Id | Level | Race | Element | Scale | Health | Attack | Magic attack | Speed (cells/sec) | Aspd (attacks/sec) | |
---|---|---|---|---|---|---|---|---|---|---|
2803 | 101 | Brute | Wind 3 | Medium | 55,895 | 658 - 884 | 182 - 223 | 5.88 | 2.08 | |
Range | Hit | Flee | Def | MDef | Str | Agi | Vit | Int | Dex | Luk |
3 | 370 | 367 | 90 | 37 | 105 | 69 | 59 | 35 | 96 | 25 |
Neutral | Water | Earth | Fire | Wind | Poison | Holy | Dark | Ghost | Undead |
---|---|---|---|---|---|---|---|---|---|
100% | 70% | 200% | 100% | -25% | 100% | 100% | 100% | 50% | 50% |
No AI available | Normal |
Id | Name | Type | Subtype | Sell price | Drop chance | Note |
---|---|---|---|---|---|---|
7115 |
![]() |
Etc. | - | 428z | 100% | |
7116 |
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Etc. | - | 454z | 75% | |
528 |
![]() |
Consumable | Regeneration | 30z | 25% | |
510 |
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Consumable | Regeneration | 30z | 0.25% | |
15025 |
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Armor | Armor | 10z | 0.25% | |
4345 |
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Card | - | 10z | 0.05% |
Level >= | % | Exp | Job Exp |
---|---|---|---|
85 | 40 | 3,090 | 8,802 |
86 | 115 | 8,883 | 25,305 |
87 | 120 | 9,270 | 26,406 |
88 | 125 | 9,656 | 27,506 |
89 | 130 | 10,042 | 28,606 |
90 | 135 | 10,428 | 29,706 |
91 | 140 | 10,815 | 30,807 |
92 | 135 | 10,428 | 29,706 |
93 | 130 | 10,042 | 28,606 |
94 | 125 | 9,656 | 27,506 |
95 | 120 | 9,270 | 26,406 |
96 | 115 | 8,883 | 25,305 |
97 | 110 | 8,497 | 24,205 |
98 | 105 | 8,111 | 23,105 |
101 | 100 | 7,725 | 22,005 |
102 | 100 | 7,725 | 22,005 |
107 | 95 | 7,338 | 20,904 |
112 | 90 | 6,952 | 19,804 |
117 | 85 | 6,566 | 18,704 |
122 | 60 | 4,635 | 13,203 |
127 | 35 | 2,703 | 7,701 |
132 | 10 | 772 | 2,200 |
Name | Interruptable | State | Level | CHANCE | Casttime | Delay | Condition |
---|---|---|---|---|---|---|---|
![]() |
no | Chasing | 3 | 5% | 0.5 sec | 5 sec | |
![]() |
no | Attacking | 3 | 5% | 0.5 sec | 5 sec | |
![]() |
no | Attacking | 5 | 20% | 1 sec | 5 sec | If the number of nearby players are at least 2. |
![]() |
yes | Attacking | 3 | 5% | 1 sec | 5 sec | |
![]() |
yes | Chasing | 3 | 5% | 1 sec | 5 sec | |
![]() |
no | Idling | 1 | 10% | 1 sec | 10 sec | |
![]() |
no | Chasing | 1 | 10% | 1 sec | 10 sec | |
![]() |
no | Attacking | 1 | 10% | 1 sec | 10 sec | |
![]() |
yes | Idling | 9 | 100% | 1 sec | 10 sec | |
![]() |
yes | Chasing | 9 | 100% | 1 sec | 10 sec | |
![]() |
yes | Attacking | 9 | 100% | 1 sec | 10 sec |
Play | Name |
---|---|
blazzer_attack.wav | |
blazzer_stand.wav | |
hill_wind_1_attack.wav | |
hill_wind_1_damage.wav | |
hill_wind_1_die.wav | |
hill_wind_1_move.wav | |
hill_wind_1_stand.wav |
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