Dia Posted November 30, 2017 Share Posted November 30, 2017 Added Efst Spoiler Id: 1065 EFST_INFINITY_DRINK Changed Skill Spoiler Id: (500) Coin Flip Coin Flip MAX Lv : 5 Skill Form: Supportive Description: Consume 1 zeny to flip a coin. If it lands showing heads, the caster will gain 1 coin, but if it shows tails, the caster will lose 1 coin. The caster can have a maximum of 10 coins, and increasing this skill's level raises the success rate of flipping a coin that will show heads. Gunslinger coins are displayed as glowing orbs around the caster. Id: (501) Coin Fling Coin Fling MAX lvLv : 1 Skill Requirement : Coin Flip 1 Skill Form: Offensive Description: Spend coins to fling them at an enemy to inflict damage and reduce its Defense. Coin Fling can consume up to 5 coins in a single cast, and will reduce more of an enemy's Defense if more coins are spent. Id: (502) Triple Action Triple Action MAX Lv : 1 Skill Requirement : Chain Action 10, Coin Flip 1 Skill Form: Offensive Description: Spend 1 coin to shoot an enemy 3 times in one attack. Id: (503) Bull's Eye Bull's Eye MAX Lv : 1 Skill Requirement : Tracking 10, Coin Flip 5 Skill Form: Offensive Description: Consume 1 coin to inflict 500% damage to Demihuman and Brute monsters. Bull's Eye has a 0.1% chance to inflict the Coma effect on all enemies except Boss monsters. Id: (504) Last Stand Last Stand MAX Lv : 1 Skill Requirement : Gatling Fever 10, Coin Flip 4 Skill Form:Supportive Description: Consume 41 coins to activate Last Stand status in which the caster is immobilized, but has +100 Atk and +20% Aspd. Last Stand has a 15 second duration, and cannot be used with Gunslinger's Panic, Hit Barrel and Platinum Altar. Id: (505) Gunslinger's Panic Gunslinger's Panic MAX Lv : 1 Skill Requirement : Disarm 5, Coin Flip 4 Skill Form: Supportive Description: Consume 2 coins to activate the Gunslinger's Panic status in which caster has +30 Flee Rate and receives 20% less damage from long range physical attacks, but has -30 Accuracy. This skill has a 20 second duration, and cannot be used together with the Last Stand skill. Id: (506) Increase Accuracy Increase Accuracy MAX Lv : 1 Skill Requirement : Snake Eye 10, Coin Flip 2 Skill Form: Supportive Description: Consume 4 coins to add +20 Accuracy, +4 DEX, and +4 AGI for a 1 minute duration. Id: (507) Magical Bullet Magicial Bullet MAX Lv : 1 Skill Requirement : Coin Flip 1 Skill Form: Supportive Description: Consume 1 coin to fire a magic shot that does not use any bullets, inflicting an amount of Ghost property damage equal to the caster's Atk + Matk, which add Magic damage for 30 seconds, this does not effect skills. Id: (508) Cracker Cracker MAX Lv : 1 Skill Requirement : Coin Flip 1 Skill Form: Supportive Description: Consume 1 coin to fire a bullet that will shock an enemy, causing the Stun status. The nearer the target is to the caster, the greater the chance of inflicting the Stun status. Id: (509) Single Action Single Action MAX Lv : 10 Skill Form: Passive Description: Essential Gunslinger skill that enables Gunslingers to fire their weapons more quickly and accurately. Raising this skill's level will increase Aaccuracy and Aattack Sspeed. [Level 1] : Accuracy +2, Aspd + 1% [Level 2] : Accuracy +4, Aspd + 1% [Level 3] : Accuracy +6, Aspd + 2% [Level 4] : Accuracy +8, Aspd + 2% [Level 5] : Accuracy +10, Aspd + 3% [Level 6] : Accuracy +12, Aspd + 3% [Level 7] : Accuracy +14, Aspd + 4% [Level 8] : Accuracy +16, Aspd + 4% [Level 9] : Accuracy +18, Aspd + 5% [Level 10] : Accuracy +20, Aspd + 5% Id: (510) Snake Eyes Snake Eyes MAX Lv : 10 Skill Form: Passive Description: Increase attack range and Aaccuracy when equipped with a Pistol Class Weapon. [Level 1] : Accuracy +1, Range +1 [Level 2] : Accuracy +2, Range +2 [Level 3] : Accuracy +3, Range +3 [Level 4] : Accuracy +4, Range +4 [Level 5] : Accuracy +5, Range +5 [Level 6] : Accuracy +6, Range +6 [Level 7] : Accuracy +7, Range +7 [Level 8] : Accuracy +8, Range +8 [Level 9] : Accuracy +9, Range +9 [Level 10] : Accuracy +10, Range: +10 Id: (511) Chain Action Chain Action MAX Lv : 10 Skill Requirement : Single Action 51 Skill Form: Passive Description: Enables the chance of firing two shots in a single attack while fighting enemies when equipped with a Pistol Class Weapon. Raising this skill's level increases the chance of firing these double shots. Id: (512) Tracking Tracking MAX Lv : 10 Skill Requirement : Single Action 5 Skill Form: Offensive Description: Carefully aim at a target to inflict devastating damage. Raising this skill's level increases Cast Time and damage. Pistol or Rifle Class weapon required to use Tracking. Skill Damage and Cast Time by Level [Level 1] : Attack 300%, 1.2Cast Time 0.6 sec [Level 2] : Attack 400%, 1.4Cast Time 0.7 sec [Level 3] : Attack 500%, 1.6Cast Time 0.8 sec [Level 4] : Attack 600%, 1.8Cast Time 0.9 sec [Level 5] : Attack 700%, 2Cast Time 1.0 sec [Level 6] : Attack 800%, 2.2Cast Time 1.1 sec [Level 7] : Attack 900%, Cast Time 1.2.4 sec [Level 8] : Attack 1000%, 2.6Cast Time 1.3 sec [Level 9] : Attack 1100%, 2.8Cast Time 1.4 sec [Level 10] : Attack 1200%, 3Cast Time 1.5 sec Id: (513) Disarm Disarm MAX Lv : 5 Skill Requirement : Tracking 7 Skill Form:Offensive Description: Shoot an enemy's appendages to render it incapable of attacking. This skill's success rate increases as its level is raised. When used on monsters, this skill will reduce Atk by 25%, but has no effect on Boss monsters. Disarm has a range of 79 cells, and requires a Pistol or Rifle Class Weapon. Id: (514) Wounding Shot Wounding Shot MAX Lv : 5 Skill Requirement : Tracking 5 Skill Form:Offensive Description: Inflict Defense piercing damage that has the chance of causing the Bleeding effect on its target. Requires a Pistol or Rifle Class Weapon. Damage, Bleeding Chance by Level [Level 1] : 120% Atk,Attack 220%(280%), Bleeding Chance 3% [Level 2] : 140% Attack 240%(310%), Bleeding Chance 6% [Level 3] : 160% Atk,Attack 260%(340%), Bleeding Chance 9% [Level 4] : 180% Atk,Attack 280%(370%), Bleeding Chance 12% [Level 5] : 200% Attack 300%(400%), Bleeding Chance 15% Id: (515) Trigger Happy Shot Trigger Happy Shot MAX Lv : 10 Skill Requirement : Chain Action 3 Skill Form:Offensive Description: Consume 51 bullets to perform a rapidfire 5 shot attack. Requires a Pistol Class Weapon. [Lv 1]: 550% Atk [Lv 2]: 600% Atk [Lv 3]: 650% Atk [Lv 4]: 700% Atk [Lv 5]: 750% Atk [Lv 6]: 800% Atk [Lv 7]: 850% Atk [Lv 8]: 900% Atk [Lv 9]: 950% Atk [Lv 10]: 1000% Atk Id: (517) Gatling Feaver Gatling Fever MAX Lv : 10 Skill Requirement : Trigger Happy Shot 7, Desperado 5 Skill Form:Supportive Description: Temporarily increase Attack Speed and damage at the cost of reducing Flee Rate and Movement Speed. Gatling Fever status is cancelled when this skill is double cast. Requires Gatling Gun Class Weapon. [Level 1] : Damage +30 Atk, +2% Aspd -5%+1%, Flee -5, 30 sec. dDuration 30 sec [Level 2] : Damage +40 Atk, +4% Aspd[/color] -10%[/s] +2%, Flee, 45 sec. d -10, Duration 45 sec[/color] [Level 3] : Damage +50 Atk, +6% Aspd[/color] -15%[/s] +3%, Flee, 60 sec. d -15, Duration 60 sec[/color] [Level 4] : Damage +60 Atk, +8% Aspd[/color] -20%[/s] +4%, Flee, 75 sec. d -20, Duration 75 sec[/color] [Level 5] : Damage +70 Atk, +10% Aspd[/color] -2[/s] +5%, Flee -25, 90 sec. dDuration 90 sec[/color] [Level 6] : Damage +80 Atk, +12% Aspd[/color] -30%[/s] +6%, Flee, 105 sec. d -30, Duration 105 sec[/color] [Level 7] : Damage +90 Atk, +14% Aspd[/color] -35%[/s] +7%, Flee, 120 sec. d -35, Duration 120 sec[/color] [Level 8] : Damage +100 Atk, +16% Aspd[/color] -40%[/s] +8%, Flee -40, 135 sec. dDuration 135 sec[/color] [Level 9] : Damage +110 Atk, +18% Aspd[/color] -45%[/s] +9%, Flee, 150 sec. d -45, Duration 150 sec[/color] [Level 10] : Damage +120 Atk, +20% Aspd[/color] -5[/s] +10%, Flee, 165 sec. d -50, Duration 165 sec[/color] Id: (518) Crowd Control Shot Crowd Control Shot MAX Lv : 10 Skill Requirement : Single Action 5 Skill Form: Offensive Description: Fire a close range shot that will push an enemy 5 cells backward. Requires a Shotgun Class Weapon. [Level 1] : Attack 150% Atk [Level 2] : Attack 200% Atk [Level 3] : Attack 250% Atk [Level 4] : Attack 300% Atk [Level 5] : Attack 350% Atk [Level 6] : Attack 400% Atk [Level 7] : Attack 450% Atk [Level 8] : Attack 500% Atk [Level 9] : Attack 550% Atk [Level 10] : Attack 600% Atk Id: (519) Full Blast Full Blast MAX Lv : 10 Skill Requirement : Crowd Control Shot 3[color=#00000[]color=#267F00]0[/color] Skill Form:[/color]Offensive Description: Inflict devastating damage to an enemy by firing multiple bullets at once. This skill has a small chance of causing the Blind status to the caster, and can consume up to 10s 2 bullets per cast. Requires a Shotgun Class Weapon. Attack Damage & Bullet Consumption by [Level [Lv 1] : 400% Atk, 2 Bulletstack 400% [Level 2] : Attack 500% Atk, 2 Bullets [Level 3] : Attack 600% Atk, 4 Bullets [Level 4] : [color=#=#7F0000]777777700% Atk, 4 Bulletstack 700%[/color] [Level 5] : Attack 800% Atk, 6 Bullets [Level 6] : 900% Atk, 6 Bulletstack 900% [Level 7] : Attack 1000% Atk, 8 Bullets [Level 8] : Attack 1100% Atk, 8 Bullets [Level 9] : 1200% Attack, Consumes 10 Bullets200% [Level 10] : Attack 1300%, Consumes 10 Bullets Id: (520) Spread Attack Spread Shot MAX Lv : 10 Skill Requirement : Full BlastSingle Action 5 Skill Form: Offensive Description: Consume 5 bullets to spread damage over a large area. Requires a Shotgun Class Weaponor a Grenade Launcher. [Level 1] : 100% Attack 230%, 3*3 cells [Level 2] : 12Attack 260% Atk, 3*3 cells [Level 3] : 140% Attack 290%, 3*3 cells [Level 4] : 160% Attack 320%, 5*5 cells [Level 5] : 180% Attack 350%, 5*5 cells [Level 6] : 200% Attack 380%, 5*5 cells [Level 7] : 220% Attack 410%, 7*7 cells [Level 8] : 240% Attack 440%, 7*7 cells [Level 9] : 260% Attack 470%, 7*7 cells [Level 10] : 280% Attack 500%, 9*9 cells Id: (521) Gunslinger Mine Gunslinger Mine MAX Lv : 10 Skill Requirement : Full Blast 5, Spread Shot 7 Skill Form: Offensive Description: Plant Bullet Spheres into the ground that will explode upon enemy approach. The explosion's effect varies according to the type of bullet planted. Requires a Grenade Launcher Class Weapon. Attack Bonus & Mine Duration by Skill Level [Level 1] : +50 Atk, 3 SDamage 220%, Duration 3 sec. [Level 2] : +100 Atk, 6 SDamage 240%, Duration 6 sec [Level 3] : +150 Atk, 9 SDamage 260%, Duration 9 sec. [Level 4] : +200 Atk,Damage 280%, Duration 12 Ssec. [Level 5] : +250 Atk,Damage 300%, Duration 15 Ssec. [Level 6] : +300 Atk,Damage 320%, Duration 18 Ssec. [Level 7] : +350 Atk,Damage 340%, Duration 21 Ssec. [Level 8] : +400 Atk,Damage 360%, Duration 24 Ssec. [Level 9] : +450 Atk,Damage 380%, Duration 27 Ssec. [Level 10] : +500 Atk,Damage 400%, Duration 30 Ssec. [/SPOILER] Efst Spoiler Id: 209 EFST_GS_ADJUSTMENT Gunslinger's_ Panic %s Decrease Acuuracy Increase Flee Decrease damage from long-distance physical attack Id: 756 EFST_H_MINE Howling Mine %s Howling Mine Stateus Id: 758 EFST_P_ALTER Platinum Altear %s ATK increase Resistance increase to immortal attribute attack Id: 759 EFST_HEAT_BARREL Heat Barrel %s ATK increase After attack delayHIT decrease ASPD increase Fixed Casting Time decrease Id: 966 EFST_GS_MAGICAL_BULLET Magical Bullet %s Additional MIncrease in magic damage Id: 1001 EFST_LHZ_DUN_N1 GraveBed of Honor %s Increased in damage to some warrior monsters of Bed of Honor. List : InspectioSwordman, Thieves Death Mf class Bed of Honor monsters. Reducedive less damage tofrom some warrior monsters of Bed of Honor. List : CopyAcolyte, Merchant Death Mclass Bed of Honor monsters. Excludept MVP mMonsters. Id: 1002 EFST_LHZ_DUN_N2 GraveBed of Honor %s Increased in damage to some warrior monsters of Bed of Honor. List : CopyAcolyte, Merchant Death Mclass Bed of Honor monsters. Reducedive less damage tofrom some warrior monsters of Bed of Honor. List : Wizard, Sagittarius Warrior MMage, Archer class Bed of Honor monsters. Excludept MVP mMonsters. Id: 1003 EFST_LHZ_DUN_N3 GraveBed of Honor %s Increased in damage to some warrior monsters of Bed of Honor. List : Wizard, Sagittarius Warrior MMage, Archer class Bed of Honor monsters. Reducedive less damage tofrom some warrior monsters of Bed of Honor. List : InspectioSwordman, Thieves Death Mf class Bed of Honor monsters. Excludept MVP mMonsters. Id: 1004 EFST_LHZ_DUN_N4 GraveBed of Honor %s Increased in damage to some warrior monsters of Bed of Honor. List : Warrior's TombBed of Honor MVP Monsters. Reducedive less damage tofrom some warrior monsters of Bed of Honor. List : Warrior's TombBed of Honor MVP Monsters. MsgStringTable Spoiler the skill effect such as [Hit Barrel],[Madness CancelerLast Stand],[Platinum Altar] cannot be duplicated to use. Files Spoiler 2017-11-30data_gm_r.gpf data\LuaFiles514\Lua Files\SkillEffectInfo\EffectID.lub data\LuaFiles514\Lua Files\SkillEffectInfo\SkillEffectInfoList.lub data\LuaFiles514\Lua Files\SkillInfoz\skilldescript.lub data\LuaFiles514\Lua Files\SkillInfoz\skillinfolist.lub data\LuaFiles514\Lua Files\SkillInfoz\skilltreeview.lub data\LuaFiles514\Lua Files\StateIcon\EFSTIDs.lub data\LuaFiles514\Lua Files\StateIcon\StateIconImgInfo.lub data\LuaFiles514\Lua Files\StateIcon\stateiconinfo.lub data\msgstringtable.txt data\questid2display.txt data\sprite\아이템\rl_am_blast.act data\sprite\아이템\rl_am_blast.spr data\sprite\아이템\rl_b_trap.act data\sprite\아이템\rl_b_trap.spr data\sprite\아이템\rl_banishing_buster.act data\sprite\아이템\rl_banishing_buster.spr data\sprite\아이템\rl_c_marker.act data\sprite\아이템\rl_c_marker.spr data\sprite\아이템\rl_d_tail.act data\sprite\아이템\rl_d_tail.spr data\sprite\아이템\rl_e_chain.act data\sprite\아이템\rl_e_chain.spr data\sprite\아이템\rl_fallen_angel.act data\sprite\아이템\rl_fallen_angel.spr data\sprite\아이템\rl_fire_rain.act data\sprite\아이템\rl_fire_rain.spr data\sprite\아이템\rl_firedance.act data\sprite\아이템\rl_firedance.spr data\sprite\아이템\rl_flicker.act data\sprite\아이템\rl_flicker.spr data\sprite\아이템\rl_h_mine.act data\sprite\아이템\rl_h_mine.spr data\sprite\아이템\rl_hammer_of_god.act data\sprite\아이템\rl_hammer_of_god.spr data\sprite\아이템\rl_heat_barrel.act data\sprite\아이템\rl_heat_barrel.spr data\sprite\아이템\rl_mass_spiral.act data\sprite\아이템\rl_mass_spiral.spr data\sprite\아이템\rl_p_alter.act data\sprite\아이템\rl_p_alter.spr data\sprite\아이템\rl_qd_shot.act data\sprite\아이템\rl_qd_shot.spr data\sprite\아이템\rl_r_trip.act data\sprite\아이템\rl_r_trip.spr data\sprite\아이템\rl_richs_coin.act data\sprite\아이템\rl_richs_coin.spr data\sprite\아이템\rl_s_storm.act data\sprite\아이템\rl_s_storm.spr data\sprite\아이템\rl_slugshot.act data\sprite\아이템\rl_slugshot.spr data\sprite\아이템\라이트닝블릿.act data\sprite\아이템\라이트닝블릿.spr data\sprite\아이템\마석탄.act data\sprite\아이템\마석탄.spr data\sprite\아이템\블라인드블릿.act data\sprite\아이템\블라인드블릿.spr data\sprite\아이템\빙결탄.act data\sprite\아이템\빙결탄.spr data\sprite\아이템\아이스블릿.act data\sprite\아이템\아이스블릿.spr data\sprite\아이템\작열탄.act data\sprite\아이템\작열탄.spr data\sprite\아이템\전격탄.act data\sprite\아이템\전격탄.spr data\sprite\아이템\정화탄.act data\sprite\아이템\정화탄.spr data\sprite\아이템\철갑탄.act data\sprite\아이템\철갑탄.spr data\sprite\아이템\탄약통_라이트닝.act data\sprite\아이템\탄약통_라이트닝.spr data\sprite\아이템\탄약통_마석탄.act data\sprite\아이템\탄약통_마석탄.spr data\sprite\아이템\탄약통_블라인드.act data\sprite\아이템\탄약통_블라인드.spr data\sprite\아이템\탄약통_빙결탄.act data\sprite\아이템\탄약통_빙결탄.spr data\sprite\아이템\탄약통_아이스.act data\sprite\아이템\탄약통_아이스.spr data\sprite\아이템\탄약통_작열탄.act data\sprite\아이템\탄약통_작열탄.spr data\sprite\아이템\탄약통_전격탄.act data\sprite\아이템\탄약통_전격탄.spr data\sprite\아이템\탄약통_정화탄.act data\sprite\아이템\탄약통_정화탄.spr data\sprite\아이템\탄약통_철갑탄.act data\sprite\아이템\탄약통_철갑탄.spr data\sprite\아이템\탄약통_포이즌.act data\sprite\아이템\탄약통_포이즌.spr data\sprite\아이템\탄약통_플레어.act data\sprite\아이템\탄약통_플레어.spr data\sprite\아이템\포이즌블릿.act data\sprite\아이템\포이즌블릿.spr data\sprite\아이템\플레어블릿.act data\sprite\아이템\플레어블릿.spr data\texture\effect\RL_anti_material\anti.ezv data\texture\effect\RL_anti_material\anti.str data\texture\effect\RL_anti_material\ANTI1.BMP data\texture\effect\RL_anti_material\ANTI2.BMP data\texture\effect\RL_anti_material\ANTI3.BMP data\texture\effect\RL_d_tail\badakk.bmp data\texture\effect\RL_d_tail\bback2_2.bmp data\texture\effect\RL_d_tail\drg.BMP data\texture\effect\RL_d_tail\dtdt.ezv data\texture\effect\RL_d_tail\dtdt.str data\texture\effect\RL_d_tail\freeze.bmp data\texture\effect\RL_d_tail\jiji.bmp data\texture\effect\RL_d_tail\lord_blast_d.bmp data\texture\effect\RL_d_tail\puyan.bmp data\texture\effect\RL_d_tail\ring.bmp data\texture\effect\RL_d_tail\ring_b.bmp data\texture\effect\RL_d_tail\smoke1.bmp data\texture\effect\RL_d_tail\smoke2.bmp data\texture\effect\RL_d_tail\thunder_center.bmp data\texture\effect\RL_d_tail\twirl_soft.bmp data\texture\effect\RL_e_chain\barbar001.bmp data\texture\effect\RL_e_chain\eternal.ezv data\texture\effect\RL_e_chain\eternal.str data\texture\effect\RL_e_chain\gun1.BMP data\texture\effect\RL_e_chain\ki2.bmp data\texture\effect\RL_e_chain\ring_b.bmp data\texture\effect\RL_e_chain\thunder_center.bmp data\texture\effect\RL_fallen_angel\Penne.ezv data\texture\effect\RL_fallen_angel\Penne.str data\texture\effect\RL_fallen_angel\tenfe.BMP data\texture\effect\RL_fallen_angel\tenfe_.BMP data\texture\effect\RL_fire_dance\firedance.ezv data\texture\effect\RL_fire_dance\firedance.str data\texture\effect\RL_fire_dance\qt_1.bmp data\texture\effect\RL_fire_dance\qt_2.bmp data\texture\effect\RL_fire_dance\qt_3.bmp data\texture\effect\RL_fire_dance\qt_4.bmp data\texture\effect\RL_fire_dance\qt_5.bmp data\texture\effect\RL_h_mine\boom001.bmp data\texture\effect\RL_h_mine\mine.ezv data\texture\effect\RL_h_mine\mine.str data\texture\effect\RL_heat_barrel\b7.bmp data\texture\effect\RL_heat_barrel\htb.ezv data\texture\effect\RL_heat_barrel\htb.str data\texture\effect\RL_heat_barrel\ki1.bmp data\texture\effect\RL_heat_barrel\ki2.bmp data\texture\effect\RL_heat_barrel\ki3.bmp data\texture\effect\RL_heat_barrel\ki4.bmp data\texture\effect\RL_heat_barrel\lens_r.bmp data\texture\effect\RL_heat_barrel\puyan.bmp data\texture\effect\RL_heat_barrel\smoke1_1.bmp data\texture\effect\RL_heat_barrel\smoke1_2.bmp data\texture\effect\RL_heat_barrel\smoke1_3.bmp data\texture\effect\RL_richs_coin_A\b7.bmp data\texture\effect\RL_richs_coin_A\ki1.bmp data\texture\effect\RL_richs_coin_A\ki2.bmp data\texture\effect\RL_richs_coin_A\ki3.bmp data\texture\effect\RL_richs_coin_A\ki4.bmp data\texture\effect\RL_richs_coin_A\lens_r.bmp data\texture\effect\RL_richs_coin_A\puyan.bmp data\texture\effect\RL_richs_coin_A\reachs.ezv data\texture\effect\RL_richs_coin_A\reachs.str data\texture\effect\RL_richs_coin_B\light.bmp data\texture\effect\RL_richs_coin_B\rcoin1.bmp data\texture\effect\RL_richs_coin_B\rcoin2.bmp data\texture\effect\RL_richs_coin_B\rcoin3.bmp data\texture\effect\RL_richs_coin_B\rcoin4.bmp data\texture\effect\RL_richs_coin_B\rcoin5.bmp data\texture\유저인터페이스\collection\라이트닝블릿.bmp data\texture\유저인터페이스\collection\마석탄.bmp data\texture\유저인터페이스\collection\블라인드블릿.bmp data\texture\유저인터페이스\collection\빙결탄.bmp data\texture\유저인터페이스\collection\아이스블릿.bmp data\texture\유저인터페이스\collection\작열탄.bmp data\texture\유저인터페이스\collection\전격탄.bmp data\texture\유저인터페이스\collection\정화탄.bmp data\texture\유저인터페이스\collection\철갑탄.bmp data\texture\유저인터페이스\collection\탄약통_라이트닝.bmp data\texture\유저인터페이스\collection\탄약통_마석탄.bmp data\texture\유저인터페이스\collection\탄약통_블라인드.bmp data\texture\유저인터페이스\collection\탄약통_빙결탄.bmp data\texture\유저인터페이스\collection\탄약통_아이스.bmp data\texture\유저인터페이스\collection\탄약통_작열탄.bmp data\texture\유저인터페이스\collection\탄약통_전격탄.bmp data\texture\유저인터페이스\collection\탄약통_정화탄.bmp data\texture\유저인터페이스\collection\탄약통_철갑탄.bmp data\texture\유저인터페이스\collection\탄약통_포이즌.bmp data\texture\유저인터페이스\collection\탄약통_플레어.bmp data\texture\유저인터페이스\collection\포이즌블릿.bmp data\texture\유저인터페이스\collection\플레어블릿.bmp data\texture\유저인터페이스\item\Thumbs.db data\texture\유저인터페이스\item\라이트닝블릿.bmp data\texture\유저인터페이스\item\마석탄.bmp data\texture\유저인터페이스\item\블라인드블릿.bmp data\texture\유저인터페이스\item\빙결탄.bmp data\texture\유저인터페이스\item\아이스블릿.bmp data\texture\유저인터페이스\item\작열탄.bmp data\texture\유저인터페이스\item\전격탄.bmp data\texture\유저인터페이스\item\정화탄.bmp data\texture\유저인터페이스\item\철갑탄.bmp data\texture\유저인터페이스\item\탄약통_라이트닝.bmp data\texture\유저인터페이스\item\탄약통_마석탄.bmp data\texture\유저인터페이스\item\탄약통_블라인드.bmp data\texture\유저인터페이스\item\탄약통_빙결탄.bmp data\texture\유저인터페이스\item\탄약통_아이스.bmp data\texture\유저인터페이스\item\탄약통_작열탄.bmp data\texture\유저인터페이스\item\탄약통_전격탄.bmp data\texture\유저인터페이스\item\탄약통_정화탄.bmp data\texture\유저인터페이스\item\탄약통_철갑탄.bmp data\texture\유저인터페이스\item\탄약통_포이즌.bmp data\texture\유저인터페이스\item\탄약통_플레어.bmp data\texture\유저인터페이스\item\포이즌블릿.bmp data\texture\유저인터페이스\item\플레어블릿.bmp 2017-11-30data_ragexe.rgz ragexe.exe data_gm_descholder.gpf data\descpatchplaceholder.txt data\Thumbs.db Link to comment Share on other sites More sharing options...
Recommended Posts