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Sigma

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Posts posted by Sigma

  1. Instance details.
    - Instance position : NPC Mariage in Geffen Tower. Party leader talk with her to create instance.
    - Instance cooldown and duration : 1 day cooldown and 60 minutes limit.
    - Instance condition : Only available on every Thursday 23.59 to Friday 23.59
    - Required level : 99 minimum
    - Reward : Accessory, crafted stones and some EXP.
    Instance has 2 difficulty, level 99-110 and level 160+

    mobs info

    i13540595531.jpg.47de54b483f1815686b7391dd55446c0.jpg

    MVP : Lich Lord

    i12310630837.jpg.93d692cfc8963c4a80de309e927aec27.jpg

    Devil / Large / Undead 4
    Skills : Break helm, Meteor Storm, Hell Judgement, Dark Blessing, Agi Up.

    YyUPbC6.jpg

    27025.png

    Lich Lord Card
    Def + 30, Mdef + 10.
    Adds a high chance of inflicting the silence status to enemy when receiving physical and magical attack.
    When compounded on Royal Guard Ring, Atk + 5% and Matk + 5%.
    When dealing physical or magical attack. Has a low chance to transform into Lich Lord for 7 seconds.
    While under Lich Lord form, ignore target Def and Mdef by 100%.
    Compound on: Accessory

    Reward

    28483.png

    Royal Guard Ring [1]
    MaxHP/MaxSP + 1% every 25 base level (up to level 175)
    Type : Accessory
    Defense : 0
    Weight : 1
    Required Level : 99
    Job : All

    25235.png

    Crafted Stone : Can be obtained from instance, used for enchant ring and accessories.

    23191.png
    Varetyr Spear (level 5) Scroll

    23192.png
    Diamond Dust (level 5) Scroll

    23193.png

    Crimson Rock (level 5) Scroll

    23194.png

    Sienna Execrate (level 5) Scroll

    Royal Guard Ring enchant details.
    1. use 10 Crafted Stone and 100k Zeny per 1 enchant.
    2. Can be enchanted 2 times, on 4th and 3rd slot.
    3. Reset enchantment has 20% chance of failure that will destroy the ring.
    4. use 10 Crafted Stone and 100k Zeny to reset. Can only reset the ring that has been enchanted on both slot.
    5. Enchantment can be chosen the type of enchant between Melee, Magic or Ranged. But the result still random as following table.
    6. Enchant success rate is 100%.

    List of enchantment.

    I6zRoRA.jpg

    In addition. Some existing accessories can be enchanted.

    Accessories enchant details.
    1. use 10 Crafted Stone and 100k Zeny per 1 enchant.
    2. Can only be enchanted on 4th slot.
    3. Reset enchantment has 80% chance of failure that will destroy accessories.
    4. use 10 Crafted Stone and 100k Zeny to reset.
    5. The result is random as following table.
    6. Enchant success rate is 100%.

    List of enchant-able accessories.

    LlBJAQZ.jpg

    List of enchantments for above accessories.

    SZqA6pt.jpg

     

    source :

    http://ro.gnjoy.com/news/update/View.asp?seq=191&curpage=1

    http://www.inven.co.kr/board/ro/1951/3673

  2. Racing Cap list
    Note : Racing Caps share the same option as following
    Class : Headgear
    Defense : 10
    Location : Upper
    Weight : 0
    Required Level : 100

     

    19195.png
    Racing Cap (Rune Knight)
    Atk + 10 per 2 refine rate.
    Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
    If refine rate is 8 or higher, increases critical damage by 5% per 2 levels of Two-Handed Quicken user learned.
    If refine rate is 11 or higher, the weapon won't be destroyed. Grants Double Attack lv.5.

    19196.png
    Racing Cap (Royal Guard)
    Atk + 10 per 2 refine rate.
    Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
    If refine rate is 8 or higher, increases Burst Attack damage by 10% per level of Spear Mastery user learned.
    If refine rate is 11 or higher, reduces cooldown of Earth Drive by 1 second.

    19189.png
    Racing Cap (Mechanic)
    Atk + 10 per 2 refine rate.
    Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
    If refine rate is 8 or higher, increases critical damage by 5% per level of Over Thrust user learned.
    If refine rate is 11 or higher, grants Double Attack level 5.

    19190.png
    Racing Cap (Genetic)
    Atk + 10 per 2 refine rate.
    Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
    If refine rate is 8 or higher, increases Cart Tornado damage by 5% per level of Axe Mastery user learned.
    If refine rate is 11 or higher, has a chance to auto-cast Cart Tornado level 2 when dealing physical damage.
    (If user has higher level, that level will be cast instead)

    19191.png
    Racing Cap (Guillotine Cross)
    Atk + 10 per 2 refine rate.
    Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
    If refine rate is 8 or higher, increases critical damage by 5% per level of Left Hand Mastery user learned.
    If refine rate is 11 or higher, has a chance to gain critical damage + 20% when dealing physical damage.

    19192.png
    Racing Cap (Shadow Chaser)
    Matk + 10 per 2 refine rate.
    Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
    If refine rate is 8 or higher, Matk + 5 per level of Intimidate user learned.
    If refine rate is 11 or higher, has a chance to auto-cast Mystical Amplification level 5 when dealing physical damage.

    19193.png
    Racing Cap (Warlock)
    Matk + 10 per 2 refine rate.
    Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
    If refine rate is 8 or higher, reduces cooldown of Tetra Vortex by 0.5 second per level of Meteor Storm and Lord of Vermillion user learned.
    If refine rate is 11 or higher, reduces casting time of Mystical Amplification by 50% (doesn't stack with Staff of Destruction)

    19194.png
    Racing Cap (Sorcerer)
    Matk + 10 per 2 refine rate.
    Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
    If refine rate is 8 or higher, increases Thunderstorm and Fire Ball damage by 5% per level of Auto Spell user learned.
    If refine rate is 11 or higher, increases Fire Bolt and Lightning Bolt damage by 50%.

    19197.png
    Racing Cap (Archbishop)
    Matk + 10 per 2 refine rate.
    Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
    If refine rate is 8 or higher, increases Duple Light damage by 10% per level of Mace Mastery user learned.
    If refine rate is 11 or higher, has a chance to auto-cast Adoramus level 5 when dealing physical damage.
    (Consumes Blue Gemstone, If user has higher level, that level will be cast instead)

    19198.png
    Racing Cap (Sura)
    Atk + 10 per 2 refine rate.
    Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
    If refine rate is 8 or higher, reduces SP consumption of Knuckle Arrow by 1 per level of Raging Thrust user learned.
    If refine rate is 11 or higher, increases Knuckle Arrow damage by 50%.

    19199.png
    Racing Cap (Ranger)
    Atk + 10 per 2 refine rate.
    Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
    If refine rate is 8 or higher, increases Aimed Bolt damage by 3% per level of Steel Crow user learned.
    If refine rate is 11 or higher, reduces delay after skill by 15%.

    19200.png
    Racing Cap (Minstrel)
    Atk + 10 per 2 refine rate.
    Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
    If refine rate is 8 or higher, Atk + 5 per level of Music Lesson user learned.
    If refine rate is 11 or higher, has a chance to auto-cast Reverberation level 2 when dealing physical damage. (If user has higher level, that level will be cast instead)

    19201.png
    Racing Cap (Wanderer)
    Atk + 10 per 2 refine rate.
    Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
    If refine rate is 8 or higher, Atk + 5 per level of Dance Lesson user learned.
    If refine rate is 11 or higher, has a chance to auto-cast Reverberation level 2 when dealing physical damage. (If user has higher level, that level will be cast instead)

    19202.png
    Racing Cap (Gunslinger)
    Atk + 10 per 2 refine rate.
    Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
    If refine rate is 8 or higher, reduces cooldown of Hammer of God by 2 seconds per level of Piercing Shot user learned, reduce cooldown of Dragon Tail by 0.2 second per level of Ground Drift user learned
    If refine rate is 11 or higher, reduces cooldown of Crimson Marker by 1 second.

    19203.png
    Racing Cap (Ninja)
    Atk + 10 per 2 refine rate.
    Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
    If refine rate is 8 or higher, increases long-ranged physical damage per level of Throw Huuma user learned.
    If refine rate is 11 or higher, increases Swirling Petal damage by 30%.

    19204.png
    Racing Cap (Super Novice)
    Atk + 10 per 2 refine rate.
    Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
    If refine rate is 8 or higher, increase critical damage by 10% per 2 level of Double Attack user learned.
    If refine rate is 8 or higher, ASPD + 1, Atk + 20.

    19205.png
    Racing Cap (Summoner)
    Atk + 5, Matk + 5 per 2 refine rate.
    Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
    If refine rate is 8 or higher, reduces cooldown of Savage Spirit by 4 seconds per level of Lunatic Carrot Beat user learned, reduces cooldown of Nyan Grass by 8 seconds per level of Catnip Meteor user learned, reduces cooldown of Delicious Shrimp Party by 4 seconds per level of Fresh Shrimp user learned,
    If refine rate is 11 or higher, reduces delay after skill by 15%.

    19396.png
    Racing Cap (Star Gladiator)
    Atk + 10 per 2 refine rate.
    Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
    If refine rate is 8 or higher, Atk + 5 per level of Peaceful Break user learned.
    If refine rate is 11 or higher, when using Prominence kick, increases Solar Burst damage by 30% for 10 seconds.

    19397.png
    Racing Cap (Soul Linker)
    Matk + 10 per 2 refine rate.
    Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
    If refine rate is 8 or higher, MaxSP + 100 per level of Happy Break user learned.
    If refine rate is 11 or higher, when using Esma, increases Espa and Eswhoo damage by 30% for 10 seconds.


    Racing Enchant list

    29312.png
    Racing (Rune Knight)
    Its effects only apply when it is enchanted on Racing Cap (Rune Knight).
    level 1 : When using Two-Handed Quicken, increases physical damage against all size monsters by 5% for 60 seconds.
    level 2 : When dealing physical damage, has a low chance to negates size penalty for 3 seconds. When using Two-Handed Quicken, increases physical damage against all size monsters by 7% for 60 seconds.
    level 3 : When dealing physical damage, has a chance to negates size penalty for 5 seconds. When using Two-Handed Quicken, Atk + 40 and increases physical damage against all size monsters by 15% for 60 seconds.

    29315.png
    Racing (Royal Guard)
    Its effects only apply when it is enchanted on Racing Cap (Royal Guard).
    level 1 : Reduces cooldown of Shield Press by 0.5 second.
    level 2 : Reduces cooldown of Shield Press by 1 second. When using Earth Drive, increases Shield Press damage by 20% for 60 seconds.
    level 3 : Reduces cooldown of Shield Press by 1.5 second. When using Earth Drive, increases Shield Press damage by 60% for 60 seconds.

    29318.png
    Racing (Mechanic)
    Its effects only apply when it is enchanted on Racing Cap (Mechanic).
    level 1 : When using Adrenaline Rush, Cri + 5 for 60 seconds.
    level 2 : When dealing physical damage, has a low chance to increases physical damage against all size monsters by 10% for 5 seconds. When using Adrenaline Rush, Cri + 10 for 60 seconds.
    level 3 : When dealing physical damage, has a chance to increases physical damage against all size monsters by 20% for 10 seconds. When using Adrenaline Rush, Cri + 20 and increases critical damage by 10% for 60 seconds.

    29321.png
    Racing (Genetic)
    Its effects only apply when it is enchanted on Racing Cap (Genetic).
    level 1 : When using Cart Bost, increases physical damage against all size monsters by 5% for 60 seconds.
    level 2 : Reduces cooldown of Howling of Mandragora by 1 second. When using Cart Bost, increases physical damage against all size monsters by 7% for 60 seconds.
    level 3 : Reduces cooldown of Howling of Mandragora by 5 second. When using Cart Bost, Atk + 40 and increases physical damage against all size monsters by 15% for 60 seconds.

    29324.png
    Racing (Guillotine Cross)
    Its effects only apply when it is enchanted on Racing Cap (Guillotine Cross).
    level 1 : When using Enchant Deadly Poison, Atk + 20 for 60 seconds.
    level 2 : Increases physical damage against all size monsters by 5%. When using Enchant Deadly Poison, Atk + 30 for 60 seconds.
    level 3 : Increases physical damage against all size monsters by 10%. When using Enchant Deadly Poison, Atk + 50, Cri + 10 for 60 seconds.

    29327.png
    Racing (Shadow Chaser)
    Its effects only apply when it is enchanted on Racing Cap (Shadow Chaser).
    level 1 : When using Shadow Spell, Cri + 5 for 60 seconds.
    level 2 : Increases water, wind, earth and fire property magical damage by 5%. When using Shadow Spell, Cri + 10 for 60 seconds.
    level 3 : Increases water, wind, earth and fire property magical damage by 15%. When using Shadow Spell, Cri + 20, Matk + 30 for 60 seconds.

    29330.png
    Racing (Warlock)
    Its effects only apply when it is enchanted on Racing Cap (Warlock).
    level 1 : Reduces cooldown of Frost Misty by 1 second.
    level 2 : Reduces cooldown of Frost Misty by 3 seconds. Increases Jack Frost damage by 30%.
    level 3 : Reduces cooldown of Frost Misty by 5 seconds. Increases Jack Frost damage by 60%.

    29333.png
    Racing (Sorcerer)
    Its effects only apply when it is enchanted on Racing Cap (Rune Knight).
    level 1 : When dealing physical damage, has a chance to auto-cast Frost Nova level 1.
    level 2 : When dealing physical damage, has a chance to auto-cast Frost Nova level 4. When using Striking, increases bolt skills damage by 30% for 60 seconds.
    level 3 : When dealing physical damage, has a chance to auto-cast Frost Nova level 7. When using Striking, increases bolt skills damage by 60% for 60 seconds.

    29336.png
    Racing (Archbishop)
    Its effects only apply when it is enchanted on Racing Cap (Archbishop).
    level 1 : Increases Adoramus damage by 20%.
    level 2 : When dealing physical damage, has a low chance to negates gemstone consumption for 3 seconds. Increases Adoramus damage by 30%.
    level 3 : When dealing physical damage, has a chance to negates gemstone consumption for 5 seconds. Increases Adoramus damage by 60%.

    29339.png
    Racing (Sura)
    Its effects only apply when it is enchanted on Racing Cap (Sura).
    level 1 : Increases Knuckle Arrow damage by 20%.
    level 2 : When using Knuckle Arrow, has a low chance to auto-cast Zen. Increases Knuckle Arrow damage by 30%.
    level 3 : When using Knuckle Arrow, has a chance to auto-cast Zen. Increases Knuckle Arrow damage by 60%.

    29342.png
    Racing (Ranger)
    Its effects only apply when it is enchanted on Racing Cap (Ranger).
    level 1 : When using Fear Breeze, increases long ranged physical damage by 2% for 60 seconds.
    level 2 : Reduces cooldown of Arrow Storm by 0.5 second. When using Fear Breeze, increases long ranged physical damage by 4% for 60 seconds.
    level 3 : Reduces cooldown of Arrow Storm by 1.5 second. When using Fear Breeze, increases long ranged physical damage by 7% for 60 seconds.

    29345.png
    Racing (Wander & Minstrel)
    Its effects only apply when it is enchanted on Racing Cap (Wanderer) or Racing Cap (Minstrel).
    level 1 : Atk + 20.
    level 2 : Atk + 30. When using Windmill Rush or Moonlight Serenade, ignores physical defense of normal monster by 25% for 60 seconds.
    level 3 : Atk + 40. When using Windmill Rush or Moonlight Serenade, ignores physical defense of normal monster by 50% for 60 seconds.

    29348.png
    Racing (Gunslinger)
    Its effects only apply when it is enchanted on Racing Cap (Gunslinger).
    level 1 : When using Shatter Storm, increases Vanishing Buster damage by 20% for 60 seconds.
    level 2 : Reduces cooldown of Vanishing Buster by 1 second. When using Shatter Storm, increases Vanishing Buster damage by 40% for 60 seconds.
    level 3 : Reduces cooldown of Vanishing Buster by 1.5 second. When using Shatter Storm, increases Vanishing Buster damage by 60% for 60 seconds.

    29351.png
    Racing (Ninja)
    Its effects only apply when it is enchanted on Racing Cap (Ninja).
    level 1 : Atk + 10, Matk + 10. When using Shadow Warrior, increases critical damage by 5% for 60 seconds. When user learned Moonlight Fantasy level 5, reduces variable casting time by 3%.
    level 2 : Atk + 15, Matk + 15. When dealing physical damage, has a low chance to negates size penalty for 3 seconds. When using Shadow Warrior, increases critical damage by 10% for 60 seconds. When user learned Moonlight Fantasy level 5, reduces variable casting time by 7%.
    level 3 : Atk + 20, Matk + 20. When dealing physical damage, has a chance to negates size penalty for 5 seconds. When using Shadow Warrior, increases critical damage by 30% for 60 seconds. When user learned Moonlight Fantasy level 5, reduces variable casting time by 15%.

    29354.png
    Racing (Super Novice)
    Its effects only apply when it is enchanted on Racing Cap (Super Novice).
    level 1 : MaxHP + 500, Atk + 10.
    level 2 : MaxHP + 1000, Atk + 20. Enables to use Cart Boost level 1. When using Cart Boost, Atk + 30 for 60 seconds.
    level 3 : MaxHP + 1500, Atk + 40. Enables to use Cart Boost level 3. When using Cart Boost, Atk + 50 for 60 seconds.

    29357.png
    Racing (Summoner)
    Its effects only apply when it is enchanted on Racing Cap (Summoner).
    level 1 : Increases Catnip Meteor and Lunatic Carrot Beat damage by 10%.
    level 2 : Reduces fixed casting time by 0.2 second. Increases Catnip Meteor and Lunatic Carrot Beat damage by 20%.
    level 3 : Reduces fixed casting time by 0.5 second. Increases Catnip Meteor and Lunatic Carrot Beat damage by 60%.

    29581.png
    Racing (Star Gladiator)
    Its effects only apply when it is enchanted on Racing Cap (Star Gladiator).
    level 1 : Increases Solar Burst, Full Moon Kick and Falling Star damage by 10%.
    level 2 : Reduces cooldown of Document of Sun, Moon and Star by 10 seconds. Increases Solar Burst, Full Moon Kick and Falling Star damage by 20%.
    level 3 : Reduces cooldown of Document of Sun, Moon and Star by 30 seconds. Increases Solar Burst, Full Moon Kick and Falling Star damage by 40%.

    29584.png
    Racing (Soul Linker)
    Its effects only apply when it is enchanted on Racing Cap (Soul Linker).
    level 1 : Increases Esma, Espa and Eswhoo damage by 10%.
    level 2 : Reduces cooldown of Soul Reap by 10 seconds. Increases Esma, Espa and Eswhoo damage by 20%.
    level 3 : Reduces cooldown of Soul Reap by 30 seconds. Increases Esma, Espa and Eswhoo damage by 40%.

     

    source :

     

     

  3. monsterRacing_img1_170118.jpg

    Details
    1. Participation fee is slightly increased (from 2,000 z to 30,000 z).
    2. Prize Medal is replaced by Mysterious Medal.

    25273.png
    3. Wayne will exchange your current Prize Medal 15 ea to Mysterious Medal 1 ea.
    4. Ei'felle in Einbroch factory will no longer receive Prize Medal.
    5. Add new NPC "Crane" that exchange your 10 Mysterious Medals to random reward and give you 1x Racing Thank Ticket.

    25274.png

    Crane reward list.
    1x +13 Weapon Cert
    1x +13 Armor Cert
    1x +12 Weapon Cert
    1x +12 Armor Cert
    1x +10 Weapon Cert
    1x +10 Armor Cert
    1x +9 Weapon Cert
    1x +9 Armor Cert
    1x +8 Weapon Cert
    1x +8 Armor Cert
    1x +7 Weapon Cert
    1x +7 Armor Cert
    1x Sillit Pong
    1x Neuralizer*
    1x FAW initialization scroll
    10x Seagod's Anger
    1x OCA
    1x Lucius's Fierce Armor of Volcano [1]
    1x Saphien's Armor of Ocean [1]
    1x Aebecee's Raging Typhoon Armor [1]     
    1x Claytos Cracking Earth Armor [1]
    2x Taming Gift Set
    1x High Weapon Box
    5x Medium Life Water*
    10x Small Life Water*
    1x Bubble Gum*
    1x Field Manual*
    10x OBB
    30x Blue Potion*
    5x OPB
    1x Poison Bottle Box
    10x White Slim Potion*
    3x Berserk Potion*
    3x Awakening Potion*
    3x Concentration Potion*
    10x Yellow Slim Potion*
    10x Red Slim Potion*
    3x White Potion*
    3x Yellow Potion*
    3x Red Potion*
    note : * = not for sale
    You can use your Racing Thank Tickets to purchase items as following list (1 T = 1 ticket).

    1 T : 5x Cat Hand Ticket
    1 T : 3x Dungeon Teleport Scroll
    3 T : 10x OBB
    5 T : 1x Str decrease potion
    5 T : 1x Int decrease potion
    5 T : 1x Agi decrease potion
    5 T : 1x Vit decrease potion
    5 T : 1x Dex decrease potion
    5 T : 1x Luk decrease potion
    6 T : 1x OCA
    6 T : 5x OPB
    6 T : 1x High Weapon Box
    10 T : 2x Taming Gift Set
    400 T : 1x Racing Cap
    There're 19 kinds of Racing Cap specific to each jobs (see details in #1 reply)
    200 T : 1x +7 Weapon Cert
    400 T : 1x +8 Weapon Cert
    600 T : 1x +9 Weapon Cert
    1000 T : 1x +10 Weapon Cert
    2000 T : 1x +11 Weapon Cert
    400 T : 1x +7 Armor Cert
    600 T : 1x +8 Armor Cert
    1200 T : 1x +9 Armor Cert
    2000 T : 1x +10 Armor Cert
    4000 T : 1x +11 Armor Cert
    1800 T : 1x Neuralizer
    4000 T : 1x FAW initialization scroll

     

    Racing Cap Enchant
    Racing Cap can be enchanted with NPC "Enchant Researcher Oipel" which can be enchanted in 4th, 3rd and 2rd slot. There is no failure on enchantment.

    Enchant details.

    image.png.f460a69dce4886361df899ceefab46e0.png

    image.png.dd5b6c42420cd7849c291eda453cace9.png

    image.png.3c26fdcc6420ee0c06479c35b38b6bf7.png

    Enchant Initialization.
    You can initialize enchants with 10x Mysterious Medal and 500,000 zeny. There is no failure on initialization.

    Class-exclusive Enchant Upgrade.
    Class-exclusive Enchant can be upgraded up to level 3.
    First upgrade requires 50x Mysterious Medal and 500,000 zeny. If success. it to be upgraded to level 2. If fail. It will maintain at level 1.
    Second upgrade requires 100x Mysterious Medal and 1,000,000 zeny. If success. it to be upgraded to level 3. If fail. It will be downgraded to level 1.
    For enchant effects. See details in #1 reply.

    source :

    http://ro.gnjoy.com/news/event/View.asp?Seq=725&kind=A&curpage=1

    http://ro.gnjoy.com/news/update/View.asp?seq=212&curpage=1

    http://www.inven.co.kr/board/ro/1951/3833

  4. source http://ro.gnjoy.com/news/update/View.asp?seq=158&curpage=2

    1. New function : Auto-feeding. I think you know how it works, don't need to explain. BTW this function only work on evolved pets. :(
    2. Reduce intimacy rate. That means you will take longer time to raise them. (Raising evolved pet even take longer time than normal pet)
    3. On the other hand, intimacy penalty from let your pet hungry of your death also be reduced too.
    4. Hungry rate also be reduced.
    5. Requires loyal intimacy pet to evolve. After evolution. Evolved pet intimacy will start at awkward.

    pet_mastering.jpg.57fec0e7103301397830af0061271dd0.jpg
    Mastering
    Evolved from Poring.
    Items required :
    Yggdrasil Leaf x 10
    Unripe Apple x 3
    Pet Bonus
    When intimacy is Awkward or Shy, Luk + 2, Cri + 1
    When intimacy is Neutral, Luk + 3, Cri + 1
    When intimacy is Cordial, Luk + 3, Cri + 2
    When intimacy is Loyal, Luk + 3, Cri + 3

    pet_savage.jpg.4fe279a36763ae42e8cb6792f49c9972.jpg
    Salvage
    Evolved from Salvage Babe.
    Items required :
    Pet Food x 10
    Sweet Milk x 3
    Meat x 100
    Feather x 50
    Pet Bonus
    When intimacy is Awkward or Shy, Vit + 1, MaxHP + 50
    When intimacy is Neutral, Vit + 2, MaxHP + 50
    When intimacy is Cordial, Vit + 2, MaxHP + 100
    When intimacy is Loyal, Vit + 2, MaxHP + 200

    pet_grandpeco.jpg.13bcd86018ba2554094a0fd11d0dcfc6.jpg
    Grand Peco
    Evolved from Peco Peco.
    Items required :
    Pet Food x 10
    Fatty Chubby Earthworm x 3
    Peco Peco Feather x 300
    Peco Peco Card x 1
    Mastela Fruit x 10
    Pet Bonus
    When intimacy is Awkward or Shy, MaxHP + 150, MaxSP - 10
    When intimacy is Neutral, MaxHP + 200
    When intimacy is Cordial, MaxHP + 300
    When intimacy is Loyal, MaxHP + 400

    pet_high_orc.jpg.e881ba6709097a23bde93e9791006910.jpg
    High Orc
    Evolved from Orc Warrior.
    Items required :
    Orc Trophy x 3
    Orcish Sword x 1
    Orcish Voucher x 500
    Cigarette x 1
    Orc Warrior Card x 1
    Pet Bonus
    When intimacy is Awkward or Shy, Atk + 10, Def - 3
    When intimacy is Neutral, Atk + 15
    When intimacy is Cordial, Atk + 20
    When intimacy is Loyal, Atk + 25

    pet_angeling.jpg.a1f139ca52881f163aa5f25e1777b39a.jpg
    Angeling
    Evolved from Mastering.
    Items required :
    Yellow Potion x 20
    White Herb x 50
    Jellopy x 200
    Halo x 1
    Pet Bonus
    When intimacy is Awkward or Shy, MaxHP + 1%, heal effectiveness + 2%.
    When intimacy is Neutral, MaxHP + 1%, heal effectiveness + 4%.
    When intimacy is Cordial, MaxHP + 2%, heal effectiveness + 6%.
    When intimacy is Loyal, MaxHP + 2%, heal effectiveness + 8%.

    pet_am_mut.jpg.4b762c8adff0916f95a7cac8359155b5.jpg
    Ammut
    Evolved from Dokebi.
    Items required :
    Old Broom x 3
    Gold x 3
    Violet Dyestuffs x 3
    Dokebi Horn x 300
    Pet Bonus
    When intimacy is Awkward or Shy, Matk + 1%.
    When intimacy is Neutral, Matk + 2%.
    When intimacy is Cordial, Matk + 3%.
    When intimacy is Loyal, Matk + 4%.

    pet_little_isis.jpg.c6f729cb63026941868ad1e11a2edab2.jpg
    Little Isis
    Evolved from Isis.
    Items required :
    Armlet of Obedience x 3
    3carat Diamond x 6
    Shining Scale x 300
    Queen's Hair Ornament x 1
    Pet Bonus
    When intimacy is Awkward or Shy, Atk + 1%.
    When intimacy is Neutral, Atk + 2%.
    When intimacy is Cordial, Atk + 3%.
    When intimacy is Loyal, Atk + 4%.

    3636.png

     

    pet_choco.jpg.dd3e58b69030ae33af36e19120a42378.jpg
    Choco
    Evolved from Yoyo.
    Items required :
    Tropical Banana x 3
    Yoyo Doll x 2
    Yoyo Card x 1
    Cacao x 300
    Pet Bonus
    When intimacy is Awkward or Shy, Cri + 3.
    When intimacy is Neutral, Cri + 5, long-ranged physical damage + 1%.
    When intimacy is Cordial, Cri + 7, long-ranged physical damage + 2%.
    When intimacy is Loyal, Cri + 9, long-ranged physical damage + 3%.

    pet_eggring.jpg.a01ba9e158be187b6b8ed79922b94348.jpg
    Eggring
    Evolved from Drops.
    Items required :
    Apple Juice x 3
    Eggring Card x 1
    Old Frying Pan x 10
    Piece of Egg Shell x 20
    Pet Bonus
    When intimacy is Awkward or Shy, Hit + 3, Atk + 3.
    When intimacy is Neutral, Hit + 5, Atk + 5.
    When intimacy is Cordial, Hit + 7, Atk + 7.
    When intimacy is Loyal, Hit + 9, Atk + 9.

    pet_nine_tail.jpg.7bf46722741132ffaf9da121fa2eceb2.jpg
    Nine Tail
    Pet Bonus
    When intimacy is Cordial, Cri + 2, Hit + 2.
    When intimacy is Loyal, Cri + 3, Hit + 3.
    Taming item : Sap Jelly23187.png
    Food : Suspicious Bottle25231.png

    pet_teddy_bear.jpg.949f71c580404b28d3283c2c99f4e1f0.jpg
    Teddy Bear
    Pet Bonus

    When intimacy is Cordial, MaxSP + 50.
    When intimacy is Loyal, MaxSP + 100.
    Taming Item : Little Doll Needle23189.png
    Food : Cotton Bundle25233.png

    pet_gremlin.jpg.f0e78b12937fb49d148f42a9fa1e88fd.jpg
    Gremlin
    Pet Bonus

    When intimacy is Cordial, Dex + 1, Hit + 1.
    When intimacy is Loyal, Dex + 2, Hit + 1.
    Taming Item : Aircraft Part23188.png
    Food : Cheap Lubricant25232.png

    pet_hyegun.jpg.363728b43fbff796c9a65d490823caee.jpg
    Yao Jun
    Evolved from Bongun.
    Items required :
    Yao Jun Hat x 1
    Munak Doll x 100
    Amulet x 100
    Yao Jun Card x 1
    Pet Bonus
    When intimacy is Awkward or Shy, Vit + 1, add 1% more tolerance against Stun.
    When intimacy is Neutral, Vit + 2, add 2% more tolerance against Stun.
    When intimacy is Cordial, Vit + 3, add 3% more tolerance against Stun, has a low chance of gaining 1% of the damage inflicted upon an enemy as SP with each attack.
    When intimacy is Loyal, Vit + 4, add 4% more tolerance against Stun, has a low chance of gaining 1% of the damage inflicted upon an enemy as SP with each attack.

    pet_dr_lunatic.jpg.5401d2a2022e61a62ccdc5e35b3f6c91.jpg
    Leaf Lunatic
    Evolved from Lunatic.
    Items required :
    Huge Leaf x 100
    Clover x 250
    Four Leaf Clover x 30
    Leaf Lunatic Card x 1
    Pet Bonus
    When intimacy is Awkward or Shy, Cri + 2, Atk + 2.
    When intimacy is Neutral, Cri + 3, Atk + 3.
    When intimacy is Cordial, Cri + 4, Atk + 4, increase physical and magical damage against formless race monster by 3%.
    When intimacy is Loyal, Cri + 5, Atk + 5, increase physical and magical damage against formless race monster by 6%.

    pet_cat_o_nine_tail.jpg.1ccd36c37c7c2254da4fe445f7710ba9.jpg
    Cat o' Nine Tails
    Evolved from Nine Tails.
    Items required :
    Sap Jelly x 3
    Nine Tails x 999
    Punisher x 1
    Nine Tail Card x 1
    Pet Bonus
    When intimacy is Awkward or Shy, Cri + 2, Hit + 2.
    When intimacy is Neutral, Cri + 3, Hit + 3.
    When intimacy is Cordial, Cri + 4, Hit + 4, when dealing melee physical damage, has a low chance to recover 300 HP per second for 5 seconds.
    When intimacy is Loyal, Cri + 5, Hit + 5, when dealing melee physical damage, has a low chance to recover 400 HP per second for 5 seconds.

    pet_diabolic2.jpg.3b9d8c12ef35e9d8555157587e05d2a7.jpg
    Diabolic
    Evolved from Deviruchi.
    Items required :
    Contract in Shadow x 3
    Little Evil Horn x 250
    Hand of God x 30
    Deviruchi Card x 1
    Pet Bonus
    When intimacy is Awkward or Shy, Atk + 1%, Matk + 1%.
    When intimacy is Neutral, Atk + 1%, Matk + 1%, MaxHP + 1%, MaxSP + 1%.
    When intimacy is Cordial, Atk + 2%, Matk + 2%, MaxHP + 1%, MaxSP + 1%., when dealing melee physical damage, has a chance to autocast Fire Bolt lv. 3.
    When intimacy is Loyal, Atk + 2%, Matk + 2%, MaxHP + 2%, MaxSP + 2%., when dealing melee physical damage, has a chance to autocast Fire Bolt lv. 3.

    pet_deleter_2.jpg.5501eef25a19d0127ee81a5c9582d26e.jpg
    Earth Deleter
    Evolved from Green Petite.
    Items required :
    Shining Stone x 3
    Dragon Tail x 100
    Aloevera x 150
    Earth Deleter Card x 1
    Pet Bonus
    When intimacy is Awkward or Shy, Increase attack speed (reduce delay after attack by 1%).
    When intimacy is Neutral, Increase attack speed (reduce delay after attack by 1%), Agi + 1.
    When intimacy is Cordial, Increase attack speed (reduce delay after attack by 2%), Agi + 2.
    When intimacy is Loyal, Increase attack speed (reduce delay after attack by 3%), Agi + 3.

    pet_scatleton.jpgpet_SKELION.png.d0f4909f99fa687dc7ea40aa4664b1de.png
    Scatleton
    Obtained from Halloween quest
    Pet Bonus : during the event ( 10/05/2016 ~ 11/02/2016 ), increases recovery rate of Fresh Fish by 1013%.

    3731.png

    pet_mummy.jpg.0a53fcd9731a95333c86e9c3fbe1ddbb.jpg
    Mummy
    Pet Bonus

    When intimacy is Cordial, Hit + 4.
    When intimacy is Loyal, Hit + 5.
    Taming Item : Miraculous Bondage23256.png

    pet_wilow.jpg.3dcb8c43e0732dcfa346eb1bb86aec27.jpg
    Willow
    Pet Bonus

    When intimacy is Cordial, Int + 2.
    When intimacy is Loyal, Int + 3.
    Taming Item : Old Wood Dew23257.png

    pet_leaf_cat.jpg.bc9c1e5bd38e94ed60c348043adc731c.jpg
    Leaf Cat
    Pet Bonus

    When intimacy is Cordial, reduce damage from Brute race monsters by 3%.
    When intimacy is Loyal, reduce damage from Brute race monsters by 5%.
    Taming Item : Very Soft Grass12359.png

    pet_roween.jpg
    Roween
    Pet Bonus

    When intimacy is Cordial, increase wind magic damage by 2%.
    When intimacy is Loyal, increase wind magic damage by 3%.
    Taming Item : Stinky Rotten Meat23258.png

    pet_sweets_drops.jpg.eb94e36c67484e7a3e8a848014baa066.jpg
    Sweet Drops
    Pet Bonus

    During the Sweet event.
    When intimacy is Neutral or higher, increase EXP received from killing monsters by 3% when user equips Chocolate Mini Hat.
    (This option will be removed on around first week of March 2017)
    After event ended.
    When intimacy is Loyal, increase EXP received from killing monsters by 1%.

    3790.png

    pet_hodremlin.jpg.43550333b934e8baf82310dc5e666720.jpg
    Hodremlin
    Evolved from Gremlin.
    Items required :
    Aircraft Part x 3
    Damp Darkness x 50
    Will of the Darkness x 200
    Hodremlin Card x 1
    Pet Bonus
    When intimacy is Awkward or Shy, Dex + 1, Hit + 1.
    When intimacy is Neutral, Dex + 2, Hit + 1.
    When intimacy is Cordial, Dex + 2, Hit + 2, increase critical damage by 7%.
    When intimacy is Loyal, Dex + 2, Hit + 2, increase critical damage by 9%.

    pet_metaller.jpg.99bcd4912705259f1bfc3b911c8b169e.jpg
    Metaller
    Evolved from Rocker.
    Items required :
    Singing Plant x 3
    Grasshopper's Leg x 777
    Yellow Herb x 200
    Metaller Card x 1
    Pet Bonus
    When intimacy is Awkward or Shy, increase HP recovery by 5%, MaxHP + 25.
    When intimacy is Neutral, increase HP recovery by 10%, MaxHP + 37.
    When intimacy is Cordial, increase HP recovery by 15%, MaxHP + 55, increase physical and magical damage against plant race monsters by 3%.
    When intimacy is Loyal, increase HP recovery by 20%, MaxHP + 70, increase physical and magical damage against plant race monsters by 6%.

    pet_ancient_mummy.jpg.9f95083d8a2bae068d5b6f7377d4f891.jpg
    Ancient Mummy
    Evolved from Mummy.
    Items required :
    Miraculous bondage x 3
    Rune of Darkness x 200
    Gold x 30
    Ancient Mummy Card x 1
    Pet Bonus
    When intimacy is Awkward or Shy, Hit + 4.
    When intimacy is Neutral, Hit + 5.
    When intimacy is Cordial, Hit + 6, increase physical and magical damage against dragon race monsters by 3%.
    When intimacy is Loyal, Hit + 6, increase physical and magical damage against dragon race monsters by 6%.

    pet_xm_teddy_bear.jpg.5995165fda36b0d22319f8a9bf32f6dd.jpg
    Abandoned Teddy Bear
    Evolved from Teddy Bear.
    Items required :
    Little Doll Needle x 3
    Cursed Seal x 300
    Cursed Ruby x 50
    Teddy Bear Card x 1
    Pet Bonus
    When intimacy is Awkward or Shy, MaxSP + 50.
    When intimacy is Neutral, MaxSP + 100.
    When intimacy is Cordial, MaxSP + 150, has a chance to restore 30 SP per second for 5 seconds when dealing magic damage.
    When intimacy is Loyal, MaxSP + 150, has a chance to restore 40 SP per second for 5 seconds when dealing magic damage.

    pet_phreeoni.jpg.cd5fe7768e3e64833fdfef23921a83e2.jpg
    Phreeoni
    Obtained from 15th and 16th anniversary event by exchanging Powerful Spirit Essence x 30.
    Pet Bonus
    When intimacy is Awkward or Shy, Hit + 6.
    When intimacy is Neutral, Hit + 10, Perfect Hit + 5.
    When intimacy is Cordial, Hit + 14, Perfect Hit + 10.
    When intimacy is Loyal, Hit + 18, Perfect Hit + 15.

    pet_moonlight.jpg.8a4fab65e8e1703595481a6441d743bd.jpg
    Moonlight
    Evolved from Cat o' Nine Tails.
    Items required :
    Powerful Spirit Essence x 30
    Munak Card x 10
    Sohee Card x 10
    Ninetail Card x 10
    Pet Bonus
    When intimacy is Awkward or Shy, Cri + 3, Hit + 3.
    When intimacy is Neutral, Cri + 4, Hit + 4, when dealing physical damage, has a low chance to recover 300 HP per second for 5 seconds.
    When intimacy is Cordial, Cri + 5, Hit + 5, when dealing physical damage, has a low chance to recover 400 HP and 10 SP per second for 5 seconds.
    When intimacy is Loyal, Cri + 6, Hit + 6, when dealing physical damage, has a low chance to recover 500 HP and 20 SP per second for 5 seconds.

    pet_bacsojin.png.1d7e38159eac6d8f76b97486c088cb61.png
    Bacsojin
    Evolved from Evil Nymph.
    Items required :
    Powerful Spirit Essence x 30
    Mao Guai Card x 10
    Jing Guai Card x 10
    Zhu Po Long Card x 10
    Pet Bonus
    When intimacy is Awkward or Shy, MaxSP + 2%.
    When intimacy is Neutral, MaxSP + 3%, reduces delay after skill by 1%.
    When intimacy is Cordial, MaxSP + 4%, reduces delay after skill by 2%.
    When intimacy is Loyal, MaxSP + 5%, reduces delay after skill by 3%.

    • Like 1
  5. Added new 6 pieces of 2nd expanded classes. I guess there're exclusive shadow set for Taekwondo classes in the future.

    Spoiler

    Rebellion Shadow Armor
    Reduces cooldown of Heat Barrel by 1 second.
    Reduces cooldown of Heat Barrel by additional 1 second per 2 refine rate.
    When equipped with Rebellion Shadow Shoes, reduces cooldown of Heat Barrel by additional 4 seconds, reduces cooldown of Hammer of God by 2 seconds.
    [Gunslinger set] + [Rebellion set]
    All Stat + 7, MaxHP + 3%, MaxSP + 3%.

    Rebellion Shadow Shoes
    Increases damage of Hammer of God by 20%.
    Increases damage of Hammer of God by additional 5% per refine rate.


    Kagerou Shadow Armor
    Increases damage of Swirling Petal by 20%.
    Increases damage of Swirling Petal by additional 5% per refine rate.
    When equipped with Kagerou Shadow Shoes, increases long ranged physical damage by 5%, reduces cooldown of Cross Slash by 1 second.
    [Ninja set] + [Kagerou set]
    All Stat + 7, MaxHP + 3%, MaxSP + 3%.

    Kagerou Shadow Shoes
    Increases damage of Kunai Splash by 20%.
    Increases damage of Kunai Splash by additional 5% per refine rate.


    Oboro Shadow Armor
    Increases damage of Flaming Petals, Freezing Spear, and Wind Blade by 20%.
    Increases damage of Flaming Petals, Freezing Spear, and Wind Blade by additional 5% per refine rate.
    When equipped with Oboro Shadow Shoes, increase fire, water and wind magical damage by 5%, reduces cooldown of Illusion - Shadow by 3 seconds.
    [Ninja set] + [Oboro set]
    All Stat + 7, MaxHP + 3%, MaxSP + 3%.

    Oboro Shadow Shoes
    Reduces cooldown of Illusion - Shadow by 1 second.
    Reduces cooldown of Illusion - Shadow by additional 1 second per 2 refine rate.

     

  6. I have no idea what happen to some of item images. So I added their image by myself instead.

    Striking_hat.png.0d7bc1b65266754673faef7709733cdf.png
    Striking Hat [1]
    Agi + 5, Dex + 5, Attack Speed + 10%.
    Increases long ranged physical damage by 5%.
    Perfect Hit + 10.
    Hit + 2, reduces delay after skill by 2% per refine rate.
    If refine rate is 7 or higher,
    increases long ranged physical damage by additional 10%, additional Perfect Hit + 20.
    If refine rate is 9 or higher,
    increases long ranged physical damage by additional 10%, additional Perfect Hit + 20.
    Class: Headgear
    Defense: 5
    Location: Upper
    Weight: 40
    Required Level: 100
    Jobs: All

    Floating_Ball.png.35d47e0ae0ea3a3ea75f45fba9e6bf95.png
    Floating Ball
    Matk + 35
    Increases magical damage against boss monsters by 2%.
    If base Dex is 90 or higher, additional Matk + 70, increases magical damage against boss monsters by additional 3%.
    If base Dex is 125 or higher, additional Matk + 140, increases magical damage against boss monsters by additional 5%.
    Class: Headgear
    Defense: 0
    Location: Middle
    Weight: 20
    Required Level: 100
    Jobs: All

    Protect_cloth.png.d63ccf7073db0fe0e0a6f9f2a7dacdcf.png
    Protect Cloth
    Mdef + 5, MaxHP + 5%.
    When equipped with Protect Feather,
    Def + 50, Mdef + 5, Vit + 5, Attack Speed + 5%, reduces damage taken from players by 3%.
    If base Vit is 108 or higher, additional Def + 50, Mdef + 5, Vit + 5, Attack Speed + 5%.
    If base Vit is 120 or higher, additional Def + 100, Mdef + 10, Vit + 10.
    Class: Headgear
    Defense: 0
    Location: Lower
    Weight: 20
    Required Level: 100
    Jobs: All

    20925.png
    Commander Manteau [1]
    Mdef + 10.
    Atk + 10, Matk + 10.
    MaxHP + 3%, MaxSP + 3%.
    Reduces damage taken from players by 5%.
    If refine rate is 5 or higher, additional
    Atk + 20, Matk + 20,
    MaxHP + 7%, MaxSP + 7%.
    If refine rate is 7 or higher, additional
    Atk + 30, Matk + 30,
    MaxHP + 10%, MaxSP + 10%.
    When equipped with Hero Ungoliant Boots, additional Vit + 10, Luk + 10, reduces SP consumption of skills by 10%, increases heal effectiveness by 20%, reduces damage taken from players by additional 5%.
    When equipped with Hero Silverleather Boots, additional Str + 10, Dex + 10, reduces delay after skill by 20%, reduces damage taken from players by additional 5%.
    When equipped with Hero Nepenthes Shoes, additional Agi + 10, Int + 10, reduces variable casting time by 10%, reduces damage taken from players by additional 5%.
    Class: Garment
    Defense: 20
    Weight: 30
    Required Level: 100
    Jobs: All

    22195.png
    Booster Shoes [1]
    Mdef + 10.
    MaxHP + 10%, MaxSP + 10%.
    Reduces damage taken from players by 5%.
    If refine rate is 7 or higher,
    If base Str is 125 or higher, Atk + 90,
    If base Agi is 125 or higher, ASPD + 2,
    If base Vit is 125 or higher, MaxHP + 12%,
    If base Int is 125 or higher, Matk + 120,
    If base Dex is 125 or higher, increases long ranged physical damage by 10%,
    If base Luk is 125 or higher, increases critical damage by 20%.
    If refine rate is 9 or higher,
    If base Str is 125 or higher, additional Atk + 90,
    If base Agi is 125 or higher, additional ASPD + 2,
    If base Vit is 125 or higher, additional MaxHP + 12%,
    If base Int is 125 or higher, additional Matk + 120,
    If base Dex is 125 or higher, increases long ranged physical damage by additional 10%,
    If base Luk is 125 or higher, increases critical damage by additional 20%.
    Class: Shoes
    Defense: 30
    Weight: 80
    Required Level: 100
    Jobs: All

     

  7. 24402.png
    Rebellion Shadow Armor
    Reduces cooldown of Heat Barrel by 1 second.
    Reduces cooldown of Heat Barrel by additional 1 second per 2 refine rate.
    When equipped with Rebellion Shadow Shoes, reduces cooldown of Heat Barrel by additional 4 seconds, reduces cooldown of Hammer of God by 2 seconds.
    [Gunslinger set] + [Rebellion set]
    All Stat + 7, MaxHP + 3%, MaxSP + 3%.

    24403.png
    Kagerou Shadow Armor
    Increases damage of Swirling Petal by 20%.
    Increases damage of Swirling Petal by additional 5% per refine rate.
    When equipped with Kagerou Shadow Shoes, increases long ranged physical damage by 5%, reduces cooldown of Cross Slash by 1 second.
    [Ninja set] + [Kagerou set]
    All Stat + 7, MaxHP + 3%, MaxSP + 3%.

    24404.png
    Oboro Shadow Armor
    Increases damage of Flaming Petals, Freezing Spear, and Wind Blade by 20%.
    Increases damage of Flaming Petals, Freezing Spear, and Wind Blade by additional 5% per refine rate.
    When equipped with Oboro Shadow Shoes, increase fire, water and wind magical damage by 5%, reduces cooldown of Illusion - Shadow by 3 seconds.
    [Ninja set] + [Oboro set]
    All Stat + 7, MaxHP + 3%, MaxSP + 3%.

    24405.png
    Rebellion Shadow Shoes
    Increases damage of Hammer of God by 20%.
    Increases damage of Hammer of God by additional 5% per refine rate.

    24406.png
    Kagerou Shadow Shoes
    Increases damage of Kunai Splash by 20%.
    Increases damage of Kunai Splash by additional 5% per refine rate.

    24407.png
    Oboro Shadow Shoes
    Reduces cooldown of Illusion - Shadow by 1 second.
    Reduces cooldown of Illusion - Shadow by additional 1 second per 2 refine rate.

    28039.png
    Shiver Katar [2]
    Atk + 10 per 2 refine rate.
    Increases critical damage by 4% per 3 refine rate.
    If refine rate is 7 or higher, increases physical damage against demihuman and brute race monsters by 15%.
    If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 11 or higher, increases physical damage against demihuman and brute race monsters by additional 20%.
    When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Luk + 20 and increases critical damage by 15% for 7 seconds.
    Class : Katar
    Attack : 185
    Weight : 120
    Weapon Level : 4
    Required Level : 100
    Usable Jobs : Guillotine Cross

    28630.png
    Exorcist's Bible [2]
    Matk + 160
    Matk + 10 per 2 refine rate.
    Increases damage  of Duple Light by 25% per 3 refine rate.
    If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 11 or higher, increases damage of Duple Light by additional 30%.
    When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds.
    Class : Book
    Attack : 165
    Weight : 50
    Weapon Level : 4
    Required Level : 100
    Usable Jobs : Archbishop

    32018.png
    Aquatic Spear [2]
    Atk + 10 per 2 refine rate.
    Increases long ranged physical damage by 4% per 3 refine rate.
    If refine rate is 7 or higher, increases damage of Cannon Spear and Vanishing Point by 15%.
    If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 11 or higher, increases damage of Cannon Spear and Vanishing Point by additional 20%.
    When equipped with Ancient Hero Boots, when dealing physical damage, has a 3% chance to gain Str + 20 and Atk + 15% for 7 seconds.
    Class : Spear
    Attack : 180
    Weight : 120
    Weapon Level : 4
    Required Level : 100
    Usable Jobs : Royal Guard

  8. I've translated skills description in this thread

    I'm pretty sure their skills will be adjusted several times before implement to main server. So it would be better to update skills in new thread.

  9.  

    1416111994_StarEmperorandSoulReaper.thumb.png.5fa4f7627fc6e7f77109c04478e9126b.png


    ---- Star Emperor ----

    2574.png
    Light of the Moon
    Max level: 5
    Prerequisite skill: Full Moon Kick level 3
    Type: Support
    Description: Moon skill.
    Attracts moonlight, increases the damage of Full Moon Kick.
    This skill doesn't stacks with Light of the Sun and the Light of the Star.
    [Level 1]: damage increases + 5% / last 20 seconds
    [Level 2]: damage increases + 10% / last 30 seconds
    [Level 3]: damage increases + 15% / last 40 seconds
    [Level 4]: damage increases + 20% / last 50 seconds
    [Level 5]: damage increases + 25% / last 60 seconds
    SP cost : 40 on every skill level

    2575.png
    Lunar Stance
    Max level: 3
    Prerequisite skill: Document of Sun, Moon and Star level 1
    Type: Secondary / Toggle
    Description: Stance skill.
    Prepares your stance to operate with the moonlight.
    You can use the Moon skills while this skill is activated, and additionally increases MaxHP.
    [Level 1]: MaxHP + 3%
    [Level 2]: MaxHP + 4%
    [Level 3]: MaxHP + 5%
    SP cost : 10 on every skill level

    2576.png
    Full Moon Kick
    Max level: 10
    Prerequisite skill: New Moon Kick level 7
    Type: Attack / Special
    Description: Moon skill.
    Can be used when caster is in [New Moon] state only.
    End [New Moon] state, deal damage to surrounding enemies and has a high chance to inflict blind to the targets.
    Damage increases according to the base level.
    [Level 1]: damage 1200% / Area of effect: 7 X 7
    [Level 2]: damage 1300% / Area of effect: 7 x 7
    [Level 3]: damage 1400% / Area of effect: 7 x 7
    [Level 4]: damage 1500% / Area of effect: 7 X 7
    [Level 5]: damage 1600% / Area of effect: 7 x 7
    [Level 6]: damage 1700% / Area of effect: 7 x 7
    [Level 7]: damage 1800% / Area of effect: 7 x 7
    [Level 8]: damage 1900% / Area of effect: 7 x 7
    [Level 9]: damage 2000% / Area of effect: 7 x 7
    [Level 10]: damage 2100% / Area of effect: 7 x 7
    SP cost : 25 + (5 x skill level) / Cooldown : 1 second / Blind chance : 15 + (5 x skill level)%

    2577.png
    Light of the Star
    Max level: 5
    Prerequisite skill: Falling Star level 3
    Type: Support
    Description: Star skill.
    Attracts starlight, increases the damage of Falling Star.
    This skill doesn't stacks with Light of the Sun and the Light of the Moon.
    [Level 1]: damage increases + 5% / last 20 seconds
    [Level 2]: damage increases + 10% / last 30 seconds
    [Level 3]: damage increases + 15% / last 40 seconds
    [Level 4]: damage increases + 20% / last 50 seconds
    [Level 5]: damage increases + 25% / last 60 seconds
    SP cost : 40 on every skill level

    2578.png
    Stellar Stance
    Max level: 3
    Prerequisite skill: Document of Sun, Moon and Star level 1
    Type: Secondary / Toggle
    Description: Stance skill.
    Prepares your stance to operate with the starlight.
    You can use the Star skills while this skill is activated, and additionally increases attack speed.
    [Level 1]: delay after attack - 6%
    [Level 2]: delay after attack - 8%
    [Level 3]: delay after attack - 10%
    SP cost : 10 on every skill level

    2579.png
    New Moon Kick
    Max level: 7
    Prerequisite skill: Lunar Stance level 1
    Type: Attack / Special
    Description: Moon skill.
    Enter a [New Moon] state that attacks enemies around you and hides yourself.
    [New Moon] State : Hides yourself for 15 seconds.
    It can not be detected by demon and insect race monsters, you can maintain [New Moon] state even you receive damage up to 7 times.
    Drains 1 SP per second when under New Moon state, if you use skill or being detected. skill effect will be canceled immediately.
    [Level 1]: damage 700% / Area of effect: 7 x 7
    [Level 2]: damage 800% / Area of effect: 7 x 7
    [Level 3]: damage 900% / Area of effect: 7 x 7
    [Level 4]: damage 1100% / Area of effect: 7 x 7
    [Level 5]: damage 1200% / Area of effect: 7 x 7
    [Level 6]: damage 1300% / Area of effect: 7 x 7
    [Level 7]: damage 1400% / Area of effect: 7 x 7
    Sp cost : 15 + (5 x skill level) / Fixed casting time : 1 second / Cooldown : 1 second

    2580.png
    Flash Kick
    Max level: 7
    Prerequisite skill: Stellar Stance level 1
    Type: Attack / Special
    Description: Star skill.
    Endows the starlight on your feet and kicks the enemy, Mark the target with a Stellar Mark.
    Up to 5 Stellar Mark can be marked at the same time.
    [Level 1]: damage 100% / Stellar Mark duration: 4 seconds
    [Level 2]: damage 100% / Stellar Mark duration: 5 seconds
    [Level 3]: damage 100% / Stellar Mark duration: 6 seconds
    [Level 4]: damage 100% / Stellar Mark duration: 7 seconds
    [Level 5]: damage 100% / Stellar Mark duration: 8 seconds
    [Level 6]: damage 100% / Stellar Mark duration: 9 seconds
    [Level 7]: damage 100% / Stellar Mark duration: 10 seconds
    Sp cost : 50 - (5 x skill level)

    2581.png
    Star Emperor Advent
    Max level: 5
    Prerequisite skill: Universe Stance level 3 / Nova Explosion level 5
    Type: Attack / Special
    Description: Space skill.
    Can be used in WoE and PVP mode only.
    Releases the power of Star Emperor who realizes the unity of the universe and deal damage the surrounding enemies. Has a chance of inflicting silence for 7 seconds to the enemies.
    [Level 1]: damage 1000% / Area of effect: 7 x 7
    [Level 2]: damage 1200% / Area of effect: 7 x 7
    [Level 3]: damage 1400% / Area of effect: 7 x 7
    [Level 4]: damage 1600% / Area of effect: 7 x 7
    [Level 5]: damage 1800% / Area of effect: 7 x 7
    Silence chance: 50 + (10 x skill level)% / Cooldown : 10 seconds / Fixed casting time : 1 second / Delay after skill : 1 second

    2582.png
    Nova Explosion
    Max level: 5
    Prerequisite skill: Universe Stance level 1
    Type: Attack / Special
    Description: Space skill.
    Can be used in WoE and PVP mode only.
    Attacks an enemy with a fixed neutral property damage that is not reduced by any effect.
    A caster who consumes the energy of the universe can not use any skill for 2 seconds after using this skill.
    Bonus damage : (MaxHP/(6 - skill level)) + (MaxSP x (2 x skill level))
    [Level 1]: damage 300% / Cooldown : 20 seconds
    [Level 2]: damage 400% / Cooldown : 20 seconds
    [Level 3]: damage 500% / Cooldown : 20 seconds
    [Level 4]: damage 600% / Cooldown : 20 seconds
    [Level 5]: damage 700% / Cooldown : 20 seconds
    Fixed casting time : 1 second / Variable casting time : 5 seconds / Delay after skill : 1 second

    2583.png
    Universe Stance
    Max level: 3
    Prerequisite skill: Solar Stance level 3 / Lunar Stance level 3 / Stellar Stance level 3
    Type: Secondary / Toggle
    Description: Stance skill.
    Prepares your stance to operate with the energy of the universe.
    You can use the Space skills and all another 3 skill series while this skill is activated, and additionally increases all status.
    [Level 1]: All Status + 3
    [Level 2]: All Status + 4
    [Level 3]: All Status + 5
    SP cost : 10 on every skill level

    2584.png
    Falling Star
    Max level: 10
    Prerequisite skill: Flash Kick level 7
    Type: Buff / Special
    Description: Star skill.
    When dealing a physical attack, Has a certain chance to drop the falling star to the target marked by Stellar Mark within 5 x 5 cells around the user.
    Stellar Mark deal damage on the marked target and surrounding enemies within 3 x 3 cells around target.
    The damage increases according to the base level.
    [Level 1]: damage 200%
    [Level 2]: damage 300%
    [Level 3]: damage 400%
    [Level 4]: damage 500%
    [Level 5]: damage 600%
    [Level 6]: damage 700%
    [Level 7]: damage 800%
    [Level 8]: damage 900%
    [Level 9]: damage 1000%
    [Level 10]: damage 1100%
    Area of effect: 3 X 3 / Duration : 100 + (20 x skill level) seconds) / Sp cost : 35 + (5 x skill level) / Fixed casting time : 2 seconds / Variable casting time : 1 second

    2585.png
    Gravity control
    Max level: 1
    Prerequisite skill: Universe Stance level 1
    Type: Special
    Description: Space skill.
    Can be used in WoE and PVP mode only.
    Bent the gravity of enemy and lift it in the air.
    The enemies in the air can not attack or move for 5 seconds, and when the gravity control is canceled, they will fall and taking neutral property damage.
    Falling damage is determined by the physical damage of the caster and target's carrying weight.
    If you use it again on the floating target, the skill will be canceled.
    SP cost : 80 / Variable casting time : 2 second / Cooldown : 20 seconds / Delay after skill : 0.5 seconds

    2586.png
    Book of Dimension
    Max level: 5
    Prerequisite skill: Document of Sun, Moon and Star level 3, Star Emperor Advent level 3
    Type: Buff / Special
    Description: Space skill.
    Can be used in WoE and PVP mode only.
    Borrows the power of another dimension to increases the efficiency of the universe power for a certain period of time.
    If you use a Nova Explosion or Star Emperor Advent in the skill duration, the following effects will be applied.
    Nova Explosion: Skill cooldown and aftercast penalty are removed for 5 seconds.
    Star Emperor Advent: Creates two defensive spheres with a durability equal to caster's MaxSP for 30 seconds.
    [Level 1]: last 60 seconds / Cooldown : 150 seconds
    [Level 2]: last 60 seconds / Cooldown : 120 seconds
    [Level 3]: last 60 seconds / Cooldown : 90 seconds
    [Level 4]: last 60 seconds / Cooldown : 60 seconds
    [Level 5]: last 60 seconds / Cooldown : 30 seconds

    2587.png
    Book of Creating Star
    Max level: 5
    Prerequisite skill: Document of Sun, Moon and Star level 3, Star Emperor Advent level 3
    Type: Attack / Special
    Description: Space skills.
    Can be used in WoE and PVP mode only.
    The power of the universe creates a imitative star with a high gravitational field.
    When the caster enter gravitational field, the movement speed of all enemies is reduced by 90% and deal damage to enemies at constant interval.
    [Level 1]: last 6 seconds / Area of effect: 5 X 5 / Number of attack: 12 times
    [Level 2]: last 7 seconds / Area of effect: 5 X 5 / Number of attack: 14 times
    [Level 3]: last 8 seconds / Area of effect: 5 X 5 / Number of attack: 16 times
    [Level 4]: last 9 seconds / Area of effect: 5 X 5 / Number of attack: 18 times 
    [Level 5]: last 10 seconds / Area of effect: 5 X 5 / Number of attack: 20 times
    Damage : 100% Atk / Cooldown : 15 seconds / Fixed casting time : 1 second / Variable casting time : 2 seconds / Delay after skill : 0.5 seconds

    2588.png
    Document of Sun, Moon and Star
    Max level: 3
    Prerequisite skill: Feelings of Sun, Moon and Star level 3 / Hatred of Sun, Moon and Star level 3
    Type: Secondary
    Description: Reset the designated effect.
    Reset maps and monsters designated by Feelings and Hatred of Sun, Moon, and Star.
    [Level 1]: Reset maps / Cooldown : 60 seconds
    [Level 2]: Reset monsters / Cooldown : 60 seconds
    [Level 3]: Reset all / Cooldown : 60 seconds
    SP cost : 60 on every skill level

    2589.png
    Purification of Sun, Moon and Star
    Max level: 1
    Prerequisite skill: Devil of Sun, Moon and Star level 10
    Type: Passive
    Description: Reduces the penalty of Devil of Sun, Moon and Star.
    The sight penalty of Devil of sun, moon and stars is relieved by half.

    2590.png
    Light of the Sun
    Max level: 5
    Prerequisite skill: Solar Burst level 3
    Type: Support
    Description: Sun skill.
    Attracts sunlight, increases the damage of Solar Burst.
    This skill doesn't stacks with Light of the Moon and the Light of the Star.
    [Level 1]: damage increases + 5% / last 20 seconds
    [Level 2]: damage increases + 10% / last 30 seconds
    [Level 3]: damage increases + 15% / last 40 seconds
    [Level 4]: damage increases + 20% / last 50 seconds
    [Level 5]: damage increases + 25% / last 60 seconds
    SP cost : 40 on every skill level

    2591.png
    Solar Stance
    Max level: 3
    Prerequisite skill: Document of Sun, Moon and Star level 1
    Type: Secondary / Toggle
    Description: Stance skill.
    Prepares your stance to operate with the sunlight.
    You can use the Sun skills while this skill is activated, and additionally increases Atk.
    [Level 1]: Atk + 3%
    [Level 2]: Atk + 4%
    [Level 3]: Atk + 5%
    SP cost : 10 on every skill level

    2592.png
    Solar Burst
    Max level: 10
    Prerequisite skill: Prominence Kick level 7
    Type: Attack
    Description: Sun skills.
    Must be used after Prominence Kick.
    Endows the energy of the sun to yourself and deal damage to surrounding enemies.
    Damage increases according to the base level.
    [Level 1]: damage 1220% / Area of effect: 7 X 7
    [Level 2]: damage 1440% / Area of effect: 7 X 7
    [Level 3]: damage 1660% / Area of effect: 7 X 7
    [Level 4]: damage 1880% / Area of effect: 7 X 7
    [Level 5]: damage 2100% / Area of effect: 7 X 7
    [Level 6]: damage 2320% / Area of effect: 7 X 7
    [Level 7]: damage 2540% / Area of effect: 7 X 7
    [Level 8]: damage 2760% / Area of effect: 7 X 7
    [Level 9]: damage 2980% / Area of effect: 7 X 7
    [Level 10]: damage 3200% / Area of effect: 7 X 7
    SP cost : 31 + (3 x skill level) / Delay after skill : 0.5 seconds

    2593.png
    Prominence Kick
    Max level: 7
    Prerequisite skill: Solar Stance level 1
    Type: Attack
    Description: Sun skills.
    Kick the targets and surrounding enemies with the red flame.
    Also deal 100% damage to enemies around target within 3x3 cells .
    Can uses Solar Burst after using Prominence Kick.
    [Level 1]: damage 200%
    [Level 2]: damage 250%
    [Level 3]: damage 300%
    [Level 4]: damage 350%
    [Level 5]: damage 400%
    [Level 6]: damage 450%
    [Level 7]: damage 500%
    Area of effect: 3 X 3 / SP cost : 10 on every skill level

     

    ---- Soul Reaper ----

    2596.png
    Golem's Soul
    Max level: 5
    Prerequisite skill: Soul Revolution level 2
    Type: Buff / Special
    Description: Consumes 1 soul energy.
    Change your soul energy to the golem's soul and endow it to you or your target (player).
    Increase their physical defense and magic defense for duration.
    However, this skill can not be used to the target that already have other soul buff.
    [Level 1]: Def + 60 / Mdef + 20 / last 60 seconds
    [Level 2]: Def + 120 / Mdef + 25 / last 120 seconds
    [Level 3]: Def + 180 / Mdef + 30 / last 180 seconds
    [Level 4]: Def + 240 / Mdef + 35 / last 240 seconds
    [Level 5]: Def + 300 / Mdef + 40 / last 300 seconds
    SP cost : 300 - (50 x skill level) / Delay after skill : 0.5 seconds

    2597.png
    Shadow's Soul
    Max level: 5
    Prerequisite skill: Soul Unity level 5
    Type: Buff / Special
    Description: Consumes 1 soul energy.
    Change your soul energy to the shadow's soul and endow it to you or your target (player).
    Increase their critical rate and attack speed for duration.
    However, this skill can not be used to the target that already have other soul buff.
    [Level 1]: Cri + 12 / ASPD + 1 / last 60 seconds
    [Level 2]: Cri + 14 / ASPD + 1 / last 120 seconds
    [Level 3]: Cri + 16 / ASPD + 2 / last 180 seconds
    [Level 4]: Cri + 18 / ASPD + 2 / last 240 seconds
    [Level 5]: Cri + 20 / ASPD + 3 / last 300 seconds
    SP cost : 300 - (50 x skill level) / Delay after skill : 0.5 seconds

    2598.png
    Falcon's Soul
    Max level: 5
    Prerequisite skill: Soul Revolution level 2
    Type: Buff / Special
    Description: Consumes 1 soul energy.
    Change your soul energy to the falcon's soul and endow it to you or your target (player).
    Increase their physical damage and accuracy rate for duration.
    However, this skill can not be used to the target that already have other soul buff.
    [Level 1]: Atk + 10 / Hit + 10 / last 60 seconds
    [Level 2]: Atk + 20 / Hit + 10 / last 120 seconds
    [Level 3]: Atk + 30 / Hit + 13 / last 180 seconds
    [Level 4]: Atk + 40 / Hit + 13 / last 240 seconds
    [Level 5]: Atk + 50 / Hit + 15 / last 300 seconds
    SP cost : 300 - (50 x skill level) / Delay after skill : 0.5 seconds

    2599.png
    Fairy's Soul
    Max level: 5
    Prerequisite skill: Soul Unity level 5
    Type: Buff / Special
    Description: Consumes 1 soul energy.
    Change your soul energy to the fairy's soul and endow it to you or your target (player).
    Increase their magical damage and reduces their variable casting time for duration.
    However, this skill can not be used to the target that already have other soul buff.
    [Level 1]: Matk + 10 / variable casting time - 5% / last 60 seconds
    [Level 2]: Matk + 20 / variable casting time - 5% / last 120 seconds
    [Level 3]: Matk + 30 / variable casting time - 7% / last 180 seconds
    [Level 4]: Matk + 40 / variable casting time - 7% / last 240 seconds
    [Level 5]: Matk + 50 / variable casting time - 10% / last 300 seconds
    SP cost : 300 - (50 x skill level) / Delay after skill : 0.5 seconds

    2600.png
    Curse explosion
    Max level: 10
    Prerequisite skill: Evil spirit's Curse level 3
    Type: Attack / Damage
    Description: Deal shadow magical damage to the target and surrounding enemies in 7 x 7 cells.
    Damage increases according to base level, and will deal more damage to the target inflicted by Dead Spirit's Curse.
    [Level 1]: magical damage 500% / damage to the cursed target 1500%
    [Level 2]: magical damage 600% / damage to the cursed target 1800%
    [Level 3]: magical damage 700% / damage to the cursed target 2100%
    [Level 4]: magical damage 800% / damage to the cursed target 2400%
    [Level 5]: magical damage 900% / damage to the cursed target 2700%
    [Level 6]: magical damage 1000% / damage to the cursed target 3000%
    [Level 7]: magical damage 1100% / damage to the cursed target 3300%
    [Level 8]: magical damage 1200% / damage to the cursed target 3600%
    [Level 9]: magical damage 1300% / damage to the cursed target 3900%
    [Level 10]: magical damage 1400% / damage to the cursed target 4200%
    Fixed casting time : 1 second / Variable casting time : 3 seconds / Cooldown : 1 second / Delay after skill : 0.5 seconds

    2601.png
    Evil Spirit's Curse
    Max level: 5
    Prerequisite skill: Soul Reap level 3
    Type: Debuff
    Description: Consumes 3 soul energy.
    Uses evil spirit to inflict Dead Spirit's Curse to the target and surrounding enemies.
    Target under Dead Spirit's Curse take more damage from shadow property by 100% (20% for boss monster and players). Don't work on players
    [Level 1]: Dead Spirit's Curse chance: 20% / Area of effect: 7 X 7
    [Level 2]: Dead Spirit's Curse chance: 40% / Area of effect: 7 X 7
    [Level 3]: Dead Spirit's Curse chance: 60% / Area of effect: 7 X 7
    [Level 4]: Dead Spirit's Curse chance: 80% / Area of effect: 7 X 7
    [Level 5]: Dead Spirit's Curse chance: 100% / Area of effect: 7 X 7
    SP cost : 70 / Fixed casting time : 1 second / Variable casting time : 1 second / Cooldown : 5 seconds / Delay after skill : 0.5 seconds

    2602.png
    Espa
    Max level: 5
    Prerequisite skill: Esha level 1
    Type: Attack / Special
    Description: Consumes 1 soul energy.
    Deal magical damage to target.
    Damage increases according to base level, and you can use Eswhoo within 5 seconds after using Espa.
    Consumes 1 soul energy per cast, on level 10 the skill no longer consume soul energy.
    However, This skill can not be used on the player.
    [Level 1]: magical damage 750%
    [Level 2]: magical damage 1000%
    [Level 3]: magical damage 1250%
    [Level 4]: magical damage 1500%
    [Level 5]: magical Damage 1750%
    [Level 6]: magical Damage 2000%
    [Level 7]: magical Damage 2250%
    [Level 8]: magical Damage 2500%
    [Level 9]: magical Damage 2750%
    [Level 10]: magical Damage 3000%, not consume soul energy
    SP cost : 48 + (4 x skill level) / Fixed casting time : 1 second / Variable casting time : 0.5 seconds

    2603.png
    Esha
    Max level: 5
    Prerequisite skill: Soul Reap level 3
    Type: Attack / Special
    Description: Consumes 1 soul energy.
    Deal magical damage to target and surrounding enemies, reduces their movement speed by half.
    You can use Esma within 5 seconds after using Esha.
    When the skill is used on the player, the user will be stunned.
    [Level 1]: magical damage 5% / movement speed reduction duration: 3 seconds
    [Level 2]: magical damage 10% / movement speed reduction duration: 4 seconds
    [Level 3]: magical damage 15% / movement speed reduction duration: 5 seconds
    [Level 4]: magical damage 20% / movement speed reduction duration: 6 seconds
    [Level 5]: magical damage 25% / movement speed reduction duration: 7 seconds
    Area of effect: 3 X 3 (level 1~2), 5 X 5 (level 3~5) / SP cost : 16 (2 x skill level) / Fixed casting time : 1 second / Variable casting time : 0.5 seconds / Cooldown : 3 seconds / Delay after skill : 0.5 seconds

    2604.png
    Eswhoo
    Max level: 5
    Prerequisite skill: Espa level 1
    Type: Attack / Special
    Description: Consumes 2 soul energy.
    Deal magical damage to target and surrounding enemies.
    Damage increases according to base level, and you can use Esma within 5 seconds after using Eswhoo.
    Consumes 2 soul energy per cast, on level 10 the skill consumes 1 soul energy instead.
    However, it can not be used on the player.
    [Level 1]: magical damage 1700% / Area of effect: 3 X 3
    [Level 2]: magical damage 1900% / Area of effect: 3 X 3
    [Level 3]: magical damage 2100% / Area of effect: 3 X 3
    [Level 4]: magical damage 2300% / Area of effect: 5 X 5
    [Level 5]: magical damage 2500% / Area of effect: 5 X 5
    [Level 6]: magical damage 2700% / Area of effect: 5 X 5
    [Level 7]: magical damage 2900% / Area of effect: 7 X 7
    [Level 8]: magical damage 3100% / Area of effect: 7 X 7
    [Level 9]: magical damage 3300% / Area of effect: 7 X 7
    [Level 10]: magical damage 3500% / Area of effect: 9 X 9
    SP cost : 62 + (4 x skill level) / Fixed casting time : 1 second / Variable casting time : 0.5 seconds / Cooldown : 2 seconds / Delay after skill : 0.5 seconds

    2605.png
    Soul Unity
    Max level: 5
    Prerequisite skill: Soul Energy Research level 3
    Type: Buff / Special
    Description: Consumes 10 soul energy.
    Binds the souls of yourself and party members around the caster.
    A soul-united players will restore a certain amount of HP per 3 seconds and can use Kaute to them.
    The skill will be canceled if caster is silenced or cursed.
    Maximum of soul-united players = skill level + 4
    [Level 1]: HP recovery: 150 / Area of effect: 3 X 3
    [Level 2]: HP recovery: 300 / Area of effect: 3 X 3
    [Level 3]: HP recovery: 450 / Area of effect: 5 X 5
    [Level 4]: HP recovery: 600 / Area of effect: 5 X 5
    [Level 5]: HP recovery: 750 / Area of effect: 7 X 7
    [Level 6]: HP recovery: 900 / Area of effect: 7 X 7
    [Level 7]: HP recovery: 1050 / Area of effect: 9 X 9
    SP cost : 42 + (2 x skill level) / Fixed casting time : 4 seconds / Variable casting time : 0.5 seconds / Cooldown : (30 x skill level) - 30 seconds / Delay after skill : 0.5 seconds

    2606.png
    Soul Division
    Max level: 5
    Prerequisite skill: Esha level 5 / Espa level 5
    Type: Special
    Description: Consumes 1 soul energy.
    Can be used in WoE and PVP mode only.
    Disrupts the soul of the target for a while, interfere their rational thinking.
    Increases their delay after skill for 5 seconds.
    [Level 1]: increases delay after skill: 10%
    [Level 2]: increases delay after skill: 20%
    [Level 3]: increases delay after skill: 30%
    [Level 4]: increases delay after skill: 40%
    [Level 5]: increases delay after skill: 50%
    SP cost : 32 + (4 x skill level) / Fixed casting time : 1.5 seconds / Variable casting time : 0.5 seconds / Cooldown : 3 seconds / Delay after skill : 0.5 seconds

    2607.png
    Soul Reap
    Max level: 5
    Prerequisite skill: Soul Collect level 1
    Type: Buff / Special
    Description: Consumes 2 soul energy.
    Harvests souls that fall from enemies attacked by you.
    When attacking enemy for duration, has a certain chance to gain 1 soul energy.
    [Level 1]: harvest chance: 15% / last 90 seconds
    [Level 2]: harvest chance: 20% / last 120 seconds
    [Level 3]: harvest chance: 25% / last 150 seconds
    [Level 4]: harvest chance: 30% / last 180 seconds
    [Level 5]: harvest chance: 35% / last 210 seconds
    Fixed casting time : 1 second / Variable casting time : 3 seconds / Cooldown : 60 + (30 x skill level) seconds

    2608.png
    Soul Revolution
    Max level: 3
    Prerequisite skill: Soul Energy Research level 3 / Kaut level 3
    Type: Buff / Special
    Description: Can be used on target with soul buff only.
    Energizes the soul assigned to you or your party members to restore SP of the target.
    The soul buff used for SP recovery will be gone.
    [Level 1]: SP recovery amount: 50
    [Level 2]: SP recovery amount: 100
    [Level 3]: SP recovery amount: 150
    SP cost : (50 x skill level) / Fixed casting time : 1 second / Cooldown : 3 seconds / Delay after skill : 0.5 seconds

    2609.png
    Soul Collect
    Max level: 5
    Prerequisite skill: Basic skill
    Type: Buff / Toggle
    Description: Collects the soul energy needed to use for Soul Reaper's ability at constant interval.
    The initial soul energy amount is 5 maximum, The skill will no longer collect the soul energy when reach maximum amount.
    [Level 1]: gain 1 soul energy per 60 seconds
    [Level 2]: gain 1 soul energy per 50 seconds
    [Level 3]: gain 1 soul energy per 40 seconds
    [Level 4]: gain 1 soul energy per 30 seconds
    [Level 5]: gain 1 soul energy per 20 seconds
    SP cost : 100 on every skill level

    2610.png
    Soul Explosion
    Max level: 5
    Prerequisite skill: Curse Explosion level 2 / Shadow's Soul level 1 / Fairy's Soul level 1 / Falcon's Soul level 1 / Golem's Soul level 1
    Type: Special
    Description: Consumes 10 soul energy.
    Can be used in WoE and PVP mode only.
    Burst the soul that is given to the target and inflicts damage proportional to their current HP.
    Can not be used if the target doesn't have soul buff or their remain HP is less than 10.
    [Level 1]: target current HP reduction: 30%
    [Level 2]: target current HP reduction: 40%
    [Level 3]: target current HP reduction: 50%
    [Level 4]: target current HP reduction: 60%
    [Level 5]: target current HP reduction: 70%
    SP cost : (30 x skill level) / Fixed casting time : 1 second / Variable casting time : 2 seconds / Cooldown : 60 seconds / Delay after skill : 0.5 seconds

    2611.png
    Soul Energy Research
    Max level: 5
    Prerequisite skill: Soul Collect level 1
    Type: Passive
    Description: Study the special energy emitted from the soul to increase the maximum amount of soul energy that is the basis of Soul Reaper's ability to use.
    [Level 1]: up to 8 soul energy maximum.
    [Level 2]: up to 11 soul energy maximum.
    [Level 3]: up to 14 soul energy maximum.
    [Level 4]: up to 17 soul energy maximum.
    [Level 5]: up to 20 soul energy maximum.

    2612.png
    Kaute
    Max level: 5
    Prerequisite skill: Soul Energy Research level 1
    Type: Buff / Special
    Description: Consumes 5 soul energy.
    Use soul energy to sacrifice your HP to restore SP of the target.
    Kaute can only be used to yourself, your family, Soul Linker classes, and can also be used to the target that has Soul Unity buff.
    However, you can not use this skill if your remaining HP is less than 30%.
    [Level 1]: MaxHP 12% consumption / SP 12% recovery
    [Level 2]: MaxHP 14% consumption / SP 14% recovery
    [Level 3]: MaxHP 16% consumption / SP 16% recovery
    [Level 4]: MaxHP 18% consumption / SP 18% recovery
    [Level 5]: MaxHP 20% consumption / SP 20% recovery
    SP cost : 18 + (6 x skill level) / Cooldown : 5 seconds / Delay after skill : 1 second

     

     

    • Like 4
  10. If you refer to KRO. No. Both skills no longer be forced neutral.

    Currently in KRO ball element affects WeaponAtk and EquipAtk only. Not Total Atk like before.

    BTW. Ball element always override either weapon element or endowment even neutral ball. So only 4 elements are available for both skills, neutral, shadow, holy and ghost. Endowment like converter won't work with both skills anymore.

     

  11. illusionUpdate_img1.jpg

    Mobs info

    20272.png

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    MVP

    20277.png

    image.png.8b1afc87056a38075797a9cfa915c68f.png

     

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    New gears

    18174

    Illusion Hunter Bow [2]
    When equipped with Hunting Arrow, increases long ranged physical damage by 50%.
    Cri + 1 per refine rate.
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 9 or higher, increases critical damage by 15%.
    If refine rate is 11 or higher, increases physical damage against Insect and Brute race monsters by 30%.

    When equipped with Illusion Boots, Atk + 10%.
    If refine rate of each is 7 or higher, ASPD + 2.
    If the sum of refine rate is 18 or higher, increases critical damage by 10%.
    If the sum of refine rate is 22 or higher, when dealing normal long ranged physical damage, has a chance to activate Hunter's Sight for 10 seconds.
    [Hunter's Sight]
    Atk + 100, increases critical damage by 15%, increases physical damage against Insect and Brute race monsters by 50%.
    Class : Bow
    Attack : 165
    Weight : 150
    Weapon Level : 4
    Required Level : 120
    Usable Jobs : Ranger

     

    28626.png

    Illusion Tablet [2]
    Increases physical damage against Shadow, Undead, Poison and Ghost property monsters by 10%.
    Increases physical damage against Shadow, Undead, Poison and Ghost property monsters by additional 10% per 3 refine rate (up to refine level 10).
    Increases physical damage taken from Shadow property monsters by 30%.

    When equipped with Illusion Ring, increases attack speed (reduces delay after attack by 8%).
    Increases critical damage by 5% per 2 refine rate of Illusion Tablet.
    If refine rate is 9 or higher, Cri + 15.
    If refine rate is 11 or higher, Atk + 100.
    Class : Book
    Attack : 170
    Weight : 80
    Weapon Level : 4
    Required Level : 100
    Usable Jobs : Sage classes, Priest classes, Star Gladiator classes.

     

    15348

    Illusion Goibne's Armor [1]
    MaxHP + 10%.
    If refine rate is 7 or higher, Def + 50.
    If refine rate is 9 or higher, additional Def + 100.
    Class : Armor
    Defense : 158
    Weight : 350
    Required Level : 130
    Usable Job : All except novice

     

    20923

    Illusion Goibne's Spaulders [1]
    Vit + 1, Mdef + 2.
    If refine rate is 7 or higher, increases physical damage against Water, Wind, Earth and Fire property monsters by 5%.
    If refine rate is 9 or higher, increases physical damage against Water, Wind, Earth and Fire property monsters by additional 10%.
    Class : Garment
    Defense : 47
    Weight : 100
    Required Level : 130
    Usable Job : All except novice

     

    22192

    Illusion Goibne's Greaves [1]
    MaxHP + 5%, MaxSP + 5%.
    If refine rate is 7 or higher, reduces variable casting time by 5%.
    If refine rate is 9 or higher, increases long ranged physical damage by 10%.
    Class : Shoes
    Defense : 42
    Weight : 120
    Required Level : 130
    Usable Job : All except novice

     

    19366

    Illusion Goibne's Helm [1]
    Vit + 3, Mdef + 3.
    If refine rate is 7 or higher, Vit + 5.
    If refine rate is 9 or higher, reduces delay after skill by 12%.

    When equipped with Illusion Goibne's Armor, Spaulder and Greaves,
    Vit + 5, MaxHP + 15%, MaxSP + 5%, Def + 5, Mdef + 15, reduces damage taken from Water, Wind, Earth and Fire property by 10%.
    If refine rate of each is 7 or higher, additional MaxHP + 10%.
    If the sum of refine rate is 36 or higher, reduces fixed casting time by 0.7 seconds.
    If the sum of refine rate is 40 or higher, reduces delay after skill by 20%.
    Class : Helm
    Defense : 25
    Location : Top
    Weight : 100
    Required Level : 130
    Usable Job : All except novice

     

    Crafting recipe

    28626.pngIllusion Tablet [2] : 1552.png+9  Tablet [1] + 25271.pngIllusion Stone 50 ea + 25642.pngFragile Worm 100 ea
    18174.pngIllusion Hunter Bow [2] : 1726.png+9 Hunter Bow [1] + 25271.pngIllusion Stone 80 ea + 25636.pngShooting Good Stone 50 ea + 25640.pngFlowerpot Stone 50 ea + 25637.pngHair-like Leaf 50 ea
    19366.pngIllusion Goibne's Helm [1] : 5128.png+9 Goibne's Helm [0] + 25271.pngIllusion Stone 120 ea + 25634.pngWootan Defender's Shield Fragment 30 ea + 25633.pngWootan Token 150 ea
    15348.pngIllusion Goibne's Armor [1] : 2354.png+9 Goibne's Armor [0] + 25271.pngIllusion Stone 80 ea + 25641.pngSolid Clay 100 ea + 25638.pngMegalith Token 150 ea
    22192.pngIllusion Goibne's Greaves [1] : 2419.png+9 Goibne's Greaves [0] + 25271.pngIllusion Stone 80 ea + 25635.pngWootan Warrior's Hair 100 ea + 25633.pngWootan Token 150 ea
    20923.pngIllusion Goibne's Spaulders [1] : 2520.png+9 Goibne's Spaulders [0] + 25271.pngIllusion Stone 120 ea + 25639.pngLightning Stone Fragment 30 ea + 25638.pngMegalith Token 150 ea

     

    New cards

    27291.png
    Ancient Tri Joint Card
    Atk + 30, MaxHp - 1%.
    Compounded on : Weapon
    Prefix : Full Charging

     27292.png
    Ancient Stalactic Golem Card
    MaxHP + 150 and increases attack speed (reduces delay after attack by 1%) for every 10 base Vit.
    If base Vit is 120 or higher, reduces delay after skill by 3%.
    Compounded on : Garment
    Suffix : of Stalactic

     27293.png
    Ancient Megalith Card
    Matk + 30, MaxSp - 1%.
    Compounded on : Weapon
    Prefix : Circular

     27294.png
    Ancient Tao Gunka Card
    Ignores defense rate of boss monsters by 30%.
    If refine rate is 10 or higher, ignores defense rate of boss monsters by additional 20%.
    Compounded on : Headgear
    Suffix : of Big Stone

     27295.png
    Ancient Stone Shooter Card
    Increases critical damage by 1% and increases attack speed (reduces delay after attack by 1%) for every 10 base Luk.
    If base Luk is 120 or higher, increases critical damage by additional 5%.
    Compounded on : Garment
    Suffix : of Stone Shooter

     27296.png
    Ancient Wootan Shooter Card
    Increases bow damage by 1% and increases attack speed (reduces delay after attack by 1%) for every 10 base Dex.
    If base Dex is 120 or higher, Atk + 40.
    Compounded on : Garment
    Suffix : of Wootan Shooter

     27297.png
    Ancient Wootan Fighter Card
    Increases critical damage by 10%.
    Cri + 5.
    Compounded on : Weapon
    Prefix : Wootan Fist

     27298.png
    Ancient Wootan Defender Card
    Reduces damage taken from boss monsters by 30%.
    If refine rate is 10 or higher, reduces damage taken from boss monsters by additional 20%.
    Compounded on : Shield
    Prefix : of Big Shield

     

    source :

     

    http://ro.gnjoy.com/news/update/View.asp?seq=221

    • Like 1
    • Thanks 1
  12. 2 hours ago, The94 said:

    @Sigma Hey can you translate the change ratio like on the other illusion dungeons? Thanks for your work. And if you have sense of the monsters it would be great!

    I don't know crafting recipes until official page reveal it. Should wait around week or two.

    and I can't access KRO. I just collect info from KRO players.

    BTW Illusion of Launda mobs's HP is around 700k+.

     

    • Like 1
  13. illusionUpdate_img1.jpg

     

    mobs info

    i13864892204.thumb.jpg.5676570adeccc1c514dd47092c014610.jpg

    MVP : Ominous Turtle General

    ILL_TURTLE_GENERAL.gif

    5adc3b4471eb6_OminousTurtleGeneral.png.0276231cba525f57d53c125e2f70ad8a.png

     

    Gears

     

    13469.png

    Illusion Immaterial Sword [2]
    Can't be destroyed.
    Drain 1 SP when dealing normal physical attack.
    Has a 8% chance to drain 30% SP from enemy when dealing physical attack.
    Increase the chance by 2% per refine rate.
    If refine rate is 12 or higher, increase SP drain from enemy by 20%.

    When equipped by Rogue classes and equipped with Illusion Ancient Cape, Matk + 100.
    If refine rate of both are 7 or higher, additional Matk + 50.
    If the sum of refine rate is 18 or higher, has a chance to auto-cast bolt spells when dealing physical damage.
    If the sum of refine rate is 22 or higher, has a chance to increase damage of Storm Gust, Meteor Storm, lord of Vermilion and Heaven's Drive by 30% for 10 seconds when dealing physical damage.
    Class : Sword
    Attack : 180
    Weight : 90
    Property : Ghost
    Weapon Level : 4
    Required Level : 120
    Usable Jobs : Swordsman classes, Thief classes, Merchant classes.

     

    1326.png
    Illusion War Axe [2]
    Can't be destroyed.
    Str + 2, Dex + 2, Luk + 2.
    Increase damage of Axe Tornado and Axe Boomerang by 100%.
    Increase damage of Cart Tornado by 75%.
    If refine rate is 7 or higher, add an additional damage of Axe Tornado, Axe Boomerang and Cart Tornado by 20%.
    If refine rate is 9 or higher, add an additional damage of Axe Tornado, Axe Boomerang and Cart Tornado by 20%.

    When equipped with Illusion Shoes, Atk + 40.
    If refine rate of both are 7 or higher, add an additional damage of Axe Boomerang by 15%.
    If the sum of refine rate is 18 or higher, Atk + 10%.
    If the sum of refine rate is 22 or higher, increase long ranged physical damage by 10%.
    Class : Axe
    Attack : 180
    Weight : 420
    Weapon Level : 4
    Required Level : 120
    Usable Jobs : Merchant classes.

     

    32005.png
    Illusion Pole Axe [2]
    Str + 3, Int + 2, Dex + 2.
    If refine rate is 9 or higher, reduce cooldown of Hundred Spear by 1 second.
    If refine rate is 13 or higher, reduce cooldown of Hundred Spear by additional 1 second.

    When equipped with Illusion Shoes, Atk + 40.
    If refine rate of both are 7 or higher, increase damage of Hundred Spear by 20%.
    If the sum of refine rate is 18 or higher, Atk + 10%.
    If the sum of refine rate is 22 or higher, add an additional damage of Hundred Spear by 20%.
    Class : Spear
    Attack : 190
    Weight : 150
    Weapon Level : 4
    Required Level : 120
    Usable Jobs : Swordsman classes.

     

    13338.png
    Illusion Wing Shuriken [2]
    Can't be destroyed, Dex + 2.
    Increase damage of Kunai Splash by 9% per refine rate.

    When equipped with Illusion Apple O' Archer, Atk + 50.
    If refine rate of both are 7 or higher, increase damage of Kunai Splash by 30%.
    If the sum of refine rate is 18 or higher, increase long ranged physical damage by 10%.
    If the sum of refine rate is 22 or higher, add an additional damage of Kunai Splash by 30%.
    Class : Shuriken
    Attack : 300
    Weight : 150
    Property : Wind
    Weapon Level : 4
    Required Level : 120
    Usable Jobs : Ninja classes.

     

    16065.png
    Illusion Iron Driver [2]
    Can't be destroyed.
    Increase damage of Duple Light by 3% per refine rate.
    ASPD + 1 per 2 refine rate.

    When equipped with Illusion Muffler, Increase attack speed (reduce delay after attack by 10%).
    If refine rate of both are 7 or higher, increase damage of Duple Light by 25%.
    If the sum of refine rate is 18 or higher, Cri + 20.
    If the sum of refine rate is 22 or higher, increase critical damage by 20%.
    Class : Mace
    Attack : 210
    Weight : 200
    Weapon Level : 4
    Required Level : 120
    Usable Jobs : Archbishop.

     

    19247.png
    Illusion Fancy Flower [1]
    Matk + 1%.
    Matk + 2 per refine rate.
    Class : Headgear
    Defense : 0
    Location : Top
    Weight : 10
    Required Level : 120
    Usable Jobs : All

     

    Crafting recipe

    Illusion Immaterial Sword [2] : +9  Immaterial Sword + Illusion Stone 100 ea + Logbook 50 ea

    Illusion War Axe [2] : +9 War Axe [1] + Illusion Stone 100 ea + Black Soul Piece 200 ea

    Illusion Pole Axe [2] : +9 Pole Axe [1] + Illusion Stone 100 ea + Black Soul Piece 200 ea

    Illusion Wing Shuriken [2] : +9 Wing Shuriken + Illusion Stone 100 ea + Old Shell 200 ea

    Illusion Iron Driver [2] : +9 Iron Driver + Illusion Stone 100 ea + Old Shell 200 ea

    Illusion Fancy Flower [1] : Fancy Flower + Illusion Stone 50 ea + Beautiful Old Doll 50 ea

     

    Cards

    27114.png

    Ominous Solider Card
    MaxHP + 10%, Def + 50.
    MaxHP + 1% per 3 refine rate.
    If base level is 160 or higher, add an additonal Def + 50, Vit + 3.
    Compounded on : Armor
    Prefix : Firm

     

    27115.png

    Ominous Pemeter Card
    Int + 1, MaxSP + 80.
    MaxSP + 10 per 2 refine rate.
    If refine rate is 7 or higher, increase SP recovery rate by 30%.
    When equipped with Ominous Solider Card,
    MaxHP + 1% per 3 refine rate of armor.
    MaxSP + 5 per 2 refine rate of headgear.
    Compounded on : Headgear
    Prefix : Sensible

     

    27116.png

    Ominous Heater Card
    Cri + 3, increase critical damage by 5%.
    When equipped with Ominous Assaulter Card,
    add an additonal Cri + 2, increase critical damage by 2%.
    Compounded on : Accesory
    Prefix : Dual Critical

     

    27117.png

    Ominous Assaulter Card
    Increase critical damage by 10%.
    When compounded on whip, musical instrument, book, two-handed sword or two-handed spear, Cri + 5.
    Atk + 3, increase critical damage by 1% per refine rate.
    Compounded on : Weapon
    Prefix : Lethal

     

    27118.png

    Ominous Freezer Card
    MaxHP + 10%, Str + 2.
    If base level is 160 or higher, increase damage of Hundred Spear and Over Brand by 10%.
    If refine rate is 9 or higher, add an additonal damage of Hundred Spear and Over Brand by 10%.
    Compounded on : Shoes
    Suffix : of Pierce

     

    27119.png

    Ominous Turtle General Card
    Def + 30, Mdef + 5.
    Reduce damage taken from all size monsters by 25%.
    When equipped with Turtle General Card, add an additonal reduction from all size monsters by 5%,
    Accuracy + 25, Increase damage against all size monsters by 20%.
    Compounded on : Shield
    Suffix : of Turtle Shell

     

    source :

    http://ro.gnjoy.com/...ind=A&curpage=1

    http://www.inven.co....idx=1951&l=3962

     

     

    • Like 1
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  14. illusionUpdate_img1.jpg

     

    mobs info

    i13328108750.jpg.4dd515de13e6ec591ba52e3ed92e11f4.jpg

    MVP : Awaken Ktullanux

    ILL_KTULLANUX.gif

    5adc37b5b9cc1_AwakenKtullanux.png.e9d4a029cc3b8599b37d1a1e70b53351.png

     

    Gears

     

    1846.png

    Illusion Combo Battle Glove [2]
    Increase Sky Blow and Dragon Combo damage by 10%.
    Additional increase Sky Blow and Dragon Combo damage by 5% per 2 refine rate.
    Increase Tiger Cannon damage by 5% per 3 refine rate.

    When equipped with Illusion Muffler, Atk + 40.
    If refine rate of both are 7 or higher, add an additional damage of Tiger Cannon by 20%.
    If the sum of refine rate is 18 or higher, Reduce cooldown of Flash Combo by 1 second.
    If the sum of refine rate is 22 or higher, add an additional damage of Tiger Cannon by 15%.
    Class : Knuckle
    Attack : 250
    Weight : 50
    Weapon Level : 4
    Required Level : 120
    Usable Jobs : Sura

     

    13337.png

    Illusion Huuma Fluttering Snow [2]
    Matk + 50.
    Atk + 30 per 3 refine rate.
    Increase long ranged physical damage by 3% per refine rate.

    When equipped with Illusion Apple O' Archer, reduce variable casting time by 15%.
    If refine rate of both are 7 or higher, increase damage of Swirling Petal by 25%.
    If the sum of refine rate is 18 or higher, add an additional damage of Swirling Petal by 25%.
    If the sum of refine rate is 22 or higher, reduce cooldown of Swirling Petal by 1 second.
    Class : Huuma Shuriken
    Attack : 250
    Weight : 150
    Property : Water
    Weapon Level : 4
    Required Level : 120
    Usable Jobs : Ninja classes

     

    19223.png

    Illusion Cap [1]
    Atk + 1%.
    Atk + 2 per refine rate.
    Class : Headgear
    Defense : 15
    Location : Top
    Weight : 40
    Required Level : 120
    Usable Jobs : Swordsman classes, Novice classes, Thief classes, Merchant classes.

     

    20847.png

    Illusion Survivor's Manteau [1]
    Vit + 15.
    When equipped with Survivor's Rod [1], MaxHP +100, Matk - 50, Matk + 20 per refine rate, reduce skill reuse delay by 3% per 3 refine rate.
    Reduce neutral property damage by 1% per 2 refine rate.
    (Matk and reduction bonuses only apply until +10)

    When equipped with Illusion Wizardry Staff, increase Crimson Rock damage by 10%.
    If refine rate of both are 7 or higher, increase Hell Inferno damage by 40%.
    If the sum of refine rate is 18 or higher, increase wind and shadow magic damage by 10%.
    If the sum of refine rate is 22 or higher, increase fire magic damage by 10%.
    Class : Garment
    Defense : 30
    Weight : 55
    Required Level : 130
    Usable Jobs : Mage classes, Soul Linker.

     

    28922.png

    Illusion Sacred Mission [1]
    Int + 2, Vit + 3.
    Cannot be destroyed.
    Increase Earth Drive damage by 7% per refine rate.
    Class : Shield
    Defense : 190
    Weight : 160
    Required Level : 120
    Usable Jobs : Royal Guard.

     

    Crafting recipe

    Illusion Combo Battle Glove [2] : +9 Combo Battle Glove [4] + Illusion Stone 100 ea + Snowball 100 ea

    Illusion Huuma Fluttering Snow [2] : +9 Huuma Fluttering Snow + Illusion Stone 100 ea + Ktullanux's Eye 20 ea

    Illusion Cap [1] : +9 Cap [1] + Illusion Stone 50 ea + Frozen Stone 100 ea

    Illusion Survivor's Manteau [1] : +9 Survivor's Manteau + Illusion Stone 100 ea + Frozen Stone 200 ea

    Illusion Sacred Mission [1] : +9 Sacred Mission [1] + Illusion Stone 100 ea + Soul-contained Gemstone 300 ea

     

    Cards

    27110.png

    Furious Gazeti Card
    Reduce damage taken from long ranged physical attack by 20%.
    When equipped with Furious Snowier Card, reduce damage taken from small size monsters by 20%.
    Compounded on : Armor
    Prefix : Nimble

     

    27111.png

    Furious Snowier Card
    Increase recovery rate of Red Raffle Sap, Yellow Raffle Sap and White Raffle Sap by 50%.
    Compounded on : Accessory
    Prefix : Cheerful

     

    27112.png

    Furious Ice Titan Card
    Def + 5, additional Def + 5 per refine rate.
    When equipped with Furious Snowier Card, reduce damage taken from medium size monsters by 20%.
    Compounded on : Armor
    Prefix : Sturdy

     

    27113.png

    Awaken Ktullanux Card
    Increase water magic damage by 20%, additional increase water magic damage by 3% per refine rate.
    If compounded on Sapien's Armor of Ocean, Has a 5% chance to auto-casting Water Ball lv.5 to the attackers when receiving physical damage.
    Compounded on : Armor
    Prefix : Frozen

     

    source :

    http://ro.gnjoy.com/...ind=A&curpage=1

    http://www.inven.co....idx=1951&l=3884

     

    • Like 1
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  15. illusionUpdate_img1.jpg

    mobs info

    i16081970316.jpg.4c4bd580b5ee95869b2613d1010655ea.jpg

    MVP : Furious Dracula

    ILL_DRACULA.gif

    5adc343ebd858_FuriousDracula.png.af2ff4dfa03a2da77fbcc3184bd85819.png

     

    Gears

     

    28022.png
    Illusion Infiltrator [2]
    Increase damage against demi-human monster by 60%.
    Def + 3, Flee + 5, Perfect Dodge + 2.
    If refine rate is 9 or higher, additional Flee + 5, Perfect Dodge + 2.
    If refine rate is 10 or higher, Atk + 5%.

    When equipped with Illusion Ring, Increase attack speed (reduce delay after attack by 10%).
    If refine rate is 9 or higher, increase critical damage by 10%.
    If refine rate is 11 or higher, increase damage against brute monster by 25%.
    Class : Katar
    Attack : 200
    Weight : 150
    Weapon Level : 4
    Required Level : 100
    Usable Jobs : Assassin Cross classes



    28023.png
    Illusion Sharpened Legbone of Ghoul [2]
    When dealing melee physical damage, has 4% chance to transform into Ghoul for 6 seconds.
    While in Ghoul form, enchants your armor with undead property and gain Endure effect.
    Class : Katar
    Attack : 220
    Weight : 170
    Weapon Level : 3
    Required Level : 100
    Usable Jobs : Assassin Cross classes

    2039.png
    Illusion Wizardry Staff [2]
    Int + 6, Dex + 2.
    Int + 1, Dex + 1 per 2 refine rate (up to refine level 10).

    Matk + 250
    Class : Two-handed Staff
    Attack : 150
    Weight : 240
    Weapon Level : 4
    Required Level : 100
    Usable Jobs : High Mage classes

    18149.png
    Illusion Ballista [2]
    Increase long-ranged physical damage by 1% per refine rate.

    When equipped with Illusion Apple O' Archer, Atk + 50, add an additional long-ranged physical damage by 5%.
    If refine rate of both are 7 or higher, increase damage of Arrow Storm by 20%.
    If the sum of refine rate is 18 or higher, Atk + 10%.
    If the sum of refine rate is 22 or higher, add an additional damage of Arrow Storm by 30%.
    Class : Bow
    Attack : 200
    Weight : 350
    Weapon Level : 4
    Required Level : 100
    Usable Jobs : High Archer classes



    28612.png
    Illusion Apocalypse [2]
    Increase damage against Water, Earth, Fire and Wind properties monsters by 10%.
    Additional damage against Water, Earth, Fire and Wind properties monsters by 10% per 3 refine rate (up to refine level 10).
    Increase damage taken from Holy property monsters by 30%.

    When equipped with Illusion Skull Ring, Increase attack speed (reduce delay after attack by 8%).
    Increase critical damage by 5% per 2 refine rate.
    If refine rate is 9 or higher, Cri + 15, grants immunity to curse status.
    If refine rate is 11 or higher, Atk + 100.
    Class : Book
    Attack : 170
    Weight : 80
    Property : Shadow
    Weapon Level : 4
    Required Level : 100
    Usable Jobs : Priest classes, Sage classes.



    20840.png
    Illusion Ancient Cape [1]
    Agi + 2.
    Additional Agi + 1 per 2 refine rate (up to refine level 10).

    When equipped with Illusion Moonlight Dagger, Matk + 80.
    If refine rate of both are 7 or higher, additional Matk + 80.
    If the sum of refine rate is 18 or higher, additional Matk + 40.
    If the sum of refine rate is 22 or higher, increase fire magic damage by 15%.
    Class : Garment
    Defense : 18
    Weight : 60
    Required Level : 100
    Usable Jobs : All except Novice



    28508.png
    Illusion Skull Ring [1]
    Has a 50% chance to inflict curse to either enemies or yourself when dealing melee physical damage.
    Class : Accessory
    Defense : 0
    Weight : 10
    Required Level : 100
    Usable Jobs : All

    28509.png
    Illusion Ring [1]
    Str + 3.
    If base Str is 100 or higher, additional Atk + 30.
    Class : Accessory
    Defense : 0
    Weight : 20
    Required Level : 100
    Usable Jobs : All except Novice

     

    Crafting recipe

    Illusion Infiltrator [2] : +9 Infiltrator [1] + Illusion Stone 80 ea + Torn Paper Piece 20 ea

    Illusion Sharpen Legbone of Ghoul [2] : +9 Sharpen Legbone of Ghoul + Illusion Stone 10 ea + Nightmare Clump 100 ea

    Illusion Wizardry Staff [2] : +9 Wizardry Staff + Illusion Stone 40 ea + Suspicious Magic Circle 100 ea

    Illusion Ballista [2] : +9 Ballista [1] + Illusion Stone 50 ea + Glowing Spore 100 ea

    Illusion Apocalypse [2] : +9 Book of Apocalypse + Illusion Stone 50 ea + Well-dried Clover 10 ea

    Illusion Ancient Cape [1] : +9 Ancient Cape [1] + Illusion Stone 50 ea + Small Bat Fur 200 ea

    Illusion Skull Ring [1] : Skull Ring [1]  + Illusion Stone 50 ea + Dried Yggdrasil Leaf 400 ea

    Illusion Ring [1] : Ring [1]  + Illusion Stone 50 ea + Suspicious Magic Circle 400 ea

     

    Cards

    27101.png

    Sweet Nightmare Card
    Matk + 20. Skills casting can't be interrupted.
    If user equip Vampire's Servant, Matk + 1% for every 3 refine rate.
    Compounded on : Armor
    Prefix : Sorcery

     

    27102.png

    Matt drainliar Card
    Grants immunity to Burning Status.
    If user equip Vampire's Servant, Perfect Dodge + 5.
    Compounded on : Headgear
    Prefix : Fire Immunity

     

    27103.png

    Rest-stolen Man Card
    Atk + 20. Weapon and Armor can't be destroyed.
    If user equip Vampire's Servant, Atk + 1% for every 3 refine rate.
    Compounded on : Armor
    Prefix : Vigor

     

    27104.png

    Furious Dracula Card
    Enable to use Indulge lv.1
    If user equip Vampire's Servant, recover 30 HP and 1 SP every 3 seconds.
    When equipped with Bomi Card, MaxHP + 1000, MaxSP + 50.
    If refine rate is 9 or higher, MaxHP + 1000, MaxSP + 50.
    Compounded on : Garment
    Prefix : Compassion

     

    27105.png

    Bomi Card
    Enable to use Napalm Vulcan lv.4
    If user equip Vampire's Servant, Matk + 30.
    Compounded on : Accessory (right)
    Prefix : Sorrow

     

    http://ro.gnjoy.com/...ind=A&curpage=1

    http://www.inven.co....=170971&site=ro

    • Like 1
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  16. illusionUpdate_img1_161228.jpg

     

    mobs info

    i16517968419.jpg.1735ddcabc0f424e36f93cff7a465624.jpg

     

    MVP : Furious Moonlight

    ILL_MOONLIGHT.gif

     

    5adc2f18d50e5_FuriousMoonlight.png.4075b53a683bc1e8d6d2086c81fd3dce.png

     

    Gears

     

    15195.png
    Illusion Puente Robe [1]
    Reduces fixed casting time by 3%.
    Increases heal effectiveness by 5%, increases heal effectiveness by additional 1% and reduces fixed casting time by additional 3% per refine rate.

    When equipped with Illusion Long Mace, Matk + 100, increase heal effectiveness by 20%.
    If refine rate of both are 7 or higher, additional Matk + 50.
    If the sum of refine rate is 18 or higher, increases heal effectiveness by additional 15%.
    If the sum of refine rate is 22 or higher, reduce delay after skill by 15%.
    Class : Armor
    Defense : 52
    Weight : 40
    Required Level : 99
    Usable Jobs : All

    16063.png
    Illusion Long Mace [2]
    3 cells attack range.
    Reduces long ranged physical damage by 10%, reduces long ranged physical damage by additional 3% per 2 refine rate.
    Class : Mace
    Attack : 185
    Weight : 80
    Weapon Level : 4
    Required Level : 99
    Usable Jobs : Acolyte classes

    19209.png
    Illusion Nurse Cap [1]
    Int + 1
    additional Int + 1 and increases heal effectiveness by 3% per 2 refine rate.
    When equipped with llusion Puente Robe, increase movement speed, increases heal effectiveness by 10%
    Class : Headgear
    Defense : 1
    Location : Top
    Weight : 20
    Required Level : 99
    Usable Jobs : Acolyte classes

    19210.png
    Illusion Apple of Archer [1]
    Dex + 3
    additional Dex + 1 per 2 refine rate.
    Class : Headgear
    Defense : 4
    Location : Top
    Weight : 10
    Required Level : 99
    Usable Jobs : All except Novice

    20838.png
    Illusion Muffler [1]
    MaxHP + 100, MaxSP + 10.
    additional MaxHP + 100 and MaxSP + 5 per refine rate.
    Class : Garment
    Defense : 8
    Weight : 40
    Required Level : 99
    Usable Jobs : All except Novice

    22133.png
    Illusion Shoes [1]
    MaxHP + 100, MaxSP + 10.
    additional MaxHP + 100 and MaxSP + 5 per refine rate.
    Class : Shoes
    Defense : 10
    Weight : 40
    Required Level : 99
    Usable Jobs : All except Novice

    26007.png
    Illusion Spectral Spear [1]
    Increases physcial damage against shadow property, demon and undead races monster by 20%.
    Reduces damage taken from shadow property, demon and undead races monster by 10%.
    Increases physical damage and reduce damaged taken by additional 3% per 2 refine rate.
    Restore 50 HP when killing enemy with melee physical damage.
    Per 2 refine rate, restore additional 1 SP when killing enemy with melee physical damage.
    Has a chance to inflict confusion status on user.

    When equipped with Illusion Shoes, Increases attack speed (reduce delay after attack by 8%).
    If refine rate of both are 7 or higher, increases damage of Banishing Point by 20%.
    If the sum of refine rate is 18 or higher, increases long ranged physical damage by 10%.
    If the sum of refine rate is 22 or higher, increases damage of Banishing Point by additional 30%.
    Class : Two-handed Spear
    Attack : 240
    Weight : 200
    Weapon Level : 4
    Required Level : 99
    Usable Jobs : Swordsman classes



    26109.png
    Illusion Staff of Bordeaux [2]
    Matk + 180, Int + 3, Dex + 2.
    If user learn Dragonology at maximum level, reduces SP consumption of skills by 15% and Matk + 5%,  reduces SP consumption of skills by additional 5% and Matk + 1% per 3 refine rate.

    When equipped with Illusion Muffler, increases Psychic Wave damage by 10%.
    If refine rate of both are 7 or higher, increases Earth Grave damage by 40%.
    If the sum of refine rate is 18 or higher, increases neutral and earth magic damage by 10%.
    If the sum of refine rate is 22 or higher, increases water magic damage by 10%.
    Class : One-handed Staff
    Attack : 60
    Weight : 50
    Weapon Level : 4
    Required Level : 99
    Usable Jobs : High Mage classes



    28725.png
    Illusion Moonlight Dagger [1]
    MaxSP + 10%.
    Restore 3 SP when dealing damage to enemies, if refine rate is 10 or higher, increases SP restore by additional 4.
    Class : Dagger
    Attack : 150
    Weight : 70
    Weapon Level : 4
    Required Level : 99
    Usable Jobs : Swordsman classes, Archer classes, Ninja classes, Thief classes, Mage classes, Merchant classes, Soul linker

     

    Crafting recipe

    Illusion Staff of Bordeaux [2] : +9 Staff of Bordeaux + Illusion Stone 30 ea + Hazy Dream Fragment 100 ea

    Illusion Long Mace [2] : +9 Long Mace + Illusion Stone 10 ea + Hazy Dream Fragment 20 ea

    Illusion Moonlight Dagger [1] : +9 Moonlight Dagger + Illusion Stone 60 ea + Hazy Dream Fragment 100 ea

    Illusion Spectral Spear : +9 Spectral Spear + Illusion Stone 30 ea + Hazy Dream Fragment 100 ea

    Illusion Nurse Cap [1] : +9 Nurse Cap + Illusion Stone 10 ea + Bloodstained Love Letter 100 ea

    Illusion Apple O' Archer [1] : +9 Apple O' Archer + Illusion Stone 10 ea + Broken Arrow 100 ea

    Illusion Muffler [1] : +9 Muffler [1]  + Illusion Stone 10 ea + Hazy Moon Cake 100 ea

    Illusion Shoes [1] : +9 Shoes [1]  + Illusion Stone 10 ea + Hazy Moon Cake 100 ea

    Illusion Puente Robe [1] : +9 Puente Robe [1]  + Illusion Stone 10 ea + Hazy Dream Fragment 100 ea

     

    Cards

    27081.png

    Furious Moonlight Card
    Enable to use Gloria Domini Lv. 4
    When equipped with Moonlight Card. Has 7% chance to gain [ Perfect Dodge + 10 ] for 5 seconds when dealing melee physical damage.
    Compounded on : Armor
    Prefix : Moonlight

     

    27082.png

    Furious Ninetail Card
    Cri + 5, Increase critical damage by 10%.
    If refine rate is 10 or higher, additional Cri + 10.
    When equipped with Ninetail Card. Has 2% chance to gain [ Flee + 10 ] for 5 seconds when dealing melee physical damage.
    Compounded on : Armor
    Prefix : Foxtail

     

    27083.png

    Resentful Bongun Card
    Atk + 20
    Matk + 20
    When equipped with Bongun Card. Has 2% chance to gain [ Receive 100% more damage from Munak] for 5 seconds when receiving melee physical damage.
    Compounded on : Armor
    Prefix : Growth

     

    27084.png

    Resentful Sohee Card
    Matk + 10
    If refine rate is 10 or higher, additional Matk + 2%.
    When equipped with Sohee Card. Has 2% chance to gain [ increase SP regeneration by 100%] for 5 seconds when dealing magical damage.
    Compounded on : Armor
    Prefix : Gruesome

     

    27085.png

    Resentful Munak Card
    Atk + 15
    Matk + 15
    When compounded on Girl's Diary, additional Atk + 100, Matk + 100
    When equipped with Munak Card. Has 2% chance to gain [ additional 50% chance to stun enemy ] for 5 seconds when dealing melee physical damage.
    Compounded on : Weapon
    Prefix : Delicate

     

    27086.png

    Resentful Soldier Card
    When compounded on Bow, has a low chance to auto-cast Double Strafe lv.5 when dealing physical damage.
    If refine rate is 10 or higher, increase Bow damage by 20%
    When equipped with Archer Skeleton Card. Has 2% chance to gain [ ASPD + 1 ] for 5 seconds when dealing physical damage.
    Compounded on : Weapon
    Prefix : Sagittarius

     

    27087.png

    Truthful Wizard Card
    Matk + 25
    Has 0.5% chance to gain [ skill casting cannot be interrupted ] for 5 seconds when dealing magical damage.
    Compounded on : Weapon
    Prefix : Truth

     

    27088.png

    Furious Hero Card
    Atk + 2%
    Has 0.5% chance to gain [ Endure ] for 5 seconds when dealing melee physical damage.
    Compounded on : Headgear
    Prefix : Incite

     

    source :

    http://ro.gnjoy.com/...q=197&curpage=1

    http://www.inven.co....=170020&site=ro

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