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Sigma

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Posts posted by Sigma

  1. New booster gears of novice classes

    Spoiler

    24684.png
    Super Novice Booster Shadow Weapon
    Can't be refined.
    Atk + 10, Matk + 10.
    When equipped with Booster set (Armor, Shield, Shoes, Earring, Pendant), 
    increases all property magical damage, melee and long ranged physical damage by 15%,
    enables to use Rapid Smiting level 5,
    enables to use Double Bolt level 5,
    increases Back Stab, Sightless Mind, Shield Boomerang and Rapid Smiting damage by 20%,
    increases Fire Bolt, Cold Bolt and Lightning Bolt damage by 20%,
    ignores physical and magical defense rate of all race monsters by 70% (except players).

    When equipped with Super Novice Booster Dagger and Booster set (Armor, Shield, Shoes, Earring, Pendant),
    enables to use Fatal Menace level 7, increases Fatal Menace damage by 20%.

    When equipped with Super Novice Booster Wand and Booster set (Armor, Shield, Shoes, Earring, Pendant),
    enables to use Psychic Wave level 3, increases Psychic Wave damage by 20%.
    Class: Shadow equipment
    Location : Weapon
    Weight: 0
    Required Level: 100
    Usable Jobs : Novice classes

    510069.png
    Super Novice Booster Dagger
    Can't be refined by normal means.
    Atk + 3%.
    Atk + 3 per refine rate.
    Atk + 3 per 15 base level (up to level 195).
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 1%) per each level of Sword Mastery user learned.
    If refine rate is 9 or higher, increases melee and long ranged physical damage by 10%, increases Back Stab and Sightless Mind damage by 15%.
    If refine rate is 11 or higher, additional Atk + 10%, increases physical damage against all size enemies by 15%.
    If refine rate is 13 or higher, increases Back Stab and Sightless Mind damage by additional 25%.
    Class: Dagger
    Attack: 210
    Weight: 0
    Weapon Level: 4
    Required Level: 100
    Usable Jobs: Novice classes

    550079.png
    Super Novice Booster Wand
    Can't be refined by normal means.
    Can't be destroyed.
    Matk + 2%, Matk + 200.
    Matk + 3 per refine rate.
    Matk + 3 per 15 base level (up to level 195).
    If refine rate is 7 or higher, reduces variable casting time by 1% per each level of Increase SP Recovery user learned.
    If refine rate is 9 or higher, increases all property magical damage by 10%, increases Fire Bolt, Cold Bolt and Lightning Bolt damage by 15%.
    If refine rate is 11 or higher, additional Matk + 10%, increases magical damage against all size enemies by 15%.
    If refine rate is 13 or higher, increases Fire Bolt, Cold Bolt and Lightning Bolt damage by additional 25%.
    Class: Staff
    Attack: 130
    Weight: 0
    Weapon Level: 4
    Required Level: 100
    Usable Jobs: Novice classes

     

  2. Lucky items from August Kachua's Secret Box

    Devil Cursed Sword

    Guardian Saber

    Underworld Knife

    The Ripper

    Shining Light Katar

    Angel Wing Bow

    Spoiler

    500062.png
    Devil Cursed Sword [2]
    Matk + 220.
    Matk + 5%, SPL + 2.
    Increases Napalm Vulcan Strike damage by 5%.
    If refine rate is 5 or higher, increases Napalm Vulcan Strike damage by 10%.
    If refine rate is 7 or higher, increases ghost and neutral property magical damage by 5%.
    If refine rate is 9 or higher, increases Napalm Vulcan Strike damage by additional 10%. 
    If refine rate is 10 or higher, reduces global cool time by 10%.
    If refine rate is 11 or higher, increases Napalm Vulcan Strike damage by additional 5%, increases Ground Gravitation damage by 15%.

    [Bonus by grade]
    [Grade D] Increases ghost and neutral property magical damage by 10%.
    [Grade C] Increases magical damage against all size enemies by 10%.
    [Grade B] Increases magical damage against all race enemies by 10%. 
    [Grade A] Increases magical damage against all property enemies by 10%. 
    Class : Sword
    Attack : 110
    Weight : 120
    Weapon Level : 5
    Required Level : 215
    Usable Jobs : Hyper Novice

    500063.png
    Guardian Saber [2]
    Atk + 5%, POW + 2.
    Increases Shield Chain Rush damage by 5%.
    If refine rate is 5 or higher, increases Shield Chain Rush damage by 10%.
    If refine rate is 7 or higher, increases long ranged physical damage by 5%.
    If refine rate is 9 or higher, increases Shield Chain Rush damage by additional 10%. 
    If refine rate is 10 or higher, reduces variable casting time by 10%.
    If refine rate is 11 or higher, increases Shield Chain Rush damage by additional 5%, increases Spiral Pierce Max damage by 15%.

    [Bonus by grade]
    [Grade D] Increases long ranged physical damage by 10%.
    [Grade C] Increases physical damage against all size enemies by 10%.
    [Grade B] Increases physical damage against all race enemies by 10%. 
    [Grade A] Increases physical damage against all property enemies by 10%. 
    Class : Sword
    Attack : 210
    Weight : 110
    Weapon Level : 5
    Required Level : 215
    Usable Jobs : Hyper Novice

    510091.png
    Underworld Knife [2]
    Atk + 5%, CON + 2.
    Increases Flame Trap and Solid Trap damage by 5%.
    If refine rate is 5 or higher, increases Flame Trap and Solid Trap damage by 10%.
    If refine rate is 7 or higher, increases melee physical damage by 5%.
    If refine rate is 9 or higher, increases Flame Trap and Solid Trap damage by additional 10%. 
    If refine rate is 10 or higher, reduces variable casting time by 10%.
    If refine rate is 11 or higher, increases Flame Trap and Solid Trap damage by additional 5%, increases Swift Trap and Deep Blind Trap damage by 15%.

    [Bonus by grade]
    [Grade D] Increases melee physical damage by 10%.
    [Grade C] Increases physical damage against all size enemies by 10%.
    [Grade B] Increases physical damage against all race enemies by 10%. 
    [Grade A] Increases physical damage against all property enemies by 10%. 
    Class : Dagger
    Attack : 180
    Weight : 100
    Weapon Level : 5
    Required Level : 215
    Usable Jobs : Wind Hawk

    610044.png
    The Ripper [2]
    Atk + 5%, POW + 2.
    Increases Impact Crater damage by 5%.
    If refine rate is 5 or higher, increases Impact Crater damage by 10%.
    If refine rate is 7 or higher, increases melee physical damage by 5%.
    If refine rate is 9 or higher, increases Impact Crater damage by additional 10%. 
    If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 11 or higher, increases Impact Crater damage by additional 5%, increases melee physical damage by 15%.

    [Bonus by grade]
    [Grade D] Increases melee physical damage by 10%.
    [Grade C] Increases physical damage against all size enemies by 10%.
    [Grade B] Increases physical damage against all race enemies by 10%. 
    [Grade A] Increases physical damage against all property enemies by 10%. 
    Class : Katar
    Attack : 290
    Weight : 110
    Weapon Level : 5
    Required Level : 215
    Usable Jobs : Shadow Cross

    610045.png
    Shining Light Katar [2]
    Atk + 5%, POW + 2.
    Increases Eternal Slash damage by 5%.
    If refine rate is 5 or higher, increases Eternal Slash damage by 10%.
    If refine rate is 7 or higher, increases melee physical damage by 5%.
    If refine rate is 9 or higher, increases Eternal Slash damage by additional 10%. 
    If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 11 or higher, increases Eternal Slash damage by additional 5%, increases Savage Impact damage by 15%.

    [Bonus by grade]
    [Grade D] Increases melee physical damage by 10%.
    [Grade C] Increases physical damage against all size enemies by 10%.
    [Grade B] Increases physical damage against all race enemies by 10%. 
    [Grade A] Increases physical damage against all property enemies by 10%. 
    Class : Katar
    Attack : 290
    Weight : 100
    Weapon Level : 5
    Required Level : 215
    Usable Jobs : Shadow Cross

    700065.png
    Angel Wing Bow [2]
    Atk + 5%, CON + 2.
    Increases Crescive Bolt damage by 5%.
    If refine rate is 5 or higher, increases Crescive Bolt damage by 10%.
    If refine rate is 7 or higher, increases long ranged physical damage by 5%.
    If refine rate is 9 or higher, increases Crescive Bolt damage by additional 10%. 
    If refine rate is 10 or higher, Cri + 10.
    If refine rate is 11 or higher, increases Crescive Bolt damage by additional 5%, increases Gale Storm damage by 15%.

    [Bonus by grade]
    [Grade D] Increases long ranged physical damage by 10%.
    [Grade C] Increases physical damage against all size enemies by 10%.
    [Grade B] Increases physical damage against all race enemies by 10%. 
    [Grade A] Increases physical damage against all property enemies by 10%. 
    Class : Bow
    Attack : 290
    Weight : 150
    Weapon Level : 5
    Required Level : 215
    Usable Jobs : Wind Hawk

     

  3. To elaborate. The skill has 2 separated effects. 

    1. Adds flat damage to normal attack (I don't know if it adds flat damage to skill as well, like Giant Growth).

    2. Adds physical damage bonus to angel and demihuman. This bonus works on normal attack and skills.

  4. New enchant stones

    Spoiler

    1001053.png311469.png
    Melee Physical Attack Stone (Garment)
    P.Atk + 3.
    When equipped with Melee Stone (Upper), P.Atk + 1, POW + 1.
    When equipped with Melee Stone (Middle), P.Atk + 1, POW + 1.
    When equipped with Melee Stone (Lower), P.Atk + 1, POW + 1.
    When equipped with Power Stone (Dual), P.Atk + 5, POW + 3.

    1001054.png311470.png
    Range Physical Attack Stone (Garment)
    P.Atk + 3.
    When equipped with Range Stone (Upper), P.Atk + 1, CON + 1.
    When equipped with Range Stone (Middle), P.Atk + 1, CON + 1.
    When equipped with Range Stone (Lower), P.Atk + 1, CON + 1.
    When equipped with Concentration Stone (Dual), P.Atk + 5, CON + 3.

    1001055.png311471.png
    Power Stone (Dual)
    POW + 5.

     

    New set of class enchant stones for Star Emperor, Rebellion and Soul Reaper

    Spoiler

    1001044.png311460.png
    Star Emperor Stone (Upper)
    Increases Full Moon Kick damage by 3% per each level of Blessing of Moon user learned.
    When equipped with Star Emperor Stone (Garment), increases New Moon Kick damage by 15%.

    1001045.png311461.png
    Star Emperor Stone (Middle)
    Increases melee physical damage by 2% per each level of Blessing of Sun user learned.
    When equipped with Star Emperor Stone (Garment), increases Solar Burst damage by 15%.

    1001046.png311462.png
    Star Emperor Stone (Lower)
    Increases Falling Star damage by 4% per each level of Blessing of Star user learned.
    When equipped with Star Emperor Stone (Garment), has a 2% chance to restore 1% of damage as SP when dealing physical damage.

    1001047.png311463.png
    Rebellion Stone (Upper)
    Increases physical damage against all size enemies by 2% and increases Dragon Tail damage by 4% per each level of Platinum Altar user learned. 
    When equipped with Rebellion Stone (Garment), increases Vanishing Buster damage by 15%.

    1001048.png311464.png
    Rebellion Stone (Middle)
    Increases longed ranged physical damage by 2% per each level of Fire Rain user learned. 
    When equipped with Rebellion Stone (Garment), increases Round Trip damage by 15%.

    1001049.png311465.png
    Rebellion Stone (Lower)
    Increases Fire Dance and Hammer of God damage by 4% per each level of Heat Barrel user learned. 
    When equipped with Rebellion Stone (Garment), reduces fixed casting time by 0.5 seconds.

    1001050.png311466.png
    Soul Reaper Stone (Upper)
    Increases all property magical damage by 1% per each level of Espa user learned.
    When equipped with Soul Reaper Stone (Garment), reduces SP consumption of Espa by 15%.

    1001051.png311467.png
    Soul Reaper Stone (Middle)
    Increases magical damage against all size enemies by 1% per each level of Eswhoo user learned.
    When equipped with Soul Reaper Stone (Garment), increases Eswhoo damage by 15%.

    1001052.png311468.png
    Soul Reaper Stone (Lower)
    Reduces cooldown of Curse Explosion by 0.1 seconds per each level of Evil Spirit's Curse user learned.
    When equipped with Soul Reaper Stone (Garment), reduces fixed casting time by 0.5 seconds.

     

  5. 420164.png
    Dreaming Red Sheep
    Reduces global cool time by 15%.
    Increases physical damage against small, medium and large size monsters by 5% per each level of Warg Ride user learned.
    If user learned Camouflage level 5, reduces cooldown of No Limits by 60 seconds.
    when this item is unequipped, cancels the effects of No Limits.
    Class: Headgear 
    Defense: 0
    Location: Lower
    Weight: 10
    Required Level: 100
    Usable Jobs: Ranger

    470130.png
    End of the World [1]
    Mdef + 10.
    MaxHP + 3%, MaxSP + 3%.
    Reduces damage taken from players by 10%.
    Reduces cooldown of Hallucination Walk by 5 seconds per each level of Cross Impact user learned.
    Increases physical damage by 10% per each level of Cross Ripper Slasher user learned.
    If user learned Hallucination Walk level 5, reduces damage taken from normal and boss monsters by 5%.
    Increases Counter Slash damage by 6% and Rolling Cutter damage by 100% per each level of Rolling Cutter user learned.
    If refine rate is 5 or higher, MaxHP + 7%, MaxSP + 7%, reduces global cool time by 10%.
    If refine rate is 7 or higher, MaxHP + 10%, MaxSP + 10%, reduces global cool time by 10%. 
    Class: Shoes
    Defense: 12
    Weight: 40
    Required Level: 100
    Usable Jobs: All

    540057.png
    Book of Thoth [1]
    Can't be destroyed.
    Matk + 200.
    Grants Double Attack level 10.
    Increases fixed casting time of Fire Bolt, Cold Bolt and Lightning Bolt by 10 seconds.
    Increases Fire Bolt, Cold Bolt, Lightning Bolt and Earth Spike damage by 25% per refine rate.
    When equipped with King's Divine Power, attack speed + 15%, reduces damage taken from players by 10%, enables to user Battle Chant level 1.
    Class : Book
    Attack : 120
    Weight : 80
    Weapon Level : 4
    Required Level : 100
    Usable Jobs : Sorcerer

    • Done 1
  6. Experience Shadow Weapon

    Spoiler

    24770.png
    Experience Shadow Weapon
    If base level is lower than 175, increases EXP gained from killing monsters by 20%.
    If base level is 175 or higher, increases EXP gained from killing monsters by 10%.
    Increases EXP gained from killing monsters by additional 1% per 2 refine rate.
    If refine rate is 10 or higher, increases EXP gained from killing monsters by additional 5%
    Class: Shadow equipment
    Location: Weapon
    Weight: 0
    Required Level: 1
    Usable Jobs: All

     

  7. Lucky items from July Kachua's Secret Box

    Doom Bible

    Blessed Bible

    Soul Harvest

    Soul Liberator

    Devil Wing Staff

    Destiny Staff

    Spoiler

    540059.png
    Doom Bible [2]
    Can't be destroyed.
    Matk + 220.
    Matk + 5%, SPL + 2.
    Increases Venom Swamp damage by 5%.
    If refine rate is 5 or higher, increases Venom Swamp damage by 10%.
    If refine rate is 7 or higher, increases fire and poison property magical damage by 5%.
    If refine rate is 9 or higher, increases Venom Swamp damage by additional 10%. 
    If refine rate is 10 or higher, reduces variable casting time by 10%.
    If refine rate is 11 or higher, increases Venom Swamp damage by additional 5%, increases Conflagration damage by 15%.

    [Bonus by grade]
    [Grade D] Increases fire and poison property magical damage by 10%.
    [Grade C] Increases magical damage against all size enemies by 10%.
    [Grade B] Increases magical damage against all race enemies by 10%. 
    [Grade A] Increases magical damage against all property enemies by 10%. 
    Class : Book
    Attack : 120
    Weight : 110
    Weapon Level : 5
    Required Level : 215
    Usable Jobs : Elemental Master

    540060.png
    Blessed Bible [2]
    Can't be destroyed.
    Matk + 220.
    Matk + 5%, SPL + 2.
    Increases Diamond Storm damage by 5%.
    If refine rate is 5 or higher, increases Diamond Storm damage by 10%.
    If refine rate is 7 or higher, increases water and earth property magical damage by 5%.
    If refine rate is 9 or higher, increases Diamond Storm damage by additional 10%. 
    If refine rate is 10 or higher, reduces variable casting time by 10%.
    If refine rate is 11 or higher, increases Diamond Storm damage by additional 5%, increases Terra Drive damage by 15%.

    [Bonus by grade]
    [Grade D] Increases water and earth property magical damage by 10%.
    [Grade C] Increases magical damage against all size enemies by 10%.
    [Grade B] Increases magical damage against all race enemies by 10%. 
    [Grade A] Increases magical damage against all property enemies by 10%. 
    Class : Book
    Attack : 60
    Weight : 80
    Weapon Level : 5
    Required Level : 215
    Usable Jobs : Elemental Master

    550093.png
    Soul Harvest [2]
    Can't be destroyed.
    Matk + 220.
    Matk + 5%, SPL + 2.
    Increases Exorcism of Malicious Soul damage by 5%.
    If refine rate is 5 or higher, increases Exorcism of Malicious Soul damage by 10%.
    If refine rate is 7 or higher, increases all property magical damage by 5%.
    If refine rate is 9 or higher, increases Exorcism of Malicious Soul damage by additional 10%. 
    If refine rate is 10 or higher, reduces variable casting time by 10%.
    If refine rate is 11 or higher, increases Exorcism of Malicious Soul damage by additional 5%, increases Talisman of Soul Stealing damage by 15%.

    [Bonus by grade]
    [Grade D] Increases all property magical damage by 10%.
    [Grade C] Increases magical damage against all size enemies by 10%.
    [Grade B] Increases magical damage against all race enemies by 10%. 
    [Grade A] Increases magical damage against all property enemies by 10%. 
    Class : Staff
    Attack : 100
    Weight : 90
    Weapon Level : 5
    Required Level : 215
    Usable Jobs : Soul Ascetic

    550094.png
    Soul Liberator [2]
    Can't be destroyed.
    Matk + 220.
    Matk + 5%, SPL + 2.
    Increases Talisman of Four Bearing God damage by 5%.
    If refine rate is 5 or higher, increases Talisman of Four Bearing God damage by 10%.
    If refine rate is 7 or higher, increases all property magical damage by 5%.
    If refine rate is 9 or higher, increases Talisman of Four Bearing God damage by additional 10%. 
    If refine rate is 10 or higher, reduces variable casting time by 10%.
    If refine rate is 11 or higher, increases Talisman of Four Bearing God damage by additional 5%, increases Talisman of Red Phoenix damage by 15%.

    [Bonus by grade]
    [Grade D] Increases all property magical damage by 10%.
    [Grade C] Increases magical damage against all size enemies by 10%.
    [Grade B] Increases magical damage against all race enemies by 10%. 
    [Grade A] Increases magical damage against all property enemies by 10%. 
    Class : Staff
    Attack : 70
    Weight : 110
    Weapon Level : 5
    Required Level : 215
    Usable Jobs : Soul Ascetic

    640036.png
    Devil Wing Staff [2]
    Can't be destroyed.
    Matk + 290.
    Matk + 5%, SPL + 2.
    Increases Soul Vulcan Strike damage by 5%.
    If refine rate is 5 or higher, increases Soul Vulcan Strike damage by 10%.
    If refine rate is 7 or higher, increases ghost and shadow property magical damage by 5%.
    If refine rate is 9 or higher, increases Soul Vulcan Strike damage by additional 10%. 
    If refine rate is 10 or higher, reduces variable casting time by 10%.
    If refine rate is 11 or higher, increases Soul Vulcan Strike damage by additional 5%, increases Mystery Illusion damage by 15%.

    [Bonus by grade]
    [Grade D] Increases ghost and shadow property magical damage by 10%.
    [Grade C] Increases magical damage against all size enemies by 10%.
    [Grade B] Increases magical damage against all race enemies by 10%. 
    [Grade A] Increases magical damage against all property enemies by 10%. 
    Class : Two-handed Staff
    Attack : 95
    Weight : 140
    Weapon Level : 5
    Required Level : 215
    Usable Jobs : Arch Mage

    640037.png
    Destiny Staff [2]
    Can't be destroyed.
    Matk + 290.
    Matk + 5%, SPL + 2.
    Increases Frozen Slash damage by 5%.
    If refine rate is 5 or higher, increases Frozen Slash damage by 10%.
    If refine rate is 7 or higher, increases water property magical damage by 5%.
    If refine rate is 9 or higher, increases Frozen Slash damage by additional 10%. 
    If refine rate is 10 or higher, reduces variable casting time by 10%.
    If refine rate is 11 or higher, increases Frozen Slash damage by additional 5%, increases Rain of Crystal damage by 15%.

    [Bonus by grade]
    [Grade D] Increases water property magical damage by 10%.
    [Grade C] Increases magical damage against all size enemies by 10%.
    [Grade B] Increases magical damage against all race enemies by 10%. 
    [Grade A] Increases magical damage against all property enemies by 10%. 
    Class : Two-handed Staff
    Attack : 110
    Weight : 120
    Weapon Level : 5
    Required Level : 215
    Usable Jobs : Arch Mage

     

  8. Dim Glacier Weapons

    Spoiler

    500054.png
    Dim Glacier Sword [1]
    Matk + 210.
    Class: Sword
    Attack: 220
    Weight: 160
    Weapon Level : 5
    Required Level: 230
    Usable Jobs: Swordsman classes, Merchant classes

    500055.png
    Dim Glacier Basic Sword [1]
    Matk + 210.
    Class: Sword
    Attack: 220
    Weight: 140
    Weapon Level : 5
    Required Level: 230
    Usable Jobs: Novice classes

    510075.png
    Dim Glacier Rogue Knife [1]
    Matk + 210.
    Class: Dagger
    Attack: 210
    Weight: 140
    Weapon Level : 5
    Required Level: 230
    Usable Jobs: Shadow Chaser classes

    510076.png
    Dim Glacier Basic Knife [1]
    Matk + 210.
    Class: Dagger
    Attack: 210
    Weight: 120
    Weapon Level : 5
    Required Level: 230
    Usable Jobs: Novice classes

    520021.png
    Dim Glacier Axe [1]
    Can't be destroyed.
    Matk + 210.
    Class: Axe
    Attack: 240
    Weight: 500
    Weapon Level : 5
    Required Level: 230
    Usable Jobs: Swordsman classes, Merchant classes

    530034.png
    Dim Glacier Spear [1]
    Matk + 210.
    Class: Spear
    Attack: 220
    Weight: 210
    Weapon Level : 5
    Required Level: 230
    Usable Jobs: Swordsman classes

    540056.png
    Dim Glacier Book [1]
    Can't be destroyed.
    Matk + 210.
    Class: Book
    Attack: 210
    Weight: 120
    Weapon Level : 5
    Required Level: 230
    Usable Jobs: Sage classes, Priest classes, Star Gladiator classes

    550089.png
    Dim Glacier Wand [1]
    Can't be destroyed.
    Matk + 230.
    Class: Staff
    Attack: 150
    Weight: 130
    Weapon Level : 5
    Required Level: 230
    Usable Jobs: Novice classes, Mage classes, Acolyte classes, Soul Linker classes

    550090.png
    Dim Glacier Foxtail [1]
    Can't be destroyed.
    Matk + 400.
    Class: Staff
    Attack: 400
    Weight: 200
    Weapon Level : 5
    Required Level: 230
    Usable Jobs: Summoner (Doram) classes

    560037.png
    Dim Glacier Knuckle [1]
    Matk + 220.
    Class: Knuckle
    Attack: 240
    Weight: 150
    Weapon Level : 5
    Required Level: 230
    Usable Jobs: Sura classes

    570032.png
    Dim Glacier Violin [1]
    Matk + 210.
    Class: Musical Instrument
    Attack: 210
    Weight: 150
    Weapon Level : 5
    Required Level: 230
    Usable Jobs: Minstrel classes

    580033.png
    Dim Glacier Whip [1]
    Matk + 210.
    Class: Whip
    Attack: 210
    Weight: 150
    Weapon Level : 5
    Required Level: 230
    Usable Jobs: Wanderer classes

    590047.png
    Dim Glacier Mace [1]
    Can't be destroyed.
    Matk + 210.
    Class: Mace
    Attack: 210
    Weight: 180
    Weapon Level : 5
    Required Level: 230
    Usable Jobs: Swordsman classes, Merchant classes, Acolyte classes

    590048.png
    Dim Glacier Mechanic Mace [1]
    Can't be destroyed.
    Matk + 160.
    Class: Mace
    Attack: 400
    Weight: 400
    Weapon Level : 5
    Required Level: 230
    Usable Jobs: Mechanic classes

    600030.png
    Dim Glacier Two-handed Sword [1]
    Matk + 270.
    Class: Two-handed Sword
    Attack: 300
    Weight: 400
    Weapon Level : 5
    Required Level: 230
    Usable Jobs: Knight classes

    610041.png
    Dim Glacier Katar [1]
    Matk + 220.
    Class: Katar
    Attack: 240
    Weight: 120
    Weapon Level : 5
    Required Level: 230
    Usable Jobs: Guillotine Cross classes

    620019.png
    Dim Glacier Mechanic Axe [1]
    Can't be destroyed.
    Matk + 180.
    Class: Two-handed Axe
    Attack: 350
    Weight: 700
    Weapon Level : 5
    Required Level: 230
    Usable Jobs: Mechanic classes

    630019.png
    Dim Glacier Lance [1]
    Matk + 270.
    Class: Two-handed Spear
    Attack: 300
    Weight: 450
    Weapon Level : 5
    Required Level: 230
    Usable Jobs: Knight classes

    640034.png
    Dim Glacier Staff [1]
    Can't be destroyed.
    Matk + 290.
    Class: Two-handed Staff
    Attack: 150
    Weight: 240
    Weapon Level : 5
    Required Level: 230
    Usable Jobs: Mage classes, Acolyte classes, Soul Linker classes

    650028.png
    Dim Glacier Huuma Shuriken [1]
    Can't be destroyed.
    Matk + 370.
    Class: Huuma Shuriken
    Attack: 400
    Weight: 300
    Weapon Level : 5
    Required Level: 230
    Usable Jobs: Ninja classes

    700059.png
    Dim Glacier Bow [1]
    Matk + 220.
    Class: Bow
    Attack: 240
    Weight: 150
    Weapon Level : 5
    Required Level: 230
    Usable Jobs: Archer classes, Rogue classes

    800015.png
    Dim Glacier Revolver [1]
    Matk + 230.
    Class: Pistol
    Attack: 230
    Weight: 220
    Weapon Level : 5
    Required Level: 230
    Usable Jobs: Rebellion classes

    810015.png
    Dim Glacier Rifle [1]
    Matk + 230.
    Class: Rifle
    Attack: 280
    Weight: 260
    Weapon Level : 5
    Required Level: 230
    Usable Jobs: Rebellion classes

    820011.png
    Dim Glacier Shotgun [1]
    Matk + 200.
    Class: Shotgun
    Attack: 300
    Weight: 260
    Weapon Level : 5
    Required Level: 230
    Usable Jobs: Rebellion classes

    830015.png
    Dim Glacier Gatling [1]
    Matk + 200.
    Class: Gatling Gun
    Attack: 350
    Weight: 350
    Weapon Level : 5
    Required Level: 230
    Usable Jobs: Rebellion classes

    840010.png
    Dim Glacier Launcher [1]
    Matk + 200.
    Class: Grenade Launcher
    Attack: 300
    Weight: 300
    Weapon Level : 5
    Required Level: 230
    Usable Jobs: Rebellion classes

     

    EP 19 new enchants

    Spoiler

    311443.png
    Glacier Flower Spell (Dragonic Breath)
    Increases Dragonic Breath damage by 10%.
    Increases Dragonic Breath damage by additional 5% per 4 refine rate.
    If refine rate is 9 or higher, increases Dragonic Breath damage by additional 10%.

    311444.png
    Glacier Flower Spell (Spark Blaster)
    Increases Spark Blaster damage by 10%.
    Increases Spark Blaster damage by additional 5% per 4 refine rate.
    If refine rate is 9 or higher, increases Spark Blaster damage by additional 10%.

    311445.png
    Glacier Flower Spell (Triple Laser)
    Increases Triple Laser damage by 10%.
    Increases Triple Laser damage by additional 5% per 4 refine rate.
    If refine rate is 9 or higher, increases Triple Laser damage by additional 10%.

    311446.png
    Glacier Flower Spell (Mighty Smash)
    Increases Mighty Smash damage by 10%.
    Increases Mighty Smash damage by additional 5% per 4 refine rate.
    If refine rate is 9 or higher, increases Mighty Smash damage by additional 10%.

    311447.png
    Glacier Flower Spell (Explosive Powder)
    Increases Explosive Powder damage by 10%.
    Increases Explosive Powder damage by additional 5% per 4 refine rate.
    If refine rate is 9 or higher, increases Explosive Powder damage by additional 10%.

    311448.png
    Glacier Flower Spell (Mayhemic Thorns)
    Increases Mayhemic Thorns damage by 10%.
    Increases Mayhemic Thorns damage by additional 5% per 4 refine rate.
    If refine rate is 9 or higher, increases Mayhemic Thorns damage by additional 10%.

    311449.png
    Glacier Flower Spell (Physical Grade) 1Lv
    Atk + 15, increases melee and long ranged physical damage by 3%.
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 3%).
    If refine rate is 9 or higher, reduces variable casting time and global cool time by 3%.
    _
    [Bonus by grade of weapon]
    [Grade D] Atk + 1%, Atk + 15.
    [Grade C] If refine rate is 9 or higher, P.Atk + 3.
    [Grade B] If refine rate is 11 or higher, POW + 1, CON + 1.
    [Grade A] Increases physical damage against all property enemies by 10%, if refine rate is 11 or higher, increases physical damage against all size enemies by 10%.

    311450.png
    Glacier Flower Spell (Physical Grade) 2Lv
    Atk + 30, increases melee and long ranged physical damage by 6%.
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 6%).
    If refine rate is 9 or higher, reduces variable casting time and global cool time by 6%.
    _
    [Bonus by grade of weapon]
    [Grade D] Atk + 2%, Atk + 30.
    [Grade C] If refine rate is 7 or higher, P.Atk + 3.
    [Grade B] If refine rate is 9 or higher, POW + 1, CON + 1.
    [Grade A] Increases physical damage against all property enemies by 12%, if refine rate is 11 or higher, increases physical damage against all size enemies by 12%.

    311451.png
    Glacier Flower Spell (Physical Grade) 3Lv
    Atk + 45, increases melee and long ranged physical damage by 9%.
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 9%).
    If refine rate is 9 or higher, reduces variable casting time and global cool time by 9%.
    _
    [Bonus by grade of weapon]
    [Grade D] Atk + 3%, Atk + 45.
    [Grade C] P.Atk + 3 per 5 refine rate.
    [Grade B] POW + 1 and CON + 1 per 4 refine rate.
    [Grade A] Increases physical damage against all property enemies by 14%, if refine rate is 11 or higher, increases physical damage against all size enemies by 14%.

    311452.png
    Glacier Flower Spell (Physical Grade) 4Lv
    Atk + 60, increases melee and long ranged physical damage by 12%.
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 12%).
    If refine rate is 9 or higher, reduces variable casting time and global cool time by 12%.
    _
    [Bonus by grade of weapon]
    [Grade D] Atk + 4%, Atk + 60.
    [Grade C] P.Atk + 3 per 4 refine rate.
    [Grade B] POW + 1 and CON + 1 per 3 refine rate.
    [Grade A] Increases physical damage against all property enemies by 16%, if refine rate is 11 or higher, increases physical damage against all size enemies by 16%.

    311453.png
    Glacier Flower Spell (Physical Grade) 5Lv
    Atk + 75, increases melee and long ranged physical damage by 15%.
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 15%).
    If refine rate is 9 or higher, reduces variable casting time and global cool time by 15%.
    _
    [Bonus by grade of weapon]
    [Grade D] Atk + 5%, Atk + 75.
    [Grade C] P.Atk + 4 per 3 refine rate.
    [Grade B] POW + 1 and CON + 1 per 2 refine rate.
    [Grade A] Increases physical damage against all property enemies by 18%, if refine rate is 11 or higher, increases physical damage against all size enemies by 18%.

    311454.png
    Glacier Flower Spell (Magical Grade) 1Lv
    Matk + 15, increases all property magical damage by 3%.
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 3%).
    If refine rate is 9 or higher, reduces variable casting time and global cool time by 3%.
    _
    [Bonus by grade of weapon]
    [Grade D] Matk + 1%, Matk + 15.
    [Grade C] If refine rate is 9 or higher, S.Matk + 3.
    [Grade B] If refine rate is 11 or higher, SPL + 1, CON + 1.
    [Grade A] Increases magical damage against all property enemies by 10%, if refine rate is 11 or higher, increases magical damage against all size enemies by 10%.

    311455.png
    Glacier Flower Spell (Magical Grade) 2Lv
    Matk + 30, increases all property magical damage by 6%.
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 6%).
    If refine rate is 9 or higher, reduces variable casting time and global cool time by 6%.
    _
    [Bonus by grade of weapon]
    [Grade D] Matk + 2%, Matk + 30.
    [Grade C] If refine rate is 7 or higher, S.Matk + 3.
    [Grade B] If refine rate is 9 or higher, SPL + 1, CON + 1.
    [Grade A] Increases magical damage against all property enemies by 12%, if refine rate is 11 or higher, increases magical damage against all size enemies by 12%.

    311456.png
    Glacier Flower Spell (Magical Grade) 3Lv
    Matk + 45, increases all property magical damage by 9%.
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 9%).
    If refine rate is 9 or higher, reduces variable casting time and global cool time by 9%.
    _
    [Bonus by grade of weapon]
    [Grade D] Matk + 3%, Matk + 45.
    [Grade C] S.Matk + 3 per 5 refine rate.
    [Grade B] SPL + 1 and CON + 1 per 4 refine rate.
    [Grade A] Increases magical damage against all property enemies by 14%, if refine rate is 11 or higher, increases magical damage against all size enemies by 14%.

    311457.png
    Glacier Flower Spell (Magical Grade) 4Lv
    Matk + 60, increases all property magical damage by 12%.
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 12%).
    If refine rate is 9 or higher, reduces variable casting time and global cool time by 12%.
    _
    [Bonus by grade of weapon]
    [Grade D] Matk + 4%, Matk + 60.
    [Grade C] S.Matk + 3 per 4 refine rate.
    [Grade B] SPL + 1 and CON + 1 per 3 refine rate.
    [Grade A] Increases magical damage against all property enemies by 16%, if refine rate is 11 or higher, increases magical damage against all size enemies by 16%.

    311458.png
    Glacier Flower Spell (Magical Grade) 5Lv
    Matk + 75, increases all property magical damage by 15%.
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 15%).
    If refine rate is 9 or higher, reduces variable casting time and global cool time by 15%.
    _
    [Bonus by grade of weapon]
    [Grade D] Matk + 5%, Matk + 75.
    [Grade C] S.Matk + 4 per 3 refine rate.
    [Grade B] SPL + 1 and CON + 1 per 2 refine rate.
    [Grade A] Increases magical damage against all property enemies by 18%, if refine rate is 11 or higher, increases magical damage against all size enemies by 18%.

     

    Aegirnion Guardian Sword

    Spoiler

    490235.png
    Aegirnion Guardian Sword [1]
    Atk + 5%, Matk + 5%.
    Increases attack speed (reduces delay after attack by 5%).
    Reduces variable casting time by 5%.
    When equipped with Aegirnion Necklace, increases melee and long ranged physical damage by additional 3%.
    When equipped with Aegirnion Ring, increases all property magical damage by additional 3%.
    Class : Accessory
    Defense : 20
    Weight : 10
    Required Level : 200
    Usable Jobs : All 

     

  9. pet_c_white_knight.png.915cae59bb041c2a51cedaf1257d999d.png
    Mutating White Knight
    Pet Bonus
    When intimacy is Cordial, Atk + 1%, Matk + 1%.
    When intimacy is Loyal,  Atk + 2%, Matk + 2%.
    Can be obtained from Q-pet vending machine.

    pet_knight_of_abyss.png.104dba7d4017622ee73aa9ecf933b210.png
    Abysmal Knight
    Evolved from Mutated White Knight.
    Items required :
    Dark Piece x 100
    Rune of Darkness x 100
    Fragment of Sin x 200
    Abysmal Knight Card x 5
    Pet Bonus
    When intimacy is Awkward or Shy, Atk + 2%.
    When intimacy is Neutral, Atk + 3%.
    When intimacy is Cordial, Atk + 4%, P.Atk + 1, increases physical damage against boss monsters by 3%.
    When intimacy is Loyal, Atk + 5%, P.Atk + 2, increases physical damage against boss monsters by 5%.

    pet_white_knight.png.d3c682be1cc01f1c473f6c34bce02c08.png
    White Knight
    Evolved from Mutated White Knight.
    Items required :
    Shiny Round Shell x 100
    Mutated White Knight Card x 2
    Fragment of Good Will x 200
    Shiny Seaweed Stem x 100
    White Knight Card x 2
    Pet Bonus
    When intimacy is Awkward or Shy, Matk + 2%.
    When intimacy is Neutral, Matk + 3%.
    When intimacy is Cordial, Matk + 4%, S.Matk + 1, increases magical damage against boss monsters by 3%.
    When intimacy is Loyal, Matk + 5%, S.Matk + 2, increases magical damage against boss monsters by 5%.

    pet_eddga.png.39accf8e1556b989bd8d5c15e120136b.png
    Eddga
    Evolved from Wild Rose.
    Items required :
    Leaf Cat Card x 10
    Wild Rose Card x 10
    Jaguar Card x 10
    Powerful Spirit Essence x 30
    Pet Bonus
    When intimacy is Awkward or Shy, Cri + 5.
    When intimacy is Neutral, Cri + 6.
    When intimacy is Cordial, Cri + 7, C.Rate + 1.
    When intimacy is Loyal, Cri + 8, C.Rate + 3.

  10. 400307.png
    Ally of the Demons [1]
    Mdef + 10.
    Perfect Hit + 30.
    Increases Lion's Howl and Knuckle Arrow damage by 50%.
    If user learned Knuckle Arrow level 10, increases physical damage against all property monsters by 25%.
    If user learned Rising Dragon level 10, MaxHP + 25%, reduces damage taken from boss monsters by 20%.
    If user learned Gentle Touch-Cure level 5, recovers 3 SP when dealing damage.
    If user learned Gentle Touch-Convert level 5, negates size penalty.
    Agi + 3 per refine rate.
    If refine rate is 7 or higher, increases Lion's Howl and Knuckle Arrow damage by 75%.
    If refine rate is 9 or higher, increases Lion's Howl and Knuckle Arrow damage by 100%. 
    Class: Headgear 
    Defense: 10
    Location: Upper
    Weight: 50
    Required Level: 100
    Usable Jobs: All

    420160.png
    Tyrant of Earth
    Increases physical and magical damage against small, medium and large size monsters by 1% per 10 base levels.
    Class: Headgear 
    Defense: 0
    Location: Lower
    Weight: 10
    Required Level: 100
    Usable Jobs: All

    450222.png
    Requiescat in Pace [1]
    Can't be destroyed.
    Mdef + 15.
    Attack speed + 10%.
    Increases physical and magical damage against fish, demihuman race monsters and doram players by 40%.
    Increases physical and magical damage against holy and neutral property monsters by 40%.
    Reduces damage taken from poison property by 2% per refine rate.
    If refine rate is 5 or higher, reduces damage taken from players by 7%, Def + 300, Mdef + 30. 
    If refine rate is 7 or higher, increases movement speed.
    When equipped with Murderous Grudge, Perfect Hit + 25.
    Class: Armor
    Defense: 150
    Weight: 100
    Required Level: 90
    Usable Jobs: All

    • Done 1
  11. Description of new skills

    Spoiler

    6001.png
    Dragonic Breath
    Max level : 10
    Prerequisite skills : Dragon Breath level 10, Dragon Breath - Water level 10 
    Group : Active
    Type : Long ranged physical
    Target : Single target
    Recovers AP : 2
    Description : Can only be used when riding dragon.
    Embraces the power of dragon within the body then exhales the powerful dragon's breath towards the target.
    Dragon's breath deals long ranged physical damage, which ignores target's physical defense, to the target and surrounding enemies around the target with the range.
    Damage is increased or reduced depends on user's MaxHP and MaxSP.
    Deals additional damage depends on user's base level and POW.
    When using under Dragonic Aura buff, increases damage rate from user's MaxHP and MaxSP.
    _
    [Level 1] : 400% Atk / area of effect : 7 x 7 cells.
    [Level 2] : 750% Atk / area of effect : 7 x 7 cells.
    [Level 3] : 110% Atk / area of effect : 7 x 7 cells.
    [Level 4] : 1450% Atk / area of effect : 7 x 7 cells.
    [Level 5] : 1800% Atk / area of effect : 7 x 7 cells.
    [Level 6] : 2150% Atk / area of effect : 9 x 9 cells.
    [Level 7] : 2500% Atk / area of effect : 9 x 9 cells.
    [Level 8] : 2850% Atk / area of effect : 9 x 9 cells.
    [Level 9] : 3200% Atk / area of effect : 9 x 9 cells.
    [Level 10] : 3550% Atk / area of effect : 9 x 9 cells.

    6002.png
    Spark Blaster
    Max level : 10
    Prerequisite skills : Madogear License level 5, Manufacture Machine level 1
    Group : Active
    Type : Long ranged physical
    Target : Single target
    Recovers AP : 2
    Description : Can only be used when equipping Madogear.
    Creates the explosion to the target, deals long ranged physical damage, which ignores target's physical defense, to the target and surrounding enemies around the target with the range for 2 hits.
    Deals additional damage depends on user's base level and POW.
    _
    [Level 1] : 1150% Atk per hit / area of effect : 7 x 7 cells.
    [Level 2] : 2050% Atk per hit / area of effect : 7 x 7 cells.
    [Level 3] : 2950% Atk per hit / area of effect : 7 x 7 cells.
    [Level 4] : 3850% Atk per hit / area of effect : 7 x 7 cells.
    [Level 5] : 4750% Atk per hit / area of effect : 7 x 7 cells.
    [Level 6] : 5650% Atk per hit / area of effect : 9 x 9 cells.
    [Level 7] : 6550% Atk per hit / area of effect : 9 x 9 cells.
    [Level 8] : 7450% Atk per hit / area of effect : 9 x 9 cells.
    [Level 9] : 8350% Atk per hit / area of effect : 9 x 9 cells.
    [Level 10] : 9250% Atk per hit / area of effect : 9 x 9 cells.

    6003.png
    Triple Laser
    Max level : 5
    Prerequisite skills : Spark Blaster level 5
    Group : Active
    Type : Long ranged physical
    Target : Single target
    Description : Can only be used when equipping Madogear.
    Fire triple laser to the target, deals long ranged physical damage to the target for 3 hits.
    Deals additional damage depends on user's base level and POW, has a chance to trigger critical, critical chance is the user's Cri.
    The effectiveness of critical modifier is applied by half.
    _
    [Level 1] : 1450% Atk per hit.
    [Level 2] : 2350% Atk per hit.
    [Level 3] : 3250% Atk per hit.
    [Level 4] : 4150% Atk per hit.
    [Level 5] : 5050% Atk per hit.

    6004.png
    Mighty Smash
    Max level : 5
    Prerequisite skills : Axe Stomp level 3
    Group : Active
    Type : Melee physical
    Target : Instant cast
    Description : Axe exclusive skill.
    Swing the axe, deals melee physical damage to surrounding enemies around the user for 5 hits.
    Deals higher damage for 7 hits when using under Axe Stomp buff.
    Deals additional damage depends on user's base level and POW.
    _
    [Level 1] : 205% Atk / 230% Atk (Axe Stomp) per hit / area of effect : 3 x 3 cells.
    [Level 2] : 385% Atk / 410% Atk (Axe Stomp) per hit / area of effect : 3 x 3 cells.
    [Level 3] : 565% Atk / 590% Atk (Axe Stomp) per hit / area of effect : 3 x 3 cells.
    [Level 4] : 745% Atk / 770% Atk (Axe Stomp) per hit / area of effect : 3 x 3 cells.
    [Level 5] : 925% Atk / 950% Atk (Axe Stomp) per hit / area of effect : 5 x 5 cells.
    [Level 6] : 1105% Atk / 1130% Atk (Axe Stomp) per hit / area of effect : 5 x 5 cells.
    [Level 7] : 1285% Atk / 1310% Atk (Axe Stomp) per hit / area of effect : 5 x 5 cells.
    [Level 8] : 1465% Atk / 1490% Atk (Axe Stomp) per hit / area of effect : 5 x 5 cells.
    [Level 9] : 1645% Atk / 1670% Atk (Axe Stomp) per hit / area of effect : 7 x 7 cells.
    [Level 10] : 1825% Atk / 1850% Atk (Axe Stomp) per hit / area of effect : 7 x 7 cells.

    6005.png
    Explosive Powder
    Max level : 5
    Prerequisite skills : Bionic Mastery level 3
    Group : Active
    Type : Melee physical
    Target : Instant cast
    Recovers AP : 2
    Description : Scatters the volatile explosive powder, deals melee physical damage to surrounding enemies around the user for 3 hits.
    Deals higher damage for 5 hits when using under Research Report buff.
    Deals additional damage depends on user's base level and POW.
    _
    [Level 1] : 950% Atk / 1050% Atk (Research Report) per hit / area of effect : 7 x 7 cells.
    [Level 2] : 1500% Atk / 1700% Atk (Research Report) per hit / area of effect : 7 x 7 cells.
    [Level 3] : 2050% Atk / 2350% Atk (Research Report) per hit / area of effect : 7 x 7 cells.
    [Level 4] : 2600% Atk / 3000% Atk (Research Report) per hit / area of effect : 7 x 7 cells.
    [Level 5] : 3150% Atk / 3650% Atk (Research Report) per hit / area of effect : 7 x 7 cells.

    6006.png
    Mayhemic Thorns
    Max level : 10
    Prerequisite skills : Bionic Mastery level 5, Explosive Powder level 3
    Group : Active
    Type : Long ranged physical
    Target : Single Target
    Recovers AP : 2
    Description : Summons the giant thorn plant to the target and stike the surrounding area, deals long ranged physical damage to target and surrounding enemies around the target with the range for 3 hits.
    Deals higher damage for 4 hits when using under Research Report buff.
    Deals additional damage depends on user's base level and POW, has a chance to trigger critical, critical chance is the user's Cri.
    The effectiveness of critical modifier is applied by half.
    _
    [Level 1] : 500% Atk / 650% Atk (Research Report) per hit / area of effect : 7 x 7 cells.
    [Level 2] : 800% Atk / 950% Atk (Research Report) per hit / area of effect : 7 x 7 cells.
    [Level 3] : 1100% Atk / 1250% Atk (Research Report) per hit / area of effect : 7 x 7 cells.
    [Level 4] : 1400% Atk / 1550% Atk (Research Report) per hit / area of effect : 7 x 7 cells.
    [Level 5] : 1700% Atk / 1850% Atk (Research Report) per hit / area of effect : 7 x 7 cells.
    [Level 6] : 2000% Atk / 2150% Atk (Research Report) per hit / area of effect : 9 x 9 cells.
    [Level 7] : 2300% Atk / 2450% Atk (Research Report) per hit / area of effect : 9 x 9 cells.
    [Level 8] : 2600% Atk / 2750% Atk (Research Report) per hit / area of effect : 9 x 9 cells.
    [Level 9] : 2900% Atk / 3050% Atk (Research Report) per hit / area of effect : 9 x 9 cells.
    [Level 10] : 3200% Atk / 3350% Atk (Research Report) per hit / area of effect : 9 x 9 cells.

     

    • Like 1
    • mvp 1
  12. Lucky items from June Kachua's Secret Box

    Convertible Critical Wing

    Sealed Bible

    Darkness Tablet

    Origin of Life

    Saint Bringer

    Demonic Claw

    Punish Scepter

    Spoiler

    480197.png
    Convertible Critical Wing [1]
    Atk + 5 and Cri + 2 per 2 refine rate.
    Increases physical damage against all size enemies by 3% per 3 refine rate.
    If refine rate is 7 or higher, increases attacke speed (reduces delay after attack by 7%).
    If refine rate is 9 or higher, reduces damage taken from neutral property by 7%.
    If refine rate is 11 or higher, increases melee and long ranged physical damage by 10%.

    When equipped with Deep Blue Sunglasses [1], increases critical damage by 7%, reduces variable casting time by 15%.
    When equipped with Victorious Wing Ears [1], increases critical damage by 7%, reduces global cool time by 15%.
    When equipped with Battle Processor [1], increases critical damage by 7%, increases melee and long ranged physical damage by 5%.
    Class : Garment
    Defense : 38
    Weight : 40
    Armor Level : 1
    Required Level : 150
    Usable Jobs : All 

    540053.png
    Sealed Bible [2]
    Can't be destroyed.
    Atk + 5%, POW + 2.
    Increases Petitio damage by 5%.
    If refine rate is 5 or higher, increases Petitio damage by 10%.
    If refine rate is 7 or higher, increases melee physical damage by 5%.
    If refine rate is 9 or higher, increases Petitio damage by additional 10%. 
    If refine rate is 10 or higher, Cri + 10.
    If refine rate is 11 or higher, increases Petitio damage by additional 5%, increases critical damage by 20%.

    [Bonus by grade]
    [Grade D] Increases melee physical damage by 10%.
    [Grade C] Increases physical damage against all size enemies by 10%.
    [Grade B] Increases physical damage against all race enemies by 10%. 
    [Grade A] Increases physical damage against all property enemies by 10%. 
    Class : Book
    Attack : 210
    Weight : 100
    Weapon Level : 5
    Required Level : 215
    Usable Jobs : Cardinal

    540054.png
    Darkness Tablet [2]
    Can't be destroyed.
    Atk + 5%, POW + 2.
    Increases Midnight Kick damage by 5%.
    If refine rate is 5 or higher, increases Midnight Kick damage by 10%.
    If refine rate is 7 or higher, increases melee physical damage by 5%.
    If refine rate is 9 or higher, increases Midnight Kick damage by additional 10%. 
    If refine rate is 10 or higher, reduces variable casting time by 10%.
    If refine rate is 11 or higher, increases Midnight Kick damage by additional 5%, increases Dawn Break damage by 15%.

    [Bonus by grade]
    [Grade D] Increases melee physical damage by 10%.
    [Grade C] Increases physical damage against all size enemies by 10%.
    [Grade B] Increases physical damage against all race enemies by 10%. 
    [Grade A] Increases physical damage against all property enemies by 10%. 
    Class : Book
    Attack : 200
    Weight : 100
    Weapon Level : 5
    Required Level : 215
    Usable Jobs : Sky Emperor

    540055.png
    Origin of Life [2]
    Can't be destroyed.
    Atk + 5%, POW + 2.
    Increases Noon Blast damage by 5%.
    If refine rate is 5 or higher, increases Noon Blast damage by 10%.
    If refine rate is 7 or higher, increases melee physical damage by 5%.
    If refine rate is 9 or higher, increases Noon Blast damage by additional 10%. 
    If refine rate is 10 or higher, reduces global cool time by 10%.
    If refine rate is 11 or higher, increases Noon Blast damage by additional 5%, increases Sunset Blast damage by 15%.

    [Bonus by grade]
    [Grade D] Increases melee physical damage by 10%.
    [Grade C] Increases physical damage against all size enemies by 10%.
    [Grade B] Increases physical damage against all race enemies by 10%. 
    [Grade A] Increases physical damage against all property enemies by 10%. 
    Class : Book
    Attack : 200
    Weight : 100
    Weapon Level : 5
    Required Level : 215
    Usable Jobs : Sky Emperor

    550088.png
    Saint Bringer [2]
    Can't be destroyed.
    Matk + 220.
    Matk + 5%, SPL + 2.
    Increases Framen damage by 5%.
    If refine rate is 5 or higher, increases Framen damage by 10%.
    If refine rate is 7 or higher, increases holy property magical damage by 5%.
    If refine rate is 9 or higher, increases Framen damage by additional 10%. 
    If refine rate is 10 or higher, reduces global cool time by 10%.
    If refine rate is 11 or higher, increases Framen damage by additional 5%, increases Arbitrium damage by 20%.

    [Bonus by grade]
    [Grade D] Increases holy property magical damage by 10%.
    [Grade C] Increases magical damage against all size enemies by 10%.
    [Grade B] Increases magical damage against all race enemies by 10%. 
    [Grade A] Increases magical damage against all property enemies by 10%. 
    Class : Staff
    Attack : 60
    Weight : 100
    Weapon Level : 5
    Required Level : 215
    Usable Jobs : Cardinal

    560036.png
    Demonic Claw [2]
    Atk + 5%, POW + 2.
    Increases Explosion Blaster damage by 5%.
    If refine rate is 5 or higher, increases Explosion Blaster damage by 10%.
    If refine rate is 7 or higher, increases long ranged physical damage by 5%.
    If refine rate is 9 or higher, increases Explosion Blaster damage by additional 10%. 
    If refine rate is 10 or higher, Cri + 10.
    If refine rate is 11 or higher, increases Explosion Blaster damage by additional 5%, increases Oleum Sanctum damage by 15%.

    [Bonus by grade]
    [Grade D] Increases long ranged physical damage by 10%.
    [Grade C] Increases physical damage against all size enemies by 10%.
    [Grade B] Increases physical damage against all race enemies by 10%. 
    [Grade A] Increases physical damage against all property enemies by 10%. 
    Class : Knuckle
    Attack : 210
    Weight : 150
    Weapon Level : 5
    Required Level : 215
    Usable Jobs : Inquisitor

    590045.png
    Punish Scepter [2]
    Can't be destroyed.
    Atk + 5%, POW + 2.
    Increases Third Punish damage by 5%.
    If refine rate is 5 or higher, increases Third Punish damage by 10%.
    If refine rate is 7 or higher, increases melee physical damage by 5%.
    If refine rate is 9 or higher, increases Third Punish damage by additional 10%. 
    If refine rate is 10 or higher, Cri + 10.
    If refine rate is 11 or higher, increases Third Punish damage by additional 5%, increases First Brand damage by 15%.

    [Bonus by grade]
    [Grade D] Increases melee physical damage by 10%.
    [Grade C] Increases physical damage against all size enemies by 10%.
    [Grade B] Increases physical damage against all race enemies by 10%. 
    [Grade A] Increases physical damage against all property enemies by 10%. 
    Class : Mace
    Attack : 210
    Weight : 150
    Weapon Level : 5
    Required Level : 215
    Usable Jobs : Inquisitor

  13. 410158.png
    Magic Celestial Globe
    Atk + 1 and Matk + 1 per 1 base level.
    When equipped with [Zodiac] enchant, all basic status + 10.
    Class: Headgear 
    Defense: 2
    Location: Middle
    Weight: 10
    Required Level: 100
    Usable Jobs: All

    420158.png
    Yesterday Once More
    Mdef + 5.
    Attack speed + 10%.
    When equipped with [King of Origin] enchant, increases physical and magical damage against small, medium and large size monsters by 15%.
    Class: Headgear 
    Defense: 0
    Location: Lower
    Weight: 50
    Required Level: 100
    Usable Jobs: All

    450220.png
    Chrome Metal Plate [1]
    Can't be destroyed.
    Attack speed + 10%.
    Reduces damage taken from normal and boss monsters by 5%.
    Reduces damage taken from players by 7%.
    Def + 30 and Mdef + 3 per refine rate.
    If refine rate is 6 or higher, increases physical and magical damage by 15%.
    If refine rate is 8 or higher, increases physical and magical damage by 15%. 
    Class: Armor
    Defense: 100
    Weight: 100
    Required Level: 99
    Usable Jobs: All

    470128.png
    Pegasus Shoes [1]
    Increases movement speed.
    Increases physical and magical damage against all property monsters by 15%.
    If refine rate is 7 or higher, increases physical and magical damage against all property monsters by 15%.
    If refine rate is 9 or higher, has a chance to increases movement speed for 30 seconds when receiving physical or magical damage.
    Class: Shoes
    Defense: 25
    Weight: 60
    Required Level: 100
    Usable Jobs: All

    480188.png
    Valkyrie Curse Blight [1]
    Reduces damage taken from normal and boss monsters by 5%.
    Reduces damage taken from players by 5%.
    MaxHP + 2%, MaxSP + 2% and reduces damage taken from ghost property by 7% per refine rate.
    If refine rate is 7 or higher, all basic status + 10, increases physical and magical damage against all property monsters by 10%.
    If refine rate is 9 or higher, increases physical and magical damage against all property monsters by 15%, deals additional damage depends on target's defense.
    When equipped with [Hero's Triumph] enchant, attack speed + 20%.
    When equipped with [Demon lord of Calamity] enchant, reduces global cool time by 25%.
    Class: Garment
    Defense: 38
    Weight: 40
    Required Level: 100
    Usable Jobs: All

    • Done 1
  14.  img_char3_0.png.93a6f6703c66f8d0352678f2417e7983.pngimg_char3_1.png.707128611147a71fc9c1697010f2e687.png

    363337051_12_ElementalMaster.thumb.png.a899312feea314d9a7d14a423c23b3e2.png

    Spoiler

    - Elemental Master -

    5365.png
    Magic Book Mastery
    Max level : 10
    Group : Passive
    Description : When equipping book, increases water, wind, earth, fire and poison property magical damage.
    _
    [Level 1] : Increases water, wind, earth, fire and poison property magical damage by 1%.
    [Level 2] : Increases water, wind, earth, fire and poison property magical damage by 2%.
    [Level 3] : Increases water, wind, earth, fire and poison property magical damage by 3%.
    [Level 4] : Increases water, wind, earth, fire and poison property magical damage by 4%.
    [Level 5] : Increases water, wind, earth, fire and poison property magical damage by 5%.
    [Level 6] : Increases water, wind, earth, fire and poison property magical damage by 6%.
    [Level 7] : Increases water, wind, earth, fire and poison property magical damage by 7%.
    [Level 8] : Increases water, wind, earth, fire and poison property magical damage by 8%.
    [Level 9] : Increases water, wind, earth, fire and poison property magical damage by 9%.
    [Level 10] : Increases water, wind, earth, fire and poison property magical damage by 10%.

    5366.png
    Spell Enchanting
    Max level : 5
    Prerequisite skills : Magic Book Mastery level 5
    Group : Active
    Type : Buff
    Target : Self and party members
    Description : Gives a buff that increases trait magical attack power for the skill duration.
    _
    [Level 1] : Increases S.Matk : 4 / skill duration : 80 seconds.
    [Level 1] : Increases S.Matk : 8 / skill duration : 120 seconds.
    [Level 1] : Increases S.Matk : 12 / skill duration : 160 seconds.
    [Level 1] : Increases S.Matk : 16 / skill duration : 200 seconds.
    [Level 1] : Increases S.Matk : 20 / skill duration : 240 seconds.

    5367.png
    Activity Burn
    Max level : 5
    Prerequisite skills : Spell Enchanting level 3
    Group : Active
    Type : Special
    Target : Single target
    Description : Has a chance to drains target's AP.
    Can only be used in PVP and War of Emperium mode.
    _
    [Level 1] : Drains AP : 20 / success chance : 30%.
    [Level 1] : Drains AP : 30 / success chance : 40%.
    [Level 1] : Drains AP : 50 / success chance : 50%.
    [Level 1] : Drains AP : 60 / success chance : 60%.
    [Level 1] : Drains AP : 70 / success chance : 70%.

    5368.png
    Increasing Activity
    Max level : 5
    Prerequisite skills : Activity Burn level 5
    Group : Active (AP)
    Type : Buff
    Target : Party members except self
    Consumes AP : 50
    Description : Recovers target's AP as a cost of user's AP by 50.
    _
    [Level 1] : Recovers AP : 10
    [Level 1] : Recovers AP : 20
    [Level 1] : Recovers AP : 30
    [Level 1] : Recovers AP : 40
    [Level 1] : Recovers AP : 50

    5369.png
    Diamond Storm
    Max level : 5
    Prerequisite skills : Magic Book Mastery level 2
    Group : Active
    Type : Magic
    Target : 1 cell ground target
    Recovers AP : 5
    Description : Blows the ice storm on one ground cell to deals water property magical damage to all targets within 9 x 9 cells of skill range.
    Has a chance to inflict [quench] status to the targets.
    Deals additional damage depends on user's base level and SPL.
    Deals more damage if the water spirit Diluvio is summoned.
    _
    [Level 1] : 1250% Matk / 5250% Matk (elemental spirit) / quench inflicting chance : 50%.
    [Level 2] : 2500% Matk / 7000% Matk (elemental spirit) / quench inflicting chance : 60%.
    [Level 3] : 3750% Matk / 8750% Matk (elemental spirit) / quench inflicting chance : 70%.
    [Level 4] : 5000% Matk / 10500% Matk (elemental spirit) / quench inflicting chance : 80%.
    [Level 5] : 6250% Matk / 12250% Matk (elemental spirit) / quench inflicting chance : 90%.

    5370.png
    Lightning Land
    Max level : 5
    Prerequisite skills : Magic Book Mastery level 2
    Group : Active
    Type : Magic
    Target : 1 cell ground target
    Recovers AP : 5
    Description : Places the electric flow on one ground cell to deals wind property magical damage to all targets within 9 x 9 cells of skill range every 0.3 seconds for 3 seconds.
    Has a chance to inflict [torrent] status to the targets.
    Deals additional damage depends on user's base level and SPL.
    Deals more damage if the wind spirit Procella is summoned.
    _
    [Level 1] : 400% Matk / 800% Matk (elemental spirit) / torrent inflicting chance : 20%.
    [Level 2] : 800% Matk / 1600% Matk (elemental spirit) / torrent inflicting chance : 30%.
    [Level 3] : 1200% Matk / 2400% Matk (elemental spirit) / torrent inflicting chance : 40%.
    [Level 4] : 1600% Matk / 3200% Matk (elemental spirit) / torrent inflicting chance : 50%.
    [Level 5] : 2000% Matk / 4000% Matk (elemental spirit) / torrent inflicting chance : 60%.

    5371.png
    Venom Swamp
    Max level : 5
    Prerequisite skills : Magic Book Mastery level 2
    Group : Active
    Type : Magic
    Target : 1 cell ground target
    Recovers AP : 5
    Description : Creates the poisonous field on one ground cell to deals poison property magical damage to all targets within 9 x 9 cells of skill range every 0.3 seconds for 3 seconds.
    Has a chance to inflict [severe poison] status to the targets.
    Deals additional damage depends on user's base level and SPL.
    Deals more damage if the poison spirit Serpens is summoned.
    _
    [Level 1] : 400% Matk / 800% Matk (elemental spirit) / severe poison inflicting chance : 20%.
    [Level 2] : 800% Matk / 1600% Matk (elemental spirit) / severe poison inflicting chance : 30%.
    [Level 3] : 1200% Matk / 2400% Matk (elemental spirit) / severe poison inflicting chance : 40%.
    [Level 4] : 1600% Matk / 3200% Matk (elemental spirit) / severe poison inflicting chance : 50%.
    [Level 5] : 2000% Matk / 4000% Matk (elemental spirit) / severe poison inflicting chance : 60%.

    5372.png
    Conflagration
    Max level : 5
    Prerequisite skills : Magic Book Mastery level 2
    Group : Active
    Type : Magic
    Target : 1 cell ground target
    Recovers AP : 5
    Description : Burns on one ground cell to deals fire property magical damage to all targets within 9 x 9 cells of skill range every 0.3 seconds for 3 seconds.
    Has a chance to inflict [blaze] status to the targets.
    Deals additional damage depends on user's base level and SPL.
    Deals more damage if the fire spirit Ardor is summoned.
    _
    [Level 1] : 400% Matk / 800% Matk (elemental spirit) / blaze inflicting chance : 20%.
    [Level 2] : 800% Matk / 1600% Matk (elemental spirit) / blaze inflicting chance : 30%.
    [Level 3] : 1200% Matk / 2400% Matk (elemental spirit) / blaze inflicting chance : 40%.
    [Level 4] : 1600% Matk / 3200% Matk (elemental spirit) / blaze inflicting chance : 50%.
    [Level 5] : 2000% Matk / 4000% Matk (elemental spirit) / blaze inflicting chance : 60%.

    5373.png
    Terra Drive
    Max level : 5
    Prerequisite skills : Magic Book Mastery level 2
    Group : Active
    Type : Magic
    Target : 1 cell ground target
    Recovers AP : 5
    Description : Causes the ground to rise on one ground cell to deals earth property magical damage to all targets within 9 x 9 cells of skill range.
    Has a chance to inflict [concretion] status to the targets.
    Deals additional damage depends on user's base level and SPL.
    Deals more damage if the earth spirit Terremotus is summoned.
    _
    [Level 1] : 1250% Matk / 5250% Matk (elemental spirit) / concretion inflicting chance : 50%.
    [Level 2] : 2500% Matk / 7000% Matk (elemental spirit) / concretion inflicting chance : 60%.
    [Level 3] : 3750% Matk / 8750% Matk (elemental spirit) / concretion inflicting chance : 70%.
    [Level 4] : 5000% Matk / 10500% Matk (elemental spirit) / concretion inflicting chance : 80%.
    [Level 5] : 6250% Matk / 12250% Matk (elemental spirit) / concretion inflicting chance : 90%.

    5374.png
    Elemental Spirit Mastery
    Max level : 10
    Prerequisite skills : Spirit Sympathy level 1
    Group : Passive
    Description : When summoning high elemental spirit, improves the elemental spirit's abilities.
    _
    [Level 1] : Improves high elemental spirit abilities (Atk : 120, Matk : 20, MaxHP : 13000, MaxSP : 100, Def : 20, Mdef : 4, Flee 10).
    [Level 2] : Improves high elemental spirit abilities (Atk : 140, Matk : 40, MaxHP : 16000, MaxSP : 200, Def : 40, Mdef : 8, Flee 20).
    [Level 3] : Improves high elemental spirit abilities (Atk : 160, Matk : 60, MaxHP : 19000, MaxSP : 300, Def : 60, Mdef : 12, Flee 30).
    [Level 4] : Improves high elemental spirit abilities (Atk : 180, Matk : 80, MaxHP : 22000, MaxSP : 400, Def : 80, Mdef : 16, Flee 40).
    [Level 5] : Improves high elemental spirit abilities (Atk : 200, Matk : 100, MaxHP : 25000, MaxSP : 500, Def : 100, Mdef : 20, Flee 50).
    [Level 6] : Improves high elemental spirit abilities (Atk : 220, Matk : 120, MaxHP : 28000, MaxSP : 600, Def : 120, Mdef : 24, Flee 60).
    [Level 7] : Improves high elemental spirit abilities (Atk : 240, Matk : 140, MaxHP : 31000, MaxSP : 700, Def : 140, Mdef : 28, Flee 70).
    [Level 8] : Improves high elemental spirit abilities (Atk : 260, Matk : 160, MaxHP : 34000, MaxSP : 800, Def : 160, Mdef : 32, Flee 80).
    [Level 9] : Improves high elemental spirit abilities (Atk : 280, Matk : 180, MaxHP : 37000, MaxSP : 900, Def : 180, Mdef : 36, Flee 90).
    [Level 10] : Improves high elemental spirit abilities (Atk : 300, Matk : 200, MaxHP : 40000, MaxSP : 1000, Def : 200, Mdef : 40, Flee 100).

    5375.png
    Summon Elemental Ardor
    Max level : 1
    Prerequisite skills : Call Agni level 3, Elemental Spirit Mastery level 1, Conflagration level 1
    Group : Active
    Type : Summon
    Description : Consumes 1 Flame Stone, descends high elemental spirit of fire "Ardor" to elemental spirit Agni (large).
    Upon summoning, increases fire property magical damage of summoner by 10%, increases Conflagration damage.
    Ardor's stats are increased depends on summoner's stats and level of Elemental Spirit Mastery summoner learned.
    _
    [Level 1] : Elemental spirit duration : 1500 seconds.

    5376.png
    Summon Elemental Diluvio
    Max level : 1
    Prerequisite skills : Call Aqua level 3, Elemental Spirit Mastery level 1, Diamond Storm level 1
    Group : Active
    Type : Summon
    Description : Consumes 1 Ice Stone, descends high elemental spirit of water "Diluvio" to elemental spirit Aqua (large).
    Upon summoning, increases water property magical damage of summoner by 10%, increases Diamond Storm damage.
    Diluvio's stats are increased depends on summoner's stats and level of Elemental Spirit Mastery summoner learned.
    _
    [Level 1] : Elemental spirit duration : 1500 seconds.

    5377.png
    Summon Elemental Procella
    Max level : 1
    Prerequisite skills : Call Ventus level 3, Elemental Spirit Mastery level 1, Lightning Land level 1
    Group : Active
    Type : Summon
    Description : Consumes 1 Lightning Stone, descends high elemental spirit or wind "Procella" to elemental spirit Ventus (large).
    Upon summoning, increases wind property magical damage of summoner by 10%, increases Lightning Land damage.
    Procella's stats are increased depends on summoner's stats and level of Elemental Spirit Mastery summoner learned.
    _
    [Level 1] : Elemental spirit duration : 1500 seconds.

    5378.png
    Summon Elemental Terremotus
    Max level : 1
    Prerequisite skills : Call Tera level 3, Elemental Spirit Mastery level 1, Terra Drive level 1
    Group : Active
    Type : Summon
    Description : Consumes 1 Earth Stone, descends high elemental spirit of earth "Terremotus" to elemental spirit Tera (large).
    Upon summoning, increases earth property magical damage of summoner by 10%, increases Terra Drive damage.
    Terremotus's stats are increased depends on summoner's stats and level of Elemental Spirit Mastery summoner learned.
    _
    [Level 1] : Elemental spirit duration : 1500 seconds.

    5379.png
    Summon Elemental Serpens
    Max level : 1
    Prerequisite skills : Call Aqua level 3, Call Agni level 3, Call Ventus level 3, Call Tera level 3, Elemental Spirit Mastery level 1, Venom Swamp level 1
    Group : Active
    Type : Summon
    Description : Consumes 1 Poison Stone, descends high elemental spirit of poison "Serpens" to either large type elemental spirit Agni, Aqua, Ventus or Tera.
    Upon summoning, increases poison property magical damage of summoner by 10%, increases Venom Swamp damage.
    Serpens's stats are increased depends on summoner's stats and level of Elemental Spirit Mastery summoner learned.
    _
    [Level 1] : Elemental spirit duration : 1500 seconds.

    5380.png
    Elemental Buster
    Max level : 10
    Prerequisite skills : Summon Elemental Diluvio level 1, Summon Elemental Ardor level 1, Summon Elemental Procella level 1, Summon Elemental Terremotus level 1, Summon Elemental Serpens level 1, Elemental Spirit Mastery level 5
    Group : Active (AP)
    Type : Magic
    Target : All targets within range
    Consumes AP : 150
    Description : Deals magical damage, that has the property corresponding to active high elemental spirit summoned, to all target within 13 x 13 cells around the user.
    Can only be used when high elemental spirit is summoned.
    This skill deals additional damage against dragon and formless race monsters.
    Deals additional damage depends on user's base level and SPL.
    _
    [Level 1] : 480% Matk / damage against dragon and formless : 1100% Matk.
    [Level 2] : 960% Matk / damage against dragon and formless : 2200% Matk.
    [Level 3] : 1440% Matk / damage against dragon and formless : 3300% Matk.
    [Level 4] : 1920% Matk / damage against dragon and formless : 4400% Matk.
    [Level 5] : 2400% Matk / damage against dragon and formless : 5500% Matk.
    [Level 6] : 2880% Matk / damage against dragon and formless : 6600% Matk.
    [Level 7] : 3360% Matk / damage against dragon and formless : 7700% Matk.
    [Level 8] : 3840% Matk / damage against dragon and formless : 8800% Matk.
    [Level 9] : 4320% Matk / damage against dragon and formless : 9900% Matk.
    [Level 10] : 4800% Matk / damage against dragon and formless : 11000% Matk.

    5381.png
    Elemental Veil
    Max level : 5
    Prerequisite skills : Elemental Spirit Mastery level 3
    Group : Active
    Type : Assist
    Target : Own elemental spirit
    Description : Turns high elemental spirit to becomes transparent.
    Can only be used on high elemental spirit.
    _
    [Level 1] : Skill duration : 120 seconds.
    [Level 2] : Skill duration : 150 seconds.
    [Level 3] : Skill duration : 180 seconds.
    [Level 4] : Skill duration : 210 seconds.
    [Level 5] : Skill duration : 240 seconds.

     

    High elemental spirit skills.

    Spoiler

    20817.png
    Fire spirit "Ardor"

    Passive effects : increases fire property magical damage of summoner by 10%, increases Conflagration damage by 30%.

    Flame Technique [Spirit Control level 1 : passive mode]
    1. Increases Fire Bolt damage of summoner by 100%.
    2. Has a 7% chance to auto-cast Fire Bolt level 1 when summoner dealing normal physical damage. (If summoner has higher skill level, that level will be cast instead)
    3. Endows Psychic Wave property to fire.

    Flame Armor [Spirit Control level 2 : defensive mode]
    1. Enchants summoner's armor with fire property.
    2. Reduces damage taken from fire property by 100%, increases damage taken from water property by 30%.

    Flame Rock [Spirit Control level 3 : offensive mode]
    1. Creates the immolation on 7 x 7 cells around the target and Ardor, deals 2400%Matk as fire property that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level)

    20816.png
    Water spirit "Diluvio"

    Passive effects : increases water property magical damage of summoner by 10%, increases Diamond Storm damage by 30%.

    Cold Force [Spirit Control level 1 : passive mode]
    1. Increases Cold Bolt damage of summoner by 100%.
    2. Has a 7% chance to auto-cast Cold Bolt level 1 when summoner dealing normal physical damage. (If summoner has higher skill level, that level will be cast instead)
    3. Endows Psychic Wave property to water.

    Crystal Armor [Spirit Control level 2 : defensive mode]
    1. Enchants summoner's armor with water property.
    2. Reduces damage taken from water property by 100%, increases damage taken from wind property by 30%.

    Age of Ice [Spirit Control level 3 : offensive mode]
    1. Creates the ice storm on 11 x 11 cells around Diluvio, deals 3700%Matk as water property that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level)

    20818.png
    Wind spirit "Procella"

    Passive effects : increases wind property magical damage of summoner by 10%, increases Lightning Land damage by 30%.

    Grace Breeze [Spirit Control level 1 : passive mode]
    1. Increases Lightning Bolt damage of summoner by 100%.
    2. Has a 7% chance to auto-cast Lightning Bolt level 1 when summoner dealing normal physical damage. (If summoner has higher skill level, that level will be cast instead)
    3. Endows Psychic Wave property to wind.

    Eye of Storm  [Spirit Control level 2 : defensive mode]
    1. Enchants summoner's armor with wind property.
    2. Reduces damage taken from wind property by 100%, increases damage taken from earth property by 30%.

    Storm Wind [Spirit Control level 3 : offensive mode]
    1. Creates the strong wind on 5 x 5 cells around the target and Procella, deals 2600%Matk as wind property that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level)

    20819.png
    Earth spirit "Terremotus"

    Passive effects : increases earth property magical damage of summoner by 10%, increases Terra Drive damage by 30%.

    Earth Care [Spirit Control level 1 : passive mode]
    1. Increases Earth Spike damage of summoner by 80%.
    2. Has a 7% chance to auto-cast Earth Spike level 1 when summoner dealing normal physical damage. (If summoner has higher skill level, that level will be cast instead)
    3. Endows Psychic Wave property to earth.

    Strong Protection  [Spirit Control level 2 : defensive mode]
    1. Enchants summoner's armor with earth property.
    2. Reduces damage taken from earth property by 100%, increases damage taken from fire property by 30%.

    Avalanche [Spirit Control level 3 : offensive mode]
    1. Creates the solid rock spear on 9 x 9 cells around the target, deals 450%Matk as earth property for 7 times that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level)

    20820.png
    Poison spirit "Serpens"

    Passive effects : increases poison property magical damage of summoner by 10%, increases Venom Swamp damage by 30%.

    Deep Poisoning [Spirit Control level 1 : passive mode]
    1. Increases Killing Cloud damage of summoner by 50%.
    2. Has a 7% chance to auto-cast Poison Burst level 1 when summoner dealing normal physical damage. (If summoner has higher skill level, that level will be cast instead)
    3. Endows Psychic Wave property to poison.

    Poison Shield [Spirit Control level 2 : defensive mode]
    1. Enchants summoner's armor with poison property.
    2. Reduces damage taken from poison property by 100%, increases damage taken from holy property by 30%.

    Deadly Poison [Spirit Control level 3 : offensive mode]
    1. Creates the poison on 9 x 9 cells around the target, deals 700%Matk as poison property for 5 times that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level)

     

    Skills Tree

    4261-1.thumb.png.a2f5466ac35e25de73e863db540c7be9.png

  15.  img_char11_0.png.f22f6de3f08351e4c6dfccee2d9c46ee.pngimg_char11_1.png.abc58d2e263364396b1fb3b348032a6d.png

    11_Performers.thumb.png.1a20f73f8405790f31fba1b5a0a0ea48.png

    Spoiler

    - Troubadour & Trouvere -

    5349.png
    Stage Manner
    Max level : 5
    Group : Passive
    Description : Increases AP gained when using Troubadour and Trouvere's attack skills, increases effectiveness of some song skills.
    When equipping musical instrument, bow or whip, increases trait physical damage and trait magical damage.
    _
    [Level 1] : Increases trait physical damage and trait magical damage : 3.
    [Level 2] : Increases trait physical damage and trait magical damage : 6.
    [Level 3] : Increases trait physical damage and trait magical damage : 9.
    [Level 4] : Increases trait physical damage and trait magical damage : 12.
    [Level 5] : Increases trait physical damage and trait magical damage : 15.

    5350.png
    Retrospection
    Max level : 1
    Prerequisite skills : Stage Manner level 1
    Group : Active
    Type : Assist
    Target : Self
    Description : Recasts the latest song used.
    Recasted skill consumes SP 30% less, and gains AP more than usual by 1.5 times.
    _
    [Level 1] : Recasts the latest song used.

    5351.png
    Mystic Symphony
    Max level : 1
    Prerequisite skills : Metallic Fury level 1, Rose Blossom level 5
    Group : Active (AP)
    Type : Buff
    Target : Self
    Consumes AP : 125
    Description : Musical instrument, bow and whip exclusive skill.
    Gives the buff to the user that increases Sound Blend, Rhythm Shooting and Rose blossom damage by 100% for 150 seconds.
    Increases physical and magical damage against fish and demihuman race monsters for the skill duration.
    _
    [Level 1] : Increases Sound Blend, Rhythm Shooting and Rose blossom damage.

    5352.png
    Sonata Of Kvasir
    Max level : 1
    Prerequisite skills : Capriccio of Loki level 1, Requiem of Niflheim level 1
    Group : Active (AP)
    Type : Buff
    Target : Self
    Consumes AP : 100
    Description : Musical instrument, bow and whip exclusive skill.
    The user can use every ensemble skills alone for 60 seconds.
    Can only be used when the user is in party
    _
    [Level 1] : Ensemble skills can be used alone.

    5353.png
    Rose Blossom
    Max level : 5
    Prerequisite skills : Rhythm Shooting level 3
    Group : Active
    Type : Long ranged physical
    Target : Single target
    Recovers AP : 3
    Description : Musical instrument, bow and whip exclusive skill.
    Attaches the flower seed on an arrow then shoots to single target to deals powerful long ranged physical damage.
    The flower blooms after a while, deals additional long ranged physical damage to the target and surrounding enemies around the target.
    Deals additional damage depends on user's base level.
    When learning Stage Manner, CON will affect additional damage too.
    Consumes 1 equipped arrows.
    _
    [Level 1] : 750% Atk / additional damage : 350% Atk / additional damage area of effect : 3 x 3 cells.
    [Level 2] : 1500% Atk / additional damage : 700% Atk / additional damage area of effect : 3 x 3 cells.
    [Level 3] : 2250% Atk / additional damage : 1050% Atk / additional damage area of effect : 5 x 5 cells.
    [Level 4] : 3000% Atk / additional damage : 1400% Atk / additional damage area of effect : 5 x 5 cells.
    [Level 5] : 3250% Atk / additional damage : 1750% Atk / additional damage area of effect : 7 x 7 cells.

    5355.png
    Rhythm Shooting
    Max level : 5
    Group : Active
    Type : Long ranged physical
    Target : Single target
    Recovers AP : 1 (level 1~3), 2 (level 4~5)
    Description : Musical instrument, bow and whip exclusive skill.
    Fires an arrow then shoots to single target and deals 3 hits of long ranged physical damage.
    Deals additional damage depends on user's base level.
    When learning Stage Manner, CON will affect additional damage too.
    Consumes 1 equipped arrows.
    _
    [Level 1] : 120% Atk.
    [Level 2] : 240% Atk.
    [Level 3] : 360% Atk.
    [Level 4] : 480% Atk.
    [Level 5] : 600% Atk.

    5356.png
    Metallic Fury
    Max level : 5
    Prerequisite skills : Sound Blend level 1
    Group : Active
    Type : Magic
    Target : Single target
    Recovers AP : 2 (level 1~3), 3 (level 4~5)
    Description : Musical instrument and whip exclusive skill. 
    Fires and arrow amplified by bursting to the target.
    Deals additional damage depends on number of target marked with brand within range up to 5 branded targets, the skill property depends on the property of equipped arrow.
    Deals additional damage depends on user's base level and SPL.
    Consumes 1 equipped arrows.
    _
    [Level 1] : 900% Matk / area of effect : 5 x 5 cells.
    [Level 2] : 1800% Matk / area of effect : 5 x 5 cells.
    [Level 3] : 2700% Matk / area of effect : 5 x 5 cells.
    [Level 4] : 3600% Matk / area of effect : 7 x 7 cells.
    [Level 5] : 4500% Matk / area of effect : 7 x 7 cells.

    5357.png
    Sound Blend
    Max level : 5
    Prerequisite skills : Metallic Sound level 5
    Group : Active
    Type : Magic
    Target : Single target
    Recovers AP : 1 (level 1~3), 2 (level 4~5)
    Description : Musical instrument and whip exclusive skill.  
    Inflicts magical damage and inflict sonic brand on the target.
    Increases sonic brand duration depends on skill level.
    Sonic brand deals damage once before explodes. the skill property depends on the property of equipped arrow.
    Target marked with sonic brand will take more damage from Reverberation, Metallic Sound, Rose Blossom and Rhythm Shooting.
    Deals additional damage depends on user's base level and SPL.
    _
    [Level 1] : 120% Matk / duration : 10 seconds.
    [Level 2] : 240% Matk / duration : 10 seconds.
    [Level 3] : 360% Matk / duration : 15 seconds.
    [Level 4] : 480% Matk / duration : 15 seconds.
    [Level 5] : 600% Matk / duration : 20 seconds.

    5358.png
    Geffenia Nocturne
    Max level : 5
    Prerequisite skills : Stage Manner level 3
    Group : Active
    Type : Debuff
    Target : Enemies within range
    Recovers AP : 20
    Description : Musical instrument and whip exclusive skill.  
    Has a chance to reduces magical resistance of normal monsters and enemy players in the surrounding area for 30 seconds.
    Increases effectiveness when there is the performer, who is in the same party, is on the user's screen.
    Consumes 1 Throat Lozenge.
    _
    [Level 1] : Reduces magical resistance / area of effect : 15 x 15 cells.
    [Level 2] : Reduces magical resistance / area of effect : 15 x 15 cells.
    [Level 3] : Reduces magical resistance / area of effect : 17 x 17 cells.
    [Level 4] : Reduces magical resistance / area of effect : 21 x 21 cells.
    [Level 5] : Reduces magical resistance / area of effect : 23 x 23 cells.

    5359.png
    Capriccio of Loki
    Max level : 5
    Prerequisite skills : Serenade Of Jawaii level 1
    Group : Active
    Type : Debuff
    Target : Enemy players within range
    Recovers AP : 20
    Description : Musical instrument and whip exclusive skill.
    Has a chance to inflicts [unlucky] and [confusion] status to the enemies players in the surrounding area.
    Increases the success chance when there is the performer, who is in the same party, is on the user's screen.
    This skill can only be used in PVP zones.
    Consumes 1 Throat Lozenge.
    _
    [Level 1] : Inflicts [unlucky] and [confusion] status / area of effect : 15 x 15 cells.
    [Level 2] : Inflicts [unlucky] and [confusion] status / area of effect : 15 x 15 cells.
    [Level 3] : Inflicts [unlucky] and [confusion] status / area of effect : 17 x 17 cells.
    [Level 4] : Inflicts [unlucky] and [confusion] status / area of effect : 21 x 21 cells.
    [Level 5] : Inflicts [unlucky] and [confusion] status / area of effect : 23 x 23 cells.

    5360.png
    Rhapsody of Mineworker
    Max level : 5
    Prerequisite skills : Stage Manner level 3
    Group : Active
    Type : Debuff
    Target : Enemies within range
    Recovers AP : 20
    Description : Musical instrument and whip exclusive skill.  
    Has a chance to reduces physical resistance of normal monsters and enemy players in the surrounding area for 30 seconds.
    Increases effectiveness when there is the performer, who is in the same party, is on the user's screen.
    Consumes 1 Throat Lozenge.
    _
    [Level 1] : Reduces physical resistance / area of effect : 15 x 15 cells.
    [Level 2] : Reduces physical resistance / area of effect : 15 x 15 cells.
    [Level 3] : Reduces physical resistance / area of effect : 17 x 17 cells.
    [Level 4] : Reduces physical resistance / area of effect : 21 x 21 cells.
    [Level 5] : Reduces physical resistance / area of effect : 23 x 23 cells.

    5361.png
    Musical Interlude
    Max level : 5
    Prerequisite skills : Rhapsody of Mineworker level 1
    Group : Active
    Type : Buff
    Target : Self and party members
    Recovers AP : 10
    Description : Musical instrument and whip exclusive skill.  
    Increases physical resistance of the user and party members in the surrounding area for 180 seconds.
    Increases effectiveness when there is the performer, who is in the same party, is on the user's screen.
    Consumes 1 Throat Lozenge.
    _
    [Level 1] : Increases physical resistance : 10 / area of effect : 15 x 15 cells.
    [Level 2] : Increases physical resistance : 15 / area of effect : 15 x 15 cells.
    [Level 3] : Increases physical resistance : 20 / area of effect : 17 x 17 cells.
    [Level 4] : Increases physical resistance : 25 / area of effect : 21 x 21 cells.
    [Level 5] : Increases physical resistance : 30 / area of effect : 23 x 23 cells.

    5362.png
    Serenade Of Jawaii
    Max level : 5
    Prerequisite skills : Geffenia Nocturne level 1
    Group : Active
    Type : Buff
    Target : Self and party members
    Recovers AP : 10
    Description : Musical instrument and whip exclusive skill.  
    Increases trait magical attack power and movement speed of the user and party members in the surrounding area for 180 seconds.
    Increases effectiveness when there is the performer, who is in the same party, is on the user's screen.
    Consumes 1 Throat Lozenge.
    _
    [Level 1] : Increases trait magical attack power : 3 / area of effect : 15 x 15 cells.
    [Level 2] : Increases trait magical attack power : 6 / area of effect : 15 x 15 cells.
    [Level 3] : Increases trait magical attack power : 9 / area of effect : 17 x 17 cells.
    [Level 4] : Increases trait magical attack power : 12 / area of effect : 21 x 21 cells.
    [Level 5] : Increases trait magical attack power : 15 / area of effect : 23 x 23 cells.

    5363.png
    Requiem of Niflheim
    Max level : 5
    Prerequisite skills : Musical Interlude level 1, March of Prontera level 1
    Group : Active
    Type : Debuff
    Target : Enemy players within range
    Recovers AP : 20
    Description : Musical instrument and whip exclusive skill.
    Has a chance to inflicts [gloom] and [curse] status to the enemies players in the surrounding area.
    Increases the success chance when there is the performer, who is in the same party, is on the user's screen.
    This skill can only be used in PVP zones.
    Consumes 1 Throat Lozenge.
    _
    [Level 1] : Inflicts [gloom] and [curse] status / area of effect : 15 x 15 cells.
    [Level 2] : Inflicts [gloom] and [curse] status / area of effect : 15 x 15 cells.
    [Level 3] : Inflicts [gloom] and [curse] status / area of effect : 17 x 17 cells.
    [Level 4] : Inflicts [gloom] and [curse] status / area of effect : 21 x 21 cells.
    [Level 5] : Inflicts [gloom] and [curse] status / area of effect : 23 x 23 cells.

    5364.png
    March of Prontera
    Max level : 5
    Prerequisite skills : Rhapsody of Mineworker level 1
    Group : Active
    Type : Buff
    Target : Self and party members
    Recovers AP : 10
    Description : Musical instrument and whip exclusive skill.  
    Increases trait physical attack power and movement speed of the user and party members in the surrounding area for 180 seconds.
    Increases effectiveness when there is the performer, who is in the same party, is on the user's screen.
    Consumes 1 Throat Lozenge.
    _
    [Level 1] : Increases trait physical attack power : 3 / area of effect : 15 x 15 cells.
    [Level 2] : Increases trait physical attack power : 6 / area of effect : 15 x 15 cells.
    [Level 3] : Increases trait physical attack power : 9 / area of effect : 17 x 17 cells.
    [Level 4] : Increases trait physical attack power : 12 / area of effect : 21 x 21 cells.
    [Level 5] : Increases trait physical attack power : 15 / area of effect : 23 x 23 cells.

     

    Skills Tree

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