Sigma Posted January 28, 2018 Share Posted January 28, 2018 First classes set Spoiler Swordsman Shadow Pendant Increases damage of Magnum Break by 20%. Increases damage of Magnum Break by additional 5% per refine rate. Swordsman Shadow Earring Reduces SP consumption of Bash by 20%. Reduces SP consumption of Bash by additional 3% per refine rate. When equipped with Swordsman Shadow Pendant, Atk+1%, MaxHP+1% If the sum of refine rate is 10 or higher, additional Atk+2%, MaxHP+2%. Merchant Shadow Pendant Increase damage of Cart Revolution by 20%. Further increase damage of Cart Revolution by 5% per refine rate. Merchant Shadow Earring Increases damage of Mammonite by 20%. Increases damage of Mammonite by additional 5% per refine rate. When equipped with Merchant Shadow Pendant, Atk+1%, MaxHP+1% If the sum of refine rate is 10 or higher, additional Atk+2%, MaxHP+2%. Acolyte Shadow Pendant Increases damage of Holy Light by 50%. Increases damage of Holy Light by additional 10% per refine rate. Acolyte Shadow Earring Reduces SP consumption of Heal by 20%. Reduces SP consumption of Heal by additional 3% per refine rate. When equipped with Acolyte Shadow Pendant, Matk+1%, MaxSP+1% If the sum of refine rate is 10 or higher, additional Matk+2%, MaxSP+2%. Thief Shadow Pendant Increases damage of Envenom by 20%. Increases damage of Envenom by additional 5% per refine rate. Thief Shadow Earring When using Stone Fling. Has a 20% chance to gain Atk + 30 and Flee + 30 for 5 seconds. Additional Atk + 10 and Flee + 10 per refine rate. When equipped with Thief Shadow Pendant, Atk+1%, MaxHP+1% If the sum of refine rate is 10 or higher, additional Atk+2%, MaxHP+2%. Magician Shadow Pendant Increases damage of Fire Wall by 20%. Increases damage of Fire Wall by additional 5% per refine rate. Magician Shadow Earring Reduces variable cast time of Fire Bolt, Cold Bolt and Lightning Bolt by 20%. Reduces variable cast time of Fire Bolt, Cold Bolt and Lightning Bolt by additional 5% per refine rate. When equipped with Magician Shadow Pendant, Matk+1%, MaxSP+1% If the sum of refine rate is 10 or higher, additional Matk+2%, MaxSP+2%. Archer Shadow Pendant Increases damage of Arrow Shower by 20%. Increases damage of Arrow Shower by additional 5% per refine rate. Archer Shadow Earring When using Double Strafe. Has a 20% chance to gain Atk + 30 and Hit + 30 for 5 seconds. Additional Atk + 10 and Hit + 10 per refine rate. When equipped with Archer Shadow Pendant, Atk+1%, MaxHP+1% If the sum of refine rate is 10 or higher, additional Atk+2%, MaxHP+2%. Second classes set Spoiler Knight Shadow Shoes Increases damage of Pierce by 20%. Increases damage of Pierce by additional 5% per refine rate. Knight Shadow Armor Reduces SP consumption of Bowling Bash by 20%. Reduces SP consumption of Bowling Bash by additional 3% per refine rate. When equipped with Knight Shadow Shoes, Reduces SP consumption of Pierce by 20%. Increases damage of Bowling Bash by 20%. Crusader Shadow Shoes Reduces SP consumption of Holy Cross by 20% Reduces SP consumption Holy Cross by additional 3% per refine rate. Crusader Shadow Armor Increases damage of Grand Cross by 20%. Increase damage of Grand Cross by additional 5% per refine rate. When equipped with Crusader Shadow Shoes, Increases damage of Holy Cross by 20%. Reduces SP consumption of Grand Cross by 20% Blacksmith Shadow Shoes Reduces SP consumption of Hammer Fall and Adrenaline Rush by 20% Reduce SP consumption Hammer Fall and Adrenaline Rush by additional 5% per refine rate. Blacksmith Shadow Armor When using Weapon Perfection, increases damage against all size monsters by 5% for 50 seconds Each refine rate above 6 increases damage by additional 1% per refine rate. When equipped with Blacksmith Shadow Shoes, When equipped by Blacksmith classes, increases damage against all size monsters by 3%. Reduces SP consumption of Weapon Perfection by 20%. Alchemist Shadow Shoes When equipped by Alchemist classes, increases heal effectiveness by 30%. Increases heal effectiveness by additional 7% per refine rate. Alchemist Shadow Armor Increase Atk equal to level of Potion Research user learned. Each refine rate above 6 increases Atk equal to level of Potion Research user learned per refine rate. When equipped with Alchemist Shadow Shoes, When equipped by Alchemist classes, enables to use Adrenaline Rush lv.3. Priest Shadow Shoes Reduces SP consumption of Kyrie Eleison and Lex Aeterna by 20%. Reduce SP consumption Kyrie Eleison and Lex Aeterna by additional 3% per refine rate. Priest Shadow Armor Increases damage of Magnus Exorcismus by 20%. Increase damage of Magnus Exorcismus by additional 5% per refine rate. When equipped with Priest Shadow Shoes, When equipped by Priest classes, Matk + 3%. Reduces variable casting time of Magnus Exorcismus by 40%. Monk Shadow Shoes Increases damage of Raging Quadruple Blow by 20%. Increases damage of Raging Quadruple Blow by additional 5% per refine rate. Monk Shadow Armor Increases damage of Throw Spirit Sphere and Occult Impaction by 20%. Increases damage of Throw Spirit Sphere and Occult Impaction by additional 5% per refine rate. When equipped with Monk Shadow Shoes, Reduces SP consumption of Raging Quadruple Blow, Throw Spirit Sphere and Occult Impaction by 20%. Assassin Shadow Shoes Increases damage of Grimtooth by 20%. Increases damage of Grimtooth by additional 5% per refine rate. Assassin Shadow Armor Reduces SP consumption of Sonic Blow by 20%. Reduces SP consumption of Sonic Blow by additional 3% per refine rate. When equipped with Assassin Shadow Shoes, Reduces SP consumption of Grimtooth by 20%. Increases damage of Sonic Blow by 20%. Rogue Shadow Shoes Increases Atk equal to level of Sword Mastery user learned. Each refine rate above 6 increases Atk equal to level of Sword Mastery user learned per refine rate. Rogue Shadow Armor Increases damage of Sightless Mind by 20%. Increases damage of Sightless Mind by additional 5% per refine rate. When equipped with Rogue Shadow Shoes, When equipped by Rogue classes, increases damage against all size monsters by 3%. Reduces SP consumption of Sightless Mind by 20%. Wizard Shadow Shoes Reduces variable casting time of Meteor Storm, Lord of Vermilion and Storm Gust by 20%. Reduce variable casting time of Meteor Storm, Lord of Vermilion and Storm Gust by additional 3% per refine rate. Wizard Shadow Armor Increases damage of Jupitel Thunder by 20%. Increases damage of Jupitel Thunder by additional 5% per refine rate. When equipped with Wizard Shadow Shoes, Increases damage of Meteor Storm, Lord of Vermilion and Storm Gust by 20%. Reduces variable casting time of Jupitel Thunder by 40%. Sage Shadow Shoes Increases damage of Heaven’s Drive by 20%. Increases damage of Heaven’s Drive by additional 5% per refine rate. Sage Shadow Armor When using Hindsight, increases attack speed as percent equal to refine rate for 50 seconds. If refine rate is 7 or higher, additional ASPD + 1 for 50 seconds when using Hindsight. If refine rate is 9 or higher, additional ASPD + 1 for 50 seconds when using Hindsight. When equipped with Sage Shadow Shoes, Reduces variable casting time of Heaven’s Drive by 40%. When equipped by Sage classes, Matk + 3%. Hunter Shadow Shoes Increases damage of Blitz Beat by 20%. Increases damage of Blitz Beat by additional 5% per refine rate. Hunter Shadow Armor Increases damage of Claymore Trap and Land mine by 20%. Increase damage of Claymore Trap and Land mine by additional 5% per refine rate. When equipped with Hunter Shadow Shoes, When equipped by Hunter classes, increases damage against all size monsters by 3%. Reduces SP consumption of Claymore Trap and Land mine by 20%. Bard Shadow Shoes Increases Atk equal to level of Music Lessons user learned. Each refine rate above 6 increases Atk equal to level of Music Lessons you learned per refine rate. Bard Shadow Armor When using Bard skills, recover 5 SP per 5 seconds for 30 seconds. Increases SP recovery by additional 1 per refine rate. *Bard skills: Unchained Serenade, Magic Strings, Impressive Riff, Song of Lutie, Perfect Tablature* When equipped with Bard Shadow Shoes, When using Amp, greatly increases attack speed and movement speed for 5 seconds. Dancer Shadow Shoes Increases Atk equal to level of Dance Lessons user learned. Each refine rate above 6 increases Atk equal to level of Dance Lessons you learned per refine rate. Dancer Shadow Armor When using Dancer skills, recover 5 SP per 5 seconds for 30 seconds. Increases SP recovery by additional 1 per refine rate. *Dancer skills: Slow Grace, Gypsy's Kiss, Lady Luck, Focus Ballet, Hip Shaker* When equipped with Dancer Shadow Shoes, When using Amp, greatly increases attack speed and movement speed for 5 seconds. Third classes set Spoiler Rune Knight Shadow Weapon Increases damage of Sonic Wave by 20%. Increases damage of Sonic Wave by additional 5% per refine rate. Rune Knight Shadow Shield When using Enchant Blade, increase attack speed as percent equal to refine rate for 50 seconds. If refine rate is 7 or higher, additional ASPD + 1 for 50 seconds when using Enchant Blade. If refine rate is 9 or higher, additional ASPD + 1 for 50 seconds when using Enchant Blade. When equipped with Rune Knight Shadow Weapon Reduces SP consumption of Sonic Wave by 20%. Has a chance to cast Ignition Break lv.3 when dealing physical damage. [Swordsman set] + [Knight set] + [Rune Knight set] All Stat + 10, MaxHP + 5%, MaxSP + 5%. Ignores defense and magic defense of normal monsters by 50%. Royal Guard Shadow Weapon Increases damage of Cannon Spear by 20%. Increases damage of Cannon Spear by additional 5% per refine rate. Royal Guard Shadow Shield Increases damage of Earth Drive by 20%. Increases damage of Earth Drive by additional 5% per refine rate. When equipped with Royal Guard Shadow Weapon Reduces SP consumption of Cannon Spear by 20%. Enables to use Chemical Protection (Shield) lv.3 [Swordsman set] + [Crusader set] + [Royal Guard set] All Stat + 10, MaxHP + 5%, MaxSP + 5%. Ignores defense and magic defense of normal monsters by 50%. Mechanic Shadow Weapon Increases damage of Vulcan Arm by 20%. Increases damage of Vulcan Arm by additional 5% per refine rate. Mechanic Shadow Shield Increases damage of Flame Launcher by 20%. Increase damage of Flame Launcher by additional 5% per refine rate. When equipped with Mechanic Shadow Weapon Increases damage of Vulcan Arm by 20%. Reduces SP consumption of Flame Launcher by 20% [Merchant set] + [Blacksmith set] + [Mechanic set] All Stat + 10, MaxHP + 5%, MaxSP + 5%. Ignores defense and magic defense of normal monsters by 50%. Genetic Shadow Weapon Increases damage of Cart Tornado by 20%. Increases damage of Cart Tornado by additional 5% per refine rate. Genetic Shadow Shield MaxHP + 3% Increases Def by Refinement Level x (Total Skill Level of Cart Skills) Cart Skills : Cart Cannon, Cart Tornado, Cart Boost. When equipped with Genetic Shadow Weapon Reduces cooldown of Cart Tornado by 1 second. MaxHP + 2%, Reduce variable casting time of Cart Boost by 100%. [Merchant set] + [Alchemist set] + [Genetic set] All Stat + 10, MaxHP + 5%, MaxSP + 5%. Ignores defense and magic defense of normal monsters by 50%. Archbishop Shadow Weapon Increases damage of Duple Light by 20%. Increases damage of Duple Light by additional 5% per refine rate. Archbishop Shadow Shield Increases damage of Adoramus by 20%. Increases damage of Adoramus by additional 5% per refine rate. When equipped with Archbishop Shadow Weapon Increases damage of Duple Light by 20%. Reduces cooldown of Adoramus by 1 second. [Acolyte set] + [Priest set] + [Archbishop set] All Stat + 10, MaxHP + 5%, MaxSP + 5%. Ignores defense and magic defense of normal monsters by 50%. Sura Shadow Weapon Reduces cooldown of Rampage Blaster by 2 second. Reduces cooldown of Rampage Blaster by additional 0.5 second per 1 refine rate. Sura Shadow Shield Increases damage of Sky Blow by 20%. Increases damage of Sky Blow by additional 5% per refine rate. When equipped with Sura Shadow Weapon Increases damage of Rampage Blast by 20%. Reduces SP consumption of Sky Blow by 20%. [Acolyte set] + [Monk set] + [Sura set] All Stat + 10, MaxHP + 5%, MaxSP + 5%. Ignores defense and magic defense of normal monsters by 50%. Guillotine Cross Shadow Weapon Reduces SP consumption of Dark Illusion by 20% Reduces SP consumption Dark Illusion by additional 5% per refine rate. Guillotine Cross Shadow Shield Reduces cooldown of Dark Claw by 10 seconds. Reduces cooldown of Dark Claw by additional 2 seconds every refine rate. When equipped with Guillotine Cross Shadow Weapon Increases damage of Dark Illusion by 20%. Has a chance to cast Dark Claw lv.1 when dealing physical damage. [Thief set] + [Assassin set] + [Guillotine Cross set] All Stat + 10, MaxHP + 5%, MaxSP + 5%. Ignores defense and magic defense of normal monsters by 50%. Shadow Chaser Shadow Weapon Increases damage of Triangle Shot by 20%. Increases damage of Triangle Shot by additional 5% per refine rate. Shadow Chaser Shadow Shield When using Shadow Spell, increases attack speed as percent equal to refine rate for 50 seconds. If refine rate is 7 or higher, additional ASPD + 1 for 50 seconds when using Shadow Spell. If refine rate is 9 or higher, additional ASPD + 1 for 50 seconds when using Shadow Spell. When equipped with Shadow Chaser Shadow Weapon Increases damage of Triangle Shot by 20%. Atk + 2%, Matk + 2%, Increases long-ranged physical damage by 2%. [Thief set] + [Rogue set] + [Shadow Chaser set] All Stat + 10, MaxHP + 5%, MaxSP + 5%. Ignores defense and magic defense of normal monsters by 50%. Warlock Shadow Weapon Increases damage of Drain Life by 20%. Increases damage of Drain Life by additional 5% per refine rate. Warlock Shadow Shield Increases damage of Earth Strain by 20%. Increases damage of Earth Strain by additional 5% per refine rate. When equipped with Warlock Shadow Weapon Reduces cooldown of Dran Life by 1 second. Reduces cooldown of Earth Strain by 4 seconds. [Magician set] + [Wizard set] + [Warlock set] All Stat + 10, MaxHP + 5%, MaxSP + 5%. Ignores defense and magic defense of normal monsters by 50%. Sorcerer Shadow Weapon Reduces cooldown of Diamond Dust by 1 second. Reduces cooldown of Diamond Dust by additional 0.3 second per 1 refine rate. Sorcerer Shadow Shield Reduces cooldown of Earth Grave by 1 second. Reduces cooldown of Earth Grave by additional 0.3 second per 1 refine rate. When equipped with Sorcerer Shadow Weapon Increases damage of Diamond Dust and Earth Grave by 20% [Magician set] + [Sage set] + [Sorcerer set] All Stat + 10, MaxHP + 5%, MaxSP + 5%. Ignores defense and magic defense of normal monsters by 50%. Ranger Shadow Weapon Increases damage of Bomb Cluster by 20%. Increases damage of Bomb Cluster by additional 5% per refine rate. Ranger Shadow Shield Reduces SP consumption of Aimed Bolt by 20%. Reduce SP consumption of Aimed Bolt by additional 5% per refine rate. When equipped with Ranger Shadow Weapon Increases damage of Aimed Bolt and Bomb Cluster by 20%. [Archer set] + [Hunter set] + [Ranger set] All Stat + 10, MaxHP + 5%, MaxSP + 5%. Ignores defense and magic defense of normal monsters by 50%. Minstrel Shadow Weapon MaxHP + 3% Increases Def by Refinement Level x (Total Skill Level of Minstrel's Music Skills) Minstrel's Music Skills : Echo Song, Harmonize, Windmill Rush Minstrel Shadow Shield MaxSP + 3% Increases Mdef by Refinement Level x ((Total Skill Level of Minstrel's Music Skills) / 5 ) Minstrel's Music Skills : Echo Song, Harmonize, Windmill Rush When equipped with Minstrel Shadow Weapon MaxHP + 2%, MaxSP + 2%,increases long-ranged physical damage by 1% for every 2 level of Voice Lessons you learned. [Archer set] + [Bard set] + [Minstrel set] All Stat + 10, MaxHP + 5%, MaxSP + 5%. Ignores defense and magic defense of normal monsters by 50%. Wanderer Shadow Weapon MaxHP + 3% Increases Def by Refinement Level x (Total Skill Level of Wanderer's Music Skills) Wanderer's Music Skills : Moonlight Serenade, Swing Dance, Lover Symphony Wanderer Shadow Shield MaxSP + 3% Increases Mdef by Refinement Level x ((Total Skill Level of Wanderer's Music Skills) / 5 ) Wanderer's Music Skills : Moonlight Serenade, Swing Dance, Lover Symphony When equipped with Wanderer Shadow Weapon MaxHP + 2%, MaxSP + 2%,increases long-ranged physical damage by 1% for every 2 level of Voice Lessons you learned. [Archer set] + [Dancer set] + [Wanderer set] All Stat + 10, MaxHP + 5%, MaxSP + 5%. Ignores defense and magic defense of normal monsters by 50%. [First Class set] + [Second Class set] + [Thrid Class set] All Stat + 10, MaxHP + 5%, MaxSP + 5%. Ignores defense and magic defense of normal monsters by 50%. Expanded classes set (exclusive to their class only) Spoiler Super Novice Shadow Weapon MaxHP + 1000, MaxSP + 200. Ignores defense of normal monsters by 3% per level of Sword Mastery you learned. Ignores magic defense of normal monsters by 3% per level of Increase SP recovery you learned. Ignores defense and magic defense of normal monsters by 3% per refine rate. If refine rate is 7 or higher, MaxHP/MaxSP + 5%. If refine rate is 9 or higher, additional MaxHP/MaxSP + 5%, increase SP recovery by 100%. Super Novice Shadow Shield MaxHP + 1000, MaxSP + 200. Reduces delay after attack by 2% per level of Double Attack you learned. Reduces variable casting time by 2% per level of Owl Eye you learned. Reduces delay after attack and variable casting time by 1% per refine rate. If refine rate is 7 or higher, Atk/Matk + 2%. If refine rate is 9 or higher, additional Atk/Matk + 3%. When equipped with Super Novice Shadow Weapon All stat + 3, MaxHP/MaxSP + 2%. Reduces SP consumption of skills by 10%. Gunslinger Shadow Weapon ASPD + 1. Ignores defense of normal monsters by 3% per level of Snake Eye you learned. Ignores defense of normal monsters by 3% per refine rate. If refine rate is 7 or higher, ASPD + 1, increases long ranged physical damage by 3%. If refine rate is 9 or higher, ASPD + 1, increases long ranged physical damage by additional 5%. Gunslinger Shadow Shield Increases critical damage by 5%. Cri + 2 per level of Single Action you learned. Cri + 1 per refine rate. If refine rate is 7 or higher, increases critical damage by 2%. If refine rate is 9 or higher, increases critical damage by additional 3%. When equipped with Gunslinger Shadow Weapon All stat + 3, MaxHP/MaxSP + 2%. Reduces SP consumption of skills by 10%. Taekwondo Shadow Weapon ASPD + 1. Atk/Matk + 1% per refine rate. If refine rate is 7 or higher, ASPD + 1, MaxHP + 1000, MaxSP + 200. If refine rate is 9 or higher, ASPD + 1, MaxHP/MaxSP + 10%. Taekwondo Shadow Shield Atk/Matk + 3% Ignores defense of normal monsters by 3% per level of Peaceful Break you learned. Ignores magic defense of normal monsters by 3% per level of Happy Break you learned. Ignores defense and magic defense of normal monsters by 3% per refine rate. If refine rate is 7 or higher, Atk/Matk + 2% If refine rate is 9 or higher, additional Atk/Matk + 3% When equipped with Taekwon Shadow Weapon All stat + 3, MaxHP/MaxSP + 2%. Reduces SP consumption of skills by 10%. Ninja Shadow Weapon Atk/Matk + 3% Reduces cooldown of Kunai Explosion by 2 seconds. Matk + 3 per level of Ninja Mastery you learned. If refine rate is 7 or higher, Atk/Matk + 3% If refine rate is 9 or higher, additional Atk/Matk + 4% Ninja Shadow Shield ASPD + 1. Atk + 3 per level of Dagger Throwing Practice you learned. When using Ninja Aura, ASPD + 1 for 50 seconds. Ignores defense and magic defense of normal monsters by 4% per refine rate. If refine rate is 7 or higher, ignores defense and magic defense of normal monsters by additional 10% If refine rate is 9 or higher, ignores defense and magic defense of normal monsters by additional 10% When equipped with Ninja Shadow Weapon All stat + 3, MaxHP/MaxSP + 2%. Reduces SP consumption of skills by 10%. Doram Magical Shadow Weapon Reduces variable casting time by 5%. Reduces variable casting time by additional 1% per refine rate. Reduces fixed casting time by 0.1 second when Power of Land is learned. Reduces SP consumption of skills by 3% when Power of Sea is learned. If refine rate is 7 or higher, Matk + 5% If refine rate is 9 or higher, additional Matk + 5% Doram Magical Shadow Shield Matk + 3%. When using Bunch of Shrimp, recovers 5 SP every 5 seconds for 30 seconds. Reduces cooldown of Catnip Meteor by 0.1 second per refine rate. If refine rate is 7 or higher, Increases Catnip Meteor damage by 5%. If refine rate is 9 or higher, Increases Catnip Meteor damage by additional 5%. When equipped with Doram Magical Shadow Weapon All stat + 3, MaxHP/MaxSP + 2%. Reduce SP consumption of skills by 10%. Doram Physical Shadow Weapon Increases long ranged physical damage by 1% per refine rate. ASPD + 1 when Power of Life is learned. If refine rate is 7 or higher, Perfect Dodge + 2. If refine rate is 9 or higher, additional Perfect Dodge + 3. Doram Physical Shadow Shield Atk + 3%. When using Arclouse Dash, ASPD + 1 for 50 seconds. Reduces cooldown of Lunatic Carrot Beat by 0.2 second per refine rate. If refine rate is 7 or higher, Increases Lunatic Carrot Beat damage by 5%. If refine rate is 9 or higher, Increases Lunatic Carrot Beat damage by additional 5%. When equipped with Doram Physical Shadow Weapon All stat + 3, MaxHP/MaxSP + 2%. Reduces SP consumption of skills by 10%. Link to comment Share on other sites More sharing options...
Sigma Posted June 6, 2018 Author Share Posted June 6, 2018 Added new 6 pieces of 2nd expanded classes. I guess there're exclusive shadow set for Taekwondo classes in the future. Spoiler Rebellion Shadow Armor Reduces cooldown of Heat Barrel by 1 second. Reduces cooldown of Heat Barrel by additional 1 second per 2 refine rate. When equipped with Rebellion Shadow Shoes, reduces cooldown of Heat Barrel by additional 4 seconds, reduces cooldown of Hammer of God by 2 seconds. [Gunslinger set] + [Rebellion set] All Stat + 7, MaxHP + 3%, MaxSP + 3%. Rebellion Shadow Shoes Increases damage of Hammer of God by 20%. Increases damage of Hammer of God by additional 5% per refine rate. Kagerou Shadow Armor Increases damage of Swirling Petal by 20%. Increases damage of Swirling Petal by additional 5% per refine rate. When equipped with Kagerou Shadow Shoes, increases long ranged physical damage by 5%, reduces cooldown of Cross Slash by 1 second. [Ninja set] + [Kagerou set] All Stat + 7, MaxHP + 3%, MaxSP + 3%. Kagerou Shadow Shoes Increases damage of Kunai Splash by 20%. Increases damage of Kunai Splash by additional 5% per refine rate. Oboro Shadow Armor Increases damage of Flaming Petals, Freezing Spear, and Wind Blade by 20%. Increases damage of Flaming Petals, Freezing Spear, and Wind Blade by additional 5% per refine rate. When equipped with Oboro Shadow Shoes, increase fire, water and wind magical damage by 5%, reduces cooldown of Illusion - Shadow by 3 seconds. [Ninja set] + [Oboro set] All Stat + 7, MaxHP + 3%, MaxSP + 3%. Oboro Shadow Shoes Reduces cooldown of Illusion - Shadow by 1 second. Reduces cooldown of Illusion - Shadow by additional 1 second per 2 refine rate. Link to comment Share on other sites More sharing options...
Sigma Posted July 3, 2018 Author Share Posted July 3, 2018 Added new 8 pieces of Summoner and Taekwondo classes set. Spoiler Doram Physical Shadow Armor Increases damage of Picky Peck by 20%. Increases damage of Lunatic Carrot Beat by 3% per refine rate. When equipped with Doram Physical Shadow Shoes, reduces cooldown of Lunatic Carrot Beat by 3 seconds. When Doram Physical Shadow Weapon, Shield, Armor and Shoes are equipped together, All Stat + 7, MaxHP + 3%, MaxSP + 3%, ignores defense and magic defense of normal monsters by 50%. Doram Physical Shadow Shoes Reduces cooldown of Hiss by 3 seconds. Reduces cooldown of Hiss by additional 3 seconds per 2 refine rate. Doram Magical Shadow Armor Increases damage of Catnip Meteor by 20%. Increases damage of Silvervine Stem Spear by 3% per refine rate. When equipped with Doram Magical Shadow Shoes, reduces cooldown of Silvervine Stem Spear by 1 seconds. When Doram Magical Shadow Weapon, Shield, Armor and Shoes are equipped together, All Stat + 7, MaxHP + 3%, MaxSP + 3%, ignores defense and magic defense of normal monsters by 50%. Doram Magical Shadow Shoes Reduces cooldown of Chattering by 3 seconds. Reduces cooldown of Chattering by additional 3 seconds per 2 refine rate. Star Emperor Shadow Armor Increases damage of New Moon Kick by 20%. Increases damage of Full Moon Kick by 3% per refine rate. When equipped with Star Emperor Shadow Shoes, reduces cooldown of Document of Sun, Moon and Star by 2 seconds. [Taekwondo set] + [Star Emperor set] All Stat + 7, MaxHP + 3%, MaxSP + 3%. Star Emperor Shadow Shoes Reduces cooldown of Document of Sun, Moon and Star by 3 seconds. Reduces cooldown of Document of Sun, Moon and Star by additional 3 seconds per 2 refine rate. Soul Reaper Shadow Armor Increases damage of Eswhoo by 20%. Increases damage of Espa by 3% per refine rate. When equipped with Soul Reaper Shadow Shoes, reduces cooldown of Soul Reap by 2 seconds. [Taekwondo set] + [Soul Reaper set] All Stat + 7, MaxHP + 3%, MaxSP + 3%. Soul Reaper Shadow Shoes Reduces cooldown of Soul Reap by 3 seconds. Reduces cooldown of Soul Reap by additional 1 seconds per 2 refine rate. Link to comment Share on other sites More sharing options...
Sigma Posted May 2, 2019 Author Share Posted May 2, 2019 Added skills shadow set of Rune Knight, Ranger and Mechanic. Spoiler Sonic Shadow Armor Increases Sonic Wave damage by 5%. Increases Sonic Wave damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Rune Knight Sonic Shadow Shield Increases long ranged physical damage by 3%. If refine rate is 7 or higher, increases long ranged physical damage by additional 3%. If refine rate is 9 or higher, increases long ranged physical damage by additional 4%. When Sonic Shadow Armor, Shield and Shoes are equipped together, increases Sonic Wave damage as percentage equal to the sum of refine rate of set. When equipped with Rune Knight Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Sonic Shadow Shield and Rune Knight Shadow Weapon. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Rune Knight Sonic Shadow Shoes Reduces SP consumption of Sonic Wave by 2%. Reduces SP consumption of Sonic Wave by additional 1% per 2 refine rate. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 99 Usable Jobs : Rune Knight Ignition Shadow Weapon Has a low chance to auto-cast Ignition Break level 3 when dealing melee physical damage. (If user has higher level, that level will be cast instead) If refine rate is 7 or higher, increases a chance to auto-cast by additional 1%. If refine rate is 9 or higher, increases a chance to auto-cast by additional 2%. When Ignition Shadow Weapon, Pendant and Earring are equipped together, increases Ignition Break damage as percentage equal to the sum of refine rate of set. When equipped with Rune Knight Shadow Shield, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Ignition Shadow Weapon and Rune Knight Shadow Shield Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 99 Usable Jobs : Rune Knight Ignition Shadow Pendant Increases Ignition Break damage by 5%. Increases Ignition Break damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 99 Usable Jobs : Rune Knight Ignition Shadow Earring Reduces cooldown of Ignition Break by 0.2 seconds. Reduces cooldown of Ignition Break by additional 0.1 seconds per 3 refine rate. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Rune Knight Cold Breath Shadow Armor Increases Dragon Breath - Water damage by 5%. Increases Dragon Breath - Water damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Rune Knight Cold Breath Shadow Shield Increases long ranged physical damage by 3%. If refine rate is 7 or higher, increases long ranged physical damage by additional 3%. If refine rate is 9 or higher, increases long ranged physical damage by additional 4%. When Cold Breath Shadow Armor, Shield and Shoes are equipped together, reduces delay after skill equal to the half of the sum of refine rate of set. When equipped with Rune Knight Shadow Weapon, increases Dragon Breath - Water damage as percentage equal to the sum of refine rate of Cold Breath Shadow Shield and Rune Knight Shadow Weapon. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Rune Knight Cold Breath Shadow Shoes Reduces SP consumption of Dragon Breath - Water by 2%. Reduces SP consumption of Dragon Breath - Water by additional 1% per 2 refine rate. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 99 Usable Jobs : Rune Knight Fire Breath Shadow Weapon Increases long ranged physical damage by 3%. If refine rate is 7 or higher, increases long ranged physical damage by additional 3%. If refine rate is 9 or higher, increases long ranged physical damage by additional 4%. When Fire Breath Shadow Weapon, Pendant and Earring are equipped together, increases MaxHP/MaxSP as percentage equal to the half of the sum of refine rate of set. When equipped with Rune Knight Shadow Shield, increases Dragon Breath damage as percentage equal to the sum of refine rate of Fire Breath Shadow Weapon and Rune Knight Shadow Shield. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Rune Knight Fire Breath Shadow Pendant Increases Dragon Breath damage by 5%. Increases Dragon Breath damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 99 Usable Jobs : Rune Knight Fire Breath Shadow Earring Reduces SP consumption of Dragon Breath by 2%. Reduces SP consumption of Dragon Breath by additional 1% per 2 refine rate. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Rune Knight Cluster Shadow Armor Increases Cluster Bomb damage by 5%. Increases Cluster Bomb damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Ranger Cluster Shadow Shield Increases Cluster Bomb damage by 3%. If refine rate is 7 or higher, increases Cluster Bomb damage by additional 3%. If refine rate is 9 or higher, increases Cluster Bomb damage by additional 4%. When Cluster Shadow Armor, Shield and Shoes are equipped together, increases Cluster Bomb damage as percentage equal to the sum of refine rate of set. When equipped with Ranger Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Cluster Shadow Shield and Ranger Shadow Weapon. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Ranger Cluster Shadow Shoes Increases Cluster Bomb damage by 5%. Increases Cluster Bomb damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 99 Usable Jobs : Ranger Aimed Shadow Weapon Increases long ranged physical damage by 3%. If refine rate is 7 or higher, increases long ranged physical damage by additional 3%. If refine rate is 9 or higher, increases long ranged physical damage by additional 4%. When Aimed Shadow Weapon, Pendant and Earring are equipped together, increases Aimed Bolt damage as percentage equal to the sum of refine rate of set. When equipped with Ranger Shadow Shield, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Aimed Shadow Weapon and Ranger Shadow Shield. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 99 Usable Jobs : Ranger Aimed Shadow Pendant Increases Aimed Bolt damage by 5%. Increases Aimed Bolt damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 99 Usable Jobs : Ranger Aimed Shadow Earring Increases physical damage against all size enemies by 3%. Increases physical damage against all size enemies by additional 2% per 3 refine rate. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Ranger Arrow Shadow Armor Increases Arrow Storm damage by 5%. Increases Arrow Storm damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Ranger Arrow Shadow Shield Increases long ranged physical damage by 3%. If refine rate is 7 or higher, increases long ranged physical damage by additional 3%. If refine rate is 9 or higher, increases long ranged physical damage by additional 4%. When Arrow Shadow Armor, Shield and Shoes are equipped together, increases Arrow Storm damage as percentage equal to the sum of refine rate of set. When equipped with Ranger Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Arrow Shadow Shield and Ranger Shadow Weapon. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Ranger Arrow Shadow Shoes Reduces SP consumption of Arrow Storm by 2%. Reduces SP consumption of Arrow Storm by additional 1% per 2 refine rate. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 99 Usable Jobs : Ranger Shooting Shadow Weapon Increases long ranged physical damage by 3%. If refine rate is 7 or higher, increases long ranged physical damage by additional 3%. If refine rate is 9 or higher, increases long ranged physical damage by additional 4%. When Shooting Shadow Weapon, Pendant and Earring are equipped together, increases critical damage as percentage equal to the half of the sum of refine rate of set. When equipped with Ranger Shadow Shield, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Shooting Shadow Weapon and Ranger Shadow Shield. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 99 Usable Jobs : Ranger Shooting Shadow Pendant Increases Focused Arrow Strike damage by 5%. Increases Focused Arrow Strike damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 99 Usable Jobs : Ranger Shooting Shadow Earring Reduces SP consumption of Focused Arrow Strike by 2%. Reduces SP consumption of Focused Arrow Strike by additional 1% per 2 refine rate. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Ranger Tornado Shadow Armor Increases Axe Tornado damage by 5%. Increases Axe Tornado damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Mechanic Tornado Shadow Shield Increases physical damage against all size enemies by 3%. If refine rate is 7 or higher, increases physical damage against all size enemies by additional 3%. If refine rate is 9 or higher, increases physical damage against all size enemies by additional 4%. When Tornado Shadow Armor, Shield and Shoes are equipped together, reduces delay after skill equal to the half of the sum of refine rate of set. When equipped with Mechanic Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Tornado Shadow Shield and Mechanic Shadow Weapon. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Mechanic Tornado Shadow Shoes Reduces SP consumption of Axe Tornado by 2%. Reduces SP consumption of Axe Tornado by additional 1% per 2 refine rate. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 99 Usable Jobs : Mechanic Boomerang Shadow Weapon Increases long ranged physical damage by 3%. If refine rate is 7 or higher, increases long ranged physical damage by additional 3%. If refine rate is 9 or higher, increases long ranged physical damage by additional 4%. When Boomerang Shadow Weapon, Pendant and Earring are equipped together, increases Axe Boomerang damage as percentage equal to the sum of refine rate of set. When equipped with Mechanic Shadow Shield, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Boomerang Shadow Weapon and Mechanic Shadow Shield. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 99 Usable Jobs : Mechanic Boomerang Shadow Pendant Increases Axe Boomerang damage by 5%. Increases Axe Boomerang damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 99 Usable Jobs : Mechanic Boomerang Shadow Earring Reduces cooldown of Axe Boomerang by 0.1 seconds. Reduces cooldown of Axe Boomerang by additional 0.1 seconds per 4 refine rate. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Mechanic Vulcan Shadow Armor Increases Vulcan Arm damage by 5%. Increases Vulcan Arm damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Mechanic Vulcan Shadow Shield Increases long ranged physical damage by 3%. If refine rate is 7 or higher, increases long ranged physical damage by additional 3%. If refine rate is 9 or higher, increases long ranged physical damage by additional 4%. When Vulcan Shadow Armor, Shield and Shoes are equipped together, increases Vulcan Arm damage as percentage equal to the sum of refine rate of set. When equipped with Mechanic Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Vulcan Shadow Shield and Mechanic Shadow Weapon. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Mechanic Vulcan Shadow Shoes Reduces SP consumption of Vulcan Arm by 2%. Reduces SP consumption of Vulcan Arm by additional 1% per 2 refine rate. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 99 Usable Jobs : Mechanic Arm Shadow Weapon Increases long ranged physical damage by 3%. If refine rate is 7 or higher, increases long ranged physical damage by additional 3%. If refine rate is 9 or higher, increases long ranged physical damage by additional 4%. When Arm Shadow Weapon, Pendant and Earring are equipped together, increases Arm Cannon damage as percentage equal to the half of the sum of refine rate of set. When equipped with Mechanic Shadow Shield, reduces variable casting time equal to the half the sum of refine rate of Arm Shadow Weapon and Mechanic Shadow Shield. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 99 Usable Jobs : Mechanic Arm Shadow Pendant Increases Arm Cannon damage by 5%. Increases Arm Cannon damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 99 Usable Jobs : Mechanic Arm Shadow Earring Reduces SP consumption of Arm Cannon by 2%. Reduces SP consumption of Arm Cannon by additional 1% per 2 refine rate. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Mechanic Link to comment Share on other sites More sharing options...
Sigma Posted June 6, 2019 Author Share Posted June 6, 2019 Added skills shadow set of Sura, Archbishop and Performers. Spoiler Rampage Shadow Armor Increases Rampage Blast damage by 5%. Increases Rampage Blast damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Sura Rampage Shadow Shield Increases long ranged physical damage by 3%. If refine rate is 7 or higher, increases long ranged physical damage by additional 3%. If refine rate is 9 or higher, increases long ranged physical damage by additional 4%. When Rampage Shadow Armor, Shield and Shoes are equipped together, increases Rampage Blast damage as percentage equal to the sum of refine rate of set. When equipped with Sura Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Rampage Shadow Shield and Sura Shadow Weapon. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Sura Rampage Shadow Shoes Reduces cooldown of Rampage Blast by 0.2 seconds. Reduces cooldown of Rampage Blast by additional 0.1 seconds per 3 refine rate. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 99 Usable Jobs : Sura Sky Blow Shadow Weapon Increases physical damage against all size enemies by 3%. If refine rate is 7 or higher, increases physical damage against all size enemies by additional 3%. If refine rate is 9 or higher, increases physical damage against all size enemies by additional 4%. When Sky Blow Shadow Weapon, Pendant and Earring are equipped together, increases Sky Blow damage as percentage equal to the sum of refine rate of set. When equipped with Sura Shadow Shield, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Sky Blow Shadow Weapon and Sura Shadow Shield. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 99 Usable Jobs : Sura Sky Blow Shadow Pendant Increases Sky Blow damage by 5%. Increases Sky Blow damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 99 Usable Jobs : Sura Sky Blow Shadow Earring Atk + 3%. Atk + 1% per 3 refine rate. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Sura Knuckle Arrow Shadow Armor Increases Knuckle Arrow damage by 5%. Increases Knuckle Arrow damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Sura Knuckle Arrow Shadow Shield Increases long ranged physical damage by 3%. If refine rate is 7 or higher, increases long ranged physical damage by additional 3%. If refine rate is 9 or higher, increases long ranged physical damage by additional 4%. When Knuckle Arrow Shadow Armor, Shield and Shoes are equipped together, reduces delay after skill equal to the half of the sum of refine rate of set. When equipped with Sura Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Knuckle Arrow Shadow Shield and Sura Shadow Weapon. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Sura Knuckle Arrow Shadow Shoes Increases physical damage against all size enemies by 3%. Increases physical damage against all size enemies by additional 2% per 3 refine rate. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 99 Usable Jobs : Sura Tiger Cannon Shadow Weapon Increases physical damage against all size enemies by 3%. If refine rate is 7 or higher, increases physical damage against all size enemies by additional 3%. If refine rate is 9 or higher, increases physical damage against all size enemies by additional 4%. When Tiger Cannon Shadow Weapon, Pendant and Earring are equipped together, increases MaxHP/MaxSP as percentage equal to the half of the sum of refine rate of set. When equipped with Sura Shadow Shield, ignores defense rate of all race monsters (except players) by 40%, increases Tiger Cannon damage as percentage equal to the sum of refine rate of Tiger Cannon Shadow Weapon and Sura Shadow Shield. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 99 Usable Jobs : Sura Tiger Cannon Shadow Pendant Increases Tiger Cannon damage by 5%. Increases Tiger Cannon damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 99 Usable Jobs : Sura Tiger Cannon Shadow Earring Reduces SP consumption of Tiger Cannon by 2%. Reduces SP consumption of Tiger Cannon by additional 1% per 2 refine rate. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Sura Duple Shadow Armor Increases Duple Light damage by 5%. Increases Duple Light damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Archbishop Duple Shadow Shield Increases physical damage against all size enemies by 1%, increases holy property magical damage by 1%. If refine rate is 7 or higher, increases physical damage against all size enemies by additional 2%, increases holy property magical damage by additional 2%. If refine rate is 9 or higher, increases physical damage against all size enemies by additional 2%, increases holy property magical damage by additional 2%. When Duple Shadow Armor, Shield and Shoes are equipped together, increases Duple Light damage as percentage equal to the sum of refine rate of set. When equipped with Archbishop Shadow Weapon, ignores physical and magical defense rate of all race monsters (except players) by 40%, additional physical and magical defense rate ignoring equal to the sum of refine rate of Duple Shadow Shield and Archbishop Shadow Weapon. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Archbishop Duple Shadow Shoes Increases critical damage by 5%. Increases critical damage by 1% per 2 refine rate. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 99 Usable Jobs : Archbishop Adora Shadow Weapon Increases holy property magical damage by 3%. If refine rate is 7 or higher, increases holy property magical damage by additional 3%. If refine rate is 9 or higher, increases holy property magical damage by additional 4%. When Adora Shadow Weapon, Pendant and Earring are equipped together, increases Adoramus damage as percentage equal to the half of the sum of refine rate of set. When equipped with Archbishop Shadow Shield, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Adora Shadow Weapon and Archbishop Shadow Shield. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 99 Usable Jobs : Archbishop Adora Shadow Pendant Increases Adoramus damage by 5%. Increases Adoramus damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 99 Usable Jobs : Archbishop Adora Shadow Earring Reduces SP consumption of Adoramus by 2%. Reduces SP consumption of Adoramus by additional 1% per 2 refine rate. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Archbishop Judex Shadow Armor Increases Judex damage by 5%. Increases Judex damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Archbishop Judex Shadow Shield Increases holy property magical damage by 3%. If refine rate is 7 or higher, increases holy property magical damage by additional 3%. If refine rate is 9 or higher, increases holy property magical damage by additional 4%. When Judex Shadow Armor, Shield and Shoes are equipped together, increases Judex damage as percentage equal to the sum of refine rate of set. When equipped with Archbishop Shadow Weapon, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Judex Shadow Shield and Archbishop Shadow Weapon. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Archbishop Judex Shadow Shoes Increases magical damage against all size enemies by 3%. Increases magical damage against all size enemies by additional 2% per 3 refine rate. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 99 Usable Jobs : Archbishop Magnus Shadow Weapon Increases holy property magical damage by 3%. If refine rate is 7 or higher, increases holy property magical damage by additional 3%. If refine rate is 9 or higher, increases holy property magical damage by additional 4%. When Magnus Shadow Weapon, Pendant and Earring are equipped together, increases Magnus Exorcismus damage as percentage equal to the sum of refine rate of set. When equipped with Archbishop Shadow Shield, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Magnus Shadow Weapon and Archbishop Shadow Shield. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 99 Usable Jobs : Archbishop Magnus Shadow Pendant Increases Magnus Exorcismus damage by 5%. Increases Magnus Exorcismus damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 99 Usable Jobs : Archbishop Magnus Shadow Earring Reduces SP consumption of Magnus Exorcismus by 2%. Reduces SP consumption of Magnus Exorcismus by additional 1% per 2 refine rate. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Archbishop Rainstorm Shadow Armor Increases Severe Rainstorm damage by 5%. Increases Severe Rainstorm damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Minstrel, Wanderer Rainstorm Shadow Shield Increases long ranged physical damage by 3%. If refine rate is 7 or higher, increases long ranged physical damage by additional 3%. If refine rate is 9 or higher, increases long ranged physical damage by additional 4%. When Rainstorm Shadow Armor, Shield and Shoes are equipped together, increases Severe Rainstorm damage as percentage equal to the half of the sum of refine rate of set. When equipped with Wanderer Shadow Weapon or Minstrel Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Rainstorm Shadow Shield and Wanderer Shadow Weapon or Minstrel Shadow Weapon. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Minstrel, Wanderer Rainstorm Shadow Shoes Reduces SP consumption of Severe Rainstorm by 2%. Reduces SP consumption of Severe Rainstorm by additional 1% per 2 refine rate. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 99 Usable Jobs : Minstrel, Wanderer Arrow Vulcan Shadow Weapon Increases long ranged physical damage by 3%. If refine rate is 7 or higher, increases long ranged physical damage by additional 3%. If refine rate is 9 or higher, increases long ranged physical damage by additional 4%. When Arrow Vulcan Shadow Weapon, Pendant and Earring are equipped together, increases Arrow Vulcan damage as percentage equal to the sum of refine rate of set. When equipped with Wanderer Shadow Shield or Minstrel Shadow Shield, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Arrow Vulcan Shadow Weapon and Wanderer Shadow Shield or Minstrel Shadow Shield. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 99 Usable Jobs : Minstrel, Wanderer Arrow Vulcan Shadow Pendant Increases Arrow Vulcan damage by 5%. Increases Arrow Vulcan damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 99 Usable Jobs : Minstrel, Wanderer Arrow Vulcan Shadow Earring Reduces cooldown of Arrow Vulcan by 0.2 seconds. Reduces cooldown of Arrow Vulcan by additional 0.1 seconds per 3 refine rate. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Minstrel, Wanderer Metallic Shadow Armor Increases Metallic Sound damage by 5%. Increases Metallic Sound damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Minstrel, Wanderer Metallic Shadow Shield Increases neutral property magical damage by 3%. If refine rate is 7 or higher, increases neutral property magical damage by additional 3%. If refine rate is 9 or higher, increases neutral property magical damage by additional 4%. When Metallic Shadow Armor, Shield and Shoes are equipped together, increases Metallic Sound damage as percentage equal to the sum of refine rate of set. When equipped with Wanderer Shadow Weapon or Minstrel Shadow Weapon, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Metallic Shadow Shield and Wanderer Shadow Weapon or Minstrel Shadow Weapon. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Minstrel, Wanderer Metallic Shadow Shoes Reduces SP consumption of Metallic Sound by 2%. Reduces SP consumption of Metallic Sound by additional 1% per 2 refine rate. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 99 Usable Jobs : Minstrel, Wanderer Reverberation Shadow Weapon Increases neutral property magical damage by 3%. If refine rate is 7 or higher, increases neutral property magical damage by additional 3%. If refine rate is 9 or higher, increases neutral property magical damage by additional 4%. When Reverberation Shadow Weapon, Pendant and Earring are equipped together, increases Reverberation damage as percentage equal to the half of the sum of refine rate of set. When equipped with Wanderer Shadow Shield or Minstrel Shadow Shield, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Reverberation Shadow Weapon and Wanderer Shadow Shield or Minstrel Shadow Shield. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 99 Usable Jobs : Minstrel, Wanderer Reverberation Shadow Pendant Increases Reverberation damage by 5%. Increases Reverberation damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 99 Usable Jobs : Minstrel, Wanderer Reverberation Shadow Earring Reduces SP consumption of Reverberation by 2%. Reduces SP consumption of Reverberation by additional 1% per 2 refine rate. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Minstrel, Wanderer Link to comment Share on other sites More sharing options...
Sigma Posted July 3, 2019 Author Share Posted July 3, 2019 Added skills shadow set of Shadow Chaser, Guillotine Cross and Sorcerer. Spoiler Triangle Shadow Armor Increases Triangle Shot damage by 5%. Increases Triangle Shot damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Shadow Chaser Triangle Shadow Shield Increases long ranged physical damage by 3%. If refine rate is 7 or higher, increases long ranged physical damage by additional 3%. If refine rate is 9 or higher, increases long ranged physical damage by additional 4%. When Triangle Shadow Armor, Shield and Shoes are equipped together, reduces delay after skill equal to the half of the sum of refine rate of set. When equipped with Shadow Chaser Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Triangle Shadow Shield and Shadow Chaser Shadow Weapon. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Shadow Chaser Triangle Shadow Shoes Reduces SP consumption of Triangle Shot by 2%. Reduces SP consumption of Triangle Shot by additional 1% per 2 refine rate. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 99 Usable Jobs : Shadow Chaser Shadow Spell Shadow Weapon Has a chance to auto-cast Psychic Wave level 3 when dealing normal physical damage. If refine rate is 7 or higher, increases a chance to auto-cast by additional 1%. If refine rate is 9 or higher, increases a chance to auto-cast by additional 2%. When Shadow Spell Shadow Weapon, Pendant and Earring are equipped together, increases Psychic Wave damage as percentage equal to the sum of refine rate of set. When equipped with Shadow Chaser Shadow Shield, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Shadow Spell Shadow Weapon and Shadow Chaser Shadow Shield Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 99 Usable Jobs : Shadow Chaser Shadow Spell Shadow Pendant Increases Meteor Storm damage by 5%. Increases Meteor Storm damage by additional 3% per 2 refine rate. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 99 Usable Jobs : Shadow Chaser Shadow Spell Shadow Earring Increases neutral and fire property magical damage by 2%. Increases neutral and fire property magical damage by additional 2% per 3 refine rate. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Shadow Chaser Menace Shadow Armor Increases Fatal Menace damage by 5%. Increases Fatal Menace damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Shadow Chaser Menace Shadow Shield Increases physical damage against all size enemies by 3%. If refine rate is 7 or higher, increases physical damage against all size enemies by additional 3%. If refine rate is 9 or higher, increases physical damage against all size enemies by additional 4%. When Menace Shadow Armor, Shield and Shoes are equipped together, reduces delay after skill equal to the half of the sum of refine rate of set. When equipped with Shadow Chaser Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Menace Shadow Shield and Shadow Chaser Shadow Weapon. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Shadow Chaser Menace Shadow Shoes Reduces SP consumption of Fatal Menace by 2%. Reduces SP consumption of Fatal Menace by additional 1% per 2 refine rate. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 99 Usable Jobs : Shadow Chaser Feint Shadow Weapon Increases physical damage against all size enemies by 3%. If refine rate is 7 or higher, increases physical damage against all size enemies by additional 3%. If refine rate is 9 or higher, increases physical damage against all size enemies by additional 4%. When Feint Shadow Weapon, Pendant and Earring are equipped together, increases Feint Bomb damage as percentage equal to the half of the sum of refine rate of set. When equipped with Shadow Chaser Shadow Shield, reduces variable casting time equal to the half the sum of refine rate of Feint Shadow Weapon and Shadow Chaser Shadow Shield. Location : Weapon Weight: 0 Required Level: 99 Usable Jobs : Shadow Chaser Feint Shadow Pendant Increases Feint Bomb damage by 5%. Increases Feint Bomb damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 99 Usable Jobs : Shadow Chaser Feint Shadow Earring Reduces cooldown of Feint Bomb by 0.2 seconds. Reduces cooldown of Feint Bomb by additional 0.1 seconds per 3 refine rate. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Shadow Chaser Rolling Shadow Armor Increases Rolling Cutter damage by 5%. Increases Rolling Cutter damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Guillotine Cross Rolling Shadow Shield Increases physical damage against all size enemies by 3%. If refine rate is 7 or higher, increases physical damage against all size enemies by additional 3%. If refine rate is 9 or higher, increases physical damage against all size enemies by additional 4%. When Rolling Shadow Armor, Shield and Shoes are equipped together, increases Rolling Cutter damage as percentage equal to the sum of refine rate of set. When equipped with Guillotine Cross Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Rolling Shadow Shield and Guillotine Cross Shadow Weapon. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Guillotine Cross Rolling Shadow Shoes Reduces SP consumption of Rolling Cutter by 2%. Reduces SP consumption of Rolling Cutter by additional 1% per 2 refine rate. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 99 Usable Jobs : Guillotine Cross Katar Shadow Weapon Has a chance to gain bonus critical damage by 10% and bonus physical damage against all size enemies by 10% for 5 seconds when dealing physical damage. If refine rate is 7 or higher, additional bonus critical damage by 5% and bonus physical damage against all size enemies by 5% when buff triggers. If refine rate is 9 or higher, increases the duration of buff by 5 seconds. When Katar Shadow Weapon, Pendant and Earring are equipped together, increases Atk equal to the sum of refine rate of set. When equipped with Guillotine Cross Shadow Shield, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Katar Shadow Weapon and Guillotine Cross Shadow Shield Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 99 Usable Jobs : Guillotine Cross Katar Shadow Pendant Increases critical damage by 5%. Increases critical damage by additional 1% per 2 refine rate. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 99 Usable Jobs : Guillotine Cross Katar Shadow Earring Increases physical damage against all size enemies by 5%. Increases physical damage against all size enemies by additional 1% per 2 refine rate. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Guillotine Cross Slash Shadow Armor Increases Counter Slash damage by 5%. Increases Counter Slash damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Guillotine Cross Slash Shadow Shield Increases physical damage against all size enemies by 3%. If refine rate is 7 or higher, increases physical damage against all size enemies by additional 3%. If refine rate is 9 or higher, increases physical damage against all size enemies by additional 4%. When Slash Shadow Armor, Shield and Shoes are equipped together, reduces delay after skill equal to the half of the sum of refine rate of set. When equipped with Guillotine Cross Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Slash Shadow Shield and Guillotine Cross Shadow Weapon. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Guillotine Cross Slash Shadow Shoes Reduces SP consumption of Counter Slash by 2%. Reduces SP consumption of Counter Slash by additional 1% per 2 refine rate. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 99 Usable Jobs : Guillotine Cross Ripper Slasher Shadow Weapon Increases long ranged physical damage by 3%. If refine rate is 7 or higher, increases long ranged physical damage by additional 3%. If refine rate is 9 or higher, increases long ranged physical damage by additional 4%. When Ripper Slasher Shadow Weapon, Pendant and Earring are equipped together, increases Cross Ripper Slasher damage as percentage equal to the half of the sum of refine rate of set. When equipped with Guillotine Cross Shadow Shield, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Ripper Slasher Shadow Weapon and Guillotine Cross Shadow Shield Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 99 Usable Jobs : Guillotine Cross Ripper Slasher Shadow Pendant Increases Cross Ripper Slasher damage by 5%. Increases Cross Ripper Slasher damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 99 Usable Jobs : Guillotine Cross Ripper Slasher Shadow Earring Increases physical damage against all size enemies by 5%. Increases physical damage against all size enemies by additional 1% per 2 refine rate. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Guillotine Cross Dust Shadow Armor Increases Diamond Dust damage by 5%. Increases Diamond Dust damage by additional 2% per refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Sorcerer Dust Shadow Shield Increases water property magical damage by 3%. If refine rate is 7 or higher, increases water property magical damage by additional 3%. If refine rate is 9 or higher, increases water property magical damage by additional 4%. When Dust Shadow Armor, Shield and Shoes are equipped together, increases Diamond Dust damage as percentage equal to the sum of refine rate of set. When equipped with Sorcerer Shadow Weapon, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Dust Shadow Shield and Sorcerer Shadow Weapon. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Sorcerer Dust Shadow Shoes Reduces SP consumption of Diamond Dust by 4%. Reduces SP consumption of Diamond Dust by additional 1% per 2 refine rate. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 99 Usable Jobs : Sorcerer Grave Shadow Weapon Increases earth property magical damage by 3%. If refine rate is 7 or higher, increases earth property magical damage by additional 3%. If refine rate is 9 or higher, increases earth property magical damage by additional 4%. When Grave Shadow Weapon, Pendant and Earring are equipped together, increases Earth Grave damage as percentage equal to the sum of refine rate of set. When equipped with Sorcerer Shadow Shield, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Grave Shadow Weapon and Sorcerer Shadow Shield. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 99 Usable Jobs : Sorcerer Grave Shadow Pendant Increases Earth Grave damage by 5%. Increases Earth Grave damage by additional 2% per refine rate. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 99 Usable Jobs : Sorcerer Grave Shadow Earring Reduces cooldown of Earth Grave by 0.2 seconds. Reduces cooldown of Earth Grave by additional 0.1 seconds per 3 refine rate. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Sorcerer Psychic Shadow Armor Increases Psychic Wave damage by 5%. Increases Psychic Wave damage by additional 2% per refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Sorcerer Psychic Shadow Shield Increases neutral property magical damage by 3%. If refine rate is 7 or higher, increases neutral property magical damage by additional 3%. If refine rate is 9 or higher, increases neutral property magical damage by additional 4%. When Psychic Shadow Armor, Shield and Shoes are equipped together, increases Psychic Wave damage as percentage equal to the sum of refine rate of set. When equipped with Sorcerer Shadow Weapon, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Psychic Shadow Shield and Sorcerer Shadow Weapon. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Sorcerer Psychic Shadow Shoes Reduces SP consumption of Psychic Wave by 4%. Reduces SP consumption of Psychic Wave by additional 1% per 2 refine rate. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 99 Usable Jobs : Sorcerer Varetyr Shadow Weapon Increases wind property magical damage by 3%. If refine rate is 7 or higher, increases wind property magical damage by additional 3%. If refine rate is 9 or higher, increases wind property magical damage by additional 4%. When Grave Shadow Weapon, Pendant and Earring are equipped together, increases Varetyr Spear damage as percentage equal to the sum of refine rate of set. When equipped with Sorcerer Shadow Shield, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Varetyr Shadow Weapon and Sorcerer Shadow Shield. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 99 Usable Jobs : Sorcerer Varetyr Shadow Pendant Increases Varetyr Spear damage by 5%. Increases Varetyr Spear damage by additional 2% per refine rate. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 99 Usable Jobs : Sorcerer Varetyr Shadow Earring Reduces SP consumption of Varetyr Spear by 4%. Reduces SP consumption of Varetyr Spear by additional 1% per 2 refine rate. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Sorcerer Link to comment Share on other sites More sharing options...
Sigma Posted August 7, 2019 Author Share Posted August 7, 2019 Added skills shadow set of Warlock, Genetic and Royal Guard. Spoiler Jack Shadow Armor Increases Jack Frost damage by 5%. Increases Jack Frost damage by additional 2% per refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Warlock Jack Shadow Shield Increases water property magical damage by 3%. If refine rate is 7 or higher, increases water property magical damage by additional 3%. If refine rate is 9 or higher, increases water property magical damage by additional 4%. When Jack Shadow Armor, Shield and Shoes are equipped together, increases Jack Frost damage as percentage equal to the sum of refine rate of set. When equipped with Warlock Shadow Weapon, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Jack Shadow Shield and Warlock Shadow Weapon. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Warlock Jack Shadow Shoes Reduces cooldown of Jack Frost by 1 second. Reduces cooldown of Jack Frost by additional 0.1 seconds per 2 refine rate. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 99 Usable Jobs : Warlock Strain Shadow Weapon Increases earth property magical damage by 3%. If refine rate is 7 or higher, increases earth property magical damage by additional 3%. If refine rate is 9 or higher, increases earth property magical damage by additional 4%. When Strain Shadow Weapon, Pendant and Earring are equipped together, increases Earth Strain damage as percentage equal to the sum of refine rate of set. When equipped with Warlock Shadow Shield, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Strain Shadow Weapon and Warlock Shadow Shield. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 99 Usable Jobs : Warlock Strain Shadow Pendant Increases Earth Strain damage by 5%. Increases Earth Strain damage by additional 2% per refine rate. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 99 Usable Jobs : Warlock Strain Shadow Earring Reduces cooldown of Earth Strain by 0.2 seconds. Reduces cooldown of Earth Strain by additional 0.1 seconds per 3 refine rate. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Warlock Crimson Shadow Armor Increases Crimson Rock damage by 5%. Increases Crimson Rock damage by additional 2% per refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Warlock Crimson Shadow Shield Increases fire property magical damage by 3%. If refine rate is 7 or higher, increases fire property magical damage by additional 3%. If refine rate is 9 or higher, increases fire property magical damage by additional 4%. When Crimson Shadow Armor, Shield and Shoes are equipped together, increases Crimson Rock damage as percentage equal to the sum of refine rate of set. When equipped with Warlock Shadow Weapon, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Crimson Shadow Shield and Warlock Shadow Weapon. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Warlock Crimson Shadow Shoes Reduces SP consumption of Crimson Rock by 4%. Reduces SP consumption of Crimson Rock by additional 1% per 2 refine rate. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 99 Usable Jobs : Warlock Chain Shadow Weapon Increases wind property magical damage by 3%. If refine rate is 7 or higher, increases wind property magical damage by additional 3%. If refine rate is 9 or higher, increases wind property magical damage by additional 4%. When Chain Shadow Weapon, Pendant and Earring are equipped together, increases Chain Lightning damage as percentage equal to the sum of refine rate of set. When equipped with Warlock Shadow Shield, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Chain Shadow Weapon and Warlock Shadow Shield. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 99 Usable Jobs : Warlock Chain Shadow Pendant Increases Chain Lightning damage by 5%. Increases Chain Lightning damage by additional 2% per refine rate. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 99 Usable Jobs : Warlock Chain Shadow Earring Reduces SP consumption of Chain Lightning by 4%. Reduces SP consumption of Chain Lightning by additional 1% per 2 refine rate. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Warlock Tornado Cart Shadow Armor Increases Cart Tornado damage by 5%. Increases Cart Tornado damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Genetic Tornado Cart Shadow Shield Increases physical damage against all size enemies by 3%. If refine rate is 7 or higher, increases physical damage against all size enemies by additional 3%. If refine rate is 9 or higher, increases physical damage against all size enemies by additional 4%. When Tornado Cart Shadow Armor, Shield and Shoes are equipped together, increases Cart Tornado damage as percentage equal to the sum of refine rate of set. When equipped with Genetic Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Tornado Cart Shadow Shield and Genetic Shadow Weapon. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Genetic Tornado Cart Shadow Shoes Reduces SP consumption of Cart Tornado by 2%. Reduces SP consumption of Cart Tornado by additional 1% per 2 refine rate. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 99 Usable Jobs : Genetic Cannon Cart Shadow Weapon Increases long ranged physical damage by 3%. If refine rate is 7 or higher, increases long ranged physical damage by additional 3%. If refine rate is 9 or higher, increases long ranged physical damage by additional 4%. When Cannon Cart Shadow Weapon, Pendant and Earring are equipped together, increases Cart Cannon damage as percentage equal to the half of the sum of refine rate of set. When equipped with Genetic Shadow Shield, reduces variable casting time equal to the half of the sum of refine rate of Cannon Cart Shadow Weapon and Genetic Shadow Shield. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 99 Usable Jobs : Genetic Cannon Cart Shadow Pendant Increases Cart Cannon damage by 5%. Increases Cart Cannon damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 99 Usable Jobs : Genetic Cannon Cart Shadow Earring Increases physical damage against all size enemies by 5%. Increases physical damage against all size enemies by additional 1% per 2 refine rate. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Genetic Spore Bomb Shadow Armor Increases Spore Explosion damage by 5%. Increases Spore Explosion damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Genetic Spore Bomb Shadow Shield Increases physical damage against all size enemies by 3%. If refine rate is 7 or higher, increases physical damage against all size enemies by additional 3%. If refine rate is 9 or higher, increases physical damage against all size enemies by additional 4%. When Spore Bomb Shadow Armor, Shield and Shoes are equipped together, increases Spore Explosion damage as percentage equal to the sum of refine rate of set. When equipped with Genetic Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Spore Bomb Shadow Shield and Genetic Shadow Weapon. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Genetic Spore Bomb Shadow Shoes Reduces cooldown of Spore Explosion by 0.2 seconds. Reduces cooldown of Spore Explosion by additional 0.1 seconds per 3 refine rate. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 99 Usable Jobs : Genetic Crazy Shadow Weapon Increases physical damage against all size enemies by 3%. If refine rate is 7 or higher, increases physical damage against all size enemies by additional 3%. If refine rate is 9 or higher, increases physical damage against all size enemies by additional 4%. When Crazy Shadow Weapon, Pendant and Earring are equipped together, increases Crazy Vines damage as percentage equal to the sum of refine rate of set. When equipped with Genetic Shadow Shield, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Crazy Shadow Weapon and Genetic Shadow Shield. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 99 Usable Jobs : Genetic Crazy Shadow Pendant Increases Crazy Vines damage by 5%. Increases Crazy Vines damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 99 Usable Jobs : Genetic Crazy Shadow Earring Reduces cooldown of Crazy Vines by 0.2 seconds. Reduces cooldown of Crazy Vines by additional 0.1 seconds per 3 refine rate. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Genetic Brand Shadow Armor Increases Over Brand damage by 5%. Increases Over Brand damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Royal Guard Brand Shadow Shield Increases physical damage against all size enemies by 3%. If refine rate is 7 or higher, increases physical damage against all size enemies by additional 3%. If refine rate is 9 or higher, increases physical damage against all size enemies by additional 4%. When Brand Shadow Armor, Shield and Shoes are equipped together, reduces delay after skill equal to the half of the sum of refine rate of set. When equipped with Royal Guard Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Brand Shadow Shield and Royal Guard Shadow Weapon. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Royal Guard Brand Shadow Shoes Increases Over Brand damage by 5%. Reduces delay after skill by 1% per 3 refine rate. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 99 Usable Jobs : Royal Guard Chain Press Shadow Weapon Increases physical damage against all size enemies by 3%. If refine rate is 7 or higher, increases physical damage against all size enemies by additional 3%. If refine rate is 9 or higher, increases physical damage against all size enemies by additional 4%. When Chain Press Shadow Weapon, Pendant and Earring are equipped together, increases Rapid Smiting and Shield Press damage as percentage equal to the sum of refine rate of set. When equipped with Royal Guard Shadow Shield, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Chain Press Shadow Weapon and Royal Guard Shadow Shield. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 99 Usable Jobs : Royal Guard Chain Press Shadow Pendant Increases Shield Press damage by 5%. Increases Shield Press damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 99 Usable Jobs : Royal Guard Chain Press Shadow Earring Increases Rapid Smiting damage by 5%. Increases Rapid Smiting damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Royal Guard Vanishing Cannon Shadow Armor Increases Vanishing Point damage by 5%. Increases Cannon Spear damage by 2% per 2 refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Royal Guard Vanishing Cannon Shadow Shield Increases physical damage against all size enemies by 3%. If refine rate is 7 or higher, increases physical damage against all size enemies by additional 3%. If refine rate is 9 or higher, increases physical damage against all size enemies by additional 4%. When Vanishing Cannon Shadow Armor, Shield and Shoes are equipped together, increases Vanishing Point and Cannon Spear damage as percentage equal to the half of the sum of refine rate of set. When equipped with Royal Guard Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Vanishing Cannon Shadow Shield and Royal Guard Shadow Weapon. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Royal Guard Vanishing Cannon Shadow Shoes Reduces cooldown of Cannon Spear by 0.2 second. Reduces cooldown of Cannon Spear by additional 0.1 seconds per 3 refine rate. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 99 Usable Jobs : Royal Guard Genesis Shadow Weapon Increases holy property magical damage by 3%. If refine rate is 7 or higher, increases holy property magical damage by additional 3%. If refine rate is 9 or higher, increases holy property magical damage by additional 4%. When Genesis Shadow Weapon, Pendant and Earring are equipped together, increases Genesis Ray damage as percentage equal to the sum of refine rate of set. When equipped with Royal Guard Shadow Shield, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Genesis Shadow Weapon and Royal Guard Shadow Shield. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 99 Usable Jobs : Royal Guard Genesis Shadow Pendant Increases Genesis Ray damage by 5%. Increases Genesis Ray damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 99 Usable Jobs : Royal Guard Genesis Shadow Earring Reduces cooldown of Genesis Ray by 0.2 seconds. Reduces cooldown of Genesis Ray by additional 0.1 seconds per 3 refine rate. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Royal Guard Link to comment Share on other sites More sharing options...
Limz Posted October 22, 2019 Share Posted October 22, 2019 Hello sigma, can i ask something ? according to Doram magical armor & doram magical shoes combo, there's reducing the cooldown of silvervine stem spear by 1 second. is there any change to doram skill ? since i cant found any changelog on Doram class. Link to comment Share on other sites More sharing options...
Sigma Posted October 23, 2019 Author Share Posted October 23, 2019 On 10/22/2019 at 4:13 PM, Limz said: Hello sigma, can i ask something ? according to Doram magical armor & doram magical shoes combo, there's reducing the cooldown of silvervine stem spear by 1 second. is there any change to doram skill ? since i cant found any changelog on Doram class. Not sure when but currently in KRO this skill has 1 second cooldown. Link to comment Share on other sites More sharing options...
Kirimaru Posted December 20, 2019 Share Posted December 20, 2019 (edited) On 1/28/2018 at 8:01 AM, Sigma said: Rogue Shadow Shoes Increases Atk equal to level of Sword Mastery user learned. Each refine rate above 6 increases Atk equal to level of Sword Mastery user learned per refine rate. Hi Sigma. Does this item only effect on Rogue class or any classes which have the skill ? Like Swordsman and Super Novice ? Edited December 20, 2019 by Kirimaru Link to comment Share on other sites More sharing options...
Sigma Posted December 22, 2019 Author Share Posted December 22, 2019 On 12/20/2019 at 11:23 PM, Kirimaru said: On 1/28/2018 at 8:01 AM, Sigma said: Rogue Shadow Shoes Increases Atk equal to level of Sword Mastery user learned. Each refine rate above 6 increases Atk equal to level of Sword Mastery user learned per refine rate. Hi Sigma. Does this item only effect on Rogue class or any classes which have the skill ? Like Swordsman and Super Novice ? Sure. that bonus applies regardless your class as long as you have required skill. Link to comment Share on other sites More sharing options...
Haro Posted March 26, 2020 Share Posted March 26, 2020 (edited) On 12/22/2019 at 9:50 AM, Sigma said: Sure. that bonus applies regardless your class as long as you have required skill. Hi @Sigma But i see this boots in kRO database its written like this. Is it right ? Edited March 26, 2020 by Haro Link to comment Share on other sites More sharing options...
Sigma Posted March 27, 2020 Author Share Posted March 27, 2020 7 hours ago, Haro said: Hi @Sigma But i see this boots in kRO database its written like this. Is it right ? Oh you're right. It seems this bonus only apply to Rogue classes. Link to comment Share on other sites More sharing options...
Sigma Posted June 3, 2020 Author Share Posted June 3, 2020 Added skills shadow set of Rebellion and Super Novice. Spoiler Tail Dragon Shadow Weapon Increases long ranged physical damage by 3%. If refine rate is 7 or higher, increases long ranged physical damage by additional 3%. If refine rate is 9 or higher, increases long ranged physical damage by additional 4%. When Tail Dragon Shadow Weapon, Shield and Armor are equipped together, increases Dragon Tail damage as percentage equal to the half of the sum of refine rate of set. When equipped with Rebellion Shadow Shoes, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Tail Dragon Shadow Weapon and Rebellion Shadow Shoes. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 99 Usable Jobs : Gunslinger classes Tail Dragon Shadow Shield Increases Dragon Tail damage by 5%. Increases Dragon Tail damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Gunslinger classes Tail Dragon Shadow Armor Increases physical damage against all size enemies by 5%. Increases physical damage against all size enemies by additional 1% per 2 refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Gunslinger classes Flare Dance Shadow Earring MaxHP + 5%. If refine rate is 7 or higher, additional MaxHP + 5%. If refine rate is 9 or higher, MaxHP + 2000, MaxSP + 200, increases long ranged physical damage by 7%. When Flare Dance Shadow Earring, Pendant and Shoes are equipped together, increases Fire Dance damage as percentage equal to the half of the sum of refine rate of set. When equipped with Rebellion Shadow Armor, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Flare Dance Shadow Earring and Rebellion Shadow Armor. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Gunslinger classes Flare Dance Shadow Pendant Increases Fire Dance damage by 5%. Increases Fire Dance damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 99 Usable Jobs : Gunslinger classes Flare Dance Shadow Shoes Increases physical damage against all size enemies by 5%. Increases physical damage against all size enemies by additional 1% per 2 refine rate. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 99 Usable Jobs : Gunslinger classes God Hammer Shadow Weapon Increases long ranged physical damage by 3%. If refine rate is 7 or higher, increases long ranged physical damage by additional 3%. If refine rate is 9 or higher, increases long ranged physical damage by additional 4%. When God Hammer Shadow Weapon, Shield and Armor are equipped together, increases Hammer of God damage as percentage equal to the half of the sum of refine rate of set. When equipped with Rebellion Shadow Shoes, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of God Hammer Shadow Weapon and Rebellion Shadow Shoes. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 99 Usable Jobs : Gunslinger classes God Hammer Shadow Shield Increases Hammer of God damage by 5%. Increases Hammer of God damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Gunslinger classes God Hammer Shadow Armor Increases physical damage against all property enemies by 5%. Increases physical damage against all property enemies by additional 1% per 2 refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Gunslinger classes Shatter Buster Shadow Earring MaxSP + 5%. If refine rate is 7 or higher, increases long ranged physical damage by 7%. If refine rate is 9 or higher, reduces SP consumption of Vanishing Buster by 15%. When Shatter Buster Shadow Earring, Pendant and Shoes are equipped together, increases Shatter Storm and Vanishing Buster damage as percentage equal to the half of the sum of refine rate of set. When equipped with Rebellion Shadow Armor, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Shatter Buster Shadow Earring and Rebellion Shadow Armor. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Gunslinger classes Shatter Buster Shadow Pendant Increases Shatter Storm damage by 5%. Increases Shatter Storm damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 99 Usable Jobs : Gunslinger classes Shatter Buster Shadow Shoes Increases Vanishing Buster damage by 5%. Increases Vanishing Buster damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 99 Usable Jobs : Gunslinger classes Trip Shadow Weapon Increases long ranged physical damage by 3%. If refine rate is 7 or higher, increases long ranged physical damage by additional 3%. If refine rate is 9 or higher, MaxHP + 10% When Trip Shadow Weapon, Shield and Armor are equipped together, increases Round Trip damage as percentage equal to the half of the sum of refine rate of set. When equipped with Rebellion Shadow Shoes, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Trip Shadow Weapon and Rebellion Shadow Shoes. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 99 Usable Jobs : Gunslinger classes Trip Shadow Shield Increases Round Trip damage by 5%. Increases Round Trip damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Gunslinger classes Trip Shadow Armor Increases physical damage against all size enemies by 5%. Increases physical damage against all size enemies by additional 1% per 2 refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Gunslinger classes Super Magic Shadow Shield Increases neutral, water, wind, earth and fire property magical damage by 5%. If refine rate is 7 or higher, increases neutral, water, wind, earth and fire property magical damage by additional 5%. If refine rate is 9 or higher, enables to use Gravitational Field which has the same skill level as Water Ball user learned. When Super Magic Shadow Armor, Shield and Shoes are equipped together, enables to use Double Bolt level 5, increases Fire Bolt, Cold Bolt, Lightning Bolt, Storm Gust, Lord of Vermilion, Heaven's Drive and Meteor Storm damage as percentage equal to 2 times of the sum of refine rate of set. When equipped with Super Novice Shadow Weapon, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Super Magic Shadow Shield and Super Novice Shadow Weapon. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Novice classes Super Magic Shadow Armor Increases Fire Bolt, Cold Bolt and Lightning Bolt damage by 10%. Increases Fire Bolt, Cold Bolt and Lightning Bolt damage by additional 4% per 2 refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Novice classes Super Magic Shadow Shoes Increases Storm Gust, Lord of Vermilion, Heaven's Drive and Meteor Storm damage by 10%. Increases Storm Gust, Lord of Vermilion, Heaven's Drive and Meteor Storm damage by additional 4% per 2 refine rate. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 99 Usable Jobs : Novice classes Super Power Shadow Weapon Increases melee and long ranged physical damage by 5%. If refine rate is 7 or higher, increases melee and long ranged physical damage by additional 5%. If refine rate is 9 or higher, enables to use Shattering Strike which has the same skill level as Weaponry Research user learned. When Super Power Shadow Weapon, Earring and Pendant are equipped together, enables to use Rapid Smiting level 5, increases Back Stab, Sightless Mind, Shield Boomerang and Rapid Smiting damage as percentage equal to 2 times of the sum of refine rate of set. When equipped with Super Novice Shadow Shield, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Super Power Shadow Weapon and Super Novice Shadow Shield. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 99 Usable Jobs : Novice classes Super Power Shadow Pendant Increases Back Stab, and Sightless Mind damage by 10%. Increases Back Stab, and Sightless Mind damage by additional 4% per 2 refine rate. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Novice classes Super Power Shadow Earring Increases Shield Boomerang and Rapid Smiting damage by 10%. Increases Shield Boomerang and Rapid Smiting damage by additional 4% per 2 refine rate. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 99 Usable Jobs : Novice classes Link to comment Share on other sites More sharing options...
Sigma Posted June 3, 2020 Author Share Posted June 3, 2020 Added skills shadow set of Kagerou/Oboro, Summoner Star Emperor and Soul Reaper. Spoiler Kunai Shadow Weapon Increases long ranged physical damage by 3%. If refine rate is 7 or higher, increases long ranged physical damage by additional 3%. If refine rate is 9 or higher, increases long ranged physical damage by additional 4%. When Kunai Shadow Weapon, Shield and Armor are equipped together, increases Kunai Splash and Kunai Explosion damage as percentage equal to the half of the sum of refine rate of set. When equipped with Kagerou Shadow Shoes, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Kunai Shadow Weapon and Kagerou Shadow Shoes. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 99 Usable Jobs : Ninja classes Kunai Shadow Shield Increases physical damage against all size enemies by 5%. Increases physical damage against all size enemies by additional 1% per 2 refine rate. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Ninja classes Kunai Shadow Armor Increases Kunai Explosion damage by 5%. Increases Kunai Explosion damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Ninja classes Cross Shuriken Shadow Earring Increases long ranged physical damage by 3%. If refine rate is 7 or higher, increases long ranged physical damage by additional 3%. If refine rate is 9 or higher, reduces SP consumption of skills by 10%. When Cross Shuriken Shadow Earring, Pendant and Shoes are equipped together, increases Swirling Petal damage as percentage equal to the half of the sum of refine rate of set. When equipped with Kagerou Shadow Armor, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Cross Shuriken Shadow Earring and Kagerou Shadow Armor. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Ninja classes Cross Shuriken Shadow Pendant Increases Swirling Petal damage by 5%. Increases Swirling Petal damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 99 Usable Jobs : Ninja classes Cross Shuriken Shadow Shoes Increases Cross Slash damage by 5%. Increases Cross Slash damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 99 Usable Jobs : Ninja classes First Exploding Draft Shadow Weapon Increases Exploding Dragon, Snow Flake Draft and First Wind damage by 5%. If refine rate is 7 or higher, increases Exploding Dragon, Snow Flake Draft and First Wind damage by additional 5%. If refine rate is 9 or higher, increases Exploding Dragon, Snow Flake Draft and First Wind damage by additional 5%. When First Exploding Draft Shadow Weapon, Shield and Armor are equipped together, increases Exploding Dragon, Snow Flake Draft and First Wind damage as percentage equal to the sum of refine rate of set. When equipped with Oboro Shadow Shoes, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of First Exploding Draft Shadow Weapon and Oboro Shadow Shoes. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 99 Usable Jobs : Ninja classes First Exploding Draft Shadow Shield Increases Exploding Dragon, Snow Flake Draft and First Wind damage by 5%. Increases Exploding Dragon, Snow Flake Draft and First Wind damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Ninja classes First Exploding Draft Shadow Armor Increases magical damage against all property enemies by 5%. Increases magical damage against all property enemies by additional 1% per 2 refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Ninja classes Wind Spear Petal Shadow Earring Increases Flaming Petals, Freezing Spear and Wind Blade damage by 3%. If refine rate is 7 or higher, increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 3%. If refine rate is 9 or higher, increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 4%. When Wind Spear Petal Shadow Earring, Pendant and Shoes are equipped together, increases Flaming Petals, Freezing Spear and Wind Blade damage as percentage equal to the half of the sum of refine rate of set. When equipped with Oboro Shadow Armor, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Wind Spear Petal Shadow Earring and Oboro Shadow Armor. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Ninja classes Wind Spear Petal Shadow Pendant MaxSP + 2%. additional MaxSP + 1% per 2 refine rate. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 99 Usable Jobs : Ninja classes Wind Spear Petal Shadow Shoes Increases magical damage against all size enemies by 5%. Increases magical damage against all size enemies by additional 1% per 2 refine rate. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 99 Usable Jobs : Ninja classes Picky Rush Shadow Weapon Increases long ranged physical damage by 3%. If refine rate is 7 or higher, increases long ranged physical damage by additional 3%. If refine rate is 9 or higher, increases long ranged physical damage by additional 4%. When Picky Rush Shadow Weapon, Shield and Armor are equipped together, increases Picky Peck damage as percentage equal to the half of the sum of refine rate of set. When equipped with Doram Physical Shadow Shoes, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Picky Rush Shadow Weapon and Doram Physical Shadow Shoes. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 99 Usable Jobs : Summoner (Doram) Picky Rush Shadow Shield Increases physical damage against all size enemies by 5%. Increases physical damage against all size enemies by additional 1% per 2 refine rate. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Summoner (Doram) Picky Rush Shadow Armor Increases Picky Peck by 5%. Increases Picky Peck damage by additional 1% per 2 refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Summoner (Doram) Savage Rabbit Shadow Earring Increases long ranged physical damage by 5%. If refine rate is 7 or higher, increases long ranged physical damage by additional 5%. If refine rate is 9 or higher, reduces SP consumption of Lunatic Carrot Beat by 10%. When Savage Rabbit Shadow Earring, Pendant and Shoes are equipped together, increases Lunatic Carrot Beat and Spirit of Savage damage as percentage equal to the sum of refine rate of set. When equipped with Doram Physical Shadow Armor, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Savage Rabbit Shadow Earring and Doram Physical Shadow Armor. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Summoner (Doram) Savage Rabbit Shadow Pendant Increases Lunatic Carrot Beat damage by 5%. Increases Spirit of Savage damage by 3% per 2 refine rate. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 99 Usable Jobs : Summoner (Doram) Savage Rabbit Shadow Shoes Increases physical damage against all size enemies by 5%. Increases physical damage against all size enemies by additional 1% per 2 refine rate. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 99 Usable Jobs : Summoner (Doram) Catnip Shadow Weapon Increases Catnip Meteor damage by 5%. If refine rate is 7 or higher, increases Catnip Meteor damage by additional 5%. If refine rate is 9 or higher, increases Catnip Meteor damage by additional 5%. When Catnip Shadow Weapon, Shield and Armor are equipped together, increases Catnip Meteor damage as percentage equal to the sum of refine rate of set. When equipped with Doram Magical Shadow Shoes, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Catnip Shadow Weapon and Doram Magical Shadow Shoes. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 99 Usable Jobs : Summoner (Doram) Catnip Shadow Shield Reduces cooldown of Nyang Grass by 4 seconds. Increases Catnip damage by 3% per 2 refine rate. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Summoner (Doram) Catnip Shadow Armor Increases magical damage against all size enemies by 5%. Increases magical damage against all size enemies by additional 1% per 2 refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Summoner (Doram) Silvervine Shadow Earring Increases earth, fire, water, wind and ghost property magical damage by 3%. If refine rate is 7 or higher, increases earth, fire, water, wind and ghost property magical damage by additional 3%. If refine rate is 9 or higher, increases earth, fire, water, wind and ghost property magical damage by additional 4%. When Silvervine Shadow Earring, Pendant and Shoes are equipped together, increases Silvervine Stem Spear damage as percentage equal to the half of the sum of refine rate of set. When equipped with Doram Magical Shadow Armor, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Silvervine Shadow Earring and Doram Magical Shadow Armor. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Summoner (Doram) Silvervine Shadow Pendant Reduces variable casting time by 3%. Reduces variable casting time by additional 1% per 2 refine rate. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 99 Usable Jobs : Summoner (Doram) Silvervine Shadow Shoes Increases magical damage against all property enemies by 5%. Increases magical damage against all property enemies by additional 1% per 2 refine rate. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 99 Usable Jobs : Summoner (Doram) Sunshine Shadow Weapon Increases melee physical damage by 3%. If refine rate is 7 or higher, increases melee physical damage by additional 3%. If refine rate is 9 or higher, increases melee physical damage by additional 4%. When Sunshine Shadow Weapon, Shield and Armor are equipped together, increases Solar Burst damage as percentage equal to the half of the sum of refine rate of set. When equipped with Star Emperor Shadow Shoes, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Sunshine Shadow Weapon and Star Emperor Shadow Shoes. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 99 Usable Jobs : Star Gladiator classes Sunshine Shadow Shield Increases physical damage against all size enemies by 5%. Increases physical damage against all size enemies by additional 1% per 2 refine rate. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Star Gladiator classes Sunshine Shadow Armor Increases Prominence Kick damage by 5%. Increases Prominence Kick damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Star Gladiator classes Moonlight Shadow Earring Increases melee physical damage by 3%. If refine rate is 7 or higher, increases melee physical damage by additional 3%. If refine rate is 9 or higher, reduces SP consumption of Full Moon Kick by 10%. When Moonlight Shadow Earring, Pendant and Shoes are equipped together, increases Full Moon Kick damage as percentage equal to the half of the sum of refine rate of set. When equipped with Star Emperor Shadow Armor, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Moonlight Shadow Earring and Star Emperor Shadow Armor. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Star Gladiator classes Moonlight Shadow Pendant Increases physical damage against all size enemies by 5%. Increases physical damage against all size enemies by additional 1% per 2 refine rate. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 99 Usable Jobs : Star Gladiator classes Moonlight Shadow Shoes Increases New Moon Kick damage by 5%. Increases New Moon Kick damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 99 Usable Jobs : Star Gladiator classes Stardust Shadow Weapon Increases Flash Kick damage by 10%. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%). If refine rate is 9 or higher, increases additional attack speed (reduces delay after attack by additional 5%). When Stardust Shadow Weapon, Shield and Armor are equipped together, increases Falling Star damage as percentage equal to the sum of refine rate of set. When equipped with Star Emperor Shadow Shoes, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Stardust Shadow Weapon and Star Emperor Shadow Shoes. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 99 Usable Jobs : Star Gladiator classes Stardust Shadow Shield ASPD + 1. Increases Falling Star damage by 2% per 2 refine rate. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Star Gladiator classes Stardust Shadow Armor Increases physical damage against all property enemies by 5%. Increases physical damage against all property enemies by additional 1% per 2 refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Star Gladiator classes Es Shadow Weapon MaxSP + 5%. If refine rate is 7 or higher, increases Esma damage by 10%. If refine rate is 9 or higher, reduces SP consumption of Espa by 10%. When Es Shadow Weapon, Shield and Armor are equipped together, increases Espa and Eswhoo damage as percentage equal to the sum of refine rate of set. When equipped with Soul Reaper Shadow Shoes, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Es Shadow Weapon and Soul Reaper Shadow Shoes. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 99 Usable Jobs : Soul Linker classes Es Shadow Shield Increases magical damage against all size enemies by 5%. Increases magical damage against all size enemies by additional 2% per 2 refine rate. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Soul Linker classes Es Shadow Armor Increases Esma damage by 5%. Increases Espa and Eswhoo damage by 1% per 2 refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Soul Linker classes Evil Curse Shadow Earring Increases shadow property magical damage by 3%. If refine rate is 7 or higher, increases shadow property magical damage by additional 3%. If refine rate is 9 or higher, increases shadow property magical damage by additional 4%. When Evil Curse Shadow Earring, Pendant and Shoes are equipped together, increases Curse Explosion damage as percentage equal to the sum of refine rate of set. When equipped with Soul Reaper Shadow Armor, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Evil Curse Shadow Earring and Soul Reaper Shadow Armor. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Soul Linker classes Evil Curse Shadow Pendant Increases shadow property magical damage by 5%. Increases Curse Explosion damage by 3% per 2 refine rate. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 99 Usable Jobs : Soul Linker classes Evil Curse Shadow Shoes Reduces cooldown of Evil Spirit's Curse by 1 second. Reduces cooldown of Evil Spirit's Curse by additional 0.1 seconds per 2 refine rate. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 99 Usable Jobs : Soul Linker classes Link to comment Share on other sites More sharing options...
mild contempt Posted September 25, 2020 Share Posted September 25, 2020 (edited) For the skill specific shadow gear that say "when equipped with [class] shadow weapon..." Does that refer to any shadow weapon for that class or the specific one? So for example, can you complete the combo by wearing the Cold Breath Shadow Shield and the Fire Breath Shadow Weapon? Edited September 25, 2020 by mild contempt Link to comment Share on other sites More sharing options...
Sephylon Posted September 26, 2020 Share Posted September 26, 2020 17 minutes ago, mild contempt said: For the skill specific shadow gear that say "when equipped with [class] shadow weapon..." Does that refer to any shadow weapon for that class or the specific one? So for example, can you complete the combo by wearing the Cold Breath Shadow Shield and the Fire Breath Shadow Weapon? no, you need the rune knight shadow weapon. Fire breath is a skill shadow gear. Link to comment Share on other sites More sharing options...
mild contempt Posted September 26, 2020 Share Posted September 26, 2020 19 hours ago, Sephylon said: no, you need the rune knight shadow weapon. Fire breath is a skill shadow gear. Well, that sucks. Seems so bizarre to not combo fire breath weapon + water breath shield, but kRO gonna kRO I guess. Link to comment Share on other sites More sharing options...
Sigma Posted May 13, 2021 Author Share Posted May 13, 2021 I'll use this thread to update new shadow gears from KRO cash shop. New pieces of Tempest set Spoiler Tempest Shadow Weapon Ignores magic defense rate of normal monsters by 5%. Ignores magic defense rate of normal monsters by additional 1% per 2 refine rate. When all 6 Tempest set (Weapon, Armor, Shield, Shoes, Earring and Pendant) are equipped together, if the sum of refine rate is 54 or higher, ignores magic defense rate of normal monsters by 20%. Tempest Shadow Armor Ignores magic defense rate of normal monsters by 5%. Ignores magic defense rate of normal monsters by additional 1% per 2 refine rate. Perfect Size set Dual races tempest set : Weapon Spoiler Perfect Size Shadow Weapon Increases physical and magical damage against all size enemies by 2%. Atk + 3 per refine rate. If refine rate is 7 or higher, increases physical and magical damage against all size enemies by additional 2%. If refine rate is 9 or higher, increases physical and magical damage against all size enemies by additional 3%. When equipped with Perfect Size Shadow Armor, MaxHP + 2%, MaxSP + 2%. Perfect Size Shadow Armor Reduces physical and magical damage taken from all size enemies by 2%. Def + 10 per refine rate. If refine rate is 7 or higher, reduces physical and magical damage taken from all size enemies by additional 2%. If refine rate is 9 or higher, reduces physical and magical damage taken from all size enemies by additional 3%. Magic Exorcist Corrupt Shadow Weapon Ignores magical defense of demon and angel race monsters by 5%. Ignores magical defense of demon and angel race monsters by additional 1% per 2 refine rate. When Magic Exorcist Corrupt Shadow Weapon, Tempest Shadow Earring and Tempest Shadow Pendant are equipped together, Matk + 5. If the sum of refine rate is 25 or higher, Ignores magical defense of demon and angel race monsters by 100%. Magic Vibration Dragon Killer Shadow Weapon Ignores magical defense of formless and dragon race monsters by 5%. Ignores magical defense of formless and dragon race monsters by additional 1% per 2 refine rate. When Magic Vibration Dragon Killer Shadow Weapon, Tempest Shadow Earring and Tempest Shadow Pendant are equipped together, Matk + 5. If the sum of refine rate is 25 or higher, Ignores magical defense of formless and dragon race monsters by 100%. Magic Scissors Hunting Shadow Weapon Ignores magical defense of brute (except player) and plant race monsters by 5%. Ignores magical defense of brute (except player) and plant race monsters by additional 1% per 2 refine rate. When Magic Scissors Hunting Shadow Weapon, Tempest Shadow Earring and Tempest Shadow Pendant are equipped together, Matk + 5. If the sum of refine rate is 25 or higher, Ignores magical defense of brute (except player) and plant race monsters by 100%. Magic Fishing Insect Shadow Weapon Ignores magical defense of fish and insect race monsters by 5%. Ignores magical defense of fish and insect race monsters by additional 1% per 2 refine rate. When Magic Fishing Insect Shadow Weapon, Tempest Shadow Earring and Tempest Shadow Pendant are equipped together, Matk + 5. If the sum of refine rate is 25 or higher, Ignores magical defense of fish and insect race monsters by 100%. Magic Executioner Holy Water Shadow Weapon Ignores magical defense of demihuman (except player) and undead race monsters by 5%. Ignores magical defense of demihuman (except player) and undead race monsters by additional 1% per 2 refine rate. When Magic Executioner Holy Water Shadow Weapon, Tempest Shadow Earring and Tempest Shadow Pendant are equipped together, Matk + 5. If the sum of refine rate is 25 or higher, Ignores magical defense of demihuman (except player) and undead race monsters by 100%. New piece of Penetration set Spoiler Penetration Shadow Weapon Ignores defense rate of normal monsters by 5%. Ignores defense rate of normal monsters by additional 1% per 2 refine rate. When all 6 Penetration set (Weapon, Armor, Shield, Shoes, Earring and Pendant) are equipped together, if the sum of refine rate is 54 or higher, ignores defense rate of normal monsters by 20%. Penetration Shadow Armor Ignores defense rate of normal monsters by 5%. Ignores defense rate of normal monsters by additional 1% per 2 refine rate. Dual races penetration set : Weapon Hasty Shadow Weapon Spoiler Executioner Holy Water Shadow Weapon Ignores defense of demihuman (except player) and undead race monsters by 5%. Ignores defense of demihuman (except player) and undead race monsters by additional 1% per 2 refine rate. When Executioner Holy Water Shadow Weapon, Penetration Shadow Earring and Penetration Shadow Pendant are equipped together, Atk + 5. If the sum of refine rate is 25 or higher, Ignores defense of demihuman (except player) and undead race monsters by 100%. Fishing Insect Shadow Weapon Ignores defense of fish and insect race monsters by 5%. Ignores defense of fish and insect race monsters by additional 1% per 2 refine rate. When Fishing Insect Shadow Weapon, Penetration Shadow Earring and Penetration Shadow Pendant are equipped together, Atk + 5. If the sum of refine rate is 25 or higher, Ignores defense of fish and insect race monsters by 100%. Scissors Hunting Shadow Weapon Ignores defense of brute (except player) and plant race monsters by 5%. Ignores defense of brute (except player) and plant race monsters by additional 1% per 2 refine rate. When Scissors Hunting Shadow Weapon, Penetration Shadow Earring and Penetration Shadow Pendant are equipped together, Atk + 5. If the sum of refine rate is 25 or higher, Ignores defense of brute (except player) and plant race monsters by 100%. Vibration Dragon Killer Shadow Weapon Ignores defense of formless and dragon race monsters by 5%. Ignores defense of formless and dragon race monsters by additional 1% per 2 refine rate. When Vibration Dragon Killer Shadow Weapon, Penetration Shadow Earring and Penetration Shadow Pendant are equipped together, Atk + 5. If the sum of refine rate is 25 or higher, Ignores defense of formless and dragon race monsters by 100%. Exorcist Corrupt Shadow Weapon Ignores defense of demon and angel race monsters by 5%. Ignores defense of demon and angel race monsters by additional 1% per 2 refine rate. When Exorcist Corrupt Shadow Weapon, Penetration Shadow Earring and Penetration Shadow Pendant are equipped together, Atk + 5. If the sum of refine rate is 25 or higher, Ignores defense of demon and angel race monsters by 100%. Hasty Shadow Weapon Atk + 1%, Matk + 1%. Atk + 1% and Matk + 1% per 3 refine rate. If refine rate is 7 or higher, Def + 15, Flee + 15. If refine rate is 10, increases movement speed. Full Penetration set Spoiler Full Penetration Shadow Earring Ignores defense rate of all race monsters (except players) by 5%. Ignores defense rate of all race monsters (except players) by additional 1% per 2 refine rate. If refine rate is 10, increases physical damage against all race monsters (except players) by 3%. When equipped with Full Penetration Shadow Pendant, Atk + 2%, if the sum of refine rate of set is 18 or higher, ignores defense rate of all race monsters (except players) by 100%. Class: Shadow equipment Location: Earring Weight: 0 Required Level: 1 Usable Jobs: All Full Penetration Shadow Pendant Ignores defense rate of all race monsters (except players) by 5%. Ignores defense rate of all race monsters (except players) by additional 1% per 2 refine rate. If refine rate is 10, increases physical damage against all race monsters (except players) by 3%. Class: Shadow equipment Location: Pendant Weight: 0 Required Level: 1 Usable Jobs: All Full Penetration Shadow Armor Ignores defense rate of all race monsters (except players) by 5%. Ignores defense rate of all race monsters (except players) by additional 1% per 2 refine rate. If refine rate is 10, increases physical damage against all race monsters (except players) by 3%. When equipped with Full Penetration Shadow Shoes, Atk + 2%, if the sum of refine rate of set is 18 or higher, ignores defense rate of all race monsters (except players) by 100%. Class: Shadow equipment Location: Armor Weight: 0 Required Level: 1 Usable Jobs: All Full Penetration Shadow Shoes Ignores defense rate of all race monsters (except players) by 5%. Ignores defense rate of all race monsters (except players) by additional 1% per 2 refine rate. If refine rate is 10, increases physical damage against all race monsters (except players) by 3%. Class: Shadow equipment Location: Shoes Weight: 0 Required Level: 1 Usable Jobs: All Full Tempest set Spoiler Full Tempest Shadow Earring Ignores magical defense rate of all race monsters (except players) by 5%. Ignores magical defense rate of all race monsters (except players) by additional 1% per 2 refine rate. If refine rate is 10, increases magical damage against all race monsters (except players) by 3%. When equipped with Full Tempest Shadow Pendant, Matk + 2%, if the sum of refine rate of set is 18 or higher, ignores magical defense rate of all race monsters (except players) by 100%. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 1 Usable Jobs: All Full Tempest Shadow Shoes Ignores magical defense rate of all race monsters (except players) by 5%. Ignores magical defense rate of all race monsters (except players) by additional 1% per 2 refine rate. If refine rate is 10, increases magical damage against all race monsters (except players) by 3%. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 1 Usable Jobs: All Full Tempest Shadow Armor Ignores magical defense rate of all race monsters (except players) by 5%. Ignores magical defense rate of all race monsters (except players) by additional 1% per 2 refine rate. If refine rate is 10, increases magical damage against all race monsters (except players) by 3%. When equipped with Full Tempest Shadow Shoes, Matk + 2%, if the sum of refine rate of set is 18 or higher, ignores magical defense rate of all race monsters (except players) by 100%. Class: Shadow equipment Location: Armor Weight: 0 Required Level: 1 Usable Jobs: All Full Tempest Shadow Pendant Ignores magical defense rate of all race monsters (except players) by 5%. Ignores magical defense rate of all race monsters (except players) by additional 1% per 2 refine rate. If refine rate is 10, increases magical damage against all race monsters (except players) by 3%. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 1 Usable Jobs: All Mammoth set True Gemstone set Maximum Mammoth set Spoiler Mammoth Shadow Armor Cri + 10. Additional Cri + 1 per 2 refine rate. If refine rate is 9 or higher, increases critical damage by 5%. Class: Shadow equipment Location: Armor Weight: 0 Required Level: 1 Usable Jobs: All Mammoth Shadow Shoes Flee + 10. Additional Flee + 1 per 2 refine rate. If refine rate is 9 or higher, ASPD + 1. Class: Shadow equipment Location: Shoes Weight: 0 Required Level: 1 Usable Jobs: All Mammoth Shadow Pendant Atk + 10. Additional Atk + 1 per 2 refine rate. If refine rate is 9 or higher, Atk + 3%. Class: Shadow equipment Location: Pendant Weight: 0 Required Level: 1 Usable Jobs: All Mammoth Shadow Earring Increases critical damage by 1%. Increases critical damage by additional 1% per 2 refine rate. If refine rate is 9 or higher, increases melee and long ranged physical damage by 3%. When Mammoth shadow set (Armor, Shield, Shoes, Weapon, Earring, Pendant) are equipped together, Atk + 1%, if the sum of refine rate of set is 45 or higher, grants immunity to knock-back. Class: Shadow equipment Location: Earring Weight: 0 Required Level: 1 Usable Jobs: All Mammoth Shadow Weapon Hit + 10. Additional Hit + 1 per 2 refine rate. If refine rate is 9 or higher, Perfect Hit + 5. Class: Shadow equipment Location: Weapon Weight: 0 Required Level: 1 Usable Jobs: All Mammoth Shadow Shield Def + 5. Additional Def + 1 per 2 refine rate. If refine rate is 9 or higher, reduces delay after skill by 3%. Class: Shadow equipment Location: Shield Weight: 0 Required Level: 1 Usable Jobs: All True Gemstone Shadow Armor Matk + 3%. Increases all property magical damage by 1% per 2 refine rate. If refine rate is 10 or higher, reduces variable casting time by 3%. When equipped with True Gemstone Shadow Shoes, Matk + 2%, if the sum of refine rate of set is 18 or higher, negates gemstone consumption of skills, increases SP consumption of skills by 40%, if the sum of refine rate of set is 20 or higher, increases magical damage against all size enemies by 12%. Class: Shadow equipment Location: Armor Weight: 0 Required Level: 1 Usable Jobs: All True Gemstone Shadow Shoes Matk + 3%. Increases all property magical damage by 1% per 2 refine rate. If refine rate is 10 or higher, reduces variable casting time by 3%. Class: Shadow equipment Location: Shoes Weight: 0 Required Level: 1 Usable Jobs: All True Gemstone Shadow Earring Matk + 3%. Increases all property magical damage by 1% per 2 refine rate. If refine rate is 10 or higher, reduces variable casting time by 3%. When equipped with True Gemstone Shadow Pendant, Matk + 2%, if the sum of refine rate of set is 18 or higher, negates gemstone consumption of skills, increases SP consumption of skills by 40%, if the sum of refine rate of set is 20 or higher, increases magical damage against all size enemies by 12%. Class: Shadow equipment Location: Earring Weight: 0 Required Level: 1 Usable Jobs: All True Gemstone Shadow Pendant Matk + 3%. Increases all property magical damage by 1% per 2 refine rate. If refine rate is 10 or higher, reduces variable casting time by 3%. Class: Shadow equipment Location: Pendant Weight: 0 Required Level: 1 Usable Jobs: All Maximum Mammoth Shadow Armor Atk + 3%. Increases melee and long ranged physical damage by 1% per 2 refine rate. If refine rate is 10 or higher, MaxHP + 3%. When equipped with Maximum Mammoth Shadow Shoes, Atk + 2%, if the sum of refine rate of set is 18 or higher, grants immunity to knock-back. if the sum of refine rate of set is 20 or higher, increases physical damage against all property enemies by 12%. Class: Shadow equipment Location: Armor Weight: 0 Required Level: 1 Usable Jobs: All Maximum Mammoth Shadow Shoes Atk + 3%. Increases melee and long ranged physical damage by 1% per 2 refine rate. If refine rate is 10 or higher, MaxHP + 3%. Class: Shadow equipment Location: Shoes Weight: 0 Required Level: 1 Usable Jobs: All Maximum Mammoth Shadow Earring Atk + 3%. Increases melee and long ranged physical damage by 1% per 2 refine rate. If refine rate is 10 or higher, MaxHP + 3%. When equipped with Maximum Mammoth Shadow Pendant, Atk + 2%, if the sum of refine rate of set is 18 or higher, grants immunity to knock-back. if the sum of refine rate of set is 20 or higher, increases physical damage against all property enemies by 12%. Class: Shadow equipment Location: Earring Weight: 0 Required Level: 1 Usable Jobs: All Maximum Mammoth Shadow Pendant Atk + 3%. Increases melee and long ranged physical damage by 1% per 2 refine rate. If refine rate is 10 or higher, MaxHP + 3%. Class: Shadow equipment Location: Pendant Weight: 0 Required Level: 1 Usable Jobs: All Experience set Spoiler Experience Shadow Shield If base level is lower than 175, increases EXP gained from killing monsters by 20%. If base level is 175 or higher, increases EXP gained from killing monsters by 10%. Increases EXP gained from killing monsters by additional 1% per 2 refine rate. If refine rate is 10 or higher, increases EXP gained from killing monsters by additional 5% Class: Shadow equipment Location: Shield Weight: 0 Required Level: 1 Usable Jobs: All Absorb set Spoiler Absorb Shadow Shield MaxHP + 3%, MaxSP + 3%. Atk + 1% per 3 refine rate. If refine rate is 7 or higher, reduces variable casting time by 3% If refine rate is 10 or higher, has a 2% chance to restore 2% of damage as HP and 1% chance to restore 2% of damage as SP when dealing physical damage. Class: Shadow equipment Location: Shield Weight: 0 Required Level: 1 Usable Jobs: All Absorb Shadow Weapon MaxHP + 3%, MaxSP + 3%. Atk + 1% per 3 refine rate. If refine rate is 7 or higher, reduces variable casting time by 3% If refine rate is 10 or higher, has a 2% chance to restore 2% of damage as HP and 1% chance to restore 2% of damage as SP when dealing physical damage. Class: Shadow equipment Location: Weapon Weight: 0 Required Level: 1 Usable Jobs: All Auto Spell set Hasty Shadow Shield Infinity Shadow Shield Spoiler Auto Spell Shadow Shield Matk + 15. Additional Matk + 1 per 2 refine rate. If refine rate is 9 or higher, has a 7% chance to auto-cast Napalm Beat level 7 when dealing normal melee physical damage. If refine rate is 10 or higher, has a 10% chance to auto-cast Napalm Beat level 10 when dealing normal melee physical damage. When Auto Spell shadow set (Armor, Shoes, Shield) are equipped together, Matk + 1%, if the sum of refine rate of set is 21 or higher, has a 4% chance to auto-cast Napalm Vulcan level 3 when dealing normal melee physical damage, if the sum of refine rate of set is 27 or higher, has a 8% chance to auto-cast Napalm Vulcan level 5 when dealing normal melee physical damage. Class: Shadow equipment Location: Shield Weight: 0 Required Level: 1 Usable Jobs: All Auto Spell Shadow Armor Hit + 10. Additional Hit + 1 per 2 refine rate. If refine rate is 9 or higher, Perfect Hit + 5. Class: Shadow equipment Location: Armor Weight: 0 Required Level: 1 Usable Jobs: All Auto Spell Shadow Shoes Flee + 10. Additional Flee + 1 per 2 refine rate. If refine rate is 9 or higher, ASPD + 1. Class: Shadow equipment Location: Shoes Weight: 0 Required Level: 1 Usable Jobs: All Auto Spell Shadow Weapon Atk + 15. Additional Atk + 1 per 2 refine rate. If refine rate is 9 or higher, has a 7% chance to auto-cast Bash level 7 when dealing normal melee physical damage. If refine rate is 10 or higher, has a 10% chance to auto-cast Bash level 10 when dealing normal melee physical damage. When Auto Spell shadow set (Weapon, Earring, Pendant) are equipped together, Atk + 1%, if the sum of refine rate of set is 21 or higher, has a 4% chance to auto-cast Sonic Blow level 7 when dealing normal melee physical damage, if the sum of refine rate of set is 27 or higher, has a 8% chance to auto-cast Sonic Blow level 10 when dealing normal melee physical damage. Class: Shadow equipment Location: Weapon Weight: 0 Required Level: 1 Usable Jobs: All Auto Spell Shadow Earring Hit + 10. Additional Hit + 1 per 2 refine rate. If refine rate is 9 or higher, Perfect Hit + 5. Class: Shadow equipment Location: Earring Weight: 0 Required Level: 1 Usable Jobs: All Auto Spell Shadow Pendant Flee + 10. Additional Flee + 1 per 2 refine rate. If refine rate is 9 or higher, ASPD + 1. Class: Shadow equipment Location: Pendant Weight: 0 Required Level: 1 Usable Jobs: All Major Auto Spell Shadow Armor Matk + 3%. Increases all property magical damage by 1% per 2 refine rate. If refine rate is 9 or higher, ASPD + 1. If refine rate is 10 or higher, has a 7% chance to auto-cast Frost Misty level 3 when dealing normal melee physical damage (If user has higher level. That level will be cast instead). When equipped with Major Auto Spell Shadow Shoes, Matk + 2%, if the sum of refine rate of set is 18 or higher, has a 4% chance to auto-cast Jack Frost level 2 when dealing normal melee physical damage (If user has higher level. That level will be cast instead), if the sum of refine rate of set is 20 or higher, has a 8% chance to auto-cast Jack Frost level 4 when dealing normal melee physical damage (If user has higher level. That level will be cast instead). Class: Shadow equipment Location: Armor Weight: 0 Required Level: 1 Usable Jobs: All Major Auto Spell Shadow Shoes Matk + 3%. Increases all property magical damage by 1% per 2 refine rate. If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 3%). Class: Shadow equipment Location: Shoes Weight: 0 Required Level: 1 Usable Jobs: All Major Auto Spell Shadow Earring Atk + 3%. Increases melee physical damage by 1% per 2 refine rate. If refine rate is 9 or higher, ASPD + 1. If refine rate is 10 or higher, has a 7% chance to auto-cast Fatal Menace level 7 when dealing normal melee physical damage (If user has higher level. That level will be cast instead). When equipped with Major Auto Spell Shadow Pendant, Atk + 2%, if the sum of refine rate of set is 18 or higher, has a 4% chance to auto-cast Power Swing level 4 when dealing normal melee physical damage (If user has higher level. That level will be cast instead), if the sum of refine rate of set is 20 or higher, has a 8% chance to auto-cast Power Swing level 8 when dealing normal melee physical damage (If user has higher level. That level will be cast instead). Class: Shadow equipment Location: Earring Weight: 0 Required Level: 1 Usable Jobs: All Major Auto Spell Shadow Pendant Atk + 3%. Increases melee physical damage by 1% per 2 refine rate. If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 3%). Class: Shadow equipment Location: Pendant Weight: 0 Required Level: 1 Usable Jobs: All Hasty Shadow Shield Atk + 1%, Matk + 1%. Additional Atk + 1% and Matk + 1% per 3 refine rate. If refine rate is 7 or higher, Def + 15, Flee + 15. If refine rate is 10 or higher, increases movement speed. Class: Shadow equipment Location: Shield Weight: 0 Required Level: 1 Usable Jobs: All Infinity Shadow Shield Increases physical and magical damage against all size monsters by 1% per 3 refine rate. Reduces physical and magical damage taken from all size monsters by 1% per 3 refine rate. If refine rate is 10, negates size penalty. Class: Shadow equipment Location: Shield Weight: 0 Required Level: 1 Usable Jobs: All Link to comment Share on other sites More sharing options...
Sigma Posted July 9, 2021 Author Share Posted July 9, 2021 Durable Shadow set Clever Shadow set Critical Hit Shadow Weapon Spoiler Durable Shadow Weapon Increases melee and long ranged physical damage by 2%. Atk + 1% per 2 refine rate. If refine rate is 9 or higher, ASPD + 1. If refine rate is 10 or higher, increases melee and long ranged physical damage by 7%. Class: Shadow equipment Location: Weapon Weight: 0 Required Level: 99 Usable Jobs: All Durable Shadow Shield Increases melee and long ranged physical damage by 2%. Atk + 1% per 2 refine rate. If refine rate is 9 or higher, ASPD + 1. If refine rate is 10 or higher, increases melee and long ranged physical damage by 7%. Class: Shadow equipment Location: Shield Weight: 0 Required Level: 99 Usable Jobs: All Clever Shadow Weapon Increases all property magical damage by 2%. Matk + 1% per 2 refine rate. If refine rate is 9 or higher, reduces variable casting time by 5%. If refine rate is 10 or higher, increases all property magical damage by 7%. Class: Shadow equipment Location: Weapon Weight: 0 Required Level: 99 Usable Jobs: All Clever Shadow Shield Increases all property magical damage by 2%. Matk + 1% per 2 refine rate. If refine rate is 9 or higher, reduces variable casting time by 5%. If refine rate is 10 or higher, increases all property magical damage by 7%. Class: Shadow equipment Location: Shield Weight: 0 Required Level: 99 Usable Jobs: All Critical Hit Shadow Weapon Atk + 15, Cri + 7. Increases critical damage 1% per 2 refine rate. If refine rate is 7 or higher, additional Cri + 7. Class: Shadow equipment Location: Weapon Weight: 0 Required Level: 1 Usable Jobs: All Link to comment Share on other sites More sharing options...
Sigma Posted August 4, 2021 Author Share Posted August 4, 2021 Kingbird Ancient Shadow Weapon Spoiler Kingbird Ancient Shadow Weapon Atk + 15, Hit + 15. Increases long ranged physical damage by 1% per 2 refine rate. If refine rate is 7 or higher, additional Hit + 15. Class: Shadow equipment Location: Weapon Weight: 0 Required Level: 1 Usable Jobs: All Link to comment Share on other sites More sharing options...
Sigma Posted December 1, 2021 Author Share Posted December 1, 2021 Separate Reload Shadow Shield Spell Caster Shadow set Trait status set Spoiler Separate Reload Shadow Shield Reduces delay after skill by 1% per refine rate. Increases attack speed (reduces delay after attack by 3%) per 2 refine rate. If refine rate is 9 or higher, Atk + 3%, Matk + 3%. Class: Shadow equipment Location: Shield Weight: 0 Required Level: 1 Usable Jobs: All Spell Caster Shadow Armor Reduces variable casting time by 1% per refine rate. Atk + 1% and Matk + 1% per 3 refine rate. When Spell Caster set (Armor, Shoes) are equipped together, reduces SP consumption of skills by 10%. If the sum of refine rate of set is 20, reduces fixed casting time by 0.3 seconds. (However, fixed casting time reduction doesn't stack with counterpart Spell Caster set (Earring, Pendant)). Class: Shadow equipment Location: Armor Weight: 0 Required Level: 1 Usable Jobs: All Spell Caster Shadow Shoes Reduces variable casting time by 1% per refine rate. Atk + 1% and Matk + 1% per 3 refine rate. Class: Shadow equipment Location: Shoes Weight: 0 Required Level: 1 Usable Jobs: All Spell Caster Shadow Earring Reduces variable casting time by 1% per refine rate. Atk + 1% and Matk + 1% per 3 refine rate. When Spell Caster set (Earring, Pendant) are equipped together, reduces SP consumption of skills by 10%. If the sum of refine rate of set is 20, reduces fixed casting time by 0.3 seconds. (However, fixed casting time reduction doesn't stack with counterpart Spell Caster set (Armor, Shoes)). Class: Shadow equipment Location: Earring Weight: 0 Required Level: 1 Usable Jobs: All Spell Caster Shadow Pendant Reduces variable casting time by 1% per refine rate. Atk + 1% and Matk + 1% per 3 refine rate. Class: Shadow equipment Location: Pendant Weight: 0 Required Level: 1 Usable Jobs: All Physical Power Shadow Weapon POW + 1 per 2 refine rate. If refine rate is 7 or higher, P.Atk + 3. If refine rate is 9 or higher, additional P.Atk + 3. When equipped with Physical Power Shadow Shield, P.Atk + 3. Class: Shadow equipment Location: Weapon Weight: 0 Required Level: 1 Usable Jobs: All Physical Power Shadow Shield POW + 1 per 2 refine rate. If refine rate is 7 or higher, P.Atk + 3. If refine rate is 9 or higher, additional P.Atk + 3. Class: Shadow equipment Location: Shield Weight: 0 Required Level: 1 Usable Jobs: All Magical Spell Shadow Weapon SPL + 1 per 2 refine rate. If refine rate is 7 or higher, S.Matk + 3. If refine rate is 9 or higher, additional S.Matk + 3. When equipped with Magical Spell Shadow Shield, S.Matk + 3. Class: Shadow equipment Location: Weapon Weight: 0 Required Level: 1 Usable Jobs: All Magical Spell Shadow Shield SPL + 1 per 2 refine rate. If refine rate is 7 or higher, S.Matk + 3. If refine rate is 9 or higher, additional S.Matk + 3. Class: Shadow equipment Location: Shield Weight: 0 Required Level: 1 Usable Jobs: All Concentration Shadow Weapon CON + 1 per refine rate. If refine rate is 7 or higher, P.Atk + 2, S.Matk + 2. If refine rate is 9 or higher, additional P.Atk + 2, S.Matk + 2. When equipped with Concentration Shadow Shield, P.Atk + 2, S.Matk + 2. Class: Shadow equipment Location: Weapon Weight: 0 Required Level: 1 Usable Jobs: All Concentration Shadow Shield CON + 1 per refine rate. If refine rate is 7 or higher, P.Atk + 2, S.Matk + 2. If refine rate is 9 or higher, additional P.Atk + 2, S.Matk + 2. Class: Shadow equipment Location: Shield Weight: 0 Required Level: 1 Usable Jobs: All Wisdom Shadow Weapon WIS + 1 per refine rate. If refine rate is 7 or higher, Mres + 30. If refine rate is 9 or higher, additional Mres + 30. When equipped with Wisdom Shadow Shield, Mres + 30. Class: Shadow equipment Location: Weapon Weight: 0 Required Level: 1 Usable Jobs: All Wisdom Shadow Shield WIS + 1 per refine rate. If refine rate is 7 or higher, Mres + 30. If refine rate is 9 or higher, additional Mres + 30. Class: Shadow equipment Location: Shield Weight: 0 Required Level: 1 Usable Jobs: All Stamina Shadow Weapon STA + 1 per refine rate. If refine rate is 7 or higher, Res + 30. If refine rate is 9 or higher, additional Res + 30. When equipped with Stamina Shadow Shield, Res + 30. Class: Shadow equipment Location: Weapon Weight: 0 Required Level: 1 Usable Jobs: All Stamina Shadow Shield STA + 1 per refine rate. If refine rate is 7 or higher, Res + 30. If refine rate is 9 or higher, additional Res + 30. Class: Shadow equipment Location: Shield Weight: 0 Required Level: 1 Usable Jobs: All Creative Shadow Weapon CRT + 1 per 2 refine rate. If refine rate is 7 or higher, C.Rate + 2, H.Plus + 2. If refine rate is 9 or higher, additional C.Rate + 2, H.Plus + 2. When equipped with Creative Shield, C.Rate + 2, H.Plus + 2. Class: Shadow equipment Location: Weapon Weight: 0 Required Level: 1 Usable Jobs: All Creative Shadow Shield CRT + 1 per 2 refine rate. If refine rate is 7 or higher, C.Rate + 2, H.Plus + 2. If refine rate is 9 or higher, additional C.Rate + 2, H.Plus + 2. Class: Shadow equipment Location: Shield Weight: 0 Required Level: 1 Usable Jobs: All Link to comment Share on other sites More sharing options...
Sigma Posted January 9, 2022 Author Share Posted January 9, 2022 Lord Bearer's set Mega Blitz set Spoiler Lord Bearer's Shadow Shoes MaxHP + 1% per 2 refine rate. If refine rate is 7 or higher, increases physical and magical damage against all size enemies by 5%. If refine rate is 9 or higher, additional MaxHP + 5%. Class: Shadow equipment Location: Shoes Weight: 0 Required Level: 1 Usable Jobs: All Lord Bearer's Shadow Armor MaxHP + 1% per 2 refine rate. If refine rate is 7 or higher, increases physical and magical damage against all size enemies by 5%. If refine rate is 9 or higher, additional MaxHP + 5%. When Lord Bearer's set (Armor, Shoes) are equipped together, all trait status + 2, if the sum of refine rate of set is 18 or higher, MaxHP - 20%, gains permanent Endure effect, if the sum of refine rate of set is 20, MaxHP + 25%. Class: Shadow equipment Location: Armor Weight: 0 Required Level: 1 Usable Jobs: All Lord Bearer's Shadow Pendant MaxHP + 1% per 2 refine rate. If refine rate is 7 or higher, increases physical and magical damage against all size enemies by 5%. If refine rate is 9 or higher, additional MaxHP + 5%. Class: Shadow equipment Location: Pendant Weight: 0 Required Level: 1 Usable Jobs: All Lord Bearer's Shadow Earring MaxHP + 1% per 2 refine rate. If refine rate is 7 or higher, increases physical and magical damage against all size enemies by 5%. If refine rate is 9 or higher, additional MaxHP + 5%. When Lord Bearer's set (Earring, Pendant) are equipped together, all trait status + 2, if the sum of refine rate of set is 18 or higher, MaxHP - 20%, gains permanent Endure effect, if the sum of refine rate of set is 20, MaxHP + 25%. Class: Shadow equipment Location: Earring Weight: 0 Required Level: 1 Usable Jobs: All Mega Blitz Shadow Shield Cri + 5. Cri + 2 and C.Rate + 1 per 3 refine rate. If refine rate is 7 or higher, ASPD + 1, Cri + 3. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 8%), increases critical damage by 5%. If refine rate is 10 or higher, C.Rate + 3, increases critical damage by additional 3%. Class: Shadow equipment Location: Shield Weight: 0 Required Level: 1 Usable Jobs: All Mega Blitz Shadow Weapon Increases attack speed (reduces delay after attack by 5%). Reduces delay after skill by 1% per 2 refine rate. If refine rate is 7 or higher, ASPD + 1, increases attack speed (reduces delay after attack by additional 3%). If refine rate is 9 or higher, reduces delay after skill by additional 2%. If refine rate is 10 or higher, P.Atk + 2, S.Matk + 2. Class: Shadow equipment Location: Weapon Weight: 0 Required Level: 1 Usable Jobs: All Link to comment Share on other sites More sharing options...
Sigma Posted July 10, 2022 Author Share Posted July 10, 2022 Experience Shadow Weapon Spoiler Experience Shadow Weapon If base level is lower than 175, increases EXP gained from killing monsters by 20%. If base level is 175 or higher, increases EXP gained from killing monsters by 10%. Increases EXP gained from killing monsters by additional 1% per 2 refine rate. If refine rate is 10 or higher, increases EXP gained from killing monsters by additional 5% Class: Shadow equipment Location: Weapon Weight: 0 Required Level: 1 Usable Jobs: All Link to comment Share on other sites More sharing options...
Sigma Posted February 12 Author Share Posted February 12 Master Shadow set Spoiler Master Shadow Weapon Atk + 2%, Matk + 2%. Every 2 refine rate, increases melee / long ranged physical damage and all property magical damage by 1%. If refine rate is 7 or higher, MaxHP / MaxSP + 3%. If refine rate is 9 or higher, P.Atk / S.Matk + 2. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 200 Usable Jobs : fourth classes and second high expanded classes Master Shadow Shield Atk + 2%, Matk + 2%. Every 2 refine rate, increases melee / long ranged physical damage and all property magical damage by 1%. If refine rate is 7 or higher, MaxHP / MaxSP + 3%. If refine rate is 9 or higher, P.Atk / S.Matk + 2. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 200 Usable Jobs : fourth classes and second high expanded classes M. Dragon Knight Shadow Armor When equipped with Master Shadow Shield, all trait status + 2. When equipped with Master Shadow Shield and Dragon Knight Shadow (Armor / Shoes), P.Atk + 1, S.Matk + 1, if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%. When equipped with Master Shadow (Weapon / Shield) and Dragon Knight Shadow (Armor / Shoes / Earring / Pendant), ignores physical / magical resistance of all race monsters (except players) by 20%. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 200 Usable Jobs : Dragon Knight M. Dragon Knight Shadow Shoes When equipped with Master Shadow Shield, all trait status + 2. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 200 Usable Jobs : Dragon Knight M. Dragon Knight Shadow Earring When equipped with Master Shadow Weapon, all trait status + 2. When equipped with Master Shadow Weapon and Dragon Knight Shadow (Earring / Pendant), P.Atk + 1, S.Matk + 1, if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 200 Usable Jobs : Dragon Knight M. Dragon Knight Shadow Pendant When equipped with Master Shadow Weapon, all trait status + 2. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 200 Usable Jobs : Dragon Knight M. Imperial Guard Shadow Armor When equipped with Master Shadow Shield, all trait status + 2. When equipped with Master Shadow Shield and Imperial Guard Shadow (Armor / Shoes), P.Atk + 1, S.Matk + 1, if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%. When equipped with Master Shadow (Weapon / Shield) and Imperial Guard Shadow (Armor / Shoes / Earring / Pendant), ignores physical / magical resistance of all race monsters (except players) by 20%. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 200 Usable Jobs : Imperial Guard M. Imperial Guard Shadow Shoes When equipped with Master Shadow Shield, all trait status + 2. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 200 Usable Jobs : Imperial Guard M. Imperial Guard Shadow Earring When equipped with Master Shadow Weapon, all trait status + 2. When equipped with Master Shadow Weapon and Imperial Guard Shadow (Earring / Pendant), P.Atk + 1, S.Matk + 1, if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 200 Usable Jobs : Imperial Guard M. Imperial Guard Shadow Pendant When equipped with Master Shadow Weapon, all trait status + 2. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 200 Usable Jobs : Imperial Guard M. Shadow Cross Shadow Armor When equipped with Master Shadow Shield, all trait status + 2. When equipped with Master Shadow Shield and Shadow Cross Shadow (Armor / Shoes), P.Atk + 1, S.Matk + 1, if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%. When equipped with Master Shadow (Weapon / Shield) and Shadow Cross Shadow (Armor / Shoes / Earring / Pendant), ignores physical / magical resistance of all race monsters (except players) by 20%. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 200 Usable Jobs : Shadow Cross M. Shadow Cross Shadow Shoes When equipped with Master Shadow Shield, all trait status + 2. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 200 Usable Jobs : Shadow Cross M. Shadow Cross Shadow Earring When equipped with Master Shadow Weapon, all trait status + 2. When equipped with Master Shadow Weapon and Shadow Cross Shadow (Earring / Pendant), P.Atk + 1, S.Matk + 1, if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 200 Usable Jobs : Shadow Cross M. Shadow Cross Shadow Pendant When equipped with Master Shadow Weapon, all trait status + 2. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 200 Usable Jobs : Shadow Cross M. Abyss Chaser Shadow Armor When equipped with Master Shadow Shield, all trait status + 2. When equipped with Master Shadow Shield and Abyss Chaser Shadow (Armor / Shoes), P.Atk + 1, S.Matk + 1, if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%. When equipped with Master Shadow (Weapon / Shield) and Abyss Chaser Shadow (Armor / Shoes / Earring / Pendant), ignores physical / magical resistance of all race monsters (except players) by 20%. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 200 Usable Jobs : Abyss Chaser M. Abyss Chaser Shadow Shoes When equipped with Master Shadow Shield, all trait status + 2. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 200 Usable Jobs : Abyss Chaser M. Abyss Chaser Shadow Earring When equipped with Master Shadow Weapon, all trait status + 2. When equipped with Master Shadow Weapon and Abyss Chaser Shadow (Earring / Pendant), P.Atk + 1, S.Matk + 1, if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 200 Usable Jobs : Abyss Chaser M. Abyss Chaser Shadow Pendant When equipped with Master Shadow Weapon, all trait status + 2. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 200 Usable Jobs : Abyss Chaser M. Cardinal Shadow Armor When equipped with Master Shadow Shield, all trait status + 2. When equipped with Master Shadow Shield and Cardinal Shadow (Armor / Shoes), P.Atk + 1, S.Matk + 1, if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%. When equipped with Master Shadow (Weapon / Shield) and Cardinal Shadow (Armor / Shoes / Earring / Pendant), ignores physical / magical resistance of all race monsters (except players) by 20%. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 200 Usable Jobs : Cardinal M. Cardinal Shadow Shoes When equipped with Master Shadow Shield, all trait status + 2. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 200 Usable Jobs : Cardinal M. Cardinal Shadow Earring When equipped with Master Shadow Weapon, all trait status + 2. When equipped with Master Shadow Weapon and Cardinal Shadow (Earring / Pendant), P.Atk + 1, S.Matk + 1, if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 200 Usable Jobs : Cardinal M. Cardinal Shadow Pendant When equipped with Master Shadow Weapon, all trait status + 2. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 200 Usable Jobs : Cardinal M. Inquisitor Shadow Armor When equipped with Master Shadow Shield, all trait status + 2. When equipped with Master Shadow Shield and Inquisitor Shadow (Armor / Shoes), P.Atk + 1, S.Matk + 1, if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%. When equipped with Master Shadow (Weapon / Shield) and Inquisitor Shadow (Armor / Shoes / Earring / Pendant), ignores physical / magical resistance of all race monsters (except players) by 20%. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 200 Usable Jobs : Inquisitor M. Inquisitor Shadow Shoes When equipped with Master Shadow Shield, all trait status + 2. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 200 Usable Jobs : Inquisitor M. Inquisitor Shadow Earring When equipped with Master Shadow Weapon, all trait status + 2. When equipped with Master Shadow Weapon and Inquisitor Shadow (Earring / Pendant), P.Atk + 1, S.Matk + 1, if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 200 Usable Jobs : Inquisitor M. Inquisitor Shadow Pendant When equipped with Master Shadow Weapon, all trait status + 2. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 200 Usable Jobs : Inquisitor M. Meister Shadow Armor When equipped with Master Shadow Shield, all trait status + 2. When equipped with Master Shadow Shield and Meister Shadow (Armor / Shoes), P.Atk + 1, S.Matk + 1, if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%. When equipped with Master Shadow (Weapon / Shield) and Meister Shadow (Armor / Shoes / Earring / Pendant), ignores physical / magical resistance of all race monsters (except players) by 20%. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 200 Usable Jobs : Meister M. Meister Shadow Shoes When equipped with Master Shadow Shield, all trait status + 2. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 200 Usable Jobs : Meister M. Meister Shadow Earring When equipped with Master Shadow Weapon, all trait status + 2. When equipped with Master Shadow Weapon and Meister Shadow (Earring / Pendant), P.Atk + 1, S.Matk + 1, if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 200 Usable Jobs : Meister M. Meister Shadow Pendant When equipped with Master Shadow Weapon, all trait status + 2. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 200 Usable Jobs : Meister M. Biolo Shadow Armor When equipped with Master Shadow Shield, all trait status + 2. When equipped with Master Shadow Shield and Biolo Shadow (Armor / Shoes), P.Atk + 1, S.Matk + 1, if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%. When equipped with Master Shadow (Weapon / Shield) and Biolo Shadow (Armor / Shoes / Earring / Pendant), ignores physical / magical resistance of all race monsters (except players) by 20%. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 200 Usable Jobs : Biolo M. Biolo Shadow Shoes When equipped with Master Shadow Shield, all trait status + 2. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 200 Usable Jobs : Biolo M. Biolo Shadow Earring When equipped with Master Shadow Weapon, all trait status + 2. When equipped with Master Shadow Weapon and Biolo Shadow (Earring / Pendant), P.Atk + 1, S.Matk + 1, if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 200 Usable Jobs : Biolo M. Biolo Shadow Pendant When equipped with Master Shadow Weapon, all trait status + 2. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 200 Usable Jobs : Biolo M. Windhawk Shadow Armor When equipped with Master Shadow Shield, all trait status + 2. When equipped with Master Shadow Shield and Windhawk Shadow (Armor / Shoes), P.Atk + 1, S.Matk + 1, if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%. When equipped with Master Shadow (Weapon / Shield) and Windhawk Shadow (Armor / Shoes / Earring / Pendant), ignores physical / magical resistance of all race monsters (except players) by 20%. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 200 Usable Jobs : Windhawk M. Windhawk Shadow Shoes When equipped with Master Shadow Shield, all trait status + 2. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 200 Usable Jobs : Windhawk M. Windhawk Shadow Earring When equipped with Master Shadow Weapon, all trait status + 2. When equipped with Master Shadow Weapon and Windhawk Shadow (Earring / Pendant), P.Atk + 1, S.Matk + 1, if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 200 Usable Jobs : Windhawk M. Windhawk Shadow Pendant When equipped with Master Shadow Weapon, all trait status + 2. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 200 Usable Jobs : Windhawk M. Troubadour & Trouvere Shadow Armor When equipped with Master Shadow Shield, all trait status + 2. When equipped with Master Shadow Shield and Troubadour & Trouvere Shadow (Armor / Shoes), P.Atk + 1, S.Matk + 1, if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%. When equipped with Master Shadow (Weapon / Shield) and Troubadour & Trouvere Shadow (Armor / Shoes / Earring / Pendant), ignores physical / magical resistance of all race monsters (except players) by 20%. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 200 Usable Jobs : Troubadour, Trouvere M. Troubadour & Trouvere Shadow Shoes When equipped with Master Shadow Shield, all trait status + 2. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 200 Usable Jobs : Troubadour, Trouvere M. Troubadour & Trouvere Shadow Earring When equipped with Master Shadow Weapon, all trait status + 2. When equipped with Master Shadow Weapon and Troubadour & Trouvere Shadow (Earring / Pendant), P.Atk + 1, S.Matk + 1, if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 200 Usable Jobs : Troubadour, Trouvere M. Troubadour & Trouvere Shadow Pendant When equipped with Master Shadow Weapon, all trait status + 2. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 200 Usable Jobs : Troubadour, Trouvere M. Arch Mage Shadow Armor When equipped with Master Shadow Shield, all trait status + 2. When equipped with Master Shadow Shield and Arch Mage Shadow (Armor / Shoes), P.Atk + 1, S.Matk + 1, if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%. When equipped with Master Shadow (Weapon / Shield) and Arch Mage Shadow (Armor / Shoes / Earring / Pendant), ignores physical / magical resistance of all race monsters (except players) by 20%. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 200 Usable Jobs : Arch Mage M. Arch Mage Shadow Shoes When equipped with Master Shadow Shield, all trait status + 2. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 200 Usable Jobs : Arch Mage M. Arch Mage Shadow Earring When equipped with Master Shadow Weapon, all trait status + 2. When equipped with Master Shadow Weapon and Arch Mage Shadow (Earring / Pendant), P.Atk + 1, S.Matk + 1, if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 200 Usable Jobs : Arch Mage M. Arch Mage Shadow Pendant When equipped with Master Shadow Weapon, all trait status + 2. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 200 Usable Jobs : Arch Mage M. Elemental Master Shadow Armor When equipped with Master Shadow Shield, all trait status + 2. When equipped with Master Shadow Shield and Elemental Master Shadow (Armor / Shoes), P.Atk + 1, S.Matk + 1, if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%. When equipped with Master Shadow (Weapon / Shield) and Elemental Master Shadow (Armor / Shoes / Earring / Pendant), ignores physical / magical resistance of all race monsters (except players) by 20%. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 200 Usable Jobs : Elemental Master M. Elemental Master Shadow Shoes When equipped with Master Shadow Shield, all trait status + 2. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 200 Usable Jobs : Elemental Master M. Elemental Master Shadow Earring When equipped with Master Shadow Weapon, all trait status + 2. When equipped with Master Shadow Weapon and Elemental Master Shadow (Earring / Pendant), P.Atk + 1, S.Matk + 1, if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 200 Usable Jobs : Elemental Master M. Elemental Master Shadow Pendant When equipped with Master Shadow Weapon, all trait status + 2. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 200 Usable Jobs : Elemental Master M. Night Watch Shadow Armor When equipped with Master Shadow Shield, all trait status + 2. When equipped with Master Shadow Shield and Night Watch Shadow (Armor / Shoes), P.Atk + 1, S.Matk + 1, if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%. When equipped with Master Shadow (Weapon / Shield) and Night Watch Shadow (Armor / Shoes / Earring / Pendant), ignores physical / magical resistance of all race monsters (except players) by 20%. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 200 Usable Jobs : Night Watch M. Night Watch Shadow Shoes When equipped with Master Shadow Shield, all trait status + 2. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 200 Usable Jobs : Night Watch M. Night Watch Shadow Earring When equipped with Master Shadow Weapon, all trait status + 2. When equipped with Master Shadow Weapon and Night Watch Shadow (Earring / Pendant), P.Atk + 1, S.Matk + 1, if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 200 Usable Jobs : Night Watch M. Night Watch Shadow Pendant When equipped with Master Shadow Weapon, all trait status + 2. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 200 Usable Jobs : Night Watch M. Spirit Handler Shadow Armor When equipped with Master Shadow Shield, all trait status + 2. When equipped with Master Shadow Shield and Spirit Handler Shadow (Armor / Shoes), P.Atk + 1, S.Matk + 1, if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%. When equipped with Master Shadow (Weapon / Shield) and Spirit Handler Shadow (Armor / Shoes / Earring / Pendant), ignores physical / magical resistance of all race monsters (except players) by 20%. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 200 Usable Jobs : Spirit Handler M. Spirit Handler Shadow Shoes When equipped with Master Shadow Shield, all trait status + 2. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 200 Usable Jobs : Spirit Handler M. Spirit Handler Shadow Earring When equipped with Master Shadow Weapon, all trait status + 2. When equipped with Master Shadow Weapon and Spirit Handler Shadow (Earring / Pendant), P.Atk + 1, S.Matk + 1, if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 200 Usable Jobs : Spirit Handler M. Spirit Handler Shadow Pendant When equipped with Master Shadow Weapon, all trait status + 2. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 200 Usable Jobs : Spirit Handler M. Shinkiro & Shiranui Shadow Armor When equipped with Master Shadow Shield, all trait status + 2. When equipped with Master Shadow Shield and Shinkiro & Shiranui Shadow (Armor / Shoes), P.Atk + 1, S.Matk + 1, if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%. When equipped with Master Shadow (Weapon / Shield) and Shinkiro & Shiranui Shadow (Armor / Shoes / Earring / Pendant), ignores physical / magical resistance of all race monsters (except players) by 20%. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 200 Usable Jobs : Shinkiro, Shiranui M. Shinkiro & Shiranui Shadow Shoes When equipped with Master Shadow Shield, all trait status + 2. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 200 Usable Jobs : Shinkiro, Shiranui M. Shinkiro & Shiranui Shadow Earring When equipped with Master Shadow Weapon, all trait status + 2. When equipped with Master Shadow Weapon and Shinkiro & Shiranui Shadow (Earring / Pendant), P.Atk + 1, S.Matk + 1, if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 200 Usable Jobs : Shinkiro, Shiranui M. Shinkiro & Shiranui Shadow Pendant When equipped with Master Shadow Weapon, all trait status + 2. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 200 Usable Jobs : Shinkiro, Shiranui M. Sky Emperor Shadow Armor When equipped with Master Shadow Shield, all trait status + 2. When equipped with Master Shadow Shield and Sky Emperor Shadow (Armor / Shoes), P.Atk + 1, S.Matk + 1, if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%. When equipped with Master Shadow (Weapon / Shield) and Sky Emperor Shadow (Armor / Shoes / Earring / Pendant), ignores physical / magical resistance of all race monsters (except players) by 20%. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 200 Usable Jobs : Sky Emperor M. Sky Emperor Shadow Shoes When equipped with Master Shadow Shield, all trait status + 2. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 200 Usable Jobs : Sky Emperor M. Sky Emperor Shadow Earring When equipped with Master Shadow Weapon, all trait status + 2. When equipped with Master Shadow Weapon and Sky Emperor Shadow (Earring / Pendant), P.Atk + 1, S.Matk + 1, if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 200 Usable Jobs : Sky Emperor M. Sky Emperor Shadow Pendant When equipped with Master Shadow Weapon, all trait status + 2. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 200 Usable Jobs : Sky Emperor M. Soul Ascetic Shadow Armor When equipped with Master Shadow Shield, all trait status + 2. When equipped with Master Shadow Shield and Soul Ascetic Shadow (Armor / Shoes), P.Atk + 1, S.Matk + 1, if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%. When equipped with Master Shadow (Weapon / Shield) and Soul Ascetic Shadow (Armor / Shoes / Earring / Pendant), ignores physical / magical resistance of all race monsters (except players) by 20%. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 200 Usable Jobs : Soul Ascetic M. Soul Ascetic Shadow Shoes When equipped with Master Shadow Shield, all trait status + 2. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 200 Usable Jobs : Soul Ascetic M. Soul Ascetic Shadow Earring When equipped with Master Shadow Weapon, all trait status + 2. When equipped with Master Shadow Weapon and Soul Ascetic Shadow (Earring / Pendant), P.Atk + 1, S.Matk + 1, if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 200 Usable Jobs : Soul Ascetic M. Soul Ascetic Shadow Pendant When equipped with Master Shadow Weapon, all trait status + 2. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 200 Usable Jobs : Soul Ascetic M. Hyper Novice Shadow Armor When equipped with Master Shadow Shield, all trait status + 2. When equipped with Master Shadow Shield and Hyper Novice Shadow (Armor / Shoes), P.Atk + 1, S.Matk + 1, if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%. When equipped with Master Shadow (Weapon / Shield) and Hyper Novice Shadow (Armor / Shoes / Earring / Pendant), ignores physical / magical resistance of all race monsters (except players) by 20%. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 200 Usable Jobs : Hyper Novice M. Hyper Novice Shadow Shoes When equipped with Master Shadow Shield, all trait status + 2. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 200 Usable Jobs : Hyper Novice M. Hyper Novice Shadow Earring When equipped with Master Shadow Weapon, all trait status + 2. When equipped with Master Shadow Weapon and Hyper Novice Shadow (Earring / Pendant), P.Atk + 1, S.Matk + 1, if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 200 Usable Jobs : Hyper Novice M. Hyper Novice Shadow Pendant When equipped with Master Shadow Weapon, all trait status + 2. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 200 Usable Jobs : Hyper Novice Link to comment Share on other sites More sharing options...
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