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Sigma

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Everything posted by Sigma

  1. Lucky items from October Kachua's Secret Box Phantom Cap
  2. - Genetic (2nd) - The contents of Genetic second improvement as below : 1. Spore Explosion - The skill will deal primary damage to single target. And then cause an explosion that deal secondary damage to target and nearby enemies. There is no delay time between primary and secondary damage. - Improves damage formula. Primary damage formula : (200 + (180 x skill level))%Atk. Secondary damage formula : (180 x skill level)%Atk. 2. Cart Cannon - Improves damage formula. Damage will scale with base level. New damage formula : (350 x skill level)%Atk. - Reduces the influence of user's Int and Cart Remodeling skill level. New factor : Int/(6 - Cart Remodeling skill level) 3. Crazy Vines - Changes skill property from forced earth property to depends on weapon property instead. The damage type becomes long ranged physical damage. - Improves damage formula. New damage formula (per 1 vine) : (700 + (100 x skill level))%Atk. - Damage will scale with base level and changes damage display to 2 hits. - Increases number of vine by 2 on every level. 4. Item Sling and Bomb Creation - Both skills will be removed, list of throwing items in Change Material recipes also be removed. 5. Special Pharmacy - Adds new 3 buff potions and 3 recovery potions. Golden X Reduces damage taken from reflect damage by 100% for 30 seconds. Weight : 3 Recipe : Empty Test Tube 10 ea + Yggdrasilberry 10 ea + Gold 5 ea. Red Herb Activator Increases melee physical damage and long ranged physical damage by 15% for 500 seconds. Weight : 3 Recipe : Empty Test Tube 10 ea + Red Herb 45 ea + Yggdrasil Seed 5 ea. Blue Herb Activator Increases all property magical damage by 15% for 500 seconds. Weight : 3 Recipe : Empty Test Tube 10 ea + Blue Herb 15 ea + Yggdrasil Seed 5 ea. Concentrated Red Syrup Potion Recovers about 675 HP Require Level : 120 Weight : 0.2 Recipe : Empty Bottle 10 ea + Empty Potion Bottle 5 ea + Red Syrup 15 ea. Concentrated Blue Syrup Potion Recovers about 360 SP Require Level : 120 Weight : 0.2 Recipe : Empty Bottle 10 ea + Empty Potion Bottle 5 ea + Blue Syrup 15 ea. Concentrated Golden Syrup Potion Recovers about 2750 HP Require Level : 180 Weight : 0.2 Recipe : Empty Bottle 10 ea + Empty Potion Bottle 5 ea + White Syrup 10 ea + Yellow Syrup 10 ea. 6. Hell Plant - Changes the skill logic. The skill becomes self cast. - The skill will deal melee physical damage to surrounding enemies in 5x5 cells around the user every 0.3 seconds for certain duration. - Damage formula : (100 x skill level)%Atk. Duration : (30 + (30 x skill level)) seconds. - Bonus damage from user's Int and Summon Flora skill level : Int x Summon Flora skill level 7. Homunculus Eleanor : Sonic Claw - Changes damage formula, increases cast range from 1 to 3 cells. New damage formula : (60 x skill level)%Atk. Damage is increased depends on Homunculus's base level. - Reduces cooldown. 8. Homunculus Eleanor : Silvervein Rush - Changes damage formula, increases cast range from 1 to 3 cells. New damage formula : (250 x skill level)%Atk. Damage is increased depends on Homunculus's Str and base level. - Removes stun inflicting effect. 9. Homunculus Eleanor : Midnight Frenzy - Changes damage formula, increases cast range from 1 to 3 cells. New damage formula : (350 x skill level)%Atk. Damage is increased depends on Homunculus's Str and base level. - Removes fear inflicting effect. - Reduces spirit sphere consumption to 1. 10. Homunculus Eleanor : Tinder Breaker - Changes damage type to fixed physical damage. New damage amount : (2500 x skill level). Damage is increased depends on Homunculus's base level. - Removes immobilization inflicting effect, removes penalty that reduces flee on target and Eleanor to 0. - The skill will reduce target's flee by 50%. The duration depends on Homunculus's Str. - The skill will works on boss monsters. 11. Homunculus Eleanor : C.B.C. - Changes damage type to fixed physical damage. New damage amount : (4000 x skill level). Damage is increased depends on Homunculus's base level. - The skill will works on boss monsters. 12. Homunculus Eleanor : C.Q.C. - Changes damage type to fixed physical damage. New damage amount : (6000 x skill level). Damage is increased depends on Homunculus's base level. - Changes skill cooldown and delay after skill. - The skill will works on boss monsters. 13. Homunculus Eira : Overed Boost - Changes value of Flee and ASPD adjustment. Flee = (400 + (40 x skill level). ASPD = (180 + (2 x skill level)) - Adds skill cooldown. 14. Homunculus Eira : Light of Regenerate - Removes intimacy penalty. 15. Homunculus Eira : Eraser Cutter - Changes damage formula, adds Mdef ignoring effect. New damage formula : (350 x skill level)%Matk. Damage is increased depends on Homunculus's Int and base level. 16. Homunculus Eira : Xeno Slasher - Changes damage formula, adds Mdef ignoring effect. New damage formula : (350 x skill level)%Matk. Damage is increased depends on Homunculus's Int and base level. - Removes fixed casting time. 17. Homunculus Sera : Needle of Paralyze - Changes damage formula, adds Def ignoring effect. New damage formula : (300 x skill level)%Atk. Damage is increased depends on Homunculus's Dex and base level. 18. Homunculus Bayeri : Heilige Stange - Changes damage formula, adds Mdef ignoring effect. New damage formula : (1000 + (250 x skill level))%Matk. Damage is increased depends on Homunculus's Vit and base level. 19. Homunculus Bayeri : Stahl Horn - Changes damage formula. Damage is increased depends on Homunculus's Vit. 20. Acid Bomb - Changes skill type. Before : physical/magical hybrid special long ranged physical damage. After : Normal long ranged physical damage. - The skill will no longer ignore hit/flee and hard defense calculation. - Changes damage formula. New damage formula : (200 x skill level))%Atk. - Damage is increased depends on user's Int and target's Vit. - Changes skill property from forced neutral property to depends on weapon property instead. - Increases SP consumption to 50, adds 0.15 seconds cooldown. 21. Cultivate Plant - The skill will be removed, source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3987555&curpage=1 http://ro.gnjoy.com/news/update/View.asp?seq=246&curpage=1 https://www.divine-pride.net/forum/index.php?/topic/4242-kro-changelog-december-04-2019/ https://www.divine-pride.net/forum/index.php?/topic/4212-kro-changelog-november-20-2019/ http://ro.gnjoy.com/news/notice/View.asp?BBSMode=10001&seq=7195&curpage=1
  3. 1. Episode 17.2 : Sage's Legacy This episode is about the trace of Illusion that ends at the mansion of "Great sage Varmundt". New equipment, cards, enchants will be updated along with many dungeons. <The adventure in Varmundt's Mansion will begin!> The upgraded version of Illusion equipment "Automatic equipment" that require level 160 to equips along with "Automatic Module". And new weapons that require level 150 to equips and can be obtained from dungeons in the mansion. <many dungeons will be added!> <Many equipment, enchants and card will be updated!> 2. Field difficulty adjustment. We'll adjust the difficulty of mobs in some map as below. 2.1. Earth and Sky Petite : Removes ghost element attack and reduces damage of elemental attack. 2.2. Dark Priest : Removes Dark Cross and reduces damage of elemental attack. 2.3. Dimension Crack : Removes Magic Mirror from Incarnation of Morocc (Angel) and increases population of Incarnation of Morocc (Ghost). 2.4. Thanatos Tower 7F : Increases population of Dame of Sentinel. 2.5. Illusion of Frozen : Removes Magic Mirror. 2.6. Illusion of Luanda : Increases drop chance of Megalith Token and Wootan Token, lowers mobs stats, removes Power Up. 2.7. Illusion of Abyss Turtle Island : Removes hallucination. 2.8. Illusion of Labyrinth : Reduces the chance to use hallucination of Chaotic Baphomet Jr. 2.9. Illusion of Teddy Bear : Lowers mobs stats. 2.10. Increases drop chance of Bloody Page on Death Word and Mystic Horn on Cornus. 2.11. Nameless Island : Removes Shield Reflect on Necromancer and lowers the frequency to use Dark Strike on Banshee. 2.12. Nogg Road 3F : Removes Power Up, Hell Judgement and Acid Terror. Lowers mobs population, mobs HP and experience gained by 20%. 2.13. Glast Heim Abyss : Removes some skills such as Power Up and Agi Up, slightly increases mobs population. 2.14. Einbech Mine 3F : Increases population of Jewelry Ant and White Porcellio. Adds some skill to Jewgoliant. 2.15. Abyss Lake 4F : Removes equipment destruction skills and acid terror. 3. Class improvement : Genetic Genetic second improvement is posted in Classes improvement project thread. source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3987555&curpage=1
  4. Gemini Mail [1] Can't be destroyed. Mdef + 5. Atk + 50, Matk + 50. MaxHP + 1000. Reduces delay after skill by 10%. When equipped by Minstrel or Wanderer, Atk + 80, Matk + 80, MaxHP + 10%, MaxSP + 10%. If refine rate is 8 or higher, increases physical and magical damage by 30%. Class : Armor Defense : 100 Weight : 100 Required Level : 1 Required Jobs : All Gemini Manteau Mdef + 5. Atk + 20, Matk + 20. MaxHP + 10%, MaxSP + 10%. Reduces delay after skill by 5%. Reduces damage taken from neutral property by 20%. When equipped by Minstrel or Wanderer, Atk + 30, Matk + 30, MaxHP + 10%, MaxSP + 10%, Reduces delay after skill by 5%. if refine rate is 8 or higher, increases long ranged physical damage by 20%. Class : Garment Defense : 25 Weight : 30 Required Level : 1 Required Jobs : All Gemini Shoes Mdef + 5. Atk + 50, Matk + 50. MaxHP + 10%, MaxSP + 10%. Reduces delay after skill by 10%. When equipped by Minstrel or Wanderer, Atk + 80, Matk + 80, MaxHP + 10%, MaxSP + 10%, increases Reverberation damage by 100%. If refine rate is 8 or higher, reduces variable casting time of Reverberation by 100%. When equipped with Gemini Mail and Gemini Manteau, MaxHP + 2000, MaxSP + 200, increases Arrow Vulcan damage by 200%, reduces damage taken from fire, water, wind and earth property by 50%. Class : Shoes Defense : 25 Weight : 40 Required Level : 1 Required Jobs : All Gemini Diadem Can't be destroyed. Mdef + 15. Int + 10, Dex + 10. Atk + 50, Matk + 50. Reduces delay after skill by 20%. Increases physical and magical damage against all race monsters by 10%. When equipped by Minstrel or Wanderer, recovers 500 HP and 50 SP when killing monsters, grants immunity to sleep and silence. if refine rate is 8 or higher, All Stat + 10, recovers 500 HP and 50 SP every 5 seconds. Class: Headgear Defense: 12 Location: Upper Weight: 10 Required Level: 1 Required Jobs: All Gemini Ring Hit + 50. MaxSP + 100. Reduces delay after skill by 5%. Increases physical and magical damage by 5%. When equipped by Minstrel or Wanderer, reduces delay after skill by 5%. increases physical and magical damage by 5%, increases Arrow Vulcan damage by 300%, reduces variable casting time of Arrow Vulcan by 50%. Class: Accessory Defense: 0 Weight: 10 Required Level: 1 Required Jobs: All Gemini Violin [1] Can't be destroyed. Base Matk + 10. Atk + 40, Matk + 40. Reduces delay after skill by 10%. Atk + 1 and Matk + 1 per 1 base level. When equipped by Minstrel or Wanderer, increases physical damage by 50%, increases magical damage by 25%, increases Arrow Vulcan damage by 200% if refine rate is 7 or higher, ignores defense and magical defense of all race monsters by 50%, if refine rate is 9 or higher, ignores defense and magical defense of all race monsters by 50%. Class : Musical Instrument Attack : 10 Weight : 50 Weapon Level : 4 Required Level : 1 Usable Jobs : Bard classes. Gemini Rope [1] Can't be destroyed. Base Matk + 10. Atk + 40, Matk + 40. Reduces delay after skill by 10%. Atk + 1 and Matk + 1 per 1 base level. When equipped by Minstrel or Wanderer, increases physical damage by 50%, increases magical damage by 25%, increases Arrow Vulcan damage by 200% if refine rate is 7 or higher, ignores defense and magical defense of all race monsters by 50%, if refine rate is 9 or higher, ignores defense and magical defense of all race monsters by 50%. Class : Whip Attack : 10 Weight : 50 Weapon Level : 4 Required Level : 1 Usable Jobs : Dancer classes.
  5. Gemini Mail [1] Can't be destroyed. Mdef + 5. Atk + 50, Matk + 50. MaxHP + 1000. Reduces delay after skill by 10%. When equipped by Minstrel or Wanderer, Atk + 80, Matk + 80, MaxHP + 10%, MaxSP + 10%. If refine rate is 8 or higher, increases physical and magical damage by 30%. Class : Armor Defense : 100 Weight : 100 Required Level : 1 Required Jobs : All Gemini Manteau Mdef + 5. Atk + 20, Matk + 20. MaxHP + 10%, MaxSP + 10%. Reduces delay after skill by 5%. Reduces damage taken from neutral property by 20%. When equipped by Minstrel or Wanderer, Atk + 30, Matk + 30, MaxHP + 10%, MaxSP + 10%, Reduces delay after skill by 5%. if refine rate is 8 or higher, increases long ranged physical damage by 20%. Class : Garment Defense : 25 Weight : 30 Required Level : 1 Required Jobs : All Gemini Shoes Mdef + 5. Atk + 50, Matk + 50. MaxHP + 10%, MaxSP + 10%. Reduces delay after skill by 10%. When equipped by Minstrel or Wanderer, Atk + 80, Matk + 80, MaxHP + 10%, MaxSP + 10%, increases Reverberation damage by 100%. If refine rate is 8 or higher, reduces variable casting time of Reverberation by 100%. When equipped with Gemini Mail and Gemini Manteau, MaxHP + 2000, MaxSP + 200, increases Arrow Vulcan damage by 200%, reduces damage taken from fire, water, wind and earth property by 50%. Class : Shoes Defense : 25 Weight : 40 Required Level : 1 Required Jobs : All Gemini Diadem Can't be destroyed. Mdef + 15. Int + 10, Dex + 10. Atk + 50, Matk + 50. Reduces delay after skill by 20%. Increases physical and magical damage against all race monsters by 10%. When equipped by Minstrel or Wanderer, recovers 500 HP and 50 SP when killing monsters, grants immunity to sleep and silence. if refine rate is 8 or higher, All Stat + 10, recovers 500 HP and 50 SP every 5 seconds. Class: Headgear Defense: 12 Location: Upper Weight: 10 Required Level: 1 Required Jobs: All Gemini Ring Hit + 50. MaxSP + 100. Reduces delay after skill by 5%. Increases physical and magical damage by 5%. When equipped by Minstrel or Wanderer, reduces delay after skill by 5%. increases physical and magical damage by 5%, increases Arrow Vulcan damage by 300%, reduces variable casting time of Arrow Vulcan by 50%. Class: Accessory Defense: 0 Weight: 10 Required Level: 1 Required Jobs: All Gemini Violin [1] Can't be destroyed. Base Matk + 10. Atk + 40, Matk + 40. Reduces delay after skill by 10%. Atk 1 and Matk + 1 per 1 base level. When equipped by Minstrel or Wanderer, increases physical damage by 50%, increases magical damage by 25%, increases Arrow Vulcan damage by 200% if refine rate is 7 or higher, ignores defense and magical defense of all race monsters by 50%, if refine rate is 9 or higher, ignores defense and magical defense of all race monsters by 50%. Class : Musical Instrument Attack : 10 Weight : 50 Weapon Level : 4 Required Level : 1 Usable Jobs : Bard classes. Gemini Rope [1] Can't be destroyed. Base Matk + 10. Atk + 40, Matk + 40. Reduces delay after skill by 10%. Atk 1 and Matk + 1 per 1 base level. When equipped by Minstrel or Wanderer, increases physical damage by 50%, increases magical damage by 25%, increases Arrow Vulcan damage by 200% if refine rate is 7 or higher, ignores defense and magical defense of all race monsters by 50%, if refine rate is 9 or higher, ignores defense and magical defense of all race monsters by 50%. Class : Whip Attack : 10 Weight : 50 Weapon Level : 4 Required Level : 1 Usable Jobs : Dancer classes.
  6. Please note. Quest skill balance above will be updated to original game in Sakray tomorrow.
  7. (200 x skill level)%Matk, scales with base level.
  8. The Paradise quests for level 100+ will reward you Paradise Coin. Paradise Coin Paradise Coin is used for exchange new Paradise gears that for level 100+ There are 5 tiers. level 100, 115, 130, 145 and 160. ---- level 100 set ---- ---- level 115 set ---- ---- level 130 set ---- ---- level 145 set ---- ---- level 160 set ---- Exchange cost Paradise Ring and Paradise Necklace can be enchanted with 10 Paradise Coin. Player can choose to enchant as physical type or magical type. 2 random enchants will be given as following table. (enchant will be placed on 3rd and 4th slot of accessory) There is no chance of failure on enchantment. source : http://www.inven.co.kr/board/ro/1951/3641
  9. No. it doesn't. Reduction from skill can reduce this skill dmg. The HP/SP portion dmg works similar to HP portion of GoH.
  10. Some skills have been improved as below 1. Knight classes 1.1. Brandish Spear - Reduces cooldown from 2 seconds to 1 second. 1.2. Pierce - Improves number of attack hit depends on target size, small : 2 hits, medium : 3 hits, large : 4 hits. 1.3. Clashing Spiral - Improves damage depends on target size. 1.4. Spear Dynamo / Aura Blade - Adds buff icon. - When reconnecting (moving to certain maps). The skill effect no longer be removed. 1.5. Bowling Bash - Reduces cooldown from 3 seconds to 1.8 seconds. - Reduces knock-back distance to 2 cells. - Increases SP consumption from 22 to 38 on level 10. - For two-handed sword, increases maximum number of hit from 4 hits to 5 hits. - For other weapons, increases number of hit from 2 hits to 3 hits. - Damage is increased depends on user's Str. 2. Crusader classes 2.1. Holy Cross - Changes bonus damage that applied to two-handed spear only to also applies to one-handed spear as well. - Damage is increased depends on user's Vit. 2.2. Sacrifice - Increases level different limit from 10 to 15. - Reduces fixed casting time from 1.5 seconds to 0.5 seconds. - Reduces variable casting time from 1.5 seconds to 1.0 seconds. - Between Sacrifice and Defending Aura. Only latest used skill is applied. 2.3. Resistant Souls - Reworks skill. Only cast on self. Also increases resistant to stun, petrified, curse and confusion. 2.4. Gloria Domini - Increases damage from 1250%Matk to 1450%Matk on level 5. - Target attacked by this skill will take more damage from holy property by 20% for 5 seconds. 2.5.Rapid Smiting - Reduces variable casting time from 0.8 seconds to 0.5 seconds. - Reduces cooldown from 0.7 seconds to 0.3 seconds. 3. Blacksmith classes 3.1. Shattering Strike - Increases duration. - Reduces SP consumption from 90 to 45 on level 10. - Adds bonus physical damage for the skill duration. - When reconnecting (moving to certain maps). The skill effect no longer be removed. And the skill buff can be dispelled. 3.2. Maximum Power-Thrust - Reduces zeny cost from 5,000 to 3,000 on level 5. - Increases damage deal from 200% to 300% on level 5. - The skill effect no longer be removed when user swap equipment. When reconnecting (moving to certain maps). The skill effect no longer be removed. 4. Assassin classes 4.1. Sonic Blow - Reduces cooldown from 1 second to 0.3 seconds. - Reduces SP consumption from 34 to 28 on level 10. 4.2. Grimtooth - Cast range is 9 cells regardless skill level. - Increases damage from 200%Atk to 300%Atk on level 5. - Damage is increased depends on user's Agi. 4.3. Meteor Assault - Damage is increased depends on user's Agi (changed from Str). 4.4. Enchant Deadly Poison - Increases duration to 180 seconds on level 5. - When reconnecting (moving to certain maps). The skill effect no longer be removed. 5. Mage/Wizard classes 5.1. Fire Bolt / Cold Bolt / Lightning Bolt / Thunderstorm / Heaven's Drive / Earth Spike / Lord of Vermilion / Storm Gust / Meteor Storm - Damage is increased depends on user's Int. 6. Rogue classes 6.1. Sightless Mind - Increases damage from 800%Atk to 850%Atk on level 5. - Damage is increased depends on user's Dex and Agi. 6.2. Back Stab - Reduces cooldown from 1 second to 0.5 seconds. 6.3. Preserve - Reworks skill to become ON/OFF toggle skill. 7. Sage classes 7.1. Dragonology - Adds effect that ignores magic defense of dragon race monsters depends on skill level. - Changes bonus damage against dragon race monsters and damage reduction from dragon race monsters. - Changes bonus Int. 7.2. Free Cast - Improves movement speed penalty from 75% to 100% on level 10. 8. Monk classes 8.1. Raging Thrust - Increases damage from 1200%Atk to 2250%Atk on level 5. 8.2. Glacier Fist - No longer consume spirit sphere. - No longer immobilize target and increases damage from 1250%Atk to 1850%Atk on level 5. 8.3. Chain Crush Combo - Increases damage from 2000%Atk to 2300%Atk on level 10. - Damage is increased depends on user's Str. 9. Hunter classes 9.1. Wind Walker - Reduces area of effect to 13x13 cells around the user. - Increases bonus Flee from 5 to 20 on level 10. - When reconnecting (moving to certain maps). The skill effect no longer be removed. 10. Performers classes 10.1. Magic Strings / Impressive Riff / Song of Lutie / Perfect Tablature / Gypsy's Kiss / Lady Luck / Focus Ballet / Battle Theme / Mental Sensing / Acoustic Rhythm / Power Cord - Increases duration from 60 seconds to 180 seconds. 10.2. Slinging Arrow / Melody Strike - Damage is increased depends on user's Int. - Adds 0.1 seconds fixed casting time. Adds 0.1 seconds cooldown. - Increases SP consumption from 12 to 15 ---------------------------------------------------------------------------------------------------------------------------------- Some of 2nd class quest skills also be improved as below 1. Knight classes 1.1. Charge Attack - Damage is 700%Atk regardless distance from target. - Knock-back distance is 2 cells in normal maps and 4 cells in PVP maps (knock-back doesn't work on WoE environment maps) 2. Crusader classes 2.1. Shrink - Increases duration from 5 minutes to 15 minutes. - Changes knock-back inflicting on successful blocking to 50% chance of stun inflicting instead. - Increases SP consumption to 100. - Chance to trigger shrink is 50% regardless of skill level of Guard. 3. Blacksmith classes 3.1. Dubious Salesmanship - Also reduces zeny cost of High Speed Cart Ram. - Zeny consumption reduction is increased from 10% to 20%. 4. Assassin classes 4.1. Sonic Acceleration - Increases hit rate bonus from 50% to 90%. - Increases bonus damage of Sonic Blow from 10% to 90%. 4.2. Venom Knife - Increases SP consumption from 15 to 35. - Increases damage from 100%Atk to 500%Atk. 5. Rogue classes 5.1. Close Confine - Increases SP consumption from 15 to 35. - Increases Flee bonus from 10 to 50 after 10 seconds of user and target immobilization. 6. Wizard classes 6.1. Sight Blaster - Increases duration from 2 minutes to 15 minutes and increases damage from 100%Matk to 600%Matk. - Increases SP consumption from 40 to 80. 7. Sage classes 7.1. Create Elemental Converter - Changes material to 1 elemental ore and 1 blank scroll (element of converter corresponding to element of used ore). - Increases duration of elemental converter endowment to 20 minutes. 8. Priest classes 8.1. Redemptio - Changes from consume all remain SP to 800 SP. - No longer consume experience point but consume 100% HP instead. 9. Monk classes 9.1. Excruciating Palm - Increases SP and HP consumption. Deals 800%Atk to target. - Knocks all enemies back within 3x3 cells around the target and inflict stun to them. 10. Hunter classes 10.1. Phantasmic Arrow - Increases SP consumption from 10 to 50. - Deals 500%Atk as wind element long ranged physical type to target, doesn't consume arrow. - Knocks target back for 3 cells. 11. Bard classes 11.1. Pang Voice - Increases SP consumption from 20 to 40. - Adds bleeding inflicting. 12. Dancer classes 12.1. Charming Wink - Increases SP consumption from 20 to 40. - Adds hallucination inflicting. source : http://roz.gnjoy.com/news/devnote/View.asp?category=1&seq=1216
  11. Vanishing Buster : (1000+(200xskill level))%Atk, scales with base level. Hammer of God : (100xskill level)%Atk per 1 coin spend, scales with base level.
  12. https://ragnarokonline.gungho.jp/store/ragcan2020january.html Ring of Venus [1] Red Serpent Dress Black Wuchang Hat [1]** https://ragnarokonline.gungho.jp/store/ragcan2020february.html Bravery Unrivaled Brace Jasper Circlet** Earth Mystical Beast's Skin [1] Duel Dragon Hat [1] https://ragnarokonline.gungho.jp/store/ragcan2020march.html Ring of Whole Creation [1] Rampage Muffler Illusion Shield I [1] Love Dad Bandana [1] https://ragnarokonline.gungho.jp/store/ragcan2020april.html Chaser's Shoes Soul Expansion Ring [1] Shiny Kitty Crown https://ragnarokonline.gungho.jp/store/ragcan2020spring.html Toddling Boar Bib [1] Disillusion Thoughtform Shoes Judgment Scale [1] https://ragnarokonline.gungho.jp/store/ragcan2020june.html Splish-splash Nyanpoo Hat White Knight's Foxtail [1] Test Tube Boots** https://ragnarokonline.gungho.jp/store/ragcan2020july.html Rainbow Star Lethargic Thoughtform Shoes Lava Manteau [1] https://ragnarokonline.gungho.jp/store/ragcan2020august.html Chaser's Ring [1] Indecisive Thoughtform Shoes Fafnir Breath [1] https://ragnarokonline.gungho.jp/store/ragcan2020september.html Ring of Pazuzu [1] Arrogant Thoughtform Shoes Valkyrie Feather Ears https://ragnarokonline.gungho.jp/store/summer-package2020.html Gate of Netherworld [1] Slavery Collar Bravery Unrivaled Mail [1] Peep Toe Sandals [1] Cor Core Headphone https://ragnarokonline.gungho.jp/store/ragcan2020october.html Heretic's Manteau [1] Rune Greaves Regenerative Thoughtform Shoes https://ragnarokonline.gungho.jp/store/ragcan2020november.html Twin Ribbon Mamaragan Scientist Manteau [1] https://ragnarokonline.gungho.jp/store/ragcan2020-18thanniversary.html Skull Ring [1] Haurvatat Avoidance Cape https://ragnarokonline.gungho.jp/store/18th-package.html Fairy of Eden [1] Wonder Egg Basket Imperial Glory Crystal Blade Necklace Stylish Silent Shoes [1] ** IRO received the KRO version instead ** **IRO received the slotted version with the different ID**
  13. 15. Skill shadow set Enchant The list of skill shadow set is in this thread :
  14. 14. Class shadow set Enchant 14.1 Enchants with Tooktak Box 14.2 Enchants with Tome The list of class shadow set is in this thread :
  15. Discord Thoughtform Shoes Mdef + 10. MaxHP + 20%, MaxSP + 20%. If refine rate is 7 or higher, Flee + 50, ignores defense of all race monsters by 50%, If refine rate is 9 or higher, Flee + 50, ignores defense of all race monsters by 50%. When equipped with Wind Gale, increases Arrow Shower damage by 4% per 1 base level, increases Severe Rainstorm damage by 1% per 2 base level. When equipped with Sharp Star, increases Focused Arrow Strike damage by 1% per 1 base level, increases Double Strafe damage by 2% per 1 base level. When equipped with Falken Shooter, increases Blitz Beat damage by 2% per 1 base level, increases Warg Strike damage by 1% per 2 base level. When equipped with Hawkeye, Dex + 40, reduces delay after skill by 20%. Class: Shoes Defense: 12 Weight: 20 Required Level: 100 Usable Jobs: All Owl Baron Manteau [1] Mdef + 5. Int + 2. Attack speed + 10%. Atk + 6 and Matk + 6 per refine rate. If refine rate is 7 or higher, has a chance to gain attack speed + 10% for 30 seconds when dealing physical or magical damage. If refine rate is 9 or higher, has a chance to gain attack speed + 10% for 30 seconds when dealing physical or magical damage. If refine rate is 10, enables to use Lex Aeterna level 1, has a chance to gain attack speed + 20% for 30 seconds when dealing physical or magical damage. When equipped with Executioner card, reduces damage taken from large size monsters by 5%. If refine rate of Owl Baron Manteau is 8 or higher, increases physical and magical damage against large size monsters by 25%. When equipped with Ogretooth card, reduces damage taken from medium size monsters by 5%. If refine rate of Owl Baron Manteau is 8 or higher, increases physical and magical damage against medium size monsters by 25%. When equipped with Mysteltainn card, reduces damage taken from small size monsters by 5%. If refine rate of Owl Baron Manteau is 8 or higher, increases physical and magical damage against small size monsters by 25%. Class: Garment Defense: 5 Weight: 10 Required Level: 100 Usable Jobs: All Petal's Tail [1] ASPD + 1. Increases physical damage against boss monsters by 5%. Increases critical damage by 5%. Cri + 5 when dealing long ranged physical damage. When equipped with Squirrel Ears Hood Cap, If refine rate of Squirrel Ears Hood Cap is 6 or higher, ASPD + 1, increases physical damage against boss monsters by 10%, increases critical damage by 10%, Cri + 10 when dealing long ranged physical damage. If refine rate of Squirrel Ears Hood Cap is 8 or higher, ASPD + 1, increases physical damage against boss monsters by 15%, increases critical damage by 15%, Cri + 15 when dealing long ranged physical damage. Class: Accessory Defense: 3 Weight: 10 Required Level: 100 Required Jobs: All
  16. That is just base damage formula. The additional damage also be from shield weight, shield refine rate, user's base level, str and vit. Although I don't know the exact formula of mentioned factors.
  17. Lucky items from September Kachua's Secret Box Ignis Cap Drooping Thanatos's Dolor CD in Mouth Thanatos's Maeror Mask Thanatos's Despero Mask Thanatos's Odium Mask Elemental Boots Thanatos's Maeror Mask, Thanatos's Despero Mask and Thanatos's Odium Mask can be socket enchanted with Pump of Spirit.
  18. Ignis Cap [1] Atk + 20 per 2 refine rate. If refine rate is 7 or higher, reduces variable casting time by 15%. If refine rate is 9 or higher, increase long ranged physical damage by 15%. If refine rate is 11 or higher, increases physical damage against small and medium size enemies by 15%, reduces fixed casting time by 0.2 seconds. When equipped with Saphir Mace-OS, Atk + 30, increases Cart Cannon damage by 4% per 2 refine rate of weapon. When equipped with Virtual Bow-OS, reduces cooldown of Arrow Storm by 2.5 seconds, increases bow damage by 7% per 2 refine rate of weapon. When equipped with Blasti-OS, MaxHP + 5%, reduces physical and magical damage taken from small size enemies by 3% per 2 refine rate of weapon. Class: Headgear Defense: 0 Location: Upper Weight: 10 Required Level: 130 Usable Jobs: All Drooping Thanatos's Dolor [1] Increases physical and magical damage against holy and shadow property enemies, dragon and angel race monsters by 10% and additional 1% per 2 refine rate. MaxHP + 5%, MaxSP + 5%. If refine rate is 7 or higher, Atk + 5%, Matk + 5%. If refine rate is 9 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, reduces delay after skill by 15%. Class: Headgear Defense: 30 Location: Upper Weight: 10 Required Level: 1 Usable Jobs: All CD in Mouth Increases all property magical damage by 5%. Has a chance to auto-cast Soul Strike level 10 when dealing normal melee physical damage. When equipped with Old Parasol, Matk + 50, has a chance to auto-cast Gravitational Field level 3 when dealing normal melee physical damage. Class: Headgear Defense: 0 Location: Lower Weight: 20 Required Level: 10 Usable Jobs: All Thanatos's Maeror Mask Matk + 3%, increases magical damage against players by 10%. Class: Headgear Defense: 0 Location: Middle-Lower Weight: 10 Required Level: 99 Usable Jobs: All Thanatos's Despero Mask Atk + 3%, increases physical damage against players by 10%. Class: Headgear Defense: 0 Location: Middle-Lower Weight: 10 Required Level: 99 Usable Jobs: All Thanatos's Odium Mask MaxHP + 5%, reduces physical and magical damage taken from players by 5%. Class: Headgear Defense: 3 Location: Middle-Lower Weight: 10 Required Level: 99 Usable Jobs: All Elemental Boots [1] Increases Fire Bolt, Cold Bolt, Lightning Bolt and Earth Spike damage by 15% and additional 2% per refine rate. If refine rate is 7 or higher, Matk + 20. If refine rate is 9 or higher, Has a chance to gain Int + 70 and Matk + 10% for 5 seconds when dealing physical damage. If refine rate is 11 or higher, increases water, wind, earth and fire property magical damage by 10%. When equipped with Elemental Sword, ASPD + 2, Matk + 70, if refine rate of Elemental Sword is 10 or higher, increases all property magical damage by 10%. Class : Shoes Defense : 10 Weight : 10 Required Level : 99 Usable Jobs : All
  19. The new effects of Stat blessing enchants have been added. Str blessing Str + 10. Def + 25, Mdef + 3. Atk + 10%. When enchanted on Str Soutane, Atk + 5%, increases physical damage against all race monsters by 12%. Agi blessing Agi + 10. Def + 25, Mdef + 3. Increases long ranged physical damage by 10%. When enchanted on Agi Soutane, ASPD + 1, Perfect Hit + 5. Vit blessing Vit + 10. Def + 25, Mdef + 3. MaxHP + 10%, MaxSP + 10%. When enchanted on Vit Soutane, MaxHP + 5%, reduces delay after skill by 5%. Dex blessing Dex + 10. Def + 25, Mdef + 3. Reduces variable casting time by 10%, increases attack speed (reduces delay after attack by 10%) When enchanted on Dex Soutane, reduces fixed casting time by 0.3 seconds. Int blessing Int + 10. Def + 25, Mdef + 3. Matk + 10%. When enchanted on Int Soutane, reduces variable casting time by 10%, increases all property magical damage by 12%. Luk blessing Luk + 10. Def + 25, Mdef + 3. Increases critical damage by 15%. When enchanted on Luk Soutane, Cri + 10, increases physical damage against all size enemies by 12%.
  20. Aries Mail [1] Can't be destroyed. Mdef + 5. Atk + 50. MaxHP + 1000. Reduces delay after skill by 10%. When equipped by Royal Guard, Atk + 80, MaxHP + 10%, MaxSP + 10%. If refine rate is 8 or higher, reduces damage taken from boss monsters by 5%. Class : Armor Defense : 100 Weight : 100 Required Level : 1 Required Jobs : All Aries Manteau Mdef + 5. Atk + 20. MaxHP + 10%, MaxSP + 10%. Reduces delay after skill by 5%. Reduces damage taken from neutral property by 20%. When equipped by Royal Guard, Atk + 30, MaxHP + 10%, MaxSP + 10%, reduces damage taken from boss monsters by 5%. if refine rate is 8 or higher, increases long ranged physical damage by 20%. Class : Garment Defense : 25 Weight : 30 Required Level : 1 Required Jobs : All Aries Shoes Mdef + 5. Atk + 50. MaxHP + 10%, MaxSP + 10%. Reduces delay after skill by 10%. When equipped by Royal Guard, Atk + 80, MaxHP + 10%, MaxSP + 10%, reduces damage taken from boss monsters by 5%, reduces casting time of Sacrifice by 1 second. If refine rate is 8 or higher, reduces cooldown of Shield Spell by 2 seconds. When equipped with Aries Mail and Aries Manteau, MaxHP + 2000, MaxSP + 200, increases Rapid Smiting damage by 150%, increases long ranged physical damage by 30%, Perfect Hit + 50. Class : Shoes Defense : 25 Weight : 40 Required Level : 1 Required Jobs : All Aries Crown Can't be destroyed. Mdef + 15. Str + 10, Atk + 50. Reduces delay after skill by 20%. Increases physical damage against all race monsters by 10%. When equipped by Royal Guard, MaxHP + 5000, reduces damage taken from boss monsters by 20%, reduces casting time of Shield Spell by 100%. recovers 500 HP and 50 SP when killing monsters. if refine rate is 8 or higher, All Stat + 10, recovers 500 HP and 50 SP every 5 seconds. Class: Headgear Defense: 12 Location: Upper Weight: 10 Required Level: 1 Required Jobs: All Aries Ring Attack Speed + 5%. MaxSP + 100. Increases physical damage by 5%. Reduces SP consumption of Shield Spell by 20. When equipped by Royal Guard, MaxHP + 10%, MaxSP + 10%, reduces delay after skill by 10%, increases physical damage by 5%, increases Rapid Smiting damage by 100%, reduces casting time of Rapid Smiting by 50%. Class: Accessory Defense: 0 Weight: 10 Required Level: 1 Required Jobs: All Aries Spear [1] Can't be destroyed. Atk + 50. Attack speed + 10%. Atk + 1 per 1 base level. When equipped by Royal Guard, reduces delay after skill by 10%, increases physical damage by 50%, reduces SP consumption of Rapid Smiting by 25, reduces damage taken from boss monsters by 10%. if refine rate is 7 or higher, ignores defense of all race monsters by 50%, if refine rate is 9 or higher, ignores defense of all race monsters by 50%. Class : Spear Attack : 10 Weight : 100 Weapon Level : 4 Required Level : 1 Usable Jobs : Swordsman classes. Aries Shield Can't be destroyed. Mdef + 30 Reduces damage taken from boss monsters by 40%. When equipped by Royal Guard, Def + 150, MaxHP + 1000. if refine rate is 8 or higher, reduces damage taken from fire, wind and poison property by 20%. Class : Shield Defense: 170 Weight: 400 Required Level: 1 Required Jobs: All
  21. Aries Mail [1] Can't be destroyed. Mdef + 5. Atk + 50. MaxHP + 1000. Reduces delay after skill by 10%. When equipped by Royal Guard, Atk + 80, MaxHP + 10%, MaxSP + 10%. If refine rate is 8 or higher, reduces damage taken from boss monsters by 5%. Class : Armor Defense : 100 Weight : 100 Required Level : 1 Required Jobs : All Aries Manteau Mdef + 5. Atk + 20. MaxHP + 10%, MaxSP + 10%. Reduces delay after skill by 5%. Reduces damage taken from neutral property by 20%. When equipped by Royal Guard, Atk + 30, MaxHP + 10%, MaxSP + 10%, reduces damage taken from boss monsters by 5%. if refine rate is 8 or higher, increases long ranged physical damage by 20%. Class : Garment Defense : 25 Weight : 30 Required Level : 1 Required Jobs : All Aries Shoes Mdef + 5. Atk + 50. MaxHP + 10%, MaxSP + 10%. Reduces delay after skill by 10%. When equipped by Royal Guard, Atk + 80, MaxHP + 10%, MaxSP + 10%, reduces damage taken from boss monsters by 5%, reduces casting time of Sacrifice by 1 second. If refine rate is 8 or higher, reduces cooldown of Shield Spell by 2 seconds. When equipped with Aries Mail and Aries Manteau, MaxHP + 2000, MaxSP + 200, increases Rapid Smiting damage by 150%, increases long ranged physical damage by 30%, Perfect Hit + 50. Class : Shoes Defense : 25 Weight : 40 Required Level : 1 Required Jobs : All Aries Crown Can't be destroyed. Mdef + 15. Str + 10, Atk + 50. Reduces delay after skill by 20%. Increases physical damage against all race monsters by 10%. When equipped by Royal Guard, MaxHP + 5000, reduces damage taken from boss monsters by 20%, reduces casting time of Shield Spell by 100%. recovers 500 HP and 50 SP when killing monsters. if refine rate is 8 or higher, All Stat + 10, recovers 500 HP and 50 SP every 5 seconds. Class: Headgear Defense: 12 Location: Upper Weight: 10 Required Level: 1 Required Jobs: All Aries Ring Attack Speed + 5%. MaxSP + 100. Increases physical damage by 5%. Reduces SP consumption of Shield Spell by 20. When equipped by Royal Guard, MaxHP + 10%, MaxSP + 10%, reduces delay after skill by 10%, increases physical damage by 5%, increases Rapid Smiting damage by 100%, reduces casting time of Rapid Smiting by 50%. Class: Accessory Defense: 0 Weight: 10 Required Level: 1 Required Jobs: All Aries Spear [1] Can't be destroyed. Atk + 50. Attack speed + 10%. Atk + 1 per 1 base level. When equipped by Royal Guard, reduces delay after skill by 10%, increases physical damage by 50%, reduces SP consumption of Rapid Smiting by 25, reduces damage taken from boss monsters by 10%. if refine rate is 7 or higher, ignores defense of all race monsters by 50%, if refine rate is 9 or higher, ignores defense of all race monsters by 50%. Class : Spear Attack : 10 Weight : 100 Weapon Level : 4 Required Level : 1 Usable Jobs : Swordsman classes. Aries Shield Can't be destroyed. Mdef + 30 Reduces damage taken from boss monsters by 40%. When equipped by Royal Guard, Def + 150, MaxHP + 1000. if refine rate is 8 or higher, reduces damage taken from fire, wind and poison property by 20%. Class : Shield Defense: 170 Weight: 400 Required Level: 1 Required Jobs: All
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