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iRO changelog November 30, 2017


Dia

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Added
Efst
Spoiler


Id: 1065
EFST_INFINITY_DRINK



Changed
Skill
Spoiler


Id: (500)

Coin Flip
Coin Flip
MAX Lv : 5
Skill Form: Supportive
Description: Consume 1 zeny to flip a coin.
If it lands showing heads, the caster will gain
1 coin, but if it shows tails, the caster will
lose 1 coin. The caster can have a maximum of
10 coins, and increasing this skill's level
raises the success rate of flipping a coin that
will show heads. Gunslinger coins are displayed
as glowing orbs around the caster
.

Id: (501)

Coin Fling
Coin Fling
MAX lvLv : 1
Skill Requirement : Coin Flip 1
Skill Form: Offensive
Description: Spend coins to fling them at an
enemy to inflict damage and reduce its Defense.
Coin Fling can consume up to 5 coins in a single
cast, and will reduce more of an enemy's Defense
if more coins are spent.

Id: (502)

Triple Action
Triple Action
MAX Lv : 1
Skill Requirement : Chain Action 10,
C
oin Flip 1

Skill Form: Offensive
Description: Spend 1 coin to shoot an enemy
3 times in one attack.

Id: (503)

Bull's Eye
Bull's Eye
MAX Lv : 1
Skill Requirement : Tracking 10, Coin Flip 5
Skill Form: Offensive
Description: Consume 1 coin to inflict 500%
damage to Demihuman and Brute monsters. Bull's
Eye has a 0.1% chance to inflict the Coma effect
on all enemies except Boss monsters.

Id: (504)

Last Stand
Last Stand
MAX Lv : 1
Skill Requirement : Gatling Fever 10,
Coin Flip 4

Skill Form:Supportive
Description: Consume 41 coins to activate Last
Stand status in which the caster is immobilized,
but has +100 Atk and +20% Aspd. Last Stand has
a 15 second duration, and cannot be used with
Gunslinger's Panic, Hit Barrel and Platinum Altar.

Id: (505)

Gunslinger's Panic
Gunslinger's Panic
MAX Lv : 1
Skill Requirement : Disarm 5, Coin Flip 4
Skill Form: Supportive
Description: Consume 2 coins to activate the
Gunslinger's Panic status in which caster has
+30 Flee Rate and receives 20% less damage from
long range physical attacks, but has -30
Accuracy. This skill has a 20 second duration,
and cannot be used together with the Last Stand
skill.

Id: (506)

Increase Accuracy
Increase Accuracy
MAX Lv : 1
Skill Requirement : Snake Eye 10, Coin Flip 2
Skill Form: Supportive
Description: Consume 4 coins to add +20
Accuracy, +4 DEX, and +4 AGI for a 1 minute
duration.

Id: (507)

Magical Bullet
Magicial Bullet
MAX Lv : 1
Skill Requirement : Coin Flip 1
Skill Form: Supportive
Description: Consume 1 coin to fire a magic shot
that does not use any bullets, inflicting an
amount of Ghost property damage equal to the
caster's Atk + Matk
, which add Magic damage for 30 seconds, this does not effect skills.

Id: (508)

Cracker
Cracker
MAX Lv : 1
Skill Requirement : Coin Flip 1
Skill Form: Supportive
Description: Consume 1 coin to fire a bullet
that will shock an enemy, causing the Stun
status. The nearer the target is to the caster,
the greater the chance of inflicting the Stun
status.

Id: (509)

Single Action
Single Action
MAX Lv : 10
Skill Form: Passive
Description: Essential Gunslinger skill that
enables Gunslingers to fire their weapons more
quickly and accurately. Raising this skill's
level will increase Aaccuracy and Aattack Sspeed.

[Level 1] : Accuracy +2, Aspd + 1%
[Level 2] : Accuracy +4, Aspd + 1%
[Level 3] : Accuracy +6, Aspd + 2%
[Level 4] : Accuracy +8, Aspd + 2%
[Level 5] : Accuracy +10, Aspd + 3%
[Level 6] : Accuracy +12, Aspd + 3%
[Level 7] : Accuracy +14, Aspd + 4%
[Level 8] : Accuracy +16, Aspd + 4%
[Level 9] : Accuracy +18, Aspd + 5%
[Level 10] : Accuracy +20, Aspd + 5%
Id: (510)

Snake Eyes
Snake Eyes
MAX Lv : 10
Skill Form: Passive
Description: Increase attack range and Aaccuracy
when equipped with a Pistol Class Weapon.

[Level 1] : Accuracy +1, Range +1
[Level 2] : Accuracy +2, Range +2
[Level 3] : Accuracy +3, Range +3
[Level 4] : Accuracy +4, Range +4
[Level 5] : Accuracy +5, Range +5
[Level 6] : Accuracy +6, Range +6
[Level 7] : Accuracy +7, Range +7
[Level 8] : Accuracy +8, Range +8
[Level 9] : Accuracy +9, Range +9
[Level 10] : Accuracy +10, Range: +10
Id: (511)

Chain Action
Chain Action
MAX Lv : 10
Skill Requirement : Single Action 51
Skill Form: Passive
Description: Enables the chance of firing two
shots in a single attack while fighting enemies
when equipped with a Pistol Class Weapon.
Raising this skill's level increases the chance
of firing these double shots.

Id: (512)

Tracking
Tracking
MAX Lv : 10
Skill Requirement : Single Action 5
Skill Form: Offensive
Description: Carefully aim at a target to
inflict devastating damage. Raising this skill's
level increases Cast Time and damage. Pistol or
Rifle Class weapon required to use Tracking.

Skill Damage and Cast Time by Level
[Level 1] : Attack 300%, 1.2Cast Time 0.6 sec
[Level 2] : Attack 400%, 1.4Cast Time 0.7 sec
[Level 3] : Attack 500%, 1.6Cast Time 0.8 sec
[Level 4] : Attack 600%, 1.8Cast Time 0.9 sec
[Level 5] : Attack 700%, 2Cast Time 1.0 sec
[Level 6] : Attack 800%, 2.2Cast Time 1.1 sec
[Level 7] : Attack 900%, Cast Time 1.2.4 sec
[Level 8] : Attack 1000%, 2.6Cast Time 1.3 sec
[Level 9] : Attack 1100%, 2.8Cast Time 1.4 sec
[Level 10] : Attack 1200%, 3Cast Time 1.5 sec
Id: (513)

Disarm
Disarm
MAX Lv : 5
Skill Requirement : Tracking 7
Skill Form:Offensive
Description: Shoot an enemy's appendages to
render it incapable of attacking. This skill's
success rate increases as its level is raised.
When used on monsters, this skill will reduce
Atk by 25%, but has no effect on Boss monsters.
Disarm has a range of 79 cells, and requires
a Pistol or Rifle Class Weapon.

Id: (514)

Wounding Shot
Wounding Shot
MAX Lv : 5
Skill Requirement : Tracking 5
Skill Form:Offensive
Description: Inflict Defense piercing damage
that has the chance of causing the Bleeding
effect on its target. Requires a Pistol or
Rifle Class Weapon.

Damage, Bleeding Chance by Level
[Level 1] : 120% Atk,Attack 220%(280%), Bleeding Chance 3%
[Level 2] : 140% Attack 240%(310%), Bleeding Chance 6%
[Level 3] : 160% Atk,Attack 260%(340%), Bleeding Chance 9%
[Level 4] : 180% Atk,Attack 280%(370%), Bleeding Chance 12%
[Level 5] : 200% Attack 300%(400%), Bleeding Chance 15%
Id: (515)

Trigger Happy Shot
Trigger Happy Shot
MAX Lv : 10
Skill Requirement : Chain Action 3
Skill Form:Offensive
Description: Consume 51 bullets to perform a
rapidfire 5 shot attack.
Requires a Pistol Class Weapon.

[Lv 1]: 550% Atk
[Lv 2]: 600% Atk
[Lv 3]: 650% Atk
[Lv 4]: 700% Atk
[Lv 5]: 750% Atk
[Lv 6]: 800% Atk
[Lv 7]: 850% Atk
[Lv 8]: 900% Atk
[Lv 9]: 950% Atk
[Lv 10]: 1000% Atk
Id: (517)

Gatling Feaver
Gatling Fever
MAX Lv : 10
Skill Requirement : Trigger Happy Shot 7,
Desperado 5

Skill Form:Supportive
Description: Temporarily increase Attack Speed
and damage at the cost of reducing Flee Rate
and Movement Speed. Gatling Fever status is
cancelled when this skill is double cast.
Requires Gatling Gun Class Weapon.

[Level 1] : Damage +30 Atk, +2% Aspd
-5%
+1%, Flee -5, 30 sec. dDuration 30 sec

[Level 2] : Damage +40 Atk, +4% Aspd[/color]
-10%[/s] +2%, Flee, 45 sec. d -10, Duration 45 sec[/color]
[Level 3] : Damage +50 Atk, +6% Aspd[/color]
-15%[/s] +3%, Flee, 60 sec. d -15, Duration 60 sec[/color]
[Level 4] : Damage +60 Atk, +8% Aspd[/color]
-20%[/s] +4%, Flee, 75 sec. d -20, Duration 75 sec[/color]
[Level 5] : Damage +70 Atk, +10% Aspd[/color]
-2[/s] +5%, Flee -25, 90 sec. dDuration 90 sec[/color]
[Level 6] : Damage +80 Atk, +12% Aspd[/color]
-30%[/s] +6%, Flee, 105 sec. d -30, Duration 105 sec[/color]
[Level 7] : Damage +90 Atk, +14% Aspd[/color]
-35%[/s] +7%, Flee, 120 sec. d -35, Duration 120 sec[/color]
[Level 8] : Damage +100 Atk, +16% Aspd[/color]
-40%[/s] +8%, Flee -40, 135 sec. dDuration 135 sec[/color]
[Level 9] : Damage +110 Atk, +18% Aspd[/color]
-45%[/s] +9%, Flee, 150 sec. d -45, Duration 150 sec[/color]
[Level 10] : Damage +120 Atk, +20% Aspd[/color]
-5[/s] +10%, Flee, 165 sec. d -50, Duration 165 sec[/color]
Id: (518)

Crowd Control Shot
Crowd Control Shot
MAX Lv : 10
Skill Requirement : Single Action 5
Skill Form: Offensive
Description: Fire a close range shot that will
push an enemy 5 cells backward.
Requires a Shotgun Class Weapon.

[Level 1] : Attack 150% Atk
[Level 2] : Attack 200% Atk
[Level 3] : Attack 250% Atk
[Level 4] : Attack 300% Atk
[Level 5] : Attack 350% Atk
[Level 6] : Attack 400% Atk
[Level 7] : Attack 450% Atk
[Level 8] : Attack 500% Atk
[Level 9] : Attack 550% Atk
[Level 10] : Attack 600% Atk
Id: (519)

Full Blast
Full Blast
MAX Lv : 10
Skill Requirement : Crowd Control Shot 3[color=#00000[]color=#267F00]0[/color]
Skill Form:[/color]Offensive
Description: Inflict devastating damage to an
enemy by firing multiple bullets at once. This
skill has a small chance of causing the Blind
status to the caster, and can consume up to
10
s
2
bullets per cast.
Requires a Shotgun Class Weapon.

Attack Damage & Bullet Consumption by [Level
[Lv
1] : 400% Atk, 2 Bulletstack 400%
[Level 2] : Attack 500% Atk, 2 Bullets
[Level 3] : Attack 600% Atk, 4 Bullets
[Level 4] : [color=#=#7F0000]777777700% Atk, 4 Bulletstack 700%[/color]
[Level 5] : Attack 800% Atk, 6 Bullets
[Level 6] : 900% Atk, 6 Bulletstack 900%
[Level 7] : Attack 1000% Atk, 8 Bullets
[Level 8] : Attack 1100% Atk, 8 Bullets
[Level 9] : 1200% Attack, Consumes 10 Bullets200%
[Level 10] : Attack 1300%, Consumes 10 Bullets
Id: (520)

Spread Attack
Spread Shot
MAX Lv : 10
Skill Requirement : Full BlastSingle Action 5
Skill Form: Offensive
Description: Consume 5 bullets to spread damage
over a large area.
Requires a Shotgun Class Weaponor a Grenade Launcher.

[Level 1] : 100% Attack 230%, 3*3 cells
[Level 2] : 12Attack 260% Atk, 3*3 cells
[Level 3] : 140% Attack 290%, 3*3 cells
[Level 4] : 160% Attack 320%, 5*5 cells
[Level 5] : 180% Attack 350%, 5*5 cells
[Level 6] : 200% Attack 380%, 5*5 cells
[Level 7] : 220% Attack 410%, 7*7 cells
[Level 8] : 240% Attack 440%, 7*7 cells
[Level 9] : 260% Attack 470%, 7*7 cells
[Level 10] : 280% Attack 500%, 9*9 cells
Id: (521)

Gunslinger Mine
Gunslinger Mine
MAX Lv : 10
Skill Requirement : Full Blast 5, Spread Shot 7
Skill Form: Offensive
Description: Plant Bullet Spheres into the
ground that will explode upon enemy approach.
The explosion's effect varies according to the
type of bullet planted. Requires a Grenade
Launcher Class Weapon.

Attack Bonus & Mine Duration by Skill Level
[Level 1] : +50 Atk, 3 SDamage 220%, Duration 3 sec.
[Level 2] : +100 Atk, 6 SDamage 240%, Duration 6 sec
[Level 3] : +150 Atk, 9 SDamage 260%, Duration 9 sec.
[Level 4] : +200 Atk,Damage 280%, Duration 12 Ssec.
[Level 5] : +250 Atk,Damage 300%, Duration 15 Ssec.
[Level 6] : +300 Atk,Damage 320%, Duration 18 Ssec.
[Level 7] : +350 Atk,Damage 340%, Duration 21 Ssec.
[Level 8] : +400 Atk,Damage 360%, Duration 24 Ssec.
[Level 9] : +450 Atk,Damage 380%, Duration 27 Ssec.
[Level 10] : +500 Atk,Damage 400%, Duration 30 Ssec.
[/SPOILER]
Efst

Spoiler


Id: 209
EFST_GS_ADJUSTMENT
Gunslinger's_ Panic
%s
Decrease Acuuracy
Increase Flee
Decrease damage from long-distance physical attack
Id: 756
EFST_H_MINE
Howling Mine
%s
Howling Mine Stateus
Id: 758
EFST_P_ALTER
Platinum Altear
%s
ATK increase
Resistance increase to immortal attribute attack

Id: 759
EFST_HEAT_BARREL
Heat Barrel
%s
ATK increase
After attack delayHIT decrease
ASPD increase
Fixed Casting Time
decrease
Id: 966
EFST_GS_MAGICAL_BULLET
Magical Bullet
%s
Additional MIncrease in magic damage
Id: 1001
EFST_LHZ_DUN_N1
GraveBed of Honor
%s
Increased in damage to some warrior monsters of Bed of Honor.
List : InspectioSwordman, Thieves Death Mf class Bed of Honor monsters.
Reducedive less damage tofrom some warrior monsters of Bed of Honor.
List : CopyAcolyte, Merchant Death Mclass Bed of Honor monsters.
Excludept MVP mMonsters.
Id: 1002
EFST_LHZ_DUN_N2
GraveBed of Honor
%s
Increased in damage to some warrior monsters of Bed of Honor.
List : CopyAcolyte, Merchant Death Mclass Bed of Honor monsters.
Reducedive less damage tofrom some warrior monsters of Bed of Honor.
List : Wizard, Sagittarius Warrior MMage, Archer class Bed of Honor monsters.
Excludept MVP mMonsters.
Id: 1003
EFST_LHZ_DUN_N3
GraveBed of Honor
%s
Increased in damage to some warrior monsters of Bed of Honor.
List : Wizard, Sagittarius Warrior MMage, Archer class Bed of Honor monsters.
Reducedive less damage tofrom some warrior monsters of Bed of Honor.
List : InspectioSwordman, Thieves Death Mf class Bed of Honor monsters.
Excludept MVP mMonsters.
Id: 1004
EFST_LHZ_DUN_N4
GraveBed of Honor
%s
Increased in damage to some warrior monsters of Bed of Honor.
List : Warrior's TombBed of Honor MVP Monsters.
Reducedive less damage tofrom some warrior monsters of Bed of Honor.
List : Warrior's TombBed of Honor MVP Monsters.



MsgStringTable
Spoiler


the skill effect such as [Hit Barrel],[Madness CancelerLast Stand],[Platinum Altar] cannot be duplicated to use.



Files
Spoiler



2017-11-30data_gm_r.gpf


  • data\LuaFiles514\Lua Files\SkillEffectInfo\EffectID.lub
  • data\LuaFiles514\Lua Files\SkillEffectInfo\SkillEffectInfoList.lub
  • data\LuaFiles514\Lua Files\SkillInfoz\skilldescript.lub
  • data\LuaFiles514\Lua Files\SkillInfoz\skillinfolist.lub
  • data\LuaFiles514\Lua Files\SkillInfoz\skilltreeview.lub
  • data\LuaFiles514\Lua Files\StateIcon\EFSTIDs.lub
  • data\LuaFiles514\Lua Files\StateIcon\StateIconImgInfo.lub
  • data\LuaFiles514\Lua Files\StateIcon\stateiconinfo.lub
  • data\msgstringtable.txt
  • data\questid2display.txt
  • data\sprite\아이템\rl_am_blast.act
  • data\sprite\아이템\rl_am_blast.spr
  • data\sprite\아이템\rl_b_trap.act
  • data\sprite\아이템\rl_b_trap.spr
  • data\sprite\아이템\rl_banishing_buster.act
  • data\sprite\아이템\rl_banishing_buster.spr
  • data\sprite\아이템\rl_c_marker.act
  • data\sprite\아이템\rl_c_marker.spr
  • data\sprite\아이템\rl_d_tail.act
  • data\sprite\아이템\rl_d_tail.spr
  • data\sprite\아이템\rl_e_chain.act
  • data\sprite\아이템\rl_e_chain.spr
  • data\sprite\아이템\rl_fallen_angel.act
  • data\sprite\아이템\rl_fallen_angel.spr
  • data\sprite\아이템\rl_fire_rain.act
  • data\sprite\아이템\rl_fire_rain.spr
  • data\sprite\아이템\rl_firedance.act
  • data\sprite\아이템\rl_firedance.spr
  • data\sprite\아이템\rl_flicker.act
  • data\sprite\아이템\rl_flicker.spr
  • data\sprite\아이템\rl_h_mine.act
  • data\sprite\아이템\rl_h_mine.spr
  • data\sprite\아이템\rl_hammer_of_god.act
  • data\sprite\아이템\rl_hammer_of_god.spr
  • data\sprite\아이템\rl_heat_barrel.act
  • data\sprite\아이템\rl_heat_barrel.spr
  • data\sprite\아이템\rl_mass_spiral.act
  • data\sprite\아이템\rl_mass_spiral.spr
  • data\sprite\아이템\rl_p_alter.act
  • data\sprite\아이템\rl_p_alter.spr
  • data\sprite\아이템\rl_qd_shot.act
  • data\sprite\아이템\rl_qd_shot.spr
  • data\sprite\아이템\rl_r_trip.act
  • data\sprite\아이템\rl_r_trip.spr
  • data\sprite\아이템\rl_richs_coin.act
  • data\sprite\아이템\rl_richs_coin.spr
  • data\sprite\아이템\rl_s_storm.act
  • data\sprite\아이템\rl_s_storm.spr
  • data\sprite\아이템\rl_slugshot.act
  • data\sprite\아이템\rl_slugshot.spr
  • data\sprite\아이템\라이트닝블릿.act
  • data\sprite\아이템\라이트닝블릿.spr
  • data\sprite\아이템\마석탄.act
  • data\sprite\아이템\마석탄.spr
  • data\sprite\아이템\블라인드블릿.act
  • data\sprite\아이템\블라인드블릿.spr
  • data\sprite\아이템\빙결탄.act
  • data\sprite\아이템\빙결탄.spr
  • data\sprite\아이템\아이스블릿.act
  • data\sprite\아이템\아이스블릿.spr
  • data\sprite\아이템\작열탄.act
  • data\sprite\아이템\작열탄.spr
  • data\sprite\아이템\전격탄.act
  • data\sprite\아이템\전격탄.spr
  • data\sprite\아이템\정화탄.act
  • data\sprite\아이템\정화탄.spr
  • data\sprite\아이템\철갑탄.act
  • data\sprite\아이템\철갑탄.spr
  • data\sprite\아이템\탄약통_라이트닝.act
  • data\sprite\아이템\탄약통_라이트닝.spr
  • data\sprite\아이템\탄약통_마석탄.act
  • data\sprite\아이템\탄약통_마석탄.spr
  • data\sprite\아이템\탄약통_블라인드.act
  • data\sprite\아이템\탄약통_블라인드.spr
  • data\sprite\아이템\탄약통_빙결탄.act
  • data\sprite\아이템\탄약통_빙결탄.spr
  • data\sprite\아이템\탄약통_아이스.act
  • data\sprite\아이템\탄약통_아이스.spr
  • data\sprite\아이템\탄약통_작열탄.act
  • data\sprite\아이템\탄약통_작열탄.spr
  • data\sprite\아이템\탄약통_전격탄.act
  • data\sprite\아이템\탄약통_전격탄.spr
  • data\sprite\아이템\탄약통_정화탄.act
  • data\sprite\아이템\탄약통_정화탄.spr
  • data\sprite\아이템\탄약통_철갑탄.act
  • data\sprite\아이템\탄약통_철갑탄.spr
  • data\sprite\아이템\탄약통_포이즌.act
  • data\sprite\아이템\탄약통_포이즌.spr
  • data\sprite\아이템\탄약통_플레어.act
  • data\sprite\아이템\탄약통_플레어.spr
  • data\sprite\아이템\포이즌블릿.act
  • data\sprite\아이템\포이즌블릿.spr
  • data\sprite\아이템\플레어블릿.act
  • data\sprite\아이템\플레어블릿.spr
  • data\texture\effect\RL_anti_material\anti.ezv
  • data\texture\effect\RL_anti_material\anti.str
  • data\texture\effect\RL_anti_material\ANTI1.BMP
  • data\texture\effect\RL_anti_material\ANTI2.BMP
  • data\texture\effect\RL_anti_material\ANTI3.BMP
  • data\texture\effect\RL_d_tail\badakk.bmp
  • data\texture\effect\RL_d_tail\bback2_2.bmp
  • data\texture\effect\RL_d_tail\drg.BMP
  • data\texture\effect\RL_d_tail\dtdt.ezv
  • data\texture\effect\RL_d_tail\dtdt.str
  • data\texture\effect\RL_d_tail\freeze.bmp
  • data\texture\effect\RL_d_tail\jiji.bmp
  • data\texture\effect\RL_d_tail\lord_blast_d.bmp
  • data\texture\effect\RL_d_tail\puyan.bmp
  • data\texture\effect\RL_d_tail\ring.bmp
  • data\texture\effect\RL_d_tail\ring_b.bmp
  • data\texture\effect\RL_d_tail\smoke1.bmp
  • data\texture\effect\RL_d_tail\smoke2.bmp
  • data\texture\effect\RL_d_tail\thunder_center.bmp
  • data\texture\effect\RL_d_tail\twirl_soft.bmp
  • data\texture\effect\RL_e_chain\barbar001.bmp
  • data\texture\effect\RL_e_chain\eternal.ezv
  • data\texture\effect\RL_e_chain\eternal.str
  • data\texture\effect\RL_e_chain\gun1.BMP
  • data\texture\effect\RL_e_chain\ki2.bmp
  • data\texture\effect\RL_e_chain\ring_b.bmp
  • data\texture\effect\RL_e_chain\thunder_center.bmp
  • data\texture\effect\RL_fallen_angel\Penne.ezv
  • data\texture\effect\RL_fallen_angel\Penne.str
  • data\texture\effect\RL_fallen_angel\tenfe.BMP
  • data\texture\effect\RL_fallen_angel\tenfe_.BMP
  • data\texture\effect\RL_fire_dance\firedance.ezv
  • data\texture\effect\RL_fire_dance\firedance.str
  • data\texture\effect\RL_fire_dance\qt_1.bmp
  • data\texture\effect\RL_fire_dance\qt_2.bmp
  • data\texture\effect\RL_fire_dance\qt_3.bmp
  • data\texture\effect\RL_fire_dance\qt_4.bmp
  • data\texture\effect\RL_fire_dance\qt_5.bmp
  • data\texture\effect\RL_h_mine\boom001.bmp
  • data\texture\effect\RL_h_mine\mine.ezv
  • data\texture\effect\RL_h_mine\mine.str
  • data\texture\effect\RL_heat_barrel\b7.bmp
  • data\texture\effect\RL_heat_barrel\htb.ezv
  • data\texture\effect\RL_heat_barrel\htb.str
  • data\texture\effect\RL_heat_barrel\ki1.bmp
  • data\texture\effect\RL_heat_barrel\ki2.bmp
  • data\texture\effect\RL_heat_barrel\ki3.bmp
  • data\texture\effect\RL_heat_barrel\ki4.bmp
  • data\texture\effect\RL_heat_barrel\lens_r.bmp
  • data\texture\effect\RL_heat_barrel\puyan.bmp
  • data\texture\effect\RL_heat_barrel\smoke1_1.bmp
  • data\texture\effect\RL_heat_barrel\smoke1_2.bmp
  • data\texture\effect\RL_heat_barrel\smoke1_3.bmp
  • data\texture\effect\RL_richs_coin_A\b7.bmp
  • data\texture\effect\RL_richs_coin_A\ki1.bmp
  • data\texture\effect\RL_richs_coin_A\ki2.bmp
  • data\texture\effect\RL_richs_coin_A\ki3.bmp
  • data\texture\effect\RL_richs_coin_A\ki4.bmp
  • data\texture\effect\RL_richs_coin_A\lens_r.bmp
  • data\texture\effect\RL_richs_coin_A\puyan.bmp
  • data\texture\effect\RL_richs_coin_A\reachs.ezv
  • data\texture\effect\RL_richs_coin_A\reachs.str
  • data\texture\effect\RL_richs_coin_B\light.bmp
  • data\texture\effect\RL_richs_coin_B\rcoin1.bmp
  • data\texture\effect\RL_richs_coin_B\rcoin2.bmp
  • data\texture\effect\RL_richs_coin_B\rcoin3.bmp
  • data\texture\effect\RL_richs_coin_B\rcoin4.bmp
  • data\texture\effect\RL_richs_coin_B\rcoin5.bmp
  • data\texture\유저인터페이스\collection\라이트닝블릿.bmp
  • data\texture\유저인터페이스\collection\마석탄.bmp
  • data\texture\유저인터페이스\collection\블라인드블릿.bmp
  • data\texture\유저인터페이스\collection\빙결탄.bmp
  • data\texture\유저인터페이스\collection\아이스블릿.bmp
  • data\texture\유저인터페이스\collection\작열탄.bmp
  • data\texture\유저인터페이스\collection\전격탄.bmp
  • data\texture\유저인터페이스\collection\정화탄.bmp
  • data\texture\유저인터페이스\collection\철갑탄.bmp
  • data\texture\유저인터페이스\collection\탄약통_라이트닝.bmp
  • data\texture\유저인터페이스\collection\탄약통_마석탄.bmp
  • data\texture\유저인터페이스\collection\탄약통_블라인드.bmp
  • data\texture\유저인터페이스\collection\탄약통_빙결탄.bmp
  • data\texture\유저인터페이스\collection\탄약통_아이스.bmp
  • data\texture\유저인터페이스\collection\탄약통_작열탄.bmp
  • data\texture\유저인터페이스\collection\탄약통_전격탄.bmp
  • data\texture\유저인터페이스\collection\탄약통_정화탄.bmp
  • data\texture\유저인터페이스\collection\탄약통_철갑탄.bmp
  • data\texture\유저인터페이스\collection\탄약통_포이즌.bmp
  • data\texture\유저인터페이스\collection\탄약통_플레어.bmp
  • data\texture\유저인터페이스\collection\포이즌블릿.bmp
  • data\texture\유저인터페이스\collection\플레어블릿.bmp
  • data\texture\유저인터페이스\item\Thumbs.db
  • data\texture\유저인터페이스\item\라이트닝블릿.bmp
  • data\texture\유저인터페이스\item\마석탄.bmp
  • data\texture\유저인터페이스\item\블라인드블릿.bmp
  • data\texture\유저인터페이스\item\빙결탄.bmp
  • data\texture\유저인터페이스\item\아이스블릿.bmp
  • data\texture\유저인터페이스\item\작열탄.bmp
  • data\texture\유저인터페이스\item\전격탄.bmp
  • data\texture\유저인터페이스\item\정화탄.bmp
  • data\texture\유저인터페이스\item\철갑탄.bmp
  • data\texture\유저인터페이스\item\탄약통_라이트닝.bmp
  • data\texture\유저인터페이스\item\탄약통_마석탄.bmp
  • data\texture\유저인터페이스\item\탄약통_블라인드.bmp
  • data\texture\유저인터페이스\item\탄약통_빙결탄.bmp
  • data\texture\유저인터페이스\item\탄약통_아이스.bmp
  • data\texture\유저인터페이스\item\탄약통_작열탄.bmp
  • data\texture\유저인터페이스\item\탄약통_전격탄.bmp
  • data\texture\유저인터페이스\item\탄약통_정화탄.bmp
  • data\texture\유저인터페이스\item\탄약통_철갑탄.bmp
  • data\texture\유저인터페이스\item\탄약통_포이즌.bmp
  • data\texture\유저인터페이스\item\탄약통_플레어.bmp
  • data\texture\유저인터페이스\item\포이즌블릿.bmp
  • data\texture\유저인터페이스\item\플레어블릿.bmp

2017-11-30data_ragexe.rgz

  • ragexe.exe

data_gm_descholder.gpf

  • data\descpatchplaceholder.txt
  • data\Thumbs.db




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