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Sigma

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  1. Instance details. - Instance position : NPC Mariage in Geffen Tower. Party leader talk with her to create instance. - Instance cooldown and duration : 1 day cooldown and 60 minutes limit. - Instance condition : Only available on every Thursday 23.59 to Friday 23.59 - Required level : 99 minimum - Reward : Accessory, crafted stones and some EXP. Instance has 2 difficulty, level 99-110 and level 160+ mobs info MVP : Lich Lord Devil / Large / Undead 4 Skills : Break helm, Meteor Storm, Hell Judgement, Dark Blessing, Agi Up. Lich Lord Card Def + 30, Mdef + 10. Adds a high chance of inflicting the silence status to enemy when receiving physical and magical attack. When compounded on Royal Guard Ring, Atk + 5% and Matk + 5%. When dealing physical or magical attack. Has a low chance to transform into Lich Lord for 7 seconds. While under Lich Lord form, ignore target Def and Mdef by 100%. Compound on: Accessory Reward Royal Guard Ring [1] MaxHP/MaxSP + 1% every 25 base level (up to level 175) Type : Accessory Defense : 0 Weight : 1 Required Level : 99 Job : All Crafted Stone : Can be obtained from instance, used for enchant ring and accessories. Varetyr Spear (level 5) Scroll Diamond Dust (level 5) Scroll Crimson Rock (level 5) Scroll Sienna Execrate (level 5) Scroll Royal Guard Ring enchant details. 1. use 10 Crafted Stone and 100k Zeny per 1 enchant. 2. Can be enchanted 2 times, on 4th and 3rd slot. 3. Reset enchantment has 20% chance of failure that will destroy the ring. 4. use 10 Crafted Stone and 100k Zeny to reset. Can only reset the ring that has been enchanted on both slot. 5. Enchantment can be chosen the type of enchant between Melee, Magic or Ranged. But the result still random as following table. 6. Enchant success rate is 100%. List of enchantment. In addition. Some existing accessories can be enchanted. Accessories enchant details. 1. use 10 Crafted Stone and 100k Zeny per 1 enchant. 2. Can only be enchanted on 4th slot. 3. Reset enchantment has 80% chance of failure that will destroy accessories. 4. use 10 Crafted Stone and 100k Zeny to reset. 5. The result is random as following table. 6. Enchant success rate is 100%. List of enchant-able accessories. List of enchantments for above accessories. source : http://ro.gnjoy.com/news/update/View.asp?seq=191&curpage=1 http://www.inven.co.kr/board/ro/1951/3673
  2. Racing Cap list Note : Racing Caps share the same option as following Class : Headgear Defense : 10 Location : Upper Weight : 0 Required Level : 100 Racing Cap (Rune Knight) Atk + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 8 or higher, increases critical damage by 5% per 2 levels of Two-Handed Quicken user learned. If refine rate is 11 or higher, the weapon won't be destroyed. Grants Double Attack lv.5. Racing Cap (Royal Guard) Atk + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 8 or higher, increases Burst Attack damage by 10% per level of Spear Mastery user learned. If refine rate is 11 or higher, reduces cooldown of Earth Drive by 1 second. Racing Cap (Mechanic) Atk + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 8 or higher, increases critical damage by 5% per level of Over Thrust user learned. If refine rate is 11 or higher, grants Double Attack level 5. Racing Cap (Genetic) Atk + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 8 or higher, increases Cart Tornado damage by 5% per level of Axe Mastery user learned. If refine rate is 11 or higher, has a chance to auto-cast Cart Tornado level 2 when dealing physical damage. (If user has higher level, that level will be cast instead) Racing Cap (Guillotine Cross) Atk + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 8 or higher, increases critical damage by 5% per level of Left Hand Mastery user learned. If refine rate is 11 or higher, has a chance to gain critical damage + 20% when dealing physical damage. Racing Cap (Shadow Chaser) Matk + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 8 or higher, Matk + 5 per level of Intimidate user learned. If refine rate is 11 or higher, has a chance to auto-cast Mystical Amplification level 5 when dealing physical damage. Racing Cap (Warlock) Matk + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 8 or higher, reduces cooldown of Tetra Vortex by 0.5 second per level of Meteor Storm and Lord of Vermillion user learned. If refine rate is 11 or higher, reduces casting time of Mystical Amplification by 50% (doesn't stack with Staff of Destruction) Racing Cap (Sorcerer) Matk + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 8 or higher, increases Thunderstorm and Fire Ball damage by 5% per level of Auto Spell user learned. If refine rate is 11 or higher, increases Fire Bolt and Lightning Bolt damage by 50%. Racing Cap (Archbishop) Matk + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 8 or higher, increases Duple Light damage by 10% per level of Mace Mastery user learned. If refine rate is 11 or higher, has a chance to auto-cast Adoramus level 5 when dealing physical damage. (Consumes Blue Gemstone, If user has higher level, that level will be cast instead) Racing Cap (Sura) Atk + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 8 or higher, reduces SP consumption of Knuckle Arrow by 1 per level of Raging Thrust user learned. If refine rate is 11 or higher, increases Knuckle Arrow damage by 50%. Racing Cap (Ranger) Atk + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 8 or higher, increases Aimed Bolt damage by 3% per level of Steel Crow user learned. If refine rate is 11 or higher, reduces delay after skill by 15%. Racing Cap (Minstrel) Atk + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 8 or higher, Atk + 5 per level of Music Lesson user learned. If refine rate is 11 or higher, has a chance to auto-cast Reverberation level 2 when dealing physical damage. (If user has higher level, that level will be cast instead) Racing Cap (Wanderer) Atk + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 8 or higher, Atk + 5 per level of Dance Lesson user learned. If refine rate is 11 or higher, has a chance to auto-cast Reverberation level 2 when dealing physical damage. (If user has higher level, that level will be cast instead) Racing Cap (Gunslinger) Atk + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 8 or higher, reduces cooldown of Hammer of God by 2 seconds per level of Piercing Shot user learned, reduce cooldown of Dragon Tail by 0.2 second per level of Ground Drift user learned If refine rate is 11 or higher, reduces cooldown of Crimson Marker by 1 second. Racing Cap (Ninja) Atk + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 8 or higher, increases long-ranged physical damage per level of Throw Huuma user learned. If refine rate is 11 or higher, increases Swirling Petal damage by 30%. Racing Cap (Super Novice) Atk + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 8 or higher, increase critical damage by 10% per 2 level of Double Attack user learned. If refine rate is 8 or higher, ASPD + 1, Atk + 20. Racing Cap (Summoner) Atk + 5, Matk + 5 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 8 or higher, reduces cooldown of Savage Spirit by 4 seconds per level of Lunatic Carrot Beat user learned, reduces cooldown of Nyan Grass by 8 seconds per level of Catnip Meteor user learned, reduces cooldown of Delicious Shrimp Party by 4 seconds per level of Fresh Shrimp user learned, If refine rate is 11 or higher, reduces delay after skill by 15%. Racing Cap (Star Gladiator) Atk + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 8 or higher, Atk + 5 per level of Peaceful Break user learned. If refine rate is 11 or higher, when using Prominence kick, increases Solar Burst damage by 30% for 10 seconds. Racing Cap (Soul Linker) Matk + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 8 or higher, MaxSP + 100 per level of Happy Break user learned. If refine rate is 11 or higher, when using Esma, increases Espa and Eswhoo damage by 30% for 10 seconds. Racing Enchant list Racing (Rune Knight) Its effects only apply when it is enchanted on Racing Cap (Rune Knight). level 1 : When using Two-Handed Quicken, increases physical damage against all size monsters by 5% for 60 seconds. level 2 : When dealing physical damage, has a low chance to negates size penalty for 3 seconds. When using Two-Handed Quicken, increases physical damage against all size monsters by 7% for 60 seconds. level 3 : When dealing physical damage, has a chance to negates size penalty for 5 seconds. When using Two-Handed Quicken, Atk + 40 and increases physical damage against all size monsters by 15% for 60 seconds. Racing (Royal Guard) Its effects only apply when it is enchanted on Racing Cap (Royal Guard). level 1 : Reduces cooldown of Shield Press by 0.5 second. level 2 : Reduces cooldown of Shield Press by 1 second. When using Earth Drive, increases Shield Press damage by 20% for 60 seconds. level 3 : Reduces cooldown of Shield Press by 1.5 second. When using Earth Drive, increases Shield Press damage by 60% for 60 seconds. Racing (Mechanic) Its effects only apply when it is enchanted on Racing Cap (Mechanic). level 1 : When using Adrenaline Rush, Cri + 5 for 60 seconds. level 2 : When dealing physical damage, has a low chance to increases physical damage against all size monsters by 10% for 5 seconds. When using Adrenaline Rush, Cri + 10 for 60 seconds. level 3 : When dealing physical damage, has a chance to increases physical damage against all size monsters by 20% for 10 seconds. When using Adrenaline Rush, Cri + 20 and increases critical damage by 10% for 60 seconds. Racing (Genetic) Its effects only apply when it is enchanted on Racing Cap (Genetic). level 1 : When using Cart Bost, increases physical damage against all size monsters by 5% for 60 seconds. level 2 : Reduces cooldown of Howling of Mandragora by 1 second. When using Cart Bost, increases physical damage against all size monsters by 7% for 60 seconds. level 3 : Reduces cooldown of Howling of Mandragora by 5 second. When using Cart Bost, Atk + 40 and increases physical damage against all size monsters by 15% for 60 seconds. Racing (Guillotine Cross) Its effects only apply when it is enchanted on Racing Cap (Guillotine Cross). level 1 : When using Enchant Deadly Poison, Atk + 20 for 60 seconds. level 2 : Increases physical damage against all size monsters by 5%. When using Enchant Deadly Poison, Atk + 30 for 60 seconds. level 3 : Increases physical damage against all size monsters by 10%. When using Enchant Deadly Poison, Atk + 50, Cri + 10 for 60 seconds. Racing (Shadow Chaser) Its effects only apply when it is enchanted on Racing Cap (Shadow Chaser). level 1 : When using Shadow Spell, Cri + 5 for 60 seconds. level 2 : Increases water, wind, earth and fire property magical damage by 5%. When using Shadow Spell, Cri + 10 for 60 seconds. level 3 : Increases water, wind, earth and fire property magical damage by 15%. When using Shadow Spell, Cri + 20, Matk + 30 for 60 seconds. Racing (Warlock) Its effects only apply when it is enchanted on Racing Cap (Warlock). level 1 : Reduces cooldown of Frost Misty by 1 second. level 2 : Reduces cooldown of Frost Misty by 3 seconds. Increases Jack Frost damage by 30%. level 3 : Reduces cooldown of Frost Misty by 5 seconds. Increases Jack Frost damage by 60%. Racing (Sorcerer) Its effects only apply when it is enchanted on Racing Cap (Rune Knight). level 1 : When dealing physical damage, has a chance to auto-cast Frost Nova level 1. level 2 : When dealing physical damage, has a chance to auto-cast Frost Nova level 4. When using Striking, increases bolt skills damage by 30% for 60 seconds. level 3 : When dealing physical damage, has a chance to auto-cast Frost Nova level 7. When using Striking, increases bolt skills damage by 60% for 60 seconds. Racing (Archbishop) Its effects only apply when it is enchanted on Racing Cap (Archbishop). level 1 : Increases Adoramus damage by 20%. level 2 : When dealing physical damage, has a low chance to negates gemstone consumption for 3 seconds. Increases Adoramus damage by 30%. level 3 : When dealing physical damage, has a chance to negates gemstone consumption for 5 seconds. Increases Adoramus damage by 60%. Racing (Sura) Its effects only apply when it is enchanted on Racing Cap (Sura). level 1 : Increases Knuckle Arrow damage by 20%. level 2 : When using Knuckle Arrow, has a low chance to auto-cast Zen. Increases Knuckle Arrow damage by 30%. level 3 : When using Knuckle Arrow, has a chance to auto-cast Zen. Increases Knuckle Arrow damage by 60%. Racing (Ranger) Its effects only apply when it is enchanted on Racing Cap (Ranger). level 1 : When using Fear Breeze, increases long ranged physical damage by 2% for 60 seconds. level 2 : Reduces cooldown of Arrow Storm by 0.5 second. When using Fear Breeze, increases long ranged physical damage by 4% for 60 seconds. level 3 : Reduces cooldown of Arrow Storm by 1.5 second. When using Fear Breeze, increases long ranged physical damage by 7% for 60 seconds. Racing (Wander & Minstrel) Its effects only apply when it is enchanted on Racing Cap (Wanderer) or Racing Cap (Minstrel). level 1 : Atk + 20. level 2 : Atk + 30. When using Windmill Rush or Moonlight Serenade, ignores physical defense of normal monster by 25% for 60 seconds. level 3 : Atk + 40. When using Windmill Rush or Moonlight Serenade, ignores physical defense of normal monster by 50% for 60 seconds. Racing (Gunslinger) Its effects only apply when it is enchanted on Racing Cap (Gunslinger). level 1 : When using Shatter Storm, increases Vanishing Buster damage by 20% for 60 seconds. level 2 : Reduces cooldown of Vanishing Buster by 1 second. When using Shatter Storm, increases Vanishing Buster damage by 40% for 60 seconds. level 3 : Reduces cooldown of Vanishing Buster by 1.5 second. When using Shatter Storm, increases Vanishing Buster damage by 60% for 60 seconds. Racing (Ninja) Its effects only apply when it is enchanted on Racing Cap (Ninja). level 1 : Atk + 10, Matk + 10. When using Shadow Warrior, increases critical damage by 5% for 60 seconds. When user learned Moonlight Fantasy level 5, reduces variable casting time by 3%. level 2 : Atk + 15, Matk + 15. When dealing physical damage, has a low chance to negates size penalty for 3 seconds. When using Shadow Warrior, increases critical damage by 10% for 60 seconds. When user learned Moonlight Fantasy level 5, reduces variable casting time by 7%. level 3 : Atk + 20, Matk + 20. When dealing physical damage, has a chance to negates size penalty for 5 seconds. When using Shadow Warrior, increases critical damage by 30% for 60 seconds. When user learned Moonlight Fantasy level 5, reduces variable casting time by 15%. Racing (Super Novice) Its effects only apply when it is enchanted on Racing Cap (Super Novice). level 1 : MaxHP + 500, Atk + 10. level 2 : MaxHP + 1000, Atk + 20. Enables to use Cart Boost level 1. When using Cart Boost, Atk + 30 for 60 seconds. level 3 : MaxHP + 1500, Atk + 40. Enables to use Cart Boost level 3. When using Cart Boost, Atk + 50 for 60 seconds. Racing (Summoner) Its effects only apply when it is enchanted on Racing Cap (Summoner). level 1 : Increases Catnip Meteor and Lunatic Carrot Beat damage by 10%. level 2 : Reduces fixed casting time by 0.2 second. Increases Catnip Meteor and Lunatic Carrot Beat damage by 20%. level 3 : Reduces fixed casting time by 0.5 second. Increases Catnip Meteor and Lunatic Carrot Beat damage by 60%. Racing (Star Gladiator) Its effects only apply when it is enchanted on Racing Cap (Star Gladiator). level 1 : Increases Solar Burst, Full Moon Kick and Falling Star damage by 10%. level 2 : Reduces cooldown of Document of Sun, Moon and Star by 10 seconds. Increases Solar Burst, Full Moon Kick and Falling Star damage by 20%. level 3 : Reduces cooldown of Document of Sun, Moon and Star by 30 seconds. Increases Solar Burst, Full Moon Kick and Falling Star damage by 40%. Racing (Soul Linker) Its effects only apply when it is enchanted on Racing Cap (Soul Linker). level 1 : Increases Esma, Espa and Eswhoo damage by 10%. level 2 : Reduces cooldown of Soul Reap by 10 seconds. Increases Esma, Espa and Eswhoo damage by 20%. level 3 : Reduces cooldown of Soul Reap by 30 seconds. Increases Esma, Espa and Eswhoo damage by 40%. source :
  3. Details 1. Participation fee is slightly increased (from 2,000 z to 30,000 z). 2. Prize Medal is replaced by Mysterious Medal. 3. Wayne will exchange your current Prize Medal 15 ea to Mysterious Medal 1 ea. 4. Ei'felle in Einbroch factory will no longer receive Prize Medal. 5. Add new NPC "Crane" that exchange your 10 Mysterious Medals to random reward and give you 1x Racing Thank Ticket. Crane reward list. 1x +13 Weapon Cert 1x +13 Armor Cert 1x +12 Weapon Cert 1x +12 Armor Cert 1x +10 Weapon Cert 1x +10 Armor Cert 1x +9 Weapon Cert 1x +9 Armor Cert 1x +8 Weapon Cert 1x +8 Armor Cert 1x +7 Weapon Cert 1x +7 Armor Cert 1x Sillit Pong 1x Neuralizer* 1x FAW initialization scroll 10x Seagod's Anger 1x OCA 1x Lucius's Fierce Armor of Volcano [1] 1x Saphien's Armor of Ocean [1] 1x Aebecee's Raging Typhoon Armor [1] 1x Claytos Cracking Earth Armor [1] 2x Taming Gift Set 1x High Weapon Box 5x Medium Life Water* 10x Small Life Water* 1x Bubble Gum* 1x Field Manual* 10x OBB 30x Blue Potion* 5x OPB 1x Poison Bottle Box 10x White Slim Potion* 3x Berserk Potion* 3x Awakening Potion* 3x Concentration Potion* 10x Yellow Slim Potion* 10x Red Slim Potion* 3x White Potion* 3x Yellow Potion* 3x Red Potion* note : * = not for sale You can use your Racing Thank Tickets to purchase items as following list (1 T = 1 ticket). 1 T : 5x Cat Hand Ticket 1 T : 3x Dungeon Teleport Scroll 3 T : 10x OBB 5 T : 1x Str decrease potion 5 T : 1x Int decrease potion 5 T : 1x Agi decrease potion 5 T : 1x Vit decrease potion 5 T : 1x Dex decrease potion 5 T : 1x Luk decrease potion 6 T : 1x OCA 6 T : 5x OPB 6 T : 1x High Weapon Box 10 T : 2x Taming Gift Set 400 T : 1x Racing Cap There're 19 kinds of Racing Cap specific to each jobs (see details in #1 reply) 200 T : 1x +7 Weapon Cert 400 T : 1x +8 Weapon Cert 600 T : 1x +9 Weapon Cert 1000 T : 1x +10 Weapon Cert 2000 T : 1x +11 Weapon Cert 400 T : 1x +7 Armor Cert 600 T : 1x +8 Armor Cert 1200 T : 1x +9 Armor Cert 2000 T : 1x +10 Armor Cert 4000 T : 1x +11 Armor Cert 1800 T : 1x Neuralizer 4000 T : 1x FAW initialization scroll Racing Cap Enchant Racing Cap can be enchanted with NPC "Enchant Researcher Oipel" which can be enchanted in 4th, 3rd and 2rd slot. There is no failure on enchantment. Enchant details. Enchant Initialization. You can initialize enchants with 10x Mysterious Medal and 500,000 zeny. There is no failure on initialization. Class-exclusive Enchant Upgrade. Class-exclusive Enchant can be upgraded up to level 3. First upgrade requires 50x Mysterious Medal and 500,000 zeny. If success. it to be upgraded to level 2. If fail. It will maintain at level 1. Second upgrade requires 100x Mysterious Medal and 1,000,000 zeny. If success. it to be upgraded to level 3. If fail. It will be downgraded to level 1. For enchant effects. See details in #1 reply. source : http://ro.gnjoy.com/news/event/View.asp?Seq=725&kind=A&curpage=1 http://ro.gnjoy.com/news/update/View.asp?seq=212&curpage=1 http://www.inven.co.kr/board/ro/1951/3833
  4. I think Racing Cap (Star Gladiator) and Racing Cap (Soul linker) encountered the same issue with JRO items.
  5. source : http://ro.gnjoy.com/news/update/View.asp?seq=158&curpage=2 1. New function : Auto-feeding. I think you know how it works, don't need to explain. BTW this function only work on evolved pets. 2. Reduce intimacy rate. That means you will take longer time to raise them. (Raising evolved pet even take longer time than normal pet) 3. On the other hand, intimacy penalty from let your pet hungry of your death also be reduced too. 4. Hungry rate also be reduced. 5. Requires loyal intimacy pet to evolve. After evolution. Evolved pet intimacy will start at awkward. Mastering Evolved from Poring. Items required : Yggdrasil Leaf x 10 Unripe Apple x 3 Pet Bonus When intimacy is Awkward or Shy, Luk + 2, Cri + 1 When intimacy is Neutral, Luk + 3, Cri + 1 When intimacy is Cordial, Luk + 3, Cri + 2 When intimacy is Loyal, Luk + 3, Cri + 3 Salvage Evolved from Salvage Babe. Items required : Pet Food x 10 Sweet Milk x 3 Meat x 100 Feather x 50 Pet Bonus When intimacy is Awkward or Shy, Vit + 1, MaxHP + 50 When intimacy is Neutral, Vit + 2, MaxHP + 50 When intimacy is Cordial, Vit + 2, MaxHP + 100 When intimacy is Loyal, Vit + 2, MaxHP + 200 Grand Peco Evolved from Peco Peco. Items required : Pet Food x 10 Fatty Chubby Earthworm x 3 Peco Peco Feather x 300 Peco Peco Card x 1 Mastela Fruit x 10 Pet Bonus When intimacy is Awkward or Shy, MaxHP + 150, MaxSP - 10 When intimacy is Neutral, MaxHP + 200 When intimacy is Cordial, MaxHP + 300 When intimacy is Loyal, MaxHP + 400 High Orc Evolved from Orc Warrior. Items required : Orc Trophy x 3 Orcish Sword x 1 Orcish Voucher x 500 Cigarette x 1 Orc Warrior Card x 1 Pet Bonus When intimacy is Awkward or Shy, Atk + 10, Def - 3 When intimacy is Neutral, Atk + 15 When intimacy is Cordial, Atk + 20 When intimacy is Loyal, Atk + 25 Angeling Evolved from Mastering. Items required : Yellow Potion x 20 White Herb x 50 Jellopy x 200 Halo x 1 Pet Bonus When intimacy is Awkward or Shy, MaxHP + 1%, heal effectiveness + 2%. When intimacy is Neutral, MaxHP + 1%, heal effectiveness + 4%. When intimacy is Cordial, MaxHP + 2%, heal effectiveness + 6%. When intimacy is Loyal, MaxHP + 2%, heal effectiveness + 8%. Ammut Evolved from Dokebi. Items required : Old Broom x 3 Gold x 3 Violet Dyestuffs x 3 Dokebi Horn x 300 Pet Bonus When intimacy is Awkward or Shy, Matk + 1%. When intimacy is Neutral, Matk + 2%. When intimacy is Cordial, Matk + 3%. When intimacy is Loyal, Matk + 4%. Little Isis Evolved from Isis. Items required : Armlet of Obedience x 3 3carat Diamond x 6 Shining Scale x 300 Queen's Hair Ornament x 1 Pet Bonus When intimacy is Awkward or Shy, Atk + 1%. When intimacy is Neutral, Atk + 2%. When intimacy is Cordial, Atk + 3%. When intimacy is Loyal, Atk + 4%. Choco Evolved from Yoyo. Items required : Tropical Banana x 3 Yoyo Doll x 2 Yoyo Card x 1 Cacao x 300 Pet Bonus When intimacy is Awkward or Shy, Cri + 3. When intimacy is Neutral, Cri + 5, long-ranged physical damage + 1%. When intimacy is Cordial, Cri + 7, long-ranged physical damage + 2%. When intimacy is Loyal, Cri + 9, long-ranged physical damage + 3%. Eggring Evolved from Drops. Items required : Apple Juice x 3 Eggring Card x 1 Old Frying Pan x 10 Piece of Egg Shell x 20 Pet Bonus When intimacy is Awkward or Shy, Hit + 3, Atk + 3. When intimacy is Neutral, Hit + 5, Atk + 5. When intimacy is Cordial, Hit + 7, Atk + 7. When intimacy is Loyal, Hit + 9, Atk + 9. Nine Tail Pet Bonus When intimacy is Cordial, Cri + 2, Hit + 2. When intimacy is Loyal, Cri + 3, Hit + 3. Taming item : Sap Jelly Food : Suspicious Bottle Teddy Bear Pet Bonus When intimacy is Cordial, MaxSP + 50. When intimacy is Loyal, MaxSP + 100. Taming Item : Little Doll Needle Food : Cotton Bundle Gremlin Pet Bonus When intimacy is Cordial, Dex + 1, Hit + 1. When intimacy is Loyal, Dex + 2, Hit + 1. Taming Item : Aircraft Part Food : Cheap Lubricant Yao Jun Evolved from Bongun. Items required : Yao Jun Hat x 1 Munak Doll x 100 Amulet x 100 Yao Jun Card x 1 Pet Bonus When intimacy is Awkward or Shy, Vit + 1, add 1% more tolerance against Stun. When intimacy is Neutral, Vit + 2, add 2% more tolerance against Stun. When intimacy is Cordial, Vit + 3, add 3% more tolerance against Stun, has a low chance of gaining 1% of the damage inflicted upon an enemy as SP with each attack. When intimacy is Loyal, Vit + 4, add 4% more tolerance against Stun, has a low chance of gaining 1% of the damage inflicted upon an enemy as SP with each attack. Leaf Lunatic Evolved from Lunatic. Items required : Huge Leaf x 100 Clover x 250 Four Leaf Clover x 30 Leaf Lunatic Card x 1 Pet Bonus When intimacy is Awkward or Shy, Cri + 2, Atk + 2. When intimacy is Neutral, Cri + 3, Atk + 3. When intimacy is Cordial, Cri + 4, Atk + 4, increase physical and magical damage against formless race monster by 3%. When intimacy is Loyal, Cri + 5, Atk + 5, increase physical and magical damage against formless race monster by 6%. Cat o' Nine Tails Evolved from Nine Tails. Items required : Sap Jelly x 3 Nine Tails x 999 Punisher x 1 Nine Tail Card x 1 Pet Bonus When intimacy is Awkward or Shy, Cri + 2, Hit + 2. When intimacy is Neutral, Cri + 3, Hit + 3. When intimacy is Cordial, Cri + 4, Hit + 4, when dealing melee physical damage, has a low chance to recover 300 HP per second for 5 seconds. When intimacy is Loyal, Cri + 5, Hit + 5, when dealing melee physical damage, has a low chance to recover 400 HP per second for 5 seconds. Diabolic Evolved from Deviruchi. Items required : Contract in Shadow x 3 Little Evil Horn x 250 Hand of God x 30 Deviruchi Card x 1 Pet Bonus When intimacy is Awkward or Shy, Atk + 1%, Matk + 1%. When intimacy is Neutral, Atk + 1%, Matk + 1%, MaxHP + 1%, MaxSP + 1%. When intimacy is Cordial, Atk + 2%, Matk + 2%, MaxHP + 1%, MaxSP + 1%., when dealing melee physical damage, has a chance to autocast Fire Bolt lv. 3. When intimacy is Loyal, Atk + 2%, Matk + 2%, MaxHP + 2%, MaxSP + 2%., when dealing melee physical damage, has a chance to autocast Fire Bolt lv. 3. Earth Deleter Evolved from Green Petite. Items required : Shining Stone x 3 Dragon Tail x 100 Aloevera x 150 Earth Deleter Card x 1 Pet Bonus When intimacy is Awkward or Shy, Increase attack speed (reduce delay after attack by 1%). When intimacy is Neutral, Increase attack speed (reduce delay after attack by 1%), Agi + 1. When intimacy is Cordial, Increase attack speed (reduce delay after attack by 2%), Agi + 2. When intimacy is Loyal, Increase attack speed (reduce delay after attack by 3%), Agi + 3. Scatleton Obtained from Halloween quest Pet Bonus : during the event ( 10/05/2016 ~ 11/02/2016 ), increases recovery rate of Fresh Fish by 1013%. Mummy Pet Bonus When intimacy is Cordial, Hit + 4. When intimacy is Loyal, Hit + 5. Taming Item : Miraculous Bondage Willow Pet Bonus When intimacy is Cordial, Int + 2. When intimacy is Loyal, Int + 3. Taming Item : Old Wood Dew Leaf Cat Pet Bonus When intimacy is Cordial, reduce damage from Brute race monsters by 3%. When intimacy is Loyal, reduce damage from Brute race monsters by 5%. Taming Item : Very Soft Grass Roween Pet Bonus When intimacy is Cordial, increase wind magic damage by 2%. When intimacy is Loyal, increase wind magic damage by 3%. Taming Item : Stinky Rotten Meat Sweet Drops Pet Bonus During the Sweet event. When intimacy is Neutral or higher, increase EXP received from killing monsters by 3% when user equips Chocolate Mini Hat. (This option will be removed on around first week of March 2017) After event ended. When intimacy is Loyal, increase EXP received from killing monsters by 1%. Hodremlin Evolved from Gremlin. Items required : Aircraft Part x 3 Damp Darkness x 50 Will of the Darkness x 200 Hodremlin Card x 1 Pet Bonus When intimacy is Awkward or Shy, Dex + 1, Hit + 1. When intimacy is Neutral, Dex + 2, Hit + 1. When intimacy is Cordial, Dex + 2, Hit + 2, increase critical damage by 7%. When intimacy is Loyal, Dex + 2, Hit + 2, increase critical damage by 9%. Metaller Evolved from Rocker. Items required : Singing Plant x 3 Grasshopper's Leg x 777 Yellow Herb x 200 Metaller Card x 1 Pet Bonus When intimacy is Awkward or Shy, increase HP recovery by 5%, MaxHP + 25. When intimacy is Neutral, increase HP recovery by 10%, MaxHP + 37. When intimacy is Cordial, increase HP recovery by 15%, MaxHP + 55, increase physical and magical damage against plant race monsters by 3%. When intimacy is Loyal, increase HP recovery by 20%, MaxHP + 70, increase physical and magical damage against plant race monsters by 6%. Ancient Mummy Evolved from Mummy. Items required : Miraculous bondage x 3 Rune of Darkness x 200 Gold x 30 Ancient Mummy Card x 1 Pet Bonus When intimacy is Awkward or Shy, Hit + 4. When intimacy is Neutral, Hit + 5. When intimacy is Cordial, Hit + 6, increase physical and magical damage against dragon race monsters by 3%. When intimacy is Loyal, Hit + 6, increase physical and magical damage against dragon race monsters by 6%. Abandoned Teddy Bear Evolved from Teddy Bear. Items required : Little Doll Needle x 3 Cursed Seal x 300 Cursed Ruby x 50 Teddy Bear Card x 1 Pet Bonus When intimacy is Awkward or Shy, MaxSP + 50. When intimacy is Neutral, MaxSP + 100. When intimacy is Cordial, MaxSP + 150, has a chance to restore 30 SP per second for 5 seconds when dealing magic damage. When intimacy is Loyal, MaxSP + 150, has a chance to restore 40 SP per second for 5 seconds when dealing magic damage. Phreeoni Obtained from 15th and 16th anniversary event by exchanging Powerful Spirit Essence x 30. Pet Bonus When intimacy is Awkward or Shy, Hit + 6. When intimacy is Neutral, Hit + 10, Perfect Hit + 5. When intimacy is Cordial, Hit + 14, Perfect Hit + 10. When intimacy is Loyal, Hit + 18, Perfect Hit + 15. Moonlight Evolved from Cat o' Nine Tails. Items required : Powerful Spirit Essence x 30 Munak Card x 10 Sohee Card x 10 Ninetail Card x 10 Pet Bonus When intimacy is Awkward or Shy, Cri + 3, Hit + 3. When intimacy is Neutral, Cri + 4, Hit + 4, when dealing physical damage, has a low chance to recover 300 HP per second for 5 seconds. When intimacy is Cordial, Cri + 5, Hit + 5, when dealing physical damage, has a low chance to recover 400 HP and 10 SP per second for 5 seconds. When intimacy is Loyal, Cri + 6, Hit + 6, when dealing physical damage, has a low chance to recover 500 HP and 20 SP per second for 5 seconds. Bacsojin Evolved from Evil Nymph. Items required : Powerful Spirit Essence x 30 Mao Guai Card x 10 Jing Guai Card x 10 Zhu Po Long Card x 10 Pet Bonus When intimacy is Awkward or Shy, MaxSP + 2%. When intimacy is Neutral, MaxSP + 3%, reduces delay after skill by 1%. When intimacy is Cordial, MaxSP + 4%, reduces delay after skill by 2%. When intimacy is Loyal, MaxSP + 5%, reduces delay after skill by 3%.
  6. I think there is something went wrong about parsing system.
  7. Added new 6 pieces of 2nd expanded classes. I guess there're exclusive shadow set for Taekwondo classes in the future.
  8. I have no idea what happen to some of item images. So I added their image by myself instead. Striking Hat [1] Agi + 5, Dex + 5, Attack Speed + 10%. Increases long ranged physical damage by 5%. Perfect Hit + 10. Hit + 2, reduces delay after skill by 2% per refine rate. If refine rate is 7 or higher, increases long ranged physical damage by additional 10%, additional Perfect Hit + 20. If refine rate is 9 or higher, increases long ranged physical damage by additional 10%, additional Perfect Hit + 20. Class: Headgear Defense: 5 Location: Upper Weight: 40 Required Level: 100 Jobs: All Floating Ball Matk + 35 Increases magical damage against boss monsters by 2%. If base Dex is 90 or higher, additional Matk + 70, increases magical damage against boss monsters by additional 3%. If base Dex is 125 or higher, additional Matk + 140, increases magical damage against boss monsters by additional 5%. Class: Headgear Defense: 0 Location: Middle Weight: 20 Required Level: 100 Jobs: All Protect Cloth Mdef + 5, MaxHP + 5%. When equipped with Protect Feather, Def + 50, Mdef + 5, Vit + 5, Attack Speed + 5%, reduces damage taken from players by 3%. If base Vit is 108 or higher, additional Def + 50, Mdef + 5, Vit + 5, Attack Speed + 5%. If base Vit is 120 or higher, additional Def + 100, Mdef + 10, Vit + 10. Class: Headgear Defense: 0 Location: Lower Weight: 20 Required Level: 100 Jobs: All Commander Manteau [1] Mdef + 10. Atk + 10, Matk + 10. MaxHP + 3%, MaxSP + 3%. Reduces damage taken from players by 5%. If refine rate is 5 or higher, additional Atk + 20, Matk + 20, MaxHP + 7%, MaxSP + 7%. If refine rate is 7 or higher, additional Atk + 30, Matk + 30, MaxHP + 10%, MaxSP + 10%. When equipped with Hero Ungoliant Boots, additional Vit + 10, Luk + 10, reduces SP consumption of skills by 10%, increases heal effectiveness by 20%, reduces damage taken from players by additional 5%. When equipped with Hero Silverleather Boots, additional Str + 10, Dex + 10, reduces delay after skill by 20%, reduces damage taken from players by additional 5%. When equipped with Hero Nepenthes Shoes, additional Agi + 10, Int + 10, reduces variable casting time by 10%, reduces damage taken from players by additional 5%. Class: Garment Defense: 20 Weight: 30 Required Level: 100 Jobs: All Booster Shoes [1] Mdef + 10. MaxHP + 10%, MaxSP + 10%. Reduces damage taken from players by 5%. If refine rate is 7 or higher, If base Str is 125 or higher, Atk + 90, If base Agi is 125 or higher, ASPD + 2, If base Vit is 125 or higher, MaxHP + 12%, If base Int is 125 or higher, Matk + 120, If base Dex is 125 or higher, increases long ranged physical damage by 10%, If base Luk is 125 or higher, increases critical damage by 20%. If refine rate is 9 or higher, If base Str is 125 or higher, additional Atk + 90, If base Agi is 125 or higher, additional ASPD + 2, If base Vit is 125 or higher, additional MaxHP + 12%, If base Int is 125 or higher, additional Matk + 120, If base Dex is 125 or higher, increases long ranged physical damage by additional 10%, If base Luk is 125 or higher, increases critical damage by additional 20%. Class: Shoes Defense: 30 Weight: 80 Required Level: 100 Jobs: All
  9. Rebellion Shadow Armor Reduces cooldown of Heat Barrel by 1 second. Reduces cooldown of Heat Barrel by additional 1 second per 2 refine rate. When equipped with Rebellion Shadow Shoes, reduces cooldown of Heat Barrel by additional 4 seconds, reduces cooldown of Hammer of God by 2 seconds. [Gunslinger set] + [Rebellion set] All Stat + 7, MaxHP + 3%, MaxSP + 3%. Kagerou Shadow Armor Increases damage of Swirling Petal by 20%. Increases damage of Swirling Petal by additional 5% per refine rate. When equipped with Kagerou Shadow Shoes, increases long ranged physical damage by 5%, reduces cooldown of Cross Slash by 1 second. [Ninja set] + [Kagerou set] All Stat + 7, MaxHP + 3%, MaxSP + 3%. Oboro Shadow Armor Increases damage of Flaming Petals, Freezing Spear, and Wind Blade by 20%. Increases damage of Flaming Petals, Freezing Spear, and Wind Blade by additional 5% per refine rate. When equipped with Oboro Shadow Shoes, increase fire, water and wind magical damage by 5%, reduces cooldown of Illusion - Shadow by 3 seconds. [Ninja set] + [Oboro set] All Stat + 7, MaxHP + 3%, MaxSP + 3%. Rebellion Shadow Shoes Increases damage of Hammer of God by 20%. Increases damage of Hammer of God by additional 5% per refine rate. Kagerou Shadow Shoes Increases damage of Kunai Splash by 20%. Increases damage of Kunai Splash by additional 5% per refine rate. Oboro Shadow Shoes Reduces cooldown of Illusion - Shadow by 1 second. Reduces cooldown of Illusion - Shadow by additional 1 second per 2 refine rate. Shiver Katar [2] Atk + 10 per 2 refine rate. Increases critical damage by 4% per 3 refine rate. If refine rate is 7 or higher, increases physical damage against demihuman and brute race monsters by 15%. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 11 or higher, increases physical damage against demihuman and brute race monsters by additional 20%. When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Luk + 20 and increases critical damage by 15% for 7 seconds. Class : Katar Attack : 185 Weight : 120 Weapon Level : 4 Required Level : 100 Usable Jobs : Guillotine Cross Exorcist's Bible [2] Matk + 160 Matk + 10 per 2 refine rate. Increases damage of Duple Light by 25% per 3 refine rate. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 11 or higher, increases damage of Duple Light by additional 30%. When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds. Class : Book Attack : 165 Weight : 50 Weapon Level : 4 Required Level : 100 Usable Jobs : Archbishop Aquatic Spear [2] Atk + 10 per 2 refine rate. Increases long ranged physical damage by 4% per 3 refine rate. If refine rate is 7 or higher, increases damage of Cannon Spear and Vanishing Point by 15%. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 11 or higher, increases damage of Cannon Spear and Vanishing Point by additional 20%. When equipped with Ancient Hero Boots, when dealing physical damage, has a 3% chance to gain Str + 20 and Atk + 15% for 7 seconds. Class : Spear Attack : 180 Weight : 120 Weapon Level : 4 Required Level : 100 Usable Jobs : Royal Guard
  10. Sigma

    Gates of Hell on Kro

    Yes. Those parts of dmg work like old DB. Can't be reduced by any modifier. Ghostring and some skills can reduce it.
  11. I've translated skills description in this thread I'm pretty sure their skills will be adjusted several times before implement to main server. So it would be better to update skills in new thread.
  12. ---- Star Emperor ---- Light of the Moon Max level: 5 Prerequisite skill: Full Moon Kick level 3 Type: Support Description: Moon skill. Attracts moonlight, increases the damage of Full Moon Kick. This skill doesn't stacks with Light of the Sun and the Light of the Star. [Level 1]: damage increases + 5% / last 20 seconds [Level 2]: damage increases + 10% / last 30 seconds [Level 3]: damage increases + 15% / last 40 seconds [Level 4]: damage increases + 20% / last 50 seconds [Level 5]: damage increases + 25% / last 60 seconds SP cost : 40 on every skill level Lunar Stance Max level: 3 Prerequisite skill: Document of Sun, Moon and Star level 1 Type: Secondary / Toggle Description: Stance skill. Prepares your stance to operate with the moonlight. You can use the Moon skills while this skill is activated, and additionally increases MaxHP. [Level 1]: MaxHP + 3% [Level 2]: MaxHP + 4% [Level 3]: MaxHP + 5% SP cost : 10 on every skill level Full Moon Kick Max level: 10 Prerequisite skill: New Moon Kick level 7 Type: Attack / Special Description: Moon skill. Can be used when caster is in [New Moon] state only. End [New Moon] state, deal damage to surrounding enemies and has a high chance to inflict blind to the targets. Damage increases according to the base level. [Level 1]: damage 1200% / Area of effect: 7 X 7 [Level 2]: damage 1300% / Area of effect: 7 x 7 [Level 3]: damage 1400% / Area of effect: 7 x 7 [Level 4]: damage 1500% / Area of effect: 7 X 7 [Level 5]: damage 1600% / Area of effect: 7 x 7 [Level 6]: damage 1700% / Area of effect: 7 x 7 [Level 7]: damage 1800% / Area of effect: 7 x 7 [Level 8]: damage 1900% / Area of effect: 7 x 7 [Level 9]: damage 2000% / Area of effect: 7 x 7 [Level 10]: damage 2100% / Area of effect: 7 x 7 SP cost : 25 + (5 x skill level) / Cooldown : 1 second / Blind chance : 15 + (5 x skill level)% Light of the Star Max level: 5 Prerequisite skill: Falling Star level 3 Type: Support Description: Star skill. Attracts starlight, increases the damage of Falling Star. This skill doesn't stacks with Light of the Sun and the Light of the Moon. [Level 1]: damage increases + 5% / last 20 seconds [Level 2]: damage increases + 10% / last 30 seconds [Level 3]: damage increases + 15% / last 40 seconds [Level 4]: damage increases + 20% / last 50 seconds [Level 5]: damage increases + 25% / last 60 seconds SP cost : 40 on every skill level Stellar Stance Max level: 3 Prerequisite skill: Document of Sun, Moon and Star level 1 Type: Secondary / Toggle Description: Stance skill. Prepares your stance to operate with the starlight. You can use the Star skills while this skill is activated, and additionally increases attack speed. [Level 1]: delay after attack - 6% [Level 2]: delay after attack - 8% [Level 3]: delay after attack - 10% SP cost : 10 on every skill level New Moon Kick Max level: 7 Prerequisite skill: Lunar Stance level 1 Type: Attack / Special Description: Moon skill. Enter a [New Moon] state that attacks enemies around you and hides yourself. [New Moon] State : Hides yourself for 15 seconds. It can not be detected by demon and insect race monsters, you can maintain [New Moon] state even you receive damage up to 7 times. Drains 1 SP per second when under New Moon state, if you use skill or being detected. skill effect will be canceled immediately. [Level 1]: damage 700% / Area of effect: 7 x 7 [Level 2]: damage 800% / Area of effect: 7 x 7 [Level 3]: damage 900% / Area of effect: 7 x 7 [Level 4]: damage 1100% / Area of effect: 7 x 7 [Level 5]: damage 1200% / Area of effect: 7 x 7 [Level 6]: damage 1300% / Area of effect: 7 x 7 [Level 7]: damage 1400% / Area of effect: 7 x 7 Sp cost : 15 + (5 x skill level) / Fixed casting time : 1 second / Cooldown : 1 second Flash Kick Max level: 7 Prerequisite skill: Stellar Stance level 1 Type: Attack / Special Description: Star skill. Endows the starlight on your feet and kicks the enemy, Mark the target with a Stellar Mark. Up to 5 Stellar Mark can be marked at the same time. [Level 1]: damage 100% / Stellar Mark duration: 4 seconds [Level 2]: damage 100% / Stellar Mark duration: 5 seconds [Level 3]: damage 100% / Stellar Mark duration: 6 seconds [Level 4]: damage 100% / Stellar Mark duration: 7 seconds [Level 5]: damage 100% / Stellar Mark duration: 8 seconds [Level 6]: damage 100% / Stellar Mark duration: 9 seconds [Level 7]: damage 100% / Stellar Mark duration: 10 seconds Sp cost : 50 - (5 x skill level) Star Emperor Advent Max level: 5 Prerequisite skill: Universe Stance level 3 / Nova Explosion level 5 Type: Attack / Special Description: Space skill. Can be used in WoE and PVP mode only. Releases the power of Star Emperor who realizes the unity of the universe and deal damage the surrounding enemies. Has a chance of inflicting silence for 7 seconds to the enemies. [Level 1]: damage 1000% / Area of effect: 7 x 7 [Level 2]: damage 1200% / Area of effect: 7 x 7 [Level 3]: damage 1400% / Area of effect: 7 x 7 [Level 4]: damage 1600% / Area of effect: 7 x 7 [Level 5]: damage 1800% / Area of effect: 7 x 7 Silence chance: 50 + (10 x skill level)% / Cooldown : 10 seconds / Fixed casting time : 1 second / Delay after skill : 1 second Nova Explosion Max level: 5 Prerequisite skill: Universe Stance level 1 Type: Attack / Special Description: Space skill. Can be used in WoE and PVP mode only. Attacks an enemy with a fixed neutral property damage that is not reduced by any effect. A caster who consumes the energy of the universe can not use any skill for 2 seconds after using this skill. Bonus damage : (MaxHP/(6 - skill level)) + (MaxSP x (2 x skill level)) [Level 1]: damage 300% / Cooldown : 20 seconds [Level 2]: damage 400% / Cooldown : 20 seconds [Level 3]: damage 500% / Cooldown : 20 seconds [Level 4]: damage 600% / Cooldown : 20 seconds [Level 5]: damage 700% / Cooldown : 20 seconds Fixed casting time : 1 second / Variable casting time : 5 seconds / Delay after skill : 1 second Universe Stance Max level: 3 Prerequisite skill: Solar Stance level 3 / Lunar Stance level 3 / Stellar Stance level 3 Type: Secondary / Toggle Description: Stance skill. Prepares your stance to operate with the energy of the universe. You can use the Space skills and all another 3 skill series while this skill is activated, and additionally increases all status. [Level 1]: All Status + 3 [Level 2]: All Status + 4 [Level 3]: All Status + 5 SP cost : 10 on every skill level Falling Star Max level: 10 Prerequisite skill: Flash Kick level 7 Type: Buff / Special Description: Star skill. When dealing a physical attack, Has a certain chance to drop the falling star to the target marked by Stellar Mark within 5 x 5 cells around the user. Stellar Mark deal damage on the marked target and surrounding enemies within 3 x 3 cells around target. The damage increases according to the base level. [Level 1]: damage 200% [Level 2]: damage 300% [Level 3]: damage 400% [Level 4]: damage 500% [Level 5]: damage 600% [Level 6]: damage 700% [Level 7]: damage 800% [Level 8]: damage 900% [Level 9]: damage 1000% [Level 10]: damage 1100% Area of effect: 3 X 3 / Duration : 100 + (20 x skill level) seconds) / Sp cost : 35 + (5 x skill level) / Fixed casting time : 2 seconds / Variable casting time : 1 second Gravity control Max level: 1 Prerequisite skill: Universe Stance level 1 Type: Special Description: Space skill. Can be used in WoE and PVP mode only. Bent the gravity of enemy and lift it in the air. The enemies in the air can not attack or move for 5 seconds, and when the gravity control is canceled, they will fall and taking neutral property damage. Falling damage is determined by the physical damage of the caster and target's carrying weight. If you use it again on the floating target, the skill will be canceled. SP cost : 80 / Variable casting time : 2 second / Cooldown : 20 seconds / Delay after skill : 0.5 seconds Book of Dimension Max level: 5 Prerequisite skill: Document of Sun, Moon and Star level 3, Star Emperor Advent level 3 Type: Buff / Special Description: Space skill. Can be used in WoE and PVP mode only. Borrows the power of another dimension to increases the efficiency of the universe power for a certain period of time. If you use a Nova Explosion or Star Emperor Advent in the skill duration, the following effects will be applied. Nova Explosion: Skill cooldown and aftercast penalty are removed for 5 seconds. Star Emperor Advent: Creates two defensive spheres with a durability equal to caster's MaxSP for 30 seconds. [Level 1]: last 60 seconds / Cooldown : 150 seconds [Level 2]: last 60 seconds / Cooldown : 120 seconds [Level 3]: last 60 seconds / Cooldown : 90 seconds [Level 4]: last 60 seconds / Cooldown : 60 seconds [Level 5]: last 60 seconds / Cooldown : 30 seconds Book of Creating Star Max level: 5 Prerequisite skill: Document of Sun, Moon and Star level 3, Star Emperor Advent level 3 Type: Attack / Special Description: Space skills. Can be used in WoE and PVP mode only. The power of the universe creates a imitative star with a high gravitational field. When the caster enter gravitational field, the movement speed of all enemies is reduced by 90% and deal damage to enemies at constant interval. [Level 1]: last 6 seconds / Area of effect: 5 X 5 / Number of attack: 12 times [Level 2]: last 7 seconds / Area of effect: 5 X 5 / Number of attack: 14 times [Level 3]: last 8 seconds / Area of effect: 5 X 5 / Number of attack: 16 times [Level 4]: last 9 seconds / Area of effect: 5 X 5 / Number of attack: 18 times [Level 5]: last 10 seconds / Area of effect: 5 X 5 / Number of attack: 20 times Damage : 100% Atk / Cooldown : 15 seconds / Fixed casting time : 1 second / Variable casting time : 2 seconds / Delay after skill : 0.5 seconds Document of Sun, Moon and Star Max level: 3 Prerequisite skill: Feelings of Sun, Moon and Star level 3 / Hatred of Sun, Moon and Star level 3 Type: Secondary Description: Reset the designated effect. Reset maps and monsters designated by Feelings and Hatred of Sun, Moon, and Star. [Level 1]: Reset maps / Cooldown : 60 seconds [Level 2]: Reset monsters / Cooldown : 60 seconds [Level 3]: Reset all / Cooldown : 60 seconds SP cost : 60 on every skill level Purification of Sun, Moon and Star Max level: 1 Prerequisite skill: Devil of Sun, Moon and Star level 10 Type: Passive Description: Reduces the penalty of Devil of Sun, Moon and Star. The sight penalty of Devil of sun, moon and stars is relieved by half. Light of the Sun Max level: 5 Prerequisite skill: Solar Burst level 3 Type: Support Description: Sun skill. Attracts sunlight, increases the damage of Solar Burst. This skill doesn't stacks with Light of the Moon and the Light of the Star. [Level 1]: damage increases + 5% / last 20 seconds [Level 2]: damage increases + 10% / last 30 seconds [Level 3]: damage increases + 15% / last 40 seconds [Level 4]: damage increases + 20% / last 50 seconds [Level 5]: damage increases + 25% / last 60 seconds SP cost : 40 on every skill level Solar Stance Max level: 3 Prerequisite skill: Document of Sun, Moon and Star level 1 Type: Secondary / Toggle Description: Stance skill. Prepares your stance to operate with the sunlight. You can use the Sun skills while this skill is activated, and additionally increases Atk. [Level 1]: Atk + 3% [Level 2]: Atk + 4% [Level 3]: Atk + 5% SP cost : 10 on every skill level Solar Burst Max level: 10 Prerequisite skill: Prominence Kick level 7 Type: Attack Description: Sun skills. Must be used after Prominence Kick. Endows the energy of the sun to yourself and deal damage to surrounding enemies. Damage increases according to the base level. [Level 1]: damage 1220% / Area of effect: 7 X 7 [Level 2]: damage 1440% / Area of effect: 7 X 7 [Level 3]: damage 1660% / Area of effect: 7 X 7 [Level 4]: damage 1880% / Area of effect: 7 X 7 [Level 5]: damage 2100% / Area of effect: 7 X 7 [Level 6]: damage 2320% / Area of effect: 7 X 7 [Level 7]: damage 2540% / Area of effect: 7 X 7 [Level 8]: damage 2760% / Area of effect: 7 X 7 [Level 9]: damage 2980% / Area of effect: 7 X 7 [Level 10]: damage 3200% / Area of effect: 7 X 7 SP cost : 31 + (3 x skill level) / Delay after skill : 0.5 seconds Prominence Kick Max level: 7 Prerequisite skill: Solar Stance level 1 Type: Attack Description: Sun skills. Kick the targets and surrounding enemies with the red flame. Also deal 100% damage to enemies around target within 3x3 cells . Can uses Solar Burst after using Prominence Kick. [Level 1]: damage 200% [Level 2]: damage 250% [Level 3]: damage 300% [Level 4]: damage 350% [Level 5]: damage 400% [Level 6]: damage 450% [Level 7]: damage 500% Area of effect: 3 X 3 / SP cost : 10 on every skill level ---- Soul Reaper ---- Golem's Soul Max level: 5 Prerequisite skill: Soul Revolution level 2 Type: Buff / Special Description: Consumes 1 soul energy. Change your soul energy to the golem's soul and endow it to you or your target (player). Increase their physical defense and magic defense for duration. However, this skill can not be used to the target that already have other soul buff. [Level 1]: Def + 60 / Mdef + 20 / last 60 seconds [Level 2]: Def + 120 / Mdef + 25 / last 120 seconds [Level 3]: Def + 180 / Mdef + 30 / last 180 seconds [Level 4]: Def + 240 / Mdef + 35 / last 240 seconds [Level 5]: Def + 300 / Mdef + 40 / last 300 seconds SP cost : 300 - (50 x skill level) / Delay after skill : 0.5 seconds Shadow's Soul Max level: 5 Prerequisite skill: Soul Unity level 5 Type: Buff / Special Description: Consumes 1 soul energy. Change your soul energy to the shadow's soul and endow it to you or your target (player). Increase their critical rate and attack speed for duration. However, this skill can not be used to the target that already have other soul buff. [Level 1]: Cri + 12 / ASPD + 1 / last 60 seconds [Level 2]: Cri + 14 / ASPD + 1 / last 120 seconds [Level 3]: Cri + 16 / ASPD + 2 / last 180 seconds [Level 4]: Cri + 18 / ASPD + 2 / last 240 seconds [Level 5]: Cri + 20 / ASPD + 3 / last 300 seconds SP cost : 300 - (50 x skill level) / Delay after skill : 0.5 seconds Falcon's Soul Max level: 5 Prerequisite skill: Soul Revolution level 2 Type: Buff / Special Description: Consumes 1 soul energy. Change your soul energy to the falcon's soul and endow it to you or your target (player). Increase their physical damage and accuracy rate for duration. However, this skill can not be used to the target that already have other soul buff. [Level 1]: Atk + 10 / Hit + 10 / last 60 seconds [Level 2]: Atk + 20 / Hit + 10 / last 120 seconds [Level 3]: Atk + 30 / Hit + 13 / last 180 seconds [Level 4]: Atk + 40 / Hit + 13 / last 240 seconds [Level 5]: Atk + 50 / Hit + 15 / last 300 seconds SP cost : 300 - (50 x skill level) / Delay after skill : 0.5 seconds Fairy's Soul Max level: 5 Prerequisite skill: Soul Unity level 5 Type: Buff / Special Description: Consumes 1 soul energy. Change your soul energy to the fairy's soul and endow it to you or your target (player). Increase their magical damage and reduces their variable casting time for duration. However, this skill can not be used to the target that already have other soul buff. [Level 1]: Matk + 10 / variable casting time - 5% / last 60 seconds [Level 2]: Matk + 20 / variable casting time - 5% / last 120 seconds [Level 3]: Matk + 30 / variable casting time - 7% / last 180 seconds [Level 4]: Matk + 40 / variable casting time - 7% / last 240 seconds [Level 5]: Matk + 50 / variable casting time - 10% / last 300 seconds SP cost : 300 - (50 x skill level) / Delay after skill : 0.5 seconds Curse explosion Max level: 10 Prerequisite skill: Evil spirit's Curse level 3 Type: Attack / Damage Description: Deal shadow magical damage to the target and surrounding enemies in 7 x 7 cells. Damage increases according to base level, and will deal more damage to the target inflicted by Dead Spirit's Curse. [Level 1]: magical damage 500% / damage to the cursed target 1500% [Level 2]: magical damage 600% / damage to the cursed target 1800% [Level 3]: magical damage 700% / damage to the cursed target 2100% [Level 4]: magical damage 800% / damage to the cursed target 2400% [Level 5]: magical damage 900% / damage to the cursed target 2700% [Level 6]: magical damage 1000% / damage to the cursed target 3000% [Level 7]: magical damage 1100% / damage to the cursed target 3300% [Level 8]: magical damage 1200% / damage to the cursed target 3600% [Level 9]: magical damage 1300% / damage to the cursed target 3900% [Level 10]: magical damage 1400% / damage to the cursed target 4200% Fixed casting time : 1 second / Variable casting time : 3 seconds / Cooldown : 1 second / Delay after skill : 0.5 seconds Evil Spirit's Curse Max level: 5 Prerequisite skill: Soul Reap level 3 Type: Debuff Description: Consumes 3 soul energy. Uses evil spirit to inflict Dead Spirit's Curse to the target and surrounding enemies. Target under Dead Spirit's Curse take more damage from shadow property by 100% (20% for boss monster and players). Don't work on players [Level 1]: Dead Spirit's Curse chance: 20% / Area of effect: 7 X 7 [Level 2]: Dead Spirit's Curse chance: 40% / Area of effect: 7 X 7 [Level 3]: Dead Spirit's Curse chance: 60% / Area of effect: 7 X 7 [Level 4]: Dead Spirit's Curse chance: 80% / Area of effect: 7 X 7 [Level 5]: Dead Spirit's Curse chance: 100% / Area of effect: 7 X 7 SP cost : 70 / Fixed casting time : 1 second / Variable casting time : 1 second / Cooldown : 5 seconds / Delay after skill : 0.5 seconds Espa Max level: 5 Prerequisite skill: Esha level 1 Type: Attack / Special Description: Consumes 1 soul energy. Deal magical damage to target. Damage increases according to base level, and you can use Eswhoo within 5 seconds after using Espa. Consumes 1 soul energy per cast, on level 10 the skill no longer consume soul energy. However, This skill can not be used on the player. [Level 1]: magical damage 750% [Level 2]: magical damage 1000% [Level 3]: magical damage 1250% [Level 4]: magical damage 1500% [Level 5]: magical Damage 1750% [Level 6]: magical Damage 2000% [Level 7]: magical Damage 2250% [Level 8]: magical Damage 2500% [Level 9]: magical Damage 2750% [Level 10]: magical Damage 3000%, not consume soul energy SP cost : 48 + (4 x skill level) / Fixed casting time : 1 second / Variable casting time : 0.5 seconds Esha Max level: 5 Prerequisite skill: Soul Reap level 3 Type: Attack / Special Description: Consumes 1 soul energy. Deal magical damage to target and surrounding enemies, reduces their movement speed by half. You can use Esma within 5 seconds after using Esha. When the skill is used on the player, the user will be stunned. [Level 1]: magical damage 5% / movement speed reduction duration: 3 seconds [Level 2]: magical damage 10% / movement speed reduction duration: 4 seconds [Level 3]: magical damage 15% / movement speed reduction duration: 5 seconds [Level 4]: magical damage 20% / movement speed reduction duration: 6 seconds [Level 5]: magical damage 25% / movement speed reduction duration: 7 seconds Area of effect: 3 X 3 (level 1~2), 5 X 5 (level 3~5) / SP cost : 16 (2 x skill level) / Fixed casting time : 1 second / Variable casting time : 0.5 seconds / Cooldown : 3 seconds / Delay after skill : 0.5 seconds Eswhoo Max level: 5 Prerequisite skill: Espa level 1 Type: Attack / Special Description: Consumes 2 soul energy. Deal magical damage to target and surrounding enemies. Damage increases according to base level, and you can use Esma within 5 seconds after using Eswhoo. Consumes 2 soul energy per cast, on level 10 the skill consumes 1 soul energy instead. However, it can not be used on the player. [Level 1]: magical damage 1700% / Area of effect: 3 X 3 [Level 2]: magical damage 1900% / Area of effect: 3 X 3 [Level 3]: magical damage 2100% / Area of effect: 3 X 3 [Level 4]: magical damage 2300% / Area of effect: 5 X 5 [Level 5]: magical damage 2500% / Area of effect: 5 X 5 [Level 6]: magical damage 2700% / Area of effect: 5 X 5 [Level 7]: magical damage 2900% / Area of effect: 7 X 7 [Level 8]: magical damage 3100% / Area of effect: 7 X 7 [Level 9]: magical damage 3300% / Area of effect: 7 X 7 [Level 10]: magical damage 3500% / Area of effect: 9 X 9 SP cost : 62 + (4 x skill level) / Fixed casting time : 1 second / Variable casting time : 0.5 seconds / Cooldown : 2 seconds / Delay after skill : 0.5 seconds Soul Unity Max level: 5 Prerequisite skill: Soul Energy Research level 3 Type: Buff / Special Description: Consumes 10 soul energy. Binds the souls of yourself and party members around the caster. A soul-united players will restore a certain amount of HP per 3 seconds and can use Kaute to them. The skill will be canceled if caster is silenced or cursed. Maximum of soul-united players = skill level + 4 [Level 1]: HP recovery: 150 / Area of effect: 3 X 3 [Level 2]: HP recovery: 300 / Area of effect: 3 X 3 [Level 3]: HP recovery: 450 / Area of effect: 5 X 5 [Level 4]: HP recovery: 600 / Area of effect: 5 X 5 [Level 5]: HP recovery: 750 / Area of effect: 7 X 7 [Level 6]: HP recovery: 900 / Area of effect: 7 X 7 [Level 7]: HP recovery: 1050 / Area of effect: 9 X 9 SP cost : 42 + (2 x skill level) / Fixed casting time : 4 seconds / Variable casting time : 0.5 seconds / Cooldown : (30 x skill level) - 30 seconds / Delay after skill : 0.5 seconds Soul Division Max level: 5 Prerequisite skill: Esha level 5 / Espa level 5 Type: Special Description: Consumes 1 soul energy. Can be used in WoE and PVP mode only. Disrupts the soul of the target for a while, interfere their rational thinking. Increases their delay after skill for 5 seconds. [Level 1]: increases delay after skill: 10% [Level 2]: increases delay after skill: 20% [Level 3]: increases delay after skill: 30% [Level 4]: increases delay after skill: 40% [Level 5]: increases delay after skill: 50% SP cost : 32 + (4 x skill level) / Fixed casting time : 1.5 seconds / Variable casting time : 0.5 seconds / Cooldown : 3 seconds / Delay after skill : 0.5 seconds Soul Reap Max level: 5 Prerequisite skill: Soul Collect level 1 Type: Buff / Special Description: Consumes 2 soul energy. Harvests souls that fall from enemies attacked by you. When attacking enemy for duration, has a certain chance to gain 1 soul energy. [Level 1]: harvest chance: 15% / last 90 seconds [Level 2]: harvest chance: 20% / last 120 seconds [Level 3]: harvest chance: 25% / last 150 seconds [Level 4]: harvest chance: 30% / last 180 seconds [Level 5]: harvest chance: 35% / last 210 seconds Fixed casting time : 1 second / Variable casting time : 3 seconds / Cooldown : 60 + (30 x skill level) seconds Soul Revolution Max level: 3 Prerequisite skill: Soul Energy Research level 3 / Kaut level 3 Type: Buff / Special Description: Can be used on target with soul buff only. Energizes the soul assigned to you or your party members to restore SP of the target. The soul buff used for SP recovery will be gone. [Level 1]: SP recovery amount: 50 [Level 2]: SP recovery amount: 100 [Level 3]: SP recovery amount: 150 SP cost : (50 x skill level) / Fixed casting time : 1 second / Cooldown : 3 seconds / Delay after skill : 0.5 seconds Soul Collect Max level: 5 Prerequisite skill: Basic skill Type: Buff / Toggle Description: Collects the soul energy needed to use for Soul Reaper's ability at constant interval. The initial soul energy amount is 5 maximum, The skill will no longer collect the soul energy when reach maximum amount. [Level 1]: gain 1 soul energy per 60 seconds [Level 2]: gain 1 soul energy per 50 seconds [Level 3]: gain 1 soul energy per 40 seconds [Level 4]: gain 1 soul energy per 30 seconds [Level 5]: gain 1 soul energy per 20 seconds SP cost : 100 on every skill level Soul Explosion Max level: 5 Prerequisite skill: Curse Explosion level 2 / Shadow's Soul level 1 / Fairy's Soul level 1 / Falcon's Soul level 1 / Golem's Soul level 1 Type: Special Description: Consumes 10 soul energy. Can be used in WoE and PVP mode only. Burst the soul that is given to the target and inflicts damage proportional to their current HP. Can not be used if the target doesn't have soul buff or their remain HP is less than 10. [Level 1]: target current HP reduction: 30% [Level 2]: target current HP reduction: 40% [Level 3]: target current HP reduction: 50% [Level 4]: target current HP reduction: 60% [Level 5]: target current HP reduction: 70% SP cost : (30 x skill level) / Fixed casting time : 1 second / Variable casting time : 2 seconds / Cooldown : 60 seconds / Delay after skill : 0.5 seconds Soul Energy Research Max level: 5 Prerequisite skill: Soul Collect level 1 Type: Passive Description: Study the special energy emitted from the soul to increase the maximum amount of soul energy that is the basis of Soul Reaper's ability to use. [Level 1]: up to 8 soul energy maximum. [Level 2]: up to 11 soul energy maximum. [Level 3]: up to 14 soul energy maximum. [Level 4]: up to 17 soul energy maximum. [Level 5]: up to 20 soul energy maximum. Kaute Max level: 5 Prerequisite skill: Soul Energy Research level 1 Type: Buff / Special Description: Consumes 5 soul energy. Use soul energy to sacrifice your HP to restore SP of the target. Kaute can only be used to yourself, your family, Soul Linker classes, and can also be used to the target that has Soul Unity buff. However, you can not use this skill if your remaining HP is less than 30%. [Level 1]: MaxHP 12% consumption / SP 12% recovery [Level 2]: MaxHP 14% consumption / SP 14% recovery [Level 3]: MaxHP 16% consumption / SP 16% recovery [Level 4]: MaxHP 18% consumption / SP 18% recovery [Level 5]: MaxHP 20% consumption / SP 20% recovery SP cost : 18 + (6 x skill level) / Cooldown : 5 seconds / Delay after skill : 1 second
  13. Light of Moon icon is missing. Can you fix it?
  14. Sigma

    Arm Cannon

    If you refer to KRO. No. Both skills no longer be forced neutral. Currently in KRO ball element affects WeaponAtk and EquipAtk only. Not Total Atk like before. BTW. Ball element always override either weapon element or endowment even neutral ball. So only 4 elements are available for both skills, neutral, shadow, holy and ghost. Endowment like converter won't work with both skills anymore.
  15. Brace yourself. Tomorrow will be a huge patch. Beside the Star Emperor and Soul Reaper skills. I wonder if there is a lot of items too.
  16. This patch is weird. Rebellion skills after rebellion awakening update in revo classic servers? MRO too.
  17. Mobs info MVP New gears Illusion Hunter Bow [2] When equipped with Hunting Arrow, increases long ranged physical damage by 50%. Cri + 1 per refine rate. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 9 or higher, increases critical damage by 15%. If refine rate is 11 or higher, increases physical damage against Insect and Brute race monsters by 30%. When equipped with Illusion Boots, Atk + 10%. If refine rate of each is 7 or higher, ASPD + 2. If the sum of refine rate is 18 or higher, increases critical damage by 10%. If the sum of refine rate is 22 or higher, when dealing normal long ranged physical damage, has a chance to activate Hunter's Sight for 10 seconds. [Hunter's Sight] Atk + 100, increases critical damage by 15%, increases physical damage against Insect and Brute race monsters by 50%. Class : Bow Attack : 165 Weight : 150 Weapon Level : 4 Required Level : 120 Usable Jobs : Ranger Illusion Tablet [2] Increases physical damage against Shadow, Undead, Poison and Ghost property monsters by 10%. Increases physical damage against Shadow, Undead, Poison and Ghost property monsters by additional 10% per 3 refine rate (up to refine level 10). Increases physical damage taken from Shadow property monsters by 30%. When equipped with Illusion Ring, increases attack speed (reduces delay after attack by 8%). Increases critical damage by 5% per 2 refine rate of Illusion Tablet. If refine rate is 9 or higher, Cri + 15. If refine rate is 11 or higher, Atk + 100. Class : Book Attack : 170 Weight : 80 Weapon Level : 4 Required Level : 100 Usable Jobs : Sage classes, Priest classes, Star Gladiator classes. Illusion Goibne's Armor [1] MaxHP + 10%. If refine rate is 7 or higher, Def + 50. If refine rate is 9 or higher, additional Def + 100. Class : Armor Defense : 158 Weight : 350 Required Level : 130 Usable Job : All except novice Illusion Goibne's Spaulders [1] Vit + 1, Mdef + 2. If refine rate is 7 or higher, increases physical damage against Water, Wind, Earth and Fire property monsters by 5%. If refine rate is 9 or higher, increases physical damage against Water, Wind, Earth and Fire property monsters by additional 10%. Class : Garment Defense : 47 Weight : 100 Required Level : 130 Usable Job : All except novice Illusion Goibne's Greaves [1] MaxHP + 5%, MaxSP + 5%. If refine rate is 7 or higher, reduces variable casting time by 5%. If refine rate is 9 or higher, increases long ranged physical damage by 10%. Class : Shoes Defense : 42 Weight : 120 Required Level : 130 Usable Job : All except novice Illusion Goibne's Helm [1] Vit + 3, Mdef + 3. If refine rate is 7 or higher, Vit + 5. If refine rate is 9 or higher, reduces delay after skill by 12%. When equipped with Illusion Goibne's Armor, Spaulder and Greaves, Vit + 5, MaxHP + 15%, MaxSP + 5%, Def + 5, Mdef + 15, reduces damage taken from Water, Wind, Earth and Fire property by 10%. If refine rate of each is 7 or higher, additional MaxHP + 10%. If the sum of refine rate is 36 or higher, reduces fixed casting time by 0.7 seconds. If the sum of refine rate is 40 or higher, reduces delay after skill by 20%. Class : Helm Defense : 25 Location : Top Weight : 100 Required Level : 130 Usable Job : All except novice Crafting recipe Illusion Tablet [2] : +9 Tablet [1] + Illusion Stone 50 ea + Fragile Worm 100 ea Illusion Hunter Bow [2] : +9 Hunter Bow [1] + Illusion Stone 80 ea + Shooting Good Stone 50 ea + Flowerpot Stone 50 ea + Hair-like Leaf 50 ea Illusion Goibne's Helm [1] : +9 Goibne's Helm [0] + Illusion Stone 120 ea + Wootan Defender's Shield Fragment 30 ea + Wootan Token 150 ea Illusion Goibne's Armor [1] : +9 Goibne's Armor [0] + Illusion Stone 80 ea + Solid Clay 100 ea + Megalith Token 150 ea Illusion Goibne's Greaves [1] : +9 Goibne's Greaves [0] + Illusion Stone 80 ea + Wootan Warrior's Hair 100 ea + Wootan Token 150 ea Illusion Goibne's Spaulders [1] : +9 Goibne's Spaulders [0] + Illusion Stone 120 ea + Lightning Stone Fragment 30 ea + Megalith Token 150 ea New cards Ancient Tri Joint Card Atk + 30, MaxHp - 1%. Compounded on : Weapon Prefix : Full Charging Ancient Stalactic Golem Card MaxHP + 150 and increases attack speed (reduces delay after attack by 1%) for every 10 base Vit. If base Vit is 120 or higher, reduces delay after skill by 3%. Compounded on : Garment Suffix : of Stalactic Ancient Megalith Card Matk + 30, MaxSp - 1%. Compounded on : Weapon Prefix : Circular Ancient Tao Gunka Card Ignores defense rate of boss monsters by 30%. If refine rate is 10 or higher, ignores defense rate of boss monsters by additional 20%. Compounded on : Headgear Suffix : of Big Stone Ancient Stone Shooter Card Increases critical damage by 1% and increases attack speed (reduces delay after attack by 1%) for every 10 base Luk. If base Luk is 120 or higher, increases critical damage by additional 5%. Compounded on : Garment Suffix : of Stone Shooter Ancient Wootan Shooter Card Increases bow damage by 1% and increases attack speed (reduces delay after attack by 1%) for every 10 base Dex. If base Dex is 120 or higher, Atk + 40. Compounded on : Garment Suffix : of Wootan Shooter Ancient Wootan Fighter Card Increases critical damage by 10%. Cri + 5. Compounded on : Weapon Prefix : Wootan Fist Ancient Wootan Defender Card Reduces damage taken from boss monsters by 30%. If refine rate is 10 or higher, reduces damage taken from boss monsters by additional 20%. Compounded on : Shield Prefix : of Big Shield source : http://ro.gnjoy.com/news/update/View.asp?seq=221
  18. This is the second map I guess. According to Inven board. There're 2 entrances. http://www.inven.co.kr/board/ro/1952/255642
  19. I don't know crafting recipes until official page reveal it. Should wait around week or two. and I can't access KRO. I just collect info from KRO players. BTW Illusion of Launda mobs's HP is around 700k+.
  20. I translated them by myself, always.
  21. mobs info MVP : Ominous Turtle General Gears Illusion Immaterial Sword [2] Can't be destroyed. Drain 1 SP when dealing normal physical attack. Has a 8% chance to drain 30% SP from enemy when dealing physical attack. Increase the chance by 2% per refine rate. If refine rate is 12 or higher, increase SP drain from enemy by 20%. When equipped by Rogue classes and equipped with Illusion Ancient Cape, Matk + 100. If refine rate of both are 7 or higher, additional Matk + 50. If the sum of refine rate is 18 or higher, has a chance to auto-cast bolt spells when dealing physical damage. If the sum of refine rate is 22 or higher, has a chance to increase damage of Storm Gust, Meteor Storm, lord of Vermilion and Heaven's Drive by 30% for 10 seconds when dealing physical damage. Class : Sword Attack : 180 Weight : 90 Property : Ghost Weapon Level : 4 Required Level : 120 Usable Jobs : Swordsman classes, Thief classes, Merchant classes. Illusion War Axe [2] Can't be destroyed. Str + 2, Dex + 2, Luk + 2. Increase damage of Axe Tornado and Axe Boomerang by 100%. Increase damage of Cart Tornado by 75%. If refine rate is 7 or higher, add an additional damage of Axe Tornado, Axe Boomerang and Cart Tornado by 20%. If refine rate is 9 or higher, add an additional damage of Axe Tornado, Axe Boomerang and Cart Tornado by 20%. When equipped with Illusion Shoes, Atk + 40. If refine rate of both are 7 or higher, add an additional damage of Axe Boomerang by 15%. If the sum of refine rate is 18 or higher, Atk + 10%. If the sum of refine rate is 22 or higher, increase long ranged physical damage by 10%. Class : Axe Attack : 180 Weight : 420 Weapon Level : 4 Required Level : 120 Usable Jobs : Merchant classes. Illusion Pole Axe [2] Str + 3, Int + 2, Dex + 2. If refine rate is 9 or higher, reduce cooldown of Hundred Spear by 1 second. If refine rate is 13 or higher, reduce cooldown of Hundred Spear by additional 1 second. When equipped with Illusion Shoes, Atk + 40. If refine rate of both are 7 or higher, increase damage of Hundred Spear by 20%. If the sum of refine rate is 18 or higher, Atk + 10%. If the sum of refine rate is 22 or higher, add an additional damage of Hundred Spear by 20%. Class : Spear Attack : 190 Weight : 150 Weapon Level : 4 Required Level : 120 Usable Jobs : Swordsman classes. Illusion Wing Shuriken [2] Can't be destroyed, Dex + 2. Increase damage of Kunai Splash by 9% per refine rate. When equipped with Illusion Apple O' Archer, Atk + 50. If refine rate of both are 7 or higher, increase damage of Kunai Splash by 30%. If the sum of refine rate is 18 or higher, increase long ranged physical damage by 10%. If the sum of refine rate is 22 or higher, add an additional damage of Kunai Splash by 30%. Class : Shuriken Attack : 300 Weight : 150 Property : Wind Weapon Level : 4 Required Level : 120 Usable Jobs : Ninja classes. Illusion Iron Driver [2] Can't be destroyed. Increase damage of Duple Light by 3% per refine rate. ASPD + 1 per 2 refine rate. When equipped with Illusion Muffler, Increase attack speed (reduce delay after attack by 10%). If refine rate of both are 7 or higher, increase damage of Duple Light by 25%. If the sum of refine rate is 18 or higher, Cri + 20. If the sum of refine rate is 22 or higher, increase critical damage by 20%. Class : Mace Attack : 210 Weight : 200 Weapon Level : 4 Required Level : 120 Usable Jobs : Archbishop. Illusion Fancy Flower [1] Matk + 1%. Matk + 2 per refine rate. Class : Headgear Defense : 0 Location : Top Weight : 10 Required Level : 120 Usable Jobs : All Crafting recipe Illusion Immaterial Sword [2] : +9 Immaterial Sword + Illusion Stone 100 ea + Logbook 50 ea Illusion War Axe [2] : +9 War Axe [1] + Illusion Stone 100 ea + Black Soul Piece 200 ea Illusion Pole Axe [2] : +9 Pole Axe [1] + Illusion Stone 100 ea + Black Soul Piece 200 ea Illusion Wing Shuriken [2] : +9 Wing Shuriken + Illusion Stone 100 ea + Old Shell 200 ea Illusion Iron Driver [2] : +9 Iron Driver + Illusion Stone 100 ea + Old Shell 200 ea Illusion Fancy Flower [1] : Fancy Flower + Illusion Stone 50 ea + Beautiful Old Doll 50 ea Cards Ominous Solider Card MaxHP + 10%, Def + 50. MaxHP + 1% per 3 refine rate. If base level is 160 or higher, add an additonal Def + 50, Vit + 3. Compounded on : Armor Prefix : Firm Ominous Pemeter Card Int + 1, MaxSP + 80. MaxSP + 10 per 2 refine rate. If refine rate is 7 or higher, increase SP recovery rate by 30%. When equipped with Ominous Solider Card, MaxHP + 1% per 3 refine rate of armor. MaxSP + 5 per 2 refine rate of headgear. Compounded on : Headgear Prefix : Sensible Ominous Heater Card Cri + 3, increase critical damage by 5%. When equipped with Ominous Assaulter Card, add an additonal Cri + 2, increase critical damage by 2%. Compounded on : Accesory Prefix : Dual Critical Ominous Assaulter Card Increase critical damage by 10%. When compounded on whip, musical instrument, book, two-handed sword or two-handed spear, Cri + 5. Atk + 3, increase critical damage by 1% per refine rate. Compounded on : Weapon Prefix : Lethal Ominous Freezer Card MaxHP + 10%, Str + 2. If base level is 160 or higher, increase damage of Hundred Spear and Over Brand by 10%. If refine rate is 9 or higher, add an additonal damage of Hundred Spear and Over Brand by 10%. Compounded on : Shoes Suffix : of Pierce Ominous Turtle General Card Def + 30, Mdef + 5. Reduce damage taken from all size monsters by 25%. When equipped with Turtle General Card, add an additonal reduction from all size monsters by 5%, Accuracy + 25, Increase damage against all size monsters by 20%. Compounded on : Shield Suffix : of Turtle Shell source : http://ro.gnjoy.com/...ind=A&curpage=1 http://www.inven.co....idx=1951&l=3962
  22. mobs info MVP : Awaken Ktullanux Gears Illusion Combo Battle Glove [2] Increase Sky Blow and Dragon Combo damage by 10%. Additional increase Sky Blow and Dragon Combo damage by 5% per 2 refine rate. Increase Tiger Cannon damage by 5% per 3 refine rate. When equipped with Illusion Muffler, Atk + 40. If refine rate of both are 7 or higher, add an additional damage of Tiger Cannon by 20%. If the sum of refine rate is 18 or higher, Reduce cooldown of Flash Combo by 1 second. If the sum of refine rate is 22 or higher, add an additional damage of Tiger Cannon by 15%. Class : Knuckle Attack : 250 Weight : 50 Weapon Level : 4 Required Level : 120 Usable Jobs : Sura Illusion Huuma Fluttering Snow [2] Matk + 50. Atk + 30 per 3 refine rate. Increase long ranged physical damage by 3% per refine rate. When equipped with Illusion Apple O' Archer, reduce variable casting time by 15%. If refine rate of both are 7 or higher, increase damage of Swirling Petal by 25%. If the sum of refine rate is 18 or higher, add an additional damage of Swirling Petal by 25%. If the sum of refine rate is 22 or higher, reduce cooldown of Swirling Petal by 1 second. Class : Huuma Shuriken Attack : 250 Weight : 150 Property : Water Weapon Level : 4 Required Level : 120 Usable Jobs : Ninja classes Illusion Cap [1] Atk + 1%. Atk + 2 per refine rate. Class : Headgear Defense : 15 Location : Top Weight : 40 Required Level : 120 Usable Jobs : Swordsman classes, Novice classes, Thief classes, Merchant classes. Illusion Survivor's Manteau [1] Vit + 15. When equipped with Survivor's Rod [1], MaxHP +100, Matk - 50, Matk + 20 per refine rate, reduce skill reuse delay by 3% per 3 refine rate. Reduce neutral property damage by 1% per 2 refine rate. (Matk and reduction bonuses only apply until +10) When equipped with Illusion Wizardry Staff, increase Crimson Rock damage by 10%. If refine rate of both are 7 or higher, increase Hell Inferno damage by 40%. If the sum of refine rate is 18 or higher, increase wind and shadow magic damage by 10%. If the sum of refine rate is 22 or higher, increase fire magic damage by 10%. Class : Garment Defense : 30 Weight : 55 Required Level : 130 Usable Jobs : Mage classes, Soul Linker. Illusion Sacred Mission [1] Int + 2, Vit + 3. Cannot be destroyed. Increase Earth Drive damage by 7% per refine rate. Class : Shield Defense : 190 Weight : 160 Required Level : 120 Usable Jobs : Royal Guard. Crafting recipe Illusion Combo Battle Glove [2] : +9 Combo Battle Glove [4] + Illusion Stone 100 ea + Snowball 100 ea Illusion Huuma Fluttering Snow [2] : +9 Huuma Fluttering Snow + Illusion Stone 100 ea + Ktullanux's Eye 20 ea Illusion Cap [1] : +9 Cap [1] + Illusion Stone 50 ea + Frozen Stone 100 ea Illusion Survivor's Manteau [1] : +9 Survivor's Manteau + Illusion Stone 100 ea + Frozen Stone 200 ea Illusion Sacred Mission [1] : +9 Sacred Mission [1] + Illusion Stone 100 ea + Soul-contained Gemstone 300 ea Cards Furious Gazeti Card Reduce damage taken from long ranged physical attack by 20%. When equipped with Furious Snowier Card, reduce damage taken from small size monsters by 20%. Compounded on : Armor Prefix : Nimble Furious Snowier Card Increase recovery rate of Red Raffle Sap, Yellow Raffle Sap and White Raffle Sap by 50%. Compounded on : Accessory Prefix : Cheerful Furious Ice Titan Card Def + 5, additional Def + 5 per refine rate. When equipped with Furious Snowier Card, reduce damage taken from medium size monsters by 20%. Compounded on : Armor Prefix : Sturdy Awaken Ktullanux Card Increase water magic damage by 20%, additional increase water magic damage by 3% per refine rate. If compounded on Sapien's Armor of Ocean, Has a 5% chance to auto-casting Water Ball lv.5 to the attackers when receiving physical damage. Compounded on : Armor Prefix : Frozen source : http://ro.gnjoy.com/...ind=A&curpage=1 http://www.inven.co....idx=1951&l=3884
  23. mobs info MVP : Furious Dracula Gears Illusion Infiltrator [2] Increase damage against demi-human monster by 60%. Def + 3, Flee + 5, Perfect Dodge + 2. If refine rate is 9 or higher, additional Flee + 5, Perfect Dodge + 2. If refine rate is 10 or higher, Atk + 5%. When equipped with Illusion Ring, Increase attack speed (reduce delay after attack by 10%). If refine rate is 9 or higher, increase critical damage by 10%. If refine rate is 11 or higher, increase damage against brute monster by 25%. Class : Katar Attack : 200 Weight : 150 Weapon Level : 4 Required Level : 100 Usable Jobs : Assassin Cross classes Illusion Sharpened Legbone of Ghoul [2] When dealing melee physical damage, has 4% chance to transform into Ghoul for 6 seconds. While in Ghoul form, enchants your armor with undead property and gain Endure effect. Class : Katar Attack : 220 Weight : 170 Weapon Level : 3 Required Level : 100 Usable Jobs : Assassin Cross classes Illusion Wizardry Staff [2] Int + 6, Dex + 2. Int + 1, Dex + 1 per 2 refine rate (up to refine level 10). Matk + 250 Class : Two-handed Staff Attack : 150 Weight : 240 Weapon Level : 4 Required Level : 100 Usable Jobs : High Mage classes Illusion Ballista [2] Increase long-ranged physical damage by 1% per refine rate. When equipped with Illusion Apple O' Archer, Atk + 50, add an additional long-ranged physical damage by 5%. If refine rate of both are 7 or higher, increase damage of Arrow Storm by 20%. If the sum of refine rate is 18 or higher, Atk + 10%. If the sum of refine rate is 22 or higher, add an additional damage of Arrow Storm by 30%. Class : Bow Attack : 200 Weight : 350 Weapon Level : 4 Required Level : 100 Usable Jobs : High Archer classes Illusion Apocalypse [2] Increase damage against Water, Earth, Fire and Wind properties monsters by 10%. Additional damage against Water, Earth, Fire and Wind properties monsters by 10% per 3 refine rate (up to refine level 10). Increase damage taken from Holy property monsters by 30%. When equipped with Illusion Skull Ring, Increase attack speed (reduce delay after attack by 8%). Increase critical damage by 5% per 2 refine rate. If refine rate is 9 or higher, Cri + 15, grants immunity to curse status. If refine rate is 11 or higher, Atk + 100. Class : Book Attack : 170 Weight : 80 Property : Shadow Weapon Level : 4 Required Level : 100 Usable Jobs : Priest classes, Sage classes. Illusion Ancient Cape [1] Agi + 2. Additional Agi + 1 per 2 refine rate (up to refine level 10). When equipped with Illusion Moonlight Dagger, Matk + 80. If refine rate of both are 7 or higher, additional Matk + 80. If the sum of refine rate is 18 or higher, additional Matk + 40. If the sum of refine rate is 22 or higher, increase fire magic damage by 15%. Class : Garment Defense : 18 Weight : 60 Required Level : 100 Usable Jobs : All except Novice Illusion Skull Ring [1] Has a 50% chance to inflict curse to either enemies or yourself when dealing melee physical damage. Class : Accessory Defense : 0 Weight : 10 Required Level : 100 Usable Jobs : All Illusion Ring [1] Str + 3. If base Str is 100 or higher, additional Atk + 30. Class : Accessory Defense : 0 Weight : 20 Required Level : 100 Usable Jobs : All except Novice Crafting recipe Illusion Infiltrator [2] : +9 Infiltrator [1] + Illusion Stone 80 ea + Torn Paper Piece 20 ea Illusion Sharpen Legbone of Ghoul [2] : +9 Sharpen Legbone of Ghoul + Illusion Stone 10 ea + Nightmare Clump 100 ea Illusion Wizardry Staff [2] : +9 Wizardry Staff + Illusion Stone 40 ea + Suspicious Magic Circle 100 ea Illusion Ballista [2] : +9 Ballista [1] + Illusion Stone 50 ea + Glowing Spore 100 ea Illusion Apocalypse [2] : +9 Book of Apocalypse + Illusion Stone 50 ea + Well-dried Clover 10 ea Illusion Ancient Cape [1] : +9 Ancient Cape [1] + Illusion Stone 50 ea + Small Bat Fur 200 ea Illusion Skull Ring [1] : Skull Ring [1] + Illusion Stone 50 ea + Dried Yggdrasil Leaf 400 ea Illusion Ring [1] : Ring [1] + Illusion Stone 50 ea + Suspicious Magic Circle 400 ea Cards Sweet Nightmare Card Matk + 20. Skills casting can't be interrupted. If user equip Vampire's Servant, Matk + 1% for every 3 refine rate. Compounded on : Armor Prefix : Sorcery Matt drainliar Card Grants immunity to Burning Status. If user equip Vampire's Servant, Perfect Dodge + 5. Compounded on : Headgear Prefix : Fire Immunity Rest-stolen Man Card Atk + 20. Weapon and Armor can't be destroyed. If user equip Vampire's Servant, Atk + 1% for every 3 refine rate. Compounded on : Armor Prefix : Vigor Furious Dracula Card Enable to use Indulge lv.1 If user equip Vampire's Servant, recover 30 HP and 1 SP every 3 seconds. When equipped with Bomi Card, MaxHP + 1000, MaxSP + 50. If refine rate is 9 or higher, MaxHP + 1000, MaxSP + 50. Compounded on : Garment Prefix : Compassion Bomi Card Enable to use Napalm Vulcan lv.4 If user equip Vampire's Servant, Matk + 30. Compounded on : Accessory (right) Prefix : Sorrow http://ro.gnjoy.com/...ind=A&curpage=1 http://www.inven.co....=170971&site=ro
  24. mobs info MVP : Furious Moonlight Gears Illusion Puente Robe [1] Reduces fixed casting time by 3%. Increases heal effectiveness by 5%, increases heal effectiveness by additional 1% and reduces fixed casting time by additional 3% per refine rate. When equipped with Illusion Long Mace, Matk + 100, increase heal effectiveness by 20%. If refine rate of both are 7 or higher, additional Matk + 50. If the sum of refine rate is 18 or higher, increases heal effectiveness by additional 15%. If the sum of refine rate is 22 or higher, reduce delay after skill by 15%. Class : Armor Defense : 52 Weight : 40 Required Level : 99 Usable Jobs : All Illusion Long Mace [2] 3 cells attack range. Reduces long ranged physical damage by 10%, reduces long ranged physical damage by additional 3% per 2 refine rate. Class : Mace Attack : 185 Weight : 80 Weapon Level : 4 Required Level : 99 Usable Jobs : Acolyte classes Illusion Nurse Cap [1] Int + 1 additional Int + 1 and increases heal effectiveness by 3% per 2 refine rate. When equipped with llusion Puente Robe, increase movement speed, increases heal effectiveness by 10% Class : Headgear Defense : 1 Location : Top Weight : 20 Required Level : 99 Usable Jobs : Acolyte classes Illusion Apple of Archer [1] Dex + 3 additional Dex + 1 per 2 refine rate. Class : Headgear Defense : 4 Location : Top Weight : 10 Required Level : 99 Usable Jobs : All except Novice Illusion Muffler [1] MaxHP + 100, MaxSP + 10. additional MaxHP + 100 and MaxSP + 5 per refine rate. Class : Garment Defense : 8 Weight : 40 Required Level : 99 Usable Jobs : All except Novice Illusion Shoes [1] MaxHP + 100, MaxSP + 10. additional MaxHP + 100 and MaxSP + 5 per refine rate. Class : Shoes Defense : 10 Weight : 40 Required Level : 99 Usable Jobs : All except Novice Illusion Spectral Spear [1] Increases physcial damage against shadow property, demon and undead races monster by 20%. Reduces damage taken from shadow property, demon and undead races monster by 10%. Increases physical damage and reduce damaged taken by additional 3% per 2 refine rate. Restore 50 HP when killing enemy with melee physical damage. Per 2 refine rate, restore additional 1 SP when killing enemy with melee physical damage. Has a chance to inflict confusion status on user. When equipped with Illusion Shoes, Increases attack speed (reduce delay after attack by 8%). If refine rate of both are 7 or higher, increases damage of Banishing Point by 20%. If the sum of refine rate is 18 or higher, increases long ranged physical damage by 10%. If the sum of refine rate is 22 or higher, increases damage of Banishing Point by additional 30%. Class : Two-handed Spear Attack : 240 Weight : 200 Weapon Level : 4 Required Level : 99 Usable Jobs : Swordsman classes Illusion Staff of Bordeaux [2] Matk + 180, Int + 3, Dex + 2. If user learn Dragonology at maximum level, reduces SP consumption of skills by 15% and Matk + 5%, reduces SP consumption of skills by additional 5% and Matk + 1% per 3 refine rate. When equipped with Illusion Muffler, increases Psychic Wave damage by 10%. If refine rate of both are 7 or higher, increases Earth Grave damage by 40%. If the sum of refine rate is 18 or higher, increases neutral and earth magic damage by 10%. If the sum of refine rate is 22 or higher, increases water magic damage by 10%. Class : One-handed Staff Attack : 60 Weight : 50 Weapon Level : 4 Required Level : 99 Usable Jobs : High Mage classes Illusion Moonlight Dagger [1] MaxSP + 10%. Restore 3 SP when dealing damage to enemies, if refine rate is 10 or higher, increases SP restore by additional 4. Class : Dagger Attack : 150 Weight : 70 Weapon Level : 4 Required Level : 99 Usable Jobs : Swordsman classes, Archer classes, Ninja classes, Thief classes, Mage classes, Merchant classes, Soul linker Crafting recipe Illusion Staff of Bordeaux [2] : +9 Staff of Bordeaux + Illusion Stone 30 ea + Hazy Dream Fragment 100 ea Illusion Long Mace [2] : +9 Long Mace + Illusion Stone 10 ea + Hazy Dream Fragment 20 ea Illusion Moonlight Dagger [1] : +9 Moonlight Dagger + Illusion Stone 60 ea + Hazy Dream Fragment 100 ea Illusion Spectral Spear : +9 Spectral Spear + Illusion Stone 30 ea + Hazy Dream Fragment 100 ea Illusion Nurse Cap [1] : +9 Nurse Cap + Illusion Stone 10 ea + Bloodstained Love Letter 100 ea Illusion Apple O' Archer [1] : +9 Apple O' Archer + Illusion Stone 10 ea + Broken Arrow 100 ea Illusion Muffler [1] : +9 Muffler [1] + Illusion Stone 10 ea + Hazy Moon Cake 100 ea Illusion Shoes [1] : +9 Shoes [1] + Illusion Stone 10 ea + Hazy Moon Cake 100 ea Illusion Puente Robe [1] : +9 Puente Robe [1] + Illusion Stone 10 ea + Hazy Dream Fragment 100 ea Cards Furious Moonlight Card Enable to use Gloria Domini Lv. 4 When equipped with Moonlight Card. Has 7% chance to gain [ Perfect Dodge + 10 ] for 5 seconds when dealing melee physical damage. Compounded on : Armor Prefix : Moonlight Furious Ninetail Card Cri + 5, Increase critical damage by 10%. If refine rate is 10 or higher, additional Cri + 10. When equipped with Ninetail Card. Has 2% chance to gain [ Flee + 10 ] for 5 seconds when dealing melee physical damage. Compounded on : Armor Prefix : Foxtail Resentful Bongun Card Atk + 20 Matk + 20 When equipped with Bongun Card. Has 2% chance to gain [ Receive 100% more damage from Munak] for 5 seconds when receiving melee physical damage. Compounded on : Armor Prefix : Growth Resentful Sohee Card Matk + 10 If refine rate is 10 or higher, additional Matk + 2%. When equipped with Sohee Card. Has 2% chance to gain [ increase SP regeneration by 100%] for 5 seconds when dealing magical damage. Compounded on : Armor Prefix : Gruesome Resentful Munak Card Atk + 15 Matk + 15 When compounded on Girl's Diary, additional Atk + 100, Matk + 100 When equipped with Munak Card. Has 2% chance to gain [ additional 50% chance to stun enemy ] for 5 seconds when dealing melee physical damage. Compounded on : Weapon Prefix : Delicate Resentful Soldier Card When compounded on Bow, has a low chance to auto-cast Double Strafe lv.5 when dealing physical damage. If refine rate is 10 or higher, increase Bow damage by 20% When equipped with Archer Skeleton Card. Has 2% chance to gain [ ASPD + 1 ] for 5 seconds when dealing physical damage. Compounded on : Weapon Prefix : Sagittarius Truthful Wizard Card Matk + 25 Has 0.5% chance to gain [ skill casting cannot be interrupted ] for 5 seconds when dealing magical damage. Compounded on : Weapon Prefix : Truth Furious Hero Card Atk + 2% Has 0.5% chance to gain [ Endure ] for 5 seconds when dealing melee physical damage. Compounded on : Headgear Prefix : Incite source : http://ro.gnjoy.com/...q=197&curpage=1 http://www.inven.co....=170020&site=ro
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