Sigma Posted August 5, 2019 Posted August 5, 2019 1. Einbech weapons and accessories NPC "Field manager Elmen" (einbech 149,257) provides you the services regarding to Einbech weapons and accessories. 1.1 Dynite smelting Dynite is an alloy used for exchange many items. Dynite Elmen can smelt Dynite from five types of ore which can be obtained from Einbroch mine 3F mobs. Redium Rindium Odium Purdium Whidium Requires 1 ea of each ore for 1 Dynite. NPC can exchange Dynite up to 100 ea at once. 1.2 Dynite shop Elmen sell Einbech accessories and enchant permits by using Dynite to exchange. Einbech accessories require 75 ea Dynite to exchange. Spoiler Safety Pendant R [1] All Status + 5, increases attack speed (reduces delay after attack by 5%) - When equipped with Safety Epaulet R, MaxHP + 10%, increases attack speed (reduces delay after attack by 15%) - When equipped with Safety Epaulet B, MaxHP + 10%, reduces variable casting time by 15%. - When equipped with Safety Epaulet R or Safety Epaulet B and Einbech weapons, reduces fixed casting time by 0.3 seconds, reduces delay after skill by 7%, reduces damage taken from all size enemies by 3%. Class: Accessory (Right) Defense: 10 Weight: 10 Required Level: 170 Usable Jobs: All Safety Pendant B [1] All Status + 5, variable casting time by 5%. - When equipped with Safety Epaulet B, MaxHP + 10%, reduces variable casting time by additional 15%. - When equipped with Safety Epaulet R, MaxHP + 10%, increases attack speed (reduces delay after attack by 15%) - When equipped with Safety Epaulet R or Safety Epaulet B and Einbech weapons, reduces fixed casting time by 0.3 seconds, reduces delay after skill by 7%, reduces damage taken from all size enemies by 3%. Class: Accessory (Right) Defense: 10 Weight: 10 Required Level: 170 Usable Jobs: All Safety Epaulet R [1] Atk + 5% Class: Accessory (Left) Defense: 10 Weight: 10 Required Level: 170 Usable Jobs: All Safety Epaulet B [1] Matk + 5% Class: Accessory (Left) Defense: 10 Weight: 10 Required Level: 170 Usable Jobs: All Modification Permits require 30 ea Dynite to exchange. Magical Modification Permit Physical Modification Permit Modification Permits are used for enchanting Einbech weapons. 1.3 Dynite weapon exchange Elmen can exchange 50 ea Dynite to 1 random weapon. Spoiler Safety Knuckle [2] Atk + 10%. Increases Knuckle Arrow damage by 10%. If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 15%) If refine rate is 9 or higher, increases Knuckle Arrow damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Knuckle Attack: 210 Weight: 180 Weapon Level: 4 Required Level: 170 Usable Jobs: Sura Detecting Staff [2] Matk + 330, can't be destroyed. Matk + 10%. If refine rate is 7 or higher, Matk + 60, reduces variable casting time by 10%. If refine rate is 9 or higher, increases fire property magical damage by 15%, has a chance to gain bonus magical damage against all size enemies by 20% for 10 seconds when dealing magical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Two-handed Staff Attack: 180 Weight: 200 Weapon Level: 4 Required Level: 170 Usable Jobs: Warlock Grinder Huuma Shuriken [2] Atk + 15%, can't be destroyed. Increases Swirling Petal damage by 15%. If refine rate is 7 or higher, Atk + 60, reduces variable casting time by 15%. If refine rate is 9 or higher, increases Swirling Petal damage by additional 20%, has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces cooldown of Swirling Petal by 1 second, reduces delay after skill by 20%. Class: Huuma Shuriken Attack: 280 Weight: 180 Weapon Level: 4 Required Level: 170 Usable Jobs: Ninja classes Rubber Hammer [2] Matk + 180, can't be destroyed. Matk + 7%. Increases heal effectiveness by 5%, increases Adoramus damage by 10%. If refine rate is 7 or higher, icnreases holy property magical damage by 7%, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Adoramus damage by additional 15%, has a chance to gain bonus magical damage against all size enemies by 15% for 5 seconds when dealing magical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Mace Attack: 160 Weight: 190 Weapon Level: 4 Required Level: 170 Usable Jobs: Archbishop Bolt Shooter [2] Atk + 10%. Increases Aimed Bolt damage by 10%. If refine rate is 7 or higher, Atk + 60, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Aimed Bolt damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Bow Attack: 210 Weight: 170 Weapon Level: 4 Required Level: 170 Usable Jobs: Ranger Claw Sword [2] Atk + 15%, Cri + 5. If refine rate is 7 or higher, increases critical damage by 25%, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, has a chance to gain bonus physical damage against all size enemies by 20% for 5 seconds when dealing physical damage. If refine rate is 11 or higher, Cri + 7, reduces delay after skill by 20%. Class: Two-handed Sword Attack: 300 Weight: 350 Weapon Level: 4 Required Level: 170 Usable Jobs: Rune Knight Welding Wand [2] Matk + 200, can't be destroyed. Increases neutral, water and fire property magical damage by 7%. If refine rate is 7 or higher, Matk + 40, reduces variable casting time by 10%. If refine rate is 9 or higher, increases neutral, water and fire property magical damage by additional 8%, has a chance to gain bonus magical damage against all size enemies by 15% for 10 seconds when dealing magical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Staff Attack: 160 Weight: 120 Weapon Level: 4 Required Level: 170 Usable Jobs: Mage classes, Soul Linker classes Safety Whip [2] Increases long ranged physical damage by 10%. Increases Severe Rainstorm damage by 10%. If refine rate is 7 or higher, Atk + 40, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Severe Rainstorm damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by 2 seconds, reduces delay after skill by 20%. Class: Whip Attack: 200 Weight: 140 Weapon Level: 4 Required Level: 170 Usable Jobs: Wanderer Bolt Crusher [2] Atk + 10%. Increases Rolling Cutter damage by 10%. If refine rate is 7 or higher, Atk + 60, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases Rolling Cutter damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Katar Attack: 300 Weight: 200 Weapon Level: 4 Required Level: 170 Usable Jobs: Guillotine Cross Saw Axe [2] Atk + 10%, can't be destroyed. Increases Arm Cannon damage by 10%. If refine rate is 7 or higher, Atk + 60, reduces variable casting time by 10%. If refine rate is 9 or higher, increases long ranged physical damage by 10%, has a chance to gain bonus physical damage against all size enemies by 15% for 5 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Two-handed Axe Attack: 350 Weight: 500 Weapon Level: 4 Required Level: 170 Usable Jobs: Mechanic Safety Manual [2] Atk + 10%, Cri + 3. If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases critical damage by 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Book Attack: 200 Weight: 70 Weapon Level: 4 Required Level: 170 Usable Jobs: Star Emperor Metal Detector Mk47 [2] Atk + 10%. Increases Cross Impact damage by 10%. If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases Cross Impact damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Dagger Attack: 200 Weight: 100 Weapon Level: 4 Required Level: 170 Usable Jobs: Guillotine Cross Jewel Detector Mk47 [2] Matk + 180. Matk + 10%. Increases fire and neutral property magical damage by 7%. If refine rate is 7 or higher, Matk + 40, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases fire and neutral property magical damage by additional 8%, has a chance to gain bonus magical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Dagger Attack: 190 Weight: 100 Weapon Level: 4 Required Level: 170 Usable Jobs: Shadow Chaser Blocking Spear [2] Atk + 10%. Increases Vanishing Point damage by 10%. If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases Vanishing Point damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Spear Attack: 210 Weight: 300 Weapon Level: 4 Required Level: 170 Usable Jobs: Royal Guard Safety Lute [2] Increases long ranged physical damage by 10%. Increases Severe Rainstorm damage by 10%. If refine rate is 7 or higher, Atk + 40, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Severe Rainstorm damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by 2 seconds, reduces delay after skill by 20%. Class: Musical Instrument Attack: 200 Weight: 140 Weapon Level: 4 Required Level: 170 Usable Jobs: Minstrel Bolt Revolver [2] Increases long ranged physical damage by 15%. Increases Fire Dance damage by 15%. If refine rate is 7 or higher, Atk + 60, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases Fire Dance damage by additional 20%, has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Pistol Attack: 200 Weight: 180 Weapon Level: 4 Required Level: 170 Usable Jobs: Rebellion Safety Saber [2] Atk + 10%. Increases Cart Cannon damage by 10%. If refine rate is 7 or higher, Atk + 40, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Cart Cannon damage by additional 15%, increases long ranged physical damage by 7%. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Sword Attack: 200 Weight: 250 Weapon Level: 4 Required Level: 170 Usable Jobs: Genetic Safety Foxtail [2] Matk + 350, can't be destroyed. Atk + 7%, Matk + 7%. Increases Catnip Meteor and Picky Peck damage by 15%. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%), reduces variable casting time by 10%. If refine rate is 9 or higher, increases Catnip Meteor and Picky Peck damage by additional 20%, has a chance to gain bonus physical and magical damage against all size enemies by 10% for 10 seconds when dealing physical or magical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Staff Attack: 300 Weight: 150 Weapon Level: 4 Required Level: 170 Usable Jobs: Summoner (Doram) 2~3 random options will be given upon enchanting. If you get unwanted options. You can re-enchant it as much as you want as long as you have Permit to process. 2. Odin Temple equipment Odin Temple equipment can be obtained from Odin Relic. Odin Relic Odin Relic can be obtained from mobs in Ancient Odin Temple. *Clergy's Manteau and Clergy's Boots can be dropped directly from mobs too* You'll get 1 random following items upon open it. Str Soutane [1] Agi Soutane [1] Vit Soutane [1] Dex Soutane [1] Int Soutane [1] Luk Soutane [1] Clergy's Boots [1] Clergy's Manteau [1] Angel's Dream Rune of Darkness Soft Feather Spoiler Str Soutane [1] MaxHP + 10%, MaxSP + 10%. Increases attack speed (reduces delay after attack by 10%) Atk + 3% per 2 refine rate. Str + 5 per 3 refine rate. Increases physical damage against angel and demon race monsters by 8% per 4 refine rate. When equipped with Clergy's Boots and Clergy's Manteau, Str + 8, Def + 30, Mdef + 15. Reduces damage taken from angel and demon race monsters by 15%. If the sum of refine of set is 27 or higher, Atk + 10%, reduces delay after skill by 20%, reduces fixed casting time by 20%. Class: Armor Defense: 100 Weight: 80 Required Level: 170 Usable Jobs: All Agi Soutane [1] MaxHP + 10%, MaxSP + 10%. Increases attack speed (reduces delay after attack by 10%) Increases long ranged physical damage by 3% per 2 refine rate. Agi + 5 per 3 refine rate. Increases physical damage against angel and demon race monsters by 8% per 4 refine rate. When equipped with Clergy's Boots and Clergy's Manteau, Agi + 8, Def + 30, Mdef + 15. Reduces damage taken from angel and demon race monsters by 15%. If the sum of refine of set is 27 or higher, Increases long ranged physical damage by 10%, reduces delay after skill by 20%, reduces fixed casting time by 20%. Class: Armor Defense: 100 Weight: 80 Required Level: 170 Usable Jobs: All Vit Soutane [1] MaxHP + 15%, MaxSP + 5%. Increases attack speed (reduces delay after attack by 7%) Reduces variable casting time by 7%. MaxHP + 2% per 2 refine rate. Vit + 5 per 3 refine rate. Increases physical and magical damage against angel and demon race monsters by 10% per 4 refine rate. When equipped with Clergy's Boots and Clergy's Manteau, Vit + 8, Def + 50, Mdef + 20. Reduces damage taken from angel and demon race monsters by 20%. If the sum of refine of set is 27 or higher, Atk + 4%, Matk + 4%, reduces delay after skill by 20%, reduces fixed casting time by 20%. Class: Armor Defense: 100 Weight: 80 Required Level: 170 Usable Jobs: All Dex Soutane [1] MaxHP + 10%, MaxSP + 10%. Increases attack speed (reduces delay after attack by 10%) Reduces variable casting time by 10%. Atk + 1% and Matk + 1% per 2 refine rate. Dex + 5 per 3 refine rate. Increases physical and magical damage against angel and demon race monsters by 6% per 4 refine rate. When equipped with Clergy's Boots and Clergy's Manteau, Dex + 8, Def + 30, Mdef + 15. Reduces damage taken from angel and demon race monsters by 15%. If the sum of refine of set is 27 or higher, Atk + 7%, Matk + 7%, reduces delay after skill by 20%, reduces fixed casting time by 20%. Class: Armor Defense: 100 Weight: 80 Required Level: 170 Usable Jobs: All Int Soutane [1] MaxHP + 5%, MaxSP + 15%. Reduces variable casting time by 10%. Matk + 3% per 2 refine rate. Int + 5 per 3 refine rate. Increases magical damage against angel and demon race monsters by 6% per 4 refine rate. When equipped with Clergy's Boots and Clergy's Manteau, Int + 8, Def + 30, Mdef + 15. Reduces damage taken from angel and demon race monsters by 15%. If the sum of refine of set is 27 or higher, Matk + 10%, reduces delay after skill by 20%, reduces fixed casting time by 20%. Class: Armor Defense: 100 Weight: 80 Required Level: 170 Usable Jobs: All Luk Soutane [1] MaxHP + 10%, MaxSP + 10%. Increases attack speed (reduces delay after attack by 10%) Cri + 3 and increases critical damage by 4% per 2 refine rate. Luk + 5 per 3 refine rate. Increases physical damage against angel and demon race monsters by 8% per 4 refine rate. When equipped with Clergy's Boots and Clergy's Manteau, Luk + 8, Def + 30, Mdef + 15. Reduces damage taken from angel and demon race monsters by 15%. If the sum of refine of set is 27 or higher, Atk + 10%, reduces delay after skill by 20%, reduces fixed casting time by 20%. Class: Armor Defense: 100 Weight: 80 Required Level: 170 Usable Jobs: All Clergy's Manteau [1] MaxSP + 5%, Mdef + 10. Reduces variable casting time by 10%. Increases magical damage against angel and demon race monsters by 1% per 2 refine rate. Reduces damage taken from angel and demon race monsters by 1% per 3 refine rate. If refine rate is 7 or higher, reduces variable casting time by additional 10%. Class: Garment Defense: 40 Weight: 45 Required Level: 170 Usable Jobs: All Clergy's Boots [1] MaxHP + 5%, Def + 30. Increases attack speed (reduces delay after attack by 10%) Increases physical damage against angel and demon race monsters by 1% per 2 refine rate. Reduces damage taken from angel and demon race monsters by 1% per 3 refine rate. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by additional 10%) Class: Shoes Defense: 35 Weight: 40 Required Level: 170 Usable Jobs: All NPC Susan Grey (hu_in01 97,322) provide the enchant service to Odin Temple equipment. Equipment can be enchanted up to 3 slots. Each enchantment requires 3 ea Angel's Dream and 500,000 zeny. enchant is random. If equipment refine rate is 9 or higher. You will have an option to gain better enchant and another option to enchant on 2nd slot with 3 ea Nyangvine Fruit to gain better enchant than using Angel's Dream and zeny. Enchant can be reset with 500,000 zeny or 1 ea Nyangvine Fruit. Reset with zeny has 30% chance of failure (equipment doesn't be destroyed on failure). Reset with Nyangvine Fruit is 100% success. Only equipment with all 3 enchants can be reset. New enchants details Spoiler Str blessing Str + 10. Def + 25, Mdef + 3. Atk + 10%. When enchanted on Str Soutane, Atk + 5%, increases physical damage against all race monsters by 12%. Agi blessing Agi + 10. Def + 25, Mdef + 3. Increases long ranged physical damage by 10%. When enchanted on Agi Soutane, ASPD + 1, Perfect Hit + 5. Vit blessing Vit + 10. Def + 25, Mdef + 3. MaxHP + 10%, MaxSP + 10%. When enchanted on Vit Soutane, MaxHP + 5%, reduces delay after skill by 5%. Dex blessing Dex + 10. Def + 25, Mdef + 3. Reduces variable casting time by 10%, increases attack speed (reduces delay after attack by 10%) When enchanted on Dex Soutane, reduces fixed casting time by 0.3 seconds. Int blessing Int + 10. Def + 25, Mdef + 3. Matk + 10%. When enchanted on Int Soutane, reduces variable casting time by 10%, increases all property magical damage by 12%. Luk blessing Luk + 10. Def + 25, Mdef + 3. Increases critical damage by 15%. When enchanted on Luk Soutane, Cri + 10, increases physical damage against all size enemies by 12%. 3. Abyss Lake equipment Abyss Lake equipment can be crafted from loots obtained from Abyss Lake. Large Dragon Bone Small Dragon Bone Red Dragon Orb Green Dragon Orb Gold Dragon Orb Purple Dragon Orb Blue Dragon Orb Silver Dragon Orb NPC Redhead (hu_in01 95,322) craft equipment. NPC Bluehead (hu_in01 93,322) craft enchant materials. 3.1 Equipment crafting Equipment that can be crafted. Spoiler Red Dragon Plate [1] Str + 12. MaxHP + 15%, MaxSP + 10%. Atk + 2% per 2 refine rate. Increases physical damage against dragon race monsters by 7% per 3 refine rate. If refine rate is 11 or higher, increases physical damage against medium and large size monsters by 10%, reduces fixed casting time by 0.2 seconds. When equipped with Dragon Scale Boots and Dragon Scale Hood, Def + 50, Mdef + 8, Atk + 5%. Atk + 15 per 15 base Str. [Dragon's Force] Has a chance to gain bonus Atk + 10% for 10 seconds when receiving physical or magical damage. If base Str is 120 or higher, increases the chance to trigger Dragon's Force and adds bonus of Dragon's Force by additional Atk + 15%. If the sum of refine of set is 33 or higher, increases attack speed (reduces delay after attack by 20%), reduces delay after skill by 25%. Class: Armor Defense: 110 Weight: 120 Required Level: 170 Usable Jobs: All Green Dragon Plate [1] Agi + 12. MaxHP + 10%, MaxSP + 10%. Increases long ranged physical damage by 2% per 2 refine rate. Increases physical damage against dragon race monsters by 7% per 3 refine rate. If refine rate is 11 or higher, increases physical damage against medium and large size monsters by 10%, reduces fixed casting time by 0.2 seconds. When equipped with Dragon Scale Boots and Dragon Scale Hood, Def + 50, Mdef + 8, increases long ranged physical damage by 7%. Increases attack speed (reduces delay after attack by 4%) per 15 base Agi. [Dragon's Shot] Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when receiving physical or magical damage. If base Agi is 120 or higher, increases the chance to trigger Dragon's Shot and adds bonus of Dragon's Shot by increases long ranged physical damage by additional 10%. If the sum of refine of set is 33 or higher, increases attack speed (reduces delay after attack by 20%), reduces delay after skill by 25%. Class: Armor Defense: 110 Weight: 120 Required Level: 170 Usable Jobs: All Gold Dragon Plate [1] Vit + 12. MaxHP + 20%, MaxSP + 5%. Increases attack speed (reduces delay after attack by 3%) and reduces variable casting time by 3% per 2 refine rate. Increases physical and magical damage against dragon race monsters by 7% per 3 refine rate. If refine rate is 11 or higher, increases physical and magical damage against medium and large size monsters by 6%, reduces fixed casting time by 0.2 seconds. When equipped with Dragon Scale Boots and Dragon Scale Hood, Def + 80, Mdef + 15, MaxHP + 10%. Reduces damage taken from medium and large size monsters by 1% per 30 base Vit. [Dragon's Health] Has a chance to gain bonus damage reduction against all size monsters by 7% for 10 seconds when receiving physical or magical damage. If base Vt is 120 or higher, increases the chance to trigger Dragon's Health and adds bonus of Dragon's Health by reduces damage taken from all size monsters by additional 5%. If the sum of refine of set is 33 or higher, increases attack speed (reduces delay after attack by 20%), reduces delay after skill by 25%. Class: Armor Defense: 110 Weight: 120 Required Level: 170 Usable Jobs: All Purple Dragon Plate [1] Dex + 12. MaxHP + 15%, MaxSP + 10%. Increases attack speed (reduces delay after attack by 4%) and reduces variable casting time by 4% per 2 refine rate. Increases physical and magical damage against dragon race monsters by 8% per 3 refine rate. If refine rate is 11 or higher, increases physical and magical damage against medium and large size monsters by 8%, reduces fixed casting time by 0.2 seconds. When equipped with Dragon Scale Boots and Dragon Scale Hood, Def + 50, Mdef + 8, Atk + 5%, Matk + 5%. Increases attack speed (reduces delay after attack by 3%) and reduces variable casting time by 3% per 15 base Dex. [Dragon's Speed] Has a chance to gain bonus Flee + 50 and Perfect Dodge + 10 for 10 seconds when receiving physical or magical damage. If base Dex is 120 or higher, increases the chance to trigger Dragon's Speed and adds bonus of Dragon's Speed by additional Flee + 30 and Perfect Dodge + 5. If the sum of refine of set is 33 or higher, increases attack speed (reduces delay after attack by 15%), reduces variable casting time by 15%, reduces delay after skill by 25%. Class: Armor Defense: 110 Weight: 120 Required Level: 170 Usable Jobs: All Blue Dragon Plate [1] Int + 12. MaxHP + 5%, MaxSP + 20%. Matk + 2% and increases heal effectiveness by 4% per 2 refine rate. Increases magical damage against dragon race monsters by 7% per 3 refine rate. If refine rate is 11 or higher, increases magical damage against medium and large size monsters by 10%, reduces fixed casting time by 0.2 seconds. When equipped with Dragon Scale Boots and Dragon Scale Hood, Def + 50, Mdef + 8, Matk + 7%, increases heal effectiveness by 15%. Reduces variable casting time by 4% per 15 base Int. [Dragon's Wisdom] Has a chance to gain bonus all property magical damage by 20% and heal effectiveness by 40% for 10 seconds when receiving physical or magical damage. If base Int is 120 or higher, increases the chance to trigger Dragon's Wisdom and adds bonus of Dragon's Wisdom by increases all property magical damage by additional 10%. If the sum of refine of set is 33 or higher, reduces variable casting time by 20%, reduces delay after skill by 25%. Class: Armor Defense: 110 Weight: 120 Required Level: 170 Usable Jobs: All Silver Dragon Plate [1] Luk + 12. MaxHP + 15%, MaxSP + 15%. Cri + 2 and increases critical damage by 4% per 2 refine rate. Increases physical damage against dragon race monsters by 7% per 3 refine rate. If refine rate is 11 or higher, increases physical damage against medium and large size monsters by 10%, reduces fixed casting time by 0.2 seconds. When equipped with Dragon Scale Boots and Dragon Scale Hood, Def + 50, Mdef + 8, Atk + 5%. Cri + 2 and increases critical damage by 3% per 15 base Luk. [Dragon's Fortune] Has a chance to gain bonus Atk + 7% and critical damage by 10% for 10 seconds when receiving physical or magical damage. If base Luk is 120 or higher, increases the chance to trigger Dragon's Fortune and adds bonus of Dragon's Fortune by additional Atk + 10% and critical damage by additional 10%. If the sum of refine of set is 33 or higher, increases attack speed (reduces delay after attack by 20%), reduces delay after skill by 25%. Class: Armor Defense: 110 Weight: 120 Required Level: 170 Usable Jobs: All Dragon Scale Hood [1] Def + 20, Mdef + 2. Increases recovery rate received from skills and items by 15%. If refine rate is 7 or higher, reduces damage taken from dragon race monsters by 2%. If refine rate is 9 or higher, has a chance to recover 2000 HP per second for 3 seconds when receiving physical or magical damage. If refine rate is 11 or higher, reduces damage taken from dragon race monsters by additional 3%. Class: Garment Defense: 23 Weight: 50 Required Level: 170 Usable Jobs: All Dragon Scale Boots [1] MaxSP + 500. Increases attack speed (reduces delay after attack by 7%), reduces variable casting time by 7%. If refine rate is 7 or higher, reduces damage taken from dragon race monsters by 2%. If refine rate is 9 or higher, has a chance to recover 500 SP per second for 3 seconds when receiving physical or magical damage. If refine rate is 11 or higher, reduces damage taken from dragon race monsters by additional 3%. Class: Shoes Defense: 25 Weight: 60 Required Level: 170 Usable Jobs: All Crafting recipes 1. Red Dragon Plate [1] : Red Dragon Orb 50 ea + Dragon Canine 75 ea + Dragon Scale 100 ea + Dragon Tail 50 ea + Dragon Skin 100 ea + Green Bijou 35 ea + Blue Bijou 35 ea + Red Bijou 35 ea + Yellow Bijou 35 ea + Large Dragon Bone 3 ea + Small Dragon Bone 15 ea. 2. Green Dragon Plate [1] : Green Dragon Orb 50 ea + Dragon Canine 75 ea + Dragon Scale 100 ea + Dragon Tail 50 ea + Dragon Skin 100 ea + Green Bijou 35 ea + Blue Bijou 35 ea + Red Bijou 35 ea + Yellow Bijou 35 ea + Large Dragon Bone 3 ea + Small Dragon Bone 15 ea. 3. Gold Dragon Plate [1] : Gold Dragon Orb 50 ea + Dragon Canine 75 ea + Dragon Scale 100 ea + Dragon Tail 50 ea + Dragon Skin 100 ea + Green Bijou 35 ea + Blue Bijou 35 ea + Red Bijou 35 ea + Yellow Bijou 35 ea + Large Dragon Bone 3 ea + Small Dragon Bone 15 ea. 4. Purple Dragon Plate [1] : Purple Dragon Orb 50 ea + Dragon Canine 75 ea + Dragon Scale 100 ea + Dragon Tail 50 ea + Dragon Skin 100 ea + Green Bijou 35 ea + Blue Bijou 35 ea + Red Bijou 35 ea + Yellow Bijou 35 ea + Large Dragon Bone 3 ea + Small Dragon Bone 15 ea. 5. Blue Dragon Plate [1] : Blue Dragon Orb 50 ea + Dragon Canine 75 ea + Dragon Scale 100 ea + Dragon Tail 50 ea + Dragon Skin 100 ea + Green Bijou 35 ea + Blue Bijou 35 ea + Red Bijou 35 ea + Yellow Bijou 35 ea + Large Dragon Bone 3 ea + Small Dragon Bone 15 ea. 6. Silver Dragon Plate [1] : Silver Dragon Orb 50 ea + Dragon Canine 75 ea + Dragon Scale 100 ea + Dragon Tail 50 ea + Dragon Skin 100 ea + Green Bijou 35 ea + Blue Bijou 35 ea + Red Bijou 35 ea + Yellow Bijou 35 ea + Large Dragon Bone 3 ea + Small Dragon Bone 15 ea. 7. Dragon Scale Manteau [1] : Dragon Canine 15 ea + Dragon Scale 75 ea + Dragon Tail 15 ea + Dragon Skin 75 ea + Green Bijou 25 ea + Blue Bijou 25 ea + Red Bijou 25 ea + Yellow Bijou 25 ea + Large Dragon Bone 2 ea + Small Dragon Bone 6 ea. 8. Dragon Scale Boots [1] : Dragon Canine 30 ea + Dragon Scale 60 ea + Dragon Tail 40 ea + Dragon Skin 60 ea + Green Bijou 25 ea + Blue Bijou 25 ea + Red Bijou 25 ea + Yellow Bijou 25 ea + Large Dragon Bone 1 ea + Small Dragon Bone 8 ea. 3.1 Enchant material crafting Turbulence Dragon's Power, used for enchanting Dragon Plate. Turbulence Dragon's Power Burning Dragon's Power, used for enchanting Dragon Scale Manteau. Burning Dragon's Power Hot Dragon's Power, used for enchanting Dragon Scale Boots. Hot Dragon's Power Crafting recipes 1. Turbulence Dragon's Power - 1st choice : Large Dragon Bone 1 ea + Small Dragon Bone 5 ea. - 2nd choice : Red Dragon Orb 12 ea + Green Dragon Orb 12 ea + Blue Dragon Orb 12 ea + Purple Dragon Orb 12 ea + Gold Dragon Orb 12 ea + Silver Dragon Orb 12 ea. 2. Burning Dragon's Power - 1st choice : Large Dragon Bone 1 ea + Small Dragon Bone 2 ea. - 2nd choice : Red Dragon Orb 8 ea + Green Dragon Orb 8 ea + Blue Dragon Orb 8 ea + Purple Dragon Orb 8 ea + Gold Dragon Orb 8 ea + Silver Dragon Orb 8 ea. 3. Hot Dragon's Power - 1st choice : Large Dragon Bone 1 ea + Small Dragon Bone 1 ea. - 2nd choice : Red Dragon Orb 7 ea + Green Dragon Orb 7 ea + Blue Dragon Orb 7 ea + Purple Dragon Orb 7 ea + Gold Dragon Orb 7 ea + Silver Dragon Orb 7 ea. However. There is an enchant material that can't be crafted. Stable Dragon's Power Stable Dragon's Power has a chance to be dropped from Bone Datardeurus, MVP boss in Abyss Lake 4F. 3 random options will be given upon enchanting. If you get unwanted options. You can re-enchant it as much as you want as long as you have enchant material to process. source : http://www.inven.co.kr/board/ro/1951/4750 https://www.divine-pride.net/forum/index.php?/topic/4009-kro-changelog-july-24-2019/ http://ro.gnjoy.com/news/update/View.asp?seq=241&curpage=1 1 1
Albatrone Posted August 24, 2019 Posted August 24, 2019 So, like the Bolt Crusher.. How want to read the table for enchantment?
Revenant Posted April 21, 2020 Posted April 21, 2020 Is the demi human reduction in dragon gear enchant affect player?
Sigma Posted April 21, 2020 Author Posted April 21, 2020 2 hours ago, Revenant said: Is the demi human reduction in dragon gear enchant affect player? I don't know too. Sorry
Suzunechan Posted June 7, 2020 Posted June 7, 2020 Is there any information about the number of minions in each map? Like for einbroch dungeon 3 mobs? https://www.divine-pride.net/database/monster/20600/jewel https://www.divine-pride.net/database/monster/20602 Are these 2 monsters aggressive? or the Jewel mobs are the only aggressive? Thank you in advance
Alfia3105 Posted January 5, 2021 Posted January 5, 2021 Sigma, is the enchant reset for Soutane armor is a full reset?
Sigma Posted January 7, 2021 Author Posted January 7, 2021 On 1/5/2021 at 8:55 PM, Alfia3105 said: Sigma, is the enchant reset for Soutane armor is a full reset? Full reset. 1
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