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Sigma

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Everything posted by Sigma

  1. Adds skill formula in Genetic second improvement.
  2. Cash item Enchants Accessories
  3. Sagittarius Mail [1] Can't be destroyed. Mdef + 5. Atk + 50. MaxHP + 1000. Reduces delay after skills by 10%. When equipped by Ranger, Atk + 80, MaxHP + 10%, MaxSP + 10%. If refine rate is 8 or higher, increases critical damage by 20%. Class : Armor Defense : 100 Weight : 100 Required Level : 1 Required Jobs : All Sagittarius Manteau Mdef + 5. Atk + 20. MaxHP + 10%, MaxSP + 10%. Reduces delay after skills by 5%. Reduces damage taken from neutral property by 20%. When equipped by Ranger, Atk + 30, MaxHP + 10%, MaxSP + 10%, increases long ranged physical damage by 30%. if refine rate is 8 or higher, increases critical damage by 20%. Class : Garment Defense : 25 Weight : 30 Required Level : 1 Required Jobs : All Sagittarius Shoes Mdef + 5. Atk + 50. MaxHP + 10%, MaxSP + 10%. Reduces delay after skills by 10%. When equipped by Ranger, Atk + 80, MaxHP + 10%, MaxSP + 10%, reduces delay after skills by 10%, reduces damage taken from fire, water, wind and earth property by 15%. If refine rate is 8 or higher, increases long ranged physical damage by 30%. When equipped with Sagittarius Mail and Sagittarius Manteau, MaxHP + 2000, MaxSP + 200, reduces delay after skill by 10%, reduces damage taken from boss monsters by 15%, reduces SP consumption of Arrow Storm by 20. Class : Shoes Defense : 25 Weight : 40 Required Level : 1 Required Jobs : All Sagittarius Crown Can't be destroyed. Mdef + 15. Dex + 10, Atk + 50, Reduces delay after skills by 20%. Increases physical damage against all race monsters by 10%. When equipped by Ranger, reduces casting time of Arrow Storm by 100%, recovers 500 HP and 50 SP when killing monsters. if refine rate is 8 or higher, All Stat + 10, recovers 500 HP and 50 SP every 5 seconds. Class: Headgear Defense: 12 Location: Upper Weight: 10 Required Level: 1 Required Jobs: All Sagittarius Ring Attack speed + 5%. MaxSP + 100. Increases physical damage by 5%. Recovers 10 SP when killing monsters with physical damage. When equipped by Ranger, MaxHP + 10%, MaxSP + 10%, reduces delay after skills by 10%, increases physical damage by 5%, increases Arrow Storm damage by 30%, recovers 3 SP when dealing physical damage. Class: Accessory Defense: 0 Weight: 10 Required Level: 1 Required Jobs: All Sagittarius Hunter Bow [1] Can't be destroyed. Atk + 70. Attack speed + 10%. Atk + 1 per 1 base level. When equipped by Ranger, reduces delay after skills by 10%, increases physical damage by 50%, increases long ranged physical damage by 25%, reduces damage taken from boss monsters by 50%. if refine rate is 7 or higher, ignores defense of all race monsters by 50%, if refine rate is 9 or higher, ignores defense of all race monsters by 50%. Class : Bow Attack : 10 Weight : 150 Weapon Level : 4 Required Level : 1 Usable Jobs : Archer classes.
  4. Sagittarius Mail [1] Can't be destroyed. Mdef + 5. Atk + 50. MaxHP + 1000. Reduces delay after skills by 10%. When equipped by Ranger, Atk + 80, MaxHP + 10%, MaxSP + 10%. If refine rate is 8 or higher, increases critical damage by 20%. Class : Armor Defense : 100 Weight : 100 Required Level : 1 Required Jobs : All Sagittarius Manteau Mdef + 5. Atk + 20. MaxHP + 10%, MaxSP + 10%. Reduces delay after skills by 5%. Reduces damage taken from neutral property by 20%. When equipped by Ranger, Atk + 30, MaxHP + 10%, MaxSP + 10%, increases long ranged physical damage by 30%. if refine rate is 8 or higher, increases critical damage by 20%. Class : Garment Defense : 25 Weight : 30 Required Level : 1 Required Jobs : All Sagittarius Shoes Mdef + 5. Atk + 50. MaxHP + 10%, MaxSP + 10%. Reduces delay after skills by 10%. When equipped by Ranger, Atk + 80, MaxHP + 10%, MaxSP + 10%, reduces delay after skills by 10%, reduces damage taken from fire, water, wind and earth property by 15%. If refine rate is 8 or higher, increases long ranged physical damage by 30%. When equipped with Sagittarius Mail and Sagittarius Manteau, MaxHP + 2000, MaxSP + 200, reduces delay after skill by 10%, reduces damage taken from boss monsters by 15%, reduces SP consumption of Arrow Storm by 20. Class : Shoes Defense : 25 Weight : 40 Required Level : 1 Required Jobs : All Sagittarius Crown Can't be destroyed. Mdef + 15. Dex + 10, Atk + 50, Reduces delay after skills by 20%. Increases physical damage against all race monsters by 10%. When equipped by Ranger, reduces casting time of Arrow Storm by 100%, recovers 500 HP and 50 SP when killing monsters. if refine rate is 8 or higher, All Stat + 10, recovers 500 HP and 50 SP every 5 seconds. Class: Headgear Defense: 12 Location: Upper Weight: 10 Required Level: 1 Required Jobs: All Sagittarius Ring Attack speed + 5%. MaxSP + 100. Increases physical damage by 5%. Recovers 10 SP when killing monsters with physical damage. When equipped by Ranger, MaxHP + 10%, MaxSP + 10%, reduces delay after skills by 10%, increases physical damage by 5%, increases Arrow Storm damage by 30%, recovers 3 SP when dealing physical damage. Class: Accessory Defense: 0 Weight: 10 Required Level: 1 Required Jobs: All Sagittarius Hunter Bow [1] Can't be destroyed. Atk + 70. Attack speed + 10%. Atk + 1 per 1 base level. When equipped by Ranger, reduces delay after skills by 10%, increases physical damage by 50%, increases long ranged physical damage by 25%, reduces damage taken from boss monsters by 50%. if refine rate is 7 or higher, ignores defense of all race monsters by 50%, if refine rate is 9 or higher, ignores defense of all race monsters by 50%. Class : Bow Attack : 10 Weight : 150 Weapon Level : 4 Required Level : 1 Usable Jobs : Archer classes.
  5. I confirm that bolt %dmg work on bolt part. I'm not sure if it affect base dmg part too.
  6. The HP/SP portion dmg works similar to HP portion of GoH. Reduction from items don't work on it. But reduction from skill can. So both Cicada Skin Shed and Mirror Image should dodge the skill damage unless it's magical type. In case of New Moon Kick. This skill will be canceled if caster is attacked. So use this advantage.
  7. Doesn't change on skill formula. Still use ((100 x bolt skill level) + (50 x spell fist skill level))%Matk per hit
  8. You're correct. I'll ask Dia to correct it. Thanks.
  9. About the Genetic second improvement that is testing in Sakray. We got many feedback from players and then we'll improve some skills. The following information will be added in Genetic second improvement and the detail that will be added in the future. 1. Cart Cannon damage formula improvements. We received feedback from players that this skill and Rune Knight's Dragon Breath are special type skills that work differently from other skills that have hit/flee and HardDef calculation. And the skill animation doesn't be affected by attack speed. So. If we improve the skill animation to be affected by attack speed. Cart Cannon must be changed to be the same as other skills that have hit/flee and HardDef calculation too However The above changes will result the players to change their equipment and build. So we'll improve the skill damage in damage formula instead. - Removes factor "(int/40)" from skill formula. - Removes factor "(Cart Remodeling skill level x 50)" from skill formula. - Increases base damage to 350%Atk per skill level. So on level 5 will be 1750%Atk. - Damage will be increased depends on user's int and Cart Remodeling skill level. - Maintains the bonus damage that depends on user's base level. 2. Acid Bomb mechanism improvements. We gained feedback from this skill more than Cart Cannon. This skill has many issues such as very low or zero damage on low vit target and forced neutral property. As the new monsters have very low vit result the skill deal very low damage. Because the skill formula has influence on target's vit directly. Acid Bomb will be changed as below - Changes skill type. - - Before : physical/magical hybrid special long ranged physical damage that ignores hit/flee check and defense. - - After : Normal long ranged physical damage that will check hit/flee and calculated HardDef as percentage. - Minimum damage is 2000%Atk on low vit target, Damage will be increased depends on user's int and target's vit. - Changes skill element from forced neutral property to depends on weapon element instead. - Increases SP consumption to 50, adds 0.15 seconds cooldown. Above Cart Cannon and Acid Bomb improvements will be updated on upcoming Genetic second improvement. 3. Homunculus AI We got many negative feedback from "grazing build" players since Genetic first improvement because their homunculus can't do auto attack and made the very inconvenience to them. So we'll make an improvements that still under development. - Manually clicking to order homunculus to attack will be removed. - Summoning duration will be added (Homunculus will have limited duration once being summoned), Item used to summon homunculus will be added. Homunculus improvements won't be update on Genetic second improvement because there are many thing that we are improving such as homunculus intimacy and others that still under development. Summary : Cart Cannon and Acid Bomb improvements will be updated on upcoming Genetic second improvement while Homunculus AI won't. Source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4009497&curpage=1
  10. Hi The shield weight and refine level of shield still affect the skill damage.
  11. Reworked and new cards from Ragnarok Zero Sarah's Memory instance. Reworked Cards Payon Soldier Card Atk + 7. If refine rate of weapon is 7 or higher, Atk + 10, if refine rate is 9 or higher, Atk + 25. Compounded on : Weapon Prefix : Infante Irene High Elder Card Increases attack speed (reduces delay after attack by 3%), reduces variable casting time by 3%. Increases physical and magical damage against demihuman monsters by 3% per 3 refine rate. When equipped with Memorial Soldier's set (Armor, Pauldron, Greaves) or High Elder's set (Overcoat, Pauldron, Shoes), reduces damage taken from monsters in Sarah's Memory and Faceworm Nest dungeons by 15%. Suffix : of Padre New card 300126# Payon Guardian Card Matk + 7. If refine rate of weapon is 7 or higher, Matk + 10, if refine rate is 9 or higher, Matk + 25. Compounded on : Weapon Prefix : Soldado
  12. Currently all of these balance, except quest skills balance, only be implemented on Zero.
  13. Ah. got vender location from my friend. They are in almost every town.
  14. I also have no idea about those items. Those exist in KRO database but I still don't know the way to obtain them.
  15. I mixed up myself when localized the skill name to match with IRO. lol Actually it's Acoustic Rhythm. Thanks for your correction.
  16. Delay after skill is 1 second on every level. Cooldown is increased depending on skill level. level 1 : 0.15 seconds level 2 : 0.2 seconds level 3 : 0.3 seconds level 4 : 0.45 seconds level 5 : 0.65 seconds
  17. No. After I checked. The skill still has 0.6 sec hard animation time. The ways to bypass it are : 1. Data editing 2. Change to other monster sprite that have attack animation time lower than CC hard animation time (such as Jakk or Bathory). 3. Changes animation by yourself (move or being attacked) Skill mechanism still be the same. Only change dmg formula. So Thanatos still doesn't work on this skill.
  18. Adds some info in Genetic and Performers 2nd improvement.
  19. Yes. but unlike alchemist's prepare potion. Special Pharmacy, Int and Luk have the same influence while Dex is half of those.
  20. Yes. Runestone using can bypass skill delay.
  21. 1. There is no mention about Bomb dmg. 2. No. just Str as usual. (the change from special to normal means nerf. The skill will no longer ignore flee) 3. Neither. The items that increase heal effectiveness work on it such as White Lady, etc. 4. I have no idea. 5. No. 6. Still random.
  22. You can use any Runestones when you're caught by Curse Circle or even Root. But still be dispelled from those skills.
  23. Today (18/11/2019) Gravity dev team will show you the several updates that are prepared to update on upcoming winter. 1. Class improvement : Wanderer & Minstrel Wanderer & Minstrel second improvement is posted in Classes improvement project thread. 2. Revamp the accessibility to top floor of Thanatos Tower The way to go to top floor of Thanatos Tower will be changed from quest type to instance dungeon instead. New monsters will be added. New accessories that are set bonus with Dragon Plate series and Soutane series will be added! <Top floor of Thanatos Tower will be changed to instance dungeon> <New monsters(?) and new equipment will be updated> 3. Adds more new third classes skills visual effect. After the latest skill visual effect improvement. 30 more skill will be improved too! The below are new effects of Overbrand, Ignition Break, Wind Cutter, Sonic Wave, No limits, Aimed Bolt, Vulcan Arm, Power Swing, Judex and Epiclesis. Source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4004954&curpage=1
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