Jump to content

Sephylon

Members
  • Posts

    64
  • Joined

  • Last visited

  • Days Won

    7

Posts posted by Sephylon

  1. 4 hours ago, Sigma said:

    Confirm on IRO.

    This also happens to Intensification and Basilica too.

    intensification adds to other ghost mods? According to iro it multiplies the final ghost mod =x

    The damage increase acts as a final damage multiplier. At Level 5, it triples Ghost property magic damage, or a 200% increase. This is separate of Elvira card or similar ghost property boosts.

    https://irowiki.org/wiki/Intensification

  2. 2 hours ago, KioDa said:

    6.2. Triangle Shot
    - - Improves damage formula. New damage formula : (230 x skill level)%Atk, improves base level modifier from (base level/120) to (base level/100).
     

    Iirc triangle shoot will deal 2900% on 200 agi. Does the influence of agi still boost this skill?

    Hope SC gonna be gut ( >.<)

    adds cooldown by 0.35 seconds.

    this alone kills any viability of the skill

  3. 3 hours ago, Lazy Cat said:

    hi @Sigma did new Mystical Amplification have duration?

    7.2. Mystical Amplification
    - Increases SP consumption to 80 based on level 10, reworks skill from one-time buff to continuous buff.
    - Reduces magical amplification bonus to 50%.

    If you want to know the exact duration, kro hasn't announced it, if you're asking about the old effect, the duration was 30 sec or until you used the next skill according to iro wiki

    • Like 1
    • mvp 1
  4. Look I know you guys are all excited but please. Sigma is just a messenger, he isn't a part of the kro staff or anything. He's only relaying news that kro announces in their website and doesn't know anything beyond that. Any further news will be relaid to us as they come, a little patience will go a long way. What we have now is all that is known to sigma, and to the kro players.

    • Like 2
    • Thanks 1
    • mvp 2
  5. 8.8. Striking
    - Can be used on party member, changes bonus Atk that depends on level of weapon to be up to 100.
    - Removes critical chance bonus, adds new effect that will increase Perfect Hit up to 70.
    - Increases duration from 60 seconds to 90 seconds.

    @Sigma striking can already be used on party members, what does the change mean that you can't use it on yourself?

  6. iro is waaaaaaay behind kro. Case and point:

    Madogear characteristic adjustment.

    Madogear will be adjusted as following list

    1. Madogear won't receive healing from any recovery skills other than Repair.

    2. Madogear movement speed can't be increased or decreased by anymeans other than Acceleration. (That means Madogear will immune to all slow debuffs, includes curse status)

    3. Madogear will immune to stripping accessory.

     

    Adds available skills for Madogear.
    --> Vending, Item Appraisal, Change Cart, Change Cart 2, Cart Revolution, Mammonite, Crazy Uproar, Cart Boost, Repair Weapon, Shattering Strike, Upgrade Weapon, Hammer Fall, Adrenaline Rush, Advanced Adrenaline Rush, Weapon Perfection, Power Maximize, Power Thrust, Maximum Power Thrust, High Speed Cart Ram, Lava Flow.

     

    from the 1st page of this
    I'd wager i'd be 3020 before they even get this patch XD

  7. 7 hours ago, Silf said:

    If they want to keep each class specific they have to rework entire job 3 skills (it won't happen). Many job 3 take over others class role. Rune knight replace wizard precast, Sorcerer have better magic than warlock, etc. They should add more buff and passive skill. Job 3 have very few passive skill. Some example:

    - One hand quicken can be use without spirit.

    - Gx should have fastest walking speed, not genetic.

    - Ranger should have further zoom, they gave it to sitting taekwon instead.

    - Treat mado as normal ride like peco.

    - Upgrade armor skill.

    - Royal guard should be the best tanker, not sura (it already broken since job 2).

    So stat for attacker class is a lot of power, some concentration, decent creative.

    I believe they haven't spend all stats point yet. Calculate with https://play.google.com/store/apps/details?id=com.ekomersial.rocalc it possible to do 6 100 stats on level 200 and still 317 points left. Level 250 will make 6 100 stats common. Build will become even more boring. Its already broken since gravity implemen stupidly costly stat over 100. Imho they should increase max stat point to 250 and keep the cost linear. It will make builds more specific like prerenewal.

     

    Are you talking in pvp?

  8. 2 hours ago, illegalKross said:

    Is there any info on how the critical damage reduction will be applied to skills yet?

    from sigma's source:
     
    4. 크리티컬 데미지 증가 옵션 변경
     
    기존 개발자노트를 통해 말씀드렸던 크리티컬 옵션 변경 관련해서
    조금 더 구체적으로 설명 드립니다.
     
    크리티컬 데미지 % 증가 효과 수정사항
    - 스킬에 적용되는 비율이 기존 100% 에서 50% 로 조정
     
    단, 크리티컬 옵션 조정으로 인해 크리티컬 적용 스킬이나, 아이템의 성능 하락을
    완화하기 위하여 해당 스킬과 아이템에 데미지 계수 및 각종 옵션을 조정할 예정입니다.
     
    Google translates it as:
    4. Changed critical damage options
     
    We will explain a little more in detail about the change of the critical options mentioned in the existing developer notes .
     
    Critical Damage% Increase Effect Modification
    -The ratio applied to the skill has been adjusted from 100% to 50%
     
    However, due to the adjustment of the critical option, to
    reduce the performance of the critical application skill or item, we will adjust the damage coefficient and various options for the skill and item.
     
    if you know someone that speaks korean, you can probably get a better translation XD
  9. 38 minutes ago, RO investigator said:

    @Sigma can you explain this change?

    1. Reflect Damage

    In the past the skill was intended to use as auto spell build. But as the skill has been changed as the skill has limited damage count. So the skill usage is very limited.

    We decide to rework the to become self-buff skill that reduce damage taken from melee reflect damage instead.
     

    think venom bleed of the gx rework

    6.5. Venom Bleed : Reduces damage taken from melee reflect damage by 30%.

    • Like 1
    • Confused 1
  10. About the new gen potions, do they still use the special pharmacy formula? Iro wiki has it listed as:

    Creation = INT + (DEX ÷ 2) + LUK + Job_Lv + Random[30, 150] + (Base_Lv − 100) + (Potion_Research_Lv × 5) + (Full_Chemical_Protection_Lv × Random[4, 10])
    Difficulty = Specific_Value + Item_Rate

    For High Level:

    • If Creation > Difficulty by at least 400, creates the maximum number of potions allowed.
    • If Creation > Difficulty by at least 300, creates 3 potions below the maximum allowed.
    • If Creation > Difficulty by at least 100, creates 4 potions below the maximum allowed.
    • If Creation > Difficulty by at least 1, creates 5 potions below the maximum allowed.
    • If Creation < Difficulty, creates 6 potions below the maximum allowed.

    Item Rates are unknown.

     

    Is this formula accurate? Would you know what "Item_Rate" is?

  11. I could only find this formula about mixed cooking:

    Creation = (Job_Lv ÷ 4) + (DEX ÷ 3) + (LUK ÷ 2)
    Difficulty = Random(30, 150) + Item_Rate

    is it accurate? Also what is "Item_Rate", all it says in iro wiki is "Item Rates are unknown."
    Finally, about this quote: "Level 2 has no higher Success Rate than Level 1. However, it does have a chance to prepare more dishes than normal with the same number of ingredients if Stats are high enough."

    Does it mean that if my stats are high enough I can make more than 10 items while still only using 10 materials?

  12. 7 hours ago, KaiaKaito said:

    Thats very interesting and seeing Gospel having THAT MUCH impact is an insane surprise for me.
    Even if Cross Impact do it more simple, its an interesting fact which maybe will helpfull in the future.

    I wonder why you dont use the Illusion Morpheus Set for that (With right enchants) and where the Cowraider/Roaming Spellbook Card come from.

    Cowraider is from rockridge, roaming spellbook is part of the 17.2 cards

     

×
×
  • Create New...