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Sigma

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Everything posted by Sigma

  1. Friday Instance Cards (updated on September 28, 2016) Source : https://www.divine-pride.net/forum/index.php?/topic/2389-kro-changelog-september-28-2016
  2. I decided to split OP depends on update date to prevent the overload of images on OP. Infinite Space Cards (updated on June 24, 2015) Source : https://www.divine-pride.net/forum/index.php?/topic/1957-kro-changelog-june-24-2015
  3. Not yet.
  4. Sure and read carefully. Heart Guardian and Contractor is exclusive for ROM Eternal Love only. Not RO PC.
  5. Heart Guardian is the next class of Super Novice and Contractor is the next class of Summoner. The picture on #5 is refer to ROM:Eternal Love and it seems their 4th classes names are different from PC version, according to those Chinese words. Rune Knight > Magic Swordsman Royal Guard > World Aegis Warlock > Unleashed Mage Sorcerer > Spacetime Lord Guillotine Cross > Soul Harvester Shadow Chaser > Shadow Dancer Archbishop > Oracle Sura > Dragon God Mechanic > Photon Master Genetic > Great Creator Ranger > Star Hunter Minstrel > Sun Serenader Wanderer > Moon Dancer
  6. Yes. still 5 seconds. You need Estal with Flame's Memory enchant and Spore Bomb shadow shoes to reduce its cooldown.
  7. New Reverberation has 1 second variable casting time, 0.5 seconds fixed casting time, 0.5 seconds delay after skill and 0.15 seconds cooldown. and yes (base level/100) is bonus damage by base level.
  8. Entire screen buff such as skills of Archbishop and Performers work on trapped player.
  9. Details 1. Monsters spawned on 9F, 10F, 11F and 12F will be replaced by new stronger monsters. 2. The top floor (Boss floor) is changed to become instance. (normal top floor can no longer accessible) New instance bosses This new "Memory of Thanatos" will replaced the old one. So Memory of Thanatos card will drop from him. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- New equipment and enchants New mobs drop several kind of shards that are used to make crafting and enchant materials. There are 2 groups. Shards of sin and shards of goodwill. Shards of sin. Shard of Anger Shard of Horror Shard of Resentment Shard of Regret Shard of Sorrow Shards of goodwill. Shard of Empathy Shard of Happiness Shard of Shelter Shard of Solace Shard of Pray NPC can combine 5 pieces of the same kind of shards into Fragment of Sin and Fragment of Goodwill. Shards of sin can be combined into Fragment of Sin. Shards of goodwill can be combined into Fragment of Goodwill. Fragment of Sin Fragment of Goodwill NPC offer you to exchange 50 ea of Fragment of Sin into 1 ea of Sinful accessories and 50 ea of Fragment of Goodwill into 1 ea of Brilliant Light accessories. Sinful accessories Brilliant Light accessories Enchantment Fragment of Sin is used to enchant Sinful accessories and Fragment of Goodwill is used to enchant Brilliant Light accessories. NPC give you 2 choices for enchantment. 1. Cost 50 fragments on each enchant and you can choose desired enchant but random level, start from 4th slot then 3rd slot. 2. Cost 10 fragments and 2 enchants are given to accessory randomly on 3rd slot and 4th slot. Possible enchants of Sinful accessories. 3rd slot : Anger lv.1~5, Horror lv.1~5, Resentment lv.1~5, Regret lv.1~5 4th slot : Inverse Scale lv.1~5, Dragon Scale lv.1~5 Possible enchants of Brilliant Light accessories. 3rd slot : Empathy lv.1~5, Happiness lv.1~5, Shelter lv.1~5, Solace lv.1~5 4th slot : Divine Evil lv.1~5, Destructive Evil lv.1~5 Enchant details Enchantment can be reset with 2 choices. 1. reset with 1,000,000 zeny. 70% chance of success. Failure will destroy equipment. 2. reset with 3 ea of Nyangvine Fruit. 100% chance of success. Source : http://ro.gnjoy.com/news/update/View.asp?seq=247&curpage=1 https://www.divine-pride.net/forum/index.php?/topic/4242-kro-changelog-december-04-2019/ Special thanks to @Asheraf for monsters detail.
  10. Please note the mechanism of this game is simple. Skill doesn't proc auto-skill (with only some exception). So. Dispel and Storm Gust from Valk and Stormy won't be proc While Crystallization, frozen and status ailments from Sropho and Stormy and other will.
  11. Class enchant stones (Second set of Rune Knight, Genetic and Performers)
  12. Lord Knight Stone II (Upper) Increases long ranged physical damage by 1% for each level of Clashing Spiral user learned. Lord Knight Stone II (Middle) Increases Bowling Bash damage by 20%. Lord Knight Stone II (Lower) Increases Clashing Spiral damage by 20%. Rune Knight Stone II (Garment) Increases Ignition Break damage by 15%. When equipped with Lord Knight Stone II (Upper), increases Sonic Wave damage by 20%. When equipped with Lord Knight Stone II (Middle), increases Ignition Break damage by 10%. When equipped with Lord Knight Stone II (Lower), increases Hundred Spear damage by 30%. Biochemist Stone II (Upper) Increases physical damage against all size enemies by 1% for each level of Summon Flora user learned. Biochemist Stone II (Middle) Increases Acid Bomb damage by 25%. Biochemist Stone II (Lower) Increases long ranged physical damage by 1% for 2 levels of Acid Bomb user learned. Genetic Stone II (Garment) Increases Crazy Vines damage by 20%. When equipped with Biochemist Stone II (Upper), reduces cooldown of Cart Tornado by 0.7 seconds. When equipped with Biochemist Stone II (Middle), increases Spore Explosion damage by 20%. When equipped with Biochemist Stone II (Lower), reduces fixed casting time by 0.1 seconds for 2 levels of Acid Bomb user learned. Clown Gypsy Stone II (Upper) Increases Arrow Vulcan damage by 15%. Clown Gypsy Stone II (Middle) Increases neutral property magical damage by 1% for each level of Melody Strike or Slinging Arrow user learned. Clown Gypsy Stone II (Lower) Increases Melody Strike and Slinging Arrow damage by 15%. Wander Mins Stone II (Garment) Increases Reverberation damage by 15%. When equipped with Clown Gypsy Stone II (Upper), increases Reverberation damage by 10%. When equipped with Clown Gypsy Stone II (Middle), reduces SP consumption of Reverberation and Metallic Sound by 20%. When equipped with Clown Gypsy Stone II (Lower), increases Metallic Sound damage by 20%.
  13. Yes just lost bonus dmg from one coin.
  14. Sure. that bonus applies regardless your class as long as you have required skill.
  15. Black Wuchang Hat [1] Can't be destroyed. Mdef + 5. Attack speed + 10%. Increases magical damage by 5%. If refine rate is 7 or higher, increases magical damage by 2%, reduces casting time by 10%. If refine rate is 8 or higher, increases magical damage by 3%, increases shadow property magical damage by 5%. If refine rate is 9 or higher, increases magical damage by 5%, ignores magic defense of all race monsters by 50%. When equipped with Awakening Robe, enables to use Hell Inferno level 3, Matk + 7 and attack speed + 1% per each refine rate of Awakening Robe. Class: Headgear Defense: 15 Location: Upper Weight: 50 Required Level: 100 Required Jobs: All Red Serpent Dress Can't be destroyed. Grants immunity to knockback. If refine rate is 5 or higher, increases physical and magical damage against plant race and insect race monsters, holy property and poison property monsters by 10%. If refine rate is 7 or higher, increases physical and magical damage against plant race and insect race monsters, holy property and poison property monsters by 15%. If refine rate is 9 or higher, increases physical and magical damage against plant race and insect race monsters, holy property and poison property monsters by 15%. Class: Armor Property : Holy Defense: 120 Weight: 40 Required Level: 90 Required Jobs: All Ring of Venus [1] When equipped on right slot, increases long ranged physical damage by 1% and increases resistance to stun by 3% per 10 base Dex, if base Dex is 125 or higher, reduces fixed casting time by 70%, reduces damage taken from fire, water, wind and earth property by 5%. When equipped on left slot, increases physical and magical damage by 1% per 10 base Agi, if base Agi is 125 or higher, increases movement speed, reduces delay after skill by 25%. Class: Accessory Defense: 2 Weight: 50 Required Level: 100 Jobs: All
  16. Sorry. my translation on that time is wrong. Actually. The skill no longer cast on random target when there is no crimson marker. The skill will cast on target like other skill. I'll correct it. Thank for your correction.
  17. FYI about Acid Bomb changes. EX 1. caster has 100 int and target has 1 vit old : 7%(Atk+Matk) per hit, ignore hit/flee and def calc. new : 210.5%Atk per hit, hit/flee and def calc. EX 2. caster has 100 int and target has 10 vit old : 70%(Atk+Matk) per hit, ignore hit/flee and def calc. new : 215.3%Atk per hit, hit/flee and def calc. EX 3. caster has 100 int and target has 50 vit old : 350%(Atk+Matk) per hit, ignore hit/flee and def calc. new : 236.5%Atk per hit, hit/flee and def calc. EX 4. caster has 100 int and target has 100 vit old : 700%(Atk+Matk) per hit, ignore hit/flee and def calc. new : 263%Atk per hit, hit/flee and def calc.
  18. 1. Acid Bomb changes already be implemented to main servers. So yes. It depends on weapon element now. 2. AFAIK. Cart cannon changes is just increasing skill damage. The skill itself still ignore hit/flee and def calculation and hard animation still remain.
  19. Only variable casting time
  20. AFAIK The cooldown has been increased to 2.5 sec on AB improvement patch.
  21. No. It did in the first place. But cri was removed one week later. Because it make the skill can't be copied by rogue classes.
  22. Hi. Only class shadow set can have stat enchant. Those can be enchanted by using "Skill Shadow Tooktak Boxes" There are 6 type of box for 6 part of shadow equipment categories. https://www.divine-pride.net/database/item/23239/ https://www.divine-pride.net/database/item/23238/ https://www.divine-pride.net/database/item/23237/ https://www.divine-pride.net/database/item/23236/ https://www.divine-pride.net/database/item/23241/ https://www.divine-pride.net/database/item/23240/ The box only except corresponding shadow part to itself. (ex. Shield box shall only excepts shield shadow part) Your "offering" must have refine rate as 7 or more. The box will transmute your offering by give you random class set (but still the same category as offering : sacrifice archer shadow pendant may result as merchant shadow pendant), random refine rate from 1~10 (the higher refine rate, the lower chance), and 1 random stat 1~10 (the same chance for all value) Each part of shadow box shall give the certain stat. Shield : Agi, Luk Shoes : Vit, Agi Armor : Int, Vit Weapon : Str, Int Earring : Dex, Str Pendant : Luk, Dex
  23. Yes. But after I briefly check. Acid Bomb become very weaker. Deal lower dmg than Cart Cannon.
  24. Lucky items from December Kachua's Secret Box Red Clock Casquette
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