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Posts posted by Sigma
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Clever Kerokero Kappa [1]
Can't be destroyed.
MaxHP + 10%, MaxSP + 10%.
If user learned Spirit of Land level 1, enables to use Quagmire level 5.
If user learned Chattering level 5, attack speed + 10%.
Increases magical damage against all race monsters by 8% per each level of Nyang Grass user learned.
Increases Catnip Meteor damage by 10% per each level of Meow Meow user learned.
If refine rate is 5 or higher, Def + 150, Mdef + 15.
If refine rate is 7 or higher, Def + 150, Mdef + 15.
Class: Armor
Defense: 120
Weight: 10
Required Level: 100
Usable Jobs: All
Jasper Ring [1]
Str + 7.
Increases physical damage by 10%.
Increases Ignition Break and Sonic Wave damage by 1% per 3 base level.
If user learned Ignition Break level 5, MaxHP + 15%.
If user learned Wind Cutter level 5, increases physical damage against boss monsters by 15%.
If user learned Sonic Wave level 10, attack speed + 10%, recovers 100 HP and 10 SP when killing monsters with physical damage.
If user learned Death Bound level 10, Perfect Hit + 15.
When equipped with Bear's Power and both are equipped by Rune Knight, reduces cooldown of Ignition Break by 0.2 seconds.
Class: Accessory
Defense: 0
Weight: 40
Required Level: 100
Usable Jobs: All
Paradise Lost [1]
Attack speed + 10%.
Increases physical and magical damage by 10%.
Class: Accessory (right)
Defense: 0
Weight: 10
Required Level: 100
Usable Jobs: All- 1
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12 hours ago, Milakal said:
Is Illusion Dea Staff is one hand or two hand staff?
One-handed staff
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3 hours ago, Revenant said:
Is the bonus from this skill added after ((skill * modifier)+maximum) or affected by modifier too?
Think about the skill modifier has been added by 100%.
That is it.
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1 hour ago, Revenant said:
Dear Sir @Sigma
I want to confirm is this skill only affect normal-attack like enchant blade or is it affect skill too?
Thank youHi.
Actually this skill works on most of skill damage but it just add flat damage to the skill.
For the example. Mammonite has 600% dmg.
This skill adds + 100% to the skill dmg so = 600 + 100 = 700%.
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8 hours ago, Revenant said:
Dear Sir @Sigma,
Want to confirm, so the reflected damage player received would be 70%?
Thank youYes.
Drinking Golden X grants you take 1 dmg from reflect damage.
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Illusion of Twins Cards (updated on March 17, 2021)
Spoiler
Diligent Andre Card
MaxHP + 1% per refine rate.
Reduces physical and magical damage taken from insect race monsters by 20%.
When equipped with Diligent Andre Larva Card, increases physical damage against insect race monsters by 20%.
Compounded on : Shield
Prefix : Yellow Spawn
Diligent Soldier Andre Card
Increases physical damage against small and medium size monsters by 20%.
Has a chance to destroy target's armor when dealing physical damage.
Compounded on : Weapon
Prefix : Royal Spawn
Diligent Andre Larva Card
Increases physical and magical damage against insect race monsters by 20%.
Compounded on : Weapon
Prefix : Spawn
Diligent Deniro Card
MaxHP + 1% per refine rate.
Reduces physical and magical damage taken from insect race monsters by 20%.
When equipped with Diligent Andre Larva Card, increases magical damage against insect race monsters by 20%.
Compounded on : Shield
Prefix : Red Spawn
Diligent Piere Card
Ignores defense rate of plant race monsters by 15%.
Increases physical damage against plant race monsters by 5% per 2 refine rate.
Compounded on : Shield
Prefix : Green Spawn
Mushy Ant Egg Card
MaxSP + 10%.
MaxHP + 1% per refine rate.
Compounded on : Shield
Prefix : Fray
Gutsy Giearth Card
Increases resistance to confusion and blind by 100%.
Increases physical damage against insect race monsters by 4% per 2 refine rate.
Compounded on : Headgear
Prefix : Stubborn
Gutsy Familiar Card
Ignores magical defense rate of brute race monsters by 15%.
Increases magical damage against brute race monsters by 5% per 2 refine rate.
Compounded on : Weapon
Prefix : Pierce
Diligent Vitata Card
Increases poison property magical damage by 5%.
If refine rate is 9 or higher, increases poison property magical damage by additional 5%.
Enables to use Heal level 5.
Compounded on : Headgear
Prefix : Double Heal
Silent Maya Card
Increases magical damage against brute race enemies and plant race monsters by 50%.
Increases SP consumption of skills by 50%.
Compounded on : Shield
Prefix : DistortionNiflheim Dungeon Cards (updated on March 17, 2021)
Spoiler
Gan Ceann Card
Atk + 15.
Increases physical damage against large size enemies by 15%.
If the user's base level is 200 or higher, increases physical damage against large size enemies by additional 25%.
When equipped with Dullahan Card, increases physical damage against large size enemies by additional 30%.
Compounded on : Weapon
Prefix : Fatal Heavy
Brutal Murderer Card
Atk + 15.
Increases physical damage against medium size enemies by 15%.
If the user's base level is 200 or higher, increases physical damage against medium size enemies by additional 25%.
When equipped with Bloody Murderer Card, increases physical damage against medium size enemies by additional 30%.
Compounded on : Weapon
Prefix : Fatal Boned
Ghost Cube Card
When equipped by Novice or Super Novice, Atk + 10%, MaxHP + 1500,
when equipped with Lude Gal Card and both are equipped by Novice or Super Novice, has a chance to negate size penalty for 7 seconds when dealing physical damage.
Compounded on : Accessory
Prefix : Shrewd
Lude Gal Card
When equipped by Novice or Super Novice, Matk + 10%, MaxSP + 500,
when equipped with Ghost Cube Card and both are equipped by Novice or Super Novice, has a chance to increase water and fire property magical damage by 40% for 7 seconds when dealing magical damage.
Compounded on : Accessory
Prefix : Strong Patient
Disguiser Card
Increases variable casting time by 5%.
Reduces variable casting time by 1% per refine rate of headgear.
If refine rate is 9 or higher, increases long ranged physical damage by 1%.
If refine rate is 11 or higher, increases long ranged physical damage by additional 2%.
Compounded on : Headgear
Suffix : of Spiral
Blue Moon Loli Ruri Card
Increases variable casting time by 5%.
Reduces variable casting time by 1% per refine rate of headgear.
If refine rate is 9 or higher, increases heal effectiveness by 3%.
If refine rate is 11 or higher, increases heal effectiveness by additional 5%.
Compounded on : Headgear
Suffix : of Fast Heal
Grote Card
Increases variable casting time by 5%.
Reduces variable casting time by 1% per refine rate of headgear.
If refine rate is 9 or higher, Mdef + 8, reduces magical damage taken from small size enemies by 1%.
If refine rate is 11 or higher, reduces magical damage taken from small size enemies by additional 2%.
Compounded on : Headgear
Suffix : of Gigantic Magic Immune
Pierrotzoist Card
Increases variable casting time by 5%.
Reduces variable casting time by 1% per refine rate of headgear.
If refine rate is 9 or higher, increases ghost property magical damage by 1%.
If refine rate is 11 or higher, increases ghost property magical damage by additional 2%.
Compounded on : Headgear
Suffix : of Ghost Killer
Death Witch Card
Matk + 10%, increases SP consumption of skills by 50%.
Increases magical damage against demon and formless race monsters by 50%.
Compounded on : Shoes
Suffix : of Death WitchRudus Waste Disposal Plant 4F Cards (updated on March 17, 2021)
Spoiler
Giant Caput Card
Increases physical damage against formless race monsters by 5%.
If the user's base level is 200 or higher, increases physical damage against formless race monsters by additional 15%.
Compounded on : Accessory
Prefix : Formless Destroyer's
Dolorian Card
Increases physical damage against demon race monsters by 5%.
If the user's base level is 200 or higher, increases physical damage against demon race monsters by additional 15%.
Compounded on : Accessory
Prefix : Demon Slayer's
Plagarion Card
Matk + 15.
Increases neutral property magical damage by 7%, increases SP consumption of skills by 5%.
Compounded on : Headgear
Suffix : of High Immortal
Deadre Card
Matk + 15.
Increases holy property magical damage by 7%, increases SP consumption of skills by 5%.
Compounded on : Headgear
Suffix : of High Holy Power
Venedi Card
Matk + 15.
Increases poison property magical damage by 7%, increases SP consumption of skills by 5%.
Compounded on : Headgear
Prefix : Venomous
R001-Bestia Card
Matk + 10%, increases SP consumption of skills by 50%.
Increases magical damage against fish and insect race monsters by 50%.
Compounded on : Shoes
Suffix : of Water BugAbandoned Laboratory Amicitia Cards (updated on March 17, 2021)
Spoiler
Amitera Card
MaxHP + 10%.
If the user's base level is 200 or higher, additional MaxHP + 10%.
Compounded on : Armor
Suffix : of High Mars
Litus Card
Matk + 15.
Increases wind property magical damage by 7%, increases SP consumption of skills by 5%.
Compounded on : Headgear
Prefix : Gale
Fillia Card
Matk + 15.
Increases fire property magical damage by 7%, increases SP consumption of skills by 5%.
Compounded on : Headgear
Prefix : Hellfire
Vanilaqus Card
Matk + 15.
Increases water property magical damage by 7%, increases SP consumption of skills by 5%.
Compounded on : Headgear
Prefix : Torrent
Lava Eater Card
Matk + 15.
Increases shadow property magical damage by 7%, increases SP consumption of skills by 5%.
Compounded on : Headgear
Prefix : Deep Darkness
Fulgor Card
Matk + 15.
Increases earth property magical damage by 7%, increases SP consumption of skills by 5%.
Compounded on : Headgear
Prefix : Earthquake
Napeo Card
Matk + 5 per 10 base Int.
If base Int is 125 or higher, additional Matk + 60.
Compounded on : Garment
Suffix : of High Intelligence
Galensis Card
Cri + 2 per 10 base Luk.
If base Luk is 125 or higher, increases critical damage by 30%.
Compounded on : Garment
Suffix : of High Lucky
The One Card
Matk + 10%, increases SP consumption of skills by 50%.
Increases magical damage against undead and dragon race monsters by 50%.
Compounded on : Shoes
Prefix : Undead Dragon Hunter'sEDDA Somatology Laboratory Cards (updated on March 17, 2021)
Spoiler
Rekenber Guard Card
Atk + 5%.
When compounded on dagger, one-handed sword or two-handed sword, increases melee physical damage by 10% and additional 2% per 3 refine rate of weapon,
if the user's base level is 200 or higher, increases melee physical damage by additional 3% per 3 refine rate of weapon.
Compounded on : Weapon
Prefix : Guardman
Rekenber Senior Guard Card
Atk + 5%.
When compounded on one-handed spear or two-handed spear, increases long ranged physical damage by 10% and additional 2% per 3 refine rate of weapon,
if the user's base level is 200 or higher, increases long ranged physical damage by additional 3% per 3 refine rate of weapon.
Compounded on : Weapon
Prefix : High Guardman
Regenschirm Scientist Card
Matk + 5%.
When compounded on two-handed staff, increases all property magical damage by 10% and additional 2% per 3 refine rate of weapon,
if the user's base level is 200 or higher, increases all property magical damage by additional 3% per 3 refine rate of weapon.
Compounded on : Weapon
Prefix : Magic Guardman
Unknown Swordsman Card
MaxHP + 15%.
When equipped with Boss Egnigem Card and both are equipped by swordsman classes, increases melee and long ranged physical damage by 10%,
additional MaxHP + 2% and increases melee and long ranged physical damage by additional 2% per 4 sum of refine rate of armor and shoes.
Compounded on : Armor
Suffix : of Unknown SwordsmanThanatos Tower New Cards (updated on March 17, 2021)
Spoiler
Crow Baron Card
Increases attack speed (reduces delay after attack by 5%).
If the user's base level is 200 or higher, increases fire and wind property magical damage by 15%.
When equipped with Crow Duke Card and both are equipped by Sage classes, increases Fire Bolt and Lightning Bolt damage by 30%.
Compounded on : Accessory (left)
Suffix : of Speed Bolt
Crow Duke Card
Matk + 5%.
If the user's base level is 200 or higher, increases water and earth property magical damage by 15%.
When equipped with Crow Baron Card and both are equipped by Sage classes, increases Cold Bolt and Heaven's Drive damage by 30%.
Compounded on : Accessory (right)
Suffix : of Power Bolt
Eldest Card
Increases ghost property magical damage by 10%, MaxSP - 25%.
When equipped with Dame of Sentinel Card and the user's base level is 200 or higher, increases ghost property magical damage by additional 15% per 40 base Int.
Compounded on : Garment
Prefix : Eldest
Empathizer Card
Increases long ranged physical damage by 10%, MaxSP - 25%.
When equipped with Dame of Sentinel Card and the user's base level is 200 or higher, increases long ranged physical damage by additional 15% per 40 base Dex.
Compounded on : Garment
Prefix : Empathic
Happiness Giver Card
Increases melee physical damage by 10%, MaxSP - 25%.
When equipped with Mistress of Shelter Card and the user's base level is 200 or higher, increases melee physical damage by additional 15% per 40 base Str.
Compounded on : Garment
Prefix : Happy
Pray Giver Card
Increases holy property magical damage by 10%, MaxSP - 25%.
When equipped with Lady Solace Card and the user's base level is 200 or higher, increases holy property magical damage by additional 15% per 40 base Int.
Compounded on : Garment
Prefix : Pray
Smile Giver Card
Increases neutral property magical damage by 10%, MaxSP - 25%.
When equipped with Lady Solace Card and the user's base level is 200 or higher, increases neutral property magical damage by additional 15% per 40 base Int.
Compounded on : Garment
Prefix : Smile
Anger of Thanatos Card
Atk - 10%.
Atk + 3% per 3 refine rate of shield.
If refine rate of shield is 11 or higher, Atk + 5%.
Compounded on : Shield
Suffix : of Real Rage
Horror of Thanatos Card
Matk - 10%.
Matk + 3% per 3 refine rate of shield.
If refine rate of shield is 11 or higher, Matk + 5%.
Compounded on : Shield
Suffix : of Real Horror
Regret of Thanatos Card
Increases magical damage against angel race monsters by 10%.
If the user's base level is 200 or higher, increases magical damage against angel race monsters by additional 20%.
When equipped with Dolor of Thanatos Card, increases magical damage against angel race monsters by additional 20%.
Compounded on : Weapon
Prefix : Wing Breaker
Resentment of Thanatos Card
Reflects 15% of melee physical damage taken back to the attackers.
Compounded on : Shield
Suffix : of Real Resent
Void Mimic Card
Increases critical damage by 15%.
When equipped with Treasure Mimic Card and the user's base level is 200 or higher, increases critical damage by additional 15%.
Compounded on : Accessory
Suffix : of Void
Book of Death Card
Increases Soul Expansion damage by 30%.
When equipped with Death Word Card and the user's base level is 200 or higher, increases ghost property magical damage by 30%.
Compounded on : Weapon
Prefix : Dead-pansion
Broken Memory of Thanatos Card
Increases physical damage against demihuman and demon race monsters (except players) by 40%.
Increases physical damage taken from demihuman and demon race monsters (except players) by 30%.
Compounded on : Shoes
Prefix : Corrupted Magic Swordsman'sSource :
https://www.divine-pride.net/forum/index.php?/topic/5061-kro-main-changelog-march-17-2021/
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Cards
Spoiler
Diligent Andre Card
MaxHP + 1% per refine rate.
Reduces physical and magical damage taken from insect race monsters by 20%.
When equipped with Diligent Andre Larva Card, increases physical damage against insect race monsters by 20%.
Compounded on : Shield
Prefix : Yellow Spawn
Diligent Soldier Andre Card
Increases physical damage against small and medium size monsters by 20%.
Has a chance to destroy target's armor when dealing physical damage.
Compounded on : Weapon
Prefix : Royal Spawn
Diligent Andre Larva Card
Increases physical and magical damage against insect race monsters by 20%.
Compounded on : Weapon
Prefix : Spawn
Diligent Deniro Card
MaxHP + 1% per refine rate.
Reduces physical and magical damage taken from insect race monsters by 20%.
When equipped with Diligent Andre Larva Card, increases magical damage against insect race monsters by 20%.
Compounded on : Shield
Prefix : Red Spawn
Diligent Piere Card
Ignores defense rate of plant race monsters by 15%.
Increases physical damage against plant race monsters by 5% per 2 refine rate.
Compounded on : Shield
Prefix : Green Spawn
Mushy Ant Egg Card
MaxSP + 10%.
MaxHP + 1% per refine rate.
Compounded on : Shield
Prefix : Fray
Gutsy Giearth Card
Increases resistance to confusion and blind by 100%.
Increases physical damage against insect race monsters by 4% per 2 refine rate.
Compounded on : Headgear
Prefix : Stubborn
Gutsy Familiar Card
Ignores magical defense rate of brute race monsters by 15%.
Increases magical damage against brute race monsters by 5% per 2 refine rate.
Compounded on : Weapon
Prefix : Pierce
Diligent Vitata Card
Increases poison property magical damage by 5%.
If refine rate is 9 or higher, increases poison property magical damage by additional 5%.
Enables to use Heal level 5.
Compounded on : Headgear
Prefix : Double Heal
Silent Maya Card
Increases magical damage against brute race enemies and plant race monsters by 50%.
Increases SP consumption of skills by 50%.
Compounded on : Shield
Prefix : Distortion
Gan Ceann Card
Atk + 15.
Increases physical damage against large size enemies by 15%.
If the user's base level is 200 or higher, increases physical damage against large size enemies by additional 25%.
When equipped with Dullahan Card, increases physical damage against large size enemies by additional 30%.
Compounded on : Weapon
Prefix : Fatal Heavy
Brutal Murderer Card
Atk + 15.
Increases physical damage against medium size enemies by 15%.
If the user's base level is 200 or higher, increases physical damage against medium size enemies by additional 25%.
When equipped with Bloody Murderer Card, increases physical damage against medium size enemies by additional 30%.
Compounded on : Weapon
Prefix : Fatal Boned
Ghost Cube Card
When equipped by Novice or Super Novice, Atk + 10%, MaxHP + 1500,
when equipped with Lude Gal Card and both are equipped by Novice or Super Novice, has a chance to negate size penalty for 7 seconds dealing physical damage.
Compounded on : Accessory
Prefix : Shrewd
Lude Gal Card
When equipped by Novice or Super Novice, Matk + 10%, MaxSP + 500,
when equipped with Ghost Cube Card and both are equipped by Novice or Super Novice, has a chance to increase water and fire property magical damage by 40% for 7 seconds dealing magical damage.
Compounded on : Accessory
Prefix : Strong Patient
Disguiser Card
Increases variable casting time by 5%.
Reduces variable casting time by 1% per refine rate of headgear.
If refine rate is 9 or higher, increases long ranged physical damage by 1%.
If refine rate is 11 or higher, increases long ranged physical damage by additional 2%.
Compounded on : Headgear
Suffix : of Spiral
Blue Moon Loli Ruri Card
Increases variable casting time by 5%.
Reduces variable casting time by 1% per refine rate of headgear.
If refine rate is 9 or higher, increases heal effectiveness by 3%.
If refine rate is 11 or higher, increases heal effectiveness by additional 5%.
Compounded on : Headgear
Suffix : of Fast Heal
Grote Card
Increases variable casting time by 5%.
Reduces variable casting time by 1% per refine rate of headgear.
If refine rate is 9 or higher, Mdef + 8, reduces magical damage taken from small size enemies by 1%.
If refine rate is 11 or higher, reduces magical damage taken from small size enemies by additional 2%.
Compounded on : Headgear
Suffix : of Gigantic Magic Immune
Pierrotzoist Card
Increases variable casting time by 5%.
Reduces variable casting time by 1% per refine rate of headgear.
If refine rate is 9 or higher, increases ghost property magical damage by 1%.
If refine rate is 11 or higher, increases ghost property magical damage by additional 2%.
Compounded on : Headgear
Suffix : of Ghost Killer
Death Witch Card
Matk + 10%, increases SP consumption of skills by 50%.
Increases magical damage against demon and formless race monsters by 50%.
Compounded on : Shoes
Suffix : of Death Witch
Giant Caput Card
Increases physical damage against formless race monsters by 5%.
If the user's base level is 200 or higher, increases physical damage against formless race monsters by additional 15%.
Compounded on : Accessory
Prefix : Formless Destroyer's
Dolorian Card
Increases physical damage against demon race monsters by 5%.
If the user's base level is 200 or higher, increases physical damage against demon race monsters by additional 15%.
Compounded on : Accessory
Prefix : Demon Slayer's
Plagarion Card
Matk + 15.
Increases neutral property magical damage by 7%, increases SP consumption of skills by 5%.
Compounded on : Headgear
Suffix : of High Immortal
Deadre Card
Matk + 15.
Increases holy property magical damage by 7%, increases SP consumption of skills by 5%.
Compounded on : Headgear
Suffix : of High Holy Power
Venedi Card
Matk + 15.
Increases poison property magical damage by 7%, increases SP consumption of skills by 5%.
Compounded on : Headgear
Prefix : Venomous
Amitera Card
MaxHP + 10%.
If the user's base level is 200 or higher, additional MaxHP + 10%.
Compounded on : Armor
Suffix : of High Mars
Litus Card
Matk + 15.
Increases wind property magical damage by 7%, increases SP consumption of skills by 5%.
Compounded on : Headgear
Prefix : Gale
Fillia Card
Matk + 15.
Increases fire property magical damage by 7%, increases SP consumption of skills by 5%.
Compounded on : Headgear
Prefix : Hellfire
Vanilaqus Card
Matk + 15.
Increases water property magical damage by 7%, increases SP consumption of skills by 5%.
Compounded on : Headgear
Prefix : Torrent
Lavaeter Card
Matk + 15.
Increases shadow property magical damage by 7%, increases SP consumption of skills by 5%.
Compounded on : Headgear
Prefix : Deep Darkness
Fulgor Card
Matk + 15.
Increases earth property magical damage by 7%, increases SP consumption of skills by 5%.
Compounded on : Headgear
Prefix : Earthquake
Napeo Card
Matk + 5 per 10 base Int.
If base Int is 125 or higher, additional Matk + 60.
Compounded on : Garment
Suffix : of High Intelligence
Galensis Card
Cri + 2 per 10 base Luk.
If base Lukis 125 or higher, increases critical damage by 30%.
Compounded on : Garment
Suffix : of High Lucky
The One Card
Matk + 10%, increases SP consumption of skills by 50%.
Increases magical damage against undead and dragon race monsters by 50%.
Compounded on : Shoes
Prefix : Undead Dragon Hunter's
Rekenber Guard Card
Atk + 5%.
When compounded on dagger, one-handed sword or two-handed sword, increases melee physical damage by 10% and additional 2% per 3 refine rate of weapon,
if the user's base level is 200 or higher, increases melee physical damage by additional 3% per 3 refine rate of weapon.
Compounded on : Weapon
Prefix : Guardman
Rekenber Greater Guard Card
Atk + 5%.
When compounded on one-handed spear or two-handed spear, increases long ranged physical damage by 10% and additional 2% per 3 refine rate of weapon,
if the user's base level is 200 or higher, increases long ranged physical damage by additional 3% per 3 refine rate of weapon.
Compounded on : Weapon
Prefix : High Guardman
Regenschirm Scientist Card
Matk + 5%.
When compounded on two-handed staff, increases all property magical damage by 10% and additional 2% per 3 refine rate of weapon,
if the user's base level is 200 or higher and the user is warlock classes, increases all property magical damage by additional 3% per 3 refine rate of weapon.
Compounded on : Weapon
Prefix : Magic Guardman
Unknown Swordsman Card
MaxHP + 15%.
When equipped with Boss Egnigem Card and both are equipped by swordsman classes, increases melee and long ranged physical damage by 10%,
additional MaxHP + 2% and increases melee and long ranged physical damage by additional 2% per 4 sum of refine rate of armor and shoes.
Compounded on : Armor
Suffix : of Unknown Swordsman
Crow Baron Card
Increases attack speed (reduces delay after attack by 5%).
If the user's base level is 200 or higher, increases fire and wind property magical damage by 15%.
When equipped with Crow Duke Card and both are equipped by Sage classes, increases Fire Bolt and Lightning Bolt damage by 30%.
Compounded on : Accessory (left)
Suffix : of Speed Bolt
Crow Duke Card
Matk + 5%.
If the user's base level is 200 or higher, increases water and earth property magical damage by 15%.
When equipped with Crow Baron Card and both are equipped by Sage classes, increases Cold Bolt and Heaven's Drive damage by 30%.
Compounded on : Accessory (right)
Suffix : of Power Bolt
Eldest Card
Increases ghost property magical damage by 10%, MaxSP - 25%.
When equipped with Dame of Sentinel Card, increases ghost property magical damage by additional 15% per 40 base Int.
Compounded on : Garment
Prefix : Eldest
Empathizer Card
Increases long ranged physical damage by 10%, MaxSP - 25%.
When equipped with Dame of Sentinel Card, increases long ranged physical damage by additional 15% per 40 base Dex.
Compounded on : Garment
Prefix : Empathic
Happiness Giver Card
Increases melee physical damage by 10%, MaxSP - 25%.
When equipped with Mistress of Shelter Card, increases melee physical damage by additional 15% per 40 base Str.
Compounded on : Garment
Prefix : Happy
Pray Giver Card
Increases holy property magical damage by 10%, MaxSP - 25%.
When equipped with Lady Solace Card, increases holy property magical damage by additional 15% per 40 base Int.
Compounded on : Garment
Prefix : Pray
Smile Giver Card
Increases neutral property magical damage by 10%, MaxSP - 25%.
When equipped with Lady Solace Card, increases neutral property magical damage by additional 15% per 40 base Int.
Compounded on : Garment
Prefix : Smile
Anger of Thanatos Card
Atk - 10%.
Atk + 3% per 3 refine rate of shield.
If refine rate of shield is 11 or higher, Atk + 5%.
Compounded on : Shield
Suffix : of Real Rage
Horror of Thanatos Card
Matk - 10%.
Matk + 3% per 3 refine rate of shield.
If refine rate of shield is 11 or higher, Matk + 5%.
Compounded on : Shield
Suffix : of Real Horror
Regret of Thanatos Card
Increases magical damage against angel race monsters by 10%.
If the user's base level is 200 or higher, increases magical damage against angel race monsters by additional 20%.
When equipped with Dolor of Thanatos Card, increases magical damage against angel race monsters by additional 20%.
Compounded on : Weapon
Prefix : Wing Breaker
Resentment of Thanatos Card
Reflects 15% of melee physical damage taken back to the attackers.
Compounded on : Shield
Suffix : of Real Resent
Void Mimic Card
Increases critical damage by 15%.
When equipped with Treasure Mimic Card and the user's base level is 200 or higher, increases critical damage by additional 15%.
Compounded on : Accessory
Suffix : of Void
Book of Death Card
Increases Soul Expansion damage by 30%.
When equipped with Death Word Card and the user's base level is 200 or higher, increases ghost property magical damage by 30%.
Compounded on : Weapon
Prefix : Dead-pansion
Broken Memory of Thanatos Card
Increases physical damage against demihuman and demon race monsters by 40%.
Increases physical damage taken from demihuman and demon race monsters by 30%.
Compounded on : Shoes
Prefix : Corrupted Magic Swordsman's
R001-Bestia Card
Matk + 10%, increases SP consumption of skills by 50%.
Increases magical damage against fish and insect race monsters by 50%.
Compounded on : Shoes
Suffix : of Water BugGears
Spoiler
Illusion Sprint Mail [1]
Vit + 5, increases HP recovery rate by 20%.
If refine rate is 7 or higher, increases HP recovery rate by additional 20%.
If refine rate is 9 or higher, reduces delay after skill by 5%.
If refine rate is 11 or higher, reduces delay after skill by additional 7%.When equipped with Illusion Sprint Shoes, Atk + 10%.
If refine rate of each is 7 or higher, Atk + 70.
If the sum of refine rate is 18 or higher, increases melee and long ranged physical damage by 15%.
If the sum of refine rate is 22 or higher, reduces fixed casting time by 0.7 seconds, increases physical damage against boss monsters by 25%.When equipped with Illusion Sprint Ring and Illusion Sprint Glove, MaxHP + 15%, MaxSP + 15%.
Class : Armor
Defense : 40
Weight : 150
Required Level : 130
Usable Jobs : All
Illusion Guard [1]
ASPD + 2.
Perfect Hit + 3 per 2 refine rate (up to refine rate 12).
Class: Shield
Defense: 60
Weight: 60
Required Level: 120
Usable Jobs: All
Illusion Silver Guard [1]
Reduces variable casting time by 7%.
Reduces delay after skill by 1% per 2 refine rate (up to refine rate 12).
Class: Shield
Defense: 60
Weight: 30
Required Level: 120
Usable Jobs: All
Illusion Sprint Shoes [1]
Agi + 5, increases SP recovery rate by 20%.
If refine rate is 7 or higher, increases SP recovery rate by additional 20%.
If refine rate is 9 or higher, MaxHP + 5%, MaxSP + 5%.
If refine rate is 11 or higher, increases physical damage against all size enemies by 15%.When equipped with Illusion Sprint Ring, drains 500 HP every second, has a low chance to gain Str + 150 for 10 seconds when dealing physical damage.
When equipped with Illusion Sprint Glove, drains 50 SP every second, has a low chance to gain Agi + 150 for 10 seconds when dealing physical damage.
Class: Shoes
Defense: 20
Weight: 70
Required Level: 130
Usable Jobs: All
Illusion Sprint Ring [1]
Reduces variable casting time by 10%.When equipped with Illusion Sprint Mail, reduces delay after skill by 10%.
Class: Accessory (left)
Defense: 0
Weight: 10
Required Level: 130
Usable Jobs: All
Illusion Sprint Glove [1]
Reduces delay after skill by 3%.When equipped with Illusion Sprint Ring, reduces delay after skill by 5%.
When equipped with Illusion Sprint Mail, reduces variable casting time by 10%.
Class: Accessory (right)
Defense: 0
Weight: 10
Required Level: 130
Usable Jobs: All
Illusion Excalibur [2]
Matk + 180.
Matk + 5%, reduces delay after skill by 5%.
If refine rate is 7 or higher, increases Genesis Ray damage by 15%.
If refine rate is 9 or higher, increases neutral and holy property magical damage by 15%, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Genesis Ray damage by additional 25%.When equipped with Illusion Sacred Mission, Matk + 50, reduces variable casting time by 10%.
If refine rate of each is 7 or higher, increases Genesis Ray damage by 10%.
If the sum of refine rate is 18 or higher, increases magical damage against all race monsters by 20%.
If the sum of refine rate is 22 or higher, reduces cooldown of Genesis Ray by 1 second, reduces delay after skill by 5%.
Class: Sword
Attack: 120
Weight: 100
Weapon Level: 4
Required Level: 120
Usable Jobs: Royal Guard classes
Illusion Ancient Dagger [2]
Matk + 180.
MaxSP + 100, increases SP recovery rate by 10%.
Has a chance to gain Matk + 10% and Matk + 70 for 10 seconds when dealing physical damage.
If refine rate is 7 or higher, increases all property magical damage damage by 15%.
If refine rate is 9 or higher, increases magical damage against medium and large size enemies by 15%.
If refine rate is 11 or higher, has a chance to gain magical damage bonus against all race monsters by 15% for 10 seconds when dealing magical damage.When equipped with Illusion Guard, Matk + 50.
If refine rate of each is 7 or higher, Perfect Hit + 10.
If the sum of refine rate is 18 or higher, increases all property magical damage damage by 15%, has a chance to auto-cast Killing Cloud level 3 when dealing melee physical damage.
If the sum of refine rate is 22 or higher, when Killing Cloud is cast, has a chance to auto-cast Poison Burst level 4 when dealing magical damage for 30 seconds.
Class: Dagger
Attack: 107
Weight: 60
Weapon Level: 4
Required Level: 120
Usable Jobs: Shadow Chaser classes
Illusion Gelerdria [2]
MaxHP + 10%, Cri + 15.
Atk + 20 and increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 7 or higher, increases Cannon Spear damage by 25%, increases critical damage by 30%.
If refine rate is 9 or higher, increases Vanishing Point damage by 25%, increases long ranged physical damage by 15%.
If refine rate is 11 or higher, increases Cannon Spear and Vanishing Point damage by additional 25%.When equipped with Illusion Hot-blooded Headband, increases Cannon Spear and Vanishing Point damage by 25% for 60 seconds when using Shield Spell.
If refine rate of each is 7 or higher, increases long ranged physical damage by 15%.
If the sum of refine rate is 18 or higher, increases physical damage against all race monsters by 15%.
If the sum of refine rate is 22 or higher, increases Cannon Spear and Vanishing Point damage as percentage equal to 2 tiems of the sum of refine rate of set.
Class: Spear
Attack: 170
Weight: 200
Weapon Level: 4
Required Level: 120
Usable Jobs: Royal Guard classes
Illusion Thorn Staff of Darkness [2]
Matk + 180, Int + 3, Dex + 3.
Ignores magical defense of all race monsters (except players) by 3% per refine rate.
If refine rate is 7 or higher, Matk + 7%, reduces variable casting time by 7%.
If refine rate is 9 or higher, increases magical damage against holy property enemies and angel race monsters by 20%.
If refine rate is 11 or higher, increases poison, shadow, undead and ghost property magical damage by 15%.When equipped with Illusion Morpheus's Hood, Matk + 20.
If refine rate of each is 7 or higher, increases magical damage against all property monsters by 10%.
If the sum of refine rate is 18 or higher, increases magical damage against shadow property enemies and demon race monsters by 20%.
If the sum of refine rate is 22 or higher, increases magical damage against all sizw monsters by 15%, reduces fixed casting time by 0.5 seconds.
Class: Staff
Attack: 60
Weight: 120
Property : Shadow
Weapon Level: 4
Required Level: 120
Usable Jobs: Mage classes, Acolyte classes, Soul Linker classes
Illusion Dea Staff [2]
Matk + 190, Int + 6, Vit + 2.
Has a low chance to recover 150 SP every second for 4 times when dealing magical damage.
Increases Judex damage by 20% per 3 refine rate.
If refine rate is 7 or higher, increases holy property magical damage by 15%.
If refine rate is 9 or higher, increases Judex damage by 30%, reduces delay after skill by 15%.
If refine rate is 11 or higher, increases magical damage against all size enemies by 20% for 15 seconds when using Magnus Exorcismus.When equipped with Illusion Saint Robe, Matk + 50, reduces delay after skill by 10%.
If refine rate of each is 7 or higher, Matk + 10%, ASPD + 2.
If the sum of refine rate is 18 or higher, increases magical damage against all race monsters by 20%.
If the sum of refine rate is 22 or higher, reduces variable casting time by 15%, reduces delay after skill by additional 10%.
Class: Staff
Attack: 50
Weight: 100
Property : Holy
Weapon Level: 4
Required Level: 120
Usable Jobs: Archbishop classes
Illusion Doom Slayer [2]
Can't be destroyed.
Reduces variable casting time by 5%, if base Str is 100 or higher, Atk + 75.
If refine rate is 7 or higher, reduces variable casting time by additional 10%.
If refine rate is 9 or higher, increases melee and long ranged physical damage by 15%, increases physical damage against all size enemies by 20%.
If refine rate is 11 or higher, reduces delay after skill by 10%.When equipped with Illusion Chain Mail, Atk + 50, reduces delay after skill by 15%.
If refine rate of each is 7 or higher, increases attack speed (reduces delay after attack by 15%).
If the sum of refine rate is 18 or higher, increases physical damage against all race monsters by 20%.
If the sum of refine rate is 22 or higher, Atk + 15%, reduces variable casting time by 10%.
Class: Two-handed Axe
Attack: 250
Weight: 700
Weapon Level: 4
Required Level: 120
Usable Jobs: Merchant classes- 1
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4 hours ago, Revenant said:
Dear sir @Sigma
regarding this skill, is the atk bonus goes to stat.atk or weapon.atk? thanksIt's EquipAtk.
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4 hours ago, Bomber said:
@Sigma one additional information, the source says it can’t hit ghost property enemies. However, I have tested in PvP with friends wearing ghost armor, but it can hit btw while the damage was reduced by 30% and additional 30% on Energy Coat users. In contrast, it produced full damage against radric and deviling.
I can figure it out why TT.
Look like hell plant is magical damage that its damage can't be reduced by %reduction but can be reduced by elemental weakness.
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2 hours ago, Revenant said:
Attack Stance
Max level : 5
Prerequisite skills : Spear & Sword Mastery level 3
Group : Active
Type : Toggle
Target: Self
Description : Reduces physical defense but increases physical attack power of the user.
_
[Level 1] : Def - 40 / Atk + 10.
[Level 2] : Def - 80 / Atk + 15.
[Level 3] : Def - 120 / Atk + 20.
[Level 4] : Def - 160 / Atk + 25.
[Level 5] : Def - 200 / Atk + 30."
Kinda wonder about this skill, loss 200 def for 30 atk?
Shield Spell give 150 atk for free tho...Attack Stance is required to cast some of Imperial Guard skills.
So you still need to use it anyway.
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What's server you play btw?
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I still don't have time to make the thread for each contents so I compile the items from each contents in this thread.
New level 5 weapons
Spoiler
Relapse Blade [2]
Increases Acidified Zone Fire and Acidified Zone Wind damage by 5% per 2 refine rate.
Atk + 3% per 4 refine rate.
Class : Sword
Attack : 200
Weight : 185
Weapon Level : 5
Required Level : 200
Usable Jobs : Biolo
Relapse Dagger [2]
Matk + 215
Increases Abyss Square damage by 5% per 2 refine rate.
Increases all property magical damage by 2% per 4 refine rate.
Class : Dagger
Attack : 180
Weight : 140
Weapon Level : 5
Required Level : 200
Usable Jobs : Abyss Chaser
Fortified Spear [2]
Increases Shield Shooting damage by 5% per 2 refine rate.
Increases long ranged physical damage by 2% per 4 refine rate.
Class : Spear
Attack : 200
Weight : 140
Weapon Level : 5
Required Level : 200
Usable Jobs : Imperial Guard
Fortified Book [2]
Can't be destroyed.
Matk + 210
Increases Conflagration damage by 5% per 2 refine rate.
Increases all property magical damage by 2% per 4 refine rate.
Class : Book
Attack : 190
Weight : 80
Weapon Level : 5
Required Level : 200
Usable Jobs : Elemental Master
Scrap Fist [2]
Increases Second Judgement and Second Faith damage by 5% per 2 refine rate.
Increases melee physical damage by 2% per 4 refine rate.
Class : Knuckle
Attack : 210
Weight : 130
Weapon Level : 5
Required Level : 200
Usable Jobs : Inquisitor
Scrap Lute [2]
Increases Rose Blossom damage by 5% per 2 refine rate.
Increases long ranged physical damage by 2% per 4 refine rate.
Class : Musical Instrument
Attack : 205
Weight : 125
Weapon Level : 5
Required Level : 200
Usable Jobs : Troubadour
Scrap Whip [2]
Increases Rose Blossom damage by 5% per 2 refine rate.
Increases long ranged physical damage by 2% per 4 refine rate.
Class : Whip
Attack : 205
Weight : 125
Weapon Level : 5
Required Level : 200
Usable Jobs : Trouvere
Relapse Cross [2]
Can't be destroyed.
Matk + 210
Increases Framen damage by 5% per 2 refine rate.
Increases all property magical damage by 2% per 4 refine rate.
Class : Mace
Attack : 190
Weight : 130
Weapon Level : 5
Required Level : 200
Usable Jobs : Cardinal
Fortified Claymore [2]
Increases Storm Slash damage by 5% per 2 refine rate.
Increases melee physical damage by 2% per 4 refine rate.
Class : Two-handed Sword
Attack : 250
Weight : 230
Weapon Level : 5
Required Level : 200
Usable Jobs : Dragon Knight
Relapse Katar [2]
Increases Impact Crater damage by 5% per 2 refine rate.
Increases melee physical damage by 2% per 4 refine rate.
Class : Katar
Attack : 260
Weight : 180
Weapon Level : 5
Required Level : 200
Usable Jobs : Shadow Cross
Relapse Axe [2]
Can't be destroyed.
Increases Axe Stomp damage by 5% per 2 refine rate.
Increases melee physical damage by 2% per 4 refine rate.
Class : Two-handed Axe
Attack : 280
Weight : 300
Weapon Level : 5
Required Level : 200
Usable Jobs : Meister
Fortified Staff [2]
Can't be destroyed.
Matk + 240
Increases Frozen Slash damage by 5% per 2 refine rate.
Increases all property magical damage by 2% per 4 refine rate.
Class : Two-handed Staff
Attack : 140
Weight : 210
Weapon Level : 5
Required Level : 200
Usable Jobs : Arch Mage
Scrap Bow [2]
Increases Gale Storm damage by 5% per 2 refine rate.
Increases long ranged physical damage by 2% per 4 refine rate.
Class : Bow
Attack : 210
Weight : 170
Weapon Level : 5
Required Level : 200
Usable Jobs : Wind Hawk
Fortified Dagger [2]
Matk + 180
Increases Red Flame Cannon and Cold Blooded Cannon damage by 4% per 2 refine rate.
Increases all property magical damage by 2% per 4 refine rate.
Class : Dagger
Attack : 160
Weight : 110
Weapon Level : 5
Required Level : 200
Usable Jobs : Shinkiro, Shiranui
Fortified Edge [2]
Increases Double Bowling Bash damage by 5% per 2 refine rate.
Increases melee physical damage by 2% per 4 refine rate.
Class : Dagger
Attack : 170
Weight : 100
Weapon Level : 5
Required Level : 200
Usable Jobs : Hyper Novice
Relapse Edge [2]
Increases Shadow Dance damage by 4% per 2 refine rate.
Increases melee physical damage by 2% per 4 refine rate.
Class : Dagger
Attack : 180
Weight : 100
Weapon Level : 5
Required Level : 200
Usable Jobs : Shinkiro, Shiranui
Relapse Book [2]
Can't be destroyed.
Increases Noon Blast damage by 5% per 2 refine rate.
Increases melee physical damage by 3% per 4 refine rate.
Class : Book
Attack : 190
Weight : 130
Weapon Level : 5
Required Level : 200
Usable Jobs : Sky Emperor
Fortified Rod [2]
Can't be destroyed.
Matk + 200
Increases Meteor Storm Buster and Jupitel Thunderstorm damage by 5% per 2 refine rate.
Increases all property magical damage by 3% per 4 refine rate.
Class : Staff
Attack : 120
Weight : 90
Weapon Level : 5
Required Level : 200
Usable Jobs : Hyper Novice
Relapse Plant [2]
Can't be destroyed.
Matk + 200.
Increases Howling of Chulho and Hyunrok Breeze damage by 5% per 2 refine rate.
Increases long ranged physical and all property magical damage by 3% per 4 refine rate.
Class: Staff
Attack: 190
Weight: 160
Weapon Level : 5
Required Level: 200
Usable Jobs: Spirit Handler
Fortified Wand [2]
Can't be destroyed.
Matk + 210.
Increases Talisman of Four Bearing God damage by 5% per 2 refine rate.
Increases all property magical damage by 3% per 4 refine rate.
Class: Staff
Attack: 170
Weight: 120
Weapon Level : 5
Required Level: 200
Usable Jobs: Soul Ascetic
Scrap Slasher [2]
Can't be destroyed.
Increases Huuma Shuriken - Grasp damage by 5% per 2 refine rate.
Increases long ranged physical damage by 3% per 4 refine rate.
Class: Huuma Shuriken
Attack: 340
Weight: 220
Weapon Level : 5
Required Level: 200
Usable Jobs: Shinkiro, Shiranui
Scrap Pistol [2]
Increases Only One Bullet damage by 6% per 2 refine rate.
Increases long ranged physical damage by 3% per 4 refine rate.
Class: Pistol
Attack: 230
Weight: 130
Weapon Level : 5
Required Level: 200
Usable Jobs: Night Watch
Scrap Piercer [2]
Increases Spiral Shooting damage by 6% per 2 refine rate.
Increases long ranged physical damage by 3% per 4 refine rate.
Class: Rifle
Attack: 280
Weight: 160
Weapon Level : 5
Required Level: 200
Usable Jobs: Night Watch
Scrap Shatter [2]
Increases The Vigilante at Night damage by 6% per 2 refine rate.
Increases long ranged physical damage by 3% per 4 refine rate.
Class: Shotgun
Attack: 310
Weight: 200
Weapon Level : 5
Required Level: 200
Usable Jobs: Night Watch
Scrap Splatter [2]
Increases Magazine for One damage by 6% per 2 refine rate.
Increases long ranged physical damage by 3% per 4 refine rate.
Class: Gatling Gun
Attack: 270
Weight: 240
Weapon Level : 5
Required Level: 200
Usable Jobs: Night Watch
Scrap Bomber [2]
Increases Wild Fire damage by 6% per 2 refine rate.
Increases long ranged physical damage by 3% per 4 refine rate.
Class: Grenade Launcher
Attack: 350
Weight: 320
Weapon Level : 5
Required Level: 200
Usable Jobs: Night WatchIllusion of Twins gears
Spoiler
Illusion Sprint Mail [1]
Vit + 5, increases HP recovery rate by 20%.
If refine rate is 7 or higher, increases HP recovery rate by additional 20%.
If refine rate is 9 or higher, reduces delay after skill by 5%.
If refine rate is 11 or higher, reduces delay after skill by additional 7%.When equipped with Illusion Sprint Shoes, Atk + 10%.
If refine rate of each is 7 or higher, Atk + 70.
If the sum of refine rate is 18 or higher, increases melee and long ranged physical damage by 15%.
If the sum of refine rate is 22 or higher, reduces fixed casting time by 0.7 seconds, increases physical damage against boss monsters by 25%.When equipped with Illusion Sprint Ring and Illusion Sprint Glove, MaxHP + 15%, MaxSP + 15%.
Class : Armor
Defense : 40
Weight : 150
Required Level : 130
Usable Jobs : All
Illusion Guard [1]
ASPD + 2.
Perfect Hit + 3 per 2 refine rate (up to refine rate 12).
Class: Shield
Defense: 60
Weight: 60
Required Level: 120
Usable Jobs: All
Illusion Silver Guard [1]
Reduces variable casting time by 7%.
Reduces delay after skill by 1% per 2 refine rate (up to refine rate 12).
Class: Shield
Defense: 60
Weight: 30
Required Level: 120
Usable Jobs: All
Illusion Sprint Shoes [1]
Agi + 5, increases SP recovery rate by 20%.
If refine rate is 7 or higher, increases SP recovery rate by additional 20%.
If refine rate is 9 or higher, MaxHP + 5%, MaxSP + 5%.
If refine rate is 11 or higher, increases physical damage against all size enemies by 15%.When equipped with Illusion Sprint Ring, drains 500 HP every second, has a low chance to gain Str + 150 for 10 seconds when dealing physical damage.
When equipped with Illusion Sprint Glove, drains 50 SP every second, has a low chance to gain Agi + 150 for 10 seconds when dealing physical damage.
Class: Shoes
Defense: 20
Weight: 70
Required Level: 130
Usable Jobs: All
Illusion Sprint Ring [1]
Reduces variable casting time by 10%.When equipped with Illusion Sprint Mail, reduces delay after skill by 10%.
Class: Accessory (left)
Defense: 0
Weight: 10
Required Level: 130
Usable Jobs: All
Illusion Sprint Glove [1]
Reduces delay after skill by 3%.When equipped with Illusion Sprint Ring, reduces delay after skill by 5%.
When equipped with Illusion Sprint Mail, reduces variable casting time by 10%.
Class: Accessory (right)
Defense: 0
Weight: 10
Required Level: 130
Usable Jobs: All
Illusion Excalibur [2]
Matk + 180.
Matk + 5%, reduces delay after skill by 5%.
If refine rate is 7 or higher, increases Genesis Ray damage by 15%.
If refine rate is 9 or higher, increases neutral and holy property magical damage by 15%, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Genesis Ray damage by additional 25%.When equipped with Illusion Sacred Mission, Matk + 50, reduces variable casting time by 10%.
If refine rate of each is 7 or higher, increases Genesis Ray damage by 10%.
If the sum of refine rate is 18 or higher, increases magical damage against all race monsters by 20%.
If the sum of refine rate is 22 or higher, reduces cooldown of Genesis Ray by 1 second, reduces delay after skill by 5%.
Class: Sword
Attack: 120
Weight: 100
Weapon Level: 4
Required Level: 120
Usable Jobs: Royal Guard classes
Illusion Ancient Dagger [2]
Matk + 180.
MaxSP + 100, increases SP recovery rate by 10%.
Has a chance to gain Matk + 10% and Matk + 70 for 10 seconds when dealing physical damage.
If refine rate is 7 or higher, increases all property magical damage damage by 15%.
If refine rate is 9 or higher, increases magical damage against medium and large size enemies by 15%.
If refine rate is 11 or higher, has a chance to gain magical damage bonus against all race monsters by 15% for 10 seconds when dealing magical damage.When equipped with Illusion Guard, Matk + 50.
If refine rate of each is 7 or higher, Perfect Hit + 10.
If the sum of refine rate is 18 or higher, increases all property magical damage damage by 15%, has a chance to auto-cast Killing Cloud level 3 when dealing melee physical damage.
If the sum of refine rate is 22 or higher, when Killing Cloud is cast, has a chance to auto-cast Poison Burst level 4 when dealing magical damage for 30 seconds.
Class: Dagger
Attack: 107
Weight: 60
Weapon Level: 4
Required Level: 120
Usable Jobs: Shadow Chaser classes
Illusion Gelerdria [2]
MaxHP + 10%, Cri + 15.
Atk + 20 and increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 7 or higher, increases Cannon Spear damage by 25%, increases critical damage by 30%.
If refine rate is 9 or higher, increases Vanishing Point damage by 25%, increases long ranged physical damage by 15%.
If refine rate is 11 or higher, increases Cannon Spear and Vanishing Point damage by additional 25%.When equipped with Illusion Hot-blooded Headband, increases Cannon Spear and Vanishing Point damage by 25% for 60 seconds when using Shield Spell.
If refine rate of each is 7 or higher, increases long ranged physical damage by 15%.
If the sum of refine rate is 18 or higher, increases physical damage against all race monsters by 15%.
If the sum of refine rate is 22 or higher, increases Cannon Spear and Vanishing Point damage as percentage equal to 2 times of the sum of refine rate of set.
Class: Spear
Attack: 170
Weight: 200
Weapon Level: 4
Required Level: 120
Usable Jobs: Royal Guard classes
Illusion Thorn Staff of Darkness [2]
Can't be destroyed.
Matk + 180, Int + 3, Dex + 3.
Ignores magical defense of all race monsters (except players) by 3% per refine rate.
Reduces delay after skill by 3% per 2 refine rate.
If refine rate is 7 or higher, Matk + 7%, reduces variable casting time by 7%.
If refine rate is 9 or higher, increases magical damage against holy property enemies and angel race monsters by 20%.
If refine rate is 11 or higher, increases poison, shadow, undead and ghost property magical damage by 15%.When equipped with Illusion Morpheus's Hood, Matk + 20.
If refine rate of each is 7 or higher, increases magical damage against all property monsters by 10%.
If the sum of refine rate is 18 or higher, increases magical damage against shadow property enemies and demon race monsters by 20%.
If the sum of refine rate is 22 or higher, increases magical damage against all size monsters by 15%, reduces fixed casting time by 0.5 seconds.
Class: Staff
Attack: 60
Weight: 120
Property : Shadow
Weapon Level: 4
Required Level: 120
Usable Jobs: Mage classes, Acolyte classes, Soul Linker classes
Illusion Dea Staff [2]
Can't be destroyed.
Matk + 190, Int + 6, Vit + 2.
Has a low chance to recover 150 SP every second for 4 times when dealing magical damage.
Increases Judex damage by 20% per 3 refine rate.
If refine rate is 7 or higher, increases holy property magical damage by 15%.
If refine rate is 9 or higher, increases Judex damage by 30%, reduces delay after skill by 15%.
If refine rate is 11 or higher, increases magical damage against all size enemies by 20% for 15 seconds when using Magnus Exorcismus.When equipped with Illusion Saint Robe, Matk + 50, reduces delay after skill by 10%.
If refine rate of each is 7 or higher, Matk + 10%, ASPD + 2.
If the sum of refine rate is 18 or higher, increases magical damage against all race monsters by 20%.
If the sum of refine rate is 22 or higher, reduces variable casting time by 15%, reduces delay after skill by additional 10%.
Class: Staff
Attack: 50
Weight: 100
Property : Holy
Weapon Level: 4
Required Level: 120
Usable Jobs: Archbishop classes
Illusion Doom Slayer [2]
Can't be destroyed.
Reduces variable casting time by 5%, if base Str is 100 or higher, Atk + 75.
If refine rate is 7 or higher, reduces variable casting time by additional 10%.
If refine rate is 9 or higher, increases melee and long ranged physical damage by 15%, increases physical damage against all size enemies by 20%.
If refine rate is 11 or higher, reduces delay after skill by 10%.When equipped with Illusion Chain Mail, Atk + 50, reduces delay after skill by 15%.
If refine rate of each is 7 or higher, increases attack speed (reduces delay after attack by 15%).
If the sum of refine rate is 18 or higher, increases physical damage against all race monsters by 20%.
If the sum of refine rate is 22 or higher, Atk + 15%, reduces variable casting time by 10%.
Class: Two-handed Axe
Attack: 250
Weight: 700
Weapon Level: 4
Required Level: 120
Usable Jobs: Merchant classesGeffen Night Arena equipment
Spoiler
Anti Conjurer Suit [1]
Increases incoming heal effectiveness by 10%.
Reduces SP consumption of skills by 10%.
MaxHP + 3, Str + 3, Agi + 3.
Atk + 10 per refine rate.
Increases attack speed (reduces delay after attack by 2%) per 2 refine rate.
If refine rate is 9 or higher, increases melee and long range physical damage by 10%.
If refine rate is 11 or higher, increases attack speed (reduces delay after attack by additional 7%).
If refine rate is 13 or higher, additional Atk + 60.
Class: Armor
Defense: 50
Weight: 90
Armor Level : 2
Required Level: 230
Usable Jobs: All
Magic Protector Robe [1]
Increases incoming heal effectiveness by 10%.
Reduces SP consumption of skills by 10%.
MaxHP + 3, Int + 3, Dex + 3.
Matk + 10 per refine rate.
Reduces variable casting time by 2% per 2 refine rate.
If refine rate is 9 or higher, increases all property magical damage by 10%.
If refine rate is 11 or higher, reduces variable casting time by additional 7%.
If refine rate is 13 or higher, additional Matk + 60.
Class: Armor
Defense: 110
Weight: 80
Armor Level : 2
Required Level: 230
Usable Jobs: All
Magic Absorber [1]
Increases all property magical damage by 3%, Mdef + 15.
If refine rate is 7 or higher, Matk + 25.
If refine rate is 9 or higher, reduces variable casting time by 5%.
If refine rate is 12 or higher, increases all property magical damage by additional 7%.
_
When equipped with Mental Condenser or Force Condenser, MaxHP + 10%, reduces delay after skill by 5%.
Class: Shield
Defense: 50
Weight: 50
Armor Level : 2
Required Level: 230
Usable Jobs: All
Encyclopedia Complete Edition [1]
Atk + 3%, Mdef + 10.
If refine rate is 7 or higher, Atk + 25, Cri + 3.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 5%).
If refine rate is 12 or higher, Atk + 7%, increases critical damage by 10%.
_
When equipped with Mental Condenser or Force Condenser, MaxHP + 10%, reduces delay after skill by 5%.
Class: Shield
Defense: 150
Weight: 150
Armor Level : 2
Required Level: 230
Usable Jobs: All
Magic Barrier Manteau [1]
MaxHP + 1500.
MaxHP + 1% per refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 9 or higher, increases melee physical damage by 5%.
If refine rate is 11 or higher, increases melee physical damage by additional 7%.
_
When equipped with Anti Conjurer Suit, Atk + 50.
If refine rate of Anti Conjurer Suit is 11 or higher, increases melee physical damage by 5%, increases attack speed (reduces delay after attack by 10%).
_
When equipped with Magic Protector Robe, Atk + 50.
If refine rate of Magic Protector Robe is 11 or higher, increases melee physical damage by 5%, reduces variable casting time by 10%.
Class: Garment
Defense: 75
Weight: 70
Armor Level : 2
Required Level: 230
Usable Jobs: All
Magic Barrier Muffler [1]
MaxHP + 1500.
MaxHP + 1% per refine rate.
Reduces variable casting time by 2% per 3 refine rate.
If refine rate is 9 or higher, Matk + 7%, increases heal effectiveness by 5%.
If refine rate is 11 or higher, increases all property magical damage by 7%.
_
When equipped with Magic Protector Robe, Matk + 50.
If refine rate of Magic Protector Robe is 11 or higher, increases all property magical damage by 5%, reduces variable casting time by 10%.
_
When equipped with Anti Conjurer Suit, Matk + 50.
If refine rate of Anti Conjurer Suit is 11 or higher, increases all property magical damage by 5%, increases attack speed (reduces delay after attack by 10%).
Class: Garment
Defense: 70
Weight: 65
Armor Level : 2
Required Level: 230
Usable Jobs: All
Ravage Magic Manteau [1]
MaxHP + 1200.
MaxHP + 1% per refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 9 or higher, increases long ranged physical damage by 5%.
If refine rate is 11 or higher, increases long ranged physical damage by additional 7%.
_
When equipped with Anti Conjurer Suit, Atk + 50.
If refine rate of Anti Conjurer Suit is 11 or higher, increases long ranged physical damage by 5%, increases attack speed (reduces delay after attack by 10%).
_
When equipped with Magic Protector Robe, Atk + 50.
If refine rate of Magic Protector Robe is 11 or higher, increases long ranged physical damage by 5%, reduces variable casting time by 10%.
Class: Garment
Defense: 70
Weight: 65
Armor Level : 2
Required Level: 230
Usable Jobs: All
Ravage Magic Muffler [1]
MaxHP + 2000.
MaxHP + 1% per refine rate.
Increases attack speed (reduces delay after attack by 1%) and reduces variable casting time by 1% per 3 refine rate.
If refine rate is 9 or higher, increases damage against all size monsters by 3%.
If refine rate is 11 or higher, when dealing physical or magical damage, has a low chance to recover 350 HP and 20 SP per second for 10 seconds.
_
When equipped with Anti Conjurer Suit, Atk + 50.
If refine rate of Anti Conjurer Suit is 11 or higher, Atk + 5%, increases attack speed (reduces delay after attack by 10%).
_
When equipped with Magic Protector Robe, Matk + 50.
If refine rate of Magic Protector Robe is 11 or higher, Matk + 5%, reduces variable casting time by 10%.
Class: Garment
Defense: 90
Weight: 80
Armor Level : 2
Required Level: 230
Usable Jobs: All
Force Condenser [1]
MaxHP + 5%.
Atk + 8%.
_
When equipped with Anti Conjurer Suit or Magic Protector Robe, when dealing physical damage, has a low chance to recover 400 HP per 0.5 seconds for 19 times.
Class: Accessory
Defense: 15
Weight: 10
Required Level: 230
Usable Jobs: All
Mental Condenser [1]
MaxHP + 5%.
Matk + 8%.
_
When equipped with Anti Conjurer Suit or Magic Protector Robe, when dealing magical damage, has a low chance to recover 80 SP per 0.5 seconds for 19 times.
Class: Accessory
Defense: 15
Weight: 10
Required Level: 230
Usable Jobs: AllUnknown Boots series
Spoiler
Unknown Strength Boots [1]
Atk + 15 per 2 refine rate.
MaxHP + 120 and MaxSP + 8 per 3 refine rate.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 11 or higher, when dealing physical damage, has a low chance to gain Str + 175 for 10 seconds.
If refine rate is 13 or higher, increases melee physical damage by 7%.[Bonus by grade]
[Grade D] Increases Str gained from buff by additional 25.
[Grade C] Increases Str gained from buff by additional 25.
Class: Shoes
Defense: 60
Weight: 70
Armor Level : 2
Required Level: 230
Usable Jobs: All
Unknown Dexterity Boots [1]
Atk + 15 per 2 refine rate.
MaxHP + 110 and MaxSP + 3 per 3 refine rate.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 11 or higher, when dealing physical or magical damage, has a low chance to gain Dex + 175 for 10 seconds.
If refine rate is 13 or higher, reduces fixed casting time by 0.5 seconds.[Bonus by grade]
[Grade D] Increases Dex gained from buff by additional 25.
[Grade C] Increases Dex gained from buff by additional 25.
Class: Shoes
Defense: 60
Weight: 70
Armor Level : 2
Required Level: 230
Usable Jobs: All
Unknown Vitality Boots [1]
Atk + 10 and Matk + 10 per 2 refine rate.
MaxHP + 150 and MaxSP + 15 per 3 refine rate.
If refine rate is 9 or higher, reduces variable casting time by 5%, increases attack speed (reduces delay after attack by 5%).
If refine rate is 11 or higher, when dealing physical or magical damage, has a low chance to gain Vit + 175 for 10 seconds.
If refine rate is 13 or higher, reduces delay after skill by 5%.[Bonus by grade]
[Grade D] Increases Vit gained from buff by additional 25.
[Grade C] Increases Vit gained from buff by additional 25.
Class: Shoes
Defense: 65
Weight: 77
Armor Level : 2
Required Level: 230
Usable Jobs: All
Unknown Intelligence Boots [1]
Matk + 15 and increases heal effectiveness by 2% per 2 refine rate.
MaxHP + 80 and MaxSP + 20 per 3 refine rate.
If refine rate is 9 or higher, reduces variable casting time by 7%.
If refine rate is 11 or higher, when dealing magical damage, has a low chance to gain Int + 175 for 10 seconds.
If refine rate is 13 or higher, increases all property magical damage by 7%.[Bonus by grade]
[Grade D] Increases Int gained from buff by additional 25.
[Grade C] Increases Int gained from buff by additional 25.
Class: Shoes
Defense: 50
Weight: 65
Armor Level : 2
Required Level: 230
Usable Jobs: All
Unknown Agility Boots [1]
Atk + 15 per 2 refine rate.
MaxHP + 120 and MaxSP + 8 per 3 refine rate.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 11 or higher, when dealing physical damage, has a low chance to gain Agi + 175 for 10 seconds.
If refine rate is 13 or higher, increases melee physical damage by 4%, increases long ranged physical damage by 4%.[Bonus by grade]
[Grade D] Increases Agi gained from buff by additional 25.
[Grade C] Increases Agi gained from buff by additional 25.
Class: Shoes
Defense: 60
Weight: 70
Armor Level : 2
Required Level: 230
Usable Jobs: All
Unknown Luck Boots [1]
Atk + 15 per 2 refine rate.
MaxHP + 100 and MaxSP + 8 per 3 refine rate.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 11 or higher, when dealing physical damage, has a low chance to gain Luk + 175 for 10 seconds.
If refine rate is 13 or higher, Cri + 7, increases critical damage by 7%, Atk + 7%.[Bonus by grade]
[Grade D] Increases Luk gained from buff by additional 25.
[Grade C] Increases Luk gained from buff by additional 25.
Class: Shoes
Defense: 65
Weight: 72
Armor Level : 2
Required Level: 230
Usable Jobs: AllPoenitentia series
Spoiler
Poenitentia Aegis [1]
MaxHP + 5%, MaxSP + 5%.
Def + 50 and Mdef + 10 per 3 refine rate.[Bonus by grade]
[Grade D] Increases Shield Shooting damage by 5%.
[Grade C] Increases Shield Shooting damage by additional 8%.
[Grade B] Increases Shield Shooting damage by additional 15%, POW + 1, SPL + 1.When equipped with Poenitentia Gladius or Poenitentia Hasta, increases attack speed (reduces delay after attack by 10%), reduces damage taken from all property enemies by 10%.
Class: Shield
Defense: 120
Weight: 150
Armor Level : 2
Required Level: 230
Usable Jobs: Imperial Guard
Poenitentia Gladius [2]
Matk + 250.
Matk + 10%.
Increases Cross Rain damage by 10%.
Increases Genesis Ray damage by 4% per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Genesis Ray damage by additional 25%.
If refine rate is 11 or higher, increases holy property magical damage by 10%.[Bonus by grade]
[Grade D] Increases Cross Rain damage by additional 5%.
[Grade C] Increases Cross Rain damage by additional 8%, S.Matk + 1.
[Grade B] Increases Cross Rain damage by additional 12%, SPL + 1.
Class: Sword
Attack: 195
Weight: 180
Weapon Level : 5
Required Level: 230
Usable Jobs: Imperial Guard
Poenitentia Ligula [2]
Atk + 10%.
Increases Acidified Zone (Fire/Water/Wind/Earth) damage by 10%.
Increases Cart Cannon damage by 3% per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Cart Cannon damage by additional 25%.
If refine rate is 11 or higher, increases long ranged physical damage by 10%.[Bonus by grade]
[Grade D] Increases Acidified Zone (Fire/Wind) damage by 5%.
[Grade C] Increases Acidified Zone (Water/Earth) damage by 8%, P.Atk + 1.
[Grade B] Increases Acidified Zone (Fire/Water/Wind/Earth) damage by 10%, POW + 2.
Class: Sword
Attack: 185
Weight: 180
Weapon Level : 5
Required Level: 230
Usable Jobs: Biolo
Poenitentia Mucro [2]
Atk + 10%.
Increases Shadow Stab damage by 10%.
Increases Cross Impact damage by 3% per 2 refine rate.
If refine rate is 7 or higher, increases critical damage by 15%.
If refine rate is 9 or higher, increases Cross Impact damage by additional 30%.
If refine rate is 11 or higher, increases physical damage against all size enemies by 15%.[Bonus by grade]
[Grade D] Increases Shadow Stab damage by additional 5%.
[Grade C] Increases Shadow Stab damage by additional 8%, P.Atk + 1.
[Grade B] Increases Shadow Stab damage by additional 12%, POW + 1.
Class: Dagger
Attack: 190
Weight: 90
Weapon Level : 5
Required Level: 230
Usable Jobs: Shadow Cross
Poenitentia Dilacero [2]
Atk + 10%.
Increases Deft Stab damage by 10%.
Increases Fatal Menace damage by 3% per 2 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 9 or higher, increases Fatal Menace damage by additional 30%.
If refine rate is 11 or higher, reduces delay after skill by 12%.[Bonus by grade]
[Grade D] Increases Deft Stab damage by additional 5%.
[Grade C] Increases Deft Stab damage by additional 8%, P.Atk + 1.
[Grade B] Increases Deft Stab damage by additional 12%, POW + 1.
Class: Dagger
Attack: 190
Weight: 90
Weapon Level : 5
Required Level: 230
Usable Jobs: Abyss Chaser
Poenitentia Hasta [2]
Atk + 10%.
Increases Overslash damage by 10%.
Increases Overbrand damage by 3% per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Overbrand damage by additional 25%.
If refine rate is 11 or higher, increases melee physical damage by 10%.[Bonus by grade]
[Grade D] Increases Overslash damage by additional 5%.
[Grade C] Increases Overslash damage by additional 8%, P.Atk + 1.
[Grade B] Increases Overslash damage by additional 12%, POW + 1.
Class: Spear
Attack: 205
Weight: 190
Weapon Level : 5
Required Level: 230
Usable Jobs: Imperial Guard
Poenitentia Codex [2]
Can't be destroyed.
Matk + 215.
Matk + 10%.
Increases Diamond Storm and Terra Drive damage by 10%.
Increases Diamond Dust and Earth Grave damage by 3% per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Diamond Dust and Earth Grave damage by additional 25%.
If refine rate is 11 or higher, reduces cooldown of Diamond Dust and Earth Grave by 2 seconds.[Bonus by grade]
[Grade D] Increases Diamond Storm and Terra Drive damage by additional 5%.
[Grade C] Increases Diamond Storm and Terra Drive damage by additional 8%, S.Matk + 1.
[Grade B] Increases Diamond Storm and Terra Drive damage by additional 12%, SPL + 1.
Class: Book
Attack: 150
Weight: 160
Weapon Level : 5
Required Level: 230
Usable Jobs: Elemental Master
Poenitentia Liber [2]
Can't be destroyed.
Atk + 5%, Matk + 5%, Matk + 215.
Increases Petitio damage by 10%.
Increases Duple Light damage by 3% per 2 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 9 or higher, increases Duple Light damage by additional 30%.
If refine rate is 11 or higher, increases holy property magical damage by 15%.[Bonus by grade]
[Grade D] Increases Petitio damage by additional 5%.
[Grade C] Increases Petitio damage by additional 8%, S.Matk + 1.
[Grade B] Increases Petitio damage by additional 12%, SPL + 1.
Class: Book
Attack: 230
Weight: 100
Weapon Level : 5
Required Level: 230
Usable Jobs: Cardinal
Poenitentia Scipio [2]
Can't be destroyed.
Matk + 215.
Matk + 10%.
Increases Conflagration and Lightning Land damage by 10%.
Increases Psychic Wave and Varetyr Spear damage by 3% per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Psychic Wave and Varetyr Spear damage by additional 25%.
If refine rate is 11 or higher, reduces cooldown of Psychic Wave by 1.5 seconds, reduces cooldown of Varetyr Spear by 2 seconds.[Bonus by grade]
[Grade D] Increases Conflagration and Lightning Land damage by additional 5%.
[Grade C] Increases Conflagration and Lightning Land damage by additional 8%, S.Matk + 1.
[Grade B] Increases Conflagration and Lightning Land damage by additional 12%, SPL + 1.
Class: Staff
Attack: 150
Weight: 160
Weapon Level : 5
Required Level: 230
Usable Jobs: Elemental Master
Poenitentia Crystallum [2]
Can't be destroyed.
Matk + 250, Matk + 10%.
Increases Framen damage by 10%.
Increases Adoramus damage by 3% per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Adoramus damage by additional 30%.
If refine rate is 11 or higher, increases magical damage against all race monsters (except players) by 15%.[Bonus by grade]
[Grade D] Increases Framen damage by additional 5%.
[Grade C] Increases Framen damage by additional 8%, S.Matk + 1.
[Grade B] Increases Framen damage by additional 12%, SPL + 1.
Class: Staff
Attack: 170
Weight: 200
Weapon Level : 5
Required Level: 230
Usable Jobs: Cardinal
Poenitentia Caestus [2]
Atk + 10%.
Increases Second Faith damage by 10%.
Increases Tiger Cannon damage by 3% per 2 refine rate.
If refine rate is 7 or higher, MaxHP + 10%.
If refine rate is 9 or higher, increases Tiger Cannon damage by additional 30%.
If refine rate is 11 or higher, reduces cooldown of Tiger Cannon by 1 second.[Bonus by grade]
[Grade D] Increases Second Faith damage by additional 5%.
[Grade C] Increases Second Faith damage by additional 8%, P.Atk + 1.
[Grade B] Increases Second Faith damage by additional 12%, POW + 1.
Class: Knuckle
Attack: 230
Weight: 150
Weapon Level : 5
Required Level: 230
Usable Jobs: Inquisitor
Poenitentia Ungula [2]
Atk + 10%.
Increases Explosion Blaster damage by 10%.
Increases Rampage Blast damage by 3% per 2 refine rate.
If refine rate is 7 or higher, reduces SP consumption of Rampage Blast by 12%.
If refine rate is 9 or higher, increases Rampage Blast damage by additional 30%.
If refine rate is 11 or higher, reduces cooldown of Rampage Blast by 1 second.[Bonus by grade]
[Grade D] Increases Explosion Blaster damage by additional 5%.
[Grade C] Increases Explosion Blaster damage by additional 8%, P.Atk + 1.
[Grade B] Increases Explosion Blaster damage by additional 12%, POW + 1.
Class: Knuckle
Attack: 230
Weight: 150
Weapon Level : 5
Required Level: 230
Usable Jobs: Inquisitor
Poenitentia Chorda [2]
Matk + 250.
Matk + 10%.
Increases Metallic Fury damage by 10%.
Increases Reverberation damage by 3% per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Reverberation damage by additional 30%.
If refine rate is 11 or higher, reduces fixed casting time of Reverberation by 0.5 seconds.[Bonus by grade]
[Grade D] Increases Metallic Fury damage by additional 5%.
[Grade C] Increases Metallic Fury damage by additional 8%, S.Matk + 1.
[Grade B] Increases Metallic Fury damage by additional 12%, SPL + 1.
Class: Musical Instrument
Attack: 220
Weight: 110
Weapon Level : 5
Required Level: 230
Usable Jobs: Troubadour
Poenitentia Flagellum [2]
Matk + 250.
Matk + 10%.
Increases Metallic Fury damage by 10%.
Increases Reverberation damage by 3% per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Reverberation damage by additional 30%.
If refine rate is 11 or higher, reduces fixed casting time of Reverberation by 0.5 seconds.[Bonus by grade]
[Grade D] Increases Metallic Fury damage by additional 5%.
[Grade C] Increases Metallic Fury damage by additional 8%, S.Matk + 1.
[Grade B] Increases Metallic Fury damage by additional 12%, SPL + 1.
Class: Whip
Attack: 220
Weight: 110
Weapon Level : 5
Required Level: 230
Usable Jobs: Trouvere
Poenitentia Clava [2]
Can't be destroyed.
Atk + 10%.
Increases Axe Stomp damage by 10%.
Increases Knuckle Boost damage by 5% per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Vulcan Arm damage by 25%.
If refine rate is 11 or higher, increases Arm Cannon damage by 25%.[Bonus by grade]
[Grade D] Increases long ranged physical damage by 2%.
[Grade C] Increases long ranged physical damage by additional 3%,
[Grade B] Increases Arm Cannon damage by 10%, P.Atk + 1.
Class: Axe
Attack: 205
Weight: 180
Weapon Level : 5
Required Level: 230
Usable Jobs: Meister
Poenitentia Pendulus [2]
Atk + 10%.
Increases Acidified Zone (Fire/Water/Wind/Earth) damage by 10%.
Increases Cart Tornado damage by 3% per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Cart Tornado damage by additional 25%.
If refine rate is 11 or higher, increases melee physical damage by 10%.[Bonus by grade]
[Grade D] Increases Acidified Zone (Fire/Wind) damage by 5%.
[Grade C] Increases Acidified Zone (Water/Earth) damage by 8%, P.Atk + 1.
[Grade B] Increases Acidified Zone (Fire/Water/Wind/Earth) damage by 10%, POW + 2.
Class: Mace
Attack: 185
Weight: 180
Weapon Level : 5
Required Level: 230
Usable Jobs: Biolo
Poenitentia Ensis [2]
Atk + 10%.
Increases Storm Slash damage by 10%.
Increases Ignition Break damage by 3% per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Ignition Break damage by additional 25%.
If refine rate is 11 or higher, reduces cooldown of Ignition Break by 0.7 seconds.[Bonus by grade]
[Grade D] Increases Storm Slash damage by additional 5%.
[Grade C] Increases Storm Slash damage by additional 8%, P.Atk + 1.
[Grade B] Increases Storm Slash damage by additional 12%, POW + 2.
Class: Two-handed Sword
Attack: 315
Weight: 220
Weapon Level : 5
Required Level: 230
Usable Jobs: Dragon Knight
Poenitentia Manus [2]
Atk + 10%.
Increases Impact Crater damage by 10%.
Increases Rolling Cutter damage by 3% per 2 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 9 or higher, increases Rolling Cutter damage by additional 30%.
If refine rate is 11 or higher, reduces delay after skill by 12%.[Bonus by grade]
[Grade D] Increases Impact Crater damage by additional 5%.
[Grade C] Increases Impact Crater damage by additional 8%, P.Atk + 1.
[Grade B] Increases Impact Crater damage by additional 12%, POW + 1.
Class: Katar
Attack: 280
Weight: 190
Weapon Level : 5
Required Level: 230
Usable Jobs: Shadow Cross
Poenitentia Ascia [2]
Can't be destroyed.
Atk + 10%.
Increases Axe Stomp damage by 10%.
Increases Axe Tornado damage by 3% per 2 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 9 or higher, increases Axe Tornado damage by additional 25%.
If refine rate is 11 or higher, increases physical damage against all size enemies by 15%.[Bonus by grade]
[Grade D] Increases Axe Stomp damage by additional 5%.
[Grade C] Increases Axe Stomp damage by additional 8%, P.Atk + 1.
[Grade B] Increases Axe Stomp damage by additional 12%, POW + 2.
Class: Two-handed Axe
Attack: 325
Weight: 320
Weapon Level : 5
Required Level: 230
Usable Jobs: Meister
Poenitentia Catapulta [2]
Atk + 10%.
Increases Madness Crusher damage by 10%.
Increases Hundred Spears damage by 3% per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Hundred Spears damage by additional 25%.
If refine rate is 11 or higher, reduces cooldown of Hundred Spears by 2 seconds.[Bonus by grade]
[Grade D] Increases Madness Crusher damage by additional 5%.
[Grade C] Increases Madness Crusher damage by additional 8%, P.Atk + 1.
[Grade B] Increases Madness Crusher damage by additional 12%, POW + 2.
Class: Two-handed Spear
Attack: 320
Weight: 230
Weapon Level : 5
Required Level: 230
Usable Jobs: Dragon Knight
Poenitentia Termes [2]
Can't be destroyed.
Matk + 300.
Matk + 10%.
Increases Crimson Arrow and Frozen Slash damage by 10%.
Increases Crimson Rock and Frost Misty damage by 3% per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Crimson Rock and Frost Misty damage by additional 25%.
If refine rate is 11 or higher, increases fire and water property magical damage by 10%.[Bonus by grade]
[Grade D] Increases Crimson Arrow and Frozen Slash damage by additional 5%.
[Grade C] Increases Crimson Arrow and Frozen Slash damage by additional 8%, S.Matk + 1.
[Grade B] Increases Crimson Arrow and Frozen Slash damage by additional 12%, SPL + 2.
Class: Two-handed Staff
Attack: 150
Weight: 160
Weapon Level : 5
Required Level: 230
Usable Jobs: Arch Mage
Poenitentia Virga [2]
Can't be destroyed.
Matk + 300.
Matk + 10%.
Increases Storm Cannon and Rock Down damage by 10%.
Increases Chain Lightning and Earth Strain damage by 3% per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Chain Lightning and Earth Strain damage by additional 25%.
If refine rate is 11 or higher, increases wind and earth property magical damage by 10%.[Bonus by grade]
[Grade D] Increases Storm Cannon and Rock Down damage by additional 5%.
[Grade C] Increases Storm Cannon and Rock Down damage by additional 8%, S.Matk + 1.
[Grade B] Increases Storm Cannon and Rock Down damage by additional 12%, SPL + 2.
Class: Two-handed Staff
Attack: 150
Weight: 160
Weapon Level : 5
Required Level: 230
Usable Jobs: Arch Mage
Poenitentia Tenon [2]
Atk + 10%.
Increases Frenzy Shot damage by 10%.
Increases Triangle Shot damage by 3% per 2 refine rate.
If refine rate is 7 or higher, increases critical damage by 15%.
If refine rate is 9 or higher, increases Triangle Shot damage by additional 30%.
If refine rate is 11 or higher, increases long ranged physical damage by 15%.[Bonus by grade]
[Grade D] Increases Frenzy Shot damage by additional 5%.
[Grade C] Increases Frenzy Shot damage by additional 8%, P.Atk + 1.
[Grade B] Increases Frenzy Shot damage by additional 12%, CON + 1.
Class: Bow
Attack: 250
Weight: 140
Weapon Level : 5
Required Level: 230
Usable Jobs: Abyss Chaser
Poenitentia Nervus [2]
Atk + 10%.
Increases Crescive Bolt damage by 10%.
Increases Aimed Bolt damage by 3% per 2 refine rate.
If refine rate is 7 or higher, increases long ranged physical damage by 10%.
If refine rate is 9 or higher, increases Aimed Bolt damage by additional 30%.
If refine rate is 11 or higher, reduces cooldown of Aimed Bolt by 1 second.[Bonus by grade]
[Grade D] Increases Crescive Bolt damage by additional 5%.
[Grade C] Increases Crescive Bolt damage by additional 8%, P.Atk + 1.
[Grade B] Increases Crescive Bolt damage by additional 12%, CON + 1.
Class: Bow
Attack: 250
Weight: 140
Weapon Level : 5
Required Level: 230
Usable Jobs: Wind Hawk
Poenitentia Attendo [2]
Atk + 10%.
Increases Gale Storm damage by 10%.
Increases Arrow Storm damage by 3% per 2 refine rate.
If refine rate is 7 or higher, increases long ranged physical damage by 10%.
If refine rate is 9 or higher, increases Arrow Storm damage by additional 30%.
If refine rate is 11 or higher, reduces cooldown of Arrow Storm by 0.7 seconds.[Bonus by grade]
[Grade D] Increases Gale Storm damage by additional 5%.
[Grade C] Increases Gale Storm damage by additional 8%, P.Atk + 1.
[Grade B] Increases Gale Storm damage by additional 12%, CON + 1.
Class: Bow
Attack: 250
Weight: 140
Weapon Level : 5
Required Level: 230
Usable Jobs: Wind Hawk
Poenitentia Vatia [2]
Atk + 10%.
Increases Rhythm Shooting damage by 10%.
Increases Severe Rainstorm damage by 3% per 2 refine rate.
If refine rate is 7 or higher, increases long ranged physical damage by 10%.
If refine rate is 9 or higher, increases Severe Rainstorm damage by additional 30%.
If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by 2 seconds.[Bonus by grade]
[Grade D] Increases Rhythm Shooting damage by additional 5%.
[Grade C] Increases Rhythm Shooting damage by additional 8%, P.Atk + 1.
[Grade B] Increases Rhythm Shooting damage by additional 12%, CON + 1.
Class: Bow
Attack: 250
Weight: 100
Weapon Level : 5
Required Level: 230
Usable Jobs: Troubadour, Trouvere
Poenitentia Orbis [2]
Atk + 5%.
Increases Shield Chain Rush and Double Bowling Bash damage by 10%.
Increases Shield Boomerang and Back Stab damage by 3% per 2 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 20%).
If refine rate is 9 or higher, increases Shield Boomerang and Back Stab damage by additional 25%.
If refine rate is 11 or higher, increases physical damage against all size enemies by 15%.[Bonus by grade]
[Grade D] Increases Shield Chain Rush and Double Bowling Bash damage by additional 5%.
[Grade C] Increases Shield Chain Rush and Double Bowling Bash damage by additional 3%, P.Atk + 1.
[Grade B] Increases Shield Chain Rush and Double Bowling Bash damage by additional 5%, POW + 1.
Class: Sword
Attack: 260
Weight: 160
Weapon Level : 5
Required Level: 230
Usable Jobs: Hyper Novice
Poenitentia Sol [2]
Atk + 7%.
Increases Kunai - Rotation and Kunai - Refraction damage by 7%.
Increases Cross Slash damage by 2% per 2 refine rate.
If refine rate is 7 or higher, increases long ranged physical damage by 10%.
If refine rate is 9 or higher, increases Cross Slash damage by additional 20%.
If refine rate is 11 or higher, increases physical damage against all size enemies by 10%, reduces cooldown of Cross Slash by 1 second.[Bonus by grade]
[Grade D] Increases Kunai - Rotation and Kunai - Refraction damage by additional 5%.
[Grade C] Increases Kunai - Rotation and Kunai - Refraction damage by additional 3%, P.Atk + 1.
[Grade B] Increases Kunai - Rotation and Kunai - Refraction damage by additional 5%, POW + 1.
Class: Dagger
Attack: 210
Weight: 120
Weapon Level : 5
Required Level: 230
Usable Jobs: Shinkiro, Shiranui
Poenitentia Jana [2]
Matk + 200, Matk + 7%.
Increases Thundering Cannon and Golden Dragon Cannon damage by 7%.
Increases Flaming Petals, Freezing Spear and Wind Blade damage by 2% per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 20%.
If refine rate is 11 or higher, increases magical damage against all race monsters (except players) by 10%.[Bonus by grade]
[Grade D] Increases Thundering Cannon and Golden Dragon Cannon damage by additional 5%.
[Grade C] Increases Thundering Cannon and Golden Dragon Cannon damage by additional 3%, S.Matk + 1.
[Grade B] Increases Thundering Cannon and Golden Dragon Cannon damage by additional 5%, SPL + 1.
Class: Dagger
Attack: 180
Weight: 110
Weapon Level : 5
Required Level: 230
Usable Jobs: Shinkiro, Shiranui
Poenitentia Radius [2]
Atk + 10%.
Increases Sunset Blast and Dawn Break damage by 10%.
Increases Solar Burst and Full Moon Kick damage by 3% per 2 refine rate.
If refine rate is 7 or higher, increases melee physical damage by 10%.
If refine rate is 9 or higher, increases Solar Burst and Full Moon Kick damage by additional 25%.
If refine rate is 11 or higher, increases physical damage against all size enemies by 15%.[Bonus by grade]
[Grade D] Increases Sunset Blast and Dawn Break damage by additional 5%.
[Grade C] Increases Sunset Blast and Dawn Break damage by additional 3%, P.Atk + 1.
[Grade B] Increases Sunset Blast and Dawn Break damage by additional 5%, POW + 1.
Class: Book
Attack: 260
Weight: 90
Weapon Level : 5
Required Level: 230
Usable Jobs: Sky Emperor
Poenitentia Planta [2]
Can't be destroyed.
Matk + 250, Matk + 10%.
Increases Hyunrok Cannon and Hyunrok Breeze damage by 10%.
Increases Catnip Meteor damage by 3% per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Catnip Meteor damage by additional 30%.
If refine rate is 11 or higher, increases magical damage against all race monsters (except players) by 15 %, reduces cooldown of Catnip Meteor by 2 seconds.[Bonus by grade]
[Grade D] Increases Hyunrok Cannon and Hyunrok Breeze damage by additional 5%.
[Grade C] Increases Hyunrok Cannon and Hyunrok Breeze damage by additional 8%, S.Matk + 1.
[Grade B] Increases Hyunrok Cannon and Hyunrok Breeze damage by additional 12%, SPL + 1.
Class: Staff
Attack: 170
Weight: 130
Weapon Level : 5
Required Level: 230
Usable Jobs: Spirit Handler
Poenitentia Ramus [2]
Can't be destroyed.
Matk + 250, Matk + 10%.
Increases Talisman of Soul Stealing and Exorcism of Malicious Soul damage by 10%.
Increases Eswhoo and Espa damage by 3% per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Eswhoo and Espa damage by additional 30%.
If refine rate is 11 or higher, increases magical damage against all race monsters (except players) by 15 %.[Bonus by grade]
[Grade D] Increases Talisman of Soul Stealing and Exorcism of Malicious Soul damage by additional 5%.
[Grade C] Increases Talisman of Soul Stealing and Exorcism of Malicious Soul damage by additional 8%, S.Matk + 1.
[Grade B] Increases Talisman of Soul Stealing and Exorcism of Malicious Soul damage by additional 12%, SPL + 1.
Class: Staff
Attack: 220
Weight: 140
Weapon Level : 5
Required Level: 230
Usable Jobs: Soul Ascetic
Poenitentia Ferrum [2]
Can't be destroyed.
Matk + 250, Matk + 10%.
Increases Meteor Storm Buster and Jack Frost Nova damage by 10%.
Increases Meteor Storm and Frost Nova damage by 3% per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Meteor Storm and Frost Nova damage by additional 30%.
If refine rate is 11 or higher, increases magical damage against all race monsters (except players) by 15 %.[Bonus by grade]
[Grade D] Increases Meteor Storm Buster and Jack Frost Nova damage by additional 5%.
[Grade C] Increases Meteor Storm Buster and Jack Frost Nova damage by additional 8%, S.Matk + 1.
[Grade B] Increases Meteor Storm Buster and Jack Frost Nova damage by additional 12%, SPL + 1.
Class: Staff
Attack: 160
Weight: 130
Weapon Level : 5
Required Level: 230
Usable Jobs: Hyper Novice
Poenitentia Foramen [2]
Atk + 10%.
Increases Only One Bullet and Magazine for One damage by 10%.
Increases Fire Dance damage by 3% per 2 refine rate.
If refine rate is 7 or higher, increases long ranged physical damage by 10%.
If refine rate is 9 or higher, increases Fire Dance damage by additional 25%.
If refine rate is 11 or higher, increases physical damage against all size enemies by 15%.[Bonus by grade]
[Grade D] Increases Only One Bullet and Magazine for One damage by additional 5%.
[Grade C] Increases Only One Bullet and Magazine for One damage by additional 3%, P.Atk + 1.
[Grade B] Increases Only One Bullet and Magazine for One damage by additional 5%, CON + 1.
Class: Pistol
Attack: 220
Weight: 120
Weapon Level : 5
Required Level: 230
Usable Jobs: Night Watch
Poenitentia Penet [2]
Atk + 10%.
Increases Only One Bullet and Spiral Shooting damage by 10%.
Increases Hammer of God damage by 3% per 2 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 9 or higher, increases Hammer of God damage by additional 25%.
If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, reduces cooldown of Hammer of God by 8 seconds.[Bonus by grade]
[Grade D] Increases Only One Bullet and Spiral Shooting damage by additional 5%.
[Grade C] Increases Only One Bullet and Spiral Shooting damage by additional 3%, P.Atk + 1.
[Grade B] Increases Only One Bullet and Spiral Shooting damage by additional 5%, CON + 1.
Class: Rifle
Attack: 270
Weight: 180
Weapon Level : 5
Required Level: 230
Usable Jobs: Night Watch
Poenitentia Veloci [2]
Atk + 10%.
Increases The Vigilante at Night and Magazine for One damage by 10%.
Increases Round Trip damage by 3% per 2 refine rate.
If refine rate is 7 or higher, increases long ranged physical damage by 10%.
If refine rate is 9 or higher, increases Round Trip damage by additional 25%.
If refine rate is 11 or higher, increases physical damage against all size enemies by 15%.[Bonus by grade]
[Grade D] Increases The Vigilante at Night and Magazine for One damage by additional 5%.
[Grade C] Increases The Vigilante at Night and Magazine for One damage by additional 3%, P.Atk + 1.
[Grade B] Increases The Vigilante at Night and Magazine for One damage by additional 5%, CON + 1.
Class: Gatling Gun
Attack: 260
Weight: 190
Weapon Level : 5
Required Level: 230
Usable Jobs: Night Watch
Poenitentia Ruina [2]
Atk + 10%.
Increases Spiral Shooting and Wild Fire damage by 10%.
Increases Dragon Tail damage by 3% per 2 refine rate.
If refine rate is 7 or higher, increases long ranged physical damage by 10%.
If refine rate is 9 or higher, increases Dragon Tail damage by additional 25%.
If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, reduces cooldown of Dragon Tail by 1 second.[Bonus by grade]
[Grade D] Increases Spiral Shooting and Wild Fire damage by additional 5%.
[Grade C] Increases Spiral Shooting and Wild Fire damage by additional 3%, P.Atk + 1.
[Grade B] Increases Spiral Shooting and Wild Fire damage by additional 5%, CON + 1.
Class: Grenade Launcher
Attack: 370
Weight: 270
Weapon Level : 5
Required Level: 230
Usable Jobs: Night WatchNew Thanos weapons
Spoiler
Thanos Sword-AD [2]
When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times.
Atk + 10 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, Atk + 5%, reduces variable casting time by 15%.
If refine rate is 9 or higher, increases Cart Cannon damage by 15%, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases Cart Cannon damage by additional 15%.[Bonus by grade]
[Grade D] Atk + 2%, increases Acidified Zone (Fire/Water/Wind/Earth) damage by 10%.
[Grade C] Additional Atk + 3%, P.Atk + 1.
[Grade B] Increases Acidified Zone (Fire/Water/Wind/Earth) damage by additional 10%.
Class: Sword
Attack: 190
Weight: 100
Weapon Level : 5
Required Level: 190
Usable Jobs: Genetic classes
Thanos Dagger-AD [2]
Matk + 160.
When dealing magical damage, has a chance to recovers 1000 HP and 100 SP every 1 second for 4 times.
Matk + 10 per 2 refine rate.
Increases fire and neutral property magical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, Matk + 5%, increases fire and neutral property magical damage by additional 10%.
If refine rate is 9 or higher, when dealing normal melee physical damage, has a chance to auto-cast Meteor Storm level 7 and Psychic Wave level 4.
If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases fire and neutral property magical damage by additional 15%.[Bonus by grade]
[Grade D] Matk + 2%, increases From the Abyss damage by 10%.
[Grade C] Additional Matk + 3%, S.Matk + 1.
[Grade B] Increases From the Abyss damage by additional 10%.
Class: Dagger
Attack: 150
Weight: 140
Weapon Level : 5
Required Level: 190
Usable Jobs: Shadow Chaser classes
Thanos Spear-AD [2]
When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times.
Atk + 10 per 2 refine rate.
Increases Hesperus Lit damage by 10% per 3 refine rate.
If refine rate is 7 or higher, reduces delay after skill by 10%, increases Hesperus Lit damage by additional 15%.
If refine rate is 9 or higher, reduces variable casting time by 10%, increases Overbrand damage by 25%.
If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases melee physical damage by 15%.[Bonus by grade]
[Grade D] Atk + 2%, increases Overslash damage by 10%.
[Grade C] Additional Atk + 3%, P.Atk + 1.
[Grade B] Increases Overslash damage by additional 10%.
Class: Spear
Attack: 190
Weight: 180
Weapon Level : 5
Required Level: 190
Usable Jobs: Royal Guard classes
Thanos Staff-AD [2]
Can't be destroyed.
Matk + 180.
When dealing magical damage, has a chance to recovers 1000 HP and 10 SP every 1 second for 4 times.
Matk + 10 per 2 refine rate.
Increases Varetyr Spear damage by 10% per 3 refine rate.
If refine rate is 7 or higher, increases wind property magical damage by 15%, increases Varetyr Spear damage by additional 15%.
If refine rate is 9 or higher, reduces variable casting time by 10%, reduces cooldown of Varetyr Spear by 2.5 seconds.
If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, reduces cooldown of Psychic Wave by 1 second.[Bonus by grade]
[Grade D] Matk + 2%, increases Lighntning Land damage by 10%.
[Grade C] Additional Matk + 3%, S.Matk + 1.
[Grade B] Increases Lighntning Land damage by additional 10%.
Class: Staff
Attack: 100
Weight: 140
Weapon Level : 5
Required Level: 190
Usable Jobs: Sorcerer classes
Thanos Knuckle-AD [2]
When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times.
Atk + 10 per 2 refine rate.
Increases Tiger Cannon damage by 5% per 3 refine rate.
If refine rate is 7 or higher, MaxHP + 5%, reduces cooldown of Tiger Cannon by 1 second.
If refine rate is 9 or higher, increases Fallen Empire damage by 25%, increases Tiger Cannon damage by additional 15%.
If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases melee physical damage by 15%.[Bonus by grade]
[Grade D] Atk + 2%, increases Third Flame Bomb damage by 10%.
[Grade C] Additional Atk + 3%, P.Atk + 1.
[Grade B] Increases Third Flame Bomb damage by additional 10%.
Class: Knuckle
Attack: 200
Weight: 120
Weapon Level : 5
Required Level: 190
Usable Jobs: Sura classes
Thanos Violin-AD [2]
When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times.
Atk + 10 per 2 refine rate.
Increases Severe Rainstorm damage by 10% per 3 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%, increases Severe Rainstorm damage by additional 15%.
If refine rate is 9 or higher, reduces delay after skill by 10%, reduces cooldown of Severe Rainstorm by 2 seconds.
If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases long ranged physical damage by 15%.[Bonus by grade]
[Grade D] Atk + 2%, increases Rhythm Shooting damage by 10%.
[Grade C] Additional Atk + 3%, P.Atk + 1.
[Grade B] Increases Rhythm Shooting damage by additional 10%.
Class: Musical Instrument
Attack: 220
Weight: 100
Weapon Level : 5
Required Level: 190
Usable Jobs: Minstrel classes
Thanos Whipsword-AD [2]
When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times.
Atk + 10 per 2 refine rate.
Increases Severe Rainstorm damage by 10% per 3 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%, increases Severe Rainstorm damage by additional 15%.
If refine rate is 9 or higher, reduces delay after skill by 10%, reduces cooldown of Severe Rainstorm by 2 seconds.
If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases long ranged physical damage by 15%.[Bonus by grade]
[Grade D] Atk + 2%, increases Rhythm Shooting damage by 10%.
[Grade C] Additional Atk + 3%, P.Atk + 1.
[Grade B] Increases Rhythm Shooting damage by additional 10%.
Class: Whip
Attack: 220
Weight: 100
Weapon Level : 5
Required Level: 190
Usable Jobs: Wanderer classes
Thanos Hammer-AD [2]
Can't be destroyed.
Matk + 190.
When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times.
Atk + 10 and Matk + 10 per 2 refine rate.
Increases Duple Light damage by 18% per 3 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%), increases holy property magical damage by 15%.
If refine rate is 9 or higher, Atk + 5%, Matk + 5%, increases Duple Light damage by additional 30%.
If refine rate is 11 or higher, increases physical and magical damage against all size enemies by 15%, increases melee physical damage by 15%.[Bonus by grade]
[Grade D] Atk + 2%, increases Petitio damage by 10%.
[Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
[Grade B] Increases Petitio damage by additional 10%.
Class: Mace
Attack: 200
Weight: 100
Weapon Level : 5
Required Level: 190
Usable Jobs: Archbishop classes
Thanos Greatsword-AD [2]
When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times.
Atk + 10 per 2 refine rate.
Increases Wind Cutter damage by 10% per 3 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%), increases Wind Cutter damage by additional 20%.
If refine rate is 9 or higher, Atk + 5%, when dealing normal melee physical damage, has a high chance to auto-cast Wind Cutter level 2 (If user has higher level, that level will be cast instead).
If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases melee physical damage by 15%.[Bonus by grade]
[Grade D] Atk + 2%, increases Servant Weapon damage by 10%.
[Grade C] Additional Atk + 3%, P.Atk + 1.
[Grade B] Increases Servant Weapon damage by additional 10%.
Class: Two-handed Sword
Attack: 240
Weight: 250
Weapon Level : 5
Required Level: 190
Usable Jobs: Rune Knight classes
Thanos Katar-AD [2]
When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times.
Atk + 10 per 2 refine rate.
Increases Counter Slash damage by 7% per 3 refine rate.
If refine rate is 7 or higher, reduces delay after skill by 10%, increases Counter Slash damage by additional 15%.
If refine rate is 9 or higher, Atk + 5%, increases Rolling Cutter damage by 25%.
If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases melee physical damage by 15%.[Bonus by grade]
[Grade D] Atk + 2%, increases Impact Crater damage by 10%.
[Grade C] Reduces delay after skill by 5%, P.Atk + 1.
[Grade B] Increases Impact Crater damage by additional 10%.
Class: Katar
Attack: 250
Weight: 200
Weapon Level : 5
Required Level: 190
Usable Jobs: Guillotine Cross classes
Thanos Axe-AD [2]
Can't be destroyed
When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times.
Atk + 10 per 2 refine rate.
Increases Axe Tornado damage by 7% per 3 refine rate.
If refine rate is 7 or higher, reduces delay after skill by 10%, reduces cooldown of Axe Tornado by 1 second.
If refine rate is 9 or higher, increases Axe Boomerang damage by 45%, increases Axe Tornado damage by additional 15%.
If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases melee physical damage by 15%.[Bonus by grade]
[Grade D] Atk + 2%, increases Axe Stomp damage by 10%.
[Grade C] Additional Atk + 3%, P.Atk + 1.
[Grade B] Increases Axe Stomp damage by additional 10%.
Class: Two-handed Axe
Attack: 320
Weight: 600
Weapon Level : 5
Required Level: 190
Usable Jobs: Mechanic classes
Thanos Two-handed Staff-AD [2]
Can't be destroyed.
Matk + 300.
When dealing magical damage, has a chance to recovers 1000 HP and 100 SP every 1 second for 4 times.
Matk + 10 per 2 refine rate.
Increases Crimson Rock damage by 10% per 3 refine rate.
If refine rate is 7 or higher, reduces delay after skill by 10%, increases fire and earth property magical damage by 15%.
If refine rate is 9 or higher, increases Earth Strain damage by 40%, increases Crimson Rock damage by additional 15%.
If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, reduces damage taken from all property enemies by 15%.[Bonus by grade]
[Grade D] Matk + 2%, increases Floral Flare Road and Stratum Tremor damage by 10%.
[Grade C] Additional Matk + 3%, S.Matk + 1.
[Grade B] Increases Floral Flare Road and Stratum Tremor damage by additional 10%.
Class: Two-handed Staff
Attack: 150
Weight: 140
Weapon Level : 5
Required Level: 190
Usable Jobs: Warlock classes
Thanos Bow-AD [2]
When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times.
Atk + 10 per 2 refine rate.
Increases Focused Arrow Strike damage by 5% per 3 refine rate.
If refine rate is 7 or higher, increases critical damage by 15%, increases Focused Arrow Strike damage by additional 10%.
If refine rate is 9 or higher, Cri + 15, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases long ranged physical damage by 15%.[Bonus by grade]
[Grade D] Atk + 2%, increases Crescive Bolt damage by 10%.
[Grade C] Reduces delay after skill by 5%, P.Atk + 1.
[Grade B] Increases Crescive Bolt damage by additional 10%.
Class: Bow
Attack: 230
Weight: 200
Weapon Level : 5
Required Level: 190
Usable Jobs: Ranger classesConstellation armors
Spoiler
Faint Star's Robe [1]
Matk + 125.
Matk + 15 per 2 refine rate.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases all property magical damage by 10%.
Class: Armor
Defense: 105
Weight: 50
Armor Level : 2
Required Level: 240
Usable Jobs: All
Faint Star's Suit [1]
Atk + 75, Matk + 75.
Atk + 10 and Matk + 10 per 2 refine rate.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases long ranged physical damage by 10%.
Class: Armor
Defense: 135
Weight: 150
Armor Level : 2
Required Level: 240
Usable Jobs: All
Faint Star's Armor [1]
Atk + 125.
Atk + 15 per 2 refine rate.
If refine rate is 9 or higher, MaxHP + 7%.
If refine rate is 11 or higher, increases melee physical damage by 10%.
Class: Armor
Defense: 175
Weight: 250
Armor Level : 2
Required Level: 240
Usable Jobs: All
Nebula Armor of Power [1]
POW + 1.
Atk + 125.
Atk + 15 per 2 refine rate.
If refine rate is 9 or higher, Atk + 5%.
If refine rate is 11 or higher, increases melee physical damage by 20%.[Bonus by grade]
[Grade D] Atk + 2 and Atk + 1% per 2 refine rate, increases melee physical damage by 1% per 3 refine rate.
[Grade C] Atk + 3 and Atk + 1% per 2 refine rate, increases melee physical damage by 1% per 3 refine rate.
[Grade B] Atk + 2% per 2 refine rate, increases melee physical damage by 1% per 3 refine rate, P.Atk + 1 per 4 refine rate.
[Grade A] Atk + 3% per 2 refine rate, increases melee physical damage by 2% per 3 refine rate, P.Atk + 2 per 4 refine rate.
Class: Armor
Defense: 175
Weight: 250
Armor Level : 2
Required Level: 240
Usable Jobs: All
Nebula Armor of Stamina [1]
STA + 1.
MaxHP + 10%.
Def + 15 per 2 refine rate.
If refine rate is 9 or higher, increases incoming heal effectiveness by 10%.
If refine rate is 11 or higher, MaxHP + 15%.[Bonus by grade]
[Grade D] Def + 5 and increases incoming heal effectiveness by 2% per 2 refine rate, Res + 1 per 4 refine rate.
[Grade C] Def + 7 and increases incoming heal effectiveness by 3% per 2 refine rate, Res + 2 per 4 refine rate.
[Grade B] MaxHP + 1% per 3 refine rate, Res + 3 per 4 refine rate.
[Grade A] MaxHP + 2% per 3 refine rate, Res + 4 per 4 refine rate.
Class: Armor
Defense: 175
Weight: 250
Armor Level : 2
Required Level: 240
Usable Jobs: All
Nebula Suit of Concentration [1]
CON + 1.
Atk + 125.
Atk + 15 per 2 refine rate.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases long ranged physical damage by 20%.[Bonus by grade]
[Grade D] Atk + 2, increases attack speed (reduces delay after attack by 1%) and Atk + 1% per 2 refine rate.
[Grade C] Atk + 3, increases attack speed (reduces delay after attack by 1%) and Atk + 2% per 2 refine rate.
[Grade B] Increases attack speed (reduces delay after attack by 2%) per 2 refine rate, increases long ranged physical damage by 1% per 3 refine rate, P.Atk + 1 per 4 refine rate.
[Grade A] Increases attack speed (reduces delay after attack by 2%) per 2 refine rate, increases long ranged physical damage by 2% per 3 refine rate, P.Atk + 2 per 4 refine rate.
Class: Armor
Defense: 135
Weight: 150
Armor Level : 2
Required Level: 240
Usable Jobs: All
Nebula Suit of Creative [1]
CRT + 1.
Atk + 100.
Atk + 10 per 2 refine rate.
If refine rate is 9 or higher, Cri + 5.
If refine rate is 11 or higher, increases critical damage by 20%.[Bonus by grade]
[Grade D] Atk + 1 per 2 refine rate, increases critical damage by 2% and Cri + 1 per 3 refine rate.
[Grade C] Atk + 2 per 2 refine rate, increases critical damage by 3% and Cri + 2 per 3 refine rate.
[Grade B] Increases critical damage by 5% per 3 refine rate, C.Rate + 1 and P.Atk + 1 per 4 refine rate.
[Grade A] Increases critical damage by 7% per 3 refine rate, C.Rate + 1 and P.Atk + 2 per 4 refine rate.
Class: Armor
Defense: 135
Weight: 150
Armor Level : 2
Required Level: 240
Usable Jobs: All
Nebula Robe of Spell [1]
SPL + 1.
Matk + 125.
Matk + 15 per 2 refine rate.
If refine rate is 9 or higher, Matk + 5%.
If refine rate is 11 or higher, increases all property magical damage by 15%.[Bonus by grade]
[Grade D] Matk + 2 and Matk + 1% per 2 refine rate, increases all property magical damage by 3% per 3 refine rate.
[Grade C] Matk + 3 and Matk + 1% per 2 refine rate, increases all property magical damage by 3% per 3 refine rate.
[Grade B] Matk + 2% per 2 refine rate, increases all property magical damage by 5% per 3 refine rate, S.Matk + 1 per 4 refine rate.
[Grade A] Matk + 3% per 2 refine rate, increases all property magical damage by 5% per 3 refine rate, S.Matk + 2 per 4 refine rate.
Class: Armor
Defense: 105
Weight: 50
Armor Level : 2
Required Level: 240
Usable Jobs: All
Nebula Robe of Wisdom [1]
WIS + 1.
Matk + 125.
MaxSP + 2% and increases heal effectiveness by 1% per 2 refine rate.
If refine rate is 9 or higher, increases SP recovery rate by 30%.
If refine rate is 11 or higher, reduces variable casting time by 10%.[Bonus by grade]
[Grade D] Increases SP recovery rate by 2% and increases heal effectiveness by 1% per 2 refine rate, Mres + 1 per 3 refine rate.
[Grade C] Increases SP recovery rate by 3% and increases heal effectiveness by 2% per 2 refine rate, Mres + 2 per 3 refine rate.
[Grade B] MaxSP + 1% per 2 refine rate, Mres + 2 per 3 refine rate, H.Plus + 2 per 4 refine rate.
[Grade A] MaxSP + 2% per 2 refine rate, Mres + 3 per 3 refine rate, H.Plus + 3 per 4 refine rate.
Class: Armor
Defense: 105
Weight: 50
Armor Level : 2
Required Level: 240
Usable Jobs: AllWolf Orb enchants
Spoiler
Wolf Orb (Str) level 1
Str + 1.
If refine rate is 7 or higher, additional Str + 1.
If refine rate is 9 or higher, additional Str + 1.
If refine rate is 11 or higher, additional Str + 1.
Wolf Orb (Dex) level 1
Dex + 1.
If refine rate is 7 or higher, additional Dex + 1.
If refine rate is 9 or higher, additional Dex + 1.
If refine rate is 11 or higher, additional Dex + 1.
Wolf Orb (Agi) level 1
Agi + 1.
If refine rate is 7 or higher, additional Agi + 1.
If refine rate is 9 or higher, additional Agi + 1.
If refine rate is 11 or higher, additional Agi + 1.
Wolf Orb (Int) level 1
Int + 1.
If refine rate is 7 or higher, additional Int + 1.
If refine rate is 9 or higher, additional Int + 1.
If refine rate is 11 or higher, additional Int + 1.
Wolf Orb (Vit) level 1
Vit + 1.
If refine rate is 7 or higher, additional Vit + 1.
If refine rate is 9 or higher, additional Vit + 1.
If refine rate is 11 or higher, additional Vit + 1.
Wolf Orb (Luk) level 1
Luk + 1.
If refine rate is 7 or higher, additional Luk + 1.
If refine rate is 9 or higher, additional Luk + 1.
If refine rate is 11 or higher, additional Luk + 1.
Wolf Orb (Str) level 2
Str + 2.
If refine rate is 7 or higher, additional Str + 1.
If refine rate is 9 or higher, additional Str + 1.
If refine rate is 11 or higher, additional Str + 2, increases melee physical damage by 1%.
Wolf Orb (Dex) level 2
Dex + 2.
If refine rate is 7 or higher, additional Dex + 1.
If refine rate is 9 or higher, additional Dex + 1.
If refine rate is 11 or higher, additional Dex + 2, increases long ranged physical damage by 1%.
Wolf Orb (Agi) level 2
Agi + 2.
If refine rate is 7 or higher, additional Agi + 1.
If refine rate is 9 or higher, additional Agi + 1.
If refine rate is 11 or higher, additional Agi + 2, Perfect Hit + 1.
Wolf Orb (Int) level 2
Int + 2.
If refine rate is 7 or higher, additional Int + 1.
If refine rate is 9 or higher, additional Int + 1.
If refine rate is 11 or higher, additional Int + 2, increases all property magical damage by 1%.
Wolf Orb (Vit) level 2
Vit + 2.
If refine rate is 7 or higher, additional Vit + 1.
If refine rate is 9 or higher, additional Vit + 1.
If refine rate is 11 or higher, additional Vit + 2, reduces delay after skill by 1%.
Wolf Orb (Luk) level 2
Luk + 2.
If refine rate is 7 or higher, additional Luk + 1.
If refine rate is 9 or higher, additional Luk + 1.
If refine rate is 11 or higher, additional Luk + 2, increases critical damage by 1%.
Wolf Orb (Str) level 3
Str + 3.
If refine rate is 7 or higher, additional Str + 1.
If refine rate is 9 or higher, additional Str + 1.
If refine rate is 11 or higher, additional Str + 2, increases melee physical damage by 3%.
Wolf Orb (Dex) level 3
Dex + 3.
If refine rate is 7 or higher, additional Dex + 1.
If refine rate is 9 or higher, additional Dex + 1.
If refine rate is 11 or higher, additional Dex + 2, increases long ranged physical damage by 3%.
Wolf Orb (Agi) level 3
Agi + 3.
If refine rate is 7 or higher, additional Agi + 1.
If refine rate is 9 or higher, additional Agi + 1.
If refine rate is 11 or higher, additional Agi + 2, Perfect Hit + 3.
Wolf Orb (Int) level 3
Int + 3.
If refine rate is 7 or higher, additional Int + 1.
If refine rate is 9 or higher, additional Int + 1.
If refine rate is 11 or higher, additional Int + 2, increases all property magical damage by 3%.
Wolf Orb (Vit) level 3
Vit + 3.
If refine rate is 7 or higher, additional Vit + 1.
If refine rate is 9 or higher, additional Vit + 1.
If refine rate is 11 or higher, additional Vit + 2, reduces delay after skill by 3%.
Wolf Orb (Luk) level 3
Luk + 3.
If refine rate is 7 or higher, additional Luk + 1.
If refine rate is 9 or higher, additional Luk + 1.
If refine rate is 11 or higher, additional Luk + 2, increases critical damage by 3%.
Wolf Orb (Physical Defense) level 1
Def + 150.
If refine rate is 7 or higher, additional Def + 75.
If refine rate is 9 or higher, additional Def + 75.
If refine rate is 11 or higher, additional Def + 75.
Wolf Orb (Magical Defense) level 1
Mdef + 15.
If refine rate is 7 or higher, additional Mdef + 7.
If refine rate is 9 or higher, additional Mdef + 7.
If refine rate is 11 or higher, additional Mdef + 7.
Wolf Orb (Physical Defense) level 2
Def + 200.
If refine rate is 7 or higher, additional Def + 75.
If refine rate is 9 or higher, additional Def + 75.
If refine rate is 11 or higher, additional Def + 100.
Wolf Orb (Magical Defense) level 2
Mdef + 20.
If refine rate is 7 or higher, additional Mdef + 7.
If refine rate is 9 or higher, additional Mdef + 7.
If refine rate is 11 or higher, additional Mdef + 10.
Wolf Orb (Physical Defense) level 3
Def + 250.
If refine rate is 7 or higher, additional Def + 75.
If refine rate is 9 or higher, additional Def + 100.
If refine rate is 11 or higher, additional Def + 100.
Wolf Orb (Magical Defense) level 3
Mdef + 25.
If refine rate is 7 or higher, additional Mdef + 7.
If refine rate is 9 or higher, additional Mdef + 10.
If refine rate is 11 or higher, additional Mdef + 10.
Wolf Orb (Shooter) level 1
Increases long ranged physical damage by 3%.
If refine rate is 7 or higher, increases long ranged physical damage by additional 3%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 3%.
If refine rate is 11 or higher, increases long ranged physical damage by additional 3%.
Wolf Orb (Warrior) level 1
Atk + 2%, Atk + 25.
If refine rate is 7 or higher, increases melee physical damage by additional 3%.
If refine rate is 9 or higher, increases melee physical damage by additional 3%.
If refine rate is 11 or higher, increases melee physical damage by additional 3%.
Wolf Orb (Mage) level 1
Matk + 2%, Matk + 25.
If refine rate is 7 or higher, increases all property magical damage by additional 3%.
If refine rate is 9 or higher, increases all property magical damage by additional 3%.
If refine rate is 11 or higher, increases all property magical damage by additional 3%.
Wolf Orb (Shooter) level 2
Increases long ranged physical damage by 5%.
If refine rate is 7 or higher, increases long ranged physical damage by additional 3%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 3%.
If refine rate is 11 or higher, increases long ranged physical damage by additional 5%.
Wolf Orb (Warrior) level 2
Atk + 4%, Atk + 50.
If refine rate is 7 or higher, increases melee physical damage by additional 3%.
If refine rate is 9 or higher, increases melee physical damage by additional 3%.
If refine rate is 11 or higher, increases melee physical damage by additional 5%.
Wolf Orb (Mage) level 2
Matk + 4%, Matk + 50.
If refine rate is 7 or higher, increases all property magical damage by additional 3%.
If refine rate is 9 or higher, increases all property magical damage by additional 3%.
If refine rate is 11 or higher, increases all property magical damage by additional 5%.
Wolf Orb (Shooter) level 3
Increases long ranged physical damage by 5%.
If refine rate is 7 or higher, increases long ranged physical damage by additional 5%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 5%.
If refine rate is 11 or higher, increases long ranged physical damage by additional 5%.
Wolf Orb (Warrior) level 3
Atk + 6%, Atk + 100.
If refine rate is 7 or higher, increases melee physical damage by additional 5%.
If refine rate is 9 or higher, increases melee physical damage by additional 5%.
If refine rate is 11 or higher, increases melee physical damage by additional 5%.
Wolf Orb (Mage) level 3
Matk + 6%, Matk + 100.
If refine rate is 7 or higher, increases all property magical damage by additional 5%.
If refine rate is 9 or higher, increases all property magical damage by additional 5%.
If refine rate is 11 or higher, increases all property magical damage by additional 5%.
Wolf Orb (Reflection Reject) level 1
Reduces damage taken from reflect damage by 2%.
If refine rate is 7 or higher, reduces damage taken from reflect damage by additional 2%.
If refine rate is 9 or higher, reduces damage taken from reflect damage by additional 2%.
If refine rate is 11 or higher, reduces damage taken from reflect damage by additional 2%.
Wolf Orb (Reflection Reject) level 2
Reduces damage taken from reflect damage by 3%.
If refine rate is 7 or higher, reduces damage taken from reflect damage by additional 3%.
If refine rate is 9 or higher, reduces damage taken from reflect damage by additional 3%.
If refine rate is 11 or higher, reduces damage taken from reflect damage by additional 3%.
Wolf Orb (Reflection Reject) level 3
Reduces damage taken from reflect damage by 4%.
If refine rate is 7 or higher, reduces damage taken from reflect damage by additional 4%.
If refine rate is 9 or higher, reduces damage taken from reflect damage by additional 4%.
If refine rate is 11 or higher, reduces damage taken from reflect damage by additional 4%.
Wolf Orb (Power Force)
Atk + 2%, Matk + 2%.
If refine rate is 7 or higher, additional Atk + 2%, Matk + 2%.
If refine rate is 9 or higher, additional Atk + 2%, Matk + 2%.
If refine rate is 11 or higher, additional Atk + 4%, Matk + 4%.
Wolf Orb (Delay After Skill)
Reduces delay after skill by 4%.
If refine rate is 7 or higher, reduces delay after skill by additional 4%.
If refine rate is 9 or higher, reduces delay after skill by additional 4%.
If refine rate is 11 or higher, reduces delay after skill by additional 4%.
Wolf Orb (Dragonic Breath)
Increases Dragon Breath and Dragon Breath - Water damage by 15%.
If refine rate is 7 or higher, increases Dragon Breath and Dragon Breath - Water damage by additional 15%.
If refine rate is 9 or higher, increases Dragon Breath and Dragon Breath - Water damage by additional 15%.
If refine rate is 11 or higher, increases Dragon Breath and Dragon Breath - Water damage by additional 15%.
Wolf Orb (Cutter Break)
Increases Wind Cutter and Ignition Break damage by 15%.
If refine rate is 7 or higher, increases Wind Cutter and Ignition Break damage by additional 15%.
If refine rate is 9 or higher, increases Wind Cutter and Ignition Break damage by additional 15%.
If refine rate is 11 or higher, increases Wind Cutter damage by additional 15%, reduces cooldown of Ignition Break by 0.3 seconds.
Wolf Orb (Hundred Wave)
Increases Sonic Wave and Hundred Spears damage by 15%.
If refine rate is 7 or higher, Increases Sonic Wave and Hundred Spears damage by additional 15%.
If refine rate is 9 or higher, Increases Sonic Wave and Hundred Spears damage by additional 15%.
If refine rate is 11 or higher, Increases Sonic Wave damage by additional 15%, reduces cooldown of Hundred Spears by 0.5 seconds.
Wolf Orb (Brand Drive)
Increases Overbrand and Earth Drive damage by 15%.
If refine rate is 7 or higher, Increases Overbrand and Earth Drive damage by additional 15%.
If refine rate is 9 or higher, Increases Overbrand and Earth Drive damage by additional 15%.
If refine rate is 11 or higher, Increases Overbrand damage by additional 15%, reduces cooldown of Earth Drive by 1 second.
Wolf Orb (Vanishing Cannon)
Increases Vanishing Point and Cannon Spear damage by 15%.
If refine rate is 7 or higher, increases Vanishing Point and Cannon Spear damage by additional 15%.
If refine rate is 9 or higher, increases Vanishing Point and Cannon Spear damage by additional 15%.
If refine rate is 11 or higher, increases Vanishing Point and Cannon Spear damage by additional 15%.
Wolf Orb (Genesis Pressure)
Increases Gloria Domini and Genesis Ray damage by 15%.
If refine rate is 7 or higher, increases Gloria Domini and Genesis Ray damage by additional 15%.
If refine rate is 9 or higher, increases Gloria Domini and Genesis Ray damage by additional 15%.
If refine rate is 11 or higher, increases Gloria Domini and Genesis Ray damage by additional 15%.
Wolf Orb (Boost Cannon)
Increases Knuckle Boost and Arm Cannon damage by 15%.
If refine rate is 7 or higher, increases Knuckle Boost and Arm Cannon damage by additional 15%.
If refine rate is 9 or higher, increases Knuckle Boost and Arm Cannon damage by additional 15%.
If refine rate is 11 or higher, increases Knuckle Boost and Arm Cannon damage by additional 15%.
Wolf Orb (Vulcan Boomerang)
Increases Vulcan Arm and Axe Boomerang damage by 15%.
If refine rate is 7 or higher, Increases Vulcan Arm and Axe Boomerang damage by additional 15%.
If refine rate is 9 or higher, Increases Vulcan Arm and Axe Boomerang damage by additional 15%.
If refine rate is 11 or higher, Increases Vulcan Arm damage by additional 15%, reduces cooldown of Axe Boomerang by 2 seconds.
Wolf Orb (Tornado Swing)
Increases Axe Tornado and Power Swing damage by 15%.
If refine rate is 7 or higher, increases Axe Tornado and Power Swing damage by additional 15%.
If refine rate is 9 or higher, increases Axe Tornado and Power Swing damage by additional 15%.
If refine rate is 11 or higher, increases Axe Tornado and Power Swing damage by additional 15%.
Wolf Orb (Hell Tornado)
Increases Cart Tornado and Hell Plant damage by 15%.
If refine rate is 7 or higher, increases Cart Tornado and Hell Plant damage by additional 15%.
If refine rate is 9 or higher, increases Cart Tornado and Hell Plant damage by additional 15%.
If refine rate is 11 or higher, increases Cart Tornado and Hell Plant damage by additional 15%.
Wolf Orb (Crazy Cannon)
Increases Crazy Vines and Cart Cannon damage by 15%.
If refine rate is 7 or higher, Increases Crazy Vines and Cart Cannon damage by additional 15%.
If refine rate is 9 or higher, Increases Crazy Vines and Cart Cannon damage by additional 15%.
If refine rate is 11 or higher, Increases Cart Cannon damage by additional 15%, reduces cooldown of Crazy Vines by 1 second.
Wolf Orb (Acid Explosion)
Increases Acid Bomb and Spore Explosion damage by 15%.
If refine rate is 7 or higher, increases Acid Bomb and Spore Explosion damage by additional 15%.
If refine rate is 9 or higher, increases Acid Bomb and Spore Explosion damage by additional 15%.
If refine rate is 11 or higher, increases Acid Bomb and Spore Explosion damage by additional 15%.
Wolf Orb (Sonic Impact)
Increases Sonic Blow and Cross Impact damage by 15%.
If refine rate is 7 or higher, increases Sonic Blow and Cross Impact damage by additional 15%.
If refine rate is 9 or higher, increases Sonic Blow and Cross Impact damage by additional 15%.
If refine rate is 11 or higher, increases Sonic Blow and Cross Impact damage by additional 15%.
Wolf Orb (Cutter Slasher)
Increases Rolling Cutter and Cross Ripper Slasher damage by 15%.
If refine rate is 7 or higher, increases Rolling Cutter and Cross Ripper Slasher damage by additional 15%.
If refine rate is 9 or higher, increases Rolling Cutter and Cross Ripper Slasher damage by additional 15%.
If refine rate is 11 or higher, increases Rolling Cutter and Cross Ripper Slasher damage by additional 15%.
Wolf Orb (Berserk Slash)
Increases Soul Destroyer and Counter Slash damage by 15%.
If refine rate is 7 or higher, increases Soul Destroyer and Counter Slash damage by additional 15%.
If refine rate is 9 or higher, increases Soul Destroyer and Counter Slash damage by additional 15%.
If refine rate is 11 or higher, increases Soul Destroyer and Counter Slash damage by additional 15%.
Wolf Orb (Fatal Attack)
Increases Fatal Menace and Sightless Mind damage by 15%.
If refine rate is 7 or higher, increases Fatal Menace and Sightless Mind damage by additional 15%.
If refine rate is 9 or higher, increases Fatal Menace and Sightless Mind damage by additional 15%.
If refine rate is 11 or higher, increases Fatal Menace and Sightless Mind damage by additional 15%.
Wolf Orb (Shadow Spell)
Increases all property magical damage by 15%.
If refine rate is 7 or higher, increases all property magical damage by additional 15%.
If refine rate is 9 or higher, increases all property magical damage by additional 15%.
If refine rate is 11 or higher, increases all property magical damage by additional 15%.
Wolf Orb (Angle Shot)
Increases Triangle Shot damage by 15%, increases long ranged physical damage by 5%.
If refine rate is 7 or higher, increases Triangle Shot damage by additional 15%, increases long ranged physical damage by additional 10%.
If refine rate is 9 or higher, increases Triangle Shot damage by additional 15%, increases long ranged physical damage by additional 10%.
If refine rate is 11 or higher, increases Triangle Shot damage by additional 15%, increases long ranged physical damage by additional 15%.
Wolf Orb (Crimson Strain)
Increases Crimson Rock and Earth Strain damage by 15%.
If refine rate is 7 or higher, increases Crimson Rock and Earth Strain damage by additional 15%.
If refine rate is 9 or higher, increases Crimson Rock and Earth Strain damage by additional 15%.
If refine rate is 11 or higher, increases Crimson Rock and Earth Strain damage by additional 15%.
Wolf Orb (Jack Lightning)
Increases Jack Frost and Chain Lightning damage by 15%.
If refine rate is 7 or higher, increases Jack Frost and Chain Lightning damage by additional 15%.
If refine rate is 9 or higher, increases Jack Frost and Chain Lightning damage by additional 15%.
If refine rate is 11 or higher, increases Jack Frost and Chain Lightning damage by additional 15%.
Wolf Orb (Comet Vortex)
Increases Comet and Tetra Vortex damage by 15%.
If refine rate is 7 or higher, increases Comet and Tetra Vortex damage by additional 15%.
If refine rate is 9 or higher, increases Comet and Tetra Vortex damage by additional 15%.
If refine rate is 11 or higher, increases Comet and Tetra Vortex damage by additional 15%.
Wolf Orb (Cloud Buster)
Increases Killing Cloud and Poison Burst damage by 15%.
If refine rate is 7 or higher, increases Killing Cloud and Poison Burst damage by additional 15%.
If refine rate is 9 or higher, increases Killing Cloud and Poison Burst damage by additional 15%.
If refine rate is 11 or higher, increases Killing Cloud and Poison Burst damage by additional 15%.
Wolf Orb (Varetyr Wave)
Increases Varetyr Spear and Psychic Wave damage by 15%.
If refine rate is 7 or higher, increases Varetyr Spear and Psychic Wave damage by additional 15%.
If refine rate is 9 or higher, increases Varetyr Spear and Psychic Wave damage by additional 15%.
If refine rate is 11 or higher, increases Varetyr Spear and Psychic Wave damage by additional 15%.
Wolf Orb (Diamond Grave)
Increases Diamond Dust and Earth Grave damage by 15%.
If refine rate is 7 or higher, increases Diamond Dust and Earth Grave damage by additional 15%.
If refine rate is 9 or higher, increases Diamond Dust and Earth Grave damage by additional 15%.
If refine rate is 11 or higher, increases Diamond Dust and Earth Grave damage by additional 15%.
Wolf Orb (Magnusmus)
Increases Magnus Exorcismus and Adoramus damage by 15%.
If refine rate is 7 or higher, increases Magnus Exorcismus and Adoramus damage by additional 15%.
If refine rate is 9 or higher, increases Magnus Exorcismus and Adoramus damage by additional 15%.
If refine rate is 11 or higher, increases Magnus Exorcismus and Adoramus damage by additional 15%.
Wolf Orb (Holy Judex)
Increases Judex damage by 15%, increases holy property magical damage by 5%.
If refine rate is 7 or higher, increases Judex damage by additional 15%, increases holy property magical damage by additional 10%.
If refine rate is 9 or higher, increases Judex damage by additional 15%, increases holy property magical damage by additional 10%.
If refine rate is 11 or higher, increases Judex damage by additional 15%, increases holy property magical damage by additional 15%.
Wolf Orb (Melee Duple)
Increases Duple Light damage by 15%, increases melee physical damage by 5%.
If refine rate is 7 or higher, increases Duple Light damage by additional 15%, increases melee physical damage by additional 10%.
If refine rate is 9 or higher, increases Duple Light damage by additional 15%, increases melee physical damage by additional 10%.
If refine rate is 11 or higher, increases Duple Light damage by additional 15%, increases melee physical damage by additional 15%.
Wolf Orb (Tiger Empire)
Increases Tiger Cannon and Fallen Empire damage by 15%.
If refine rate is 7 or higher, increases Tiger Cannon and Fallen Empire damage by additional 15%.
If refine rate is 9 or higher, increases Tiger Cannon and Fallen Empire damage by additional 15%.
If refine rate is 11 or higher, increases Tiger Cannon and Fallen Empire damage by additional 15%.
Wolf Orb (Rampage Lightning)
Increases Rampage Blast and Lightning Ride damage by 15%.
If refine rate is 7 or higher, Increases Rampage Blast and Lightning Ride damage by additional 15%.
If refine rate is 9 or higher, Increases Rampage Blast and Lightning Ride damage by additional 15%.
If refine rate is 11 or higher, Increases Lightning Ride damage by additional 15%, reduces cooldown of Rampage Blast by 0.5 seconds.
Wolf Orb (Hell Arrow)
Increases Gates of Hell and Knuckle Arrow damage by 15%.
If refine rate is 7 or higher, increases Gates of Hell and Knuckle Arrow damage by additional 15%.
If refine rate is 9 or higher, increases Gates of Hell and Knuckle Arrow damage by additional 15%.
If refine rate is 11 or higher, increases Gates of Hell and Knuckle Arrow damage by additional 15%.
Wolf Orb (Cluster)
Increases Bomb Cluster damage by 15%.
If refine rate is 7 or higher, increases Bomb Cluster damage by additional 15%.
If refine rate is 9 or higher, increases Bomb Cluster damage by additional 15%.
If refine rate is 11 or higher, increases Bomb Cluster damage by additional 15%.
Wolf Orb (Breeze Shooting)
Increases Focused Arrow Strike damage by 15%, increases critical damage by 10%.
If refine rate is 7 or higher, increases Focused Arrow Strike damage by additional 15%, increases critical damage by additional 10%.
If refine rate is 9 or higher, increases Focused Arrow Strike damage by additional 15%, increases critical damage by additional 15%.
If refine rate is 11 or higher, increases Focused Arrow Strike damage by additional 15%, increases critical damage by additional 15%.
Wolf Orb (Aimed Storm)
Increases Aimed Bolt and Arrow Storm damage by 15%.
If refine rate is 7 or higher, increases Aimed Bolt and Arrow Storm damage by additional 15%.
If refine rate is 9 or higher, increases Aimed Bolt and Arrow Storm damage by additional 15%.
If refine rate is 11 or higher, increases Aimed Bolt and Arrow Storm damage by additional 15%.
Wolf Orb (Sound Metal)
Increases Metallic Sound damage by 15%, increases neutral property magical damage by 5%.
If refine rate is 7 or higher, increases Metallic Sound damage by additional 15%, increases neutral property magical damage by additional 10%.
If refine rate is 9 or higher, increases Metallic Sound damage by additional 15%, increases neutral property magical damage by additional 10%.
If refine rate is 11 or higher, increases Metallic Sound damage by additional 15%, increases neutral property magical damage by additional 15%.
Wolf Orb (Reverb)
Increases Reverberation damage by 15%, increases all property magical damage by 5%.
If refine rate is 7 or higher, increases Reverberation damage by additional 15%, increases all property magical damage by additional 5%.
If refine rate is 9 or higher, increases Reverberation damage by additional 15%, increases all property magical damage by additional 5%.
If refine rate is 11 or higher, increases Reverberation damage by additional 15%, increases all property magical damage by additional 10%.
Wolf Orb (Vulcan Severe)
Increases Arrow Vulcan and Severe Rainstorm damage by 15%.
If refine rate is 7 or higher, increases Arrow Vulcan and Severe Rainstorm damage by additional 15%.
If refine rate is 9 or higher, increases Arrow Vulcan and Severe Rainstorm damage by additional 15%.
If refine rate is 11 or higher, increases Arrow Vulcan and Severe Rainstorm damage by additional 15%.
Wolf Orb (Prominence Burst)
Increases Prominence Kick and Solar Burst damage by 15%.
If refine rate is 7 or higher, increases Prominence Kick and Solar Burst damage by additional 15%.
If refine rate is 9 or higher, increases Prominence Kick and Solar Burst damage by additional 15%.
If refine rate is 11 or higher, increases Prominence Kick and Solar Burst damage by additional 15%.
Wolf Orb (Moon Kick)
Increases New Moon Kick and Full Moon Kick damage by 15%.
If refine rate is 7 or higher, increases New Moon Kick and Full Moon Kick damage by additional 15%.
If refine rate is 9 or higher, increases New Moon Kick and Full Moon Kick damage by additional 15%.
If refine rate is 11 or higher, increases New Moon Kick and Full Moon Kick damage by additional 15%.
Wolf Orb (Flash Falling)
Increases Flash Kick and Falling Star damage by 15%.
If refine rate is 7 or higher, increases Flash Kick and Falling Star damage by additional 15%.
If refine rate is 9 or higher, increases Flash Kick and Falling Star damage by additional 15%.
If refine rate is 11 or higher, increases Flash Kick and Falling Star damage by additional 15%.
Wolf Orb (Eswhoo)
Increases Esma and Eswhoo damage by 15%.
If refine rate is 7 or higher, increases Esma and Eswhoo damage by additional 15%.
If refine rate is 9 or higher, increases Esma and Eswhoo damage by additional 15%.
If refine rate is 11 or higher, increases Esma and Eswhoo damage by additional 15%.
Wolf Orb (Espa)
Increases Espa damage by 15%.
If refine rate is 7 or higher, increases Espa damage by additional 15%.
If refine rate is 9 or higher, increases Espa damage by additional 15%.
If refine rate is 11 or higher, increases Espa damage by additional 15%.
Wolf Orb (Curse Explosion)
Increases Curse Explosion damage by 15%, increases shadow property magical damage by 5%.
If refine rate is 7 or higher, increases Curse Explosion damage by additional 15%, increases shadow property magical damage by additional 10%.
If refine rate is 9 or higher, increases Curse Explosion damage by additional 15%, increases shadow property magical damage by additional 10%.
If refine rate is 11 or higher, increases Curse Explosion damage by additional 15%, increases shadow property magical damage by additional 15%.
Wolf Orb (Des Hammer Dance)
Increases Desperado, Fire Dance and Hammer of God damage by 15%.
If refine rate is 7 or higher, increases Desperado, Fire Dance and Hammer of God damage by additional 15%.
If refine rate is 9 or higher, increases Desperado, Fire Dance and Hammer of God damage by additional 15%.
If refine rate is 11 or higher, increases Desperado, Fire Dance and Hammer of God damage by additional 15%.
Wolf Orb (Fire Howling Tail)
Increases Fire Rain, Howling Mine and Dragon Tail damage by 15%.
If refine rate is 7 or higher, increases Fire Rain, Howling Mine and Dragon Tail damage by additional 15%.
If refine rate is 9 or higher, increases Fire Rain, Howling Mine and Dragon Tail damage by additional 15%.
If refine rate is 11 or higher, increases Fire Rain, Howling Mine and Dragon Tail damage by additional 15%.
Wolf Orb (Storm Buster Trip)
Increases Shattering Storm, Vanishinhg Buster and Round Trip damage by 15%.
If refine rate is 7 or higher, increases Shattering Storm, Vanishinhg Buster and Round Trip damage by additional 15%.
If refine rate is 9 or higher, increases Shattering Storm, Vanishinhg Buster and Round Trip damage by additional 15%.
If refine rate is 11 or higher, increases Shattering Storm, Vanishinhg Buster and Round Trip damage by additional 15%.
Wolf Orb (Flame Ice Wind)
Increases Flaming Petals, Freezing Spear and Wind Blade damage by 15%.
If refine rate is 7 or higher, increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 15%.
If refine rate is 9 or higher, increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 15%.
If refine rate is 11 or higher, increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 15%.
Wolf Orb (Cross Petal)
Increases Cross Slash and Swirling Petal damage by 15%.
If refine rate is 7 or higher, increases Cross Slash and Swirling Petal damage by additional 15%.
If refine rate is 9 or higher, increases Cross Slash and Swirling Petal damage by additional 15%.
If refine rate is 11 or higher, increases Cross Slash and Swirling Petal damage by additional 15%.
Wolf Orb (Exploding Flake Wind)
Increases Exploding Dragon, Snow Flake Draft and First Wind damage by 15%.
If refine rate is 7 or higher, increases Exploding Dragon, Snow Flake Draft and First Wind damage by additional 15%.
If refine rate is 9 or higher, increases Exploding Dragon, Snow Flake Draft and First Wind damage by additional 15%.
If refine rate is 11 or higher, increases Exploding Dragon, Snow Flake Draft and First Wind damage by additional 15%.
Wolf Orb (Power of Sea)
Reduces cooldown of Tuna Party and Tasty Shrimp Party by 1 second.
If refine rate is 7 or higher, reduces cooldown of Tuna Party and Tasty Shrimp Party by additional 1 second.
If refine rate is 9 or higher, reduces cooldown of Tuna Party and Tasty Shrimp Party by additional 2 seconds.
If refine rate is 11 or higher, reduces cooldown of Tuna Party and Tasty Shrimp Party by additional 2 seconds.
Wolf Orb (Power of Land)
Increases Silvervine Stem Spear and Catnip Meteor damage by 15%.
If refine rate is 7 or higher, increases Silvervine Stem Spear and Catnip Meteor damage by additional 15%.
If refine rate is 9 or higher, increases Silvervine Stem Spear and Catnip Meteor damage by additional 15%.
If refine rate is 11 or higher, increases Silvervine Stem Spear and Catnip Meteor damage by additional 15%.
Wolf Orb (Power of Life)
Increases Picky Peck and Lunatic Carrot Beat damage by 15%.
If refine rate is 7 or higher, increases Picky Peck and Lunatic Carrot Beat damage by additional 15%.
If refine rate is 9 or higher, increases Picky Peck and Lunatic Carrot Beat damage by additional 15%.
If refine rate is 11 or higher, increases Picky Peck and Lunatic Carrot Beat damage by additional 15%.
Wolf Orb (Speed) level 1
Flee + 10.
If refine rate is 7 or higher, reduces delay after attack by 6%.
If refine rate is 9 or higher, reduces delay after attack by additional 6%.
If refine rate is 11 or higher, reduces delay after attack by additional 8%.
Wolf Orb (Caster) level 1
Reduces variable casting time by 6%.
If refine rate is 7 or higher, reduces variable casting time by 8%.
If refine rate is 9 or higher, reduces variable casting time by additional 8%.
If refine rate is 11 or higher, reduces variable casting time by additional 8%.
Wolf Orb (Critical) level 1
Cri + 10.
If refine rate is 7 or higher, increases critical damage by 6%.
If refine rate is 9 or higher, increases critical damage by additional 6%.
If refine rate is 11 or higher, increases critical damage by additional 8%.
Wolf Orb (Guide Attack) level 1
Hit + 20.
If refine rate is 7 or higher, Perfect Hit + 6.
If refine rate is 9 or higher, Perfect Hit + 6.
If refine rate is 11 or higher, Perfect Hit + 8.
Wolf Orb (Speed) level 2
Flee + 20.
If refine rate is 7 or higher, reduces delay after attack by 6%.
If refine rate is 9 or higher, reduces delay after attack by additional 8%.
If refine rate is 11 or higher, reduces delay after attack by additional 8%.
Wolf Orb (Caster) level 2
Reduces variable casting time by 8%.
If refine rate is 7 or higher, reduces variable casting time by 8%.
If refine rate is 9 or higher, reduces variable casting time by additional 8%.
If refine rate is 11 or higher, reduces variable casting time by additional 8%.
Wolf Orb (Critical) level 2
Cri + 10.
If refine rate is 7 or higher, increases critical damage by 6%.
If refine rate is 9 or higher, increases critical damage by additional 8%.
If refine rate is 11 or higher, increases critical damage by additional 8%.
Wolf Orb (Guide Attack) level 2
Hit + 20.
If refine rate is 7 or higher, Perfect Hit + 6.
If refine rate is 9 or higher, Perfect Hit + 8.
If refine rate is 11 or higher, Perfect Hit + 8.
Wolf Orb (Speed) level 3
Flee + 30.
If refine rate is 7 or higher, reduces delay after attack by 8%.
If refine rate is 9 or higher, reduces delay after attack by additional 8%.
If refine rate is 11 or higher, reduces delay after attack by additional 8%.
Wolf Orb (Caster) level 3
Matk + 30, reduces variable casting time by 8%.
If refine rate is 7 or higher, reduces variable casting time by 8%.
If refine rate is 9 or higher, reduces variable casting time by additional 8%.
If refine rate is 11 or higher, reduces variable casting time by additional 8%.
Wolf Orb (Critical) level 3
Cri + 15.
If refine rate is 7 or higher, increases critical damage by 8%.
If refine rate is 9 or higher, increases critical damage by additional 8%.
If refine rate is 11 or higher, increases critical damage by additional 8%.
Wolf Orb (Guide Attack) level 3
Hit + 30.
If refine rate is 7 or higher, Perfect Hit + 8.
If refine rate is 9 or higher, Perfect Hit + 8.
If refine rate is 11 or higher, Perfect Hit + 8.
Wolf Orb (Above All) level 1
Reduces physical and magical damage taken from normal and boss enemies by 3%.
If refine rate is 7 or higher, reduces physical and magical damage taken from all property enemies by 3%.
If refine rate is 9 or higher, reduces physical and magical damage taken from all size enemies by 3%.
If refine rate is 11 or higher, reduces physical and magical damage taken from all race monsters (except players) by 3%.
Wolf Orb (Above All) level 2
Reduces physical and magical damage taken from normal and boss enemies by 5%.
If refine rate is 7 or higher, reduces physical and magical damage taken from all property enemies by 5%.
If refine rate is 9 or higher, reduces physical and magical damage taken from all size enemies by 5%.
If refine rate is 11 or higher, reduces physical and magical damage taken from all race monsters (except players) by 5%.
Wolf Orb (Above All) level 3
Reduces physical and magical damage taken from normal and boss enemies by 7%.
If refine rate is 7 or higher, reduces physical and magical damage taken from all property enemies by 7%.
If refine rate is 9 or higher, reduces physical and magical damage taken from all size enemies by 7%.
If refine rate is 11 or higher, reduces physical and magical damage taken from all race monsters (except players) by 7%.
Wolf Orb (Powerful) level 1
Increases melee and long ranged physical damage by 2%, increases all property magical damage by 2%.
If refine rate is 7 or higher, increases melee and long ranged physical damage by additional 2%, increases all property magical damage by additional 2%.
If refine rate is 9 or higher, increases melee and long ranged physical damage by additional 2%, increases all property magical damage by additional 2%.
If refine rate is 11 or higher, increases melee and long ranged physical damage by additional 2%, increases all property magical damage by additional 2%.
Wolf Orb (Powerful) level 2
Increases melee and long ranged physical damage by 2%, increases all property magical damage by 2%.
If refine rate is 7 or higher, increases melee and long ranged physical damage by additional 2%, increases all property magical damage by additional 2%.
If refine rate is 9 or higher, increases melee and long ranged physical damage by additional 3%, increases all property magical damage by additional 3%.
If refine rate is 11 or higher, increases melee and long ranged physical damage by additional 3%, increases all property magical damage by additional 3%.
Wolf Orb (Powerful) level 3
Increases melee and long ranged physical damage by 3%, increases all property magical damage by 3%.
If refine rate is 7 or higher, increases melee and long ranged physical damage by additional 3%, increases all property magical damage by additional 3%.
If refine rate is 9 or higher, increases melee and long ranged physical damage by additional 3%, increases all property magical damage by additional 3%.
If refine rate is 11 or higher, increases melee and long ranged physical damage by additional 3%, increases all property magical damage by additional 3%.
Wolf Orb (Mirror Counter) level 1
Reduces damage taken from reflect damage by 2%.
If refine rate is 7 or higher, reduces damage taken from reflect damage by additional 2%.
If refine rate is 9 or higher, reduces damage taken from reflect damage by additional 3%.
If refine rate is 11 or higher, reduces damage taken from reflect damage by additional 3%.
Wolf Orb (Mirror Counter) level 2
Reduces damage taken from reflect damage by 3%.
If refine rate is 7 or higher, reduces damage taken from reflect damage by additional 3%.
If refine rate is 9 or higher, reduces damage taken from reflect damage by additional 4%.
If refine rate is 11 or higher, reduces damage taken from reflect damage by additional 4%.
Wolf Orb (Mirror Counter) level 3
Reduces damage taken from reflect damage by 4%.
If refine rate is 7 or higher, reduces damage taken from reflect damage by additional 4%.
If refine rate is 9 or higher, reduces damage taken from reflect damage by additional 5%.
If refine rate is 11 or higher, reduces damage taken from reflect damage by additional 5%.
Wolf Orb (Vital) level 1
MaxHP + 5%, MaxHP + 1500.
If refine rate is 7 or higher, additional MaxHP + 2%.
If refine rate is 9 or higher, additional MaxHP + 2%.
If refine rate is 11 or higher, additional MaxHP + 3%.
Wolf Orb (Mental) level 1
MaxSP + 5%, MaxSP + 300.
If refine rate is 7 or higher, additional MaxSP + 2%.
If refine rate is 9 or higher, additional MaxSP + 2%.
If refine rate is 11 or higher, additional MaxSP + 3%.
Wolf Orb (Heal) level 1
Increases heal effectiveness by 3%.
If refine rate is 7 or higher, increases heal effectiveness by additional 4%.
If refine rate is 9 or higher, increases heal effectiveness by additional 5%.
If refine rate is 11 or higher, increases heal effectiveness by additional 5%.
Wolf Orb (Vital) level 2
MaxHP + 5%, MaxHP + 2000.
If refine rate is 7 or higher, additional MaxHP + 3%.
If refine rate is 9 or higher, additional MaxHP + 4%.
If refine rate is 11 or higher, additional MaxHP + 5%.
Wolf Orb (Mental) level 2
MaxSP + 5%, MaxSP + 400.
If refine rate is 7 or higher, additional MaxSP + 3%.
If refine rate is 9 or higher, additional MaxSP + 4%.
If refine rate is 11 or higher, additional MaxSP + 5%.
Wolf Orb (Heal) level 2
Increases heal effectiveness by 5%.
If refine rate is 7 or higher, increases heal effectiveness by additional 5%.
If refine rate is 9 or higher, increases heal effectiveness by additional 5%.
If refine rate is 11 or higher, increases heal effectiveness by additional 5%.
Wolf Orb (Vital) level 3
MaxHP + 5%, MaxHP + 2500.
If refine rate is 7 or higher, additional MaxHP + 5%.
If refine rate is 9 or higher, additional MaxHP + 5%.
If refine rate is 11 or higher, additional MaxHP + 5%.
Wolf Orb (Mental) level 3
MaxSP + 5%, MaxSP + 450.
If refine rate is 7 or higher, additional MaxSP + 5%.
If refine rate is 9 or higher, additional MaxSP + 5%.
If refine rate is 11 or higher, additional MaxSP + 5%.
Wolf Orb (Heal) level 3
Increases heal effectiveness by 5%.
If refine rate is 7 or higher, increases heal effectiveness by additional 5%.
If refine rate is 9 or higher, increases heal effectiveness by additional 7%.
If refine rate is 11 or higher, increases heal effectiveness by additional 7%.
Wolf Orb (Robust) level 1
MaxHP + 5%, MaxSP + 5%, MaxHP + 1200, MaxSP + 250.
If refine rate is 7 or higher, additional MaxHP + 1% and MaxSP + 1%.
If refine rate is 9 or higher, additional MaxHP + 2% and MaxSP + 2%.
If refine rate is 11 or higher, additional MaxHP + 2% and MaxSP + 2%.
Wolf Orb (Robust) level 2
MaxHP + 5%, MaxSP + 5%, MaxHP + 1500, MaxSP + 300.
If refine rate is 7 or higher, additional MaxHP + 2% and MaxSP + 2%.
If refine rate is 9 or higher, additional MaxHP + 3% and MaxSP + 3%.
If refine rate is 11 or higher, additional MaxHP + 4% and MaxSP + 4%.
Wolf Orb (Robust) level 3
MaxHP + 5%, MaxSP + 5%, MaxHP + 2000, MaxSP + 350.
If refine rate is 7 or higher, additional MaxHP + 3% and MaxSP + 3%.
If refine rate is 9 or higher, additional MaxHP + 4% and MaxSP + 4%.
If refine rate is 11 or higher, additional MaxHP + 5% and MaxSP + 5%.
Wolf Orb (Fixed Casting) level 1
Reduces fixed casting time by 0.5 seconds.
Wolf Orb (Fixed Casting) level 2
Reduces fixed casting time by 0.7 seconds.
Wolf Orb (Fixed Casting) level 3
Reduces fixed casting time by 1 second.
Wolf Orb (Magical Force) level 1
Increases magical damage against all size enemies by 2%.
If refine rate is 7 or higher, increases magical damage against all size enemies by additional 2%.
If refine rate is 9 or higher, increases magical damage against all size enemies by additional 2%.
If refine rate is 11 or higher, increases magical damage against all size enemies by additional 2%.
Wolf Orb (Physical Force) level 1
Increases physical damage against all size enemies by 2%.
If refine rate is 7 or higher, increases physical damage against all size enemies by additional 2%.
If refine rate is 9 or higher, increases physical damage against all size enemies by additional 2%.
If refine rate is 11 or higher, increases physical damage against all size enemies by additional 2%.
Wolf Orb (Magical Force) level 2
Increases magical damage against all size enemies by 3%.
If refine rate is 7 or higher, increases magical damage against all size enemies by additional 3%.
If refine rate is 9 or higher, increases magical damage against all size enemies by additional 3%.
If refine rate is 11 or higher, increases magical damage against all size enemies by additional 3%.
Wolf Orb (Physical Force) level 2
Increases physical damage against all size enemies by 3%.
If refine rate is 7 or higher, increases physical damage against all size enemies by additional 3%.
If refine rate is 9 or higher, increases physical damage against all size enemies by additional 3%.
If refine rate is 11 or higher, increases physical damage against all size enemies by additional 3%.
Wolf Orb (Magical Force) level 3
Increases magical damage against all size enemies by 4%.
If refine rate is 7 or higher, increases magical damage against all size enemies by additional 4%.
If refine rate is 9 or higher, increases magical damage against all size enemies by additional 4%.
If refine rate is 11 or higher, increases magical damage against all size enemies by additional 4%.
Wolf Orb (Physical Force) level 3
Increases physical damage against all size enemies by 4%.
If refine rate is 7 or higher, increases physical damage against all size enemies by additional 4%.
If refine rate is 9 or higher, increases physical damage against all size enemies by additional 4%.
If refine rate is 11 or higher, increases physical damage against all size enemies by additional 4%.
Wolf Orb (Unlimited Vital)
Has a 3% chance to gain Vit + 50 and Atk + 25% for 10 seconds when dealing physical damage.
Wolf Orb (Spell Buster)
Has a 3% chance to gain Int + 50 and Matk + 25% for 10 seconds when dealing magical damage.
Wolf Orb (Firing Shot)
Has a 3% chance to gain Dex + 50 and long ranged physical damage bonus by 15% for 10 seconds when dealing physical damage.
Wolf Orb (Overpower)
Has a 3% chance to gain Str + 50 and melee physical damage bonus by 15% for 10 seconds when dealing physical damage.
Wolf Orb (Fatal Flash)
Has a 3% chance to gain Agi + 50 and critical damage bonus by 25% for 10 seconds when dealing physical damage.
Wolf Orb (Lucky Strike)
Has a 3% chance to gain Luk + 50 and all property magical damage bonus by 15% for 10 seconds when dealing magical damage.
Wolf Orb (Delay After Attack) level 1
Atk + 18, increases attack speed (reduces delay after attack by 4%).
Wolf Orb (Expert Archer) level 1
Hit + 8, increases long ranged physical damage by 4%.
Wolf Orb (Fatal) level 1
Cri + 6, increases critical damage by 6%.
Wolf Orb (Fighting Spirit) level 1
Perfect Hit + 2, increases melee physical damage by 4%.
Wolf Orb (Spell) level 1
Matk + 18, reduces variable casting time by 4%.
Wolf Orb (Delay After Attack) level 2
Atk + 22, increases attack speed (reduces delay after attack by 6%).
Wolf Orb (Expert Archer) level 2
Hit + 12, increases long ranged physical damage by 6%.
Wolf Orb (Fatal) level 2
Cri + 9, increases critical damage by 8%.
Wolf Orb (Fighting Spirit) level 2
Perfect Hit + 3, increases melee physical damage by 6%.
Wolf Orb (Spell) level 2
Matk + 22, reduces variable casting time by 6%.
Wolf Orb (Delay After Attack) level 3
Atk + 26, increases attack speed (reduces delay after attack by 8%).
Wolf Orb (Expert Archer) level 3
Hit + 16, increases long ranged physical damage by 8%.
Wolf Orb (Fatal) level 3
Cri + 12, increases critical damage by 10%.
Wolf Orb (Fighting Spirit) level 3
Perfect Hit + 4, increases melee physical damage by 8%.
Wolf Orb (Spell) level 3
Matk + 26, reduces variable casting time by 8%.
Wolf Orb (Delay After Attack) level 4
Atk + 30, increases attack speed (reduces delay after attack by 10%).
Wolf Orb (Expert Archer) level 4
Hit + 20, increases long ranged physical damage by 10%.
Wolf Orb (Fatal) level 4
Cri + 15, increases critical damage by 12%.
Wolf Orb (Fighting Spirit) level 4
Perfect Hit + 5, increases melee physical damage by 10%.
Wolf Orb (Spell) level 4
Matk + 30, reduces variable casting time by 10%.
Wolf Orb (HP Recovery) level 1
Increases HP recovery rate by 20%.
Wolf Orb (SP Recovery) level 1
Increases SP recovery rate by 20%.
Wolf Orb (HP Recovery) level 2
Increases HP recovery rate by 30%.
Wolf Orb (SP Recovery) level 2
Increases SP recovery rate by 30%.
Wolf Orb (HP Recovery) level 3
Increases HP recovery rate by 40%.
Wolf Orb (SP Recovery) level 3
Increases SP recovery rate by 40%.
Wolf Orb (HP Recovery) level 4
Increases HP recovery rate by 50%.
Wolf Orb (SP Recovery) level 4
Increases SP recovery rate by 50%.
Wolf Orb (Drain Life)
Has a 4% chance to restore 2% of damage as HP when dealing physical damage.
Wolf Orb (Drain Soul)
Has a 1% chance to restore 3% of damage as SP when dealing physical damage.
Wolf Orb (Magic Healing)
Has a 4% chance to recover 700 HP per 0.5 seconds for 19 times when dealing magical damage.
Wolf Orb (Magic Soul)
Has a 2% chance to recover 100 SP per 0.5 seconds for 19 times when dealing magical damage.
Wolf Orb (All Force)
Increases melee physical damage by 7%, increases long ranged physical damage by 7%, increases all property magical damage by 7%.Gray Wolf equipment.
Spoiler
Gray Wolf Suit [1]
Atk + 130.
Atk + 15 per 2 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 15%).
When equipped with Gray Wolf Manteau, Atk + 50.
When equipped with Gray Wolf Muffler, reduces delay after skill by 10%.
Class: Armor
Defense: 160
Weight: 100
Armor Level : 1
Required Level: 190
Usable Jobs: All
Gray Wolf Robe [1]
Matk + 130.
Matk + 15 per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 15%.
When equipped with Gray Wolf Manteau, increases attack speed (reduces delay after attack by 10%).
When equipped with Gray Wolf Muffler, Matk + 50.
Class: Armor
Defense: 160
Weight: 100
Armor Level : 1
Required Level: 190
Usable Jobs: All
Gray Wolf Boots [1]
MaxSP + 300.
MaxSP + 50 per 2 refine rate.
If refine rate is 7 or higher, increases long ranged physical damage by 7%.
When equipped with Gray Wolf Suit, Atk + 7%.
When equipped with Gray Wolf Robe, increases attack speed (reduces delay after attack by 7%).
Class: Shoes
Defense: 70
Weight: 50
Armor Level : 1
Required Level: 190
Usable Jobs: All
Gray Wolf Shoes [1]
MaxSP + 250.
MaxSP + 20 per 2 refine rate.
If refine rate is 7 or higher, increases all property magical damage by 7%.
When equipped with Gray Wolf Suit, MaxSP + 7%.
When equipped with Gray Wolf Robe, Matk + 7%.
Class: Shoes
Defense: 70
Weight: 50
Armor Level : 1
Required Level: 190
Usable Jobs: All
Gray Wolf Muffler [1]
MaxHP + 1500.
MaxHP + 100 per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 7%.
When equipped with Gray Wolf Boots, increases long ranged physical damage by 7%.
When equipped with Gray Wolf Shoes, increases all property magical damage by 15%.
Class: Garment
Defense: 70
Weight: 90
Armor Level : 1
Required Level: 190
Usable Jobs: All
Gray Wolf Manteau [1]
MaxHP + 2500.
MaxHP + 150 per 2 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
When equipped with Gray Wolf Boots, increases critical damage by 15%.
When equipped with Gray Wolf Shoes, reduces variable casting time by 15%.
Class: Garment
Defense: 70
Weight: 90
Armor Level : 1
Required Level: 190
Usable Jobs: All
Gray Wolf Pendant [1]
Atk + 7%, MaxHP + 5%.
Class: Accessory (right)
Defense: 0
Weight: 10
Required Level: 190
Usable Jobs: All
Gray Wolf Ring [1]
Atk + 7%, MaxSP + 5%.
Class: Accessory (left)
Defense: 0
Weight: 10
Required Level: 190
Usable Jobs: All
Gray Wolf Earring [1]
Matk + 7%, MaxHP + 5%.
Class: Accessory (right)
Defense: 0
Weight: 10
Required Level: 190
Usable Jobs: All
Gray Wolf Necklace [1]
Matk + 7%, MaxSP + 5%.
Class: Accessory (left)
Defense: 0
Weight: 10
Required Level: 190
Usable Jobs: AllAdulter Fides weapons
Spoiler
Adulter Fides Guardian Sword [2]
Matk + 220.
Increases Genesis Ray damage by 10%.
Matk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Genesis Ray damage by additional 20%.
If refine rate is 9 or higher, reduces cooldown of Genesis Ray by 0.5 seconds.
If refine rate is 11 or higher, increases Genesis Ray damage by additional 25%.
If refine rate is 12 or higher, increases holy and neutral property magical damage by 15%.
Class: Sword
Attack: 200
Weight: 200
Weapon Level : 4
Required Level: 180
Usable Jobs: Royal Guard classes
Adulter Fides Rapier [2]
Increases Cart Cannon damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Cart Cannon damage by additional 20%.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Cart Cannon damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
Class: Sword
Attack: 210
Weight: 200
Weapon Level : 4
Required Level: 180
Usable Jobs: Genetic classes
Adulter Fides Dagger [2]
Increases Fatal Menace damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Fatal Menace damage by additional 20%.
If refine rate is 9 or higher, increases physical damage againt all size enemies by 15%.
If refine rate is 11 or higher, increases Fatal Menace damage by additional 25%.
If refine rate is 12 or higher, increases melee physical damage by 15%.
Class: Dagger
Attack: 210
Weight: 120
Weapon Level : 4
Required Level: 180
Usable Jobs: Shadow Chaser classes
Adulter Fides Axe [2]
Can't be destroyed.
Increases Axe Boomerang damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Axe Boomerang damage by additional 20%.
If refine rate is 9 or higher, increases physical damage againt all size enemies by 15%.
If refine rate is 11 or higher, increases Axe Boomerang damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
Class: Axe
Attack: 270
Weight: 750
Weapon Level : 4
Required Level: 180
Usable Jobs: Mechanic classes
Adulter Fides Guardian Spear [2]
Increases Overbrand damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Overbrand damage by additional 20%.
If refine rate is 9 or higher, reduces delay after skill by 10%.
If refine rate is 11 or higher, increases Overbrand damage by additional 25%.
If refine rate is 12 or higher, increases melee physical damage by 15%.
Class: Spear
Attack: 220
Weight: 180
Weapon Level : 4
Required Level: 180
Usable Jobs: Royal Guard classes
Adulter Fides Magic Book [2]
Matk + 200.
Increases Psychic Wave damage by 10%.
Matk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Psychic Wave damage by additional 20%.
If refine rate is 9 or higher, reduces cooldown of Psychic Wave by 1 second.
If refine rate is 11 or higher, increases Psychic Wave damage by additional 25%.
If refine rate is 12 or higher, increases neutral property magical damage by 15%.
Class: Book
Attack: 170
Weight: 120
Weapon Level : 4
Required Level: 180
Usable Jobs: Sorcerer classes
Adulter Fides Poison Book [2]
Matk + 200.
Increases Poison Burst damage by 10%.
Matk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Poison Burst damage by additional 20%.
If refine rate is 9 or higher, reduces cooldown of Poison Burst by 1 second.
If refine rate is 11 or higher, increases Poison Burst damage by additional 25%.
If refine rate is 12 or higher, increases poison property magical damage by 15%.
Class: Book
Attack: 170
Weight: 130
Weapon Level : 4
Required Level: 180
Usable Jobs: Sorcerer classes
Adulter Fides Bible [2]
Matk + 210.
Increases Duple Light damage by 10%.
Atk + 12 and Matk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Duple Light damage by additional 25%.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases Duple Light damage by additional 40%.
If refine rate is 12 or higher, increases melee physical damage by 15%.
Class: Book
Attack: 210
Weight: 180
Weapon Level : 4
Required Level: 180
Usable Jobs: Archbishop classes
Adulter Fides Moon Book [2]
Increases Full Moon Kick damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Full Moon Kick damage by additional 20%.
If refine rate is 9 or higher, increases physical damage againt all size enemies by 15%.
If refine rate is 11 or higher, increases Full Moon Kick damage by additional 25%.
If refine rate is 12 or higher, increases melee physical damage by 15%.
Class: Book
Attack: 230
Weight: 110
Weapon Level : 4
Required Level: 180
Usable Jobs: Star Emperor classes
Adulter Fides Stardust Book [2]
Increases Falling Star damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Falling Star damage by additional 20%.
If refine rate is 9 or higher, increases physical damage againt all size enemies by 15%.
If refine rate is 11 or higher, increases Falling Star damage by additional 25%.
If refine rate is 12 or higher, increases melee physical damage by 15%.
Class: Book
Attack: 240
Weight: 100
Weapon Level : 4
Required Level: 180
Usable Jobs: Star Emperor classes
Adulter Fides Wand [2]
Matk + 210.
Can't be destroyed.
Increases Adoramus damage by 10%.
Matk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Adoramus damage by additional 20%.
If refine rate is 9 or higher, increases magical damage againt all size enemies by 15%.
If refine rate is 11 or higher, increases Adoramus damage by additional 25%.
If refine rate is 12 or higher, increases holy property magical damage by 15%.
Class: Staff
Attack: 160
Weight: 150
Weapon Level : 4
Required Level: 180
Usable Jobs: Archbishop classes
Adulter Fides Soul Stick [2]
Matk + 205.
Can't be destroyed.
Increases Eswhoo damage by 10%.
Matk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Eswhoo damage by additional 20%.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Eswhoo damage by additional 25%.
If refine rate is 12 or higher, increases water, wind, earth, fire, ghost, shadow and holy property magical damage by 15%.
Class: Staff
Attack: 160
Weight: 190
Weapon Level : 4
Required Level: 180
Usable Jobs: Soul Reaper classes
Adulter Fides Dark Wand [2]
Matk + 220.
Can't be destroyed.
Increases Curse Explosion damage by 10%.
Matk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Curse Explosion damage by additional 20%.
If refine rate is 9 or higher, increases magical damage againt all size enemies by 15%.
If refine rate is 11 or higher, increases Curse Explosion damage by additional 25%.
If refine rate is 12 or higher, increases shadow property magical damage by 15%.
Class: Staff
Attack: 160
Weight: 160
Weapon Level : 4
Required Level: 180
Usable Jobs: Soul Reaper classes
Adulter Fides Foxtail Wand [2]
Matk + 350.
Can't be destroyed.
Increases Catnip Meteor damage by 10%.
Matk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Catnip Meteor damage by additional 20%.
If refine rate is 9 or higher, reduces cooldown of Catnip Meteor by 2 seconds.
If refine rate is 11 or higher, increases Catnip Meteor damage by additional 25%.
If refine rate is 12 or higher, increases neutral property magical damage by 15%.
Class: Staff
Attack: 200
Weight: 150
Weapon Level : 4
Required Level: 180
Usable Jobs: Summoner (Doram)
Adulter Fides Foxtail Model [2]
Can't be destroyed.
Increases Picky Peck damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Picky Peck damage by additional 20%.
If refine rate is 9 or higher, increases physical damage againt all size enemies by 15%.
If refine rate is 11 or higher, increases Picky Peck damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
Class: Staff
Attack: 320
Weight: 180
Weapon Level : 4
Required Level: 180
Usable Jobs: Summoner (Doram)
Adulter Fides Knuckle [2]
Increases Tiger Cannon damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Tiger Cannon damage by additional 20%.
If refine rate is 9 or higher, reduces cooldown of Tiger Cannon by 0.5 seconds.
If refine rate is 11 or higher, increases Tiger Cannon damage by additional 25%.
If refine rate is 12 or higher, increases melee physical damage by 15%.
Class: Knuckle
Attack: 210
Weight: 100
Weapon Level : 4
Required Level: 180
Usable Jobs: Sura classes
Adulter Fides Claw [2]
Increases Rampage Blast damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Rampage Blast damage by additional 20%.
If refine rate is 9 or higher, reduces cooldown of Rampage Blast by 1 second.
If refine rate is 11 or higher, increases Rampage Blast damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
Class: Knuckle
Attack: 210
Weight: 90
Weapon Level : 4
Required Level: 180
Usable Jobs: Sura classes
Adulter Fides Violin [2]
Increases Severe Rainstorm damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Severe Rainstorm damage by additional 20%.
If refine rate is 9 or higher, reduces cooldown of Severe Rainstorm by 2.5 seconds.
If refine rate is 11 or higher, increases Severe Rainstorm damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
Class: Musical Instrument
Attack: 170
Weight: 120
Weapon Level : 4
Required Level: 180
Usable Jobs: Minstrel classes
Adulter Fides Harp [2]
Matk + 210.
Increases Metallic Sound damage by 10%.
Matk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Metallic Sound damage by additional 20%.
If refine rate is 9 or higher, reduces cooldown of Metallic Sound by 2 seconds.
If refine rate is 11 or higher, increases Metallic Sound damage by additional 25%.
If refine rate is 12 or higher, increases neutral property magical damage by 15%.
Class: Musical Instrument
Attack: 100
Weight: 100
Weapon Level : 4
Required Level: 180
Usable Jobs: Minstrel classes
Adulter Fides Chain Rope [2]
Increases Severe Rainstorm damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Severe Rainstorm damage by additional 20%.
If refine rate is 9 or higher, reduces cooldown of Severe Rainstorm by 2.5 seconds.
If refine rate is 11 or higher, increases Severe Rainstorm damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
Class: Whip
Attack: 170
Weight: 120
Weapon Level : 4
Required Level: 180
Usable Jobs: Wanderer classes
Adulter Fides Ribbon [2]
Matk + 210.
Increases Metallic Sound damage by 10%.
Matk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Metallic Sound damage by additional 20%.
If refine rate is 9 or higher, reduces cooldown of Metallic Sound by 2 seconds.
If refine rate is 11 or higher, increases Metallic Sound damage by additional 25%.
If refine rate is 12 or higher, increases neutral property magical damage by 15%.
Class: Whip
Attack: 100
Weight: 100
Weapon Level : 4
Required Level: 180
Usable Jobs: Wanderer classes
Adulter Fides Mace [2]
Can't be destroyed.
Increases Vulcan Arm damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Vulcan Arm damage by additional 20%.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases Vulcan Arm damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
Class: Mace
Attack: 340
Weight: 400
Weapon Level : 4
Required Level: 180
Usable Jobs: Mechanic classes
Adulter Fides Scepter [2]
Can't be destroyed.
Increases Cart Tornado damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Cart Tornado damage by additional 20%.
If refine rate is 9 or higher, reduces delay after skill by 10%.
If refine rate is 11 or higher, increases Cart Tornado damage by additional 25%.
If refine rate is 12 or higher, increases melee physical damage by 15%.
Class: Mace
Attack: 230
Weight: 300
Weapon Level : 4
Required Level: 180
Usable Jobs: Genetic classes
Adulter Fides Two-handed Sword [2]
Increases Wind Cutter damage by 10%.
Atk + 18 per 3 refine rate.
If refine rate is 7 or higher, increases Wind Cutter damage by additional 20%.
If refine rate is 9 or higher, reduces delay after skill by 10%.
If refine rate is 11 or higher, increases Wind Cutter damage by additional 25%.
If refine rate is 12 or higher, increases melee physical damage by 15%.
Class: Two-handed Sword
Attack: 300
Weight: 400
Weapon Level : 4
Required Level: 180
Usable Jobs: Rune Knight classes
Adulter Fides Chakram [2]
Increases Rolling Cutter damage by 10%.
Atk + 18 per 3 refine rate.
If refine rate is 7 or higher, increases Rolling Cutter damage by additional 20%.
If refine rate is 9 or higher, reduces delay after skill by 10%.
If refine rate is 11 or higher, increases Rolling Cutter damage by additional 25%.
If refine rate is 12 or higher, increases melee physical damage by 15%.
Class: Katar
Attack: 250
Weight: 200
Weapon Level : 4
Required Level: 180
Usable Jobs: Guillotine Cross classes
Adulter Fides Katar [2]
Increases Counter Slash damage by 10%.
Atk + 18 per 3 refine rate.
If refine rate is 7 or higher, increases Counter Slash damage by additional 20%.
If refine rate is 9 or higher, reduces delay after skill by 10%.
If refine rate is 11 or higher, increases Counter Slash damage by additional 25%.
If refine rate is 12 or higher, increases melee physical damage by 15%.
Class: Katar
Attack: 230
Weight: 170
Weapon Level : 4
Required Level: 180
Usable Jobs: Guillotine Cross classes
Adulter Fides Lance [2]
Increases Hundred Spears damage by 10%.
Atk + 18 per 3 refine rate.
If refine rate is 7 or higher, increases Hundred Spears damage by additional 20%.
If refine rate is 9 or higher, reduces cooldown of Hundred Spears by 1.5 seconds.
If refine rate is 11 or higher, increases Hundred Spears damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
Class: Two-handed Spear
Attack: 270
Weight: 380
Weapon Level : 4
Required Level: 180
Usable Jobs: Rune Knight classes
Adulter Fides Two-handed Staff [2]
Matk + 340.
Can't be destroyed.
Increases Comet damage by 10%.
Matk + 18 per 3 refine rate.
If refine rate is 7 or higher, increases Comet damage by additional 20%.
If refine rate is 9 or higher, increases magical damage againt all size enemies by 15%.
If refine rate is 11 or higher, increases Comet damage by additional 25%.
If refine rate is 12 or higher, increases neutral property magical damage by 15%.
Class: Two-handed Staff
Attack: 200
Weight: 200
Weapon Level : 4
Required Level: 180
Usable Jobs: Warlock classes
Adulter Fides Rod [2]
Matk + 340.
Can't be destroyed.
Increases Soul Expansion damage by 10%.
Matk + 18 per 3 refine rate.
If refine rate is 7 or higher, increases Soul Expansion damage by additional 20%.
If refine rate is 9 or higher, increases magical damage againt all size enemies by 15%.
If refine rate is 11 or higher, increases Soul Expansion damage by additional 25%.
If refine rate is 12 or higher, increases ghost property magical damage by 15%.
Class: Two-handed Staff
Attack: 200
Weight: 190
Weapon Level : 4
Required Level: 180
Usable Jobs: Warlock classes
Adulter Fides Huuma Shuriken [2]
Can't be destroyed.
Increases Swirling Petal damage by 10%.
Atk + 18 per 3 refine rate.
If refine rate is 7 or higher, increases Swirling Petal damage by additional 20%.
If refine rate is 9 or higher, reduces cooldown of Swirling Petal by 2 seconds.
If refine rate is 11 or higher, increases Swirling Petal damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
Class: Huuma Shuriken
Attack: 360
Weight: 200
Weapon Level : 4
Required Level: 180
Usable Jobs: Kagerou classes, Oboro classes
Adulter Fides Cross Huuma Shuriken [2]
Can't be destroyed.
Increases Cross Slash damage by 10%.
Atk + 18 per 3 refine rate.
If refine rate is 7 or higher, increases Cross Slash damage by additional 20%.
If refine rate is 9 or higher, reduces cooldown of Cross Slash by 2 seconds.
If refine rate is 11 or higher, increases Cross Slash damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
Class: Huuma Shuriken
Attack: 360
Weight: 220
Weapon Level : 4
Required Level: 180
Usable Jobs: Kagerou classes, Oboro classes
Adulter Fides Crossbow [2]
Increases Triangle Shot damage by 10%.
Atk + 18 per 3 refine rate.
If refine rate is 7 or higher, increases Triangle Shot damage by additional 20%.
If refine rate is 9 or higher, reduces delay after skill by 10%.
If refine rate is 11 or higher, increases Triangle Shot damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
Class: Bow
Attack: 240
Weight: 150
Weapon Level : 4
Required Level: 180
Usable Jobs: Shadow Chaser classes
Adulter Fides Ballista [2]
Can't be destroyed.
Increases Arrow Storm damage by 10%.
Atk + 18 per 3 refine rate.
If refine rate is 7 or higher, increases Arrow Storm damage by additional 20%.
If refine rate is 9 or higher, reduces cooldown of Arrow Storm by 1.2 seconds.
If refine rate is 11 or higher, increases Arrow Storm damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
Class: Bow
Attack: 250
Weight: 170
Weapon Level : 4
Required Level: 180
Usable Jobs: Ranger classes
Adulter Fides Aiming Bow [2]
Increases Aimed Bolt damage by 10%.
Atk + 18 per 3 refine rate.
If refine rate is 7 or higher, increases Aimed Bolt damage by additional 20%.
If refine rate is 9 or higher, reduces delay after skill by 10%.
If refine rate is 11 or higher, increases Aimed Bolt damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
Class: Bow
Attack: 230
Weight: 150
Weapon Level : 4
Required Level: 180
Usable Jobs: Ranger classes
Adulter Fides Revolver [2]
Can't be destroyed.
Increases Fire Dance damage by 10%.
Atk + 18 per 3 refine rate.
If refine rate is 7 or higher, increases Fire Dance damage by additional 20%.
If refine rate is 9 or higher, reduces physical and magical damage taken from all race monsters (except players) by 15%).
If refine rate is 11 or higher, increases Fire Dance damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
Class: Pistol
Attack: 210
Weight: 120
Weapon Level : 4
Required Level: 180
Usable Jobs: Rebellion classes
Adulter Fides Rifle [2]
Can't be destroyed.
Increases Hammer of God damage by 10%.
Atk + 18 per 3 refine rate.
If refine rate is 7 or higher, increases Hammer of God damage by additional 20%.
If refine rate is 9 or higher, reduces cooldown of Hammer of God by 8 seconds.
If refine rate is 11 or higher, increases Hammer of God damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
Class: Rifle
Attack: 280
Weight: 150
Weapon Level : 4
Required Level: 180
Usable Jobs: Rebellion classes
Adulter Fides Shotgun [2]
Splash attack.
Increases Shatter Storm damage by 10%.
Atk + 18 per 3 refine rate.
If refine rate is 7 or higher, increases Shatter Storm damage by additional 20%.
If refine rate is 9 or higher, reduces cooldown of Shatter Storm by 1 second.
If refine rate is 11 or higher, increases Shatter Storm damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
Class: Rifle
Attack: 320
Weight: 200
Weapon Level : 4
Required Level: 180
Usable Jobs: Rebellion classes
Adulter Fides Gatling Gun [2]
Increases Round Trip damage by 10%.
Atk + 18 per 3 refine rate.
If refine rate is 7 or higher, increases Round Trip damage by additional 20%.
If refine rate is 9 or higher, increases physical damage againt all size enemies by 15%.
If refine rate is 11 or higher, increases Round Trip damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
Class: Gatling Gun
Attack: 250
Weight: 150
Weapon Level : 4
Required Level: 180
Usable Jobs: Rebellion classes
Adulter Fides Launcher [2]
Increases Dragon Tail damage by 10%.
Atk + 18 per 3 refine rate.
If refine rate is 7 or higher, increases Dragon Tail damage by additional 20%.
If refine rate is 9 or higher, reduces cooldown of Dragon Tail by 2 seconds.
If refine rate is 11 or higher, increases Dragon Tail damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
Class: Grenade Launcher
Attack: 350
Weight: 300
Weapon Level : 4
Required Level: 180
Usable Jobs: Rebellion classesVivatus Fides weapons
Spoiler
Vivatus Fides Guardian Sword [2]
Matk + 220.
Increases Genesis Ray damage by 10%.
Matk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Genesis Ray damage by additional 20%.
If refine rate is 9 or higher, reduces cooldown of Genesis Ray by 0.5 seconds.
If refine rate is 11 or higher, increases Genesis Ray damage by additional 25%.
If refine rate is 12 or higher, increases holy and neutral property magical damage by 15%.
_
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%.
[Grade C] Increases Genesis Ray damage by additional 15%.
[Grade B] Matk + 7%.
[Grade A] SPL + 1 and S.Matk + 1 per 3 refine rate.
Class: Sword
Attack: 200
Weight: 200
Weapon Level : 5
Required Level: 210
Usable Jobs: Imperial Guard
Vivatus Fides Rapier [2]
Increases Cart Cannon damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Cart Cannon damage by additional 20%.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Cart Cannon damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
_
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Cart Cannon damage by additional 15%.
[Grade B] Atk + 7%.
[Grade A] POW + 1 and P.Atk + 1 per 3 refine rate.
Class: Sword
Attack: 210
Weight: 200
Weapon Level : 5
Required Level: 210
Usable Jobs: Biolo
Vivatus Fides Dagger [2]
Increases Fatal Menace damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Fatal Menace damage by additional 20%.
If refine rate is 9 or higher, increases physical damage againt all size enemies by 15%.
If refine rate is 11 or higher, increases Fatal Menace damage by additional 25%.
If refine rate is 12 or higher, increases melee physical damage by 15%.
_
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Fatal Menace damage by additional 15%.
[Grade B] Atk + 7%.
[Grade A] POW + 1 and P.Atk + 1 per 3 refine rate.
Class: Dagger
Attack: 210
Weight: 120
Weapon Level : 5
Required Level: 210
Usable Jobs: Abyss Chaser
Vivatus Fides Axe [2]
Can't be destroyed.
Increases Axe Boomerang damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Axe Boomerang damage by additional 20%.
If refine rate is 9 or higher, increases physical damage againt all size enemies by 15%.
If refine rate is 11 or higher, increases Axe Boomerang damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
_
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Axe Boomerang damage by additional 15%.
[Grade B] Atk + 7%.
[Grade A] POW + 1 and P.Atk + 1 per 3 refine rate.
Class: Axe
Attack: 270
Weight: 750
Weapon Level : 5
Required Level: 210
Usable Jobs: Meister
Vivatus Fides Guardian Spear [2]
Increases Overbrand damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Overbrand damage by additional 20%.
If refine rate is 9 or higher, reduces delay after skill by 10%.
If refine rate is 11 or higher, increases Overbrand damage by additional 25%.
If refine rate is 12 or higher, increases melee physical damage by 15%.
_
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Overbrand damage by additional 15%.
[Grade B] Atk + 7%.
[Grade A] POW + 1 and P.Atk + 1 per 3 refine rate.
Class: Spear
Attack: 220
Weight: 180
Weapon Level : 5
Required Level: 210
Usable Jobs: Imperial Guard
Vivatus Fides Magic Book [2]
Matk + 200.
Increases Psychic Wave damage by 10%.
Matk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Psychic Wave damage by additional 20%.
If refine rate is 9 or higher, reduces cooldown of Psychic Wave by 1 second.
If refine rate is 11 or higher, increases Psychic Wave damage by additional 25%.
If refine rate is 12 or higher, increases neutral property magical damage by 15%.
_
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%.
[Grade C] Increases Psychic Wave damage by additional 15%.
[Grade B] Matk + 7%.
[Grade A] SPL + 1 and S.Matk + 1 per 3 refine rate.
Class: Book
Attack: 170
Weight: 120
Weapon Level : 5
Required Level: 210
Usable Jobs: Elemental Master
Vivatus Fides Poison Book [2]
Matk + 200.
Increases Poison Burst damage by 10%.
Matk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Poison Burst damage by additional 20%.
If refine rate is 9 or higher, reduces cooldown of Poison Burst by 1 second.
If refine rate is 11 or higher, increases Poison Burst damage by additional 25%.
If refine rate is 12 or higher, increases poison property magical damage by 15%.
_
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%.
[Grade C] Increases Poison Burst damage by additional 15%.
[Grade B] Matk + 7%.
[Grade A] SPL + 1 and S.Matk + 1 per 3 refine rate.
Class: Book
Attack: 170
Weight: 130
Weapon Level : 5
Required Level: 210
Usable Jobs: Elemental Master
Vivatus Fides Bible [2]
Matk + 210.
Increases Duple Light damage by 10%.
Atk + 12 and Matk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Duple Light damage by additional 25%.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases Duple Light damage by additional 40%.
If refine rate is 12 or higher, increases melee physical damage by 15%.
_
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases physical and magical damage againt all property enemies by 15%.
[Grade C] Increases Duple Light damage by additional 25%.
[Grade B] Atk + 7%, Matk + 7%.
[Grade A] POW + 1 and P.Atk + 1 per 3 refine rate.
Class: Book
Attack: 210
Weight: 180
Weapon Level : 5
Required Level: 210
Usable Jobs: Cardinal
Vivatus Fides Wand [2]
Matk + 210.
Can't be destroyed.
Increases Adoramus damage by 10%.
Matk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Adoramus damage by additional 20%.
If refine rate is 9 or higher, increases magical damage againt all size enemies by 15%.
If refine rate is 11 or higher, increases Adoramus damage by additional 25%.
If refine rate is 12 or higher, increases holy property magical damage by 15%.
_
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%.
[Grade C] Increases Adoramus damage by additional 15%.
[Grade B] Matk + 7%.
[Grade A] SPL + 1 and S.Matk + 1 per 3 refine rate.
Class: Staff
Attack: 160
Weight: 150
Weapon Level : 5
Required Level: 210
Usable Jobs: Cardinal
Vivatus Fides Knuckle [2]
Increases Tiger Cannon damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Tiger Cannon damage by additional 20%.
If refine rate is 9 or higher, reduces cooldown of Tiger Cannon by 0.5 seconds.
If refine rate is 11 or higher, increases Tiger Cannon damage by additional 25%.
If refine rate is 12 or higher, increases melee physical damage by 15%.
_
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Tiger Cannon damage by additional 15%.
[Grade B] Atk + 7%.
[Grade A] POW + 1 and P.Atk + 1 per 3 refine rate.
Class: Knuckle
Attack: 210
Weight: 100
Weapon Level : 5
Required Level: 210
Usable Jobs: Inquisitor
Vivatus Fides Claw [2]
Increases Rampage Blast damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Rampage Blast damage by additional 20%.
If refine rate is 9 or higher, reduces cooldown of Rampage Blast by 1 second.
If refine rate is 11 or higher, increases Rampage Blast damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
_
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Rampage Blast damage by additional 15%.
[Grade B] Atk + 7%.
[Grade A] POW + 1 and P.Atk + 1 per 3 refine rate.
Class: Knuckle
Attack: 210
Weight: 90
Weapon Level : 5
Required Level: 210
Usable Jobs: Inquisitor
Vivatus Fides Violin [2]
Increases Severe Rainstorm damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Severe Rainstorm damage by additional 20%.
If refine rate is 9 or higher, reduces cooldown of Severe Rainstorm by 2.5 seconds.
If refine rate is 11 or higher, increases Severe Rainstorm damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
_
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Severe Rainstorm damage by additional 15%.
[Grade B] Atk + 7%.
[Grade A] POW + 1 and P.Atk + 1 per 3 refine rate.
Class: Musical Instrument
Attack: 170
Weight: 120
Weapon Level : 5
Required Level: 210
Usable Jobs: Troubadour
Vivatus Fides Harp [2]
Matk + 210.
Increases Metallic Sound damage by 10%.
Matk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Metallic Sound damage by additional 20%.
If refine rate is 9 or higher, reduces cooldown of Metallic Sound by 2 seconds.
If refine rate is 11 or higher, increases Metallic Sound damage by additional 25%.
If refine rate is 12 or higher, increases neutral property magical damage by 15%.
_
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%.
[Grade C] Increases Metallic Sound damage by additional 15%.
[Grade B] Matk + 7%.
[Grade A] SPL + 1 and S.Matk + 1 per 3 refine rate.
Class: Musical Instrument
Attack: 100
Weight: 100
Weapon Level : 5
Required Level: 210
Usable Jobs: Troubadour
Vivatus Fides Chain Rope [2]
Increases Severe Rainstorm damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Severe Rainstorm damage by additional 20%.
If refine rate is 9 or higher, reduces cooldown of Severe Rainstorm by 2.5 seconds.
If refine rate is 11 or higher, increases Severe Rainstorm damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
_
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Severe Rainstorm damage by additional 15%.
[Grade B] Atk + 7%.
[Grade A] POW + 1 and P.Atk + 1 per 3 refine rate.
Class: Whip
Attack: 170
Weight: 120
Weapon Level : 5
Required Level: 210
Usable Jobs: Trouvere
Vivatus Fides Ribbon [2]
Matk + 210.
Increases Metallic Sound damage by 10%.
Matk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Metallic Sound damage by additional 20%.
If refine rate is 9 or higher, reduces cooldown of Metallic Sound by 2 seconds.
If refine rate is 11 or higher, increases Metallic Sound damage by additional 25%.
If refine rate is 12 or higher, increases neutral property magical damage by 15%.
_
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%.
[Grade C] Increases Metallic Sound damage by additional 15%.
[Grade B] Matk + 7%.
[Grade A] SPL + 1 and S.Matk + 1 per 3 refine rate.
Class: Whip
Attack: 100
Weight: 100
Weapon Level : 5
Required Level: 210
Usable Jobs: Trouvere
Vivatus Fides Mace [2]
Can't be destroyed.
Increases Vulcan Arm damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Vulcan Arm damage by additional 20%.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases Vulcan Arm damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
_
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Vulcan Arm damage by additional 15%.
[Grade B] Atk + 7%.
[Grade A] POW + 1 and P.Atk + 1 per 3 refine rate.
Class: Mace
Attack: 340
Weight: 400
Weapon Level : 5
Required Level: 210
Usable Jobs: Meister
Vivatus Fides Scepter [2]
Can't be destroyed.
Increases Cart Tornado damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Cart Tornado damage by additional 20%.
If refine rate is 9 or higher, reduces delay after skill by 10%.
If refine rate is 11 or higher, increases Cart Tornado damage by additional 25%.
If refine rate is 12 or higher, increases melee physical damage by 15%.
_
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Cart Tornado damage by additional 15%.
[Grade B] Atk + 7%.
[Grade A] POW + 1 and P.Atk + 1 per 3 refine rate.
Class: Mace
Attack: 230
Weight: 300
Weapon Level : 5
Required Level: 210
Usable Jobs: Biolo
Vivatus Fides Two-handed Sword [2]
Increases Wind Cutter damage by 10%.
Atk + 18 per 3 refine rate.
If refine rate is 7 or higher, increases Wind Cutter damage by additional 20%.
If refine rate is 9 or higher, reduces delay after skill by 10%.
If refine rate is 11 or higher, increases Wind Cutter damage by additional 25%.
If refine rate is 12 or higher, increases melee physical damage by 15%.
_
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Wind Cutter damage by additional 15%.
[Grade B] Atk + 7%.
[Grade A] POW + 1 and P.Atk + 1 per 3 refine rate.
Class: Two-handed Sword
Attack: 300
Weight: 400
Weapon Level : 5
Required Level: 210
Usable Jobs: Dragon Knight
Vivatus Fides Chakram [2]
Increases Rolling Cutter damage by 10%.
Atk + 18 per 3 refine rate.
If refine rate is 7 or higher, increases Rolling Cutter damage by additional 20%.
If refine rate is 9 or higher, reduces delay after skill by 10%.
If refine rate is 11 or higher, increases Rolling Cutter damage by additional 25%.
If refine rate is 12 or higher, increases melee physical damage by 15%.
_
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Rolling Cutter damage by additional 15%.
[Grade B] Atk + 7%.
[Grade A] POW + 1 and P.Atk + 1 per 3 refine rate.
Class: Katar
Attack: 250
Weight: 200
Weapon Level : 5
Required Level: 210
Usable Jobs: Shadow Cross
Vivatus Fides Katar [2]
Increases Counter Slash damage by 10%.
Atk + 18 per 3 refine rate.
If refine rate is 7 or higher, increases Counter Slash damage by additional 20%.
If refine rate is 9 or higher, reduces delay after skill by 10%.
If refine rate is 11 or higher, increases Counter Slash damage by additional 25%.
If refine rate is 12 or higher, increases melee physical damage by 15%.
_
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Counter Slash damage by additional 15%.
[Grade B] Atk + 7%.
[Grade A] POW + 1 and P.Atk + 1 per 3 refine rate.
Class: Katar
Attack: 230
Weight: 170
Weapon Level : 5
Required Level: 210
Usable Jobs: Shadow Cross
Vivatus Fides Lance [2]
Increases Hundred Spears damage by 10%.
Atk + 18 per 3 refine rate.
If refine rate is 7 or higher, increases Hundred Spears damage by additional 20%.
If refine rate is 9 or higher, reduces cooldown of Hundred Spears by 1.5 seconds.
If refine rate is 11 or higher, increases Hundred Spears damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
_
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Hundred Spears damage by additional 15%.
[Grade B] Atk + 7%.
[Grade A] POW + 1 and P.Atk + 1 per 3 refine rate.
Class: Two-handed Spear
Attack: 270
Weight: 380
Weapon Level : 5
Required Level: 210
Usable Jobs: Dragon Knight
Vivatus Fides Two-handed Staff [2]
Matk + 340.
Can't be destroyed.
Increases Comet damage by 10%.
Matk + 18 per 3 refine rate.
If refine rate is 7 or higher, increases Comet damage by additional 20%.
If refine rate is 9 or higher, increases magical damage againt all size enemies by 15%.
If refine rate is 11 or higher, increases Comet damage by additional 25%.
If refine rate is 12 or higher, increases neutral property magical damage by 15%.
_
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%.
[Grade C] Increases Comet damage by additional 15%.
[Grade B] Matk + 7%.
[Grade A] SPL + 1 and S.Matk + 1 per 3 refine rate.
Class: Two-handed Staff
Attack: 200
Weight: 200
Weapon Level : 5
Required Level: 210
Usable Jobs: Arch Mage
Vivatus Fides Rod [2]
Matk + 340.
Can't be destroyed.
Increases Soul Expansion damage by 10%.
Matk + 18 per 3 refine rate.
If refine rate is 7 or higher, increases Soul Expansion damage by additional 20%.
If refine rate is 9 or higher, increases magical damage againt all size enemies by 15%.
If refine rate is 11 or higher, increases Soul Expansion damage by additional 25%.
If refine rate is 12 or higher, increases ghost property magical damage by 15%.
_
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%.
[Grade C] Increases Soul Expansion damage by additional 15%.
[Grade B] Matk + 7%.
[Grade A] SPL + 1 and S.Matk + 1 per 3 refine rate.
Class: Two-handed Staff
Attack: 200
Weight: 190
Weapon Level : 5
Required Level: 210
Usable Jobs: Arch Mage
Vivatus Fides Crossbow [2]
Increases Triangle Shot damage by 10%.
Atk + 18 per 3 refine rate.
If refine rate is 7 or higher, increases Triangle Shot damage by additional 20%.
If refine rate is 9 or higher, reduces delay after skill by 10%.
If refine rate is 11 or higher, increases Triangle Shot damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
_
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Triangle Shot damage by additional 15%.
[Grade B] Atk + 7%.
[Grade A] POW + 1 and P.Atk + 1 per 3 refine rate.
Class: Bow
Attack: 240
Weight: 150
Weapon Level : 5
Required Level: 210
Usable Jobs: Abyss Chaser
Vivatus Fides Ballista [2]
Can't be destroyed.
Increases Arrow Storm damage by 10%.
Atk + 18 per 3 refine rate.
If refine rate is 7 or higher, increases Arrow Storm damage by additional 20%.
If refine rate is 9 or higher, reduces cooldown of Arrow Storm by 1.2 seconds.
If refine rate is 11 or higher, increases Arrow Storm damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
_
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Arrow Storm damage by additional 15%.
[Grade B] Atk + 7%.
[Grade A] POW + 1 and P.Atk + 1 per 3 refine rate.
Class: Bow
Attack: 250
Weight: 170
Weapon Level : 5
Required Level: 210
Usable Jobs: Wind Hawk
Vivatus Fides Aiming Bow [2]
Increases Aimed Bolt damage by 10%.
Atk + 18 per 3 refine rate.
If refine rate is 7 or higher, increases Aimed Bolt damage by additional 20%.
If refine rate is 9 or higher, reduces delay after skill by 10%.
If refine rate is 11 or higher, increases Aimed Bolt damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
_
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Aimed Bolt damage by additional 15%.
[Grade B] Atk + 7%.
[Grade A] POW + 1 and P.Atk + 1 per 3 refine rate.
Class: Bow
Attack: 230
Weight: 150
Weapon Level : 5
Required Level: 210
Usable Jobs: Wind Hawk
Vivatus Fides Stardust Book [2]
Increases Falling Star damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Falling Star damage by additional 20%.
If refine rate is 9 or higher, increases physical damage againt all size enemies by 15%.
If refine rate is 11 or higher, increases Falling Star damage by additional 25%.
If refine rate is 12 or higher, increases melee physical damage by 15%.
_
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Falling Star damage by additional 15%.
[Grade B] Atk + 7%.
[Grade A] POW + 1 and P.Atk + 1 per 3 refine rate.
Class: Book
Attack: 240
Weight: 100
Weapon Level : 5
Required Level: 210
Usable Jobs: Sky Emperor
Vivatus Fides Moon Book [2]
Increases Full Moon Kick damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Full Moon Kick damage by additional 20%.
If refine rate is 9 or higher, increases physical damage againt all size enemies by 15%.
If refine rate is 11 or higher, increases Full Moon Kick damage by additional 25%.
If refine rate is 12 or higher, increases melee physical damage by 15%.
_
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Full Moon Kick damage by additional 15%.
[Grade B] Atk + 7%.
[Grade A] POW + 1 and P.Atk + 1 per 3 refine rate.
Class: Book
Attack: 230
Weight: 110
Weapon Level : 5
Required Level: 210
Usable Jobs: Sky Emperor
Vivatus Fides Dark Wand [2]
Matk + 220.
Can't be destroyed.
Increases Curse Explosion damage by 10%.
Matk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Curse Explosion damage by additional 20%.
If refine rate is 9 or higher, increases magical damage againt all size enemies by 15%.
If refine rate is 11 or higher, increases Curse Explosion damage by additional 25%.
If refine rate is 12 or higher, increases shadow property magical damage by 15%.
_
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%.
[Grade C] Increases Curse Explosion damage by additional 15%.
[Grade B] Matk + 7%.
[Grade A] SPL + 1 and S.Matk + 1 per 3 refine rate.
Class: Staff
Attack: 160
Weight: 160
Weapon Level : 5
Required Level: 210
Usable Jobs: Soul Ascetic
Vivatus Fides Soul Stick [2]
Matk + 205.
Can't be destroyed.
Increases Eswhoo damage by 10%.
Matk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Eswhoo damage by additional 20%.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Eswhoo damage by additional 25%.
If refine rate is 12 or higher, increases water, wind, earth, fire, ghost, shadow and holy property magical damage by 15%.
_
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%.
[Grade C] Increases Eswhoo damage by additional 15%.
[Grade B] Matk + 7%.
[Grade A] SPL + 1 and S.Matk + 1 per 3 refine rate.
Class: Staff
Attack: 160
Weight: 190
Weapon Level : 5
Required Level: 210
Usable Jobs: Soul Ascetic
Vivatus Fides Foxtail Wand [2]
Matk + 350.
Can't be destroyed.
Increases Catnip Meteor damage by 10%.
Matk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Catnip Meteor damage by additional 20%.
If refine rate is 9 or higher, reduces cooldown of Catnip Meteor by 2 seconds.
If refine rate is 11 or higher, increases Catnip Meteor damage by additional 25%.
If refine rate is 12 or higher, increases neutral property magical damage by 15%.
_
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%.
[Grade C] Increases Catnip Meteor damage by additional 15%.
[Grade B] Matk + 7%.
[Grade A] SPL + 1 and S.Matk + 1 per 3 refine rate.
Class: Staff
Attack: 200
Weight: 150
Weapon Level : 5
Required Level: 210
Usable Jobs: Spirit Handler
Vivatus Fides Foxtail Model [2]
Can't be destroyed.
Increases Picky Peck damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Picky Peck damage by additional 20%.
If refine rate is 9 or higher, increases physical damage againt all size enemies by 15%.
If refine rate is 11 or higher, increases Picky Peck damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
_
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Picky Peck damage by additional 15%.
[Grade B] Atk + 7%.
[Grade A] POW + 1 and P.Atk + 1 per 3 refine rate.
Class: Staff
Attack: 320
Weight: 180
Weapon Level : 5
Required Level: 210
Usable Jobs: Spirit Handler
Vivatus Fides Cross Huuma Shuriken [2]
Can't be destroyed.
Increases Cross Slash damage by 10%.
Atk + 18 per 3 refine rate.
If refine rate is 7 or higher, increases Cross Slash damage by additional 20%.
If refine rate is 9 or higher, reduces cooldown of Cross Slash by 2 seconds.
If refine rate is 11 or higher, increases Cross Slash damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
_
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Cross Slash damage by additional 15%.
[Grade B] Atk + 7%.
[Grade A] POW + 1 and P.Atk + 1 per 3 refine rate.
Class: Huuma Shuriken
Attack: 360
Weight: 220
Weapon Level : 5
Required Level: 210
Usable Jobs: Shinkiro, Shiranui
Vivatus Fides Huuma Shuriken [2]
Can't be destroyed.
Increases Swirling Petal damage by 10%.
Atk + 18 per 3 refine rate.
If refine rate is 7 or higher, increases Swirling Petal damage by additional 20%.
If refine rate is 9 or higher, reduces cooldown of Swirling Petal by 2 seconds.
If refine rate is 11 or higher, increases Swirling Petal damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
_
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Swirling Petal damage by additional 15%.
[Grade B] Atk + 7%.
[Grade A] POW + 1 and P.Atk + 1 per 3 refine rate.
Class: Huuma Shuriken
Attack: 360
Weapon Level : 5
Required Level: 210
Usable Jobs: Night Watch
Vivatus Fides Revolver [2]
Can't be destroyed.
Increases Fire Dance damage by 10%.
Atk + 18 per 3 refine rate.
If refine rate is 7 or higher, increases Fire Dance damage by additional 20%.
If refine rate is 9 or higher, reduces physical and magical damage taken from all race monsters (except players) by 15%).
If refine rate is 11 or higher, increases Fire Dance damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
_
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Fire Dance damage by additional 15%.
[Grade B] Atk + 7%.
[Grade A] CON + 1 and P.Atk + 1 per 3 refine rate.
Class: Pistol
Attack: 210
Weight: 120
Weapon Level : 5
Required Level: 210
Usable Jobs: Night Watch
Vivatus Fides Rifle [2]
Can't be destroyed.
Increases Hammer of God damage by 10%.
Atk + 18 per 3 refine rate.
If refine rate is 7 or higher, increases Hammer of God damage by additional 20%.
If refine rate is 9 or higher, reduces cooldown of Hammer of God by 8 seconds.
If refine rate is 11 or higher, increases Hammer of God damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
_
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Hammer of God damage by additional 15%.
[Grade B] Atk + 7%.
[Grade A] CON + 1 and P.Atk + 1 per 3 refine rate.
Class: Rifle
Attack: 280
Weight: 150
Weapon Level : 5
Required Level: 210
Usable Jobs: Night Watch
Vivatus Fides Shotgun [2]
Splash attack.
Increases Shatter Storm damage by 10%.
Atk + 18 per 3 refine rate.
If refine rate is 7 or higher, increases Shatter Storm damage by additional 20%.
If refine rate is 9 or higher, reduces cooldown of Shatter Storm by 1 second.
If refine rate is 11 or higher, increases Shatter Storm damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
_
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Shatter Storm damage by additional 15%.
[Grade B] Atk + 7%.
[Grade A] CON + 1 and P.Atk + 1 per 3 refine rate.
Class: Rifle
Attack: 320
Weight: 200
Weapon Level : 5
Required Level: 210
Usable Jobs: Night Watch
Vivatus Fides Gatling Gun [2]
Increases Round Trip damage by 10%.
Atk + 18 per 3 refine rate.
If refine rate is 7 or higher, increases Round Trip damage by additional 20%.
If refine rate is 9 or higher, increases physical damage againt all size enemies by 15%.
If refine rate is 11 or higher, increases Round Trip damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
_
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Round Trip damage by additional 15%.
[Grade B] Atk + 7%.
[Grade A] CON + 1 and P.Atk + 1 per 3 refine rate.
Class: Gatling Gun
Attack: 250
Weight: 150
Weapon Level : 5
Required Level: 210
Usable Jobs: Night Watch
Vivatus Fides Launcher [2]
Increases Dragon Tail damage by 10%.
Atk + 18 per 3 refine rate.
If refine rate is 7 or higher, increases Dragon Tail damage by additional 20%.
If refine rate is 9 or higher, reduces cooldown of Dragon Tail by 2 seconds.
If refine rate is 11 or higher, increases Dragon Tail damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
_
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Dragon Tail damage by additional 15%.
[Grade B] Atk + 7%.
[Grade A] CON + 1 and P.Atk + 1 per 3 refine rate.
Class: Grenade Launcher
Attack: 350
Weight: 300
Weapon Level : 5
Required Level: 210
Usable Jobs: Night Watch- 1
-
7 minutes ago, iJochy said:
min 1:59, second enchant its overpower and the third is firing shot
Weird.
In case of Illusion enchant. Only 1 legendary module available for 1 shoes.
I'm not sure if this is intended or bug.
-
3 hours ago, iJochy said:
hello sigma, may explain this a little more? bcoz i saw a kro's video where a Windhaw (ranger's next class) had both firing shot and overpower enchant at the same time, so is this possible or its just a bug?
Can you give me the link?
-
23. EXP Advisor Enchant
Spoiler
EXP Advisor [1]
Increases EXP gained from killing monsters by 1%.
Class : Headgear
Location : Middle
Defense : 0
Weight : 0
Required Level : 1
Usable Jobs : AllEXP Advisor [1] can be enchanted by using EXP Advisor Remodeling Device as enchant material. EXP Advisor Remodeling Device can be bought at NPC with 1m zeny or 2 Nyangvine Fruits.
2 options will be given randomly as following table.
If you get unwanted options. You can re-enchant it as much as you want as long as you have enough zeny or Nyangvine Fruit to buy EXP Advisor Remodeling Device.
-
Lucky items from March Kachua's Secret Box
Thanos Shooter Helmet
EXP Advisor
Spoiler
Thanos Shooter Helmet [1]
Atk + 4% per 3 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 9 or higher, increases long ranged physical damage by 10%.
If refine rate is 11 or higher, increases physical damage against all property enemies by 15%.When equipped with Thanos Sword-AD, increases physical damage against all size enemies by 10%,
increases Cart Cannon damage by 10% per 2 refine rate of weapon.When equipped with Thanos Bow-AD, increases physical damage against all race monsters by 10%,
increases Focused Arrow Strike damage by 10% per 2 refine rate of weapon.When equipped with Thanos Violin-AD or Thanos Whipsword-AD, increases long ranged physical damage by 10%,
increases Severe Rainstorm damage by 10% per 2 refine rate of weapon.Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Required Level: 190
Usable Jobs: All
Thanos Shooter Helmet-LT [1]
Atk + 5% per 3 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 15%).
If refine rate is 9 or higher, increases long ranged physical damage by 15%.
If refine rate is 11 or higher, increases physical damage against all property enemies by 15%, reduces fixed casting time by 0.2 seconds.When equipped with Thanos Sword-AD, increases physical damage against all size enemies by 15%,
increases Cart Cannon damage by 12% per 2 refine rate of weapon.When equipped with Thanos Bow-AD, increases physical damage against all race monsters by 15%,
increases Focused Arrow Strike damage by 12% per 2 refine rate of weapon.When equipped with Thanos Violin-AD or Thanos Whipsword-AD, increases long ranged physical damage by 15%,
increases Severe Rainstorm damage by 12% per 2 refine rate of weapon.[Bonus by grade]
[Grade D] Increases long ranged physical damage by 5%.
[Grade C] POW + 2, P.Atk + 2.Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 190
Usable Jobs: All
EXP Advisor
Increases EXP gained from killing monsters by 2%.
Class : Headgear
Location : Middle
Defense : 0
Weight : 0
Required Level : 1
Usable Jobs : AllEXP Advisor can be socket enchanted with Pump of Spirit.
Spoiler
EXP Advisor [1]
Increases EXP gained from killing monsters by 1%.
Class : Headgear
Location : Middle
Defense : 0
Weight : 0
Required Level : 1
Usable Jobs : AllThe slotted EXP Advisor can be enchanted.
- 1
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- Biolo -
As the fourth class jobs have been updated. The base level has been expanded to 250.
So the base level of Homunculus S has been expanded to 250 along with their owner too.
When Homunculus S reach max level. They no longer take 10% of experience owner gained.
In addition, Homuculus S will gain new skills when their base level reach 210, 215 and 230.
New skills of Homunculus S
- Eira -
Classy Flutter
Max level : 10
Group : Passive
Description : Increases magical attack power of Eira.
[Level 1] : Matk + 160.
[Level 2] : Matk + 220.
[Level 3] : Matk + 280.
[Level 4] : Matk + 340.
[Level 5] : Matk + 400.
[Level 6] : Matk + 460.
[Level 7] : Matk + 520.
[Level 8] : Matk + 580.
[Level 9] : Matk + 640.
[Level 10] : Matk + 700.
Twist Cutter
Max level : 10
Description : Deals wind property magical damage to single target, this skill ignores target's magical defense.
Deals additional damage depends on homunculus's base level and Int.
[Level 1] : 480% Matk.
[Level 2] : 960% Matk.
[Level 3] : 1440% Matk.
[Level 4] : 1920% Matk.
[Level 5] : 2400% Matk.
[Level 6] : 2880% Matk.
[Level 7] : 3360% Matk.
[Level 8] : 3840% Matk.
[Level 9] : 4320% Matk.
[Level 10] : 4800% Matk.
Absolute Zephyr
Max level : 10
Description : Deals neutral property magical damage to single target and surrounding enemies, this skill ignores target's magical defense.
Deals additional damage depends on homunculus's base level and Int.
[Level 1] : 1450% Matk / area of effect : 3 x 3 cells.
[Level 2] : 1900% Matk / area of effect : 3 x 3 cells.
[Level 3] : 2350% Matk / area of effect : 3 x 3 cells.
[Level 4] : 2800% Matk / area of effect : 5 x 5 cells.
[Level 5] : 3250% Matk / area of effect : 5 x 5 cells.
[Level 6] : 3700% Matk / area of effect : 5 x 5 cells.
[Level 7] : 4150% Matk / area of effect : 7 x 7 cells.
[Level 8] : 4600% Matk / area of effect : 7 x 7 cells.
[Level 9] : 5050% Matk / area of effect : 7 x 7 cells.
[Level 10] : 4500% Matk / area of effect : 9 x 9 cells.- Eleanor -
Brushup Claw
Max level : 10
Group : Passive
Description : Increases physical attack power of Eleanor.
[Level 1] : Atk + 160.
[Level 2] : Atk + 220.
[Level 3] : Atk + 280.
[Level 4] : Atk + 340.
[Level 5] : Atk + 400.
[Level 6] : Atk + 460.
[Level 7] : Atk + 520.
[Level 8] : Atk + 580.
[Level 9] : Atk + 640.
[Level 10] : Atk + 700.
Blazing And Furious
Max level : 10
Description : Dashes to the target and deals neutral property melee physical damage to single target and surrounding enemies, this skill ignores target's physical defense.
Can only be used when there is 1 spirit sphere or more.
Number of attack hit depends on number of remaining spirit sphere and all remaining spirit sphere is consumed upon using the skill.
Deals additional damage depends on homunculus's base level and Str.
[Level 1] : 80% Atk / area of effect : 3 x 3 cells.
[Level 2] : 160% Atk / area of effect : 3 x 3 cells.
[Level 3] : 240% Atk / area of effect : 3 x 3 cells.
[Level 4] : 320% Atk / area of effect : 3 x 3 cells.
[Level 5] : 400% Atk / area of effect : 5 x 5 cells.
[Level 6] : 480% Atk / area of effect : 5 x 5 cells.
[Level 7] : 560% Atk / area of effect : 5 x 5 cells.
[Level 8] : 640% Atk / area of effect : 5 x 5 cells.
[Level 9] : 720% Atk / area of effect : 7 x 7 cells.
[Level 10] : 800% Atk / area of effect : 7 x 7 cells.
The One Fighter Rises
Max level : 10
Description : Deals neutral property melee physical damage to all targets around Eleanor, this skill ignores target's physical defense.
Deals additional damage depends on homunculus's base level and Str.
Summons the maximum amount of spirit sphere upon using the skill.
[Level 1] : 580% Atk / area of effect : 3 x 3 cells.
[Level 2] : 1160% Atk / area of effect : 3 x 3 cells.
[Level 3] : 1740% Atk / area of effect : 3 x 3 cells.
[Level 4] : 2320% Atk / area of effect : 3 x 3 cells.
[Level 5] : 2900% Atk / area of effect : 5 x 5 cells.
[Level 6] : 3480% Atk / area of effect : 5 x 5 cells.
[Level 7] : 4060% Atk / area of effect : 5 x 5 cells.
[Level 8] : 4640% Atk / area of effect : 5 x 5 cells.
[Level 9] : 5220% Atk / area of effect : 7 x 7 cells.
[Level 10] : 5800% Atk / area of effect : 7 x 7 cells.- Sera -
Polishing Needle
Max level : 10
Group : Passive
Description : Increases physical and magical attack power of Sera.
[Level 1] : Atk + 140 / Matk + 70.
[Level 2] : Atk + 180 / Matk + 90.
[Level 3] : Atk + 220 / Matk + 110.
[Level 4] : Atk + 260 / Matk + 130.
[Level 5] : Atk + 300 / Matk + 150.
[Level 6] : Atk + 340 / Matk + 170.
[Level 7] : Atk + 380 / Matk + 190.
[Level 8] : Atk + 420 / Matk + 210.
[Level 9] : Atk + 460 / Matk + 230.
[Level 10] : Atk + 500 / Matk + 250.
Toxin Of Mandara
Max level : 10
Description : Deals neutral property melee physical damage to single target and surrounding enemies, this skill ignores target's physical defense.
Deals additional damage depends on homunculus's base level and Dex.
In addition, inflicts Neurotoxin Mandara to the targets, reduces their physical resistance for the certain duration.
[Level 1] : 850% Atk / area of effect : 3 x 3 cells / Neurotoxin Mandara duration : 2.5 seconds / Res - 15.
[Level 2] : 1300% Atk / area of effect : 3 x 3 cells / Neurotoxin Mandara duration : 3.0 seconds / Res - 30.
[Level 3] : 1750% Atk / area of effect : 3 x 3 cells / Neurotoxin Mandara duration : 3.5 seconds / Res - 45.
[Level 4] : 2200% Atk / area of effect : 5 x 5 cells / Neurotoxin Mandara duration : 4.0 seconds / Res - 60.
[Level 5] : 2650% Atk / area of effect : 5 x 5 cells / Neurotoxin Mandara duration : 4.5 seconds / Res - 75.
[Level 6] : 3100% Atk / area of effect : 5 x 5 cells / Neurotoxin Mandara duration : 5.0 seconds / Res - 90.
[Level 7] : 3550% Atk / area of effect : 7 x 7 cells / Neurotoxin Mandara duration : 5.5 seconds / Res - 105.
[Level 8] : 4000% Atk / area of effect : 7 x 7 cells / Neurotoxin Mandara duration : 6.0 seconds / Res - 120.
[Level 9] : 4450% Atk / area of effect : 7 x 7 cells / Neurotoxin Mandara duration : 6.5 seconds / Res - 135.
[Level 10] : 4900% Atk / area of effect : 9 x 9 cells / Neurotoxin Mandara duration : 7.0 seconds / Res - 150.
Needle Stinger
Max level : 10
Description : Deals poison property long ranged physical damage to single target, this skill ignores target's physical defense.
Deals additional damage depends on homunculus's base level and Dex.
[Level 1] : 700% Atk.
[Level 2] : 1200% Atk.
[Level 3] : 1700% Atk.
[Level 4] : 2200% Atk.
[Level 5] : 2700% Atk.
[Level 6] : 3200% Atk.
[Level 7] : 3700% Atk.
[Level 8] : 4200% Atk.
[Level 9] : 4700% Atk.
[Level 10] : 5200% Atk.- Bayeri -
Licht Gehorn
Max level : 10
Group : Passive
Description : Increases physical and magical attack power of Bayeri.
[Level 1] : Atk + 130 / Matk + 130.
[Level 2] : Atk + 160 / Matk + 160.
[Level 3] : Atk + 190 / Matk + 190.
[Level 4] : Atk + 220 / Matk + 220.
[Level 5] : Atk + 250 / Matk + 250.
[Level 6] : Atk + 280 / Matk + 280.
[Level 7] : Atk + 310 / Matk + 310.
[Level 8] : Atk + 340 / Matk + 340.
[Level 9] : Atk + 370 / Matk + 370.
[Level 10] : Atk + 400 / Matk + 400.
Glanzen Spies
Max level : 10
Description : Deals holy property melee physical damage to single target, this skill ignores target's physical defense.
Deals additional damage depends on homunculus's base level and Vit.
[Level 1] : 750% Atk.
[Level 2] : 1200% Atk.
[Level 3] : 1650% Atk.
[Level 4] : 2100% Atk.
[Level 5] : 2550% Atk.
[Level 6] : 3000% Atk.
[Level 7] : 3450% Atk.
[Level 8] : 3900% Atk.
[Level 9] : 4350% Atk.
[Level 10] : 4800% Atk.
Heilige Pferd
Max level : 10
Description : Deals holy property magical damage to all targets around Bayeri, this skill ignores target's magical defense.
Deals additional damage depends on homunculus's base level and Vit.
[Level 1] : 1550% Matk / area of effect : 3 x 3 cells.
[Level 2] : 1900% Matk / area of effect : 3 x 3 cells.
[Level 3] : 2250% Matk / area of effect : 3 x 3 cells.
[Level 4] : 2600% Matk / area of effect : 3 x 3 cells.
[Level 5] : 2950% Matk / area of effect : 5 x 5 cells.
[Level 6] : 3300% Matk / area of effect : 5 x 5 cells.
[Level 7] : 3650% Matk / area of effect : 5 x 5 cells.
[Level 8] : 4000% Matk / area of effect : 5 x 5 cells.
[Level 9] : 4350% Matk / area of effect : 7 x 7 cells.
[Level 10] : 4700% Matk / area of effect : 7 x 7 cells.
Goldene Tone
Max level : 10
Description : Increases physical resistance and magical resistance of the owner for the certain duration.
[Level 1] : Res + 3 / Mres + 3 / duration : 30 seconds.
[Level 2] : Res + 6 / Mres + 6 / duration : 40 seconds.
[Level 3] : Res + 9 / Mres + 9 / duration : 50 seconds.
[Level 4] : Res + 12 / Mres + 12 / duration : 60 seconds.
[Level 5] : Res + 15 / Mres + 15 / duration : 70 seconds.
[Level 6] : Res + 18 / Mres + 18 / duration : 80 seconds.
[Level 7] : Res + 21 / Mres + 21 / duration : 90 seconds.
[Level 8] : Res + 24 / Mres + 24 / duration : 100 seconds.
[Level 9] : Res + 27 / Mres + 27 / duration : 110 seconds.
[Level 10] : Res + 30 / Mres + 30 / duration : 120 seconds.- Dieter -
Blazing Lava
Max level : 10
Group : Passive
Description : Increases physical attack power of Dieter.
[Level 1] : Atk + 160.
[Level 2] : Atk + 220.
[Level 3] : Atk + 280.
[Level 4] : Atk + 340.
[Level 5] : Atk + 400.
[Level 6] : Atk + 460.
[Level 7] : Atk + 520.
[Level 8] : Atk + 580.
[Level 9] : Atk + 640.
[Level 10] : Atk + 700.
Blast Forge
Max level : 10
Description : Creates the blast furnace that deals fire property melee physical damage every second for 5 seconds, this skill ignores target's physical defense.
Deals additional damage depends on homunculus's base level and Str.
Only 1 blast furnace can be active at the same time.
[Level 1] : 70% Atk / area of effect : 3 x 3 cells.
[Level 2] : 140% Atk / area of effect : 3 x 3 cells.
[Level 3] : 210% Atk / area of effect : 3 x 3 cells.
[Level 4] : 280% Atk / area of effect : 3 x 3 cells.
[Level 5] : 350% Atk / area of effect : 5 x 5 cells.
[Level 6] : 420% Atk / area of effect : 5 x 5 cells.
[Level 7] : 490% Atk / area of effect : 5 x 5 cells.
[Level 8] : 560% Atk / area of effect : 5 x 5 cells.
[Level 9] : 630% Atk / area of effect : 7 x 7 cells.
[Level 10] : 700% Atk / area of effect : 7 x 7 cells.
Tempering
Max level : 10
Description : Increases trait physical attack of the owner for the certain duration.
[Level 1] : P.Atk + 6 / duration : 45 seconds.
[Level 2] : P.Atk + 7 / duration : 60 seconds.
[Level 3] : P.Atk + 8 / duration : 75 seconds.
[Level 4] : P.Atk + 9 / duration : 90 seconds.
[Level 5] : P.Atk + 10 / duration : 105 seconds.
[Level 6] : P.Atk + 11 / duration : 120 seconds.
[Level 7] : P.Atk + 12 / duration : 135 seconds.
[Level 8] : P.Atk + 13 / duration : 150 seconds.
[Level 9] : P.Atk + 14 / duration : 165 seconds.
[Level 10] : P.Atk + 15 / duration : 180 seconds.Source :
https://ro.gnjoy.com/news/notice/View.asp?BBSMode=10001&seq=7374&curpage=1
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25 minutes ago, Revenant said:
Dear Sir @Sigma,
Related to Cart Cannon, i want confirm the formula
On page 7 it stated
4.4. Cart Cannon
- Improves damage formula. New damage formula : ((250 x skill level) + ((20 x skill level) x (Cart Remodeling skill level)))%Atk, doubles the influence of user's Int factor.
and in page 2 it stated
2. Cart Cannon- Improves damage formula. Damage will scale with base level. New damage formula : (350 x skill level)%Atk.
- Reduces the influence of user's Int and Cart Remodeling skill level. New factor : Int/(6 - Cart Remodeling skill level)
Is the final formula would be
((250 x skill level) + ((20 x skill level) x (Cart Remodeling skill level))) + (2*Int/(6 - Cart Remodeling skill level))
Thanks for reviewingThis one is correct.
((250 x skill level) + ((20 x skill level) x (Cart Remodeling skill level))) + (2*Int/(6 - Cart Remodeling skill level))
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Lucky items from February Kachua's Secret Box
Thanos Warrior Helmet
Spoiler
Thanos Warrior Helmet [1]
Atk + 4% per 3 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 9 or higher, increases melee physical damage by 10%.
If refine rate is 11 or higher, increases physical damage against all property enemies by 15%.When equipped with Thanos Greatsword-AD, increases physical damage against all size enemies damage by 10%,
increases Wind Cutter damage by 10% per 2 refine rate of weapon.When equipped with Thanos Axe-AD, increases physical damage against all race monsters damage by 10%,
increases Axe Tornado damage by 10% per 2 refine rate of weapon.When equipped with Thanos Spear-AD, reduces delay after skill by 10%,
increases Hesperus Lit damage by 10% per 2 refine rate of weapon.Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Required Level: 190
Usable Jobs: All
Thanos Warrior Helmet-LT [1]
Atk + 5% per 3 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 15%).
If refine rate is 9 or higher, increases melee physical damage by 15%.
If refine rate is 11 or higher, increases physical damage against all property enemies by 15%, reduces fixed casting time by 0.2 seconds.When equipped with Thanos Greatsword-AD, increases physical damage against all size enemies damage by 15%,
increases Wind Cutter damage by 12% per 2 refine rate of weapon.When equipped with Thanos Axe-AD, increases physical damage against all race monsters damage by 15%,
increases Axe Tornado damage by 12% per 2 refine rate of weapon.When equipped with Thanos Spear-AD, reduces delay after skill by 15%,
increases Hesperus Lit damage by 12% per 2 refine rate of weapon.[Bonus by grade]
[Grade D] Increases melee physical damage by 5%.
[Grade C] POW + 2, P.Atk + 2.Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 190
Usable Jobs: AllNew Shadow set (Absorb set)
Spoiler
Absorb Shadow Shield
MaxHP + 3%, MaxSP + 3%.
Atk + 1% per 3 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 3%
If refine rate is 10 or higher, has a 2% chance to restore 2% of damage as HP and when 1% chance to restore 2% of damage as SP dealing physical damage.
Class: Shadow equipment
Location: Shield
Weight: 0
Required Level: 1
Usable Jobs: All
Absorb Shadow Weapon
MaxHP + 3%, MaxSP + 3%.
Atk + 1% per 3 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 3%
If refine rate is 10 or higher, has a 2% chance to restore 2% of damage as HP and when 1% chance to restore 2% of damage as SP dealing physical damage.
Class: Shadow equipment
Location: Weapon
Weight: 0
Required Level: 1
Usable Jobs: All- 1
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5 hours ago, Yasuo said:
Is there more info about this?
3. Some enchant function update
We'll update some of enchant system by giving the guaranteed enchant.
At a cost of the large amount of enchant materials or zeny. The enchantment or enchant upgrading will be guaranteed.
<This function is added so enchantment will be guaranteed at a cost of the large amount of enchant materials or zeny!>
I already created the separated thread here.
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Base vit
1 vit reduces duration by 0.1 seconds.
However each instance of crystalization has minimum duration that is fixed.
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13 hours ago, Revenant said:
@Sigma So can we safely assume it still bypass hdef like iro wiki stated?
The Hdef treats the skill dmg similar to Cart Cannon.
Hdef subtracts skill dmg directly.
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EP 18 Cards (updated on February 3, 2021)
Spoiler
Ash Toad Card
Increases earth property magical damage by 35%.
Increases SP consumption of skills by 10%.
Compounded on : Accessory (left)
Prefix : Magic Ground
Rakehand Card
Def + 50.
Reduces physical and magical damage taken from shadow property enemies by 10%.
Compounded on : Armor
Prefix : Anti Darkness
Spark Card
Atk + 5.
Increases physical damage against fire property enemies by 10%.
Increases critical chance against undead and demon race monsters by 15%.
Compounded on : Garment
Prefix : Devil Catch
Hot Molar Card
When compounded on Katar, increases melee physical damage by 10%.
Increases melee physical damage by additional 1% per 2 refine rate.
Compounded on : Weapon
Prefix : Power Quarter
Volcaring Card
Increases fire and earth property magical damage by 5%.
Increases fire and earth property magical damage by additional 1% 2 refine rate.
Compounded on : Shoes
Prefix : Geothermal
Lava Toad Card
Increases fire property magical damage by 35%.
Increases SP consumption of skills by 10%.
Compounded on : Accessory (left)
Prefix : High Blast
Burning Fang Card
Increases melee physical damage by 20%.
Increases damage taken from all property by 15%.
Compounded on : Shoes
Suffix : of Burning Fang
Ashhopper Card
Increases neutral property magical damage by 35%.
Increases SP consumption of skills by 10%.
Compounded on : Accessory (left)
Prefix : High Immortal
Ashring Card
When compounded on Staff or Two-handed Staff, increases shadow property magical damage by 10%.
If refine rate of weapon is 10 or higher, increases shadow property magical damage by additional 10%.
If refine rate of weapon is 14 or higher, increases shadow property magical damage by additional 10%.
Compounded on : Weapon
Prefix : Dark Magical
Grey Wolf Card
Increases melee physical damage by 6%.
When equipped with Phantom Wolf card, increases melee physical damage by additional 8%.
Compounded on : Accessory (left)
Prefix : Wolf Scratch
Tumblering Card
Increases neutral and shadow property magical damage by 5%.
Increases neutral and shadow property magical damage by additional 1% 2 refine rate.
Compounded on : Shoes
Prefix : Intangible Exorcist
Firewind Kite Card
Increases wind property magical damage by 35%.
Increases SP consumption of skills by 10%.
Compounded on : Accessory (left)
Prefix : High Wind
Phantom Wolf Card
Increases melee physical damage by 6%.
Compounded on : Accessory (right)
Prefix : Wolf Tackle
Schulang Card
Increases magical damage against angel race monsters by 75%.
Increases all damage taken from angel race monsters by 25%.
Compounded on : Armor
Prefix : Angel Killer
Twisted God Card
Increases magical damage against demon race monsters by 75%.
Increases all damage taken from demon race monsters by 25%.
Compounded on : Armor
Prefix : Devil KillerSource :
https://www.divine-pride.net/forum/index.php?/topic/4990-kro-main-changelog-february-03-2021/
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On 12/22/2020 at 12:29 AM, Sephylon said:
Has kro released the effect of elemental master's debuffs?
Do you mean these?
SpoilerBlaze - endows target property to fire, drains HP over time.
Pitch-darkness - reduces vision range, Flee and Perfect Dodge.
Quiet - unable to use skills, reduces attack speed.
Lethargy - reduces Cri and movement speed.
Quench - endows target property to water, unable to move, use items or skills, reduces Def and Mdef, canceled upon taking damage.
Swooning - unable to move, use items or skills, increases damage taken, canceled upon taking damage.
Torrent - endows target property to wind, unable to move, use items or skills, increases damage taken from earth property, canceled upon taking damage.
Concretion - endows target property to earth, unable to move, use items or skills, reduces Mdef, canceled upon taking damage.
Unlucky - reduces hit, has a chance to fail on casting skill.
Severe Poison - increases damage taken from poison property, reduces Def, drains HP over time.
Gloom - increases SP consumption, drains SP over time.
Holy Fire - recovers HP upon taking magical damage, increases physical damage taken.- 1
jRO changelog March 16, 2021
in Changelog
Posted
Taiji Earring (Yellow)
MaxHP + 10%, MaxSP + 10%.
Reduces damage taken from players by 5%.
Grants immunity to silence.
If user learned Light of the Moon level 5, reduces fixed casting time by 70%.
If user learned Full Moon Kick level 10, increases physical damage against small, medium and large size monsters by 15%, recovers 150 HP and 15 SP when killing monsters with physical damage.
Class: Headgear
Defense: 2
Location: Middle
Weight: 50
Required Level: 100
Required Jobs: All
Illusion Shield II [1]
MaxHP + 10%, MaxSP + 10%.
If the user's base level is 170 or higher, reduces damage taken from neutral property by 5%.
Atk + 15 and Matk + 15 per 3 refine rate.
Class: Shield
Defense: 60
Weight: 40
Required Level: 100
Usable Jobs: All
Glotoneria [1]
MaxHP + 3%.
Reduces damage taken from players by 5%.
Increases physical damage against small, medium and large size monsters by 1% and Perfect Hit + 2 per each level of Shadow Spell user learned.
If user learned Triangle Shot level 10, reduces damage taken from wind and earth property by 50%.
If user learned Feint Bomb level 10, recovers 100 HP and 10 SP when killing monsters with physical damage, recovers 2 SP when dealing damage to monsters.
Increases Triangle Shot damage by 50% and Feint Bomb damage by 15% per each level of Maelstrom user learned.
If refine rate is 7 or higher, MaxHP + 5%, Agi + 10, Dex + 10.
If refine rate is 9 or higher, MaxHP + 7%, Agi + 10, Dex + 10.
Class: Garment
Defense: 12
Weight: 10
Required Level: 100
Usable Jobs: All
Ring of Adoration [1]
Mdef + 15.
Int + 7.
Increases magical damage against small, medium and large size monsters by 10%.
Increases Adoramus and Judex damage by 1% per 3 base level.
If user learned Clearance level 5, increases wind, holy and neutral property magical damage by 10%.
If user learned Oratio level 10, reduces fix casting time of Oratio by 100%, increases heal effectiveness by 30%, reduces SP consumption of skills by 10%.
If user learned Adoramus level 10, attack speed + 15%, recovers 100 HP and 10 SP when killing monsters with magical damage.
If user learned Offertorium level 5, reduces casting time by 30%.
When equipped with Truth Liberation and both are equipped by Archbishop, ignores magical defense of all race monsters by 100%.
Class: Accessory
Defense: 0
Weight: 10
Required Level: 100
Usable Jobs: All