Sigma Posted November 8, 2018 Share Posted November 8, 2018 http://imgc.gnjoy.com/event/2018/11/1101_ro1_illusionUpdate/images/imgView01.jpg Mobs info MVP : Chaotic Baphomet New gears Illusion Morpheus's Hood [1] Int + 10, Mdef + 15, MaxSP + 20%. Reduces variable casting time by 3% per 2 refine rate. If refine rate is 7 or higher, Matk + 30. If refine rate is 9 or higher, Skill casting can't be interrupted. When equipped with Illusion Morpheus's Shawl, Bracelet and Ring, Int + 5, MaxSP + 10%, Def + 100. Increases water, earth and neutral property magical damage by 10%. If refine rate of Illusion Morpheus's Hood and Shawl is 7 or higher, Matk + 40. If the sum of refine rate is 18 or higher, Matk + 40, increases ghost, wind and holy property magical damage by 15%. If the sum of refine rate is 22 or higher, Matk + 10%, ignores magic defense rate of formless, brute and demon race monsters by 50%. Class : Helm Defense : 15 Location : Upper Weight : 20 Required Level : 130 Usable Job : All Illusion Morpheus's Shawl [1] MaxSP + 10%, Mdef + 5. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, reduces variable casting time by additional 10%. Class : Garment Defense : 8 Weight : 60 Required Level : 130 Usable Job : All Illusion Morpheus's Ring [1] Int + 3, MaxSP + 5%. When equipped with Illusion Morpheus's Bracelet, reduces variable casting time by 10%. Class : Accessory (right) Defense : 0 Weight : 10 Required Level : 130 Usable Job : All Illusion Morpheus's Bracelet [1] Int + 3, MaxSP + 5%. When equipped with Illusion Morpheus's Ring, Matk + 10%. Class : Accessory (left) Defense : 0 Weight : 10 Required Level : 130 Usable Job : All Illusion Bazerald [2] Int + 5, Matk + 170 Matk + 1% per 2 refine rate. If refine rate is 7 or higher, increases fire property magical damage by 10%. If refine rate is 9 or higher, increases Fire Bolt and Fire Ball damage by 40%. If refine rate is 11 or higher, increases Meteor Storm and Crimson Rock damage by 30%. When equipped with Illusion Fancy Flower, Matk + 50. If refine rate of each is 7 or higher, reduces variable casting time by 10%. If the sum of refine rate is 18 or higher, increases magical damage against small and medium size enemies by 15%. If the sum of refine rate is 22 or higher, when dealing magical damage, has a chance to gain Matk + 50 and increases fire property magical damage by 20% for 10 seconds. Class : Dagger Attack : 120 Weight : 50 Property : Fire Weapon Level : 4 Required Level : 120 Usable Jobs : Swordsman classes, Archer classes, Thief classes, Mage classes, Merchant classes, Ninja classes, Soul Linker classes. Illusion Tae Goo Lyeon [2] Perfect Dodge + 10. Increases long ranged physical damage by 2% per refine rate. If refine rate is 7 or higher, reduces SP consumption of skills by 20%. If refine rate is 9 or higher, reduces delay after skill by 20%. If refine rate is 11 or higher, MaxHP + 10%, MaxSP + 10%. When equipped with Illusion Boots, increases long ranged physical damage by 3%. If refine rate of each is 7 or higher, reduces variable casting time by 10%. If the sum of refine rate is 18 or higher, reduces fixed casting time by 0.5 second. If the sum of refine rate is 22 or higher, increases Dragon Breath and Dragon Breath - Water damage by 20%. Class : Two-handed Sword Attack : 250 Weight : 200 Weapon Level : 4 Required Level : 120 Usable Jobs : Swordsman third classes Illusion Gold Lux [2] Hit + 10. Increases long ranged physical damage by 3% per 2 refine rate. If refine rate is 7 or higher, increases Desperado damage by 40%. If refine rate is 9 or higher, reduces cooldown of Heat Barrel by 2 seconds. If refine rate is 11 or higher, increases Fire Dance damage by 30%. When equipped with Illusion Hot-blooded Headband, Atk + 30. If refine rate of each is 7 or higher, Atk + 5% If the sum of refine rate is 18 or higher, reduces damage taken from small and medium enemies by 20%. If the sum of refine rate is 22 or higher, when using Fire Dance, has a chance to gain Atk + 100 and increases long ranged physical damage by 15% for 10 seconds. Class : Pistol Attack : 160 Weight : 180 Weapon Level : 4 Required Level : 120 Usable Jobs : Gunslinger classes Illusion Butcher [2] Increases long ranged physical damage by 2% per 15 base Str. Atk + 10 per refine rate. If refine rate is 7 or higher, increases Fire Rain damage by 20%. If refine rate is 9 or higher, increases Round Trip damage by 15%. If refine rate is 11 or higher, increases physical damage against brute and demon race monsters by 30%. When equipped with Illusion Boots, Atk + 10%. If refine rate of each is 7 or higher, increases long ranged physical damage by 5%. If the sum of refine rate is 18 or higher, increases Fire Rain damage by 20%, reduces cooldown of Fire Rain by 2 seconds. If the sum of refine rate is 22 or higher, when using Round Trip, has a chance to gain Atk + 50 and increases physical damage against brute and demon race monsters by 50% for 10 seconds. Class : Gattling Gun Attack : 210 Weight : 250 Weapon Level : 4 Required Level : 120 Usable Jobs : Gunslinger classes Crafting recipe Illusion Morpheus's Hood [2] : +9 Morpheus's Hood + Illusion Stone 100 ea + Fluffy Cloth Piece 100 ea + Cold Holy Water 50 ea Illusion Morpheus's Shawl [2] : +9 Morpheus's Shawl + Illusion Stone 100 ea + Twinkle Jelly Piece 100 ea + Medicine Bag 50 ea Illusion Morpheus's Ring [1] : Morpheus's Ring + Illusion Stone 100 ea + Very Hard Purple Shell 100 ea + Small Pretty Candle 50 ea + Demonic Essence 15 ea Illusion Morpheus's Bracelet [1] : Morpheus's Bracelet + Illusion Stone 100 ea + Doubtful Sap 100 ea + Small Flashlight 50 ea + Demonic Essence 15 ea Illusion Butcher [2] : +9 Butcher [1] + Illusion Stone 120 ea + Delicious Juice 150 ea Illusion Tae Goo Lyeon [2] : +9 Tae Goo Lyeon [2] + Illusion Stone 120 ea + Short Lasso 150 ea Illusion Gold Lux [2] : +9 Gold Lux + Illusion Stone 120 ea + Snake Poison 150 ea Illusion Bazerald [2] : +9 Bazerald + Illusion Stone 120 ea + Mantis Flower 150 ea New cards Chaotic Baphomet Card Atk + 25%. Increases physical and magical damage taken from demon race monsters by 5%. Compounded on : Armor Suffix : of Chaotic Chaotic Baphomet Junior Card Cri + 1 per 15 base Agi. When equipped with Baphomet Junior Card, increases critical damage by 15%. Compounded on : Shoes Suffix : of Blackguard Chaotic Sidewinder Card Reduces damage taken from poison property monsters by 15%. Reduces damage taken from brute race monsters by 15%. Compounded on : Shield Suffix : of Viper Chaotic Hunter Fly Card Reduces damage taken from wind property monsters by 15%. Reduces damage taken from insect race monsters by 15%. Compounded on : Shield Prefix : Hunting Breeze Chaotic Mantis Card Str + 3. When equipped with Mantis Card, Atk + 7%, Hit + 12. Compounded on : Accessory Suffix : of Double Power Chaotic Ghostring Card Atk + 20. Increases physical damage against small and large size monsters by 25%. When equipped with Ghostring Card, Atk + 10%. Compounded on : Weapon Prefix : Ghost Chaotic Killer Mantis Card Increases critical damage by 3%. hen equipped with Angra Mantis Card, increases critical damage by additional 5%. Compounded on : Accessory Suffix : of Angry Killer Chaotic Poporing Card Reduces damage taken from water property monsters by 15%. Reduces damage taken from fish race monsters by 15%. Compounded on : Shield Suffix : of Water Shell Chaotic Stem Worm Card Hit + 10. Reduces damage taken from earth property damage by 20%. Reduces damage taken from neutral property damage by 10%. Compounded on : Garment Prefix : Metal Ground Chaotic Acolyte Card Reduces delay after skill by 4%. Compounded on : Accessory (left) Prefix : Holy Spell source : http://ro.gnjoy.com/news/update/View.asp?seq=231&curpage=1 @Asheraf for mobs info. Link to comment Share on other sites More sharing options...
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