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Sigma

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Posts posted by Sigma

  1. Flush Einbech weapons

    Spoiler

    500056.png
    Flush Safety Saber [2]
    Atk + 10%.
    Increases Cart Cannon damage by 20%, increases Mayhemic Thorns damage by 20%.
    If refine rate is 7 or higher, Atk + 70, reduces variable casting time by 10%.
    If refine rate is 9 or higher, increases Cart Cannon damage by additional 15%, increases Mayhemic Thorns damage by additional 10%, increases physical damage against all size enemies by 15%, increases SP consumption of Cart Cannon and Mayhemic Thorns by 25.
    If refine rate is 11 or higher, reduces global cool time by 15%, increases Cart Cannon damage by additional 10%, increases Mayhemic Thorns damage by additional 10%, increases SP consumption of Cart Cannon and Mayhemic Thorns by additional 25.

    [Bonus by grade]
    [Grade D] P.Atk + 10.
    [Grade C] Increases Cart Cannon damage by 10%, increases Mayhemic Thorns damage by 10%.
    [Grade B] Increases physical damage against all property enemies by 10%.
    [Grade A] Increases Cart Cannon damage by additional 10%, increases Mayhemic Thorns damage by additional 10%.

    Class: Sword
    Attack: 230
    Weight: 125
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Biolo

    510077.png
    Flush Jewel Detector Mk47 [2]
    Matk + 200.
    Matk + 10%.
    Increases fire and neutral property magical damage by 20%, increase Abyss Square damage by 20%.
    If refine rate is 7 or higher, Matk + 70, increases attack speed (reduces delay after attack by 10%)
    If refine rate is 9 or higher, increases fire and neutral property magical damage by additional 15%, increases Abyss Square damage by additional 10%, increases magical damage against all size enemies by 15%, increases SP consumption of Abyss Square by 25.
    If refine rate is 11 or higher, reduces global cool time by 15%, increases fire and neutral property magical damage by additional 10%, increases Abyss Square damage by additional 10%, increases SP consumption of Abyss Square by 25.

    [Bonus by grade]
    [Grade D] S.Matk + 10.
    [Grade C] Increases fire and neutral property magical damage by 10%, increases Abyss Square damage by 10%.
    [Grade B] Increases magical damage against all property enemies by 10%.
    [Grade A] Increases fire and neutral property magical damage by additional 10%, increases Abyss Square damage by additional 10%.

    Class: Dagger
    Attack: 200
    Weight: 125
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Abyss Chaser

    510105.png
    Flush Metal Detector Mk47 [2]
    When equipped with Flush Metal Detector Mk47-2,
    Atk + 10%.
    Increases Cross Impact damage by 20%, increase Shadow Stab damage by 20%.
    If refine rate is 7 or higher, Atk + 70, increases attack speed (reduces delay after attack by 10%)
    If refine rate is 9 or higher, increases Cross Impact damage by additional 15%, increases Shadow Stab damage by additional 10%, increases physical damage against all size enemies by 15%, increases SP consumption of Cross Impact and Shadow Stab by 15.
    If refine rate is 11 or higher, reduces global cool time by 15%, increases Cross Impact damage by additional 10%, increases Shadow Stab damage by additional 10%, increases SP consumption of Cross Impact and Shadow Stab by additional 15.

    [Bonus by grade]
    [Grade D] P.Atk + 10.
    [Grade C] Increases Cross Impact damage by 10%, increases Shadow Stab damage by 10%.
    [Grade B] Increases physical damage against all property enemies by 10%.
    [Grade A] Increases Cross Impact damage by additional 10%, increases Shadow Stab damage by additional 10%.

    Class: Dagger
    Attack: 200
    Weight: 125
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Shadow Cross

    510106.png
    Flush Metal Detector Mk47-2
    Must be equipped with Flush Metal Detector Mk47.
    Attack: 200
    Weight: 125
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Shadow Cross

    530035.png
    Flush Blocking Spear [2]
    Atk + 10%.
    Increases Vanishing Point damage by 20%, increase Shield Shooting damage by 20%.
    If refine rate is 7 or higher, Atk + 70, increases attack speed (reduces delay after attack by 10%)
    If refine rate is 9 or higher, increases Vanishing Point damage by additional 15%, increases Shield Shooting damage by additional 10%, increases physical damage against all size enemies by 15%, increases SP consumption of Vanishing Point and Shield Shooting by 20.
    If refine rate is 11 or higher, reduces global cool time by 15%, increases Vanishing Point damage by additional 10%, increases Shield Shooting damage by additional 10%, increases SP consumption of Vanishing Point and Shield Shooting by additional 20.

    [Bonus by grade]
    [Grade D] P.Atk + 10.
    [Grade C] Increases Vanishing Point damage by 10%, increases Shield Shooting damage by 10%.
    [Grade B] Increases physical damage against all property enemies by 10%.
    [Grade A] Increases Vanishing Point damage by additional 10%, increases Shield Shooting damage by additional 10%.

    Class: Spear
    Attack: 230
    Weight: 125
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Imperial Guard

    540058.png
    Flush Safety Manual [2]
    Atk + 10%, Cri + 5.
    Increases Noon Blast damage by 20%.
    If refine rate is 7 or higher, Atk + 70, increases attack speed (reduces delay after attack by 10%)
    If refine rate is 9 or higher, increases critical damage by 15%, increases Noon Blast damage by additional 10%, increases physical damage against all size enemies by 15%, increases SP consumption of Noon Blast by 25.
    If refine rate is 11 or higher, Cri + 10, reduces global cool time by 15%, increases Noon Blast damage by additional 10%, increases SP consumption of Noon Blast by additional 25.

    [Bonus by grade]
    [Grade D] P.Atk + 10.
    [Grade C] Increases Noon Blast damage by 10%.
    [Grade B] Increases physical damage against all property enemies by 10%.
    [Grade A] Increases Noon Blast damage by additional 10%.

    Class: Book
    Attack: 220
    Weight: 70
    Weapon Level: 4
    Required Level: 250
    Usable Jobs: Sky Emperor

    550091.png
    Flush Safety Foxtail [2]
    Matk + 370, can't be destroyed.
    Atk + 10%, Matk + 10%.
    Increases Catnip Meteor and Picky Peck damage by 20%, increases Hogogong Strike and Hyunrok Breeze damage by 20%.
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%), reduces variable casting time by 10%.
    If refine rate is 9 or higher, increases Catnip Meteor and Picky Peck damage by additional 20%, increases Hogogong Strike and Hyunrok Breeze damage by additional 10%, increases physical and magical damage against all size enemies by 15%, increases SP consumption of Catnip Meteor, Picky Peck, Hogogong Strike and Hyunrok Breeze by 25.
    If refine rate is 11 or higher, reduces global cool time by 15%, increases Catnip Meteor and Picky Peck damage by additional 10%, increases Hogogong Strike and Hyunrok Breeze damage by additional 10%, increases SP consumption of Catnip Meteor, Picky Peck, Hogogong Strike and Hyunrok Breeze by additional 25.

    [Bonus by grade]
    [Grade D] P.Atk + 10, S.Matk + 10.
    [Grade C] Increases Catnip Meteor and Picky Peck damage by 10%, increases Hogogong Strike and Hyunrok Breeze damage by 10%.
    [Grade B] Increases physical and magical damage against all property enemies by 10%.
    [Grade A] Increases Catnip Meteor and Picky Peck damage by additional 10%, increases Hogogong Strike and Hyunrok Breeze damage by additional 10%.

    Class: Staff
    Attack: 320
    Weight: 125
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Spirit Handler

    550092.png
    Flush Welding Wand [2]
    Matk + 220, can't be destroyed.
    Matk + 10%.
    Increases all property magical damage by 10%, increases Exorcism of Malicious Soul damage by 20%.
    If refine rate is 7 or higher, Matk + 70, reduces variable casting time by 10%.
    If refine rate is 9 or higher, increases all property magical damage by additional 15%, increases Exorcism of Malicious Soul damage by additional 10%, increases magical damage against all size enemies by 15%, increases SP consumption of Exorcism of Malicious Soul by 25.
    If refine rate is 11 or higher, reduces global cool time by 15%, increases Exorcism of Malicious Soul damage by additional 10%, increases SP consumption of Exorcism of Malicious Soul by 25.

    [Bonus by grade]
    [Grade D] S.Matk + 10.
    [Grade C] Increases Exorcism of Malicious Soul damage by 10%.
    [Grade B] Increases magical damage against all property enemies by 10%.
    [Grade A] Increases Exorcism of Malicious Soul damage by additional 10%.

    Class: Staff
    Attack: 160
    Weight: 120
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Soul Ascetic

    560038.png
    Flush Safety Knuckle [2]
    Atk + 10%.
    Increases Knuckle Arrow damage by 20%, increases Explosion Blaster damage by 20%.
    If refine rate is 7 or higher, Atk + 70, increases attack speed (reduces delay after attack by 15%)
    If refine rate is 9 or higher, increases Knuckle Arrow damage by additional 15%, increases Explosion Blaster damage by additional 10%, increases physical damage against all size enemies by 15%, increases SP consumption of Knuckle Arrow and Explosion Blaster by 25.
    If refine rate is 11 or higher, reduces global cool time by 15%, increases Knuckle Arrow damage by additional 10%, increases Explosion Blaster damage by additional 10%, increases SP consumption of Knuckle Arrow and Explosion Blaster by additional 25.

    [Bonus by grade]
    [Grade D] P.Atk + 10.
    [Grade C] Increases Knuckle Arrow damage by 10%, increases Explosion Blaster damage by 10%.
    [Grade B] Increases physical damage against all property enemies by 10%.
    [Grade A] Increases Knuckle Arrow damage by additional 10%, increases Explosion Blaster damage by additional 10%.

    Class: Knuckle
    Attack: 240
    Weight: 180
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Inquisitor

    570033.png
    Flush Safety Lute [2]
    Increases long ranged physical damage by 10%.
    Increases Severe Rainstorm damage by 20%, increases Rose Blossom damage by 20%.
    If refine rate is 7 or higher, Atk + 70, reduces variable casting time by 10%.
    If refine rate is 9 or higher, increases Severe Rainstorm damage by additional 15%, increases Rose Blossom damage by additional 10%, increases physical damage against all size enemies by 15%, increases SP consumption of Severe Rainstorm and Rose Blossom by 25.
    If refine rate is 11 or higher, reduces global cool time by 15%, reduces cooldown of Severe Rainstorm by 2 seconds, increases Rose Blossom damage by additional 10%, increases SP consumption of Knuckle Arrow and Rose Blossom by additional 25.

    [Bonus by grade]
    [Grade D] P.Atk + 10.
    [Grade C] Increases Severe Rainstorm damage by 10%, increases Rose Blossom damage by 10%.
    [Grade B] Increases physical damage against all property enemies by 10%.
    [Grade A] Increases Severe Rainstorm damage by additional 10%, increases Rose Blossom damage by additional 10%.

    Class: Musical Instrument
    Attack: 200
    Weight: 140
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Troubadour

    580034.png
    Flush Safety Whip [2]
    Increases long ranged physical damage by 10%.
    Increases Severe Rainstorm damage by 20%, increases Rose Blossom damage by 20%.
    If refine rate is 7 or higher, Atk + 70, reduces variable casting time by 10%.
    If refine rate is 9 or higher, increases Severe Rainstorm damage by additional 15%, increases Rose Blossom damage by additional 10%, increases physical damage against all size enemies by 15%, increases SP consumption of Severe Rainstorm and Rose Blossom by 25.
    If refine rate is 11 or higher, reduces global cool time by 15%, reduces cooldown of Severe Rainstorm by 2 seconds, increases Rose Blossom damage by additional 10%, increases SP consumption of Knuckle Arrow and Rose Blossom by additional 25.

    [Bonus by grade]
    [Grade D] P.Atk + 10.
    [Grade C] Increases Severe Rainstorm damage by 10%, increases Rose Blossom damage by 10%.
    [Grade B] Increases physical damage against all property enemies by 10%.
    [Grade A] Increases Severe Rainstorm damage by additional 10%, increases Rose Blossom damage by additional 10%.

    Class: Whip
    Attack: 200
    Weight: 140
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Trouvere

    590049.png
    Flush Rubber Hammer [2]
    Matk + 210, can't be destroyed.
    Matk + 10%.
    Increases heal effectiveness by 15%, increases Adoramus damage by 20%, increases Arbitrium damage by 20%.
    If refine rate is 7 or higher, increases holy property magical damage by 10%, reduces variable casting time by 10%.
    If refine rate is 9 or higher, increases Adoramus damage by additional 15%, increases Arbitrium damage by additional 10%, increases magical damage against all size enemies by 15%, increases SP consumption of Adoramus and Arbitrium by 25.
    If refine rate is 11 or higher, reduces global cool time by 15%, increases Adoramus damage by additional 10%, increases Arbitrium damage by additional 10%, increases SP consumption of Adoramus and Arbitrium Soul by 25.

    [Bonus by grade]
    [Grade D] S.Matk + 10.
    [Grade C] Increases Adoramus damage by 10%, increases Arbitrium damage by 10%.
    [Grade B] Increases magical damage against all property enemies by 10%.
    [Grade A] Increases Adoramus damage by additional 10%, increases Arbitrium damage by additional 10%.

    Class: Mace
    Attack: 170
    Weight: 190
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Cardinal

    600031.png
    Flush Claw Sword [2]
    Atk + 15%, Cri + 10.
    Increases Storm Slash damage by 20%.
    If refine rate is 7 or higher, increases critical damage by 25%, increases attack speed (reduces delay after attack by 15%).
    If refine rate is 9 or higher, increases critical damage by additional 15%, increases Storm Slash damage by additional 10%, increases physical damage against all size enemies by 20%, increases SP consumption of Storm Slash by 15.
    If refine rate is 11 or higher, Cri + 10, reduces global cool time by 15%, increases Storm Slash damage by additional 10%, increases SP consumption of Storm Slash by additional 15.

    [Bonus by grade]
    [Grade D] P.Atk + 10.
    [Grade C] Increases Storm Slash damage by 10%.
    [Grade B] Increases physical damage against all property enemies by 10%.
    [Grade A] Increases Storm Slash damage by additional 10%.

    Class: Two-handed Sword
    Attack: 320
    Weight: 350
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Dragon Knight

    610042.png
    Flush Bolt Crusher [2]
    Atk + 15%.
    Increases Rolling Cutter damage by 20%, increases Impact Crater damage by 20%.
    If refine rate is 7 or higher, Atk + 90, increases attack speed (reduces delay after attack by 15%).
    If refine rate is 9 or higher, increases Rolling Cutter damage by additional 15%, increases Impact Crater damage by additional 10%, increases physical damage against all size enemies by 20%, increases SP consumption of Impact Crater by 25, increases SP consumption of Rolling Cutter by 2.
    If refine rate is 11 or higher, reduces global cool time by 15%, increases Rolling Cutter damage by additional 10%, increases Impact Crater damage by additional 10%, increases SP consumption of Impact Crater by 25, increases SP consumption of Rolling Cutter by 2.

    [Bonus by grade]
    [Grade D] P.Atk + 10.
    [Grade C] Increases Rolling Cutter damage by 10%, increases Impact Crater damage by 10%.
    [Grade B] Increases physical damage against all property enemies by 10%.
    [Grade A] Increases Rolling Cutter damage by additional 10%, increases Impact Crater damage by additional 10%.

    Class: Katar
    Attack: 340
    Weight: 200
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Shadow Cross

    620020.png
    Flush Saw Axe [2]
    Atk + 15%, can't be destroyed.
    Increases Arm Cannon damage by 20%, increases Spark Blaster damage by 20%.
    If refine rate is 7 or higher, Atk + 90, increases attack speed (reduces delay after attack by 15%).
    If refine rate is 9 or higher, increases long ranged physical damage by 10%, increases Spark Blaster damage by additional 10%, increases physical damage against all size enemies by 20%, increases SP consumption of Arm Cannon and Explosion Blaster by 25.
    If refine rate is 11 or higher, reduces global cool time by 15%, increases Arm Cannon damage by additional 10%, increases Spark Blaster damage by additional 10%, increases SP consumption of Arm Cannon and Spark Blaster by additional 25.

    [Bonus by grade]
    [Grade D] P.Atk + 10.
    [Grade C] Increases Arm Cannon damage by 10%, increases Spark Blaster damage by 10%.
    [Grade B] Increases physical damage against all property enemies by 10%.
    [Grade A] Increases Arm Cannon damage by additional 10%, increases Spark Blaster damage by additional 10%.

    Class: Two-handed Axe
    Attack: 370
    Weight: 500
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Meister

    640035.png
    Flush Detecting Staff [2]
    Matk + 350, can't be destroyed.
    Matk + 10%.
    Increases Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane damage by 20%.
    If refine rate is 7 or higher, Matk + 90, reduces variable casting time by 15%.
    If refine rate is 9 or higher, increases Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane damage by additional 10%, increases magical damage against all size enemies by 20%, increases SP consumption of Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane by 25.
    If refine rate is 11 or higher, reduces global cool time by 15%, increases Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane damage by additional 10%, increases SP consumption of Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane Soul by 25.

    [Bonus by grade]
    [Grade D] S.Matk + 10.
    [Grade C] Increases Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane damage by 10%.
    [Grade B] Increases magical damage against all property enemies by 10%.
    [Grade A] Increases Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane damage by additional 10%.

    Class: Two-handed Staff
    Attack: 180
    Weight: 120
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Arch Mage

    650029.png
    Flush Grinder Huuma Shuriken [2]
    Atk + 15%, can't be destroyed.
    Increases Swirling Petal damage by 20%, increases Huuma Shuriken - Construct damage by 20%.
    If refine rate is 7 or higher, Atk + 90, reduces variable casting time by 15%.
    If refine rate is 9 or higher, increases Swirling Petal damage by additional 20%, increases Huuma Shuriken - Construct damage by additional 10%, increases physical damage against all size enemies by 15%, increases SP consumption of Swirling Petal and Huuma Shuriken - Construct by 25.
    If refine rate is 11 or higher, reduces global cool time by 15%, reduces cooldown of Swirling Petal by 1 second, increases Huuma Shuriken - Construct damage by additional 10%, increases SP consumption of Swirling Petal and Huuma Shuriken - Construct by additional 25.

    [Bonus by grade]
    [Grade D] P.Atk + 10.
    [Grade C] Increases Swirling Petal damage by 10%, increases Huuma Shuriken - Construct damage by 10%.
    [Grade B] Increases physical damage against all property enemies by 10%.
    [Grade A] Increases Swirling Petal damage by additional 10%, increases Huuma Shuriken - Construct damage by additional 10%.

    Class: Huuma Shuriken
    Attack: 300
    Weight: 180
    Weapon Level: 45
    Required Level: 250
    Usable Jobs: Shinkiro, Shiranui

    700060.png
    Flush Bolt Shooter [2]
    Atk + 15%, can't be destroyed.
    Increases Aimed Bolt damage by 20%, increases Gale Storm damage by 20%.
    If refine rate is 7 or higher, Atk + 90, reduces variable casting time by 15%.
    If refine rate is 9 or higher, increases Aimed Bolt damage by additional 15%, increases Gale Storm damage by additional 10%, increases physical damage against all size enemies by 15%, increases SP consumption of Aimed Bolt and Gale Storm by 20.
    If refine rate is 11 or higher, reduces global cool time by 15%, increases Aimed Bolt damage by additional 10%, increases Gale Storm damage by additional 10%, increases SP consumption of Aimed Bolt and Gale Storm by additional 20.

    [Bonus by grade]
    [Grade D] P.Atk + 10.
    [Grade C] Increases Aimed Bolt damage by 10%, increases Gale Storm damage by 10%.
    [Grade B] Increases physical damage against all property enemies by 10%.
    [Grade A] Increases Aimed Bolt damage by additional 10%, increases Gale Storm damage by additional 10%.

    Class: Bow
    Attack: 220
    Weight: 180
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Windhawk

    800016.png
    Flush Bolt Revolver [2]
    Increases long ranged physical damage by 15%.
    Increases Fire Dance damage by 20%, increases Only One Bullet damage by 20%.
    If refine rate is 7 or higher, Atk + 90, increases attack speed (reduces delay after attack by 15%)
    If refine rate is 9 or higher, increases Fire Dance damage by additional 20%, increases Only One Bullet damage by additional 10%, increases physical damage against all size enemies by 15%, increases SP consumption of Fire Dance and Only One Bullet by 20.
    If refine rate is 11 or higher, reduces global cool time by 15%, increases Fire Dance damage by additional 10%, increases Only One Bullet damage by additional 10%, increases SP consumption of Fire Dance and Only One Bullet by additional 20.

    [Bonus by grade]
    [Grade D] P.Atk + 10.
    [Grade C] Increases Fire Dance damage by 10%, increases Only One Bullet damage by 10%.
    [Grade B] Increases physical damage against all property enemies by 10%.
    [Grade A] Increases Fire Dance damage by additional 10%, increases Only One Bullet damage by additional 10%.

    Class: Revolver
    Attack: 220
    Weight: 180
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Night Watch

     

    Muqaddas weapons

    Spoiler

    500074.png
    Muqaddas Sasyiir [2]
    Matk + 230.
    Matk + 5%.
    Increases Cross Rain damage by 10%.
    If refine rate is 7 or higher, reduces cooldown of Genesis Ray by 1 second.
    If refine rate is 9 or higher, increases Cross Rain damage by additional 10%.
    If refine rate is 11 or higher, increases Cross Rain damage by additional 10%.

    [Bonus by grade]
    [Grade D] increases magical damage against small size enemies by 15%.
    [Grade C] increases magical damage against medium size enemies by 15%.
    [Grade B] increases magical damage against large size enemies by 15%.
    [Grade A] S.Matk + 5, reduces cooldown of Genesis Ray by 0.5 seconds.

    Class: Sword
    Attack: 100
    Weight: 150
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Imperial Guard

    510102.png
    Muqaddas Tasyiribatiy [2]
    Atk + 5%.
    Increases Deft Stab damage by 10%.
    If refine rate is 7 or higher, increases melee physical damage by 10%.
    If refine rate is 9 or higher, increases Deft Stab damage by additional 10%.
    If refine rate is 11 or higher, increases Deft Stab damage by additional 10%.

    [Bonus by grade]
    [Grade D] increases physical damage against small size enemies by 15%.
    [Grade C] increases physical damage against medium size enemies by 15%.
    [Grade B] increases physical damage against large size enemies by 15%.
    [Grade A] P.Atk + 5.

    Class: Dagger
    Attack: 215
    Weight: 125
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Abyss Chaser

    510103.png
    Muqaddas Nazar [2]
    When equipped with Muqaddas Kanjar,
    Atk + 5%.
    Increases Shadow Flash damage by 10%.
    If the sum of refine rate is 14 or higher, increases melee physical damage by 10%.
    If the sum of refine rate is 18 or higher, increases Shadow Flash damage by additional 10%.
    If the sum of refine rate is 22 or higher, increases Shadow Flash damage by additional 10%.

    [Bonus by grade]
    [Grade D] increases physical damage against small size enemies by 15%.
    [Grade C] increases physical damage against medium size enemies by 15%.
    [Grade B] increases physical damage against large size enemies by 15%.
    [Grade A] P.Atk + 5.

    Class: Dagger
    Attack: 200
    Weight: 150
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Shinkiro, Shiranui

    510104.png
    Muqaddas Kanjar
    Must be equipped with Muqaddas Nazar.
    Class: Dagger
    Attack: 150
    Weight: 150
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Shinkiro, Shiranui

    520031.png
    Muqaddas Tabar [2]
    Can't be destroyed.
    Atk + 5%.
    Increases Triple Laser damage by 10%.
    If refine rate is 7 or higher, increases long ranged physical damage by 10%.
    If refine rate is 9 or higher, increases Triple Laser damage by additional 10%.
    If refine rate is 11 or higher, increases Triple Laser damage by additional 10%.

    [Bonus by grade]
    [Grade D] increases physical damage against small size enemies by 15%.
    [Grade C] increases physical damage against medium size enemies by 15%.
    [Grade B] increases physical damage against large size enemies by 15%.
    [Grade A] P.Atk + 5.

    Class: Axe
    Attack: 250
    Weight: 600
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Meister

    540074.png
    Muqaddas Kitab [2]
    Matk + 230.
    Matk + 5%.
    Increases Lightning Land and Diamond Storm damage by 10%.
    If refine rate is 7 or higher, increases water and wind property magical damage by 10%.
    If refine rate is 9 or higher, increases Lightning Land and Diamond Storm damage by additional 10%.
    If refine rate is 11 or higher, increases Lightning Land and Diamond Storm damage by additional 10%.

    [Bonus by grade]
    [Grade D] increases magical damage against small size enemies by 15%.
    [Grade C] increases magical damage against medium size enemies by 15%.
    [Grade B] increases magical damage against large size enemies by 15%.
    [Grade A] S.Matk + 5.

    Class: Book
    Attack: 60
    Weight: 80
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Elemental Master

    540075.png
    Muqaddas Kajuza [2]
    Atk + 5%.
    Increases Midnight Kick and Dawn Break damage by 10%.
    If refine rate is 7 or higher, increases melee physical damage by 10%.
    If refine rate is 9 or higher, increases Midnight Kick and Dawn Break damage by additional 10%.
    If refine rate is 11 or higher, increases Midnight Kick and Dawn Break damage by additional 10%.

    [Bonus by grade]
    [Grade D] increases physical damage against small size enemies by 15%.
    [Grade C] increases physical damage against medium size enemies by 15%.
    [Grade B] increases physical damage against large size enemies by 15%.
    [Grade A] P.Atk + 5.

    Class: Book
    Attack: 210
    Weight: 120
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Sky Emperor

    550117.png
    Muqaddas Baru [2]
    Can't be destroyed.
    Matk + 230.
    Matk + 5%.
    Increases Framen damage by 10%.
    If refine rate is 7 or higher, increases holy property magical damage by 10%.
    If refine rate is 9 or higher, increases Framen damage by additional 10%.
    If refine rate is 11 or higher, increases Framen damage by additional 10%.

    [Bonus by grade]
    [Grade D] increases magical damage against small size enemies by 15%.
    [Grade C] increases magical damage against medium size enemies by 15%.
    [Grade B] increases magical damage against large size enemies by 15%.
    [Grade A] S.Matk + 5.

    Class: Staff
    Attack: 70
    Weight: 125
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Cardinal

    550118.png
    Muqaddas Sharman [2]
    Can't be destroyed.
    Matk + 340.
    Atk/Matk + 5%.
    Increases Chulho Sonic Claw and Hyunrok Cannon damage by 10%.
    If refine rate is 7 or higher, increases long ranged physical damage by 10%, increases all property magical damage by 10%.
    If refine rate is 9 or higher, increases Chulho Sonic Claw and Hyunrok Cannon damage by additional 10%.
    If refine rate is 11 or higher, increases Chulho Sonic Claw and Hyunrok Cannon damage by additional 10%.

    [Bonus by grade]
    [Grade D] increases physical and magical damage against small size enemies by 15%.
    [Grade C] increases physical and magical damage against medium size enemies by 15%.
    [Grade B] increases physical and magical damage against large size enemies by 15%.
    [Grade A] P.Atk + 5, S.Matk + 5.

    Class: Staff
    Attack: 290
    Weight: 125
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Spirit Handler

    550119.png
    Muqaddas Kharawasu [2]
    Can't be destroyed.
    Matk + 230.
    Matk + 5%.
    Increases Talisman of Red Phoenix and Talisman of Black Tortoise damage by 10%.
    If refine rate is 7 or higher, increases all property magical damage by 10%.
    If refine rate is 9 or higher, increases Talisman of Red Phoenix and Talisman of Black Tortoise damage by additional 10%.
    If refine rate is 11 or higher, increases Talisman of Red Phoenix and Talisman of Black Tortoise damage by additional 10%.

    [Bonus by grade]
    [Grade D] increases magical damage against small size enemies by 15%.
    [Grade C] increases magical damage against medium size enemies by 15%.
    [Grade B] increases magical damage against large size enemies by 15%.
    [Grade A] S.Matk + 5.

    Class: Staff
    Attack: 90
    Weight: 110
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Soul Ascetic

    560048.png
    Muqaddas Mashts [2]
    MaxHP + 10%.
    Increases Third Flame Bomb damage by 10%.
    If refine rate is 7 or higher, increases melee physical damage by 10%.
    If refine rate is 9 or higher, increases Third Flame Bomb damage by additional 10%.
    If refine rate is 11 or higher, increases Third Flame Bomb damage by additional 10%.

    [Bonus by grade]
    [Grade D] increases physical damage against small size enemies by 15%.
    [Grade C] increases physical damage against medium size enemies by 15%.
    [Grade B] increases physical damage against large size enemies by 15%.
    [Grade A] P.Atk + 5.

    Class: Knuckle
    Attack: 220
    Weight: 200
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Inquisitor

    570045.png
    Muqaddas Saz [2]
    Matk + 230.
    Matk + 5%.
    Increases Metallic Fury damage by 10%.
    If refine rate is 7 or higher, increases all property magical damage by 10%.
    If refine rate is 9 or higher, increases Metallic Fury damage by additional 10%.
    If refine rate is 11 or higher, increases Metallic Fury damage by additional 10%.

    [Bonus by grade]
    [Grade D] increases magical damage against small size enemies by 15%.
    [Grade C] increases magical damage against medium size enemies by 15%.
    [Grade B] increases magical damage against large size enemies by 15%.
    [Grade A] S.Matk + 5.

    Class: Musical Instrument
    Attack: 120
    Weight: 110
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Troubadour

    580046.png
    Muqaddas Syaraq [2]
    Matk + 230.
    Matk + 5%.
    Increases Metallic Fury damage by 10%.
    If refine rate is 7 or higher, increases all property magical damage by 10%.
    If refine rate is 9 or higher, increases Metallic Fury damage by additional 10%.
    If refine rate is 11 or higher, increases Metallic Fury damage by additional 10%.

    [Bonus by grade]
    [Grade D] increases magical damage against small size enemies by 15%.
    [Grade C] increases magical damage against medium size enemies by 15%.
    [Grade B] increases magical damage against large size enemies by 15%.
    [Grade A] S.Matk + 5.

    Class: Whip
    Attack: 120
    Weight: 110
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Trouvere

    590062.png
    Muqaddas Daablunta [2]
    Can't be destroyed.
    Atk + 5%.
    Increases Explosive Powder damage by 10%.
    If refine rate is 7 or higher, increases melee physical damage by 10%.
    If refine rate is 9 or higher, increases Explosive Powder damage by additional 10%.
    If refine rate is 11 or higher, increases Explosive Powder damage by additional 10%.

    [Bonus by grade]
    [Grade D] increases physical damage against small size enemies by 15%.
    [Grade C] increases physical damage against medium size enemies by 15%.
    [Grade B] increases physical damage against large size enemies by 15%.
    [Grade A] P.Atk + 5.

    Class: Mace
    Attack: 220
    Weight: 120
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Biolo

    590063.png
    Muqaddas Ayyasy [2]
    Can't be destroyed.
    Atk + 5%.
    Increases Mega Sonic Blow damage by 10%.
    If refine rate is 7 or higher, increases melee physical damage by 10%.
    If refine rate is 9 or higher, increases Mega Sonic Blow damage by additional 10%.
    If refine rate is 11 or higher, increases Mega Sonic Blow damage by additional 10%.

    [Bonus by grade]
    [Grade D] increases physical damage against small size enemies by 15%.
    [Grade C] increases physical damage against medium size enemies by 15%.
    [Grade B] increases physical damage against large size enemies by 15%.
    [Grade A] P.Atk + 5.

    Class: Mace
    Attack: 220
    Weight: 150
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Hyper Novice

    610054.png
    Muqaddas Dayats [2]
    Atk + 5%.
    Increases Savage Impact damage by 10%.
    If refine rate is 7 or higher, increases melee physical damage by 10%.
    If refine rate is 9 or higher, increases Savage Impact damage by additional 10%.
    If refine rate is 11 or higher, increases Savage Impact damage by additional 10%.

    [Bonus by grade]
    [Grade D] increases physical damage against small size enemies by 15%.
    [Grade C] increases physical damage against medium size enemies by 15%.
    [Grade B] increases physical damage against large size enemies by 15%.
    [Grade A] P.Atk + 5.

    Class: Katar
    Attack: 300
    Weight: 125
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Shadow Cross

    630028.png
    Muqaddas Banjiiraa [2]
    Atk + 5%.
    Increases Madness Crusher damage by 10%.
    If refine rate is 7 or higher, increases long ranged physical damage by 10%.
    If refine rate is 9 or higher, increases Madness Crusher damage by additional 10%.
    If refine rate is 11 or higher, increases Madness Crusher damage by additional 10%.

    [Bonus by grade]
    [Grade D] increases physical damage against small size enemies by 15%.
    [Grade C] increases physical damage against medium size enemies by 15%.
    [Grade B] increases physical damage against large size enemies by 15%.
    [Grade A] P.Atk + 5.

    Class: Two-handed Spear
    Attack: 310
    Weight: 500
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Dragon Knight

    640046.png
    Muqaddas Jaydukhar [2]
    Can't be destroyed.
    Matk + 300.
    Matk + 5%.
    Increases Rock Down, Violent Quake, Frozen Slash and Crystal Impact damage by 10%.
    If refine rate is 7 or higher, increases earth and water property magical damage by 10%.
    If refine rate is 9 or higher, increases Rock Down, Violent Quake, Frozen Slash and Crystal Impact damage by additional 10%.
    If refine rate is 11 or higher, increases Rock Down, Violent Quake, Frozen Slash and Crystal Impact damage by additional 10%.

    [Bonus by grade]
    [Grade D] increases magical damage against small size enemies by 15%.
    [Grade C] increases magical damage against medium size enemies by 15%.
    [Grade B] increases magical damage against large size enemies by 15%.
    [Grade A] S.Matk + 5.

    Class: Two-handed Staff
    Attack: 80
    Weight: 200
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Arch Mage

    700076.png
    Muqaddas Kahassu [2]
    Atk + 5%.
    Increases Hawk Rush damage by 10%.
    If refine rate is 7 or higher, has a chance (15%) to auto-cast Focused Arrow Strike level 1 when dealing normal long ranged physical damage (if user has higher level, that level will be cast instead).
    If refine rate is 9 or higher, increases Hawk Rush damage by additional 10%.
    If refine rate is 11 or higher, increases Hawk Rush damage by additional 10%.

    [Bonus by grade]
    [Grade D] increases physical damage against small size enemies by 15%.
    [Grade C] increases physical damage against medium size enemies by 15%.
    [Grade B] increases physical damage against large size enemies by 15%.
    [Grade A] P.Atk + 5.

    Class: Bow
    Attack: 300
    Weight: 150
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Windhawk

    810034.png
    Muqaddas Tabanji [2]
    Atk + 5%.
    Increases Only One Bullet damage by 10%.
    If refine rate is 7 or higher, increases long ranged physical damage by 10%.
    If refine rate is 9 or higher, increases Only One Bullet damage by additional 10%.
    If refine rate is 11 or higher, increases Only One Bullet damage by additional 10%.

    [Bonus by grade]
    [Grade D] increases physical damage against small size enemies by 15%.
    [Grade C] increases physical damage against medium size enemies by 15%.
    [Grade B] increases physical damage against large size enemies by 15%.
    [Grade A] P.Atk + 5.

    Class: Rifle
    Attack: 275
    Weight: 220
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Night Watch

    820028.png
    Muqaddas Saka [2]
    Atk + 5%.
    Increases Wild Fire damage by 10%.
    If refine rate is 7 or higher, increases long ranged physical damage by 10%.
    If refine rate is 9 or higher, increases Wild Fire damage by additional 10%.
    If refine rate is 11 or higher, increases Wild Fire damage by additional 10%.

    [Bonus by grade]
    [Grade D] increases physical damage against small size enemies by 15%.
    [Grade C] increases physical damage against medium size enemies by 15%.
    [Grade B] increases physical damage against large size enemies by 15%.
    [Grade A] P.Atk + 5.

    Class: Shotgun
    Attack: 290
    Weight: 250
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Night Watch

    830033.png
    Muqaddas Taliin [2]
    Atk + 5%.
    Increases The Vigilante at Night damage by 10%.
    If refine rate is 7 or higher, increases long ranged physical damage by 10%.
    If refine rate is 9 or higher, increases The Vigilante at Night damage by additional 10%.
    If refine rate is 11 or higher, increases The Vigilante at Night damage by additional 10%.

    [Bonus by grade]
    [Grade D] increases physical damage against small size enemies by 15%.
    [Grade C] increases physical damage against medium size enemies by 15%.
    [Grade B] increases physical damage against large size enemies by 15%.
    [Grade A] P.Atk + 5.

    Class: Gatling Gun
    Attack: 305
    Weight: 320
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Night Watch

    840028.png
    Muqaddas Naranzak [2]
    Atk + 5%.
    Increases Spiral Shooting damage by 10%.
    If refine rate is 7 or higher, increases long ranged physical damage by 10%.
    If refine rate is 9 or higher, increases Spiral Shooting damage by additional 10%.
    If refine rate is 11 or higher, increases Spiral Shooting damage by additional 10%.

    [Bonus by grade]
    [Grade D] increases physical damage against small size enemies by 15%.
    [Grade C] increases physical damage against medium size enemies by 15%.
    [Grade B] increases physical damage against large size enemies by 15%.
    [Grade A] P.Atk + 5.

    Class: Grenade Launcher
    Attack: 340
    Weight: 250
    Weapon Level: 5
    Required Level: 250
    Usable Jobs: Night Watch

     

    Muqaddas enchants

    Spoiler

    312004.png
    Bishop's Blessing (Attack Speed)
    Increases attack speed (reduces delay after attack by 3%).
    Increases attack speed (reduces delay after attack by additional 3%) depends on grade of enchanted weapon.

    312005.png
    Bishop's Blessing (Variable Casting)
    Reduces variable casting time by 3%.
    Reduces variable casting time by additional 3% depends on grade of enchanted weapon.

    312006.png
    Bishop's Blessing (Global Cool Time)
    Reduces global cool time by 3%.
    Reduces global cool time by additional 3% depends on grade of enchanted weapon.

    312007.png
    Bishop's Blessing (Perfect Hit)
    Perfect Hit + 3.
    Additional Perfect Hit + 3 depends on grade of enchanted weapon.

    312008.png
    Bishop's Blessing (Cri)
    Cri + 3.
    Additional Cri + 3 depends on grade of enchanted weapon.

    312009.png
    Warped Spell (Melee)
    Increases melee physical damage by 5%.
    Increases melee physical damage by additional 5% depends on grade of enchanted weapon.

    312010.png
    Warped Spell (Magic)
    Increases all property magical damage by 5%.
    Increases all property magical damage by additional 5% depends on grade of enchanted weapon.

    312011.png
    Warped Spell (Long Ranged)
    Increases long ranged physical damage by 5%.
    Increases long ranged physical damage by additional 5% depends on grade of enchanted weapon.

     

  2. Enchanted Plain and Mjolnir Underground Cave Cards (updated on December 21, 2022)

    Spoiler


    Burning Night Card
    Atk + 5%.
    When compounded on one-handed axe or two-handed axe, increases long ranged physical damage by 10% and additional 2% per 3 refine rate of weapon,
    if the user's base level is 200 or higher, increases long ranged physical damage by additional 3% per 3 refine rate of weapon.
    Compounded on : Weapon
    Prefix : Hell Burning


    Deadsera Card
    Matk + 5%.
    When compounded on one-handed staff, increases all property magical damage by 10% and additional 2% per 3 refine rate of weapon,
    if the user's base level is 200 or higher, increases all property magical damage by additional 3% per 3 refine rate of weapon.
    Compounded on : Weapon
    Prefix : Dead Plant


    Hardrock Titan Card
    Atk + 5%.
    If refine rate is 7 or higher, increases physical damage against earth property enemies by 10%.
    If refine rate is 9 or higher, increases physical damage against earth property enemies by additional 7%.
    Compounded on : Shoes
    Suffix : of Titan


    Deadween Card
    Atk + 5%.
    If refine rate is 7 or higher, additional Atk + 3%.
    If refine rate is 9 or higher, additional Atk + 2%.
    Compounded on : Shoes
    Prefix : Living Dead


    Gaia Pol Card
    Increases physical damage against neutral and earth property enemies, plant and demihuman race monsters by 40%.
    Compounded on : Armor
    Prefix : Mother Earth


    Punch Bug Card
    Atk + 5%.
    When compounded on knuckle, increases melee physical damage by 10% and additional 2% per 3 refine rate of weapon,
    if the user's base level is 200 or higher, increases melee physical damage by additional 3% per 3 refine rate of weapon.
    Compounded on : Weapon
    Prefix : Punching


    Aferde Card
    Increases long ranged physical damage by 6%.
    When equipped with Timbers card, increases long ranged physical damage by additional 8%.
    Compounded on : Accessory (left)
    Prefix : Magic Bug


    Dispol Card
    Increases holy property magical damage by 35%.
    Increases SP consumption of skills by 10%.
    Compounded on : Accessory (left)
    Suffix : of Saint


    Timbers Card
    Increases long ranged physical damage by 6%.
    Compounded on : Accessory (right)
    Prefix : Magic Tree


    Renire Card
    Increases SP consumption of skills by 10%.
    Increases wind property magical damage by 3% per refine rate.
    Compounded on : Shoes
    Prefix : Thunder

    Source :

    https://www.divine-pride.net/forum/index.php?/topic/6535-kro-main-changelog-december-21-2022/

  3. https://ragnarokonline.gungho.jp/store/ragcan2023january.html

    Loud Park [1]

    Sacred Lapel

    Platinum Arbitrator [1]

     

    https://ragnarokonline.gungho.jp/store/ragcan2023february.html

    Fifth Element [1]

    Cardinal's Ring [1]

    Ghost Whisper [1]

    Ring of Silver Claw [1]

     

    https://ragnarokonline.gungho.jp/store/ragcan2023march.html

    Clockwise [1]

    Y.S.F. Ring [1]

    Sanctus

    Wild Beast [1]

     

    https://ragnarokonline.gungho.jp/store/ragcan2023april.html

    Dragon Circlet [1]

    Two Tone Cap [1]

    Illegal Tip [1]

     

    https://ragnarokonline.gungho.jp/store/ragcan2023spring.html

    Dimension Linkage Stone [1]

    Squirrel Ear Hood Hat (Albino) [1]

    Amulet of Genesis Stone [1]

    Lord of Elemental [1]

     

    https://ragnarokonline.gungho.jp/store/ragcan2023june.html

    Chic Peony [1]

    Wildcat Knit Cap (White) [1]

    Ullr's Bracelet [1]

     

    https://ragnarokonline.gungho.jp/store/ragcan2023rainbow.html

    Unequaled Crest Hat [1]

    Magic Compression [1]

    White Khalitzburg Knight's Helm [1]

    Prana Boots [1]

     

    https://ragnarokonline.gungho.jp/store/ragcan2023august.html

    Amazing Grace [1]

    Lightning Savage [1]

    Magic Barrier Cloth [1]

     

    https://ragnarokonline.gungho.jp/store/summer-package2023.html

    Wanderer Grim Reaper

    Divine Phoenix [1]

    Majesty of Yggdrasil

    Bravery Unrivaled Armguard [1]

    Consecrate Fides Aureola

     

    https://ragnarokonline.gungho.jp/store/ragcan2023september.html

    Portable Support System

    Flash of Lightning [1]

    Establish [1]

     

    https://ragnarokonline.gungho.jp/store/ragcan2023october.html

    Altair Hat [1]

    Striped Ribbon Hat [1]

    Into the Abyss [1]

     

    https://ragnarokonline.gungho.jp/store/ragcan2023autumn.html

    Ring of Storm [1]

    Hero Cloth

    Petal Tail (Albino) [1]

    Chemical Resistant Glove [1]

     

    https://ragnarokonline.gungho.jp/store/ragcan2023-21stanniversary.html

    Inquisitor's Veil [1]

    Spenta Armaiti

    Elemental Jewel [1]

    Grace of Seth [1]

     

    https://ragnarokonline.gungho.jp/store/21st-package.html

    Awaking Bloom [1]

    Two Side Diamond Boots [1]

    Evil Eye of False God

    Cosmic Connection

    Screaming Ghost Party [1]

  4. 420187.png
    Sacred Lapel
    Increases holy property magical damage by 10%.
    If user learned Oratio level 10, reduces cooldown of Oratio by 1.5 seconds.
    If user learned Clearance level 5,  increases magical damage against small, medium and large sized monsters by 15%.
    Class: Headgear
    Defense: 0
    Location: Lower
    Weight: 10
    Required Level: 100
    Required Jobs: Archbishop classes

    450257.png
    Platinum Arbitrator [1]
    MaxHP + 10%, MaxSP + 10%.
    MaxHP + 8% per each level of Inspiration user learned.
    If user learned Cannon Spear level 5, reduces cooldown of Cannon Spear by 1.5 seconds, increases Cannon Spear damage by 1% and Vanishing Point damage by 2% per 2 base levels.
    Increases physical damage against all race monsters by 14% per each level of Pinpoint Attack user learned.
    If refine rate is 5 or higher, Str + 15.
    If refine rate is 7 or higher, Str + 15
    Class: Armor
    Defense: 100
    Weight: 100
    Required Level: 100
    Usable Jobs: All

    450258.png
    Loud Park [1]
    MaxHP + 10%, MaxSP + 10%.
    Int + 6 and Matk + 30 per each level of Frigg's Song user learned.
    Increases magical damage against all race monsters by 14% per each level of Glommy Shyness user learned.
    Reduces global cool time by 6% per each level of Deep Sleep Lullaby user learned.
    If refine rate is 5 or higher, increases Metallic Sound damage by 50%.
    If refine rate is 7 or higher, increases Metallic Sound damage by 50%.
    Class: Armor
    Defense: 100
    Weight: 100
    Required Level: 100
    Usable Jobs: All

  5. Update 08/12/2022 : added new items in (17).

    36. Good and Evil weapons Enchant

    Spoiler

    Good weapons list

    Spoiler

    540055.png
    Origin of Life [2]
    Can't be destroyed.
    Atk + 5%, POW + 2.
    Increases Noon Blast damage by 5%.
    If refine rate is 5 or higher, increases Noon Blast damage by 10%.
    If refine rate is 7 or higher, increases melee physical damage by 5%.
    If refine rate is 9 or higher, increases Noon Blast damage by additional 10%. 
    If refine rate is 10 or higher, reduces global cool time by 10%.
    If refine rate is 11 or higher, increases Noon Blast damage by additional 5%, increases Sunset Blast damage by 15%.

    [Bonus by grade]
    [Grade D] Increases melee physical damage by 10%.
    [Grade C] Increases physical damage against all size enemies by 10%.
    [Grade B] Increases physical damage against all race enemies by 10%. 
    [Grade A] Increases physical damage against all property enemies by 10%. 
    Class : Book
    Attack : 200
    Weight : 100
    Weapon Level : 5
    Required Level : 215
    Usable Jobs : Sky Emperor

    550088.png
    Saint Bringer [2]
    Can't be destroyed.
    Matk + 220.
    Matk + 5%, SPL + 2.
    Increases Framen damage by 5%.
    If refine rate is 5 or higher, increases Framen damage by 10%.
    If refine rate is 7 or higher, increases holy property magical damage by 5%.
    If refine rate is 9 or higher, increases Framen damage by additional 10%. 
    If refine rate is 10 or higher, reduces global cool time by 10%.
    If refine rate is 11 or higher, increases Framen damage by additional 5%, increases Arbitrium damage by 20%.

    [Bonus by grade]
    [Grade D] Increases holy property magical damage by 10%.
    [Grade C] Increases magical damage against all size enemies by 10%.
    [Grade B] Increases magical damage against all race enemies by 10%. 
    [Grade A] Increases magical damage against all property enemies by 10%. 
    Class : Staff
    Attack : 60
    Weight : 100
    Weapon Level : 5
    Required Level : 215
    Usable Jobs : Cardinal

    590045.png
    Punish Scepter [2]
    Can't be destroyed.
    Atk + 5%, POW + 2.
    Increases Third Punish damage by 5%.
    If refine rate is 5 or higher, increases Third Punish damage by 10%.
    If refine rate is 7 or higher, increases melee physical damage by 5%.
    If refine rate is 9 or higher, increases Third Punish damage by additional 10%. 
    If refine rate is 10 or higher, Cri + 10.
    If refine rate is 11 or higher, increases Third Punish damage by additional 5%, increases First Brand damage by 15%.

    [Bonus by grade]
    [Grade D] Increases melee physical damage by 10%.
    [Grade C] Increases physical damage against all size enemies by 10%.
    [Grade B] Increases physical damage against all race enemies by 10%. 
    [Grade A] Increases physical damage against all property enemies by 10%. 
    Class : Mace
    Attack : 210
    Weight : 150
    Weapon Level : 5
    Required Level : 215
    Usable Jobs : Inquisitor

    540060.png
    Blessed Bible [2]
    Can't be destroyed.
    Matk + 220.
    Matk + 5%, SPL + 2.
    Increases Diamond Storm damage by 5%.
    If refine rate is 5 or higher, increases Diamond Storm damage by 10%.
    If refine rate is 7 or higher, increases water and earth property magical damage by 5%.
    If refine rate is 9 or higher, increases Diamond Storm damage by additional 10%. 
    If refine rate is 10 or higher, reduces variable casting time by 10%.
    If refine rate is 11 or higher, increases Diamond Storm damage by additional 5%, increases Terra Drive damage by 15%.

    [Bonus by grade]
    [Grade D] Increases water and earth property magical damage by 10%.
    [Grade C] Increases magical damage against all size enemies by 10%.
    [Grade B] Increases magical damage against all race enemies by 10%. 
    [Grade A] Increases magical damage against all property enemies by 10%. 
    Class : Book
    Attack : 60
    Weight : 80
    Weapon Level : 5
    Required Level : 215
    Usable Jobs : Elemental Master

    550094.png
    Soul Liberator [2]
    Can't be destroyed.
    Matk + 220.
    Matk + 5%, SPL + 2.
    Increases Talisman of Four Bearing God damage by 5%.
    If refine rate is 5 or higher, increases Talisman of Four Bearing God damage by 10%.
    If refine rate is 7 or higher, increases all property magical damage by 5%.
    If refine rate is 9 or higher, increases Talisman of Four Bearing God damage by additional 10%. 
    If refine rate is 10 or higher, reduces variable casting time by 10%.
    If refine rate is 11 or higher, increases Talisman of Four Bearing God damage by additional 5%, increases Talisman of Red Phoenix damage by 15%.

    [Bonus by grade]
    [Grade D] Increases all property magical damage by 10%.
    [Grade C] Increases magical damage against all size enemies by 10%.
    [Grade B] Increases magical damage against all race enemies by 10%. 
    [Grade A] Increases magical damage against all property enemies by 10%. 
    Class : Staff
    Attack : 70
    Weight : 110
    Weapon Level : 5
    Required Level : 215
    Usable Jobs : Soul Ascetic

    640037.png
    Destiny Staff [2]
    Can't be destroyed.
    Matk + 290.
    Matk + 5%, SPL + 2.
    Increases Frozen Slash damage by 5%.
    If refine rate is 5 or higher, increases Frozen Slash damage by 10%.
    If refine rate is 7 or higher, increases water property magical damage by 5%.
    If refine rate is 9 or higher, increases Frozen Slash damage by additional 10%. 
    If refine rate is 10 or higher, reduces variable casting time by 10%.
    If refine rate is 11 or higher, increases Frozen Slash damage by additional 5%, increases Rain of Crystal damage by 15%.

    [Bonus by grade]
    [Grade D] Increases water property magical damage by 10%.
    [Grade C] Increases magical damage against all size enemies by 10%.
    [Grade B] Increases magical damage against all race enemies by 10%. 
    [Grade A] Increases magical damage against all property enemies by 10%. 
    Class : Two-handed Staff
    Attack : 110
    Weight : 120
    Weapon Level : 5
    Required Level : 215
    Usable Jobs : Arch Mage

    500063.png
    Guardian Saber [2]
    Atk + 5%, POW + 2.
    Increases Shield Chain Rush damage by 5%.
    If refine rate is 5 or higher, increases Shield Chain Rush damage by 10%.
    If refine rate is 7 or higher, increases long ranged physical damage by 5%.
    If refine rate is 9 or higher, increases Shield Chain Rush damage by additional 10%. 
    If refine rate is 10 or higher, reduces variable casting time by 10%.
    If refine rate is 11 or higher, increases Shield Chain Rush damage by additional 5%, increases Spiral Pierce Max damage by 15%.

    [Bonus by grade]
    [Grade D] Increases long ranged physical damage by 10%.
    [Grade C] Increases physical damage against all size enemies by 10%.
    [Grade B] Increases physical damage against all race enemies by 10%. 
    [Grade A] Increases physical damage against all property enemies by 10%. 
    Class : Sword
    Attack : 210
    Weight : 110
    Weapon Level : 5
    Required Level : 215
    Usable Jobs : Hyper Novice

    610045.png
    Shining Light Katar [2]
    Atk + 5%, POW + 2.
    Increases Eternal Slash damage by 5%.
    If refine rate is 5 or higher, increases Eternal Slash damage by 10%.
    If refine rate is 7 or higher, increases melee physical damage by 5%.
    If refine rate is 9 or higher, increases Eternal Slash damage by additional 10%. 
    If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 11 or higher, increases Eternal Slash damage by additional 5%, increases Savage Impact damage by 15%.

    [Bonus by grade]
    [Grade D] Increases melee physical damage by 10%.
    [Grade C] Increases physical damage against all size enemies by 10%.
    [Grade B] Increases physical damage against all race enemies by 10%. 
    [Grade A] Increases physical damage against all property enemies by 10%. 
    Class : Katar
    Attack : 290
    Weight : 100
    Weapon Level : 5
    Required Level : 215
    Usable Jobs : Shadow Cross

    700065.png
    Angel Wing Bow [2]
    Atk + 5%, CON + 2.
    Increases Crescive Bolt damage by 5%.
    If refine rate is 5 or higher, increases Crescive Bolt damage by 10%.
    If refine rate is 7 or higher, increases long ranged physical damage by 5%.
    If refine rate is 9 or higher, increases Crescive Bolt damage by additional 10%. 
    If refine rate is 10 or higher, Cri + 10.
    If refine rate is 11 or higher, increases Crescive Bolt damage by additional 5%, increases Gale Storm damage by 15%.

    [Bonus by grade]
    [Grade D] Increases long ranged physical damage by 10%.
    [Grade C] Increases physical damage against all size enemies by 10%.
    [Grade B] Increases physical damage against all race enemies by 10%. 
    [Grade A] Increases physical damage against all property enemies by 10%. 
    Class : Bow
    Attack : 290
    Weight : 150
    Weapon Level : 5
    Required Level : 215
    Usable Jobs : Wind Hawk

    510092.png
    Holy Light Dagger [2]
    Atk + 5%, POW + 2.
    Increases Abyss Dagger damage by 5%.
    If refine rate is 5 or higher, increases Abyss Dagger damage by 10%.
    If refine rate is 7 or higher, increases melee physical damage by 5%.
    If refine rate is 9 or higher, increases Abyss Dagger damage by additional 10%. 
    If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 11 or higher, increases Abyss Dagger damage by additional 5%, increases Deft Stab damage by 15%.

    [Bonus by grade]
    [Grade D] Increases melee physical damage by 10%.
    [Grade C] Increases physical damage against all size enemies by 10%.
    [Grade B] Increases physical damage against all race enemies by 10%. 
    [Grade A] Increases physical damage against all property enemies by 10%. 
    Class : Dagger
    Attack : 205
    Weight : 80
    Weapon Level : 5
    Required Level : 215
    Usable Jobs : Abyss Chaser

    570037.png
    Light Power Harp [2]
    Atk + 5%, CON + 2.
    Increases Rhythm Shooting damage by 5%.
    If refine rate is 5 or higher, increases Rhythm Shooting damage by 10%.
    If refine rate is 7 or higher, increases long ranged physical damage by 5%.
    If refine rate is 9 or higher, increases Rhythm Shooting damage by additional 10%. 
    If refine rate is 10 or higher, reduces variable casting time by 10%.
    If refine rate is 11 or higher, increases Rhythm Shooting damage by additional 5%, increases Rose Blossom damage by 15%.

    [Bonus by grade]
    [Grade D] Increases long ranged physical damage by 10%.
    [Grade C] Increases physical damage against all size enemies by 10%.
    [Grade B] Increases physical damage against all race enemies by 10%. 
    [Grade A] Increases physical damage against all property enemies by 10%. 
    Class : Musical Instrument
    Attack : 200
    Weight : 200
    Weapon Level : 5
    Required Level : 215
    Usable Jobs : Troubadour

    580038.png
    Light Power Spark [2]
    Atk + 5%, CON + 2.
    Increases Rhythm Shooting damage by 5%.
    If refine rate is 5 or higher, increases Rhythm Shooting damage by 10%.
    If refine rate is 7 or higher, increases long ranged physical damage by 5%.
    If refine rate is 9 or higher, increases Rhythm Shooting damage by additional 10%. 
    If refine rate is 10 or higher, reduces variable casting time by 10%.
    If refine rate is 11 or higher, increases Rhythm Shooting damage by additional 5%, increases Rose Blossom damage by 15%.

    [Bonus by grade]
    [Grade D] Increases long ranged physical damage by 10%.
    [Grade C] Increases physical damage against all size enemies by 10%.
    [Grade B] Increases physical damage against all race enemies by 10%. 
    [Grade A] Increases physical damage against all property enemies by 10%. 
    Class : Whip
    Attack : 200
    Weight : 200
    Weapon Level : 5
    Required Level : 215
    Usable Jobs : Trouvere

    800027.png
    Devil Hunter [2]
    Atk + 5%, CON + 2.
    Increases Magazine for One damage by 5%.
    If refine rate is 5 or higher, increases Magazine for One damage by 10%.
    If refine rate is 7 or higher, increases long ranged physical damage by 5%.
    If refine rate is 9 or higher, increases Magazine for One damage by additional 10%. 
    If refine rate is 10 or higher, Cri + 10.
    If refine rate is 11 or higher, increases Magazine for One damage by additional 5%, increases critical damage by 20%.

    [Bonus by grade]
    [Grade D] Increases long ranged physical damage by 10%.
    [Grade C] Increases physical damage against all size enemies by 10%.
    [Grade B] Increases physical damage against all race enemies by 10%. 
    [Grade A] Increases physical damage against all property enemies by 10%. 
    Class : Revolver
    Attack : 250
    Weight : 170
    Weapon Level : 5
    Required Level : 215
    Usable Jobs : Night Watch

    810027.png
    Last Dawn [2]
    Atk + 5%, CON + 2.
    Increases Spiral Shooting damage by 5%.
    If refine rate is 5 or higher, increases Spiral Shooting damage by 10%.
    If refine rate is 7 or higher, increases long ranged physical damage by 5%.
    If refine rate is 9 or higher, increases Spiral Shooting damage by additional 10%. 
    If refine rate is 10 or higher, Cri + 10.
    If refine rate is 11 or higher, increases Spiral Shooting damage by additional 5%, increases Only One Bullet damage by 15%.

    [Bonus by grade]
    [Grade D] Increases long ranged physical damage by 10%.
    [Grade C] Increases physical damage against all size enemies by 10%.
    [Grade B] Increases physical damage against all race enemies by 10%. 
    [Grade A] Increases physical damage against all property enemies by 10%. 
    Class : Rifle
    Attack : 265
    Weight : 240
    Weapon Level : 5
    Required Level : 215
    Usable Jobs : Night Watch

    820021.png
    Lord of Glory [2]
    Atk + 5%, CON + 2.
    Splash attack.
    Increases The Vigilante at Night damage by 5%.
    If refine rate is 5 or higher, increases The Vigilante at Night damage by 10%.
    If refine rate is 7 or higher, increases long ranged physical damage by 5%.
    If refine rate is 9 or higher, increases The Vigilante at Night damage by additional 10%. 
    If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 11 or higher, increases The Vigilante at Night damage by additional 5%, increases long ranged physical damage by 15%.

    [Bonus by grade]
    [Grade D] Increases long ranged physical damage by 10%.
    [Grade C] Increases physical damage against all size enemies by 10%.
    [Grade B] Increases physical damage against all race enemies by 10%. 
    [Grade A] Increases physical damage against all property enemies by 10%. 
    Class : Shotgun
    Attack : 280
    Weight : 230
    Weapon Level : 5
    Required Level : 215
    Usable Jobs : Night Watch

    830026.png
    Lightning Splatter [2]
    Atk + 5%, CON + 2.
    Increases Magazine for One damage by 5%.
    If refine rate is 5 or higher, increases Magazine for One damage by 10%.
    If refine rate is 7 or higher, increases long ranged physical damage by 5%.
    If refine rate is 9 or higher, increases Magazine for One damage by additional 10%. 
    If refine rate is 10 or higher, reduces global cool time by 10%.
    If refine rate is 11 or higher, increases Magazine for One damage by additional 5%, increases long ranged physical damage by 15%.

    [Bonus by grade]
    [Grade D] Increases long ranged physical damage by 10%.
    [Grade C] Increases physical damage against all size enemies by 10%.
    [Grade B] Increases physical damage against all race enemies by 10%. 
    [Grade A] Increases physical damage against all property enemies by 10%. 
    Class : Gatling Gun
    Attack : 295
    Weight : 300
    Weapon Level : 5
    Required Level : 215
    Usable Jobs : Night Watch

    840021.png
    Justice Bomber [2]
    Atk + 5%, CON + 2.
    Increases Wild Fire damage by 5%.
    If refine rate is 5 or higher, increases Wild Fire damage by 10%.
    If refine rate is 7 or higher, increases long ranged physical damage by 5%.
    If refine rate is 9 or higher, increases Wild Fire damage by additional 10%. 
    If refine rate is 10 or higher, reduces global cool time by 10%.
    If refine rate is 11 or higher, increases Wild Fire damage by additional 5%, increases long ranged physical damage by 15%.

    [Bonus by grade]
    [Grade D] Increases long ranged physical damage by 10%.
    [Grade C] Increases physical damage against all size enemies by 10%.
    [Grade B] Increases physical damage against all race enemies by 10%. 
    [Grade A] Increases physical damage against all property enemies by 10%. 
    Class : Grenade Launcher
    Attack : 330
    Weight : 260
    Weapon Level : 5
    Required Level : 215
    Usable Jobs : Night Watch

    500066.png
    Victory Sword [2]
    Atk + 5%, POW + 2.
    Increases Explosive Powder damage by 5%.
    If refine rate is 5 or higher, increases Explosive Powder damage by 10%.
    If refine rate is 7 or higher, increases melee physical damage by 5%.
    If refine rate is 9 or higher, increases Explosive Powder damage by additional 10%. 
    If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 11 or higher, increases Explosive Powder damage by additional 5%, increases melee physical damage by 15%.

    [Bonus by grade]
    [Grade D] Increases melee physical damage by 10%.
    [Grade C] Increases physical damage against all size enemies by 10%.
    [Grade B] Increases physical damage against all race enemies by 10%. 
    [Grade A] Increases physical damage against all property enemies by 10%. 
    Class : Sword
    Attack : 210
    Weight : 150
    Weapon Level : 5
    Required Level : 215
    Usable Jobs : Biolo

    620022.png
    Divine Buster [2]
    Can't be destroyed.
    Atk + 5%, POW + 2.
    Increases Mighty Smash damage by 5%.
    If refine rate is 5 or higher, increases Mighty Smash damage by 10%.
    If refine rate is 7 or higher, increases melee physical damage by 5%.
    If refine rate is 9 or higher, increases Mighty Smash damage by additional 10%. 
    If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 11 or higher, increases Mighty Smash damage by additional 5%, increases Axe Stomp damage by 15%.

    [Bonus by grade]
    [Grade D] Increases melee physical damage by 10%.
    [Grade C] Increases physical damage against all size enemies by 10%.
    [Grade B] Increases physical damage against all race enemies by 10%. 
    [Grade A] Increases physical damage against all property enemies by 10%. 
    Class : Two-handed Axe
    Attack : 330
    Weight : 660
    Weapon Level : 5
    Required Level : 215
    Usable Jobs : Meister

    650034.png
    Huuma Shuriken Brilliance [2]
    Can't be destroyed.
    Atk + 5%, POW + 2.
    Increases Huuma Shuriken - Construct damage by 5%.
    If refine rate is 5 or higher, increases Huuma Shuriken - Construct damage by 10%.
    If refine rate is 7 or higher, increases long ranged physical damage by 5%.
    If refine rate is 9 or higher, increases Huuma Shuriken - Construct damage by additional 10%. 
    If refine rate is 10 or higher, reduces global cool time by 10%.
    If refine rate is 11 or higher, increases Huuma Shuriken - Construct damage by additional 5%, increases Huuma Shuriken - Grasp damage by 15%.

    [Bonus by grade]
    [Grade D] Increases long ranged physical damage by 10%.
    [Grade C] Increases physical damage against all size enemies by 10%.
    [Grade B] Increases physical damage against all race enemies by 10%. 
    [Grade A] Increases physical damage against all property enemies by 10%. 
    Class : Huuma Shuriken
    Attack : 330
    Weight : 260
    Weapon Level : 5
    Required Level : 215
    Usable Jobs : Shinkiro, Shiranui

    530045.png
    Holy Light Spear [2]
    Atk + 5%, POW + 2.
    Increases Overslash damage by 5%.
    If refine rate is 5 or higher, increases Overslash damage by 10%.
    If refine rate is 7 or higher, increases melee physical damage by 5%.
    If refine rate is 9 or higher, increases Overslash damage by additional 10%. 
    If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 11 or higher, increases Overslash damage by additional 5%, increases melee physical damage by 15%.

    [Bonus by grade]
    [Grade D] Increases melee physical damage by 10%.
    [Grade C] Increases physical damage against all size enemies by 10%.
    [Grade B] Increases physical damage against all race enemies by 10%. 
    [Grade A] Increases physical damage against all property enemies by 10%. 
    Class : Spear
    Attack : 210
    Weight : 200
    Weapon Level : 5
    Required Level : 215
    Usable Jobs : Imperial Guard

    550116.png
    Lightforce Foxtail Wand [2]
    Can't be destroyed.
    Atk + 5%, POW + 2.
    Increases Chulho Sonic Claw damage by 5%.
    If refine rate is 5 or higher, increases Chulho Sonic Claw damage by 10%.
    If refine rate is 7 or higher, increases long ranged physical damage by 5%.
    If refine rate is 9 or higher, increases Chulho Sonic Claw damage by additional 10%. 
    If refine rate is 10 or higher, Cri + 10.
    If refine rate is 11 or higher, increases Chulho Sonic Claw damage by additional 5%, increases Hogogong Strike damage by 15%.

    [Bonus by grade]
    [Grade D] Increases long ranged physical damage by 10%.
    [Grade C] Increases physical damage against all size enemies by 10%.
    [Grade B] Increases physical damage against all race enemies by 10%. 
    [Grade A] Increases physical damage against all property enemies by 10%. 
    Class : Staff
    Attack : 330
    Weight : 150
    Weapon Level : 5
    Required Level : 215
    Usable Jobs : Spirit Handler

    630027.png
    Jupiter Spear [2]
    MaxHP + 5%, POW + 2.
    Increases Dragonic Breath damage by 5%.
    If refine rate is 5 or higher, increases Dragonic Breath damage by 10%.
    If refine rate is 7 or higher, increases long ranged physical damage by 5%.
    If refine rate is 9 or higher, increases Dragonic Breath damage by additional 10%. 
    If refine rate is 10 or higher, reduces global cool time by 10%.
    If refine rate is 11 or higher, increases Dragonic Breath damage by additional 5%, increases Madness Crusher damage by 15%.

    [Bonus by grade]
    [Grade D] Increases long ranged physical damage by 10%.
    [Grade C] Increases physical damage against all size enemies by 10%.
    [Grade B] Increases physical damage against all race enemies by 10%. 
    [Grade A] Increases physical damage against all property enemies by 10%. 
    Class : Two-handed Spear
    Attack : 300
    Weight : 500
    Weapon Level : 5
    Required Level : 215
    Usable Jobs : Dragon Knight

     

    Evil weapons list

    Spoiler

    540053.png
    Sealed Bible [2]
    Can't be destroyed.
    Atk + 5%, POW + 2.
    Increases Petitio damage by 5%.
    If refine rate is 5 or higher, increases Petitio damage by 10%.
    If refine rate is 7 or higher, increases melee physical damage by 5%.
    If refine rate is 9 or higher, increases Petitio damage by additional 10%. 
    If refine rate is 10 or higher, Cri + 10.
    If refine rate is 11 or higher, increases Petitio damage by additional 5%, increases critical damage by 20%.

    [Bonus by grade]
    [Grade D] Increases melee physical damage by 10%.
    [Grade C] Increases physical damage against all size enemies by 10%.
    [Grade B] Increases physical damage against all race enemies by 10%. 
    [Grade A] Increases physical damage against all property enemies by 10%. 
    Class : Book
    Attack : 210
    Weight : 100
    Weapon Level : 5
    Required Level : 215
    Usable Jobs : Cardinal

    540054.png
    Darkness Tablet [2]
    Can't be destroyed.
    Atk + 5%, POW + 2.
    Increases Midnight Kick damage by 5%.
    If refine rate is 5 or higher, increases Midnight Kick damage by 10%.
    If refine rate is 7 or higher, increases melee physical damage by 5%.
    If refine rate is 9 or higher, increases Midnight Kick damage by additional 10%. 
    If refine rate is 10 or higher, reduces variable casting time by 10%.
    If refine rate is 11 or higher, increases Midnight Kick damage by additional 5%, increases Dawn Break damage by 15%.

    [Bonus by grade]
    [Grade D] Increases melee physical damage by 10%.
    [Grade C] Increases physical damage against all size enemies by 10%.
    [Grade B] Increases physical damage against all race enemies by 10%. 
    [Grade A] Increases physical damage against all property enemies by 10%. 
    Class : Book
    Attack : 200
    Weight : 100
    Weapon Level : 5
    Required Level : 215
    Usable Jobs : Sky Emperor

    560036.png
    Demonic Claw [2]
    Atk + 5%, POW + 2.
    Increases Explosion Blaster damage by 5%.
    If refine rate is 5 or higher, increases Explosion Blaster damage by 10%.
    If refine rate is 7 or higher, increases long ranged physical damage by 5%.
    If refine rate is 9 or higher, increases Explosion Blaster damage by additional 10%. 
    If refine rate is 10 or higher, Cri + 10.
    If refine rate is 11 or higher, increases Explosion Blaster damage by additional 5%, increases Oleum Sanctum damage by 15%.

    [Bonus by grade]
    [Grade D] Increases long ranged physical damage by 10%.
    [Grade C] Increases physical damage against all size enemies by 10%.
    [Grade B] Increases physical damage against all race enemies by 10%. 
    [Grade A] Increases physical damage against all property enemies by 10%. 
    Class : Knuckle
    Attack : 210
    Weight : 150
    Weapon Level : 5
    Required Level : 215
    Usable Jobs : Inquisitor

    540059.png
    Doom Bible [2]
    Can't be destroyed.
    Matk + 220.
    Matk + 5%, SPL + 2.
    Increases Venom Swamp damage by 5%.
    If refine rate is 5 or higher, increases Venom Swamp damage by 10%.
    If refine rate is 7 or higher, increases fire and poison property magical damage by 5%.
    If refine rate is 9 or higher, increases Venom Swamp damage by additional 10%. 
    If refine rate is 10 or higher, reduces variable casting time by 10%.
    If refine rate is 11 or higher, increases Venom Swamp damage by additional 5%, increases Conflagration damage by 15%.

    [Bonus by grade]
    [Grade D] Increases fire and poison property magical damage by 10%.
    [Grade C] Increases magical damage against all size enemies by 10%.
    [Grade B] Increases magical damage against all race enemies by 10%. 
    [Grade A] Increases magical damage against all property enemies by 10%. 
    Class : Book
    Attack : 120
    Weight : 110
    Weapon Level : 5
    Required Level : 215
    Usable Jobs : Elemental Master

    550093.png
    Soul Harvest [2]
    Can't be destroyed.
    Matk + 220.
    Matk + 5%, SPL + 2.
    Increases Exorcism of Malicious Soul damage by 5%.
    If refine rate is 5 or higher, increases Exorcism of Malicious Soul damage by 10%.
    If refine rate is 7 or higher, increases all property magical damage by 5%.
    If refine rate is 9 or higher, increases Exorcism of Malicious Soul damage by additional 10%. 
    If refine rate is 10 or higher, reduces variable casting time by 10%.
    If refine rate is 11 or higher, increases Exorcism of Malicious Soul damage by additional 5%, increases Talisman of Soul Stealing damage by 15%.

    [Bonus by grade]
    [Grade D] Increases all property magical damage by 10%.
    [Grade C] Increases magical damage against all size enemies by 10%.
    [Grade B] Increases magical damage against all race enemies by 10%. 
    [Grade A] Increases magical damage against all property enemies by 10%. 
    Class : Staff
    Attack : 100
    Weight : 90
    Weapon Level : 5
    Required Level : 215
    Usable Jobs : Soul Ascetic

    640036.png
    Devil Wing Staff [2]
    Can't be destroyed.
    Matk + 290.
    Matk + 5%, SPL + 2.
    Increases Soul Vulcan Strike damage by 5%.
    If refine rate is 5 or higher, increases Soul Vulcan Strike damage by 10%.
    If refine rate is 7 or higher, increases ghost and shadow property magical damage by 5%.
    If refine rate is 9 or higher, increases Soul Vulcan Strike damage by additional 10%. 
    If refine rate is 10 or higher, reduces variable casting time by 10%.
    If refine rate is 11 or higher, increases Soul Vulcan Strike damage by additional 5%, increases Mystery Illusion damage by 15%.

    [Bonus by grade]
    [Grade D] Increases ghost and shadow property magical damage by 10%.
    [Grade C] Increases magical damage against all size enemies by 10%.
    [Grade B] Increases magical damage against all race enemies by 10%. 
    [Grade A] Increases magical damage against all property enemies by 10%. 
    Class : Two-handed Staff
    Attack : 95
    Weight : 140
    Weapon Level : 5
    Required Level : 215
    Usable Jobs : Arch Mage

    500062.png
    Devil Cursed Sword [2]
    Matk + 220.
    Matk + 5%, SPL + 2.
    Increases Napalm Vulcan Strike damage by 5%.
    If refine rate is 5 or higher, increases Napalm Vulcan Strike damage by 10%.
    If refine rate is 7 or higher, increases ghost and neutral property magical damage by 5%.
    If refine rate is 9 or higher, increases Napalm Vulcan Strike damage by additional 10%. 
    If refine rate is 10 or higher, reduces global cool time by 10%.
    If refine rate is 11 or higher, increases Napalm Vulcan Strike damage by additional 5%, increases Ground Gravitation damage by 15%.

    [Bonus by grade]
    [Grade D] Increases ghost and neutral property magical damage by 10%.
    [Grade C] Increases magical damage against all size enemies by 10%.
    [Grade B] Increases magical damage against all race enemies by 10%. 
    [Grade A] Increases magical damage against all property enemies by 10%. 
    Class : Sword
    Attack : 110
    Weight : 120
    Weapon Level : 5
    Required Level : 215
    Usable Jobs : Hyper Novice

    510091.png
    Underworld Knife [2]
    Atk + 5%, CON + 2.
    Increases Flame Trap and Solid Trap damage by 5%.
    If refine rate is 5 or higher, increases Flame Trap and Solid Trap damage by 10%.
    If refine rate is 7 or higher, increases melee physical damage by 5%.
    If refine rate is 9 or higher, increases Flame Trap and Solid Trap damage by additional 10%. 
    If refine rate is 10 or higher, reduces variable casting time by 10%.
    If refine rate is 11 or higher, increases Flame Trap and Solid Trap damage by additional 5%, increases Swift Trap and Deep Blind Trap damage by 15%.

    [Bonus by grade]
    [Grade D] Increases melee physical damage by 10%.
    [Grade C] Increases physical damage against all size enemies by 10%.
    [Grade B] Increases physical damage against all race enemies by 10%. 
    [Grade A] Increases physical damage against all property enemies by 10%. 
    Class : Dagger
    Attack : 180
    Weight : 100
    Weapon Level : 5
    Required Level : 215
    Usable Jobs : Wind Hawk

    610044.png
    The Ripper [2]
    Atk + 5%, POW + 2.
    Increases Impact Crater damage by 5%.
    If refine rate is 5 or higher, increases Impact Crater damage by 10%.
    If refine rate is 7 or higher, increases melee physical damage by 5%.
    If refine rate is 9 or higher, increases Impact Crater damage by additional 10%. 
    If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 11 or higher, increases Impact Crater damage by additional 5%, increases melee physical damage by 15%.

    [Bonus by grade]
    [Grade D] Increases melee physical damage by 10%.
    [Grade C] Increases physical damage against all size enemies by 10%.
    [Grade B] Increases physical damage against all race enemies by 10%. 
    [Grade A] Increases physical damage against all property enemies by 10%. 
    Class : Katar
    Attack : 290
    Weight : 110
    Weapon Level : 5
    Required Level : 215
    Usable Jobs : Shadow Cross

    570036.png
    Crime Violin [2]
    Matk + 220.
    Matk + 5%, SPL + 2.
    Increases Metallic Fury damage by 5%.
    If refine rate is 5 or higher, increases Metallic Fury damage by 10%.
    If refine rate is 7 or higher, increases all property magical damage by 5%.
    If refine rate is 9 or higher, increases Metallic Fury damage by additional 10%. 
    If refine rate is 10 or higher, reduces variable casting time by 10%.
    If refine rate is 11 or higher, increases Metallic Fury damage by additional 5%, increases Sound Blend damage by 15%.

    [Bonus by grade]
    [Grade D] Increases all property magical damage by 10%.
    [Grade C] Increases magical damage against all size enemies by 10%.
    [Grade B] Increases magical damage against all race enemies by 10%. 
    [Grade A] Increases magical damage against all property enemies by 10%. 
    Class : Musical Instrument
    Attack : 120
    Weight : 110
    Weapon Level : 5
    Required Level : 215
    Usable Jobs : Troubadour

    580037.png
    Crime Whip [2]
    Matk + 220.
    Matk + 5%, SPL + 2.
    Increases Metallic Fury damage by 5%.
    If refine rate is 5 or higher, increases Metallic Fury damage by 10%.
    If refine rate is 7 or higher, increases all property magical damage by 5%.
    If refine rate is 9 or higher, increases Metallic Fury damage by additional 10%. 
    If refine rate is 10 or higher, reduces variable casting time by 10%.
    If refine rate is 11 or higher, increases Metallic Fury damage by additional 5%, increases Sound Blend damage by 15%.

    [Bonus by grade]
    [Grade D] Increases all property magical damage by 10%.
    [Grade C] Increases magical damage against all size enemies by 10%.
    [Grade B] Increases magical damage against all race enemies by 10%. 
    [Grade A] Increases magical damage against all property enemies by 10%. 
    Class : Whip
    Attack : 120
    Weight : 110
    Weapon Level : 5
    Required Level : 215
    Usable Jobs : Trouvere

    700066.png
    Dark Angel Ray Bow [2]
    Atk + 5%, CON + 2.
    Increases Chain Reaction Shot damage by 5%.
    If refine rate is 5 or higher, increases Chain Reaction Shot damage by 10%.
    If refine rate is 7 or higher, increases long ranged physical damage by 5%.
    If refine rate is 9 or higher, increases Chain Reaction Shot damage by additional 10%. 
    If refine rate is 10 or higher, Cri + 10.
    If refine rate is 11 or higher, increases Chain Reaction Shot damage by additional 5%, increases Frenzy Shot damage by 15%.

    [Bonus by grade]
    [Grade D] Increases long ranged physical damage by 10%.
    [Grade C] Increases physical damage against all size enemies by 10%.
    [Grade B] Increases physical damage against all race enemies by 10%. 
    [Grade A] Increases physical damage against all property enemies by 10%. 
    Class : Bow
    Attack : 280
    Weight : 150
    Weapon Level : 5
    Required Level : 215
    Usable Jobs : Abyss Chaser

    800026.png
    Devil's Bullet [2]
    Atk + 5%, CON + 2.
    Increases Only One Bullet damage by 5%.
    If refine rate is 5 or higher, increases Only One Bullet damage by 10%.
    If refine rate is 7 or higher, increases long ranged physical damage by 5%.
    If refine rate is 9 or higher, increases Only One Bullet damage by additional 10%. 
    If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 11 or higher, increases Only One Bullet damage by additional 5%, increases long ranged physical damage by 15%.

    [Bonus by grade]
    [Grade D] Increases long ranged physical damage by 10%.
    [Grade C] Increases physical damage against all size enemies by 10%.
    [Grade B] Increases physical damage against all race enemies by 10%. 
    [Grade A] Increases physical damage against all property enemies by 10%. 
    Class : Revolver
    Attack : 250
    Weight : 200
    Weapon Level : 5
    Required Level : 215
    Usable Jobs : Night Watch

    810026.png
    Screaming Rifle [2]
    Atk + 5%, CON + 2.
    Increases Hasty Fire in the Hole damage by 5%.
    If refine rate is 5 or higher, increases Hasty Fire in the Hole damage by 10%.
    If refine rate is 7 or higher, increases long ranged physical damage by 5%.
    If refine rate is 9 or higher, increases Hasty Fire in the Hole damage by additional 10%. 
    If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 11 or higher, increases Hasty Fire in the Hole damage by additional 5%, increases Grenades Dropping damage by 15%.

    [Bonus by grade]
    [Grade D] Increases long ranged physical damage by 10%.
    [Grade C] Increases physical damage against all size enemies by 10%.
    [Grade B] Increases physical damage against all race enemies by 10%. 
    [Grade A] Increases physical damage against all property enemies by 10%. 
    Class : Rifle
    Attack : 265
    Weight : 220
    Weapon Level : 5
    Required Level : 215
    Usable Jobs : Night Watch

    820020.png
    Outlaw Cursed Shotgun [2]
    Atk + 5%, CON + 2.
    Splash attack.
    Increases Wild Fire damage by 5%.
    If refine rate is 5 or higher, increases Wild Fire damage by 10%.
    If refine rate is 7 or higher, increases long ranged physical damage by 5%.
    If refine rate is 9 or higher, increases Wild Fire damage by additional 10%. 
    If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 11 or higher, increases Wild Fire damage by additional 5%, increases long ranged physical damage by 15%.

    [Bonus by grade]
    [Grade D] Increases long ranged physical damage by 10%.
    [Grade C] Increases physical damage against all size enemies by 10%.
    [Grade B] Increases physical damage against all race enemies by 10%. 
    [Grade A] Increases physical damage against all property enemies by 10%. 
    Class : Shotgun
    Attack : 280
    Weight : 250
    Weapon Level : 5
    Required Level : 215
    Usable Jobs : Night Watch

    830025.png
    RG-5649 [2]
    Atk + 5%, CON + 2.
    Increases The Vigilante at Night damage by 5%.
    If refine rate is 5 or higher, increases The Vigilante at Night damage by 10%.
    If refine rate is 7 or higher, increases long ranged physical damage by 5%.
    If refine rate is 9 or higher, increases The Vigilante at Night damage by additional 10%. 
    If refine rate is 10 or higher, reduces global cool time by 10%.
    If refine rate is 11 or higher, increases The Vigilante at Night damage by additional 5%, increases long ranged physical damage by 15%.

    [Bonus by grade]
    [Grade D] Increases long ranged physical damage by 10%.
    [Grade C] Increases physical damage against all size enemies by 10%.
    [Grade B] Increases physical damage against all race enemies by 10%. 
    [Grade A] Increases physical damage against all property enemies by 10%. 
    Class : Gatling Gun
    Attack : 295
    Weight : 290
    Weapon Level : 5
    Required Level : 215
    Usable Jobs : Night Watch

    840020.png
    Devil Lord Launcher [2]
    Atk + 5%, CON + 2.
    Increases Spiral Shooting damage by 5%.
    If refine rate is 5 or higher, increases Spiral Shooting damage by 10%.
    If refine rate is 7 or higher, increases long ranged physical damage by 5%.
    If refine rate is 9 or higher, increases Spiral Shooting damage by additional 10%. 
    If refine rate is 10 or higher, reduces global cool time by 10%.
    If refine rate is 11 or higher, increases Spiral Shooting damage by additional 5%, increases long ranged physical damage by 15%.

    [Bonus by grade]
    [Grade D] Increases long ranged physical damage by 10%.
    [Grade C] Increases physical damage against all size enemies by 10%.
    [Grade B] Increases physical damage against all race enemies by 10%. 
    [Grade A] Increases physical damage against all property enemies by 10%. 
    Class : Grenade Launcher
    Attack : 330
    Weight : 250
    Weapon Level : 5
    Required Level : 215
    Usable Jobs : Night Watch

    1341.png
    Destruction Axe [2]
    Can't be destroyed.
    Atk + 5%, POW + 2.
    Increases Triple Laser damage by 5%.
    If refine rate is 5 or higher, increases Triple Laser damage by 10%.
    If refine rate is 7 or higher, increases long ranged physical damage by 5%.
    If refine rate is 9 or higher, increases Triple Laser damage by additional 10%. 
    If refine rate is 10 or higher, Cri + 10.
    If refine rate is 11 or higher, increases Triple Laser damage by additional 5%, increases critical damage by 20%.

    [Bonus by grade]
    [Grade D] Increases long ranged physical damage by 10%.
    [Grade C] Increases physical damage against all size enemies by 10%.
    [Grade B] Increases physical damage against all race enemies by 10%. 
    [Grade A] Increases physical damage against all property enemies by 10%. 
    Class : Axe
    Attack : 230
    Weight : 440
    Weapon Level : 5
    Required Level : 215
    Usable Jobs : Meister

    500065.png
    Blood Rapier [2]
    Atk + 5%, POW + 2.
    Increases Mayhemic Thorns damage by 5%.
    If refine rate is 5 or higher, increases Mayhemic Thorns damage by 10%.
    If refine rate is 7 or higher, increases long ranged physical damage by 5%.
    If refine rate is 9 or higher, increases Mayhemic Thorns damage by additional 10%. 
    If refine rate is 10 or higher, Cri + 10.
    If refine rate is 11 or higher, increases Mayhemic Thorns damage by additional 5%, increases critical damage by 20%.

    [Bonus by grade]
    [Grade D] Increases long ranged physical damage by 10%.
    [Grade C] Increases physical damage against all size enemies by 10%.
    [Grade B] Increases physical damage against all race enemies by 10%. 
    [Grade A] Increases physical damage against all property enemies by 10%. 
    Class : Sword
    Attack : 210
    Weight : 150
    Weapon Level : 5
    Required Level : 215
    Usable Jobs : Biolo

    650033.png
    Devil Claw [2]
    Can't be destroyed.
    Matk + 330.
    Matk + 5%, SPL + 2.
    Increases Darkening Cannon damage by 5%.
    If refine rate is 5 or higher, increases Darkening Cannon damage by 10%.
    If refine rate is 7 or higher, increases shadow and fire property magical damage by 5%.
    If refine rate is 9 or higher, increases Darkening Cannon damage by additional 10%. 
    If refine rate is 10 or higher, reduces variable casting time by 10%.
    If refine rate is 11 or higher, increases Darkening Cannon damage by additional 5%, increases Red Flame Cannon damage by 15%.

    [Bonus by grade]
    [Grade D] Increases shadow and fire property magical damage by 10%.
    [Grade C] Increases magical damage against all size enemies by 10%.
    [Grade B] Increases magical damage against all race enemies by 10%. 
    [Grade A] Increases magical damage against all property enemies by 10%. 
    Class : Huuma Shuriken
    Attack : 100
    Weight : 200
    Weapon Level : 5
    Required Level : 215
    Usable Jobs : Shinkiro, Shiranui

    500072.png
    Devil Guardian Sword [2]
    Matk + 220.
    Matk + 5%, SPL + 2.
    Increases Cross Rain damage by 5%.
    If refine rate is 5 or higher, increases Cross Rain damage by 10%.
    If refine rate is 7 or higher, increases holy property magical damage by 5%.
    If refine rate is 9 or higher, increases Cross Rain damage by additional 10%. 
    If refine rate is 10 or higher, reduces variable casting time by 10%.
    If refine rate is 11 or higher, increases Cross Rain damage by additional 5%, increases holy property magical damage by 15%.

    [Bonus by grade]
    [Grade D] Increases holy property magical damage by 10%.
    [Grade C] Increases magical damage against all size enemies by 10%.
    [Grade B] Increases magical damage against all race enemies by 10%. 
    [Grade A] Increases magical damage against all property enemies by 10%. 
    Class : Sword
    Attack : 100
    Weight : 180
    Weapon Level : 5
    Required Level : 215
    Usable Jobs : Imperial Guard

    550115.png
    Darkness Foxtail Model [2]
    Can't be destroyed.
    Matk + 330.
    Matk + 5%, SPL + 2.
    Increases Hyunrok Cannon damage by 5%.
    If refine rate is 5 or higher, increases Hyunrok Cannon damage by 10%.
    If refine rate is 7 or higher, increases all property magical damage by 5%.
    If refine rate is 9 or higher, increases Hyunrok Cannon damage by additional 10%. 
    If refine rate is 10 or higher, reduces variable casting time by 10%.
    If refine rate is 11 or higher, increases Hyunrok Cannon damage by additional 5%, increases Hyunrok Breeze damage by 15%.

    [Bonus by grade]
    [Grade D] Increases all property magical damage by 10%.
    [Grade C] Increases magical damage against all size enemies by 10%.
    [Grade B] Increases magical damage against all race enemies by 10%. 
    [Grade A] Increases magical damage against all property enemies by 10%. 
    Class : Staff
    Attack : 150
    Weight : 140
    Weapon Level : 5
    Required Level : 215
    Usable Jobs : Spirit Handler

    600041.png
    Execution Great Sword [2]
    Atk + 5%, POW + 2.
    Increases Hack and Slasher damage by 5%.
    If refine rate is 5 or higher, increases Hack and Slasher damage by 10%.
    If refine rate is 7 or higher, increases melee physical damage by 5%.
    If refine rate is 9 or higher, increases Hack and Slasher damage by additional 10%. 
    If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 11 or higher, increases Hack and Slasher damage by additional 5%, increases Storm Slash damage by 15%.

    [Bonus by grade]
    [Grade D] Increases melee physical damage by 10%.
    [Grade C] Increases physical damage against all size enemies by 10%.
    [Grade B] Increases physical damage against all race enemies by 10%. 
    [Grade A] Increases physical damage against all property enemies by 10%. 
    Class : Two-handed Sword
    Attack : 280
    Weight : 420
    Weapon Level : 5
    Required Level : 215
    Usable Jobs : Dragon Knight

     

    Good and Evil weapons can be enchanted on the 3rd and 4th slot.

    Player can choose the desired enchant.

    The details as below table.

    912027465_goodandevilweapons1.png.3ef45ca348c120c5e85d123fc1ff83e4.png

     

    Enchants on both slots can be upgraded up to 4 times. The details as below table.

    198094583_goodandevilweapons2.thumb.png.c4b73ea428612e248ee1adb1bda76487.png

     

    Enchants can be reset by using Fragment of Goodwill 20 ea (for Good weapons) or Fragment of Sin 20 ea (for Evil weapons) and 1,000,000 zeny with 100% chance of success. All enchants are removed upon resetting.

     

    37. Crown of Good and Evil Enchant

    Spoiler

    Crown of Good and Evil list

    Spoiler

    400374.png
    Crown of Good and Evil (Dragon Knight)
    Increases physical damage against all races enemies by 5% per 3 refine rate.
    Increases melee and long ranged physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, Res + 50.
    If refine rate is 9 or higher, reduces global cool time by 5%. increases attack speed (reduces delay after attack by 5%).
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.

    When equipped with Execution Great Sword, 
    increases Hack and Slasher damage by 4% and Storm Slash damage by 5% per 3 refine rate of weapon,
    if grade of weapon is B or higher, increases Hack and Slasher damage by additional 10%,
    when equipped with Evil Spell, increases Hack and Slasher damage by additional 15% and Storm Slash damage by additional 20%.

    When equipped with Jupiter Spear, 
    increases Dragonic Breath damage by 4% and Madness Crusher damage by 5% per 3 refine rate of weapon,
    if grade of weapon is B or higher, increases Dragonic Breath damage by additional 10%,
    when equipped with Good Spell, increases Dragonic Breath damage by additional 15% and Madness Crusher damage by additional 20%.

    [Bonus by grade]
    [Grade D] MaxHP + 5%.
    [Grade C] P.Atk + 3, S.Matk + 3.
    [Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
    [Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.

    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 215
    Usable Jobs: Dragon Knight

    400375.png
    Crown of Good and Evil (Imperial Guard)
    Increases physical and magical damage against all races enemies by 5% per 3 refine rate.
    Increases melee physical damage and holy property magical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, Res + 50.
    If refine rate is 9 or higher, reduces variable casting time by 5%. increases attack speed (reduces delay after attack by 5%).
    If refine rate is 11 or higher, Atk + 5%, Matk + 5%, reduces fixed casting time by 0.3 seconds.

    When equipped with Devil Guardian Sword, 
    increases Cross Rain damage by 4% and holy property magical damage by 5% per 3 refine rate of weapon,
    if grade of weapon is B or higher, increases Cross Rain damage by additional 10%,
    when equipped with Evil Spell, increases Cross Rain damage by additional 15% and holy property magical damage by additional 20%.

    When equipped with Holy Light Spear, 
    increases Overslash damage by 4% and melee physical damage by 5% per 3 refine rate of weapon,
    if grade of weapon is B or higher, increases Overslash damage by additional 10%,
    when equipped with Good Spell, increases Overslash damage by additional 15% and melee physical damage by additional 20%.

    [Bonus by grade]
    [Grade D] MaxHP + 5%.
    [Grade C] P.Atk + 3, S.Matk + 3.
    [Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
    [Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.

    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 215
    Usable Jobs: Imperial Guard

    400376.png
    Crown of Good and Evil (Arch Mage)
    Increases magical damage against all races enemies by 5% per 3 refine rate.
    Increases ghost, shadow and water property magical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, Res + 50.
    If refine rate is 9 or higher, reduces variable casting time by 10%.
    If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by 0.3 seconds.

    When equipped with Devil Wing Staff, 
    increases Soul Vulcan Strike damage by 4% and Mystery Illusion damage by 5% per 3 refine rate of weapon,
    if grade of weapon is B or higher, increases Soul Vulcan Strike damage by additional 10%,
    when equipped with Evil Spell, increases Soul Vulcan Strike damage by additional 15% and Mystery Illusion damage by additional 20%.

    When equipped with Destiny Staff, 
    increases Frozen Slash damage by 4% and Rain of Crystal damage by 5% per 3 refine rate of weapon,
    if grade of weapon is B or higher, increases Frozen Slash damage by additional 10%,
    when equipped with Good Spell, increases Frozen Slash damage by additional 15% and Rain of Crystal damage by additional 20%.

    [Bonus by grade]
    [Grade D] MaxHP + 5%.
    [Grade C] P.Atk + 3, S.Matk + 3.
    [Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
    [Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.

    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 215
    Usable Jobs: Arch Mage

    400377.png
    Crown of Good and Evil (Elemental Master)
    Increases magical damage against all races enemies by 5% per 3 refine rate.
    Increases fire, posion, water and earth property magical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, Res + 50.
    If refine rate is 9 or higher, reduces variable casting time by 10%.
    If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by 0.3 seconds.

    When equipped with Doom Bible, 
    increases Venom Swamp damage by 4% and Conflagration damage by 5% per 3 refine rate of weapon,
    if grade of weapon is B or higher, increases Venom Swamp damage by additional 10%,
    when equipped with Evil Spell, increases Venom Swamp damage by additional 15% and Conflagration damage by additional 20%.

    When equipped with Blessed Bible, 
    increases Diamond Storm damage by 4% and Terra Drive damage by 5% per 3 refine rate of weapon,
    if grade of weapon is B or higher, increases Diamond Storm damage by additional 10%,
    when equipped with Good Spell, increases Diamond Storm damage by additional 15% and Terra Drive damage by additional 20%.

    [Bonus by grade]
    [Grade D] MaxHP + 5%.
    [Grade C] P.Atk + 3, S.Matk + 3.
    [Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
    [Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.

    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 215
    Usable Jobs: Elemental Master

    400378.png
    Crown of Good and Evil (Cardinal)
    Increases physical and magical damage against all races enemies by 5% per 3 refine rate.
    Increases melee physical damage and holy property magical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, Res + 50.
    If refine rate is 9 or higher, reduces global cool time by 5%. Cri + 5.
    If refine rate is 11 or higher, Atk + 5%, Matk + 5%, reduces fixed casting time by 0.3 seconds.

    When equipped with Sealed Bible, 
    increases Petitio damage by 4% and critical damage by 10% per 3 refine rate of weapon,
    if grade of weapon is B or higher, increases Petitio damage by additional 10%,
    when equipped with Evil Spell, increases Petitio damage by additional 15% and critical damage by additional 25%.

    When equipped with Saint Bringer, 
    increases Framen damage by 4% and Arbitrium damage by 5% per 3 refine rate of weapon,
    if grade of weapon is B or higher, increases Framen damage by additional 10%,
    when equipped with Good Spell, increases Framen damage by additional 15% and Arbitrium damage by additional 20%.

    [Bonus by grade]
    [Grade D] MaxHP + 5%.
    [Grade C] P.Atk + 3, S.Matk + 3.
    [Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
    [Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.

    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 215
    Usable Jobs: Cardinal

    400379.png
    Crown of Good and Evil (Inquisitor)
    Increases physical damage against all races enemies by 5% per 3 refine rate.
    Increases melee and long ranged physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, Res + 50.
    If refine rate is 9 or higher, Cri + 10.
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.

    When equipped with Demonic Claw, 
    increases Explosion Blaster damage by 4% and Oleum Sanctum damage by 5% per 3 refine rate of weapon,
    if grade of weapon is B or higher, increases Explosion Blaster damage by additional 10%,
    when equipped with Evil Spell, increases Explosion Blaster damage by additional 15% and Oleum Sanctum damage by additional 20%.

    When equipped with Punish Scepter, 
    increases Third Punish damage by 4% and First Brand damage by 5% per 3 refine rate of weapon,
    if grade of weapon is B or higher, increases Third Punish damage by additional 10%,
    when equipped with Good Spell, increases Third Punish damage by additional 15% and First Brand damage by additional 20%.

    [Bonus by grade]
    [Grade D] MaxHP + 5%.
    [Grade C] P.Atk + 3, S.Matk + 3.
    [Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
    [Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.

    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 215
    Usable Jobs: Inquisitor

    400380.png
    Crown of Good and Evil (Meister)
    Increases physical damage against all races enemies by 5% per 3 refine rate.
    Increases melee and long ranged physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, Res + 50.
    If refine rate is 9 or higher, Cri + 5, increases attack speed (reduces delay after attack by 5%).
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.

    When equipped with Destruction Axe, 
    increases Triple Laser damage by 4% and critical damage by 10% per 3 refine rate of weapon,
    if grade of weapon is B or higher, increases Triple Laser damage by additional 10%,
    when equipped with Evil Spell, increases Triple Laser damage by additional 15% and critical damage by additional 25%.

    When equipped with Divine Buster, 
    increases Mighty Smash damage by 4% and Axe Stomp damage by 5% per 3 refine rate of weapon,
    if grade of weapon is B or higher, increases Mighty Smash damage by additional 10%,
    when equipped with Good Spell, increases Mighty Smash damage by additional 15% and Axe Stomp damage by additional 20%.

    [Bonus by grade]
    [Grade D] MaxHP + 5%.
    [Grade C] P.Atk + 3, S.Matk + 3.
    [Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
    [Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.

    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 215
    Usable Jobs: Meister

    400381.png
    Crown of Good and Evil (Biolo)
    Increases physical damage against all races enemies by 5% per 3 refine rate.
    Increases melee and long ranged physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, Res + 50.
    If refine rate is 9 or higher, Cri + 5, increases attack speed (reduces delay after attack by 5%).
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.

    When equipped with Blood Rapier, 
    increases Mayhemic Thorns damage by 4% and critical damage by 10% per 3 refine rate of weapon,
    if grade of weapon is B or higher, increases Mayhemic Thorns damage by additional 10%,
    when equipped with Evil Spell, increases Mayhemic Thorns damage by additional 15% and critical damage by additional 25%.

    When equipped with Victory Sword, 
    increases Explosive Powder damage by 4% and melee physical damage by 5% per 3 refine rate of weapon,
    if grade of weapon is B or higher, increases Explosive Powder damage by additional 10%,
    when equipped with Good Spell, increases Explosive Powder damage by additional 15% and melee physical damage by additional 20%.

    [Bonus by grade]
    [Grade D] MaxHP + 5%.
    [Grade C] P.Atk + 3, S.Matk + 3.
    [Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
    [Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.

    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 215
    Usable Jobs: Biolo

    400382.png
    Crown of Good and Evil (Shadow Cross)
    Increases physical damage against all races enemies by 5% per 3 refine rate.
    Increases melee physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, Res + 50.
    If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.

    When equipped with The Ripper, 
    increases Impact Crater damage by 4% and melee physical damage by 10% per 3 refine rate of weapon,
    if grade of weapon is B or higher, increases Impact Crater damage by additional 10%,
    when equipped with Evil Spell, increases Impact Crater damage by additional 15% and melee physical damage by additional 20%.

    When equipped with Shining Light Katar, 
    increases Eternal Slash damage by 4% and Savage Impact damage by 5% per 3 refine rate of weapon,
    if grade of weapon is B or higher, increases Eternal Slash damage by additional 10%,
    when equipped with Good Spell, increases Eternal Slash damage by additional 15% and Savage Impact damage by additional 20%.

    [Bonus by grade]
    [Grade D] MaxHP + 5%.
    [Grade C] P.Atk + 3, S.Matk + 3.
    [Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
    [Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.

    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 215
    Usable Jobs: Shadow Cross

    400383.png
    Crown of Good and Evil (Abyss Chaser)
    Increases physical damage against all races enemies by 5% per 3 refine rate.
    Increases melee and long ranged physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, Res + 50.
    If refine rate is 9 or higher, Cri + 5, increases attack speed (reduces delay after attack by 5%).
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.

    When equipped with Dark Angel Ray Bow, 
    increases Chain Reaction Shot damage by 4% and Frenzy Shot damage by 5% per 3 refine rate of weapon,
    if grade of weapon is B or higher, increases Chain Reaction Shot damage by additional 10%,
    when equipped with Evil Spell, increases Chain Reaction Shot damage by additional 15% and Frenzy Shot damage by additional 20%.

    When equipped with Holy Light Dagger, 
    increases Abyss Dagger damage by 4% and Deft Stab damage by 5% per 3 refine rate of weapon,
    if grade of weapon is B or higher, increases Abyss Dagger damage by additional 10%,
    when equipped with Good Spell, increases Abyss Dagger damage by additional 15% and Deft Stab damage by additional 20%.

    [Bonus by grade]
    [Grade D] MaxHP + 5%.
    [Grade C] P.Atk + 3, S.Matk + 3.
    [Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
    [Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.

    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 215
    Usable Jobs: Abyss Chaser

    400384.png
    Crown of Good and Evil (Windhawk)
    Increases physical damage against all races enemies by 5% per 3 refine rate.
    Increases melee and long ranged physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, Res + 50.
    If refine rate is 9 or higher, Cri + 5, reduces variable casting time by 5%.
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.

    When equipped with Underworld Knife, 
    increases Flame Trap and Solid Trap damage by 4% and Switf Trap and Deep Blind Trap damage by 5% per 3 refine rate of weapon,
    if grade of weapon is B or higher, increases Flame Trap and Solid Trap damage by additional 10%,
    when equipped with Evil Spell, increases Flame Trap and Solid Trap damage by additional 15% and Switf Trap and Deep Blind Trap damage by additional 20%.

    When equipped with Angel Wing Bow, 
    increases Crescive Bolt damage by 4% and Gale Storm damage by 5% per 3 refine rate of weapon,
    if grade of weapon is B or higher, increases Crescive Bolt damage by additional 10%,
    when equipped with Good Spell, increases Crescive Bolt damage by additional 15% and Gale Storm damage by additional 20%.

    [Bonus by grade]
    [Grade D] MaxHP + 5%.
    [Grade C] P.Atk + 3, S.Matk + 3.
    [Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
    [Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.

    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 215
    Usable Jobs: Windhawk

    400385.png
    Crown of Good and Evil (Trouvere & Troubadour)
    Increases physical and magical damage against all races enemies by 5% per 3 refine rate.
    Increases long ranged physical damage and all property magical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, Res + 50.
    If refine rate is 9 or higher, reduces variable casting time by 10%.
    If refine rate is 11 or higher, Atk + 5%, Matk + 5%, reduces fixed casting time by 0.3 seconds.

    When equipped with Crime Violin or Crime Whip, 
    increases Metallic Fury damage by 4% and Sound Blend damage by 5% per 3 refine rate of weapon,
    if grade of weapon is B or higher, increases Metallic Fury damage by additional 10%,
    when equipped with Evil Spell, increases Metallic Fury damage by additional 15% and Sound Blend damage by additional 20%.

    When equipped with Power Harp or Light Power Spark,
    increases Rhythm Shooting damage by 4% and Rose Blossom damage by 5% per 3 refine rate of weapon,
    if grade of weapon is B or higher, increases Rhythm Shooting damage by additional 10%,
    when equipped with Good Spell, increases Rhythm Shooting damage by additional 15% and Rose Blossom damage by additional 20%.

    [Bonus by grade]
    [Grade D] MaxHP + 5%.
    [Grade C] P.Atk + 3, S.Matk + 3.
    [Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
    [Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.

    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 215
    Usable Jobs: Troubadour, Trouvere

    400386.png
    Crown of Good and Evil (Shinkiro & Shiranui)
    Increases physical and magical damage against all races enemies by 5% per 3 refine rate.
    Increases long ranged physical damage and all property magical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, Res + 50.
    If refine rate is 9 or higher, reduces variable casting time by 5%, reduces global cool time by 5%.
    If refine rate is 11 or higher, Atk + 5%, Matk + 5%, reduces fixed casting time by 0.3 seconds.

    When equipped with Devil Claw, 
    increases Darkening Cannon damage by 4% and Red Flame Cannon damage by 5% per 3 refine rate of weapon,
    if grade of weapon is B or higher, increases Darkening Cannon damage by additional 10%,
    when equipped with Evil Spell, increases Darkening Cannon damage by additional 15% and Red Flame Cannon damage by additional 20%.

    When equipped with Huuma Shuriken Brilliance, 
    increases Huuma Shuriken - Construct damage by 4% and Huuma Shuriken - Grasp damage by 5% per 3 refine rate of weapon,
    if grade of weapon is B or higher, increases Huuma Shuriken - Construct damage by additional 10%,
    when equipped with Good Spell, increases Huuma Shuriken - Construct damage by additional 15% and Huuma Shuriken - Grasp damage by additional 20%.

    [Bonus by grade]
    [Grade D] MaxHP + 5%.
    [Grade C] P.Atk + 3, S.Matk + 3.
    [Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
    [Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.

    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 215
    Usable Jobs: Shinkiro, Shiranui

    400387.png
    Crown of Good and Evil (Sky Emperor)
    Increases physical damage against all races enemies by 5% per 3 refine rate.
    Increases melee physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, Res + 50.
    If refine rate is 9 or higher, reduces variable casting time by 5%, reduces global cool time by 5%.
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.

    When equipped with Darkness Tablet, 
    increases Midnight Kick damage by 4% and Dawn Break damage by 5% per 3 refine rate of weapon,
    if grade of weapon is B or higher, increases Midnight Kick damage by additional 10%,
    when equipped with Evil Spell, increases Midnight Kick damage by additional 15% and Dawn Break damage by additional 20%.

    When equipped with Origin of Life, 
    increases Noon Blast damage by 4% and Sunset Blast damage by 5% per 3 refine rate of weapon,
    if grade of weapon is B or higher, increases Noon Blast damage by additional 10%,
    when equipped with Good Spell, increases Noon Blast damage by additional 15% and Sunset Blast damage by additional 20%.

    [Bonus by grade]
    [Grade D] MaxHP + 5%.
    [Grade C] P.Atk + 3, S.Matk + 3.
    [Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
    [Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.

    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 215
    Usable Jobs: Sky Emperor

    400388.png
    Crown of Good and Evil (Soul Ascetic)
    Increases magical damage against all races enemies by 5% per 3 refine rate.
    Increases all property magical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, Res + 50.
    If refine rate is 9 or higher, reduces variable casting time by 10%.
    If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by 0.3 seconds.

    When equipped with Soul Harvest, 
    increases Exorcism of Malicious Soul damage by 4% and Talisman of Soul Stealing damage by 5% per 3 refine rate of weapon,
    if grade of weapon is B or higher, increases Exorcism of Malicious Soul damage by additional 10%,
    when equipped with Evil Spell, increases Exorcism of Malicious Soul damage by additional 15% and Talisman of Soul Stealing damage by additional 20%.

    When equipped with Soul Liberator, 
    increases Talisman of Four Bearing God damage by 4% and Talisman of Red Phoenix damage by 5% per 3 refine rate of weapon,
    if grade of weapon is B or higher, increases Talisman of Four Bearing God damage by additional 10%,
    when equipped with Good Spell, increases Talisman of Four Bearing God damage by additional 15% and Talisman of Red Phoenix damage by additional 20%.

    [Bonus by grade]
    [Grade D] MaxHP + 5%.
    [Grade C] P.Atk + 3, S.Matk + 3.
    [Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
    [Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.

    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 215
    Usable Jobs: Soul Ascetic

    400389.png
    Crown of Good and Evil (Hyper Novice)
    Increases physical and magical damage against all races enemies by 5% per 3 refine rate.
    Increases long ranged physical damage, ghost and neutral property magical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, Res + 50.
    If refine rate is 9 or higher, reduces variable casting time by 5%, reduces global cool time by 5%.
    If refine rate is 11 or higher, Atk + 5%, Matk + 5%, reduces fixed casting time by 0.3 seconds.

    When equipped with Devil Cursed Sword, 
    increases Napalm Vulcan Strike damage by 4% and Ground Gravitation damage by 5% per 3 refine rate of weapon,
    if grade of weapon is B or higher, increases Napalm Vulcan Strike damage by additional 10%,
    when equipped with Evil Spell, increases Napalm Vulcan Strike damage by additional 15% and Ground Gravitation damage by additional 20%.

    When equipped with Guardian Saber, 
    increases Shield Chain Rush damage by 4% and Spiral Pierce Max damage by 5% per 3 refine rate of weapon,
    if grade of weapon is B or higher, increases Shield Chain Rush damage by additional 10%,
    when equipped with Good Spell, increases Shield Chain Rush damage by additional 15% and Spiral Pierce Max damage by additional 20%.

    [Bonus by grade]
    [Grade D] MaxHP + 5%.
    [Grade C] P.Atk + 3, S.Matk + 3.
    [Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
    [Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.

    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 215
    Usable Jobs: Hyper Novice

    400390.png
    Crown of Good and Evil (Spirit Handler)
    Increases physical and magical damage against all races enemies by 5% per 3 refine rate.
    Increases long ranged physical damage, ghost and neutral property magical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, Res + 50.
    If refine rate is 9 or higher, reduces variable casting time by 5%, Cri + 5.
    If refine rate is 11 or higher, Atk + 5%, Matk + 5%, reduces fixed casting time by 0.3 seconds.

    When equipped with Darkness Foxtail Model, 
    increases Hyunrok Cannon damage by 4% and Hyunrok Breeze damage by 5% per 3 refine rate of weapon,
    if grade of weapon is B or higher, increases Hyunrok Cannon damage by additional 10%,
    when equipped with Evil Spell, increases Hyunrok Cannon damage by additional 15% and Hyunrok Breeze damage by additional 20%.

    When equipped with Lightforce Foxtail Wand, 
    increases Chulho Sonic Claw damage by 4% and Hogogong Strike damage by 5% per 3 refine rate of weapon,
    if grade of weapon is B or higher, increases Chulho Sonic Claw damage by additional 10%,
    when equipped with Good Spell, increases Chulho Sonic Claw damage by additional 15% and Hogogong Strike damage by additional 20%.

    [Bonus by grade]
    [Grade D] MaxHP + 5%.
    [Grade C] P.Atk + 3, S.Matk + 3.
    [Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
    [Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.

    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 215
    Usable Jobs: Spirit Handler

    400391.png
    Crown of Good and Evil (Night Watch - Grenade Launcher)
    Increases physical damage against all races enemies by 5% per 3 refine rate.
    Increases long ranged physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, Res + 50.
    If refine rate is 9 or higher, reduces global cool time by 5%, increases attack speed (reduces delay after attack by 5%).
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.

    When equipped with Devil Lord Launcher, 
    increases Spiral Shooting damage by 4% and long ranged physical damage by 5% per 3 refine rate of weapon,
    if grade of weapon is B or higher, increases Spiral Shooting damage by additional 10%,
    when equipped with Evil Spell, increases Spiral Shooting damage by additional 15% and long ranged physical damage by additional 20%.

    When equipped with Justice Bomber, 
    increases Wild Fire damage by 4% and long ranged physical damage by 5% per 3 refine rate of weapon,
    if grade of weapon is B or higher, increases Wild Fire damage by additional 10%,
    when equipped with Good Spell, increases Wild Fire damage by additional 15% and long ranged physical damage by additional 20%.

    [Bonus by grade]
    [Grade D] MaxHP + 5%.
    [Grade C] P.Atk + 3, S.Matk + 3.
    [Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
    [Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.

    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 215
    Usable Jobs: Night Watch

    400392.png
    Crown of Good and Evil (Night Watch - Revolver)
    Increases physical damage against all races enemies by 5% per 3 refine rate.
    Increases long ranged physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, Res + 50.
    If refine rate is 9 or higher, reduces global cool time by 5%, increases attack speed (reduces delay after attack by 5%).
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.

    When equipped with Devil's Bullet, 
    increases Only One Bullet damage by 4% and long ranged physical damage by 5% per 3 refine rate of weapon,
    if grade of weapon is B or higher, increases Only One Bullet damage by additional 10%,
    when equipped with Evil Spell, increases Only One Bullet damage by additional 15% and long ranged physical damage by additional 20%.

    When equipped with Devil Hunter, 
    increases Magazine for One damage by 4% and critical damage by 10% per 3 refine rate of weapon,
    if grade of weapon is B or higher, increases Magazine for One damage by additional 10%,
    when equipped with Good Spell, increases Magazine for One damage by additional 15% and critical damage by additional 25%.

    [Bonus by grade]
    [Grade D] MaxHP + 5%.
    [Grade C] P.Atk + 3, S.Matk + 3.
    [Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
    [Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.

    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 215
    Usable Jobs: Night Watch

    400393.png
    Crown of Good and Evil (Night Watch - Gatling Gun)
    Increases physical damage against all races enemies by 5% per 3 refine rate.
    Increases long ranged physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, Res + 50.
    If refine rate is 9 or higher, reduces global cool time by 5%, increases attack speed (reduces delay after attack by 5%).
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.

    When equipped with RG-5649, 
    increases The Vigilante at Night damage by 4% and long ranged physical damage by 5% per 3 refine rate of weapon,
    if grade of weapon is B or higher, increases The Vigilante at Night damage by additional 10%,
    when equipped with Evil Spell, increases The Vigilante at Night damage by additional 15% and long ranged physical damage by additional 20%.

    When equipped with Lightning Splatter, 
    increases Magazine for One damage by 4% and long ranged physical damage by 5% per 3 refine rate of weapon,
    if grade of weapon is B or higher, increases Magazine for One damage by additional 10%,
    when equipped with Good Spell, increases Magazine for One damage by additional 15% and long ranged physical damage by additional 20%.

    [Bonus by grade]
    [Grade D] MaxHP + 5%.
    [Grade C] P.Atk + 3, S.Matk + 3.
    [Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
    [Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.

    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 215
    Usable Jobs: Night Watch

    400394.png
    Crown of Good and Evil (Night Watch - Shotgun)
    Increases physical damage against all races enemies by 5% per 3 refine rate.
    Increases long ranged physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, Res + 50.
    If refine rate is 9 or higher, reduces global cool time by 5%, increases attack speed (reduces delay after attack by 5%).
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.

    When equipped with Outlaw Cursed Shotgun, 
    increases Wild Fire damage by 4% and long ranged physical damage by 5% per 3 refine rate of weapon,
    if grade of weapon is B or higher, increases Wild Fire damage by additional 10%,
    when equipped with Evil Spell, increases Wild Fire damage by additional 15% and long ranged physical damage by additional 20%.

    When equipped with Lord of Glory, 
    increases The Vigilante at Night damage by 4% and long ranged physical damage by 5% per 3 refine rate of weapon,
    if grade of weapon is B or higher, increases The Vigilante at Night damage by additional 10%,
    when equipped with Good Spell, increases The Vigilante at Night damage by additional 15% and long ranged physical damage by additional 20%.

    [Bonus by grade]
    [Grade D] MaxHP + 5%.
    [Grade C] P.Atk + 3, S.Matk + 3.
    [Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
    [Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.

    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 215
    Usable Jobs: Night Watch

    400395.png
    Crown of Good and Evil (Night Watch - Rifle)
    Increases physical damage against all races enemies by 5% per 3 refine rate.
    Increases long ranged physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, Res + 50.
    If refine rate is 9 or higher, reduces global cool time by 5%, increases attack speed (reduces delay after attack by 5%).
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.

    When equipped with Screaming Rifle, 
    increases Hasty Fire in the Hole damage by 4% and Grenades Dropping damage by 5% per 3 refine rate of weapon,
    if grade of weapon is B or higher, increases Hasty Fire in the Hole damage by additional 10%,
    when equipped with Evil Spell, increases Hasty Fire in the Hole damage by additional 15% and Grenades Dropping damage by additional 20%.

    When equipped with Last Dawn, 
    increases Spiral Shooting damage by 4% and Only One Bullet damage by 5% per 3 refine rate of weapon,
    if grade of weapon is B or higher, increases Spiral Shooting damage by additional 10%,
    when equipped with Good Spell, increases Spiral Shooting damage by additional 15% and Only One Bullet damage by additional 20%.

    [Bonus by grade]
    [Grade D] MaxHP + 5%.
    [Grade C] P.Atk + 3, S.Matk + 3.
    [Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
    [Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.

    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 215
    Usable Jobs: Night Watch

     

    Crown of Good and Evil series can be enchanted on the 3rd and 4th slot.

    NPC gives you 2 choices of enchantment on 4th slot.

    1. random enchant

    2. guaranteed enchant

    The details as below table.

    2050714275_goodandevilcrown1.png.c3a805e61759d9875d0d887141cce477.png

    312014.png
    Good Spell

    312021.png
    Evil Spell

     

    Enchants on 4th slot can be upgraded up to 2 times. The details as below table.

    1575016514_goodandevilcrown2.png.bf0bae6b7136f46c62fb4b2e4d415411.png

     

    Enchants can be reset by using Fragment of Goodwill 50 ea, Fragment of Sin 50 ea and 1,000,000 zeny with 100% chance of success. All enchants are removed upon resetting.

     

  6. Lucky items from December Kachua's Secret Box

    Crown of Good and Evil (Dragon Knight)

    Crown of Good and Evil (Imperial Guard)

    Crown of Good and Evil (Arch Mage)

    Crown of Good and Evil (Elemental Master)

    Crown of Good and Evil (Cardinal)

    Crown of Good and Evil (Inquisitor)

    Crown of Good and Evil (Meister)

    Crown of Good and Evil (Biolo)

    Crown of Good and Evil (Shadow Cross)

    Crown of Good and Evil (Abyss Chaser)

    Crown of Good and Evil (Windhawk)

    Crown of Good and Evil (Trouvere & Troubadour)

    Crown of Good and Evil (Shinkiro & Shiranui)

    Crown of Good and Evil (Sky Emperor)

    Crown of Good and Evil (Soul Ascetic)

    Crown of Good and Evil (Hyper Novice)

    Crown of Good and Evil (Spirit Handler)

    Crown of Good and Evil (Nightwatch - Grenade Launcher)

    Crown of Good and Evil (Nightwatch - Revolver)

    Crown of Good and Evil (Nightwatch - Gatling Gun)

    Crown of Good and Evil (Nightwatch - Shotgun)

    Crown of Good and Evil (Nightwatch - Rifle)

    Spoiler

    400374.png
    Crown of Good and Evil (Dragon Knight)
    Increases physical damage against all races enemies by 5% per 3 refine rate.
    Increases melee and long ranged physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, Res + 50.
    If refine rate is 9 or higher, reduces global cool time by 5%. increases attack speed (reduces delay after attack by 5%).
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.

    When equipped with Execution Great Sword, 
    increases Hack and Slasher damage by 4% and Storm Slash damage by 5% per 3 refine rate of weapon,
    if grade of weapon is B or higher, increases Hack and Slasher damage by additional 10%,
    when equipped with Evil Spell, increases Hack and Slasher damage by additional 15% and Storm Slash damage by additional 20%.

    When equipped with Jupiter Spear, 
    increases Dragonic Breath damage by 4% and Madness Crusher damage by 5% per 3 refine rate of weapon,
    if grade of weapon is B or higher, increases Dragonic Breath damage by additional 10%,
    when equipped with Good Spell, increases Dragonic Breath damage by additional 15% and Madness Crusher damage by additional 20%.

    [Bonus by grade]
    [Grade D] MaxHP + 5%.
    [Grade C] P.Atk + 3, S.Matk + 3.
    [Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
    [Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.

    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 215
    Usable Jobs: Dragon Knight

    400375.png
    Crown of Good and Evil (Imperial Guard)
    Increases physical and magical damage against all races enemies by 5% per 3 refine rate.
    Increases melee physical damage and holy property magical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, Res + 50.
    If refine rate is 9 or higher, reduces variable casting time by 5%. increases attack speed (reduces delay after attack by 5%).
    If refine rate is 11 or higher, Atk + 5%, Matk + 5%, reduces fixed casting time by 0.3 seconds.

    When equipped with Devil Guardian Sword, 
    increases Cross Rain damage by 4% and holy property magical damage by 5% per 3 refine rate of weapon,
    if grade of weapon is B or higher, increases Cross Rain damage by additional 10%,
    when equipped with Evil Spell, increases Cross Rain damage by additional 15% and holy property magical damage by additional 20%.

    When equipped with Holy Light Spear, 
    increases Overslash damage by 4% and melee physical damage by 5% per 3 refine rate of weapon,
    if grade of weapon is B or higher, increases Overslash damage by additional 10%,
    when equipped with Good Spell, increases Overslash damage by additional 15% and melee physical damage by additional 20%.

    [Bonus by grade]
    [Grade D] MaxHP + 5%.
    [Grade C] P.Atk + 3, S.Matk + 3.
    [Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
    [Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.

    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 215
    Usable Jobs: Imperial Guard

    400376.png
    Crown of Good and Evil (Arch Mage)
    Increases magical damage against all races enemies by 5% per 3 refine rate.
    Increases ghost, shadow and water property magical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, Res + 50.
    If refine rate is 9 or higher, reduces variable casting time by 10%.
    If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by 0.3 seconds.

    When equipped with Devil Wing Staff, 
    increases Soul Vulcan Strike damage by 4% and Mystery Illusion damage by 5% per 3 refine rate of weapon,
    if grade of weapon is B or higher, increases Soul Vulcan Strike damage by additional 10%,
    when equipped with Evil Spell, increases Soul Vulcan Strike damage by additional 15% and Mystery Illusion damage by additional 20%.

    When equipped with Destiny Staff, 
    increases Frozen Slash damage by 4% and Rain of Crystal damage by 5% per 3 refine rate of weapon,
    if grade of weapon is B or higher, increases Frozen Slash damage by additional 10%,
    when equipped with Good Spell, increases Frozen Slash damage by additional 15% and Rain of Crystal damage by additional 20%.

    [Bonus by grade]
    [Grade D] MaxHP + 5%.
    [Grade C] P.Atk + 3, S.Matk + 3.
    [Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
    [Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.

    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 215
    Usable Jobs: Arch Mage

    400377.png
    Crown of Good and Evil (Elemental Master)
    Increases magical damage against all races enemies by 5% per 3 refine rate.
    Increases fire, posion, water and earth property magical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, Res + 50.
    If refine rate is 9 or higher, reduces variable casting time by 10%.
    If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by 0.3 seconds.

    When equipped with Doom Bible, 
    increases Venom Swamp damage by 4% and Conflagration damage by 5% per 3 refine rate of weapon,
    if grade of weapon is B or higher, increases Venom Swamp damage by additional 10%,
    when equipped with Evil Spell, increases Venom Swamp damage by additional 15% and Conflagration damage by additional 20%.

    When equipped with Blessed Bible, 
    increases Diamond Storm damage by 4% and Terra Drive damage by 5% per 3 refine rate of weapon,
    if grade of weapon is B or higher, increases Diamond Storm damage by additional 10%,
    when equipped with Good Spell, increases Diamond Storm damage by additional 15% and Terra Drive damage by additional 20%.

    [Bonus by grade]
    [Grade D] MaxHP + 5%.
    [Grade C] P.Atk + 3, S.Matk + 3.
    [Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
    [Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.

    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 215
    Usable Jobs: Elemental Master

    400378.png
    Crown of Good and Evil (Cardinal)
    Increases physical and magical damage against all races enemies by 5% per 3 refine rate.
    Increases melee physical damage and holy property magical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, Res + 50.
    If refine rate is 9 or higher, reduces global cool time by 5%. Cri + 5.
    If refine rate is 11 or higher, Atk + 5%, Matk + 5%, reduces fixed casting time by 0.3 seconds.

    When equipped with Sealed Bible, 
    increases Petitio damage by 4% and critical damage by 10% per 3 refine rate of weapon,
    if grade of weapon is B or higher, increases Petitio damage by additional 10%,
    when equipped with Evil Spell, increases Petitio damage by additional 15% and critical damage by additional 25%.

    When equipped with Saint Bringer, 
    increases Framen damage by 4% and Arbitrium damage by 5% per 3 refine rate of weapon,
    if grade of weapon is B or higher, increases Framen damage by additional 10%,
    when equipped with Good Spell, increases Framen damage by additional 15% and Arbitrium damage by additional 20%.

    [Bonus by grade]
    [Grade D] MaxHP + 5%.
    [Grade C] P.Atk + 3, S.Matk + 3.
    [Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
    [Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.

    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 215
    Usable Jobs: Cardinal

    400379.png
    Crown of Good and Evil (Inquisitor)
    Increases physical damage against all races enemies by 5% per 3 refine rate.
    Increases melee and long ranged physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, Res + 50.
    If refine rate is 9 or higher, Cri + 10.
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.

    When equipped with Demonic Claw, 
    increases Explosion Blaster damage by 4% and Oleum Sanctum damage by 5% per 3 refine rate of weapon,
    if grade of weapon is B or higher, increases Explosion Blaster damage by additional 10%,
    when equipped with Evil Spell, increases Explosion Blaster damage by additional 15% and Oleum Sanctum damage by additional 20%.

    When equipped with Punish Scepter, 
    increases Third Punish damage by 4% and First Brand damage by 5% per 3 refine rate of weapon,
    if grade of weapon is B or higher, increases Third Punish damage by additional 10%,
    when equipped with Good Spell, increases Third Punish damage by additional 15% and First Brand damage by additional 20%.

    [Bonus by grade]
    [Grade D] MaxHP + 5%.
    [Grade C] P.Atk + 3, S.Matk + 3.
    [Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
    [Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.

    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 215
    Usable Jobs: Inquisitor

    400380.png
    Crown of Good and Evil (Meister)
    Increases physical damage against all races enemies by 5% per 3 refine rate.
    Increases melee and long ranged physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, Res + 50.
    If refine rate is 9 or higher, Cri + 5, increases attack speed (reduces delay after attack by 5%).
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.

    When equipped with Destruction Axe, 
    increases Triple Laser damage by 4% and critical damage by 10% per 3 refine rate of weapon,
    if grade of weapon is B or higher, increases Triple Laser damage by additional 10%,
    when equipped with Evil Spell, increases Triple Laser damage by additional 15% and critical damage by additional 25%.

    When equipped with Divine Buster, 
    increases Mighty Smash damage by 4% and Axe Stomp damage by 5% per 3 refine rate of weapon,
    if grade of weapon is B or higher, increases Mighty Smash damage by additional 10%,
    when equipped with Good Spell, increases Mighty Smash damage by additional 15% and Axe Stomp damage by additional 20%.

    [Bonus by grade]
    [Grade D] MaxHP + 5%.
    [Grade C] P.Atk + 3, S.Matk + 3.
    [Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
    [Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.

    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 215
    Usable Jobs: Meister

    400381.png
    Crown of Good and Evil (Biolo)
    Increases physical damage against all races enemies by 5% per 3 refine rate.
    Increases melee and long ranged physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, Res + 50.
    If refine rate is 9 or higher, Cri + 5, increases attack speed (reduces delay after attack by 5%).
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.

    When equipped with Blood Rapier, 
    increases Mayhemic Thorns damage by 4% and critical damage by 10% per 3 refine rate of weapon,
    if grade of weapon is B or higher, increases Mayhemic Thorns damage by additional 10%,
    when equipped with Evil Spell, increases Mayhemic Thorns damage by additional 15% and critical damage by additional 25%.

    When equipped with Victory Sword, 
    increases Explosive Powder damage by 4% and melee physical damage by 5% per 3 refine rate of weapon,
    if grade of weapon is B or higher, increases Explosive Powder damage by additional 10%,
    when equipped with Good Spell, increases Explosive Powder damage by additional 15% and melee physical damage by additional 20%.

    [Bonus by grade]
    [Grade D] MaxHP + 5%.
    [Grade C] P.Atk + 3, S.Matk + 3.
    [Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
    [Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.

    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 215
    Usable Jobs: Biolo

    400382.png
    Crown of Good and Evil (Shadow Cross)
    Increases physical damage against all races enemies by 5% per 3 refine rate.
    Increases melee physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, Res + 50.
    If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.

    When equipped with The Ripper, 
    increases Impact Crater damage by 4% and melee physical damage by 10% per 3 refine rate of weapon,
    if grade of weapon is B or higher, increases Impact Crater damage by additional 10%,
    when equipped with Evil Spell, increases Impact Crater damage by additional 15% and melee physical damage by additional 20%.

    When equipped with Shining Light Katar, 
    increases Eternal Slash damage by 4% and Savage Impact damage by 5% per 3 refine rate of weapon,
    if grade of weapon is B or higher, increases Eternal Slash damage by additional 10%,
    when equipped with Good Spell, increases Eternal Slash damage by additional 15% and Savage Impact damage by additional 20%.

    [Bonus by grade]
    [Grade D] MaxHP + 5%.
    [Grade C] P.Atk + 3, S.Matk + 3.
    [Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
    [Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.

    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 215
    Usable Jobs: Shadow Cross

    400383.png
    Crown of Good and Evil (Abyss Chaser)
    Increases physical damage against all races enemies by 5% per 3 refine rate.
    Increases melee and long ranged physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, Res + 50.
    If refine rate is 9 or higher, Cri + 5, increases attack speed (reduces delay after attack by 5%).
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.

    When equipped with Dark Angel Ray Bow, 
    increases Chain Reaction Shot damage by 4% and Frenzy Shot damage by 5% per 3 refine rate of weapon,
    if grade of weapon is B or higher, increases Chain Reaction Shot damage by additional 10%,
    when equipped with Evil Spell, increases Chain Reaction Shot damage by additional 15% and Frenzy Shot damage by additional 20%.

    When equipped with Holy Light Dagger, 
    increases Abyss Dagger damage by 4% and Deft Stab damage by 5% per 3 refine rate of weapon,
    if grade of weapon is B or higher, increases Abyss Dagger damage by additional 10%,
    when equipped with Good Spell, increases Abyss Dagger damage by additional 15% and Deft Stab damage by additional 20%.

    [Bonus by grade]
    [Grade D] MaxHP + 5%.
    [Grade C] P.Atk + 3, S.Matk + 3.
    [Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
    [Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.

    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 215
    Usable Jobs: Abyss Chaser

    400384.png
    Crown of Good and Evil (Windhawk)
    Increases physical damage against all races enemies by 5% per 3 refine rate.
    Increases melee and long ranged physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, Res + 50.
    If refine rate is 9 or higher, Cri + 5, reduces variable casting time by 5%.
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.

    When equipped with Underworld Knife, 
    increases Flame Trap and Solid Trap damage by 4% and Switf Trap and Deep Blind Trap damage by 5% per 3 refine rate of weapon,
    if grade of weapon is B or higher, increases Flame Trap and Solid Trap damage by additional 10%,
    when equipped with Evil Spell, increases Flame Trap and Solid Trap damage by additional 15% and Switf Trap and Deep Blind Trap damage by additional 20%.

    When equipped with Angel Wing Bow, 
    increases Crescive Bolt damage by 4% and Gale Storm damage by 5% per 3 refine rate of weapon,
    if grade of weapon is B or higher, increases Crescive Bolt damage by additional 10%,
    when equipped with Good Spell, increases Crescive Bolt damage by additional 15% and Gale Storm damage by additional 20%.

    [Bonus by grade]
    [Grade D] MaxHP + 5%.
    [Grade C] P.Atk + 3, S.Matk + 3.
    [Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
    [Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.

    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 215
    Usable Jobs: Windhawk

    400385.png
    Crown of Good and Evil (Trouvere & Troubadour)
    Increases physical and magical damage against all races enemies by 5% per 3 refine rate.
    Increases long ranged physical damage and all property magical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, Res + 50.
    If refine rate is 9 or higher, reduces variable casting time by 10%.
    If refine rate is 11 or higher, Atk + 5%, Matk + 5%, reduces fixed casting time by 0.3 seconds.

    When equipped with Crime Violin or Crime Whip, 
    increases Metallic Fury damage by 4% and Sound Blend damage by 5% per 3 refine rate of weapon,
    if grade of weapon is B or higher, increases Metallic Fury damage by additional 10%,
    when equipped with Evil Spell, increases Metallic Fury damage by additional 15% and Sound Blend damage by additional 20%.

    When equipped with Light Power Harp or Light Power Spark, 
    increases Rhythm Shooting damage by 4% and Rose Blossom damage by 5% per 3 refine rate of weapon,
    if grade of weapon is B or higher, increases Rhythm Shooting damage by additional 10%,
    when equipped with Good Spell, increases Rhythm Shooting damage by additional 15% and Rose Blossom damage by additional 20%.

    [Bonus by grade]
    [Grade D] MaxHP + 5%.
    [Grade C] P.Atk + 3, S.Matk + 3.
    [Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
    [Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.

    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 215
    Usable Jobs: Troubadour, Trouvere

    400386.png
    Crown of Good and Evil (Shinkiro & Shiranui)
    Increases physical and magical damage against all races enemies by 5% per 3 refine rate.
    Increases long ranged physical damage and all property magical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, Res + 50.
    If refine rate is 9 or higher, reduces variable casting time by 5%, reduces global cool time by 5%.
    If refine rate is 11 or higher, Atk + 5%, Matk + 5%, reduces fixed casting time by 0.3 seconds.

    When equipped with Devil Claw, 
    increases Darkening Cannon damage by 4% and Red Flame Cannon damage by 5% per 3 refine rate of weapon,
    if grade of weapon is B or higher, increases Darkening Cannon damage by additional 10%,
    when equipped with Evil Spell, increases Darkening Cannon damage by additional 15% and Red Flame Cannon damage by additional 20%.

    When equipped with Huuma Shuriken Brilliance, 
    increases Huuma Shuriken - Construct damage by 4% and Huuma Shuriken - Grasp damage by 5% per 3 refine rate of weapon,
    if grade of weapon is B or higher, increases Huuma Shuriken - Construct damage by additional 10%,
    when equipped with Good Spell, increases Huuma Shuriken - Construct damage by additional 15% and Huuma Shuriken - Grasp damage by additional 20%.

    [Bonus by grade]
    [Grade D] MaxHP + 5%.
    [Grade C] P.Atk + 3, S.Matk + 3.
    [Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
    [Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.

    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 215
    Usable Jobs: Shinkiro, Shiranui

    400387.png
    Crown of Good and Evil (Sky Emperor)
    Increases physical damage against all races enemies by 5% per 3 refine rate.
    Increases melee physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, Res + 50.
    If refine rate is 9 or higher, reduces variable casting time by 5%, reduces global cool time by 5%.
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.

    When equipped with Darkness Tablet, 
    increases Midnight Kick damage by 4% and Dawn Break damage by 5% per 3 refine rate of weapon,
    if grade of weapon is B or higher, increases Midnight Kick damage by additional 10%,
    when equipped with Evil Spell, increases Midnight Kick damage by additional 15% and Dawn Break damage by additional 20%.

    When equipped with Origin of Life, 
    increases Noon Blast damage by 4% and Sunset Blast damage by 5% per 3 refine rate of weapon,
    if grade of weapon is B or higher, increases Noon Blast damage by additional 10%,
    when equipped with Good Spell, increases Noon Blast damage by additional 15% and Sunset Blast damage by additional 20%.

    [Bonus by grade]
    [Grade D] MaxHP + 5%.
    [Grade C] P.Atk + 3, S.Matk + 3.
    [Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
    [Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.

    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 215
    Usable Jobs: Sky Emperor

    400388.png
    Crown of Good and Evil (Soul Ascetic)
    Increases magical damage against all races enemies by 5% per 3 refine rate.
    Increases all property magical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, Res + 50.
    If refine rate is 9 or higher, reduces variable casting time by 10%.
    If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by 0.3 seconds.

    When equipped with Soul Harvest, 
    increases Exorcism of Malicious Soul damage by 4% and Talisman of Soul Stealing damage by 5% per 3 refine rate of weapon,
    if grade of weapon is B or higher, increases Exorcism of Malicious Soul damage by additional 10%,
    when equipped with Evil Spell, increases Exorcism of Malicious Soul damage by additional 15% and Talisman of Soul Stealing damage by additional 20%.

    When equipped with Soul Liberator, 
    increases Talisman of Four Bearing God damage by 4% and Talisman of Red Phoenix damage by 5% per 3 refine rate of weapon,
    if grade of weapon is B or higher, increases Talisman of Four Bearing God damage by additional 10%,
    when equipped with Good Spell, increases Talisman of Four Bearing God damage by additional 15% and Talisman of Red Phoenix damage by additional 20%.

    [Bonus by grade]
    [Grade D] MaxHP + 5%.
    [Grade C] P.Atk + 3, S.Matk + 3.
    [Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
    [Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.

    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 215
    Usable Jobs: Soul Ascetic

    400389.png
    Crown of Good and Evil (Hyper Novice)
    Increases physical and magical damage against all races enemies by 5% per 3 refine rate.
    Increases long ranged physical damage, ghost and neutral property magical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, Res + 50.
    If refine rate is 9 or higher, reduces variable casting time by 5%, reduces global cool time by 5%.
    If refine rate is 11 or higher, Atk + 5%, Matk + 5%, reduces fixed casting time by 0.3 seconds.

    When equipped with Devil Cursed Sword, 
    increases Napalm Vulcan Strike damage by 4% and Ground Gravitation damage by 5% per 3 refine rate of weapon,
    if grade of weapon is B or higher, increases Napalm Vulcan Strike damage by additional 10%,
    when equipped with Evil Spell, increases Napalm Vulcan Strike damage by additional 15% and Ground Gravitation damage by additional 20%.

    When equipped with Guardian Saber, 
    increases Shield Chain Rush damage by 4% and Spiral Pierce Max damage by 5% per 3 refine rate of weapon,
    if grade of weapon is B or higher, increases Shield Chain Rush damage by additional 10%,
    when equipped with Good Spell, increases Shield Chain Rush damage by additional 15% and Spiral Pierce Max damage by additional 20%.

    [Bonus by grade]
    [Grade D] MaxHP + 5%.
    [Grade C] P.Atk + 3, S.Matk + 3.
    [Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
    [Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.

    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 215
    Usable Jobs: Hyper Novice

    400390.png
    Crown of Good and Evil (Spirit Handler)
    Increases physical and magical damage against all races enemies by 5% per 3 refine rate.
    Increases long ranged physical damage, ghost and neutral property magical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, Res + 50.
    If refine rate is 9 or higher, reduces variable casting time by 5%, Cri + 5.
    If refine rate is 11 or higher, Atk + 5%, Matk + 5%, reduces fixed casting time by 0.3 seconds.

    When equipped with Darkness Foxtail Model, 
    increases Hyunrok Cannon damage by 4% and Hyunrok Breeze damage by 5% per 3 refine rate of weapon,
    if grade of weapon is B or higher, increases Hyunrok Cannon damage by additional 10%,
    when equipped with Evil Spell, increases Hyunrok Cannon damage by additional 15% and Hyunrok Breeze damage by additional 20%.

    When equipped with Lightforce Foxtail Wand, 
    increases Chulho Sonic Claw damage by 4% and Hogogong Strike damage by 5% per 3 refine rate of weapon,
    if grade of weapon is B or higher, increases Chulho Sonic Claw damage by additional 10%,
    when equipped with Good Spell, increases Chulho Sonic Claw damage by additional 15% and Hogogong Strike damage by additional 20%.

    [Bonus by grade]
    [Grade D] MaxHP + 5%.
    [Grade C] P.Atk + 3, S.Matk + 3.
    [Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
    [Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.

    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 215
    Usable Jobs: Spirit Handler

    400391.png
    Crown of Good and Evil (Night Watch - Grenade Launcher)
    Increases physical damage against all races enemies by 5% per 3 refine rate.
    Increases long ranged physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, Res + 50.
    If refine rate is 9 or higher, reduces global cool time by 5%, increases attack speed (reduces delay after attack by 5%).
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.

    When equipped with Devil Lord Launcher, 
    increases Spiral Shooting damage by 4% and long ranged physical damage by 5% per 3 refine rate of weapon,
    if grade of weapon is B or higher, increases Spiral Shooting damage by additional 10%,
    when equipped with Evil Spell, increases Spiral Shooting damage by additional 15% and long ranged physical damage by additional 20%.

    When equipped with Justice Bomber, 
    increases Wild Fire damage by 4% and long ranged physical damage by 5% per 3 refine rate of weapon,
    if grade of weapon is B or higher, increases Wild Fire damage by additional 10%,
    when equipped with Good Spell, increases Wild Fire damage by additional 15% and long ranged physical damage by additional 20%.

    [Bonus by grade]
    [Grade D] MaxHP + 5%.
    [Grade C] P.Atk + 3, S.Matk + 3.
    [Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
    [Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.

    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 215
    Usable Jobs: Night Watch

    400392.png
    Crown of Good and Evil (Night Watch - Revolver)
    Increases physical damage against all races enemies by 5% per 3 refine rate.
    Increases long ranged physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, Res + 50.
    If refine rate is 9 or higher, reduces global cool time by 5%, increases attack speed (reduces delay after attack by 5%).
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.

    When equipped with Devil's Bullet, 
    increases Only One Bullet damage by 4% and long ranged physical damage by 5% per 3 refine rate of weapon,
    if grade of weapon is B or higher, increases Only One Bullet damage by additional 10%,
    when equipped with Evil Spell, increases Only One Bullet damage by additional 15% and long ranged physical damage by additional 20%.

    When equipped with Devil Hunter, 
    increases Magazine for One damage by 4% and critical damage by 10% per 3 refine rate of weapon,
    if grade of weapon is B or higher, increases Magazine for One damage by additional 10%,
    when equipped with Good Spell, increases Magazine for One damage by additional 15% and critical damage by additional 25%.

    [Bonus by grade]
    [Grade D] MaxHP + 5%.
    [Grade C] P.Atk + 3, S.Matk + 3.
    [Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
    [Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.

    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 215
    Usable Jobs: Night Watch

    400393.png
    Crown of Good and Evil (Night Watch - Gatling Gun)
    Increases physical damage against all races enemies by 5% per 3 refine rate.
    Increases long ranged physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, Res + 50.
    If refine rate is 9 or higher, reduces global cool time by 5%, increases attack speed (reduces delay after attack by 5%).
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.

    When equipped with RG-5649, 
    increases The Vigilante at Night damage by 4% and long ranged physical damage by 5% per 3 refine rate of weapon,
    if grade of weapon is B or higher, increases The Vigilante at Night damage by additional 10%,
    when equipped with Evil Spell, increases The Vigilante at Night damage by additional 15% and long ranged physical damage by additional 20%.

    When equipped with Lightning Splatter, 
    increases Magazine for One damage by 4% and long ranged physical damage by 5% per 3 refine rate of weapon,
    if grade of weapon is B or higher, increases Magazine for One damage by additional 10%,
    when equipped with Good Spell, increases Magazine for One damage by additional 15% and long ranged physical damage by additional 20%.

    [Bonus by grade]
    [Grade D] MaxHP + 5%.
    [Grade C] P.Atk + 3, S.Matk + 3.
    [Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
    [Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.

    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 215
    Usable Jobs: Night Watch

    400394.png
    Crown of Good and Evil (Night Watch - Shotgun)
    Increases physical damage against all races enemies by 5% per 3 refine rate.
    Increases long ranged physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, Res + 50.
    If refine rate is 9 or higher, reduces global cool time by 5%, increases attack speed (reduces delay after attack by 5%).
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.

    When equipped with Outlaw Cursed Shotgun, 
    increases Wild Fire damage by 4% and long ranged physical damage by 5% per 3 refine rate of weapon,
    if grade of weapon is B or higher, increases Wild Fire damage by additional 10%,
    when equipped with Evil Spell, increases Wild Fire damage by additional 15% and long ranged physical damage by additional 20%.

    When equipped with Lord of Glory, 
    increases The Vigilante at Night damage by 4% and long ranged physical damage by 5% per 3 refine rate of weapon,
    if grade of weapon is B or higher, increases The Vigilante at Night damage by additional 10%,
    when equipped with Good Spell, increases The Vigilante at Night damage by additional 15% and long ranged physical damage by additional 20%.

    [Bonus by grade]
    [Grade D] MaxHP + 5%.
    [Grade C] P.Atk + 3, S.Matk + 3.
    [Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
    [Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.

    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 215
    Usable Jobs: Night Watch

    400395.png
    Crown of Good and Evil (Night Watch - Rifle)
    Increases physical damage against all races enemies by 5% per 3 refine rate.
    Increases long ranged physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, Res + 50.
    If refine rate is 9 or higher, reduces global cool time by 5%, increases attack speed (reduces delay after attack by 5%).
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.

    When equipped with Screaming Rifle, 
    increases Hasty Fire in the Hole damage by 4% and Grenades Dropping damage by 5% per 3 refine rate of weapon,
    if grade of weapon is B or higher, increases Hasty Fire in the Hole damage by additional 10%,
    when equipped with Evil Spell, increases Hasty Fire in the Hole damage by additional 15% and Grenades Dropping damage by additional 20%.

    When equipped with Last Dawn, 
    increases Spiral Shooting damage by 4% and Only One Bullet damage by 5% per 3 refine rate of weapon,
    if grade of weapon is B or higher, increases Spiral Shooting damage by additional 10%,
    when equipped with Good Spell, increases Spiral Shooting damage by additional 15% and Only One Bullet damage by additional 20%.

    [Bonus by grade]
    [Grade D] MaxHP + 5%.
    [Grade C] P.Atk + 3, S.Matk + 3.
    [Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
    [Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.

    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 215
    Usable Jobs: Night Watch

     

  7. 450251.png
    Assault Suit [1]
    MaxHP + 10%, MaxSP + 10%.
    If user learned Warg Ride level 3, Atk + 1 per 1 base level.
    If user learned Camouflage level 5, reduces cooldown of Arrow Storm by 0.3 seconds, reduces fixed casting time of Aimed Bolt by 100%.
    Increases physical damage against all race monsters by 7% per each level of Main Ranger user learned.
    If refine rate is 5 or higher, Dex + 15.
    If refine rate is 7 or higher, Dex + 15.
    If refine rate is 10, Perfect Hit + 25, the armor can't be destroyed.
    Class: Armor
    Defense: 100
    Weight: 100
    Required Level: 100
    Usable Jobs: All

    450252.png
    Death Bringer [1]
    MaxHP + 10%, MaxSP + 10%.
    Increases physical damage against all race monsters by 7% per each level of Counter Slash user learned.
    Flee + 20 and Atk + 50 per each level of Cross Impact user learned.
    If user learned Hallucination Walk level 5, reduces cooldown of Dark Claw by 60 seconds.
    If refine rate is 5 or higher, increases weapon attack damage by 10%.
    If refine rate is 7 or higher, increases weapon attack damage by 10%
    Class: Armor
    Defense: 100
    Weight: 100
    Required Level: 100
    Usable Jobs: All

    490290.png
    Ameretat [1]
    Reduces damage taken from players by 3%.
    Reduces damage taken from holy property by 10%.
    Increases physical and magical damage by 10%.
    When equipped with [Special Str] enchant, increases physical damage by 30%.
    When equipped with [Special Agi] enchant, attack speed + 15%.
    When equipped with [Special Vit] enchant, MaxHP + 25%, MaxSP + 25%.
    When equipped with [Special Int] enchant, increases magical damage by 30%.
    When equipped with [Special Dex] enchant, Perfect Hit + 25.
    When equipped with [Special Luk] enchant, reduces global cooldown by 30%.
    Class: Accessory (right)
    Defense: 0
    Weight: 10
    Required Level: 100
    Usable Jobs: All

    420182.png
    Book of Sorcery
    Attack speed + 10%.
    Increases magical damage against small, medium and large sized monsters by 3% per each level of Psychic Wave user learned.
    If user learned Extreme Vacuum level 5, reduces cooldown of Earth Grave by 1 second, reduces fixed casting time of Earth Grave by 100%.
    Class: Headgear
    Defense: 0
    Location: Lower
    Weight: 10
    Required Level: 100
    Required Jobs: Sorcerer classes

    460050.png
    Symbol of Eden [1]
    Mdef + 15.
    Every refine rate, MaxHP + 3%, MaxSP + 3%.
    If refine rate is 6 or higher, INT + 5, DEX + 5.
    If refine rate is 8 or higher, INT + 10, DEX + 10.
    When equipped with Garden of Eden, reduces damage taken from normal and boss monsters by 20%.
    When equipped with Fairy of Eden, reduces damage taken from neutral property by 10%.
    When equipped with Truth Liberation enchant, increases magical damage by 15%.
    Class: Shield
    Defense: 60
    Weight: 40
    Required Level: 100
    Usable Jobs: All

    470180.png
    Starry Sky Twin Prime [1]
    Mdef + 15.
    Reduces damage taken from normal and boss monsters by 5%.
    Reduces damage taken from players by 10%.
    Every refine rate, reduces global cooldown by 4%.
    If refine rate is 7 or higher, all basic status + 15, increases physical and magical damage by 15%.
    If refine rate is 9 or higher, all basic status + 15, increases physical and magical damage by 25%.
    When equipped with Royal Glory enchant, MaxHP + 40%, increases physical and magical damage by 30%.
    Class: Shoes
    Defense: 20
    Weight: 60
    Required Level: 100
    Usable Jobs: All

    410210.png
    Little Abyss Dragon
    Every 1 base level, Atk + 1, Matk + 1.
    When equipped with Ultimate Magic enchant, reduces damage taken from shadow and poison property by 5%, reduces damage taken from players by 5%.
    Class: Headgear 
    Defense: 2
    Location: Middle
    Weight: 10
    Required Level: 100
    Usable Jobs: All

    420180.png
    Eis Spinne
    Reduces damage taken from players by 3%.
    Reduces global cooldown by 10%.
    When equipped with Freezing Resistance enchant, increases physical and magical damage against small, medium and large size enemies by 15%.
    When equipped with Crystallization Resistance enchant, grants immunity to frozen.
    When equipped with Brinaranea Card, reduces damage taken from neutral property by 20%, enables to use Thunderstorm level 10.
    Class: Headgear 
    Defense: 0
    Location: Lower
    Weight: 10
    Required Level: 100
    Usable Jobs: All

    480251.png
    Mystery Wing [1]
    Reduces damage taken from normal and boss monsters by 5%.
    Reduces damage taken from players by 5%.
    Every 100 of sum of base basic status in any combination, increases physical and magical damage by 5%, increases critical damage 5%.
    If sum of base basic status in any combination is 300 or higher, MaxHP + 20%, MaxSP + 20%.
    If sum of base basic status in any combination is 400 or higher, attack speed + 15%, reduces global cooldown by 15%.
    If sum of base basic status in any combination is 500 or higher, Perfect Hit + 25, reduces fixed casting time by 70%.
    If sum of base basic status in any combination is 600 or higher, when dealing physical or magical damage, has a chance to gain Perfect Dodge + 95 for 10 seconds.
    If refine rate is 7 or higher, Def + 150, Mdef + 15.
    If refine rate is 9 or higher, Def + 150, Mdef + 15.
    Class: Garment
    Defense: 50
    Weight: 50
    Required Level: 100
    Usable Jobs: All

  8. New Varmundt's Biosphere enchants

    Spoiler

    311927.png
    Broken Biosphere Gem (Dragon Fishing)
    Increases physical and magical damage against dragon and fish race monsters by 15%.

    311928.png
    Biosphere Gem (Dragon Fishing)
    Increases physical and magical damage against dragon and fish race monsters by 30%.

    311929.png
    Brilliant Biosphere Gem (Dragon Fishing)
    Increases physical and magical damage against dragon and fish race monsters by 45%.

    311930.png
    Broken Biosphere Gem (Exor-scissor)
    Increases physical and magical damage against demon and plant race monsters by 15%.

    311931.png
    Biosphere Gem (Exor-scissor)
    Increases physical and magical damage against demon and plant race monsters by 30%.

    311932.png
    Brilliant Biosphere Gem (Exor-scissor)
    Increases physical and magical damage against demon and plant race monsters by 45%.

    311933.png
    Broken Biosphere Gem (Vibra-rupt)
    Increases physical and magical damage against formless and angel race monsters by 15%.

    311934.png
    Biosphere Gem (Vibra-rupt)
    Increases physical and magical damage against formless and angel race monsters by 30%.

    311935.png
    Brilliant Biosphere Gem (Vibra-rupt)
    Increases physical and magical damage against formless and angel race monsters by 45%.

    311936.png
    Broken Biosphere Gem (Execu-sect)
    Increases physical and magical damage against demihuman and insect race monsters by 15%.

    311937.png
    Biosphere Gem (Execu-sect)
    Increases physical and magical damage against demihuman and insect race monsters by 30%.

    311938.png
    Brilliant Biosphere Gem (Execu-sect)
    Increases physical and magical damage against demihuman and insect race monsters by 45%.

    311939.png
    Broken Biosphere Gem (Hunting Divine)
    Increases physical and magical damage against brute and undead race monsters by 15%.

    311940.png
    Biosphere Gem (Hunting Divine)
    Increases physical and magical damage against brute and undead race monsters by 30%.

    311941.png
    Brilliant Biosphere Gem (Hunting Divine)
    Increases physical and magical damage against brute and undead race monsters by 45%.

    311942.png
    Brilliant Biosphere Gem (Normal Type)
    Increases physical and magical damage against normal monsters by 30%.

    311943.png
    Brilliant Biosphere Gem (Boss Type)
    Increases physical and magical damage against boss monsters by 30%.

    311944.png
    Stead of Varmundt Lv1
    Res + 3, STA + 1.

    311945.png
    Stead of Varmundt Lv2
    Res + 6, STA + 2.

    311946.png
    Stead of Varmundt Lv3
    Res + 9, STA + 3.

    311947.png
    Stead of Varmundt Lv4
    Res + 12, STA + 4.

    311948.png
    Stead of Varmundt Lv5
    Res + 15, STA + 5.

    311949.png
    Tenacity of Varmundt Lv1
    P.Atk + 3, POW + 1.

    311950.png
    Tenacity of Varmundt Lv2
    P.Atk + 6, POW + 2.

    311951.png
    Tenacity of Varmundt Lv3
    P.Atk + 9, POW + 3.

    311952.png
    Tenacity of Varmundt Lv4
    P.Atk + 12, POW + 4.

    311953.png
    Tenacity of Varmundt Lv5
    P.Atk + 15, POW + 5.

    311954.png
    Intelligence of Varmundt Lv1
    S.Matk + 3, SPL + 1.

    311955.png
    Intelligence of Varmundt Lv2
    S.Matk + 6, SPL + 2.

    311956.png
    Intelligence of Varmundt Lv3
    S.Matk + 9, SPL + 3.

    311957.png
    Intelligence of Varmundt Lv4
    S.Matk + 12, SPL + 4.

    311958.png
    Intelligence of Varmundt Lv5
    S.Matk + 15, SPL + 5.

    311959.png
    Focus of Varmundt Lv1
    C.Rate + 2, CRT + 1.

    311960.png
    Focus of Varmundt Lv2
    C.Rate + 4, CRT + 2.

    311961.png
    Focus of Varmundt Lv3
    C.Rate + 6, CRT + 3.

    311962.png
    Focus of Varmundt Lv4
    C.Rate + 8, CRT + 4.

    311963.png
    Focus of Varmundt Lv5
    C.Rate + 10, CRT + 5.

    311964.png
    Agility of Varmundt Lv1
    P.Atk + 3, CON + 1.

    311965.png
    Agility of Varmundt Lv2
    P.Atk + 6, CON + 2.

    311966.png
    Agility of Varmundt Lv3
    P.Atk + 9, CON + 3.

    311967.png
    Agility of Varmundt Lv4
    P.Atk + 12, CON + 4.

    311968.png
    Agility of Varmundt Lv5
    P.Atk + 15, CON + 5.

    311969.png
    Mental of Varmundt Lv1
    Mres + 2, WIS + 1.

    311970.png
    Mental of Varmundt Lv2
    Mres + 4, WIS + 2.

    311971.png
    Mental of Varmundt Lv3
    Mres + 6, WIS + 3.

    311972.png
    Mental of Varmundt Lv4
    Mres + 8, WIS + 4.

    311973.png
    Mental of Varmundt Lv5
    Mres + 10, WIS + 5.

    311974.png
    Fragment of Varmundt (POW) Lv1
    POW + 1.

    311975.png
    Fragment of Varmundt (POW) Lv2
    POW + 2.

    311976.png
    Fragment of Varmundt (POW) Lv3
    POW + 3.

    311977.png
    Fragment of Varmundt (POW) Lv4
    POW + 4.

    311978.png
    Fragment of Varmundt (POW) Lv5
    POW + 5.

    311979.png
    Fragment of Varmundt (CON) Lv1
    CON + 1.

    311980.png
    Fragment of Varmundt (CON) Lv2
    CON + 2.

    311981.png
    Fragment of Varmundt (CON) Lv3
    CON + 3.

    311982.png
    Fragment of Varmundt (CON) Lv4
    CON + 4.

    311983.png
    Fragment of Varmundt (CON) Lv5
    CON + 5.

    311984.png
    Fragment of Varmundt (CRT) Lv1
    CRT + 1.

    311985.png
    Fragment of Varmundt (CRT) Lv2
    CRT + 2.

    311986.png
    Fragment of Varmundt (CRT) Lv3
    CRT + 3.

    311987.png
    Fragment of Varmundt (CRT) Lv4
    CRT + 4.

    311988.png
    Fragment of Varmundt (CRT) Lv5
    CRT + 5.

    311989.png
    Fragment of Varmundt (STA) Lv1
    STA + 1.

    311990.png
    Fragment of Varmundt (STA) Lv2
    STA + 2.

    311991.png
    Fragment of Varmundt (STA) Lv3
    STA + 3.

    311992.png
    Fragment of Varmundt (STA) Lv4
    STA + 4.

    311993.png
    Fragment of Varmundt (STA) Lv5
    STA + 5.

    311994.png
    Fragment of Varmundt (SPL) Lv1
    SPL + 1.

    311995.png
    Fragment of Varmundt (SPL) Lv2
    SPL + 2.

    311996.png
    Fragment of Varmundt (SPL) Lv3
    SPL + 3.

    311997.png
    Fragment of Varmundt (SPL) Lv4
    SPL + 4.

    311998.png
    Fragment of Varmundt (SPL) Lv5
    SPL + 5.

    311999.png
    Fragment of Varmundt (WIS) Lv1
    WIS + 1.

    312000.png
    Fragment of Varmundt (WIS) Lv2
    WIS + 2.

    312001.png
    Fragment of Varmundt (WIS) Lv3
    WIS + 3.

    312002.png
    Fragment of Varmundt (WIS) Lv4
    WIS + 4.

    312003.png
    Fragment of Varmundt (WIS) Lv5
    WIS + 5.

     

    New Varmundt's Biosphere equipment

    Spoiler

    490297.png
    Varmundt Rune Ring [1]
    Class: Accessory
    Defense: 10
    Weight: 10
    Armor Level : 2
    Required Level: 200
    Usable Jobs: All

    490299.png
    Varmundt Soul Rune Ring [1]
    Increases long ranged physical damage by 10%, reduces variable casting time by 5%, increases attack speed (reduces delay after attack by 5%).
    Class: Accessory
    Defense: 10
    Weight: 20
    Armor Level : 2
    Required Level: 210
    Usable Jobs: All

    490300.png
    Varmundt Venom Rune Ring [1]
    Increases melee physical damage by 10%, reduces variable casting time by 5%, increases attack speed (reduces delay after attack by 5%).
    Class: Accessory
    Defense: 10
    Weight: 20
    Armor Level : 2
    Required Level: 210
    Usable Jobs: All

    490301.png
    Varmundt Temple Rune Ring [1]
    Increases all property magical damage by 10%, reduces variable casting time by 5%, increases attack speed (reduces delay after attack by 5%).
    Class: Accessory
    Defense: 10
    Weight: 20
    Armor Level : 2
    Required Level: 210
    Usable Jobs: All

    490302.png
    Soul Rune Ring [1]
    Increases long ranged physical damage by 15%, reduces variable casting time by 5%, increases attack speed (reduces delay after attack by 5%).
    Class: Accessory (right)
    Defense: 10
    Weight: 20
    Armor Level : 2
    Required Level: 230
    Usable Jobs: All

    490303.png
    Venom Rune Ring [1]
    Increases melee physical damage by 15%, reduces variable casting time by 5%, increases attack speed (reduces delay after attack by 5%).
    Class: Accessory (right)
    Defense: 10
    Weight: 20
    Armor Level : 2
    Required Level: 230
    Usable Jobs: All

    490304.png
    Temple Rune Ring [1]
    Increases all property magical damage by 15%, reduces variable casting time by 5%, increases attack speed (reduces delay after attack by 5%).
    Class: Accessory (right)
    Defense: 10
    Weight: 20
    Armor Level : 2
    Required Level: 230
    Usable Jobs: All

    490305.png
    Soul Magic Ring [1]
    Increases long ranged physical damage by 15%, reduces variable casting time by 5%, increases attack speed (reduces delay after attack by 5%).
    Class: Accessory (left)
    Defense: 10
    Weight: 20
    Armor Level : 2
    Required Level: 230
    Usable Jobs: All

    490306.png
    Venom Magic Ring [1]
    Increases melee physical damage by 15%, reduces variable casting time by 5%, increases attack speed (reduces delay after attack by 5%).
    Class: Accessory (left)
    Defense: 10
    Weight: 20
    Armor Level : 2
    Required Level: 230
    Usable Jobs: All

    490307.png
    Temple Magic Ring [1]
    Increases all property magical damage by 15%, reduces variable casting time by 5%, increases attack speed (reduces delay after attack by 5%).
    Class: Accessory (left)
    Defense: 10
    Weight: 20
    Armor Level : 2
    Required Level: 230
    Usable Jobs: All

     

  9. 420174.png
    Raging Tempest
    Increases physical and magical damage against small, medium and large size monsters by 1% per 10 base levels.
    Class: Headgear 
    Defense: 0
    Location: Lower
    Weight: 10
    Required Level: 100
    Usable Jobs: All

    450247.png
    Brilliant [1]
    Attack speed + 10%.
    Increases physical damage against all race monsters by 7% per each level of Knuckle Arrow user learned.
    If user learned Lightning Walk level 5, increases Lightning Ride damage by 2% per 1 base level.
    If user learned Rising Dragon level 10, reduces casting time by 15%, recovers 150 HP and 15 SP when killing monsters with physical damage.
    If refine rate is 5 or higher, Atk + 1 per 2 base levels.
    If refine rate is 7 or higher, Atk + 1 per 2 base levels.
    Class: Armor
    Defense: 100
    Weight: 100
    Required Level: 100
    Usable Jobs: All

    460046.png
    Black Mythil Guard
    Can't be destroyed.
    Reduces damage taken from normal and boss monsters by 40%.
    MaxHP + 3% and MaxSP + 3% per refine rate.
    If refine rate is 5 or higher, reduces damage taken from holy and ghost property by 20%,
    if user learned Faith, increases damage taken from holy property by 20%.
    If refine rate is 7 or higher, grants immunity to knock-back.
    Class: Shield
    Defense: 60
    Weight: 30
    Required Level: 100
    Usable Jobs: All

  10. - Fourth class jobs skill rebalance (4th)and second high expanded class jobs skills rebalance (3rd) -

    1018236862_01_DragonKnight_m.png.857b81bcc8e55f8287287b2ddf65f08e.png1195698466_02_DragonKnight_f.png.74795229156c0bcb63b8ca3cb8cfc478.png
    1. Dragon Knight

    1.1. Madness Crusher
    - Reduces SP consumption from 68 to 55 based on level 5.
    - Increases base damage from 4400%Atk to 8350%Atk based on level 5.
    - Increases factor weight of POW in skill formula from 7 to 10.

    1.2. Storm Slash
    - Increases cooldown from 0.3 seconds to 0.35 seconds.
    - Reduces SP consumption from 60 to 55 based on level 5.
    - Increases base damage from 950%Atk to 2200%Atk per hit based on level 5.
    - Increases the chance to double skill damage while under Giant Growth buff from 30% to 60%.

    1.3. Hack and Slasher
    - Increases base damage from 7300%Atk to 7700%Atk per hit based on level 10.
    - Reduces area of effect from 9 x 9 cells to 7 x 7 cells based on level 10.
    - Applies critical damage, the critical chance is the user's Cri.

    11_Meister_m.png.c413049399f34f215f8892e7235423dd.png12_Meister_f.png.5fb9be1023503eed21c22351d17a4172.png
    2. Meister

    2.1. Axe Stomp
    - Increases SP consumption from 74 to 85 based on level 5.
    - Increases base damage from 4600%Atk to 5150%Atk per hit based on level 5.

    2.2. Mighty Smash
    - Increases cooldown from 0.3 seconds to 0.5 seconds.
    - Adds global cool time by 0.25 seconds.
    - Increases SP consumption from 78 to 95 based on level 10.
    - Reduces base damage from 3100%/3150%Atk to 1825%/1850%Atk per hit based on level 10.
    - Increases number of hit from 3/5 hits to 5/7 hits.
    - While under Axe Stomp buff, increases factor weight of POW in skill formula from 7 to 10.

    2.3. Spark Blaster
    - Reduces cooldown from 0.7 seconds to 0.5 seconds.
    - Increases base damage from 7750%Atk to 9250%Atk based on level 10.

    2.4. Triple Laser
    - Increases cooldown from 0.25 seconds to 0.35 seconds.
    - Adds global cool time by 0.25 seconds.
    - Increases base damage from 3300%Atk to 5050%Atk per hit based on level 5.
    - Increases factor weight of POW in skill formula from 10 to 12.

    211941295_09_ShadowCross_m.png.769eef52bd1f26503c1e07d819f05e74.png80622510_10_ShadowCross_f.png.cde9f70f54975b039ec7f1acf488d6b2.png
    3. Shadow Cross

    3.1. Savage Impact
    - Reduces cooldown from 1 second to 0.7 seconds.
    - Increases area of effect from 5 x 5 cells to 7 x 7 cells based on level 10.
    - Applies AP recovery rate by 2.

    3.2. Shadow Stab
    - The skill will deal damage for 2 hits.
    - While under Cloaking Exceed buff, increases number of hit to 3 hits with higher damage per hit.
    - Increases factor weight of POW in skill formula while under Cloaking Exceed buff from 5 to 7.
    - Increases base damage from 1500%Atk to 1750%/2000%Atk per hit based on level 5.

    8.gif

    710065467_03_ArchMage_m.png.c908f533e7f25d1fb824b0ca7a74f912.png1538820766_04_ArchMage_f.png.42a57c21a95693a607abaf74acb01af4.png
    4. Arch Mage

    4.1. Rain of Crystal
    - Reduces area of effect from 19 x 19 cells to 13 x 13 cells based on level 5.
    - Increases SP consumption from 100 to 125 based on level 5.

    4.2. Crimson Arrow
    - Reduces SP consumption from 94 to 90 based on level 5.
    - Increases base damage of linear damage from 1500%Matk to 1750%Matk based on level 5.
    - Increases base damage of explosion damage from 3000%Matk to 3500%Matk based on level 5.

    4.3. Storm Cannon
    - Reduces SP consumption from 94 to 88 based on level 5.
    - Increases base damage from 4750%/6250%Matk to 6000%/7500%Matk based on level 5.

    4.4. Rock Down
    - Reduces SP consumption from 94 to 88 based on level 5.
    - Increases base damage from 4750%/6250%Matk to 6000%/7500%Matk based on level 5.

    4.4. Frozen Slash
    - Increases SP consumption from 96 to 115 based on level 5.
    - Increases base damage from 4750%/6650%Matk to 4900%/6800%Matk based on level 5.

    4.5. Destructive Hurricane
    - Increases cooldown from 2 seconds to 2.5 seconds.
    - Increases base damage from 14250%Matk to 14850%Matk based on level 5.
    - Reduces damage bonus from Climax level 3 from 200% to 150%.
    - Changes damage modifier from Climax level 5 from 50% increasing to 20% reducing.

    - Increases SP consumption from 132 to 186 based on level 5.

    4.5. Crystal Impact
    - Reduces area of effect from 15 x 15 cells to 13 x 13 cells based on level 5.
    - Reduces area of effect bonus from Climax level 5 from entire screen to 15 x 15 cells.
    - Increases SP consumption from 132 to 186 based on level 5.

    07_Cardinal_m.png.d4af16148b021fc2591a6b1eda868f17.png08_Cardinal_f.png.aff3f848006e3b5bb026818d3c0beb84.png
    5. Cardinal

    5.1. Framen
    - Increases base damage from 4000%/4500%Matk to 4750%/5250%Matk based on level 5.

    5.2. Arbitrium
    - Reduces cooldown from 1.5 seconds to 1 second.
    - Increases SP consumption from 112 to 125 based on level 10.
    - Applies AP recovery rate by 2.
    - Increases base damage of area damage from 12500%Matk to 17500%Matk based on level 10.
    - Increases factor weight of Fidus Animus skill level in skill formula of area damage from 100 to 500 based on level 10.
    - Increases factor weight of SPL in skill formula from 7 to 10.

    5.3. Petitio
    - Reduces area of effect from 9 x 9 cells to 7 x 7 cells based on level 10.
    - Increases factor weight of Mace & Book Mastery skill level in skill formula from 100 to 500 based on level 10.

    05_Windhawk_m.png.8dde354881c9a35db3e16c61f8e72673.png06_Windhawk_f.png.304c8abe47a69241cea40f839f1facb6.png
    6. Windhawk

    6.1. No Limits (Ranger)
    - No longer be removed by Dispell or Clearance.

    6.2. Calamity Gale
    - Increases duration from 60 seconds to 180 seconds.
    - Reduces cooldown from 300 seconds to 180 seconds.
    - No longer be removed when using No Limits.

    6.3. Gale Storm
    - Reduces cooldown from 1.5 seconds to 1.2 seconds.
    - Increases SP consumption from 100 to 120 based on level 10.
    - Increases base damage from 9500%Atk to 10000%Atk based on level 10.
    - Reduces area of effect from 11 x 11 cells to 9 x 9 cells based on level 10.
    - Increases factor weight of CON in skill formula from 5 to 10.

    6.4. Crescive Bolt
    - Increases cooldown from 0.15 seconds to 0.35 seconds.
    - Increases global cool time from 0.3 seconds to 0.7 seconds.
    - Increases base damage from 3400%Atk to 9400%Atk based on level 10.

    1063247514_13_imperialGuard_m.png.b1807a6f9d02131153c10dcef63f7a88.png467002739_14_imperialGuard_f.png.aca7fab12c5b7ad3662cd5c6d85ae931.png
    7. Imperial Guard

    7.1. Shield Shooting
    - Reworks skill to dealing damage to surrounding enemies within 7 x 7 cells around the target.
    - Reduces cast range from 11 cells to 9 cells.
    - Increases factor weight of Shield Mastery skill level in skill formula from 75 to 250 based on level 5.
    - Increases base damage from 11900%Atk to 14900%Atk based on level 5.
    - Increases factor weight of POW in skill formula from 5 to 7.
    - Increases factor weight of shield refine rate in skill formula from 4 to 25.

    6.gif

    7.2. Overslash
    - Increases base damage of from 1200%Atk to 1600%Atk based on level 10.
    - Increases factor weight of Spear & Sword Mastery skill level in skill formula from 100 to 250 based on level 10.
    - Increases factor weight of POW in skill formula from 5 to 7.

    7.3. Cross Rain
    - Reduces cooldown from 4.5 seconds to 2.4 seconds.
    - Reduces skill duration from 4.5 seconds to 2.4 seconds based on level 10.
    - Increases factor weight of Spear & Sword Mastery skill level in skill formula from 50/100 (Holy Shield) to 100/150 (Holy Shield) based on level 10.
    - Increases factor weight of SPL in skill formula from 5 to 7.
    - Reduces AP recovery rate from 7 to 4.

    9.gif

    23_Biolo_m.png.a5d85011d631da6217b072a46a7850b8.png24_Biolo_f.png.989b30a84f7e78091c3e2d738391a5fb.png
    8. Biolo

    9.1. Mayhemic Thorns
    - reduces number of hit while under Research Report buff from 5 hits to 4 hits.
    - Increases base damage from 2700%/3250%(Research Report)Atk to 3200%/3350%(Research Report)Atk based on level 10.

    8.2. Explosive Powder
    - Increases SP consumption from 74 to 97 based on level 5.
    - Increases base damage from 2650%/3150%(Research Report)Atk to 3150%/3650%(Research Report)Atk based on level 5.

    1586701576_21_AbyssChaser_m.png.8fe29ac022e1e1f65994c3f64442ff63.png1422315129_22_AbyssChaser_f.png.b48c2628f1a37a339ee6b176defd73ac.png
    9. Abyss Chaser

    9.1. Abyss Dagger
    - Increases cooldown from 0.3 seconds to 0.4 seconds based on level 5.
    - Increases SP consumption from 64 to 76 based on level 5.
    - Increases base damage from 2600%Atk to 4600%Atk based on level 5.

    9.2. Deft Stab
    - Removes a chance to trigger the skill one more time.
    - Increases SP consumption from 62 to 72 based on level 10.
    - Increases cooldown from 0.3 seconds to 0.7 seconds.
    - Reduces base damage from 5850%Atk to 3750%Atk based on level 10.
    - Changes damage logic from 5 split hits to 5 cumulative hits.

    9.3. Frenzy Shot
    - Increases cooldown from 0.2 seconds to 0.35 seconds.
    - Increases SP consumption from 55 to 65 based on level 10.
    - Increases number of hit from 1 hit to 2 hits.
    - Increases base damage from 4000%Atk to 6150%Atk based on level 10.
    - Increases factor weight of CON in skill formula from 5 to 15.

    10.gif

    19_Inquisitor_m.png.a77182d17815f26b40bca616ebfe0b98.png20_Inquisitor_f.png.8f1e545517b53069943531c4e6af856e.png
    10. Inquisitor

    10.1. Oleum Sanctum
    - Reduces cooldown from 2 seconds to 1.5 seconds.
    - No longer require Holy Water on casting.
    - Reduces area of effect from 11 x 11 cells to 9 x 9 cells based on level 5.

    10.2. Explosion Blaster
    - Adds global cool time by 1 second.
    - Increases SP consumption from 90 to 125 based on level 5.
    - Reduces area of effect from 11 x 11 cells to 9 x 9 cells based on level 5.
    - Reduces base damage of from 14000%Atk to 12000%Atk based on level 5.
    - Increases base damage against Oleum Sanctum debuff from 16000%Atk to 17600%Atk based on level 5.
    - Reduces factor weight of POW in skill formula (without Oleum Sanctum debuff) from 15 to 10.

    10.3. Massive Flame Blaster
    - Adds global cool time by 0.5 seconds.
    - Reduces area of effect from 11 x 11 cells to 9 x 9 cells.
    - Increases base damage from 21500%/23000%Atk to 23000%/24500%Atk based on level 10.

    17_Troubadour.png.46b421abbded96fd6b9077b3113f4be0.png18_Trouvere.png.44d1e9179beacba14e27d364821279b2.png
    11. Troubadour & Trouvere

    11.1. Rhythm Shooting
    - Increases cooldown from 0.15 seconds to 0.35 seconds.
    - Increases base damage from 800%/1400%Atk to 3700%/4550%Atk per hit based on level 5.
    - Increases factor weight of CON in skill formula from 3 to 5 (7 on targets marked with sound brand).

    11.2. Metallic Fury
    - Reworks skill to dealing damage to surrounding enemies around the target (9 x 9 cells based on level 5).
    - Increases cooldown from 0.3 seconds to 0.4 seconds.
    - Increases global cool time from 0.3 seconds to 0.5 seconds.
    - No longer remove sound brand debuff from target. (doesn't mention it changelog but it works)
    - Increases base damage from 11000%Matk to 13000%/18000%(targets marked with sound brand)Matk based on level 5.
    - Increases factor weight of SPL in skill formula (on targets marked with sound brand) from 1.5x of Stage Manner skill level to 2x of Stage Manner skill level.

    9.gif

    05_Night_Watch_m.png.37d580ff16b2a70fb2b5f7c9494a3021.png06_Night_Watch_f.png.ada9992a51bbcbcfdb78ed35e8760769.png
    12. Night Watch

    12.1. The Vigilante at Night
    - Increases SP consumption from 65 to 88 based on level 5.
    - Reduces area of effect of gatling gun from 13 x 13 cells to 11 x 11 cells based on level 5.

    12.2. Only One Bullet
    - Increases cooldown from 0.3 seconds to 0.35 seconds.
    - Increases base damage from 7550%/8300%Atk to 16200%/18200%Atk based on level 5.

    12.3. Spiral Shooting
    - Increases base damage from 8500%/9700%Atk to 9700%/15400%Atk per hit based on level 5.

    12.4. Magazine for One
    - Increases base damage from 1950%/2400%Atk to 2750%/4300%Atk per hit based on level 5.

    12.5. Wild Fire
    - Increases base damage from 13250%/12500%Atk to 17500%/16500%Atk based on level 5.

    12.6. Basic Grenade
    - Increases base damage from 5750%Atk to 12000%Atk based on level 5.

    12.7. Hasty Fire in the Hole
    - Increases base damage from 6750%Atk to 9000%Atk per hit based on level 5.

    07_Shinkiro.png.c6e61edaefc931a52e4ee8c53c26878e.png08_Shiranui.png.598df67618aae404b2c6281a8b0e960b.png
    13. Shinkiro & Shiranui

    13.1. Shadow Hunting
    - Increases base damage from 4500%Atk to 9600%Atk based on level 10.

    13.2. Shadow Dance
    - Reduces cooldown from 0.5 seconds to 0.4 seconds.
    - Increases SP consumption from 65 to 82 based on level 10.
    - Reduces area of effect from 9 x 9 cells to 7 x 7 cells based on level 10.
    - Increases base damage from 5900%Atk to 8050%Atk based on level 10.

    13.3. Shadow Flash
    - Reworks skill to become target skill and also deal damage to surrounding enemies around the target.
    - Area of effect is 7 x 7 cells based on level 10.
    - Applies critical damage, the critical chance is the user's Cri.
    - No longer be cast by clones from Mirage.
    - Increases cast range from 1 cell to 2 cells.
    - Increases base damage from 8600%Atk to 9000%Atk based on level 10.
    - Reduces factor weight of Shadow Dance skill level in skill formula from 1000 to 500 based on level 10.

    10.gif

    13.4. Huuma Shuriken - Grasp
    - Increases base damage from 2700%Atk to 4350%Atk based on level 10.

    13.5. Huuma Shuriken - Construct
    - Reworks skill to become ground skill and deal damage to all enemies within 9 x 9 cells around the target cell.
    - Increases cast range from 1 cell to 9 cells.
    - Increases base damage from 4600%/6800%(Memorization Zone)Atk to 12600%/15600%(Memorization Zone)Atk based on level 10.

    11.gif

    13.6. Red Flame Cannon
    - Reworks skill to become target skill and also deal damage to surrounding enemies around the target.
    - Area of effect is 7 x 7 cells based on level 10.
    - Increases cast range from 1 cell to 9 cells.
    - Reduces SP consumption from 92 to 80 based on level 10.
    - Reduces base damage from 13350%Matk to 10500%Matk based on level 10.

    13.7. Cold Blooded Cannon
    - Reduces SP consumption from 92 to 76 based on level 10.
    - Increases base damage from 5750%Matk to 8850%Matk based on level 10.

    13.8. Thundering Cannon
    - Reworks skill to become target skill and also deal damage to surrounding enemies around the target.
    - Area of effect is 7 x 7 cells based on level 10.
    - Increases cast range from 1 cell to 9 cells.
    - Reduces SP consumption from 92 to 80 based on level 10.
    - Reduces base damage from 13600%Matk to 10000%Matk based on level 10.

    12.gif

    13.9. Golden Dragon Cannon
    - Reworks skill to become target skill and also deal damage to surrounding enemies around the target.
    - Area of effect is 5 x 5 cells based on level 10.
    - Reduces cast range from 13 cell to 9 cells.
    - Reduces SP consumption from 88 to 65 based on level 10.
    - Increases base damage from 4300%Matk to 9950%Matk based on level 10.

    09_Sky_Emperor.png.d4396ac216d2c0349c4a64ba8825e07f.png10_Sky_Emperor_f.png.cac36546476197560a55ec5f26a4475f.png
    14. Sky Emperor

    14.1. Kihop (Taewondo)
    - Increases damage bonus from 85% to 100% based on level 5.

    14.2. Solar Wrath, Lunar Wrath, Stellar Wrath (Star Gladiator)
    - Adds maximum damage bonus limit by (skill level x 25)%.

    14.3. Twinkling Galaxy
    - Increases base damage from 2200%Atk to 2800%Atk based on level 5.
    - Reduces skill duration from 4.5 seconds to 3.5 seconds.
    - Increases shooting star interval from 0.3 seconds to 0.5 seconds.
    - Increases SP consumption from 84 to 124.

    14.4. Star Cannon
    - Reduces cooldown from 5 seconds to 3.5 seconds.
    - Increases base damage from 2700%Atk to 3000%Atk based on level 5.
    - Reduces skill duration from 4.5 seconds to 2.5 seconds.
    - Increases shooting star interval from 0.3 seconds to 0.5 seconds.
    - Reduces maximum shooting star fall per round from 4 stars to 2 stars.
    - Reduces area of effect of shooting star damage from 7 x 7 cells to 5 x 5 cells based on level 5.
    - Increases SP consumption from 63 to 110 based on level 10.

    14.5. All in the Sky.
    - Increases AP consumption from 35 to 70.
    - Reduces base damage from 23000%Atk to 12250%Atk based on level 10.

    11_Soul_Ascetic_m.png.8924e5c79c8bf789d853987c4a616081.png12_Soul_Ascestic_f.png.88eff13d9670062c22405b6e1b229465.png
    15. Soul Ascetic

    15.1. Talisman of Blue Dragon
    - Increases cast range from 9 cells to 11 cells.
    - Increases base damage from 7500%/8600%Matk to 9100%/11600%Matk based on level 5.

    15.2. Talisman of White Tiger
    - Increases SP consumption from 92 to 118 based on level 5.
    - Increases base damage from 5100%/7100%Matk to 5400%/7400%Matk based on level 5.

    15.3. Talisman of Red Phoenix
    - Increases base damage from 5500%/7700%Matk to 7450%/9650%Matk based on level 5.

    15.4. Talisman of Black Tortoise
    - Increases base damage from 9400%/11550%Matk to 10150%/12800%Matk based on level 5.

    15.5. Circle of Directions and Elementals
    - Increases AP consumption from 25 to 35.
    - Blessing of the Four Directions and the Five Elements buff no longer be removed by Dispell or Clearance.

    03_Hyper_Novice_m.png.38c2bd4af370b4be4d2de13430ebf253.png04_Hyper_Novice_f.png.9d945815fced3e1dfbe0d4ab01d5110a.png
    16. Hyper Novice

    16.1. Double Bowling Bash
    - Reduces knock-back distance from 2 cells to 1 cell.
    - Increases base damage from 2650%Atk to 3200%Atk per hit based on level 10.

    16.2. Mega Sonic Blow
    - Increases cooldown from 0.3 seconds to 0.35 seconds.
    - Increases base damage from 5350%Atk to 8400%Atk based on level 10.

    16.3. Shield Chain Rush
    - Increases cooldown from 0.3 seconds to 0.35 seconds.
    - Increases base damage from 5100%Atk to 5700%Atk based on level 10.

    16.4. Spiral Pierce Max
    - Increases cooldown from 0.3 seconds to 0.35 seconds.
    - Increases base damage from 4050%Atk to 8700%Atk based on level 10.

    16.5. Hell's Drive
    - Increases SP consumption from 98 to 115 based on level 10.

    16.6. Ground Gravitation
    - Increases SP consumption from 100 to 120 based on level 10.

    16.7. Breaking Limit
    - Increases damage bonus of Mega Sonic Blow and Spiral Pierce Max from 70% to 100%.
    - Increases damage bonus of Double Bowling Bash and Shield Chain Rush from 50% to 70%.

    01_Spirit_Handler_m.png.7958b45f3795af1d0604463f4e7bcaf7.png02_Spirit_Handler_f.png.4ee429b76cacb00ff90e45a5f58262af.png
    17. Spirit Handler

    17.1. Chulho Sonic Claw
    - Increases cast range from 9 cells to 11 cells.
    - Increases base damage from 5650%/6450%Atk to 12400%/15200%Atk based on level 7.

    17.2. Howling of Chulho
    - Increases SP consumption from 68 to 72

    17.3. Hogogong Strike
    - Increases SP consumption from 72 to 85 based on level 7.

    17.4. Kisul Rampage
    - Reduces AP recovery rate from 3/6 to 2/4.

    17.5. Hyunrok Breeze
    - Increases base damage from 4800%/6300%Matk to 5900%/7400%Matk per hit based on level 7.

    17.6. Hyunrok Cannon
    - Increases cast range from 9 cells to 11 cells.
    - Reduces SP consumption from 74 to 65 based on level 7.
    - Increases base damage from 7350%/8500%Matk to 11900%/14000%Matk based on level 7.

     

    source :

    https://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4157430&curpage=1

    https://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4159311&curpage=1

    https://ro.gnjoy.com/news/notice/View.asp?BBSMode=10001&seq=7670&curpage=1

  11. Royal Members Cards set 6 (updated on November 2, 2022)

    Spoiler

    300422.png
    Catherine Gaebolg Card
    Increases damage taken from neutral property by 10%, increases melee physical damage by 5%.
    Increases melee physical damage by additional 4% per 2 refine rate.
    When equipped with Helmut Lugenburg Card, increases melee physical damage by 5%.
    Compounded on : Garment
    Prefix : of Gaebolg

    300424.png
    Friedrich S. Heine Card
    Increases damage taken from neutral property by 10%, increases all property magical damage by 5%.
    Increases all property magical damage by additional 4% per 2 refine rate.
    When equipped with Meyer Lugenburg Card, increases all property magical damage by 5%.
    Compounded on : Garment
    Prefix : of Stolz Heine

    300426.png
    Crux Findel Card
    Increases damage taken from neutral property by 10%, increases long ranged physical damage by 5%.
    Increases long ranged physical damage by additional 4% per 2 refine rate.
    When equipped with Helmut Lugenburg Card, increases long ranged physical damage by 5%.
    Compounded on : Garment
    Prefix : of Findel

    Source :

    https://www.divine-pride.net/forum/index.php?/topic/6287-kro-main-changelog-november-02-2022/

  12. Lucky items from November Kachua's Secret Box

    Devil Guardian Sword

    Holy Light Spear

    Darkness Foxtail Model

    Lightforce Foxtail Wand

    Execution Great Sword

    Jupiter Spear

    Spoiler

    500072.png
    Devil Guardian Sword [2]
    Matk + 220.
    Matk + 5%, SPL + 2.
    Increases Cross Rain damage by 5%.
    If refine rate is 5 or higher, increases Cross Rain damage by 10%.
    If refine rate is 7 or higher, increases holy property magical damage by 5%.
    If refine rate is 9 or higher, increases Cross Rain damage by additional 10%. 
    If refine rate is 10 or higher, reduces variable casting time by 10%.
    If refine rate is 11 or higher, increases Cross Rain damage by additional 5%, increases holy property magical damage by 15%.

    [Bonus by grade]
    [Grade D] Increases holy property magical damage by 10%.
    [Grade C] Increases magical damage against all size enemies by 10%.
    [Grade B] Increases magical damage against all race enemies by 10%. 
    [Grade A] Increases magical damage against all property enemies by 10%. 
    Class : Sword
    Attack : 100
    Weight : 180
    Weapon Level : 5
    Required Level : 215
    Usable Jobs : Imperial Guard

    530045.png
    Holy Light Spear [2]
    Atk + 5%, POW + 2.
    Increases Overslash damage by 5%.
    If refine rate is 5 or higher, increases Overslash damage by 10%.
    If refine rate is 7 or higher, increases melee physical damage by 5%.
    If refine rate is 9 or higher, increases Overslash damage by additional 10%. 
    If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 11 or higher, increases Overslash damage by additional 5%, increases melee physical damage by 15%.

    [Bonus by grade]
    [Grade D] Increases melee physical damage by 10%.
    [Grade C] Increases physical damage against all size enemies by 10%.
    [Grade B] Increases physical damage against all race enemies by 10%. 
    [Grade A] Increases physical damage against all property enemies by 10%. 
    Class : Spear
    Attack : 210
    Weight : 200
    Weapon Level : 5
    Required Level : 215
    Usable Jobs : Imperial Guard

    550115.png
    Darkness Foxtail Model [2]
    Can't be destroyed.
    Matk + 330.
    Matk + 5%, SPL + 2.
    Increases Hyunrok Cannon damage by 5%.
    If refine rate is 5 or higher, increases Hyunrok Cannon damage by 10%.
    If refine rate is 7 or higher, increases all property magical damage by 5%.
    If refine rate is 9 or higher, increases Hyunrok Cannon damage by additional 10%. 
    If refine rate is 10 or higher, reduces variable casting time by 10%.
    If refine rate is 11 or higher, increases Hyunrok Cannon damage by additional 5%, increases Hyunrok Breeze damage by 15%.

    [Bonus by grade]
    [Grade D] Increases all property magical damage by 10%.
    [Grade C] Increases magical damage against all size enemies by 10%.
    [Grade B] Increases magical damage against all race enemies by 10%. 
    [Grade A] Increases magical damage against all property enemies by 10%. 
    Class : Staff
    Attack : 150
    Weight : 140
    Weapon Level : 5
    Required Level : 215
    Usable Jobs : Spirit Handler

    550116.png
    Lightforce Foxtail Wand [2]
    Can't be destroyed.
    Atk + 5%, POW + 2.
    Increases Chulho Sonic Claw damage by 5%.
    If refine rate is 5 or higher, increases Chulho Sonic Claw damage by 10%.
    If refine rate is 7 or higher, increases long ranged physical damage by 5%.
    If refine rate is 9 or higher, increases Chulho Sonic Claw damage by additional 10%. 
    If refine rate is 10 or higher, Cri + 10.
    If refine rate is 11 or higher, increases Chulho Sonic Claw damage by additional 5%, increases Hogogong Strike damage by 15%.

    [Bonus by grade]
    [Grade D] Increases long ranged physical damage by 10%.
    [Grade C] Increases physical damage against all size enemies by 10%.
    [Grade B] Increases physical damage against all race enemies by 10%. 
    [Grade A] Increases physical damage against all property enemies by 10%. 
    Class : Staff
    Attack : 330
    Weight : 150
    Weapon Level : 5
    Required Level : 215
    Usable Jobs : Spirit Handler

    600041.png
    Execution Great Sword [2]
    Atk + 5%, POW + 2.
    Increases Hack and Slasher damage by 5%.
    If refine rate is 5 or higher, increases Hack and Slasher damage by 10%.
    If refine rate is 7 or higher, increases melee physical damage by 5%.
    If refine rate is 9 or higher, increases Hack and Slasher damage by additional 10%. 
    If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 11 or higher, increases Hack and Slasher damage by additional 5%, increases Storm Slash damage by 15%.

    [Bonus by grade]
    [Grade D] Increases melee physical damage by 10%.
    [Grade C] Increases physical damage against all size enemies by 10%.
    [Grade B] Increases physical damage against all race enemies by 10%. 
    [Grade A] Increases physical damage against all property enemies by 10%. 
    Class : Two-handed Sword
    Attack : 280
    Weight : 420
    Weapon Level : 5
    Required Level : 215
    Usable Jobs : Dragon Knight

    630027.png
    Jupiter Spear [2]
    MaxHP + 5%, POW + 2.
    Increases Dragonic Breath damage by 5%.
    If refine rate is 5 or higher, increases Dragonic Breath damage by 10%.
    If refine rate is 7 or higher, increases long ranged physical damage by 5%.
    If refine rate is 9 or higher, increases Dragonic Breath damage by additional 10%. 
    If refine rate is 10 or higher, reduces global cool time by 10%.
    If refine rate is 11 or higher, increases Dragonic Breath damage by additional 5%, increases Madness Crusher damage by 15%.

    [Bonus by grade]
    [Grade D] Increases long ranged physical damage by 10%.
    [Grade C] Increases physical damage against all size enemies by 10%.
    [Grade B] Increases physical damage against all race enemies by 10%. 
    [Grade A] Increases physical damage against all property enemies by 10%. 
    Class : Two-handed Spear
    Attack : 300
    Weight : 500
    Weapon Level : 5
    Required Level : 215
    Usable Jobs : Dragon Knight

     

  13. New enchant stones

    Spoiler

    1001168.png311921.png
    Defense Stone (Upper)
    Def + 20, Mdef + 4.
    When equipped with Defense Stone (Middle) and Defense Stone (Lower), Def + 100, Mdef + 25, Res + 5, Mres + 5.

    1001169.png311922.png
    Defense Stone (Middle)
    Def + 20, Mdef + 4.

    1001170.png311923.png
    Defense Stone (Lower)
    Def + 20, Mdef + 4.

    1001171.png311924.png
    Resist Defense Stone (Garment)
    Def + 100, Mdef + 25, Res + 20, Mres + 20.
    When equipped with Defense Stone (Upper), Defense Stone (Middle) and Defense Stone (Lower), Res + 20, Mres + 20.
    When equipped with Stamina Wisdom Stone (Dual), Res + 15, Mres + 15.

    1001172.png311925.png
    Stamina Wisdom Stone (Dual)
    STA + 5, WIS + 5.

     

    New set of class enchant stones for Kagerou, Oboro and Summoner

    Spoiler

    1001159.png311912.png
    Kagerou Stone (Upper)
    Increases physical damage against all size enemies by 2% per each level of Kagerou & Oboro's Righthand Mastery user learned.
    When equipped with Kagerou Stone (Garment), increases Swirling Petal damage by 25%.

    1001160.png311913.png
    Kagerou Stone (Middle)
    Increases long ranged physical damage by 2% per each level of 16th Night user learned.
    When equipped with Kagerou Stone (Garment), increases Cross Slash damage by 25%.

    1001161.png311914.png
    Kagerou Stone (Lower)
    Increases Kunai Splash damage by 5% per each level of Pure Soul user learned.
    When equipped with Kagerou Stone (Garment), increases Kunai Splash damage by 25%.

    1001162.png311915.png
    Oboro Stone (Upper)
    Increases magical damage against all size enemies by 2% per each level of Kagerou & Oboro's Righthand Mastery user learned.
    When equipped with Oboro Stone (Garment), increases Freezing Spear and Wind Blade damage by 25%.

    1001163.png311916.png
    Oboro Stone (Middle)
    Increases MaxSP by 3% per each level of Pure Soul user learned.
    When equipped with Oboro Stone (Garment), increases Exploding Dragon, Snow Flake Draft and First Wind damage by 30%.

    1001164.png311917.png
    Oboro Stone (Lower)
    Increases Flaming Petals, Freezing Spear and Wind Blade damage by 4% per each level of 16th Night user learned.
    When equipped with Oboro Stone (Garment), reduces variable casting time by 15%.

    1001165.png311918.png
    Summoner Stone (Upper)
    Increases Lunatic Carrot Beat damage by 5% per each level of Picky Peck user learned.
    Increases Catnip Meteor damage by 5% per each level of Silvervine Stem Spear user learned.
    When equipped with Doram Stone (Garment), reduces fixed casting time by 0.5 seconds.

    1001166.png311919.png
    Summoner Stone (Middle)
    Reduces variable casting time by 2% per each level of Fresh Shrimp user learned.
    When equipped with Doram Stone (Garment), increases Catnip Meteor damage by 25%.

    1001167.png311920.png
    Summoner Stone (Lower)
    Increases long ranged physical damage by 2% per each level of Arclouse Dash user learned.
    When equipped with Doram Stone (Garment), increases Lunatic Carrot Beat damage by 25%.

     

  14. Herosria weapons

    Spoiler

    21064.png
    Herosria Two-handed Sword
    Increases melee physical damage by 15%, reduces long ranged physical damage by 7%.
    Cri + 15, reduces attack speed (increases delay after attack by 7%).
    Class: Two-handed Sword
    Attack: 200
    Weight: 200
    Weapon Level: 5
    Required Level: 200
    Usable Jobs: Knight classes

    500057.png
    Herosria Crusader Sword
    Matk + 130.
    Increases holy property magical damage by 10%, reduces long ranged physical damage by 5%.
    Reduces variable casting time by 10%, Def - 150.
    Class: Sword
    Attack: 100
    Weight: 150
    Weapon Level: 5
    Required Level: 200
    Usable Jobs: Crusader classes

    500058.png
    Herosria Guardian Sword
    Matk + 80.
    Reduces damage taken from players by 10%, reduces physical and magical damage against players by 5%.
    Def + 300, Atk - 3%, Matk - 3%.
    Class: Sword
    Attack: 100
    Weight: 150
    Weapon Level: 5
    Required Level: 200
    Usable Jobs: Crusader classes

    500059.png
    Herosria Alchemic Sword
    Increases melee physical damage by 10%, reduces long ranged physical damage by 5%.
    Increases attack speed (reduces delay after attack by 10%), Def - 150.
    Class: Sword
    Attack: 130
    Weight: 150
    Weapon Level: 5
    Required Level: 200
    Usable Jobs: Alchemist classes

    500060.png
    Herosria Basic Sword
    Increases melee physical damage by 10%, reduces critical damage by 5%.
    Hit + 30, Cri - 5.
    Class: Sword
    Attack: 130
    Weight: 150
    Weapon Level: 5
    Required Level: 200
    Usable Jobs: Novice classes

    510079.png
    Herosria Alchemic Dagger
    Matk + 120.
    Increases heal effectiveness by 10%, reduces long ranged physical damage by 5%.
    Reduces global cool time by 10%, Atk - 3%.
    Class: Dagger
    Attack: 100
    Weight: 150
    Weapon Level: 5
    Required Level: 200
    Usable Jobs: Alchemist classes

    510080.png
    Herosria Assassin Dagger I
    When equipped with Herosria Assassin Dagger II,
    Increases melee physical damage by 15%, reduces critical damage by 7%,
    Hit + 50, reduces attack speed (increases delay after attack by 7%).
    Class: Dagger
    Attack: 150
    Weight: 150
    Weapon Level: 5
    Required Level: 200
    Usable Jobs: Assassin classes

    510081.png
    Herosria Assassin Dagger II
    Must be equipped with Herosria Assassin Dagger I.
    Class: Dagger
    Attack: 50
    Weight: 150
    Weapon Level: 5
    Required Level: 200
    Usable Jobs: Assassin classes

    510082.png
    Herosria Assassin Knife I
    When equipped with Herosria Assassin Knife II,
    Increases melee physical damage by 10%, reduces critical damage by 5%,
    increases attack speed (reduces delay after attack by 10%), Cri - 5.
    Class: Dagger
    Attack: 150
    Weight: 150
    Weapon Level: 5
    Required Level: 200
    Usable Jobs: Assassin classes

    510083.png
    Herosria Assassin Knife II
    Must be equipped with Herosria Assassin Knife I.
    Class: Dagger
    Attack: 50
    Weight: 150
    Weapon Level: 5
    Required Level: 200
    Usable Jobs: Assassin classes

    510084.png
    Herosria Rogue Knife
    Increases melee physical damage by 10%, reduces all property magical damage by 5%.
    Atk + 30, Matk - 3%.
    Class: Dagger
    Attack: 130
    Weight: 150
    Weapon Level: 5
    Required Level: 200
    Usable Jobs: Rogue classes

    510085.png
    Herosria Rogue Dagger
    Matk + 130.
    Increases neutral property magical damage by 10%, reduces melee physical damage by 5%.
    Reduces variable casting time by 10%, reduces attack speed (increases delay after attack by 5%).
    Class: Dagger
    Attack: 100
    Weight: 150
    Weapon Level: 5
    Required Level: 200
    Usable Jobs: Rogue classes

    510086.png
    Herosria Hunter Knife
    Increases melee physical damage by 10%, increases damage taken from players by 10%.
    Hit + 30, increases variable casting time by 5%.
    Class: Dagger
    Attack: 130
    Weight: 150
    Weapon Level: 5
    Required Level: 200
    Usable Jobs: Hunter classes

    510087.png
    Herosria Ninja Dagger I
    When equipped with Herosria Ninja Dagger II,
    Increases melee physical damage by 15%, reduces long ranged physical damage by 7%,
    increases attack speed (reduces delay after attack by 15%), Hit - 25.
    Class: Dagger
    Attack: 150
    Weight: 150
    Weapon Level: 5
    Required Level: 200
    Usable Jobs: Ninja classes

    510088.png
    Herosria Ninja Dagger II
    Must be equipped with Herosria Ninja Dagger I.
    Class: Dagger
    Attack: 50
    Weight: 150
    Weapon Level: 5
    Required Level: 200
    Usable Jobs: Ninja classes

    510089.png
    Herosria Ninja Knife I
    Matk + 150.
    When equipped with Herosria Ninja Knife II,
    Increases fire, water and wind property magical damage by 15%, increases damage taken from players by 7%,
    MaxSP + 15%, increases global cool time by 7%.
    Class: Dagger
    Attack: 100
    Weight: 150
    Weapon Level: 5
    Required Level: 200
    Usable Jobs: Ninja classes

    510090.png
    Herosria Ninja Knife II
    Must be equipped with Herosria Ninja Knife I.
    Class: Dagger
    Attack: 50
    Weight: 150
    Weapon Level: 5
    Required Level: 200
    Usable Jobs: Ninja classes

    520022.png
    Herosria Axe
    Can't be destroyed.
    Increases melee physical damage by 10%, reduces long ranged physical damage by 5%.
    Increases attack speed (reduces delay after attack by 10%), Def - 150.
    Class: Axe
    Attack: 130
    Weight: 150
    Weapon Level: 5
    Required Level: 200
    Usable Jobs: Blacksmith classes

    530036.png
    Herosria Spear
    Increases long ranged physical damage by 10%, reduces critical damage by 5%.
    Hit + 30, reduces attack speed (increases delay after attack by 5%).
    Class: Spear
    Attack: 130
    Weight: 150
    Weapon Level: 5
    Required Level: 200
    Usable Jobs: Crusader classes

    540061.png
    Herosria Elemental Book
    Matk + 130.
    Increases fire and water property magical damage by 10%, reduces earth and wind property magical damage by 5%.
    Reduces variable casting time by 10%, increases global cool time by 5%.
    Class: Book
    Attack: 100
    Weight: 150
    Weapon Level: 5
    Required Level: 200
    Usable Jobs: Sage classes

    540062.png
    Herosria Sorceric Book
    Matk + 130.
    Increases earth and wind property magical damage by 10%, reduces fire and water property magical damage by 5%.
    Matk + 5%, increases variable casting time by 5%.
    Class: Book
    Attack: 100
    Weight: 150
    Weapon Level: 5
    Required Level: 200
    Usable Jobs: Sage classes

    540063.png
    Herosria Demonic Book
    Increases melee physical damage by 10%, reduces critical damage by 5%.
    Increases attack speed (reduces delay after attack by 10%), Cri - 5.
    Class: Book
    Attack: 130
    Weight: 150
    Weapon Level: 5
    Required Level: 200
    Usable Jobs: Priest classes

    540064.png
    Herosria Star Book
    Increases melee physical damage by 10%, increases damage taken long ranged physical damage by 5%.
    Increases attack speed (reduces delay after attack by 10%), increases global cool time by 5%.
    Class: Book
    Attack: 130
    Weight: 150
    Weapon Level: 5
    Required Level: 200
    Usable Jobs: Star Gladiator classes

    540065.png
    Herosria Gladiator Book
    Increases melee physical damage by 10%, increases damage taken from players by 5%.
    Reduces variable casting time by 10%, Hit - 15.
    Class: Book
    Attack: 130
    Weight: 150
    Weapon Level: 5
    Required Level: 200
    Usable Jobs: Star Gladiator classes

    540066.png
    Herosria Martial Arts Book
    Increases melee physical damage by 10%, increases damage taken from long ranged physical damage by 5%.
    Hit + 30, reduces attack speed (increases delay after attack by 5%).
    Class: Book
    Attack: 130
    Weight: 150
    Weapon Level: 5
    Required Level: 200
    Usable Jobs: Star Gladiator classes

    550096.png
    Herosria Wizardry Wand
    Can't be destroyed.
    Matk + 130.
    Increases shadow and undead property magical damage by 10%, reduces neutral and fire property magical damage by 5%.
    Matk + 5%, reduces attack speed (increases delay after attack by 5%).
    Class: Staff
    Attack: 100
    Weight: 150
    Weapon Level: 5
    Required Level: 200
    Usable Jobs: Wizard classes

    550097.png
    Herosria Spell Wand
    Can't be destroyed.
    Matk + 110.
    Reduces damage taken from players by 10%, reduces all property magical damage by 5%.
    Reduces global cool time by 10%, increases variable casting time by 5%.
    Class: Staff
    Attack: 100
    Weight: 150
    Weapon Level: 5
    Required Level: 200
    Usable Jobs: Sage classes

    550098.png
    Herosria Holy Wand
    Can't be destroyed.
    Matk + 110.
    Increases heal effectiveness by 10%, reduces all property magical damage by 5%.
    Reduces global cool time by 10%, Matk - 3%.
    Class: Staff
    Attack: 100
    Weight: 150
    Weapon Level: 5
    Required Level: 200
    Usable Jobs: Priest classes

    550099.png
    Herosria Arc Wand
    Can't be destroyed.
    Matk + 130.
    Increases holy property magical damage by 10%, increases damage taken from players by 5%.
    Reduces variable casting time by 10%, increases global cool time by 5%.
    Class: Staff
    Attack: 100
    Weight: 150
    Weapon Level: 5
    Required Level: 200
    Usable Jobs: Priest classes

    550100.png
    Herosria Soul Stick
    Can't be destroyed.
    Matk + 130.
    Increases shadow property magical damage by 10%, increases damage taken from long ranged physical damage by 5%.
    Reduces variable casting time by 10%, increases global cool time by 5%.
    Class: Staff
    Attack: 100
    Weight: 150
    Weapon Level: 5
    Required Level: 200
    Usable Jobs: Soul Linker classes

    550101.png
    Herosria Link Wand
    Can't be destroyed.
    Matk + 110.
    Increases heal effectiveness by 10%, increases damage taken from melee physical damage by 5%.
    Reduces global cool time by 10%, increases variable casting time by 5%.
    Class: Staff
    Attack: 100
    Weight: 150
    Weapon Level: 5
    Required Level: 200
    Usable Jobs: Soul Linker classes

    550102.png
    Herosria Soul Wand
    Can't be destroyed.
    Matk + 130.
    Increases neutral property magical damage by 10%, increases damage taken from long ranged physical damage by 5%.
    Reduces variable casting time by 10%, increases SP consumption of skills by 5%.
    Class: Staff
    Attack: 100
    Weight: 150
    Weapon Level: 5
    Required Level: 200
    Usable Jobs: Soul Linker classes

    550103.png
    Herosria Summoner Foxtail
    Can't be destroyed.
    Matk + 110.
    Increases heal effectiveness by 10%, increases damage taken from players by 5%.
    Reduces global cool time by 10%, increases SP consumption of skills by 5%.
    Class: Staff
    Attack: 100
    Weight: 150
    Weapon Level: 5
    Required Level: 200
    Usable Jobs: Doram classes

    550104.png
    Herosria Foxtail
    Can't be destroyed.
    Matk + 130.
    Increases neutral property magical damage by 10%, increases damage taken from melee physical damage by 5%.
    Matk + 5%, increases global cool time by 5%.
    Class: Staff
    Attack: 100
    Weight: 150
    Weapon Level: 5
    Required Level: 200
    Usable Jobs: Doram classes

    550105.png
    Herosria Foxtail Model
    Can't be destroyed.
    Increases long ranged physical damage by 10%, reduces critical damage by 5%.
    Hit + 30, Cri + 5.
    Class: Staff
    Attack: 130
    Weight: 150
    Weapon Level: 5
    Required Level: 200
    Usable Jobs: Doram classes

    550106.png
    Herosria Basic Rod
    Can't be destroyed.
    Matk + 130.
    Increases fire and water property magical damage by 10%, reduces earth and wind property magical damage by 5%.
    Reduces global cool time by 10%, increases variable casting time by 5%.
    Class: Staff
    Attack: 100
    Weight: 150
    Weapon Level: 5
    Required Level: 200
    Usable Jobs: Novice classes

    550107.png
    Herosria Basic Wand
    Can't be destroyed.
    Matk + 130.
    Increases earth and wind property magical damage by 10%, reduces fire and water property magical damage by 5%.
    Reduces variable casting time by 10%, increases SP consumption of skills by 5%.
    Class: Staff
    Attack: 100
    Weight: 150
    Weapon Level: 5
    Required Level: 200
    Usable Jobs: Novice classes

    560039.png
    Herosria Knuckle
    Increases melee physical damage by 10%, reduces long ranged physical damage by 5%.
    Hit + 30, MaxHP - 5%.
    Class: Knuckle
    Attack: 130
    Weight: 150
    Weapon Level: 5
    Required Level: 200
    Usable Jobs: Monk classes

    560040.png
    Herosria Claw
    Increases long ranged physical damage by 10%, reduces critical damage by 5%.
    Increases attack speed (reduces delay after attack by 10%), Cri - 5.
    Class: Knuckle
    Attack: 130
    Weight: 150
    Weapon Level: 5
    Required Level: 200
    Usable Jobs: Monk classes

    570034.png
    Herosria Violin
    Reduces damage taken from players by 10%, reduces physical damage against players by 5%.
    Reduces variable casting time by 10%, increases global cool time by 5%.
    Class: Musical Instrument
    Attack: 110
    Weight: 150
    Weapon Level: 5
    Required Level: 200
    Usable Jobs: Bard classes

    570035.png
    Herosria Guitar
    Matk + 130.
    Increases neutral property magical damage by 10%, reduces melee and long ranged physical damage by 5%.
    Reduces global cool time by 10%, increases variable casting time by 5%.
    Class: Musical Instrument
    Attack: 100
    Weight: 150
    Weapon Level: 5
    Required Level: 200
    Usable Jobs: Bard classes

    580035.png
    Herosria Rope
    Reduces damage taken from players by 10%, reduces physical damage against players by 5%.
    Reduces variable casting time by 10%, increases global cool time by 5%.
    Class: Whip
    Attack: 110
    Weight: 150
    Weapon Level: 5
    Required Level: 200
    Usable Jobs: Dancer classes

    580036.png
    Herosria Whip
    Matk + 130.
    Increases neutral property magical damage by 10%, reduces melee and long ranged physical damage by 5%.
    Reduces global cool time by 10%, increases variable casting time by 5%.
    Class: Whip
    Attack: 100
    Weight: 150
    Weapon Level: 5
    Required Level: 200
    Usable Jobs: Dancer classes

    590050.png
    Herosria Smith Mace
    Can't be destroyed.
    Increases melee physical damage by 10%, reduces long ranged physical damage by 5%.
    Reduces variable casting time by 10%, increases global cool time by 5%.
    Class: Mace
    Attack: 130
    Weight: 150
    Weapon Level: 5
    Required Level: 200
    Usable Jobs: Blacksmith classes

    590051.png
    Herosria Alchemic Mace
    Can't be destroyed.
    Increases long ranged physical damage by 10%, reduces melee physical damage by 5%.
    Reduces variable casting time by 10%, reduces attack speed (increases delay after attack by 5%).
    Class: Mace
    Attack: 130
    Weight: 150
    Weapon Level: 5
    Required Level: 200
    Usable Jobs: Alchemist classes

    590052.png
    Herosria Monk Mace
    Reduces damage taken from players by 10%, reduces melee and long ranged physical damage by 5%.
    Reduces variable casting time by 10%, increases global cool time by 5%.
    Class: Mace
    Attack: 110
    Weight: 150
    Weapon Level: 5
    Required Level: 200
    Usable Jobs: Monk classes

    600032.png
    Herosria Zweihander
    Increases critical damage by 15%, reduces melee physical damage by 7%.
    Increases attack speed (reduces delay after attack by 15%), Mdef - 80.
    Class: Two-handed Sword
    Attack: 200
    Weight: 300
    Weapon Level: 5
    Required Level: 200
    Usable Jobs: Knight classes

    610043.png
    Herosria Katar
    Increases critical damage by 15%, reduces melee physical damage by 7%.
    Increases attack speed (reduces delay after attack by 15%), increases global cool time by 7%.
    Class: Katar
    Attack: 200
    Weight: 300
    Weapon Level: 5
    Required Level: 200
    Usable Jobs: Assassin classes

    620021.png
    Herosria Giant Axe
    Can't be destroyed.
    Increases melee physical damage by 15%, reduces long ranged physical damage by 7%.
    Hit + 50. reduces attack speed (increases delay after attack by 7%).
    Class: Two-handed Axe
    Attack: 200
    Weight: 300
    Weapon Level: 5
    Required Level: 200
    Usable Jobs: Blacksmith classes

    630020.png
    Herosria Lance
    Increases long ranged physical damage by 15%, reduces critical damage by 7%.
    Hit + 50. increases variable casting time by 7%.
    Class: Two-handed Spear
    Attack: 200
    Weight: 300
    Weapon Level: 5
    Required Level: 200
    Usable Jobs: Knight classes

    640038.png
    Herosria Wizardry Staff
    Can't be destroyed.
    Matk + 130.
    Increases fire and water property magical damage by 15%, reduces earth and wind property magical damage by 7%.
    Reduces global cool time by 15%, increases variable casting time by 7%.
    Class: Two-handed Staff
    Attack: 100
    Weight: 300
    Weapon Level: 5
    Required Level: 200
    Usable Jobs: Wizard classes

    640039.png
    Herosria Magical Staff
    Can't be destroyed.
    Matk + 130.
    Increases earth and wind property magical damage by 15%, reduces fire and water property magical damage by 7%.
    Reduces variable casting time by 15%, increases global cool time by 7%.
    Class: Two-handed Staff
    Attack: 100
    Weight: 300
    Weapon Level: 5
    Required Level: 200
    Usable Jobs: Wizard classes

    650030.png
    Herosria Huuma Shuriken
    Can't be destroyed.
    Increases long ranged damage by 15%, reduces melee physical damage by 7%.
    Hit + 50, increases global cool time by 7%.
    Class: Huuma Shuriken
    Attack: 200
    Weight: 300
    Weapon Level: 5
    Required Level: 200
    Usable Jobs: Ninja classes

    700061.png
    Herosria Rogue Bow
    Increases long ranged physical damage by 15%, reduces critical damage by 7%.
    Reduces variable casting time by 15%, Cri - 7.
    Class: Bow
    Attack: 200
    Weight: 300
    Weapon Level: 5
    Required Level: 200
    Usable Jobs: Rogue classes

    700062.png
    Herosria Hunter Bow
    Increases critical damage by 15%, reduces long ranged physical damage by 7%.
    Reduces variable casting time by 15%, Hit - 25.
    Class: Bow
    Attack: 200
    Weight: 300
    Weapon Level: 5
    Required Level: 200
    Usable Jobs: Hunter classes

    700063.png
    Herosria Crossbow
    Increases long ranged physical damage by 15%, reduces critical damage by 7%.
    Increases attack speed (reduces delay after attack by 15%), Cri - 7.
    Class: Bow
    Attack: 200
    Weight: 300
    Weapon Level: 5
    Required Level: 200
    Usable Jobs: Hunter classes

    700064.png
    Herosria Rhythm Bow
    Increases long ranged physical damage by 15%, increases damage taken from players by 7%.
    Hit + 50, increases variable casting time by 7%.
    Class: Bow
    Attack: 200
    Weight: 300
    Weapon Level: 5
    Required Level: 200
    Usable Jobs: Bard & Dancer classes

    800017.png
    Herosria Revolver
    Increases long ranged physical damage by 15%, reduces critical damage by 7%.
    Increases attack speed (reduces delay after attack by 15%), increases variable casting time by 7%.
    Class: Revolver
    Attack: 200
    Weight: 300
    Weapon Level: 5
    Required Level: 200
    Usable Jobs: Gunslinger classes

    810016.png
    Herosria Rifle
    Increases long ranged physical damage by 15%, reduces critical damage by 7%.
    Hit + 50, increases global cool time by 7%.
    Class: Rifle
    Attack: 200
    Weight: 300
    Weapon Level: 5
    Required Level: 200
    Usable Jobs: Gunslinger classes

    820012.png
    Herosria Shotgun
    Increases long ranged physical damage by 15%, increases damage taken from melee physical damage by 7%.
    Reduces variable casting time by 15%, Hit - 25.
    Class: Shotgun
    Attack: 200
    Weight: 300
    Weapon Level: 5
    Required Level: 200
    Usable Jobs: Gunslinger classes

    830016.png
    Herosria Gatling Gun
    Increases long ranged physical damage by 15%, increases damage taken from melee physical damage by 7%.
    Increases attack speed (reduces delay after attack by 15%), Hit - 25.
    Class: Gatling Gun
    Attack: 200
    Weight: 300
    Weapon Level: 5
    Required Level: 200
    Usable Jobs: Gunslinger classes

    840011.png
    Herosria Launcher
    Increases long ranged physical damage by 15%, increases damage taken from melee physical damage by 7%.
    Atk + 7%, increases variable casting time by 7%.
    Class: Grenade Launcher
    Attack: 200
    Weight: 300
    Weapon Level: 5
    Required Level: 200
    Usable Jobs: Gunslinger classes

     

    Herosria equipment

    Spoiler

    400336.png
    Herosria Helm
    Mdef + 2.
    Increases melee physical damage by 5%, reduces all property magical damage by 10%.
    Increases physical damage against players by 10%, increases damage taken from players by 5%.
    Class: Headgear
    Defense: 90
    Location: Upper
    Weight: 200
    Armor Level : 2
    Required Level: 200
    Usable Jobs: All

    400337.png
    Herosria Apple of Archer
    Mdef + 5.
    Increases long ranged physical damage by 5%, reduces all property magical damage by 10%.
    Increases physical damage against players by 10%, increases damage taken from players by 5%.
    Class: Headgear
    Defense: 40
    Location: Upper
    Weight: 140
    Armor Level : 2
    Required Level: 200
    Usable Jobs: All

    400338.png
    Herosria Wizardry Hat
    Mdef + 10.
    Increases all property magical damage by 5%, reduces melee and long ranged physical damage by 10%.
    Increases magical damage against players by 10%, increases damage taken from players by 5%.
    Class: Headgear
    Defense: 20
    Location: Upper
    Weight: 100
    Armor Level : 2
    Required Level: 200
    Usable Jobs: All

    400339.png
    Herosria Beret
    Mdef + 8.
    Reduces damage taken from melee and long ranged physical damage by 5%, reduces damage taken from all property by 5%, reduces melee, long ranged physical damage and all property magical damage by 10%.
    Reduces damage taken from players by 10%, reduces physical and magical damage against players by 10%.
    Class: Headgear
    Defense: 120
    Location: Upper
    Weight: 300
    Armor Level : 2
    Required Level: 200
    Usable Jobs: All

    400340.png
    Herosria Biretta
    Mdef + 7.
    Increases heal effectiveness by 5%, increases HP consumption of skills by 10%.
    Reduces global cool time by 5%, reduces physical and magical damage against players by 10%.
    Class: Headgear
    Defense: 60
    Location: Upper
    Weight: 100
    Armor Level : 2
    Required Level: 200
    Usable Jobs: All

    450229.png
    Herosria Mail
    Reduces damage taken from players by 10%, MaxHP + 3%.
    Increases melee physical damage by 5%, reduces long ranged physical damage and all property magical damage by 5%.
    Class: Armor
    Defense: 200
    Weight: 200
    Armor Level : 2
    Required Level: 200
    Usable Jobs: All

    450230.png
    Herosria Tight
    Mdef + 3.
    Reduces damage taken from players by 7%, Hit + 10.
    Increases long ranged physical damage by 5%, reduces melee physical damage and all property magical damage by 5%.
    Class: Armor
    Defense: 100
    Weight: 140
    Armor Level : 2
    Required Level: 200
    Usable Jobs: All

    450231.png
    Herosria Suit
    Mdef + 2.
    Reduces damage taken from players by 7%, Flee + 20.
    Increases melee physical damage by 5%, reduces long ranged physical damage and all property magical damage by 5%.
    Class: Armor
    Defense: 120
    Weight: 190
    Armor Level : 2
    Required Level: 200
    Usable Jobs: All

    450232.png
    Herosria Magic Robe
    Mdef + 20.
    Reduces damage taken from players by 5%, increases heal effectiveness by 5%.
    Increases all property magical damage by 5%, reduces physical damage against players by 7%.
    Class: Armor
    Defense: 50
    Weight: 100
    Armor Level : 2
    Required Level: 200
    Usable Jobs: All

    450233.png
    Herosria Full Plate
    Mdef + 15.
    Reduces damage taken from players by 15%, MaxHP + 5%.
    Increases incoming heal effectiveness by 10%, reduces physical and magical damage against players by 20%.
    Class: Armor
    Defense: 450
    Weight: 360
    Armor Level : 2
    Required Level: 200
    Usable Jobs: All

    460034.png
    Herosria Brutal Shield
    Mdef + 10.
    Increases damage taken from demihuman race players by 10%.
    Reduces damage taken from brute race players by 10%.
    Class: Shield
    Defense: 140
    Weight: 300
    Armor Level : 2
    Required Level: 200
    Usable Jobs: All

    460035.png
    Herosria Cranial Shield
    Mdef + 10.
    Reduces damage taken from demihuman race players by 10%.
    Increases damage taken from brute race players by 10%.
    Class: Shield
    Defense: 140
    Weight: 300
    Armor Level : 2
    Required Level: 200
    Usable Jobs: All

    460036.png
    Herosria Brutal Guard
    Mdef + 5.
    Atk + 20, Matk + 20.
    Increases damage taken from demihuman race players by 6%.
    Reduces damage taken from brute race players by 6%.
    Class: Shield
    Defense: 30
    Weight: 150
    Armor Level : 2
    Required Level: 200
    Usable Jobs: All

    460037.png
    Herosria Cranial Guard
    Mdef + 5.
    Atk + 20, Matk + 20.
    Reduces damage taken from demihuman race players by 6%.
    Increases damage taken from brute race players by 6%.
    Class: Shield
    Defense: 30
    Weight: 150
    Armor Level : 2
    Required Level: 200
    Usable Jobs: All

    470153.png
    Herosria Speed Boots
    Mdef + 3.
    Increases attack speed (reduces delay after attack by 8%), Cri + 10.
    Class: Shoes
    Defense: 20
    Weight: 100
    Armor Level : 2
    Required Level: 200
    Usable Jobs: All

    470154.png
    Herosria Casting Shoes
    Mdef + 3.
    Reduces variable casting time by 8%, reduces attack speed (increases delay after attack by 10%).
    Class: Shoes
    Defense: 20
    Weight: 100
    Armor Level : 2
    Required Level: 200
    Usable Jobs: All

    470155.png
    Herosria Critical Shoes
    Mdef + 3.
    Cri + 8, increases fixed casting time by 1 second.
    Class: Shoes
    Defense: 20
    Weight: 100
    Armor Level : 2
    Required Level: 200
    Usable Jobs: All

    470156.png
    Herosria Fix Sandals
    Mdef + 3.
    Reduces fixed casting time by 0.5 seconds, increases global cool time by 10%.
    Class: Shoes
    Defense: 20
    Weight: 100
    Armor Level : 2
    Required Level: 200
    Usable Jobs: All

    470157.png
    Herosria Cool Sandals
    Mdef + 3.
    Reduces global cool time by 8%, increases variable casting time by 10%.
    Class: Shoes
    Defense: 20
    Weight: 100
    Armor Level : 2
    Required Level: 200
    Usable Jobs: All

    480215.png
    Herosria Manteau
    Reduces damage taken from players by 5%, MaxHP + 3%.
    Increases melee physical damage by 3%, reduces long ranged physical damage and all property magical damage by 5%.
    Class: Garment
    Defense: 50
    Weight: 160
    Armor Level : 2
    Required Level: 200
    Usable Jobs: All

    480216.png
    Herosria Muffler
    Mdef + 2.
    Reduces damage taken from players by 4%, Hit + 10.
    Increases long ranged physical damage by 3%, reduces melee physical damage and all property magical damage by 5%.
    Class: Garment
    Defense: 30
    Weight: 100
    Armor Level : 2
    Required Level: 200
    Usable Jobs: All

    480217.png
    Herosria Cloak
    Mdef + 3.
    Reduces damage taken from players by 4%, Flee + 20.
    Increases melee physical damage by 3%, reduces long ranged physical damage and all property magical damage by 5%.
    Class: Garment
    Defense: 10
    Weight: 120
    Armor Level : 2
    Required Level: 200
    Usable Jobs: All

    480218.png
    Herosria Hood
    Mdef + 8.
    Reduces damage taken from players by 4%, increases heal effectiveness by 5%.
    Increases all property magical damage by 3%, reduces physical damage against players by 7%.
    Class: Garment
    Defense: 20
    Weight: 60
    Armor Level : 2
    Required Level: 200
    Usable Jobs: All

    480219.png
    Herosria Pauldron
    Mdef + 5.
    Reduces damage taken from players by 10%, MaxHP + 5%.
    Increases incoming heal effectiveness by 3%, reduces physical and magical damage against players by 10%.
    Class: Garment
    Defense: 80
    Weight: 200
    Armor Level : 2
    Required Level: 200
    Usable Jobs: All

    490251.png
    Herosria Ring
    Increases attack speed (reduces delay after attack by 3%), Cri - 3.
    Class: Accessory (right)
    Defense: 5
    Weight: 25
    Armor Level : 2
    Required Level: 200
    Usable Jobs: All

    490252.png
    Herosria Earring
    Reduces variable casting time by 3%, increases global cool time by 3%.
    Class: Accessory (right)
    Defense: 5
    Weight: 25
    Armor Level : 2
    Required Level: 200
    Usable Jobs: All

    490253.png
    Herosria Necklace
    Increases heal effectiveness by 3%, reduces physical and magical damage against players by 3%.
    Class: Accessory (right)
    Defense: 5
    Weight: 25
    Armor Level : 2
    Required Level: 200
    Usable Jobs: All

    490254.png
    Herosria Critical Ring
    Cri + 3, reduces attack speed (increases delay after attack by 3%), 
    Class: Accessory (left)
    Defense: 5
    Weight: 25
    Armor Level : 2
    Required Level: 200
    Usable Jobs: All

    490255.png
    Herosria Cool Time Earring
    Reduces global cool time by 3%, increases variable casting time by 3%.
    Class: Accessory (left)
    Defense: 5
    Weight: 25
    Armor Level : 2
    Required Level: 200
    Usable Jobs: All

    490256.png
    Herosria Defender Necklace
    Reduces damage taken from players by 3%, reduces incoming heal effectiveness by 3%
    Class: Accessory (left)
    Defense: 5
    Weight: 25
    Armor Level : 2
    Required Level: 200
    Usable Jobs: All

     

    Herosria enchants

    Spoiler

    311777.png
    Power Orb 1Lv
    Atk + 2.

    311778.png
    Power Orb 2Lv
    Atk + 4.

    311779.png
    Power Orb 3Lv
    Atk + 6.

    311780.png
    Power Orb 4Lv
    Atk + 8.

    311781.png
    Power Orb 5Lv
    Atk + 10.

    311782.png
    Power Orb 6Lv
    Atk + 12, Atk + 1%.

    311783.png
    Power Orb 7Lv
    Atk + 14, Atk + 2%.

    311784.png
    Power Orb 8Lv
    Atk + 16, Atk + 3%.

    311785.png
    Power Orb 9Lv
    Atk + 18, Atk + 4%.

    311786.png
    Power Orb 10Lv
    Atk + 20, Atk + 5%.

    311787.png
    Power Orb 11Lv
    Atk + 22, Atk + 5%, P.Atk + 1.

    311788.png
    Power Orb 12Lv
    Atk + 24, Atk + 5%, P.Atk + 2.

    311789.png
    Power Orb 13Lv
    Atk + 26, Atk + 5%, P.Atk + 3.

    311790.png
    Power Orb 14Lv
    Atk + 28, Atk + 5%, P.Atk + 4.

    311791.png
    Power Orb 15Lv
    Atk + 30, Atk + 5%, P.Atk + 5.

    311792.png
    Power Orb 16Lv
    Atk + 32, Atk + 6%, P.Atk + 5.
    Atk + 3 per 4 refine rate.

    311793.png
    Power Orb 17Lv
    Atk + 34, Atk + 7%, P.Atk + 5.
    Atk + 3 per 3 refine rate.

    311794.png
    Power Orb 18Lv
    Atk + 36, Atk + 8%, P.Atk + 5.
    Atk + 3 per 2 refine rate.
    P.Atk + 1 per 4 refine rate.

    311795.png
    Power Orb 19Lv
    Atk + 38, Atk + 9%, P.Atk + 5.
    Atk + 3 per 2 refine rate.
    P.Atk + 1 per 3 refine rate.

    311796.png
    Power Orb 20Lv
    Atk + 40, Atk + 10%, P.Atk + 5.
    Atk + 3 and P.Atk + 1 per 2 refine rate.

    311797.png
    Spell Orb 1Lv
    Matk + 2.

    311798.png
    Spell Orb 2Lv
    Matk + 4.

    311799.png
    Spell Orb 3Lv
    Matk + 6.

    311800.png
    Spell Orb 4Lv
    Matk + 8.

    311801.png
    Spell Orb 5Lv
    Matk + 10.

    311802.png
    Spell Orb 6Lv
    Matk + 12, Matk + 1%.

    311803.png
    Spell Orb 7Lv
    Matk + 14, Matk + 2%.

    311804.png
    Spell Orb 8Lv
    Matk + 16, Matk + 3%.

    311805.png
    Spell Orb 9Lv
    Matk + 18, Matk + 4%.

    311806.png
    Spell Orb 10Lv
    Matk + 20, Matk + 5%.

    311807.png
    Spell Orb 11Lv
    Matk + 22, Matk + 5%, S.Matk + 1.

    311808.png
    Spell Orb 12Lv
    Matk + 24, Matk + 5%, S.Matk + 2.

    311809.png
    Spell Orb 13Lv
    Matk + 26, Matk + 5%, S.Matk + 3.

    311810.png
    Spell Orb 14Lv
    Matk + 28, Matk + 5%, S.Matk + 4.

    311811.png
    Spell Orb 15Lv
    Matk + 30, Matk + 5%, S.Matk + 5.

    311812.png
    Spell Orb 16Lv
    Matk + 32, Matk + 6%, S.Matk + 5.
    Matk + 3 per 4 refine rate.

    311813.png
    Spell Orb 17Lv
    Matk + 34, Matk + 7%, S.Matk + 5.
    Matk + 3 per 3 refine rate.

    311814.png
    Spell Orb 18Lv
    Matk + 36, Matk + 8%, S.Matk + 5.
    Matk + 3 per 2 refine rate.
    S.Matk + 1 per 4 refine rate.

    311815.png
    Spell Orb 19Lv
    Matk + 38, Matk + 9%, S.Matk + 5.
    Matk + 3 per 2 refine rate.
    S.Matk + 1 per 3 refine rate.

    311816.png
    Spell Orb 20Lv
    Matk + 40, Matk + 10%, S.Matk + 5.
    Matk + 3 and S.Matk + 1 per 2 refine rate.

    311817.png
    Warrior Orb 1Lv
    Increases melee physical damage by 1%.

    311818.png
    Warrior Orb 2Lv
    Increases melee physical damage by 2%.

    311819.png
    Warrior Orb 3Lv
    Increases melee physical damage by 3%.

    311820.png
    Warrior Orb 4Lv
    Increases melee physical damage by 4%.

    311821.png
    Warrior Orb 5Lv
    Increases melee physical damage by 5%.

    311822.png
    Warrior Orb 6Lv
    Increases melee physical damage by 6%.

    311823.png
    Warrior Orb 7Lv
    Increases melee physical damage by 7%.

    311824.png
    Warrior Orb 8Lv
    Increases melee physical damage by 8%.

    311825.png
    Warrior Orb 9Lv
    Increases melee physical damage by 9%.

    311826.png
    Warrior Orb 10Lv
    Increases melee physical damage by 10%.

    311827.png
    Warrior Orb 11Lv
    Increases melee physical damage by 11%.

    311828.png
    Warrior Orb 12Lv
    Increases melee physical damage by 12%.

    311829.png
    Warrior Orb 13Lv
    Increases melee physical damage by 13%.

    311830.png
    Warrior Orb 14Lv
    Increases melee physical damage by 14%.

    311831.png
    Warrior Orb 15Lv
    Increases melee physical damage by 15%.

    311832.png
    Magician Orb 1Lv
    Increases all property magical damage by 1%.

    311833.png
    Magician Orb 2Lv
    Increases all property magical damage by 2%.

    311834.png
    Magician Orb 3Lv
    Increases all property magical damage by 3%.

    311835.png
    Magician Orb 4Lv
    Increases all property magical damage by 4%.

    311836.png
    Magician Orb 5Lv
    Increases all property magical damage by 5%.

    311837.png
    Magician Orb 6Lv
    Increases all property magical damage by 6%.

    311838.png
    Magician Orb 7Lv
    Increases all property magical damage by 7%.

    311839.png
    Magician Orb 8Lv
    Increases all property magical damage by 8%.

    311840.png
    Magician Orb 9Lv
    Increases all property magical damage by 9%.

    311841.png
    Magician Orb 10Lv
    Increases all property magical damage by 10%.

    311842.png
    Magician Orb 11Lv
    Increases all property magical damage by 11%.

    311843.png
    Magician Orb 12Lv
    Increases all property magical damage by 12%.

    311844.png
    Magician Orb 13Lv
    Increases all property magical damage by 13%.

    311845.png
    Magician Orb 14Lv
    Increases all property magical damage by 14%.

    311846.png
    Magician Orb 15Lv
    Increases all property magical damage by 15%.

    311847.png
    Shooter Orb 1Lv
    Increases long ranged physical damage by 1%.

    311848.png
    Shooter Orb 2Lv
    Increases long ranged physical damage by 2%.

    311849.png
    Shooter Orb 3Lv
    Increases long ranged physical damage by 3%.

    311850.png
    Shooter Orb 4Lv
    Increases long ranged physical damage by 4%.

    311851.png
    Shooter Orb 5Lv
    Increases long ranged physical damage by 5%.

    311852.png
    Shooter Orb 6Lv
    Increases long ranged physical damage by 6%.

    311853.png
    Shooter Orb 7Lv
    Increases long ranged physical damage by 7%.

    311854.png
    Shooter Orb 8Lv
    Increases long ranged physical damage by 8%.

    311855.png
    Shooter Orb 9Lv
    Increases long ranged physical damage by 9%.

    311856.png
    Shooter Orb 10Lv
    Increases long ranged physical damage by 10%.

    311857.png
    Shooter Orb 11Lv
    Increases long ranged physical damage by 11%.

    311858.png
    Shooter Orb 12Lv
    Increases long ranged physical damage by 12%.

    311859.png
    Shooter Orb 13Lv
    Increases long ranged physical damage by 13%.

    311860.png
    Shooter Orb 14Lv
    Increases long ranged physical damage by 14%.

    311861.png
    Shooter Orb 15Lv
    Increases long ranged physical damage by 15%.

     

    Herosria god items

    Spoiler

    490273.png
    Sealed Dimensional Key
    Class: Accessory (right)
    Defense: 0
    Weight: 20
    Armor Level : 2
    Required Level: 240
    Usable Jobs: All

    490274.png
    Sealed Dimensional Lock
    Class: Accessory (right)
    Defense: 0
    Weight: 20
    Armor Level : 2
    Required Level: 240
    Usable Jobs: All

    490275.png
    Sealed Dimensional Keyring
    Class: Accessory (right)
    Defense: 0
    Weight: 20
    Armor Level : 2
    Required Level: 240
    Usable Jobs: All

    490276.png
    Dimensional Wanderer's Key [1]
    [Can be refined]
    All trait stat + 3, reduces variable casting time by 10%.
    If refine rate is 7 or higher, S.Matk + 3.
    If refine rate is 9 or higher, WIS + 4 and S.Matk + 2 per 20 base SPL.
    If refine rate is 12 or higher, reduces fixed casting time by 0.3 seconds.

    [Bonus by grade]
    [Grade D] SPL + 2, Matk + 3%.
    [Grade C] S.Matk + 2.
    [Grade B] S.Matk + 3, Res + 20.
    [Grade A] SPL + 2 per 15 base Int.
    Class: Accessory (right)
    Defense: 0
    Weight: 20
    Armor Level : 2
    Required Level: 240
    Usable Jobs: All

    490277.png
    Dimensional Wanderer's Lock [1]
    [Can be refined]
    All trait stat + 3, reduces variable casting time by 10%.
    If refine rate is 7 or higher, P.Atk + 3.
    If refine rate is 9 or higher, STA + 4 and P.Atk + 2 per 20 base POW.
    If refine rate is 12 or higher, reduces fixed casting time by 0.3 seconds.

    [Bonus by grade]
    [Grade D] POW + 2, Atk + 3%.
    [Grade C] P.Atk + 2.
    [Grade B] P.Atk + 3, Res + 20.
    [Grade A] POW + 2 per 15 base Str.
    Class: Accessory (right)
    Defense: 0
    Weight: 20
    Armor Level : 2
    Required Level: 240
    Usable Jobs: All

    490278.png
    Dimensional Wanderer's Keyring [1]
    [Can be refined]
    All trait stat + 3, reduces variable casting time by 10%.
    If refine rate is 7 or higher, P.Atk + 3.
    If refine rate is 9 or higher, CRT + 4 and P.Atk + 2 per 20 base CON.
    If refine rate is 12 or higher, reduces fixed casting time by 0.3 seconds.

    [Bonus by grade]
    [Grade D] CON + 2, Atk + 3%.
    [Grade C] P.Atk + 2.
    [Grade B] P.Atk + 3, Res + 20.
    [Grade A] CON + 2 per 15 base Dex.
    Class: Accessory (right)
    Defense: 0
    Weight: 20
    Armor Level : 2
    Required Level: 240
    Usable Jobs: All

     

    • Like 1
  15. 450242.png
    Elemental Possession [1]
    MaxHP + 10%, MaxSP + 10%.
    If user learned Varetyr Spear level 10, reduces cooldown of Varetyr Spear by 1 second, reduces cooldown of Call Ventus by 25 seconds.
    Attack speed + 1% and Matk + 15 each level of Call Agni, Call Aqua, Call Ventus and Call Tera user learned.
    Increases magical damage against all race monsters by 14% per each level of Spirit Sympathy user learned.
    If refine rate is 5 or higher, Int + 15.
    If refine rate is 7 or higher, Int + 15.
    Class: Armor
    Defense: 100
    Weight: 100
    Required Level: 100
    Usable Jobs: All

    480228.png
    Dia de Muertos [1]
    MaxHP + 5%.
    Increases magical damage by 5%.
    Reduces damage taken from players by 5%.
    Increases shadow property magical damage by 5% per each level of Evil Spirit's Curse user learned.
    Int + 5 and MaxSP + 5% per each level of Soul Energy Research user learned.
    Increases Espa damage by 5% and Eswhoo damage by 25% per each level of Soul Reap user learned.
    If user learned Soul Collect level 5, recovers 150 HP and 15 SP when killing monsters with magical damage.
    If refine rate is 7 or higher, MaxHP + 5%, increases magical damage by 5%.
    If refine rate is 9 or higher, MaxHP + 10%, increases magical damage by 10%.
    Class: Garment
    Defense: 12
    Weight: 30
    Required Level: 100
    Usable Jobs: All

    490272.png
    Harvest Festival [1]
    Reduces casting time by 10%.
    MaxHP + 100 and Def + 2 per 1 base Vit.
    When equipped with Goddess of Fertility, Mdef + 50, reduces damage taken from demihuman and angel race monsters (except players) by 3%.
    Class: Accessory (left)
    Defense: 0
    Weight: 10
    Required Level: 100
    Usable Jobs: All

    700069.png
    Triangle Disaster [1]
    Matk + 170.
    Increases Triangle Shot damage by 1% per 1 base level.
    Agi + 3 and Dex + 3 per each level of Triangle Shot user learned.
    When equipped with King's Divine Power, attack speed + 15%, reduces damage taken from players by 40%, enables to user Battle Chant level 1.
    Class : Bow
    Attack : 160
    Weight : 90
    Weapon Level : 4
    Required Level : 100
    Usable Jobs : Shadow Chaser

  16. Lucky items from October Kachua's Secret Box

    Destruction Axe

    Blood Rapier

    Victory Sword

    Divine Buster

    Devil Claw

    Huuma Shuriken Brilliance

    Spoiler

    1341.png
    Destruction Axe [2]
    Can't be destroyed.
    Atk + 5%, POW + 2.
    Increases Triple Laser damage by 5%.
    If refine rate is 5 or higher, increases Triple Laser damage by 10%.
    If refine rate is 7 or higher, increases long ranged physical damage by 5%.
    If refine rate is 9 or higher, increases Triple Laser damage by additional 10%. 
    If refine rate is 10 or higher, Cri + 10.
    If refine rate is 11 or higher, increases Triple Laser damage by additional 5%, increases critical damage by 20%.

    [Bonus by grade]
    [Grade D] Increases long ranged physical damage by 10%.
    [Grade C] Increases physical damage against all size enemies by 10%.
    [Grade B] Increases physical damage against all race enemies by 10%. 
    [Grade A] Increases physical damage against all property enemies by 10%. 
    Class : Axe
    Attack : 230
    Weight : 440
    Weapon Level : 5
    Required Level : 215
    Usable Jobs : Meister

    500065.png
    Blood Rapier [2]
    Atk + 5%, POW + 2.
    Increases Mayhemic Thorns damage by 5%.
    If refine rate is 5 or higher, increases Mayhemic Thorns damage by 10%.
    If refine rate is 7 or higher, increases long ranged physical damage by 5%.
    If refine rate is 9 or higher, increases Mayhemic Thorns damage by additional 10%. 
    If refine rate is 10 or higher, Cri + 10.
    If refine rate is 11 or higher, increases Mayhemic Thorns damage by additional 5%, increases critical damage by 20%.

    [Bonus by grade]
    [Grade D] Increases long ranged physical damage by 10%.
    [Grade C] Increases physical damage against all size enemies by 10%.
    [Grade B] Increases physical damage against all race enemies by 10%. 
    [Grade A] Increases physical damage against all property enemies by 10%. 
    Class : Sword
    Attack : 210
    Weight : 150
    Weapon Level : 5
    Required Level : 215
    Usable Jobs : Biolo

    500066.png
    Victory Sword [2]
    Atk + 5%, POW + 2.
    Increases Explosive Powder damage by 5%.
    If refine rate is 5 or higher, increases Explosive Powder damage by 10%.
    If refine rate is 7 or higher, increases melee physical damage by 5%.
    If refine rate is 9 or higher, increases Explosive Powder damage by additional 10%. 
    If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 11 or higher, increases Explosive Powder damage by additional 5%, increases melee physical damage by 15%.

    [Bonus by grade]
    [Grade D] Increases melee physical damage by 10%.
    [Grade C] Increases physical damage against all size enemies by 10%.
    [Grade B] Increases physical damage against all race enemies by 10%. 
    [Grade A] Increases physical damage against all property enemies by 10%. 
    Class : Sword
    Attack : 210
    Weight : 150
    Weapon Level : 5
    Required Level : 215
    Usable Jobs : Biolo

    620022.png
    Divine Buster [2]
    Can't be destroyed.
    Atk + 5%, POW + 2.
    Increases Mighty Smash damage by 5%.
    If refine rate is 5 or higher, increases Mighty Smash damage by 10%.
    If refine rate is 7 or higher, increases melee physical damage by 5%.
    If refine rate is 9 or higher, increases Mighty Smash damage by additional 10%. 
    If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 11 or higher, increases Mighty Smash damage by additional 5%, increases Axe Stomp damage by 15%.

    [Bonus by grade]
    [Grade D] Increases melee physical damage by 10%.
    [Grade C] Increases physical damage against all size enemies by 10%.
    [Grade B] Increases physical damage against all race enemies by 10%. 
    [Grade A] Increases physical damage against all property enemies by 10%. 
    Class : Two-handed Axe
    Attack : 330
    Weight : 660
    Weapon Level : 5
    Required Level : 215
    Usable Jobs : Meister

    650033.png
    Devil Claw [2]
    Can't be destroyed.
    Matk + 330.
    Matk + 5%, SPL + 2.
    Increases Darkening Cannon damage by 5%.
    If refine rate is 5 or higher, increases Darkening Cannon damage by 10%.
    If refine rate is 7 or higher, increases shadow and fire property magical damage by 5%.
    If refine rate is 9 or higher, increases Darkening Cannon damage by additional 10%. 
    If refine rate is 10 or higher, reduces variable casting time by 10%.
    If refine rate is 11 or higher, increases Darkening Cannon damage by additional 5%, increases Red Flame Cannon damage by 15%.

    [Bonus by grade]
    [Grade D] Increases shadow and fire property magical damage by 10%.
    [Grade C] Increases magical damage against all size enemies by 10%.
    [Grade B] Increases magical damage against all race enemies by 10%. 
    [Grade A] Increases magical damage against all property enemies by 10%. 
    Class : Huuma Shuriken
    Attack : 100
    Weight : 200
    Weapon Level : 5
    Required Level : 215
    Usable Jobs : Shinkiro, Shiranui

    650034.png
    Huuma Shuriken Brilliance [2]
    Can't be destroyed.
    Atk + 5%, POW + 2.
    Increases Huuma Shuriken - Construct damage by 5%.
    If refine rate is 5 or higher, increases Huuma Shuriken - Construct damage by 10%.
    If refine rate is 7 or higher, increases long ranged physical damage by 5%.
    If refine rate is 9 or higher, increases Huuma Shuriken - Construct damage by additional 10%. 
    If refine rate is 10 or higher, reduces global cool time by 10%.
    If refine rate is 11 or higher, increases Huuma Shuriken - Construct damage by additional 5%, increases Huuma Shuriken - Grasp damage by 15%.

    [Bonus by grade]
    [Grade D] Increases long ranged physical damage by 10%.
    [Grade C] Increases physical damage against all size enemies by 10%.
    [Grade B] Increases physical damage against all race enemies by 10%. 
    [Grade A] Increases physical damage against all property enemies by 10%. 
    Class : Huuma Shuriken
    Attack : 330
    Weight : 260
    Weapon Level : 5
    Required Level : 215
    Usable Jobs : Shinkiro, Shiranui

     

  17. Lucky items from September Kachua's Secret Box

    Holy Light Dagger

    Crime Violin

    Light Power Harp

    Crime Whip

    Light Power Spark

    Dark Angel Ray Bow

    Devil's Bullet

    Devil Hunter

    Screaming Rifle

    Last Dawn

    Outlaw Cursed Shotgun

    Lord of Glory

    RG-5649

    Lightning Splatter

    Devil Lord Launcher

    Justice Bomber

    Spoiler

    510092.png
    Holy Light Dagger [2]
    Atk + 5%, POW + 2.
    Increases Abyss Dagger damage by 5%.
    If refine rate is 5 or higher, increases Abyss Dagger damage by 10%.
    If refine rate is 7 or higher, increases melee physical damage by 5%.
    If refine rate is 9 or higher, increases Abyss Dagger damage by additional 10%. 
    If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 11 or higher, increases Abyss Dagger damage by additional 5%, increases Deft Stab damage by 15%.

    [Bonus by grade]
    [Grade D] Increases melee physical damage by 10%.
    [Grade C] Increases physical damage against all size enemies by 10%.
    [Grade B] Increases physical damage against all race enemies by 10%. 
    [Grade A] Increases physical damage against all property enemies by 10%. 
    Class : Dagger
    Attack : 205
    Weight : 80
    Weapon Level : 5
    Required Level : 215
    Usable Jobs : Abyss Chaser

    570036.png
    Crime Violin [2]
    Matk + 220.
    Matk + 5%, SPL + 2.
    Increases Metallic Fury damage by 5%.
    If refine rate is 5 or higher, increases Metallic Fury damage by 10%.
    If refine rate is 7 or higher, increases all property magical damage by 5%.
    If refine rate is 9 or higher, increases Metallic Fury damage by additional 10%. 
    If refine rate is 10 or higher, reduces variable casting time by 10%.
    If refine rate is 11 or higher, increases Metallic Fury damage by additional 5%, increases Sound Blend damage by 15%.

    [Bonus by grade]
    [Grade D] Increases all property magical damage by 10%.
    [Grade C] Increases magical damage against all size enemies by 10%.
    [Grade B] Increases magical damage against all race enemies by 10%. 
    [Grade A] Increases magical damage against all property enemies by 10%. 
    Class : Musical Instrument
    Attack : 120
    Weight : 110
    Weapon Level : 5
    Required Level : 215
    Usable Jobs : Troubadour

    570037.png
    Light Power Harp [2]
    Atk + 5%, CON + 2.
    Increases Rhythm Shooting damage by 5%.
    If refine rate is 5 or higher, increases Rhythm Shooting damage by 10%.
    If refine rate is 7 or higher, increases long ranged physical damage by 5%.
    If refine rate is 9 or higher, increases Rhythm Shooting damage by additional 10%. 
    If refine rate is 10 or higher, reduces variable casting time by 10%.
    If refine rate is 11 or higher, increases Rhythm Shooting damage by additional 5%, increases Rose Blossom damage by 15%.

    [Bonus by grade]
    [Grade D] Increases long ranged physical damage by 10%.
    [Grade C] Increases physical damage against all size enemies by 10%.
    [Grade B] Increases physical damage against all race enemies by 10%. 
    [Grade A] Increases physical damage against all property enemies by 10%. 
    Class : Musical Instrument
    Attack : 200
    Weight : 200
    Weapon Level : 5
    Required Level : 215
    Usable Jobs : Troubadour

    580037.png
    Crime Whip [2]
    Matk + 220.
    Matk + 5%, SPL + 2.
    Increases Metallic Fury damage by 5%.
    If refine rate is 5 or higher, increases Metallic Fury damage by 10%.
    If refine rate is 7 or higher, increases all property magical damage by 5%.
    If refine rate is 9 or higher, increases Metallic Fury damage by additional 10%. 
    If refine rate is 10 or higher, reduces variable casting time by 10%.
    If refine rate is 11 or higher, increases Metallic Fury damage by additional 5%, increases Sound Blend damage by 15%.

    [Bonus by grade]
    [Grade D] Increases all property magical damage by 10%.
    [Grade C] Increases magical damage against all size enemies by 10%.
    [Grade B] Increases magical damage against all race enemies by 10%. 
    [Grade A] Increases magical damage against all property enemies by 10%. 
    Class : Whip
    Attack : 120
    Weight : 110
    Weapon Level : 5
    Required Level : 215
    Usable Jobs : Trouvere

    580038.png
    Light Power Spark [2]
    Atk + 5%, CON + 2.
    Increases Rhythm Shooting damage by 5%.
    If refine rate is 5 or higher, increases Rhythm Shooting damage by 10%.
    If refine rate is 7 or higher, increases long ranged physical damage by 5%.
    If refine rate is 9 or higher, increases Rhythm Shooting damage by additional 10%. 
    If refine rate is 10 or higher, reduces variable casting time by 10%.
    If refine rate is 11 or higher, increases Rhythm Shooting damage by additional 5%, increases Rose Blossom damage by 15%.

    [Bonus by grade]
    [Grade D] Increases long ranged physical damage by 10%.
    [Grade C] Increases physical damage against all size enemies by 10%.
    [Grade B] Increases physical damage against all race enemies by 10%. 
    [Grade A] Increases physical damage against all property enemies by 10%. 
    Class : Whip
    Attack : 200
    Weight : 200
    Weapon Level : 5
    Required Level : 215
    Usable Jobs : Trouvere

    700066.png
    Dark Angel Ray Bow [2]
    Atk + 5%, CON + 2.
    Increases Chain Reaction Shot damage by 5%.
    If refine rate is 5 or higher, increases Chain Reaction Shot damage by 10%.
    If refine rate is 7 or higher, increases long ranged physical damage by 5%.
    If refine rate is 9 or higher, increases Chain Reaction Shot damage by additional 10%. 
    If refine rate is 10 or higher, Cri + 10.
    If refine rate is 11 or higher, increases Chain Reaction Shot damage by additional 5%, increases Frenzy Shot damage by 15%.

    [Bonus by grade]
    [Grade D] Increases long ranged physical damage by 10%.
    [Grade C] Increases physical damage against all size enemies by 10%.
    [Grade B] Increases physical damage against all race enemies by 10%. 
    [Grade A] Increases physical damage against all property enemies by 10%. 
    Class : Bow
    Attack : 280
    Weight : 150
    Weapon Level : 5
    Required Level : 215
    Usable Jobs : Abyss Chaser

    800026.png
    Devil's Bullet [2]
    Atk + 5%, CON + 2.
    Increases Only One Bullet damage by 5%.
    If refine rate is 5 or higher, increases Only One Bullet damage by 10%.
    If refine rate is 7 or higher, increases long ranged physical damage by 5%.
    If refine rate is 9 or higher, increases Only One Bullet damage by additional 10%. 
    If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 11 or higher, increases Only One Bullet damage by additional 5%, increases long ranged physical damage by 15%.

    [Bonus by grade]
    [Grade D] Increases long ranged physical damage by 10%.
    [Grade C] Increases physical damage against all size enemies by 10%.
    [Grade B] Increases physical damage against all race enemies by 10%. 
    [Grade A] Increases physical damage against all property enemies by 10%. 
    Class : Revolver
    Attack : 250
    Weight : 200
    Weapon Level : 5
    Required Level : 215
    Usable Jobs : Night Watch

    800027.png
    Devil Hunter [2]
    Atk + 5%, CON + 2.
    Increases Magazine for One damage by 5%.
    If refine rate is 5 or higher, increases Magazine for One damage by 10%.
    If refine rate is 7 or higher, increases long ranged physical damage by 5%.
    If refine rate is 9 or higher, increases Magazine for One damage by additional 10%. 
    If refine rate is 10 or higher, Cri + 10.
    If refine rate is 11 or higher, increases Magazine for One damage by additional 5%, increases critical damage by 20%.

    [Bonus by grade]
    [Grade D] Increases long ranged physical damage by 10%.
    [Grade C] Increases physical damage against all size enemies by 10%.
    [Grade B] Increases physical damage against all race enemies by 10%. 
    [Grade A] Increases physical damage against all property enemies by 10%. 
    Class : Revolver
    Attack : 250
    Weight : 170
    Weapon Level : 5
    Required Level : 215
    Usable Jobs : Night Watch

    810026.png
    Screaming Rifle [2]
    Atk + 5%, CON + 2.
    Increases Hasty Fire in the Hole damage by 5%.
    If refine rate is 5 or higher, increases Hasty Fire in the Hole damage by 10%.
    If refine rate is 7 or higher, increases long ranged physical damage by 5%.
    If refine rate is 9 or higher, increases Hasty Fire in the Hole damage by additional 10%. 
    If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 11 or higher, increases Hasty Fire in the Hole damage by additional 5%, increases Grenades Dropping damage by 15%.

    [Bonus by grade]
    [Grade D] Increases long ranged physical damage by 10%.
    [Grade C] Increases physical damage against all size enemies by 10%.
    [Grade B] Increases physical damage against all race enemies by 10%. 
    [Grade A] Increases physical damage against all property enemies by 10%. 
    Class : Rifle
    Attack : 265
    Weight : 220
    Weapon Level : 5
    Required Level : 215
    Usable Jobs : Night Watch

    810027.png
    Last Dawn [2]
    Atk + 5%, CON + 2.
    Increases Spiral Shooting damage by 5%.
    If refine rate is 5 or higher, increases Spiral Shooting damage by 10%.
    If refine rate is 7 or higher, increases long ranged physical damage by 5%.
    If refine rate is 9 or higher, increases Spiral Shooting damage by additional 10%. 
    If refine rate is 10 or higher, Cri + 10.
    If refine rate is 11 or higher, increases Spiral Shooting damage by additional 5%, increases Only One Bullet damage by 15%.

    [Bonus by grade]
    [Grade D] Increases long ranged physical damage by 10%.
    [Grade C] Increases physical damage against all size enemies by 10%.
    [Grade B] Increases physical damage against all race enemies by 10%. 
    [Grade A] Increases physical damage against all property enemies by 10%. 
    Class : Rifle
    Attack : 265
    Weight : 240
    Weapon Level : 5
    Required Level : 215
    Usable Jobs : Night Watch

    820020.png
    Outlaw Cursed Shotgun [2]
    Atk + 5%, CON + 2.
    Splash attack.
    Increases Wild Fire damage by 5%.
    If refine rate is 5 or higher, increases Wild Fire damage by 10%.
    If refine rate is 7 or higher, increases long ranged physical damage by 5%.
    If refine rate is 9 or higher, increases Wild Fire damage by additional 10%. 
    If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 11 or higher, increases Wild Fire damage by additional 5%, increases long ranged physical damage by 15%.

    [Bonus by grade]
    [Grade D] Increases long ranged physical damage by 10%.
    [Grade C] Increases physical damage against all size enemies by 10%.
    [Grade B] Increases physical damage against all race enemies by 10%. 
    [Grade A] Increases physical damage against all property enemies by 10%. 
    Class : Shotgun
    Attack : 280
    Weight : 250
    Weapon Level : 5
    Required Level : 215
    Usable Jobs : Night Watch

    820021.png
    Lord of Glory [2]
    Atk + 5%, CON + 2.
    Splash attack.
    Increases The Vigilante at Night damage by 5%.
    If refine rate is 5 or higher, increases The Vigilante at Night damage by 10%.
    If refine rate is 7 or higher, increases long ranged physical damage by 5%.
    If refine rate is 9 or higher, increases The Vigilante at Night damage by additional 10%. 
    If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 11 or higher, increases The Vigilante at Night damage by additional 5%, increases long ranged physical damage by 15%.

    [Bonus by grade]
    [Grade D] Increases long ranged physical damage by 10%.
    [Grade C] Increases physical damage against all size enemies by 10%.
    [Grade B] Increases physical damage against all race enemies by 10%. 
    [Grade A] Increases physical damage against all property enemies by 10%. 
    Class : Shotgun
    Attack : 280
    Weight : 230
    Weapon Level : 5
    Required Level : 215
    Usable Jobs : Night Watch

    830025.png
    RG-5649 [2]
    Atk + 5%, CON + 2.
    Increases The Vigilante at Night damage by 5%.
    If refine rate is 5 or higher, increases The Vigilante at Night damage by 10%.
    If refine rate is 7 or higher, increases long ranged physical damage by 5%.
    If refine rate is 9 or higher, increases The Vigilante at Night damage by additional 10%. 
    If refine rate is 10 or higher, reduces global cool time by 10%.
    If refine rate is 11 or higher, increases The Vigilante at Night damage by additional 5%, increases long ranged physical damage by 15%.

    [Bonus by grade]
    [Grade D] Increases long ranged physical damage by 10%.
    [Grade C] Increases physical damage against all size enemies by 10%.
    [Grade B] Increases physical damage against all race enemies by 10%. 
    [Grade A] Increases physical damage against all property enemies by 10%. 
    Class : Gatling Gun
    Attack : 295
    Weight : 290
    Weapon Level : 5
    Required Level : 215
    Usable Jobs : Night Watch

    830026.png
    Lightning Splatter [2]
    Atk + 5%, CON + 2.
    Increases Magazine for One damage by 5%.
    If refine rate is 5 or higher, increases Magazine for One damage by 10%.
    If refine rate is 7 or higher, increases long ranged physical damage by 5%.
    If refine rate is 9 or higher, increases Magazine for One damage by additional 10%. 
    If refine rate is 10 or higher, reduces global cool time by 10%.
    If refine rate is 11 or higher, increases Magazine for One damage by additional 5%, increases long ranged physical damage by 15%.

    [Bonus by grade]
    [Grade D] Increases long ranged physical damage by 10%.
    [Grade C] Increases physical damage against all size enemies by 10%.
    [Grade B] Increases physical damage against all race enemies by 10%. 
    [Grade A] Increases physical damage against all property enemies by 10%. 
    Class : Gatling Gun
    Attack : 295
    Weight : 300
    Weapon Level : 5
    Required Level : 215
    Usable Jobs : Night Watch

    840020.png
    Devil Lord Launcher [2]
    Atk + 5%, CON + 2.
    Increases Spiral Shooting damage by 5%.
    If refine rate is 5 or higher, increases Spiral Shooting damage by 10%.
    If refine rate is 7 or higher, increases long ranged physical damage by 5%.
    If refine rate is 9 or higher, increases Spiral Shooting damage by additional 10%. 
    If refine rate is 10 or higher, reduces global cool time by 10%.
    If refine rate is 11 or higher, increases Spiral Shooting damage by additional 5%, increases long ranged physical damage by 15%.

    [Bonus by grade]
    [Grade D] Increases long ranged physical damage by 10%.
    [Grade C] Increases physical damage against all size enemies by 10%.
    [Grade B] Increases physical damage against all race enemies by 10%. 
    [Grade A] Increases physical damage against all property enemies by 10%. 
    Class : Grenade Launcher
    Attack : 330
    Weight : 250
    Weapon Level : 5
    Required Level : 215
    Usable Jobs : Night Watch

    840021.png
    Justice Bomber [2]
    Atk + 5%, CON + 2.
    Increases Wild Fire damage by 5%.
    If refine rate is 5 or higher, increases Wild Fire damage by 10%.
    If refine rate is 7 or higher, increases long ranged physical damage by 5%.
    If refine rate is 9 or higher, increases Wild Fire damage by additional 10%. 
    If refine rate is 10 or higher, reduces global cool time by 10%.
    If refine rate is 11 or higher, increases Wild Fire damage by additional 5%, increases long ranged physical damage by 15%.

    [Bonus by grade]
    [Grade D] Increases long ranged physical damage by 10%.
    [Grade C] Increases physical damage against all size enemies by 10%.
    [Grade B] Increases physical damage against all race enemies by 10%. 
    [Grade A] Increases physical damage against all property enemies by 10%. 
    Class : Grenade Launcher
    Attack : 330
    Weight : 260
    Weapon Level : 5
    Required Level : 215
    Usable Jobs : Night Watch

     

  18. New Varmundt's Biosphere enchants

    Spoiler

    311862.png
    Varmundt's Crystal (Flame) Lv1
    Increases physical and magical damage against fire and shadow property enemies by 10%.
    If grade D or higher, increases physical and magical damage against fire and shadow property enemies by additional 2%.
    If grade C or higher, increases physical and magical damage against fire and shadow property enemies by additional 2%.
    If grade B or higher, increases physical and magical damage against fire and shadow property enemies by additional 3%.
    If grade A or higher, increases physical and magical damage against fire and shadow property enemies by additional 3%.

    311863.png
    Varmundt's Crystal (Flame) Lv2
    Increases physical and magical damage against fire and shadow property enemies by 10%.
    If grade D or higher, increases physical and magical damage against fire and shadow property enemies by additional 3%.
    If grade C or higher, increases physical and magical damage against fire and shadow property enemies by additional 4%.
    If grade B or higher, increases physical and magical damage against fire and shadow property enemies by additional 4%.
    If grade A or higher, increases physical and magical damage against fire and shadow property enemies by additional 4%.

    311864.png
    Varmundt's Crystal (Flame) Lv3
    Increases physical and magical damage against fire and shadow property enemies by 10%.
    If grade D or higher, increases physical and magical damage against fire and shadow property enemies by additional 4%.
    If grade C or higher, increases physical and magical damage against fire and shadow property enemies by additional 4%.
    If grade B or higher, increases physical and magical damage against fire and shadow property enemies by additional 6%.
    If grade A or higher, increases physical and magical damage against fire and shadow property enemies by additional 6%.

    311865.png
    Varmundt's Crystal (Flame) Lv4
    Increases physical and magical damage against fire and shadow property enemies by 10%.
    If grade D or higher, increases physical and magical damage against fire and shadow property enemies by additional 6%.
    If grade C or higher, increases physical and magical damage against fire and shadow property enemies by additional 6%.
    If grade B or higher, increases physical and magical damage against fire and shadow property enemies by additional 6%.
    If grade A or higher, increases physical and magical damage against fire and shadow property enemies by additional 7%.

    311866.png
    Varmundt's Crystal (Flame) Lv5
    Increases physical and magical damage against fire and shadow property enemies by 10%.
    If grade D or higher, increases physical and magical damage against fire and shadow property enemies by additional 7%.
    If grade C or higher, increases physical and magical damage against fire and shadow property enemies by additional 7%.
    If grade B or higher, increases physical and magical damage against fire and shadow property enemies by additional 8%.
    If grade A or higher, increases physical and magical damage against fire and shadow property enemies by additional 8%.

    311867.png
    Varmundt's Crystal (Ice) Lv1
    Increases physical and magical damage against water and holy property enemies by 10%.
    If grade D or higher, increases physical and magical damage against water and holy property enemies by additional 2%.
    If grade C or higher, increases physical and magical damage against water and holy property enemies by additional 2%.
    If grade B or higher, increases physical and magical damage against water and holy property enemies by additional 3%.
    If grade A or higher, increases physical and magical damage against water and holy property enemies by additional 3%.

    311868.png
    Varmundt's Crystal (Ice) Lv2
    Increases physical and magical damage against water and holy property enemies by 10%.
    If grade D or higher, increases physical and magical damage against water and holy property enemies by additional 3%.
    If grade C or higher, increases physical and magical damage against water and holy property enemies by additional 4%.
    If grade B or higher, increases physical and magical damage against water and holy property enemies by additional 4%.
    If grade A or higher, increases physical and magical damage against water and holy property enemies by additional 4%.

    311869.png
    Varmundt's Crystal (Ice) Lv3
    Increases physical and magical damage against water and holy property enemies by 10%.
    If grade D or higher, increases physical and magical damage against water and holy property enemies by additional 4%.
    If grade C or higher, increases physical and magical damage against water and holy property enemies by additional 4%.
    If grade B or higher, increases physical and magical damage against water and holy property enemies by additional 6%.
    If grade A or higher, increases physical and magical damage against water and holy property enemies by additional 6%.

    311870.png
    Varmundt's Crystal (Ice) Lv4
    Increases physical and magical damage against water and holy property enemies by 10%.
    If grade D or higher, increases physical and magical damage against water and holy property enemies by additional 6%.
    If grade C or higher, increases physical and magical damage against water and holy property enemies by additional 6%.
    If grade B or higher, increases physical and magical damage against water and holy property enemies by additional 6%.
    If grade A or higher, increases physical and magical damage against water and holy property enemies by additional 7%.

    311871.png
    Varmundt's Crystal (Ice) Lv5
    Increases physical and magical damage against water and holy property enemies by 10%.
    If grade D or higher, increases physical and magical damage against water and holy property enemies by additional 7%.
    If grade C or higher, increases physical and magical damage against water and holy property enemies by additional 7%.
    If grade B or higher, increases physical and magical damage against water and holy property enemies by additional 8%.
    If grade A or higher, increases physical and magical damage against water and holy property enemies by additional 8%.

    311872.png
    Varmundt's Crystal (Plain) Lv1
    Increases physical and magical damage against wind and earth property enemies by 10%.
    If grade D or higher, increases physical and magical damage against wind and earth property enemies by additional 2%.
    If grade C or higher, increases physical and magical damage against wind and earth property enemies by additional 2%.
    If grade B or higher, increases physical and magical damage against wind and earth property enemies by additional 3%.
    If grade A or higher, increases physical and magical damage against wind and earth property enemies by additional 3%.

    311873.png
    Varmundt's Crystal (Plain) Lv2
    Increases physical and magical damage against wind and earth property enemies by 10%.
    If grade D or higher, increases physical and magical damage against wind and earth property enemies by additional 3%.
    If grade C or higher, increases physical and magical damage against wind and earth property enemies by additional 4%.
    If grade B or higher, increases physical and magical damage against wind and earth property enemies by additional 4%.
    If grade A or higher, increases physical and magical damage against wind and earth property enemies by additional 4%.

    311874.png
    Varmundt's Crystal (Plain) Lv3
    Increases physical and magical damage against wind and earth property enemies by 10%.
    If grade D or higher, increases physical and magical damage against wind and earth property enemies by additional 4%.
    If grade C or higher, increases physical and magical damage against wind and earth property enemies by additional 4%.
    If grade B or higher, increases physical and magical damage against wind and earth property enemies by additional 6%.
    If grade A or higher, increases physical and magical damage against wind and earth property enemies by additional 6%.

    311875.png
    Varmundt's Crystal (Plain) Lv4
    Increases physical and magical damage against wind and earth property enemies by 10%.
    If grade D or higher, increases physical and magical damage against wind and earth property enemies by additional 6%.
    If grade C or higher, increases physical and magical damage against wind and earth property enemies by additional 6%.
    If grade B or higher, increases physical and magical damage against wind and earth property enemies by additional 6%.
    If grade A or higher, increases physical and magical damage against wind and earth property enemies by additional 7%.

    311876.png
    Varmundt's Crystal (Plain) Lv5
    Increases physical and magical damage against wind and earth property enemies by 10%.
    If grade D or higher, increases physical and magical damage against wind and earth property enemies by additional 7%.
    If grade C or higher, increases physical and magical damage against wind and earth property enemies by additional 7%.
    If grade B or higher, increases physical and magical damage against wind and earth property enemies by additional 8%.
    If grade A or higher, increases physical and magical damage against wind and earth property enemies by additional 8%.

    311877.png
    Varmundt's Crystal (Death) Lv1
    Increases physical and magical damage against ghost and undead property enemies by 10%.
    If grade D or higher, increases physical and magical damage against ghost and undead property enemies by additional 2%.
    If grade C or higher, increases physical and magical damage against ghost and undead property enemies by additional 2%.
    If grade B or higher, increases physical and magical damage against ghost and undead property enemies by additional 3%.
    If grade A or higher, increases physical and magical damage against ghost and undead property enemies by additional 3%.

    311878.png
    Varmundt's Crystal (Death) Lv2
    Increases physical and magical damage against ghost and undead property enemies by 10%.
    If grade D or higher, increases physical and magical damage against ghost and undead property enemies by additional 3%.
    If grade C or higher, increases physical and magical damage against ghost and undead property enemies by additional 4%.
    If grade B or higher, increases physical and magical damage against ghost and undead property enemies by additional 4%.
    If grade A or higher, increases physical and magical damage against ghost and undead property enemies by additional 4%.

    311879.png
    Varmundt's Crystal (Death) Lv3
    Increases physical and magical damage against ghost and undead property enemies by 10%.
    If grade D or higher, increases physical and magical damage against ghost and undead property enemies by additional 4%.
    If grade C or higher, increases physical and magical damage against ghost and undead property enemies by additional 4%.
    If grade B or higher, increases physical and magical damage against ghost and undead property enemies by additional 6%.
    If grade A or higher, increases physical and magical damage against ghost and undead property enemies by additional 6%.

    311880.png
    Varmundt's Crystal (Death) Lv4
    Increases physical and magical damage against ghost and undead property enemies by 10%.
    If grade D or higher, increases physical and magical damage against ghost and undead property enemies by additional 6%.
    If grade C or higher, increases physical and magical damage against ghost and undead property enemies by additional 6%.
    If grade B or higher, increases physical and magical damage against ghost and undead property enemies by additional 6%.
    If grade A or higher, increases physical and magical damage against ghost and undead property enemies by additional 7%.

    311881.png
    Varmundt's Crystal (Death) Lv5
    Increases physical and magical damage against ghost and undead property enemies by 10%.
    If grade D or higher, increases physical and magical damage against ghost and undead property enemies by additional 7%.
    If grade C or higher, increases physical and magical damage against ghost and undead property enemies by additional 7%.
    If grade B or higher, increases physical and magical damage against ghost and undead property enemies by additional 8%.
    If grade A or higher, increases physical and magical damage against ghost and undead property enemies by additional 8%.

     

    New Varmundt's Biosphere equipment

    Spoiler

    450234.png
    Flame Rune Armor [1]
    POW + 1 per 25 base Str of the user.
    If refine rate is 7 or higher, Atk + 5%, P.Atk + 2.
    If refine rate is 9 or higher, increases critical damage by 15%.
    If refine rate is 11 or higher, increases melee physical damage by 15%.
    _
    [Bonus by grade]
    [Grade D] Atk + 5%.
    [Grade C] POW + 5, Atk + 5%.
    [Grade B] Increases melee physical damage by 10%.
    [Grade A] Reduces global cool time by 10%, POW + 5.
    _
    Class: Armor
    Defense: 45
    Weight: 100
    Armor Level : 2
    Required Level: 230
    Usable Jobs: All

    450243.png
    Plain Rune Armor [1]
    STA + 1 per 25 base Vit of the user.
    If refine rate is 7 or higher, MaxHP + 5%, P.Atk + 2.
    If refine rate is 9 or higher, increases physical damage against all size enemies by 15%.
    If refine rate is 11 or higher, increases physical damage against all property enemies by 15%.
    _
    [Bonus by grade]
    [Grade D] MaxHP + 5%.
    [Grade C] STA + 5, MaxHP + 5%.
    [Grade B] Reduces global cool time by 5%.
    [Grade A] Reduces global cool time by additional 10%, STA + 5.
    _
    Class: Armor
    Defense: 45
    Weight: 100
    Armor Level : 2
    Required Level: 230
    Usable Jobs: All

    450244.png
    Ice Rune Armor [1]
    CON + 1 per 25 base Dex of the user.
    If refine rate is 7 or higher, Atk + 5%, P.Atk + 2.
    If refine rate is 9 or higher, increases critical damage by 15%.
    If refine rate is 11 or higher, increases long ranged physical damage by 15%.
    _
    [Bonus by grade]
    [Grade D] Atk + 5%.
    [Grade C] CON + 5, Atk + 5%.
    [Grade B] Increases long ranged physical damage by 10%.
    [Grade A] Reduces global cool time by 10%, CON + 5.
    _
    Class: Armor
    Defense: 45
    Weight: 100
    Armor Level : 2
    Required Level: 230
    Usable Jobs: All

    450245.png
    Death Rune Robe [1]
    SPL + 1 per 25 base Int of the user.
    If refine rate is 7 or higher, Matk + 5%, S.Matk + 2.
    If refine rate is 9 or higher, reduce variable casting time by 15%.
    If refine rate is 11 or higher, increases all property magical damage by 15%.
    _
    [Bonus by grade]
    [Grade D] Matk + 5%.
    [Grade C] SPL + 5, Matk + 5%.
    [Grade B] Increases all property magical damage by 10%.
    [Grade A] Reduces global cool time by 10%, SPL + 5.
    _
    Class: Armor
    Defense: 45
    Weight: 100
    Armor Level : 2
    Required Level: 230
    Usable Jobs: All

    470173.png
    Flame Rune Boots [1]
    If refine rate is 7 or higher, Atk + 5%, P.Atk + 2.
    If refine rate is 9 or higher, reduces variable casting time by 10%, reduces fixed casting time by 0.3 seconds.
    If refine rate is 11 or higher, increases melee physical damage by 10%, reduces fixed casting time by additional 0.2 seconds.
    _
    [Bonus by grade]
    [Grade D] Atk + 5%.
    [Grade C] Reduces fixed casting time by additional 0.3 seconds.
    [Grade B] Atk + 5%, P.Atk + 5.
    [Grade A] Reduces fixed casting time by additional 0.2 seconds, P.Atk + 2.
    _
    Class: Shoes
    Defense: 45
    Weight: 100
    Armor Level : 2
    Required Level: 230
    Usable Jobs: All

    470174.png
    Plain Rune Boots [1]
    If refine rate is 7 or higher, MaxHP + 10%, P.Atk + 2.
    If refine rate is 9 or higher, reduces variable casting time by 10%, reduces fixed casting time by 0.3 seconds.
    If refine rate is 11 or higher, increases physical damage against all size enemies by 10%, reduces fixed casting time by additional 0.2 seconds.
    _
    [Bonus by grade]
    [Grade D] MaxHP + 5%.
    [Grade C] Reduces fixed casting time by additional 0.3 seconds.
    [Grade B] MaxHP + 7%, reduces variable casting time by additional 5%.
    [Grade A] Reduces fixed casting time by additional 0.2 seconds, P.Atk + 2.
    _
    Class: Shoes
    Defense: 45
    Weight: 100
    Armor Level : 2
    Required Level: 230
    Usable Jobs: All

    470175.png
    Ice Rune Boots [1]
    If refine rate is 7 or higher, Atk + 5%, P.Atk + 2.
    If refine rate is 9 or higher, increases critical damage by 10%, reduces fixed casting time by 0.3 seconds.
    If refine rate is 11 or higher, increases long ranged physical damage by 5%, reduces fixed casting time by additional 0.4 seconds.
    _
    [Bonus by grade]
    [Grade D] Atk + 5%.
    [Grade C] Reduces fixed casting time by additional 0.3 seconds.
    [Grade B] Atk + 5%, P.Atk + 5.
    [Grade A] C.Rate + 1, P.Atk + 2.
    _
    Class: Shoes
    Defense: 45
    Weight: 100
    Armor Level : 2
    Required Level: 230
    Usable Jobs: All

    470176.png
    Death Rune Boots [1]
    If refine rate is 7 or higher, Matk + 5%, S.Matk + 2.
    If refine rate is 9 or higher, reduces variable casting time by 10%, reduces fixed casting time by 0.3 seconds.
    If refine rate is 11 or higher, increases all property magical damage by 10%, reduces fixed casting time by additional 0.2 seconds.
    _
    [Bonus by grade]
    [Grade D] Matk + 5%.
    [Grade C] Reduces fixed casting time by additional 0.3 seconds.
    [Grade B] Matk + 5%, S.Matk + 5.
    [Grade A] Reduces fixed casting time by additional 0.2 seconds, S.Matk + 2.
    _
    Class: Shoes
    Defense: 45
    Weight: 100
    Armor Level : 2
    Required Level: 230
    Usable Jobs: All

    480230.png
    Flame Rune Manteau [1]
    If refine rate is 7 or higher, reduces variable casting time by 10%.
    If refine rate is 9 or higher, increases critical damage by 10%.
    If refine rate is 11 or higher, Atk + 10%.
    _
    When equipped with Flame Rune Armor and Flame Rune Boots,
    POW + 1 per 30 base Str,
    increases melee physical damage by 10%,
    reduces variable casting time by 10%.
    _
    [Bonus by grade]
    [Grade D] Atk + 5%.
    [Grade C] Atk + 5%, P.Atk + 5.
    [Grade B] Increases melee physical damage by 10%.
    [Grade A] Reduces global cool time by 10%, P.Atk + 2.
    _
    Class: Garment
    Defense: 45
    Weight: 100
    Armor Level : 2
    Required Level: 230
    Usable Jobs: All

    480231.png
    Plain Rune Manteau [1]
    If refine rate is 7 or higher, MaxHP + 3%.
    If refine rate is 9 or higher, reduces variable casting time by 10%.
    If refine rate is 11 or higher, increases physical damage against all race enemies by 10%.
    _
    When equipped with Plain Rune Armor and Plain Rune Boots,
    STA + 1 per 30 base Vit,
    MaxHP + 20%,
    reduces physical damage taken from earth property enemies by 10%.
    _
    [Bonus by grade]
    [Grade D] MaxHP + 5%.
    [Grade C] MaxHP + 5%, Res + 5, Mres + 5.
    [Grade B] Reduces global cool time by 5%, Res + 5, Mres + 5.
    [Grade A] Reduces global cool time by additional 10%, P.Atk + 2.
    _
    Class: Garment
    Defense: 45
    Weight: 100
    Armor Level : 2
    Required Level: 230
    Usable Jobs: All

    480232.png
    Ice Rune Manteau [1]
    If refine rate is 7 or higher, Atk + 5%.
    If refine rate is 9 or higher, increases critical damage by 10%.
    If refine rate is 11 or higher, increases long ranged physical damage by 10%.
    _
    When equipped with Ice Rune Armor and Ice Rune Boots,
    CON + 1 per 30 base Dex,
    increases long ranged physical damage by 10%,
    reduces variable casting time by 15%.
    _
    [Bonus by grade]
    [Grade D] Atk + 5%.
    [Grade C] Atk + 5%, P.Atk + 5.
    [Grade B] Increases long ranged physical damage by 10%.
    [Grade A] Reduces global cool time by 10%, P.Atk + 2.
    _
    Class: Garment
    Defense: 45
    Weight: 100
    Armor Level : 2
    Required Level: 230
    Usable Jobs: All

    480233.png
    Death Rune Manteau [1]
    If refine rate is 7 or higher, reduces variable casting time by 10%.
    If refine rate is 9 or higher, increases all property magical damage by 10%.
    If refine rate is 11 or higher, Matk + 10%.
    _
    When equipped with Death Rune Robe and Death Rune Boots,
    SPL + 1 per 30 base Int,
    increases all property magical damage by 10%,
    reduces variable casting time by additional 10%.
    _
    [Bonus by grade]
    [Grade D] Matk + 5%.
    [Grade C] Matk + 5%, S.Matk + 5.
    [Grade B] Increases all property magical damage by 10%.
    [Grade A] Reduces global cool time by 10%, S.Matk + 2.
    _
    Class: Garment
    Defense: 45
    Weight: 100
    Armor Level : 2
    Required Level: 230
    Usable Jobs: All

  19. 410185.png
    Rebellion Pocket Watch
    Increases physical damage against small, medium and large size monsters by 10%.
    Reduces damage taken from players by 5%.
    Grants immunity to silence.
    If user learned Fallen Angel level 1, reduces cooldown of Anti Material Blast by 5 seconds, reduces cooldown of Rich's Coin by 3 seconds.
    If user learned Platinum Altar level 5, reduces global cool time by 15%.
    Class: Headgear
    Defense: 2
    Location: Middle
    Weight: 10
    Required Level: 100
    Required Jobs: All

    450226.png
    Four of a Kind [1]
    MaxHP + 10%, MaxSP + 10%.
    If user learned Comet level 5, reduces fixed casting time of Jack Frost and Tetra Vortex by 100%.
    Increases magical damage against all race monsters by 7% per each level of Tetra Vortex user learned.
    Int +10 and Matk + 50 per each level of Radius user learned.
    If refine rate is 5 or higher, Mdef + 25.
    If refine rate is 7 or higher, Mdef + 25.
    Class: Armor
    Defense: 100
    Weight: 100
    Required Level: 100
    Usable Jobs: All

    550095.png
    Ancient Royal Scepter [1]
    Can't be destroyed.
    Matk + 110.
    Reduces damage taken from demihuman monsters and doram players by 10%.
    MaxHP + 1000 and Perfect Dodge + 1 per refine rate.
    If refine rate is 5 or higher, Def + 150, Mdef + 15.
    If refine rate is 7 or higher, Def + 150, Mdef + 15. 
    Class : Mace
    Attack : 150
    Weight : 10
    Weapon Level : 4
    Required Level : 100
    Usable Jobs : Super Novice, Swordsman third classes, Acolyte third classes, Merchant third classes

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