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Sigma

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Everything posted by Sigma

  1. Wow. new bgm finally!
  2. NO. I don't. I guess we'll get enchant details when EP 17.1 arrive main servers.
  3. IMO It was copied description from Venus Armor. I just translated what they wrote.
  4. Fixed for Ivory Knife chance. For Egg Picky Card bonus I still confirm receiving damage (물리공격 명중 시) not dealing damage (적 타격 시).
  5. I translated armors first Ivory Mail [1] MaxHP + 1%, Vit + 1 per refine rate. When equipped with Hardrock Mammoth Card, MaxHP + 1%, Vit + 1 per 10 base Vit, grants immunity to being knocked back. When equipped with Ivory Lance, Agi + 3, increases attack speed (reduces delay after attack by 7%), when dealing physical damage, has a 20% chance to cast Critical Wound level 1 to an enemy. When equipped with Ivory Knife, Agi + 3, increases attack speed (reduces delay after attack by 7%), when dealing physical damage, has a 5% chance to cast Critical Wound level 1 to an enemy. When equipped with Egg Picky Card, Vit + 9, MaxHP + 1900, when receiving physical damage, has a 5% chance to auto-cast Water Ball level 5 to attacker. Class : Armor Defense : 60 Weight : 12 Required Level : 1 Usable Job : All. Jupiter Armor [1] If refine rate is 10 or higher, reduces casting time of Energy Coat by 40%. Int + 3, Matk + 3% per 4 refine rate. If refine rate is 12 or higher, reduces delay after skill by 2% for each level of Radius user learned, reduces delay after skill of Diamond Dust by 0.1 second for each level of Study user learned. If user equips Nightmare Verit Card, Matk + 30, Mdef + 10, increase magical damage against all races by 3%. If user equips Fallen Bishop Card, Matk + 60, Mdef + 20, increase magical damage against all races by 5%. Class : Armor Defense : 0 Weight : 30 Required Level : 100 Usable Job : Mage third classes. Apollo Armor [1] MaxHP + 20%. Vit + 3, Mdef + 5 per 4 refine rate. If refine rate is 12 or higher, when receiving physical damage, has a 5% chance to auto-cast Pneuma level 1. MaxHP + 1% for each level of Dragon Breath user learned. If user equips Green Ferus Card, reduces delay after skill by 5%, ASPD + 1. If user equips Eddga Card, when receiving magical damage, has a 50% chance to inflict frozen, stun or petrified to attacker. Class : Armor Defense : 0 Weight : 30 Required Level : 100 Usable Job : Swordsman third classes. Mars Armor [1] ASPD + 2 for 10 seconds after using Back Slide. Dex + 3, MaxHP + 3% per 4 refine rate. Ignores defense of demihuman, brute and player by 15%. If refine rate is 12 or higher, reduce cooldown of Dark Claw by 5 seconds. Increases Triangle Shot damage by 2% for each level of Double Strafe user learned. If user equips Whisper Boss Card, Flee + 20, Atk + 30. If user equips Dark Guardian Kades Card, reduce damage taken from ghost and holy property by 20%. Class : Armor Defense : 0 Weight : 30 Required Level : 100 Usable Job : Thief third classes. Ceres Armor [1] Increases long ranged physical damage by 10%. Agi + 3, Dex + 3 per 4 refine rate. If refine rate is 12 or higher, increases Warg Strike and Metallic Sound damage by 30%. When equipped with Ancient Mimic Card, increases long ranged physical damage by additional 10%, Cri + 5. When equipped with Clown or Gyspy Card, grants immunity to being frozen, reduces damage taken from all race enemies by 10% (includes player). Class : Armor Defense : 0 Weight : 30 Required Level : 100 Usable Job : Archer third classes. Venus Armor [1] MaxHP + 1%, reduces damage taken from long ranged physical damage by 1% for each level of Heal user learned. Int + 2, Mdef + 7 per 4 refine rate. If refine rate is 12 or higher, reduces cooldown of Clearance and Silentium by 5 seconds. Reduces cooldown of Crescent Elbow by 3 seconds. If user equips Firelock Soldier Card, reduces damage taken from all race enemies by 5% (includes player). If user equips Lady Tanee Card, Atk + 50, increases damage against boss monsters by 25%. Class : Armor Defense : 0 Weight : 30 Required Level : 100 Usable Job : Acolyte third classes. Vulcanus Armor [1] Atk + 1% for each level of Mammonite user learned. Str + 3, Vit + 3, Atk + 20 per 4 refine rate. If refine rate is 12 or higher, increases Crazy Weed and Power Swing damage by 80%. When equipped with Porcellio Card, ignores physical defense of normal monster (includes player) by 20%. When equipped with Gloom Under Night Card, increases physical damage against all size monster by 25%. Ignores physical defense of normal monster (includes player) by 20%. Class : Armor Defense : 0 Weight : 30 Required Level : 100 Usable Job : Merchant third classes.
  6. It looks like the twister of time. Some are from the past. Some don't even exist in any server yet.
  7. In addition. OS weapons can be enchanted via remodeling devices. There are 2 types of remodeling devices, physical and magical. Each type has 3 grades, normal, higher and highest. I guess the enchantment maybe the same as Tanos and Verus weapons enchantment.
  8. Finally Equipment Weapons Enchant blueprint items from lucky egg
  9. Give me a few hours. I just went back to home. ? (i'm in SEA).
  10. No new card. Too bad.
  11. Added new 8 pieces of Summoner and Taekwondo classes set.
  12. Engineer Cap Cursed Knight's Shield
  13. Class enchant stones (Third classes)
  14. Ancient Hero set Patent Hero set Hero-LT set
  15. Spell Circuit Amistr Beret General Helm Ruff Officer Fancy Feather Hat
  16. That means you have been blocked by South Korea.
  17. Likes OGH and HTF beginner mode. Easier way to collect material. In this case, crafted stone.
  18. I guess just those skills since you gain only 5 more skill points. ?
  19. 1. Episode 17.1 "Illusion" "Terra Gloria" is returned to the Rune Midgarts Kingdom. The adventurers will have a new adventure with Secret Wing. New story line, new dungeons, new monsters and new equipment are waiting for you all! Secret Wing with their rebellions are ready for the new battle! New monsters are waiting for the adventurers. New equipment from new episode. 2. Third classes second costumes Finally. The second costumes for third classes are updated. Players can change their costume via "Costume change ticket" in Stylist Shop. "Costume change ticket" can be obtained from achievement when you reach level 170 with third class character. Second costume is available in Stylist Shop! "Costume change ticket" It's reward from reaching level 170. All third classes second costumes appearance. 3. Expanding third class base level and job level. Unfortunately. Awakening system has been halted. Dev team decide to just expand third class base level to 185 and job level to 65 instead. So. There is no talent point system anymore. Dev team will develop these systems somehow in the future. BTW in this anniversary Dev team decide to just expand third class base level to 185 and job level to 65 and expand maximum level of some skills too. Dev team will adjust experience table from level 100 to 175 so third classes will gain exp more faster than before (this includes job exp table too). New aura of level 185 and job level has been increased to 65. 4. Skill adjustment due to level expansion. The following skills will be adjusted by increasing their max level and improving some of their effects. 4.1 Rune Knight 4.1.1 Enchant Blade - Increases max level from 5 to 10. - Changes SP consumption per level. 4.1.2 Sonic Wave - Increases max level from 5 to 10. - Improves damage formula. - Improve hit rate depends on skill level. - Changes SP consumption per level. 4.2 Royal Guard 4.2.1 Shield Press - Increases max level from 5 to 10. - Removes Stun status inflicting. - Improves damage formula. - Splits damage display to 5 hit. 4.2.2 Genesis Ray - Increases max level from 5 to 10. - Changes damage type from holy (physical + magical) damage to holy magical damage. - Reduces skill cooldown and delay. - Changes SP consumption per level. - Removes requirement of Banding party members and also removes increased damage from Banding party members too. 4.3 Mechanic 4.3.1 Power Swing - Increases max level from 5 to 10. - From level 6. Skill delay has been reduced by half. 4.3.2 Arm Cannon - Increases max level from 3 to 5. - Increases area of effect depends on skill level. 4.4 Genetic 4.4.1 Cart Tornado - Increases max level from 5 to 10. - Removes knockback effect. - Skill cooldown is fixed to 2 seconds. - Skill delay is increased by 1 second. - Improves damage formula. - Splits damage display to 3 hit. 4.4.2 Spore Explosion - Increases max level from 5 to 10. - Increases nearby target damage from 75% to 100%. - Explosion delay is fixed to 2 seconds. - Improves damage formula. 4.5 Guillotine Cross 4.5.1 Weapon Blocking - When blocking is successful. Gains "Counter state" for 10 seconds. 4.5.2 Counter Slash - Increases max level from 5 to 10. - Changes skill condition to can be used while "Counter state" is active, not when Weapon Blocking is successful. - Improves damage formula. - From level 6. Increases area of effect to 5x5. 4.6 Shadow Chaser 4.6.1 Fatal Menace - Increases max level from 5 to 10. - Removes teleport effect. - When uses skill while dagger is equipped. Damage will be doubled. - From level 7. Increases Hit rate. 4.6.2 Feint Bomb - Increases max level from 3 to 10. - Increases travel distance depends on skill level. 4.7 Warlock 4.7.1 Freezing Spell - Increases max level from 5 to 10. 4.7.2 Tetra Vortex - Increases max level from 5 to 10. - From level 6. The skill also deal damage to nearby enemies too. - Since it will be multiple target from level 6. Damage formula from level 6 will be changed. 4.8 Sorcerer 4.8.1 Spell Fist - Increases max level from 5 to 10. - Duration depends on skill level. - Increases attack count to 3 times of skill level. 4.8.2 Varetyr Spear - Increases max level from 5 to 10. - Changes damage type from wind (physical + magical) damage to wind magical damage. - Increases SP consumption. - Increases area of effect. - Splits damage display to 3 hit. 4.9 Archbishop 4.9.1 Judex - Increases max level from 5 to 10. 4.9.2 Renovatio - Increases max level from 1 to 4. - Increases HP recovery amount depends on skill level. - Duration depends on skill level. 4.10 Sura 4.10.1 Fallen Empire - Increases max level from 5 to 10. - Reduces SP consumption. - From level 6. Reduces Spirit Sphere consumption from 2 to 1. - Improves damage formula. 4.10.2 knuckle Arrow - Increases max level from 5 to 10. - From level 6. Removes Spirit Sphere consumption. 4.11 Ranger 4.11.1 Aimed Bolt - Increases fixed casting time to 1 second. Reduces variable casting time by half. - Adds 1 second cooldown. - Lower damage formula. - Number of attack won't depend on the immobilize status of target. - Fixes SP consumption to 40 for all skill level. 4.11.2 Trap Research - Increases max level from 5 to 10. 4.12 Wanderer & Minstrel 4.12.1 Metallic Sound - Increases max level from 5 to 10. - Splits damage display to 2 hit. - Removes SP reduction effect. 4.12.2 Severe Rainstorm - Can be used while Whip or Musical Instrument is equipped. - When using skill while Whip or Musical Instrument is equipped. Damage formula will higher than using bow. source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3890090&curpage=1
  20. I only know their HP. All of them are lv. 100 Nightmare : 21,300 Jakk : 23,933 Ghoul : 24,471 Drainliar : 22,350 But according to lv 160 mobs. They have the same Def/Mdef with their normal counterparts in normal geffen dungeon lv.2. So I guess lv.100 counterparts will share the same Def/Mdef too. And unfortunately. There is no Dead King for lv 99-110 zone.
  21. High Priest Stone (Top) Increases heal effectiveness by 1% for each level of Meditation user learned. High Priest Stone (Middle) Increases critical damage by 2% for each level of Mace Mastery user learned. Hight Priest Stone (Bottom) Increases Magnus Exocismus damage by 20%. Archbishop Stone (Garment) Increases Adoramus damage by 15%. When equipped with High Priest Stone (Top), increases Adoramus damage by 15%. When equipped with High Priest Stone (Middle), reduces cooldown of Adoramus by 1 second. When equipped with High Priest Stone (Bottom), reduces fixed casting time by 0.5 second. Paladin Stone (Top) MaxHP + 1% for each level of Faith user learned. Paladin Stone (Middle) Increases long ranged physical damage by 1% for each level of Spear Mastery user learned. Paladin Stone (Bottom) Increases Holy Cross damage by 20%. Royal Guard Stone (Garment) Increases Vanishing Point damage by 15%. When equipped with Paladin Stone (Top), has a 2% chance to restore 1% of damage as SP when dealing physical damage. When equipped with Paladin Stone (Middle), reduces cooldown of Cannon Spear by 0.5 second. When equipped with Paladin Stone (Bottom), increases Vanishing Point damage by 15%. Assassin Cross Stone (Top) Atk + 2 for each level of Katar Mastery user learned. Assassin Cross Stone (Middle) Hit + 2 for each level of Left Hand Mastery user learned. Assassin Cross Stone (Bottom) Increases Sonic Blow damage by 20%. Guillotine Cross Stone (Garment) Increases Rolling Cutter damage by 15%. When equipped with Assassin Cross Stone (Top), has a 2% chance to restore 1% of damage as SP when dealing physical damage. When equipped with Assassin Cross Stone (Middle), increases Cross Ripper Slasher damage by 15%. When equipped with Assassin Cross Stone (Bottom), increases Rolling Cutter damage by 15%.
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