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Ganuuk

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Posts posted by Ganuuk

  1. On 5/28/2020 at 11:07 AM, Fukurou said:

    (150xSkill level + STR + (100 * Throw Huuma Shuriken's Skill level))xBase level/100 %

    this is probably the correct one, since the only skill i know that has that stat modifier (5xSTR) is cannon spear. and then its 250% base dmg on lvl 5 unlike swirling petal that gets to 1500% at lvl 10.

  2. On 10/25/2020 at 11:25 PM, Nameless_ said:

    1. Does this mechanic work on every type of auto spell or only work with shadow spell skill ?

    Just the autocast from auto shadow spell skill.

     

    On 10/25/2020 at 11:25 PM, Nameless_ said:

    2. Consider current gear and which one are better ? sc auto spell with bow or dager ?

    Daggers offers much more MATK relevant options than bows, but i can't say for sure.

    and them every autocast from gears is melee physical attacks proccable only so u'll probably get the most out of a dagger.

  3. On 5/27/2020 at 3:25 PM, Sigma said:

    2.10. Genesis Ray
    - Removes HP consumption, increases SP consumption from 90 to 120 based based on level 10.
    - Changes skill logic, the skill will be cast immediately, no longer require to cast on ground.
    - Improves damage formula. New damage formula : (230 x skill level)%Matk, damage is increased depend on user's Int.
    - When Inspiration is active, increases damage to (300 x skill level)%Matk and change the skill property to neutral.

    Hey Sigma, long time no see xD. Do you have any info on Genesis Ray new full formula? we have int and blvl influences right? do u know how they influence exactly?

  4. 9 hours ago, Blank said:

    http://www.inven.co.kr/board/ro/1949/2396

    It is, in fact, still 1 second at SkillLv 10. The cooldown formula was rescaled so that SkillLv 10 matches the old SkillLv 5 cooldown.

    Note how after each cast, the RT icon is shadowed much darker than Trigger Happy Shot.
    RT has a cooldown of 1s at SkillLv 10, and an after cast delay of 1s.
    RT icon gets both, making it darker.
    Trigger Happy Shot icon only get the after cast delay shadow.

    http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3921697&curpage=1

    Gnjoy patch notes states just an increase to max lvl, from 5 to 10. Maybe one of those ninja fix.

  5. 5 hours ago, Sigma said:

    The box will transmute your offering by give you random class set (but still the same category as offering : sacrifice archer shadow pendant may result as merchant shadow pendant), random refine rate from 1~10 (the higher refine rate, the lower chance), and 1 random stat 1~10 (the same chance for all value)

    So this is absolutely random, i give one +7 shadow class, and recieve another random refine random stat (1~10 among both possible stats) random shadow of the same type.

    Seens like a hellish kind of farm.

  6. On 3/3/2019 at 3:44 AM, Sigma said:

    2. Reworked Skills

    2.1 Adoramus : The skill deals damage to target and nearby enemies. Slightly reduces damage from 500+(skill level x 100)%Matk to 330+(skill level x 70)%Matk

    Area of effect : 7x7 (level 1-5), 11x11 (level 6-10)

    @Sigma, just a little question about this old rework here, have they touched this skill cd? everywhere i play kRO based servers its 2 sec cd

    http://ro.gnjoy.com/guide/runemidgarts/skillview.asp?lineseq=6&skillid=2040

    but gnjoy says it's 2,5 secs, i got a bit confused, when has this changed?

  7. Hey @Sigma, are these changes been applied to kRO or just to kRO Zero? if they r here do u know this INT influence in formulas?

    On 9/24/2019 at 12:00 PM, Sigma said:

    5. Mage/Wizard classes
    5.1. Fire Bolt / Cold Bolt / Lightning Bolt / Thunderstorm / Heaven's Drive / Earth Spike / Lord of Vermilion / Storm Gust / Meteor Storm
    - Damage is increased depends on user's Int.

     

  8. On 8/13/2019 at 8:47 AM, Sigma said:

    MaxHP + 10%.
    Increases critical damage by 5%.
    If refine rate is 7 or higher, Cri + 5, increases critical damage by 5%.
    If refine rate is 8 or higher, Cri + 10, increases critical damage by 20%.
    If refine rate is 9 or higher, Cri + 20, increases critical damage by 30%.
    If refine rate is 10, Cri + 30, increases critical damage by 50%.
    When equipped with Ifrit Card, reduces damage taken from fire property by 100%, reduces damage

    taken from Critical Slash by 100%.
    Class: Garment
    Defense: 10
    Weight: 30
    Required Level: 100
    Usable Jobs: All

    Sigma, the way this is translated got me confused, does this one stacks? to grand total of +65 crit and 110% crit dmg?

  9. On 10/4/2019 at 2:37 PM, Sigma said:

    Adds new damage formula of skills in GX and RK 2nd improvement.

    I was REALLY looking after that, still want to know how Storm Blast will be affected by baselevel and Enchant Blade new formula, but those 400%/lvl Ignition seens awesome. Would still need over 200 crit for nevermiss but that is somewhat achievable.

  10. On 1/31/2019 at 1:05 PM, Sigma said:

    - Vanishing Buster :

    - - Increases max level from 5 to 10. Reduces fixed casting time from 1 second to 0.7 seconds. Adjusted variable casting time to 1 second.

    - - Reduces cooldown from 2 seconds to 1 second. Adds skill delay by 1 second.

    - - Changes damage formula. Damage will be increased depends on caster base level.

     

    - Hammer of God :

    - - Increases max level from 5 to 10. Reduces cooldown from 30 seconds to 20 seconds. Reduces skill delay from 2 seconds to 0.5 seconds.

    - - Change skill logic from target skill to be cast immediately. (skill will seek target marked by Crimson Marker or attack randomly if there is no marked target around the caster)

    - - Skill will deal additional damage against target marked by Crimson Marker and this additional damage also affects nearby target too.

    - - Area of effect is increases to 7x7 on level 6 and higher.

    - - Damage will be increased depends on caster base level.

    - - Removes stun inflicting.

    Hey Sigma, sry for bumping old threads but, do you know these skills new damage formulas?

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