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Posts posted by Sigma
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Flush Einbech weapons
Spoiler
Flush Safety Saber [2]
Atk + 10%.
Increases Cart Cannon damage by 20%, increases Mayhemic Thorns damage by 20%.
If refine rate is 7 or higher, Atk + 70, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Cart Cannon damage by additional 15%, increases Mayhemic Thorns damage by additional 10%, increases physical damage against all size enemies by 15%, increases SP consumption of Cart Cannon and Mayhemic Thorns by 25.
If refine rate is 11 or higher, reduces global cool time by 15%, increases Cart Cannon damage by additional 10%, increases Mayhemic Thorns damage by additional 10%, increases SP consumption of Cart Cannon and Mayhemic Thorns by additional 25.[Bonus by grade]
[Grade D] P.Atk + 10.
[Grade C] Increases Cart Cannon damage by 10%, increases Mayhemic Thorns damage by 10%.
[Grade B] Increases physical damage against all property enemies by 10%.
[Grade A] Increases Cart Cannon damage by additional 10%, increases Mayhemic Thorns damage by additional 10%.Class: Sword
Attack: 230
Weight: 125
Weapon Level: 5
Required Level: 250
Usable Jobs: Biolo
Flush Jewel Detector Mk47 [2]
Matk + 200.
Matk + 10%.
Increases fire and neutral property magical damage by 20%, increase Abyss Square damage by 20%.
If refine rate is 7 or higher, Matk + 70, increases attack speed (reduces delay after attack by 10%)
If refine rate is 9 or higher, increases fire and neutral property magical damage by additional 15%, increases Abyss Square damage by additional 10%, increases magical damage against all size enemies by 15%, increases SP consumption of Abyss Square by 25.
If refine rate is 11 or higher, reduces global cool time by 15%, increases fire and neutral property magical damage by additional 10%, increases Abyss Square damage by additional 10%, increases SP consumption of Abyss Square by 25.[Bonus by grade]
[Grade D] S.Matk + 10.
[Grade C] Increases fire and neutral property magical damage by 10%, increases Abyss Square damage by 10%.
[Grade B] Increases magical damage against all property enemies by 10%.
[Grade A] Increases fire and neutral property magical damage by additional 10%, increases Abyss Square damage by additional 10%.Class: Dagger
Attack: 200
Weight: 125
Weapon Level: 5
Required Level: 250
Usable Jobs: Abyss Chaser
Flush Metal Detector Mk47 [2]
When equipped with Flush Metal Detector Mk47-2,
Atk + 10%.
Increases Cross Impact damage by 20%, increase Shadow Stab damage by 20%.
If refine rate is 7 or higher, Atk + 70, increases attack speed (reduces delay after attack by 10%)
If refine rate is 9 or higher, increases Cross Impact damage by additional 15%, increases Shadow Stab damage by additional 10%, increases physical damage against all size enemies by 15%, increases SP consumption of Cross Impact and Shadow Stab by 15.
If refine rate is 11 or higher, reduces global cool time by 15%, increases Cross Impact damage by additional 10%, increases Shadow Stab damage by additional 10%, increases SP consumption of Cross Impact and Shadow Stab by additional 15.[Bonus by grade]
[Grade D] P.Atk + 10.
[Grade C] Increases Cross Impact damage by 10%, increases Shadow Stab damage by 10%.
[Grade B] Increases physical damage against all property enemies by 10%.
[Grade A] Increases Cross Impact damage by additional 10%, increases Shadow Stab damage by additional 10%.Class: Dagger
Attack: 200
Weight: 125
Weapon Level: 5
Required Level: 250
Usable Jobs: Shadow Cross
Flush Metal Detector Mk47-2
Must be equipped with Flush Metal Detector Mk47.
Attack: 200
Weight: 125
Weapon Level: 5
Required Level: 250
Usable Jobs: Shadow Cross
Flush Blocking Spear [2]
Atk + 10%.
Increases Vanishing Point damage by 20%, increase Shield Shooting damage by 20%.
If refine rate is 7 or higher, Atk + 70, increases attack speed (reduces delay after attack by 10%)
If refine rate is 9 or higher, increases Vanishing Point damage by additional 15%, increases Shield Shooting damage by additional 10%, increases physical damage against all size enemies by 15%, increases SP consumption of Vanishing Point and Shield Shooting by 20.
If refine rate is 11 or higher, reduces global cool time by 15%, increases Vanishing Point damage by additional 10%, increases Shield Shooting damage by additional 10%, increases SP consumption of Vanishing Point and Shield Shooting by additional 20.[Bonus by grade]
[Grade D] P.Atk + 10.
[Grade C] Increases Vanishing Point damage by 10%, increases Shield Shooting damage by 10%.
[Grade B] Increases physical damage against all property enemies by 10%.
[Grade A] Increases Vanishing Point damage by additional 10%, increases Shield Shooting damage by additional 10%.Class: Spear
Attack: 230
Weight: 125
Weapon Level: 5
Required Level: 250
Usable Jobs: Imperial Guard
Flush Safety Manual [2]
Atk + 10%, Cri + 5.
Increases Noon Blast damage by 20%.
If refine rate is 7 or higher, Atk + 70, increases attack speed (reduces delay after attack by 10%)
If refine rate is 9 or higher, increases critical damage by 15%, increases Noon Blast damage by additional 10%, increases physical damage against all size enemies by 15%, increases SP consumption of Noon Blast by 25.
If refine rate is 11 or higher, Cri + 10, reduces global cool time by 15%, increases Noon Blast damage by additional 10%, increases SP consumption of Noon Blast by additional 25.[Bonus by grade]
[Grade D] P.Atk + 10.
[Grade C] Increases Noon Blast damage by 10%.
[Grade B] Increases physical damage against all property enemies by 10%.
[Grade A] Increases Noon Blast damage by additional 10%.Class: Book
Attack: 220
Weight: 70
Weapon Level: 4
Required Level: 250
Usable Jobs: Sky Emperor
Flush Safety Foxtail [2]
Matk + 370, can't be destroyed.
Atk + 10%, Matk + 10%.
Increases Catnip Meteor and Picky Peck damage by 20%, increases Hogogong Strike and Hyunrok Breeze damage by 20%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%), reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Catnip Meteor and Picky Peck damage by additional 20%, increases Hogogong Strike and Hyunrok Breeze damage by additional 10%, increases physical and magical damage against all size enemies by 15%, increases SP consumption of Catnip Meteor, Picky Peck, Hogogong Strike and Hyunrok Breeze by 25.
If refine rate is 11 or higher, reduces global cool time by 15%, increases Catnip Meteor and Picky Peck damage by additional 10%, increases Hogogong Strike and Hyunrok Breeze damage by additional 10%, increases SP consumption of Catnip Meteor, Picky Peck, Hogogong Strike and Hyunrok Breeze by additional 25.[Bonus by grade]
[Grade D] P.Atk + 10, S.Matk + 10.
[Grade C] Increases Catnip Meteor and Picky Peck damage by 10%, increases Hogogong Strike and Hyunrok Breeze damage by 10%.
[Grade B] Increases physical and magical damage against all property enemies by 10%.
[Grade A] Increases Catnip Meteor and Picky Peck damage by additional 10%, increases Hogogong Strike and Hyunrok Breeze damage by additional 10%.Class: Staff
Attack: 320
Weight: 125
Weapon Level: 5
Required Level: 250
Usable Jobs: Spirit Handler
Flush Welding Wand [2]
Matk + 220, can't be destroyed.
Matk + 10%.
Increases all property magical damage by 10%, increases Exorcism of Malicious Soul damage by 20%.
If refine rate is 7 or higher, Matk + 70, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases all property magical damage by additional 15%, increases Exorcism of Malicious Soul damage by additional 10%, increases magical damage against all size enemies by 15%, increases SP consumption of Exorcism of Malicious Soul by 25.
If refine rate is 11 or higher, reduces global cool time by 15%, increases Exorcism of Malicious Soul damage by additional 10%, increases SP consumption of Exorcism of Malicious Soul by 25.[Bonus by grade]
[Grade D] S.Matk + 10.
[Grade C] Increases Exorcism of Malicious Soul damage by 10%.
[Grade B] Increases magical damage against all property enemies by 10%.
[Grade A] Increases Exorcism of Malicious Soul damage by additional 10%.Class: Staff
Attack: 160
Weight: 120
Weapon Level: 5
Required Level: 250
Usable Jobs: Soul Ascetic
Flush Safety Knuckle [2]
Atk + 10%.
Increases Knuckle Arrow damage by 20%, increases Explosion Blaster damage by 20%.
If refine rate is 7 or higher, Atk + 70, increases attack speed (reduces delay after attack by 15%)
If refine rate is 9 or higher, increases Knuckle Arrow damage by additional 15%, increases Explosion Blaster damage by additional 10%, increases physical damage against all size enemies by 15%, increases SP consumption of Knuckle Arrow and Explosion Blaster by 25.
If refine rate is 11 or higher, reduces global cool time by 15%, increases Knuckle Arrow damage by additional 10%, increases Explosion Blaster damage by additional 10%, increases SP consumption of Knuckle Arrow and Explosion Blaster by additional 25.[Bonus by grade]
[Grade D] P.Atk + 10.
[Grade C] Increases Knuckle Arrow damage by 10%, increases Explosion Blaster damage by 10%.
[Grade B] Increases physical damage against all property enemies by 10%.
[Grade A] Increases Knuckle Arrow damage by additional 10%, increases Explosion Blaster damage by additional 10%.Class: Knuckle
Attack: 240
Weight: 180
Weapon Level: 5
Required Level: 250
Usable Jobs: Inquisitor
Flush Safety Lute [2]
Increases long ranged physical damage by 10%.
Increases Severe Rainstorm damage by 20%, increases Rose Blossom damage by 20%.
If refine rate is 7 or higher, Atk + 70, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Severe Rainstorm damage by additional 15%, increases Rose Blossom damage by additional 10%, increases physical damage against all size enemies by 15%, increases SP consumption of Severe Rainstorm and Rose Blossom by 25.
If refine rate is 11 or higher, reduces global cool time by 15%, reduces cooldown of Severe Rainstorm by 2 seconds, increases Rose Blossom damage by additional 10%, increases SP consumption of Knuckle Arrow and Rose Blossom by additional 25.[Bonus by grade]
[Grade D] P.Atk + 10.
[Grade C] Increases Severe Rainstorm damage by 10%, increases Rose Blossom damage by 10%.
[Grade B] Increases physical damage against all property enemies by 10%.
[Grade A] Increases Severe Rainstorm damage by additional 10%, increases Rose Blossom damage by additional 10%.Class: Musical Instrument
Attack: 200
Weight: 140
Weapon Level: 5
Required Level: 250
Usable Jobs: Troubadour
Flush Safety Whip [2]
Increases long ranged physical damage by 10%.
Increases Severe Rainstorm damage by 20%, increases Rose Blossom damage by 20%.
If refine rate is 7 or higher, Atk + 70, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Severe Rainstorm damage by additional 15%, increases Rose Blossom damage by additional 10%, increases physical damage against all size enemies by 15%, increases SP consumption of Severe Rainstorm and Rose Blossom by 25.
If refine rate is 11 or higher, reduces global cool time by 15%, reduces cooldown of Severe Rainstorm by 2 seconds, increases Rose Blossom damage by additional 10%, increases SP consumption of Knuckle Arrow and Rose Blossom by additional 25.[Bonus by grade]
[Grade D] P.Atk + 10.
[Grade C] Increases Severe Rainstorm damage by 10%, increases Rose Blossom damage by 10%.
[Grade B] Increases physical damage against all property enemies by 10%.
[Grade A] Increases Severe Rainstorm damage by additional 10%, increases Rose Blossom damage by additional 10%.Class: Whip
Attack: 200
Weight: 140
Weapon Level: 5
Required Level: 250
Usable Jobs: Trouvere
Flush Rubber Hammer [2]
Matk + 210, can't be destroyed.
Matk + 10%.
Increases heal effectiveness by 15%, increases Adoramus damage by 20%, increases Arbitrium damage by 20%.
If refine rate is 7 or higher, increases holy property magical damage by 10%, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Adoramus damage by additional 15%, increases Arbitrium damage by additional 10%, increases magical damage against all size enemies by 15%, increases SP consumption of Adoramus and Arbitrium by 25.
If refine rate is 11 or higher, reduces global cool time by 15%, increases Adoramus damage by additional 10%, increases Arbitrium damage by additional 10%, increases SP consumption of Adoramus and Arbitrium Soul by 25.[Bonus by grade]
[Grade D] S.Matk + 10.
[Grade C] Increases Adoramus damage by 10%, increases Arbitrium damage by 10%.
[Grade B] Increases magical damage against all property enemies by 10%.
[Grade A] Increases Adoramus damage by additional 10%, increases Arbitrium damage by additional 10%.Class: Mace
Attack: 170
Weight: 190
Weapon Level: 5
Required Level: 250
Usable Jobs: Cardinal
Flush Claw Sword [2]
Atk + 15%, Cri + 10.
Increases Storm Slash damage by 20%.
If refine rate is 7 or higher, increases critical damage by 25%, increases attack speed (reduces delay after attack by 15%).
If refine rate is 9 or higher, increases critical damage by additional 15%, increases Storm Slash damage by additional 10%, increases physical damage against all size enemies by 20%, increases SP consumption of Storm Slash by 15.
If refine rate is 11 or higher, Cri + 10, reduces global cool time by 15%, increases Storm Slash damage by additional 10%, increases SP consumption of Storm Slash by additional 15.[Bonus by grade]
[Grade D] P.Atk + 10.
[Grade C] Increases Storm Slash damage by 10%.
[Grade B] Increases physical damage against all property enemies by 10%.
[Grade A] Increases Storm Slash damage by additional 10%.Class: Two-handed Sword
Attack: 320
Weight: 350
Weapon Level: 5
Required Level: 250
Usable Jobs: Dragon Knight
Flush Bolt Crusher [2]
Atk + 15%.
Increases Rolling Cutter damage by 20%, increases Impact Crater damage by 20%.
If refine rate is 7 or higher, Atk + 90, increases attack speed (reduces delay after attack by 15%).
If refine rate is 9 or higher, increases Rolling Cutter damage by additional 15%, increases Impact Crater damage by additional 10%, increases physical damage against all size enemies by 20%, increases SP consumption of Impact Crater by 25, increases SP consumption of Rolling Cutter by 2.
If refine rate is 11 or higher, reduces global cool time by 15%, increases Rolling Cutter damage by additional 10%, increases Impact Crater damage by additional 10%, increases SP consumption of Impact Crater by 25, increases SP consumption of Rolling Cutter by 2.[Bonus by grade]
[Grade D] P.Atk + 10.
[Grade C] Increases Rolling Cutter damage by 10%, increases Impact Crater damage by 10%.
[Grade B] Increases physical damage against all property enemies by 10%.
[Grade A] Increases Rolling Cutter damage by additional 10%, increases Impact Crater damage by additional 10%.Class: Katar
Attack: 340
Weight: 200
Weapon Level: 5
Required Level: 250
Usable Jobs: Shadow Cross
Flush Saw Axe [2]
Atk + 15%, can't be destroyed.
Increases Arm Cannon damage by 20%, increases Spark Blaster damage by 20%.
If refine rate is 7 or higher, Atk + 90, increases attack speed (reduces delay after attack by 15%).
If refine rate is 9 or higher, increases long ranged physical damage by 10%, increases Spark Blaster damage by additional 10%, increases physical damage against all size enemies by 20%, increases SP consumption of Arm Cannon and Explosion Blaster by 25.
If refine rate is 11 or higher, reduces global cool time by 15%, increases Arm Cannon damage by additional 10%, increases Spark Blaster damage by additional 10%, increases SP consumption of Arm Cannon and Spark Blaster by additional 25.[Bonus by grade]
[Grade D] P.Atk + 10.
[Grade C] Increases Arm Cannon damage by 10%, increases Spark Blaster damage by 10%.
[Grade B] Increases physical damage against all property enemies by 10%.
[Grade A] Increases Arm Cannon damage by additional 10%, increases Spark Blaster damage by additional 10%.Class: Two-handed Axe
Attack: 370
Weight: 500
Weapon Level: 5
Required Level: 250
Usable Jobs: Meister
Flush Detecting Staff [2]
Matk + 350, can't be destroyed.
Matk + 10%.
Increases Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane damage by 20%.
If refine rate is 7 or higher, Matk + 90, reduces variable casting time by 15%.
If refine rate is 9 or higher, increases Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane damage by additional 10%, increases magical damage against all size enemies by 20%, increases SP consumption of Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane by 25.
If refine rate is 11 or higher, reduces global cool time by 15%, increases Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane damage by additional 10%, increases SP consumption of Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane Soul by 25.[Bonus by grade]
[Grade D] S.Matk + 10.
[Grade C] Increases Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane damage by 10%.
[Grade B] Increases magical damage against all property enemies by 10%.
[Grade A] Increases Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane damage by additional 10%.Class: Two-handed Staff
Attack: 180
Weight: 120
Weapon Level: 5
Required Level: 250
Usable Jobs: Arch Mage
Flush Grinder Huuma Shuriken [2]
Atk + 15%, can't be destroyed.
Increases Swirling Petal damage by 20%, increases Huuma Shuriken - Construct damage by 20%.
If refine rate is 7 or higher, Atk + 90, reduces variable casting time by 15%.
If refine rate is 9 or higher, increases Swirling Petal damage by additional 20%, increases Huuma Shuriken - Construct damage by additional 10%, increases physical damage against all size enemies by 15%, increases SP consumption of Swirling Petal and Huuma Shuriken - Construct by 25.
If refine rate is 11 or higher, reduces global cool time by 15%, reduces cooldown of Swirling Petal by 1 second, increases Huuma Shuriken - Construct damage by additional 10%, increases SP consumption of Swirling Petal and Huuma Shuriken - Construct by additional 25.[Bonus by grade]
[Grade D] P.Atk + 10.
[Grade C] Increases Swirling Petal damage by 10%, increases Huuma Shuriken - Construct damage by 10%.
[Grade B] Increases physical damage against all property enemies by 10%.
[Grade A] Increases Swirling Petal damage by additional 10%, increases Huuma Shuriken - Construct damage by additional 10%.Class: Huuma Shuriken
Attack: 300
Weight: 180
Weapon Level: 45
Required Level: 250
Usable Jobs: Shinkiro, Shiranui
Flush Bolt Shooter [2]
Atk + 15%, can't be destroyed.
Increases Aimed Bolt damage by 20%, increases Gale Storm damage by 20%.
If refine rate is 7 or higher, Atk + 90, reduces variable casting time by 15%.
If refine rate is 9 or higher, increases Aimed Bolt damage by additional 15%, increases Gale Storm damage by additional 10%, increases physical damage against all size enemies by 15%, increases SP consumption of Aimed Bolt and Gale Storm by 20.
If refine rate is 11 or higher, reduces global cool time by 15%, increases Aimed Bolt damage by additional 10%, increases Gale Storm damage by additional 10%, increases SP consumption of Aimed Bolt and Gale Storm by additional 20.[Bonus by grade]
[Grade D] P.Atk + 10.
[Grade C] Increases Aimed Bolt damage by 10%, increases Gale Storm damage by 10%.
[Grade B] Increases physical damage against all property enemies by 10%.
[Grade A] Increases Aimed Bolt damage by additional 10%, increases Gale Storm damage by additional 10%.Class: Bow
Attack: 220
Weight: 180
Weapon Level: 5
Required Level: 250
Usable Jobs: Windhawk
Flush Bolt Revolver [2]
Increases long ranged physical damage by 15%.
Increases Fire Dance damage by 20%, increases Only One Bullet damage by 20%.
If refine rate is 7 or higher, Atk + 90, increases attack speed (reduces delay after attack by 15%)
If refine rate is 9 or higher, increases Fire Dance damage by additional 20%, increases Only One Bullet damage by additional 10%, increases physical damage against all size enemies by 15%, increases SP consumption of Fire Dance and Only One Bullet by 20.
If refine rate is 11 or higher, reduces global cool time by 15%, increases Fire Dance damage by additional 10%, increases Only One Bullet damage by additional 10%, increases SP consumption of Fire Dance and Only One Bullet by additional 20.[Bonus by grade]
[Grade D] P.Atk + 10.
[Grade C] Increases Fire Dance damage by 10%, increases Only One Bullet damage by 10%.
[Grade B] Increases physical damage against all property enemies by 10%.
[Grade A] Increases Fire Dance damage by additional 10%, increases Only One Bullet damage by additional 10%.Class: Revolver
Attack: 220
Weight: 180
Weapon Level: 5
Required Level: 250
Usable Jobs: Night WatchMuqaddas weapons
Spoiler
Muqaddas Sasyiir [2]
Matk + 230.
Matk + 5%.
Increases Cross Rain damage by 10%.
If refine rate is 7 or higher, reduces cooldown of Genesis Ray by 1 second.
If refine rate is 9 or higher, increases Cross Rain damage by additional 10%.
If refine rate is 11 or higher, increases Cross Rain damage by additional 10%.[Bonus by grade]
[Grade D] increases magical damage against small size enemies by 15%.
[Grade C] increases magical damage against medium size enemies by 15%.
[Grade B] increases magical damage against large size enemies by 15%.
[Grade A] S.Matk + 5, reduces cooldown of Genesis Ray by 0.5 seconds.Class: Sword
Attack: 100
Weight: 150
Weapon Level: 5
Required Level: 250
Usable Jobs: Imperial Guard
Muqaddas Tasyiribatiy [2]
Atk + 5%.
Increases Deft Stab damage by 10%.
If refine rate is 7 or higher, increases melee physical damage by 10%.
If refine rate is 9 or higher, increases Deft Stab damage by additional 10%.
If refine rate is 11 or higher, increases Deft Stab damage by additional 10%.[Bonus by grade]
[Grade D] increases physical damage against small size enemies by 15%.
[Grade C] increases physical damage against medium size enemies by 15%.
[Grade B] increases physical damage against large size enemies by 15%.
[Grade A] P.Atk + 5.Class: Dagger
Attack: 215
Weight: 125
Weapon Level: 5
Required Level: 250
Usable Jobs: Abyss Chaser
Muqaddas Nazar [2]
When equipped with Muqaddas Kanjar,
Atk + 5%.
Increases Shadow Flash damage by 10%.
If the sum of refine rate is 14 or higher, increases melee physical damage by 10%.
If the sum of refine rate is 18 or higher, increases Shadow Flash damage by additional 10%.
If the sum of refine rate is 22 or higher, increases Shadow Flash damage by additional 10%.[Bonus by grade]
[Grade D] increases physical damage against small size enemies by 15%.
[Grade C] increases physical damage against medium size enemies by 15%.
[Grade B] increases physical damage against large size enemies by 15%.
[Grade A] P.Atk + 5.Class: Dagger
Attack: 200
Weight: 150
Weapon Level: 5
Required Level: 250
Usable Jobs: Shinkiro, Shiranui
Muqaddas Kanjar
Must be equipped with Muqaddas Nazar.
Class: Dagger
Attack: 150
Weight: 150
Weapon Level: 5
Required Level: 250
Usable Jobs: Shinkiro, Shiranui
Muqaddas Tabar [2]
Can't be destroyed.
Atk + 5%.
Increases Triple Laser damage by 10%.
If refine rate is 7 or higher, increases long ranged physical damage by 10%.
If refine rate is 9 or higher, increases Triple Laser damage by additional 10%.
If refine rate is 11 or higher, increases Triple Laser damage by additional 10%.[Bonus by grade]
[Grade D] increases physical damage against small size enemies by 15%.
[Grade C] increases physical damage against medium size enemies by 15%.
[Grade B] increases physical damage against large size enemies by 15%.
[Grade A] P.Atk + 5.Class: Axe
Attack: 250
Weight: 600
Weapon Level: 5
Required Level: 250
Usable Jobs: Meister
Muqaddas Kitab [2]
Matk + 230.
Matk + 5%.
Increases Lightning Land and Diamond Storm damage by 10%.
If refine rate is 7 or higher, increases water and wind property magical damage by 10%.
If refine rate is 9 or higher, increases Lightning Land and Diamond Storm damage by additional 10%.
If refine rate is 11 or higher, increases Lightning Land and Diamond Storm damage by additional 10%.[Bonus by grade]
[Grade D] increases magical damage against small size enemies by 15%.
[Grade C] increases magical damage against medium size enemies by 15%.
[Grade B] increases magical damage against large size enemies by 15%.
[Grade A] S.Matk + 5.Class: Book
Attack: 60
Weight: 80
Weapon Level: 5
Required Level: 250
Usable Jobs: Elemental Master
Muqaddas Kajuza [2]
Atk + 5%.
Increases Midnight Kick and Dawn Break damage by 10%.
If refine rate is 7 or higher, increases melee physical damage by 10%.
If refine rate is 9 or higher, increases Midnight Kick and Dawn Break damage by additional 10%.
If refine rate is 11 or higher, increases Midnight Kick and Dawn Break damage by additional 10%.[Bonus by grade]
[Grade D] increases physical damage against small size enemies by 15%.
[Grade C] increases physical damage against medium size enemies by 15%.
[Grade B] increases physical damage against large size enemies by 15%.
[Grade A] P.Atk + 5.Class: Book
Attack: 210
Weight: 120
Weapon Level: 5
Required Level: 250
Usable Jobs: Sky Emperor
Muqaddas Baru [2]
Can't be destroyed.
Matk + 230.
Matk + 5%.
Increases Framen damage by 10%.
If refine rate is 7 or higher, increases holy property magical damage by 10%.
If refine rate is 9 or higher, increases Framen damage by additional 10%.
If refine rate is 11 or higher, increases Framen damage by additional 10%.[Bonus by grade]
[Grade D] increases magical damage against small size enemies by 15%.
[Grade C] increases magical damage against medium size enemies by 15%.
[Grade B] increases magical damage against large size enemies by 15%.
[Grade A] S.Matk + 5.Class: Staff
Attack: 70
Weight: 125
Weapon Level: 5
Required Level: 250
Usable Jobs: Cardinal
Muqaddas Sharman [2]
Can't be destroyed.
Matk + 340.
Atk/Matk + 5%.
Increases Chulho Sonic Claw and Hyunrok Cannon damage by 10%.
If refine rate is 7 or higher, increases long ranged physical damage by 10%, increases all property magical damage by 10%.
If refine rate is 9 or higher, increases Chulho Sonic Claw and Hyunrok Cannon damage by additional 10%.
If refine rate is 11 or higher, increases Chulho Sonic Claw and Hyunrok Cannon damage by additional 10%.[Bonus by grade]
[Grade D] increases physical and magical damage against small size enemies by 15%.
[Grade C] increases physical and magical damage against medium size enemies by 15%.
[Grade B] increases physical and magical damage against large size enemies by 15%.
[Grade A] P.Atk + 5, S.Matk + 5.Class: Staff
Attack: 290
Weight: 125
Weapon Level: 5
Required Level: 250
Usable Jobs: Spirit Handler
Muqaddas Kharawasu [2]
Can't be destroyed.
Matk + 230.
Matk + 5%.
Increases Talisman of Red Phoenix and Talisman of Black Tortoise damage by 10%.
If refine rate is 7 or higher, increases all property magical damage by 10%.
If refine rate is 9 or higher, increases Talisman of Red Phoenix and Talisman of Black Tortoise damage by additional 10%.
If refine rate is 11 or higher, increases Talisman of Red Phoenix and Talisman of Black Tortoise damage by additional 10%.[Bonus by grade]
[Grade D] increases magical damage against small size enemies by 15%.
[Grade C] increases magical damage against medium size enemies by 15%.
[Grade B] increases magical damage against large size enemies by 15%.
[Grade A] S.Matk + 5.Class: Staff
Attack: 90
Weight: 110
Weapon Level: 5
Required Level: 250
Usable Jobs: Soul Ascetic
Muqaddas Mashts [2]
MaxHP + 10%.
Increases Third Flame Bomb damage by 10%.
If refine rate is 7 or higher, increases melee physical damage by 10%.
If refine rate is 9 or higher, increases Third Flame Bomb damage by additional 10%.
If refine rate is 11 or higher, increases Third Flame Bomb damage by additional 10%.[Bonus by grade]
[Grade D] increases physical damage against small size enemies by 15%.
[Grade C] increases physical damage against medium size enemies by 15%.
[Grade B] increases physical damage against large size enemies by 15%.
[Grade A] P.Atk + 5.Class: Knuckle
Attack: 220
Weight: 200
Weapon Level: 5
Required Level: 250
Usable Jobs: Inquisitor
Muqaddas Saz [2]
Matk + 230.
Matk + 5%.
Increases Metallic Fury damage by 10%.
If refine rate is 7 or higher, increases all property magical damage by 10%.
If refine rate is 9 or higher, increases Metallic Fury damage by additional 10%.
If refine rate is 11 or higher, increases Metallic Fury damage by additional 10%.[Bonus by grade]
[Grade D] increases magical damage against small size enemies by 15%.
[Grade C] increases magical damage against medium size enemies by 15%.
[Grade B] increases magical damage against large size enemies by 15%.
[Grade A] S.Matk + 5.Class: Musical Instrument
Attack: 120
Weight: 110
Weapon Level: 5
Required Level: 250
Usable Jobs: Troubadour
Muqaddas Syaraq [2]
Matk + 230.
Matk + 5%.
Increases Metallic Fury damage by 10%.
If refine rate is 7 or higher, increases all property magical damage by 10%.
If refine rate is 9 or higher, increases Metallic Fury damage by additional 10%.
If refine rate is 11 or higher, increases Metallic Fury damage by additional 10%.[Bonus by grade]
[Grade D] increases magical damage against small size enemies by 15%.
[Grade C] increases magical damage against medium size enemies by 15%.
[Grade B] increases magical damage against large size enemies by 15%.
[Grade A] S.Matk + 5.Class: Whip
Attack: 120
Weight: 110
Weapon Level: 5
Required Level: 250
Usable Jobs: Trouvere
Muqaddas Daablunta [2]
Can't be destroyed.
Atk + 5%.
Increases Explosive Powder damage by 10%.
If refine rate is 7 or higher, increases melee physical damage by 10%.
If refine rate is 9 or higher, increases Explosive Powder damage by additional 10%.
If refine rate is 11 or higher, increases Explosive Powder damage by additional 10%.[Bonus by grade]
[Grade D] increases physical damage against small size enemies by 15%.
[Grade C] increases physical damage against medium size enemies by 15%.
[Grade B] increases physical damage against large size enemies by 15%.
[Grade A] P.Atk + 5.Class: Mace
Attack: 220
Weight: 120
Weapon Level: 5
Required Level: 250
Usable Jobs: Biolo
Muqaddas Ayyasy [2]
Can't be destroyed.
Atk + 5%.
Increases Mega Sonic Blow damage by 10%.
If refine rate is 7 or higher, increases melee physical damage by 10%.
If refine rate is 9 or higher, increases Mega Sonic Blow damage by additional 10%.
If refine rate is 11 or higher, increases Mega Sonic Blow damage by additional 10%.[Bonus by grade]
[Grade D] increases physical damage against small size enemies by 15%.
[Grade C] increases physical damage against medium size enemies by 15%.
[Grade B] increases physical damage against large size enemies by 15%.
[Grade A] P.Atk + 5.Class: Mace
Attack: 220
Weight: 150
Weapon Level: 5
Required Level: 250
Usable Jobs: Hyper Novice
Muqaddas Dayats [2]
Atk + 5%.
Increases Savage Impact damage by 10%.
If refine rate is 7 or higher, increases melee physical damage by 10%.
If refine rate is 9 or higher, increases Savage Impact damage by additional 10%.
If refine rate is 11 or higher, increases Savage Impact damage by additional 10%.[Bonus by grade]
[Grade D] increases physical damage against small size enemies by 15%.
[Grade C] increases physical damage against medium size enemies by 15%.
[Grade B] increases physical damage against large size enemies by 15%.
[Grade A] P.Atk + 5.Class: Katar
Attack: 300
Weight: 125
Weapon Level: 5
Required Level: 250
Usable Jobs: Shadow Cross
Muqaddas Banjiiraa [2]
Atk + 5%.
Increases Madness Crusher damage by 10%.
If refine rate is 7 or higher, increases long ranged physical damage by 10%.
If refine rate is 9 or higher, increases Madness Crusher damage by additional 10%.
If refine rate is 11 or higher, increases Madness Crusher damage by additional 10%.[Bonus by grade]
[Grade D] increases physical damage against small size enemies by 15%.
[Grade C] increases physical damage against medium size enemies by 15%.
[Grade B] increases physical damage against large size enemies by 15%.
[Grade A] P.Atk + 5.Class: Two-handed Spear
Attack: 310
Weight: 500
Weapon Level: 5
Required Level: 250
Usable Jobs: Dragon Knight
Muqaddas Jaydukhar [2]
Can't be destroyed.
Matk + 300.
Matk + 5%.
Increases Rock Down, Violent Quake, Frozen Slash and Crystal Impact damage by 10%.
If refine rate is 7 or higher, increases earth and water property magical damage by 10%.
If refine rate is 9 or higher, increases Rock Down, Violent Quake, Frozen Slash and Crystal Impact damage by additional 10%.
If refine rate is 11 or higher, increases Rock Down, Violent Quake, Frozen Slash and Crystal Impact damage by additional 10%.[Bonus by grade]
[Grade D] increases magical damage against small size enemies by 15%.
[Grade C] increases magical damage against medium size enemies by 15%.
[Grade B] increases magical damage against large size enemies by 15%.
[Grade A] S.Matk + 5.Class: Two-handed Staff
Attack: 80
Weight: 200
Weapon Level: 5
Required Level: 250
Usable Jobs: Arch Mage
Muqaddas Kahassu [2]
Atk + 5%.
Increases Hawk Rush damage by 10%.
If refine rate is 7 or higher, has a chance (15%) to auto-cast Focused Arrow Strike level 1 when dealing normal long ranged physical damage (if user has higher level, that level will be cast instead).
If refine rate is 9 or higher, increases Hawk Rush damage by additional 10%.
If refine rate is 11 or higher, increases Hawk Rush damage by additional 10%.[Bonus by grade]
[Grade D] increases physical damage against small size enemies by 15%.
[Grade C] increases physical damage against medium size enemies by 15%.
[Grade B] increases physical damage against large size enemies by 15%.
[Grade A] P.Atk + 5.Class: Bow
Attack: 300
Weight: 150
Weapon Level: 5
Required Level: 250
Usable Jobs: Windhawk
Muqaddas Tabanji [2]
Atk + 5%.
Increases Only One Bullet damage by 10%.
If refine rate is 7 or higher, increases long ranged physical damage by 10%.
If refine rate is 9 or higher, increases Only One Bullet damage by additional 10%.
If refine rate is 11 or higher, increases Only One Bullet damage by additional 10%.[Bonus by grade]
[Grade D] increases physical damage against small size enemies by 15%.
[Grade C] increases physical damage against medium size enemies by 15%.
[Grade B] increases physical damage against large size enemies by 15%.
[Grade A] P.Atk + 5.Class: Rifle
Attack: 275
Weight: 220
Weapon Level: 5
Required Level: 250
Usable Jobs: Night Watch
Muqaddas Saka [2]
Atk + 5%.
Increases Wild Fire damage by 10%.
If refine rate is 7 or higher, increases long ranged physical damage by 10%.
If refine rate is 9 or higher, increases Wild Fire damage by additional 10%.
If refine rate is 11 or higher, increases Wild Fire damage by additional 10%.[Bonus by grade]
[Grade D] increases physical damage against small size enemies by 15%.
[Grade C] increases physical damage against medium size enemies by 15%.
[Grade B] increases physical damage against large size enemies by 15%.
[Grade A] P.Atk + 5.Class: Shotgun
Attack: 290
Weight: 250
Weapon Level: 5
Required Level: 250
Usable Jobs: Night Watch
Muqaddas Taliin [2]
Atk + 5%.
Increases The Vigilante at Night damage by 10%.
If refine rate is 7 or higher, increases long ranged physical damage by 10%.
If refine rate is 9 or higher, increases The Vigilante at Night damage by additional 10%.
If refine rate is 11 or higher, increases The Vigilante at Night damage by additional 10%.[Bonus by grade]
[Grade D] increases physical damage against small size enemies by 15%.
[Grade C] increases physical damage against medium size enemies by 15%.
[Grade B] increases physical damage against large size enemies by 15%.
[Grade A] P.Atk + 5.Class: Gatling Gun
Attack: 305
Weight: 320
Weapon Level: 5
Required Level: 250
Usable Jobs: Night Watch
Muqaddas Naranzak [2]
Atk + 5%.
Increases Spiral Shooting damage by 10%.
If refine rate is 7 or higher, increases long ranged physical damage by 10%.
If refine rate is 9 or higher, increases Spiral Shooting damage by additional 10%.
If refine rate is 11 or higher, increases Spiral Shooting damage by additional 10%.[Bonus by grade]
[Grade D] increases physical damage against small size enemies by 15%.
[Grade C] increases physical damage against medium size enemies by 15%.
[Grade B] increases physical damage against large size enemies by 15%.
[Grade A] P.Atk + 5.Class: Grenade Launcher
Attack: 340
Weight: 250
Weapon Level: 5
Required Level: 250
Usable Jobs: Night WatchMuqaddas enchants
Spoiler
Bishop's Blessing (Attack Speed)
Increases attack speed (reduces delay after attack by 3%).
Increases attack speed (reduces delay after attack by additional 3%) depends on grade of enchanted weapon.
Bishop's Blessing (Variable Casting)
Reduces variable casting time by 3%.
Reduces variable casting time by additional 3% depends on grade of enchanted weapon.
Bishop's Blessing (Global Cool Time)
Reduces global cool time by 3%.
Reduces global cool time by additional 3% depends on grade of enchanted weapon.
Bishop's Blessing (Perfect Hit)
Perfect Hit + 3.
Additional Perfect Hit + 3 depends on grade of enchanted weapon.
Bishop's Blessing (Cri)
Cri + 3.
Additional Cri + 3 depends on grade of enchanted weapon.
Warped Spell (Melee)
Increases melee physical damage by 5%.
Increases melee physical damage by additional 5% depends on grade of enchanted weapon.
Warped Spell (Magic)
Increases all property magical damage by 5%.
Increases all property magical damage by additional 5% depends on grade of enchanted weapon.
Warped Spell (Long Ranged)
Increases long ranged physical damage by 5%.
Increases long ranged physical damage by additional 5% depends on grade of enchanted weapon. -
Enchanted Plain and Mjolnir Underground Cave Cards (updated on December 21, 2022)
Spoiler
Burning Night Card
Atk + 5%.
When compounded on one-handed axe or two-handed axe, increases long ranged physical damage by 10% and additional 2% per 3 refine rate of weapon,
if the user's base level is 200 or higher, increases long ranged physical damage by additional 3% per 3 refine rate of weapon.
Compounded on : Weapon
Prefix : Hell Burning
Deadsera Card
Matk + 5%.
When compounded on one-handed staff, increases all property magical damage by 10% and additional 2% per 3 refine rate of weapon,
if the user's base level is 200 or higher, increases all property magical damage by additional 3% per 3 refine rate of weapon.
Compounded on : Weapon
Prefix : Dead Plant
Hardrock Titan Card
Atk + 5%.
If refine rate is 7 or higher, increases physical damage against earth property enemies by 10%.
If refine rate is 9 or higher, increases physical damage against earth property enemies by additional 7%.
Compounded on : Shoes
Suffix : of Titan
Deadween Card
Atk + 5%.
If refine rate is 7 or higher, additional Atk + 3%.
If refine rate is 9 or higher, additional Atk + 2%.
Compounded on : Shoes
Prefix : Living Dead
Gaia Pol Card
Increases physical damage against neutral and earth property enemies, plant and demihuman race monsters by 40%.
Compounded on : Armor
Prefix : Mother Earth
Punch Bug Card
Atk + 5%.
When compounded on knuckle, increases melee physical damage by 10% and additional 2% per 3 refine rate of weapon,
if the user's base level is 200 or higher, increases melee physical damage by additional 3% per 3 refine rate of weapon.
Compounded on : Weapon
Prefix : Punching
Aferde Card
Increases long ranged physical damage by 6%.
When equipped with Timbers card, increases long ranged physical damage by additional 8%.
Compounded on : Accessory (left)
Prefix : Magic Bug
Dispol Card
Increases holy property magical damage by 35%.
Increases SP consumption of skills by 10%.
Compounded on : Accessory (left)
Suffix : of Saint
Timbers Card
Increases long ranged physical damage by 6%.
Compounded on : Accessory (right)
Prefix : Magic Tree
Renire Card
Increases SP consumption of skills by 10%.
Increases wind property magical damage by 3% per refine rate.
Compounded on : Shoes
Prefix : ThunderSource :
https://www.divine-pride.net/forum/index.php?/topic/6535-kro-main-changelog-december-21-2022/
-
Added some changes from latest patchnote (highlighted with blue).
-
https://ragnarokonline.gungho.jp/store/ragcan2023january.html
https://ragnarokonline.gungho.jp/store/ragcan2023february.html
https://ragnarokonline.gungho.jp/store/ragcan2023march.html
https://ragnarokonline.gungho.jp/store/ragcan2023april.html
https://ragnarokonline.gungho.jp/store/ragcan2023spring.html
Squirrel Ear Hood Hat (Albino) [1]
https://ragnarokonline.gungho.jp/store/ragcan2023june.html
https://ragnarokonline.gungho.jp/store/ragcan2023rainbow.html
White Khalitzburg Knight's Helm [1]
https://ragnarokonline.gungho.jp/store/ragcan2023august.html
https://ragnarokonline.gungho.jp/store/summer-package2023.html
Bravery Unrivaled Armguard [1]
https://ragnarokonline.gungho.jp/store/ragcan2023september.html
https://ragnarokonline.gungho.jp/store/ragcan2023october.html
https://ragnarokonline.gungho.jp/store/ragcan2023autumn.html
https://ragnarokonline.gungho.jp/store/ragcan2023-21stanniversary.html
-
Sacred Lapel
Increases holy property magical damage by 10%.
If user learned Oratio level 10, reduces cooldown of Oratio by 1.5 seconds.
If user learned Clearance level 5, increases magical damage against small, medium and large sized monsters by 15%.
Class: Headgear
Defense: 0
Location: Lower
Weight: 10
Required Level: 100
Required Jobs: Archbishop classes
Platinum Arbitrator [1]
MaxHP + 10%, MaxSP + 10%.
MaxHP + 8% per each level of Inspiration user learned.
If user learned Cannon Spear level 5, reduces cooldown of Cannon Spear by 1.5 seconds, increases Cannon Spear damage by 1% and Vanishing Point damage by 2% per 2 base levels.
Increases physical damage against all race monsters by 14% per each level of Pinpoint Attack user learned.
If refine rate is 5 or higher, Str + 15.
If refine rate is 7 or higher, Str + 15
Class: Armor
Defense: 100
Weight: 100
Required Level: 100
Usable Jobs: All
Loud Park [1]
MaxHP + 10%, MaxSP + 10%.
Int + 6 and Matk + 30 per each level of Frigg's Song user learned.
Increases magical damage against all race monsters by 14% per each level of Glommy Shyness user learned.
Reduces global cool time by 6% per each level of Deep Sleep Lullaby user learned.
If refine rate is 5 or higher, increases Metallic Sound damage by 50%.
If refine rate is 7 or higher, increases Metallic Sound damage by 50%.
Class: Armor
Defense: 100
Weight: 100
Required Level: 100
Usable Jobs: All -
Update 08/12/2022 : added new items in (17).
36. Good and Evil weapons Enchant
SpoilerGood weapons list
Spoiler
Origin of Life [2]
Can't be destroyed.
Atk + 5%, POW + 2.
Increases Noon Blast damage by 5%.
If refine rate is 5 or higher, increases Noon Blast damage by 10%.
If refine rate is 7 or higher, increases melee physical damage by 5%.
If refine rate is 9 or higher, increases Noon Blast damage by additional 10%.
If refine rate is 10 or higher, reduces global cool time by 10%.
If refine rate is 11 or higher, increases Noon Blast damage by additional 5%, increases Sunset Blast damage by 15%.[Bonus by grade]
[Grade D] Increases melee physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
Class : Book
Attack : 200
Weight : 100
Weapon Level : 5
Required Level : 215
Usable Jobs : Sky Emperor
Saint Bringer [2]
Can't be destroyed.
Matk + 220.
Matk + 5%, SPL + 2.
Increases Framen damage by 5%.
If refine rate is 5 or higher, increases Framen damage by 10%.
If refine rate is 7 or higher, increases holy property magical damage by 5%.
If refine rate is 9 or higher, increases Framen damage by additional 10%.
If refine rate is 10 or higher, reduces global cool time by 10%.
If refine rate is 11 or higher, increases Framen damage by additional 5%, increases Arbitrium damage by 20%.[Bonus by grade]
[Grade D] Increases holy property magical damage by 10%.
[Grade C] Increases magical damage against all size enemies by 10%.
[Grade B] Increases magical damage against all race enemies by 10%.
[Grade A] Increases magical damage against all property enemies by 10%.
Class : Staff
Attack : 60
Weight : 100
Weapon Level : 5
Required Level : 215
Usable Jobs : Cardinal
Punish Scepter [2]
Can't be destroyed.
Atk + 5%, POW + 2.
Increases Third Punish damage by 5%.
If refine rate is 5 or higher, increases Third Punish damage by 10%.
If refine rate is 7 or higher, increases melee physical damage by 5%.
If refine rate is 9 or higher, increases Third Punish damage by additional 10%.
If refine rate is 10 or higher, Cri + 10.
If refine rate is 11 or higher, increases Third Punish damage by additional 5%, increases First Brand damage by 15%.[Bonus by grade]
[Grade D] Increases melee physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
Class : Mace
Attack : 210
Weight : 150
Weapon Level : 5
Required Level : 215
Usable Jobs : Inquisitor
Blessed Bible [2]
Can't be destroyed.
Matk + 220.
Matk + 5%, SPL + 2.
Increases Diamond Storm damage by 5%.
If refine rate is 5 or higher, increases Diamond Storm damage by 10%.
If refine rate is 7 or higher, increases water and earth property magical damage by 5%.
If refine rate is 9 or higher, increases Diamond Storm damage by additional 10%.
If refine rate is 10 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Diamond Storm damage by additional 5%, increases Terra Drive damage by 15%.[Bonus by grade]
[Grade D] Increases water and earth property magical damage by 10%.
[Grade C] Increases magical damage against all size enemies by 10%.
[Grade B] Increases magical damage against all race enemies by 10%.
[Grade A] Increases magical damage against all property enemies by 10%.
Class : Book
Attack : 60
Weight : 80
Weapon Level : 5
Required Level : 215
Usable Jobs : Elemental Master
Soul Liberator [2]
Can't be destroyed.
Matk + 220.
Matk + 5%, SPL + 2.
Increases Talisman of Four Bearing God damage by 5%.
If refine rate is 5 or higher, increases Talisman of Four Bearing God damage by 10%.
If refine rate is 7 or higher, increases all property magical damage by 5%.
If refine rate is 9 or higher, increases Talisman of Four Bearing God damage by additional 10%.
If refine rate is 10 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Talisman of Four Bearing God damage by additional 5%, increases Talisman of Red Phoenix damage by 15%.[Bonus by grade]
[Grade D] Increases all property magical damage by 10%.
[Grade C] Increases magical damage against all size enemies by 10%.
[Grade B] Increases magical damage against all race enemies by 10%.
[Grade A] Increases magical damage against all property enemies by 10%.
Class : Staff
Attack : 70
Weight : 110
Weapon Level : 5
Required Level : 215
Usable Jobs : Soul Ascetic
Destiny Staff [2]
Can't be destroyed.
Matk + 290.
Matk + 5%, SPL + 2.
Increases Frozen Slash damage by 5%.
If refine rate is 5 or higher, increases Frozen Slash damage by 10%.
If refine rate is 7 or higher, increases water property magical damage by 5%.
If refine rate is 9 or higher, increases Frozen Slash damage by additional 10%.
If refine rate is 10 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Frozen Slash damage by additional 5%, increases Rain of Crystal damage by 15%.[Bonus by grade]
[Grade D] Increases water property magical damage by 10%.
[Grade C] Increases magical damage against all size enemies by 10%.
[Grade B] Increases magical damage against all race enemies by 10%.
[Grade A] Increases magical damage against all property enemies by 10%.
Class : Two-handed Staff
Attack : 110
Weight : 120
Weapon Level : 5
Required Level : 215
Usable Jobs : Arch Mage
Guardian Saber [2]
Atk + 5%, POW + 2.
Increases Shield Chain Rush damage by 5%.
If refine rate is 5 or higher, increases Shield Chain Rush damage by 10%.
If refine rate is 7 or higher, increases long ranged physical damage by 5%.
If refine rate is 9 or higher, increases Shield Chain Rush damage by additional 10%.
If refine rate is 10 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Shield Chain Rush damage by additional 5%, increases Spiral Pierce Max damage by 15%.[Bonus by grade]
[Grade D] Increases long ranged physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
Class : Sword
Attack : 210
Weight : 110
Weapon Level : 5
Required Level : 215
Usable Jobs : Hyper Novice
Shining Light Katar [2]
Atk + 5%, POW + 2.
Increases Eternal Slash damage by 5%.
If refine rate is 5 or higher, increases Eternal Slash damage by 10%.
If refine rate is 7 or higher, increases melee physical damage by 5%.
If refine rate is 9 or higher, increases Eternal Slash damage by additional 10%.
If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases Eternal Slash damage by additional 5%, increases Savage Impact damage by 15%.[Bonus by grade]
[Grade D] Increases melee physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
Class : Katar
Attack : 290
Weight : 100
Weapon Level : 5
Required Level : 215
Usable Jobs : Shadow Cross
Angel Wing Bow [2]
Atk + 5%, CON + 2.
Increases Crescive Bolt damage by 5%.
If refine rate is 5 or higher, increases Crescive Bolt damage by 10%.
If refine rate is 7 or higher, increases long ranged physical damage by 5%.
If refine rate is 9 or higher, increases Crescive Bolt damage by additional 10%.
If refine rate is 10 or higher, Cri + 10.
If refine rate is 11 or higher, increases Crescive Bolt damage by additional 5%, increases Gale Storm damage by 15%.[Bonus by grade]
[Grade D] Increases long ranged physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
Class : Bow
Attack : 290
Weight : 150
Weapon Level : 5
Required Level : 215
Usable Jobs : Wind Hawk
Holy Light Dagger [2]
Atk + 5%, POW + 2.
Increases Abyss Dagger damage by 5%.
If refine rate is 5 or higher, increases Abyss Dagger damage by 10%.
If refine rate is 7 or higher, increases melee physical damage by 5%.
If refine rate is 9 or higher, increases Abyss Dagger damage by additional 10%.
If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases Abyss Dagger damage by additional 5%, increases Deft Stab damage by 15%.[Bonus by grade]
[Grade D] Increases melee physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
Class : Dagger
Attack : 205
Weight : 80
Weapon Level : 5
Required Level : 215
Usable Jobs : Abyss Chaser
Light Power Harp [2]
Atk + 5%, CON + 2.
Increases Rhythm Shooting damage by 5%.
If refine rate is 5 or higher, increases Rhythm Shooting damage by 10%.
If refine rate is 7 or higher, increases long ranged physical damage by 5%.
If refine rate is 9 or higher, increases Rhythm Shooting damage by additional 10%.
If refine rate is 10 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Rhythm Shooting damage by additional 5%, increases Rose Blossom damage by 15%.[Bonus by grade]
[Grade D] Increases long ranged physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
Class : Musical Instrument
Attack : 200
Weight : 200
Weapon Level : 5
Required Level : 215
Usable Jobs : Troubadour
Light Power Spark [2]
Atk + 5%, CON + 2.
Increases Rhythm Shooting damage by 5%.
If refine rate is 5 or higher, increases Rhythm Shooting damage by 10%.
If refine rate is 7 or higher, increases long ranged physical damage by 5%.
If refine rate is 9 or higher, increases Rhythm Shooting damage by additional 10%.
If refine rate is 10 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Rhythm Shooting damage by additional 5%, increases Rose Blossom damage by 15%.[Bonus by grade]
[Grade D] Increases long ranged physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
Class : Whip
Attack : 200
Weight : 200
Weapon Level : 5
Required Level : 215
Usable Jobs : Trouvere
Devil Hunter [2]
Atk + 5%, CON + 2.
Increases Magazine for One damage by 5%.
If refine rate is 5 or higher, increases Magazine for One damage by 10%.
If refine rate is 7 or higher, increases long ranged physical damage by 5%.
If refine rate is 9 or higher, increases Magazine for One damage by additional 10%.
If refine rate is 10 or higher, Cri + 10.
If refine rate is 11 or higher, increases Magazine for One damage by additional 5%, increases critical damage by 20%.[Bonus by grade]
[Grade D] Increases long ranged physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
Class : Revolver
Attack : 250
Weight : 170
Weapon Level : 5
Required Level : 215
Usable Jobs : Night Watch
Last Dawn [2]
Atk + 5%, CON + 2.
Increases Spiral Shooting damage by 5%.
If refine rate is 5 or higher, increases Spiral Shooting damage by 10%.
If refine rate is 7 or higher, increases long ranged physical damage by 5%.
If refine rate is 9 or higher, increases Spiral Shooting damage by additional 10%.
If refine rate is 10 or higher, Cri + 10.
If refine rate is 11 or higher, increases Spiral Shooting damage by additional 5%, increases Only One Bullet damage by 15%.[Bonus by grade]
[Grade D] Increases long ranged physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
Class : Rifle
Attack : 265
Weight : 240
Weapon Level : 5
Required Level : 215
Usable Jobs : Night Watch
Lord of Glory [2]
Atk + 5%, CON + 2.
Splash attack.
Increases The Vigilante at Night damage by 5%.
If refine rate is 5 or higher, increases The Vigilante at Night damage by 10%.
If refine rate is 7 or higher, increases long ranged physical damage by 5%.
If refine rate is 9 or higher, increases The Vigilante at Night damage by additional 10%.
If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases The Vigilante at Night damage by additional 5%, increases long ranged physical damage by 15%.[Bonus by grade]
[Grade D] Increases long ranged physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
Class : Shotgun
Attack : 280
Weight : 230
Weapon Level : 5
Required Level : 215
Usable Jobs : Night Watch
Lightning Splatter [2]
Atk + 5%, CON + 2.
Increases Magazine for One damage by 5%.
If refine rate is 5 or higher, increases Magazine for One damage by 10%.
If refine rate is 7 or higher, increases long ranged physical damage by 5%.
If refine rate is 9 or higher, increases Magazine for One damage by additional 10%.
If refine rate is 10 or higher, reduces global cool time by 10%.
If refine rate is 11 or higher, increases Magazine for One damage by additional 5%, increases long ranged physical damage by 15%.[Bonus by grade]
[Grade D] Increases long ranged physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
Class : Gatling Gun
Attack : 295
Weight : 300
Weapon Level : 5
Required Level : 215
Usable Jobs : Night Watch
Justice Bomber [2]
Atk + 5%, CON + 2.
Increases Wild Fire damage by 5%.
If refine rate is 5 or higher, increases Wild Fire damage by 10%.
If refine rate is 7 or higher, increases long ranged physical damage by 5%.
If refine rate is 9 or higher, increases Wild Fire damage by additional 10%.
If refine rate is 10 or higher, reduces global cool time by 10%.
If refine rate is 11 or higher, increases Wild Fire damage by additional 5%, increases long ranged physical damage by 15%.[Bonus by grade]
[Grade D] Increases long ranged physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
Class : Grenade Launcher
Attack : 330
Weight : 260
Weapon Level : 5
Required Level : 215
Usable Jobs : Night Watch
Victory Sword [2]
Atk + 5%, POW + 2.
Increases Explosive Powder damage by 5%.
If refine rate is 5 or higher, increases Explosive Powder damage by 10%.
If refine rate is 7 or higher, increases melee physical damage by 5%.
If refine rate is 9 or higher, increases Explosive Powder damage by additional 10%.
If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases Explosive Powder damage by additional 5%, increases melee physical damage by 15%.[Bonus by grade]
[Grade D] Increases melee physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
Class : Sword
Attack : 210
Weight : 150
Weapon Level : 5
Required Level : 215
Usable Jobs : Biolo
Divine Buster [2]
Can't be destroyed.
Atk + 5%, POW + 2.
Increases Mighty Smash damage by 5%.
If refine rate is 5 or higher, increases Mighty Smash damage by 10%.
If refine rate is 7 or higher, increases melee physical damage by 5%.
If refine rate is 9 or higher, increases Mighty Smash damage by additional 10%.
If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases Mighty Smash damage by additional 5%, increases Axe Stomp damage by 15%.[Bonus by grade]
[Grade D] Increases melee physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
Class : Two-handed Axe
Attack : 330
Weight : 660
Weapon Level : 5
Required Level : 215
Usable Jobs : Meister
Huuma Shuriken Brilliance [2]
Can't be destroyed.
Atk + 5%, POW + 2.
Increases Huuma Shuriken - Construct damage by 5%.
If refine rate is 5 or higher, increases Huuma Shuriken - Construct damage by 10%.
If refine rate is 7 or higher, increases long ranged physical damage by 5%.
If refine rate is 9 or higher, increases Huuma Shuriken - Construct damage by additional 10%.
If refine rate is 10 or higher, reduces global cool time by 10%.
If refine rate is 11 or higher, increases Huuma Shuriken - Construct damage by additional 5%, increases Huuma Shuriken - Grasp damage by 15%.[Bonus by grade]
[Grade D] Increases long ranged physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
Class : Huuma Shuriken
Attack : 330
Weight : 260
Weapon Level : 5
Required Level : 215
Usable Jobs : Shinkiro, Shiranui
Holy Light Spear [2]
Atk + 5%, POW + 2.
Increases Overslash damage by 5%.
If refine rate is 5 or higher, increases Overslash damage by 10%.
If refine rate is 7 or higher, increases melee physical damage by 5%.
If refine rate is 9 or higher, increases Overslash damage by additional 10%.
If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases Overslash damage by additional 5%, increases melee physical damage by 15%.[Bonus by grade]
[Grade D] Increases melee physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
Class : Spear
Attack : 210
Weight : 200
Weapon Level : 5
Required Level : 215
Usable Jobs : Imperial Guard
Lightforce Foxtail Wand [2]
Can't be destroyed.
Atk + 5%, POW + 2.
Increases Chulho Sonic Claw damage by 5%.
If refine rate is 5 or higher, increases Chulho Sonic Claw damage by 10%.
If refine rate is 7 or higher, increases long ranged physical damage by 5%.
If refine rate is 9 or higher, increases Chulho Sonic Claw damage by additional 10%.
If refine rate is 10 or higher, Cri + 10.
If refine rate is 11 or higher, increases Chulho Sonic Claw damage by additional 5%, increases Hogogong Strike damage by 15%.[Bonus by grade]
[Grade D] Increases long ranged physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
Class : Staff
Attack : 330
Weight : 150
Weapon Level : 5
Required Level : 215
Usable Jobs : Spirit Handler
Jupiter Spear [2]
MaxHP + 5%, POW + 2.
Increases Dragonic Breath damage by 5%.
If refine rate is 5 or higher, increases Dragonic Breath damage by 10%.
If refine rate is 7 or higher, increases long ranged physical damage by 5%.
If refine rate is 9 or higher, increases Dragonic Breath damage by additional 10%.
If refine rate is 10 or higher, reduces global cool time by 10%.
If refine rate is 11 or higher, increases Dragonic Breath damage by additional 5%, increases Madness Crusher damage by 15%.[Bonus by grade]
[Grade D] Increases long ranged physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
Class : Two-handed Spear
Attack : 300
Weight : 500
Weapon Level : 5
Required Level : 215
Usable Jobs : Dragon KnightEvil weapons list
Spoiler
Sealed Bible [2]
Can't be destroyed.
Atk + 5%, POW + 2.
Increases Petitio damage by 5%.
If refine rate is 5 or higher, increases Petitio damage by 10%.
If refine rate is 7 or higher, increases melee physical damage by 5%.
If refine rate is 9 or higher, increases Petitio damage by additional 10%.
If refine rate is 10 or higher, Cri + 10.
If refine rate is 11 or higher, increases Petitio damage by additional 5%, increases critical damage by 20%.[Bonus by grade]
[Grade D] Increases melee physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
Class : Book
Attack : 210
Weight : 100
Weapon Level : 5
Required Level : 215
Usable Jobs : Cardinal
Darkness Tablet [2]
Can't be destroyed.
Atk + 5%, POW + 2.
Increases Midnight Kick damage by 5%.
If refine rate is 5 or higher, increases Midnight Kick damage by 10%.
If refine rate is 7 or higher, increases melee physical damage by 5%.
If refine rate is 9 or higher, increases Midnight Kick damage by additional 10%.
If refine rate is 10 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Midnight Kick damage by additional 5%, increases Dawn Break damage by 15%.[Bonus by grade]
[Grade D] Increases melee physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
Class : Book
Attack : 200
Weight : 100
Weapon Level : 5
Required Level : 215
Usable Jobs : Sky Emperor
Demonic Claw [2]
Atk + 5%, POW + 2.
Increases Explosion Blaster damage by 5%.
If refine rate is 5 or higher, increases Explosion Blaster damage by 10%.
If refine rate is 7 or higher, increases long ranged physical damage by 5%.
If refine rate is 9 or higher, increases Explosion Blaster damage by additional 10%.
If refine rate is 10 or higher, Cri + 10.
If refine rate is 11 or higher, increases Explosion Blaster damage by additional 5%, increases Oleum Sanctum damage by 15%.[Bonus by grade]
[Grade D] Increases long ranged physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
Class : Knuckle
Attack : 210
Weight : 150
Weapon Level : 5
Required Level : 215
Usable Jobs : Inquisitor
Doom Bible [2]
Can't be destroyed.
Matk + 220.
Matk + 5%, SPL + 2.
Increases Venom Swamp damage by 5%.
If refine rate is 5 or higher, increases Venom Swamp damage by 10%.
If refine rate is 7 or higher, increases fire and poison property magical damage by 5%.
If refine rate is 9 or higher, increases Venom Swamp damage by additional 10%.
If refine rate is 10 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Venom Swamp damage by additional 5%, increases Conflagration damage by 15%.[Bonus by grade]
[Grade D] Increases fire and poison property magical damage by 10%.
[Grade C] Increases magical damage against all size enemies by 10%.
[Grade B] Increases magical damage against all race enemies by 10%.
[Grade A] Increases magical damage against all property enemies by 10%.
Class : Book
Attack : 120
Weight : 110
Weapon Level : 5
Required Level : 215
Usable Jobs : Elemental Master
Soul Harvest [2]
Can't be destroyed.
Matk + 220.
Matk + 5%, SPL + 2.
Increases Exorcism of Malicious Soul damage by 5%.
If refine rate is 5 or higher, increases Exorcism of Malicious Soul damage by 10%.
If refine rate is 7 or higher, increases all property magical damage by 5%.
If refine rate is 9 or higher, increases Exorcism of Malicious Soul damage by additional 10%.
If refine rate is 10 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Exorcism of Malicious Soul damage by additional 5%, increases Talisman of Soul Stealing damage by 15%.[Bonus by grade]
[Grade D] Increases all property magical damage by 10%.
[Grade C] Increases magical damage against all size enemies by 10%.
[Grade B] Increases magical damage against all race enemies by 10%.
[Grade A] Increases magical damage against all property enemies by 10%.
Class : Staff
Attack : 100
Weight : 90
Weapon Level : 5
Required Level : 215
Usable Jobs : Soul Ascetic
Devil Wing Staff [2]
Can't be destroyed.
Matk + 290.
Matk + 5%, SPL + 2.
Increases Soul Vulcan Strike damage by 5%.
If refine rate is 5 or higher, increases Soul Vulcan Strike damage by 10%.
If refine rate is 7 or higher, increases ghost and shadow property magical damage by 5%.
If refine rate is 9 or higher, increases Soul Vulcan Strike damage by additional 10%.
If refine rate is 10 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Soul Vulcan Strike damage by additional 5%, increases Mystery Illusion damage by 15%.[Bonus by grade]
[Grade D] Increases ghost and shadow property magical damage by 10%.
[Grade C] Increases magical damage against all size enemies by 10%.
[Grade B] Increases magical damage against all race enemies by 10%.
[Grade A] Increases magical damage against all property enemies by 10%.
Class : Two-handed Staff
Attack : 95
Weight : 140
Weapon Level : 5
Required Level : 215
Usable Jobs : Arch Mage
Devil Cursed Sword [2]
Matk + 220.
Matk + 5%, SPL + 2.
Increases Napalm Vulcan Strike damage by 5%.
If refine rate is 5 or higher, increases Napalm Vulcan Strike damage by 10%.
If refine rate is 7 or higher, increases ghost and neutral property magical damage by 5%.
If refine rate is 9 or higher, increases Napalm Vulcan Strike damage by additional 10%.
If refine rate is 10 or higher, reduces global cool time by 10%.
If refine rate is 11 or higher, increases Napalm Vulcan Strike damage by additional 5%, increases Ground Gravitation damage by 15%.[Bonus by grade]
[Grade D] Increases ghost and neutral property magical damage by 10%.
[Grade C] Increases magical damage against all size enemies by 10%.
[Grade B] Increases magical damage against all race enemies by 10%.
[Grade A] Increases magical damage against all property enemies by 10%.
Class : Sword
Attack : 110
Weight : 120
Weapon Level : 5
Required Level : 215
Usable Jobs : Hyper Novice
Underworld Knife [2]
Atk + 5%, CON + 2.
Increases Flame Trap and Solid Trap damage by 5%.
If refine rate is 5 or higher, increases Flame Trap and Solid Trap damage by 10%.
If refine rate is 7 or higher, increases melee physical damage by 5%.
If refine rate is 9 or higher, increases Flame Trap and Solid Trap damage by additional 10%.
If refine rate is 10 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Flame Trap and Solid Trap damage by additional 5%, increases Swift Trap and Deep Blind Trap damage by 15%.[Bonus by grade]
[Grade D] Increases melee physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
Class : Dagger
Attack : 180
Weight : 100
Weapon Level : 5
Required Level : 215
Usable Jobs : Wind Hawk
The Ripper [2]
Atk + 5%, POW + 2.
Increases Impact Crater damage by 5%.
If refine rate is 5 or higher, increases Impact Crater damage by 10%.
If refine rate is 7 or higher, increases melee physical damage by 5%.
If refine rate is 9 or higher, increases Impact Crater damage by additional 10%.
If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases Impact Crater damage by additional 5%, increases melee physical damage by 15%.[Bonus by grade]
[Grade D] Increases melee physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
Class : Katar
Attack : 290
Weight : 110
Weapon Level : 5
Required Level : 215
Usable Jobs : Shadow Cross
Crime Violin [2]
Matk + 220.
Matk + 5%, SPL + 2.
Increases Metallic Fury damage by 5%.
If refine rate is 5 or higher, increases Metallic Fury damage by 10%.
If refine rate is 7 or higher, increases all property magical damage by 5%.
If refine rate is 9 or higher, increases Metallic Fury damage by additional 10%.
If refine rate is 10 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Metallic Fury damage by additional 5%, increases Sound Blend damage by 15%.[Bonus by grade]
[Grade D] Increases all property magical damage by 10%.
[Grade C] Increases magical damage against all size enemies by 10%.
[Grade B] Increases magical damage against all race enemies by 10%.
[Grade A] Increases magical damage against all property enemies by 10%.
Class : Musical Instrument
Attack : 120
Weight : 110
Weapon Level : 5
Required Level : 215
Usable Jobs : Troubadour
Crime Whip [2]
Matk + 220.
Matk + 5%, SPL + 2.
Increases Metallic Fury damage by 5%.
If refine rate is 5 or higher, increases Metallic Fury damage by 10%.
If refine rate is 7 or higher, increases all property magical damage by 5%.
If refine rate is 9 or higher, increases Metallic Fury damage by additional 10%.
If refine rate is 10 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Metallic Fury damage by additional 5%, increases Sound Blend damage by 15%.[Bonus by grade]
[Grade D] Increases all property magical damage by 10%.
[Grade C] Increases magical damage against all size enemies by 10%.
[Grade B] Increases magical damage against all race enemies by 10%.
[Grade A] Increases magical damage against all property enemies by 10%.
Class : Whip
Attack : 120
Weight : 110
Weapon Level : 5
Required Level : 215
Usable Jobs : Trouvere
Dark Angel Ray Bow [2]
Atk + 5%, CON + 2.
Increases Chain Reaction Shot damage by 5%.
If refine rate is 5 or higher, increases Chain Reaction Shot damage by 10%.
If refine rate is 7 or higher, increases long ranged physical damage by 5%.
If refine rate is 9 or higher, increases Chain Reaction Shot damage by additional 10%.
If refine rate is 10 or higher, Cri + 10.
If refine rate is 11 or higher, increases Chain Reaction Shot damage by additional 5%, increases Frenzy Shot damage by 15%.[Bonus by grade]
[Grade D] Increases long ranged physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
Class : Bow
Attack : 280
Weight : 150
Weapon Level : 5
Required Level : 215
Usable Jobs : Abyss Chaser
Devil's Bullet [2]
Atk + 5%, CON + 2.
Increases Only One Bullet damage by 5%.
If refine rate is 5 or higher, increases Only One Bullet damage by 10%.
If refine rate is 7 or higher, increases long ranged physical damage by 5%.
If refine rate is 9 or higher, increases Only One Bullet damage by additional 10%.
If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases Only One Bullet damage by additional 5%, increases long ranged physical damage by 15%.[Bonus by grade]
[Grade D] Increases long ranged physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
Class : Revolver
Attack : 250
Weight : 200
Weapon Level : 5
Required Level : 215
Usable Jobs : Night Watch
Screaming Rifle [2]
Atk + 5%, CON + 2.
Increases Hasty Fire in the Hole damage by 5%.
If refine rate is 5 or higher, increases Hasty Fire in the Hole damage by 10%.
If refine rate is 7 or higher, increases long ranged physical damage by 5%.
If refine rate is 9 or higher, increases Hasty Fire in the Hole damage by additional 10%.
If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases Hasty Fire in the Hole damage by additional 5%, increases Grenades Dropping damage by 15%.[Bonus by grade]
[Grade D] Increases long ranged physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
Class : Rifle
Attack : 265
Weight : 220
Weapon Level : 5
Required Level : 215
Usable Jobs : Night Watch
Outlaw Cursed Shotgun [2]
Atk + 5%, CON + 2.
Splash attack.
Increases Wild Fire damage by 5%.
If refine rate is 5 or higher, increases Wild Fire damage by 10%.
If refine rate is 7 or higher, increases long ranged physical damage by 5%.
If refine rate is 9 or higher, increases Wild Fire damage by additional 10%.
If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases Wild Fire damage by additional 5%, increases long ranged physical damage by 15%.[Bonus by grade]
[Grade D] Increases long ranged physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
Class : Shotgun
Attack : 280
Weight : 250
Weapon Level : 5
Required Level : 215
Usable Jobs : Night Watch
RG-5649 [2]
Atk + 5%, CON + 2.
Increases The Vigilante at Night damage by 5%.
If refine rate is 5 or higher, increases The Vigilante at Night damage by 10%.
If refine rate is 7 or higher, increases long ranged physical damage by 5%.
If refine rate is 9 or higher, increases The Vigilante at Night damage by additional 10%.
If refine rate is 10 or higher, reduces global cool time by 10%.
If refine rate is 11 or higher, increases The Vigilante at Night damage by additional 5%, increases long ranged physical damage by 15%.[Bonus by grade]
[Grade D] Increases long ranged physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
Class : Gatling Gun
Attack : 295
Weight : 290
Weapon Level : 5
Required Level : 215
Usable Jobs : Night Watch
Devil Lord Launcher [2]
Atk + 5%, CON + 2.
Increases Spiral Shooting damage by 5%.
If refine rate is 5 or higher, increases Spiral Shooting damage by 10%.
If refine rate is 7 or higher, increases long ranged physical damage by 5%.
If refine rate is 9 or higher, increases Spiral Shooting damage by additional 10%.
If refine rate is 10 or higher, reduces global cool time by 10%.
If refine rate is 11 or higher, increases Spiral Shooting damage by additional 5%, increases long ranged physical damage by 15%.[Bonus by grade]
[Grade D] Increases long ranged physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
Class : Grenade Launcher
Attack : 330
Weight : 250
Weapon Level : 5
Required Level : 215
Usable Jobs : Night Watch
Destruction Axe [2]
Can't be destroyed.
Atk + 5%, POW + 2.
Increases Triple Laser damage by 5%.
If refine rate is 5 or higher, increases Triple Laser damage by 10%.
If refine rate is 7 or higher, increases long ranged physical damage by 5%.
If refine rate is 9 or higher, increases Triple Laser damage by additional 10%.
If refine rate is 10 or higher, Cri + 10.
If refine rate is 11 or higher, increases Triple Laser damage by additional 5%, increases critical damage by 20%.[Bonus by grade]
[Grade D] Increases long ranged physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
Class : Axe
Attack : 230
Weight : 440
Weapon Level : 5
Required Level : 215
Usable Jobs : Meister
Blood Rapier [2]
Atk + 5%, POW + 2.
Increases Mayhemic Thorns damage by 5%.
If refine rate is 5 or higher, increases Mayhemic Thorns damage by 10%.
If refine rate is 7 or higher, increases long ranged physical damage by 5%.
If refine rate is 9 or higher, increases Mayhemic Thorns damage by additional 10%.
If refine rate is 10 or higher, Cri + 10.
If refine rate is 11 or higher, increases Mayhemic Thorns damage by additional 5%, increases critical damage by 20%.[Bonus by grade]
[Grade D] Increases long ranged physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
Class : Sword
Attack : 210
Weight : 150
Weapon Level : 5
Required Level : 215
Usable Jobs : Biolo
Devil Claw [2]
Can't be destroyed.
Matk + 330.
Matk + 5%, SPL + 2.
Increases Darkening Cannon damage by 5%.
If refine rate is 5 or higher, increases Darkening Cannon damage by 10%.
If refine rate is 7 or higher, increases shadow and fire property magical damage by 5%.
If refine rate is 9 or higher, increases Darkening Cannon damage by additional 10%.
If refine rate is 10 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Darkening Cannon damage by additional 5%, increases Red Flame Cannon damage by 15%.[Bonus by grade]
[Grade D] Increases shadow and fire property magical damage by 10%.
[Grade C] Increases magical damage against all size enemies by 10%.
[Grade B] Increases magical damage against all race enemies by 10%.
[Grade A] Increases magical damage against all property enemies by 10%.
Class : Huuma Shuriken
Attack : 100
Weight : 200
Weapon Level : 5
Required Level : 215
Usable Jobs : Shinkiro, Shiranui
Devil Guardian Sword [2]
Matk + 220.
Matk + 5%, SPL + 2.
Increases Cross Rain damage by 5%.
If refine rate is 5 or higher, increases Cross Rain damage by 10%.
If refine rate is 7 or higher, increases holy property magical damage by 5%.
If refine rate is 9 or higher, increases Cross Rain damage by additional 10%.
If refine rate is 10 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Cross Rain damage by additional 5%, increases holy property magical damage by 15%.[Bonus by grade]
[Grade D] Increases holy property magical damage by 10%.
[Grade C] Increases magical damage against all size enemies by 10%.
[Grade B] Increases magical damage against all race enemies by 10%.
[Grade A] Increases magical damage against all property enemies by 10%.
Class : Sword
Attack : 100
Weight : 180
Weapon Level : 5
Required Level : 215
Usable Jobs : Imperial Guard
Darkness Foxtail Model [2]
Can't be destroyed.
Matk + 330.
Matk + 5%, SPL + 2.
Increases Hyunrok Cannon damage by 5%.
If refine rate is 5 or higher, increases Hyunrok Cannon damage by 10%.
If refine rate is 7 or higher, increases all property magical damage by 5%.
If refine rate is 9 or higher, increases Hyunrok Cannon damage by additional 10%.
If refine rate is 10 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Hyunrok Cannon damage by additional 5%, increases Hyunrok Breeze damage by 15%.[Bonus by grade]
[Grade D] Increases all property magical damage by 10%.
[Grade C] Increases magical damage against all size enemies by 10%.
[Grade B] Increases magical damage against all race enemies by 10%.
[Grade A] Increases magical damage against all property enemies by 10%.
Class : Staff
Attack : 150
Weight : 140
Weapon Level : 5
Required Level : 215
Usable Jobs : Spirit Handler
Execution Great Sword [2]
Atk + 5%, POW + 2.
Increases Hack and Slasher damage by 5%.
If refine rate is 5 or higher, increases Hack and Slasher damage by 10%.
If refine rate is 7 or higher, increases melee physical damage by 5%.
If refine rate is 9 or higher, increases Hack and Slasher damage by additional 10%.
If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases Hack and Slasher damage by additional 5%, increases Storm Slash damage by 15%.[Bonus by grade]
[Grade D] Increases melee physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
Class : Two-handed Sword
Attack : 280
Weight : 420
Weapon Level : 5
Required Level : 215
Usable Jobs : Dragon KnightGood and Evil weapons can be enchanted on the 3rd and 4th slot.
Player can choose the desired enchant.
The details as below table.
Enchants on both slots can be upgraded up to 4 times. The details as below table.
Enchants can be reset by using Fragment of Goodwill 20 ea (for Good weapons) or Fragment of Sin 20 ea (for Evil weapons) and 1,000,000 zeny with 100% chance of success. All enchants are removed upon resetting.
37. Crown of Good and Evil Enchant
SpoilerCrown of Good and Evil list
Spoiler
Crown of Good and Evil (Dragon Knight)
Increases physical damage against all races enemies by 5% per 3 refine rate.
Increases melee and long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Res + 50.
If refine rate is 9 or higher, reduces global cool time by 5%. increases attack speed (reduces delay after attack by 5%).
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.When equipped with Execution Great Sword,
increases Hack and Slasher damage by 4% and Storm Slash damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Hack and Slasher damage by additional 10%,
when equipped with Evil Spell, increases Hack and Slasher damage by additional 15% and Storm Slash damage by additional 20%.When equipped with Jupiter Spear,
increases Dragonic Breath damage by 4% and Madness Crusher damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Dragonic Breath damage by additional 10%,
when equipped with Good Spell, increases Dragonic Breath damage by additional 15% and Madness Crusher damage by additional 20%.[Bonus by grade]
[Grade D] MaxHP + 5%.
[Grade C] P.Atk + 3, S.Matk + 3.
[Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
[Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 215
Usable Jobs: Dragon Knight
Crown of Good and Evil (Imperial Guard)
Increases physical and magical damage against all races enemies by 5% per 3 refine rate.
Increases melee physical damage and holy property magical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Res + 50.
If refine rate is 9 or higher, reduces variable casting time by 5%. increases attack speed (reduces delay after attack by 5%).
If refine rate is 11 or higher, Atk + 5%, Matk + 5%, reduces fixed casting time by 0.3 seconds.When equipped with Devil Guardian Sword,
increases Cross Rain damage by 4% and holy property magical damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Cross Rain damage by additional 10%,
when equipped with Evil Spell, increases Cross Rain damage by additional 15% and holy property magical damage by additional 20%.When equipped with Holy Light Spear,
increases Overslash damage by 4% and melee physical damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Overslash damage by additional 10%,
when equipped with Good Spell, increases Overslash damage by additional 15% and melee physical damage by additional 20%.[Bonus by grade]
[Grade D] MaxHP + 5%.
[Grade C] P.Atk + 3, S.Matk + 3.
[Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
[Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 215
Usable Jobs: Imperial Guard
Crown of Good and Evil (Arch Mage)
Increases magical damage against all races enemies by 5% per 3 refine rate.
Increases ghost, shadow and water property magical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Res + 50.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by 0.3 seconds.When equipped with Devil Wing Staff,
increases Soul Vulcan Strike damage by 4% and Mystery Illusion damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Soul Vulcan Strike damage by additional 10%,
when equipped with Evil Spell, increases Soul Vulcan Strike damage by additional 15% and Mystery Illusion damage by additional 20%.When equipped with Destiny Staff,
increases Frozen Slash damage by 4% and Rain of Crystal damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Frozen Slash damage by additional 10%,
when equipped with Good Spell, increases Frozen Slash damage by additional 15% and Rain of Crystal damage by additional 20%.[Bonus by grade]
[Grade D] MaxHP + 5%.
[Grade C] P.Atk + 3, S.Matk + 3.
[Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
[Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 215
Usable Jobs: Arch Mage
Crown of Good and Evil (Elemental Master)
Increases magical damage against all races enemies by 5% per 3 refine rate.
Increases fire, posion, water and earth property magical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Res + 50.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by 0.3 seconds.When equipped with Doom Bible,
increases Venom Swamp damage by 4% and Conflagration damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Venom Swamp damage by additional 10%,
when equipped with Evil Spell, increases Venom Swamp damage by additional 15% and Conflagration damage by additional 20%.When equipped with Blessed Bible,
increases Diamond Storm damage by 4% and Terra Drive damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Diamond Storm damage by additional 10%,
when equipped with Good Spell, increases Diamond Storm damage by additional 15% and Terra Drive damage by additional 20%.[Bonus by grade]
[Grade D] MaxHP + 5%.
[Grade C] P.Atk + 3, S.Matk + 3.
[Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
[Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 215
Usable Jobs: Elemental Master
Crown of Good and Evil (Cardinal)
Increases physical and magical damage against all races enemies by 5% per 3 refine rate.
Increases melee physical damage and holy property magical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Res + 50.
If refine rate is 9 or higher, reduces global cool time by 5%. Cri + 5.
If refine rate is 11 or higher, Atk + 5%, Matk + 5%, reduces fixed casting time by 0.3 seconds.When equipped with Sealed Bible,
increases Petitio damage by 4% and critical damage by 10% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Petitio damage by additional 10%,
when equipped with Evil Spell, increases Petitio damage by additional 15% and critical damage by additional 25%.When equipped with Saint Bringer,
increases Framen damage by 4% and Arbitrium damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Framen damage by additional 10%,
when equipped with Good Spell, increases Framen damage by additional 15% and Arbitrium damage by additional 20%.[Bonus by grade]
[Grade D] MaxHP + 5%.
[Grade C] P.Atk + 3, S.Matk + 3.
[Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
[Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 215
Usable Jobs: Cardinal
Crown of Good and Evil (Inquisitor)
Increases physical damage against all races enemies by 5% per 3 refine rate.
Increases melee and long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Res + 50.
If refine rate is 9 or higher, Cri + 10.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.When equipped with Demonic Claw,
increases Explosion Blaster damage by 4% and Oleum Sanctum damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Explosion Blaster damage by additional 10%,
when equipped with Evil Spell, increases Explosion Blaster damage by additional 15% and Oleum Sanctum damage by additional 20%.When equipped with Punish Scepter,
increases Third Punish damage by 4% and First Brand damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Third Punish damage by additional 10%,
when equipped with Good Spell, increases Third Punish damage by additional 15% and First Brand damage by additional 20%.[Bonus by grade]
[Grade D] MaxHP + 5%.
[Grade C] P.Atk + 3, S.Matk + 3.
[Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
[Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 215
Usable Jobs: Inquisitor
Crown of Good and Evil (Meister)
Increases physical damage against all races enemies by 5% per 3 refine rate.
Increases melee and long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Res + 50.
If refine rate is 9 or higher, Cri + 5, increases attack speed (reduces delay after attack by 5%).
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.When equipped with Destruction Axe,
increases Triple Laser damage by 4% and critical damage by 10% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Triple Laser damage by additional 10%,
when equipped with Evil Spell, increases Triple Laser damage by additional 15% and critical damage by additional 25%.When equipped with Divine Buster,
increases Mighty Smash damage by 4% and Axe Stomp damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Mighty Smash damage by additional 10%,
when equipped with Good Spell, increases Mighty Smash damage by additional 15% and Axe Stomp damage by additional 20%.[Bonus by grade]
[Grade D] MaxHP + 5%.
[Grade C] P.Atk + 3, S.Matk + 3.
[Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
[Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 215
Usable Jobs: Meister
Crown of Good and Evil (Biolo)
Increases physical damage against all races enemies by 5% per 3 refine rate.
Increases melee and long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Res + 50.
If refine rate is 9 or higher, Cri + 5, increases attack speed (reduces delay after attack by 5%).
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.When equipped with Blood Rapier,
increases Mayhemic Thorns damage by 4% and critical damage by 10% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Mayhemic Thorns damage by additional 10%,
when equipped with Evil Spell, increases Mayhemic Thorns damage by additional 15% and critical damage by additional 25%.When equipped with Victory Sword,
increases Explosive Powder damage by 4% and melee physical damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Explosive Powder damage by additional 10%,
when equipped with Good Spell, increases Explosive Powder damage by additional 15% and melee physical damage by additional 20%.[Bonus by grade]
[Grade D] MaxHP + 5%.
[Grade C] P.Atk + 3, S.Matk + 3.
[Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
[Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 215
Usable Jobs: Biolo
Crown of Good and Evil (Shadow Cross)
Increases physical damage against all races enemies by 5% per 3 refine rate.
Increases melee physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Res + 50.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.When equipped with The Ripper,
increases Impact Crater damage by 4% and melee physical damage by 10% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Impact Crater damage by additional 10%,
when equipped with Evil Spell, increases Impact Crater damage by additional 15% and melee physical damage by additional 20%.When equipped with Shining Light Katar,
increases Eternal Slash damage by 4% and Savage Impact damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Eternal Slash damage by additional 10%,
when equipped with Good Spell, increases Eternal Slash damage by additional 15% and Savage Impact damage by additional 20%.[Bonus by grade]
[Grade D] MaxHP + 5%.
[Grade C] P.Atk + 3, S.Matk + 3.
[Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
[Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 215
Usable Jobs: Shadow Cross
Crown of Good and Evil (Abyss Chaser)
Increases physical damage against all races enemies by 5% per 3 refine rate.
Increases melee and long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Res + 50.
If refine rate is 9 or higher, Cri + 5, increases attack speed (reduces delay after attack by 5%).
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.When equipped with Dark Angel Ray Bow,
increases Chain Reaction Shot damage by 4% and Frenzy Shot damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Chain Reaction Shot damage by additional 10%,
when equipped with Evil Spell, increases Chain Reaction Shot damage by additional 15% and Frenzy Shot damage by additional 20%.When equipped with Holy Light Dagger,
increases Abyss Dagger damage by 4% and Deft Stab damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Abyss Dagger damage by additional 10%,
when equipped with Good Spell, increases Abyss Dagger damage by additional 15% and Deft Stab damage by additional 20%.[Bonus by grade]
[Grade D] MaxHP + 5%.
[Grade C] P.Atk + 3, S.Matk + 3.
[Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
[Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 215
Usable Jobs: Abyss Chaser
Crown of Good and Evil (Windhawk)
Increases physical damage against all races enemies by 5% per 3 refine rate.
Increases melee and long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Res + 50.
If refine rate is 9 or higher, Cri + 5, reduces variable casting time by 5%.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.When equipped with Underworld Knife,
increases Flame Trap and Solid Trap damage by 4% and Switf Trap and Deep Blind Trap damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Flame Trap and Solid Trap damage by additional 10%,
when equipped with Evil Spell, increases Flame Trap and Solid Trap damage by additional 15% and Switf Trap and Deep Blind Trap damage by additional 20%.When equipped with Angel Wing Bow,
increases Crescive Bolt damage by 4% and Gale Storm damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Crescive Bolt damage by additional 10%,
when equipped with Good Spell, increases Crescive Bolt damage by additional 15% and Gale Storm damage by additional 20%.[Bonus by grade]
[Grade D] MaxHP + 5%.
[Grade C] P.Atk + 3, S.Matk + 3.
[Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
[Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 215
Usable Jobs: Windhawk
Crown of Good and Evil (Trouvere & Troubadour)
Increases physical and magical damage against all races enemies by 5% per 3 refine rate.
Increases long ranged physical damage and all property magical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Res + 50.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, Atk + 5%, Matk + 5%, reduces fixed casting time by 0.3 seconds.When equipped with Crime Violin or Crime Whip,
increases Metallic Fury damage by 4% and Sound Blend damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Metallic Fury damage by additional 10%,
when equipped with Evil Spell, increases Metallic Fury damage by additional 15% and Sound Blend damage by additional 20%.When equipped with Power Harp or Light Power Spark,
increases Rhythm Shooting damage by 4% and Rose Blossom damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Rhythm Shooting damage by additional 10%,
when equipped with Good Spell, increases Rhythm Shooting damage by additional 15% and Rose Blossom damage by additional 20%.[Bonus by grade]
[Grade D] MaxHP + 5%.
[Grade C] P.Atk + 3, S.Matk + 3.
[Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
[Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 215
Usable Jobs: Troubadour, Trouvere
Crown of Good and Evil (Shinkiro & Shiranui)
Increases physical and magical damage against all races enemies by 5% per 3 refine rate.
Increases long ranged physical damage and all property magical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Res + 50.
If refine rate is 9 or higher, reduces variable casting time by 5%, reduces global cool time by 5%.
If refine rate is 11 or higher, Atk + 5%, Matk + 5%, reduces fixed casting time by 0.3 seconds.When equipped with Devil Claw,
increases Darkening Cannon damage by 4% and Red Flame Cannon damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Darkening Cannon damage by additional 10%,
when equipped with Evil Spell, increases Darkening Cannon damage by additional 15% and Red Flame Cannon damage by additional 20%.When equipped with Huuma Shuriken Brilliance,
increases Huuma Shuriken - Construct damage by 4% and Huuma Shuriken - Grasp damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Huuma Shuriken - Construct damage by additional 10%,
when equipped with Good Spell, increases Huuma Shuriken - Construct damage by additional 15% and Huuma Shuriken - Grasp damage by additional 20%.[Bonus by grade]
[Grade D] MaxHP + 5%.
[Grade C] P.Atk + 3, S.Matk + 3.
[Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
[Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 215
Usable Jobs: Shinkiro, Shiranui
Crown of Good and Evil (Sky Emperor)
Increases physical damage against all races enemies by 5% per 3 refine rate.
Increases melee physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Res + 50.
If refine rate is 9 or higher, reduces variable casting time by 5%, reduces global cool time by 5%.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.When equipped with Darkness Tablet,
increases Midnight Kick damage by 4% and Dawn Break damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Midnight Kick damage by additional 10%,
when equipped with Evil Spell, increases Midnight Kick damage by additional 15% and Dawn Break damage by additional 20%.When equipped with Origin of Life,
increases Noon Blast damage by 4% and Sunset Blast damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Noon Blast damage by additional 10%,
when equipped with Good Spell, increases Noon Blast damage by additional 15% and Sunset Blast damage by additional 20%.[Bonus by grade]
[Grade D] MaxHP + 5%.
[Grade C] P.Atk + 3, S.Matk + 3.
[Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
[Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 215
Usable Jobs: Sky Emperor
Crown of Good and Evil (Soul Ascetic)
Increases magical damage against all races enemies by 5% per 3 refine rate.
Increases all property magical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Res + 50.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by 0.3 seconds.When equipped with Soul Harvest,
increases Exorcism of Malicious Soul damage by 4% and Talisman of Soul Stealing damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Exorcism of Malicious Soul damage by additional 10%,
when equipped with Evil Spell, increases Exorcism of Malicious Soul damage by additional 15% and Talisman of Soul Stealing damage by additional 20%.When equipped with Soul Liberator,
increases Talisman of Four Bearing God damage by 4% and Talisman of Red Phoenix damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Talisman of Four Bearing God damage by additional 10%,
when equipped with Good Spell, increases Talisman of Four Bearing God damage by additional 15% and Talisman of Red Phoenix damage by additional 20%.[Bonus by grade]
[Grade D] MaxHP + 5%.
[Grade C] P.Atk + 3, S.Matk + 3.
[Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
[Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 215
Usable Jobs: Soul Ascetic
Crown of Good and Evil (Hyper Novice)
Increases physical and magical damage against all races enemies by 5% per 3 refine rate.
Increases long ranged physical damage, ghost and neutral property magical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Res + 50.
If refine rate is 9 or higher, reduces variable casting time by 5%, reduces global cool time by 5%.
If refine rate is 11 or higher, Atk + 5%, Matk + 5%, reduces fixed casting time by 0.3 seconds.When equipped with Devil Cursed Sword,
increases Napalm Vulcan Strike damage by 4% and Ground Gravitation damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Napalm Vulcan Strike damage by additional 10%,
when equipped with Evil Spell, increases Napalm Vulcan Strike damage by additional 15% and Ground Gravitation damage by additional 20%.When equipped with Guardian Saber,
increases Shield Chain Rush damage by 4% and Spiral Pierce Max damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Shield Chain Rush damage by additional 10%,
when equipped with Good Spell, increases Shield Chain Rush damage by additional 15% and Spiral Pierce Max damage by additional 20%.[Bonus by grade]
[Grade D] MaxHP + 5%.
[Grade C] P.Atk + 3, S.Matk + 3.
[Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
[Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 215
Usable Jobs: Hyper Novice
Crown of Good and Evil (Spirit Handler)
Increases physical and magical damage against all races enemies by 5% per 3 refine rate.
Increases long ranged physical damage, ghost and neutral property magical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Res + 50.
If refine rate is 9 or higher, reduces variable casting time by 5%, Cri + 5.
If refine rate is 11 or higher, Atk + 5%, Matk + 5%, reduces fixed casting time by 0.3 seconds.When equipped with Darkness Foxtail Model,
increases Hyunrok Cannon damage by 4% and Hyunrok Breeze damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Hyunrok Cannon damage by additional 10%,
when equipped with Evil Spell, increases Hyunrok Cannon damage by additional 15% and Hyunrok Breeze damage by additional 20%.When equipped with Lightforce Foxtail Wand,
increases Chulho Sonic Claw damage by 4% and Hogogong Strike damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Chulho Sonic Claw damage by additional 10%,
when equipped with Good Spell, increases Chulho Sonic Claw damage by additional 15% and Hogogong Strike damage by additional 20%.[Bonus by grade]
[Grade D] MaxHP + 5%.
[Grade C] P.Atk + 3, S.Matk + 3.
[Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
[Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 215
Usable Jobs: Spirit Handler
Crown of Good and Evil (Night Watch - Grenade Launcher)
Increases physical damage against all races enemies by 5% per 3 refine rate.
Increases long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Res + 50.
If refine rate is 9 or higher, reduces global cool time by 5%, increases attack speed (reduces delay after attack by 5%).
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.When equipped with Devil Lord Launcher,
increases Spiral Shooting damage by 4% and long ranged physical damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Spiral Shooting damage by additional 10%,
when equipped with Evil Spell, increases Spiral Shooting damage by additional 15% and long ranged physical damage by additional 20%.When equipped with Justice Bomber,
increases Wild Fire damage by 4% and long ranged physical damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Wild Fire damage by additional 10%,
when equipped with Good Spell, increases Wild Fire damage by additional 15% and long ranged physical damage by additional 20%.[Bonus by grade]
[Grade D] MaxHP + 5%.
[Grade C] P.Atk + 3, S.Matk + 3.
[Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
[Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 215
Usable Jobs: Night Watch
Crown of Good and Evil (Night Watch - Revolver)
Increases physical damage against all races enemies by 5% per 3 refine rate.
Increases long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Res + 50.
If refine rate is 9 or higher, reduces global cool time by 5%, increases attack speed (reduces delay after attack by 5%).
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.When equipped with Devil's Bullet,
increases Only One Bullet damage by 4% and long ranged physical damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Only One Bullet damage by additional 10%,
when equipped with Evil Spell, increases Only One Bullet damage by additional 15% and long ranged physical damage by additional 20%.When equipped with Devil Hunter,
increases Magazine for One damage by 4% and critical damage by 10% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Magazine for One damage by additional 10%,
when equipped with Good Spell, increases Magazine for One damage by additional 15% and critical damage by additional 25%.[Bonus by grade]
[Grade D] MaxHP + 5%.
[Grade C] P.Atk + 3, S.Matk + 3.
[Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
[Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 215
Usable Jobs: Night Watch
Crown of Good and Evil (Night Watch - Gatling Gun)
Increases physical damage against all races enemies by 5% per 3 refine rate.
Increases long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Res + 50.
If refine rate is 9 or higher, reduces global cool time by 5%, increases attack speed (reduces delay after attack by 5%).
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.When equipped with RG-5649,
increases The Vigilante at Night damage by 4% and long ranged physical damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases The Vigilante at Night damage by additional 10%,
when equipped with Evil Spell, increases The Vigilante at Night damage by additional 15% and long ranged physical damage by additional 20%.When equipped with Lightning Splatter,
increases Magazine for One damage by 4% and long ranged physical damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Magazine for One damage by additional 10%,
when equipped with Good Spell, increases Magazine for One damage by additional 15% and long ranged physical damage by additional 20%.[Bonus by grade]
[Grade D] MaxHP + 5%.
[Grade C] P.Atk + 3, S.Matk + 3.
[Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
[Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 215
Usable Jobs: Night Watch
Crown of Good and Evil (Night Watch - Shotgun)
Increases physical damage against all races enemies by 5% per 3 refine rate.
Increases long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Res + 50.
If refine rate is 9 or higher, reduces global cool time by 5%, increases attack speed (reduces delay after attack by 5%).
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.When equipped with Outlaw Cursed Shotgun,
increases Wild Fire damage by 4% and long ranged physical damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Wild Fire damage by additional 10%,
when equipped with Evil Spell, increases Wild Fire damage by additional 15% and long ranged physical damage by additional 20%.When equipped with Lord of Glory,
increases The Vigilante at Night damage by 4% and long ranged physical damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases The Vigilante at Night damage by additional 10%,
when equipped with Good Spell, increases The Vigilante at Night damage by additional 15% and long ranged physical damage by additional 20%.[Bonus by grade]
[Grade D] MaxHP + 5%.
[Grade C] P.Atk + 3, S.Matk + 3.
[Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
[Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 215
Usable Jobs: Night Watch
Crown of Good and Evil (Night Watch - Rifle)
Increases physical damage against all races enemies by 5% per 3 refine rate.
Increases long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Res + 50.
If refine rate is 9 or higher, reduces global cool time by 5%, increases attack speed (reduces delay after attack by 5%).
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.When equipped with Screaming Rifle,
increases Hasty Fire in the Hole damage by 4% and Grenades Dropping damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Hasty Fire in the Hole damage by additional 10%,
when equipped with Evil Spell, increases Hasty Fire in the Hole damage by additional 15% and Grenades Dropping damage by additional 20%.When equipped with Last Dawn,
increases Spiral Shooting damage by 4% and Only One Bullet damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Spiral Shooting damage by additional 10%,
when equipped with Good Spell, increases Spiral Shooting damage by additional 15% and Only One Bullet damage by additional 20%.[Bonus by grade]
[Grade D] MaxHP + 5%.
[Grade C] P.Atk + 3, S.Matk + 3.
[Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
[Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 215
Usable Jobs: Night WatchCrown of Good and Evil series can be enchanted on the 3rd and 4th slot.
NPC gives you 2 choices of enchantment on 4th slot.
1. random enchant
2. guaranteed enchant
The details as below table.
Enchants on 4th slot can be upgraded up to 2 times. The details as below table.
Enchants can be reset by using Fragment of Goodwill 50 ea, Fragment of Sin 50 ea and 1,000,000 zeny with 100% chance of success. All enchants are removed upon resetting.
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Lucky items from December Kachua's Secret Box
Crown of Good and Evil (Dragon Knight)
Crown of Good and Evil (Imperial Guard)
Crown of Good and Evil (Arch Mage)
Crown of Good and Evil (Elemental Master)
Crown of Good and Evil (Cardinal)
Crown of Good and Evil (Inquisitor)
Crown of Good and Evil (Meister)
Crown of Good and Evil (Biolo)
Crown of Good and Evil (Shadow Cross)
Crown of Good and Evil (Abyss Chaser)
Crown of Good and Evil (Windhawk)
Crown of Good and Evil (Trouvere & Troubadour)
Crown of Good and Evil (Shinkiro & Shiranui)
Crown of Good and Evil (Sky Emperor)
Crown of Good and Evil (Soul Ascetic)
Crown of Good and Evil (Hyper Novice)
Crown of Good and Evil (Spirit Handler)
Crown of Good and Evil (Nightwatch - Grenade Launcher)
Crown of Good and Evil (Nightwatch - Revolver)
Crown of Good and Evil (Nightwatch - Gatling Gun)
Crown of Good and Evil (Nightwatch - Shotgun)
Crown of Good and Evil (Nightwatch - Rifle)
Spoiler
Crown of Good and Evil (Dragon Knight)
Increases physical damage against all races enemies by 5% per 3 refine rate.
Increases melee and long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Res + 50.
If refine rate is 9 or higher, reduces global cool time by 5%. increases attack speed (reduces delay after attack by 5%).
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.When equipped with Execution Great Sword,
increases Hack and Slasher damage by 4% and Storm Slash damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Hack and Slasher damage by additional 10%,
when equipped with Evil Spell, increases Hack and Slasher damage by additional 15% and Storm Slash damage by additional 20%.When equipped with Jupiter Spear,
increases Dragonic Breath damage by 4% and Madness Crusher damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Dragonic Breath damage by additional 10%,
when equipped with Good Spell, increases Dragonic Breath damage by additional 15% and Madness Crusher damage by additional 20%.[Bonus by grade]
[Grade D] MaxHP + 5%.
[Grade C] P.Atk + 3, S.Matk + 3.
[Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
[Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 215
Usable Jobs: Dragon Knight
Crown of Good and Evil (Imperial Guard)
Increases physical and magical damage against all races enemies by 5% per 3 refine rate.
Increases melee physical damage and holy property magical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Res + 50.
If refine rate is 9 or higher, reduces variable casting time by 5%. increases attack speed (reduces delay after attack by 5%).
If refine rate is 11 or higher, Atk + 5%, Matk + 5%, reduces fixed casting time by 0.3 seconds.When equipped with Devil Guardian Sword,
increases Cross Rain damage by 4% and holy property magical damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Cross Rain damage by additional 10%,
when equipped with Evil Spell, increases Cross Rain damage by additional 15% and holy property magical damage by additional 20%.When equipped with Holy Light Spear,
increases Overslash damage by 4% and melee physical damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Overslash damage by additional 10%,
when equipped with Good Spell, increases Overslash damage by additional 15% and melee physical damage by additional 20%.[Bonus by grade]
[Grade D] MaxHP + 5%.
[Grade C] P.Atk + 3, S.Matk + 3.
[Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
[Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 215
Usable Jobs: Imperial Guard
Crown of Good and Evil (Arch Mage)
Increases magical damage against all races enemies by 5% per 3 refine rate.
Increases ghost, shadow and water property magical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Res + 50.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by 0.3 seconds.When equipped with Devil Wing Staff,
increases Soul Vulcan Strike damage by 4% and Mystery Illusion damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Soul Vulcan Strike damage by additional 10%,
when equipped with Evil Spell, increases Soul Vulcan Strike damage by additional 15% and Mystery Illusion damage by additional 20%.When equipped with Destiny Staff,
increases Frozen Slash damage by 4% and Rain of Crystal damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Frozen Slash damage by additional 10%,
when equipped with Good Spell, increases Frozen Slash damage by additional 15% and Rain of Crystal damage by additional 20%.[Bonus by grade]
[Grade D] MaxHP + 5%.
[Grade C] P.Atk + 3, S.Matk + 3.
[Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
[Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 215
Usable Jobs: Arch Mage
Crown of Good and Evil (Elemental Master)
Increases magical damage against all races enemies by 5% per 3 refine rate.
Increases fire, posion, water and earth property magical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Res + 50.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by 0.3 seconds.When equipped with Doom Bible,
increases Venom Swamp damage by 4% and Conflagration damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Venom Swamp damage by additional 10%,
when equipped with Evil Spell, increases Venom Swamp damage by additional 15% and Conflagration damage by additional 20%.When equipped with Blessed Bible,
increases Diamond Storm damage by 4% and Terra Drive damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Diamond Storm damage by additional 10%,
when equipped with Good Spell, increases Diamond Storm damage by additional 15% and Terra Drive damage by additional 20%.[Bonus by grade]
[Grade D] MaxHP + 5%.
[Grade C] P.Atk + 3, S.Matk + 3.
[Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
[Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 215
Usable Jobs: Elemental Master
Crown of Good and Evil (Cardinal)
Increases physical and magical damage against all races enemies by 5% per 3 refine rate.
Increases melee physical damage and holy property magical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Res + 50.
If refine rate is 9 or higher, reduces global cool time by 5%. Cri + 5.
If refine rate is 11 or higher, Atk + 5%, Matk + 5%, reduces fixed casting time by 0.3 seconds.When equipped with Sealed Bible,
increases Petitio damage by 4% and critical damage by 10% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Petitio damage by additional 10%,
when equipped with Evil Spell, increases Petitio damage by additional 15% and critical damage by additional 25%.When equipped with Saint Bringer,
increases Framen damage by 4% and Arbitrium damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Framen damage by additional 10%,
when equipped with Good Spell, increases Framen damage by additional 15% and Arbitrium damage by additional 20%.[Bonus by grade]
[Grade D] MaxHP + 5%.
[Grade C] P.Atk + 3, S.Matk + 3.
[Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
[Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 215
Usable Jobs: Cardinal
Crown of Good and Evil (Inquisitor)
Increases physical damage against all races enemies by 5% per 3 refine rate.
Increases melee and long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Res + 50.
If refine rate is 9 or higher, Cri + 10.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.When equipped with Demonic Claw,
increases Explosion Blaster damage by 4% and Oleum Sanctum damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Explosion Blaster damage by additional 10%,
when equipped with Evil Spell, increases Explosion Blaster damage by additional 15% and Oleum Sanctum damage by additional 20%.When equipped with Punish Scepter,
increases Third Punish damage by 4% and First Brand damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Third Punish damage by additional 10%,
when equipped with Good Spell, increases Third Punish damage by additional 15% and First Brand damage by additional 20%.[Bonus by grade]
[Grade D] MaxHP + 5%.
[Grade C] P.Atk + 3, S.Matk + 3.
[Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
[Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 215
Usable Jobs: Inquisitor
Crown of Good and Evil (Meister)
Increases physical damage against all races enemies by 5% per 3 refine rate.
Increases melee and long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Res + 50.
If refine rate is 9 or higher, Cri + 5, increases attack speed (reduces delay after attack by 5%).
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.When equipped with Destruction Axe,
increases Triple Laser damage by 4% and critical damage by 10% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Triple Laser damage by additional 10%,
when equipped with Evil Spell, increases Triple Laser damage by additional 15% and critical damage by additional 25%.When equipped with Divine Buster,
increases Mighty Smash damage by 4% and Axe Stomp damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Mighty Smash damage by additional 10%,
when equipped with Good Spell, increases Mighty Smash damage by additional 15% and Axe Stomp damage by additional 20%.[Bonus by grade]
[Grade D] MaxHP + 5%.
[Grade C] P.Atk + 3, S.Matk + 3.
[Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
[Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 215
Usable Jobs: Meister
Crown of Good and Evil (Biolo)
Increases physical damage against all races enemies by 5% per 3 refine rate.
Increases melee and long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Res + 50.
If refine rate is 9 or higher, Cri + 5, increases attack speed (reduces delay after attack by 5%).
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.When equipped with Blood Rapier,
increases Mayhemic Thorns damage by 4% and critical damage by 10% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Mayhemic Thorns damage by additional 10%,
when equipped with Evil Spell, increases Mayhemic Thorns damage by additional 15% and critical damage by additional 25%.When equipped with Victory Sword,
increases Explosive Powder damage by 4% and melee physical damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Explosive Powder damage by additional 10%,
when equipped with Good Spell, increases Explosive Powder damage by additional 15% and melee physical damage by additional 20%.[Bonus by grade]
[Grade D] MaxHP + 5%.
[Grade C] P.Atk + 3, S.Matk + 3.
[Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
[Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 215
Usable Jobs: Biolo
Crown of Good and Evil (Shadow Cross)
Increases physical damage against all races enemies by 5% per 3 refine rate.
Increases melee physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Res + 50.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.When equipped with The Ripper,
increases Impact Crater damage by 4% and melee physical damage by 10% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Impact Crater damage by additional 10%,
when equipped with Evil Spell, increases Impact Crater damage by additional 15% and melee physical damage by additional 20%.When equipped with Shining Light Katar,
increases Eternal Slash damage by 4% and Savage Impact damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Eternal Slash damage by additional 10%,
when equipped with Good Spell, increases Eternal Slash damage by additional 15% and Savage Impact damage by additional 20%.[Bonus by grade]
[Grade D] MaxHP + 5%.
[Grade C] P.Atk + 3, S.Matk + 3.
[Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
[Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 215
Usable Jobs: Shadow Cross
Crown of Good and Evil (Abyss Chaser)
Increases physical damage against all races enemies by 5% per 3 refine rate.
Increases melee and long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Res + 50.
If refine rate is 9 or higher, Cri + 5, increases attack speed (reduces delay after attack by 5%).
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.When equipped with Dark Angel Ray Bow,
increases Chain Reaction Shot damage by 4% and Frenzy Shot damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Chain Reaction Shot damage by additional 10%,
when equipped with Evil Spell, increases Chain Reaction Shot damage by additional 15% and Frenzy Shot damage by additional 20%.When equipped with Holy Light Dagger,
increases Abyss Dagger damage by 4% and Deft Stab damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Abyss Dagger damage by additional 10%,
when equipped with Good Spell, increases Abyss Dagger damage by additional 15% and Deft Stab damage by additional 20%.[Bonus by grade]
[Grade D] MaxHP + 5%.
[Grade C] P.Atk + 3, S.Matk + 3.
[Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
[Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 215
Usable Jobs: Abyss Chaser
Crown of Good and Evil (Windhawk)
Increases physical damage against all races enemies by 5% per 3 refine rate.
Increases melee and long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Res + 50.
If refine rate is 9 or higher, Cri + 5, reduces variable casting time by 5%.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.When equipped with Underworld Knife,
increases Flame Trap and Solid Trap damage by 4% and Switf Trap and Deep Blind Trap damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Flame Trap and Solid Trap damage by additional 10%,
when equipped with Evil Spell, increases Flame Trap and Solid Trap damage by additional 15% and Switf Trap and Deep Blind Trap damage by additional 20%.When equipped with Angel Wing Bow,
increases Crescive Bolt damage by 4% and Gale Storm damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Crescive Bolt damage by additional 10%,
when equipped with Good Spell, increases Crescive Bolt damage by additional 15% and Gale Storm damage by additional 20%.[Bonus by grade]
[Grade D] MaxHP + 5%.
[Grade C] P.Atk + 3, S.Matk + 3.
[Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
[Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 215
Usable Jobs: Windhawk
Crown of Good and Evil (Trouvere & Troubadour)
Increases physical and magical damage against all races enemies by 5% per 3 refine rate.
Increases long ranged physical damage and all property magical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Res + 50.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, Atk + 5%, Matk + 5%, reduces fixed casting time by 0.3 seconds.When equipped with Crime Violin or Crime Whip,
increases Metallic Fury damage by 4% and Sound Blend damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Metallic Fury damage by additional 10%,
when equipped with Evil Spell, increases Metallic Fury damage by additional 15% and Sound Blend damage by additional 20%.When equipped with Light Power Harp or Light Power Spark,
increases Rhythm Shooting damage by 4% and Rose Blossom damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Rhythm Shooting damage by additional 10%,
when equipped with Good Spell, increases Rhythm Shooting damage by additional 15% and Rose Blossom damage by additional 20%.[Bonus by grade]
[Grade D] MaxHP + 5%.
[Grade C] P.Atk + 3, S.Matk + 3.
[Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
[Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 215
Usable Jobs: Troubadour, Trouvere
Crown of Good and Evil (Shinkiro & Shiranui)
Increases physical and magical damage against all races enemies by 5% per 3 refine rate.
Increases long ranged physical damage and all property magical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Res + 50.
If refine rate is 9 or higher, reduces variable casting time by 5%, reduces global cool time by 5%.
If refine rate is 11 or higher, Atk + 5%, Matk + 5%, reduces fixed casting time by 0.3 seconds.When equipped with Devil Claw,
increases Darkening Cannon damage by 4% and Red Flame Cannon damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Darkening Cannon damage by additional 10%,
when equipped with Evil Spell, increases Darkening Cannon damage by additional 15% and Red Flame Cannon damage by additional 20%.When equipped with Huuma Shuriken Brilliance,
increases Huuma Shuriken - Construct damage by 4% and Huuma Shuriken - Grasp damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Huuma Shuriken - Construct damage by additional 10%,
when equipped with Good Spell, increases Huuma Shuriken - Construct damage by additional 15% and Huuma Shuriken - Grasp damage by additional 20%.[Bonus by grade]
[Grade D] MaxHP + 5%.
[Grade C] P.Atk + 3, S.Matk + 3.
[Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
[Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 215
Usable Jobs: Shinkiro, Shiranui
Crown of Good and Evil (Sky Emperor)
Increases physical damage against all races enemies by 5% per 3 refine rate.
Increases melee physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Res + 50.
If refine rate is 9 or higher, reduces variable casting time by 5%, reduces global cool time by 5%.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.When equipped with Darkness Tablet,
increases Midnight Kick damage by 4% and Dawn Break damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Midnight Kick damage by additional 10%,
when equipped with Evil Spell, increases Midnight Kick damage by additional 15% and Dawn Break damage by additional 20%.When equipped with Origin of Life,
increases Noon Blast damage by 4% and Sunset Blast damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Noon Blast damage by additional 10%,
when equipped with Good Spell, increases Noon Blast damage by additional 15% and Sunset Blast damage by additional 20%.[Bonus by grade]
[Grade D] MaxHP + 5%.
[Grade C] P.Atk + 3, S.Matk + 3.
[Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
[Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 215
Usable Jobs: Sky Emperor
Crown of Good and Evil (Soul Ascetic)
Increases magical damage against all races enemies by 5% per 3 refine rate.
Increases all property magical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Res + 50.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by 0.3 seconds.When equipped with Soul Harvest,
increases Exorcism of Malicious Soul damage by 4% and Talisman of Soul Stealing damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Exorcism of Malicious Soul damage by additional 10%,
when equipped with Evil Spell, increases Exorcism of Malicious Soul damage by additional 15% and Talisman of Soul Stealing damage by additional 20%.When equipped with Soul Liberator,
increases Talisman of Four Bearing God damage by 4% and Talisman of Red Phoenix damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Talisman of Four Bearing God damage by additional 10%,
when equipped with Good Spell, increases Talisman of Four Bearing God damage by additional 15% and Talisman of Red Phoenix damage by additional 20%.[Bonus by grade]
[Grade D] MaxHP + 5%.
[Grade C] P.Atk + 3, S.Matk + 3.
[Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
[Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 215
Usable Jobs: Soul Ascetic
Crown of Good and Evil (Hyper Novice)
Increases physical and magical damage against all races enemies by 5% per 3 refine rate.
Increases long ranged physical damage, ghost and neutral property magical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Res + 50.
If refine rate is 9 or higher, reduces variable casting time by 5%, reduces global cool time by 5%.
If refine rate is 11 or higher, Atk + 5%, Matk + 5%, reduces fixed casting time by 0.3 seconds.When equipped with Devil Cursed Sword,
increases Napalm Vulcan Strike damage by 4% and Ground Gravitation damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Napalm Vulcan Strike damage by additional 10%,
when equipped with Evil Spell, increases Napalm Vulcan Strike damage by additional 15% and Ground Gravitation damage by additional 20%.When equipped with Guardian Saber,
increases Shield Chain Rush damage by 4% and Spiral Pierce Max damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Shield Chain Rush damage by additional 10%,
when equipped with Good Spell, increases Shield Chain Rush damage by additional 15% and Spiral Pierce Max damage by additional 20%.[Bonus by grade]
[Grade D] MaxHP + 5%.
[Grade C] P.Atk + 3, S.Matk + 3.
[Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
[Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 215
Usable Jobs: Hyper Novice
Crown of Good and Evil (Spirit Handler)
Increases physical and magical damage against all races enemies by 5% per 3 refine rate.
Increases long ranged physical damage, ghost and neutral property magical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Res + 50.
If refine rate is 9 or higher, reduces variable casting time by 5%, Cri + 5.
If refine rate is 11 or higher, Atk + 5%, Matk + 5%, reduces fixed casting time by 0.3 seconds.When equipped with Darkness Foxtail Model,
increases Hyunrok Cannon damage by 4% and Hyunrok Breeze damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Hyunrok Cannon damage by additional 10%,
when equipped with Evil Spell, increases Hyunrok Cannon damage by additional 15% and Hyunrok Breeze damage by additional 20%.When equipped with Lightforce Foxtail Wand,
increases Chulho Sonic Claw damage by 4% and Hogogong Strike damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Chulho Sonic Claw damage by additional 10%,
when equipped with Good Spell, increases Chulho Sonic Claw damage by additional 15% and Hogogong Strike damage by additional 20%.[Bonus by grade]
[Grade D] MaxHP + 5%.
[Grade C] P.Atk + 3, S.Matk + 3.
[Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
[Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 215
Usable Jobs: Spirit Handler
Crown of Good and Evil (Night Watch - Grenade Launcher)
Increases physical damage against all races enemies by 5% per 3 refine rate.
Increases long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Res + 50.
If refine rate is 9 or higher, reduces global cool time by 5%, increases attack speed (reduces delay after attack by 5%).
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.When equipped with Devil Lord Launcher,
increases Spiral Shooting damage by 4% and long ranged physical damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Spiral Shooting damage by additional 10%,
when equipped with Evil Spell, increases Spiral Shooting damage by additional 15% and long ranged physical damage by additional 20%.When equipped with Justice Bomber,
increases Wild Fire damage by 4% and long ranged physical damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Wild Fire damage by additional 10%,
when equipped with Good Spell, increases Wild Fire damage by additional 15% and long ranged physical damage by additional 20%.[Bonus by grade]
[Grade D] MaxHP + 5%.
[Grade C] P.Atk + 3, S.Matk + 3.
[Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
[Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 215
Usable Jobs: Night Watch
Crown of Good and Evil (Night Watch - Revolver)
Increases physical damage against all races enemies by 5% per 3 refine rate.
Increases long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Res + 50.
If refine rate is 9 or higher, reduces global cool time by 5%, increases attack speed (reduces delay after attack by 5%).
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.When equipped with Devil's Bullet,
increases Only One Bullet damage by 4% and long ranged physical damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Only One Bullet damage by additional 10%,
when equipped with Evil Spell, increases Only One Bullet damage by additional 15% and long ranged physical damage by additional 20%.When equipped with Devil Hunter,
increases Magazine for One damage by 4% and critical damage by 10% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Magazine for One damage by additional 10%,
when equipped with Good Spell, increases Magazine for One damage by additional 15% and critical damage by additional 25%.[Bonus by grade]
[Grade D] MaxHP + 5%.
[Grade C] P.Atk + 3, S.Matk + 3.
[Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
[Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 215
Usable Jobs: Night Watch
Crown of Good and Evil (Night Watch - Gatling Gun)
Increases physical damage against all races enemies by 5% per 3 refine rate.
Increases long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Res + 50.
If refine rate is 9 or higher, reduces global cool time by 5%, increases attack speed (reduces delay after attack by 5%).
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.When equipped with RG-5649,
increases The Vigilante at Night damage by 4% and long ranged physical damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases The Vigilante at Night damage by additional 10%,
when equipped with Evil Spell, increases The Vigilante at Night damage by additional 15% and long ranged physical damage by additional 20%.When equipped with Lightning Splatter,
increases Magazine for One damage by 4% and long ranged physical damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Magazine for One damage by additional 10%,
when equipped with Good Spell, increases Magazine for One damage by additional 15% and long ranged physical damage by additional 20%.[Bonus by grade]
[Grade D] MaxHP + 5%.
[Grade C] P.Atk + 3, S.Matk + 3.
[Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
[Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 215
Usable Jobs: Night Watch
Crown of Good and Evil (Night Watch - Shotgun)
Increases physical damage against all races enemies by 5% per 3 refine rate.
Increases long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Res + 50.
If refine rate is 9 or higher, reduces global cool time by 5%, increases attack speed (reduces delay after attack by 5%).
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.When equipped with Outlaw Cursed Shotgun,
increases Wild Fire damage by 4% and long ranged physical damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Wild Fire damage by additional 10%,
when equipped with Evil Spell, increases Wild Fire damage by additional 15% and long ranged physical damage by additional 20%.When equipped with Lord of Glory,
increases The Vigilante at Night damage by 4% and long ranged physical damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases The Vigilante at Night damage by additional 10%,
when equipped with Good Spell, increases The Vigilante at Night damage by additional 15% and long ranged physical damage by additional 20%.[Bonus by grade]
[Grade D] MaxHP + 5%.
[Grade C] P.Atk + 3, S.Matk + 3.
[Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
[Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 215
Usable Jobs: Night Watch
Crown of Good and Evil (Night Watch - Rifle)
Increases physical damage against all races enemies by 5% per 3 refine rate.
Increases long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Res + 50.
If refine rate is 9 or higher, reduces global cool time by 5%, increases attack speed (reduces delay after attack by 5%).
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.When equipped with Screaming Rifle,
increases Hasty Fire in the Hole damage by 4% and Grenades Dropping damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Hasty Fire in the Hole damage by additional 10%,
when equipped with Evil Spell, increases Hasty Fire in the Hole damage by additional 15% and Grenades Dropping damage by additional 20%.When equipped with Last Dawn,
increases Spiral Shooting damage by 4% and Only One Bullet damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Spiral Shooting damage by additional 10%,
when equipped with Good Spell, increases Spiral Shooting damage by additional 15% and Only One Bullet damage by additional 20%.[Bonus by grade]
[Grade D] MaxHP + 5%.
[Grade C] P.Atk + 3, S.Matk + 3.
[Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
[Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 215
Usable Jobs: Night Watch -
Violet
When intimacy is Cordial, Cri + 3, Hit + 5.
When intimacy is Loyal, Cri + 5, Hit + 10. -
On 11/28/2022 at 7:42 PM, Sora said:
No Biolo changes? is it because the class is good?
Oh also, anyone knows hell tree buffs? i cant find it anywhere.
New Biolo's skill Mayhemic Thorns is viable already.
-
Assault Suit [1]
MaxHP + 10%, MaxSP + 10%.
If user learned Warg Ride level 3, Atk + 1 per 1 base level.
If user learned Camouflage level 5, reduces cooldown of Arrow Storm by 0.3 seconds, reduces fixed casting time of Aimed Bolt by 100%.
Increases physical damage against all race monsters by 7% per each level of Main Ranger user learned.
If refine rate is 5 or higher, Dex + 15.
If refine rate is 7 or higher, Dex + 15.
If refine rate is 10, Perfect Hit + 25, the armor can't be destroyed.
Class: Armor
Defense: 100
Weight: 100
Required Level: 100
Usable Jobs: All
Death Bringer [1]
MaxHP + 10%, MaxSP + 10%.
Increases physical damage against all race monsters by 7% per each level of Counter Slash user learned.
Flee + 20 and Atk + 50 per each level of Cross Impact user learned.
If user learned Hallucination Walk level 5, reduces cooldown of Dark Claw by 60 seconds.
If refine rate is 5 or higher, increases weapon attack damage by 10%.
If refine rate is 7 or higher, increases weapon attack damage by 10%
Class: Armor
Defense: 100
Weight: 100
Required Level: 100
Usable Jobs: All
Ameretat [1]
Reduces damage taken from players by 3%.
Reduces damage taken from holy property by 10%.
Increases physical and magical damage by 10%.
When equipped with [Special Str] enchant, increases physical damage by 30%.
When equipped with [Special Agi] enchant, attack speed + 15%.
When equipped with [Special Vit] enchant, MaxHP + 25%, MaxSP + 25%.
When equipped with [Special Int] enchant, increases magical damage by 30%.
When equipped with [Special Dex] enchant, Perfect Hit + 25.
When equipped with [Special Luk] enchant, reduces global cooldown by 30%.
Class: Accessory (right)
Defense: 0
Weight: 10
Required Level: 100
Usable Jobs: All
Book of Sorcery
Attack speed + 10%.
Increases magical damage against small, medium and large sized monsters by 3% per each level of Psychic Wave user learned.
If user learned Extreme Vacuum level 5, reduces cooldown of Earth Grave by 1 second, reduces fixed casting time of Earth Grave by 100%.
Class: Headgear
Defense: 0
Location: Lower
Weight: 10
Required Level: 100
Required Jobs: Sorcerer classes
Symbol of Eden [1]
Mdef + 15.
Every refine rate, MaxHP + 3%, MaxSP + 3%.
If refine rate is 6 or higher, INT + 5, DEX + 5.
If refine rate is 8 or higher, INT + 10, DEX + 10.
When equipped with Garden of Eden, reduces damage taken from normal and boss monsters by 20%.
When equipped with Fairy of Eden, reduces damage taken from neutral property by 10%.
When equipped with Truth Liberation enchant, increases magical damage by 15%.
Class: Shield
Defense: 60
Weight: 40
Required Level: 100
Usable Jobs: All
Starry Sky Twin Prime [1]
Mdef + 15.
Reduces damage taken from normal and boss monsters by 5%.
Reduces damage taken from players by 10%.
Every refine rate, reduces global cooldown by 4%.
If refine rate is 7 or higher, all basic status + 15, increases physical and magical damage by 15%.
If refine rate is 9 or higher, all basic status + 15, increases physical and magical damage by 25%.
When equipped with Royal Glory enchant, MaxHP + 40%, increases physical and magical damage by 30%.
Class: Shoes
Defense: 20
Weight: 60
Required Level: 100
Usable Jobs: All
Little Abyss Dragon
Every 1 base level, Atk + 1, Matk + 1.
When equipped with Ultimate Magic enchant, reduces damage taken from shadow and poison property by 5%, reduces damage taken from players by 5%.
Class: Headgear
Defense: 2
Location: Middle
Weight: 10
Required Level: 100
Usable Jobs: All
Eis Spinne
Reduces damage taken from players by 3%.
Reduces global cooldown by 10%.
When equipped with Freezing Resistance enchant, increases physical and magical damage against small, medium and large size enemies by 15%.
When equipped with Crystallization Resistance enchant, grants immunity to frozen.
When equipped with Brinaranea Card, reduces damage taken from neutral property by 20%, enables to use Thunderstorm level 10.
Class: Headgear
Defense: 0
Location: Lower
Weight: 10
Required Level: 100
Usable Jobs: All
Mystery Wing [1]
Reduces damage taken from normal and boss monsters by 5%.
Reduces damage taken from players by 5%.
Every 100 of sum of base basic status in any combination, increases physical and magical damage by 5%, increases critical damage 5%.
If sum of base basic status in any combination is 300 or higher, MaxHP + 20%, MaxSP + 20%.
If sum of base basic status in any combination is 400 or higher, attack speed + 15%, reduces global cooldown by 15%.
If sum of base basic status in any combination is 500 or higher, Perfect Hit + 25, reduces fixed casting time by 70%.
If sum of base basic status in any combination is 600 or higher, when dealing physical or magical damage, has a chance to gain Perfect Dodge + 95 for 10 seconds.
If refine rate is 7 or higher, Def + 150, Mdef + 15.
If refine rate is 9 or higher, Def + 150, Mdef + 15.
Class: Garment
Defense: 50
Weight: 50
Required Level: 100
Usable Jobs: All -
Added some changes from latest dev note.
-
New Varmundt's Biosphere enchants
Spoiler
Broken Biosphere Gem (Dragon Fishing)
Increases physical and magical damage against dragon and fish race monsters by 15%.
Biosphere Gem (Dragon Fishing)
Increases physical and magical damage against dragon and fish race monsters by 30%.
Brilliant Biosphere Gem (Dragon Fishing)
Increases physical and magical damage against dragon and fish race monsters by 45%.
Broken Biosphere Gem (Exor-scissor)
Increases physical and magical damage against demon and plant race monsters by 15%.
Biosphere Gem (Exor-scissor)
Increases physical and magical damage against demon and plant race monsters by 30%.
Brilliant Biosphere Gem (Exor-scissor)
Increases physical and magical damage against demon and plant race monsters by 45%.
Broken Biosphere Gem (Vibra-rupt)
Increases physical and magical damage against formless and angel race monsters by 15%.
Biosphere Gem (Vibra-rupt)
Increases physical and magical damage against formless and angel race monsters by 30%.
Brilliant Biosphere Gem (Vibra-rupt)
Increases physical and magical damage against formless and angel race monsters by 45%.
Broken Biosphere Gem (Execu-sect)
Increases physical and magical damage against demihuman and insect race monsters by 15%.
Biosphere Gem (Execu-sect)
Increases physical and magical damage against demihuman and insect race monsters by 30%.
Brilliant Biosphere Gem (Execu-sect)
Increases physical and magical damage against demihuman and insect race monsters by 45%.
Broken Biosphere Gem (Hunting Divine)
Increases physical and magical damage against brute and undead race monsters by 15%.
Biosphere Gem (Hunting Divine)
Increases physical and magical damage against brute and undead race monsters by 30%.
Brilliant Biosphere Gem (Hunting Divine)
Increases physical and magical damage against brute and undead race monsters by 45%.
Brilliant Biosphere Gem (Normal Type)
Increases physical and magical damage against normal monsters by 30%.
Brilliant Biosphere Gem (Boss Type)
Increases physical and magical damage against boss monsters by 30%.
Stead of Varmundt Lv1
Res + 3, STA + 1.
Stead of Varmundt Lv2
Res + 6, STA + 2.
Stead of Varmundt Lv3
Res + 9, STA + 3.
Stead of Varmundt Lv4
Res + 12, STA + 4.
Stead of Varmundt Lv5
Res + 15, STA + 5.
Tenacity of Varmundt Lv1
P.Atk + 3, POW + 1.
Tenacity of Varmundt Lv2
P.Atk + 6, POW + 2.
Tenacity of Varmundt Lv3
P.Atk + 9, POW + 3.
Tenacity of Varmundt Lv4
P.Atk + 12, POW + 4.
Tenacity of Varmundt Lv5
P.Atk + 15, POW + 5.
Intelligence of Varmundt Lv1
S.Matk + 3, SPL + 1.
Intelligence of Varmundt Lv2
S.Matk + 6, SPL + 2.
Intelligence of Varmundt Lv3
S.Matk + 9, SPL + 3.
Intelligence of Varmundt Lv4
S.Matk + 12, SPL + 4.
Intelligence of Varmundt Lv5
S.Matk + 15, SPL + 5.
Focus of Varmundt Lv1
C.Rate + 2, CRT + 1.
Focus of Varmundt Lv2
C.Rate + 4, CRT + 2.
Focus of Varmundt Lv3
C.Rate + 6, CRT + 3.
Focus of Varmundt Lv4
C.Rate + 8, CRT + 4.
Focus of Varmundt Lv5
C.Rate + 10, CRT + 5.
Agility of Varmundt Lv1
P.Atk + 3, CON + 1.
Agility of Varmundt Lv2
P.Atk + 6, CON + 2.
Agility of Varmundt Lv3
P.Atk + 9, CON + 3.
Agility of Varmundt Lv4
P.Atk + 12, CON + 4.
Agility of Varmundt Lv5
P.Atk + 15, CON + 5.
Mental of Varmundt Lv1
Mres + 2, WIS + 1.
Mental of Varmundt Lv2
Mres + 4, WIS + 2.
Mental of Varmundt Lv3
Mres + 6, WIS + 3.
Mental of Varmundt Lv4
Mres + 8, WIS + 4.
Mental of Varmundt Lv5
Mres + 10, WIS + 5.
Fragment of Varmundt (POW) Lv1
POW + 1.
Fragment of Varmundt (POW) Lv2
POW + 2.
Fragment of Varmundt (POW) Lv3
POW + 3.
Fragment of Varmundt (POW) Lv4
POW + 4.
Fragment of Varmundt (POW) Lv5
POW + 5.
Fragment of Varmundt (CON) Lv1
CON + 1.
Fragment of Varmundt (CON) Lv2
CON + 2.
Fragment of Varmundt (CON) Lv3
CON + 3.
Fragment of Varmundt (CON) Lv4
CON + 4.
Fragment of Varmundt (CON) Lv5
CON + 5.
Fragment of Varmundt (CRT) Lv1
CRT + 1.
Fragment of Varmundt (CRT) Lv2
CRT + 2.
Fragment of Varmundt (CRT) Lv3
CRT + 3.
Fragment of Varmundt (CRT) Lv4
CRT + 4.
Fragment of Varmundt (CRT) Lv5
CRT + 5.
Fragment of Varmundt (STA) Lv1
STA + 1.
Fragment of Varmundt (STA) Lv2
STA + 2.
Fragment of Varmundt (STA) Lv3
STA + 3.
Fragment of Varmundt (STA) Lv4
STA + 4.
Fragment of Varmundt (STA) Lv5
STA + 5.
Fragment of Varmundt (SPL) Lv1
SPL + 1.
Fragment of Varmundt (SPL) Lv2
SPL + 2.
Fragment of Varmundt (SPL) Lv3
SPL + 3.
Fragment of Varmundt (SPL) Lv4
SPL + 4.
Fragment of Varmundt (SPL) Lv5
SPL + 5.
Fragment of Varmundt (WIS) Lv1
WIS + 1.
Fragment of Varmundt (WIS) Lv2
WIS + 2.
Fragment of Varmundt (WIS) Lv3
WIS + 3.
Fragment of Varmundt (WIS) Lv4
WIS + 4.
Fragment of Varmundt (WIS) Lv5
WIS + 5.New Varmundt's Biosphere equipment
Spoiler
Varmundt Rune Ring [1]
Class: Accessory
Defense: 10
Weight: 10
Armor Level : 2
Required Level: 200
Usable Jobs: All
Varmundt Soul Rune Ring [1]
Increases long ranged physical damage by 10%, reduces variable casting time by 5%, increases attack speed (reduces delay after attack by 5%).
Class: Accessory
Defense: 10
Weight: 20
Armor Level : 2
Required Level: 210
Usable Jobs: All
Varmundt Venom Rune Ring [1]
Increases melee physical damage by 10%, reduces variable casting time by 5%, increases attack speed (reduces delay after attack by 5%).
Class: Accessory
Defense: 10
Weight: 20
Armor Level : 2
Required Level: 210
Usable Jobs: All
Varmundt Temple Rune Ring [1]
Increases all property magical damage by 10%, reduces variable casting time by 5%, increases attack speed (reduces delay after attack by 5%).
Class: Accessory
Defense: 10
Weight: 20
Armor Level : 2
Required Level: 210
Usable Jobs: All
Soul Rune Ring [1]
Increases long ranged physical damage by 15%, reduces variable casting time by 5%, increases attack speed (reduces delay after attack by 5%).
Class: Accessory (right)
Defense: 10
Weight: 20
Armor Level : 2
Required Level: 230
Usable Jobs: All
Venom Rune Ring [1]
Increases melee physical damage by 15%, reduces variable casting time by 5%, increases attack speed (reduces delay after attack by 5%).
Class: Accessory (right)
Defense: 10
Weight: 20
Armor Level : 2
Required Level: 230
Usable Jobs: All
Temple Rune Ring [1]
Increases all property magical damage by 15%, reduces variable casting time by 5%, increases attack speed (reduces delay after attack by 5%).
Class: Accessory (right)
Defense: 10
Weight: 20
Armor Level : 2
Required Level: 230
Usable Jobs: All
Soul Magic Ring [1]
Increases long ranged physical damage by 15%, reduces variable casting time by 5%, increases attack speed (reduces delay after attack by 5%).
Class: Accessory (left)
Defense: 10
Weight: 20
Armor Level : 2
Required Level: 230
Usable Jobs: All
Venom Magic Ring [1]
Increases melee physical damage by 15%, reduces variable casting time by 5%, increases attack speed (reduces delay after attack by 5%).
Class: Accessory (left)
Defense: 10
Weight: 20
Armor Level : 2
Required Level: 230
Usable Jobs: All
Temple Magic Ring [1]
Increases all property magical damage by 15%, reduces variable casting time by 5%, increases attack speed (reduces delay after attack by 5%).
Class: Accessory (left)
Defense: 10
Weight: 20
Armor Level : 2
Required Level: 230
Usable Jobs: All -
Raging Tempest
Increases physical and magical damage against small, medium and large size monsters by 1% per 10 base levels.
Class: Headgear
Defense: 0
Location: Lower
Weight: 10
Required Level: 100
Usable Jobs: All
Brilliant [1]
Attack speed + 10%.
Increases physical damage against all race monsters by 7% per each level of Knuckle Arrow user learned.
If user learned Lightning Walk level 5, increases Lightning Ride damage by 2% per 1 base level.
If user learned Rising Dragon level 10, reduces casting time by 15%, recovers 150 HP and 15 SP when killing monsters with physical damage.
If refine rate is 5 or higher, Atk + 1 per 2 base levels.
If refine rate is 7 or higher, Atk + 1 per 2 base levels.
Class: Armor
Defense: 100
Weight: 100
Required Level: 100
Usable Jobs: All
Black Mythil Guard
Can't be destroyed.
Reduces damage taken from normal and boss monsters by 40%.
MaxHP + 3% and MaxSP + 3% per refine rate.
If refine rate is 5 or higher, reduces damage taken from holy and ghost property by 20%,
if user learned Faith, increases damage taken from holy property by 20%.
If refine rate is 7 or higher, grants immunity to knock-back.
Class: Shield
Defense: 60
Weight: 30
Required Level: 100
Usable Jobs: All -
- Fourth class jobs skill rebalance (4th)and second high expanded class jobs skills rebalance (3rd) -
1.1. Madness Crusher
- Reduces SP consumption from 68 to 55 based on level 5.
- Increases base damage from 4400%Atk to 8350%Atk based on level 5.
- Increases factor weight of POW in skill formula from 7 to 10.1.2. Storm Slash
- Increases cooldown from 0.3 seconds to 0.35 seconds.
- Reduces SP consumption from 60 to 55 based on level 5.
- Increases base damage from 950%Atk to 2200%Atk per hit based on level 5.
- Increases the chance to double skill damage while under Giant Growth buff from 30% to 60%.1.3. Hack and Slasher
- Increases base damage from 7300%Atk to 7700%Atk per hit based on level 10.
- Reduces area of effect from 9 x 9 cells to 7 x 7 cells based on level 10.
- Applies critical damage, the critical chance is the user's Cri.2.1. Axe Stomp
- Increases SP consumption from 74 to 85 based on level 5.
- Increases base damage from 4600%Atk to 5150%Atk per hit based on level 5.2.2. Mighty Smash
- Increases cooldown from 0.3 seconds to 0.5 seconds.
- Adds global cool time by 0.25 seconds.
- Increases SP consumption from 78 to 95 based on level 10.
- Reduces base damage from 3100%/3150%Atk to 1825%/1850%Atk per hit based on level 10.
- Increases number of hit from 3/5 hits to 5/7 hits.
- While under Axe Stomp buff, increases factor weight of POW in skill formula from 7 to 10.2.3. Spark Blaster
- Reduces cooldown from 0.7 seconds to 0.5 seconds.
- Increases base damage from 7750%Atk to 9250%Atk based on level 10.2.4. Triple Laser
- Increases cooldown from 0.25 seconds to 0.35 seconds.
- Adds global cool time by 0.25 seconds.
- Increases base damage from 3300%Atk to 5050%Atk per hit based on level 5.
- Increases factor weight of POW in skill formula from 10 to 12.3.1. Savage Impact
- Reduces cooldown from 1 second to 0.7 seconds.
- Increases area of effect from 5 x 5 cells to 7 x 7 cells based on level 10.
- Applies AP recovery rate by 2.3.2. Shadow Stab
- The skill will deal damage for 2 hits.
- While under Cloaking Exceed buff, increases number of hit to 3 hits with higher damage per hit.
- Increases factor weight of POW in skill formula while under Cloaking Exceed buff from 5 to 7.
- Increases base damage from 1500%Atk to 1750%/2000%Atk per hit based on level 5.4.1. Rain of Crystal
- Reduces area of effect from 19 x 19 cells to 13 x 13 cells based on level 5.
- Increases SP consumption from 100 to 125 based on level 5.4.2. Crimson Arrow
- Reduces SP consumption from 94 to 90 based on level 5.
- Increases base damage of linear damage from 1500%Matk to 1750%Matk based on level 5.
- Increases base damage of explosion damage from 3000%Matk to 3500%Matk based on level 5.4.3. Storm Cannon
- Reduces SP consumption from 94 to 88 based on level 5.
- Increases base damage from 4750%/6250%Matk to 6000%/7500%Matk based on level 5.4.4. Rock Down
- Reduces SP consumption from 94 to 88 based on level 5.
- Increases base damage from 4750%/6250%Matk to 6000%/7500%Matk based on level 5.4.4. Frozen Slash
- Increases SP consumption from 96 to 115 based on level 5.
- Increases base damage from 4750%/6650%Matk to 4900%/6800%Matk based on level 5.4.5. Destructive Hurricane
- Increases cooldown from 2 seconds to 2.5 seconds.
- Increases base damage from 14250%Matk to 14850%Matk based on level 5.
- Reduces damage bonus from Climax level 3 from 200% to 150%.
- Changes damage modifier from Climax level 5 from 50% increasing to 20% reducing.
- Increases SP consumption from 132 to 186 based on level 5.4.5. Crystal Impact
- Reduces area of effect from 15 x 15 cells to 13 x 13 cells based on level 5.
- Reduces area of effect bonus from Climax level 5 from entire screen to 15 x 15 cells.
- Increases SP consumption from 132 to 186 based on level 5.5.1. Framen
- Increases base damage from 4000%/4500%Matk to 4750%/5250%Matk based on level 5.5.2. Arbitrium
- Reduces cooldown from 1.5 seconds to 1 second.
- Increases SP consumption from 112 to 125 based on level 10.
- Applies AP recovery rate by 2.
- Increases base damage of area damage from 12500%Matk to 17500%Matk based on level 10.
- Increases factor weight of Fidus Animus skill level in skill formula of area damage from 100 to 500 based on level 10.
- Increases factor weight of SPL in skill formula from 7 to 10.5.3. Petitio
- Reduces area of effect from 9 x 9 cells to 7 x 7 cells based on level 10.
- Increases factor weight of Mace & Book Mastery skill level in skill formula from 100 to 500 based on level 10.6.1. No Limits (Ranger)
- No longer be removed by Dispell or Clearance.6.2. Calamity Gale
- Increases duration from 60 seconds to 180 seconds.
- Reduces cooldown from 300 seconds to 180 seconds.
- No longer be removed when using No Limits.6.3. Gale Storm
- Reduces cooldown from 1.5 seconds to 1.2 seconds.
- Increases SP consumption from 100 to 120 based on level 10.
- Increases base damage from 9500%Atk to 10000%Atk based on level 10.
- Reduces area of effect from 11 x 11 cells to 9 x 9 cells based on level 10.
- Increases factor weight of CON in skill formula from 5 to 10.6.4. Crescive Bolt
- Increases cooldown from 0.15 seconds to 0.35 seconds.
- Increases global cool time from 0.3 seconds to 0.7 seconds.
- Increases base damage from 3400%Atk to 9400%Atk based on level 10.7.1. Shield Shooting
- Reworks skill to dealing damage to surrounding enemies within 7 x 7 cells around the target.
- Reduces cast range from 11 cells to 9 cells.
- Increases factor weight of Shield Mastery skill level in skill formula from 75 to 250 based on level 5.
- Increases base damage from 11900%Atk to 14900%Atk based on level 5.
- Increases factor weight of POW in skill formula from 5 to 7.
- Increases factor weight of shield refine rate in skill formula from 4 to 25.7.2. Overslash
- Increases base damage of from 1200%Atk to 1600%Atk based on level 10.
- Increases factor weight of Spear & Sword Mastery skill level in skill formula from 100 to 250 based on level 10.
- Increases factor weight of POW in skill formula from 5 to 7.7.3. Cross Rain
- Reduces cooldown from 4.5 seconds to 2.4 seconds.
- Reduces skill duration from 4.5 seconds to 2.4 seconds based on level 10.
- Increases factor weight of Spear & Sword Mastery skill level in skill formula from 50/100 (Holy Shield) to 100/150 (Holy Shield) based on level 10.
- Increases factor weight of SPL in skill formula from 5 to 7.
- Reduces AP recovery rate from 7 to 4.9.1. Mayhemic Thorns
- reduces number of hit while under Research Report buff from 5 hits to 4 hits.
- Increases base damage from 2700%/3250%(Research Report)Atk to 3200%/3350%(Research Report)Atk based on level 10.8.2. Explosive Powder
- Increases SP consumption from 74 to 97 based on level 5.
- Increases base damage from 2650%/3150%(Research Report)Atk to 3150%/3650%(Research Report)Atk based on level 5.9.1. Abyss Dagger
- Increases cooldown from 0.3 seconds to 0.4 seconds based on level 5.
- Increases SP consumption from 64 to 76 based on level 5.
- Increases base damage from 2600%Atk to 4600%Atk based on level 5.9.2. Deft Stab
- Removes a chance to trigger the skill one more time.
- Increases SP consumption from 62 to 72 based on level 10.
- Increases cooldown from 0.3 seconds to 0.7 seconds.
- Reduces base damage from 5850%Atk to 3750%Atk based on level 10.
- Changes damage logic from 5 split hits to 5 cumulative hits.9.3. Frenzy Shot
- Increases cooldown from 0.2 seconds to 0.35 seconds.
- Increases SP consumption from 55 to 65 based on level 10.
- Increases number of hit from 1 hit to 2 hits.
- Increases base damage from 4000%Atk to 6150%Atk based on level 10.
- Increases factor weight of CON in skill formula from 5 to 15.10.1. Oleum Sanctum
- Reduces cooldown from 2 seconds to 1.5 seconds.
- No longer require Holy Water on casting.
- Reduces area of effect from 11 x 11 cells to 9 x 9 cells based on level 5.10.2. Explosion Blaster
- Adds global cool time by 1 second.
- Increases SP consumption from 90 to 125 based on level 5.
- Reduces area of effect from 11 x 11 cells to 9 x 9 cells based on level 5.
- Reduces base damage of from 14000%Atk to 12000%Atk based on level 5.
- Increases base damage against Oleum Sanctum debuff from 16000%Atk to 17600%Atk based on level 5.
- Reduces factor weight of POW in skill formula (without Oleum Sanctum debuff) from 15 to 10.10.3. Massive Flame Blaster
- Adds global cool time by 0.5 seconds.
- Reduces area of effect from 11 x 11 cells to 9 x 9 cells.
- Increases base damage from 21500%/23000%Atk to 23000%/24500%Atk based on level 10.11.1. Rhythm Shooting
- Increases cooldown from 0.15 seconds to 0.35 seconds.
- Increases base damage from 800%/1400%Atk to 3700%/4550%Atk per hit based on level 5.
- Increases factor weight of CON in skill formula from 3 to 5 (7 on targets marked with sound brand).11.2. Metallic Fury
- Reworks skill to dealing damage to surrounding enemies around the target (9 x 9 cells based on level 5).
- Increases cooldown from 0.3 seconds to 0.4 seconds.
- Increases global cool time from 0.3 seconds to 0.5 seconds.
- No longer remove sound brand debuff from target. (doesn't mention it changelog but it works)
- Increases base damage from 11000%Matk to 13000%/18000%(targets marked with sound brand)Matk based on level 5.
- Increases factor weight of SPL in skill formula (on targets marked with sound brand) from 1.5x of Stage Manner skill level to 2x of Stage Manner skill level.12.1. The Vigilante at Night
- Increases SP consumption from 65 to 88 based on level 5.
- Reduces area of effect of gatling gun from 13 x 13 cells to 11 x 11 cells based on level 5.12.2. Only One Bullet
- Increases cooldown from 0.3 seconds to 0.35 seconds.
- Increases base damage from 7550%/8300%Atk to 16200%/18200%Atk based on level 5.12.3. Spiral Shooting
- Increases base damage from 8500%/9700%Atk to 9700%/15400%Atk per hit based on level 5.12.4. Magazine for One
- Increases base damage from 1950%/2400%Atk to 2750%/4300%Atk per hit based on level 5.12.5. Wild Fire
- Increases base damage from 13250%/12500%Atk to 17500%/16500%Atk based on level 5.12.6. Basic Grenade
- Increases base damage from 5750%Atk to 12000%Atk based on level 5.12.7. Hasty Fire in the Hole
- Increases base damage from 6750%Atk to 9000%Atk per hit based on level 5.13.1. Shadow Hunting
- Increases base damage from 4500%Atk to 9600%Atk based on level 10.13.2. Shadow Dance
- Reduces cooldown from 0.5 seconds to 0.4 seconds.
- Increases SP consumption from 65 to 82 based on level 10.
- Reduces area of effect from 9 x 9 cells to 7 x 7 cells based on level 10.
- Increases base damage from 5900%Atk to 8050%Atk based on level 10.13.3. Shadow Flash
- Reworks skill to become target skill and also deal damage to surrounding enemies around the target.
- Area of effect is 7 x 7 cells based on level 10.
- Applies critical damage, the critical chance is the user's Cri.
- No longer be cast by clones from Mirage.
- Increases cast range from 1 cell to 2 cells.
- Increases base damage from 8600%Atk to 9000%Atk based on level 10.
- Reduces factor weight of Shadow Dance skill level in skill formula from 1000 to 500 based on level 10.13.4. Huuma Shuriken - Grasp
- Increases base damage from 2700%Atk to 4350%Atk based on level 10.13.5. Huuma Shuriken - Construct
- Reworks skill to become ground skill and deal damage to all enemies within 9 x 9 cells around the target cell.
- Increases cast range from 1 cell to 9 cells.
- Increases base damage from 4600%/6800%(Memorization Zone)Atk to 12600%/15600%(Memorization Zone)Atk based on level 10.13.6. Red Flame Cannon
- Reworks skill to become target skill and also deal damage to surrounding enemies around the target.
- Area of effect is 7 x 7 cells based on level 10.
- Increases cast range from 1 cell to 9 cells.
- Reduces SP consumption from 92 to 80 based on level 10.
- Reduces base damage from 13350%Matk to 10500%Matk based on level 10.13.7. Cold Blooded Cannon
- Reduces SP consumption from 92 to 76 based on level 10.
- Increases base damage from 5750%Matk to 8850%Matk based on level 10.13.8. Thundering Cannon
- Reworks skill to become target skill and also deal damage to surrounding enemies around the target.
- Area of effect is 7 x 7 cells based on level 10.
- Increases cast range from 1 cell to 9 cells.
- Reduces SP consumption from 92 to 80 based on level 10.
- Reduces base damage from 13600%Matk to 10000%Matk based on level 10.13.9. Golden Dragon Cannon
- Reworks skill to become target skill and also deal damage to surrounding enemies around the target.
- Area of effect is 5 x 5 cells based on level 10.
- Reduces cast range from 13 cell to 9 cells.
- Reduces SP consumption from 88 to 65 based on level 10.
- Increases base damage from 4300%Matk to 9950%Matk based on level 10.14.1. Kihop (Taewondo)
- Increases damage bonus from 85% to 100% based on level 5.14.2. Solar Wrath, Lunar Wrath, Stellar Wrath (Star Gladiator)
- Adds maximum damage bonus limit by (skill level x 25)%.14.3. Twinkling Galaxy
- Increases base damage from 2200%Atk to 2800%Atk based on level 5.
- Reduces skill duration from 4.5 seconds to 3.5 seconds.
- Increases shooting star interval from 0.3 seconds to 0.5 seconds.
- Increases SP consumption from 84 to 124.14.4. Star Cannon
- Reduces cooldown from 5 seconds to 3.5 seconds.
- Increases base damage from 2700%Atk to 3000%Atk based on level 5.
- Reduces skill duration from 4.5 seconds to 2.5 seconds.
- Increases shooting star interval from 0.3 seconds to 0.5 seconds.
- Reduces maximum shooting star fall per round from 4 stars to 2 stars.
- Reduces area of effect of shooting star damage from 7 x 7 cells to 5 x 5 cells based on level 5.
- Increases SP consumption from 63 to 110 based on level 10.14.5. All in the Sky.
- Increases AP consumption from 35 to 70.
- Reduces base damage from 23000%Atk to 12250%Atk based on level 10.15.1. Talisman of Blue Dragon
- Increases cast range from 9 cells to 11 cells.
- Increases base damage from 7500%/8600%Matk to 9100%/11600%Matk based on level 5.15.2. Talisman of White Tiger
- Increases SP consumption from 92 to 118 based on level 5.
- Increases base damage from 5100%/7100%Matk to 5400%/7400%Matk based on level 5.15.3. Talisman of Red Phoenix
- Increases base damage from 5500%/7700%Matk to 7450%/9650%Matk based on level 5.15.4. Talisman of Black Tortoise
- Increases base damage from 9400%/11550%Matk to 10150%/12800%Matk based on level 5.15.5. Circle of Directions and Elementals
- Increases AP consumption from 25 to 35.
- Blessing of the Four Directions and the Five Elements buff no longer be removed by Dispell or Clearance.16.1. Double Bowling Bash
- Reduces knock-back distance from 2 cells to 1 cell.
- Increases base damage from 2650%Atk to 3200%Atk per hit based on level 10.16.2. Mega Sonic Blow
- Increases cooldown from 0.3 seconds to 0.35 seconds.
- Increases base damage from 5350%Atk to 8400%Atk based on level 10.16.3. Shield Chain Rush
- Increases cooldown from 0.3 seconds to 0.35 seconds.
- Increases base damage from 5100%Atk to 5700%Atk based on level 10.16.4. Spiral Pierce Max
- Increases cooldown from 0.3 seconds to 0.35 seconds.
- Increases base damage from 4050%Atk to 8700%Atk based on level 10.16.5. Hell's Drive
- Increases SP consumption from 98 to 115 based on level 10.16.6. Ground Gravitation
- Increases SP consumption from 100 to 120 based on level 10.16.7. Breaking Limit
- Increases damage bonus of Mega Sonic Blow and Spiral Pierce Max from 70% to 100%.
- Increases damage bonus of Double Bowling Bash and Shield Chain Rush from 50% to 70%.17.1. Chulho Sonic Claw
- Increases cast range from 9 cells to 11 cells.
- Increases base damage from 5650%/6450%Atk to 12400%/15200%Atk based on level 7.17.2. Howling of Chulho
- Increases SP consumption from 68 to 7217.3. Hogogong Strike
- Increases SP consumption from 72 to 85 based on level 7.17.4. Kisul Rampage
- Reduces AP recovery rate from 3/6 to 2/4.17.5. Hyunrok Breeze
- Increases base damage from 4800%/6300%Matk to 5900%/7400%Matk per hit based on level 7.17.6. Hyunrok Cannon
- Increases cast range from 9 cells to 11 cells.
- Reduces SP consumption from 74 to 65 based on level 7.
- Increases base damage from 7350%/8500%Matk to 11900%/14000%Matk based on level 7.source :
https://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4157430&curpage=1
https://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4159311&curpage=1
https://ro.gnjoy.com/news/notice/View.asp?BBSMode=10001&seq=7670&curpage=1
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Royal Members Cards set 6 (updated on November 2, 2022)
Spoiler
Catherine Gaebolg Card
Increases damage taken from neutral property by 10%, increases melee physical damage by 5%.
Increases melee physical damage by additional 4% per 2 refine rate.
When equipped with Helmut Lugenburg Card, increases melee physical damage by 5%.
Compounded on : Garment
Prefix : of Gaebolg
Friedrich S. Heine Card
Increases damage taken from neutral property by 10%, increases all property magical damage by 5%.
Increases all property magical damage by additional 4% per 2 refine rate.
When equipped with Meyer Lugenburg Card, increases all property magical damage by 5%.
Compounded on : Garment
Prefix : of Stolz Heine
Crux Findel Card
Increases damage taken from neutral property by 10%, increases long ranged physical damage by 5%.
Increases long ranged physical damage by additional 4% per 2 refine rate.
When equipped with Helmut Lugenburg Card, increases long ranged physical damage by 5%.
Compounded on : Garment
Prefix : of FindelSource :
https://www.divine-pride.net/forum/index.php?/topic/6287-kro-main-changelog-november-02-2022/
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Lucky items from November Kachua's Secret Box
Devil Guardian Sword
Holy Light Spear
Darkness Foxtail Model
Lightforce Foxtail Wand
Execution Great Sword
Jupiter Spear
Spoiler
Devil Guardian Sword [2]
Matk + 220.
Matk + 5%, SPL + 2.
Increases Cross Rain damage by 5%.
If refine rate is 5 or higher, increases Cross Rain damage by 10%.
If refine rate is 7 or higher, increases holy property magical damage by 5%.
If refine rate is 9 or higher, increases Cross Rain damage by additional 10%.
If refine rate is 10 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Cross Rain damage by additional 5%, increases holy property magical damage by 15%.[Bonus by grade]
[Grade D] Increases holy property magical damage by 10%.
[Grade C] Increases magical damage against all size enemies by 10%.
[Grade B] Increases magical damage against all race enemies by 10%.
[Grade A] Increases magical damage against all property enemies by 10%.
Class : Sword
Attack : 100
Weight : 180
Weapon Level : 5
Required Level : 215
Usable Jobs : Imperial Guard
Holy Light Spear [2]
Atk + 5%, POW + 2.
Increases Overslash damage by 5%.
If refine rate is 5 or higher, increases Overslash damage by 10%.
If refine rate is 7 or higher, increases melee physical damage by 5%.
If refine rate is 9 or higher, increases Overslash damage by additional 10%.
If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases Overslash damage by additional 5%, increases melee physical damage by 15%.[Bonus by grade]
[Grade D] Increases melee physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
Class : Spear
Attack : 210
Weight : 200
Weapon Level : 5
Required Level : 215
Usable Jobs : Imperial Guard
Darkness Foxtail Model [2]
Can't be destroyed.
Matk + 330.
Matk + 5%, SPL + 2.
Increases Hyunrok Cannon damage by 5%.
If refine rate is 5 or higher, increases Hyunrok Cannon damage by 10%.
If refine rate is 7 or higher, increases all property magical damage by 5%.
If refine rate is 9 or higher, increases Hyunrok Cannon damage by additional 10%.
If refine rate is 10 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Hyunrok Cannon damage by additional 5%, increases Hyunrok Breeze damage by 15%.[Bonus by grade]
[Grade D] Increases all property magical damage by 10%.
[Grade C] Increases magical damage against all size enemies by 10%.
[Grade B] Increases magical damage against all race enemies by 10%.
[Grade A] Increases magical damage against all property enemies by 10%.
Class : Staff
Attack : 150
Weight : 140
Weapon Level : 5
Required Level : 215
Usable Jobs : Spirit Handler
Lightforce Foxtail Wand [2]
Can't be destroyed.
Atk + 5%, POW + 2.
Increases Chulho Sonic Claw damage by 5%.
If refine rate is 5 or higher, increases Chulho Sonic Claw damage by 10%.
If refine rate is 7 or higher, increases long ranged physical damage by 5%.
If refine rate is 9 or higher, increases Chulho Sonic Claw damage by additional 10%.
If refine rate is 10 or higher, Cri + 10.
If refine rate is 11 or higher, increases Chulho Sonic Claw damage by additional 5%, increases Hogogong Strike damage by 15%.[Bonus by grade]
[Grade D] Increases long ranged physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
Class : Staff
Attack : 330
Weight : 150
Weapon Level : 5
Required Level : 215
Usable Jobs : Spirit Handler
Execution Great Sword [2]
Atk + 5%, POW + 2.
Increases Hack and Slasher damage by 5%.
If refine rate is 5 or higher, increases Hack and Slasher damage by 10%.
If refine rate is 7 or higher, increases melee physical damage by 5%.
If refine rate is 9 or higher, increases Hack and Slasher damage by additional 10%.
If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases Hack and Slasher damage by additional 5%, increases Storm Slash damage by 15%.[Bonus by grade]
[Grade D] Increases melee physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
Class : Two-handed Sword
Attack : 280
Weight : 420
Weapon Level : 5
Required Level : 215
Usable Jobs : Dragon Knight
Jupiter Spear [2]
MaxHP + 5%, POW + 2.
Increases Dragonic Breath damage by 5%.
If refine rate is 5 or higher, increases Dragonic Breath damage by 10%.
If refine rate is 7 or higher, increases long ranged physical damage by 5%.
If refine rate is 9 or higher, increases Dragonic Breath damage by additional 10%.
If refine rate is 10 or higher, reduces global cool time by 10%.
If refine rate is 11 or higher, increases Dragonic Breath damage by additional 5%, increases Madness Crusher damage by 15%.[Bonus by grade]
[Grade D] Increases long ranged physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
Class : Two-handed Spear
Attack : 300
Weight : 500
Weapon Level : 5
Required Level : 215
Usable Jobs : Dragon Knight -
New enchant stones
Spoiler
Defense Stone (Upper)
Def + 20, Mdef + 4.
When equipped with Defense Stone (Middle) and Defense Stone (Lower), Def + 100, Mdef + 25, Res + 5, Mres + 5.
Defense Stone (Middle)
Def + 20, Mdef + 4.
Defense Stone (Lower)
Def + 20, Mdef + 4.
Resist Defense Stone (Garment)
Def + 100, Mdef + 25, Res + 20, Mres + 20.
When equipped with Defense Stone (Upper), Defense Stone (Middle) and Defense Stone (Lower), Res + 20, Mres + 20.
When equipped with Stamina Wisdom Stone (Dual), Res + 15, Mres + 15.
Stamina Wisdom Stone (Dual)
STA + 5, WIS + 5.New set of class enchant stones for Kagerou, Oboro and Summoner
Spoiler
Kagerou Stone (Upper)
Increases physical damage against all size enemies by 2% per each level of Kagerou & Oboro's Righthand Mastery user learned.
When equipped with Kagerou Stone (Garment), increases Swirling Petal damage by 25%.
Kagerou Stone (Middle)
Increases long ranged physical damage by 2% per each level of 16th Night user learned.
When equipped with Kagerou Stone (Garment), increases Cross Slash damage by 25%.
Kagerou Stone (Lower)
Increases Kunai Splash damage by 5% per each level of Pure Soul user learned.
When equipped with Kagerou Stone (Garment), increases Kunai Splash damage by 25%.
Oboro Stone (Upper)
Increases magical damage against all size enemies by 2% per each level of Kagerou & Oboro's Righthand Mastery user learned.
When equipped with Oboro Stone (Garment), increases Freezing Spear and Wind Blade damage by 25%.
Oboro Stone (Middle)
Increases MaxSP by 3% per each level of Pure Soul user learned.
When equipped with Oboro Stone (Garment), increases Exploding Dragon, Snow Flake Draft and First Wind damage by 30%.
Oboro Stone (Lower)
Increases Flaming Petals, Freezing Spear and Wind Blade damage by 4% per each level of 16th Night user learned.
When equipped with Oboro Stone (Garment), reduces variable casting time by 15%.
Summoner Stone (Upper)
Increases Lunatic Carrot Beat damage by 5% per each level of Picky Peck user learned.
Increases Catnip Meteor damage by 5% per each level of Silvervine Stem Spear user learned.
When equipped with Doram Stone (Garment), reduces fixed casting time by 0.5 seconds.
Summoner Stone (Middle)
Reduces variable casting time by 2% per each level of Fresh Shrimp user learned.
When equipped with Doram Stone (Garment), increases Catnip Meteor damage by 25%.
Summoner Stone (Lower)
Increases long ranged physical damage by 2% per each level of Arclouse Dash user learned.
When equipped with Doram Stone (Garment), increases Lunatic Carrot Beat damage by 25%. -
Herosria weapons
Spoiler
Herosria Two-handed Sword
Increases melee physical damage by 15%, reduces long ranged physical damage by 7%.
Cri + 15, reduces attack speed (increases delay after attack by 7%).
Class: Two-handed Sword
Attack: 200
Weight: 200
Weapon Level: 5
Required Level: 200
Usable Jobs: Knight classes
Herosria Crusader Sword
Matk + 130.
Increases holy property magical damage by 10%, reduces long ranged physical damage by 5%.
Reduces variable casting time by 10%, Def - 150.
Class: Sword
Attack: 100
Weight: 150
Weapon Level: 5
Required Level: 200
Usable Jobs: Crusader classes
Herosria Guardian Sword
Matk + 80.
Reduces damage taken from players by 10%, reduces physical and magical damage against players by 5%.
Def + 300, Atk - 3%, Matk - 3%.
Class: Sword
Attack: 100
Weight: 150
Weapon Level: 5
Required Level: 200
Usable Jobs: Crusader classes
Herosria Alchemic Sword
Increases melee physical damage by 10%, reduces long ranged physical damage by 5%.
Increases attack speed (reduces delay after attack by 10%), Def - 150.
Class: Sword
Attack: 130
Weight: 150
Weapon Level: 5
Required Level: 200
Usable Jobs: Alchemist classes
Herosria Basic Sword
Increases melee physical damage by 10%, reduces critical damage by 5%.
Hit + 30, Cri - 5.
Class: Sword
Attack: 130
Weight: 150
Weapon Level: 5
Required Level: 200
Usable Jobs: Novice classes
Herosria Alchemic Dagger
Matk + 120.
Increases heal effectiveness by 10%, reduces long ranged physical damage by 5%.
Reduces global cool time by 10%, Atk - 3%.
Class: Dagger
Attack: 100
Weight: 150
Weapon Level: 5
Required Level: 200
Usable Jobs: Alchemist classes
Herosria Assassin Dagger I
When equipped with Herosria Assassin Dagger II,
Increases melee physical damage by 15%, reduces critical damage by 7%,
Hit + 50, reduces attack speed (increases delay after attack by 7%).
Class: Dagger
Attack: 150
Weight: 150
Weapon Level: 5
Required Level: 200
Usable Jobs: Assassin classes
Herosria Assassin Dagger II
Must be equipped with Herosria Assassin Dagger I.
Class: Dagger
Attack: 50
Weight: 150
Weapon Level: 5
Required Level: 200
Usable Jobs: Assassin classes
Herosria Assassin Knife I
When equipped with Herosria Assassin Knife II,
Increases melee physical damage by 10%, reduces critical damage by 5%,
increases attack speed (reduces delay after attack by 10%), Cri - 5.
Class: Dagger
Attack: 150
Weight: 150
Weapon Level: 5
Required Level: 200
Usable Jobs: Assassin classes
Herosria Assassin Knife II
Must be equipped with Herosria Assassin Knife I.
Class: Dagger
Attack: 50
Weight: 150
Weapon Level: 5
Required Level: 200
Usable Jobs: Assassin classes
Herosria Rogue Knife
Increases melee physical damage by 10%, reduces all property magical damage by 5%.
Atk + 30, Matk - 3%.
Class: Dagger
Attack: 130
Weight: 150
Weapon Level: 5
Required Level: 200
Usable Jobs: Rogue classes
Herosria Rogue Dagger
Matk + 130.
Increases neutral property magical damage by 10%, reduces melee physical damage by 5%.
Reduces variable casting time by 10%, reduces attack speed (increases delay after attack by 5%).
Class: Dagger
Attack: 100
Weight: 150
Weapon Level: 5
Required Level: 200
Usable Jobs: Rogue classes
Herosria Hunter Knife
Increases melee physical damage by 10%, increases damage taken from players by 10%.
Hit + 30, increases variable casting time by 5%.
Class: Dagger
Attack: 130
Weight: 150
Weapon Level: 5
Required Level: 200
Usable Jobs: Hunter classes
Herosria Ninja Dagger I
When equipped with Herosria Ninja Dagger II,
Increases melee physical damage by 15%, reduces long ranged physical damage by 7%,
increases attack speed (reduces delay after attack by 15%), Hit - 25.
Class: Dagger
Attack: 150
Weight: 150
Weapon Level: 5
Required Level: 200
Usable Jobs: Ninja classes
Herosria Ninja Dagger II
Must be equipped with Herosria Ninja Dagger I.
Class: Dagger
Attack: 50
Weight: 150
Weapon Level: 5
Required Level: 200
Usable Jobs: Ninja classes
Herosria Ninja Knife I
Matk + 150.
When equipped with Herosria Ninja Knife II,
Increases fire, water and wind property magical damage by 15%, increases damage taken from players by 7%,
MaxSP + 15%, increases global cool time by 7%.
Class: Dagger
Attack: 100
Weight: 150
Weapon Level: 5
Required Level: 200
Usable Jobs: Ninja classes
Herosria Ninja Knife II
Must be equipped with Herosria Ninja Knife I.
Class: Dagger
Attack: 50
Weight: 150
Weapon Level: 5
Required Level: 200
Usable Jobs: Ninja classes
Herosria Axe
Can't be destroyed.
Increases melee physical damage by 10%, reduces long ranged physical damage by 5%.
Increases attack speed (reduces delay after attack by 10%), Def - 150.
Class: Axe
Attack: 130
Weight: 150
Weapon Level: 5
Required Level: 200
Usable Jobs: Blacksmith classes
Herosria Spear
Increases long ranged physical damage by 10%, reduces critical damage by 5%.
Hit + 30, reduces attack speed (increases delay after attack by 5%).
Class: Spear
Attack: 130
Weight: 150
Weapon Level: 5
Required Level: 200
Usable Jobs: Crusader classes
Herosria Elemental Book
Matk + 130.
Increases fire and water property magical damage by 10%, reduces earth and wind property magical damage by 5%.
Reduces variable casting time by 10%, increases global cool time by 5%.
Class: Book
Attack: 100
Weight: 150
Weapon Level: 5
Required Level: 200
Usable Jobs: Sage classes
Herosria Sorceric Book
Matk + 130.
Increases earth and wind property magical damage by 10%, reduces fire and water property magical damage by 5%.
Matk + 5%, increases variable casting time by 5%.
Class: Book
Attack: 100
Weight: 150
Weapon Level: 5
Required Level: 200
Usable Jobs: Sage classes
Herosria Demonic Book
Increases melee physical damage by 10%, reduces critical damage by 5%.
Increases attack speed (reduces delay after attack by 10%), Cri - 5.
Class: Book
Attack: 130
Weight: 150
Weapon Level: 5
Required Level: 200
Usable Jobs: Priest classes
Herosria Star Book
Increases melee physical damage by 10%, increases damage taken long ranged physical damage by 5%.
Increases attack speed (reduces delay after attack by 10%), increases global cool time by 5%.
Class: Book
Attack: 130
Weight: 150
Weapon Level: 5
Required Level: 200
Usable Jobs: Star Gladiator classes
Herosria Gladiator Book
Increases melee physical damage by 10%, increases damage taken from players by 5%.
Reduces variable casting time by 10%, Hit - 15.
Class: Book
Attack: 130
Weight: 150
Weapon Level: 5
Required Level: 200
Usable Jobs: Star Gladiator classes
Herosria Martial Arts Book
Increases melee physical damage by 10%, increases damage taken from long ranged physical damage by 5%.
Hit + 30, reduces attack speed (increases delay after attack by 5%).
Class: Book
Attack: 130
Weight: 150
Weapon Level: 5
Required Level: 200
Usable Jobs: Star Gladiator classes
Herosria Wizardry Wand
Can't be destroyed.
Matk + 130.
Increases shadow and undead property magical damage by 10%, reduces neutral and fire property magical damage by 5%.
Matk + 5%, reduces attack speed (increases delay after attack by 5%).
Class: Staff
Attack: 100
Weight: 150
Weapon Level: 5
Required Level: 200
Usable Jobs: Wizard classes
Herosria Spell Wand
Can't be destroyed.
Matk + 110.
Reduces damage taken from players by 10%, reduces all property magical damage by 5%.
Reduces global cool time by 10%, increases variable casting time by 5%.
Class: Staff
Attack: 100
Weight: 150
Weapon Level: 5
Required Level: 200
Usable Jobs: Sage classes
Herosria Holy Wand
Can't be destroyed.
Matk + 110.
Increases heal effectiveness by 10%, reduces all property magical damage by 5%.
Reduces global cool time by 10%, Matk - 3%.
Class: Staff
Attack: 100
Weight: 150
Weapon Level: 5
Required Level: 200
Usable Jobs: Priest classes
Herosria Arc Wand
Can't be destroyed.
Matk + 130.
Increases holy property magical damage by 10%, increases damage taken from players by 5%.
Reduces variable casting time by 10%, increases global cool time by 5%.
Class: Staff
Attack: 100
Weight: 150
Weapon Level: 5
Required Level: 200
Usable Jobs: Priest classes
Herosria Soul Stick
Can't be destroyed.
Matk + 130.
Increases shadow property magical damage by 10%, increases damage taken from long ranged physical damage by 5%.
Reduces variable casting time by 10%, increases global cool time by 5%.
Class: Staff
Attack: 100
Weight: 150
Weapon Level: 5
Required Level: 200
Usable Jobs: Soul Linker classes
Herosria Link Wand
Can't be destroyed.
Matk + 110.
Increases heal effectiveness by 10%, increases damage taken from melee physical damage by 5%.
Reduces global cool time by 10%, increases variable casting time by 5%.
Class: Staff
Attack: 100
Weight: 150
Weapon Level: 5
Required Level: 200
Usable Jobs: Soul Linker classes
Herosria Soul Wand
Can't be destroyed.
Matk + 130.
Increases neutral property magical damage by 10%, increases damage taken from long ranged physical damage by 5%.
Reduces variable casting time by 10%, increases SP consumption of skills by 5%.
Class: Staff
Attack: 100
Weight: 150
Weapon Level: 5
Required Level: 200
Usable Jobs: Soul Linker classes
Herosria Summoner Foxtail
Can't be destroyed.
Matk + 110.
Increases heal effectiveness by 10%, increases damage taken from players by 5%.
Reduces global cool time by 10%, increases SP consumption of skills by 5%.
Class: Staff
Attack: 100
Weight: 150
Weapon Level: 5
Required Level: 200
Usable Jobs: Doram classes
Herosria Foxtail
Can't be destroyed.
Matk + 130.
Increases neutral property magical damage by 10%, increases damage taken from melee physical damage by 5%.
Matk + 5%, increases global cool time by 5%.
Class: Staff
Attack: 100
Weight: 150
Weapon Level: 5
Required Level: 200
Usable Jobs: Doram classes
Herosria Foxtail Model
Can't be destroyed.
Increases long ranged physical damage by 10%, reduces critical damage by 5%.
Hit + 30, Cri + 5.
Class: Staff
Attack: 130
Weight: 150
Weapon Level: 5
Required Level: 200
Usable Jobs: Doram classes
Herosria Basic Rod
Can't be destroyed.
Matk + 130.
Increases fire and water property magical damage by 10%, reduces earth and wind property magical damage by 5%.
Reduces global cool time by 10%, increases variable casting time by 5%.
Class: Staff
Attack: 100
Weight: 150
Weapon Level: 5
Required Level: 200
Usable Jobs: Novice classes
Herosria Basic Wand
Can't be destroyed.
Matk + 130.
Increases earth and wind property magical damage by 10%, reduces fire and water property magical damage by 5%.
Reduces variable casting time by 10%, increases SP consumption of skills by 5%.
Class: Staff
Attack: 100
Weight: 150
Weapon Level: 5
Required Level: 200
Usable Jobs: Novice classes
Herosria Knuckle
Increases melee physical damage by 10%, reduces long ranged physical damage by 5%.
Hit + 30, MaxHP - 5%.
Class: Knuckle
Attack: 130
Weight: 150
Weapon Level: 5
Required Level: 200
Usable Jobs: Monk classes
Herosria Claw
Increases long ranged physical damage by 10%, reduces critical damage by 5%.
Increases attack speed (reduces delay after attack by 10%), Cri - 5.
Class: Knuckle
Attack: 130
Weight: 150
Weapon Level: 5
Required Level: 200
Usable Jobs: Monk classes
Herosria Violin
Reduces damage taken from players by 10%, reduces physical damage against players by 5%.
Reduces variable casting time by 10%, increases global cool time by 5%.
Class: Musical Instrument
Attack: 110
Weight: 150
Weapon Level: 5
Required Level: 200
Usable Jobs: Bard classes
Herosria Guitar
Matk + 130.
Increases neutral property magical damage by 10%, reduces melee and long ranged physical damage by 5%.
Reduces global cool time by 10%, increases variable casting time by 5%.
Class: Musical Instrument
Attack: 100
Weight: 150
Weapon Level: 5
Required Level: 200
Usable Jobs: Bard classes
Herosria Rope
Reduces damage taken from players by 10%, reduces physical damage against players by 5%.
Reduces variable casting time by 10%, increases global cool time by 5%.
Class: Whip
Attack: 110
Weight: 150
Weapon Level: 5
Required Level: 200
Usable Jobs: Dancer classes
Herosria Whip
Matk + 130.
Increases neutral property magical damage by 10%, reduces melee and long ranged physical damage by 5%.
Reduces global cool time by 10%, increases variable casting time by 5%.
Class: Whip
Attack: 100
Weight: 150
Weapon Level: 5
Required Level: 200
Usable Jobs: Dancer classes
Herosria Smith Mace
Can't be destroyed.
Increases melee physical damage by 10%, reduces long ranged physical damage by 5%.
Reduces variable casting time by 10%, increases global cool time by 5%.
Class: Mace
Attack: 130
Weight: 150
Weapon Level: 5
Required Level: 200
Usable Jobs: Blacksmith classes
Herosria Alchemic Mace
Can't be destroyed.
Increases long ranged physical damage by 10%, reduces melee physical damage by 5%.
Reduces variable casting time by 10%, reduces attack speed (increases delay after attack by 5%).
Class: Mace
Attack: 130
Weight: 150
Weapon Level: 5
Required Level: 200
Usable Jobs: Alchemist classes
Herosria Monk Mace
Reduces damage taken from players by 10%, reduces melee and long ranged physical damage by 5%.
Reduces variable casting time by 10%, increases global cool time by 5%.
Class: Mace
Attack: 110
Weight: 150
Weapon Level: 5
Required Level: 200
Usable Jobs: Monk classes
Herosria Zweihander
Increases critical damage by 15%, reduces melee physical damage by 7%.
Increases attack speed (reduces delay after attack by 15%), Mdef - 80.
Class: Two-handed Sword
Attack: 200
Weight: 300
Weapon Level: 5
Required Level: 200
Usable Jobs: Knight classes
Herosria Katar
Increases critical damage by 15%, reduces melee physical damage by 7%.
Increases attack speed (reduces delay after attack by 15%), increases global cool time by 7%.
Class: Katar
Attack: 200
Weight: 300
Weapon Level: 5
Required Level: 200
Usable Jobs: Assassin classes
Herosria Giant Axe
Can't be destroyed.
Increases melee physical damage by 15%, reduces long ranged physical damage by 7%.
Hit + 50. reduces attack speed (increases delay after attack by 7%).
Class: Two-handed Axe
Attack: 200
Weight: 300
Weapon Level: 5
Required Level: 200
Usable Jobs: Blacksmith classes
Herosria Lance
Increases long ranged physical damage by 15%, reduces critical damage by 7%.
Hit + 50. increases variable casting time by 7%.
Class: Two-handed Spear
Attack: 200
Weight: 300
Weapon Level: 5
Required Level: 200
Usable Jobs: Knight classes
Herosria Wizardry Staff
Can't be destroyed.
Matk + 130.
Increases fire and water property magical damage by 15%, reduces earth and wind property magical damage by 7%.
Reduces global cool time by 15%, increases variable casting time by 7%.
Class: Two-handed Staff
Attack: 100
Weight: 300
Weapon Level: 5
Required Level: 200
Usable Jobs: Wizard classes
Herosria Magical Staff
Can't be destroyed.
Matk + 130.
Increases earth and wind property magical damage by 15%, reduces fire and water property magical damage by 7%.
Reduces variable casting time by 15%, increases global cool time by 7%.
Class: Two-handed Staff
Attack: 100
Weight: 300
Weapon Level: 5
Required Level: 200
Usable Jobs: Wizard classes
Herosria Huuma Shuriken
Can't be destroyed.
Increases long ranged damage by 15%, reduces melee physical damage by 7%.
Hit + 50, increases global cool time by 7%.
Class: Huuma Shuriken
Attack: 200
Weight: 300
Weapon Level: 5
Required Level: 200
Usable Jobs: Ninja classes
Herosria Rogue Bow
Increases long ranged physical damage by 15%, reduces critical damage by 7%.
Reduces variable casting time by 15%, Cri - 7.
Class: Bow
Attack: 200
Weight: 300
Weapon Level: 5
Required Level: 200
Usable Jobs: Rogue classes
Herosria Hunter Bow
Increases critical damage by 15%, reduces long ranged physical damage by 7%.
Reduces variable casting time by 15%, Hit - 25.
Class: Bow
Attack: 200
Weight: 300
Weapon Level: 5
Required Level: 200
Usable Jobs: Hunter classes
Herosria Crossbow
Increases long ranged physical damage by 15%, reduces critical damage by 7%.
Increases attack speed (reduces delay after attack by 15%), Cri - 7.
Class: Bow
Attack: 200
Weight: 300
Weapon Level: 5
Required Level: 200
Usable Jobs: Hunter classes
Herosria Rhythm Bow
Increases long ranged physical damage by 15%, increases damage taken from players by 7%.
Hit + 50, increases variable casting time by 7%.
Class: Bow
Attack: 200
Weight: 300
Weapon Level: 5
Required Level: 200
Usable Jobs: Bard & Dancer classes
Herosria Revolver
Increases long ranged physical damage by 15%, reduces critical damage by 7%.
Increases attack speed (reduces delay after attack by 15%), increases variable casting time by 7%.
Class: Revolver
Attack: 200
Weight: 300
Weapon Level: 5
Required Level: 200
Usable Jobs: Gunslinger classes
Herosria Rifle
Increases long ranged physical damage by 15%, reduces critical damage by 7%.
Hit + 50, increases global cool time by 7%.
Class: Rifle
Attack: 200
Weight: 300
Weapon Level: 5
Required Level: 200
Usable Jobs: Gunslinger classes
Herosria Shotgun
Increases long ranged physical damage by 15%, increases damage taken from melee physical damage by 7%.
Reduces variable casting time by 15%, Hit - 25.
Class: Shotgun
Attack: 200
Weight: 300
Weapon Level: 5
Required Level: 200
Usable Jobs: Gunslinger classes
Herosria Gatling Gun
Increases long ranged physical damage by 15%, increases damage taken from melee physical damage by 7%.
Increases attack speed (reduces delay after attack by 15%), Hit - 25.
Class: Gatling Gun
Attack: 200
Weight: 300
Weapon Level: 5
Required Level: 200
Usable Jobs: Gunslinger classes
Herosria Launcher
Increases long ranged physical damage by 15%, increases damage taken from melee physical damage by 7%.
Atk + 7%, increases variable casting time by 7%.
Class: Grenade Launcher
Attack: 200
Weight: 300
Weapon Level: 5
Required Level: 200
Usable Jobs: Gunslinger classesHerosria equipment
Spoiler
Herosria Helm
Mdef + 2.
Increases melee physical damage by 5%, reduces all property magical damage by 10%.
Increases physical damage against players by 10%, increases damage taken from players by 5%.
Class: Headgear
Defense: 90
Location: Upper
Weight: 200
Armor Level : 2
Required Level: 200
Usable Jobs: All
Herosria Apple of Archer
Mdef + 5.
Increases long ranged physical damage by 5%, reduces all property magical damage by 10%.
Increases physical damage against players by 10%, increases damage taken from players by 5%.
Class: Headgear
Defense: 40
Location: Upper
Weight: 140
Armor Level : 2
Required Level: 200
Usable Jobs: All
Herosria Wizardry Hat
Mdef + 10.
Increases all property magical damage by 5%, reduces melee and long ranged physical damage by 10%.
Increases magical damage against players by 10%, increases damage taken from players by 5%.
Class: Headgear
Defense: 20
Location: Upper
Weight: 100
Armor Level : 2
Required Level: 200
Usable Jobs: All
Herosria Beret
Mdef + 8.
Reduces damage taken from melee and long ranged physical damage by 5%, reduces damage taken from all property by 5%, reduces melee, long ranged physical damage and all property magical damage by 10%.
Reduces damage taken from players by 10%, reduces physical and magical damage against players by 10%.
Class: Headgear
Defense: 120
Location: Upper
Weight: 300
Armor Level : 2
Required Level: 200
Usable Jobs: All
Herosria Biretta
Mdef + 7.
Increases heal effectiveness by 5%, increases HP consumption of skills by 10%.
Reduces global cool time by 5%, reduces physical and magical damage against players by 10%.
Class: Headgear
Defense: 60
Location: Upper
Weight: 100
Armor Level : 2
Required Level: 200
Usable Jobs: All
Herosria Mail
Reduces damage taken from players by 10%, MaxHP + 3%.
Increases melee physical damage by 5%, reduces long ranged physical damage and all property magical damage by 5%.
Class: Armor
Defense: 200
Weight: 200
Armor Level : 2
Required Level: 200
Usable Jobs: All
Herosria Tight
Mdef + 3.
Reduces damage taken from players by 7%, Hit + 10.
Increases long ranged physical damage by 5%, reduces melee physical damage and all property magical damage by 5%.
Class: Armor
Defense: 100
Weight: 140
Armor Level : 2
Required Level: 200
Usable Jobs: All
Herosria Suit
Mdef + 2.
Reduces damage taken from players by 7%, Flee + 20.
Increases melee physical damage by 5%, reduces long ranged physical damage and all property magical damage by 5%.
Class: Armor
Defense: 120
Weight: 190
Armor Level : 2
Required Level: 200
Usable Jobs: All
Herosria Magic Robe
Mdef + 20.
Reduces damage taken from players by 5%, increases heal effectiveness by 5%.
Increases all property magical damage by 5%, reduces physical damage against players by 7%.
Class: Armor
Defense: 50
Weight: 100
Armor Level : 2
Required Level: 200
Usable Jobs: All
Herosria Full Plate
Mdef + 15.
Reduces damage taken from players by 15%, MaxHP + 5%.
Increases incoming heal effectiveness by 10%, reduces physical and magical damage against players by 20%.
Class: Armor
Defense: 450
Weight: 360
Armor Level : 2
Required Level: 200
Usable Jobs: All
Herosria Brutal Shield
Mdef + 10.
Increases damage taken from demihuman race players by 10%.
Reduces damage taken from brute race players by 10%.
Class: Shield
Defense: 140
Weight: 300
Armor Level : 2
Required Level: 200
Usable Jobs: All
Herosria Cranial Shield
Mdef + 10.
Reduces damage taken from demihuman race players by 10%.
Increases damage taken from brute race players by 10%.
Class: Shield
Defense: 140
Weight: 300
Armor Level : 2
Required Level: 200
Usable Jobs: All
Herosria Brutal Guard
Mdef + 5.
Atk + 20, Matk + 20.
Increases damage taken from demihuman race players by 6%.
Reduces damage taken from brute race players by 6%.
Class: Shield
Defense: 30
Weight: 150
Armor Level : 2
Required Level: 200
Usable Jobs: All
Herosria Cranial Guard
Mdef + 5.
Atk + 20, Matk + 20.
Reduces damage taken from demihuman race players by 6%.
Increases damage taken from brute race players by 6%.
Class: Shield
Defense: 30
Weight: 150
Armor Level : 2
Required Level: 200
Usable Jobs: All
Herosria Speed Boots
Mdef + 3.
Increases attack speed (reduces delay after attack by 8%), Cri + 10.
Class: Shoes
Defense: 20
Weight: 100
Armor Level : 2
Required Level: 200
Usable Jobs: All
Herosria Casting Shoes
Mdef + 3.
Reduces variable casting time by 8%, reduces attack speed (increases delay after attack by 10%).
Class: Shoes
Defense: 20
Weight: 100
Armor Level : 2
Required Level: 200
Usable Jobs: All
Herosria Critical Shoes
Mdef + 3.
Cri + 8, increases fixed casting time by 1 second.
Class: Shoes
Defense: 20
Weight: 100
Armor Level : 2
Required Level: 200
Usable Jobs: All
Herosria Fix Sandals
Mdef + 3.
Reduces fixed casting time by 0.5 seconds, increases global cool time by 10%.
Class: Shoes
Defense: 20
Weight: 100
Armor Level : 2
Required Level: 200
Usable Jobs: All
Herosria Cool Sandals
Mdef + 3.
Reduces global cool time by 8%, increases variable casting time by 10%.
Class: Shoes
Defense: 20
Weight: 100
Armor Level : 2
Required Level: 200
Usable Jobs: All
Herosria Manteau
Reduces damage taken from players by 5%, MaxHP + 3%.
Increases melee physical damage by 3%, reduces long ranged physical damage and all property magical damage by 5%.
Class: Garment
Defense: 50
Weight: 160
Armor Level : 2
Required Level: 200
Usable Jobs: All
Herosria Muffler
Mdef + 2.
Reduces damage taken from players by 4%, Hit + 10.
Increases long ranged physical damage by 3%, reduces melee physical damage and all property magical damage by 5%.
Class: Garment
Defense: 30
Weight: 100
Armor Level : 2
Required Level: 200
Usable Jobs: All
Herosria Cloak
Mdef + 3.
Reduces damage taken from players by 4%, Flee + 20.
Increases melee physical damage by 3%, reduces long ranged physical damage and all property magical damage by 5%.
Class: Garment
Defense: 10
Weight: 120
Armor Level : 2
Required Level: 200
Usable Jobs: All
Herosria Hood
Mdef + 8.
Reduces damage taken from players by 4%, increases heal effectiveness by 5%.
Increases all property magical damage by 3%, reduces physical damage against players by 7%.
Class: Garment
Defense: 20
Weight: 60
Armor Level : 2
Required Level: 200
Usable Jobs: All
Herosria Pauldron
Mdef + 5.
Reduces damage taken from players by 10%, MaxHP + 5%.
Increases incoming heal effectiveness by 3%, reduces physical and magical damage against players by 10%.
Class: Garment
Defense: 80
Weight: 200
Armor Level : 2
Required Level: 200
Usable Jobs: All
Herosria Ring
Increases attack speed (reduces delay after attack by 3%), Cri - 3.
Class: Accessory (right)
Defense: 5
Weight: 25
Armor Level : 2
Required Level: 200
Usable Jobs: All
Herosria Earring
Reduces variable casting time by 3%, increases global cool time by 3%.
Class: Accessory (right)
Defense: 5
Weight: 25
Armor Level : 2
Required Level: 200
Usable Jobs: All
Herosria Necklace
Increases heal effectiveness by 3%, reduces physical and magical damage against players by 3%.
Class: Accessory (right)
Defense: 5
Weight: 25
Armor Level : 2
Required Level: 200
Usable Jobs: All
Herosria Critical Ring
Cri + 3, reduces attack speed (increases delay after attack by 3%),
Class: Accessory (left)
Defense: 5
Weight: 25
Armor Level : 2
Required Level: 200
Usable Jobs: All
Herosria Cool Time Earring
Reduces global cool time by 3%, increases variable casting time by 3%.
Class: Accessory (left)
Defense: 5
Weight: 25
Armor Level : 2
Required Level: 200
Usable Jobs: All
Herosria Defender Necklace
Reduces damage taken from players by 3%, reduces incoming heal effectiveness by 3%
Class: Accessory (left)
Defense: 5
Weight: 25
Armor Level : 2
Required Level: 200
Usable Jobs: AllHerosria enchants
Spoiler
Power Orb 1Lv
Atk + 2.
Power Orb 2Lv
Atk + 4.
Power Orb 3Lv
Atk + 6.
Power Orb 4Lv
Atk + 8.
Power Orb 5Lv
Atk + 10.
Power Orb 6Lv
Atk + 12, Atk + 1%.
Power Orb 7Lv
Atk + 14, Atk + 2%.
Power Orb 8Lv
Atk + 16, Atk + 3%.
Power Orb 9Lv
Atk + 18, Atk + 4%.
Power Orb 10Lv
Atk + 20, Atk + 5%.
Power Orb 11Lv
Atk + 22, Atk + 5%, P.Atk + 1.
Power Orb 12Lv
Atk + 24, Atk + 5%, P.Atk + 2.
Power Orb 13Lv
Atk + 26, Atk + 5%, P.Atk + 3.
Power Orb 14Lv
Atk + 28, Atk + 5%, P.Atk + 4.
Power Orb 15Lv
Atk + 30, Atk + 5%, P.Atk + 5.
Power Orb 16Lv
Atk + 32, Atk + 6%, P.Atk + 5.
Atk + 3 per 4 refine rate.
Power Orb 17Lv
Atk + 34, Atk + 7%, P.Atk + 5.
Atk + 3 per 3 refine rate.
Power Orb 18Lv
Atk + 36, Atk + 8%, P.Atk + 5.
Atk + 3 per 2 refine rate.
P.Atk + 1 per 4 refine rate.
Power Orb 19Lv
Atk + 38, Atk + 9%, P.Atk + 5.
Atk + 3 per 2 refine rate.
P.Atk + 1 per 3 refine rate.
Power Orb 20Lv
Atk + 40, Atk + 10%, P.Atk + 5.
Atk + 3 and P.Atk + 1 per 2 refine rate.
Spell Orb 1Lv
Matk + 2.
Spell Orb 2Lv
Matk + 4.
Spell Orb 3Lv
Matk + 6.
Spell Orb 4Lv
Matk + 8.
Spell Orb 5Lv
Matk + 10.
Spell Orb 6Lv
Matk + 12, Matk + 1%.
Spell Orb 7Lv
Matk + 14, Matk + 2%.
Spell Orb 8Lv
Matk + 16, Matk + 3%.
Spell Orb 9Lv
Matk + 18, Matk + 4%.
Spell Orb 10Lv
Matk + 20, Matk + 5%.
Spell Orb 11Lv
Matk + 22, Matk + 5%, S.Matk + 1.
Spell Orb 12Lv
Matk + 24, Matk + 5%, S.Matk + 2.
Spell Orb 13Lv
Matk + 26, Matk + 5%, S.Matk + 3.
Spell Orb 14Lv
Matk + 28, Matk + 5%, S.Matk + 4.
Spell Orb 15Lv
Matk + 30, Matk + 5%, S.Matk + 5.
Spell Orb 16Lv
Matk + 32, Matk + 6%, S.Matk + 5.
Matk + 3 per 4 refine rate.
Spell Orb 17Lv
Matk + 34, Matk + 7%, S.Matk + 5.
Matk + 3 per 3 refine rate.
Spell Orb 18Lv
Matk + 36, Matk + 8%, S.Matk + 5.
Matk + 3 per 2 refine rate.
S.Matk + 1 per 4 refine rate.
Spell Orb 19Lv
Matk + 38, Matk + 9%, S.Matk + 5.
Matk + 3 per 2 refine rate.
S.Matk + 1 per 3 refine rate.
Spell Orb 20Lv
Matk + 40, Matk + 10%, S.Matk + 5.
Matk + 3 and S.Matk + 1 per 2 refine rate.
Warrior Orb 1Lv
Increases melee physical damage by 1%.
Warrior Orb 2Lv
Increases melee physical damage by 2%.
Warrior Orb 3Lv
Increases melee physical damage by 3%.
Warrior Orb 4Lv
Increases melee physical damage by 4%.
Warrior Orb 5Lv
Increases melee physical damage by 5%.
Warrior Orb 6Lv
Increases melee physical damage by 6%.
Warrior Orb 7Lv
Increases melee physical damage by 7%.
Warrior Orb 8Lv
Increases melee physical damage by 8%.
Warrior Orb 9Lv
Increases melee physical damage by 9%.
Warrior Orb 10Lv
Increases melee physical damage by 10%.
Warrior Orb 11Lv
Increases melee physical damage by 11%.
Warrior Orb 12Lv
Increases melee physical damage by 12%.
Warrior Orb 13Lv
Increases melee physical damage by 13%.
Warrior Orb 14Lv
Increases melee physical damage by 14%.
Warrior Orb 15Lv
Increases melee physical damage by 15%.
Magician Orb 1Lv
Increases all property magical damage by 1%.
Magician Orb 2Lv
Increases all property magical damage by 2%.
Magician Orb 3Lv
Increases all property magical damage by 3%.
Magician Orb 4Lv
Increases all property magical damage by 4%.
Magician Orb 5Lv
Increases all property magical damage by 5%.
Magician Orb 6Lv
Increases all property magical damage by 6%.
Magician Orb 7Lv
Increases all property magical damage by 7%.
Magician Orb 8Lv
Increases all property magical damage by 8%.
Magician Orb 9Lv
Increases all property magical damage by 9%.
Magician Orb 10Lv
Increases all property magical damage by 10%.
Magician Orb 11Lv
Increases all property magical damage by 11%.
Magician Orb 12Lv
Increases all property magical damage by 12%.
Magician Orb 13Lv
Increases all property magical damage by 13%.
Magician Orb 14Lv
Increases all property magical damage by 14%.
Magician Orb 15Lv
Increases all property magical damage by 15%.
Shooter Orb 1Lv
Increases long ranged physical damage by 1%.
Shooter Orb 2Lv
Increases long ranged physical damage by 2%.
Shooter Orb 3Lv
Increases long ranged physical damage by 3%.
Shooter Orb 4Lv
Increases long ranged physical damage by 4%.
Shooter Orb 5Lv
Increases long ranged physical damage by 5%.
Shooter Orb 6Lv
Increases long ranged physical damage by 6%.
Shooter Orb 7Lv
Increases long ranged physical damage by 7%.
Shooter Orb 8Lv
Increases long ranged physical damage by 8%.
Shooter Orb 9Lv
Increases long ranged physical damage by 9%.
Shooter Orb 10Lv
Increases long ranged physical damage by 10%.
Shooter Orb 11Lv
Increases long ranged physical damage by 11%.
Shooter Orb 12Lv
Increases long ranged physical damage by 12%.
Shooter Orb 13Lv
Increases long ranged physical damage by 13%.
Shooter Orb 14Lv
Increases long ranged physical damage by 14%.
Shooter Orb 15Lv
Increases long ranged physical damage by 15%.Herosria god items
Spoiler
Sealed Dimensional Key
Class: Accessory (right)
Defense: 0
Weight: 20
Armor Level : 2
Required Level: 240
Usable Jobs: All
Sealed Dimensional Lock
Class: Accessory (right)
Defense: 0
Weight: 20
Armor Level : 2
Required Level: 240
Usable Jobs: All
Sealed Dimensional Keyring
Class: Accessory (right)
Defense: 0
Weight: 20
Armor Level : 2
Required Level: 240
Usable Jobs: All
Dimensional Wanderer's Key [1]
[Can be refined]
All trait stat + 3, reduces variable casting time by 10%.
If refine rate is 7 or higher, S.Matk + 3.
If refine rate is 9 or higher, WIS + 4 and S.Matk + 2 per 20 base SPL.
If refine rate is 12 or higher, reduces fixed casting time by 0.3 seconds.[Bonus by grade]
[Grade D] SPL + 2, Matk + 3%.
[Grade C] S.Matk + 2.
[Grade B] S.Matk + 3, Res + 20.
[Grade A] SPL + 2 per 15 base Int.
Class: Accessory (right)
Defense: 0
Weight: 20
Armor Level : 2
Required Level: 240
Usable Jobs: All
Dimensional Wanderer's Lock [1]
[Can be refined]
All trait stat + 3, reduces variable casting time by 10%.
If refine rate is 7 or higher, P.Atk + 3.
If refine rate is 9 or higher, STA + 4 and P.Atk + 2 per 20 base POW.
If refine rate is 12 or higher, reduces fixed casting time by 0.3 seconds.[Bonus by grade]
[Grade D] POW + 2, Atk + 3%.
[Grade C] P.Atk + 2.
[Grade B] P.Atk + 3, Res + 20.
[Grade A] POW + 2 per 15 base Str.
Class: Accessory (right)
Defense: 0
Weight: 20
Armor Level : 2
Required Level: 240
Usable Jobs: All
Dimensional Wanderer's Keyring [1]
[Can be refined]
All trait stat + 3, reduces variable casting time by 10%.
If refine rate is 7 or higher, P.Atk + 3.
If refine rate is 9 or higher, CRT + 4 and P.Atk + 2 per 20 base CON.
If refine rate is 12 or higher, reduces fixed casting time by 0.3 seconds.[Bonus by grade]
[Grade D] CON + 2, Atk + 3%.
[Grade C] P.Atk + 2.
[Grade B] P.Atk + 3, Res + 20.
[Grade A] CON + 2 per 15 base Dex.
Class: Accessory (right)
Defense: 0
Weight: 20
Armor Level : 2
Required Level: 240
Usable Jobs: All- 1
-
Elemental Possession [1]
MaxHP + 10%, MaxSP + 10%.
If user learned Varetyr Spear level 10, reduces cooldown of Varetyr Spear by 1 second, reduces cooldown of Call Ventus by 25 seconds.
Attack speed + 1% and Matk + 15 each level of Call Agni, Call Aqua, Call Ventus and Call Tera user learned.
Increases magical damage against all race monsters by 14% per each level of Spirit Sympathy user learned.
If refine rate is 5 or higher, Int + 15.
If refine rate is 7 or higher, Int + 15.
Class: Armor
Defense: 100
Weight: 100
Required Level: 100
Usable Jobs: All
Dia de Muertos [1]
MaxHP + 5%.
Increases magical damage by 5%.
Reduces damage taken from players by 5%.
Increases shadow property magical damage by 5% per each level of Evil Spirit's Curse user learned.
Int + 5 and MaxSP + 5% per each level of Soul Energy Research user learned.
Increases Espa damage by 5% and Eswhoo damage by 25% per each level of Soul Reap user learned.
If user learned Soul Collect level 5, recovers 150 HP and 15 SP when killing monsters with magical damage.
If refine rate is 7 or higher, MaxHP + 5%, increases magical damage by 5%.
If refine rate is 9 or higher, MaxHP + 10%, increases magical damage by 10%.
Class: Garment
Defense: 12
Weight: 30
Required Level: 100
Usable Jobs: All
Harvest Festival [1]
Reduces casting time by 10%.
MaxHP + 100 and Def + 2 per 1 base Vit.
When equipped with Goddess of Fertility, Mdef + 50, reduces damage taken from demihuman and angel race monsters (except players) by 3%.
Class: Accessory (left)
Defense: 0
Weight: 10
Required Level: 100
Usable Jobs: All
Triangle Disaster [1]
Matk + 170.
Increases Triangle Shot damage by 1% per 1 base level.
Agi + 3 and Dex + 3 per each level of Triangle Shot user learned.
When equipped with King's Divine Power, attack speed + 15%, reduces damage taken from players by 40%, enables to user Battle Chant level 1.
Class : Bow
Attack : 160
Weight : 90
Weapon Level : 4
Required Level : 100
Usable Jobs : Shadow Chaser -
Lucky items from October Kachua's Secret Box
Destruction Axe
Blood Rapier
Victory Sword
Divine Buster
Devil Claw
Huuma Shuriken Brilliance
Spoiler
Destruction Axe [2]
Can't be destroyed.
Atk + 5%, POW + 2.
Increases Triple Laser damage by 5%.
If refine rate is 5 or higher, increases Triple Laser damage by 10%.
If refine rate is 7 or higher, increases long ranged physical damage by 5%.
If refine rate is 9 or higher, increases Triple Laser damage by additional 10%.
If refine rate is 10 or higher, Cri + 10.
If refine rate is 11 or higher, increases Triple Laser damage by additional 5%, increases critical damage by 20%.[Bonus by grade]
[Grade D] Increases long ranged physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
Class : Axe
Attack : 230
Weight : 440
Weapon Level : 5
Required Level : 215
Usable Jobs : Meister
Blood Rapier [2]
Atk + 5%, POW + 2.
Increases Mayhemic Thorns damage by 5%.
If refine rate is 5 or higher, increases Mayhemic Thorns damage by 10%.
If refine rate is 7 or higher, increases long ranged physical damage by 5%.
If refine rate is 9 or higher, increases Mayhemic Thorns damage by additional 10%.
If refine rate is 10 or higher, Cri + 10.
If refine rate is 11 or higher, increases Mayhemic Thorns damage by additional 5%, increases critical damage by 20%.[Bonus by grade]
[Grade D] Increases long ranged physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
Class : Sword
Attack : 210
Weight : 150
Weapon Level : 5
Required Level : 215
Usable Jobs : Biolo
Victory Sword [2]
Atk + 5%, POW + 2.
Increases Explosive Powder damage by 5%.
If refine rate is 5 or higher, increases Explosive Powder damage by 10%.
If refine rate is 7 or higher, increases melee physical damage by 5%.
If refine rate is 9 or higher, increases Explosive Powder damage by additional 10%.
If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases Explosive Powder damage by additional 5%, increases melee physical damage by 15%.[Bonus by grade]
[Grade D] Increases melee physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
Class : Sword
Attack : 210
Weight : 150
Weapon Level : 5
Required Level : 215
Usable Jobs : Biolo
Divine Buster [2]
Can't be destroyed.
Atk + 5%, POW + 2.
Increases Mighty Smash damage by 5%.
If refine rate is 5 or higher, increases Mighty Smash damage by 10%.
If refine rate is 7 or higher, increases melee physical damage by 5%.
If refine rate is 9 or higher, increases Mighty Smash damage by additional 10%.
If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases Mighty Smash damage by additional 5%, increases Axe Stomp damage by 15%.[Bonus by grade]
[Grade D] Increases melee physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
Class : Two-handed Axe
Attack : 330
Weight : 660
Weapon Level : 5
Required Level : 215
Usable Jobs : Meister
Devil Claw [2]
Can't be destroyed.
Matk + 330.
Matk + 5%, SPL + 2.
Increases Darkening Cannon damage by 5%.
If refine rate is 5 or higher, increases Darkening Cannon damage by 10%.
If refine rate is 7 or higher, increases shadow and fire property magical damage by 5%.
If refine rate is 9 or higher, increases Darkening Cannon damage by additional 10%.
If refine rate is 10 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Darkening Cannon damage by additional 5%, increases Red Flame Cannon damage by 15%.[Bonus by grade]
[Grade D] Increases shadow and fire property magical damage by 10%.
[Grade C] Increases magical damage against all size enemies by 10%.
[Grade B] Increases magical damage against all race enemies by 10%.
[Grade A] Increases magical damage against all property enemies by 10%.
Class : Huuma Shuriken
Attack : 100
Weight : 200
Weapon Level : 5
Required Level : 215
Usable Jobs : Shinkiro, Shiranui
Huuma Shuriken Brilliance [2]
Can't be destroyed.
Atk + 5%, POW + 2.
Increases Huuma Shuriken - Construct damage by 5%.
If refine rate is 5 or higher, increases Huuma Shuriken - Construct damage by 10%.
If refine rate is 7 or higher, increases long ranged physical damage by 5%.
If refine rate is 9 or higher, increases Huuma Shuriken - Construct damage by additional 10%.
If refine rate is 10 or higher, reduces global cool time by 10%.
If refine rate is 11 or higher, increases Huuma Shuriken - Construct damage by additional 5%, increases Huuma Shuriken - Grasp damage by 15%.[Bonus by grade]
[Grade D] Increases long ranged physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
Class : Huuma Shuriken
Attack : 330
Weight : 260
Weapon Level : 5
Required Level : 215
Usable Jobs : Shinkiro, Shiranui -
10 hours ago, Dave1990 said:
Do you know if Dragonic Breath its affected by weapon size penalty?
Basically if using 2HS the mod its 75/75/100 with physical skills usually but this new skill idk
Spear has 100/100/100 so the question its basically related to 2hs
the WeaponAtk in Atk part still be affected by size penalty as usual.
-
Lucky items from September Kachua's Secret Box
Holy Light Dagger
Crime Violin
Light Power Harp
Crime Whip
Light Power Spark
Dark Angel Ray Bow
Devil's Bullet
Devil Hunter
Screaming Rifle
Last Dawn
Outlaw Cursed Shotgun
Lord of Glory
RG-5649
Lightning Splatter
Devil Lord Launcher
Justice Bomber
Spoiler
Holy Light Dagger [2]
Atk + 5%, POW + 2.
Increases Abyss Dagger damage by 5%.
If refine rate is 5 or higher, increases Abyss Dagger damage by 10%.
If refine rate is 7 or higher, increases melee physical damage by 5%.
If refine rate is 9 or higher, increases Abyss Dagger damage by additional 10%.
If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases Abyss Dagger damage by additional 5%, increases Deft Stab damage by 15%.[Bonus by grade]
[Grade D] Increases melee physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
Class : Dagger
Attack : 205
Weight : 80
Weapon Level : 5
Required Level : 215
Usable Jobs : Abyss Chaser
Crime Violin [2]
Matk + 220.
Matk + 5%, SPL + 2.
Increases Metallic Fury damage by 5%.
If refine rate is 5 or higher, increases Metallic Fury damage by 10%.
If refine rate is 7 or higher, increases all property magical damage by 5%.
If refine rate is 9 or higher, increases Metallic Fury damage by additional 10%.
If refine rate is 10 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Metallic Fury damage by additional 5%, increases Sound Blend damage by 15%.[Bonus by grade]
[Grade D] Increases all property magical damage by 10%.
[Grade C] Increases magical damage against all size enemies by 10%.
[Grade B] Increases magical damage against all race enemies by 10%.
[Grade A] Increases magical damage against all property enemies by 10%.
Class : Musical Instrument
Attack : 120
Weight : 110
Weapon Level : 5
Required Level : 215
Usable Jobs : Troubadour
Light Power Harp [2]
Atk + 5%, CON + 2.
Increases Rhythm Shooting damage by 5%.
If refine rate is 5 or higher, increases Rhythm Shooting damage by 10%.
If refine rate is 7 or higher, increases long ranged physical damage by 5%.
If refine rate is 9 or higher, increases Rhythm Shooting damage by additional 10%.
If refine rate is 10 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Rhythm Shooting damage by additional 5%, increases Rose Blossom damage by 15%.[Bonus by grade]
[Grade D] Increases long ranged physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
Class : Musical Instrument
Attack : 200
Weight : 200
Weapon Level : 5
Required Level : 215
Usable Jobs : Troubadour
Crime Whip [2]
Matk + 220.
Matk + 5%, SPL + 2.
Increases Metallic Fury damage by 5%.
If refine rate is 5 or higher, increases Metallic Fury damage by 10%.
If refine rate is 7 or higher, increases all property magical damage by 5%.
If refine rate is 9 or higher, increases Metallic Fury damage by additional 10%.
If refine rate is 10 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Metallic Fury damage by additional 5%, increases Sound Blend damage by 15%.[Bonus by grade]
[Grade D] Increases all property magical damage by 10%.
[Grade C] Increases magical damage against all size enemies by 10%.
[Grade B] Increases magical damage against all race enemies by 10%.
[Grade A] Increases magical damage against all property enemies by 10%.
Class : Whip
Attack : 120
Weight : 110
Weapon Level : 5
Required Level : 215
Usable Jobs : Trouvere
Light Power Spark [2]
Atk + 5%, CON + 2.
Increases Rhythm Shooting damage by 5%.
If refine rate is 5 or higher, increases Rhythm Shooting damage by 10%.
If refine rate is 7 or higher, increases long ranged physical damage by 5%.
If refine rate is 9 or higher, increases Rhythm Shooting damage by additional 10%.
If refine rate is 10 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Rhythm Shooting damage by additional 5%, increases Rose Blossom damage by 15%.[Bonus by grade]
[Grade D] Increases long ranged physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
Class : Whip
Attack : 200
Weight : 200
Weapon Level : 5
Required Level : 215
Usable Jobs : Trouvere
Dark Angel Ray Bow [2]
Atk + 5%, CON + 2.
Increases Chain Reaction Shot damage by 5%.
If refine rate is 5 or higher, increases Chain Reaction Shot damage by 10%.
If refine rate is 7 or higher, increases long ranged physical damage by 5%.
If refine rate is 9 or higher, increases Chain Reaction Shot damage by additional 10%.
If refine rate is 10 or higher, Cri + 10.
If refine rate is 11 or higher, increases Chain Reaction Shot damage by additional 5%, increases Frenzy Shot damage by 15%.[Bonus by grade]
[Grade D] Increases long ranged physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
Class : Bow
Attack : 280
Weight : 150
Weapon Level : 5
Required Level : 215
Usable Jobs : Abyss Chaser
Devil's Bullet [2]
Atk + 5%, CON + 2.
Increases Only One Bullet damage by 5%.
If refine rate is 5 or higher, increases Only One Bullet damage by 10%.
If refine rate is 7 or higher, increases long ranged physical damage by 5%.
If refine rate is 9 or higher, increases Only One Bullet damage by additional 10%.
If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases Only One Bullet damage by additional 5%, increases long ranged physical damage by 15%.[Bonus by grade]
[Grade D] Increases long ranged physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
Class : Revolver
Attack : 250
Weight : 200
Weapon Level : 5
Required Level : 215
Usable Jobs : Night Watch
Devil Hunter [2]
Atk + 5%, CON + 2.
Increases Magazine for One damage by 5%.
If refine rate is 5 or higher, increases Magazine for One damage by 10%.
If refine rate is 7 or higher, increases long ranged physical damage by 5%.
If refine rate is 9 or higher, increases Magazine for One damage by additional 10%.
If refine rate is 10 or higher, Cri + 10.
If refine rate is 11 or higher, increases Magazine for One damage by additional 5%, increases critical damage by 20%.[Bonus by grade]
[Grade D] Increases long ranged physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
Class : Revolver
Attack : 250
Weight : 170
Weapon Level : 5
Required Level : 215
Usable Jobs : Night Watch
Screaming Rifle [2]
Atk + 5%, CON + 2.
Increases Hasty Fire in the Hole damage by 5%.
If refine rate is 5 or higher, increases Hasty Fire in the Hole damage by 10%.
If refine rate is 7 or higher, increases long ranged physical damage by 5%.
If refine rate is 9 or higher, increases Hasty Fire in the Hole damage by additional 10%.
If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases Hasty Fire in the Hole damage by additional 5%, increases Grenades Dropping damage by 15%.[Bonus by grade]
[Grade D] Increases long ranged physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
Class : Rifle
Attack : 265
Weight : 220
Weapon Level : 5
Required Level : 215
Usable Jobs : Night Watch
Last Dawn [2]
Atk + 5%, CON + 2.
Increases Spiral Shooting damage by 5%.
If refine rate is 5 or higher, increases Spiral Shooting damage by 10%.
If refine rate is 7 or higher, increases long ranged physical damage by 5%.
If refine rate is 9 or higher, increases Spiral Shooting damage by additional 10%.
If refine rate is 10 or higher, Cri + 10.
If refine rate is 11 or higher, increases Spiral Shooting damage by additional 5%, increases Only One Bullet damage by 15%.[Bonus by grade]
[Grade D] Increases long ranged physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
Class : Rifle
Attack : 265
Weight : 240
Weapon Level : 5
Required Level : 215
Usable Jobs : Night Watch
Outlaw Cursed Shotgun [2]
Atk + 5%, CON + 2.
Splash attack.
Increases Wild Fire damage by 5%.
If refine rate is 5 or higher, increases Wild Fire damage by 10%.
If refine rate is 7 or higher, increases long ranged physical damage by 5%.
If refine rate is 9 or higher, increases Wild Fire damage by additional 10%.
If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases Wild Fire damage by additional 5%, increases long ranged physical damage by 15%.[Bonus by grade]
[Grade D] Increases long ranged physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
Class : Shotgun
Attack : 280
Weight : 250
Weapon Level : 5
Required Level : 215
Usable Jobs : Night Watch
Lord of Glory [2]
Atk + 5%, CON + 2.
Splash attack.
Increases The Vigilante at Night damage by 5%.
If refine rate is 5 or higher, increases The Vigilante at Night damage by 10%.
If refine rate is 7 or higher, increases long ranged physical damage by 5%.
If refine rate is 9 or higher, increases The Vigilante at Night damage by additional 10%.
If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases The Vigilante at Night damage by additional 5%, increases long ranged physical damage by 15%.[Bonus by grade]
[Grade D] Increases long ranged physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
Class : Shotgun
Attack : 280
Weight : 230
Weapon Level : 5
Required Level : 215
Usable Jobs : Night Watch
RG-5649 [2]
Atk + 5%, CON + 2.
Increases The Vigilante at Night damage by 5%.
If refine rate is 5 or higher, increases The Vigilante at Night damage by 10%.
If refine rate is 7 or higher, increases long ranged physical damage by 5%.
If refine rate is 9 or higher, increases The Vigilante at Night damage by additional 10%.
If refine rate is 10 or higher, reduces global cool time by 10%.
If refine rate is 11 or higher, increases The Vigilante at Night damage by additional 5%, increases long ranged physical damage by 15%.[Bonus by grade]
[Grade D] Increases long ranged physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
Class : Gatling Gun
Attack : 295
Weight : 290
Weapon Level : 5
Required Level : 215
Usable Jobs : Night Watch
Lightning Splatter [2]
Atk + 5%, CON + 2.
Increases Magazine for One damage by 5%.
If refine rate is 5 or higher, increases Magazine for One damage by 10%.
If refine rate is 7 or higher, increases long ranged physical damage by 5%.
If refine rate is 9 or higher, increases Magazine for One damage by additional 10%.
If refine rate is 10 or higher, reduces global cool time by 10%.
If refine rate is 11 or higher, increases Magazine for One damage by additional 5%, increases long ranged physical damage by 15%.[Bonus by grade]
[Grade D] Increases long ranged physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
Class : Gatling Gun
Attack : 295
Weight : 300
Weapon Level : 5
Required Level : 215
Usable Jobs : Night Watch
Devil Lord Launcher [2]
Atk + 5%, CON + 2.
Increases Spiral Shooting damage by 5%.
If refine rate is 5 or higher, increases Spiral Shooting damage by 10%.
If refine rate is 7 or higher, increases long ranged physical damage by 5%.
If refine rate is 9 or higher, increases Spiral Shooting damage by additional 10%.
If refine rate is 10 or higher, reduces global cool time by 10%.
If refine rate is 11 or higher, increases Spiral Shooting damage by additional 5%, increases long ranged physical damage by 15%.[Bonus by grade]
[Grade D] Increases long ranged physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
Class : Grenade Launcher
Attack : 330
Weight : 250
Weapon Level : 5
Required Level : 215
Usable Jobs : Night Watch
Justice Bomber [2]
Atk + 5%, CON + 2.
Increases Wild Fire damage by 5%.
If refine rate is 5 or higher, increases Wild Fire damage by 10%.
If refine rate is 7 or higher, increases long ranged physical damage by 5%.
If refine rate is 9 or higher, increases Wild Fire damage by additional 10%.
If refine rate is 10 or higher, reduces global cool time by 10%.
If refine rate is 11 or higher, increases Wild Fire damage by additional 5%, increases long ranged physical damage by 15%.[Bonus by grade]
[Grade D] Increases long ranged physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
Class : Grenade Launcher
Attack : 330
Weight : 260
Weapon Level : 5
Required Level : 215
Usable Jobs : Night Watch -
New Varmundt's Biosphere enchants
Spoiler
Varmundt's Crystal (Flame) Lv1
Increases physical and magical damage against fire and shadow property enemies by 10%.
If grade D or higher, increases physical and magical damage against fire and shadow property enemies by additional 2%.
If grade C or higher, increases physical and magical damage against fire and shadow property enemies by additional 2%.
If grade B or higher, increases physical and magical damage against fire and shadow property enemies by additional 3%.
If grade A or higher, increases physical and magical damage against fire and shadow property enemies by additional 3%.
Varmundt's Crystal (Flame) Lv2
Increases physical and magical damage against fire and shadow property enemies by 10%.
If grade D or higher, increases physical and magical damage against fire and shadow property enemies by additional 3%.
If grade C or higher, increases physical and magical damage against fire and shadow property enemies by additional 4%.
If grade B or higher, increases physical and magical damage against fire and shadow property enemies by additional 4%.
If grade A or higher, increases physical and magical damage against fire and shadow property enemies by additional 4%.
Varmundt's Crystal (Flame) Lv3
Increases physical and magical damage against fire and shadow property enemies by 10%.
If grade D or higher, increases physical and magical damage against fire and shadow property enemies by additional 4%.
If grade C or higher, increases physical and magical damage against fire and shadow property enemies by additional 4%.
If grade B or higher, increases physical and magical damage against fire and shadow property enemies by additional 6%.
If grade A or higher, increases physical and magical damage against fire and shadow property enemies by additional 6%.
Varmundt's Crystal (Flame) Lv4
Increases physical and magical damage against fire and shadow property enemies by 10%.
If grade D or higher, increases physical and magical damage against fire and shadow property enemies by additional 6%.
If grade C or higher, increases physical and magical damage against fire and shadow property enemies by additional 6%.
If grade B or higher, increases physical and magical damage against fire and shadow property enemies by additional 6%.
If grade A or higher, increases physical and magical damage against fire and shadow property enemies by additional 7%.
Varmundt's Crystal (Flame) Lv5
Increases physical and magical damage against fire and shadow property enemies by 10%.
If grade D or higher, increases physical and magical damage against fire and shadow property enemies by additional 7%.
If grade C or higher, increases physical and magical damage against fire and shadow property enemies by additional 7%.
If grade B or higher, increases physical and magical damage against fire and shadow property enemies by additional 8%.
If grade A or higher, increases physical and magical damage against fire and shadow property enemies by additional 8%.
Varmundt's Crystal (Ice) Lv1
Increases physical and magical damage against water and holy property enemies by 10%.
If grade D or higher, increases physical and magical damage against water and holy property enemies by additional 2%.
If grade C or higher, increases physical and magical damage against water and holy property enemies by additional 2%.
If grade B or higher, increases physical and magical damage against water and holy property enemies by additional 3%.
If grade A or higher, increases physical and magical damage against water and holy property enemies by additional 3%.
Varmundt's Crystal (Ice) Lv2
Increases physical and magical damage against water and holy property enemies by 10%.
If grade D or higher, increases physical and magical damage against water and holy property enemies by additional 3%.
If grade C or higher, increases physical and magical damage against water and holy property enemies by additional 4%.
If grade B or higher, increases physical and magical damage against water and holy property enemies by additional 4%.
If grade A or higher, increases physical and magical damage against water and holy property enemies by additional 4%.
Varmundt's Crystal (Ice) Lv3
Increases physical and magical damage against water and holy property enemies by 10%.
If grade D or higher, increases physical and magical damage against water and holy property enemies by additional 4%.
If grade C or higher, increases physical and magical damage against water and holy property enemies by additional 4%.
If grade B or higher, increases physical and magical damage against water and holy property enemies by additional 6%.
If grade A or higher, increases physical and magical damage against water and holy property enemies by additional 6%.
Varmundt's Crystal (Ice) Lv4
Increases physical and magical damage against water and holy property enemies by 10%.
If grade D or higher, increases physical and magical damage against water and holy property enemies by additional 6%.
If grade C or higher, increases physical and magical damage against water and holy property enemies by additional 6%.
If grade B or higher, increases physical and magical damage against water and holy property enemies by additional 6%.
If grade A or higher, increases physical and magical damage against water and holy property enemies by additional 7%.
Varmundt's Crystal (Ice) Lv5
Increases physical and magical damage against water and holy property enemies by 10%.
If grade D or higher, increases physical and magical damage against water and holy property enemies by additional 7%.
If grade C or higher, increases physical and magical damage against water and holy property enemies by additional 7%.
If grade B or higher, increases physical and magical damage against water and holy property enemies by additional 8%.
If grade A or higher, increases physical and magical damage against water and holy property enemies by additional 8%.
Varmundt's Crystal (Plain) Lv1
Increases physical and magical damage against wind and earth property enemies by 10%.
If grade D or higher, increases physical and magical damage against wind and earth property enemies by additional 2%.
If grade C or higher, increases physical and magical damage against wind and earth property enemies by additional 2%.
If grade B or higher, increases physical and magical damage against wind and earth property enemies by additional 3%.
If grade A or higher, increases physical and magical damage against wind and earth property enemies by additional 3%.
Varmundt's Crystal (Plain) Lv2
Increases physical and magical damage against wind and earth property enemies by 10%.
If grade D or higher, increases physical and magical damage against wind and earth property enemies by additional 3%.
If grade C or higher, increases physical and magical damage against wind and earth property enemies by additional 4%.
If grade B or higher, increases physical and magical damage against wind and earth property enemies by additional 4%.
If grade A or higher, increases physical and magical damage against wind and earth property enemies by additional 4%.
Varmundt's Crystal (Plain) Lv3
Increases physical and magical damage against wind and earth property enemies by 10%.
If grade D or higher, increases physical and magical damage against wind and earth property enemies by additional 4%.
If grade C or higher, increases physical and magical damage against wind and earth property enemies by additional 4%.
If grade B or higher, increases physical and magical damage against wind and earth property enemies by additional 6%.
If grade A or higher, increases physical and magical damage against wind and earth property enemies by additional 6%.
Varmundt's Crystal (Plain) Lv4
Increases physical and magical damage against wind and earth property enemies by 10%.
If grade D or higher, increases physical and magical damage against wind and earth property enemies by additional 6%.
If grade C or higher, increases physical and magical damage against wind and earth property enemies by additional 6%.
If grade B or higher, increases physical and magical damage against wind and earth property enemies by additional 6%.
If grade A or higher, increases physical and magical damage against wind and earth property enemies by additional 7%.
Varmundt's Crystal (Plain) Lv5
Increases physical and magical damage against wind and earth property enemies by 10%.
If grade D or higher, increases physical and magical damage against wind and earth property enemies by additional 7%.
If grade C or higher, increases physical and magical damage against wind and earth property enemies by additional 7%.
If grade B or higher, increases physical and magical damage against wind and earth property enemies by additional 8%.
If grade A or higher, increases physical and magical damage against wind and earth property enemies by additional 8%.
Varmundt's Crystal (Death) Lv1
Increases physical and magical damage against ghost and undead property enemies by 10%.
If grade D or higher, increases physical and magical damage against ghost and undead property enemies by additional 2%.
If grade C or higher, increases physical and magical damage against ghost and undead property enemies by additional 2%.
If grade B or higher, increases physical and magical damage against ghost and undead property enemies by additional 3%.
If grade A or higher, increases physical and magical damage against ghost and undead property enemies by additional 3%.
Varmundt's Crystal (Death) Lv2
Increases physical and magical damage against ghost and undead property enemies by 10%.
If grade D or higher, increases physical and magical damage against ghost and undead property enemies by additional 3%.
If grade C or higher, increases physical and magical damage against ghost and undead property enemies by additional 4%.
If grade B or higher, increases physical and magical damage against ghost and undead property enemies by additional 4%.
If grade A or higher, increases physical and magical damage against ghost and undead property enemies by additional 4%.
Varmundt's Crystal (Death) Lv3
Increases physical and magical damage against ghost and undead property enemies by 10%.
If grade D or higher, increases physical and magical damage against ghost and undead property enemies by additional 4%.
If grade C or higher, increases physical and magical damage against ghost and undead property enemies by additional 4%.
If grade B or higher, increases physical and magical damage against ghost and undead property enemies by additional 6%.
If grade A or higher, increases physical and magical damage against ghost and undead property enemies by additional 6%.
Varmundt's Crystal (Death) Lv4
Increases physical and magical damage against ghost and undead property enemies by 10%.
If grade D or higher, increases physical and magical damage against ghost and undead property enemies by additional 6%.
If grade C or higher, increases physical and magical damage against ghost and undead property enemies by additional 6%.
If grade B or higher, increases physical and magical damage against ghost and undead property enemies by additional 6%.
If grade A or higher, increases physical and magical damage against ghost and undead property enemies by additional 7%.
Varmundt's Crystal (Death) Lv5
Increases physical and magical damage against ghost and undead property enemies by 10%.
If grade D or higher, increases physical and magical damage against ghost and undead property enemies by additional 7%.
If grade C or higher, increases physical and magical damage against ghost and undead property enemies by additional 7%.
If grade B or higher, increases physical and magical damage against ghost and undead property enemies by additional 8%.
If grade A or higher, increases physical and magical damage against ghost and undead property enemies by additional 8%.New Varmundt's Biosphere equipment
Spoiler
Flame Rune Armor [1]
POW + 1 per 25 base Str of the user.
If refine rate is 7 or higher, Atk + 5%, P.Atk + 2.
If refine rate is 9 or higher, increases critical damage by 15%.
If refine rate is 11 or higher, increases melee physical damage by 15%.
_
[Bonus by grade]
[Grade D] Atk + 5%.
[Grade C] POW + 5, Atk + 5%.
[Grade B] Increases melee physical damage by 10%.
[Grade A] Reduces global cool time by 10%, POW + 5.
_
Class: Armor
Defense: 45
Weight: 100
Armor Level : 2
Required Level: 230
Usable Jobs: All
Plain Rune Armor [1]
STA + 1 per 25 base Vit of the user.
If refine rate is 7 or higher, MaxHP + 5%, P.Atk + 2.
If refine rate is 9 or higher, increases physical damage against all size enemies by 15%.
If refine rate is 11 or higher, increases physical damage against all property enemies by 15%.
_
[Bonus by grade]
[Grade D] MaxHP + 5%.
[Grade C] STA + 5, MaxHP + 5%.
[Grade B] Reduces global cool time by 5%.
[Grade A] Reduces global cool time by additional 10%, STA + 5.
_
Class: Armor
Defense: 45
Weight: 100
Armor Level : 2
Required Level: 230
Usable Jobs: All
Ice Rune Armor [1]
CON + 1 per 25 base Dex of the user.
If refine rate is 7 or higher, Atk + 5%, P.Atk + 2.
If refine rate is 9 or higher, increases critical damage by 15%.
If refine rate is 11 or higher, increases long ranged physical damage by 15%.
_
[Bonus by grade]
[Grade D] Atk + 5%.
[Grade C] CON + 5, Atk + 5%.
[Grade B] Increases long ranged physical damage by 10%.
[Grade A] Reduces global cool time by 10%, CON + 5.
_
Class: Armor
Defense: 45
Weight: 100
Armor Level : 2
Required Level: 230
Usable Jobs: All
Death Rune Robe [1]
SPL + 1 per 25 base Int of the user.
If refine rate is 7 or higher, Matk + 5%, S.Matk + 2.
If refine rate is 9 or higher, reduce variable casting time by 15%.
If refine rate is 11 or higher, increases all property magical damage by 15%.
_
[Bonus by grade]
[Grade D] Matk + 5%.
[Grade C] SPL + 5, Matk + 5%.
[Grade B] Increases all property magical damage by 10%.
[Grade A] Reduces global cool time by 10%, SPL + 5.
_
Class: Armor
Defense: 45
Weight: 100
Armor Level : 2
Required Level: 230
Usable Jobs: All
Flame Rune Boots [1]
If refine rate is 7 or higher, Atk + 5%, P.Atk + 2.
If refine rate is 9 or higher, reduces variable casting time by 10%, reduces fixed casting time by 0.3 seconds.
If refine rate is 11 or higher, increases melee physical damage by 10%, reduces fixed casting time by additional 0.2 seconds.
_
[Bonus by grade]
[Grade D] Atk + 5%.
[Grade C] Reduces fixed casting time by additional 0.3 seconds.
[Grade B] Atk + 5%, P.Atk + 5.
[Grade A] Reduces fixed casting time by additional 0.2 seconds, P.Atk + 2.
_
Class: Shoes
Defense: 45
Weight: 100
Armor Level : 2
Required Level: 230
Usable Jobs: All
Plain Rune Boots [1]
If refine rate is 7 or higher, MaxHP + 10%, P.Atk + 2.
If refine rate is 9 or higher, reduces variable casting time by 10%, reduces fixed casting time by 0.3 seconds.
If refine rate is 11 or higher, increases physical damage against all size enemies by 10%, reduces fixed casting time by additional 0.2 seconds.
_
[Bonus by grade]
[Grade D] MaxHP + 5%.
[Grade C] Reduces fixed casting time by additional 0.3 seconds.
[Grade B] MaxHP + 7%, reduces variable casting time by additional 5%.
[Grade A] Reduces fixed casting time by additional 0.2 seconds, P.Atk + 2.
_
Class: Shoes
Defense: 45
Weight: 100
Armor Level : 2
Required Level: 230
Usable Jobs: All
Ice Rune Boots [1]
If refine rate is 7 or higher, Atk + 5%, P.Atk + 2.
If refine rate is 9 or higher, increases critical damage by 10%, reduces fixed casting time by 0.3 seconds.
If refine rate is 11 or higher, increases long ranged physical damage by 5%, reduces fixed casting time by additional 0.4 seconds.
_
[Bonus by grade]
[Grade D] Atk + 5%.
[Grade C] Reduces fixed casting time by additional 0.3 seconds.
[Grade B] Atk + 5%, P.Atk + 5.
[Grade A] C.Rate + 1, P.Atk + 2.
_
Class: Shoes
Defense: 45
Weight: 100
Armor Level : 2
Required Level: 230
Usable Jobs: All
Death Rune Boots [1]
If refine rate is 7 or higher, Matk + 5%, S.Matk + 2.
If refine rate is 9 or higher, reduces variable casting time by 10%, reduces fixed casting time by 0.3 seconds.
If refine rate is 11 or higher, increases all property magical damage by 10%, reduces fixed casting time by additional 0.2 seconds.
_
[Bonus by grade]
[Grade D] Matk + 5%.
[Grade C] Reduces fixed casting time by additional 0.3 seconds.
[Grade B] Matk + 5%, S.Matk + 5.
[Grade A] Reduces fixed casting time by additional 0.2 seconds, S.Matk + 2.
_
Class: Shoes
Defense: 45
Weight: 100
Armor Level : 2
Required Level: 230
Usable Jobs: All
Flame Rune Manteau [1]
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases critical damage by 10%.
If refine rate is 11 or higher, Atk + 10%.
_
When equipped with Flame Rune Armor and Flame Rune Boots,
POW + 1 per 30 base Str,
increases melee physical damage by 10%,
reduces variable casting time by 10%.
_
[Bonus by grade]
[Grade D] Atk + 5%.
[Grade C] Atk + 5%, P.Atk + 5.
[Grade B] Increases melee physical damage by 10%.
[Grade A] Reduces global cool time by 10%, P.Atk + 2.
_
Class: Garment
Defense: 45
Weight: 100
Armor Level : 2
Required Level: 230
Usable Jobs: All
Plain Rune Manteau [1]
If refine rate is 7 or higher, MaxHP + 3%.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases physical damage against all race enemies by 10%.
_
When equipped with Plain Rune Armor and Plain Rune Boots,
STA + 1 per 30 base Vit,
MaxHP + 20%,
reduces physical damage taken from earth property enemies by 10%.
_
[Bonus by grade]
[Grade D] MaxHP + 5%.
[Grade C] MaxHP + 5%, Res + 5, Mres + 5.
[Grade B] Reduces global cool time by 5%, Res + 5, Mres + 5.
[Grade A] Reduces global cool time by additional 10%, P.Atk + 2.
_
Class: Garment
Defense: 45
Weight: 100
Armor Level : 2
Required Level: 230
Usable Jobs: All
Ice Rune Manteau [1]
If refine rate is 7 or higher, Atk + 5%.
If refine rate is 9 or higher, increases critical damage by 10%.
If refine rate is 11 or higher, increases long ranged physical damage by 10%.
_
When equipped with Ice Rune Armor and Ice Rune Boots,
CON + 1 per 30 base Dex,
increases long ranged physical damage by 10%,
reduces variable casting time by 15%.
_
[Bonus by grade]
[Grade D] Atk + 5%.
[Grade C] Atk + 5%, P.Atk + 5.
[Grade B] Increases long ranged physical damage by 10%.
[Grade A] Reduces global cool time by 10%, P.Atk + 2.
_
Class: Garment
Defense: 45
Weight: 100
Armor Level : 2
Required Level: 230
Usable Jobs: All
Death Rune Manteau [1]
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases all property magical damage by 10%.
If refine rate is 11 or higher, Matk + 10%.
_
When equipped with Death Rune Robe and Death Rune Boots,
SPL + 1 per 30 base Int,
increases all property magical damage by 10%,
reduces variable casting time by additional 10%.
_
[Bonus by grade]
[Grade D] Matk + 5%.
[Grade C] Matk + 5%, S.Matk + 5.
[Grade B] Increases all property magical damage by 10%.
[Grade A] Reduces global cool time by 10%, S.Matk + 2.
_
Class: Garment
Defense: 45
Weight: 100
Armor Level : 2
Required Level: 230
Usable Jobs: All -
Rebellion Pocket Watch
Increases physical damage against small, medium and large size monsters by 10%.
Reduces damage taken from players by 5%.
Grants immunity to silence.
If user learned Fallen Angel level 1, reduces cooldown of Anti Material Blast by 5 seconds, reduces cooldown of Rich's Coin by 3 seconds.
If user learned Platinum Altar level 5, reduces global cool time by 15%.
Class: Headgear
Defense: 2
Location: Middle
Weight: 10
Required Level: 100
Required Jobs: All
Four of a Kind [1]
MaxHP + 10%, MaxSP + 10%.
If user learned Comet level 5, reduces fixed casting time of Jack Frost and Tetra Vortex by 100%.
Increases magical damage against all race monsters by 7% per each level of Tetra Vortex user learned.
Int +10 and Matk + 50 per each level of Radius user learned.
If refine rate is 5 or higher, Mdef + 25.
If refine rate is 7 or higher, Mdef + 25.
Class: Armor
Defense: 100
Weight: 100
Required Level: 100
Usable Jobs: All
Ancient Royal Scepter [1]
Can't be destroyed.
Matk + 110.
Reduces damage taken from demihuman monsters and doram players by 10%.
MaxHP + 1000 and Perfect Dodge + 1 per refine rate.
If refine rate is 5 or higher, Def + 150, Mdef + 15.
If refine rate is 7 or higher, Def + 150, Mdef + 15.
Class : Mace
Attack : 150
Weight : 10
Weapon Level : 4
Required Level : 100
Usable Jobs : Super Novice, Swordsman third classes, Acolyte third classes, Merchant third classes
KRO : Jobs improvement project
in Content updates
Posted
This one is an exception because it's just description corrections, no actual change applied.