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Posts posted by Sigma
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12 hours ago, Izizero said:
@Sigma Do we have any information on the mechanics of those enchants? Like, how many you can put in one piece of equipment?
It's kinda hard for me to understand what's the exact purpose of those equipsNO. I don't.
I guess we'll get enchant details when EP 17.1 arrive main servers.
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4 hours ago, Saurusama said:
Are you sure Vulcanus Armor should reduce the cooldown of Clearance and Silentium?
IMO It was copied description from Venus Armor. I just translated what they wrote.
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8 minutes ago, hdrst said:
Ivory Knife bonus is 5% chance, not 20%.
Egg Picky Card bonus autospell waterball when you attack, not receiving.Fixed for Ivory Knife chance.
For Egg Picky Card bonus I still confirm receiving damage (물리공격 명중 시) not dealing damage (적 타격 시).
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I translated armors first
Ivory Mail [1]
MaxHP + 1%, Vit + 1 per refine rate.
When equipped with Hardrock Mammoth Card, MaxHP + 1%, Vit + 1 per 10 base Vit, grants immunity to being knocked back.
When equipped with Ivory Lance, Agi + 3, increases attack speed (reduces delay after attack by 7%), when dealing physical damage, has a 20% chance to cast Critical Wound level 1 to an enemy.
When equipped with Ivory Knife, Agi + 3, increases attack speed (reduces delay after attack by 7%), when dealing physical damage, has a 5% chance to cast Critical Wound level 1 to an enemy.
When equipped with Egg Picky Card, Vit + 9, MaxHP + 1900, when receiving physical damage, has a 5% chance to auto-cast Water Ball level 5 to attacker.
Class : Armor
Defense : 60
Weight : 12
Required Level : 1
Usable Job : All.
Jupiter Armor [1]
If refine rate is 10 or higher, reduces casting time of Energy Coat by 40%.
Int + 3, Matk + 3% per 4 refine rate.
If refine rate is 12 or higher, reduces delay after skill by 2% for each level of Radius user learned, reduces delay after skill of Diamond Dust by 0.1 second for each level of Study user learned.
If user equips Nightmare Verit Card, Matk + 30, Mdef + 10, increase magical damage against all races by 3%.
If user equips Fallen Bishop Card, Matk + 60, Mdef + 20, increase magical damage against all races by 5%.
Class : Armor
Defense : 0
Weight : 30
Required Level : 100
Usable Job : Mage third classes.
Apollo Armor [1]
MaxHP + 20%.
Vit + 3, Mdef + 5 per 4 refine rate.
If refine rate is 12 or higher, when receiving physical damage, has a 5% chance to auto-cast Pneuma level 1.
MaxHP + 1% for each level of Dragon Breath user learned.
If user equips Green Ferus Card, reduces delay after skill by 5%, ASPD + 1.
If user equips Eddga Card, when receiving magical damage, has a 50% chance to inflict frozen, stun or petrified to attacker.
Class : Armor
Defense : 0
Weight : 30
Required Level : 100
Usable Job : Swordsman third classes.
Mars Armor [1]
ASPD + 2 for 10 seconds after using Back Slide.
Dex + 3, MaxHP + 3% per 4 refine rate.
Ignores defense of demihuman, brute and player by 15%.
If refine rate is 12 or higher, reduce cooldown of Dark Claw by 5 seconds.
Increases Triangle Shot damage by 2% for each level of Double Strafe user learned.
If user equips Whisper Boss Card, Flee + 20, Atk + 30.
If user equips Dark Guardian Kades Card, reduce damage taken from ghost and holy property by 20%.
Class : Armor
Defense : 0
Weight : 30
Required Level : 100
Usable Job : Thief third classes.
Ceres Armor [1]
Increases long ranged physical damage by 10%.
Agi + 3, Dex + 3 per 4 refine rate.
If refine rate is 12 or higher, increases Warg Strike and Metallic Sound damage by 30%.
When equipped with Ancient Mimic Card, increases long ranged physical damage by additional 10%, Cri + 5.
When equipped with Clown or Gyspy Card, grants immunity to being frozen, reduces damage taken from all race enemies by 10% (includes player).
Class : Armor
Defense : 0
Weight : 30
Required Level : 100
Usable Job : Archer third classes.
Venus Armor [1]
MaxHP + 1%, reduces damage taken from long ranged physical damage by 1% for each level of Heal user learned.
Int + 2, Mdef + 7 per 4 refine rate.
If refine rate is 12 or higher, reduces cooldown of Clearance and Silentium by 5 seconds.
Reduces cooldown of Crescent Elbow by 3 seconds.
If user equips Firelock Soldier Card, reduces damage taken from all race enemies by 5% (includes player).
If user equips Lady Tanee Card, Atk + 50, increases damage against boss monsters by 25%.
Class : Armor
Defense : 0
Weight : 30
Required Level : 100
Usable Job : Acolyte third classes.
Vulcanus Armor [1]
Atk + 1% for each level of Mammonite user learned.
Str + 3, Vit + 3, Atk + 20 per 4 refine rate.
If refine rate is 12 or higher, increases Crazy Weed and Power Swing damage by 80%.
When equipped with Porcellio Card, ignores physical defense of normal monster (includes player) by 20%.
When equipped with Gloom Under Night Card, increases physical damage against all size monster by 25%.
Ignores physical defense of normal monster (includes player) by 20%.
Class : Armor
Defense : 0
Weight : 30
Required Level : 100
Usable Job : Merchant third classes.- 1
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It looks like the twister of time. Some are from the past. Some don't even exist in any server yet.
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In addition. OS weapons can be enchanted via remodeling devices.
There are 2 types of remodeling devices, physical and magical. Each type has 3 grades, normal, higher and highest.
I guess the enchantment maybe the same as Tanos and Verus weapons enchantment.
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Finally
Equipment
Spoiler
Illusion Armor A-type [1]
Atk + 100.
Atk + 10 per 2 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).
When equipped with Illusion Engine wing A-type, Atk + 50.
When equipped with Illusion Engine wing B-type, reduces delay after skill by 10%.
Class : Armor
Defense : 105
Weight : 100
Required Level : 130
Usable Jobs : All
Illusion Armor B-type [1]
Matk + 100.
Matk + 10 per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
When equipped with Illusion Engine wing A-type, increases attack speed (reduces delay after attack by 10%).
When equipped with Illusion Engine wing B-type, Matk + 50.
Class : Armor
Defense : 105
Weight : 100
Required Level : 130
Usable Jobs : All
Illusion Engine wing A-type [1]
MaxHP + 1000.
MaxHP + 100 per 2 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%).
When equipped with Illusion Leg A-type, increases critical damage by 10%.
When equipped with Illusion Leg B-type, reduces variable casting time by 10%.
Class : Garment
Defense : 50
Weight : 90
Required Level : 130
Usable Jobs : All
Illusion Engine wing B-type [1]
MaxHP + 1000.
MaxHP + 100 per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 5%.
When equipped with Illusion Leg A-type, increases long ranged physical damage by 10%.
When equipped with Illusion Leg B-type, increases all properties magic damage by 10%.
Class : Garment
Defense : 50
Weight : 90
Required Level : 130
Usable Jobs : All
Illusion Leg A-type [1]
MaxSP + 200
MaxSP + 20 per 2 refine rate.
If refine rate is 7 or higher, increases long ranged physical damage by 5%.
When equipped with Illusion Armor A-type, Atk + 5%.
When equipped with Illusion Armor B-type, increases attack speed (reduces delay after attack by 5%).
Class : Shoes
Defense : 20
Weight : 50
Required Level : 130
Usable Jobs : All
Illusion Leg B-type [1]
MaxSP + 200
MaxSP + 20 per 2 refine rate.
If refine rate is 7 or higher, increases increases all properties magic damage by 5%.
When equipped with Illusion Armor A-type, MaxSP + 5%.
When equipped with Illusion Armor B-type, Matk + 5%.
Class : Shoes
Defense : 20
Weight : 50
Required Level : 130
Usable Jobs : All
Illusion Booster R [1]
Atk + 5%.
Class : Accessory (right)
Defense : 0
Weight : 10
Required Level : 130
Usable Jobs : All
Illusion Booster L [1]
Atk + 5%.
Class : Accessory (left)
Defense : 0
Weight : 10
Required Level : 130
Usable Jobs : All
Illusion Battle chip R [1]
Matk + 5%.
Class : Accessory (right)
Defense : 0
Weight : 10
Required Level : 130
Usable Jobs : All
Illusion Battle chip L [1]
Matk + 5%.
Class : Accessory (left)
Defense : 0
Weight : 10
Required Level : 130
Usable Jobs : AllWeapons
Spoiler
Burning Knuckle-OS [2]
Atk + 3%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases Rampage Blast damage by 15%.
If refine rate is 11 or higher, increases damage against medium and large size enemies by 20%.
Class : Knuckle
Attack : 175
Weight : 90
Weapon Level : 4
Required Level : 130
Usable Jobs : Sura
Cannon Rapier-OS [2]
Matk + 150.
When dealing melee physical damage, has a chance to auto cast Fireball, level of Fireball is equal to level of refine rate (up to level 10).
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases Fireball damage by 30%.
If refine rate is 11 or higher, when dealing melee physical damage, has a chance to auto cast Hell Inferno level 3.
Class : Sword
Attack : 160
Weight : 80
Weapon Level : 4
Required Level : 130
Usable Jobs : Swordsman classes, Novice classes, Thief classes, Merchant classes.
Sapphire Mace-OS [2]
Can't be destroyed.
Atk + 3%.
If refine rate is 7 or higher, reduces variable casting time by 7%.
If refine rate is 9 or higher, increases Cart Cannon damage by 20%.
If refine rate is 11 or higher, increases long ranged physical damage by 15%.
Class : Mace
Attack : 185
Weight : 80
Weapon Level : 4
Required Level : 130
Usable Jobs : Genetic
Ultio-OS [2]
Matk + 170.
Matk + 3%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases Adoramus damage by 20%.
If refine rate is 11 or higher, increases holy property magical damage by 15%.
Class : Mace
Attack : 150
Weight : 120
Weapon Level : 4
Required Level : 130
Usable Jobs : Archbishop
Virtual Bow-OS [2]
Atk + 3%.
If refine rate is 7 or higher, increases long ranged physical damage by 7%.
If refine rate is 9 or higher, increases Arrow Storm damage by 30%.
If refine rate is 11 or higher, increases Arrow Storm damage by additional 20%.
Class : Bow
Attack : 200
Weight : 120
Weapon Level : 4
Required Level : 130
Usable Jobs : Ranger
MH-P89-OS [2]
Atk + 3%.
If refine rate is 7 or higher, increases long ranged physical damage by 7%.
If refine rate is 9 or higher, reduces cooldown of Severe Rainstorm by 2 seconds.
If refine rate is 11 or higher, increases Severe Rainstorm damage by 15%.
Class : Bow
Attack : 170
Weight : 120
Weapon Level : 4
Required Level : 130
Usable Jobs : Minstrel, Wanderer
AC-B44-OS [2]
Matk + 135.
Increase bow damage by 5%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases Triangle Shot damage by 15%.
If refine rate is 11 or higher, increases bow damage by 10%.
Class : Bow
Attack : 190
Weight : 60
Weapon Level : 4
Required Level : 130
Usable Jobs : Shadow Chaser
Beam Claymor-OS [2]
Can't be destroyed.
Cri + 5.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases critical damage by 15%.
If refine rate is 11 or higher, increases damage against small and medium size enemies by 20%.
Class : Two-handed Sword
Attack : 250
Weight : 180
Weapon Level : 4
Required Level : 130
Usable Jobs : Swordsman classes
Rutilus Stick-OS [2]
Can't be destroyed.
Matk + 175.
Increases magical damage against neutral and earth property enemies by 5%.
If refine rate is 7 or higher, reduces variable casting time by 7%.
If refine rate is 9 or higher, when dealing magical damage, has a chance to increases fire property magical damage by 30% for 10 seconds.
If refine rate is 11 or higher, reduces delay after skill by 10%.
Class : One-handed Staff
Attack : 80
Weight : 90
Weapon Level : 4
Required Level : 130
Usable Jobs : Novice classes, Mage classes, Acolyte classes, Soul Linker classes
Meuchler-OS [2]
Atk + 3%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases Cross Ripper Slasher damage by 15%.
If refine rate is 11 or higher, increases damage against small and medium size enemies by 20%.
Class : Katar
Attack : 190
Weight : 130
Weapon Level : 4
Required Level : 130
Usable Jobs : Assassin classes.
Blasti-OS [2]
Can't be destroyed.
Reduces damage taken from medium and large enemies by 10%.
If refine rate is 7 or higher, reduces damage taken from medium and large enemies by additional 15%.
If refine rate is 9 or higher, increases long ranged physical damage by 15%.
If refine rate is 11 or higher, reduces delay after skill by 10%.
Class : Two-handed Axe
Attack : 400
Weight : 450
Weapon Level : 4
Required Level : 130
Usable Jobs : Mechanic
HR-55-OS [2]
Atk + 3%.
If refine rate is 7 or higher, increases long ranged physical damage by 7%.
If refine rate is 9 or higher, increases Hammer of God damage by 20%.
If refine rate is 11 or higher, reduces cooldown of Hammer of God by 5 seconds.
Class : Rifle
Attack : 250
Weight : 100
Weapon Level : 4
Required Level : 130
Usable Jobs : Gunslinger classes.
Circuit Board-OS [2]
Atk + 3%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases damage against small and medium size enemies by 20%.
If refine rate is 11 or higher, increases critical damage by 20%.
Class : Book
Attack : 180
Weight : 120
Weapon Level : 4
Required Level : 130
Usable Jobs : Sage classes, Priest classes, Star Gladiator classes
Kuroiro-OS [2]
Matk + 150.
Increases physical and magical damage against shadow and undead property enemies by 5%.
If refine rate is 7 or higher, increases physical and magical damage against shadow and undead property enemies by additional 10%.
If refine rate is 9 or higher, increases Kunai Splash damage by 20%.
If refine rate is 11 or higher, increases physical and magical damage against demon and undead race enemies by 10%.
Class : Dagger
Attack : 150
Weight : 90
Weapon Level : 4
Required Level : 130
Usable Jobs : Ninja classes
Boost Lance-OS [2]
Increases attack speed (reduces delay after attack by 3%).
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases Vanishing Point damage by 20%.
If refine rate is 11 or higher, increases Vanishing Point damage by additional 15%.
Class : One-hand Spear
Attack : 190
Weight : 100
Weapon Level : 4
Required Level : 130
Usable Jobs : Royal GuardEnchant blueprint
Spoiler
Modification Module (Defense)
Grants Modification Orb (Defense) to equipment.
[Enchant effects]
Def + 25
If refine rate is 7 or higher, Def + 10
If refine rate is 9 or higher, Def + 10
[Enchant-able equipment]
Illusion Armor A-type
Illusion Armor B-type
Illusion Engine wing A-type
Illusion Engine wing B-type
Illusion Leg A-type
Illusion Leg B-type
Modification Module (Magic Defense)
Grants Modification Orb (Magic Defense) to equipment.
[Enchant effects]
Mdef + 2
If refine rate is 7 or higher, Mdef + 3
If refine rate is 9 or higher, Mdef + 3
[Enchant-able equipment]
Illusion Armor A-type
Illusion Armor B-type
Illusion Engine wing A-type
Illusion Engine wing B-type
Illusion Leg A-type
Illusion Leg B-type
Modification Module (Vit)
Grants Vit + 3 to equipment.
[Enchant-able equipment]
Illusion Booster R
Illusion Booster L
Illusion Battle chip R
Illusion Battle chip L
Modification Module (Luk)
Grants Luk + 3 to equipment.
[Enchant-able equipment]
Illusion Booster R
Illusion Booster L
Illusion Battle chip R
Illusion Battle chip L
Modification Module (Str)
Grants Str + 3 to equipment.
[Enchant-able equipment]
Illusion Booster R
Illusion Battle chip R
Modification Module (Agi)
Grants Agi + 3 to equipment.
[Enchant-able equipment]
Illusion Booster R
Illusion Battle chip R
Modification Module (Int)
Grants Int + 3 to equipment.
[Enchant-able equipment]
Illusion Booster L
Illusion Battle chip L
Modification Module (Dex)
Grants Dex + 3 to equipment.
[Enchant-able equipment]
Illusion Booster L
Illusion Battle chip L
Modification Module (HP recovery)
Grants Modification Orb (HP recovery) to equipment.
[Enchant effects]
HP recovery + 20%.
[Enchant-able equipment]
Illusion Booster R
Illusion Battle chip R
Modification Module (SP recovery)
Grants Modification Orb (SP recovery) to equipment.
[Enchant effects]
SP recovery + 20%.
[Enchant-able equipment]
Illusion Booster L
Illusion Battle chip L
Modification Module (Spell)
Grants Spell5 to equipment.
[Enchant effects]
Matk + 18, reduces variable casting time by 10%.
[Enchant-able equipment]
increases attack speed (reduces delay after attack by 7%)
Illusion Booster R
Illusion Booster L
Illusion Battle chip R
Illusion Battle chip L
Modification Module (Attack Speed)
Grants AttackDelay4 to equipment.
[Enchant effects]
Increases attack speed (reduces delay after attack by 10%)
[Enchant-able equipment]
Illusion Booster R
Illusion Booster L
Illusion Battle chip R
Illusion Battle chip L
Modification Module (Fatal)
Grants Faltal4 to equipment.
[Enchant effects]
Increases critical damage by 10%, Cri + 4.
[Enchant-able equipment]
Illusion Booster R
Illusion Booster L
Illusion Battle chip R
Illusion Battle chip L
Modification Module (Expert Archer)
Grants Expert Archer5 to equipment.
[Enchant effects]
Increases long ranged physical damage by 10%.
[Enchant-able equipment]
Illusion Booster R
Illusion Booster L
Illusion Battle chip R
Illusion Battle chip L
Modification Module (Vital)
Grants Modification Orb (Vital) to equipment.
[Enchant effects]
MaxHP + 5%.
If refine rate is 7 or higher, MaxHP + 500
If refine rate is 9 or higher, additional MaxHP + 750
[Enchant-able equipment]
Illusion Leg A-type
Illusion Leg B-type
Modification Module (Mental)
Grants Modification Orb (Mental) to equipment.
[Enchant effects]
MaxSP + 5%.
If refine rate is 7 or higher, MaxSP + 100
If refine rate is 9 or higher, additional MaxSP + 150
[Enchant-able equipment]
Illusion Leg A-type
Illusion Leg B-type
Modification Module (Heal)
Grants Modification Orb (Willpower) to equipment.
[Enchant effects]
Increases heal effectiveness by 5%.
If refine rate is 7 or higher, increases heal effectiveness by additional 5%.
If refine rate is 9 or higher, increases heal effectiveness by additional 5%.
[Enchant-able equipment]
Illusion Leg A-type
Illusion Leg B-type
Modification Module (Power)
Grants Modification Orb (Power) to equipment.
[Enchant effects]
Atk + 5%.
If refine rate is 7 or higher, Atk + 25.
If refine rate is 9 or higher, additional Atk + 25.
[Enchant-able equipment]
Illusion Armor A-type
Illusion Armor B-type
Modification Module (Magic)
Grants Modification Orb (Magic) to equipment.
[Enchant effects]
Matk + 5%.
If refine rate is 7 or higher, Matk + 25.
If refine rate is 9 or higher, additional Matk + 25.
[Enchant-able equipment]
Illusion Armor A-type
Illusion Armor B-type
Modification Module (Shooter)
Grants Modification Orb (Shooter) to equipment.
[Enchant effects]
Increases long ranged physical damage by 3%.
If refine rate is 7 or higher, increases long ranged physical damage by additional 2%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 2%.
[Enchant-able equipment]
Illusion Armor A-type
Illusion Armor B-type
Modification Module (Fast)
Grants Modification Orb (Speed) to equipment.
[Enchant effects]
ASPD + 1.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 3%).
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by additional 3%).
[Enchant-able equipment]
Illusion Engine wing A-type
Illusion Engine wing B-type
Modification Module (Caster)
Grants Modification Orb (Caster) to equipment.
[Enchant effects]
Reduces variable casting time by 5%.
If refine rate is 7 or higher, reduces variable casting time by additional 3%.
If refine rate is 9 or higher, reduces variable casting time by additional 3%.
[Enchant-able equipment]
Illusion Engine wing A-type
Illusion Engine wing B-type
Modification Module (Critical)
Grants Modification Orb (Critical) to equipment.
[Enchant effects]
Cri + 5.
If refine rate is 7 or higher, increases critical damage by 5%.
If refine rate is 9 or higher, increases critical damage by additional 5%.
[Enchant-able equipment]
Illusion Engine wing A-type
Illusion Engine wing B-type
Modification Module (Delay after skill)
Grants Modification Orb (Delay after skill) to equipment.
[Enchant effects]
Reduces delay after skill by 5%.
If refine rate is 7 or higher, reduces delay after skill by additional 5%.
If refine rate is 9 or higher, reduces delay after skill by additional 5%.
[Enchant-able equipment]
Illusion Armor A-type
Illusion Armor B-type
Modification Module (Fixed Casting)
Grants Modification Orb (Fixed Casting) to equipment.
[Enchant effects]
Reduces fixed casting time by 0.3 second.
If refine rate is 7 or higher, reduces fixed casting time by additional 0.2 second.
If refine rate is 9 or higher, reduces fixed casting time by additional 0.2 second.
[Enchant-able equipment]
Illusion Leg A-type
Illusion Leg B-type
Modification Module (Above All)
Grants Modification Orb (Above All) to equipment.
[Enchant effects]
Reduces physical and magical damage taken from all property enemies by 5%.
If refine rate is 7 or higher, reduces physical and magical damage taken from all size enemies by 5%.
If refine rate is 9 or higher, reduces physical and magical damage taken from all race enemies by 5% (excludes player).
[Enchant-able equipment]
Illusion Engine wing A-type
Illusion Engine wing B-type
Modification Module (Drain Life)
Grants Modification Orb (Drain Life) to equipment.
[Enchant effects]
Has a 2% chance to restore 2% of damage as HP when dealing physical damage.
[Enchant-able equipment]
Illusion Booster R
Illusion Battle chip R
Modification Module (Drain Soul)
Grants Modification Orb (Drain Soul) to equipment.
[Enchant effects]
Has a 1% chance to restore 1% of damage as SP when dealing physical damage.
[Enchant-able equipment]
Illusion Booster L
Illusion Battle chip L
Modification Module (Magic Healing)
Grants Modification Orb (Magic Healing) to equipment.
[Enchant effects]
Has a 2% chance to recovery 400 HP per 0.5 second for 10 seconds when dealing magical damage.
[Enchant-able equipment]
Illusion Booster R
Illusion Battle chip R
Modification Module (Magic Soul)
Grants Modification Orb (Magic Soul) to equipment.
[Enchant effects]
Has a 1% chance to recovery 80 SP per 0.5 second for 10 seconds when dealing magical damage.
[Enchant-able equipment]
Illusion Booster L
Illusion Battle chip L
Modification Module (Unlimited Vital)
Grants Modification Orb (Unlimited Vital) to equipment.
[Enchant effects]
Has a chance to gain "Everlasting Life" for 10 seconds when receiving physical or magical damage.
[Everlasting Life]
Vit + 50, recover 400 HP per 0.5 second, drains 20 SP per second for 10 seconds.
Illusion Leg A-type
Illusion Leg B-type
Modification Module (Spell Buster)
Grants Modification Orb (Spell Buster) to equipment.
[Enchant effects]
Has a chance to gain "Magic Storm" for 10 seconds when dealing magical damage.
[Magic Storm]
Int + 50, Matk + 15%, Atk - 15% for 10 seconds.
Illusion Leg A-type
Illusion Leg B-type
Modification Module (Firing Shot)
Grants Modification Orb (Firing Shot) to equipment.
[Enchant effects]
Has a chance to gain "Plunging Shooter" for 10 seconds when dealing physical damage.
[Plunging Shooter]
Dex + 50, increase long ranged physical damage by 10%, drains 20 SP per second for 10 seconds.
Illusion Leg A-type
Illusion Leg B-type
Modification Module (Overpower)
Grants Modification Orb (Overpower) to equipment.
[Enchant effects]
Has a chance to gain "Raging Fight" for 10 seconds when dealing physical damage.
[Raging Fight]
Str + 50, Atk + 15%, Matk - 15% for 10 seconds.
Illusion Leg A-type
Illusion Leg B-type
Modification Module (Fatal Flash)
Grants Modification Orb (Fatal Flash) to equipment.
[Enchant effects]
Has a chance to gain "Deadly lightspeed" for 10 seconds when dealing physical damage.
[Deadly lightspeed]
Agi + 50, increase critical damage by 10%, drains 300 HP per second for 10 seconds.
Illusion Leg A-type
Illusion Leg B-type
Modification Module (Lucky Strike)
Grants Modification Orb (Lucky Strike) to equipment.
[Enchant effects]
Has a chance to gain "Good Fortune" for 10 seconds when dealing magical damage.
[Good Fortune]
Luk + 50, increase all property magical damage by 10%, drains 300 HP per second for 10 seconds.
Illusion Leg A-type
Illusion Leg B-typeitems from lucky egg
Spoiler
Thousand Sun [2]
Atk + 10 per 2 refine rate.
MaxSP + 2% per 3 refine rate.
If refine rate is 7 or higher, increases damage of Prominence Kick by 15%.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases damage of Solar Explosion by 20%.
When equipped with Ancient Hero Boots, when dealing physical damage, has a 3% chance to gain Str + 20 and Atk + 15% for 7 seconds.
Class : Book
Attack : 160
Weight : 90
Weapon Level : 4
Required Level : 100
Usable Jobs : Star Emperor
Spirit Plumb [2]
Matk + 160
Matk + 10 per 2 refine rate.
MaxSP + 2% per 3 refine rate.
If refine rate is 7 or higher, increases damage of Espa by 15%.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases damage of Eswhoo by 20%.
When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds.
Class : One-handed Staff
Attack : 70
Weight : 110
Weapon Level : 4
Required Level : 100
Usable Jobs : Soul Reaper
Meowmeow Foxtail [2]
Matk + 300
Atk/Matk + 10 per 2 refine rate.
Atk/Matk + 2% per 3 refine rate.
If refine rate is 7 or higher, increases damage of Lunatic Carrot Beat and Silvervine Stem Spear by 15%.
If refine rate is 9 or higher, reduces variable casting time by 10% and increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases damage of Picky Peck and Catnip Meteor by 15%.
When equipped with Ancient Hero Boots, when dealing physical or magical damage, has a chance to gain Luk + 20 and Atk/Matk + 15% for 7 seconds.
Class : One-handed Staff
Attack : 300
Weight : 110
Weapon Level : 4
Required Level : 100
Usable Jobs : SummonerDoram Physical Shadow Armor
Increases damage of Picky Peck by 20%.
Increases damage of Lunatic Carrot Beat by 3% per refine rate.
When equipped with Doram Physical Shadow Shoes, reduces cooldown of Lunatic Carrot Beat by 3 seconds.
When Doram Physical Shadow Weapon, Shield, Armor and Shoes are equipped together,
All Stat + 7, MaxHP + 3%, MaxSP + 3%, ignores defense and magic defense of normal monsters by 50%.Doram Physical Shadow Shoes
Reduces cooldown of Hiss by 3 second.
Reduces cooldown of Hiss by additional 3 second per 2 refine rate.
Doram Magical Shadow Armor
Increases damage of Catnip Meteor by 20%.
Increases damage of Silvervine Stem Spear by 3% per refine rate.
When equipped with Doram Physical Shadow Shoes, reduces cooldown of Silvervine Stem Spear by 1 seconds.
When Doram Magical Shadow Weapon, Shield, Armor and Shoes are equipped together,
All Stat + 7, MaxHP + 3%, MaxSP + 3%, ignores defense and magic defense of normal monsters by 50%.Doram Magical Shadow Shoes
Reduces cooldown of Chattering by 3 second.
Reduces cooldown of Chattering by additional 3 second per 2 refine rate.
Star Emperor Shadow Armor
Increases damage of New Moon Kick by 20%.
Increases damage of Full Moon Kick by 3% per refine rate.
When equipped with Star Emperor Shadow Shoes, reduces cooldown of Document of Sun, Moon and Star by 2 seconds.
[Taekwondo set] + [Star Emperor set]
All Stat + 7, MaxHP + 3%, MaxSP + 3%.Star Emperor Shadow Shoes
Reduces cooldown of Document of Sun, Moon and Star by 3 seconds.
Reduces cooldown of Document of Sun, Moon and Star by additional 3 seconds per 2 refine rate.
Soul Reaper Shadow Armor
Increases damage of Eswhoo by 20%.
Increases damage of Espa by 3% per refine rate.
When equipped with Soul Reaper Shadow Shoes, reduces cooldown of Soul Reap by 2 seconds.
[Taekwondo set] + [Soul Reaper set]
All Stat + 7, MaxHP + 3%, MaxSP + 3%.Soul Reaper Shadow Shoes
Reduces cooldown of Soul Reap by 3 seconds.
Reduces cooldown of Soul Reap by additional 1 seconds per 2 refine rate.- 4
- 2
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1 hour ago, Christian said:
@Sigma translate it master...
Give me a few hours. I just went back to home. ? (i'm in SEA).
- 2
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No new card. Too bad.
-
Added new 8 pieces of Summoner and Taekwondo classes set.
SpoilerDoram Physical Shadow Armor
Increases damage of Picky Peck by 20%.
Increases damage of Lunatic Carrot Beat by 3% per refine rate.
When equipped with Doram Physical Shadow Shoes, reduces cooldown of Lunatic Carrot Beat by 3 seconds.
When Doram Physical Shadow Weapon, Shield, Armor and Shoes are equipped together,
All Stat + 7, MaxHP + 3%, MaxSP + 3%, ignores defense and magic defense of normal monsters by 50%.Doram Physical Shadow Shoes
Reduces cooldown of Hiss by 3 seconds.
Reduces cooldown of Hiss by additional 3 seconds per 2 refine rate.
Doram Magical Shadow Armor
Increases damage of Catnip Meteor by 20%.
Increases damage of Silvervine Stem Spear by 3% per refine rate.
When equipped with Doram Magical Shadow Shoes, reduces cooldown of Silvervine Stem Spear by 1 seconds.
When Doram Magical Shadow Weapon, Shield, Armor and Shoes are equipped together,
All Stat + 7, MaxHP + 3%, MaxSP + 3%, ignores defense and magic defense of normal monsters by 50%.Doram Magical Shadow Shoes
Reduces cooldown of Chattering by 3 seconds.
Reduces cooldown of Chattering by additional 3 seconds per 2 refine rate.
Star Emperor Shadow Armor
Increases damage of New Moon Kick by 20%.
Increases damage of Full Moon Kick by 3% per refine rate.
When equipped with Star Emperor Shadow Shoes, reduces cooldown of Document of Sun, Moon and Star by 2 seconds.
[Taekwondo set] + [Star Emperor set]
All Stat + 7, MaxHP + 3%, MaxSP + 3%.Star Emperor Shadow Shoes
Reduces cooldown of Document of Sun, Moon and Star by 3 seconds.
Reduces cooldown of Document of Sun, Moon and Star by additional 3 seconds per 2 refine rate.
Soul Reaper Shadow Armor
Increases damage of Eswhoo by 20%.
Increases damage of Espa by 3% per refine rate.
When equipped with Soul Reaper Shadow Shoes, reduces cooldown of Soul Reap by 2 seconds.
[Taekwondo set] + [Soul Reaper set]
All Stat + 7, MaxHP + 3%, MaxSP + 3%.Soul Reaper Shadow Shoes
Reduces cooldown of Soul Reap by 3 seconds.
Reduces cooldown of Soul Reap by additional 1 seconds per 2 refine rate. -
11 hours ago, bROWiki said:
Great job, sigma!
But i think you should review the Exoricist's Bible duple light damage descriptiom! Isn't 30% instead of 25%?
Fixed. Thank you.
-
5 hours ago, mild contempt said:
Sigma, what is cart boost level 3 for the super novice enchant?
Is it just a sped up version of the mastersmith cart boost or is it the genetic one?
I guess the MS one.
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Engineer Cap
Cursed Knight's Shield
Spoiler
Engineer Cap [1]
Atk + 10 and Matk + 10 per 2 refine rate.
If refine rate is 7 or higher, reduces damage taken from Formless races by 5%.
If refine rate is 9 or higher, increases physical and magical damage against Formless race by 5%.
If refine rate is 11 or higher, Atk + 5%, Matk + 5%.
Each refine rate above 10, increases physical and magical damage against Formless race by 1% per refine rate (up to 15).
Class : Headgear
Location : Top
Defense : 10
Weight : 20
Required Level : 1
Usable Jobs : All
Cursed Knight's Shield [1]
Increases attack speed (reduces delay after attack by 10%).
Atk + 3%, Matk + 3%.
Reduces damage taken from all properties by 7%.
When receiving damage, has a low chance to recovery 25 SP per second for 5 seconds.
When dealing physical or magical damage, has a low chance to recovery 150 HP per second for 5 seconds.
If refine rate is 7 or higher, Atk + 10, Matk + 10.
If refine rate is 9 or higher, ASPD + 1.
If refine rate is 12 or higher, reduces delay after skill by 3%.
Class: Shield
Defense: 0
Weight: 80
Required Level: 1
Usable Jobs : All- 1
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Class enchant stones (Third classes)
Spoiler
Stalker Stone (Upper)
Atk + 2 for each level of Intimidate user learned.
Stalker Stone (Middle)
Hit + 2 for each level of Vulture's Eye user learned.
Stalker Stone (Lower)
Increases Backstab damage by 20%.
Shadow Chaser Stone (Garment)
Increases Triangle Shot damage by 15%.
When equipped with Stalker Stone (Top), increases Triangle Shot damage by 15%.
When equipped with Stalker Stone (Middle), increases long ranged physical damage by 10%.
When equipped with Stalker Stone (Bottom), reduces SP consumption of Triangle Shot by 10%.
Mastersmith Stone (Upper)
Atk + 2 for each level of Weaponry Research user learned.
Mastersmith Stone (Middle)
Hit + 3 for each level of Skin Tempering user learned.
Mastersmith Stone (Lower)
Increases High Speed Cart Ram damage by 20%.
Mechanic Stone (Garment)
Increases Axe Tornado damage by 15%.
When equipped with Mastersmith Stone (Top), has a 2% chance to restore 1% of damage as SP when dealing physical damage.
When equipped with Mastersmith Stone (Middle), reduces Axe Tornado cooldown by 1 second.
When equipped with Mastersmith Stone (Bottom), increases Axe Tornado damage by 15%.
Clown Gypsy Stone (Upper)
Atk + 2 for each level of Dance Lessons or Music Lessons user learned.
Clown Gypsy Stone (Middle)
Increases Melody Strike and Slinging Arrow damage by 20%.
Clown Gypsy Stone (Lower)
Increases Arrow Vulcan damage by 20%.
Wander Mins Stone (Garment)
Increases Severe Rainstorm damage by 15%.
When equipped with Clown Gypsy Stone (Top), increases Severe Rainstorm damage by 15%.
When equipped with Clown Gypsy Stone (Middle), reduces Severe Rainstorm cooldown by 1 second.
When equipped with Clown Gypsy Stone (Bottom), reduces fixed casting time by 0.5 seconds.
Champion Stone (Upper)
Atk + 2 for each level of Iron Fists user learned.
Champion Stone (Middle)
Hit + 2 for each level of Flee user learned.
Champion Stone (Lower)
Increases Raging Quadruple Blow damage by 20%.
Sura Stone (Garment)
Increase Rampage Blast damage by 15%.
When equipped with Champion Stone (Top), increases Rampage Blast damage by 10%.
When equipped with Champion Stone (Middle), reduces fixed casting time of Zen by 40%.
When equipped with Champion Stone (Bottom), when using Rampage Blast, has 30% chance to auto-cast Zen.
Sniper Stone (Upper)
Atk + 2 for each level of Steel Crow user learned.
Sniper Stone (Middle)
Reduces fixed casting time of Focused Arrow Strike by 0.5 second.
Sniper Stone (Lower)
Increases Arrow Shower damage by 20%.
Ranger Stone (Garment)
Increases Arrow Storm damage by 10%.
When equipped with Sniper Stone (Top), increases Arrow Storm damage by 15%.
When equipped with Sniper Stone (Middle), reduces variable casting time by 10%.
When equipped with Sniper Stone (Bottom), when using Wind Walker, increases long ranged physical damage by 5% for 60 seconds.
Scholar Stone (Upper)
Reduces delay after attack by 1% for each level of Study user learned.
Scholar Stone (Middle)
Reduces fixed casting time of Double Bolt by 0.4 seconds.
Scholar Stone (Lower)
Increase Fire Bolt, Cold Bolt and Lightning Bolt damage by 20%.
Sorcerer Stone (Garmet)
Increases Psychic Wave damage by 10%.
When equipped with Scholar Stone (Top), increases Psychic Wave damage by 15%.
When equipped with Scholar Stone (Middle), reduces cooldown of Warmer by 15 seconds.
When equipped with Scholar Stone (Bottom), reduces cooldown of Psychic Wave by 2 seconds.
Lord Knight Stone (Upper)
Atk + 2 for each level of Spear Mastery user learned.
Lord Knight Stone (Middle)
Increases Clashing Spiral damage by 15%.
Lord Knight Stone (Lower)
Increases attack speed (reduces delay after attack by 1%) for each level of Cavalier Mastery user learned.
Rune Knight Stone (Garment)
Increase Dragon Beath (Fire) and Dragon Beath (Water) damage by 10%.
When equipped with Lord Knight Stone (Top), increases Dragon Beath (Fire) damage and Dragon Beath (Water) by 10%.
When equipped with Lord Knight Stone (Middle), reduces SP consumption of Dragon Beath (Fire) and Dragon Beath (Water) by 10%.
When equipped with Lord Knight Stone (Bottom), reduces delay after skills by 5%.
Biochemist Stone (Upper)
Atk + 2 for each level of Learning Potion user learned.
Biochemist Stone (Middle)
Increases heal effectiveness by 2% for each level of Potion Pitcher user learned.
Biochemist Stone (Lower)
Increases Acid Terror damage by 20%.
Genetic Stone (Garment)
Increase Cart Cannon damage by 10%.
When equipped with Biochemist Stone (Top), increases Cart Cannon damage by 15%.
When equipped with Biochemist Stone (Middle), reduces cooldown of Mandragora Howl by 3 seconds.
When equipped with Biochemist Stone (Bottom), increases long ranged physical damage by 5%.
High Wizard Stone (Upper)
Matk + 2 for each level of Mystical Amplification user learned.
High Wizard Stone (Middle)
Increases Meteor Storm damage by 20%.
High Wizard Stone (Lower)
Increases Fire Pillar damage by 20%.
Warlock Stone (Garment)
Increase Crimson Rock damage by 10%.
When equipped with High Wizard Stone (Top), increases Crimson Rock damage by 15%.
When equipped with High Wizard Stone (Middle), reduces fixed casting time by 0.1 second for each 2 level of Soul Drain user learned.
When equipped with High Wizard Stone (Bottom), increases fire magic damage by 5%.
High Priest Stone (Upper)
Increases heal effectiveness by 1% for each level of Meditation user learned.
High Priest Stone (Middle)
Increases critical damage by 2% for each level of Mace Mastery user learned.
Hight Priest Stone (Lower)
Increases Magnus Exocismus damage by 20%.
Archbishop Stone (Garment)
Increases Adoramus damage by 15%.
When equipped with High Priest Stone (Top), increases Adoramus damage by 15%.
When equipped with High Priest Stone (Middle), reduces cooldown of Adoramus by 1 second.
When equipped with High Priest Stone (Bottom), reduces fixed casting time by 0.5 second.
Paladin Stone (Upper)
MaxHP + 1% for each level of Faith user learned.
Paladin Stone (Middle)
Increases long ranged physical damage by 1% for each level of Spear Mastery user learned.
Paladin Stone (Lower)
Increases Holy Cross damage by 20%.
Royal Guard Stone (Garment)
Increases Vanishing Point damage by 15%.
When equipped with Paladin Stone (Top), has a 2% chance to restore 1% of damage as SP when dealing physical damage.
When equipped with Paladin Stone (Middle), reduces cooldown of Cannon Spear by 0.5 second.
When equipped with Paladin Stone (Bottom), increases Vanishing Point damage by 15%.
Assassin Cross Stone (Upper)
Atk + 2 for each level of Katar Mastery user learned.
Assassin Cross Stone (Middle)
Hit + 2 for each level of Left Hand Mastery user learned.
Assassin Cross Stone (Lower)
Increases Sonic Blow damage by 20%.
Guillotine Cross Stone (Garment)
Increases Rolling Cutter damage by 15%.
When equipped with Assassin Cross Stone (Top), has a 2% chance to restore 1% of damage as SP when dealing physical damage.
When equipped with Assassin Cross Stone (Middle), increases Cross Ripper Slasher damage by 15%.
When equipped with Assassin Cross Stone (Bottom), increases Rolling Cutter damage by 15%.- 1
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Ancient Hero set
Spoiler
Ancient Hero Boots [1]
MaxHP + 500, MaxSP + 50.
MaxHP + 2% and MaxSP + 1% per 3 refine rate.
If refine rate is 9 or higher, reduces fixed casting time by 0.3 second.
If refine rate is 12 or higher, reduces fixed casting time by additional 0.2 second.
If refine rate is 14 or higher, reduces delay after skill by 5%.
Class : Shoes
Defense : 15
Weight : 60
Required Level : 100
Usable Jobs : All
Iron Nail [2]
Atk + 10 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 9 or higher, increases Rampage Blast damage by 10%.
If refine rate is 11 or higher, reduces cooldown of Rampage Blast by 1 second.
When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Str + 20 and Atk + 15% for 7 seconds.
Class : Knuckle
Attack : 180
Weight : 80
Weapon Level : 4
Required Level : 100
Usable Jobs : Sura
Royal Bow [2]
Atk + 10 per 2 refine rate.
Increases Arrow Storm damage by 12% per 3 refine rate.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases long ranged physical damage by 5%.
When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Dex + 20 and increases bow damage by 20% for 7 seconds.
Class : Bow
Attack : 180
Weight : 100
Weapon Level : 4
Required Level : 100
Usable Jobs : Ranger, Shadow Chaser
Shadow Staff [2]
Matk + 155
Can't be destroyed.
Matk + 10 per 2 refine rate.
Increases Earth Grave damage by 12% per 3 refine rate.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, reduces cooldown of Psychic Wave by 1 second.
When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds.
Class : One-handed Staff
Attack : 40
Weight : 50
Weapon Level : 4
Required Level : 100
Usable Jobs : Sorcerer
Aeon Staff [2]
Matk + 200
Can't be destroyed.
Matk + 10 per 2 refine rate.
Increases Earth Strain damage by 12% per 3 refine rate.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, reduces cooldown of Earth Strain by 1 second.
When equipped with Ancient Hero Boots, when dealing magical damage, has a 3% chance to gain Int + 20 and Matk + 15% for 7 seconds.
Class : Two-handed Staff
Attack : 100
Weight : 80
Weapon Level : 4
Required Level : 100
Usable Jobs : Warlock
Red Lotus Sword [2]
Atk + 10 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 9 or higher, reduces SP consumption of Cart Cannon by 10%.
If refine rate is 11 or higher, increase Cart Cannon damage by 15%.
When equipped with Ancient Hero Boots, when dealing physical damage, has a 3% chance to gain Dex + 20 and increases long ranged physical damage by 20% for 7 seconds .
Class : Sword
Attack : 180
Weight : 80
Weapon Level : 4
Required Level : 100
Usable Jobs : Genetic
Oriental Sword [2]
Atk + 10 per 2 refine rate.
Increases Sonic Wave damage by 10% per 3 refine rate.
If refine rate is 9 or higher, when dealing melee physical damage, has a chance to auto-cast Sonic Wave level 2 (If user has higher level, that level will be cast instead).
If refine rate is 11 or higher, the weapon can't be destroyed.
When equipped with Ancient Hero Boots, when dealing physical damage, has a 3% chance to gain Str + 20 and Atk + 15% for 7 seconds.
Class : Two-handed Sword
Attack : 180
Weight : 100
Weapon Level : 4
Required Level : 100
Usable Jobs : Rune Knight
Narcissus Bow [2]
Atk + 10 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 9 or higher, increases Severe Rainstorm damage by 10%.
If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by 2 seconds.
When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Dex + 20 and increases bow damage by 15% for 7 seconds.
Class: Bow
Attack: 180
Weight: 100
Weapon Level: 4
Required Level: 100
Usable Jobs: Archer third classes, Shadow Chaser
Avenger [2]
Atk + 10 per 2 refine rate.
Increases Axe Tornado damage by 10% per 3 refine rate.
If refine rate is 9 or higher, increases Axe Boomerang damage by 40%.
If refine rate is 11 or higher, increases physical damage against all size monsters by 15%.
When equipped with Ancient Hero Boots, when dealing physical or magical damage, has a chance to gain Str + 20 and Atk + 15% for 7 seconds.
Class: Two-handed Axe
Attack: 270
Weight: 600
Weapon Level: 4
Required Level: 100
Usable Jobs: Mechanic
Madogum [2]
Matk + 150
Matk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 9 or higher, increases all properties magical damage by 10%.
If refine rate is 11 or higher, when dealing melee physical damage, has a chance to auto-cast Psychic Wave lv.3.
When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds.
Class: Dagger
Attack: 150
Weight: 80
Weapon Level: 4
Required Level: 100
Usable Jobs: Shadow Chaser
Shiver Katar [2]
Atk + 10 per 2 refine rate.
Increases critical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases physical damage against demihuman and brute race monsters by 15%.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases physical damage against demihuman and brute race monsters by additional 20%.
When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Luk + 20 and increases critical damage by 15% for 7 seconds.
Class : Katar
Attack : 185
Weight : 120
Weapon Level : 4
Required Level : 100
Usable Jobs : Guillotine Cross
Exorcist's Bible [2]
Matk + 160
Matk + 10 per 2 refine rate.
Increases damage of Duple Light by 25% per 3 refine rate.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases damage of Duple Light by additional 30%.
When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds.
Class : Book
Attack : 165
Weight : 50
Weapon Level : 4
Required Level : 100
Usable Jobs : Archbishop
Aquatic Spear [2]
Atk + 10 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases damage of Cannon Spear and Vanishing Point by 15%.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases damage of Cannon Spear and Vanishing Point by additional 20%.
When equipped with Ancient Hero Boots, when dealing physical damage, has a 3% chance to gain Str + 20 and Atk + 15% for 7 seconds.
Class : Spear
Attack : 180
Weight : 120
Weapon Level : 4
Required Level : 100
Usable Jobs : Royal Guard
One Sky One Sun [2]
Atk + 10 per 2 refine rate.
MaxSP + 2% per 3 refine rate.
If refine rate is 7 or higher, increases damage of Prominence Kick by 15%.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases damage of Solar Explosion by 20%.
When equipped with Ancient Hero Boots, when dealing physical damage, has a 3% chance to gain Str + 20 and Atk + 15% for 7 seconds.
Class : Book
Attack : 160
Weight : 90
Weapon Level : 4
Required Level : 100
Usable Jobs : Star Emperor
Spirit Pendulum [2]
Matk + 160
Matk + 10 per 2 refine rate.
MaxSP + 2% per 3 refine rate.
If refine rate is 7 or higher, increases damage of Espa by 15%.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases damage of Eswhoo by 20%.
When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds.
Class : One-handed Staff
Attack : 70
Weight : 110
Weapon Level : 4
Required Level : 100
Usable Jobs : Soul Reaper
Meowmeow Foxtail [2]
Matk + 300
Atk/Matk + 10 per 2 refine rate.
Atk/Matk + 2% per 3 refine rate.
If refine rate is 7 or higher, increases damage of Lunatic Carrot Beat and Silvervine Stem Spear by 15%.
If refine rate is 9 or higher, reduces variable casting time by 10% and increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases damage of Picky Peck and Catnip Meteor by 15%.
When equipped with Ancient Hero Boots, when dealing physical or magical damage, has a chance to gain Luk + 20 and Atk/Matk + 15% for 7 seconds.
Class : One-handed Staff
Attack : 300
Weight : 110
Weapon Level : 4
Required Level : 100
Usable Jobs : Summoner
Crimson Rose [2]
Atk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 3%) per 3 refine rate.
If refine rate is 7 or higher, ASPD + 1, Atk + 5%.
If refine rate is 9 or higher, increases critical damage by 20%.
If refine rate is 11 or higher, Cri + 20 and increases long ranged physical damage by 15% for 60 seconds when using Heat Barrel.
When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Dex + 20 and increases long ranged physical damage by 10% for 7 seconds.
Class : Pistol
Attack : 150
Weight : 70
Weapon Level : 4
Required Level : 100
Usable Jobs : Rebellion
Master Soul Rifle [2]
Matk + 210
Matk + 10 per 3 refine rate.
Increases attack speed (reduces delay after attack by 3%) per 3 refine rate.
If refine rate is 7 or higher, ASPD + 1, Matk + 5%.
If refine rate is 9 or higher, has a chance to auto cast Soul Strike level 10 when dealing long ranged physical damage.
If refine rate is 11 or higher, increases a chance to auto cast Soul Strike, has a chance to auto cast Soul Expansion level 3 when dealing long ranged physical damage.
When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and increases ghost property magical damage by 10% for 7 seconds.
Class : Rifle
Attack : 150
Weight : 100
Weapon Level : 4
Required Level : 100
Usable Jobs : Rebellion
Demon Slayer Shot [2]
Splash attack.
Increases long ranged physical damage by 3% per 2 refine rate.
MaxSP + 2% per 3 refine rate.
If refine rate is 7 or higher, increases physical damage againt boss monsters by 10%.
If refine rate is 9 or higher, Atk + 50 and increases long ranged physical damage by 10% for 90 seconds when using Platinum Altar.
If refine rate is 11 or higher, increases physical damage against undead and demon race monsters by 15%.
When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Dex + 20 and increases long ranged physical damage by 10% for 7 seconds.
Class : Shotgun
Attack : 275
Weight : 140
Weapon Level : 4
Required Level : 100
Usable Jobs : Rebellion
Golden Lord Launcher [2]
Increases long ranged physical damage by 3% per 2 refine rate.
Atk + 15 per 3 refine rate.
If refine rate is 7 or higher, increases damage of Dragon Tail by 15%.
If refine rate is 9 or higher, reduces cooldown of Dragon Tail by 1 second.
If refine rate is 11 or higher, increases damage of Dragon Tail by additonal 15%.
When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Dex + 20 and increases long ranged physical damage by 10% for 7 seconds.
Class : Grenade Launcher
Attack : 320
Weight : 210
Weapon Level : 4
Required Level : 100
Usable Jobs : Rebellion
The Black [2]
Atk + 10 per 2 refine rate.
Increases long ranged physical damage by 2% per 3 refine rate.
If refine rate is 7 or higher, increases damage of Round Trip by 15%, increases SP consumption of Round Trip by 10%.
If refine rate is 9 or higher, Atk + 50 and increases long ranged physical damage by 10% for 90 seconds when using Platinum Altar.
If refine rate is 11 or higher, increases damage of Round Trip by additional 15%
When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Dex + 20 and increases long ranged physical damage by 10% for 7 seconds.
Class : Gatling Gun
Attack : 205
Weight : 270
Weapon Level : 4
Required Level : 100
Usable Jobs : Rebellion
Huuma Shuriken Clearness [2]
Atk + 10 per 2 refine rate.
Increases long ranged physical damage by 2% per 3 refine rate.
If refine rate is 7 or higher, increases damage of Swirling Petal by 30%.
If refine rate is 9 or higher, reduces cooldown of Swirling Petal by 1 second.
If refine rate is 11 or higher, increases physical damage against fire and shadow property enemies by 15%, increases physical damage against undead and demon race enemies by 30%.
When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Str + 20 and increases long ranged physical damage by 10% for 7 seconds.
Class : Huuma Shuriken
Attack : 230
Weight : 130
Weapon Level : 4
Required Level : 100
Usable Jobs : Ninja classes
Surudoi Kaze [2]
When equipped with Kiri no Tsuyu and Ancient Hero Boots, when dealing physical damage, has a chance to gain Str + 20 and Atk + 10% for 7 seconds.
Class : Dagger
Attack : 150
Weight : 100
Weapon Level : 4
Required Level : 100
Usable Jobs : Ninja classes
Kiri no Tsuyu [2]
When equipped with Surudoi Kaze,
Atk + 10 per 3 of the sum of refine rate.
Atk + 2% per 5 of the sum of refine rate.
If the sum of refine rate is 14 or higher, increases damage of Cross Slash by 25%.
If the sum of refine rate is 16 or higher, reduces cooldown of Cross Slash by 2 seconds.
If the sum of refine rate is 18 or higher, enables to use Distorted Cresent which has the same skill level as Shadow Trampling user learned, enables to use Shadow Trampling which has the same skill level as Distorted Cresent user learned.
If the sum of refine rate is 20 or higher, increases damage of Cross Slash by additional 25%.
Class : Dagger
Attack : 150
Weight : 100
Weapon Level : 4
Required Level : 100
Usable Jobs : Ninja classes
Light Blade [2]
Matk + 170
Matk + 10 per 2 refine rate.
Increases Gloria Domini and Genesis Ray damage by 5% per 3 refine rate.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases holy property magical damage by 15%.
When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds.
Class: Sword
Attack: 130
Weight: 100
Weapon Level: 4
Required Level: 100
Usable Jobs: Royal Guard
Slate Sword [2]
Atk + 10 per 2 refine rate.
Increases Cart Tornado damage by 10% per 3 refine rate.
If refine rate is 9 or higher, increases Cart Tornado damage by additional 20%.
If refine rate is 11 or higher, reduces delay after skill by 10%.
When equipped with Ancient Hero Boots, when dealing physical or magical damage, has a chance to gain Str + 20 and Atk + 15% for 7 seconds.
Class: Sword
Attack: 190
Weight: 100
Weapon Level: 4
Required Level: 100
Usable Jobs: Genetic
Trumpet Shell [2]
Matk + 190
Matk + 10 per 2 refine rate.
Increases increases neutral property magical damage by 4% per 3 refine rate.
If refine rate is 9 or higher, increases Reverberation and Metallic Sound damage by 10%.
If refine rate is 11 or higher, reduces fixed casting time of Reverberation by 0.5 seconds.
When equipped with Ancient Hero Boots, when dealing physical or magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds.
Class: Musical Instrument
Attack: 160
Weight: 70
Weapon Level: 4
Required Level: 100
Usable Jobs: Minstrel
Barbed Wire Whip [2]
Matk + 190
Matk + 10 per 2 refine rate.
Increases increases neutral property magical damage by 4% per 3 refine rate.
If refine rate is 9 or higher, increases Reverberation and Metallic Sound damage by 10%.
If refine rate is 11 or higher, reduces fixed casting time of Reverberation by 0.5 seconds.
When equipped with Ancient Hero Boots, when dealing physical or magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds.
Class: Whip
Attack: 160
Weight: 70
Weapon Level: 4
Required Level: 100
Usable Jobs: Wanderer
Meteor Striker [2]
Atk + 10 per 2 refine rate.
Increases Vulcan Arm damage by 10% per 3 refine rate.
If refine rate is 9 or higher, increases Vulcan Arm and Arm Cannon damage by additional 10%.
If refine rate is 11 or higher, reduces variable casting time by 10%.
When equipped with Ancient Hero Boots, when dealing physical or magical damage, has a chance to gain Str + 20 and Atk + 15% for 7 seconds.
Class: Mace
Attack: 300
Weight: 300
Weapon Level: 4
Required Level: 100
Usable Jobs: Mechanic
Dragonic Slayer [2]
MaxHP/MaxSP + 3% per 2 refine rate.
Increases Dragon Breath and Dragon Breath - Water damage by 5% per 3 refine rate.
If refine rate is 9 or higher, reduces delay after skill by 10%.
If refine rate is 11 or higher, increases long ranged physical damage by 10%.
When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Vit + 20 and increases long ranged physical damage by 10% for 7 seconds.
Class : Two-handed Sword
Attack : 180
Weight : 100
Weapon Level : 4
Required Level : 100
Usable Jobs : Rune Knight
Fatalist [2]
Atk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 9 or higher, increases Fatal Menace damage by 20%.
If refine rate is 11 or higher, reduces delay after skill by 7%.
When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Str + 20 and Atk + 15% for 7 seconds.
Class : Dagger
Attack : 165
Weight : 90
Weapon Level : 4
Required Level : 100
Usable Jobs : Shadow Chaser
Ray Knuckle [2]
Atk + 10 per 2 refine rate.
Increases Tiger Cannon damage by 4% per 3 refine rate.
If refine rate is 9 or higher, increases Tiger Cannon damage by additional 15%.
If refine rate is 11 or higher, reduces cooldown of Tiger Cannon by 1 second.
When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Str + 20 and Atk + 15% for 7 seconds.
Class : Knuckle
Attack : 185
Weight : 70
Weapon Level : 4
Required Level : 100
Usable Jobs : Sura
Saint Mace [2]
Can't be destroyed.
Matk + 165, Matk + 3%.
Increases holy property magical damage by 1% per 2 refine rate.
Increases Adoramus damage by 5% per 3 refine rate.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases holy property magical damage by additional 10%
When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds.
Class: Mace
Attack: 170
Weight: 80
Weapon Level: 4
Required Level: 100
Usable Jobs: Archbishop
Blade Katar [2]
Atk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 9 or higher, increases Rolling Cutter damage by 20%.
If refine rate is 11 or higher, reduces delay after skill by 7%.
When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Str + 20 and Atk + 15% for 7 seconds.
Class : Katar
Attack : 185
Weight : 100
Weapon Level : 4
Required Level : 100
Usable Jobs : Guillotine Cross
Scarlet Dragon Leather Bow [2]
Atk + 10 per 2 refine rate.
Reduces delay after skill by 4% per 3 refine rate.
If refine rate is 9 or higher, increases Aimed Bolt damage by 35%.
If refine rate is 11 or higher, reduces cooldown of Aimed Bolt by 1 second.
When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Dex + 20 and increases bow damage by 20% for 7 seconds.
Class : Bow
Attack : 170
Weight : 80
Weapon Level : 4
Required Level : 100
Usable Jobs : Ranger
Chilling Cane [2]
Can't be destroyed.
Matk + 150.
Matk + 10 per 2 refine rate.
Increases Diamond Dust damage by 8% per 3 refine rate.
If refine rate is 9 or higher, increases magical damage against undead property enemies by 10%.
If refine rate is 11 or higher, increases water property magical damage by 7%.
When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds.
Class: Staff
Attack: 40
Weight: 50
Weapon Level: 4
Required Level: 100
Usable Jobs: Sorcerer
Blue Crystal Staff [2]
Can't be destroyed.
Matk + 200.
Matk + 10 per 2 refine rate.
Increases Jack Frost damage by 12% per 3 refine rate.
If refine rate is 9 or higher, increases water property magical damage by 7%.
If refine rate is 11 or higher, reduces cooldown of Jack Frost by 1 second, increases magical damage against fire property enemies by 7%.
When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds.
Class: Two-handed Staff
Attack: 100
Weight: 80
Weapon Level: 4
Required Level: 100
Usable Jobs: Warlock
Blessed Knife [2]
Atk + 10 per 2 refine rate.
Increases Back Stab damage by 20% per 3 refine rate.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, enables to use Fatal Menace level 7.
When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Str + 20 and Atk + 15% for 7 seconds.
Class: Dagger
Attack: 200
Weight: 120
Weapon Level: 4
Required Level: 100
Usable Jobs: Novice classes
Freedom Stick [2]
Can't be destroyed.
Matk + 160.
Matk + 10 per 2 refine rate.
Increases Heaven's Drive damage by 20% per 3 refine rate.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, enables to use Psychic Wave level 3.
When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds.
Class: Staff
Attack: 70
Weight: 100
Weapon Level: 4
Required Level: 100
Usable Jobs: Novice classesPatent Hero set
Spoiler
Great Hero Boots [1]
MaxHP + 1500, MaxSP + 150.
MaxHP + 1% and MaxSP + 1% per 3 refine rate.
If refine rate is 7 or higher, Atk + 5% and Matk + 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.5 seconds.
If refine rate is 11 or higher, reduces fixed casting time by additional 0.2 seconds.
If refine rate is 13 or higher, reduces delay after skill by 5%, reduces variable casting time by 5%.
Class : Shoes
Defense : 15
Weight : 60
Required Level : 150
Usable Jobs : All
Patent Dragonic Slayer [2]
MaxHP/MaxSP + 5% per 2 refine rate.
Increases Dragon Breath and Dragon Breath - Water damage by 5% per 3 refine rate.
If refine rate is 7 or higher, reduces delay after skill by 10%, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases long ranged physical damage by 10%.
If refine rate is 11 or higher, reduces delay after skill by 7%, MaxSP + 5%.
When equipped with Great Hero Boots, Vit + 10, increases long ranged physical damage by 5%.
Class : Two-handed Sword
Attack : 200
Weight : 200
Weapon Level : 4
Required Level : 150
Usable Jobs : Rune Knight
Patent Oriental Sword [2]
Atk + 15 per 2 refine rate.
Increases Sonic Wave damage by 10% per 3 refine rate.
If refine rate is 7 or higher, the weapon can't be destroyed. increases attack speed (reduces delay after attack by 10%).
If refine rate is 9 or higher, when dealing melee physical damage, has a high chance to auto-cast Sonic Wave level 2 (If user has higher level, that level will be cast instead).
If refine rate is 11 or higher, Cri + 15, increases critical damage by 15%.
When equipped with Great Hero Boots, Str + 10, Atk + 7%.
Class : Two-handed Sword
Attack : 240
Weight : 200
Weapon Level : 4
Required Level : 150
Usable Jobs : Rune Knight
Patent Shiver Katar [2]
Atk + 15 per 2 refine rate.
Increases Cross Impact damage by 10% per 3 refine rate.
If refine rate is 7 or higher, increases critical damage by 15%, increases attack speed (reduces delay after attack by 10%).
If refine rate is 9 or higher, increases physical damage against demihuman and brute race enemies by 25%.
If refine rate is 11 or higher, Cri + 15, reduces cooldown of Dark Claw by 10 seconds.
When equipped with Great Hero Boots, Agi + 10, increases melee physical damage by 5%.
Class : Katar
Attack : 255
Weight : 140
Weapon Level : 4
Required Level : 150
Usable Jobs : Guillotine Cross
Patent Blade Katar [2]
Atk + 15 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 7 or higher, increases Rolling Cutter and Cross Ripper Slasher damage by 25%.
If refine rate is 9 or higher, reduces delay after skill by 12%.
If refine rate is 11 or higher, increases melee physical damage and long ranged physical damage by 10%.
When equipped with Great Hero Boots, Str + 10, Atk + 7%.
Class : Katar
Attack : 275
Weight : 140
Weapon Level : 4
Required Level : 150
Usable Jobs : Guillotine Cross
Patent Narcissus Bow [2]
Atk + 15 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, reduces cooldown of Severe Rainstorm by 2 seconds.
If refine rate is 9 or higher, increases Severe Rainstorm damage by 15%.
If refine rate is 11 or higher, increases Severe Rainstorm damage by additional 10%, increases bow damage by 15%.
When equipped with Great Hero Boots, Dex + 10, increases long ranged physical damage by 5%.
Class: Bow
Attack: 210
Weight: 100
Weapon Level: 4
Required Level: 150
Usable Jobs: Archer third classes, Shadow Chaser
Patent Red Lotus Sword [2]
Atk + 15 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, reduces SP consumption of Cart Cannon by 10%, reduces variable casting time by 7%.
If refine rate is 9 or higher, increase Cart Cannon damage by 20%.
If refine rate is 11 or higher, increase Acid Bomb damage by 10%, reduces variable casting time by 5%.
When equipped with Great Hero Boots, Dex + 10, increases long ranged physical damage by 5%.
Class : Sword
Attack : 200
Weight : 100
Weapon Level : 4
Required Level : 150
Usable Jobs : Genetic
Patent Slate Sword [2]
Atk + 15 per 2 refine rate.
Increases Cart Tornado damage by 10% and Hell Plant damage by 5% per 3 refine rate.
If refine rate is 7 or higher, increases Cart Tornado damage by additional 20% and Hell Plant damage by additional 10%.
If refine rate is 9 or higher, reduces delay after skill by 10%.
If refine rate is 11 or higher, reduces delay after skill by additional 5%, MaxHP + 10%.
When equipped with Great Hero Boots, Vit + 10, increases melee physical damage by 5%.
Class: Sword
Attack: 205
Weight: 120
Weapon Level: 4
Required Level: 150
Usable Jobs: Genetic
Patent Trumpet Shell [2]
Matk + 230
Matk + 15 per 2 refine rate.
Increases all property magical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases Reverberation and Metallic Sound damage by 10%.
If refine rate is 9 or higher, reduces fixed casting time of Reverberation by 0.5 seconds.
If refine rate is 11 or higher, Matk + 7%, increases Reverberation and Metallic Sound damage by additional 15%.
When equipped with Great Hero Boots, Int + 10, Matk + 7%.
Class: Musical Instrument
Attack: 160
Weight: 100
Weapon Level: 4
Required Level: 150
Usable Jobs: Minstrel
Patent Barbed Wire Whip [2]
Matk + 230
Matk + 15 per 2 refine rate.
Increases all property magical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases Reverberation and Metallic Sound damage by 10%.
If refine rate is 9 or higher, reduces fixed casting time of Reverberation by 0.5 seconds.
If refine rate is 11 or higher, Matk + 7%, increases Reverberation and Metallic Sound damage by additional 15%.
When equipped with Great Hero Boots, Int + 10, Matk + 7%.
Class: Whip
Attack: 160
Weight: 100
Weapon Level: 4
Required Level: 150
Usable Jobs: Wanderer
Patent Madogum [2]
Matk + 195
Matk + 15 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 7 or higher, when dealing melee physical damage, has a chance to auto-cast Meteor Storm level 7.
If refine rate is 9 or higher, increases all property magical damage by 15%.
If refine rate is 11 or higher, when dealing melee physical damage, has a chance to auto-cast Psychic Wave level 4.
When equipped with Great Hero Boots, Int + 10, Matk + 7%.
Class: Dagger
Attack: 150
Weight: 80
Weapon Level: 4
Required Level: 150
Usable Jobs: Shadow Chaser
Patent Fatalist [2]
Atk + 15 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 7 or higher, increases Fatal Menace damage by 25%.
If refine rate is 9 or higher, reduces SP consumption of Fatal Menace damage by 15%, reduces delay after skill by 7%.
If refine rate is 11 or higher, increases melee physical damage by 10%, reduces delay after skill by 7%.
When equipped with Great Hero Boots, Str + 10, Atk + 7%.
Class : Dagger
Attack : 205
Weight : 110
Weapon Level : 4
Required Level : 150
Usable Jobs : Shadow Chaser
Patent Meteor Striker [2]
Can't be destroyed.
Atk + 15 per 2 refine rate.
Increases Vulcan Arm and Knuckle Boost damage by 10% per 3 refine rate.
If refine rate is 7 or higher, increases Vulcan Arm and Knuckle Boost damage by additional 15%.
If refine rate is 9 or higher, increases Arm Cannon damage by 25%.
If refine rate is 11 or higher, increases long ranged physical damage by 15%, reduces variable casting time by 15%.
When equipped with Great Hero Boots, Str + 10, increases long ranged physical damage by 5%.
Class: Mace
Attack: 320
Weight: 350
Weapon Level: 4
Required Level: 150
Usable Jobs: Mechanic
Patent Avenger [2]
Can't be destroyed.
Atk + 15 per 2 refine rate.
Increases Axe Tornado damage by 10% per 3 refine rate.
If refine rate is 7 or higher, increases Axe Boomerang damage by 40%, reduces cooldown of Axe Tornado by 1 second.
If refine rate is 9 or higher, increases physical damage against all size enemies by 15%.
If refine rate is 11 or higher, reduces physical and magical damage taken from all property enemies by 20%.
When equipped with Great Hero Boots, Str + 10, Atk + 7%.
Class: Two-handed Axe
Attack: 290
Weight: 700
Weapon Level: 4
Required Level: 150
Usable Jobs: Mechanic
Patent Royal Bow [2]
Atk + 15 per 2 refine rate.
Increases Arrow Storm damage by 12% per 3 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%), increases bow damage by 15%.
If refine rate is 9 or higher, increases long ranged physical damage by 12%, increases critical damage by 10%.
If refine rate is 11 or higher, increases Focused Arrow Strike damage by 20%, reduces delay after skill by 10%.
When equipped with Great Hero Boots, Dex + 10, Atk + 7%.
Class : Bow
Attack : 205
Weight : 120
Weapon Level : 4
Required Level : 150
Usable Jobs : Ranger, Shadow Chaser
Patent Scarlet Dragon Leather Bow [2]
Atk + 15 per 2 refine rate.
Reduces delay after skill by 4% per 3 refine rate.
If refine rate is 7 or higher, increases long ranged physical damage by 10%, increases physical damage against all size enemies by 10%.
If refine rate is 9 or higher, increases Aimed Bolt damage by 35%.
If refine rate is 11 or higher, reduces cooldown of Aimed Bolt by 1 second, reduces variable casting time by 10%.
When equipped with Great Hero Boots, Dex + 10, Atk + 7%.
Class : Bow
Attack : 200
Weight : 90
Weapon Level : 4
Required Level : 150
Usable Jobs : Ranger
Patent Shadow Staff [2]
Can't be destroyed.
Matk + 195
Matk + 15 per 2 refine rate.
Increases Earth Grave damage by 12% per 3 refine rate.
If refine rate is 7 or higher, increases earth and neutral property magical damage by 15%.
If refine rate is 9 or higher, increases Psychic Wave damage by 25%, reduces variable casting time by 7%.
If refine rate is 11 or higher, reduces variable casting time by 8%, reduces cooldown of Psychic Wave by 1 second.
When equipped with Great Hero Boots, Int + 10, Matk + 7%.
Class : Staff
Attack : 40
Weight : 75
Weapon Level : 4
Required Level : 150
Usable Jobs : Sorcerer
Patent Chilling Cane [2]
Can't be destroyed.
Matk + 195.
Matk + 15 per 2 refine rate.
Increases Diamond Dust damage by 12% per 3 refine rate.
If refine rate is 7 or higher, increases magical damage against all property enemies by 15%, increases Varetyr Spear damage by 15%.
If refine rate is 9 or higher, increases Varetyr Spear damage by additional 20%, reduces variable casting time by 7%.
If refine rate is 11 or higher, reduces variable casting time by 8%, reduces cooldown of Varetyr Spear by 2 seconds.
When equipped with Great Hero Boots, Int + 10, Matk + 7%.
Class: Staff
Attack: 40
Weight: 75
Weapon Level: 4
Required Level: 150
Usable Jobs: Sorcerer
Patent Light Blade [2]
Matk + 195
Matk + 15 per 2 refine rate.
Increases Gloria Domini and Genesis Ray damage by 5% per 3 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases holy property magical damage by 15%.
If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases Gloria Domini and Genesis Ray damage by 15%
When equipped with Great Hero Boots, Int + 10, Matk + 7%.
Class: Sword
Attack: 130
Weight: 120
Weapon Level: 4
Required Level: 150
Usable Jobs: Royal Guard
Patent Aquatic Spear [2]
Atk + 15 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases Cannon Spear and Vanishing Point damage by 15%, increases attack speed (reduces delay after attack by 10%).
If refine rate is 9 or higher, increases Cannon Spear and Vanishing Point damage by additional 20%
If refine rate is 11 or higher, Perfect Hit + 7, MaxSP + 5%.
When equipped with Great Hero Boots, Str + 10, Atk + 7%.
Class : Spear
Attack : 195
Weight : 140
Weapon Level : 4
Required Level : 150
Usable Jobs : Royal Guard
Patent Exorcist's Bible [2]
Matk + 190
Matk + 15 per 2 refine rate.
Increases Duple Light and Judex damage by 25% per 3 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%), increases holy property magical damage by 15%.
If refine rate is 9 or higher, increases Duple Light and Judex damage by additional 30%.
If refine rate is 11 or higher, has a chance to auto-cast Judex level 5 when dealing normal damage (If user has higher level, that level will be cast instead).
When equipped with Great Hero Boots, Int + 10, Matk + 7%.
Class : Book
Attack : 205
Weight : 70
Weapon Level : 4
Required Level : 150
Usable Jobs : Archbishop
Patent Iron Nail [2]
Atk + 15 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases Rampage Blast and Lightning Ride damage by 10%.
If refine rate is 9 or higher, reduces cooldown of Rampage Blast and Earth Shaker by 1 second.
If refine rate is 11 or higher, reduces SP consumption of Rampage Blast by 15%, increases Rampage Blast and Lightning Ride damage by additional 15%.
When equipped with Great Hero Boots, Str + 10, Atk + 7%.
Class : Knuckle
Attack : 205
Weight : 120
Weapon Level : 4
Required Level : 150
Usable Jobs : Sura
Patent Ray Knuckle [2]
Atk + 15 per 2 refine rate.
Increases Tiger Cannon damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases Tiger Cannon damage by additional 15%, increase Gates of Hell damage by 20%.
If refine rate is 9 or higher, reduces cooldown of Tiger Cannon by 1 second.
If refine rate is 11 or higher, MaxHP + 10%, increase Gates of Hell damage by additional 15%.
When equipped with Great Hero Boots, Vit + 10, Atk + 7%.
Class : Knuckle
Attack : 205
Weight : 80
Weapon Level : 4
Required Level : 150
Usable Jobs : Sura
Patent Saint Mace [2]
Can't be destroyed.
Matk + 200, Matk + 3%.
Increases holy property magical damage by 1% per 2 refine rate.
Increases Adoramus damage by 5% per 3 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%, increases holy property magical damage by additional 10%
If refine rate is 9 or higher, increases magical damage against all race monstersby 15% (excludes players).
If refine rate is 11 or higher, increases Adoramus damage by additional 15%.
When equipped with Great Hero Boots, Int + 10, Matk + 7%.
Class: Mace
Attack: 170
Weight: 100
Weapon Level: 4
Required Level: 150
Usable Jobs: Archbishop
Patent Aeon Staff [2]
Can't be destroyed.
Matk + 235.
Matk + 15 per 2 refine rate.
Increases Earth Strain damage by 12% per 3 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%, increases earth and fire property magical damage by 15%.
If refine rate is 9 or higher, reduces cooldown of Earth Strain by 1 second, reduces variable casting time by additional 5%.
If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases Crimson Rock damage by 15%.
When equipped with Great Hero Boots, Int + 10, Matk + 7%.
Class : Two-handed Staff
Attack : 100
Weight : 100
Weapon Level : 4
Required Level : 150
Usable Jobs : Warlock
Patent Blue Crystal Staff [2]
Can't be destroyed.
Matk + 235.
Matk + 15 per 2 refine rate.
Increases Jack Frost damage by 12% per 3 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%, increases water and wind property magical damage by 15%.
If refine rate is 9 or higher, reduces cooldown of Jack Frost by 1 second, reduces delay after skill by 5%.
If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases Chain Lightning damage by 15%.
When equipped with Great Hero Boots, Int + 10, Matk + 7%.
Class: Two-handed Staff
Attack: 100
Weight: 100
Weapon Level: 4
Required Level: 150
Usable Jobs: Warlock
Patent Kiri no Tsuyu [2]
When equipped with Surudoi Kaze,
Atk + 15 per 3 of the sum of refine rate.
Atk + 3% per 5 of the sum of refine rate.
If the sum of refine rate is 14 or higher, increases damage of Cross Slash by 30%, reduces cooldown of Cross Slash by 2 seconds.
If the sum of refine rate is 16 or higher, enables to use Distorted Cresent which has the same skill level as Shadow Trampling user learned, enables to use Shadow Trampling which has the same skill level as Distorted Cresent user learned.
If the sum of refine rate is 18 or higher, increases physical damage against all property enemies by 15%.
If the sum of refine rate is 20 or higher, increases damage of Cross Slash by additional 25%.
When equipped with Surudoi Kaze and Great Hero Boots, Dex + 10, additional Atk + 7%.
Class : Dagger
Attack : 190
Weight : 120
Weapon Level : 4
Required Level : 150
Usable Jobs : Ninja classes
Patent Meowmeow Foxtail [2]
Can't be destroyed.
Matk + 350.
Atk/Matk + 15 per 2 refine rate.
Atk/Matk + 2% per 3 refine rate.
If refine rate is 7 or higher, increases Lunatic Carrot Beat and Silvervine Stem Spear damage by 25%.
If refine rate is 9 or higher, reduces variable casting time by 10%, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases Picky Peck and Catnip Meteor damage by 25%.
When equipped with Great Hero Boots, Luk + 10, Atk/Matk + 7%.
Class : Staff
Attack : 350
Weight : 120
Weapon Level : 4
Required Level : 150
Usable Jobs : Summoner (Doram)
Patent Huuma Shuriken Clearness [2]
Can't be destroyed.
Atk + 15 per 2 refine rate.
Increases long ranged physical damage by 2% per 3 refine rate.
If refine rate is 7 or higher, increases Swirling Petal damage by 30%, reduces variable casting time by 10%.
If refine rate is 9 or higher, reduces cooldown of Swirling Petal by 1 second.
If refine rate is 11 or higher, increases physical damage against fire, shadow and holy property enemies by 20%, increases physical damage against undead, demon and angel race enemies by 20%.
When equipped with Great Hero Boots, Str + 10, increases long ranged physical damage by 5%.
Class : Huuma Shuriken
Attack : 290
Weight : 230
Weapon Level : 4
Required Level : 150
Usable Jobs : Ninja classes
Patent Crimson Rose [2]
Atk + 10 per 2 refine rate.
Increases Fire Dance damage by 2% per 3 refine rate.
If refine rate is 7 or higher, Atk + 5%, increases long ranged physical damage by 10%.
If refine rate is 9 or higher, increases Fire Dance damage by 25%, increases long ranged physical damage by 20% for 60 seconds when using Heat Barrel.
If refine rate is 11 or higher, reduces delay after skill by 10%.
When equipped with Great Hero Boots, Dex + 10, additional Atk + 7%.
Class : Pistol
Attack : 200
Weight : 100
Weapon Level : 4
Required Level : 150
Usable Jobs : Rebellion
Patent Master Soul Rifle [2]
Matk + 250
Matk + 15 per 2 refine rate.
Increases attack speed (reduces delay after attack by 3%) per 3 refine rate.
If refine rate is 7 or higher, increases Soul Expansion damage by 20%, increases ghost property magical damage by 15%.
If refine rate is 9 or higher, has a high chance (15%) to auto-cast Soul Strike level 10 when dealing long ranged physical damage.
If refine rate is 11 or higher, has a certain chance (7%) to auto cast Napalm Vulcan level 3 and Soul Expansion level 3 when dealing long ranged physical damage.
When equipped with Great Hero Boots, Int + 10, increases ghost property magical damage by 5%.
Class : Rifle
Attack : 200
Weight : 100
Weapon Level : 4
Required Level : 150
Usable Jobs : Rebellion
Patent Demon Slayer Shot [2]
Splash attack.
Increases long ranged physical damage by 3% per 2 refine rate.
MaxSP + 2% per 3 refine rate.
If refine rate is 7 or higher, increases physical damage againt boss monsters, demon race and undead race monsters by 15%.
If refine rate is 9 or higher, Atk + 50 and increases long ranged physical damage by 10% for 90 seconds when using Platinum Altar.
If refine rate is 11 or higher, increases Vanishing Buster and Shatter Storm damage by 35%.
When equipped with Great Hero Boots, Dex + 10, increases long ranged physical damage by 5%.
Class : Shotgun
Attack : 295
Weight : 230
Weapon Level : 4
Required Level : 150
Usable Jobs : Rebellion
Patent The Black [2]
Atk + 15 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases damage of Round Trip by 20%, increases SP consumption of Round Trip by 10%.
If refine rate is 9 or higher, increases damage of Round Trip by additional 15%, Atk + 50 and increases long ranged physical damage by 15% for 90 seconds when using Platinum Altar.
If refine rate is 11 or higher, increases physical damage against all size enemies by 15%.
When equipped with Great Hero Boots, Dex + 10, increases long ranged physical damage by 5%.
Class : Gatling Gun
Attack : 225
Weight : 300
Weapon Level : 4
Required Level : 150
Usable Jobs : Rebellion
Patent Golden Lord Launcher [2]
Increases long ranged physical damage by 3% per 2 refine rate.
Atk + 20 per 3 refine rate.
If refine rate is 7 or higher, increases Dragon Tail damage by 15%, reduces cooldown of Dragon Tail by 1 second.
If refine rate is 9 or higher, increases Dragon Tail damage by additional 20%
If refine rate is 11 or higher, increases physical damage against all property enemies by 15%.
When equipped with Great Hero Boots, Dex + 10, increases long ranged physical damage by 5%.
Class : Grenade Launcher
Attack : 350
Weight : 240
Weapon Level : 4
Required Level : 150
Usable Jobs : Rebellion
Patent One Sky One Sun [2]
Atk + 15 per 2 refine rate.
Increases melee physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases Prominence Kick damage by 20%, increases attack speed (reduces delay after attack by 10%).
If refine rate is 9 or higher, increases Solar Burst damage by 25%.
If refine rate is 11 or higher, increases physical damage against all size enemies by 15%.
When equipped with Great Hero Boots, Str + 10, Atk + 7%.
Class : Book
Attack : 200
Weight : 110
Weapon Level : 4
Required Level : 150
Usable Jobs : Star Emperor
Patent Spirit Pendulum [2]
Matk + 190
Matk + 15 per 2 refine rate.
Increases all property magical damage by 2% per 3 refine rate.
If refine rate is 7 or higher, increases Espa damage by 15%, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Eswhoo damage by 20%.
If refine rate is 11 or higher, has a 7% chance to recover 230 SP for 9 times in 10 seconds when dealing magical damage.
When equipped with Great Hero Boots, Int + 10, Matk + 7%.
Class : Staff
Attack : 70
Weight : 120
Weapon Level : 4
Required Level : 150
Usable Jobs : Soul Reaper
Patent Blessed Knife [2]
Atk + 15 per 2 refine rate.
Increases Back Stab damage by 25% per 3 refine rate.
If refine rate is 7 or higher, increases physical damage against all property enemies by 15%, enables to use Fatal Menace level 10.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%), increases Fatal Menace damage by 10%.
If refine rate is 11 or higher, reduces delay after skill by 5%, increases melee physical damage by 15%.
When equipped with Great Hero Boots, Str + 10, increases melee physical damage by 7%.
Class: Dagger
Attack: 210
Weight: 120
Weapon Level: 4
Required Level: 150
Usable Jobs: Novice classes
Patent Freedom Stick [2]
Can't be destroyed.
Matk + 200.
Matk + 15 per 2 refine rate.
Increases Heaven's Drive damage by 30% per 3 refine rate.
If refine rate is 7 or higher, increases magical damage against all property enemies by 15%, enables to use Psychic Wave level 5.
If refine rate is 9 or higher, increases Psychic Wave damage by 10%, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases earth and neutral property magical damage by 10%, reduces variable casting time by additional 5%
When equipped with Great Hero Boots, Int + 10, Matk + 7%.
Class: Staff
Attack: 90
Weight: 100
Weapon Level: 4
Required Level: 150
Usable Jobs: Novice classesHero-LT set
Spoiler
Hero Boots-LT [1]
MaxHP + 1500, MaxSP + 150.
If the user's base level is 210 or higher, P.Atk + 1, S.Matk + 1.
MaxHP + 1% and MaxSP + 1% per 3 refine rate.
If refine rate is 7 or higher, Atk + 5% and Matk + 5%.
If refine rate is 9 or higher, Cri + 5, Perfect Hit + 10, reduces variable casting time by 5%.
If refine rate is 11 or higher, reduces fixed casting time by 0.8 seconds, reduces delay after skill by 5%.[Bonus by grade]
[Grade D] Res + 50, Mres + 50.
[Grade C] Increases physical and magical damage against all property enemies by 10%.
[Grade B] STA + 5, WIS + 5.
[Grade A] P.Atk + 5, S.Matk + 5, if refine rate is 13 or higher, reduces fixed casting time by additional 0.2 seconds.
Class : Shoes
Defense : 15
Weight : 60
Armor Level : 2
Required Level : 190
Usable Jobs : All
Light Blade-LT [2]
Matk + 195, Matk + 5%.
If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
Matk + 15 per 2 refine rate.
Increases Gloria Domini and Genesis Ray damage by 5% per 3 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases neutral and holy property magical damage by 15%.
If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases Gloria Domini and Genesis Ray damage by additional 30%When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2.
[Bonus by grade]
[Grade D] Matk + 3%.
[Grade C] Increases neutral and holy property magical damage by 15%, S.Matk + 1.
[Grade B] SPL + 3, S.Matk + 2.
Class: Sword
Attack: 130
Weight: 120
Weapon Level: 5
Required Level: 190
Usable Jobs: Royal Guard classes
Madogum-LT [2]
Matk + 195, Matk + 5%.
If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
Matk + 15 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 7 or higher, when dealing melee physical damage, has a chance to auto-cast Meteor Storm level 7.
If refine rate is 9 or higher, increases all property magical damage by 15%, increases magical damage against all property enemies by 15%.
If refine rate is 11 or higher, when dealing melee physical damage, has a chance to auto-cast Psychic Wave level 5.When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2.
[Bonus by grade]
[Grade D] Matk + 3%.
[Grade C] Increases all property magical damage by 15%, S.Matk + 1.
[Grade B] SPL + 3, S.Matk + 2.
Class: Dagger
Attack: 150
Weight: 80
Weapon Level: 5
Required Level: 190
Usable Jobs: Shadow Chaser classes
Fatalist-LT [2]
Atk + 5%.
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 7 or higher, increases Fatal Menace damage by 25%.
If refine rate is 9 or higher, increases Fatal Menace damage by additional 20%, reduces delay after skill by 7%.
If refine rate is 11 or higher, increases melee physical damage by 15%, reduces delay after skill by additional 7%.When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.
[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases melee physical damage by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class : Dagger
Attack : 215
Weight : 120
Weapon Level : 5
Required Level : 190
Usable Jobs : Shadow Chaser classes
Aquatic Spear-LT [2]
Atk + 5%.
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases Cannon Spear and Vanishing Point damage by 15%, increases attack speed (reduces delay after attack by 10%).
If refine rate is 9 or higher, increases Cannon Spear and Vanishing Point damage by additional 35%
If refine rate is 11 or higher, Perfect Hit + 15, increases physical damage against all size enemies by 15%.When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.
[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases physical damage against all property enemies by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class : Spear
Attack : 205
Weight : 140
Weapon Level : 5
Required Level : 190
Usable Jobs : Royal Guard classes
Exorcist's Bible-LT [2]
Matk + 190, Matk + 5%.
If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
Atk + 10 and Matk + 10 per 2 refine rate.
Increases Duple Light and Judex damage by 25% per 3 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%), increases neutral and holy property magical damage by 15%.
If refine rate is 9 or higher, increases Duple Light and Judex damage by additional 45%.
If refine rate is 11 or higher, has a high chance to auto-cast Judex level 5 when dealing normal physical damage (If user has higher level, that level will be cast instead).When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2.
[Bonus by grade]
[Grade D] Matk + 3%.
[Grade C] Increases holy property magical damage by 15%, S.Matk + 1.
[Grade B] SPL + 3, S.Matk + 2.
Class : Book
Attack : 220
Weight : 70
Weapon Level : 5
Required Level : 190
Usable Jobs : Archbishop classes
Saint Mace-LT [2]
Can't be destroyed.
Matk + 200, Matk + 5%.
If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
Increases holy property magical damage by 1% per 2 refine rate.
Increases Adoramus damage by 5% per 3 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%, increases holy property magical damage by additional 10%
If refine rate is 9 or higher, increases magical damage against all race monsters (excecpt players) by 15%.
If refine rate is 11 or higher, increases Adoramus damage by additional 30%.When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2.
[Bonus by grade]
[Grade D] Matk + 3%.
[Grade C] Increases neutral and holy property magical damage by 15%, S.Matk + 1.
[Grade B] SPL + 3, S.Matk + 2.
Class: Mace
Attack: 190
Weight: 100
Weapon Level: 5
Required Level: 190
Usable Jobs: Archbishop classes
Shadow Staff-LT [2]
Can't be destroyed.
Matk + 195, Matk + 5%.
If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
Matk + 15 per 2 refine rate.
Increases Earth Grave damage by 12% per 3 refine rate.
If refine rate is 7 or higher, increases neutral, earth and poison property magical damage by 15%.
If refine rate is 9 or higher, increases Psychic Wave and Poison Burst damage by 35%, reduces variable casting time by 15%.
If refine rate is 11 or higher, increases Psychic Wave and Poison Burst damage by additional 15%, reduces cooldown of Psychic Wave by 1 second.When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2.
[Bonus by grade]
[Grade D] Matk + 3%.
[Grade C] Increases neutral, earth and poison property magical damage by 15%, S.Matk + 1.
[Grade B] SPL + 3, S.Matk + 2.
Class : Staff
Attack : 40
Weight : 75
Weapon Level : 5
Required Level : 190
Usable Jobs : Sorcerer classes
Chilling Cane-LT [2]
Can't be destroyed.
Matk + 195, Matk + 5%.
If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
Matk + 15 per 2 refine rate.
Increases Diamond Dust damage by 12% per 3 refine rate.
If refine rate is 7 or higher, increases magical damage against all property enemies by 15%, increases Varetyr Spear damage by 15%.
If refine rate is 9 or higher, increases Varetyr Spear damage by additional 30%, reduces variable casting time by 15%.
If refine rate is 11 or higher, increases wind and water property magical damage by 15%, reduces cooldown of Varetyr Spear by 2 seconds.When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2.
[Bonus by grade]
[Grade D] Matk + 3%.
[Grade C] Increases wind and water property magical damage by 15%, S.Matk + 1.
[Grade B] SPL + 3, S.Matk + 2.
Class: Staff
Attack: 40
Weight: 75
Weapon Level: 5
Required Level: 190
Usable Jobs: Sorcerer classes
Iron Nail-LT [2]
Atk + 5%.
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases Rampage Blast and Lightning Ride damage by 20%.
If refine rate is 9 or higher, reduces cooldown of Rampage Blast and Earth Shaker by 1 second, reduces SP consumption of Rampage Blast by 15%.
If refine rate is 11 or higher, increases physical damage against all property enemies by 15%, increases Rampage Blast and Lightning Ride damage by additional 25%.When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.
[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class : Knuckle
Attack : 205
Weight : 120
Weapon Level : 5
Required Level : 190
Usable Jobs : Sura classes
Ray Knuckle-LT [2]
Atk + 5%.
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 2 refine rate.
Increases Tiger Cannon damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases Tiger Cannon damage by additional 25%, increase Gates of Hell damage by 30%.
If refine rate is 9 or higher, reduces cooldown of Tiger Cannon by 1 second, increases melee and long ranged physcial damage by 10%.
If refine rate is 11 or higher, MaxHP + 10%, increase Gates of Hell damage by additional 15%.When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.
[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases melee and long ranged physical damage by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class : Knuckle
Attack : 205
Weight : 80
Weapon Level : 9
Required Level : 190
Usable Jobs : Sura classes
Aeon Staff-LT [2]
Can't be destroyed.
Matk + 235, Matk + 5%.
If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
Matk + 15 per 2 refine rate.
Increases Earth Strain and Gravitational Field damage by 12% per 3 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 15%, increases neutral, earth and fire property magical damage by 20%.
If refine rate is 9 or higher, reduces cooldown of Earth Strain by 1 second, increases Comet damage by 30%.
If refine rate is 11 or higher, increases magical damage against all size enemies by 20%, increases Crimson Rock damage by 30%.When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2.
[Bonus by grade]
[Grade D] Matk + 3%.
[Grade C] Increases neutral, earth and fire property magical damage by 15%, S.Matk + 1.
[Grade B] SPL + 3, S.Matk + 2.
Class : Two-handed Staff
Attack : 100
Weight : 100
Weapon Level : 5
Required Level : 190
Usable Jobs : Warlock classes
Blue Crystal Staff-LT [2]
Can't be destroyed.
Matk + 235, Matk + 5%.
If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
Matk + 15 per 2 refine rate.
Increases Jack Frost damage by 12% per 3 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%, increases water, wind and ghost property magical damage by 15%.
If refine rate is 9 or higher, reduces cooldown of Jack Frost by 1 second, reduces delay after skill by 5%, increases Soul Expansion damage by 30%.
If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases Chain Lightning damage by 30%.When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2.
[Bonus by grade]
[Grade D] Matk + 3%.
[Grade C] Increases water, wind and ghost property magical damage by 15%, S.Matk + 1.
[Grade B] SPL + 3, S.Matk + 2.
Class: Two-handed Staff
Attack: 100
Weight: 100
Weapon Level: 5
Required Level: 190
Usable Jobs: Warlock classes
Red Lotus Sword-LT [2]
Atk + 5%.
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increase Cart Cannon damage by 10%, reduces variable casting time by 10%.
If refine rate is 9 or higher, increase Cart Cannon damage by additional 20%, increases physical damage against all size enemies by 15%.
If refine rate is 11 or higher, increase Cart Cannon damage by additional 10%, increase Acid Bomb damage by 25%, reduces variable casting time by additional 8%.When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.
[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class : Sword
Attack : 200
Weight : 100
Weapon Level : 5
Required Level : 190
Usable Jobs : Genetic classes
Slate Sword-LT [2]
Atk + 5%.
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 2 refine rate.
Increases melee physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases Cart Tornado damage by 25% and Hell Plant damage by 30%.
If refine rate is 9 or higher, increases Cart Tornado damage by additional 20%, reduces delay after skill by 10%.
If refine rate is 11 or higher, MaxHP + 10%, increases Cart Tornado damage by additional 20%, reduces delay after skill by additional 5%.When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.
[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases melee physical damage by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class: Sword
Attack: 205
Weight: 120
Weapon Level: 5
Required Level: 190
Usable Jobs: Genetic classes
Royal Bow-LT [2]
Atk + 5%.
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases Arrow Storm damage by 20%, reduces cooldown of Arrow Storm by 1 second.
If refine rate is 9 or higher, increases Arrow Storm damage by additional 30%, reduces delay after skill by 10%.
If refine rate is 11 or higher, increases Arrow Storm damage by additional 20%, increases Focused Arrow Strike damage by 35%, increases critical damage by 15%.When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.
[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class : Bow
Attack : 205
Weight : 120
Weapon Level : 5
Required Level : 190
Usable Jobs : Ranger classes, Shadow Chaser classes
Scarlet Dragon Leather Bow-LT [2]
Atk + 5%.
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases Aimed Bolt damage by 20%, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Aimed Bolt damage by additional 30%, reduces delay after skill by 10%.
If refine rate is 11 or higher, reduces cooldown of Aimed Bolt by 1 second, reduces delay after skill by additional 8%.When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.
[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class : Bow
Attack : 200
Weight : 90
Weapon Level : 5
Required Level : 190
Usable Jobs : Ranger classes
Trumpet Shell-LT [2]
Matk + 230, Matk + 5%.
If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
Matk + 15 per 2 refine rate.
Increases all property magical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases Reverberation and Metallic Sound damage by 20%.
If refine rate is 9 or higher, reduces fixed casting time of Reverberation by 0.5 seconds, reduces cooldown of Metallic Sound by 2 seconds.
If refine rate is 11 or higher, increases magical damage against all property enemies by 15%, increases Reverberation and Metallic Sound damage by additional 20%.When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2.
[Bonus by grade]
[Grade D] Matk + 3%.
[Grade C] Increases all property magical damage by 15%, S.Matk + 1.
[Grade B] SPL + 3, S.Matk + 2.
Class: Musical Instrument
Attack: 160
Weight: 100
Weapon Level: 5
Required Level: 190
Usable Jobs: Minstrel classes
Barbed Wire Whip-LT [2]
Matk + 230, Matk + 5%.
If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
Matk + 15 per 2 refine rate.
Increases all property magical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases Reverberation and Metallic Sound damage by 20%.
If refine rate is 9 or higher, reduces fixed casting time of Reverberation by 0.5 seconds, reduces cooldown of Metallic Sound by 2 seconds.
If refine rate is 11 or higher, increases magical damage against all property enemies by 15%, increases Reverberation and Metallic Sound damage by additional 20%.When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2.
[Bonus by grade]
[Grade D] Matk + 3%.
[Grade C] Increases all property magical damage by 15%, S.Matk + 1.
[Grade B] SPL + 3, S.Matk + 2.
Class: Whip
Attack: 160
Weight: 100
Weapon Level: 5
Required Level: 190
Usable Jobs: Wanderer classes
Meteor Striker-LT [2]
Can't be destroyed.
Atk + 5%.
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 2 refine rate.
Increases Vulcan Arm and Knuckle Boost damage by 10% per 3 refine rate.
If refine rate is 7 or higher, increases Vulcan Arm and Knuckle Boost damage by additional 15%.
If refine rate is 9 or higher, increases Arm Cannon damage by 25%, reduces variable casting time by 15%.
If refine rate is 11 or higher, increases long ranged physical damage by 15%, increases Arm Cannon damage by additional 20%.When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.
[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class: Mace
Attack: 320
Weight: 350
Weapon Level: 5
Required Level: 190
Usable Jobs: Mechanic classes
Avenger-LT [2]
Can't be destroyed.
Atk + 5%.
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 2 refine rate.
Increases Axe Tornado damage by 10% per 3 refine rate.
If refine rate is 7 or higher, increases Axe Boomerang damage by 40%, reduces cooldown of Axe Tornado by 1 second.
If refine rate is 9 or higher, increases melee and long ranged physical damage by 15%, increases physical damage against all size enemies by 20%.
If refine rate is 11 or higher, reduces physical and magical damage taken from all property enemies by 20%.When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.
[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases melee and long ranged physical damage by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class: Two-handed Axe
Attack: 290
Weight: 700
Weapon Level: 5
Required Level: 190
Usable Jobs: Mechanic classes
Narcissus Bow-LT [2]
Atk + 5%.
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases Severe Rainstorm damage by 25%, reduces cooldown of Severe Rainstorm by 2 seconds.
If refine rate is 9 or higher, increases Severe Rainstorm damage by additional 30%, reduces variable casting time by 10%.
If refine rate is 11 or higher, reduces physical and magical damage taken from all size enemies by 20%, increases physical damage against all property enemies by 15%.When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.
[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class: Bow
Attack: 210
Weight: 100
Weapon Level: 5
Required Level: 190
Usable Jobs: Archer classes, Shadow Chaser classes
Oriental Sword-LT [2]
Can't be destroyed.
Atk + 5%.
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 2 refine rate.
Increases critical damage by 5% per 3 refine rate.
If refine rate is 7 or higher, increases Sonic Wave and Storm Blast damage by 20%, increases attack speed (reduces delay after attack by 10%).
If refine rate is 9 or higher, when dealing melee physical damage, has a high chance to auto-cast Sonic Wave level 2 (If user has higher level, that level will be cast instead), increases Sonic Wave and Storm Blast damage by additional 20%.
If refine rate is 11 or higher, Cri + 25, increases melee and long ranged physical damage by 15%.When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.
[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases melee and long ranged physical damage by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class : Two-handed Sword
Attack : 240
Weight : 200
Weapon Level : 5
Required Level : 190
Usable Jobs : Rune Knight classes
Dragonic Slayer-LT [2]
MaxHP + 5%.
If the user's base level is 210 or higher, MaxHP/MaxSP + 5%.
MaxHP/MaxSP + 5% per 2 refine rate.
Increases Dragon Breath and Dragon Breath - Water damage by 7% per 3 refine rate.
If refine rate is 7 or higher, reduces delay after skill by 10%, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases long ranged physical damage by 10%, reduces physical and magical damage taken from all size enemies by 15%.
If refine rate is 11 or higher, reduces delay after skill by additional 7%, MaxSP + 5%.When equipped with Hero Boots-LT, MaxHP + 10%, MaxSP + 5%.
[Bonus by grade]
[Grade D] MaxHP/MaxSP + 3%.
[Grade C] Increases long ranged physical damage by 15%, Res + 30, Mres + 30.
[Grade B] reduces physical and magical damage taken from all size enemies by 15%.
Class : Two-handed Sword
Attack : 200
Weight : 200
Weapon Level : 5
Required Level : 190
Usable Jobs : Rune Knight classes
Shiver Katar-LT [2]
Atk + 5%.
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 2 refine rate.
Increases critical damage by 5% per 3 refine rate.
If refine rate is 7 or higher, increases Cross Impact damage by 20%, increases attack speed (reduces delay after attack by 10%).
If refine rate is 9 or higher, increases Cross Impact damage by additional 25%, increases physical damage against demihuman and brute race enemies by 25%.
If refine rate is 11 or higher, Cri + 15, reduces cooldown of Dark Claw by 10 seconds.When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.
[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases melee physical damage by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class : Katar
Attack : 255
Weight : 140
Weapon Level : 5
Required Level : 190
Usable Jobs : Guillotine Cross classes
Blade Katar-LT [2]
Atk + 5%.
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 2 refine rate.
Reduces delay after skill by 2% per 3 refine rate.
If refine rate is 7 or higher, increases Rolling Cutter and Cross Ripper Slasher damage by 25%, increases attack speed (reduces delay after attack by 10%).
If refine rate is 9 or higher, increases Rolling Cutter and Cross Ripper Slasher damage by additional 20%, reduces delay after skill by 5%.
If refine rate is 11 or higher, increases melee and long ranged physical damage by 15%, increases Counter Slash damage by 30%.When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.
[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases melee and long ranged physical damage by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class : Katar
Attack : 275
Weight : 140
Weapon Level : 5
Required Level : 190
Usable Jobs : Guillotine Cross classes
Kiri no Tsuyu-LT [2]
When equipped with Surudoi Kaze,
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 3 of the sum of refine rate.
Atk + 4% per 5 of the sum of refine rate.
If the sum of refine rate is 14 or higher, increases Cross Slash damage by 35%, reduces cooldown of Cross Slash by 2 seconds.
If the sum of refine rate is 16 or higher, enables to use Distorted Cresent which has the same skill level as Shadow Trampling user learned, enables to use Shadow Trampling which has the same skill level as Distorted Cresent user learned, increases physical damage against all property enemies by 15%.
If the sum of refine rate is 18 or higher, increases Cross Slash damage by additional 25%.
If the sum of refine rate is 20 or higher, increases physical damage against all size enemies by 15%.When equipped with Surudoi Kaze and Hero Boots-LT, Atk + 10%, P.Atk + 2.
[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class : Dagger
Attack : 190
Weight : 120
Weapon Level : 5
Required Level : 190
Usable Jobs : Ninja classes
One Sky One Sun-LT [2]
Can't be destroyed.
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 2 refine rate.
Increases melee physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases Prominence Kick and Solar Burst damage by 20%, increases attack speed (reduces delay after attack by 10%).
If refine rate is 9 or higher, increases Prominence Kick and Solar Burst damage by additional 25%.
If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases melee physical damage by additional 15%.When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.
[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases melee physical damage by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class : Book
Attack : 200
Weight : 110
Weapon Level : 5
Required Level : 190
Usable Jobs : Star Emperor classes
Meowmeow Foxtail-LT [2]
Can't be destroyed.
Matk + 350.
If the user's base level is 210 or higher, POW/SPL + 2, P.Atk/S.Matk + 1.
Atk/Matk + 15 per 2 refine rate.
Atk/Matk + 2% per 3 refine rate.
If refine rate is 7 or higher, increases Picky Peck and Silvervine Stem Spear damage by 40%.
If refine rate is 9 or higher, reduces variable casting time by 10%, reduces cooldown of Catnip Meteor by 2 seconds.
If refine rate is 11 or higher, increases Picky Peck and Catnip Meteor damage by 50%, increases physical and magical damage against all size enemies by 15%.When equipped with Hero Boots-LT, Atk/Matk + 10%, P.Atk/S.Matk + 2.
[Bonus by grade]
[Grade D] Atk/Matk + 3%.
[Grade C] Increases long ranged physical damage and all property magical damage by 15%, P.Atk/S.Matk + 1.
[Grade B] POW/SPL + 3, P.Atk/S.Matk + 2.
Class : Staff
Attack : 350
Weight : 120
Weapon Level : 5
Required Level : 190
Usable Jobs : Summoner (Doram) classes
Spirit Pendulum-LT [2]
Matk + 190, can't be destroyed.
If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
Matk + 15 per 2 refine rate.
Increases all property magical damage by 3% per 3 refine rate.
If refine rate is 7 or higher, increases Espa damage by 25%, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Espa damage by additional 15%, increases Eswhoo damage by 45%.
If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, has a high chance (10%) to recover 230 SP every 0.5 seconds for 19 times within 10 seconds when dealing magical damage.When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2.
[Bonus by grade]
[Grade D] Matk + 3%.
[Grade C] Increases all property magical damage by 15%, S.Matk + 1.
[Grade B] SPL + 3, S.Matk + 2.
Class : Staff
Attack : 70
Weight : 120
Weapon Level : 5
Required Level : 190
Usable Jobs : Soul Reaper classes
Huuma Shuriken Clearness-LT [2]
Can't be destroyed.
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases Swirling Petal damage by 30%, reduces variable casting time by 10%.
If refine rate is 9 or higher, reduces cooldown of Swirling Petal by 2 seconds, increases Swirling Petal damage by additional 15%.
If refine rate is 11 or higher, increases physical damage against fire, shadow, holy and undead property enemies by 25%, increases physical damage against dragon, undead, demon and angel race monsters by 25%.When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.
[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class : Huuma Shuriken
Attack : 290
Weight : 230
Weapon Level : 5
Required Level : 190
Usable Jobs : Ninja classes
Crimson Rose-LT [2]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, Atk + 5%, increases Fire Dance damage by 25%, reduces physical and magical damage taken from all size enemies by 20%.
If refine rate is 9 or higher, Atk + 7%, Fire Dance damage by additional 35%.
If refine rate is 11 or higher, reduces delay after skill by 10%, increases physical damage against all size enemies by 15%.When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.
[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class : Pistol
Attack : 200
Weight : 100
Weapon Level : 5
Required Level : 190
Usable Jobs : Rebellion classes
Master Soul Rifle-LT [2]
Matk + 250.
If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
Matk + 15 per 2 refine rate.
Increases Soul Strike and Napalm Vulcan damage by 20% per 3 refine rate.
If refine rate is 7 or higher, increases Soul Expansion damage by 40%, increases ghost property magical damage by 25%.
If refine rate is 9 or higher, has a high chance (15%) to auto-cast Soul Strike level 10, Napalm Vulcan level 5 and Soul Expansion level 5 when dealing long ranged physical damage.
If refine rate is 11 or higher, increases Soul Expansion damage by additional 30%, increases magical damage against all size enemies by 15%.When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2.
[Bonus by grade]
[Grade D] Matk + 3%.
[Grade C] Increases ghost property magical damage by 15%, S.Matk + 1.
[Grade B] SPL + 3, S.Matk + 2.
Class : Rifle
Attack : 200
Weight : 100
Weapon Level : 5
Required Level : 190
Usable Jobs : Rebellion classes
Demon Slayer Shot-LT [2]
Splash attack, can't be destroyed.
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases Vanishing Buster and Shatter Storm damage by 30%, increases long ranged physical damage by 10%.
If refine rate is 9 or higher, reduces cooldown of Shatter Storm by 1 second, increases Vanishing Buster and Shatter Storm damage by additional 25%.
If refine rate is 11 or higher, increases physical damage againt boss monsters, demon race and undead race monsters by 15%, increases physical damage against all size enemies by 15%.When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.
[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class : Shotgun
Attack : 295
Weight : 230
Weapon Level : 5
Required Level : 190
Usable Jobs : Rebellion classes
The Black-LT [2]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, Atk + 50, increases Round Trip damage by 25%.
If refine rate is 9 or higher, increases Round Trip damage by additional 25%, increases long ranged physical damage by additional 15%.
If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, reduces physical and magical damage taken from all size enemies by 20%.When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.
[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class : Gatling Gun
Attack : 225
Weight : 300
Weapon Level : 5
Required Level : 190
Usable Jobs : Rebellion classes
Golden Lord Launcher-LT [2]
Can't be destroyed.
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases Dragon Tail damage by 20%, reduces cooldown of Dragon Tail by 1 second.
If refine rate is 9 or higher, increases Dragon Tail damage by additional 35%, increases long ranged physical damage by 15%.
If refine rate is 11 or higher, increases physical damage against all property enemies by 15%, increases physical damage against all size enemies by 15%.When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.
[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class : Grenade Launcher
Attack : 350
Weight : 240
Weapon Level : 5
Required Level : 190
Usable Jobs : Rebellion classes
Blessed Knife-LT [2]
Atk + 5%.
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 2 refine rate.
Increases Back Stab damage by 25% per 3 refine rate.
If refine rate is 7 or higher, increases physical damage against all property enemies by 15%, enables to use Fatal Menace level 10.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%), increases Fatal Menace damage by 15%.
If refine rate is 11 or higher, reduces delay after skill by 10%, increases melee physical damage by 20%.When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.
[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases melee physical damage by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class: Dagger
Attack: 220
Weight: 120
Weapon Level: 5
Required Level: 190
Usable Jobs: Novice classes
Freedom Stick-LT [2]
Can't be destroyed.
Matk + 210, Matk + 5%.
If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
Matk + 15 per 2 refine rate.
Increases Heaven's Drive damage by 30% per 3 refine rate.
If refine rate is 7 or higher, increases magical damage against all property enemies by 15%, enables to use Psychic Wave level 5.
If refine rate is 9 or higher, increases Psychic Wave damage by 20%, reduces variable casting time by 15%.
If refine rate is 11 or higher, increases earth and neutral property magical damage by 20%, reduces variable casting time by additional 5%When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2.
[Bonus by grade]
[Grade D] Matk + 3%.
[Grade C] Increases earth and neutral property magical damage by 15%, S.Matk + 1.
[Grade B] SPL + 3, S.Matk + 2.
Class: Staff
Attack: 100
Weight: 100
Weapon Level: 5
Required Level: 190
Usable Jobs: Novice classes- 1
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Temporal Armors
Spoiler
Splendid Swift Armor [1]
Atk + 50.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 7 or higher, ignores physical defense of Brute and Demon races by 30%.
If refine rate is 9 or higher, increases physical damage against Brute and Demon race by 10%.
If refine rate is 11 or higher, increases physical damage against wind and earth properties monster by 10%.
When equipped with Temporal Agi Boots [1] or Modified Temporal Agi Boots [1],
ASPD + 1.
If the sum of refine rate is 21 or higher, ignores physical defense of Brute and Demon races by additional 20%.
Class : Armor
Defense : 120
Weight : 200
Required Level : 1
Usable Jobs : All
Excellent Dexterous Armor [1]
Atk + 50.
Increases long ranged physical damage by 2% per 3 refine rate.
If refine rate is 7 or higher, ignores physical defense of Brute and Demon races by 30%.
If refine rate is 9 or higher, increases physical damage against Brute and Demon race by 10%.
If refine rate is 11 or higher, increases physical damage against wind and earth properties monster by 10%.
When equipped with Temporal Dex Boots [1] or Modified Temporal Dex Boots [1],
Increases long ranged physical damage by 5%.
If the sum of refine rate is 21 or higher, ignores physical defense of Brute and Demon races by additional 20%.
Class : Armor
Defense : 120
Weight : 200
Required Level : 1
Usable Jobs : All
Unexpected Fortune Armor [1]
Atk + 50.
Increases critical damage by 2% per 3 refine rate.
If refine rate is 7 or higher, ignores physical defense of Brute and Demon races by 30%.
If refine rate is 9 or higher, increases physical damage against Brute and Demon race by 10%.
If refine rate is 11 or higher, increases physical damage against wind and earth properties monster by 10%.
When equipped with Temporal Luk Boots [1] or Modified Temporal Luk Boots [1],
increases critical damage by 10%.
If the sum of refine rate is 21 or higher, ignores physical defense of Brute and Demon races by additional 20%.
Class : Armor
Defense : 120
Weight : 200
Required Level : 1
Usable Jobs : All
Strong Healthy Armor [1]
Atk + 50.
MaxHP + 2% per 3 refine rate.
If refine rate is 7 or higher, ignores physical defense of Brute and Demon races by 30%.
If refine rate is 9 or higher, increases physical damage against Brute and Demon race by 10%.
If refine rate is 11 or higher, increases physical damage against wind and earth properties monster by 10%.
When equipped with Temporal Vit Boots [1] or Modified Temporal Vit Boots [1],
MaxHP + 10%.
If the sum of refine rate is 21 or higher, ignores physical defense of Brute and Demon races by additional 20%.
Class : Armor
Defense : 120
Weight : 200
Required Level : 1
Usable Jobs : All
Soaring Physical Armor [1]
Atk + 50.
Atk + 2% per 3 refine rate.
If refine rate is 7 or higher, ignores physical defense of Brute and Demon races by 30%.
If refine rate is 9 or higher, increases physical damage against Brute and Demon race by 10%.
If refine rate is 11 or higher, increases physical damage against wind and earth properties monster by 10%.
When equipped with Temporal Str Boots [1] or Modified Temporal Str Boots [1],
Atk + 10%.
If the sum of refine rate is 21 or higher, ignores physical defense of Brute and Demon races by additional 20%.
Class : Armor
Defense : 120
Weight : 200
Required Level : 1
Usable Jobs : All
Robust Magical Armor [1]
Matk + 50.
Matk + 2% per 3 refine rate.
If refine rate is 7 or higher, ignores magical defense of Brute and Demon races by 30%.
If refine rate is 9 or higher, increases magical damage against Brute and Demon race by 10%.
If refine rate is 11 or higher, increases magical damage against wind and earth properties monster by 10%.
When equipped with Temporal Int Boots [1] or Modified Temporal Int Boots [1],
Matk + 10%.
If the sum of refine rate is 21 or higher, ignores magical defense of Brute and Demon races by additional 20%.
Class : Armor
Defense : 60
Weight : 90
Required Level : 1
Usable Jobs : All- 1
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Spell Circuit
Amistr Beret
General Helm
Ruff Officer
Fancy Feather Hat
Spoiler
Spell Circuit [1]
Matk + 20 per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases neutral and shadow property magical damage by 10%.
If refine rate is 11 or higher, increases water, wind, earth and fire property magical damage by 10%.
Each refine rate above 10 will reduces fixed casting time by 0.1 second (up to 15).
When equipped with Mental Stick, increases Psychic Wave damage by 5% per 2 refine rate of Mental Stick.
When equipped with Kronos, increases Hell Inferno damage by 10% per 2 refine rate of Kronos.
When equipped with Mikatsuki or Raksasa Dagger, reduces variable casting time as percent equal to refine rate of Mikatsuki or Raksasa Dagger.
Every 2 refine rate of Mikatsuki or Raksasa Dagger increases Flaming Petals, Freezing Spear and Wind Blade damage by 5%.
Class: Headgear
Defense: 0
Location: Upper
Weight: 10
Required Level: 1
Usable Jobs: All
Amistr Beret [1]
Atk + 10 and Matk + 10 per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increase neutral and holy property magic damage by 10%.
If refine rate is 11 or higher, Matk + 3%, Atk + 5%.
Each refine rate above 10 will reduces fixed casting time by 0.1 second (up to 15).
When equipped with Holy Stick, Matk + 10 and increases Adoramus damage by 30% per 2 refine rate of Holy Stick.
When equipped with Wondrous Foxtail Staff, increases neutral property magic damage by 5% per 2 refine rate of Wondrous Foxtail Staff.
When equipped with Twin Edge of Naght Sieger [Blue], increases Cart Cannon damage by 10% per 2 refine rate of Twin Edge of Naght Sieger [Blue].
Class: Headgear
Defense: 15
Location: Upper
Weight: 20
Required Level: 1
Usable Jobs: All
General Helm [1]
Atk + 15 per 2 refine rate.
If refine rate is 7 or higher, reduces delay after attack by 10%.
If refine rate is 9 or higher, Atk + 5%, ASPD + 1.
If refine rate is 11 or higher, increases critical damage by 15%.
Each refine rate above 10 will reduces fixed casting time by 0.1 second (up to 15).
When equipped with Gungnir or Gungnir [2], increases Vanishing Point damage by 7% per 2 refine rate of Gungnir.
When equipped with Zweihander or Zweihander [2], Atk + 20 per 2 refine rate of Zweihander.
When equipped with Quadrille or Quadrille [2], increases Tiger Cannon damage by 7% per 2 refine rate of Quadrille.
Class: Headgear
Defense: 12
Location: Upper
Weight: 80
Required Level: 1
Usable Jobs: All
Ruff Officer [1]
Atk + 15 per 2 refine rate.
If refine rate is 7 or higher,Atk + 30.
If refine rate is 9 or higher, Atk + 5%, ASPD + 1.
If refine rate is 11 or higher, increases long range physical damage by 3% and critical damage by additional 3%.
Each refine rate above 10 will reduces fixed casting time by 0.1 second (up to 15).
When equipped with Thanos Katar, Atk + 20 per 2 refine rate of weapon.
When equipped with Dark Rose, increases Fire Dance damage by 6% per 2 refine rate of weapon.
When equipped with Tornado Axe, increases Axe Tornado damage by 15% per 2 refine rate of weapon.
Class: Headgear
Defense: 35
Location: Upper
Weight: 40
Required Level: 1
Usable Jobs: All
Fancy Feather Hat [1]
Atk + 15 per 2 refine rate.
If refine rate is 7 or higher, increases long range physical damage by 7%.
If refine rate is 9 or higher, Atk + 5%, ASPD + 1.
If refine rate is 11 or higher, increases long ranged physical damage by additional 5%.
Each refine rate above 10 will reduces fixed casting time by 0.1 second (up to 15).
When equipped with Nidhoggur's Shadow Garb [1], increases Arrow Storm damage by 12% per 2 refine rate of garment.
When equipped with Leather of Tendrilion [1], increases Severe Rainstorm damage by 7% per 2 refine rate of garment.
When equipped with Ancient Cape [1], increases Triangle Shot damage by 15% per 2 refine rate of garment.
Class: Headgear
Defense: 0
Location: Upper
Weight: 0
Required Level: 1
Usable Jobs: All- 1
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1 hour ago, nipodemos said:
i can't see the images ??
That means you have been blocked by South Korea.
-
2 hours ago, fuyukikun said:
so what is the purpose on doing the easy mode?
Likes OGH and HTF beginner mode. Easier way to collect material. In this case, crafted stone.
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28 minutes ago, Rave Master said:
Only these skills are getting changes or eventually there will be more?
I guess just those skills since you gain only 5 more skill points. ?
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1. Episode 17.1 "Illusion"
"Terra Gloria" is returned to the Rune Midgarts Kingdom. The adventurers will have a new adventure with Secret Wing. New story line, new dungeons, new monsters and new equipment are waiting for you all!
Secret Wing with their rebellions are ready for the new battle!
New monsters are waiting for the adventurers.
New equipment from new episode.
2. Third classes second costumes
Finally. The second costumes for third classes are updated.
Players can change their costume via "Costume change ticket" in Stylist Shop.
"Costume change ticket" can be obtained from achievement when you reach level 170 with third class character.
Second costume is available in Stylist Shop!
"Costume change ticket"
It's reward from reaching level 170.
All third classes second costumes appearance.
3. Expanding third class base level and job level.
Unfortunately. Awakening system has been halted. Dev team decide to just expand third class base level to 185 and job level to 65 instead.
So. There is no talent point system anymore.
Dev team will develop these systems somehow in the future. BTW in this anniversary Dev team decide to just expand third class base level to 185 and job level to 65 and expand maximum level of some skills too.
Dev team will adjust experience table from level 100 to 175 so third classes will gain exp more faster than before (this includes job exp table too).
New aura of level 185 and job level has been increased to 65.
4. Skill adjustment due to level expansion.
The following skills will be adjusted by increasing their max level and improving some of their effects.
4.1 Rune Knight
4.1.1 Enchant Blade
- Increases max level from 5 to 10.
- Changes SP consumption per level.
4.1.2 Sonic Wave
- Increases max level from 5 to 10.
- Improves damage formula.
- Improve hit rate depends on skill level.
- Changes SP consumption per level.
4.2 Royal Guard
4.2.1 Shield Press
- Increases max level from 5 to 10.
- Removes Stun status inflicting.
- Improves damage formula.
- Splits damage display to 5 hit.
4.2.2 Genesis Ray
- Increases max level from 5 to 10.
- Changes damage type from holy (physical + magical) damage to holy magical damage.
- Reduces skill cooldown and delay.
- Changes SP consumption per level.
- Removes requirement of Banding party members and also removes increased damage from Banding party members too.
4.3 Mechanic
4.3.1 Power Swing
- Increases max level from 5 to 10.
- From level 6. Skill delay has been reduced by half.
4.3.2 Arm Cannon
- Increases max level from 3 to 5.
- Increases area of effect depends on skill level.
4.4 Genetic
4.4.1 Cart Tornado
- Increases max level from 5 to 10.
- Removes knockback effect.
- Skill cooldown is fixed to 2 seconds.
- Skill delay is increased by 1 second.
- Improves damage formula.
- Splits damage display to 3 hit.
4.4.2 Spore Explosion
- Increases max level from 5 to 10.
- Increases nearby target damage from 75% to 100%.
- Explosion delay is fixed to 2 seconds.
- Improves damage formula.
4.5 Guillotine Cross
4.5.1 Weapon Blocking
- When blocking is successful. Gains "Counter state" for 10 seconds.
4.5.2 Counter Slash
- Increases max level from 5 to 10.
- Changes skill condition to can be used while "Counter state" is active, not when Weapon Blocking is successful.
- Improves damage formula.
- From level 6. Increases area of effect to 5x5.
4.6 Shadow Chaser
4.6.1 Fatal Menace
- Increases max level from 5 to 10.
- Removes teleport effect.
- When uses skill while dagger is equipped. Damage will be doubled.
- From level 7. Increases Hit rate.
4.6.2 Feint Bomb
- Increases max level from 3 to 10.
- Increases travel distance depends on skill level.
4.7 Warlock
4.7.1 Freezing Spell
- Increases max level from 5 to 10.
4.7.2 Tetra Vortex
- Increases max level from 5 to 10.
- From level 6. The skill also deal damage to nearby enemies too.
- Since it will be multiple target from level 6. Damage formula from level 6 will be changed.
4.8 Sorcerer
4.8.1 Spell Fist
- Increases max level from 5 to 10.
- Duration depends on skill level.
- Increases attack count to 3 times of skill level.
4.8.2 Varetyr Spear
- Increases max level from 5 to 10.
- Changes damage type from wind (physical + magical) damage to wind magical damage.
- Increases SP consumption.
- Increases area of effect.
- Splits damage display to 3 hit.
4.9 Archbishop
4.9.1 Judex
- Increases max level from 5 to 10.
4.9.2 Renovatio
- Increases max level from 1 to 4.
- Increases HP recovery amount depends on skill level.
- Duration depends on skill level.
4.10 Sura
4.10.1 Fallen Empire
- Increases max level from 5 to 10.
- Reduces SP consumption.
- From level 6. Reduces Spirit Sphere consumption from 2 to 1.
- Improves damage formula.
4.10.2 knuckle Arrow
- Increases max level from 5 to 10.
- From level 6. Removes Spirit Sphere consumption.
4.11 Ranger
4.11.1 Aimed Bolt
- Increases fixed casting time to 1 second. Reduces variable casting time by half.
- Adds 1 second cooldown.
- Lower damage formula.
- Number of attack won't depend on the immobilize status of target.
- Fixes SP consumption to 40 for all skill level.
4.11.2 Trap Research
- Increases max level from 5 to 10.
4.12 Wanderer & Minstrel
4.12.1 Metallic Sound
- Increases max level from 5 to 10.
- Splits damage display to 2 hit.
- Removes SP reduction effect.
4.12.2 Severe Rainstorm
- Can be used while Whip or Musical Instrument is equipped.
- When using skill while Whip or Musical Instrument is equipped. Damage formula will higher than using bow.
source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3890090&curpage=1
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12 hours ago, fuyukikun said:
can you inform mobs stats at level 99-110 area?
I only know their HP.
All of them are lv. 100
Nightmare : 21,300
Jakk : 23,933
Ghoul : 24,471
Drainliar : 22,350But according to lv 160 mobs. They have the same Def/Mdef with their normal counterparts in normal geffen dungeon lv.2. So I guess lv.100 counterparts will share the same Def/Mdef too.
And unfortunately. There is no Dead King for lv 99-110 zone. -
High Priest Stone (Top)
Increases heal effectiveness by 1% for each level of Meditation user learned.
High Priest Stone (Middle)
Increases critical damage by 2% for each level of Mace Mastery user learned.
Hight Priest Stone (Bottom)
Increases Magnus Exocismus damage by 20%.
Archbishop Stone (Garment)
Increases Adoramus damage by 15%.
When equipped with High Priest Stone (Top), increases Adoramus damage by 15%.
When equipped with High Priest Stone (Middle), reduces cooldown of Adoramus by 1 second.
When equipped with High Priest Stone (Bottom), reduces fixed casting time by 0.5 second.
Paladin Stone (Top)
MaxHP + 1% for each level of Faith user learned.
Paladin Stone (Middle)
Increases long ranged physical damage by 1% for each level of Spear Mastery user learned.
Paladin Stone (Bottom)
Increases Holy Cross damage by 20%.
Royal Guard Stone (Garment)
Increases Vanishing Point damage by 15%.
When equipped with Paladin Stone (Top), has a 2% chance to restore 1% of damage as SP when dealing physical damage.
When equipped with Paladin Stone (Middle), reduces cooldown of Cannon Spear by 0.5 second.
When equipped with Paladin Stone (Bottom), increases Vanishing Point damage by 15%.
Assassin Cross Stone (Top)
Atk + 2 for each level of Katar Mastery user learned.
Assassin Cross Stone (Middle)
Hit + 2 for each level of Left Hand Mastery user learned.
Assassin Cross Stone (Bottom)
Increases Sonic Blow damage by 20%.
Guillotine Cross Stone (Garment)
Increases Rolling Cutter damage by 15%.
When equipped with Assassin Cross Stone (Top), has a 2% chance to restore 1% of damage as SP when dealing physical damage.
When equipped with Assassin Cross Stone (Middle), increases Cross Ripper Slasher damage by 15%.
When equipped with Assassin Cross Stone (Bottom), increases Rolling Cutter damage by 15%. -
update the OP.
- 1
kRO changelog July 11, 2018
in 2018
Posted
Wow. new bgm finally!