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Posts posted by Sigma
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New booster gears of novice classes
Spoiler
Super Novice Booster Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Booster set (Armor, Shield, Shoes, Earring, Pendant),
increases all property magical damage, melee and long ranged physical damage by 15%,
enables to use Rapid Smiting level 5,
enables to use Double Bolt level 5,
increases Back Stab, Sightless Mind, Shield Boomerang and Rapid Smiting damage by 20%,
increases Fire Bolt, Cold Bolt and Lightning Bolt damage by 20%,
ignores physical and magical defense rate of all race monsters by 70% (except players).When equipped with Super Novice Booster Dagger and Booster set (Armor, Shield, Shoes, Earring, Pendant),
enables to use Fatal Menace level 7, increases Fatal Menace damage by 20%.When equipped with Super Novice Booster Wand and Booster set (Armor, Shield, Shoes, Earring, Pendant),
enables to use Psychic Wave level 3, increases Psychic Wave damage by 20%.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Novice classes
Super Novice Booster Dagger
Can't be refined by normal means.
Atk + 3%.
Atk + 3 per refine rate.
Atk + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 1%) per each level of Sword Mastery user learned.
If refine rate is 9 or higher, increases melee and long ranged physical damage by 10%, increases Back Stab and Sightless Mind damage by 15%.
If refine rate is 11 or higher, additional Atk + 10%, increases physical damage against all size enemies by 15%.
If refine rate is 13 or higher, increases Back Stab and Sightless Mind damage by additional 25%.
Class: Dagger
Attack: 210
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Novice classes
Super Novice Booster Wand
Can't be refined by normal means.
Can't be destroyed.
Matk + 2%, Matk + 200.
Matk + 3 per refine rate.
Matk + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, reduces variable casting time by 1% per each level of Increase SP Recovery user learned.
If refine rate is 9 or higher, increases all property magical damage by 10%, increases Fire Bolt, Cold Bolt and Lightning Bolt damage by 15%.
If refine rate is 11 or higher, additional Matk + 10%, increases magical damage against all size enemies by 15%.
If refine rate is 13 or higher, increases Fire Bolt, Cold Bolt and Lightning Bolt damage by additional 25%.
Class: Staff
Attack: 130
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Novice classes -
1 hour ago, johnhancock said:
6.3. Preserve
- Reworks skill to become ON/OFF toggle skill.
Did this update goes through the kRO server?Currently all of these balance, except quest skills balance, only be implemented on Zero.
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Lucky items from August Kachua's Secret Box
Devil Cursed Sword
Guardian Saber
Underworld Knife
The Ripper
Shining Light Katar
Angel Wing Bow
Spoiler
Devil Cursed Sword [2]
Matk + 220.
Matk + 5%, SPL + 2.
Increases Napalm Vulcan Strike damage by 5%.
If refine rate is 5 or higher, increases Napalm Vulcan Strike damage by 10%.
If refine rate is 7 or higher, increases ghost and neutral property magical damage by 5%.
If refine rate is 9 or higher, increases Napalm Vulcan Strike damage by additional 10%.
If refine rate is 10 or higher, reduces global cool time by 10%.
If refine rate is 11 or higher, increases Napalm Vulcan Strike damage by additional 5%, increases Ground Gravitation damage by 15%.[Bonus by grade]
[Grade D] Increases ghost and neutral property magical damage by 10%.
[Grade C] Increases magical damage against all size enemies by 10%.
[Grade B] Increases magical damage against all race enemies by 10%.
[Grade A] Increases magical damage against all property enemies by 10%.
Class : Sword
Attack : 110
Weight : 120
Weapon Level : 5
Required Level : 215
Usable Jobs : Hyper Novice
Guardian Saber [2]
Atk + 5%, POW + 2.
Increases Shield Chain Rush damage by 5%.
If refine rate is 5 or higher, increases Shield Chain Rush damage by 10%.
If refine rate is 7 or higher, increases long ranged physical damage by 5%.
If refine rate is 9 or higher, increases Shield Chain Rush damage by additional 10%.
If refine rate is 10 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Shield Chain Rush damage by additional 5%, increases Spiral Pierce Max damage by 15%.[Bonus by grade]
[Grade D] Increases long ranged physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
Class : Sword
Attack : 210
Weight : 110
Weapon Level : 5
Required Level : 215
Usable Jobs : Hyper Novice
Underworld Knife [2]
Atk + 5%, CON + 2.
Increases Flame Trap and Solid Trap damage by 5%.
If refine rate is 5 or higher, increases Flame Trap and Solid Trap damage by 10%.
If refine rate is 7 or higher, increases melee physical damage by 5%.
If refine rate is 9 or higher, increases Flame Trap and Solid Trap damage by additional 10%.
If refine rate is 10 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Flame Trap and Solid Trap damage by additional 5%, increases Swift Trap and Deep Blind Trap damage by 15%.[Bonus by grade]
[Grade D] Increases melee physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
Class : Dagger
Attack : 180
Weight : 100
Weapon Level : 5
Required Level : 215
Usable Jobs : Wind Hawk
The Ripper [2]
Atk + 5%, POW + 2.
Increases Impact Crater damage by 5%.
If refine rate is 5 or higher, increases Impact Crater damage by 10%.
If refine rate is 7 or higher, increases melee physical damage by 5%.
If refine rate is 9 or higher, increases Impact Crater damage by additional 10%.
If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases Impact Crater damage by additional 5%, increases melee physical damage by 15%.[Bonus by grade]
[Grade D] Increases melee physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
Class : Katar
Attack : 290
Weight : 110
Weapon Level : 5
Required Level : 215
Usable Jobs : Shadow Cross
Shining Light Katar [2]
Atk + 5%, POW + 2.
Increases Eternal Slash damage by 5%.
If refine rate is 5 or higher, increases Eternal Slash damage by 10%.
If refine rate is 7 or higher, increases melee physical damage by 5%.
If refine rate is 9 or higher, increases Eternal Slash damage by additional 10%.
If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases Eternal Slash damage by additional 5%, increases Savage Impact damage by 15%.[Bonus by grade]
[Grade D] Increases melee physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
Class : Katar
Attack : 290
Weight : 100
Weapon Level : 5
Required Level : 215
Usable Jobs : Shadow Cross
Angel Wing Bow [2]
Atk + 5%, CON + 2.
Increases Crescive Bolt damage by 5%.
If refine rate is 5 or higher, increases Crescive Bolt damage by 10%.
If refine rate is 7 or higher, increases long ranged physical damage by 5%.
If refine rate is 9 or higher, increases Crescive Bolt damage by additional 10%.
If refine rate is 10 or higher, Cri + 10.
If refine rate is 11 or higher, increases Crescive Bolt damage by additional 5%, increases Gale Storm damage by 15%.[Bonus by grade]
[Grade D] Increases long ranged physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
Class : Bow
Attack : 290
Weight : 150
Weapon Level : 5
Required Level : 215
Usable Jobs : Wind Hawk -
On 7/28/2022 at 12:33 AM, kaiser said:
i've been meaning to ask
do the hunter/sniper falcon skills like detect work with the windhawk hawk?Yes it does.
- 1
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1 hour ago, Revenant said:
Fourth edition? Wait, what's the third? Can anybody please enlighten me. Thank you
I guess Dia count WoE : training edition as the third.
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2 hours ago, zigzag said:
Hi@Sigma,
Do you have any information about new set of class enchant for Kagerou and Oboro?It might be updated on next round, around October.
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To elaborate. The skill has 2 separated effects.
1. Adds flat damage to normal attack (I don't know if it adds flat damage to skill as well, like Giant Growth).
2. Adds physical damage bonus to angel and demihuman. This bonus works on normal attack and skills.
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New enchant stones
Spoiler
Melee Physical Attack Stone (Garment)
P.Atk + 3.
When equipped with Melee Stone (Upper), P.Atk + 1, POW + 1.
When equipped with Melee Stone (Middle), P.Atk + 1, POW + 1.
When equipped with Melee Stone (Lower), P.Atk + 1, POW + 1.
When equipped with Power Stone (Dual), P.Atk + 5, POW + 3.
Range Physical Attack Stone (Garment)
P.Atk + 3.
When equipped with Range Stone (Upper), P.Atk + 1, CON + 1.
When equipped with Range Stone (Middle), P.Atk + 1, CON + 1.
When equipped with Range Stone (Lower), P.Atk + 1, CON + 1.
When equipped with Concentration Stone (Dual), P.Atk + 5, CON + 3.
Power Stone (Dual)
POW + 5.New set of class enchant stones for Star Emperor, Rebellion and Soul Reaper
Spoiler
Star Emperor Stone (Upper)
Increases Full Moon Kick damage by 3% per each level of Blessing of Moon user learned.
When equipped with Star Emperor Stone (Garment), increases New Moon Kick damage by 15%.
Star Emperor Stone (Middle)
Increases melee physical damage by 2% per each level of Blessing of Sun user learned.
When equipped with Star Emperor Stone (Garment), increases Solar Burst damage by 15%.
Star Emperor Stone (Lower)
Increases Falling Star damage by 4% per each level of Blessing of Star user learned.
When equipped with Star Emperor Stone (Garment), has a 2% chance to restore 1% of damage as SP when dealing physical damage.
Rebellion Stone (Upper)
Increases physical damage against all size enemies by 2% and increases Dragon Tail damage by 4% per each level of Platinum Altar user learned.
When equipped with Rebellion Stone (Garment), increases Vanishing Buster damage by 15%.
Rebellion Stone (Middle)
Increases longed ranged physical damage by 2% per each level of Fire Rain user learned.
When equipped with Rebellion Stone (Garment), increases Round Trip damage by 15%.
Rebellion Stone (Lower)
Increases Fire Dance and Hammer of God damage by 4% per each level of Heat Barrel user learned.
When equipped with Rebellion Stone (Garment), reduces fixed casting time by 0.5 seconds.
Soul Reaper Stone (Upper)
Increases all property magical damage by 1% per each level of Espa user learned.
When equipped with Soul Reaper Stone (Garment), reduces SP consumption of Espa by 15%.
Soul Reaper Stone (Middle)
Increases magical damage against all size enemies by 1% per each level of Eswhoo user learned.
When equipped with Soul Reaper Stone (Garment), increases Eswhoo damage by 15%.
Soul Reaper Stone (Lower)
Reduces cooldown of Curse Explosion by 0.1 seconds per each level of Evil Spirit's Curse user learned.
When equipped with Soul Reaper Stone (Garment), reduces fixed casting time by 0.5 seconds. -
Melon Festa Cards
Spoiler
Meloring Card
Atk + 10 per refine rate.
When equipped with Ripe, increases physical damage by 20%.
Compounded on : Weapon
Prefix : Heart-grabbed
Dark Meloring Card
Matk + 10 per refine rate.
When equipped with Ripe, increases magical damage by 20%.
Compounded on : Weapon
Prefix : Refill -
Dreaming Red Sheep
Reduces global cool time by 15%.
Increases physical damage against small, medium and large size monsters by 5% per each level of Warg Ride user learned.
If user learned Camouflage level 5, reduces cooldown of No Limits by 60 seconds.
when this item is unequipped, cancels the effects of No Limits.
Class: Headgear
Defense: 0
Location: Lower
Weight: 10
Required Level: 100
Usable Jobs: Ranger
End of the World [1]
Mdef + 10.
MaxHP + 3%, MaxSP + 3%.
Reduces damage taken from players by 10%.
Reduces cooldown of Hallucination Walk by 5 seconds per each level of Cross Impact user learned.
Increases physical damage by 10% per each level of Cross Ripper Slasher user learned.
If user learned Hallucination Walk level 5, reduces damage taken from normal and boss monsters by 5%.
Increases Counter Slash damage by 6% and Rolling Cutter damage by 100% per each level of Rolling Cutter user learned.
If refine rate is 5 or higher, MaxHP + 7%, MaxSP + 7%, reduces global cool time by 10%.
If refine rate is 7 or higher, MaxHP + 10%, MaxSP + 10%, reduces global cool time by 10%.
Class: Shoes
Defense: 12
Weight: 40
Required Level: 100
Usable Jobs: All
Book of Thoth [1]
Can't be destroyed.
Matk + 200.
Grants Double Attack level 10.
Increases fixed casting time of Fire Bolt, Cold Bolt and Lightning Bolt by 10 seconds.
Increases Fire Bolt, Cold Bolt, Lightning Bolt and Earth Spike damage by 25% per refine rate.
When equipped with King's Divine Power, attack speed + 15%, reduces damage taken from players by 10%, enables to user Battle Chant level 1.
Class : Book
Attack : 120
Weight : 80
Weapon Level : 4
Required Level : 100
Usable Jobs : Sorcerer- 1
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Experience Shadow Weapon
Spoiler
Experience Shadow Weapon
If base level is lower than 175, increases EXP gained from killing monsters by 20%.
If base level is 175 or higher, increases EXP gained from killing monsters by 10%.
Increases EXP gained from killing monsters by additional 1% per 2 refine rate.
If refine rate is 10 or higher, increases EXP gained from killing monsters by additional 5%
Class: Shadow equipment
Location: Weapon
Weight: 0
Required Level: 1
Usable Jobs: All -
Lucky items from July Kachua's Secret Box
Doom Bible
Blessed Bible
Soul Harvest
Soul Liberator
Devil Wing Staff
Destiny Staff
Spoiler
Doom Bible [2]
Can't be destroyed.
Matk + 220.
Matk + 5%, SPL + 2.
Increases Venom Swamp damage by 5%.
If refine rate is 5 or higher, increases Venom Swamp damage by 10%.
If refine rate is 7 or higher, increases fire and poison property magical damage by 5%.
If refine rate is 9 or higher, increases Venom Swamp damage by additional 10%.
If refine rate is 10 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Venom Swamp damage by additional 5%, increases Conflagration damage by 15%.[Bonus by grade]
[Grade D] Increases fire and poison property magical damage by 10%.
[Grade C] Increases magical damage against all size enemies by 10%.
[Grade B] Increases magical damage against all race enemies by 10%.
[Grade A] Increases magical damage against all property enemies by 10%.
Class : Book
Attack : 120
Weight : 110
Weapon Level : 5
Required Level : 215
Usable Jobs : Elemental Master
Blessed Bible [2]
Can't be destroyed.
Matk + 220.
Matk + 5%, SPL + 2.
Increases Diamond Storm damage by 5%.
If refine rate is 5 or higher, increases Diamond Storm damage by 10%.
If refine rate is 7 or higher, increases water and earth property magical damage by 5%.
If refine rate is 9 or higher, increases Diamond Storm damage by additional 10%.
If refine rate is 10 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Diamond Storm damage by additional 5%, increases Terra Drive damage by 15%.[Bonus by grade]
[Grade D] Increases water and earth property magical damage by 10%.
[Grade C] Increases magical damage against all size enemies by 10%.
[Grade B] Increases magical damage against all race enemies by 10%.
[Grade A] Increases magical damage against all property enemies by 10%.
Class : Book
Attack : 60
Weight : 80
Weapon Level : 5
Required Level : 215
Usable Jobs : Elemental Master
Soul Harvest [2]
Can't be destroyed.
Matk + 220.
Matk + 5%, SPL + 2.
Increases Exorcism of Malicious Soul damage by 5%.
If refine rate is 5 or higher, increases Exorcism of Malicious Soul damage by 10%.
If refine rate is 7 or higher, increases all property magical damage by 5%.
If refine rate is 9 or higher, increases Exorcism of Malicious Soul damage by additional 10%.
If refine rate is 10 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Exorcism of Malicious Soul damage by additional 5%, increases Talisman of Soul Stealing damage by 15%.[Bonus by grade]
[Grade D] Increases all property magical damage by 10%.
[Grade C] Increases magical damage against all size enemies by 10%.
[Grade B] Increases magical damage against all race enemies by 10%.
[Grade A] Increases magical damage against all property enemies by 10%.
Class : Staff
Attack : 100
Weight : 90
Weapon Level : 5
Required Level : 215
Usable Jobs : Soul Ascetic
Soul Liberator [2]
Can't be destroyed.
Matk + 220.
Matk + 5%, SPL + 2.
Increases Talisman of Four Bearing God damage by 5%.
If refine rate is 5 or higher, increases Talisman of Four Bearing God damage by 10%.
If refine rate is 7 or higher, increases all property magical damage by 5%.
If refine rate is 9 or higher, increases Talisman of Four Bearing God damage by additional 10%.
If refine rate is 10 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Talisman of Four Bearing God damage by additional 5%, increases Talisman of Red Phoenix damage by 15%.[Bonus by grade]
[Grade D] Increases all property magical damage by 10%.
[Grade C] Increases magical damage against all size enemies by 10%.
[Grade B] Increases magical damage against all race enemies by 10%.
[Grade A] Increases magical damage against all property enemies by 10%.
Class : Staff
Attack : 70
Weight : 110
Weapon Level : 5
Required Level : 215
Usable Jobs : Soul Ascetic
Devil Wing Staff [2]
Can't be destroyed.
Matk + 290.
Matk + 5%, SPL + 2.
Increases Soul Vulcan Strike damage by 5%.
If refine rate is 5 or higher, increases Soul Vulcan Strike damage by 10%.
If refine rate is 7 or higher, increases ghost and shadow property magical damage by 5%.
If refine rate is 9 or higher, increases Soul Vulcan Strike damage by additional 10%.
If refine rate is 10 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Soul Vulcan Strike damage by additional 5%, increases Mystery Illusion damage by 15%.[Bonus by grade]
[Grade D] Increases ghost and shadow property magical damage by 10%.
[Grade C] Increases magical damage against all size enemies by 10%.
[Grade B] Increases magical damage against all race enemies by 10%.
[Grade A] Increases magical damage against all property enemies by 10%.
Class : Two-handed Staff
Attack : 95
Weight : 140
Weapon Level : 5
Required Level : 215
Usable Jobs : Arch Mage
Destiny Staff [2]
Can't be destroyed.
Matk + 290.
Matk + 5%, SPL + 2.
Increases Frozen Slash damage by 5%.
If refine rate is 5 or higher, increases Frozen Slash damage by 10%.
If refine rate is 7 or higher, increases water property magical damage by 5%.
If refine rate is 9 or higher, increases Frozen Slash damage by additional 10%.
If refine rate is 10 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Frozen Slash damage by additional 5%, increases Rain of Crystal damage by 15%.[Bonus by grade]
[Grade D] Increases water property magical damage by 10%.
[Grade C] Increases magical damage against all size enemies by 10%.
[Grade B] Increases magical damage against all race enemies by 10%.
[Grade A] Increases magical damage against all property enemies by 10%.
Class : Two-handed Staff
Attack : 110
Weight : 120
Weapon Level : 5
Required Level : 215
Usable Jobs : Arch Mage -
Dim Glacier Weapons
Spoiler
Dim Glacier Sword [1]
Matk + 210.
Class: Sword
Attack: 220
Weight: 160
Weapon Level : 5
Required Level: 230
Usable Jobs: Swordsman classes, Merchant classes
Dim Glacier Basic Sword [1]
Matk + 210.
Class: Sword
Attack: 220
Weight: 140
Weapon Level : 5
Required Level: 230
Usable Jobs: Novice classes
Dim Glacier Rogue Knife [1]
Matk + 210.
Class: Dagger
Attack: 210
Weight: 140
Weapon Level : 5
Required Level: 230
Usable Jobs: Shadow Chaser classes
Dim Glacier Basic Knife [1]
Matk + 210.
Class: Dagger
Attack: 210
Weight: 120
Weapon Level : 5
Required Level: 230
Usable Jobs: Novice classes
Dim Glacier Axe [1]
Can't be destroyed.
Matk + 210.
Class: Axe
Attack: 240
Weight: 500
Weapon Level : 5
Required Level: 230
Usable Jobs: Swordsman classes, Merchant classes
Dim Glacier Spear [1]
Matk + 210.
Class: Spear
Attack: 220
Weight: 210
Weapon Level : 5
Required Level: 230
Usable Jobs: Swordsman classes
Dim Glacier Book [1]
Can't be destroyed.
Matk + 210.
Class: Book
Attack: 210
Weight: 120
Weapon Level : 5
Required Level: 230
Usable Jobs: Sage classes, Priest classes, Star Gladiator classes
Dim Glacier Wand [1]
Can't be destroyed.
Matk + 230.
Class: Staff
Attack: 150
Weight: 130
Weapon Level : 5
Required Level: 230
Usable Jobs: Novice classes, Mage classes, Acolyte classes, Soul Linker classes
Dim Glacier Foxtail [1]
Can't be destroyed.
Matk + 400.
Class: Staff
Attack: 400
Weight: 200
Weapon Level : 5
Required Level: 230
Usable Jobs: Summoner (Doram) classes
Dim Glacier Knuckle [1]
Matk + 220.
Class: Knuckle
Attack: 240
Weight: 150
Weapon Level : 5
Required Level: 230
Usable Jobs: Sura classes
Dim Glacier Violin [1]
Matk + 210.
Class: Musical Instrument
Attack: 210
Weight: 150
Weapon Level : 5
Required Level: 230
Usable Jobs: Minstrel classes
Dim Glacier Whip [1]
Matk + 210.
Class: Whip
Attack: 210
Weight: 150
Weapon Level : 5
Required Level: 230
Usable Jobs: Wanderer classes
Dim Glacier Mace [1]
Can't be destroyed.
Matk + 210.
Class: Mace
Attack: 210
Weight: 180
Weapon Level : 5
Required Level: 230
Usable Jobs: Swordsman classes, Merchant classes, Acolyte classes
Dim Glacier Mechanic Mace [1]
Can't be destroyed.
Matk + 160.
Class: Mace
Attack: 400
Weight: 400
Weapon Level : 5
Required Level: 230
Usable Jobs: Mechanic classes
Dim Glacier Two-handed Sword [1]
Matk + 270.
Class: Two-handed Sword
Attack: 300
Weight: 400
Weapon Level : 5
Required Level: 230
Usable Jobs: Knight classes
Dim Glacier Katar [1]
Matk + 220.
Class: Katar
Attack: 240
Weight: 120
Weapon Level : 5
Required Level: 230
Usable Jobs: Guillotine Cross classes
Dim Glacier Mechanic Axe [1]
Can't be destroyed.
Matk + 180.
Class: Two-handed Axe
Attack: 350
Weight: 700
Weapon Level : 5
Required Level: 230
Usable Jobs: Mechanic classes
Dim Glacier Lance [1]
Matk + 270.
Class: Two-handed Spear
Attack: 300
Weight: 450
Weapon Level : 5
Required Level: 230
Usable Jobs: Knight classes
Dim Glacier Staff [1]
Can't be destroyed.
Matk + 290.
Class: Two-handed Staff
Attack: 150
Weight: 240
Weapon Level : 5
Required Level: 230
Usable Jobs: Mage classes, Acolyte classes, Soul Linker classes
Dim Glacier Huuma Shuriken [1]
Can't be destroyed.
Matk + 370.
Class: Huuma Shuriken
Attack: 400
Weight: 300
Weapon Level : 5
Required Level: 230
Usable Jobs: Ninja classes
Dim Glacier Bow [1]
Matk + 220.
Class: Bow
Attack: 240
Weight: 150
Weapon Level : 5
Required Level: 230
Usable Jobs: Archer classes, Rogue classes
Dim Glacier Revolver [1]
Matk + 230.
Class: Pistol
Attack: 230
Weight: 220
Weapon Level : 5
Required Level: 230
Usable Jobs: Rebellion classes
Dim Glacier Rifle [1]
Matk + 230.
Class: Rifle
Attack: 280
Weight: 260
Weapon Level : 5
Required Level: 230
Usable Jobs: Rebellion classes
Dim Glacier Shotgun [1]
Matk + 200.
Class: Shotgun
Attack: 300
Weight: 260
Weapon Level : 5
Required Level: 230
Usable Jobs: Rebellion classes
Dim Glacier Gatling [1]
Matk + 200.
Class: Gatling Gun
Attack: 350
Weight: 350
Weapon Level : 5
Required Level: 230
Usable Jobs: Rebellion classes
Dim Glacier Launcher [1]
Matk + 200.
Class: Grenade Launcher
Attack: 300
Weight: 300
Weapon Level : 5
Required Level: 230
Usable Jobs: Rebellion classesEP 19 new enchants
Spoiler
Glacier Flower Spell (Dragonic Breath)
Increases Dragonic Breath damage by 10%.
Increases Dragonic Breath damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Dragonic Breath damage by additional 10%.
Glacier Flower Spell (Spark Blaster)
Increases Spark Blaster damage by 10%.
Increases Spark Blaster damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Spark Blaster damage by additional 10%.
Glacier Flower Spell (Triple Laser)
Increases Triple Laser damage by 10%.
Increases Triple Laser damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Triple Laser damage by additional 10%.
Glacier Flower Spell (Mighty Smash)
Increases Mighty Smash damage by 10%.
Increases Mighty Smash damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Mighty Smash damage by additional 10%.
Glacier Flower Spell (Explosive Powder)
Increases Explosive Powder damage by 10%.
Increases Explosive Powder damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Explosive Powder damage by additional 10%.
Glacier Flower Spell (Mayhemic Thorns)
Increases Mayhemic Thorns damage by 10%.
Increases Mayhemic Thorns damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Mayhemic Thorns damage by additional 10%.
Glacier Flower Spell (Physical Grade) 1Lv
Atk + 15, increases melee and long ranged physical damage by 3%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 3%).
If refine rate is 9 or higher, reduces variable casting time and global cool time by 3%.
_
[Bonus by grade of weapon]
[Grade D] Atk + 1%, Atk + 15.
[Grade C] If refine rate is 9 or higher, P.Atk + 3.
[Grade B] If refine rate is 11 or higher, POW + 1, CON + 1.
[Grade A] Increases physical damage against all property enemies by 10%, if refine rate is 11 or higher, increases physical damage against all size enemies by 10%.
Glacier Flower Spell (Physical Grade) 2Lv
Atk + 30, increases melee and long ranged physical damage by 6%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 6%).
If refine rate is 9 or higher, reduces variable casting time and global cool time by 6%.
_
[Bonus by grade of weapon]
[Grade D] Atk + 2%, Atk + 30.
[Grade C] If refine rate is 7 or higher, P.Atk + 3.
[Grade B] If refine rate is 9 or higher, POW + 1, CON + 1.
[Grade A] Increases physical damage against all property enemies by 12%, if refine rate is 11 or higher, increases physical damage against all size enemies by 12%.
Glacier Flower Spell (Physical Grade) 3Lv
Atk + 45, increases melee and long ranged physical damage by 9%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 9%).
If refine rate is 9 or higher, reduces variable casting time and global cool time by 9%.
_
[Bonus by grade of weapon]
[Grade D] Atk + 3%, Atk + 45.
[Grade C] P.Atk + 3 per 5 refine rate.
[Grade B] POW + 1 and CON + 1 per 4 refine rate.
[Grade A] Increases physical damage against all property enemies by 14%, if refine rate is 11 or higher, increases physical damage against all size enemies by 14%.
Glacier Flower Spell (Physical Grade) 4Lv
Atk + 60, increases melee and long ranged physical damage by 12%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 12%).
If refine rate is 9 or higher, reduces variable casting time and global cool time by 12%.
_
[Bonus by grade of weapon]
[Grade D] Atk + 4%, Atk + 60.
[Grade C] P.Atk + 3 per 4 refine rate.
[Grade B] POW + 1 and CON + 1 per 3 refine rate.
[Grade A] Increases physical damage against all property enemies by 16%, if refine rate is 11 or higher, increases physical damage against all size enemies by 16%.
Glacier Flower Spell (Physical Grade) 5Lv
Atk + 75, increases melee and long ranged physical damage by 15%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 15%).
If refine rate is 9 or higher, reduces variable casting time and global cool time by 15%.
_
[Bonus by grade of weapon]
[Grade D] Atk + 5%, Atk + 75.
[Grade C] P.Atk + 4 per 3 refine rate.
[Grade B] POW + 1 and CON + 1 per 2 refine rate.
[Grade A] Increases physical damage against all property enemies by 18%, if refine rate is 11 or higher, increases physical damage against all size enemies by 18%.
Glacier Flower Spell (Magical Grade) 1Lv
Matk + 15, increases all property magical damage by 3%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 3%).
If refine rate is 9 or higher, reduces variable casting time and global cool time by 3%.
_
[Bonus by grade of weapon]
[Grade D] Matk + 1%, Matk + 15.
[Grade C] If refine rate is 9 or higher, S.Matk + 3.
[Grade B] If refine rate is 11 or higher, SPL + 1, CON + 1.
[Grade A] Increases magical damage against all property enemies by 10%, if refine rate is 11 or higher, increases magical damage against all size enemies by 10%.
Glacier Flower Spell (Magical Grade) 2Lv
Matk + 30, increases all property magical damage by 6%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 6%).
If refine rate is 9 or higher, reduces variable casting time and global cool time by 6%.
_
[Bonus by grade of weapon]
[Grade D] Matk + 2%, Matk + 30.
[Grade C] If refine rate is 7 or higher, S.Matk + 3.
[Grade B] If refine rate is 9 or higher, SPL + 1, CON + 1.
[Grade A] Increases magical damage against all property enemies by 12%, if refine rate is 11 or higher, increases magical damage against all size enemies by 12%.
Glacier Flower Spell (Magical Grade) 3Lv
Matk + 45, increases all property magical damage by 9%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 9%).
If refine rate is 9 or higher, reduces variable casting time and global cool time by 9%.
_
[Bonus by grade of weapon]
[Grade D] Matk + 3%, Matk + 45.
[Grade C] S.Matk + 3 per 5 refine rate.
[Grade B] SPL + 1 and CON + 1 per 4 refine rate.
[Grade A] Increases magical damage against all property enemies by 14%, if refine rate is 11 or higher, increases magical damage against all size enemies by 14%.
Glacier Flower Spell (Magical Grade) 4Lv
Matk + 60, increases all property magical damage by 12%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 12%).
If refine rate is 9 or higher, reduces variable casting time and global cool time by 12%.
_
[Bonus by grade of weapon]
[Grade D] Matk + 4%, Matk + 60.
[Grade C] S.Matk + 3 per 4 refine rate.
[Grade B] SPL + 1 and CON + 1 per 3 refine rate.
[Grade A] Increases magical damage against all property enemies by 16%, if refine rate is 11 or higher, increases magical damage against all size enemies by 16%.
Glacier Flower Spell (Magical Grade) 5Lv
Matk + 75, increases all property magical damage by 15%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 15%).
If refine rate is 9 or higher, reduces variable casting time and global cool time by 15%.
_
[Bonus by grade of weapon]
[Grade D] Matk + 5%, Matk + 75.
[Grade C] S.Matk + 4 per 3 refine rate.
[Grade B] SPL + 1 and CON + 1 per 2 refine rate.
[Grade A] Increases magical damage against all property enemies by 18%, if refine rate is 11 or higher, increases magical damage against all size enemies by 18%.Aegirnion Guardian Sword
Spoiler
Aegirnion Guardian Sword [1]
Atk + 5%, Matk + 5%.
Increases attack speed (reduces delay after attack by 5%).
Reduces variable casting time by 5%.
When equipped with Aegirnion Necklace, increases melee and long ranged physical damage by additional 3%.
When equipped with Aegirnion Ring, increases all property magical damage by additional 3%.
Class : Accessory
Defense : 20
Weight : 10
Required Level : 200
Usable Jobs : All -
Mutating White Knight
Pet Bonus
When intimacy is Cordial, Atk + 1%, Matk + 1%.
When intimacy is Loyal, Atk + 2%, Matk + 2%.
Can be obtained from Q-pet vending machine.
Abysmal Knight
Evolved from Mutated White Knight.
Items required :
Dark Piece x 100
Rune of Darkness x 100
Fragment of Sin x 200
Abysmal Knight Card x 5
Pet Bonus
When intimacy is Awkward or Shy, Atk + 2%.
When intimacy is Neutral, Atk + 3%.
When intimacy is Cordial, Atk + 4%, P.Atk + 1, increases physical damage against boss monsters by 3%.
When intimacy is Loyal, Atk + 5%, P.Atk + 2, increases physical damage against boss monsters by 5%.
White Knight
Evolved from Mutated White Knight.
Items required :
Shiny Round Shell x 100
Mutated White Knight Card x 2
Fragment of Good Will x 200
Shiny Seaweed Stem x 100
White Knight Card x 2
Pet Bonus
When intimacy is Awkward or Shy, Matk + 2%.
When intimacy is Neutral, Matk + 3%.
When intimacy is Cordial, Matk + 4%, S.Matk + 1, increases magical damage against boss monsters by 3%.
When intimacy is Loyal, Matk + 5%, S.Matk + 2, increases magical damage against boss monsters by 5%.
Eddga
Evolved from Wild Rose.
Items required :
Leaf Cat Card x 10
Wild Rose Card x 10
Jaguar Card x 10
Powerful Spirit Essence x 30
Pet Bonus
When intimacy is Awkward or Shy, Cri + 5.
When intimacy is Neutral, Cri + 6.
When intimacy is Cordial, Cri + 7, C.Rate + 1.
When intimacy is Loyal, Cri + 8, C.Rate + 3. -
4 hours ago, disgusterate said:
Hi, Sigma.
how long lasts soul ascet's blessing of 4 directions and 5 elements?150 seconds ATM (reduced from 300 seconds).
-
Ally of the Demons [1]
Mdef + 10.
Perfect Hit + 30.
Increases Lion's Howl and Knuckle Arrow damage by 50%.
If user learned Knuckle Arrow level 10, increases physical damage against all property monsters by 25%.
If user learned Rising Dragon level 10, MaxHP + 25%, reduces damage taken from boss monsters by 20%.
If user learned Gentle Touch-Cure level 5, recovers 3 SP when dealing damage.
If user learned Gentle Touch-Convert level 5, negates size penalty.
Agi + 3 per refine rate.
If refine rate is 7 or higher, increases Lion's Howl and Knuckle Arrow damage by 75%.
If refine rate is 9 or higher, increases Lion's Howl and Knuckle Arrow damage by 100%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 50
Required Level: 100
Usable Jobs: All
Tyrant of Earth
Increases physical and magical damage against small, medium and large size monsters by 1% per 10 base levels.
Class: Headgear
Defense: 0
Location: Lower
Weight: 10
Required Level: 100
Usable Jobs: All
Requiescat in Pace [1]
Can't be destroyed.
Mdef + 15.
Attack speed + 10%.
Increases physical and magical damage against fish, demihuman race monsters and doram players by 40%.
Increases physical and magical damage against holy and neutral property monsters by 40%.
Reduces damage taken from poison property by 2% per refine rate.
If refine rate is 5 or higher, reduces damage taken from players by 7%, Def + 300, Mdef + 30.
If refine rate is 7 or higher, increases movement speed.
When equipped with Murderous Grudge, Perfect Hit + 25.
Class: Armor
Defense: 150
Weight: 100
Required Level: 90
Usable Jobs: All- 1
-
No.
But killing wooden warrior does.
-
Updated the skill description according to skill rebalance patch.
- 1
-
Updated the skill description according to skill rebalance patch.
-
Description of new skills
Spoiler
Dragonic Breath
Max level : 10
Prerequisite skills : Dragon Breath level 10, Dragon Breath - Water level 10
Group : Active
Type : Long ranged physical
Target : Single target
Recovers AP : 2
Description : Can only be used when riding dragon.
Embraces the power of dragon within the body then exhales the powerful dragon's breath towards the target.
Dragon's breath deals long ranged physical damage, which ignores target's physical defense, to the target and surrounding enemies around the target with the range.
Damage is increased or reduced depends on user's MaxHP and MaxSP.
Deals additional damage depends on user's base level and POW.
When using under Dragonic Aura buff, increases damage rate from user's MaxHP and MaxSP.
_
[Level 1] : 400% Atk / area of effect : 7 x 7 cells.
[Level 2] : 750% Atk / area of effect : 7 x 7 cells.
[Level 3] : 110% Atk / area of effect : 7 x 7 cells.
[Level 4] : 1450% Atk / area of effect : 7 x 7 cells.
[Level 5] : 1800% Atk / area of effect : 7 x 7 cells.
[Level 6] : 2150% Atk / area of effect : 9 x 9 cells.
[Level 7] : 2500% Atk / area of effect : 9 x 9 cells.
[Level 8] : 2850% Atk / area of effect : 9 x 9 cells.
[Level 9] : 3200% Atk / area of effect : 9 x 9 cells.
[Level 10] : 3550% Atk / area of effect : 9 x 9 cells.
Spark Blaster
Max level : 10
Prerequisite skills : Madogear License level 5, Manufacture Machine level 1
Group : Active
Type : Long ranged physical
Target : Single target
Recovers AP : 2
Description : Can only be used when equipping Madogear.
Creates the explosion to the target, deals long ranged physical damage, which ignores target's physical defense, to the target and surrounding enemies around the target with the range for 2 hits.
Deals additional damage depends on user's base level and POW.
_
[Level 1] : 1150% Atk per hit / area of effect : 7 x 7 cells.
[Level 2] : 2050% Atk per hit / area of effect : 7 x 7 cells.
[Level 3] : 2950% Atk per hit / area of effect : 7 x 7 cells.
[Level 4] : 3850% Atk per hit / area of effect : 7 x 7 cells.
[Level 5] : 4750% Atk per hit / area of effect : 7 x 7 cells.
[Level 6] : 5650% Atk per hit / area of effect : 9 x 9 cells.
[Level 7] : 6550% Atk per hit / area of effect : 9 x 9 cells.
[Level 8] : 7450% Atk per hit / area of effect : 9 x 9 cells.
[Level 9] : 8350% Atk per hit / area of effect : 9 x 9 cells.
[Level 10] : 9250% Atk per hit / area of effect : 9 x 9 cells.
Triple Laser
Max level : 5
Prerequisite skills : Spark Blaster level 5
Group : Active
Type : Long ranged physical
Target : Single target
Description : Can only be used when equipping Madogear.
Fire triple laser to the target, deals long ranged physical damage to the target for 3 hits.
Deals additional damage depends on user's base level and POW, has a chance to trigger critical, critical chance is the user's Cri.
The effectiveness of critical modifier is applied by half.
_
[Level 1] : 1450% Atk per hit.
[Level 2] : 2350% Atk per hit.
[Level 3] : 3250% Atk per hit.
[Level 4] : 4150% Atk per hit.
[Level 5] : 5050% Atk per hit.
Mighty Smash
Max level : 5
Prerequisite skills : Axe Stomp level 3
Group : Active
Type : Melee physical
Target : Instant cast
Description : Axe exclusive skill.
Swing the axe, deals melee physical damage to surrounding enemies around the user for 5 hits.
Deals higher damage for 7 hits when using under Axe Stomp buff.
Deals additional damage depends on user's base level and POW.
_
[Level 1] : 205% Atk / 230% Atk (Axe Stomp) per hit / area of effect : 3 x 3 cells.
[Level 2] : 385% Atk / 410% Atk (Axe Stomp) per hit / area of effect : 3 x 3 cells.
[Level 3] : 565% Atk / 590% Atk (Axe Stomp) per hit / area of effect : 3 x 3 cells.
[Level 4] : 745% Atk / 770% Atk (Axe Stomp) per hit / area of effect : 3 x 3 cells.
[Level 5] : 925% Atk / 950% Atk (Axe Stomp) per hit / area of effect : 5 x 5 cells.
[Level 6] : 1105% Atk / 1130% Atk (Axe Stomp) per hit / area of effect : 5 x 5 cells.
[Level 7] : 1285% Atk / 1310% Atk (Axe Stomp) per hit / area of effect : 5 x 5 cells.
[Level 8] : 1465% Atk / 1490% Atk (Axe Stomp) per hit / area of effect : 5 x 5 cells.
[Level 9] : 1645% Atk / 1670% Atk (Axe Stomp) per hit / area of effect : 7 x 7 cells.
[Level 10] : 1825% Atk / 1850% Atk (Axe Stomp) per hit / area of effect : 7 x 7 cells.
Explosive Powder
Max level : 5
Prerequisite skills : Bionic Mastery level 3
Group : Active
Type : Melee physical
Target : Instant cast
Recovers AP : 2
Description : Scatters the volatile explosive powder, deals melee physical damage to surrounding enemies around the user for 3 hits.
Deals higher damage for 5 hits when using under Research Report buff.
Deals additional damage depends on user's base level and POW.
_
[Level 1] : 950% Atk / 1050% Atk (Research Report) per hit / area of effect : 7 x 7 cells.
[Level 2] : 1500% Atk / 1700% Atk (Research Report) per hit / area of effect : 7 x 7 cells.
[Level 3] : 2050% Atk / 2350% Atk (Research Report) per hit / area of effect : 7 x 7 cells.
[Level 4] : 2600% Atk / 3000% Atk (Research Report) per hit / area of effect : 7 x 7 cells.
[Level 5] : 3150% Atk / 3650% Atk (Research Report) per hit / area of effect : 7 x 7 cells.
Mayhemic Thorns
Max level : 10
Prerequisite skills : Bionic Mastery level 5, Explosive Powder level 3
Group : Active
Type : Long ranged physical
Target : Single Target
Recovers AP : 2
Description : Summons the giant thorn plant to the target and stike the surrounding area, deals long ranged physical damage to target and surrounding enemies around the target with the range for 3 hits.
Deals higher damage for 4 hits when using under Research Report buff.
Deals additional damage depends on user's base level and POW, has a chance to trigger critical, critical chance is the user's Cri.
The effectiveness of critical modifier is applied by half.
_
[Level 1] : 500% Atk / 650% Atk (Research Report) per hit / area of effect : 7 x 7 cells.
[Level 2] : 800% Atk / 950% Atk (Research Report) per hit / area of effect : 7 x 7 cells.
[Level 3] : 1100% Atk / 1250% Atk (Research Report) per hit / area of effect : 7 x 7 cells.
[Level 4] : 1400% Atk / 1550% Atk (Research Report) per hit / area of effect : 7 x 7 cells.
[Level 5] : 1700% Atk / 1850% Atk (Research Report) per hit / area of effect : 7 x 7 cells.
[Level 6] : 2000% Atk / 2150% Atk (Research Report) per hit / area of effect : 9 x 9 cells.
[Level 7] : 2300% Atk / 2450% Atk (Research Report) per hit / area of effect : 9 x 9 cells.
[Level 8] : 2600% Atk / 2750% Atk (Research Report) per hit / area of effect : 9 x 9 cells.
[Level 9] : 2900% Atk / 3050% Atk (Research Report) per hit / area of effect : 9 x 9 cells.
[Level 10] : 3200% Atk / 3350% Atk (Research Report) per hit / area of effect : 9 x 9 cells.- 1
- 1
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Lucky items from June Kachua's Secret Box
Convertible Critical Wing
Sealed Bible
Darkness Tablet
Origin of Life
Saint Bringer
Demonic Claw
Punish Scepter
Spoiler
Convertible Critical Wing [1]
Atk + 5 and Cri + 2 per 2 refine rate.
Increases physical damage against all size enemies by 3% per 3 refine rate.
If refine rate is 7 or higher, increases attacke speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, reduces damage taken from neutral property by 7%.
If refine rate is 11 or higher, increases melee and long ranged physical damage by 10%.When equipped with Deep Blue Sunglasses [1], increases critical damage by 7%, reduces variable casting time by 15%.
When equipped with Victorious Wing Ears [1], increases critical damage by 7%, reduces global cool time by 15%.
When equipped with Battle Processor [1], increases critical damage by 7%, increases melee and long ranged physical damage by 5%.
Class : Garment
Defense : 38
Weight : 40
Armor Level : 1
Required Level : 150
Usable Jobs : All
Sealed Bible [2]
Can't be destroyed.
Atk + 5%, POW + 2.
Increases Petitio damage by 5%.
If refine rate is 5 or higher, increases Petitio damage by 10%.
If refine rate is 7 or higher, increases melee physical damage by 5%.
If refine rate is 9 or higher, increases Petitio damage by additional 10%.
If refine rate is 10 or higher, Cri + 10.
If refine rate is 11 or higher, increases Petitio damage by additional 5%, increases critical damage by 20%.[Bonus by grade]
[Grade D] Increases melee physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
Class : Book
Attack : 210
Weight : 100
Weapon Level : 5
Required Level : 215
Usable Jobs : Cardinal
Darkness Tablet [2]
Can't be destroyed.
Atk + 5%, POW + 2.
Increases Midnight Kick damage by 5%.
If refine rate is 5 or higher, increases Midnight Kick damage by 10%.
If refine rate is 7 or higher, increases melee physical damage by 5%.
If refine rate is 9 or higher, increases Midnight Kick damage by additional 10%.
If refine rate is 10 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Midnight Kick damage by additional 5%, increases Dawn Break damage by 15%.[Bonus by grade]
[Grade D] Increases melee physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
Class : Book
Attack : 200
Weight : 100
Weapon Level : 5
Required Level : 215
Usable Jobs : Sky Emperor
Origin of Life [2]
Can't be destroyed.
Atk + 5%, POW + 2.
Increases Noon Blast damage by 5%.
If refine rate is 5 or higher, increases Noon Blast damage by 10%.
If refine rate is 7 or higher, increases melee physical damage by 5%.
If refine rate is 9 or higher, increases Noon Blast damage by additional 10%.
If refine rate is 10 or higher, reduces global cool time by 10%.
If refine rate is 11 or higher, increases Noon Blast damage by additional 5%, increases Sunset Blast damage by 15%.[Bonus by grade]
[Grade D] Increases melee physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
Class : Book
Attack : 200
Weight : 100
Weapon Level : 5
Required Level : 215
Usable Jobs : Sky Emperor
Saint Bringer [2]
Can't be destroyed.
Matk + 220.
Matk + 5%, SPL + 2.
Increases Framen damage by 5%.
If refine rate is 5 or higher, increases Framen damage by 10%.
If refine rate is 7 or higher, increases holy property magical damage by 5%.
If refine rate is 9 or higher, increases Framen damage by additional 10%.
If refine rate is 10 or higher, reduces global cool time by 10%.
If refine rate is 11 or higher, increases Framen damage by additional 5%, increases Arbitrium damage by 20%.[Bonus by grade]
[Grade D] Increases holy property magical damage by 10%.
[Grade C] Increases magical damage against all size enemies by 10%.
[Grade B] Increases magical damage against all race enemies by 10%.
[Grade A] Increases magical damage against all property enemies by 10%.
Class : Staff
Attack : 60
Weight : 100
Weapon Level : 5
Required Level : 215
Usable Jobs : Cardinal
Demonic Claw [2]
Atk + 5%, POW + 2.
Increases Explosion Blaster damage by 5%.
If refine rate is 5 or higher, increases Explosion Blaster damage by 10%.
If refine rate is 7 or higher, increases long ranged physical damage by 5%.
If refine rate is 9 or higher, increases Explosion Blaster damage by additional 10%.
If refine rate is 10 or higher, Cri + 10.
If refine rate is 11 or higher, increases Explosion Blaster damage by additional 5%, increases Oleum Sanctum damage by 15%.[Bonus by grade]
[Grade D] Increases long ranged physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
Class : Knuckle
Attack : 210
Weight : 150
Weapon Level : 5
Required Level : 215
Usable Jobs : Inquisitor
Punish Scepter [2]
Can't be destroyed.
Atk + 5%, POW + 2.
Increases Third Punish damage by 5%.
If refine rate is 5 or higher, increases Third Punish damage by 10%.
If refine rate is 7 or higher, increases melee physical damage by 5%.
If refine rate is 9 or higher, increases Third Punish damage by additional 10%.
If refine rate is 10 or higher, Cri + 10.
If refine rate is 11 or higher, increases Third Punish damage by additional 5%, increases First Brand damage by 15%.[Bonus by grade]
[Grade D] Increases melee physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
Class : Mace
Attack : 210
Weight : 150
Weapon Level : 5
Required Level : 215
Usable Jobs : Inquisitor -
Magic Celestial Globe
Atk + 1 and Matk + 1 per 1 base level.
When equipped with [Zodiac] enchant, all basic status + 10.
Class: Headgear
Defense: 2
Location: Middle
Weight: 10
Required Level: 100
Usable Jobs: All
Yesterday Once More
Mdef + 5.
Attack speed + 10%.
When equipped with [King of Origin] enchant, increases physical and magical damage against small, medium and large size monsters by 15%.
Class: Headgear
Defense: 0
Location: Lower
Weight: 50
Required Level: 100
Usable Jobs: All
Chrome Metal Plate [1]
Can't be destroyed.
Attack speed + 10%.
Reduces damage taken from normal and boss monsters by 5%.
Reduces damage taken from players by 7%.
Def + 30 and Mdef + 3 per refine rate.
If refine rate is 6 or higher, increases physical and magical damage by 15%.
If refine rate is 8 or higher, increases physical and magical damage by 15%.
Class: Armor
Defense: 100
Weight: 100
Required Level: 99
Usable Jobs: All
Pegasus Shoes [1]
Increases movement speed.
Increases physical and magical damage against all property monsters by 15%.
If refine rate is 7 or higher, increases physical and magical damage against all property monsters by 15%.
If refine rate is 9 or higher, has a chance to increases movement speed for 30 seconds when receiving physical or magical damage.
Class: Shoes
Defense: 25
Weight: 60
Required Level: 100
Usable Jobs: All
Valkyrie Curse Blight [1]
Reduces damage taken from normal and boss monsters by 5%.
Reduces damage taken from players by 5%.
MaxHP + 2%, MaxSP + 2% and reduces damage taken from ghost property by 7% per refine rate.
If refine rate is 7 or higher, all basic status + 10, increases physical and magical damage against all property monsters by 10%.
If refine rate is 9 or higher, increases physical and magical damage against all property monsters by 15%, deals additional damage depends on target's defense.
When equipped with [Hero's Triumph] enchant, attack speed + 20%.
When equipped with [Demon lord of Calamity] enchant, reduces global cool time by 25%.
Class: Garment
Defense: 38
Weight: 40
Required Level: 100
Usable Jobs: All- 1
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Spoiler
- Elemental Master -
Magic Book Mastery
Max level : 10
Group : Passive
Description : When equipping book, increases water, wind, earth, fire and poison property magical damage.
_
[Level 1] : Increases water, wind, earth, fire and poison property magical damage by 1%.
[Level 2] : Increases water, wind, earth, fire and poison property magical damage by 2%.
[Level 3] : Increases water, wind, earth, fire and poison property magical damage by 3%.
[Level 4] : Increases water, wind, earth, fire and poison property magical damage by 4%.
[Level 5] : Increases water, wind, earth, fire and poison property magical damage by 5%.
[Level 6] : Increases water, wind, earth, fire and poison property magical damage by 6%.
[Level 7] : Increases water, wind, earth, fire and poison property magical damage by 7%.
[Level 8] : Increases water, wind, earth, fire and poison property magical damage by 8%.
[Level 9] : Increases water, wind, earth, fire and poison property magical damage by 9%.
[Level 10] : Increases water, wind, earth, fire and poison property magical damage by 10%.
Spell Enchanting
Max level : 5
Prerequisite skills : Magic Book Mastery level 5
Group : Active
Type : Buff
Target : Self and party members
Description : Gives a buff that increases trait magical attack power for the skill duration.
_
[Level 1] : Increases S.Matk : 4 / skill duration : 80 seconds.
[Level 1] : Increases S.Matk : 8 / skill duration : 120 seconds.
[Level 1] : Increases S.Matk : 12 / skill duration : 160 seconds.
[Level 1] : Increases S.Matk : 16 / skill duration : 200 seconds.
[Level 1] : Increases S.Matk : 20 / skill duration : 240 seconds.
Activity Burn
Max level : 5
Prerequisite skills : Spell Enchanting level 3
Group : Active
Type : Special
Target : Single target
Description : Has a chance to drains target's AP.
Can only be used in PVP and War of Emperium mode.
_
[Level 1] : Drains AP : 20 / success chance : 30%.
[Level 1] : Drains AP : 30 / success chance : 40%.
[Level 1] : Drains AP : 50 / success chance : 50%.
[Level 1] : Drains AP : 60 / success chance : 60%.
[Level 1] : Drains AP : 70 / success chance : 70%.
Increasing Activity
Max level : 5
Prerequisite skills : Activity Burn level 5
Group : Active (AP)
Type : Buff
Target : Party members except self
Consumes AP : 50
Description : Recovers target's AP as a cost of user's AP by 50.
_
[Level 1] : Recovers AP : 10
[Level 1] : Recovers AP : 20
[Level 1] : Recovers AP : 30
[Level 1] : Recovers AP : 40
[Level 1] : Recovers AP : 50
Diamond Storm
Max level : 5
Prerequisite skills : Magic Book Mastery level 2
Group : Active
Type : Magic
Target : 1 cell ground target
Recovers AP : 5
Description : Blows the ice storm on one ground cell to deals water property magical damage to all targets within 9 x 9 cells of skill range.
Has a chance to inflict [quench] status to the targets.
Deals additional damage depends on user's base level and SPL.
Deals more damage if the water spirit Diluvio is summoned.
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[Level 1] : 1250% Matk / 5250% Matk (elemental spirit) / quench inflicting chance : 50%.
[Level 2] : 2500% Matk / 7000% Matk (elemental spirit) / quench inflicting chance : 60%.
[Level 3] : 3750% Matk / 8750% Matk (elemental spirit) / quench inflicting chance : 70%.
[Level 4] : 5000% Matk / 10500% Matk (elemental spirit) / quench inflicting chance : 80%.
[Level 5] : 6250% Matk / 12250% Matk (elemental spirit) / quench inflicting chance : 90%.
Lightning Land
Max level : 5
Prerequisite skills : Magic Book Mastery level 2
Group : Active
Type : Magic
Target : 1 cell ground target
Recovers AP : 5
Description : Places the electric flow on one ground cell to deals wind property magical damage to all targets within 9 x 9 cells of skill range every 0.3 seconds for 3 seconds.
Has a chance to inflict [torrent] status to the targets.
Deals additional damage depends on user's base level and SPL.
Deals more damage if the wind spirit Procella is summoned.
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[Level 1] : 400% Matk / 800% Matk (elemental spirit) / torrent inflicting chance : 20%.
[Level 2] : 800% Matk / 1600% Matk (elemental spirit) / torrent inflicting chance : 30%.
[Level 3] : 1200% Matk / 2400% Matk (elemental spirit) / torrent inflicting chance : 40%.
[Level 4] : 1600% Matk / 3200% Matk (elemental spirit) / torrent inflicting chance : 50%.
[Level 5] : 2000% Matk / 4000% Matk (elemental spirit) / torrent inflicting chance : 60%.
Venom Swamp
Max level : 5
Prerequisite skills : Magic Book Mastery level 2
Group : Active
Type : Magic
Target : 1 cell ground target
Recovers AP : 5
Description : Creates the poisonous field on one ground cell to deals poison property magical damage to all targets within 9 x 9 cells of skill range every 0.3 seconds for 3 seconds.
Has a chance to inflict [severe poison] status to the targets.
Deals additional damage depends on user's base level and SPL.
Deals more damage if the poison spirit Serpens is summoned.
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[Level 1] : 400% Matk / 800% Matk (elemental spirit) / severe poison inflicting chance : 20%.
[Level 2] : 800% Matk / 1600% Matk (elemental spirit) / severe poison inflicting chance : 30%.
[Level 3] : 1200% Matk / 2400% Matk (elemental spirit) / severe poison inflicting chance : 40%.
[Level 4] : 1600% Matk / 3200% Matk (elemental spirit) / severe poison inflicting chance : 50%.
[Level 5] : 2000% Matk / 4000% Matk (elemental spirit) / severe poison inflicting chance : 60%.
Conflagration
Max level : 5
Prerequisite skills : Magic Book Mastery level 2
Group : Active
Type : Magic
Target : 1 cell ground target
Recovers AP : 5
Description : Burns on one ground cell to deals fire property magical damage to all targets within 9 x 9 cells of skill range every 0.3 seconds for 3 seconds.
Has a chance to inflict [blaze] status to the targets.
Deals additional damage depends on user's base level and SPL.
Deals more damage if the fire spirit Ardor is summoned.
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[Level 1] : 400% Matk / 800% Matk (elemental spirit) / blaze inflicting chance : 20%.
[Level 2] : 800% Matk / 1600% Matk (elemental spirit) / blaze inflicting chance : 30%.
[Level 3] : 1200% Matk / 2400% Matk (elemental spirit) / blaze inflicting chance : 40%.
[Level 4] : 1600% Matk / 3200% Matk (elemental spirit) / blaze inflicting chance : 50%.
[Level 5] : 2000% Matk / 4000% Matk (elemental spirit) / blaze inflicting chance : 60%.
Terra Drive
Max level : 5
Prerequisite skills : Magic Book Mastery level 2
Group : Active
Type : Magic
Target : 1 cell ground target
Recovers AP : 5
Description : Causes the ground to rise on one ground cell to deals earth property magical damage to all targets within 9 x 9 cells of skill range.
Has a chance to inflict [concretion] status to the targets.
Deals additional damage depends on user's base level and SPL.
Deals more damage if the earth spirit Terremotus is summoned.
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[Level 1] : 1250% Matk / 5250% Matk (elemental spirit) / concretion inflicting chance : 50%.
[Level 2] : 2500% Matk / 7000% Matk (elemental spirit) / concretion inflicting chance : 60%.
[Level 3] : 3750% Matk / 8750% Matk (elemental spirit) / concretion inflicting chance : 70%.
[Level 4] : 5000% Matk / 10500% Matk (elemental spirit) / concretion inflicting chance : 80%.
[Level 5] : 6250% Matk / 12250% Matk (elemental spirit) / concretion inflicting chance : 90%.
Elemental Spirit Mastery
Max level : 10
Prerequisite skills : Spirit Sympathy level 1
Group : Passive
Description : When summoning high elemental spirit, improves the elemental spirit's abilities.
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[Level 1] : Improves high elemental spirit abilities (Atk : 120, Matk : 20, MaxHP : 13000, MaxSP : 100, Def : 20, Mdef : 4, Flee 10).
[Level 2] : Improves high elemental spirit abilities (Atk : 140, Matk : 40, MaxHP : 16000, MaxSP : 200, Def : 40, Mdef : 8, Flee 20).
[Level 3] : Improves high elemental spirit abilities (Atk : 160, Matk : 60, MaxHP : 19000, MaxSP : 300, Def : 60, Mdef : 12, Flee 30).
[Level 4] : Improves high elemental spirit abilities (Atk : 180, Matk : 80, MaxHP : 22000, MaxSP : 400, Def : 80, Mdef : 16, Flee 40).
[Level 5] : Improves high elemental spirit abilities (Atk : 200, Matk : 100, MaxHP : 25000, MaxSP : 500, Def : 100, Mdef : 20, Flee 50).
[Level 6] : Improves high elemental spirit abilities (Atk : 220, Matk : 120, MaxHP : 28000, MaxSP : 600, Def : 120, Mdef : 24, Flee 60).
[Level 7] : Improves high elemental spirit abilities (Atk : 240, Matk : 140, MaxHP : 31000, MaxSP : 700, Def : 140, Mdef : 28, Flee 70).
[Level 8] : Improves high elemental spirit abilities (Atk : 260, Matk : 160, MaxHP : 34000, MaxSP : 800, Def : 160, Mdef : 32, Flee 80).
[Level 9] : Improves high elemental spirit abilities (Atk : 280, Matk : 180, MaxHP : 37000, MaxSP : 900, Def : 180, Mdef : 36, Flee 90).
[Level 10] : Improves high elemental spirit abilities (Atk : 300, Matk : 200, MaxHP : 40000, MaxSP : 1000, Def : 200, Mdef : 40, Flee 100).
Summon Elemental Ardor
Max level : 1
Prerequisite skills : Call Agni level 3, Elemental Spirit Mastery level 1, Conflagration level 1
Group : Active
Type : Summon
Description : Consumes 1 Flame Stone, descends high elemental spirit of fire "Ardor" to elemental spirit Agni (large).
Upon summoning, increases fire property magical damage of summoner by 10%, increases Conflagration damage.
Ardor's stats are increased depends on summoner's stats and level of Elemental Spirit Mastery summoner learned.
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[Level 1] : Elemental spirit duration : 1500 seconds.
Summon Elemental Diluvio
Max level : 1
Prerequisite skills : Call Aqua level 3, Elemental Spirit Mastery level 1, Diamond Storm level 1
Group : Active
Type : Summon
Description : Consumes 1 Ice Stone, descends high elemental spirit of water "Diluvio" to elemental spirit Aqua (large).
Upon summoning, increases water property magical damage of summoner by 10%, increases Diamond Storm damage.
Diluvio's stats are increased depends on summoner's stats and level of Elemental Spirit Mastery summoner learned.
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[Level 1] : Elemental spirit duration : 1500 seconds.
Summon Elemental Procella
Max level : 1
Prerequisite skills : Call Ventus level 3, Elemental Spirit Mastery level 1, Lightning Land level 1
Group : Active
Type : Summon
Description : Consumes 1 Lightning Stone, descends high elemental spirit or wind "Procella" to elemental spirit Ventus (large).
Upon summoning, increases wind property magical damage of summoner by 10%, increases Lightning Land damage.
Procella's stats are increased depends on summoner's stats and level of Elemental Spirit Mastery summoner learned.
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[Level 1] : Elemental spirit duration : 1500 seconds.
Summon Elemental Terremotus
Max level : 1
Prerequisite skills : Call Tera level 3, Elemental Spirit Mastery level 1, Terra Drive level 1
Group : Active
Type : Summon
Description : Consumes 1 Earth Stone, descends high elemental spirit of earth "Terremotus" to elemental spirit Tera (large).
Upon summoning, increases earth property magical damage of summoner by 10%, increases Terra Drive damage.
Terremotus's stats are increased depends on summoner's stats and level of Elemental Spirit Mastery summoner learned.
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[Level 1] : Elemental spirit duration : 1500 seconds.
Summon Elemental Serpens
Max level : 1
Prerequisite skills : Call Aqua level 3, Call Agni level 3, Call Ventus level 3, Call Tera level 3, Elemental Spirit Mastery level 1, Venom Swamp level 1
Group : Active
Type : Summon
Description : Consumes 1 Poison Stone, descends high elemental spirit of poison "Serpens" to either large type elemental spirit Agni, Aqua, Ventus or Tera.
Upon summoning, increases poison property magical damage of summoner by 10%, increases Venom Swamp damage.
Serpens's stats are increased depends on summoner's stats and level of Elemental Spirit Mastery summoner learned.
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[Level 1] : Elemental spirit duration : 1500 seconds.
Elemental Buster
Max level : 10
Prerequisite skills : Summon Elemental Diluvio level 1, Summon Elemental Ardor level 1, Summon Elemental Procella level 1, Summon Elemental Terremotus level 1, Summon Elemental Serpens level 1, Elemental Spirit Mastery level 5
Group : Active (AP)
Type : Magic
Target : All targets within range
Consumes AP : 150
Description : Deals magical damage, that has the property corresponding to active high elemental spirit summoned, to all target within 13 x 13 cells around the user.
Can only be used when high elemental spirit is summoned.
This skill deals additional damage against dragon and formless race monsters.
Deals additional damage depends on user's base level and SPL.
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[Level 1] : 480% Matk / damage against dragon and formless : 1100% Matk.
[Level 2] : 960% Matk / damage against dragon and formless : 2200% Matk.
[Level 3] : 1440% Matk / damage against dragon and formless : 3300% Matk.
[Level 4] : 1920% Matk / damage against dragon and formless : 4400% Matk.
[Level 5] : 2400% Matk / damage against dragon and formless : 5500% Matk.
[Level 6] : 2880% Matk / damage against dragon and formless : 6600% Matk.
[Level 7] : 3360% Matk / damage against dragon and formless : 7700% Matk.
[Level 8] : 3840% Matk / damage against dragon and formless : 8800% Matk.
[Level 9] : 4320% Matk / damage against dragon and formless : 9900% Matk.
[Level 10] : 4800% Matk / damage against dragon and formless : 11000% Matk.
Elemental Veil
Max level : 5
Prerequisite skills : Elemental Spirit Mastery level 3
Group : Active
Type : Assist
Target : Own elemental spirit
Description : Turns high elemental spirit to becomes transparent.
Can only be used on high elemental spirit.
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[Level 1] : Skill duration : 120 seconds.
[Level 2] : Skill duration : 150 seconds.
[Level 3] : Skill duration : 180 seconds.
[Level 4] : Skill duration : 210 seconds.
[Level 5] : Skill duration : 240 seconds.High elemental spirit skills.
Spoiler
Fire spirit "Ardor"Passive effects : increases fire property magical damage of summoner by 10%, increases Conflagration damage by 30%.
Flame Technique [Spirit Control level 1 : passive mode]
1. Increases Fire Bolt damage of summoner by 100%.
2. Has a 7% chance to auto-cast Fire Bolt level 1 when summoner dealing normal physical damage. (If summoner has higher skill level, that level will be cast instead)
3. Endows Psychic Wave property to fire.Flame Armor [Spirit Control level 2 : defensive mode]
1. Enchants summoner's armor with fire property.
2. Reduces damage taken from fire property by 100%, increases damage taken from water property by 30%.Flame Rock [Spirit Control level 3 : offensive mode]
1. Creates the immolation on 7 x 7 cells around the target and Ardor, deals 2400%Matk as fire property that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level)
Water spirit "Diluvio"Passive effects : increases water property magical damage of summoner by 10%, increases Diamond Storm damage by 30%.
Cold Force [Spirit Control level 1 : passive mode]
1. Increases Cold Bolt damage of summoner by 100%.
2. Has a 7% chance to auto-cast Cold Bolt level 1 when summoner dealing normal physical damage. (If summoner has higher skill level, that level will be cast instead)
3. Endows Psychic Wave property to water.Crystal Armor [Spirit Control level 2 : defensive mode]
1. Enchants summoner's armor with water property.
2. Reduces damage taken from water property by 100%, increases damage taken from wind property by 30%.Age of Ice [Spirit Control level 3 : offensive mode]
1. Creates the ice storm on 11 x 11 cells around Diluvio, deals 3700%Matk as water property that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level)
Wind spirit "Procella"Passive effects : increases wind property magical damage of summoner by 10%, increases Lightning Land damage by 30%.
Grace Breeze [Spirit Control level 1 : passive mode]
1. Increases Lightning Bolt damage of summoner by 100%.
2. Has a 7% chance to auto-cast Lightning Bolt level 1 when summoner dealing normal physical damage. (If summoner has higher skill level, that level will be cast instead)
3. Endows Psychic Wave property to wind.Eye of Storm [Spirit Control level 2 : defensive mode]
1. Enchants summoner's armor with wind property.
2. Reduces damage taken from wind property by 100%, increases damage taken from earth property by 30%.Storm Wind [Spirit Control level 3 : offensive mode]
1. Creates the strong wind on 5 x 5 cells around the target and Procella, deals 2600%Matk as wind property that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level)
Earth spirit "Terremotus"Passive effects : increases earth property magical damage of summoner by 10%, increases Terra Drive damage by 30%.
Earth Care [Spirit Control level 1 : passive mode]
1. Increases Earth Spike damage of summoner by 80%.
2. Has a 7% chance to auto-cast Earth Spike level 1 when summoner dealing normal physical damage. (If summoner has higher skill level, that level will be cast instead)
3. Endows Psychic Wave property to earth.Strong Protection [Spirit Control level 2 : defensive mode]
1. Enchants summoner's armor with earth property.
2. Reduces damage taken from earth property by 100%, increases damage taken from fire property by 30%.Avalanche [Spirit Control level 3 : offensive mode]
1. Creates the solid rock spear on 9 x 9 cells around the target, deals 450%Matk as earth property for 7 times that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level)
Poison spirit "Serpens"Passive effects : increases poison property magical damage of summoner by 10%, increases Venom Swamp damage by 30%.
Deep Poisoning [Spirit Control level 1 : passive mode]
1. Increases Killing Cloud damage of summoner by 50%.
2. Has a 7% chance to auto-cast Poison Burst level 1 when summoner dealing normal physical damage. (If summoner has higher skill level, that level will be cast instead)
3. Endows Psychic Wave property to poison.Poison Shield [Spirit Control level 2 : defensive mode]
1. Enchants summoner's armor with poison property.
2. Reduces damage taken from poison property by 100%, increases damage taken from holy property by 30%.Deadly Poison [Spirit Control level 3 : offensive mode]
1. Creates the poison on 9 x 9 cells around the target, deals 700%Matk as poison property for 5 times that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level)Skills Tree
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Spoiler
- Troubadour & Trouvere -
Stage Manner
Max level : 5
Group : Passive
Description : Increases AP gained when using Troubadour and Trouvere's attack skills, increases effectiveness of some song skills.
When equipping musical instrument, bow or whip, increases trait physical damage and trait magical damage.
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[Level 1] : Increases trait physical damage and trait magical damage : 3.
[Level 2] : Increases trait physical damage and trait magical damage : 6.
[Level 3] : Increases trait physical damage and trait magical damage : 9.
[Level 4] : Increases trait physical damage and trait magical damage : 12.
[Level 5] : Increases trait physical damage and trait magical damage : 15.
Retrospection
Max level : 1
Prerequisite skills : Stage Manner level 1
Group : Active
Type : Assist
Target : Self
Description : Recasts the latest song used.
Recasted skill consumes SP 30% less, and gains AP more than usual by 1.5 times.
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[Level 1] : Recasts the latest song used.
Mystic Symphony
Max level : 1
Prerequisite skills : Metallic Fury level 1, Rose Blossom level 5
Group : Active (AP)
Type : Buff
Target : Self
Consumes AP : 125
Description : Musical instrument, bow and whip exclusive skill.
Gives the buff to the user that increases Sound Blend, Rhythm Shooting and Rose blossom damage by 100% for 150 seconds.
Increases physical and magical damage against fish and demihuman race monsters for the skill duration.
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[Level 1] : Increases Sound Blend, Rhythm Shooting and Rose blossom damage.
Sonata Of Kvasir
Max level : 1
Prerequisite skills : Capriccio of Loki level 1, Requiem of Niflheim level 1
Group : Active (AP)
Type : Buff
Target : Self
Consumes AP : 100
Description : Musical instrument, bow and whip exclusive skill.
The user can use every ensemble skills alone for 60 seconds.
Can only be used when the user is in party
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[Level 1] : Ensemble skills can be used alone.
Rose Blossom
Max level : 5
Prerequisite skills : Rhythm Shooting level 3
Group : Active
Type : Long ranged physical
Target : Single target
Recovers AP : 3
Description : Musical instrument, bow and whip exclusive skill.
Attaches the flower seed on an arrow then shoots to single target to deals powerful long ranged physical damage.
The flower blooms after a while, deals additional long ranged physical damage to the target and surrounding enemies around the target.
Deals additional damage depends on user's base level.
When learning Stage Manner, CON will affect additional damage too.
Consumes 1 equipped arrows.
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[Level 1] : 750% Atk / additional damage : 350% Atk / additional damage area of effect : 3 x 3 cells.
[Level 2] : 1500% Atk / additional damage : 700% Atk / additional damage area of effect : 3 x 3 cells.
[Level 3] : 2250% Atk / additional damage : 1050% Atk / additional damage area of effect : 5 x 5 cells.
[Level 4] : 3000% Atk / additional damage : 1400% Atk / additional damage area of effect : 5 x 5 cells.
[Level 5] : 3250% Atk / additional damage : 1750% Atk / additional damage area of effect : 7 x 7 cells.
Rhythm Shooting
Max level : 5
Group : Active
Type : Long ranged physical
Target : Single target
Recovers AP : 1 (level 1~3), 2 (level 4~5)
Description : Musical instrument, bow and whip exclusive skill.
Fires an arrow then shoots to single target and deals 3 hits of long ranged physical damage.
Deals additional damage depends on user's base level.
When learning Stage Manner, CON will affect additional damage too.
Consumes 1 equipped arrows.
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[Level 1] : 120% Atk.
[Level 2] : 240% Atk.
[Level 3] : 360% Atk.
[Level 4] : 480% Atk.
[Level 5] : 600% Atk.
Metallic Fury
Max level : 5
Prerequisite skills : Sound Blend level 1
Group : Active
Type : Magic
Target : Single target
Recovers AP : 2 (level 1~3), 3 (level 4~5)
Description : Musical instrument and whip exclusive skill.
Fires and arrow amplified by bursting to the target.
Deals additional damage depends on number of target marked with brand within range up to 5 branded targets, the skill property depends on the property of equipped arrow.
Deals additional damage depends on user's base level and SPL.
Consumes 1 equipped arrows.
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[Level 1] : 900% Matk / area of effect : 5 x 5 cells.
[Level 2] : 1800% Matk / area of effect : 5 x 5 cells.
[Level 3] : 2700% Matk / area of effect : 5 x 5 cells.
[Level 4] : 3600% Matk / area of effect : 7 x 7 cells.
[Level 5] : 4500% Matk / area of effect : 7 x 7 cells.
Sound Blend
Max level : 5
Prerequisite skills : Metallic Sound level 5
Group : Active
Type : Magic
Target : Single target
Recovers AP : 1 (level 1~3), 2 (level 4~5)
Description : Musical instrument and whip exclusive skill.
Inflicts magical damage and inflict sonic brand on the target.
Increases sonic brand duration depends on skill level.
Sonic brand deals damage once before explodes. the skill property depends on the property of equipped arrow.
Target marked with sonic brand will take more damage from Reverberation, Metallic Sound, Rose Blossom and Rhythm Shooting.
Deals additional damage depends on user's base level and SPL.
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[Level 1] : 120% Matk / duration : 10 seconds.
[Level 2] : 240% Matk / duration : 10 seconds.
[Level 3] : 360% Matk / duration : 15 seconds.
[Level 4] : 480% Matk / duration : 15 seconds.
[Level 5] : 600% Matk / duration : 20 seconds.
Geffenia Nocturne
Max level : 5
Prerequisite skills : Stage Manner level 3
Group : Active
Type : Debuff
Target : Enemies within range
Recovers AP : 20
Description : Musical instrument and whip exclusive skill.
Has a chance to reduces magical resistance of normal monsters and enemy players in the surrounding area for 30 seconds.
Increases effectiveness when there is the performer, who is in the same party, is on the user's screen.
Consumes 1 Throat Lozenge.
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[Level 1] : Reduces magical resistance / area of effect : 15 x 15 cells.
[Level 2] : Reduces magical resistance / area of effect : 15 x 15 cells.
[Level 3] : Reduces magical resistance / area of effect : 17 x 17 cells.
[Level 4] : Reduces magical resistance / area of effect : 21 x 21 cells.
[Level 5] : Reduces magical resistance / area of effect : 23 x 23 cells.
Capriccio of Loki
Max level : 5
Prerequisite skills : Serenade Of Jawaii level 1
Group : Active
Type : Debuff
Target : Enemy players within range
Recovers AP : 20
Description : Musical instrument and whip exclusive skill.
Has a chance to inflicts [unlucky] and [confusion] status to the enemies players in the surrounding area.
Increases the success chance when there is the performer, who is in the same party, is on the user's screen.
This skill can only be used in PVP zones.
Consumes 1 Throat Lozenge.
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[Level 1] : Inflicts [unlucky] and [confusion] status / area of effect : 15 x 15 cells.
[Level 2] : Inflicts [unlucky] and [confusion] status / area of effect : 15 x 15 cells.
[Level 3] : Inflicts [unlucky] and [confusion] status / area of effect : 17 x 17 cells.
[Level 4] : Inflicts [unlucky] and [confusion] status / area of effect : 21 x 21 cells.
[Level 5] : Inflicts [unlucky] and [confusion] status / area of effect : 23 x 23 cells.
Rhapsody of Mineworker
Max level : 5
Prerequisite skills : Stage Manner level 3
Group : Active
Type : Debuff
Target : Enemies within range
Recovers AP : 20
Description : Musical instrument and whip exclusive skill.
Has a chance to reduces physical resistance of normal monsters and enemy players in the surrounding area for 30 seconds.
Increases effectiveness when there is the performer, who is in the same party, is on the user's screen.
Consumes 1 Throat Lozenge.
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[Level 1] : Reduces physical resistance / area of effect : 15 x 15 cells.
[Level 2] : Reduces physical resistance / area of effect : 15 x 15 cells.
[Level 3] : Reduces physical resistance / area of effect : 17 x 17 cells.
[Level 4] : Reduces physical resistance / area of effect : 21 x 21 cells.
[Level 5] : Reduces physical resistance / area of effect : 23 x 23 cells.
Musical Interlude
Max level : 5
Prerequisite skills : Rhapsody of Mineworker level 1
Group : Active
Type : Buff
Target : Self and party members
Recovers AP : 10
Description : Musical instrument and whip exclusive skill.
Increases physical resistance of the user and party members in the surrounding area for 180 seconds.
Increases effectiveness when there is the performer, who is in the same party, is on the user's screen.
Consumes 1 Throat Lozenge.
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[Level 1] : Increases physical resistance : 10 / area of effect : 15 x 15 cells.
[Level 2] : Increases physical resistance : 15 / area of effect : 15 x 15 cells.
[Level 3] : Increases physical resistance : 20 / area of effect : 17 x 17 cells.
[Level 4] : Increases physical resistance : 25 / area of effect : 21 x 21 cells.
[Level 5] : Increases physical resistance : 30 / area of effect : 23 x 23 cells.
Serenade Of Jawaii
Max level : 5
Prerequisite skills : Geffenia Nocturne level 1
Group : Active
Type : Buff
Target : Self and party members
Recovers AP : 10
Description : Musical instrument and whip exclusive skill.
Increases trait magical attack power and movement speed of the user and party members in the surrounding area for 180 seconds.
Increases effectiveness when there is the performer, who is in the same party, is on the user's screen.
Consumes 1 Throat Lozenge.
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[Level 1] : Increases trait magical attack power : 3 / area of effect : 15 x 15 cells.
[Level 2] : Increases trait magical attack power : 6 / area of effect : 15 x 15 cells.
[Level 3] : Increases trait magical attack power : 9 / area of effect : 17 x 17 cells.
[Level 4] : Increases trait magical attack power : 12 / area of effect : 21 x 21 cells.
[Level 5] : Increases trait magical attack power : 15 / area of effect : 23 x 23 cells.
Requiem of Niflheim
Max level : 5
Prerequisite skills : Musical Interlude level 1, March of Prontera level 1
Group : Active
Type : Debuff
Target : Enemy players within range
Recovers AP : 20
Description : Musical instrument and whip exclusive skill.
Has a chance to inflicts [gloom] and [curse] status to the enemies players in the surrounding area.
Increases the success chance when there is the performer, who is in the same party, is on the user's screen.
This skill can only be used in PVP zones.
Consumes 1 Throat Lozenge.
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[Level 1] : Inflicts [gloom] and [curse] status / area of effect : 15 x 15 cells.
[Level 2] : Inflicts [gloom] and [curse] status / area of effect : 15 x 15 cells.
[Level 3] : Inflicts [gloom] and [curse] status / area of effect : 17 x 17 cells.
[Level 4] : Inflicts [gloom] and [curse] status / area of effect : 21 x 21 cells.
[Level 5] : Inflicts [gloom] and [curse] status / area of effect : 23 x 23 cells.
March of Prontera
Max level : 5
Prerequisite skills : Rhapsody of Mineworker level 1
Group : Active
Type : Buff
Target : Self and party members
Recovers AP : 10
Description : Musical instrument and whip exclusive skill.
Increases trait physical attack power and movement speed of the user and party members in the surrounding area for 180 seconds.
Increases effectiveness when there is the performer, who is in the same party, is on the user's screen.
Consumes 1 Throat Lozenge.
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[Level 1] : Increases trait physical attack power : 3 / area of effect : 15 x 15 cells.
[Level 2] : Increases trait physical attack power : 6 / area of effect : 15 x 15 cells.
[Level 3] : Increases trait physical attack power : 9 / area of effect : 17 x 17 cells.
[Level 4] : Increases trait physical attack power : 12 / area of effect : 21 x 21 cells.
[Level 5] : Increases trait physical attack power : 15 / area of effect : 23 x 23 cells.Skills Tree
KRO : Jobs improvement project
in Content updates
Posted
AP consumption of skill has been changed from fixed 100 to 100~60 scaling with skill level.
I'll ask Dia to correct the skill info. Thanks 😊.