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17.1 enchant info : Illusion equipment and OS weapons.

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Official page gives me nothing about enchant info. So I just collected info from inven board instead.

There are 2 crucial materials which are used for crafting and enchanting, both illusion series and OS series, Unknown Part and Cor Core.

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Unknown Part

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Cor Core

 

Both can be obtained from 17.1 quests. Complete main quest will give you around 70 Cor Core and 100 Unknown Part

There are 5 daily quests, 2 quests are instance-related quests, each quest rewards you 1 Cor Core and 5 Unknown Part.

In addition. Both are dropped from 17.1 mobs too.

 

Illusion Equipment

Illusion equipment can be obtained by exchanging 50 Cor Core.

You can choose your desired equipment freely (can choose armor category and armor type).

Spoiler

15376.png
Illusion Armor A-type [1]
Atk + 100.
Atk + 10 per 2 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).
When equipped with Illusion Engine wing A-type, Atk + 50.
When equipped with Illusion Engine wing B-type, reduces delay after skill by 10%.
Class : Armor
Defense : 105
Weight : 100
Required Level : 130
Usable Jobs : All

15377.png
Illusion Armor B-type [1]
Matk + 100.
Matk + 10 per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
When equipped with Illusion Engine wing A-type,  increases attack speed (reduces delay after attack by 10%).
When equipped with Illusion Engine wing B-type, Matk + 50.
Class : Armor
Defense : 105
Weight : 100
Required Level : 130
Usable Jobs : All

20933.png
Illusion Engine wing A-type [1]
MaxHP + 1000.
MaxHP + 100 per 2 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%).
When equipped with Illusion Leg A-type, increases critical damage by 10%.
When equipped with Illusion Leg B-type, reduces variable casting time by 10%.
Class : Garment
Defense : 50
Weight : 90
Required Level : 130
Usable Jobs : All

20934.png
Illusion Engine wing B-type [1]
MaxHP + 1000.
MaxHP + 100 per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 5%.
When equipped with Illusion Leg A-type, increases long ranged physical damage by 10%.
When equipped with Illusion Leg B-type, increases all properties magic damage by 10%.
Class : Garment
Defense : 50
Weight : 90
Required Level : 130
Usable Jobs : All

22196.png
Illusion Leg A-type [1]
MaxSP + 200
MaxSP + 20 per 2 refine rate.
If refine rate is 7 or higher, increases long ranged physical damage by 5%.
When equipped with Illusion Armor A-type, Atk + 5%.
When equipped with Illusion Armor B-type, increases attack speed (reduces delay after attack by 5%).
Class : Shoes
Defense : 20
Weight : 50
Required Level : 130
Usable Jobs : All

22197.png
Illusion Leg B-type [1]
MaxSP + 200
MaxSP + 20 per 2 refine rate.
If refine rate is 7 or higher, increases all properties magical damage by 5%.
When equipped with Illusion Armor A-type, MaxSP + 5%.
When equipped with Illusion Armor B-type, Matk + 5%.
Class : Shoes
Defense : 20
Weight : 50
Required Level : 130
Usable Jobs : All

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Illusion Booster R [1]
Atk + 5%.
Class : Accessory (right)
Defense : 0
Weight : 10
Required Level : 130
Usable Jobs : All

32208.png
Illusion Booster L [1]
Atk + 5%.
Class : Accessory (left)
Defense : 0
Weight : 10
Required Level : 130
Usable Jobs : All

32209.png
Illusion Battle chip R [1]
Matk + 5%.
Class : Accessory (right)
Defense : 0
Weight : 10
Required Level : 130
Usable Jobs : All

32210.png
Illusion Battle chip L [1]
Matk + 5%.
Class : Accessory (left)
Defense : 0
Weight : 10
Required Level : 130
Usable Jobs : All

 

There are enchant blueprint called "Modification Module" used for enchanting Illusion equipment.

Modification Module can be obtained by exchanging 5 Cor Core and 30 Unknown Part.

NPC will give you Modification Module randomly.

There are 4 categories of module. The higher rank, the lower chance to obtains (Enchant NPC will ask your desired module category when you talk to him)

Normal : Defense, Magic Defense, Vit, Luk, Str, Agi, Int, Dex.

Rare : HP Recovery, SP Recovery, Spell, Attack Speed, Fatal, Expert Archer, Vital, Mental, Heal, Power, Magic, Shooter, Fast, Caster, Critical.

Unique : Delay after skill, Fixed Casting, Above All, Drain Life, Drain Soul, Magic Healing, Magic Soul.

Legendary : Unlimited Vital, Spell Buster, Firing Shot, Overpower, Fatal Flash, Lucky Strike.

Spoiler

25670.png29527.png
Modification Module (Defense)
Grants Modification Orb (Defense) to equipment.
[Enchant effects]
Def + 25
If refine rate is 7 or higher, Def + 10
If refine rate is 9 or higher, Def + 10
[Enchant-able equipment]
Illusion Armor A-type
Illusion Armor B-type
Illusion Engine wing A-type
Illusion Engine wing B-type
Illusion Leg A-type
Illusion Leg B-type

25671.png29528.png
Modification Module (Magic Defense)
Grants Modification Orb (Magic Defense) to equipment.
[Enchant effects]
Mdef + 2
If refine rate is 7 or higher, Mdef + 3
If refine rate is 9 or higher, Mdef + 3
[Enchant-able equipment]
Illusion Armor A-type
Illusion Armor B-type
Illusion Engine wing A-type
Illusion Engine wing B-type
Illusion Leg A-type
Illusion Leg B-type

25672.png4742
Modification Module (Vit)
Grants Vit + 3 to equipment.
[Enchant-able equipment]
Illusion Booster R
Illusion Booster L
Illusion Battle chip R
Illusion Battle chip L

25673.png4752
Modification Module (Luk)
Grants Luk + 3 to equipment.
[Enchant-able equipment]
Illusion Booster R
Illusion Booster L
Illusion Battle chip R
Illusion Battle chip L

25674.png4702
Modification Module (Str)
Grants Str + 3 to equipment.
[Enchant-able equipment]
Illusion Booster R
Illusion Battle chip R

25675.png4732
Modification Module (Agi)
Grants Agi + 3 to equipment.
[Enchant-able equipment]
Illusion Booster R
Illusion Battle chip R

25676.png4712
Modification Module (Int)
Grants Int + 3 to equipment.
[Enchant-able equipment]
Illusion Booster L
Illusion Battle chip L

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Modification Module (Dex)
Grants Dex + 3 to equipment.
[Enchant-able equipment]
Illusion Booster L
Illusion Battle chip L

25678.png29529.png
Modification Module (HP recovery)
Grants Modification Orb (HP recovery) to equipment.
[Enchant effects]
HP recovery + 20%.
[Enchant-able equipment]
Illusion Booster R
Illusion Battle chip R

25679.png29532.png
Modification Module (SP recovery)
Grants Modification Orb (SP recovery) to equipment.
[Enchant effects]
SP recovery + 20%.
[Enchant-able equipment]
Illusion Booster L
Illusion Battle chip L

25680.png4826
Modification Module (Spell)
Grants Spell5 to equipment.
[Enchant effects]
Matk + 18, reduces variable casting time by 10%.
[Enchant-able equipment]
increases attack speed (reduces delay after attack by 7%)
Illusion Booster R
Illusion Booster L
Illusion Battle chip R
Illusion Battle chip L

25681.png4881
Modification Module (Attack Speed)
Grants AttackDelay4 to equipment.
[Enchant effects]
Increases attack speed (reduces delay after attack by 10%)
[Enchant-able equipment]
Illusion Booster R
Illusion Booster L
Illusion Battle chip R
Illusion Battle chip L

25682.png4866
Modification Module (Fatal)
Grants Faltal4 to equipment.
[Enchant effects]
Increases critical damage by 10%, Cri + 4.
[Enchant-able equipment]
Illusion Booster R
Illusion Booster L
Illusion Battle chip R
Illusion Battle chip L

25683.png4836
Modification Module (Expert Archer)
Grants Expert Archer5 to equipment.
[Enchant effects]
Increases long ranged physical damage by 10%.
[Enchant-able equipment]
Illusion Booster R
Illusion Booster L
Illusion Battle chip R
Illusion Battle chip L

25684.png29531.png
Modification Module (Vital)
Grants Modification Orb (Vital) to equipment.
[Enchant effects]
MaxHP + 5%.
If refine rate is 7 or higher, MaxHP + 500
If refine rate is 9 or higher, additional MaxHP + 750
[Enchant-able equipment]
Illusion Leg A-type
Illusion Leg B-type

25685.png29530.png
Modification Module (Mental)
Grants Modification Orb (Mental) to equipment.
[Enchant effects]
MaxSP + 5%.
If refine rate is 7 or higher, MaxSP + 100
If refine rate is 9 or higher, additional MaxSP + 150
[Enchant-able equipment]
Illusion Leg A-type
Illusion Leg B-type

25686.png29533.png
Modification Module (Heal)
Grants Modification Orb (Willpower) to equipment.
[Enchant effects]
Increases heal effectiveness by 5%.
If refine rate is 7 or higher, increases heal effectiveness by additional 5%.
If refine rate is 9 or higher, increases heal effectiveness by additional 5%.
[Enchant-able equipment]
Illusion Leg A-type
Illusion Leg B-type

25687.png29534.png
Modification Module (Power)
Grants Modification Orb (Power) to equipment.
[Enchant effects]
Atk + 5%.
If refine rate is 7 or higher, Atk + 25.
If refine rate is 9 or higher, additional Atk + 25.
[Enchant-able equipment]
Illusion Armor A-type
Illusion Armor B-type

25688.png29535.png
Modification Module (Magic)
Grants Modification Orb (Magic) to equipment.
[Enchant effects]
Matk + 5%.
If refine rate is 7 or higher, Matk + 25.
If refine rate is 9 or higher, additional Matk + 25.
[Enchant-able equipment]
Illusion Armor A-type
Illusion Armor B-type

25689.png29536.png
Modification Module (Shooter)
Grants Modification Orb (Shooter) to equipment.
[Enchant effects]
Increases long ranged physical damage by 3%.
If refine rate is 7 or higher, increases long ranged physical damage by additional 2%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 2%.
[Enchant-able equipment]
Illusion Armor A-type
Illusion Armor B-type

25690.png29537.png
Modification Module (Fast)
Grants Modification Orb (Fast) to equipment.
[Enchant effects]
ASPD + 1.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 3%).
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by additional 3%).
[Enchant-able equipment]
Illusion Engine wing A-type
Illusion Engine wing B-type

25691.png29538.png
Modification Module (Caster)
Grants Modification Orb (Caster) to equipment.
[Enchant effects]
Reduces variable casting time by 5%.
If refine rate is 7 or higher, reduces variable casting time by additional 3%.
If refine rate is 9 or higher, reduces variable casting time by additional 3%.
[Enchant-able equipment]
Illusion Engine wing A-type
Illusion Engine wing B-type
25692.png29539.png
Modification Module (Critical)
Grants Modification Orb (Critical) to equipment.
[Enchant effects]
Cri + 10.
If refine rate is 7 or higher, increases critical damage by 5%.
If refine rate is 9 or higher, increases critical damage by additional 5%.
[Enchant-able equipment]
Illusion Engine wing A-type
Illusion Engine wing B-type

25693.png29540.png
Modification Module (Delay after skill)
Grants Modification Orb (Delay after skill) to equipment.
[Enchant effects]
Reduces delay after skill by 5%.
If refine rate is 7 or higher, reduces delay after skill by additional 5%.
If refine rate is 9 or higher, reduces delay after skill by additional 5%.
[Enchant-able equipment]
Illusion Armor A-type
Illusion Armor B-type

25694.png29541.png
Modification Module (Fixed Casting)
Grants Modification Orb (Fixed Casting) to equipment.
[Enchant effects]
Reduces fixed casting time by 0.3 second.
If refine rate is 7 or higher, reduces fixed casting time by additional 0.2 second.
If refine rate is 9 or higher, reduces fixed casting time by additional 0.2 second.
[Enchant-able equipment]
Illusion Leg A-type
Illusion Leg B-type

25695.png29542.png
Modification Module (Above All)
Grants Modification Orb (Above All) to equipment.
[Enchant effects]
Reduces physical and magical damage taken from all property enemies by 5%.
If refine rate is 7 or higher, reduces physical and magical damage taken from all size enemies by 5%.
If refine rate is 9 or higher, reduces physical and magical damage taken from all race enemies by 5% (excludes player).
[Enchant-able equipment]
Illusion Engine wing A-type
Illusion Engine wing B-type

25696.png29543.png
Modification Module (Drain Life)
Grants Modification Orb (Drain Life) to equipment.
[Enchant effects]
Has a 2% chance to restore 2% of damage as HP when dealing physical damage.
[Enchant-able equipment]
Illusion Booster R
Illusion Battle chip R

25697.png29544.png
Modification Module (Drain Soul)
Grants Modification Orb (Drain Soul) to equipment.
[Enchant effects]
Has a 1% chance to restore 1% of damage as SP when dealing physical damage.
[Enchant-able equipment]
Illusion Booster L
Illusion Battle chip L

25698.png29545.png
Modification Module (Magic Healing)
Grants Modification Orb (Magic Healing) to equipment.
[Enchant effects]
Has a 2% chance to recover 400 HP per 0.5 second for 10 seconds when dealing magical damage.
[Enchant-able equipment]
Illusion Booster R
Illusion Battle chip R

25699.png29546.png
Modification Module (Magic Soul)
Grants Modification Orb (Magic Soul) to equipment.
[Enchant effects]
Has a 1% chance to recover 80 SP per 0.5 second for 10 seconds when dealing magical damage.
[Enchant-able equipment]
Illusion Booster L
Illusion Battle chip L

25700.png29547.png
Modification Module (Unlimited Vital)
Grants Modification Orb (Unlimited Vital) to equipment.
[Enchant effects]
Has a chance to gain "Everlasting Life" for 10 seconds when receiving physical or magical damage.
[Everlasting Life]
Vit + 50, recover 400 HP per 0.5 second, drains 20 SP per second for 10 seconds.
[Enchant-able equipment]
Illusion Leg A-type
Illusion Leg B-type

25701.png29548.png
Modification Module (Spell Buster)
Grants Modification Orb (Spell Buster) to equipment.
[Enchant effects]
Has a chance to gain "Magic Storm" for 10 seconds when dealing magical damage.
[Magic Storm]
Int + 50, Matk + 15%, Atk - 15% for 10 seconds.
[Enchant-able equipment]
Illusion Leg A-type
Illusion Leg B-type

25702.png29549.png
Modification Module (Firing Shot)
Grants Modification Orb (Firing Shot) to equipment.
[Enchant effects]
Has a chance to gain "Plunging Shooter" for 10 seconds when dealing physical damage.
[Plunging Shooter]
Dex + 50, increases long ranged physical damage by 10%, drains 20 SP per second for 10 seconds.
[Enchant-able equipment]
Illusion Leg A-type
Illusion Leg B-type

25703.png29550.png
Modification Module (Overpower)
Grants Modification Orb (Overpower) to equipment.
[Enchant effects]
Has a chance to gain "Raging Fight" for 10 seconds when dealing physical damage.
[Raging Fight]
Str + 50, Atk + 15%, Matk - 15% for 10 seconds.
[Enchant-able equipment]
Illusion Leg A-type
Illusion Leg B-type

25704.png29551.png
Modification Module (Fatal Flash)
Grants Modification Orb (Fatal Flash) to equipment.
[Enchant effects]
Has a chance to gain "Deadly Lightspeed" for 10 seconds when dealing physical damage.
[Deadly Lightspeed]
Agi + 50, increases critical damage by 10%, drains 300 HP per second for 10 seconds.
[Enchant-able equipment]
Illusion Leg A-type
Illusion Leg B-type

25705.png29552.png
Modification Module (Lucky Strike)
Grants Modification Orb (Lucky Strike) to equipment.
[Enchant effects]
Has a chance to gain "Good Fortune" for 10 seconds when dealing magical damage.
[Good Fortune]
Luk + 50, increases all property magical damage by 10%, drains 300 HP per second for 10 seconds.
[Enchant-able equipment]
Illusion Leg A-type
Illusion Leg B-type

Enchantment is 100% success.

 

In addition. Each module has maximum availability for each single equipment too.

image.thumb.png.8f107280163c59953bafd59264bccbca.png

 

Each equipment can be enchanted up to 3 slots.

Caution! : Once equipment has been enchanted. It can't be initialized anymore. But since you can choose your desired module before enchantment. So choose them wisely!

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OS weapons

OS weapons can be obtained by exchanging 1 Broken Weapon and 50 Cor Core.

25668.png

Broken Weapon

Broken weapon is dropped from 2 instance bosses, Miguel (Tiger guy) and EL A17T (Green RSX-0806).

NPC will give you 1 OS weapon randomly. :|

Spoiler

1862.png
Burning Knuckle-OS [2]
Atk + 3%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases Rampage Blast damage by 15%.
If refine rate is 11 or higher, increases damage against medium and large size enemies by 20%.
Class : Knuckle
Attack : 175
Weight : 90
Weapon Level : 4
Required Level : 130
Usable Jobs : Sura

13493.png
Cannon Rapier-OS [2]
Matk + 150.
When dealing melee physical damage, has a chance to auto cast Fireball, level of Fireball is equal to level of refine rate (up to level 10).
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases Fireball damage by 30%.
If refine rate is 11 or higher, when dealing melee physical damage, has a chance to auto cast Hell Inferno level 3.
Class : Sword
Attack : 160
Weight : 80
Weapon Level : 4
Required Level : 130
Usable Jobs : Swordsman classes, Novice classes, Thief classes, Merchant classes.

16088.png
Saphir Mace-OS [2]
Can't be destroyed.
Atk + 3%.
If refine rate is 7 or higher, reduces variable casting time by 7%.
If refine rate is 9 or higher, increases Cart Cannon damage by 20%.
If refine rate is 11 or higher, increases long ranged physical damage by 15%.
Class : Mace
Attack : 185
Weight : 80
Weapon Level : 4
Required Level : 130
Usable Jobs : Genetic

16089.png
Ultio-OS [2]
Matk + 170.
Matk + 3%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases Adoramus damage by 20%.
If refine rate is 11 or higher, increases holy property magical damage by 15%.
Class : Mace
Attack : 150
Weight : 120
Weapon Level : 4
Required Level : 130
Usable Jobs : Archbishop

18178.png
Virtual Bow-OS [2]
Atk + 3%.
If refine rate is 7 or higher, increases long ranged physical damage by 7%.
If refine rate is 9 or higher, increases Arrow Storm damage by 30%.
If refine rate is 11 or higher, increases Arrow Storm damage by additional 20%.
Class : Bow
Attack : 200
Weight : 120
Weapon Level : 4
Required Level : 130
Usable Jobs : Ranger

18179.png
MH-P89-OS [2]
Atk + 3%.
If refine rate is 7 or higher, increases long ranged physical damage by 7%.
If refine rate is 9 or higher, reduces cooldown of Severe Rainstorm by 2 seconds.
If refine rate is 11 or higher, increases Severe Rainstorm damage by 15%.
Class : Bow
Attack : 170
Weight : 120
Weapon Level : 4
Required Level : 130
Usable Jobs : Minstrel, Wanderer

18180.png
AC-B44-OS [2]
Matk + 135.
Increase bow damage by 5%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases Triangle Shot damage by 15%.
If refine rate is 11 or higher, increases bow damage by 10%.
Class : Bow
Attack : 190
Weight : 60
Weapon Level : 4
Required Level : 130
Usable Jobs : Shadow Chaser

21047.png
Beam Claymor-OS [2]
Can't be destroyed.
Cri + 5.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases critical damage by 15%.
If refine rate is 11 or higher, increases damage against small and medium size enemies by 20%.
Class : Two-handed Sword
Attack : 250
Weight : 180
Weapon Level : 4
Required Level : 130
Usable Jobs : Swordsman classes

26151.png
Rutilus Stick-OS [2]
Can't be destroyed.
Matk + 175.
Increases magical damage against neutral and earth property enemies by 5%.
If refine rate is 7 or higher, reduces variable casting time by 7%.
If refine rate is 9 or higher, when dealing magical damage, has a chance to increases fire property magical damage by 30% for 10 seconds.
If refine rate is 11 or higher, reduces delay after skill by 10%.
Class : One-handed Staff
Attack : 80
Weight : 90
Weapon Level : 4
Required Level : 130
Usable Jobs : Novice classes, Mage classes, Acolyte classes, Soul Linker classes

28038.png
Meuchler-OS [2]
Atk + 3%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases Cross Ripper Slasher damage by 15%.
If refine rate is 11 or higher, increases damage against small and medium size enemies by 20%.
Class : Katar
Attack : 190
Weight : 130
Weapon Level : 4
Required Level : 130
Usable Jobs : Assassin classes.

28136.png
Blasti-OS [2]
Can't be destroyed.
Reduces damage taken from medium and large enemies by 10%.
If refine rate is 7 or higher, reduces damage taken from medium and large enemies by additional 15%.
If refine rate is 9 or higher, increases long ranged physical damage by 15%.
If refine rate is 11 or higher, reduces delay after skill by 10%.
Class : Two-handed Axe
Attack : 400
Weight : 450
Weapon Level : 4
Required Level : 130
Usable Jobs : Mechanic

28253.png
HR-55-OS [2]
Atk + 3%.
If refine rate is 7 or higher, increases long ranged physical damage by 7%.
If refine rate is 9 or higher, increases Hammer of God damage by 20%.
If refine rate is 11 or higher, reduces cooldown of Hammer of God by 5 seconds.
Class : Rifle
Attack : 250
Weight : 100
Weapon Level : 4
Required Level : 130
Usable Jobs : Gunslinger classes.

28629.png
Circuit Board-OS [2]
Atk + 3%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases damage against small and medium size enemies by 20%.
If refine rate is 11 or higher, increases critical damage by 20%.
Class : Book
Attack : 180
Weight : 120
Weapon Level : 4
Required Level : 130
Usable Jobs : Sage classes, Priest classes, Star Gladiator classes

28755.png
Kuroiro-OS [2]
Matk + 150.
Increases physical and magical damage against shadow and undead property enemies by 5%.
If refine rate is 7 or higher, increases physical and magical damage against shadow and undead property enemies by additional 10%.
If refine rate is 9 or higher, increases Kunai Splash damage by 20%.
If refine rate is 11 or higher, increases physical and magical damage against demon and undead race enemies by 10%.
Class : Dagger
Attack : 150
Weight : 90
Weapon Level : 4
Required Level : 130
Usable Jobs : Ninja classes

32019
Boost Lance-OS [2]
Increases attack speed (reduces delay after attack by 3%).
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases Vanishing Point damage by 20%.
If refine rate is 11 or higher, increases Vanishing Point damage by additional 15%.
Class : One-hand Spear
Attack : 190
Weight : 100
Weapon Level : 4
Required Level : 130
Usable Jobs : Royal Guard

26164.png
Electric Fox-OS [2]
Matk + 350, Matk + 5%.
If refine rate is 7 or higher, increases Silvervine Stem Spear damage by 20%.
If refine rate is 9 or higher, reduces variable casting time by 10%, increases earth, fire, water, wind, ghost and neutral property magical damage by 15%.
If refine rate is 11 or higher, increases Catnip Meteor damage by 30%.
Class : One-handed Staff
Attack : 250
Weight : 120
Weapon Level : 4
Required Level : 130
Usable Jobs : Summoner (Doram)

For OS weapons. Enchant blueprint is "Weapon Modification Part".

Weapon Modification Part can be obtained by exchanging 5 Cor Core or 1 million zeny.

There are 2 type of Weapon Modification Part, physical and magical. each type has 3 grades, normal, advanced and premium. The higher grade, the better enchant.

23776.png

Physical

23779.png

Magical

You can choose its type. but NPC will give you its grade randomly. :|

The enchantment is 100% success. Once being enchanted. Weapon will get 2 random enchants which are quite similar to Tanos weapon and Verus weapons enchant.

 

image.png.3ddfb74198b4e97b440b3e86a035c399.png

 

 

image.png.29a214996a8494cae37037cb26ef2b69.png

 

 

image.png.942afad52bf954268270f7827d48b5b2.png

 

 

If you get unwanted enchants. You can re-enchant to overwrite it with 100% success. You can do as much as you want as long as you have enough Cor Core or money to exchange Weapon Modification Part. (I guess Tanos weapon and Verus weapons enchant can be re-enchanted too.)

Source :

http://www.inven.co.kr/board/ro/1952

http://ro.gnjoy.com/news/update/View.asp?seq=224

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23 minutes ago, fuyukikun said:

this means exellion set is obsolote now?

Optimism : You can wear Temporal Boots with Excelion set. :D

 

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How many enchants can a single equipment piece get? I'm assuming there are only 3 enchant slots per Illusion Equipment, like the Excellion Set here, correct me if i'm wrong.

Also, I understand that you cannot get 2 of the same Legendary Enchant (as in 2 lucky strikes) in a single boot, but can 2 different legendary enchants (as in 1 Overpower and 1 Fatal Flash) be in the same boot, or just 1 legendary enchant per boot?

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13 minutes ago, Izizero said:

How many enchants can a single equipment piece get? I'm assuming there are only 3 enchant slots per Illusion Equipment, like the Excellion Set here, correct me if i'm wrong.

Also, I understand that you cannot get 2 of the same Legendary Enchant (as in 2 lucky strikes) in a single boot, but can 2 different legendary enchants (as in 1 Overpower and 1 Fatal Flash) be in the same boot, or just 1 legendary enchant per boot? 

Sorry that I don't mention about maximum enchants for single equipment. All illusion equipment can have 3 maximum enchants.

And your concern has a point. In case of rare enchant of accessory. I've seen Illusion Booster with Attack Speed and Expert Archer enchants. So for the legendary enchant. I wonder as same as you too.

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On 7/23/2018 at 9:25 PM, Izizero said:

How many enchants can a single equipment piece get? I'm assuming there are only 3 enchant slots per Illusion Equipment, like the Excellion Set here, correct me if i'm wrong.

Also, I understand that you cannot get 2 of the same Legendary Enchant (as in 2 lucky strikes) in a single boot, but can 2 different legendary enchants (as in 1 Overpower and 1 Fatal Flash) be in the same boot, or just 1 legendary enchant per boot?

Fortunately. Someone asked Gravity about stacking of legendary enchant too.

http://www.inven.co.kr/board/ro/1952/259926

here's an answer.

레전드 인챈트 1종류만 부여가 가능한 점 안내 드립니다.

So only 1 legendary enchant is available for single illusion leg.

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5 hours ago, Sigma said:

Fortunately. Someone asked Gravity about stacking of legendary enchant too.

http://www.inven.co.kr/board/ro/1952/259926

here's an answer.

레전드 인챈트 1종류만 부여가 가능한 점 안내 드립니다.

So only 1 legendary enchant is available for single illusion leg.

Now that's nice. I think it places the illusion set, with the right enchants, as a versatile and powerfull set. Too bad the boots are mostly inferior to temporal boots, but the fact that it's fully customizable is very, very nice

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