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Sigma

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  1. - Performers (2nd) - The contents of Performers second improvement as below : 1. Bard & Dancer song skills (Magic Strings / Impressive Riff / Song of Lutie / Perfect Tablature / Gypsy's Kiss / Lady Luck / Focus Ballet / Battle Theme / Mental Sensing / Acoustic Rhythm / Power Cord) - Increases duration from 60 seconds to 180 seconds. 2. Reverberation - Changes skill logic from ground setup skill to target skill. Deals damage on target enemy and nearby enemies. Requires target to cast. - Fixed casting time is 0.5 seconds on every level. - Increases area of effect. Area of effect : 5x5 (level 1~3) / 7x7 (level 4~5) - Changes damage type from (physical + magical) damage to magical damage. New damage formula : (700 + (300 x skill level))%Matk. - Removes Throat Lozenge consumption. The skill will consume 10 ea of equipped arrow instead. - Damage property will depend on property of equipped arrow. 3. Great Echo - Reduces Throat Lozenge consumption from 10 ea to 2 ea. - The skill will can be used alone. Reduces skill damage. New damage formula : (250 + (500 x skill level))%Atk. - Doubles skill damage if there is at least 1 performer in party. (Consumes SP of partner by 50% of skill SP consumption) 4. Swing Dance / Moonlight Serenade / Windmill Rush - Removes Throat Lozenge consumption. 5. Lover Symphony - Changes Mdef bonus from flat value back to percentage by 2% per skill level. - The skill also reduced damage taken from ghost and holy property by 3% per skill level. - Removes Throat Lozenge consumption. 6. Dominion Impulse - The skill will be removed from Minstrel and Wanderer skill tree. 7. Metallic Sound - Changes prerequisite skill to Reverberation level 5. Source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4004954&curpage=1 http://ro.gnjoy.com/news/update/View.asp?seq=246&curpage=1 https://www.divine-pride.net/forum/index.php?/topic/4212-kro-changelog-november-20-2019/
  2. Sigma

    Cast Delay

    Yes. In case of those monster attack animation has the time lower than hard animation of CC. AFAIK Jakk and Bathory do.
  3. Below cards use the same ID as original game but their effect have been changed. Amdarais Card Atk + 10%, Matk + 10%. Drains 666 HP and 66 SP every 4 seconds. Drains 666 HP and 66 SP when compounded armor is unequipped. Compounded on : Armor Prefix : Congestion Agony of Royal Knight Card Atk + 5%, reduces HP recovery rate by 44%. Recovers 100 HP when killing monsters with melee physical damage (recovers additional 10 HP per refine rate). Drains 444 HP when compounded armor is unequipped. Compounded on : Armor Prefix : Hunger Grudge of Royal Knight Card Reduces damage taken from neutral property by 20%, increases SP consumption of skills by 44%. Recovers 10 SP when killing monsters with melee physical damage (recovers additional 1 SP per 2 refine rate). Drains 44 SP when compounded garment is unequipped. Compounded on : Garment Prefix : Grudge White Knight Card Atk + 15. Increases physical damage against medium and large size monsters by 10%. When equipped with Khalitzburg Knight Card, Increases physical damage against medium and large size monsters by additional 5%. Reduces physical and magical damage taken from medium and large size monsters by 5%. Compounded on : Weapon Prefix : Knightage Khalitzburg Knight Card Def + 20. Reduces physical and magical damage taken from medium and large size monsters by 20%. Compounded on : Shield Prefix : Knightage Faceworm Card Agi - 1, Dex - 1. Increases attack speed (reduce delay after attack by 3%) When equipped with Dark Faceworm Card, Increases attack speed (reduce delay after attack by additional 10%). Compounded on : Accessory Suffix : of Abranchio
  4. KRO adjusted many skills overtime on recent years. So to prevent people mixed up. I made the timeline of skill adjustment in KRO so you will know the order of adjustment. Current version of fourth class jobs : fifth version Current version of second high expanded class jobs : fourth version - Mechanic Improvement - Rune Knight Improvement - Shadow Chaser Improvement - Genetic Improvement - Archbishop Improvement - New classes : Star Emperor & Soul Reaper - Third classes skills adjustment on 185/65 patch - Mass skill balance (1st, 2nd and transcendent classes skills) - Expanded classes 185 level expansion and skills balance - Minstrel & Wanderer Improvement - Sura Improvement - Warlock Improvement - 200/70 level expansion - Guillotine Cross Improvement - Rune Knight second Improvement - Quest skill balance - Genetic second Improvement - Minstrel & Wanderer second Improvement - Jobs improvement bundle - Fourth class jobs - Biolo improvement - Fourth class jobs skill rebalance (2nd) - Minor adjustment of expanded classes skills - Second high expanded class jobs - Fourth class jobs skill rebalance (3rd) and second high expanded class jobs skills rebalance (2nd) - Fourth class jobs skill rebalance (4th) and second high expanded class jobs skills rebalance (3rd) on 260/55 level expansion patch - Fourth class jobs skill rebalance (5th) and second high expanded class jobs skills rebalance (4th)
  5. On level expansion patch of main classes. Many skills of main classes has been adjusted as below. Note : Some skills aren't up to date because of there are some changes later from class improvement. 1 Rune Knight 1.1 Enchant Blade - Increases max level from 5 to 10. - Changes SP consumption per level. 1.2 Sonic Wave - Increases max level from 5 to 10. - Improves damage formula. New damage formula : (700 + (100 x skill level))%Atk. - Improve hit rate depends on skill level. - Changes SP consumption per level. 2 Royal Guard 2.1 Shield Press - Increases max level from 5 to 10. - Removes Stun status inflicting. - Improves damage formula. New damage formula : (200 x skill level)%Atk - Splits damage display to 5 hits. 2.2 Genesis Ray - Increases max level from 5 to 10. - Changes damage type from holy (physical + magical) damage to holy magical damage. New damage formula : (200 x skill level)%Matk - Reduces skill cooldown and delay. - Changes SP consumption per level. - Removes requirement of Banding party members and also removes bonus damage from Banding party members too. 3 Mechanic 3.1 Power Swing - Increases max level from 5 to 10. - From level 6. Skill delay has been reduced by half. 3.2 Arm Cannon - Increases max level from 3 to 5. - Increases area of effect depends on skill level. Area of effect : 3x3 (level 1~2) / 5x5 (level 3~4) / 7x7 (level 5). 4 Genetic 4.1 Cart Tornado - Increases max level from 5 to 10. - Removes knock-back inflicting effect. - Skill cooldown is fixed to 2 seconds. - Skill delay is increased by 1 second. - Improves damage formula. New damage formula : (100 x skill level)%Atk - Splits damage display to 3 hits. 4.2 Spore Explosion - Increases max level from 5 to 10. Area of effect : 3x3 (level 1~2) / 5x5 (level 3~4) / 7x7 (level 5~6) / 9x9 (level 7~8) / 11x11 (level 9~10). - Increases nearby target damage from 75% to 100%. - Explosion delay is fixed to 2 seconds. - Improves damage formula. New damage formula : (200 + (150 x skill level))%Atk 5 Guillotine Cross 5.1 Weapon Blocking - When blocking is successful. Gains "Counter state" for 10 seconds. 5.2 Counter Slash - Increases max level from 5 to 10. - Changes skill condition to can be used while "Counter state" is active, not when Weapon Blocking is successful. - Improves damage formula. New damage formula : (300 + (150 x skill level))%Atk - From level 6. Increases area of effect to 5x5. 6 Shadow Chaser 6.1 Fatal Menace - Increases max level from 5 to 10. - Removes teleport effect. - If user equips dagger. Increases number of hit to twice. - From level 7. Increases Hit rate. (hit rate bonus from level 6~10 : 0/5/10/15/20) - From level 6. Increases area of effect to 5x5. 6.2 Feint Bomb - Increases max level from 3 to 10. - Increases travel distance depends on skill level. Travel distance : (skill level) cells. 7 Warlock 7.1 Freezing Spell - Increases max level from 5 to 10. 7.2 Tetra Vortex - Increases max level from 5 to 10. - From level 6. The skill also deal damage to nearby enemies too. Area of effect : 3x3 (level 6~7) / 5x5 (level 8~9) / 7x7 (level 10). - Since the skill will deal multiple targets from level 6. Damage formula from level 6 will be changed. Damage formula from level 6~10 : 3200%/3400%/3600%/3800%/4000% Matk 8 Sorcerer 8.1 Spell Fist - Increases max level from 5 to 10. - Duration depends on skill level. Duration : (10 + (5 x skill level)) seconds. - Increases attack count to 3 times of skill level. 8.2 Varetyr Spear - Increases max level from 5 to 10. Area of effect : 3x3 (level 1~3) / 5x5 (level 4~6) / 7x7 (level 7~9) / 9x9 (level 10). - Changes damage type from wind (physical + magical) damage to wind magical damage. - Increases SP consumption. - Increases area of effect. - Splits damage display to 3 hits. 9 Archbishop 9.1 Judex - Increases max level from 5 to 10. 9.2 Renovatio - Increases max level from 1 to 4. - Increases HP recovery amount depends on skill level. HP recovery amount per 5 seconds : (4 + skill level)% of MaxHP. - Duration depends on skill level. Duration : (60 + (30 x skill level)) seconds. 10 Sura 10.1 Fallen Empire - Increases max level from 5 to 10. - Reduces SP consumption. - From level 6. Reduces Spirit Sphere consumption from 2 to 1. - Improves damage formula. New damage formula : (100 + (250 x skill level))%Atk. Immobilized duration : 0.5 seconds (level 1~2) / 1 second (level 3~4) / 1.5 seconds (level 5~6) / 2 seconds (level 7~8) / 2.5 seconds (level 9~10). 10.2 knuckle Arrow - Increases max level from 5 to 10. - On level 1~5. Reduces Spirit Sphere consumption from 2 to 1. From level 6. Removes Spirit Sphere consumption. 11 Ranger 11.1 Aimed Bolt - Increases fixed casting time to 1 second. Reduces variable casting time by half. - Adds 1 second cooldown. - Lower damage formula. New damage formula : (500 + (20 x skill level))%Atk. - Number of hit no longer depend on the immobilize status of target. It will depend on target's size directly. Small size : 2~3 hits / medium size : 3~4 hits / large size : 4~5 hits. - Fixes SP consumption to 40 for every skill level. 11.2 Trap Research - Increases max level from 5 to 10. 12 Wanderer & Minstrel 12.1 Metallic Sound - Increases max level from 5 to 10. - Splits damage display to 2 hits. - No longer drain SP from target. 12.2 Severe Rainstorm - Can be used while Whip or Musical Instrument is equipped. - If user equips Whip or Musical Instrument. Damage will be higher than using bow. Source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3890090&curpage=1 http://ro.gnjoy.com/news/update/View.asp?seq=225&curpage=2 https://www.divine-pride.net/forum/index.php?/topic/3312-kro-changelog-july-18-2018/
  6. Sigma

    Cast Delay

    AFAIK hard animation can't be bypassed by delay reduction. But can be bypassed by changing character action such as movement or being attacked.
  7. Long ranged physical and do not gain base level bonus yet.
  8. 화부 1개당 폭염룡의 데미지가 15% 증가에서 100% 증가로 변경됩니다. - - Increases Exploding Dragon damage from 15% to 100% per 1 charm. So on 10 charms should be 1000% increases.
  9. In case of enchant table. I have an info on some enchantment. I'll send to you via discord.
  10. Feather Shield [1] Reduces delay after skill by 4%. If refine rate is 7 or higher, attack speed + 4%, reduces delay after skill by 4%. If refine rate is 8 or higher, Atk + 50, Matk + 50. If refine rate is 9 or higher, attack speed + 4%, reduces delay after skill by 4%. Class : Shield Defense : 150 Weight : 40 Required Level : 90 Required Jobs : All Guardian of Soul Mdef + 10. Enables to use Heaven's Drive level 3. Reduces damage taken from players by 5%. Atk + 15, reduces delay after skill by 1%, reduces damage taken from shadow and undead property by 7% per 18 sum of base Str and base Luk. Attack speed + 2%, MaxHP + 2%, reduces damage taken from fire and water property by 7% per 18 sum of base Agi and base Vit. Matk + 15, reduces casting time by 1%, reduces damage taken from wind and earth property by 7% per 18 sum of base Int and base Dex. Increases damage taken from holy and ghost property by 7%. Class: Garment Defense: 25 Weight: 30 Required Level: 100 Usable Jobs: All Dark Ring [1] Str + 5, Agi + 5, Dex + 5. Increases physical damage by 5%. If user learned Cross Impact level 5, reduces delay after skill by 30%. If user learned Dark Claw level 5, reduces cooldown of Dark Claw by 25 seconds. Str + 1, Agi + 1, Dex + 1, Atk + 40 per each level of Weapon Crush user learned. If user learned Cloaking Exceed level 5, MaxSP + 15%, ASPD + 2. Class: Accessory Defense: 0 Weight: 10 Required Level: 100 Required Jobs: All Perception Amplification Ring [1] Mdef + 15. Int + 7. Increases magical damage against small, medium and large size monsters by 10%. Increases Psychic Wave damage by 1% per 5 base level. If user learned Killing Cloud level 5, reduces casting time by 15%, recovers 100 HP and 10 SP when killing monsters with magical damage. If user learned Psychic Wave level 5, reduces delay after skill by 30%. If user learned Striking level 5, increases fire, water, wind and earth property magical damage by 10%. If user learned Extreme Vacuum level 5, reduces SP consumption of Psychic Wave by 20, reduces cooldown of Psychic Wave by 1 second. When equipped with Truth Liberation and both are equipped by Sorcerer, ignores magical defense of all race monsters by 100%. Class: Accessory Defense: 0 Weight: 10 Required Level: 100 Required Jobs: All
  11. New Madogear appearance and new cart. Thanks to @Asheraf
  12. Lucky items from November Kachua's Secret Box Stripe Hat
  13. Great Hero Boots [1] MaxHP + 1500, MaxSP + 150. MaxHP + 1% and MaxSP + 1% per 3 refine rate. If refine rate is 7 or higher, Atk + 5% and Matk + 5%. If refine rate is 9 or higher, reduces fixed casting time by 0.5 seconds. If refine rate is 11 or higher, reduces fixed casting time by additional 0.2 seconds. If refine rate is 13 or higher, reduces delay after skill by 5%, reduces variable casting time by 5%. Class : Shoes Defense : 15 Weight : 60 Required Level : 150 Usable Jobs : All Patent Dragonic Slayer [2] MaxHP/MaxSP + 5% per 2 refine rate. Increases Dragon Breath and Dragon Breath - Water damage by 5% per 3 refine rate. If refine rate is 7 or higher, reduces delay after skill by 10%, reduces variable casting time by 10%. If refine rate is 9 or higher, increases long ranged physical damage by 10%. If refine rate is 11 or higher, reduces delay after skill by 7%, MaxSP + 5%. When equipped with Great Hero Boots, Vit + 10, increases long ranged physical damage by 5%. Class : Two-handed Sword Attack : 200 Weight : 200 Weapon Level : 4 Required Level : 150 Usable Jobs : Rune Knight Patent Oriental Sword [2] Atk + 15 per 2 refine rate. Increases Sonic Wave damage by 10% per 3 refine rate. If refine rate is 7 or higher, the weapon can't be destroyed. increases attack speed (reduces delay after attack by 10%). If refine rate is 9 or higher, when dealing melee physical damage, has a high chance to auto-cast Sonic Wave level 2 (If user has higher level, that level will be cast instead). If refine rate is 11 or higher, Cri + 15, increases critical damage by 15%. When equipped with Great Hero Boots, Str + 10, Atk + 7%. Class : Two-handed Sword Attack : 240 Weight : 200 Weapon Level : 4 Required Level : 150 Usable Jobs : Rune Knight Patent Shiver Katar [2] Atk + 15 per 2 refine rate. Increases Cross Impact damage by 10% per 3 refine rate. If refine rate is 7 or higher, increases critical damage by 15%, increases attack speed (reduces delay after attack by 10%). If refine rate is 9 or higher, increases physical damage against demihuman and brute race enemies by 25%. If refine rate is 11 or higher, Cri + 15, reduces cooldown of Dark Claw by 10 seconds. When equipped with Great Hero Boots, Agi + 10, increases melee physical damage by 5%. Class : Katar Attack : 225 Weight : 140 Weapon Level : 4 Required Level : 150 Usable Jobs : Guillotine Cross Patent Blade Katar [2] Atk + 15 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 7 or higher, increases Rolling Cutter and Cross Ripper Slasher damage by 25%. If refine rate is 9 or higher, reduces delay after skill by 12%. If refine rate is 11 or higher, increases melee physical damage and long ranged physical damage by 10%. When equipped with Great Hero Boots, Str + 10, Atk + 7%. Class : Katar Attack : 275 Weight : 140 Weapon Level : 4 Required Level : 150 Usable Jobs : Guillotine Cross Stripe Hat [1] Atk + 20 per 2 refine rate. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, increase long ranged physical damage by 15%. If refine rate is 11 or higher, increases physical damage against small and medium size enemies by 15%, reduces fixed casting time by 0.2 seconds. When equipped with Boost Lance-OS, Atk + 30, increases Cannon Spear damage by 4% per 2 refine rate of weapon. When equipped with MH-P89-OS, increases Severe Rainstorm damage by 10%, increases long ranged physical damage by 3% per 2 refine rate of weapon. When equipped with AC-B44-OS, reduces delay after skill by 10%, increases long ranged physical damage by 3% per 2 refine rate of weapon. Class: Headgear Defense: 0 Location: Upper Weight: 10 Required Level: 130 Usable Jobs: All Wolf Card "I devote a lot of effort to protect honor, justice and tradition of Lugenburg." - Wolf Lugenburg Compounded on : Weapon Prefix : Wolf's Wolf Lugenburg Card Increases physical and magical damage against insect race enemies by 15%. When equipped with Poe Richard Card, Atk + 5%, Matk + 5%, increases physical and magical damage against medium size enemies by 5%. Compounded on : Weapon Suffix : of Wolf Lugenburg Poe Card "Richard royal family always produce the excellent warriors" - Poe Richard Compounded on : Weapon Prefix : Poe's Poe Richard Card Increases physical and magical damage against plant race enemies by 15%. Compounded on : Weapon Suffix : of Richard
  14. Pisces Mail [1] Can't be destroyed. Mdef + 5. Matk + 50. Attack speed + 10%. MaxHP + 1000. When equipped by Sorcerer, Matk + 80, MaxHP + 10%, MaxSP + 10%, reduces delay after skill by 10%. If refine rate is 8 or higher, increases fire, water, wind and earth property magical damage by 15%. Class : Armor Defense : 100 Weight : 100 Required Level : 1 Required Jobs : All Pisces Manteau Mdef + 5. Matk + 20. MaxHP + 10%, MaxSP + 10%. Reduces delay after skills by 5%. Reduces damage taken from neutral property by 20%. When equipped by Sorcerer, Matk + 30, MaxHP + 10%, MaxSP + 10%, reduces damage taken from fire, water, wind and earth property by 20%. if refine rate is 8 or higher, attack speed + 20%. Class : Garment Defense : 25 Weight : 30 Required Level : 1 Required Jobs : All Pisces Shoes Mdef + 5. Matk + 50. MaxHP + 10%, MaxSP + 10%. Reduces delay after skills by 10%. When equipped by Sorcerer, Matk + 80, MaxHP + 10%, MaxSP + 10%, increases Psychic Wave damage by 70%. If refine rate is 8 or higher, reduces damage taken from fire, water, wind and earth property by 20%. When equipped with Pisces Mail and Pisces Manteau, MaxHP + 2000, MaxSP + 200, increases Fire Bolt, Cold Bolt, Lightning Bolt and Earth Spike damage by 50%, reduces damage taken from fire, water, wind and earth property by 20%, grants immunity to frozen. Class : Shoes Defense : 25 Weight : 40 Required Level : 1 Required Jobs : All Pisces Diadem Can't be destroyed. Mdef + 15. Int + 10. Matk + 50. Reduces delay after skills by 20%. Increases magical damage against all race monsters by 10%. When equipped by Sorcerer, reduces casting time of Psychic Wave by 100%, recovers 500 HP and 50 SP when killing monsters. if refine rate is 8 or higher, All Stat + 10, recovers 500 HP and 50 SP every 5 seconds. Class: Headgear Defense: 12 Location: Upper Weight: 10 Required Level: 1 Required Jobs: All Pisces Ring MaxSP + 100. Reduces delay after skills by 5%. Increases magical damage by 5%. Reduces SP consumption of Fire Bolt, Cold Bolt and Lightning Boltby 5. When equipped by Sorcerer, attack Speed + 10%. reduces delay after skills by 5%, increases Fire Bolt, Cold Bolt and Lightning damage by 50%, reduces casting time of Fire Bolt, Cold Bolt and Lightning by 50%. Class: Accessory Defense: 0 Weight: 10 Required Level: 1 Required Jobs: All Pisces Staff of Soul [1] Can't be destroyed. Base Matk + 10. Matk + 50. Reduces delay after skills by 10%. Matk + 1 per 1 base level. When equipped by Sorcerer, attack speed + 10%, increases magical damage by 25%, increases Fire Bolt, Cold Bolt, Lightning Bolt and Earth Spike damage by 100%, reduces damage taken from fire, water, wind and earth property by 10%, reduces damage taken from boss monsters by 40%. if refine rate is 7 or higher, ignores magical defense of all race monsters by 50%, if refine rate is 9 or higher, ignores magical defense of all race monsters by 50%. Class : Staff Attack : 0 Weight : 30 Weapon Level : 4 Required Level : 1 Usable Jobs : Novice classes, Magician classes, Acolyte classes, Soul Linker.
  15. Pisces Mail [1] Can't be destroyed. Mdef + 5. Matk + 50. Attack speed + 10%. MaxHP + 1000. When equipped by Sorcerer, Matk + 80, MaxHP + 10%, MaxSP + 10%, reduces delay after skill by 10%. If refine rate is 8 or higher, increases fire, water, wind and earth property magical damage by 15%. Class : Armor Defense : 100 Weight : 100 Required Level : 1 Required Jobs : All Pisces Manteau Mdef + 5. Matk + 20. MaxHP + 10%, MaxSP + 10%. Reduces delay after skills by 5%. Reduces damage taken from neutral property by 20%. When equipped by Sorcerer, Matk + 30, MaxHP + 10%, MaxSP + 10%, reduces damage taken from fire, water, wind and earth property by 20%. if refine rate is 8 or higher, attack speed + 20%. Class : Garment Defense : 25 Weight : 30 Required Level : 1 Required Jobs : All Pisces Shoes Mdef + 5. Matk + 50. MaxHP + 10%, MaxSP + 10%. Reduces delay after skills by 10%. When equipped by Sorcerer, Matk + 80, MaxHP + 10%, MaxSP + 10%, increases Psychic Wave damage by 70%. If refine rate is 8 or higher, reduces damage taken from fire, water, wind and earth property by 20%. When equipped with Pisces Mail and Aquarius Manteau, MaxHP + 2000, MaxSP + 200, increases Fire Bolt, Cold Bolt, Lightning Bolt and Earth Spike damage by 50%, reduces damage taken from fire, water, wind and earth property by 20%, grants immunity to frozen. Class : Shoes Defense : 25 Weight : 40 Required Level : 1 Required Jobs : All Pisces Diadem Can't be destroyed. Mdef + 15. Int + 10. Matk + 50. Reduces delay after skills by 20%. Increases magical damage against all race monsters by 10%. When equipped by Sorcerer, reduces casting time of Psychic Wave by 100%, recovers 500 HP and 50 SP when killing monsters. if refine rate is 8 or higher, All Stat + 10, recovers 500 HP and 50 SP every 5 seconds. Class: Headgear Defense: 12 Location: Upper Weight: 10 Required Level: 1 Required Jobs: All Pisces Ring MaxSP + 100. Reduces delay after skills by 5%. Increases magical damage by 5%. Reduces SP consumption of Fire Bolt, Cold Bolt and Lightning Boltby 5. When equipped by Sorcerer, attack Speed + 10%. reduces delay after skills by 5%, increases Fire Bolt, Cold Bolt and Lightning damage by 50%, reduces casting time of Fire Bolt, Cold Bolt and Lightning by 50%. Class: Accessory Defense: 0 Weight: 10 Required Level: 1 Required Jobs: All Pisces Staff of Soul [1] Can't be destroyed. Base Matk + 10. Matk + 50. Reduces delay after skills by 10%. Matk + 1 per 1 base level. When equipped by Sorcerer, attack speed + 10%, increases magical damage by 25%, increases Fire Bolt, Cold Bolt, Lightning Bolt and Earth Spike damage by 100%, reduces damage taken from fire, water, wind and earth property by 10%, reduces damage taken from boss monsters by 40%. if refine rate is 7 or higher, ignores magical defense of all race monsters by 50%, if refine rate is 9 or higher, ignores magical defense of all race monsters by 50%. Class : Staff Attack : 0 Weight : 30 Weapon Level : 4 Required Level : 1 Usable Jobs : Novice classes, Magician classes, Acolyte classes, Soul Linker.
  16. Vanishing Buster was 5x5 AoE skill in the first place. It has been changed to single target skill on Rebellion awakening patch. For the second question. I can't give you proper answer because it would depend on Gravity.
  17. Varmeal Ticket is a crucial material that is used for exchanging Automatic equipment and enchant materials of both Automatic equipment and Sin weapons. Varmeal Ticket Varmeal Ticket can be obtained from 17.2 main quests, daily quests, and instance reward. Automatic Equipment Automatic equipment can be obtained by exchanging Illusion equipment and Varmeal Ticket There are enchant blueprint called "Automatic Modification Module" and "Automatic Module" used for enchanting Illusion equipment. Automatic Modification Module and Automatic Module can be obtained by exchanging 90 Varmeal Ticket. NPC will give you Modification Module randomly. There are 5 categories of module. The higher rank, the lower chance to obtains (Enchant NPC will ask your desired module category when you talk to him) Epic Modules can only be obtained from 2 ways. 1. Reward from killing Red Pepper (Hard Mode) quest. However there is a chance to obtain Magical Soapstone instead. 2. Buying epic module directly from NPC with 300 Magical Soapstone. (You can choose your desired module freely) Magical Soapstone Magical Soapstone can be obtained from killing Red Pepper (Hard Mode) quest and you only get a few piece per day. So it would take a while to collect. Normal : Defense, Magic Defense, Vit, Luk, Str, Agi, Int, Dex. Rare : HP Recovery, SP Recovery, Spell, Attack Speed, Fatal, Expert Archer, Vital, Mental, Heal, Attack Power, Magic Power, Shooter, Fast, Caster, Critical. Unique : Magical Force, Attacker Force, Range Force, Critical Force, Recovery Force, Mirror Counter, Delay after skill, Fixed Casting, Above All, Drain Life, Drain Soul, Magic Healing, Magic Soul, Power Force, Robust, Powerful, All Force, Reflection Reject. Legendary : Unlimited Vital, Spell Buster, Firing Shot, Overpower, Fatal Flash, Lucky Strike. Epic : Skill-specific ones. Enchantment is 100% success. In addition. Each module has maximum availability for each single equipment too. Each equipment can be enchanted up to 3 slots. Note : 1. Only 1 legendary enchant is available for single Automatic leg. 2. Only 2 epic enchants are available for single Automatic armor. (both can be either same enchant or different enchant) Caution! : Once equipment has been enchanted. It can't be initialized anymore. But since you can choose your desired module before enchantment. So choose them wisely! Additional Info - There are item "Illusion Reinforcement Cube" and "Automatic Reinforcement Cube" that can give +7 refine rate to Illusion equipment and Automatic equipment instantly. They require at least +4 refinement to process. Both items are sold by NPC with 10m and 30m zeny respectively. Illusion Reinforcement Cube Automatic Reinforcement Cube ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Sin weapons Sin weapons are dropped from monsters in Varmundt's Mansion zone. (I still have no info about drop detail) Sin weapons can be enchant with "Automatic Improvement Devices" Automatic Improvement Devices can be obtained by exchanging 45 Varmeal Ticket or 1,500,000 zeny. There are 2 type of Automatic Improvement Device, physical and magical. each type has 3 grades, normal, advanced and premium. The higher grade, the more and better enchant. Normal Automatic Improvement Device (Physical) : give you 1 option on weapon. Advanced Automatic Improvement Device (Physical) : give you 1~2 options on weapon. Premium Automatic Improvement Device (Physical) : give you 3 options on weapon. Normal Automatic Improvement Device (Magical) : give you 1 option on weapon. Advanced Automatic Improvement Device (Magical) : give you 1~2 options on weapon. Premium Automatic Improvement Device (Magical) : give you 3 options on weapon. You can choose its type. but NPC will give you its grade randomly. The enchantment is 100% success. Once being enchanted. Weapon will get random options. If you get unwanted options. You can re-enchant to overwrite it with 100% success. You can do as much as you want as long as you have enough Varmeal Ticket or zeny to exchange. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Pets Child Admin Beta Pet Bonus When intimacy is Neutral, increases physical and magical damage against monsters in Vivarium Lost Valley and Sewage Treatment Plant maps by 3%. When intimacy is Cordial, increases physical and magical damage against monsters in Vivarium Lost Valley and Sewage Treatment Plant maps by 6%. When intimacy is Loyal, increases physical and magical damage against monsters in Vivarium Lost Valley and Sewage Treatment Plant maps by 10%. Child Admin Beta Egg can be exchanged with 30 Varmeal Ticket. Accessory : Little Headdress Beta can be exchanged with 5 Varmeal Ticket. Child Admin Alpha Evolved from Child Admin Beta. Items required : Varmeal Ticket x 500 Metal Fragment x 50 Fragment x 10 Pet Bonus When intimacy is Neutral, increases physical and magical damage against monsters in Magic Power Plant and Storage Tartarus maps by 4%. When intimacy is Cordial, increases physical and magical damage against monsters in Magic Power Plant and Storage Tartarus maps by 8%. When intimacy is Loyal, increases physical and magical damage against monsters in Magic Power Plant and Storage Tartarus maps by 15%. Accessory : Little Headdress Alpha can be exchanged with 10 Varmeal Ticket. Food : Cloud Cotton source : https://www.divine-pride.net/forum/index.php?/topic/4127-kro-changelog-october-02-2019/ https://www.divine-pride.net/forum/index.php?/topic/4136-kro-changelog-october-08-2019/ https://www.divine-pride.net/forum/index.php?/topic/4159-kro-changelog-october-23-2019/ http://ro.gnjoy.com/news/update/View.asp?seq=245&curpage=1
  18. On 185 level expansion patch of expanded classes. Many skills of expanded classes has been adjusted as below. 1. Ninja 1.1. Throw Shuriken - Changes damage calculation method. The skill will deal damage as percentage of user's attack instead of adding bonus flat damage. ((100 + (5 x skill level))%Atk) - Increases SP consumption from 2 to 5. 1.2. Throw Kunai - Changes damage calculation method. The skill damage will be increased depends on skill level instead of fixed 300%Atk. ((100 x skill level)%Atk) - SP consumption is 10 regardless skill level. - Removes 1 second delay after skill. - Adds cooldown by 0.2 seconds. 1.3. Haze Slasher - Removes 1 second delay after skill. - Adds cooldown by 0.5 seconds. - Slightly increases skill damage. New damage formula : (100 + (20 x skill level))%Atk - SP consumption is 8 regardless skill level. - Changes damage display to 2 hits. 1.4. Shadow Slash - Removes 2 seconds delay after skill. - Increases skill damage. New damage formula : (50 + (150 x skill level))%Atk - Changes damage display to 3 hits. - Adjusts SP consumption to 14 on level 5. 1.5. Throw Huuma Shuriken - Reduces fixed casting time from 0.6 seconds to 0.5 seconds. - Reduces variable casting time from 2.4 seconds to 1 second. - Changes from ground skill to target skill. - Increases skill damage. New damage formula : ((-50) + (250 x skill level))%Atk - Increases area of effect on level 4 and level 5 to 5x5 cells. - Reduces SP consumption. 1.6. Wind Blade - Removes 1 second delay after skill. 1.7. Lightning Jolt - Reduces fixed casting time from 0.8 seconds to 0.3 seconds. - Reduces variable casting time from 3.2 seconds to 1.7 seconds. - Increases skill damage. New damage formula : (100 + (100 x skill level))%Matk - Changes damage display to 3 hits. 1.8. First Wind - Reduces fixed casting time from 0.8 seconds to 0.3 seconds. - Reduces variable casting time from 3.2 seconds to 1.2 seconds. - Changes damage display to 5 hits. 1.9. Exploding Dragon - Increases fixed casting time from 0.6 seconds to 0.8 seconds. - Reduces variable casting time from 2.4 seconds to 2 seconds. - Reduces delay after skill from 2 seconds to 0.5 seconds. - Adds cooldown by 0.3 seconds. 1.10. Snow Flake Draft - Fixed casting time is 0.8 seconds regardless skill level. - Reduces variable casting time from 3.2 seconds to 2.5 seconds on level 5. - Reduces delay after skill from 2 seconds to 0.5 seconds. - Adds cooldown by 0.3 seconds. - Increases skill damage. New damage formula : (150 + (150 x skill level))%Matk 2. Star Emperor 2.1. Solar Burst - Increases max level from 7 to 10 - Increases area of effect from 5x5 to 7x7. - Increases skill damage. New damage formula : (1000 + (220 x skill level))%Atk 2.2. Full Moon Kick - Increases max level from 7 to 10. 2.3. Falling Star - Increases max level from 7 to 10. 3. Soul Reaper Soul energy no longer be reset when changing map or reconnect. 3.1. Espa - Increases max level from 5 to 10. - On level 10 the skill will no longer consume soul energy. 3.2. Eswhoo - Increases max level from 7 to 10 - Increases skill damage. New damage formula : (1500 + (200 x skill level))%Matk - On level 10 the skill will reduce soul energy consumption to 1. 3.3. Evil Spirit's Curse Changes debuff inflicting from [Curse] to the new debuff [Evil Curse]. Target under Evil Curse will receive more damage from shadow property by 100% (Reduces effect on boss to 20%). 3.4. Curse Explosion - Increases max level from 5 to 10. Changes bonus damage against target under Curse debuff to Evil Curse debuff instead. 4. Kagerou & Oboro 4.1. Fire Charm - Increases Blaze Shield damage bonus from 10% to 20% per 1 charm. - Increases Exploding Dragon damage bonus from 15% to 100% per 1 charm. - If 10 Fire Charms are collected. No longer enchants weapon with fire property and adds the effect to increases physical damage against earth property enemies by 30%. 4.2. Ice Charm - Increases Freezing Spear damage bonus from 5% to 20% per 1 charm. - Increases Snow Flake Draft damage bonus from 25% to 100% per 1 charm. - If 10 Ice Charms are collected. No longer enchants weapon with water property and adds the effect to increases physical damage against fire property enemies by 30%. 4.3. Earth Charm - If 10 Earth Charms are collected. No longer enchants weapon with earth property and adds the effect to increases physical damage against wind property enemies by 30%. 4.4. Wind Charm - Increases Lightning Jolt damage bonus from 15% to 20% per 1 charm. - Increases First Wind damage bonus from 10% to 100% per 1 charm. - If 10 Wind Charms are collected. No longer enchants weapon with wind property and adds the effect to increases physical damage against water property enemies by 30%. 4.5. Swirling Petal - Increases max level from 5 to 10. Reduces delay after skill from 1 second to 0.5 seconds. - Adjusts variable casting time to 1.5 seconds regardless of skill level. - Cast range is 11 cells regardless of skill level. - Changes from ground skill to target skill. - Changes damage formula. Adjusts bonus damage from user's Agi and Dex to Str. Damage will be increased depends on user's base level. 4.6. Kunai Splash - Reduces kunai consumption from 8 to 2. 4.7. Cross Slash - Increases max level from 5 to 10. - Changes cooldown to 3.1 seconds on level 10. - Increases skill damage. New damage formula : (200 x skill level)%Atk. Damage will be increased depends on user's base level. 4.8. Kunai Explosion - Increases area of effect from 3x3 to 5x5. - Changes from ground skill to target skill. - Damage will be increased depends on user's base level. 4.9. Shadow Warrior - The skill will increase Kunai Explosion, Kunai Splash, Cross Slash and Swirling Petal damage by 20%. 5. Rebellion 5.1. Fire Dance - Increases max level from 5 to 10. Changes damage formula by reduces influence of Desperado skill level. - Increases skill damage. New damage formula : (200 + (100 x skill level))%Atk. - Damage will be increased depends on user's base level. 5.2. Vanishing Buster - Increases max level from 5 to 10. - Reduces fixed casting time from 1 second to 0.7 seconds. - Adjusts variable casting time to 1 second. - Reduces cooldown from 2 seconds to 1.5 seconds. - Adds delay after skill by 0.5 seconds. - Changes damage formula. New damage formula : (1000 + (200 x skill level))%Atk(1500 + (100 x skill level))%Atk. (wrong description, corrected on 05/01/2023) Damage will be increased depends on user's base level. 5.3. Hammer of God - Increases max level from 5 to 10. - Reduces cooldown from 30 seconds to 20 seconds. - Reduces delay after skill from 2 seconds to 0.5 seconds. - Change skill logic by no longer cast on random area when there is no marked target. The skill will cast on target and deal damage to target and nearby target. - Skill will deal additional damage against target marked by Crimson Marker and this additional damage also affects nearby target too. - Area of effect is increases to 7x7 on level 6~10. - Changes damage formula. New damage formula : (100 x skill level)%Atk. Damage will be increased depends on user's base level. - Removes stun inflicting. 5.4. Dragon Tail - Increases max level from 5 to 10. - Reduces cooldown from 5 seconds to 3.5 seconds. - Reduces delay after skill from 2 seconds to 1 second. - Change skill logic to become target skill. - Skill will deal additional damage against target marked by Crimson Marker and this additional damage also affects nearby target too. - Changes damage formula. New damage formula : (500 + (200 x skill level))%Atk. Doubles damage on target marked by Crimson Marker. Damage will be increased depends on user's base level. 5.5. Round Trip - Increases max level from 5 to 10. - Changes damage formula. New damage formula : (350 x skill level))%Atk(500 + (200 x skill level))%Atk. (wrong description, corrected on 17/06/2020) Damage will be increased depends on user's base level. (don't be mentioned in patchnote) 6. Super Novice 2 Increases bonus HP gained from raising base level after level 100 from 5 to 50. Increases bonus SP gained from raising base level after level 100 from 1 to 5. 6.1. Added skills 23 more skills are added to skill tree. There are 20 existing skills and 3 new Super Novice's exclusive skills. 20 Added existing skills : Guard, Smite, Shield Boomerang, Fury, Zen, Aspersio, Magnificat, Lord of Vermilion, Storm Gust, Meteor Storm, Gank, Mug, Back Stab, Sightless Mind, Land Mine, Beast Bane, Poison React, Venom Dust, Venom Splasher, Repair Weapon. 6.2. New Skills Breakthrough Max level: 5 Type: Passive Description: Extreme physical skill obtained through steady training. Increases MaxHP, MaxSP, Atk and incoming heal effectiveness. [Level 1]: Atk + 15, MaxHP + 350, MaxSP + 30, Increases incoming heal effectiveness by 2%. [Level 2]: Atk + 30, MaxHP + 7000, MaxSP + 60, Increases incoming heal effectiveness by 4%. [Level 3]: Atk + 45, MaxHP + 1050, MaxSP + 90, Increases incoming heal effectiveness by 6%. [Level 4]: Atk + 60, MaxHP + 1400, MaxSP + 120, Increases incoming heal effectiveness by 8%. [Level 5]: Atk + 100, MaxHP + 2000, MaxSP + 200, Increases incoming heal effectiveness by 10%. Transcendence Max level: 5 Type: Passive Description: Extreme mental skill obtained through steady training. Increases MaxHP, MaxSP, Matk and heal effectiveness. [Level 1]: Matk + 15, MaxHP + 350, MaxSP + 30, Increases heal effectiveness by 2%. [Level 2]: Matk + 30, MaxHP + 7000, MaxSP + 60, Increases heal effectiveness by 4%. [Level 3]: Matk + 45, MaxHP + 1050, MaxSP + 90, Increases heal effectiveness by 6%. [Level 4]: Matk + 60, MaxHP + 1400, MaxSP + 120, Increases heal effectiveness by 8%. [Level 5]: Matk + 100, MaxHP + 2000, MaxSP + 200, Increases heal effectiveness by 10%. Angel Help Me! Max level: 1 Type: Active, Recovery Target : Instant cast Description: : Call the angel to save novice in the critical situation. Give the buff that recovers HP and SP to the user and party members within 15x15 cells around the user. Recovers 1000 HP and 350 SP per second for 20 seconds. Cooldown : 300 seconds. 6.3. Removed skills Removes 3 skills from skill tree : Flasher, Sandman, Freezing Trap. source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3921697&curpage=1 http://ro.gnjoy.com/news/notice/View.asp?BBSMode=10001&seq=7081&curpage=10 https://www.divine-pride.net/forum/index.php?/topic/3688-kro-changelog-february-13-2019/ https://www.divine-pride.net/forum/index.php?/topic/3714-kro-changelog-february-27-2019/
  19. Not sure when but currently in KRO this skill has 1 second cooldown.
  20. The following cards got description changing. Greater Broken Gardener Beta Card When compounded on Book, Hit + 20, Atk + 5%. Increases melee physical damage by additional 1% per refine rate of weapon. If refine rate is 10 or higher, increase Full Moon Kick and Falling Star damage by 15%. Compounded on : Weapon Prefix : Fallen Star Azure Princess Card Matk + 15. If refine rate is 9 or higher, increases magical damage against fish and demihuman enemies by 10%. If refine rate is 11 or higher, reduces delay after skill by 3%. Compounded on : Shoes Prefix : Mermaid Meow Card Increases recovery rate of Apple and Banana by 500%. Compounded on : Accessory Prefix : Fruit Unleashed Magic Card Int + 2, Vit + 1. MaxHP + 10%, increases Reverberation and Severe Rainstorm damage by 10%. When equipped with Greater Papila Cae Card and Papila Cae Card, increases Reverberation and Severe Rainstorm damage by 20%, increases Reverberation damage by additional 5% per 2 refine rate of shoes and increases Severe Rainstorm damage by additional 5% per 2 refine rate of weapon. Compounded on : Accessory Suffix : of Talent
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