Sigma Posted August 26, 2018 Posted August 26, 2018 1. Angel Poring Boots Enchant Spoiler Angel Poring Boots [1] All Stat + 1. Enables to use Heal lv.1 Class: Shoes Defense: 15 Weight: 30 Required Level: 1 Usable Jobs : All There are 6 special enchants similar to Dark Lord Essence (must be put in card slot). They will give exclusive options when compounded on Angel Poring Boots and give crap option when compounded on other boots. Leo Stone Str + 1. When compounded on Angel Poring Boots, MaxHP + 5%, MaxSP + 5%. If refine rate is 7 or higher, Atk + 2%. If refine rate is 9 or higher, Atk + 3%. If refine rate is 12 or higher, reduces delay after skill by 5%. Warning : this item can't be removed via card desocketing system. Pisces Stone Int + 1. When compounded on Angel Poring Boots, MaxHP + 5%, MaxSP + 5%. If refine rate is 7 or higher, Matk + 2%. If refine rate is 9 or higher, Matk + 3%. If refine rate is 12 or higher, reduces delay after skill by 5%. Warning : this item can't be removed via card desocketing system. Capricorn Stone Agi + 1. When compounded on Angel Poring Boots, MaxHP + 5%, MaxSP + 5%. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%). If refine rate is 9 or higher, reduces delay after attack by additional 5%. If refine rate is 12 or higher, reduces delay after skill by 5%. Warning : this item can't be removed via card desocketing system. Aquarius Stone Vit + 1. When compounded on Angel Poring Boots, MaxHP + 5%, MaxSP + 5%. If refine rate is 7 or higher, reduces damage taken from neutral property by 2%. If refine rate is 9 or higher, reduces damage taken from neutral property by additional 3%. If refine rate is 12 or higher, reduces delay after skill by 5%. Warning : this item can't be removed via card desocketing system. Scorpio Stone Dex + 1. When compounded on Angel Poring Boots, MaxHP + 5%, MaxSP + 5%. If refine rate is 7 or higher, increases long ranged physical damage by 2%. If refine rate is 9 or higher, increases long ranged physical damage by additional 3%. If refine rate is 12 or higher, reduces delay after skill by 5%. Warning : this item can't be removed via card desocketing system. Taurus Stone Luk + 1. When compounded on Angel Poring Boots, MaxHP + 5%, MaxSP + 5%. If refine rate is 7 or higher, increases critical damage by 2%. If refine rate is 9 or higher, increases critical damage by additional 3%. If refine rate is 12 or higher, reduces delay after skill by 5%. Warning : this item can't be removed via card desocketing system. In addition, Angel Poring Boots can combo with these 2 types of Poring Sunglasses Poring Sunglasses Increases EXP gained from killing monsters by 5%, increases drop rate by 5%. When equipped with Angel Poring Boots, increases EXP gained from killing monsters by additional 5%, increases drop rate by additional 5%. If refine rate of Angel Poring Boots is 12 or higher, reduces fixed casting time by 0.4 second. Class: Headgear Defense: 0 Location: Middle Weight: 1 Required Level: 1 Usable Jobs: All Poring Sunglasses+ [1] Increases EXP gained from killing monsters by 4%, increases drop rate by 4%. When equipped with Angel Poring Boots, increases EXP gained from killing monsters by additional 4%, increases drop rate by additional 4%. If refine rate of Angel Poring Boots is 12 or higher, reduces fixed casting time by 0.4 second. Class: Headgear Defense: 0 Location: Middle Weight: 1 Required Level: 1 Usable Jobs: All
Sigma Posted August 26, 2018 Author Posted August 26, 2018 2. Drooping Gunslinger Enchant Spoiler Drooping Gunslinger [1] All Stat + 1, reduces SP consumption of skills by 10%. Increases EXP gained from killing monsters by 5%, increases drop rate by 5%. If refine rate is 9 or higher, ASPD + 1. If refine rate is 12 or higher, increases movement speed. Class: Headgear Defense: 0 Location: Upper Weight: 20 Required Level: 1 Usable Jobs: All Drooping Gunslinger can be enchanted by using Gunslinger Scroll as enchant material. Gunslinger Scroll can be bought at NPC with 1m zeny or 2 Nyangvine Fruits. Gunslinger Scroll 2 options will be given randomly as following table. If you get unwanted options. You can re-enchant it as much as you want as long as you have enough zeny or Nyangvine Fruit to buy Gunslinger Scroll. However. Enchantment will remove refine level and slotted card of Drooping Gunslinger.
Sigma Posted August 27, 2018 Author Posted August 27, 2018 3. Sea Otter Mini Fan Enchant Spoiler Sea Otter Mini Fan [1] All Stat + 1, increases EXP gained from killing monsters by 5%. Class: Accessory Defense: 0 Weight: 10 Required Level: 1 Usable Jobs : All Sea Otter Mini Fan can be enchanted by using Fan Modification Kit as enchant material. Fan Modification Kit can be bought at NPC with 1m zeny or 2 Nyangvine Fruits. Fan Modification Kit 2 options will be given randomly as following table. If you get unwanted options. You can re-enchant it as much as you want as long as you have enough zeny or Nyangvine Fruit to buy Fan Modification Kit. However. Enchantment will remove slotted card of Sea Otter Mini Fan. In addition. While enchantment. There is a low chance of transforming Sea Otter Mini Fan into Fur Seal Mini Fan. (You still get enchant on Fur Seal Mini Fan) Fur Seal Mini Fan [1] All Stat + 1, increases EXP gained from killing monsters by 5%. Class: Accessory Defense: 0 Weight: 10 Required Level: 1 Usable Jobs : All Fur Seal Mini Fan can't be enchanted by Fan Modification Kit. So that means you must find the new Sea Otter Mini Fan to process enchantment again.
Sigma Posted August 27, 2018 Author Posted August 27, 2018 4. Kafra Uniform Enchant Spoiler Kafra Uniform [1] Increases EXP gained from killing monsters by 5%, increases drop rate by 5%. MaxHP + 100 and MaxSP + 20 per refine rate. If refine rate is 7 or higher, additional MaxHP + 3%, MaxSP + 3%. If refine rate is 9 or higher, additional MaxHP + 5%, MaxSP + 5%. If refine rate is 12 or higher, increases HP and SP recovery by 100%. Class: Armor Defense: 40 Weight: 50 Required Level: 1 Usable Jobs : All Kafra Uniform can be enchanted by using Uniform Repair Kit as enchant material. Uniform Repair Kit can be bought at NPC with 1m zeny or 2 Nyangvine Fruits. Uniform Repair Kit 2 options will be given randomly as following table. If you get unwanted options. You can re-enchant it as much as you want as long as you have enough zeny or Nyangvine Fruit to buy Uniform Repair Kit. However. Enchantment will remove refine level and slotted card of Kafra Uniform.
Sigma Posted August 27, 2018 Author Posted August 27, 2018 5. Candy Bag Backpack Enchant Spoiler There are 3 types of Candy Bag Backpack : physical, distance and magical. Candy Bag Backpack(physical) [1] Atk + 1% per 2 refine rate. If refine rate is 9 or higher, reduces delay after attack by 10%. If refine rate is 12 or higher, reduces delay after skill by 7%. If base level is lower than 100, increases EXP gained from killing monsters by 10%. If base level is 100 or higher, increases EXP gained from killing monsters by 4%. Class: Garment Defense: 30 Weight: 20 Required Level: 1 Usable Jobs : All Candy Bag Backpack(range) [1] Increases long ranged physical damage by 1% per 2 refine rate. If refine rate is 9 or higher, reduces delay after attack by 10%. If refine rate is 12 or higher, reduces delay after skill by 7%. If base level is lower than 100, increases EXP gained from killing monsters by 10%. If base level is 100 or higher, increases EXP gained from killing monsters by 4%. Class: Garment Defense: 30 Weight: 20 Required Level: 1 Usable Jobs : All Candy Bag Backpack(magical) [1] Matk + 2% per 3 refine rate. If refine rate is 9 or higher, reduces variable casting time by 10%. If refine rate is 12 or higher, reduces delay after skill by 7%. If base level is lower than 100, increases EXP gained from killing monsters by 10%. If base level is 100 or higher, increases EXP gained from killing monsters by 4%. Class: Garment Defense: 30 Weight: 20 Required Level: 1 Usable Jobs : All Each type of Candy Bag Backpack has it own enchant material, Candy Bag Blessing Scroll and must be enchanted with its own correspond enchant material only. Each type of Candy Bag Blessing Scroll can be bought at NPC with 1m zeny or 2 Nyangvine Fruits. Candy Bag Blessing Scroll(physical) Candy Bag Blessing Scroll(range) Candy Bag Blessing Scroll(magical) 2 options will be given randomly as following table. If you get unwanted options. You can re-enchant it as much as you want as long as you have enough zeny or Nyangvine Fruit to buy Candy bag Blessing Scroll. However. Enchantment will remove refine level and slotted card of Candy Bag Backpack. In addition, Candy Bag Backpack can combo with Indigo Rear Ribbon. Indigo Rear Ribbon Increases EXP gained from killing monsters by 5%, increases drop rate by 5%. When equipped with Candy Bag Backpack(physical), reduces delay after attack by 5%. When equipped with Candy Bag Backpack(magical), reduces variable casting time by 5%. When equipped with Candy Bag Backpack(distance), Atk + 4%. If Candy Bag Backpack refine rate is 12 or higher, All Stat + 1. Class: Headgear Defense: 8 Location: Lower Weight: 10 Required Level: 1 Usable Jobs: All
Sigma Posted August 27, 2018 Author Posted August 27, 2018 6. Magical Booster Enchant Spoiler Magical Booster [1] Class: Headgear Defense: 10 Location: Middle Weight: 30 Required Level: 1 Usable Jobs: All Magical Booster can be enchanted by using Booster Amplifier as enchant material. Booster Amplifier can be bought at NPC with 1m zeny or 2 Nyangvine Fruits. Booster Amplifier 2 options will be given randomly as following table. If you get unwanted options. You can re-enchant it as much as you want as long as you have enough zeny or Nyangvine Fruit to buy Booster Amplifier. However. Enchantment will remove slotted card of Magical Booster. In addition. While enchantment. There is a low chance of transforming Magical Booster into Crimson Booster. (You still get enchant on Crimson Booster) Crimson Booster [1] Class: Headgear Defense: 10 Location: Middle Weight: 30 Required Level: 1 Usable Jobs: All Crimson Booster can't be enchanted by Booster Amplifier. So that means you must find the new Magical Booster to process enchantment again. In addition, both Magical Booster and Crimson Booster can combo with Violet Halo. Violet Halo [1] Matk + 20, increases long ranged physical damage by 3%, increases critical damage by 3%. Additional Matk + 20, increases long ranged physical damage by 3%, increases critical damage by 3% per 3 refine rate. If refine rate is 11 or higher, reduces delay after skill by 4%. When equipped with Magical Booster, reduces variable casting time by 30%. When equipped with Crimson Booster, increases long ranged physical damage by 14% When equipped with Sigrun's Wing or Sigrun's Wing [1], increases critical damage by 14%. When equipped with Dark Blinder or Dark Blinder [1], reduces delay after skill by 6%. Class: Garment Defense: 0 Weight: 10 Required Level: 1 Usable Jobs : All
Sigma Posted August 27, 2018 Author Posted August 27, 2018 7. Kitten Headdress Enchant Spoiler Kitten Headdress [1] All Stat + 1, reduces delay after attack by 5%. If refine rate is 9 or higher, reduces variable casting time by 10%. If refine rate is 12 or higher, skill casting can't be interrupted. When equipped with Blush, increases heal effectiveness by 5%. If base level is lower than 100, increases EXP gained from killing monsters by 10%. If base level is 100 or higher, increases EXP gained from killing monsters by 4%. Class: Headgear Defense: 20 Location: Upper Weight: 10 Required Level: 1 Usable Jobs: All Kitten Headdress can be enchanted by using Magic Cat Hand as enchant material. Magic Cat Hand can be bought at NPC with 1m zeny or 2 Nyangvine Fruits. Magic Cat Hand 2 options will be given randomly as following table. If you get unwanted options. You can re-enchant it as much as you want as long as you have enough zeny or Nyangvine Fruit to buy Magic Cat Hand. However. Enchantment will remove refine level and slotted card of Kitten Headdress.
Sigma Posted August 27, 2018 Author Posted August 27, 2018 8. Cursed Knight's Shield Enchant Spoiler Cursed Knight's Shield [1] Increases attack speed (reduces delay after attack by 10%). Atk + 3%, Matk + 3%. Reduces damage taken from all property enemies by 7%. When receiving damage, has a low chance to recovery 25 SP per second for 5 seconds. When dealing physical or magical damage, has a low chance to recovery 150 HP per second for 5 seconds. If refine rate is 7 or higher, Atk + 10, Matk + 10. If refine rate is 9 or higher, ASPD + 1. If refine rate is 12 or higher, reduces delay after skill by 3%. Class: Shield Defense: 0 Weight: 80 Required Level: 1 Usable Jobs : All Cursed Knight's Shield can be enchanted by using Silver Angel Idol as enchant material. Silver Angel Idol can be bought at NPC with 1m zeny or 2 Nyangvine Fruits. Silver Angel Idol 2 options will be given randomly as following table. If you get unwanted options. You can re-enchant it as much as you want as long as you have enough zeny or Nyangvine Fruit to buy Silver Angel Idol. However. Enchantment will remove refine level and slotted card of Cursed Knight's Shield. In addition. While enchantment. There is a 9.9% chance of transforming Cursed Knight's Shield into Bloody Knight's Shield and 0.1% chance of transforming Cursed Knight's Shield into Purified Knight's Shield. Bloody Knight's Shield [1] Increases attack speed (reduces delay after attack by 10%). Atk + 3%, Matk + 3%. Reduces damage taken from all property enemies by 7%. When receiving damage, has a low chance to recovery 25 SP per second for 5 seconds. When dealing physical or magical damage, has a low chance to recovery 150 HP per second for 5 seconds. If refine rate is 7 or higher, Atk + 10, Matk + 10. If refine rate is 9 or higher, ASPD + 1. If refine rate is 12 or higher, reduces delay after skill by 3%. Class: Shield Defense: 0 Weight: 80 Required Level: 1 Usable Jobs : All Bloody Knight's Shield can be enchanted by using Cursed Blood as enchant material. Cursed Blood can be bought at NPC with 500k zeny or 1 Nyangvine Fruit. Cursed Blood 2 options will be given randomly as following table. If you get unwanted options. You can re-enchant it as much as you want as long as you have enough zeny or Nyangvine Fruit to buy Cursed Blood. Purified Knight's Shield [1] Increases attack speed (reduces delay after attack by 10%). Atk + 5%, Matk + 5%. Reduces damage taken from all property enemies by 10%. When receiving damage, has a low chance to recovery 50 SP per second for 5 seconds. When dealing physical or magical damage, has a low chance to recovery 300 HP per second for 5 seconds. If refine rate is 7 or higher, Atk + 20, Matk + 20. If refine rate is 9 or higher, ASPD + 2. If refine rate is 12 or higher, reduces delay after skill by 5%. Class: Shield Defense: 0 Weight: 80 Required Level: 1 Usable Jobs : All Purified Knight's Shield can be enchanted by using Gold Angel Idol as enchant material. Gold Angel Idol can be bought at NPC with 1m zeny or 2 Nyangvine Fruits. Gold Angel Idol 3 options will be given randomly as following table. If you get unwanted options. You can re-enchant it as much as you want as long as you have enough zeny or Nyangvine Fruit to buy Gold Angel Idol. You'll notice that Cursed Knight's Shield and Bloody Knight's Shield have identical effects and options. In other word. If you get Bloody Knight's Shield. You'll no longer get Purified Knight's Shield which is better (has better effects and can be enchanted up to 3 options) unless you enchant the new Cursed Knight's Shield. However. Enchant material cost of Bloody Knight's Shield (Cursed Blood) is cheaper than other enchant material by half. 2
Sigma Posted February 7, 2019 Author Posted February 7, 2019 9. Victorious Wing Ears Enchant Spoiler Victorious Wing Ears [1] Atk + 5, Matk + 5. Reduces delay after skill by 4% Class : Headgear Location : Middle Defense : 0 Weight : 10 Required Level : 1 Usable Jobs : All Victorious Wing Ears [1] can be enchanted by using Victorious Happiness as enchant material. Victorious Happiness can be bought at NPC with 1m zeny or 2 Nyangvine Fruits. Victorious Happiness 2 options will be given randomly as following table. If you get unwanted options. You can re-enchant it as much as you want as long as you have enough zeny or Nyangvine Fruit to buy Victorious Happiness.
Sigma Posted March 6, 2019 Author Posted March 6, 2019 10. Ancient hero weapons Enchant Spoiler Enchant-able weapons Spoiler Narcissus Bow [2] Atk + 10 per 2 refine rate. Increases long ranged physical damage by 4% per 3 refine rate. If refine rate is 9 or higher, increases Severe Rainstorm damage by 10%. If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by 2 seconds. When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Dex + 20 and increases bow damage by 15% for 7 seconds. Class: Bow Attack: 180 Weight: 100 Weapon Level: 4 Required Level: 100 Usable Jobs: Archer third classes, Shadow Chaser Avenger [2] Atk + 10 per 2 refine rate. Increases Axe Tornado damage by 10% per 3 refine rate. If refine rate is 9 or higher, increases Axe Boomerang damage by 40%. If refine rate is 11 or higher, increases physical damage against all size monsters by 15%. When equipped with Ancient Hero Boots, when dealing physical or magical damage, has a chance to gain Str + 20 and Atk + 15% for 7 seconds. Class: Two-handed Axe Attack: 270 Weight: 600 Weapon Level: 4 Required Level: 100 Usable Jobs: Mechanic Madogum [2] Matk + 150 Matk + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 9 or higher, increases all properties magical damage by 10%. If refine rate is 11 or higher, when dealing melee physical damage, has a chance to auto-cast Psychic Wave lv.3. When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds. Class: Dagger Attack: 150 Weight: 80 Weapon Level: 4 Required Level: 100 Usable Jobs: Shadow Chaser Iron Nail [2] Atk + 10 per 2 refine rate. Increases long ranged physical damage by 4% per 3 refine rate. If refine rate is 9 or higher, increases Rampage Blast damage by 10%. If refine rate is 11 or higher, reduces cooldown of Rampage Blast by 1 second. When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Str + 20 and Atk + 15% for 7 seconds. Class : Knuckle Attack : 180 Weight : 80 Weapon Level : 4 Required Level : 100 Usable Jobs : Sura Royal Bow [2] Atk + 10 per 2 refine rate. Increases Arrow Storm damage by 12% per 3 refine rate. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 11 or higher, increases long ranged physical damage by 5%. When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Dex + 20 and increases bow damage by 20% for 7 seconds. Class : Bow Attack : 180 Weight : 100 Weapon Level : 4 Required Level : 100 Usable Jobs : Ranger, Shadow Chaser Shadow Staff [2] Matk + 155 Can't be destroyed. Matk + 10 per 2 refine rate. Increases Earth Grave damage by 12% per 3 refine rate. If refine rate is 9 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, reduces cooldown of Psychic Wave by 1 second. When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds. Class : One-handed Staff Attack : 40 Weight : 50 Weapon Level : 4 Required Level : 100 Usable Jobs : Sorcerer Aeon Staff [2] Matk + 200 Can't be destroyed. Matk + 10 per 2 refine rate. Increases Earth Strain damage by 12% per 3 refine rate. If refine rate is 9 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, reduces cooldown of Earth Strain by 1 second. When equipped with Ancient Hero Boots, when dealing magical damage, has a 3% chance to gain Int + 20 and Matk + 15% for 7 seconds. Class : Two-handed Staff Attack : 100 Weight : 80 Weapon Level : 4 Required Level : 100 Usable Jobs : Warlock Red Lotus Sword [2] Atk + 10 per 2 refine rate. Increases long ranged physical damage by 4% per 3 refine rate. If refine rate is 9 or higher, reduces SP consumption of Cart Cannon by 10%. If refine rate is 11 or higher, increase Cart Cannon damage by 15%. When equipped with Ancient Hero Boots, when dealing physical damage, has a 3% chance to gain Dex + 20 and increases long ranged physical damage by 20% for 7 seconds . Class : Sword Attack : 180 Weight : 80 Weapon Level : 4 Required Level : 100 Usable Jobs : Genetic Oriental Sword [2] Atk + 10 per 2 refine rate. Increases Sonic Wave damage by 10% per 3 refine rate. If refine rate is 9 or higher, when dealing melee physical damage, has a chance to auto-cast Sonic Wave level 2 (If user has higher level, that level will be cast instead). If refine rate is 11 or higher, the weapon can't be destroyed. When equipped with Ancient Hero Boots, when dealing physical damage, has a 3% chance to gain Str + 20 and Atk + 15% for 7 seconds. Class : Two-handed Sword Attack : 180 Weight : 100 Weapon Level : 4 Required Level : 100 Usable Jobs : Rune Knight Shiver Katar [2] Atk + 10 per 2 refine rate. Increases critical damage by 4% per 3 refine rate. If refine rate is 7 or higher, increases physical damage against demihuman and brute race monsters by 15%. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 11 or higher, increases physical damage against demihuman and brute race monsters by additional 20%. When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Luk + 20 and increases critical damage by 15% for 7 seconds. Class : Katar Attack : 185 Weight : 120 Weapon Level : 4 Required Level : 100 Usable Jobs : Guillotine Cross Exorcist's Bible [2] Matk + 160 Matk + 10 per 2 refine rate. Increases damage of Duple Light by 25% per 3 refine rate. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 11 or higher, increases damage of Duple Light by additional 30%. When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds. Class : Book Attack : 165 Weight : 50 Weapon Level : 4 Required Level : 100 Usable Jobs : Archbishop Aquatic Spear [2] Atk + 10 per 2 refine rate. Increases long ranged physical damage by 4% per 3 refine rate. If refine rate is 7 or higher, increases damage of Cannon Spear and Vanishing Point by 15%. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 11 or higher, increases damage of Cannon Spear and Vanishing Point by additional 20%. When equipped with Ancient Hero Boots, when dealing physical damage, has a 3% chance to gain Str + 20 and Atk + 15% for 7 seconds. Class : Spear Attack : 180 Weight : 120 Weapon Level : 4 Required Level : 100 Usable Jobs : Royal Guard One Sky One Sun [2] Atk + 10 per 2 refine rate. MaxSP + 2% per 3 refine rate. If refine rate is 7 or higher, increases damage of Prominence Kick by 15%. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 11 or higher, increases damage of Solar Explosion by 20%. When equipped with Ancient Hero Boots, when dealing physical damage, has a 3% chance to gain Str + 20 and Atk + 15% for 7 seconds. Class : Book Attack : 160 Weight : 90 Weapon Level : 4 Required Level : 100 Usable Jobs : Star Emperor Spirit Pendulum [2] Matk + 160 Matk + 10 per 2 refine rate. MaxSP + 2% per 3 refine rate. If refine rate is 7 or higher, increases damage of Espa by 15%. If refine rate is 9 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, increases damage of Eswhoo by 20%. When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds. Class : One-handed Staff Attack : 70 Weight : 110 Weapon Level : 4 Required Level : 100 Usable Jobs : Soul Reaper Meowmeow Foxtail [2] Matk + 300 Atk/Matk + 10 per 2 refine rate. Atk/Matk + 2% per 3 refine rate. If refine rate is 7 or higher, increases damage of Lunatic Carrot Beat and Silvervine Stem Spear by 15%. If refine rate is 9 or higher, reduces variable casting time by 10% and increases attack speed (reduces delay after attack by 10%). If refine rate is 11 or higher, increases damage of Picky Peck and Catnip Meteor by 15%. When equipped with Ancient Hero Boots, when dealing physical or magical damage, has a chance to gain Luk + 20 and Atk/Matk + 15% for 7 seconds. Class : One-handed Staff Attack : 300 Weight : 110 Weapon Level : 4 Required Level : 100 Usable Jobs : Summoner Crimson Rose [2] Atk + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 3%) per 3 refine rate. If refine rate is 7 or higher, ASPD + 1, Atk + 5%. If refine rate is 9 or higher, increases critical damage by 20%. If refine rate is 11 or higher, Cri + 20 and increases long ranged physical damage by 15% for 60 seconds when using Heat Barrel. When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Dex + 20 and increases long ranged physical damage by 10% for 7 seconds. Class : Pistol Attack : 150 Weight : 70 Weapon Level : 4 Required Level : 100 Usable Jobs : Rebellion Master Soul Rifle [2] Matk + 210 Matk + 10 per 3 refine rate. Increases attack speed (reduces delay after attack by 3%) per 3 refine rate. If refine rate is 7 or higher, ASPD + 1, Matk + 5%. If refine rate is 9 or higher, has a chance to auto cast Soul Strike level 10 when dealing long ranged physical damage. If refine rate is 11 or higher, increases a chance to auto cast Soul Strike, has a chance to auto cast Soul Expansion level 3 when dealing long ranged physical damage. When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and increases ghost property magical damage by 10% for 7 seconds. Class : Rifle Attack : 150 Weight : 100 Weapon Level : 4 Required Level : 100 Usable Jobs : Rebellion Demon Slayer Shot [2] Splash attack. Increases long ranged physical damage by 3% per 2 refine rate. MaxSP + 2% per 3 refine rate. If refine rate is 7 or higher, increases physical damage againt boss monsters by 10%. If refine rate is 9 or higher, Atk + 50 and increases long ranged physical damage by 10% for 90 seconds when using Platinum Altar. If refine rate is 11 or higher, increases physical damage against undead and demon race monsters by 15%. When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Dex + 20 and increases long ranged physical damage by 10% for 7 seconds. Class : Shotgun Attack : 275 Weight : 140 Weapon Level : 4 Required Level : 100 Usable Jobs : Rebellion Golden Lord Launcher [2] Increases long ranged physical damage by 3% per 2 refine rate. Atk + 15 per 3 refine rate. If refine rate is 7 or higher, increases damage of Dragon Tail by 15%. If refine rate is 9 or higher, reduces cooldown of Dragon Tail by 1 second. If refine rate is 11 or higher, increases damage of Dragon Tail by additonal 15%. When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Dex + 20 and increases long ranged physical damage by 10% for 7 seconds. Class : Grenade Launcher Attack : 320 Weight : 210 Weapon Level : 4 Required Level : 100 Usable Jobs : Rebellion The Black [2] Atk + 10 per 2 refine rate. Increases long ranged physical damage by 2% per 3 refine rate. If refine rate is 7 or higher, increases damage of Round Trip by 15%, increases SP consumption of Round Trip by 10%. If refine rate is 9 or higher, Atk + 50 and increases long ranged physical damage by 10% for 90 seconds when using Platinum Altar. If refine rate is 11 or higher, increases damage of Round Trip by additional 15% When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Dex + 20 and increases long ranged physical damage by 10% for 7 seconds. Class : Gatling Gun Attack : 205 Weight : 270 Weapon Level : 4 Required Level : 100 Usable Jobs : Rebellion Huuma Shuriken Clearness [2] Atk + 10 per 2 refine rate. Increases long ranged physical damage by 2% per 3 refine rate. If refine rate is 7 or higher, increases damage of Swirling Petal by 30%. If refine rate is 9 or higher, reduces cooldown of Swirling Petal by 1 second. If refine rate is 11 or higher, increases physical damage against fire and shadow property enemies by 15%, increases physical damage against undead and demon race enemies by 30%. When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Str + 20 and increases long ranged physical damage by 10% for 7 seconds. Class : Huuma Shuriken Attack : 230 Weight : 130 Weapon Level : 4 Required Level : 100 Usable Jobs : Ninja classes Surudoi Kaze [2] When equipped with Kiri no Tsuyu and Ancient Hero Boots, when dealing physical damage, has a chance to gain Str + 20 and Atk + 10% for 7 seconds. Class : Dagger Attack : 150 Weight : 100 Weapon Level : 4 Required Level : 100 Usable Jobs : Ninja classes Kiri no Tsuyu [2] When equipped with Surudoi Kaze, Atk + 10 per 3 of the sum of refine rate. Atk + 2% per 5 of the sum of refine rate. If the sum of refine rate is 14 or higher, increases damage of Cross Slash by 25%. If the sum of refine rate is 16 or higher, reduces cooldown of Cross Slash by 2 seconds. If the sum of refine rate is 18 or higher, enables to use Distorted Cresent which has the same skill level as Shadow Trampling user learned, enables to use Shadow Trampling which has the same skill level as Distorted Cresent user learned. If the sum of refine rate is 20 or higher, increases damage of Cross Slash by additional 25%. Class : Dagger Attack : 150 Weight : 100 Weapon Level : 4 Required Level : 100 Usable Jobs : Ninja classes Light Blade [2] Matk + 170 Matk + 10 per 2 refine rate. Increases Gloria Domini and Genesis Ray damage by 5% per 3 refine rate. If refine rate is 9 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, increases holy property magical damage by 15%. When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds. Class: Sword Attack: 130 Weight: 100 Weapon Level: 4 Required Level: 100 Usable Jobs: Royal Guard Slate Sword [2] Atk + 10 per 2 refine rate. Increases Cart Tornado damage by 10% per 3 refine rate. If refine rate is 9 or higher, increases Cart Tornado damage by additional 20%. If refine rate is 11 or higher, reduces delay after skill by 10%. When equipped with Ancient Hero Boots, when dealing physical or magical damage, has a chance to gain Str + 20 and Atk + 15% for 7 seconds. Class: Sword Attack: 190 Weight: 100 Weapon Level: 4 Required Level: 100 Usable Jobs: Genetic Trumpet Shell [2] Matk + 190 Matk + 10 per 2 refine rate. Increases increases neutral property magical damage by 4% per 3 refine rate. If refine rate is 9 or higher, increases Reverberation and Metallic Sound damage by 10%. If refine rate is 11 or higher, reduces fixed casting time of Reverberation by 0.5 seconds. When equipped with Ancient Hero Boots, when dealing physical or magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds. Class: Musical Instrument Attack: 160 Weight: 70 Weapon Level: 4 Required Level: 100 Usable Jobs: Minstrel Barbed Wire Whip [2] Matk + 190 Matk + 10 per 2 refine rate. Increases increases neutral property magical damage by 4% per 3 refine rate. If refine rate is 9 or higher, increases Reverberation and Metallic Sound damage by 10%. If refine rate is 11 or higher, reduces fixed casting time of Reverberation by 0.5 seconds. When equipped with Ancient Hero Boots, when dealing physical or magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds. Class: Whip Attack: 160 Weight: 70 Weapon Level: 4 Required Level: 100 Usable Jobs: Wanderer Meteor Striker [2] Atk + 10 per 2 refine rate. Increases Vulcan Arm damage by 10% per 3 refine rate. If refine rate is 9 or higher, increases Vulcan Arm and Arm Cannon damage by additional 10%. If refine rate is 11 or higher, reduces variable casting time by 10%. When equipped with Ancient Hero Boots, when dealing physical or magical damage, has a chance to gain Str + 20 and Atk + 15% for 7 seconds. Class: Mace Attack: 300 Weight: 300 Weapon Level: 4 Required Level: 100 Usable Jobs: Mechanic Dragonic Slayer [2] MaxHP/MaxSP + 3% per 2 refine rate. Increases Dragon Breath and Dragon Breath - Water damage by 5% per 3 refine rate. If refine rate is 9 or higher, reduces delay after skill by 10%. If refine rate is 11 or higher, increases long ranged physical damage by 10%. When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Vit + 20 and increases long ranged physical damage by 10% for 7 seconds. Class : Two-handed Sword Attack : 180 Weight : 100 Weapon Level : 4 Required Level : 100 Usable Jobs : Rune Knight Fatalist [2] Atk + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 9 or higher, increases Fatal Menace damage by 20%. If refine rate is 11 or higher, reduces delay after skill by 7%. When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Str + 20 and Atk + 15% for 7 seconds. Class : Dagger Attack : 165 Weight : 90 Weapon Level : 4 Required Level : 100 Usable Jobs : Shadow Chaser Ray Knuckle [2] Atk + 10 per 2 refine rate. Increases Tiger Cannon damage by 4% per 3 refine rate. If refine rate is 9 or higher, increases Tiger Cannon damage by additional 15%. If refine rate is 11 or higher, reduces cooldown of Tiger Cannon by 1 second. When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Str + 20 and Atk + 15% for 7 seconds. Class : Knuckle Attack : 185 Weight : 70 Weapon Level : 4 Required Level : 100 Usable Jobs : Sura Saint Mace [2] Can't be destroyed. Matk + 165, Matk + 3%. Increases holy property magical damage by 1% per 2 refine rate. Increases Adoramus damage by 5% per 3 refine rate. If refine rate is 9 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, increases holy property magical damage by additional 10% When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds. Class: Mace Attack: 170 Weight: 80 Weapon Level: 4 Required Level: 100 Usable Jobs: Archbishop Blade Katar [2] Atk + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 9 or higher, increases Rolling Cutter damage by 20%. If refine rate is 11 or higher, reduces delay after skill by 7%. When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Str + 20 and Atk + 15% for 7 seconds. Class : Katar Attack : 185 Weight : 100 Weapon Level : 4 Required Level : 100 Usable Jobs : Guillotine Cross Scarlet Dragon Leather Bow [2] Atk + 10 per 2 refine rate. Reduces delay after skill by 4% per 3 refine rate. If refine rate is 9 or higher, increases Aimed Bolt damage by 35%. If refine rate is 11 or higher, reduces cooldown of Aimed Bolt by 1 second. When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Dex + 20 and increases bow damage by 20% for 7 seconds. Class : Bow Attack : 170 Weight : 80 Weapon Level : 4 Required Level : 100 Usable Jobs : Ranger Chilling Cane [2] Can't be destroyed. Matk + 150. Matk + 10 per 2 refine rate. Increases Diamond Dust damage by 8% per 3 refine rate. If refine rate is 9 or higher, increases magical damage against undead property enemies by 10%. If refine rate is 11 or higher, increases water property magical damage by 7%. When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds. Class: Staff Attack: 40 Weight: 50 Weapon Level: 4 Required Level: 100 Usable Jobs: Sorcerer Blue Crystal Staff [2] Can't be destroyed. Matk + 200. Matk + 10 per 2 refine rate. Increases Jack Frost damage by 12% per 3 refine rate. If refine rate is 9 or higher, increases water property magical damage by 7%. If refine rate is 11 or higher, reduces cooldown of Jack Frost by 1 second, increases magical damage against fire property enemies by 7%. When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds. Class: Two-handed Staff Attack: 100 Weight: 80 Weapon Level: 4 Required Level: 100 Usable Jobs: Warlock Blessed Knife [2] Atk + 10 per 2 refine rate. Increases Back Stab damage by 20% per 3 refine rate. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 11 or higher, enables to use Fatal Menace level 7. When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Str + 20 and Atk + 15% for 7 seconds. Class: Dagger Attack: 200 Weight: 120 Weapon Level: 4 Required Level: 100 Usable Jobs: Novice classes Freedom Stick [2] Can't be destroyed. Matk + 160. Matk + 10 per 2 refine rate. Increases Heaven's Drive damage by 20% per 3 refine rate. If refine rate is 9 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, enables to use Psychic Wave level 3. When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds. Class: Staff Attack: 70 Weight: 100 Weapon Level: 4 Required Level: 100 Usable Jobs: Novice classes Patent Dragonic Slayer [2] MaxHP/MaxSP + 5% per 2 refine rate. Increases Dragon Breath and Dragon Breath - Water damage by 5% per 3 refine rate. If refine rate is 7 or higher, reduces delay after skill by 10%, reduces variable casting time by 10%. If refine rate is 9 or higher, increases long ranged physical damage by 10%. If refine rate is 11 or higher, reduces delay after skill by 7%, MaxSP + 5%. When equipped with Great Hero Boots, Vit + 10, increases long ranged physical damage by 5%. Class : Two-handed Sword Attack : 200 Weight : 200 Weapon Level : 4 Required Level : 150 Usable Jobs : Rune Knight Patent Oriental Sword [2] Atk + 15 per 2 refine rate. Increases Sonic Wave damage by 10% per 3 refine rate. If refine rate is 7 or higher, the weapon can't be destroyed. increases attack speed (reduces delay after attack by 10%). If refine rate is 9 or higher, when dealing melee physical damage, has a high chance to auto-cast Sonic Wave level 2 (If user has higher level, that level will be cast instead). If refine rate is 11 or higher, Cri + 15, increases critical damage by 15%. When equipped with Great Hero Boots, Str + 10, Atk + 7%. Class : Two-handed Sword Attack : 240 Weight : 200 Weapon Level : 4 Required Level : 150 Usable Jobs : Rune Knight Patent Shiver Katar [2] Atk + 15 per 2 refine rate. Increases Cross Impact damage by 10% per 3 refine rate. If refine rate is 7 or higher, increases critical damage by 15%, increases attack speed (reduces delay after attack by 10%). If refine rate is 9 or higher, increases physical damage against demihuman and brute race enemies by 25%. If refine rate is 11 or higher, Cri + 15, reduces cooldown of Dark Claw by 10 seconds. When equipped with Great Hero Boots, Agi + 10, increases melee physical damage by 5%. Class : Katar Attack : 255 Weight : 140 Weapon Level : 4 Required Level : 150 Usable Jobs : Guillotine Cross Patent Blade Katar [2] Atk + 15 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 7 or higher, increases Rolling Cutter and Cross Ripper Slasher damage by 25%. If refine rate is 9 or higher, reduces delay after skill by 12%. If refine rate is 11 or higher, increases melee physical damage and long ranged physical damage by 10%. When equipped with Great Hero Boots, Str + 10, Atk + 7%. Class : Katar Attack : 275 Weight : 140 Weapon Level : 4 Required Level : 150 Usable Jobs : Guillotine Cross Patent Narcissus Bow [2] Atk + 15 per 2 refine rate. Increases long ranged physical damage by 4% per 3 refine rate. If refine rate is 7 or higher, reduces cooldown of Severe Rainstorm by 2 seconds. If refine rate is 9 or higher, increases Severe Rainstorm damage by 15%. If refine rate is 11 or higher, increases Severe Rainstorm damage by additional 10%, increases bow damage by 15%. When equipped with Great Hero Boots, Dex + 10, increases long ranged physical damage by 5%. Class: Bow Attack: 210 Weight: 100 Weapon Level: 4 Required Level: 150 Usable Jobs: Archer third classes, Shadow Chaser Patent Red Lotus Sword [2] Atk + 15 per 2 refine rate. Increases long ranged physical damage by 4% per 3 refine rate. If refine rate is 7 or higher, reduces SP consumption of Cart Cannon by 10%, reduces variable casting time by 7%. If refine rate is 9 or higher, increase Cart Cannon damage by 20%. If refine rate is 11 or higher, increase Acid Bomb damage by 10%, reduces variable casting time by 5%. When equipped with Great Hero Boots, Dex + 10, increases long ranged physical damage by 5%. Class : Sword Attack : 200 Weight : 100 Weapon Level : 4 Required Level : 150 Usable Jobs : Genetic Patent Slate Sword [2] Atk + 15 per 2 refine rate. Increases Cart Tornado damage by 10% and Hell Plant damage by 5% per 3 refine rate. If refine rate is 7 or higher, increases Cart Tornado damage by additional 20% and Hell Plant damage by additional 10%. If refine rate is 9 or higher, reduces delay after skill by 10%. If refine rate is 11 or higher, reduces delay after skill by additional 5%, MaxHP + 10%. When equipped with Great Hero Boots, Vit + 10, increases melee physical damage by 5%. Class: Sword Attack: 205 Weight: 120 Weapon Level: 4 Required Level: 150 Usable Jobs: Genetic Patent Trumpet Shell [2] Matk + 230 Matk + 15 per 2 refine rate. Increases all property magical damage by 4% per 3 refine rate. If refine rate is 7 or higher, increases Reverberation and Metallic Sound damage by 10%. If refine rate is 9 or higher, reduces fixed casting time of Reverberation by 0.5 seconds. If refine rate is 11 or higher, Matk + 7%, increases Reverberation and Metallic Sound damage by additional 15%. When equipped with Great Hero Boots, Int + 10, Matk + 7%. Class: Musical Instrument Attack: 160 Weight: 100 Weapon Level: 4 Required Level: 150 Usable Jobs: Minstrel Patent Barbed Wire Whip [2] Matk + 230 Matk + 15 per 2 refine rate. Increases all property magical damage by 4% per 3 refine rate. If refine rate is 7 or higher, increases Reverberation and Metallic Sound damage by 10%. If refine rate is 9 or higher, reduces fixed casting time of Reverberation by 0.5 seconds. If refine rate is 11 or higher, Matk + 7%, increases Reverberation and Metallic Sound damage by additional 15%. When equipped with Great Hero Boots, Int + 10, Matk + 7%. Class: Whip Attack: 160 Weight: 100 Weapon Level: 4 Required Level: 150 Usable Jobs: Wanderer Patent Madogum [2] Matk + 195 Matk + 15 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 7 or higher, when dealing melee physical damage, has a chance to auto-cast Meteor Storm level 7. If refine rate is 9 or higher, increases all property magical damage by 15%. If refine rate is 11 or higher, when dealing melee physical damage, has a chance to auto-cast Psychic Wave level 4. When equipped with Great Hero Boots, Int + 10, Matk + 7%. Class: Dagger Attack: 150 Weight: 80 Weapon Level: 4 Required Level: 150 Usable Jobs: Shadow Chaser Patent Fatalist [2] Atk + 15 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 7 or higher, increases Fatal Menace damage by 25%. If refine rate is 9 or higher, reduces SP consumption of Fatal Menace damage by 15%, reduces delay after skill by 7%. If refine rate is 11 or higher, increases melee physical damage by 10%, reduces delay after skill by 7%. When equipped with Great Hero Boots, Str + 10, Atk + 7%. Class : Dagger Attack : 205 Weight : 120 Weapon Level : 4 Required Level : 150 Usable Jobs : Shadow Chaser Patent Meteor Striker [2] Can't be destroyed. Atk + 15 per 2 refine rate. Increases Vulcan Arm and Knuckle Boost damage by 10% per 3 refine rate. If refine rate is 7 or higher, increases Vulcan Arm and Knuckle Boost damage by additional 15%. If refine rate is 9 or higher, increases Arm Cannon damage by 25%. If refine rate is 11 or higher, increases long ranged physical damage by 15%, reduces variable casting time by 15%. When equipped with Great Hero Boots, Str + 10, increases long ranged physical damage by 5%. Class: Mace Attack: 320 Weight: 350 Weapon Level: 4 Required Level: 150 Usable Jobs: Mechanic Patent Avenger [2] Can't be destroyed. Atk + 15 per 2 refine rate. Increases Axe Tornado damage by 10% per 3 refine rate. If refine rate is 7 or higher, increases Axe Boomerang damage by 40%, reduces cooldown of Axe Tornado by 1 second. If refine rate is 9 or higher, increases physical damage against all size enemies by 15%. If refine rate is 11 or higher, reduces physical and magical damage damage taken from all property enemies by 20%. When equipped with Great Hero Boots, Str + 10, Atk + 7%. Class: Two-handed Axe Attack: 290 Weight: 700 Weapon Level: 4 Required Level: 150 Usable Jobs: Mechanic Patent Royal Bow [2] Atk + 15 per 2 refine rate. Increases Arrow Storm damage by 12% per 3 refine rate. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%), increases bow damage by 15%. If refine rate is 9 or higher, increases long ranged physical damage by 12%, increases critical damage by 10%. If refine rate is 11 or higher, increases Focused Arrow Strike damage by 20%, reduces delay after skill by 10%. When equipped with Great Hero Boots, Dex + 10, Atk + 7%. Class : Bow Attack : 205 Weight : 120 Weapon Level : 4 Required Level : 150 Usable Jobs : Ranger, Shadow Chaser Patent Scarlet Dragon Leather Bow [2] Atk + 15 per 2 refine rate. Reduces delay after skill by 4% per 3 refine rate. If refine rate is 7 or higher, increases long ranged physical damage by 10%, increases physical damage against all size enemies by 10%. If refine rate is 9 or higher, increases Aimed Bolt damage by 35%. If refine rate is 11 or higher, reduces cooldown of Aimed Bolt by 1 second, reduces variable casting time by 10%. When equipped with Great Hero Boots, Dex + 10, Atk + 7%. Class : Bow Attack : 200 Weight : 90 Weapon Level : 4 Required Level : 150 Usable Jobs : Ranger Patent Shadow Staff [2] Can't be destroyed. Matk + 195 Matk + 15 per 2 refine rate. Increases Earth Grave damage by 12% per 3 refine rate. If refine rate is 7 or higher, increases earth and neutral property magical damage by 15%. If refine rate is 9 or higher, increases Psychic Wave damage by 25%, reduces variable casting time by 7%. If refine rate is 11 or higher, reduces variable casting time by 8%, reduces cooldown of Psychic Wave by 1 second. When equipped with Great Hero Boots, Int + 10, Matk + 7%. Class : Staff Attack : 40 Weight : 75 Weapon Level : 4 Required Level : 150 Usable Jobs : Sorcerer Patent Chilling Cane [2] Can't be destroyed. Matk + 195. Matk + 15 per 2 refine rate. Increases Diamond Dust damage by 12% per 3 refine rate. If refine rate is 7 or higher, increases magical damage against all property enemies by 15%, increases Varetyr Spear damage by 15%. If refine rate is 9 or higher, increases Varetyr Spear damage by additional 20%, reduces variable casting time by 7%. If refine rate is 11 or higher, reduces variable casting time by 8%, reduces cooldown of Varetyr Spear by 2 seconds. When equipped with Great Hero Boots, Int + 10, Matk + 7%. Class: Staff Attack: 40 Weight: 75 Weapon Level: 4 Required Level: 150 Usable Jobs: Sorcerer Patent Light Blade [2] Matk + 195 Matk + 15 per 2 refine rate. Increases Gloria Domini and Genesis Ray damage by 5% per 3 refine rate. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, increases holy property magical damage by 15%. If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases Gloria Domini and Genesis Ray damage by 15% When equipped with Great Hero Boots, Int + 10, Matk + 7%. Class: Sword Attack: 130 Weight: 120 Weapon Level: 4 Required Level: 150 Usable Jobs: Royal Guard Patent Aquatic Spear [2] Atk + 15 per 2 refine rate. Increases long ranged physical damage by 4% per 3 refine rate. If refine rate is 7 or higher, increases Cannon Spear and Vanishing Point damage by 15%, increases attack speed (reduces delay after attack by 10%). If refine rate is 9 or higher, increases Cannon Spear and Vanishing Point damage by additional 20% If refine rate is 11 or higher, Perfect Hit + 7, MaxSP + 5%. When equipped with Great Hero Boots, Str + 10, Atk + 7%. Class : Spear Attack : 195 Weight : 140 Weapon Level : 4 Required Level : 150 Usable Jobs : Royal Guard Patent Exorcist's Bible [2] Matk + 190 Matk + 15 per 2 refine rate. Increases Duple Light and Judex damage by 25% per 3 refine rate. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%), increases holy property magical damage by 15%. If refine rate is 9 or higher, increases Duple Light and Judex damage by additional 30%. If refine rate is 11 or higher, has a chance to auto-cast Judex level 5 when dealing normal damage (If user has higher level, that level will be cast instead). When equipped with Great Hero Boots, Int + 10, Matk + 7%. Class : Book Attack : 205 Weight : 70 Weapon Level : 4 Required Level : 150 Usable Jobs : Archbishop Patent Iron Nail [2] Atk + 15 per 2 refine rate. Increases long ranged physical damage by 4% per 3 refine rate. If refine rate is 7 or higher, increases Rampage Blast and Lightning Ride damage by 10%. If refine rate is 9 or higher, reduces cooldown of Rampage Blast and Earth Shaker by 1 second. If refine rate is 11 or higher, reduces SP consumption of Rampage Blast by 15%, increases Rampage Blast and Lightning Ride damage by additional 15%. When equipped with Great Hero Boots, Str + 10, Atk + 7%. Class : Knuckle Attack : 205 Weight : 120 Weapon Level : 4 Required Level : 150 Usable Jobs : Sura Patent Ray Knuckle [2] Atk + 15 per 2 refine rate. Increases Tiger Cannon damage by 4% per 3 refine rate. If refine rate is 7 or higher, increases Tiger Cannon damage by additional 15%, increase Gates of Hell damage by 20%. If refine rate is 9 or higher, reduces cooldown of Tiger Cannon by 1 second. If refine rate is 11 or higher, MaxHP + 10%, increase Gates of Hell damage by additional 15%. When equipped with Great Hero Boots, Vit + 10, Atk + 7%. Class : Knuckle Attack : 205 Weight : 80 Weapon Level : 4 Required Level : 150 Usable Jobs : Sura Patent Saint Mace [2] Can't be destroyed. Matk + 200, Matk + 3%. Increases holy property magical damage by 1% per 2 refine rate. Increases Adoramus damage by 5% per 3 refine rate. If refine rate is 7 or higher, reduces variable casting time by 10%, increases holy property magical damage by additional 10% If refine rate is 9 or higher, increases magical damage against all race monstersby 15% (excludes players). If refine rate is 11 or higher, increases Adoramus damage by additional 15%. When equipped with Great Hero Boots, Int + 10, Matk + 7%. Class: Mace Attack: 170 Weight: 100 Weapon Level: 4 Required Level: 150 Usable Jobs: Archbishop Patent Aeon Staff [2] Can't be destroyed. Matk + 235. Matk + 15 per 2 refine rate. Increases Earth Strain damage by 12% per 3 refine rate. If refine rate is 7 or higher, reduces variable casting time by 10%, increases earth and fire property magical damage by 15%. If refine rate is 9 or higher, reduces cooldown of Earth Strain by 1 second, reduces variable casting time by additional 5%. If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases Crimson Rock damage by 15%. When equipped with Great Hero Boots, Int + 10, Matk + 7%. Class : Two-handed Staff Attack : 100 Weight : 100 Weapon Level : 4 Required Level : 150 Usable Jobs : Warlock Patent Blue Crystal Staff [2] Can't be destroyed. Matk + 235. Matk + 15 per 2 refine rate. Increases Jack Frost damage by 12% per 3 refine rate. If refine rate is 7 or higher, reduces variable casting time by 10%, increases water and wind property magical damage by 15%. If refine rate is 9 or higher, reduces cooldown of Jack Frost by 1 second, reduces delay after skill by 5%. If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases Chain Lightning damage by 15%. When equipped with Great Hero Boots, Int + 10, Matk + 7%. Class: Two-handed Staff Attack: 100 Weight: 100 Weapon Level: 4 Required Level: 150 Usable Jobs: Warlock Patent Kiri no Tsuyu [2] When equipped with Surudoi Kaze, Atk + 15 per 3 of the sum of refine rate. Atk + 3% per 5 of the sum of refine rate. If the sum of refine rate is 14 or higher, increases damage of Cross Slash by 30%, reduces cooldown of Cross Slash by 2 seconds. If the sum of refine rate is 16 or higher, enables to use Distorted Cresent which has the same skill level as Shadow Trampling user learned, enables to use Shadow Trampling which has the same skill level as Distorted Cresent user learned. If the sum of refine rate is 18 or higher, increases physical damage against all property enemies by 15%. If the sum of refine rate is 20 or higher, increases damage of Cross Slash by additional 25%. When equipped with Surudoi Kaze and Great Hero Boots, Dex + 10, additional Atk + 7%. Class : Dagger Attack : 190 Weight : 120 Weapon Level : 4 Required Level : 150 Usable Jobs : Ninja classes Patent Meowmeow Foxtail [2] Can't be destroyed. Matk + 350. Atk/Matk + 15 per 2 refine rate. Atk/Matk + 2% per 3 refine rate. If refine rate is 7 or higher, increases Lunatic Carrot Beat and Silvervine Stem Spear damage by 25%. If refine rate is 9 or higher, reduces variable casting time by 10%, increases attack speed (reduces delay after attack by 10%). If refine rate is 11 or higher, increases Picky Peck and Catnip Meteor damage by 25%. When equipped with Great Hero Boots, Luk + 10, Atk/Matk + 7%. Class : Staff Attack : 350 Weight : 120 Weapon Level : 4 Required Level : 150 Usable Jobs : Summoner (Doram) Patent Huuma Shuriken Clearness [2] Can't be destroyed. Atk + 15 per 2 refine rate. Increases long ranged physical damage by 2% per 3 refine rate. If refine rate is 7 or higher, increases Swirling Petal damage by 30%, reduces variable casting time by 10%. If refine rate is 9 or higher, reduces cooldown of Swirling Petal by 1 second. If refine rate is 11 or higher, increases physical damage against fire, shadow and holy property enemies by 20%, increases physical damage against undead, demon and angel race enemies by 20%. When equipped with Great Hero Boots, Str + 10, increases long ranged physical damage by 5%. Class : Huuma Shuriken Attack : 290 Weight : 230 Weapon Level : 4 Required Level : 150 Usable Jobs : Ninja classes Patent Crimson Rose [2] Atk + 10 per 2 refine rate. Increases Fire Dance damage by 2% per 3 refine rate. If refine rate is 7 or higher, Atk + 5%, increases long ranged physical damage by 10%. If refine rate is 9 or higher, increases Fire Dance damage by 25%, increases long ranged physical damage by 20% for 60 seconds when using Heat Barrel. If refine rate is 11 or higher, reduces delay after skill by 10%. When equipped with Great Hero Boots, Dex + 10, additional Atk + 7%. Class : Pistol Attack : 200 Weight : 100 Weapon Level : 4 Required Level : 150 Usable Jobs : Rebellion Patent Master Soul Rifle [2] Matk + 250 Matk + 15 per 2 refine rate. Increases attack speed (reduces delay after attack by 3%) per 3 refine rate. If refine rate is 7 or higher, increases Soul Expansion damage by 20%, increases ghost property magical damage by 15%. If refine rate is 9 or higher, has a high chance (15%) to auto-cast Soul Strike level 10 when dealing long ranged physical damage. If refine rate is 11 or higher, has a certain chance (7%) to auto cast Napalm Vulcan level 3 and Soul Expansion level 3 when dealing long ranged physical damage. When equipped with Great Hero Boots, Int + 10, increases ghost property magical damage by 5%. Class : Rifle Attack : 200 Weight : 100 Weapon Level : 4 Required Level : 150 Usable Jobs : Rebellion Patent Demon Slayer Shot [2] Splash attack. Increases long ranged physical damage by 3% per 2 refine rate. MaxSP + 2% per 3 refine rate. If refine rate is 7 or higher, increases physical damage againt boss monsters, demon race and undead race monsters by 15%. If refine rate is 9 or higher, Atk + 50 and increases long ranged physical damage by 10% for 90 seconds when using Platinum Altar. If refine rate is 11 or higher, increases Vanishing Buster and Shatter Storm damage by 35%. When equipped with Great Hero Boots, Dex + 10, increases long ranged physical damage by 5%. Class : Shotgun Attack : 295 Weight : 230 Weapon Level : 4 Required Level : 150 Usable Jobs : Rebellion Patent The Black [2] Atk + 15 per 2 refine rate. Increases long ranged physical damage by 4% per 3 refine rate. If refine rate is 7 or higher, increases damage of Round Trip by 20%, increases SP consumption of Round Trip by 10%. If refine rate is 9 or higher, increases damage of Round Trip by additional 15%, Atk + 50 and increases long ranged physical damage by 15% for 90 seconds when using Platinum Altar. If refine rate is 11 or higher, increases physical damage against all size enemies by 15%. When equipped with Great Hero Boots, Dex + 10, increases long ranged physical damage by 5%. Class : Gatling Gun Attack : 225 Weight : 300 Weapon Level : 4 Required Level : 150 Usable Jobs : Rebellion Patent Golden Lord Launcher [2] Increases long ranged physical damage by 3% per 2 refine rate. Atk + 20 per 3 refine rate. If refine rate is 7 or higher, increases Dragon Tail damage by 15%, reduces cooldown of Dragon Tail by 1 second. If refine rate is 9 or higher, increases Dragon Tail damage by additional 20% If refine rate is 11 or higher, increases physical damage against all property enemies by 15%. When equipped with Great Hero Boots, Dex + 10, increases long ranged physical damage by 5%. Class : Grenade Launcher Attack : 350 Weight : 240 Weapon Level : 4 Required Level : 150 Usable Jobs : Rebellion Patent One Sky One Sun [2] Atk + 15 per 2 refine rate. Increases melee physical damage by 4% per 3 refine rate. If refine rate is 7 or higher, increases Prominence Kick damage by 20%, increases attack speed (reduces delay after attack by 10%). If refine rate is 9 or higher, increases Solar Burst damage by 25%. If refine rate is 11 or higher, increases physical damage against all size enemies by 15%. When equipped with Great Hero Boots, Str + 10, Atk + 7%. Class : Book Attack : 200 Weight : 110 Weapon Level : 4 Required Level : 150 Usable Jobs : Star Emperor Patent Spirit Pendulum [2] Matk + 190 Matk + 15 per 2 refine rate. Increases all property magical damage by 2% per 3 refine rate. If refine rate is 7 or higher, increases Espa damage by 15%, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Eswhoo damage by 20%. If refine rate is 11 or higher, has a 7% chance to recover 230 SP for 9 times in 10 seconds when dealing magical damage. When equipped with Great Hero Boots, Int + 10, Matk + 7%. Class : Staff Attack : 70 Weight : 120 Weapon Level : 4 Required Level : 150 Usable Jobs : Soul Reaper Patent Blessed Knife [2] Atk + 15 per 2 refine rate. Increases Back Stab damage by 25% per 3 refine rate. If refine rate is 7 or higher, increases physical damage against all property enemies by 15%, enables to use Fatal Menace level 10. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%), increases Fatal Menace damage by 10%. If refine rate is 11 or higher, reduces delay after skill by 5%, increases melee physical damage by 15%. When equipped with Great Hero Boots, Str + 10, increases melee physical damage by 7%. Class: Dagger Attack: 210 Weight: 120 Weapon Level: 4 Required Level: 150 Usable Jobs: Novice classes Patent Freedom Stick [2] Can't be destroyed. Matk + 200. Matk + 15 per 2 refine rate. Increases Heaven's Drive damage by 30% per 3 refine rate. If refine rate is 7 or higher, increases magical damage against all property enemies by 15%, enables to use Psychic Wave level 5. If refine rate is 9 or higher, increases Psychic Wave damage by 10%, reduces variable casting time by 10%. If refine rate is 11 or higher, increases earth and neutral property magical damage by 10%, reduces variable casting time by additional 5% When equipped with Great Hero Boots, Int + 10, Matk + 7%. Class: Staff Attack: 90 Weight: 100 Weapon Level: 4 Required Level: 150 Usable Jobs: Novice classes Ancient hero weapons and Great hero weapons can be enchanted by using Ancient Hero's Bravery (for physical type enchants) or Ancient Hero's Wisdom (for magical type enchants). Currently Ancient Hero's Bravery and Ancient Hero's Wisdom can be obtained randomly from Kachua's secret box. Ancient Hero's Bravery Ancient Hero's Wisdom 2 options will be given randomly as following table. If you get unwanted options. You can re-enchant it as much as you want as long as you have Ancient Hero's Bravery or Ancient Hero's Wisdom to process.
Sigma Posted June 8, 2019 Author Posted June 8, 2019 11. Temporal Manteau Enchant Spoiler There're 6 kinds of Temporal Manteau. Temporal Str Manteau [1] Atk + 10 and Atk + 1% per 2 refine rate. Increases physical damage against all size enemies by 5% per 4 refine rate. If refine rate is 7 or higher, additional Atk + 7%. If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%. If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%. When equipped with Temporal Str Boots [1] or Modified Str Boots [1], Atk + 50, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%. Class: Garment Defense: 38 Weight: 40 Required Level: 100 Usable Jobs : All Temporal Agi Manteau [1] Atk + 10 and increases critical damage by 3% per 2 refine rate. Increases physical damage against all size enemies by 5% per 4 refine rate. If refine rate is 7 or higher, additional Atk + 7%. If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%. If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%. When equipped with Temporal Agi Boots [1] or Modified Agi Boots [1], increases critical damage by 7%, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%. Class: Garment Defense: 38 Weight: 40 Required Level: 100 Usable Jobs : All Temporal Vit Manteau [1] Atk + 10 and MaxHP + 400 per 2 refine rate. MaxHP + 3% per 4 refine rate. If refine rate is 7 or higher, additional Atk + 7%. If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%. If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%. When equipped with Temporal Vit Boots [1] or Modified Vit Boots [1], reduces delay after skill by 5%, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%. Class: Garment Defense: 38 Weight: 40 Required Level: 100 Usable Jobs : All Temporal Int Manteau [1] Matk + 10 and Matk + 1% per 2 refine rate. Increases all property magical damage by 3% per 4 refine rate. If refine rate is 7 or higher, additional Matk + 7%. If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%. If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%. When equipped with Temporal Int Boots [1] or Modified Int Boots [1], Matk + 50, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%. Class: Garment Defense: 38 Weight: 40 Required Level: 100 Usable Jobs : All Temporal Dex Manteau [1] Atk + 10 and increases long ranged physical damage by 1% per 2 refine rate. Increases critical damage by 3% per 4 refine rate. If refine rate is 7 or higher, additional Atk + 7%. If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%. If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%. When equipped with Temporal Dex Boots [1] or Modified Dex Boots [1], increases long ranged physical damage by 7%, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%. Class: Garment Defense: 38 Weight: 40 Required Level: 100 Usable Jobs : All Temporal Luk Manteau [1] Cri + 3 and increases critical damage by 3% per 2 refine rate. Increases attack speed (reduces delay after attack by 5%) per 4 refine rate. If refine rate is 7 or higher, additional Atk + 7%. If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%. If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%. When equipped with Temporal Luk Boots [1] or Modified Luk Boots [1], ASPD + 1, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%. Class: Garment Defense: 38 Weight: 40 Required Level: 100 Usable Jobs : All Temporal Manteau can be enchanted by using Temporal Seal Key as enchant material. Temporal Seal Key can be bought at NPC with 1m zeny or 2 Nyangvine Fruits. Temporal Seal Key 1 option will be given randomly as following table. If you get unwanted option. You can re-enchant it as much as you want as long as you have you have enough zeny or Nyangvine Fruit to buy Temporal Seal Key. 1
Sigma Posted September 17, 2019 Author Posted September 17, 2019 12. Temporal Armor Enchant Spoiler There're 6 kinds of Temporal Armor. Splendid Swift Armor [1] Atk + 50. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 7 or higher, ignores physical defense of Brute and Demon races by 30%. If refine rate is 9 or higher, increases physical damage against Brute and Demon race by 10%. If refine rate is 11 or higher, increases physical damage against wind and earth properties monster by 10%. When equipped with Temporal Agi Boots [1] or Modified Temporal Agi Boots [1], ASPD + 1. If the sum of refine rate is 21 or higher, ignores physical defense of Brute and Demon races by additional 20%. Class : Armor Defense : 120 Weight : 200 Required Level : 1 Usable Jobs : All Excellent Dexterous Armor [1] Atk + 50. Increases long ranged physical damage by 2% per 3 refine rate. If refine rate is 7 or higher, ignores physical defense of Brute and Demon races by 30%. If refine rate is 9 or higher, increases physical damage against Brute and Demon race by 10%. If refine rate is 11 or higher, increases physical damage against wind and earth properties monster by 10%. When equipped with Temporal Dex Boots [1] or Modified Temporal Dex Boots [1], Increases long ranged physical damage by 5%. If the sum of refine rate is 21 or higher, ignores physical defense of Brute and Demon races by additional 20%. Class : Armor Defense : 120 Weight : 200 Required Level : 1 Usable Jobs : All Unexpected Fortune Armor [1] Atk + 50. Increases critical damage by 2% per 3 refine rate. If refine rate is 7 or higher, ignores physical defense of Brute and Demon races by 30%. If refine rate is 9 or higher, increases physical damage against Brute and Demon race by 10%. If refine rate is 11 or higher, increases physical damage against wind and earth properties monster by 10%. When equipped with Temporal Luk Boots [1] or Modified Temporal Luk Boots [1], increases critical damage by 10%. If the sum of refine rate is 21 or higher, ignores physical defense of Brute and Demon races by additional 20%. Class : Armor Defense : 120 Weight : 200 Required Level : 1 Usable Jobs : All Strong Healthy Armor [1] Atk + 50. MaxHP + 2% per 3 refine rate. If refine rate is 7 or higher, ignores physical defense of Brute and Demon races by 30%. If refine rate is 9 or higher, increases physical damage against Brute and Demon race by 10%. If refine rate is 11 or higher, increases physical damage against wind and earth properties monster by 10%. When equipped with Temporal Vit Boots [1] or Modified Temporal Vit Boots [1], MaxHP + 10%. If the sum of refine rate is 21 or higher, ignores physical defense of Brute and Demon races by additional 20%. Class : Armor Defense : 120 Weight : 200 Required Level : 1 Usable Jobs : All Soaring Physical Armor [1] Atk + 50. Atk + 2% per 3 refine rate. If refine rate is 7 or higher, ignores physical defense of Brute and Demon races by 30%. If refine rate is 9 or higher, increases physical damage against Brute and Demon race by 10%. If refine rate is 11 or higher, increases physical damage against wind and earth properties monster by 10%. When equipped with Temporal Str Boots [1] or Modified Temporal Str Boots [1], Atk + 10%. If the sum of refine rate is 21 or higher, ignores physical defense of Brute and Demon races by additional 20%. Class : Armor Defense : 120 Weight : 200 Required Level : 1 Usable Jobs : All Robust Magical Armor [1] Matk + 50. Matk + 2% per 3 refine rate. If refine rate is 7 or higher, ignores magical defense of Brute and Demon races by 30%. If refine rate is 9 or higher, increases magical damage against Brute and Demon race by 10%. If refine rate is 11 or higher, increases magical damage against wind and earth properties monster by 10%. When equipped with Temporal Int Boots [1] or Modified Temporal Int Boots [1], Matk + 10%. If the sum of refine rate is 21 or higher, ignores magical defense of Brute and Demon races by additional 20%. Class : Armor Defense : 60 Weight : 90 Required Level : 1 Usable Jobs : All Temporal Armor can be enchanted by using Temporal Gem as enchant material. Temporal Gem can be bought at NPC with 1m zeny or 2 Nyangvine Fruits. Temporal Gem 1~2 options will be given randomly as following table (there is 50% chance to gain second option line). If you get unwanted options. You can re-enchant it as much as you want as long as you have enough zeny or Nyangvine Fruit to buy Temporal Gem.
Sigma Posted September 17, 2019 Author Posted September 17, 2019 13. Shadow gears Enchant Spoiler All shadow gears except class shadow set can be enchanted by using Shadow Random Option Tooktak Box. Shadow Random Option Tooktak Box can be obtained randomly from Kashua's secret box. Shadow Random Option Tooktak Box The shadow gear that player want to enchant must have refine rate at least 7 to process. 1 option will be given randomly as following table. (Shadow gear won't lost refine rate when enchantment finishes) If you get unwanted option. You can re-enchant it as much as you want as long as you have Shadow Random Option Tooktak Box to process.
Sigma Posted September 17, 2019 Author Posted September 17, 2019 14. Class shadow set Enchant 14.1 Enchants with Tooktak Box Spoiler Class shadow set can be enchanted by using "Class Shadow Tooktak Boxes" There are 6 type of box for 6 part of shadow equipment categories. Class Shadow Tooktak Box (Shield) Class Shadow Tooktak Box (Shoes) Class Shadow Tooktak Box (Armor) Class Shadow Tooktak Box (Weapon) Class Shadow Tooktak Box (Earring) Class Shadow Tooktak Box (Pendant) The box only except corresponding shadow part to itself. (ex. Shield box shall only excepts shield shadow part) Class shadow gear must have refine rate as 7 or more. The box will transmute your class shadow gear by give you random class set (but still the same category as offering : sacrifice archer shadow pendant may result as merchant shadow pendant), random refine rate from 1~10 (the higher refine rate, the lower chance), and 1 random stat 1~10 (the same chance for all value) Each part of shadow box shall give the certain stat. Shield : Agi, Luk Shoes : Vit, Agi Armor : Int, Vit Weapon : Str, Int Earring : Dex, Str Pendant : Luk, Dex 14.2 Enchants with Tome Spoiler Class shadow set can be enchanted by using Class Shadow Tome (physical) or Class Shadow Tome (magical). Class Shadow Tome (physical) Class Shadow Tome (magical) Class Shadow Tome (physical) and Class Shadow Tome (magical) can be obtained randomly from Kashua's secret box. 1 option will be given randomly as following table. If you get unwanted option. You can re-enchant it as much as you want as long as you have Class Shadow Tome (physical) or Class Shadow Tome (magical) to process. The list of class shadow set is in this thread :
Sigma Posted September 17, 2019 Author Posted September 17, 2019 15. Skill shadow set Enchant Spoiler Skill shadow set can be enchanted by using Skill Shadow Tome (physical) or Skill Shadow Tome (magical). Skill Shadow Tome (physical) Skill Shadow Tome (magical) Skill Shadow Tome (physical) and Skill Shadow Tome (magical) can be obtained randomly from Kashua's secret box. 1 option will be given randomly as following table. If you get unwanted option. You can re-enchant it as much as you want as long as you have Skill Shadow Tome (physical) or Skill Shadow Tome (magical) to process. The list of skill shadow set is in this thread :
Sigma Posted September 17, 2019 Author Posted September 17, 2019 16. Skill shadow set Crafting Spoiler Skill shadow set can be crafted by using Skill Shadow Set Combination Scroll. There're 6 types of Skill Shadow Set Combination Scroll for each part of shadow set. They can be obtained randomly from Kashua's secret box. Skill Shadow Weapon Combination Scroll give you 1 type of skill shadow weapon randomly. recipe - Shadowdecon 50 ea - Zelunium 50 ea Skill Shadow Shield Combination Scroll give you 1 type of skill shadow shield randomly. recipe - Shadowdecon 50 ea - Zelunium 50 ea Skill Shadow Pendant Combination Scroll give you 1 type of skill shadow pendant randomly. recipe - Shadowdecon 50 ea Skill Shadow Earring Combination Scroll give you 1 type of skill shadow earring randomly. recipe - Shadowdecon 50 ea Skill Shadow Shoes Combination Scroll give you 1 type of skill shadow shoes randomly. recipe - Zelunium 50 ea Skill Shadow Armor Combination Scroll give you 1 type of skill shadow armor randomly. recipe - Zelunium 50 ea source : 1
Sigma Posted November 7, 2019 Author Posted November 7, 2019 17. Refining items Spoiler These items work similar to weapon and armor cert but only specific to certain gears. Temporal Equipment 11 Refine Cube Gives +11 refine rate instantly to temporal equipment. Target items : Temporal Str Manteau, Temporal Int Manteau, Temporal Dex Manteau, Temporal Agi Manteau, Temporal Vit Manteau, Temporal Luk Manteau, Soaring Physical Armor, Robust Magical Armor, Excellent Dexterous Armor, Splendid Swift Armor, Strong Healthy Armor, Unexpected Fortune Armor, Temporal Str Boots, Temporal Str Boots [1], Temporal Int Boots, Temporal Int Boots [1], Temporal Dex Boots, Temporal Dex Boots [1], Temporal Agi Boots, Temporal Agi Boots [1], Temporal Vit Boots, Temporal Vit Boots [1], Temporal Luk Boots, Temporal Luk Boots [1], Modified Str Boots, Modified Str Boots [1], Modified Int Boots, Modified Int Boots [1], Modified Agi Boots, Modified Agi Boots [1], Modified Vit Boots, Modified Vit Boots [1], Modified Dex Boots, Modified Dex Boots [1], Modified Luk Boots, Modified Luk Boots [1] Geffen Magic Tournament 12 Refine Cube Gives +12 refine rate instantly to Geffen Magic Tournament equipment. Target items : Geffen Magic Robe, Geffen Magic Muffler, Anti Magic Suit, Anti Magic Manteau. Fallen Warrior's Headgear 12 Refine Cube Gives +12 refine rate instantly to Fallen Warrior's headgears. Target items : Old Rune Circlet, Old Casket of Protection, Old Bone Circlet, Old Shadow Handicraft, Old Magic Stone Hat, Old Wind Whisper, Old Mitra, Old Blazing Soul, Old Camouflage Bunny Hood, Old Maestro Song's Hat, Old Dying Swan, Old Driver Band, Old Driver Band (Yellow), Old Midas Whisper Ancient Hero Weapon 9 Refine Permission Gives +9 refine rate instantly to Ancient Hero weapons series. Warning : Doesn't work on Patent Hero weapons series. Ancient Hero Boots 9 Refine Permission Gives +9 refine rate instantly to Ancient Hero Boots. Warning : Doesn't work on Great Hero Boots. OS Weapon 11 Refine Cube Gives +11 refine rate instantly to OS weapon. Target items : Boost Lance-OS, Kuroiro-OS, Circuit Board-OS. HR-S55-OS, Blasti-OS, Meuchler-OS, Electric Fox-OS, Rutilus Stick-OS, Beam Claymor-OS, AC-B44-OS, MH-P89-OS, Virtual Bow-OS, Ultio-OS, Saphir Mace-OS, Cannon Rapier-OS, Burning Knuckle-OS Racing Cap 11 Refine Cube Gives +11 refine rate instantly to Racing Cap. Target items : Racing Cap (Mechanic), Racing Cap (Genetic), Racing Cap (Guillotine Cross), Racing Cap (Shadow Chaser), Racing Cap (Warlock), Racing Cap (Sorcerer), Racing Cap (Rune Knight), Racing Cap (Royal Guard), Racing Cap (Archbishop), Racing Cap (Sura), Racing Cap (Ranger), Racing Cap (Minstrel), Racing Cap (Wanderer), Racing Cap (Gunslinger), Racing Cap (Ninja), Racing Cap (Super Novice), Racing Cap (Summoner), Racing Cap (Star Gladiator),Racing Cap (Soul Linker) Automatic Equipment 11 Refine Cube Gives +11 refine rate instantly to Automatic equipment. Target items : Automatic Armor A-type, Automatic Armor B-type, Automatic Engine wing A-type, Automatic Engine wing B-type, Automatic Leg A-type, Automatic Leg B-type Biolab Weapon 12 Refine Cube Gives +12 refine rate instantly to Biolab (EDDA) weapon. Target items : Staff of Miracle, Gravitation Staff, Adorare Staff, Volar, Vernan, Ripper Cross, Agudo Filo, Maxi Spanner, Rapid Fire, Sharp Star, Aiming Bow, Falken Shooter, Wind Gale, Golden Wrench, Raging Dragon Fist, Fighting God's Bandage, Engine Pilebunker, Coolant Injection, Gene Rod, Lucis Flail, Bright Pendulum, Crimson Rose Stick, Psychic Spear Rod, Dust Grave, Penitentia, Heart Whip, Scarlet Ribbon, Boltigin, Judgment Slasher, Repent Slasher, Jack the Knife, Platinum Dagger, Argen Blanco, Harve, Fortridge, Black Circle, Antique Cello, Farthezan, Estal Temporal Circlet 11 Refine Cube Gives +11 refine rate instantly to Temporal Circlet. Target items : Temporal Circlet (Rune Knight), Temporal Circlet (Royal Guard), Temporal Circlet (Mechanic), Temporal Circlet (Genetic), Temporal Circlet (Guillotine Cross), Temporal Circlet (Shadow Chaser), Temporal Circlet (Archbishop), Temporal Circlet (Sura), Temporal Circlet (Warlock), Temporal Circlet (Sorcerer), Temporal Circlet (Ranger), Temporal Circlet (Wanderer & Minstrel), Temporal Circlet (Star Emperor), Temporal Circlet (Soul Reaper), Temporal Circlet (Rebellion), Temporal Circlet (Oboro), Temporal Circlet (Kagerou), Temporal Circlet (Super Novice), Temporal Circlet (Summoner) Biolab Helm 11 Refine Cube Gives +11 refine rate instantly to Biolab Helm. Target items : Goral Crown, Trial Diadem, Jade Crown, Spinel Diadem, Bull Crown, Taurus Diadem, Celestial Jewel Crown, Libra Crown, Saint Crown, Lion Crown, Goat Crown, Twin Crown Shadow 9 Refine Hammer Gives +9 refine rate instantly to shadow gear. Can't be used on +10 shadow gear. Modified Thanos Refine Hammer Increases refine rate of reformed Thanos weapon or reformed Thanos helmet by 1 level. The reformed Thanos weapon or reformed Thanos helmet must have refine rate between +9 to +11 to process. Requires Blacksmith's Blessing 14 ea to process. Modified Hero's Weapon Refine Hammer I Increases refine rate of specific reformed hero's weapon by 1 level. The hero's weapon-LT must have refine rate between +9 to +11 to process. Requires Blacksmith's Blessing 14 ea to process. Target items : Madogum-LT Fatalist-LT Saint Mace-LT Exorcist's Bible-LT Aquatic Spear-LT Light Blade-LT Modified Hero's Weapon Refine Hammer II Increases refine rate of specific reformed hero's weapon by 1 level. The hero's weapon-LT must have refine rate between +9 to +11 to process. Requires Blacksmith's Blessing 14 ea to process. Target items : Blues Crystal Staff-LT Aeon Staff-LT Chilling Cane-LT Shadow Staff-LT Ray Knuckle-LT Iron Nail-LT Modified Hero's Weapon Refine Hammer III Increases refine rate of specific reformed hero's weapon by 1 level. The hero's weapon-LT must have refine rate between +9 to +11 to process. Requires Blacksmith's Blessing 14 ea to process. Target items : Red Lotus Sword-LT Slate Sword-LT Royal Bow-LT Scarlet Dragon Leather Bow-LT Modified Hero's Weapon Refine Hammer IV Increases refine rate of specific reformed hero's weapon by 1 level. The hero's weapon-LT must have refine rate between +9 to +11 to process. Requires Blacksmith's Blessing 14 ea to process. Target items : Trumpet Shell-LT Barbed Wire Whip-LT Narcissus Bow-LT Avenger-LT Meteor Striker-LT Modified Hero's Weapon Refine Hammer V Increases refine rate of specific reformed hero's weapon by 1 level. The hero's weapon-LT must have refine rate between +9 to +11 to process. Requires Blacksmith's Blessing 14 ea to process. Target items : Oriental Sword-LT Dragonic Slayer-LT Shiver Katar-LT Blade Katar-LT Vivatus Weapon Refine Hammer Increases refine rate of Vivatus weapon by 1 level. The Vivatus weapon must have refine rate between +9 to +11 to process. Requires Blacksmith's Blessing 14 ea to process. Target items : Vivatus Fides Magic Book Vivatus Fides Poison Book Vivatus Fides Bible Vivatus Fides Ribbon Vivatus Fides Harp Vivatus Fides Claw Vivatus Fides Chain Rope Vivatus Fides Violin Vivatus Fides Aiming Bow Vivatus Fides Ballista Vivatus Fides Knuckle Vivatus Fides Wand Vivatus Fides Rod Vivatus Fides Two-handed Staff Vivatus Fides Crossbow Vivatus Fides Chakram Vivatus Fides Scepter Vivatus Fides Dagger Vivatus Fides Katar Vivatus Fides Rapier Vivatus Fides Mace Vivatus Fides Guardian Sword Vivatus Fides Axe Vivatus Fides Guardian Spear Vivatus Fides Lance Vivatus Fides Two-handed Sword Vivatus Fides Dark Wand Vivatus Fides Soul Stick Vivatus Fides Foxtail Wand Vivatus Fides Foxtail Model Vivatus Fides Stardust Book Vivatus Fides Moon Book Vivatus Fides Gatling Gun Vivatus Fides Launcher Vivatus Fides Rifle Vivatus Fides Shotgun Vivatus Fides Revolver Vivatus Fides Cross Huuma Shuriken Vivatus Fides Huuma Shuriken Modified Hero's Weapon Refine Hammer VI Increases refine rate of specific reformed hero's weapon by 1 level. The hero's weapon-LT must have refine rate between +9 to +11 to process. Requires Blacksmith's Blessing 14 ea to process. Target items : Huuma Shuriken Clearness-LT Kiri no Tsuyu-LT Crimson Rose-LT Master Soul Rifle-LT Demon Slayer Shot-LT The Black-LT Golden Lord Launcher-LT Meowmeow Foxtail-LT One Sky One Sun-LT Spirit Pendulum-LT Freedom Stick-LT Blessed Knife-LT Special Hat Refine Hammer Increases refine rate of special hat modified by Tim Richt by 1 level. The special hat must have refine rate between +9 to +11 to process. Requires Blacksmith's Blessing 14 ea to process. Target items : Tiger King Doll Hat-LT Bacsojin Hat-LT Smokie Transformation Leaf Wickebine's Black Cat Ears Survivor's Circlet-LT Golden Fish Hat-LT Imp Hat-LT Officer's Hat-LT Drooping Thanatos's Dolor-LT Poenitentia Weapon Refine Hammer Increases refine rate of Poenitentia weapon by 1 level. The Poenitentia weapon must have refine rate between +9 to +11 to process. Requires Blacksmith's Blessing 14 ea to process. Target items : Poenitentia Gladius Poenitentia Ligula Poenitentia Orbis Poenitentia Mucro Poenitentia Sol Poenitentia Jana Poenitentia Hasta Poenitentia Codex Poenitentia Liber Poenitentia Radius Poenitentia Scipio Poenitentia Crystallum Poenitentia Planta Poenitentia Ramus Poenitentia Ferrum Poenitentia Caestus Poenitentia Ungula Poenitentia Chorda Poenitentia Flagellum Poenitentia Clava Poenitentia Pendulus Poenitentia Ensis Poenitentia Manus Poenitentia Ascia Poenitentia Catapulta Poenitentia Termes Poenitentia Virga Poenitentia Tenon Poenitentia Foramen Poenitentia Penet Poenitentia Veloci Poenitentia Ruina Poenitentia Vatia Poenitentia Attendo Poenitentia Dilacero Varmundt Equipment Refine Hammer Increases refine rate of Varmundt Rune equipment by 1 level. The Varmundt Rune equipment must have refine rate between +9 to +11 to process. Requires Blacksmith's Blessing 14 ea to process. Target items : Varmundt Flame Rune Armor Varmundt Plain Rune Armor Varmundt Ice Rune Armor Varmundt Death Rune Robe Varmundt Flame Rune Boots Varmundt Plain Rune Boots Varmundt Ice Rune Boots Varmundt Death Rune Boots Varmundt Flame Rune Manteau Varmundt Plain Rune Manteau Varmundt Ice Rune Manteau Varmundt Death Rune Manteau OS Upgraded Headgear Refine Hammer Increases refine rate of OS upgraded headgear by 1 level. The OS upgraded headgear must have refine rate +11 or lower to process. Requires Cor Core 30 ea and Shadowdecon 30 ea to process. Target items : Sagittarius Celestial Coronet-LT Scorpio Celestial Coronet-LT Great Magician's Ceremonial Crown-LT Stripe Hat-LT Phantom Cap-LT Ignis Cap-LT Red Clock Casquette-LT OS Upgraded Weapon Refine Hammer Increases refine rate of OS upgraded weapon by 1 level. The OS upgraded weapon must have refine rate +11 or lower to process. Requires Cor Core 30 ea and Zelunium 30 ea to process. Target items : Beam Claymore-OSAD Meuchler-OSAD Blasti-OSAD Virtual Bow-OSAD MH-P89-OSAD AC-B44-OSAD HR-55-OSAD Burning Knuckle-OSAD Cannon Rapier-OSAD Saphir Mace-OSAD Ultio-OSAD Rutilus Stick-OSAD Electric Fox-OSAD Circuit Board-OSAD Kuroiro-OSAD Boost Lance-OSAD Helm of Faith Refine Hammer Increases refine rate of Helm of Faith by 1 level. The Helm of Faith must have refine rate between +9 to +11 to process. Requires Blacksmith's Blessing 14 ea to process. Target items : Helm of Faith (Warlock) Helm of Faith II (Warlock) Helm of Faith (Sura) Helm of Faith II (Sura) Helm of Faith (Archbishop) Helm of Faith II (Archbishop) Helm of Faith (Shadow Chaser) Helm of Faith II (Shadow Chaser) Helm of Faith (Ranger) Helm of Faith II (Ranger) Helm of Faith (Royal Guard) Helm of Faith II (Royal Guard) Helm of Faith (Guillotine Cross) Helm of Faith II (Guillotine Cross) Helm of Faith (Sorcerer) Helm of Faith II (Sorcerer) Helm of Faith (Rune Knight) Helm of Faith II (Rune Knight) Helm of Faith (Minstrel & Wanderer) Helm of Faith II (Minstrel & Wanderer) Helm of Faith (Mechanic) Helm of Faith II (Mechanic) Helm of Faith (Genetic) Helm of Faith II (Genetic) Helm of Faith (Kagerou & Oboro) Helm of Faith II (Kagerou & Oboro) Helm of Faith (Rebellion) Helm of Faith II (Rebellion) Helm of Faith (Soul Reaper) Helm of Faith II (Soul Reaper) Helm of Faith (Star Emperor) Helm of Faith II (Star Emperor) Helm of Faith (Summoner) Helm of Faith II (Summoner) Clock Tower Basement Gear Refine Hammer Increases refine rate of Clock Tower Basement weapon by 1 level. The Clock Tower Basement weapon must have refine rate between +9 to +11 to process. Requires Blacksmith's Blessing 14 ea to process. Target items : Precision Bow Precision Fist Precision Slasher Precision Splatter Precision Bomber Precision Lute Precision Pistol Precision Piercer Precision Shatter Precision Whip Solid Claymore Solid Dagger Solid Edge Solid Manual Solid Rod Solid Spear Solid Staff Solid Wand Wicked Axe Wicked Blade Wicked Book Wicked Cross Wicked Dagger Wicked Edge Wicked Katar Wicked Plant Good Weapon Refine Hammer Increases refine rate of Good weapon by 1 level. The Good weapon must have refine rate between +9 to +11 to process. Requires Blacksmith's Blessing 14 ea to process. Target items : Punish Scepter Saint Bringer Origin of Life Destiny Staff Blessed Bible Soul Liberator Shining Light Katar Angel Wing Bow Guardian Saber Holy Light Dagger Light Power Harp Light Power Spark Lightning Splatter Justice Bomber Last Dawn Devil Hunter Lord of Glory Victory Sword Divine Buster Huuma Shuriken Brilliance Jupiter Spear Holy Light Spear Lightforce Foxtail Wand Evil Weapon Refine Hammer Increases refine rate of Evil weapon by 1 level. The Evil weapon must have refine rate between +9 to +11 to process. Requires Blacksmith's Blessing 14 ea to process. Target items : Demonic Claw Sealed Bible Darkness Tablet Devil Wing Staff Doom Bible Soul Harvest The Ripper Underworld Knife Devil Cursed Sword Dark Angel Ray Bow Crime Violin Crime Whip RG-5649 Devil Lord Launcher Screaming Rifle Devil's Bullet Outlaw Cursed Shotgun Blood Rapier Destruction Axe Devil Claw Execution Great Sword Devil Guardian Sword Darkness Foxtail Model Crown of Good and Evil Refine Hammer Increases refine rate of Crown of Good and Evil by 1 level. The Crown of Good and Evil must have refine rate between +9 to +11 to process. Requires Blacksmith's Blessing 14 ea to process. Target items : Crown of Good and Evil (Dragon Knight) Crown of Good and Evil (Imperial Guard) Crown of Good and Evil (Arch Mage) Crown of Good and Evil (Elemental Master) Crown of Good and Evil (Cardinal) Crown of Good and Evil (Inquisitor) Crown of Good and Evil (Meister) Crown of Good and Evil (Biolo) Crown of Good and Evil (Shadow Cross) Crown of Good and Evil (Abyss Chaser) Crown of Good and Evil (Windhawk) Crown of Good and Evil (Trouvere & Troubadour) Crown of Good and Evil (Shinkiro & Shiranui) Crown of Good and Evil (Sky Emperor) Crown of Good and Evil (Soul Ascetic) Crown of Good and Evil (Hyper Novice) Crown of Good and Evil (Spirit Handler) Crown of Good and Evil (Nightwatch - Granade Launcher) Crown of Good and Evil (Nightwatch - Revolver) Crown of Good and Evil (Nightwatch - Gatling Gun) Crown of Good and Evil (Nightwatch - Shotgun) Crown of Good and Evil (Nightwatch - Rifle) Flush Weapon Refine Hammer Increases refine rate of Flush weapon by 1 level. The Flush weapon must have refine rate between +9 to +11 to process. Requires Blacksmith's Blessing 14 ea to process. Target items : Flush Bolt Revolver Flush Bolt Shooter Flush Grinder Huuma Shuriken Flush Detecting Staff Flush Saw Axe Flush Bolt Crusher Flush Claw Sword Flush Rubber Hammer Flush Safety Whip Flush Safety Lute Flush Safety Knuckle Flush Welding Wand Flush Safety Foxtail Flush Safety Manual Flush Blocking Spear Flush Metal Detector Mk47-2 Flush Metal Detector Mk47 Flush Jewel Detector Mk47 Flush Safety Saber Issgard Crown Refine Hammer Increases refine rate of Issgard Crown by 1 level. The Issgard Crown must have refine rate between +9 to +11 to process. Requires Blacksmith's Blessing 14 ea to process. Target items : Issgard Warrior Crown Issgard Magician Crown Issgard Ranger Crown Boots of Good and Evil Refine Hammer Increases refine rate of Boots of Good and Evil by 1 level. The Boots of Good and Evil must have refine rate between +9 to +11 to process. Requires Blacksmith's Blessing 14 ea to process. Target items : Boots of Good and Evil (Cardinal) Boots of Good and Evil (Inquisitor) Boots of Good and Evil (Soul Ascetic) Boots of Good and Evil (Dragon Knight) Boots of Good and Evil (Biolo) Boots of Good and Evil (Spirit Handler) Boots of Good and Evil (Elemental Master) Boots of Good and Evil (Windhawk) Boots of Good and Evil (Sky Emperor) Boots of Good and Evil (Meister) Boots of Good and Evil (Shadow Cross) Boots of Good and Evil (Shinkiro & Shiranui) Boots of Good and Evil (Abyss Chaser) Boots of Good and Evil (Troubadour & Trouvere) Boots of Good and Evil (Hyper Novice) Boots of Good and Evil (Imperial Guard) Boots of Good and Evil (Arch Mage) Boots of Good and Evil (Night Watch) Furious Refine Stone Increases refine rate of Furious boots, Furious crowns and Furious weapons by 1 level. The gears must have refine rate between +9 to +11 to process. The stone is consumed upon using, and additional required materials are consumed depending on the type of gears. Additional materials for Furious boots and Furious crowns : Enriched Ethernium 20 ea, HD Ethernium 10 ea. Additional materials for Furious weapons : Enriched Etherdeocon 20 ea, HD Etherdeocon 10 ea. Time Gap Refine Hammer Increases refine rate of Time Gap weapons by 1 level. The Boots of Good and Evil must have refine rate between +9 to +11 to process. Requires Blacksmith's Blessing 12 ea and Time Dimension Magic Rune 2 ea to process. Target items : Time Gap Guardian Spear Time Gap Arch Staff Time Gap Night Revolver Time Gap Machanical Axe Time Gap Musical Ribbon Time Gap Musical Violin Time Gap Hyper Staff Time Gap Shadow Dagger (A) Time Gap Shadow Dagger (B) Time Gap Biologic Blade Time Gap Soul Rod
Sigma Posted November 7, 2019 Author Posted November 7, 2019 18. Upgrading items Spoiler Ancient Hero Boots Modification Cube This box will upgrade Ancient Hero Boots that has refine rate as 9 or more to +7 Great Hero Boots. Warning : attached cards and random options will be removed on upgrading. Oriental Sword Modification Cube This box will upgrade Oriental Sword that has refine rate as 9 or more to +7 Patent Oriental Sword. Warning : attached cards and random options will be removed on upgrading. Dragonic Slayer Modification Cube This box will upgrade Dragonic Slayer that has refine rate as 9 or more to +7 Patent Dragonic Slayer. Warning : attached cards and random options will be removed on upgrading. Shiver Katar Modification Cube This box will upgrade Shiver Katar that has refine rate as 9 or more to +7 Patent Shiver Katar. Warning : attached cards and random options will be removed on upgrading. Blade Katar Modification Cube This box will upgrade Blade Katar that has refine rate as 9 or more to +7 Patent Blade Katar. Warning : attached cards and random options will be removed on upgrading. Narcissus Bow Modification Cube This box will upgrade Narcissus Bow that has refine rate as 9 or more to +7 Patent Narcissus Bow. Warning : attached cards and random options will be removed on upgrading. Red Lotus Sword Modification Cube This box will upgrade Red Lotus Sword that has refine rate as 9 or more to +7 Patent Red Lotus Sword. Warning : attached cards and random options will be removed on upgrading. Slate Sword Modification Cube This box will upgrade Slate Sword that has refine rate as 9 or more to +7 Patent Slate Sword. Warning : attached cards and random options will be removed on upgrading. Trumpet Shell Modification Cube This box will upgrade Trumpet Shell that has refine rate as 9 or more to +7 Patent Trumpet Shell. Warning : attached cards and random options will be removed on upgrading. Barbed Wire Whip Modification Cube This box will upgrade Barbed Wire Whip that has refine rate as 9 or more to +7 Patent Barbed Wire Whip. Warning : attached cards and random options will be removed on upgrading. Madogum Modification Cube This box will upgrade Madogum that has refine rate as 9 or more to +7 Patent Madogum. Warning : attached cards and random options will be removed on upgrading. Fatalist Modification Cube This box will upgrade Fatalist that has refine rate as 9 or more to +7 Patent Fatalist. Warning : attached cards and random options will be removed on upgrading. Meteor Striker Modification Cube This box will upgrade Meteor Striker that has refine rate as 9 or more to +7 Patent Meteor Striker. Warning : attached cards and random options will be removed on upgrading. Avenger Striker Modification Cube This box will upgrade Avenger that has refine rate as 9 or more to +7 Patent Avenger. Warning : attached cards and random options will be removed on upgrading. Royal Bow Modification Cube This box will upgrade Royal Bow that has refine rate as 9 or more to +7 Patent Royal Bow. Warning : attached cards and random options will be removed on upgrading. Scarlet Dragon Leather Bow Modification Cube This box will upgrade Scarlet Dragon Leather Bow that has refine rate as 9 or more to +7 Patent Scarlet Dragon Leather Bow. Warning : attached cards and random options will be removed on upgrading. Shadow Staff Modification Cube This box will upgrade Shadow Staff that has refine rate as 9 or more to +7 Patent Shadow Staff. Warning : attached cards and random options will be removed on upgrading. Chilling Cane Modification Cube This box will upgrade Chilling Cane that has refine rate as 9 or more to +7 Patent Chilling Cane. Warning : attached cards and random options will be removed on upgrading. Light Blade Modification Cube This box will upgrade Light Blade that has refine rate as 9 or more to +7 Patent Light Blade. Warning : attached cards and random options will be removed on upgrading. Aquatic Spear Modification Cube This box will upgrade Aquatic Spear that has refine rate as 9 or more to +7 Patent Aquatic Spear. Warning : attached cards and random options will be removed on upgrading. Exorcist's Bible Modification Cube This box will upgrade Exorcist's Bible that has refine rate as 9 or more to +7 Patent Exorcist's Bible. Warning : attached cards and random options will be removed on upgrading. Iron Nail Modification Cube This box will upgrade Iron Nail that has refine rate as 9 or more to +7 Patent Iron Nail. Warning : attached cards and random options will be removed on upgrading. Ray Knuckle Modification Cube This box will upgrade Ray Knuckle that has refine rate as 9 or more to +7 Patent Ray Knuckle. Warning : attached cards and random options will be removed on upgrading. Saint Mace Modification Cube This box will upgrade Saint Mace that has refine rate as 9 or more to +7 Patent Saint Mace. Warning : attached cards and random options will be removed on upgrading. Aeon Staff Modification Cube This box will upgrade Aeon Staff that has refine rate as 9 or more to +7 Patent Aeon Staff. Warning : attached cards and random options will be removed on upgrading. Blue Crystal Staff Modification Cube This box will upgrade Blue Crystal Staff that has refine rate as 9 or more to +7 Patent Blue Crystal Staff. Warning : attached cards and random options will be removed on upgrading. Kiri no Tsuyu Modification Cube This box will upgrade Kiri no Tsuyu that has refine rate as 9 or more to +7 Patent Kiri no Tsuyu. Warning : attached cards and random options will be removed on upgrading. Meowmeow Foxtail Modification Cube This box will upgrade Meowmeow Foxtail that has refine rate as 9 or more to +7 Patent Meowmeow Foxtail. Warning : attached cards and random options will be removed on upgrading. Huuma Shuriken Clearness Modification Cube This box will upgrade Huuma Shuriken Clearness that has refine rate as 9 or more to +7 Patent Huuma Shuriken Clearness. Warning : attached cards and random options will be removed on upgrading. Crimson Rose Modification Cube This box will upgrade Crimson Rose that has refine rate as 9 or more to +7 Patent Crimson Rose. Warning : attached cards and random options will be removed on upgrading. Master Soul Rifle Modification Cube This box will upgrade Master Soul Rifle that has refine rate as 9 or more to +7 Patent Master Soul Rifle. Warning : attached cards and random options will be removed on upgrading. Golden Lord Launcher Modification Cube This box will upgrade Golden Lord Launcher that has refine rate as 9 or more to +7 Patent Golden Lord Launcher. Warning : attached cards and random options will be removed on upgrading. The Black Modification Cube This box will upgrade The Black that has refine rate as 9 or more to +7 Patent The Black. Warning : attached cards and random options will be removed on upgrading. Demon Slayer Shot Modification Cube This box will upgrade Demon Slayer Shot that has refine rate as 9 or more to +7 Patent Demon Slayer Shot. Warning : attached cards and random options will be removed on upgrading. One Sky One Sun Modification Cube This box will upgrade One Sky One Sun that has refine rate as 9 or more to +7 Patent One Sky One Sun. Warning : attached cards and random options will be removed on upgrading. Spirit Pendulum Modification Cube This box will upgrade Spirit Pendulum that has refine rate as 9 or more to +7 Patent Spirit Pendulum. Warning : attached cards and random options will be removed on upgrading. Freedom Stick Modification Cube This box will upgrade Freedom Stick that has refine rate as 9 or more to +7 Patent Freedom Stick. Warning : attached cards and random options will be removed on upgrading. Blessed Knife Modification Cube This box will upgrade Blessed Knife that has refine rate as 9 or more to +7 Patent Blessed Knife. Warning : attached cards and random options will be removed on upgrading. Ancient Hero's Patent Cube This box will upgrade any Ancient Hero weapons and Ancient Hero's Boots to Patent Hero weapons and Great Hero's Boots respectively. The item must have refine rate as 7 or more to process. Target items : Royal Bow, Shadow Staff, Iron Nail, Narcissus Bow, Madogum, Aquatic Spear, Aeon Staff, Red Lotus Sword, Avenger, Golden Lord Launcher, Exorcist's Bible, Shiver Katar, One Sky One Sun, Huuma Shuriken Clearness, Kiri no Tsuyu, Crimson Rose, Meowmeow Foxtail, The Black, Oriental Sword, Master Soul Rifle, Demon Slayer Shot, Spirit Pendulum, Dragonic Slayer, Light Blade, Meteor Striker, Slate Sword, Trumpet Shell, Barbed Wire Whip, Saint Mace, Ray Knuckle, Blade Katar, Fatalist, Scarlet Dragon Leather Bow, Blue Crystal Staff, Chilling Cane, Freedom Stick, Blessed Knife, Ancient Hero Boots. Thanos Upgrade Box Upgrades Thanos weapon to AD type and Thanos helm to LT type instantly regardless of refinement and material. Target items : Thanos Great Sword Thanos Katar Thanos Axe Thanos Two-handed Staff Thanos Bow Thanos Sword Thanos Dagger Thanos Spear Thanos Staff Thanos Knuckle Thanos Violin Thanos Whipsword Thanos Hammer Thanos Warrior Helmet Thanos Shooter Helmet Thanos Magic Helmet Thanos Fighter Helmet Hero's Weapon Reform Box I Upgrades specific Patent hero's weapon to LT type instantly regardless of refinement and material. Target items : Patent Madogum Patent Fatalist Patent Saint Mace Patent Exorcist's Bible Patent Aquatic Spear Patent Light Blade Hero's Weapon Reform Box II Upgrades specific Patent hero's weapon to LT type instantly regardless of refinement and material. Target items : Patent Blues Crystal Staff Patent Aeon Staff Patent Chilling Cane Patent Shadow Staff Patent Ray Knuckle Patent Iron Nail Hero's Weapon Reform Box III Upgrades specific Patent hero's weapon to LT type instantly regardless of refinement and material. Target items : Patent Red Lotus Sword Patent Slate Sword Patent Royal Bow Patent Scarlet Dragon Leather Bow Hero's Weapon Reform Box IV Upgrades specific Patent hero's weapon to LT type instantly regardless of refinement and material. Target items : Patent Trumpet Shell Patent Barbed Wire Whip Patent Narcissus Bow Patent Avenger Patent Meteor Striker Hero's Weapon Reform Box V Upgrades specific Patent hero's weapon to LT type instantly regardless of refinement and material. Target items : Patent Oriental Sword Patent Dragonic Slayer Patent Shiver Katar Patent Blade Katar Adulter Weapon Reform Box Upgrades Adulter Fides weapon to Vivatus Fides weapon. Requires Amethyst Fragment 400 ea to process. Adulter Fides Magic Book Adulter Fides Poison Book Adulter Fides Bible Adulter Fides Ribbon Adulter Fides Harp Adulter Fides Claw Adulter Fides Chain Rope Adulter Fides Violin Adulter Fides Aiming Bow Adulter Fides Ballista Adulter Fides Knuckle Adulter Fides Wand Adulter Fides Rod Adulter Fides Two-handed Staff Adulter Fides Crossbow Adulter Fides Chakram Adulter Fides Scepter Adulter Fides Dagger Adulter Fides Katar Adulter Fides Rapier Adulter Fides Mace Adulter Fides Guardian Sword Adulter Fides Axe Adulter Fides Guardian Spear Adulter Fides Lance Adulter Fides Two-handed Sword Hero's Weapon Reform Box VI Upgrades specific Patent hero's weapon to LT type instantly regardless of refinement and material. Target items : Patent Huuma Shuriken Clearness Patent Kiri no Tsuyu Patent Crimson Rose Patent Master Soul Rifle Patent Demon Slayer Shot Patent The Black Patent Golden Lord Launcher Patent Meowmeow Foxtail Patent One Sky One Sun Patent Spirit Pendulum Patent Freedom Stick Patent Blessed Knife Ancient Hero Gears Patent Cube Upgrades weapon from 37 Ancient Hero series which has refine rate as 11 or higher to Patent form and keep the same refine rate. Or upgrades Ancient Hero Boots which have refine rate as 11 or higher to Great Hero Boots and keep the same refine rate. Target items : Royal Bow, Shadow Staff, Iron Nail, Narcissus Bow, Madogum, Aquatic Spear, Aeon Staff, Red Lotus Sword, Avenger, Golden Lord Launcher, Exorcist's Bible, Shiver Katar, One Sky One Sun, Huuma Shuriken Clearness, Kiri no Tsuyu, Crimson Rose, Meowmeow Foxtail, The Black, Oriental Sword, Master Soul Rifle, Demon Slayer Shot, Spirit Pendulum, Dragonic Slayer, Light Blade, Meteor Striker, Slate Sword, Trumpet Shell, Barbed Wire Whip, Saint Mace, Ray Knuckle, Blade Katar, Fatalist, Scarlet Dragon Leather Bow, Blue Crystal Staff, Chilling Cane, Freedom Stick, Blessed Knife, Ancient Hero Boots.
Sigma Posted February 20, 2020 Author Posted February 20, 2020 19. Weapon Refine Permission Exchange Hammer Spoiler +9 Lv3 Weapon Refine Permission Exchange Hammer Exchanges +9 level 3 weapon to weapon refine permission. Only +9 weapon can be exchanged. Target items : Crimson weapons series Acquired item : Weapon 7 refine guarantee +10 Lv3 Weapon Refine Permission Exchange Hammer Exchanges +10 level 3 weapon to weapon refine permission. Only +10 weapon can be exchanged. Target items : Crimson weapons series Acquired item : Weapon 8 refine guarantee +11 Lv3 Weapon Refine Permission Exchange Hammer Exchanges +11 level 3 weapon to weapon refine permission. Only +11 weapon can be exchanged. Target items : Crimson weapons series Acquired item : Weapon 9 refine guarantee +12 Lv3 Weapon Refine Permission Exchange Hammer Exchanges +12 level 3 weapon to weapon refine permission. Only +12 weapon can be exchanged. Target items : Crimson weapons series Acquired item : Weapon 10 refine guarantee +9 Lv4 Weapon Refine Permission Exchange Hammer Exchanges +9 level 4 weapon to weapon refine permission. Only +9 weapon can be exchanged. Target items : Thanos weapons series, Vicious Mind weapons series Acquired item : Weapon 8 refine guarantee +10 Lv4 Weapon Refine Permission Exchange Hammer Exchanges +10 level 4 weapon to weapon refine permission. Only +10 weapon can be exchanged. Target items : Thanos weapons series, Vicious Mind weapons series Acquired item : Weapon 9 refine guarantee +11 Lv4 Weapon Refine Permission Exchange Hammer Exchanges +11 level 4 weapon to weapon refine permission. Only +11 weapon can be exchanged. Target items : Thanos weapons series, Vicious Mind weapons series Acquired item : Weapon 10 refine guarantee
Sigma Posted March 4, 2020 Author Posted March 4, 2020 20. Great hero weapons Enchant Spoiler Enchant-able weapons Spoiler Patent Dragonic Slayer [2] MaxHP/MaxSP + 5% per 2 refine rate. Increases Dragon Breath and Dragon Breath - Water damage by 5% per 3 refine rate. If refine rate is 7 or higher, reduces delay after skill by 10%, reduces variable casting time by 10%. If refine rate is 9 or higher, increases long ranged physical damage by 10%. If refine rate is 11 or higher, reduces delay after skill by 7%, MaxSP + 5%. When equipped with Great Hero Boots, Vit + 10, increases long ranged physical damage by 5%. Class : Two-handed Sword Attack : 200 Weight : 200 Weapon Level : 4 Required Level : 150 Usable Jobs : Rune Knight Patent Oriental Sword [2] Atk + 15 per 2 refine rate. Increases Sonic Wave damage by 10% per 3 refine rate. If refine rate is 7 or higher, the weapon can't be destroyed. increases attack speed (reduces delay after attack by 10%). If refine rate is 9 or higher, when dealing melee physical damage, has a high chance to auto-cast Sonic Wave level 2 (If user has higher level, that level will be cast instead). If refine rate is 11 or higher, Cri + 15, increases critical damage by 15%. When equipped with Great Hero Boots, Str + 10, Atk + 7%. Class : Two-handed Sword Attack : 240 Weight : 200 Weapon Level : 4 Required Level : 150 Usable Jobs : Rune Knight Patent Shiver Katar [2] Atk + 15 per 2 refine rate. Increases Cross Impact damage by 10% per 3 refine rate. If refine rate is 7 or higher, increases critical damage by 15%, increases attack speed (reduces delay after attack by 10%). If refine rate is 9 or higher, increases physical damage against demihuman and brute race enemies by 25%. If refine rate is 11 or higher, Cri + 15, reduces cooldown of Dark Claw by 10 seconds. When equipped with Great Hero Boots, Agi + 10, increases melee physical damage by 5%. Class : Katar Attack : 255 Weight : 140 Weapon Level : 4 Required Level : 150 Usable Jobs : Guillotine Cross Patent Blade Katar [2] Atk + 15 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 7 or higher, increases Rolling Cutter and Cross Ripper Slasher damage by 25%. If refine rate is 9 or higher, reduces delay after skill by 12%. If refine rate is 11 or higher, increases melee physical damage and long ranged physical damage by 10%. When equipped with Great Hero Boots, Str + 10, Atk + 7%. Class : Katar Attack : 275 Weight : 140 Weapon Level : 4 Required Level : 150 Usable Jobs : Guillotine Cross Patent Narcissus Bow [2] Atk + 15 per 2 refine rate. Increases long ranged physical damage by 4% per 3 refine rate. If refine rate is 7 or higher, reduces cooldown of Severe Rainstorm by 2 seconds. If refine rate is 9 or higher, increases Severe Rainstorm damage by 15%. If refine rate is 11 or higher, increases Severe Rainstorm damage by additional 10%, increases bow damage by 15%. When equipped with Great Hero Boots, Dex + 10, increases long ranged physical damage by 5%. Class: Bow Attack: 210 Weight: 100 Weapon Level: 4 Required Level: 150 Usable Jobs: Archer third classes, Shadow Chaser Patent Red Lotus Sword [2] Atk + 15 per 2 refine rate. Increases long ranged physical damage by 4% per 3 refine rate. If refine rate is 7 or higher, reduces SP consumption of Cart Cannon by 10%, reduces variable casting time by 7%. If refine rate is 9 or higher, increase Cart Cannon damage by 20%. If refine rate is 11 or higher, increase Acid Bomb damage by 10%, reduces variable casting time by 5%. When equipped with Great Hero Boots, Dex + 10, increases long ranged physical damage by 5%. Class : Sword Attack : 200 Weight : 100 Weapon Level : 4 Required Level : 150 Usable Jobs : Genetic Patent Slate Sword [2] Atk + 15 per 2 refine rate. Increases Cart Tornado damage by 10% and Hell Plant damage by 5% per 3 refine rate. If refine rate is 7 or higher, increases Cart Tornado damage by additional 20% and Hell Plant damage by additional 10%. If refine rate is 9 or higher, reduces delay after skill by 10%. If refine rate is 11 or higher, reduces delay after skill by additional 5%, MaxHP + 10%. When equipped with Great Hero Boots, Vit + 10, increases melee physical damage by 5%. Class: Sword Attack: 205 Weight: 120 Weapon Level: 4 Required Level: 150 Usable Jobs: Genetic Patent Trumpet Shell [2] Matk + 230 Matk + 15 per 2 refine rate. Increases all property magical damage by 4% per 3 refine rate. If refine rate is 7 or higher, increases Reverberation and Metallic Sound damage by 10%. If refine rate is 9 or higher, reduces fixed casting time of Reverberation by 0.5 seconds. If refine rate is 11 or higher, Matk + 7%, increases Reverberation and Metallic Sound damage by additional 15%. When equipped with Great Hero Boots, Int + 10, Matk + 7%. Class: Musical Instrument Attack: 160 Weight: 100 Weapon Level: 4 Required Level: 150 Usable Jobs: Minstrel Patent Barbed Wire Whip [2] Matk + 230 Matk + 15 per 2 refine rate. Increases all property magical damage by 4% per 3 refine rate. If refine rate is 7 or higher, increases Reverberation and Metallic Sound damage by 10%. If refine rate is 9 or higher, reduces fixed casting time of Reverberation by 0.5 seconds. If refine rate is 11 or higher, Matk + 7%, increases Reverberation and Metallic Sound damage by additional 15%. When equipped with Great Hero Boots, Int + 10, Matk + 7%. Class: Whip Attack: 160 Weight: 100 Weapon Level: 4 Required Level: 150 Usable Jobs: Wanderer Patent Madogum [2] Matk + 195 Matk + 15 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 7 or higher, when dealing melee physical damage, has a chance to auto-cast Meteor Storm level 7. If refine rate is 9 or higher, increases all property magical damage by 15%. If refine rate is 11 or higher, when dealing melee physical damage, has a chance to auto-cast Psychic Wave level 4. When equipped with Great Hero Boots, Int + 10, Matk + 7%. Class: Dagger Attack: 150 Weight: 80 Weapon Level: 4 Required Level: 150 Usable Jobs: Shadow Chaser Patent Fatalist [2] Atk + 15 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 7 or higher, increases Fatal Menace damage by 25%. If refine rate is 9 or higher, reduces SP consumption of Fatal Menace damage by 15%, reduces delay after skill by 7%. If refine rate is 11 or higher, increases melee physical damage by 10%, reduces delay after skill by 7%. When equipped with Great Hero Boots, Str + 10, Atk + 7%. Class : Dagger Attack : 205 Weight : 120 Weapon Level : 4 Required Level : 150 Usable Jobs : Shadow Chaser Patent Meteor Striker [2] Can't be destroyed. Atk + 15 per 2 refine rate. Increases Vulcan Arm and Knuckle Boost damage by 10% per 3 refine rate. If refine rate is 7 or higher, increases Vulcan Arm and Knuckle Boost damage by additional 15%. If refine rate is 9 or higher, increases Arm Cannon damage by 25%. If refine rate is 11 or higher, increases long ranged physical damage by 15%, reduces variable casting time by 15%. When equipped with Great Hero Boots, Str + 10, increases long ranged physical damage by 5%. Class: Mace Attack: 320 Weight: 350 Weapon Level: 4 Required Level: 150 Usable Jobs: Mechanic Patent Avenger [2] Can't be destroyed. Atk + 15 per 2 refine rate. Increases Axe Tornado damage by 10% per 3 refine rate. If refine rate is 7 or higher, increases Axe Boomerang damage by 40%, reduces cooldown of Axe Tornado by 1 second. If refine rate is 9 or higher, increases physical damage against all size enemies by 15%. If refine rate is 11 or higher, reduces physical and magical damage taken from all property enemies by 20%. When equipped with Great Hero Boots, Str + 10, Atk + 7%. Class: Two-handed Axe Attack: 290 Weight: 700 Weapon Level: 4 Required Level: 150 Usable Jobs: Mechanic Patent Royal Bow [2] Atk + 15 per 2 refine rate. Increases Arrow Storm damage by 12% per 3 refine rate. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%), increases bow damage by 15%. If refine rate is 9 or higher, increases long ranged physical damage by 12%, increases critical damage by 10%. If refine rate is 11 or higher, increases Focused Arrow Strike damage by 20%, reduces delay after skill by 10%. When equipped with Great Hero Boots, Dex + 10, Atk + 7%. Class : Bow Attack : 205 Weight : 120 Weapon Level : 4 Required Level : 150 Usable Jobs : Ranger, Shadow Chaser Patent Scarlet Dragon Leather Bow [2] Atk + 15 per 2 refine rate. Reduces delay after skill by 4% per 3 refine rate. If refine rate is 7 or higher, increases long ranged physical damage by 10%, increases physical damage against all size enemies by 10%. If refine rate is 9 or higher, increases Aimed Bolt damage by 35%. If refine rate is 11 or higher, reduces cooldown of Aimed Bolt by 1 second, reduces variable casting time by 10%. When equipped with Great Hero Boots, Dex + 10, Atk + 7%. Class : Bow Attack : 200 Weight : 90 Weapon Level : 4 Required Level : 150 Usable Jobs : Ranger Patent Shadow Staff [2] Can't be destroyed. Matk + 195 Matk + 15 per 2 refine rate. Increases Earth Grave damage by 12% per 3 refine rate. If refine rate is 7 or higher, increases earth and neutral property magical damage by 15%. If refine rate is 9 or higher, increases Psychic Wave damage by 25%, reduces variable casting time by 7%. If refine rate is 11 or higher, reduces variable casting time by 8%, reduces cooldown of Psychic Wave by 1 second. When equipped with Great Hero Boots, Int + 10, Matk + 7%. Class : Staff Attack : 40 Weight : 75 Weapon Level : 4 Required Level : 150 Usable Jobs : Sorcerer Patent Chilling Cane [2] Can't be destroyed. Matk + 195. Matk + 15 per 2 refine rate. Increases Diamond Dust damage by 12% per 3 refine rate. If refine rate is 7 or higher, increases magical damage against all property enemies by 15%, increases Varetyr Spear damage by 15%. If refine rate is 9 or higher, increases Varetyr Spear damage by additional 20%, reduces variable casting time by 7%. If refine rate is 11 or higher, reduces variable casting time by 8%, reduces cooldown of Varetyr Spear by 2 seconds. When equipped with Great Hero Boots, Int + 10, Matk + 7%. Class: Staff Attack: 40 Weight: 75 Weapon Level: 4 Required Level: 150 Usable Jobs: Sorcerer Patent Light Blade [2] Matk + 195 Matk + 15 per 2 refine rate. Increases Gloria Domini and Genesis Ray damage by 5% per 3 refine rate. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, increases holy property magical damage by 15%. If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases Gloria Domini and Genesis Ray damage by 15% When equipped with Great Hero Boots, Int + 10, Matk + 7%. Class: Sword Attack: 130 Weight: 120 Weapon Level: 4 Required Level: 150 Usable Jobs: Royal Guard Patent Aquatic Spear [2] Atk + 15 per 2 refine rate. Increases long ranged physical damage by 4% per 3 refine rate. If refine rate is 7 or higher, increases Cannon Spear and Vanishing Point damage by 15%, increases attack speed (reduces delay after attack by 10%). If refine rate is 9 or higher, increases Cannon Spear and Vanishing Point damage by additional 20% If refine rate is 11 or higher, Perfect Hit + 7, MaxSP + 5%. When equipped with Great Hero Boots, Str + 10, Atk + 7%. Class : Spear Attack : 195 Weight : 140 Weapon Level : 4 Required Level : 150 Usable Jobs : Royal Guard Patent Exorcist's Bible [2] Matk + 190 Matk + 15 per 2 refine rate. Increases Duple Light and Judex damage by 25% per 3 refine rate. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%), increases holy property magical damage by 15%. If refine rate is 9 or higher, increases Duple Light and Judex damage by additional 30%. If refine rate is 11 or higher, has a chance to auto-cast Judex level 5 when dealing normal damage (If user has higher level, that level will be cast instead). When equipped with Great Hero Boots, Int + 10, Matk + 7%. Class : Book Attack : 205 Weight : 70 Weapon Level : 4 Required Level : 150 Usable Jobs : Archbishop Patent Iron Nail [2] Atk + 15 per 2 refine rate. Increases long ranged physical damage by 4% per 3 refine rate. If refine rate is 7 or higher, increases Rampage Blast and Lightning Ride damage by 10%. If refine rate is 9 or higher, reduces cooldown of Rampage Blast and Earth Shaker by 1 second. If refine rate is 11 or higher, reduces SP consumption of Rampage Blast by 15%, increases Rampage Blast and Lightning Ride damage by additional 15%. When equipped with Great Hero Boots, Str + 10, Atk + 7%. Class : Knuckle Attack : 205 Weight : 120 Weapon Level : 4 Required Level : 150 Usable Jobs : Sura Patent Ray Knuckle [2] Atk + 15 per 2 refine rate. Increases Tiger Cannon damage by 4% per 3 refine rate. If refine rate is 7 or higher, increases Tiger Cannon damage by additional 15%, increase Gates of Hell damage by 20%. If refine rate is 9 or higher, reduces cooldown of Tiger Cannon by 1 second. If refine rate is 11 or higher, MaxHP + 10%, increase Gates of Hell damage by additional 15%. When equipped with Great Hero Boots, Vit + 10, Atk + 7%. Class : Knuckle Attack : 205 Weight : 80 Weapon Level : 4 Required Level : 150 Usable Jobs : Sura Patent Saint Mace [2] Can't be destroyed. Matk + 200, Matk + 3%. Increases holy property magical damage by 1% per 2 refine rate. Increases Adoramus damage by 5% per 3 refine rate. If refine rate is 7 or higher, reduces variable casting time by 10%, increases holy property magical damage by additional 10% If refine rate is 9 or higher, increases magical damage against all race monstersby 15% (excludes players). If refine rate is 11 or higher, increases Adoramus damage by additional 15%. When equipped with Great Hero Boots, Int + 10, Matk + 7%. Class: Mace Attack: 170 Weight: 100 Weapon Level: 4 Required Level: 150 Usable Jobs: Archbishop Patent Aeon Staff [2] Can't be destroyed. Matk + 235. Matk + 15 per 2 refine rate. Increases Earth Strain damage by 12% per 3 refine rate. If refine rate is 7 or higher, reduces variable casting time by 10%, increases earth and fire property magical damage by 15%. If refine rate is 9 or higher, reduces cooldown of Earth Strain by 1 second, reduces variable casting time by additional 5%. If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases Crimson Rock damage by 15%. When equipped with Great Hero Boots, Int + 10, Matk + 7%. Class : Two-handed Staff Attack : 100 Weight : 100 Weapon Level : 4 Required Level : 150 Usable Jobs : Warlock Patent Blue Crystal Staff [2] Can't be destroyed. Matk + 235. Matk + 15 per 2 refine rate. Increases Jack Frost damage by 12% per 3 refine rate. If refine rate is 7 or higher, reduces variable casting time by 10%, increases water and wind property magical damage by 15%. If refine rate is 9 or higher, reduces cooldown of Jack Frost by 1 second, reduces delay after skill by 5%. If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases Chain Lightning damage by 15%. When equipped with Great Hero Boots, Int + 10, Matk + 7%. Class: Two-handed Staff Attack: 100 Weight: 100 Weapon Level: 4 Required Level: 150 Usable Jobs: Warlock Patent Kiri no Tsuyu [2] When equipped with Surudoi Kaze, Atk + 15 per 3 of the sum of refine rate. Atk + 3% per 5 of the sum of refine rate. If the sum of refine rate is 14 or higher, increases damage of Cross Slash by 30%, reduces cooldown of Cross Slash by 2 seconds. If the sum of refine rate is 16 or higher, enables to use Distorted Cresent which has the same skill level as Shadow Trampling user learned, enables to use Shadow Trampling which has the same skill level as Distorted Cresent user learned. If the sum of refine rate is 18 or higher, increases physical damage against all property enemies by 15%. If the sum of refine rate is 20 or higher, increases damage of Cross Slash by additional 25%. When equipped with Surudoi Kaze and Great Hero Boots, Dex + 10, additional Atk + 7%. Class : Dagger Attack : 190 Weight : 120 Weapon Level : 4 Required Level : 150 Usable Jobs : Ninja classes Patent Meowmeow Foxtail [2] Can't be destroyed. Matk + 350. Atk/Matk + 15 per 2 refine rate. Atk/Matk + 2% per 3 refine rate. If refine rate is 7 or higher, increases Lunatic Carrot Beat and Silvervine Stem Spear damage by 25%. If refine rate is 9 or higher, reduces variable casting time by 10%, increases attack speed (reduces delay after attack by 10%). If refine rate is 11 or higher, increases Picky Peck and Catnip Meteor damage by 25%. When equipped with Great Hero Boots, Luk + 10, Atk/Matk + 7%. Class : Staff Attack : 350 Weight : 120 Weapon Level : 4 Required Level : 150 Usable Jobs : Summoner (Doram) Patent Huuma Shuriken Clearness [2] Can't be destroyed. Atk + 15 per 2 refine rate. Increases long ranged physical damage by 2% per 3 refine rate. If refine rate is 7 or higher, increases Swirling Petal damage by 30%, reduces variable casting time by 10%. If refine rate is 9 or higher, reduces cooldown of Swirling Petal by 1 second. If refine rate is 11 or higher, increases physical damage against fire, shadow and holy property enemies by 20%, increases physical damage against undead, demon and angel race enemies by 20%. When equipped with Great Hero Boots, Str + 10, increases long ranged physical damage by 5%. Class : Huuma Shuriken Attack : 290 Weight : 230 Weapon Level : 4 Required Level : 150 Usable Jobs : Ninja classes Patent Crimson Rose [2] Atk + 10 per 2 refine rate. Increases Fire Dance damage by 2% per 3 refine rate. If refine rate is 7 or higher, Atk + 5%, increases long ranged physical damage by 10%. If refine rate is 9 or higher, increases Fire Dance damage by 25%, increases long ranged physical damage by 20% for 60 seconds when using Heat Barrel. If refine rate is 11 or higher, reduces delay after skill by 10%. When equipped with Great Hero Boots, Dex + 10, additional Atk + 7%. Class : Pistol Attack : 200 Weight : 100 Weapon Level : 4 Required Level : 150 Usable Jobs : Rebellion Patent Master Soul Rifle [2] Matk + 250 Matk + 15 per 2 refine rate. Increases attack speed (reduces delay after attack by 3%) per 3 refine rate. If refine rate is 7 or higher, increases Soul Expansion damage by 20%, increases ghost property magical damage by 15%. If refine rate is 9 or higher, has a high chance (15%) to auto-cast Soul Strike level 10 when dealing long ranged physical damage. If refine rate is 11 or higher, has a certain chance (7%) to auto cast Napalm Vulcan level 3 and Soul Expansion level 3 when dealing long ranged physical damage. When equipped with Great Hero Boots, Int + 10, increases ghost property magical damage by 5%. Class : Rifle Attack : 200 Weight : 100 Weapon Level : 4 Required Level : 150 Usable Jobs : Rebellion Patent Demon Slayer Shot [2] Splash attack. Increases long ranged physical damage by 3% per 2 refine rate. MaxSP + 2% per 3 refine rate. If refine rate is 7 or higher, increases physical damage againt boss monsters, demon race and undead race monsters by 15%. If refine rate is 9 or higher, Atk + 50 and increases long ranged physical damage by 10% for 90 seconds when using Platinum Altar. If refine rate is 11 or higher, increases Vanishing Buster and Shatter Storm damage by 35%. When equipped with Great Hero Boots, Dex + 10, increases long ranged physical damage by 5%. Class : Shotgun Attack : 295 Weight : 230 Weapon Level : 4 Required Level : 150 Usable Jobs : Rebellion Patent The Black [2] Atk + 15 per 2 refine rate. Increases long ranged physical damage by 4% per 3 refine rate. If refine rate is 7 or higher, increases damage of Round Trip by 20%, increases SP consumption of Round Trip by 10%. If refine rate is 9 or higher, increases damage of Round Trip by additional 15%, Atk + 50 and increases long ranged physical damage by 15% for 90 seconds when using Platinum Altar. If refine rate is 11 or higher, increases physical damage against all size enemies by 15%. When equipped with Great Hero Boots, Dex + 10, increases long ranged physical damage by 5%. Class : Gatling Gun Attack : 225 Weight : 300 Weapon Level : 4 Required Level : 150 Usable Jobs : Rebellion Patent Golden Lord Launcher [2] Increases long ranged physical damage by 3% per 2 refine rate. Atk + 20 per 3 refine rate. If refine rate is 7 or higher, increases Dragon Tail damage by 15%, reduces cooldown of Dragon Tail by 1 second. If refine rate is 9 or higher, increases Dragon Tail damage by additional 20% If refine rate is 11 or higher, increases physical damage against all property enemies by 15%. When equipped with Great Hero Boots, Dex + 10, increases long ranged physical damage by 5%. Class : Grenade Launcher Attack : 350 Weight : 240 Weapon Level : 4 Required Level : 150 Usable Jobs : Rebellion Patent One Sky One Sun [2] Atk + 15 per 2 refine rate. Increases melee physical damage by 4% per 3 refine rate. If refine rate is 7 or higher, increases Prominence Kick damage by 20%, increases attack speed (reduces delay after attack by 10%). If refine rate is 9 or higher, increases Solar Burst damage by 25%. If refine rate is 11 or higher, increases physical damage against all size enemies by 15%. When equipped with Great Hero Boots, Str + 10, Atk + 7%. Class : Book Attack : 200 Weight : 110 Weapon Level : 4 Required Level : 150 Usable Jobs : Star Emperor Patent Spirit Pendulum [2] Matk + 190 Matk + 15 per 2 refine rate. Increases all property magical damage by 2% per 3 refine rate. If refine rate is 7 or higher, increases Espa damage by 15%, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Eswhoo damage by 20%. If refine rate is 11 or higher, has a 7% chance to recover 230 SP for 9 times in 10 seconds when dealing magical damage. When equipped with Great Hero Boots, Int + 10, Matk + 7%. Class : Staff Attack : 70 Weight : 120 Weapon Level : 4 Required Level : 150 Usable Jobs : Soul Reaper Patent Blessed Knife [2] Atk + 15 per 2 refine rate. Increases Back Stab damage by 25% per 3 refine rate. If refine rate is 7 or higher, increases physical damage against all property enemies by 15%, enables to use Fatal Menace level 10. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%), increases Fatal Menace damage by 10%. If refine rate is 11 or higher, reduces delay after skill by 5%, increases melee physical damage by 15%. When equipped with Great Hero Boots, Str + 10, increases melee physical damage by 7%. Class: Dagger Attack: 210 Weight: 120 Weapon Level: 4 Required Level: 150 Usable Jobs: Novice classes Patent Freedom Stick [2] Can't be destroyed. Matk + 200. Matk + 15 per 2 refine rate. Increases Heaven's Drive damage by 30% per 3 refine rate. If refine rate is 7 or higher, increases magical damage against all property enemies by 15%, enables to use Psychic Wave level 5. If refine rate is 9 or higher, increases Psychic Wave damage by 10%, reduces variable casting time by 10%. If refine rate is 11 or higher, increases earth and neutral property magical damage by 10%, reduces variable casting time by additional 5% When equipped with Great Hero Boots, Int + 10, Matk + 7%. Class: Staff Attack: 90 Weight: 100 Weapon Level: 4 Required Level: 150 Usable Jobs: Novice classes Great hero weapons can be enchanted by using Great Hero's Bravery (for physical type enchants) or Great Hero's Wisdom (for magical type enchants). Great Hero's Bravery can be obtained by exchanging 2 Ancient Hero's Bravery and Great Hero's Wisdom can be obtained by exchanging 2 Ancient Hero's Wisdom. Currently Ancient Hero's Bravery and Ancient Hero's Wisdom can be obtained randomly from Kachua's secret box. Great Hero's Bravery Great Hero's Wisdom 2 options will be given randomly as following table. If you get unwanted options. You can re-enchant it as much as you want as long as you have Great Hero's Bravery or Great Hero's Wisdom to process.
Sigma Posted July 1, 2020 Author Posted July 1, 2020 21. Battle Processor Enchant Spoiler Battle Processor [1] Atk + 10, Matk + 10. Class : Headgear Location : Middle Defense : 0 Weight : 0 Required Level : 1 Usable Jobs : All Battle Processor [1] can be enchanted by using Battle Processor Accelerator as enchant material. Battle Processor Accelerator can be bought at NPC with 1m zeny or 2 Nyangvine Fruits. Battle Processor Accelerator 2 options will be given randomly as following table. If you get unwanted options. You can re-enchant it as much as you want as long as you have enough zeny or Nyangvine Fruit to buy Battle Processor Accelerator.
Sigma Posted October 31, 2020 Author Posted October 31, 2020 22. Thanatos's Necklace Enchant Spoiler Thanatos's Necklace Atk + 5%, Matk + 5%. When equipped with Drooping Thanatos's Dolor, If refine rate of headgear is 7 or higher, reduces delay after attack by 10%, reduces variable casting time by 10%. If refine rate of headgear is 9 or higher, Atk + 5%, Matk + 5%. If refine rate of headgear is 11 or higher, reduces fixed casting time by 0.5 seconds. Class: Accessory (right) Defense: 0 Weight: 10 Required Level: 1 Usable Jobs: All Thanatos's Necklace can be enchanted by using Pendant Crafted Stone as enchant material. Pendant Crafted Stone can be bought at NPC with 500k zeny or 1 Nyangvine Fruit. Pendant Crafted Stone 2 options will be given randomly as following table. If you get unwanted options. You can re-enchant it as much as you want as long as you have enough zeny or Nyangvine Fruit to buy Pendant Crafted Stone. In addition. While enchantment. There is a 4% chance of transforming Thanatos's Necklace into Red Force Pendant and 1% chance of transforming Thanatos's Necklace into Blue Mental Pendant. Red Force Pendant [1] Atk + 5%, Matk + 5%. When equipped with Drooping Thanatos's Dolor, Reduces delay after skill by 2% per 4 refine rate of headgear. If refine rate of headgear is 7 or higher, has a 5% chance to restore 5% of damage as HP when dealing physical damage, has a 4% chance to recover 300 HP per second for 4 times when dealing magical damage. If refine rate of headgear is 9 or higher, Atk + 5%, Matk + 5%. If refine rate of headgear is 11 or higher, reduces fixed casting time by 0.5 seconds. Class: Accessory (right) Defense: 0 Weight: 10 Required Level: 1 Usable Jobs: All Blue Mental Pendant [1] Atk + 5%, Matk + 5%. When equipped with Drooping Thanatos's Dolor, Reduces delay after skill by 2% per 4 refine rate of headgear. If refine rate of headgear is 7 or higher, has a 1% chance to restore 3% of damage as SP when dealing physical damage, has a 4% chance to recover 70 SP per second for 4 times when dealing magical damage. If refine rate of headgear is 9 or higher, Atk + 5%, Matk + 5%. If refine rate of headgear is 11 or higher, reduces fixed casting time by 0.5 seconds. Class: Accessory (right) Defense: 0 Weight: 10 Required Level: 1 Usable Jobs: All Both pendants can be enchanted by using Dark Stone as enchant material. Dark Stone can be bought at NPC with 1m zeny or 2 Nyangvine Fruits. Dark Stone 2 options will be given randomly as following table. If you get unwanted options. You can re-enchant it as much as you want as long as you have enough zeny or Nyangvine Fruit to buy Dark Stone.
Sigma Posted March 7, 2021 Author Posted March 7, 2021 23. EXP Advisor Enchant Spoiler EXP Advisor [1] Increases EXP gained from killing monsters by 1%. Class : Headgear Location : Middle Defense : 0 Weight : 0 Required Level : 1 Usable Jobs : All EXP Advisor [1] can be enchanted by using EXP Advisor Remodeling Device as enchant material. EXP Advisor Remodeling Device can be bought at NPC with 1m zeny or 2 Nyangvine Fruits. EXP Advisor Remodeling Device 2 options will be given randomly as following table. If you get unwanted options. You can re-enchant it as much as you want as long as you have enough zeny or Nyangvine Fruit to buy EXP Advisor Remodeling Device.
Sigma Posted April 11, 2021 Author Posted April 11, 2021 24. Hero weapons-LT Enchant Spoiler Enchant-able weapons Spoiler Light Blade-LT [2] Matk + 195, Matk + 5%. If the user's base level is 210 or higher, SPL + 2, S.Matk + 1. Matk + 15 per 2 refine rate. Increases Gloria Domini and Genesis Ray damage by 5% per 3 refine rate. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, increases neutral and holy property magical damage by 15%. If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases Gloria Domini and Genesis Ray damage by additional 30% When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2. [Bonus by grade] [Grade D] Matk + 3%. [Grade C] Increases neutral and holy property magical damage by 15%, S.Matk + 1. [Grade B] SPL + 3, S.Matk + 2. Class: Sword Attack: 130 Weight: 120 Weapon Level: 5 Required Level: 190 Usable Jobs: Royal Guard classes Madogum-LT [2] Matk + 195, Matk + 5%. If the user's base level is 210 or higher, SPL + 2, S.Matk + 1. Matk + 15 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 7 or higher, when dealing melee physical damage, has a chance to auto-cast Meteor Storm level 7. If refine rate is 9 or higher, increases all property magical damage by 15%, increases magical damage against all property enemies by 15%. If refine rate is 11 or higher, when dealing melee physical damage, has a chance to auto-cast Psychic Wave level 5. When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2. [Bonus by grade] [Grade D] Matk + 3%. [Grade C] Increases all property magical damage by 15%, S.Matk + 1. [Grade B] SPL + 3, S.Matk + 2. Class: Dagger Attack: 150 Weight: 80 Weapon Level: 5 Required Level: 190 Usable Jobs: Shadow Chaser classes Fatalist-LT [2] Atk + 5%. If the user's base level is 210 or higher, POW + 2, P.Atk + 1. Atk + 15 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 7 or higher, increases Fatal Menace damage by 25%. If refine rate is 9 or higher, increases Fatal Menace damage by additional 20%, reduces delay after skill by 7%. If refine rate is 11 or higher, increases melee physical damage by 15%, reduces delay after skill by additional 7%. When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2. [Bonus by grade] [Grade D] Atk + 3%. [Grade C] Increases melee physical damage by 15%, P.Atk + 1. [Grade B] POW + 3, P.Atk + 2. Class : Dagger Attack : 215 Weight : 120 Weapon Level : 5 Required Level : 190 Usable Jobs : Shadow Chaser classes Aquatic Spear-LT [2] Atk + 5%. If the user's base level is 210 or higher, POW + 2, P.Atk + 1. Atk + 15 per 2 refine rate. Increases long ranged physical damage by 4% per 3 refine rate. If refine rate is 7 or higher, increases Cannon Spear and Vanishing Point damage by 15%, increases attack speed (reduces delay after attack by 10%). If refine rate is 9 or higher, increases Cannon Spear and Vanishing Point damage by additional 35% If refine rate is 11 or higher, Perfect Hit + 15, increases physical damage against all size enemies by 15%. When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2. [Bonus by grade] [Grade D] Atk + 3%. [Grade C] Increases physical damage against all property enemies by 15%, P.Atk + 1. [Grade B] POW + 3, P.Atk + 2. Class : Spear Attack : 205 Weight : 140 Weapon Level : 5 Required Level : 190 Usable Jobs : Royal Guard classes Exorcist's Bible-LT [2] Matk + 190, Matk + 5%. If the user's base level is 210 or higher, SPL + 2, S.Matk + 1. Atk + 10 and Matk + 10 per 2 refine rate. Increases Duple Light and Judex damage by 25% per 3 refine rate. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%), increases neutral and holy property magical damage by 15%. If refine rate is 9 or higher, increases Duple Light and Judex damage by additional 45%. If refine rate is 11 or higher, has a high chance to auto-cast Judex level 5 when dealing normal physical damage (If user has higher level, that level will be cast instead). When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2. [Bonus by grade] [Grade D] Matk + 3%. [Grade C] Increases holy property magical damage by 15%, S.Matk + 1. [Grade B] SPL + 3, S.Matk + 2. Class : Book Attack : 220 Weight : 70 Weapon Level : 5 Required Level : 190 Usable Jobs : Archbishop classes Saint Mace-LT [2] Can't be destroyed. Matk + 200, Matk + 5%. If the user's base level is 210 or higher, SPL + 2, S.Matk + 1. Increases holy property magical damage by 1% per 2 refine rate. Increases Adoramus damage by 5% per 3 refine rate. If refine rate is 7 or higher, reduces variable casting time by 10%, increases holy property magical damage by additional 10% If refine rate is 9 or higher, increases magical damage against all race monsters (excecpt players) by 15%. If refine rate is 11 or higher, increases Adoramus damage by additional 30%. When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2. [Bonus by grade] [Grade D] Matk + 3%. [Grade C] Increases neutral and holy property magical damage by 15%, S.Matk + 1. [Grade B] SPL + 3, S.Matk + 2. Class: Mace Attack: 190 Weight: 100 Weapon Level: 5 Required Level: 190 Usable Jobs: Archbishop classes Shadow Staff-LT [2] Can't be destroyed. Matk + 195, Matk + 5%. If the user's base level is 210 or higher, SPL + 2, S.Matk + 1. Matk + 15 per 2 refine rate. Increases Earth Grave damage by 12% per 3 refine rate. If refine rate is 7 or higher, increases neutral, earth and poison property magical damage by 15%. If refine rate is 9 or higher, increases Psychic Wave and Poison Burst damage by 35%, reduces variable casting time by 15%. If refine rate is 11 or higher, increases Psychic Wave and Poison Burst damage by additional 15%, reduces cooldown of Psychic Wave by 1 second. When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2. [Bonus by grade] [Grade D] Matk + 3%. [Grade C] Increases neutral, earth and poison property magical damage by 15%, S.Matk + 1. [Grade B] SPL + 3, S.Matk + 2. Class : Staff Attack : 40 Weight : 75 Weapon Level : 5 Required Level : 190 Usable Jobs : Sorcerer classes Chilling Cane-LT [2] Can't be destroyed. Matk + 195, Matk + 5%. If the user's base level is 210 or higher, SPL + 2, S.Matk + 1. Matk + 15 per 2 refine rate. Increases Diamond Dust damage by 12% per 3 refine rate. If refine rate is 7 or higher, increases magical damage against all property enemies by 15%, increases Varetyr Spear damage by 15%. If refine rate is 9 or higher, increases Varetyr Spear damage by additional 30%, reduces variable casting time by 15%. If refine rate is 11 or higher, increases wind and water property magical damage by 15%, reduces cooldown of Varetyr Spear by 2 seconds. When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2. [Bonus by grade] [Grade D] Matk + 3%. [Grade C] Increases wind and water property magical damage by 15%, S.Matk + 1. [Grade B] SPL + 3, S.Matk + 2. Class: Staff Attack: 40 Weight: 75 Weapon Level: 5 Required Level: 190 Usable Jobs: Sorcerer classes Iron Nail-LT [2] Atk + 5%. If the user's base level is 210 or higher, POW + 2, P.Atk + 1. Atk + 15 per 2 refine rate. Increases long ranged physical damage by 4% per 3 refine rate. If refine rate is 7 or higher, increases Rampage Blast and Lightning Ride damage by 20%. If refine rate is 9 or higher, reduces cooldown of Rampage Blast and Earth Shaker by 1 second, reduces SP consumption of Rampage Blast by 15%. If refine rate is 11 or higher, increases physical damage against all property enemies by 15%, increases Rampage Blast and Lightning Ride damage by additional 25%. When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2. [Bonus by grade] [Grade D] Atk + 3%. [Grade C] Increases long ranged physical damage by 15%, P.Atk + 1. [Grade B] POW + 3, P.Atk + 2. Class : Knuckle Attack : 205 Weight : 120 Weapon Level : 5 Required Level : 190 Usable Jobs : Sura classes Ray Knuckle-LT [2] Atk + 5%. If the user's base level is 210 or higher, POW + 2, P.Atk + 1. Atk + 15 per 2 refine rate. Increases Tiger Cannon damage by 4% per 3 refine rate. If refine rate is 7 or higher, increases Tiger Cannon damage by additional 25%, increase Gates of Hell damage by 30%. If refine rate is 9 or higher, reduces cooldown of Tiger Cannon by 1 second, increases melee and long ranged physcial damage by 10%. If refine rate is 11 or higher, MaxHP + 10%, increase Gates of Hell damage by additional 15%. When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2. [Bonus by grade] [Grade D] Atk + 3%. [Grade C] Increases melee and long ranged physical damage by 15%, P.Atk + 1. [Grade B] POW + 3, P.Atk + 2. Class : Knuckle Attack : 205 Weight : 80 Weapon Level : 9 Required Level : 190 Usable Jobs : Sura classes Aeon Staff-LT [2] Can't be destroyed. Matk + 235, Matk + 5%. If the user's base level is 210 or higher, SPL + 2, S.Matk + 1. Matk + 15 per 2 refine rate. Increases Earth Strain and Gravitational Field damage by 12% per 3 refine rate. If refine rate is 7 or higher, reduces variable casting time by 15%, increases neutral, earth and fire property magical damage by 20%. If refine rate is 9 or higher, reduces cooldown of Earth Strain by 1 second, increases Comet damage by 30%. If refine rate is 11 or higher, increases magical damage against all size enemies by 20%, increases Crimson Rock damage by 30%. When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2. [Bonus by grade] [Grade D] Matk + 3%. [Grade C] Increases neutral, earth and fire property magical damage by 15%, S.Matk + 1. [Grade B] SPL + 3, S.Matk + 2. Class : Two-handed Staff Attack : 100 Weight : 100 Weapon Level : 5 Required Level : 190 Usable Jobs : Warlock classes Blue Crystal Staff-LT [2] Can't be destroyed. Matk + 235, Matk + 5%. If the user's base level is 210 or higher, SPL + 2, S.Matk + 1. Matk + 15 per 2 refine rate. Increases Jack Frost damage by 12% per 3 refine rate. If refine rate is 7 or higher, reduces variable casting time by 10%, increases water, wind and ghost property magical damage by 15%. If refine rate is 9 or higher, reduces cooldown of Jack Frost by 1 second, reduces delay after skill by 5%, increases Soul Expansion damage by 30%. If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases Chain Lightning damage by 30%. When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2. [Bonus by grade] [Grade D] Matk + 3%. [Grade C] Increases water, wind and ghost property magical damage by 15%, S.Matk + 1. [Grade B] SPL + 3, S.Matk + 2. Class: Two-handed Staff Attack: 100 Weight: 100 Weapon Level: 5 Required Level: 190 Usable Jobs: Warlock classes Red Lotus Sword-LT [2] Atk + 5%. If the user's base level is 210 or higher, POW + 2, P.Atk + 1. Atk + 15 per 2 refine rate. Increases long ranged physical damage by 4% per 3 refine rate. If refine rate is 7 or higher, increase Cart Cannon damage by 10%, reduces variable casting time by 10%. If refine rate is 9 or higher, increase Cart Cannon damage by additional 20%, increases physical damage against all size enemies by 15%. If refine rate is 11 or higher, increase Cart Cannon damage by additional 10%, increase Acid Bomb damage by 25%, reduces variable casting time by additional 8%. When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2. [Bonus by grade] [Grade D] Atk + 3%. [Grade C] Increases long ranged physical damage by 15%, P.Atk + 1. [Grade B] POW + 3, P.Atk + 2. Class : Sword Attack : 200 Weight : 100 Weapon Level : 5 Required Level : 190 Usable Jobs : Genetic classes Slate Sword-LT [2] Atk + 5%. If the user's base level is 210 or higher, POW + 2, P.Atk + 1. Atk + 15 per 2 refine rate. Increases melee physical damage by 4% per 3 refine rate. If refine rate is 7 or higher, increases Cart Tornado damage by 25% and Hell Plant damage by 30%. If refine rate is 9 or higher, increases Cart Tornado damage by additional 20%, reduces delay after skill by 10%. If refine rate is 11 or higher, MaxHP + 10%, increases Cart Tornado damage by additional 20%, reduces delay after skill by additional 5%. When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2. [Bonus by grade] [Grade D] Atk + 3%. [Grade C] Increases melee physical damage by 15%, P.Atk + 1. [Grade B] POW + 3, P.Atk + 2. Class: Sword Attack: 205 Weight: 120 Weapon Level: 5 Required Level: 190 Usable Jobs: Genetic classes Royal Bow-LT [2] Atk + 5%. If the user's base level is 210 or higher, POW + 2, P.Atk + 1. Atk + 15 per 2 refine rate. Increases long ranged physical damage by 4% per 3 refine rate. If refine rate is 7 or higher, increases Arrow Storm damage by 20%, reduces cooldown of Arrow Storm by 1 second. If refine rate is 9 or higher, increases Arrow Storm damage by additional 30%, reduces delay after skill by 10%. If refine rate is 11 or higher, increases Arrow Storm damage by additional 20%, increases Focused Arrow Strike damage by 35%, increases critical damage by 15%. When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2. [Bonus by grade] [Grade D] Atk + 3%. [Grade C] Increases long ranged physical damage by 15%, P.Atk + 1. [Grade B] POW + 3, P.Atk + 2. Class : Bow Attack : 205 Weight : 120 Weapon Level : 5 Required Level : 190 Usable Jobs : Ranger classes, Shadow Chaser classes Scarlet Dragon Leather Bow-LT [2] Atk + 5%. If the user's base level is 210 or higher, POW + 2, P.Atk + 1. Atk + 15 per 2 refine rate. Increases long ranged physical damage by 4% per 3 refine rate. If refine rate is 7 or higher, increases Aimed Bolt damage by 20%, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Aimed Bolt damage by additional 30%, reduces delay after skill by 10%. If refine rate is 11 or higher, reduces cooldown of Aimed Bolt by 1 second, reduces delay after skill by additional 8%. When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2. [Bonus by grade] [Grade D] Atk + 3%. [Grade C] Increases long ranged physical damage by 15%, P.Atk + 1. [Grade B] POW + 3, P.Atk + 2. Class : Bow Attack : 200 Weight : 90 Weapon Level : 5 Required Level : 190 Usable Jobs : Ranger classes Trumpet Shell-LT [2] Matk + 230, Matk + 5%. If the user's base level is 210 or higher, SPL + 2, S.Matk + 1. Matk + 15 per 2 refine rate. Increases all property magical damage by 4% per 3 refine rate. If refine rate is 7 or higher, increases Reverberation and Metallic Sound damage by 20%. If refine rate is 9 or higher, reduces fixed casting time of Reverberation by 0.5 seconds, reduces cooldown of Metallic Sound by 2 seconds. If refine rate is 11 or higher, increases magical damage against all property enemies by 15%, increases Reverberation and Metallic Sound damage by additional 20%. When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2. [Bonus by grade] [Grade D] Matk + 3%. [Grade C] Increases all property magical damage by 15%, S.Matk + 1. [Grade B] SPL + 3, S.Matk + 2. Class: Musical Instrument Attack: 160 Weight: 100 Weapon Level: 5 Required Level: 190 Usable Jobs: Minstrel classes Barbed Wire Whip-LT [2] Matk + 230, Matk + 5%. If the user's base level is 210 or higher, SPL + 2, S.Matk + 1. Matk + 15 per 2 refine rate. Increases all property magical damage by 4% per 3 refine rate. If refine rate is 7 or higher, increases Reverberation and Metallic Sound damage by 20%. If refine rate is 9 or higher, reduces fixed casting time of Reverberation by 0.5 seconds, reduces cooldown of Metallic Sound by 2 seconds. If refine rate is 11 or higher, increases magical damage against all property enemies by 15%, increases Reverberation and Metallic Sound damage by additional 20%. When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2. [Bonus by grade] [Grade D] Matk + 3%. [Grade C] Increases all property magical damage by 15%, S.Matk + 1. [Grade B] SPL + 3, S.Matk + 2. Class: Whip Attack: 160 Weight: 100 Weapon Level: 5 Required Level: 190 Usable Jobs: Wanderer classes Meteor Striker-LT [2] Can't be destroyed. Atk + 5%. If the user's base level is 210 or higher, POW + 2, P.Atk + 1. Atk + 15 per 2 refine rate. Increases Vulcan Arm and Knuckle Boost damage by 10% per 3 refine rate. If refine rate is 7 or higher, increases Vulcan Arm and Knuckle Boost damage by additional 15%. If refine rate is 9 or higher, increases Arm Cannon damage by 25%, reduces variable casting time by 15%. If refine rate is 11 or higher, increases long ranged physical damage by 15%, increases Arm Cannon damage by additional 20%. When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2. [Bonus by grade] [Grade D] Atk + 3%. [Grade C] Increases long ranged physical damage by 15%, P.Atk + 1. [Grade B] POW + 3, P.Atk + 2. Class: Mace Attack: 320 Weight: 350 Weapon Level: 5 Required Level: 190 Usable Jobs: Mechanic classes Avenger-LT [2] Can't be destroyed. Atk + 5%. If the user's base level is 210 or higher, POW + 2, P.Atk + 1. Atk + 15 per 2 refine rate. Increases Axe Tornado damage by 10% per 3 refine rate. If refine rate is 7 or higher, increases Axe Boomerang damage by 40%, reduces cooldown of Axe Tornado by 1 second. If refine rate is 9 or higher, increases melee and long ranged physical damage by 15%, increases physical damage against all size enemies by 20%. If refine rate is 11 or higher, reduces physical and magical damage taken from all property enemies by 20%. When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2. [Bonus by grade] [Grade D] Atk + 3%. [Grade C] Increases melee and long ranged physical damage by 15%, P.Atk + 1. [Grade B] POW + 3, P.Atk + 2. Class: Two-handed Axe Attack: 290 Weight: 700 Weapon Level: 5 Required Level: 190 Usable Jobs: Mechanic classes Narcissus Bow-LT [2] Atk + 5%. If the user's base level is 210 or higher, POW + 2, P.Atk + 1. Atk + 15 per 2 refine rate. Increases long ranged physical damage by 4% per 3 refine rate. If refine rate is 7 or higher, increases Severe Rainstorm damage by 25%, reduces cooldown of Severe Rainstorm by 2 seconds. If refine rate is 9 or higher, increases Severe Rainstorm damage by additional 30%, reduces variable casting time by 10%. If refine rate is 11 or higher, reduces physical and magical damage taken from all size enemies by 20%, increases physical damage against all property enemies by 15%. When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2. [Bonus by grade] [Grade D] Atk + 3%. [Grade C] Increases long ranged physical damage by 15%, P.Atk + 1. [Grade B] POW + 3, P.Atk + 2. Class: Bow Attack: 210 Weight: 100 Weapon Level: 5 Required Level: 190 Usable Jobs: Archer classes, Shadow Chaser classes Oriental Sword-LT [2] Can't be destroyed. Atk + 5%. If the user's base level is 210 or higher, POW + 2, P.Atk + 1. Atk + 15 per 2 refine rate. Increases critical damage by 5% per 3 refine rate. If refine rate is 7 or higher, increases Sonic Wave and Storm Blast damage by 20%, increases attack speed (reduces delay after attack by 10%). If refine rate is 9 or higher, when dealing melee physical damage, has a high chance to auto-cast Sonic Wave level 2 (If user has higher level, that level will be cast instead), increases Sonic Wave and Storm Blast damage by additional 20%. If refine rate is 11 or higher, Cri + 25, increases melee and long ranged physical damage by 15%. When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2. [Bonus by grade] [Grade D] Atk + 3%. [Grade C] Increases melee and long ranged physical damage by 15%, P.Atk + 1. [Grade B] POW + 3, P.Atk + 2. Class : Two-handed Sword Attack : 240 Weight : 200 Weapon Level : 5 Required Level : 190 Usable Jobs : Rune Knight classes Dragonic Slayer-LT [2] MaxHP + 5%. If the user's base level is 210 or higher, MaxHP/MaxSP + 5%. MaxHP/MaxSP + 5% per 2 refine rate. Increases Dragon Breath and Dragon Breath - Water damage by 7% per 3 refine rate. If refine rate is 7 or higher, reduces delay after skill by 10%, reduces variable casting time by 10%. If refine rate is 9 or higher, increases long ranged physical damage by 10%, reduces physical and magical damage taken from all size enemies by 15%. If refine rate is 11 or higher, reduces delay after skill by additional 7%, MaxSP + 5%. When equipped with Hero Boots-LT, MaxHP + 10%, MaxSP + 5%. [Bonus by grade] [Grade D] MaxHP/MaxSP + 3%. [Grade C] Increases long ranged physical damage by 15%, Res + 30, Mres + 30. [Grade B] reduces physical and magical damage taken from all size enemies by 15%. Class : Two-handed Sword Attack : 200 Weight : 200 Weapon Level : 5 Required Level : 190 Usable Jobs : Rune Knight classes Shiver Katar-LT [2] Atk + 5%. If the user's base level is 210 or higher, POW + 2, P.Atk + 1. Atk + 15 per 2 refine rate. Increases critical damage by 5% per 3 refine rate. If refine rate is 7 or higher, increases Cross Impact damage by 20%, increases attack speed (reduces delay after attack by 10%). If refine rate is 9 or higher, increases Cross Impact damage by additional 25%, increases physical damage against demihuman, brute and dragon race monsters by 25%. If refine rate is 11 or higher, Cri + 15, reduces cooldown of Dark Claw by 10 seconds. When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2. [Bonus by grade] [Grade D] Atk + 3%. [Grade C] Increases melee physical damage by 15%, P.Atk + 1. [Grade B] POW + 3, P.Atk + 2. Class : Katar Attack : 255 Weight : 140 Weapon Level : 5 Required Level : 190 Usable Jobs : Guillotine Cross classes Blade Katar-LT [2] Atk + 5%. If the user's base level is 210 or higher, POW + 2, P.Atk + 1. Atk + 15 per 2 refine rate. Reduces delay after skill by 2% per 3 refine rate. If refine rate is 7 or higher, increases Rolling Cutter and Cross Ripper Slasher damage by 25%, increases attack speed (reduces delay after attack by 10%). If refine rate is 9 or higher, increases Rolling Cutter and Cross Ripper Slasher damage by additional 20%, reduces delay after skill by 5%. If refine rate is 11 or higher, increases melee and long ranged physical damage by 15%, increases Counter Slash damage by 30%. When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2. [Bonus by grade] [Grade D] Atk + 3%. [Grade C] Increases melee and long ranged physical damage by 15%, P.Atk + 1. [Grade B] POW + 3, P.Atk + 2. Class : Katar Attack : 275 Weight : 140 Weapon Level : 5 Required Level : 190 Usable Jobs : Guillotine Cross classes Kiri no Tsuyu-LT [2] When equipped with Surudoi Kaze, If the user's base level is 210 or higher, POW + 2, P.Atk + 1. Atk + 15 per 3 of the sum of refine rate. Atk + 4% per 5 of the sum of refine rate. If the sum of refine rate is 14 or higher, increases Cross Slash damage by 35%, reduces cooldown of Cross Slash by 2 seconds. If the sum of refine rate is 16 or higher, enables to use Distorted Cresent which has the same skill level as Shadow Trampling user learned, enables to use Shadow Trampling which has the same skill level as Distorted Cresent user learned, increases physical damage against all property enemies by 15%. If the sum of refine rate is 18 or higher, increases Cross Slash damage by additional 25%. If the sum of refine rate is 20 or higher, increases physical damage against all size enemies by 15%. When equipped with Surudoi Kaze and Hero Boots-LT, Atk + 10%, P.Atk + 2. [Bonus by grade] [Grade D] Atk + 3%. [Grade C] Increases long ranged physical damage by 15%, P.Atk + 1. [Grade B] POW + 3, P.Atk + 2. Class : Dagger Attack : 190 Weight : 120 Weapon Level : 5 Required Level : 190 Usable Jobs : Ninja classes One Sky One Sun-LT [2] Can't be destroyed. If the user's base level is 210 or higher, POW + 2, P.Atk + 1. Atk + 15 per 2 refine rate. Increases melee physical damage by 4% per 3 refine rate. If refine rate is 7 or higher, increases Prominence Kick and Solar Burst damage by 20%, increases attack speed (reduces delay after attack by 10%). If refine rate is 9 or higher, increases Prominence Kick and Solar Burst damage by additional 25%. If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases melee physical damage by additional 15%. When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2. [Bonus by grade] [Grade D] Atk + 3%. [Grade C] Increases melee physical damage by 15%, P.Atk + 1. [Grade B] POW + 3, P.Atk + 2. Class : Book Attack : 200 Weight : 110 Weapon Level : 5 Required Level : 190 Usable Jobs : Star Emperor classes Meowmeow Foxtail-LT [2] Can't be destroyed. Matk + 350. If the user's base level is 210 or higher, POW/SPL + 2, P.Atk/S.Matk + 1. Atk/Matk + 15 per 2 refine rate. Atk/Matk + 2% per 3 refine rate. If refine rate is 7 or higher, increases Picky Peck and Silvervine Stem Spear damage by 40%. If refine rate is 9 or higher, reduces variable casting time by 10%, reduces cooldown of Catnip Meteor by 2 seconds. If refine rate is 11 or higher, increases Picky Peck and Catnip Meteor damage by 50%, increases physical and magical damage against all size enemies by 15%. When equipped with Hero Boots-LT, Atk/Matk + 10%, P.Atk/S.Matk + 2. [Bonus by grade] [Grade D] Atk/Matk + 3%. [Grade C] Increases long ranged physical damage and all property magical damage by 15%, P.Atk/S.Matk + 1. [Grade B] POW/SPL + 3, P.Atk/S.Matk + 2. Class : Staff Attack : 350 Weight : 120 Weapon Level : 5 Required Level : 190 Usable Jobs : Summoner (Doram) classes Spirit Pendulum-LT [2] Matk + 190, can't be destroyed. If the user's base level is 210 or higher, SPL + 2, S.Matk + 1. Matk + 15 per 2 refine rate. Increases all property magical damage by 3% per 3 refine rate. If refine rate is 7 or higher, increases Espa damage by 25%, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Espa damage by additional 15%, increases Eswhoo damage by 45%. If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, has a high chance (10%) to recover 230 SP every 0.5 seconds for 19 times within 10 seconds when dealing magical damage. When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2. [Bonus by grade] [Grade D] Matk + 3%. [Grade C] Increases all property magical damage by 15%, S.Matk + 1. [Grade B] SPL + 3, S.Matk + 2. Class : Staff Attack : 70 Weight : 120 Weapon Level : 5 Required Level : 190 Usable Jobs : Soul Reaper classes Huuma Shuriken Clearness-LT [2] Can't be destroyed. If the user's base level is 210 or higher, POW + 2, P.Atk + 1. Atk + 15 per 2 refine rate. Increases long ranged physical damage by 4% per 3 refine rate. If refine rate is 7 or higher, increases Swirling Petal damage by 30%, reduces variable casting time by 10%. If refine rate is 9 or higher, reduces cooldown of Swirling Petal by 2 seconds, increases Swirling Petal damage by additional 15%. If refine rate is 11 or higher, increases physical damage against fire, shadow, holy and undead property enemies by 25%, increases physical damage against dragon, undead, demon and angel race monsters by 25%. When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2. [Bonus by grade] [Grade D] Atk + 3%. [Grade C] Increases long ranged physical damage by 15%, P.Atk + 1. [Grade B] POW + 3, P.Atk + 2. Class : Huuma Shuriken Attack : 290 Weight : 230 Weapon Level : 5 Required Level : 190 Usable Jobs : Ninja classes Crimson Rose-LT [2] If the user's base level is 210 or higher, POW + 2, P.Atk + 1. Atk + 15 per 2 refine rate. Increases long ranged physical damage by 4% per 3 refine rate. If refine rate is 7 or higher, Atk + 5%, increases Fire Dance damage by 25%, reduces physical and magical damage taken from all size enemies by 20%. If refine rate is 9 or higher, Atk + 7%, Fire Dance damage by additional 35%. If refine rate is 11 or higher, reduces delay after skill by 10%, increases physical damage against all size enemies by 15%. When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2. [Bonus by grade] [Grade D] Atk + 3%. [Grade C] Increases long ranged physical damage by 15%, P.Atk + 1. [Grade B] POW + 3, P.Atk + 2. Class : Pistol Attack : 200 Weight : 100 Weapon Level : 5 Required Level : 190 Usable Jobs : Rebellion classes Master Soul Rifle-LT [2] Matk + 250. If the user's base level is 210 or higher, SPL + 2, S.Matk + 1. Matk + 15 per 2 refine rate. Increases Soul Strike and Napalm Vulcan damage by 20% per 3 refine rate. If refine rate is 7 or higher, increases Soul Expansion damage by 40%, increases ghost property magical damage by 25%. If refine rate is 9 or higher, has a high chance (15%) to auto-cast Soul Strike level 10, Napalm Vulcan level 5 and Soul Expansion level 5 when dealing long ranged physical damage. If refine rate is 11 or higher, increases Soul Expansion damage by additional 30%, increases magical damage against all size enemies by 15%. When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2. [Bonus by grade] [Grade D] Matk + 3%. [Grade C] Increases ghost property magical damage by 15%, S.Matk + 1. [Grade B] SPL + 3, S.Matk + 2. Class : Rifle Attack : 200 Weight : 100 Weapon Level : 5 Required Level : 190 Usable Jobs : Rebellion classes Demon Slayer Shot-LT [2] Splash attack, can't be destroyed. If the user's base level is 210 or higher, POW + 2, P.Atk + 1. Atk + 15 per 2 refine rate. Increases long ranged physical damage by 4% per 3 refine rate. If refine rate is 7 or higher, increases Vanishing Buster and Shatter Storm damage by 30%, increases long ranged physical damage by 10%. If refine rate is 9 or higher, reduces cooldown of Shatter Storm by 1 second, increases Vanishing Buster and Shatter Storm damage by additional 25%. If refine rate is 11 or higher, increases physical damage againt boss monsters, demon race and undead race monsters by 15%, increases physical damage against all size enemies by 15%. When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2. [Bonus by grade] [Grade D] Atk + 3%. [Grade C] Increases long ranged physical damage by 15%, P.Atk + 1. [Grade B] POW + 3, P.Atk + 2. Class : Shotgun Attack : 295 Weight : 230 Weapon Level : 5 Required Level : 190 Usable Jobs : Rebellion classes The Black-LT [2] If the user's base level is 210 or higher, POW + 2, P.Atk + 1. Atk + 15 per 2 refine rate. Increases long ranged physical damage by 4% per 3 refine rate. If refine rate is 7 or higher, Atk + 50, increases Round Trip damage by 25%. If refine rate is 9 or higher, increases Round Trip damage by additional 25%, increases long ranged physical damage by additional 15%. If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, reduces physical and magical damage taken from all size enemies by 20%. When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2. [Bonus by grade] [Grade D] Atk + 3%. [Grade C] Increases long ranged physical damage by 15%, P.Atk + 1. [Grade B] POW + 3, P.Atk + 2. Class : Gatling Gun Attack : 225 Weight : 300 Weapon Level : 5 Required Level : 190 Usable Jobs : Rebellion classes Golden Lord Launcher-LT [2] Can't be destroyed. If the user's base level is 210 or higher, POW + 2, P.Atk + 1. Atk + 15 per 2 refine rate. Increases long ranged physical damage by 4% per 3 refine rate. If refine rate is 7 or higher, increases Dragon Tail damage by 20%, reduces cooldown of Dragon Tail by 1 second. If refine rate is 9 or higher, increases Dragon Tail damage by additional 35%, increases long ranged physical damage by 15%. If refine rate is 11 or higher, increases physical damage against all property enemies by 15%, increases physical damage against all size enemies by 15%. When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2. [Bonus by grade] [Grade D] Atk + 3%. [Grade C] Increases long ranged physical damage by 15%, P.Atk + 1. [Grade B] POW + 3, P.Atk + 2. Class : Grenade Launcher Attack : 350 Weight : 240 Weapon Level : 5 Required Level : 190 Usable Jobs : Rebellion classes Blessed Knife-LT [2] Atk + 5%. If the user's base level is 210 or higher, POW + 2, P.Atk + 1. Atk + 15 per 2 refine rate. Increases Back Stab damage by 25% per 3 refine rate. If refine rate is 7 or higher, increases physical damage against all property enemies by 15%, enables to use Fatal Menace level 10. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%), increases Fatal Menace damage by 15%. If refine rate is 11 or higher, reduces delay after skill by 10%, increases melee physical damage by 20%. When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2. [Bonus by grade] [Grade D] Atk + 3%. [Grade C] Increases melee physical damage by 15%, P.Atk + 1. [Grade B] POW + 3, P.Atk + 2. Class: Dagger Attack: 220 Weight: 120 Weapon Level: 5 Required Level: 190 Usable Jobs: Novice classes Freedom Stick-LT [2] Can't be destroyed. Matk + 210, Matk + 5%. If the user's base level is 210 or higher, SPL + 2, S.Matk + 1. Matk + 15 per 2 refine rate. Increases Heaven's Drive damage by 30% per 3 refine rate. If refine rate is 7 or higher, increases magical damage against all property enemies by 15%, enables to use Psychic Wave level 5. If refine rate is 9 or higher, increases Psychic Wave damage by 20%, reduces variable casting time by 15%. If refine rate is 11 or higher, increases earth and neutral property magical damage by 20%, reduces variable casting time by additional 5% When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2. [Bonus by grade] [Grade D] Matk + 3%. [Grade C] Increases earth and neutral property magical damage by 15%, S.Matk + 1. [Grade B] SPL + 3, S.Matk + 2. Class: Staff Attack: 100 Weight: 100 Weapon Level: 5 Required Level: 190 Usable Jobs: Novice classes Hero weapons-LT can be enchanted by using Hero Weapon Modification Device (Physical) (for physical type enchants) or Hero Weapon Modification Device (Magical) (for magical type enchants). Hero Weapon Modification Device (Physical) and Hero Weapon Modification Device (Magical) can be bought at NPC with 30m zeny or 30 Nyangvine Fruits. Hero Weapon Modification Device (Physical) Hero Weapon Modification Device (Magical) 2 options will be given randomly as following table. If you get unwanted options. You can re-enchant it as much as you want as long as you have Hero Weapon Modification Device (Physical) (for physical type enchants) or Hero Weapon Modification Device (Magical) to process.
Sigma Posted June 3, 2021 Author Posted June 3, 2021 25. Deep Blue Sunglasses Enchant Spoiler Deep Blue Sunglasses [1] Reduces variable casting time by 5%. Class : Headgear Location : Middle Defense : 0 Weight : 10 Required Level : 1 Usable Jobs : All Deep Blue Sunglasses [1] can be enchanted by using Lens Craft Stone as enchant material. Lens Craft Stone can be bought at NPC with 1m zeny or 2 Nyangvine Fruits. Lens Craft Stone 2 options will be given randomly as following table. If you get unwanted options. You can re-enchant it as much as you want as long as you have enough zeny or Nyangvine Fruit to buy Lens Craft Stone.
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