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Izizero

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  • Birthday June 29

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  1. I'm pretty shure spear dynamo already gives 25% bonus damage on Lvl 5 on iRO and bRO, is that a kRO specific change?
  2. Any chance of you translating the new note for the original game where they talk about these changes? http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3901749&curpage=1 I'm Very interested in some changes like EDP and Arm Cannon.
  3. Now that's nice. I think it places the illusion set, with the right enchants, as a versatile and powerfull set. Too bad the boots are mostly inferior to temporal boots, but the fact that it's fully customizable is very, very nice
  4. How many enchants can a single equipment piece get? I'm assuming there are only 3 enchant slots per Illusion Equipment, like the Excellion Set here, correct me if i'm wrong. Also, I understand that you cannot get 2 of the same Legendary Enchant (as in 2 lucky strikes) in a single boot, but can 2 different legendary enchants (as in 1 Overpower and 1 Fatal Flash) be in the same boot, or just 1 legendary enchant per boot?
  5. I was betting the buff would go to all Field and dungeon MvPs under 5mil Hp, but Spider Chariot and Time Holder? Wouldn't this create a boss fight with, effectively, 90mil and 250mil Hp?
  6. @Sigma Do we have any information on the mechanics of those enchants? Like, how many you can put in one piece of equipment? It's kinda hard for me to understand what's the exact purpose of those equips
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