Sigma Posted July 1, 2018 Share Posted July 1, 2018 Spell Circuit Amistr Beret General Helm Ruff Officer Fancy Feather Hat Spoiler Spell Circuit [1] Matk + 20 per 2 refine rate. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, increases neutral and shadow property magical damage by 10%. If refine rate is 11 or higher, increases water, wind, earth and fire property magical damage by 10%. Each refine rate above 10 will reduces fixed casting time by 0.1 second (up to 15). When equipped with Mental Stick, increases Psychic Wave damage by 5% per 2 refine rate of Mental Stick. When equipped with Kronos, increases Hell Inferno damage by 10% per 2 refine rate of Kronos. When equipped with Mikatsuki or Raksasa Dagger, reduces variable casting time as percent equal to refine rate of Mikatsuki or Raksasa Dagger. Every 2 refine rate of Mikatsuki or Raksasa Dagger increases Flaming Petals, Freezing Spear and Wind Blade damage by 5%. Class: Headgear Defense: 0 Location: Upper Weight: 10 Required Level: 1 Usable Jobs: All Amistr Beret [1] Atk + 10 and Matk + 10 per 2 refine rate. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, increase neutral and holy property magic damage by 10%. If refine rate is 11 or higher, Matk + 3%, Atk + 5%. Each refine rate above 10 will reduces fixed casting time by 0.1 second (up to 15). When equipped with Holy Stick, Matk + 10 and increases Adoramus damage by 30% per 2 refine rate of Holy Stick. When equipped with Wondrous Foxtail Staff, increases neutral property magic damage by 5% per 2 refine rate of Wondrous Foxtail Staff. When equipped with Twin Edge of Naght Sieger [Blue], increases Cart Cannon damage by 10% per 2 refine rate of Twin Edge of Naght Sieger [Blue]. Class: Headgear Defense: 15 Location: Upper Weight: 20 Required Level: 1 Usable Jobs: All General Helm [1] Atk + 15 per 2 refine rate. If refine rate is 7 or higher, reduces delay after attack by 10%. If refine rate is 9 or higher, Atk + 5%, ASPD + 1. If refine rate is 11 or higher, increases critical damage by 15%. Each refine rate above 10 will reduces fixed casting time by 0.1 second (up to 15). When equipped with Gungnir or Gungnir [2], increases Vanishing Point damage by 7% per 2 refine rate of Gungnir. When equipped with Zweihander or Zweihander [2], Atk + 20 per 2 refine rate of Zweihander. When equipped with Quadrille or Quadrille [2], increases Tiger Cannon damage by 7% per 2 refine rate of Quadrille. Class: Headgear Defense: 12 Location: Upper Weight: 80 Required Level: 1 Usable Jobs: All Ruff Officer [1] Atk + 15 per 2 refine rate. If refine rate is 7 or higher,Atk + 30. If refine rate is 9 or higher, Atk + 5%, ASPD + 1. If refine rate is 11 or higher, increases long range physical damage by 3% and critical damage by additional 3%. Each refine rate above 10 will reduces fixed casting time by 0.1 second (up to 15). When equipped with Thanos Katar, Atk + 20 per 2 refine rate of weapon. When equipped with Dark Rose, increases Fire Dance damage by 6% per 2 refine rate of weapon. When equipped with Tornado Axe, increases Axe Tornado damage by 15% per 2 refine rate of weapon. Class: Headgear Defense: 35 Location: Upper Weight: 40 Required Level: 1 Usable Jobs: All Fancy Feather Hat [1] Atk + 15 per 2 refine rate. If refine rate is 7 or higher, increases long range physical damage by 7%. If refine rate is 9 or higher, Atk + 5%, ASPD + 1. If refine rate is 11 or higher, increases long ranged physical damage by additional 5%. Each refine rate above 10 will reduces fixed casting time by 0.1 second (up to 15). When equipped with Nidhoggur's Shadow Garb [1], increases Arrow Storm damage by 12% per 2 refine rate of garment. When equipped with Leather of Tendrilion [1], increases Severe Rainstorm damage by 7% per 2 refine rate of garment. When equipped with Ancient Cape [1], increases Triangle Shot damage by 15% per 2 refine rate of garment. Class: Headgear Defense: 0 Location: Upper Weight: 0 Required Level: 1 Usable Jobs: All 1 Link to comment Share on other sites More sharing options...
Sigma Posted July 1, 2018 Author Share Posted July 1, 2018 Temporal Armors Spoiler Splendid Swift Armor [1] Atk + 50. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 7 or higher, ignores physical defense of Brute and Demon races by 30%. If refine rate is 9 or higher, increases physical damage against Brute and Demon race by 10%. If refine rate is 11 or higher, increases physical damage against wind and earth properties monster by 10%. When equipped with Temporal Agi Boots [1] or Modified Temporal Agi Boots [1], ASPD + 1. If the sum of refine rate is 21 or higher, ignores physical defense of Brute and Demon races by additional 20%. Class : Armor Defense : 120 Weight : 200 Required Level : 1 Usable Jobs : All Excellent Dexterous Armor [1] Atk + 50. Increases long ranged physical damage by 2% per 3 refine rate. If refine rate is 7 or higher, ignores physical defense of Brute and Demon races by 30%. If refine rate is 9 or higher, increases physical damage against Brute and Demon race by 10%. If refine rate is 11 or higher, increases physical damage against wind and earth properties monster by 10%. When equipped with Temporal Dex Boots [1] or Modified Temporal Dex Boots [1], Increases long ranged physical damage by 5%. If the sum of refine rate is 21 or higher, ignores physical defense of Brute and Demon races by additional 20%. Class : Armor Defense : 120 Weight : 200 Required Level : 1 Usable Jobs : All Unexpected Fortune Armor [1] Atk + 50. Increases critical damage by 2% per 3 refine rate. If refine rate is 7 or higher, ignores physical defense of Brute and Demon races by 30%. If refine rate is 9 or higher, increases physical damage against Brute and Demon race by 10%. If refine rate is 11 or higher, increases physical damage against wind and earth properties monster by 10%. When equipped with Temporal Luk Boots [1] or Modified Temporal Luk Boots [1], increases critical damage by 10%. If the sum of refine rate is 21 or higher, ignores physical defense of Brute and Demon races by additional 20%. Class : Armor Defense : 120 Weight : 200 Required Level : 1 Usable Jobs : All Strong Healthy Armor [1] Atk + 50. MaxHP + 2% per 3 refine rate. If refine rate is 7 or higher, ignores physical defense of Brute and Demon races by 30%. If refine rate is 9 or higher, increases physical damage against Brute and Demon race by 10%. If refine rate is 11 or higher, increases physical damage against wind and earth properties monster by 10%. When equipped with Temporal Vit Boots [1] or Modified Temporal Vit Boots [1], MaxHP + 10%. If the sum of refine rate is 21 or higher, ignores physical defense of Brute and Demon races by additional 20%. Class : Armor Defense : 120 Weight : 200 Required Level : 1 Usable Jobs : All Soaring Physical Armor [1] Atk + 50. Atk + 2% per 3 refine rate. If refine rate is 7 or higher, ignores physical defense of Brute and Demon races by 30%. If refine rate is 9 or higher, increases physical damage against Brute and Demon race by 10%. If refine rate is 11 or higher, increases physical damage against wind and earth properties monster by 10%. When equipped with Temporal Str Boots [1] or Modified Temporal Str Boots [1], Atk + 10%. If the sum of refine rate is 21 or higher, ignores physical defense of Brute and Demon races by additional 20%. Class : Armor Defense : 120 Weight : 200 Required Level : 1 Usable Jobs : All Robust Magical Armor [1] Matk + 50. Matk + 2% per 3 refine rate. If refine rate is 7 or higher, ignores magical defense of Brute and Demon races by 30%. If refine rate is 9 or higher, increases magical damage against Brute and Demon race by 10%. If refine rate is 11 or higher, increases magical damage against wind and earth properties monster by 10%. When equipped with Temporal Int Boots [1] or Modified Temporal Int Boots [1], Matk + 10%. If the sum of refine rate is 21 or higher, ignores magical defense of Brute and Demon races by additional 20%. Class : Armor Defense : 60 Weight : 90 Required Level : 1 Usable Jobs : All 1 Link to comment Share on other sites More sharing options...
Sigma Posted July 1, 2018 Author Share Posted July 1, 2018 Ancient Hero set Spoiler Ancient Hero Boots [1] MaxHP + 500, MaxSP + 50. MaxHP + 2% and MaxSP + 1% per 3 refine rate. If refine rate is 9 or higher, reduces fixed casting time by 0.3 second. If refine rate is 12 or higher, reduces fixed casting time by additional 0.2 second. If refine rate is 14 or higher, reduces delay after skill by 5%. Class : Shoes Defense : 15 Weight : 60 Required Level : 100 Usable Jobs : All Iron Nail [2] Atk + 10 per 2 refine rate. Increases long ranged physical damage by 4% per 3 refine rate. If refine rate is 9 or higher, increases Rampage Blast damage by 10%. If refine rate is 11 or higher, reduces cooldown of Rampage Blast by 1 second. When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Str + 20 and Atk + 15% for 7 seconds. Class : Knuckle Attack : 180 Weight : 80 Weapon Level : 4 Required Level : 100 Usable Jobs : Sura Royal Bow [2] Atk + 10 per 2 refine rate. Increases Arrow Storm damage by 12% per 3 refine rate. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 11 or higher, increases long ranged physical damage by 5%. When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Dex + 20 and increases bow damage by 20% for 7 seconds. Class : Bow Attack : 180 Weight : 100 Weapon Level : 4 Required Level : 100 Usable Jobs : Ranger, Shadow Chaser Shadow Staff [2] Matk + 155 Can't be destroyed. Matk + 10 per 2 refine rate. Increases Earth Grave damage by 12% per 3 refine rate. If refine rate is 9 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, reduces cooldown of Psychic Wave by 1 second. When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds. Class : One-handed Staff Attack : 40 Weight : 50 Weapon Level : 4 Required Level : 100 Usable Jobs : Sorcerer Aeon Staff [2] Matk + 200 Can't be destroyed. Matk + 10 per 2 refine rate. Increases Earth Strain damage by 12% per 3 refine rate. If refine rate is 9 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, reduces cooldown of Earth Strain by 1 second. When equipped with Ancient Hero Boots, when dealing magical damage, has a 3% chance to gain Int + 20 and Matk + 15% for 7 seconds. Class : Two-handed Staff Attack : 100 Weight : 80 Weapon Level : 4 Required Level : 100 Usable Jobs : Warlock Red Lotus Sword [2] Atk + 10 per 2 refine rate. Increases long ranged physical damage by 4% per 3 refine rate. If refine rate is 9 or higher, reduces SP consumption of Cart Cannon by 10%. If refine rate is 11 or higher, increase Cart Cannon damage by 15%. When equipped with Ancient Hero Boots, when dealing physical damage, has a 3% chance to gain Dex + 20 and increases long ranged physical damage by 20% for 7 seconds . Class : Sword Attack : 180 Weight : 80 Weapon Level : 4 Required Level : 100 Usable Jobs : Genetic Oriental Sword [2] Atk + 10 per 2 refine rate. Increases Sonic Wave damage by 10% per 3 refine rate. If refine rate is 9 or higher, when dealing melee physical damage, has a chance to auto-cast Sonic Wave level 2 (If user has higher level, that level will be cast instead). If refine rate is 11 or higher, the weapon can't be destroyed. When equipped with Ancient Hero Boots, when dealing physical damage, has a 3% chance to gain Str + 20 and Atk + 15% for 7 seconds. Class : Two-handed Sword Attack : 180 Weight : 100 Weapon Level : 4 Required Level : 100 Usable Jobs : Rune Knight Narcissus Bow [2] Atk + 10 per 2 refine rate. Increases long ranged physical damage by 4% per 3 refine rate. If refine rate is 9 or higher, increases Severe Rainstorm damage by 10%. If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by 2 seconds. When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Dex + 20 and increases bow damage by 15% for 7 seconds. Class: Bow Attack: 180 Weight: 100 Weapon Level: 4 Required Level: 100 Usable Jobs: Archer third classes, Shadow Chaser Avenger [2] Atk + 10 per 2 refine rate. Increases Axe Tornado damage by 10% per 3 refine rate. If refine rate is 9 or higher, increases Axe Boomerang damage by 40%. If refine rate is 11 or higher, increases physical damage against all size monsters by 15%. When equipped with Ancient Hero Boots, when dealing physical or magical damage, has a chance to gain Str + 20 and Atk + 15% for 7 seconds. Class: Two-handed Axe Attack: 270 Weight: 600 Weapon Level: 4 Required Level: 100 Usable Jobs: Mechanic Madogum [2] Matk + 150 Matk + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 9 or higher, increases all properties magical damage by 10%. If refine rate is 11 or higher, when dealing melee physical damage, has a chance to auto-cast Psychic Wave lv.3. When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds. Class: Dagger Attack: 150 Weight: 80 Weapon Level: 4 Required Level: 100 Usable Jobs: Shadow Chaser Shiver Katar [2] Atk + 10 per 2 refine rate. Increases critical damage by 4% per 3 refine rate. If refine rate is 7 or higher, increases physical damage against demihuman and brute race monsters by 15%. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 11 or higher, increases physical damage against demihuman and brute race monsters by additional 20%. When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Luk + 20 and increases critical damage by 15% for 7 seconds. Class : Katar Attack : 185 Weight : 120 Weapon Level : 4 Required Level : 100 Usable Jobs : Guillotine Cross Exorcist's Bible [2] Matk + 160 Matk + 10 per 2 refine rate. Increases damage of Duple Light by 25% per 3 refine rate. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 11 or higher, increases damage of Duple Light by additional 30%. When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds. Class : Book Attack : 165 Weight : 50 Weapon Level : 4 Required Level : 100 Usable Jobs : Archbishop Aquatic Spear [2] Atk + 10 per 2 refine rate. Increases long ranged physical damage by 4% per 3 refine rate. If refine rate is 7 or higher, increases damage of Cannon Spear and Vanishing Point by 15%. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 11 or higher, increases damage of Cannon Spear and Vanishing Point by additional 20%. When equipped with Ancient Hero Boots, when dealing physical damage, has a 3% chance to gain Str + 20 and Atk + 15% for 7 seconds. Class : Spear Attack : 180 Weight : 120 Weapon Level : 4 Required Level : 100 Usable Jobs : Royal Guard One Sky One Sun [2] Atk + 10 per 2 refine rate. MaxSP + 2% per 3 refine rate. If refine rate is 7 or higher, increases damage of Prominence Kick by 15%. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 11 or higher, increases damage of Solar Explosion by 20%. When equipped with Ancient Hero Boots, when dealing physical damage, has a 3% chance to gain Str + 20 and Atk + 15% for 7 seconds. Class : Book Attack : 160 Weight : 90 Weapon Level : 4 Required Level : 100 Usable Jobs : Star Emperor Spirit Pendulum [2] Matk + 160 Matk + 10 per 2 refine rate. MaxSP + 2% per 3 refine rate. If refine rate is 7 or higher, increases damage of Espa by 15%. If refine rate is 9 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, increases damage of Eswhoo by 20%. When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds. Class : One-handed Staff Attack : 70 Weight : 110 Weapon Level : 4 Required Level : 100 Usable Jobs : Soul Reaper Meowmeow Foxtail [2] Matk + 300 Atk/Matk + 10 per 2 refine rate. Atk/Matk + 2% per 3 refine rate. If refine rate is 7 or higher, increases damage of Lunatic Carrot Beat and Silvervine Stem Spear by 15%. If refine rate is 9 or higher, reduces variable casting time by 10% and increases attack speed (reduces delay after attack by 10%). If refine rate is 11 or higher, increases damage of Picky Peck and Catnip Meteor by 15%. When equipped with Ancient Hero Boots, when dealing physical or magical damage, has a chance to gain Luk + 20 and Atk/Matk + 15% for 7 seconds. Class : One-handed Staff Attack : 300 Weight : 110 Weapon Level : 4 Required Level : 100 Usable Jobs : Summoner Crimson Rose [2] Atk + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 3%) per 3 refine rate. If refine rate is 7 or higher, ASPD + 1, Atk + 5%. If refine rate is 9 or higher, increases critical damage by 20%. If refine rate is 11 or higher, Cri + 20 and increases long ranged physical damage by 15% for 60 seconds when using Heat Barrel. When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Dex + 20 and increases long ranged physical damage by 10% for 7 seconds. Class : Pistol Attack : 150 Weight : 70 Weapon Level : 4 Required Level : 100 Usable Jobs : Rebellion Master Soul Rifle [2] Matk + 210 Matk + 10 per 3 refine rate. Increases attack speed (reduces delay after attack by 3%) per 3 refine rate. If refine rate is 7 or higher, ASPD + 1, Matk + 5%. If refine rate is 9 or higher, has a chance to auto cast Soul Strike level 10 when dealing long ranged physical damage. If refine rate is 11 or higher, increases a chance to auto cast Soul Strike, has a chance to auto cast Soul Expansion level 3 when dealing long ranged physical damage. When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and increases ghost property magical damage by 10% for 7 seconds. Class : Rifle Attack : 150 Weight : 100 Weapon Level : 4 Required Level : 100 Usable Jobs : Rebellion Demon Slayer Shot [2] Splash attack. Increases long ranged physical damage by 3% per 2 refine rate. MaxSP + 2% per 3 refine rate. If refine rate is 7 or higher, increases physical damage againt boss monsters by 10%. If refine rate is 9 or higher, Atk + 50 and increases long ranged physical damage by 10% for 90 seconds when using Platinum Altar. If refine rate is 11 or higher, increases physical damage against undead and demon race monsters by 15%. When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Dex + 20 and increases long ranged physical damage by 10% for 7 seconds. Class : Shotgun Attack : 275 Weight : 140 Weapon Level : 4 Required Level : 100 Usable Jobs : Rebellion Golden Lord Launcher [2] Increases long ranged physical damage by 3% per 2 refine rate. Atk + 15 per 3 refine rate. If refine rate is 7 or higher, increases damage of Dragon Tail by 15%. If refine rate is 9 or higher, reduces cooldown of Dragon Tail by 1 second. If refine rate is 11 or higher, increases damage of Dragon Tail by additonal 15%. When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Dex + 20 and increases long ranged physical damage by 10% for 7 seconds. Class : Grenade Launcher Attack : 320 Weight : 210 Weapon Level : 4 Required Level : 100 Usable Jobs : Rebellion The Black [2] Atk + 10 per 2 refine rate. Increases long ranged physical damage by 2% per 3 refine rate. If refine rate is 7 or higher, increases damage of Round Trip by 15%, increases SP consumption of Round Trip by 10%. If refine rate is 9 or higher, Atk + 50 and increases long ranged physical damage by 10% for 90 seconds when using Platinum Altar. If refine rate is 11 or higher, increases damage of Round Trip by additional 15% When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Dex + 20 and increases long ranged physical damage by 10% for 7 seconds. Class : Gatling Gun Attack : 205 Weight : 270 Weapon Level : 4 Required Level : 100 Usable Jobs : Rebellion Huuma Shuriken Clearness [2] Atk + 10 per 2 refine rate. Increases long ranged physical damage by 2% per 3 refine rate. If refine rate is 7 or higher, increases damage of Swirling Petal by 30%. If refine rate is 9 or higher, reduces cooldown of Swirling Petal by 1 second. If refine rate is 11 or higher, increases physical damage against fire and shadow property enemies by 15%, increases physical damage against undead and demon race enemies by 30%. When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Str + 20 and increases long ranged physical damage by 10% for 7 seconds. Class : Huuma Shuriken Attack : 230 Weight : 130 Weapon Level : 4 Required Level : 100 Usable Jobs : Ninja classes Surudoi Kaze [2] When equipped with Kiri no Tsuyu and Ancient Hero Boots, when dealing physical damage, has a chance to gain Str + 20 and Atk + 10% for 7 seconds. Class : Dagger Attack : 150 Weight : 100 Weapon Level : 4 Required Level : 100 Usable Jobs : Ninja classes Kiri no Tsuyu [2] When equipped with Surudoi Kaze, Atk + 10 per 3 of the sum of refine rate. Atk + 2% per 5 of the sum of refine rate. If the sum of refine rate is 14 or higher, increases damage of Cross Slash by 25%. If the sum of refine rate is 16 or higher, reduces cooldown of Cross Slash by 2 seconds. If the sum of refine rate is 18 or higher, enables to use Distorted Cresent which has the same skill level as Shadow Trampling user learned, enables to use Shadow Trampling which has the same skill level as Distorted Cresent user learned. If the sum of refine rate is 20 or higher, increases damage of Cross Slash by additional 25%. Class : Dagger Attack : 150 Weight : 100 Weapon Level : 4 Required Level : 100 Usable Jobs : Ninja classes Light Blade [2] Matk + 170 Matk + 10 per 2 refine rate. Increases Gloria Domini and Genesis Ray damage by 5% per 3 refine rate. If refine rate is 9 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, increases holy property magical damage by 15%. When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds. Class: Sword Attack: 130 Weight: 100 Weapon Level: 4 Required Level: 100 Usable Jobs: Royal Guard Slate Sword [2] Atk + 10 per 2 refine rate. Increases Cart Tornado damage by 10% per 3 refine rate. If refine rate is 9 or higher, increases Cart Tornado damage by additional 20%. If refine rate is 11 or higher, reduces delay after skill by 10%. When equipped with Ancient Hero Boots, when dealing physical or magical damage, has a chance to gain Str + 20 and Atk + 15% for 7 seconds. Class: Sword Attack: 190 Weight: 100 Weapon Level: 4 Required Level: 100 Usable Jobs: Genetic Trumpet Shell [2] Matk + 190 Matk + 10 per 2 refine rate. Increases increases neutral property magical damage by 4% per 3 refine rate. If refine rate is 9 or higher, increases Reverberation and Metallic Sound damage by 10%. If refine rate is 11 or higher, reduces fixed casting time of Reverberation by 0.5 seconds. When equipped with Ancient Hero Boots, when dealing physical or magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds. Class: Musical Instrument Attack: 160 Weight: 70 Weapon Level: 4 Required Level: 100 Usable Jobs: Minstrel Barbed Wire Whip [2] Matk + 190 Matk + 10 per 2 refine rate. Increases increases neutral property magical damage by 4% per 3 refine rate. If refine rate is 9 or higher, increases Reverberation and Metallic Sound damage by 10%. If refine rate is 11 or higher, reduces fixed casting time of Reverberation by 0.5 seconds. When equipped with Ancient Hero Boots, when dealing physical or magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds. Class: Whip Attack: 160 Weight: 70 Weapon Level: 4 Required Level: 100 Usable Jobs: Wanderer Meteor Striker [2] Atk + 10 per 2 refine rate. Increases Vulcan Arm damage by 10% per 3 refine rate. If refine rate is 9 or higher, increases Vulcan Arm and Arm Cannon damage by additional 10%. If refine rate is 11 or higher, reduces variable casting time by 10%. When equipped with Ancient Hero Boots, when dealing physical or magical damage, has a chance to gain Str + 20 and Atk + 15% for 7 seconds. Class: Mace Attack: 300 Weight: 300 Weapon Level: 4 Required Level: 100 Usable Jobs: Mechanic Dragonic Slayer [2] MaxHP/MaxSP + 3% per 2 refine rate. Increases Dragon Breath and Dragon Breath - Water damage by 5% per 3 refine rate. If refine rate is 9 or higher, reduces delay after skill by 10%. If refine rate is 11 or higher, increases long ranged physical damage by 10%. When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Vit + 20 and increases long ranged physical damage by 10% for 7 seconds. Class : Two-handed Sword Attack : 180 Weight : 100 Weapon Level : 4 Required Level : 100 Usable Jobs : Rune Knight Fatalist [2] Atk + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 9 or higher, increases Fatal Menace damage by 20%. If refine rate is 11 or higher, reduces delay after skill by 7%. When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Str + 20 and Atk + 15% for 7 seconds. Class : Dagger Attack : 165 Weight : 90 Weapon Level : 4 Required Level : 100 Usable Jobs : Shadow Chaser Ray Knuckle [2] Atk + 10 per 2 refine rate. Increases Tiger Cannon damage by 4% per 3 refine rate. If refine rate is 9 or higher, increases Tiger Cannon damage by additional 15%. If refine rate is 11 or higher, reduces cooldown of Tiger Cannon by 1 second. When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Str + 20 and Atk + 15% for 7 seconds. Class : Knuckle Attack : 185 Weight : 70 Weapon Level : 4 Required Level : 100 Usable Jobs : Sura Saint Mace [2] Can't be destroyed. Matk + 165, Matk + 3%. Increases holy property magical damage by 1% per 2 refine rate. Increases Adoramus damage by 5% per 3 refine rate. If refine rate is 9 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, increases holy property magical damage by additional 10% When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds. Class: Mace Attack: 170 Weight: 80 Weapon Level: 4 Required Level: 100 Usable Jobs: Archbishop Blade Katar [2] Atk + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 9 or higher, increases Rolling Cutter damage by 20%. If refine rate is 11 or higher, reduces delay after skill by 7%. When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Str + 20 and Atk + 15% for 7 seconds. Class : Katar Attack : 185 Weight : 100 Weapon Level : 4 Required Level : 100 Usable Jobs : Guillotine Cross Scarlet Dragon Leather Bow [2] Atk + 10 per 2 refine rate. Reduces delay after skill by 4% per 3 refine rate. If refine rate is 9 or higher, increases Aimed Bolt damage by 35%. If refine rate is 11 or higher, reduces cooldown of Aimed Bolt by 1 second. When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Dex + 20 and increases bow damage by 20% for 7 seconds. Class : Bow Attack : 170 Weight : 80 Weapon Level : 4 Required Level : 100 Usable Jobs : Ranger Chilling Cane [2] Can't be destroyed. Matk + 150. Matk + 10 per 2 refine rate. Increases Diamond Dust damage by 8% per 3 refine rate. If refine rate is 9 or higher, increases magical damage against undead property enemies by 10%. If refine rate is 11 or higher, increases water property magical damage by 7%. When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds. Class: Staff Attack: 40 Weight: 50 Weapon Level: 4 Required Level: 100 Usable Jobs: Sorcerer Blue Crystal Staff [2] Can't be destroyed. Matk + 200. Matk + 10 per 2 refine rate. Increases Jack Frost damage by 12% per 3 refine rate. If refine rate is 9 or higher, increases water property magical damage by 7%. If refine rate is 11 or higher, reduces cooldown of Jack Frost by 1 second, increases magical damage against fire property enemies by 7%. When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds. Class: Two-handed Staff Attack: 100 Weight: 80 Weapon Level: 4 Required Level: 100 Usable Jobs: Warlock Blessed Knife [2] Atk + 10 per 2 refine rate. Increases Back Stab damage by 20% per 3 refine rate. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 11 or higher, enables to use Fatal Menace level 7. When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Str + 20 and Atk + 15% for 7 seconds. Class: Dagger Attack: 200 Weight: 120 Weapon Level: 4 Required Level: 100 Usable Jobs: Novice classes Freedom Stick [2] Can't be destroyed. Matk + 160. Matk + 10 per 2 refine rate. Increases Heaven's Drive damage by 20% per 3 refine rate. If refine rate is 9 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, enables to use Psychic Wave level 3. When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds. Class: Staff Attack: 70 Weight: 100 Weapon Level: 4 Required Level: 100 Usable Jobs: Novice classes Patent Hero set Spoiler Great Hero Boots [1] MaxHP + 1500, MaxSP + 150. MaxHP + 1% and MaxSP + 1% per 3 refine rate. If refine rate is 7 or higher, Atk + 5% and Matk + 5%. If refine rate is 9 or higher, reduces fixed casting time by 0.5 seconds. If refine rate is 11 or higher, reduces fixed casting time by additional 0.2 seconds. If refine rate is 13 or higher, reduces delay after skill by 5%, reduces variable casting time by 5%. Class : Shoes Defense : 15 Weight : 60 Required Level : 150 Usable Jobs : All Patent Dragonic Slayer [2] MaxHP/MaxSP + 5% per 2 refine rate. Increases Dragon Breath and Dragon Breath - Water damage by 5% per 3 refine rate. If refine rate is 7 or higher, reduces delay after skill by 10%, reduces variable casting time by 10%. If refine rate is 9 or higher, increases long ranged physical damage by 10%. If refine rate is 11 or higher, reduces delay after skill by 7%, MaxSP + 5%. When equipped with Great Hero Boots, Vit + 10, increases long ranged physical damage by 5%. Class : Two-handed Sword Attack : 200 Weight : 200 Weapon Level : 4 Required Level : 150 Usable Jobs : Rune Knight Patent Oriental Sword [2] Atk + 15 per 2 refine rate. Increases Sonic Wave damage by 10% per 3 refine rate. If refine rate is 7 or higher, the weapon can't be destroyed. increases attack speed (reduces delay after attack by 10%). If refine rate is 9 or higher, when dealing melee physical damage, has a high chance to auto-cast Sonic Wave level 2 (If user has higher level, that level will be cast instead). If refine rate is 11 or higher, Cri + 15, increases critical damage by 15%. When equipped with Great Hero Boots, Str + 10, Atk + 7%. Class : Two-handed Sword Attack : 240 Weight : 200 Weapon Level : 4 Required Level : 150 Usable Jobs : Rune Knight Patent Shiver Katar [2] Atk + 15 per 2 refine rate. Increases Cross Impact damage by 10% per 3 refine rate. If refine rate is 7 or higher, increases critical damage by 15%, increases attack speed (reduces delay after attack by 10%). If refine rate is 9 or higher, increases physical damage against demihuman and brute race enemies by 25%. If refine rate is 11 or higher, Cri + 15, reduces cooldown of Dark Claw by 10 seconds. When equipped with Great Hero Boots, Agi + 10, increases melee physical damage by 5%. Class : Katar Attack : 255 Weight : 140 Weapon Level : 4 Required Level : 150 Usable Jobs : Guillotine Cross Patent Blade Katar [2] Atk + 15 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 7 or higher, increases Rolling Cutter and Cross Ripper Slasher damage by 25%. If refine rate is 9 or higher, reduces delay after skill by 12%. If refine rate is 11 or higher, increases melee physical damage and long ranged physical damage by 10%. When equipped with Great Hero Boots, Str + 10, Atk + 7%. Class : Katar Attack : 275 Weight : 140 Weapon Level : 4 Required Level : 150 Usable Jobs : Guillotine Cross Patent Narcissus Bow [2] Atk + 15 per 2 refine rate. Increases long ranged physical damage by 4% per 3 refine rate. If refine rate is 7 or higher, reduces cooldown of Severe Rainstorm by 2 seconds. If refine rate is 9 or higher, increases Severe Rainstorm damage by 15%. If refine rate is 11 or higher, increases Severe Rainstorm damage by additional 10%, increases bow damage by 15%. When equipped with Great Hero Boots, Dex + 10, increases long ranged physical damage by 5%. Class: Bow Attack: 210 Weight: 100 Weapon Level: 4 Required Level: 150 Usable Jobs: Archer third classes, Shadow Chaser Patent Red Lotus Sword [2] Atk + 15 per 2 refine rate. Increases long ranged physical damage by 4% per 3 refine rate. If refine rate is 7 or higher, reduces SP consumption of Cart Cannon by 10%, reduces variable casting time by 7%. If refine rate is 9 or higher, increase Cart Cannon damage by 20%. If refine rate is 11 or higher, increase Acid Bomb damage by 10%, reduces variable casting time by 5%. When equipped with Great Hero Boots, Dex + 10, increases long ranged physical damage by 5%. Class : Sword Attack : 200 Weight : 100 Weapon Level : 4 Required Level : 150 Usable Jobs : Genetic Patent Slate Sword [2] Atk + 15 per 2 refine rate. Increases Cart Tornado damage by 10% and Hell Plant damage by 5% per 3 refine rate. If refine rate is 7 or higher, increases Cart Tornado damage by additional 20% and Hell Plant damage by additional 10%. If refine rate is 9 or higher, reduces delay after skill by 10%. If refine rate is 11 or higher, reduces delay after skill by additional 5%, MaxHP + 10%. When equipped with Great Hero Boots, Vit + 10, increases melee physical damage by 5%. Class: Sword Attack: 205 Weight: 120 Weapon Level: 4 Required Level: 150 Usable Jobs: Genetic Patent Trumpet Shell [2] Matk + 230 Matk + 15 per 2 refine rate. Increases all property magical damage by 4% per 3 refine rate. If refine rate is 7 or higher, increases Reverberation and Metallic Sound damage by 10%. If refine rate is 9 or higher, reduces fixed casting time of Reverberation by 0.5 seconds. If refine rate is 11 or higher, Matk + 7%, increases Reverberation and Metallic Sound damage by additional 15%. When equipped with Great Hero Boots, Int + 10, Matk + 7%. Class: Musical Instrument Attack: 160 Weight: 100 Weapon Level: 4 Required Level: 150 Usable Jobs: Minstrel Patent Barbed Wire Whip [2] Matk + 230 Matk + 15 per 2 refine rate. Increases all property magical damage by 4% per 3 refine rate. If refine rate is 7 or higher, increases Reverberation and Metallic Sound damage by 10%. If refine rate is 9 or higher, reduces fixed casting time of Reverberation by 0.5 seconds. If refine rate is 11 or higher, Matk + 7%, increases Reverberation and Metallic Sound damage by additional 15%. When equipped with Great Hero Boots, Int + 10, Matk + 7%. Class: Whip Attack: 160 Weight: 100 Weapon Level: 4 Required Level: 150 Usable Jobs: Wanderer Patent Madogum [2] Matk + 195 Matk + 15 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 7 or higher, when dealing melee physical damage, has a chance to auto-cast Meteor Storm level 7. If refine rate is 9 or higher, increases all property magical damage by 15%. If refine rate is 11 or higher, when dealing melee physical damage, has a chance to auto-cast Psychic Wave level 4. When equipped with Great Hero Boots, Int + 10, Matk + 7%. Class: Dagger Attack: 150 Weight: 80 Weapon Level: 4 Required Level: 150 Usable Jobs: Shadow Chaser Patent Fatalist [2] Atk + 15 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 7 or higher, increases Fatal Menace damage by 25%. If refine rate is 9 or higher, reduces SP consumption of Fatal Menace damage by 15%, reduces delay after skill by 7%. If refine rate is 11 or higher, increases melee physical damage by 10%, reduces delay after skill by 7%. When equipped with Great Hero Boots, Str + 10, Atk + 7%. Class : Dagger Attack : 205 Weight : 110 Weapon Level : 4 Required Level : 150 Usable Jobs : Shadow Chaser Patent Meteor Striker [2] Can't be destroyed. Atk + 15 per 2 refine rate. Increases Vulcan Arm and Knuckle Boost damage by 10% per 3 refine rate. If refine rate is 7 or higher, increases Vulcan Arm and Knuckle Boost damage by additional 15%. If refine rate is 9 or higher, increases Arm Cannon damage by 25%. If refine rate is 11 or higher, increases long ranged physical damage by 15%, reduces variable casting time by 15%. When equipped with Great Hero Boots, Str + 10, increases long ranged physical damage by 5%. Class: Mace Attack: 320 Weight: 350 Weapon Level: 4 Required Level: 150 Usable Jobs: Mechanic Patent Avenger [2] Can't be destroyed. Atk + 15 per 2 refine rate. Increases Axe Tornado damage by 10% per 3 refine rate. If refine rate is 7 or higher, increases Axe Boomerang damage by 40%, reduces cooldown of Axe Tornado by 1 second. If refine rate is 9 or higher, increases physical damage against all size enemies by 15%. If refine rate is 11 or higher, reduces physical and magical damage taken from all property enemies by 20%. When equipped with Great Hero Boots, Str + 10, Atk + 7%. Class: Two-handed Axe Attack: 290 Weight: 700 Weapon Level: 4 Required Level: 150 Usable Jobs: Mechanic Patent Royal Bow [2] Atk + 15 per 2 refine rate. Increases Arrow Storm damage by 12% per 3 refine rate. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%), increases bow damage by 15%. If refine rate is 9 or higher, increases long ranged physical damage by 12%, increases critical damage by 10%. If refine rate is 11 or higher, increases Focused Arrow Strike damage by 20%, reduces delay after skill by 10%. When equipped with Great Hero Boots, Dex + 10, Atk + 7%. Class : Bow Attack : 205 Weight : 120 Weapon Level : 4 Required Level : 150 Usable Jobs : Ranger, Shadow Chaser Patent Scarlet Dragon Leather Bow [2] Atk + 15 per 2 refine rate. Reduces delay after skill by 4% per 3 refine rate. If refine rate is 7 or higher, increases long ranged physical damage by 10%, increases physical damage against all size enemies by 10%. If refine rate is 9 or higher, increases Aimed Bolt damage by 35%. If refine rate is 11 or higher, reduces cooldown of Aimed Bolt by 1 second, reduces variable casting time by 10%. When equipped with Great Hero Boots, Dex + 10, Atk + 7%. Class : Bow Attack : 200 Weight : 90 Weapon Level : 4 Required Level : 150 Usable Jobs : Ranger Patent Shadow Staff [2] Can't be destroyed. Matk + 195 Matk + 15 per 2 refine rate. Increases Earth Grave damage by 12% per 3 refine rate. If refine rate is 7 or higher, increases earth and neutral property magical damage by 15%. If refine rate is 9 or higher, increases Psychic Wave damage by 25%, reduces variable casting time by 7%. If refine rate is 11 or higher, reduces variable casting time by 8%, reduces cooldown of Psychic Wave by 1 second. When equipped with Great Hero Boots, Int + 10, Matk + 7%. Class : Staff Attack : 40 Weight : 75 Weapon Level : 4 Required Level : 150 Usable Jobs : Sorcerer Patent Chilling Cane [2] Can't be destroyed. Matk + 195. Matk + 15 per 2 refine rate. Increases Diamond Dust damage by 12% per 3 refine rate. If refine rate is 7 or higher, increases magical damage against all property enemies by 15%, increases Varetyr Spear damage by 15%. If refine rate is 9 or higher, increases Varetyr Spear damage by additional 20%, reduces variable casting time by 7%. If refine rate is 11 or higher, reduces variable casting time by 8%, reduces cooldown of Varetyr Spear by 2 seconds. When equipped with Great Hero Boots, Int + 10, Matk + 7%. Class: Staff Attack: 40 Weight: 75 Weapon Level: 4 Required Level: 150 Usable Jobs: Sorcerer Patent Light Blade [2] Matk + 195 Matk + 15 per 2 refine rate. Increases Gloria Domini and Genesis Ray damage by 5% per 3 refine rate. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, increases holy property magical damage by 15%. If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases Gloria Domini and Genesis Ray damage by 15% When equipped with Great Hero Boots, Int + 10, Matk + 7%. Class: Sword Attack: 130 Weight: 120 Weapon Level: 4 Required Level: 150 Usable Jobs: Royal Guard Patent Aquatic Spear [2] Atk + 15 per 2 refine rate. Increases long ranged physical damage by 4% per 3 refine rate. If refine rate is 7 or higher, increases Cannon Spear and Vanishing Point damage by 15%, increases attack speed (reduces delay after attack by 10%). If refine rate is 9 or higher, increases Cannon Spear and Vanishing Point damage by additional 20% If refine rate is 11 or higher, Perfect Hit + 7, MaxSP + 5%. When equipped with Great Hero Boots, Str + 10, Atk + 7%. Class : Spear Attack : 195 Weight : 140 Weapon Level : 4 Required Level : 150 Usable Jobs : Royal Guard Patent Exorcist's Bible [2] Matk + 190 Matk + 15 per 2 refine rate. Increases Duple Light and Judex damage by 25% per 3 refine rate. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%), increases holy property magical damage by 15%. If refine rate is 9 or higher, increases Duple Light and Judex damage by additional 30%. If refine rate is 11 or higher, has a chance to auto-cast Judex level 5 when dealing normal damage (If user has higher level, that level will be cast instead). When equipped with Great Hero Boots, Int + 10, Matk + 7%. Class : Book Attack : 205 Weight : 70 Weapon Level : 4 Required Level : 150 Usable Jobs : Archbishop Patent Iron Nail [2] Atk + 15 per 2 refine rate. Increases long ranged physical damage by 4% per 3 refine rate. If refine rate is 7 or higher, increases Rampage Blast and Lightning Ride damage by 10%. If refine rate is 9 or higher, reduces cooldown of Rampage Blast and Earth Shaker by 1 second. If refine rate is 11 or higher, reduces SP consumption of Rampage Blast by 15%, increases Rampage Blast and Lightning Ride damage by additional 15%. When equipped with Great Hero Boots, Str + 10, Atk + 7%. Class : Knuckle Attack : 205 Weight : 120 Weapon Level : 4 Required Level : 150 Usable Jobs : Sura Patent Ray Knuckle [2] Atk + 15 per 2 refine rate. Increases Tiger Cannon damage by 4% per 3 refine rate. If refine rate is 7 or higher, increases Tiger Cannon damage by additional 15%, increase Gates of Hell damage by 20%. If refine rate is 9 or higher, reduces cooldown of Tiger Cannon by 1 second. If refine rate is 11 or higher, MaxHP + 10%, increase Gates of Hell damage by additional 15%. When equipped with Great Hero Boots, Vit + 10, Atk + 7%. Class : Knuckle Attack : 205 Weight : 80 Weapon Level : 4 Required Level : 150 Usable Jobs : Sura Patent Saint Mace [2] Can't be destroyed. Matk + 200, Matk + 3%. Increases holy property magical damage by 1% per 2 refine rate. Increases Adoramus damage by 5% per 3 refine rate. If refine rate is 7 or higher, reduces variable casting time by 10%, increases holy property magical damage by additional 10% If refine rate is 9 or higher, increases magical damage against all race monstersby 15% (excludes players). If refine rate is 11 or higher, increases Adoramus damage by additional 15%. When equipped with Great Hero Boots, Int + 10, Matk + 7%. Class: Mace Attack: 170 Weight: 100 Weapon Level: 4 Required Level: 150 Usable Jobs: Archbishop Patent Aeon Staff [2] Can't be destroyed. Matk + 235. Matk + 15 per 2 refine rate. Increases Earth Strain damage by 12% per 3 refine rate. If refine rate is 7 or higher, reduces variable casting time by 10%, increases earth and fire property magical damage by 15%. If refine rate is 9 or higher, reduces cooldown of Earth Strain by 1 second, reduces variable casting time by additional 5%. If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases Crimson Rock damage by 15%. When equipped with Great Hero Boots, Int + 10, Matk + 7%. Class : Two-handed Staff Attack : 100 Weight : 100 Weapon Level : 4 Required Level : 150 Usable Jobs : Warlock Patent Blue Crystal Staff [2] Can't be destroyed. Matk + 235. Matk + 15 per 2 refine rate. Increases Jack Frost damage by 12% per 3 refine rate. If refine rate is 7 or higher, reduces variable casting time by 10%, increases water and wind property magical damage by 15%. If refine rate is 9 or higher, reduces cooldown of Jack Frost by 1 second, reduces delay after skill by 5%. If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases Chain Lightning damage by 15%. When equipped with Great Hero Boots, Int + 10, Matk + 7%. Class: Two-handed Staff Attack: 100 Weight: 100 Weapon Level: 4 Required Level: 150 Usable Jobs: Warlock Patent Kiri no Tsuyu [2] When equipped with Surudoi Kaze, Atk + 15 per 3 of the sum of refine rate. Atk + 3% per 5 of the sum of refine rate. If the sum of refine rate is 14 or higher, increases damage of Cross Slash by 30%, reduces cooldown of Cross Slash by 2 seconds. If the sum of refine rate is 16 or higher, enables to use Distorted Cresent which has the same skill level as Shadow Trampling user learned, enables to use Shadow Trampling which has the same skill level as Distorted Cresent user learned. If the sum of refine rate is 18 or higher, increases physical damage against all property enemies by 15%. If the sum of refine rate is 20 or higher, increases damage of Cross Slash by additional 25%. When equipped with Surudoi Kaze and Great Hero Boots, Dex + 10, additional Atk + 7%. Class : Dagger Attack : 190 Weight : 120 Weapon Level : 4 Required Level : 150 Usable Jobs : Ninja classes Patent Meowmeow Foxtail [2] Can't be destroyed. Matk + 350. Atk/Matk + 15 per 2 refine rate. Atk/Matk + 2% per 3 refine rate. If refine rate is 7 or higher, increases Lunatic Carrot Beat and Silvervine Stem Spear damage by 25%. If refine rate is 9 or higher, reduces variable casting time by 10%, increases attack speed (reduces delay after attack by 10%). If refine rate is 11 or higher, increases Picky Peck and Catnip Meteor damage by 25%. When equipped with Great Hero Boots, Luk + 10, Atk/Matk + 7%. Class : Staff Attack : 350 Weight : 120 Weapon Level : 4 Required Level : 150 Usable Jobs : Summoner (Doram) Patent Huuma Shuriken Clearness [2] Can't be destroyed. Atk + 15 per 2 refine rate. Increases long ranged physical damage by 2% per 3 refine rate. If refine rate is 7 or higher, increases Swirling Petal damage by 30%, reduces variable casting time by 10%. If refine rate is 9 or higher, reduces cooldown of Swirling Petal by 1 second. If refine rate is 11 or higher, increases physical damage against fire, shadow and holy property enemies by 20%, increases physical damage against undead, demon and angel race enemies by 20%. When equipped with Great Hero Boots, Str + 10, increases long ranged physical damage by 5%. Class : Huuma Shuriken Attack : 290 Weight : 230 Weapon Level : 4 Required Level : 150 Usable Jobs : Ninja classes Patent Crimson Rose [2] Atk + 10 per 2 refine rate. Increases Fire Dance damage by 2% per 3 refine rate. If refine rate is 7 or higher, Atk + 5%, increases long ranged physical damage by 10%. If refine rate is 9 or higher, increases Fire Dance damage by 25%, increases long ranged physical damage by 20% for 60 seconds when using Heat Barrel. If refine rate is 11 or higher, reduces delay after skill by 10%. When equipped with Great Hero Boots, Dex + 10, additional Atk + 7%. Class : Pistol Attack : 200 Weight : 100 Weapon Level : 4 Required Level : 150 Usable Jobs : Rebellion Patent Master Soul Rifle [2] Matk + 250 Matk + 15 per 2 refine rate. Increases attack speed (reduces delay after attack by 3%) per 3 refine rate. If refine rate is 7 or higher, increases Soul Expansion damage by 20%, increases ghost property magical damage by 15%. If refine rate is 9 or higher, has a high chance (15%) to auto-cast Soul Strike level 10 when dealing long ranged physical damage. If refine rate is 11 or higher, has a certain chance (7%) to auto cast Napalm Vulcan level 3 and Soul Expansion level 3 when dealing long ranged physical damage. When equipped with Great Hero Boots, Int + 10, increases ghost property magical damage by 5%. Class : Rifle Attack : 200 Weight : 100 Weapon Level : 4 Required Level : 150 Usable Jobs : Rebellion Patent Demon Slayer Shot [2] Splash attack. Increases long ranged physical damage by 3% per 2 refine rate. MaxSP + 2% per 3 refine rate. If refine rate is 7 or higher, increases physical damage againt boss monsters, demon race and undead race monsters by 15%. If refine rate is 9 or higher, Atk + 50 and increases long ranged physical damage by 10% for 90 seconds when using Platinum Altar. If refine rate is 11 or higher, increases Vanishing Buster and Shatter Storm damage by 35%. When equipped with Great Hero Boots, Dex + 10, increases long ranged physical damage by 5%. Class : Shotgun Attack : 295 Weight : 230 Weapon Level : 4 Required Level : 150 Usable Jobs : Rebellion Patent The Black [2] Atk + 15 per 2 refine rate. Increases long ranged physical damage by 4% per 3 refine rate. If refine rate is 7 or higher, increases damage of Round Trip by 20%, increases SP consumption of Round Trip by 10%. If refine rate is 9 or higher, increases damage of Round Trip by additional 15%, Atk + 50 and increases long ranged physical damage by 15% for 90 seconds when using Platinum Altar. If refine rate is 11 or higher, increases physical damage against all size enemies by 15%. When equipped with Great Hero Boots, Dex + 10, increases long ranged physical damage by 5%. Class : Gatling Gun Attack : 225 Weight : 300 Weapon Level : 4 Required Level : 150 Usable Jobs : Rebellion Patent Golden Lord Launcher [2] Increases long ranged physical damage by 3% per 2 refine rate. Atk + 20 per 3 refine rate. If refine rate is 7 or higher, increases Dragon Tail damage by 15%, reduces cooldown of Dragon Tail by 1 second. If refine rate is 9 or higher, increases Dragon Tail damage by additional 20% If refine rate is 11 or higher, increases physical damage against all property enemies by 15%. When equipped with Great Hero Boots, Dex + 10, increases long ranged physical damage by 5%. Class : Grenade Launcher Attack : 350 Weight : 240 Weapon Level : 4 Required Level : 150 Usable Jobs : Rebellion Patent One Sky One Sun [2] Atk + 15 per 2 refine rate. Increases melee physical damage by 4% per 3 refine rate. If refine rate is 7 or higher, increases Prominence Kick damage by 20%, increases attack speed (reduces delay after attack by 10%). If refine rate is 9 or higher, increases Solar Burst damage by 25%. If refine rate is 11 or higher, increases physical damage against all size enemies by 15%. When equipped with Great Hero Boots, Str + 10, Atk + 7%. Class : Book Attack : 200 Weight : 110 Weapon Level : 4 Required Level : 150 Usable Jobs : Star Emperor Patent Spirit Pendulum [2] Matk + 190 Matk + 15 per 2 refine rate. Increases all property magical damage by 2% per 3 refine rate. If refine rate is 7 or higher, increases Espa damage by 15%, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Eswhoo damage by 20%. If refine rate is 11 or higher, has a 7% chance to recover 230 SP for 9 times in 10 seconds when dealing magical damage. When equipped with Great Hero Boots, Int + 10, Matk + 7%. Class : Staff Attack : 70 Weight : 120 Weapon Level : 4 Required Level : 150 Usable Jobs : Soul Reaper Patent Blessed Knife [2] Atk + 15 per 2 refine rate. Increases Back Stab damage by 25% per 3 refine rate. If refine rate is 7 or higher, increases physical damage against all property enemies by 15%, enables to use Fatal Menace level 10. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%), increases Fatal Menace damage by 10%. If refine rate is 11 or higher, reduces delay after skill by 5%, increases melee physical damage by 15%. When equipped with Great Hero Boots, Str + 10, increases melee physical damage by 7%. Class: Dagger Attack: 210 Weight: 120 Weapon Level: 4 Required Level: 150 Usable Jobs: Novice classes Patent Freedom Stick [2] Can't be destroyed. Matk + 200. Matk + 15 per 2 refine rate. Increases Heaven's Drive damage by 30% per 3 refine rate. If refine rate is 7 or higher, increases magical damage against all property enemies by 15%, enables to use Psychic Wave level 5. If refine rate is 9 or higher, increases Psychic Wave damage by 10%, reduces variable casting time by 10%. If refine rate is 11 or higher, increases earth and neutral property magical damage by 10%, reduces variable casting time by additional 5% When equipped with Great Hero Boots, Int + 10, Matk + 7%. Class: Staff Attack: 90 Weight: 100 Weapon Level: 4 Required Level: 150 Usable Jobs: Novice classes Hero-LT set Spoiler Hero Boots-LT [1] MaxHP + 1500, MaxSP + 150. If the user's base level is 210 or higher, P.Atk + 1, S.Matk + 1. MaxHP + 1% and MaxSP + 1% per 3 refine rate. If refine rate is 7 or higher, Atk + 5% and Matk + 5%. If refine rate is 9 or higher, Cri + 5, Perfect Hit + 10, reduces variable casting time by 5%. If refine rate is 11 or higher, reduces fixed casting time by 0.8 seconds, reduces delay after skill by 5%. [Bonus by grade] [Grade D] Res + 50, Mres + 50. [Grade C] Increases physical and magical damage against all property enemies by 10%. [Grade B] STA + 5, WIS + 5. [Grade A] P.Atk + 5, S.Matk + 5, if refine rate is 13 or higher, reduces fixed casting time by additional 0.2 seconds. Class : Shoes Defense : 15 Weight : 60 Armor Level : 2 Required Level : 190 Usable Jobs : All Light Blade-LT [2] Matk + 195, Matk + 5%. If the user's base level is 210 or higher, SPL + 2, S.Matk + 1. Matk + 15 per 2 refine rate. Increases Gloria Domini and Genesis Ray damage by 5% per 3 refine rate. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, increases neutral and holy property magical damage by 15%. If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases Gloria Domini and Genesis Ray damage by additional 30% When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2. [Bonus by grade] [Grade D] Matk + 3%. [Grade C] Increases neutral and holy property magical damage by 15%, S.Matk + 1. [Grade B] SPL + 3, S.Matk + 2. Class: Sword Attack: 130 Weight: 120 Weapon Level: 5 Required Level: 190 Usable Jobs: Royal Guard classes Madogum-LT [2] Matk + 195, Matk + 5%. If the user's base level is 210 or higher, SPL + 2, S.Matk + 1. Matk + 15 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 7 or higher, when dealing melee physical damage, has a chance to auto-cast Meteor Storm level 7. If refine rate is 9 or higher, increases all property magical damage by 15%, increases magical damage against all property enemies by 15%. If refine rate is 11 or higher, when dealing melee physical damage, has a chance to auto-cast Psychic Wave level 5. When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2. [Bonus by grade] [Grade D] Matk + 3%. [Grade C] Increases all property magical damage by 15%, S.Matk + 1. [Grade B] SPL + 3, S.Matk + 2. Class: Dagger Attack: 150 Weight: 80 Weapon Level: 5 Required Level: 190 Usable Jobs: Shadow Chaser classes Fatalist-LT [2] Atk + 5%. If the user's base level is 210 or higher, POW + 2, P.Atk + 1. Atk + 15 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 7 or higher, increases Fatal Menace damage by 25%. If refine rate is 9 or higher, increases Fatal Menace damage by additional 20%, reduces delay after skill by 7%. If refine rate is 11 or higher, increases melee physical damage by 15%, reduces delay after skill by additional 7%. When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2. [Bonus by grade] [Grade D] Atk + 3%. [Grade C] Increases melee physical damage by 15%, P.Atk + 1. [Grade B] POW + 3, P.Atk + 2. Class : Dagger Attack : 215 Weight : 120 Weapon Level : 5 Required Level : 190 Usable Jobs : Shadow Chaser classes Aquatic Spear-LT [2] Atk + 5%. If the user's base level is 210 or higher, POW + 2, P.Atk + 1. Atk + 15 per 2 refine rate. Increases long ranged physical damage by 4% per 3 refine rate. If refine rate is 7 or higher, increases Cannon Spear and Vanishing Point damage by 15%, increases attack speed (reduces delay after attack by 10%). If refine rate is 9 or higher, increases Cannon Spear and Vanishing Point damage by additional 35% If refine rate is 11 or higher, Perfect Hit + 15, increases physical damage against all size enemies by 15%. When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2. [Bonus by grade] [Grade D] Atk + 3%. [Grade C] Increases physical damage against all property enemies by 15%, P.Atk + 1. [Grade B] POW + 3, P.Atk + 2. Class : Spear Attack : 205 Weight : 140 Weapon Level : 5 Required Level : 190 Usable Jobs : Royal Guard classes Exorcist's Bible-LT [2] Matk + 190, Matk + 5%. If the user's base level is 210 or higher, SPL + 2, S.Matk + 1. Atk + 10 and Matk + 10 per 2 refine rate. Increases Duple Light and Judex damage by 25% per 3 refine rate. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%), increases neutral and holy property magical damage by 15%. If refine rate is 9 or higher, increases Duple Light and Judex damage by additional 45%. If refine rate is 11 or higher, has a high chance to auto-cast Judex level 5 when dealing normal physical damage (If user has higher level, that level will be cast instead). When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2. [Bonus by grade] [Grade D] Matk + 3%. [Grade C] Increases holy property magical damage by 15%, S.Matk + 1. [Grade B] SPL + 3, S.Matk + 2. Class : Book Attack : 220 Weight : 70 Weapon Level : 5 Required Level : 190 Usable Jobs : Archbishop classes Saint Mace-LT [2] Can't be destroyed. Matk + 200, Matk + 5%. If the user's base level is 210 or higher, SPL + 2, S.Matk + 1. Increases holy property magical damage by 1% per 2 refine rate. Increases Adoramus damage by 5% per 3 refine rate. If refine rate is 7 or higher, reduces variable casting time by 10%, increases holy property magical damage by additional 10% If refine rate is 9 or higher, increases magical damage against all race monsters (excecpt players) by 15%. If refine rate is 11 or higher, increases Adoramus damage by additional 30%. When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2. [Bonus by grade] [Grade D] Matk + 3%. [Grade C] Increases neutral and holy property magical damage by 15%, S.Matk + 1. [Grade B] SPL + 3, S.Matk + 2. Class: Mace Attack: 190 Weight: 100 Weapon Level: 5 Required Level: 190 Usable Jobs: Archbishop classes Shadow Staff-LT [2] Can't be destroyed. Matk + 195, Matk + 5%. If the user's base level is 210 or higher, SPL + 2, S.Matk + 1. Matk + 15 per 2 refine rate. Increases Earth Grave damage by 12% per 3 refine rate. If refine rate is 7 or higher, increases neutral, earth and poison property magical damage by 15%. If refine rate is 9 or higher, increases Psychic Wave and Poison Burst damage by 35%, reduces variable casting time by 15%. If refine rate is 11 or higher, increases Psychic Wave and Poison Burst damage by additional 15%, reduces cooldown of Psychic Wave by 1 second. When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2. [Bonus by grade] [Grade D] Matk + 3%. [Grade C] Increases neutral, earth and poison property magical damage by 15%, S.Matk + 1. [Grade B] SPL + 3, S.Matk + 2. Class : Staff Attack : 40 Weight : 75 Weapon Level : 5 Required Level : 190 Usable Jobs : Sorcerer classes Chilling Cane-LT [2] Can't be destroyed. Matk + 195, Matk + 5%. If the user's base level is 210 or higher, SPL + 2, S.Matk + 1. Matk + 15 per 2 refine rate. Increases Diamond Dust damage by 12% per 3 refine rate. If refine rate is 7 or higher, increases magical damage against all property enemies by 15%, increases Varetyr Spear damage by 15%. If refine rate is 9 or higher, increases Varetyr Spear damage by additional 30%, reduces variable casting time by 15%. If refine rate is 11 or higher, increases wind and water property magical damage by 15%, reduces cooldown of Varetyr Spear by 2 seconds. When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2. [Bonus by grade] [Grade D] Matk + 3%. [Grade C] Increases wind and water property magical damage by 15%, S.Matk + 1. [Grade B] SPL + 3, S.Matk + 2. Class: Staff Attack: 40 Weight: 75 Weapon Level: 5 Required Level: 190 Usable Jobs: Sorcerer classes Iron Nail-LT [2] Atk + 5%. If the user's base level is 210 or higher, POW + 2, P.Atk + 1. Atk + 15 per 2 refine rate. Increases long ranged physical damage by 4% per 3 refine rate. If refine rate is 7 or higher, increases Rampage Blast and Lightning Ride damage by 20%. If refine rate is 9 or higher, reduces cooldown of Rampage Blast and Earth Shaker by 1 second, reduces SP consumption of Rampage Blast by 15%. If refine rate is 11 or higher, increases physical damage against all property enemies by 15%, increases Rampage Blast and Lightning Ride damage by additional 25%. When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2. [Bonus by grade] [Grade D] Atk + 3%. [Grade C] Increases long ranged physical damage by 15%, P.Atk + 1. [Grade B] POW + 3, P.Atk + 2. Class : Knuckle Attack : 205 Weight : 120 Weapon Level : 5 Required Level : 190 Usable Jobs : Sura classes Ray Knuckle-LT [2] Atk + 5%. If the user's base level is 210 or higher, POW + 2, P.Atk + 1. Atk + 15 per 2 refine rate. Increases Tiger Cannon damage by 4% per 3 refine rate. If refine rate is 7 or higher, increases Tiger Cannon damage by additional 25%, increase Gates of Hell damage by 30%. If refine rate is 9 or higher, reduces cooldown of Tiger Cannon by 1 second, increases melee and long ranged physcial damage by 10%. If refine rate is 11 or higher, MaxHP + 10%, increase Gates of Hell damage by additional 15%. When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2. [Bonus by grade] [Grade D] Atk + 3%. [Grade C] Increases melee and long ranged physical damage by 15%, P.Atk + 1. [Grade B] POW + 3, P.Atk + 2. Class : Knuckle Attack : 205 Weight : 80 Weapon Level : 9 Required Level : 190 Usable Jobs : Sura classes Aeon Staff-LT [2] Can't be destroyed. Matk + 235, Matk + 5%. If the user's base level is 210 or higher, SPL + 2, S.Matk + 1. Matk + 15 per 2 refine rate. Increases Earth Strain and Gravitational Field damage by 12% per 3 refine rate. If refine rate is 7 or higher, reduces variable casting time by 15%, increases neutral, earth and fire property magical damage by 20%. If refine rate is 9 or higher, reduces cooldown of Earth Strain by 1 second, increases Comet damage by 30%. If refine rate is 11 or higher, increases magical damage against all size enemies by 20%, increases Crimson Rock damage by 30%. When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2. [Bonus by grade] [Grade D] Matk + 3%. [Grade C] Increases neutral, earth and fire property magical damage by 15%, S.Matk + 1. [Grade B] SPL + 3, S.Matk + 2. Class : Two-handed Staff Attack : 100 Weight : 100 Weapon Level : 5 Required Level : 190 Usable Jobs : Warlock classes Blue Crystal Staff-LT [2] Can't be destroyed. Matk + 235, Matk + 5%. If the user's base level is 210 or higher, SPL + 2, S.Matk + 1. Matk + 15 per 2 refine rate. Increases Jack Frost damage by 12% per 3 refine rate. If refine rate is 7 or higher, reduces variable casting time by 10%, increases water, wind and ghost property magical damage by 15%. If refine rate is 9 or higher, reduces cooldown of Jack Frost by 1 second, reduces delay after skill by 5%, increases Soul Expansion damage by 30%. If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases Chain Lightning damage by 30%. When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2. [Bonus by grade] [Grade D] Matk + 3%. [Grade C] Increases water, wind and ghost property magical damage by 15%, S.Matk + 1. [Grade B] SPL + 3, S.Matk + 2. Class: Two-handed Staff Attack: 100 Weight: 100 Weapon Level: 5 Required Level: 190 Usable Jobs: Warlock classes Red Lotus Sword-LT [2] Atk + 5%. If the user's base level is 210 or higher, POW + 2, P.Atk + 1. Atk + 15 per 2 refine rate. Increases long ranged physical damage by 4% per 3 refine rate. If refine rate is 7 or higher, increase Cart Cannon damage by 10%, reduces variable casting time by 10%. If refine rate is 9 or higher, increase Cart Cannon damage by additional 20%, increases physical damage against all size enemies by 15%. If refine rate is 11 or higher, increase Cart Cannon damage by additional 10%, increase Acid Bomb damage by 25%, reduces variable casting time by additional 8%. When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2. [Bonus by grade] [Grade D] Atk + 3%. [Grade C] Increases long ranged physical damage by 15%, P.Atk + 1. [Grade B] POW + 3, P.Atk + 2. Class : Sword Attack : 200 Weight : 100 Weapon Level : 5 Required Level : 190 Usable Jobs : Genetic classes Slate Sword-LT [2] Atk + 5%. If the user's base level is 210 or higher, POW + 2, P.Atk + 1. Atk + 15 per 2 refine rate. Increases melee physical damage by 4% per 3 refine rate. If refine rate is 7 or higher, increases Cart Tornado damage by 25% and Hell Plant damage by 30%. If refine rate is 9 or higher, increases Cart Tornado damage by additional 20%, reduces delay after skill by 10%. If refine rate is 11 or higher, MaxHP + 10%, increases Cart Tornado damage by additional 20%, reduces delay after skill by additional 5%. When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2. [Bonus by grade] [Grade D] Atk + 3%. [Grade C] Increases melee physical damage by 15%, P.Atk + 1. [Grade B] POW + 3, P.Atk + 2. Class: Sword Attack: 205 Weight: 120 Weapon Level: 5 Required Level: 190 Usable Jobs: Genetic classes Royal Bow-LT [2] Atk + 5%. If the user's base level is 210 or higher, POW + 2, P.Atk + 1. Atk + 15 per 2 refine rate. Increases long ranged physical damage by 4% per 3 refine rate. If refine rate is 7 or higher, increases Arrow Storm damage by 20%, reduces cooldown of Arrow Storm by 1 second. If refine rate is 9 or higher, increases Arrow Storm damage by additional 30%, reduces delay after skill by 10%. If refine rate is 11 or higher, increases Arrow Storm damage by additional 20%, increases Focused Arrow Strike damage by 35%, increases critical damage by 15%. When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2. [Bonus by grade] [Grade D] Atk + 3%. [Grade C] Increases long ranged physical damage by 15%, P.Atk + 1. [Grade B] POW + 3, P.Atk + 2. Class : Bow Attack : 205 Weight : 120 Weapon Level : 5 Required Level : 190 Usable Jobs : Ranger classes, Shadow Chaser classes Scarlet Dragon Leather Bow-LT [2] Atk + 5%. If the user's base level is 210 or higher, POW + 2, P.Atk + 1. Atk + 15 per 2 refine rate. Increases long ranged physical damage by 4% per 3 refine rate. If refine rate is 7 or higher, increases Aimed Bolt damage by 20%, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Aimed Bolt damage by additional 30%, reduces delay after skill by 10%. If refine rate is 11 or higher, reduces cooldown of Aimed Bolt by 1 second, reduces delay after skill by additional 8%. When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2. [Bonus by grade] [Grade D] Atk + 3%. [Grade C] Increases long ranged physical damage by 15%, P.Atk + 1. [Grade B] POW + 3, P.Atk + 2. Class : Bow Attack : 200 Weight : 90 Weapon Level : 5 Required Level : 190 Usable Jobs : Ranger classes Trumpet Shell-LT [2] Matk + 230, Matk + 5%. If the user's base level is 210 or higher, SPL + 2, S.Matk + 1. Matk + 15 per 2 refine rate. Increases all property magical damage by 4% per 3 refine rate. If refine rate is 7 or higher, increases Reverberation and Metallic Sound damage by 20%. If refine rate is 9 or higher, reduces fixed casting time of Reverberation by 0.5 seconds, reduces cooldown of Metallic Sound by 2 seconds. If refine rate is 11 or higher, increases magical damage against all property enemies by 15%, increases Reverberation and Metallic Sound damage by additional 20%. When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2. [Bonus by grade] [Grade D] Matk + 3%. [Grade C] Increases all property magical damage by 15%, S.Matk + 1. [Grade B] SPL + 3, S.Matk + 2. Class: Musical Instrument Attack: 160 Weight: 100 Weapon Level: 5 Required Level: 190 Usable Jobs: Minstrel classes Barbed Wire Whip-LT [2] Matk + 230, Matk + 5%. If the user's base level is 210 or higher, SPL + 2, S.Matk + 1. Matk + 15 per 2 refine rate. Increases all property magical damage by 4% per 3 refine rate. If refine rate is 7 or higher, increases Reverberation and Metallic Sound damage by 20%. If refine rate is 9 or higher, reduces fixed casting time of Reverberation by 0.5 seconds, reduces cooldown of Metallic Sound by 2 seconds. If refine rate is 11 or higher, increases magical damage against all property enemies by 15%, increases Reverberation and Metallic Sound damage by additional 20%. When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2. [Bonus by grade] [Grade D] Matk + 3%. [Grade C] Increases all property magical damage by 15%, S.Matk + 1. [Grade B] SPL + 3, S.Matk + 2. Class: Whip Attack: 160 Weight: 100 Weapon Level: 5 Required Level: 190 Usable Jobs: Wanderer classes Meteor Striker-LT [2] Can't be destroyed. Atk + 5%. If the user's base level is 210 or higher, POW + 2, P.Atk + 1. Atk + 15 per 2 refine rate. Increases Vulcan Arm and Knuckle Boost damage by 10% per 3 refine rate. If refine rate is 7 or higher, increases Vulcan Arm and Knuckle Boost damage by additional 15%. If refine rate is 9 or higher, increases Arm Cannon damage by 25%, reduces variable casting time by 15%. If refine rate is 11 or higher, increases long ranged physical damage by 15%, increases Arm Cannon damage by additional 20%. When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2. [Bonus by grade] [Grade D] Atk + 3%. [Grade C] Increases long ranged physical damage by 15%, P.Atk + 1. [Grade B] POW + 3, P.Atk + 2. Class: Mace Attack: 320 Weight: 350 Weapon Level: 5 Required Level: 190 Usable Jobs: Mechanic classes Avenger-LT [2] Can't be destroyed. Atk + 5%. If the user's base level is 210 or higher, POW + 2, P.Atk + 1. Atk + 15 per 2 refine rate. Increases Axe Tornado damage by 10% per 3 refine rate. If refine rate is 7 or higher, increases Axe Boomerang damage by 40%, reduces cooldown of Axe Tornado by 1 second. If refine rate is 9 or higher, increases melee and long ranged physical damage by 15%, increases physical damage against all size enemies by 20%. If refine rate is 11 or higher, reduces physical and magical damage taken from all property enemies by 20%. When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2. [Bonus by grade] [Grade D] Atk + 3%. [Grade C] Increases melee and long ranged physical damage by 15%, P.Atk + 1. [Grade B] POW + 3, P.Atk + 2. Class: Two-handed Axe Attack: 290 Weight: 700 Weapon Level: 5 Required Level: 190 Usable Jobs: Mechanic classes Narcissus Bow-LT [2] Atk + 5%. If the user's base level is 210 or higher, POW + 2, P.Atk + 1. Atk + 15 per 2 refine rate. Increases long ranged physical damage by 4% per 3 refine rate. If refine rate is 7 or higher, increases Severe Rainstorm damage by 25%, reduces cooldown of Severe Rainstorm by 2 seconds. If refine rate is 9 or higher, increases Severe Rainstorm damage by additional 30%, reduces variable casting time by 10%. If refine rate is 11 or higher, reduces physical and magical damage taken from all size enemies by 20%, increases physical damage against all property enemies by 15%. When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2. [Bonus by grade] [Grade D] Atk + 3%. [Grade C] Increases long ranged physical damage by 15%, P.Atk + 1. [Grade B] POW + 3, P.Atk + 2. Class: Bow Attack: 210 Weight: 100 Weapon Level: 5 Required Level: 190 Usable Jobs: Archer classes, Shadow Chaser classes Oriental Sword-LT [2] Can't be destroyed. Atk + 5%. If the user's base level is 210 or higher, POW + 2, P.Atk + 1. Atk + 15 per 2 refine rate. Increases critical damage by 5% per 3 refine rate. If refine rate is 7 or higher, increases Sonic Wave and Storm Blast damage by 20%, increases attack speed (reduces delay after attack by 10%). If refine rate is 9 or higher, when dealing melee physical damage, has a high chance to auto-cast Sonic Wave level 2 (If user has higher level, that level will be cast instead), increases Sonic Wave and Storm Blast damage by additional 20%. If refine rate is 11 or higher, Cri + 25, increases melee and long ranged physical damage by 15%. When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2. [Bonus by grade] [Grade D] Atk + 3%. [Grade C] Increases melee and long ranged physical damage by 15%, P.Atk + 1. [Grade B] POW + 3, P.Atk + 2. Class : Two-handed Sword Attack : 240 Weight : 200 Weapon Level : 5 Required Level : 190 Usable Jobs : Rune Knight classes Dragonic Slayer-LT [2] MaxHP + 5%. If the user's base level is 210 or higher, MaxHP/MaxSP + 5%. MaxHP/MaxSP + 5% per 2 refine rate. Increases Dragon Breath and Dragon Breath - Water damage by 7% per 3 refine rate. If refine rate is 7 or higher, reduces delay after skill by 10%, reduces variable casting time by 10%. If refine rate is 9 or higher, increases long ranged physical damage by 10%, reduces physical and magical damage taken from all size enemies by 15%. If refine rate is 11 or higher, reduces delay after skill by additional 7%, MaxSP + 5%. When equipped with Hero Boots-LT, MaxHP + 10%, MaxSP + 5%. [Bonus by grade] [Grade D] MaxHP/MaxSP + 3%. [Grade C] Increases long ranged physical damage by 15%, Res + 30, Mres + 30. [Grade B] reduces physical and magical damage taken from all size enemies by 15%. Class : Two-handed Sword Attack : 200 Weight : 200 Weapon Level : 5 Required Level : 190 Usable Jobs : Rune Knight classes Shiver Katar-LT [2] Atk + 5%. If the user's base level is 210 or higher, POW + 2, P.Atk + 1. Atk + 15 per 2 refine rate. Increases critical damage by 5% per 3 refine rate. If refine rate is 7 or higher, increases Cross Impact damage by 20%, increases attack speed (reduces delay after attack by 10%). If refine rate is 9 or higher, increases Cross Impact damage by additional 25%, increases physical damage against demihuman and brute race enemies by 25%. If refine rate is 11 or higher, Cri + 15, reduces cooldown of Dark Claw by 10 seconds. When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2. [Bonus by grade] [Grade D] Atk + 3%. [Grade C] Increases melee physical damage by 15%, P.Atk + 1. [Grade B] POW + 3, P.Atk + 2. Class : Katar Attack : 255 Weight : 140 Weapon Level : 5 Required Level : 190 Usable Jobs : Guillotine Cross classes Blade Katar-LT [2] Atk + 5%. If the user's base level is 210 or higher, POW + 2, P.Atk + 1. Atk + 15 per 2 refine rate. Reduces delay after skill by 2% per 3 refine rate. If refine rate is 7 or higher, increases Rolling Cutter and Cross Ripper Slasher damage by 25%, increases attack speed (reduces delay after attack by 10%). If refine rate is 9 or higher, increases Rolling Cutter and Cross Ripper Slasher damage by additional 20%, reduces delay after skill by 5%. If refine rate is 11 or higher, increases melee and long ranged physical damage by 15%, increases Counter Slash damage by 30%. When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2. [Bonus by grade] [Grade D] Atk + 3%. [Grade C] Increases melee and long ranged physical damage by 15%, P.Atk + 1. [Grade B] POW + 3, P.Atk + 2. Class : Katar Attack : 275 Weight : 140 Weapon Level : 5 Required Level : 190 Usable Jobs : Guillotine Cross classes Kiri no Tsuyu-LT [2] When equipped with Surudoi Kaze, If the user's base level is 210 or higher, POW + 2, P.Atk + 1. Atk + 15 per 3 of the sum of refine rate. Atk + 4% per 5 of the sum of refine rate. If the sum of refine rate is 14 or higher, increases Cross Slash damage by 35%, reduces cooldown of Cross Slash by 2 seconds. If the sum of refine rate is 16 or higher, enables to use Distorted Cresent which has the same skill level as Shadow Trampling user learned, enables to use Shadow Trampling which has the same skill level as Distorted Cresent user learned, increases physical damage against all property enemies by 15%. If the sum of refine rate is 18 or higher, increases Cross Slash damage by additional 25%. If the sum of refine rate is 20 or higher, increases physical damage against all size enemies by 15%. When equipped with Surudoi Kaze and Hero Boots-LT, Atk + 10%, P.Atk + 2. [Bonus by grade] [Grade D] Atk + 3%. [Grade C] Increases long ranged physical damage by 15%, P.Atk + 1. [Grade B] POW + 3, P.Atk + 2. Class : Dagger Attack : 190 Weight : 120 Weapon Level : 5 Required Level : 190 Usable Jobs : Ninja classes One Sky One Sun-LT [2] Can't be destroyed. If the user's base level is 210 or higher, POW + 2, P.Atk + 1. Atk + 15 per 2 refine rate. Increases melee physical damage by 4% per 3 refine rate. If refine rate is 7 or higher, increases Prominence Kick and Solar Burst damage by 20%, increases attack speed (reduces delay after attack by 10%). If refine rate is 9 or higher, increases Prominence Kick and Solar Burst damage by additional 25%. If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases melee physical damage by additional 15%. When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2. [Bonus by grade] [Grade D] Atk + 3%. [Grade C] Increases melee physical damage by 15%, P.Atk + 1. [Grade B] POW + 3, P.Atk + 2. Class : Book Attack : 200 Weight : 110 Weapon Level : 5 Required Level : 190 Usable Jobs : Star Emperor classes Meowmeow Foxtail-LT [2] Can't be destroyed. Matk + 350. If the user's base level is 210 or higher, POW/SPL + 2, P.Atk/S.Matk + 1. Atk/Matk + 15 per 2 refine rate. Atk/Matk + 2% per 3 refine rate. If refine rate is 7 or higher, increases Picky Peck and Silvervine Stem Spear damage by 40%. If refine rate is 9 or higher, reduces variable casting time by 10%, reduces cooldown of Catnip Meteor by 2 seconds. If refine rate is 11 or higher, increases Picky Peck and Catnip Meteor damage by 50%, increases physical and magical damage against all size enemies by 15%. When equipped with Hero Boots-LT, Atk/Matk + 10%, P.Atk/S.Matk + 2. [Bonus by grade] [Grade D] Atk/Matk + 3%. [Grade C] Increases long ranged physical damage and all property magical damage by 15%, P.Atk/S.Matk + 1. [Grade B] POW/SPL + 3, P.Atk/S.Matk + 2. Class : Staff Attack : 350 Weight : 120 Weapon Level : 5 Required Level : 190 Usable Jobs : Summoner (Doram) classes Spirit Pendulum-LT [2] Matk + 190, can't be destroyed. If the user's base level is 210 or higher, SPL + 2, S.Matk + 1. Matk + 15 per 2 refine rate. Increases all property magical damage by 3% per 3 refine rate. If refine rate is 7 or higher, increases Espa damage by 25%, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Espa damage by additional 15%, increases Eswhoo damage by 45%. If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, has a high chance (10%) to recover 230 SP every 0.5 seconds for 19 times within 10 seconds when dealing magical damage. When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2. [Bonus by grade] [Grade D] Matk + 3%. [Grade C] Increases all property magical damage by 15%, S.Matk + 1. [Grade B] SPL + 3, S.Matk + 2. Class : Staff Attack : 70 Weight : 120 Weapon Level : 5 Required Level : 190 Usable Jobs : Soul Reaper classes Huuma Shuriken Clearness-LT [2] Can't be destroyed. If the user's base level is 210 or higher, POW + 2, P.Atk + 1. Atk + 15 per 2 refine rate. Increases long ranged physical damage by 4% per 3 refine rate. If refine rate is 7 or higher, increases Swirling Petal damage by 30%, reduces variable casting time by 10%. If refine rate is 9 or higher, reduces cooldown of Swirling Petal by 2 seconds, increases Swirling Petal damage by additional 15%. If refine rate is 11 or higher, increases physical damage against fire, shadow, holy and undead property enemies by 25%, increases physical damage against dragon, undead, demon and angel race monsters by 25%. When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2. [Bonus by grade] [Grade D] Atk + 3%. [Grade C] Increases long ranged physical damage by 15%, P.Atk + 1. [Grade B] POW + 3, P.Atk + 2. Class : Huuma Shuriken Attack : 290 Weight : 230 Weapon Level : 5 Required Level : 190 Usable Jobs : Ninja classes Crimson Rose-LT [2] If the user's base level is 210 or higher, POW + 2, P.Atk + 1. Atk + 15 per 2 refine rate. Increases long ranged physical damage by 4% per 3 refine rate. If refine rate is 7 or higher, Atk + 5%, increases Fire Dance damage by 25%, reduces physical and magical damage taken from all size enemies by 20%. If refine rate is 9 or higher, Atk + 7%, Fire Dance damage by additional 35%. If refine rate is 11 or higher, reduces delay after skill by 10%, increases physical damage against all size enemies by 15%. When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2. [Bonus by grade] [Grade D] Atk + 3%. [Grade C] Increases long ranged physical damage by 15%, P.Atk + 1. [Grade B] POW + 3, P.Atk + 2. Class : Pistol Attack : 200 Weight : 100 Weapon Level : 5 Required Level : 190 Usable Jobs : Rebellion classes Master Soul Rifle-LT [2] Matk + 250. If the user's base level is 210 or higher, SPL + 2, S.Matk + 1. Matk + 15 per 2 refine rate. Increases Soul Strike and Napalm Vulcan damage by 20% per 3 refine rate. If refine rate is 7 or higher, increases Soul Expansion damage by 40%, increases ghost property magical damage by 25%. If refine rate is 9 or higher, has a high chance (15%) to auto-cast Soul Strike level 10, Napalm Vulcan level 5 and Soul Expansion level 5 when dealing long ranged physical damage. If refine rate is 11 or higher, increases Soul Expansion damage by additional 30%, increases magical damage against all size enemies by 15%. When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2. [Bonus by grade] [Grade D] Matk + 3%. [Grade C] Increases ghost property magical damage by 15%, S.Matk + 1. [Grade B] SPL + 3, S.Matk + 2. Class : Rifle Attack : 200 Weight : 100 Weapon Level : 5 Required Level : 190 Usable Jobs : Rebellion classes Demon Slayer Shot-LT [2] Splash attack, can't be destroyed. If the user's base level is 210 or higher, POW + 2, P.Atk + 1. Atk + 15 per 2 refine rate. Increases long ranged physical damage by 4% per 3 refine rate. If refine rate is 7 or higher, increases Vanishing Buster and Shatter Storm damage by 30%, increases long ranged physical damage by 10%. If refine rate is 9 or higher, reduces cooldown of Shatter Storm by 1 second, increases Vanishing Buster and Shatter Storm damage by additional 25%. If refine rate is 11 or higher, increases physical damage againt boss monsters, demon race and undead race monsters by 15%, increases physical damage against all size enemies by 15%. When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2. [Bonus by grade] [Grade D] Atk + 3%. [Grade C] Increases long ranged physical damage by 15%, P.Atk + 1. [Grade B] POW + 3, P.Atk + 2. Class : Shotgun Attack : 295 Weight : 230 Weapon Level : 5 Required Level : 190 Usable Jobs : Rebellion classes The Black-LT [2] If the user's base level is 210 or higher, POW + 2, P.Atk + 1. Atk + 15 per 2 refine rate. Increases long ranged physical damage by 4% per 3 refine rate. If refine rate is 7 or higher, Atk + 50, increases Round Trip damage by 25%. If refine rate is 9 or higher, increases Round Trip damage by additional 25%, increases long ranged physical damage by additional 15%. If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, reduces physical and magical damage taken from all size enemies by 20%. When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2. [Bonus by grade] [Grade D] Atk + 3%. [Grade C] Increases long ranged physical damage by 15%, P.Atk + 1. [Grade B] POW + 3, P.Atk + 2. Class : Gatling Gun Attack : 225 Weight : 300 Weapon Level : 5 Required Level : 190 Usable Jobs : Rebellion classes Golden Lord Launcher-LT [2] Can't be destroyed. If the user's base level is 210 or higher, POW + 2, P.Atk + 1. Atk + 15 per 2 refine rate. Increases long ranged physical damage by 4% per 3 refine rate. If refine rate is 7 or higher, increases Dragon Tail damage by 20%, reduces cooldown of Dragon Tail by 1 second. If refine rate is 9 or higher, increases Dragon Tail damage by additional 35%, increases long ranged physical damage by 15%. If refine rate is 11 or higher, increases physical damage against all property enemies by 15%, increases physical damage against all size enemies by 15%. When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2. [Bonus by grade] [Grade D] Atk + 3%. [Grade C] Increases long ranged physical damage by 15%, P.Atk + 1. [Grade B] POW + 3, P.Atk + 2. Class : Grenade Launcher Attack : 350 Weight : 240 Weapon Level : 5 Required Level : 190 Usable Jobs : Rebellion classes Blessed Knife-LT [2] Atk + 5%. If the user's base level is 210 or higher, POW + 2, P.Atk + 1. Atk + 15 per 2 refine rate. Increases Back Stab damage by 25% per 3 refine rate. If refine rate is 7 or higher, increases physical damage against all property enemies by 15%, enables to use Fatal Menace level 10. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%), increases Fatal Menace damage by 15%. If refine rate is 11 or higher, reduces delay after skill by 10%, increases melee physical damage by 20%. When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2. [Bonus by grade] [Grade D] Atk + 3%. [Grade C] Increases melee physical damage by 15%, P.Atk + 1. [Grade B] POW + 3, P.Atk + 2. Class: Dagger Attack: 220 Weight: 120 Weapon Level: 5 Required Level: 190 Usable Jobs: Novice classes Freedom Stick-LT [2] Can't be destroyed. Matk + 210, Matk + 5%. If the user's base level is 210 or higher, SPL + 2, S.Matk + 1. Matk + 15 per 2 refine rate. Increases Heaven's Drive damage by 30% per 3 refine rate. If refine rate is 7 or higher, increases magical damage against all property enemies by 15%, enables to use Psychic Wave level 5. If refine rate is 9 or higher, increases Psychic Wave damage by 20%, reduces variable casting time by 15%. If refine rate is 11 or higher, increases earth and neutral property magical damage by 20%, reduces variable casting time by additional 5% When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2. [Bonus by grade] [Grade D] Matk + 3%. [Grade C] Increases earth and neutral property magical damage by 15%, S.Matk + 1. [Grade B] SPL + 3, S.Matk + 2. Class: Staff Attack: 100 Weight: 100 Weapon Level: 5 Required Level: 190 Usable Jobs: Novice classes 1 Link to comment Share on other sites More sharing options...
Sigma Posted July 1, 2018 Author Share Posted July 1, 2018 Class enchant stones (Third classes) Spoiler Stalker Stone (Upper) Atk + 2 for each level of Intimidate user learned. Stalker Stone (Middle) Hit + 2 for each level of Vulture's Eye user learned. Stalker Stone (Lower) Increases Backstab damage by 20%. Shadow Chaser Stone (Garment) Increases Triangle Shot damage by 15%. When equipped with Stalker Stone (Top), increases Triangle Shot damage by 15%. When equipped with Stalker Stone (Middle), increases long ranged physical damage by 10%. When equipped with Stalker Stone (Bottom), reduces SP consumption of Triangle Shot by 10%. Mastersmith Stone (Upper) Atk + 2 for each level of Weaponry Research user learned. Mastersmith Stone (Middle) Hit + 3 for each level of Skin Tempering user learned. Mastersmith Stone (Lower) Increases High Speed Cart Ram damage by 20%. Mechanic Stone (Garment) Increases Axe Tornado damage by 15%. When equipped with Mastersmith Stone (Top), has a 2% chance to restore 1% of damage as SP when dealing physical damage. When equipped with Mastersmith Stone (Middle), reduces Axe Tornado cooldown by 1 second. When equipped with Mastersmith Stone (Bottom), increases Axe Tornado damage by 15%. Clown Gypsy Stone (Upper) Atk + 2 for each level of Dance Lessons or Music Lessons user learned. Clown Gypsy Stone (Middle) Increases Melody Strike and Slinging Arrow damage by 20%. Clown Gypsy Stone (Lower) Increases Arrow Vulcan damage by 20%. Wander Mins Stone (Garment) Increases Severe Rainstorm damage by 15%. When equipped with Clown Gypsy Stone (Top), increases Severe Rainstorm damage by 15%. When equipped with Clown Gypsy Stone (Middle), reduces Severe Rainstorm cooldown by 1 second. When equipped with Clown Gypsy Stone (Bottom), reduces fixed casting time by 0.5 seconds. Champion Stone (Upper) Atk + 2 for each level of Iron Fists user learned. Champion Stone (Middle) Hit + 2 for each level of Flee user learned. Champion Stone (Lower) Increases Raging Quadruple Blow damage by 20%. Sura Stone (Garment) Increase Rampage Blast damage by 15%. When equipped with Champion Stone (Top), increases Rampage Blast damage by 10%. When equipped with Champion Stone (Middle), reduces fixed casting time of Zen by 40%. When equipped with Champion Stone (Bottom), when using Rampage Blast, has 30% chance to auto-cast Zen. Sniper Stone (Upper) Atk + 2 for each level of Steel Crow user learned. Sniper Stone (Middle) Reduces fixed casting time of Focused Arrow Strike by 0.5 second. Sniper Stone (Lower) Increases Arrow Shower damage by 20%. Ranger Stone (Garment) Increases Arrow Storm damage by 10%. When equipped with Sniper Stone (Top), increases Arrow Storm damage by 15%. When equipped with Sniper Stone (Middle), reduces variable casting time by 10%. When equipped with Sniper Stone (Bottom), when using Wind Walker, increases long ranged physical damage by 5% for 60 seconds. Scholar Stone (Upper) Reduces delay after attack by 1% for each level of Study user learned. Scholar Stone (Middle) Reduces fixed casting time of Double Bolt by 0.4 seconds. Scholar Stone (Lower) Increase Fire Bolt, Cold Bolt and Lightning Bolt damage by 20%. Sorcerer Stone (Garmet) Increases Psychic Wave damage by 10%. When equipped with Scholar Stone (Top), increases Psychic Wave damage by 15%. When equipped with Scholar Stone (Middle), reduces cooldown of Warmer by 15 seconds. When equipped with Scholar Stone (Bottom), reduces cooldown of Psychic Wave by 2 seconds. Lord Knight Stone (Upper) Atk + 2 for each level of Spear Mastery user learned. Lord Knight Stone (Middle) Increases Clashing Spiral damage by 15%. Lord Knight Stone (Lower) Increases attack speed (reduces delay after attack by 1%) for each level of Cavalier Mastery user learned. Rune Knight Stone (Garment) Increase Dragon Beath (Fire) and Dragon Beath (Water) damage by 10%. When equipped with Lord Knight Stone (Top), increases Dragon Beath (Fire) damage and Dragon Beath (Water) by 10%. When equipped with Lord Knight Stone (Middle), reduces SP consumption of Dragon Beath (Fire) and Dragon Beath (Water) by 10%. When equipped with Lord Knight Stone (Bottom), reduces delay after skills by 5%. Biochemist Stone (Upper) Atk + 2 for each level of Learning Potion user learned. Biochemist Stone (Middle) Increases heal effectiveness by 2% for each level of Potion Pitcher user learned. Biochemist Stone (Lower) Increases Acid Terror damage by 20%. Genetic Stone (Garment) Increase Cart Cannon damage by 10%. When equipped with Biochemist Stone (Top), increases Cart Cannon damage by 15%. When equipped with Biochemist Stone (Middle), reduces cooldown of Mandragora Howl by 3 seconds. When equipped with Biochemist Stone (Bottom), increases long ranged physical damage by 5%. High Wizard Stone (Upper) Matk + 2 for each level of Mystical Amplification user learned. High Wizard Stone (Middle) Increases Meteor Storm damage by 20%. High Wizard Stone (Lower) Increases Fire Pillar damage by 20%. Warlock Stone (Garment) Increase Crimson Rock damage by 10%. When equipped with High Wizard Stone (Top), increases Crimson Rock damage by 15%. When equipped with High Wizard Stone (Middle), reduces fixed casting time by 0.1 second for each 2 level of Soul Drain user learned. When equipped with High Wizard Stone (Bottom), increases fire magic damage by 5%. High Priest Stone (Upper) Increases heal effectiveness by 1% for each level of Meditation user learned. High Priest Stone (Middle) Increases critical damage by 2% for each level of Mace Mastery user learned. Hight Priest Stone (Lower) Increases Magnus Exocismus damage by 20%. Archbishop Stone (Garment) Increases Adoramus damage by 15%. When equipped with High Priest Stone (Top), increases Adoramus damage by 15%. When equipped with High Priest Stone (Middle), reduces cooldown of Adoramus by 1 second. When equipped with High Priest Stone (Bottom), reduces fixed casting time by 0.5 second. Paladin Stone (Upper) MaxHP + 1% for each level of Faith user learned. Paladin Stone (Middle) Increases long ranged physical damage by 1% for each level of Spear Mastery user learned. Paladin Stone (Lower) Increases Holy Cross damage by 20%. Royal Guard Stone (Garment) Increases Vanishing Point damage by 15%. When equipped with Paladin Stone (Top), has a 2% chance to restore 1% of damage as SP when dealing physical damage. When equipped with Paladin Stone (Middle), reduces cooldown of Cannon Spear by 0.5 second. When equipped with Paladin Stone (Bottom), increases Vanishing Point damage by 15%. Assassin Cross Stone (Upper) Atk + 2 for each level of Katar Mastery user learned. Assassin Cross Stone (Middle) Hit + 2 for each level of Left Hand Mastery user learned. Assassin Cross Stone (Lower) Increases Sonic Blow damage by 20%. Guillotine Cross Stone (Garment) Increases Rolling Cutter damage by 15%. When equipped with Assassin Cross Stone (Top), has a 2% chance to restore 1% of damage as SP when dealing physical damage. When equipped with Assassin Cross Stone (Middle), increases Cross Ripper Slasher damage by 15%. When equipped with Assassin Cross Stone (Bottom), increases Rolling Cutter damage by 15%. 1 Link to comment Share on other sites More sharing options...
Sigma Posted July 1, 2018 Author Share Posted July 1, 2018 Engineer Cap Cursed Knight's Shield Spoiler Engineer Cap [1] Atk + 10 and Matk + 10 per 2 refine rate. If refine rate is 7 or higher, reduces damage taken from Formless races by 5%. If refine rate is 9 or higher, increases physical and magical damage against Formless race by 5%. If refine rate is 11 or higher, Atk + 5%, Matk + 5%. Each refine rate above 10, increases physical and magical damage against Formless race by 1% per refine rate (up to 15). Class : Headgear Location : Top Defense : 10 Weight : 20 Required Level : 1 Usable Jobs : All Cursed Knight's Shield [1] Increases attack speed (reduces delay after attack by 10%). Atk + 3%, Matk + 3%. Reduces damage taken from all properties by 7%. When receiving damage, has a low chance to recovery 25 SP per second for 5 seconds. When dealing physical or magical damage, has a low chance to recovery 150 HP per second for 5 seconds. If refine rate is 7 or higher, Atk + 10, Matk + 10. If refine rate is 9 or higher, ASPD + 1. If refine rate is 12 or higher, reduces delay after skill by 3%. Class: Shield Defense: 0 Weight: 80 Required Level: 1 Usable Jobs : All 1 Link to comment Share on other sites More sharing options...
bROWiki Posted July 3, 2018 Share Posted July 3, 2018 Great job, sigma! But i think you should review the Exoricist's Bible duple light damage descriptiom! Isn't 30% instead of 25%? Link to comment Share on other sites More sharing options...
Sigma Posted July 3, 2018 Author Share Posted July 3, 2018 11 hours ago, bROWiki said: Great job, sigma! But i think you should review the Exoricist's Bible duple light damage descriptiom! Isn't 30% instead of 25%? Fixed. Thank you. Link to comment Share on other sites More sharing options...
Sigma Posted August 4, 2018 Author Share Posted August 4, 2018 I considered this item should be in Cash shop category. Even it can be obtained from Kachua's Secret Chest event. But Kashua's Secret Key which is used to open the chest can be obtained from buying cash shop items only. Violet Halo Spoiler Violet Halo [1] Matk + 20, increases long ranged physical damage by 3%, increases critical damage by 3%. Additional Matk + 20, increases long ranged physical damage by 3%, increases critical damage by 3% per 3 refine rate. If refine rate is 11 or higher, reduces delay after skill by 4%. When equipped with Magical Booster, reduces variable casting time by 30%. When equipped with Crimson Booster, increases long ranged physical damage by 14% When equipped with Sigrun's Wing or Sigrun's Wing [1], increases critical damage by 14%. When equipped with Dark Blinder or Dark Blinder [1], reduces delay after skill by 6%. Class: Garment Defense: 0 Weight: 10 Required Level: 1 Usable Jobs : All 1 1 Link to comment Share on other sites More sharing options...
Sigma Posted August 26, 2018 Author Share Posted August 26, 2018 Visual effect enchant stones 이펙트 These are special enchant stones which can be enchanted in 4th slot of headgear costume. So single headgear costume can have normal enchant and visual effect enchant simultaneously. Spoiler Twinkle (upper headgear) Ghost (middle headgear) Green Floor (lower headgear) Shrink (middle and lower headgear) Electric (upper and middle headgear) Shadow (middle headgear) Blue Aura (middle headgear) Pink Glow (middle headgear) White Body (middle headgear) Crimson Wave (middle headgear) Water Field (lower headgear) (old) (new) Link to comment Share on other sites More sharing options...
Sigma Posted September 5, 2018 Author Share Posted September 5, 2018 Lucky items from September Kachua's Secret Box Geffen Magic Muffler Anti Magic Manteau Spoiler Geffen Magic Muffler [1] Reduces variable casting time by 10%. Matk + 10 per 2 refine rate. Matk + 1% per 3 refine rate. If refine rate is 7 or higher, increases all property magical damage by 5%. If refine rate is 9 or higher, reduces variable casting time by 10%. When equipped with Geffen Magic Robe, Matk + 30. If refine rate of Geffen Magic Robe is 11 or higher, additional Matk + 40, reduces variable casting time by 20%. When equipped with Magic Intensifier Ring, reduces SP comsumption of skills by 5%. Class: Garment Defense: 20 Weight: 55 Required Level: 99 Usable Jobs : All Anti Magic Manteau [1] MaxHP + 300. MaxHP + 100 per 2 refine rate. MaxHP + 2% per 3 refine rate. If refine rate is 7 or higher, Atk + 7%. If refine rate is 9 or higher, MaxHP + 10%. When equipped with Anti Magic Suit, Atk + 30. If refine rate of Anti Magic Suit is 11 or higher, additional Atk + 40, reduces delay after skill by 10%. When equipped with Physical Enhancer Ring, reduces delay after skill by 5%. Class: Garment Defense: 23 Weight: 75 Required Level: 99 Usable Jobs : All 1 Link to comment Share on other sites More sharing options...
Sigma Posted October 2, 2018 Author Share Posted October 2, 2018 Lucky item from October Kachua's Secret Box Celine's Brooch Spoiler Celine's Brooch [1] Matk + 5%. Reduces variable casting time by 10%. When equipped with Evil Spirit Glove. Atk, Matk + 50, ASPD + 1. When equipped with Celine's Ribbon, Reduces fixed casting time by 0.3 second. Matk + 10 per refine rate of Celine's Ribbon. If refine rate of Celine's Ribbon is 7 or higher, increases magical damage against demihuman and demon race monsters by 10%. If refine rate of Celine's Ribbon is 9 or higher, increases water, wind, earth, fire and neutral magical damage by 10%. If refine rate of Celine's Ribbon is 11 or higher, increases magical damage against boss monsters by 20%. Class: Accessory Defense: 0 Weight: 50 Required Level: 100 Usable Jobs : All 1 Link to comment Share on other sites More sharing options...
Sigma Posted November 7, 2018 Author Share Posted November 7, 2018 Updates new set of ancient hero weapons, lucky items from November Kachua's Secret Box Spoiler Crimson Rose [2] Atk + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 3%) per 3 refine rate. If refine rate is 7 or higher, ASPD + 1, Atk + 5%. If refine rate is 9 or higher, increases critical damage by 20%. If refine rate is 11 or higher, Cri + 20 and increases long ranged physical damage by 15% for 60 seconds when using Heat Barrel. When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Dex + 20 and increases long ranged physical damage by 10% for 7 seconds. Class : Pistol Attack : 150 Weight : 70 Weapon Level : 4 Required Level : 100 Usable Jobs : Rebellion Master Soul Rifle [2] Matk + 210 Matk + 10 per 3 refine rate. Increases attack speed (reduces delay after attack by 3%) per 3 refine rate. If refine rate is 7 or higher, ASPD + 1, Matk + 5%. If refine rate is 9 or higher, has a chance to auto cast Soul Strike level 10 when dealing long ranged physical damage. If refine rate is 11 or higher, increases a chance to auto cast Soul Strike, has a chance to auto cast Soul Expansion level 3 when dealing long ranged physical damage. When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and increases ghost property magical damage by 10% for 7 seconds. Class : Rifle Attack : 150 Weight : 100 Weapon Level : 4 Required Level : 100 Usable Jobs : Rebellion Demon Slayer Shot [2] Splash attack. Increases long ranged physical damage by 3% per 2 refine rate. MaxSP + 2% per 3 refine rate. If refine rate is 7 or higher, increases physical damage againt boss monsters by 10%. If refine rate is 9 or higher, Atk + 50 and increases long ranged physical damage by 10% for 90 seconds when using Platinum Altar. If refine rate is 11 or higher, increases physical damage against undead and demon race monsters by 15%. When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Dex + 20 and increases long ranged physical damage by 10% for 7 seconds. Class : Shotgun Attack : 275 Weight : 140 Weapon Level : 4 Required Level : 100 Usable Jobs : Rebellion Golden Lord Launcher [2] Increases long ranged physical damage by 3% per 2 refine rate. Atk + 15 per 3 refine rate. If refine rate is 7 or higher, increases damage of Dragon Tail by 15%. If refine rate is 9 or higher, reduces cooldown of Dragon Tail by 1 second. If refine rate is 11 or higher, increases damage of Dragon Tail by additonal 15%. When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Dex + 20 and increases long ranged physical damage by 10% for 7 seconds. Class : Grenade Launcher Attack : 320 Weight : 210 Weapon Level : 4 Required Level : 100 Usable Jobs : Rebellion The Black [2] Atk + 10 per 2 refine rate. Increases long ranged physical damage by 2% per 3 refine rate. If refine rate is 7 or higher, increases damage of Round Trip by 15%, increases SP consumption of Round Trip by 10%. If refine rate is 9 or higher, Atk + 50 and increases long ranged physical damage by 10% for 90 seconds when using Platinum Altar. If refine rate is 11 or higher, increases damage of Round Trip by additional 15% When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Dex + 20 and increases long ranged physical damage by 10% for 7 seconds. Class : Gatling Gun Attack : 205 Weight : 270 Weapon Level : 4 Required Level : 100 Usable Jobs : Rebellion Huuma Shuriken Clearness [2] Atk + 10 per 2 refine rate. Increases long ranged physical damage by 2% per 3 refine rate. If refine rate is 7 or higher, increases damage of Swirling Petal by 30%. If refine rate is 9 or higher, reduces cooldown of Swirling Petal by 1 second. If refine rate is 11 or higher, increases physical damage against fire and shadow property enemies by 15%, increases physical damage against undead and demon race enemies by 30%. When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Str + 20 and increases long ranged physical damage by 10% for 7 seconds. Class : Huuma Shuriken Attack : 230 Weight : 130 Weapon Level : 4 Required Level : 100 Usable Jobs : Ninja classes Surudoi Kaze [2] When equipped with Kiri no Tsuyu and Ancient Hero Boots, when dealing physical damage, has a chance to gain Str + 20 and Atk + 10% for 7 seconds. Class : Dagger Attack : 150 Weight : 100 Weapon Level : 4 Required Level : 100 Usable Jobs : Ninja classes Kiri no Tsuyu [2] When equipped with Surudoi Kaze, Atk + 10 per 3 of the sum of refine rate. Atk + 2% per 5 of the sum of refine rate. If the sum of refine rate is 14 or higher, increases damage of Cross Slash by 25%. If the sum of refine rate is 16 or higher, reduces cooldown of Cross Slash by 2 seconds. If the sum of refine rate is 18 or higher, enables to use Distorted Cresent which has the same skill level as Shadow Trampling user learned, enables to use Shadow Trampling which has the same skill level as Distorted Cresent user learned. If the sum of refine rate is 20 or higher, increases damage of Cross Slash by additional 25%. Class : Dagger Attack : 150 Weight : 100 Weapon Level : 4 Required Level : 100 Usable Jobs : Ninja classes 1 Link to comment Share on other sites More sharing options...
Sigma Posted November 23, 2018 Author Share Posted November 23, 2018 Class enchant stones (Second set of Sura, Sorcerer and Shadow Chaser) Spoiler Champion Stone II (Upper) Increases Glacier Fist damage by 15%. Champion Stone II (Middle) Increases Raging Thrust damage by 15%. Champion Stone II (Lower) Atk + 2 for each level of Divine Protection user learned. Sura Stone II (Garment) Increases Knuckle Arrow damage by 15%. When equipped with Champion Stone II (Upper), increases Tiger Cannon damage by 15%. When equipped with Champion Stone II (Middle), MaxHP + 10%. When equipped with Champion Stone II (Lower), increases Tiger Cannon damage by 15%. Scholar Stone II (Upper) Increases Earth Spike and Heaven's Drive damage by 20%. Scholar Stone II (Middle) Increases Fire Bolt, Cold Bolt and Lightning Bolt damage by 20%. Scholar Stone II (Lower) Matk + 2 for each level of Hindsight user learned. Sorcerer Stone II (Garment) Increases Diamond Dust damage by 15%. When equipped with Scholar Stone II (Upper), increases Diamond Dust damage by 10%. When equipped with Scholar Stone II (Middle), increases Earth Grave damage by 20%. When equipped with Scholar Stone II (Lower), reduces cooldown of Varetyr Spear by 1 second. Stalker Stone II (Upper) Atk + 2 for each level of Gank user learned. Stalker Stone II (Middle) Increases Back Stab damage by 15%. Stalker Stone II (Lower) Hit + 1 for each level of Improve Dodge user learned. Shadow Chaser Stone II (Garment) Increases Fatal Menace damage by 15%. When equipped with Stalker Stone II (Upper), increases Fatal Menace damage by 10%. When equipped with Stalker Stone II (Middle), reduces SP consumption of Fatal Menace by 10%. When equipped with Stalker Stone II (Lower), has a 1% chance to restore 1% of damage as SP when dealing physical damage. 1 Link to comment Share on other sites More sharing options...
Sigma Posted December 19, 2018 Author Share Posted December 19, 2018 Lucky items from December Kachua's Secret Box Christmas Guardian Tree Another tempest set Spoiler Christmas Guardian Tree [1] Atk + 1%, Matk + 1% per 2 refine rate. If refine rate is 9 or higher, Atk + 30, Matk + 30. If refine rate is 11 or higher, has a chance to increase holy and neutral property magical damage by 20% for 10 seconds when dealing melee physical damage. When equipped with Noble Cross and Hurt Mind, Matk + 30, increases Duple Light damage by 40%, if refine rate of Noble Cross is 10 or higher, increases Duple Light damage by additional 20%. When equipped with Noble Cross and Kind Heart, Atk + 30, increases Knuckle Arrow damage by 40%, if refine rate of Noble Cross is 10 or higher, increases Knuckle Arrow damage by additional 20%. When equipped with Old Parasol and Evil Spirit Glove, Matk + 80, has a chance to auto-cast Soul Strike level 10 when dealing melee physical damage, if refine rate of Old Parasol is 10 or higher, has a chance to auto-cast Napalm Vulcan level 5 when dealing melee physical damage. When equipped with Evil Spirit Glove and Red Lantern, increases attack speed (reduces delay after attack by 10%), Hit + 10, Matk + 10%, if refine rate of Christmas Guardian Tree is 10 or higher, has a chance to auto-cast Psychic Wave level 3 when dealing melee physical damage. When equipped with Hurt Mind and Kind Heart, increases attack speed (reduces delay after attack by 10%), increases long ranged physical damage by 10%, Atk + 10%, if refine rate of Christmas Guardian Tree is 10 or higher, Hit + 15, increases critical damage by 15%. Class: Garment Defense: 20 Weight: 10 Required Level: 1 Usable Jobs : All Tempest Shadow Weapon Ignores magic defense rate of normal monsters by 5%. Ignores magic defense rate of normal monsters by additional 1% per 2 refine rate. When all 6 Tempest set (Weapon, Armor, Shield, Shoes, Earring and Pendant) are equipped together, if the sum of refine rate is 54 or higher, ignores magic defense rate of normal monsters by 20%. Tempest Shadow Armor Ignores magic defense rate of normal monsters by 5%. Ignores magic defense rate of normal monsters by additional 1% per 2 refine rate. 1 Link to comment Share on other sites More sharing options...
Sigma Posted January 2, 2019 Author Share Posted January 2, 2019 Lucky items from January Kachua's Secret Box Temporal Manteau Spoiler Temporal Str Manteau [1] Atk + 10 and Atk + 1% per 2 refine rate. Increases physical damage against all size enemies by 5% per 4 refine rate. If refine rate is 7 or higher, additional Atk + 7%. If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%. If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%. When equipped with Temporal Str Boots [1] or Modified Str Boots [1], Atk + 50, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%. Class: Garment Defense: 38 Weight: 40 Required Level: 100 Usable Jobs : All Temporal Agi Manteau [1] Atk + 10 and increases critical damage by 3% per 2 refine rate. Increases physical damage against all size enemies by 5% per 4 refine rate. If refine rate is 7 or higher, additional Atk + 7%. If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%. If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%. When equipped with Temporal Agi Boots [1] or Modified Agi Boots [1], increases critical damage by 7%, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%. Class: Garment Defense: 38 Weight: 40 Required Level: 100 Usable Jobs : All Temporal Vit Manteau [1] Atk + 10 and MaxHP + 400 per 2 refine rate. MaxHP + 3% per 4 refine rate. If refine rate is 7 or higher, additional Atk + 7%. If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%. If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%. When equipped with Temporal Vit Boots [1] or Modified Vit Boots [1], reduces delay after skill by 5%, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%. Class: Garment Defense: 38 Weight: 40 Required Level: 100 Usable Jobs : All Temporal Int Manteau [1] Matk + 10 and Matk + 1% per 2 refine rate. Increases all property magical damage by 3% per 4 refine rate. If refine rate is 7 or higher, additional Matk + 7%. If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%. If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%. When equipped with Temporal Int Boots [1] or Modified Int Boots [1], Matk + 50, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%. Class: Garment Defense: 38 Weight: 40 Required Level: 100 Usable Jobs : All Temporal Dex Manteau [1] Atk + 10 and increases long ranged physical damage by 1% per 2 refine rate. Increases critical damage by 3% per 4 refine rate. If refine rate is 7 or higher, additional Atk + 7%. If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%. If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%. When equipped with Temporal Dex Boots [1] or Modified Dex Boots [1], increases long ranged physical damage by 7%, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%. Class: Garment Defense: 38 Weight: 40 Required Level: 100 Usable Jobs : All Temporal Luk Manteau [1] Cri + 3 and increases critical damage by 3% per 2 refine rate. Increases attack speed (reduces delay after attack by 5%) per 4 refine rate. If refine rate is 7 or higher, additional Atk + 7%. If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%. If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%. When equipped with Temporal Luk Boots [1] or Modified Luk Boots [1], ASPD + 1, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%. Class: Garment Defense: 38 Weight: 40 Required Level: 100 Usable Jobs : All 1 Link to comment Share on other sites More sharing options...
Sigma Posted February 7, 2019 Author Share Posted February 7, 2019 Lucky items from February Kachua's Secret Box Whistle Victorious Wing Ears Spoiler Whistle Atk + 1%, Matk + 1%. When equipped with Pendant of Maelstrom, increases critical damage by 10%, reduces variable casting time by 10%. When equipped with Pendant of Chaos, increases critical damage by 10%. When equipped with Pendant of Harmony, reduces variable casting time by 10%. Class : Headgear Location : Lower Defense : 0 Weight : 10 Required Level : 120 Usable Jobs : Third classes Victorious Wing Ears Atk + 10, Matk + 10. Reduces delay after skill by 8% Class : Headgear Location : Middle Defense : 0 Weight : 10 Required Level : 1 Usable Jobs : All Victorious Wing Ears can be socket enchanted with Pump of Spirit. Spoiler Victorious Wing Ears [1] Atk + 5, Matk + 5. Reduces delay after skill by 4% Class : Headgear Location : Middle Defense : 0 Weight : 10 Required Level : 1 Usable Jobs : All The slotted Victorious Wing Ears can be enchanted. 1 Link to comment Share on other sites More sharing options...
Sigma Posted February 7, 2019 Author Share Posted February 7, 2019 New Shadow set (Perfect size set and Dual races tempest set : Weapon) Spoiler Perfect Size Shadow Weapon Increases physical and magical damage against all size enemies by 2%. Atk + 3 per refine rate. If refine rate is 7 or higher, increases physical and magical damage against all size enemies by additional 2%. If refine rate is 9 or higher, increases physical and magical damage against all size enemies by additional 3%. When equipped with Perfect Size Shadow Armor, MaxHP + 2%, MaxSP + 2%. Perfect Size Shadow Armor Reduces physical and magical damage taken from all size enemies by 2%. Def + 10 per refine rate. If refine rate is 7 or higher, reduces physical and magical damage taken from all size enemies by additional 2%. If refine rate is 9 or higher, reduces physical and magical damage taken from all size enemies by additional 3%. Magic Exorcist Corrupt Shadow Weapon Ignores magical defense of demon and angel race monsters by 5%. Ignores magical defense of demon and angel race monsters by additional 1% per 2 refine rate. When Magic Exorcist Corrupt Shadow Weapon, Tempest Shadow Earring and Tempest Shadow Pendant are equipped together, Matk + 5. If the sum of refine rate is 25 or higher, Ignores magical defense of demon and angel race monsters by 100%. Magic Vibration Dragon Killer Shadow Weapon Ignores magical defense of formless and dragon race monsters by 5%. Ignores magical defense of formless and dragon race monsters by additional 1% per 2 refine rate. When Magic Vibration Dragon Killer Shadow Weapon, Tempest Shadow Earring and Tempest Shadow Pendant are equipped together, Matk + 5. If the sum of refine rate is 25 or higher, Ignores magical defense of formless and dragon race monsters by 100%. Magic Scissors Hunting Shadow Weapon Ignores magical defense of brute (except player) and plant race monsters by 5%. Ignores magical defense of brute (except player) and plant race monsters by additional 1% per 2 refine rate. When Magic Scissors Hunting Shadow Weapon, Tempest Shadow Earring and Tempest Shadow Pendant are equipped together, Matk + 5. If the sum of refine rate is 25 or higher, Ignores magical defense of brute (except player) and plant race monsters by 100%. Magic Fishing Insect Shadow Weapon Ignores magical defense of fish and insect race monsters by 5%. Ignores magical defense of fish and insect race monsters by additional 1% per 2 refine rate. When Magic Fishing Insect Shadow Weapon, Tempest Shadow Earring and Tempest Shadow Pendant are equipped together, Matk + 5. If the sum of refine rate is 25 or higher, Ignores magical defense of fish and insect race monsters by 100%. Magic Executioner Holy Water Shadow Weapon Ignores magical defense of demihuman (except player) and undead race monsters by 5%. Ignores magical defense of demihuman (except player) and undead race monsters by additional 1% per 2 refine rate. When Magic Executioner Holy Water Shadow Weapon, Tempest Shadow Earring and Tempest Shadow Pendant are equipped together, Matk + 5. If the sum of refine rate is 25 or higher, Ignores magical defense of demihuman (except player) and undead race monsters by 100%. 1 Link to comment Share on other sites More sharing options...
Sigma Posted February 27, 2019 Author Share Posted February 27, 2019 Class enchant stones (Expanded classes) Spoiler Soul Linker Stone (Upper) Matk + 2 for each level of Happy Break user learned. Soul Linker Stone (Middle) Increases Esma damage by 20%. Soul Linker Stone (Lower) Reduces variable casting time by 2% for each level of Kaahi user learned. Soul Reaper Stone (Garment) Increases Eswhoo damage by 20%. When equipped with Soul Linker Stone (Upper), increases Eswhoo damage by 20%. When equipped with Soul Linker Stone (Middle), increases Espa damage by 20%. When equipped with Soul Linker Stone (Lower), reduces fixed casting time by 0.5 seconds. Star Gladiator Stone (Upper) Atk + 2 for each level of Peaceful Break user learned. Star Gladiator Stone (Middle) Reduces fixed casting time of Feelings of Sun, Moon, and Star and Hatred of Sun, Moon, and Star by 50%. Star Gladiator Stone (Lower) Increases attack speed (reduces delay after attack by 1%) for each level of Knowledge of Sun, Moon, and Star user learned. Star Emperor Stone (Garment) Increases Falling Star, Solar Burst and Full Moon Kick damage by 20%. When equipped with Star Gladiator Stone (Upper), increases Solar Burst damage by 15%. When equipped with Star Gladiator Stone (Middle), increases Falling Star damage by 15%. When equipped with Star Gladiator Stone (Lower), has a 1% chance to restore 1% of damage as SP when dealing physical damage. Ninja Stone (Upper) Atk + 2 and Matk + 2 for each level of Ninja Mastery user learned. Ninja Stone (Middle) Increases Throw Huuma Shuriken damage by 20%. Ninja Stone (Lower) Increases Exploding Dragon, Snow Flake Draft and First Wind damage by 20%. Kagerou Stone (Garment) Increases Swirling Petal damage by 25%. When equipped with Ninja Stone (Upper), increases Cross Slash damage by 25%. When equipped with Ninja Stone (Middle), increases Kunai Explosion damage by 25%. When equipped with Ninja Stone (Lower), has a 1% chance to restore 1% of damage as SP when dealing physical damage. Oboro Stone (Garment) Increases Flaming Petals damage by 20%. When equipped with Ninja Stone (Upper), increases Exploding Dragon, Snow Flake Draft and First Wind damage by 30%. When equipped with Ninja Stone (Middle), increases Freezing Spear and Wind Blade damage by 20%. When equipped with Ninja Stone (Lower), reduces variable casting time by 15%. Gunslinger Stone (Upper) Atk + 2 for each level of Snake Eyes user learned. Gunslinger Stone (Middle) Increases Desperado damage by 20%. Gunslinger Stone (Lower) Increases long ranged physical damage by 1% for 2 levels of Chain Action user learned. Rebellion Stone (Garment) Increases Hammer of God and Round Trip damage by 20%. When equipped with Gunslinger Stone (Upper), increases Round Trip damage by 15%. When equipped with Gunslinger Stone (Middle), increases Hammer of God damage by 20%. When equipped with Gunslinger Stone (Lower), increases Vanishing Buster damage by 25%. Doram Stone (Upper) Atk + 7 and Matk + 7 for each level of Scratch user learned. Doram Stone (Middle) Increases Lunatic Carrot Beat damage by 20%. Doram Stone (Lower) Increases Silvervine Stem Spear damage by 20%. Doram Stone (Garment) Increases Picky Peck and Catnip Meteor damage by 20%. When equipped with Doram Stone (Upper), increases Lunatic Carrot Beat and Silvervine Stem Spear damage by 20%. When equipped with Doram Stone (Middle), reduces cooldown of Spirit of Savage by 1 second. When equipped with Doram Stone (Lower), reduces cooldown of Catnip Meteor by 1 second. 1 Link to comment Share on other sites More sharing options...
Sigma Posted April 3, 2019 Author Share Posted April 3, 2019 Lucky items from April Kachua's Secret Box (Another penetration set) Spoiler Penetration Shadow Weapon Ignores defense rate of normal monsters by 5%. Ignores defense rate of normal monsters by additional 1% per refine rate. When all 6 Penetration set (Weapon, Armor, Shield, Shoes, Earring and Pendant) are equipped together, if the sum of refine rate is 54 or higher, ignores defense rate of normal monsters by 20%. Penetration Shadow Armor Ignores defense rate of normal monsters by 5%. Ignores defense rate of normal monsters by additional 1% per refine rate. 1 Link to comment Share on other sites More sharing options...
Sigma Posted April 3, 2019 Author Share Posted April 3, 2019 New Shadow set (Dual races penetration set : Weapon) Spoiler Executioner Holy Water Shadow Weapon Ignores defense of demihuman (except player) and undead race monsters by 5%. Ignores defense of demihuman (except player) and undead race monsters by additional 1% per 2 refine rate. When Executioner Holy Water Shadow Weapon, Penetration Shadow Earring and Penetration Shadow Pendant are equipped together, Atk + 5. If the sum of refine rate is 25 or higher, Ignores defense of demihuman (except player) and undead race monsters by 100%. Fishing Insect Shadow Weapon Ignores defense of fish and insect race monsters by 5%. Ignores defense of fish and insect race monsters by additional 1% per 2 refine rate. When Fishing Insect Shadow Weapon, Penetration Shadow Earring and Penetration Shadow Pendant are equipped together, Atk + 5. If the sum of refine rate is 25 or higher, Ignores defense of fish and insect race monsters by 100%. Scissors Hunting Shadow Weapon Ignores defense of brute (except player) and plant race monsters by 5%. Ignores defense of brute (except player) and plant race monsters by additional 1% per 2 refine rate. When Scissors Hunting Shadow Weapon, Penetration Shadow Earring and Penetration Shadow Pendant are equipped together, Atk + 5. If the sum of refine rate is 25 or higher, Ignores defense of brute (except player) and plant race monsters by 100%. Vibration Dragon Killer Shadow Weapon Ignores defense of formless and dragon race monsters by 5%. Ignores defense of formless and dragon race monsters by additional 1% per 2 refine rate. When Vibration Dragon Killer Shadow Weapon, Penetration Shadow Earring and Penetration Shadow Pendant are equipped together, Atk + 5. If the sum of refine rate is 25 or higher, Ignores defense of formless and dragon race monsters by 100%. Exorcist Corrupt Shadow Weapon Ignores defense of demon and angel race monsters by 5%. Ignores defense of demon and angel race monsters by additional 1% per 2 refine rate. When Exorcist Corrupt Shadow Weapon, Penetration Shadow Earring and Penetration Shadow Pendant are equipped together, Atk + 5. If the sum of refine rate is 25 or higher, Ignores defense of demon and angel race monsters by 100%. Hasty Shadow Weapon Atk + 1%, Matk + 1%. Atk + 1% and Matk + 1% per 3 refine rate. If refine rate is 7 or higher, Def + 15, Flee + 15. If refine rate is 10, increases movement speed. 1 Link to comment Share on other sites More sharing options...
Sigma Posted April 17, 2019 Author Share Posted April 17, 2019 Class enchant stones (Second set of Ranger, Mechanic and Archbishop) Spoiler Sniper Stone II (Upper) Increases attack speed (reduces delay after attack by 1%) for 2 levels of Wind Walk user learned. Sniper Stone II (Middle) Increases long ranged physical damage by 1% for 2 levels of Beast Bane user learned. Sniper Stone II (Lower) Atk + 2 for each level of Falcon Eyes user learned. Ranger Stone II (Garment) Increases Aimed Bolt damage by 15%. When equipped with Sniper Stone II (Upper), increases Aimed Bolt damage by 15%. When equipped with Sniper Stone II (Middle), reduces variable casting time of Aimed Bolt by 1 second. When equipped with Sniper Stone II (Lower), reduces cooldown of No Limits by 45 seconds. Mastersmith Stone II (Upper) Reduces cooldown of Axe Boomerang by 0.1 seconds for each level of Maximum Power-Thrust user learned. Mastersmith Stone II (Middle) Increases High Speed Cart Ram damage by 15%. Mastersmith Stone II (Lower) Increases long ranged physical damage by 1% for each level of Power Maximize user learned. Mechanic Stone II (Garment) Increases Arm Cannon damage by 15%. When equipped with Mastersmith Stone II (Upper), increases long ranged physical damage by 10%. When equipped with Mastersmith Stone II (Middle), increases Vulcan Arm damage by 20%. When equipped with Mastersmith Stone II (Lower), increases Knuckle Boost damage by 20%. High Priest Stone II (Upper) Increases Magnus Exorcismus damage by 15%. High Priest Stone II (Middle) Increases holy property magical damage by 1% for each level of Assumptio user learned. High Priest Stone II (Lower) Reduces variable casting time by 1% for 2 levels of Kyrie Eleison user learned. Archbishop Stone II (Garment) Increases Judex damage by 15%. When equipped with High Priest Stone II (Upper), increases Judex damage by 15%. When equipped with High Priest Stone II (Middle), reduces SP consumption of Judex by 10%. When equipped with High Priest Stone II (Lower), increases holy property magical damage by 10%. 1 Link to comment Share on other sites More sharing options...
mild contempt Posted April 17, 2019 Share Posted April 17, 2019 Constant No-Limits is looking ever easier to get, and in a variety of ways. Link to comment Share on other sites More sharing options...
Sigma Posted May 2, 2019 Author Share Posted May 2, 2019 Lucky items from May Kachua's Secret Box Skills shadow set of Rune Knight, Ranger and Mechanic Officer's Hat Spoiler Sonic Shadow Armor Increases Sonic Wave damage by 5%. Increases Sonic Wave damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Rune Knight Sonic Shadow Shield Increases long ranged physical damage by 3%. If refine rate is 7 or higher, increases long ranged physical damage by additional 3%. If refine rate is 9 or higher, increases long ranged physical damage by additional 4%. When Sonic Shadow Armor, Shield and Shoes are equipped together, increases Sonic Wave damage as percentage equal to the sum of refine rate of set. When equipped with Rune Knight Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Sonic Shadow Shield and Rune Knight Shadow Weapon. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Rune Knight Sonic Shadow Shoes Reduces SP consumption of Sonic Wave by 2%. Reduces SP consumption of Sonic Wave by additional 1% per 2 refine rate. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 99 Usable Jobs : Rune Knight Ignition Shadow Weapon Has a low chance to auto-cast Ignition Break lv.3 when dealing melee physical damage. (If user has higher level, that level will be cast instead) If refine rate is 7 or higher, increases a chance to auto-cast by additional 1%. If refine rate is 9 or higher, increases a chance to auto-cast by additional 2%. When Ignition Shadow Weapon, Pendant and Earring are equipped together, increases Ignition Break damage as percentage equal to the sum of refine rate of set. When equipped with Rune Knight Shadow Shield, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Ignition Shadow Weapon and Rune Knight Shadow Shield Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 99 Usable Jobs : Rune Knight Ignition Shadow Pendant Increases Ignition Break damage by 5%. Increases Ignition Break damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 99 Usable Jobs : Rune Knight Ignition Shadow Earring Reduces cooldown of Ignition Break by 0.2 seconds. Reduces cooldown of Ignition Break by additional 0.1 seconds per 3 refine rate. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Rune Knight Cold Breath Shadow Armor Increases Dragon Breath - Water damage by 5%. Increases Dragon Breath - Water damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Rune Knight Cold Breath Shadow Shield Increases long ranged physical damage by 3%. If refine rate is 7 or higher, increases long ranged physical damage by additional 3%. If refine rate is 9 or higher, increases long ranged physical damage by additional 4%. When Cold Breath Shadow Armor, Shield and Shoes are equipped together, reduces delay after skill equal to the half of the sum of refine rate of set. When equipped with Rune Knight Shadow Weapon, increases Dragon Breath - Water damage as percentage equal to the sum of refine rate of Cold Breath Shadow Shield and Rune Knight Shadow Weapon. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Rune Knight Cold Breath Shadow Shoes Reduces SP consumption of Dragon Breath - Water by 2%. Reduces SP consumption of Dragon Breath - Water by additional 1% per 2 refine rate. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 99 Usable Jobs : Rune Knight Fire Breath Shadow Weapon Increases long ranged physical damage by 3%. If refine rate is 7 or higher, increases long ranged physical damage by additional 3%. If refine rate is 9 or higher, increases long ranged physical damage by additional 4%. When Fire Breath Shadow Weapon, Pendant and Earring are equipped together, increases MaxHP/MaxSP as percentage equal to the half of the sum of refine rate of set. When equipped with Rune Knight Shadow Shield, increases Dragon Breath damage as percentage equal to the sum of refine rate of Fire Breath Shadow Weapon and Rune Knight Shadow Shield. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Rune Knight Fire Breath Shadow Pendant Increases Dragon Breath damage by 5%. Increases Dragon Breath damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 99 Usable Jobs : Rune Knight Fire Breath Shadow Earring Reduces SP consumption of Dragon Breath by 2%. Reduces SP consumption of Dragon Breath by additional 1% per 2 refine rate. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Rune Knight Cluster Shadow Armor Increases Cluster Bomb damage by 5%. Increases Cluster Bomb damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Ranger Cluster Shadow Shield Increases Cluster Bomb damage by 3%. If refine rate is 7 or higher, increases Cluster Bomb damage by additional 3%. If refine rate is 9 or higher, increases Cluster Bomb damage by additional 4%. When Cluster Shadow Armor, Shield and Shoes are equipped together, increases Cluster Bomb damage as percentage equal to the sum of refine rate of set. When equipped with Ranger Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Cluster Shadow Shield and Ranger Shadow Weapon. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Ranger Cluster Shadow Shoes Increases Cluster Bomb damage by 5%. Increases Cluster Bomb damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 99 Usable Jobs : Ranger Aimed Shadow Weapon Increases long ranged physical damage by 3%. If refine rate is 7 or higher, increases long ranged physical damage by additional 3%. If refine rate is 9 or higher, increases long ranged physical damage by additional 4%. When Aimed Shadow Weapon, Pendant and Earring are equipped together, increases Aimed Bolt damage as percentage equal to the sum of refine rate of set. When equipped with Ranger Shadow Shield, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Aimed Shadow Weapon and Ranger Shadow Shield. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 99 Usable Jobs : Ranger Aimed Shadow Pendant Increases Aimed Bolt damage by 5%. Increases Aimed Bolt damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 99 Usable Jobs : Ranger Aimed Shadow Earring Increases physical damage against all size enemies by 3%. Increases physical damage against all size enemies by additional 2% per 3 refine rate. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Ranger Arrow Shadow Armor Increases Arrow Storm damage by 5%. Increases Arrow Storm damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Ranger Arrow Shadow Shield Increases long ranged physical damage by 3%. If refine rate is 7 or higher, increases long ranged physical damage by additional 3%. If refine rate is 9 or higher, increases long ranged physical damage by additional 4%. When Arrow Shadow Armor, Shield and Shoes are equipped together, increases Arrow Storm damage as percentage equal to the sum of refine rate of set. When equipped with Ranger Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Arrow Shadow Shield and Ranger Shadow Weapon. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Ranger Arrow Shadow Shoes Reduces SP consumption of Arrow Storm by 2%. Reduces SP consumption of Arrow Storm by additional 1% per 2 refine rate. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 99 Usable Jobs : Ranger Shooting Shadow Weapon Increases long ranged physical damage by 3%. If refine rate is 7 or higher, increases long ranged physical damage by additional 3%. If refine rate is 9 or higher, increases long ranged physical damage by additional 4%. When Shooting Shadow Weapon, Pendant and Earring are equipped together, increases critical damage as percentage equal to the half of the sum of refine rate of set. When equipped with Ranger Shadow Shield, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Shooting Shadow Weapon and Ranger Shadow Shield. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 99 Usable Jobs : Ranger Shooting Shadow Pendant Increases Focused Arrow Strike damage by 5%. Increases Focused Arrow Strike damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 99 Usable Jobs : Ranger Shooting Shadow Earring Reduces SP consumption of Focused Arrow Strike by 2%. Reduces SP consumption of Focused Arrow Strike by additional 1% per 2 refine rate. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Ranger Tornado Shadow Armor Increases Axe Tornado damage by 5%. Increases Axe Tornado damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Mechanic Tornado Shadow Shield Increases physical damage against all size enemies by 3%. If refine rate is 7 or higher, increases physical damage against all size enemies by additional 3%. If refine rate is 9 or higher, increases physical damage against all size enemies by additional 4%. When Tornado Shadow Armor, Shield and Shoes are equipped together, reduces delay after skill equal to the half of the sum of refine rate of set. When equipped with Mechanic Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Tornado Shadow Shield and Mechanic Shadow Weapon. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Mechanic Tornado Shadow Shoes Reduces SP consumption of Axe Tornado by 2%. Reduces SP consumption of Axe Tornado by additional 1% per 2 refine rate. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 99 Usable Jobs : Mechanic Boomerang Shadow Weapon Increases long ranged physical damage by 3%. If refine rate is 7 or higher, increases long ranged physical damage by additional 3%. If refine rate is 9 or higher, increases long ranged physical damage by additional 4%. When Boomerang Shadow Weapon, Pendant and Earring are equipped together, increases Axe Boomerang damage as percentage equal to the sum of refine rate of set. When equipped with Mechanic Shadow Shield, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Boomerang Shadow Weapon and Mechanic Shadow Shield. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 99 Usable Jobs : Mechanic Boomerang Shadow Pendant Increases Axe Boomerang damage by 5%. Increases Axe Boomerang damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 99 Usable Jobs : Mechanic Boomerang Shadow Earring Reduces cooldown of Axe Boomerang by 0.1 seconds. Reduces cooldown of Axe Boomerang by additional 0.1 seconds per 4 refine rate. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Mechanic Vulcan Shadow Armor Increases Vulcan Arm damage by 5%. Increases Vulcan Arm damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Mechanic Vulcan Shadow Shield Increases long ranged physical damage by 3%. If refine rate is 7 or higher, increases long ranged physical damage by additional 3%. If refine rate is 9 or higher, increases long ranged physical damage by additional 4%. When Vulcan Shadow Armor, Shield and Shoes are equipped together, increases Vulcan Arm damage as percentage equal to the sum of refine rate of set. When equipped with Mechanic Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Vulcan Shadow Shield and Mechanic Shadow Weapon. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Mechanic Vulcan Shadow Shoes Reduces SP consumption of Vulcan Arm by 2%. Reduces SP consumption of Vulcan Arm by additional 1% per 2 refine rate. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 99 Usable Jobs : Mechanic Arm Shadow Weapon Increases long ranged physical damage by 3%. If refine rate is 7 or higher, increases long ranged physical damage by additional 3%. If refine rate is 9 or higher, increases long ranged physical damage by additional 4%. When Arm Shadow Weapon, Pendant and Earring are equipped together, increases Arm Cannon damage as percentage equal to the half of the sum of refine rate of set. When equipped with Mechanic Shadow Shield, reduces variable casting time equal to the half the sum of refine rate of Arm Shadow Weapon and Mechanic Shadow Shield. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 99 Usable Jobs : Mechanic Arm Shadow Pendant Increases Arm Cannon damage by 5%. Increases Arm Cannon damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 99 Usable Jobs : Mechanic Arm Shadow Earring Reduces SP consumption of Arm Cannon by 2%. Reduces SP consumption of Arm Cannon by additional 1% per 2 refine rate. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Mechanic Officer's Hat [1] Drains 10 HP per 5 seconds. Atk + 5 and Matk + 5 per 2 refine rate. If refine rate is 7 or higher, Atk + 5%, Matk + 5%. If refine rate is 9 or higher, has a 5% chance to restore 5% of damage as HP when dealing physical damage, has a 1% chance to restore 3% of damage as SP when dealing physical damage. Has a 4% chance to recover 300 HP per second for 4 seconds when dealing magical damage. Has a 4% chance to recover 70 SP per second for 4 seconds when dealing magical damage. Class: Headgear Defense: 35 Location: Upper Weight: 40 Required Level: 1 Usable Jobs: All Light Blade [2] Matk + 170 Matk + 10 per 2 refine rate. Increases Gloria Domini and Genesis Ray damage by 5% per 3 refine rate. If refine rate is 9 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, increases holy property magical damage by 15%. When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds. Class: Sword Attack: 130 Weight: 100 Weapon Level: 4 Required Level: 100 Usable Jobs: Royal Guard Slate Sword [2] Atk + 10 per 2 refine rate. Increases Cart Tornado damage by 10% per 3 refine rate. If refine rate is 9 or higher, increases Cart Tornado damage by additional 20%. If refine rate is 11 or higher, reduces delay after skill by 10%. When equipped with Ancient Hero Boots, when dealing physical or magical damage, has a chance to gain Str + 20 and Atk + 15% for 7 seconds. Class: Sword Attack: 190 Weight: 100 Weapon Level: 4 Required Level: 100 Usable Jobs: Genetic Trumpet Shell [2] Matk + 190 Matk + 10 per 2 refine rate. Increases increases neutral property magical damage damage by 4% per 3 refine rate. If refine rate is 9 or higher, increases Reverberation and Metallic Sound damage by 10%. If refine rate is 11 or higher, reduces fixed casting time of Reverberation by 0.5 seconds. When equipped with Ancient Hero Boots, when dealing physical or magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds. Class: Musical Instrument Attack: 160 Weight: 70 Weapon Level: 4 Required Level: 100 Usable Jobs: Minstrel Barbed Wire Whip [2] Matk + 190 Matk + 10 per 2 refine rate. Increases increases neutral property magical damage damage by 4% per 3 refine rate. If refine rate is 9 or higher, increases Reverberation and Metallic Sound damage by 10%. If refine rate is 11 or higher, reduces fixed casting time of Reverberation by 0.5 seconds. When equipped with Ancient Hero Boots, when dealing physical or magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds. Class: Whip Attack: 160 Weight: 70 Weapon Level: 4 Required Level: 100 Usable Jobs: Wanderer Meteor Striker [2] Atk + 10 per 2 refine rate. Increases Vulcan Arm damage by 10% per 3 refine rate. If refine rate is 9 or higher, increases Vulcan Arm and Arm Cannon damage by additional 10%. If refine rate is 11 or higher, reduces variable casting time by 10%. When equipped with Ancient Hero Boots, when dealing physical or magical damage, has a chance to gain Str + 20 and Atk + 15% for 7 seconds. Class: Mace Attack: 300 Weight: 300 Weapon Level: 4 Required Level: 100 Usable Jobs: Mechanic Dragonic Slayer [2] MaxHP/MaxSP + 3% per 2 refine rate. Increases Dragon Breath and Dragon Breath - Water damage by 5% per 3 refine rate. If refine rate is 9 or higher, reduces delay after skill by 10%. If refine rate is 11 or higher, increases long ranged physical damage by 10%. When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Vit + 20 and increases long ranged physical damage by 10% for 7 seconds. Class : Two-handed Sword Attack : 180 Weight : 100 Weapon Level : 4 Required Level : 100 Usable Jobs : Rune Knight 1 Link to comment Share on other sites More sharing options...
Sigma Posted June 6, 2019 Author Share Posted June 6, 2019 Lucky items from June Kachua's Secret Box Skills shadow set of Sura, Archbishop and Performers Spoiler Rampage Shadow Armor Increases Rampage Blast damage by 5%. Increases Rampage Blast damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Sura Rampage Shadow Shield Increases long ranged physical damage by 3%. If refine rate is 7 or higher, increases long ranged physical damage by additional 3%. If refine rate is 9 or higher, increases long ranged physical damage by additional 4%. When Rampage Shadow Armor, Shield and Shoes are equipped together, increases Rampage Blast damage as percentage equal to the sum of refine rate of set. When equipped with Sura Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Rampage Shadow Shield and Sura Shadow Weapon. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Sura Rampage Shadow Shoes Reduces cooldown of Rampage Blast by 0.2 seconds. Reduces cooldown of Rampage Blast by additional 0.1 seconds per 3 refine rate. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 99 Usable Jobs : Sura Sky Blow Shadow Weapon Increases physical damage against all size enemies by 3%. If refine rate is 7 or higher, increases physical damage against all size enemies by additional 3%. If refine rate is 9 or higher, increases physical damage against all size enemies by additional 4%. When Sky Blow Shadow Weapon, Pendant and Earring are equipped together, increases Sky Blow damage as percentage equal to the sum of refine rate of set. When equipped with Sura Shadow Shield, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Sky Blow Shadow Weapon and Sura Shadow Shield. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 99 Usable Jobs : Sura Sky Blow Shadow Pendant Increases Sky Blow damage by 5%. Increases Sky Blow damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 99 Usable Jobs : Sura Sky Blow Shadow Earring Atk + 3%. Atk + 1% per 3 refine rate. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Sura Knuckle Arrow Shadow Armor Increases Knuckle Arrow damage by 5%. Increases Knuckle Arrow damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Sura Knuckle Arrow Shadow Shield Increases long ranged physical damage by 3%. If refine rate is 7 or higher, increases long ranged physical damage by additional 3%. If refine rate is 9 or higher, increases long ranged physical damage by additional 4%. When Knuckle Arrow Shadow Armor, Shield and Shoes are equipped together, reduces delay after skill equal to the half of the sum of refine rate of set. When equipped with Sura Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Knuckle Arrow Shadow Shield and Sura Shadow Weapon. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Sura Knuckle Arrow Shadow Shoes Increases physical damage against all size enemies by 3%. Increases physical damage against all size enemies by additional 2% per 3 refine rate. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 99 Usable Jobs : Sura Tiger Cannon Shadow Weapon Increases physical damage against all size enemies by 3%. If refine rate is 7 or higher, increases physical damage against all size enemies by additional 3%. If refine rate is 9 or higher, increases physical damage against all size enemies by additional 4%. When Tiger Cannon Shadow Weapon, Pendant and Earring are equipped together, increases MaxHP/MaxSP as percentage equal to the half of the sum of refine rate of set. When equipped with Sura Shadow Shield, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Tiger Cannon Shadow Weapon and Sura Shadow Shield. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 99 Usable Jobs : Sura Tiger Cannon Shadow Pendant Increases Tiger Cannon damage by 5%. Increases Tiger Cannon damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 99 Usable Jobs : Sura Tiger Cannon Shadow Earring Reduces SP consumption of Tiger Cannon by 2%. Reduces SP consumption of Tiger Cannon by additional 1% per 2 refine rate. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Sura Duple Shadow Armor Increases Duple Light damage by 5%. Increases Duple Light damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Archbishop Duple Shadow Shield Increases physical damage against all size enemies by 1%, increases holy property magical damage by 1%. If refine rate is 7 or higher, increases physical damage against all size enemies by additional 2%, increases holy property magical damage by additional 2%. If refine rate is 9 or higher, increases physical damage against all size enemies by additional 2%, increases holy property magical damage by additional 2%. When Duple Shadow Armor, Shield and Shoes are equipped together, increases Duple Light damage as percentage equal to the sum of refine rate of set. When equipped with Archbishop Shadow Weapon, ignores physical and magical defense rate of all race monsters (except players) by 40%, additional physical and magical defense rate ignoring equal to the sum of refine rate of Duple Shadow Shield and Archbishop Shadow Weapon. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Archbishop Duple Shadow Shoes Increases critical damage by 5%. Increases critical damage by 1% per 2 refine rate. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 99 Usable Jobs : Archbishop Adora Shadow Weapon Increases holy property magical damage by 3%. If refine rate is 7 or higher, increases holy property magical damage by additional 3%. If refine rate is 9 or higher, increases holy property magical damage by additional 4%. When Adora Shadow Weapon, Pendant and Earring are equipped together, increases Adoramus damage as percentage equal to the half of the sum of refine rate of set. When equipped with Archbishop Shadow Shield, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Adora Shadow Weapon and Archbishop Shadow Shield. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 99 Usable Jobs : Archbishop Adora Shadow Pendant Increases Adoramus damage by 5%. Increases Adoramus damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 99 Usable Jobs : Archbishop Adora Shadow Earring Reduces SP consumption of Adoramus by 2%. Reduces SP consumption of Adoramus by additional 1% per 2 refine rate. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Archbishop Judex Shadow Armor Increases Judex damage by 5%. Increases Judex damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Archbishop Judex Shadow Shield Increases holy property magical damage by 3%. If refine rate is 7 or higher, increases holy property magical damage by additional 3%. If refine rate is 9 or higher, increases holy property magical damage by additional 4%. When Judex Shadow Armor, Shield and Shoes are equipped together, increases Judex damage as percentage equal to the sum of refine rate of set. When equipped with Archbishop Shadow Weapon, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Judex Shadow Shield and Archbishop Shadow Weapon. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Archbishop Judex Shadow Shoes Increases magical damage against all size enemies by 3%. Increases magical damage against all size enemies by additional 2% per 3 refine rate. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 99 Usable Jobs : Archbishop Magnus Shadow Weapon Increases holy property magical damage by 3%. If refine rate is 7 or higher, increases holy property magical damage by additional 3%. If refine rate is 9 or higher, increases holy property magical damage by additional 4%. When Magnus Shadow Weapon, Pendant and Earring are equipped together, increases Magnus Exorcismus damage as percentage equal to the sum of refine rate of set. When equipped with Archbishop Shadow Shield, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Magnus Shadow Weapon and Archbishop Shadow Shield. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 99 Usable Jobs : Archbishop Magnus Shadow Pendant Increases Magnus Exorcismus damage by 5%. Increases Magnus Exorcismus damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 99 Usable Jobs : Archbishop Magnus Shadow Earring Reduces SP consumption of Magnus Exorcismus by 2%. Reduces SP consumption of Magnus Exorcismus by additional 1% per 2 refine rate. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Archbishop Rainstorm Shadow Armor Increases Severe Rainstorm damage by 5%. Increases Severe Rainstorm damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Minstrel, Wanderer Rainstorm Shadow Shield Increases long ranged physical damage by 3%. If refine rate is 7 or higher, increases long ranged physical damage by additional 3%. If refine rate is 9 or higher, increases long ranged physical damage by additional 4%. When Rainstorm Shadow Armor, Shield and Shoes are equipped together, increases Severe Rainstorm damage as percentage equal to the half of the sum of refine rate of set. When equipped with Wanderer Shadow Weapon or Minstrel Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Rainstorm Shadow Shield and Wanderer Shadow Weapon or Minstrel Shadow Weapon. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Minstrel, Wanderer Rainstorm Shadow Shoes Reduces SP consumption of Severe Rainstorm by 2%. Reduces SP consumption of Severe Rainstorm by additional 1% per 2 refine rate. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 99 Usable Jobs : Minstrel, Wanderer Arrow Vulcan Shadow Weapon Increases long ranged physical damage by 3%. If refine rate is 7 or higher, increases long ranged physical damage by additional 3%. If refine rate is 9 or higher, increases long ranged physical damage by additional 4%. When Arrow Vulcan Shadow Weapon, Pendant and Earring are equipped together, increases Arrow Vulcan damage as percentage equal to the sum of refine rate of set. When equipped with Wanderer Shadow Shield or Minstrel Shadow Shield, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Arrow Vulcan Shadow Weapon and Wanderer Shadow Shield or Minstrel Shadow Shield. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 99 Usable Jobs : Minstrel, Wanderer Arrow Vulcan Shadow Pendant Increases Arrow Vulcan damage by 5%. Increases Arrow Vulcan damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 99 Usable Jobs : Minstrel, Wanderer Arrow Vulcan Shadow Earring Reduces cooldown of Arrow Vulcan by 0.2 seconds. Reduces cooldown of Arrow Vulcan by additional 0.1 seconds per 3 refine rate. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Minstrel, Wanderer Metallic Shadow Armor Increases Metallic Sound damage by 5%. Increases Metallic Sound damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Minstrel, Wanderer Metallic Shadow Shield Increases neutral property magical damage by 3%. If refine rate is 7 or higher, increases neutral property magical damage by additional 3%. If refine rate is 9 or higher, increases neutral property magical damage by additional 4%. When Metallic Shadow Armor, Shield and Shoes are equipped together, increases Metallic Sound damage as percentage equal to the sum of refine rate of set. When equipped with Wanderer Shadow Weapon or Minstrel Shadow Weapon, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Metallic Shadow Shield and Wanderer Shadow Weapon or Minstrel Shadow Weapon. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Minstrel, Wanderer Metallic Shadow Shoes Reduces SP consumption of Metallic Sound by 2%. Reduces SP consumption of Metallic Sound by additional 1% per 2 refine rate. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 99 Usable Jobs : Minstrel, Wanderer Reverberation Shadow Weapon Increases neutral property magical damage by 3%. If refine rate is 7 or higher, increases neutral property magical damage by additional 3%. If refine rate is 9 or higher, increases neutral property magical damage by additional 4%. When Reverberation Shadow Weapon, Pendant and Earring are equipped together, increases Reverberation damage as percentage equal to the half of the sum of refine rate of set. When equipped with Wanderer Shadow Shield or Minstrel Shadow Shield, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Reverberation Shadow Weapon and Wanderer Shadow Shield or Minstrel Shadow Shield. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 99 Usable Jobs : Minstrel, Wanderer Reverberation Shadow Pendant Increases Reverberation damage by 5%. Increases Reverberation damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 99 Usable Jobs : Minstrel, Wanderer Reverberation Shadow Earring Reduces SP consumption of Reverberation by 2%. Reduces SP consumption of Reverberation by additional 1% per 2 refine rate. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Minstrel, Wanderer Fatalist [2] Atk + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 9 or higher, increases Fatal Menace damage by 20%. If refine rate is 11 or higher, reduces delay after skill by 7%. When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Str + 20 and Atk + 15% for 7 seconds. Class : Dagger Attack : 165 Weight : 90 Weapon Level : 4 Required Level : 100 Usable Jobs : Shadow Chaser Ray Knuckle [2] Atk + 10 per 2 refine rate. Increases Tiger Cannon damage by 4% per 3 refine rate. If refine rate is 9 or higher, increases Tiger Cannon damage by additional 15%. If refine rate is 11 or higher, reduces cooldown of Tiger Cannon by 1 second. When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Str + 20 and Atk + 15% for 7 seconds. Class : Knuckle Attack : 185 Weight : 70 Weapon Level : 4 Required Level : 100 Usable Jobs : Sura Saint Scepter [2] Can't be destroyed. Matk + 165, Matk + 3%. Increases holy property magical damage by 1% per 2 refine rate. Increases Adoramus damage by 5% per 3 refine rate. If refine rate is 9 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, increases holy property magical damage by additional 10% When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds. Class: Mace Attack: 170 Weight: 80 Weapon Level: 4 Required Level: 100 Usable Jobs: Archbishop Blade Katar [2] Atk + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 9 or higher, increases Rolling Cutter damage by 20%. If refine rate is 11 or higher, reduces delay after skill by 7%. When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Str + 20 and Atk + 15% for 7 seconds. Class : Katar Attack : 185 Weight : 100 Weapon Level : 4 Required Level : 100 Usable Jobs : Guillotine Cross Scarlet Dragon Leather Bow [2] Atk + 10 per 2 refine rate. Reduces delay after skill by 4% per 3 refine rate. If refine rate is 9 or higher, increases Aimed Bolt damage by 35%. If refine rate is 11 or higher, reduces cooldown of Aimed Bolt by 1 second. When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Dex + 20 and increases bow damage by 20% for 7 seconds. Class : Bow Attack : 170 Weight : 80 Weapon Level : 4 Required Level : 100 Usable Jobs : Ranger 1 Link to comment Share on other sites More sharing options...
Sigma Posted July 25, 2019 Author Share Posted July 25, 2019 Lucky items from July Kachua's Secret Box Skills shadow set of Shadow Chaser, Guillotine Cross and Sorcerer Spoiler Triangle Shadow Armor Increases Triangle Shot damage by 5%. Increases Triangle Shot damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Shadow Chaser Triangle Shadow Shield Increases long ranged physical damage by 3%. If refine rate is 7 or higher, increases long ranged physical damage by additional 3%. If refine rate is 9 or higher, increases long ranged physical damage by additional 4%. When Triangle Shadow Armor, Shield and Shoes are equipped together, reduces delay after skill equal to the half of the sum of refine rate of set. When equipped with Shadow Chaser Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Triangle Shadow Shield and Shadow Chaser Shadow Weapon. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Shadow Chaser Triangle Shadow Shoes Reduces SP consumption of Triangle Shot by 2%. Reduces SP consumption of Triangle Shot by additional 1% per 2 refine rate. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 99 Usable Jobs : Shadow Chaser Shadow Spell Shadow Weapon Has a chance to auto-cast Psychic Wave lv.3 when dealing melee physical damage. If refine rate is 7 or higher, increases a chance to auto-cast by additional 1%. If refine rate is 9 or higher, increases a chance to auto-cast by additional 2%. When Shadow Spell Shadow Weapon, Pendant and Earring are equipped together, increases Psychic Wave damage as percentage equal to the sum of refine rate of set. When equipped with Shadow Chaser Shadow Shield, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Shadow Spell Shadow Weapon and Shadow Chaser Shadow Shield Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 99 Usable Jobs : Shadow Chaser Shadow Spell Shadow Pendant Increases Meteor Storm damage by 5%. Increases Meteor Storm damage by additional 3% per 2 refine rate. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 99 Usable Jobs : Shadow Chaser Shadow Spell Shadow Earring Increases neutral and fire property magical damage by 2%. Increases neutral and fire property magical damage by additional 2% per 3 refine rate. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Shadow Chaser Menace Shadow Armor Increases Fatal Menace damage by 5%. Increases Fatal Menace damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Shadow Chaser Menace Shadow Shield Increases physical damage against all size enemies by 3%. If refine rate is 7 or higher, increases physical damage against all size enemies by additional 3%. If refine rate is 9 or higher, increases physical damage against all size enemies by additional 4%. When Menace Shadow Armor, Shield and Shoes are equipped together, reduces delay after skill equal to the half of the sum of refine rate of set. When equipped with Shadow Chaser Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Menace Shadow Shield and Shadow Chaser Shadow Weapon. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Shadow Chaser Menace Shadow Shoes Reduces SP consumption of Fatal Menace by 2%. Reduces SP consumption of Fatal Menace by additional 1% per 2 refine rate. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 99 Usable Jobs : Shadow Chaser Feint Shadow Weapon Increases physical damage against all size enemies by 3%. If refine rate is 7 or higher, increases physical damage against all size enemies by additional 3%. If refine rate is 9 or higher, increases physical damage against all size enemies by additional 4%. When Feint Shadow Weapon, Pendant and Earring are equipped together, increases Feint Bomb damage as percentage equal to the half of the sum of refine rate of set. When equipped with Shadow Chaser Shadow Shield, reduces variable casting time equal to the half the sum of refine rate of Feint Shadow Weapon and Shadow Chaser Shadow Shield. Location : Weapon Weight: 0 Required Level: 99 Usable Jobs : Shadow Chaser Feint Shadow Pendant Increases Feint Bomb damage by 5%. Increases Feint Bomb damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 99 Usable Jobs : Shadow Chaser Feint Shadow Earring Reduces cooldown of Feint Bomb by 0.2 seconds. Reduces cooldown of Feint Bomb by additional 0.1 seconds per 3 refine rate. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Shadow Chaser Rolling Shadow Armor Increases Rolling Cutter damage by 5%. Increases Rolling Cutter damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Guillotine Cross Rolling Shadow Shield Increases physical damage against all size enemies by 3%. If refine rate is 7 or higher, increases physical damage against all size enemies by additional 3%. If refine rate is 9 or higher, increases physical damage against all size enemies by additional 4%. When Rolling Shadow Armor, Shield and Shoes are equipped together, increases Rolling Cutter damage as percentage equal to the sum of refine rate of set. When equipped with Guillotine Cross Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Rolling Shadow Shield and Guillotine Cross Shadow Weapon. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Guillotine Cross Rolling Shadow Shoes Reduces SP consumption of Rolling Cutter by 2%. Reduces SP consumption of Rolling Cutter by additional 1% per 2 refine rate. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 99 Usable Jobs : Guillotine Cross Katar Shadow Weapon Has a chance to gain bonus critical damage by 10% and bonus physical damage against all size enemies by 10% for 5 seconds when dealing physical damage. If refine rate is 7 or higher, additional bonus critical damage by 5% and bonus physical damage against all size enemies by 5% when buff triggers. If refine rate is 9 or higher, increases the duration of buff by 5 seconds. When Katar Shadow Weapon, Pendant and Earring are equipped together, increases Atk equal to the sum of refine rate of set. When equipped with Guillotine Cross Shadow Shield, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Katar Shadow Weapon and Guillotine Cross Shadow Shield Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 99 Usable Jobs : Guillotine Cross Katar Shadow Pendant Increases critical damage by 5%. Increases critical damage by additional 1% per 2 refine rate. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 99 Usable Jobs : Guillotine Cross Katar Shadow Earring Increases physical damage against all size enemies by 5%. Increases physical damage against all size enemies by additional 1% per 2 refine rate. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Guillotine Cross Slash Shadow Armor Increases Counter Slash damage by 5%. Increases Counter Slash damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Guillotine Cross Slash Shadow Shield Increases physical damage against all size enemies by 3%. If refine rate is 7 or higher, increases physical damage against all size enemies by additional 3%. If refine rate is 9 or higher, increases physical damage against all size enemies by additional 4%. When Slash Shadow Armor, Shield and Shoes are equipped together, reduces delay after skill equal to the half of the sum of refine rate of set. When equipped with Guillotine Cross Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Slash Shadow Shield and Guillotine Cross Shadow Weapon. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Guillotine Cross Slash Shadow Shoes Reduces SP consumption of Counter Slash by 2%. Reduces SP consumption of Counter Slash by additional 1% per 2 refine rate. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 99 Usable Jobs : Guillotine Cross Ripper Slasher Shadow Weapon Increases long ranged physical damage by 3%. If refine rate is 7 or higher, increases long ranged physical damage by additional 3%. If refine rate is 9 or higher, increases long ranged physical damage by additional 4%. When Ripper Slasher Shadow Weapon, Pendant and Earring are equipped together, increases Cross Ripper Slasher damage as percentage equal to the half of the sum of refine rate of set. When equipped with Guillotine Cross Shadow Shield, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Ripper Slasher Shadow Weapon and Guillotine Cross Shadow Shield Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 99 Usable Jobs : Guillotine Cross Ripper Slasher Shadow Pendant Increases Cross Ripper Slasher damage by 5%. Increases Cross Ripper Slasher damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 99 Usable Jobs : Guillotine Cross Ripper Slasher Shadow Earring Increases physical damage against all size enemies by 5%. Increases physical damage against all size enemies by additional 1% per 2 refine rate. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Guillotine Cross Dust Shadow Armor Increases Diamond Dust damage by 5%. Increases Diamond Dust damage by additional 2% per refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Sorcerer Dust Shadow Shield Increases water property magical damage by 3%. If refine rate is 7 or higher, increases water property magical damage by additional 3%. If refine rate is 9 or higher, increases water property magical damage by additional 4%. When Dust Shadow Armor, Shield and Shoes are equipped together, increases Diamond Dust damage as percentage equal to the sum of refine rate of set. When equipped with Sorcerer Shadow Weapon, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Dust Shadow Shield and Sorcerer Shadow Weapon. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Sorcerer Dust Shadow Shoes Reduces SP consumption of Diamond Dust by 4%. Reduces SP consumption of Diamond Dust by additional 1% per 2 refine rate. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 99 Usable Jobs : Sorcerer Grave Shadow Weapon Increases earth property magical damage by 3%. If refine rate is 7 or higher, increases earth property magical damage by additional 3%. If refine rate is 9 or higher, increases earth property magical damage by additional 4%. When Grave Shadow Weapon, Pendant and Earring are equipped together, increases Earth Grave damage as percentage equal to the sum of refine rate of set. When equipped with Sorcerer Shadow Shield, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Grave Shadow Weapon and Sorcerer Shadow Shield. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 99 Usable Jobs : Sorcerer Grave Shadow Pendant Increases Earth Grave damage by 5%. Increases Earth Grave damage by additional 2% per refine rate. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 99 Usable Jobs : Sorcerer Grave Shadow Earring Reduces cooldown of Earth Grave by 0.2 seconds. Reduces cooldown of Earth Grave by additional 0.1 seconds per 3 refine rate. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Sorcerer Psychic Shadow Armor Increases Psychic Wave damage by 5%. Increases Psychic Wave damage by additional 2% per refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Sorcerer Psychic Shadow Shield Increases neutral property magical damage by 3%. If refine rate is 7 or higher, increases neutral property magical damage by additional 3%. If refine rate is 9 or higher, increases neutral property magical damage by additional 4%. When Psychic Shadow Armor, Shield and Shoes are equipped together, increases Psychic Wave damage as percentage equal to the sum of refine rate of set. When equipped with Sorcerer Shadow Weapon, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Psychic Shadow Shield and Sorcerer Shadow Weapon. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Sorcerer Psychic Shadow Shoes Reduces SP consumption of Psychic Wave by 4%. Reduces SP consumption of Psychic Wave by additional 1% per 2 refine rate. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 99 Usable Jobs : Sorcerer Varetyr Shadow Weapon Increases wind property magical damage by 3%. If refine rate is 7 or higher, increases wind property magical damage by additional 3%. If refine rate is 9 or higher, increases wind property magical damage by additional 4%. When Grave Shadow Weapon, Pendant and Earring are equipped together, increases Varetyr Spear damage as percentage equal to the sum of refine rate of set. When equipped with Sorcerer Shadow Shield, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Varetyr Shadow Weapon and Sorcerer Shadow Shield. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 99 Usable Jobs : Sorcerer Varetyr Shadow Pendant Increases Varetyr Spear damage by 5%. Increases Varetyr Spear damage by additional 2% per refine rate. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 99 Usable Jobs : Sorcerer Varetyr Shadow Earring Reduces SP consumption of Varetyr Spear by 4%. Reduces SP consumption of Varetyr Spear by additional 1% per 2 refine rate. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Sorcerer 1 Link to comment Share on other sites More sharing options...
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