Alee Posted May 8, 2020 Share Posted May 8, 2020 20 hours ago, Zero Gin said: Mado Mechanic is a very strong class, they had to nerf the damage or it would be out of control... They never were meant to be the top DPS, they are a very good one (with the right investment). Their role are to be a "safe" dps dealer, with immunity to full strip, no slows, great repositioning skills (Front and Back Slide), a % spammable heal, elemental armors on demand (Elemental Shift), a moving Pneuma... They can even remove Defending Aura of the targets... For me they aren't the top damages (GX and RK damage is a joke, they have to review those reworks), but they're way good in many cases in a solo situation "They never were meant to be the top DPS, they are a very good one (with the right investment)." Can you please guide me more on this statement, will be appreciated. Thank You Link to comment Share on other sites More sharing options...
Zero Gin Posted May 13, 2020 Share Posted May 13, 2020 On 5/8/2020 at 9:40 AM, Alee said: "They never were meant to be the top DPS, they are a very good one (with the right investment)." Can you please guide me more on this statement, will be appreciated. Thank You As i said, for the amount of defensive and utility they have, if their damage was on par with GX per say, it would be very broken, to not to say make everyone play the class. The "right investment" would be something like sufficient aftercast delay, ASPD and INT/DEX to instacast his skills, and the maximum damage gear in the rest of the equipment. GX have to do high damage, they are not meant to be wearing shields, so they have to kill fast or die trying (Again, they overdid way too much in that rework, so that's expected the nerf in skills that can crit). If you go in Youtube and search "Mechanic kRO", you can see plenty of videos like this one: Sure to kRO standards, this is not astonishing, but remember, Arms Cannon doesn't miss, is very spammable, ignore def, can have ghost/holy endow easy and is ranged, so a lot of great aspects to a damage skill, adding to the forementioned utility skills and the fact that he can and will be using a shield, without giving any damage away to do it. I really think Mechanic (all of his builds) in kRO are in a great spot. The problem is now that GX/RK are way too overtuned, everything else seems lacking power. 1 Link to comment Share on other sites More sharing options...
Alee Posted May 17, 2020 Share Posted May 17, 2020 On 5/14/2020 at 1:53 AM, Zero Gin said: As i said, for the amount of defensive and utility they have, if their damage was on par with GX per say, it would be very broken, to not to say make everyone play the class. The "right investment" would be something like sufficient aftercast delay, ASPD and INT/DEX to instacast his skills, and the maximum damage gear in the rest of the equipment. GX have to do high damage, they are not meant to be wearing shields, so they have to kill fast or die trying (Again, they overdid way too much in that rework, so that's expected the nerf in skills that can crit). If you go in Youtube and search "Mechanic kRO", you can see plenty of videos like this one: Sure to kRO standards, this is not astonishing, but remember, Arms Cannon doesn't miss, is very spammable, ignore def, can have ghost/holy endow easy and is ranged, so a lot of great aspects to a damage skill, adding to the forementioned utility skills and the fact that he can and will be using a shield, without giving any damage away to do it. I really think Mechanic (all of his builds) in kRO are in a great spot. The problem is now that GX/RK are way too overtuned, everything else seems lacking power. Thanks for the guidance @Zero Gin, really appreciated! 1 Link to comment Share on other sites More sharing options...
Mechanic_of_Pain Posted January 29, 2021 Author Share Posted January 29, 2021 Is this for real?? divine-pride.net Item - Cancer Ring (divine-pride.net) Vit + 5 Attack Speed + 5% ――――――――――――― MaxSP + 100 ――――――――――――― Increases physical damage by 5%. ――――――――――――― Reduces casting time of Axe Boomerang by 1.5 seconds. ――――――――――――― Has a chance to gain 2-Carat Diamond and 3-Carat Diamond when killing monsters. ――――――――――――― When equipped by Mechanic Attack Speed + 5%, increases physical damage by 5%, increases Axe Tornado and Axe Boomerang damage by 50%. ――――――――――――― Can be sold to NPC Can be placed in the Kafra Storage ――――――――――――― Class: Accessory Location: - Attribute: - Slots: 0 Def : 0 Mdef : 0 Refined: Yes Destroyed: No Weight: 10 Required Level: 1 Jobs: All I remember the last time I played it was -1.5s CD? I haven't played for a long time now. Why change it? Link to comment Share on other sites More sharing options...
Revenant Posted April 3, 2021 Share Posted April 3, 2021 On 5/14/2020 at 12:53 AM, Zero Gin said: Arms Cannon doesn't miss, is very spammable, ignore def, Dear Sir @Zero Ginand Sir @Sigma, is the ignore def behavior already there from the start or it got implemented on later patch? Thank you Link to comment Share on other sites More sharing options...
Zero Gin Posted April 3, 2021 Share Posted April 3, 2021 10 hours ago, Revenant said: Dear Sir @Zero Ginand Sir @Sigma, is the ignore def behavior already there from the start or it got implemented on later patch? Thank you Can't remember if from renewal 1.0, but from 2.0 onwards it does. Link to comment Share on other sites More sharing options...
Sigma Posted April 4, 2021 Share Posted April 4, 2021 On 4/3/2021 at 3:07 PM, Revenant said: Dear Sir @Zero Ginand Sir @Sigma, is the ignore def behavior already there from the start or it got implemented on later patch? Thank you Since the beginning of renewal. 1 Link to comment Share on other sites More sharing options...
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