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Sigma

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Everything posted by Sigma

  1. Vanishing Buster was 5x5 AoE skill in the first place. It has been changed to single target skill on Rebellion awakening patch. For the second question. I can't give you proper answer because it would depend on Gravity.
  2. Varmeal Ticket is a crucial material that is used for exchanging Automatic equipment and enchant materials of both Automatic equipment and Sin weapons. Varmeal Ticket Varmeal Ticket can be obtained from 17.2 main quests, daily quests, and instance reward. Automatic Equipment Automatic equipment can be obtained by exchanging Illusion equipment and Varmeal Ticket There are enchant blueprint called "Automatic Modification Module" and "Automatic Module" used for enchanting Illusion equipment. Automatic Modification Module and Automatic Module can be obtained by exchanging 90 Varmeal Ticket. NPC will give you Modification Module randomly. There are 5 categories of module. The higher rank, the lower chance to obtains (Enchant NPC will ask your desired module category when you talk to him) Epic Modules can only be obtained from 2 ways. 1. Reward from killing Red Pepper (Hard Mode) quest. However there is a chance to obtain Magical Soapstone instead. 2. Buying epic module directly from NPC with 300 Magical Soapstone. (You can choose your desired module freely) Magical Soapstone Magical Soapstone can be obtained from killing Red Pepper (Hard Mode) quest and you only get a few piece per day. So it would take a while to collect. Normal : Defense, Magic Defense, Vit, Luk, Str, Agi, Int, Dex. Rare : HP Recovery, SP Recovery, Spell, Attack Speed, Fatal, Expert Archer, Vital, Mental, Heal, Attack Power, Magic Power, Shooter, Fast, Caster, Critical. Unique : Magical Force, Attacker Force, Range Force, Critical Force, Recovery Force, Mirror Counter, Delay after skill, Fixed Casting, Above All, Drain Life, Drain Soul, Magic Healing, Magic Soul, Power Force, Robust, Powerful, All Force, Reflection Reject. Legendary : Unlimited Vital, Spell Buster, Firing Shot, Overpower, Fatal Flash, Lucky Strike. Epic : Skill-specific ones. Enchantment is 100% success. In addition. Each module has maximum availability for each single equipment too. Each equipment can be enchanted up to 3 slots. Note : 1. Only 1 legendary enchant is available for single Automatic leg. 2. Only 2 epic enchants are available for single Automatic armor. (both can be either same enchant or different enchant) Caution! : Once equipment has been enchanted. It can't be initialized anymore. But since you can choose your desired module before enchantment. So choose them wisely! Additional Info - There are item "Illusion Reinforcement Cube" and "Automatic Reinforcement Cube" that can give +7 refine rate to Illusion equipment and Automatic equipment instantly. They require at least +4 refinement to process. Both items are sold by NPC with 10m and 30m zeny respectively. Illusion Reinforcement Cube Automatic Reinforcement Cube ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Sin weapons Sin weapons are dropped from monsters in Varmundt's Mansion zone. (I still have no info about drop detail) Sin weapons can be enchant with "Automatic Improvement Devices" Automatic Improvement Devices can be obtained by exchanging 45 Varmeal Ticket or 1,500,000 zeny. There are 2 type of Automatic Improvement Device, physical and magical. each type has 3 grades, normal, advanced and premium. The higher grade, the more and better enchant. Normal Automatic Improvement Device (Physical) : give you 1 option on weapon. Advanced Automatic Improvement Device (Physical) : give you 1~2 options on weapon. Premium Automatic Improvement Device (Physical) : give you 3 options on weapon. Normal Automatic Improvement Device (Magical) : give you 1 option on weapon. Advanced Automatic Improvement Device (Magical) : give you 1~2 options on weapon. Premium Automatic Improvement Device (Magical) : give you 3 options on weapon. You can choose its type. but NPC will give you its grade randomly. The enchantment is 100% success. Once being enchanted. Weapon will get random options. If you get unwanted options. You can re-enchant to overwrite it with 100% success. You can do as much as you want as long as you have enough Varmeal Ticket or zeny to exchange. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Pets Child Admin Beta Pet Bonus When intimacy is Neutral, increases physical and magical damage against monsters in Vivarium Lost Valley and Sewage Treatment Plant maps by 3%. When intimacy is Cordial, increases physical and magical damage against monsters in Vivarium Lost Valley and Sewage Treatment Plant maps by 6%. When intimacy is Loyal, increases physical and magical damage against monsters in Vivarium Lost Valley and Sewage Treatment Plant maps by 10%. Child Admin Beta Egg can be exchanged with 30 Varmeal Ticket. Accessory : Little Headdress Beta can be exchanged with 5 Varmeal Ticket. Child Admin Alpha Evolved from Child Admin Beta. Items required : Varmeal Ticket x 500 Metal Fragment x 50 Fragment x 10 Pet Bonus When intimacy is Neutral, increases physical and magical damage against monsters in Magic Power Plant and Storage Tartarus maps by 4%. When intimacy is Cordial, increases physical and magical damage against monsters in Magic Power Plant and Storage Tartarus maps by 8%. When intimacy is Loyal, increases physical and magical damage against monsters in Magic Power Plant and Storage Tartarus maps by 15%. Accessory : Little Headdress Alpha can be exchanged with 10 Varmeal Ticket. Food : Cloud Cotton source : https://www.divine-pride.net/forum/index.php?/topic/4127-kro-changelog-october-02-2019/ https://www.divine-pride.net/forum/index.php?/topic/4136-kro-changelog-october-08-2019/ https://www.divine-pride.net/forum/index.php?/topic/4159-kro-changelog-october-23-2019/ http://ro.gnjoy.com/news/update/View.asp?seq=245&curpage=1
  3. On 185 level expansion patch of expanded classes. Many skills of expanded classes has been adjusted as below. 1. Ninja 1.1. Throw Shuriken - Changes damage calculation method. The skill will deal damage as percentage of user's attack instead of adding bonus flat damage. ((100 + (5 x skill level))%Atk) - Increases SP consumption from 2 to 5. 1.2. Throw Kunai - Changes damage calculation method. The skill damage will be increased depends on skill level instead of fixed 300%Atk. ((100 x skill level)%Atk) - SP consumption is 10 regardless skill level. - Removes 1 second delay after skill. - Adds cooldown by 0.2 seconds. 1.3. Haze Slasher - Removes 1 second delay after skill. - Adds cooldown by 0.5 seconds. - Slightly increases skill damage. New damage formula : (100 + (20 x skill level))%Atk - SP consumption is 8 regardless skill level. - Changes damage display to 2 hits. 1.4. Shadow Slash - Removes 2 seconds delay after skill. - Increases skill damage. New damage formula : (50 + (150 x skill level))%Atk - Changes damage display to 3 hits. - Adjusts SP consumption to 14 on level 5. 1.5. Throw Huuma Shuriken - Reduces fixed casting time from 0.6 seconds to 0.5 seconds. - Reduces variable casting time from 2.4 seconds to 1 second. - Changes from ground skill to target skill. - Increases skill damage. New damage formula : ((-50) + (250 x skill level))%Atk - Increases area of effect on level 4 and level 5 to 5x5 cells. - Reduces SP consumption. 1.6. Wind Blade - Removes 1 second delay after skill. 1.7. Lightning Jolt - Reduces fixed casting time from 0.8 seconds to 0.3 seconds. - Reduces variable casting time from 3.2 seconds to 1.7 seconds. - Increases skill damage. New damage formula : (100 + (100 x skill level))%Matk - Changes damage display to 3 hits. 1.8. First Wind - Reduces fixed casting time from 0.8 seconds to 0.3 seconds. - Reduces variable casting time from 3.2 seconds to 1.2 seconds. - Changes damage display to 5 hits. 1.9. Exploding Dragon - Increases fixed casting time from 0.6 seconds to 0.8 seconds. - Reduces variable casting time from 2.4 seconds to 2 seconds. - Reduces delay after skill from 2 seconds to 0.5 seconds. - Adds cooldown by 0.3 seconds. 1.10. Snow Flake Draft - Fixed casting time is 0.8 seconds regardless skill level. - Reduces variable casting time from 3.2 seconds to 2.5 seconds on level 5. - Reduces delay after skill from 2 seconds to 0.5 seconds. - Adds cooldown by 0.3 seconds. - Increases skill damage. New damage formula : (150 + (150 x skill level))%Matk 2. Star Emperor 2.1. Solar Burst - Increases max level from 7 to 10 - Increases area of effect from 5x5 to 7x7. - Increases skill damage. New damage formula : (1000 + (220 x skill level))%Atk 2.2. Full Moon Kick - Increases max level from 7 to 10. 2.3. Falling Star - Increases max level from 7 to 10. 3. Soul Reaper Soul energy no longer be reset when changing map or reconnect. 3.1. Espa - Increases max level from 5 to 10. - On level 10 the skill will no longer consume soul energy. 3.2. Eswhoo - Increases max level from 7 to 10 - Increases skill damage. New damage formula : (1500 + (200 x skill level))%Matk - On level 10 the skill will reduce soul energy consumption to 1. 3.3. Evil Spirit's Curse Changes debuff inflicting from [Curse] to the new debuff [Evil Curse]. Target under Evil Curse will receive more damage from shadow property by 100% (Reduces effect on boss to 20%). 3.4. Curse Explosion - Increases max level from 5 to 10. Changes bonus damage against target under Curse debuff to Evil Curse debuff instead. 4. Kagerou & Oboro 4.1. Fire Charm - Increases Blaze Shield damage bonus from 10% to 20% per 1 charm. - Increases Exploding Dragon damage bonus from 15% to 100% per 1 charm. - If 10 Fire Charms are collected. No longer enchants weapon with fire property and adds the effect to increases physical damage against earth property enemies by 30%. 4.2. Ice Charm - Increases Freezing Spear damage bonus from 5% to 20% per 1 charm. - Increases Snow Flake Draft damage bonus from 25% to 100% per 1 charm. - If 10 Ice Charms are collected. No longer enchants weapon with water property and adds the effect to increases physical damage against fire property enemies by 30%. 4.3. Earth Charm - If 10 Earth Charms are collected. No longer enchants weapon with earth property and adds the effect to increases physical damage against wind property enemies by 30%. 4.4. Wind Charm - Increases Lightning Jolt damage bonus from 15% to 20% per 1 charm. - Increases First Wind damage bonus from 10% to 100% per 1 charm. - If 10 Wind Charms are collected. No longer enchants weapon with wind property and adds the effect to increases physical damage against water property enemies by 30%. 4.5. Swirling Petal - Increases max level from 5 to 10. Reduces delay after skill from 1 second to 0.5 seconds. - Adjusts variable casting time to 1.5 seconds regardless of skill level. - Cast range is 11 cells regardless of skill level. - Changes from ground skill to target skill. - Changes damage formula. Adjusts bonus damage from user's Agi and Dex to Str. Damage will be increased depends on user's base level. 4.6. Kunai Splash - Reduces kunai consumption from 8 to 2. 4.7. Cross Slash - Increases max level from 5 to 10. - Changes cooldown to 3.1 seconds on level 10. - Increases skill damage. New damage formula : (200 x skill level)%Atk. Damage will be increased depends on user's base level. 4.8. Kunai Explosion - Increases area of effect from 3x3 to 5x5. - Changes from ground skill to target skill. - Damage will be increased depends on user's base level. 4.9. Shadow Warrior - The skill will increase Kunai Explosion, Kunai Splash, Cross Slash and Swirling Petal damage by 20%. 5. Rebellion 5.1. Fire Dance - Increases max level from 5 to 10. Changes damage formula by reduces influence of Desperado skill level. - Increases skill damage. New damage formula : (200 + (100 x skill level))%Atk. - Damage will be increased depends on user's base level. 5.2. Vanishing Buster - Increases max level from 5 to 10. - Reduces fixed casting time from 1 second to 0.7 seconds. - Adjusts variable casting time to 1 second. - Reduces cooldown from 2 seconds to 1.5 seconds. - Adds delay after skill by 0.5 seconds. - Changes damage formula. New damage formula : (1000 + (200 x skill level))%Atk(1500 + (100 x skill level))%Atk. (wrong description, corrected on 05/01/2023) Damage will be increased depends on user's base level. 5.3. Hammer of God - Increases max level from 5 to 10. - Reduces cooldown from 30 seconds to 20 seconds. - Reduces delay after skill from 2 seconds to 0.5 seconds. - Change skill logic by no longer cast on random area when there is no marked target. The skill will cast on target and deal damage to target and nearby target. - Skill will deal additional damage against target marked by Crimson Marker and this additional damage also affects nearby target too. - Area of effect is increases to 7x7 on level 6~10. - Changes damage formula. New damage formula : (100 x skill level)%Atk. Damage will be increased depends on user's base level. - Removes stun inflicting. 5.4. Dragon Tail - Increases max level from 5 to 10. - Reduces cooldown from 5 seconds to 3.5 seconds. - Reduces delay after skill from 2 seconds to 1 second. - Change skill logic to become target skill. - Skill will deal additional damage against target marked by Crimson Marker and this additional damage also affects nearby target too. - Changes damage formula. New damage formula : (500 + (200 x skill level))%Atk. Doubles damage on target marked by Crimson Marker. Damage will be increased depends on user's base level. 5.5. Round Trip - Increases max level from 5 to 10. - Changes damage formula. New damage formula : (350 x skill level))%Atk(500 + (200 x skill level))%Atk. (wrong description, corrected on 17/06/2020) Damage will be increased depends on user's base level. (don't be mentioned in patchnote) 6. Super Novice 2 Increases bonus HP gained from raising base level after level 100 from 5 to 50. Increases bonus SP gained from raising base level after level 100 from 1 to 5. 6.1. Added skills 23 more skills are added to skill tree. There are 20 existing skills and 3 new Super Novice's exclusive skills. 20 Added existing skills : Guard, Smite, Shield Boomerang, Fury, Zen, Aspersio, Magnificat, Lord of Vermilion, Storm Gust, Meteor Storm, Gank, Mug, Back Stab, Sightless Mind, Land Mine, Beast Bane, Poison React, Venom Dust, Venom Splasher, Repair Weapon. 6.2. New Skills Breakthrough Max level: 5 Type: Passive Description: Extreme physical skill obtained through steady training. Increases MaxHP, MaxSP, Atk and incoming heal effectiveness. [Level 1]: Atk + 15, MaxHP + 350, MaxSP + 30, Increases incoming heal effectiveness by 2%. [Level 2]: Atk + 30, MaxHP + 7000, MaxSP + 60, Increases incoming heal effectiveness by 4%. [Level 3]: Atk + 45, MaxHP + 1050, MaxSP + 90, Increases incoming heal effectiveness by 6%. [Level 4]: Atk + 60, MaxHP + 1400, MaxSP + 120, Increases incoming heal effectiveness by 8%. [Level 5]: Atk + 100, MaxHP + 2000, MaxSP + 200, Increases incoming heal effectiveness by 10%. Transcendence Max level: 5 Type: Passive Description: Extreme mental skill obtained through steady training. Increases MaxHP, MaxSP, Matk and heal effectiveness. [Level 1]: Matk + 15, MaxHP + 350, MaxSP + 30, Increases heal effectiveness by 2%. [Level 2]: Matk + 30, MaxHP + 7000, MaxSP + 60, Increases heal effectiveness by 4%. [Level 3]: Matk + 45, MaxHP + 1050, MaxSP + 90, Increases heal effectiveness by 6%. [Level 4]: Matk + 60, MaxHP + 1400, MaxSP + 120, Increases heal effectiveness by 8%. [Level 5]: Matk + 100, MaxHP + 2000, MaxSP + 200, Increases heal effectiveness by 10%. Angel Help Me! Max level: 1 Type: Active, Recovery Target : Instant cast Description: : Call the angel to save novice in the critical situation. Give the buff that recovers HP and SP to the user and party members within 15x15 cells around the user. Recovers 1000 HP and 350 SP per second for 20 seconds. Cooldown : 300 seconds. 6.3. Removed skills Removes 3 skills from skill tree : Flasher, Sandman, Freezing Trap. source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3921697&curpage=1 http://ro.gnjoy.com/news/notice/View.asp?BBSMode=10001&seq=7081&curpage=10 https://www.divine-pride.net/forum/index.php?/topic/3688-kro-changelog-february-13-2019/ https://www.divine-pride.net/forum/index.php?/topic/3714-kro-changelog-february-27-2019/
  4. Not sure when but currently in KRO this skill has 1 second cooldown.
  5. The following cards got description changing. Greater Broken Gardener Beta Card When compounded on Book, Hit + 20, Atk + 5%. Increases melee physical damage by additional 1% per refine rate of weapon. If refine rate is 10 or higher, increase Full Moon Kick and Falling Star damage by 15%. Compounded on : Weapon Prefix : Fallen Star Azure Princess Card Matk + 15. If refine rate is 9 or higher, increases magical damage against fish and demihuman enemies by 10%. If refine rate is 11 or higher, reduces delay after skill by 3%. Compounded on : Shoes Prefix : Mermaid Meow Card Increases recovery rate of Apple and Banana by 500%. Compounded on : Accessory Prefix : Fruit Unleashed Magic Card Int + 2, Vit + 1. MaxHP + 10%, increases Reverberation and Severe Rainstorm damage by 10%. When equipped with Greater Papila Cae Card and Papila Cae Card, increases Reverberation and Severe Rainstorm damage by 20%, increases Reverberation damage by additional 5% per 2 refine rate of shoes and increases Severe Rainstorm damage by additional 5% per 2 refine rate of weapon. Compounded on : Accessory Suffix : of Talent
  6. http://ro.gnjoy.com/news/notice/View.asp?BBSMode=10001&seq=7028 - 암즈 캐논 스킬의 쿨타임이 추가됩니다.  1레벨 > 0.15초  2레벨 > 0.20초  3레벨 > 0.30초  4레벨 > 0.45초  5레벨 > 0.65초
  7. She's instance boss AFAIK.
  8. Yes if you mean accessory from battleground.
  9. https://ragnarokonline.gungho.jp/special/episode/bio-labo-edda/
  10. Yes. it does. Unlike KRO. JRO description doesn't have the word like 'additional' so I don't add it in translation.
  11. I don't know about influence of Str and Int but for base level it should be the same as other skill (base level/100). Casting time doesn't be changed.
  12. Since there is no mention about restriction in description (left or right). So you can get effect of card from both accessories. However. The set bonus only apply once.
  13. The edda biolab weapons in JRO can have temporal boots enchant.
  14. Child Admin Beta Pet Bonus When intimacy is Neutral, increases physical and magical damage against monsters in Vivarium Lost Valley and Sewage Treatment Plant maps by 3%. When intimacy is Cordial, increases physical and magical damage against monsters in Vivarium Lost Valley and Sewage Treatment Plant maps by 6%. When intimacy is Loyal, increases physical and magical damage against monsters in Vivarium Lost Valley and Sewage Treatment Plant maps by 10%. Child Admin Beta Egg can be exchanged with 30 Varmeal Ticket. Food : Cloud Cotton Child Admin Alpha Evolved from Child Admin Beta. Items required : Varmeal Ticket x 500 Metal Fragment x 50 Fragment x 10 Pet Bonus When intimacy is Neutral, increases physical and magical damage against monsters in Magic Power Plant and Storage Tartarus maps by 4%. When intimacy is Cordial, increases physical and magical damage against monsters in Magic Power Plant and Storage Tartarus maps by 8%. When intimacy is Loyal, increases physical and magical damage against monsters in Magic Power Plant and Storage Tartarus maps by 15%.
  15. Child Admin Beta Egg An egg that contains a Child Admin Beta Pet. Can be hatched by using a Pet Incubator. When intimacy is Neutral, increases physical and magical damage against monsters in Vivarium Lost Valley and Sewage Treatment Plant maps by 3%. When intimacy is Cordial, increases physical and magical damage against monsters in Vivarium Lost Valley and Sewage Treatment Plant maps by 6%. When intimacy is Loyal, increases physical and magical damage against monsters in Vivarium Lost Valley and Sewage Treatment Plant maps by 10%. Child Admin Alpha Egg An egg that contains a Child Admin Alpha Pet. Can be hatched by using a Pet Incubator. When intimacy is Neutral, increases physical and magical damage against monsters in Magic Power Plant and Storage Tartarus maps by 4%. When intimacy is Cordial, increases physical and magical damage against monsters in Magic Power Plant and Storage Tartarus maps by 8%. When intimacy is Loyal, increases physical and magical damage against monsters in Magic Power Plant and Storage Tartarus maps by 15%.
  16. Magical Cloth [1] Increases fire, water, wind and earth property magical damage by 5%. If refine rate is 7 or higher, attack speed + 10%, increases fire, water, wind and earth property magical damage by additional 2%. If refine rate is 8 or higher, increases fire, water, wind and earth property magical damage by additional 3%, the armor can't be destroyed. If refine rate is 9 or higher, increases fire, water, wind and earth property magical damage by additional 5%, when dealing physical damage, has a chance to increases Fire Bolt, Cold Bolt, Lightning Bolt and Earth Spike damage by 100% for 10 seconds. When equipped with True Celia Alde Card, increases magical damage by 5%, ignores magical defense of all race monsters by 50%. Class: Armor Defense: 45 Weight: 10 Required Level: 100 Required Jobs: All Immoral Thoughtform Shoes Mdef + 10. MaxHP + 20%, MaxSP + 20%. If refine rate is 7 or higher, Flee + 50, ignores defense of all race monsters by 50%, If refine rate is 9 or higher, Flee + 50, ignores defense of all race monsters by 50%. When equipped with Volar, increases Bash and Bowling Bash damage by 2% per 1 base level. When equipped with Estal, increases Cart Revolution damage by 3% per 1 base level, increases Acid Bomb damage by 1% per 3 base level. When equipped with Farthezan, increases Holy Cross damage by 3% and Grand Cross damage by 2% per 1 base level. When equipped with Vernan, increases Wind Cutter and Clashing Spiral damage by 2% per 1 base level. When equipped with Bear's Power, Str + 40, MaxHP + 40%. Class: Shoes Defense: 12 Weight: 20 Required Level: 100 Usable Jobs: All Illusion Military Boots Mdef + 10. MaxHP + 3%, MaxSP + 3%. Enables to use Magnum Break level 3. If user learned FAW Magic Decoy level 5, attack speed + 10%, MaxHP + 150 per 1 base level. Increases Axe Tornado damage by 30% and Axe Boomerang damage by 20% per each level of Axe Boomerang user learned. Ignores defense of all race monsters by 20% per each level of Lava Flow user learned. If refine rate is 5 or higher, Atk + 50, MaxHP/MaxSP + 7%. If refine rate is 7 or higher, Atk + 50, MaxHP/MaxSP + 10%. When equipped with Illusion War Axe, increases physical damage against boss monsters by 70%, reduces damage taken from boss monsters by 15%. Class: Shoes Defense: 12 Weight: 40 Required Level: 100 Usable Jobs: All
  17. Added skill details such as SP consumption, casting time, cooldown and delay after skill.
  18. Got test result from KRO. This skill along with Two-handed Quicken and Spear Quicken have been nerfed from 30% to 10%.
  19. Hypocrisy Edge [2] Can't be destroyed. Increases Wind Cutter damage by 10%. Atk + 12 per 3 refine rate. If refine rate is 7 or higher, increases Wind Cutter damage by additional 10%. If refine rate is 9 or higher, reduces delay after skill by 10%. If refine rate is 11 or higher, increases Wind Cutter damage by additional 15%. Class: Two-handed Sword Attack: 280 Weight: 300 Weapon Level: 4 Required Level: 150 Usable Jobs: Rune Knight Pigritia Rhythm [2] Increases Severe Rainstorm damage by 10%. Atk + 12 per 3 refine rate. If refine rate is 7 or higher, increases Severe Rainstorm damage by additional 15%. If refine rate is 9 or higher, reduces cooldown of Severe Rainstorm by 2.5 seconds. If refine rate is 11 or higher, increases Severe Rainstorm damage by additional 20%. Class: Bow Attack: 190 Weight: 100 Weapon Level: 4 Required Level: 150 Usable Jobs: Minstrel, Wanderer
  20. Adds new damage formula of skills in GX and RK 2nd improvement.
  21. I don't have the detail yet.
  22. If Automatic equipment enchant shares the same pattern as Illusion equipment enchant. No. only 2 maximum.
  23. Equipment Weapons Enchant blueprint
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