Wounding Shot
514 GS_PIERCINGSHOT
Wounding Shot
Max Lv : 5
Skill Requirement : Tracking 5
Skill Form:Offensive
Description: Inflict Defense piercing damage
that has the chance of causing the Bleeding
effect on its target. Requires a Pistol or
Rifle Class Weapon.

Damage, Bleeding Chance by Level
The damage done is create when using a Rifle Class Weapon
[Level 1] : Attack 220%(280%), Bleeding Chance 3%
[Level 2] : Attack 240%(310%), Bleeding Chance 6%
[Level 3] : Attack 260%(340%), Bleeding Chance 9%
[Level 4] : Attack 280%(370%), Bleeding Chance 12%
[Level 5] : Attack 300%(400%), Bleeding Chance 15%

Skill information

Max level 5
Flags ▪ Plus RNG? ▪ Distinct Damage Formula
Skill Type physical attack
Details
Level 1 Level 2 Level 3 Level 4 Level 5
SP consumption 11 12 13 14 15
Cooldown 0 sec 0 sec 0 sec 0 sec 0 sec
After cast delay 0.5 sec 0.5 sec 0.5 sec 0.5 sec 0.5 sec
Fixed Casttime 0.3 sec 0.3 sec 0.3 sec 0.3 sec 0.3 sec
Variable Casttime 1.2 sec 1.2 sec 1.2 sec 1.2 sec 1.2 sec
Range 9 cells 9 cells 9 cells 9 cells 9 cells
Attack 220% 240% 260% 280% 300%
Attack 280% 310% 340% 370% 400%
Chance 3% 6% 9% 12% 15%

No data available

Name Type Subtype
Unknown item #28219 Weapon Rifle
Name
Gunslinger
Date Field Old New
2023-01-13 00:42 description Wounding Shot
MAX Lv : 5
Skill Requirement : Tracking 5
Skill Form:Offensive
Description: Inflict Defense piercing damage
that has the chance of causing the Bleeding
effect on its target. Requires a Pistol or
Rifle Class Weapon.

Damage, Bleeding Chance by Level
The damage done is create when using a Rifle Class Weapon
[Level 1] : Attack 220%(280%), Bleeding Chance 3%
[Level 2] : Attack 240%(310%), Bleeding Chance 6%
[Level 3] : Attack 260%(340%), Bleeding Chance 9%
[Level 4] : Attack 280%(370%), Bleeding Chance 12%
[Level 5] : Attack 300%(400%), Bleeding Chance 15%
Wounding Shot
Max Lv : 5
Skill Requirement : Tracking 5
Skill Form:Offensive
Description: Inflict Defense piercing damage
that has the chance of causing the Bleeding
effect on its target. Requires a Pistol or
Rifle Class Weapon.

Damage, Bleeding Chance by Level
The damage done is create when using a Rifle Class Weapon
[Level 1] : Attack 220%(280%), Bleeding Chance 3%
[Level 2] : Attack 240%(310%), Bleeding Chance 6%
[Level 3] : Attack 260%(340%), Bleeding Chance 9%
[Level 4] : Attack 280%(370%), Bleeding Chance 12%
[Level 5] : Attack 300%(400%), Bleeding Chance 15%
2021-06-11 03:06 description Wounding Shot
MAX Lv : 5
Skill Requirement : Tracking 5
Skill Form:Offensive
Description: Inflict Defense piercing damage
that has the chance of causing the Bleeding
effect on its target. Requires a Pistol or
Rifle Class Weapon.

Damage, Bleeding Chance by Level
[Level 1] : Attack 220%(280%), Bleeding Chance 3%
[Level 2] : Attack 240%(310%), Bleeding Chance 6%
[Level 3] : Attack 260%(340%), Bleeding Chance 9%
[Level 4] : Attack 280%(370%), Bleeding Chance 12%
[Level 5] : Attack 300%(400%), Bleeding Chance 15%
Wounding Shot
MAX Lv : 5
Skill Requirement : Tracking 5
Skill Form:Offensive
Description: Inflict Defense piercing damage
that has the chance of causing the Bleeding
effect on its target. Requires a Pistol or
Rifle Class Weapon.

Damage, Bleeding Chance by Level
The damage done is create when using a Rifle Class Weapon
[Level 1] : Attack 220%(280%), Bleeding Chance 3%
[Level 2] : Attack 240%(310%), Bleeding Chance 6%
[Level 3] : Attack 260%(340%), Bleeding Chance 9%
[Level 4] : Attack 280%(370%), Bleeding Chance 12%
[Level 5] : Attack 300%(400%), Bleeding Chance 15%
2017-12-01 00:15 description Wounding Shot
MAX Lv : 5
Skill Requirement : Tracking 5
Skill Form:Offensive
Description: Inflict Defense piercing damage
that has the chance of causing the Bleeding
effect on its target. Requires a Pistol or
Rifle Class Weapon.

Damage, Bleeding Chance by Level
[Lv 1]: 120% Atk, 3%
[Lv 2]: 140% Atk, 6%
[Lv 3]: 160% Atk, 9%
[Lv 4]: 180% Atk, 12%
[Lv 5]: 200% Atk, 15%
Wounding Shot
MAX Lv : 5
Skill Requirement : Tracking 5
Skill Form:Offensive
Description: Inflict Defense piercing damage
that has the chance of causing the Bleeding
effect on its target. Requires a Pistol or
Rifle Class Weapon.

Damage, Bleeding Chance by Level
[Level 1] : Attack 220%(280%), Bleeding Chance 3%
[Level 2] : Attack 240%(310%), Bleeding Chance 6%
[Level 3] : Attack 260%(340%), Bleeding Chance 9%
[Level 4] : Attack 280%(370%), Bleeding Chance 12%
[Level 5] : Attack 300%(400%), Bleeding Chance 15%

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Ghostring Card 1 obtained.