound Blend at the maximum level the user has learned (the user must have learned Sound Blend at level 1 or higher for auto-casting). _ [Bonus by grade] [Grade D] P.Atk + 5. [Grade C] Increases Ross Blossom damage by 15%. [Grade B] Increases long ranged physical damage by 10%. [Grade A] Every 2 refine rate, P.Atk + 3. Class: Musical Instrument Attack: 230 Weight: 180 Weapon Level: 5 Required Level: 250 Usable Jobs: Troubadour Dimensions Musical Ribbon [2] Matk + 240. Matk + 3%, increases Reverberation damage by 25%, increases Metallic Fury damage by 15%. Every 2 refine rate, Matk + 25, Matk + 1%. Every 3 refine rate, increases Reverberation damage by 7%, increases Metallic Fury damage by 5%. If refine rate is 7 or higher, increases all property magical damage by 25%. If refine rate is 9 or higher, reduces variable casting time by 10%, S.Matk + 7. If refine rate is 11 or higher, increases Reverberation damage by additional 45%, increases Metallic Fury damage by additional 15%. _ When equipped with Time Dimensions Rune Crown (Troubadour & Trouvere), increases Reverberation damage by 45%, increases all property magical damage by 10%, if grade of Dimensions Musical Ribbon and Time Dimensions Rune Crown (Troubadour & Trouvere) is A or higher, increases Reverberation damage by additional percentage equal to 2 times the sum of refine rate of set, when using Metallic Fury, auto-cast Reverberation at the maximum level the user has learned (the user must have learned Reverberation at level 1 or higher for auto-casting). _ [Bonus by grade] [Grade D] S.Matk + 5. [Grade C] Increases Metallic Fury damage by 15%. [Grade B] Increases all property magical damage by 10%. [Grade A] Every 2 refine rate, S.Matk + 3. Class: Whip Attack: 100 Weight: 180 Weapon Level: 5 Required Level: 250 Usable Jobs: Trouvere Dimensions Musical Rope [2] Atk + 3%, increases Ross Blossom damage by 15%. Every 2 refine rate, Atk + 25, Atk + 1%. Every 3 refine rate, increases Ross Blossom damage by 5%. If refine rate is 7 or higher, increases long ranged physical damage by 25%. If refine rate is 9 or higher, reduces global cooldown by 10%, P.Atk + 7. If refine rate is 11 or higher, increases Ross Blossom damage by additional 15%. _ When equipped with Time Dimensions Rune Crown (Troubadour & Trouvere), increases Rhythm Shooting damage by 45%, increases long ranged physical damage by 10%, if grade of Dimensions Musical Rope and Time Dimensions Rune Crown (Troubadour & Trouvere) is A or higher, increases Rhythm Shooting damage by additional percentage equal to the sum of refine rate of set, when using Rhythm Shooting, auto-cast Sound Blend at the maximum level the user has learned (the user must have learned Sound Blend at level 1 or higher for auto-casting). _ [Bonus by grade] [Grade D] P.Atk + 5. [Grade C] Increases Ross Blossom damage by 15%. [Grade B] Increases long ranged physical damage by 10%. [Grade A] Every 2 refine rate, P.Atk + 3. Class: Whip Attack: 230 Weight: 180 Weapon Level: 5 Required Level: 250 Usable Jobs: Trouvere Dimensions Mechanical Mace [2] Can't be destroyed. Cri + 5, increases Triple Laser damage by 15%. Every 2 refine rate, Atk + 25, Atk + 1%. Every 3 refine rate, increases Triple Laser damage by 5%. If refine rate is 7 or higher, increases critical damage by 20%. If refine rate is 9 or higher, Cri + 15, C.Rate + 5. If refine rate is 11 or higher, increases Triple Laser damage by additional 15%. _ When equipped with Time Dimensions Rune Crown (Meister), increases Spark Blaster damage by 45%, increases long ranged physical damage by 15%, if grade of Dimensions Mechanical Mace and Time Dimensions Rune Crown (Meister) is A or higher, increases Triple Laser and Spark Blaster damage by additional percentage equal to the sum of refine rate of set, reduces skill cooldown of Spark Blaster by 0.15 seconds. _ [Bonus by grade] [Grade D] P.Atk + 5. [Grade C] Increases Triple Laser damage by 15%. [Grade B] Increases long ranged physical damage by 10%. [Grade A] Every 2 refine rate, P.Atk + 3. Class: Mace Attack: 320 Weight: 250 Weapon Level: 5 Required Level: 250 Usable Jobs: Meister Dimensions Biological Scepter [2] Can't be destroyed. Atk + 3%, increases Cart Tornado damage by 25%, increases Explosive Powder damage by 15%. Every 2 refine rate, Atk + 25, Atk + 1%. Every 3 refine rate, increases Cart Tornado damage by 7%, increases Explosive Powder damage by 5%. If refine rate is 7 or higher, increases melee physical damage by 25%. If refine rate is 9 or higher, reduces global cooldown by 10%, P.Atk + 7. If refine rate is 11 or higher, increases Cart Tornado damage by additional 45%, increases Explosive Powder damage by additional 15%. _ When equipped with Time Dimensions Rune Crown (Biolo), increases Cart Tornado damage by 45%, increases melee physical damage by 10%, if grade of Dimensions Biological Scepter and Time Dimensions Rune Crown (Biolo) is A or higher, increases Cart Tornado damage by additional percentage equal to 2 times the sum of refine rate of set, reduces skill cooldown of Explosive Powder by 0.2 seconds, when using Explosive Powder, auto-cast Cart Tornado at the maximum level the user has learned (the user must have learned Cart Tornado at level 1 or higher for auto-casting). _ [Bonus by grade] [Grade D] P.Atk + 5. [Grade C] Increases Explosive Powder damage by 15%. [Grade B] Increases melee physical damage by 10%. [Grade A] Every 2 refine rate, P.Atk + 3. Class: Mace Attack: 240 Weight: 250 Weapon Level: 5 Required Level: 250 Usable Jobs: Biolo Dimensions Dragon Sword [2] Cri + 5, increases Hack and Slasher damage by 15%. Every 2 refine rate, Atk + 25, Atk + 1%. Every 3 refine rate, increases Hack and Slasher damage by 5%. If refine rate is 7 or higher, increases critical damage by 20%. If refine rate is 9 or higher, Cri + 15, C.Rate + 5. If refine rate is 11 or higher, increases Hack and Slasher damage by additional 15%. _ When equipped with Time Dimensions Rune Crown (Dragon Knight), increases Storm Slash damage by 45%, increases melee physical damage by 15%, if grade of Dimensions Dragon Sword and Time Dimensions Rune Crown (Dragon Knight) is A or higher, increases Ignition Break damage by percentage equal to 3 times the sum of refine rate of set, reduces skill cooldown of Hack and Slasher by 0.2 seconds, when using Hack and Slasher, auto-cast Ignition Break at the maximum level the user has learned (the user must have learned Ignition Break at level 1 or higher for auto-casting). _ [Bonus by grade] [Grade D] P.Atk + 5. [Grade C] Increases Hack and Slasher damage by 15%. [Grade B] Increases melee physical damage by 10%. [Grade A] Every 2 refine rate, P.Atk + 3. Class: Two-handed Sword Attack: 350 Weight: 350 Weapon Level: 5 Required Level: 250 Usable Jobs: Dragon Knight Dimensions Shadow Katar [2] Cri + 5, increases Savage Impact damage by 15%. Every 2 refine rate, Atk + 25, Atk + 1%. Every 3 refine rate, increases Savage Impact damage by 5%. If refine rate is 7 or higher, increases critical damage by 20%. If refine rate is 9 or higher, Cri + 15, C.Rate + 5. If refine rate is 11 or higher, increases Savage Impact damage by additional 15%. _ When equipped with Time Dimensions Rune Crown (Shadow Cross), increases Cross Impact damage by 85%, increases melee physical damage by 15%, if grade of Dimensions Shadow Katar and Time Dimensions Rune Crown (Shadow Cross) is A or higher, increases Savage Impact damage by percentage equal to the sum of refine rate of set, reduces skill cooldown of Savage Impact by 0.2 seconds. _ [Bonus by grade] [Grade D] P.Atk + 5. [Grade C] Increases Savage Impact damage by 15%. [Grade B] Increases melee physical damage by 10%. [Grade A] Every 2 refine rate, P.Atk + 3. Class: Katar Attack: 320 Weight: 220 Weapon Level: 5 Required Level: 250 Usable Jobs: Shadow Cross Dimensions Shadow Chakram [2] Cri + 5, increases Eternal Slash damage by 15%. Every 2 refine rate, Atk + 25, Atk + 1%. Every 3 refine rate, increases Eternal Slash damage by 5%. If refine rate is 7 or higher, increases critical damage by 20%. If refine rate is 9 or higher, Cri + 15, C.Rate + 5. If refine rate is 11 or higher, increases Eternal Slash damage by additional 15%. _ When equipped with Time Dimensions Rune Crown (Shadow Cross), increases Impact Crater damage by 85%, increases melee physical damage by 15%, if grade of Dimensions Shadow Chakram and Time Dimensions Rune Crown (Shadow Cross) is A or higher, increases Eternal Slash damage by percentage equal to the sum of refine rate of set, increases skill cooldown of Phantom Menace by 5 seconds, increases skill cooldown of Rolling Cutter by 2 seconds, when using Phantom Menace, auto-cast Rolling Cutter at the maximum level the user has learned, when using Rolling Cutter, auto-cast Impact Crater at the maximum level the user has learned (the user must have learned Rolling Cutter and Impact Crater at level 1 or higher for auto-casting). _ [Bonus by grade] [Grade D] P.Atk + 5. [Grade C] Increases Eternal Slash damage by 15%. [Grade B] Increases melee physical damage by 10%. [Grade A] Every 2 refine rate, P.Atk + 3. Class: Katar Attack: 320 Weight: 220 Weapon Level: 5 Required Level: 250 Usable Jobs: Shadow Cross Dimensions Mechanical Axe [2] Can't be destroyed. Atk + 3%, increases Mighty Smash damage by 15%. Every 2 refine rate, Atk + 25, Atk + 1%. Every 3 refine rate, increases Mighty Smash damage by 5%. If refine rate is 7 or higher, increases melee physical damage by 25%. If refine rate is 9 or higher, reduces SP consumption of skills by 10%, P.Atk + 7. If refine rate is 11 or higher, increases Mighty Smash damage by additional 15%. _ When equipped with Time Dimensions Rune Crown (Meister), increases Axe Stomp damage by 45%, if grade of Dimensions Mechanical Axe and Time Dimensions Rune Crown (Meister) is A or higher, increases Axe Tornado damage by percentage equal to 5 times the sum of refine rate of set, when using Mighty Smash, auto-cast Axe Tornado at the maximum level the user has learned (the user must have learned Axe Tornado at level 1 or higher for auto-casting, but doesn't auto-cast when riding Madogear). _ [Bonus by grade] [Grade D] P.Atk + 5. [Grade C] Increases Mighty Smash damage by 15%. [Grade B] Increases melee physical damage by 10%. [Grade A] Every 2 refine rate, P.Atk + 3. Class: Two-handed Axe Attack: 380 Weight: 450 Weapon Level: 5 Required Level: 250 Usable Jobs: Meister Dimensions Dragon Lance [2] MaxHP + 5%, increases Dragonic Breath damage by 15%. Every 2 refine rate, Atk + 25, Atk + 1%. Every 3 refine rate, increases Dragonic Breath damage by 5%. If refine rate is 7 or higher, increases long ranged physical damage by 25%. If refine rate is 9 or higher, reduces variable casting time by 10%, P.Atk + 7. If refine rate is 11 or higher, increases Dragonic Breath damage by additional 15%. _ When equipped with Time Dimensions Rune Crown (Dragon Knight), increases Dragon Breath and Dragon Breath - Water damage by 85%, increases long ranged physical damage by 25%, if grade of Dimensions Dragon Lance and Time Dimensions Rune Crown (Dragon Knight) is A or higher, increases Dragonic Breath damage by percentage equal to the sum of refine rate of set, reduces skill cooldown of Dragonic Breath by 0.15 seconds. _ [Bonus by grade] [Grade D] P.Atk + 5. [Grade C] Increases Dragonic Breath damage by 15%. [Grade B] Increases long ranged physical damage by 10%. [Grade A] Every 2 refine rate, P.Atk + 3. Class: Two-handed Spear Attack: 350 Weight: 650 Weapon Level: 5 Required Level: 250 Usable Jobs: Dragon Knight Dimensions Arch Staff [2] Matk + 330, can't be destroyed. Matk + 3%, increases Storm Cannon and Crimson Arrow damage by 15%. Every 2 refine rate, Matk + 25, Matk + 1%. Every 3 refine rate, increases Storm Cannon and Crimson Arrow damage by 5%. If refine rate is 7 or higher, increases wind and fire property magical damage by 25%. If refine rate is 9 or higher, reduces variable casting time by 10%, S.Matk + 7. If refine rate is 11 or higher, increases Storm Cannon and Crimson Arrow damage by additional 15%. _ When equipped with Time Dimensions Rune Crown (Arch Mage), increases Soul Vulcan Strike damage by 45%, increases ghost property magical damage by 30%, increases wind and fire property magical damage by 10%, if grade of Dimensions Arch Staff and Time Dimensions Rune Crown (Arch Mage) is A or higher, increases Soul Vulcan Strike damage by additional percentage equal to the sum of refine rate of set, when using Crimson Arrow, auto-cast Storm Cannon at the maximum level the user has learned (the user must have learned Storm Cannon at level 1 or higher for auto-casting). _ [Bonus by grade] [Grade D] S.Matk + 5. [Grade C] Increases Storm Cannon and Crimson Arrow damage by 15%. [Grade B] Increases wind and fire property magical damage by 10%. [Grade A] Every 2 refine rate, S.Matk + 3. Class: Two-handed Staff Attack: 120 Weight: 200 Weapon Level: 5 Required Level: 250 Usable Jobs: Arch Mage Dimensions Arch Rod [2] Matk + 330, can't be destroyed. Matk + 3%, increases Frozen Slash and Rock Down damage by 15%. Every 2 refine rate, Matk + 25, Matk + 1%. Every 3 refine rate, increases Frozen Slash and Rock Down damage by 5%. If refine rate is 7 or higher, increases water and earth property magical damage by 25%. If refine rate is 9 or higher, reduces variable casting time by 10%, S.Matk + 7. If refine rate is 11 or higher, increases Frozen Slash and Rock Down Arrow damage by additional 15%. _ When equipped with Time Dimensions Rune Crown (Arch Mage), increases Soul Vulcan Strike damage by 45%, increases ghost property magical damage by 30%, increases water and earth property magical damage by 10%, if grade of Dimensions Arch Rod and Time Dimensions Rune Crown (Arch Mage) is A or higher, increases Soul Vulcan Strike damage by additional percentage equal to the sum of refine rate of set, when using Rock Down, auto-cast Frozen Slash at the maximum level the user has learned (the user must have learned Frozen Slash at level 1 or higher for auto-casting). _ [Bonus by grade] [Grade D] S.Matk + 5. [Grade C] Increases Frozen Slash and Rock Down damage by 15%. [Grade B] Increases water and earth property magical damage by 10%. [Grade A] Every 2 refine rate, S.Matk + 3. Class: Two-handed Staff Attack: 120 Weight: 200 Weapon Level: 5 Required Level: 250 Usable Jobs: Arch Mage Dimensions Moonlight Huuma Shuriken [2] Can't be destroyed. Cri + 5, increases Shadow Flash damage by 15%. Every 2 refine rate, Atk + 25, Atk + 1%. Every 3 refine rate, increases Shadow Flash damage by 5%. If refine rate is 7 or higher, increases critical damage by 20%. If refine rate is 9 or higher, Cri + 15, C.Rate + 5. If refine rate is 11 or higher, increases Shadow Flash damage by additional 15%. _ When equipped with Time Dimensions Rune Crown (Shinkiro & Shiranui), increases Shadow Dance damage by 45%, increases melee physical damage by 15%, if grade of Dimensions Moonlight Huuma Shuriken and Time Dimensions Rune Crown (Shinkiro & Shiranui) is A or higher, increases Shadow Flash damage by percentage equal to the sum of refine rate of set, reduces skill cooldown of Cross Slash by 1.5 seconds, when using Cross Slash, auto-cast Shadow Flash at the maximum level the user has learned (the user must have learned Shadow Flash at level 1 or higher for auto-casting). _ [Bonus by grade] [Grade D] P.Atk + 5. [Grade C] Increases Shadow Flash damage by 15%. [Grade B] Increases melee physical damage by 10%. [Grade A] Every 2 refine rate, P.Atk + 3. Class: Huuma Shuriken Attack: 370 Weight: 320 Weapon Level: 5 Required Level: 250 Usable Jobs: Shinkiro, Shiranui Dimensions Moonlight Wheel Shuriken [2] Can't be destroyed. Matk + 350. Matk + 3%, increases Red Flame Cannon and Thundering Cannon damage by 15%. Every 2 refine rate, Matk + 25, Matk + 1%. Every 3 refine rate, increases Red Flame Cannon and Thundering Cannon damage by 5%. If refine rate is 7 or higher, increases fire and wind property magical damage by 25%. If refine rate is 9 or higher, reduces global cooldown by 10%, S.Matk + 7. If refine rate is 11 or higher, increases Red Flame Cannon and Thundering Cannon damage by additional 15%. _ When equipped with Time Dimensions Rune Crown (Shinkiro & Shiranui), increases Darkening Cannon damage by 45%, increases shadow property magical damage by 30%, increases fire and wind property magical damage by 10%, if grade of Dimensions Moonlight Wheel Shuriken and Time Dimensions Rune Crown (Shinkiro & Shiranui) is A or higher, increases Red Flame Cannon and Thundering Cannon damage by percentage equal to the sum of refine rate of set, when using Red Flame Cannon, auto-cast Thundering Cannon at the maximum level the user has learned (the user must have learned Thundering Cannon at level 1 or higher for auto-casting). _ [Bonus by grade] [Grade D] S.Matk + 5. [Grade C] Increases Red Flame Cannon and Thundering Cannon damage by 15%. [Grade B] Increases fire and wind property magical damage by 10%. [Grade A] Every 2 refine rate, S.Matk + 3. Class: Huuma Shuriken Attack: 200 Weight: 280 Weapon Level: 5 Required Level: 250 Usable Jobs: Shinkiro, Shiranui Dimensions Abyss Bow [2] Cri + 5, increases Frenzy Shot damage by 15%. Every 2 refine rate, Atk + 25, Atk + 1%. Every 3 refine rate, increases Frenzy Shot damage by 5%. If refine rate is 7 or higher, increases critical damage by 20%. If refine rate is 9 or higher, Cri + 15, C.Rate + 5. If refine rate is 11 or higher, increases Frenzy Shot damage by additional 15%. _ When equipped with Time Dimensions Rune Crown (Abyss Chaser), increases Chain Reaction Shot damage by 45%, increases long ranged physical damage by 15%, if grade of Dimensions Abyss Bow and Time Dimensions Rune Crown (Abyss Chaser) is A or higher, increases Frenzy Shot and Chain Reaction Shot damage by additional percentage equal to the sum of refine rate of set, enables to use Rose Blossom level 5. _ [Bonus by grade] [Grade D] P.Atk + 5. [Grade C] Increases Frenzy Shot damage by 15%. [Grade B] Increases long ranged physical damage by 10%. [Grade A] Every 2 refine rate, P.Atk + 3. Class: Bow Attack: 320 Weight: 210 Weapon Level: 5 Required Level: 250 Usable Jobs: Abyss Chaser Dimensions Wind Crossbow [2] Cri + 5, increases Crescive Bolt damage by 15%. Every 2 refine rate, Atk + 25, Atk + 1%. Every 3 refine rate, increases Crescive Bolt damage by 5%. If refine rate is 7 or higher, increases critical damage by 20%. If refine rate is 9 or higher, Cri + 15, C.Rate + 5. If refine rate is 11 or higher, increases Crescive Bolt damage by additional 15%. _ When equipped with Time Dimensions Rune Crown (Windhawk), increases Gale Storm damage by 45%, increases long ranged physical damage by 15%, if grade of Dimensions Wind Crossbow and Time Dimensions Rune Crown (Windhawk) is A or higher, increases Focused Arrow Strike damage by percentage equal to 2 times the sum of refine rate of set, when using Crescive Bolt, auto-cast Focused Arrow Strike at the maximum level the user has learned (the user must have learned Focused Arrow Strike at level 1 or higher for auto-casting). _ [Bonus by grade] [Grade D] P.Atk + 5. [Grade C] Increases Crescive Bolt damage by 15%. [Grade B] Increases long ranged physical damage by 10%. [Grade A] Every 2 refine rate, P.Atk + 3. Class: Bow Attack: 320 Weight: 210 Weapon Level: 5 Required Level: 250 Usable Jobs: Windhawk Dimensions Wind Bow [2] Cri + 5, increases Hawk Rush damage by 15%. Every 2 refine rate, Atk + 25, Atk + 1%. Every 3 refine rate, increases Hawk Rush damage by 5%. If refine rate is 7 or higher, increases critical damage by 20%. If refine rate is 9 or higher, Cri + 15, C.Rate + 5. If refine rate is 11 or higher, increases Hawk Rush damage by additional 15%. _ When equipped with Time Dimensions Rune Crown (Windhawk), increases Hawk Boomerang damage by 45%, increases long ranged physical damage by 15%, if grade of Dimensions Wind Bow and Time Dimensions Rune Crown (Windhawk) is A or higher, increases Hawk Boomerang damage by additional percentage equal to the sum of refine rate of set, when using Hawk Rush, has a 50% chance to auto-cast Hawk Boomerang at the maximum level the user has learned (the user must have learned Hawk Boomerang at level 1 or higher for auto-casting). _ [Bonus by grade] [Grade D] P.Atk + 5. [Grade C] Increases Hawk Rush damage by 15%. [Grade B] Increases long ranged physical damage by 10%. [Grade A] Every 2 refine rate, P.Atk + 3. Class: Bow Attack: 340 Weight: 210 Weapon Level: 5 Required Level: 250 Usable Jobs: Windhawk Dimensions Night Rifle [2] Cri + 5, increases Spiral Shooting damage by 15%. Every 2 refine rate, Atk + 25, Atk + 1%. Every 3 refine rate, increases Spiral Shooting damage by 5%. If refine rate is 7 or higher, increases critical damage by 20%. If refine rate is 9 or higher, Cri + 15, C.Rate + 5. If refine rate is 11 or higher, increases Spiral Shooting damage by additional 15%. _ When equipped with Time Dimensions Rune Crown (Night Watch), increases Only One Bullet damage by 45%, increases long ranged physical damage by 15%, if grade of Dimensions Night Rifle and Time Dimensions Rune Crown (Night Watch) is A or higher, increases Spiral Shooting damage by percentage equal to the sum of refine rate of set, when using Only One Bullet, auto-cast Spiral Shooting at the maximum level the user has learned (the user must have learned Spiral Shooting at level 1 or higher for auto-casting). _ [Bonus by grade] [Grade D] P.Atk + 5. [Grade C] Increases Spiral Shooting damage by 15%. [Grade B] Increases long ranged physical damage by 10%. [Grade A] Every 2 refine rate, P.Atk + 3. Class: Rifle Attack: 320 Weight: 230 Weapon Level: 5 Required Level: 250 Usable Jobs: Night Watch Dimensions Night Launcher [2] Atk + 3%, increases Wild Fire damage by 15%. Every 2 refine rate, Atk + 25, Atk + 1%. Every 3 refine rate, increases Wild Fire damage by 5%. If refine rate is 7 or higher, increases long ranged physical damage by 25%. If refine rate is 9 or higher, reduces global cooldown by 10%, P.Atk + 7. If refine rate is 11 or higher, increases Wild Fire damage by additional 15%. _ When equipped with Time Dimensions Rune Crown (Night Watch), increases Spiral Shooting damage by 45%, increases long ranged physical damage by 10%, if grade of Dimensions Night Launcher and Time Dimensions Rune Crown (Night Watch) is A or higher, increases Wild Fire damage by percentage equal to the sum of refine rate of set, when using Spiral Shooting, auto-cast Wild Fire at the maximum level the user has learned (the user must have learned Wild Fire at level 1 or higher for auto-casting). _ [Bonus by grade] [Grade D] P.Atk + 5. [Grade C] Increases Wild Fire damage by 15%. [Grade B] Increases long ranged physical damage by 10%. [Grade A] Every 2 refine rate, P.Atk + 3. Class: Grenade Launcher Attack: 360 Weight: 280 Weapon Level: 5 Required Level: 250 Usable Jobs: Night Watch Link to comment Share on other sites More sharing options...
Sigma Posted February 14 Author Share Posted February 14 Hall of Life new accessories Spoiler Signet of Circulation: Spring [1] Increases melee physical damage by 10%, reduces variable casting time by 10%. _ When equipped with Circulation of Life: Spring, reduces global cooldown by 10%, increases physical damage against all race monsters (except players) by 5%, every 2 refine rate of garment, increases physical damage against all race monsters (except players) by additional 3%. Class: Accessory (left) Defense: 10 Weight: 50 Armor Level : 2 Required Level: 250 Usable Jobs: All Signet of Circulation: Summer [1] Increases long ranged physical damage by 10%, reduces variable casting time by 10%. _ When equipped with Circulation of Life: Summer, reduces global cooldown by 10%, increases physical damage against all race monsters (except players) by 5%, every 2 refine rate of garment, increases physical damage against all race monsters (except players) by additional 3%. Class: Accessory (left) Defense: 10 Weight: 50 Armor Level : 2 Required Level: 250 Usable Jobs: All Signet of Circulation: Autumn [1] Increases all property magical damage by 10%, reduces variable casting time by 10%. _ When equipped with Circulation of Life: Autumn, reduces global cooldown by 10%, increases magical damage against all race monsters (except players) by 5%, every 2 refine rate of garment, increases magical damage against all race monsters (except players) by additional 3%. Class: Accessory (left) Defense: 10 Weight: 50 Armor Level : 2 Required Level: 250 Usable Jobs: All Signet of Circulation: Winter [1] Increases critical damage by 10%, reduces variable casting time by 10%. _ When equipped with Circulation of Life: Winter, reduces global cooldown by 10%, increases physical damage against all race monsters (except players) by 5%, every 2 refine rate of garment, increases physical damage against all race monsters (except players) by additional 3%. Class: Accessory (left) Defense: 10 Weight: 50 Armor Level : 2 Required Level: 250 Usable Jobs: All Hall of Life new enchants Spoiler Token of Life All basic status + 5, all triat status + 3. P.Atk + 3, S.Matk + 3. Increases physical / magical damage against all size enemies by 5%. Signet of Power 1Lv Atk + 1%, increases melee physical damage by 1%. Signet of Power 2Lv Atk + 3%, increases melee physical damage by 3%. Signet of Power 3Lv Atk + 6%, increases melee physical damage by 6%. When equipped with Star Cluster of Power 3Lv, increases physical damage to against all race monsters (except players) by 10%. Signet of Power 4Lv Atk + 10%, increases melee physical damage by 10%. When equipped with Star Cluster of Power 3Lv, increases physical damage to against all race monsters (except players) by 15%. Signet of Power 5Lv Atk + 15%, increases melee physical damage by 15%. When equipped with Star Cluster of Power 3Lv, increases physical damage to against all race monsters (except players) by 20%. Signet of Concentration 1Lv Atk + 1%, increases long ranged physical damage by 1%. Signet of Concentration 2Lv Atk + 3%, increases long ranged physical damage by 3%. Signet of Concentration 3Lv Atk + 6%, increases long ranged physical damage by 6%. When equipped with Star Cluster of Concentration 3Lv, increases physical damage to against all race monsters (except players) by 10%. Signet of Concentration 4Lv Atk + 10%, increases long ranged physical damage by 10%. When equipped with Star Cluster of Concentration 3Lv, increases physical damage to against all race monsters (except players) by 15%. Signet of Concentration 5Lv Atk + 15%, increases long ranged physical damage by 15%. When equipped with Star Cluster of Concentration 3Lv, increases physical damage to against all race monsters (except players) by 20%. Signet of Spell 1Lv Matk + 1%, increases all property magical damage by 1%. Signet of Spell 2Lv Matk + 3%, increases all property magical damage by 3%. Signet of Spell 3Lv Matk + 6%, increases all property magical damage by 6%. When equipped with Star Cluster of Spell 3Lv, increases magical damage to against all race monsters (except players) by 10%. Signet of Spell 4Lv Matk + 10%, increases all property magical damage by 10%. When equipped with Star Cluster of Spell 3Lv, increases magical damage to against all race monsters (except players) by 15%. Signet of Spell 5Lv Matk + 15%, increases all property magical damage by 15%. When equipped with Star Cluster of Spell 3Lv, increases magical damage to against all race monsters (except players) by 20%. Signet of Stamina 1Lv MaxHP + 1000, Def + 10. Signet of Stamina 2Lv MaxHP + 3000, Def + 30. Signet of Stamina 3Lv MaxHP + 6000, Def + 60. When equipped with Star Cluster of Stamina 3Lv, MaxHP + 5%. Signet of Stamina 4Lv MaxHP + 10000, Res + 25, Def + 100. When equipped with Star Cluster of Stamina 3Lv, MaxHP + 7%. Signet of Stamina 5Lv MaxHP + 15000, Res + 50, Def + 150. When equipped with Star Cluster of Stamina 3Lv, MaxHP + 10%. Signet of Creative 1Lv Atk + 1%, increases critical damage by 1%. Signet of Creative 2Lv Atk + 3%, increases critical damage by 3%. Signet of Creative 3Lv Atk + 6%, increases critical damage by 6%. When equipped with Star Cluster of Creative 3Lv, increases physical damage to against all race monsters (except players) by 10%. Signet of Creative 4Lv Atk + 10%, increases critical damage by 10%. When equipped with Star Cluster of Creative 3Lv, increases physical damage to against all race monsters (except players) by 15%. Signet of Creative 5Lv Atk + 15%, increases critical damage by 15%. When equipped with Star Cluster of Creative 3Lv, increases physical damage to against all race monsters (except players) by 20%. Signet of Wisdom 1Lv MaxSP + 100, Def + 5. Signet of Wisdom 2Lv MaxSP + 250, Def + 15. Signet of Wisdom 3Lv MaxSP + 450, Def + 30. When equipped with Star Cluster of Wisdom 3Lv, MaxSP + 5%. Signet of Wisdom 4Lv MaxSP + 700, Mres + 25, Def + 50. When equipped with Star Cluster of Wisdom 3Lv, MaxSP + 7%. Signet of Wisdom 5Lv MaxSP + 1000, Mres + 50, Def + 75. When equipped with Star Cluster of Wisdom 3Lv, MaxSP + 10%. Life of Spring (Power) P.Atk + 20. Increases melee physical damage by 25%. When equipped with Nebula Armor of Power, increases physical damage against all property enemies by 2%, if grade of armor is A or higher, every 2 refine rate of armor, increases physical damage against all property enemies by additional 3%. Life of Spring (Stamina) P.Atk + 20. Increases melee physical damage by 25%. When equipped with Nebula Armor of Stamina, MaxHP + 3%, if grade of armor is A or higher, every 2 refine rate of armor, Res + 20, additional MaxHP + 1%. Life of Spring (Creative) P.Atk + 20. Increases melee physical damage by 25%. When equipped with Nebula Suit of Creative, increases critical damage by 3%, if grade of armor is A or higher, every 2 refine rate of armor, increases critical damage by additional 3%. Life of Summer (Concentration) P.Atk + 20. Increases long ranged physical damage by 25%. When equipped with Nebula Suit of Concentration, increases physical damage against all property enemies by 2%, if grade of armor is A or higher, every 2 refine rate of armor, increases physical damage against all property enemies by additional 3%. Life of Summer (Stamina) P.Atk + 20. Increases long ranged physical damage by 25%. When equipped with Nebula Armor of Stamina, MaxHP + 3%, if grade of armor is A or higher, every 2 refine rate of armor, Res + 20, additional MaxHP + 1%. Life of Summer (Creative) P.Atk + 20. Increases long ranged physical damage by 25%. When equipped with Nebula Suit of Creative, increases critical damage by 3%, if grade of armor is A or higher, every 2 refine rate of armor, increases critical damage by additional 3%. Life of Autumn (Spell) S.Matk + 20. Increases all property magical damage by 25%. When equipped with Nebula Robe of Spell, increases magical damage against all property enemies by 2%, if grade of armor is A or higher, every 2 refine rate of armor, increases magical damage against all property enemies by additional 3%. Life of Autumn (Stamina) S.Matk + 20. Increases all property magical damage by 25%. When equipped with Nebula Armor of Stamina, MaxHP + 3%, if grade of armor is A or higher, every 2 refine rate of armor, Res + 20, additional MaxHP + 1%. Life of Autumn (Wisdom) S.Matk + 20. Increases all property magical damage by 25%. When equipped with Nebula Robe of Wisdom, reduces global cooldown by 3%, if grade of armor is A or higher, every 2 refine rate of armor, reduces global cooldown by additional 2%, additional MaxSP + 1%. Life of Winter (Power) P.Atk + 20. Increases critical damage by 25%. When equipped with Nebula Armor of Power, increases critical damage by 3%, if grade of armor is A or higher, every 2 refine rate of armor, increases critical damage by additional 3%. Life of Winter (Concentration) P.Atk + 20. Increases critical damage by 25%. When equipped with Nebula Suit of Concentration, increases critical damage by 3%, if grade of armor is A or higher, every 2 refine rate of armor, increases critical damage by additional 3%. Life of Winter (Creative) P.Atk + 20. Increases critical damage by 25%. When equipped with Nebula Suit of Creative, increases physical damage against all property enemies by 2%, if grade of armor is A or higher, every 2 refine rate of armor, increases physical damage against all property enemies by additional 3%. Constellation Tower new enchants Spoiler Star Cluster of Strength 1Lv Increases physical damage against all race monsters (except players) by 5%. Every 20 base POW, P.Atk + 1. Every 20 base CON, Atk + 5. When equipped with Token of Life, increases physical damage against normal and boss type enemies by 3%. Star Cluster of Strength 2Lv Increases physical damage against all race monsters (except players) by 10%. Every 20 base POW, P.Atk + 1, increases melee and long ranged physical damage by 1%. Every 20 base CON, Atk + 5. Atk + 1%. When equipped with Token of Life, increases physical damage against normal and boss type enemies by 6%. Star Cluster of Strength 3Lv Increases physical damage against all race monsters (except players) by 15%. Every 15 base POW, P.Atk + 1, increases melee and long ranged physical damage by 1%. Every 15 base CON, Atk + 5. Atk + 1%. When equipped with Token of Life, increases physical damage against normal and boss type enemies by 9%. Star Cluster of Strength 4Lv Increases physical damage against all race monsters (except players) by 20%. Every 15 base POW, P.Atk + 1, increases melee and long ranged physical damage by 2%. Every 15 base CON, Atk + 10. Atk + 1%. When equipped with Token of Life, increases physical damage against normal and boss type enemies by 12%. Star Cluster of Strength 5Lv Increases physical damage against all race monsters (except players) by 25%. Every 15 base POW, P.Atk + 2, increases melee and long ranged physical damage by 2%. Every 15 base CON, Atk + 10. Atk + 2%. When equipped with Token of Life, increases physical damage against normal and boss type enemies by 15%. Star Cluster of Luck 1Lv Increases physical damage against all race monsters (except players) by 5%. Every 20 base POW, P.Atk + 1. Every 20 base CRT, Atk + 5. When equipped with Token of Life, increases physical damage against normal and boss type enemies by 3%. Star Cluster of Luck 2Lv Increases physical damage against all race monsters (except players) by 10%. Every 20 base POW, P.Atk + 1, increases melee and long ranged physical damage by 1%. Every 20 base CRT, Atk + 5. Cri + 1. When equipped with Token of Life, increases physical damage against normal and boss type enemies by 6%. Star Cluster of Luck 3Lv Increases physical damage against all race monsters (except players) by 15%. Every 15 base POW, P.Atk + 1, increases melee and long ranged physical damage by 1%. Every 15 base CRT, Atk + 5. Cri + 1. When equipped with Token of Life, increases physical damage against normal and boss type enemies by 9%. Star Cluster of Luck 4Lv Increases physical damage against all race monsters (except players) by 20%. Every 15 base POW, P.Atk + 1, increases melee and long ranged physical damage by 2%. Every 15 base CRT, Atk + 10. Cri + 1. When equipped with Token of Life, increases physical damage against normal and boss type enemies by 12%. Star Cluster of Luck 5Lv Increases physical damage against all race monsters (except players) by 25%. Every 15 base POW, P.Atk + 2, increases melee and long ranged physical damage by 2%. Every 15 base CRT, Atk + 10. Cri + 2. When equipped with Token of Life, increases physical damage against normal and boss type enemies by 15%. Star Cluster of Intelligence 1Lv Increases magical damage against all race monsters (except players) by 5%. Every 20 base SPL, S.Matk + 1. Every 20 base CON, Matk + 5. When equipped with Token of Life, increases magical damage against normal and boss type enemies by 3%. Star Cluster of Intelligence 2Lv Increases magical damage against all race monsters (except players) by 10%. Every 20 base SPL, S.Matk + 1, increases all property magical damage by 1%. Every 20 base CON, Matk + 5, Matk + 1%. When equipped with Token of Life, increases magical damage against normal and boss type enemies by 6%. Star Cluster of Intelligence 3Lv Increases magical damage against all race monsters (except players) by 15%. Every 15 base SPL, S.Matk + 1, increases all property magical damage by 1%. Every 15 base CON, Matk + 5, Matk + 1%. When equipped with Token of Life, increases magical damage against normal and boss type enemies by 9%. Star Cluster of Intelligence 4Lv Increases magical damage against all race monsters (except players) by 20%. Every 15 base SPL, S.Matk + 1, increases all property magical damage by 2%. Every 15 base CON, Matk + 10, Matk + 1%. When equipped with Token of Life, increases magical damage against normal and boss type enemies by 12%. Star Cluster of Intelligence 5Lv Increases magical damage against all race monsters (except players) by 25%. Every 15 base SPL, S.Matk + 2, increases all property magical damage by 2%. Every 15 base CON, Matk + 10, Matk + 2%. When equipped with Token of Life, increases magical damage against normal and boss type enemies by 15%. Star Cluster of Resistance 1Lv Res + 10, Mres + 10. Every 20 base STA, Def + 10. Every 20 base WIS, Mdef + 5. When equipped with Token of Life, MaxHP + 1%, MaxSP + 1%. Star Cluster of Resistance 2Lv Res + 20, Mres + 20. Every 20 base STA, Def + 10, Res + 5. Every 20 base WIS, Mdef + 5, Mres + 5. When equipped with Token of Life, MaxHP + 2%, MaxSP + 2%. Star Cluster of Resistance 3Lv Res + 30, Mres + 30. Every 15 base STA, Def + 10, Res + 5. Every 15 base WIS, Mdef + 5, Mres + 5. When equipped with Token of Life, MaxHP + 3%, MaxSP + 3%. Star Cluster of Resistance 4Lv Res + 40, Mres + 40. Every 15 base STA, Def + 10, Res + 10. Every 15 base WIS, Mdef + 10, Mres + 5. When equipped with Token of Life, MaxHP + 4%, MaxSP + 4%. Star Cluster of Resistance 5Lv Res + 50, Mres + 50. Every 15 base STA, Def + 20, Res + 10. Every 15 base WIS, Mdef + 10, Mres + 10. When equipped with Token of Life, MaxHP + 5%, MaxSP + 5%. Link to comment Share on other sites More sharing options...
Sigma Posted April 23 Author Share Posted April 23 Gaebolg equipment Spoiler Gaebolg Armor [1] Atk + 130. Every 2 refine rate, Atk + 15, Def + 15. If refine rate is 7 or higher, increases melee / long ranged physical damage by 3%. If refine rate is 9 or higher, P.Atk + 5, reduces variable casting time by 10%. If refine rate is 10 or higher, increases melee / long ranged physical damage by additional 5%. If refine rate is 12 or higher, reduces global cooldown by 5%. _ When equipped with Gaebolg Manteau, increases physical damage against all property enemies by 10%. _ When equipped with Gaebolg Manteau and Gaebolg Boots, increases physical damage against all race monsters (except players) by 10%. _ [Bonus by grade] [Grade D] POW + 3, CON + 3, reduces global cooldown by 5%. [Grade C] Atk + 3%, P.Atk + 2. [Grade B] Additional POW + 4, CON + 4, P.Atk + 3. [Grade A] Additional Atk + 4%, P.Atk + 5. _ Class: Armor Defense: 198 Weight: 240 Armor Level : 2 Required Level: 245 Usable Jobs: All Gaebolg Robe [1] Matk + 130. Every 2 refine rate, Matk + 15, Def + 15. If refine rate is 7 or higher, increases all property magical damage by 3%. If refine rate is 9 or higher, S.Matk + 5, reduces variable casting time by 10%. If refine rate is 10 or higher, increases all property magical damage by additional 5%. If refine rate is 12 or higher, reduces global cooldown by 5%. _ When equipped with Gaebolg Muffler, increases magical damage against all property enemies by 10%. _ When equipped with Gaebolg Muffler and Gaebolg Shoes, increases magical damage against all race monsters (except players) by 10%. _ [Bonus by grade] [Grade D] SPL + 3, CON + 3, reduces global cooldown by 5%. [Grade C] Matk + 3%, S.Matk + 2. [Grade B] Additional SPL + 4, CON + 4, S.Matk + 3. [Grade A] Additional Matk + 4%, S.Matk + 5. _ Class: Armor Defense: 130 Weight: 120 Armor Level : 2 Required Level: 245 Usable Jobs: All Gaebolg Boots [1] MaxHP + 10%, MaxSP + 4%. Every 2 refine rate, MaxSP + 1%, Def + 10. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 9 or higher, P.Atk + 5, increases melee / long ranged physical damage 5%. If refine rate is 10 or higher, Def + 100, Atk + 20. If refine rate is 12 or higher, increases melee / long ranged physical damage by additional 5%. _ When equipped with Gaebolg Armor, increases physical damage against all property enemies by 10%. _ [Bonus by grade] [Grade D] POW + 2, CON + 2, Atk + 10. [Grade C] Atk + 2%, P.Atk + 2. [Grade B] Reduces fixed casting time by 1 seconds. [Grade A] Additional Atk + 3%, P.Atk + 3. _ Class: Shoes Defense: 128 Weight: 200 Armor Level : 2 Required Level: 245 Usable Jobs: All Gaebolg Shoes [1] MaxHP + 10%, MaxSP + 4%. Every 2 refine rate, MaxSP + 1%, Def + 10. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 9 or higher, S.Matk + 5, increases all property magical damage 5%. If refine rate is 10 or higher, Def + 100, Matk + 20. If refine rate is 12 or higher, increases all property magical damage by additional 5%. _ When equipped with Gaebolg Robe, increases magical damage against all property enemies by 10%. _ [Bonus by grade] [Grade D] SPL + 2, CON + 2, Matk + 10. [Grade C] Matk + 2%, S.Matk + 2. [Grade B] Reduces fixed casting time by 1 seconds. [Grade A] Additional Matk + 3%, S.Matk + 3. _ Class: Shoes Defense: 80 Weight: 100 Armor Level : 2 Required Level: 245 Usable Jobs: All Gaebolg Manteau [1] POW + 3, CON + 3. Every 2 refine rate, Atk + 1%, Def + 10. If refine rate is 7 or higher, reduces global cooldown by 5%. If refine rate is 9 or higher, increases melee / long ranged physical damage 5%. If refine rate is 10 or higher, P.Atk + 3, Atk + 20. If refine rate is 12 or higher, reduces global cooldown by additional 5%. _ When equipped with Gaebolg Boots, increases physical damage against all race monsters (except players) by 10%. _ [Bonus by grade] [Grade D] Atk + 3%, P.Atk + 2. [Grade C] Additional P.Atk + 3. [Grade B] Additional Atk + 2%, P.Atk + 5. [Grade A] Additional Atk + 4%, P.Atk + 7, reduces global cooldown by 5%. _ Class: Garment Defense: 142 Weight: 160 Armor Level : 2 Required Level: 245 Usable Jobs: All Gaebolg Muffler [1] SPL + 3, CON + 3. Every 2 refine rate, Matk + 1%, Def + 10. If refine rate is 7 or higher, reduces global cooldown by 5%. If refine rate is 9 or higher, increases all property magical damage 5%. If refine rate is 10 or higher, S.Matk + 3, Matk + 20. If refine rate is 12 or higher, reduces global cooldown by additional 5%. _ When equipped with Gaebolg Shoes, increases magical damage against all race monsters (except players) by 10%. _ [Bonus by grade] [Grade D] Matk + 3%, S.Matk + 2. [Grade C] Additional S.Matk + 3. [Grade B] Additional Matk + 2%, S.Matk + 5. [Grade A] Additional Matk + 4%, S.Matk + 7, reduces global cooldown by 5%. _ Class: Garment Defense: 90 Weight: 80 Armor Level : 2 Required Level: 245 Usable Jobs: All Gaebolg Ring [1] Atk + 8%, P.Atk + 3, increases attack speed (reduces delay after attack by 10%). _ When equipped with Gaebolg Glove, reduces variable casting time by 10%, reduces global cooldown by 5%. _ Class: Accessory (left) Defense: 0 Weight: 10 Armor Level : 2 Required Level: 245 Usable Jobs: All Gaebolg Glove [1] Atk + 8%, P.Atk + 3, increases attack speed (reduces delay after attack by 5%), reduces variable casting time by 5%. _ Class: Accessory (right) Defense: 0 Weight: 10 Armor Level : 2 Required Level: 245 Usable Jobs: All Gaebolg Earring [1] Matk + 8%, S.Matk + 3, increases attack speed (reduces delay after attack by 10%). _ When equipped with Gaebolg Necklace, reduces variable casting time by 10%, reduces global cooldown by 5%. _ Class: Accessory (left) Defense: 0 Weight: 10 Armor Level : 2 Required Level: 245 Usable Jobs: All Gaebolg Necklace [1] Matk + 8%, S.Matk + 3, increases attack speed (reduces delay after attack by 5%), reduces variable casting time by 5%. _ Class: Accessory (right) Defense: 0 Weight: 10 Armor Level : 2 Required Level: 245 Usable Jobs: All EP 21 enchants Spoiler Forest Magic Orb (Physical Defense) Def + 125, Res + 15. If refine rate is 7 or higher, additional Def + 25, Res + 5. If refine rate is 9 or higher, additional Def + 25, Res + 5. If refine rate is 11 or higher, additional Def + 50, Res + 10. Forest Magic Orb (Magical Defense) Mdef + 30, Mres + 15. If refine rate is 7 or higher, additional Mdef + 5, Mres + 3. If refine rate is 9 or higher, additional Mdef + 5, Mres + 3. If refine rate is 11 or higher, additional Mdef + 10, Mres + 6. Forest Magic Orb (Warrior) Atk + 30, P.Atk + 5. If refine rate is 7 or higher, increases melee physical damage by 3%. If refine rate is 9 or higher, increases melee physical damage by additional 4%. If refine rate is 11 or higher, increases melee physical damage by additional 5%. Forest Magic Orb (Archer) Atk + 30, P.Atk + 5. If refine rate is 7 or higher, increases long ranged physical damage by 3%. If refine rate is 9 or higher, increases long ranged physical damage by additional 4%. If refine rate is 11 or higher, increases long ranged physical damage by additional 5%. Forest Magic Orb (Assassin) Atk + 20, Cri + 2, P.Atk + 5. If refine rate is 7 or higher, increases critical damage by 3%. If refine rate is 9 or higher, increases critical damage by additional 4%. If refine rate is 11 or higher, increases critical damage by additional 5%. Forest Magic Orb (Magician) Matk + 30, S.Matk + 5. If refine rate is 7 or higher, increases all property damage by 3%. If refine rate is 9 or higher, increases all property damage by additional 4%. If refine rate is 11 or higher, increases all property damage by additional 5%. Forest Magic Orb (Berserker) Atk + 5%, Atk + 50, P.Atk + 7. If refine rate is 7 or higher, increases melee physical damage by 5%. If refine rate is 9 or higher, increases melee physical damage by additional 5%. If grade of enchanted equipment is D or higher, increases melee physical damage by 5%. If grade of enchanted equipment is C or higher, increases melee physical damage by additional 5%. If grade of enchanted equipment is B or higher, increases melee physical damage by additional 5%. If grade of enchanted equipment is A or higher, increases melee physical damage by additional 5%. Forest Magic Orb (Marksman) Atk + 5%, Atk + 50, P.Atk + 7. If refine rate is 7 or higher, increases long ranged physical damage by 5%. If refine rate is 9 or higher, increases long ranged physical damage by additional 5%. If grade of enchanted equipment is D or higher, increases long ranged physical damage by 5%. If grade of enchanted equipment is C or higher, increases long ranged physical damage by additional 5%. If grade of enchanted equipment is B or higher, increases long ranged physical damage by additional 5%. If grade of enchanted equipment is A or higher, increases long ranged physical damage by additional 5%. Forest Magic Orb (Executioner) Atk + 3%, Atk + 30, Cri + 5, P.Atk + 7. If refine rate is 7 or higher, increases critical damage by 5%. If refine rate is 9 or higher, increases critical damage by additional 5%. If grade of enchanted equipment is D or higher, increases critical damage by 5%. If grade of enchanted equipment is C or higher, increases critical damage by additional 5%. If grade of enchanted equipment is B or higher, increases critical damage by additional 5%. If grade of enchanted equipment is A or higher, increases critical damage by additional 5%. Forest Magic Orb (Wizard) Matk + 5%, Matk + 50, S.Matk + 7. If refine rate is 7 or higher, increases all property magical damage by 5%. If refine rate is 9 or higher, increases all property magical damage by additional 5%. If grade of enchanted equipment is D or higher, increases all property magical damage by 5%. If grade of enchanted equipment is C or higher, increases all property magical damage by additional 5%. If grade of enchanted equipment is B or higher, increases all property magical damage by additional 5%. If grade of enchanted equipment is A or higher, increases all property magical damage by additional 5%. Forest Magic Orb (Power Force) Atk + 2%. If refine rate is 7 or higher, additional Atk + 3%. If refine rate is 9 or higher, additional Atk + 4%. If refine rate is 11 or higher, P.Atk + 3. If grade of enchanted equipment is D or higher, Atk + 2%. If grade of enchanted equipment is C or higher, additional Atk + 3%. If grade of enchanted equipment is B or higher, additional Atk + 4%. If grade of enchanted equipment is A or higher, P.Atk + 5. Forest Magic Orb (Magic Force) Matk + 2%. If refine rate is 7 or higher, additional Matk + 3%. If refine rate is 9 or higher, additional Matk + 4%. If refine rate is 11 or higher, S.Matk + 3. If grade of enchanted equipment is D or higher, Matk + 2%. If grade of enchanted equipment is C or higher, additional Matk + 3%. If grade of enchanted equipment is B or higher, additional Matk + 4%. If grade of enchanted equipment is A or higher, S.Matk + 5. Forest Magic Orb (Global Cooldown) Reduces global cooldown by 3%. If refine rate is 7 or higher, reduces global cooldown by additional 3%. If refine rate is 9 or higher, reduces global cooldown by additional 2%. If refine rate is 11 or higher, reduces global cooldown by additional 2%. Forest Magic Orb (Speed) Increases attack speed (reduces delay after attack by 5%). If refine rate is 7 or higher, increases attack speed (reduces delay after attack by additional 5%). If refine rate is 9 or higher, increases attack speed (reduces delay after attack by additional 5%). If refine rate is 11 or higher, increases attack speed (reduces delay after attack by additional 10%). Forest Magic Orb (Caster) Reduces variable casting time by 5%. If refine rate is 7 or higher, reduces variable casting time by additional 5%. If refine rate is 9 or higher, reduces variable casting time by additional 5%. If refine rate is 11 or higher, reduces variable casting time by additional 10%. Forest Magic Orb (Melee) Increases melee physical damage by 3%. If refine rate is 7 or higher, increases melee physical damage by additional 3%. If refine rate is 9 or higher, increases melee physical damage by additional 3%. If grade of enchanted equipment is D or higher, increases melee physical damage by 3%, Perfect Hit + 5. If grade of enchanted equipment is C or higher, increases melee physical damage by additional 3%, additional Perfect Hit + 6. If grade of enchanted equipment is B or higher, increases melee physical damage by additional 5%, additional Perfect Hit + 7. If grade of enchanted equipment is A or higher, increases melee physical damage by additional 5%, additional Perfect Hit + 8. Forest Magic Orb (Range) Increases long ranged physical damage by 3%. If refine rate is 7 or higher, increases long ranged physical damage by additional 3%. If refine rate is 9 or higher, increases long ranged physical damage by additional 3%. If grade of enchanted equipment is D or higher, increases long ranged physical damage by 3%, Perfect Hit + 5. If grade of enchanted equipment is C or higher, increases long ranged physical damage by additional 3%, additional Perfect Hit + 6. If grade of enchanted equipment is B or higher, increases long ranged physical damage by additional 5%, additional Perfect Hit + 7. If grade of enchanted equipment is A or higher, increases long ranged physical damage by additional 5%, additional Perfect Hit + 8. Forest Magic Orb (Critical) Increases critical damage by 3%. If refine rate is 7 or higher, increases critical damage by additional 3%. If refine rate is 9 or higher, increases critical damage by additional 3%. If grade of enchanted equipment is D or higher, Cri + 2, increases critical damage by 3%. If grade of enchanted equipment is C or higher, additional Cri + 3, increases critical damage by additional 3%. If grade of enchanted equipment is B or higher, additional Cri + 5, increases critical damage by additional 5%. If grade of enchanted equipment is A or higher, increases critical damage by additional 5%, C.Rate + 5. Forest Magic Orb (Spell) Increases all property magical damage by 3%. If refine rate is 7 or higher, increases all property magical damage by additional 3%. If refine rate is 9 or higher, increases all property magical damage by additional 3%. If grade of enchanted equipment is D or higher, increases all property magical damage by 3%, MaxSP + 2%. If grade of enchanted equipment is C or higher, increases all property magical damage by additional 3%, additional MaxSP + 3%. If grade of enchanted equipment is B or higher, increases all property magical damage by additional 5%, additional MaxSP + 4%. If grade of enchanted equipment is A or higher, increases all property magical damage by additional 5%, additional MaxSP + 5%. Forest Magic Orb (Above All) Reduces physical / magical damage taken from all property and all size enemies by 3%. If refine rate is 7 or higher, reduces physical / magical damage taken from all property enemies by additional 4%. If refine rate is 9 or higher, reduces physical / magical damage taken from all size enemies by additional 4%. If refine rate is 11 or higher, reduces damage taken from all race monsters (except players) by 7%. Forest Magic Orb (HP) MaxHP + 4000. If refine rate is 7 or higher, MaxHP + 3%. If refine rate is 9 or higher, additional MaxHP + 5%. If refine rate is 11 or higher, additional MaxHP + 7%. Forest Magic Orb (SP) MaxSP + 600. If refine rate is 7 or higher, MaxSP + 3%. If refine rate is 9 or higher, additional MaxSP + 5%. If refine rate is 11 or higher, additional MaxSP + 7%. Forest Magic Orb (Physical Force) Atk + 10. If refine rate is 7 or higher, additional Atk + 10. If refine rate is 9 or higher, additional Atk + 10. If refine rate is 11 or higher, additional Atk + 20, Atk + 5%. Forest Magic Orb (Magical Force) Matk + 10. If refine rate is 7 or higher, additional Matk + 10. If refine rate is 9 or higher, additional Matk + 10. If refine rate is 11 or higher, additional Matk + 20, Matk + 5%. Forest Magic Orb (Size Attack) Increases physical damage against all size enemies by 5%. If refine rate is 7 or higher, increases physical damage against all size enemies by additional 3%. If refine rate is 9 or higher, increases physical damage against all size enemies by additional 2%. If refine rate is 11 or higher, increases physical damage against all size enemies by additional 10%. Forest Magic Orb (Size Spell) Increases magical damage against all size enemies by 5%. If refine rate is 7 or higher, increases magical damage against all size enemies by additional 3%. If refine rate is 9 or higher, increases magical damage against all size enemies by additional 2%. If refine rate is 11 or higher, increases magical damage against all size enemies by additional 10%. Forest Magic Orb (Over Power) P.Atk + 5. If grade of enchanted equipment is D or higher, increases melee physical damage by 5%. If grade of enchanted equipment is C or higher, increases melee physical damage by additional 5%. If grade of enchanted equipment is B or higher, Atk + 2%, P.Atk + 5. If grade of enchanted equipment is A or higher, additional Atk + 3%, P.Atk + 5. Forest Magic Orb (Firing Shot) P.Atk + 5. If grade of enchanted equipment is D or higher, increases long ranged physical damage by 5%. If grade of enchanted equipment is C or higher, increases long ranged physical damage by additional 5%. If grade of enchanted equipment is B or higher, Atk + 2%, P.Atk + 5. If grade of enchanted equipment is A or higher, additional Atk + 3%, P.Atk + 5. Forest Magic Orb (Lucky Strike) P.Atk + 5. If grade of enchanted equipment is D or higher, increases critical damage by 5%. If grade of enchanted equipment is C or higher, increases critical damage by additional 5%. If grade of enchanted equipment is B or higher, Atk + 2%, C.Rate + 3. If grade of enchanted equipment is A or higher, additional Atk + 3%, C.Rate + 5. Forest Magic Orb (Spell Buster) S.Matk + 5. If grade of enchanted equipment is D or higher, increases all property magical damage by 5%. If grade of enchanted equipment is C or higher, increases all property magical damage by additional 5%. If grade of enchanted equipment is B or higher, Matk + 2%, S.Matk + 5. If grade of enchanted equipment is A or higher, additional Matk + 3%, S.Matk + 5. Forest Magic Orb (Fighting Spirit) Atk + 25, increases melee physical damage by 12%. Forest Magic Orb (Expert Archer) Atk + 25, increases long ranged physical damage by 12%. Forest Magic Orb (Fatal) Cri + 8, increases critical damage by 12%. Forest Magic Orb (Spell Power) Matk + 25, increases all property magical damage by 12%. Forest Magic Orb (Tenacity) Atk + 35, increases melee physical damage by 15%. Forest Magic Orb (Master Archer) Atk + 35, increases long ranged physical damage by 15%. Forest Magic Orb (Acute) Cri + 12, increases critical damage by 15%. Forest Magic Orb (Magic Essence) Matk + 35, increases all property magical damage by 15%. Forest Magic Orb (Physical Power) P.Atk + 5, increases physical damage against all property enemies by 5%. Forest Magic Orb (Magical Power) S.Matk + 5, increases magical damage against all property enemies by 5%. Link to comment Share on other sites More sharing options...
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