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Sigma

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  1. EDDA Fall of Glast Heim has 2 modes. (You must do scenario mode first to access the instance) Normal difficulty : requires level 130 to access reward : Curse-eroded Crystal instance cooldown : 1 day Curse-eroded Crystal Advance difficulty : requires level 170 to access reward : Curse-eroded Gemstone instance cooldown : 3 days Curse-eroded Gemstone You can enter 1 mode daily, either normal or advance difficulty. - If you enter advance difficulty, 1 day cooldown will be applied to normal difficulty and 3 days cooldown will be applied to advance difficulty. - If you enter normal difficulty, 1 day cooldown will be applied. - Instance duration is 60 minutes on both modes. Both item are used to exchanging and enchanting new gears, combines with material from Old Glast Heim instance. New gears King Schmidt's Suit [1] Can't be destroyed. Increases physical and magical damage against medium and large size enemies by 10%. If refine rate is 7 or higher, increases physical and magical damage against fire and shadow property enemies by 10%. If refine rate is 9 or higher, reduces physical damage taken from dragon and formless race monsters by 15%. If refine rate is 11 or higher, reduces physical and magical damage taken from medium and large size enemies by 10%. When equipped with King Schmidt's Manteau, MaxHP + 5%, MaxSP + 5%. If the sum of King Schmidt's Suit and King Schmidt's Manteau refine rate is 22 or higher, reduces delay after skill by 15%. Class: Armor Defense: 150 Weight: 90 Required Level: 130 Usable Jobs : All King Schmidt's Manteau [1] Increases physical and magical damage against fire and shadow property enemies by 2% per 3 refine rate. If refine rate is 7 or higher, reduces physical damage taken from dragon and formless race monsters by 5%. If refine rate is 11 or higher, increases physical and magical damage against dragon and formless race monsters by 15%. Class: Garment Defense: 70 Weight: 60 Required Level: 130 Usable Jobs : All King Schmidt's Strong Insignia [1] Atk + 10%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, Atk + 25, Hit + 10. Class: Accessory (left) Defense: 10 Weight: 20 Required Level: 150 Usable Jobs : All King Schmidt's Divine Power Insignia [1] Matk + 10%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, Matk + 25, reduces variable casting time by 8%. Class: Accessory (left) Defense: 10 Weight: 20 Required Level: 150 Usable Jobs : All King Schmidt's White Cloud Insignia [1] Increases critical damage by 7%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, increases critical damage by 7%, Atk + 5%. Class: Accessory (left) Defense: 10 Weight: 20 Required Level: 150 Usable Jobs : All King Schmidt's Rigid Insignia [1] MaxHP + 10%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, MaxHP + 5%, reduces delay after skill by 5%. Class: Accessory (left) Defense: 10 Weight: 20 Required Level: 150 Usable Jobs : All King Schmidt's Flash Insignia [1] Increases attack speed (reduces delay after attack by 5%). When equipped with King Schmidt's Suit and King Schmidt's Manteau, increases attack speed (reduces delay after attack by 3%), Cri + 7. Class: Accessory (left) Defense: 10 Weight: 20 Required Level: 150 Usable Jobs : All King Schmidt's Celestial Bow Insignia [1] Increases long ranged physical damage by 7%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, increases long ranged physical damage by 7%, ASPD + 1. Class: Accessory (left) Defense: 10 Weight: 20 Required Level: 150 Usable Jobs : All Equipment can be obtained by exchanging materials with vending machine OSC1052 Exchange detail Equipment can be enchanted with vending machine OSC1127 Enchant detail Enchantment is from 4th slot to 2rd slot. Each equipment can be enchanted up to 3 slots. Special Enchants Flash When equipped with Speed of Light, increases critical damage by 30%. Strong When equipped with Bear Power, increases physical damage against all size enemies by 25%. Celestial Bow When equipped with Hawkeye, Atk + 10%. Divine Power When equipped with Runaway Magic, increases all property magical damage by 15%. Rigid When equipped with Muscle Fool, reduces delay after skill by 10%. White Cloud When equipped with Lucky Day, ASPD + 2. Note 1. Enchantment can't be reset. 2. The last enchant of King Schmidt's Insignia (special enchants) has 30% chance of failure which destroys the equipment. 3. Enchant will be given randomly. Though enchanted equipment can't be reset. Vending machine OSC1198 offers you to turn your unwanted enchanted equipment back into material again (will receive Curse-eroded Crystal and Curse-eroded Gemstone only). Only equipment which is enchanted at least once can be disassembled. The amount of reclaimed material depends on amount of enchantment. When disassembling unwanted equipment. There is a low chance to gain following costumes too. Costume Drooping Schmidt Costume Drooping Oscar Costume Drooping Heinrich source : http://ro.gnjoy.com/news/update/View.asp?seq=228&curpage=1 https://ro.gnjoy.com/news/notice/View.asp?seq=7039
  2. Fixed the description of Illusion Puente Robe. I wonder if this effect exists in the first place? Illusion Puente Robe [1] Reduces fixed casting time by 3%. Increases heal effectiveness by 5%, increases heal effectiveness by additional 1% and reduces fixed casting time by additional 3% per refine rate. When equipped with Illusion Long Mace, Matk + 100, increase heal effectiveness by 20%. If refine rate of both are 7 or higher, additional Matk + 50. If the sum of refine rate is 18 or higher, increases heal effectiveness by additional 15%. If the sum of refine rate is 22 or higher, reduce delay after skill by 15%. Class : Armor Defense : 52 Weight : 40 Required Level : 99 Usable Jobs : All
  3. Black Feather Mdef + 15. Dex + 10. Gains 50 SP when killing monsters. Increases Feint Bomb damage by 10%. If user learned Invisibility level 5, increases physical damage against boss monsters by 50%. If user learned Maelstrom level 3, enables to use Flying Kick level 7. If user learned Reproduce level 10, reduces SP consumption of skills by 30%. If refine rate is 7 or higher, Hit + 30, increases Feint Bomb damage by additional 15%. If refine rate is 9 or higher, Hit + 20, increases Feint Bomb damage by additional 25%. If refine rate is 10, ignores defense of all race monsters by 100%. Class: Headgear Defense: 18 Location: Upper Weight: 100 Required Level: 100 Jobs: All Fiery Mystical Beast's Feather [1] Mdef + 5. Increases physical and magical damage against fire property monsters by 15%. Reduces damage taken from player by 5%. Attack speed + 1% and increases physical and magical damage against fire property monsters by 1% per refine rate. If refine rate is 10, reduces damage taken from fire property by 100%. When compounds with Mastering card, additional Mdef + 10, MaxHp + 10%, reduces damage taken from neutral property by 20%. Class: Garment Defense: 18 Weight: 20 Required Level: 100 Jobs: All Diamond Manteau [1] Mdef + 15. MaxHP + 5%, MaxSP + 5%. Reduces damage taken from player by 5%. MaxHP + 3%, MaxSP + 3% per 3 refine rate. When equipped with Diamond Shoes, reduces damage taken from Neutral property by 10%, reduces damage taken from Doram by 10%, grants immunity to being petrified. Class: Garment Defense: 15 Weight: 50 Required Level: 100 Jobs: All Hrodvitnir's Chain [1] Attack speed + 5%. Reduces delay after skill by 5%. Enables to use Teleport level 1. When equipped with Vanargand Helm, If refine rate of Vanargand Helm is 6 or higher, additional attack speed + 5%, reduces delay after skill by 5%, increases physical damage by 5%, ignores defense of all race monsters by 25%. If refine rate of Vanargand Helm is 8 or higher, additional attack speed + 10%, reduces delay after skill by 10%, increases physical damage by 5%, ignores defense of all race monsters by 25%. Class: Accessory Defense: 0 Weight: 30 Required Level: 100 Jobs: All
  4. Lucky items from September Kachua's Secret Box Geffen Magic Muffler Anti Magic Manteau
  5. Geffen Magic Muffler [1] Reduces variable casting time by 10%. Matk + 10 per 2 refine rate. Matk + 1% per 3 refine rate. If refine rate is 7 or higher, increases all property magical damage by 5%. If refine rate is 9 or higher, reduces variable casting time by 10%. When equipped with Geffen Magic Robe, Matk + 30. If refine rate of Geffen Magic Robe is 11 or higher, additional Matk + 40, reduces variable casting time by 20%. When equipped with Magic Intensifier Ring, reduces SP comsumption of skills by 5%. Class: Garment Defense: 20 Weight: 55 Required Level: 99 Usable Jobs : All Anti Magic Manteau [1] MaxHP + 300. MaxHP + 100 per 2 refine rate. MaxHP + 2% per 3 refine rate. If refine rate is 7 or higher, Atk + 7%. If refine rate is 9 or higher, reduces variable casting time by 10%. When equipped with Anti Magic Suit, Atk + 30. If refine rate of Anti Magic Suit is 11 or higher, additional Atk + 40, reduces delay after skill by 10%. When equipped with Physical Enhancer Ring, reduces delay after skill by 5%. Class: Garment Defense: 23 Weight: 75 Required Level: 99 Usable Jobs : All Despair God Morocc Card Transforms into Despair God Morocc for 5 seconds when using First Aid. Atk + 10%, MaxHP - 50%. Increases physical damage against demihuman and angel race enemies by 30%. Compounded on : Shoes Prefix : Demon God's Demon God's Apostle Ahat Card MaxSP + 5% When equipped with Demon God's Apostle Shnaim Card, additional MaxSP + 5%. Compounded on : Accessory Prefix : Dominator's Demon God's Apostle Shnaim Card MaxHP + 5% When equipped with Demon God's Apostle Ahat Card, additional MaxHP + 5%. Compounded on : Accessory Prefix : Coordinator's Brinaranea Card Increases water property magical damage by 15%. When equipped with Muspellskoll Card, increases water property magical damage by additional 10%. Compounded on : Weapon Prefix : Brinaranea Muspellskoll Card Reduces physical and magical damage taken from fire property enemies by 30%. When equipped with Brinaranea Card, reduces physical and magical damage taken from fire property enemies by additional 10%. Compounded on : Shield Prefix : Muspelheim Morocc's Minion Card Atk + 100, greatly increases attack speed (reduces delay after attack by 25%). MaxHP - 20%. When equipped with Despair God Morocc Card, MaxHP + 50%. Compounded on : Armor Prefix : Destructive Grim Reaper Ankou Card When receiving physical or magical damage, has a chance to curse all enemies in 17x17 cells around the user, Atk + 25% and Matk + 25% for 10 seconds. The probability shall increase depend on refine rate. Transforms into Grim Reaper Ankou for 5 seconds when using First Aid. Compounded on : Headgear Prefix : Grim Reaper Ankou Corrupt Life Card MaxHP + 500, MaxSP + 50. Increases damage taken from angel race monsters by 50%. When equipped with Orc Baby Card, reduces damage taken from neutral property by 5%, Flee + 5. When equipped with Baby Desert Wolf Card, Int + 3, MaxSP + 100, Matk + 5%. When equipped with Familiar Card, Atk + 15, increase physical damage against shadow property enemies by 20%. When equipped with Orc Warrior Card, reduce damage taken from demihuman race enemies by 15%. When equipped with Desert Wolf Card, increases physical damage against medium and large enemies by 15%. When equipped with Phen Card, reduces variable casting time by 25%. When equipped with Orc Zombie Card, Hit + 15, Flee + 15, increase critical damage by 15%. When equipped with Verit Card, MaxHP + 4%, MaxSP + 4%. When equipped with Magalodon Card, Def + 100. Compounded on : Headgear Prefix : Corrupt Life
  6. From certain event IIRC.
  7. Checked . I translated correctly unless Gravity mixed up with themselves.
  8. Ridiculous. Why Gravity create Schmitz card which is worse than Ktullanux card?
  9. Only confirm for OS enchant material that can be vended. I have no idea about the rest either.
  10. 1. New Edda : Glast Heim's fall. The new story of Glast Heim will be updated. With King Schmitz. You will experience the story about the past of Glast Heim! <Soon you will meet the new story of Glast Heim!> <You'll engage with king Schmitz, White Knight and Khalitzboobsburg!> Also, New equipment and enchants regarding to Glast Heim's fall content will be added. <Meet new equipment and enchants!> 2. Skill adjustment for 1st and 2nd classes. While we improved and expanded the third class skills. We will also improve prerequisite skills to improving play style of third classes. First class skills such as Increases Agility, Blessing and Crazy Uproar Second class skills such as Bowling Bash, Back Stab, Raid, Blitz Beat, Grand Cross, Sonic Blow and Asura Strike. High class skills such as Clashing Spiral, Meteor Assault, Sharp Shooting and Arrow Vulcan. Those are skills that we'll adjust. We'll release details through developer note before the update. <Rune Knight with adjusted Bowling Bash and Shadow Chaser with adjusted Back Stab and Raid> *my opinion : according to adjusted skills list and teasers. I guess those skills will be adjusted as same as Ragnarok Zero* 3. Illusion of Labyrinth. New dungeon "Illusion of Labyrinth" will be added. <Illusion of Labyrinth, coming soon!> source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&amp;seq=3898433&amp;curpage=1
  11. No. Unlike other enchantments. GMT, Ghost Palace, Charleston and OS enchantments are easier. Likes putting card in gear. Just double click on enchant material and available gear window will pop-up. Choose your desire gear and OK. Finish.
  12. 1. Geffen Magic Tournament enchant Armors and accessories obtained from Geffen Magic Tournament can be enchanted by using Geffen Magic Armor Order Form (for armor) and Geffen Magic Accessory Order Form (for accessory) as enchant material. Geffen Magic Armor Order Form Geffen Magic Accessory Order Form 2 options will be given randomly. Enchant details 2. Cursed Swordsman enchant Thanos weapons can be enchanted by using Grey Abrasive as enchant material Grey Abrasive has 3 types, physical, magical and distance. Each type can be enchanted on specific type of weapon too. Grey Abrasive (physical) Grey Abrasive (magical) Grey Abrasive (distance) 2 options will be given randomly. Enchant details Both Geffen Magic Tournament enchant and Cursed Swordsman enchant. If you get unwanted options. You can re-enchant it as much as you want as long as you have enough material. Refine level and cards in gear still intact after enchantment. Bonus : In addition. You can exchange Knight Sakray Card with Grey Shard 10,000 ea. source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&amp;seq=3841654&amp;curpage=1
  13. Visual effect enchant stones 이펙트 These are special enchant stones which can be enchanted in 4th slot of headgear costume. So single headgear costume can have normal enchant and visual effect enchant simultaneously.
  14. Nightmare Old Glast Heim Cards (updated on October 30, 2013) Source : https://www.divine-pride.net/forum/index.php?/topic/1324-kro-changelog-october-30-2013/
  15. If you mean what bio5 mobs use. That's Death Grasp itself. (It's not new skill though. Gravity just added this skill to MVP)
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