Sigma Posted July 9, 2021 Author Share Posted July 9, 2021 26. Mad Bunny-LT Enchant Spoiler Mad Bunny-LT [1] Atk + 5%, Matk + 5%. ASPD + 3. Atk + 2% and Matk + 2% per 2 refine rate. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%), reduces variable casting time by 5%. If refine rate is 9 or higher, increases melee and long ranged physical damage by 7%, increases all property magical damage by 7%. If refine rate is 12 or higher, skill casting can't be interrupted, Cri + 15. [Bonus by grade] [Grade D] Reduces physical and magical damage taken from all property enemies by 10%. [Grade C] POW + 2, SPL + 2. [Grade B] S.Matk + 2, P.Atk + 2. [Grade A] Reduces delay after skill by 5%. Class: Shield Defense: 0 Weight: 10 Armor Level : 2 Required Level: 160 Usable Jobs: All Mad Bunny-LT can be enchanted by using Mad Bunny-LT Enchant Ticket as enchant material. Mad Bunny-LT Enchant Ticket can be obtained randomly from Kachua's secret box. Mad Bunny-LT Enchant Ticket Update (03/02/2022) : Enchantment will use Enchant Ticket instead Enchant Ticket 1 enchant will be given randomly. Possible enchants : Delay after skill Lv1, Attack speed Lv1, Variable casting (physical) Lv1, Variable casting (magical) Lv1, Defense Lv1, Physical Lv1, Long ranged Lv1, Magical Lv1, Vital Lv1, Mental Lv1 Enchant can be upgraded up to level 3 with 100% chance of success. Upgrading from level 1 to level 2 requires Mad Bunny-LT Enchant Ticket 3 ea, Zelunium 50 ea, Shadowdecon 50 ea. Upgrading from level 2 to level 3 requires Mad Bunny-LT Enchant Ticket 5 ea, Zelunium 150 ea, Shadowdecon 150 ea. If you get unwanted enchant. You can reset it with 500k zeny with 100% chance of success. Enchants Spoiler Delay after skill Lv1 Reduces delay after skill by 1%. Delay after skill Lv2 Reduces delay after skill by 3%. Delay after skill Lv3 Reduces delay after skill by 5%. Attack speed Lv1 Increases attack speed (reduces delay after attack by 5%). Attack speed Lv2 Increases attack speed (reduces delay after attack by 7%). Attack speed Lv3 Increases attack speed (reduces delay after attack by 10%), ASPD + 1. Variable casting (physical) Lv1 Reduces variable casting time by 5%, Atk + 3. Variable casting (physical) Lv2 Reduces variable casting time by 7%, Atk + 5. Variable casting (physical) Lv3 Reduces variable casting time by 10%, P.Atk + 1. Variable casting (magical) Lv1 Reduces variable casting time by 5%, Matk + 3. Variable casting (magical) Lv2 Reduces variable casting time by 7%, Matk + 5. Variable casting (magical) Lv3 Reduces variable casting time by 10%, S.Matk + 1. Defense Lv1 Def + 100. Defense Lv2 Def + 150. Defense Lv3 Def + 200, reduces damage taken from all property by 5%. Physical Lv1 Increases melee physical damage by 1%. Physical Lv2 Increases melee physical damage by 3%. Physical Lv3 Increases melee physical damage by 5%. Long ranged Lv1 Increases long ranged physical damage by 1%. Long ranged Lv2 Increases long ranged physical damage by 3%. Long ranged Lv3 Increases long ranged physical damage by 5%. Magical Lv1 Increases all property magical damage by 1%. Magical Lv2 Increases all property magical damage by 3%. Magical Lv3 Increases all property magical damage by 5%. Vital Lv1 MaxHP + 3%. Vital Lv2 MaxHP + 5%. Vital Lv3 MaxHP + 7%. Mental Lv1 MaxSP + 3%. Mental Lv2 MaxSP + 5%. Mental Lv3 MaxSP + 7%. 1 Link to comment Share on other sites More sharing options...
Sigma Posted July 10, 2021 Author Share Posted July 10, 2021 Update 10/07/2021 : added new items in (17) and (18). 27. Shadow Tooktak Box Spoiler Perfect Size Shadow Tooktak Box Consumes 3 pieces of Big Shadow Weapon/Armor, Medium Shadow Weapon/Armor or Small Shadow Weapon/Armor in any combination, each piece must have refine rate as 7 or higher. Gives you 1 of following item randomly : Perfect Size Shadow Weapon, Perfect Size Shadow Armor. Refine rate of shadow gears consumed doesn't affect the result. Hasty Shadow Tooktak Box Consumes 2 pieces of Hasty Shadow Armor/Shoes or Hasty Shadow Shoes II in any combination, each piece must have refine rate as 7 or higher. Gives you 1 Hasty Shadow Weapon. Refine rate of shadow gears consumed doesn't affect the result. Full Penetration Shadow Tooktak Box Consumes 10 pieces of Penetration shadow set (Penetration Shadow Earring, Penetration Shadow Pendant, Penetration Shadow Armor, Penetration Shadow Shoes, Penetration Shadow Weapon, Penetration Shadow Shield, Exorcist Shadow Weapon, Vibration Shadow Weapon, Scissors Shadow Weapon, Fishing Shadow Weapon, Executioner Shadow Weapon, Corrupt Shadow Weapon, Dragon Killer Shadow Weapon, Hunting Shadow Weapon, Insect Net Shadow Weapon, Holy Water Shadow Weapon, Exorcist Corrupt Shadow Weapon, Vibration Dragon Killer Shadow Weapon, Scissors Hunting Shadow Weapon, Fishing Insect Shadow Weapon, Executioner Holy Water Shadow Weapon, Exorcist Corrupt Shadow Armor, Vibration Dragon Killer Shadow Armor, Scissors Hunting Shadow Armor, Fishing Insect Net Shadow Armor, Executioner Holy Water Shadow Armor) in any combination, each piece must have refine rate as 7 or higher. Gives you 1 of following item randomly : Full Penetration Shadow Earring, Full Penetration Shadow Pendant, Full Penetration Shadow Armor, Full Penetration Shadow Shoes. Refine rate of shadow gears consumed doesn't affect the result. Full Tempest Shadow Tooktak Box Consumes 10 pieces of Tempest shadow set (Tempest Shadow Earring, Tempest Shadow Pendant, Tempest Shadow Armor, Tempest Shadow Shoes, Tempest Shadow Weapon, Tempest Shadow Shield, Magic Exorcist Shadow Weapon, Magic Vibration Shadow Weapon, Magic Scissors Shadow Weapon, Magic Fishing Shadow Weapon, Magic Executioner Shadow Weapon, Magic Corrupt Shadow Weapon, Magic Dragon Killer Shadow Weapon, Magic Hunting Shadow Weapon, Magic Insect Net Shadow Weapon, Magic Holy Water Shadow Weapon, Magic Exorcist Corrupt Shadow Weapon, Magic Vibration Dragon Killer Shadow Weapon, Magic Scissors Hunting Shadow Weapon, Magic Fishing Insect Shadow Weapon, Magic Executioner Holy Water Shadow Weapon, Magic Exorcist Corrupt Shadow Armor, Magic Vibration Dragon Killer Shadow Armor, Magic Scissors Hunting Shadow Armor, Magic Fishing Insect Net Shadow Armor, Magic Executioner Holy Water Shadow Armor) in any combination, each piece must have refine rate as 7 or higher. Gives you 1 of following item randomly : Full Tempest Shadow Earring, Full Tempest Shadow Pendant, Full Tempest Shadow Armor, Full Tempest Shadow Shoes. Refine rate of shadow gears consumed doesn't affect the result. True Gemstone Shadow Tooktak Box Consumes 6 pieces of Gemstone Shadow Weapon, Gemstone Shadow Armor, Gemstone Shadow Shoes, Gemstone Shadow Shield, Gemstone Shadow Pendant, Gemstone Shadow Earring, Gemstone Shadow Weapon II, Gemstone Shadow Shield II or Gemstone Shadow Earring II in any combination, each piece must have refine rate as 7 or higher. Gives you 1 of following item randomly : True Gemstone Shadow Earring, True Gemstone Shadow Pendant, True Gemstone Shadow Armor, True Gemstone Shadow Shoes. Refine rate of shadow gears consumed doesn't affect the result. Maximum Mammoth Shadow Tooktak Box Consumes 6 pieces of Mammoth Shadow Weapon, Mammoth Shadow Armor, Mammoth Shadow Shoes, Mammoth Shadow Shield, Mammoth Shadow Pendant or Mammoth Shadow Earring in any combination, each piece must have refine rate as 7 or higher. Gives you 1 of following item randomly : Maximum Mammoth Shadow Earring, Maximum Mammoth Shadow Pendant, Maximum Mammoth Shadow Armor, Maximum Mammoth Shadow Shoes. Refine rate of shadow gears consumed doesn't affect the result. Experience Shadow Tooktak Box Consumes 5 pieces of Beginner, Rookie, Advanced or Expert shadow set in any combination, each piece must have refine rate as 7 or higher. Gives you 1 Experience Shadow Shield. Refine rate of shadow gears consumed doesn't affect the result. Absorb Shadow Tooktak Box Consumes 5 pieces of Malicious Shadow Armor, Malicious Shadow Armor II, Malicious Shadow Shoes, Malicious Shadow Shield, Spiritual Shadow Weapon, Spiritual Shadow Weapon II, Spiritual Shadow Earring or Spiritual Shadow Pendant in any combination, each piece must have refine rate as 7 or higher. Gives you 1 of following item randomly : Absorb Shadow Shield, Absorb Shadow Weapon. Refine rate of shadow gears consumed doesn't affect the result. Major Auto Spell Shadow Tooktak Box Consumes 6 pieces of Auto Spell Shadow Weapon, Auto Spell Shadow Armor, Auto Spell Shadow Shoes, Auto Spell Shadow Shield, Auto Spell Shadow Pendant or Auto Spell Shadow Earring in any combination, each piece must have refine rate as 7 or higher. Gives you 1 of following item randomly : Major Auto Spell Shadow Armor, Major Auto Spell Shadow Shoes, Major Auto Spell Shadow Earring, Major Auto Spell Shadow Pendant. Refine rate of shadow gears consumed doesn't affect the result. Durable Shadow Tooktak Box Consumes 6 pieces of Physical Shadow Weapon, Physical Shadow Armor, Physical Shadow Shoes, Physical Shadow Shield, Physical Shadow Pendant or Physical Shadow Earring in any combination, each piece must have refine rate as 7 or higher. Gives you 1 of following item randomly : Durable Shadow Weapon, Durable Shadow Shield. Refine rate of shadow gears consumed doesn't affect the result. Clever Shadow Tooktak Box Consumes 6 pieces of Magical Shadow Weapon, Magical Shadow Armor, Magical Shadow Shoes, Magical Shadow Shield, Magical Shadow Pendant or Magical Shadow Earring in any combination, each piece must have refine rate as 7 or higher. Gives you 1 of following item randomly : Clever Shadow Weapon, Clever Shadow Shield. Refine rate of shadow gears consumed doesn't affect the result. Race Shadow Tooktak Box Consumes 4 pieces of race shadow shoes (Bloody, Clamorous, Insecticide, Fisher, Dragoon, Seraphim, Beholder, Divine, Chemical) or race shadow shield (Cranial, Brutal, Gargantua, Homers, Dragoon, Satanic, Frame Guard, Requiem, Cardi) in any combination, each piece must have refine rate as 7 or higher. Gives you 1 of following item randomly : All Race Shadow Shoes, All Race Shadow Shield. Refine rate of shadow gears consumed doesn't affect the result. Infinity Shadow Tooktak Box Consumes 2 pieces of Infinity Shadow Earring or Infinity Shadow Pendant in any combination, each piece must have refine rate as 7 or higher. Gives you 1 Infinity Shadow Weapon. Refine rate of shadow gears consumed doesn't affect the result. Status Shadow Tooktak Box Consumes 5 pieces of status shadow set (Str, Int, Vit, Agi, Dex, Luk) in any combination, each piece must have refine rate as 7 or higher. Gives you 1 of following item randomly : Almighty Shadow Earring, Almighty Shadow Pendant. Refine rate of shadow gears consumed doesn't affect the result. Stability Shadow Tooktak Box Consumes 3 pieces of Plasterer's, Insomniac, Fearless, Adulate, Unfreezing, Neutral, Uncursed or Vitality shadow set in any combination, each piece must have refine rate as 5 or higher. Gives you 1 of Plasterer's II, Insomniac II, Fearless II, Adulate II, Unfreezing II, Neutral II, Uncursed II or Vitality II shadow set randomly. Refine rate of shadow gears consumed doesn't affect the result. Piercing Shadow Tooktak Box Consumes 2 pieces of Exorcist Shadow Weapon, Vibration Shadow Weapon, Scissors Shadow Weapon, Fishing Shadow Weapon, Executioner Shadow Weapon, Corrupt Shadow Weapon, Dragon Killer Shadow Weapon, Hunting Shadow Weapon, Insect Net Shadow Weapon or Holy Water Shadow Weapon in any combination, each piece must have refine rate as 7 or higher. Gives you 1 of following item randomly : Exorcist Corrupt Shadow Weapon, Vibration Dragon Killer Shadow Weapon, Scissors Hunting Shadow Weapon, Fishing Insect Shadow Weapon, Executioner Holy Water Shadow Weapon. Refine rate of shadow gears consumed doesn't affect the result. Magic Piercing Shadow Tooktak Box Consumes 2 pieces of Magic Exorcist Shadow Weapon, Magic Vibration Shadow Weapon, Magic Scissors Shadow Weapon, Magic Fishing Shadow Weapon, Magic Executioner Shadow Weapon, Magic Corrupt Shadow Weapon, Magic Dragon Killer Shadow Weapon, Magic Hunting Shadow Weapon, Magic Insect Net Shadow Weapon, Magic Holy Water Shadow Weapon in any combination, each piece must have refine rate as 7 or higher. Gives you 1 of following item randomly : Magic Exorcist Corrupt Shadow Weapon, Magic Vibration Dragon Killer Shadow Weapon, Magic Scissors Hunting Shadow Weapon, Magic Fishing Insect Shadow Weapon, Magic Executioner Holy Water Shadow Weapon. Refine rate of shadow gears consumed doesn't affect the result. Physical Magical Shadow Tooktak Box Consumes 3 pieces of Physical Shadow Weapon/Earring/Pendant or Magical Weapon/Earring/Pendant in any combination, each piece must have refine rate as 7 or higher. Gives you 1 of Physical Shadow Armor/Shoes/Shield or Magical Shadow Armor/Shoes/Shield randomly. Refine rate of shadow gears consumed doesn't affect the result. Kingbird Ancient Shadow Tooktak Box Consumes 2 pieces of Kingbird Shadow Weapon or Ancient Shadow Armor in any combination, each piece must have refine rate as 7 or higher. Gives you 1 Kingbird Ancient Shadow Armor. Refine rate of shadow gears consumed doesn't affect the result. Hard Champion Shadow Tooktak Box Consumes 2 pieces of Hard Shadow Armor/Earring or Champion Shadow Shoes in any combination, each piece must have refine rate as 7 or higher. Gives you 1 Hard Champion Shadow Shoes. Refine rate of shadow gears consumed doesn't affect the result. Immune Athena Shadow Tooktak Box Consumes 2 pieces of Immune Shadow Armor or Athena Shadow Shield/Earring in any combination, each piece must have refine rate as 7 or higher. Gives you 1 Immune Athena Shadow Shield. Refine rate of shadow gears consumed doesn't affect the result. Critical Hit Shadow Tooktak Box Consumes 2 pieces of Cri Hit Shadow Weapon or Critical Shadow Armor/Shoes/Shield in any combination, each piece must have refine rate as 7 or higher. Gives you 1 Critical Hit Shadow Armor. Refine rate of shadow gears consumed doesn't affect the result. Compose Shadow Tooktak Box Consumes 4 pieces of Lightning Bolt Shadow Armor, Fire Bolt Shadow Armor, Cold Bolt Shadow Armor or Earth Spike Shadow Armor in any combination, each piece must have refine rate as 7 or higher. Gives you 1 Magic Compose Shadow Armor. Refine rate of shadow gears consumed doesn't affect the result. Gemstone Shadow Tooktak Box Consumes 3 pieces of Gemstone shadow set in any combination, each piece must have refine rate as 7 or higher. Gives you 1 of following item randomly : Gemstone Shadow Weapon II, Gemstone Shadow Shield II. Refine rate of shadow gears consumed doesn't affect the result. Bearer's Shadow Tooktak Box Consumes 3 pieces of Bearer's shadow set in any combination, each piece must have refine rate as 7 or higher. Gives you 1 of following item randomly : Bearer's Shadow Armor II, Bearer's Shadow Shoes II. Refine rate of shadow gears consumed doesn't affect the result. Reload Shadow Tooktak Box Consumes 3 pieces of Reload Shadow Armor, Reload Shadow Shoes, Reload Shadow Shield or Reload Shadow Armor II in any combination, each piece must have refine rate as 9 or higher. Gives you 1 Separate Reload Shadow Shield. Refine rate of shadow gears consumed doesn't affect the result. Spell Caster Shadow Tooktak Box Consumes 6 pieces of Spellflow Shadow Shield II, Spellflow Shadow Shield, Spellflow Shadow Armor, Spellflow Shadow Shoes, Caster Shadow Armor II, Caster Shadow Armor, Caster Shadow Shield, Caster Shadow Shoes, Caster Shadow Weapon, Caster Shadow Earring or Caster Shadow Pendant in any combination, each piece must have refine rate as 7 or higher. Gives you 1 of following item randomly : Spell Caster Shadow Armor, Spell Caster Shadow Shoes, Spell Caster Shadow Earring, Spell Caster Shadow Pendant. Refine rate of shadow gears consumed doesn't affect the result. Lord Bearer's Shadow Tooktak Box Consumes 6 pieces of Bearer's Shadow Shoes II, Bearer's Shadow Armor II, Bearer's Shadow Pendant II, Bearer's Shadow Earring, Bearer's Shadow Pendant, Bearer's Shadow Armor, Bearer's Shadow Weapon, Bearer's Shadow Shoes or Bearer's Shadow Shield in any combination, each piece must have refine rate as 7 or higher. Gives you 1 of following item randomly : Lord Bearer's Shadow Shoes, Lord Bearer's Shadow Armor, Lord Bearer's Shadow Pendant, Lord Bearer's Shadow Earring. Refine rate of shadow gears consumed doesn't affect the result. Mega Blitz Shadow Tooktak Box Consumes 6 pieces of Blitz Shadow Earring, Blitz Shadow Pendant, Blitz Shadow Armor, Blitz Shadow Weapon, Blitz Shadow Shoes or Blitz Shadow Shield in any combination, each piece must have refine rate as 7 or higher. Gives you 1 of following item randomly : Mega Blitz Shadow Shield, Mega Blitz Shadow Weapon. Refine rate of shadow gears consumed doesn't affect the result. Experience Shadow Tooktak Box (Weapon) Consumes 5 pieces of Beginner, Rookie, Advanced or Expert shadow set in any combination, each piece must have refine rate as 7 or higher. Gives you 1 Experience Shadow Weapon. Refine rate of shadow gears consumed doesn't affect the result. 28. Shadow changer Spoiler Shadow Changer (Weapon→Shield) Exchanges shadow weapon to the same type shadow shield. Requires Shadowdecon 10 ea to process. Target items : Hasty Shadow Weapon Infinity Shadow Weapon Shadow Changer (Armor→Weapon) Exchanges shadow armor to the same type shadow weapon. Requires Shadowdecon 10 ea to process. Target items : Critical Hit Shadow Armor Kingbird Ancient Shadow Armor Shadow Exchange Ticket Exchanges specific shadow gear to other piece of the same set. You can choose the desired piece, refine rate and enchant of shadow gear are maintained. Exchangeable shadow set : Full Penetration set Full Tempest set True Gemstone set Major Auto Spell set Clever set Durable set Infinity set Hasty set Perfect Size set Lord Bearer's set Spell Caster set Mega Blitz set Absorb set Maximum Mammoth set Almighty set Kingbird Ancient set Critical Hit set Experience set NPC location : itemmall 31,76 Link to comment Share on other sites More sharing options...
Sigma Posted September 19, 2021 Author Share Posted September 19, 2021 29. Hero's Badge and Hero Boots-LT Enchant Spoiler Hero's Badge [1] All Stat + 2. Class: Accessory (left) Defense: 0 Weight: 20 Required Level: 150 Usable Jobs: All Hero Boots-LT [1] MaxHP + 1500, MaxSP + 150. If the user's base level is 210 or higher, P.Atk + 1, S.Matk + 1. MaxHP + 1% and MaxSP + 1% per 3 refine rate. If refine rate is 7 or higher, Atk + 5% and Matk + 5%. If refine rate is 9 or higher, Cri + 5, Perfect Hit + 10, reduces variable casting time by 5%. If refine rate is 11 or higher, reduces fixed casting time by 0.8 seconds, reduces delay after skill by 5%. [Bonus by grade] [Grade D] Res + 50, Mres + 50. [Grade C] Increases physical and magical damage against all property enemies by 10%. [Grade B] STA + 5, WIS + 5. [Grade A] P.Atk + 5, S.Matk + 5, if refine rate is 13 or higher, reduces fixed casting time by additional 0.2 seconds. Class : Shoes Defense : 15 Weight : 60 Armor Level : 2 Required Level : 190 Usable Jobs : All Both Hero's Badge and Hero Boots-LT can be enchanted on the 2nd, 3rd and 4th slot. On the 3rd and 4th slot. Both Hero's Badge and Hero Boots-LT share the same table. Require zeny to enchant. The result is random and start with the minimum value of each enchant. Enchants can be further upgrade by using zeny. On the 2nd slot is the special enchant. The result of Hero's Badge and Hero Boots-LT are different as below table. Require Hero Enchant Ticket 1 ea to enchant. Hero Enchant Ticket Update (03/02/2022) : Enchantment will use Enchant Ticket instead Enchant Ticket The result is random New enchants Spoiler Valor of Fighter Has a low chance to be imbued with Valor of Fighter when dealing physical damage. Gains Str + 100 and melee physical damage bonus by 10% for 10 seconds. Sharpness of Swordsman Has a low chance to be imbued with Sharpness of Swordsman when dealing physical damage. Gains Luk + 100 and critical damage bonus by 20% for 10 seconds. Will of Sharpshooter Has a low chance to be imbued with Will of Sharpshooter when dealing physical damage. Gains Dex + 100 and long ranged physical damage bonus by 10% for 10 seconds. Knowledge of Wise Man Has a low chance to be imbued with Knowledge of Wise Man when dealing magical damage. Gains Int + 100 and all property magical damage bonus by 10% for 10 seconds. Vigor of Warlord Has a low chance to be imbued with Vigor of Warlord when receiving physical or magical damage. Gains Vit + 100 and MaxSP + 10% for 10 seconds. Nimbleness of Assassin Has a low chance to be imbued with Nimbleness of Assassin when dealing physical damage. Gains Agi + 100 and Atk + 10% for 10 seconds. Strength Atk + 10%, when equipped with Valor of Fighter, increases melee physical damage by 15%. Luck Increases critical damage by 7%, when equipped with Sharpness of Swordsman, increases critical damage by 30%. Dexterity Increases long ranged physical damage by 7%, when equipped with Will of Sharpshooter, increases long ranged physical damage by 15%. Intelligence Matk + 10%, when equipped with Knowledge of Wise Man, increases all property magical damage by 15%. Vitality MaxHP + 10%, when equipped with Vigor of Warlord, reduces delay after skill by 10%, MaxHP + 10%. Agility ASPD + 2, when equipped with Nimbleness of Assassin, Atk + 15%, Cri + 15. Enchants can be reset by using Hero Enchant Ticket 1 ea with 100% chance of success. All enchants are removed upon resetting. source : https://hazyforest.com/equipment:enchantment_system Link to comment Share on other sites More sharing options...
Sigma Posted October 6, 2021 Author Share Posted October 6, 2021 30. Sealed Card Tooktak Box Spoiler Sealed Boss Card Tooktak Box Consumes 3 ea of sealed boss cards in any combination. Gives you 1 ea of sealed boss card randomly. Link to comment Share on other sites More sharing options...
Sigma Posted October 6, 2021 Author Share Posted October 6, 2021 Update 06/10/2021 : added new items in (17) and (18). 31. Poring Balloon series Enchant Spoiler Poring Balloon Marin Balloon Drops Balloon Santa Poring Balloon Poporing Balloon Metaling Balloon Deviling Balloon Angeling Balloon Ghostring Balloon Arch Angeling Balloon Poring Balloon series can be enchanted on the 3rd and 4th slot. The details as below table. Poring Balloon Enchant Ticket Update (03/02/2022) : Enchantment will use Enchant Ticket instead Enchant Ticket New enchants Spoiler P.ATK 1Lv P.Atk + 1. P.ATK 2Lv P.Atk + 2. S.MATK 1Lv S.Matk + 1. S.MATK 2Lv S.Matk + 2. ATK 1Lv Atk + 3%. ATK 2Lv ATK + 5%. MATK 1Lv Matk + 3%. MATK 2Lv MATK + 5%. MHP 1Lv MaxHP + 3%. MHP 2Lv MaxHP + 5%. MSP 1Lv MSP + 3%. MSP 2Lv MSP + 5%. Blessing of Formless Increases EXP gained from killing formless race monsters by 5%. Blessing of Undead Increases EXP gained from killing undead race monsters by 5%. Blessing of Brute Increases EXP gained from killing brute race monsters by 5%. Blessing of Plant Increases EXP gained from killing plant race monsters by 5%. Blessing of Insect Increases EXP gained from killing insect race monsters by 5%. Blessing of Fish Increases EXP gained from killing fish race monsters by 5%. Blessing of Demon Increases EXP gained from killing demon race monsters by 5%. Blessing of Demihuman Increases EXP gained from killing demihuman race monsters by 5%. Blessing of Angel Increases EXP gained from killing angel race monsters by 5%. Blessing of Dragon Increases EXP gained from killing dragon race monsters by 5%. Blessing of Rune Midgarts Increases EXP gained from killing monsters by 5%. In case you get level 1 of ATK, MATK, MHP, MSP, P.ATK or S.MATK enchant. It can be upgraded to level 2 by using Poring Balloon Enchant Ticket. Enchants can be reset by using 500,000 zeny with 100% chance of success. All enchants are removed upon resetting. source : https://hazyforest.com/equipment:enchantment_system Link to comment Share on other sites More sharing options...
Sigma Posted November 14, 2021 Author Share Posted November 14, 2021 32. Young Leaf of World Tree series Enchant Spoiler Young Leaf of World Tree (Str) When equipped with Temporal Str Manteau and Soaring Physical Armor, Atk + 5%, if the sum of refine rate is 14 or higher, Atk + 80, if the sum of refine rate is 18 or higher, Atk + 30, reduces delay after skill by 7%, if the sum of refine rate is 22 or higher, increases melee physical damage by 10%. Class: Headgear Defense: 0 Location: Lower Weight: 5 Required Level: 100 Usable Jobs: All Young Leaf of World Tree (Dex) When equipped with Temporal Dex Manteau and Excellent Dexterous Armor, increases physical damage against all size enemies by 7%, if the sum of refine rate is 14 or higher, Atk + 80, if the sum of refine rate is 18 or higher, Atk + 5%, increases physical damage against all size enemies by additional 7%, if the sum of refine rate is 22 or higher, increases long ranged physical damage by 10%. Class: Headgear Defense: 0 Location: Lower Weight: 5 Required Level: 100 Usable Jobs: All Young Leaf of World Tree (Agi) When equipped with Temporal Agi Manteau and Splendid Swift Armor, increases physical damage against all race monsters (excepts players) by 7%, if the sum of refine rate is 14 or higher, Atk + 80, if the sum of refine rate is 18 or higher, ASPD + 1, increases physical damage against all race monsters (excepts players) by additional 7%, if the sum of refine rate is 22 or higher, reduces delay after skill by 10%. Class: Headgear Defense: 0 Location: Lower Weight: 5 Required Level: 100 Usable Jobs: All Young Leaf of World Tree (Luk) When equipped with Temporal Luk Manteau and Unexpected Fortune Armor, increases physical damage against all race monsters (excepts players) by 10%, if the sum of refine rate is 14 or higher, Atk + 80, if the sum of refine rate is 18 or higher, increases physical damage against all size enemies by 10%, increases critical damage by 12%, if the sum of refine rate is 22 or higher, increases melee and long ranged physical damage by 10%. Class: Headgear Defense: 0 Location: Lower Weight: 5 Required Level: 100 Usable Jobs: All Young Leaf of World Tree (Vit) When equipped with Temporal Vit Manteau and Strong Healthy Armor, MaxHP + 10%, if the sum of refine rate is 14 or higher, Atk + 80, if the sum of refine rate is 18 or higher, Atk + 10%, MaxSP + 7%, if the sum of refine rate is 22 or higher, reduces delay after skill by 10%. Class: Headgear Defense: 0 Location: Lower Weight: 5 Required Level: 100 Usable Jobs: All Young Leaf of World Tree (Int) When equipped with Temporal Int Manteau and Robust Magical Armor, reduces variable casting time by 10%, if the sum of refine rate is 14 or higher, Matk + 80, if the sum of refine rate is 18 or higher, increases all property magical damage by 10%, reduces delay after skill by 7%, if the sum of refine rate is 22 or higher, increases magical damage against all size enemies by 10%. Class: Headgear Defense: 0 Location: Lower Weight: 5 Required Level: 100 Usable Jobs: All Young Leaf of World Tree series can be enchanted on the 2nd, 3rd and 4th slot. The details as below table. Young Leaf of World Tree Enchant Ticket Update (03/02/2022) : Enchantment will use Enchant Ticket instead Enchant Ticket New enchants Spoiler POW Lv1 POW + 1. POW Lv2 POW + 2. WIS Lv1 WIS + 1. WIS Lv2 WIS + 2. SPL Lv1 SPL + 1. SPL Lv2 SPL + 2. STA Lv1 STA + 1. STA Lv2 STA + 2. CRT Lv1 CRT + 1. CRT Lv2 CRT + 2. CON Lv1 CON + 1. CON Lv2 CON + 2. C.RATE Lv1 C.Rate + 1. C.RATE Lv2 C.Rate + 2. H.PLUS Lv1 H.Plus + 1. H.PLUS Lv2 H.Plus + 2. In case you get any stat + 1 enchant. It can be upgraded to any stat + 2 enchant by using 500,000 zeny. For any stat + 2 enchant. It can be further upgraded to any stat + 3 enchant by using 1,000,000 zeny. In case you get level 1 of ATK, MATK, MHP or MSP enchant. It can be upgraded to level 2 by using 5,000,000 zeny. In case you get level 1 of Spell, Delay after Attack, POW, WIS, SPL, STA, CRT, CON, C.RATE or H.PLUS. It can be upgraded to level 2 by using Young Leaf of World Tree Enchant Ticket. Enchants can be reset by using 500,000 zeny with 100% chance of success. All enchants are removed upon resetting. source : https://hazyforest.com/equipment:enchantment_system Link to comment Share on other sites More sharing options...
Sigma Posted December 1, 2021 Author Share Posted December 1, 2021 Update 01/12/2021 : added new items in (17), (18) and (27). 33. Shadow Spellbook (Shadow gear Enchant) Spoiler Shadow Spellbook can enchant specific shadow gears without changing the refine rate. Full Tempenet Shadow Spellbook Target items : Spoiler Full Penetration Shadow Earring Ignores defense rate of all race monsters (except players) by 5%. Ignores defense rate of all race monsters (except players) by additional 1% per 2 refine rate. If refine rate is 10, increases physical damage against all race monsters (except players) by 3%. When equipped with Full Penetration Shadow Pendant, Atk + 2%, if the sum of refine rate of set is 18 or higher, ignores defense rate of all race monsters (except players) by 100%. Class: Shadow equipment Location: Earring Weight: 0 Required Level: 1 Usable Jobs: All Full Penetration Shadow Pendant Ignores defense rate of all race monsters (except players) by 5%. Ignores defense rate of all race monsters (except players) by additional 1% per 2 refine rate. If refine rate is 10, increases physical damage against all race monsters (except players) by 3%. Class: Shadow equipment Location: Pendant Weight: 0 Required Level: 1 Usable Jobs: All Full Penetration Shadow Armor Ignores defense rate of all race monsters (except players) by 5%. Ignores defense rate of all race monsters (except players) by additional 1% per 2 refine rate. If refine rate is 10, increases physical damage against all race monsters (except players) by 3%. When equipped with Full Penetration Shadow Shoes, Atk + 2%, if the sum of refine rate of set is 18 or higher, ignores defense rate of all race monsters (except players) by 100%. Class: Shadow equipment Location: Armor Weight: 0 Required Level: 1 Usable Jobs: All Full Penetration Shadow Shoes Ignores defense rate of all race monsters (except players) by 5%. Ignores defense rate of all race monsters (except players) by additional 1% per 2 refine rate. If refine rate is 10, increases physical damage against all race monsters (except players) by 3%. Class: Shadow equipment Location: Shoes Weight: 0 Required Level: 1 Usable Jobs: All Full Tempest Shadow Earring Ignores magical defense rate of all race monsters (except players) by 5%. Ignores magical defense rate of all race monsters (except players) by additional 1% per 2 refine rate. If refine rate is 10, increases magical damage against all race monsters (except players) by 3%. When equipped with Full Tempest Shadow Pendant, Matk + 2%, if the sum of refine rate of set is 18 or higher, ignores magical defense rate of all race monsters (except players) by 100%. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 1 Usable Jobs: All Full Tempest Shadow Shoes Ignores magical defense rate of all race monsters (except players) by 5%. Ignores magical defense rate of all race monsters (except players) by additional 1% per 2 refine rate. If refine rate is 10, increases magical damage against all race monsters (except players) by 3%. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 1 Usable Jobs: All Full Tempest Shadow Armor Ignores magical defense rate of all race monsters (except players) by 5%. Ignores magical defense rate of all race monsters (except players) by additional 1% per 2 refine rate. If refine rate is 10, increases magical damage against all race monsters (except players) by 3%. When equipped with Full Tempest Shadow Shoes, Matk + 2%, if the sum of refine rate of set is 18 or higher, ignores magical defense rate of all race monsters (except players) by 100%. Class: Shadow equipment Location: Armor Weight: 0 Required Level: 1 Usable Jobs: All Full Tempest Shadow Pendant Ignores magical defense rate of all race monsters (except players) by 5%. Ignores magical defense rate of all race monsters (except players) by additional 1% per 2 refine rate. If refine rate is 10, increases magical damage against all race monsters (except players) by 3%. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 1 Usable Jobs: All Reload Shadow Spellbook Target item : Spoiler Separate Reload Shadow Shield Reduces delay after skill by 1% per refine rate. Increases attack speed (reduces delay after attack by 2%) per 2 refine rate. If refine rate is 9 or higher, Atk + 3%, Matk + 3%. Class: Shadow equipment Location: Shield Weight: 0 Required Level: 1 Usable Jobs: All Spell Caster Shadow Spellbook Target items : Spoiler Spell Caster Shadow Armor Reduces variable casting time by 1% per refine rate. Atk + 1% and Matk + 1% per 3 refine rate. When Spell Caster set (Armor, Shoes) are equipped together, reduces SP consumption of skills by 10%. If the sum of refine rate of set is 20, reduces fixed casting time by 0.3 seconds. (However, fixed casting time reduction doesn't stack with counterpart Spell Caster set (Earring, Pendant)). Class: Shadow equipment Location: Armor Weight: 0 Required Level: 1 Usable Jobs: All Spell Caster Shadow Shoes Reduces variable casting time by 1% per refine rate. Atk + 1% and Matk + 1% per 3 refine rate. Class: Shadow equipment Location: Shoes Weight: 0 Required Level: 1 Usable Jobs: All Spell Caster Shadow Earring Reduces variable casting time by 1% per refine rate. Atk + 1% and Matk + 1% per 3 refine rate. When Spell Caster set (Earring, Pendant) are equipped together, reduces SP consumption of skills by 10%. If the sum of refine rate of set is 20, reduces fixed casting time by 0.3 seconds. (However, fixed casting time reduction doesn't stack with counterpart Spell Caster set (Armor, Shoes)). Class: Shadow equipment Location: Earring Weight: 0 Required Level: 1 Usable Jobs: All Spell Caster Shadow Pendant Reduces variable casting time by 1% per refine rate. Atk + 1% and Matk + 1% per 3 refine rate. Class: Shadow equipment Location: Pendant Weight: 0 Required Level: 1 Usable Jobs: All Trait Status Shadow Spellbook Target items : Spoiler Physical Power Shadow Weapon POW + 1 per 2 refine rate. If refine rate is 7 or higher, P.Atk + 3. If refine rate is 9 or higher, additional P.Atk + 3. When equipped with Physical Power Shadow Shield, P.Atk + 3. Class: Shadow equipment Location: Weapon Weight: 0 Required Level: 1 Usable Jobs: All Physical Power Shadow Shield POW + 1 per 2 refine rate. If refine rate is 7 or higher, P.Atk + 3. If refine rate is 9 or higher, additional P.Atk + 3. Class: Shadow equipment Location: Shield Weight: 0 Required Level: 1 Usable Jobs: All Magical Spell Shadow Weapon SPL + 1 per 2 refine rate. If refine rate is 7 or higher, S.Matk + 3. If refine rate is 9 or higher, additional S.Matk + 3. When equipped with Magical Spell Shadow Shield, S.Matk + 3. Class: Shadow equipment Location: Weapon Weight: 0 Required Level: 1 Usable Jobs: All Magical Spell Shadow Shield SPL + 1 per 2 refine rate. If refine rate is 7 or higher, S.Matk + 3. If refine rate is 9 or higher, additional S.Matk + 3. Class: Shadow equipment Location: Shield Weight: 0 Required Level: 1 Usable Jobs: All Concentration Shadow Weapon CON + 1 per refine rate. If refine rate is 7 or higher, P.Atk + 2, S.Matk + 2. If refine rate is 9 or higher, additional P.Atk + 2, S.Matk + 2. When equipped with Concentration Shadow Shield, P.Atk + 2, S.Matk + 2. Class: Shadow equipment Location: Weapon Weight: 0 Required Level: 1 Usable Jobs: All Concentration Shadow Shield CON + 1 per refine rate. If refine rate is 7 or higher, P.Atk + 2, S.Matk + 2. If refine rate is 9 or higher, additional P.Atk + 2, S.Matk + 2. Class: Shadow equipment Location: Shield Weight: 0 Required Level: 1 Usable Jobs: All Wisdom Shadow Weapon WIS + 1 per refine rate. If refine rate is 7 or higher, Mres + 30. If refine rate is 9 or higher, additional Mres + 30. When equipped with Wisdom Shadow Shield, Mres + 30. Class: Shadow equipment Location: Weapon Weight: 0 Required Level: 1 Usable Jobs: All Wisdom Shadow Shield WIS + 1 per refine rate. If refine rate is 7 or higher, Mres + 30. If refine rate is 9 or higher, additional Mres + 30. Class: Shadow equipment Location: Shield Weight: 0 Required Level: 1 Usable Jobs: All Stamina Shadow Weapon STA + 1 per refine rate. If refine rate is 7 or higher, Res + 30. If refine rate is 9 or higher, additional Res + 30. When equipped with Stamina Shadow Shield, Res + 30. Class: Shadow equipment Location: Weapon Weight: 0 Required Level: 1 Usable Jobs: All Stamina Shadow Shield STA + 1 per refine rate. If refine rate is 7 or higher, Res + 30. If refine rate is 9 or higher, additional Res + 30. Class: Shadow equipment Location: Shield Weight: 0 Required Level: 1 Usable Jobs: All Creative Shadow Weapon CRT + 1 per 2 refine rate. If refine rate is 7 or higher, C.Rate + 2, H.Plus + 2. If refine rate is 9 or higher, additional C.Rate + 2, H.Plus + 2. When equipped with Creative Shield, C.Rate + 2, H.Plus + 2. Class: Shadow equipment Location: Weapon Weight: 0 Required Level: 1 Usable Jobs: All Creative Shadow Shield CRT + 1 per 2 refine rate. If refine rate is 7 or higher, C.Rate + 2, H.Plus + 2. If refine rate is 9 or higher, additional C.Rate + 2, H.Plus + 2. Class: Shadow equipment Location: Shield Weight: 0 Required Level: 1 Usable Jobs: All Lord Bearer's Shadow Spellbook Target items : Spoiler Lord Bearer's Shadow Shoes MaxHP + 1% per 2 refine rate. If refine rate is 7 or higher, increases physical and magical damage against all size enemies by 5%. If refine rate is 9 or higher, additional MaxHP + 5%. Class: Shadow equipment Location: Shoes Weight: 0 Required Level: 1 Usable Jobs: All Lord Bearer's Shadow Armor MaxHP + 1% per 2 refine rate. If refine rate is 7 or higher, increases physical and magical damage against all size enemies by 5%. If refine rate is 9 or higher, additional MaxHP + 5%. When Lord Bearer's set (Armor, Shoes) are equipped together, all trait stat + 2, if the sum of refine rate of set is 18 or higher, MaxHP - 20%, gains permanent Endure effect, if the sum of refine rate of set is 20, MaxHP + 25%. Class: Shadow equipment Location: Armor Weight: 0 Required Level: 1 Usable Jobs: All Lord Bearer's Shadow Pendant MaxHP + 1% per 2 refine rate. If refine rate is 7 or higher, increases physical and magical damage against all size enemies by 5%. If refine rate is 9 or higher, additional MaxHP + 5%. Class: Shadow equipment Location: Pendant Weight: 0 Required Level: 1 Usable Jobs: All Lord Bearer's Shadow Earring MaxHP + 1% per 2 refine rate. If refine rate is 7 or higher, increases physical and magical damage against all size enemies by 5%. If refine rate is 9 or higher, additional MaxHP + 5%. When Lord Bearer's set (Earring, Pendant) are equipped together, all trait stat + 2, if the sum of refine rate of set is 18 or higher, MaxHP - 20%, gains permanent Endure effect, if the sum of refine rate of set is 20, MaxHP + 25%. Class: Shadow equipment Location: Earring Weight: 0 Required Level: 1 Usable Jobs: All Mega Blitz Shadow Spellbook Target items : Spoiler Mega Blitz Shadow Shield Cri + 5. Cri + 2 and C.Rate + 1 per 3 refine rate. If refine rate is 7 or higher, ASPD + 1, Cri + 3. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 8%), increases critical damage by 5%. If refine rate is 10 or higher, C.Rate + 3, increases critical damage by additional 3%. Class: Shadow equipment Location: Shield Weight: 0 Required Level: 1 Usable Jobs: All Mega Blitz Shadow Weapon Increases attack speed (reduces delay after attack by 5%). Reduces delay after skill by 1% per 2 refine rate. If refine rate is 7 or higher, ASPD + 1, increases attack speed (reduces delay after attack by additional 3%). If refine rate is 9 or higher, reduces delay after skill by additional 2%. If refine rate is 10 or higher, P.Atk + 2, S.Matk + 2. Class: Shadow equipment Location: Weapon Weight: 0 Required Level: 1 Usable Jobs: All Absorb Shadow Spellbook Target items : Spoiler Absorb Shadow Shield MaxHP + 3%, MaxSP + 3%. Atk + 1% per 3 refine rate. If refine rate is 7 or higher, reduces variable casting time by 3% If refine rate is 10 or higher, has a 2% chance to restore 2% of damage as HP and 1% chance to restore 2% of damage as SP when dealing physical damage. Class: Shadow equipment Location: Shield Weight: 0 Required Level: 1 Usable Jobs: All Absorb Shadow Weapon MaxHP + 3%, MaxSP + 3%. Atk + 1% per 3 refine rate. If refine rate is 7 or higher, reduces variable casting time by 3% If refine rate is 10 or higher, has a 2% chance to restore 2% of damage as HP and 1% chance to restore 2% of damage as SP when dealing physical damage. Class: Shadow equipment Location: Weapon Weight: 0 Required Level: 1 Usable Jobs: All Maximum Mammoth Shadow Spellbook Target items : Spoiler Maximum Mammoth Shadow Armor Atk + 3%. Increases melee and long ranged physical damage by 1% per 2 refine rate. If refine rate is 10 or higher, MaxHP + 3%. When equipped with Maximum Mammoth Shadow Shoes, Atk + 2%, if the sum of refine rate of set is 18 or higher, grants immunity to knock-back. if the sum of refine rate of set is 20 or higher, increases physical damage against all property enemies by 12%. Class: Shadow equipment Location: Armor Weight: 0 Required Level: 1 Usable Jobs: All Maximum Mammoth Shadow Shoes Atk + 3%. Increases melee and long ranged physical damage by 1% per 2 refine rate. If refine rate is 10 or higher, MaxHP + 3%. Class: Shadow equipment Location: Shoes Weight: 0 Required Level: 1 Usable Jobs: All Maximum Mammoth Shadow Earring Atk + 3%. Increases melee and long ranged physical damage by 1% per 2 refine rate. If refine rate is 10 or higher, MaxHP + 3%. When equipped with Maximum Mammoth Shadow Pendant, Atk + 2%, if the sum of refine rate of set is 18 or higher, grants immunity to knock-back. if the sum of refine rate of set is 20 or higher, increases physical damage against all property enemies by 12%. Class: Shadow equipment Location: Earring Weight: 0 Required Level: 1 Usable Jobs: All Maximum Mammoth Shadow Pendant Atk + 3%. Increases melee and long ranged physical damage by 1% per 2 refine rate. If refine rate is 10 or higher, MaxHP + 3%. Class: Shadow equipment Location: Pendant Weight: 0 Required Level: 1 Usable Jobs: All True Gemstone Shadow Spellbook Target items : Spoiler True Gemstone Shadow Armor Matk + 3%. Increases all property magical damage by 1% per 2 refine rate. If refine rate is 10 or higher, reduces variable casting time by 3%. When equipped with True Gemstone Shadow Shoes, Matk + 2%, if the sum of refine rate of set is 18 or higher, negates gemstone consumption of skills, increases SP consumption of skills by 40%, if the sum of refine rate of set is 20 or higher, increases magical damage against all size enemies by 12%. Class: Shadow equipment Location: Armor Weight: 0 Required Level: 1 Usable Jobs: All True Gemstone Shadow Shoes Matk + 3%. Increases all property magical damage by 1% per 2 refine rate. If refine rate is 10 or higher, reduces variable casting time by 3%. Class: Shadow equipment Location: Shoes Weight: 0 Required Level: 1 Usable Jobs: All True Gemstone Shadow Earring Matk + 3%. Increases all property magical damage by 1% per 2 refine rate. If refine rate is 10 or higher, reduces variable casting time by 3%. When equipped with True Gemstone Shadow Pendant, Matk + 2%, if the sum of refine rate of set is 18 or higher, negates gemstone consumption of skills, increases SP consumption of skills by 40%, if the sum of refine rate of set is 20 or higher, increases magical damage against all size enemies by 12%. Class: Shadow equipment Location: Earring Weight: 0 Required Level: 1 Usable Jobs: All True Gemstone Shadow Pendant Matk + 3%. Increases all property magical damage by 1% per 2 refine rate. If refine rate is 10 or higher, reduces variable casting time by 3%. Class: Shadow equipment Location: Pendant Weight: 0 Required Level: 1 Usable Jobs: All Experience Shadow Spellbook Target items : Spoiler Experience Shadow Shield If base level is lower than 175, increases EXP gained from killing monsters by 20%. If base level is 175 or higher, increases EXP gained from killing monsters by 10%. Increases EXP gained from killing monsters by additional 1% per 2 refine rate. If refine rate is 10 or higher, increases EXP gained from killing monsters by additional 5% Class: Shadow equipment Location: Shield Weight: 0 Required Level: 1 Usable Jobs: All Clever Shadow Spellbook Target items : Spoiler Clever Shadow Weapon Increases all property magical damage by 2%. Matk + 1% per 2 refine rate. If refine rate is 9 or higher, reduces variable casting time by 5%. If refine rate is 10 or higher, increases all property magical damage by 7%. Class: Shadow equipment Location: Weapon Weight: 0 Required Level: 99 Usable Jobs: All Clever Shadow Shield Increases all property magical damage by 2%. Matk + 1% per 2 refine rate. If refine rate is 9 or higher, reduces variable casting time by 5%. If refine rate is 10 or higher, increases all property magical damage by 7%. Class: Shadow equipment Location: Shield Weight: 0 Required Level: 99 Usable Jobs: All Infinity Shadow Spellbook Target items : Spoiler Infinity Shadow Weapon Increases physical and magical damage against all size monsters by 1% per 3 refine rate. Reduces physical and magical damage taken from all size monsters by 1% per 3 refine rate. If refine rate is 10, negates size penalty. Class: Shadow equipment Location: Weapon Weight: 0 Required Level: 1 Usable Jobs: All Infinity Shadow Shield Increases physical and magical damage against all size monsters by 1% per 3 refine rate. Reduces physical and magical damage taken from all size monsters by 1% per 3 refine rate. If refine rate is 10, negates size penalty. Class: Shadow equipment Location: Shield Weight: 0 Required Level: 1 Usable Jobs: All Major Auto Spell Shadow Spellbook Target items : Spoiler Major Auto Spell Shadow Armor Matk + 3%. Increases all property magical damage by 1% per 2 refine rate. If refine rate is 9 or higher, ASPD + 1. If refine rate is 10 or higher, has a 7% chance to auto-cast Frost Misty level 3 when dealing normal melee physical damage (If user has higher level. That level will be cast instead). When equipped with Major Auto Spell Shadow Shoes, Matk + 2%, if the sum of refine rate of set is 18 or higher, has a 4% chance to auto-cast Jack Frost level 2 when dealing normal melee physical damage (If user has higher level. That level will be cast instead), if the sum of refine rate of set is 20 or higher, has a 8% chance to auto-cast Jack Frost level 4 when dealing normal melee physical damage (If user has higher level. That level will be cast instead). Class: Shadow equipment Location: Armor Weight: 0 Required Level: 1 Usable Jobs: All Major Auto Spell Shadow Shoes Matk + 3%. Increases all property magical damage by 1% per 2 refine rate. If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 3%). Class: Shadow equipment Location: Shoes Weight: 0 Required Level: 1 Usable Jobs: All Major Auto Spell Shadow Earring Atk + 3%. Increases melee physical damage by 1% per 2 refine rate. If refine rate is 9 or higher, ASPD + 1. If refine rate is 10 or higher, has a 7% chance to auto-cast Fatal Menace level 7 when dealing normal melee physical damage (If user has higher level. That level will be cast instead). When equipped with Major Auto Spell Shadow Pendant, Atk + 2%, if the sum of refine rate of set is 18 or higher, has a 4% chance to auto-cast Power Swing level 4 when dealing normal melee physical damage (If user has higher level. That level will be cast instead), if the sum of refine rate of set is 20 or higher, has a 8% chance to auto-cast Power Swing level 8 when dealing normal melee physical damage (If user has higher level. That level will be cast instead). Class: Shadow equipment Location: Earring Weight: 0 Required Level: 1 Usable Jobs: All Major Auto Spell Shadow Pendant Atk + 3%. Increases melee physical damage by 1% per 2 refine rate. If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 3%). Class: Shadow equipment Location: Pendant Weight: 0 Required Level: 1 Usable Jobs: All Hasty Shadow Spellbook Target items : Spoiler Hasty Shadow Weapon Atk + 1%, Matk + 1%. Additional Atk + 1% and Matk + 1% per 3 refine rate. If refine rate is 7 or higher, Def + 15, Flee + 15. If refine rate is 10 or higher, increases movement speed. Class: Shadow equipment Location: Weapon Weight: 0 Required Level: 1 Usable Jobs: All Hasty Shadow Shield Atk + 1%, Matk + 1%. Additional Atk + 1% and Matk + 1% per 3 refine rate. If refine rate is 7 or higher, Def + 15, Flee + 15. If refine rate is 10 or higher, increases movement speed. Class: Shadow equipment Location: Shield Weight: 0 Required Level: 1 Usable Jobs: All Durable Shadow Spellbook Target items : Spoiler Durable Shadow Weapon Increases melee and long ranged physical damage by 2%. Atk + 1% per 2 refine rate. If refine rate is 9 or higher, ASPD + 1. If refine rate is 10 or higher, increases melee and long ranged physical damage by 7%. Class: Shadow equipment Location: Weapon Weight: 0 Required Level: 99 Usable Jobs: All Durable Shadow Shield Increases melee and long ranged physical damage by 2%. Atk + 1% per 2 refine rate. If refine rate is 9 or higher, ASPD + 1. If refine rate is 10 or higher, increases melee and long ranged physical damage by 7%. Class: Shadow equipment Location: Shield Weight: 0 Required Level: 99 Usable Jobs: All Perfect Size Shadow Spellbook Target items : Spoiler Perfect Size Shadow Weapon Increases physical and magical damage against all size enemies by 2%. Atk + 3 per refine rate. If refine rate is 7 or higher, increases physical and magical damage against all size enemies by additional 2%. If refine rate is 9 or higher, increases physical and magical damage against all size enemies by additional 3%. When equipped with Perfect Size Shadow Armor, MaxHP + 2%, MaxSP + 2%. Class: Shadow equipment Location: Weapon Weight: 0 Required Level: 1 Usable Jobs: All Perfect Size Shadow Armor Reduces physical and magical damage taken from all size enemies by 2%. Def + 10 per refine rate. If refine rate is 7 or higher, reduces physical and magical damage taken from all size enemies by additional 2%. If refine rate is 9 or higher, reduces physical and magical damage taken from all size enemies by additional 3%. Class: Shadow equipment Location: Shield Weight: 0 Required Level: 1 Usable Jobs: All Almighty Shadow Spellbook Target items : Spoiler Almighty Shadow Earring All basic status + 1 per refine rate. Class: Shadow equipment Location: Earring Weight: 0 Required Level: 1 Usable Jobs: All Almighty Shadow Pendant All basic status + 1 per refine rate. Class: Shadow equipment Location: Pendant Weight: 0 Required Level: 1 Usable Jobs: All Currently all of the Shadow Spellbooks can be obtained randomly from Kachua's secret box. 1~2 options will be given randomly as following table. There is a 33% chance to gain the second option. If you get unwanted options. You can re-enchant it as much as you want as long as you have Shadow Spellbook to process. Link to comment Share on other sites More sharing options...
Sigma Posted January 9, 2022 Author Share Posted January 9, 2022 Update 09/01/2022 : added new items in (17), (27) and (33). 34. Helm of Faith Enchant Spoiler Helm of Faith list Spoiler Helm of Faith (Warlock) [1] If the user's base level is 210 or higher, SPL + 2, S.Matk + 1. If the user's base level is 230 or higher, SPL + 3, S.Matk + 2. Matk + 10 per 2 refine rate. Increases Soul Expansion damage by 15% per 3 refine rate. Increases ghost property magical damage by 7% per 4 refine rate. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds. If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by additional 0.3 seconds. When equipped with Adulter Fides Rod, increases ghost property magical damage by 10%, increases Soul Expansion damage by 5% per 3 refine rate of weapon. When equipped with Vivatus Fides Rod, increases ghost property magical damage by 10%, increases Soul Expansion damage by 5% and Soul Vulcan Strike damage by 7% per 3 refine rate of weapon, if grade of weapon is C or higher, increases Soul Vulcan Strike damage by additional 15%. Class: Headgear Defense: 10 Location: Upper Weight: 10 Armor Level : 2 Required Level: 180 Usable Jobs: Warlock classes Helm of Faith II (Warlock) [1] If the user's base level is 210 or higher, SPL + 2, S.Matk + 1. If the user's base level is 230 or higher, SPL + 3, S.Matk + 2. Matk + 10 per 2 refine rate. Increases Comet damage by 15% per 3 refine rate. Increases neutral and shadow property magical damage by 7% per 4 refine rate. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds. If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by additional 0.3 seconds. When equipped with Adulter Fides Two-handed Staff, increases neutral and shadow property magical damage by 10%, increases Comet damage by 5% per 3 refine rate of weapon. When equipped with Vivatus Fides Two-handed Staff, increases neutral and shadow property magical damage by 10%, increases Comet damage by 5% and Mystery Illusion damage by 7% per 3 refine rate of weapon, if grade of weapon is C or higher, increases Mystery Illusion damage by additional 15%. Class: Headgear Defense: 10 Location: Upper Weight: 10 Armor Level : 2 Required Level: 180 Usable Jobs: Warlock classes Helm of Faith (Sura) [1] If the user's base level is 210 or higher, POW + 2, P.Atk + 1. If the user's base level is 230 or higher, POW + 3, P.Atk + 2. Atk + 10 per 2 refine rate. Increases Tiger Cannon damage by 15% per 3 refine rate. Increases melee physical damage by 7% per 4 refine rate. If refine rate is 7 or higher, MaxHP + 5%. If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds. If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds. When equipped with Adulter Fides Knuckle, increases melee physical damage by 10%, increases Tiger Cannon damage by 5% per 3 refine rate of weapon. When equipped with Vivatus Fides Knuckle, increases melee physical damage by 10%, increases Tiger Cannon damage by 5% and Third Flame Bomb damage by 7% per 3 refine rate of weapon, if grade of weapon is C or higher, increases Third Flame Bomb damage by additional 15%. Class: Headgear Defense: 10 Location: Upper Weight: 10 Armor Level : 2 Required Level: 180 Usable Jobs: Sura classes Helm of Faith II (Sura) [1] If the user's base level is 210 or higher, POW + 2, P.Atk + 1. If the user's base level is 230 or higher, POW + 3, P.Atk + 2. Atk + 10 per 2 refine rate. Increases Rampage Blast damage by 15% per 3 refine rate. Increases long ranged physical damage by 7% per 4 refine rate. If refine rate is 7 or higher, MaxSP + 5%. If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds. If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds. When equipped with Adulter Fides Claw, increases long ranged physical damage by 10%, increases Rampage Blast damage by 5% per 3 refine rate of weapon. When equipped with Vivatus Fides Claw, increases long ranged physical damage by 10%, increases Rampage Blast damage by 5% and Explosion Blaster damage by 7% per 3 refine rate of weapon, if grade of weapon is C or higher, increases Explosion Blaster damage by additional 15%. Class: Headgear Defense: 10 Location: Upper Weight: 10 Armor Level : 2 Required Level: 180 Usable Jobs: Sura classes Helm of Faith (Archbishop) [1] If the user's base level is 210 or higher, SPL + 2, S.Matk + 1. If the user's base level is 230 or higher, SPL + 3, S.Matk + 2. Matk + 10 per 2 refine rate. Increases Adoramus damage by 15% per 3 refine rate. Increases neutral and holy property magical damage by 7% per 4 refine rate. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds. If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by additional 0.3 seconds. When equipped with Adulter Fides Wand, increases neutral and holy property magical damage by 10%, increases Adoramus damage by 5% per 3 refine rate of weapon. When equipped with Vivatus Fides Wand, increases neutral and holy property magical damage by 10%, increases Adoramus damage by 5% and Arbitrium damage by 7% per 3 refine rate of weapon, if grade of weapon is C or higher, increases Arbitrium damage by additional 15%. Class: Headgear Defense: 10 Location: Upper Weight: 10 Armor Level : 2 Required Level: 180 Usable Jobs: Archbishop classes Helm of Faith II (Archbishop) [1] If the user's base level is 210 or higher, POW + 2, P.Atk + 1. If the user's base level is 230 or higher, POW + 3, P.Atk + 2. Atk + 10 per 2 refine rate. Increases Duple Light damage by 15% per 3 refine rate. Increases melee and long ranged physical damage by 7% per 4 refine rate. If refine rate is 7 or higher, Cri + 15. If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds. If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds. When equipped with Adulter Fides Bible, increases melee physical damage by 10%, increases Duple Light damage by 5% per 3 refine rate of weapon. When equipped with Vivatus Fides Bible, increases melee physical damage by 10%, increases Duple Light damage by 5% and Petitio damage by 7% per 3 refine rate of weapon, if grade of weapon is C or higher, increases Petitio damage by additional 15%. Class: Headgear Defense: 10 Location: Upper Weight: 10 Armor Level : 2 Required Level: 180 Usable Jobs: Archbishop classes Helm of Faith (Shadow Chaser) [1] If the user's base level is 210 or higher, POW + 2, P.Atk + 1. If the user's base level is 230 or higher, POW + 3, P.Atk + 2. Atk + 10 per 2 refine rate. Increases Fatal Menace damage by 15% per 3 refine rate. Increases melee physical damage by 7% per 4 refine rate. If refine rate is 7 or higher, increases physical damage against all size enemies by 5%. If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds. If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds. When equipped with Adulter Fides Dagger, increases melee physical damage by 10%, increases Fatal Menace damage by 5% per 3 refine rate of weapon. When equipped with Vivatus Fides Dagger, increases melee physical damage by 10%, increases Fatal Menace damage by 5% and Abyss Dagger damage by 7% per 3 refine rate of weapon, if grade of weapon is C or higher, increases Abyss Dagger damage by additional 15%. Class: Headgear Defense: 10 Location: Upper Weight: 10 Armor Level : 2 Required Level: 180 Usable Jobs: Shadow Chaser classes Helm of Faith II (Shadow Chaser) [1] If the user's base level is 210 or higher, POW + 2, P.Atk + 1. If the user's base level is 230 or higher, POW + 3, P.Atk + 2. Atk + 10 per 2 refine rate. Increases Triangle Shot damage by 15% per 3 refine rate. Increases long ranged physical damage by 7% per 4 refine rate. If refine rate is 7 or higher, Cri + 15. If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds. If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds. When equipped with Adulter Fides Crossbow, increases long ranged physical damage by 10%, increases Triangle Shot damage by 5% per 3 refine rate of weapon. When equipped with Vivatus Fides Crossbow, increases long ranged physical damage by 10%, increases Triangle Shot damage by 5% and Frenzy Shot damage by 7% per 3 refine rate of weapon, if grade of weapon is C or higher, increases Frenzy Shot damage by additional 15%. Class: Headgear Defense: 10 Location: Upper Weight: 10 Armor Level : 2 Required Level: 180 Usable Jobs: Shadow Chaser classes Helm of Faith (Ranger) [1] If the user's base level is 210 or higher, POW + 2, P.Atk + 1. If the user's base level is 230 or higher, POW + 3, P.Atk + 2. Atk + 10 per 2 refine rate. Increases Arrow Storm damage by 15% per 3 refine rate. Increases long ranged physical damage by 7% per 4 refine rate. If refine rate is 7 or higher, increases physical damage against all size enemies by 5%. If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds. If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds. When equipped with Adulter Fides Ballista, increases long ranged physical damage by 10%, increases Arrow Storm damage by 5% per 3 refine rate of weapon. When equipped with Vivatus Fides Ballista, increases long ranged physical damage by 10%, increases Arrow Storm damage by 5% and Gale Storm damage by 7% per 3 refine rate of weapon, if grade of weapon is C or higher, increases Gale Storm damage by additional 15%. Class: Headgear Defense: 10 Location: Upper Weight: 10 Armor Level : 2 Required Level: 180 Usable Jobs: Ranger classes Helm of Faith II (Ranger) [1] If the user's base level is 210 or higher, POW + 2, P.Atk + 1. If the user's base level is 230 or higher, POW + 3, P.Atk + 2. Atk + 10 per 2 refine rate. Increases Aimed Bolt damage by 15% per 3 refine rate. Increases long ranged physical damage by 7% per 4 refine rate. If refine rate is 7 or higher, Cri + 15. If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds. If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds. When equipped with Adulter Fides Aiming Bow, increases long ranged physical damage by 10%, increases Aimed Bolt damage by 5% per 3 refine rate of weapon. When equipped with Vivatus Fides Aiming Bow, increases long ranged physical damage by 10%, increases Aimed Bolt damage by 5% and Crescive Bolt damage by 7% per 3 refine rate of weapon, if grade of weapon is C or higher, increases Crescive Bolt damage by additional 15%. Class: Headgear Defense: 10 Location: Upper Weight: 10 Armor Level : 2 Required Level: 180 Usable Jobs: Ranger classes Helm of Faith (Royal Guard) [1] If the user's base level is 210 or higher, SPL + 2, S.Matk + 1. If the user's base level is 230 or higher, SPL + 3, S.Matk + 2. Matk + 10 per 2 refine rate. Increases Genesis Ray damage by 15% per 3 refine rate. Increases neutral and holy property magical damage by 7% per 4 refine rate. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds. If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by additional 0.3 seconds. When equipped with Adulter Fides Guardian Sword, increases neutral and holy property magical damage by 10%, increases Genesis Ray damage by 5% per 3 refine rate of weapon. When equipped with Vivatus Fides Guardian Sword, increases neutral and holy property magical damage by 10%, increases Genesis Ray damage by 5% and Cross Rain damage by 7% per 3 refine rate of weapon, if grade of weapon is C or higher, increases Cross Rain damage by additional 15%. Class: Headgear Defense: 10 Location: Upper Weight: 10 Armor Level : 2 Required Level: 180 Usable Jobs: Royal Guard classes Helm of Faith II (Royal Guard) [1] If the user's base level is 210 or higher, POW + 2, P.Atk + 1. If the user's base level is 230 or higher, POW + 3, P.Atk + 2. Atk + 10 per 2 refine rate. Increases Overbrand damage by 15% per 3 refine rate. Increases melee physical damage by 7% per 4 refine rate. If refine rate is 7 or higher, increases physical damage against all size enemies by 5%. If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds. If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds. When equipped with Adulter Fides Guardian Spear, increases melee physical damage by 10%, increases Overbrand damage by 5% per 3 refine rate of weapon. When equipped with Vivatus Fides Guardian Spear, increases melee physical damage by 10%, increases Overbrand damage by 5% and Overslash damage by 7% per 3 refine rate of weapon, if grade of weapon is C or higher, increases Overslash damage by additional 15%. Class: Headgear Defense: 10 Location: Upper Weight: 10 Armor Level : 2 Required Level: 180 Usable Jobs: Royal Guard classes Helm of Faith (Guillotine Cross) [1] If the user's base level is 210 or higher, POW + 2, P.Atk + 1. If the user's base level is 230 or higher, POW + 3, P.Atk + 2. Atk + 10 per 2 refine rate. Increases Counter Slash damage by 15% per 3 refine rate. Increases melee physical damage by 7% per 4 refine rate. If refine rate is 7 or higher, increases physical damage against all size enemies by 5%. If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds. If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds. When equipped with Adulter Fides Katar, increases melee physical damage by 10%, increases Counter Slash damage by 5% per 3 refine rate of weapon. When equipped with Vivatus Fides Katar, increases melee physical damage by 10%, increases Counter Slash damage by 5% and Eternal Slash damage by 7% per 3 refine rate of weapon, if grade of weapon is C or higher, increases Eternal Slash damage by additional 15%. Class: Headgear Defense: 10 Location: Upper Weight: 10 Armor Level : 2 Required Level: 180 Usable Jobs: Guillotine Cross classes Helm of Faith II (Guillotine Cross) [1] If the user's base level is 210 or higher, POW + 2, P.Atk + 1. If the user's base level is 230 or higher, POW + 3, P.Atk + 2. Atk + 10 per 2 refine rate. Increases Rolling Cutter damage by 15% per 3 refine rate. Increases melee physical damage by 7% per 4 refine rate. If refine rate is 7 or higher, Cri + 15. If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds. If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds. When equipped with Adulter Fides Chakram, increases melee physical damage by 10%, increases Rolling Cutter damage by 5% per 3 refine rate of weapon. When equipped with Vivatus Fides Chakram, increases melee physical damage by 10%, increases Rolling Cutter damage by 5% and Impact Crater damage by 7% per 3 refine rate of weapon, if grade of weapon is C or higher, increases Impact Crater damage by additional 15%. Class: Headgear Defense: 10 Location: Upper Weight: 10 Armor Level : 2 Required Level: 180 Usable Jobs: Guillotine Cross classes Helm of Faith (Sorcerer) [1] If the user's base level is 210 or higher, SPL + 2, S.Matk + 1. If the user's base level is 230 or higher, SPL + 3, S.Matk + 2. Matk + 10 per 2 refine rate. Increases Poison Burst damage by 15% per 3 refine rate. Increases fire and poison property magical damage by 7% per 4 refine rate. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds. If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by additional 0.3 seconds. When equipped with Adulter Fides Poison Book, increases poison property magical damage by 10%, increases Poison Burst damage by 5% per 3 refine rate of weapon. When equipped with Vivatus Fides Poison Book, increases fire and poison property magical damage by 10%, increases Poison Burst damage by 5%, Conflagration and Venom Swamp damage by 7% per 3 refine rate of weapon, if grade of weapon is C or higher, increases Conflagration and Venom Swamp damage by additional 15%. Class: Headgear Defense: 10 Location: Upper Weight: 10 Armor Level : 2 Required Level: 180 Usable Jobs: Sorcerer classes Helm of Faith II (Sorcerer) [1] If the user's base level is 210 or higher, SPL + 2, S.Matk + 1. If the user's base level is 230 or higher, SPL + 3, S.Matk + 2. Matk + 10 per 2 refine rate. Increases Psychic Wave damage by 15% per 3 refine rate. Increases neutral, wind and earth property magical damage by 7% per 4 refine rate. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds. If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by additional 0.3 seconds. When equipped with Adulter Fides Magic Book, increases neutral property magical damage by 10%, increases Psychic Wave damage by 5% per 3 refine rate of weapon. When equipped with Vivatus Fides Magic Book, increases neutral, wind and earth property magical damage by 10%, increases Psychic Wave damage by 5%, Lightning Land and Terra Drive damage by 7% per 3 refine rate of weapon, if grade of weapon is C or higher, increases Lightning Land and Terra Drive damage by additional 15%. Class: Headgear Defense: 10 Location: Upper Weight: 10 Armor Level : 2 Required Level: 180 Usable Jobs: Sorcerer classes Helm of Faith (Rune Knight) [1] If the user's base level is 210 or higher, POW + 2, P.Atk + 1. If the user's base level is 230 or higher, POW + 3, P.Atk + 2. Atk + 10 per 2 refine rate. Increases Wind Cutter and Ignition Break damage by 15% per 3 refine rate. Increases melee physical damage by 7% per 4 refine rate. If refine rate is 7 or higher, increases physical damage against all size enemies by 5%. If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds. If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds. When equipped with Adulter Fides Two-handed Sword, reduces cooldown of Ignition Break by 0.5 seconds, increases Wind Cutter and Ignition Break damage by 5% per 3 refine rate of weapon. When equipped with Vivatus Fides Two-handed Sword, reduces cooldown of Ignition Break by 1 second, increases Wind Cutter and Ignition Break damage by 5% and Storm Slash damage by 7% per 3 refine rate of weapon, if grade of weapon is C or higher, increases Storm Slash damage by additional 15%. Class: Headgear Defense: 10 Location: Upper Weight: 10 Armor Level : 2 Required Level: 180 Usable Jobs: Rune Knight classes Helm of Faith II (Rune Knight) [1] If the user's base level is 210 or higher, POW + 2, P.Atk + 1. If the user's base level is 230 or higher, POW + 3, P.Atk + 2. Atk + 10 per 2 refine rate. Increases Hundred Spears damage by 15% per 3 refine rate. Increases long ranged physical damage by 7% per 4 refine rate. If refine rate is 7 or higher, increases physical damage against all size enemies by 5%. If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds. If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds. When equipped with Adulter Fides Lance, reduces cooldown of Hundred Spears by 0.2 seconds, increases Hundred Spears damage by 5% per 3 refine rate of weapon. When equipped with Vivatus Fides Lance, reduces cooldown of Hundred Spears by 0.5 seconds, increases Hundred Spears damage by 5% and Madness Crusher damage by 7% per 3 refine rate of weapon, if grade of weapon is C or higher, increases Madness Crusher damage by additional 15%. Class: Headgear Defense: 10 Location: Upper Weight: 10 Armor Level : 2 Required Level: 180 Usable Jobs: Rune Knight classes Helm of Faith (Minstrel & Wanderer) [1] If the user's base level is 210 or higher, SPL + 2, S.Matk + 1. If the user's base level is 230 or higher, SPL + 3, S.Matk + 2. Matk + 10 per 2 refine rate. Increases Metallic Sound damage by 15% per 3 refine rate. Increases neutral property magical damage by 7% per 4 refine rate. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds. If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by additional 0.3 seconds. When equipped with Adulter Fides Harp or Adulter Fides Ribbon, increases neutral property magical damage by 10%, increases Metallic Sound damage by 5% per 3 refine rate of weapon. When equipped with Vivatus Fides Harp or Vivatus Fides Ribbon, increases neutral property magical damage by 10%, increases Metallic Sound damage by 5% and Metallic Fury damage by 7% per 3 refine rate of weapon, if grade of weapon is C or higher, increases Metallic Fury damage by additional 15%. Class: Headgear Defense: 10 Location: Upper Weight: 10 Armor Level : 2 Required Level: 180 Usable Jobs: Minstrel classes, Wanderer classes Helm of Faith II (Minstrel & Wanderer) [1] If the user's base level is 210 or higher, POW + 2, P.Atk + 1. If the user's base level is 230 or higher, POW + 3, P.Atk + 2. Atk + 10 per 2 refine rate. Increases Severe Rainstorm damage by 15% per 3 refine rate. Increases long ranged physical damage by 7% per 4 refine rate. If refine rate is 7 or higher, Cri + 15. If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds. If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds. When equipped with Adulter Fides Violin or Adulter Fides Chain Rope, increases long ranged physical damage by 10%, increases Severe Rainstorm damage by 5% per 3 refine rate of weapon. When equipped with Vivatus Fides Violin or Vivatus Fides Chain Rope, increases long ranged physical damage by 10%, increases Severe Rainstorm damage by 5% and Rhythm Shooting damage by 7% per 3 refine rate of weapon, if grade of weapon is C or higher, increases Rhythm Shooting damage by additional 15%. Class: Headgear Defense: 10 Location: Upper Weight: 10 Armor Level : 2 Required Level: 180 Usable Jobs: Minstrel classes, Wanderer classes Helm of Faith (Mechanic) [1] If the user's base level is 210 or higher, POW + 2, P.Atk + 1. If the user's base level is 230 or higher, POW + 3, P.Atk + 2. Atk + 10 per 2 refine rate. Increases Axe Boomerang and Axe Tornado damage by 15% per 3 refine rate. Increases melee physical damage by 7% per 4 refine rate. If refine rate is 7 or higher, increases physical damage against all size enemies by 5%. If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds. If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds. When equipped with Adulter Fides Axe, increases melee and long ranged physical damage by 10%, increases Axe Boomerang and Axe Tornado damage by 5% per 3 refine rate of weapon. When equipped with Vivatus Fides Axe, increases melee and long ranged physical damage by 10%, increases Axe Boomerang and Axe Tornado damage by 5% and Axe Stomp damage by 7% per 3 refine rate of weapon, if grade of weapon is C or higher, increases Axe Stomp damage by additional 15%. Class: Headgear Defense: 10 Location: Upper Weight: 10 Armor Level : 2 Required Level: 180 Usable Jobs: Mechanic classes Helm of Faith II (Mechanic) [1] If the user's base level is 210 or higher, POW + 2, P.Atk + 1. If the user's base level is 230 or higher, POW + 3, P.Atk + 2. Atk + 10 per 2 refine rate. Increases Vulcan Arm damage by 15% per 3 refine rate. Increases long ranged physical damage by 7% per 4 refine rate. If refine rate is 7 or higher, increases physical damage against all size enemies by 5%. If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds. If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds. When equipped with Adulter Fides Mace, increases long ranged physical damage by 10%, increases Vulcan Arm damage by 5% per 3 refine rate of weapon. When equipped with Vivatus Fides Mace, increases long ranged physical damage by 10%, increases Vulcan Arm damage by 5% and Activation Attack Machine damage by 7% per 3 refine rate of weapon (only applies on self), if grade of weapon is C or higher, increases Activation Attack Machine damage by additional 15% (only applies on self). Class: Headgear Defense: 10 Location: Upper Weight: 10 Armor Level : 2 Required Level: 180 Usable Jobs: Mechanic classes Helm of Faith (Genetic) [1] If the user's base level is 210 or higher, POW + 2, P.Atk + 1. If the user's base level is 230 or higher, POW + 3, P.Atk + 2. Atk + 10 per 2 refine rate. Increases Cart Cannon damage by 15% per 3 refine rate. Increases long ranged physical damage by 7% per 4 refine rate. If refine rate is 7 or higher, increases physical damage against all size enemies by 5%. If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds. If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds. When equipped with Adulter Fides Rapier, increases long ranged physical damage by 10%, increases Cart Cannon damage by 5% per 3 refine rate of weapon. When equipped with Vivatus Fides Rapier, increases long ranged physical damage by 10%, increases Cart Cannon damage by 5% and Acidified Zone (Water/Wind/Earth/Fire) damage by 7% per 3 refine rate of weapon, if grade of weapon is C or higher, increases Acidified Zone (Water/Wind/Earth/Fire) damage by additional 15%. Class: Headgear Defense: 10 Location: Upper Weight: 10 Armor Level : 2 Required Level: 180 Usable Jobs: Genetic classes Helm of Faith II (Genetic) [1] If the user's base level is 210 or higher, POW + 2, P.Atk + 1. If the user's base level is 230 or higher, POW + 3, P.Atk + 2. Atk + 10 per 2 refine rate. Increases Cart Tornado damage by 15% per 3 refine rate. Increases melee physical damage by 7% per 4 refine rate. If refine rate is 7 or higher, increases physical damage against all size enemies by 5%. If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds. If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds. When equipped with Adulter Fides Rapier, reduces cooldown of Cart Tornado by 0.15 seconds, increases Cart Tornado damage by 5% per 3 refine rate of weapon. When equipped with Vivatus Fides Rapier, reduces cooldown of Cart Tornado by 0.3 seconds, increases Cart Tornado damage by 5% and Hell Plant damage by 7% per 3 refine rate of weapon, if grade of weapon is C or higher, increases Hell Plant damage by additional 15%. Class: Headgear Defense: 10 Location: Upper Weight: 10 Armor Level : 2 Required Level: 180 Usable Jobs: Genetic classes Helm of Faith (Kagerou & Oboro) [1] If the user's base level is 210 or higher, POW + 2, P.Atk + 1. If the user's base level is 230 or higher, POW + 3, P.Atk + 2. Atk + 10 per 2 refine rate. Increases Swirling Petal damage by 15% per 3 refine rate. Increases long ranged physical damage by 7% per 4 refine rate. If refine rate is 7 or higher, increases physical damage against all size enemies by 5%. If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds. If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds. When equipped with Adulter Fides Huuma Shuriken, increases long ranged physical damage by 10%, increases Swirling Petal damage by 5% per 3 refine rate of weapon. When equipped with Vivatus Fides Huuma Shuriken, increases long ranged physical damage by 10%, increases Swirling Petal damage by 5% and Huuma Shuriken - Grasp damage by 7% per 3 refine rate of weapon, if grade of weapon is C or higher, increases Huuma Shuriken - Grasp damage by additional 15%. Class: Headgear Defense: 10 Location: Upper Weight: 10 Armor Level : 2 Required Level: 180 Usable Jobs: Kagerou classes, Oboro classes Helm of Faith II (Kagerou & Oboro) [1] If the user's base level is 210 or higher, POW + 2, P.Atk + 1. If the user's base level is 230 or higher, POW + 3, P.Atk + 2. Atk + 10 per 2 refine rate. Increases Cross Slash damage by 15% per 3 refine rate. Increases long ranged physical damage by 7% per 4 refine rate. If refine rate is 7 or higher, increases physical damage against all size enemies by 5%. If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds. If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds. When equipped with Adulter Fides Cross Huuma Shuriken, increases long ranged physical damage by 10%, increases Cross Slash damage by 5% per 3 refine rate of weapon. When equipped with Vivatus Fides Cross Huuma Shuriken, increases long ranged physical damage by 10%, increases Cross Slash damage by 5% and Kunai - Distortion damage by 7% per 3 refine rate of weapon, if grade of weapon is C or higher, increases Kunai - Distortion damage by additional 15%. Class: Headgear Defense: 10 Location: Upper Weight: 10 Armor Level : 2 Required Level: 180 Usable Jobs: Kagerou classes, Oboro classes Helm of Faith (Rebellion) [1] If the user's base level is 210 or higher, POW + 2, P.Atk + 1. If the user's base level is 230 or higher, POW + 3, P.Atk + 2. Atk + 10 per 2 refine rate. Increases Hammer of God, Fire Dance and Dragon Tail damage by 15% per 3 refine rate. Increases long ranged physical damage by 7% per 4 refine rate. If refine rate is 7 or higher, increases physical damage against all size enemies by 5%. If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds. If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds. When equipped with Adulter Fides Rifle, reduces cooldown of Hammer of God by 10 seconds, increases Hammer of God damage by 5% per 3 refine rate of weapon. When equipped with Adulter Fides Revolver, increases long ranged physical damage by 10%, increases Fire Dance damage by 5% per 3 refine rate of weapon. When equipped with Adulter Fides Launcher, reduces cooldown of Dragon Tail by 2 seconds, increases Dragon Tail damage by 5% per 3 refine rate of weapon. When equipped with Vivatus Fides Rifle, reduces cooldown of Hammer of God by 10 seconds, increases Hammer of God damage by 5% and Only One Bullet damage by 7% per 3 refine rate of weapon, if grade of weapon is C or higher, increases Only One Bullet damage by additional 15%. When equipped with Vivatus Fides Revolver, increases long ranged physical damage by 10%, increases Fire Dance damage by 5% and Magazine for One damage by 7% per 3 refine rate of weapon, if grade of weapon is C or higher, increases Magazine for One damage by additional 15%. When equipped with Vivatus Fides Launcher, reduces cooldown of Dragon Tail by 2 seconds, increases Dragon Tail damage by 5% and Spiral Shooting damage by 7% per 3 refine rate of weapon, if grade of weapon is C or higher, increases Spiral Shooting damage by additional 15%. Class: Headgear Defense: 10 Location: Upper Weight: 10 Armor Level : 2 Required Level: 180 Usable Jobs: Rebellion classes Helm of Faith II (Rebellion) [1] If the user's base level is 210 or higher, POW + 2, P.Atk + 1. If the user's base level is 230 or higher, POW + 3, P.Atk + 2. Atk + 10 per 2 refine rate. Increases Shatter Storm and Round Trip damage by 15% per 3 refine rate. Increases long ranged physical damage by 7% per 4 refine rate. If refine rate is 7 or higher, increases physical damage against all size enemies by 5%. If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds. If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds. When equipped with Adulter Fides Shotgun, increases long ranged physical damage by 10%, increases Shatter Storm damage by 5% per 3 refine rate of weapon. When equipped with Adulter Fides Gatling Gun, increases long ranged physical damage by 10%, increases Round Trip damage by 5% per 3 refine rate of weapon. When equipped with Vivatus Fides Shotgun, increases long ranged physical damage by 10%, increases Shatter Storm damage by 5% and Wildfire damage by 7% per 3 refine rate of weapon, if grade of weapon is C or higher, increases Wildfire damage by additional 15%. When equipped with Vivatus Fides Gatling Gun, increases long ranged physical damage by 10%, increases Round Trip damage by 5% and The Vigilante at Night damage by 7% per 3 refine rate of weapon, if grade of weapon is C or higher, increases The Vigilante at Night damage by additional 15%. Class: Headgear Defense: 10 Location: Upper Weight: 10 Armor Level : 2 Required Level: 180 Usable Jobs: Rebellion classes Helm of Faith (Soul Reaper) [1] If the user's base level is 210 or higher, SPL + 2, S.Matk + 1. If the user's base level is 230 or higher, SPL + 3, S.Matk + 2. Matk + 10 per 2 refine rate. Increases Eswhoo and Espa damage by 15% per 3 refine rate. Increases all property magical damage by 7% per 4 refine rate. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds. If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by additional 0.3 seconds. When equipped with Adulter Fides Soul Stick, increases all property magical damage by 10%, increases Eswhoo and Espa damage by 5% per 3 refine rate of weapon. When equipped with Vivatus Fides Soul Stick, increases all property magical damage by 10%, increases Eswhoo and Espa damage by 5%, Talisman of Red Phoenix and Talisman of Black Tortoise damage by 7% per 3 refine rate of weapon, if grade of weapon is C or higher, increases Talisman of Red Phoenix and Talisman of Black Tortoise damage by additional 15%. Class: Headgear Defense: 10 Location: Upper Weight: 10 Armor Level : 2 Required Level: 180 Usable Jobs: Soul Reaper classes Helm of Faith II (Soul Reaper) [1] If the user's base level is 210 or higher, SPL + 2, S.Matk + 1. If the user's base level is 230 or higher, SPL + 3, S.Matk + 2. Matk + 10 per 2 refine rate. Increases Curse Explosion damage by 15% per 3 refine rate. Increases all property magical damage by 7% per 4 refine rate. If refine rate is 7 or higher, increases magical damage against all size enemies by 5%. If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds. If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by additional 0.3 seconds. When equipped with Adulter Fides Dark Wand, reduces cooldown of Evil Spirit's Curse by 2 seconds, increases Curse Explosion damage by 5% per 3 refine rate of weapon. When equipped with Vivatus Fides Dark Wand, reduces cooldown of Evil Spirit's Curse by 2 seconds, increases Curse Explosion damage by 5% and Exorcism of Malicious Soul damage by 7% per 3 refine rate of weapon, if grade of weapon is C or higher, increases Exorcism of Malicious Soul damage by additional 15%. Class: Headgear Defense: 10 Location: Upper Weight: 10 Armor Level : 2 Required Level: 180 Usable Jobs: Soul Reaper classes Helm of Faith (Star Emperor) [1] If the user's base level is 210 or higher, POW + 2, P.Atk + 1. If the user's base level is 230 or higher, POW + 3, P.Atk + 2. Atk + 10 per 2 refine rate. Increases New Moon Kick and Full Moon Kick damage by 15% per 3 refine rate. Increases melee physical damage by 7% per 4 refine rate. If refine rate is 7 or higher, increases physical damage against all size enemies by 5%. If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds. If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds. When equipped with Adulter Fides Moon Book, increases melee physical damage by 10%, increases New Moon Kick and Full Moon Kick damage by 5% per 3 refine rate of weapon. When equipped with Vivatus Fides Moon Book, increases melee physical damage by 10%, increases New Moon Kick and Full Moon Kick damage by 5% and Midnight Kick damage by 7% per 3 refine rate of weapon, if grade of weapon is C or higher, increases Midnight Kick damage by additional 15%. Class: Headgear Defense: 10 Location: Upper Weight: 10 Armor Level : 2 Required Level: 180 Usable Jobs: Star Emperor classes Helm of Faith II (Star Emperor) [1] If the user's base level is 210 or higher, POW + 2, P.Atk + 1. If the user's base level is 230 or higher, POW + 3, P.Atk + 2. Atk + 10 per 2 refine rate. Increases Falling Star damage by 15% per 3 refine rate. Increases melee physical damage by 7% per 4 refine rate. If refine rate is 7 or higher, increases physical damage against all size enemies by 5%. If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds. If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds. When equipped with Adulter Fides Stardust Book, increases melee physical damage by 10%, increases Falling Star damage by 5% per 3 refine rate of weapon. When equipped with Vivatus Fides Stardust Book, increases melee physical damage by 10%, increases Falling Star damage by 5% and Star Cannon damage by 7% per 3 refine rate of weapon, if grade of weapon is C or higher, increases Star Cannon damage by additional 15%. Class: Headgear Defense: 10 Location: Upper Weight: 10 Armor Level : 2 Required Level: 180 Usable Jobs: Star Emperor classes Helm of Faith (Summoner) [1] If the user's base level is 210 or higher, POW + 2, P.Atk + 1. If the user's base level is 230 or higher, POW + 3, P.Atk + 2. Atk + 10 per 2 refine rate. Increases Picky Peck and Lunatic Carrot Beat damage by 15% per 3 refine rate. Increases long ranged physical damage by 7% per 4 refine rate. If refine rate is 7 or higher, increases physical damage against all size enemies by 5%. If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds. If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds. When equipped with Adulter Fides Foxtail Model, increases long ranged physical damage by 10%, increases Picky Peck and Lunatic Carrot Beat damage by 5% per 3 refine rate of weapon. When equipped with Vivatus Fides Foxtail Model, increases long ranged physical damage by 10%, increases Picky Peck and Lunatic Carrot Beat damage by 5% and Chulho Sonic Claw damage by 7% per 3 refine rate of weapon, if grade of weapon is C or higher, increases Chulho Sonic Claw damage by additional 15%. Class: Headgear Defense: 10 Location: Upper Weight: 10 Armor Level : 2 Required Level: 180 Usable Jobs: Summoner (Doram) classes Helm of Faith II (Summoner) [1] If the user's base level is 210 or higher, SPL + 2, S.Matk + 1. If the user's base level is 230 or higher, SPL + 3, S.Matk + 2. Matk + 10 per 2 refine rate. Increases Silvervine Stem Spear and Catnip Meteor damage by 15% per 3 refine rate. Increases all property magical damage by 7% per 4 refine rate. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds. If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by additional 0.3 seconds. When equipped with Adulter Fides Foxtail Wand, increases all property magical damage by 10%, increases Silvervine Stem Spear and Catnip Meteor damage by 5% per 3 refine rate of weapon. When equipped with Vivatus Fides Foxtail Wand, increases all property magical damage by 10%, increases Silvervine Stem Spear and Catnip Meteor damage by 5% and Hyunrok Breeze damage by 7% per 3 refine rate of weapon, if grade of weapon is C or higher, increases Hyunrok Breeze damage by additional 15%. Class: Headgear Defense: 10 Location: Upper Weight: 10 Armor Level : 2 Required Level: 180 Usable Jobs: Summoner (Doram) classes Helm of Faith series can be enchanted on the 3rd and 4th slot. NPC gives you 2 choices of enchantment on each slot. 1. random enchant 2. guaranteed enchant The details as below table. Helm of Faith Enchant Ticket Update (03/02/2022) : Enchantment will use Enchant Ticket instead Enchant Ticket Enchants can be upgraded up to 2 times. The details as below table. Enchants can be reset by using 500,000 zeny with 100% chance of success. All enchants are removed upon resetting. source : https://hazyforest.com/equipment:enchantment_system Link to comment Share on other sites More sharing options...
Sigma Posted February 16, 2022 Author Share Posted February 16, 2022 35. Thanos Helmet-LT Enchant Spoiler Thanos Helmet-LT list Spoiler Thanos Warrior Helmet-LT [1] Atk + 5% per 3 refine rate. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 15%). If refine rate is 9 or higher, increases melee physical damage by 15%. If refine rate is 11 or higher, increases physical damage against all property enemies by 15%, reduces fixed casting time by 0.2 seconds. When equipped with Thanos Greatsword-AD, increases physical damage against all size enemies damage by 15%, increases Wind Cutter damage by 12% per 2 refine rate of weapon. When equipped with Thanos Axe-AD, increases physical damage against all race monsters damage by 15%, increases Axe Tornado damage by 12% per 2 refine rate of weapon. When equipped with Thanos Spear-AD, reduces delay after skill by 15%, increases Hesperus Lit damage by 12% per 2 refine rate of weapon. [Bonus by grade] [Grade D] Increases melee physical damage by 5%. [Grade C] POW + 2, P.Atk + 2. Class: Headgear Defense: 10 Location: Upper Weight: 10 Armor Level : 2 Required Level: 190 Usable Jobs: All Thanos Shooter Helmet-LT [1] Atk + 5% per 3 refine rate. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 15%). If refine rate is 9 or higher, increases long ranged physical damage by 15%. If refine rate is 11 or higher, increases physical damage against all property enemies by 15%, reduces fixed casting time by 0.2 seconds. When equipped with Thanos Sword-AD, increases physical damage against all size enemies by 15%, increases Cart Cannon damage by 12% per 2 refine rate of weapon. When equipped with Thanos Bow-AD, increases physical damage against all race monsters by 15%, increases Focused Arrow Strike damage by 12% per 2 refine rate of weapon. When equipped with Thanos Violin-AD or Thanos Whipsword-AD, increases long ranged physical damage by 15%, increases Severe Rainstorm damage by 12% per 2 refine rate of weapon. [Bonus by grade] [Grade D] Increases long ranged physical damage by 5%. [Grade C] POW + 2, P.Atk + 2. Class: Headgear Defense: 10 Location: Upper Weight: 10 Armor Level : 2 Required Level: 190 Usable Jobs: All Thanos Magic Helmet-LT [1] Matk + 5% per 3 refine rate. If refine rate is 7 or higher, reduces variable casting time by 15%. If refine rate is 9 or higher, increases all property magical damage by 15%. If refine rate is 11 or higher, increases magical damage against all property enemies by 15%, reduces fixed casting time by 0.2 seconds. When equipped with Thanos Two-handed Staff-AD, increases magical damage against all size enemies by 15%, increases Crimson Rock damage by 12% per 2 refine rate of weapon. When equipped with Thanos Staff-AD, increases magical damage against all race monsters by 15%, increases Varetyr Spear damage by 12% per 2 refine rate of weapon. When equipped with Thanos Dagger-AD, increases all property magical damage by 15%, increases Psychic Wave damage by 12% per 2 refine rate of weapon. [Bonus by grade] [Grade D] Increases all property magical damage by 5%. [Grade C] SPL + 2, S.Matk + 2. Class: Headgear Defense: 10 Location: Upper Weight: 10 Armor Level : 2 Required Level: 190 Usable Jobs: All Thanos Fighter Helmet-LT [1] Atk + 5% per 3 refine rate. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 15%). If refine rate is 9 or higher, increases melee physical damage by 15%. If refine rate is 11 or higher, increases physical damage against all property enemies by 15%, reduces fixed casting time by 0.2 seconds. When equipped with Thanos Hammer-AD, increases physical and magical damage against all size enemies by 15%, increases Duple Light damage by 12% per 2 refine rate of weapon. When equipped with Thanos Knuckle-AD, MaxHP + 15%, increases Tiger Cannon damage by 12% per 2 refine rate of weapon. When equipped with Thanos Katar-AD, reduces delay after skill by 15%, increases Rolling Cutter damage by 12% per 2 refine rate of weapon. [Bonus by grade] [Grade D] Increases melee physical damage by 5%. [Grade C] POW + 2, P.Atk + 2. Class: Headgear Defense: 10 Location: Upper Weight: 10 Armor Level : 2 Required Level: 190 Usable Jobs: All Thanos Helmet-LT series can be enchanted on the 3rd and 4th slot. Player can choose the desired enchant. The details as below table. Enchant Ticket Enchants can be upgraded up to 2 times. The details as below table. Enchants can be reset by using 500,000 zeny with 100% chance of success. All enchants are removed upon resetting. New enchants Spoiler Gray Spell (Warrior) 1Lv When equipped with Thanos Greatsword-AD, increases Wind Cutter damage by 15%, increases Servant Weapon damage by 15%. Increases melee physical damage by 2% per 2 refine rate of weapon. When equipped with Thanos Axe-AD, increases Axe Tornado damage by 15%, increases Axe Stomp damage by 15%. Increases Axe Boomerang damage by 6% per 2 refine rate of weapon. When equipped with Thanos Spear-AD, increases Hesperus Lit damage by 15%, increases Overslash damage by 15%. Increases Overbrand damage by 6% per 2 refine rate of weapon. [Bonus by grade of headgear] [Grade D] POW + 1. [Grade C] P.Atk + 1. Gray Spell (Warrior) 2Lv When equipped with Thanos Greatsword-AD, increases Wind Cutter damage by 20%, increases Servant Weapon damage by 20%. Increases melee physical damage by 4% per 2 refine rate of weapon. When equipped with Thanos Axe-AD, increases Axe Tornado damage by 20%, increases Axe Stomp damage by 20%. Increases Axe Boomerang damage by 9% per 2 refine rate of weapon. When equipped with Thanos Spear-AD, increases Hesperus Lit damage by 20%, increases Overslash damage by 20%. Increases Overbrand damage by 9% per 2 refine rate of weapon. [Bonus by grade of headgear] [Grade D] POW + 2. [Grade C] P.Atk + 2. Gray Spell (Warrior) 3Lv When equipped with Thanos Greatsword-AD, increases Wind Cutter damage by 25%, increases Servant Weapon damage by 25%. Increases melee physical damage by 6% per 2 refine rate of weapon. When equipped with Thanos Axe-AD, increases Axe Tornado damage by 25%, increases Axe Stomp damage by 25%. Increases Axe Boomerang damage by 12% per 2 refine rate of weapon. When equipped with Thanos Spear-AD, increases Hesperus Lit damage by 25%, increases Overslash damage by 25%. Increases Overbrand damage by 12% per 2 refine rate of weapon. [Bonus by grade of headgear] [Grade D] POW + 3. [Grade C] P.Atk + 3. Gray Spell (Shooter) 1Lv When equipped with Thanos Sword-AD, increases Cart Cannon damage by 15%, increases Acidified Zone (Fire/Water/Wind/Ground) damage by 15%. Increases long ranged physical damage by 2% per 2 refine rate of weapon. When equipped with Thanos Bow-AD, increases Focused Arrow Strike damage by 15%, increases Crescive Bolt damage by 15%. Increases long ranged physical damage by 2% per 2 refine rate of weapon. When equipped with Thanos Violin-AD or Thanos Whipsword-AD, increases Severe Rainstorm damage by 15%, increases Rhythm Shooting damage by 15%. Increases long ranged physical damage by 2% per 2 refine rate of weapon. [Bonus by grade of headgear] [Grade D] CON + 1. [Grade C] P.Atk + 1. Gray Spell (Shooter) 2Lv When equipped with Thanos Sword-AD, increases Cart Cannon damage by 20%, increases Acidified Zone (Fire/Water/Wind/Ground) damage by 20%. Increases long ranged physical damage by 4% per 2 refine rate of weapon. When equipped with Thanos Bow-AD, increases Focused Arrow Strike damage by 20%, increases Crescive Bolt damage by 20%. Increases long ranged physical damage by 4% per 2 refine rate of weapon. When equipped with Thanos Violin-AD or Thanos Whipsword-AD, increases Severe Rainstorm damage by 20%, increases Rhythm Shooting damage by 20%. Increases long ranged physical damage by 4% per 2 refine rate of weapon. [Bonus by grade of headgear] [Grade D] CON + 2. [Grade C] P.Atk + 2. Gray Spell (Shooter) 3Lv When equipped with Thanos Sword-AD, increases Cart Cannon damage by 25%, increases Acidified Zone (Fire/Water/Wind/Ground) damage by 25%. Increases long ranged physical damage by 6% per 2 refine rate of weapon. When equipped with Thanos Bow-AD, increases Focused Arrow Strike damage by 25%, increases Crescive Bolt damage by 25%. Increases long ranged physical damage by 6% per 2 refine rate of weapon. When equipped with Thanos Violin-AD or Thanos Whipsword-AD, increases Severe Rainstorm damage by 25%, increases Rhythm Shooting damage by 25%. Increases long ranged physical damage by 6% per 2 refine rate of weapon. [Bonus by grade of headgear] [Grade D] CON + 3. [Grade C] P.Atk + 3. Gray Spell (Magic) 1Lv When equipped with Thanos Two-handed Staff-AD, increases Crimson Rock damage by 15%, increases Floral Flare Road and Stratum Tremor damage by 15%. Increases Earth Strain damage by 6% per 2 refine rate of weapon. When equipped with Thanos Staff-AD, increases Varetyr Spear damage by 15%, increases Lightning Land damage by 15%. Increases Psychic Wave damage by 6% per 2 refine rate of weapon. When equipped with Thanos Dagger-AD, increases Psychic Wave damage by 15%, increases From the Abyss damage by 15%. Increases all property magical damage by 2% per 2 refine rate of weapon. [Bonus by grade of headgear] [Grade D] SPL + 1. [Grade C] S.Matk + 1. Gray Spell (Magic) 2Lv When equipped with Thanos Two-handed Staff-AD, increases Crimson Rock damage by 20%, increases Floral Flare Road and Stratum Tremor damage by 20%. Increases Earth Strain damage by 9% per 2 refine rate of weapon. When equipped with Thanos Staff-AD, increases Varetyr Spear damage by 20%, increases Lightning Land damage by 20%. Increases Psychic Wave damage by 9% per 2 refine rate of weapon. When equipped with Thanos Dagger-AD, increases Psychic Wave damage by 20%, increases From the Abyss damage by 20%. Increases all property magical damage by 4% per 2 refine rate of weapon. [Bonus by grade of headgear] [Grade D] SPL + 2. [Grade C] S.Matk + 2. Gray Spell (Magic) 3Lv When equipped with Thanos Two-handed Staff-AD, increases Crimson Rock damage by 25%, increases Floral Flare Road and Stratum Tremor damage by 25%. Increases Earth Strain damage by 12% per 2 refine rate of weapon. When equipped with Thanos Staff-AD, increases Varetyr Spear damage by 25%, increases Lightning Land damage by 25%. Increases Psychic Wave damage by 12% per 2 refine rate of weapon. When equipped with Thanos Dagger-AD, increases Psychic Wave damage by 25%, increases From the Abyss damage by 25%. Increases all property magical damage by 6% per 2 refine rate of weapon. [Bonus by grade of headgear] [Grade D] SPL + 3. [Grade C] S.Matk + 3. Gray Spell (Fighter) 1Lv When equipped with Thanos Hammer-AD, increases Duple Light damage by 15%, increases Petitio damage by 15%. Increases long ranged physical damage by 2% per 2 refine rate of weapon. When equipped with Thanos Knuckle-AD, increases Tiger Cannon damage by 15%, increases Third Flame Bomb damage by 15%. MaxHP + 2% per 2 refine rate of weapon. When equipped with Thanos Katar-AD, increases Rolling Cutter damage by 15%, increases Impact Crater damage by 15%. Increases Counter Slash damage by 6% per 2 refine rate of weapon. [Bonus by grade of headgear] [Grade D] STA + 1. [Grade C] P.Atk + 1. Gray Spell (Fighter) 2Lv When equipped with Thanos Hammer-AD, increases Duple Light damage by 20%, increases Petitio damage by 20%. Increases long ranged physical damage by 4% per 2 refine rate of weapon. When equipped with Thanos Knuckle-AD, increases Tiger Cannon damage by 20%, increases Third Flame Bomb damage by 20%. MaxHP + 3% per 2 refine rate of weapon. When equipped with Thanos Katar-AD, increases Rolling Cutter damage by 20%, increases Impact Crater damage by 20%. Increases Counter Slash damage by 9% per 2 refine rate of weapon. [Bonus by grade of headgear] [Grade D] STA + 2. [Grade C] P.Atk + 2. Gray Spell (Fighter) 3Lv When equipped with Thanos Hammer-AD, increases Duple Light damage by 25%, increases Petitio damage by 25%. Increases long ranged physical damage by 6% per 2 refine rate of weapon. When equipped with Thanos Knuckle-AD, increases Tiger Cannon damage by 25%, increases Third Flame Bomb damage by 25%. MaxHP + 5% per 2 refine rate of weapon. When equipped with Thanos Katar-AD, increases Rolling Cutter damage by 25%, increases Impact Crater damage by 25%. Increases Counter Slash damage by 12% per 2 refine rate of weapon. [Bonus by grade of headgear] [Grade D] STA + 3. [Grade C] P.Atk + 3. source : https://hazyforest.com/equipment:enchantment_system Link to comment Share on other sites More sharing options...
Sigma Posted December 8, 2022 Author Share Posted December 8, 2022 Update 08/12/2022 : added new items in (17). 36. Good and Evil weapons Enchant Spoiler Good weapons list Spoiler Origin of Life [2] Can't be destroyed. Atk + 5%, POW + 2. Increases Noon Blast damage by 5%. If refine rate is 5 or higher, increases Noon Blast damage by 10%. If refine rate is 7 or higher, increases melee physical damage by 5%. If refine rate is 9 or higher, increases Noon Blast damage by additional 10%. If refine rate is 10 or higher, reduces global cool time by 10%. If refine rate is 11 or higher, increases Noon Blast damage by additional 5%, increases Sunset Blast damage by 15%. [Bonus by grade] [Grade D] Increases melee physical damage by 10%. [Grade C] Increases physical damage against all size enemies by 10%. [Grade B] Increases physical damage against all race enemies by 10%. [Grade A] Increases physical damage against all property enemies by 10%. Class : Book Attack : 200 Weight : 100 Weapon Level : 5 Required Level : 215 Usable Jobs : Sky Emperor Saint Bringer [2] Can't be destroyed. Matk + 220. Matk + 5%, SPL + 2. Increases Framen damage by 5%. If refine rate is 5 or higher, increases Framen damage by 10%. If refine rate is 7 or higher, increases holy property magical damage by 5%. If refine rate is 9 or higher, increases Framen damage by additional 10%. If refine rate is 10 or higher, reduces global cool time by 10%. If refine rate is 11 or higher, increases Framen damage by additional 5%, increases Arbitrium damage by 20%. [Bonus by grade] [Grade D] Increases holy property magical damage by 10%. [Grade C] Increases magical damage against all size enemies by 10%. [Grade B] Increases magical damage against all race enemies by 10%. [Grade A] Increases magical damage against all property enemies by 10%. Class : Staff Attack : 60 Weight : 100 Weapon Level : 5 Required Level : 215 Usable Jobs : Cardinal Punish Scepter [2] Can't be destroyed. Atk + 5%, POW + 2. Increases Third Punish damage by 5%. If refine rate is 5 or higher, increases Third Punish damage by 10%. If refine rate is 7 or higher, increases melee physical damage by 5%. If refine rate is 9 or higher, increases Third Punish damage by additional 10%. If refine rate is 10 or higher, Cri + 10. If refine rate is 11 or higher, increases Third Punish damage by additional 5%, increases First Brand damage by 15%. [Bonus by grade] [Grade D] Increases melee physical damage by 10%. [Grade C] Increases physical damage against all size enemies by 10%. [Grade B] Increases physical damage against all race enemies by 10%. [Grade A] Increases physical damage against all property enemies by 10%. Class : Mace Attack : 210 Weight : 150 Weapon Level : 5 Required Level : 215 Usable Jobs : Inquisitor Blessed Bible [2] Can't be destroyed. Matk + 220. Matk + 5%, SPL + 2. Increases Diamond Storm damage by 5%. If refine rate is 5 or higher, increases Diamond Storm damage by 10%. If refine rate is 7 or higher, increases water and earth property magical damage by 5%. If refine rate is 9 or higher, increases Diamond Storm damage by additional 10%. If refine rate is 10 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, increases Diamond Storm damage by additional 5%, increases Terra Drive damage by 15%. [Bonus by grade] [Grade D] Increases water and earth property magical damage by 10%. [Grade C] Increases magical damage against all size enemies by 10%. [Grade B] Increases magical damage against all race enemies by 10%. [Grade A] Increases magical damage against all property enemies by 10%. Class : Book Attack : 60 Weight : 80 Weapon Level : 5 Required Level : 215 Usable Jobs : Elemental Master Soul Liberator [2] Can't be destroyed. Matk + 220. Matk + 5%, SPL + 2. Increases Talisman of Four Bearing God damage by 5%. If refine rate is 5 or higher, increases Talisman of Four Bearing God damage by 10%. If refine rate is 7 or higher, increases all property magical damage by 5%. If refine rate is 9 or higher, increases Talisman of Four Bearing God damage by additional 10%. If refine rate is 10 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, increases Talisman of Four Bearing God damage by additional 5%, increases Talisman of Red Phoenix damage by 15%. [Bonus by grade] [Grade D] Increases all property magical damage by 10%. [Grade C] Increases magical damage against all size enemies by 10%. [Grade B] Increases magical damage against all race enemies by 10%. [Grade A] Increases magical damage against all property enemies by 10%. Class : Staff Attack : 70 Weight : 110 Weapon Level : 5 Required Level : 215 Usable Jobs : Soul Ascetic Destiny Staff [2] Can't be destroyed. Matk + 290. Matk + 5%, SPL + 2. Increases Frozen Slash damage by 5%. If refine rate is 5 or higher, increases Frozen Slash damage by 10%. If refine rate is 7 or higher, increases water property magical damage by 5%. If refine rate is 9 or higher, increases Frozen Slash damage by additional 10%. If refine rate is 10 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, increases Frozen Slash damage by additional 5%, increases Rain of Crystal damage by 15%. [Bonus by grade] [Grade D] Increases water property magical damage by 10%. [Grade C] Increases magical damage against all size enemies by 10%. [Grade B] Increases magical damage against all race enemies by 10%. [Grade A] Increases magical damage against all property enemies by 10%. Class : Two-handed Staff Attack : 110 Weight : 120 Weapon Level : 5 Required Level : 215 Usable Jobs : Arch Mage Guardian Saber [2] Atk + 5%, POW + 2. Increases Shield Chain Rush damage by 5%. If refine rate is 5 or higher, increases Shield Chain Rush damage by 10%. If refine rate is 7 or higher, increases long ranged physical damage by 5%. If refine rate is 9 or higher, increases Shield Chain Rush damage by additional 10%. If refine rate is 10 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, increases Shield Chain Rush damage by additional 5%, increases Spiral Pierce Max damage by 15%. [Bonus by grade] [Grade D] Increases long ranged physical damage by 10%. [Grade C] Increases physical damage against all size enemies by 10%. [Grade B] Increases physical damage against all race enemies by 10%. [Grade A] Increases physical damage against all property enemies by 10%. Class : Sword Attack : 210 Weight : 110 Weapon Level : 5 Required Level : 215 Usable Jobs : Hyper Novice Shining Light Katar [2] Atk + 5%, POW + 2. Increases Eternal Slash damage by 5%. If refine rate is 5 or higher, increases Eternal Slash damage by 10%. If refine rate is 7 or higher, increases melee physical damage by 5%. If refine rate is 9 or higher, increases Eternal Slash damage by additional 10%. If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 11 or higher, increases Eternal Slash damage by additional 5%, increases Savage Impact damage by 15%. [Bonus by grade] [Grade D] Increases melee physical damage by 10%. [Grade C] Increases physical damage against all size enemies by 10%. [Grade B] Increases physical damage against all race enemies by 10%. [Grade A] Increases physical damage against all property enemies by 10%. Class : Katar Attack : 290 Weight : 100 Weapon Level : 5 Required Level : 215 Usable Jobs : Shadow Cross Angel Wing Bow [2] Atk + 5%, CON + 2. Increases Crescive Bolt damage by 5%. If refine rate is 5 or higher, increases Crescive Bolt damage by 10%. If refine rate is 7 or higher, increases long ranged physical damage by 5%. If refine rate is 9 or higher, increases Crescive Bolt damage by additional 10%. If refine rate is 10 or higher, Cri + 10. If refine rate is 11 or higher, increases Crescive Bolt damage by additional 5%, increases Gale Storm damage by 15%. [Bonus by grade] [Grade D] Increases long ranged physical damage by 10%. [Grade C] Increases physical damage against all size enemies by 10%. [Grade B] Increases physical damage against all race enemies by 10%. [Grade A] Increases physical damage against all property enemies by 10%. Class : Bow Attack : 290 Weight : 150 Weapon Level : 5 Required Level : 215 Usable Jobs : Wind Hawk Holy Light Dagger [2] Atk + 5%, POW + 2. Increases Abyss Dagger damage by 5%. If refine rate is 5 or higher, increases Abyss Dagger damage by 10%. If refine rate is 7 or higher, increases melee physical damage by 5%. If refine rate is 9 or higher, increases Abyss Dagger damage by additional 10%. If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 11 or higher, increases Abyss Dagger damage by additional 5%, increases Deft Stab damage by 15%. [Bonus by grade] [Grade D] Increases melee physical damage by 10%. [Grade C] Increases physical damage against all size enemies by 10%. [Grade B] Increases physical damage against all race enemies by 10%. [Grade A] Increases physical damage against all property enemies by 10%. Class : Dagger Attack : 205 Weight : 80 Weapon Level : 5 Required Level : 215 Usable Jobs : Abyss Chaser Light Power Harp [2] Atk + 5%, CON + 2. Increases Rhythm Shooting damage by 5%. If refine rate is 5 or higher, increases Rhythm Shooting damage by 10%. If refine rate is 7 or higher, increases long ranged physical damage by 5%. If refine rate is 9 or higher, increases Rhythm Shooting damage by additional 10%. If refine rate is 10 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, increases Rhythm Shooting damage by additional 5%, increases Rose Blossom damage by 15%. [Bonus by grade] [Grade D] Increases long ranged physical damage by 10%. [Grade C] Increases physical damage against all size enemies by 10%. [Grade B] Increases physical damage against all race enemies by 10%. [Grade A] Increases physical damage against all property enemies by 10%. Class : Musical Instrument Attack : 200 Weight : 200 Weapon Level : 5 Required Level : 215 Usable Jobs : Troubadour Light Power Spark [2] Atk + 5%, CON + 2. Increases Rhythm Shooting damage by 5%. If refine rate is 5 or higher, increases Rhythm Shooting damage by 10%. If refine rate is 7 or higher, increases long ranged physical damage by 5%. If refine rate is 9 or higher, increases Rhythm Shooting damage by additional 10%. If refine rate is 10 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, increases Rhythm Shooting damage by additional 5%, increases Rose Blossom damage by 15%. [Bonus by grade] [Grade D] Increases long ranged physical damage by 10%. [Grade C] Increases physical damage against all size enemies by 10%. [Grade B] Increases physical damage against all race enemies by 10%. [Grade A] Increases physical damage against all property enemies by 10%. Class : Whip Attack : 200 Weight : 200 Weapon Level : 5 Required Level : 215 Usable Jobs : Trouvere Devil Hunter [2] Atk + 5%, CON + 2. Increases Magazine for One damage by 5%. If refine rate is 5 or higher, increases Magazine for One damage by 10%. If refine rate is 7 or higher, increases long ranged physical damage by 5%. If refine rate is 9 or higher, increases Magazine for One damage by additional 10%. If refine rate is 10 or higher, Cri + 10. If refine rate is 11 or higher, increases Magazine for One damage by additional 5%, increases critical damage by 20%. [Bonus by grade] [Grade D] Increases long ranged physical damage by 10%. [Grade C] Increases physical damage against all size enemies by 10%. [Grade B] Increases physical damage against all race enemies by 10%. [Grade A] Increases physical damage against all property enemies by 10%. Class : Revolver Attack : 250 Weight : 170 Weapon Level : 5 Required Level : 215 Usable Jobs : Night Watch Last Dawn [2] Atk + 5%, CON + 2. Increases Spiral Shooting damage by 5%. If refine rate is 5 or higher, increases Spiral Shooting damage by 10%. If refine rate is 7 or higher, increases long ranged physical damage by 5%. If refine rate is 9 or higher, increases Spiral Shooting damage by additional 10%. If refine rate is 10 or higher, Cri + 10. If refine rate is 11 or higher, increases Spiral Shooting damage by additional 5%, increases Only One Bullet damage by 15%. [Bonus by grade] [Grade D] Increases long ranged physical damage by 10%. [Grade C] Increases physical damage against all size enemies by 10%. [Grade B] Increases physical damage against all race enemies by 10%. [Grade A] Increases physical damage against all property enemies by 10%. Class : Rifle Attack : 265 Weight : 240 Weapon Level : 5 Required Level : 215 Usable Jobs : Night Watch Lord of Glory [2] Atk + 5%, CON + 2. Splash attack. Increases The Vigilante at Night damage by 5%. If refine rate is 5 or higher, increases The Vigilante at Night damage by 10%. If refine rate is 7 or higher, increases long ranged physical damage by 5%. If refine rate is 9 or higher, increases The Vigilante at Night damage by additional 10%. If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 11 or higher, increases The Vigilante at Night damage by additional 5%, increases long ranged physical damage by 15%. [Bonus by grade] [Grade D] Increases long ranged physical damage by 10%. [Grade C] Increases physical damage against all size enemies by 10%. [Grade B] Increases physical damage against all race enemies by 10%. [Grade A] Increases physical damage against all property enemies by 10%. Class : Shotgun Attack : 280 Weight : 230 Weapon Level : 5 Required Level : 215 Usable Jobs : Night Watch Lightning Splatter [2] Atk + 5%, CON + 2. Increases Magazine for One damage by 5%. If refine rate is 5 or higher, increases Magazine for One damage by 10%. If refine rate is 7 or higher, increases long ranged physical damage by 5%. If refine rate is 9 or higher, increases Magazine for One damage by additional 10%. If refine rate is 10 or higher, reduces global cool time by 10%. If refine rate is 11 or higher, increases Magazine for One damage by additional 5%, increases long ranged physical damage by 15%. [Bonus by grade] [Grade D] Increases long ranged physical damage by 10%. [Grade C] Increases physical damage against all size enemies by 10%. [Grade B] Increases physical damage against all race enemies by 10%. [Grade A] Increases physical damage against all property enemies by 10%. Class : Gatling Gun Attack : 295 Weight : 300 Weapon Level : 5 Required Level : 215 Usable Jobs : Night Watch Justice Bomber [2] Atk + 5%, CON + 2. Increases Wild Fire damage by 5%. If refine rate is 5 or higher, increases Wild Fire damage by 10%. If refine rate is 7 or higher, increases long ranged physical damage by 5%. If refine rate is 9 or higher, increases Wild Fire damage by additional 10%. If refine rate is 10 or higher, reduces global cool time by 10%. If refine rate is 11 or higher, increases Wild Fire damage by additional 5%, increases long ranged physical damage by 15%. [Bonus by grade] [Grade D] Increases long ranged physical damage by 10%. [Grade C] Increases physical damage against all size enemies by 10%. [Grade B] Increases physical damage against all race enemies by 10%. [Grade A] Increases physical damage against all property enemies by 10%. Class : Grenade Launcher Attack : 330 Weight : 260 Weapon Level : 5 Required Level : 215 Usable Jobs : Night Watch Victory Sword [2] Atk + 5%, POW + 2. Increases Explosive Powder damage by 5%. If refine rate is 5 or higher, increases Explosive Powder damage by 10%. If refine rate is 7 or higher, increases melee physical damage by 5%. If refine rate is 9 or higher, increases Explosive Powder damage by additional 10%. If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 11 or higher, increases Explosive Powder damage by additional 5%, increases melee physical damage by 15%. [Bonus by grade] [Grade D] Increases melee physical damage by 10%. [Grade C] Increases physical damage against all size enemies by 10%. [Grade B] Increases physical damage against all race enemies by 10%. [Grade A] Increases physical damage against all property enemies by 10%. Class : Sword Attack : 210 Weight : 150 Weapon Level : 5 Required Level : 215 Usable Jobs : Biolo Divine Buster [2] Can't be destroyed. Atk + 5%, POW + 2. Increases Mighty Smash damage by 5%. If refine rate is 5 or higher, increases Mighty Smash damage by 10%. If refine rate is 7 or higher, increases melee physical damage by 5%. If refine rate is 9 or higher, increases Mighty Smash damage by additional 10%. If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 11 or higher, increases Mighty Smash damage by additional 5%, increases Axe Stomp damage by 15%. [Bonus by grade] [Grade D] Increases melee physical damage by 10%. [Grade C] Increases physical damage against all size enemies by 10%. [Grade B] Increases physical damage against all race enemies by 10%. [Grade A] Increases physical damage against all property enemies by 10%. Class : Two-handed Axe Attack : 330 Weight : 660 Weapon Level : 5 Required Level : 215 Usable Jobs : Meister Huuma Shuriken Brilliance [2] Can't be destroyed. Atk + 5%, POW + 2. Increases Huuma Shuriken - Construct damage by 5%. If refine rate is 5 or higher, increases Huuma Shuriken - Construct damage by 10%. If refine rate is 7 or higher, increases long ranged physical damage by 5%. If refine rate is 9 or higher, increases Huuma Shuriken - Construct damage by additional 10%. If refine rate is 10 or higher, reduces global cool time by 10%. If refine rate is 11 or higher, increases Huuma Shuriken - Construct damage by additional 5%, increases Huuma Shuriken - Grasp damage by 15%. [Bonus by grade] [Grade D] Increases long ranged physical damage by 10%. [Grade C] Increases physical damage against all size enemies by 10%. [Grade B] Increases physical damage against all race enemies by 10%. [Grade A] Increases physical damage against all property enemies by 10%. Class : Huuma Shuriken Attack : 330 Weight : 260 Weapon Level : 5 Required Level : 215 Usable Jobs : Shinkiro, Shiranui Holy Light Spear [2] Atk + 5%, POW + 2. Increases Overslash damage by 5%. If refine rate is 5 or higher, increases Overslash damage by 10%. If refine rate is 7 or higher, increases melee physical damage by 5%. If refine rate is 9 or higher, increases Overslash damage by additional 10%. If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 11 or higher, increases Overslash damage by additional 5%, increases melee physical damage by 15%. [Bonus by grade] [Grade D] Increases melee physical damage by 10%. [Grade C] Increases physical damage against all size enemies by 10%. [Grade B] Increases physical damage against all race enemies by 10%. [Grade A] Increases physical damage against all property enemies by 10%. Class : Spear Attack : 210 Weight : 200 Weapon Level : 5 Required Level : 215 Usable Jobs : Imperial Guard Lightforce Foxtail Wand [2] Can't be destroyed. Atk + 5%, POW + 2. Increases Chulho Sonic Claw damage by 5%. If refine rate is 5 or higher, increases Chulho Sonic Claw damage by 10%. If refine rate is 7 or higher, increases long ranged physical damage by 5%. If refine rate is 9 or higher, increases Chulho Sonic Claw damage by additional 10%. If refine rate is 10 or higher, Cri + 10. If refine rate is 11 or higher, increases Chulho Sonic Claw damage by additional 5%, increases Hogogong Strike damage by 15%. [Bonus by grade] [Grade D] Increases long ranged physical damage by 10%. [Grade C] Increases physical damage against all size enemies by 10%. [Grade B] Increases physical damage against all race enemies by 10%. [Grade A] Increases physical damage against all property enemies by 10%. Class : Staff Attack : 330 Weight : 150 Weapon Level : 5 Required Level : 215 Usable Jobs : Spirit Handler Jupiter Spear [2] MaxHP + 5%, POW + 2. Increases Dragonic Breath damage by 5%. If refine rate is 5 or higher, increases Dragonic Breath damage by 10%. If refine rate is 7 or higher, increases long ranged physical damage by 5%. If refine rate is 9 or higher, increases Dragonic Breath damage by additional 10%. If refine rate is 10 or higher, reduces global cool time by 10%. If refine rate is 11 or higher, increases Dragonic Breath damage by additional 5%, increases Madness Crusher damage by 15%. [Bonus by grade] [Grade D] Increases long ranged physical damage by 10%. [Grade C] Increases physical damage against all size enemies by 10%. [Grade B] Increases physical damage against all race enemies by 10%. [Grade A] Increases physical damage against all property enemies by 10%. Class : Two-handed Spear Attack : 300 Weight : 500 Weapon Level : 5 Required Level : 215 Usable Jobs : Dragon Knight Evil weapons list Spoiler Sealed Bible [2] Can't be destroyed. Atk + 5%, POW + 2. Increases Petitio damage by 5%. If refine rate is 5 or higher, increases Petitio damage by 10%. If refine rate is 7 or higher, increases melee physical damage by 5%. If refine rate is 9 or higher, increases Petitio damage by additional 10%. If refine rate is 10 or higher, Cri + 10. If refine rate is 11 or higher, increases Petitio damage by additional 5%, increases critical damage by 20%. [Bonus by grade] [Grade D] Increases melee physical damage by 10%. [Grade C] Increases physical damage against all size enemies by 10%. [Grade B] Increases physical damage against all race enemies by 10%. [Grade A] Increases physical damage against all property enemies by 10%. Class : Book Attack : 210 Weight : 100 Weapon Level : 5 Required Level : 215 Usable Jobs : Cardinal Darkness Tablet [2] Can't be destroyed. Atk + 5%, POW + 2. Increases Midnight Kick damage by 5%. If refine rate is 5 or higher, increases Midnight Kick damage by 10%. If refine rate is 7 or higher, increases melee physical damage by 5%. If refine rate is 9 or higher, increases Midnight Kick damage by additional 10%. If refine rate is 10 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, increases Midnight Kick damage by additional 5%, increases Dawn Break damage by 15%. [Bonus by grade] [Grade D] Increases melee physical damage by 10%. [Grade C] Increases physical damage against all size enemies by 10%. [Grade B] Increases physical damage against all race enemies by 10%. [Grade A] Increases physical damage against all property enemies by 10%. Class : Book Attack : 200 Weight : 100 Weapon Level : 5 Required Level : 215 Usable Jobs : Sky Emperor Demonic Claw [2] Atk + 5%, POW + 2. Increases Explosion Blaster damage by 5%. If refine rate is 5 or higher, increases Explosion Blaster damage by 10%. If refine rate is 7 or higher, increases long ranged physical damage by 5%. If refine rate is 9 or higher, increases Explosion Blaster damage by additional 10%. If refine rate is 10 or higher, Cri + 10. If refine rate is 11 or higher, increases Explosion Blaster damage by additional 5%, increases Oleum Sanctum damage by 15%. [Bonus by grade] [Grade D] Increases long ranged physical damage by 10%. [Grade C] Increases physical damage against all size enemies by 10%. [Grade B] Increases physical damage against all race enemies by 10%. [Grade A] Increases physical damage against all property enemies by 10%. Class : Knuckle Attack : 210 Weight : 150 Weapon Level : 5 Required Level : 215 Usable Jobs : Inquisitor Doom Bible [2] Can't be destroyed. Matk + 220. Matk + 5%, SPL + 2. Increases Venom Swamp damage by 5%. If refine rate is 5 or higher, increases Venom Swamp damage by 10%. If refine rate is 7 or higher, increases fire and poison property magical damage by 5%. If refine rate is 9 or higher, increases Venom Swamp damage by additional 10%. If refine rate is 10 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, increases Venom Swamp damage by additional 5%, increases Conflagration damage by 15%. [Bonus by grade] [Grade D] Increases fire and poison property magical damage by 10%. [Grade C] Increases magical damage against all size enemies by 10%. [Grade B] Increases magical damage against all race enemies by 10%. [Grade A] Increases magical damage against all property enemies by 10%. Class : Book Attack : 120 Weight : 110 Weapon Level : 5 Required Level : 215 Usable Jobs : Elemental Master Soul Harvest [2] Can't be destroyed. Matk + 220. Matk + 5%, SPL + 2. Increases Exorcism of Malicious Soul damage by 5%. If refine rate is 5 or higher, increases Exorcism of Malicious Soul damage by 10%. If refine rate is 7 or higher, increases all property magical damage by 5%. If refine rate is 9 or higher, increases Exorcism of Malicious Soul damage by additional 10%. If refine rate is 10 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, increases Exorcism of Malicious Soul damage by additional 5%, increases Talisman of Soul Stealing damage by 15%. [Bonus by grade] [Grade D] Increases all property magical damage by 10%. [Grade C] Increases magical damage against all size enemies by 10%. [Grade B] Increases magical damage against all race enemies by 10%. [Grade A] Increases magical damage against all property enemies by 10%. Class : Staff Attack : 100 Weight : 90 Weapon Level : 5 Required Level : 215 Usable Jobs : Soul Ascetic Devil Wing Staff [2] Can't be destroyed. Matk + 290. Matk + 5%, SPL + 2. Increases Soul Vulcan Strike damage by 5%. If refine rate is 5 or higher, increases Soul Vulcan Strike damage by 10%. If refine rate is 7 or higher, increases ghost and shadow property magical damage by 5%. If refine rate is 9 or higher, increases Soul Vulcan Strike damage by additional 10%. If refine rate is 10 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, increases Soul Vulcan Strike damage by additional 5%, increases Mystery Illusion damage by 15%. [Bonus by grade] [Grade D] Increases ghost and shadow property magical damage by 10%. [Grade C] Increases magical damage against all size enemies by 10%. [Grade B] Increases magical damage against all race enemies by 10%. [Grade A] Increases magical damage against all property enemies by 10%. Class : Two-handed Staff Attack : 95 Weight : 140 Weapon Level : 5 Required Level : 215 Usable Jobs : Arch Mage Devil Cursed Sword [2] Matk + 220. Matk + 5%, SPL + 2. Increases Napalm Vulcan Strike damage by 5%. If refine rate is 5 or higher, increases Napalm Vulcan Strike damage by 10%. If refine rate is 7 or higher, increases ghost and neutral property magical damage by 5%. If refine rate is 9 or higher, increases Napalm Vulcan Strike damage by additional 10%. If refine rate is 10 or higher, reduces global cool time by 10%. If refine rate is 11 or higher, increases Napalm Vulcan Strike damage by additional 5%, increases Ground Gravitation damage by 15%. [Bonus by grade] [Grade D] Increases ghost and neutral property magical damage by 10%. [Grade C] Increases magical damage against all size enemies by 10%. [Grade B] Increases magical damage against all race enemies by 10%. [Grade A] Increases magical damage against all property enemies by 10%. Class : Sword Attack : 110 Weight : 120 Weapon Level : 5 Required Level : 215 Usable Jobs : Hyper Novice Underworld Knife [2] Atk + 5%, CON + 2. Increases Flame Trap and Solid Trap damage by 5%. If refine rate is 5 or higher, increases Flame Trap and Solid Trap damage by 10%. If refine rate is 7 or higher, increases melee physical damage by 5%. If refine rate is 9 or higher, increases Flame Trap and Solid Trap damage by additional 10%. If refine rate is 10 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, increases Flame Trap and Solid Trap damage by additional 5%, increases Swift Trap and Deep Blind Trap damage by 15%. [Bonus by grade] [Grade D] Increases melee physical damage by 10%. [Grade C] Increases physical damage against all size enemies by 10%. [Grade B] Increases physical damage against all race enemies by 10%. [Grade A] Increases physical damage against all property enemies by 10%. Class : Dagger Attack : 180 Weight : 100 Weapon Level : 5 Required Level : 215 Usable Jobs : Wind Hawk The Ripper [2] Atk + 5%, POW + 2. Increases Impact Crater damage by 5%. If refine rate is 5 or higher, increases Impact Crater damage by 10%. If refine rate is 7 or higher, increases melee physical damage by 5%. If refine rate is 9 or higher, increases Impact Crater damage by additional 10%. If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 11 or higher, increases Impact Crater damage by additional 5%, increases melee physical damage by 15%. [Bonus by grade] [Grade D] Increases melee physical damage by 10%. [Grade C] Increases physical damage against all size enemies by 10%. [Grade B] Increases physical damage against all race enemies by 10%. [Grade A] Increases physical damage against all property enemies by 10%. Class : Katar Attack : 290 Weight : 110 Weapon Level : 5 Required Level : 215 Usable Jobs : Shadow Cross Crime Violin [2] Matk + 220. Matk + 5%, SPL + 2. Increases Metallic Fury damage by 5%. If refine rate is 5 or higher, increases Metallic Fury damage by 10%. If refine rate is 7 or higher, increases all property magical damage by 5%. If refine rate is 9 or higher, increases Metallic Fury damage by additional 10%. If refine rate is 10 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, increases Metallic Fury damage by additional 5%, increases Sound Blend damage by 15%. [Bonus by grade] [Grade D] Increases all property magical damage by 10%. [Grade C] Increases magical damage against all size enemies by 10%. [Grade B] Increases magical damage against all race enemies by 10%. [Grade A] Increases magical damage against all property enemies by 10%. Class : Musical Instrument Attack : 120 Weight : 110 Weapon Level : 5 Required Level : 215 Usable Jobs : Troubadour Crime Whip [2] Matk + 220. Matk + 5%, SPL + 2. Increases Metallic Fury damage by 5%. If refine rate is 5 or higher, increases Metallic Fury damage by 10%. If refine rate is 7 or higher, increases all property magical damage by 5%. If refine rate is 9 or higher, increases Metallic Fury damage by additional 10%. If refine rate is 10 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, increases Metallic Fury damage by additional 5%, increases Sound Blend damage by 15%. [Bonus by grade] [Grade D] Increases all property magical damage by 10%. [Grade C] Increases magical damage against all size enemies by 10%. [Grade B] Increases magical damage against all race enemies by 10%. [Grade A] Increases magical damage against all property enemies by 10%. Class : Whip Attack : 120 Weight : 110 Weapon Level : 5 Required Level : 215 Usable Jobs : Trouvere Dark Angel Ray Bow [2] Atk + 5%, CON + 2. Increases Chain Reaction Shot damage by 5%. If refine rate is 5 or higher, increases Chain Reaction Shot damage by 10%. If refine rate is 7 or higher, increases long ranged physical damage by 5%. If refine rate is 9 or higher, increases Chain Reaction Shot damage by additional 10%. If refine rate is 10 or higher, Cri + 10. If refine rate is 11 or higher, increases Chain Reaction Shot damage by additional 5%, increases Frenzy Shot damage by 15%. [Bonus by grade] [Grade D] Increases long ranged physical damage by 10%. [Grade C] Increases physical damage against all size enemies by 10%. [Grade B] Increases physical damage against all race enemies by 10%. [Grade A] Increases physical damage against all property enemies by 10%. Class : Bow Attack : 280 Weight : 150 Weapon Level : 5 Required Level : 215 Usable Jobs : Abyss Chaser Devil's Bullet [2] Atk + 5%, CON + 2. Increases Only One Bullet damage by 5%. If refine rate is 5 or higher, increases Only One Bullet damage by 10%. If refine rate is 7 or higher, increases long ranged physical damage by 5%. If refine rate is 9 or higher, increases Only One Bullet damage by additional 10%. If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 11 or higher, increases Only One Bullet damage by additional 5%, increases long ranged physical damage by 15%. [Bonus by grade] [Grade D] Increases long ranged physical damage by 10%. [Grade C] Increases physical damage against all size enemies by 10%. [Grade B] Increases physical damage against all race enemies by 10%. [Grade A] Increases physical damage against all property enemies by 10%. Class : Revolver Attack : 250 Weight : 200 Weapon Level : 5 Required Level : 215 Usable Jobs : Night Watch Screaming Rifle [2] Atk + 5%, CON + 2. Increases Hasty Fire in the Hole damage by 5%. If refine rate is 5 or higher, increases Hasty Fire in the Hole damage by 10%. If refine rate is 7 or higher, increases long ranged physical damage by 5%. If refine rate is 9 or higher, increases Hasty Fire in the Hole damage by additional 10%. If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 11 or higher, increases Hasty Fire in the Hole damage by additional 5%, increases Grenades Dropping damage by 15%. [Bonus by grade] [Grade D] Increases long ranged physical damage by 10%. [Grade C] Increases physical damage against all size enemies by 10%. [Grade B] Increases physical damage against all race enemies by 10%. [Grade A] Increases physical damage against all property enemies by 10%. Class : Rifle Attack : 265 Weight : 220 Weapon Level : 5 Required Level : 215 Usable Jobs : Night Watch Outlaw Cursed Shotgun [2] Atk + 5%, CON + 2. Splash attack. Increases Wild Fire damage by 5%. If refine rate is 5 or higher, increases Wild Fire damage by 10%. If refine rate is 7 or higher, increases long ranged physical damage by 5%. If refine rate is 9 or higher, increases Wild Fire damage by additional 10%. If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 11 or higher, increases Wild Fire damage by additional 5%, increases long ranged physical damage by 15%. [Bonus by grade] [Grade D] Increases long ranged physical damage by 10%. [Grade C] Increases physical damage against all size enemies by 10%. [Grade B] Increases physical damage against all race enemies by 10%. [Grade A] Increases physical damage against all property enemies by 10%. Class : Shotgun Attack : 280 Weight : 250 Weapon Level : 5 Required Level : 215 Usable Jobs : Night Watch RG-5649 [2] Atk + 5%, CON + 2. Increases The Vigilante at Night damage by 5%. If refine rate is 5 or higher, increases The Vigilante at Night damage by 10%. If refine rate is 7 or higher, increases long ranged physical damage by 5%. If refine rate is 9 or higher, increases The Vigilante at Night damage by additional 10%. If refine rate is 10 or higher, reduces global cool time by 10%. If refine rate is 11 or higher, increases The Vigilante at Night damage by additional 5%, increases long ranged physical damage by 15%. [Bonus by grade] [Grade D] Increases long ranged physical damage by 10%. [Grade C] Increases physical damage against all size enemies by 10%. [Grade B] Increases physical damage against all race enemies by 10%. [Grade A] Increases physical damage against all property enemies by 10%. Class : Gatling Gun Attack : 295 Weight : 290 Weapon Level : 5 Required Level : 215 Usable Jobs : Night Watch Devil Lord Launcher [2] Atk + 5%, CON + 2. Increases Spiral Shooting damage by 5%. If refine rate is 5 or higher, increases Spiral Shooting damage by 10%. If refine rate is 7 or higher, increases long ranged physical damage by 5%. If refine rate is 9 or higher, increases Spiral Shooting damage by additional 10%. If refine rate is 10 or higher, reduces global cool time by 10%. If refine rate is 11 or higher, increases Spiral Shooting damage by additional 5%, increases long ranged physical damage by 15%. [Bonus by grade] [Grade D] Increases long ranged physical damage by 10%. [Grade C] Increases physical damage against all size enemies by 10%. [Grade B] Increases physical damage against all race enemies by 10%. [Grade A] Increases physical damage against all property enemies by 10%. Class : Grenade Launcher Attack : 330 Weight : 250 Weapon Level : 5 Required Level : 215 Usable Jobs : Night Watch Destruction Axe [2] Can't be destroyed. Atk + 5%, POW + 2. Increases Triple Laser damage by 5%. If refine rate is 5 or higher, increases Triple Laser damage by 10%. If refine rate is 7 or higher, increases long ranged physical damage by 5%. If refine rate is 9 or higher, increases Triple Laser damage by additional 10%. If refine rate is 10 or higher, Cri + 10. If refine rate is 11 or higher, increases Triple Laser damage by additional 5%, increases critical damage by 20%. [Bonus by grade] [Grade D] Increases long ranged physical damage by 10%. [Grade C] Increases physical damage against all size enemies by 10%. [Grade B] Increases physical damage against all race enemies by 10%. [Grade A] Increases physical damage against all property enemies by 10%. Class : Axe Attack : 230 Weight : 440 Weapon Level : 5 Required Level : 215 Usable Jobs : Meister Blood Rapier [2] Atk + 5%, POW + 2. Increases Mayhemic Thorns damage by 5%. If refine rate is 5 or higher, increases Mayhemic Thorns damage by 10%. If refine rate is 7 or higher, increases long ranged physical damage by 5%. If refine rate is 9 or higher, increases Mayhemic Thorns damage by additional 10%. If refine rate is 10 or higher, Cri + 10. If refine rate is 11 or higher, increases Mayhemic Thorns damage by additional 5%, increases critical damage by 20%. [Bonus by grade] [Grade D] Increases long ranged physical damage by 10%. [Grade C] Increases physical damage against all size enemies by 10%. [Grade B] Increases physical damage against all race enemies by 10%. [Grade A] Increases physical damage against all property enemies by 10%. Class : Sword Attack : 210 Weight : 150 Weapon Level : 5 Required Level : 215 Usable Jobs : Biolo Devil Claw [2] Can't be destroyed. Matk + 330. Matk + 5%, SPL + 2. Increases Darkening Cannon damage by 5%. If refine rate is 5 or higher, increases Darkening Cannon damage by 10%. If refine rate is 7 or higher, increases shadow and fire property magical damage by 5%. If refine rate is 9 or higher, increases Darkening Cannon damage by additional 10%. If refine rate is 10 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, increases Darkening Cannon damage by additional 5%, increases Red Flame Cannon damage by 15%. [Bonus by grade] [Grade D] Increases shadow and fire property magical damage by 10%. [Grade C] Increases magical damage against all size enemies by 10%. [Grade B] Increases magical damage against all race enemies by 10%. [Grade A] Increases magical damage against all property enemies by 10%. Class : Huuma Shuriken Attack : 100 Weight : 200 Weapon Level : 5 Required Level : 215 Usable Jobs : Shinkiro, Shiranui Devil Guardian Sword [2] Matk + 220. Matk + 5%, SPL + 2. Increases Cross Rain damage by 5%. If refine rate is 5 or higher, increases Cross Rain damage by 10%. If refine rate is 7 or higher, increases holy property magical damage by 5%. If refine rate is 9 or higher, increases Cross Rain damage by additional 10%. If refine rate is 10 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, increases Cross Rain damage by additional 5%, increases holy property magical damage by 15%. [Bonus by grade] [Grade D] Increases holy property magical damage by 10%. [Grade C] Increases magical damage against all size enemies by 10%. [Grade B] Increases magical damage against all race enemies by 10%. [Grade A] Increases magical damage against all property enemies by 10%. Class : Sword Attack : 100 Weight : 180 Weapon Level : 5 Required Level : 215 Usable Jobs : Imperial Guard Darkness Foxtail Model [2] Can't be destroyed. Matk + 330. Matk + 5%, SPL + 2. Increases Hyunrok Cannon damage by 5%. If refine rate is 5 or higher, increases Hyunrok Cannon damage by 10%. If refine rate is 7 or higher, increases all property magical damage by 5%. If refine rate is 9 or higher, increases Hyunrok Cannon damage by additional 10%. If refine rate is 10 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, increases Hyunrok Cannon damage by additional 5%, increases Hyunrok Breeze damage by 15%. [Bonus by grade] [Grade D] Increases all property magical damage by 10%. [Grade C] Increases magical damage against all size enemies by 10%. [Grade B] Increases magical damage against all race enemies by 10%. [Grade A] Increases magical damage against all property enemies by 10%. Class : Staff Attack : 150 Weight : 140 Weapon Level : 5 Required Level : 215 Usable Jobs : Spirit Handler Execution Great Sword [2] Atk + 5%, POW + 2. Increases Hack and Slasher damage by 5%. If refine rate is 5 or higher, increases Hack and Slasher damage by 10%. If refine rate is 7 or higher, increases melee physical damage by 5%. If refine rate is 9 or higher, increases Hack and Slasher damage by additional 10%. If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 11 or higher, increases Hack and Slasher damage by additional 5%, increases Storm Slash damage by 15%. [Bonus by grade] [Grade D] Increases melee physical damage by 10%. [Grade C] Increases physical damage against all size enemies by 10%. [Grade B] Increases physical damage against all race enemies by 10%. [Grade A] Increases physical damage against all property enemies by 10%. Class : Two-handed Sword Attack : 280 Weight : 420 Weapon Level : 5 Required Level : 215 Usable Jobs : Dragon Knight Good and Evil weapons can be enchanted on the 3rd and 4th slot. Player can choose the desired enchant. The details as below table. Enchants on both slots can be upgraded up to 4 times. The details as below table. Enchants can be reset by using Fragment of Goodwill 20 ea (for Good weapons) or Fragment of Sin 20 ea (for Evil weapons) and 1,000,000 zeny with 100% chance of success. All enchants are removed upon resetting. 37. Crown of Good and Evil Enchant Spoiler Crown of Good and Evil list Spoiler Crown of Good and Evil (Dragon Knight) Increases physical damage against all races enemies by 5% per 3 refine rate. Increases melee and long ranged physical damage by 7% per 4 refine rate. If refine rate is 7 or higher, Res + 50. If refine rate is 9 or higher, reduces global cool time by 5%. increases attack speed (reduces delay after attack by 5%). If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds. When equipped with Execution Great Sword, increases Hack and Slasher damage by 4% and Storm Slash damage by 5% per 3 refine rate of weapon, if grade of weapon is B or higher, increases Hack and Slasher damage by additional 10%, when equipped with Evil Spell, increases Hack and Slasher damage by additional 15% and Storm Slash damage by additional 20%. When equipped with Jupiter Spear, increases Dragonic Breath damage by 4% and Madness Crusher damage by 5% per 3 refine rate of weapon, if grade of weapon is B or higher, increases Dragonic Breath damage by additional 10%, when equipped with Good Spell, increases Dragonic Breath damage by additional 15% and Madness Crusher damage by additional 20%. [Bonus by grade] [Grade D] MaxHP + 5%. [Grade C] P.Atk + 3, S.Matk + 3. [Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2. [Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds. Class: Headgear Defense: 10 Location: Upper Weight: 10 Armor Level : 2 Required Level: 215 Usable Jobs: Dragon Knight Crown of Good and Evil (Imperial Guard) Increases physical and magical damage against all races enemies by 5% per 3 refine rate. Increases melee physical damage and holy property magical damage by 7% per 4 refine rate. If refine rate is 7 or higher, Res + 50. If refine rate is 9 or higher, reduces variable casting time by 5%. increases attack speed (reduces delay after attack by 5%). If refine rate is 11 or higher, Atk + 5%, Matk + 5%, reduces fixed casting time by 0.3 seconds. When equipped with Devil Guardian Sword, increases Cross Rain damage by 4% and holy property magical damage by 5% per 3 refine rate of weapon, if grade of weapon is B or higher, increases Cross Rain damage by additional 10%, when equipped with Evil Spell, increases Cross Rain damage by additional 15% and holy property magical damage by additional 20%. When equipped with Holy Light Spear, increases Overslash damage by 4% and melee physical damage by 5% per 3 refine rate of weapon, if grade of weapon is B or higher, increases Overslash damage by additional 10%, when equipped with Good Spell, increases Overslash damage by additional 15% and melee physical damage by additional 20%. [Bonus by grade] [Grade D] MaxHP + 5%. [Grade C] P.Atk + 3, S.Matk + 3. [Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2. [Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds. Class: Headgear Defense: 10 Location: Upper Weight: 10 Armor Level : 2 Required Level: 215 Usable Jobs: Imperial Guard Crown of Good and Evil (Arch Mage) Increases magical damage against all races enemies by 5% per 3 refine rate. Increases ghost, shadow and water property magical damage by 7% per 4 refine rate. If refine rate is 7 or higher, Res + 50. If refine rate is 9 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by 0.3 seconds. When equipped with Devil Wing Staff, increases Soul Vulcan Strike damage by 4% and Mystery Illusion damage by 5% per 3 refine rate of weapon, if grade of weapon is B or higher, increases Soul Vulcan Strike damage by additional 10%, when equipped with Evil Spell, increases Soul Vulcan Strike damage by additional 15% and Mystery Illusion damage by additional 20%. When equipped with Destiny Staff, increases Frozen Slash damage by 4% and Rain of Crystal damage by 5% per 3 refine rate of weapon, if grade of weapon is B or higher, increases Frozen Slash damage by additional 10%, when equipped with Good Spell, increases Frozen Slash damage by additional 15% and Rain of Crystal damage by additional 20%. [Bonus by grade] [Grade D] MaxHP + 5%. [Grade C] P.Atk + 3, S.Matk + 3. [Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2. [Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds. Class: Headgear Defense: 10 Location: Upper Weight: 10 Armor Level : 2 Required Level: 215 Usable Jobs: Arch Mage Crown of Good and Evil (Elemental Master) Increases magical damage against all races enemies by 5% per 3 refine rate. Increases fire, posion, water and earth property magical damage by 7% per 4 refine rate. If refine rate is 7 or higher, Res + 50. If refine rate is 9 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by 0.3 seconds. When equipped with Doom Bible, increases Venom Swamp damage by 4% and Conflagration damage by 5% per 3 refine rate of weapon, if grade of weapon is B or higher, increases Venom Swamp damage by additional 10%, when equipped with Evil Spell, increases Venom Swamp damage by additional 15% and Conflagration damage by additional 20%. When equipped with Blessed Bible, increases Diamond Storm damage by 4% and Terra Drive damage by 5% per 3 refine rate of weapon, if grade of weapon is B or higher, increases Diamond Storm damage by additional 10%, when equipped with Good Spell, increases Diamond Storm damage by additional 15% and Terra Drive damage by additional 20%. [Bonus by grade] [Grade D] MaxHP + 5%. [Grade C] P.Atk + 3, S.Matk + 3. [Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2. [Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds. Class: Headgear Defense: 10 Location: Upper Weight: 10 Armor Level : 2 Required Level: 215 Usable Jobs: Elemental Master Crown of Good and Evil (Cardinal) Increases physical and magical damage against all races enemies by 5% per 3 refine rate. Increases melee physical damage and holy property magical damage by 7% per 4 refine rate. If refine rate is 7 or higher, Res + 50. If refine rate is 9 or higher, reduces global cool time by 5%. Cri + 5. If refine rate is 11 or higher, Atk + 5%, Matk + 5%, reduces fixed casting time by 0.3 seconds. When equipped with Sealed Bible, increases Petitio damage by 4% and critical damage by 10% per 3 refine rate of weapon, if grade of weapon is B or higher, increases Petitio damage by additional 10%, when equipped with Evil Spell, increases Petitio damage by additional 15% and critical damage by additional 25%. When equipped with Saint Bringer, increases Framen damage by 4% and Arbitrium damage by 5% per 3 refine rate of weapon, if grade of weapon is B or higher, increases Framen damage by additional 10%, when equipped with Good Spell, increases Framen damage by additional 15% and Arbitrium damage by additional 20%. [Bonus by grade] [Grade D] MaxHP + 5%. [Grade C] P.Atk + 3, S.Matk + 3. [Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2. [Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds. Class: Headgear Defense: 10 Location: Upper Weight: 10 Armor Level : 2 Required Level: 215 Usable Jobs: Cardinal Crown of Good and Evil (Inquisitor) Increases physical damage against all races enemies by 5% per 3 refine rate. Increases melee and long ranged physical damage by 7% per 4 refine rate. If refine rate is 7 or higher, Res + 50. If refine rate is 9 or higher, Cri + 10. If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds. When equipped with Demonic Claw, increases Explosion Blaster damage by 4% and Oleum Sanctum damage by 5% per 3 refine rate of weapon, if grade of weapon is B or higher, increases Explosion Blaster damage by additional 10%, when equipped with Evil Spell, increases Explosion Blaster damage by additional 15% and Oleum Sanctum damage by additional 20%. When equipped with Punish Scepter, increases Third Punish damage by 4% and First Brand damage by 5% per 3 refine rate of weapon, if grade of weapon is B or higher, increases Third Punish damage by additional 10%, when equipped with Good Spell, increases Third Punish damage by additional 15% and First Brand damage by additional 20%. [Bonus by grade] [Grade D] MaxHP + 5%. [Grade C] P.Atk + 3, S.Matk + 3. [Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2. [Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds. Class: Headgear Defense: 10 Location: Upper Weight: 10 Armor Level : 2 Required Level: 215 Usable Jobs: Inquisitor Crown of Good and Evil (Meister) Increases physical damage against all races enemies by 5% per 3 refine rate. Increases melee and long ranged physical damage by 7% per 4 refine rate. If refine rate is 7 or higher, Res + 50. If refine rate is 9 or higher, Cri + 5, increases attack speed (reduces delay after attack by 5%). If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds. When equipped with Destruction Axe, increases Triple Laser damage by 4% and critical damage by 10% per 3 refine rate of weapon, if grade of weapon is B or higher, increases Triple Laser damage by additional 10%, when equipped with Evil Spell, increases Triple Laser damage by additional 15% and critical damage by additional 25%. When equipped with Divine Buster, increases Mighty Smash damage by 4% and Axe Stomp damage by 5% per 3 refine rate of weapon, if grade of weapon is B or higher, increases Mighty Smash damage by additional 10%, when equipped with Good Spell, increases Mighty Smash damage by additional 15% and Axe Stomp damage by additional 20%. [Bonus by grade] [Grade D] MaxHP + 5%. [Grade C] P.Atk + 3, S.Matk + 3. [Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2. [Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds. Class: Headgear Defense: 10 Location: Upper Weight: 10 Armor Level : 2 Required Level: 215 Usable Jobs: Meister Crown of Good and Evil (Biolo) Increases physical damage against all races enemies by 5% per 3 refine rate. Increases melee and long ranged physical damage by 7% per 4 refine rate. If refine rate is 7 or higher, Res + 50. If refine rate is 9 or higher, Cri + 5, increases attack speed (reduces delay after attack by 5%). If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds. When equipped with Blood Rapier, increases Mayhemic Thorns damage by 4% and critical damage by 10% per 3 refine rate of weapon, if grade of weapon is B or higher, increases Mayhemic Thorns damage by additional 10%, when equipped with Evil Spell, increases Mayhemic Thorns damage by additional 15% and critical damage by additional 25%. When equipped with Victory Sword, increases Explosive Powder damage by 4% and melee physical damage by 5% per 3 refine rate of weapon, if grade of weapon is B or higher, increases Explosive Powder damage by additional 10%, when equipped with Good Spell, increases Explosive Powder damage by additional 15% and melee physical damage by additional 20%. [Bonus by grade] [Grade D] MaxHP + 5%. [Grade C] P.Atk + 3, S.Matk + 3. [Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2. [Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds. Class: Headgear Defense: 10 Location: Upper Weight: 10 Armor Level : 2 Required Level: 215 Usable Jobs: Biolo Crown of Good and Evil (Shadow Cross) Increases physical damage against all races enemies by 5% per 3 refine rate. Increases melee physical damage by 7% per 4 refine rate. If refine rate is 7 or higher, Res + 50. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds. When equipped with The Ripper, increases Impact Crater damage by 4% and melee physical damage by 10% per 3 refine rate of weapon, if grade of weapon is B or higher, increases Impact Crater damage by additional 10%, when equipped with Evil Spell, increases Impact Crater damage by additional 15% and melee physical damage by additional 20%. When equipped with Shining Light Katar, increases Eternal Slash damage by 4% and Savage Impact damage by 5% per 3 refine rate of weapon, if grade of weapon is B or higher, increases Eternal Slash damage by additional 10%, when equipped with Good Spell, increases Eternal Slash damage by additional 15% and Savage Impact damage by additional 20%. [Bonus by grade] [Grade D] MaxHP + 5%. [Grade C] P.Atk + 3, S.Matk + 3. [Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2. [Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds. Class: Headgear Defense: 10 Location: Upper Weight: 10 Armor Level : 2 Required Level: 215 Usable Jobs: Shadow Cross Crown of Good and Evil (Abyss Chaser) Increases physical damage against all races enemies by 5% per 3 refine rate. Increases melee and long ranged physical damage by 7% per 4 refine rate. If refine rate is 7 or higher, Res + 50. If refine rate is 9 or higher, Cri + 5, increases attack speed (reduces delay after attack by 5%). If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds. When equipped with Dark Angel Ray Bow, increases Chain Reaction Shot damage by 4% and Frenzy Shot damage by 5% per 3 refine rate of weapon, if grade of weapon is B or higher, increases Chain Reaction Shot damage by additional 10%, when equipped with Evil Spell, increases Chain Reaction Shot damage by additional 15% and Frenzy Shot damage by additional 20%. When equipped with Holy Light Dagger, increases Abyss Dagger damage by 4% and Deft Stab damage by 5% per 3 refine rate of weapon, if grade of weapon is B or higher, increases Abyss Dagger damage by additional 10%, when equipped with Good Spell, increases Abyss Dagger damage by additional 15% and Deft Stab damage by additional 20%. [Bonus by grade] [Grade D] MaxHP + 5%. [Grade C] P.Atk + 3, S.Matk + 3. [Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2. [Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds. Class: Headgear Defense: 10 Location: Upper Weight: 10 Armor Level : 2 Required Level: 215 Usable Jobs: Abyss Chaser Crown of Good and Evil (Windhawk) Increases physical damage against all races enemies by 5% per 3 refine rate. Increases melee and long ranged physical damage by 7% per 4 refine rate. If refine rate is 7 or higher, Res + 50. If refine rate is 9 or higher, Cri + 5, reduces variable casting time by 5%. If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds. When equipped with Underworld Knife, increases Flame Trap and Solid Trap damage by 4% and Switf Trap and Deep Blind Trap damage by 5% per 3 refine rate of weapon, if grade of weapon is B or higher, increases Flame Trap and Solid Trap damage by additional 10%, when equipped with Evil Spell, increases Flame Trap and Solid Trap damage by additional 15% and Switf Trap and Deep Blind Trap damage by additional 20%. When equipped with Angel Wing Bow, increases Crescive Bolt damage by 4% and Gale Storm damage by 5% per 3 refine rate of weapon, if grade of weapon is B or higher, increases Crescive Bolt damage by additional 10%, when equipped with Good Spell, increases Crescive Bolt damage by additional 15% and Gale Storm damage by additional 20%. [Bonus by grade] [Grade D] MaxHP + 5%. [Grade C] P.Atk + 3, S.Matk + 3. [Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2. [Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds. Class: Headgear Defense: 10 Location: Upper Weight: 10 Armor Level : 2 Required Level: 215 Usable Jobs: Windhawk Crown of Good and Evil (Trouvere & Troubadour) Increases physical and magical damage against all races enemies by 5% per 3 refine rate. Increases long ranged physical damage and all property magical damage by 7% per 4 refine rate. If refine rate is 7 or higher, Res + 50. If refine rate is 9 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, Atk + 5%, Matk + 5%, reduces fixed casting time by 0.3 seconds. When equipped with Crime Violin or Crime Whip, increases Metallic Fury damage by 4% and Sound Blend damage by 5% per 3 refine rate of weapon, if grade of weapon is B or higher, increases Metallic Fury damage by additional 10%, when equipped with Evil Spell, increases Metallic Fury damage by additional 15% and Sound Blend damage by additional 20%. When equipped with Power Harp or Light Power Spark, increases Rhythm Shooting damage by 4% and Rose Blossom damage by 5% per 3 refine rate of weapon, if grade of weapon is B or higher, increases Rhythm Shooting damage by additional 10%, when equipped with Good Spell, increases Rhythm Shooting damage by additional 15% and Rose Blossom damage by additional 20%. [Bonus by grade] [Grade D] MaxHP + 5%. [Grade C] P.Atk + 3, S.Matk + 3. [Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2. [Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds. Class: Headgear Defense: 10 Location: Upper Weight: 10 Armor Level : 2 Required Level: 215 Usable Jobs: Troubadour, Trouvere Crown of Good and Evil (Shinkiro & Shiranui) Increases physical and magical damage against all races enemies by 5% per 3 refine rate. Increases long ranged physical damage and all property magical damage by 7% per 4 refine rate. If refine rate is 7 or higher, Res + 50. If refine rate is 9 or higher, reduces variable casting time by 5%, reduces global cool time by 5%. If refine rate is 11 or higher, Atk + 5%, Matk + 5%, reduces fixed casting time by 0.3 seconds. When equipped with Devil Claw, increases Darkening Cannon damage by 4% and Red Flame Cannon damage by 5% per 3 refine rate of weapon, if grade of weapon is B or higher, increases Darkening Cannon damage by additional 10%, when equipped with Evil Spell, increases Darkening Cannon damage by additional 15% and Red Flame Cannon damage by additional 20%. When equipped with Huuma Shuriken Brilliance, increases Huuma Shuriken - Construct damage by 4% and Huuma Shuriken - Grasp damage by 5% per 3 refine rate of weapon, if grade of weapon is B or higher, increases Huuma Shuriken - Construct damage by additional 10%, when equipped with Good Spell, increases Huuma Shuriken - Construct damage by additional 15% and Huuma Shuriken - Grasp damage by additional 20%. [Bonus by grade] [Grade D] MaxHP + 5%. [Grade C] P.Atk + 3, S.Matk + 3. [Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2. [Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds. Class: Headgear Defense: 10 Location: Upper Weight: 10 Armor Level : 2 Required Level: 215 Usable Jobs: Shinkiro, Shiranui Crown of Good and Evil (Sky Emperor) Increases physical damage against all races enemies by 5% per 3 refine rate. Increases melee physical damage by 7% per 4 refine rate. If refine rate is 7 or higher, Res + 50. If refine rate is 9 or higher, reduces variable casting time by 5%, reduces global cool time by 5%. If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds. When equipped with Darkness Tablet, increases Midnight Kick damage by 4% and Dawn Break damage by 5% per 3 refine rate of weapon, if grade of weapon is B or higher, increases Midnight Kick damage by additional 10%, when equipped with Evil Spell, increases Midnight Kick damage by additional 15% and Dawn Break damage by additional 20%. When equipped with Origin of Life, increases Noon Blast damage by 4% and Sunset Blast damage by 5% per 3 refine rate of weapon, if grade of weapon is B or higher, increases Noon Blast damage by additional 10%, when equipped with Good Spell, increases Noon Blast damage by additional 15% and Sunset Blast damage by additional 20%. [Bonus by grade] [Grade D] MaxHP + 5%. [Grade C] P.Atk + 3, S.Matk + 3. [Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2. [Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds. Class: Headgear Defense: 10 Location: Upper Weight: 10 Armor Level : 2 Required Level: 215 Usable Jobs: Sky Emperor Crown of Good and Evil (Soul Ascetic) Increases magical damage against all races enemies by 5% per 3 refine rate. Increases all property magical damage by 7% per 4 refine rate. If refine rate is 7 or higher, Res + 50. If refine rate is 9 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by 0.3 seconds. When equipped with Soul Harvest, increases Exorcism of Malicious Soul damage by 4% and Talisman of Soul Stealing damage by 5% per 3 refine rate of weapon, if grade of weapon is B or higher, increases Exorcism of Malicious Soul damage by additional 10%, when equipped with Evil Spell, increases Exorcism of Malicious Soul damage by additional 15% and Talisman of Soul Stealing damage by additional 20%. When equipped with Soul Liberator, increases Talisman of Four Bearing God damage by 4% and Talisman of Red Phoenix damage by 5% per 3 refine rate of weapon, if grade of weapon is B or higher, increases Talisman of Four Bearing God damage by additional 10%, when equipped with Good Spell, increases Talisman of Four Bearing God damage by additional 15% and Talisman of Red Phoenix damage by additional 20%. [Bonus by grade] [Grade D] MaxHP + 5%. [Grade C] P.Atk + 3, S.Matk + 3. [Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2. [Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds. Class: Headgear Defense: 10 Location: Upper Weight: 10 Armor Level : 2 Required Level: 215 Usable Jobs: Soul Ascetic Crown of Good and Evil (Hyper Novice) Increases physical and magical damage against all races enemies by 5% per 3 refine rate. Increases long ranged physical damage, ghost and neutral property magical damage by 7% per 4 refine rate. If refine rate is 7 or higher, Res + 50. If refine rate is 9 or higher, reduces variable casting time by 5%, reduces global cool time by 5%. If refine rate is 11 or higher, Atk + 5%, Matk + 5%, reduces fixed casting time by 0.3 seconds. When equipped with Devil Cursed Sword, increases Napalm Vulcan Strike damage by 4% and Ground Gravitation damage by 5% per 3 refine rate of weapon, if grade of weapon is B or higher, increases Napalm Vulcan Strike damage by additional 10%, when equipped with Evil Spell, increases Napalm Vulcan Strike damage by additional 15% and Ground Gravitation damage by additional 20%. When equipped with Guardian Saber, increases Shield Chain Rush damage by 4% and Spiral Pierce Max damage by 5% per 3 refine rate of weapon, if grade of weapon is B or higher, increases Shield Chain Rush damage by additional 10%, when equipped with Good Spell, increases Shield Chain Rush damage by additional 15% and Spiral Pierce Max damage by additional 20%. [Bonus by grade] [Grade D] MaxHP + 5%. [Grade C] P.Atk + 3, S.Matk + 3. [Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2. [Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds. Class: Headgear Defense: 10 Location: Upper Weight: 10 Armor Level : 2 Required Level: 215 Usable Jobs: Hyper Novice Crown of Good and Evil (Spirit Handler) Increases physical and magical damage against all races enemies by 5% per 3 refine rate. Increases long ranged physical damage, ghost and neutral property magical damage by 7% per 4 refine rate. If refine rate is 7 or higher, Res + 50. If refine rate is 9 or higher, reduces variable casting time by 5%, Cri + 5. If refine rate is 11 or higher, Atk + 5%, Matk + 5%, reduces fixed casting time by 0.3 seconds. When equipped with Darkness Foxtail Model, increases Hyunrok Cannon damage by 4% and Hyunrok Breeze damage by 5% per 3 refine rate of weapon, if grade of weapon is B or higher, increases Hyunrok Cannon damage by additional 10%, when equipped with Evil Spell, increases Hyunrok Cannon damage by additional 15% and Hyunrok Breeze damage by additional 20%. When equipped with Lightforce Foxtail Wand, increases Chulho Sonic Claw damage by 4% and Hogogong Strike damage by 5% per 3 refine rate of weapon, if grade of weapon is B or higher, increases Chulho Sonic Claw damage by additional 10%, when equipped with Good Spell, increases Chulho Sonic Claw damage by additional 15% and Hogogong Strike damage by additional 20%. [Bonus by grade] [Grade D] MaxHP + 5%. [Grade C] P.Atk + 3, S.Matk + 3. [Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2. [Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds. Class: Headgear Defense: 10 Location: Upper Weight: 10 Armor Level : 2 Required Level: 215 Usable Jobs: Spirit Handler Crown of Good and Evil (Night Watch - Grenade Launcher) Increases physical damage against all races enemies by 5% per 3 refine rate. Increases long ranged physical damage by 7% per 4 refine rate. If refine rate is 7 or higher, Res + 50. If refine rate is 9 or higher, reduces global cool time by 5%, increases attack speed (reduces delay after attack by 5%). If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds. When equipped with Devil Lord Launcher, increases Spiral Shooting damage by 4% and long ranged physical damage by 5% per 3 refine rate of weapon, if grade of weapon is B or higher, increases Spiral Shooting damage by additional 10%, when equipped with Evil Spell, increases Spiral Shooting damage by additional 15% and long ranged physical damage by additional 20%. When equipped with Justice Bomber, increases Wild Fire damage by 4% and long ranged physical damage by 5% per 3 refine rate of weapon, if grade of weapon is B or higher, increases Wild Fire damage by additional 10%, when equipped with Good Spell, increases Wild Fire damage by additional 15% and long ranged physical damage by additional 20%. [Bonus by grade] [Grade D] MaxHP + 5%. [Grade C] P.Atk + 3, S.Matk + 3. [Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2. [Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds. Class: Headgear Defense: 10 Location: Upper Weight: 10 Armor Level : 2 Required Level: 215 Usable Jobs: Night Watch Crown of Good and Evil (Night Watch - Revolver) Increases physical damage against all races enemies by 5% per 3 refine rate. Increases long ranged physical damage by 7% per 4 refine rate. If refine rate is 7 or higher, Res + 50. If refine rate is 9 or higher, reduces global cool time by 5%, increases attack speed (reduces delay after attack by 5%). If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds. When equipped with Devil's Bullet, increases Only One Bullet damage by 4% and long ranged physical damage by 5% per 3 refine rate of weapon, if grade of weapon is B or higher, increases Only One Bullet damage by additional 10%, when equipped with Evil Spell, increases Only One Bullet damage by additional 15% and long ranged physical damage by additional 20%. When equipped with Devil Hunter, increases Magazine for One damage by 4% and critical damage by 10% per 3 refine rate of weapon, if grade of weapon is B or higher, increases Magazine for One damage by additional 10%, when equipped with Good Spell, increases Magazine for One damage by additional 15% and critical damage by additional 25%. [Bonus by grade] [Grade D] MaxHP + 5%. [Grade C] P.Atk + 3, S.Matk + 3. [Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2. [Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds. Class: Headgear Defense: 10 Location: Upper Weight: 10 Armor Level : 2 Required Level: 215 Usable Jobs: Night Watch Crown of Good and Evil (Night Watch - Gatling Gun) Increases physical damage against all races enemies by 5% per 3 refine rate. Increases long ranged physical damage by 7% per 4 refine rate. If refine rate is 7 or higher, Res + 50. If refine rate is 9 or higher, reduces global cool time by 5%, increases attack speed (reduces delay after attack by 5%). If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds. When equipped with RG-5649, increases The Vigilante at Night damage by 4% and long ranged physical damage by 5% per 3 refine rate of weapon, if grade of weapon is B or higher, increases The Vigilante at Night damage by additional 10%, when equipped with Evil Spell, increases The Vigilante at Night damage by additional 15% and long ranged physical damage by additional 20%. When equipped with Lightning Splatter, increases Magazine for One damage by 4% and long ranged physical damage by 5% per 3 refine rate of weapon, if grade of weapon is B or higher, increases Magazine for One damage by additional 10%, when equipped with Good Spell, increases Magazine for One damage by additional 15% and long ranged physical damage by additional 20%. [Bonus by grade] [Grade D] MaxHP + 5%. [Grade C] P.Atk + 3, S.Matk + 3. [Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2. [Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds. Class: Headgear Defense: 10 Location: Upper Weight: 10 Armor Level : 2 Required Level: 215 Usable Jobs: Night Watch Crown of Good and Evil (Night Watch - Shotgun) Increases physical damage against all races enemies by 5% per 3 refine rate. Increases long ranged physical damage by 7% per 4 refine rate. If refine rate is 7 or higher, Res + 50. If refine rate is 9 or higher, reduces global cool time by 5%, increases attack speed (reduces delay after attack by 5%). If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds. When equipped with Outlaw Cursed Shotgun, increases Wild Fire damage by 4% and long ranged physical damage by 5% per 3 refine rate of weapon, if grade of weapon is B or higher, increases Wild Fire damage by additional 10%, when equipped with Evil Spell, increases Wild Fire damage by additional 15% and long ranged physical damage by additional 20%. When equipped with Lord of Glory, increases The Vigilante at Night damage by 4% and long ranged physical damage by 5% per 3 refine rate of weapon, if grade of weapon is B or higher, increases The Vigilante at Night damage by additional 10%, when equipped with Good Spell, increases The Vigilante at Night damage by additional 15% and long ranged physical damage by additional 20%. [Bonus by grade] [Grade D] MaxHP + 5%. [Grade C] P.Atk + 3, S.Matk + 3. [Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2. [Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds. Class: Headgear Defense: 10 Location: Upper Weight: 10 Armor Level : 2 Required Level: 215 Usable Jobs: Night Watch Crown of Good and Evil (Night Watch - Rifle) Increases physical damage against all races enemies by 5% per 3 refine rate. Increases long ranged physical damage by 7% per 4 refine rate. If refine rate is 7 or higher, Res + 50. If refine rate is 9 or higher, reduces global cool time by 5%, increases attack speed (reduces delay after attack by 5%). If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds. When equipped with Screaming Rifle, increases Hasty Fire in the Hole damage by 4% and Grenades Dropping damage by 5% per 3 refine rate of weapon, if grade of weapon is B or higher, increases Hasty Fire in the Hole damage by additional 10%, when equipped with Evil Spell, increases Hasty Fire in the Hole damage by additional 15% and Grenades Dropping damage by additional 20%. When equipped with Last Dawn, increases Spiral Shooting damage by 4% and Only One Bullet damage by 5% per 3 refine rate of weapon, if grade of weapon is B or higher, increases Spiral Shooting damage by additional 10%, when equipped with Good Spell, increases Spiral Shooting damage by additional 15% and Only One Bullet damage by additional 20%. [Bonus by grade] [Grade D] MaxHP + 5%. [Grade C] P.Atk + 3, S.Matk + 3. [Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2. [Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds. Class: Headgear Defense: 10 Location: Upper Weight: 10 Armor Level : 2 Required Level: 215 Usable Jobs: Night Watch Crown of Good and Evil series can be enchanted on the 3rd and 4th slot. NPC gives you 2 choices of enchantment on 4th slot. 1. random enchant 2. guaranteed enchant The details as below table. Good Spell Evil Spell Enchants on 4th slot can be upgraded up to 2 times. The details as below table. Enchants can be reset by using Fragment of Goodwill 50 ea, Fragment of Sin 50 ea and 1,000,000 zeny with 100% chance of success. All enchants are removed upon resetting. Link to comment Share on other sites More sharing options...
Sigma Posted February 12, 2023 Author Share Posted February 12, 2023 38. Master Shadow set Enchant Spoiler Master Shadow set Spoiler Master Shadow Weapon Atk + 2%, Matk + 2%. Every 2 refine rate, increases melee / long ranged physical damage and all property magical damage by 1%. If refine rate is 7 or higher, MaxHP / MaxSP + 3%. If refine rate is 9 or higher, P.Atk / S.Matk + 2. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 200 Usable Jobs : fourth classes and second high expanded classes Master Shadow Shield Atk + 2%, Matk + 2%. Every 2 refine rate, increases melee / long ranged physical damage and all property magical damage by 1%. If refine rate is 7 or higher, MaxHP / MaxSP + 3%. If refine rate is 9 or higher, P.Atk / S.Matk + 2. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 200 Usable Jobs : fourth classes and second high expanded classes M. Dragon Knight Shadow Armor When equipped with Master Shadow Shield, all trait status + 2. When equipped with Master Shadow Shield and Dragon Knight Shadow (Armor / Shoes), P.Atk + 1, S.Matk + 1, if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%. When equipped with Master Shadow (Weapon / Shield) and Dragon Knight Shadow (Armor / Shoes / Earring / Pendant), ignores physical / magical resistance of all race monsters (except players) by 20%. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 200 Usable Jobs : Dragon Knight M. Dragon Knight Shadow Shoes When equipped with Master Shadow Shield, all trait status + 2. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 200 Usable Jobs : Dragon Knight M. Dragon Knight Shadow Earring When equipped with Master Shadow Weapon, all trait status + 2. When equipped with Master Shadow Weapon and Dragon Knight Shadow (Earring / Pendant), P.Atk + 1, S.Matk + 1, if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 200 Usable Jobs : Dragon Knight M. Dragon Knight Shadow Pendant When equipped with Master Shadow Weapon, all trait status + 2. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 200 Usable Jobs : Dragon Knight M. Imperial Guard Shadow Armor When equipped with Master Shadow Shield, all trait status + 2. When equipped with Master Shadow Shield and Imperial Guard Shadow (Armor / Shoes), P.Atk + 1, S.Matk + 1, if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%. When equipped with Master Shadow (Weapon / Shield) and Imperial Guard Shadow (Armor / Shoes / Earring / Pendant), ignores physical / magical resistance of all race monsters (except players) by 20%. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 200 Usable Jobs : Imperial Guard M. Imperial Guard Shadow Shoes When equipped with Master Shadow Shield, all trait status + 2. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 200 Usable Jobs : Imperial Guard M. Imperial Guard Shadow Earring When equipped with Master Shadow Weapon, all trait status + 2. When equipped with Master Shadow Weapon and Imperial Guard Shadow (Earring / Pendant), P.Atk + 1, S.Matk + 1, if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 200 Usable Jobs : Imperial Guard M. Imperial Guard Shadow Pendant When equipped with Master Shadow Weapon, all trait status + 2. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 200 Usable Jobs : Imperial Guard M. Shadow Cross Shadow Armor When equipped with Master Shadow Shield, all trait status + 2. When equipped with Master Shadow Shield and Shadow Cross Shadow (Armor / Shoes), P.Atk + 1, S.Matk + 1, if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%. When equipped with Master Shadow (Weapon / Shield) and Shadow Cross Shadow (Armor / Shoes / Earring / Pendant), ignores physical / magical resistance of all race monsters (except players) by 20%. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 200 Usable Jobs : Shadow Cross M. Shadow Cross Shadow Shoes When equipped with Master Shadow Shield, all trait status + 2. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 200 Usable Jobs : Shadow Cross M. Shadow Cross Shadow Earring When equipped with Master Shadow Weapon, all trait status + 2. When equipped with Master Shadow Weapon and Shadow Cross Shadow (Earring / Pendant), P.Atk + 1, S.Matk + 1, if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 200 Usable Jobs : Shadow Cross M. Shadow Cross Shadow Pendant When equipped with Master Shadow Weapon, all trait status + 2. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 200 Usable Jobs : Shadow Cross M. Abyss Chaser Shadow Armor When equipped with Master Shadow Shield, all trait status + 2. When equipped with Master Shadow Shield and Abyss Chaser Shadow (Armor / Shoes), P.Atk + 1, S.Matk + 1, if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%. When equipped with Master Shadow (Weapon / Shield) and Abyss Chaser Shadow (Armor / Shoes / Earring / Pendant), ignores physical / magical resistance of all race monsters (except players) by 20%. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 200 Usable Jobs : Abyss Chaser M. Abyss Chaser Shadow Shoes When equipped with Master Shadow Shield, all trait status + 2. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 200 Usable Jobs : Abyss Chaser M. Abyss Chaser Shadow Earring When equipped with Master Shadow Weapon, all trait status + 2. When equipped with Master Shadow Weapon and Abyss Chaser Shadow (Earring / Pendant), P.Atk + 1, S.Matk + 1, if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 200 Usable Jobs : Abyss Chaser M. Abyss Chaser Shadow Pendant When equipped with Master Shadow Weapon, all trait status + 2. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 200 Usable Jobs : Abyss Chaser M. Cardinal Shadow Armor When equipped with Master Shadow Shield, all trait status + 2. When equipped with Master Shadow Shield and Cardinal Shadow (Armor / Shoes), P.Atk + 1, S.Matk + 1, if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%. When equipped with Master Shadow (Weapon / Shield) and Cardinal Shadow (Armor / Shoes / Earring / Pendant), ignores physical / magical resistance of all race monsters (except players) by 20%. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 200 Usable Jobs : Cardinal M. Cardinal Shadow Shoes When equipped with Master Shadow Shield, all trait status + 2. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 200 Usable Jobs : Cardinal M. Cardinal Shadow Earring When equipped with Master Shadow Weapon, all trait status + 2. When equipped with Master Shadow Weapon and Cardinal Shadow (Earring / Pendant), P.Atk + 1, S.Matk + 1, if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 200 Usable Jobs : Cardinal M. Cardinal Shadow Pendant When equipped with Master Shadow Weapon, all trait status + 2. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 200 Usable Jobs : Cardinal M. Inquisitor Shadow Armor When equipped with Master Shadow Shield, all trait status + 2. When equipped with Master Shadow Shield and Inquisitor Shadow (Armor / Shoes), P.Atk + 1, S.Matk + 1, if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%. When equipped with Master Shadow (Weapon / Shield) and Inquisitor Shadow (Armor / Shoes / Earring / Pendant), ignores physical / magical resistance of all race monsters (except players) by 20%. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 200 Usable Jobs : Inquisitor M. Inquisitor Shadow Shoes When equipped with Master Shadow Shield, all trait status + 2. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 200 Usable Jobs : Inquisitor M. Inquisitor Shadow Earring When equipped with Master Shadow Weapon, all trait status + 2. When equipped with Master Shadow Weapon and Inquisitor Shadow (Earring / Pendant), P.Atk + 1, S.Matk + 1, if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 200 Usable Jobs : Inquisitor M. Inquisitor Shadow Pendant When equipped with Master Shadow Weapon, all trait status + 2. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 200 Usable Jobs : Inquisitor M. Meister Shadow Armor When equipped with Master Shadow Shield, all trait status + 2. When equipped with Master Shadow Shield and Meister Shadow (Armor / Shoes), P.Atk + 1, S.Matk + 1, if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%. When equipped with Master Shadow (Weapon / Shield) and Meister Shadow (Armor / Shoes / Earring / Pendant), ignores physical / magical resistance of all race monsters (except players) by 20%. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 200 Usable Jobs : Meister M. Meister Shadow Shoes When equipped with Master Shadow Shield, all trait status + 2. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 200 Usable Jobs : Meister M. Meister Shadow Earring When equipped with Master Shadow Weapon, all trait status + 2. When equipped with Master Shadow Weapon and Meister Shadow (Earring / Pendant), P.Atk + 1, S.Matk + 1, if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 200 Usable Jobs : Meister M. Meister Shadow Pendant When equipped with Master Shadow Weapon, all trait status + 2. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 200 Usable Jobs : Meister M. Biolo Shadow Armor When equipped with Master Shadow Shield, all trait status + 2. When equipped with Master Shadow Shield and Biolo Shadow (Armor / Shoes), P.Atk + 1, S.Matk + 1, if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%. When equipped with Master Shadow (Weapon / Shield) and Biolo Shadow (Armor / Shoes / Earring / Pendant), ignores physical / magical resistance of all race monsters (except players) by 20%. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 200 Usable Jobs : Biolo M. Biolo Shadow Shoes When equipped with Master Shadow Shield, all trait status + 2. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 200 Usable Jobs : Biolo M. Biolo Shadow Earring When equipped with Master Shadow Weapon, all trait status + 2. When equipped with Master Shadow Weapon and Biolo Shadow (Earring / Pendant), P.Atk + 1, S.Matk + 1, if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 200 Usable Jobs : Biolo M. Biolo Shadow Pendant When equipped with Master Shadow Weapon, all trait status + 2. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 200 Usable Jobs : Biolo M. Windhawk Shadow Armor When equipped with Master Shadow Shield, all trait status + 2. When equipped with Master Shadow Shield and Windhawk Shadow (Armor / Shoes), P.Atk + 1, S.Matk + 1, if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%. When equipped with Master Shadow (Weapon / Shield) and Windhawk Shadow (Armor / Shoes / Earring / Pendant), ignores physical / magical resistance of all race monsters (except players) by 20%. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 200 Usable Jobs : Windhawk M. Windhawk Shadow Shoes When equipped with Master Shadow Shield, all trait status + 2. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 200 Usable Jobs : Windhawk M. Windhawk Shadow Earring When equipped with Master Shadow Weapon, all trait status + 2. When equipped with Master Shadow Weapon and Windhawk Shadow (Earring / Pendant), P.Atk + 1, S.Matk + 1, if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 200 Usable Jobs : Windhawk M. Windhawk Shadow Pendant When equipped with Master Shadow Weapon, all trait status + 2. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 200 Usable Jobs : Windhawk M. Troubadour & Trouvere Shadow Armor When equipped with Master Shadow Shield, all trait status + 2. When equipped with Master Shadow Shield and Troubadour & Trouvere Shadow (Armor / Shoes), P.Atk + 1, S.Matk + 1, if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%. When equipped with Master Shadow (Weapon / Shield) and Troubadour & Trouvere Shadow (Armor / Shoes / Earring / Pendant), ignores physical / magical resistance of all race monsters (except players) by 20%. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 200 Usable Jobs : Troubadour, Trouvere M. Troubadour & Trouvere Shadow Shoes When equipped with Master Shadow Shield, all trait status + 2. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 200 Usable Jobs : Troubadour, Trouvere M. Troubadour & Trouvere Shadow Earring When equipped with Master Shadow Weapon, all trait status + 2. When equipped with Master Shadow Weapon and Troubadour & Trouvere Shadow (Earring / Pendant), P.Atk + 1, S.Matk + 1, if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 200 Usable Jobs : Troubadour, Trouvere M. Troubadour & Trouvere Shadow Pendant When equipped with Master Shadow Weapon, all trait status + 2. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 200 Usable Jobs : Troubadour, Trouvere M. Arch Mage Shadow Armor When equipped with Master Shadow Shield, all trait status + 2. When equipped with Master Shadow Shield and Arch Mage Shadow (Armor / Shoes), P.Atk + 1, S.Matk + 1, if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%. When equipped with Master Shadow (Weapon / Shield) and Arch Mage Shadow (Armor / Shoes / Earring / Pendant), ignores physical / magical resistance of all race monsters (except players) by 20%. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 200 Usable Jobs : Arch Mage M. Arch Mage Shadow Shoes When equipped with Master Shadow Shield, all trait status + 2. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 200 Usable Jobs : Arch Mage M. Arch Mage Shadow Earring When equipped with Master Shadow Weapon, all trait status + 2. When equipped with Master Shadow Weapon and Arch Mage Shadow (Earring / Pendant), P.Atk + 1, S.Matk + 1, if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 200 Usable Jobs : Arch Mage M. Arch Mage Shadow Pendant When equipped with Master Shadow Weapon, all trait status + 2. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 200 Usable Jobs : Arch Mage M. Elemental Master Shadow Armor When equipped with Master Shadow Shield, all trait status + 2. When equipped with Master Shadow Shield and Elemental Master Shadow (Armor / Shoes), P.Atk + 1, S.Matk + 1, if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%. When equipped with Master Shadow (Weapon / Shield) and Elemental Master Shadow (Armor / Shoes / Earring / Pendant), ignores physical / magical resistance of all race monsters (except players) by 20%. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 200 Usable Jobs : Elemental Master M. Elemental Master Shadow Shoes When equipped with Master Shadow Shield, all trait status + 2. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 200 Usable Jobs : Elemental Master M. Elemental Master Shadow Earring When equipped with Master Shadow Weapon, all trait status + 2. When equipped with Master Shadow Weapon and Elemental Master Shadow (Earring / Pendant), P.Atk + 1, S.Matk + 1, if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 200 Usable Jobs : Elemental Master M. Elemental Master Shadow Pendant When equipped with Master Shadow Weapon, all trait status + 2. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 200 Usable Jobs : Elemental Master M. Night Watch Shadow Armor When equipped with Master Shadow Shield, all trait status + 2. When equipped with Master Shadow Shield and Night Watch Shadow (Armor / Shoes), P.Atk + 1, S.Matk + 1, if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%. When equipped with Master Shadow (Weapon / Shield) and Night Watch Shadow (Armor / Shoes / Earring / Pendant), ignores physical / magical resistance of all race monsters (except players) by 20%. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 200 Usable Jobs : Night Watch M. Night Watch Shadow Shoes When equipped with Master Shadow Shield, all trait status + 2. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 200 Usable Jobs : Night Watch M. Night Watch Shadow Earring When equipped with Master Shadow Weapon, all trait status + 2. When equipped with Master Shadow Weapon and Night Watch Shadow (Earring / Pendant), P.Atk + 1, S.Matk + 1, if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 200 Usable Jobs : Night Watch M. Night Watch Shadow Pendant When equipped with Master Shadow Weapon, all trait status + 2. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 200 Usable Jobs : Night Watch M. Spirit Handler Shadow Armor When equipped with Master Shadow Shield, all trait status + 2. When equipped with Master Shadow Shield and Spirit Handler Shadow (Armor / Shoes), P.Atk + 1, S.Matk + 1, if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%. When equipped with Master Shadow (Weapon / Shield) and Spirit Handler Shadow (Armor / Shoes / Earring / Pendant), ignores physical / magical resistance of all race monsters (except players) by 20%. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 200 Usable Jobs : Spirit Handler M. Spirit Handler Shadow Shoes When equipped with Master Shadow Shield, all trait status + 2. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 200 Usable Jobs : Spirit Handler M. Spirit Handler Shadow Earring When equipped with Master Shadow Weapon, all trait status + 2. When equipped with Master Shadow Weapon and Spirit Handler Shadow (Earring / Pendant), P.Atk + 1, S.Matk + 1, if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 200 Usable Jobs : Spirit Handler M. Spirit Handler Shadow Pendant When equipped with Master Shadow Weapon, all trait status + 2. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 200 Usable Jobs : Spirit Handler M. Shinkiro & Shiranui Shadow Armor When equipped with Master Shadow Shield, all trait status + 2. When equipped with Master Shadow Shield and Shinkiro & Shiranui Shadow (Armor / Shoes), P.Atk + 1, S.Matk + 1, if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%. When equipped with Master Shadow (Weapon / Shield) and Shinkiro & Shiranui Shadow (Armor / Shoes / Earring / Pendant), ignores physical / magical resistance of all race monsters (except players) by 20%. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 200 Usable Jobs : Shinkiro, Shiranui M. Shinkiro & Shiranui Shadow Shoes When equipped with Master Shadow Shield, all trait status + 2. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 200 Usable Jobs : Shinkiro, Shiranui M. Shinkiro & Shiranui Shadow Earring When equipped with Master Shadow Weapon, all trait status + 2. When equipped with Master Shadow Weapon and Shinkiro & Shiranui Shadow (Earring / Pendant), P.Atk + 1, S.Matk + 1, if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 200 Usable Jobs : Shinkiro, Shiranui M. Shinkiro & Shiranui Shadow Pendant When equipped with Master Shadow Weapon, all trait status + 2. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 200 Usable Jobs : Shinkiro, Shiranui M. Sky Emperor Shadow Armor When equipped with Master Shadow Shield, all trait status + 2. When equipped with Master Shadow Shield and Sky Emperor Shadow (Armor / Shoes), P.Atk + 1, S.Matk + 1, if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%. When equipped with Master Shadow (Weapon / Shield) and Sky Emperor Shadow (Armor / Shoes / Earring / Pendant), ignores physical / magical resistance of all race monsters (except players) by 20%. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 200 Usable Jobs : Sky Emperor M. Sky Emperor Shadow Shoes When equipped with Master Shadow Shield, all trait status + 2. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 200 Usable Jobs : Sky Emperor M. Sky Emperor Shadow Earring When equipped with Master Shadow Weapon, all trait status + 2. When equipped with Master Shadow Weapon and Sky Emperor Shadow (Earring / Pendant), P.Atk + 1, S.Matk + 1, if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 200 Usable Jobs : Sky Emperor M. Sky Emperor Shadow Pendant When equipped with Master Shadow Weapon, all trait status + 2. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 200 Usable Jobs : Sky Emperor M. Soul Ascetic Shadow Armor When equipped with Master Shadow Shield, all trait status + 2. When equipped with Master Shadow Shield and Soul Ascetic Shadow (Armor / Shoes), P.Atk + 1, S.Matk + 1, if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%. When equipped with Master Shadow (Weapon / Shield) and Soul Ascetic Shadow (Armor / Shoes / Earring / Pendant), ignores physical / magical resistance of all race monsters (except players) by 20%. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 200 Usable Jobs : Soul Ascetic M. Soul Ascetic Shadow Shoes When equipped with Master Shadow Shield, all trait status + 2. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 200 Usable Jobs : Soul Ascetic M. Soul Ascetic Shadow Earring When equipped with Master Shadow Weapon, all trait status + 2. When equipped with Master Shadow Weapon and Soul Ascetic Shadow (Earring / Pendant), P.Atk + 1, S.Matk + 1, if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 200 Usable Jobs : Soul Ascetic M. Soul Ascetic Shadow Pendant When equipped with Master Shadow Weapon, all trait status + 2. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 200 Usable Jobs : Soul Ascetic M. Hyper Novice Shadow Armor When equipped with Master Shadow Shield, all trait status + 2. When equipped with Master Shadow Shield and Hyper Novice Shadow (Armor / Shoes), P.Atk + 1, S.Matk + 1, if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%. When equipped with Master Shadow (Weapon / Shield) and Hyper Novice Shadow (Armor / Shoes / Earring / Pendant), ignores physical / magical resistance of all race monsters (except players) by 20%. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 200 Usable Jobs : Hyper Novice M. Hyper Novice Shadow Shoes When equipped with Master Shadow Shield, all trait status + 2. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 200 Usable Jobs : Hyper Novice M. Hyper Novice Shadow Earring When equipped with Master Shadow Weapon, all trait status + 2. When equipped with Master Shadow Weapon and Hyper Novice Shadow (Earring / Pendant), P.Atk + 1, S.Matk + 1, if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 200 Usable Jobs : Hyper Novice M. Hyper Novice Shadow Pendant When equipped with Master Shadow Weapon, all trait status + 2. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 200 Usable Jobs : Hyper Novice Master Shadow Shield and Master Shadow Weapon can be enchanted on the 3rd and 4th slot. Player can choose the desired enchant. The details as below table. Shadow Essence Shadow Essence can be obtained randomly from Kachua's secret box. The job specific Master Shadow pieces can be enchanted on the 3rd and 4th slot. Player can choose the desire enchant. The details as below table. New enchants list Spoiler POW + 3 POW + 3. STA + 3 STA + 3. WIS + 3 WIS + 3. SPL + 3 SPL + 3 CON + 3 CON + 3. CRT + 3 CRT + 3. Nimble Soul Every 2 refine rate, increases attack speed (reduces delay after attack by 1%). Casting Soul Every 2 refine rate, reduces variable casting time by 1%. Critical Soul Every 2 refine rate, Cri + 1. Expert Soul Every 2 refine rate, reduces global cooldown by 1%. Robust Soul Every 3 refine rate, MaxHP + 1%, MaxSP + 1%. Dragon Knight Soul (Servant Weapon) Increases Servant Weapon damage by 2%. Every 2 refine rate, increases Servant Weapon damage by additional 1%. Dragon Knight Soul (Storm Slash) Increases Storm Slash damage by 2%. Every 2 refine rate, increases Storm Slash damage by additional 1%. Dragon Knight Soul (Hack and Slasher) Increases Hack and Slasher damage by 2%. Every 2 refine rate, increases Hack and Slasher damage by additional 1%. Dragon Knight Soul (Madness Crusher) Increases Madness Crusher damage by 2%. Every 2 refine rate, increases Madness Crusher damage by additional 1%. Dragon Knight Soul (Dragonic Breath) Increases Dragonic Breath damage by 2%. Every 2 refine rate, increases Dragonic Breath damage by additional 1%. Imperial Guard Soul (Overslash) Increases Overslash damage by 2%. Every 2 refine rate, increases Overslash damage by additional 1%. Imperial Guard Soul (Shield Shooting) Increases Shield Shooting damage by 2%. Every 2 refine rate, increases Shield Shooting damage by additional 1%. Imperial Guard Soul (Cross Rain) Increases Cross Rain damage by 2%. Every 2 refine rate, increases Cross Rain damage by additional 1%. Shadow Cross Soul (Eternal Slash) Increases Eternal Slash damage by 2%. Every 2 refine rate, increases Eternal Slash damage by additional 1%. Shadow Cross Soul (Savage Impact) Increases Savage Impact damage by 2%. Every 2 refine rate, increases Savage Impact damage by additional 1%. Shadow Cross Soul (Impact Crater) Increases Impact Crater damage by 2%. Every 2 refine rate, increases Impact Crater damage by additional 1%. Shadow Cross Soul (Shadow Stab) Increases Shadow Stab damage by 2%. Every 2 refine rate, increases Shadow Stab damage by additional 1%. Abyss Chaser Soul (Deft Stab) Increases Deft Stab damage by 2%. Every 2 refine rate, increases Deft Stab damage by additional 1%. Abyss Chaser Soul (Chain Reaction Shot) Increases Chain Reaction Shot damage by 2%. Every 2 refine rate, increases Chain Reaction Shot damage by additional 1%. Abyss Chaser Soul (Frenzy Shot) Increases Frenzy Shot damage by 2%. Every 2 refine rate, increases Frenzy Shot damage by additional 1%. Abyss Chaser Soul (Abyss Dagger) Increases Abyss Dagger damage by 2%. Every 2 refine rate, increases Abyss Dagger damage by additional 1%. Abyss Chaser Soul (Abyss Square) Increases Abyss Square damage by 2%. Every 2 refine rate, increases Abyss Square damage by additional 1%. Abyss Chaser Soul (From the Abyss) Increases From the Abyss damage by 2%. Every 2 refine rate, increases From the Abyss damage by additional 1%. Cardinal Soul (Arbitrium) Increases Arbitrium damage by 2%. Every 2 refine rate, increases Arbitrium damage by additional 1%. Cardinal Soul (Framen) Increases Framen damage by 2%. Every 2 refine rate, increases Framen damage by additional 1%. Cardinal Soul (Petitio) Increases Petitio damage by 2%. Every 2 refine rate, increases Petitio damage by additional 1%. Inquisitor Soul (Faith) Increases Second Faith and Third Punish damage by 2%. Every 2 refine rate, increases Second Faith and Third Punish damage by additional 1%. Inquisitor Soul (Judgement) Increases Second Judgement and Third Consecration damage by 2%. Every 2 refine rate, increases Second Judgement and Third Consecration damage by additional 1%. Inquisitor Soul (Extermination) Increases Second Flame and Third Flame Bomb damage by 2%. Every 2 refine rate, increases Second Flame and Third Flame Bomb damage by additional 1%. Inquisitor Soul (Explosion Blaster) Increases Explosion Blaster damage by 2%. Every 2 refine rate, increases Explosion Blaster damage by additional 1%. Meister Soul (Axe Stomp) Increases Axe Stomp damage by 2%. Every 2 refine rate, increases Axe Stomp damage by additional 1%. Meister Soul (Spark Blaster) Increases Spark Blaster damage by 2%. Every 2 refine rate, increases Spark Blaster damage by additional 1%. Meister Soul (Mighty Smash) Increases Mighty Smash damage by 2%. Every 2 refine rate, increases Mighty Smash damage by additional 1%. Meister Soul (Triple Laser) Increases Triple Laser damage by 2%. Every 2 refine rate, increases Triple Laser damage by additional 1%. Biolo Soul (Mayhemic Thorns) Increases Mayhemic Thorns damage by 2%. Every 2 refine rate, increases Mayhemic Thorns damage by additional 1%. Biolo Soul (Acidified Zone) Increases Acidified Zone (Water/Wind/Ground/Fire) damage by 2%. Every 2 refine rate, increases Acidified Zone (Water/Wind/Ground/Fire) damage by additional 1%. Biolo Soul (Explosive Powder) Increases Explosive Powder damage by 2%. Every 2 refine rate, increases Explosive Powder damage by additional 1%. Windhawk Soul (Gale Storm) Increases Gale Storm damage by 2%. Every 2 refine rate, increases Gale Storm damage by additional 1%. Windhawk Soul (Crescive Bolt) Increases Crescive Bolt damage by 2%. Every 2 refine rate, increases Crescive Bolt damage by additional 1%. Windhawk Soul (Hawk Rush) Increases Hawk Rush damage by 2%. Every 2 refine rate, increases Hawk Rush damage by additional 1%. Windhawk Soul (Solid Trap) Increases Solid Trap damage by 2%. Every 2 refine rate, increases Solid Trap damage by additional 1%. Windhawk Soul (Deep Blind Trap) Increases Deep Blind Trap damage by 2%. Every 2 refine rate, increases Deep Blind Trap damage by additional 1%. Windhawk Soul (Flame Trap) Increases Flame Trap damage by 2%. Every 2 refine rate, increases Flame Trap damage by additional 1%. Windhawk Soul (Swift Trap) Increases Swift Trap damage by 2%. Every 2 refine rate, increases Swift Trap damage by additional 1%. Troubadour & Trouvere Soul (Rose Blossom) Increases Rose Blossom damage by 2%. Every 2 refine rate, increases Rose Blossom damage by additional 1%. Troubadour & Trouvere Soul (Rhythm Shooting) Increases Rhythm Shooting damage by 2%. Every 2 refine rate, increases Rhythm Shooting damage by additional 1%. Troubadour & Trouvere Soul (Metallic Fury) Increases Metallic Fury damage by 2%. Every 2 refine rate, increases Metallic Fury damage by additional 1%. Arch Mage Soul (Soul Vulcan Strike) Increases Soul Vulcan Strike damage by 2%. Every 2 refine rate, increases Soul Vulcan Strike damage by additional 1%. Arch Mage Soul (Mystery Illusion) Increases Mystery Illusion damage by 2%. Every 2 refine rate, increases Mystery Illusion damage by additional 1%. Arch Mage Soul (Floral Flare Road) Increases Floral Flare Road damage by 2%. Every 2 refine rate, increases Floral Flare Road damage by additional 1%. Arch Mage Soul (Crimson Arrow) Increases Crimson Arrow damage by 2%. Every 2 refine rate, increases Crimson Arrow damage by additional 1%. Arch Mage Soul (Rain of Crystal) Increases Rain of Crystal damage by 2%. Every 2 refine rate, increases Rain of Crystal damage by additional 1%. Arch Mage Soul (Frozen Slash) Increases Frozen Slash damage by 2%. Every 2 refine rate, increases Frozen Slash damage by additional 1%. Arch Mage Soul (Tornado Storm) Increases Tornado Storm damage by 2%. Every 2 refine rate, increases Tornado Storm damage by additional 1%. Arch Mage Soul (Storm Cannon) Increases Storm Cannon damage by 2%. Every 2 refine rate, increases Storm Cannon damage by additional 1%. Arch Mage Soul (Stratum Tremor) Increases Stratum Tremor damage by 2%. Every 2 refine rate, increases Stratum Tremor damage by additional 1%. Arch Mage Soul (Rock Down) Increases Rock Down damage by 2%. Every 2 refine rate, increases Rock Down damage by additional 1%. Elemental Master Soul (Diamond Storm) Increases Diamond Storm damage by 2%. Every 2 refine rate, increases Diamond Storm damage by additional 1%. Elemental Master Soul (Conflagration) Increases Conflagration damage by 2%. Every 2 refine rate, increases Conflagration damage by additional 1%. Elemental Master Soul (Lightning Land) Increases Lightning Land damage by 2%. Every 2 refine rate, increases Lightning Land damage by additional 1%. Elemental Master Soul (Terra Drive) Increases Terra Drive damage by 2%. Every 2 refine rate, increases Terra Drive damage by additional 1%. Elemental Master Soul (Venom Swamp) Increases Venom Swamp damage by 2%. Every 2 refine rate, increases Venom Swamp damage by additional 1%. Night Watch Soul (The Vigilante at Night) Increases The Vigilante at Night damage by 2%. Every 2 refine rate, increases The Vigilante at Night damage by additional 1%. Night Watch Soul (Spiral Shooting) Increases Spiral Shooting damage by 2%. Every 2 refine rate, increases Spiral Shooting damage by additional 1%. Night Watch Soul (Only One Bullet) Increases Only One Bullet damage by 2%. Every 2 refine rate, increases Only One Bullet damage by additional 1%. Night Watch Soul (Wild Fire) Increases Wild Fire damage by 2%. Every 2 refine rate, increases Wild Fire damage by additional 1%. Night Watch Soul (Magazine for One) Increases Magazine for One damage by 2%. Every 2 refine rate, increases Magazine for One damage by additional 1%. Night Watch Soul (Grenade) Increases Basic Grenade, Hasty Fire in the Hole and Grenades Dropping damage by 2%. Every 2 refine rate, increases Basic Grenade, Hasty Fire in the Hole and Grenades Dropping damage by additional 1%. Spirit Handler Soul (Hyunrok Breeze) Increases Hyunrok Breeze damage by 2%. Every 2 refine rate, increases Hyunrok Breeze damage by additional 1%. Spirit Handler Soul (Hyunrok Cannon) Increases Hyunrok Cannon damage by 2%. Every 2 refine rate, increases Hyunrok Cannon damage by additional 1%. Spirit Handler Soul (Chulho Sonic Claw) Increases Chulho Sonic Claw damage by 2%. Every 2 refine rate, increases Chulho Sonic Claw damage by additional 1%. Spirit Handler Soul (Hogogong Strike) Increases Hogogong Strike damage by 2%. Every 2 refine rate, increases Hogogong Strike damage by additional 1%. Shinkiro & Shiranui Soul (Huuma Shuriken - Grasp) Increases Huuma Shuriken - Grasp damage by 2%. Every 2 refine rate, increases Huuma Shuriken - Grasp damage by additional 1%. Shinkiro & Shiranui Soul (Huuma Shuriken - Construct) Increases Huuma Shuriken - Construct damage by 2%. Every 2 refine rate, increases Huuma Shuriken - Construct damage by additional 1%. Shinkiro & Shiranui Soul (Red Flame Cannon) Increases Red Flame Cannon damage by 2%. Every 2 refine rate, increases Red Flame Cannon damage by additional 1%. Shinkiro & Shiranui Soul (Cold Blooded Cannon) Increases Cold Blooded Cannon damage by 2%. Every 2 refine rate, increases Cold Blooded Cannon damage by additional 1%. Shinkiro & Shiranui Soul (Thundering Cannon) Increases Thundering Cannon damage by 2%. Every 2 refine rate, increases Thundering Cannon damage by additional 1%. Shinkiro & Shiranui Soul (Golden Dragon Cannon) Increases Golden Dragon Cannon damage by 2%. Every 2 refine rate, increases Golden Dragon Cannon damage by additional 1%. Shinkiro & Shiranui Soul (Darkening Cannon) Increases Darkening Cannon damage by 2%. Every 2 refine rate, increases Darkening Cannon damage by additional 1%. Shinkiro & Shiranui Soul (Kunai - Distortion) Increases Kunai - Distortion damage by 2%. Every 2 refine rate, increases Kunai - Distortion damage by additional 1%. Shinkiro & Shiranui Soul (Kunai - Refraction) Increases Kunai - Refraction damage by 2%. Every 2 refine rate, increases Kunai - Refraction damage by additional 1%. Shinkiro & Shiranui Soul (Shadow Dance) Increases Shadow Dance damage by 2%. Every 2 refine rate, increases Shadow Dance damage by additional 1%. Shinkiro & Shiranui Soul (Shadow Flash) Increases Shadow Flash damage by 2%. Every 2 refine rate, increases Shadow Flash damage by additional 1%. Sky Emperor Soul (Noon Blast) Increases Noon Blast damage by 2%. Every 2 refine rate, increases Noon Blast damage by additional 1%. Sky Emperor Soul (Sunset Blast) Increases Sunset Blast damage by 2%. Every 2 refine rate, increases Sunset Blast damage by additional 1%. Sky Emperor Soul (Midnight Kick) Increases Midnight Kick damage by 2%. Every 2 refine rate, increases Midnight Kick damage by additional 1%. Sky Emperor Soul (Dawn Break) Increases Dawn Break damage by 2%. Every 2 refine rate, increases Dawn Break damage by additional 1%. Sky Emperor Soul (Twinkling Galaxy) Increases Twinkling Galaxy damage by 2%. Every 2 refine rate, increases Twinkling Galaxy damage by additional 1%. Sky Emperor Soul (Star Cannon) Increases Star Cannon damage by 2%. Every 2 refine rate, increases Star Cannon damage by additional 1%. Soul Ascetic Soul (Talisman of Blue Dragon) Increases Talisman of Blue Dragon damage by 2%. Every 2 refine rate, increases Talisman of Blue Dragon damage by additional 1%. Soul Ascetic Soul (Talisman of White Tiger) Increases Talisman of White Tiger damage by 2%. Every 2 refine rate, increases Talisman of White Tiger damage by additional 1%. Soul Ascetic Soul (Talisman of Red Phoenix) Increases Talisman of Red Phoenix damage by 2%. Every 2 refine rate, increases Talisman of Red Phoenix damage by additional 1%. Soul Ascetic Soul (Talisman of Black Tortoise) Increases Talisman of Black Tortoise damage by 2%. Every 2 refine rate, increases Talisman of Black Tortoise damage by additional 1%. Soul Ascetic Soul (Exorcism of Malicious Soul) Increases Exorcism of Malicious Soul damage by 2%. Every 2 refine rate, increases Exorcism of Malicious Soul damage by additional 1%. Soul Ascetic Soul (Talisman of Soul Stealing) Increases Talisman of Soul Stealing damage by 2%. Every 2 refine rate, increases Talisman of Soul Stealing damage by additional 1%. Soul Ascetic Soul (Talisman of Four Bearing God) Increases Talisman of Four Bearing God damage by 2%. Every 2 refine rate, increases Talisman of Four Bearing God damage by additional 1%. Hyper Novice Soul (Double Double Bash) Increases Double Double Bash damage by 2%. Every 2 refine rate, increases Double Double Bash damage by additional 1%. Hyper Novice Soul (Mega Sonic Blow) Increases Mega Sonic Blow damage by 2%. Every 2 refine rate, increases Mega Sonic Blow damage by additional 1%. Hyper Novice Soul (Shield Chain Rush) Increases Shield Chain Rush damage by 2%. Every 2 refine rate, increases Shield Chain Rush damage by additional 1%. Hyper Novice Soul (Spiral Pierce Max) Increases Spiral Pierce Max damage by 2%. Every 2 refine rate, increases Spiral Pierce Max damage by additional 1%. Hyper Novice Soul (Meteor Storm Buster) Increases Meteor Storm Buster damage by 2%. Every 2 refine rate, increases Meteor Storm Buster damage by additional 1%. Hyper Novice Soul (Jupitel Thunderstorm) Increases Jupitel Thunderstorm damage by 2%. Every 2 refine rate, increases Jupitel Thunderstorm damage by additional 1%. Hyper Novice Soul (Jack Frost Nova) Increases Jack Frost Nova damage by 2%. Every 2 refine rate, increases Jack Frost Nova damage by additional 1%. Hyper Novice Soul (Hell's Drive) Increases Hell's Drive damage by 2%. Every 2 refine rate, increases Hell's Drive damage by additional 1%. Hyper Novice Soul (Ground Gravitation) Increases Ground Gravitation damage by 2%. Every 2 refine rate, increases Ground Gravitation damage by additional 1%. Hyper Novice Soul (Napalm Vulcan Strike) Increases Napalm Vulcan Strike damage by 2%. Every 2 refine rate, increases Napalm Vulcan Strike damage by additional 1%. Skill specific enchants can only be enchanted on corresponding job specific Master Shadow pieces. Example : M. Dragon Knight Shadow pieces can only be enchanted by Dragon Knight Soul enchants. Note : Enchant can't be reset. Link to comment Share on other sites More sharing options...
Sigma Posted March 8, 2023 Author Share Posted March 8, 2023 39. Gambler's Seal enchant Spoiler Gambler's Seal [1] Class: Headgear Defense: 0 Location: Middle Weight: 10 Required Level: 150 Usable Jobs: All Gambler's Seal [1] can be enchanted by using Loki's Coin, Loki's White Coin, Loki's Black Coin or Loki's Golden Coin as enchant material. Loki's Coin, Loki's White Coin, Loki's Black Coin and Loki's Golden Coin can be bought at NPC with 1m zeny or 2 Nyangvine Fruits. Loki's Coin Loki's White Coin Loki's Black Coin Loki's Golden Coin For Loki's Coin, 2 options will be given randomly as following table. For Loki's White Coin, 2 options will be given randomly as following table. For Loki's Black Coin, 2 options will be given randomly as following table. For Loki's Golden Coin, 2 options will be given randomly as following table. If you get unwanted options. You can re-enchant it as much as you want as long as you have enough zeny or Nyangvine Fruit to buy Loki's Coin. 40. Ace of Hearts in Mouth (Melee Physical) enchant Spoiler Ace of Hearts in Mouth (Melee Physical) When equipped with Gambler's Seal [1], Atk + 5%, increases melee physical damage by 10%. Class: Headgear Defense: 0 Location: Lower Weight: 10 Required Level: 150 Usable Jobs: All Ace of Hearts in Mouth (Melee Physical) can be enchanted by using Loki's Advice (Melee Physical) as enchant material. Loki's Advice (Melee Physical) can be bought at NPC with 1m zeny or 2 Nyangvine Fruits. Loki's Advice (Melee Physical) 2 options will be given randomly as following table. If you get unwanted options. You can re-enchant it as much as you want as long as you have enough zeny or Nyangvine Fruit to buy Loki's Advice (Melee Physical). Link to comment Share on other sites More sharing options...
Sigma Posted April 7, 2023 Author Share Posted April 7, 2023 41. Ace of Spades in Mouth (Magical) enchant Spoiler Ace of Spades in Mouth (Magical) When equipped with Gambler's Seal [1], Matk + 5%, increases all property magical damage by 10%. Class: Headgear Defense: 0 Location: Lower Weight: 10 Required Level: 150 Usable Jobs: All Ace of Spades in Mouth (Magical) can be enchanted by using Loki's Advice (Magical) as enchant material. Loki's Advice (Magical) can be bought at NPC with 1m zeny or 2 Nyangvine Fruits. Loki's Advice (Magical) 2 options will be given randomly as following table. If you get unwanted options. You can re-enchant it as much as you want as long as you have enough zeny or Nyangvine Fruit to buy Loki's Advice (Magical). Link to comment Share on other sites More sharing options...
Sigma Posted April 9, 2023 Author Share Posted April 9, 2023 42. Issgard Crown enchant Spoiler Issgard Crown list Spoiler Issgard Warrior Crown [1] Increases melee physical damage by 10%. Every 2 refine rate, Atk + 3%. Every 3 refine rate, increases physical damage against all size enemies by 4%. If refine rate is 7 or higher, reduces global cooldown by 8%. If refine rate is 9 or higher, P.Atk + 10, increases melee physical damage by 10%. When equipped with Glacier weapon, Atk + 5%, Atk + 50, every 3 refine rate of weapon, increases attack speed (reduces delay after attack by 4%), increases melee physical damage by 5%. [Bonus by grade] [Grade D] P.Atk + 5. [Grade C] Def + 150, Mdef + 30. [Grade B] POW + 5, CON + 5. [Grade A] Res + 50, Mres + 50. Class: Headgear Defense: 80 Location: Upper Weight: 30 Armor Level : 2 Required Level: 230 Usable Jobs: All Issgard Magician Crown [1] Increases all property magical damage by 10%. Every 2 refine rate, Matk + 3%. Every 3 refine rate, increases magical damage against all size enemies by 4%. If refine rate is 7 or higher, reduces global cooldown by 8%. If refine rate is 9 or higher, S.Matk + 10, increases all property magical damage by 10%. When equipped with Glacier weapon, Matk + 5%, Matk + 50, every 3 refine rate of weapon, increases attack speed (reduces delay after attack by 4%), increases all property magical damage by 5%. [Bonus by grade] [Grade D] S.Matk + 5. [Grade C] Def + 150, Mdef + 30. [Grade B] SPL + 5, CON + 5. [Grade A] Res + 50, Mres + 50. Class: Headgear Defense: 20 Location: Upper Weight: 10 Armor Level : 2 Required Level: 230 Usable Jobs: All Issgard Ranger Crown [1] Increases long ranged physical damage by 10%. Every 2 refine rate, Atk + 3%. Every 3 refine rate, increases physical damage against all size enemies by 4%. If refine rate is 7 or higher, reduces global cooldown by 8%. If refine rate is 9 or higher, P.Atk + 10, increases long ranged physical damage by 10%. When equipped with Glacier weapon, Atk + 5%, Atk + 50, every 3 refine rate of weapon, increases attack speed (reduces delay after attack by 4%), increases long ranged physical damage by 5%. [Bonus by grade] [Grade D] P.Atk + 5. [Grade C] Def + 150, Mdef + 30. [Grade B] POW + 5, CON + 5. [Grade A] Res + 50, Mres + 50. Class: Headgear Defense: 50 Location: Upper Weight: 20 Armor Level : 2 Required Level: 230 Usable Jobs: All Issgard Crown series can be enchanted on the 2nd, 3rd and 4th slot. Player can choose the desired enchant. The details as below table. Enchants can be reset by using Enchant Ticket 1 ea and 6,000,000 zeny with 70% chance of success. Only lost Enchant Ticket and zeny on failure. New enchants Spoiler Issgard Crystal Def + 50, Mdef + 10. If grade of enchanted equipment is D or higher, reduces global cooldown by 2%, additional Def + 25, Mdef + 5. If grade of enchanted equipment is C or higher, reduces global cooldown by additional 1%, additional Def + 25, Mdef + 5. If grade of enchanted equipment is B or higher, reduces global cooldown by additional 1%, additional Def + 25, Mdef + 5. If grade of enchanted equipment is A or higher, reduces global cooldown by additional 1%, additional Def + 25, Mdef + 5. When equipped with Glacier Flower Meow Power (Global Cooldown), reduces global cooldown by 3%. When equipped with Glacier Flower Meow Power (Physical Defense), Res + 30. When equipped with Glacier Flower Meow Power (Magical Defense), Mres + 20. When equipped with Glacier Flower Meow Power (Fixed Casting), reduces fixed casting by 0.3 seconds. Issgard Crystal (Warrior) Atk + 20. If grade of enchanted equipment is D or higher, increases melee physical damage by 2%, additional Atk + 5. If grade of enchanted equipment is C or higher, increases melee physical damage by additional 2%, additional Atk + 5. If grade of enchanted equipment is B or higher, increases melee physical damage by additional 2%, additional Atk + 5. If grade of enchanted equipment is A or higher, increases melee physical damage by additional 2%, additional Atk + 5. When equipped with Glacier Flower Meow Power (Warrior), increases melee physical damage by 4%. When equipped with Glacier Flower Meow Power (Guide Attack), Atk + 50, P.Atk + 5. When equipped with Glacier Flower Meow Power (Fighting Spirit), Atk + 10%, increases melee physical damage by 8%. Issgard Crystal (Shooter) Atk + 20. If grade of enchanted equipment is D or higher, increases long ranged physical damage by 2%, additional Atk + 5. If grade of enchanted equipment is C or higher, increases long ranged physical damage by additional 2%, additional Atk + 5. If grade of enchanted equipment is B or higher, increases long ranged physical damage by additional 2%, additional Atk + 5. If grade of enchanted equipment is A or higher, increases long ranged physical damage by additional 2%, additional Atk + 5. When equipped with Glacier Flower Meow Power (Shooter), increases long ranged physical damage by 4%. When equipped with Glacier Flower Meow Power (Guide Attack), Atk + 50, P.Atk + 5. When equipped with Glacier Flower Meow Power (Expert Archer), Atk + 10%, increases long ranged physical damage by 8%. Issgard Crystal (Assassin) Atk + 20. If grade of enchanted equipment is D or higher, increases critical damage by 2%, additional Atk + 5. If grade of enchanted equipment is C or higher, increases critical damage by additional 2%, additional Atk + 5. If grade of enchanted equipment is B or higher, increases critical damage by additional 2%, additional Atk + 5. If grade of enchanted equipment is A or higher, increases critical damage by additional 2%, additional Atk + 5. When equipped with Glacier Flower Meow Power (Warrior), increases melee physical damage by 5%. When equipped with Glacier Flower Meow Power (Shooter), increases long ranged physical damage by 5%. When equipped with Glacier Flower Meow Power (Fast), Cri + 15, increases critical damage by 4%. When equipped with Glacier Flower Meow Power (Fatal), Cri + 20, increases critical damage by 8%. Issgard Crystal (Mage) Matk + 20. If grade of enchanted equipment is D or higher, increases all property magical damage by 2%, additional Matk + 5. If grade of enchanted equipment is C or higher, increases all property magical damage by additional 2%, additional Matk + 5. If grade of enchanted equipment is B or higher, increases all property magical damage by additional 2%, additional Matk + 5. If grade of enchanted equipment is A or higher, increases all property magical damage by additional 2%, additional Matk + 5. When equipped with Glacier Flower Meow Power (Mage), increases all property magical damage by 4%. When equipped with Glacier Flower Meow Power (Caster), Matk + 50, S.Matk + 5. When equipped with Glacier Flower Meow Power (Magical Power), Matk + 10%, increases all property magical damage by 8%. Issgard Crystal (Berserker) Atk + 30. If grade of enchanted equipment is D or higher, increases melee physical damage by 2%, additional Atk + 5. If grade of enchanted equipment is C or higher, increases melee physical damage by additional 2%, additional Atk + 5. If grade of enchanted equipment is B or higher, increases melee physical damage by additional 2%, additional Atk + 5. If grade of enchanted equipment is A or higher, increases melee physical damage by additional 2%, additional Atk + 5. When equipped with Glacier Flower Meow Power (Berserker), increases melee physical damage by 5%. When equipped with Glacier Flower Meow Power (Over Power), P.Atk + 5, POW + 7, CON + 7. Issgard Crystal (Marksman) Atk + 30. If grade of enchanted equipment is D or higher, increases long ranged physical damage by 2%, additional Atk + 5. If grade of enchanted equipment is C or higher, increases long ranged physical damage by additional 2%, additional Atk + 5. If grade of enchanted equipment is B or higher, increases long ranged physical damage by additional 2%, additional Atk + 5. If grade of enchanted equipment is A or higher, increases long ranged physical damage by additional 2%, additional Atk + 5. When equipped with Glacier Flower Meow Power (Marksman), increases long ranged physical damage by 5%. When equipped with Glacier Flower Meow Power (Firing Shot), P.Atk + 5, POW + 7, CON + 7. Issgard Crystal (Executioner) Atk + 30. If grade of enchanted equipment is D or higher, increases critical damage by 2%, additional Atk + 5. If grade of enchanted equipment is C or higher, increases critical damage by additional 2%, additional Atk + 5. If grade of enchanted equipment is B or higher, increases critical damage by additional 2%, additional Atk + 5. If grade of enchanted equipment is A or higher, increases critical damage by additional 2%, additional Atk + 5. When equipped with Glacier Flower Meow Power (Berserker), increases melee physical damage by 8%. When equipped with Glacier Flower Meow Power (Marksman), increases long ranged physical damage by 8%. When equipped with Glacier Flower Meow Power (Over Power), C.Rate + 5, POW + 7, CRT + 7. When equipped with Glacier Flower Meow Power (Firing Shot), C.Rate + 5, POW + 7, CRT + 7. Issgard Crystal (Grand Mage) Matk + 30. If grade of enchanted equipment is D or higher, increases all property magical damage by 2%, additional Matk + 5. If grade of enchanted equipment is C or higher, increases all property magical damage by additional 2%, additional Matk + 5. If grade of enchanted equipment is B or higher, increases all property magical damage by additional 2%, additional Matk + 5. If grade of enchanted equipment is A or higher, increases all property magical damage by additional 2%, additional Matk + 5. When equipped with Glacier Flower Meow Power (Grand Mage), increases all property magical damage by 4%. When equipped with Glacier Flower Meow Power (Spell Buster), S.Matk + 5, SPL + 7, CON + 7. Link to comment Share on other sites More sharing options...
Sigma Posted May 5, 2023 Author Share Posted May 5, 2023 43. Ace of Diamonds in Mouth (Long Ranged Physical) enchant Spoiler Ace of Diamonds in Mouth (Long Ranged Physical) When equipped with Gambler's Seal [1], Atk + 5%, increases long ranged physical damage by 10%. Class: Headgear Defense: 0 Location: Lower Weight: 10 Required Level: 150 Usable Jobs: All Ace of Diamonds in Mouth (Long Ranged Physical) can be enchanted by using Loki's Advice (Long Ranged Physical) as enchant material. Loki's Advice (Long Ranged Physical) can be bought at NPC with 1m zeny or 2 Nyangvine Fruits. Loki's Advice (Long Ranged Physical) 2 options will be given randomly as following table. If you get unwanted options. You can re-enchant it as much as you want as long as you have enough zeny or Nyangvine Fruit to buy Loki's Advice (Long Ranged Physical). Link to comment Share on other sites More sharing options...
Sigma Posted May 5, 2023 Author Share Posted May 5, 2023 44. Sea Otter Mini Fan-LT and Fur Seal Mini Fan-LT enchant Spoiler Sea Otter Mini Fan-LT [1] All basic status, all trait status + 1. If the user's base level is lower than 175, increases EXP gained from killing monsters by 10%. If the user's base level is 175 or higher, increases EXP gained from killing monsters by 5%. When equipped with Fur Seal Mini Fan-LT, all trait status + 3. Class: Accessory (right) Defense: 0 Weight: 10 Armor Level : 2 Required Level: 100 Usable Jobs: All Fur Seal Mini Fan-LT [1] All basic status, all trait status + 1. If the user's base level is lower than 175, increases EXP gained from killing monsters by 10%. If the user's base level is 175 or higher, increases EXP gained from killing monsters by 5%. Class: Accessory (left) Defense: 0 Weight: 10 Armor Level : 2 Required Level: 100 Usable Jobs: All Sea Otter Mini Fan-LT and Fur Seal Mini Fan-LT can be enchanted by using Fan Modification Kit EX as enchant material. Fan Modification Kit EX can be bought at NPC with 1m zeny or 2 Nyangvine Fruits. Fan Modification Kit EX 2~3 options will be given randomly as following table. There is a 50% chance to gain the third option. If you get unwanted options. You can re-enchant it as much as you want as long as you have enough zeny or Nyangvine Fruit to buy Fan Modification Kit EX. Link to comment Share on other sites More sharing options...
Sigma Posted May 5, 2023 Author Share Posted May 5, 2023 45. Officer's Hat-LT enchant Spoiler Officer's Hat-LT [1] Every 2 refine rate, Atk + 10, Matk + 10. If refine rate is 7 or higher, Atk + 5%, Matk + 5%. If refine rate is 9 or higher, when dealing physical damage, has a 5% chance to restore 5% of damage as HP and a 1% chance to restore 3% of damage as SP, when dealing magical damage, has a 4% chance to recover 300 HP and 70 SP per second for 4 times. If refine rate is 11 or higher, increases attack speed (reduces delay after attack by 10%), reduces variable casting time by 10%. [Bonus by grade] [Grade D] Increases melee and long ranged physical damage by 5%, increases all property magical damage by 5%. [Grade C] If refine rate is 12 or higher, reduces fixed casting time by 0.5 seconds. [Grade B] P.Atk + 5, S.Matk + 5. Class: Headgear Defense: 35 Location: Upper Weight: 40 Armor Level : 2 Required Level: 100 Usable Jobs: All Officer's Hat-LT can be enchanted on the 3rd and 4th slot. The enchant is random. The details as below table. Enchants can be reset by using 300,000 zeny with 100% chance of success. New enchants Spoiler Experience Badge [1] If the user's base level is lower than 175, increases EXP gained from killing monsters by 10%. If the user's base level is 175 or higher, increases EXP gained from killing monsters by 5%. [Bonus by grade of enchanted headgear] [Grade D] Increases EXP gained from killing monsters by additional 1%. [Grade C] Increases EXP gained from killing monsters by additional 2%. [Grade B] Increases EXP gained from killing monsters by additional 3%. Beholder Badge [1] If the user's base level is lower than 175, increases EXP gained from killing formless race monsters by 15%. If the user's base level is 175 or higher, increases EXP gained from killing formless race monsters by 7%. [Bonus by grade of enchanted headgear] [Grade D] Increases EXP gained from killing formless race monsters by additional 1%. [Grade C] Increases EXP gained from killing formless race monsters by additional 3%. [Grade B] Increases EXP gained from killing formless race monsters by additional 5%. Hallow Badge [1] If the user's base level is lower than 175, increases EXP gained from killing undead race monsters by 15%. If the user's base level is 175 or higher, increases EXP gained from killing undead race monsters by 7%. [Bonus by grade of enchanted headgear] [Grade D] Increases EXP gained from killing undead race monsters by additional 1%. [Grade C] Increases EXP gained from killing undead race monsters by additional 3%. [Grade B] Increases EXP gained from killing undead race monsters by additional 5%. Clamorous Badge [1] If the user's base level is lower than 175, increases EXP gained from killing brute race monsters by 15%. If the user's base level is 175 or higher, increases EXP gained from killing brute race monsters by 7%. [Bonus by grade of enchanted headgear] [Grade D] Increases EXP gained from killing brute race monsters by additional 1%. [Grade C] Increases EXP gained from killing brute race monsters by additional 3%. [Grade B] Increases EXP gained from killing brute race monsters by additional 5%. Chemical Badge [1] If the user's base level is lower than 175, increases EXP gained from killing plant race monsters by 15%. If the user's base level is 175 or higher, increases EXP gained from killing plant race monsters by 7%. [Bonus by grade of enchanted headgear] [Grade D] Increases EXP gained from killing plant race monsters by additional 1%. [Grade C] Increases EXP gained from killing plant race monsters by additional 3%. [Grade B] Increases EXP gained from killing plant race monsters by additional 5%. Insecticide Badge [1] If the user's base level is lower than 175, increases EXP gained from killing insect race monsters by 15%. If the user's base level is 175 or higher, increases EXP gained from killing insect race monsters by 7%. [Bonus by grade of enchanted headgear] [Grade D] Increases EXP gained from killing insect race monsters by additional 1%. [Grade C] Increases EXP gained from killing insect race monsters by additional 3%. [Grade B] Increases EXP gained from killing insect race monsters by additional 5%. Fisher Badge [1] If the user's base level is lower than 175, increases EXP gained from killing fish race monsters by 15%. If the user's base level is 175 or higher, increases EXP gained from killing fish race monsters by 7%. [Bonus by grade of enchanted headgear] [Grade D] Increases EXP gained from killing fish race monsters by additional 1%. [Grade C] Increases EXP gained from killing fish race monsters by additional 3%. [Grade B] Increases EXP gained from killing fish race monsters by additional 5%. Decussate Badge [1] If the user's base level is lower than 175, increases EXP gained from killing demon race monsters by 15%. If the user's base level is 175 or higher, increases EXP gained from killing demon race monsters by 7%. [Bonus by grade of enchanted headgear] [Grade D] Increases EXP gained from killing demon race monsters by additional 1%. [Grade C] Increases EXP gained from killing demon race monsters by additional 3%. [Grade B] Increases EXP gained from killing demon race monsters by additional 5%. Murderer Badge [1] If the user's base level is lower than 175, increases EXP gained from killing demihuman race monsters by 15%. If the user's base level is 175 or higher, increases EXP gained from killing demihuman race monsters by 7%. [Bonus by grade of enchanted headgear] [Grade D] Increases EXP gained from killing demihuman race monsters by additional 1%. [Grade C] Increases EXP gained from killing demihuman race monsters by additional 3%. [Grade B] Increases EXP gained from killing demihuman race monsters by additional 5%. Satanic Badge [1] If the user's base level is lower than 175, increases EXP gained from killing angel race monsters by 15%. If the user's base level is 175 or higher, increases EXP gained from killing angel race monsters by 7%. [Bonus by grade of enchanted headgear] [Grade D] Increases EXP gained from killing angel race monsters by additional 1%. [Grade C] Increases EXP gained from killing angel race monsters by additional 3%. [Grade B] Increases EXP gained from killing angel race monsters by additional 5%. Dragoon Badge [1] If the user's base level is lower than 175, increases EXP gained from killing dragon race monsters by 15%. If the user's base level is 175 or higher, increases EXP gained from killing dragon race monsters by 7%. [Bonus by grade of enchanted headgear] [Grade D] Increases EXP gained from killing dragon race monsters by additional 1%. [Grade C] Increases EXP gained from killing dragon race monsters by additional 3%. [Grade B] Increases EXP gained from killing dragon race monsters by additional 5%. Link to comment Share on other sites More sharing options...
Sigma Posted June 9, 2023 Author Share Posted June 9, 2023 46. Drooping Thanatos's Dolor-LT enchant Spoiler Drooping Thanatos's Dolor-LT [1] Increases physical and magical damage against holy and shadow property enemies, dragon and angel race monsters by 10% and additional 2% per 3 refine rate. MaxHP + 10%, MaxSP + 7%. If refine rate is 7 or higher, Atk + 5%, Matk + 5%. If refine rate is 9 or higher, reduces variable casting time by 15%. If refine rate is 11 or higher, reduces global cooldown by 15%. [Bonus by grade] [Grade D] All trait status + 2. [Grade C] Res + 50, Mres + 50. [Grade B] Increases physical and magical damage against all size enemies by 10%. [Grade A] Reduces physical and magical damage against angel race monsters by 5%. Class: Headgear Defense: 30 Location: Upper Weight: 10 Armor Level : 2 Required Level: 210 Usable Jobs: All Drooping Thanatos's Dolor-LT can be enchanted on the 3rd and 4th slot. The enchant is random. The details as below table. Enchants on 4th slot can be upgraded up to 2 times. The details as below table. Enchants can be reset by using Coagulated Spell 10 ea, Corrupted Spell 10 ea and 1,000,000 zeny with 80% chance of success. Only lost materials and zeny on failure. Link to comment Share on other sites More sharing options...
Sigma Posted June 9, 2023 Author Share Posted June 9, 2023 47. Red Force Pendant-LT and Blue Mental Pendant-LT enchant Spoiler Red Force Pendant-LT [1] Atk + 8%, Matk + 8%. When equipped with Drooping Thanatos's Dolor-LT, Every 4 refine rate of headgear, reduces global cooldown by 2%. If refine rate of headgear is 7 or higher, when dealing physical damage, has a 5% chance to restore 7% of damage as HP, when dealing magical damage, has a 4% chance to recover 1500 HP per second for 10 times . If refine rate of headgear is 9 or higher, Atk + 5%, Matk + 5%, P.Atk + 3, S.Matk + 3. If refine rate of headgear is 11 or higher, reduces fixed casting time by 0.2 seconds. Class: Accessory (right) Defense: 0 Weight: 10 Armor Level : 2 Required Level: 210 Usable Jobs: All Blue Mental Pendant-LT [1] Atk + 8%, Matk + 8%. When equipped with Drooping Thanatos's Dolor-LT, Every 4 refine rate of headgear, reduces global cooldown by 2%. If refine rate of headgear is 7 or higher, when dealing physical damage, has a 2% chance to restore 4% of damage as SP, when dealing magical damage, has a 2% chance to recover 100 SP per second for 10 times . If refine rate of headgear is 9 or higher, Atk + 5%, Matk + 5%, P.Atk + 3, S.Matk + 3. If refine rate of headgear is 11 or higher, reduces fixed casting time by 0.2 seconds. Class: Accessory (right) Defense: 0 Weight: 10 Armor Level : 2 Required Level: 210 Usable Jobs: All Red Force Pendant-LT and Blue Mental Pendant-LT can be enchanted on the 3rd and 4th slot. The enchant is random. The details as below table. New enchants Spoiler Memory Crystal (Variable Casting) When equipped with Drooping Thanatos's Dolor-LT, reduces variable casting time by 10%. Memory Crystal (Global Cooldown) When equipped with Drooping Thanatos's Dolor-LT, reduces global cooldown time by 10%. Memory Crystal (Perfect Hit) When equipped with Drooping Thanatos's Dolor-LT, Perfect Hit + 10. Memory Crystal (Critical) When equipped with Drooping Thanatos's Dolor-LT, Cri + 10. Memory Crystal (Attack Speed) When equipped with Drooping Thanatos's Dolor-LT, increases attack speed (reduces delay after attack by 10%). Memory Fragment (Relaxation) Increases critical damage by 10%. Memory Fragment (Admiration) Matk + 5%. Memory Fragment (Freedom) MaxSP + 5%. Memory Fragment (Bravery) Atk + 5%. Memory Fragment (Hope) MaxHP + 5%. Enchants can be reset by using Pendant Crafted Stone 1 ea, Dark Stone 1 ea and 1,000,000 zeny with 80% chance of success. Only lost materials and zeny on failure. Link to comment Share on other sites More sharing options...
Sigma Posted June 9, 2023 Author Share Posted June 9, 2023 48. Boots of Good and Evil enchant Spoiler Boots of Good and Evil Spoiler Boots of Good and Evil (Cardinal) [1] MaxHP + 500, MaxSP + 100. Every 2 refine rate, MaxHP + 1%, MaxSP + 1%. If refine rate is 7 or higher, Atk + 7%, Matk + 7%. If refine rate is 9 or higher, increases melee physical damage and all property magical damage by 10%. If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds. [Bonus by grade] [Grade D] Res + 50, Mres + 50. [Grade C] Increases physical and magical damage against all size enemies by 10%. [Grade B] P.Atk + 7, S.Matk + 7. [Grade A] Reduces fixed casting time by 0.5 seconds. Class: Shoes Defense: 20 Weight: 60 Armor Level : 2 Required Level: 210 Usable Jobs: Cardinal Boots of Good and Evil (Inquisitor) [1] MaxHP + 500, MaxSP + 100. Every 2 refine rate, MaxHP + 1%, MaxSP + 1%. If refine rate is 7 or higher, Atk + 7%. If refine rate is 9 or higher, increases melee / long ranged physical damage by 10%. If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds. [Bonus by grade] [Grade D] Res + 50, Mres + 50. [Grade C] Increases physical damage against all size enemies by 10%. [Grade B] P.Atk + 7, S.Matk + 7. [Grade A] Reduces fixed casting time by 0.5 seconds. Class: Shoes Defense: 20 Weight: 60 Armor Level : 2 Required Level: 210 Usable Jobs: Inquisitor Boots of Good and Evil (Soul Ascetic) [1] MaxHP + 500, MaxSP + 100. Every 2 refine rate, MaxHP + 1%, MaxSP + 1%. If refine rate is 7 or higher, Matk + 7%. If refine rate is 9 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds. [Bonus by grade] [Grade D] Res + 50, Mres + 50. [Grade C] Increases magical damage against all size enemies by 10%. [Grade B] P.Atk + 7, S.Matk + 7. [Grade A] Reduces fixed casting time by 0.5 seconds. Class: Shoes Defense: 20 Weight: 60 Armor Level : 2 Required Level: 210 Usable Jobs: Soul Ascetic Boots of Good and Evil (Biolo) [1] MaxHP + 500, MaxSP + 100. Every 2 refine rate, MaxHP + 1%, MaxSP + 1%. If refine rate is 7 or higher, Atk + 7%. If refine rate is 9 or higher, increases melee / long ranged physical damage by 10%. If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds. [Bonus by grade] [Grade D] Res + 50, Mres + 50. [Grade C] Increases physical damage against all size enemies by 10%. [Grade B] P.Atk + 7, S.Matk + 7. [Grade A] Reduces fixed casting time by 0.5 seconds. Class: Shoes Defense: 20 Weight: 60 Armor Level : 2 Required Level: 210 Usable Jobs: Biolo Boots of Good and Evil (Dragon Knight) [1] MaxHP + 500, MaxSP + 100. Every 2 refine rate, MaxHP + 1%, MaxSP + 1%. If refine rate is 7 or higher, Atk + 7%. If refine rate is 9 or higher, increases melee / long ranged physical damage by 10%. If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds. [Bonus by grade] [Grade D] Res + 50, Mres + 50. [Grade C] Increases physical damage against all size enemies by 10%. [Grade B] P.Atk + 7, S.Matk + 7. [Grade A] Reduces fixed casting time by 0.5 seconds. Class: Shoes Defense: 20 Weight: 60 Armor Level : 2 Required Level: 210 Usable Jobs: Dragon Knight Boots of Good and Evil (Spirit Handler) [1] MaxHP + 500, MaxSP + 100. Every 2 refine rate, MaxHP + 1%, MaxSP + 1%. If refine rate is 7 or higher, Atk + 7%, Matk + 7%. If refine rate is 9 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds. [Bonus by grade] [Grade D] Res + 50, Mres + 50. [Grade C] Increases physical and magical damage against all size enemies by 10%. [Grade B] P.Atk + 7, S.Matk + 7. [Grade A] Reduces fixed casting time by 0.5 seconds. Class: Shoes Defense: 20 Weight: 60 Armor Level : 2 Required Level: 210 Usable Jobs: Spirit Handler Boots of Good and Evil (Elemental Master) [1] MaxHP + 500, MaxSP + 100. Every 2 refine rate, MaxHP + 1%, MaxSP + 1%. If refine rate is 7 or higher, Matk + 7%. If refine rate is 9 or higher, increases all property magical damage by 10%. If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds. [Bonus by grade] [Grade D] Res + 50, Mres + 50. [Grade C] Increases magical damage against all size enemies by 10%. [Grade B] P.Atk + 7, S.Matk + 7. [Grade A] Reduces fixed casting time by 0.5 seconds. Class: Shoes Defense: 20 Weight: 60 Armor Level : 2 Required Level: 210 Usable Jobs: Elemental Master Boots of Good and Evil (Windhawk) [1] MaxHP + 500, MaxSP + 100. Every 2 refine rate, MaxHP + 1%, MaxSP + 1%. If refine rate is 7 or higher, Atk + 7%. If refine rate is 9 or higher, increases melee / long ranged physical damage by 10%. If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds. [Bonus by grade] [Grade D] Res + 50, Mres + 50. [Grade C] Increases physical damage against all size enemies by 10%. [Grade B] P.Atk + 7, S.Matk + 7. [Grade A] Reduces fixed casting time by 0.5 seconds. Class: Shoes Defense: 20 Weight: 60 Armor Level : 2 Required Level: 210 Usable Jobs: Windhawk Boots of Good and Evil (Sky Emperor) [1] MaxHP + 500, MaxSP + 100. Every 2 refine rate, MaxHP + 1%, MaxSP + 1%. If refine rate is 7 or higher, Atk + 7%. If refine rate is 9 or higher, increases melee physical damage by 10%. If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds. [Bonus by grade] [Grade D] Res + 50, Mres + 50. [Grade C] Increases physical damage against all size enemies by 10%. [Grade B] P.Atk + 7, S.Matk + 7. [Grade A] Reduces fixed casting time by 0.5 seconds. Class: Shoes Defense: 20 Weight: 60 Armor Level : 2 Required Level: 210 Usable Jobs: Sky Emperor Boots of Good and Evil (Meister) [1] MaxHP + 500, MaxSP + 100. Every 2 refine rate, MaxHP + 1%, MaxSP + 1%. If refine rate is 7 or higher, Atk + 7%. If refine rate is 9 or higher, increases melee / long ranged physical damage by 10%. If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds. [Bonus by grade] [Grade D] Res + 50, Mres + 50. [Grade C] Increases physical damage against all size enemies by 10%. [Grade B] P.Atk + 7, S.Matk + 7. [Grade A] Reduces fixed casting time by 0.5 seconds. Class: Shoes Defense: 20 Weight: 60 Armor Level : 2 Required Level: 210 Usable Jobs: Meister Boots of Good and Evil (Shadow Cross) [1] MaxHP + 500, MaxSP + 100. Every 2 refine rate, MaxHP + 1%, MaxSP + 1%. If refine rate is 7 or higher, Atk + 7%. If refine rate is 9 or higher, increases melee physical damage by 10%. If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds. [Bonus by grade] [Grade D] Res + 50, Mres + 50. [Grade C] Increases physical damage against all size enemies by 10%. [Grade B] P.Atk + 7, S.Matk + 7. [Grade A] Reduces fixed casting time by 0.5 seconds. Class: Shoes Defense: 20 Weight: 60 Armor Level : 2 Required Level: 210 Usable Jobs: Shadow Cross Boots of Good and Evil (Shinkiro & Shiranui) [1] MaxHP + 500, MaxSP + 100. Every 2 refine rate, MaxHP + 1%, MaxSP + 1%. If refine rate is 7 or higher, Atk + 7%, Matk + 7%. If refine rate is 9 or higher, increases long ranged physical damage by 10%, increases all property magical damage by 10%. If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds. [Bonus by grade] [Grade D] Res + 50, Mres + 50. [Grade C] Increases physical and magical damage against all size enemies by 10%. [Grade B] P.Atk + 7, S.Matk + 7. [Grade A] Reduces fixed casting time by 0.5 seconds. Class: Shoes Defense: 20 Weight: 60 Armor Level : 2 Required Level: 210 Usable Jobs: Shinkiro, Shiranui Boots of Good and Evil (Abyss Chaser) [1] MaxHP + 500, MaxSP + 100. Every 2 refine rate, MaxHP + 1%, MaxSP + 1%. If refine rate is 7 or higher, Atk + 7%. If refine rate is 9 or higher, increases melee / long ranged physical damage by 10%. If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds. [Bonus by grade] [Grade D] Res + 50, Mres + 50. [Grade C] Increases physical damage against all size enemies by 10%. [Grade B] P.Atk + 7, S.Matk + 7. [Grade A] Reduces fixed casting time by 0.5 seconds. Class: Shoes Defense: 20 Weight: 60 Armor Level : 2 Required Level: 210 Usable Jobs: Abyss Chaser Boots of Good and Evil (Troubadour & Trouvere) [1] MaxHP + 500, MaxSP + 100. Every 2 refine rate, MaxHP + 1%, MaxSP + 1%. If refine rate is 7 or higher, Atk + 7%, Matk + 7%. If refine rate is 9 or higher, increases long ranged physical damage by 10%, increases all property magical damage by 10%. If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds. [Bonus by grade] [Grade D] Res + 50, Mres + 50. [Grade C] Increases physical and magical damage against all size enemies by 10%. [Grade B] P.Atk + 7, S.Matk + 7. [Grade A] Reduces fixed casting time by 0.5 seconds. Class: Shoes Defense: 20 Weight: 60 Armor Level : 2 Required Level: 210 Usable Jobs: Troubadour, Trouvere Boots of Good and Evil (Hyper Novice) [1] MaxHP + 500, MaxSP + 100. Every 2 refine rate, MaxHP + 1%, MaxSP + 1%. If refine rate is 7 or higher, Atk + 7%, Matk + 7%. If refine rate is 9 or higher, increases long ranged physical damage by 10%, increases all property magical damage by 10%. If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds. [Bonus by grade] [Grade D] Res + 50, Mres + 50. [Grade C] Increases physical and magical damage against all size enemies by 10%. [Grade B] P.Atk + 7, S.Matk + 7. [Grade A] Reduces fixed casting time by 0.5 seconds. Class: Shoes Defense: 20 Weight: 60 Armor Level : 2 Required Level: 210 Usable Jobs: Hyper Novice Boots of Good and Evil (Imperial Guard) [1] MaxHP + 500, MaxSP + 100. Every 2 refine rate, MaxHP + 1%, MaxSP + 1%. If refine rate is 7 or higher, Atk + 7%, Matk + 7%. If refine rate is 9 or higher, increases melee physical damage by 10%, increases holy property magical damage by 10%. If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds. [Bonus by grade] [Grade D] Res + 50, Mres + 50. [Grade C] Increases physical and magical damage against all size enemies by 10%. [Grade B] P.Atk + 7, S.Matk + 7. [Grade A] Reduces fixed casting time by 0.5 seconds. Class: Shoes Defense: 20 Weight: 60 Armor Level : 2 Required Level: 210 Usable Jobs: Imperial Guard Boots of Good and Evil (Arch Mage) [1] MaxHP + 500, MaxSP + 100. Every 2 refine rate, MaxHP + 1%, MaxSP + 1%. If refine rate is 7 or higher, Matk + 7%. If refine rate is 9 or higher, increases ghost, shadow and water property magical damage by 10%. If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds. [Bonus by grade] [Grade D] Res + 50, Mres + 50. [Grade C] Increases magical damage against all size enemies by 10%. [Grade B] P.Atk + 7, S.Matk + 7. [Grade A] Reduces fixed casting time by 0.5 seconds. Class: Shoes Defense: 20 Weight: 60 Armor Level : 2 Required Level: 210 Usable Jobs: Arch Mage Boots of Good and Evil (Night Watch) [1] MaxHP + 500, MaxSP + 100. Every 2 refine rate, MaxHP + 1%, MaxSP + 1%. If refine rate is 7 or higher, Atk + 7%. If refine rate is 9 or higher, increases long ranged physical damage by 10%. If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds. [Bonus by grade] [Grade D] Res + 50, Mres + 50. [Grade C] Increases physical damage against all size enemies by 10%. [Grade B] P.Atk + 7, S.Matk + 7. [Grade A] Reduces fixed casting time by 0.5 seconds. Class: Shoes Defense: 20 Weight: 60 Armor Level : 2 Required Level: 210 Usable Jobs: Night Watch Boots of Good and Evil series can be enchanted on the 3rd and 4th slot. Player can choose the desired enchant. The details as below table. Enchants on 4th slot can be upgraded up to 2 times. The details as below table. New enchants Spoiler Good Vigor (Cardinal) When equipped with Good Spell, increases Framen damage by 20%, increases Arbitrium damage by 40%, increases magical damage against all property enemies by 20%, reduces global cooldown by 5%. Good Vigor (Inquisitor) When equipped with Good Spell, increases Third Punish damage by 20%, increases First Brand damage by 40%, increases physical damage against all property enemies by 20%, increases attack speed (reduces delay after attack by 5%). Good Vigor (Soul Ascetic) When equipped with Good Spell, increases Talisman of Four Bearing God damage by 20%, increases Talisman of Red Phoenix damage by 40%, increases magical damage against all property enemies by 20%, reduces variable casting time by 5%. Evil Vigor (Cardinal) When equipped with Evil Spell, increases Petitio damage by 30%, increases critical damage by 20%, increases physical damage against all property enemies by 20%, Cri + 5. Evil Vigor (Inquisitor) When equipped with Evil Spell, increases Explosion Blaster damage by 20%, increases Oleum Sanctum damage by 40%, increases physical damage against all property enemies by 20%, Cri + 5. Evil Vigor (Soul Ascetic) When equipped with Evil Spell, increases Exorcism of Malicious Soul damage by 20%, increases Talisman of Soul Stealing damage by 40%, increases magical damage against all property enemies by 20%, reduces variable casting time by 5%. Good Vigor (Biolo) When equipped with Good Spell, increases Explosive Powder damage by 30%, increases melee physical damage by 20%, increases physical damage against all property enemies by 20%, increases attack speed (reduces delay after attack by 5%). Evil Vigor (Biolo) When equipped with Evil Spell, increases Mayhemic Thorns damage by 30%, increases critical damage by 20%, increases physical damage against all property enemies by 20%, increases attack speed (reduces delay after attack by 5%). Good Vigor (Dragon Knight) When equipped with Good Spell, increases Dragonic Breath damage by 20%, increases Madness Crusher damage by 40%, increases physical damage against all property enemies by 20%, reduces global cooldown by 5%. Evil Vigor (Dragon Knight) When equipped with Evil Spell, increases Hack and Slasher damage by 20%, increases Storm Slash damage by 40%, increases physical damage against all property enemies by 20%, Cri + 5. Good Vigor (Spirit Handler) When equipped with Good Spell, increases Chulho Sonic Claw damage by 20%, increases Hogogong Strike damage by 40%, increases physical damage against all property enemies by 20%, Cri + 5. Evil Vigor (Spirit Handler) When equipped with Evil Spell, increases Hyunrok Cannon damage by 20%, increases Hyunrok Breeze damage by 40%, increases magical damage against all property enemies by 20%, reduces variable casting time by 5%. Good Vigor (Elemental Master) When equipped with Good Spell, increases Diamond Storm damage by 20%, increases Terra Drive damage by 40%, increases magical damage against all property enemies by 20%, reduces variable casting time by 5%. Good Vigor (Windhawk) When equipped with Good Spell, increases Crescive Bolt damage by 20%, increases Gale Storm damage by 40%, increases physical damage against all property enemies by 20%, Cri + 5. Good Vigor (Sky Emperor) When equipped with Good Spell, increases Noon Blast damage by 20%, increases Sunset Blast damage by 40%, increases physical damage against all property enemies by 20%, Cri + 5. Evil Vigor (Elemental Master) When equipped with Evil Spell, increases Venom Swamp damage by 20%, increases Conflagration damage by 40%, increases magical damage against all property enemies by 20%, reduces variable casting time by 5%. Evil Vigor (Windhawk) When equipped with Evil Spell, increases Flame Trap and Solid Trap damage by 20%, increases Swift Trap and Deep Blind Trap damage by 40%, increases physical damage against all property enemies by 20%, reduces variable casting time by 5%. Evil Vigor (Sky Emperor) When equipped with Evil Spell, increases Midnight Kick damage by 20%, increases Dawn Break damage by 40%, increases physical damage against all property enemies by 20%, reduces variable casting time by 5%. Good Vigor (Meister) When equipped with Good Spell, increases Mighty Smash damage by 20%, increases Axe Stomp damage by 40%, increases physical damage against all property enemies by 20%, increases attack speed (reduces delay after attack by 5%). Good Vigor (Shadow Cross) When equipped with Good Spell, increases Eternal Slash damage by 20%, increases Savage Impact damage by 40%, increases physical damage against all property enemies by 20%, Cri + 5. Good Vigor (Shinkiro & Shiranui) When equipped with Good Spell, increases Huuma Shuriken - Construct damage by 20%, increases Huuma Shuriken - Grasp damage by 40%, increases physical damage against all property enemies by 20%, reduces variable casting time by 5%. Evil Vigor (Meister) When equipped with Evil Spell, increases Triple Laser damage by 30%, increases critical damage by 20%, increases physical damage against all property enemies by 20%, Cri + 5. Evil Vigor (Shadow Cross) When equipped with Evil Spell, increases Impact Crater damage by 30%, increases critical damage by 20%, increases physical damage against all property enemies by 20%, increases attack speed (reduces delay after attack by 5%). Evil Vigor (Shinkiro & Shiranui) When equipped with Evil Spell, increases Darkening Cannon damage by 20%, increases Red Flame Cannon damage by 40%, increases magical damage against all property enemies by 20%, reduces variable casting time by 5%. Good Vigor (Abyss Chaser) When equipped with Good Spell, increases Abyss Dagger damage by 20%, increases Deft Stab damage by 40%, increases physical damage against all property enemies by 20%, increases attack speed (reduces delay after attack by 5%). Evil Vigor (Abyss Chaser) When equipped with Evil Spell, increases Chain Reaction Shot damage by 20%, increases Frenzy Shot damage by 40%, increases physical damage against all property enemies by 20%, Cri + 5. Good Vigor (Troubadour & Trouvere) When equipped with Good Spell, increases Rhythm Shooting damage by 20%, increases Rose Blossom damage by 40%, increases physical damage against all property enemies by 20%, increases attack speed (reduces delay after attack by 5%). Evil Vigor (Troubadour & Trouvere) When equipped with Evil Spell, increases Metallic Fury damage by 20%, increases Sound Blend damage by 40%, increases magical damage against all property enemies by 20%, reduces variable casting time by 5%. Good Vigor (Hyper Novice) When equipped with Good Spell, increases Shield Chain Rush damage by 20%, increases Spiral Pierce Max damage by 40%, increases physical damage against all property enemies by 20%, increases attack speed (reduces delay after attack by 5%). Evil Vigor (Hyper Novice) When equipped with Evil Spell, increases Napalm Vulcan Strike damage by 20%, increases Ground Gravitation damage by 40%, increases magical damage against all property enemies by 20%, reduces variable casting time by 5%. Good Vigor (Imperial Guard) When equipped with Good Spell, increases Overslash damage by 30%, increases melee physical damage by 20%, increases physical damage against all property enemies by 20%, increases attack speed (reduces delay after attack by 5%). Evil Vigor (Imperial Guard) When equipped with Evil Spell, increases Cross Rain damage by 30%, increases holy property magical damage by 20%, increases magical damage against all property enemies by 20%, reduces variable casting time by 5%. Good Vigor (Arch Mage) When equipped with Good Spell, increases Frozen Slash damage by 20%, increases Rain of Crystal damage by 40%, increases magical damage against all property enemies by 20%, reduces global cooldown by 5%. Evil Vigor (Arch Mage) When equipped with Evil Spell, increases Soul Vulcan Strike damage by 20%, increases Mystery Illusion damage by 40%, increases magical damage against all property enemies by 20%, reduces variable casting time by 5%. Good Vigor (Night Watch) When equipped with Good Spell and Crown of Good and Evil (Night Watch - Rifle), increases Spiral shooting damage by 20%, increases Only One Bullet damage by 40%, increases physical damage against all property enemies by 20%, increases attack speed (reduces delay after attack by 5%). When equipped with Good Spell and Crown of Good and Evil (Night Watch - Shotgun), increases The Vigilante at Night damage by 30%, increases long ranged physical damage by 20%, increases physical damage against all property enemies by 20%, reduces global cooldown by 5%. When equipped with Good Spell and Crown of Good and Evil (Night Watch - Gatling Gun), increases Magazine for One damage by 30%, increases long ranged physical damage by 20%, increases physical damage against all property enemies by 20%, reduces global cooldown by 5%. When equipped with Good Spell and Crown of Good and Evil (Night Watch - Revolver), increases Magazine for One damage by 30%, increases long ranged physical damage by 20%, increases physical damage against all property enemies by 20%, Cri + 5. When equipped with Good Spell and Crown of Good and Evil (Night Watch - Grenade Launcher), increases Wild Fire damage by 30%, increases long ranged physical damage by 20%, increases physical damage against all property enemies by 20%, increases attack speed (reduces delay after attack by 5%). Evil Vigor (Night Watch) When equipped with Evil Spell and Crown of Good and Evil (Night Watch - Rifle), increases Hasty Fire in the Hole damage by 20%, increases Grenades Dropping damage by 40%, increases physical damage against all property enemies by 20%, increases attack speed (reduces delay after attack by 5%). When equipped with Evil Spell and Crown of Good and Evil (Night Watch - Shotgun), increases Wild Fire damage by 30%, increases long ranged physical damage by 20%, increases physical damage against all property enemies by 20%, increases attack speed (reduces delay after attack by 5%). When equipped with Evil Spell and Crown of Good and Evil (Night Watch - Gatling Gun), increases The Vigilante at Night damage by 30%, increases long ranged physical damage by 20%, increases physical damage against all property enemies by 20%, reduces global cooldown by 5%. When equipped with Evil Spell and Crown of Good and Evil (Night Watch - Revolver), increases Only One Bullet damage by 30%, increases long ranged physical damage by 20%, increases physical damage against all property enemies by 20%, increases attack speed (reduces delay after attack by 5%). When equipped with Evil Spell and Crown of Good and Evil (Night Watch - Grenade Launcher), increases Spiral Shooting damage by 30%, increases long ranged physical damage by 20%, increases physical damage against all property enemies by 20%, reduces global cooldown by 5%. You will receive Good Vigor or Evil Vigor corresponding to the boots itself. Enchants can be reset by using Curse-eroded Crystal 30 ea, Curse-eroded Gemstone 30 ea and 1,500,000 zeny with 90% chance of success. Only lost materials and zeny on failure. Link to comment Share on other sites More sharing options...
Sigma Posted October 8, 2023 Author Share Posted October 8, 2023 49. Trait-enhanced Shadow set enchant Spoiler Trait-enhanced Shadow set Spoiler Full Power Shadow Armor Atk + 3%. Every 2 refine rate, increases melee / long ranged physical damage by 1%. If refine rate is 10, P.Atk + 2. When equipped with Full Power Shadow Shoes, Atk + 2%, P.Atk + 2, if the sum of refine rate is 18 or higher, increases melee / long ranged physical damage by 5%, increases physical damage against all size enemies by 10%. When equipped with Physical Power Shadow Weapon, Atk + 3%, if the sum of refine rate is 18 or higher, POW + 3, P.Atk + 3. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 200 Usable Jobs : All Full Power Shadow Shoes Atk + 3%. Every 2 refine rate, increases melee / long ranged physical damage by 1%. If refine rate is 10, P.Atk + 2. When equipped with Physical Power Shadow Shield, Atk + 3%, if the sum of refine rate is 18 or higher, POW + 3, P.Atk + 3. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 200 Usable Jobs : All Full Rate Shadow Armor Cri + 3. Every 2 refine rate, increases critical damage by 1%. If refine rate is 10, C.Rate + 2. When equipped with Full Rate Shadow Shoes, Atk + 2%, C.Rate + 2, if the sum of refine rate is 18 or higher, increases critical damage by 5%, increases physical damage against all size enemies by 10%. When equipped with Creative Shadow Weapon, Atk + 3%, if the sum of refine rate is 18 or higher, CRT + 3, C.Rate + 3. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 200 Usable Jobs : All Full Rate Shadow Shoes Cri + 3. Every 2 refine rate, increases critical damage by 1%. If refine rate is 10, C.Rate + 2. When equipped with Creative Shadow Shield, Atk + 3%, if the sum of refine rate is 18 or higher, CRT + 3, C.Rate + 3. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 200 Usable Jobs : All Focusing Shadow Pendant Atk + 3%. Every 2 refine rate, reduces variable casting time by 1%. If refine rate is 10, P.Atk + 2. When equipped with Focusing Shadow Earring, Atk + 2%, P.Atk + 2, if the sum of refine rate is 18 or higher, increases physical damage against all property enemies by 10%. When equipped with Concentration Shadow Weapon, Atk + 3%, if the sum of refine rate is 18 or higher, CON + 3, P.Atk + 3. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 200 Usable Jobs : All Focusing Shadow Earring Atk + 3%. Every 2 refine rate, reduces variable casting time by 1%. If refine rate is 10, P.Atk + 2. When equipped with Concentration Shadow Shield, Atk + 3%, if the sum of refine rate is 18 or higher, CON + 3, P.Atk + 3. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 200 Usable Jobs : All Stout Shadow Pendant Def + 30. Every 2 refine rate, Res + 3. If refine rate is 10, Res + 15. When equipped with Stout Shadow Earring, Def + 15, Res + 25. if the sum of refine rate is 18 or higher, MaxHP + 7%. When equipped with Stamina Shadow Weapon, Res + 15. if the sum of refine rate is 18 or higher, STA + 3, MaxHP + 5%. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 200 Usable Jobs : All Stout Shadow Earring Def + 30. Every 2 refine rate, Res + 3. If refine rate is 10, Res + 15. When equipped with Stamina Shadow Shield, Res + 15. if the sum of refine rate is 18 or higher, STA + 3, MaxHP + 5%. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 200 Usable Jobs : All Full Spell Shadow Armor Matk + 3%. Every 2 refine rate, increases all property magical damage by 1%. If refine rate is 10, S.Matk + 2. When equipped with Full Spell Shadow Shoes, Matk + 2%, S.Matk + 2, if the sum of refine rate is 18 or higher, increases all property magical damage by 5%, increases magial damage against all size enemies by 10%. When equipped with Magical Spell Shadow Weapon, Matk + 3%, if the sum of refine rate is 18 or higher, SPL + 3, S.Matk + 3. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 200 Usable Jobs : All Full Spell Shadow Shoes Matk + 3%. Every 2 refine rate, increases all property magical damage by 1%. If refine rate is 10, S.Matk + 2. When equipped with Magical Spell Shadow Shield, Matk + 3%, if the sum of refine rate is 18 or higher, SPL + 3, S.Matk + 3. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 200 Usable Jobs : All Centering Shadow Pendant Matk + 3%. Every 2 refine rate, reduces variable casting time by 1%. If refine rate is 10, S.Matk + 2. When equipped with Centering Shadow Earring, Matk + 2%, S.Matk + 2, if the sum of refine rate is 18 or higher, increases magical damage against all property enemies by 10%. When equipped with Concentration Shadow Weapon, Matk + 3%, if the sum of refine rate is 18 or higher, CON + 3, S.Matk + 3. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 200 Usable Jobs : All Centering Shadow Earring Matk + 3%. Every 2 refine rate, reduces variable casting time by 1%. If refine rate is 10, S.Matk + 2. When equipped with Concentration Shadow Shield, Matk + 3%, if the sum of refine rate is 18 or higher, CON + 3, S.Matk + 3. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 200 Usable Jobs : All Witty Shadow Pendant Mdef + 10. Every 2 refine rate, Mres + 3. If refine rate is 10, Mres + 15. When equipped with Witty Shadow Earring, Mdef + 15, Mres + 25. if the sum of refine rate is 18 or higher, MaxSP + 7%. When equipped with Wisdom Shadow Weapon, Mres + 15. if the sum of refine rate is 18 or higher, WIS + 3, MaxSP + 5%. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 200 Usable Jobs : All Witty Shadow Earring Mdef + 10. Every 2 refine rate, Mres + 3. If refine rate is 10, Mres + 15. When equipped with Wisdom Shadow Shield, Mres + 15. if the sum of refine rate is 18 or higher, WIS + 3, MaxSP + 5%. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 200 Usable Jobs : All Trait-enhanced Shadow set can be enchanted on the 3rd and 4th slot. Player can choose the desired enchant. The details as below table. Enchants on 3rd slot can be upgraded up to level 5. However, there is a chance of success. Failure will downgrade enchant level by 1. (ex. 4Lv > 3Lv) Failure on upgrading level 1 enchant just lost enchant material. Enchant still be on level 1. The details as below table. New enchants list Spoiler S.Attack Power 1Lv Atk + 1%. S.Attack Power 2Lv Atk + 2%. S.Attack Power 3Lv Atk + 3%. S.Attack Power 4Lv Atk + 4%. S.Attack Power 5Lv Atk + 5%. S.Magic Power 1Lv Matk + 1%. S.Magic Power 2Lv Matk + 2%. S.Magic Power 3Lv Matk + 3%. S.Magic Power 4Lv Matk + 4%. S.Magic Power 5Lv Matk + 5%. S.Critical 1Lv Cri + 1. S.Critical 2Lv Cri + 2. S.Critical 3Lv Cri + 3. S.Critical 4Lv Cri + 4. S.Critical 5Lv Cri + 5. S.Casting 1Lv Reduces variable casting time by 1%. S.Casting 2Lv Reduces variable casting time by 2%. S.Casting 3Lv Reduces variable casting time by 3%. S.Casting 4Lv Reduces variable casting time by 4%. S.Casting 5Lv Reduces variable casting time by 5%. S.Vitality 1Lv MaxHP + 1%. S.Vitality 2Lv MaxHP + 2%. S.Vitality 3Lv MaxHP + 3%. S.Vitality 4Lv MaxHP + 4%. S.Vitality 5Lv MaxHP + 5%. S.Mentality 1Lv MaxSP + 1%. S.Mentality 2Lv MaxSP + 2%. S.Mentality 3Lv MaxSP + 3%. S.Mentality 4Lv MaxSP + 4%. S.Mentality 5Lv MaxSP + 5%. Note : Enchant can't be reset. Link to comment Share on other sites More sharing options...
Sigma Posted November 1, 2023 Author Share Posted November 1, 2023 50. Ace of Clovers in Mouth (Defense) enchant Spoiler Ace of Clovers in Mouth (Defense) When equipped with Gambler's Seal [1], MaxHP + 5%, Def + 200, Mdef + 30. Class: Headgear Defense: 0 Location: Lower Weight: 10 Required Level: 150 Usable Jobs: All Ace of Clovers in Mouth (Defense) can be enchanted by using Loki's Advice (Defense) as enchant material. Loki's Advice (Defense) can be bought at NPC with 1m zeny or 2 Nyangvine Fruits. Loki's Advice (Defense) 2 options will be given randomly as following table. If you get unwanted options. You can re-enchant it as much as you want as long as you have enough zeny or Nyangvine Fruit to buy Loki's Advice (Defense). Link to comment Share on other sites More sharing options...
Sigma Posted February 14 Author Share Posted February 14 51. Furious Crown enchant Spoiler Furious Crown list Spoiler Furious Crown (Windhawk) [1] Every 2 refine rate, Atk + 10. Every 3 refine rate, increases Gale Storm and Crescive Bolt damage by 4%. If refine rate is 7 or higher, reduces variable casting time by 15%. If refine rate is 9 or higher, increases long ranged physical damage by 10%. If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds. When equipped with Furious Storm Bow, increases Gale Storm damage by 15%. When equipped with Furious Tornado Bow, increases Crescive Bolt damage by 15%. [Bonus by grade] [Grade D] POW + 5, CON + 5, P.Atk + 3. [Grade C] Increases long ranged physical damage by 10%. [Grade B] Atk + 5%, reduces fixed casting time by additional 0.2 seconds. [Grade A] C.Rate + 5, increases critical damage by 15%. Class: Headgear Defense: 30 Location: Upper Weight: 30 Armor Level : 2 Required Level: 235 Usable Jobs: Windhawk Furious Crown (Cardinal) [1] Every 2 refine rate, Atk + 10, Matk + 10. Every 3 refine rate, increases Petitio and Framen damage by 4%. If refine rate is 7 or higher, reduces variable casting time by 15%. If refine rate is 9 or higher, increases melee physical damage and all property magical damage by 10%. If refine rate is 11 or higher, Atk + 5%, Matk + 5%, reduces fixed casting time by 0.3 seconds. When equipped with Furious Saint Book, increases Petitio damage by 15%. When equipped with Furious Saint Wand, increases Framen damage by 15%. [Bonus by grade] [Grade D] POW + 5, SPL + 5, CON + 5, P.Atk + 3, S.Matk + 3. [Grade C] Increases melee physical damage and all property magical damage by 10%. [Grade B] Atk + 5%, Matk + 5%, reduces fixed casting time by additional 0.2 seconds. [Grade A] P.Atk + 5, S.Matk + 5, increases critical damage by 15%, increases all property magical damage by 15%. Class: Headgear Defense: 30 Location: Upper Weight: 30 Armor Level : 2 Required Level: 235 Usable Jobs: Cardinal Furious Crown (Sky Emperor) [1] Every 2 refine rate, Atk + 10. Every 3 refine rate, increases Noon Blast and Midnight Kick damage by 4%. If refine rate is 7 or higher, reduces variable casting time by 15%. If refine rate is 9 or higher, increases melee physical damage by 10%. If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds. When equipped with Furious Sun Book, increases Noon Blast damage by 15%. When equipped with Furious Moon Word, increases Midnight Kick damage by 15%. [Bonus by grade] [Grade D] POW + 5, CON + 5, P.Atk + 3. [Grade C] Increases melee physical damage by 10%. [Grade B] Atk + 5%, reduces fixed casting time by additional 0.2 seconds. [Grade A] P.Atk + 5, increases melee physical damage by 15%. Class: Headgear Defense: 30 Location: Upper Weight: 30 Armor Level : 2 Required Level: 235 Usable Jobs: Sky Emperor Furious Crown (Dragon Knight) [1] Every 2 refine rate, Atk + 10. Every 3 refine rate, increases Servant Weapon and Madness Crusher damage by 4%. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 15%). If refine rate is 9 or higher, increases critical damage and long ranged physical damage by 10%. If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds. When equipped with Furious Slayer, increases Hack and Slasher damage by 15%. When equipped with Furious Trident, increases Madness Crusher damage by 15%. [Bonus by grade] [Grade D] POW + 5, CON + 5, P.Atk + 3. [Grade C] Increases critical damage and long ranged physical damage by 10%. [Grade B] Atk + 5%, reduces fixed casting time by additional 0.2 seconds. [Grade A] C.Rate + 5, increases critical damage and long ranged physical damage by 15%. Class: Headgear Defense: 30 Location: Upper Weight: 30 Armor Level : 2 Required Level: 235 Usable Jobs: Dragon Knight Furious Crown (Abyss Chaser) [1] Every 2 refine rate, Atk + 10, Matk + 10. Every 3 refine rate, increases From the Abyss and Deft Stab damage by 4%. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 15%). If refine rate is 9 or higher, increases melee physical damage and all property magical damage by 10%. If refine rate is 11 or higher, Atk + 5%, Matk + 5%, reduces fixed casting time by 0.3 seconds. When equipped with Furious Demonius, increases Deft Stab damage by 15%. When equipped with Furious Demon Sword, increases From the Abyss damage by 15%. [Bonus by grade] [Grade D] POW + 5, SPL + 5, CON + 5, P.Atk + 3, S.Matk + 3. [Grade C] Increases melee physical damage and all property magical damage by 10%. [Grade B] Atk + 5%, Matk + 5%, reduces fixed casting time by additional 0.2 seconds. [Grade A] P.Atk + 5, S.Matk + 5, increases melee physical damage by 15%, increases all property magical damage by 15%. Class: Headgear Defense: 30 Location: Upper Weight: 30 Armor Level : 2 Required Level: 235 Usable Jobs: Abyss Chaser Furious Crown (Spirit Handler) [1] Every 2 refine rate, Atk + 10, Matk + 10. Every 3 refine rate, increases Chulho Sonic Claw and Hyunrok Cannon damage by 4%. If refine rate is 7 or higher, reduces variable casting time by 15%. If refine rate is 9 or higher, increases long ranged physical damage and all property magical damage by 10%. If refine rate is 11 or higher, Atk + 5%, Matk + 5%, reduces fixed casting time by 0.3 seconds. When equipped with Furious Foxtail, increases Hogogong Strike damage by 15%. When equipped with Furious Foxtail Model, increases Hyunrok Breeze damage by 15%. [Bonus by grade] [Grade D] POW + 5, SPL + 5, CON + 5, P.Atk + 3, S.Matk + 3. [Grade C] Increases long ranged physical damage and all property magical damage by 10%. [Grade B] Atk + 5%, Matk + 5%, reduces fixed casting time by additional 0.2 seconds. [Grade A] P.Atk + 5, S.Matk + 5, increases long ranged physical damage and all property magical damage by 15%. Class: Headgear Defense: 30 Location: Upper Weight: 30 Armor Level : 2 Required Level: 235 Usable Jobs: Spirit Handler Furious Crown (Imperial Guard) [1] Every 2 refine rate, Atk + 10. Every 3 refine rate, increases Overslash and Shield Shooting damage by 4%. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 15%). If refine rate is 9 or higher, increases melee and long ranged physical damage by 10%. If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds. When equipped with Furious Over Spear, increases physical damage against all race monsters (except players) by 10%. When equipped with Furious Lance, increases physical damage against all race monsters (except players) by 10%. [Bonus by grade] [Grade D] POW + 5, CON + 5, P.Atk + 3. [Grade C] Increases melee and long ranged physical damage by 10%. [Grade B] Atk + 5%, reduces fixed casting time by additional 0.2 seconds. [Grade A] C.Rate + 5, increases melee and long ranged physical damage by 15%. Class: Headgear Defense: 30 Location: Upper Weight: 30 Armor Level : 2 Required Level: 235 Usable Jobs: Imperial Guard Furious Crown (Shadow Cross) [1] Every 2 refine rate, Atk + 10. Every 3 refine rate, increases Savage Impact and Shadow Stab damage by 4%. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 15%). If refine rate is 9 or higher, increases melee and long ranged physical damage by 10%. If refine rate is 11 or higher, Atk + 5%, reduces global cooldown by 10%. When equipped with Furious Impact, reduces skill cooldown of Savage Impact by 0.12 seconds. When equipped with Furious Shape and Furious Shadow, increases physical damage against all race monsters (except players) by 10%. (This effect is applied when Furious Shadow is equipped on the left hand). [Bonus by grade] [Grade D] POW + 5, CON + 5, P.Atk + 3. [Grade C] Increases critical damage and melee physical damage by 10%. [Grade B] Atk + 5%, reduces global cooldown by 5%. [Grade A] C.Rate + 5, increases critical damage and melee ranged physical damage by 15%. Class: Headgear Defense: 30 Location: Upper Weight: 30 Armor Level : 2 Required Level: 235 Usable Jobs: Shadow Cross Furious Crown (Shinkiro & Shiranui) [1] Every 2 refine rate, Atk + 10, Matk + 10. Every 3 refine rate, increases Kunai - Rotation and Cold Blooded Cannon damage by 4%. If refine rate is 7 or higher, reduces variable casting time by 15%. If refine rate is 9 or higher, increases long ranged physical damage and all property magical damage by 10%. If refine rate is 11 or higher, Atk + 5%, Matk + 5%, increases physical and magical damage against all race monsters (except players) by 5%. When equipped with Furious Huuma Shuriken, reduces skill cooldown of Kunai - Rotation by 0.3 seconds. When equipped with Furious Wheel Shuriken, increases Golden Dragon Cannon damage by 15%. [Bonus by grade] [Grade D] POW + 5, SPL + 5, CON + 5, P.Atk + 3, S.Matk + 3. [Grade C] Increases long ranged physical damage and all property magical damage by 10%. [Grade B] Atk + 5%, Matk + 5%, increases physical and magical damage against all race monsters (except players) by 5%. [Grade A] P.Atk + 5, S.Matk + 5, increases long ranged physical damage and all property magical damage by 15%. Class: Headgear Defense: 30 Location: Upper Weight: 30 Armor Level : 2 Required Level: 235 Usable Jobs: Shinkiro, Shiranui Furious Crown series can be enchanted on the 3rd and 4th slot. Player can choose the desired enchant. The details as below table. Enchants on 3rd slot can be upgraded up to 2 times. The details as below table. Enchants can be reset by using Encroached Magical Crystal 30 ea, Neutralized Magical Crystal 30 ea, Pure Magical Crystal 30 ea and 500,000 zeny with 80% chance of success. Only lost materials and zeny on failure. New enchants Spoiler POW Assistance If the user's base level is 240 or higher, Every 7 base POW, Res + 1, Def + 3. (Applies up to 100 base POW). POW Enforcement If the user's base level is 240 or higher, Every 10 base POW, Atk + 1%, increases melee / long ranged physical damage by 1%. (Applies up to 100 base POW). SPL Assistance If the user's base level is 240 or higher, Every 7 base SPL, Mres + 1, Mdef + 3. (Applies up to 100 base SPL). SPL Enforcement If the user's base level is 240 or higher, Every 10 base SPL, Matk + 1%, increases all property magical damage by 1%. (Applies up to 100 base SPL). STA Assistance If the user's base level is 240 or higher, Every 7 base STA, P.Atk + 1. (Applies up to 100 base STA). STA Enforcement If the user's base level is 240 or higher, Every 10 base STA, MaxHP + 1%. (Applies up to 100 base STA). WIS Assistance If the user's base level is 240 or higher, Every 7 base WIS, S.Matk + 1. (Applies up to 100 base WIS). WIS Enforcement If the user's base level is 240 or higher, Every 10 base WIS, MaxSP + 1%. (Applies up to 100 base WIS). CON Assistance If the user's base level is 240 or higher, Every 7 base CON, Cri + 1, C.Rate + 1. (Applies up to 100 base CON). CON Enforcement (Physical) If the user's base level is 240 or higher, Every 10 base CON, Atk + 5, increases melee / long ranged physical damage by 1%. (Applies up to 100 base CON). CON Enforcement (Magical) If the user's base level is 240 or higher, Every 10 base CON, Matk + 5, increases all property magical damage by 1%. (Applies up to 100 base CON). CRT Assistance If the user's base level is 240 or higher, Every 7 base CRT, Hit + 5, Flee + 5. (Applies up to 100 base CRT). CRT Enforcement If the user's base level is 240 or higher, Every 10 base CRT, Cri + 1, increases critical damage by 1%. (Applies up to 100 base CRT). 52. Furious Boots and weapons enchant Spoiler Furious Boots [1] If the user's base level is 230 or higher, increases physical / magical damage against normal and boss type enemies by 5%. If refine rate is 7 or higher, Atk + 5%, Matk + 5%. If refine rate is 9 or higher, reduces variable casting time by 10%. If refine rate is 10 or higher, reduces fixed casting time by 0.7 seconds. If refine rate is 11 or higher, increases melee and long ranged physical damage by 10%, increases all property magical damage by 10%. [Bonus by grade] [Grade D] Atk + 5%, Matk + 5%. [Grade C] reduces fixed casting time by additional 0.3 seconds. [Grade B] P.Atk + 5, S.Matk + 5. [Grade A] P.Atk + 2, S.Matk + 2. Class: Shoes Defense: 30 Weight: 150 Armor Level : 2 Required Level: 220 Usable Jobs: All Furious weapons list Spoiler Furious Saint Book [2] Matk + 145. Increases Petitio damage by 5%. If the user's base level is 210 or higher, Atk + 4%, Atk + 40. If the user's base level is 220 or higher, increases Petitio damage by 5%. If the user's base level is 230 or higher, increases physical / magical damage against all size enemies by 10%. If refine rate is 7 or higher, increases critical damage by 10%. If refine rate is 9 or higher, increases Petitio damage by additional 10%. If refine rate is 10 or higher, when dealing normal melee physical damage, has a 7% chance to auto-cast Framen level 3 (if the user has higher level, that level will be cast instead). If refine rate is 11 or higher, increases Petitio damage by additional 10%. When equipped with Furios Boots, when dealing physical damage, has a 7% chance to increase Duple Light damage by (the sum of refine rate x 15)% for 10 seconds. [Bonus by grade] [Grade D] Increases critical damage by 10%. [Grade C] Increases Petitio damage by 5%. [Grade B] Increases Petitio damage by additional 10%. [Grade A] Every 2 refine rate, Atk + 3%, P.Atk + 3. Class: Book Attack: 175 Weight: 120 Weapon Level: 5 Required Level: 205 Usable Jobs: Cardinal Furious Sun Book [2] Increases Noon Blast damage by 5%. If the user's base level is 210 or higher, Atk + 4%, Atk + 40. If the user's base level is 220 or higher, increases Noon Blast damage by 5%. If the user's base level is 230 or higher, increases physical damage against all size enemies by 10%. If refine rate is 7 or higher, increases critical damage by 10%. If refine rate is 9 or higher, increases Noon Blast damage by additional 10%. If refine rate is 10 or higher, Cri + 10. If refine rate is 11 or higher, increases Noon Blast damage by additional 10%. When equipped with Furios Boots, reduces global cooldown by 10%. [Bonus by grade] [Grade D] Increases critical damage by 10%. [Grade C] Increases Noon Blast damage by 5%. [Grade B] Increases Noon Blast damage by additional 10%. [Grade A] Every 2 refine rate, Atk + 3%, P.Atk + 3. Class: Book Attack: 175 Weight: 140 Weapon Level: 5 Required Level: 205 Usable Jobs: Sky Emperor Furious Moon Word [2] Increases Midnight Kick damage by 5%. If the user's base level is 210 or higher, Atk + 4%, Atk + 40. If the user's base level is 220 or higher, increases Midnight Kick damage by 5%. If the user's base level is 230 or higher, increases physical damage against all size enemies by 10%. If refine rate is 7 or higher, increases melee physical damage by 10%. If refine rate is 9 or higher, increases Midnight Kick damage by additional 10%. If refine rate is 10 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, increases Midnight Kick damage by additional 10%. When equipped with Furios Boots, increases Midnight Kick damage by 15%, increases Dawn Break damage by (the sum of refine rate x 2)%. [Bonus by grade] [Grade D] Increases melee physical damage by 10%. [Grade C] Increases Midnight Kick damage by 5%. [Grade B] Increases Midnight Kick damage by additional 10%. [Grade A] Every 2 refine rate, Atk + 3%, P.Atk + 3. Class: Book Attack: 175 Weight: 140 Weapon Level: 5 Required Level: 205 Usable Jobs: Sky Emperor Furious Saint Wand [2] Can't be destroyed. Matk + 180. Increases Framen damage by 5%. If the user's base level is 210 or higher, Matk + 4%, Matk + 40. If the user's base level is 220 or higher, increases Framen damage by 5%. If the user's base level is 230 or higher, increases magical damage against all size enemies by 10%. If refine rate is 7 or higher, increases holy property magical damage by 10%. If refine rate is 9 or higher, increases Framen damage by additional 10%. If refine rate is 10 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, increases Framen damage by additional 10%. When equipped with Furios Boots, reduces global cooldown by 10%, increases Framen damage by (the sum of refine rate)%. [Bonus by grade] [Grade D] Increases holy property magical damage by 10%. [Grade C] Increases Framen damage by 5%. [Grade B] Increases Framen damage by additional 10%. [Grade A] Every 2 refine rate, Matk + 3%, S.Matk + 3. Class: One-handed Staff Attack: 100 Weight: 140 Weapon Level: 5 Required Level: 205 Usable Jobs: Cardinal Furious Storm Bow [2] Increases Gale Storm damage by 5%. If the user's base level is 210 or higher, Atk + 7%, Atk + 70. If the user's base level is 220 or higher, increases Gale Storm damage by 5%. If the user's base level is 230 or higher, increases physical damage against all size enemies by 10%. If refine rate is 7 or higher, increases critical damage by 10%. If refine rate is 9 or higher, increases Gale Storm damage by additional 10%. If refine rate is 10 or higher, Cri + 10. If refine rate is 11 or higher, increases Gale Storm damage by additional 10%. When equipped with Furios Boots, reduces SP consumption of Gale Storm by 20. [Bonus by grade] [Grade D] Increases critical damage by 15%. [Grade C] Increases Gale Storm damage by 5%. [Grade B] Increases Gale Storm damage by additional 10%. [Grade A] Every 2 refine rate, Atk + 4%, P.Atk + 4. Class: Bow Attack: 210 Weight: 180 Weapon Level: 5 Required Level: 205 Usable Jobs: Windhawk Furious Tornado Bow [2] Increases Crescive Bolt damage by 5%. If the user's base level is 210 or higher, Atk + 7%, Atk + 70. If the user's base level is 220 or higher, increases Crescive Bolt damage by 5%. If the user's base level is 230 or higher, increases physical damage against all size enemies by 10%. If refine rate is 7 or higher, increases critical damage by 10%. If refine rate is 9 or higher, increases Crescive Bolt damage by additional 10%. If refine rate is 10 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, increases Crescive Bolt damage by additional 10%. When equipped with Furios Boots, reduces global cooldown by 10%. [Bonus by grade] [Grade D] Increases critical damage by 15%. [Grade C] Increases Crescive Bolt damage by 5%. [Grade B] Increases Crescive Bolt damage by additional 10%. [Grade A] Every 2 refine rate, Atk + 4%, P.Atk + 4. Class: Bow Attack: 210 Weight: 180 Weapon Level: 5 Required Level: 205 Usable Jobs: Windhawk Furious Demonius [2] Increases Deft Stab damage by 5%. If the user's base level is 210 or higher, Atk + 4%, Atk + 40. If the user's base level is 220 or higher, increases Deft Stab damage by 5%. If the user's base level is 230 or higher, increases physical damage against all size enemies by 10%. If refine rate is 7 or higher, increases melee physical damage by 10%. If refine rate is 9 or higher, increases Deft Stab damage by additional 10%. If refine rate is 10 or higher, reduces global cooldown by 10%. If refine rate is 11 or higher, increases Deft Stab damage by additional 10%. When equipped with Furios Boots, increases Deft Stab damage by (the sum of refine rate)%. [Bonus by grade] [Grade D] Increases melee physical damage by 10%. [Grade C] Increases Deft Stab damage by 5%. [Grade B] Increases Deft Stab damage by additional 10%. [Grade A] Every 2 refine rate, Atk + 3%, P.Atk + 3. Class: Dagger Attack: 180 Weight: 140 Weapon Level: 5 Required Level: 205 Usable Jobs: Abyss Chaser Furious Demon Sword [2] Matk + 180. Increases From the Abyss damage by 5%. If the user's base level is 210 or higher, Matk + 4%, Matk + 40. If the user's base level is 220 or higher, increases From the Abyss damage by 5%. If the user's base level is 230 or higher, increases magical damage against all size enemies by 10%. If refine rate is 7 or higher, increases neutral and fire property magical damage by 10%. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 10 or higher, increases neutral and fire property magical damage by additional 10%. If refine rate is 11 or higher, increases From the Abyss damage by 10%. When equipped with Furios Boots, increases From the Abyss damage by (the sum of refine rate)%. [Bonus by grade] [Grade D] Increases neutral and fire property magical damage by 10%. [Grade C] Increases From the Abyss damage by 5%. [Grade B] Increases From the Abyss damage by additional 10%. [Grade A] Every 2 refine rate, Matk + 3%, S.Matk + 3. Class: Dagger Attack: 100 Weight: 140 Weapon Level: 5 Required Level: 205 Usable Jobs: Abyss Chaser Furious Foxtail [2] Can't be destroyed. Increases Chulho Sonic Claw damage by 5%. If the user's base level is 210 or higher, Atk + 4%, Atk + 40. If the user's base level is 220 or higher, increases Chulho Sonic Claw damage by 5%. If the user's base level is 230 or higher, increases physical damage against all size enemies by 10%. If refine rate is 7 or higher, increases critical damage by 10%. If refine rate is 9 or higher, increases Chulho Sonic Claw damage by additional 10%. If refine rate is 10 or higher, reduces global cooldown by 10%. If refine rate is 11 or higher, increases Chulho Sonic Claw damage by additional 10%. When equipped with Furios Boots, increases Hogogong Strike damage by (the sum of refine rate)%. [Bonus by grade] [Grade D] Increases critical damage by 10%. [Grade C] Increases Chulho Sonic Claw damage by 5%. [Grade B] Increases Chulho Sonic Claw damage by additional 10%. [Grade A] Every 2 refine rate, Atk + 3%, P.Atk + 3. Class: One-handed Staff Attack: 380 Weight: 160 Weapon Level: 5 Required Level: 205 Usable Jobs: Spirit Handler Furious Foxtail Model [2] Can't be destroyed. Matk + 380. Increases Hyunrok Cannon damage by 5%. If the user's base level is 210 or higher, Matk + 4%, Matk + 40. If the user's base level is 220 or higher, increases Hyunrok Cannon damage by 5%. If the user's base level is 230 or higher, increases magical damage against all size enemies by 10%. If refine rate is 7 or higher, increases neutral, water, wind, earth, fire, shadow and holy property magical damage by 10%. If refine rate is 9 or higher, increases Hyunrok Cannon damage by 10%. If refine rate is 10 or higher, increases neutral, water, wind, earth, fire, shadow and holy property magical damage by additional 10%. If refine rate is 11 or higher, increases Hyunrok Cannon damage by 10%. When equipped with Furios Boots, increases Hyunrok Breeze damage by (the sum of refine rate)%. [Bonus by grade] [Grade D] Increases neutral, water, wind, earth, fire, shadow and holy property magical damage by 10%. [Grade C] Increases Hyunrok Cannon damage by 5%. [Grade B] Increases Hyunrok Cannon damage by additional 10%. [Grade A] Every 2 refine rate, Matk + 3%, S.Matk + 3. Class: One-handed Staff Attack: 180 Weight: 160 Weapon Level: 5 Required Level: 205 Usable Jobs: Spirit Handler Furious Slayer [2] Increases Servant Weapon damage by 10%. If the user's base level is 210 or higher, Atk + 7%, Atk + 70. If the user's base level is 220 or higher, increases Servant Weapon damage by 5%. If the user's base level is 230 or higher, increases physical damage against all size enemies by 10%. If refine rate is 7 or higher, increases critical damage by 10%. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 10 or higher, Cri + 10. If refine rate is 11 or higher, increases Servant Weapon damage by additional 10%. When equipped with Furios Boots, increases Hack and Slasher damage by 15%, when dealing normal melee physical damage, has a 5% chance to auto-cast Hack and Slasher level 5 (the user must have learned Hack and Slasher at level 5 or higher for auto-casting). [Bonus by grade] [Grade D] Increases critical damage by 15%. [Grade C] Increases Servant Weapon damage by 5%. [Grade B] Increases Servant Weapon damage by additional 10%. [Grade A] Every 2 refine rate, Atk + 4%, P.Atk + 4. Class: Two-handed Sword Attack: 260 Weight: 350 Weapon Level: 5 Required Level: 205 Usable Jobs: Dragon Knight Furious Trident [2] Increases Madness Crusher damage by 10%. If the user's base level is 210 or higher, Atk + 7%, Atk + 70. If the user's base level is 220 or higher, increases Madness Crusher damage by 5%. If the user's base level is 230 or higher, increases physical damage against all size enemies by 10%. If refine rate is 7 or higher, increases long ranged physical damage by 10%. If refine rate is 9 or higher, increases Madness Crusher damage by additional 10%. If refine rate is 10 or higher, reduces global cooldown by 10%. If refine rate is 11 or higher, increases Madness Crusher damage by additional 10%. When equipped with Furios Boots, increases Madness Crusher damage by (the sum of refine rate)%. [Bonus by grade] [Grade D] Increases long ranged physical damage by 15%. [Grade C] Increases Madness Crusher damage by 5%. [Grade B] Increases Madness Crusher damage by additional 10%. [Grade A] Every 2 refine rate, Atk + 4%, P.Atk + 4. Class: Two-handed Spear Attack: 260 Weight: 850 Weapon Level: 5 Required Level: 205 Usable Jobs: Dragon Knight Furious Shape [2] When equipped with Furious Shadow on the left hand, increases Shadow Stab damage by 5%, If the user's base level is 210 or higher, Atk + 7%, Atk + 70, If the user's base level is 220 or higher, increases Shadow Stab damage by 5%, If the user's base level is 230 or higher, increases physical damage against all size enemies by 10%, If the sum of refine rate is 14 or higher, increases melee physical damage by 10%, If the sum of refine rate is 17 or higher, increases Shadow Stab damage by additional 10%, If the sum of refine rate is 19 or higher, reduces global cooldown by 10%, If the sum of refine rate is 21 or higher, increases Shadow Stab damage by additional 10%. When equipped with Furios Boots, increases Shadow Stab damage by (the sum of refine rate)%. (This effect is applied when Furious Shadow is equipped on the left hand). [Bonus by grade] [Grade D] Increases melee physical damage by 15%. [Grade C] Increases Shadow Stab damage by 5%. [Grade B] Increases Shadow Stab damage by additional 10%. [Grade A] Every 2 refine rate, Atk + 4%, P.Atk + 4. Class: Dagger Attack: 180 Weight: 140 Weapon Level: 5 Required Level: 205 Usable Jobs: Shadow Cross Furious Over Spear [2] Increases Overslash damage by 5%. If the user's base level is 210 or higher, Atk + 4%, Atk + 40. If the user's base level is 220 or higher, increases Overslash damage by 5%. If the user's base level is 230 or higher, increases physical damage against all size enemies by 10%. If refine rate is 7 or higher, increases melee physical damage by 10%. If refine rate is 9 or higher, increases Overslash damage by additional 10%. If refine rate is 10 or higher, reduces global cooldown by 10%. If refine rate is 11 or higher, increases Overslash damage by additional 10%. When equipped with Furios Boots, increases Overslash damage by (the sum of refine rate)%. [Bonus by grade] [Grade D] Increases melee physical damage by 15%. [Grade C] Increases Overslash damage by 5%. [Grade B] Increases Overslash damage by additional 10%. [Grade A] Every 2 refine rate, Atk + 3%, P.Atk + 3. Class: One-handed Spear Attack: 260 Weight: 350 Weapon Level: 5 Required Level: 205 Usable Jobs: Imperial Guard Furious Lance [2] Increases Shield Shooting damage by 5%. If the user's base level is 210 or higher, Atk + 4%, Atk + 40. If the user's base level is 220 or higher, increases Shield Shooting damage by 5%. If the user's base level is 230 or higher, increases physical damage against all size enemies by 10%. If refine rate is 7 or higher, increases long ranged physical damage by 10%. If refine rate is 9 or higher, increases Shield Shooting damage by additional 10%. If refine rate is 10 or higher, reduces global cooldown by 10%. If refine rate is 11 or higher, increases Shield Shooting damage by additional 10%. When equipped with Furios Boots, increases Shield Shooting damage by (the sum of refine rate)%. [Bonus by grade] [Grade D] Increases long ranged physical damage by 15%. [Grade C] Increases Shield Shooting damage by 5%. [Grade B] Increases Shield Shooting damage by additional 10%. [Grade A] Every 2 refine rate, Atk + 3%, P.Atk + 3. Class: One-handed Spear Attack: 260 Weight: 850 Weapon Level: 5 Required Level: 205 Usable Jobs: Imperial Guard Furious Impact [2] Increases Savage Impact damage by 10%. If the user's base level is 210 or higher, Atk + 7%, Atk + 70. If the user's base level is 220 or higher, increases Savage Impact damage by 5%. If the user's base level is 230 or higher, increases physical damage against all size enemies by 10%. If refine rate is 7 or higher, increases critical damage by 10%. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 10 or higher, Cri + 10. If refine rate is 11 or higher, increases Savage Impact damage by additional 10%. When equipped with Furios Boots, Cri + 10, increases melee physical damage by 10%. [Bonus by grade] [Grade D] Increases critical damage by 15%. [Grade C] Increases Savage Impact damage by 5%. [Grade B] Increases Savage Impact damage by additional 10%. [Grade A] Every 2 refine rate, Atk + 4%, P.Atk + 4. Class: Katar Attack: 210 Weight: 140 Weapon Level: 5 Required Level: 205 Usable Jobs: Shadow Cross Furious Huuma Shuriken [2] Can't be destroyed. Increases Kunai - Rotation damage by 10%. If the user's base level is 210 or higher, Atk + 7%, Atk + 70. If the user's base level is 220 or higher, increases Kunai - Rotation damage by 5%. If the user's base level is 230 or higher, increases physical damage against all size enemies by 10%. If refine rate is 7 or higher, increases long ranged physical damage by 10%. If refine rate is 9 or higher, increases Kunai - Rotation damage by additional 10%. If refine rate is 10 or higher, increases long ranged physical damage by additional 10%. If refine rate is 11 or higher, increases Kunai - Rotation damage by additional 10%. When equipped with Furios Boots, increases Kunai - Rafraction damage by (the sum of refine rate)%, if grade of Furios Boots is B or higher, reduces skill cooldown of Kunai - Rotation by 0.2 seconds. [Bonus by grade] [Grade D] Increases long ranged physical damage by 15%. [Grade C] Increases Kunai - Rotation damage by 5%. [Grade B] Increases Kunai - Rafraction damage by 10%. [Grade A] Every 2 refine rate, Atk + 4%, P.Atk + 4. Class: Huuma Shuriken Attack: 380 Weight: 280 Weapon Level: 5 Required Level: 205 Usable Jobs: Shinkiro, Shiranui Furious Wheel Shuriken [2] Can't be destroyed. Matk + 350. Increases Cold Blooded Cannon damage by 10%. If the user's base level is 210 or higher, Matk + 7%, Matk + 70. If the user's base level is 220 or higher, increases Cold Blooded Cannon damage by 5%. If the user's base level is 230 or higher, increases magical damage against all size enemies by 10%. If refine rate is 7 or higher, increases water and earth property magical damage by 10%. If refine rate is 9 or higher, increases Cold Blooded Cannon damage by additional 10%. If refine rate is 10 or higher, increases water and earth property magical damage by additional 10%. If refine rate is 11 or higher, increases Cold Blooded Cannon damage by additional 10%. When equipped with Furios Boots, Cri + 10, increases Golden Dragon Cannon damage by (the sum of refine rate)%. [Bonus by grade] [Grade D] Increases water and earth property magical damage by 15%. [Grade C] Increases Cold Blooded Cannon damage by 5%. [Grade B] Increases Golden Dragon Cannon damage by 10%. [Grade A] Every 2 refine rate, Matk + 4%, S.Matk + 4. Class: Huuma Shuriken Attack: 150 Weight: 250 Weapon Level: 5 Required Level: 205 Usable Jobs: Shinkiro, Shiranui Furious Boots and Furious weapons share the same enchant method. Furious Boots and Furious weapons can be enchanted on the 3rd and 4th slot. Player can choose the desired enchant. The details as below table. Enchants can be reset by using Encroached Magical Crystal 30 ea, Neutralized Magical Crystal 30 ea, and 500,000 zeny with 80% chance of success. Only lost materials and zeny on failure. New enchants Spoiler Furious Crystal (Neutral) Increases physical / magical damage against neutral property enemies by 5%. If grade is B or higher, increases aforementioned damage by additional 5%. If grade is A or higher, increases aforementioned damage by additional 5%. Furious Crystal (Water) Increases physical / magical damage against water property enemies by 5%. If grade is B or higher, increases aforementioned damage by additional 5%. If grade is A or higher, increases aforementioned damage by additional 5%. Furious Crystal (Wind) Increases physical / magical damage against wind property enemies by 5%. If grade is B or higher, increases aforementioned damage by additional 5%. If grade is A or higher, increases aforementioned damage by additional 5%. Furious Crystal (Fire) Increases physical / magical damage against fire property enemies by 5%. If grade is B or higher, increases aforementioned damage by additional 5%. If grade is A or higher, increases aforementioned damage by additional 5%. Furious Crystal (Earth) Increases physical / magical damage against earth property enemies by 5%. If grade is B or higher, increases aforementioned damage by additional 5%. If grade is A or higher, increases aforementioned damage by additional 5%. Furious Crystal (Undead) Increases physical / magical damage against undead property enemies by 5%. If grade is B or higher, increases aforementioned damage by additional 5%. If grade is A or higher, increases aforementioned damage by additional 5%. Furious Crystal (Shadow) Increases physical / magical damage against shadow property enemies by 5%. If grade is B or higher, increases aforementioned damage by additional 5%. If grade is A or higher, increases aforementioned damage by additional 5%. Furious Crystal (Ghost) Increases physical / magical damage against ghost property enemies by 5%. If grade is B or higher, increases aforementioned damage by additional 5%. If grade is A or higher, increases aforementioned damage by additional 5%. Furious Crystal (Holy) Increases physical / magical damage against holy property enemies by 5%. If grade is B or higher, increases aforementioned damage by additional 5%. If grade is A or higher, increases aforementioned damage by additional 5%. Furious Crystal (Poison) Increases physical / magical damage against poison property enemies by 5%. If grade is B or higher, increases aforementioned damage by additional 5%. If grade is A or higher, increases aforementioned damage by additional 5%. Furious Energy (Formless) Increases physical / magical damage against formless race monsters by 5%. If grade is B or higher, increases aforementioned damage by additional 5%. If grade is A or higher, increases aforementioned damage by additional 5%. Furious Energy (Demihuman) Increases physical / magical damage against demihuman race monsters by 5%. If grade is B or higher, increases aforementioned damage by additional 5%. If grade is A or higher, increases aforementioned damage by additional 5%. Furious Energy (Dragon) Increases physical / magical damage against dragon race monsters by 5%. If grade is B or higher, increases aforementioned damage by additional 5%. If grade is A or higher, increases aforementioned damage by additional 5%. Furious Energy (Plant) Increases physical / magical damage against plant race monsters by 5%. If grade is B or higher, increases aforementioned damage by additional 5%. If grade is A or higher, increases aforementioned damage by additional 5%. Furious Energy (Insect) Increases physical / magical damage against insect race monsters by 5%. If grade is B or higher, increases aforementioned damage by additional 5%. If grade is A or higher, increases aforementioned damage by additional 5%. Furious Energy (Brute) Increases physical / magical damage against brute race monsters by 5%. If grade is B or higher, increases aforementioned damage by additional 5%. If grade is A or higher, increases aforementioned damage by additional 5%. Furious Energy (Fish) Increases physical / magical damage against fish race monsters by 5%. If grade is B or higher, increases aforementioned damage by additional 5%. If grade is A or higher, increases aforementioned damage by additional 5%. Furious Energy (Angel) Increases physical / magical damage against angel race monsters by 5%. If grade is B or higher, increases aforementioned damage by additional 5%. If grade is A or higher, increases aforementioned damage by additional 5%. Furious Energy (Demon) Increases physical / magical damage against demon race monsters by 5%. If grade is B or higher, increases aforementioned damage by additional 5%. If grade is A or higher, increases aforementioned damage by additional 5%. Furious Energy (Undead) Increases physical / magical damage against undead race monsters by 5%. If grade is B or higher, increases aforementioned damage by additional 5%. If grade is A or higher, increases aforementioned damage by additional 5%. Link to comment Share on other sites More sharing options...
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