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Sigma

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Posts posted by Sigma

  1. 410057.png
    Taiji Earring (Yellow)
    MaxHP + 10%, MaxSP + 10%.
    Reduces damage taken from players by 5%.
    Grants immunity to silence.
    If user learned Light of the Moon level 5, reduces fixed casting time by 70%.
    If user learned Full Moon Kick level 10, increases physical damage against small, medium and large size monsters by 15%, recovers 150 HP and 15 SP when killing monsters with physical damage.
    Class: Headgear
    Defense: 2
    Location: Middle
    Weight: 50
    Required Level: 100
    Required Jobs: All

    460014.png
    Illusion Shield II [1]
    MaxHP + 10%, MaxSP + 10%.
    If the user's base level is 170 or higher, reduces damage taken from neutral property by 5%.
    Atk + 15 and Matk + 15 per 3 refine rate.
    Class: Shield
    Defense: 60
    Weight: 40
    Required Level: 100
    Usable Jobs: All

    480081.png
    Glotoneria [1]
    MaxHP + 3%.
    Reduces damage taken from players by 5%.
    Increases physical damage against small, medium and large size monsters by 1% and Perfect Hit + 2 per each level of Shadow Spell user learned.
    If user learned Triangle Shot level 10, reduces damage taken from wind and earth property by 50%.
    If user learned Feint Bomb level 10, recovers 100 HP and 10 SP when killing monsters with physical damage, recovers 2 SP when dealing damage to monsters.
    Increases Triangle Shot damage by 50% and Feint Bomb damage by 15% per each level of Maelstrom user learned.
    If refine rate is 7 or higher, MaxHP + 5%, Agi + 10, Dex + 10.
    If refine rate is 9 or higher, MaxHP + 7%, Agi + 10, Dex + 10. 
    Class: Garment
    Defense: 12
    Weight: 10
    Required Level: 100
    Usable Jobs: All

    490118.png
    Ring of Adoration [1]
    Mdef + 15.
    Int + 7.
    Increases magical damage against small, medium and large size monsters by 10%.
    Increases Adoramus and Judex damage by 1% per 3 base level.
    If user learned Clearance level 5, increases wind, holy and neutral property magical damage by 10%.
    If user learned Oratio level 10, reduces fix casting time of Oratio by 100%, increases heal effectiveness by 30%, reduces SP consumption of skills by 10%.
    If user learned Adoramus level 10, attack speed + 15%, recovers 100 HP and 10 SP when killing monsters with magical damage.
    If user learned Offertorium level 5, reduces casting time by 30%.
    When equipped with Truth Liberation and both are equipped by Archbishop, ignores magical defense of all race monsters by 100%.
    Class: Accessory
    Defense: 0
    Weight: 10
    Required Level: 100
    Usable Jobs: All

    • Done 1
  2. 450180.png
    Clever Kerokero Kappa [1]
    Can't be destroyed.
    MaxHP + 10%, MaxSP + 10%.
    If user learned Spirit of Land level 1, enables to use Quagmire level 5.
    If user learned Chattering level 5, attack speed + 10%.
    Increases magical damage against all race monsters by 8% per each level of Nyang Grass user learned.
    Increases Catnip Meteor damage by 10% per each level of Meow Meow user learned.
    If refine rate is 5 or higher, Def + 150, Mdef + 15.
    If refine rate is 7 or higher, Def + 150, Mdef + 15. 
    Class: Armor
    Defense: 120
    Weight: 10
    Required Level: 100
    Usable Jobs: All

    490113.png
    Jasper Ring [1]
    Str + 7.
    Increases physical damage by 10%.
    Increases Ignition Break and Sonic Wave damage by 1% per 3 base level.
    If user learned Ignition Break level 5, MaxHP + 15%.
    If user learned Wind Cutter level 5, increases physical damage against boss monsters by 15%.
    If user learned Sonic Wave level 10, attack speed + 10%, recovers 100 HP and 10 SP when killing monsters with physical damage.
    If user learned Death Bound level 10, Perfect Hit + 15.
    When equipped with Bear's Power and both are equipped by Rune Knight, reduces cooldown of Ignition Break by 0.2 seconds.
    Class: Accessory
    Defense: 0
    Weight: 40
    Required Level: 100
    Usable Jobs: All

    490114.png
    Paradise Lost [1]
    Attack speed + 10%.
    Increases physical and magical damage by 10%.
    Class: Accessory (right)
    Defense: 0
    Weight: 10
    Required Level: 100
    Usable Jobs: All

    • Done 1
  3. 3 hours ago, Revenant said:

    Is the bonus from this skill added after ((skill * modifier)+maximum) or affected by modifier too?

    Think about the skill modifier has been added by 100%.

    That is it.

  4. 1 hour ago, Revenant said:

    Dear Sir @Sigma
    I want to confirm is this skill only affect normal-attack like enchant blade or is it affect skill too? 

    Thank you

    Hi.

    Actually this skill works on most of skill damage but it just add flat damage to the skill.

    For the example. Mammonite has 600% dmg.

    This skill adds + 100% to the skill dmg so = 600 + 100 = 700%.

  5. Illusion of Twins Cards (updated on March 17, 2021)

    Spoiler

    300230.png
    Diligent Andre Card
    MaxHP + 1% per refine rate.
    Reduces physical and magical damage taken from insect race monsters by 20%.
    When equipped with Diligent Andre Larva Card, increases physical damage against insect race monsters by 20%.
    Compounded on : Shield
    Prefix : Yellow Spawn

    300231.png
    Diligent Soldier Andre Card
    Increases physical damage against small and medium size monsters by 20%.
    Has a chance to destroy target's armor when dealing physical damage.
    Compounded on : Weapon
    Prefix : Royal Spawn

    300232.png
    Diligent Andre Larva Card
    Increases physical and magical damage against insect race monsters by 20%.
    Compounded on : Weapon
    Prefix : Spawn

    300233.png
    Diligent Deniro Card
    MaxHP + 1% per refine rate.
    Reduces physical and magical damage taken from insect race monsters by 20%.
    When equipped with Diligent Andre Larva Card, increases magical damage against insect race monsters by 20%.
    Compounded on : Shield
    Prefix : Red Spawn

    300234.png
    Diligent Piere Card
    Ignores defense rate of plant race monsters by 15%.
    Increases physical damage against plant race monsters by 5% per 2 refine rate.
    Compounded on : Shield
    Prefix : Green Spawn

    300235.png
    Mushy Ant Egg Card
    MaxSP + 10%.
    MaxHP + 1% per refine rate.
    Compounded on : Shield
    Prefix : Fray

    300236.png
    Gutsy Giearth Card
    Increases resistance to confusion and blind by 100%.
    Increases physical damage against insect race monsters by 4% per 2 refine rate.
    Compounded on : Headgear
    Prefix : Stubborn

    300237.png
    Gutsy Familiar Card
    Ignores magical defense rate of brute race monsters by 15%.
    Increases magical damage against brute race monsters by 5% per 2 refine rate.
    Compounded on : Weapon
    Prefix : Pierce

    300238.png
    Diligent Vitata Card
    Increases poison property magical damage by 5%.
    If refine rate is 9 or higher, increases poison property magical damage by additional 5%.
    Enables to use Heal level 5.
    Compounded on : Headgear
    Prefix : Double Heal

    300239.png
    Silent Maya Card
    Increases magical damage against brute race enemies and plant race monsters by 50%.
    Increases SP consumption of skills by 50%.
    Compounded on : Shield
    Prefix : Distortion

     

    Niflheim Dungeon Cards (updated on March 17, 2021)

    Spoiler

    300240.png
    Gan Ceann Card
    Atk + 15.
    Increases physical damage against large size enemies by 15%.
    If the user's base level is 200 or higher, increases physical damage against large size enemies by additional 25%.
    When equipped with Dullahan Card, increases physical damage against large size enemies by additional 30%.
    Compounded on : Weapon
    Prefix : Fatal Heavy

    300241.png
    Brutal Murderer Card
    Atk + 15.
    Increases physical damage against medium size enemies by 15%.
    If the user's base level is 200 or higher, increases physical damage against medium size enemies by additional 25%.
    When equipped with Bloody Murderer Card, increases physical damage against medium size enemies by additional 30%.
    Compounded on : Weapon
    Prefix : Fatal Boned

    300242.png
    Ghost Cube Card
    When equipped by Novice or Super Novice, Atk + 10%, MaxHP + 1500,
    when equipped with Lude Gal Card and both are equipped by Novice or Super Novice, has a chance to negate size penalty for 7 seconds when dealing physical damage.
    Compounded on : Accessory
    Prefix : Shrewd

    300243.png
    Lude Gal Card
    When equipped by Novice or Super Novice, Matk + 10%, MaxSP + 500,
    when equipped with Ghost Cube Card and both are equipped by Novice or Super Novice, has a chance to increase water and fire property magical damage by 40% for 7 seconds when dealing magical damage.
    Compounded on : Accessory
    Prefix : Strong Patient

    300244.png
    Disguiser Card
    Increases variable casting time by 5%.
    Reduces variable casting time by 1% per refine rate of headgear.
    If refine rate is 9 or higher, increases long ranged physical damage by 1%. 
    If refine rate is 11 or higher, increases long ranged physical damage by additional 2%. 
    Compounded on : Headgear
    Suffix : of Spiral

    300245.png
    Blue Moon Loli Ruri Card
    Increases variable casting time by 5%.
    Reduces variable casting time by 1% per refine rate of headgear.
    If refine rate is 9 or higher, increases heal effectiveness by 3%. 
    If refine rate is 11 or higher, increases heal effectiveness by additional 5%. 
    Compounded on : Headgear
    Suffix : of Fast Heal

    300246.png
    Grote Card
    Increases variable casting time by 5%.
    Reduces variable casting time by 1% per refine rate of headgear.
    If refine rate is 9 or higher, Mdef + 8, reduces magical damage taken from small size enemies by 1%. 
    If refine rate is 11 or higher, reduces magical damage taken from small size enemies by additional 2%. 
    Compounded on : Headgear
    Suffix : of Gigantic Magic Immune

    300247.png
    Pierrotzoist Card
    Increases variable casting time by 5%.
    Reduces variable casting time by 1% per refine rate of headgear.
    If refine rate is 9 or higher, increases ghost property magical damage by 1%. 
    If refine rate is 11 or higher, increases ghost property magical damage by additional 2%. 
    Compounded on : Headgear
    Suffix : of Ghost Killer

    300248.png
    Death Witch Card
    Matk + 10%, increases SP consumption of skills by 50%.
    Increases magical damage against demon and formless race monsters by 50%.
    Compounded on : Shoes
    Suffix : of Death Witch

     

    Rudus Waste Disposal Plant 4F Cards (updated on March 17, 2021)

    Spoiler

    300249.png
    Giant Caput Card
    Increases physical damage against formless race monsters by 5%.
    If the user's base level is 200 or higher, increases physical damage against formless race monsters by additional 15%. 
    Compounded on : Accessory
    Prefix : Formless Destroyer's

    300250.png
    Dolorian Card
    Increases physical damage against demon race monsters by 5%.
    If the user's base level is 200 or higher, increases physical damage against demon race monsters by additional 15%. 
    Compounded on : Accessory
    Prefix : Demon Slayer's

    300251.png
    Plagarion Card
    Matk + 15.
    Increases neutral property magical damage by 7%, increases SP consumption of skills by 5%.
    Compounded on : Headgear
    Suffix : of High Immortal

    300252.png
    Deadre Card
    Matk + 15.
    Increases holy property magical damage by 7%, increases SP consumption of skills by 5%.
    Compounded on : Headgear
    Suffix : of High Holy Power

    300253.png
    Venedi Card
    Matk + 15.
    Increases poison property magical damage by 7%, increases SP consumption of skills by 5%.
    Compounded on : Headgear
    Prefix : Venomous

    300281.png
    R001-Bestia Card
    Matk + 10%, increases SP consumption of skills by 50%.
    Increases magical damage against fish and insect race monsters by 50%.
    Compounded on : Shoes
    Suffix : of Water Bug

     

    Abandoned Laboratory Amicitia Cards (updated on March 17, 2021)

    Spoiler

    300254.png
    Amitera Card
    MaxHP + 10%.
    If the user's base level is 200 or higher, additional MaxHP + 10%.  
    Compounded on : Armor
    Suffix : of High Mars

    300255.png
    Litus Card
    Matk + 15.
    Increases wind property magical damage by 7%, increases SP consumption of skills by 5%.
    Compounded on : Headgear
    Prefix : Gale

    300256.png
    Fillia Card
    Matk + 15.
    Increases fire property magical damage by 7%, increases SP consumption of skills by 5%.
    Compounded on : Headgear
    Prefix : Hellfire

    300257.png
    Vanilaqus Card
    Matk + 15.
    Increases water property magical damage by 7%, increases SP consumption of skills by 5%.
    Compounded on : Headgear
    Prefix : Torrent

    300258.png
    Lava Eater Card
    Matk + 15.
    Increases shadow property magical damage by 7%, increases SP consumption of skills by 5%.
    Compounded on : Headgear
    Prefix : Deep Darkness

    300259.png
    Fulgor Card
    Matk + 15.
    Increases earth property magical damage by 7%, increases SP consumption of skills by 5%.
    Compounded on : Headgear
    Prefix : Earthquake

    300260.png
    Napeo Card
    Matk + 5 per 10 base Int.
    If base Int is 125 or higher, additional Matk + 60.
    Compounded on : Garment
    Suffix : of High Intelligence

    300261.png
    Galensis Card
    Cri + 2 per 10 base Luk.
    If base Luk is 125 or higher, increases critical damage by 30%.
    Compounded on : Garment
    Suffix : of High Lucky

    300262.png
    The One Card
    Matk + 10%, increases SP consumption of skills by 50%.
    Increases magical damage against undead and dragon race monsters by 50%.
    Compounded on : Shoes
    Prefix : Undead Dragon Hunter's

     

    EDDA Somatology Laboratory Cards (updated on March 17, 2021)

    Spoiler

    300263.png
    Rekenber Guard Card
    Atk + 5%.
    When compounded on dagger, one-handed sword or two-handed sword, increases melee physical damage by 10% and additional 2% per 3 refine rate of weapon,
    if the user's base level is 200 or higher, increases melee physical damage by additional 3% per 3 refine rate of weapon.
    Compounded on : Weapon
    Prefix : Guardman

    300264.png
    Rekenber Senior Guard Card
    Atk + 5%.
    When compounded on one-handed spear or two-handed spear, increases long ranged physical damage by 10% and additional 2% per 3 refine rate of weapon,
    if the user's base level is 200 or higher, increases long ranged physical damage by additional 3% per 3 refine rate of weapon.
    Compounded on : Weapon
    Prefix : High Guardman

    300265.png
    Regenschirm Scientist Card
    Matk + 5%.
    When compounded on two-handed staff, increases all property magical damage by 10% and additional 2% per 3 refine rate of weapon,
    if the user's base level is 200 or higher, increases all property magical damage by additional 3% per 3 refine rate of weapon.
    Compounded on : Weapon
    Prefix : Magic Guardman

    300266.png
    Unknown Swordsman Card
    MaxHP + 15%.
    When equipped with Boss Egnigem Card and both are equipped by swordsman classes, increases melee and long ranged physical damage by 10%,
    additional MaxHP + 2% and increases melee and long ranged physical damage by additional 2% per 4 sum of refine rate of armor and shoes.
    Compounded on : Armor
    Suffix : of Unknown Swordsman

     

    Thanatos Tower New Cards (updated on March 17, 2021)

    Spoiler

    300267.png
    Crow Baron Card
    Increases attack speed (reduces delay after attack by 5%).
    If the user's base level is 200 or higher, increases fire and wind property magical damage by 15%.
    When equipped with Crow Duke Card and both are equipped by Sage classes, increases Fire Bolt and Lightning Bolt damage by 30%.
    Compounded on : Accessory (left)
    Suffix : of Speed Bolt

    300268.png
    Crow Duke Card
    Matk + 5%.
    If the user's base level is 200 or higher, increases water and earth property magical damage by 15%.
    When equipped with Crow Baron Card and both are equipped by Sage classes, increases Cold Bolt and Heaven's Drive damage by 30%.
    Compounded on : Accessory (right)
    Suffix : of Power Bolt

    300269.png
    Eldest Card
    Increases ghost property magical damage by 10%, MaxSP - 25%.
    When equipped with Dame of Sentinel Card and the user's base level is 200 or higher, increases ghost property magical damage by additional 15% per 40 base Int.
    Compounded on : Garment
    Prefix : Eldest

    300270.png
    Empathizer Card
    Increases long ranged physical damage by 10%, MaxSP - 25%.
    When equipped with Dame of Sentinel Card and the user's base level is 200 or higher, increases long ranged physical damage by additional 15% per 40 base Dex.
    Compounded on : Garment
    Prefix : Empathic

    300271.png
    Happiness Giver Card
    Increases melee physical damage by 10%, MaxSP - 25%.
    When equipped with Mistress of Shelter Card and the user's base level is 200 or higher, increases melee physical damage by additional 15% per 40 base Str.
    Compounded on : Garment
    Prefix : Happy

    300272.png
    Pray Giver Card
    Increases holy property magical damage by 10%, MaxSP - 25%.
    When equipped with Lady Solace Card and the user's base level is 200 or higher, increases holy property magical damage by additional 15% per 40 base Int.
    Compounded on : Garment
    Prefix : Pray

    300273.png
    Smile Giver Card
    Increases neutral property magical damage by 10%, MaxSP - 25%.
    When equipped with Lady Solace Card and the user's base level is 200 or higher, increases neutral property magical damage by additional 15% per 40 base Int.
    Compounded on : Garment
    Prefix : Smile

    300274.png
    Anger of Thanatos Card
    Atk - 10%.
    Atk + 3% per 3 refine rate of shield.
    If refine rate of shield is 11 or higher, Atk + 5%.
    Compounded on : Shield
    Suffix : of Real Rage

    300275.png
    Horror of Thanatos Card
    Matk - 10%.
    Matk + 3% per 3 refine rate of shield.
    If refine rate of shield is 11 or higher, Matk + 5%.
    Compounded on : Shield
    Suffix : of Real Horror

    300276.png
    Regret of Thanatos Card
    Increases magical damage against angel race monsters by 10%.
    If the user's base level is 200 or higher, increases magical damage against angel race monsters by additional 20%.
    When equipped with Dolor of Thanatos Card, increases magical damage against angel race monsters by additional 20%.
    Compounded on : Weapon
    Prefix : Wing Breaker

    300277.png
    Resentment of Thanatos Card
    Reflects 15% of melee physical damage taken back to the attackers.
    Compounded on : Shield
    Suffix : of Real Resent

    300278.png
    Void Mimic Card
    Increases critical damage by 15%.
    When equipped with Treasure Mimic Card and the user's base level is 200 or higher, increases critical damage by additional 15%.
    Compounded on : Accessory
    Suffix : of Void

    300279.png
    Book of Death Card
    Increases Soul Expansion damage by 30%.
    When equipped with Death Word Card and the user's base level is 200 or higher, increases ghost property magical damage by 30%.
    Compounded on : Weapon
    Prefix : Dead-pansion

    300280.png
    Broken Memory of Thanatos Card
    Increases physical damage against demihuman and demon race monsters (except players) by 40%.
    Increases physical damage taken from demihuman and demon race monsters (except players) by 30%.
    Compounded on : Shoes
    Prefix : Corrupted Magic Swordsman's

    Source :

    https://www.divine-pride.net/forum/index.php?/topic/5061-kro-main-changelog-march-17-2021/

     

  6. Cards

    Spoiler


    Diligent Andre Card
    MaxHP + 1% per refine rate.
    Reduces physical and magical damage taken from insect race monsters by 20%.
    When equipped with Diligent Andre Larva Card, increases physical damage against insect race monsters by 20%.
    Compounded on : Shield
    Prefix : Yellow Spawn


    Diligent Soldier Andre Card
    Increases physical damage against small and medium size monsters by 20%.
    Has a chance to destroy target's armor when dealing physical damage.
    Compounded on : Weapon
    Prefix : Royal Spawn


    Diligent Andre Larva Card
    Increases physical and magical damage against insect race monsters by 20%.
    Compounded on : Weapon
    Prefix : Spawn


    Diligent Deniro Card
    MaxHP + 1% per refine rate.
    Reduces physical and magical damage taken from insect race monsters by 20%.
    When equipped with Diligent Andre Larva Card, increases magical damage against insect race monsters by 20%.
    Compounded on : Shield
    Prefix : Red Spawn


    Diligent Piere Card
    Ignores defense rate of plant race monsters by 15%.
    Increases physical damage against plant race monsters by 5% per 2 refine rate.
    Compounded on : Shield
    Prefix : Green Spawn


    Mushy Ant Egg Card
    MaxSP + 10%.
    MaxHP + 1% per refine rate.
    Compounded on : Shield
    Prefix : Fray


    Gutsy Giearth Card
    Increases resistance to confusion and blind by 100%.
    Increases physical damage against insect race monsters by 4% per 2 refine rate.
    Compounded on : Headgear
    Prefix : Stubborn


    Gutsy Familiar Card
    Ignores magical defense rate of brute race monsters by 15%.
    Increases magical damage against brute race monsters by 5% per 2 refine rate.
    Compounded on : Weapon
    Prefix : Pierce


    Diligent Vitata Card
    Increases poison property magical damage by 5%.
    If refine rate is 9 or higher, increases poison property magical damage by additional 5%.
    Enables to use Heal level 5.
    Compounded on : Headgear
    Prefix : Double Heal


    Silent Maya Card
    Increases magical damage against brute race enemies and plant race monsters by 50%.
    Increases SP consumption of skills by 50%.
    Compounded on : Shield
    Prefix : Distortion


    Gan Ceann Card
    Atk + 15.
    Increases physical damage against large size enemies by 15%.
    If the user's base level is 200 or higher, increases physical damage against large size enemies by additional 25%.
    When equipped with Dullahan Card, increases physical damage against large size enemies by additional 30%.
    Compounded on : Weapon
    Prefix : Fatal Heavy


    Brutal Murderer Card
    Atk + 15.
    Increases physical damage against medium size enemies by 15%.
    If the user's base level is 200 or higher, increases physical damage against medium size enemies by additional 25%.
    When equipped with Bloody Murderer Card, increases physical damage against medium size enemies by additional 30%.
    Compounded on : Weapon
    Prefix : Fatal Boned


    Ghost Cube Card
    When equipped by Novice or Super Novice, Atk + 10%, MaxHP + 1500,
    when equipped with Lude Gal Card and both are equipped by Novice or Super Novice, has a chance to negate size penalty for 7 seconds dealing physical damage.
    Compounded on : Accessory
    Prefix : Shrewd


    Lude Gal Card
    When equipped by Novice or Super Novice, Matk + 10%, MaxSP + 500,
    when equipped with Ghost Cube Card and both are equipped by Novice or Super Novice, has a chance to increase water and fire property magical damage by 40% for 7 seconds dealing magical damage.
    Compounded on : Accessory
    Prefix : Strong Patient


    Disguiser Card
    Increases variable casting time by 5%.
    Reduces variable casting time by 1% per refine rate of headgear.
    If refine rate is 9 or higher, increases long ranged physical damage by 1%. 
    If refine rate is 11 or higher, increases long ranged physical damage by additional 2%. 
    Compounded on : Headgear
    Suffix : of Spiral


    Blue Moon Loli Ruri Card
    Increases variable casting time by 5%.
    Reduces variable casting time by 1% per refine rate of headgear.
    If refine rate is 9 or higher, increases heal effectiveness by 3%. 
    If refine rate is 11 or higher, increases heal effectiveness by additional 5%. 
    Compounded on : Headgear
    Suffix : of Fast Heal


    Grote Card
    Increases variable casting time by 5%.
    Reduces variable casting time by 1% per refine rate of headgear.
    If refine rate is 9 or higher, Mdef + 8, reduces magical damage taken from small size enemies by 1%. 
    If refine rate is 11 or higher, reduces magical damage taken from small size enemies by additional 2%. 
    Compounded on : Headgear
    Suffix : of Gigantic Magic Immune


    Pierrotzoist Card
    Increases variable casting time by 5%.
    Reduces variable casting time by 1% per refine rate of headgear.
    If refine rate is 9 or higher, increases ghost property magical damage by 1%. 
    If refine rate is 11 or higher, increases ghost property magical damage by additional 2%. 
    Compounded on : Headgear
    Suffix : of Ghost Killer


    Death Witch Card
    Matk + 10%, increases SP consumption of skills by 50%.
    Increases magical damage against demon and formless race monsters by 50%.
    Compounded on : Shoes
    Suffix : of Death Witch


    Giant Caput Card
    Increases physical damage against formless race monsters by 5%.
    If the user's base level is 200 or higher, increases physical damage against formless race monsters by additional 15%. 
    Compounded on : Accessory
    Prefix : Formless Destroyer's


    Dolorian Card
    Increases physical damage against demon race monsters by 5%.
    If the user's base level is 200 or higher, increases physical damage against demon race monsters by additional 15%. 
    Compounded on : Accessory
    Prefix : Demon Slayer's


    Plagarion Card
    Matk + 15.
    Increases neutral property magical damage by 7%, increases SP consumption of skills by 5%.
    Compounded on : Headgear
    Suffix : of High Immortal


    Deadre Card
    Matk + 15.
    Increases holy property magical damage by 7%, increases SP consumption of skills by 5%.
    Compounded on : Headgear
    Suffix : of High Holy Power


    Venedi Card
    Matk + 15.
    Increases poison property magical damage by 7%, increases SP consumption of skills by 5%.
    Compounded on : Headgear
    Prefix : Venomous


    Amitera Card
    MaxHP + 10%.
    If the user's base level is 200 or higher, additional MaxHP + 10%.  
    Compounded on : Armor
    Suffix : of High Mars


    Litus Card
    Matk + 15.
    Increases wind property magical damage by 7%, increases SP consumption of skills by 5%.
    Compounded on : Headgear
    Prefix : Gale


    Fillia Card
    Matk + 15.
    Increases fire property magical damage by 7%, increases SP consumption of skills by 5%.
    Compounded on : Headgear
    Prefix : Hellfire


    Vanilaqus Card
    Matk + 15.
    Increases water property magical damage by 7%, increases SP consumption of skills by 5%.
    Compounded on : Headgear
    Prefix : Torrent


    Lavaeter Card
    Matk + 15.
    Increases shadow property magical damage by 7%, increases SP consumption of skills by 5%.
    Compounded on : Headgear
    Prefix : Deep Darkness


    Fulgor Card
    Matk + 15.
    Increases earth property magical damage by 7%, increases SP consumption of skills by 5%.
    Compounded on : Headgear
    Prefix : Earthquake


    Napeo Card
    Matk + 5 per 10 base Int.
    If base Int is 125 or higher, additional Matk + 60.
    Compounded on : Garment
    Suffix : of High Intelligence


    Galensis Card
    Cri + 2 per 10 base Luk.
    If base Lukis 125 or higher, increases critical damage by 30%.
    Compounded on : Garment
    Suffix : of High Lucky


    The One Card
    Matk + 10%, increases SP consumption of skills by 50%.
    Increases magical damage against undead and dragon race monsters by 50%.
    Compounded on : Shoes
    Prefix : Undead Dragon Hunter's


    Rekenber Guard Card
    Atk + 5%.
    When compounded on dagger, one-handed sword or two-handed sword, increases melee physical damage by 10% and additional 2% per 3 refine rate of weapon,
    if the user's base level is 200 or higher, increases melee physical damage by additional 3% per 3 refine rate of weapon.
    Compounded on : Weapon
    Prefix : Guardman


    Rekenber Greater Guard Card
    Atk + 5%.
    When compounded on one-handed spear or two-handed spear, increases long ranged physical damage by 10% and additional 2% per 3 refine rate of weapon,
    if the user's base level is 200 or higher, increases long ranged physical damage by additional 3% per 3 refine rate of weapon.
    Compounded on : Weapon
    Prefix : High Guardman


    Regenschirm Scientist Card
    Matk + 5%.
    When compounded on two-handed staff, increases all property magical damage by 10% and additional 2% per 3 refine rate of weapon,
    if the user's base level is 200 or higher and the user is warlock classes, increases all property magical damage by additional 3% per 3 refine rate of weapon.
    Compounded on : Weapon
    Prefix : Magic Guardman


    Unknown Swordsman Card
    MaxHP + 15%.
    When equipped with Boss Egnigem Card and both are equipped by swordsman classes, increases melee and long ranged physical damage by 10%,
    additional MaxHP + 2% and increases melee and long ranged physical damage by additional 2% per 4 sum of refine rate of armor and shoes.
    Compounded on : Armor
    Suffix : of Unknown Swordsman


    Crow Baron Card
    Increases attack speed (reduces delay after attack by 5%).
    If the user's base level is 200 or higher, increases fire and wind property magical damage by 15%.
    When equipped with Crow Duke Card and both are equipped by Sage classes, increases Fire Bolt and Lightning Bolt damage by 30%.
    Compounded on : Accessory (left)
    Suffix : of Speed Bolt


    Crow Duke Card
    Matk + 5%.
    If the user's base level is 200 or higher, increases water and earth property magical damage by 15%.
    When equipped with Crow Baron Card and both are equipped by Sage classes, increases Cold Bolt and Heaven's Drive damage by 30%.
    Compounded on : Accessory (right)
    Suffix : of Power Bolt


    Eldest Card
    Increases ghost property magical damage by 10%, MaxSP - 25%.
    When equipped with Dame of Sentinel Card, increases ghost property magical damage by additional 15% per 40 base Int.
    Compounded on : Garment
    Prefix : Eldest


    Empathizer Card
    Increases long ranged physical damage by 10%, MaxSP - 25%.
    When equipped with Dame of Sentinel Card, increases long ranged physical damage by additional 15% per 40 base Dex.
    Compounded on : Garment
    Prefix : Empathic


    Happiness Giver Card
    Increases melee physical damage by 10%, MaxSP - 25%.
    When equipped with Mistress of Shelter Card, increases melee physical damage by additional 15% per 40 base Str.
    Compounded on : Garment
    Prefix : Happy


    Pray Giver Card
    Increases holy property magical damage by 10%, MaxSP - 25%.
    When equipped with Lady Solace Card, increases holy property magical damage by additional 15% per 40 base Int.
    Compounded on : Garment
    Prefix : Pray


    Smile Giver Card
    Increases neutral property magical damage by 10%, MaxSP - 25%.
    When equipped with Lady Solace Card, increases neutral property magical damage by additional 15% per 40 base Int.
    Compounded on : Garment
    Prefix : Smile


    Anger of Thanatos Card
    Atk - 10%.
    Atk + 3% per 3 refine rate of shield.
    If refine rate of shield is 11 or higher, Atk + 5%.
    Compounded on : Shield
    Suffix : of Real Rage


    Horror of Thanatos Card
    Matk - 10%.
    Matk + 3% per 3 refine rate of shield.
    If refine rate of shield is 11 or higher, Matk + 5%.
    Compounded on : Shield
    Suffix : of Real Horror


    Regret of Thanatos Card
    Increases magical damage against angel race monsters by 10%.
    If the user's base level is 200 or higher, increases magical damage against angel race monsters by additional 20%.
    When equipped with Dolor of Thanatos Card, increases magical damage against angel race monsters by additional 20%.
    Compounded on : Weapon
    Prefix : Wing Breaker


    Resentment of Thanatos Card
    Reflects 15% of melee physical damage taken back to the attackers.
    Compounded on : Shield
    Suffix : of Real Resent


    Void Mimic Card
    Increases critical damage by 15%.
    When equipped with Treasure Mimic Card and the user's base level is 200 or higher, increases critical damage by additional 15%.
    Compounded on : Accessory
    Suffix : of Void


    Book of Death Card
    Increases Soul Expansion damage by 30%.
    When equipped with Death Word Card and the user's base level is 200 or higher, increases ghost property magical damage by 30%.
    Compounded on : Weapon
    Prefix : Dead-pansion


    Broken Memory of Thanatos Card
    Increases physical damage against demihuman and demon race monsters by 40%.
    Increases physical damage taken from demihuman and demon race monsters by 30%.
    Compounded on : Shoes
    Prefix : Corrupted Magic Swordsman's


    R001-Bestia Card
    Matk + 10%, increases SP consumption of skills by 50%.
    Increases magical damage against fish and insect race monsters by 50%.
    Compounded on : Shoes
    Suffix : of Water Bug

     

    Gears

    Spoiler

    450182.png
    Illusion Sprint Mail [1]
    Vit + 5, increases HP recovery rate by 20%.
    If refine rate is 7 or higher, increases HP recovery rate by additional 20%.
    If refine rate is 9 or higher, reduces delay after skill by 5%.
    If refine rate is 11 or higher, reduces delay after skill by additional 7%.

    When equipped with Illusion Sprint Shoes, Atk + 10%.
    If refine rate of each is 7 or higher, Atk + 70.
    If the sum of refine rate is 18 or higher, increases melee and long ranged physical damage by 15%.
    If the sum of refine rate is 22 or higher, reduces fixed casting time by 0.7 seconds, increases physical damage against boss monsters by 25%.

    When equipped with Illusion Sprint Ring and Illusion Sprint Glove, MaxHP + 15%, MaxSP + 15%.
    Class : Armor
    Defense : 40
    Weight : 150
    Required Level : 130
    Usable Jobs : All

    460017.png
    Illusion Guard [1]
    ASPD + 2.
    Perfect Hit + 3 per 2 refine rate (up to refine rate 12).
    Class: Shield
    Defense: 60
    Weight: 60
    Required Level: 120
    Usable Jobs: All

    460018.png
    Illusion Silver Guard [1]
    Reduces variable casting time by 7%.
    Reduces delay after skill by 1% per 2 refine rate (up to refine rate 12).
    Class: Shield
    Defense: 60
    Weight: 30
    Required Level: 120
    Usable Jobs: All

    470066.png
    Illusion Sprint Shoes [1]
    Agi + 5, increases SP recovery rate by 20%.
    If refine rate is 7 or higher, increases SP recovery rate by additional 20%.
    If refine rate is 9 or higher, MaxHP + 5%, MaxSP + 5%.
    If refine rate is 11 or higher, increases physical damage against all size enemies by 15%.

    When equipped with Illusion Sprint Ring, drains 500 HP every second, has a low chance to gain Str + 150 for 10 seconds when dealing physical damage.

    When equipped with Illusion Sprint Glove, drains 50 SP every second, has a low chance to gain Agi + 150 for 10 seconds when dealing physical damage.
    Class: Shoes
    Defense: 20
    Weight: 70
    Required Level: 130
    Usable Jobs: All

    490120.png
    Illusion Sprint Ring [1]
    Reduces variable casting time by 10%.

    When equipped with Illusion Sprint Mail, reduces delay after skill by 10%.
    Class: Accessory (left)
    Defense: 0
    Weight: 10
    Required Level: 130
    Usable Jobs: All

    490121.png
    Illusion Sprint Glove [1]
    Reduces delay after skill by 3%.

    When equipped with Illusion Sprint Ring, reduces delay after skill by 5%.

    When equipped with Illusion Sprint Mail, reduces variable casting time by 10%.
    Class: Accessory (right)
    Defense: 0
    Weight: 10
    Required Level: 130
    Usable Jobs: All

    500030.png
    Illusion Excalibur [2]
    Matk + 180.
    Matk + 5%, reduces delay after skill by 5%.
    If refine rate is 7 or higher, increases Genesis Ray damage by 15%.
    If refine rate is 9 or higher, increases neutral and holy property magical damage by 15%, reduces variable casting time by 10%.
    If refine rate is 11 or higher, increases Genesis Ray damage by additional 25%.

    When equipped with Illusion Sacred Mission, Matk + 50, reduces variable casting time by 10%.
    If refine rate of each is 7 or higher, increases Genesis Ray damage by 10%.
    If the sum of refine rate is 18 or higher, increases magical damage against all race monsters by 20%.
    If the sum of refine rate is 22 or higher, reduces cooldown of Genesis Ray by 1 second, reduces delay after skill by 5%.
    Class: Sword
    Attack: 120
    Weight: 100
    Weapon Level: 4
    Required Level: 120
    Usable Jobs: Royal Guard classes

    510034.png
    Illusion Ancient Dagger [2]
    Matk + 180.
    MaxSP + 100, increases SP recovery rate by 10%.
    Has a chance to gain Matk + 10% and Matk + 70 for 10 seconds when dealing physical damage.
    If refine rate is 7 or higher, increases all property magical damage damage by 15%.
    If refine rate is 9 or higher, increases magical damage against medium and large size enemies by 15%.
    If refine rate is 11 or higher, has a chance to gain magical damage bonus against all race monsters by 15% for 10 seconds when dealing magical damage.

    When equipped with Illusion Guard, Matk + 50.
    If refine rate of each is 7 or higher, Perfect Hit + 10.
    If the sum of refine rate is 18 or higher, increases all property magical damage damage by 15%, has a chance to auto-cast Killing Cloud level 3 when dealing melee physical damage.
    If the sum of refine rate is 22 or higher, when Killing Cloud is cast, has a chance to auto-cast Poison Burst level 4 when dealing magical damage for 30 seconds.
    Class: Dagger
    Attack: 107
    Weight: 60
    Weapon Level: 4
    Required Level: 120
    Usable Jobs: Shadow Chaser classes

    530015.png
    Illusion Gelerdria [2]
    MaxHP + 10%, Cri + 15.
    Atk + 20 and increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
    If refine rate is 7 or higher, increases Cannon Spear damage by 25%, increases critical damage by 30%.
    If refine rate is 9 or higher, increases Vanishing Point damage by 25%, increases long ranged physical damage by 15%.
    If refine rate is 11 or higher, increases Cannon Spear and Vanishing Point damage by additional 25%.

    When equipped with Illusion Hot-blooded Headband, increases Cannon Spear and Vanishing Point damage by 25% for 60 seconds when using Shield Spell.
    If refine rate of each is 7 or higher, increases long ranged physical damage by 15%.
    If the sum of refine rate is 18 or higher, increases physical damage against all race monsters by 15%.
    If the sum of refine rate is 22 or higher, increases Cannon Spear and Vanishing Point damage as percentage equal to 2 tiems of the sum of refine rate of set.
    Class: Spear
    Attack: 170
    Weight: 200
    Weapon Level: 4
    Required Level: 120
    Usable Jobs: Royal Guard classes

    550030.png
    Illusion Thorn Staff of Darkness [2]
    Matk + 180, Int + 3, Dex + 3.
    Ignores magical defense of all race monsters (except players) by 3% per refine rate.
    If refine rate is 7 or higher, Matk + 7%, reduces variable casting time by 7%.
    If refine rate is 9 or higher, increases magical damage against holy property enemies and angel race monsters by 20%.
    If refine rate is 11 or higher, increases poison, shadow, undead and ghost property magical damage by 15%.

    When equipped with Illusion Morpheus's Hood, Matk + 20.
    If refine rate of each is 7 or higher, increases magical damage against all property monsters by 10%.
    If the sum of refine rate is 18 or higher, increases magical damage against shadow property enemies and demon race monsters by 20%.
    If the sum of refine rate is 22 or higher, increases magical damage against all sizw monsters by 15%, reduces fixed casting time by 0.5 seconds.
    Class: Staff
    Attack: 60
    Weight: 120
    Property : Shadow
    Weapon Level: 4
    Required Level: 120
    Usable Jobs: Mage classes, Acolyte classes, Soul Linker classes

    550031.png
    Illusion Dea Staff [2]
    Matk + 190, Int + 6, Vit + 2.
    Has a low chance to recover 150 SP every second for 4 times when dealing magical damage.
    Increases Judex damage by 20% per 3 refine rate.
    If refine rate is 7 or higher, increases holy property magical damage by 15%.
    If refine rate is 9 or higher, increases Judex damage by 30%, reduces delay after skill by 15%.
    If refine rate is 11 or higher, increases magical damage against all size enemies by 20% for 15 seconds when using Magnus Exorcismus.

    When equipped with Illusion Saint Robe, Matk + 50, reduces delay after skill by 10%.
    If refine rate of each is 7 or higher, Matk + 10%, ASPD + 2.
    If the sum of refine rate is 18 or higher, increases magical damage against all race monsters by 20%.
    If the sum of refine rate is 22 or higher, reduces variable casting time by 15%, reduces delay after skill by additional 10%.
    Class: Staff
    Attack: 50
    Weight: 100
    Property : Holy
    Weapon Level: 4
    Required Level: 120
    Usable Jobs: Archbishop classes

    620010.png
    Illusion Doom Slayer [2]
    Can't be destroyed.
    Reduces variable casting time by 5%, if base Str is 100 or higher, Atk + 75.
    If refine rate is 7 or higher, reduces variable casting time by additional 10%.
    If refine rate is 9 or higher, increases melee and long ranged physical damage by 15%, increases physical damage against all size enemies by 20%.
    If refine rate is 11 or higher,  reduces delay after skill by 10%.

    When equipped with Illusion Chain Mail, Atk + 50, reduces delay after skill by 15%.
    If refine rate of each is 7 or higher, increases attack speed (reduces delay after attack by 15%).
    If the sum of refine rate is 18 or higher, increases physical damage against all race monsters by 20%.
    If the sum of refine rate is 22 or higher, Atk + 15%, reduces variable casting time by 10%.
    Class: Two-handed Axe
    Attack: 250
    Weight: 700
    Weapon Level: 4
    Required Level: 120
    Usable Jobs: Merchant classes

     

    • Like 1
  7. 4 hours ago, Bomber said:

    @Sigma one additional information, the source says it can’t hit ghost property enemies. However, I have tested in PvP with friends wearing ghost armor, but it can hit btw while the damage was reduced by 30% and additional 30% on Energy Coat users. In contrast, it produced full damage against radric and deviling.

    I can figure it out why TT.

    Look like hell plant is magical damage that its damage can't be reduced by %reduction but can be reduced by elemental weakness.

  8. 2 hours ago, Revenant said:

    Attack Stance
    Max level : 5
    Prerequisite skills : Spear & Sword Mastery level 3
    Group : Active
    Type : Toggle
    Target: Self
    Description : Reduces physical defense but increases physical attack power of the user.
    _
    [Level 1] : Def - 40 / Atk + 10.
    [Level 2] : Def - 80 / Atk + 15.
    [Level 3] : Def - 120 / Atk + 20.
    [Level 4] : Def - 160 / Atk + 25.
    [Level 5] : Def - 200 / Atk + 30."

    Kinda wonder about this skill, loss 200 def for 30 atk?
    Shield Spell give 150 atk for free tho...

    Attack Stance is required to cast some of Imperial Guard skills.

    So you still need to use it anyway. 

  9. I still don't have time to make the thread for each contents so I compile the items from each contents in this thread.

     

    New level 5 weapons

    Spoiler

    500018.png
    Relapse Blade [2]
    Increases Acidified Zone Fire and Acidified Zone Wind damage by 5% per 2 refine rate.
    Atk + 3% per 4 refine rate.
    Class : Sword
    Attack : 200
    Weight : 185
    Weapon Level : 5
    Required Level : 200
    Usable Jobs : Biolo

    510026.png
    Relapse Dagger [2]
    Matk + 215
    Increases Abyss Square damage by 5% per 2 refine rate.
    Increases all property magical damage by 2% per 4 refine rate.
    Class : Dagger
    Attack : 180
    Weight : 140
    Weapon Level : 5
    Required Level : 200
    Usable Jobs : Abyss Chaser

    530009.png
    Fortified Spear [2]
    Increases Shield Shooting damage by 5% per 2 refine rate.
    Increases long ranged physical damage by 2% per 4 refine rate.
    Class : Spear
    Attack : 200
    Weight : 140
    Weapon Level : 5
    Required Level : 200
    Usable Jobs : Imperial Guard

    540013.png
    Fortified Book [2]
    Can't be destroyed.
    Matk + 210
    Increases Conflagration damage by 5% per 2 refine rate.
    Increases all property magical damage by 2% per 4 refine rate.
    Class : Book
    Attack : 190
    Weight : 80
    Weapon Level : 5
    Required Level : 200
    Usable Jobs : Elemental Master

    560011.png
    Scrap Fist [2]
    Increases Second Judgement and Second Faith damage by 5% per 2 refine rate.
    Increases melee physical damage by 2% per 4 refine rate.
    Class : Knuckle
    Attack : 210
    Weight : 130
    Weapon Level : 5
    Required Level : 200
    Usable Jobs : Inquisitor

    570012.png
    Scrap Lute [2]
    Increases Rose Blossom damage by 5% per 2 refine rate.
    Increases long ranged physical damage by 2% per 4 refine rate.
    Class : Musical Instrument
    Attack : 205
    Weight : 125
    Weapon Level : 5
    Required Level : 200
    Usable Jobs : Troubadour

    580012.png
    Scrap Whip [2]
    Increases Rose Blossom damage by 5% per 2 refine rate.
    Increases long ranged physical damage by 2% per 4 refine rate.
    Class : Whip
    Attack : 205
    Weight : 125
    Weapon Level : 5
    Required Level : 200
    Usable Jobs : Trouvere

    590015.png
    Relapse Cross [2]
    Can't be destroyed.
    Matk + 210
    Increases Framen damage by 5% per 2 refine rate.
    Increases all property magical damage by 2% per 4 refine rate.
    Class : Mace
    Attack : 190
    Weight : 130
    Weapon Level : 5
    Required Level : 200
    Usable Jobs : Cardinal

    600013.png
    Fortified Claymore [2]
    Increases Storm Slash damage by 5% per 2 refine rate.
    Increases melee physical damage by 2% per 4 refine rate.
    Class : Two-handed Sword
    Attack : 250
    Weight : 230
    Weapon Level : 5
    Required Level : 200
    Usable Jobs : Dragon Knight

    610015.png
    Relapse Katar [2]
    Increases Impact Crater damage by 5% per 2 refine rate.
    Increases melee physical damage by 2% per 4 refine rate.
    Class : Katar
    Attack : 260
    Weight : 180
    Weapon Level : 5
    Required Level : 200
    Usable Jobs : Shadow Cross

    620005.png
    Relapse Axe [2]
    Can't be destroyed.
    Increases Axe Stomp damage by 5% per 2 refine rate.
    Increases melee physical damage by 2% per 4 refine rate.
    Class : Two-handed Axe
    Attack : 280
    Weight : 300
    Weapon Level : 5
    Required Level : 200
    Usable Jobs : Meister

    640013.png
    Fortified Staff [2]
    Can't be destroyed.
    Matk + 240
    Increases Frozen Slash damage by 5% per 2 refine rate.
    Increases all property magical damage by 2% per 4 refine rate.
    Class : Two-handed Staff
    Attack : 140
    Weight : 210
    Weapon Level : 5
    Required Level : 200
    Usable Jobs : Arch Mage

    700021.png
    Scrap Bow [2]
    Increases Gale Storm damage by 5% per 2 refine rate.
    Increases long ranged physical damage by 2% per 4 refine rate.
    Class : Bow
    Attack : 210
    Weight : 170
    Weapon Level : 5
    Required Level : 200
    Usable Jobs : Wind Hawk

    510053.png
    Fortified Dagger [2]
    Matk + 180
    Increases Red Flame Cannon and Cold Blooded Cannon damage by 4% per 2 refine rate.
    Increases all property magical damage by 2% per 4 refine rate.
    Class : Dagger
    Attack : 160
    Weight : 110
    Weapon Level : 5
    Required Level : 200
    Usable Jobs : Shinkiro, Shiranui

    510054.png
    Fortified Edge [2]
    Increases Double Bowling Bash damage by 5% per 2 refine rate.
    Increases melee physical damage by 2% per 4 refine rate.
    Class : Dagger
    Attack : 170
    Weight : 100
    Weapon Level : 5
    Required Level : 200
    Usable Jobs : Hyper Novice

    510055.png
    Relapse Edge [2]
    Increases Shadow Dance damage by 4% per 2 refine rate.
    Increases melee physical damage by 2% per 4 refine rate.
    Class : Dagger
    Attack : 180
    Weight : 100
    Weapon Level : 5
    Required Level : 200
    Usable Jobs : Shinkiro, Shiranui

    540043.png
    Relapse Book [2]
    Can't be destroyed.
    Increases Noon Blast damage by 5% per 2 refine rate.
    Increases melee physical damage by 3% per 4 refine rate.
    Class : Book
    Attack : 190
    Weight : 130
    Weapon Level : 5
    Required Level : 200
    Usable Jobs : Sky Emperor

    550057.png
    Fortified Rod [2]
    Can't be destroyed.
    Matk + 200
    Increases Meteor Storm Buster and Jupitel Thunderstorm damage by 5% per 2 refine rate.
    Increases all property magical damage by 3% per 4 refine rate.
    Class : Staff
    Attack : 120
    Weight : 90
    Weapon Level : 5
    Required Level : 200
    Usable Jobs : Hyper Novice

    550058.png
    Relapse Plant [2]
    Can't be destroyed.
    Matk + 200.
    Increases Howling of Chulho and Hyunrok Breeze damage by 5% per 2 refine rate.
    Increases long ranged physical and all property magical damage by 3% per 4 refine rate.
    Class: Staff
    Attack: 190
    Weight: 160
    Weapon Level : 5
    Required Level: 200
    Usable Jobs: Spirit Handler

    550059.png
    Fortified Wand [2]
    Can't be destroyed.
    Matk + 210.
    Increases Talisman of Four Bearing God damage by 5% per 2 refine rate.
    Increases all property magical damage by 3% per 4 refine rate.
    Class: Staff
    Attack: 170
    Weight: 120
    Weapon Level : 5
    Required Level: 200
    Usable Jobs: Soul Ascetic

    650020.png
    Scrap Slasher [2]
    Can't be destroyed.
    Increases Huuma Shuriken - Grasp damage by 5% per 2 refine rate.
    Increases long ranged physical damage by 3% per 4 refine rate.
    Class: Huuma Shuriken
    Attack: 340
    Weight: 220
    Weapon Level : 5
    Required Level: 200
    Usable Jobs: Shinkiro, Shiranui

    800010.png
    Scrap Pistol [2]
    Increases Only One Bullet damage by 6% per 2 refine rate.
    Increases long ranged physical damage by 3% per 4 refine rate.
    Class: Pistol
    Attack: 230
    Weight: 130
    Weapon Level : 5
    Required Level: 200
    Usable Jobs: Night Watch

    810006.png
    Scrap Piercer [2]
    Increases Spiral Shooting damage by 6% per 2 refine rate.
    Increases long ranged physical damage by 3% per 4 refine rate.
    Class: Rifle
    Attack: 280
    Weight: 160
    Weapon Level : 5
    Required Level: 200
    Usable Jobs: Night Watch

    820005.png
    Scrap Shatter [2]
    Increases The Vigilante at Night damage by 6% per 2 refine rate.
    Increases long ranged physical damage by 3% per 4 refine rate.
    Class: Shotgun
    Attack: 310
    Weight: 200
    Weapon Level : 5
    Required Level: 200
    Usable Jobs: Night Watch

    830009.png
    Scrap Splatter [2]
    Increases Magazine for One damage by 6% per 2 refine rate.
    Increases long ranged physical damage by 3% per 4 refine rate.
    Class: Gatling Gun
    Attack: 270
    Weight: 240
    Weapon Level : 5
    Required Level: 200
    Usable Jobs: Night Watch

    840005.png
    Scrap Bomber [2]
    Increases Wild Fire damage by 6% per 2 refine rate.
    Increases long ranged physical damage by 3% per 4 refine rate.
    Class: Grenade Launcher
    Attack: 350
    Weight: 320
    Weapon Level : 5
    Required Level: 200
    Usable Jobs: Night Watch

     

    Illusion of Twins gears

    Spoiler

    450182.png
    Illusion Sprint Mail [1]
    Vit + 5, increases HP recovery rate by 20%.
    If refine rate is 7 or higher, increases HP recovery rate by additional 20%.
    If refine rate is 9 or higher, reduces delay after skill by 5%.
    If refine rate is 11 or higher, reduces delay after skill by additional 7%.

    When equipped with Illusion Sprint Shoes, Atk + 10%.
    If refine rate of each is 7 or higher, Atk + 70.
    If the sum of refine rate is 18 or higher, increases melee and long ranged physical damage by 15%.
    If the sum of refine rate is 22 or higher, reduces fixed casting time by 0.7 seconds, increases physical damage against boss monsters by 25%.

    When equipped with Illusion Sprint Ring and Illusion Sprint Glove, MaxHP + 15%, MaxSP + 15%.
    Class : Armor
    Defense : 40
    Weight : 150
    Required Level : 130
    Usable Jobs : All

    460017.png
    Illusion Guard [1]
    ASPD + 2.
    Perfect Hit + 3 per 2 refine rate (up to refine rate 12).
    Class: Shield
    Defense: 60
    Weight: 60
    Required Level: 120
    Usable Jobs: All

    460018.png
    Illusion Silver Guard [1]
    Reduces variable casting time by 7%.
    Reduces delay after skill by 1% per 2 refine rate (up to refine rate 12).
    Class: Shield
    Defense: 60
    Weight: 30
    Required Level: 120
    Usable Jobs: All

    470066.png
    Illusion Sprint Shoes [1]
    Agi + 5, increases SP recovery rate by 20%.
    If refine rate is 7 or higher, increases SP recovery rate by additional 20%.
    If refine rate is 9 or higher, MaxHP + 5%, MaxSP + 5%.
    If refine rate is 11 or higher, increases physical damage against all size enemies by 15%.

    When equipped with Illusion Sprint Ring, drains 500 HP every second, has a low chance to gain Str + 150 for 10 seconds when dealing physical damage.

    When equipped with Illusion Sprint Glove, drains 50 SP every second, has a low chance to gain Agi + 150 for 10 seconds when dealing physical damage.
    Class: Shoes
    Defense: 20
    Weight: 70
    Required Level: 130
    Usable Jobs: All

    490120.png
    Illusion Sprint Ring [1]
    Reduces variable casting time by 10%.

    When equipped with Illusion Sprint Mail, reduces delay after skill by 10%.
    Class: Accessory (left)
    Defense: 0
    Weight: 10
    Required Level: 130
    Usable Jobs: All

    490121.png
    Illusion Sprint Glove [1]
    Reduces delay after skill by 3%.

    When equipped with Illusion Sprint Ring, reduces delay after skill by 5%.

    When equipped with Illusion Sprint Mail, reduces variable casting time by 10%.
    Class: Accessory (right)
    Defense: 0
    Weight: 10
    Required Level: 130
    Usable Jobs: All

    500030.png
    Illusion Excalibur [2]
    Matk + 180.
    Matk + 5%, reduces delay after skill by 5%.
    If refine rate is 7 or higher, increases Genesis Ray damage by 15%.
    If refine rate is 9 or higher, increases neutral and holy property magical damage by 15%, reduces variable casting time by 10%.
    If refine rate is 11 or higher, increases Genesis Ray damage by additional 25%.

    When equipped with Illusion Sacred Mission, Matk + 50, reduces variable casting time by 10%.
    If refine rate of each is 7 or higher, increases Genesis Ray damage by 10%.
    If the sum of refine rate is 18 or higher, increases magical damage against all race monsters by 20%.
    If the sum of refine rate is 22 or higher, reduces cooldown of Genesis Ray by 1 second, reduces delay after skill by 5%.
    Class: Sword
    Attack: 120
    Weight: 100
    Weapon Level: 4
    Required Level: 120
    Usable Jobs: Royal Guard classes

    510034.png
    Illusion Ancient Dagger [2]
    Matk + 180.
    MaxSP + 100, increases SP recovery rate by 10%.
    Has a chance to gain Matk + 10% and Matk + 70 for 10 seconds when dealing physical damage.
    If refine rate is 7 or higher, increases all property magical damage damage by 15%.
    If refine rate is 9 or higher, increases magical damage against medium and large size enemies by 15%.
    If refine rate is 11 or higher, has a chance to gain magical damage bonus against all race monsters by 15% for 10 seconds when dealing magical damage.

    When equipped with Illusion Guard, Matk + 50.
    If refine rate of each is 7 or higher, Perfect Hit + 10.
    If the sum of refine rate is 18 or higher, increases all property magical damage damage by 15%, has a chance to auto-cast Killing Cloud level 3 when dealing melee physical damage.
    If the sum of refine rate is 22 or higher, when Killing Cloud is cast, has a chance to auto-cast Poison Burst level 4 when dealing magical damage for 30 seconds.
    Class: Dagger
    Attack: 107
    Weight: 60
    Weapon Level: 4
    Required Level: 120
    Usable Jobs: Shadow Chaser classes

    530015.png
    Illusion Gelerdria [2]
    MaxHP + 10%, Cri + 15.
    Atk + 20 and increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
    If refine rate is 7 or higher, increases Cannon Spear damage by 25%, increases critical damage by 30%.
    If refine rate is 9 or higher, increases Vanishing Point damage by 25%, increases long ranged physical damage by 15%.
    If refine rate is 11 or higher, increases Cannon Spear and Vanishing Point damage by additional 25%.

    When equipped with Illusion Hot-blooded Headband, increases Cannon Spear and Vanishing Point damage by 25% for 60 seconds when using Shield Spell.
    If refine rate of each is 7 or higher, increases long ranged physical damage by 15%.
    If the sum of refine rate is 18 or higher, increases physical damage against all race monsters by 15%.
    If the sum of refine rate is 22 or higher, increases Cannon Spear and Vanishing Point damage as percentage equal to 2 times of the sum of refine rate of set.
    Class: Spear
    Attack: 170
    Weight: 200
    Weapon Level: 4
    Required Level: 120
    Usable Jobs: Royal Guard classes

    550030.png
    Illusion Thorn Staff of Darkness [2]
    Can't be destroyed.
    Matk + 180, Int + 3, Dex + 3.
    Ignores magical defense of all race monsters (except players) by 3% per refine rate.
    Reduces delay after skill by 3% per 2 refine rate.
    If refine rate is 7 or higher, Matk + 7%, reduces variable casting time by 7%.
    If refine rate is 9 or higher, increases magical damage against holy property enemies and angel race monsters by 20%.
    If refine rate is 11 or higher, increases poison, shadow, undead and ghost property magical damage by 15%.

    When equipped with Illusion Morpheus's Hood, Matk + 20.
    If refine rate of each is 7 or higher, increases magical damage against all property monsters by 10%.
    If the sum of refine rate is 18 or higher, increases magical damage against shadow property enemies and demon race monsters by 20%.
    If the sum of refine rate is 22 or higher, increases magical damage against all size monsters by 15%, reduces fixed casting time by 0.5 seconds.
    Class: Staff
    Attack: 60
    Weight: 120
    Property : Shadow
    Weapon Level: 4
    Required Level: 120
    Usable Jobs: Mage classes, Acolyte classes, Soul Linker classes

    550031.png
    Illusion Dea Staff [2]
    Can't be destroyed.
    Matk + 190, Int + 6, Vit + 2.
    Has a low chance to recover 150 SP every second for 4 times when dealing magical damage.
    Increases Judex damage by 20% per 3 refine rate.
    If refine rate is 7 or higher, increases holy property magical damage by 15%.
    If refine rate is 9 or higher, increases Judex damage by 30%, reduces delay after skill by 15%.
    If refine rate is 11 or higher, increases magical damage against all size enemies by 20% for 15 seconds when using Magnus Exorcismus.

    When equipped with Illusion Saint Robe, Matk + 50, reduces delay after skill by 10%.
    If refine rate of each is 7 or higher, Matk + 10%, ASPD + 2.
    If the sum of refine rate is 18 or higher, increases magical damage against all race monsters by 20%.
    If the sum of refine rate is 22 or higher, reduces variable casting time by 15%, reduces delay after skill by additional 10%.
    Class: Staff
    Attack: 50
    Weight: 100
    Property : Holy
    Weapon Level: 4
    Required Level: 120
    Usable Jobs: Archbishop classes

    620010.png
    Illusion Doom Slayer [2]
    Can't be destroyed.
    Reduces variable casting time by 5%, if base Str is 100 or higher, Atk + 75.
    If refine rate is 7 or higher, reduces variable casting time by additional 10%.
    If refine rate is 9 or higher, increases melee and long ranged physical damage by 15%, increases physical damage against all size enemies by 20%.
    If refine rate is 11 or higher,  reduces delay after skill by 10%.

    When equipped with Illusion Chain Mail, Atk + 50, reduces delay after skill by 15%.
    If refine rate of each is 7 or higher, increases attack speed (reduces delay after attack by 15%).
    If the sum of refine rate is 18 or higher, increases physical damage against all race monsters by 20%.
    If the sum of refine rate is 22 or higher, Atk + 15%, reduces variable casting time by 10%.
    Class: Two-handed Axe
    Attack: 250
    Weight: 700
    Weapon Level: 4
    Required Level: 120
    Usable Jobs: Merchant classes

     

    Geffen Night Arena equipment

    Spoiler

    450149.png
    Anti Conjurer Suit [1]
    Increases incoming heal effectiveness by 10%.
    Reduces SP consumption of skills by 10%.
    MaxHP + 3, Str + 3, Agi + 3.
    Atk + 10 per refine rate.
    Increases attack speed (reduces delay after attack by 2%) per 2 refine rate.
    If refine rate is 9 or higher, increases melee and long range physical damage by 10%.
    If refine rate is 11 or higher, increases attack speed (reduces delay after attack by additional 7%).
    If refine rate is 13 or higher, additional Atk + 60.
    Class: Armor
    Defense: 50
    Weight: 90
    Armor Level : 2
    Required Level: 230
    Usable Jobs: All

    450150.png
    Magic Protector Robe [1]
    Increases incoming heal effectiveness by 10%.
    Reduces SP consumption of skills by 10%.
    MaxHP + 3, Int + 3, Dex + 3.
    Matk + 10 per refine rate.
    Reduces variable casting time by 2% per 2 refine rate.
    If refine rate is 9 or higher, increases all property magical damage by 10%.
    If refine rate is 11 or higher, reduces variable casting time by additional 7%.
    If refine rate is 13 or higher, additional Matk + 60.
    Class: Armor
    Defense: 110
    Weight: 80
    Armor Level : 2
    Required Level: 230
    Usable Jobs: All

    460005.png
    Magic Absorber [1]
    Increases all property magical damage by 3%, Mdef + 15.
    If refine rate is 7 or higher, Matk + 25.
    If refine rate is 9 or higher, reduces variable casting time by 5%.
    If refine rate is 12 or higher, increases all property magical damage by additional 7%.
    _
    When equipped with Mental Condenser or Force Condenser, MaxHP + 10%, reduces delay after skill by 5%.
    Class: Shield
    Defense: 50
    Weight: 50
    Armor Level : 2
    Required Level: 230
    Usable Jobs: All

    460006.png
    Encyclopedia Complete Edition [1]
    Atk + 3%, Mdef + 10.
    If refine rate is 7 or higher, Atk + 25, Cri + 3.
    If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 5%).
    If refine rate is 12 or higher, Atk + 7%, increases critical damage by 10%.
    _
    When equipped with Mental Condenser or Force Condenser, MaxHP + 10%, reduces delay after skill by 5%.
    Class: Shield
    Defense: 150
    Weight: 150
    Armor Level : 2
    Required Level: 230
    Usable Jobs: All

    480065.png
    Magic Barrier Manteau [1]
    MaxHP + 1500.
    MaxHP + 1% per refine rate.
    Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
    If refine rate is 9 or higher, increases melee physical damage by 5%.
    If refine rate is 11 or higher, increases melee physical damage by additional 7%.
    _
    When equipped with Anti Conjurer Suit, Atk + 50.
    If refine rate of Anti Conjurer Suit is 11 or higher, increases melee physical damage by 5%, increases attack speed (reduces delay after attack by 10%).
    _
    When equipped with Magic Protector Robe, Atk + 50.
    If refine rate of Magic Protector Robe is 11 or higher, increases melee physical damage by 5%, reduces variable casting time by 10%.
    Class: Garment
    Defense: 75
    Weight: 70
    Armor Level : 2
    Required Level: 230
    Usable Jobs: All

    480066.png
    Magic Barrier Muffler [1]
    MaxHP + 1500.
    MaxHP + 1% per refine rate.
    Reduces variable casting time by 2% per 3 refine rate.
    If refine rate is 9 or higher, Matk + 7%, increases heal effectiveness by 5%.
    If refine rate is 11 or higher, increases all property magical damage by 7%.
    _
    When equipped with Magic Protector Robe, Matk + 50.
    If refine rate of Magic Protector Robe is 11 or higher, increases all property magical damage by 5%, reduces variable casting time by 10%.
    _
    When equipped with Anti Conjurer Suit, Matk + 50.
    If refine rate of Anti Conjurer Suit is 11 or higher, increases all property magical damage by 5%, increases attack speed (reduces delay after attack by 10%).
    Class: Garment
    Defense: 70
    Weight: 65
    Armor Level : 2
    Required Level: 230
    Usable Jobs: All

    480067.png
    Ravage Magic Manteau [1]
    MaxHP + 1200.
    MaxHP + 1% per refine rate.
    Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
    If refine rate is 9 or higher, increases long ranged physical damage by 5%.
    If refine rate is 11 or higher, increases long ranged physical damage by additional 7%.
    _
    When equipped with Anti Conjurer Suit, Atk + 50.
    If refine rate of Anti Conjurer Suit is 11 or higher, increases long ranged physical damage by 5%, increases attack speed (reduces delay after attack by 10%).
    _
    When equipped with Magic Protector Robe, Atk + 50.
    If refine rate of Magic Protector Robe is 11 or higher, increases long ranged physical damage by 5%, reduces variable casting time by 10%.
    Class: Garment
    Defense: 70
    Weight: 65
    Armor Level : 2
    Required Level: 230
    Usable Jobs: All

    480068.png
    Ravage Magic Muffler [1]
    MaxHP + 2000.
    MaxHP + 1% per refine rate.
    Increases attack speed (reduces delay after attack by 1%) and reduces variable casting time by 1% per 3 refine rate.
    If refine rate is 9 or higher, increases damage against all size monsters by 3%.
    If refine rate is 11 or higher, when dealing physical or magical damage, has a low chance to recover 350 HP and 20 SP per second for 10 seconds.
    _
    When equipped with Anti Conjurer Suit, Atk + 50.
    If refine rate of Anti Conjurer Suit is 11 or higher, Atk + 5%, increases attack speed (reduces delay after attack by 10%).
    _
    When equipped with Magic Protector Robe, Matk + 50.
    If refine rate of Magic Protector Robe is 11 or higher, Matk + 5%, reduces variable casting time by 10%.
    Class: Garment
    Defense: 90
    Weight: 80
    Armor Level : 2
    Required Level: 230
    Usable Jobs: All

    490077.png
    Force Condenser [1]
    MaxHP + 5%.
    Atk + 8%.
    _
    When equipped with Anti Conjurer Suit or Magic Protector Robe, when dealing physical damage, has a low chance to recover 400 HP per 0.5 seconds for 19 times.
    Class: Accessory
    Defense: 15
    Weight: 10
    Required Level: 230
    Usable Jobs: All

    490078.png
    Mental Condenser [1]
    MaxHP + 5%.
    Matk + 8%.
    _
    When equipped with Anti Conjurer Suit or Magic Protector Robe, when dealing magical damage, has a low chance to recover 80 SP per 0.5 seconds for 19 times.
    Class: Accessory
    Defense: 15
    Weight: 10
    Required Level: 230
    Usable Jobs: All

     

    Unknown Boots series

    Spoiler

    470071.png
    Unknown Strength Boots [1]
    Atk + 15 per 2 refine rate.
    MaxHP + 120 and MaxSP + 8 per 3 refine rate.
    If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 7%).
    If refine rate is 11 or higher, when dealing physical damage, has a low chance to gain Str + 175 for 10 seconds.
    If refine rate is 13 or higher, increases melee physical damage by 7%.

    [Bonus by grade]
    [Grade D] Increases Str gained from buff by additional 25.
    [Grade C] Increases Str gained from buff by additional 25.
    Class: Shoes
    Defense: 60
    Weight: 70
    Armor Level : 2
    Required Level: 230
    Usable Jobs: All

    470072.png
    Unknown Dexterity Boots [1]
    Atk + 15 per 2 refine rate.
    MaxHP + 110 and MaxSP + 3 per 3 refine rate.
    If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 7%).
    If refine rate is 11 or higher, when dealing physical or magical damage, has a low chance to gain Dex + 175 for 10 seconds.
    If refine rate is 13 or higher, reduces fixed casting time by 0.5 seconds.

    [Bonus by grade]
    [Grade D] Increases Dex gained from buff by additional 25.
    [Grade C] Increases Dex gained from buff by additional 25.
    Class: Shoes
    Defense: 60
    Weight: 70
    Armor Level : 2
    Required Level: 230
    Usable Jobs: All

    470073.png
    Unknown Vitality Boots [1]
    Atk + 10 and Matk + 10 per 2 refine rate.
    MaxHP + 150 and MaxSP + 15 per 3 refine rate.
    If refine rate is 9 or higher, reduces variable casting time by 5%, increases attack speed (reduces delay after attack by 5%).
    If refine rate is 11 or higher, when dealing physical or magical damage, has a low chance to gain Vit + 175 for 10 seconds.
    If refine rate is 13 or higher, reduces delay after skill by 5%.

    [Bonus by grade]
    [Grade D] Increases Vit gained from buff by additional 25.
    [Grade C] Increases Vit gained from buff by additional 25.
    Class: Shoes
    Defense: 65
    Weight: 77
    Armor Level : 2
    Required Level: 230
    Usable Jobs: All

    470074.png
    Unknown Intelligence Boots [1]
    Matk + 15 and increases heal effectiveness by 2% per 2 refine rate.
    MaxHP + 80 and MaxSP + 20 per 3 refine rate.
    If refine rate is 9 or higher, reduces variable casting time by 7%.
    If refine rate is 11 or higher, when dealing magical damage, has a low chance to gain Int + 175 for 10 seconds.
    If refine rate is 13 or higher, increases all property magical damage by 7%.

    [Bonus by grade]
    [Grade D] Increases Int gained from buff by additional 25.
    [Grade C] Increases Int gained from buff by additional 25.
    Class: Shoes
    Defense: 50
    Weight: 65
    Armor Level : 2
    Required Level: 230
    Usable Jobs: All

    470076.png
    Unknown Agility Boots [1]
    Atk + 15 per 2 refine rate.
    MaxHP + 120 and MaxSP + 8 per 3 refine rate.
    If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 7%).
    If refine rate is 11 or higher, when dealing physical damage, has a low chance to gain Agi + 175 for 10 seconds.
    If refine rate is 13 or higher, increases melee physical damage by 4%, increases long ranged physical damage by 4%.

    [Bonus by grade]
    [Grade D] Increases Agi gained from buff by additional 25.
    [Grade C] Increases Agi gained from buff by additional 25.
    Class: Shoes
    Defense: 60
    Weight: 70
    Armor Level : 2
    Required Level: 230
    Usable Jobs: All

    470077.png
    Unknown Luck Boots [1]
    Atk + 15 per 2 refine rate.
    MaxHP + 100 and MaxSP + 8 per 3 refine rate.
    If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 7%).
    If refine rate is 11 or higher, when dealing physical damage, has a low chance to gain Luk + 175 for 10 seconds.
    If refine rate is 13 or higher, Cri + 7, increases critical damage by 7%, Atk + 7%.

    [Bonus by grade]
    [Grade D] Increases Luk gained from buff by additional 25.
    [Grade C] Increases Luk gained from buff by additional 25.
    Class: Shoes
    Defense: 65
    Weight: 72
    Armor Level : 2
    Required Level: 230
    Usable Jobs: All

     

    Poenitentia series

    Spoiler

    460013.png
    Poenitentia Aegis [1]
    MaxHP + 5%, MaxSP + 5%.
    Def + 50 and Mdef + 10 per 3 refine rate.

    [Bonus by grade]
    [Grade D] Increases Shield Shooting damage by 5%.
    [Grade C] Increases Shield Shooting damage by additional 8%. 
    [Grade B] Increases Shield Shooting damage by additional 15%, POW + 1, SPL + 1.

    When equipped with Poenitentia Gladius or Poenitentia Hasta, increases attack speed (reduces delay after attack by 10%), reduces damage taken from all property enemies by 10%.
    Class: Shield
    Defense: 120
    Weight: 150
    Armor Level : 2
    Required Level: 230
    Usable Jobs: Imperial Guard

    500019.png
    Poenitentia Gladius [2]
    Matk + 250.
    Matk + 10%.
    Increases Cross Rain damage by 10%.
    Increases Genesis Ray damage by 4% per 2 refine rate.
    If refine rate is 7 or higher, reduces variable casting time by 10%.
    If refine rate is 9 or higher, increases Genesis Ray damage by additional 25%. 
    If refine rate is 11 or higher, increases holy property magical damage by 10%.

    [Bonus by grade]
    [Grade D] Increases Cross Rain damage by additional 5%.
    [Grade C] Increases Cross Rain damage by additional 8%, S.Matk + 1.
    [Grade B] Increases Cross Rain damage by additional 12%, SPL + 1.
    Class: Sword
    Attack: 195
    Weight: 180
    Weapon Level : 5
    Required Level: 230
    Usable Jobs: Imperial Guard

    500020.png
    Poenitentia Ligula [2]
    Atk + 10%.
    Increases Acidified Zone (Fire/Water/Wind/Earth) damage by 10%.
    Increases Cart Cannon damage by 3% per 2 refine rate.
    If refine rate is 7 or higher, reduces variable casting time by 10%.
    If refine rate is 9 or higher, increases Cart Cannon damage by additional 25%. 
    If refine rate is 11 or higher, increases long ranged physical damage by 10%.

    [Bonus by grade]
    [Grade D] Increases Acidified Zone (Fire/Wind) damage by 5%.
    [Grade C] Increases Acidified Zone (Water/Earth) damage by 8%, P.Atk + 1.
    [Grade B] Increases Acidified Zone (Fire/Water/Wind/Earth) damage by 10%, POW + 2.
    Class: Sword
    Attack: 185
    Weight: 180
    Weapon Level : 5
    Required Level: 230
    Usable Jobs: Biolo

    510027.png
    Poenitentia Mucro [2]
    Atk + 10%.
    Increases Shadow Stab damage by 10%.
    Increases Cross Impact damage by 3% per 2 refine rate.
    If refine rate is 7 or higher, increases critical damage by 15%.
    If refine rate is 9 or higher, increases Cross Impact damage by additional 30%. 
    If refine rate is 11 or higher, increases physical damage against all size enemies by 15%.

    [Bonus by grade]
    [Grade D] Increases Shadow Stab damage by additional 5%.
    [Grade C] Increases Shadow Stab damage by additional 8%, P.Atk + 1.
    [Grade B] Increases Shadow Stab damage by additional 12%, POW + 1.
    Class: Dagger
    Attack: 190
    Weight: 90
    Weapon Level : 5
    Required Level: 230
    Usable Jobs: Shadow Cross

    510028.png
    Poenitentia Dilacero [2]
    Atk + 10%.
    Increases Deft Stab damage by 10%.
    Increases Fatal Menace damage by 3% per 2 refine rate.
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 9 or higher, increases Fatal Menace damage by additional 30%. 
    If refine rate is 11 or higher, reduces delay after skill by 12%.

    [Bonus by grade]
    [Grade D] Increases Deft Stab damage by additional 5%.
    [Grade C] Increases Deft Stab damage by additional 8%, P.Atk + 1.
    [Grade B] Increases Deft Stab damage by additional 12%, POW + 1.
    Class: Dagger
    Attack: 190
    Weight: 90
    Weapon Level : 5
    Required Level: 230
    Usable Jobs: Abyss Chaser

    530010.png
    Poenitentia Hasta [2]
    Atk + 10%.
    Increases Overslash damage by 10%.
    Increases Overbrand damage by 3% per 2 refine rate.
    If refine rate is 7 or higher, reduces variable casting time by 10%.
    If refine rate is 9 or higher, increases Overbrand damage by additional 25%. 
    If refine rate is 11 or higher, increases melee physical damage by 10%.

    [Bonus by grade]
    [Grade D] Increases Overslash damage by additional 5%.
    [Grade C] Increases Overslash damage by additional 8%, P.Atk + 1.
    [Grade B] Increases Overslash damage by additional 12%, POW + 1.
    Class: Spear
    Attack: 205
    Weight: 190
    Weapon Level : 5
    Required Level: 230
    Usable Jobs: Imperial Guard

    540014.png
    Poenitentia Codex [2]
    Can't be destroyed.
    Matk + 215.
    Matk + 10%.
    Increases Diamond Storm and Terra Drive damage by 10%.
    Increases Diamond Dust and Earth Grave damage by 3% per 2 refine rate.
    If refine rate is 7 or higher, reduces variable casting time by 10%.
    If refine rate is 9 or higher, increases Diamond Dust and Earth Grave damage by additional 25%. 
    If refine rate is 11 or higher, reduces cooldown of Diamond Dust and Earth Grave by 2 seconds.

    [Bonus by grade]
    [Grade D] Increases Diamond Storm and Terra Drive damage by additional 5%.
    [Grade C] Increases Diamond Storm and Terra Drive damage by additional 8%, S.Matk + 1.
    [Grade B] Increases Diamond Storm and Terra Drive damage by additional 12%, SPL + 1.
    Class: Book
    Attack: 150
    Weight: 160
    Weapon Level : 5
    Required Level: 230
    Usable Jobs: Elemental Master

    540015.png
    Poenitentia Liber [2]
    Can't be destroyed.
    Atk + 5%, Matk + 5%, Matk + 215.
    Increases Petitio damage by 10%.
    Increases Duple Light damage by 3% per 2 refine rate.
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 9 or higher, increases Duple Light damage by additional 30%. 
    If refine rate is 11 or higher, increases holy property magical damage by 15%.

    [Bonus by grade]
    [Grade D] Increases Petitio damage by additional 5%.
    [Grade C] Increases Petitio damage by additional 8%, S.Matk + 1.
    [Grade B] Increases Petitio damage by additional 12%, SPL + 1.
    Class: Book
    Attack: 230
    Weight: 100
    Weapon Level : 5
    Required Level: 230
    Usable Jobs: Cardinal

    550019.png
    Poenitentia Scipio [2]
    Can't be destroyed.
    Matk + 215.
    Matk + 10%.
    Increases Conflagration and Lightning Land damage by 10%.
    Increases Psychic Wave and Varetyr Spear damage by 3% per 2 refine rate.
    If refine rate is 7 or higher, reduces variable casting time by 10%.
    If refine rate is 9 or higher, increases Psychic Wave and Varetyr Spear damage by additional 25%. 
    If refine rate is 11 or higher, reduces cooldown of Psychic Wave by 1.5 seconds, reduces cooldown of Varetyr Spear by 2 seconds.

    [Bonus by grade]
    [Grade D] Increases Conflagration and Lightning Land damage by additional 5%.
    [Grade C] Increases Conflagration and Lightning Land damage by additional 8%, S.Matk + 1.
    [Grade B] Increases Conflagration and Lightning Land damage by additional 12%, SPL + 1.
    Class: Staff
    Attack: 150
    Weight: 160
    Weapon Level : 5
    Required Level: 230
    Usable Jobs: Elemental Master

    550020.png
    Poenitentia Crystallum [2]
    Can't be destroyed.
    Matk + 250, Matk + 10%.
    Increases Framen damage by 10%.
    Increases Adoramus damage by 3% per 2 refine rate.
    If refine rate is 7 or higher, reduces variable casting time by 10%.
    If refine rate is 9 or higher, increases Adoramus damage by additional 30%. 
    If refine rate is 11 or higher, increases magical damage against all race monsters (except players) by 15%.

    [Bonus by grade]
    [Grade D] Increases Framen damage by additional 5%.
    [Grade C] Increases Framen damage by additional 8%, S.Matk + 1.
    [Grade B] Increases Framen damage by additional 12%, SPL + 1.
    Class: Staff
    Attack: 170
    Weight: 200
    Weapon Level : 5
    Required Level: 230
    Usable Jobs: Cardinal

    560012.png
    Poenitentia Caestus [2]
    Atk + 10%.
    Increases Second Faith damage by 10%.
    Increases Tiger Cannon damage by 3% per 2 refine rate.
    If refine rate is 7 or higher, MaxHP + 10%.
    If refine rate is 9 or higher, increases Tiger Cannon damage by additional 30%. 
    If refine rate is 11 or higher, reduces cooldown of Tiger Cannon by 1 second.

    [Bonus by grade]
    [Grade D] Increases Second Faith damage by additional 5%.
    [Grade C] Increases Second Faith damage by additional 8%, P.Atk + 1.
    [Grade B] Increases Second Faith damage by additional 12%, POW + 1.
    Class: Knuckle
    Attack: 230
    Weight: 150
    Weapon Level : 5
    Required Level: 230
    Usable Jobs: Inquisitor

    560013.png
    Poenitentia Ungula [2]
    Atk + 10%.
    Increases Explosion Blaster damage by 10%.
    Increases Rampage Blast damage by 3% per 2 refine rate.
    If refine rate is 7 or higher, reduces SP consumption of Rampage Blast by 12%.
    If refine rate is 9 or higher, increases Rampage Blast damage by additional 30%. 
    If refine rate is 11 or higher, reduces cooldown of Rampage Blast by 1 second.

    [Bonus by grade]
    [Grade D] Increases Explosion Blaster damage by additional 5%.
    [Grade C] Increases Explosion Blaster damage by additional 8%, P.Atk + 1.
    [Grade B] Increases Explosion Blaster damage by additional 12%, POW + 1.
    Class: Knuckle
    Attack: 230
    Weight: 150
    Weapon Level : 5
    Required Level: 230
    Usable Jobs: Inquisitor

    570013.png
    Poenitentia Chorda [2]
    Matk + 250.
    Matk + 10%.
    Increases Metallic Fury damage by 10%.
    Increases Reverberation damage by 3% per 2 refine rate.
    If refine rate is 7 or higher, reduces variable casting time by 10%.
    If refine rate is 9 or higher, increases Reverberation damage by additional 30%. 
    If refine rate is 11 or higher, reduces fixed casting time of Reverberation by 0.5 seconds.

    [Bonus by grade]
    [Grade D] Increases Metallic Fury damage by additional 5%.
    [Grade C] Increases Metallic Fury damage by additional 8%, S.Matk + 1.
    [Grade B] Increases Metallic Fury damage by additional 12%, SPL + 1.
    Class: Musical Instrument
    Attack: 220
    Weight: 110
    Weapon Level : 5
    Required Level: 230
    Usable Jobs: Troubadour

    580013.png
    Poenitentia Flagellum [2]
    Matk + 250.
    Matk + 10%.
    Increases Metallic Fury damage by 10%.
    Increases Reverberation damage by 3% per 2 refine rate.
    If refine rate is 7 or higher, reduces variable casting time by 10%.
    If refine rate is 9 or higher, increases Reverberation damage by additional 30%. 
    If refine rate is 11 or higher, reduces fixed casting time of Reverberation by 0.5 seconds.

    [Bonus by grade]
    [Grade D] Increases Metallic Fury damage by additional 5%.
    [Grade C] Increases Metallic Fury damage by additional 8%, S.Matk + 1.
    [Grade B] Increases Metallic Fury damage by additional 12%, SPL + 1.
    Class: Whip
    Attack: 220
    Weight: 110
    Weapon Level : 5
    Required Level: 230
    Usable Jobs: Trouvere

    590016.png
    Poenitentia Clava [2]
    Can't be destroyed.
    Atk + 10%.
    Increases Axe Stomp damage by 10%.
    Increases Knuckle Boost damage by 5% per 2 refine rate.
    If refine rate is 7 or higher, reduces variable casting time by 10%.
    If refine rate is 9 or higher, increases Vulcan Arm damage by 25%. 
    If refine rate is 11 or higher, increases Arm Cannon damage by 25%.

    [Bonus by grade]
    [Grade D] Increases long ranged physical damage by 2%.
    [Grade C] Increases long ranged physical damage by additional 3%,
    [Grade B] Increases Arm Cannon damage by 10%, P.Atk + 1.
    Class: Axe
    Attack: 205
    Weight: 180
    Weapon Level : 5
    Required Level: 230
    Usable Jobs: Meister

    590017.png
    Poenitentia Pendulus [2]
    Atk + 10%.
    Increases Acidified Zone (Fire/Water/Wind/Earth) damage by 10%.
    Increases Cart Tornado damage by 3% per 2 refine rate.
    If refine rate is 7 or higher, reduces variable casting time by 10%.
    If refine rate is 9 or higher, increases Cart Tornado damage by additional 25%. 
    If refine rate is 11 or higher, increases melee physical damage by 10%.

    [Bonus by grade]
    [Grade D] Increases Acidified Zone (Fire/Wind) damage by 5%.
    [Grade C] Increases Acidified Zone (Water/Earth) damage by 8%, P.Atk + 1.
    [Grade B] Increases Acidified Zone (Fire/Water/Wind/Earth) damage by 10%, POW + 2.
    Class: Mace
    Attack: 185
    Weight: 180
    Weapon Level : 5
    Required Level: 230
    Usable Jobs: Biolo

    600014.png
    Poenitentia Ensis [2]
    Atk + 10%.
    Increases Storm Slash damage by 10%.
    Increases Ignition Break damage by 3% per 2 refine rate.
    If refine rate is 7 or higher, reduces variable casting time by 10%.
    If refine rate is 9 or higher, increases Ignition Break damage by additional 25%. 
    If refine rate is 11 or higher, reduces cooldown of Ignition Break by 0.7 seconds.

    [Bonus by grade]
    [Grade D] Increases Storm Slash damage by additional 5%.
    [Grade C] Increases Storm Slash damage by additional 8%, P.Atk + 1.
    [Grade B] Increases Storm Slash damage by additional 12%, POW + 2.
    Class: Two-handed Sword
    Attack: 315
    Weight: 220
    Weapon Level : 5
    Required Level: 230
    Usable Jobs: Dragon Knight

    610016.png
    Poenitentia Manus [2]
    Atk + 10%.
    Increases Impact Crater damage by 10%.
    Increases Rolling Cutter damage by 3% per 2 refine rate.
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 9 or higher, increases Rolling Cutter damage by additional 30%. 
    If refine rate is 11 or higher, reduces delay after skill by 12%.

    [Bonus by grade]
    [Grade D] Increases Impact Crater damage by additional 5%.
    [Grade C] Increases Impact Crater damage by additional 8%, P.Atk + 1.
    [Grade B] Increases Impact Crater damage by additional 12%, POW + 1.
    Class: Katar
    Attack: 280
    Weight: 190
    Weapon Level : 5
    Required Level: 230
    Usable Jobs: Shadow Cross

    620006.png
    Poenitentia Ascia [2]
    Can't be destroyed.
    Atk + 10%.
    Increases Axe Stomp damage by 10%.
    Increases Axe Tornado damage by 3% per 2 refine rate.
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 9 or higher, increases Axe Tornado damage by additional 25%. 
    If refine rate is 11 or higher,  increases physical damage against all size enemies by 15%.

    [Bonus by grade]
    [Grade D] Increases Axe Stomp damage by additional 5%.
    [Grade C] Increases Axe Stomp damage by additional 8%, P.Atk + 1.
    [Grade B] Increases Axe Stomp damage by additional 12%, POW + 2.
    Class: Two-handed Axe
    Attack: 325
    Weight: 320
    Weapon Level : 5
    Required Level: 230
    Usable Jobs: Meister

    630009.png
    Poenitentia Catapulta [2]
    Atk + 10%.
    Increases Madness Crusher damage by 10%.
    Increases Hundred Spears damage by 3% per 2 refine rate.
    If refine rate is 7 or higher, reduces variable casting time by 10%.
    If refine rate is 9 or higher, increases Hundred Spears damage by additional 25%. 
    If refine rate is 11 or higher, reduces cooldown of Hundred Spears by 2 seconds.

    [Bonus by grade]
    [Grade D] Increases Madness Crusher damage by additional 5%.
    [Grade C] Increases Madness Crusher damage by additional 8%, P.Atk + 1.
    [Grade B] Increases Madness Crusher damage by additional 12%, POW + 2.
    Class: Two-handed Spear
    Attack: 320
    Weight: 230
    Weapon Level : 5
    Required Level: 230
    Usable Jobs: Dragon Knight

    640014.png
    Poenitentia Termes [2]
    Can't be destroyed.
    Matk + 300.
    Matk + 10%.
    Increases Crimson Arrow and Frozen Slash damage by 10%.
    Increases Crimson Rock and Frost Misty damage by 3% per 2 refine rate.
    If refine rate is 7 or higher, reduces variable casting time by 10%.
    If refine rate is 9 or higher, increases Crimson Rock and Frost Misty damage by additional 25%. 
    If refine rate is 11 or higher, increases fire and water property magical damage by 10%.

    [Bonus by grade]
    [Grade D] Increases Crimson Arrow and Frozen Slash damage by additional 5%.
    [Grade C] Increases Crimson Arrow and Frozen Slash damage by additional 8%, S.Matk + 1.
    [Grade B] Increases Crimson Arrow and Frozen Slash damage by additional 12%, SPL + 2.
    Class: Two-handed Staff
    Attack: 150
    Weight: 160
    Weapon Level : 5
    Required Level: 230
    Usable Jobs: Arch Mage

    640015.png
    Poenitentia Virga [2]
    Can't be destroyed.
    Matk + 300.
    Matk + 10%.
    Increases Storm Cannon and Rock Down damage by 10%.
    Increases Chain Lightning and Earth Strain damage by 3% per 2 refine rate.
    If refine rate is 7 or higher, reduces variable casting time by 10%.
    If refine rate is 9 or higher, increases Chain Lightning and Earth Strain damage by additional 25%. 
    If refine rate is 11 or higher, increases wind and earth property magical damage by 10%.

    [Bonus by grade]
    [Grade D] Increases Storm Cannon and Rock Down damage by additional 5%.
    [Grade C] Increases Storm Cannon and Rock Down damage by additional 8%, S.Matk + 1.
    [Grade B] Increases Storm Cannon and Rock Down damage by additional 12%, SPL + 2.
    Class: Two-handed Staff
    Attack: 150
    Weight: 160
    Weapon Level : 5
    Required Level: 230
    Usable Jobs: Arch Mage

    700022.png
    Poenitentia Tenon [2]
    Atk + 10%.
    Increases Frenzy Shot damage by 10%.
    Increases Triangle Shot damage by 3% per 2 refine rate.
    If refine rate is 7 or higher, increases critical damage by 15%.
    If refine rate is 9 or higher, increases Triangle Shot damage by additional 30%. 
    If refine rate is 11 or higher, increases long ranged physical damage by 15%.

    [Bonus by grade]
    [Grade D] Increases Frenzy Shot damage by additional 5%.
    [Grade C] Increases Frenzy Shot damage by additional 8%, P.Atk + 1.
    [Grade B] Increases Frenzy Shot damage by additional 12%, CON + 1.
    Class: Bow
    Attack: 250
    Weight: 140
    Weapon Level : 5
    Required Level: 230
    Usable Jobs: Abyss Chaser

    700023.png
    Poenitentia Nervus [2]
    Atk + 10%.
    Increases Crescive Bolt damage by 10%.
    Increases Aimed Bolt damage by 3% per 2 refine rate.
    If refine rate is 7 or higher, increases long ranged physical damage by 10%.
    If refine rate is 9 or higher, increases Aimed Bolt damage by additional 30%. 
    If refine rate is 11 or higher, reduces cooldown of Aimed Bolt by 1 second.

    [Bonus by grade]
    [Grade D] Increases Crescive Bolt damage by additional 5%.
    [Grade C] Increases Crescive Bolt damage by additional 8%, P.Atk + 1.
    [Grade B] Increases Crescive Bolt damage by additional 12%, CON + 1.
    Class: Bow
    Attack: 250
    Weight: 140
    Weapon Level : 5
    Required Level: 230
    Usable Jobs: Wind Hawk

    700024.png
    Poenitentia Attendo [2]
    Atk + 10%.
    Increases Gale Storm damage by 10%.
    Increases Arrow Storm damage by 3% per 2 refine rate.
    If refine rate is 7 or higher, increases long ranged physical damage by 10%.
    If refine rate is 9 or higher, increases Arrow Storm damage by additional 30%. 
    If refine rate is 11 or higher, reduces cooldown of Arrow Storm by 0.7 seconds.

    [Bonus by grade]
    [Grade D] Increases Gale Storm damage by additional 5%.
    [Grade C] Increases Gale Storm damage by additional 8%, P.Atk + 1.
    [Grade B] Increases Gale Storm damage by additional 12%, CON + 1.
    Class: Bow
    Attack: 250
    Weight: 140
    Weapon Level : 5
    Required Level: 230
    Usable Jobs: Wind Hawk

    700025.png
    Poenitentia Vatia [2]
    Atk + 10%.
    Increases Rhythm Shooting damage by 10%.
    Increases Severe Rainstorm damage by 3% per 2 refine rate.
    If refine rate is 7 or higher, increases long ranged physical damage by 10%.
    If refine rate is 9 or higher, increases Severe Rainstorm damage by additional 30%. 
    If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by 2 seconds.

    [Bonus by grade]
    [Grade D] Increases Rhythm Shooting damage by additional 5%.
    [Grade C] Increases Rhythm Shooting damage by additional 8%, P.Atk + 1.
    [Grade B] Increases Rhythm Shooting damage by additional 12%, CON + 1.
    Class: Bow
    Attack: 250
    Weight: 100
    Weapon Level : 5
    Required Level: 230
    Usable Jobs: Troubadour, Trouvere

    500046.png
    Poenitentia Orbis [2]
    Atk + 5%.
    Increases Shield Chain Rush and Double Bowling Bash damage by 10%.
    Increases Shield Boomerang and Back Stab damage by 3% per 2 refine rate.
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 20%).
    If refine rate is 9 or higher, increases Shield Boomerang and Back Stab damage by additional 25%. 
    If refine rate is 11 or higher, increases physical damage against all size enemies by 15%.

    [Bonus by grade]
    [Grade D] Increases Shield Chain Rush and Double Bowling Bash damage by additional 5%.
    [Grade C] Increases Shield Chain Rush and Double Bowling Bash damage by additional 3%, P.Atk + 1.
    [Grade B] Increases Shield Chain Rush and Double Bowling Bash damage by additional 5%, POW + 1.
    Class: Sword
    Attack: 260
    Weight: 160
    Weapon Level : 5
    Required Level: 230
    Usable Jobs: Hyper Novice

    510056.png
    Poenitentia Sol [2]
    Atk + 7%.
    Increases Kunai - Rotation and Kunai - Refraction damage by 7%.
    Increases Cross Slash damage by 2% per 2 refine rate.
    If refine rate is 7 or higher, increases long ranged physical damage by 10%.
    If refine rate is 9 or higher, increases Cross Slash damage by additional 20%. 
    If refine rate is 11 or higher, increases physical damage against all size enemies by 10%, reduces cooldown of Cross Slash by 1 second.

    [Bonus by grade]
    [Grade D] Increases Kunai - Rotation and Kunai - Refraction damage by additional 5%.
    [Grade C] Increases Kunai - Rotation and Kunai - Refraction damage by additional 3%, P.Atk + 1.
    [Grade B] Increases Kunai - Rotation and Kunai - Refraction damage by additional 5%, POW + 1.
    Class: Dagger
    Attack: 210
    Weight: 120
    Weapon Level : 5
    Required Level: 230
    Usable Jobs: Shinkiro, Shiranui

    510057.png
    Poenitentia Jana [2]
    Matk + 200, Matk + 7%.
    Increases Thundering Cannon and Golden Dragon Cannon damage by 7%.
    Increases Flaming Petals, Freezing Spear and Wind Blade damage by 2% per 2 refine rate.
    If refine rate is 7 or higher, reduces variable casting time by 10%.
    If refine rate is 9 or higher, increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 20%. 
    If refine rate is 11 or higher, increases magical damage against all race monsters (except players) by 10%.

    [Bonus by grade]
    [Grade D] Increases Thundering Cannon and Golden Dragon Cannon damage by additional 5%.
    [Grade C] Increases Thundering Cannon and Golden Dragon Cannon damage by additional 3%, S.Matk + 1.
    [Grade B] Increases Thundering Cannon and Golden Dragon Cannon damage by additional 5%, SPL + 1.
    Class: Dagger
    Attack: 180
    Weight: 110
    Weapon Level : 5
    Required Level: 230
    Usable Jobs: Shinkiro, Shiranui

    540044.png
    Poenitentia Radius [2]
    Atk + 10%.
    Increases Sunset Blast and Dawn Break damage by 10%.
    Increases Solar Burst and Full Moon Kick damage by 3% per 2 refine rate.
    If refine rate is 7 or higher, increases melee physical damage by 10%.
    If refine rate is 9 or higher, increases Solar Burst and Full Moon Kick damage by additional 25%. 
    If refine rate is 11 or higher, increases physical damage against all size enemies by 15%.

    [Bonus by grade]
    [Grade D] Increases Sunset Blast and Dawn Break damage by additional 5%.
    [Grade C] Increases Sunset Blast and Dawn Break damage by additional 3%, P.Atk + 1.
    [Grade B] Increases Sunset Blast and Dawn Break damage by additional 5%, POW + 1.
    Class: Book
    Attack: 260
    Weight: 90
    Weapon Level : 5
    Required Level: 230
    Usable Jobs: Sky Emperor

    550060.png
    Poenitentia Planta [2]
    Can't be destroyed.
    Matk + 250, Matk + 10%.
    Increases Hyunrok Cannon and Hyunrok Breeze damage by 10%.
    Increases Catnip Meteor damage by 3% per 2 refine rate.
    If refine rate is 7 or higher, reduces variable casting time by 10%.
    If refine rate is 9 or higher, increases Catnip Meteor damage by additional 30%. 
    If refine rate is 11 or higher, increases magical damage against all race monsters (except players) by 15 %, reduces cooldown of Catnip Meteor by 2 seconds.

    [Bonus by grade]
    [Grade D] Increases Hyunrok Cannon and Hyunrok Breeze damage by additional 5%.
    [Grade C] Increases Hyunrok Cannon and Hyunrok Breeze damage by additional 8%, S.Matk + 1.
    [Grade B] Increases Hyunrok Cannon and Hyunrok Breeze damage by additional 12%, SPL + 1.
    Class: Staff
    Attack: 170
    Weight: 130
    Weapon Level : 5
    Required Level: 230
    Usable Jobs: Spirit Handler

    550061.png
    Poenitentia Ramus [2]
    Can't be destroyed.
    Matk + 250, Matk + 10%.
    Increases Talisman of Soul Stealing and Exorcism of Malicious Soul damage by 10%.
    Increases Eswhoo and Espa damage by 3% per 2 refine rate.
    If refine rate is 7 or higher, reduces variable casting time by 10%.
    If refine rate is 9 or higher, increases Eswhoo and Espa damage by additional 30%. 
    If refine rate is 11 or higher, increases magical damage against all race monsters (except players) by 15 %.

    [Bonus by grade]
    [Grade D] Increases Talisman of Soul Stealing and Exorcism of Malicious Soul damage by additional 5%.
    [Grade C] Increases Talisman of Soul Stealing and Exorcism of Malicious Soul damage by additional 8%, S.Matk + 1.
    [Grade B] Increases Talisman of Soul Stealing and Exorcism of Malicious Soul damage by additional 12%, SPL + 1.
    Class: Staff
    Attack: 220
    Weight: 140
    Weapon Level : 5
    Required Level: 230
    Usable Jobs: Soul Ascetic

    550062.png
    Poenitentia Ferrum [2]
    Can't be destroyed.
    Matk + 250, Matk + 10%.
    Increases Meteor Storm Buster and Jack Frost Nova damage by 10%.
    Increases Meteor Storm and Frost Nova damage by 3% per 2 refine rate.
    If refine rate is 7 or higher, reduces variable casting time by 10%.
    If refine rate is 9 or higher, increases Meteor Storm and Frost Nova damage by additional 30%. 
    If refine rate is 11 or higher, increases magical damage against all race monsters (except players) by 15 %.

    [Bonus by grade]
    [Grade D] Increases Meteor Storm Buster and Jack Frost Nova damage by additional 5%.
    [Grade C] Increases Meteor Storm Buster and Jack Frost Nova damage by additional 8%, S.Matk + 1.
    [Grade B] Increases Meteor Storm Buster and Jack Frost Nova damage by additional 12%, SPL + 1.
    Class: Staff
    Attack: 160
    Weight: 130
    Weapon Level : 5
    Required Level: 230
    Usable Jobs: Hyper Novice

    800011.png
    Poenitentia Foramen [2]
    Atk + 10%.
    Increases Only One Bullet and Magazine for One damage by 10%.
    Increases Fire Dance damage by 3% per 2 refine rate.
    If refine rate is 7 or higher, increases long ranged physical damage by 10%.
    If refine rate is 9 or higher, increases Fire Dance damage by additional 25%. 
    If refine rate is 11 or higher, increases physical damage against all size enemies by 15%.

    [Bonus by grade]
    [Grade D] Increases Only One Bullet and Magazine for One damage by additional 5%.
    [Grade C] Increases Only One Bullet and Magazine for One damage by additional 3%, P.Atk + 1.
    [Grade B] Increases Only One Bullet and Magazine for One damage by additional 5%, CON + 1.
    Class: Pistol
    Attack: 220
    Weight: 120
    Weapon Level : 5
    Required Level: 230
    Usable Jobs: Night Watch

    810007.png
    Poenitentia Penet [2]
    Atk + 10%.
    Increases Only One Bullet and Spiral Shooting damage by 10%.
    Increases Hammer of God damage by 3% per 2 refine rate.
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 9 or higher, increases Hammer of God damage by additional 25%. 
    If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, reduces cooldown of Hammer of God by 8 seconds.

    [Bonus by grade]
    [Grade D] Increases Only One Bullet and Spiral Shooting damage by additional 5%.
    [Grade C] Increases Only One Bullet and Spiral Shooting damage by additional 3%, P.Atk + 1.
    [Grade B] Increases Only One Bullet and Spiral Shooting damage by additional 5%, CON + 1.
    Class: Rifle
    Attack: 270
    Weight: 180
    Weapon Level : 5
    Required Level: 230
    Usable Jobs: Night Watch

    830010.png
    Poenitentia Veloci [2]
    Atk + 10%.
    Increases The Vigilante at Night and Magazine for One damage by 10%.
    Increases Round Trip damage by 3% per 2 refine rate.
    If refine rate is 7 or higher, increases long ranged physical damage by 10%.
    If refine rate is 9 or higher, increases Round Trip damage by additional 25%. 
    If refine rate is 11 or higher, increases physical damage against all size enemies by 15%.

    [Bonus by grade]
    [Grade D] Increases The Vigilante at Night and Magazine for One damage by additional 5%.
    [Grade C] Increases The Vigilante at Night and Magazine for One damage by additional 3%, P.Atk + 1.
    [Grade B] Increases The Vigilante at Night and Magazine for One damage by additional 5%, CON + 1.
    Class: Gatling Gun
    Attack: 260
    Weight: 190
    Weapon Level : 5
    Required Level: 230
    Usable Jobs: Night Watch

    840006.png
    Poenitentia Ruina [2]
    Atk + 10%.
    Increases Spiral Shooting and Wild Fire damage by 10%.
    Increases Dragon Tail damage by 3% per 2 refine rate.
    If refine rate is 7 or higher, increases long ranged physical damage by 10%.
    If refine rate is 9 or higher, increases Dragon Tail damage by additional 25%. 
    If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, reduces cooldown of Dragon Tail by 1 second.

    [Bonus by grade]
    [Grade D] Increases Spiral Shooting and Wild Fire damage by additional 5%.
    [Grade C] Increases Spiral Shooting and Wild Fire damage by additional 3%, P.Atk + 1.
    [Grade B] Increases Spiral Shooting and Wild Fire damage by additional 5%, CON + 1.
    Class: Grenade Launcher
    Attack: 370
    Weight: 270
    Weapon Level : 5
    Required Level: 230
    Usable Jobs: Night Watch

     

    New Thanos weapons

    Spoiler

    500024.png
    Thanos Sword-AD [2]
    When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times.
    Atk + 10 per 2 refine rate.
    Increases long ranged physical damage by 4% per 3 refine rate.
    If refine rate is 7 or higher, Atk + 5%, reduces variable casting time by 15%.
    If refine rate is 9 or higher, increases Cart Cannon damage by 15%, increases attack speed (reduces delay after attack by 10%). 
    If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases Cart Cannon damage by additional 15%.

    [Bonus by grade]
    [Grade D] Atk + 2%, increases Acidified Zone (Fire/Water/Wind/Earth) damage by 10%.
    [Grade C] Additional Atk + 3%, P.Atk + 1.
    [Grade B] Increases Acidified Zone (Fire/Water/Wind/Earth) damage by additional 10%.
    Class: Sword
    Attack: 190
    Weight: 100
    Weapon Level : 5
    Required Level: 190
    Usable Jobs: Genetic classes

    510030.png
    Thanos Dagger-AD [2]
    Matk + 160.
    When dealing magical damage, has a chance to recovers 1000 HP and 100 SP every 1 second for 4 times.
    Matk + 10 per 2 refine rate.
    Increases fire and neutral property magical damage by 4% per 3 refine rate.
    If refine rate is 7 or higher, Matk + 5%, increases fire and neutral property magical damage by additional 10%.
    If refine rate is 9 or higher, when dealing normal melee physical damage, has a chance to auto-cast Meteor Storm level 7 and Psychic Wave level 4.
    If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases fire and neutral property magical damage by additional 15%.

    [Bonus by grade]
    [Grade D] Matk + 2%, increases From the Abyss damage by 10%.
    [Grade C] Additional Matk + 3%, S.Matk + 1.
    [Grade B] Increases From the Abyss damage by additional 10%.
    Class: Dagger
    Attack: 150
    Weight: 140
    Weapon Level : 5
    Required Level: 190
    Usable Jobs: Shadow Chaser classes

    530012.png
    Thanos Spear-AD [2]
    When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times.
    Atk + 10 per 2 refine rate.
    Increases Hesperus Lit damage by 10% per 3 refine rate.
    If refine rate is 7 or higher, reduces delay after skill by 10%, increases Hesperus Lit damage by additional 15%.
    If refine rate is 9 or higher, reduces variable casting time by 10%, increases Overbrand damage by 25%.
    If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases melee physical damage by 15%.

    [Bonus by grade]
    [Grade D] Atk + 2%, increases Overslash damage by 10%.
    [Grade C] Additional Atk + 3%, P.Atk + 1.
    [Grade B] Increases Overslash damage by additional 10%.
    Class: Spear
    Attack: 190
    Weight: 180
    Weapon Level : 5
    Required Level: 190
    Usable Jobs: Royal Guard classes

    550023.png
    Thanos Staff-AD [2]
    Can't be destroyed.
    Matk + 180.
    When dealing magical damage, has a chance to recovers 1000 HP and 10 SP every 1 second for 4 times.
    Matk + 10 per 2 refine rate.
    Increases Varetyr Spear damage by 10% per 3 refine rate.
    If refine rate is 7 or higher, increases wind property magical damage by 15%, increases Varetyr Spear damage by additional 15%.
    If refine rate is 9 or higher, reduces variable casting time by 10%, reduces cooldown of Varetyr Spear by 2.5 seconds.
    If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, reduces cooldown of Psychic Wave by 1 second.

    [Bonus by grade]
    [Grade D] Matk + 2%, increases Lighntning Land damage by 10%.
    [Grade C] Additional Matk + 3%, S.Matk + 1.
    [Grade B] Increases Lighntning Land damage by additional 10%.
    Class: Staff
    Attack: 100
    Weight: 140
    Weapon Level : 5
    Required Level: 190
    Usable Jobs: Sorcerer classes

    560017.png
    Thanos Knuckle-AD [2]
    When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times.
    Atk + 10 per 2 refine rate.
    Increases Tiger Cannon damage by 5% per 3 refine rate.
    If refine rate is 7 or higher, MaxHP + 5%, reduces cooldown of Tiger Cannon by 1 second.
    If refine rate is 9 or higher, increases Fallen Empire damage by 25%, increases Tiger Cannon damage by additional 15%.
    If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases melee physical damage by 15%.

    [Bonus by grade]
    [Grade D] Atk + 2%, increases Third Flame Bomb damage by 10%.
    [Grade C] Additional Atk + 3%, P.Atk + 1.
    [Grade B] Increases Third Flame Bomb damage by additional 10%.
    Class: Knuckle
    Attack: 200
    Weight: 120
    Weapon Level : 5
    Required Level: 190
    Usable Jobs: Sura classes

    570016.png
    Thanos Violin-AD [2]
    When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times.
    Atk + 10 per 2 refine rate.
    Increases Severe Rainstorm damage by 10% per 3 refine rate.
    If refine rate is 7 or higher, reduces variable casting time by 10%, increases Severe Rainstorm damage by additional 15%.
    If refine rate is 9 or higher, reduces delay after skill by 10%, reduces cooldown of Severe Rainstorm by 2 seconds.
    If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases long ranged physical damage by 15%.

    [Bonus by grade]
    [Grade D] Atk + 2%, increases Rhythm Shooting damage by 10%.
    [Grade C] Additional Atk + 3%, P.Atk + 1.
    [Grade B] Increases Rhythm Shooting damage by additional 10%.
    Class: Musical Instrument
    Attack: 220
    Weight: 100
    Weapon Level : 5
    Required Level: 190
    Usable Jobs: Minstrel classes

    580016.png
    Thanos Whipsword-AD [2]
    When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times.
    Atk + 10 per 2 refine rate.
    Increases Severe Rainstorm damage by 10% per 3 refine rate.
    If refine rate is 7 or higher, reduces variable casting time by 10%, increases Severe Rainstorm damage by additional 15%.
    If refine rate is 9 or higher, reduces delay after skill by 10%, reduces cooldown of Severe Rainstorm by 2 seconds.
    If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases long ranged physical damage by 15%.

    [Bonus by grade]
    [Grade D] Atk + 2%, increases Rhythm Shooting damage by 10%.
    [Grade C] Additional Atk + 3%, P.Atk + 1.
    [Grade B] Increases Rhythm Shooting damage by additional 10%.
    Class: Whip
    Attack: 220
    Weight: 100
    Weapon Level : 5
    Required Level: 190
    Usable Jobs: Wanderer classes

    590020.png
    Thanos Hammer-AD [2]
    Can't be destroyed.
    Matk + 190.
    When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times.
    Atk + 10 and Matk + 10 per 2 refine rate.
    Increases Duple Light damage by 18% per 3 refine rate.
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%), increases holy property magical damage by 15%. 
    If refine rate is 9 or higher, Atk + 5%, Matk + 5%, increases Duple Light damage by additional 30%.
    If refine rate is 11 or higher, increases physical and magical damage against all size enemies by 15%, increases melee physical damage by 15%.

    [Bonus by grade]
    [Grade D] Atk + 2%, increases Petitio damage by 10%.
    [Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
    [Grade B] Increases Petitio damage by additional 10%.
    Class: Mace
    Attack: 200
    Weight: 100
    Weapon Level : 5
    Required Level: 190
    Usable Jobs: Archbishop classes

    600016.png
    Thanos Greatsword-AD [2]
    When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times.
    Atk + 10 per 2 refine rate.
    Increases Wind Cutter damage by 10% per 3 refine rate.
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%), increases Wind Cutter damage by additional 20%. 
    If refine rate is 9 or higher, Atk + 5%, when dealing normal melee physical damage, has a high chance to auto-cast Wind Cutter level 2 (If user has higher level, that level will be cast instead).
    If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases melee physical damage by 15%.

    [Bonus by grade]
    [Grade D] Atk + 2%, increases Servant Weapon damage by 10%.
    [Grade C] Additional Atk + 3%, P.Atk + 1.
    [Grade B] Increases Servant Weapon damage by additional 10%.
    Class: Two-handed Sword
    Attack: 240
    Weight: 250
    Weapon Level : 5
    Required Level: 190
    Usable Jobs: Rune Knight classes

    610019.png
    Thanos Katar-AD [2]
    When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times.
    Atk + 10 per 2 refine rate.
    Increases Counter Slash damage by 7% per 3 refine rate.
    If refine rate is 7 or higher, reduces delay after skill by 10%, increases Counter Slash damage by additional 15%. 
    If refine rate is 9 or higher, Atk + 5%, increases Rolling Cutter damage by 25%.
    If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases melee physical damage by 15%.

    [Bonus by grade]
    [Grade D] Atk + 2%, increases Impact Crater damage by 10%.
    [Grade C] Reduces delay after skill by 5%, P.Atk + 1.
    [Grade B] Increases Impact Crater damage by additional 10%.
    Class: Katar
    Attack: 250
    Weight: 200
    Weapon Level : 5
    Required Level: 190
    Usable Jobs: Guillotine Cross classes

    620009.png
    Thanos Axe-AD [2]
    Can't be destroyed
    When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times.
    Atk + 10 per 2 refine rate.
    Increases Axe Tornado damage by 7% per 3 refine rate.
    If refine rate is 7 or higher, reduces delay after skill by 10%, reduces cooldown of Axe Tornado by 1 second. 
    If refine rate is 9 or higher, increases Axe Boomerang damage by 45%, increases Axe Tornado damage by additional 15%.
    If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases melee physical damage by 15%.

    [Bonus by grade]
    [Grade D] Atk + 2%, increases Axe Stomp damage by 10%.
    [Grade C] Additional Atk + 3%, P.Atk + 1.
    [Grade B] Increases Axe Stomp damage by additional 10%.
    Class: Two-handed Axe
    Attack: 320
    Weight: 600
    Weapon Level : 5
    Required Level: 190
    Usable Jobs: Mechanic classes

    640017.png
    Thanos Two-handed Staff-AD [2]
    Can't be destroyed.
    Matk + 300.
    When dealing magical damage, has a chance to recovers 1000 HP and 100 SP every 1 second for 4 times.
    Matk + 10 per 2 refine rate.
    Increases Crimson Rock damage by 10% per 3 refine rate.
    If refine rate is 7 or higher, reduces delay after skill by 10%, increases fire and earth property magical damage by 15%.
    If refine rate is 9 or higher, increases Earth Strain damage by 40%, increases Crimson Rock damage by additional 15%.
    If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, reduces damage taken from all property enemies by 15%.

    [Bonus by grade]
    [Grade D] Matk + 2%, increases Floral Flare Road and Stratum Tremor damage by 10%.
    [Grade C] Additional Matk + 3%, S.Matk + 1.
    [Grade B] Increases Floral Flare Road and Stratum Tremor damage by additional 10%.
    Class: Two-handed Staff
    Attack: 150
    Weight: 140
    Weapon Level : 5
    Required Level: 190
    Usable Jobs: Warlock classes

    700029.png
    Thanos Bow-AD [2]
    When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times.
    Atk + 10 per 2 refine rate.
    Increases Focused Arrow Strike damage by 5% per 3 refine rate.
    If refine rate is 7 or higher, increases critical damage by 15%, increases Focused Arrow Strike damage by additional 10%.
    If refine rate is 9 or higher, Cri + 15, reduces variable casting time by 10%.
    If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases long ranged physical damage by 15%.

    [Bonus by grade]
    [Grade D] Atk + 2%, increases Crescive Bolt damage by 10%.
    [Grade C] Reduces delay after skill by 5%, P.Atk + 1.
    [Grade B] Increases Crescive Bolt damage by additional 10%.
    Class: Bow
    Attack: 230
    Weight: 200
    Weapon Level : 5
    Required Level: 190
    Usable Jobs: Ranger classes

     

    Constellation armors

    Spoiler

    450166.png
    Faint Star's Robe [1]
    Matk + 125.
    Matk + 15 per 2 refine rate.
    If refine rate is 9 or higher, reduces variable casting time by 10%.
    If refine rate is 11 or higher, increases all property magical damage by 10%.
    Class: Armor
    Defense: 105
    Weight: 50
    Armor Level : 2
    Required Level: 240
    Usable Jobs: All

    450167.png
    Faint Star's Suit [1]
    Atk + 75, Matk + 75.
    Atk + 10 and Matk + 10 per 2 refine rate.
    If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 11 or higher, increases long ranged physical damage by 10%.
    Class: Armor
    Defense: 135
    Weight: 150
    Armor Level : 2
    Required Level: 240
    Usable Jobs: All

    450168.png
    Faint Star's Armor [1]
    Atk + 125.
    Atk + 15 per 2 refine rate.
    If refine rate is 9 or higher, MaxHP + 7%.
    If refine rate is 11 or higher, increases melee physical damage by 10%.
    Class: Armor
    Defense: 175
    Weight: 250
    Armor Level : 2
    Required Level: 240
    Usable Jobs: All

    450169.png
    Nebula Armor of Power [1]
    POW + 1.
    Atk + 125.
    Atk + 15 per 2 refine rate.
    If refine rate is 9 or higher, Atk + 5%.
    If refine rate is 11 or higher, increases melee physical damage by 20%.

    [Bonus by grade]
    [Grade D] Atk + 2 and Atk + 1% per 2 refine rate, increases melee physical damage by 1% per 3 refine rate.
    [Grade C] Atk + 3 and Atk + 1% per 2 refine rate, increases melee physical damage by 1% per 3 refine rate.
    [Grade B] Atk + 2% per 2 refine rate, increases melee physical damage by 1% per 3 refine rate, P.Atk + 1 per 4 refine rate.
    [Grade A] Atk + 3% per 2 refine rate, increases melee physical damage by 2% per 3 refine rate, P.Atk + 2 per 4 refine rate.
    Class: Armor
    Defense: 175
    Weight: 250
    Armor Level : 2
    Required Level: 240
    Usable Jobs: All

    450170.png
    Nebula Armor of Stamina [1]
    STA + 1.
    MaxHP + 10%.
    Def + 15 per 2 refine rate.
    If refine rate is 9 or higher, increases incoming heal effectiveness by 10%.
    If refine rate is 11 or higher, MaxHP + 15%.

    [Bonus by grade]
    [Grade D] Def + 5 and increases incoming heal effectiveness by 2% per 2 refine rate, Res + 1 per 4 refine rate.
    [Grade C] Def + 7 and increases incoming heal effectiveness by 3% per 2 refine rate, Res + 2 per 4 refine rate.
    [Grade B] MaxHP + 1% per 3 refine rate, Res + 3 per 4 refine rate.
    [Grade A] MaxHP + 2% per 3 refine rate, Res + 4 per 4 refine rate.
    Class: Armor
    Defense: 175
    Weight: 250
    Armor Level : 2
    Required Level: 240
    Usable Jobs: All

    450171.png
    Nebula Suit of Concentration [1]
    CON + 1.
    Atk + 125.
    Atk + 15 per 2 refine rate.
    If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 11 or higher, increases long ranged physical damage by 20%.

    [Bonus by grade]
    [Grade D] Atk + 2, increases attack speed (reduces delay after attack by 1%) and Atk + 1% per 2 refine rate.
    [Grade C] Atk + 3, increases attack speed (reduces delay after attack by 1%) and Atk + 2% per 2 refine rate.
    [Grade B] Increases attack speed (reduces delay after attack by 2%) per 2 refine rate, increases long ranged physical damage by 1% per 3 refine rate, P.Atk + 1 per 4 refine rate.
    [Grade A] Increases attack speed (reduces delay after attack by 2%) per 2 refine rate, increases long ranged physical damage by 2% per 3 refine rate, P.Atk + 2 per 4 refine rate.
    Class: Armor
    Defense: 135
    Weight: 150
    Armor Level : 2
    Required Level: 240
    Usable Jobs: All

    450172.png
    Nebula Suit of Creative [1]
    CRT + 1.
    Atk + 100.
    Atk + 10 per 2 refine rate.
    If refine rate is 9 or higher, Cri + 5.
    If refine rate is 11 or higher, increases critical damage by 20%.

    [Bonus by grade]
    [Grade D] Atk + 1 per 2 refine rate, increases critical damage by 2% and Cri + 1 per 3 refine rate.
    [Grade C] Atk + 2 per 2 refine rate, increases critical damage by 3% and Cri + 2 per 3 refine rate.
    [Grade B] Increases critical damage by 5% per 3 refine rate, C.Rate + 1 and P.Atk + 1 per 4 refine rate.
    [Grade A] Increases critical damage by 7% per 3 refine rate, C.Rate + 1 and P.Atk + 2 per 4 refine rate.
    Class: Armor
    Defense: 135
    Weight: 150
    Armor Level : 2
    Required Level: 240
    Usable Jobs: All

    450173.png
    Nebula Robe of Spell [1]
    SPL + 1.
    Matk + 125.
    Matk + 15 per 2 refine rate.
    If refine rate is 9 or higher, Matk + 5%.
    If refine rate is 11 or higher, increases all property magical damage by 15%.

    [Bonus by grade]
    [Grade D] Matk + 2 and Matk + 1% per 2 refine rate, increases all property magical damage by 3% per 3 refine rate.
    [Grade C] Matk + 3 and Matk + 1% per 2 refine rate, increases all property magical damage by 3% per 3 refine rate.
    [Grade B] Matk + 2% per 2 refine rate, increases all property magical damage by 5% per 3 refine rate, S.Matk + 1 per 4 refine rate.
    [Grade A] Matk + 3% per 2 refine rate, increases all property magical damage by 5% per 3 refine rate, S.Matk + 2 per 4 refine rate.
    Class: Armor
    Defense: 105
    Weight: 50
    Armor Level : 2
    Required Level: 240
    Usable Jobs: All

    450174.png
    Nebula Robe of Wisdom [1]
    WIS + 1.
    Matk + 125.
    MaxSP + 2% and increases heal effectiveness by 1% per 2 refine rate.
    If refine rate is 9 or higher, increases SP recovery rate by 30%.
    If refine rate is 11 or higher, reduces variable casting time by 10%.

    [Bonus by grade]
    [Grade D] Increases SP recovery rate by 2% and increases heal effectiveness by 1% per 2 refine rate, Mres + 1 per 3 refine rate.
    [Grade C] Increases SP recovery rate by 3% and increases heal effectiveness by 2% per 2 refine rate, Mres + 2 per 3 refine rate.
    [Grade B] MaxSP + 1% per 2 refine rate, Mres + 2 per 3 refine rate, H.Plus + 2 per 4 refine rate.
    [Grade A] MaxSP + 2% per 2 refine rate, Mres + 3 per 3 refine rate, H.Plus + 3 per 4 refine rate.
    Class: Armor
    Defense: 105
    Weight: 50
    Armor Level : 2
    Required Level: 240
    Usable Jobs: All

      

    Wolf Orb enchants

    Spoiler

    310478.png
    Wolf Orb (Str) level 1
    Str + 1.
    If refine rate is 7 or higher, additional Str + 1.
    If refine rate is 9 or higher, additional Str + 1.
    If refine rate is 11 or higher, additional Str + 1.

    310479.png
    Wolf Orb (Dex) level 1
    Dex + 1.
    If refine rate is 7 or higher, additional Dex + 1.
    If refine rate is 9 or higher, additional Dex + 1.
    If refine rate is 11 or higher, additional Dex + 1.

    310480.png
    Wolf Orb (Agi) level 1
    Agi + 1.
    If refine rate is 7 or higher, additional Agi + 1.
    If refine rate is 9 or higher, additional Agi + 1.
    If refine rate is 11 or higher, additional Agi + 1.

    310481.png
    Wolf Orb (Int) level 1
    Int + 1.
    If refine rate is 7 or higher, additional Int + 1.
    If refine rate is 9 or higher, additional Int + 1.
    If refine rate is 11 or higher, additional Int + 1.

    310482.png
    Wolf Orb (Vit) level 1
    Vit + 1.
    If refine rate is 7 or higher, additional Vit + 1.
    If refine rate is 9 or higher, additional Vit + 1.
    If refine rate is 11 or higher, additional Vit + 1.

    310483.png
    Wolf Orb (Luk) level 1
    Luk + 1.
    If refine rate is 7 or higher, additional Luk + 1.
    If refine rate is 9 or higher, additional Luk + 1.
    If refine rate is 11 or higher, additional Luk + 1.

    310484.png
    Wolf Orb (Str) level 2
    Str + 2.
    If refine rate is 7 or higher, additional Str + 1.
    If refine rate is 9 or higher, additional Str + 1.
    If refine rate is 11 or higher, additional Str + 2, increases melee physical damage by 1%.

    310485.png
    Wolf Orb (Dex) level 2
    Dex + 2.
    If refine rate is 7 or higher, additional Dex + 1.
    If refine rate is 9 or higher, additional Dex + 1.
    If refine rate is 11 or higher, additional Dex + 2, increases long ranged physical damage by 1%.

    310486.png
    Wolf Orb (Agi) level 2
    Agi + 2.
    If refine rate is 7 or higher, additional Agi + 1.
    If refine rate is 9 or higher, additional Agi + 1.
    If refine rate is 11 or higher, additional Agi + 2, Perfect Hit + 1.

    310487.png
    Wolf Orb (Int) level 2
    Int + 2.
    If refine rate is 7 or higher, additional Int + 1.
    If refine rate is 9 or higher, additional Int + 1.
    If refine rate is 11 or higher, additional Int + 2, increases all property magical damage by 1%.

    310488.png
    Wolf Orb (Vit) level 2
    Vit + 2.
    If refine rate is 7 or higher, additional Vit + 1.
    If refine rate is 9 or higher, additional Vit + 1.
    If refine rate is 11 or higher, additional Vit + 2, reduces delay after skill by 1%.

    310489.png
    Wolf Orb (Luk) level 2
    Luk + 2.
    If refine rate is 7 or higher, additional Luk + 1.
    If refine rate is 9 or higher, additional Luk + 1.
    If refine rate is 11 or higher, additional Luk + 2, increases critical damage by 1%.

    310490.png
    Wolf Orb (Str) level 3
    Str + 3.
    If refine rate is 7 or higher, additional Str + 1.
    If refine rate is 9 or higher, additional Str + 1.
    If refine rate is 11 or higher, additional Str + 2, increases melee physical damage by 3%.

    310491.png
    Wolf Orb (Dex) level 3
    Dex + 3.
    If refine rate is 7 or higher, additional Dex + 1.
    If refine rate is 9 or higher, additional Dex + 1.
    If refine rate is 11 or higher, additional Dex + 2, increases long ranged physical damage by 3%.

    310492.png
    Wolf Orb (Agi) level 3
    Agi + 3.
    If refine rate is 7 or higher, additional Agi + 1.
    If refine rate is 9 or higher, additional Agi + 1.
    If refine rate is 11 or higher, additional Agi + 2, Perfect Hit + 3.

    310493.png
    Wolf Orb (Int) level 3
    Int + 3.
    If refine rate is 7 or higher, additional Int + 1.
    If refine rate is 9 or higher, additional Int + 1.
    If refine rate is 11 or higher, additional Int + 2, increases all property magical damage by 3%.

    310494.png
    Wolf Orb (Vit) level 3
    Vit + 3.
    If refine rate is 7 or higher, additional Vit + 1.
    If refine rate is 9 or higher, additional Vit + 1.
    If refine rate is 11 or higher, additional Vit + 2, reduces delay after skill by 3%.

    310495.png
    Wolf Orb (Luk) level 3
    Luk + 3.
    If refine rate is 7 or higher, additional Luk + 1.
    If refine rate is 9 or higher, additional Luk + 1.
    If refine rate is 11 or higher, additional Luk + 2, increases critical damage by 3%.

    310496.png
    Wolf Orb (Physical Defense) level 1
    Def + 150.
    If refine rate is 7 or higher, additional Def + 75.
    If refine rate is 9 or higher, additional Def + 75.
    If refine rate is 11 or higher, additional Def + 75.

    310497.png
    Wolf Orb (Magical Defense) level 1
    Mdef + 15.
    If refine rate is 7 or higher, additional Mdef + 7.
    If refine rate is 9 or higher, additional Mdef + 7.
    If refine rate is 11 or higher, additional Mdef + 7.

    310498.png
    Wolf Orb (Physical Defense) level 2
    Def + 200.
    If refine rate is 7 or higher, additional Def + 75.
    If refine rate is 9 or higher, additional Def + 75.
    If refine rate is 11 or higher, additional Def + 100.

    310499.png
    Wolf Orb (Magical Defense) level 2
    Mdef + 20.
    If refine rate is 7 or higher, additional Mdef + 7.
    If refine rate is 9 or higher, additional Mdef + 7.
    If refine rate is 11 or higher, additional Mdef + 10.

    310500.png
    Wolf Orb (Physical Defense) level 3
    Def + 250.
    If refine rate is 7 or higher, additional Def + 75.
    If refine rate is 9 or higher, additional Def + 100.
    If refine rate is 11 or higher, additional Def + 100.

    310501.png
    Wolf Orb (Magical Defense) level 3
    Mdef + 25.
    If refine rate is 7 or higher, additional Mdef + 7.
    If refine rate is 9 or higher, additional Mdef + 10.
    If refine rate is 11 or higher, additional Mdef + 10.

    310502.png
    Wolf Orb (Shooter) level 1
    Increases long ranged physical damage by 3%.
    If refine rate is 7 or higher, increases long ranged physical damage by additional 3%.
    If refine rate is 9 or higher, increases long ranged physical damage by additional 3%.
    If refine rate is 11 or higher, increases long ranged physical damage by additional 3%.

    310503.png
    Wolf Orb (Warrior) level 1
    Atk + 2%, Atk + 25.
    If refine rate is 7 or higher, increases melee physical damage by additional 3%.
    If refine rate is 9 or higher, increases melee physical damage by additional 3%.
    If refine rate is 11 or higher, increases melee physical damage by additional 3%.

    310504.png
    Wolf Orb (Mage) level 1
    Matk + 2%, Matk + 25.
    If refine rate is 7 or higher, increases all property magical damage by additional 3%.
    If refine rate is 9 or higher, increases all property magical damage by additional 3%.
    If refine rate is 11 or higher, increases all property magical damage by additional 3%.

    310505.png
    Wolf Orb (Shooter) level 2
    Increases long ranged physical damage by 5%.
    If refine rate is 7 or higher, increases long ranged physical damage by additional 3%.
    If refine rate is 9 or higher, increases long ranged physical damage by additional 3%.
    If refine rate is 11 or higher, increases long ranged physical damage by additional 5%.

    310506.png
    Wolf Orb (Warrior) level 2
    Atk + 4%, Atk + 50.
    If refine rate is 7 or higher, increases melee physical damage by additional 3%.
    If refine rate is 9 or higher, increases melee physical damage by additional 3%.
    If refine rate is 11 or higher, increases melee physical damage by additional 5%.

    310507.png
    Wolf Orb (Mage) level 2
    Matk + 4%, Matk + 50.
    If refine rate is 7 or higher, increases all property magical damage by additional 3%.
    If refine rate is 9 or higher, increases all property magical damage by additional 3%.
    If refine rate is 11 or higher, increases all property magical damage by additional 5%.

    310508.png
    Wolf Orb (Shooter) level 3
    Increases long ranged physical damage by 5%.
    If refine rate is 7 or higher, increases long ranged physical damage by additional 5%.
    If refine rate is 9 or higher, increases long ranged physical damage by additional 5%.
    If refine rate is 11 or higher, increases long ranged physical damage by additional 5%.

    310509.png
    Wolf Orb (Warrior) level 3
    Atk + 6%, Atk + 100.
    If refine rate is 7 or higher, increases melee physical damage by additional 5%.
    If refine rate is 9 or higher, increases melee physical damage by additional 5%.
    If refine rate is 11 or higher, increases melee physical damage by additional 5%.

    310510.png
    Wolf Orb (Mage) level 3
    Matk + 6%, Matk + 100.
    If refine rate is 7 or higher, increases all property magical damage by additional 5%.
    If refine rate is 9 or higher, increases all property magical damage by additional 5%.
    If refine rate is 11 or higher, increases all property magical damage by additional 5%.

    310511.png
    Wolf Orb (Reflection Reject) level 1
    Reduces damage taken from reflect damage by 2%.
    If refine rate is 7 or higher, reduces damage taken from reflect damage by additional 2%.
    If refine rate is 9 or higher, reduces damage taken from reflect damage by additional 2%.
    If refine rate is 11 or higher, reduces damage taken from reflect damage by additional 2%.

    310512.png
    Wolf Orb (Reflection Reject) level 2
    Reduces damage taken from reflect damage by 3%.
    If refine rate is 7 or higher, reduces damage taken from reflect damage by additional 3%.
    If refine rate is 9 or higher, reduces damage taken from reflect damage by additional 3%.
    If refine rate is 11 or higher, reduces damage taken from reflect damage by additional 3%.

    310513.png
    Wolf Orb (Reflection Reject) level 3
    Reduces damage taken from reflect damage by 4%.
    If refine rate is 7 or higher, reduces damage taken from reflect damage by additional 4%.
    If refine rate is 9 or higher, reduces damage taken from reflect damage by additional 4%.
    If refine rate is 11 or higher, reduces damage taken from reflect damage by additional 4%.

    310514.png
    Wolf Orb (Power Force)
    Atk + 2%, Matk + 2%.
    If refine rate is 7 or higher, additional Atk + 2%, Matk + 2%.
    If refine rate is 9 or higher, additional Atk + 2%, Matk + 2%.
    If refine rate is 11 or higher, additional Atk + 4%, Matk + 4%.

    310515.png
    Wolf Orb (Delay After Skill)
    Reduces delay after skill by 4%.
    If refine rate is 7 or higher, reduces delay after skill by additional 4%.
    If refine rate is 9 or higher, reduces delay after skill by additional 4%.
    If refine rate is 11 or higher, reduces delay after skill by additional 4%.

    310516.png
    Wolf Orb (Dragonic Breath)
    Increases Dragon Breath and Dragon Breath - Water damage by 15%.
    If refine rate is 7 or higher, increases Dragon Breath and Dragon Breath - Water damage by additional 15%.
    If refine rate is 9 or higher, increases Dragon Breath and Dragon Breath - Water damage by additional 15%.
    If refine rate is 11 or higher, increases Dragon Breath and Dragon Breath - Water damage by additional 15%.

    310517.png
    Wolf Orb (Cutter Break)
    Increases Wind Cutter and Ignition Break damage by 15%.
    If refine rate is 7 or higher, increases Wind Cutter and Ignition Break damage by additional 15%.
    If refine rate is 9 or higher, increases Wind Cutter and Ignition Break damage by additional 15%.
    If refine rate is 11 or higher, increases Wind Cutter damage by additional 15%, reduces cooldown of Ignition Break by 0.3 seconds.

    310518.png
    Wolf Orb (Hundred Wave)
    Increases Sonic Wave and Hundred Spears damage by 15%.
    If refine rate is 7 or higher, Increases Sonic Wave and Hundred Spears damage by additional 15%.
    If refine rate is 9 or higher, Increases Sonic Wave and Hundred Spears damage by additional 15%.
    If refine rate is 11 or higher, Increases Sonic Wave damage by additional 15%, reduces cooldown of Hundred Spears by 0.5 seconds.

    310519.png
    Wolf Orb (Brand Drive)
    Increases Overbrand and Earth Drive damage by 15%.
    If refine rate is 7 or higher, Increases Overbrand and Earth Drive damage by additional 15%.
    If refine rate is 9 or higher, Increases Overbrand and Earth Drive damage by additional 15%.
    If refine rate is 11 or higher, Increases Overbrand damage by additional 15%, reduces cooldown of Earth Drive by 1 second.

    310520.png
    Wolf Orb (Vanishing Cannon)
    Increases Vanishing Point and Cannon Spear damage by 15%.
    If refine rate is 7 or higher, increases Vanishing Point and Cannon Spear damage by additional 15%.
    If refine rate is 9 or higher, increases Vanishing Point and Cannon Spear damage by additional 15%.
    If refine rate is 11 or higher, increases Vanishing Point and Cannon Spear damage by additional 15%.

    310521.png
    Wolf Orb (Genesis Pressure)
    Increases Gloria Domini and Genesis Ray damage by 15%.
    If refine rate is 7 or higher, increases Gloria Domini and Genesis Ray damage by additional 15%.
    If refine rate is 9 or higher, increases Gloria Domini and Genesis Ray damage by additional 15%.
    If refine rate is 11 or higher, increases Gloria Domini and Genesis Ray damage by additional 15%.

    310522.png
    Wolf Orb (Boost Cannon)
    Increases Knuckle Boost and Arm Cannon damage by 15%.
    If refine rate is 7 or higher, increases Knuckle Boost and Arm Cannon damage by additional 15%.
    If refine rate is 9 or higher, increases Knuckle Boost and Arm Cannon damage by additional 15%.
    If refine rate is 11 or higher, increases Knuckle Boost and Arm Cannon damage by additional 15%.

    310523.png
    Wolf Orb (Vulcan Boomerang)
    Increases Vulcan Arm and Axe Boomerang damage by 15%.
    If refine rate is 7 or higher, Increases Vulcan Arm and Axe Boomerang damage by additional 15%.
    If refine rate is 9 or higher, Increases Vulcan Arm and Axe Boomerang damage by additional 15%.
    If refine rate is 11 or higher, Increases Vulcan Arm damage by additional 15%, reduces cooldown of Axe Boomerang by 2 seconds.

    310524.png
    Wolf Orb (Tornado Swing)
    Increases Axe Tornado and Power Swing damage by 15%.
    If refine rate is 7 or higher, increases Axe Tornado and Power Swing damage by additional 15%.
    If refine rate is 9 or higher, increases Axe Tornado and Power Swing damage by additional 15%.
    If refine rate is 11 or higher, increases Axe Tornado and Power Swing damage by additional 15%.

    310525.png
    Wolf Orb (Hell Tornado)
    Increases Cart Tornado and Hell Plant damage by 15%.
    If refine rate is 7 or higher, increases Cart Tornado and Hell Plant damage by additional 15%.
    If refine rate is 9 or higher, increases Cart Tornado and Hell Plant damage by additional 15%.
    If refine rate is 11 or higher, increases Cart Tornado and Hell Plant damage by additional 15%.

    310526.png
    Wolf Orb (Crazy Cannon)
    Increases Crazy Vines and Cart Cannon damage by 15%.
    If refine rate is 7 or higher, Increases Crazy Vines and Cart Cannon damage by additional 15%.
    If refine rate is 9 or higher, Increases Crazy Vines and Cart Cannon damage by additional 15%.
    If refine rate is 11 or higher, Increases Cart Cannon damage by additional 15%, reduces cooldown of Crazy Vines by 1 second.

    310527.png
    Wolf Orb (Acid Explosion)
    Increases Acid Bomb and Spore Explosion damage by 15%.
    If refine rate is 7 or higher, increases Acid Bomb and Spore Explosion damage by additional 15%.
    If refine rate is 9 or higher, increases Acid Bomb and Spore Explosion damage by additional 15%.
    If refine rate is 11 or higher, increases Acid Bomb and Spore Explosion damage by additional 15%.

    310528.png
    Wolf Orb (Sonic Impact)
    Increases Sonic Blow and Cross Impact damage by 15%.
    If refine rate is 7 or higher, increases Sonic Blow and Cross Impact damage by additional 15%.
    If refine rate is 9 or higher, increases Sonic Blow and Cross Impact damage by additional 15%.
    If refine rate is 11 or higher, increases Sonic Blow and Cross Impact damage by additional 15%.

    310529.png
    Wolf Orb (Cutter Slasher)
    Increases Rolling Cutter and Cross Ripper Slasher damage by 15%.
    If refine rate is 7 or higher, increases Rolling Cutter and Cross Ripper Slasher damage by additional 15%.
    If refine rate is 9 or higher, increases Rolling Cutter and Cross Ripper Slasher damage by additional 15%.
    If refine rate is 11 or higher, increases Rolling Cutter and Cross Ripper Slasher damage by additional 15%.

    310530.png
    Wolf Orb (Berserk Slash)
    Increases Soul Destroyer and Counter Slash damage by 15%.
    If refine rate is 7 or higher, increases Soul Destroyer and Counter Slash damage by additional 15%.
    If refine rate is 9 or higher, increases Soul Destroyer and Counter Slash damage by additional 15%.
    If refine rate is 11 or higher, increases Soul Destroyer and Counter Slash damage by additional 15%.

    310531.png
    Wolf Orb (Fatal Attack)
    Increases Fatal Menace and Sightless Mind damage by 15%.
    If refine rate is 7 or higher, increases Fatal Menace and Sightless Mind damage by additional 15%.
    If refine rate is 9 or higher, increases Fatal Menace and Sightless Mind damage by additional 15%.
    If refine rate is 11 or higher, increases Fatal Menace and Sightless Mind damage by additional 15%.

    310532.png
    Wolf Orb (Shadow Spell)
    Increases all property magical damage by 15%.
    If refine rate is 7 or higher, increases all property magical damage by additional 15%.
    If refine rate is 9 or higher, increases all property magical damage by additional 15%.
    If refine rate is 11 or higher, increases all property magical damage by additional 15%.

    310533.png
    Wolf Orb (Angle Shot)
    Increases Triangle Shot damage by 15%, increases long ranged physical damage by 5%.
    If refine rate is 7 or higher, increases Triangle Shot damage by additional 15%, increases long ranged physical damage by additional 10%.
    If refine rate is 9 or higher, increases Triangle Shot damage by additional 15%, increases long ranged physical damage by additional 10%.
    If refine rate is 11 or higher, increases Triangle Shot damage by additional 15%, increases long ranged physical damage by additional 15%.

    310534.png
    Wolf Orb (Crimson Strain)
    Increases Crimson Rock and Earth Strain damage by 15%.
    If refine rate is 7 or higher, increases Crimson Rock and Earth Strain damage by additional 15%.
    If refine rate is 9 or higher, increases Crimson Rock and Earth Strain damage by additional 15%.
    If refine rate is 11 or higher, increases Crimson Rock and Earth Strain damage by additional 15%.

    310535.png
    Wolf Orb (Jack Lightning)
    Increases Jack Frost and Chain Lightning damage by 15%.
    If refine rate is 7 or higher, increases Jack Frost and Chain Lightning damage by additional 15%.
    If refine rate is 9 or higher, increases Jack Frost and Chain Lightning damage by additional 15%.
    If refine rate is 11 or higher, increases Jack Frost and Chain Lightning damage by additional 15%.

    310536.png
    Wolf Orb (Comet Vortex)
    Increases Comet and Tetra Vortex damage by 15%.
    If refine rate is 7 or higher, increases Comet and Tetra Vortex damage by additional 15%.
    If refine rate is 9 or higher, increases Comet and Tetra Vortex damage by additional 15%.
    If refine rate is 11 or higher, increases Comet and Tetra Vortex damage by additional 15%.

    310537.png
    Wolf Orb (Cloud Buster)
    Increases Killing Cloud and Poison Burst damage by 15%.
    If refine rate is 7 or higher, increases Killing Cloud and Poison Burst damage by additional 15%.
    If refine rate is 9 or higher, increases Killing Cloud and Poison Burst damage by additional 15%.
    If refine rate is 11 or higher, increases Killing Cloud and Poison Burst damage by additional 15%.

    310538.png
    Wolf Orb (Varetyr Wave)
    Increases Varetyr Spear and Psychic Wave damage by 15%.
    If refine rate is 7 or higher, increases Varetyr Spear and Psychic Wave damage by additional 15%.
    If refine rate is 9 or higher, increases Varetyr Spear and Psychic Wave damage by additional 15%.
    If refine rate is 11 or higher, increases Varetyr Spear and Psychic Wave damage by additional 15%.

    310539.png
    Wolf Orb (Diamond Grave)
    Increases Diamond Dust and Earth Grave damage by 15%.
    If refine rate is 7 or higher, increases Diamond Dust and Earth Grave damage by additional 15%.
    If refine rate is 9 or higher, increases Diamond Dust and Earth Grave damage by additional 15%.
    If refine rate is 11 or higher, increases Diamond Dust and Earth Grave damage by additional 15%.

    310540.png
    Wolf Orb (Magnusmus)
    Increases Magnus Exorcismus and Adoramus damage by 15%.
    If refine rate is 7 or higher, increases Magnus Exorcismus and Adoramus damage by additional 15%.
    If refine rate is 9 or higher, increases Magnus Exorcismus and Adoramus damage by additional 15%.
    If refine rate is 11 or higher, increases Magnus Exorcismus and Adoramus damage by additional 15%.

    310541.png
    Wolf Orb (Holy Judex)
    Increases Judex damage by 15%, increases holy property magical damage by 5%.
    If refine rate is 7 or higher, increases Judex damage by additional 15%, increases holy property magical damage by additional 10%.
    If refine rate is 9 or higher, increases Judex damage by additional 15%, increases holy property magical damage by additional 10%.
    If refine rate is 11 or higher, increases Judex damage by additional 15%, increases holy property magical damage by additional 15%.

    310542.png
    Wolf Orb (Melee Duple)
    Increases Duple Light damage by 15%, increases melee physical damage by 5%.
    If refine rate is 7 or higher, increases Duple Light damage by additional 15%, increases melee physical damage by additional 10%.
    If refine rate is 9 or higher, increases Duple Light damage by additional 15%, increases melee physical damage by additional 10%.
    If refine rate is 11 or higher, increases Duple Light damage by additional 15%, increases melee physical damage by additional 15%.

    310543.png
    Wolf Orb (Tiger Empire)
    Increases Tiger Cannon and Fallen Empire damage by 15%.
    If refine rate is 7 or higher, increases Tiger Cannon and Fallen Empire damage by additional 15%.
    If refine rate is 9 or higher, increases Tiger Cannon and Fallen Empire damage by additional 15%.
    If refine rate is 11 or higher, increases Tiger Cannon and Fallen Empire damage by additional 15%.

    310544.png
    Wolf Orb (Rampage Lightning)
    Increases Rampage Blast and Lightning Ride damage by 15%.
    If refine rate is 7 or higher, Increases Rampage Blast and Lightning Ride damage by additional 15%.
    If refine rate is 9 or higher, Increases Rampage Blast and Lightning Ride damage by additional 15%.
    If refine rate is 11 or higher, Increases Lightning Ride damage by additional 15%, reduces cooldown of Rampage Blast by 0.5 seconds.

    310545.png
    Wolf Orb (Hell Arrow)
    Increases Gates of Hell and Knuckle Arrow damage by 15%.
    If refine rate is 7 or higher, increases Gates of Hell and Knuckle Arrow damage by additional 15%.
    If refine rate is 9 or higher, increases Gates of Hell and Knuckle Arrow damage by additional 15%.
    If refine rate is 11 or higher, increases Gates of Hell and Knuckle Arrow damage by additional 15%.

    310546.png
    Wolf Orb (Cluster)
    Increases Bomb Cluster damage by 15%.
    If refine rate is 7 or higher, increases Bomb Cluster damage by additional 15%.
    If refine rate is 9 or higher, increases Bomb Cluster damage by additional 15%.
    If refine rate is 11 or higher, increases Bomb Cluster damage by additional 15%.

    310547.png
    Wolf Orb (Breeze Shooting)
    Increases Focused Arrow Strike damage by 15%, increases critical damage by 10%.
    If refine rate is 7 or higher, increases Focused Arrow Strike damage by additional 15%, increases critical damage by additional 10%.
    If refine rate is 9 or higher, increases Focused Arrow Strike damage by additional 15%, increases critical damage by additional 15%.
    If refine rate is 11 or higher, increases Focused Arrow Strike damage by additional 15%, increases critical damage by additional 15%.

    310548.png
    Wolf Orb (Aimed Storm)
    Increases Aimed Bolt and Arrow Storm damage by 15%.
    If refine rate is 7 or higher, increases Aimed Bolt and Arrow Storm damage by additional 15%.
    If refine rate is 9 or higher, increases Aimed Bolt and Arrow Storm damage by additional 15%.
    If refine rate is 11 or higher, increases Aimed Bolt and Arrow Storm damage by additional 15%.

    310549.png
    Wolf Orb (Sound Metal)
    Increases Metallic Sound damage by 15%, increases neutral property magical damage by 5%.
    If refine rate is 7 or higher, increases Metallic Sound damage by additional 15%, increases neutral property magical damage by additional 10%.
    If refine rate is 9 or higher, increases Metallic Sound damage by additional 15%, increases neutral property magical damage by additional 10%.
    If refine rate is 11 or higher, increases Metallic Sound damage by additional 15%, increases neutral property magical damage by additional 15%.

    310550.png
    Wolf Orb (Reverb)
    Increases Reverberation damage by 15%, increases all property magical damage by 5%.
    If refine rate is 7 or higher, increases Reverberation damage by additional 15%, increases all property magical damage by additional 5%.
    If refine rate is 9 or higher, increases Reverberation damage by additional 15%, increases all property magical damage by additional 5%.
    If refine rate is 11 or higher, increases Reverberation damage by additional 15%, increases all property magical damage by additional 10%.

    310551.png
    Wolf Orb (Vulcan Severe)
    Increases Arrow Vulcan and Severe Rainstorm damage by 15%.
    If refine rate is 7 or higher, increases Arrow Vulcan and Severe Rainstorm damage by additional 15%.
    If refine rate is 9 or higher, increases Arrow Vulcan and Severe Rainstorm damage by additional 15%.
    If refine rate is 11 or higher, increases Arrow Vulcan and Severe Rainstorm damage by additional 15%.

    310552.png
    Wolf Orb (Prominence Burst)
    Increases Prominence Kick and Solar Burst damage by 15%.
    If refine rate is 7 or higher, increases Prominence Kick and Solar Burst damage by additional 15%.
    If refine rate is 9 or higher, increases Prominence Kick and Solar Burst damage by additional 15%.
    If refine rate is 11 or higher, increases Prominence Kick and Solar Burst damage by additional 15%.

    310553.png
    Wolf Orb (Moon Kick)
    Increases New Moon Kick and Full Moon Kick damage by 15%.
    If refine rate is 7 or higher, increases New Moon Kick and Full Moon Kick damage by additional 15%.
    If refine rate is 9 or higher, increases New Moon Kick and Full Moon Kick damage by additional 15%.
    If refine rate is 11 or higher, increases New Moon Kick and Full Moon Kick damage by additional 15%.

    310554.png
    Wolf Orb (Flash Falling)
    Increases Flash Kick and Falling Star damage by 15%.
    If refine rate is 7 or higher, increases Flash Kick and Falling Star damage by additional 15%.
    If refine rate is 9 or higher, increases Flash Kick and Falling Star damage by additional 15%.
    If refine rate is 11 or higher, increases Flash Kick and Falling Star damage by additional 15%.

    310555.png
    Wolf Orb (Eswhoo)
    Increases Esma and Eswhoo damage by 15%.
    If refine rate is 7 or higher, increases Esma and Eswhoo damage by additional 15%.
    If refine rate is 9 or higher, increases Esma and Eswhoo damage by additional 15%.
    If refine rate is 11 or higher, increases Esma and Eswhoo damage by additional 15%.

    310556.png
    Wolf Orb (Espa)
    Increases Espa damage by 15%.
    If refine rate is 7 or higher, increases Espa damage by additional 15%.
    If refine rate is 9 or higher, increases Espa damage by additional 15%.
    If refine rate is 11 or higher, increases Espa damage by additional 15%.

    310557.png
    Wolf Orb (Curse Explosion)
    Increases Curse Explosion damage by 15%, increases shadow property magical damage by 5%.
    If refine rate is 7 or higher, increases Curse Explosion damage by additional 15%, increases shadow property magical damage by additional 10%.
    If refine rate is 9 or higher, increases Curse Explosion damage by additional 15%, increases shadow property magical damage by additional 10%.
    If refine rate is 11 or higher, increases Curse Explosion damage by additional 15%, increases shadow property magical damage by additional 15%.

    310558.png
    Wolf Orb (Des Hammer Dance)
    Increases Desperado, Fire Dance and Hammer of God damage by 15%.
    If refine rate is 7 or higher, increases Desperado, Fire Dance and Hammer of God damage by additional 15%.
    If refine rate is 9 or higher, increases Desperado, Fire Dance and Hammer of God damage by additional 15%.
    If refine rate is 11 or higher, increases Desperado, Fire Dance and Hammer of God damage by additional 15%.

    310559.png
    Wolf Orb (Fire Howling Tail)
    Increases Fire Rain, Howling Mine and Dragon Tail damage by 15%.
    If refine rate is 7 or higher, increases Fire Rain, Howling Mine and Dragon Tail damage by additional 15%.
    If refine rate is 9 or higher, increases Fire Rain, Howling Mine and Dragon Tail damage by additional 15%.
    If refine rate is 11 or higher, increases Fire Rain, Howling Mine and Dragon Tail damage by additional 15%.

    310560.png
    Wolf Orb (Storm Buster Trip)
    Increases Shattering Storm, Vanishinhg Buster and Round Trip damage by 15%.
    If refine rate is 7 or higher, increases Shattering Storm, Vanishinhg Buster and Round Trip damage by additional 15%.
    If refine rate is 9 or higher, increases Shattering Storm, Vanishinhg Buster and Round Trip damage by additional 15%.
    If refine rate is 11 or higher, increases Shattering Storm, Vanishinhg Buster and Round Trip damage by additional 15%.

    310561.png
    Wolf Orb (Flame Ice Wind)
    Increases Flaming Petals, Freezing Spear and Wind Blade damage by 15%.
    If refine rate is 7 or higher, increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 15%.
    If refine rate is 9 or higher, increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 15%.
    If refine rate is 11 or higher, increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 15%.

    310562.png
    Wolf Orb (Cross Petal)
    Increases Cross Slash and Swirling Petal damage by 15%.
    If refine rate is 7 or higher, increases Cross Slash and Swirling Petal damage by additional 15%.
    If refine rate is 9 or higher, increases Cross Slash and Swirling Petal damage by additional 15%.
    If refine rate is 11 or higher, increases Cross Slash and Swirling Petal damage by additional 15%.

    310563.png
    Wolf Orb (Exploding Flake Wind)
    Increases Exploding Dragon, Snow Flake Draft and First Wind damage by 15%.
    If refine rate is 7 or higher, increases Exploding Dragon, Snow Flake Draft and First Wind damage by additional 15%.
    If refine rate is 9 or higher, increases Exploding Dragon, Snow Flake Draft and First Wind damage by additional 15%.
    If refine rate is 11 or higher, increases Exploding Dragon, Snow Flake Draft and First Wind damage by additional 15%.

    310564.png
    Wolf Orb (Power of Sea)
    Reduces cooldown of Tuna Party and Tasty Shrimp Party by 1 second.
    If refine rate is 7 or higher, reduces cooldown of Tuna Party and Tasty Shrimp Party by additional 1 second. 
    If refine rate is 9 or higher, reduces cooldown of Tuna Party and Tasty Shrimp Party by additional 2 seconds.
    If refine rate is 11 or higher, reduces cooldown of Tuna Party and Tasty Shrimp Party by additional 2 seconds.

    310565.png
    Wolf Orb (Power of Land)
    Increases Silvervine Stem Spear and Catnip Meteor damage by 15%.
    If refine rate is 7 or higher, increases Silvervine Stem Spear and Catnip Meteor damage by additional 15%. 
    If refine rate is 9 or higher, increases Silvervine Stem Spear and Catnip Meteor damage by additional 15%.
    If refine rate is 11 or higher, increases Silvervine Stem Spear and Catnip Meteor damage by additional 15%.

    310566.png
    Wolf Orb (Power of Life)
    Increases Picky Peck and Lunatic Carrot Beat damage by 15%.
    If refine rate is 7 or higher, increases Picky Peck and Lunatic Carrot Beat damage by additional 15%. 
    If refine rate is 9 or higher, increases Picky Peck and Lunatic Carrot Beat damage by additional 15%.
    If refine rate is 11 or higher, increases Picky Peck and Lunatic Carrot Beat damage by additional 15%.

    310567.png
    Wolf Orb (Speed) level 1
    Flee + 10.
    If refine rate is 7 or higher, reduces delay after attack by 6%.
    If refine rate is 9 or higher, reduces delay after attack by additional 6%.
    If refine rate is 11 or higher, reduces delay after attack by additional 8%.

    310568.png
    Wolf Orb (Caster) level 1
    Reduces variable casting time by 6%.
    If refine rate is 7 or higher, reduces variable casting time by 8%.
    If refine rate is 9 or higher, reduces variable casting time by additional 8%.
    If refine rate is 11 or higher, reduces variable casting time by additional 8%.

    310569.png
    Wolf Orb (Critical) level 1
    Cri + 10.
    If refine rate is 7 or higher, increases critical damage by 6%.
    If refine rate is 9 or higher, increases critical damage by additional 6%.
    If refine rate is 11 or higher, increases critical damage by additional 8%.

    310570.png
    Wolf Orb (Guide Attack) level 1
    Hit + 20.
    If refine rate is 7 or higher, Perfect Hit + 6.
    If refine rate is 9 or higher, Perfect Hit + 6.
    If refine rate is 11 or higher, Perfect Hit + 8.

    310571.png
    Wolf Orb (Speed) level 2
    Flee + 20.
    If refine rate is 7 or higher, reduces delay after attack by 6%.
    If refine rate is 9 or higher, reduces delay after attack by additional 8%.
    If refine rate is 11 or higher, reduces delay after attack by additional 8%.

    310572.png
    Wolf Orb (Caster) level 2
    Reduces variable casting time by 8%.
    If refine rate is 7 or higher, reduces variable casting time by 8%.
    If refine rate is 9 or higher, reduces variable casting time by additional 8%.
    If refine rate is 11 or higher, reduces variable casting time by additional 8%.

    310573.png
    Wolf Orb (Critical) level 2
    Cri + 10.
    If refine rate is 7 or higher, increases critical damage by 6%.
    If refine rate is 9 or higher, increases critical damage by additional 8%.
    If refine rate is 11 or higher, increases critical damage by additional 8%.

    310574.png
    Wolf Orb (Guide Attack) level 2
    Hit + 20.
    If refine rate is 7 or higher, Perfect Hit + 6.
    If refine rate is 9 or higher, Perfect Hit + 8.
    If refine rate is 11 or higher, Perfect Hit + 8.

    310575.png
    Wolf Orb (Speed) level 3
    Flee + 30.
    If refine rate is 7 or higher, reduces delay after attack by 8%.
    If refine rate is 9 or higher, reduces delay after attack by additional 8%.
    If refine rate is 11 or higher, reduces delay after attack by additional 8%.

    310576.png
    Wolf Orb (Caster) level 3
    Matk + 30, reduces variable casting time by 8%.
    If refine rate is 7 or higher, reduces variable casting time by 8%.
    If refine rate is 9 or higher, reduces variable casting time by additional 8%.
    If refine rate is 11 or higher, reduces variable casting time by additional 8%.

    310577.png
    Wolf Orb (Critical) level 3
    Cri + 15.
    If refine rate is 7 or higher, increases critical damage by 8%.
    If refine rate is 9 or higher, increases critical damage by additional 8%.
    If refine rate is 11 or higher, increases critical damage by additional 8%.

    310578.png
    Wolf Orb (Guide Attack) level 3
    Hit + 30.
    If refine rate is 7 or higher, Perfect Hit + 8.
    If refine rate is 9 or higher, Perfect Hit + 8.
    If refine rate is 11 or higher, Perfect Hit + 8.

    310579.png
    Wolf Orb (Above All) level 1
    Reduces physical and magical damage taken from normal and boss enemies by 3%.
    If refine rate is 7 or higher, reduces physical and magical damage taken from all property enemies by 3%.
    If refine rate is 9 or higher, reduces physical and magical damage taken from all size enemies by 3%.
    If refine rate is 11 or higher, reduces physical and magical damage taken from all race monsters (except players) by 3%.

    310580.png
    Wolf Orb (Above All) level 2
    Reduces physical and magical damage taken from normal and boss enemies by 5%.
    If refine rate is 7 or higher, reduces physical and magical damage taken from all property enemies by 5%.
    If refine rate is 9 or higher, reduces physical and magical damage taken from all size enemies by 5%.
    If refine rate is 11 or higher, reduces physical and magical damage taken from all race monsters (except players) by 5%.

    310581.png
    Wolf Orb (Above All) level 3
    Reduces physical and magical damage taken from normal and boss enemies by 7%.
    If refine rate is 7 or higher, reduces physical and magical damage taken from all property enemies by 7%.
    If refine rate is 9 or higher, reduces physical and magical damage taken from all size enemies by 7%.
    If refine rate is 11 or higher, reduces physical and magical damage taken from all race monsters (except players) by 7%.

    310582.png
    Wolf Orb (Powerful) level 1
    Increases melee and long ranged physical damage by 2%, increases all property magical damage by 2%.
    If refine rate is 7 or higher, increases melee and long ranged physical damage by additional 2%, increases all property magical damage by additional 2%.
    If refine rate is 9 or higher, increases melee and long ranged physical damage by additional 2%, increases all property magical damage by additional 2%.
    If refine rate is 11 or higher, increases melee and long ranged physical damage by additional 2%, increases all property magical damage by additional 2%.

    310583.png
    Wolf Orb (Powerful) level 2
    Increases melee and long ranged physical damage by 2%, increases all property magical damage by 2%.
    If refine rate is 7 or higher, increases melee and long ranged physical damage by additional 2%, increases all property magical damage by additional 2%.
    If refine rate is 9 or higher, increases melee and long ranged physical damage by additional 3%, increases all property magical damage by additional 3%.
    If refine rate is 11 or higher, increases melee and long ranged physical damage by additional 3%, increases all property magical damage by additional 3%.

    310584.png
    Wolf Orb (Powerful) level 3
    Increases melee and long ranged physical damage by 3%, increases all property magical damage by 3%.
    If refine rate is 7 or higher, increases melee and long ranged physical damage by additional 3%, increases all property magical damage by additional 3%.
    If refine rate is 9 or higher, increases melee and long ranged physical damage by additional 3%, increases all property magical damage by additional 3%.
    If refine rate is 11 or higher, increases melee and long ranged physical damage by additional 3%, increases all property magical damage by additional 3%.

    310585.png
    Wolf Orb (Mirror Counter) level 1
    Reduces damage taken from reflect damage by 2%.
    If refine rate is 7 or higher, reduces damage taken from reflect damage by additional 2%.
    If refine rate is 9 or higher, reduces damage taken from reflect damage by additional 3%.
    If refine rate is 11 or higher, reduces damage taken from reflect damage by additional 3%.

    310586.png
    Wolf Orb (Mirror Counter) level 2
    Reduces damage taken from reflect damage by 3%.
    If refine rate is 7 or higher, reduces damage taken from reflect damage by additional 3%.
    If refine rate is 9 or higher, reduces damage taken from reflect damage by additional 4%.
    If refine rate is 11 or higher, reduces damage taken from reflect damage by additional 4%.

    310587.png
    Wolf Orb (Mirror Counter) level 3
    Reduces damage taken from reflect damage by 4%.
    If refine rate is 7 or higher, reduces damage taken from reflect damage by additional 4%.
    If refine rate is 9 or higher, reduces damage taken from reflect damage by additional 5%.
    If refine rate is 11 or higher, reduces damage taken from reflect damage by additional 5%.

    310588.png
    Wolf Orb (Vital) level 1
    MaxHP + 5%, MaxHP + 1500.
    If refine rate is 7 or higher, additional MaxHP + 2%.
    If refine rate is 9 or higher, additional MaxHP + 2%.
    If refine rate is 11 or higher, additional MaxHP + 3%.

    310589.png
    Wolf Orb (Mental) level 1
    MaxSP + 5%, MaxSP + 300.
    If refine rate is 7 or higher, additional MaxSP + 2%.
    If refine rate is 9 or higher, additional MaxSP + 2%.
    If refine rate is 11 or higher, additional MaxSP + 3%.

    310590.png
    Wolf Orb (Heal) level 1
    Increases heal effectiveness by 3%.
    If refine rate is 7 or higher, increases heal effectiveness by additional 4%.
    If refine rate is 9 or higher, increases heal effectiveness by additional 5%.
    If refine rate is 11 or higher, increases heal effectiveness by additional 5%.

    310591.png
    Wolf Orb (Vital) level 2
    MaxHP + 5%, MaxHP + 2000.
    If refine rate is 7 or higher, additional MaxHP + 3%.
    If refine rate is 9 or higher, additional MaxHP + 4%.
    If refine rate is 11 or higher, additional MaxHP + 5%.

    310592.png
    Wolf Orb (Mental) level 2
    MaxSP + 5%, MaxSP + 400.
    If refine rate is 7 or higher, additional MaxSP + 3%.
    If refine rate is 9 or higher, additional MaxSP + 4%.
    If refine rate is 11 or higher, additional MaxSP + 5%.

    310593.png
    Wolf Orb (Heal) level 2
    Increases heal effectiveness by 5%.
    If refine rate is 7 or higher, increases heal effectiveness by additional 5%.
    If refine rate is 9 or higher, increases heal effectiveness by additional 5%.
    If refine rate is 11 or higher, increases heal effectiveness by additional 5%.

    310594.png
    Wolf Orb (Vital) level 3
    MaxHP + 5%, MaxHP + 2500.
    If refine rate is 7 or higher, additional MaxHP + 5%.
    If refine rate is 9 or higher, additional MaxHP + 5%.
    If refine rate is 11 or higher, additional MaxHP + 5%.

    310595.png
    Wolf Orb (Mental) level 3
    MaxSP + 5%, MaxSP + 450.
    If refine rate is 7 or higher, additional MaxSP + 5%.
    If refine rate is 9 or higher, additional MaxSP + 5%.
    If refine rate is 11 or higher, additional MaxSP + 5%.

    310596.png
    Wolf Orb (Heal) level 3
    Increases heal effectiveness by 5%.
    If refine rate is 7 or higher, increases heal effectiveness by additional 5%.
    If refine rate is 9 or higher, increases heal effectiveness by additional 7%.
    If refine rate is 11 or higher, increases heal effectiveness by additional 7%.

    310597.png
    Wolf Orb (Robust) level 1
    MaxHP + 5%, MaxSP + 5%, MaxHP + 1200, MaxSP + 250.
    If refine rate is 7 or higher, additional MaxHP + 1% and MaxSP + 1%.
    If refine rate is 9 or higher, additional MaxHP + 2% and MaxSP + 2%.
    If refine rate is 11 or higher, additional MaxHP + 2% and MaxSP + 2%.

    310598.png
    Wolf Orb (Robust) level 2
    MaxHP + 5%, MaxSP + 5%, MaxHP + 1500, MaxSP + 300.
    If refine rate is 7 or higher, additional MaxHP + 2% and MaxSP + 2%.
    If refine rate is 9 or higher, additional MaxHP + 3% and MaxSP + 3%.
    If refine rate is 11 or higher, additional MaxHP + 4% and MaxSP + 4%.

    310599.png
    Wolf Orb (Robust) level 3
    MaxHP + 5%, MaxSP + 5%, MaxHP + 2000, MaxSP + 350.
    If refine rate is 7 or higher, additional MaxHP + 3% and MaxSP + 3%.
    If refine rate is 9 or higher, additional MaxHP + 4% and MaxSP + 4%.
    If refine rate is 11 or higher, additional MaxHP + 5% and MaxSP + 5%.

    310600.png
    Wolf Orb (Fixed Casting) level 1
    Reduces fixed casting time by 0.5 seconds.

    310601.png
    Wolf Orb (Fixed Casting) level 2
    Reduces fixed casting time by 0.7 seconds.

    310602.png
    Wolf Orb (Fixed Casting) level 3
    Reduces fixed casting time by 1 second.

    310603.png
    Wolf Orb (Magical Force) level 1
    Increases magical damage against all size enemies by 2%.
    If refine rate is 7 or higher, increases magical damage against all size enemies by additional 2%.
    If refine rate is 9 or higher, increases magical damage against all size enemies by additional 2%.
    If refine rate is 11 or higher, increases magical damage against all size enemies by additional 2%.

    310604.png
    Wolf Orb (Physical Force) level 1
    Increases physical damage against all size enemies by 2%.
    If refine rate is 7 or higher, increases physical damage against all size enemies by additional 2%.
    If refine rate is 9 or higher, increases physical damage against all size enemies by additional 2%.
    If refine rate is 11 or higher, increases physical damage against all size enemies by additional 2%.

    310605.png
    Wolf Orb (Magical Force) level 2
    Increases magical damage against all size enemies by 3%.
    If refine rate is 7 or higher, increases magical damage against all size enemies by additional 3%.
    If refine rate is 9 or higher, increases magical damage against all size enemies by additional 3%.
    If refine rate is 11 or higher, increases magical damage against all size enemies by additional 3%.

    310606.png
    Wolf Orb (Physical Force) level 2
    Increases physical damage against all size enemies by 3%.
    If refine rate is 7 or higher, increases physical damage against all size enemies by additional 3%.
    If refine rate is 9 or higher, increases physical damage against all size enemies by additional 3%.
    If refine rate is 11 or higher, increases physical damage against all size enemies by additional 3%.

    310607.png
    Wolf Orb (Magical Force) level 3
    Increases magical damage against all size enemies by 4%.
    If refine rate is 7 or higher, increases magical damage against all size enemies by additional 4%.
    If refine rate is 9 or higher, increases magical damage against all size enemies by additional 4%.
    If refine rate is 11 or higher, increases magical damage against all size enemies by additional 4%.

    310608.png
    Wolf Orb (Physical Force) level 3
    Increases physical damage against all size enemies by 4%.
    If refine rate is 7 or higher, increases physical damage against all size enemies by additional 4%.
    If refine rate is 9 or higher, increases physical damage against all size enemies by additional 4%.
    If refine rate is 11 or higher, increases physical damage against all size enemies by additional 4%.

    310609.png
    Wolf Orb (Unlimited Vital)
    Has a 3% chance to gain Vit + 50 and Atk + 25% for 10 seconds when dealing physical damage.

    310610.png
    Wolf Orb (Spell Buster)
    Has a 3% chance to gain Int + 50 and Matk + 25% for 10 seconds when dealing magical damage.

    310611.png
    Wolf Orb (Firing Shot)
    Has a 3% chance to gain Dex + 50 and long ranged physical damage bonus by 15% for 10 seconds when dealing physical damage.

    310612.png
    Wolf Orb (Overpower)
    Has a 3% chance to gain Str + 50 and melee physical damage bonus by 15% for 10 seconds when dealing physical damage.

    310613.png
    Wolf Orb (Fatal Flash)
    Has a 3% chance to gain Agi + 50 and critical damage bonus by 25% for 10 seconds when dealing physical damage.

    310614.png
    Wolf Orb (Lucky Strike)
    Has a 3% chance to gain Luk + 50 and all property magical damage bonus by 15% for 10 seconds when dealing magical damage.

    310615.png
    Wolf Orb (Delay After Attack) level 1
    Atk + 18, increases attack speed (reduces delay after attack by 4%).

    310616.png
    Wolf Orb (Expert Archer) level 1
    Hit + 8, increases long ranged physical damage by 4%.

    310617.png
    Wolf Orb (Fatal) level 1
    Cri + 6, increases critical damage by 6%.

    310618.png
    Wolf Orb (Fighting Spirit) level 1
    Perfect Hit + 2, increases melee physical damage by 4%.

    310619.png
    Wolf Orb (Spell) level 1
    Matk + 18, reduces variable casting time by 4%.

    310620.png
    Wolf Orb (Delay After Attack) level 2
    Atk + 22, increases attack speed (reduces delay after attack by 6%).

    310621.png
    Wolf Orb (Expert Archer) level 2
    Hit + 12, increases long ranged physical damage by 6%.

    310622.png
    Wolf Orb (Fatal) level 2
    Cri + 9, increases critical damage by 8%.

    310623.png
    Wolf Orb (Fighting Spirit) level 2
    Perfect Hit + 3, increases melee physical damage by 6%.

    310624.png
    Wolf Orb (Spell) level 2
    Matk + 22, reduces variable casting time by 6%.

    310625.png
    Wolf Orb (Delay After Attack) level 3
    Atk + 26, increases attack speed (reduces delay after attack by 8%).

    310626.png
    Wolf Orb (Expert Archer) level 3
    Hit + 16, increases long ranged physical damage by 8%.

    310627.png
    Wolf Orb (Fatal) level 3
    Cri + 12, increases critical damage by 10%.

    310628.png
    Wolf Orb (Fighting Spirit) level 3
    Perfect Hit + 4, increases melee physical damage by 8%.

    310629.png
    Wolf Orb (Spell) level 3
    Matk + 26, reduces variable casting time by 8%.

    310630.png
    Wolf Orb (Delay After Attack) level 4
    Atk + 30, increases attack speed (reduces delay after attack by 10%).

    310631.png
    Wolf Orb (Expert Archer) level 4
    Hit + 20, increases long ranged physical damage by 10%.

    310632.png
    Wolf Orb (Fatal) level 4
    Cri + 15, increases critical damage by 12%.

    310633.png
    Wolf Orb (Fighting Spirit) level 4
    Perfect Hit + 5, increases melee physical damage by 10%.

    310634.png
    Wolf Orb (Spell) level 4
    Matk + 30, reduces variable casting time by 10%.

    310635.png
    Wolf Orb (HP Recovery) level 1
    Increases HP recovery rate by 20%.

    310636.png
    Wolf Orb (SP Recovery) level 1
    Increases SP recovery rate by 20%.

    310637.png
    Wolf Orb (HP Recovery) level 2
    Increases HP recovery rate by 30%.

    310638.png
    Wolf Orb (SP Recovery) level 2
    Increases SP recovery rate by 30%.

    310639.png
    Wolf Orb (HP Recovery) level 3
    Increases HP recovery rate by 40%.

    310640.png
    Wolf Orb (SP Recovery) level 3
    Increases SP recovery rate by 40%.

    310641.png
    Wolf Orb (HP Recovery) level 4
    Increases HP recovery rate by 50%.

    310642.png
    Wolf Orb (SP Recovery) level 4
    Increases SP recovery rate by 50%.

    310643.png
    Wolf Orb (Drain Life)
    Has a 4% chance to restore 2% of damage as HP when dealing physical damage.

    310644.png
    Wolf Orb (Drain Soul)
    Has a 1% chance to restore 3% of damage as SP when dealing physical damage.

    310645.png
    Wolf Orb (Magic Healing)
    Has a 4% chance to recover 700 HP per 0.5 seconds for 19 times when dealing magical damage.

    310646.png
    Wolf Orb (Magic Soul)
    Has a 2% chance to recover 100 SP per 0.5 seconds for 19 times when dealing magical damage.

    310647.png
    Wolf Orb (All Force)
    Increases melee physical damage by 7%, increases long ranged physical damage by 7%, increases all property magical damage by 7%.

     

    Gray Wolf equipment.

    Spoiler

    450177.png
    Gray Wolf Suit [1]
    Atk + 130.
    Atk + 15 per 2 refine rate.
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 15%).
    When equipped with Gray Wolf Manteau, Atk + 50.
    When equipped with Gray Wolf Muffler, reduces delay after skill by 10%.
    Class: Armor
    Defense: 160
    Weight: 100
    Armor Level : 1
    Required Level: 190
    Usable Jobs: All

    450178.png
    Gray Wolf Robe [1]
    Matk + 130.
    Matk + 15 per 2 refine rate.
    If refine rate is 7 or higher, reduces variable casting time by 15%.
    When equipped with Gray Wolf Manteau, increases attack speed (reduces delay after attack by 10%).
    When equipped with Gray Wolf Muffler, Matk + 50.
    Class: Armor
    Defense: 160
    Weight: 100
    Armor Level : 1
    Required Level: 190
    Usable Jobs: All

    470087.png
    Gray Wolf Boots [1]
    MaxSP + 300.
    MaxSP + 50 per 2 refine rate.
    If refine rate is 7 or higher, increases long ranged physical damage by 7%.
    When equipped with Gray Wolf Suit, Atk + 7%.
    When equipped with Gray Wolf Robe, increases attack speed (reduces delay after attack by 7%).
    Class: Shoes
    Defense: 70
    Weight: 50
    Armor Level : 1
    Required Level: 190
    Usable Jobs: All

    470088.png
    Gray Wolf Shoes [1]
    MaxSP + 250.
    MaxSP + 20 per 2 refine rate.
    If refine rate is 7 or higher, increases all property magical damage by 7%.
    When equipped with Gray Wolf Suit, MaxSP + 7%.
    When equipped with Gray Wolf Robe, Matk + 7%.
    Class: Shoes
    Defense: 70
    Weight: 50
    Armor Level : 1
    Required Level: 190
    Usable Jobs: All

    480090.png
    Gray Wolf Muffler [1]
    MaxHP + 1500.
    MaxHP + 100 per 2 refine rate.
    If refine rate is 7 or higher, reduces variable casting time by 7%.
    When equipped with Gray Wolf Boots, increases long ranged physical damage by 7%.
    When equipped with Gray Wolf Shoes, increases all property magical damage by 15%.
    Class: Garment
    Defense: 70
    Weight: 90
    Armor Level : 1
    Required Level: 190
    Usable Jobs: All

    480091.png
    Gray Wolf Manteau [1]
    MaxHP + 2500.
    MaxHP + 150 per 2 refine rate.
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
    When equipped with Gray Wolf Boots, increases critical damage by 15%.
    When equipped with Gray Wolf Shoes, reduces variable casting time by 15%.
    Class: Garment
    Defense: 70
    Weight: 90
    Armor Level : 1
    Required Level: 190
    Usable Jobs: All

    490106.png
    Gray Wolf Pendant [1]
    Atk + 7%, MaxHP + 5%.
    Class: Accessory (right)
    Defense: 0
    Weight: 10
    Required Level: 190
    Usable Jobs: All

    490107.png
    Gray Wolf Ring [1]
    Atk + 7%, MaxSP + 5%.
    Class: Accessory (left)
    Defense: 0
    Weight: 10
    Required Level: 190
    Usable Jobs: All

    490108.png
    Gray Wolf Earring [1]
    Matk + 7%, MaxHP + 5%.
    Class: Accessory (right)
    Defense: 0
    Weight: 10
    Required Level: 190
    Usable Jobs: All

    490109.png
    Gray Wolf Necklace [1]
    Matk + 7%, MaxSP + 5%.
    Class: Accessory (left)
    Defense: 0
    Weight: 10
    Required Level: 190
    Usable Jobs: All

     

    Adulter Fides weapons

    Spoiler

    500025.png
    Adulter Fides Guardian Sword [2]
    Matk + 220.
    Increases Genesis Ray damage by 10%.
    Matk + 12 per 3 refine rate.
    If refine rate is 7 or higher, increases Genesis Ray damage by additional 20%.
    If refine rate is 9 or higher, reduces cooldown of Genesis Ray by 0.5 seconds.
    If refine rate is 11 or higher, increases Genesis Ray damage by additional 25%.
    If refine rate is 12 or higher, increases holy and neutral property magical damage by 15%.
    Class: Sword
    Attack: 200
    Weight: 200
    Weapon Level : 4
    Required Level: 180
    Usable Jobs: Royal Guard classes

    500026.png
    Adulter Fides Rapier [2]
    Increases Cart Cannon damage by 10%.
    Atk + 12 per 3 refine rate.
    If refine rate is 7 or higher, increases Cart Cannon damage by additional 20%.
    If refine rate is 9 or higher, reduces variable casting time by 10%.
    If refine rate is 11 or higher, increases Cart Cannon damage by additional 25%.
    If refine rate is 12 or higher, increases long ranged physical damage by 15%.
    Class: Sword
    Attack: 210
    Weight: 200
    Weapon Level : 4
    Required Level: 180
    Usable Jobs: Genetic classes

    510032.png
    Adulter Fides Dagger [2]
    Increases Fatal Menace damage by 10%.
    Atk + 12 per 3 refine rate.
    If refine rate is 7 or higher, increases Fatal Menace damage by additional 20%.
    If refine rate is 9 or higher, increases physical damage againt all size enemies by 15%.
    If refine rate is 11 or higher, increases Fatal Menace damage by additional 25%.
    If refine rate is 12 or higher, increases melee physical damage by 15%.
    Class: Dagger
    Attack: 210
    Weight: 120
    Weapon Level : 4
    Required Level: 180
    Usable Jobs: Shadow Chaser classes

    520008.png
    Adulter Fides Axe [2]
    Can't be destroyed.
    Increases Axe Boomerang damage by 10%.
    Atk + 12 per 3 refine rate.
    If refine rate is 7 or higher, increases Axe Boomerang damage by additional 20%.
    If refine rate is 9 or higher, increases physical damage againt all size enemies by 15%.
    If refine rate is 11 or higher, increases Axe Boomerang damage by additional 25%.
    If refine rate is 12 or higher, increases long ranged physical damage by 15%.
    Class: Axe
    Attack: 270
    Weight: 750
    Weapon Level : 4
    Required Level: 180
    Usable Jobs: Mechanic classes

    530013.png
    Adulter Fides Guardian Spear [2]
    Increases Overbrand damage by 10%.
    Atk + 12 per 3 refine rate.
    If refine rate is 7 or higher, increases Overbrand damage by additional 20%.
    If refine rate is 9 or higher, reduces delay after skill by 10%.
    If refine rate is 11 or higher, increases Overbrand damage by additional 25%.
    If refine rate is 12 or higher, increases melee physical damage by 15%.
    Class: Spear
    Attack: 220
    Weight: 180
    Weapon Level : 4
    Required Level: 180
    Usable Jobs: Royal Guard classes

    540019.png
    Adulter Fides Magic Book [2]
    Matk + 200.
    Increases Psychic Wave damage by 10%.
    Matk + 12 per 3 refine rate.
    If refine rate is 7 or higher, increases Psychic Wave damage by additional 20%.
    If refine rate is 9 or higher, reduces cooldown of Psychic Wave by 1 second.
    If refine rate is 11 or higher, increases Psychic Wave damage by additional 25%.
    If refine rate is 12 or higher, increases neutral property magical damage by 15%.
    Class: Book
    Attack: 170
    Weight: 120
    Weapon Level : 4
    Required Level: 180
    Usable Jobs: Sorcerer classes

    540020.png
    Adulter Fides Poison Book [2]
    Matk + 200.
    Increases Poison Burst damage by 10%.
    Matk + 12 per 3 refine rate.
    If refine rate is 7 or higher, increases Poison Burst damage by additional 20%.
    If refine rate is 9 or higher, reduces cooldown of Poison Burst by 1 second.
    If refine rate is 11 or higher, increases Poison Burst damage by additional 25%.
    If refine rate is 12 or higher, increases poison property magical damage by 15%.
    Class: Book
    Attack: 170
    Weight: 130
    Weapon Level : 4
    Required Level: 180
    Usable Jobs: Sorcerer classes

    540021.png
    Adulter Fides Bible [2]
    Matk + 210.
    Increases Duple Light damage by 10%.
    Atk + 12 and Matk + 12 per 3 refine rate.
    If refine rate is 7 or higher, increases Duple Light damage by additional 25%.
    If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 11 or higher, increases Duple Light damage by additional 40%.
    If refine rate is 12 or higher, increases melee physical damage by 15%.
    Class: Book
    Attack: 210
    Weight: 180
    Weapon Level : 4
    Required Level: 180
    Usable Jobs: Archbishop classes

    540022.png
    Adulter Fides Moon Book [2]
    Increases Full Moon Kick damage by 10%.
    Atk + 12 per 3 refine rate.
    If refine rate is 7 or higher, increases Full Moon Kick damage by additional 20%.
    If refine rate is 9 or higher, increases physical damage againt all size enemies by 15%.
    If refine rate is 11 or higher, increases Full Moon Kick damage by additional 25%.
    If refine rate is 12 or higher, increases melee physical damage by 15%.
    Class: Book
    Attack: 230
    Weight: 110
    Weapon Level : 4
    Required Level: 180
    Usable Jobs: Star Emperor classes

    540023.png
    Adulter Fides Stardust Book [2]
    Increases Falling Star damage by 10%.
    Atk + 12 per 3 refine rate.
    If refine rate is 7 or higher, increases Falling Star damage by additional 20%.
    If refine rate is 9 or higher, increases physical damage againt all size enemies by 15%.
    If refine rate is 11 or higher, increases Falling Star damage by additional 25%.
    If refine rate is 12 or higher, increases melee physical damage by 15%.
    Class: Book
    Attack: 240
    Weight: 100
    Weapon Level : 4
    Required Level: 180
    Usable Jobs: Star Emperor classes

    550024.png
    Adulter Fides Wand [2]
    Matk + 210.
    Can't be destroyed.
    Increases Adoramus damage by 10%.
    Matk + 12 per 3 refine rate.
    If refine rate is 7 or higher, increases Adoramus damage by additional 20%.
    If refine rate is 9 or higher, increases magical damage againt all size enemies by 15%.
    If refine rate is 11 or higher, increases Adoramus damage by additional 25%.
    If refine rate is 12 or higher, increases holy property magical damage by 15%.
    Class: Staff
    Attack: 160
    Weight: 150
    Weapon Level : 4
    Required Level: 180
    Usable Jobs: Archbishop classes

    550025.png
    Adulter Fides Soul Stick [2]
    Matk + 205.
    Can't be destroyed.
    Increases Eswhoo damage by 10%.
    Matk + 12 per 3 refine rate.
    If refine rate is 7 or higher, increases Eswhoo damage by additional 20%.
    If refine rate is 9 or higher, reduces variable casting time by 10%.
    If refine rate is 11 or higher, increases Eswhoo damage by additional 25%.
    If refine rate is 12 or higher, increases water, wind, earth, fire, ghost, shadow and holy property magical damage by 15%.
    Class: Staff
    Attack: 160
    Weight: 190
    Weapon Level : 4
    Required Level: 180
    Usable Jobs: Soul Reaper classes

    550026.png
    Adulter Fides Dark Wand [2]
    Matk + 220.
    Can't be destroyed.
    Increases Curse Explosion damage by 10%.
    Matk + 12 per 3 refine rate.
    If refine rate is 7 or higher, increases Curse Explosion damage by additional 20%.
    If refine rate is 9 or higher, increases magical damage againt all size enemies by 15%.
    If refine rate is 11 or higher, increases Curse Explosion damage by additional 25%.
    If refine rate is 12 or higher, increases shadow property magical damage by 15%.
    Class: Staff
    Attack: 160
    Weight: 160
    Weapon Level : 4
    Required Level: 180
    Usable Jobs: Soul Reaper classes

    550027.png
    Adulter Fides Foxtail Wand [2]
    Matk + 350.
    Can't be destroyed.
    Increases Catnip Meteor damage by 10%.
    Matk + 12 per 3 refine rate.
    If refine rate is 7 or higher, increases Catnip Meteor damage by additional 20%.
    If refine rate is 9 or higher, reduces cooldown of Catnip Meteor by 2 seconds.
    If refine rate is 11 or higher, increases Catnip Meteor damage by additional 25%.
    If refine rate is 12 or higher, increases neutral property magical damage by 15%.
    Class: Staff
    Attack: 200
    Weight: 150
    Weapon Level : 4
    Required Level: 180
    Usable Jobs: Summoner (Doram)

    550028.png
    Adulter Fides Foxtail Model [2]
    Can't be destroyed.
    Increases Picky Peck damage by 10%.
    Atk + 12 per 3 refine rate.
    If refine rate is 7 or higher, increases Picky Peck damage by additional 20%.
    If refine rate is 9 or higher, increases physical damage againt all size enemies by 15%.
    If refine rate is 11 or higher, increases Picky Peck damage by additional 25%.
    If refine rate is 12 or higher, increases long ranged physical damage by 15%.
    Class: Staff
    Attack: 320
    Weight: 180
    Weapon Level : 4
    Required Level: 180
    Usable Jobs: Summoner (Doram)

    560018.png
    Adulter Fides Knuckle [2]
    Increases Tiger Cannon damage by 10%.
    Atk + 12 per 3 refine rate.
    If refine rate is 7 or higher, increases Tiger Cannon damage by additional 20%.
    If refine rate is 9 or higher, reduces cooldown of Tiger Cannon by 0.5 seconds.
    If refine rate is 11 or higher, increases Tiger Cannon damage by additional 25%.
    If refine rate is 12 or higher, increases melee physical damage by 15%.
    Class: Knuckle
    Attack: 210
    Weight: 100
    Weapon Level : 4
    Required Level: 180
    Usable Jobs: Sura classes

    560019.png
    Adulter Fides Claw [2]
    Increases Rampage Blast damage by 10%.
    Atk + 12 per 3 refine rate.
    If refine rate is 7 or higher, increases Rampage Blast damage by additional 20%.
    If refine rate is 9 or higher, reduces cooldown of Rampage Blast by 1 second.
    If refine rate is 11 or higher, increases Rampage Blast damage by additional 25%.
    If refine rate is 12 or higher, increases long ranged physical damage by 15%.
    Class: Knuckle
    Attack: 210
    Weight: 90
    Weapon Level : 4
    Required Level: 180
    Usable Jobs: Sura classes

    570017.png
    Adulter Fides Violin [2]
    Increases Severe Rainstorm damage by 10%.
    Atk + 12 per 3 refine rate.
    If refine rate is 7 or higher, increases Severe Rainstorm damage by additional 20%.
    If refine rate is 9 or higher, reduces cooldown of Severe Rainstorm by 2.5 seconds.
    If refine rate is 11 or higher, increases Severe Rainstorm damage by additional 25%.
    If refine rate is 12 or higher, increases long ranged physical damage by 15%.
    Class: Musical Instrument
    Attack: 170
    Weight: 120
    Weapon Level : 4
    Required Level: 180
    Usable Jobs: Minstrel classes

    570018.png
    Adulter Fides Harp [2]
    Matk + 210.
    Increases Metallic Sound damage by 10%.
    Matk + 12 per 3 refine rate.
    If refine rate is 7 or higher, increases Metallic Sound damage by additional 20%.
    If refine rate is 9 or higher, reduces cooldown of Metallic Sound by 2 seconds.
    If refine rate is 11 or higher, increases Metallic Sound damage by additional 25%.
    If refine rate is 12 or higher, increases neutral property magical damage by 15%.
    Class: Musical Instrument
    Attack: 100
    Weight: 100
    Weapon Level : 4
    Required Level: 180
    Usable Jobs: Minstrel classes

    580017.png
    Adulter Fides Chain Rope [2]
    Increases Severe Rainstorm damage by 10%.
    Atk + 12 per 3 refine rate.
    If refine rate is 7 or higher, increases Severe Rainstorm damage by additional 20%.
    If refine rate is 9 or higher, reduces cooldown of Severe Rainstorm by 2.5 seconds.
    If refine rate is 11 or higher, increases Severe Rainstorm damage by additional 25%.
    If refine rate is 12 or higher, increases long ranged physical damage by 15%.
    Class: Whip
    Attack: 170
    Weight: 120
    Weapon Level : 4
    Required Level: 180
    Usable Jobs: Wanderer classes

    580018.png
    Adulter Fides Ribbon [2]
    Matk + 210.
    Increases Metallic Sound damage by 10%.
    Matk + 12 per 3 refine rate.
    If refine rate is 7 or higher, increases Metallic Sound damage by additional 20%.
    If refine rate is 9 or higher, reduces cooldown of Metallic Sound by 2 seconds.
    If refine rate is 11 or higher, increases Metallic Sound damage by additional 25%.
    If refine rate is 12 or higher, increases neutral property magical damage by 15%.
    Class: Whip
    Attack: 100
    Weight: 100
    Weapon Level : 4
    Required Level: 180
    Usable Jobs: Wanderer classes

    590021.png
    Adulter Fides Mace [2]
    Can't be destroyed.
    Increases Vulcan Arm damage by 10%.
    Atk + 12 per 3 refine rate.
    If refine rate is 7 or higher, increases Vulcan Arm damage by additional 20%.
    If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 11 or higher, increases Vulcan Arm damage by additional 25%.
    If refine rate is 12 or higher, increases long ranged physical damage by 15%.
    Class: Mace
    Attack: 340
    Weight: 400
    Weapon Level : 4
    Required Level: 180
    Usable Jobs: Mechanic classes

    590022.png
    Adulter Fides Scepter [2]
    Can't be destroyed.
    Increases Cart Tornado damage by 10%.
    Atk + 12 per 3 refine rate.
    If refine rate is 7 or higher, increases Cart Tornado damage by additional 20%.
    If refine rate is 9 or higher, reduces delay after skill by 10%.
    If refine rate is 11 or higher, increases Cart Tornado damage by additional 25%.
    If refine rate is 12 or higher, increases melee physical damage by 15%.
    Class: Mace
    Attack: 230
    Weight: 300
    Weapon Level : 4
    Required Level: 180
    Usable Jobs: Genetic classes

    600017.png
    Adulter Fides Two-handed Sword [2]
    Increases Wind Cutter damage by 10%.
    Atk + 18 per 3 refine rate.
    If refine rate is 7 or higher, increases Wind Cutter damage by additional 20%.
    If refine rate is 9 or higher, reduces delay after skill by 10%.
    If refine rate is 11 or higher, increases Wind Cutter damage by additional 25%.
    If refine rate is 12 or higher, increases melee physical damage by 15%.
    Class: Two-handed Sword
    Attack: 300
    Weight: 400
    Weapon Level : 4
    Required Level: 180
    Usable Jobs: Rune Knight classes

    610020.png
    Adulter Fides Chakram [2]
    Increases Rolling Cutter damage by 10%.
    Atk + 18 per 3 refine rate.
    If refine rate is 7 or higher, increases Rolling Cutter damage by additional 20%.
    If refine rate is 9 or higher, reduces delay after skill by 10%.
    If refine rate is 11 or higher, increases Rolling Cutter damage by additional 25%.
    If refine rate is 12 or higher, increases melee physical damage by 15%.
    Class: Katar
    Attack: 250
    Weight: 200
    Weapon Level : 4
    Required Level: 180
    Usable Jobs: Guillotine Cross classes

    610021.png
    Adulter Fides Katar [2]
    Increases Counter Slash damage by 10%.
    Atk + 18 per 3 refine rate.
    If refine rate is 7 or higher, increases Counter Slash damage by additional 20%.
    If refine rate is 9 or higher, reduces delay after skill by 10%.
    If refine rate is 11 or higher, increases Counter Slash damage by additional 25%.
    If refine rate is 12 or higher, increases melee physical damage by 15%.
    Class: Katar
    Attack: 230
    Weight: 170
    Weapon Level : 4
    Required Level: 180
    Usable Jobs: Guillotine Cross classes

    630012.png
    Adulter Fides Lance [2]
    Increases Hundred Spears damage by 10%.
    Atk + 18 per 3 refine rate.
    If refine rate is 7 or higher, increases Hundred Spears damage by additional 20%.
    If refine rate is 9 or higher, reduces cooldown of Hundred Spears by 1.5 seconds.
    If refine rate is 11 or higher, increases Hundred Spears damage by additional 25%.
    If refine rate is 12 or higher, increases long ranged physical damage by 15%.
    Class: Two-handed Spear
    Attack: 270
    Weight: 380
    Weapon Level : 4
    Required Level: 180
    Usable Jobs: Rune Knight classes

    640019.png
    Adulter Fides Two-handed Staff [2]
    Matk + 340.
    Can't be destroyed.
    Increases Comet damage by 10%.
    Matk + 18 per 3 refine rate.
    If refine rate is 7 or higher, increases Comet damage by additional 20%.
    If refine rate is 9 or higher, increases magical damage againt all size enemies by 15%.
    If refine rate is 11 or higher, increases Comet damage by additional 25%.
    If refine rate is 12 or higher, increases neutral property magical damage by 15%.
    Class: Two-handed Staff
    Attack: 200
    Weight: 200
    Weapon Level : 4
    Required Level: 180
    Usable Jobs: Warlock classes

    640020.png
    Adulter Fides Rod [2]
    Matk + 340.
    Can't be destroyed.
    Increases Soul Expansion damage by 10%.
    Matk + 18 per 3 refine rate.
    If refine rate is 7 or higher, increases Soul Expansion damage by additional 20%.
    If refine rate is 9 or higher, increases magical damage againt all size enemies by 15%.
    If refine rate is 11 or higher, increases Soul Expansion damage by additional 25%.
    If refine rate is 12 or higher, increases ghost property magical damage by 15%.
    Class: Two-handed Staff
    Attack: 200
    Weight: 190
    Weapon Level : 4
    Required Level: 180
    Usable Jobs: Warlock classes

    650008.png
    Adulter Fides Huuma Shuriken [2]
    Can't be destroyed.
    Increases Swirling Petal damage by 10%.
    Atk + 18 per 3 refine rate.
    If refine rate is 7 or higher, increases Swirling Petal damage by additional 20%.
    If refine rate is 9 or higher, reduces cooldown of Swirling Petal by 2 seconds.
    If refine rate is 11 or higher, increases Swirling Petal damage by additional 25%.
    If refine rate is 12 or higher, increases long ranged physical damage by 15%.
    Class: Huuma Shuriken
    Attack: 360
    Weight: 200
    Weapon Level : 4
    Required Level: 180
    Usable Jobs: Kagerou classes, Oboro classes

    650009.png
    Adulter Fides Cross Huuma Shuriken [2]
    Can't be destroyed.
    Increases Cross Slash damage by 10%.
    Atk + 18 per 3 refine rate.
    If refine rate is 7 or higher, increases Cross Slash damage by additional 20%.
    If refine rate is 9 or higher, reduces cooldown of Cross Slash by 2 seconds.
    If refine rate is 11 or higher, increases Cross Slash damage by additional 25%.
    If refine rate is 12 or higher, increases long ranged physical damage by 15%.
    Class: Huuma Shuriken
    Attack: 360
    Weight: 220
    Weapon Level : 4
    Required Level: 180
    Usable Jobs: Kagerou classes, Oboro classes

    700030.png
    Adulter Fides Crossbow [2]
    Increases Triangle Shot damage by 10%.
    Atk + 18 per 3 refine rate.
    If refine rate is 7 or higher, increases Triangle Shot damage by additional 20%.
    If refine rate is 9 or higher, reduces delay after skill by 10%.
    If refine rate is 11 or higher, increases Triangle Shot damage by additional 25%.
    If refine rate is 12 or higher, increases long ranged physical damage by 15%.
    Class: Bow
    Attack: 240
    Weight: 150
    Weapon Level : 4
    Required Level: 180
    Usable Jobs: Shadow Chaser classes

    700031.png
    Adulter Fides Ballista [2]
    Can't be destroyed.
    Increases Arrow Storm damage by 10%.
    Atk + 18 per 3 refine rate.
    If refine rate is 7 or higher, increases Arrow Storm damage by additional 20%.
    If refine rate is 9 or higher, reduces cooldown of Arrow Storm by 1.2 seconds.
    If refine rate is 11 or higher, increases Arrow Storm damage by additional 25%.
    If refine rate is 12 or higher, increases long ranged physical damage by 15%.
    Class: Bow
    Attack: 250
    Weight: 170
    Weapon Level : 4
    Required Level: 180
    Usable Jobs: Ranger classes

    700032.png
    Adulter Fides Aiming Bow [2]
    Increases Aimed Bolt damage by 10%.
    Atk + 18 per 3 refine rate.
    If refine rate is 7 or higher, increases Aimed Bolt damage by additional 20%.
    If refine rate is 9 or higher, reduces delay after skill by 10%.
    If refine rate is 11 or higher, increases Aimed Bolt damage by additional 25%.
    If refine rate is 12 or higher, increases long ranged physical damage by 15%.
    Class: Bow
    Attack: 230
    Weight: 150
    Weapon Level : 4
    Required Level: 180
    Usable Jobs: Ranger classes

    800003.png
    Adulter Fides Revolver [2]
    Can't be destroyed.
    Increases Fire Dance damage by 10%.
    Atk + 18 per 3 refine rate.
    If refine rate is 7 or higher, increases Fire Dance damage by additional 20%.
    If refine rate is 9 or higher, reduces physical and magical damage taken from all race monsters (except players) by 15%).
    If refine rate is 11 or higher, increases Fire Dance damage by additional 25%.
    If refine rate is 12 or higher, increases long ranged physical damage by 15%.
    Class: Pistol
    Attack: 210
    Weight: 120
    Weapon Level : 4
    Required Level: 180
    Usable Jobs: Rebellion classes

    810002.png
    Adulter Fides Rifle [2]
    Can't be destroyed.
    Increases Hammer of God damage by 10%.
    Atk + 18 per 3 refine rate.
    If refine rate is 7 or higher, increases Hammer of God damage by additional 20%.
    If refine rate is 9 or higher, reduces cooldown of Hammer of God by 8 seconds.
    If refine rate is 11 or higher, increases Hammer of God damage by additional 25%.
    If refine rate is 12 or higher, increases long ranged physical damage by 15%.
    Class: Rifle
    Attack: 280
    Weight: 150
    Weapon Level : 4
    Required Level: 180
    Usable Jobs: Rebellion classes

    820002.png
    Adulter Fides Shotgun [2]
    Splash attack.
    Increases Shatter Storm damage by 10%.
    Atk + 18 per 3 refine rate.
    If refine rate is 7 or higher, increases Shatter Storm damage by additional 20%.
    If refine rate is 9 or higher, reduces cooldown of Shatter Storm by 1 second.
    If refine rate is 11 or higher, increases Shatter Storm damage by additional 25%.
    If refine rate is 12 or higher, increases long ranged physical damage by 15%.
    Class: Rifle
    Attack: 320
    Weight: 200
    Weapon Level : 4
    Required Level: 180
    Usable Jobs: Rebellion classes

    830003.png
    Adulter Fides Gatling Gun [2]
    Increases Round Trip damage by 10%.
    Atk + 18 per 3 refine rate.
    If refine rate is 7 or higher, increases Round Trip damage by additional 20%.
    If refine rate is 9 or higher, increases physical damage againt all size enemies by 15%.
    If refine rate is 11 or higher, increases Round Trip damage by additional 25%.
    If refine rate is 12 or higher, increases long ranged physical damage by 15%.
    Class: Gatling Gun
    Attack: 250
    Weight: 150
    Weapon Level : 4
    Required Level: 180
    Usable Jobs: Rebellion classes

    840002.png
    Adulter Fides Launcher [2]
    Increases Dragon Tail damage by 10%.
    Atk + 18 per 3 refine rate.
    If refine rate is 7 or higher, increases Dragon Tail damage by additional 20%.
    If refine rate is 9 or higher, reduces cooldown of Dragon Tail by 2 seconds.
    If refine rate is 11 or higher, increases Dragon Tail damage by additional 25%.
    If refine rate is 12 or higher, increases long ranged physical damage by 15%.
    Class: Grenade Launcher
    Attack: 350
    Weight: 300
    Weapon Level : 4
    Required Level: 180
    Usable Jobs: Rebellion classes

     

    Vivatus Fides weapons

    Spoiler

    500027.png
    Vivatus Fides Guardian Sword [2]
    Matk + 220.
    Increases Genesis Ray damage by 10%.
    Matk + 12 per 3 refine rate.
    If refine rate is 7 or higher, increases Genesis Ray damage by additional 20%.
    If refine rate is 9 or higher, reduces cooldown of Genesis Ray by 0.5 seconds.
    If refine rate is 11 or higher, increases Genesis Ray damage by additional 25%.
    If refine rate is 12 or higher, increases holy and neutral property magical damage by 15%.
    _
    [Bonus by grade]
    [Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%.
    [Grade C] Increases Genesis Ray damage by additional 15%.
    [Grade B] Matk + 7%.
    [Grade A] SPL + 1 and S.Matk + 1 per 3 refine rate.
    Class: Sword
    Attack: 200
    Weight: 200
    Weapon Level : 5
    Required Level: 210
    Usable Jobs: Imperial Guard

    500028.png
    Vivatus Fides Rapier [2]
    Increases Cart Cannon damage by 10%.
    Atk + 12 per 3 refine rate.
    If refine rate is 7 or higher, increases Cart Cannon damage by additional 20%.
    If refine rate is 9 or higher, reduces variable casting time by 10%.
    If refine rate is 11 or higher, increases Cart Cannon damage by additional 25%.
    If refine rate is 12 or higher, increases long ranged physical damage by 15%.
    _
    [Bonus by grade]
    [Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
    [Grade C] Increases Cart Cannon damage by additional 15%.
    [Grade B] Atk + 7%.
    [Grade A] POW + 1 and P.Atk + 1 per 3 refine rate.
    Class: Sword
    Attack: 210
    Weight: 200
    Weapon Level : 5
    Required Level: 210
    Usable Jobs: Biolo

    510033.png
    Vivatus Fides Dagger [2]
    Increases Fatal Menace damage by 10%.
    Atk + 12 per 3 refine rate.
    If refine rate is 7 or higher, increases Fatal Menace damage by additional 20%.
    If refine rate is 9 or higher, increases physical damage againt all size enemies by 15%.
    If refine rate is 11 or higher, increases Fatal Menace damage by additional 25%.
    If refine rate is 12 or higher, increases melee physical damage by 15%.
    _
    [Bonus by grade]
    [Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
    [Grade C] Increases Fatal Menace damage by additional 15%.
    [Grade B] Atk + 7%.
    [Grade A] POW + 1 and P.Atk + 1 per 3 refine rate.
    Class: Dagger
    Attack: 210
    Weight: 120
    Weapon Level : 5
    Required Level: 210
    Usable Jobs: Abyss Chaser

    520009.png
    Vivatus Fides Axe [2]
    Can't be destroyed.
    Increases Axe Boomerang damage by 10%.
    Atk + 12 per 3 refine rate.
    If refine rate is 7 or higher, increases Axe Boomerang damage by additional 20%.
    If refine rate is 9 or higher, increases physical damage againt all size enemies by 15%.
    If refine rate is 11 or higher, increases Axe Boomerang damage by additional 25%.
    If refine rate is 12 or higher, increases long ranged physical damage by 15%.
    _
    [Bonus by grade]
    [Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
    [Grade C] Increases Axe Boomerang damage by additional 15%.
    [Grade B] Atk + 7%.
    [Grade A] POW + 1 and P.Atk + 1 per 3 refine rate.
    Class: Axe
    Attack: 270
    Weight: 750
    Weapon Level : 5
    Required Level: 210
    Usable Jobs: Meister

    530014.png
    Vivatus Fides Guardian Spear [2]
    Increases Overbrand damage by 10%.
    Atk + 12 per 3 refine rate.
    If refine rate is 7 or higher, increases Overbrand damage by additional 20%.
    If refine rate is 9 or higher, reduces delay after skill by 10%.
    If refine rate is 11 or higher, increases Overbrand damage by additional 25%.
    If refine rate is 12 or higher, increases melee physical damage by 15%.
    _
    [Bonus by grade]
    [Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
    [Grade C] Increases Overbrand damage by additional 15%.
    [Grade B] Atk + 7%.
    [Grade A] POW + 1 and P.Atk + 1 per 3 refine rate.
    Class: Spear
    Attack: 220
    Weight: 180
    Weapon Level : 5
    Required Level: 210
    Usable Jobs: Imperial Guard

    540024.png
    Vivatus Fides Magic Book [2]
    Matk + 200.
    Increases Psychic Wave damage by 10%.
    Matk + 12 per 3 refine rate.
    If refine rate is 7 or higher, increases Psychic Wave damage by additional 20%.
    If refine rate is 9 or higher, reduces cooldown of Psychic Wave by 1 second.
    If refine rate is 11 or higher, increases Psychic Wave damage by additional 25%.
    If refine rate is 12 or higher, increases neutral property magical damage by 15%.
    _
    [Bonus by grade]
    [Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%.
    [Grade C] Increases Psychic Wave damage by additional 15%.
    [Grade B] Matk + 7%.
    [Grade A] SPL + 1 and S.Matk + 1 per 3 refine rate.
    Class: Book
    Attack: 170
    Weight: 120
    Weapon Level : 5
    Required Level: 210
    Usable Jobs: Elemental Master

    540025.png
    Vivatus Fides Poison Book [2]
    Matk + 200.
    Increases Poison Burst damage by 10%.
    Matk + 12 per 3 refine rate.
    If refine rate is 7 or higher, increases Poison Burst damage by additional 20%.
    If refine rate is 9 or higher, reduces cooldown of Poison Burst by 1 second.
    If refine rate is 11 or higher, increases Poison Burst damage by additional 25%.
    If refine rate is 12 or higher, increases poison property magical damage by 15%.
    _
    [Bonus by grade]
    [Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%.
    [Grade C] Increases Poison Burst damage by additional 15%.
    [Grade B] Matk + 7%.
    [Grade A] SPL + 1 and S.Matk + 1 per 3 refine rate.
    Class: Book
    Attack: 170
    Weight: 130
    Weapon Level : 5
    Required Level: 210
    Usable Jobs: Elemental Master

    540026.png
    Vivatus Fides Bible [2]
    Matk + 210.
    Increases Duple Light damage by 10%.
    Atk + 12 and Matk + 12 per 3 refine rate.
    If refine rate is 7 or higher, increases Duple Light damage by additional 25%.
    If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 11 or higher, increases Duple Light damage by additional 40%.
    If refine rate is 12 or higher, increases melee physical damage by 15%.
    _
    [Bonus by grade]
    [Grade D] If refine rate is 11 or higher, increases physical and magical damage againt all property enemies by 15%.
    [Grade C] Increases Duple Light damage by additional 25%.
    [Grade B] Atk + 7%, Matk + 7%.
    [Grade A] POW + 1 and P.Atk + 1 per 3 refine rate.
    Class: Book
    Attack: 210
    Weight: 180
    Weapon Level : 5
    Required Level: 210
    Usable Jobs: Cardinal

    550029.png
    Vivatus Fides Wand [2]
    Matk + 210.
    Can't be destroyed.
    Increases Adoramus damage by 10%.
    Matk + 12 per 3 refine rate.
    If refine rate is 7 or higher, increases Adoramus damage by additional 20%.
    If refine rate is 9 or higher, increases magical damage againt all size enemies by 15%.
    If refine rate is 11 or higher, increases Adoramus damage by additional 25%.
    If refine rate is 12 or higher, increases holy property magical damage by 15%.
    _
    [Bonus by grade]
    [Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%.
    [Grade C] Increases Adoramus damage by additional 15%.
    [Grade B] Matk + 7%.
    [Grade A] SPL + 1 and S.Matk + 1 per 3 refine rate.
    Class: Staff
    Attack: 160
    Weight: 150
    Weapon Level : 5
    Required Level: 210
    Usable Jobs: Cardinal

    560020.png
    Vivatus Fides Knuckle [2]
    Increases Tiger Cannon damage by 10%.
    Atk + 12 per 3 refine rate.
    If refine rate is 7 or higher, increases Tiger Cannon damage by additional 20%.
    If refine rate is 9 or higher, reduces cooldown of Tiger Cannon by 0.5 seconds.
    If refine rate is 11 or higher, increases Tiger Cannon damage by additional 25%.
    If refine rate is 12 or higher, increases melee physical damage by 15%.
    _
    [Bonus by grade]
    [Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
    [Grade C] Increases Tiger Cannon damage by additional 15%.
    [Grade B] Atk + 7%.
    [Grade A] POW + 1 and P.Atk + 1 per 3 refine rate.
    Class: Knuckle
    Attack: 210
    Weight: 100
    Weapon Level : 5
    Required Level: 210
    Usable Jobs: Inquisitor

    560021.png
    Vivatus Fides Claw [2]
    Increases Rampage Blast damage by 10%.
    Atk + 12 per 3 refine rate.
    If refine rate is 7 or higher, increases Rampage Blast damage by additional 20%.
    If refine rate is 9 or higher, reduces cooldown of Rampage Blast by 1 second.
    If refine rate is 11 or higher, increases Rampage Blast damage by additional 25%.
    If refine rate is 12 or higher, increases long ranged physical damage by 15%.
    _
    [Bonus by grade]
    [Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
    [Grade C] Increases Rampage Blast damage by additional 15%.
    [Grade B] Atk + 7%.
    [Grade A] POW + 1 and P.Atk + 1 per 3 refine rate.
    Class: Knuckle
    Attack: 210
    Weight: 90
    Weapon Level : 5
    Required Level: 210
    Usable Jobs: Inquisitor

    570019.png
    Vivatus Fides Violin [2]
    Increases Severe Rainstorm damage by 10%.
    Atk + 12 per 3 refine rate.
    If refine rate is 7 or higher, increases Severe Rainstorm damage by additional 20%.
    If refine rate is 9 or higher, reduces cooldown of Severe Rainstorm by 2.5 seconds.
    If refine rate is 11 or higher, increases Severe Rainstorm damage by additional 25%.
    If refine rate is 12 or higher, increases long ranged physical damage by 15%.
    _
    [Bonus by grade]
    [Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
    [Grade C] Increases Severe Rainstorm damage by additional 15%.
    [Grade B] Atk + 7%.
    [Grade A] POW + 1 and P.Atk + 1 per 3 refine rate.
    Class: Musical Instrument
    Attack: 170
    Weight: 120
    Weapon Level : 5
    Required Level: 210
    Usable Jobs: Troubadour

    570020.png
    Vivatus Fides Harp [2]
    Matk + 210.
    Increases Metallic Sound damage by 10%.
    Matk + 12 per 3 refine rate.
    If refine rate is 7 or higher, increases Metallic Sound damage by additional 20%.
    If refine rate is 9 or higher, reduces cooldown of Metallic Sound by 2 seconds.
    If refine rate is 11 or higher, increases Metallic Sound damage by additional 25%.
    If refine rate is 12 or higher, increases neutral property magical damage by 15%.
    _
    [Bonus by grade]
    [Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%.
    [Grade C] Increases Metallic Sound damage by additional 15%.
    [Grade B] Matk + 7%.
    [Grade A] SPL + 1 and S.Matk + 1 per 3 refine rate.
    Class: Musical Instrument
    Attack: 100
    Weight: 100
    Weapon Level : 5
    Required Level: 210
    Usable Jobs: Troubadour

    580019.png
    Vivatus Fides Chain Rope [2]
    Increases Severe Rainstorm damage by 10%.
    Atk + 12 per 3 refine rate.
    If refine rate is 7 or higher, increases Severe Rainstorm damage by additional 20%.
    If refine rate is 9 or higher, reduces cooldown of Severe Rainstorm by 2.5 seconds.
    If refine rate is 11 or higher, increases Severe Rainstorm damage by additional 25%.
    If refine rate is 12 or higher, increases long ranged physical damage by 15%.
    _
    [Bonus by grade]
    [Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
    [Grade C] Increases Severe Rainstorm damage by additional 15%.
    [Grade B] Atk + 7%.
    [Grade A] POW + 1 and P.Atk + 1 per 3 refine rate.
    Class: Whip
    Attack: 170
    Weight: 120
    Weapon Level : 5
    Required Level: 210
    Usable Jobs: Trouvere

    580020.png
    Vivatus Fides Ribbon [2]
    Matk + 210.
    Increases Metallic Sound damage by 10%.
    Matk + 12 per 3 refine rate.
    If refine rate is 7 or higher, increases Metallic Sound damage by additional 20%.
    If refine rate is 9 or higher, reduces cooldown of Metallic Sound by 2 seconds.
    If refine rate is 11 or higher, increases Metallic Sound damage by additional 25%.
    If refine rate is 12 or higher, increases neutral property magical damage by 15%.
    _
    [Bonus by grade]
    [Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%.
    [Grade C] Increases Metallic Sound damage by additional 15%.
    [Grade B] Matk + 7%.
    [Grade A] SPL + 1 and S.Matk + 1 per 3 refine rate.
    Class: Whip
    Attack: 100
    Weight: 100
    Weapon Level : 5
    Required Level: 210
    Usable Jobs: Trouvere

    590023.png
    Vivatus Fides Mace [2]
    Can't be destroyed.
    Increases Vulcan Arm damage by 10%.
    Atk + 12 per 3 refine rate.
    If refine rate is 7 or higher, increases Vulcan Arm damage by additional 20%.
    If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 11 or higher, increases Vulcan Arm damage by additional 25%.
    If refine rate is 12 or higher, increases long ranged physical damage by 15%.
    _
    [Bonus by grade]
    [Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
    [Grade C] Increases Vulcan Arm damage by additional 15%.
    [Grade B] Atk + 7%.
    [Grade A] POW + 1 and P.Atk + 1 per 3 refine rate.
    Class: Mace
    Attack: 340
    Weight: 400
    Weapon Level : 5
    Required Level: 210
    Usable Jobs: Meister

    590024.png
    Vivatus Fides Scepter [2]
    Can't be destroyed.
    Increases Cart Tornado damage by 10%.
    Atk + 12 per 3 refine rate.
    If refine rate is 7 or higher, increases Cart Tornado damage by additional 20%.
    If refine rate is 9 or higher, reduces delay after skill by 10%.
    If refine rate is 11 or higher, increases Cart Tornado damage by additional 25%.
    If refine rate is 12 or higher, increases melee physical damage by 15%.
    _
    [Bonus by grade]
    [Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
    [Grade C] Increases Cart Tornado damage by additional 15%.
    [Grade B] Atk + 7%.
    [Grade A] POW + 1 and P.Atk + 1 per 3 refine rate.
    Class: Mace
    Attack: 230
    Weight: 300
    Weapon Level : 5
    Required Level: 210
    Usable Jobs: Biolo

    600018.png
    Vivatus Fides Two-handed Sword [2]
    Increases Wind Cutter damage by 10%.
    Atk + 18 per 3 refine rate.
    If refine rate is 7 or higher, increases Wind Cutter damage by additional 20%.
    If refine rate is 9 or higher, reduces delay after skill by 10%.
    If refine rate is 11 or higher, increases Wind Cutter damage by additional 25%.
    If refine rate is 12 or higher, increases melee physical damage by 15%.
    _
    [Bonus by grade]
    [Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
    [Grade C] Increases Wind Cutter damage by additional 15%.
    [Grade B] Atk + 7%.
    [Grade A] POW + 1 and P.Atk + 1 per 3 refine rate.
    Class: Two-handed Sword
    Attack: 300
    Weight: 400
    Weapon Level : 5
    Required Level: 210
    Usable Jobs: Dragon Knight

    610022.png
    Vivatus Fides Chakram [2]
    Increases Rolling Cutter damage by 10%.
    Atk + 18 per 3 refine rate.
    If refine rate is 7 or higher, increases Rolling Cutter damage by additional 20%.
    If refine rate is 9 or higher, reduces delay after skill by 10%.
    If refine rate is 11 or higher, increases Rolling Cutter damage by additional 25%.
    If refine rate is 12 or higher, increases melee physical damage by 15%.
    _
    [Bonus by grade]
    [Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
    [Grade C] Increases Rolling Cutter damage by additional 15%.
    [Grade B] Atk + 7%.
    [Grade A] POW + 1 and P.Atk + 1 per 3 refine rate.
    Class: Katar
    Attack: 250
    Weight: 200
    Weapon Level : 5
    Required Level: 210
    Usable Jobs: Shadow Cross

    610023.png
    Vivatus Fides Katar [2]
    Increases Counter Slash damage by 10%.
    Atk + 18 per 3 refine rate.
    If refine rate is 7 or higher, increases Counter Slash damage by additional 20%.
    If refine rate is 9 or higher, reduces delay after skill by 10%.
    If refine rate is 11 or higher, increases Counter Slash damage by additional 25%.
    If refine rate is 12 or higher, increases melee physical damage by 15%.
    _
    [Bonus by grade]
    [Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
    [Grade C] Increases Counter Slash damage by additional 15%.
    [Grade B] Atk + 7%.
    [Grade A] POW + 1 and P.Atk + 1 per 3 refine rate.
    Class: Katar
    Attack: 230
    Weight: 170
    Weapon Level : 5
    Required Level: 210
    Usable Jobs: Shadow Cross

    630013.png
    Vivatus Fides Lance [2]
    Increases Hundred Spears damage by 10%.
    Atk + 18 per 3 refine rate.
    If refine rate is 7 or higher, increases Hundred Spears damage by additional 20%.
    If refine rate is 9 or higher, reduces cooldown of Hundred Spears by 1.5 seconds.
    If refine rate is 11 or higher, increases Hundred Spears damage by additional 25%.
    If refine rate is 12 or higher, increases long ranged physical damage by 15%.
    _
    [Bonus by grade]
    [Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
    [Grade C] Increases Hundred Spears damage by additional 15%.
    [Grade B] Atk + 7%.
    [Grade A] POW + 1 and P.Atk + 1 per 3 refine rate.
    Class: Two-handed Spear
    Attack: 270
    Weight: 380
    Weapon Level : 5
    Required Level: 210
    Usable Jobs: Dragon Knight

    640021.png
    Vivatus Fides Two-handed Staff [2]
    Matk + 340.
    Can't be destroyed.
    Increases Comet damage by 10%.
    Matk + 18 per 3 refine rate.
    If refine rate is 7 or higher, increases Comet damage by additional 20%.
    If refine rate is 9 or higher, increases magical damage againt all size enemies by 15%.
    If refine rate is 11 or higher, increases Comet damage by additional 25%.
    If refine rate is 12 or higher, increases neutral property magical damage by 15%.
    _
    [Bonus by grade]
    [Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%.
    [Grade C] Increases Comet damage by additional 15%.
    [Grade B] Matk + 7%.
    [Grade A] SPL + 1 and S.Matk + 1 per 3 refine rate.
    Class: Two-handed Staff
    Attack: 200
    Weight: 200
    Weapon Level : 5
    Required Level: 210
    Usable Jobs: Arch Mage

    640022.png
    Vivatus Fides Rod [2]
    Matk + 340.
    Can't be destroyed.
    Increases Soul Expansion damage by 10%.
    Matk + 18 per 3 refine rate.
    If refine rate is 7 or higher, increases Soul Expansion damage by additional 20%.
    If refine rate is 9 or higher, increases magical damage againt all size enemies by 15%.
    If refine rate is 11 or higher, increases Soul Expansion damage by additional 25%.
    If refine rate is 12 or higher, increases ghost property magical damage by 15%.
    _
    [Bonus by grade]
    [Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%.
    [Grade C] Increases Soul Expansion damage by additional 15%.
    [Grade B] Matk + 7%.
    [Grade A] SPL + 1 and S.Matk + 1 per 3 refine rate.
    Class: Two-handed Staff
    Attack: 200
    Weight: 190
    Weapon Level : 5
    Required Level: 210
    Usable Jobs: Arch Mage

    700033.png
    Vivatus Fides Crossbow [2]
    Increases Triangle Shot damage by 10%.
    Atk + 18 per 3 refine rate.
    If refine rate is 7 or higher, increases Triangle Shot damage by additional 20%.
    If refine rate is 9 or higher, reduces delay after skill by 10%.
    If refine rate is 11 or higher, increases Triangle Shot damage by additional 25%.
    If refine rate is 12 or higher, increases long ranged physical damage by 15%.
    _
    [Bonus by grade]
    [Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
    [Grade C] Increases Triangle Shot damage by additional 15%.
    [Grade B] Atk + 7%.
    [Grade A] POW + 1 and P.Atk + 1 per 3 refine rate.
    Class: Bow
    Attack: 240
    Weight: 150
    Weapon Level : 5
    Required Level: 210
    Usable Jobs: Abyss Chaser

    700034.png
    Vivatus Fides Ballista [2]
    Can't be destroyed.
    Increases Arrow Storm damage by 10%.
    Atk + 18 per 3 refine rate.
    If refine rate is 7 or higher, increases Arrow Storm damage by additional 20%.
    If refine rate is 9 or higher, reduces cooldown of Arrow Storm by 1.2 seconds.
    If refine rate is 11 or higher, increases Arrow Storm damage by additional 25%.
    If refine rate is 12 or higher, increases long ranged physical damage by 15%.
    _
    [Bonus by grade]
    [Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
    [Grade C] Increases Arrow Storm damage by additional 15%.
    [Grade B] Atk + 7%.
    [Grade A] POW + 1 and P.Atk + 1 per 3 refine rate.
    Class: Bow
    Attack: 250
    Weight: 170
    Weapon Level : 5
    Required Level: 210
    Usable Jobs: Wind Hawk

    700035.png
    Vivatus Fides Aiming Bow [2]
    Increases Aimed Bolt damage by 10%.
    Atk + 18 per 3 refine rate.
    If refine rate is 7 or higher, increases Aimed Bolt damage by additional 20%.
    If refine rate is 9 or higher, reduces delay after skill by 10%.
    If refine rate is 11 or higher, increases Aimed Bolt damage by additional 25%.
    If refine rate is 12 or higher, increases long ranged physical damage by 15%.
    _
    [Bonus by grade]
    [Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
    [Grade C] Increases Aimed Bolt damage by additional 15%.
    [Grade B] Atk + 7%.
    [Grade A] POW + 1 and P.Atk + 1 per 3 refine rate.
    Class: Bow
    Attack: 230
    Weight: 150
    Weapon Level : 5
    Required Level: 210
    Usable Jobs: Wind Hawk

    540045.png
    Vivatus Fides Stardust Book [2]
    Increases Falling Star damage by 10%.
    Atk + 12 per 3 refine rate.
    If refine rate is 7 or higher, increases Falling Star damage by additional 20%.
    If refine rate is 9 or higher, increases physical damage againt all size enemies by 15%.
    If refine rate is 11 or higher, increases Falling Star damage by additional 25%.
    If refine rate is 12 or higher, increases melee physical damage by 15%.
    _
    [Bonus by grade]
    [Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
    [Grade C] Increases Falling Star damage by additional 15%.
    [Grade B] Atk + 7%.
    [Grade A] POW + 1 and P.Atk + 1 per 3 refine rate.
    Class: Book
    Attack: 240
    Weight: 100
    Weapon Level : 5
    Required Level: 210
    Usable Jobs: Sky Emperor

    540046.png
    Vivatus Fides Moon Book [2]
    Increases Full Moon Kick damage by 10%.
    Atk + 12 per 3 refine rate.
    If refine rate is 7 or higher, increases Full Moon Kick damage by additional 20%.
    If refine rate is 9 or higher, increases physical damage againt all size enemies by 15%.
    If refine rate is 11 or higher, increases Full Moon Kick damage by additional 25%.
    If refine rate is 12 or higher, increases melee physical damage by 15%.
    _
    [Bonus by grade]
    [Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
    [Grade C] Increases Full Moon Kick damage by additional 15%.
    [Grade B] Atk + 7%.
    [Grade A] POW + 1 and P.Atk + 1 per 3 refine rate.
    Class: Book
    Attack: 230
    Weight: 110
    Weapon Level : 5
    Required Level: 210
    Usable Jobs: Sky Emperor

    550063.png
    Vivatus Fides Dark Wand [2]
    Matk + 220.
    Can't be destroyed.
    Increases Curse Explosion damage by 10%.
    Matk + 12 per 3 refine rate.
    If refine rate is 7 or higher, increases Curse Explosion damage by additional 20%.
    If refine rate is 9 or higher, increases magical damage againt all size enemies by 15%.
    If refine rate is 11 or higher, increases Curse Explosion damage by additional 25%.
    If refine rate is 12 or higher, increases shadow property magical damage by 15%.
    _
    [Bonus by grade]
    [Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%.
    [Grade C] Increases Curse Explosion damage by additional 15%.
    [Grade B] Matk + 7%.
    [Grade A] SPL + 1 and S.Matk + 1 per 3 refine rate.
    Class: Staff
    Attack: 160
    Weight: 160
    Weapon Level : 5
    Required Level: 210
    Usable Jobs: Soul Ascetic

    550064.png
    Vivatus Fides Soul Stick [2]
    Matk + 205.
    Can't be destroyed.
    Increases Eswhoo damage by 10%.
    Matk + 12 per 3 refine rate.
    If refine rate is 7 or higher, increases Eswhoo damage by additional 20%.
    If refine rate is 9 or higher, reduces variable casting time by 10%.
    If refine rate is 11 or higher, increases Eswhoo damage by additional 25%.
    If refine rate is 12 or higher, increases water, wind, earth, fire, ghost, shadow and holy property magical damage by 15%.
    _
    [Bonus by grade]
    [Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%.
    [Grade C] Increases Eswhoo damage by additional 15%.
    [Grade B] Matk + 7%.
    [Grade A] SPL + 1 and S.Matk + 1 per 3 refine rate.
    Class: Staff
    Attack: 160
    Weight: 190
    Weapon Level : 5
    Required Level: 210
    Usable Jobs: Soul Ascetic

    550065.png
    Vivatus Fides Foxtail Wand [2]
    Matk + 350.
    Can't be destroyed.
    Increases Catnip Meteor damage by 10%.
    Matk + 12 per 3 refine rate.
    If refine rate is 7 or higher, increases Catnip Meteor damage by additional 20%.
    If refine rate is 9 or higher, reduces cooldown of Catnip Meteor by 2 seconds.
    If refine rate is 11 or higher, increases Catnip Meteor damage by additional 25%.
    If refine rate is 12 or higher, increases neutral property magical damage by 15%.
    _
    [Bonus by grade]
    [Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%.
    [Grade C] Increases Catnip Meteor damage by additional 15%.
    [Grade B] Matk + 7%.
    [Grade A] SPL + 1 and S.Matk + 1 per 3 refine rate.
    Class: Staff
    Attack: 200
    Weight: 150
    Weapon Level : 5
    Required Level: 210
    Usable Jobs: Spirit Handler

    550066.png
    Vivatus Fides Foxtail Model [2]
    Can't be destroyed.
    Increases Picky Peck damage by 10%.
    Atk + 12 per 3 refine rate.
    If refine rate is 7 or higher, increases Picky Peck damage by additional 20%.
    If refine rate is 9 or higher, increases physical damage againt all size enemies by 15%.
    If refine rate is 11 or higher, increases Picky Peck damage by additional 25%.
    If refine rate is 12 or higher, increases long ranged physical damage by 15%.
    _
    [Bonus by grade]
    [Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
    [Grade C] Increases Picky Peck damage by additional 15%.
    [Grade B] Atk + 7%.
    [Grade A] POW + 1 and P.Atk + 1 per 3 refine rate.
    Class: Staff
    Attack: 320
    Weight: 180
    Weapon Level : 5
    Required Level: 210
    Usable Jobs: Spirit Handler

    650021.png
    Vivatus Fides Cross Huuma Shuriken [2]
    Can't be destroyed.
    Increases Cross Slash damage by 10%.
    Atk + 18 per 3 refine rate.
    If refine rate is 7 or higher, increases Cross Slash damage by additional 20%.
    If refine rate is 9 or higher, reduces cooldown of Cross Slash by 2 seconds.
    If refine rate is 11 or higher, increases Cross Slash damage by additional 25%.
    If refine rate is 12 or higher, increases long ranged physical damage by 15%.
    _
    [Bonus by grade]
    [Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
    [Grade C] Increases Cross Slash damage by additional 15%.
    [Grade B] Atk + 7%.
    [Grade A] POW + 1 and P.Atk + 1 per 3 refine rate.
    Class: Huuma Shuriken
    Attack: 360
    Weight: 220
    Weapon Level : 5
    Required Level: 210
    Usable Jobs: Shinkiro, Shiranui

    650022.png
    Vivatus Fides Huuma Shuriken [2]
    Can't be destroyed.
    Increases Swirling Petal damage by 10%.
    Atk + 18 per 3 refine rate.
    If refine rate is 7 or higher, increases Swirling Petal damage by additional 20%.
    If refine rate is 9 or higher, reduces cooldown of Swirling Petal by 2 seconds.
    If refine rate is 11 or higher, increases Swirling Petal damage by additional 25%.
    If refine rate is 12 or higher, increases long ranged physical damage by 15%.
    _
    [Bonus by grade]
    [Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
    [Grade C] Increases Swirling Petal damage by additional 15%.
    [Grade B] Atk + 7%.
    [Grade A] POW + 1 and P.Atk + 1 per 3 refine rate.
    Class: Huuma Shuriken
    Attack: 360
    Weapon Level : 5
    Required Level: 210
    Usable Jobs: Night Watch

    800012.png
    Vivatus Fides Revolver [2]
    Can't be destroyed.
    Increases Fire Dance damage by 10%.
    Atk + 18 per 3 refine rate.
    If refine rate is 7 or higher, increases Fire Dance damage by additional 20%.
    If refine rate is 9 or higher, reduces physical and magical damage taken from all race monsters (except players) by 15%).
    If refine rate is 11 or higher, increases Fire Dance damage by additional 25%.
    If refine rate is 12 or higher, increases long ranged physical damage by 15%.
    _
    [Bonus by grade]
    [Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
    [Grade C] Increases Fire Dance damage by additional 15%.
    [Grade B] Atk + 7%.
    [Grade A] CON + 1 and P.Atk + 1 per 3 refine rate.
    Class: Pistol
    Attack: 210
    Weight: 120
    Weapon Level : 5
    Required Level: 210
    Usable Jobs: Night Watch

    810008.png
    Vivatus Fides Rifle [2]
    Can't be destroyed.
    Increases Hammer of God damage by 10%.
    Atk + 18 per 3 refine rate.
    If refine rate is 7 or higher, increases Hammer of God damage by additional 20%.
    If refine rate is 9 or higher, reduces cooldown of Hammer of God by 8 seconds.
    If refine rate is 11 or higher, increases Hammer of God damage by additional 25%.
    If refine rate is 12 or higher, increases long ranged physical damage by 15%.
    _
    [Bonus by grade]
    [Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
    [Grade C] Increases Hammer of God damage by additional 15%.
    [Grade B] Atk + 7%.
    [Grade A] CON + 1 and P.Atk + 1 per 3 refine rate.
    Class: Rifle
    Attack: 280
    Weight: 150
    Weapon Level : 5
    Required Level: 210
    Usable Jobs: Night Watch

    820006.png
    Vivatus Fides Shotgun [2]
    Splash attack.
    Increases Shatter Storm damage by 10%.
    Atk + 18 per 3 refine rate.
    If refine rate is 7 or higher, increases Shatter Storm damage by additional 20%.
    If refine rate is 9 or higher, reduces cooldown of Shatter Storm by 1 second.
    If refine rate is 11 or higher, increases Shatter Storm damage by additional 25%.
    If refine rate is 12 or higher, increases long ranged physical damage by 15%.
    _
    [Bonus by grade]
    [Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
    [Grade C] Increases Shatter Storm damage by additional 15%.
    [Grade B] Atk + 7%.
    [Grade A] CON + 1 and P.Atk + 1 per 3 refine rate.
    Class: Rifle
    Attack: 320
    Weight: 200
    Weapon Level : 5
    Required Level: 210
    Usable Jobs: Night Watch

    830011.png
    Vivatus Fides Gatling Gun [2]
    Increases Round Trip damage by 10%.
    Atk + 18 per 3 refine rate.
    If refine rate is 7 or higher, increases Round Trip damage by additional 20%.
    If refine rate is 9 or higher, increases physical damage againt all size enemies by 15%.
    If refine rate is 11 or higher, increases Round Trip damage by additional 25%.
    If refine rate is 12 or higher, increases long ranged physical damage by 15%.
    _
    [Bonus by grade]
    [Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
    [Grade C] Increases Round Trip damage by additional 15%.
    [Grade B] Atk + 7%.
    [Grade A] CON + 1 and P.Atk + 1 per 3 refine rate.
    Class: Gatling Gun
    Attack: 250
    Weight: 150
    Weapon Level : 5
    Required Level: 210
    Usable Jobs: Night Watch

    840007.png
    Vivatus Fides Launcher [2]
    Increases Dragon Tail damage by 10%.
    Atk + 18 per 3 refine rate.
    If refine rate is 7 or higher, increases Dragon Tail damage by additional 20%.
    If refine rate is 9 or higher, reduces cooldown of Dragon Tail by 2 seconds.
    If refine rate is 11 or higher, increases Dragon Tail damage by additional 25%.
    If refine rate is 12 or higher, increases long ranged physical damage by 15%.
    _
    [Bonus by grade]
    [Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
    [Grade C] Increases Dragon Tail damage by additional 15%.
    [Grade B] Atk + 7%.
    [Grade A] CON + 1 and P.Atk + 1 per 3 refine rate.
    Class: Grenade Launcher
    Attack: 350
    Weight: 300
    Weapon Level : 5
    Required Level: 210
    Usable Jobs: Night Watch

     

    • Done 1
  10. 23. EXP Advisor Enchant

    Spoiler

    410013.png
    EXP Advisor [1]
    Increases EXP gained from killing monsters by 1%.
    Class : Headgear
    Location : Middle
    Defense : 0
    Weight : 0
    Required Level : 1
    Usable Jobs : All

    EXP Advisor [1] can be enchanted by using EXP Advisor Remodeling Device as enchant material. EXP Advisor Remodeling Device can be bought at NPC with 1m zeny or 2 Nyangvine Fruits.

    100710.png

    EXP Advisor Remodeling Device

     

    2 options will be given randomly as following table.

    66339581_EXPadvisor.thumb.png.8be02f11abd6cad712a4efe618b68a9e.png

     

    If you get unwanted options. You can re-enchant it as much as you want as long as you have enough zeny or Nyangvine Fruit to buy EXP Advisor Remodeling Device.

     

  11. Lucky items from March Kachua's Secret Box

    Thanos Shooter Helmet

    EXP Advisor

    Spoiler

    400141.png
    Thanos Shooter Helmet [1]
    Atk + 4% per 3 refine rate.
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 9 or higher, increases long ranged physical damage by 10%.
    If refine rate is 11 or higher, increases physical damage against all property enemies by 15%.

    When equipped with Thanos Sword-AD, increases physical damage against all size enemies by 10%,
    increases Cart Cannon damage by 10% per 2 refine rate of weapon.

    When equipped with Thanos Bow-AD, increases physical damage against all race monsters by 10%,
    increases Focused Arrow Strike damage by 10% per 2 refine rate of weapon.

    When equipped with Thanos Violin-AD or Thanos Whipsword-AD, increases long ranged physical damage by 10%,
    increases Severe Rainstorm damage by 10% per 2 refine rate of weapon.

    Class: Headgear 
    Defense: 10
    Location: Upper 
    Weight: 10
    Required Level: 190
    Usable Jobs: All

    400142.png
    Thanos Shooter Helmet-LT [1]
    Atk + 5% per 3 refine rate.
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 15%).
    If refine rate is 9 or higher, increases long ranged physical damage by 15%.
    If refine rate is 11 or higher, increases physical damage against all property enemies by 15%, reduces fixed casting time by 0.2 seconds.

    When equipped with Thanos Sword-AD, increases physical damage against all size enemies by 15%,
    increases Cart Cannon damage by 12% per 2 refine rate of weapon.

    When equipped with Thanos Bow-AD, increases physical damage against all race monsters by 15%,
    increases Focused Arrow Strike damage by 12% per 2 refine rate of weapon.

    When equipped with Thanos Violin-AD or Thanos Whipsword-AD, increases long ranged physical damage by 15%,
    increases Severe Rainstorm damage by 12% per 2 refine rate of weapon.

    [Bonus by grade]
    [Grade D] Increases long ranged physical damage by 5%.
    [Grade C] POW + 2, P.Atk + 2.

    Class: Headgear 
    Defense: 10
    Location: Upper 
    Weight: 10
    Armor Level : 2
    Required Level: 190
    Usable Jobs: All

    410012.png
    EXP Advisor
    Increases EXP gained from killing monsters by 2%.
    Class : Headgear
    Location : Middle
    Defense : 0
    Weight : 0
    Required Level : 1
    Usable Jobs : All

     

    EXP Advisor can be socket enchanted with Pump of Spirit.

    Spoiler

    410013.png
    EXP Advisor [1]
    Increases EXP gained from killing monsters by 1%.
    Class : Headgear
    Location : Middle
    Defense : 0
    Weight : 0
    Required Level : 1
    Usable Jobs : All

     

    The slotted EXP Advisor can be enchanted.

    • Done 1
  12. 23_Biolo_m.png.fed88078e763b2e94f21ace9bb0b6536.png24_Biolo_f.png.f9bd79ead73ecb2394f7034833fc0d32.png

     

    - Biolo -

    As the fourth class jobs have been updated. The base level has been expanded to 250.

    So the base level of Homunculus S has been expanded to 250 along with their owner too.

    When Homunculus S reach max level. They no longer take 10% of experience owner gained.

    In addition, Homuculus S will gain new skills when their base level reach 210, 215 and 230.

    New skills of Homunculus S

    50003756_GC.png.624722ff27bd65c52ddd18bbe57144ed.png

    - Eira -

    8046.png
    Classy Flutter
    Max level : 10
    Group : Passive
    Description : Increases magical attack power of Eira.
    [Level 1] : Matk + 160.
    [Level 2] : Matk + 220.
    [Level 3] : Matk + 280.
    [Level 4] : Matk + 340.
    [Level 5] : Matk + 400.
    [Level 6] : Matk + 460.
    [Level 7] : Matk + 520.
    [Level 8] : Matk + 580.
    [Level 9] : Matk + 640.
    [Level 10] : Matk + 700.

    8047.png
    Twist Cutter
    Max level : 10
    Description : Deals wind property magical damage to single target, this skill ignores target's magical defense.
    Deals additional damage depends on homunculus's base level and Int. 
    [Level 1] : 480% Matk.
    [Level 2] : 960% Matk.
    [Level 3] : 1440% Matk.
    [Level 4] : 1920% Matk.
    [Level 5] : 2400% Matk.
    [Level 6] : 2880% Matk.
    [Level 7] : 3360% Matk.
    [Level 8] : 3840% Matk.
    [Level 9] : 4320% Matk.
    [Level 10] : 4800% Matk.

    8048.png
    Absolute Zephyr
    Max level : 10
    Description : Deals neutral property magical damage to single target and surrounding enemies, this skill ignores target's magical defense.
    Deals additional damage depends on homunculus's base level and Int. 
    [Level 1] : 1450% Matk / area of effect : 3 x 3 cells.
    [Level 2] : 1900% Matk / area of effect : 3 x 3 cells.
    [Level 3] : 2350% Matk / area of effect : 3 x 3 cells.
    [Level 4] : 2800% Matk / area of effect : 5 x 5 cells.
    [Level 5] : 3250% Matk / area of effect : 5 x 5 cells.
    [Level 6] : 3700% Matk / area of effect : 5 x 5 cells.
    [Level 7] : 4150% Matk / area of effect : 7 x 7 cells.
    [Level 8] : 4600% Matk / area of effect : 7 x 7 cells.
    [Level 9] : 5050% Matk / area of effect : 7 x 7 cells.
    [Level 10] : 4500% Matk / area of effect : 9 x 9 cells.

    539340794_GmA.png.1d71fcf981eea82a7570147a6b8c5be4.png

    - Eleanor -

    8049.png
    Brushup Claw
    Max level : 10
    Group : Passive
    Description : Increases physical attack power of Eleanor.
    [Level 1] : Atk + 160.
    [Level 2] : Atk + 220.
    [Level 3] : Atk + 280.
    [Level 4] : Atk + 340.
    [Level 5] : Atk + 400.
    [Level 6] : Atk + 460.
    [Level 7] : Atk + 520.
    [Level 8] : Atk + 580.
    [Level 9] : Atk + 640.
    [Level 10] : Atk + 700.

    8050.png
    Blazing And Furious
    Max level : 10
    Description : Dashes to the target and deals neutral property melee physical damage to single target and surrounding enemies, this skill ignores target's physical defense.
    Can only be used when there is 1 spirit sphere or more.
    Number of attack hit depends on number of remaining spirit sphere and all remaining spirit sphere is consumed upon using the skill.
    Deals additional damage depends on homunculus's base level and Str. 
    [Level 1] : 80% Atk / area of effect : 3 x 3 cells.
    [Level 2] : 160% Atk / area of effect : 3 x 3 cells.
    [Level 3] : 240% Atk / area of effect : 3 x 3 cells.
    [Level 4] : 320% Atk / area of effect : 3 x 3 cells.
    [Level 5] : 400% Atk / area of effect : 5 x 5 cells.
    [Level 6] : 480% Atk / area of effect : 5 x 5 cells.
    [Level 7] : 560% Atk / area of effect : 5 x 5 cells.
    [Level 8] : 640% Atk / area of effect : 5 x 5 cells.
    [Level 9] : 720% Atk / area of effect : 7 x 7 cells.
    [Level 10] : 800% Atk / area of effect : 7 x 7 cells.

    8051.png
    The One Fighter Rises
    Max level : 10
    Description : Deals neutral property melee physical damage to all targets around Eleanor, this skill ignores target's physical defense.
    Deals additional damage depends on homunculus's base level and Str.
    Summons the maximum amount of spirit sphere upon using the skill. 
    [Level 1] : 580% Atk / area of effect : 3 x 3 cells.
    [Level 2] : 1160% Atk / area of effect : 3 x 3 cells.
    [Level 3] : 1740% Atk / area of effect : 3 x 3 cells.
    [Level 4] : 2320% Atk / area of effect : 3 x 3 cells.
    [Level 5] : 2900% Atk / area of effect : 5 x 5 cells.
    [Level 6] : 3480% Atk / area of effect : 5 x 5 cells.
    [Level 7] : 4060% Atk / area of effect : 5 x 5 cells.
    [Level 8] : 4640% Atk / area of effect : 5 x 5 cells.
    [Level 9] : 5220% Atk / area of effect : 7 x 7 cells.
    [Level 10] : 5800% Atk / area of effect : 7 x 7 cells.

    1611366726_Z.png.8886fcd013824506d1f8b40f28796dd0.png

    - Sera -

    8052.png
    Polishing Needle
    Max level : 10
    Group : Passive
    Description : Increases physical and magical attack power of Sera.
    [Level 1] : Atk + 140 / Matk + 70.
    [Level 2] : Atk + 180 / Matk + 90.
    [Level 3] : Atk + 220 / Matk + 110.
    [Level 4] : Atk + 260 / Matk + 130.
    [Level 5] : Atk + 300 / Matk + 150.
    [Level 6] : Atk + 340 / Matk + 170.
    [Level 7] : Atk + 380 / Matk + 190.
    [Level 8] : Atk + 420 / Matk + 210.
    [Level 9] : Atk + 460 / Matk + 230.
    [Level 10] : Atk + 500 / Matk + 250.

    8053.png
    Toxin Of Mandara
    Max level : 10
    Description : Deals neutral property melee physical damage to single target and surrounding enemies, this skill ignores target's physical defense.
    Deals additional damage depends on homunculus's base level and Dex.
    In addition, inflicts Neurotoxin Mandara to the targets, reduces their physical resistance for the certain duration. 
    [Level 1] : 850% Atk / area of effect : 3 x 3 cells / Neurotoxin Mandara duration : 2.5 seconds / Res - 15.
    [Level 2] : 1300% Atk / area of effect : 3 x 3 cells / Neurotoxin Mandara duration : 3.0 seconds / Res - 30.
    [Level 3] : 1750% Atk / area of effect : 3 x 3 cells / Neurotoxin Mandara duration : 3.5 seconds / Res - 45.
    [Level 4] : 2200% Atk / area of effect : 5 x 5 cells / Neurotoxin Mandara duration : 4.0 seconds / Res - 60.
    [Level 5] : 2650% Atk / area of effect : 5 x 5 cells / Neurotoxin Mandara duration : 4.5 seconds / Res - 75.
    [Level 6] : 3100% Atk / area of effect : 5 x 5 cells / Neurotoxin Mandara duration : 5.0 seconds / Res - 90.
    [Level 7] : 3550% Atk / area of effect : 7 x 7 cells / Neurotoxin Mandara duration : 5.5 seconds / Res - 105.
    [Level 8] : 4000% Atk / area of effect : 7 x 7 cells / Neurotoxin Mandara duration : 6.0 seconds / Res - 120.
    [Level 9] : 4450% Atk / area of effect : 7 x 7 cells / Neurotoxin Mandara duration : 6.5 seconds / Res - 135.
    [Level 10] : 4900% Atk / area of effect : 9 x 9 cells / Neurotoxin Mandara duration : 7.0 seconds / Res - 150.

    8054.png
    Needle Stinger
    Max level : 10
    Description : Deals poison property long ranged physical damage to single target, this skill ignores target's physical defense.
    Deals additional damage depends on homunculus's base level and Dex. 
    [Level 1] : 700% Atk.
    [Level 2] : 1200% Atk.
    [Level 3] : 1700% Atk.
    [Level 4] : 2200% Atk.
    [Level 5] : 2700% Atk.
    [Level 6] : 3200% Atk.
    [Level 7] : 3700% Atk.
    [Level 8] : 4200% Atk.
    [Level 9] : 4700% Atk.
    [Level 10] : 5200% Atk.

    2814849_oCG.png.051e311c382b1642b3f5197172d888dc.png

    - Bayeri -

    8055.png
    Licht Gehorn
    Max level : 10
    Group : Passive
    Description : Increases physical and magical attack power of Bayeri.
    [Level 1] : Atk + 130 / Matk + 130.
    [Level 2] : Atk + 160 / Matk + 160.
    [Level 3] : Atk + 190 / Matk + 190.
    [Level 4] : Atk + 220 / Matk + 220.
    [Level 5] : Atk + 250 / Matk + 250.
    [Level 6] : Atk + 280 / Matk + 280.
    [Level 7] : Atk + 310 / Matk + 310.
    [Level 8] : Atk + 340 / Matk + 340.
    [Level 9] : Atk + 370 / Matk + 370.
    [Level 10] : Atk + 400 / Matk + 400.

    8056.png
    Glanzen Spies
    Max level : 10
    Description : Deals holy property melee physical damage to single target, this skill ignores target's physical defense.
    Deals additional damage depends on homunculus's base level and Vit. 
    [Level 1] : 750% Atk.
    [Level 2] : 1200% Atk.
    [Level 3] : 1650% Atk.
    [Level 4] : 2100% Atk.
    [Level 5] : 2550% Atk.
    [Level 6] : 3000% Atk.
    [Level 7] : 3450% Atk.
    [Level 8] : 3900% Atk.
    [Level 9] : 4350% Atk.
    [Level 10] : 4800% Atk.

    8057.png
    Heilige Pferd
    Max level : 10
    Description : Deals holy property magical damage to all targets around Bayeri, this skill ignores target's magical defense.
    Deals additional damage depends on homunculus's base level and Vit.
    [Level 1] : 1550% Matk / area of effect : 3 x 3 cells.
    [Level 2] : 1900% Matk / area of effect : 3 x 3 cells.
    [Level 3] : 2250% Matk / area of effect : 3 x 3 cells.
    [Level 4] : 2600% Matk / area of effect : 3 x 3 cells.
    [Level 5] : 2950% Matk / area of effect : 5 x 5 cells.
    [Level 6] : 3300% Matk / area of effect : 5 x 5 cells.
    [Level 7] : 3650% Matk / area of effect : 5 x 5 cells.
    [Level 8] : 4000% Matk / area of effect : 5 x 5 cells.
    [Level 9] : 4350% Matk / area of effect : 7 x 7 cells.
    [Level 10] : 4700% Matk / area of effect : 7 x 7 cells.

    8058.png
    Goldene Tone
    Max level : 10
    Description : Increases physical resistance and magical resistance of the owner for the certain duration. 
    [Level 1] : Res + 3 / Mres + 3 / duration : 30 seconds.
    [Level 2] : Res + 6 / Mres + 6 / duration : 40 seconds.
    [Level 3] : Res + 9 / Mres + 9 / duration : 50 seconds.
    [Level 4] : Res + 12 / Mres + 12 / duration : 60 seconds.
    [Level 5] : Res + 15 / Mres + 15 / duration : 70 seconds.
    [Level 6] : Res + 18 / Mres + 18 / duration : 80 seconds.
    [Level 7] : Res + 21 / Mres + 21 / duration : 90 seconds.
    [Level 8] : Res + 24 / Mres + 24 / duration : 100 seconds.
    [Level 9] : Res + 27 / Mres + 27 / duration : 110 seconds.
    [Level 10] : Res + 30 / Mres + 30 / duration : 120 seconds.

    1549342304_fB.png.1265aa498205cec97e60ce1625956290.png

    - Dieter -

    8059.png
    Blazing Lava
    Max level : 10
    Group : Passive
    Description : Increases physical attack power of Dieter.
    [Level 1] : Atk + 160.
    [Level 2] : Atk + 220.
    [Level 3] : Atk + 280.
    [Level 4] : Atk + 340.
    [Level 5] : Atk + 400.
    [Level 6] : Atk + 460.
    [Level 7] : Atk + 520.
    [Level 8] : Atk + 580.
    [Level 9] : Atk + 640.
    [Level 10] : Atk + 700.

    8044.png
    Blast Forge
    Max level : 10
    Description : Creates the blast furnace that deals fire property melee physical damage every second for 5 seconds, this skill ignores target's physical defense.
    Deals additional damage depends on homunculus's base level and Str. 
    Only 1 blast furnace can be active at the same time.
    [Level 1] : 70% Atk / area of effect : 3 x 3 cells.
    [Level 2] : 140% Atk / area of effect : 3 x 3 cells.
    [Level 3] : 210% Atk / area of effect : 3 x 3 cells.
    [Level 4] : 280% Atk / area of effect : 3 x 3 cells.
    [Level 5] : 350% Atk / area of effect : 5 x 5 cells.
    [Level 6] : 420% Atk / area of effect : 5 x 5 cells.
    [Level 7] : 490% Atk / area of effect : 5 x 5 cells.
    [Level 8] : 560% Atk / area of effect : 5 x 5 cells.
    [Level 9] : 630% Atk / area of effect : 7 x 7 cells.
    [Level 10] : 700% Atk / area of effect : 7 x 7 cells.

    8045.png
    Tempering
    Max level : 10
    Description : Increases trait physical attack of the owner for the certain duration. 
    [Level 1] : P.Atk + 6 / duration : 45 seconds.
    [Level 2] : P.Atk + 7 / duration : 60 seconds.
    [Level 3] : P.Atk + 8 / duration : 75 seconds.
    [Level 4] : P.Atk + 9 / duration : 90 seconds.
    [Level 5] : P.Atk + 10 / duration : 105 seconds.
    [Level 6] : P.Atk + 11 / duration : 120 seconds.
    [Level 7] : P.Atk + 12 / duration : 135 seconds.
    [Level 8] : P.Atk + 13 / duration : 150 seconds.
    [Level 9] : P.Atk + 14 / duration : 165 seconds.
    [Level 10] : P.Atk + 15 / duration : 180 seconds.

    Source :

    https://ro.gnjoy.com/news/notice/View.asp?BBSMode=10001&seq=7374&curpage=1

     

  13. 25 minutes ago, Revenant said:

    Dear Sir @Sigma,

    Related to Cart Cannon, i want confirm the formula
     On page 7 it stated
    4.4. Cart Cannon
    - Improves damage formula. New damage formula : ((250 x skill level) + ((20 x skill level) x (Cart Remodeling skill level)))%Atk, doubles the influence of user's Int factor.

    and in page 2 it stated
    2. Cart Cannon

    - Improves damage formula. Damage will scale with base level. New damage formula : (350 x skill level)%Atk.

    - Reduces the influence of user's Int and Cart Remodeling skill level. New factor : Int/(6 - Cart Remodeling skill level)

    Is the final formula would be 
    ((250 x skill level) + ((20 x skill level) x (Cart Remodeling skill level))) + (2*Int/(6 - Cart Remodeling skill level))

    Thanks for reviewing

     

    This one is correct.

    ((250 x skill level) + ((20 x skill level) x (Cart Remodeling skill level))) + (2*Int/(6 - Cart Remodeling skill level))

     

  14. Lucky items from February Kachua's Secret Box

    Thanos Warrior Helmet

    Spoiler

    400134.png
    Thanos Warrior Helmet [1]
    Atk + 4% per 3 refine rate.
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 9 or higher, increases melee physical damage by 10%.
    If refine rate is 11 or higher, increases physical damage against all property enemies by 15%.

    When equipped with Thanos Greatsword-AD, increases physical damage against all size enemies damage by 10%,
    increases Wind Cutter damage by 10% per 2 refine rate of weapon.

    When equipped with Thanos Axe-AD,  increases physical damage against all race monsters damage by 10%,
    increases Axe Tornado damage by 10% per 2 refine rate of weapon.

    When equipped with Thanos Spear-AD,  reduces delay after skill by 10%,
    increases Hesperus Lit damage by 10% per 2 refine rate of weapon.

    Class: Headgear 
    Defense: 10
    Location: Upper 
    Weight: 10
    Required Level: 190
    Usable Jobs: All

    400135.png
    Thanos Warrior Helmet-LT [1]
    Atk + 5% per 3 refine rate.
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 15%).
    If refine rate is 9 or higher, increases melee physical damage by 15%.
    If refine rate is 11 or higher, increases physical damage against all property enemies by 15%, reduces fixed casting time by 0.2 seconds.

    When equipped with Thanos Greatsword-AD, increases physical damage against all size enemies damage by 15%,
    increases Wind Cutter damage by 12% per 2 refine rate of weapon.

    When equipped with Thanos Axe-AD,  increases physical damage against all race monsters damage by 15%,
    increases Axe Tornado damage by 12% per 2 refine rate of weapon.

    When equipped with Thanos Spear-AD,  reduces delay after skill by 15%,
    increases Hesperus Lit damage by 12% per 2 refine rate of weapon.

    [Bonus by grade]
    [Grade D] Increases melee physical damage by 5%.
    [Grade C] POW + 2, P.Atk + 2.

    Class: Headgear 
    Defense: 10
    Location: Upper 
    Weight: 10
    Armor Level : 2
    Required Level: 190
    Usable Jobs: All

     

    New Shadow set (Absorb set)

    Spoiler

    24685.png
    Absorb Shadow Shield
    MaxHP + 3%, MaxSP + 3%.
    Atk + 1% per 3 refine rate.
    If refine rate is 7 or higher, reduces variable casting time by 3%
    If refine rate is 10 or higher, has a 2% chance to restore 2% of damage as HP and when 1% chance to restore 2% of damage as SP dealing physical damage.
    Class: Shadow equipment
    Location: Shield
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24686.png
    Absorb Shadow Weapon
    MaxHP + 3%, MaxSP + 3%.
    Atk + 1% per 3 refine rate.
    If refine rate is 7 or higher, reduces variable casting time by 3%
    If refine rate is 10 or higher, has a 2% chance to restore 2% of damage as HP and when 1% chance to restore 2% of damage as SP dealing physical damage.
    Class: Shadow equipment
    Location: Weapon
    Weight: 0
    Required Level: 1
    Usable Jobs: All

     

    • Done 1
  15. 5 hours ago, Yasuo said:

    Is there more info about this?

     

    3. Some enchant function update

    We'll update some of enchant system by giving the guaranteed enchant.

    At a cost of the large amount of enchant materials or zeny. The enchantment or enchant upgrading will be guaranteed.

    78SSH8OMOUFVMYE8Y28L.png

    <This function is added so enchantment will be guaranteed at a cost of the large amount of enchant materials or zeny!>

    I already created the separated thread here.

     

  16. EP 18 Cards (updated on February 3, 2021)

    Spoiler

    300211.png
    Ash Toad Card
    Increases earth property magical damage by 35%.
    Increases SP consumption of skills by 10%.
    Compounded on : Accessory (left)
    Prefix : Magic Ground

    300212.png
    Rakehand Card
    Def + 50.
    Reduces physical and magical damage taken from shadow property enemies by 10%.
    Compounded on : Armor
    Prefix : Anti Darkness

    300213.png
    Spark Card
    Atk + 5.
    Increases physical damage against fire property enemies by 10%.
    Increases critical chance against undead and demon race monsters by 15%.
    Compounded on : Garment
    Prefix : Devil Catch

    300214.png
    Hot Molar Card
    When compounded on Katar, increases melee physical damage by 10%.
    Increases melee physical damage by additional 1% per 2 refine rate.
    Compounded on : Weapon
    Prefix : Power Quarter

    300215.png
    Volcaring Card
    Increases fire and earth property magical damage by 5%.
    Increases fire and earth property magical damage by additional 1% 2 refine rate.
    Compounded on : Shoes
    Prefix : Geothermal

    300216.png
    Lava Toad Card
    Increases fire property magical damage by 35%.
    Increases SP consumption of skills by 10%.
    Compounded on : Accessory (left)
    Prefix : High Blast

    300217.png
    Burning Fang Card
    Increases melee physical damage by 20%.
    Increases damage taken from all property by 15%.
    Compounded on : Shoes
    Suffix : of Burning Fang

    300218.png
    Ashhopper Card
    Increases neutral property magical damage by 35%.
    Increases SP consumption of skills by 10%.
    Compounded on : Accessory (left)
    Prefix : High Immortal

    300219.png
    Ashring Card
    When compounded on Staff or Two-handed Staff, increases shadow property magical damage by 10%.
    If refine rate of weapon is 10 or higher, increases shadow property magical damage by additional 10%.
    If refine rate of weapon is 14 or higher, increases shadow property magical damage by additional 10%.
    Compounded on : Weapon
    Prefix : Dark Magical

    300220.png
    Grey Wolf Card
    Increases melee physical damage by 6%.
    When equipped with Phantom Wolf card, increases melee physical damage by additional 8%.
    Compounded on : Accessory (left)
    Prefix : Wolf Scratch

    300221.png
    Tumblering Card
    Increases neutral and shadow property magical damage by 5%.
    Increases neutral and shadow property magical damage by additional 1% 2 refine rate.
    Compounded on : Shoes
    Prefix : Intangible Exorcist

    300222.png
    Firewind Kite Card
    Increases wind property magical damage by 35%.
    Increases SP consumption of skills by 10%.
    Compounded on : Accessory (left)
    Prefix : High Wind

    300223.png
    Phantom Wolf Card
    Increases melee physical damage by 6%.
    Compounded on : Accessory (right)
    Prefix : Wolf Tackle

    300227.png
    Schulang Card
    Increases magical damage against angel race monsters by 75%.
    Increases all damage taken from angel race monsters by 25%.
    Compounded on : Armor
    Prefix : Angel Killer

    300228.png
    Twisted God Card
    Increases magical damage against demon race monsters by 75%.
    Increases all damage taken from demon race monsters by 25%.
    Compounded on : Armor
    Prefix : Devil Killer

    Source :

    https://www.divine-pride.net/forum/index.php?/topic/4990-kro-main-changelog-february-03-2021/

  17. On 12/22/2020 at 12:29 AM, Sephylon said:

    Has kro released the effect of elemental master's debuffs?

    Do you mean these?

    Spoiler

    Blaze - endows target property to fire, drains HP over time.
    Pitch-darkness - reduces vision range, Flee and Perfect Dodge.
    Quiet - unable to use skills, reduces attack speed.
    Lethargy - reduces Cri and movement speed.
    Quench - endows target property to water, unable to move, use items or skills, reduces Def and Mdef, canceled upon taking damage.
    Swooning - unable to move, use items or skills, increases damage taken, canceled upon taking damage.
    Torrent - endows target property to wind, unable to move, use items or skills, increases damage taken from earth property, canceled upon taking damage.
    Concretion - endows target property to earth, unable to move, use items or skills, reduces Mdef, canceled upon taking damage.
    Unlucky - reduces hit, has a chance to fail on casting skill.
    Severe Poison - increases damage taken from poison property, reduces Def, drains HP over time.
    Gloom - increases SP consumption, drains SP over time. 
    Holy Fire - recovers HP upon taking magical damage, increases physical damage taken.

     

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