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Sigma

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Posts posted by Sigma

  1. 12 hours ago, Izizero said:

    @Sigma Do we have any information on the mechanics of those enchants? Like, how many you can put in one piece of equipment? 
    It's kinda hard for me to understand what's the exact purpose of those equips

    NO. I don't.

    I guess we'll get enchant details when EP 17.1 arrive main servers.

  2. 4 hours ago, Saurusama said:

    Are you sure Vulcanus Armor should reduce the cooldown of Clearance and Silentium?

     

     

     

    IMO It was copied description from Venus Armor.  I just translated what they wrote. 

  3. 8 minutes ago, hdrst said:

    Ivory Knife bonus is 5% chance, not 20%.
    Egg Picky Card bonus autospell waterball when you attack, not receiving.

    Fixed for Ivory Knife chance.

    For Egg Picky Card bonus I still confirm receiving damage (물리공격 명중 시) not dealing damage (적 타격 시).

  4. I translated armors first

    15168.png
    Ivory Mail [1]
    MaxHP + 1%, Vit + 1 per refine rate.
    When equipped with Hardrock Mammoth Card, MaxHP + 1%, Vit + 1 per 10 base Vit, grants immunity to being knocked back.
    When equipped with Ivory Lance, Agi + 3, increases attack speed (reduces delay after attack by 7%),  when dealing physical damage, has a 20% chance to cast Critical Wound level 1 to an enemy.
    When equipped with Ivory Knife, Agi + 3, increases attack speed (reduces delay after attack by 7%), when dealing physical damage, has a 5% chance to cast Critical Wound level 1 to an enemy.
    When equipped with Egg Picky Card, Vit + 9, MaxHP + 1900, when receiving physical damage, has a 5% chance to auto-cast Water Ball level 5 to attacker.
    Class : Armor
    Defense : 60
    Weight : 12
    Required Level : 1
    Usable Job : All.

    15361.png
    Jupiter Armor [1]
    If refine rate is 10 or higher, reduces casting time of Energy Coat by 40%.
    Int + 3, Matk + 3% per 4 refine rate.
    If refine rate is 12 or higher, reduces delay after skill by 2% for each level of Radius user learned, reduces delay after skill of Diamond Dust by 0.1 second for each level of Study user learned.
    If user equips Nightmare Verit Card, Matk + 30, Mdef + 10, increase magical damage against all races by 3%.
    If user equips Fallen Bishop Card, Matk + 60, Mdef + 20, increase magical damage against all races by 5%.
    Class : Armor
    Defense : 0
    Weight : 30
    Required Level : 100
    Usable Job : Mage third classes.

    15362.png
    Apollo Armor [1]
    MaxHP + 20%.
    Vit + 3, Mdef + 5 per 4 refine rate.
    If refine rate is 12 or higher, when receiving physical damage, has a 5% chance to auto-cast Pneuma level 1.
    MaxHP + 1% for each level of Dragon Breath user learned.
    If user equips Green Ferus Card, reduces delay after skill by 5%, ASPD + 1.
    If user equips Eddga Card, when receiving magical damage, has a 50% chance to inflict frozen, stun or petrified to attacker.
    Class : Armor
    Defense : 0
    Weight : 30
    Required Level : 100
    Usable Job : Swordsman third classes.

    15363.png
    Mars Armor [1]
    ASPD + 2 for 10 seconds after using Back Slide.
    Dex + 3, MaxHP + 3% per 4 refine rate.
    Ignores defense of demihuman, brute and player by 15%.
    If refine rate is 12 or higher, reduce cooldown of Dark Claw by 5 seconds.
    Increases Triangle Shot damage by 2% for each level of Double Strafe user learned.
    If user equips Whisper Boss Card, Flee + 20, Atk + 30.
    If user equips Dark Guardian Kades Card, reduce damage taken from ghost and holy property by 20%.
    Class : Armor
    Defense : 0
    Weight : 30
    Required Level : 100
    Usable Job : Thief third classes.

    15364.png
    Ceres Armor [1]
    Increases long ranged physical damage by 10%.
    Agi + 3, Dex + 3 per 4 refine rate.
    If refine rate is 12 or higher, increases Warg Strike and Metallic Sound damage by 30%.
    When equipped with Ancient Mimic Card, increases long ranged physical damage by additional 10%, Cri + 5.
    When equipped with Clown or Gyspy Card, grants immunity to being frozen, reduces damage taken from all race enemies  by 10% (includes player).
    Class : Armor
    Defense : 0
    Weight : 30
    Required Level : 100
    Usable Job : Archer third classes.

    15365.png
    Venus Armor [1]
    MaxHP + 1%, reduces damage taken from long ranged physical damage by 1% for each level of Heal user learned.
    Int + 2, Mdef + 7 per 4 refine rate.
    If refine rate is 12 or higher, reduces cooldown of Clearance and Silentium by 5 seconds.
    Reduces cooldown of Crescent Elbow by 3 seconds.
    If user equips Firelock Soldier Card, reduces damage taken from all race enemies by 5% (includes player).
    If user equips Lady Tanee Card, Atk + 50, increases damage against boss monsters by 25%.
    Class : Armor
    Defense : 0
    Weight : 30
    Required Level : 100
    Usable Job : Acolyte third classes.

    15366.png
    Vulcanus Armor [1]
    Atk + 1% for each level of Mammonite user learned.
    Str + 3, Vit + 3, Atk + 20 per 4 refine rate.
    If refine rate is 12 or higher, increases Crazy Weed and Power Swing damage by 80%.
    When equipped with Porcellio Card, ignores physical defense of normal monster (includes player) by 20%.
    When equipped with Gloom Under Night Card, increases physical damage against all size monster by 25%.
    Ignores physical defense of normal monster (includes player) by 20%.
    Class : Armor
    Defense : 0
    Weight : 30
    Required Level : 100
    Usable Job : Merchant third classes.

    • Like 1
  5. In addition. OS weapons can be enchanted via remodeling devices.

    There are 2 types of remodeling devices,  physical and magical. Each type has 3 grades, normal, higher and highest.  

    I guess the enchantment maybe the same as Tanos and Verus weapons enchantment. 

  6. Finally

    Equipment

    Spoiler

    15376.png
    Illusion Armor A-type [1]
    Atk + 100.
    Atk + 10 per 2 refine rate.
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).
    When equipped with Illusion Engine wing A-type, Atk + 50.
    When equipped with Illusion Engine wing B-type, reduces delay after skill by 10%.
    Class : Armor
    Defense : 105
    Weight : 100
    Required Level : 130
    Usable Jobs : All

    15377.png
    Illusion Armor B-type [1]
    Matk + 100.
    Matk + 10 per 2 refine rate.
    If refine rate is 7 or higher, reduces variable casting time by 10%.
    When equipped with Illusion Engine wing A-type,  increases attack speed (reduces delay after attack by 10%).
    When equipped with Illusion Engine wing B-type, Matk + 50.
    Class : Armor
    Defense : 105
    Weight : 100
    Required Level : 130
    Usable Jobs : All

    20933.png
    Illusion Engine wing A-type [1]
    MaxHP + 1000.
    MaxHP + 100 per 2 refine rate.
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%).
    When equipped with Illusion Leg A-type, increases critical damage by 10%.
    When equipped with Illusion Leg B-type, reduces variable casting time by 10%.
    Class : Garment
    Defense : 50
    Weight : 90
    Required Level : 130
    Usable Jobs : All

    20934.png
    Illusion Engine wing B-type [1]
    MaxHP + 1000.
    MaxHP + 100 per 2 refine rate.
    If refine rate is 7 or higher, reduces variable casting time by 5%.
    When equipped with Illusion Leg A-type, increases long ranged physical damage by 10%.
    When equipped with Illusion Leg B-type, increases all properties magic damage by 10%.
    Class : Garment
    Defense : 50
    Weight : 90
    Required Level : 130
    Usable Jobs : All

    22196.png
    Illusion Leg A-type [1]
    MaxSP + 200
    MaxSP + 20 per 2 refine rate.
    If refine rate is 7 or higher, increases long ranged physical damage by 5%.
    When equipped with Illusion Armor A-type, Atk + 5%.
    When equipped with Illusion Armor B-type, increases attack speed (reduces delay after attack by 5%).
    Class : Shoes
    Defense : 20
    Weight : 50
    Required Level : 130
    Usable Jobs : All

    22197.png
    Illusion Leg B-type [1]
    MaxSP + 200
    MaxSP + 20 per 2 refine rate.
    If refine rate is 7 or higher, increases increases all properties magic damage by 5%.
    When equipped with Illusion Armor A-type, MaxSP + 5%.
    When equipped with Illusion Armor B-type, Matk + 5%.
    Class : Shoes
    Defense : 20
    Weight : 50
    Required Level : 130
    Usable Jobs : All

    32207.png
    Illusion Booster R [1]
    Atk + 5%.
    Class : Accessory (right)
    Defense : 0
    Weight : 10
    Required Level : 130
    Usable Jobs : All

    32208.png
    Illusion Booster L [1]
    Atk + 5%.
    Class : Accessory (left)
    Defense : 0
    Weight : 10
    Required Level : 130
    Usable Jobs : All

    32209.png
    Illusion Battle chip R [1]
    Matk + 5%.
    Class : Accessory (right)
    Defense : 0
    Weight : 10
    Required Level : 130
    Usable Jobs : All

    32210.png
    Illusion Battle chip L [1]
    Matk + 5%.
    Class : Accessory (left)
    Defense : 0
    Weight : 10
    Required Level : 130
    Usable Jobs : All

     

    Weapons

    Spoiler

    1862.png
    Burning Knuckle-OS [2]
    Atk + 3%.
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
    If refine rate is 9 or higher, increases Rampage Blast damage by 15%.
    If refine rate is 11 or higher, increases damage against medium and large size enemies by 20%.
    Class : Knuckle
    Attack : 175
    Weight : 90
    Weapon Level : 4
    Required Level : 130
    Usable Jobs : Sura

    13493.png
    Cannon Rapier-OS [2]
    Matk + 150.
    When dealing melee physical damage, has a chance to auto cast Fireball, level of Fireball is equal to level of refine rate (up to level 10).
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
    If refine rate is 9 or higher, increases Fireball damage by 30%.
    If refine rate is 11 or higher, when dealing melee physical damage, has a chance to auto cast Hell Inferno level 3.
    Class : Sword
    Attack : 160
    Weight : 80
    Weapon Level : 4
    Required Level : 130
    Usable Jobs : Swordsman classes, Novice classes, Thief classes, Merchant classes.

    16088.png
    Sapphire Mace-OS [2]
    Can't be destroyed.
    Atk + 3%.
    If refine rate is 7 or higher, reduces variable casting time by 7%.
    If refine rate is 9 or higher, increases Cart Cannon damage by 20%.
    If refine rate is 11 or higher, increases long ranged physical damage by 15%.
    Class : Mace
    Attack : 185
    Weight : 80
    Weapon Level : 4
    Required Level : 130
    Usable Jobs : Genetic

    16089.png
    Ultio-OS [2]
    Matk + 170.
    Matk + 3%.
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
    If refine rate is 9 or higher, increases Adoramus damage by 20%.
    If refine rate is 11 or higher, increases holy property magical damage by 15%.
    Class : Mace
    Attack : 150
    Weight : 120
    Weapon Level : 4
    Required Level : 130
    Usable Jobs : Archbishop

    18178.png
    Virtual Bow-OS [2]
    Atk + 3%.
    If refine rate is 7 or higher, increases long ranged physical damage by 7%.
    If refine rate is 9 or higher, increases Arrow Storm damage by 30%.
    If refine rate is 11 or higher, increases Arrow Storm damage by additional 20%.
    Class : Bow
    Attack : 200
    Weight : 120
    Weapon Level : 4
    Required Level : 130
    Usable Jobs : Ranger

    18179.png
    MH-P89-OS [2]
    Atk + 3%.
    If refine rate is 7 or higher, increases long ranged physical damage by 7%.
    If refine rate is 9 or higher, reduces cooldown of Severe Rainstorm by 2 seconds.
    If refine rate is 11 or higher, increases Severe Rainstorm damage by 15%.
    Class : Bow
    Attack : 170
    Weight : 120
    Weapon Level : 4
    Required Level : 130
    Usable Jobs : Minstrel, Wanderer

    18180.png
    AC-B44-OS [2]
    Matk + 135.
    Increase bow damage by 5%.
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
    If refine rate is 9 or higher, increases Triangle Shot damage by 15%.
    If refine rate is 11 or higher, increases bow damage by 10%.
    Class : Bow
    Attack : 190
    Weight : 60
    Weapon Level : 4
    Required Level : 130
    Usable Jobs : Shadow Chaser

    21047.png
    Beam Claymor-OS [2]
    Can't be destroyed.
    Cri + 5.
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
    If refine rate is 9 or higher, increases critical damage by 15%.
    If refine rate is 11 or higher, increases damage against small and medium size enemies by 20%.
    Class : Two-handed Sword
    Attack : 250
    Weight : 180
    Weapon Level : 4
    Required Level : 130
    Usable Jobs : Swordsman classes

    26151.png
    Rutilus Stick-OS [2]
    Can't be destroyed.
    Matk + 175.
    Increases magical damage against neutral and earth property enemies by 5%.
    If refine rate is 7 or higher, reduces variable casting time by 7%.
    If refine rate is 9 or higher, when dealing magical damage, has a chance to increases fire property magical damage by 30% for 10 seconds.
    If refine rate is 11 or higher, reduces delay after skill by 10%.
    Class : One-handed Staff
    Attack : 80
    Weight : 90
    Weapon Level : 4
    Required Level : 130
    Usable Jobs : Novice classes, Mage classes, Acolyte classes, Soul Linker classes

    28038.png
    Meuchler-OS [2]
    Atk + 3%.
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
    If refine rate is 9 or higher, increases Cross Ripper Slasher damage by 15%.
    If refine rate is 11 or higher, increases damage against small and medium size enemies by 20%.
    Class : Katar
    Attack : 190
    Weight : 130
    Weapon Level : 4
    Required Level : 130
    Usable Jobs : Assassin classes.

    28136.png
    Blasti-OS [2]
    Can't be destroyed.
    Reduces damage taken from medium and large enemies by 10%.
    If refine rate is 7 or higher, reduces damage taken from medium and large enemies by additional 15%.
    If refine rate is 9 or higher, increases long ranged physical damage by 15%.
    If refine rate is 11 or higher, reduces delay after skill by 10%.
    Class : Two-handed Axe
    Attack : 400
    Weight : 450
    Weapon Level : 4
    Required Level : 130
    Usable Jobs : Mechanic

    28253.png
    HR-55-OS [2]
    Atk + 3%.
    If refine rate is 7 or higher, increases long ranged physical damage by 7%.
    If refine rate is 9 or higher, increases Hammer of God damage by 20%.
    If refine rate is 11 or higher, reduces cooldown of Hammer of God by 5 seconds.
    Class : Rifle
    Attack : 250
    Weight : 100
    Weapon Level : 4
    Required Level : 130
    Usable Jobs : Gunslinger classes.

    28629.png
    Circuit Board-OS [2]
    Atk + 3%.
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
    If refine rate is 9 or higher, increases damage against small and medium size enemies by 20%.
    If refine rate is 11 or higher, increases critical damage by 20%.
    Class : Book
    Attack : 180
    Weight : 120
    Weapon Level : 4
    Required Level : 130
    Usable Jobs : Sage classes, Priest classes, Star Gladiator classes

    28755.png
    Kuroiro-OS [2]
    Matk + 150.
    Increases physical and magical damage against shadow and undead property enemies by 5%.
    If refine rate is 7 or higher, increases physical and magical damage against shadow and undead property enemies by additional 10%.
    If refine rate is 9 or higher, increases Kunai Splash damage by 20%.
    If refine rate is 11 or higher, increases physical and magical damage against demon and undead race enemies by 10%.
    Class : Dagger
    Attack : 150
    Weight : 90
    Weapon Level : 4
    Required Level : 130
    Usable Jobs : Ninja classes

    32019
    Boost Lance-OS [2]
    Increases attack speed (reduces delay after attack by 3%).
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
    If refine rate is 9 or higher, increases Vanishing Point damage by 20%.
    If refine rate is 11 or higher, increases Vanishing Point damage by additional 15%.
    Class : One-hand Spear
    Attack : 190
    Weight : 100
    Weapon Level : 4
    Required Level : 130
    Usable Jobs : Royal Guard

     

    Enchant blueprint

    Spoiler

    25670.png
    Modification Module (Defense)
    Grants Modification Orb (Defense) to equipment.
    [Enchant effects]
    Def + 25
    If refine rate is 7 or higher, Def + 10
    If refine rate is 9 or higher, Def + 10
    [Enchant-able equipment]
    Illusion Armor A-type
    Illusion Armor B-type
    Illusion Engine wing A-type
    Illusion Engine wing B-type
    Illusion Leg A-type
    Illusion Leg B-type

    25671.png
    Modification Module (Magic Defense)
    Grants Modification Orb (Magic Defense) to equipment.
    [Enchant effects]
    Mdef + 2
    If refine rate is 7 or higher, Mdef + 3
    If refine rate is 9 or higher, Mdef + 3
    [Enchant-able equipment]
    Illusion Armor A-type
    Illusion Armor B-type
    Illusion Engine wing A-type
    Illusion Engine wing B-type
    Illusion Leg A-type
    Illusion Leg B-type

    25672.png
    Modification Module (Vit)
    Grants Vit + 3 to equipment.
    [Enchant-able equipment]
    Illusion Booster R
    Illusion Booster L
    Illusion Battle chip R
    Illusion Battle chip L

    25673.png
    Modification Module (Luk)
    Grants Luk + 3 to equipment.
    [Enchant-able equipment]
    Illusion Booster R
    Illusion Booster L
    Illusion Battle chip R
    Illusion Battle chip L

    25674.png
    Modification Module (Str)
    Grants Str + 3 to equipment.
    [Enchant-able equipment]
    Illusion Booster R
    Illusion Battle chip R

    25675.png
    Modification Module (Agi)
    Grants Agi + 3 to equipment.
    [Enchant-able equipment]
    Illusion Booster R
    Illusion Battle chip R

    25676.png
    Modification Module (Int)
    Grants Int + 3 to equipment.
    [Enchant-able equipment]
    Illusion Booster L
    Illusion Battle chip L

    25677.png
    Modification Module (Dex)
    Grants Dex + 3 to equipment.
    [Enchant-able equipment]
    Illusion Booster L
    Illusion Battle chip L

    25678.png
    Modification Module (HP recovery)
    Grants Modification Orb (HP recovery) to equipment.
    [Enchant effects]
    HP recovery + 20%.
    [Enchant-able equipment]
    Illusion Booster R
    Illusion Battle chip R

    25679.png
    Modification Module (SP recovery)
    Grants Modification Orb (SP recovery) to equipment.
    [Enchant effects]
    SP recovery + 20%.
    [Enchant-able equipment]
    Illusion Booster L
    Illusion Battle chip L

    25680.png
    Modification Module (Spell)
    Grants Spell5 to equipment.
    [Enchant effects]
    Matk + 18, reduces variable casting time by 10%.
    [Enchant-able equipment]
    increases attack speed (reduces delay after attack by 7%)
    Illusion Booster R
    Illusion Booster L
    Illusion Battle chip R
    Illusion Battle chip L

    25681.png
    Modification Module (Attack Speed)
    Grants AttackDelay4 to equipment.
    [Enchant effects]
    Increases attack speed (reduces delay after attack by 10%)
    [Enchant-able equipment]
    Illusion Booster R
    Illusion Booster L
    Illusion Battle chip R
    Illusion Battle chip L

    25682.png
    Modification Module (Fatal)
    Grants Faltal4 to equipment.
    [Enchant effects]
    Increases critical damage by 10%, Cri + 4.
    [Enchant-able equipment]
    Illusion Booster R
    Illusion Booster L
    Illusion Battle chip R
    Illusion Battle chip L

    25683.png
    Modification Module (Expert Archer)
    Grants Expert Archer5 to equipment.
    [Enchant effects]
    Increases long ranged physical damage by 10%.
    [Enchant-able equipment]
    Illusion Booster R
    Illusion Booster L
    Illusion Battle chip R
    Illusion Battle chip L

    25684.png
    Modification Module (Vital)
    Grants Modification Orb (Vital) to equipment.
    [Enchant effects]
    MaxHP + 5%.
    If refine rate is 7 or higher, MaxHP + 500
    If refine rate is 9 or higher, additional MaxHP + 750
    [Enchant-able equipment]
    Illusion Leg A-type
    Illusion Leg B-type

    25685.png
    Modification Module (Mental)
    Grants Modification Orb (Mental) to equipment.
    [Enchant effects]
    MaxSP + 5%.
    If refine rate is 7 or higher, MaxSP + 100
    If refine rate is 9 or higher, additional MaxSP + 150
    [Enchant-able equipment]
    Illusion Leg A-type
    Illusion Leg B-type

    25686.png
    Modification Module (Heal)
    Grants Modification Orb (Willpower) to equipment.
    [Enchant effects]
    Increases heal effectiveness by 5%.
    If refine rate is 7 or higher, increases heal effectiveness by additional 5%.
    If refine rate is 9 or higher, increases heal effectiveness by additional 5%.
    [Enchant-able equipment]
    Illusion Leg A-type
    Illusion Leg B-type

    25687.png
    Modification Module (Power)
    Grants Modification Orb (Power) to equipment.
    [Enchant effects]
    Atk + 5%.
    If refine rate is 7 or higher, Atk + 25.
    If refine rate is 9 or higher, additional Atk + 25.
    [Enchant-able equipment]
    Illusion Armor A-type
    Illusion Armor B-type

    25688.png
    Modification Module (Magic)
    Grants Modification Orb (Magic) to equipment.
    [Enchant effects]
    Matk + 5%.
    If refine rate is 7 or higher, Matk + 25.
    If refine rate is 9 or higher, additional Matk + 25.
    [Enchant-able equipment]
    Illusion Armor A-type
    Illusion Armor B-type

    25689.png
    Modification Module (Shooter)
    Grants Modification Orb (Shooter) to equipment.
    [Enchant effects]
    Increases long ranged physical damage by 3%.
    If refine rate is 7 or higher, increases long ranged physical damage by additional 2%.
    If refine rate is 9 or higher, increases long ranged physical damage by additional 2%.
    [Enchant-able equipment]
    Illusion Armor A-type
    Illusion Armor B-type

    25690.png
    Modification Module (Fast)
    Grants Modification Orb (Speed) to equipment.
    [Enchant effects]
    ASPD + 1.
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 3%).
    If refine rate is 9 or higher, increases attack speed (reduces delay after attack by additional 3%).
    [Enchant-able equipment]
    Illusion Engine wing A-type
    Illusion Engine wing B-type

    25691.png
    Modification Module (Caster)
    Grants Modification Orb (Caster) to equipment.
    [Enchant effects]
    Reduces variable casting time by 5%.
    If refine rate is 7 or higher, reduces variable casting time by additional 3%.
    If refine rate is 9 or higher, reduces variable casting time by additional 3%.
    [Enchant-able equipment]
    Illusion Engine wing A-type
    Illusion Engine wing B-type
    25692.png
    Modification Module (Critical)
    Grants Modification Orb (Critical) to equipment.
    [Enchant effects]
    Cri + 5.
    If refine rate is 7 or higher, increases critical damage by 5%.
    If refine rate is 9 or higher, increases critical damage by additional 5%.
    [Enchant-able equipment]
    Illusion Engine wing A-type
    Illusion Engine wing B-type

    25693.png
    Modification Module (Delay after skill)
    Grants Modification Orb (Delay after skill) to equipment.
    [Enchant effects]
    Reduces delay after skill by 5%.
    If refine rate is 7 or higher, reduces delay after skill by additional 5%.
    If refine rate is 9 or higher, reduces delay after skill by additional 5%.
    [Enchant-able equipment]
    Illusion Armor A-type
    Illusion Armor B-type

    25694.png
    Modification Module (Fixed Casting)
    Grants Modification Orb (Fixed Casting) to equipment.
    [Enchant effects]
    Reduces fixed casting time by 0.3 second.
    If refine rate is 7 or higher, reduces fixed casting time by additional 0.2 second.
    If refine rate is 9 or higher, reduces fixed casting time by additional 0.2 second.
    [Enchant-able equipment]
    Illusion Leg A-type
    Illusion Leg B-type

    25695.png
    Modification Module (Above All)
    Grants Modification Orb (Above All) to equipment.
    [Enchant effects]
    Reduces physical and magical damage taken from all property enemies by 5%.
    If refine rate is 7 or higher, reduces physical and magical damage taken from all size enemies by 5%.
    If refine rate is 9 or higher, reduces physical and magical damage taken from all race enemies by 5% (excludes player).
    [Enchant-able equipment]
    Illusion Engine wing A-type
    Illusion Engine wing B-type

    25696.png
    Modification Module (Drain Life)
    Grants Modification Orb (Drain Life) to equipment.
    [Enchant effects]
    Has a 2% chance to restore 2% of damage as HP when dealing physical damage.
    [Enchant-able equipment]
    Illusion Booster R
    Illusion Battle chip R

    25697.png
    Modification Module (Drain Soul)
    Grants Modification Orb (Drain Soul) to equipment.
    [Enchant effects]
    Has a 1% chance to restore 1% of damage as SP when dealing physical damage.
    [Enchant-able equipment]
    Illusion Booster L
    Illusion Battle chip L

    25698.png
    Modification Module (Magic Healing)
    Grants Modification Orb (Magic Healing) to equipment.
    [Enchant effects]
    Has a 2% chance to recovery 400 HP per 0.5 second for 10 seconds when dealing magical damage.
    [Enchant-able equipment]
    Illusion Booster R
    Illusion Battle chip R

    25699.png
    Modification Module (Magic Soul)
    Grants Modification Orb (Magic Soul) to equipment.
    [Enchant effects]
    Has a 1% chance to recovery 80 SP per 0.5 second for 10 seconds when dealing magical damage.
    [Enchant-able equipment]
    Illusion Booster L
    Illusion Battle chip L

    25700.png
    Modification Module (Unlimited Vital)
    Grants Modification Orb (Unlimited Vital) to equipment.
    [Enchant effects]
    Has a chance to gain "Everlasting Life" for 10 seconds when receiving physical or magical damage.
    [Everlasting Life]
    Vit + 50, recover 400 HP per 0.5 second, drains 20 SP per second for 10 seconds.
    Illusion Leg A-type
    Illusion Leg B-type

    25701.png
    Modification Module (Spell Buster)
    Grants Modification Orb (Spell Buster) to equipment.
    [Enchant effects]
    Has a chance to gain "Magic Storm" for 10 seconds when dealing magical damage.
    [Magic Storm]
    Int + 50, Matk + 15%, Atk - 15% for 10 seconds.
    Illusion Leg A-type
    Illusion Leg B-type

    25702.png
    Modification Module (Firing Shot)
    Grants Modification Orb (Firing Shot) to equipment.
    [Enchant effects]
    Has a chance to gain "Plunging Shooter" for 10 seconds when dealing physical damage.
    [Plunging Shooter]
    Dex + 50, increase long ranged physical damage by 10%, drains 20 SP per second for 10 seconds.
    Illusion Leg A-type
    Illusion Leg B-type

    25703.png
    Modification Module (Overpower)
    Grants Modification Orb (Overpower) to equipment.
    [Enchant effects]
    Has a chance to gain "Raging Fight" for 10 seconds when dealing physical damage.
    [Raging Fight]
    Str + 50, Atk + 15%, Matk - 15% for 10 seconds.
    Illusion Leg A-type
    Illusion Leg B-type

    25704.png
    Modification Module (Fatal Flash)
    Grants Modification Orb (Fatal Flash) to equipment.
    [Enchant effects]
    Has a chance to gain "Deadly lightspeed" for 10 seconds when dealing physical damage.
    [Deadly lightspeed]
    Agi + 50, increase critical damage by 10%, drains 300 HP per second for 10 seconds.
    Illusion Leg A-type
    Illusion Leg B-type

    25705.png
    Modification Module (Lucky Strike)
    Grants Modification Orb (Lucky Strike) to equipment.
    [Enchant effects]
    Has a chance to gain "Good Fortune" for 10 seconds when dealing magical damage.
    [Good Fortune]
    Luk + 50, increase all property magical damage by 10%, drains 300 HP per second for 10 seconds.
    Illusion Leg A-type
    Illusion Leg B-type

     

    items from lucky egg

    Spoiler

    28631.png
    Thousand Sun [2]
    Atk + 10 per 2 refine rate.
    MaxSP + 2% per 3 refine rate.
    If refine rate is 7 or higher, increases damage of Prominence Kick by 15%.
    If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 11 or higher, increases damage of Solar Explosion by 20%.
    When equipped with Ancient Hero Boots, when dealing physical damage, has a 3% chance to gain Str + 20 and Atk + 15% for 7 seconds.
    Class : Book
    Attack : 160
    Weight : 90
    Weapon Level : 4
    Required Level : 100
    Usable Jobs : Star Emperor

    26154.png
    Spirit Plumb [2]
    Matk + 160
    Matk + 10 per 2 refine rate.
    MaxSP + 2% per 3 refine rate.
    If refine rate is 7 or higher, increases damage of Espa by 15%.
    If refine rate is 9 or higher, reduces variable casting time by 10%.
    If refine rate is 11 or higher, increases damage of Eswhoo by 20%.
    When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds.
    Class : One-handed Staff
    Attack : 70
    Weight : 110
    Weapon Level : 4
    Required Level : 100
    Usable Jobs : Soul Reaper

    26155.png
    Meowmeow Foxtail [2]
    Matk + 300
    Atk/Matk + 10 per 2 refine rate.
    Atk/Matk + 2% per 3 refine rate.
    If refine rate is 7 or higher, increases damage of Lunatic Carrot Beat and Silvervine Stem Spear by 15%.
    If refine rate is 9 or higher, reduces variable casting time by 10% and increases attack speed (reduces delay after attack by 10%).
    If refine rate is 11 or higher, increases damage of Picky Peck and Catnip Meteor by 15%.
    When equipped with Ancient Hero Boots, when dealing physical or magical damage, has a chance to gain Luk + 20 and Atk/Matk + 15% for 7 seconds.
    Class : One-handed Staff
    Attack : 300
    Weight : 110
    Weapon Level : 4
    Required Level : 100
    Usable Jobs : Summoner

     

    Doram Physical Shadow Armor
    Increases damage of Picky Peck by 20%.
    Increases damage of Lunatic Carrot Beat by 3% per refine rate.
    When equipped with Doram Physical Shadow Shoes, reduces cooldown of Lunatic Carrot Beat by 3 seconds.
    When Doram Physical Shadow Weapon, Shield, Armor and Shoes are equipped together,
    All Stat + 7, MaxHP + 3%, MaxSP + 3%, ignores defense and magic defense of normal monsters by 50%.

    Doram Physical Shadow Shoes
    Reduces cooldown of Hiss by 3 second.
    Reduces cooldown of Hiss by additional 3 second per 2 refine rate.


    Doram Magical Shadow Armor
    Increases damage of Catnip Meteor by 20%.
    Increases damage of Silvervine Stem Spear by 3% per refine rate.
    When equipped with Doram Physical Shadow Shoes, reduces cooldown of Silvervine Stem Spear by 1 seconds.
    When Doram Magical Shadow Weapon, Shield, Armor and Shoes are equipped together,
    All Stat + 7, MaxHP + 3%, MaxSP + 3%, ignores defense and magic defense of normal monsters by 50%.

    Doram Magical Shadow Shoes
    Reduces cooldown of Chattering by 3 second.
    Reduces cooldown of Chattering by additional 3 second per 2 refine rate.


    Star Emperor Shadow Armor
    Increases damage of New Moon Kick by 20%.
    Increases damage of Full Moon Kick by 3% per refine rate.
    When equipped with Star Emperor Shadow Shoes, reduces cooldown of Document of Sun, Moon and Star by 2 seconds.
    [Taekwondo set] + [Star Emperor set]
    All Stat + 7, MaxHP + 3%, MaxSP + 3%.

    Star Emperor Shadow Shoes
    Reduces cooldown of Document of Sun, Moon and Star by 3 seconds.
    Reduces cooldown of Document of Sun, Moon and Star by additional 3 seconds per 2 refine rate.


    Soul Reaper Shadow Armor
    Increases damage of Eswhoo by 20%.
    Increases damage of Espa by 3% per refine rate.
    When equipped with Soul Reaper Shadow Shoes, reduces cooldown of Soul Reap by 2 seconds.
    [Taekwondo set] + [Soul Reaper set]
    All Stat + 7, MaxHP + 3%, MaxSP + 3%.

    Soul Reaper Shadow Shoes
    Reduces cooldown of Soul Reap by 3 seconds.
    Reduces cooldown of Soul Reap by additional 1 seconds per 2 refine rate.

     

    • Like 4
    • Thanks 2
  7. Added new 8 pieces of Summoner and Taekwondo classes set.

    Spoiler

    Doram Physical Shadow Armor
    Increases damage of Picky Peck by 20%.
    Increases damage of Lunatic Carrot Beat by 3% per refine rate.
    When equipped with Doram Physical Shadow Shoes, reduces cooldown of Lunatic Carrot Beat by 3 seconds.
    When Doram Physical Shadow Weapon, Shield, Armor and Shoes are equipped together,
    All Stat + 7, MaxHP + 3%, MaxSP + 3%, ignores defense and magic defense of normal monsters by 50%.

    Doram Physical Shadow Shoes
    Reduces cooldown of Hiss by 3 seconds.
    Reduces cooldown of Hiss by additional 3 seconds per 2 refine rate.


    Doram Magical Shadow Armor
    Increases damage of Catnip Meteor by 20%.
    Increases damage of Silvervine Stem Spear by 3% per refine rate.
    When equipped with Doram Magical Shadow Shoes, reduces cooldown of Silvervine Stem Spear by 1 seconds.
    When Doram Magical Shadow Weapon, Shield, Armor and Shoes are equipped together,
    All Stat + 7, MaxHP + 3%, MaxSP + 3%, ignores defense and magic defense of normal monsters by 50%.

    Doram Magical Shadow Shoes
    Reduces cooldown of Chattering by 3 seconds.
    Reduces cooldown of Chattering by additional 3 seconds per 2 refine rate.


    Star Emperor Shadow Armor
    Increases damage of New Moon Kick by 20%.
    Increases damage of Full Moon Kick by 3% per refine rate.
    When equipped with Star Emperor Shadow Shoes, reduces cooldown of Document of Sun, Moon and Star by 2 seconds.
    [Taekwondo set] + [Star Emperor set]
    All Stat + 7, MaxHP + 3%, MaxSP + 3%.

    Star Emperor Shadow Shoes
    Reduces cooldown of Document of Sun, Moon and Star by 3 seconds.
    Reduces cooldown of Document of Sun, Moon and Star by additional 3 seconds per 2 refine rate.


    Soul Reaper Shadow Armor
    Increases damage of Eswhoo by 20%.
    Increases damage of Espa by 3% per refine rate.
    When equipped with Soul Reaper Shadow Shoes, reduces cooldown of Soul Reap by 2 seconds.
    [Taekwondo set] + [Soul Reaper set]
    All Stat + 7, MaxHP + 3%, MaxSP + 3%.

    Soul Reaper Shadow Shoes
    Reduces cooldown of Soul Reap by 3 seconds.
    Reduces cooldown of Soul Reap by additional 1 seconds per 2 refine rate.

     

  8. Engineer Cap

    Cursed Knight's Shield

    Spoiler

    19364
    Engineer Cap [1]
    Atk + 10 and Matk + 10 per 2 refine rate.
    If refine rate is 7 or higher, reduces damage taken from Formless races by 5%.
    If refine rate is 9 or higher, increases physical and magical damage against Formless race by 5%.
    If refine rate is 11 or higher, Atk + 5%, Matk + 5%.
    Each refine rate above 10, increases physical and magical damage against Formless race by 1% per refine rate (up to 15).
    Class : Headgear
    Location : Top
    Defense : 10
    Weight : 20
    Required Level : 1
    Usable Jobs : All

    28942
    Cursed Knight's Shield [1]
    Increases attack speed (reduces delay after attack by 10%).
    Atk + 3%, Matk + 3%.
    Reduces damage taken from all properties by 7%.
    When receiving damage, has a low chance to recovery 25 SP per second for 5 seconds.
    When dealing physical or magical damage, has a low chance to recovery 150 HP per second for 5 seconds.
    If refine rate is 7 or higher, Atk + 10, Matk + 10.
    If refine rate is 9 or higher, ASPD + 1.
    If refine rate is 12 or higher, reduces delay after skill by 3%.
    Class: Shield
    Defense: 0
    Weight: 80
    Required Level: 1
    Usable Jobs : All

     

    • Done 1
  9. Class enchant stones (Third classes)

    Spoiler

    25490.png
    Stalker Stone (Upper)
    Atk + 2 for each level of Intimidate user learned.

    25491.png
    Stalker Stone (Middle)
    Hit + 2 for each level of Vulture's Eye user learned.

    25492.png
    Stalker Stone (Lower)
    Increases Backstab damage by 20%.

    25493.png
    Shadow Chaser Stone (Garment)
    Increases Triangle Shot damage by 15%.
    When equipped with Stalker Stone (Top), increases Triangle Shot damage by 15%.
    When equipped with Stalker Stone (Middle), increases long ranged physical damage by 10%.
    When equipped with Stalker Stone (Bottom), reduces SP consumption of Triangle Shot by 10%.

    25494.png
    Mastersmith Stone (Upper)
    Atk + 2 for each level of Weaponry Research user learned.

    25495.png
    Mastersmith Stone (Middle)
    Hit + 3 for each level of Skin Tempering user learned.

    25496.png
    Mastersmith Stone (Lower)
    Increases High Speed Cart Ram damage by 20%.

    25497.png
    Mechanic Stone (Garment)
    Increases Axe Tornado damage by 15%.
    When equipped with Mastersmith Stone (Top), has a 2% chance to restore 1% of damage as SP when dealing physical damage.
    When equipped with Mastersmith Stone (Middle), reduces Axe Tornado cooldown by 1 second.
    When equipped with Mastersmith Stone (Bottom), increases Axe Tornado damage by 15%.

    25498.png
    Clown Gypsy Stone (Upper)
    Atk + 2 for each level of Dance Lessons or Music Lessons user learned.

    25499.png
    Clown Gypsy Stone (Middle)
    Increases Melody Strike and Slinging Arrow damage by 20%.

    25500.png
    Clown Gypsy Stone (Lower)
    Increases Arrow Vulcan damage by 20%.

    25501.png
    Wander Mins Stone (Garment)
    Increases Severe Rainstorm damage by 15%.
    When equipped with Clown Gypsy Stone (Top), increases Severe Rainstorm damage by 15%.
    When equipped with Clown Gypsy Stone (Middle), reduces Severe Rainstorm cooldown by 1 second.
    When equipped with Clown Gypsy Stone (Bottom), reduces fixed casting time by 0.5 seconds.

    25409.png
    Champion Stone (Upper)
    Atk + 2 for each level of Iron Fists user learned.

    25410.png
    Champion Stone (Middle)
    Hit + 2 for each level of Flee user learned.

    25411.png
    Champion Stone (Lower)
    Increases Raging Quadruple Blow damage by 20%.

    25412.png
    Sura Stone (Garment)
    Increase Rampage Blast damage by 15%.
    When equipped with Champion Stone (Top), increases Rampage Blast damage by 10%.
    When equipped with Champion Stone (Middle), reduces fixed casting time of Zen by 40%.
    When equipped with Champion Stone (Bottom), when using Rampage Blast, has 30% chance to auto-cast Zen.

    25413.png
    Sniper Stone (Upper)
    Atk + 2 for each level of Steel Crow user learned.

    25414.png
    Sniper Stone (Middle)
    Reduces fixed casting time of Focused Arrow Strike by 0.5 second.

    25415.png
    Sniper Stone (Lower)
    Increases Arrow Shower damage by 20%.

    25416.png
    Ranger Stone (Garment)
    Increases Arrow Storm damage by 10%.
    When equipped with Sniper Stone (Top), increases Arrow Storm damage by 15%.
    When equipped with Sniper Stone (Middle), reduces variable casting time by 10%.
    When equipped with Sniper Stone (Bottom), when using Wind Walker, increases long ranged physical damage by 5% for 60 seconds.

    25417.png
    Scholar Stone (Upper)
    Reduces delay after attack by 1% for each level of Study user learned.

    25418.png
    Scholar Stone (Middle)
    Reduces fixed casting time of Double Bolt by 0.4 seconds.

    25419.png
    Scholar Stone (Lower)
    Increase Fire Bolt, Cold Bolt and Lightning Bolt damage by 20%.

    25420.png
    Sorcerer Stone (Garmet)
    Increases Psychic Wave damage by 10%.
    When equipped with Scholar Stone (Top), increases Psychic Wave damage by 15%.
    When equipped with Scholar Stone (Middle), reduces cooldown of Warmer by 15 seconds.
    When equipped with Scholar Stone (Bottom), reduces cooldown of Psychic Wave by 2 seconds.

    25445.png
    Lord Knight Stone (Upper)
    Atk + 2 for each level of Spear Mastery user learned.

    25446.png
    Lord Knight Stone (Middle)
    Increases Clashing Spiral damage by 15%.

    25447.png
    Lord Knight Stone (Lower)
    Increases attack speed (reduces delay after attack by 1%) for each level of Cavalier Mastery user learned.

    25448.png
    Rune Knight Stone (Garment)
    Increase Dragon Beath (Fire) and Dragon Beath (Water) damage by 10%.
    When equipped with Lord Knight Stone (Top), increases Dragon Beath (Fire) damage and Dragon Beath (Water) by 10%.
    When equipped with Lord Knight Stone (Middle), reduces SP consumption of Dragon Beath (Fire) and Dragon Beath (Water) by 10%.
    When equipped with Lord Knight Stone (Bottom), reduces delay after skills by 5%.

    25450.png
    Biochemist Stone (Upper)
    Atk + 2 for each level of Learning Potion user learned.

    25451.png
    Biochemist Stone (Middle)
    Increases heal effectiveness by 2% for each level of Potion Pitcher user learned.

    25452.png
    Biochemist Stone (Lower)
    Increases Acid Terror damage by 20%.

    25449.png
    Genetic Stone (Garment)
    Increase Cart Cannon damage by 10%.
    When equipped with Biochemist Stone (Top), increases Cart Cannon damage by 15%.
    When equipped with Biochemist Stone (Middle), reduces cooldown of Mandragora Howl by 3 seconds.
    When equipped with Biochemist Stone (Bottom), increases long ranged physical damage by 5%.

    25453.png
    High Wizard Stone (Upper)
    Matk + 2 for each level of Mystical Amplification user learned.

    25454.png
    High Wizard Stone (Middle)
    Increases Meteor Storm damage by 20%.

    25455.png
    High Wizard Stone (Lower)
    Increases Fire Pillar damage by 20%.

    25456.png
    Warlock Stone (Garment)
    Increase Crimson Rock damage by 10%.
    When equipped with High Wizard Stone (Top), increases Crimson Rock damage by 15%.
    When equipped with High Wizard Stone (Middle), reduces fixed casting time by 0.1 second for each 2 level of Soul Drain user learned.
    When equipped with High Wizard Stone (Bottom), increases fire magic damage by 5%.

    25706.png
    High Priest Stone (Upper)
    Increases heal effectiveness by 1% for each level of Meditation user learned.

    25707.png
    High Priest Stone (Middle)
    Increases critical damage by 2% for each level of Mace Mastery user learned.

    25708.png
    Hight Priest Stone (Lower)
    Increases Magnus Exocismus damage by 20%.

    25709.png
    Archbishop Stone (Garment)
    Increases Adoramus damage by 15%.
    When equipped with High Priest Stone (Top), increases Adoramus damage by 15%.
    When equipped with High Priest Stone (Middle), reduces cooldown of Adoramus by 1 second.
    When equipped with High Priest Stone (Bottom), reduces fixed casting time by 0.5 second.

    25710.png
    Paladin Stone (Upper)
    MaxHP + 1% for each level of Faith user learned.

    25711.png
    Paladin Stone (Middle)
    Increases long ranged physical damage by 1% for each level of Spear Mastery user learned.

    25712.png
    Paladin Stone (Lower)
    Increases Holy Cross damage by 20%.

    25713.png
    Royal Guard Stone (Garment)
    Increases Vanishing Point damage by 15%.
    When equipped with Paladin Stone (Top), has a 2% chance to restore 1% of damage as SP when dealing physical damage.
    When equipped with Paladin Stone (Middle), reduces cooldown of Cannon Spear by 0.5 second.
    When equipped with Paladin Stone (Bottom), increases Vanishing Point damage by 15%.

    25714.png
    Assassin Cross Stone (Upper)
    Atk + 2 for each level of Katar Mastery user learned.

    25715.png
    Assassin Cross Stone (Middle)
    Hit + 2 for each level of Left Hand Mastery user learned.

    25716.png
    Assassin Cross Stone (Lower)
    Increases Sonic Blow damage by 20%.

    25717.png
    Guillotine Cross Stone (Garment)
    Increases Rolling Cutter damage by 15%.
    When equipped with Assassin Cross Stone (Top), has a 2% chance to restore 1% of damage as SP when dealing physical damage.
    When equipped with Assassin Cross Stone (Middle), increases Cross Ripper Slasher damage by 15%.
    When equipped with Assassin Cross Stone (Bottom), increases Rolling Cutter damage by 15%.

     

    • Done 1
  10. Ancient Hero set

    Spoiler

    22171
    Ancient Hero Boots [1]
    MaxHP + 500, MaxSP + 50.
    MaxHP + 2% and MaxSP + 1% per 3 refine rate.
    If refine rate is 9 or higher, reduces fixed casting time by 0.3 second.
    If refine rate is 12 or higher, reduces fixed casting time by additional 0.2 second.
    If refine rate is 14 or higher, reduces delay after skill by 5%.
    Class : Shoes
    Defense : 15
    Weight : 60
    Required Level : 100
    Usable Jobs : All

    1847
    Iron Nail [2]
    Atk + 10 per 2 refine rate.
    Increases long ranged physical damage by 4% per 3 refine rate.
    If refine rate is 9 or higher, increases Rampage Blast damage by 10%.
    If refine rate is 11 or higher, reduces cooldown of Rampage Blast by 1 second.
    When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Str + 20 and Atk + 15% for 7 seconds.
    Class : Knuckle
    Attack : 180
    Weight : 80
    Weapon Level : 4
    Required Level : 100
    Usable Jobs : Sura

    18164
    Royal Bow [2]
    Atk + 10 per 2 refine rate.
    Increases Arrow Storm damage by 12% per 3 refine rate.
    If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 11 or higher, increases long ranged physical damage by 5%.
    When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Dex + 20 and increases bow damage by 20% for 7 seconds.
    Class : Bow
    Attack : 180
    Weight : 100
    Weapon Level : 4
    Required Level : 100
    Usable Jobs : Ranger, Shadow Chaser

    26118
    Shadow Staff [2]
    Matk + 155
    Can't be destroyed.
    Matk + 10 per 2 refine rate.
    Increases Earth Grave damage by 12% per 3 refine rate.
    If refine rate is 9 or higher, reduces variable casting time by 10%.
    If refine rate is 11 or higher, reduces cooldown of Psychic Wave by 1 second.
    When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds.
    Class : One-handed Staff
    Attack : 40
    Weight : 50
    Weapon Level : 4
    Required Level : 100
    Usable Jobs : Sorcerer

    2048
    Aeon Staff [2]
    Matk + 200
    Can't be destroyed.
    Matk + 10 per 2 refine rate.
    Increases Earth Strain damage by 12% per 3 refine rate.
    If refine rate is 9 or higher, reduces variable casting time by 10%.
    If refine rate is 11 or higher, reduces cooldown of Earth Strain by 1 second.
    When equipped with Ancient Hero Boots, when dealing magical damage, has a 3% chance to gain Int + 20 and Matk + 15% for 7 seconds.
    Class : Two-handed Staff
    Attack : 100
    Weight : 80
    Weapon Level : 4
    Required Level : 100
    Usable Jobs : Warlock 

    13485
    Red Lotus Sword [2]
    Atk + 10 per 2 refine rate.
    Increases long ranged physical damage by 4% per 3 refine rate.
    If refine rate is 9 or higher, reduces SP consumption of Cart Cannon by 10%.
    If refine rate is 11 or higher, increase Cart Cannon damage by 15%.
    When equipped with Ancient Hero Boots, when dealing physical damage, has a 3% chance to gain Dex + 20 and increases long ranged physical damage by 20% for 7 seconds .
    Class : Sword
    Attack : 180
    Weight : 80
    Weapon Level : 4
    Required Level : 100
    Usable Jobs : Genetic

    21038
    Oriental Sword [2]
    Atk + 10 per 2 refine rate.
    Increases Sonic Wave damage by 10% per 3 refine rate.
    If refine rate is 9 or higher, when dealing melee physical damage, has a chance to auto-cast Sonic Wave level 2 (If user has higher level, that level will be cast instead).
    If refine rate is 11 or higher, the weapon can't be destroyed.
    When equipped with Ancient Hero Boots, when dealing physical damage, has a 3% chance to gain Str + 20 and Atk + 15% for 7 seconds.
    Class : Two-handed Sword
    Attack : 180
    Weight : 100
    Weapon Level : 4
    Required Level : 100
    Usable Jobs : Rune Knight

    18170
    Narcissus Bow [2]
    Atk + 10 per 2 refine rate.
    Increases long ranged physical damage by 4% per 3 refine rate.
    If refine rate is 9 or higher, increases Severe Rainstorm damage by 10%.
    If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by 2 seconds.
    When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Dex + 20 and increases bow damage by 15% for 7 seconds.
    Class: Bow
    Attack: 180
    Weight: 100
    Weapon Level: 4
    Required Level: 100
    Usable Jobs: Archer third classes, Shadow Chaser

    28130
    Avenger [2]
    Atk + 10 per 2 refine rate.
    Increases Axe Tornado damage by 10% per 3 refine rate.
    If refine rate is 9 or higher, increases Axe Boomerang damage by 40%.
    If refine rate is 11 or higher, increases physical damage against all size monsters by 15%.
    When equipped with Ancient Hero Boots, when dealing physical or magical damage, has a chance to gain Str + 20 and Atk + 15% for 7 seconds.
    Class: Two-handed Axe
    Attack: 270
    Weight: 600
    Weapon Level: 4
    Required Level: 100
    Usable Jobs: Mechanic

    28744
    Madogum [2]
    Matk + 150
    Matk + 10 per 2 refine rate.
    Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
    If refine rate is 9 or higher, increases all properties magical damage by 10%.
    If refine rate is 11 or higher, when dealing melee physical damage, has a chance to auto-cast Psychic Wave lv.3.
    When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds.
    Class: Dagger
    Attack: 150
    Weight: 80
    Weapon Level: 4
    Required Level: 100
    Usable Jobs: Shadow Chaser

    28039
    Shiver Katar [2]
    Atk + 10 per 2 refine rate.
    Increases critical damage by 4% per 3 refine rate.
    If refine rate is 7 or higher, increases physical damage against demihuman and brute race monsters by 15%.
    If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 11 or higher, increases physical damage against demihuman and brute race monsters by additional 20%.
    When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Luk + 20 and increases critical damage by 15% for 7 seconds.
    Class : Katar
    Attack : 185
    Weight : 120
    Weapon Level : 4
    Required Level : 100
    Usable Jobs : Guillotine Cross

    28630
    Exorcist's Bible [2]
    Matk + 160
    Matk + 10 per 2 refine rate.
    Increases damage  of Duple Light by 25% per 3 refine rate.
    If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 11 or higher, increases damage of Duple Light by additional 30%.
    When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds.
    Class : Book
    Attack : 165
    Weight : 50
    Weapon Level : 4
    Required Level : 100
    Usable Jobs : Archbishop

    32018
    Aquatic Spear [2]
    Atk + 10 per 2 refine rate.
    Increases long ranged physical damage by 4% per 3 refine rate.
    If refine rate is 7 or higher, increases damage of Cannon Spear and Vanishing Point by 15%.
    If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 11 or higher, increases damage of Cannon Spear and Vanishing Point by additional 20%.
    When equipped with Ancient Hero Boots, when dealing physical damage, has a 3% chance to gain Str + 20 and Atk + 15% for 7 seconds.
    Class : Spear
    Attack : 180
    Weight : 120
    Weapon Level : 4
    Required Level : 100
    Usable Jobs : Royal Guard

    28631.png
    One Sky One Sun [2]
    Atk + 10 per 2 refine rate.
    MaxSP + 2% per 3 refine rate.
    If refine rate is 7 or higher, increases damage of Prominence Kick by 15%.
    If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 11 or higher, increases damage of Solar Explosion by 20%.
    When equipped with Ancient Hero Boots, when dealing physical damage, has a 3% chance to gain Str + 20 and Atk + 15% for 7 seconds.
    Class : Book
    Attack : 160
    Weight : 90
    Weapon Level : 4
    Required Level : 100
    Usable Jobs : Star Emperor

    26154.png
    Spirit Pendulum [2]
    Matk + 160
    Matk + 10 per 2 refine rate.
    MaxSP + 2% per 3 refine rate.
    If refine rate is 7 or higher, increases damage of Espa by 15%.
    If refine rate is 9 or higher, reduces variable casting time by 10%.
    If refine rate is 11 or higher, increases damage of Eswhoo by 20%.
    When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds.
    Class : One-handed Staff
    Attack : 70
    Weight : 110
    Weapon Level : 4
    Required Level : 100
    Usable Jobs : Soul Reaper

    26155.png
    Meowmeow Foxtail [2]
    Matk + 300
    Atk/Matk + 10 per 2 refine rate.
    Atk/Matk + 2% per 3 refine rate.
    If refine rate is 7 or higher, increases damage of Lunatic Carrot Beat and Silvervine Stem Spear by 15%.
    If refine rate is 9 or higher, reduces variable casting time by 10% and increases attack speed (reduces delay after attack by 10%).
    If refine rate is 11 or higher, increases damage of Picky Peck and Catnip Meteor by 15%.
    When equipped with Ancient Hero Boots, when dealing physical or magical damage, has a chance to gain Luk + 20 and Atk/Matk + 15% for 7 seconds.
    Class : One-handed Staff
    Attack : 300
    Weight : 110
    Weapon Level : 4
    Required Level : 100
    Usable Jobs : Summoner

    32302.png
    Crimson Rose [2]
    Atk + 10 per 2 refine rate.
    Increases attack speed (reduces delay after attack by 3%) per 3 refine rate.
    If refine rate is 7 or higher, ASPD + 1, Atk + 5%.
    If refine rate is 9 or higher, increases critical damage by 20%.
    If refine rate is 11 or higher, Cri + 20 and increases long ranged physical damage by 15% for 60 seconds when using Heat Barrel.
    When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Dex + 20 and increases long ranged physical damage by 10% for 7 seconds.
    Class : Pistol
    Attack : 150
    Weight : 70
    Weapon Level : 4
    Required Level : 100
    Usable Jobs : Rebellion

    28255.png
    Master Soul Rifle [2]
    Matk + 210
    Matk + 10 per 3 refine rate.
    Increases attack speed (reduces delay after attack by 3%) per 3 refine rate.
    If refine rate is 7 or higher, ASPD + 1, Matk + 5%.
    If refine rate is 9 or higher, has a chance to auto cast Soul Strike level 10 when dealing long ranged physical damage.
    If refine rate is 11 or higher, increases a chance to auto cast Soul Strike, has a chance to auto cast Soul Expansion level 3 when dealing long ranged physical damage.
    When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and increases ghost property magical damage by 10% for 7 seconds.
    Class : Rifle
    Attack : 150
    Weight : 100
    Weapon Level : 4
    Required Level : 100
    Usable Jobs : Rebellion

    28256.png
    Demon Slayer Shot [2]
    Splash attack.
    Increases long ranged physical damage by 3% per 2 refine rate.
    MaxSP + 2% per 3 refine rate.
    If refine rate is 7 or higher, increases physical damage againt boss monsters by 10%.
    If refine rate is 9 or higher, Atk + 50 and increases long ranged physical damage by 10% for 90 seconds when using Platinum Altar.
    If refine rate is 11 or higher, increases physical damage against undead and demon race monsters by 15%.
    When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Dex + 20 and increases long ranged physical damage by 10% for 7 seconds.
    Class : Shotgun
    Attack : 275
    Weight : 140
    Weapon Level : 4
    Required Level : 100
    Usable Jobs : Rebellion

    28257.png
    Golden Lord Launcher [2]
    Increases long ranged physical damage by 3% per 2 refine rate.
    Atk + 15 per 3 refine rate.
    If refine rate is 7 or higher, increases damage of Dragon Tail by 15%.
    If refine rate is 9 or higher, reduces cooldown of Dragon Tail by 1 second.
    If refine rate is 11 or higher, increases damage of Dragon Tail by additonal 15%.
    When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Dex + 20 and increases long ranged physical damage by 10% for 7 seconds.
    Class : Grenade Launcher
    Attack : 320
    Weight : 210
    Weapon Level : 4
    Required Level : 100
    Usable Jobs : Rebellion

    28258.png
    The Black [2]
    Atk + 10 per 2 refine rate.
    Increases long ranged physical damage by 2% per 3 refine rate.
    If refine rate is 7 or higher, increases damage of Round Trip by 15%, increases SP consumption of Round Trip by 10%.
    If refine rate is 9 or higher, Atk + 50 and increases long ranged physical damage by 10% for 90 seconds when using Platinum Altar.
    If refine rate is 11 or higher, increases damage of Round Trip by additional 15%
    When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Dex + 20 and increases long ranged physical damage by 10% for 7 seconds.
    Class : Gatling Gun
    Attack : 205
    Weight : 270
    Weapon Level : 4
    Required Level : 100
    Usable Jobs : Rebellion

    13345.png
    Huuma Shuriken Clearness [2]
    Atk + 10 per 2 refine rate.
    Increases long ranged physical damage by 2% per 3 refine rate.
    If refine rate is 7 or higher, increases damage of Swirling Petal by 30%.
    If refine rate is 9 or higher, reduces cooldown of Swirling Petal by 1 second.
    If refine rate is 11 or higher, increases physical damage against fire and shadow property enemies by 15%, increases physical damage against undead and demon race enemies by 30%.
    When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Str + 20 and increases long ranged physical damage by 10% for 7 seconds.
    Class : Huuma Shuriken
    Attack : 230
    Weight : 130
    Weapon Level : 4
    Required Level : 100
    Usable Jobs : Ninja classes

    28763.png
    Surudoi Kaze [2]
    When equipped with Kiri no Tsuyu and Ancient Hero Boots, when dealing physical damage, has a chance to gain Str + 20 and Atk + 10% for 7 seconds.
    Class : Dagger
    Attack : 150
    Weight : 100
    Weapon Level : 4
    Required Level : 100
    Usable Jobs : Ninja classes

    28764.png
    Kiri no Tsuyu [2]
    When equipped with Surudoi Kaze,
    Atk + 10 per 3 of the sum of refine rate.
    Atk + 2% per 5 of the sum of refine rate.
    If the sum of refine rate is 14 or higher, increases damage of Cross Slash by 25%.
    If the sum of refine rate is 16 or higher, reduces cooldown of Cross Slash by 2 seconds.
    If the sum of refine rate is 18 or higher, enables to use Distorted Cresent which has the same skill level as Shadow Trampling user learned, enables to use Shadow Trampling which has the same skill level as Distorted Cresent user learned.
    If the sum of refine rate is 20 or higher, increases damage of Cross Slash by additional 25%.
    Class : Dagger
    Attack : 150
    Weight : 100
    Weapon Level : 4
    Required Level : 100
    Usable Jobs : Ninja classes

    500003.png
    Light Blade [2]
    Matk + 170
    Matk + 10 per 2 refine rate.
    Increases Gloria Domini and Genesis Ray damage by 5% per 3 refine rate.
    If refine rate is 9 or higher, reduces variable casting time by 10%.
    If refine rate is 11 or higher, increases holy property magical damage by 15%.
    When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds.
    Class: Sword
    Attack: 130
    Weight: 100
    Weapon Level: 4
    Required Level: 100
    Usable Jobs: Royal Guard

    500004.png
    Slate Sword [2]
    Atk + 10 per 2 refine rate.
    Increases Cart Tornado damage by 10% per 3 refine rate.
    If refine rate is 9 or higher, increases Cart Tornado damage by additional 20%.
    If refine rate is 11 or higher, reduces delay after skill by 10%.
    When equipped with Ancient Hero Boots, when dealing physical or magical damage, has a chance to gain Str + 20 and Atk + 15% for 7 seconds.
    Class: Sword
    Attack: 190
    Weight: 100
    Weapon Level: 4
    Required Level: 100
    Usable Jobs: Genetic

    570002.png
    Trumpet Shell [2]
    Matk + 190
    Matk + 10 per 2 refine rate.
    Increases increases neutral property magical damage by 4% per 3 refine rate.
    If refine rate is 9 or higher, increases Reverberation and Metallic Sound damage by 10%.
    If refine rate is 11 or higher, reduces fixed casting time of Reverberation by 0.5 seconds.
    When equipped with Ancient Hero Boots, when dealing physical or magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds.
    Class: Musical Instrument
    Attack: 160
    Weight: 70
    Weapon Level: 4
    Required Level: 100
    Usable Jobs: Minstrel

    580002.png
    Barbed Wire Whip [2]
    Matk + 190
    Matk + 10 per 2 refine rate.
    Increases increases neutral property magical damage by 4% per 3 refine rate.
    If refine rate is 9 or higher, increases Reverberation and Metallic Sound damage by 10%.
    If refine rate is 11 or higher, reduces fixed casting time of Reverberation by 0.5 seconds.
    When equipped with Ancient Hero Boots, when dealing physical or magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds.
    Class: Whip
    Attack: 160
    Weight: 70
    Weapon Level: 4
    Required Level: 100
    Usable Jobs: Wanderer

    590002.png
    Meteor Striker [2]
    Atk + 10 per 2 refine rate.
    Increases Vulcan Arm damage by 10% per 3 refine rate.
    If refine rate is 9 or higher, increases Vulcan Arm and Arm Cannon damage by additional 10%.
    If refine rate is 11 or higher, reduces variable casting time by 10%.
    When equipped with Ancient Hero Boots, when dealing physical or magical damage, has a chance to gain Str + 20 and Atk + 15% for 7 seconds.
    Class: Mace
    Attack: 300
    Weight: 300
    Weapon Level: 4
    Required Level: 100
    Usable Jobs: Mechanic

    600004.png
    Dragonic Slayer [2]
    MaxHP/MaxSP + 3% per 2 refine rate.
    Increases Dragon Breath and Dragon Breath - Water damage by 5% per 3 refine rate.
    If refine rate is 9 or higher, reduces delay after skill by 10%.
    If refine rate is 11 or higher, increases long ranged physical damage by 10%.
    When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Vit + 20 and increases long ranged physical damage by 10% for 7 seconds.
    Class : Two-handed Sword
    Attack : 180
    Weight : 100
    Weapon Level : 4
    Required Level : 100
    Usable Jobs : Rune Knight

    510006.png
    Fatalist [2]
    Atk + 10 per 2 refine rate.
    Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
    If refine rate is 9 or higher, increases Fatal Menace damage by 20%.
    If refine rate is 11 or higher, reduces delay after skill by 7%.
    When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Str + 20 and Atk + 15% for 7 seconds.
    Class : Dagger
    Attack : 165
    Weight : 90
    Weapon Level : 4
    Required Level : 100
    Usable Jobs : Shadow Chaser

    560002.png
    Ray Knuckle [2]
    Atk + 10 per 2 refine rate.
    Increases Tiger Cannon damage by 4% per 3 refine rate.
    If refine rate is 9 or higher, increases Tiger Cannon damage by additional 15%.
    If refine rate is 11 or higher, reduces cooldown of Tiger Cannon by 1 second.
    When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Str + 20 and Atk + 15% for 7 seconds.
    Class : Knuckle
    Attack : 185
    Weight : 70
    Weapon Level : 4
    Required Level : 100
    Usable Jobs : Sura

    590003.png
    Saint Mace [2]
    Can't be destroyed.
    Matk + 165, Matk + 3%.
    Increases holy property magical damage by 1% per 2 refine rate.
    Increases Adoramus damage by 5% per 3 refine rate.
    If refine rate is 9 or higher, reduces variable casting time by 10%.
    If refine rate is 11 or higher, increases holy property magical damage by additional 10%
    When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds.
    Class: Mace
    Attack: 170
    Weight: 80
    Weapon Level: 4
    Required Level: 100
    Usable Jobs: Archbishop

    610003.png
    Blade Katar [2]
    Atk + 10 per 2 refine rate.
    Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
    If refine rate is 9 or higher, increases Rolling Cutter damage by 20%.
    If refine rate is 11 or higher, reduces delay after skill by 7%.
    When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Str + 20 and Atk + 15% for 7 seconds.
    Class : Katar
    Attack : 185
    Weight : 100
    Weapon Level : 4
    Required Level : 100
    Usable Jobs : Guillotine Cross 

    700003.png
    Scarlet Dragon Leather Bow [2]
    Atk + 10 per 2 refine rate.
    Reduces delay after skill by 4% per 3 refine rate.
    If refine rate is 9 or higher, increases Aimed Bolt damage by 35%.
    If refine rate is 11 or higher, reduces cooldown of Aimed Bolt by 1 second.
    When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Dex + 20 and increases bow damage by 20% for 7 seconds.
    Class : Bow
    Attack : 170
    Weight : 80
    Weapon Level : 4
    Required Level : 100
    Usable Jobs : Ranger

    550007.png
    Chilling Cane [2]
    Can't be destroyed.
    Matk + 150.
    Matk + 10 per 2 refine rate.
    Increases Diamond Dust damage by 8% per 3 refine rate.
    If refine rate is 9 or higher, increases magical damage against undead property enemies by 10%.
    If refine rate is 11 or higher, increases water property magical damage by 7%.
    When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds.
    Class: Staff
    Attack: 40
    Weight: 50
    Weapon Level: 4
    Required Level: 100
    Usable Jobs: Sorcerer

    640004.png
    Blue Crystal Staff [2]
    Can't be destroyed.
    Matk + 200.
    Matk + 10 per 2 refine rate.
    Increases Jack Frost damage by 12% per 3 refine rate.
    If refine rate is 9 or higher, increases water property magical damage by 7%.
    If refine rate is 11 or higher, reduces cooldown of Jack Frost by 1 second, increases magical damage against fire property enemies by 7%.
    When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds.
    Class: Two-handed Staff
    Attack: 100
    Weight: 80
    Weapon Level: 4
    Required Level: 100
    Usable Jobs: Warlock

    510070.png
    Blessed Knife [2]
    Atk + 10 per 2 refine rate.
    Increases Back Stab damage by 20% per 3 refine rate.
    If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 11 or higher, enables to use Fatal Menace level 7.
    When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Str + 20 and Atk + 15% for 7 seconds.
    Class: Dagger
    Attack: 200
    Weight: 120
    Weapon Level: 4
    Required Level: 100
    Usable Jobs: Novice classes

    550080.png
    Freedom Stick [2]
    Can't be destroyed.
    Matk + 160.
    Matk + 10 per 2 refine rate.
    Increases Heaven's Drive damage by 20% per 3 refine rate.
    If refine rate is 9 or higher, reduces variable casting time by 10%.
    If refine rate is 11 or higher, enables to use Psychic Wave level 3.
    When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds.
    Class: Staff
    Attack: 70
    Weight: 100
    Weapon Level: 4
    Required Level: 100
    Usable Jobs: Novice classes

     

    Patent Hero set

    Spoiler

    22238.png
    Great Hero Boots [1]
    MaxHP + 1500, MaxSP + 150.
    MaxHP + 1% and MaxSP + 1% per 3 refine rate.
    If refine rate is 7 or higher, Atk + 5% and Matk + 5%.
    If refine rate is 9 or higher, reduces fixed casting time by 0.5 seconds.
    If refine rate is 11 or higher, reduces fixed casting time by additional 0.2 seconds.
    If refine rate is 13 or higher, reduces delay after skill by 5%, reduces variable casting time by 5%.
    Class : Shoes
    Defense : 15
    Weight : 60
    Required Level : 150
    Usable Jobs : All

    21058.png
    Patent Dragonic Slayer [2]
    MaxHP/MaxSP + 5% per 2 refine rate.
    Increases Dragon Breath and Dragon Breath - Water damage by 5% per 3 refine rate.
    If refine rate is 7 or higher, reduces delay after skill by 10%, reduces variable casting time by 10%.
    If refine rate is 9 or higher, increases long ranged physical damage by 10%.
    If refine rate is 11 or higher, reduces delay after skill by 7%, MaxSP + 5%.
    When equipped with Great Hero Boots, Vit + 10, increases long ranged physical damage by 5%.
    Class : Two-handed Sword
    Attack : 200
    Weight : 200
    Weapon Level : 4
    Required Level : 150
    Usable Jobs : Rune Knight

    600009.png
    Patent Oriental Sword [2]
    Atk + 15 per 2 refine rate.
    Increases Sonic Wave damage by 10% per 3 refine rate.
    If refine rate is 7 or higher, the weapon can't be destroyed. increases attack speed (reduces delay after attack by 10%).
    If refine rate is 9 or higher, when dealing melee physical damage, has a high chance to auto-cast Sonic Wave level 2 (If user has higher level, that level will be cast instead).
    If refine rate is 11 or higher, Cri + 15, increases critical damage by 15%.
    When equipped with Great Hero Boots, Str + 10, Atk + 7%.
    Class : Two-handed Sword
    Attack : 240
    Weight : 200
    Weapon Level : 4
    Required Level : 150
    Usable Jobs : Rune Knight

    610008.png
    Patent Shiver Katar [2]
    Atk + 15 per 2 refine rate.
    Increases Cross Impact damage by 10% per 3 refine rate.
    If refine rate is 7 or higher, increases critical damage by 15%, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 9 or higher, increases physical damage against demihuman and brute race enemies by 25%.
    If refine rate is 11 or higher, Cri + 15, reduces cooldown of Dark Claw by 10 seconds.
    When equipped with Great Hero Boots, Agi + 10, increases melee physical damage by 5%.
    Class : Katar
    Attack : 255
    Weight : 140
    Weapon Level : 4
    Required Level : 150
    Usable Jobs : Guillotine Cross

    610009.png
    Patent Blade Katar [2]
    Atk + 15 per 2 refine rate.
    Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
    If refine rate is 7 or higher, increases Rolling Cutter and Cross Ripper Slasher damage by 25%.
    If refine rate is 9 or higher, reduces delay after skill by 12%.
    If refine rate is 11 or higher, increases melee physical damage and long ranged physical damage by 10%.
    When equipped with Great Hero Boots, Str + 10, Atk + 7%.
    Class : Katar
    Attack : 275
    Weight : 140
    Weapon Level : 4
    Required Level : 150
    Usable Jobs : Guillotine Cross

    700013
    Patent Narcissus Bow [2]
    Atk + 15 per 2 refine rate.
    Increases long ranged physical damage by 4% per 3 refine rate.
    If refine rate is 7 or higher, reduces cooldown of Severe Rainstorm by 2 seconds.
    If refine rate is 9 or higher, increases Severe Rainstorm damage by 15%.
    If refine rate is 11 or higher, increases Severe Rainstorm damage by additional 10%, increases bow damage by 15%.
    When equipped with Great Hero Boots, Dex + 10, increases long ranged physical damage by 5%.
    Class: Bow
    Attack: 210
    Weight: 100
    Weapon Level: 4
    Required Level: 150
    Usable Jobs: Archer third classes, Shadow Chaser

    500013
    Patent Red Lotus Sword [2]
    Atk + 15 per 2 refine rate.
    Increases long ranged physical damage by 4% per 3 refine rate.
    If refine rate is 7 or higher, reduces SP consumption of Cart Cannon by 10%, reduces variable casting time by 7%.
    If refine rate is 9 or higher, increase Cart Cannon damage by 20%.
    If refine rate is 11 or higher, increase Acid Bomb damage by 10%, reduces variable casting time by 5%.
    When equipped with Great Hero Boots, Dex + 10, increases long ranged physical damage by 5%.
    Class : Sword
    Attack : 200
    Weight : 100
    Weapon Level : 4
    Required Level : 150
    Usable Jobs : Genetic

    500014
    Patent Slate Sword [2]
    Atk + 15 per 2 refine rate.
    Increases Cart Tornado damage by 10% and Hell Plant damage by 5% per 3 refine rate.
    If refine rate is 7 or higher, increases Cart Tornado damage by additional 20% and Hell Plant damage by additional 10%.
    If refine rate is 9 or higher, reduces delay after skill by 10%.
    If refine rate is 11 or higher, reduces delay after skill by additional 5%, MaxHP + 10%.
    When equipped with Great Hero Boots, Vit + 10, increases melee physical damage by 5%.
    Class: Sword
    Attack: 205
    Weight: 120
    Weapon Level: 4
    Required Level: 150
    Usable Jobs: Genetic

    570009
    Patent Trumpet Shell [2]
    Matk + 230
    Matk + 15 per 2 refine rate.
    Increases all property magical damage by 4% per 3 refine rate.
    If refine rate is 7 or higher, increases Reverberation and Metallic Sound damage by 10%.
    If refine rate is 9 or higher, reduces fixed casting time of Reverberation by 0.5 seconds.
    If refine rate is 11 or higher, Matk + 7%, increases Reverberation and Metallic Sound damage by additional 15%.
    When equipped with Great Hero Boots, Int + 10, Matk + 7%.
    Class: Musical Instrument
    Attack: 160
    Weight: 100
    Weapon Level: 4
    Required Level: 150
    Usable Jobs: Minstrel

    580009
    Patent Barbed Wire Whip [2]
    Matk + 230
    Matk + 15 per 2 refine rate.
    Increases all property magical damage by 4% per 3 refine rate.
    If refine rate is 7 or higher, increases Reverberation and Metallic Sound damage by 10%.
    If refine rate is 9 or higher, reduces fixed casting time of Reverberation by 0.5 seconds.
    If refine rate is 11 or higher, Matk + 7%, increases Reverberation and Metallic Sound damage by additional 15%.
    When equipped with Great Hero Boots, Int + 10, Matk + 7%.
    Class: Whip
    Attack: 160
    Weight: 100
    Weapon Level: 4
    Required Level: 150
    Usable Jobs: Wanderer

    510019.png
    Patent Madogum [2]
    Matk + 195
    Matk + 15 per 2 refine rate.
    Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
    If refine rate is 7 or higher, when dealing melee physical damage, has a chance to auto-cast Meteor Storm level 7.
    If refine rate is 9 or higher, increases all property magical damage by 15%.
    If refine rate is 11 or higher, when dealing melee physical damage, has a chance to auto-cast Psychic Wave level 4.
    When equipped with Great Hero Boots, Int + 10, Matk + 7%.
    Class: Dagger
    Attack: 150
    Weight: 80
    Weapon Level: 4
    Required Level: 150
    Usable Jobs: Shadow Chaser

    510020.png
    Patent Fatalist [2]
    Atk + 15 per 2 refine rate.
    Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
    If refine rate is 7 or higher, increases Fatal Menace damage by 25%.
    If refine rate is 9 or higher, reduces SP consumption of Fatal Menace damage by 15%, reduces delay after skill by 7%.
    If refine rate is 11 or higher, increases melee physical damage by 10%, reduces delay after skill by 7%.
    When equipped with Great Hero Boots, Str + 10, Atk + 7%.
    Class : Dagger
    Attack : 205
    Weight : 110
    Weapon Level : 4
    Required Level : 150
    Usable Jobs : Shadow Chaser

    590011.png
    Patent Meteor Striker [2]
    Can't be destroyed.
    Atk + 15 per 2 refine rate.
    Increases Vulcan Arm and Knuckle Boost damage by 10% per 3 refine rate.
    If refine rate is 7 or higher, increases Vulcan Arm and Knuckle Boost damage by additional 15%.
    If refine rate is 9 or higher, increases Arm Cannon damage by 25%.
    If refine rate is 11 or higher, increases long ranged physical damage by 15%, reduces variable casting time by 15%.
    When equipped with Great Hero Boots, Str + 10, increases long ranged physical damage by 5%.
    Class: Mace
    Attack: 320
    Weight: 350
    Weapon Level: 4
    Required Level: 150
    Usable Jobs: Mechanic

    620004.png
    Patent Avenger [2]
    Can't be destroyed.
    Atk + 15 per 2 refine rate.
    Increases Axe Tornado damage by 10% per 3 refine rate.
    If refine rate is 7 or higher, increases Axe Boomerang damage by 40%, reduces cooldown of Axe Tornado by 1 second.
    If refine rate is 9 or higher, increases physical damage against all size enemies by 15%.
    If refine rate is 11 or higher, reduces physical and magical damage taken from all property enemies by 20%.
    When equipped with Great Hero Boots, Str + 10, Atk + 7%.
    Class: Two-handed Axe
    Attack: 290
    Weight: 700
    Weapon Level: 4
    Required Level: 150
    Usable Jobs: Mechanic

    700018.png
    Patent Royal Bow [2]
    Atk + 15 per 2 refine rate.
    Increases Arrow Storm damage by 12% per 3 refine rate.
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%), increases bow damage by 15%.
    If refine rate is 9 or higher, increases long ranged physical damage by 12%, increases critical damage by 10%.
    If refine rate is 11 or higher, increases Focused Arrow Strike damage by 20%, reduces delay after skill by 10%.
    When equipped with Great Hero Boots, Dex + 10, Atk + 7%.
    Class : Bow
    Attack : 205
    Weight : 120
    Weapon Level : 4
    Required Level : 150
    Usable Jobs : Ranger, Shadow Chaser

    700019.png
    Patent Scarlet Dragon Leather Bow [2]
    Atk + 15 per 2 refine rate.
    Reduces delay after skill by 4% per 3 refine rate.
    If refine rate is 7 or higher, increases long ranged physical damage by 10%, increases physical damage against all size enemies by 10%.
    If refine rate is 9 or higher, increases Aimed Bolt damage by 35%.
    If refine rate is 11 or higher, reduces cooldown of Aimed Bolt by 1 second, reduces variable casting time by 10%.
    When equipped with Great Hero Boots, Dex + 10, Atk + 7%.
    Class : Bow
    Attack : 200
    Weight : 90
    Weapon Level : 4
    Required Level : 150
    Usable Jobs : Ranger

    550012.png
    Patent Shadow Staff [2]
    Can't be destroyed.
    Matk + 195
    Matk + 15 per 2 refine rate.
    Increases Earth Grave damage by 12% per 3 refine rate.
    If refine rate is 7 or higher, increases earth and neutral property magical damage by 15%.
    If refine rate is 9 or higher, increases Psychic Wave damage by 25%, reduces variable casting time by 7%.
    If refine rate is 11 or higher, reduces variable casting time by 8%, reduces cooldown of Psychic Wave by 1 second.
    When equipped with Great Hero Boots, Int + 10, Matk + 7%.
    Class : Staff
    Attack : 40
    Weight : 75
    Weapon Level : 4
    Required Level : 150
    Usable Jobs : Sorcerer

    550013.png
    Patent Chilling Cane [2]
    Can't be destroyed.
    Matk + 195.
    Matk + 15 per 2 refine rate.
    Increases Diamond Dust damage by 12% per 3 refine rate.
    If refine rate is 7 or higher, increases magical damage against all property enemies by 15%, increases Varetyr Spear damage by 15%.
    If refine rate is 9 or higher, increases Varetyr Spear damage by additional 20%, reduces variable casting time by 7%.
    If refine rate is 11 or higher, reduces variable casting time by 8%, reduces cooldown of Varetyr Spear by 2 seconds.
    When equipped with Great Hero Boots, Int + 10, Matk + 7%.
    Class: Staff
    Attack: 40
    Weight: 75
    Weapon Level: 4
    Required Level: 150
    Usable Jobs: Sorcerer

    500017.png
    Patent Light Blade [2]
    Matk + 195
    Matk + 15 per 2 refine rate.
    Increases Gloria Domini and Genesis Ray damage by 5% per 3 refine rate.
    If refine rate is 7 or higher, reduces variable casting time by 10%.
    If refine rate is 9 or higher, increases holy property magical damage by 15%.
    If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases Gloria Domini and Genesis Ray damage by 15%
    When equipped with Great Hero Boots, Int + 10, Matk + 7%.
    Class: Sword
    Attack: 130
    Weight: 120
    Weapon Level: 4
    Required Level: 150
    Usable Jobs: Royal Guard

    530006.png
    Patent Aquatic Spear [2]
    Atk + 15 per 2 refine rate.
    Increases long ranged physical damage by 4% per 3 refine rate.
    If refine rate is 7 or higher, increases Cannon Spear and Vanishing Point damage by 15%, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 9 or higher, increases Cannon Spear and Vanishing Point damage by additional 20%
    If refine rate is 11 or higher, Perfect Hit + 7, MaxSP + 5%.
    When equipped with Great Hero Boots, Str + 10, Atk + 7%.
    Class : Spear
    Attack : 195
    Weight : 140
    Weapon Level : 4
    Required Level : 150
    Usable Jobs : Royal Guard

    540011.png
    Patent Exorcist's Bible [2]
    Matk + 190
    Matk + 15 per 2 refine rate.
    Increases Duple Light and Judex damage by 25% per 3 refine rate.
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%), increases holy property magical damage by 15%.
    If refine rate is 9 or higher, increases Duple Light and Judex damage by additional 30%.
    If refine rate is 11 or higher, has a chance to auto-cast Judex level 5 when dealing normal damage (If user has higher level, that level will be cast instead).
    When equipped with Great Hero Boots, Int + 10, Matk + 7%.
    Class : Book
    Attack : 205
    Weight : 70
    Weapon Level : 4
    Required Level : 150
    Usable Jobs : Archbishop

    560008.png
    Patent Iron Nail [2]
    Atk + 15 per 2 refine rate.
    Increases long ranged physical damage by 4% per 3 refine rate.
    If refine rate is 7 or higher, increases Rampage Blast and Lightning Ride damage by 10%.
    If refine rate is 9 or higher, reduces cooldown of Rampage Blast and Earth Shaker by 1 second.
    If refine rate is 11 or higher, reduces SP consumption of Rampage Blast by 15%, increases Rampage Blast and Lightning Ride damage by additional 15%.
    When equipped with Great Hero Boots, Str + 10, Atk + 7%.
    Class : Knuckle
    Attack : 205
    Weight : 120
    Weapon Level : 4
    Required Level : 150
    Usable Jobs : Sura

    560009.png
    Patent Ray Knuckle [2]
    Atk + 15 per 2 refine rate.
    Increases Tiger Cannon damage by 4% per 3 refine rate.
    If refine rate is 7 or higher, increases Tiger Cannon damage by additional 15%, increase Gates of Hell damage by 20%.
    If refine rate is 9 or higher, reduces cooldown of Tiger Cannon by 1 second.
    If refine rate is 11 or higher, MaxHP + 10%, increase Gates of Hell damage by additional 15%.
    When equipped with Great Hero Boots, Vit + 10, Atk + 7%.
    Class : Knuckle
    Attack : 205
    Weight : 80
    Weapon Level : 4
    Required Level : 150
    Usable Jobs : Sura

    590012.png
    Patent Saint Mace [2]
    Can't be destroyed.
    Matk + 200, Matk + 3%.
    Increases holy property magical damage by 1% per 2 refine rate.
    Increases Adoramus damage by 5% per 3 refine rate.
    If refine rate is 7 or higher, reduces variable casting time by 10%, increases holy property magical damage by additional 10%
    If refine rate is 9 or higher, increases magical damage against all race monstersby 15% (excludes players).
    If refine rate is 11 or higher, increases Adoramus damage by additional 15%.
    When equipped with Great Hero Boots, Int + 10, Matk + 7%.
    Class: Mace
    Attack: 170
    Weight: 100
    Weapon Level: 4
    Required Level: 150
    Usable Jobs: Archbishop

    640011.png
    Patent Aeon Staff [2]
    Can't be destroyed.
    Matk + 235.
    Matk + 15 per 2 refine rate.
    Increases Earth Strain damage by 12% per 3 refine rate.
    If refine rate is 7 or higher, reduces variable casting time by 10%, increases earth and fire property magical damage by 15%.
    If refine rate is 9 or higher, reduces cooldown of Earth Strain by 1 second, reduces variable casting time by additional 5%.
    If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases Crimson Rock damage by 15%.
    When equipped with Great Hero Boots, Int + 10, Matk + 7%.
    Class : Two-handed Staff
    Attack : 100
    Weight : 100
    Weapon Level : 4
    Required Level : 150
    Usable Jobs : Warlock

    640012.png
    Patent Blue Crystal Staff [2]
    Can't be destroyed.
    Matk + 235.
    Matk + 15 per 2 refine rate.
    Increases Jack Frost damage by 12% per 3 refine rate.
    If refine rate is 7 or higher, reduces variable casting time by 10%, increases water and wind property magical damage by 15%.
    If refine rate is 9 or higher, reduces cooldown of Jack Frost by 1 second, reduces delay after skill by 5%.
    If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases Chain Lightning damage by 15%.
    When equipped with Great Hero Boots, Int + 10, Matk + 7%.
    Class: Two-handed Staff
    Attack: 100
    Weight: 100
    Weapon Level: 4
    Required Level: 150
    Usable Jobs: Warlock

    510022.png
    Patent Kiri no Tsuyu [2]
    When equipped with Surudoi Kaze,
    Atk + 15 per 3 of the sum of refine rate.
    Atk + 3% per 5 of the sum of refine rate.
    If the sum of refine rate is 14 or higher, increases damage of Cross Slash by 30%, reduces cooldown of Cross Slash by 2 seconds.
    If the sum of refine rate is 16 or higher, enables to use Distorted Cresent which has the same skill level as Shadow Trampling user learned, enables to use Shadow Trampling which has the same skill level as Distorted Cresent user learned.
    If the sum of refine rate is 18 or higher, increases physical damage against all property enemies by 15%.
    If the sum of refine rate is 20 or higher, increases damage of Cross Slash by additional 25%.
    When equipped with Surudoi Kaze and Great Hero Boots, Dex + 10, additional Atk + 7%.
    Class : Dagger
    Attack : 190
    Weight : 120
    Weapon Level : 4
    Required Level : 150
    Usable Jobs : Ninja classes

    550014.png
    Patent Meowmeow Foxtail [2]
    Can't be destroyed.
    Matk + 350.
    Atk/Matk + 15 per 2 refine rate.
    Atk/Matk + 2% per 3 refine rate.
    If refine rate is 7 or higher, increases Lunatic Carrot Beat and Silvervine Stem Spear damage by 25%.
    If refine rate is 9 or higher, reduces variable casting time by 10%, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 11 or higher, increases Picky Peck and Catnip Meteor damage by 25%.
    When equipped with Great Hero Boots, Luk + 10, Atk/Matk + 7%.
    Class : Staff
    Attack : 350
    Weight : 120
    Weapon Level : 4
    Required Level : 150
    Usable Jobs : Summoner (Doram)

    650004.png
    Patent Huuma Shuriken Clearness [2]
    Can't be destroyed.
    Atk + 15 per 2 refine rate.
    Increases long ranged physical damage by 2% per 3 refine rate.
    If refine rate is 7 or higher, increases Swirling Petal damage by 30%, reduces variable casting time by 10%.
    If refine rate is 9 or higher, reduces cooldown of Swirling Petal by 1 second.
    If refine rate is 11 or higher, increases physical damage against fire, shadow and holy property enemies by 20%, increases physical damage against undead, demon and angel race enemies by 20%.
    When equipped with Great Hero Boots, Str + 10, increases long ranged physical damage by 5%.
    Class : Huuma Shuriken
    Attack : 290
    Weight : 230
    Weapon Level : 4
    Required Level : 150
    Usable Jobs : Ninja classes

    800002.png
    Patent Crimson Rose [2]
    Atk + 10 per 2 refine rate.
    Increases Fire Dance damage by 2% per 3 refine rate.
    If refine rate is 7 or higher, Atk + 5%, increases long ranged physical damage by 10%.
    If refine rate is 9 or higher, increases Fire Dance damage by 25%, increases long ranged physical damage by 20% for 60 seconds when using Heat Barrel.
    If refine rate is 11 or higher, reduces delay after skill by 10%.
    When equipped with Great Hero Boots, Dex + 10, additional Atk + 7%.
    Class : Pistol
    Attack : 200
    Weight : 100
    Weapon Level : 4
    Required Level : 150
    Usable Jobs : Rebellion

    810001.png
    Patent Master Soul Rifle [2]
    Matk + 250
    Matk + 15 per 2 refine rate.
    Increases attack speed (reduces delay after attack by 3%) per 3 refine rate.
    If refine rate is 7 or higher, increases Soul Expansion damage by 20%, increases ghost property magical damage by 15%.
    If refine rate is 9 or higher, has a high chance (15%) to auto-cast Soul Strike level 10 when dealing long ranged physical damage.
    If refine rate is 11 or higher, has a certain chance (7%) to auto cast Napalm Vulcan level 3 and Soul Expansion level 3 when dealing long ranged physical damage.
    When equipped with Great Hero Boots, Int + 10, increases ghost property magical damage by 5%.
    Class : Rifle
    Attack : 200
    Weight : 100
    Weapon Level : 4
    Required Level : 150
    Usable Jobs : Rebellion

    820001.png
    Patent Demon Slayer Shot [2]
    Splash attack.
    Increases long ranged physical damage by 3% per 2 refine rate.
    MaxSP + 2% per 3 refine rate.
    If refine rate is 7 or higher, increases physical damage againt boss monsters, demon race and undead race monsters by 15%.
    If refine rate is 9 or higher, Atk + 50 and increases long ranged physical damage by 10% for 90 seconds when using Platinum Altar.
    If refine rate is 11 or higher, increases Vanishing Buster and Shatter Storm damage by 35%.
    When equipped with Great Hero Boots, Dex + 10, increases long ranged physical damage by 5%.
    Class : Shotgun
    Attack : 295
    Weight : 230
    Weapon Level : 4
    Required Level : 150
    Usable Jobs : Rebellion

    830002.png
    Patent The Black [2]
    Atk + 15 per 2 refine rate.
    Increases long ranged physical damage by 4% per 3 refine rate.
    If refine rate is 7 or higher, increases damage of Round Trip by 20%, increases SP consumption of Round Trip by 10%.
    If refine rate is 9 or higher, increases damage of Round Trip by additional 15%, Atk + 50 and increases long ranged physical damage by 15% for 90 seconds when using Platinum Altar.
    If refine rate is 11 or higher, increases physical damage against all size enemies by 15%.
    When equipped with Great Hero Boots, Dex + 10, increases long ranged physical damage by 5%.
    Class : Gatling Gun
    Attack : 225
    Weight : 300
    Weapon Level : 4
    Required Level : 150
    Usable Jobs : Rebellion

    840001.png
    Patent Golden Lord Launcher [2]
    Increases long ranged physical damage by 3% per 2 refine rate.
    Atk + 20 per 3 refine rate.
    If refine rate is 7 or higher, increases Dragon Tail damage by 15%, reduces cooldown of Dragon Tail by 1 second.
    If refine rate is 9 or higher, increases Dragon Tail damage by additional 20%
    If refine rate is 11 or higher, increases physical damage against all property enemies by 15%.
    When equipped with Great Hero Boots, Dex + 10, increases long ranged physical damage by 5%.
    Class : Grenade Launcher
    Attack : 350
    Weight : 240
    Weapon Level : 4
    Required Level : 150
    Usable Jobs : Rebellion

    540010.png
    Patent One Sky One Sun [2]
    Atk + 15 per 2 refine rate.
    Increases melee physical damage by 4% per 3 refine rate.
    If refine rate is 7 or higher, increases Prominence Kick damage by 20%, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 9 or higher, increases Solar Burst damage by 25%.
    If refine rate is 11 or higher,  increases physical damage against all size enemies by 15%.
    When equipped with Great Hero Boots, Str + 10, Atk + 7%.
    Class : Book
    Attack : 200
    Weight : 110
    Weapon Level : 4
    Required Level : 150
    Usable Jobs : Star Emperor

    550015.png
    Patent Spirit Pendulum [2]
    Matk + 190
    Matk + 15 per 2 refine rate.
    Increases all property magical damage by 2% per 3 refine rate.
    If refine rate is 7 or higher, increases Espa damage by 15%, reduces variable casting time by 10%.
    If refine rate is 9 or higher, increases Eswhoo damage by 20%.
    If refine rate is 11 or higher, has a 7% chance to recover 230 SP for 9 times in 10 seconds when dealing magical damage.
    When equipped with Great Hero Boots, Int + 10, Matk + 7%.
    Class : Staff
    Attack : 70
    Weight : 120
    Weapon Level : 4
    Required Level : 150
    Usable Jobs : Soul Reaper

    510071.png
    Patent Blessed Knife [2]
    Atk + 15 per 2 refine rate.
    Increases Back Stab damage by 25% per 3 refine rate.
    If refine rate is 7 or higher, increases physical damage against all property enemies by 15%, enables to use Fatal Menace level 10.
    If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%), increases Fatal Menace damage by 10%.
    If refine rate is 11 or higher, reduces delay after skill by 5%, increases melee physical damage by 15%.
    When equipped with Great Hero Boots, Str + 10, increases melee physical damage by 7%.
    Class: Dagger
    Attack: 210
    Weight: 120
    Weapon Level: 4
    Required Level: 150
    Usable Jobs: Novice classes

    550081.png
    Patent Freedom Stick [2]
    Can't be destroyed.
    Matk + 200.
    Matk + 15 per 2 refine rate.
    Increases Heaven's Drive damage by 30% per 3 refine rate.
    If refine rate is 7 or higher, increases magical damage against all property enemies by 15%, enables to use Psychic Wave level 5.
    If refine rate is 9 or higher, increases Psychic Wave damage by 10%, reduces variable casting time by 10%.
    If refine rate is 11 or higher, increases earth and neutral property magical damage by 10%, reduces variable casting time by additional 5%
    When equipped with Great Hero Boots, Int + 10, Matk + 7%.
    Class: Staff
    Attack: 90
    Weight: 100
    Weapon Level: 4
    Required Level: 150
    Usable Jobs: Novice classes

     

    Hero-LT set

    Spoiler

    470094.png
    Hero Boots-LT [1]
    MaxHP + 1500, MaxSP + 150.
    If the user's base level is 210 or higher, P.Atk + 1, S.Matk + 1.
    MaxHP + 1% and MaxSP + 1% per 3 refine rate.
    If refine rate is 7 or higher, Atk + 5% and Matk + 5%.
    If refine rate is 9 or higher, Cri + 5, Perfect Hit + 10, reduces variable casting time by 5%.
    If refine rate is 11 or higher, reduces fixed casting time by 0.8 seconds, reduces delay after skill by 5%.

    [Bonus by grade]
    [Grade D] Res + 50, Mres + 50.
    [Grade C] Increases physical and magical damage against all property enemies by 10%.
    [Grade B] STA + 5, WIS + 5.
    [Grade A] P.Atk + 5, S.Matk + 5, if refine rate is 13 or higher, reduces fixed casting time by additional 0.2 seconds. 
    Class : Shoes
    Defense : 15
    Weight : 60
    Armor Level : 2
    Required Level : 190
    Usable Jobs : All

    500038.png
    Light Blade-LT [2]
    Matk + 195, Matk + 5%.
    If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
    Matk + 15 per 2 refine rate.
    Increases Gloria Domini and Genesis Ray damage by 5% per 3 refine rate.
    If refine rate is 7 or higher, reduces variable casting time by 10%.
    If refine rate is 9 or higher, increases neutral and holy property magical damage by 15%.
    If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases Gloria Domini and Genesis Ray damage by additional 30%

    When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2.

    [Bonus by grade]
    [Grade D] Matk + 3%.
    [Grade C] Increases neutral and holy property magical damage by 15%, S.Matk + 1.
    [Grade B] SPL + 3, S.Matk + 2.
    Class: Sword
    Attack: 130
    Weight: 120
    Weapon Level: 5
    Required Level: 190
    Usable Jobs: Royal Guard classes

    510040.png
    Madogum-LT [2]
    Matk + 195, Matk + 5%.
    If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
    Matk + 15 per 2 refine rate.
    Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
    If refine rate is 7 or higher, when dealing melee physical damage, has a chance to auto-cast Meteor Storm level 7.
    If refine rate is 9 or higher, increases all property magical damage by 15%, increases magical damage against all property enemies by 15%.
    If refine rate is 11 or higher, when dealing melee physical damage, has a chance to auto-cast Psychic Wave level 5.

    When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2.

    [Bonus by grade]
    [Grade D] Matk + 3%.
    [Grade C] Increases all property magical damage by 15%, S.Matk + 1.
    [Grade B] SPL + 3, S.Matk + 2.
    Class: Dagger
    Attack: 150
    Weight: 80
    Weapon Level: 5
    Required Level: 190
    Usable Jobs: Shadow Chaser classes

    510041.png
    Fatalist-LT [2]
    Atk + 5%.
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    Atk + 15 per 2 refine rate.
    Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
    If refine rate is 7 or higher, increases Fatal Menace damage by 25%.
    If refine rate is 9 or higher, increases Fatal Menace damage by additional 20%, reduces delay after skill by 7%.
    If refine rate is 11 or higher, increases melee physical damage by 15%, reduces delay after skill by additional 7%.

    When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.

    [Bonus by grade]
    [Grade D] Atk + 3%.
    [Grade C] Increases melee physical damage by 15%, P.Atk + 1.
    [Grade B] POW + 3, P.Atk + 2.
    Class : Dagger
    Attack : 215
    Weight : 120
    Weapon Level : 5
    Required Level : 190
    Usable Jobs : Shadow Chaser classes

    530019.png
    Aquatic Spear-LT [2]
    Atk + 5%.
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    Atk + 15 per 2 refine rate.
    Increases long ranged physical damage by 4% per 3 refine rate.
    If refine rate is 7 or higher, increases Cannon Spear and Vanishing Point damage by 15%, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 9 or higher, increases Cannon Spear and Vanishing Point damage by additional 35%
    If refine rate is 11 or higher, Perfect Hit + 15, increases physical damage against all size enemies by 15%.

    When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.

    [Bonus by grade]
    [Grade D] Atk + 3%.
    [Grade C] Increases physical damage against all property enemies by 15%, P.Atk + 1.
    [Grade B] POW + 3, P.Atk + 2.
    Class : Spear
    Attack : 205
    Weight : 140
    Weapon Level : 5
    Required Level : 190
    Usable Jobs : Royal Guard classes

    540035.png
    Exorcist's Bible-LT [2]
    Matk + 190, Matk + 5%.
    If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
    Atk + 10 and Matk + 10 per 2 refine rate.
    Increases Duple Light and Judex damage by 25% per 3 refine rate.
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%), increases neutral and holy property magical damage by 15%.
    If refine rate is 9 or higher, increases Duple Light and Judex damage by additional 45%.
    If refine rate is 11 or higher, has a high chance to auto-cast Judex level 5 when dealing normal physical damage (If user has higher level, that level will be cast instead).

    When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2.

    [Bonus by grade]
    [Grade D] Matk + 3%.
    [Grade C] Increases holy property magical damage by 15%, S.Matk + 1.
    [Grade B] SPL + 3, S.Matk + 2.
    Class : Book
    Attack : 220
    Weight : 70
    Weapon Level : 5
    Required Level : 190
    Usable Jobs : Archbishop classes

    590030.png
    Saint Mace-LT [2]
    Can't be destroyed.
    Matk + 200, Matk + 5%.
    If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
    Increases holy property magical damage by 1% per 2 refine rate.
    Increases Adoramus damage by 5% per 3 refine rate.
    If refine rate is 7 or higher, reduces variable casting time by 10%, increases holy property magical damage by additional 10%
    If refine rate is 9 or higher, increases magical damage against all race monsters (excecpt players) by 15%.
    If refine rate is 11 or higher, increases Adoramus damage by additional 30%.

    When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2.

    [Bonus by grade]
    [Grade D] Matk + 3%.
    [Grade C] Increases neutral and holy property magical damage by 15%, S.Matk + 1.
    [Grade B] SPL + 3, S.Matk + 2.
    Class: Mace
    Attack: 190
    Weight: 100
    Weapon Level: 5
    Required Level: 190
    Usable Jobs: Archbishop classes

    550045.png
    Shadow Staff-LT [2]
    Can't be destroyed.
    Matk + 195, Matk + 5%.
    If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
    Matk + 15 per 2 refine rate.
    Increases Earth Grave damage by 12% per 3 refine rate.
    If refine rate is 7 or higher, increases neutral, earth and poison property magical damage by 15%.
    If refine rate is 9 or higher, increases Psychic Wave and Poison Burst damage by 35%, reduces variable casting time by 15%.
    If refine rate is 11 or higher, increases Psychic Wave and Poison Burst damage by additional 15%, reduces cooldown of Psychic Wave by 1 second.

    When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2.

    [Bonus by grade]
    [Grade D] Matk + 3%.
    [Grade C] Increases neutral, earth and poison property magical damage by 15%, S.Matk + 1.
    [Grade B] SPL + 3, S.Matk + 2.
    Class : Staff
    Attack : 40
    Weight : 75
    Weapon Level : 5
    Required Level : 190
    Usable Jobs : Sorcerer classes

    550046.png
    Chilling Cane-LT [2]
    Can't be destroyed.
    Matk + 195, Matk + 5%.
    If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
    Matk + 15 per 2 refine rate.
    Increases Diamond Dust damage by 12% per 3 refine rate.
    If refine rate is 7 or higher, increases magical damage against all property enemies by 15%, increases Varetyr Spear damage by 15%.
    If refine rate is 9 or higher, increases Varetyr Spear damage by additional 30%, reduces variable casting time by 15%.
    If refine rate is 11 or higher, increases wind and water property magical damage by 15%, reduces cooldown of Varetyr Spear by 2 seconds.

    When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2.

    [Bonus by grade]
    [Grade D] Matk + 3%.
    [Grade C] Increases wind and water property magical damage by 15%, S.Matk + 1.
    [Grade B] SPL + 3, S.Matk + 2.
    Class: Staff
    Attack: 40
    Weight: 75
    Weapon Level: 5
    Required Level: 190
    Usable Jobs: Sorcerer classes

    560026.png
    Iron Nail-LT [2]
    Atk + 5%.
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    Atk + 15 per 2 refine rate.
    Increases long ranged physical damage by 4% per 3 refine rate.
    If refine rate is 7 or higher, increases Rampage Blast and Lightning Ride damage by 20%.
    If refine rate is 9 or higher, reduces cooldown of Rampage Blast and Earth Shaker by 1 second, reduces SP consumption of Rampage Blast by 15%.
    If refine rate is 11 or higher, increases physical damage against all property enemies by 15%, increases Rampage Blast and Lightning Ride damage by additional 25%.

    When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.

    [Bonus by grade]
    [Grade D] Atk + 3%.
    [Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
    [Grade B] POW + 3, P.Atk + 2.
    Class : Knuckle
    Attack : 205
    Weight : 120
    Weapon Level : 5
    Required Level : 190
    Usable Jobs : Sura classes

    560027.png
    Ray Knuckle-LT [2]
    Atk + 5%.
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    Atk + 15 per 2 refine rate.
    Increases Tiger Cannon damage by 4% per 3 refine rate.
    If refine rate is 7 or higher, increases Tiger Cannon damage by additional 25%, increase Gates of Hell damage by 30%.
    If refine rate is 9 or higher, reduces cooldown of Tiger Cannon by 1 second, increases melee and long ranged physcial damage by 10%.
    If refine rate is 11 or higher, MaxHP + 10%, increase Gates of Hell damage by additional 15%.

    When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.

    [Bonus by grade]
    [Grade D] Atk + 3%.
    [Grade C] Increases melee and long ranged physical damage by 15%, P.Atk + 1.
    [Grade B] POW + 3, P.Atk + 2.
    Class : Knuckle
    Attack : 205
    Weight : 80
    Weapon Level : 9
    Required Level : 190
    Usable Jobs : Sura classes

    640027.png
    Aeon Staff-LT [2]
    Can't be destroyed.
    Matk + 235, Matk + 5%.
    If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
    Matk + 15 per 2 refine rate.
    Increases Earth Strain and Gravitational Field damage by 12% per 3 refine rate.
    If refine rate is 7 or higher, reduces variable casting time by 15%, increases neutral, earth and fire property magical damage by 20%.
    If refine rate is 9 or higher, reduces cooldown of Earth Strain by 1 second, increases Comet damage by 30%.
    If refine rate is 11 or higher, increases magical damage against all size enemies by 20%, increases Crimson Rock damage by 30%.

    When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2.

    [Bonus by grade]
    [Grade D] Matk + 3%.
    [Grade C] Increases neutral, earth and fire property magical damage by 15%, S.Matk + 1.
    [Grade B] SPL + 3, S.Matk + 2.
    Class : Two-handed Staff
    Attack : 100
    Weight : 100
    Weapon Level : 5
    Required Level : 190
    Usable Jobs : Warlock classes

    640028.png
    Blue Crystal Staff-LT [2]
    Can't be destroyed.
    Matk + 235, Matk + 5%.
    If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
    Matk + 15 per 2 refine rate.
    Increases Jack Frost damage by 12% per 3 refine rate.
    If refine rate is 7 or higher, reduces variable casting time by 10%, increases water, wind and ghost property magical damage by 15%.
    If refine rate is 9 or higher, reduces cooldown of Jack Frost by 1 second, reduces delay after skill by 5%, increases Soul Expansion damage by 30%.
    If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases Chain Lightning damage by 30%.

    When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2.

    [Bonus by grade]
    [Grade D] Matk + 3%.
    [Grade C] Increases water, wind and ghost property magical damage by 15%, S.Matk + 1.
    [Grade B] SPL + 3, S.Matk + 2.
    Class: Two-handed Staff
    Attack: 100
    Weight: 100
    Weapon Level: 5
    Required Level: 190
    Usable Jobs: Warlock classes

    500039.png
    Red Lotus Sword-LT [2]
    Atk + 5%.
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    Atk + 15 per 2 refine rate.
    Increases long ranged physical damage by 4% per 3 refine rate.
    If refine rate is 7 or higher, increase Cart Cannon damage by 10%, reduces variable casting time by 10%. 
    If refine rate is 9 or higher, increase Cart Cannon damage by additional 20%, increases physical damage against all size enemies by 15%.
    If refine rate is 11 or higher, increase Cart Cannon damage by additional 10%, increase Acid Bomb damage by 25%, reduces variable casting time by additional 8%. 

    When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.

    [Bonus by grade]
    [Grade D] Atk + 3%.
    [Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
    [Grade B] POW + 3, P.Atk + 2.
    Class : Sword
    Attack : 200
    Weight : 100
    Weapon Level : 5
    Required Level : 190
    Usable Jobs : Genetic classes

    500040.png
    Slate Sword-LT [2]
    Atk + 5%.
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    Atk + 15 per 2 refine rate.
    Increases melee physical damage by 4% per 3 refine rate.
    If refine rate is 7 or higher, increases Cart Tornado damage by 25% and Hell Plant damage by 30%.
    If refine rate is 9 or higher, increases Cart Tornado damage by additional 20%, reduces delay after skill by 10%.
    If refine rate is 11 or higher, MaxHP + 10%, increases Cart Tornado damage by additional 20%, reduces delay after skill by additional 5%.

    When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.

    [Bonus by grade]
    [Grade D] Atk + 3%.
    [Grade C] Increases melee physical damage by 15%, P.Atk + 1.
    [Grade B] POW + 3, P.Atk + 2.
    Class: Sword
    Attack: 205
    Weight: 120
    Weapon Level: 5
    Required Level: 190
    Usable Jobs: Genetic classes

    700045.png
    Royal Bow-LT [2]
    Atk + 5%.
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    Atk + 15 per 2 refine rate.
    Increases long ranged physical damage by 4% per 3 refine rate.
    If refine rate is 7 or higher, increases Arrow Storm damage by 20%, reduces cooldown of Arrow Storm by 1 second.
    If refine rate is 9 or higher, increases Arrow Storm damage by additional 30%, reduces delay after skill by 10%.
    If refine rate is 11 or higher, increases Arrow Storm damage by additional 20%, increases Focused Arrow Strike damage by 35%, increases critical damage by 15%.

    When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.

    [Bonus by grade]
    [Grade D] Atk + 3%.
    [Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
    [Grade B] POW + 3, P.Atk + 2.
    Class : Bow
    Attack : 205
    Weight : 120
    Weapon Level : 5
    Required Level : 190
    Usable Jobs : Ranger classes, Shadow Chaser classes

    700046.png
    Scarlet Dragon Leather Bow-LT [2]
    Atk + 5%.
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    Atk + 15 per 2 refine rate.
    Increases long ranged physical damage by 4% per 3 refine rate.
    If refine rate is 7 or higher, increases Aimed Bolt damage by 20%, reduces variable casting time by 10%.
    If refine rate is 9 or higher, increases Aimed Bolt damage by additional 30%, reduces delay after skill by 10%.
    If refine rate is 11 or higher, reduces cooldown of Aimed Bolt by 1 second, reduces delay after skill by additional 8%.

    When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.

    [Bonus by grade]
    [Grade D] Atk + 3%.
    [Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
    [Grade B] POW + 3, P.Atk + 2.
    Class : Bow
    Attack : 200
    Weight : 90
    Weapon Level : 5
    Required Level : 190
    Usable Jobs : Ranger classes

    570027.png
    Trumpet Shell-LT [2]
    Matk + 230, Matk + 5%.
    If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
    Matk + 15 per 2 refine rate.
    Increases all property magical damage by 4% per 3 refine rate.
    If refine rate is 7 or higher, increases Reverberation and Metallic Sound damage by 20%.
    If refine rate is 9 or higher, reduces fixed casting time of Reverberation by 0.5 seconds, reduces cooldown of Metallic Sound by 2 seconds.
    If refine rate is 11 or higher, increases magical damage against all property enemies by 15%, increases Reverberation and Metallic Sound damage by additional 20%.

    When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2.

    [Bonus by grade]
    [Grade D] Matk + 3%.
    [Grade C] Increases all property magical damage by 15%, S.Matk + 1.
    [Grade B] SPL + 3, S.Matk + 2.
    Class: Musical Instrument
    Attack: 160
    Weight: 100
    Weapon Level: 5
    Required Level: 190
    Usable Jobs: Minstrel classes

    580027.png
    Barbed Wire Whip-LT [2]
    Matk + 230, Matk + 5%.
    If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
    Matk + 15 per 2 refine rate.
    Increases all property magical damage by 4% per 3 refine rate.
    If refine rate is 7 or higher, increases Reverberation and Metallic Sound damage by 20%.
    If refine rate is 9 or higher, reduces fixed casting time of Reverberation by 0.5 seconds, reduces cooldown of Metallic Sound by 2 seconds.
    If refine rate is 11 or higher, increases magical damage against all property enemies by 15%, increases Reverberation and Metallic Sound damage by additional 20%.

    When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2.

    [Bonus by grade]
    [Grade D] Matk + 3%.
    [Grade C] Increases all property magical damage by 15%, S.Matk + 1.
    [Grade B] SPL + 3, S.Matk + 2.
    Class: Whip
    Attack: 160
    Weight: 100
    Weapon Level: 5
    Required Level: 190
    Usable Jobs: Wanderer classes

    590034.png
    Meteor Striker-LT [2]
    Can't be destroyed.
    Atk + 5%.
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    Atk + 15 per 2 refine rate.
    Increases Vulcan Arm and Knuckle Boost damage by 10% per 3 refine rate.
    If refine rate is 7 or higher, increases Vulcan Arm and Knuckle Boost damage by additional 15%.
    If refine rate is 9 or higher, increases Arm Cannon damage by 25%, reduces variable casting time by 15%.
    If refine rate is 11 or higher, increases long ranged physical damage by 15%, increases Arm Cannon damage by additional 20%.

    When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.

    [Bonus by grade]
    [Grade D] Atk + 3%.
    [Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
    [Grade B] POW + 3, P.Atk + 2.
    Class: Mace
    Attack: 320
    Weight: 350
    Weapon Level: 5
    Required Level: 190
    Usable Jobs: Mechanic classes

    620015.png
    Avenger-LT [2]
    Can't be destroyed.
    Atk + 5%.
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    Atk + 15 per 2 refine rate.
    Increases Axe Tornado damage by 10% per 3 refine rate.
    If refine rate is 7 or higher, increases Axe Boomerang damage by 40%, reduces cooldown of Axe Tornado by 1 second.
    If refine rate is 9 or higher, increases melee and long ranged physical damage by 15%, increases physical damage against all size enemies by 20%.
    If refine rate is 11 or higher, reduces physical and magical damage taken from all property enemies by 20%.

    When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.

    [Bonus by grade]
    [Grade D] Atk + 3%.
    [Grade C] Increases melee and long ranged physical damage by 15%, P.Atk + 1.
    [Grade B] POW + 3, P.Atk + 2.
    Class: Two-handed Axe
    Attack: 290
    Weight: 700
    Weapon Level: 5
    Required Level: 190
    Usable Jobs: Mechanic classes

    700049.png
    Narcissus Bow-LT [2]
    Atk + 5%.
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    Atk + 15 per 2 refine rate.
    Increases long ranged physical damage by 4% per 3 refine rate.
    If refine rate is 7 or higher, increases Severe Rainstorm damage by 25%, reduces cooldown of Severe Rainstorm by 2 seconds.
    If refine rate is 9 or higher, increases Severe Rainstorm damage by additional 30%, reduces variable casting time by 10%.
    If refine rate is 11 or higher, reduces physical and magical damage taken from all size enemies by 20%, increases physical damage against all property enemies by 15%.

    When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.

    [Bonus by grade]
    [Grade D] Atk + 3%.
    [Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
    [Grade B] POW + 3, P.Atk + 2.
    Class: Bow
    Attack: 210
    Weight: 100
    Weapon Level: 5
    Required Level: 190
    Usable Jobs: Archer classes, Shadow Chaser classes

    600023.png
    Oriental Sword-LT [2]
    Can't be destroyed.
    Atk + 5%.
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    Atk + 15 per 2 refine rate.
    Increases critical damage by 5% per 3 refine rate.
    If refine rate is 7 or higher, increases Sonic Wave and Storm Blast damage by 20%, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 9 or higher, when dealing melee physical damage, has a high chance to auto-cast Sonic Wave level 2 (If user has higher level, that level will be cast instead), increases Sonic Wave and Storm Blast damage by additional 20%.
    If refine rate is 11 or higher, Cri + 25, increases melee and long ranged physical damage by 15%.

    When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.

    [Bonus by grade]
    [Grade D] Atk + 3%.
    [Grade C] Increases melee and long ranged physical damage by 15%, P.Atk + 1.
    [Grade B] POW + 3, P.Atk + 2.
    Class : Two-handed Sword
    Attack : 240
    Weight : 200
    Weapon Level : 5
    Required Level : 190
    Usable Jobs : Rune Knight classes

    600024.png
    Dragonic Slayer-LT [2]
    MaxHP + 5%.
    If the user's base level is 210 or higher, MaxHP/MaxSP + 5%.
    MaxHP/MaxSP + 5% per 2 refine rate.
    Increases Dragon Breath and Dragon Breath - Water damage by 7% per 3 refine rate.
    If refine rate is 7 or higher, reduces delay after skill by 10%, reduces variable casting time by 10%.
    If refine rate is 9 or higher, increases long ranged physical damage by 10%, reduces physical and magical damage taken from all size enemies by 15%.
    If refine rate is 11 or higher, reduces delay after skill by additional 7%, MaxSP + 5%.

    When equipped with Hero Boots-LT, MaxHP + 10%, MaxSP + 5%.

    [Bonus by grade]
    [Grade D] MaxHP/MaxSP + 3%.
    [Grade C] Increases long ranged physical damage by 15%, Res + 30, Mres + 30.
    [Grade B] reduces physical and magical damage taken from all size enemies by 15%.
    Class : Two-handed Sword
    Attack : 200
    Weight : 200
    Weapon Level : 5
    Required Level : 190
    Usable Jobs : Rune Knight classes

    610033.png
    Shiver Katar-LT [2]
    Atk + 5%.
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    Atk + 15 per 2 refine rate.
    Increases critical damage by 5% per 3 refine rate.
    If refine rate is 7 or higher, increases Cross Impact damage by 20%, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 9 or higher, increases Cross Impact damage by additional 25%,  increases physical damage against demihuman and brute race enemies by 25%.
    If refine rate is 11 or higher, Cri + 15, reduces cooldown of Dark Claw by 10 seconds.

    When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.

    [Bonus by grade]
    [Grade D] Atk + 3%.
    [Grade C] Increases melee physical damage by 15%, P.Atk + 1.
    [Grade B] POW + 3, P.Atk + 2.
    Class : Katar
    Attack : 255
    Weight : 140
    Weapon Level : 5
    Required Level : 190
    Usable Jobs : Guillotine Cross classes

    610034.png
    Blade Katar-LT [2]
    Atk + 5%.
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    Atk + 15 per 2 refine rate.
    Reduces delay after skill by 2% per 3 refine rate.
    If refine rate is 7 or higher, increases Rolling Cutter and Cross Ripper Slasher damage by 25%, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 9 or higher, increases Rolling Cutter and Cross Ripper Slasher damage by additional 20%, reduces delay after skill by 5%.
    If refine rate is 11 or higher, increases melee and long ranged physical damage by 15%, increases Counter Slash damage by 30%.

    When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.

    [Bonus by grade]
    [Grade D] Atk + 3%.
    [Grade C] Increases melee and long ranged physical damage by 15%, P.Atk + 1.
    [Grade B] POW + 3, P.Atk + 2.
    Class : Katar
    Attack : 275
    Weight : 140
    Weapon Level : 5
    Required Level : 190
    Usable Jobs : Guillotine Cross classes

    510060.png
    Kiri no Tsuyu-LT [2]
    When equipped with Surudoi Kaze,
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    Atk + 15 per 3 of the sum of refine rate.
    Atk + 4% per 5 of the sum of refine rate.
    If the sum of refine rate is 14 or higher, increases Cross Slash damage by 35%, reduces cooldown of Cross Slash by 2 seconds.
    If the sum of refine rate is 16 or higher, enables to use Distorted Cresent which has the same skill level as Shadow Trampling user learned, enables to use Shadow Trampling which has the same skill level as Distorted Cresent user learned, increases physical damage against all property enemies by 15%.
    If the sum of refine rate is 18 or higher, increases Cross Slash damage by additional 25%.
    If the sum of refine rate is 20 or higher, increases physical damage against all size enemies by 15%.

    When equipped with Surudoi Kaze and Hero Boots-LT, Atk + 10%, P.Atk + 2.

    [Bonus by grade]
    [Grade D] Atk + 3%.
    [Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
    [Grade B] POW + 3, P.Atk + 2.
    Class : Dagger
    Attack : 190
    Weight : 120
    Weapon Level : 5
    Required Level : 190
    Usable Jobs : Ninja classes

    540048.png
    One Sky One Sun-LT [2]
    Can't be destroyed.
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    Atk + 15 per 2 refine rate.
    Increases melee physical damage by 4% per 3 refine rate.
    If refine rate is 7 or higher, increases Prominence Kick and Solar Burst damage by 20%, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 9 or higher, increases Prominence Kick and Solar Burst damage by additional 25%. 
    If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases melee physical damage by additional 15%.

    When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.

    [Bonus by grade]
    [Grade D] Atk + 3%.
    [Grade C] Increases melee physical damage by 15%, P.Atk + 1.
    [Grade B] POW + 3, P.Atk + 2.
    Class : Book
    Attack : 200
    Weight : 110
    Weapon Level : 5
    Required Level : 190
    Usable Jobs : Star Emperor classes

    550067.png
    Meowmeow Foxtail-LT [2]
    Can't be destroyed.
    Matk + 350.
    If the user's base level is 210 or higher, POW/SPL + 2, P.Atk/S.Matk + 1.
    Atk/Matk + 15 per 2 refine rate.
    Atk/Matk + 2% per 3 refine rate.
    If refine rate is 7 or higher, increases Picky Peck and Silvervine Stem Spear damage by 40%.
    If refine rate is 9 or higher, reduces variable casting time by 10%, reduces cooldown of Catnip Meteor by 2 seconds.
    If refine rate is 11 or higher, increases Picky Peck and Catnip Meteor damage by 50%, increases physical and magical damage against all size enemies by 15%.

    When equipped with Hero Boots-LT, Atk/Matk + 10%, P.Atk/S.Matk + 2.

    [Bonus by grade]
    [Grade D] Atk/Matk + 3%.
    [Grade C] Increases long ranged physical damage and all property magical damage by 15%, P.Atk/S.Matk + 1.
    [Grade B] POW/SPL + 3, P.Atk/S.Matk + 2.
    Class : Staff
    Attack : 350
    Weight : 120
    Weapon Level : 5
    Required Level : 190
    Usable Jobs : Summoner (Doram) classes

    550068.png
    Spirit Pendulum-LT [2]
    Matk + 190, can't be destroyed.
    If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
    Matk + 15 per 2 refine rate.
    Increases all property magical damage by 3% per 3 refine rate.
    If refine rate is 7 or higher, increases Espa damage by 25%, reduces variable casting time by 10%.
    If refine rate is 9 or higher, increases Espa damage by additional 15%, increases Eswhoo damage by 45%.
    If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, has a high chance (10%) to recover 230 SP every 0.5 seconds for 19 times within 10 seconds when dealing magical damage.

    When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2.

    [Bonus by grade]
    [Grade D] Matk + 3%.
    [Grade C] Increases all property magical damage by 15%, S.Matk + 1.
    [Grade B] SPL + 3, S.Matk + 2.
    Class : Staff
    Attack : 70
    Weight : 120
    Weapon Level : 5
    Required Level : 190
    Usable Jobs : Soul Reaper classes

    650024.png
    Huuma Shuriken Clearness-LT [2]
    Can't be destroyed.
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    Atk + 15 per 2 refine rate.
    Increases long ranged physical damage by 4% per 3 refine rate.
    If refine rate is 7 or higher, increases Swirling Petal damage by 30%, reduces variable casting time by 10%.
    If refine rate is 9 or higher, reduces cooldown of Swirling Petal by 2 seconds, increases Swirling Petal damage by additional 15%.
    If refine rate is 11 or higher, increases physical damage against fire, shadow, holy and undead property enemies by 25%, increases physical damage against dragon, undead, demon and angel race monsters by 25%.

    When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.

    [Bonus by grade]
    [Grade D] Atk + 3%.
    [Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
    [Grade B] POW + 3, P.Atk + 2.
    Class : Huuma Shuriken
    Attack : 290
    Weight : 230
    Weapon Level : 5
    Required Level : 190
    Usable Jobs : Ninja classes

    800013.png
    Crimson Rose-LT [2]
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    Atk + 15 per 2 refine rate.
    Increases long ranged physical damage by 4% per 3 refine rate.
    If refine rate is 7 or higher, Atk + 5%, increases Fire Dance damage by 25%, reduces physical and magical damage taken from all size enemies by 20%.
    If refine rate is 9 or higher, Atk + 7%, Fire Dance damage by additional 35%.
    If refine rate is 11 or higher, reduces delay after skill by 10%, increases physical damage against all size enemies by 15%.

    When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.

    [Bonus by grade]
    [Grade D] Atk + 3%.
    [Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
    [Grade B] POW + 3, P.Atk + 2.
    Class : Pistol
    Attack : 200
    Weight : 100
    Weapon Level : 5
    Required Level : 190
    Usable Jobs : Rebellion classes

    810009.png
    Master Soul Rifle-LT [2]
    Matk + 250.
    If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
    Matk + 15 per 2 refine rate.
    Increases Soul Strike and Napalm Vulcan damage by 20% per 3 refine rate.
    If refine rate is 7 or higher, increases Soul Expansion damage by 40%, increases ghost property magical damage by 25%.
    If refine rate is 9 or higher, has a high chance (15%) to auto-cast Soul Strike level 10, Napalm Vulcan level 5 and Soul Expansion level 5 when dealing long ranged physical damage.
    If refine rate is 11 or higher, increases Soul Expansion damage by additional 30%, increases magical damage against all size enemies by 15%.

    When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2.

    [Bonus by grade]
    [Grade D] Matk + 3%.
    [Grade C] Increases ghost property magical damage by 15%, S.Matk + 1.
    [Grade B] SPL + 3, S.Matk + 2.
    Class : Rifle
    Attack : 200
    Weight : 100
    Weapon Level : 5
    Required Level : 190
    Usable Jobs : Rebellion classes

    820007.png
    Demon Slayer Shot-LT [2]
    Splash attack, can't be destroyed.
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    Atk + 15 per 2 refine rate.
    Increases long ranged physical damage by 4% per 3 refine rate.
    If refine rate is 7 or higher, increases Vanishing Buster and Shatter Storm damage by 30%, increases long ranged physical damage by 10%.
    If refine rate is 9 or higher, reduces cooldown of Shatter Storm by 1 second, increases Vanishing Buster and Shatter Storm damage by additional 25%. 
    If refine rate is 11 or higher, increases physical damage againt boss monsters, demon race and undead race monsters by 15%, increases physical damage against all size enemies by 15%.

    When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.

    [Bonus by grade]
    [Grade D] Atk + 3%.
    [Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
    [Grade B] POW + 3, P.Atk + 2.
    Class : Shotgun
    Attack : 295
    Weight : 230
    Weapon Level : 5
    Required Level : 190
    Usable Jobs : Rebellion classes

    830012.png
    The Black-LT [2]
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    Atk + 15 per 2 refine rate.
    Increases long ranged physical damage by 4% per 3 refine rate.
    If refine rate is 7 or higher, Atk + 50, increases Round Trip damage by 25%.
    If refine rate is 9 or higher, increases Round Trip damage by additional 25%, increases long ranged physical damage by additional 15%.
    If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, reduces physical and magical damage taken from all size enemies by 20%. 

    When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.

    [Bonus by grade]
    [Grade D] Atk + 3%.
    [Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
    [Grade B] POW + 3, P.Atk + 2.
    Class : Gatling Gun
    Attack : 225
    Weight : 300
    Weapon Level : 5
    Required Level : 190
    Usable Jobs : Rebellion classes

    840008.png
    Golden Lord Launcher-LT [2]
    Can't be destroyed.
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    Atk + 15 per 2 refine rate.
    Increases long ranged physical damage by 4% per 3 refine rate.
    If refine rate is 7 or higher, increases Dragon Tail damage by 20%, reduces cooldown of Dragon Tail by 1 second.
    If refine rate is 9 or higher, increases Dragon Tail damage by additional 35%, increases long ranged physical damage by 15%.
    If refine rate is 11 or higher, increases physical damage against all property enemies by 15%, increases physical damage against all size enemies by 15%.

    When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.

    [Bonus by grade]
    [Grade D] Atk + 3%.
    [Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
    [Grade B] POW + 3, P.Atk + 2.
    Class : Grenade Launcher
    Attack : 350
    Weight : 240
    Weapon Level : 5
    Required Level : 190
    Usable Jobs : Rebellion classes

    510072.png
    Blessed Knife-LT [2]
    Atk + 5%.
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    Atk + 15 per 2 refine rate.
    Increases Back Stab damage by 25% per 3 refine rate.
    If refine rate is 7 or higher, increases physical damage against all property enemies by 15%, enables to use Fatal Menace level 10.
    If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%), increases Fatal Menace damage by 15%.
    If refine rate is 11 or higher, reduces delay after skill by 10%, increases melee physical damage by 20%.

    When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.

    [Bonus by grade]
    [Grade D] Atk + 3%.
    [Grade C] Increases melee physical damage by 15%, P.Atk + 1.
    [Grade B] POW + 3, P.Atk + 2.
    Class: Dagger
    Attack: 220
    Weight: 120
    Weapon Level: 5
    Required Level: 190
    Usable Jobs: Novice classes

    550082.png
    Freedom Stick-LT [2]
    Can't be destroyed.
    Matk + 210, Matk + 5%.
    If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
    Matk + 15 per 2 refine rate.
    Increases Heaven's Drive damage by 30% per 3 refine rate.
    If refine rate is 7 or higher, increases magical damage against all property enemies by 15%, enables to use Psychic Wave level 5.
    If refine rate is 9 or higher, increases Psychic Wave damage by 20%, reduces variable casting time by 15%.
    If refine rate is 11 or higher, increases earth and neutral property magical damage by 20%, reduces variable casting time by additional 5%

    When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2.

    [Bonus by grade]
    [Grade D] Matk + 3%.
    [Grade C] Increases earth and neutral property magical damage by 15%, S.Matk + 1.
    [Grade B] SPL + 3, S.Matk + 2.
    Class: Staff
    Attack: 100
    Weight: 100
    Weapon Level: 5
    Required Level: 190
    Usable Jobs: Novice classes

     

    • Done 1
  11. Temporal Armors

    Spoiler

    15353
    Splendid Swift Armor [1]
    Atk + 50.
    Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
    If refine rate is 7 or higher, ignores physical defense of Brute and Demon races by 30%.
    If refine rate is 9 or higher, increases physical damage against Brute and Demon race by 10%.
    If refine rate is 11 or higher, increases physical damage against wind and earth properties monster by 10%.
    When equipped with Temporal Agi Boots [1] or Modified Temporal Agi Boots [1],
    ASPD + 1.
    If the sum of refine rate is 21 or higher, ignores physical defense of Brute and Demon races by additional 20%.
    Class : Armor
    Defense : 120
    Weight : 200
    Required Level : 1
    Usable Jobs : All

    15354
    Excellent Dexterous Armor [1]
    Atk + 50.
    Increases long ranged physical damage by 2% per 3 refine rate.
    If refine rate is 7 or higher, ignores physical defense of Brute and Demon races by 30%.
    If refine rate is 9 or higher, increases physical damage against Brute and Demon race by 10%.
    If refine rate is 11 or higher, increases physical damage against wind and earth properties monster by 10%.
    When equipped with Temporal Dex Boots [1] or Modified Temporal Dex Boots [1],
    Increases long ranged physical damage by 5%.
    If the sum of refine rate is 21 or higher, ignores physical defense of Brute and Demon races by additional 20%.
    Class : Armor
    Defense : 120
    Weight : 200
    Required Level : 1
    Usable Jobs : All

    15346
    Unexpected Fortune Armor [1]
    Atk + 50.
    Increases critical damage by 2% per 3 refine rate.
    If refine rate is 7 or higher, ignores physical defense of Brute and Demon races by 30%.
    If refine rate is 9 or higher, increases physical damage against Brute and Demon race by 10%.
    If refine rate is 11 or higher, increases physical damage against wind and earth properties monster by 10%.
    When equipped with Temporal Luk Boots [1] or Modified Temporal Luk Boots [1],
    increases critical damage by 10%.
    If the sum of refine rate is 21 or higher, ignores physical defense of Brute and Demon races by additional 20%.
    Class : Armor
    Defense : 120
    Weight : 200
    Required Level : 1
    Usable Jobs : All

    15347
    Strong Healthy Armor [1]
    Atk + 50.
    MaxHP + 2% per 3 refine rate.
    If refine rate is 7 or higher, ignores physical defense of Brute and Demon races by 30%.
    If refine rate is 9 or higher, increases physical damage against Brute and Demon race by 10%.
    If refine rate is 11 or higher, increases physical damage against wind and earth properties monster by 10%.
    When equipped with Temporal Vit Boots [1] or Modified Temporal Vit Boots [1],
    MaxHP + 10%.
    If the sum of refine rate is 21 or higher, ignores physical defense of Brute and Demon races by additional 20%.
    Class : Armor
    Defense : 120
    Weight : 200
    Required Level : 1
    Usable Jobs : All

    15278
    Soaring Physical Armor [1]
    Atk + 50.
    Atk + 2% per 3 refine rate.
    If refine rate is 7 or higher, ignores physical defense of Brute and Demon races by 30%.
    If refine rate is 9 or higher, increases physical damage against Brute and Demon race by 10%.
    If refine rate is 11 or higher, increases physical damage against wind and earth properties monster by 10%.
    When equipped with Temporal Str Boots [1] or Modified Temporal Str Boots [1],
    Atk + 10%.
    If the sum of refine rate is 21 or higher, ignores physical defense of Brute and Demon races by additional 20%.
    Class : Armor
    Defense : 120
    Weight : 200
    Required Level : 1
    Usable Jobs : All

    15279
    Robust Magical Armor [1]
    Matk + 50.
    Matk + 2% per 3 refine rate.
    If refine rate is 7 or higher, ignores magical defense of Brute and Demon races by 30%.
    If refine rate is 9 or higher, increases magical damage against Brute and Demon race by 10%.
    If refine rate is 11 or higher, increases magical damage against wind and earth properties monster by 10%.
    When equipped with Temporal Int Boots [1] or Modified Temporal Int Boots [1],
    Matk + 10%.
    If the sum of refine rate is 21 or higher, ignores magical defense of Brute and Demon races by additional 20%.
    Class : Armor
    Defense : 60
    Weight : 90
    Required Level : 1
    Usable Jobs : All

     

    • Done 1
  12. Spell Circuit

    Amistr Beret

    General Helm

    Ruff Officer

    Fancy Feather Hat

    Spoiler

    19249
    Spell Circuit [1]
    Matk + 20 per 2 refine rate.
    If refine rate is 7 or higher, reduces variable casting time by 10%.
    If refine rate is 9 or higher, increases neutral and shadow property magical damage by 10%.
    If refine rate is 11 or higher, increases water, wind, earth and fire property magical damage by 10%.
    Each refine rate above 10 will reduces fixed casting time by 0.1 second (up to 15).
    When equipped with Mental Stick, increases Psychic Wave damage by 5% per 2 refine rate of Mental Stick.
    When equipped with Kronos, increases Hell Inferno damage by 10% per 2 refine rate of Kronos.
    When equipped with Mikatsuki or Raksasa Dagger, reduces variable casting time as percent equal to refine rate of Mikatsuki or Raksasa Dagger.
    Every 2 refine rate of Mikatsuki or Raksasa Dagger increases Flaming Petals, Freezing Spear and Wind Blade damage by 5%.
    Class: Headgear
    Defense: 0
    Location: Upper
    Weight: 10
    Required Level: 1
    Usable Jobs: All

    19308
    Amistr Beret [1]
    Atk + 10 and Matk + 10 per 2 refine rate.
    If refine rate is 7 or higher, reduces variable casting time by 10%.
    If refine rate is 9 or higher, increase neutral and holy property magic damage by 10%.
    If refine rate is 11 or higher, Matk + 3%, Atk + 5%.
    Each refine rate above 10 will reduces fixed casting time by 0.1 second (up to 15).
    When equipped with Holy Stick, Matk + 10 and increases Adoramus damage by 30% per 2 refine rate of Holy Stick.
    When equipped with Wondrous Foxtail Staff, increases neutral property magic damage by 5% per 2 refine rate of Wondrous Foxtail Staff.
    When equipped with Twin Edge of Naght Sieger [Blue], increases Cart Cannon damage by 10% per 2 refine rate of Twin Edge of Naght Sieger [Blue].
    Class: Headgear
    Defense: 15
    Location: Upper
    Weight: 20
    Required Level: 1
    Usable Jobs: All

    19263
    General Helm [1]
    Atk + 15 per 2 refine rate.
    If refine rate is 7 or higher, reduces delay after attack by 10%.
    If refine rate is 9 or higher, Atk + 5%, ASPD + 1.
    If refine rate is 11 or higher, increases critical damage by 15%.
    Each refine rate above 10 will reduces fixed casting time by 0.1 second (up to 15).
    When equipped with Gungnir or Gungnir [2], increases Vanishing Point damage by 7% per 2 refine rate of Gungnir.
    When equipped with Zweihander or Zweihander [2], Atk + 20 per 2 refine rate of Zweihander.
    When equipped with Quadrille or Quadrille [2], increases Tiger Cannon damage by 7% per 2 refine rate of Quadrille.
    Class: Headgear
    Defense: 12
    Location: Upper
    Weight: 80
    Required Level: 1
    Usable Jobs: All

    19300
    Ruff Officer [1]
    Atk + 15 per 2 refine rate.
    If refine rate is 7 or higher,Atk + 30.
    If refine rate is 9 or higher, Atk + 5%, ASPD + 1.
    If refine rate is 11 or higher, increases long range physical damage by 3% and critical damage by additional 3%.
    Each refine rate above 10 will reduces fixed casting time by 0.1 second (up to 15).
    When equipped with Thanos Katar, Atk + 20 per 2 refine rate of weapon.
    When equipped with Dark Rose, increases Fire Dance damage by 6% per 2 refine rate of weapon.
    When equipped with Tornado Axe, increases Axe Tornado damage by 15% per 2 refine rate of weapon.
    Class: Headgear
    Defense: 35
    Location: Upper
    Weight: 40
    Required Level: 1
    Usable Jobs: All

    19296
    Fancy Feather Hat [1]
    Atk + 15 per 2 refine rate.
    If refine rate is 7 or higher, increases long range physical damage by 7%.
    If refine rate is 9 or higher, Atk + 5%, ASPD + 1.
    If refine rate is 11 or higher, increases long ranged physical damage by additional 5%.
    Each refine rate above 10 will reduces fixed casting time by 0.1 second (up to 15).
    When equipped with Nidhoggur's Shadow Garb [1], increases Arrow Storm damage by 12% per 2 refine rate of garment.
    When equipped with Leather of Tendrilion [1], increases Severe Rainstorm damage by 7% per 2 refine rate of garment.
    When equipped with Ancient Cape [1], increases Triangle Shot damage by 15% per 2 refine rate of garment.
    Class: Headgear
    Defense: 0
    Location: Upper
    Weight: 0
    Required Level: 1
    Usable Jobs: All

     

    • Done 1
  13. 1. Episode 17.1 "Illusion"

    "Terra Gloria" is returned to the Rune Midgarts Kingdom. The adventurers will have a new adventure with Secret Wing. New story line, new dungeons, new monsters and new equipment are waiting for you all!

    6IEL0RITZ4ZVL8049BX7.png

    Secret Wing with their rebellions are ready for the new battle!

    19BEZPD8OCJRAYJKUVED.png

    New monsters are waiting for the adventurers.

    LCP39VU0WW1NITEKVH9M.png

    New equipment from new episode.

     

    2. Third classes second costumes

    Finally. The second costumes for third classes are updated.

    Players can change their costume via "Costume change ticket" in Stylist Shop.

    "Costume change ticket" can be obtained from achievement when you reach level 170 with third class character.

    ZU7THUU7RZQRKCPVELU3.png

    Second costume is available in Stylist Shop!

    35C1Y37OHFI0YSKXEAXH.png

    "Costume change ticket"

    2CHG6ZRF7ECE8KFN6ZIK.png

    It's reward from reaching level 170.

    VAFFU7JK4K1LSIJFQRW6.png

    All third classes second costumes appearance.

     

    3. Expanding third class base level and job level.

    Unfortunately. Awakening system has been halted. Dev team decide to just expand third class base level to 185 and job level to 65 instead. :|

    So. There is no talent point system anymore. :(

    Dev team will develop these systems somehow in the future. BTW in this anniversary Dev team decide to just expand third class base level to 185 and job level to 65 and expand maximum level of some skills too.

    Dev team will adjust experience table from level 100 to 175 so third classes will gain exp more faster than before (this includes job exp table too).

    76552EC2YXDHHDCSYYPN.gif

    New aura of level 185 and job level has been increased to 65.

     

    4. Skill adjustment due to level expansion.

    The following skills will be adjusted by increasing their max level and improving some of their effects.

     

    4.1 Rune Knight

    4.1.1 Enchant Blade

    - Increases max level from 5 to 10.

    - Changes SP consumption per level.

    4.1.2 Sonic Wave

    - Increases max level from 5 to 10.

    - Improves damage formula.

    - Improve hit rate depends on skill level.

    - Changes SP consumption per level.

    IZMWAF6QEA826WO0QANZ.gif

     

    4.2 Royal Guard

    4.2.1 Shield Press

    - Increases max level from 5 to 10.

    - Removes Stun status inflicting.

    - Improves damage formula.

    - Splits damage display to 5 hit.

    4.2.2 Genesis Ray

    - Increases max level from 5 to 10.

    - Changes damage type from holy (physical + magical) damage to holy magical damage.

    - Reduces skill cooldown and delay.

    - Changes SP consumption per level.

    - Removes requirement of Banding party members and also removes increased damage from Banding party members too.

    Z15EHJT643WNQHDR0XFR.gif

     

    4.3 Mechanic

    4.3.1 Power Swing

    - Increases max level from 5 to 10.

    - From level 6. Skill delay has been reduced by half.

    4.3.2 Arm Cannon

    - Increases max level from 3 to 5.

    - Increases area of effect depends on skill level.

    A4SMGVZ2A3ERG1CQGLB8.gif

     

    4.4 Genetic

    4.4.1 Cart Tornado

    - Increases max level from 5 to 10.

    - Removes knockback effect.

    - Skill cooldown is fixed to 2 seconds.

    - Skill delay is increased by 1 second.

    - Improves damage formula.

    - Splits damage display to 3 hit.

    4.4.2 Spore Explosion

    - Increases max level from 5 to 10.

    - Increases nearby target damage from 75% to 100%.

    - Explosion delay is fixed to 2 seconds.

    - Improves damage formula.

    VGFSJRXB4P7IU10VN4D6.gif

     

    4.5 Guillotine Cross

    4.5.1 Weapon Blocking

    - When blocking is successful. Gains "Counter state" for 10 seconds.

    4.5.2 Counter Slash

    - Increases max level from 5 to 10.

    - Changes skill condition to can be used while "Counter state" is active, not when Weapon Blocking is successful.

    - Improves damage formula.

    - From level 6. Increases area of effect to 5x5.

    L4142QEUR35CBN0A5HXN.gif

     

    4.6 Shadow Chaser

    4.6.1 Fatal Menace

    - Increases max level from 5 to 10.

    - Removes teleport effect.

    - When uses skill while dagger is equipped. Damage will be doubled.

    - From level 7. Increases Hit rate.

    4.6.2 Feint Bomb

    - Increases max level from 3 to 10.

    - Increases travel distance depends on skill level.

    306DBV7K69DBF9IZLHO4.gif

     

    4.7 Warlock

    4.7.1 Freezing Spell

    - Increases max level from 5 to 10.

    4.7.2 Tetra Vortex

    - Increases max level from 5 to 10.

    - From level 6. The skill also deal damage to nearby enemies too.

    - Since it will be multiple target from level 6. Damage formula from level 6 will be changed.

    194FNHNK4K8L1ZJ7VRJC.gif

     

    4.8 Sorcerer

    4.8.1 Spell Fist

    - Increases max level from 5 to 10.

    - Duration depends on skill level.

    - Increases attack count to 3 times of skill level.

    4.8.2 Varetyr Spear

    - Increases max level from 5 to 10.

    - Changes damage type from wind (physical + magical) damage to wind magical damage.

    - Increases SP consumption.

    - Increases area of effect.

    - Splits damage display to 3 hit.

    3HFLUR9DYCUVY2Q74CSO.gif

     

    4.9 Archbishop

    4.9.1 Judex

    - Increases max level from 5 to 10.

    4.9.2 Renovatio

    - Increases max level from 1 to 4.

    - Increases HP recovery amount depends on skill level.

    - Duration depends on skill level.

    T2FAIHTFIFDZCOP2ANLZ.gif

     

    4.10 Sura

    4.10.1 Fallen Empire

    - Increases max level from 5 to 10.

    - Reduces SP consumption.

    - From level 6. Reduces Spirit Sphere consumption from 2 to 1.

    - Improves damage formula.

    4.10.2 knuckle Arrow

    - Increases max level from 5 to 10.

    - From level 6. Removes Spirit Sphere consumption.

    H1JV59AM43XQ2RO8F63E.gif

     

    4.11 Ranger

    4.11.1 Aimed Bolt

    - Increases fixed casting time to 1 second. Reduces variable casting time by half.

    - Adds 1 second cooldown.

    - Lower damage formula.

    - Number of attack won't depend on the immobilize status of target.

    - Fixes SP consumption to 40 for all skill level.

    4.11.2 Trap Research

    - Increases max level from 5 to 10.

    5UN5LB48YGA7SWBGHUJL.gif

     

    4.12 Wanderer & Minstrel

    4.12.1 Metallic Sound

    - Increases max level from 5 to 10.

    - Splits damage display to 2 hit.

    - Removes SP reduction effect.

    4.12.2 Severe Rainstorm

    - Can be used while Whip or Musical Instrument is equipped.

    - When using skill while Whip or Musical Instrument is equipped. Damage formula will higher than using bow.

    VGE2BQ9QPI7426BT6LXL.gif

     

    source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3890090&curpage=1

     

    • Like 2
  14. 12 hours ago, fuyukikun said:

    can you inform mobs stats at level 99-110 area?

    I only know their HP.

    All of them are lv. 100
    Nightmare : 21,300
    Jakk : 23,933
    Ghoul : 24,471
    Drainliar : 22,350

    But according to lv 160 mobs. They have the same Def/Mdef with their normal counterparts in normal geffen dungeon lv.2. So I guess lv.100 counterparts will share the same Def/Mdef too.
    And unfortunately. There is no Dead King for lv 99-110 zone.

  15. 25706.png
    High Priest Stone (Top)
    Increases heal effectiveness by 1% for each level of Meditation user learned.

    25707.png
    High Priest Stone (Middle)
    Increases critical damage by 2% for each level of Mace Mastery user learned.

    25708.png
    Hight Priest Stone (Bottom)
    Increases Magnus Exocismus damage by 20%.

    25709.png
    Archbishop Stone (Garment)
    Increases Adoramus damage by 15%.
    When equipped with High Priest Stone (Top), increases Adoramus damage by 15%.
    When equipped with High Priest Stone (Middle), reduces cooldown of Adoramus by 1 second.
    When equipped with High Priest Stone (Bottom), reduces fixed casting time by 0.5 second.

    25710.png
    Paladin Stone (Top)
    MaxHP + 1% for each level of Faith user learned.

    25711.png
    Paladin Stone (Middle)
    Increases long ranged physical damage by 1% for each level of Spear Mastery user learned.

    25712.png
    Paladin Stone (Bottom)
    Increases Holy Cross damage by 20%.

    25713.png
    Royal Guard Stone (Garment)
    Increases Vanishing Point damage by 15%.
    When equipped with Paladin Stone (Top), has a 2% chance to restore 1% of damage as SP when dealing physical damage.
    When equipped with Paladin Stone (Middle), reduces cooldown of Cannon Spear by 0.5 second.
    When equipped with Paladin Stone (Bottom), increases Vanishing Point damage by 15%.

    25714.png
    Assassin Cross Stone (Top)
    Atk + 2 for each level of Katar Mastery user learned.

    25715.png
    Assassin Cross Stone (Middle)
    Hit + 2 for each level of Left Hand Mastery user learned.

    25716.png
    Assassin Cross Stone (Bottom)
    Increases Sonic Blow damage by 20%.

    25717.png
    Guillotine Cross Stone (Garment)
    Increases Rolling Cutter damage by 15%.
    When equipped with Assassin Cross Stone (Top), has a 2% chance to restore 1% of damage as SP when dealing physical damage.
    When equipped with Assassin Cross Stone (Middle), increases Cross Ripper Slasher damage by 15%.
    When equipped with Assassin Cross Stone (Bottom), increases Rolling Cutter damage by 15%.

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