Sigma Posted July 22, 2018 Share Posted July 22, 2018 Official page gives me nothing about enchant info. So I just collected info from inven board instead. There are 2 crucial materials which are used for crafting and enchanting, both illusion series and OS series, Unknown Part and Cor Core. Unknown Part Cor Core Both can be obtained from 17.1 quests. Complete main quest will give you around 70 Cor Core and 100 Unknown Part There are 5 daily quests, 2 quests are instance-related quests, each quest rewards you 1 Cor Core and 5 Unknown Part. In addition. Both are dropped from 17.1 mobs too. Illusion Equipment Illusion equipment can be obtained by exchanging 50 Cor Core. You can choose your desired equipment freely (can choose armor category and armor type). Spoiler Illusion Armor A-type [1] Atk + 100. Atk + 10 per 2 refine rate. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%). When equipped with Illusion Engine wing A-type, Atk + 50. When equipped with Illusion Engine wing B-type, reduces delay after skill by 10%. Class : Armor Defense : 105 Weight : 100 Required Level : 130 Usable Jobs : All Illusion Armor B-type [1] Matk + 100. Matk + 10 per 2 refine rate. If refine rate is 7 or higher, reduces variable casting time by 10%. When equipped with Illusion Engine wing A-type, increases attack speed (reduces delay after attack by 10%). When equipped with Illusion Engine wing B-type, Matk + 50. Class : Armor Defense : 105 Weight : 100 Required Level : 130 Usable Jobs : All Illusion Engine wing A-type [1] MaxHP + 1000. MaxHP + 100 per 2 refine rate. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%). When equipped with Illusion Leg A-type, increases critical damage by 10%. When equipped with Illusion Leg B-type, reduces variable casting time by 10%. Class : Garment Defense : 50 Weight : 90 Required Level : 130 Usable Jobs : All Illusion Engine wing B-type [1] MaxHP + 1000. MaxHP + 100 per 2 refine rate. If refine rate is 7 or higher, reduces variable casting time by 5%. When equipped with Illusion Leg A-type, increases long ranged physical damage by 5%. When equipped with Illusion Leg B-type, increases all properties magic damage by 10%. Class : Garment Defense : 50 Weight : 90 Required Level : 130 Usable Jobs : All Illusion Leg A-type [1] MaxSP + 200 MaxSP + 20 per 2 refine rate. If refine rate is 7 or higher, increases long ranged physical damage by 5%. When equipped with Illusion Armor A-type, Atk + 5%. When equipped with Illusion Armor B-type, increases attack speed (reduces delay after attack by 5%). Class : Shoes Defense : 20 Weight : 50 Required Level : 130 Usable Jobs : All Illusion Leg B-type [1] MaxSP + 200 MaxSP + 20 per 2 refine rate. If refine rate is 7 or higher, increases all properties magical damage by 5%. When equipped with Illusion Armor A-type, MaxSP + 5%. When equipped with Illusion Armor B-type, Matk + 5%. Class : Shoes Defense : 20 Weight : 50 Required Level : 130 Usable Jobs : All Illusion Booster R [1] Atk + 5%. Class : Accessory (right) Defense : 0 Weight : 10 Required Level : 130 Usable Jobs : All Illusion Booster L [1] Atk + 5%. Class : Accessory (left) Defense : 0 Weight : 10 Required Level : 130 Usable Jobs : All Illusion Battle chip R [1] Matk + 5%. Class : Accessory (right) Defense : 0 Weight : 10 Required Level : 130 Usable Jobs : All Illusion Battle chip L [1] Matk + 5%. Class : Accessory (left) Defense : 0 Weight : 10 Required Level : 130 Usable Jobs : All There are enchant blueprint called "Modification Module" used for enchanting Illusion equipment. Modification Module can be obtained by exchanging 5 Cor Core and 30 Unknown Part. NPC will give you Modification Module randomly. There are 4 categories of module. The higher rank, the lower chance to obtains (Enchant NPC will ask your desired module category when you talk to him) Normal : Defense, Magic Defense, Vit, Luk, Str, Agi, Int, Dex. Rare : HP Recovery, SP Recovery, Spell, Attack Speed, Fatal, Expert Archer, Vital, Mental, Heal, Attack Power, Magic Power, Shooter, Fast, Caster, Critical. Unique : Delay after skill, Fixed Casting, Above All, Drain Life, Drain Soul, Magic Healing, Magic Soul. Legendary : Unlimited Vital, Spell Buster, Firing Shot, Overpower, Fatal Flash, Lucky Strike. Spoiler Modification Module (Defense) Grants Modification Orb (Defense) to equipment. [Enchant effects] Def + 25 If refine rate is 7 or higher, Def + 10 If refine rate is 9 or higher, Def + 10 [Enchant-able equipment] Illusion Armor A-type Illusion Armor B-type Illusion Engine wing A-type Illusion Engine wing B-type Illusion Leg A-type Illusion Leg B-type Modification Module (Magic Defense) Grants Modification Orb (Magic Defense) to equipment. [Enchant effects] Mdef + 2 If refine rate is 7 or higher, Mdef + 3 If refine rate is 9 or higher, Mdef + 3 [Enchant-able equipment] Illusion Armor A-type Illusion Armor B-type Illusion Engine wing A-type Illusion Engine wing B-type Illusion Leg A-type Illusion Leg B-type Modification Module (Vit) Grants Vit + 3 to equipment. [Enchant-able equipment] Illusion Booster R Illusion Booster L Illusion Battle chip R Illusion Battle chip L Modification Module (Luk) Grants Luk + 3 to equipment. [Enchant-able equipment] Illusion Booster R Illusion Booster L Illusion Battle chip R Illusion Battle chip L Modification Module (Str) Grants Str + 3 to equipment. [Enchant-able equipment] Illusion Booster R Illusion Battle chip R Modification Module (Agi) Grants Agi + 3 to equipment. [Enchant-able equipment] Illusion Booster R Illusion Battle chip R Modification Module (Int) Grants Int + 3 to equipment. [Enchant-able equipment] Illusion Booster L Illusion Battle chip L Modification Module (Dex) Grants Dex + 3 to equipment. [Enchant-able equipment] Illusion Booster L Illusion Battle chip L Modification Module (HP recovery) Grants Modification Orb (HP recovery) to equipment. [Enchant effects] HP recovery + 20%. [Enchant-able equipment] Illusion Booster R Illusion Battle chip R Modification Module (SP recovery) Grants Modification Orb (SP recovery) to equipment. [Enchant effects] SP recovery + 20%. [Enchant-able equipment] Illusion Booster L Illusion Battle chip L Modification Module (Spell) Grants Spell5 to equipment. [Enchant effects] Matk + 18, reduces variable casting time by 10%. [Enchant-able equipment] Illusion Booster R Illusion Booster L Illusion Battle chip R Illusion Battle chip L Modification Module (Attack Speed) Grants AttackDelay4 to equipment. [Enchant effects] Increases attack speed (reduces delay after attack by 10%) [Enchant-able equipment] Illusion Booster R Illusion Booster L Illusion Battle chip R Illusion Battle chip L Modification Module (Fatal) Grants Fatal4 to equipment. [Enchant effects] Increases critical damage by 10%, Cri + 4. [Enchant-able equipment] Illusion Booster R Illusion Booster L Illusion Battle chip R Illusion Battle chip L Modification Module (Expert Archer) Grants Expert Archer5 to equipment. [Enchant effects] Increases long ranged physical damage by 10%. [Enchant-able equipment] Illusion Booster R Illusion Booster L Illusion Battle chip R Illusion Battle chip L Modification Module (Vital) Grants Modification Orb (Vital) to equipment. [Enchant effects] MaxHP + 5%. If refine rate is 7 or higher, MaxHP + 500 If refine rate is 9 or higher, additional MaxHP + 750 [Enchant-able equipment] Illusion Leg A-type Illusion Leg B-type Modification Module (Mental) Grants Modification Orb (Mental) to equipment. [Enchant effects] MaxSP + 5%. If refine rate is 7 or higher, MaxSP + 100 If refine rate is 9 or higher, additional MaxSP + 150 [Enchant-able equipment] Illusion Leg A-type Illusion Leg B-type Modification Module (Heal) Grants Modification Orb (Heal) to equipment. [Enchant effects] Increases heal effectiveness by 5%. If refine rate is 7 or higher, increases heal effectiveness by additional 5%. If refine rate is 9 or higher, increases heal effectiveness by additional 5%. [Enchant-able equipment] Illusion Leg A-type Illusion Leg B-type Modification Module (Attack Power) Grants Modification Orb (Power) to equipment. [Enchant effects] Atk + 5%. If refine rate is 7 or higher, Atk + 25. If refine rate is 9 or higher, additional Atk + 25. [Enchant-able equipment] Illusion Armor A-type Illusion Armor B-type Modification Module (Magic Power) Grants Modification Orb (Magic) to equipment. [Enchant effects] Matk + 5%. If refine rate is 7 or higher, Matk + 25. If refine rate is 9 or higher, additional Matk + 25. [Enchant-able equipment] Illusion Armor A-type Illusion Armor B-type Modification Module (Shooter) Grants Modification Orb (Shooter) to equipment. [Enchant effects] Increases long ranged physical damage by 3%. If refine rate is 7 or higher, increases long ranged physical damage by additional 2%. If refine rate is 9 or higher, increases long ranged physical damage by additional 2%. [Enchant-able equipment] Illusion Armor A-type Illusion Armor B-type Modification Module (Fast) Grants Modification Orb (Fast) to equipment. [Enchant effects] ASPD + 1. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 3%). If refine rate is 9 or higher, increases attack speed (reduces delay after attack by additional 3%). [Enchant-able equipment] Illusion Engine wing A-type Illusion Engine wing B-type Modification Module (Caster) Grants Modification Orb (Caster) to equipment. [Enchant effects] Reduces variable casting time by 5%. If refine rate is 7 or higher, reduces variable casting time by additional 3%. If refine rate is 9 or higher, reduces variable casting time by additional 3%. [Enchant-able equipment] Illusion Engine wing A-type Illusion Engine wing B-type Modification Module (Critical) Grants Modification Orb (Critical) to equipment. [Enchant effects] Cri + 10. If refine rate is 7 or higher, increases critical damage by 5%. If refine rate is 9 or higher, increases critical damage by additional 5%. [Enchant-able equipment] Illusion Engine wing A-type Illusion Engine wing B-type Modification Module (Delay after skill) Grants Modification Orb (Delay after skill) to equipment. [Enchant effects] Reduces delay after skill by 5%. If refine rate is 7 or higher, reduces delay after skill by additional 5%. If refine rate is 9 or higher, reduces delay after skill by additional 5%. [Enchant-able equipment] Illusion Armor A-type Illusion Armor B-type Modification Module (Fixed Casting) Grants Modification Orb (Fixed Casting) to equipment. [Enchant effects] Reduces fixed casting time by 0.3 second. If refine rate is 7 or higher, reduces fixed casting time by additional 0.2 second. If refine rate is 9 or higher, reduces fixed casting time by additional 0.2 second. [Enchant-able equipment] Illusion Leg A-type Illusion Leg B-type Modification Module (Above All) Grants Modification Orb (Above All) to equipment. [Enchant effects] Reduces physical and magical damage taken from all property enemies by 5%. If refine rate is 7 or higher, reduces physical and magical damage taken from all size enemies by 5%. If refine rate is 9 or higher, reduces physical and magical damage taken from all race enemies by 5% (excludes player). [Enchant-able equipment] Illusion Engine wing A-type Illusion Engine wing B-type Modification Module (Drain Life) Grants Modification Orb (Drain Life) to equipment. [Enchant effects] Has a 2% chance to restore 2% of damage as HP when dealing physical damage. [Enchant-able equipment] Illusion Booster R Illusion Battle chip R Modification Module (Drain Soul) Grants Modification Orb (Drain Soul) to equipment. [Enchant effects] Has a 1% chance to restore 1% of damage as SP when dealing physical damage. [Enchant-able equipment] Illusion Booster L Illusion Battle chip L Modification Module (Magic Healing) Grants Modification Orb (Magic Healing) to equipment. [Enchant effects] Has a 2% chance to recover 400 HP per 0.5 second for 10 seconds when dealing magical damage. [Enchant-able equipment] Illusion Booster R Illusion Battle chip R Modification Module (Magic Soul) Grants Modification Orb (Magic Soul) to equipment. [Enchant effects] Has a 1% chance to recover 80 SP per 0.5 second for 10 seconds when dealing magical damage. [Enchant-able equipment] Illusion Booster L Illusion Battle chip L Modification Module (Unlimited Vital) Grants Modification Orb (Unlimited Vital) to equipment. [Enchant effects] Has a chance to gain "Everlasting Life" for 10 seconds when receiving physical or magical damage. [Everlasting Life] Vit + 50, recover 400 HP per 0.5 second, drains 20 SP per second for 10 seconds. [Enchant-able equipment] Illusion Leg A-type Illusion Leg B-type Modification Module (Spell Buster) Grants Modification Orb (Spell Buster) to equipment. [Enchant effects] Has a chance to gain "Magic Storm" for 10 seconds when dealing magical damage. [Magic Storm] Int + 50, Matk + 15%, Atk - 15% for 10 seconds. [Enchant-able equipment] Illusion Leg A-type Illusion Leg B-type Modification Module (Firing Shot) Grants Modification Orb (Firing Shot) to equipment. [Enchant effects] Has a chance to gain "Plunging Shooter" for 10 seconds when dealing physical damage. [Plunging Shooter] Dex + 50, increases long ranged physical damage by 10%, drains 20 SP per second for 10 seconds. [Enchant-able equipment] Illusion Leg A-type Illusion Leg B-type Modification Module (Overpower) Grants Modification Orb (Overpower) to equipment. [Enchant effects] Has a chance to gain "Raging Fight" for 10 seconds when dealing physical damage. [Raging Fight] Str + 50, Atk + 15%, Matk - 15% for 10 seconds. [Enchant-able equipment] Illusion Leg A-type Illusion Leg B-type Modification Module (Fatal Flash) Grants Modification Orb (Fatal Flash) to equipment. [Enchant effects] Has a chance to gain "Deadly Lightspeed" for 10 seconds when dealing physical damage. [Deadly Lightspeed] Agi + 50, increases critical damage by 10%, drains 300 HP per second for 10 seconds. [Enchant-able equipment] Illusion Leg A-type Illusion Leg B-type Modification Module (Lucky Strike) Grants Modification Orb (Lucky Strike) to equipment. [Enchant effects] Has a chance to gain "Good Fortune" for 10 seconds when dealing magical damage. [Good Fortune] Luk + 50, increases all property magical damage by 10%, drains 300 HP per second for 10 seconds. [Enchant-able equipment] Illusion Leg A-type Illusion Leg B-type Enchantment is 100% success. In addition. Each module has maximum availability for each single equipment too. Each equipment can be enchanted up to 3 slots. Note : Only 1 legendary enchant is available for single illusion leg. Caution! : Once equipment has been enchanted. It can't be initialized anymore. But since you can choose your desired module before enchantment. So choose them wisely! ---------------------------------------------------------------------------------------------------------------------------------------------------------- OS weapons OS weapons can be obtained by exchanging 1 Broken Weapon and 50 Unknown Part. Broken Weapon Broken weapon is dropped from 2 instance bosses, Miguel (Tiger guy) and EL A17T (Green RSX-0806). NPC will give you 1 OS weapon randomly. Spoiler Burning Knuckle-OS [2] Atk + 3%. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%). If refine rate is 9 or higher, increases Rampage Blast damage by 15%. If refine rate is 11 or higher, increases damage against medium and large size enemies by 20%. Class : Knuckle Attack : 175 Weight : 90 Weapon Level : 4 Required Level : 130 Usable Jobs : Sura Cannon Rapier-OS [2] Matk + 150. When dealing melee physical damage, has a chance to auto cast Fireball, level of Fireball is equal to level of refine rate (up to level 10). If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%). If refine rate is 9 or higher, increases Fireball damage by 30%. If refine rate is 11 or higher, when dealing melee physical damage, has a chance to auto cast Hell Inferno level 3. Class : Sword Attack : 160 Weight : 80 Weapon Level : 4 Required Level : 130 Usable Jobs : Swordsman classes, Novice classes, Thief classes, Merchant classes. Saphir Mace-OS [2] Can't be destroyed. Atk + 3%. If refine rate is 7 or higher, reduces variable casting time by 7%. If refine rate is 9 or higher, increases Cart Cannon damage by 20%. If refine rate is 11 or higher, increases long ranged physical damage by 15%. Class : Mace Attack : 185 Weight : 80 Weapon Level : 4 Required Level : 130 Usable Jobs : Genetic Ultio-OS [2] Can't be destroyed. Matk + 170. Matk + 3%. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%). If refine rate is 9 or higher, increases Adoramus damage by 20%. If refine rate is 11 or higher, increases holy property magical damage by 15%. Class : Mace Attack : 150 Weight : 120 Weapon Level : 4 Required Level : 130 Usable Jobs : Archbishop Virtual Bow-OS [2] Atk + 3%. If refine rate is 7 or higher, increases long ranged physical damage by 7%. If refine rate is 9 or higher, increases Arrow Storm damage by 30%. If refine rate is 11 or higher, increases Arrow Storm damage by additional 20%. Class : Bow Attack : 200 Weight : 120 Weapon Level : 4 Required Level : 130 Usable Jobs : Ranger MH-P89-OS [2] Atk + 3%. If refine rate is 7 or higher, increases long ranged physical damage by 7%. If refine rate is 9 or higher, reduces cooldown of Severe Rainstorm by 2 seconds. If refine rate is 11 or higher, increases Severe Rainstorm damage by 15%. Class : Bow Attack : 170 Weight : 120 Weapon Level : 4 Required Level : 130 Usable Jobs : Minstrel, Wanderer AC-B44-OS [2] Matk + 135. Increase bow damage by 5%. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%). If refine rate is 9 or higher, increases Triangle Shot damage by 15%. If refine rate is 11 or higher, increases bow damage by 10%. Class : Bow Attack : 190 Weight : 60 Weapon Level : 4 Required Level : 130 Usable Jobs : Shadow Chaser Beam Claymore-OS [2] Can't be destroyed. Cri + 5. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%). If refine rate is 9 or higher, increases critical damage by 15%. If refine rate is 11 or higher, increases damage against small and medium size enemies by 20%. Class : Two-handed Sword Attack : 250 Weight : 180 Weapon Level : 4 Required Level : 130 Usable Jobs : Swordsman classes Rutilus Stick-OS [2] Can't be destroyed. Matk + 175. Increases magical damage against neutral and earth property enemies by 5%. If refine rate is 7 or higher, reduces variable casting time by 7%. If refine rate is 9 or higher, when dealing magical damage, has a chance to increases fire property magical damage by 30% for 10 seconds. If refine rate is 11 or higher, reduces delay after skill by 10%. Class : One-handed Staff Attack : 80 Weight : 90 Weapon Level : 4 Required Level : 130 Usable Jobs : Novice classes, Mage classes, Acolyte classes, Soul Linker classes Meuchler-OS [2] Atk + 3%. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%). If refine rate is 9 or higher, increases Cross Ripper Slasher damage by 15%. If refine rate is 11 or higher, increases damage against small and medium size enemies by 20%. Class : Katar Attack : 190 Weight : 130 Weapon Level : 4 Required Level : 130 Usable Jobs : Assassin classes. Blasti-OS [2] Can't be destroyed. Reduces damage taken from medium and large enemies by 10%. If refine rate is 7 or higher, reduces damage taken from medium and large enemies by additional 15%. If refine rate is 9 or higher, increases long ranged physical damage by 15%. If refine rate is 11 or higher, reduces delay after skill by 10%. Class : Two-handed Axe Attack : 400 Weight : 450 Weapon Level : 4 Required Level : 130 Usable Jobs : Mechanic HR-55-OS [2] Atk + 3%. If refine rate is 7 or higher, increases long ranged physical damage by 7%. If refine rate is 9 or higher, increases Hammer of God damage by 20%. If refine rate is 11 or higher, reduces cooldown of Hammer of God by 5 seconds. Class : Rifle Attack : 250 Weight : 100 Weapon Level : 4 Required Level : 130 Usable Jobs : Gunslinger classes. Circuit Board-OS [2] Atk + 3%. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%). If refine rate is 9 or higher, increases damage against small and medium size enemies by 20%. If refine rate is 11 or higher, increases critical damage by 20%. Class : Book Attack : 180 Weight : 120 Weapon Level : 4 Required Level : 130 Usable Jobs : Sage classes, Priest classes, Star Gladiator classes Kuroiro-OS [2] Matk + 150. Increases physical and magical damage against shadow and undead property enemies by 5%. If refine rate is 7 or higher, increases physical and magical damage against shadow and undead property enemies by additional 10%. If refine rate is 9 or higher, increases Kunai Splash damage by 20%. If refine rate is 11 or higher, increases physical and magical damage against demon and undead race enemies by 10%. Class : Dagger Attack : 150 Weight : 90 Weapon Level : 4 Required Level : 130 Usable Jobs : Ninja classes Boost Lance-OS [2] Increases attack speed (reduces delay after attack by 3%). If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%). If refine rate is 9 or higher, increases Vanishing Point damage by 20%. If refine rate is 11 or higher, increases Vanishing Point damage by additional 15%. Class : One-hand Spear Attack : 190 Weight : 100 Weapon Level : 4 Required Level : 130 Usable Jobs : Royal Guard Electric Fox-OS [2] Can't be destroyed. Matk + 350, Matk + 5%. If refine rate is 7 or higher, increases Silvervine Stem Spear damage by 20%. If refine rate is 9 or higher, reduces variable casting time by 10%, increases earth, fire, water, wind, ghost and neutral property magical damage by 15%. If refine rate is 11 or higher, increases Catnip Meteor damage by 30%. Class : One-handed Staff Attack : 250 Weight : 120 Weapon Level : 4 Required Level : 130 Usable Jobs : Summoner (Doram) For OS weapons. Enchant blueprint is "Weapon Modification Part". Weapon Modification Part can be obtained by exchanging 5 Cor Core or 1 million zeny. There are 2 type of Weapon Modification Part, physical and magical. each type has 3 grades, normal, advanced and premium. The higher grade, the better enchant. Physical Magical You can choose its type. but NPC will give you its grade randomly. Chance to obtain Modification Part. Normal : 75% Advanced : 20% Premium : 5% The enchantment is 100% success. Once being enchanted. Weapon will get 2 random options which are quite similar to Tanos weapon and Verus weapons enchant. If you get unwanted options. You can re-enchant to overwrite it with 100% success. You can do as much as you want as long as you have enough Cor Core or money to exchange Weapon Modification Part. (I guess Thanos weapons and Verus weapons enchant can be re-enchanted too.) Source : http://www.inven.co.kr/board/ro/1951/4507?p=8 http://ro.gnjoy.com/news/update/View.asp?seq=224 4 Link to comment Share on other sites More sharing options...
fuyukikun Posted July 22, 2018 Share Posted July 22, 2018 this means exellion set is obsolote now? Link to comment Share on other sites More sharing options...
Sigma Posted July 22, 2018 Author Share Posted July 22, 2018 23 minutes ago, fuyukikun said: this means exellion set is obsolote now? Optimism : You can wear Temporal Boots with Excelion set. 1 Link to comment Share on other sites More sharing options...
Izizero Posted July 23, 2018 Share Posted July 23, 2018 How many enchants can a single equipment piece get? I'm assuming there are only 3 enchant slots per Illusion Equipment, like the Excellion Set here, correct me if i'm wrong. Also, I understand that you cannot get 2 of the same Legendary Enchant (as in 2 lucky strikes) in a single boot, but can 2 different legendary enchants (as in 1 Overpower and 1 Fatal Flash) be in the same boot, or just 1 legendary enchant per boot? Link to comment Share on other sites More sharing options...
Sigma Posted July 23, 2018 Author Share Posted July 23, 2018 13 minutes ago, Izizero said: How many enchants can a single equipment piece get? I'm assuming there are only 3 enchant slots per Illusion Equipment, like the Excellion Set here, correct me if i'm wrong. Also, I understand that you cannot get 2 of the same Legendary Enchant (as in 2 lucky strikes) in a single boot, but can 2 different legendary enchants (as in 1 Overpower and 1 Fatal Flash) be in the same boot, or just 1 legendary enchant per boot? Sorry that I don't mention about maximum enchants for single equipment. All illusion equipment can have 3 maximum enchants. And your concern has a point. In case of rare enchant of accessory. I've seen Illusion Booster with Attack Speed and Expert Archer enchants. So for the legendary enchant. I wonder as same as you too. Link to comment Share on other sites More sharing options...
Sigma Posted July 24, 2018 Author Share Posted July 24, 2018 Updates OS weapons enchants. Link to comment Share on other sites More sharing options...
Sigma Posted July 31, 2018 Author Share Posted July 31, 2018 On 7/23/2018 at 9:25 PM, Izizero said: How many enchants can a single equipment piece get? I'm assuming there are only 3 enchant slots per Illusion Equipment, like the Excellion Set here, correct me if i'm wrong. Also, I understand that you cannot get 2 of the same Legendary Enchant (as in 2 lucky strikes) in a single boot, but can 2 different legendary enchants (as in 1 Overpower and 1 Fatal Flash) be in the same boot, or just 1 legendary enchant per boot? Fortunately. Someone asked Gravity about stacking of legendary enchant too. http://www.inven.co.kr/board/ro/1952/259926 here's an answer. 레전드 인챈트 1종류만 부여가 가능한 점 안내 드립니다. So only 1 legendary enchant is available for single illusion leg. Link to comment Share on other sites More sharing options...
Izizero Posted August 1, 2018 Share Posted August 1, 2018 5 hours ago, Sigma said: Fortunately. Someone asked Gravity about stacking of legendary enchant too. http://www.inven.co.kr/board/ro/1952/259926 here's an answer. 레전드 인챈트 1종류만 부여가 가능한 점 안내 드립니다. So only 1 legendary enchant is available for single illusion leg. Now that's nice. I think it places the illusion set, with the right enchants, as a versatile and powerfull set. Too bad the boots are mostly inferior to temporal boots, but the fact that it's fully customizable is very, very nice Link to comment Share on other sites More sharing options...
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