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Posts posted by Sigma
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Racing Cap list
Note : Racing Caps share the same option as following
Class : Headgear
Defense : 10
Location : Upper
Weight : 0
Required Level : 100
Racing Cap (Rune Knight)
Atk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 8 or higher, increases critical damage by 5% per 2 levels of Two-Handed Quicken user learned.
If refine rate is 11 or higher, the weapon won't be destroyed. Grants Double Attack lv.5.
Racing Cap (Royal Guard)
Atk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 8 or higher, increases Burst Attack damage by 10% per level of Spear Mastery user learned.
If refine rate is 11 or higher, reduces cooldown of Earth Drive by 1 second.
Racing Cap (Mechanic)
Atk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 8 or higher, increases critical damage by 5% per level of Over Thrust user learned.
If refine rate is 11 or higher, grants Double Attack level 5.
Racing Cap (Genetic)
Atk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 8 or higher, increases Cart Tornado damage by 5% per level of Axe Mastery user learned.
If refine rate is 11 or higher, has a chance to auto-cast Cart Tornado level 2 when dealing physical damage.
(If user has higher level, that level will be cast instead)
Racing Cap (Guillotine Cross)
Atk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 8 or higher, increases critical damage by 5% per level of Left Hand Mastery user learned.
If refine rate is 11 or higher, has a chance to gain critical damage + 20% when dealing physical damage.
Racing Cap (Shadow Chaser)
Matk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 8 or higher, Matk + 5 per level of Intimidate user learned.
If refine rate is 11 or higher, has a chance to auto-cast Mystical Amplification level 5 when dealing physical damage.
Racing Cap (Warlock)
Matk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 8 or higher, reduces cooldown of Tetra Vortex by 0.5 second per level of Meteor Storm and Lord of Vermillion user learned.
If refine rate is 11 or higher, reduces casting time of Mystical Amplification by 50% (doesn't stack with Staff of Destruction)
Racing Cap (Sorcerer)
Matk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 8 or higher, increases Thunderstorm and Fire Ball damage by 5% per level of Auto Spell user learned.
If refine rate is 11 or higher, increases Fire Bolt and Lightning Bolt damage by 50%.
Racing Cap (Archbishop)
Matk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 8 or higher, increases Duple Light damage by 10% per level of Mace Mastery user learned.
If refine rate is 11 or higher, has a chance to auto-cast Adoramus level 5 when dealing physical damage.
(Consumes Blue Gemstone, If user has higher level, that level will be cast instead)
Racing Cap (Sura)
Atk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 8 or higher, reduces SP consumption of Knuckle Arrow by 1 per level of Raging Thrust user learned.
If refine rate is 11 or higher, increases Knuckle Arrow damage by 50%.
Racing Cap (Ranger)
Atk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 8 or higher, increases Aimed Bolt damage by 3% per level of Steel Crow user learned.
If refine rate is 11 or higher, reduces delay after skill by 15%.
Racing Cap (Minstrel)
Atk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 8 or higher, Atk + 5 per level of Music Lesson user learned.
If refine rate is 11 or higher, has a chance to auto-cast Reverberation level 2 when dealing physical damage. (If user has higher level, that level will be cast instead)
Racing Cap (Wanderer)
Atk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 8 or higher, Atk + 5 per level of Dance Lesson user learned.
If refine rate is 11 or higher, has a chance to auto-cast Reverberation level 2 when dealing physical damage. (If user has higher level, that level will be cast instead)
Racing Cap (Gunslinger)
Atk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 8 or higher, reduces cooldown of Hammer of God by 2 seconds per level of Piercing Shot user learned, reduce cooldown of Dragon Tail by 0.2 second per level of Ground Drift user learned
If refine rate is 11 or higher, reduces cooldown of Crimson Marker by 1 second.
Racing Cap (Ninja)
Atk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 8 or higher, increases long-ranged physical damage per level of Throw Huuma user learned.
If refine rate is 11 or higher, increases Swirling Petal damage by 30%.
Racing Cap (Super Novice)
Atk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 8 or higher, increase critical damage by 10% per 2 level of Double Attack user learned.
If refine rate is 8 or higher, ASPD + 1, Atk + 20.
Racing Cap (Summoner)
Atk + 5, Matk + 5 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 8 or higher, reduces cooldown of Savage Spirit by 4 seconds per level of Lunatic Carrot Beat user learned, reduces cooldown of Nyan Grass by 8 seconds per level of Catnip Meteor user learned, reduces cooldown of Delicious Shrimp Party by 4 seconds per level of Fresh Shrimp user learned,
If refine rate is 11 or higher, reduces delay after skill by 15%.
Racing Cap (Star Gladiator)
Atk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 8 or higher, Atk + 5 per level of Peaceful Break user learned.
If refine rate is 11 or higher, when using Prominence kick, increases Solar Burst damage by 30% for 10 seconds.
Racing Cap (Soul Linker)
Matk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 8 or higher, MaxSP + 100 per level of Happy Break user learned.
If refine rate is 11 or higher, when using Esma, increases Espa and Eswhoo damage by 30% for 10 seconds.
Racing Enchant list
Racing (Rune Knight)
Its effects only apply when it is enchanted on Racing Cap (Rune Knight).
level 1 : When using Two-Handed Quicken, increases physical damage against all size monsters by 5% for 60 seconds.
level 2 : When dealing physical damage, has a low chance to negates size penalty for 3 seconds. When using Two-Handed Quicken, increases physical damage against all size monsters by 7% for 60 seconds.
level 3 : When dealing physical damage, has a chance to negates size penalty for 5 seconds. When using Two-Handed Quicken, Atk + 40 and increases physical damage against all size monsters by 15% for 60 seconds.
Racing (Royal Guard)
Its effects only apply when it is enchanted on Racing Cap (Royal Guard).
level 1 : Reduces cooldown of Shield Press by 0.5 second.
level 2 : Reduces cooldown of Shield Press by 1 second. When using Earth Drive, increases Shield Press damage by 20% for 60 seconds.
level 3 : Reduces cooldown of Shield Press by 1.5 second. When using Earth Drive, increases Shield Press damage by 60% for 60 seconds.
Racing (Mechanic)
Its effects only apply when it is enchanted on Racing Cap (Mechanic).
level 1 : When using Adrenaline Rush, Cri + 5 for 60 seconds.
level 2 : When dealing physical damage, has a low chance to increases physical damage against all size monsters by 10% for 5 seconds. When using Adrenaline Rush, Cri + 10 for 60 seconds.
level 3 : When dealing physical damage, has a chance to increases physical damage against all size monsters by 20% for 10 seconds. When using Adrenaline Rush, Cri + 20 and increases critical damage by 10% for 60 seconds.
Racing (Genetic)
Its effects only apply when it is enchanted on Racing Cap (Genetic).
level 1 : When using Cart Bost, increases physical damage against all size monsters by 5% for 60 seconds.
level 2 : Reduces cooldown of Howling of Mandragora by 1 second. When using Cart Bost, increases physical damage against all size monsters by 7% for 60 seconds.
level 3 : Reduces cooldown of Howling of Mandragora by 5 second. When using Cart Bost, Atk + 40 and increases physical damage against all size monsters by 15% for 60 seconds.
Racing (Guillotine Cross)
Its effects only apply when it is enchanted on Racing Cap (Guillotine Cross).
level 1 : When using Enchant Deadly Poison, Atk + 20 for 60 seconds.
level 2 : Increases physical damage against all size monsters by 5%. When using Enchant Deadly Poison, Atk + 30 for 60 seconds.
level 3 : Increases physical damage against all size monsters by 10%. When using Enchant Deadly Poison, Atk + 50, Cri + 10 for 60 seconds.
Racing (Shadow Chaser)
Its effects only apply when it is enchanted on Racing Cap (Shadow Chaser).
level 1 : When using Shadow Spell, Cri + 5 for 60 seconds.
level 2 : Increases water, wind, earth and fire property magical damage by 5%. When using Shadow Spell, Cri + 10 for 60 seconds.
level 3 : Increases water, wind, earth and fire property magical damage by 15%. When using Shadow Spell, Cri + 20, Matk + 30 for 60 seconds.
Racing (Warlock)
Its effects only apply when it is enchanted on Racing Cap (Warlock).
level 1 : Reduces cooldown of Frost Misty by 1 second.
level 2 : Reduces cooldown of Frost Misty by 3 seconds. Increases Jack Frost damage by 30%.
level 3 : Reduces cooldown of Frost Misty by 5 seconds. Increases Jack Frost damage by 60%.
Racing (Sorcerer)
Its effects only apply when it is enchanted on Racing Cap (Rune Knight).
level 1 : When dealing physical damage, has a chance to auto-cast Frost Nova level 1.
level 2 : When dealing physical damage, has a chance to auto-cast Frost Nova level 4. When using Striking, increases bolt skills damage by 30% for 60 seconds.
level 3 : When dealing physical damage, has a chance to auto-cast Frost Nova level 7. When using Striking, increases bolt skills damage by 60% for 60 seconds.
Racing (Archbishop)
Its effects only apply when it is enchanted on Racing Cap (Archbishop).
level 1 : Increases Adoramus damage by 20%.
level 2 : When dealing physical damage, has a low chance to negates gemstone consumption for 3 seconds. Increases Adoramus damage by 30%.
level 3 : When dealing physical damage, has a chance to negates gemstone consumption for 5 seconds. Increases Adoramus damage by 60%.
Racing (Sura)
Its effects only apply when it is enchanted on Racing Cap (Sura).
level 1 : Increases Knuckle Arrow damage by 20%.
level 2 : When using Knuckle Arrow, has a low chance to auto-cast Zen. Increases Knuckle Arrow damage by 30%.
level 3 : When using Knuckle Arrow, has a chance to auto-cast Zen. Increases Knuckle Arrow damage by 60%.
Racing (Ranger)
Its effects only apply when it is enchanted on Racing Cap (Ranger).
level 1 : When using Fear Breeze, increases long ranged physical damage by 2% for 60 seconds.
level 2 : Reduces cooldown of Arrow Storm by 0.5 second. When using Fear Breeze, increases long ranged physical damage by 4% for 60 seconds.
level 3 : Reduces cooldown of Arrow Storm by 1.5 second. When using Fear Breeze, increases long ranged physical damage by 7% for 60 seconds.
Racing (Wander & Minstrel)
Its effects only apply when it is enchanted on Racing Cap (Wanderer) or Racing Cap (Minstrel).
level 1 : Atk + 20.
level 2 : Atk + 30. When using Windmill Rush or Moonlight Serenade, ignores physical defense of normal monster by 25% for 60 seconds.
level 3 : Atk + 40. When using Windmill Rush or Moonlight Serenade, ignores physical defense of normal monster by 50% for 60 seconds.
Racing (Gunslinger)
Its effects only apply when it is enchanted on Racing Cap (Gunslinger).
level 1 : When using Shatter Storm, increases Vanishing Buster damage by 20% for 60 seconds.
level 2 : Reduces cooldown of Vanishing Buster by 1 second. When using Shatter Storm, increases Vanishing Buster damage by 40% for 60 seconds.
level 3 : Reduces cooldown of Vanishing Buster by 1.5 second. When using Shatter Storm, increases Vanishing Buster damage by 60% for 60 seconds.
Racing (Ninja)
Its effects only apply when it is enchanted on Racing Cap (Ninja).
level 1 : Atk + 10, Matk + 10. When using Shadow Warrior, increases critical damage by 5% for 60 seconds. When user learned Moonlight Fantasy level 5, reduces variable casting time by 3%.
level 2 : Atk + 15, Matk + 15. When dealing physical damage, has a low chance to negates size penalty for 3 seconds. When using Shadow Warrior, increases critical damage by 10% for 60 seconds. When user learned Moonlight Fantasy level 5, reduces variable casting time by 7%.
level 3 : Atk + 20, Matk + 20. When dealing physical damage, has a chance to negates size penalty for 5 seconds. When using Shadow Warrior, increases critical damage by 30% for 60 seconds. When user learned Moonlight Fantasy level 5, reduces variable casting time by 15%.
Racing (Super Novice)
Its effects only apply when it is enchanted on Racing Cap (Super Novice).
level 1 : MaxHP + 500, Atk + 10.
level 2 : MaxHP + 1000, Atk + 20. Enables to use Cart Boost level 1. When using Cart Boost, Atk + 30 for 60 seconds.
level 3 : MaxHP + 1500, Atk + 40. Enables to use Cart Boost level 3. When using Cart Boost, Atk + 50 for 60 seconds.
Racing (Summoner)
Its effects only apply when it is enchanted on Racing Cap (Summoner).
level 1 : Increases Catnip Meteor and Lunatic Carrot Beat damage by 10%.
level 2 : Reduces fixed casting time by 0.2 second. Increases Catnip Meteor and Lunatic Carrot Beat damage by 20%.
level 3 : Reduces fixed casting time by 0.5 second. Increases Catnip Meteor and Lunatic Carrot Beat damage by 60%.
Racing (Star Gladiator)
Its effects only apply when it is enchanted on Racing Cap (Star Gladiator).
level 1 : Increases Solar Burst, Full Moon Kick and Falling Star damage by 10%.
level 2 : Reduces cooldown of Document of Sun, Moon and Star by 10 seconds. Increases Solar Burst, Full Moon Kick and Falling Star damage by 20%.
level 3 : Reduces cooldown of Document of Sun, Moon and Star by 30 seconds. Increases Solar Burst, Full Moon Kick and Falling Star damage by 40%.
Racing (Soul Linker)
Its effects only apply when it is enchanted on Racing Cap (Soul Linker).
level 1 : Increases Esma, Espa and Eswhoo damage by 10%.
level 2 : Reduces cooldown of Soul Reap by 10 seconds. Increases Esma, Espa and Eswhoo damage by 20%.
level 3 : Reduces cooldown of Soul Reap by 30 seconds. Increases Esma, Espa and Eswhoo damage by 40%.source :
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Details
1. Participation fee is slightly increased (from 2,000 z to 30,000 z).
2. Prize Medal is replaced by Mysterious Medal.
3. Wayne will exchange your current Prize Medal 15 ea to Mysterious Medal 1 ea.
4. Ei'felle in Einbroch factory will no longer receive Prize Medal.
5. Add new NPC "Crane" that exchange your 10 Mysterious Medals to random reward and give you 1x Racing Thank Ticket.Crane reward list.
1x +13 Weapon Cert
1x +13 Armor Cert
1x +12 Weapon Cert
1x +12 Armor Cert
1x +10 Weapon Cert
1x +10 Armor Cert
1x +9 Weapon Cert
1x +9 Armor Cert
1x +8 Weapon Cert
1x +8 Armor Cert
1x +7 Weapon Cert
1x +7 Armor Cert
1x Sillit Pong
1x Neuralizer*
1x FAW initialization scroll
10x Seagod's Anger
1x OCA
1x Lucius's Fierce Armor of Volcano [1]
1x Saphien's Armor of Ocean [1]
1x Aebecee's Raging Typhoon Armor [1]
1x Claytos Cracking Earth Armor [1]
2x Taming Gift Set
1x High Weapon Box
5x Medium Life Water*
10x Small Life Water*
1x Bubble Gum*
1x Field Manual*
10x OBB
30x Blue Potion*
5x OPB
1x Poison Bottle Box
10x White Slim Potion*
3x Berserk Potion*
3x Awakening Potion*
3x Concentration Potion*
10x Yellow Slim Potion*
10x Red Slim Potion*
3x White Potion*
3x Yellow Potion*
3x Red Potion*
note : * = not for sale
You can use your Racing Thank Tickets to purchase items as following list (1 T = 1 ticket).1 T : 5x Cat Hand Ticket
1 T : 3x Dungeon Teleport Scroll
3 T : 10x OBB
5 T : 1x Str decrease potion
5 T : 1x Int decrease potion
5 T : 1x Agi decrease potion
5 T : 1x Vit decrease potion
5 T : 1x Dex decrease potion
5 T : 1x Luk decrease potion
6 T : 1x OCA
6 T : 5x OPB
6 T : 1x High Weapon Box
10 T : 2x Taming Gift Set
400 T : 1x Racing Cap
There're 19 kinds of Racing Cap specific to each jobs (see details in #1 reply)
200 T : 1x +7 Weapon Cert
400 T : 1x +8 Weapon Cert
600 T : 1x +9 Weapon Cert
1000 T : 1x +10 Weapon Cert
2000 T : 1x +11 Weapon Cert
400 T : 1x +7 Armor Cert
600 T : 1x +8 Armor Cert
1200 T : 1x +9 Armor Cert
2000 T : 1x +10 Armor Cert
4000 T : 1x +11 Armor Cert
1800 T : 1x Neuralizer
4000 T : 1x FAW initialization scrollRacing Cap Enchant
Racing Cap can be enchanted with NPC "Enchant Researcher Oipel" which can be enchanted in 4th, 3rd and 2rd slot. There is no failure on enchantment.Enchant details.
Enchant Initialization.
You can initialize enchants with 10x Mysterious Medal and 500,000 zeny. There is no failure on initialization.Class-exclusive Enchant Upgrade.
Class-exclusive Enchant can be upgraded up to level 3.
First upgrade requires 50x Mysterious Medal and 500,000 zeny. If success. it to be upgraded to level 2. If fail. It will maintain at level 1.
Second upgrade requires 100x Mysterious Medal and 1,000,000 zeny. If success. it to be upgraded to level 3. If fail. It will be downgraded to level 1.
For enchant effects. See details in #1 reply.source :
http://ro.gnjoy.com/news/event/View.asp?Seq=725&kind=A&curpage=1
http://ro.gnjoy.com/news/update/View.asp?seq=212&curpage=1
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I think Racing Cap (Star Gladiator) and Racing Cap (Soul linker) encountered the same issue with JRO items.
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source : http://ro.gnjoy.com/news/update/View.asp?seq=158&curpage=2
1. New function : Auto-feeding. I think you know how it works, don't need to explain. BTW this function only work on evolved pets.
2. Reduce intimacy rate. That means you will take longer time to raise them. (Raising evolved pet even take longer time than normal pet)
3. On the other hand, intimacy penalty from let your pet hungry of your death also be reduced too.
4. Hungry rate also be reduced.
5. Requires loyal intimacy pet to evolve. After evolution. Evolved pet intimacy will start at awkward.
Mastering
Evolved from Poring.
Items required :
Yggdrasil Leaf x 10
Unripe Apple x 3
Pet Bonus
When intimacy is Awkward or Shy, Luk + 2, Cri + 1
When intimacy is Neutral, Luk + 3, Cri + 1
When intimacy is Cordial, Luk + 3, Cri + 2
When intimacy is Loyal, Luk + 3, Cri + 3
Salvage
Evolved from Salvage Babe.
Items required :
Pet Food x 10
Sweet Milk x 3
Meat x 100
Feather x 50
Pet Bonus
When intimacy is Awkward or Shy, Vit + 1, MaxHP + 50
When intimacy is Neutral, Vit + 2, MaxHP + 50
When intimacy is Cordial, Vit + 2, MaxHP + 100
When intimacy is Loyal, Vit + 2, MaxHP + 200
Grand Peco
Evolved from Peco Peco.
Items required :
Pet Food x 10
Fatty Chubby Earthworm x 3
Peco Peco Feather x 300
Peco Peco Card x 1
Mastela Fruit x 10
Pet Bonus
When intimacy is Awkward or Shy, MaxHP + 150, MaxSP - 10
When intimacy is Neutral, MaxHP + 200
When intimacy is Cordial, MaxHP + 300
When intimacy is Loyal, MaxHP + 400
High Orc
Evolved from Orc Warrior.
Items required :
Orc Trophy x 3
Orcish Sword x 1
Orcish Voucher x 500
Cigarette x 1
Orc Warrior Card x 1
Pet Bonus
When intimacy is Awkward or Shy, Atk + 10, Def - 3
When intimacy is Neutral, Atk + 15
When intimacy is Cordial, Atk + 20
When intimacy is Loyal, Atk + 25
Angeling
Evolved from Mastering.
Items required :
Yellow Potion x 20
White Herb x 50
Jellopy x 200
Halo x 1
Pet Bonus
When intimacy is Awkward or Shy, MaxHP + 1%, heal effectiveness + 2%.
When intimacy is Neutral, MaxHP + 1%, heal effectiveness + 4%.
When intimacy is Cordial, MaxHP + 2%, heal effectiveness + 6%.
When intimacy is Loyal, MaxHP + 2%, heal effectiveness + 8%.
Ammut
Evolved from Dokebi.
Items required :
Old Broom x 3
Gold x 3
Violet Dyestuffs x 3
Dokebi Horn x 300
Pet Bonus
When intimacy is Awkward or Shy, Matk + 1%.
When intimacy is Neutral, Matk + 2%.
When intimacy is Cordial, Matk + 3%.
When intimacy is Loyal, Matk + 4%.
Little Isis
Evolved from Isis.
Items required :
Armlet of Obedience x 3
3carat Diamond x 6
Shining Scale x 300
Queen's Hair Ornament x 1
Pet Bonus
When intimacy is Awkward or Shy, Atk + 1%.
When intimacy is Neutral, Atk + 2%.
When intimacy is Cordial, Atk + 3%.
When intimacy is Loyal, Atk + 4%.
Choco
Evolved from Yoyo.
Items required :
Tropical Banana x 3
Yoyo Doll x 2
Yoyo Card x 1
Cacao x 300
Pet Bonus
When intimacy is Awkward or Shy, Cri + 3.
When intimacy is Neutral, Cri + 5, long-ranged physical damage + 1%.
When intimacy is Cordial, Cri + 7, long-ranged physical damage + 2%.
When intimacy is Loyal, Cri + 9, long-ranged physical damage + 3%.
Eggring
Evolved from Drops.
Items required :
Apple Juice x 3
Eggring Card x 1
Old Frying Pan x 10
Piece of Egg Shell x 20
Pet Bonus
When intimacy is Awkward or Shy, Hit + 3, Atk + 3.
When intimacy is Neutral, Hit + 5, Atk + 5.
When intimacy is Cordial, Hit + 7, Atk + 7.
When intimacy is Loyal, Hit + 9, Atk + 9.
Nine Tail
Pet Bonus
When intimacy is Cordial, Cri + 2, Hit + 2.
When intimacy is Loyal, Cri + 3, Hit + 3.
Taming item : Sap Jelly
Food : Suspicious Bottle
Teddy Bear
Pet Bonus
When intimacy is Cordial, MaxSP + 50.
When intimacy is Loyal, MaxSP + 100.
Taming Item : Little Doll Needle
Food : Cotton Bundle
Gremlin
Pet Bonus
When intimacy is Cordial, Dex + 1, Hit + 1.
When intimacy is Loyal, Dex + 2, Hit + 1.
Taming Item : Aircraft Part
Food : Cheap Lubricant
Yao Jun
Evolved from Bongun.
Items required :
Yao Jun Hat x 1
Munak Doll x 100
Amulet x 100
Yao Jun Card x 1
Pet Bonus
When intimacy is Awkward or Shy, Vit + 1, add 1% more tolerance against Stun.
When intimacy is Neutral, Vit + 2, add 2% more tolerance against Stun.
When intimacy is Cordial, Vit + 3, add 3% more tolerance against Stun, has a low chance of gaining 1% of the damage inflicted upon an enemy as SP with each attack.
When intimacy is Loyal, Vit + 4, add 4% more tolerance against Stun, has a low chance of gaining 1% of the damage inflicted upon an enemy as SP with each attack.
Leaf Lunatic
Evolved from Lunatic.
Items required :
Huge Leaf x 100
Clover x 250
Four Leaf Clover x 30
Leaf Lunatic Card x 1
Pet Bonus
When intimacy is Awkward or Shy, Cri + 2, Atk + 2.
When intimacy is Neutral, Cri + 3, Atk + 3.
When intimacy is Cordial, Cri + 4, Atk + 4, increase physical and magical damage against formless race monster by 3%.
When intimacy is Loyal, Cri + 5, Atk + 5, increase physical and magical damage against formless race monster by 6%.
Cat o' Nine Tails
Evolved from Nine Tails.
Items required :
Sap Jelly x 3
Nine Tails x 999
Punisher x 1
Nine Tail Card x 1
Pet Bonus
When intimacy is Awkward or Shy, Cri + 2, Hit + 2.
When intimacy is Neutral, Cri + 3, Hit + 3.
When intimacy is Cordial, Cri + 4, Hit + 4, when dealing melee physical damage, has a low chance to recover 300 HP per second for 5 seconds.
When intimacy is Loyal, Cri + 5, Hit + 5, when dealing melee physical damage, has a low chance to recover 400 HP per second for 5 seconds.
Diabolic
Evolved from Deviruchi.
Items required :
Contract in Shadow x 3
Little Evil Horn x 250
Hand of God x 30
Deviruchi Card x 1
Pet Bonus
When intimacy is Awkward or Shy, Atk + 1%, Matk + 1%.
When intimacy is Neutral, Atk + 1%, Matk + 1%, MaxHP + 1%, MaxSP + 1%.
When intimacy is Cordial, Atk + 2%, Matk + 2%, MaxHP + 1%, MaxSP + 1%., when dealing melee physical damage, has a chance to autocast Fire Bolt lv. 3.
When intimacy is Loyal, Atk + 2%, Matk + 2%, MaxHP + 2%, MaxSP + 2%., when dealing melee physical damage, has a chance to autocast Fire Bolt lv. 3.
Earth Deleter
Evolved from Green Petite.
Items required :
Shining Stone x 3
Dragon Tail x 100
Aloevera x 150
Earth Deleter Card x 1
Pet Bonus
When intimacy is Awkward or Shy, Increase attack speed (reduce delay after attack by 1%).
When intimacy is Neutral, Increase attack speed (reduce delay after attack by 1%), Agi + 1.
When intimacy is Cordial, Increase attack speed (reduce delay after attack by 2%), Agi + 2.
When intimacy is Loyal, Increase attack speed (reduce delay after attack by 3%), Agi + 3.
Scatleton
Obtained from Halloween quest
Pet Bonus : during the event ( 10/05/2016 ~ 11/02/2016 ), increases recovery rate of Fresh Fish by 1013%.
Mummy
Pet Bonus
When intimacy is Cordial, Hit + 4.
When intimacy is Loyal, Hit + 5.
Taming Item : Miraculous Bondage
Willow
Pet Bonus
When intimacy is Cordial, Int + 2.
When intimacy is Loyal, Int + 3.
Taming Item : Old Wood Dew
Leaf Cat
Pet Bonus
When intimacy is Cordial, reduce damage from Brute race monsters by 3%.
When intimacy is Loyal, reduce damage from Brute race monsters by 5%.
Taming Item : Very Soft Grass
Roween
Pet Bonus
When intimacy is Cordial, increase wind magic damage by 2%.
When intimacy is Loyal, increase wind magic damage by 3%.
Taming Item : Stinky Rotten Meat
Sweet Drops
Pet Bonus
During the Sweet event.
When intimacy is Neutral or higher, increase EXP received from killing monsters by 3% when user equips Chocolate Mini Hat.
(This option will be removed on around first week of March 2017)
After event ended.
When intimacy is Loyal, increase EXP received from killing monsters by 1%.
Hodremlin
Evolved from Gremlin.
Items required :
Aircraft Part x 3
Damp Darkness x 50
Will of the Darkness x 200
Hodremlin Card x 1
Pet Bonus
When intimacy is Awkward or Shy, Dex + 1, Hit + 1.
When intimacy is Neutral, Dex + 2, Hit + 1.
When intimacy is Cordial, Dex + 2, Hit + 2, increase critical damage by 7%.
When intimacy is Loyal, Dex + 2, Hit + 2, increase critical damage by 9%.
Metaller
Evolved from Rocker.
Items required :
Singing Plant x 3
Grasshopper's Leg x 777
Yellow Herb x 200
Metaller Card x 1
Pet Bonus
When intimacy is Awkward or Shy, increase HP recovery by 5%, MaxHP + 25.
When intimacy is Neutral, increase HP recovery by 10%, MaxHP + 37.
When intimacy is Cordial, increase HP recovery by 15%, MaxHP + 55, increase physical and magical damage against plant race monsters by 3%.
When intimacy is Loyal, increase HP recovery by 20%, MaxHP + 70, increase physical and magical damage against plant race monsters by 6%.
Ancient Mummy
Evolved from Mummy.
Items required :
Miraculous bondage x 3
Rune of Darkness x 200
Gold x 30
Ancient Mummy Card x 1
Pet Bonus
When intimacy is Awkward or Shy, Hit + 4.
When intimacy is Neutral, Hit + 5.
When intimacy is Cordial, Hit + 6, increase physical and magical damage against dragon race monsters by 3%.
When intimacy is Loyal, Hit + 6, increase physical and magical damage against dragon race monsters by 6%.
Abandoned Teddy Bear
Evolved from Teddy Bear.
Items required :
Little Doll Needle x 3
Cursed Seal x 300
Cursed Ruby x 50
Teddy Bear Card x 1
Pet Bonus
When intimacy is Awkward or Shy, MaxSP + 50.
When intimacy is Neutral, MaxSP + 100.
When intimacy is Cordial, MaxSP + 150, has a chance to restore 30 SP per second for 5 seconds when dealing magic damage.
When intimacy is Loyal, MaxSP + 150, has a chance to restore 40 SP per second for 5 seconds when dealing magic damage.
Phreeoni
Obtained from 15th and 16th anniversary event by exchanging Powerful Spirit Essence x 30.
Pet Bonus
When intimacy is Awkward or Shy, Hit + 6.
When intimacy is Neutral, Hit + 10, Perfect Hit + 5.
When intimacy is Cordial, Hit + 14, Perfect Hit + 10.
When intimacy is Loyal, Hit + 18, Perfect Hit + 15.
Moonlight
Evolved from Cat o' Nine Tails.
Items required :
Powerful Spirit Essence x 30
Munak Card x 10
Sohee Card x 10
Ninetail Card x 10
Pet Bonus
When intimacy is Awkward or Shy, Cri + 3, Hit + 3.
When intimacy is Neutral, Cri + 4, Hit + 4, when dealing physical damage, has a low chance to recover 300 HP per second for 5 seconds.
When intimacy is Cordial, Cri + 5, Hit + 5, when dealing physical damage, has a low chance to recover 400 HP and 10 SP per second for 5 seconds.
When intimacy is Loyal, Cri + 6, Hit + 6, when dealing physical damage, has a low chance to recover 500 HP and 20 SP per second for 5 seconds.
Bacsojin
Evolved from Evil Nymph.
Items required :
Powerful Spirit Essence x 30
Mao Guai Card x 10
Jing Guai Card x 10
Zhu Po Long Card x 10
Pet Bonus
When intimacy is Awkward or Shy, MaxSP + 2%.
When intimacy is Neutral, MaxSP + 3%, reduces delay after skill by 1%.
When intimacy is Cordial, MaxSP + 4%, reduces delay after skill by 2%.
When intimacy is Loyal, MaxSP + 5%, reduces delay after skill by 3%.- 1
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I think there is something went wrong about parsing system.
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Added new 6 pieces of 2nd expanded classes. I guess there're exclusive shadow set for Taekwondo classes in the future.
SpoilerRebellion Shadow Armor
Reduces cooldown of Heat Barrel by 1 second.
Reduces cooldown of Heat Barrel by additional 1 second per 2 refine rate.
When equipped with Rebellion Shadow Shoes, reduces cooldown of Heat Barrel by additional 4 seconds, reduces cooldown of Hammer of God by 2 seconds.
[Gunslinger set] + [Rebellion set]
All Stat + 7, MaxHP + 3%, MaxSP + 3%.Rebellion Shadow Shoes
Increases damage of Hammer of God by 20%.
Increases damage of Hammer of God by additional 5% per refine rate.
Kagerou Shadow Armor
Increases damage of Swirling Petal by 20%.
Increases damage of Swirling Petal by additional 5% per refine rate.
When equipped with Kagerou Shadow Shoes, increases long ranged physical damage by 5%, reduces cooldown of Cross Slash by 1 second.
[Ninja set] + [Kagerou set]
All Stat + 7, MaxHP + 3%, MaxSP + 3%.Kagerou Shadow Shoes
Increases damage of Kunai Splash by 20%.
Increases damage of Kunai Splash by additional 5% per refine rate.
Oboro Shadow Armor
Increases damage of Flaming Petals, Freezing Spear, and Wind Blade by 20%.
Increases damage of Flaming Petals, Freezing Spear, and Wind Blade by additional 5% per refine rate.
When equipped with Oboro Shadow Shoes, increase fire, water and wind magical damage by 5%, reduces cooldown of Illusion - Shadow by 3 seconds.
[Ninja set] + [Oboro set]
All Stat + 7, MaxHP + 3%, MaxSP + 3%.Oboro Shadow Shoes
Reduces cooldown of Illusion - Shadow by 1 second.
Reduces cooldown of Illusion - Shadow by additional 1 second per 2 refine rate. -
I have no idea what happen to some of item images. So I added their image by myself instead.
Striking Hat [1]
Agi + 5, Dex + 5, Attack Speed + 10%.
Increases long ranged physical damage by 5%.
Perfect Hit + 10.
Hit + 2, reduces delay after skill by 2% per refine rate.
If refine rate is 7 or higher,
increases long ranged physical damage by additional 10%, additional Perfect Hit + 20.
If refine rate is 9 or higher,
increases long ranged physical damage by additional 10%, additional Perfect Hit + 20.
Class: Headgear
Defense: 5
Location: Upper
Weight: 40
Required Level: 100
Jobs: All
Floating Ball
Matk + 35
Increases magical damage against boss monsters by 2%.
If base Dex is 90 or higher, additional Matk + 70, increases magical damage against boss monsters by additional 3%.
If base Dex is 125 or higher, additional Matk + 140, increases magical damage against boss monsters by additional 5%.
Class: Headgear
Defense: 0
Location: Middle
Weight: 20
Required Level: 100
Jobs: All
Protect Cloth
Mdef + 5, MaxHP + 5%.
When equipped with Protect Feather,
Def + 50, Mdef + 5, Vit + 5, Attack Speed + 5%, reduces damage taken from players by 3%.
If base Vit is 108 or higher, additional Def + 50, Mdef + 5, Vit + 5, Attack Speed + 5%.
If base Vit is 120 or higher, additional Def + 100, Mdef + 10, Vit + 10.
Class: Headgear
Defense: 0
Location: Lower
Weight: 20
Required Level: 100
Jobs: All
Commander Manteau [1]
Mdef + 10.
Atk + 10, Matk + 10.
MaxHP + 3%, MaxSP + 3%.
Reduces damage taken from players by 5%.
If refine rate is 5 or higher, additional
Atk + 20, Matk + 20,
MaxHP + 7%, MaxSP + 7%.
If refine rate is 7 or higher, additional
Atk + 30, Matk + 30,
MaxHP + 10%, MaxSP + 10%.
When equipped with Hero Ungoliant Boots, additional Vit + 10, Luk + 10, reduces SP consumption of skills by 10%, increases heal effectiveness by 20%, reduces damage taken from players by additional 5%.
When equipped with Hero Silverleather Boots, additional Str + 10, Dex + 10, reduces delay after skill by 20%, reduces damage taken from players by additional 5%.
When equipped with Hero Nepenthes Shoes, additional Agi + 10, Int + 10, reduces variable casting time by 10%, reduces damage taken from players by additional 5%.
Class: Garment
Defense: 20
Weight: 30
Required Level: 100
Jobs: All
Booster Shoes [1]
Mdef + 10.
MaxHP + 10%, MaxSP + 10%.
Reduces damage taken from players by 5%.
If refine rate is 7 or higher,
If base Str is 125 or higher, Atk + 90,
If base Agi is 125 or higher, ASPD + 2,
If base Vit is 125 or higher, MaxHP + 12%,
If base Int is 125 or higher, Matk + 120,
If base Dex is 125 or higher, increases long ranged physical damage by 10%,
If base Luk is 125 or higher, increases critical damage by 20%.
If refine rate is 9 or higher,
If base Str is 125 or higher, additional Atk + 90,
If base Agi is 125 or higher, additional ASPD + 2,
If base Vit is 125 or higher, additional MaxHP + 12%,
If base Int is 125 or higher, additional Matk + 120,
If base Dex is 125 or higher, increases long ranged physical damage by additional 10%,
If base Luk is 125 or higher, increases critical damage by additional 20%.
Class: Shoes
Defense: 30
Weight: 80
Required Level: 100
Jobs: All -
Rebellion Shadow Armor
Reduces cooldown of Heat Barrel by 1 second.
Reduces cooldown of Heat Barrel by additional 1 second per 2 refine rate.
When equipped with Rebellion Shadow Shoes, reduces cooldown of Heat Barrel by additional 4 seconds, reduces cooldown of Hammer of God by 2 seconds.
[Gunslinger set] + [Rebellion set]
All Stat + 7, MaxHP + 3%, MaxSP + 3%.
Kagerou Shadow Armor
Increases damage of Swirling Petal by 20%.
Increases damage of Swirling Petal by additional 5% per refine rate.
When equipped with Kagerou Shadow Shoes, increases long ranged physical damage by 5%, reduces cooldown of Cross Slash by 1 second.
[Ninja set] + [Kagerou set]
All Stat + 7, MaxHP + 3%, MaxSP + 3%.
Oboro Shadow Armor
Increases damage of Flaming Petals, Freezing Spear, and Wind Blade by 20%.
Increases damage of Flaming Petals, Freezing Spear, and Wind Blade by additional 5% per refine rate.
When equipped with Oboro Shadow Shoes, increase fire, water and wind magical damage by 5%, reduces cooldown of Illusion - Shadow by 3 seconds.
[Ninja set] + [Oboro set]
All Stat + 7, MaxHP + 3%, MaxSP + 3%.
Rebellion Shadow Shoes
Increases damage of Hammer of God by 20%.
Increases damage of Hammer of God by additional 5% per refine rate.
Kagerou Shadow Shoes
Increases damage of Kunai Splash by 20%.
Increases damage of Kunai Splash by additional 5% per refine rate.
Oboro Shadow Shoes
Reduces cooldown of Illusion - Shadow by 1 second.
Reduces cooldown of Illusion - Shadow by additional 1 second per 2 refine rate.
Shiver Katar [2]
Atk + 10 per 2 refine rate.
Increases critical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases physical damage against demihuman and brute race monsters by 15%.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases physical damage against demihuman and brute race monsters by additional 20%.
When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Luk + 20 and increases critical damage by 15% for 7 seconds.
Class : Katar
Attack : 185
Weight : 120
Weapon Level : 4
Required Level : 100
Usable Jobs : Guillotine Cross
Exorcist's Bible [2]
Matk + 160
Matk + 10 per 2 refine rate.
Increases damage of Duple Light by 25% per 3 refine rate.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases damage of Duple Light by additional 30%.
When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds.
Class : Book
Attack : 165
Weight : 50
Weapon Level : 4
Required Level : 100
Usable Jobs : Archbishop
Aquatic Spear [2]
Atk + 10 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases damage of Cannon Spear and Vanishing Point by 15%.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases damage of Cannon Spear and Vanishing Point by additional 20%.
When equipped with Ancient Hero Boots, when dealing physical damage, has a 3% chance to gain Str + 20 and Atk + 15% for 7 seconds.
Class : Spear
Attack : 180
Weight : 120
Weapon Level : 4
Required Level : 100
Usable Jobs : Royal Guard -
Yes.
Those parts of dmg work like old DB.
Can't be reduced by any modifier. Ghostring and some skills can reduce it.
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I've translated skills description in this thread
I'm pretty sure their skills will be adjusted several times before implement to main server. So it would be better to update skills in new thread.
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---- Star Emperor ----
Light of the Moon
Max level: 5
Prerequisite skill: Full Moon Kick level 3
Type: Support
Description: Moon skill.
Attracts moonlight, increases the damage of Full Moon Kick.
This skill doesn't stacks with Light of the Sun and the Light of the Star.
[Level 1]: damage increases + 5% / last 20 seconds
[Level 2]: damage increases + 10% / last 30 seconds
[Level 3]: damage increases + 15% / last 40 seconds
[Level 4]: damage increases + 20% / last 50 seconds
[Level 5]: damage increases + 25% / last 60 seconds
SP cost : 40 on every skill level
Lunar Stance
Max level: 3
Prerequisite skill: Document of Sun, Moon and Star level 1
Type: Secondary / Toggle
Description: Stance skill.
Prepares your stance to operate with the moonlight.
You can use the Moon skills while this skill is activated, and additionally increases MaxHP.
[Level 1]: MaxHP + 3%
[Level 2]: MaxHP + 4%
[Level 3]: MaxHP + 5%
SP cost : 10 on every skill level
Full Moon Kick
Max level: 10
Prerequisite skill: New Moon Kick level 7
Type: Attack / Special
Description: Moon skill.
Can be used when caster is in [New Moon] state only.
End [New Moon] state, deal damage to surrounding enemies and has a high chance to inflict blind to the targets.
Damage increases according to the base level.
[Level 1]: damage 1200% / Area of effect: 7 X 7
[Level 2]: damage 1300% / Area of effect: 7 x 7
[Level 3]: damage 1400% / Area of effect: 7 x 7
[Level 4]: damage 1500% / Area of effect: 7 X 7
[Level 5]: damage 1600% / Area of effect: 7 x 7
[Level 6]: damage 1700% / Area of effect: 7 x 7
[Level 7]: damage 1800% / Area of effect: 7 x 7
[Level 8]: damage 1900% / Area of effect: 7 x 7
[Level 9]: damage 2000% / Area of effect: 7 x 7
[Level 10]: damage 2100% / Area of effect: 7 x 7
SP cost : 25 + (5 x skill level) / Cooldown : 1 second / Blind chance : 15 + (5 x skill level)%
Light of the Star
Max level: 5
Prerequisite skill: Falling Star level 3
Type: Support
Description: Star skill.
Attracts starlight, increases the damage of Falling Star.
This skill doesn't stacks with Light of the Sun and the Light of the Moon.
[Level 1]: damage increases + 5% / last 20 seconds
[Level 2]: damage increases + 10% / last 30 seconds
[Level 3]: damage increases + 15% / last 40 seconds
[Level 4]: damage increases + 20% / last 50 seconds
[Level 5]: damage increases + 25% / last 60 seconds
SP cost : 40 on every skill level
Stellar Stance
Max level: 3
Prerequisite skill: Document of Sun, Moon and Star level 1
Type: Secondary / Toggle
Description: Stance skill.
Prepares your stance to operate with the starlight.
You can use the Star skills while this skill is activated, and additionally increases attack speed.
[Level 1]: delay after attack - 6%
[Level 2]: delay after attack - 8%
[Level 3]: delay after attack - 10%
SP cost : 10 on every skill level
New Moon Kick
Max level: 7
Prerequisite skill: Lunar Stance level 1
Type: Attack / Special
Description: Moon skill.
Enter a [New Moon] state that attacks enemies around you and hides yourself.
[New Moon] State : Hides yourself for 15 seconds.
It can not be detected by demon and insect race monsters, you can maintain [New Moon] state even you receive damage up to 7 times.
Drains 1 SP per second when under New Moon state, if you use skill or being detected. skill effect will be canceled immediately.
[Level 1]: damage 700% / Area of effect: 7 x 7
[Level 2]: damage 800% / Area of effect: 7 x 7
[Level 3]: damage 900% / Area of effect: 7 x 7
[Level 4]: damage 1100% / Area of effect: 7 x 7
[Level 5]: damage 1200% / Area of effect: 7 x 7
[Level 6]: damage 1300% / Area of effect: 7 x 7
[Level 7]: damage 1400% / Area of effect: 7 x 7
Sp cost : 15 + (5 x skill level) / Fixed casting time : 1 second / Cooldown : 1 second
Flash Kick
Max level: 7
Prerequisite skill: Stellar Stance level 1
Type: Attack / Special
Description: Star skill.
Endows the starlight on your feet and kicks the enemy, Mark the target with a Stellar Mark.
Up to 5 Stellar Mark can be marked at the same time.
[Level 1]: damage 100% / Stellar Mark duration: 4 seconds
[Level 2]: damage 100% / Stellar Mark duration: 5 seconds
[Level 3]: damage 100% / Stellar Mark duration: 6 seconds
[Level 4]: damage 100% / Stellar Mark duration: 7 seconds
[Level 5]: damage 100% / Stellar Mark duration: 8 seconds
[Level 6]: damage 100% / Stellar Mark duration: 9 seconds
[Level 7]: damage 100% / Stellar Mark duration: 10 seconds
Sp cost : 50 - (5 x skill level)
Star Emperor Advent
Max level: 5
Prerequisite skill: Universe Stance level 3 / Nova Explosion level 5
Type: Attack / Special
Description: Space skill.
Can be used in WoE and PVP mode only.
Releases the power of Star Emperor who realizes the unity of the universe and deal damage the surrounding enemies. Has a chance of inflicting silence for 7 seconds to the enemies.
[Level 1]: damage 1000% / Area of effect: 7 x 7
[Level 2]: damage 1200% / Area of effect: 7 x 7
[Level 3]: damage 1400% / Area of effect: 7 x 7
[Level 4]: damage 1600% / Area of effect: 7 x 7
[Level 5]: damage 1800% / Area of effect: 7 x 7
Silence chance: 50 + (10 x skill level)% / Cooldown : 10 seconds / Fixed casting time : 1 second / Delay after skill : 1 second
Nova Explosion
Max level: 5
Prerequisite skill: Universe Stance level 1
Type: Attack / Special
Description: Space skill.
Can be used in WoE and PVP mode only.
Attacks an enemy with a fixed neutral property damage that is not reduced by any effect.
A caster who consumes the energy of the universe can not use any skill for 2 seconds after using this skill.
Bonus damage : (MaxHP/(6 - skill level)) + (MaxSP x (2 x skill level))
[Level 1]: damage 300% / Cooldown : 20 seconds
[Level 2]: damage 400% / Cooldown : 20 seconds
[Level 3]: damage 500% / Cooldown : 20 seconds
[Level 4]: damage 600% / Cooldown : 20 seconds
[Level 5]: damage 700% / Cooldown : 20 seconds
Fixed casting time : 1 second / Variable casting time : 5 seconds / Delay after skill : 1 second
Universe Stance
Max level: 3
Prerequisite skill: Solar Stance level 3 / Lunar Stance level 3 / Stellar Stance level 3
Type: Secondary / Toggle
Description: Stance skill.
Prepares your stance to operate with the energy of the universe.
You can use the Space skills and all another 3 skill series while this skill is activated, and additionally increases all status.
[Level 1]: All Status + 3
[Level 2]: All Status + 4
[Level 3]: All Status + 5
SP cost : 10 on every skill level
Falling Star
Max level: 10
Prerequisite skill: Flash Kick level 7
Type: Buff / Special
Description: Star skill.
When dealing a physical attack, Has a certain chance to drop the falling star to the target marked by Stellar Mark within 5 x 5 cells around the user.
Stellar Mark deal damage on the marked target and surrounding enemies within 3 x 3 cells around target.
The damage increases according to the base level.
[Level 1]: damage 200%
[Level 2]: damage 300%
[Level 3]: damage 400%
[Level 4]: damage 500%
[Level 5]: damage 600%
[Level 6]: damage 700%
[Level 7]: damage 800%
[Level 8]: damage 900%
[Level 9]: damage 1000%
[Level 10]: damage 1100%
Area of effect: 3 X 3 / Duration : 100 + (20 x skill level) seconds) / Sp cost : 35 + (5 x skill level) / Fixed casting time : 2 seconds / Variable casting time : 1 second
Gravity control
Max level: 1
Prerequisite skill: Universe Stance level 1
Type: Special
Description: Space skill.
Can be used in WoE and PVP mode only.
Bent the gravity of enemy and lift it in the air.
The enemies in the air can not attack or move for 5 seconds, and when the gravity control is canceled, they will fall and taking neutral property damage.
Falling damage is determined by the physical damage of the caster and target's carrying weight.
If you use it again on the floating target, the skill will be canceled.
SP cost : 80 / Variable casting time : 2 second / Cooldown : 20 seconds / Delay after skill : 0.5 seconds
Book of Dimension
Max level: 5
Prerequisite skill: Document of Sun, Moon and Star level 3, Star Emperor Advent level 3
Type: Buff / Special
Description: Space skill.
Can be used in WoE and PVP mode only.
Borrows the power of another dimension to increases the efficiency of the universe power for a certain period of time.
If you use a Nova Explosion or Star Emperor Advent in the skill duration, the following effects will be applied.
Nova Explosion: Skill cooldown and aftercast penalty are removed for 5 seconds.
Star Emperor Advent: Creates two defensive spheres with a durability equal to caster's MaxSP for 30 seconds.
[Level 1]: last 60 seconds / Cooldown : 150 seconds
[Level 2]: last 60 seconds / Cooldown : 120 seconds
[Level 3]: last 60 seconds / Cooldown : 90 seconds
[Level 4]: last 60 seconds / Cooldown : 60 seconds
[Level 5]: last 60 seconds / Cooldown : 30 seconds
Book of Creating Star
Max level: 5
Prerequisite skill: Document of Sun, Moon and Star level 3, Star Emperor Advent level 3
Type: Attack / Special
Description: Space skills.
Can be used in WoE and PVP mode only.
The power of the universe creates a imitative star with a high gravitational field.
When the caster enter gravitational field, the movement speed of all enemies is reduced by 90% and deal damage to enemies at constant interval.
[Level 1]: last 6 seconds / Area of effect: 5 X 5 / Number of attack: 12 times
[Level 2]: last 7 seconds / Area of effect: 5 X 5 / Number of attack: 14 times
[Level 3]: last 8 seconds / Area of effect: 5 X 5 / Number of attack: 16 times
[Level 4]: last 9 seconds / Area of effect: 5 X 5 / Number of attack: 18 times
[Level 5]: last 10 seconds / Area of effect: 5 X 5 / Number of attack: 20 times
Damage : 100% Atk / Cooldown : 15 seconds / Fixed casting time : 1 second / Variable casting time : 2 seconds / Delay after skill : 0.5 seconds
Document of Sun, Moon and Star
Max level: 3
Prerequisite skill: Feelings of Sun, Moon and Star level 3 / Hatred of Sun, Moon and Star level 3
Type: Secondary
Description: Reset the designated effect.
Reset maps and monsters designated by Feelings and Hatred of Sun, Moon, and Star.
[Level 1]: Reset maps / Cooldown : 60 seconds
[Level 2]: Reset monsters / Cooldown : 60 seconds
[Level 3]: Reset all / Cooldown : 60 seconds
SP cost : 60 on every skill level
Purification of Sun, Moon and Star
Max level: 1
Prerequisite skill: Devil of Sun, Moon and Star level 10
Type: Passive
Description: Reduces the penalty of Devil of Sun, Moon and Star.
The sight penalty of Devil of sun, moon and stars is relieved by half.
Light of the Sun
Max level: 5
Prerequisite skill: Solar Burst level 3
Type: Support
Description: Sun skill.
Attracts sunlight, increases the damage of Solar Burst.
This skill doesn't stacks with Light of the Moon and the Light of the Star.
[Level 1]: damage increases + 5% / last 20 seconds
[Level 2]: damage increases + 10% / last 30 seconds
[Level 3]: damage increases + 15% / last 40 seconds
[Level 4]: damage increases + 20% / last 50 seconds
[Level 5]: damage increases + 25% / last 60 seconds
SP cost : 40 on every skill level
Solar Stance
Max level: 3
Prerequisite skill: Document of Sun, Moon and Star level 1
Type: Secondary / Toggle
Description: Stance skill.
Prepares your stance to operate with the sunlight.
You can use the Sun skills while this skill is activated, and additionally increases Atk.
[Level 1]: Atk + 3%
[Level 2]: Atk + 4%
[Level 3]: Atk + 5%
SP cost : 10 on every skill level
Solar Burst
Max level: 10
Prerequisite skill: Prominence Kick level 7
Type: Attack
Description: Sun skills.
Must be used after Prominence Kick.
Endows the energy of the sun to yourself and deal damage to surrounding enemies.
Damage increases according to the base level.
[Level 1]: damage 1220% / Area of effect: 7 X 7
[Level 2]: damage 1440% / Area of effect: 7 X 7
[Level 3]: damage 1660% / Area of effect: 7 X 7
[Level 4]: damage 1880% / Area of effect: 7 X 7
[Level 5]: damage 2100% / Area of effect: 7 X 7
[Level 6]: damage 2320% / Area of effect: 7 X 7
[Level 7]: damage 2540% / Area of effect: 7 X 7
[Level 8]: damage 2760% / Area of effect: 7 X 7
[Level 9]: damage 2980% / Area of effect: 7 X 7
[Level 10]: damage 3200% / Area of effect: 7 X 7
SP cost : 31 + (3 x skill level) / Delay after skill : 0.5 seconds
Prominence Kick
Max level: 7
Prerequisite skill: Solar Stance level 1
Type: Attack
Description: Sun skills.
Kick the targets and surrounding enemies with the red flame.
Also deal 100% damage to enemies around target within 3x3 cells .
Can uses Solar Burst after using Prominence Kick.
[Level 1]: damage 200%
[Level 2]: damage 250%
[Level 3]: damage 300%
[Level 4]: damage 350%
[Level 5]: damage 400%
[Level 6]: damage 450%
[Level 7]: damage 500%
Area of effect: 3 X 3 / SP cost : 10 on every skill level---- Soul Reaper ----
Golem's Soul
Max level: 5
Prerequisite skill: Soul Revolution level 2
Type: Buff / Special
Description: Consumes 1 soul energy.
Change your soul energy to the golem's soul and endow it to you or your target (player).
Increase their physical defense and magic defense for duration.
However, this skill can not be used to the target that already have other soul buff.
[Level 1]: Def + 60 / Mdef + 20 / last 60 seconds
[Level 2]: Def + 120 / Mdef + 25 / last 120 seconds
[Level 3]: Def + 180 / Mdef + 30 / last 180 seconds
[Level 4]: Def + 240 / Mdef + 35 / last 240 seconds
[Level 5]: Def + 300 / Mdef + 40 / last 300 seconds
SP cost : 300 - (50 x skill level) / Delay after skill : 0.5 seconds
Shadow's Soul
Max level: 5
Prerequisite skill: Soul Unity level 5
Type: Buff / Special
Description: Consumes 1 soul energy.
Change your soul energy to the shadow's soul and endow it to you or your target (player).
Increase their critical rate and attack speed for duration.
However, this skill can not be used to the target that already have other soul buff.
[Level 1]: Cri + 12 / ASPD + 1 / last 60 seconds
[Level 2]: Cri + 14 / ASPD + 1 / last 120 seconds
[Level 3]: Cri + 16 / ASPD + 2 / last 180 seconds
[Level 4]: Cri + 18 / ASPD + 2 / last 240 seconds
[Level 5]: Cri + 20 / ASPD + 3 / last 300 seconds
SP cost : 300 - (50 x skill level) / Delay after skill : 0.5 seconds
Falcon's Soul
Max level: 5
Prerequisite skill: Soul Revolution level 2
Type: Buff / Special
Description: Consumes 1 soul energy.
Change your soul energy to the falcon's soul and endow it to you or your target (player).
Increase their physical damage and accuracy rate for duration.
However, this skill can not be used to the target that already have other soul buff.
[Level 1]: Atk + 10 / Hit + 10 / last 60 seconds
[Level 2]: Atk + 20 / Hit + 10 / last 120 seconds
[Level 3]: Atk + 30 / Hit + 13 / last 180 seconds
[Level 4]: Atk + 40 / Hit + 13 / last 240 seconds
[Level 5]: Atk + 50 / Hit + 15 / last 300 seconds
SP cost : 300 - (50 x skill level) / Delay after skill : 0.5 seconds
Fairy's Soul
Max level: 5
Prerequisite skill: Soul Unity level 5
Type: Buff / Special
Description: Consumes 1 soul energy.
Change your soul energy to the fairy's soul and endow it to you or your target (player).
Increase their magical damage and reduces their variable casting time for duration.
However, this skill can not be used to the target that already have other soul buff.
[Level 1]: Matk + 10 / variable casting time - 5% / last 60 seconds
[Level 2]: Matk + 20 / variable casting time - 5% / last 120 seconds
[Level 3]: Matk + 30 / variable casting time - 7% / last 180 seconds
[Level 4]: Matk + 40 / variable casting time - 7% / last 240 seconds
[Level 5]: Matk + 50 / variable casting time - 10% / last 300 seconds
SP cost : 300 - (50 x skill level) / Delay after skill : 0.5 seconds
Curse explosion
Max level: 10
Prerequisite skill: Evil spirit's Curse level 3
Type: Attack / Damage
Description: Deal shadow magical damage to the target and surrounding enemies in 7 x 7 cells.
Damage increases according to base level, and will deal more damage to the target inflicted by Dead Spirit's Curse.
[Level 1]: magical damage 500% / damage to the cursed target 1500%
[Level 2]: magical damage 600% / damage to the cursed target 1800%
[Level 3]: magical damage 700% / damage to the cursed target 2100%
[Level 4]: magical damage 800% / damage to the cursed target 2400%
[Level 5]: magical damage 900% / damage to the cursed target 2700%
[Level 6]: magical damage 1000% / damage to the cursed target 3000%
[Level 7]: magical damage 1100% / damage to the cursed target 3300%
[Level 8]: magical damage 1200% / damage to the cursed target 3600%
[Level 9]: magical damage 1300% / damage to the cursed target 3900%
[Level 10]: magical damage 1400% / damage to the cursed target 4200%
Fixed casting time : 1 second / Variable casting time : 3 seconds / Cooldown : 1 second / Delay after skill : 0.5 seconds
Evil Spirit's Curse
Max level: 5
Prerequisite skill: Soul Reap level 3
Type: Debuff
Description: Consumes 3 soul energy.
Uses evil spirit to inflict Dead Spirit's Curse to the target and surrounding enemies.
Target under Dead Spirit's Curse take more damage from shadow property by 100% (20% for boss monster and players). Don't work on players
[Level 1]: Dead Spirit's Curse chance: 20% / Area of effect: 7 X 7
[Level 2]: Dead Spirit's Curse chance: 40% / Area of effect: 7 X 7
[Level 3]: Dead Spirit's Curse chance: 60% / Area of effect: 7 X 7
[Level 4]: Dead Spirit's Curse chance: 80% / Area of effect: 7 X 7
[Level 5]: Dead Spirit's Curse chance: 100% / Area of effect: 7 X 7
SP cost : 70 / Fixed casting time : 1 second / Variable casting time : 1 second / Cooldown : 5 seconds / Delay after skill : 0.5 seconds
Espa
Max level: 5
Prerequisite skill: Esha level 1
Type: Attack / Special
Description: Consumes 1 soul energy.
Deal magical damage to target.
Damage increases according to base level, and you can use Eswhoo within 5 seconds after using Espa.
Consumes 1 soul energy per cast, on level 10 the skill no longer consume soul energy.
However, This skill can not be used on the player.
[Level 1]: magical damage 750%
[Level 2]: magical damage 1000%
[Level 3]: magical damage 1250%
[Level 4]: magical damage 1500%
[Level 5]: magical Damage 1750%
[Level 6]: magical Damage 2000%
[Level 7]: magical Damage 2250%
[Level 8]: magical Damage 2500%
[Level 9]: magical Damage 2750%
[Level 10]: magical Damage 3000%, not consume soul energy
SP cost : 48 + (4 x skill level) / Fixed casting time : 1 second / Variable casting time : 0.5 seconds
Esha
Max level: 5
Prerequisite skill: Soul Reap level 3
Type: Attack / Special
Description: Consumes 1 soul energy.
Deal magical damage to target and surrounding enemies, reduces their movement speed by half.
You can use Esma within 5 seconds after using Esha.
When the skill is used on the player, the user will be stunned.
[Level 1]: magical damage 5% / movement speed reduction duration: 3 seconds
[Level 2]: magical damage 10% / movement speed reduction duration: 4 seconds
[Level 3]: magical damage 15% / movement speed reduction duration: 5 seconds
[Level 4]: magical damage 20% / movement speed reduction duration: 6 seconds
[Level 5]: magical damage 25% / movement speed reduction duration: 7 seconds
Area of effect: 3 X 3 (level 1~2), 5 X 5 (level 3~5) / SP cost : 16 (2 x skill level) / Fixed casting time : 1 second / Variable casting time : 0.5 seconds / Cooldown : 3 seconds / Delay after skill : 0.5 seconds
Eswhoo
Max level: 5
Prerequisite skill: Espa level 1
Type: Attack / Special
Description: Consumes 2 soul energy.
Deal magical damage to target and surrounding enemies.
Damage increases according to base level, and you can use Esma within 5 seconds after using Eswhoo.
Consumes 2 soul energy per cast, on level 10 the skill consumes 1 soul energy instead.
However, it can not be used on the player.
[Level 1]: magical damage 1700% / Area of effect: 3 X 3
[Level 2]: magical damage 1900% / Area of effect: 3 X 3
[Level 3]: magical damage 2100% / Area of effect: 3 X 3
[Level 4]: magical damage 2300% / Area of effect: 5 X 5
[Level 5]: magical damage 2500% / Area of effect: 5 X 5
[Level 6]: magical damage 2700% / Area of effect: 5 X 5
[Level 7]: magical damage 2900% / Area of effect: 7 X 7
[Level 8]: magical damage 3100% / Area of effect: 7 X 7
[Level 9]: magical damage 3300% / Area of effect: 7 X 7
[Level 10]: magical damage 3500% / Area of effect: 9 X 9
SP cost : 62 + (4 x skill level) / Fixed casting time : 1 second / Variable casting time : 0.5 seconds / Cooldown : 2 seconds / Delay after skill : 0.5 seconds
Soul Unity
Max level: 5
Prerequisite skill: Soul Energy Research level 3
Type: Buff / Special
Description: Consumes 10 soul energy.
Binds the souls of yourself and party members around the caster.
A soul-united players will restore a certain amount of HP per 3 seconds and can use Kaute to them.
The skill will be canceled if caster is silenced or cursed.
Maximum of soul-united players = skill level + 4
[Level 1]: HP recovery: 150 / Area of effect: 3 X 3
[Level 2]: HP recovery: 300 / Area of effect: 3 X 3
[Level 3]: HP recovery: 450 / Area of effect: 5 X 5
[Level 4]: HP recovery: 600 / Area of effect: 5 X 5
[Level 5]: HP recovery: 750 / Area of effect: 7 X 7
[Level 6]: HP recovery: 900 / Area of effect: 7 X 7
[Level 7]: HP recovery: 1050 / Area of effect: 9 X 9
SP cost : 42 + (2 x skill level) / Fixed casting time : 4 seconds / Variable casting time : 0.5 seconds / Cooldown : (30 x skill level) - 30 seconds / Delay after skill : 0.5 seconds
Soul Division
Max level: 5
Prerequisite skill: Esha level 5 / Espa level 5
Type: Special
Description: Consumes 1 soul energy.
Can be used in WoE and PVP mode only.
Disrupts the soul of the target for a while, interfere their rational thinking.
Increases their delay after skill for 5 seconds.
[Level 1]: increases delay after skill: 10%
[Level 2]: increases delay after skill: 20%
[Level 3]: increases delay after skill: 30%
[Level 4]: increases delay after skill: 40%
[Level 5]: increases delay after skill: 50%
SP cost : 32 + (4 x skill level) / Fixed casting time : 1.5 seconds / Variable casting time : 0.5 seconds / Cooldown : 3 seconds / Delay after skill : 0.5 seconds
Soul Reap
Max level: 5
Prerequisite skill: Soul Collect level 1
Type: Buff / Special
Description: Consumes 2 soul energy.
Harvests souls that fall from enemies attacked by you.
When attacking enemy for duration, has a certain chance to gain 1 soul energy.
[Level 1]: harvest chance: 15% / last 90 seconds
[Level 2]: harvest chance: 20% / last 120 seconds
[Level 3]: harvest chance: 25% / last 150 seconds
[Level 4]: harvest chance: 30% / last 180 seconds
[Level 5]: harvest chance: 35% / last 210 seconds
Fixed casting time : 1 second / Variable casting time : 3 seconds / Cooldown : 60 + (30 x skill level) seconds
Soul Revolution
Max level: 3
Prerequisite skill: Soul Energy Research level 3 / Kaut level 3
Type: Buff / Special
Description: Can be used on target with soul buff only.
Energizes the soul assigned to you or your party members to restore SP of the target.
The soul buff used for SP recovery will be gone.
[Level 1]: SP recovery amount: 50
[Level 2]: SP recovery amount: 100
[Level 3]: SP recovery amount: 150
SP cost : (50 x skill level) / Fixed casting time : 1 second / Cooldown : 3 seconds / Delay after skill : 0.5 seconds
Soul Collect
Max level: 5
Prerequisite skill: Basic skill
Type: Buff / Toggle
Description: Collects the soul energy needed to use for Soul Reaper's ability at constant interval.
The initial soul energy amount is 5 maximum, The skill will no longer collect the soul energy when reach maximum amount.
[Level 1]: gain 1 soul energy per 60 seconds
[Level 2]: gain 1 soul energy per 50 seconds
[Level 3]: gain 1 soul energy per 40 seconds
[Level 4]: gain 1 soul energy per 30 seconds
[Level 5]: gain 1 soul energy per 20 seconds
SP cost : 100 on every skill level
Soul Explosion
Max level: 5
Prerequisite skill: Curse Explosion level 2 / Shadow's Soul level 1 / Fairy's Soul level 1 / Falcon's Soul level 1 / Golem's Soul level 1
Type: Special
Description: Consumes 10 soul energy.
Can be used in WoE and PVP mode only.
Burst the soul that is given to the target and inflicts damage proportional to their current HP.
Can not be used if the target doesn't have soul buff or their remain HP is less than 10.
[Level 1]: target current HP reduction: 30%
[Level 2]: target current HP reduction: 40%
[Level 3]: target current HP reduction: 50%
[Level 4]: target current HP reduction: 60%
[Level 5]: target current HP reduction: 70%
SP cost : (30 x skill level) / Fixed casting time : 1 second / Variable casting time : 2 seconds / Cooldown : 60 seconds / Delay after skill : 0.5 seconds
Soul Energy Research
Max level: 5
Prerequisite skill: Soul Collect level 1
Type: Passive
Description: Study the special energy emitted from the soul to increase the maximum amount of soul energy that is the basis of Soul Reaper's ability to use.
[Level 1]: up to 8 soul energy maximum.
[Level 2]: up to 11 soul energy maximum.
[Level 3]: up to 14 soul energy maximum.
[Level 4]: up to 17 soul energy maximum.
[Level 5]: up to 20 soul energy maximum.
Kaute
Max level: 5
Prerequisite skill: Soul Energy Research level 1
Type: Buff / Special
Description: Consumes 5 soul energy.
Use soul energy to sacrifice your HP to restore SP of the target.
Kaute can only be used to yourself, your family, Soul Linker classes, and can also be used to the target that has Soul Unity buff.
However, you can not use this skill if your remaining HP is less than 30%.
[Level 1]: MaxHP 12% consumption / SP 12% recovery
[Level 2]: MaxHP 14% consumption / SP 14% recovery
[Level 3]: MaxHP 16% consumption / SP 16% recovery
[Level 4]: MaxHP 18% consumption / SP 18% recovery
[Level 5]: MaxHP 20% consumption / SP 20% recovery
SP cost : 18 + (6 x skill level) / Cooldown : 5 seconds / Delay after skill : 1 second- 4
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Light of Moon icon is missing. Can you fix it?
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If you refer to KRO. No. Both skills no longer be forced neutral.
Currently in KRO ball element affects WeaponAtk and EquipAtk only. Not Total Atk like before.
BTW. Ball element always override either weapon element or endowment even neutral ball. So only 4 elements are available for both skills, neutral, shadow, holy and ghost. Endowment like converter won't work with both skills anymore.
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Brace yourself. Tomorrow will be a huge patch. Beside the Star Emperor and Soul Reaper skills. I wonder if there is a lot of items too.
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This patch is weird. Rebellion skills after rebellion awakening update in revo classic servers? MRO too.
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Mobs info
MVP
New gears
Illusion Hunter Bow [2]
When equipped with Hunting Arrow, increases long ranged physical damage by 50%.
Cri + 1 per refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 9 or higher, increases critical damage by 15%.
If refine rate is 11 or higher, increases physical damage against Insect and Brute race monsters by 30%.When equipped with Illusion Boots, Atk + 10%.
If refine rate of each is 7 or higher, ASPD + 2.
If the sum of refine rate is 18 or higher, increases critical damage by 10%.
If the sum of refine rate is 22 or higher, when dealing normal long ranged physical damage, has a chance to activate Hunter's Sight for 10 seconds.
[Hunter's Sight]
Atk + 100, increases critical damage by 15%, increases physical damage against Insect and Brute race monsters by 50%.
Class : Bow
Attack : 165
Weight : 150
Weapon Level : 4
Required Level : 120
Usable Jobs : RangerIllusion Tablet [2]
Increases physical damage against Shadow, Undead, Poison and Ghost property monsters by 10%.
Increases physical damage against Shadow, Undead, Poison and Ghost property monsters by additional 10% per 3 refine rate (up to refine level 10).
Increases physical damage taken from Shadow property monsters by 30%.When equipped with Illusion Ring, increases attack speed (reduces delay after attack by 8%).
Increases critical damage by 5% per 2 refine rate of Illusion Tablet.
If refine rate is 9 or higher, Cri + 15.
If refine rate is 11 or higher, Atk + 100.
Class : Book
Attack : 170
Weight : 80
Weapon Level : 4
Required Level : 100
Usable Jobs : Sage classes, Priest classes, Star Gladiator classes.Illusion Goibne's Armor [1]
MaxHP + 10%.
If refine rate is 7 or higher, Def + 50.
If refine rate is 9 or higher, additional Def + 100.
Class : Armor
Defense : 158
Weight : 350
Required Level : 130
Usable Job : All except noviceIllusion Goibne's Spaulders [1]
Vit + 1, Mdef + 2.
If refine rate is 7 or higher, increases physical damage against Water, Wind, Earth and Fire property monsters by 5%.
If refine rate is 9 or higher, increases physical damage against Water, Wind, Earth and Fire property monsters by additional 10%.
Class : Garment
Defense : 47
Weight : 100
Required Level : 130
Usable Job : All except noviceIllusion Goibne's Greaves [1]
MaxHP + 5%, MaxSP + 5%.
If refine rate is 7 or higher, reduces variable casting time by 5%.
If refine rate is 9 or higher, increases long ranged physical damage by 10%.
Class : Shoes
Defense : 42
Weight : 120
Required Level : 130
Usable Job : All except noviceIllusion Goibne's Helm [1]
Vit + 3, Mdef + 3.
If refine rate is 7 or higher, Vit + 5.
If refine rate is 9 or higher, reduces delay after skill by 12%.When equipped with Illusion Goibne's Armor, Spaulder and Greaves,
Vit + 5, MaxHP + 15%, MaxSP + 5%, Def + 5, Mdef + 15, reduces damage taken from Water, Wind, Earth and Fire property by 10%.
If refine rate of each is 7 or higher, additional MaxHP + 10%.
If the sum of refine rate is 36 or higher, reduces fixed casting time by 0.7 seconds.
If the sum of refine rate is 40 or higher, reduces delay after skill by 20%.
Class : Helm
Defense : 25
Location : Top
Weight : 100
Required Level : 130
Usable Job : All except noviceCrafting recipe
Illusion Tablet [2] : +9 Tablet [1] + Illusion Stone 50 ea + Fragile Worm 100 ea
Illusion Hunter Bow [2] : +9 Hunter Bow [1] + Illusion Stone 80 ea + Shooting Good Stone 50 ea + Flowerpot Stone 50 ea + Hair-like Leaf 50 ea
Illusion Goibne's Helm [1] : +9 Goibne's Helm [0] + Illusion Stone 120 ea + Wootan Defender's Shield Fragment 30 ea + Wootan Token 150 ea
Illusion Goibne's Armor [1] : +9 Goibne's Armor [0] + Illusion Stone 80 ea + Solid Clay 100 ea + Megalith Token 150 ea
Illusion Goibne's Greaves [1] : +9 Goibne's Greaves [0] + Illusion Stone 80 ea + Wootan Warrior's Hair 100 ea + Wootan Token 150 ea
Illusion Goibne's Spaulders [1] : +9 Goibne's Spaulders [0] + Illusion Stone 120 ea + Lightning Stone Fragment 30 ea + Megalith Token 150 eaNew cards
Ancient Tri Joint Card
Atk + 30, MaxHp - 1%.
Compounded on : Weapon
Prefix : Full Charging
Ancient Stalactic Golem Card
MaxHP + 150 and increases attack speed (reduces delay after attack by 1%) for every 10 base Vit.
If base Vit is 120 or higher, reduces delay after skill by 3%.
Compounded on : Garment
Suffix : of Stalactic
Ancient Megalith Card
Matk + 30, MaxSp - 1%.
Compounded on : Weapon
Prefix : Circular
Ancient Tao Gunka Card
Ignores defense rate of boss monsters by 30%.
If refine rate is 10 or higher, ignores defense rate of boss monsters by additional 20%.
Compounded on : Headgear
Suffix : of Big Stone
Ancient Stone Shooter Card
Increases critical damage by 1% and increases attack speed (reduces delay after attack by 1%) for every 10 base Luk.
If base Luk is 120 or higher, increases critical damage by additional 5%.
Compounded on : Garment
Suffix : of Stone Shooter
Ancient Wootan Shooter Card
Increases bow damage by 1% and increases attack speed (reduces delay after attack by 1%) for every 10 base Dex.
If base Dex is 120 or higher, Atk + 40.
Compounded on : Garment
Suffix : of Wootan Shooter
Ancient Wootan Fighter Card
Increases critical damage by 10%.
Cri + 5.
Compounded on : Weapon
Prefix : Wootan Fist
Ancient Wootan Defender Card
Reduces damage taken from boss monsters by 30%.
If refine rate is 10 or higher, reduces damage taken from boss monsters by additional 20%.
Compounded on : Shield
Prefix : of Big Shieldsource :
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This is the second map I guess.
According to Inven board. There're 2 entrances.
http://www.inven.co.kr/board/ro/1952/255642
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2 hours ago, The94 said:
@Sigma Hey can you translate the change ratio like on the other illusion dungeons? Thanks for your work. And if you have sense of the monsters it would be great!
I don't know crafting recipes until official page reveal it. Should wait around week or two.
and I can't access KRO. I just collect info from KRO players.
BTW Illusion of Launda mobs's HP is around 700k+.
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18 minutes ago, Hyorin said:
You translate yourself or you get from another place? Good work!
@Topic
Omgggg! This hunting bow! <3I translated them by myself, always.
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mobs info
MVP : Ominous Turtle General
Gears
Illusion Immaterial Sword [2]
Can't be destroyed.
Drain 1 SP when dealing normal physical attack.
Has a 8% chance to drain 30% SP from enemy when dealing physical attack.
Increase the chance by 2% per refine rate.
If refine rate is 12 or higher, increase SP drain from enemy by 20%.When equipped by Rogue classes and equipped with Illusion Ancient Cape, Matk + 100.
If refine rate of both are 7 or higher, additional Matk + 50.
If the sum of refine rate is 18 or higher, has a chance to auto-cast bolt spells when dealing physical damage.
If the sum of refine rate is 22 or higher, has a chance to increase damage of Storm Gust, Meteor Storm, lord of Vermilion and Heaven's Drive by 30% for 10 seconds when dealing physical damage.
Class : Sword
Attack : 180
Weight : 90
Property : Ghost
Weapon Level : 4
Required Level : 120
Usable Jobs : Swordsman classes, Thief classes, Merchant classes.
Illusion War Axe [2]
Can't be destroyed.
Str + 2, Dex + 2, Luk + 2.
Increase damage of Axe Tornado and Axe Boomerang by 100%.
Increase damage of Cart Tornado by 75%.
If refine rate is 7 or higher, add an additional damage of Axe Tornado, Axe Boomerang and Cart Tornado by 20%.
If refine rate is 9 or higher, add an additional damage of Axe Tornado, Axe Boomerang and Cart Tornado by 20%.When equipped with Illusion Shoes, Atk + 40.
If refine rate of both are 7 or higher, add an additional damage of Axe Boomerang by 15%.
If the sum of refine rate is 18 or higher, Atk + 10%.
If the sum of refine rate is 22 or higher, increase long ranged physical damage by 10%.
Class : Axe
Attack : 180
Weight : 420
Weapon Level : 4
Required Level : 120
Usable Jobs : Merchant classes.
Illusion Pole Axe [2]
Str + 3, Int + 2, Dex + 2.
If refine rate is 9 or higher, reduce cooldown of Hundred Spear by 1 second.
If refine rate is 13 or higher, reduce cooldown of Hundred Spear by additional 1 second.When equipped with Illusion Shoes, Atk + 40.
If refine rate of both are 7 or higher, increase damage of Hundred Spear by 20%.
If the sum of refine rate is 18 or higher, Atk + 10%.
If the sum of refine rate is 22 or higher, add an additional damage of Hundred Spear by 20%.
Class : Spear
Attack : 190
Weight : 150
Weapon Level : 4
Required Level : 120
Usable Jobs : Swordsman classes.
Illusion Wing Shuriken [2]
Can't be destroyed, Dex + 2.
Increase damage of Kunai Splash by 9% per refine rate.When equipped with Illusion Apple O' Archer, Atk + 50.
If refine rate of both are 7 or higher, increase damage of Kunai Splash by 30%.
If the sum of refine rate is 18 or higher, increase long ranged physical damage by 10%.
If the sum of refine rate is 22 or higher, add an additional damage of Kunai Splash by 30%.
Class : Shuriken
Attack : 300
Weight : 150
Property : Wind
Weapon Level : 4
Required Level : 120
Usable Jobs : Ninja classes.
Illusion Iron Driver [2]
Can't be destroyed.
Increase damage of Duple Light by 3% per refine rate.
ASPD + 1 per 2 refine rate.When equipped with Illusion Muffler, Increase attack speed (reduce delay after attack by 10%).
If refine rate of both are 7 or higher, increase damage of Duple Light by 25%.
If the sum of refine rate is 18 or higher, Cri + 20.
If the sum of refine rate is 22 or higher, increase critical damage by 20%.
Class : Mace
Attack : 210
Weight : 200
Weapon Level : 4
Required Level : 120
Usable Jobs : Archbishop.
Illusion Fancy Flower [1]
Matk + 1%.
Matk + 2 per refine rate.
Class : Headgear
Defense : 0
Location : Top
Weight : 10
Required Level : 120
Usable Jobs : AllCrafting recipe
Illusion Immaterial Sword [2] : +9 Immaterial Sword + Illusion Stone 100 ea + Logbook 50 ea
Illusion War Axe [2] : +9 War Axe [1] + Illusion Stone 100 ea + Black Soul Piece 200 ea
Illusion Pole Axe [2] : +9 Pole Axe [1] + Illusion Stone 100 ea + Black Soul Piece 200 ea
Illusion Wing Shuriken [2] : +9 Wing Shuriken + Illusion Stone 100 ea + Old Shell 200 ea
Illusion Iron Driver [2] : +9 Iron Driver + Illusion Stone 100 ea + Old Shell 200 ea
Illusion Fancy Flower [1] : Fancy Flower + Illusion Stone 50 ea + Beautiful Old Doll 50 ea
Cards
Ominous Solider Card
MaxHP + 10%, Def + 50.
MaxHP + 1% per 3 refine rate.
If base level is 160 or higher, add an additonal Def + 50, Vit + 3.
Compounded on : Armor
Prefix : FirmOminous Pemeter Card
Int + 1, MaxSP + 80.
MaxSP + 10 per 2 refine rate.
If refine rate is 7 or higher, increase SP recovery rate by 30%.
When equipped with Ominous Solider Card,
MaxHP + 1% per 3 refine rate of armor.
MaxSP + 5 per 2 refine rate of headgear.
Compounded on : Headgear
Prefix : SensibleOminous Heater Card
Cri + 3, increase critical damage by 5%.
When equipped with Ominous Assaulter Card,
add an additonal Cri + 2, increase critical damage by 2%.
Compounded on : Accesory
Prefix : Dual CriticalOminous Assaulter Card
Increase critical damage by 10%.
When compounded on whip, musical instrument, book, two-handed sword or two-handed spear, Cri + 5.
Atk + 3, increase critical damage by 1% per refine rate.
Compounded on : Weapon
Prefix : LethalOminous Freezer Card
MaxHP + 10%, Str + 2.
If base level is 160 or higher, increase damage of Hundred Spear and Over Brand by 10%.
If refine rate is 9 or higher, add an additonal damage of Hundred Spear and Over Brand by 10%.
Compounded on : Shoes
Suffix : of PierceOminous Turtle General Card
Def + 30, Mdef + 5.
Reduce damage taken from all size monsters by 25%.
When equipped with Turtle General Card, add an additonal reduction from all size monsters by 5%,
Accuracy + 25, Increase damage against all size monsters by 20%.
Compounded on : Shield
Suffix : of Turtle Shellsource :
http://ro.gnjoy.com/...ind=A&curpage=1
http://www.inven.co....idx=1951&l=3962
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mobs info
MVP : Awaken Ktullanux
Gears
Illusion Combo Battle Glove [2]
Increase Sky Blow and Dragon Combo damage by 10%.
Additional increase Sky Blow and Dragon Combo damage by 5% per 2 refine rate.
Increase Tiger Cannon damage by 5% per 3 refine rate.When equipped with Illusion Muffler, Atk + 40.
If refine rate of both are 7 or higher, add an additional damage of Tiger Cannon by 20%.
If the sum of refine rate is 18 or higher, Reduce cooldown of Flash Combo by 1 second.
If the sum of refine rate is 22 or higher, add an additional damage of Tiger Cannon by 15%.
Class : Knuckle
Attack : 250
Weight : 50
Weapon Level : 4
Required Level : 120
Usable Jobs : SuraIllusion Huuma Fluttering Snow [2]
Matk + 50.
Atk + 30 per 3 refine rate.
Increase long ranged physical damage by 3% per refine rate.When equipped with Illusion Apple O' Archer, reduce variable casting time by 15%.
If refine rate of both are 7 or higher, increase damage of Swirling Petal by 25%.
If the sum of refine rate is 18 or higher, add an additional damage of Swirling Petal by 25%.
If the sum of refine rate is 22 or higher, reduce cooldown of Swirling Petal by 1 second.
Class : Huuma Shuriken
Attack : 250
Weight : 150
Property : Water
Weapon Level : 4
Required Level : 120
Usable Jobs : Ninja classesIllusion Cap [1]
Atk + 1%.
Atk + 2 per refine rate.
Class : Headgear
Defense : 15
Location : Top
Weight : 40
Required Level : 120
Usable Jobs : Swordsman classes, Novice classes, Thief classes, Merchant classes.Illusion Survivor's Manteau [1]
Vit + 15.
When equipped with Survivor's Rod [1], MaxHP +100, Matk - 50, Matk + 20 per refine rate, reduce skill reuse delay by 3% per 3 refine rate.
Reduce neutral property damage by 1% per 2 refine rate.
(Matk and reduction bonuses only apply until +10)When equipped with Illusion Wizardry Staff, increase Crimson Rock damage by 10%.
If refine rate of both are 7 or higher, increase Hell Inferno damage by 40%.
If the sum of refine rate is 18 or higher, increase wind and shadow magic damage by 10%.
If the sum of refine rate is 22 or higher, increase fire magic damage by 10%.
Class : Garment
Defense : 30
Weight : 55
Required Level : 130
Usable Jobs : Mage classes, Soul Linker.Illusion Sacred Mission [1]
Int + 2, Vit + 3.
Cannot be destroyed.
Increase Earth Drive damage by 7% per refine rate.
Class : Shield
Defense : 190
Weight : 160
Required Level : 120
Usable Jobs : Royal Guard.Crafting recipe
Illusion Combo Battle Glove [2] : +9 Combo Battle Glove [4] + Illusion Stone 100 ea + Snowball 100 ea
Illusion Huuma Fluttering Snow [2] : +9 Huuma Fluttering Snow + Illusion Stone 100 ea + Ktullanux's Eye 20 ea
Illusion Cap [1] : +9 Cap [1] + Illusion Stone 50 ea + Frozen Stone 100 ea
Illusion Survivor's Manteau [1] : +9 Survivor's Manteau + Illusion Stone 100 ea + Frozen Stone 200 ea
Illusion Sacred Mission [1] : +9 Sacred Mission [1] + Illusion Stone 100 ea + Soul-contained Gemstone 300 ea
Cards
Furious Gazeti Card
Reduce damage taken from long ranged physical attack by 20%.
When equipped with Furious Snowier Card, reduce damage taken from small size monsters by 20%.
Compounded on : Armor
Prefix : NimbleFurious Snowier Card
Increase recovery rate of Red Raffle Sap, Yellow Raffle Sap and White Raffle Sap by 50%.
Compounded on : Accessory
Prefix : CheerfulFurious Ice Titan Card
Def + 5, additional Def + 5 per refine rate.
When equipped with Furious Snowier Card, reduce damage taken from medium size monsters by 20%.
Compounded on : Armor
Prefix : SturdyAwaken Ktullanux Card
Increase water magic damage by 20%, additional increase water magic damage by 3% per refine rate.
If compounded on Sapien's Armor of Ocean, Has a 5% chance to auto-casting Water Ball lv.5 to the attackers when receiving physical damage.
Compounded on : Armor
Prefix : Frozensource :
http://ro.gnjoy.com/...ind=A&curpage=1
http://www.inven.co....idx=1951&l=3884
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mobs info
MVP : Furious Dracula
Gears
Illusion Infiltrator [2]
Increase damage against demi-human monster by 60%.
Def + 3, Flee + 5, Perfect Dodge + 2.
If refine rate is 9 or higher, additional Flee + 5, Perfect Dodge + 2.
If refine rate is 10 or higher, Atk + 5%.When equipped with Illusion Ring, Increase attack speed (reduce delay after attack by 10%).
If refine rate is 9 or higher, increase critical damage by 10%.
If refine rate is 11 or higher, increase damage against brute monster by 25%.
Class : Katar
Attack : 200
Weight : 150
Weapon Level : 4
Required Level : 100
Usable Jobs : Assassin Cross classes
Illusion Sharpened Legbone of Ghoul [2]
When dealing melee physical damage, has 4% chance to transform into Ghoul for 6 seconds.
While in Ghoul form, enchants your armor with undead property and gain Endure effect.
Class : Katar
Attack : 220
Weight : 170
Weapon Level : 3
Required Level : 100
Usable Jobs : Assassin Cross classes
Illusion Wizardry Staff [2]
Int + 6, Dex + 2.
Int + 1, Dex + 1 per 2 refine rate (up to refine level 10).Matk + 250
Class : Two-handed Staff
Attack : 150
Weight : 240
Weapon Level : 4
Required Level : 100
Usable Jobs : High Mage classes
Illusion Ballista [2]
Increase long-ranged physical damage by 1% per refine rate.When equipped with Illusion Apple O' Archer, Atk + 50, add an additional long-ranged physical damage by 5%.
If refine rate of both are 7 or higher, increase damage of Arrow Storm by 20%.
If the sum of refine rate is 18 or higher, Atk + 10%.
If the sum of refine rate is 22 or higher, add an additional damage of Arrow Storm by 30%.
Class : Bow
Attack : 200
Weight : 350
Weapon Level : 4
Required Level : 100
Usable Jobs : High Archer classes
Illusion Apocalypse [2]
Increase damage against Water, Earth, Fire and Wind properties monsters by 10%.
Additional damage against Water, Earth, Fire and Wind properties monsters by 10% per 3 refine rate (up to refine level 10).
Increase damage taken from Holy property monsters by 30%.When equipped with Illusion Skull Ring, Increase attack speed (reduce delay after attack by 8%).
Increase critical damage by 5% per 2 refine rate.
If refine rate is 9 or higher, Cri + 15, grants immunity to curse status.
If refine rate is 11 or higher, Atk + 100.
Class : Book
Attack : 170
Weight : 80
Property : Shadow
Weapon Level : 4
Required Level : 100
Usable Jobs : Priest classes, Sage classes.
Illusion Ancient Cape [1]
Agi + 2.
Additional Agi + 1 per 2 refine rate (up to refine level 10).When equipped with Illusion Moonlight Dagger, Matk + 80.
If refine rate of both are 7 or higher, additional Matk + 80.
If the sum of refine rate is 18 or higher, additional Matk + 40.
If the sum of refine rate is 22 or higher, increase fire magic damage by 15%.
Class : Garment
Defense : 18
Weight : 60
Required Level : 100
Usable Jobs : All except Novice
Illusion Skull Ring [1]
Has a 50% chance to inflict curse to either enemies or yourself when dealing melee physical damage.
Class : Accessory
Defense : 0
Weight : 10
Required Level : 100
Usable Jobs : All
Illusion Ring [1]
Str + 3.
If base Str is 100 or higher, additional Atk + 30.
Class : Accessory
Defense : 0
Weight : 20
Required Level : 100
Usable Jobs : All except NoviceCrafting recipe
Illusion Infiltrator [2] : +9 Infiltrator [1] + Illusion Stone 80 ea + Torn Paper Piece 20 ea
Illusion Sharpen Legbone of Ghoul [2] : +9 Sharpen Legbone of Ghoul + Illusion Stone 10 ea + Nightmare Clump 100 ea
Illusion Wizardry Staff [2] : +9 Wizardry Staff + Illusion Stone 40 ea + Suspicious Magic Circle 100 ea
Illusion Ballista [2] : +9 Ballista [1] + Illusion Stone 50 ea + Glowing Spore 100 ea
Illusion Apocalypse [2] : +9 Book of Apocalypse + Illusion Stone 50 ea + Well-dried Clover 10 ea
Illusion Ancient Cape [1] : +9 Ancient Cape [1] + Illusion Stone 50 ea + Small Bat Fur 200 ea
Illusion Skull Ring [1] : Skull Ring [1] + Illusion Stone 50 ea + Dried Yggdrasil Leaf 400 ea
Illusion Ring [1] : Ring [1] + Illusion Stone 50 ea + Suspicious Magic Circle 400 ea
Cards
Sweet Nightmare Card
Matk + 20. Skills casting can't be interrupted.
If user equip Vampire's Servant, Matk + 1% for every 3 refine rate.
Compounded on : Armor
Prefix : SorceryMatt drainliar Card
Grants immunity to Burning Status.
If user equip Vampire's Servant, Perfect Dodge + 5.
Compounded on : Headgear
Prefix : Fire ImmunityRest-stolen Man Card
Atk + 20. Weapon and Armor can't be destroyed.
If user equip Vampire's Servant, Atk + 1% for every 3 refine rate.
Compounded on : Armor
Prefix : VigorFurious Dracula Card
Enable to use Indulge lv.1
If user equip Vampire's Servant, recover 30 HP and 1 SP every 3 seconds.
When equipped with Bomi Card, MaxHP + 1000, MaxSP + 50.
If refine rate is 9 or higher, MaxHP + 1000, MaxSP + 50.
Compounded on : Garment
Prefix : CompassionBomi Card
Enable to use Napalm Vulcan lv.4
If user equip Vampire's Servant, Matk + 30.
Compounded on : Accessory (right)
Prefix : Sorrow- 1
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mobs info
MVP : Furious Moonlight
Gears
Illusion Puente Robe [1]
Reduces fixed casting time by 3%.
Increases heal effectiveness by 5%, increases heal effectiveness by additional 1% and reduces fixed casting time by additional 3% per refine rate.When equipped with Illusion Long Mace, Matk + 100, increase heal effectiveness by 20%.
If refine rate of both are 7 or higher, additional Matk + 50.
If the sum of refine rate is 18 or higher, increases heal effectiveness by additional 15%.
If the sum of refine rate is 22 or higher, reduce delay after skill by 15%.
Class : Armor
Defense : 52
Weight : 40
Required Level : 99
Usable Jobs : All
Illusion Long Mace [2]
3 cells attack range.
Reduces long ranged physical damage by 10%, reduces long ranged physical damage by additional 3% per 2 refine rate.
Class : Mace
Attack : 185
Weight : 80
Weapon Level : 4
Required Level : 99
Usable Jobs : Acolyte classes
Illusion Nurse Cap [1]
Int + 1
additional Int + 1 and increases heal effectiveness by 3% per 2 refine rate.
When equipped with llusion Puente Robe, increase movement speed, increases heal effectiveness by 10%
Class : Headgear
Defense : 1
Location : Top
Weight : 20
Required Level : 99
Usable Jobs : Acolyte classes
Illusion Apple of Archer [1]
Dex + 3
additional Dex + 1 per 2 refine rate.
Class : Headgear
Defense : 4
Location : Top
Weight : 10
Required Level : 99
Usable Jobs : All except Novice
Illusion Muffler [1]
MaxHP + 100, MaxSP + 10.
additional MaxHP + 100 and MaxSP + 5 per refine rate.
Class : Garment
Defense : 8
Weight : 40
Required Level : 99
Usable Jobs : All except Novice
Illusion Shoes [1]
MaxHP + 100, MaxSP + 10.
additional MaxHP + 100 and MaxSP + 5 per refine rate.
Class : Shoes
Defense : 10
Weight : 40
Required Level : 99
Usable Jobs : All except Novice
Illusion Spectral Spear [1]
Increases physcial damage against shadow property, demon and undead races monster by 20%.
Reduces damage taken from shadow property, demon and undead races monster by 10%.
Increases physical damage and reduce damaged taken by additional 3% per 2 refine rate.
Restore 50 HP when killing enemy with melee physical damage.
Per 2 refine rate, restore additional 1 SP when killing enemy with melee physical damage.
Has a chance to inflict confusion status on user.When equipped with Illusion Shoes, Increases attack speed (reduce delay after attack by 8%).
If refine rate of both are 7 or higher, increases damage of Banishing Point by 20%.
If the sum of refine rate is 18 or higher, increases long ranged physical damage by 10%.
If the sum of refine rate is 22 or higher, increases damage of Banishing Point by additional 30%.
Class : Two-handed Spear
Attack : 240
Weight : 200
Weapon Level : 4
Required Level : 99
Usable Jobs : Swordsman classes
Illusion Staff of Bordeaux [2]
Matk + 180, Int + 3, Dex + 2.
If user learn Dragonology at maximum level, reduces SP consumption of skills by 15% and Matk + 5%, reduces SP consumption of skills by additional 5% and Matk + 1% per 3 refine rate.When equipped with Illusion Muffler, increases Psychic Wave damage by 10%.
If refine rate of both are 7 or higher, increases Earth Grave damage by 40%.
If the sum of refine rate is 18 or higher, increases neutral and earth magic damage by 10%.
If the sum of refine rate is 22 or higher, increases water magic damage by 10%.
Class : One-handed Staff
Attack : 60
Weight : 50
Weapon Level : 4
Required Level : 99
Usable Jobs : High Mage classes
Illusion Moonlight Dagger [1]
MaxSP + 10%.
Restore 3 SP when dealing damage to enemies, if refine rate is 10 or higher, increases SP restore by additional 4.
Class : Dagger
Attack : 150
Weight : 70
Weapon Level : 4
Required Level : 99
Usable Jobs : Swordsman classes, Archer classes, Ninja classes, Thief classes, Mage classes, Merchant classes, Soul linkerCrafting recipe
Illusion Staff of Bordeaux [2] : +9 Staff of Bordeaux + Illusion Stone 30 ea + Hazy Dream Fragment 100 ea
Illusion Long Mace [2] : +9 Long Mace + Illusion Stone 10 ea + Hazy Dream Fragment 20 ea
Illusion Moonlight Dagger [1] : +9 Moonlight Dagger + Illusion Stone 60 ea + Hazy Dream Fragment 100 ea
Illusion Spectral Spear : +9 Spectral Spear + Illusion Stone 30 ea + Hazy Dream Fragment 100 ea
Illusion Nurse Cap [1] : +9 Nurse Cap + Illusion Stone 10 ea + Bloodstained Love Letter 100 ea
Illusion Apple O' Archer [1] : +9 Apple O' Archer + Illusion Stone 10 ea + Broken Arrow 100 ea
Illusion Muffler [1] : +9 Muffler [1] + Illusion Stone 10 ea + Hazy Moon Cake 100 ea
Illusion Shoes [1] : +9 Shoes [1] + Illusion Stone 10 ea + Hazy Moon Cake 100 ea
Illusion Puente Robe [1] : +9 Puente Robe [1] + Illusion Stone 10 ea + Hazy Dream Fragment 100 ea
Cards
Furious Moonlight Card
Enable to use Gloria Domini Lv. 4
When equipped with Moonlight Card. Has 7% chance to gain [ Perfect Dodge + 10 ] for 5 seconds when dealing melee physical damage.
Compounded on : Armor
Prefix : MoonlightFurious Ninetail Card
Cri + 5, Increase critical damage by 10%.
If refine rate is 10 or higher, additional Cri + 10.
When equipped with Ninetail Card. Has 2% chance to gain [ Flee + 10 ] for 5 seconds when dealing melee physical damage.
Compounded on : Armor
Prefix : FoxtailResentful Bongun Card
Atk + 20
Matk + 20
When equipped with Bongun Card. Has 2% chance to gain [ Receive 100% more damage from Munak] for 5 seconds when receiving melee physical damage.
Compounded on : Armor
Prefix : GrowthResentful Sohee Card
Matk + 10
If refine rate is 10 or higher, additional Matk + 2%.
When equipped with Sohee Card. Has 2% chance to gain [ increase SP regeneration by 100%] for 5 seconds when dealing magical damage.
Compounded on : Armor
Prefix : GruesomeResentful Munak Card
Atk + 15
Matk + 15
When compounded on Girl's Diary, additional Atk + 100, Matk + 100
When equipped with Munak Card. Has 2% chance to gain [ additional 50% chance to stun enemy ] for 5 seconds when dealing melee physical damage.
Compounded on : Weapon
Prefix : DelicateResentful Soldier Card
When compounded on Bow, has a low chance to auto-cast Double Strafe lv.5 when dealing physical damage.
If refine rate is 10 or higher, increase Bow damage by 20%
When equipped with Archer Skeleton Card. Has 2% chance to gain [ ASPD + 1 ] for 5 seconds when dealing physical damage.
Compounded on : Weapon
Prefix : SagittariusTruthful Wizard Card
Matk + 25
Has 0.5% chance to gain [ skill casting cannot be interrupted ] for 5 seconds when dealing magical damage.
Compounded on : Weapon
Prefix : TruthFurious Hero Card
Atk + 2%
Has 0.5% chance to gain [ Endure ] for 5 seconds when dealing melee physical damage.
Compounded on : Headgear
Prefix : Incitesource :
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KRO : Friday instance info
in Content updates
Posted
Instance details.
- Instance position : NPC Mariage in Geffen Tower. Party leader talk with her to create instance.
- Instance cooldown and duration : 1 day cooldown and 60 minutes limit.
- Instance condition : Only available on every Thursday 23.59 to Friday 23.59
- Required level : 99 minimum
- Reward : Accessory, crafted stones and some EXP.
Instance has 2 difficulty, level 99-110 and level 160+
mobs info
MVP : Lich Lord
Devil / Large / Undead 4
Skills : Break helm, Meteor Storm, Hell Judgement, Dark Blessing, Agi Up.
Lich Lord Card
Def + 30, Mdef + 10.
Adds a high chance of inflicting the silence status to enemy when receiving physical and magical attack.
When compounded on Royal Guard Ring, Atk + 5% and Matk + 5%.
When dealing physical or magical attack. Has a low chance to transform into Lich Lord for 7 seconds.
While under Lich Lord form, ignore target Def and Mdef by 100%.
Compound on: Accessory
Reward
Royal Guard Ring [1]
MaxHP/MaxSP + 1% every 25 base level (up to level 175)
Type : Accessory
Defense : 0
Weight : 1
Required Level : 99
Job : All
Crafted Stone : Can be obtained from instance, used for enchant ring and accessories.
Varetyr Spear (level 5) Scroll
Diamond Dust (level 5) Scroll
Crimson Rock (level 5) Scroll
Sienna Execrate (level 5) Scroll
Royal Guard Ring enchant details.
1. use 10 Crafted Stone and 100k Zeny per 1 enchant.
2. Can be enchanted 2 times, on 4th and 3rd slot.
3. Reset enchantment has 20% chance of failure that will destroy the ring.
4. use 10 Crafted Stone and 100k Zeny to reset. Can only reset the ring that has been enchanted on both slot.
5. Enchantment can be chosen the type of enchant between Melee, Magic or Ranged. But the result still random as following table.
6. Enchant success rate is 100%.
List of enchantment.
In addition. Some existing accessories can be enchanted.
Accessories enchant details.
1. use 10 Crafted Stone and 100k Zeny per 1 enchant.
2. Can only be enchanted on 4th slot.
3. Reset enchantment has 80% chance of failure that will destroy accessories.
4. use 10 Crafted Stone and 100k Zeny to reset.
5. The result is random as following table.
6. Enchant success rate is 100%.
List of enchant-able accessories.
List of enchantments for above accessories.
source :
http://ro.gnjoy.com/news/update/View.asp?seq=191&curpage=1
http://www.inven.co.kr/board/ro/1951/3673