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Sigma

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Everything posted by Sigma

  1. - Genetic - Genetic improvement focus on homunculus skills improvement. 1. Increases homunculus base level from 150 to 175 (currently 185 200 according to 185/65 200/70 patch). 2. skill delay of nomal homunculus skill (Lif, Amistr, Vanilmirth and Filir) are replaced with cooldown. 3. Increases physical and magical damage of homunculus. 4. Improves homunculus S skills. - Eira - 1. Eraser Cutter : - Increases max skill level from 5 to 10. - Skill property is neutral regardless of skill level. - Increases damage (700+(skill level x 200))%Matk). - Removes skill delay. 2. Xeno Slasher : - Increases max skill level from 5 to 10. - Skill property is wind regardless of skill level. - Increases damage (200+(skill level x 300))%Matk). - Removes skill delay. - Eleanor - 1. Style Change : - Removes casting time. 2. Sonic Claw : - Changes 2 seconds skill delay to cooldown. 3. Silvervein Rush : - Increases max skill level from 5 to 10. - Reduces skill cooldown from 2 seconds to 1.5 seconds. - Increases damage (skill level x 200))%Atk). 4. Midnight Frenzy : - Increases max skill level from 5 to 10. - Reduces skill cooldown from 2 seconds to 1.5 seconds. - Increases damage (skill level x 300))%Atk). - Sera - 1. Needle of Paralysis : - Increases max skill level from 5 to 10. - Increases damage (400+(skill level x 200))%Atk). - Removes skill delay. 2. Pain Killer : - Increases cast range from 1 to 5 cells. - Increases max skill level from 5 to 10 (duration : 20+(skill level x 10) seconds). - Bayeri - 1. Stahl Horn : - Increases max skill level from 5 to 10. - Reduces casting time from 1 second to 0.5 seconds. - Reduces knock back distance from 3 cells to 1 cell. - Increases damage (1000+(skill level x 100))%Atk). - Removes skill delay. 2. Heilage Stange : - Increases max skill level from 5 to 10. - Increases damage (500+(skill level x 250))%Matk). - Removes skill delay. - Increases area of effect according to skill level. 3. Angriffs Modus : - reduces effect of DEF/FLEE penalty before : Def lose : 50/70/90/110/130, Flee lose : 60/80/100/120/140 after : Def lose : 30/40/50/60/70, Flee lose : 35/45/55/65/75 - Dieter - 1. Lava Slide : - Increases max skill level from 5 to 10. Increases area of effect to 9x9 cells. 2. Pyroclastic : - Increases max skill level from 5 to 10 (duration : 40+(skill level x 20) seconds). - No longer destroy weapon when duration ends. 5. All experience (includes job experience) gained from battle of humunculus redirect to owner. Homunculus gains 10% of final experience owner gained from any source. 6. Auto-feeding system. 7. Homunculus no longer attack monster automatically. Owner must order homunculus to attack by Alt + right click. When homunculus attack target. They will perform skill as AI setting. Owner can choose multiple target at the same time. 8. New homunculus EXP table (this table still level 175 max) source : http://ro.gnjoy.com/news/update/View.asp?seq=218&curpage=1 http://ro.gnjoy.com/news/devnote/View.asp?category=3&seq=3769886&curpage=2
  2. - Shadow Chaser - Shadow Chaser improvement focus on improving the convenience of auto spell build . 1. Preserve no longer lose its effects when changing map or reconnect. So players just intend on it duration, no longer worry about losing skill effect early and make the players unwillingly lose their preserved skill. 2. SP consumption penalty of skill preserved by Reproduce has been reduced to 30% (from 100%) 3. Shadow Spell will work similar to sage's Hindsight. Skill can trigger preserved skill even player misses an attack on target. And the skill will work on bow weapon too. 4. Increases maximum level of preserved skill triggered from Shadow Spell by 2 levels. So on level 10 will trigger level 7 preserved skill. source : http://ro.gnjoy.com/news/update/View.asp?seq=217&curpage=1 http://ro.gnjoy.com/news/devnote/View.asp?category=3&seq=3769886&curpage=2
  3. - Rune Knight - Rune knight improvement focus on increasing diversity of runestone usage and increase the convenience. 1. Turisus Runestone Reduces amplified bonus damage when dealing normal attack from 300% to 200%. But adds flat attack damage by 250% (125% in PVP environment map) instead. (Rhydo runestone won't benefit from this bonus) 2. Asir Runestone Improves effect old : Increase Atk by 7 per 1 party member, party member receive 1/4 of this bonus. new : Atk + 70, add an additional Atk by 7 per 1 party member, party members receive 1/2 of this bonus. E.G. : If there are 12 party members. User will receive (70 + (7 x 12)) = 154 Atk, while party members receive 154/2 = 77 Atk. 3. Pertz Runestone Changes factor in formula from Int to Str. 4. Removes limit of Turisus runestone, Asir runestone and Pertz runestone amount that can be hold, while increases limit of other runestones amount that can be hold to 60. source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3708477&curpage=1 http://ro.gnjoy.com/news/update/View.asp?seq=204&curpage=1
  4. - Mechanic - Mechanic improvement focus on Magogear improvement which increases flexibility and convenience of usage 1. Increases movement speed while Madogear is equiped, depends on level of Madogear license. On level 5. Movement speed is equal to knight with Pecopeco. 2. Madogear will receive more natural HP recovery than unmounted state. 3. Increases weight limit by 1500 while Madogear is equiped. 4. Mado MCs usually face the hard time when they died, especially in instance, because of they will lost their Madogear. So [Emergency Madogear] is added. Can be bought at Magic Gear Master with 1m zeny. When using Emergency Madogear. Madogear will be equipped instantly. Only mechanic who learn Magogear License can use it. Has 3 minutes reuse time. Weight 300. 5. Now Madogear can use Teleport. 6. Madogear can receive partial chemical protection skills from alchemist classes, instead of full chemical protection only. 7. Adds overheat counter. So player can watch out to prevent overheat occurs. 8. Adds higher quality Cooling Devices to increases effectiveness of Cooldown. Magic Gear Master will offer you to upgrade Cooling Device. : Cooling Device + 2m zeny > Advance Cooling Device. : Advance Cooling Device + 4m zeny > Special Cooling Device. - Cooling Device reduce overheat counter by 45 when using Cooldown. - Advance Cooling Device reduce overheat counter by 75 when using Cooldown. - Special Cooling Device reduce overheat counter by 105 when using Cooldown. (Overheat counter naturally decreases by 1 per second) Madogear characteristic adjustment. Madogear will be adjusted as following list 1. Madogear won't receive healing from any recovery skills other than Repair. 2. Madogear movement speed can't be increased or decreased by anymeans other than Acceleration. (That means Madogear will immune to all slow debuffs, includes curse status) 3. Madogear will immune to stripping accessory. Adds available skills for Madogear. --> Vending, Item Appraisal, Change Cart, Change Cart 2, Cart Revolution, Mammonite, Crazy Uproar, Cart Boost, Repair Weapon, Shattering Strike, Upgrade Weapon, Hammer Fall, Adrenaline Rush, Advanced Adrenaline Rush, Weapon Perfection, Power Maximize, Power Thrust, Maximum Power Thrust, High Speed Cart Ram, Lava Flow. source : http://ro.gnjoy.com/news/devnote/View.asp?category=3&seq=3652742&curpage=1 http://ro.gnjoy.com/news/update/View.asp?seq=204&curpage=1 http://ro.gnjoy.com/news/notice/View.asp?BBSMode=10001&seq=7033
  5. Class enchant stones (Expanded classes)
  6. Soul Linker Stone (Top) Matk + 2 for each level of Happy Break user learned. Soul Linker Stone (Middle) Increases Esma damage by 20%. Soul Linker Stone (Bottom) Reduces variable casting time by 2% for each level of Kaahi user learned. Soul Reaper Stone (Garment) Increases Eswhoo damage by 20%. When equipped with Soul Linker Stone (Top), increases Eswhoo damage by 20%. When equipped with Soul Linker Stone (Middle), increases Espa damage by 20%. When equipped with Soul Linker Stone (Bottom), reduces fixed casting time by 0.5 seconds. Star Gladiator Stone (Top) Atk + 2 for each level of Peaceful Break user learned. Star Gladiator Stone (Middle) Reduces fixed casting time of Feelings of Sun, Moon, and Star and Hatred of Sun, Moon, and Star by 50%. Star Gladiator Stone (Bottom) Increases attack speed (reduces delay after attack by 1%) for each level of Knowledge of Sun, Moon, and Star user learned. Star Emperor Stone (Garment) Increases Falling Star, Solar Burst and Full Moon Kick damage by 20%. When equipped with Star Gladiator Stone (Top), increases Falling Star damage by 15%. When equipped with Star Gladiator Stone (Middle), increases Solar Burst damage by 15%. When equipped with Star Gladiator Stone (Bottom), has a 1% chance to restore 1% of damage as SP when dealing physical damage. Ninja Stone (Top) Atk + 2 and Matk + 2 for each level of Ninja Mastery user learned. Ninja Stone (Middle) Increases Throw Huuma Shuriken damage by 20%. Ninja Stone (Bottom) Increases Exploding Dragon, Snow Flake Draft and First Wind damage by 20%. Kagerou Stone (Garment) Increases Swirling Petal damage by 25%. When equipped with Ninja Stone (Top), increases Cross Slash damage by 25%. When equipped with Ninja Stone (Middle), increases Kunai Explosion damage by 25%. When equipped with Ninja Stone (Bottom), has a 1% chance to restore 1% of damage as SP when dealing physical damage. Oboro Stone (Garment) Increases Flaming Petals damage by 20%. When equipped with Ninja Stone (Top), increases Exploding Dragon, Snow Flake Draft and First Wind damage by 30%. When equipped with Ninja Stone (Middle), increases Freezing Spear and Wind Blade damage by 20%. When equipped with Ninja Stone (Bottom), reduces variable casting time by 15%. Gunslinger Stone (Top) Atk + 2 for each level of Snake Eyes user learned. Gunslinger Stone (Middle) Increases Desperado damage by 20%. Gunslinger Stone (Bottom) Increases long ranged physical damage by 1% for 2 levels of Chain Action user learned. Rebellion Stone (Garment) Increases Hammer of God and Round Trip damage by 20%. When equipped with Gunslinger Stone (Top), increases Round Trip damage by 15%. When equipped with Gunslinger Stone (Middle), increases Hammer of God damage by 20%. When equipped with Gunslinger Stone (Bottom), increases Vanishing Buster damage by 25%. Doram Stone (Top) Atk + 7 and Matk + 7 for each level of Scratch user learned. Doram Stone (Middle) Increases Lunatic Carrot Beat damage by 20%. Doram Stone (Bottom) Increases Silvervine Stem Spear damage by 20%. Doram Stone (Garment) Increases Picky Peck and Catnip Meteor damage by 20%. When equipped with Doram Stone (Top), increases Lunatic Carrot Beat and Silvervine Stem Spear damage by 20%. When equipped with Doram Stone (Middle), reduces cooldown of Spirit of Savage by 1 second. When equipped with Doram Stone (Bottom), reduces cooldown of Catnip Meteor by 1 second.
  7. AFAIK Orc Warlord TOken drops from Orc Hero and Orc Lord. White Snake's Tear drops from Bacsojin (Not confirm on Evil Snake Lord). Knotted Letter drops from Samurai Spectre.
  8. Some skill and skill tree have been updated according to 185/65 expansion on expanded classes patch.
  9. I posted SE & SR skill changing first since I already have the skill info before. Full Moon Kick Max level: 10 Prerequisite skill: New Moon Kick level 7 Type: Attack / Special Description: Moon skill. Can be used when caster is in [New Moon] state only. End [New Moon] state, deal damage to surrounding enemies and has a high chance to inflict blind to the targets. Damage increases according to the base level. [Level 1]: damage 1200% / Area of effect: 7 X 7 [Level 2]: damage 1300% / Area of effect: 7 x 7 [Level 3]: damage 1400% / Area of effect: 7 x 7 [Level 4]: damage 1500% / Area of effect: 7 X 7 [Level 5]: damage 1600% / Area of effect: 7 x 7 [Level 6]: damage 1700% / Area of effect: 7 x 7 [Level 7]: damage 1800% / Area of effect: 7 x 7 [Level 8]: damage 1900% / Area of effect: 7 x 7 [Level 9]: damage 2000% / Area of effect: 7 x 7 [Level 10]: damage 2100% / Area of effect: 7 x 7  Falling Star Max level: 10 Prerequisite skill: Flash Kick level 7 Type: Buff / Special Description: Star skill. When dealing a physical attack, Has a certain chance to drop the falling star to the target marked by Stellar Mark. Stellar Mark deal damage on the marked target and surrounding enemies. The damage increases according to the base level. [Level 1]: damage 200% / Area of effect: 5 X 5 [Level 2]: damage 300% / Area of effect: 5 X 5 [Level 3]: damage 400% / Area of effect: 5 X 5 [Level 4]: damage 500% / Area of effect: 5 X 5 [Level 5]: damage 600% / Area of effect: 5 X 5 [Level 6]: damage 700% / Area of effect: 5 X 5 [Level 7]: damage 800% / Area of effect: 5 X 5 [Level 8]: damage 900% / Area of effect: 5 X 5 [Level 9]: damage 1000% / Area of effect: 5 X 5 [Level 10]: damage 1100% / Area of effect: 5 X 5 Solar Burst Max level: 10 Prerequisite skill: Prominence Kick level 7 Type: Attack Description: Sun skills. Must be used after Prominence Kick. Endows the energy of the sun to yourself and deal damage to surrounding enemies. Damage increases according to the base level. [Level 1]: damage 1220% / Area of effect: 7 X 7 [Level 2]: damage 1440% / Area of effect: 7 X 7 [Level 3]: damage 1660% / Area of effect: 7 X 7 [Level 4]: damage 1880% / Area of effect: 7 X 7 [Level 5]: damage 2100% / Area of effect: 7 X 7 [Level 6]: damage 2320% / Area of effect: 7 X 7 [Level 7]: damage 2540% / Area of effect: 7 X 7 [Level 8]: damage 2760% / Area of effect: 7 X 7 [Level 9]: damage 2980% / Area of effect: 7 X 7 [Level 10]: damage 3200% / Area of effect: 7 X 7  Curse explosion Max level: 10 Prerequisite skill: Evil spirit's Curse level 3 Type: Attack / Damage Description: Deal shadow magical damage to the target and surrounding enemies in 7 x 7 cells. It will deal more damage to the target inflicted by Evil Curse. [Level 1]: magical damage 500% / damage to the cursed target 1700% [Level 2]: magical damage 600% / damage to the cursed target 1900% [Level 3]: magical damage 700% / damage to the cursed target 2100% [Level 4]: magical damage 800% / damage to the cursed target 2300% [Level 5]: magical damage 900% / damage to the cursed target 2500% [Level 6]: magical damage 1000% / damage to the cursed target 2700% [Level 7]: magical damage 1100% / damage to the cursed target 2900% [Level 8]: magical damage 1200% / damage to the cursed target 3100% [Level 9]: magical damage 1300% / damage to the cursed target 3300% [Level 10]: magical damage 1400% / damage to the cursed target 3500% Evil spirit's Curse Max level: 5 Prerequisite skill: Soul Reap level 3 Type: Debuff Description: Consumes 3 soul energy. Uses evil spirit to inflict Evil Curse to the target and surrounding enemies. Target under Evil Curse take more damage from shadow property by 100% (20% for boss monster and players). [Level 1]: Evil Curse chance: 40% / Area of effect: 7 X 7 [Level 2]: Evil Curse chance: 50% / Area of effect: 7 X 7 [Level 3]: Evil Curse chance: 60% / Area of effect: 7 X 7 [Level 4]: Evil Curse chance: 70% / Area of effect: 7 X 7 [Level 5]: Evil Curse chance: 80% / Area of effect: 7 X 7  Espa Max level: 5 Prerequisite skill: Esha level 1 Type: Attack / Special Description: Consumes 1 soul energy. Deal magical damage to target. Damage increases according to base level, and you can use Eswhoo within 5 seconds after using Espa. Consumes 1 soul energy per cast, on level 10 the skill no longer consume soul energy. However, This skill can not be used on the player. [Level 1]: magical damage 750% [Level 2]: magical damage 1000% [Level 3]: magical damage 1250% [Level 4]: magical damage 1500% [Level 5]: magical Damage 1750% [Level 6]: magical Damage 2000% [Level 7]: magical Damage 2250% [Level 8]: magical Damage 2500% [Level 9]: magical Damage 2750% [Level 10]: magical Damage 3000%, not consume soul energy Eswhoo Max level: 5 Prerequisite skill: Espa level 1 Type: Attack / Special Description: Consumes 2 soul energy. Deal magical damage to target and surrounding enemies. Damage increases according to base level, and you can use Esma within 5 seconds after using Espa. Consumes 2 soul energy per cast, on level 10 the skill consumes 1 soul energy instead. However, it can not be used on the player. [Level 1]: magical damage 1700% / Area of effect: 3 X 3 [Level 2]: magical damage 1900% / Area of effect: 3 X 3 [Level 3]: magical damage 2100% / Area of effect: 3 X 3 [Level 4]: magical damage 2300% / Area of effect: 5 X 5 [Level 5]: magical damage 2500% / Area of effect: 5 X 5 [Level 6]: magical damage 2700% / Area of effect: 5 X 5 [Level 7]: magical damage 2900% / Area of effect: 7 X 7 [Level 8]: magical damage 3100% / Area of effect: 7 X 7 [Level 9]: magical damage 3300% / Area of effect: 7 X 7 [Level 10]: magical damage 3500% / Area of effect: 9 X 9
  10. I think something went wrong on Dragon Tail and Hammer of God dmg. '-' Dragon Tail before : 9000% on level 5 after : 2500% on level 10, 5000% on Crimson Marker target. Hammer of God before : 9800% on level 5 after : 1000% on level 10
  11. Purple Thread Mighty Armor [1] Atk + 10. Perfect Hit + 5. If refine rate is 7 or higher, additional Atk + 20, Perfect Hit + 5. If refine rate is 8 or higher, additional Atk + 20, Perfect Hit + 10. If refine rate is 9 or higher, additional Atk + 30, Perfect Hit + 10. Class : Armor Defense : 60 Weight : 80 Required Level : 100 Required Jobs : All Black Veil [1] Hit + 20. Increases physical and magical damage against monsters in Illusion of Vampire by 15%. Reduces damage taken from monsters in Illusion of Vampire by 15%. If refine rate is 7 or higher, increases physical and magical damage against monsters in Illusion of Vampire by additional 15%, reduces damage taken from monsters in Illusion of Vampire by additional 15%. If refine rate is 8 or higher, additional Hit + 30. If refine rate is 9 or higher, increases physical and magical damage against monsters in Illusion of Vampire by additional 20%, reduces damage taken from monsters in Illusion of Vampire by additional 20%. Class: Headgear Defense: 2 Location: Upper Weight: 50 Required Level: 130 Jobs: All Rainbow Muffler MaxHP + 2%, MaxSP + 2%. Reduces damage taken from players by 5%. Increases magical damage by 2%. If user learned Frigg's Song level 5, attack speed + 50%, reduces cooldown of Metallic Sound by 0.2 seconds. Increases magical damage by 4 % and increases Metallic Sound damage by 4% per each level of Gloomy Shyness user learned. If user learned Deep Sleep Lullaby level 5, enables to use Heal level 10, recovers 200 HP and 20 SP when killing monsters with magical damage. If refine rate is 5 or higher, additional MaxHP/MaxSP + 3%, increases magical damage by additional 3%. If refine rate is 7 or higher, additional MaxHP/MaxSP + 5%, increases magical damage by additional 5%. When equipped with Fire Arrow, reduces damage taken from fire property by 75%. When equipped with Crystal Arrow, reduces damage taken from water property by 75%. When equipped with Crystal Arrow, reduces damage taken from water property by 75%. When equipped with Arrow of Wind, reduces damage taken from wind property by 75%. When equipped with Stone Arrow, reduces damage taken from earth property by 75%. Class : Garment Defense : 12 Weight : 30 Required Level : 100 Required Jobs : All Ring of Jupiter [1] Enables to use Blessing level 5. When equipped on right slot, Atk + 15 and Matk + 15 per 10 base Luk, if base Luk is 125 or higher, increases physical and magical damage against boss monsters by 15%. When equipped on left slot, MaxHP/MaxSP + 2% per 10 base Vit, if base Vit is 125 or higher, Def + 300, Mdef + 50, reduces damage taken from players by 3%. Class: Accessory Defense: 2 Weight: 50 Required Level: 100 Jobs: All
  12. New Shadow set (Perfect size set and Dual races tempest set : Weapon)
  13. Lucky items from February Kachua's Secret Box Whistle Victorious Wing Ears Victorious Wing Ears can be socket enchanted with Pump of Spirit. The slotted Victorious Wing Ears can be enchanted.
  14. Perfect Size Shadow Weapon Increases physical and magical damage against all size enemies by 2%. Atk + 3 per refine rate. If refine rate is 7 or higher, increases physical and magical damage against all size enemies by additional 2%. If refine rate is 9 or higher, increases physical and magical damage against all size enemies by additional 3%. When equipped with Perfect Size Shadow Armor, MaxHP + 2%, MaxSP + 2%. Perfect Size Shadow Armor Reduces physical and magical damage taken from all size enemies by 2%. Def + 10 per refine rate. If refine rate is 7 or higher, reduces physical and magical damage taken from all size enemies by additional 2%. If refine rate is 9 or higher, reduces physical and magical damage taken from all size enemies by additional 3%. Magic Exorcist Corrupt Shadow Weapon Ignores magical defense of demon and angel race monsters by 5%. Ignores magical defense of demon and angel race monsters by additional 1% per 2 refine rate. When Magic Exorcist Corrupt Shadow Weapon, Tempest Shadow Earring and Tempest Shadow Pendant are equipped together, Matk + 5. If the sum of refine rate is 25 or higher, Ignores magical defense of demon and angel race monsters by 100%. Magic Vibration Dragon Killer Shadow Weapon Ignores magical defense of formless and dragon race monsters by 5%. Ignores magical defense of formless and dragon race monsters by additional 1% per 2 refine rate. When Magic Vibration Dragon Killer Shadow Weapon, Tempest Shadow Earring and Tempest Shadow Pendant are equipped together, Matk + 5. If the sum of refine rate is 25 or higher, Ignores magical defense of formless and dragon race monsters by 100%. Magic Scissors Hunting Shadow Weapon Ignores magical defense of brute (except player) and plant race monsters by 5%. Ignores magical defense of brute (except player) and plant race monsters by additional 1% per 2 refine rate. When Magic Scissors Hunting Shadow Weapon, Tempest Shadow Earring and Tempest Shadow Pendant are equipped together, Matk + 5. If the sum of refine rate is 25 or higher, Ignores magical defense of brute (except player) and plant race monsters by 100%. Magic Fishing Insect Shadow Weapon Ignores magical defense of fish and insect race monsters by 5%. Ignores magical defense of fish and insect race monsters by additional 1% per 2 refine rate. When Magic Fishing Insect Shadow Weapon, Tempest Shadow Earring and Tempest Shadow Pendant are equipped together, Matk + 5. If the sum of refine rate is 25 or higher, Ignores magical defense of fish and insect race monsters by 100%. Magic Executioner Holy Water Shadow Weapon Ignores magical defense of demihuman (except player) and undead race monsters by 5%. Ignores magical defense of demihuman (except player) and undead race monsters by additional 1% per 2 refine rate. When Magic Executioner Holy Water Shadow Weapon, Tempest Shadow Earring and Tempest Shadow Pendant are equipped together, Matk + 5. If the sum of refine rate is 25 or higher, Ignores magical defense of demihuman (except player) and undead race monsters by 100%. Whistle Atk + 1%, Matk + 1%. When equipped with Pendant of Maelstrom, increases critical damage by 10%, reduces variable casting time by 10%. When equipped with Pendant of Chaos, increases critical damage by 10%. When equipped with Pendant of Harmony, reduces variable casting time by 10%. Class : Headgear Location : Bottom Defense : 0 Weight : 10 Required Level : 120 Usable Jobs : Third classes Victorious Wing Ears Atk + 10, Matk + 10. Reduces delay after skill by 8% Class : Headgear Location : Middle Defense : 0 Weight : 10 Required Level : 1 Usable Jobs : All Victorious Wing Ears [1] Atk + 5, Matk + 5. Reduces delay after skill by 4% Class : Headgear Location : Middle Defense : 0 Weight : 10 Required Level : 1 Usable Jobs : All
  15. Cancer Mail [1] Can't be destroyed. Mdef + 5. Atk + 50, Flee + 20. MaxHP + 1000. When equipped by Mechanic, Atk + 80, MaxHP + 10%, MaxSP + 10%, if refine rate is 8 or higher, reduces damage taken from Critical Slash by 100%. Class : Armor Defense : 100 Weight : 100 Required Level : 1 Required Jobs : All Cancer Manteau Mdef + 5. Atk + 20. MaxHP + 10%, MaxSP + 10%. Reduces damage taken from neutral property by 20%. When equipped by Mechanic, Atk + 30, MaxHP + 10%, MaxSP + 10%, skill casting can't be interrupted, if refine rate is 8 or higher, grants immunity to knockback. Class : Garment Defense : 25 Weight : 30 Required Level : 1 Required Jobs : All Cancer Shoes Mdef + 5. Atk + 50. MaxHP + 10%, MaxSP + 10%. Recovers 250 HP every 10 seconds. When equipped by Mechanic, Atk + 80, Attack Speed + 10%, MaxHP + 10%, MaxSP + 10%, if refine rate is 8 or higher, reduces damage taken from fire, water, wind and earth property by 20%. When equipped with Cancer Mail and Cancer Manteau, MaxHP + 2000, MaxSP + 200, grants immunity to frozen. Class : Shoes Defense : 25 Weight : 40 Required Level : 1 Required Jobs : All Cancer Crown Can't be destroyed. Mdef + 15. Str + 10. Atk + 50, Hit + 20. Increases damage against all race monsters by 10%. When equipped by Mechanic, recovers 500 HP and 50 SP when killing monsters, has a chance to gain Witherless Rose when killing monsters. if refine rate is 8 or higher, recovers 500 HP and 50 SP every 5 seconds, All Stat + 10. Class: Headgear Defense: 12 Location: Upper Weight: 10 Required Level: 1 Jobs: All Cancer Ring Vit + 5. Increases physical damage by 5%. MaxSP + 100. Reduces casting time of Axe Boomerang by 1.5 seconds. Has a chance to gain 2Carat Diamond and 3Carat Diamond when killing monsters. When equipped by Mechanic, Attack Speed + 5%, increases physical damage by 5%, increases Axe Tornado and Axe Boomerang damage by 50%. Class: Accessory Defense: 0 Weight: 10 Required Level: 1 Jobs: All Cancer Axe [1] Can't be destroyed. Atk + 80. Attack Speed + 10%. Atk + 1 per 1 base level. When equipped by Mechanic, increases physical damage by 50%, recovers 2 SP with each attack, reduces cooldown of Axe Tornado by 1 second. if refine rate is 7 or higher, ignores defense of all race monsters by 50%, if refine rate is 9 or higher, ignores defense of all race monsters by 50%. Class : Axe Attack : 10 Weight : 70 Weapon Level : 4 Required Level : 1 Usable Jobs : Novice classes, Swordsman classes, Merchant classes, Assassin classes. PS. Cancer Crown image has been overwritten by IRO classic Chick Hat...
  16. 1. New guild skills There are 3 new guild skills will be updated. 1.1. Emergency Move : Can only be used in WoE map and used by guild master. Increases movement speed of guild master and nearby guild members for 10 seconds. 1.2. Charge Shout Flag : Can only be used in WoE map and used by guild master. Places the staging flag in the target location. Last for 5 minutes. 1.3. Charge Shout Beating : Can only be used in WoE map and used by guild members. Teleport to staging flag placed by guild member immediately. guild members must be in the same castle to use this skill. 2. Guild skills improvement The guild skills will be improved to can be placed in shortcut window and will be improved as following. 2.1 Restoration : Reduces fixed casting time from 10 seconds to 1 second. Removes 5 minutes of guild skills global delay. Adds 3 minutes cooldown. 2.2 Regeneration : Removes 5 minutes of guild skills global delay. Adds 3 minutes cooldown. 2.3 Battle Command : Removes 5 minutes of guild skills global delay. Adds 3 minutes cooldown. 2.3 Urgent Call : Removes 5 minutes of guild skills global delay. Adds 5 minutes cooldown. 3. Expands level of expanded classes. Base level of Star Emperor, Soul Reaper, Kagerou, Oboro, Rebellion and Doram Summoner will be increased to 185. Job level of Star Emperor, Soul Reaper, Kagerou, Oboro and Rebellion will be increased to 65 while Doram Summoner will be increased to 55. The EXP table will be adjusted to be the same as normal third classes. And max level of some skills of Star Emperor, Soul Reaper, Kagerou, Oboro and Rebellion will be increased and adjusted. The adjustments as below. 3.1 Star Emperor - Solar Burst : Increases max level from 7 to 10. Increases area of effect from 5x5 to 7x7. Damage will be increased from 1600% to 2450% on level 7 and 3200% on level 10. - Full Moon Kick : Increases max level from 7 to 10. - Falling Star : Increases max level from 7 to 10. 3.2 Soul Reaper Soul energy will longer be reset when changing map or reconnect. - Espa : Increases max level from 5 to 10. On level 10 the skill will no longer consume soul energy. - Eswhoo : Increases max level from 7 to 10. On level 10 the skill will reduce soul energy consumption to 1. - Evil Spirit's Curse : changes debuff inflicting from [Curse] to the new debuff [Evil Curse]. Target under Evil Curse will receive more damage from shadow property by 100% (Reduces effect on boss to 20%). - Curse Explosion : Increases max level from 5 to 10. Changes bonus damage against target under Curse debuff to Evil Curse debuff. 3.3 Kagerou & Oboro - Fire Charm : - - Increases Blaze Shield damage from 10% to 20% per 1 charm. - - Increases Exploding Dragon damage from 15% to 100% per 1 charm. - - If 10 Fire Charms are collected. enchants weapon with fire property and increases physical damage against earth property enemies by 30%. - Ice Charm : - - Increases Freezing Spear damage from 5% to 20% per 1 charm. - - Increases Snow Flake Draft damage from 25% to 100% per 1 charm. - - If 10 Ice Charms are collected. enchants weapon with water property and increases physical damage against fire property enemies by 30%. - Earth Charm : - - If 10 Earth Charms are collected. enchants weapon with earth property and increases physical damage against wind property enemies by 30%. - Wind Charm : - - Increases Lightning Jolt damage from 15% to 20% per 1 charm. - - Increases First Wind damage from 10% to 100% per 1 charm. - - If 10 Wind Charms are collected. enchants weapon with wind property and increases physical damage against water property enemies by 30%. - Swirling Petal : - - Increases max level from 5 to 10. Reduces skill delay from 1 second to 0.5 seconds. - - Variable casting time is adjusted to 1.5 seconds regardless of skill level. - - Changes from ground skill to target skill. - - Changes damage formula. Adjusts bonus damage from caster's Agi and Dex to Str. Damage will be increased depends on caster base level. - Kunai Splash : - - Reduces kunai consumption from 8 to 2. - Cross Slash : - - Increases max level from 5 to 10. Changes cooldown to 3.1 seconds on level 10. Damage will be increased depends on caster base level. - Kunai Explosion : - - Increases area of effect from 3x3 to 5x5. Changes from ground skill to target skill. - - Damage will be increased depends on caster base level. - Shadow Warrior : - - The skill will increases Kunai Explosion, Kunai Splash, Cross Slash and Swirling Petal damage by 20%. 3.4 Rebellion - Fire Dance : - - Increases max level from 5 to 10. Changes damage formula by reduces influence of Desperado skill level. - - Increases skill damage. - - Damage will be increased depends on caster base level. - Vanishing Buster : - - Increases max level from 5 to 10. Reduces fixed casting time from 1 second to 0.7 seconds. Adjusted variable casting time to 1 second. - - Reduces cooldown from 2 seconds to 1 second. Adds skill delay by 1 second. - - Changes damage formula. Damage will be increased depends on caster base level. - Hammer of God : - - Increases max level from 5 to 10. Reduces cooldown from 30 seconds to 20 seconds. Reduces skill delay from 2 seconds to 0.5 seconds. - - Change skill logic from target skill to be cast immediately. (skill will seek target marked by Crimson Marker or attack randomly if there is no marked target around the caster) - - Skill will deal additional damage against target marked by Crimson Marker and this additional damage also affects nearby target too. - - Area of effect is increases to 7x7 on level 6 and higher. - - Damage will be increased depends on caster base level. - - Removes stun inflicting. - Dragon Tail : - - Increases max level from 5 to 10. Reduces cooldown from 5 seconds to 3.5 seconds. Reduces skill delay from 2 seconds to 1 second. - - Change skill logic to target skill. - - Skill will deal additional damage against target marked by Crimson Marker and this additional damage also affects nearby target too. - - Damage will be increased depends on caster base level. 4. Super Novice adjustment and level expansion HP and SP table of Super Novice will be adjusted. some skills (Flasher, Sandman, Freezing Trap, etc.) will be removed. Skills such as Guard, Repair Weapon and Back Stab will be added. 3 exclusive skills for Super Novice will be added. 4.1 Breakthrough : Passive skill that increases incoming heal effectiveness along with MaxHP, MaxSP and Atk of Super Novice. 4.2 Transcendence : Passive skill that increases incoming heal effectiveness along with MaxHP, MaxSP and Matk of Super Novice. 4.3 Angel help me! : Active skill that recovers HP and SP of nearby target for the duration. 5. Performers Improvement Minstrel and Wanderer skills will be adjusted as below. 5.1 Voice Lessons : The skill will have influence greatly on Minstrel and Wanderer songs. 5.2 Improvised Song : Reworks skill. The skill will remove chorus buffs on target instead of casting random magic. 5.3 Death Valley : success rate is set to 100%. 5.4 Gloomy Shyness : Reworks skill. The skill can be used in PVP and WoE map only. Removes bonus damage on certain skills. Adds debuffs that increases skill delay and SP consumption of target enemies. The existing effects, reduces target flee, movement speed, attack speed and removes target mount still remains. 5.5 Circle of Nature : Change from recovers HP per second to increases HP recovery rate. 5.6 Deep Sleep Lullaby : Increases success rate and the skill will only affect enemy players within target range. 5.7 Great Echo : Removes bonus from additional performers in party. Increase skill damage. Damage will be increased depends on caster base level. 5.8 Lerald's Dew : Change increased HP from flat amount to percentage. Reduces skill cooldown. Additional bonus HP will be increased depends on caster's Voice Lessons level. Removes bonus from additional performers in party. 5.9 Song of Mana : Improves SP regeneration effect. Reduces skill cooldown. Adds SP recovery effect. Additional bonus SP recovery will be increased depends on caster's Voice Lessons level. Removes bonus from additional performers in party. 5.10 Sinking Melody : Improves SP draining and Int reduction effect. Reduces skill cooldown. Additional success rate will be increased depends on caster's Voice Lessons level. Removes bonus from additional performers in party. 5.11 Warcry from Beyond : The skill will reduces target Str instead and Improves MaxHP reduction effect. Reduces skill cooldown. Additional success rate will be increased depends on caster's Voice Lessons level. Removes bonus from additional performers in party. 5.12 Song of Destruction : Reworks skill. The skill will double amount of damage enemy player received for certain duration. The duration will be increased depends on caster's Voice Lessons level. 5.13 Saturday Night Fever : Changes HP/SP draining effect to disabling target HP/SP recovery rate instead. Hit and Flee reduction will be changed from percentage to flat value. Additional success rate will be increased depends on caster's Voice Lessons level. Removes bonus from additional performers in party. 5.14 Infinite Humming : Reworks skill. The skill will grant targets to be immunity to burning, deep sleep, crystallization, freezing, guillotine cross's poisons except oblivion curse for certain duration. The duration will be increased depends on caster's Voice Lessons level. 5.15 Dances with Wargs : Adds bonus long ranged physical damage. Removes bonus from additional performers in party. 5.16 Windmill Rush : Adjusts Atk bonus formula. Atk bonus will be increased depends on caster's Voice Lessons level. Adds bonus movement speed. Increases duration from 60 seconds to 180 seconds. 5.17 Moonlight Serenade : Adjusts Matk bonus formula. Matk bonus will be increased depends on caster's Voice Lessons level. Increases duration from 60 seconds to 180 seconds. 5.18 Swing Dance : Slightly reduces attack speed bonus. Increases duration from 60 seconds to 180 seconds. Attack speed bonus will be increased depends on caster's Voice Lessons level. 5.19 Lover Symphony : Change Mdef bonus from percentage to flat value. 6. Sura Improvement The skill tree of Sura will be changed in addition of skill adjustment as below. 6.1 Lightning Ride : Number of attack hit will match skill level (5 hits on level 5). Due to changing number of attack hit the skill formula will be changed. Changes bonus damage condition from equipping wind element weapon to knuckle weapon instead. 6.2 Gentle Touch - Energy Gain : Changes the skill to can be used with Gentle Touch - Convert and Gentle Touch - Revitalize. 6.3 Gentle Touch - Cure : Reduces sphere consumption from 2 to 1. 6.4 Gentle Touch - Convert : Reduces sphere consumption from 2 to 1 can be used on self and party members only. Bonus Atk will be depends on target's WeaponAtk and this bonus will be increased as percentage as skill level. Removes MaxHP and Mdef reduction debuffs. 6.5 Gentle Touch - Revitalize : Reduces sphere consumption from 2 to 1 can be used on self and party members only. Changes bonus Def from SoftDef to HardDef. 6.6 Earth Shaker : No longer consume sphere. No longer require Dragon Combo as prerequisite skill. Changes damage formula. Removes stun inflicting. Target attacked by this skill will take more damage from Rampage Blast by 50% for 5 seconds. 6.7 Rampage Blast : Reduces sphere consumption from all caster has to 5 and can only be used while under Fury state. No longer require Earth Shaker as prerequisite skill. Changes damage formula as consumed sphere is changed. 6.8 Sky Blow : No longer require Dragon Combo as prerequisite skill. Changes damage formula and removes knock-back inflicting. Slightly increases SP consumption. 6.9 Gates of Hell : Cast range will be 7 regardless skill level. Reduces sphere consumption from 5 to 2. Changes SP consumption from percentage to 100. 6.10 Tiger Cannon : No longer consume HP/SP as percentage but bonus damage from HP/SP still remains (skill will check caster's MaxHP/MaxSP to calculate damage instead). Damage will be increased when combo after Fallen Empire. No longer drain SP from enemy player. 6.11 Knuckle Arrow : Damage will be increased when attack boss monsters. 7. Improves third classes skills effect. The below is new effect of Psychic Wave, Diamond Dust, Tetra Vortex, Crimson Rock, Tiger Cannon, Rampage Blast and Severe Rainstorm respectively. 8. Improves Water Field effect. 9. Add function to turn off buying stall window. source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3921697&curpage=1
  17. Typhon's Skin [1] Mdef + 10. Agi + 5, Vit + 5. Reduces damage taken from demihuman and fish race monsters by 5%. Reduces damage taken from neutral and poison property damage by 5%. If refine rate is 7 or higher, recovers 10 SP when killing monsters with magical damage. If refine rate is 8 or higher, Matk + 15 and Def + 20 per 20 sum of base Agi and base Vit. If refine rate is 9 or higher, recovers additional 10 SP when killing monsters with magical damage. Class: Garment Defense: 15 Weight: 60 Required Level: 100 Jobs: All Jeje Cap Mdef + 15. Reduces delay after skill by 15%. Skill casting can't be interrupted. Reduces casting time of Acid Bomb, Crazy Vines and Full Chemical Protection by 50%. Increases Acid Bomb and Crazy Vines damage by 10%. If refine rate is 7 or higher, increases Acid Bomb and Crazy Vines damage by additional 15%. If refine rate is 9 or higher, increases Acid Bomb and Crazy Vines damage by additional 25%. If refine rate is 10, ignores defense of all race monsters by 100%. If user learned Fire Expansion level 5, increases physical damage against boss monsters by 50%. If user learned Mandragora Howl level 5, reduces delay after skill by additional 25%, reduces cooldown of Crazy Vines by 4.5 seconds. Reduces delay after skill by additional 6% per each level of Crazy Vines user learned. Class: Headgear Defense: 18 Location: Upper Weight: 100 Required Level: 100 Jobs: All
  18. Lucky items from January Kachua's Secret Box Temporal Manteau
  19. Temporal Str Manteau [1] Atk + 10 and Atk + 1% per 2 refine rate. Increases physical damage against all size enemies by 5% per 4 refine rate. If refine rate is 7 or higher, additional Atk + 7%. If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%. If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%. When equipped with Temporal Str Boots [1] or Modified Str Boots [1], Atk + 50, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%. Class: Garment Defense: 38 Weight: 40 Required Level: 100 Usable Jobs : All Temporal Agi Manteau [1] Atk + 10 and increases critical damage by 3% per 2 refine rate. Increases physical damage against all size enemies by 5% per 4 refine rate. If refine rate is 7 or higher, additional Atk + 7%. If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%. If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%. When equipped with Temporal Agi Boots [1] or Modified Agi Boots [1], increases critical damage by 7%, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%. Class: Garment Defense: 38 Weight: 40 Required Level: 100 Usable Jobs : All Temporal Vit Manteau [1] Atk + 10 and MaxHP + 400 per 2 refine rate. MaxHP + 3% per 4 refine rate. If refine rate is 7 or higher, additional Atk + 7%. If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%. If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%. When equipped with Temporal Vit Boots [1] or Modified Vit Boots [1], reduces delay after skill by 5%, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%. Class: Garment Defense: 38 Weight: 40 Required Level: 100 Usable Jobs : All Temporal Int Manteau [1] Matk + 10 and Matk + 1% per 2 refine rate. Increases all property magical damage by 3% per 4 refine rate. If refine rate is 7 or higher, additional Matk + 7%. If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%. If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%. When equipped with Temporal Int Boots [1] or Modified Int Boots [1], Matk + 50, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%. Class: Garment Defense: 38 Weight: 40 Required Level: 100 Usable Jobs : All Temporal Dex Manteau [1] Atk + 10 and increases long ranged physical damage by 1% per 2 refine rate. Increases critical damage by 3% per 4 refine rate. If refine rate is 7 or higher, additional Atk + 7%. If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%. If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%. When equipped with Temporal Dex Boots [1] or Modified Dex Boots [1], increases long ranged physical damage by 7%, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%. Class: Garment Defense: 38 Weight: 40 Required Level: 100 Usable Jobs : All Temporal Luk Manteau [1] Cri + 3 and increases critical damage by 3% per 2 refine rate. Increases attack speed (reduces delay after attack by 5%) per 4 refine rate. If refine rate is 7 or higher, additional Atk + 7%. If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%. If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%. When equipped with Temporal Luk Boots [1] or Modified Luk Boots [1], ASPD + 1, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%. Class: Garment Defense: 38 Weight: 40 Required Level: 100 Usable Jobs : All
  20. No. Actually current EDP mechanic is - multiplies WeaponAtk by 1.25 - then multiplies WeaponAtk and EquipAtk by 4 So it'll look like WeaponAtk is multiplied by 5 total . but actually it isn't. So. The new EDP will be - multiplies WeaponAtk by 1.25 - then multiplies WeaponAtk and EquipAtk by 3 WeaponAtk will be multiplied by 3.75 instead.
  21. No. He just swap to use Axe Tornado manually.
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