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Posts posted by Sigma
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Baphomet
Evolved from Chaotic Baphomet Junior.
Items required :
Baphomet Junior Card x 15
Chaotic Baphomet Junior Card x 15
Powerful Spirit Essence x 30
Pet Bonus
When intimacy is Awkward or Shy, Flee + 8, MaxSP + 1%.
When intimacy is Neutral, Flee + 12, MaxSP + 3%, increases long ranged physical damage by 1%.
When intimacy is Cordial, Flee + 16, MaxSP + 5%, increases long ranged physical damage by 3%.
When intimacy is Loyal, Flee + 20, MaxSP + 7%, increases long ranged physical damage by 5%. -
New dual enchant stones
Spoiler
Minor Casting Stone (Dual)
Reduces fixed casting time by 0.1 seconds.
When equipped with Minor Casting Stone (Garment), reduces fixed casting time by additional 0.3 seconds.
Range Stone (Dual)
Increases long ranged physical damage by 4%.
When equipped with Range Stone (Upper), increases long ranged physical damage by additional 2%.
When equipped with Range Stone (Middle), increases long ranged physical damage by additional 2%.
When equipped with Range Stone (Lower), increases long ranged physical damage by additional 2%.
SP Absorption Stone (Dual)
Has a 1% chance to restore 1% of damage as SP when dealing physical damageNew set of class enchant stones for Rune Knight, Warlock and Royal Guard
Spoiler
Rune Knight Stone (Upper)
Increases critical damage by 2% per each level of Dragon Training user learned.
When equipped with Rune Knight Stone (Garment), reduces variable casting time by 10%.
When equipped with Rune Knight Stone II (Garment), increases Hundred Spears damage by 15%.
Rune Knight Stone (Middle)
Increases melee and long ranged physical damage by 1% per 2 levels of Rune Mastery user learned.
When equipped with Rune Knight Stone (Garment), increases Dragon Breath and Dragon Breath - Water damage by 15%.
When equipped with Rune Knight Stone II (Garment), increases Sonic Wave damage by 15%.
Rune Knight Stone (Lower)
Increases Wind Cutter damage by 5% per each level of Enchant Blade user learned.
When equipped with Rune Knight Stone (Garment), MaxHP/MaxSP + 10%.
When equipped with Rune Knight Stone II (Garment), increases Ignition Break damage by 15%.
Warlock Stone (Upper)
Increases all property magical damage by 2% per each level of Soul Expansion user learned.
When equipped with Warlock Stone (Garment), increases Soul Expansion damage by 15%.
When equipped with Warlock Stone II (Garment), increases Jack Frost damage by 15%.
Warlock Stone (Middle)
Reduces fixed casting time by 0.1 seconds per each level of Comet user learned.
When equipped with Warlock Stone (Garment), increases Crimson Rock damage by 15%.
When equipped with Warlock Stone II (Garment), increases Jack Frost damage by 15%.
Warlock Stone (Lower)
Reduces delay after skill by 1% per each level of Chain Lightning user learned.
When equipped with Warlock Stone (Garment), increases Chain Lightning damage by 15%.
When equipped with Warlock Stone II (Garment), increases Comet damage by 15%.
Royal Guard Stone (Upper)
Reduces fixed casting time by 0.1 seconds per each level of Inspiration user learned.
When equipped with Royal Guard Stone (Garment), increases Cannon Spear damage by 15%.
When equipped with Royal Guard Stone II (Garment), increases Genesis Ray damage by 15%.
Royal Guard Stone (Middle)
Increases long ranged physical damage and all property magical damage by 2% per each level of Piety user learned.
When equipped with Royal Guard Stone (Garment), increases Vanishing Point damage by 15%.
When equipped with Royal Guard Stone II (Garment), reduces SP consumption of Genesis Ray by 15%.
Royal Guard Stone (Lower)
Increases Overbrand damage by 5% per each level of Moonslasher user learned.
When equipped with Royal Guard Stone (Garment), increases Cannon Spear damage by 15%.
When equipped with Royal Guard Stone II (Garment), increases magical damage against all size enemies by 15%.- 1
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Spoiler
Minor Casting Stone (Dual)
Reduces fixed casting time by 0.1 seconds.
When equipped with Minor Casting Stone (Garment), reduces fixed casting time by additional 0.3 seconds.
Range Stone (Dual)
Increases long ranged physical damage by 4%.
When equipped with Range Stone (Upper), increases long ranged physical damage by additional 2%.
When equipped with Range Stone (Middle), increases long ranged physical damage by additional 2%.
When equipped with Range Stone (Lower), increases long ranged physical damage by additional 2%.
SP Absorption Stone (Dual)
Has a 1% chance to restore 1% of damage as SP when dealing physical damage
Rune Knight Stone (Upper)
Increases critical damage by 2% per each level of Dragon Training user learned.
When equipped with Rune Knight Stone (Garment), reduces variable casting time by 10%.
When equipped with Rune Knight Stone II (Garment), increases Hundred Spears damage by 15%.
Rune Knight Stone (Middle)
Increases melee and long ranged physical damage by 1% per 2 levels of Rune Mastery user learned.
When equipped with Rune Knight Stone (Garment), increases Dragon Breath and Dragon Breath - Water damage by 15%.
When equipped with Rune Knight Stone II (Garment), increases Sonic Wave damage by 15%.
Rune Knight Stone (Lower)
Increases Wind Cutter damage by 5% per each level of Enchant Blade user learned.
When equipped with Rune Knight Stone (Garment), MaxHP/MaxSP + 10%.
When equipped with Rune Knight Stone II (Garment), increases Ignition Break damage by 15%.
Warlock Stone (Upper)
Increases all property magical damage damage by 2% per each level of Soul Expansion user learned.
When equipped with Warlock Stone (Garment), increases Soul Expansion damage by 15%.
When equipped with Warlock Stone II (Garment), increases Jack Frost damage by 15%.
Warlock Stone (Middle)
Reduces fixed casting time by 0.1 seconds per each level of Comet user learned.
When equipped with Warlock Stone (Garment), increases Crimson Rock damage by 15%.
When equipped with Warlock Stone II (Garment), increases Jack Frost damage by 15%.
Warlock Stone (Lower)
Reduces delay after skill by 1% per each level of Chain Lightning user learned.
When equipped with Warlock Stone (Garment), increases Chain Lightning damage by 15%.
When equipped with Warlock Stone II (Garment), increases Comet damage by 15%.
Royal Guard (Upper)
Reduces fixed casting time by 0.1 seconds per each level of Inspiration user learned.
When equipped with Royal Guard Stone (Garment), increases Cannon Spear damage by 15%.
When equipped with Royal Guard Stone II (Garment), increases Genesis Ray damage by 15%.
Royal Guard Stone (Middle)
Increases long ranged physical damage and all property magical damage damage by 2% per each level of Piety user learned.
When equipped with Royal Guard Stone (Garment), increases Vanishing Point damage by 15%.
When equipped with Royal Guard Stone II (Garment), reduces SP consumption of Genesis Ray by 15%.
Royal Guard Stone (Lower)
Increases Overbrand damage by 5% per each level of Moonslasher user learned.
When equipped with Royal Guard Stone (Garment), increases Cannon Spear damage by 15%.
When equipped with Royal Guard Stone II (Garment), increases magical damage against all size enemies by 15%.- 1
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Oceanus's Blessing [1]
Can't be destroyed.
Mdef + 15.
Attack speed + 10%.
Increases physical and magical damage against fish and demihuman race monsters by 40%.
Increases physical and magical damage against doram players by 40%.
Increases physical and magical damage against water and ghost property monsters by 40%.
Reduces damage taken from water property by 2% per refine rate.
If refine rate is 5 or higher, reduces damage taken from players by 7%, Def + 300, Mdef + 30.
If refine rate is 7 or higher, enables to detect hiding or cloaking monsters (doesn't work in WoE TE).
When equipped with Storm, grants immunity to frozen, increases the chance to trigger Storm buff.
Class: Armor
Defense: 150
Weight: 100
Required Level: 90
Usable Jobs: All
Glittering Nyan Nyan Choker [1]
Mdef + 15.
Int + 7.
Increases magical damage against small, medium and larg size monsters by 10%.
Increases Silvervine Stem Spear damage by 1% per 7 base level.
If user learned Spirit of Land level 1, Mdef + 1 and increases Silvervine Stem Spear damage by 1% per each level of plant type skills user learned.
If user learned Chettering level 5, MaxHP + 15%, recovers 100 HP and 10 SP when killing monsters with magical damage.
If user learned Nyang Grass level 5, reduces SP consumption of Silvervine Stem Spear by 10%, increases resistance to stun by 50%.
If user learned Meow Meow level 5, increases fire, water, wind, earth and ghost property magical damage by 10%.
When equipped with Runaway Magic and both are equipped by Summoner, enables to use Fire Wall level 10, grants immunity to knock-back.
Class: Accessory
Defense: 0
Weight: 10
Required Level: 100
Usable Jobs: All
Antique Gatling Gun [1]
Matk + 120.
Increases Quick Draw Shot damage by 5% per 1 base level.
Increases Round Trip damage by 7% per 10 base Agi.
If base Agi is 110 or higher, increases Round Trip damage by 30%.
Reduces cooldown of Heat Barrel by 8 seconds per refine rate.
When equipped with King's Divine Power, attack speed + 15%, reduces damage taken from players by 40%, enables to use Battle Chant level 1.
Class : Gatling Gun
Attack : 180
Weight : 300
Weapon Level : 4
Required Level : 100
Usable Jobs : Rebellion -
Update 10/07/2021 : added new items in (17) and (18).
27. Shadow Tooktak Box
SpoilerPerfect Size Shadow Tooktak Box
Consumes 3 pieces of Big Shadow Weapon/Armor, Medium Shadow Weapon/Armor or Small Shadow Weapon/Armor in any combination, each piece must have refine rate as 7 or higher. Gives you 1 of following item randomly : Perfect Size Shadow Weapon, Perfect Size Shadow Armor.
Refine rate of shadow gears consumed doesn't affect the result.
Consumes 2 pieces of Hasty Shadow Armor/Shoes or Hasty Shadow Shoes II in any combination, each piece must have refine rate as 7 or higher. Gives you 1 Hasty Shadow Weapon.
Refine rate of shadow gears consumed doesn't affect the result.
Full Penetration Shadow Tooktak Box
Consumes 10 pieces of Penetration shadow set (Penetration Shadow Earring, Penetration Shadow Pendant, Penetration Shadow Armor, Penetration Shadow Shoes, Penetration Shadow Weapon, Penetration Shadow Shield, Exorcist Shadow Weapon, Vibration Shadow Weapon, Scissors Shadow Weapon, Fishing Shadow Weapon, Executioner Shadow Weapon, Corrupt Shadow Weapon, Dragon Killer Shadow Weapon, Hunting Shadow Weapon, Insect Net Shadow Weapon, Holy Water Shadow Weapon, Exorcist Corrupt Shadow Weapon, Vibration Dragon Killer Shadow Weapon, Scissors Hunting Shadow Weapon, Fishing Insect Shadow Weapon, Executioner Holy Water Shadow Weapon, Exorcist Corrupt Shadow Armor, Vibration Dragon Killer Shadow Armor, Scissors Hunting Shadow Armor, Fishing Insect Net Shadow Armor, Executioner Holy Water Shadow Armor) in any combination, each piece must have refine rate as 7 or higher. Gives you 1 of following item randomly : Full Penetration Shadow Earring, Full Penetration Shadow Pendant, Full Penetration Shadow Armor, Full Penetration Shadow Shoes.
Refine rate of shadow gears consumed doesn't affect the result.
Full Tempest Shadow Tooktak Box
Consumes 10 pieces of Tempest shadow set (Tempest Shadow Earring, Tempest Shadow Pendant, Tempest Shadow Armor, Tempest Shadow Shoes, Tempest Shadow Weapon, Tempest Shadow Shield, Magic Exorcist Shadow Weapon, Magic Vibration Shadow Weapon, Magic Scissors Shadow Weapon, Magic Fishing Shadow Weapon, Magic Executioner Shadow Weapon, Magic Corrupt Shadow Weapon, Magic Dragon Killer Shadow Weapon, Magic Hunting Shadow Weapon, Magic Insect Net Shadow Weapon, Magic Holy Water Shadow Weapon, Magic Exorcist Corrupt Shadow Weapon, Magic Vibration Dragon Killer Shadow Weapon, Magic Scissors Hunting Shadow Weapon, Magic Fishing Insect Shadow Weapon, Magic Executioner Holy Water Shadow Weapon, Magic Exorcist Corrupt Shadow Armor, Magic Vibration Dragon Killer Shadow Armor, Magic Scissors Hunting Shadow Armor, Magic Fishing Insect Net Shadow Armor, Magic Executioner Holy Water Shadow Armor) in any combination, each piece must have refine rate as 7 or higher. Gives you 1 of following item randomly : Full Tempest Shadow Earring, Full Tempest Shadow Pendant, Full Tempest Shadow Armor, Full Tempest Shadow Shoes.
Refine rate of shadow gears consumed doesn't affect the result.
True Gemstone Shadow Tooktak Box
Consumes 6 pieces of Gemstone Shadow Weapon, Gemstone Shadow Armor, Gemstone Shadow Shoes, Gemstone Shadow Shield, Gemstone Shadow Pendant, Gemstone Shadow Earring, Gemstone Shadow Weapon II, Gemstone Shadow Shield II or Gemstone Shadow Earring II in any combination, each piece must have refine rate as 7 or higher. Gives you 1 of following item randomly : True Gemstone Shadow Earring, True Gemstone Shadow Pendant, True Gemstone Shadow Armor, True Gemstone Shadow Shoes.
Refine rate of shadow gears consumed doesn't affect the result.
Maximum Mammoth Shadow Tooktak Box
Consumes 6 pieces of Mammoth Shadow Weapon, Mammoth Shadow Armor, Mammoth Shadow Shoes, Mammoth Shadow Shield, Mammoth Shadow Pendant or Mammoth Shadow Earring in any combination, each piece must have refine rate as 7 or higher. Gives you 1 of following item randomly : Maximum Mammoth Shadow Earring, Maximum Mammoth Shadow Pendant, Maximum Mammoth Shadow Armor, Maximum Mammoth Shadow Shoes.
Refine rate of shadow gears consumed doesn't affect the result.
Consumes 5 pieces of Beginner, Rookie, Advanced or Expert shadow set in any combination, each piece must have refine rate as 7 or higher. Gives you 1 Experience Shadow Shield.
Refine rate of shadow gears consumed doesn't affect the result.
Consumes 5 pieces of Malicious Shadow Armor, Malicious Shadow Armor II, Malicious Shadow Shoes, Malicious Shadow Shield, Spiritual Shadow Weapon, Spiritual Shadow Weapon II, Spiritual Shadow Earring or Spiritual Shadow Pendant in any combination, each piece must have refine rate as 7 or higher. Gives you 1 of following item randomly : Absorb Shadow Shield, Absorb Shadow Weapon.
Refine rate of shadow gears consumed doesn't affect the result.
Major Auto Spell Shadow Tooktak Box
Consumes 6 pieces of Auto Spell Shadow Weapon, Auto Spell Shadow Armor, Auto Spell Shadow Shoes, Auto Spell Shadow Shield, Auto Spell Shadow Pendant or Auto Spell Shadow Earring in any combination, each piece must have refine rate as 7 or higher. Gives you 1 of following item randomly : Major Auto Spell Shadow Armor, Major Auto Spell Shadow Shoes, Major Auto Spell Shadow Earring, Major Auto Spell Shadow Pendant.
Refine rate of shadow gears consumed doesn't affect the result.
Consumes 6 pieces of Physical Shadow Weapon, Physical Shadow Armor, Physical Shadow Shoes, Physical Shadow Shield, Physical Shadow Pendant or Physical Shadow Earring in any combination, each piece must have refine rate as 7 or higher. Gives you 1 of following item randomly : Durable Shadow Weapon, Durable Shadow Shield.
Refine rate of shadow gears consumed doesn't affect the result.
Consumes 6 pieces of Magical Shadow Weapon, Magical Shadow Armor, Magical Shadow Shoes, Magical Shadow Shield, Magical Shadow Pendant or Magical Shadow Earring in any combination, each piece must have refine rate as 7 or higher. Gives you 1 of following item randomly : Clever Shadow Weapon, Clever Shadow Shield.
Refine rate of shadow gears consumed doesn't affect the result.
Consumes 4 pieces of race shadow shoes (Bloody, Clamorous, Insecticide, Fisher, Dragoon, Seraphim, Beholder, Divine, Chemical) or race shadow shield (Cranial, Brutal, Gargantua, Homers, Dragoon, Satanic, Frame Guard, Requiem, Cardi) in any combination, each piece must have refine rate as 7 or higher. Gives you 1 of following item randomly : All Race Shadow Shoes, All Race Shadow Shield.
Refine rate of shadow gears consumed doesn't affect the result.
Consumes 2 pieces of Infinity Shadow Earring or Infinity Shadow Pendant in any combination, each piece must have refine rate as 7 or higher. Gives you 1 Infinity Shadow Weapon.
Refine rate of shadow gears consumed doesn't affect the result.
Consumes 5 pieces of status shadow set (Str, Int, Vit, Agi, Dex, Luk) in any combination, each piece must have refine rate as 7 or higher. Gives you 1 of following item randomly : Almighty Shadow Earring, Almighty Shadow Pendant.
Refine rate of shadow gears consumed doesn't affect the result.
Consumes 3 pieces of Plasterer's, Insomniac, Fearless, Adulate, Unfreezing, Neutral, Uncursed or Vitality shadow set in any combination, each piece must have refine rate as 5 or higher. Gives you 1 of Plasterer's II, Insomniac II, Fearless II, Adulate II, Unfreezing II, Neutral II, Uncursed II or Vitality II shadow set randomly.
Refine rate of shadow gears consumed doesn't affect the result.
Consumes 2 pieces of Exorcist Shadow Weapon, Vibration Shadow Weapon, Scissors Shadow Weapon, Fishing Shadow Weapon, Executioner Shadow Weapon, Corrupt Shadow Weapon, Dragon Killer Shadow Weapon, Hunting Shadow Weapon, Insect Net Shadow Weapon or Holy Water Shadow Weapon in any combination, each piece must have refine rate as 7 or higher. Gives you 1 of following item randomly : Exorcist Corrupt Shadow Weapon, Vibration Dragon Killer Shadow Weapon, Scissors Hunting Shadow Weapon, Fishing Insect Shadow Weapon, Executioner Holy Water Shadow Weapon.
Refine rate of shadow gears consumed doesn't affect the result.
Magic Piercing Shadow Tooktak Box
Consumes 2 pieces of Magic Exorcist Shadow Weapon, Magic Vibration Shadow Weapon, Magic Scissors Shadow Weapon, Magic Fishing Shadow Weapon, Magic Executioner Shadow Weapon, Magic Corrupt Shadow Weapon, Magic Dragon Killer Shadow Weapon, Magic Hunting Shadow Weapon, Magic Insect Net Shadow Weapon, Magic Holy Water Shadow Weapon in any combination, each piece must have refine rate as 7 or higher. Gives you 1 of following item randomly : Magic Exorcist Corrupt Shadow Weapon, Magic Vibration Dragon Killer Shadow Weapon, Magic Scissors Hunting Shadow Weapon, Magic Fishing Insect Shadow Weapon, Magic Executioner Holy Water Shadow Weapon.
Refine rate of shadow gears consumed doesn't affect the result.
Physical Magical Shadow Tooktak Box
Consumes 3 pieces of Physical Shadow Weapon/Earring/Pendant or Magical Weapon/Earring/Pendant in any combination, each piece must have refine rate as 7 or higher. Gives you 1 of Physical Shadow Armor/Shoes/Shield or Magical Shadow Armor/Shoes/Shield randomly.
Refine rate of shadow gears consumed doesn't affect the result.
Kingbird Ancient Shadow Tooktak Box
Consumes 2 pieces of Kingbird Shadow Weapon or Ancient Shadow Armor in any combination, each piece must have refine rate as 7 or higher. Gives you 1 Kingbird Ancient Shadow Armor.
Refine rate of shadow gears consumed doesn't affect the result.
Hard Champion Shadow Tooktak Box
Consumes 2 pieces of Hard Shadow Armor/Earring or Champion Shadow Shoes in any combination, each piece must have refine rate as 7 or higher. Gives you 1 Hard Champion Shadow Shoes.
Refine rate of shadow gears consumed doesn't affect the result.
Immune Athena Shadow Tooktak Box
Consumes 2 pieces of Immune Shadow Armor or Athena Shadow Shield/Earring in any combination, each piece must have refine rate as 7 or higher. Gives you 1 Immune Athena Shadow Shield.
Refine rate of shadow gears consumed doesn't affect the result.
Critical Hit Shadow Tooktak Box
Consumes 2 pieces of Cri Hit Shadow Weapon or Critical Shadow Armor/Shoes/Shield in any combination, each piece must have refine rate as 7 or higher. Gives you 1 Critical Hit Shadow Armor.
Refine rate of shadow gears consumed doesn't affect the result.
Consumes 4 pieces of Lightning Bolt Shadow Armor, Fire Bolt Shadow Armor, Cold Bolt Shadow Armor or Earth Spike Shadow Armor in any combination, each piece must have refine rate as 7 or higher. Gives you 1 Magic Compose Shadow Armor.
Refine rate of shadow gears consumed doesn't affect the result.
Consumes 3 pieces of Gemstone shadow set in any combination, each piece must have refine rate as 7 or higher. Gives you 1 of following item randomly : Gemstone Shadow Weapon II, Gemstone Shadow Shield II.
Refine rate of shadow gears consumed doesn't affect the result.
Consumes 3 pieces of Bearer's shadow set in any combination, each piece must have refine rate as 7 or higher. Gives you 1 of following item randomly : Bearer's Shadow Armor II, Bearer's Shadow Shoes II.
Refine rate of shadow gears consumed doesn't affect the result.
Consumes 3 pieces of Reload Shadow Armor, Reload Shadow Shoes, Reload Shadow Shield or Reload Shadow Armor II in any combination, each piece must have refine rate as 9 or higher. Gives you 1 Separate Reload Shadow Shield.
Refine rate of shadow gears consumed doesn't affect the result.
Spell Caster Shadow Tooktak Box
Consumes 6 pieces of Spellflow Shadow Shield II, Spellflow Shadow Shield, Spellflow Shadow Armor, Spellflow Shadow Shoes, Caster Shadow Armor II, Caster Shadow Armor, Caster Shadow Shield, Caster Shadow Shoes, Caster Shadow Weapon, Caster Shadow Earring or Caster Shadow Pendant in any combination, each piece must have refine rate as 7 or higher. Gives you 1 of following item randomly : Spell Caster Shadow Armor, Spell Caster Shadow Shoes, Spell Caster Shadow Earring, Spell Caster Shadow Pendant.
Refine rate of shadow gears consumed doesn't affect the result.
Lord Bearer's Shadow Tooktak Box
Consumes 6 pieces of Bearer's Shadow Shoes II, Bearer's Shadow Armor II, Bearer's Shadow Pendant II, Bearer's Shadow Earring, Bearer's Shadow Pendant, Bearer's Shadow Armor, Bearer's Shadow Weapon, Bearer's Shadow Shoes or Bearer's Shadow Shield in any combination, each piece must have refine rate as 7 or higher. Gives you 1 of following item randomly : Lord Bearer's Shadow Shoes, Lord Bearer's Shadow Armor, Lord Bearer's Shadow Pendant, Lord Bearer's Shadow Earring.
Refine rate of shadow gears consumed doesn't affect the result.
Consumes 6 pieces of Blitz Shadow Earring, Blitz Shadow Pendant, Blitz Shadow Armor, Blitz Shadow Weapon, Blitz Shadow Shoes or Blitz Shadow Shield in any combination, each piece must have refine rate as 7 or higher. Gives you 1 of following item randomly : Mega Blitz Shadow Shield, Mega Blitz Shadow Weapon.
Refine rate of shadow gears consumed doesn't affect the result.
Experience Shadow Tooktak Box (Weapon)
Consumes 5 pieces of Beginner, Rookie, Advanced or Expert shadow set in any combination, each piece must have refine rate as 7 or higher. Gives you 1 Experience Shadow Weapon.
Refine rate of shadow gears consumed doesn't affect the result.
28. Shadow changer
SpoilerShadow Changer (Weapon→Shield)
Exchanges shadow weapon to the same type shadow shield.
Requires Shadowdecon 10 ea to process.
Target items :
Hasty Shadow Weapon
Infinity Shadow Weapon
Exchanges shadow armor to the same type shadow weapon.
Requires Shadowdecon 10 ea to process.
Target items :
Critical Hit Shadow Armor
Kingbird Ancient Shadow Armor
Exchanges specific shadow gear to other piece of the same set.
You can choose the desired piece, refine rate and enchant of shadow gear are maintained.
Exchangeable shadow set :
Full Penetration set
Full Tempest set
True Gemstone set
Major Auto Spell set
Clever set
Durable set
Infinity set
Hasty set
Perfect Size set
Lord Bearer's set
Spell Caster set
Mega Blitz set
Absorb set
Maximum Mammoth set
Almighty set
Kingbird Ancient set
Critical Hit set
Experience set
NPC location : itemmall 31,76
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26. Mad Bunny-LT Enchant
Spoiler
Mad Bunny-LT [1]
Atk + 5%, Matk + 5%.
ASPD + 3.
Atk + 2% and Matk + 2% per 2 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%), reduces variable casting time by 5%.
If refine rate is 9 or higher, increases melee and long ranged physical damage by 7%, increases all property magical damage by 7%.
If refine rate is 12 or higher, skill casting can't be interrupted, Cri + 15.[Bonus by grade]
[Grade D] Reduces physical and magical damage taken from all property enemies by 10%.
[Grade C] POW + 2, SPL + 2.
[Grade B] S.Matk + 2, P.Atk + 2.
[Grade A] Reduces delay after skill by 5%.
Class: Shield
Defense: 0
Weight: 10
Armor Level : 2
Required Level: 160
Usable Jobs: AllMad Bunny-LT can be enchanted by using Mad Bunny-LT Enchant Ticket as enchant material. Mad Bunny-LT Enchant Ticket can be obtained randomly from Kachua's secret box.
Update (03/02/2022) : Enchantment will use Enchant Ticket instead
1 enchant will be given randomly.
Possible enchants : Delay after skill Lv1, Attack speed Lv1, Variable casting (physical) Lv1, Variable casting (magical) Lv1, Defense Lv1, Physical Lv1, Long ranged Lv1, Magical Lv1, Vital Lv1, Mental Lv1
Enchant can be upgraded up to level 3 with 100% chance of success.
Upgrading from level 1 to level 2 requires Mad Bunny-LT Enchant Ticket 3 ea, Zelunium 50 ea, Shadowdecon 50 ea.
Upgrading from level 2 to level 3 requires Mad Bunny-LT Enchant Ticket 5 ea, Zelunium 150 ea, Shadowdecon 150 ea.
If you get unwanted enchant. You can reset it with 500k zeny with 100% chance of success.
Enchants
Spoiler
Delay after skill Lv1
Reduces delay after skill by 1%.
Delay after skill Lv2
Reduces delay after skill by 3%.
Delay after skill Lv3
Reduces delay after skill by 5%.
Attack speed Lv1
Increases attack speed (reduces delay after attack by 5%).
Attack speed Lv2
Increases attack speed (reduces delay after attack by 7%).
Attack speed Lv3
Increases attack speed (reduces delay after attack by 10%), ASPD + 1.
Variable casting (physical) Lv1
Reduces variable casting time by 5%, Atk + 3.
Variable casting (physical) Lv2
Reduces variable casting time by 7%, Atk + 5.
Variable casting (physical) Lv3
Reduces variable casting time by 10%, P.Atk + 1.
Variable casting (magical) Lv1
Reduces variable casting time by 5%, Matk + 3.
Variable casting (magical) Lv2
Reduces variable casting time by 7%, Matk + 5.
Variable casting (magical) Lv3
Reduces variable casting time by 10%, S.Matk + 1.
Defense Lv1
Def + 100.
Defense Lv2
Def + 150.
Defense Lv3
Def + 200, reduces damage taken from all property by 5%.
Physical Lv1
Increases melee physical damage by 1%.
Physical Lv2
Increases melee physical damage by 3%.
Physical Lv3
Increases melee physical damage by 5%.
Long ranged Lv1
Increases long ranged physical damage by 1%.
Long ranged Lv2
Increases long ranged physical damage by 3%.
Long ranged Lv3
Increases long ranged physical damage by 5%.
Magical Lv1
Increases all property magical damage by 1%.
Magical Lv2
Increases all property magical damage by 3%.
Magical Lv3
Increases all property magical damage by 5%.
Vital Lv1
MaxHP + 3%.
Vital Lv2
MaxHP + 5%.
Vital Lv3
MaxHP + 7%.
Mental Lv1
MaxSP + 3%.
Mental Lv2
MaxSP + 5%.
Mental Lv3
MaxSP + 7%.- 1
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Durable Shadow set
Clever Shadow set
Critical Hit Shadow Weapon
Spoiler
Durable Shadow Weapon
Increases melee and long ranged physical damage by 2%.
Atk + 1% per 2 refine rate.
If refine rate is 9 or higher, ASPD + 1.
If refine rate is 10 or higher, increases melee and long ranged physical damage by 7%.
Class: Shadow equipment
Location: Weapon
Weight: 0
Required Level: 99
Usable Jobs: All
Durable Shadow Shield
Increases melee and long ranged physical damage by 2%.
Atk + 1% per 2 refine rate.
If refine rate is 9 or higher, ASPD + 1.
If refine rate is 10 or higher, increases melee and long ranged physical damage by 7%.
Class: Shadow equipment
Location: Shield
Weight: 0
Required Level: 99
Usable Jobs: All
Clever Shadow Weapon
Increases all property magical damage by 2%.
Matk + 1% per 2 refine rate.
If refine rate is 9 or higher, reduces variable casting time by 5%.
If refine rate is 10 or higher, increases all property magical damage by 7%.
Class: Shadow equipment
Location: Weapon
Weight: 0
Required Level: 99
Usable Jobs: All
Clever Shadow Shield
Increases all property magical damage by 2%.
Matk + 1% per 2 refine rate.
If refine rate is 9 or higher, reduces variable casting time by 5%.
If refine rate is 10 or higher, increases all property magical damage by 7%.
Class: Shadow equipment
Location: Shield
Weight: 0
Required Level: 99
Usable Jobs: All
Critical Hit Shadow Weapon
Atk + 15, Cri + 7.
Increases critical damage 1% per 2 refine rate.
If refine rate is 7 or higher, additional Cri + 7.
Class: Shadow equipment
Location: Weapon
Weight: 0
Required Level: 1
Usable Jobs: All -
Lucky items from July Kachua's Secret Box
Mad Bunny-LT
Heroic Token (Arch Mage)
Heroic Token (Wind Hawk)
Spoiler
Mad Bunny-LT [1]
Atk + 5%, Matk + 5%.
ASPD + 3.
Atk + 2% and Matk + 2% per 2 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%), reduces variable casting time by 5%.
If refine rate is 9 or higher, increases melee and long ranged physical damage by 7%, increases all property magical damage by 7%.
If refine rate is 12 or higher, skill casting can't be interrupted, Cri + 15.[Bonus by grade]
[Grade D] Reduces physical and magical damage taken from all property enemies by 10%.
[Grade C] POW + 2, SPL + 2.
[Grade B] S.Matk + 2, P.Atk + 2.
[Grade A] Reduces delay after skill by 5%.
Class: Shield
Defense: 0
Weight: 10
Armor Level : 2
Required Level: 160
Usable Jobs: All
Heroic Token (Arch Mage) [1]
Atk + 10%, Matk + 10%.
Reduces variable casting time by 10%.When equipped with Aeon Staff-LT, increases magical damage against all size enemies by 15%.
If refine rate of Aeon Staff-LT is 10 or higher, increases all property magical damage by 10%, increases Crimson Arrow and Rock Down damage by 10%.
If grade of Aeon Staff-LT is C or higher, SPL + 5, S.Matk + 5, increases Crimson Arrow and Rock Down damage by additional 10%.When equipped with Blue Crystal Staff-LT, increases magical damage against all size enemies by 15%.
If refine rate of Blue Crystal Staff-LT is 10 or higher, increases all property magical damage by 10%, increases Frozen Slash and Soul Vulcan Strike damage by 10%.
If grade of Blue Crystal Staff-LT is C or higher, SPL + 5, S.Matk + 5, increases Frozen Slash and Soul Vulcan Strike damage by additional 10%.
Class: Accessory
Defense: 10
Weight: 20
Armor Level : 2
Required Level: 205
Usable Jobs: Arch Mage
Heroic Token (Windhawk) [1]
Atk + 10%, Matk + 10%.
Reduces variable casting time by 10%.When equipped with Royal Bow-LT, increases physical damage against all size enemies by 15%.
If refine rate of Royal Bow-LT is 10 or higher, increases long ranged physical damage by 10%, increases Gale Storm damage by 10%.
If grade of Royal Bow-LT is C or higher, CON + 5, P.Atk + 5, increases Gale Storm damage by additional 10%.When equipped with Scarlet Dragon Leather Bow-LT, increases physical damage against all size enemies by 15%.
If refine rate of Scarlet Dragon Leather Bow-LT is 10 or higher, increases long ranged physical damage by 10%, increases Crescive Bolt damage by 10%.
If grade of Scarlet Dragon Leather Bow-LT is C or higher, CON + 5, P.Atk + 5, increases Crescive Bolt damage by additional 10%.
Class: Accessory
Defense: 10
Weight: 20
Armor Level : 2
Required Level: 205
Usable Jobs: Wind Hawk- 1
-
To prevent the redundancy of works. I decided to leave the working on KRO content to hazyforest. I'll work on translation and some of minor updates instead.
For the missing contents that I don't do yet. You can check on the following links.
-
Spoiler
Durable Shadow Weapon
Increases melee and long ranged physical damage by 2%.
Atk + 1% per 2 refine rate.
If refine rate is 9 or higher, ASPD + 1.
If refine rate is 10 or higher, increases melee and long ranged physical damage by 7%.
Class: Shadow equipment
Location: Weapon
Weight: 0
Required Level: 99
Usable Jobs: All
Durable Shadow Shield
Increases melee and long ranged physical damage by 2%.
Atk + 1% per 2 refine rate.
If refine rate is 9 or higher, ASPD + 1.
If refine rate is 10 or higher, increases melee and long ranged physical damage by 7%.
Class: Shadow equipment
Location: Shield
Weight: 0
Required Level: 99
Usable Jobs: All
Clever Shadow Weapon
Increases all property magical damage by 2%.
Matk + 1% per 2 refine rate.
If refine rate is 9 or higher, reduces variable casting time by 5%.
If refine rate is 10 or higher, increases all property magical damage by 7%.
Class: Shadow equipment
Location: Weapon
Weight: 0
Required Level: 99
Usable Jobs: All
Clever Shadow Shield
Increases all property magical damage by 2%.
Matk + 1% per 2 refine rate.
If refine rate is 9 or higher, reduces variable casting time by 5%.
If refine rate is 10 or higher, increases all property magical damage by 7%.
Class: Shadow equipment
Location: Shield
Weight: 0
Required Level: 99
Usable Jobs: All
Critical Hit Shadow Weapon
Atk + 15, Cri + 7.
Increases critical damage 1% per 2 refine rate.
If refine rate is 7 or higher, additional Cri + 7.
Class: Shadow equipment
Location: Weapon
Weight: 0
Required Level: 1
Usable Jobs: All
Mad Bunny-LT [1]
Atk + 5%, Matk + 5%.
ASPD + 3.
Atk + 2% and Matk + 2% per 2 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%), reduces variable casting time by 5%.
If refine rate is 9 or higher, increases melee and long ranged physical damage by 7%, increases all property magical damage by 7%.
If refine rate is 12 or higher, skill casting can't be interrupted, Cri + 15.[Bonus by grade]
[Grade D] Reduces physical and magical damage taken from all property enemies by 10%.
[Grade C] POW + 2, SPL + 2.
[Grade B] S.Matk + 2, P.Atk + 2.
[Grade A] Reduces delay after skill by 5%.
Class: Shield
Defense: 0
Weight: 10
Armor Level : 2
Required Level: 160
Usable Jobs: All
Heroic Token (Arch Mage) [1]
Atk + 10%, Matk + 10%.
Reduces variable casting time by 10%.When equipped with Aeon Staff-LT, increases magical damage against all size enemies by 15%.
If refine rate of Aeon Staff-LT is 10 or higher, increases all property magical damage by 10%, increases Crimson Arrow and Rock Down damage by 10%.
If grade of Aeon Staff-LT is C or higher, SPL + 5, S.Matk + 5, increases Crimson Arrow and Rock Down damage by additional 10%.When equipped with Blue Crystal Staff-LT, increases magical damage against all size enemies by 15%.
If refine rate of Blue Crystal Staff-LT is 10 or higher, increases all property magical damage by 10%, increases Frozen Slash and Soul Vulcan Strike damage by 10%.
If grade of Blue Crystal Staff-LT is C or higher, SPL + 5, S.Matk + 5, increases Frozen Slash and Soul Vulcan Strike damage by additional 10%.
Class: Accessory
Defense: 10
Weight: 20
Armor Level : 2
Required Level: 205
Usable Jobs: Arch Mage
Heroic Token (Wind Hawk) [1]
Atk + 10%, Matk + 10%.
Reduces variable casting time by 10%.When equipped with Royal Bow-LT, increases physical damage against all size enemies by 15%.
If refine rate of Royal Bow-LT is 10 or higher, increases long ranged physical damage by 10%, increases Gale Storm damage by 10%.
If grade of Royal Bow-LT is C or higher, CON + 5, P.Atk + 5, increases Gale Storm damage by additional 10%.When equipped with Scarlet Dragon Leather Bow-LT, increases physical damage against all size enemies by 15%.
If refine rate of Scarlet Dragon Leather Bow-LT is 10 or higher, increases long ranged physical damage by 10%, increases Crescive Bolt damage by 10%.
If grade of Scarlet Dragon Leather Bow-LT is C or higher, CON + 5, P.Atk + 5, increases Crescive Bolt damage by additional 10%.
Class: Accessory
Defense: 10
Weight: 20
Armor Level : 2
Required Level: 205
Usable Jobs: Wind Hawk
Trumpet Shell-LT [2]
Matk + 230, Matk + 5%.
If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
Matk + 15 per 2 refine rate.
Increases all property magical damage damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases Reverberation and Metallic Sound damage by 20%.
If refine rate is 9 or higher, reduces fixed casting time of Reverberation by 0.5 seconds, reduces cooldown of Metallic Sound by 2 seconds.
If refine rate is 11 or higher, increases magical damage against all property enemies by 15%, increases Reverberation and Metallic Sound damage by additional 20%.When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2.
[Bonus by grade]
[Grade D] Matk + 3%.
[Grade C] Increases all property magical damage by 15%, S.Matk + 1.
[Grade B] SPL + 3, S.Matk + 2.
Class: Musical Instrument
Attack: 160
Weight: 100
Weapon Level: 5
Required Level: 190
Usable Jobs: Minstrel classes
Barbed Wire Whip-LT [2]
Matk + 230, Matk + 5%.
If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
Matk + 15 per 2 refine rate.
Increases all property magical damage damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases Reverberation and Metallic Sound damage by 20%.
If refine rate is 9 or higher, reduces fixed casting time of Reverberation by 0.5 seconds, reduces cooldown of Metallic Sound by 2 seconds.
If refine rate is 11 or higher, increases magical damage against all property enemies by 15%, increases Reverberation and Metallic Sound damage by additional 20%.When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2.
[Bonus by grade]
[Grade D] Matk + 3%.
[Grade C] Increases all property magical damage by 15%, S.Matk + 1.
[Grade B] SPL + 3, S.Matk + 2.
Class: Whip
Attack: 160
Weight: 100
Weapon Level: 5
Required Level: 190
Usable Jobs: Wanderer classes
Meteor Striker-LT [2]
Can't be destroyed.
Atk + 5%.
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 2 refine rate.
Increases Vulcan Arm and Knuckle Boost damage by 10% per 3 refine rate.
If refine rate is 7 or higher, increases Vulcan Arm and Knuckle Boost damage by additional 15%.
If refine rate is 9 or higher, increases Arm Cannon damage by 25%, reduces variable casting time by 15%.
If refine rate is 11 or higher, increases long ranged physical damage by 15%, increases Arm Cannon damage by additional 20%.When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.
[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class: Mace
Attack: 320
Weight: 350
Weapon Level: 5
Required Level: 190
Usable Jobs: Mechanic classes
Avenger-LT [2]
Can't be destroyed.
Atk + 5%.
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 2 refine rate.
Increases Axe Tornado damage by 10% per 3 refine rate.
If refine rate is 7 or higher, increases Axe Boomerang damage by 40%, reduces cooldown of Axe Tornado by 1 second.
If refine rate is 9 or higher, increases melee and long ranged physical damage by 15%, increases physical damage against all size enemies by 20%.
If refine rate is 11 or higher, reduces physical and magical damage damage taken from all property enemies by 20%.When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.
[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases melee and long ranged physical damage by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class: Two-handed Axe
Attack: 290
Weight: 700
Weapon Level: 5
Required Level: 190
Usable Jobs: Mechanic classes
Narcissus Bow-LT [2]
Atk + 5%.
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases Severe Rainstorm damage by 25%, reduces cooldown of Severe Rainstorm by 2 seconds.
If refine rate is 9 or higher, increases Severe Rainstorm damage by additional 30%, reduces variable casting time by 10%.
If refine rate is 11 or higher, reduces physical and magical damage damage taken from all size enemies by 20%, increases physical damage against all property enemies by 15%.When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.
[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class: Bow
Attack: 210
Weight: 100
Weapon Level: 5
Required Level: 190
Usable Jobs: Archer classes, Shadow Chaser classes
Dark Priest Egg
An egg that contains a Dark Priest Pet.
Can be hatched by using a Pet Incubator.
When intimacy is Cordial, Int + 1, increase magical damage against holy property enemies by 3%.
When intimacy is Loyal, Int + 2, increase magical damage against holy property enemies by 5%.
Desert Wolf Egg
An egg that contains a Desert Wolf Pet.
Can be hatched by using a Pet Incubator.
When intimacy is Awkward or Shy, Int + 1, MaxSP + 50.
When intimacy is Neutral, Int + 2, MaxSP + 75.
When intimacy is Cordial, Int + 3, MaxSP + 105, increases earth property magical damage by 3%.
When intimacy is Loyal, Int + 4, MaxSP + 130, increases earth property magical damage by 5%.
Chaotic Baphomet Junior Egg
An egg that contains a Chaotic Baphomet Junior Pet.
Can be hatched by using a Pet Incubator.
When intimacy is Awkward or Shy, Flee + 6.
When intimacy is Neutral, Flee + 9, MaxSP + 1%.
When intimacy is Cordial, Flee + 12, MaxSP + 2%.
When intimacy is Loyal, Flee + 15, MaxSP + 3%.
Fire Golem Egg
An egg that contains a Chaotic Fire Golem Pet.
Can be hatched by using a Pet Incubator.
When intimacy is Awkward or Shy, MaxHP + 200.
When intimacy is Neutral, MaxHP + 300.
When intimacy is Cordial, MaxHP + 400, increases fire property magical damage by 3%.
When intimacy is Loyal, MaxHP + 500, increases fire property magical damage by 5%.Enchants
Spoiler
Delay after skill Lv1
Reduces delay after skill by 1%.
Delay after skill Lv2
Reduces delay after skill by 3%.
Delay after skill Lv3
Reduces delay after skill by 5%.
Attack speed Lv1
Increases attack speed (reduces delay after attack by 5%).
Attack speed Lv2
Increases attack speed (reduces delay after attack by 7%).
Attack speed Lv3
Increases attack speed (reduces delay after attack by 10%), ASPD + 1.
Variable casting (physical) Lv1
Reduces variable casting time by 5%, Atk + 3.
Variable casting (physical) Lv2
Reduces variable casting time by 7%, Atk + 5.
Variable casting (physical) Lv3
Reduces variable casting time by 10%, P.Atk + 1.
Variable casting (magical) Lv1
Reduces variable casting time by 5%, Matk + 3.
Variable casting (magical) Lv2
Reduces variable casting time by 7%, Matk + 5.
Variable casting (magical) Lv3
Reduces variable casting time by 10%, S.Matk + 1.
Defense Lv1
Def + 100.
Defense Lv2
Def + 150.
Defense Lv3
Def + 200, reduces damage taken from all property by 5%.
Physical Lv1
Increases melee physical damage by 1%.
Physical Lv2
Increases melee physical damage by 3%.
Physical Lv3
Increases melee physical damage by 5%.
Long ranged Lv1
Increases long ranged physical damage by 1%.
Long ranged Lv2
Increases long ranged physical damage by 3%.
Long ranged Lv3
Increases long ranged physical damage by 5%.
Magical Lv1
Increases all property magical damage by 1%.
Magical Lv2
Increases all property magical damage by 3%.
Magical Lv3
Increases all property magical damage by 5%.
Vital Lv1
MaxHP + 3%.
Vital Lv2
MaxHP + 5%.
Vital Lv3
MaxHP + 7%.
Mental Lv1
MaxSP + 3%.
Mental Lv2
MaxSP + 5%.
Mental Lv3
MaxSP + 7%. -
Dark Priest
Pet Bonus
When intimacy is Cordial, Int + 1, increase magical damage against holy property enemies by 3%.
When intimacy is Loyal, Int + 2, increase magical damage against holy property enemies by 5%.
Taming Item : Dark Bible
Food : Evil Dark Water
Desert Wolf
Evolved from Baby Desert Wolf.
Items required :
Well-Dried Bone x 3
Desert Wolf Card x 1
Claw of Desert Wolf x 300
Animal Skin x 20
Pet Bonus
When intimacy is Awkward or Shy, Int + 1, MaxSP + 50.
When intimacy is Neutral, Int + 2, MaxSP + 75.
When intimacy is Cordial, Int + 3, MaxSP + 105, increases earth property magical damage by 3%.
When intimacy is Loyal, Int + 4, MaxSP + 130, increases earth property magical damage by 5%.
Chaotic Baphomet Junior
Evolved from Baphomet Junior.
Items required :
Chaotic Baphomet Junior Card x 1
Baphomet's Horn x 300
Brigan x 300
Yellow Herb x 100
Pet Bonus
When intimacy is Awkward or Shy, Flee + 6.
When intimacy is Neutral, Flee + 9, MaxSP + 1%.
When intimacy is Cordial, Flee + 12, MaxSP + 2%.
When intimacy is Loyal, Flee + 15, MaxSP + 3%.
Fire Golem
Evolved from Golem.
Items required :
Stone Heart x 500
Magical Lithography x 3
Fire Golem Card x 1
Red Blood x 20
Pet Bonus
When intimacy is Awkward or Shy, MaxHP + 200.
When intimacy is Neutral, MaxHP + 300.
When intimacy is Cordial, MaxHP + 400, increases fire property magical damage by 3%.
When intimacy is Loyal, MaxHP + 500, increases fire property magical damage by 5%. -
Old cash shop items (as reference)
Spoiler
Crimson Rose
Increases physical damage against all type monsters by 1%, Matk + 1%, MaxSP + 30.
Class: Headgear
Defense: 0
Location: Lower
Weight: 10
Required Level: 10
Usable Jobs: All
8 Forms Purgatory Wing
Increases magical damage against dragon race monsters by 4%.
Reduces damage taken from dragon race monsters by 5%.
Class: Headgear
Defense: 0
Location: Middle
Weight: 20
Required Level: 10
Usable Jobs: All
Tare Neko Cru [1]
Int + 2, Mdef + 5.
Ignores magical defense rate by 5%.
Ignores magical defense rate by additional 1% per refine rate.
If refine rate is 7 or higher, ignores magical defense rate by additional 5%, Matk + 2%.
If refine rate is 9 or higher, additional Matk + 5%.
Class: Headgear
Defense: 0
Location: Upper
Weight: 20
Required Level: 1
Usable Jobs: All
Worldcup Hat of Honor [1]
All Stat + 1, ASPD + 1.
Atk + 1 and Matk + 1 per 7 base level.
Class: Headgear
Defense: 2
Location: Upper
Weight: 60
Required Level: 1
Usable Jobs: All
Vagabond Wolf Hat [1]
Agi + 5, Flee + 10.
Ignores defense rate of demihuman and brute race enemies by 10%.
If refine rate is 7 or higher, has a chance to inflict bleeding to the enemies within 5x5 cells around the user.
If refine rate is 9 or higher, has a chance to auto-cast Lion's Howl level 1 when dealing physical damage.
When equipped with Angry Snarl, Cri + 10.
If refine rate of this headgear is 7 or higher, increases critical damage by 10%.
If refine rate of this headgear is 9 or higher, ASPD + 1.
Class: Headgear
Defense: 5
Location: Upper
Weight: 60
Required Level: 1
Usable Jobs: All
Amistr Hat [1]
Vit + 1, additional Vit + 1 per 2 refine rate.
Has a high chance to auto-cast Pierce level 5 when dealing physical damage.
When equipped with Romantic Leaf, reflects 1% of damage taken back to the attacker, additional reflect damage by 1% per 2 refine rate.
When equipped with Romantic Flower, MaxSP + 20, additional MaxSP + 10 per 2 refine rate.
When equipped with Crimson Rose, increases physical damage against all type monsters by 1% and Matk + 1% per refine rate (up to refine level 10).
When equipped with Toast, MaxHP + 300.
If refine rate of this headgear is 7 or higher, additional MaxHP + 100.
If refine rate of this headgear is 9 or higher, additional MaxHP + 200.
Class: Headgear
Defense: 4
Location: Upper
Weight: 50
Required Level: 1
Usable Jobs: All
Zaha Doll Hat [1]
Int + 3. Mdef + 9.
Increases magical damage against undead race enemies by 10%.
Has a chance to transform into the Bacsojin when dealing or receiving magical damage.
While in Bacsojin form, drains 10 SP per second and gains the following effects.
- Increases Matk by 30 per refine rate.
- Reduces fixed casting time by 0.08 seconds per refine rate.
The duration is increased depend on refine rate.
Class: Headgear
Defense: 0
Location: Upper
Weight: 0
Required Level: 1
Usable Jobs: All
Toy Syringe
Increases recovery rate of Condensed White Potion and [Not for sale]Condensed White Potion by 100%.
Class: Headgear
Defense: 3
Location: Lower
Weight: 10
Required Level: 1
Usable Jobs: All
Rosary Necklace
Increases heal effectiveness by 5%.
When equipped with Recovery Light, reduces delay after skill by 3% per 2 refine rate of Recovery Light.
Disables SP consumption penalty of Recovery Light.
Class: Headgear
Defense: 12
Location: Lower
Weight: 30
Required Level: 1
Usable Jobs: All
Elemental Crown [1]
Dex + 3.
Increases long ranged physical damage by 4%.
Additional Dex + 1 per 2 refine rate.
When equipped with either Burning Bow, Frozen Bow, Earth Bow or Gust Bow,
Increases long ranged physical damage by additional 45%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 50
Required Level: 50
Usable Jobs: All
Bandit Hood [1]
Mdef + 5.
Recovery 5 SP when killing demihuman monsters with melee physical damage.
Recovery 100 HP when killing monsters with melee physical damage.
If refine rate is 5 or higher, reduces damage taken from demihuman monsters by 5%.
If refine rate is 7 or higher, reduces damage taken from demihuman monsters by additional 5%.
Class: Headgear
Defense: 5
Location: Upper
Weight: 30
Required Level: 20
Usable Jobs: All
Fallen Angel's Blessing [1]
Increases physical damage against angel race monsters by 5%.
Reduces damage taken from angel race monsters by 5%.
Class: Headgear
Defense: 1
Location: Middle
Weight: 20
Required Level: 10
Usable Jobs: All
Rabbit Magic Hat [1]
Dex + 1, Agi + 1, Mdef + 1.
Increases attack speed (reduces delay after attack by 5%).
Reduces delay after skill by 4%.
Class: Headgear
Defense: 4
Location: Upper
Weight: 80
Required Level: 1
Usable Jobs: All
Anubis Helm [1]
Mdef + 5.
Reduces damage taken from boss monsters by 10%.
Increases incoming heal effectiveness by 10%.
Can't be refined.
Class: Headgear
Defense: 8
Location: Upper
Weight: 0
Required Level: 65
Usable Jobs: All
Imp Hat [1]
Has a chance to endow weapon with fire property for 60 seconds when dealing physical damage.
Has a chance to increase fire property magical damage by 10% for 60 seconds when dealing magical damage.
If refine rate is 7 or higher, increases a chance to activate.
If refine rate is 9 or higher, has a chance to auto-cast Pulse Strike level 1 when receiving physical damage.
Class: Headgear
Defense: 1
Location: Upper
Weight: 40
Required Level: 1
Usable Jobs: All
Golden Fish Hat [1]
Has a chance to endow weapon with holy property for 60 seconds when dealing physical damage.
Has a chance to increase holy property magical damage by 10% for 60 seconds when dealing magical damage.
If refine rate is 7 or higher, increases a chance to activate.
If refine rate is 9 or higher, has a low chance to auto-cast Quagmire level 1 when receiving physical damage.
Class: Headgear
Defense: 2
Location: Upper
Weight: 40
Required Level: 1
Usable Jobs: All
Holy Marching Hat [1]
Int + 1, Mdef + 5, Matk + 2%.
If refine rate is 7 or higher, increases heal effectiveness by 5%.
If refine rate is 9 or higher, additional Matk + 5%.
Class: Headgear
Defense: 5
Location: Upper
Weight: 20
Required Level: 1
Usable Jobs: All
Ifrit Mask [1]
Str + 2, Int + 2, Mdef + 5.
Has a chance to auto-cast Meteor Storm level 3 when dealing physical damage.
Increases physical damage against earth property monsters by 10%, increases fire property magical damage by 10%.
Reduces damage taken from fire property by 10%, increases damage taken from water property by 10%.
Class: Headgear
Defense: 12
Location: Upper, Middle, Lower
Weight: 80
Required Level: 50
Usable Jobs: All
Incarnation Of Morocc Doll [1]
Recovery 2 SP when killing monsters with melee physical damage or magical damage.
Has a chance to auto-cast Critical Wound level 2 when dealing physical damage.
Can't be refined.
Defense: 0
Location: Upper
Weight: 30
Required Level: 70
Usable Jobs: All
Samambaia [1]
Increases physical damage against all type monsters by 2%, Matk + 2%, increases heal effectiveness by 2%.
ASPD + 1. Reduces fixed casting time by 10%.
(fixed casting time reduction effect only apply the highest reduction).
Class: Headgear
Defense: 5
Location: Upper
Weight: 20
Required Level: 1
Usable Jobs: All
Chick Hat [1]
Reduces damage taken from demihuman and brute monsters by 3%.
Can't be refined.
Enables to use Double Attack level 2, if user has higher skill level, that level will be triggered instead.
MaxHP + 50, MaxSP + 50, Luk + 2.
Class: Headgear
Defense: 2
Location: Upper
Weight: 10
Required Level: 10
Usable Jobs: All
Smokie Transformation Leaf [1]
Increase all property magical damage by 1% per refine rate.
Has a chance to transform into Smokie for 5 seconds when dealing melee physical damage.
Grants following effects while in Smokie form.
Has 5% chance to auto-cast bolt spells level 2 when dealing melee physical damage.
If refine rate is 7 or higher, has 4% chance to auto-cast Frost Nova level 5 when dealing melee physical damage.
If refine rate is 8 or higher, has 3% chance to auto-cast Thunderstorm level 5 when dealing melee physical damage.
If refine rate is 9 or higher and base level is 100 or higher, has 2% chance to auto-cast Hell Inferno level 5 when dealing melee physical damage.
If refine rate is 10 or higher and base level is 100 or higher, has 1% chance to auto-cast Chain Lightning level 3 when dealing melee physical damage.
Class: Headgear
Defense: 7
Location: Upper
Weight: 60
Required Level: 1
Usable Jobs: All
Ifrit's Ears
Str + 1, Int + 1, Mdef + 3.
Increases fire property magical damage by 3%.
Increases Bash and Magnum Break damage by 4%.
Reduces damage taken from fire property by 3%, increases damage taken from water property by 3%.
Class: Headgear
Defense: 0
Location: Middle
Weight: 30
Required Level: 50
Usable Jobs: All except Novice
Kitten Headdress [1]
All Stat + 1, reduces delay after attack by 5%.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 12 or higher, skill casting can't be interrupted.
When equipped with Blush, increases heal effectiveness by 5%.
If base level is lower than 100, increases EXP gained from killing monsters by 10%.
If base level is 100 or higher, increases EXP gained from killing monsters by 4%.
Class: Headgear
Defense: 20
Location: Upper
Weight: 10
Required Level: 1
Usable Jobs: All
Noble Mask
Increases Martyr's Reckoning damage by 2% per 1 base level.
Reduces variable casting time of Sacrifice by 2 seconds.
Reduces variable casting time of Gloria Domini by 2 seconds.
MaxHP + 1%, increases attack speed (reduces delay after attack by 1%).
If base level is 100 or higher, MaxHP + 1%, increases attack speed (reduces delay after attack by additional 1%).
If base level is 150 or higher, MaxHP + 1%, increases attack speed (reduces delay after attack by additional 1%).
Class: Headgear
Defense: 0
Location: Middle
Weight: 20
Required Level: 30
Usable Jobs: All
Judge Hat [1]
Reduces variable casting time by 6%, increase attack speed (reduces delay after attack by 6%).
If refine rate is 7 or higher, reduces damage taken from demihuman enemies by 2%.
Mdef + 2.
When equipped by Swordsman classes, Merchant classes, Thief classes, Monk, Taekwondo or Star Gladiator classes, increases physical damage against all type monsters by 1% per 2 refine rate.
When equipped by Magician classes, Acolyte classes, Soul Linker classes or Ninja classes, Matk + 1% per 2 refine rate.
When equipped Archer classes or Gunslinger classes, increases long ranged physical damage by 1% per refine rate.
[Gold PC Room]
All Stat + 1, reduces damage taken from demihuman enemies by 10%.
Class: Headgear
Defense: 2
Location: Middle
Weight: 30
Required Level: 1
Usable Jobs: All- 1
-
Spoiler
Fourth class jobs improvement bundle (brief)
1. Dragon Knight
1.1. Improves the effectiveness of Servant Weapon, Storm Slash, Hack and Slasher, Madness Crusher, and Vigor.
1.2. Upon learning Dragonic Aura, P.Atk and POW will increase the influence of Dragon Training skill on Dragon Breath and Dragon Breath - Water damage.
1.3. Improves the effectiveness and increases damage of Hundred Spears.
2. Imperial Guard
2.1. Improves the effectiveness of Shield Shooting along with Rapid Smiting, Shield Press and Earth Drive.
2.2. Improves the basic effectiveness of Cross Rain, Genesis Ray, Vanishing Point, Cannon Spear, Overslash, Overbrand and Hesperus Lit.
2.3. Changes bonus of Attack Stance from Atk to P.Atk and S.Matk.
2.4. Reduces the influence of MaxHP on Guardian Shield, instead adds the influence of STA and base level.
2.5. Adds the ability to recover AP to Guardian Shield.
3. Meister
3.1. Improves the effectiveness of Axe Stomp along with Axe Tornado.
3.2. Increases damage of Knuckle Boost, Vulcan Arm and Arm Cannon.
3.3. Adds the new effects "Rush Effect" and "Quake Effect" that will be given to the user and the enemies respectively upon using Rush Quake.
4. Biolo
4.1. Increases the bonus of MaxHP and Atk upon Biolo's pets of Bionic Mastery.
4.2. Reduces casting time of Wooden Warrior, Wooden Fairy and Creeper.
4.3. Reduces AP consumption of Hell Tree, adds the long ranged physical damage bonus to the Hell Tree's powder buff.
4.4. Improves the effectiveness of Acidified Zone (Water/Wind/Earth/Fire).
5. Shadow Cross
5.1. Removes "cloaking" condition of Savage Impact. Changes damage display from 8 split hits to 3 hits and will deal 5 hits when using under Cloaking Exceed state.
Due to this changes. The skill formula will be adjusted because the skill damage is increased by 3 times.
5.2. Reduces cooldown of Eternal Slash so the user can use this skill more frequently within the limited time of Weapon Blocking state.
6. Abyss Chaser
6.1. Improves the basic effectiveness of Chain Reaction Shot and Frenzy Shot.
6.2. Reworks Frenzy Shot to fire the single target continuously.
6.3. Removes casting time of Unlucky Rush so the effectiveness of the skill will be increased.
6.4. Improves the effectiveness of Abyss Dagger, improves the damage bonus of Fatal Menace.
6.5. Increases cast range of Fatal Menace.
6.6. Reduces AP consumption of Abyss Slayer and increases the skill duration.
6.7. Improves the effectiveness of From the Abyss and Abyss Square.
6.8. Adds the ability to recover AP to From the Abyss.
7. Arch Mage
7.1. Improves Crimson Arrow, Rock Down, Frozen Slash, and Storm Cannon to can be used more frequently and increases damage of the mentioned skills when under Climax state (regardless of skill level of Climax).
7.2. Adds the ability to recover AP to Mystery Illusion and increases its damage. this changes to improve the using of Astral Strike to be more smoothly.
7.3. Changes bonus of Two Hand Staff Mastery from %Matk to S.Matk.
8. Elemental master
8.1. Improves the effectiveness of Diamond Storm, Terra Drive, Conflagration, Lightning Land, and Venom Swamp.
8.2. Reduces cooldown of Increasing Activity and increases the amount of AP recovered on the party member.
9. Cardinal
9.1. Applies the critical damage to Petitio, the critical chance is the user's Cri.
9.2. Improves Framen to can be used more frequently.
9.3. Increases damage of Arbitrium.
10. Inquisitor
10.1. Improves the effectiveness of Oleum Sanctum and Explosion Blaster in the purpose of using as combo from Rampage Blast.
10.2. Applies the critical damage to Massive Flame Blaster.
10.3. Applies the critical damage to Third Punish, Third Consecration and Third Flame Bomb, and adds MaxHP as the factor in the skill formula.
11. Wind Hawk
11.1. Increases damage of Hawk Rush and Gale Storm.
11.2. Reduces AP consumption of Hawk Boomerang.
12. Troubadour & Trouvere
12.1. Improves the effectiveness of Metallic Fury, Sound Blend and Rose Blossom.
source :
https://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4114275&curpage=1
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1 hour ago, oolzm said:
Thanks Sigma.
One more question, are spirit casted from Chen Card (id:4569), can be used by Soul Reaper to cast skill that need soul spirit?No. it's the spirit sphere of Monk classes. The Soul Reaper's one is another thing.
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2 hours ago, oolzm said:
Hi, is it now Dragon Breath Fire/Water damage affected by ATK +% card?
Never.
Only long ranged modifiers effect.
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1 hour ago, jimmy74185 said:
Is there any Base Level modification on the KA formula in Kro?
Yes. It does.
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Northern Cross [1]
Mdef + 10.
Attack speed + 10%.
Increases magical damage by 25%.
If user learned Stasis level 5, has a chance to increase movement speed for 30 seconds when dealing magical damage.
If user learned Intensification level 5, Def + 150, Mdef + 15, reduces cooldown of Drain Life by 2 seconds.
If user learned Recognized Spell level 5, reduces damage taken from boss monsters by 20%.
Recovers 30 HP and 3 SP per refine rate when killing monsters with magical damage.
If refine rate is 7 or higher, Vit + 7, Int + 7, increases Drain Life damage by 75%.
If refine rate is 9 or higher, Vit + 18, Int + 18, increases Drain Life damage by 175%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 50
Required Level: 100
Usable Jobs: All
Ring of Ceryneian [1]
Dex + 7.
Increases physical damage by 10%.
Increases Arrow Storm and Aimed Bolth damage by 1% per 10 base level.
If user learned Warg Rider level 3, Recovers 3 SP when dealing damage, reduces delay after skill by 20%.
If user learned Aimed Bolt level 10, increases physical damage against boss monsters by 15%.
If user learned Camouflage level 5, reduces cooldown of No Limits by 45 seconds.
If user learned Main Ranger level 10, Perfect Hit + 15.
Removes No Limits buff if this item is unequipped.
When equipped with Hero and both are equipped by Ranger, negates size penalty, reduces cooldown of Aimed Bolt by 0.25 seconds.
Class: Accessory
Defense: 0
Weight: 10
Required Level: 100
Usable Jobs: All
Paracelsus Glove [1]
Str + 7.
Increases physical damage by 10%.
Increases Cart Cannon and Cart Tornado damage by 1% per 2 base level.
If user learned Cart Boost level 5, attack speed + 10%, MaxHP + 15%.
If user learned Crazy Vines level 10, Recovers 3 SP when dealing damage.
If user learned Fire Expansion level 5, increases physical damage against small, medium and larg size monsters by 10%.
When equipped with Dynast and both are equipped by Genetic, gains permanent Endure state, gains Atk + 100% for 3 seconds when using Cart Tornado.
Class: Accessory
Defense: 0
Weight: 10
Required Level: 100
Usable Jobs: All- 1
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On 6/4/2021 at 10:31 PM, armstrong said:
Thx for the info, too! Hmm....
@Sigma I cant find any information about enchants illusion dungeon gear (with links to kro sources). Where I can read about it? Thx a lot!
Sorry I don't have the exact list of enchant since official page doesn't provide it.
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25. Deep Blue Sunglasses Enchant
Spoiler
Deep Blue Sunglasses [1]
Reduces variable casting time by 5%.
Class : Headgear
Location : Middle
Defense : 0
Weight : 10
Required Level : 1
Usable Jobs : AllDeep Blue Sunglasses [1] can be enchanted by using Lens Craft Stone as enchant material. Lens Craft Stone can be bought at NPC with 1m zeny or 2 Nyangvine Fruits.
2 options will be given randomly as following table.
If you get unwanted options. You can re-enchant it as much as you want as long as you have enough zeny or Nyangvine Fruit to buy Lens Craft Stone.
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Demon's Familiar
All Stat + 10.
When equipped with one of following items,
[Hypocrisy Edge],
[Avaritia Metal],
[Luxuria Pierce],
[Pride Stone],
[Wrath Wheel],
[Superbia String],
[Gula Gun],
[Pigritia Rhythm],
[Lust Pointer],
[Lust Shatter],
[Lust Crusher],
[Lust Boom],
[Hypocrisy Machine],
[Invidia Bundle],
[Wrath Rack],
[Gula Teeth],
[Pride Steel],
[Gluttony Stick],
[Sloth Text],
[Sloth Bible],
[Greed Wand],
[Addiction Plant],
[Ira Fist],
[Pigritia Wave],
[Pigritia Spark],
[Envy Blunt],
Atk + 200, Matk + 200.
Class: Headgear
Defense: 2
Location: Middle
Weight: 20
Required Level: 100
Usable Jobs: All
Lord of Royals
Increases physical and magical damage against small, medium and large size monsters by 4% per 50 sum of base Str and base Int.
Class: Headgear
Defense: 0
Location: Lower
Weight: 10
Required Level: 100
Required Jobs: All
Demon Hunting Shoes [1]
Mdef + 15.
Increases physical damage by 10%.
Reduces damage taken from boss monsters by 5%.
MaxHP + 4% per refine rate.
If refine rate is 7 or higher, increases physical damage by additional 15%.
If refine rate is 9 or higher, increases physical damage by additional 15%, deals additional damage depend on target's defense.
Class: Shoes
Defense: 40
Weight: 100
Required Level: 100
Usable Jobs: All
Bravery Unrivaled Mishoki [1]
Reduces damage taken from boss monsters by 5%.
Reduces damage taken from players by 5%.
Reduces delay after skill by 1% and increases physical damage by 2% per refine rate.
If refine rate is 6 or higher, attack speed + 10%, Perfect Hit + 25.
If refine rate is 8 or higher, enables to use Improve Concentration level 10, gains Atk + 50 and Flee + 50 upon learning Improve Concentration level 10.
When equipped with Bravery Unrivaled Crest Hat, increases long ranged physical damage by 25%, recovers 5 SP when dealing damage to the enemies.
When equipped with Bravery Unrivaled Brace, all stat + 10 per 3 refine rate of Bravery Unrivaled Brace.
When equipped with Bravery Unrivaled Mail, MaxHP + 20% and reduces damage taken from long ranged physical damage by 5% per 3 refine rate of Bravery Unrivaled Mail.
When equipped with Hero, increases weapon attack damage by 30%, Perfect Hit + 25.
Removes Improve Concentration buff upon this garment is unequipped.
Class: Garment
Defense: 60
Weight: 60
Required Level: 100
Usable Jobs: All
Omega Core
Attack speed + 10%.
Increases physical damage by 10%.
When equipped with Whole Creation, all stat + 10, reduces delay after skill by 30%.
Class: Accessory (right)
Defense: 1
Weight: 50
Required Level: 100
Usable Jobs: All -
Lucky items from June Kachua's Secret Box
Deep Blue Sunglasses
Convertible Physical Wing
Convertible Magical Wing
Spoiler
Deep Blue Sunglasses
Reduces variable casting time by 10%.
Atk + 10, Matk + 10.
Class : Headgear
Location : Middle
Defense : 0
Weight : 10
Required Level : 1
Usable Jobs : All
Convertible Physical Wing [1]
Atk + 5 and Atk + 1% per 2 refine rate.
Increases physical damage against all size enemies by 3% per 3 refine rate.
If refine rate is 7 or higher, increases attacke speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, reduces damage taken from neutral property by 7%.
If refine rate is 11 or higher, increases melee and long ranged physical damage by 10%.When equipped with Deep Blue Sunglasses [1], Atk + 7%, reduces variable casting time by 15%.
When equipped with Victorious Wing Ears [1], Atk + 7%, reduces delay after skill by 15%.
When equipped with Battle Processor [1], Atk + 7%, increases melee and long ranged physical damage by 5%.
Class : Garment
Defense : 38
Weight : 40
Armor Level : 1
Required Level : 150
Usable Jobs : All
Convertible Magical Wing [1]
Matk + 5 and Matk + 1% per 2 refine rate.
Increases magical damage against all size enemies by 3% per 3 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 7%.
If refine rate is 9 or higher, reduces damage taken from neutral property by 7%.
If refine rate is 11 or higher, increases all property magical damage by 10%.When equipped with Deep Blue Sunglasses [1], Matk + 7%, reduces variable casting time by 15%.
When equipped with Victorious Wing Ears [1], Matk + 7%, reduces delay after skill by 15%.
When equipped with Battle Processor [1], Matk + 7%, increases all property magical damage by 5%.
Class : Garment
Defense : 38
Weight : 40
Armor Level : 1
Required Level : 150
Usable Jobs : AllDeep Blue Sunglasses can be socket enchanted with Pump of Spirit.
Spoiler
Deep Blue Sunglasses [1]
Reduces variable casting time by 5%.
Class : Headgear
Location : Middle
Defense : 0
Weight : 10
Required Level : 1
Usable Jobs : AllThe slotted Deep Blue Sunglasses can be enchanted.
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Spoiler
Deep Blue Sunglasses
Reduces variable casting time by 10%.
Class : Headgear
Location : Middle
Defense : 0
Weight : 10
Required Level : 1
Usable Jobs : All
Deep Blue Sunglasses [1]
Reduces variable casting time by 5%.
Class : Headgear
Location : Middle
Defense : 0
Weight : 10
Required Level : 1
Usable Jobs : All
Convertible Physical Wing [1]
Atk + 5 and Atk + 1% per 2 refine rate.
Increases physical damage against all size enemies by 3% per 3 refine rate.
If refine rate is 7 or higher, increases attacke speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, reduces damage taken from neutral property by 7%.
If refine rate is 11 or higher, increases melee and long ranged physical damage by 10%.When equipped with Deep Blue Sunglasses [1], Atk + 7%, reduces variable casting time by 15%.
When equipped with Victorious Wing Ears [1], Atk + 7%, reduces delay after skill by 15%.
When equipped with Battle Processor [1], Atk + 7%, increases melee and long ranged physical damage by 5%.
Class : Garment
Defense : 38
Weight : 40
Armor Level : 1
Required Level : 150
Usable Jobs : All
Convertible Magical Wing [1]
Matk + 5 and Matk + 1% per 2 refine rate.
Increases magical damage against all size enemies by 3% per 3 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 7%.
If refine rate is 9 or higher, reduces damage taken from neutral property by 7%.
If refine rate is 11 or higher, increases all property magical damage by 10%.When equipped with Deep Blue Sunglasses [1], Matk + 7%, reduces variable casting time by 15%.
When equipped with Victorious Wing Ears [1], Matk + 7%, reduces delay after skill by 15%.
When equipped with Battle Processor [1], Matk + 7%, increases all property magical damage by 5%.
Class : Garment
Defense : 38
Weight : 40
Armor Level : 1
Required Level : 150
Usable Jobs : All
Red Lotus Sword-LT [2]
Atk + 5%.
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increase Cart Cannon damage by 10%, reduces variable casting time by 10%.
If refine rate is 9 or higher, increase Cart Cannon damage by additional 20%, increases physical damage against all size enemies by 15%.
If refine rate is 11 or higher, increase Cart Cannon damage by additional 10%, increase Acid Bomb damage by 25%, reduces variable casting time by additional 8%.When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.
[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class : Sword
Attack : 200
Weight : 100
Weapon Level : 5
Required Level : 190
Usable Jobs : Genetic classes
Slate Sword-LT [2]
Atk + 5%.
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 2 refine rate.
Increases melee physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases Cart Tornado damage by 25% and Hell Plant damage by 30%.
If refine rate is 9 or higher, increases Cart Tornado damage by additional 20%, reduces delay after skill by 10%.
If refine rate is 11 or higher, MaxHP + 10%, increases Cart Tornado damage by additional 20%, reduces delay after skill by additional 5%.When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.
[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases melee physical damage by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class: Sword
Attack: 205
Weight: 120
Weapon Level: 5
Required Level: 190
Usable Jobs: Genetic classes
Royal Bow-LT [2]
Atk + 5%.
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases Arrow Storm damage by 20%, reduces cooldown of Arrow Storm by 1 second.
If refine rate is 9 or higher, increases Arrow Storm damage by additional 30%, reduces delay after skill by 10%.
If refine rate is 11 or higher, increases Arrow Storm damage by additional 20%, increases Focused Arrow Strike damage by 35%, increases critical damage by 15%.When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.
[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class : Bow
Attack : 205
Weight : 120
Weapon Level : 5
Required Level : 190
Usable Jobs : Ranger classes, Shadow Chaser classes
Scarlet Dragon Leather Bow-LT [2]
Atk + 5%.
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases Aimed Bolt damage by 20%, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Aimed Bolt damage by additional 30%, reduces delay after skill by 10%.
If refine rate is 11 or higher, reduces cooldown of Aimed Bolt by 1 second, reduces delay after skill by additional 8%.When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.
[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class : Bow
Attack : 200
Weight : 90
Weapon Level : 5
Required Level : 190
Usable Jobs : Ranger classes -
Constellation accessories
Spoiler
Stellar Seal [1]
Class: Accessory (right)
Defense: 0
Weight: 50
Armor Level : 2
Required Level: 240
Usable Jobs: All
Stellar Power Seal [1]
Atk + 7%, P.Atk + 3.
When equipped with Nebula Armor of Power, Atk + 5%, P.Atk + 2.
Class: Accessory (right)
Defense: 10
Weight: 50
Armor Level : 2
Required Level: 240
Usable Jobs: All
Stellar Stamina Seal [1]
MaxHP + 7%, Res + 5.
When equipped with Nebula Armor of Stamina, MaxHP + 5%, Res + 3.
Class: Accessory (right)
Defense: 0
Weight: 50
Armor Level : 2
Required Level: 240
Usable Jobs: All
Stellar Concentration Seal [1]
Increases attack speed (reduces delay after attack by 7%), Cri + 3.
When equipped with Nebula Suit of Concentration, ASPD + 1, Cri + 7.
Class: Accessory (right)
Defense: 0
Weight: 50
Armor Level : 2
Required Level: 240
Usable Jobs: All
Stellar Creative Seal [1]
Increases critical damage by 7%, P.Atk + 2.
When equipped with Nebula Suit of Creative, increases critical damage by 5%, P.Atk + 2.
Class: Accessory (right)
Defense: 0
Weight: 50
Armor Level : 2
Required Level: 240
Usable Jobs: All
Stellar Spell Seal [1]
Increases all property magical damage by 7%, S.Matk + 2.
When equipped with Nebula Robe of Spell, increases all property magical damage by 5%, S.Matk + 2.
Class: Accessory (right)
Defense: 0
Weight: 50
Armor Level : 2
Required Level: 240
Usable Jobs: All
Stellar Wisdom Seal [1]
Reduces variable casting time by 7%, H.Plus + 2.
When equipped with Nebula Robe of Wisdom, increases heal effectiveness by 10%, H.Plus + 2.
Class: Accessory (right)
Defense: 0
Weight: 50
Armor Level : 2
Required Level: 240
Usable Jobs: AllConstellation enchants
Spoiler
Star Cluster of Power Lv1
Atk + 5 and increases melee physical damage by 1% per 15 base POW of the user.
If the enchanted armor is grade D, P.Atk + 1 and increases melee physical damage by additional 1% per 15 base POW.
If the enchanted armor is grade C, additional P.Atk + 1 and increases melee physical damage by additional 1% per 15 base POW.
If the enchanted armor is grade B, additional P.Atk + 1 and increases melee physical damage by additional 1% per 15 base POW.
If the enchanted armor is grade A, additional P.Atk + 1 and increases melee physical damage by additional 1% per 15 base POW.
Star Cluster of Power Lv2
Atk + 7 and increases melee physical damage by 1% per 15 base POW of the user.
If the enchanted armor is grade D, P.Atk + 1 and increases melee physical damage by additional 1% per 15 base POW.
If the enchanted armor is grade C, additional P.Atk + 1 and increases melee physical damage by additional 1% per 15 base POW.
If the enchanted armor is grade B, additional P.Atk + 2 and increases melee physical damage by additional 1% per 15 base POW.
If the enchanted armor is grade A, additional P.Atk + 2 and increases melee physical damage by additional 2% per 15 base POW.
Star Cluster of Power Lv3
Atk + 15 and increases melee physical damage by 2% per 15 base POW of the user.
If the enchanted armor is grade D, P.Atk + 1 and increases melee physical damage by additional 1% per 15 base POW.
If the enchanted armor is grade C, additional P.Atk + 2 and increases melee physical damage by additional 1% per 15 base POW.
If the enchanted armor is grade B, additional P.Atk + 2 and increases melee physical damage by additional 2% per 15 base POW.
If the enchanted armor is grade A, additional P.Atk + 3 and increases melee physical damage by additional 3% per 15 base POW.
Star Cluster of Stamina Lv1
MaxHP + 1% and Res + 1 per 15 base STA of the user.
If the enchanted armor is grade D, additional MaxHP + 1% and Res + 1 per 15 base STA.
If the enchanted armor is grade C, additional MaxHP + 1% and additional Res + 1 per 15 base STA.
If the enchanted armor is grade B, additional MaxHP + 1% and additional Res + 1 per 15 base STA.
If the enchanted armor is grade A, additional MaxHP + 1% and additional Res + 2 per 15 base STA.
Star Cluster of Stamina Lv2
MaxHP + 2% and Res + 2 per 15 base STA of the user.
If the enchanted armor is grade D, additional MaxHP + 1% and Res + 1 per 15 base STA.
If the enchanted armor is grade C, additional MaxHP + 1% and additional Res + 1 per 15 base STA.
If the enchanted armor is grade B, additional MaxHP + 2% and additional Res + 1 per 15 base STA.
If the enchanted armor is grade A, additional MaxHP + 2% and additional Res + 2 per 15 base STA.
Star Cluster of Stamina Lv3
MaxHP + 3% and Res + 4 per 15 base STA of the user.
If the enchanted armor is grade D, additional MaxHP + 1% and Res + 1 per 15 base STA.
If the enchanted armor is grade C, additional MaxHP + 2% and additional Res + 2 per 15 base STA.
If the enchanted armor is grade B, additional MaxHP + 2% and additional Res + 2 per 15 base STA.
If the enchanted armor is grade A, additional MaxHP + 3% and additional Res + 3 per 15 base STA.
Star Cluster of Concentration Lv1
Increases long ranged physical damage by 1% and Atk + 5 per 15 base CON of the user.
If the enchanted armor is grade D, increases long ranged physical damage by additional 1% and P.Atk + 1 per 15 base CON.
If the enchanted armor is grade C, increases long ranged physical damage by additional 1% and additional P.Atk + 1 per 15 base CON.
If the enchanted armor is grade B, increases long ranged physical damage by additional 1% and additional P.Atk + 1 per 15 base CON.
If the enchanted armor is grade A, increases long ranged physical damage by additional 1% and additional P.Atk + 2 per 15 base CON.
Star Cluster of Concentration Lv2
Increases long ranged physical damage by 2% and Atk + 7 per 15 base CON of the user.
If the enchanted armor is grade D, increases long ranged physical damage by additional 1% and P.Atk + 1 per 15 base CON.
If the enchanted armor is grade C, increases long ranged physical damage by additional 1% and additional P.Atk + 1 per 15 base CON.
If the enchanted armor is grade B, increases long ranged physical damage by additional 1% and additional P.Atk + 2 per 15 base CON.
If the enchanted armor is grade A, increases long ranged physical damage by additional 2% and additional P.Atk + 2 per 15 base CON.
Star Cluster of Concentration Lv3
Increases long ranged physical damage by 2% and Atk + 15 per 15 base CON of the user.
If the enchanted armor is grade D, increases long ranged physical damage by additional 1% and P.Atk + 1 per 15 base CON.
If the enchanted armor is grade C, increases long ranged physical damage by additional 2% and additional P.Atk + 2 per 15 base CON.
If the enchanted armor is grade B, increases long ranged physical damage by additional 2% and additional P.Atk + 2 per 15 base CON.
If the enchanted armor is grade A, increases long ranged physical damage by additional 3% and additional P.Atk + 3 per 15 base CON.
Star Cluster of Creative Lv1
Increases critical damage by 1% and Atk + 5 per 15 base CRT of the user.
If the enchanted armor is grade D, increases critical damage by additional 1% and P.Atk + 1 per 15 base CRT.
If the enchanted armor is grade C, increases critical damage by additional 1% and additional P.Atk + 1 per 15 base CRT.
If the enchanted armor is grade B, increases critical damage by additional 1% and additional P.Atk + 1 per 15 base CRT.
If the enchanted armor is grade A, increases critical damage by additional 1% and additional P.Atk + 1 per 15 base CRT.
Star Cluster of Creative Lv2
Increases critical damage by 2% and Atk + 7 per 15 base CRT of the user.
If the enchanted armor is grade D, increases critical damage by additional 1% and P.Atk + 1 per 15 base CRT.
If the enchanted armor is grade C, increases critical damage by additional 1% and additional P.Atk + 1 per 15 base CRT.
If the enchanted armor is grade B, increases critical damage by additional 1% and additional P.Atk + 2 per 15 base CRT.
If the enchanted armor is grade A, increases critical damage by additional 2% and additional P.Atk + 2 per 15 base CRT.
Star Cluster of Creative Lv3
Increases critical damage by 3% and Atk + 15 per 15 base CRT of the user.
If the enchanted armor is grade D, increases critical damage by additional 1% and P.Atk + 1 per 15 base CRT.
If the enchanted armor is grade C, increases critical damage by additional 1% and additional P.Atk + 1 per 15 base CRT.
If the enchanted armor is grade B, increases critical damage by additional 2% and additional P.Atk + 3 per 15 base CRT.
If the enchanted armor is grade A, increases critical damage by additional 3% and additional P.Atk + 3 per 15 base CRT.
Star Cluster of Spell Lv1
Increases all property magical damage by 1% and Matk + 5 per 15 base SPL of the user.
If the enchanted armor is grade D, increases all property magical damage by additional 1% and S.Matk + 1 per 15 base SPL.
If the enchanted armor is grade C, increases all property magical damage by additional 1% and additional S.Matk + 1 per 15 base SPL.
If the enchanted armor is grade B, increases all property magical damage by additional 1% and additional S.Matk + 1 per 15 base SPL.
If the enchanted armor is grade A, increases all property magical damage by additional 1% and additional S.Matk + 1 per 15 base SPL.
Star Cluster of Spell Lv2
Increases all property magical damage by 2% and Matk + 7 per 15 base SPL of the user.
If the enchanted armor is grade D, increases all property magical damage by additional 1% and S.Matk + 1 per 15 base SPL.
If the enchanted armor is grade C, increases all property magical damage by additional 1% and additional S.Matk + 1 per 15 base SPL.
If the enchanted armor is grade B, increases all property magical damage by additional 2% and additional S.Matk + 1 per 15 base SPL.
If the enchanted armor is grade A, increases all property magical damage by additional 2% and additional S.Matk + 2 per 15 base SPL.
Star Cluster of Spell Lv3
Increases all property magical damage by 3% and Matk + 15 per 15 base SPL of the user.
If the enchanted armor is grade D, increases all property magical damage by additional 1% and S.Matk + 1 per 15 base SPL.
If the enchanted armor is grade C, increases all property magical damage by additional 1% and additional S.Matk + 1 per 15 base SPL.
If the enchanted armor is grade B, increases all property magical damage by additional 2% and additional S.Matk + 2 per 15 base SPL.
If the enchanted armor is grade A, increases all property magical damage by additional 3% and additional S.Matk + 2 per 15 base SPL.
Star Cluster of Wisdom Lv1
MaxSP + 1% and increases heal effectiveness by 1% per 15 base WIS of the user.
If the enchanted armor is grade D, additional MaxSP + 1% and increases heal effectiveness by additional 1% per 15 base WIS.
If the enchanted armor is grade C, additional MaxSP + 1%, increases heal effectiveness by additional 2% and increases SP recovery rate by 1% per 15 base WIS.
If the enchanted armor is grade B, additional MaxSP + 1%, increases heal effectiveness by additional 2% and increases SP recovery rate by additional 2% per 15 base WIS.
If the enchanted armor is grade A, additional MaxSP + 1% and H.Plus + 1 per 15 base WIS.
Star Cluster of Wisdom Lv2
MaxSP + 1% and increases heal effectiveness by 3% per 15 base WIS of the user.
If the enchanted armor is grade D, additional MaxSP + 1% and increases heal effectiveness by additional 2% per 15 base WIS.
If the enchanted armor is grade C, additional MaxSP + 1%, increases heal effectiveness by additional 2% and increases SP recovery rate by 1% per 15 base WIS.
If the enchanted armor is grade B, additional MaxSP + 1%, H.Plus + 1 and increases SP recovery rate by additional 2% per 15 base WIS.
If the enchanted armor is grade A, additional MaxSP + 2% and additional H.Plus + 2 per 15 base WIS.
Star Cluster of Wisdom Lv3
MaxSP + 2% and increases heal effectiveness by 5% per 15 base WIS of the user.
If the enchanted armor is grade D, additional MaxSP + 1% and increases heal effectiveness by additional 2% per 15 base WIS.
If the enchanted armor is grade C, additional MaxSP + 1%, increases heal effectiveness by additional 2% and increases SP recovery rate by 2% per 15 base WIS.
If the enchanted armor is grade B, additional MaxSP + 2%, H.Plus + 2 and increases SP recovery rate by additional 3% per 15 base WIS.
If the enchanted armor is grade A, additional MaxSP + 2% and additional H.Plus + 2 per 15 base WIS.
Star of Mettle Lv1
Atk + 3%.
Hit + 10.
Star of Mettle Lv2
Atk + 5%.
Hit + 15.
Star of Mettle Lv3
Atk + 7%.
Hit + 20.
P.Atk + 1.
Star of Mettle Lv4
Atk + 10%.
Hit + 25.
P.Atk + 2.
Star of Mettle Lv5
Atk + 15%.
Hit + 30.
P.Atk + 4.
Star of Master Archer Lv1
Increases long ranged physical damage by 2%.
Atk + 2%.
Star of Master Archer Lv2
Increases long ranged physical damage by 3%.
Atk + 3%.
Star of Master Archer Lv3
Increases long ranged physical damage by 5%.
Atk + 5%.
P.Atk + 1.
Star of Master Archer Lv4
Increases long ranged physical damage by 7%.
Atk + 6%.
P.Atk + 2.
Star of Master Archer Lv5
Increases long ranged physical damage by 10%.
Atk + 7%.
P.Atk + 4.
Star of Sharp Lv1
Cri + 2, increases critical damage by 2%.
Star of Sharp Lv2
Cri + 3, increases critical damage by 3%.
Star of Sharp Lv3
Cri + 5, increases critical damage by 5%.
P.Atk + 2.
Star of Sharp Lv4
Cri + 6, increases critical damage by 10%.
P.Atk + 2.
Star of Sharp Lv5
Cri + 8, increases critical damage by 15%.
P.Atk + 2, C.Rate + 1.
Star of Spell Lv1
Matk + 5, reduces variable casting time by 5%.
Star of Spell Lv2
Matk + 7, reduces variable casting time by 5%.
Star of Spell Lv3
Matk + 11, reduces variable casting time by 7%.
S.Matk + 1.
Star of Spell Lv4
Matk + 17, reduces variable casting time by 10%.
S.Matk + 2.
Star of Spell Lv5
Matk + 25, reduces variable casting time by 15%.
S.Matk + 4.
Star of Speed Lv1
Flee + 5.
Increases attack speed (reduces delay after attack by 5%).
Star of Speed Lv2
Flee + 10.
Increases attack speed (reduces delay after attack by 7%).
Star of Speed Lv3
Flee + 15.
Increases attack speed (reduces delay after attack by 7%).
Star of Speed Lv4
Flee + 20.
Increases attack speed (reduces delay after attack by 10%).
ASPD + 1.
Star of Speed Lv5
Flee + 30.
Increases attack speed (reduces delay after attack by 15%).
ASPD + 2.
Star of Vital Lv1
MaxHP + 2%.
Res + 1, Mres + 1.
Star of Vital Lv2
MaxHP + 3%.
Res + 2, Mres + 2.
Star of Vital Lv3
MaxHP + 5%.
Res + 4, Mres + 4.
Star of Vital Lv4
MaxHP + 7%.
Res + 6, Mres + 6.
Star of Vital Lv5
MaxHP + 10%.
Res + 10, Mres + 10.
Star of Spirit Lv1
Increases heal effectiveness by 5%.
MaxSP + 3%.
Increases SP recovery rate by 10%.
Star of Spirit Lv2
Increases heal effectiveness by 7%.
MaxSP + 5%.
Increases SP recovery rate by 15%.
Star of Spirit Lv3
Increases heal effectiveness by 10%.
MaxSP + 3%.
H.Plus + 1.
Increases SP recovery rate by 15%.
Star of Spirit Lv4
Increases heal effectiveness by 10%.
MaxSP + 7%.
H.Plus + 3.
Increases SP recovery rate by 15%.
Star of Spirit Lv5
Increases heal effectiveness by 15%.
MaxSP + 10%.
H.Plus + 5.
Increases SP recovery rate by 20%.
Nebula of Fighting Spirit Lv1
Atk + 10
If refine rate is 9 or higher, additional Atk + 10.
If refine rate is 11 or higher, additional Atk + 15.
Nebula of Fighting Spirit Lv2
Atk + 15
If refine rate is 9 or higher, additional Atk + 15.
If refine rate is 11 or higher, additional Atk + 30.
Nebula of Fighting Spirit Lv3
Atk + 20
If refine rate is 9 or higher, additional Atk + 20.
If refine rate is 11 or higher, additional Atk + 40.
Nebula of Expert Archer Lv1
Increases long ranged physical damage by 3%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 3%.
If refine rate is 11 or higher, increases long ranged physical damage by additional 4%.
Nebula of Expert Archer Lv2
Increases long ranged physical damage by 5%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 5%.
If refine rate is 11 or higher, increases long ranged physical damage by additional 7%.
Nebula of Expert Archer Lv3
Increases long ranged physical damage by 7%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 7%.
If refine rate is 11 or higher, increases long ranged physical damage by additional 15%.
Nebula of Sharp Lv1
Increases critical damage by 5%.
If refine rate is 9 or higher, increases critical damage by additional 5%.
If refine rate is 11 or higher, increases critical damage by additional 7%.
Nebula of Sharp Lv2
Increases critical damage by 7%.
If refine rate is 9 or higher, increases critical damage by additional 7%.
If refine rate is 11 or higher, increases critical damage by additional 12%.
Nebula of Sharp Lv3
Increases critical damage by 10%.
If refine rate is 9 or higher, increases critical damage by additional 10%.
If refine rate is 11 or higher, increases critical damage by additional 15%.
Nebula of Spell Lv1
Matk + 10
If refine rate is 9 or higher, additional Matk + 10.
If refine rate is 11 or higher, additional Matk + 15.
Nebula of Spell Lv2
Matk + 15
If refine rate is 9 or higher, additional Matk + 15.
If refine rate is 11 or higher, additional Matk + 30.
Nebula of Spell Lv3
Matk + 20
If refine rate is 9 or higher, additional Matk + 20.
If refine rate is 11 or higher, additional Matk + 40.
Nebula of Healing Lv1
Increases heal effectiveness by 5%, MaxSP + 3%.
If refine rate is 9 or higher, increases heal effectiveness by additional 3%, additional MaxSP + 2%.
If refine rate is 11 or higher, increases heal effectiveness by additional 5%, additional MaxSP + 3%.
Nebula of Healing Lv2
Increases heal effectiveness by 7%, MaxSP + 5%.
If refine rate is 9 or higher, increases heal effectiveness by additional 5%, additional MaxSP + 3%.
If refine rate is 11 or higher, increases heal effectiveness by additional 7%, additional MaxSP + 5%.
Nebula of Healing Lv3
Increases heal effectiveness by 10%, MaxSP + 5%.
If refine rate is 9 or higher, increases heal effectiveness by additional 7%, additional MaxSP + 4%.
If refine rate is 11 or higher, increases heal effectiveness by additional 10%, additional MaxSP + 7%.
Nebula of Health Lv1
MaxHP + 3%, Def + 25.
If refine rate is 9 or higher, additional MaxHP + 3%, additional Def + 15.
If refine rate is 11 or higher, additional MaxHP + 5%, additional Def + 25.
Nebula of Health Lv2
MaxHP + 5%, Def + 30.
If refine rate is 9 or higher, additional MaxHP + 4%, additional Def + 20.
If refine rate is 11 or higher, additional MaxHP + 6%, additional Def + 30.
Nebula of Health Lv3
MaxHP + 7%, Def + 45.
If refine rate is 9 or higher, additional MaxHP + 5%, additional Def + 30.
If refine rate is 11 or higher, additional MaxHP + 8%, additional Def + 45.- 1
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8 hours ago, Ganuuk said:
Do you have any info on how this crit dmg rate influence on the base crit dmg? like mult or additively?
1 C.Rate will add the value of base cri multiplier (1.4) by 0.01.
EX : 10 C.Rate will increase base cri multiplier from 1.4 to 1.5
- 1
kRO main changelog August 04, 2021
in Changelog
Posted
Baphomter Egg
An egg that contains a Baphomet Pet.
Can be hatched by using a Pet Incubator.
When intimacy is Awkward or Shy, Flee + 8, MaxSP + 1%.
When intimacy is Neutral, Flee + 12, MaxSP + 3%, increases long ranged physical damage by 1%.
When intimacy is Cordial, Flee + 16, MaxSP + 5%, increases long ranged physical damage by 3%.
When intimacy is Loyal, Flee + 20, MaxSP + 7%, increases long ranged physical damage by 5%.
Kingbird Ancient Shadow Weapon
Atk + 15, Hit + 15.
Increases long ranged physical damage by 1% per 2 refine rate.
If refine rate is 7 or higher, additional Hit + 15.
Class: Shadow equipment
Location: Weapon
Weight: 0
Required Level: 1
Usable Jobs: All
Helm of Faith (Warlock) [1]
If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
If the user's base level is 230 or higher, SPL + 3, S.Matk + 2.
Matk + 10 per 2 refine rate.
Increases Soul Expansion damage by 15% per 3 refine rate.
Increases ghost property magical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, reduces fixed casting time by additional 0.3 seconds.
When equipped with Adulter Fides Rod, increases ghost property magical damage by 10%,
increases Soul Expansion damage by 5% per 3 refine rate of weapon.
When equipped with Vivatus Fides Rod, increases ghost property magical damage by 10%,
increases Soul Expansion damage by 5% and Soul Vulcan Strike damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Soul Vulcan Strike damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Warlock classes
Helm of Faith II (Warlock) [1]
If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
If the user's base level is 230 or higher, SPL + 3, S.Matk + 2.
Matk + 10 per 2 refine rate.
Increases Comet damage by 15% per 3 refine rate.
Increases neutral and shadow property magical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, reduces fixed casting time by additional 0.3 seconds.
When equipped with Adulter Fides Two-handed Staff, increases neutral and shadow property magical damage by 10%,
increases Comet damage by 5% per 3 refine rate of weapon.
When equipped with Vivatus Fides Two-handed Staff, increases neutral and shadow property magical damage by 10%,
increases Comet damage by 5% and Mystery Illusion damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Mystery Illusion damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Warlock classes
Helm of Faith (Sura) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases Tiger Cannon damage by 15% per 3 refine rate.
Increases melee physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, MaxHP + 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, reduces fixed casting time by additional 0.3 seconds.
When equipped with Adulter Fides Knuckle, increases melee physical damage by 10%,
increases Tiger Cannon damage by 5% per 3 refine rate of weapon.
When equipped with Vivatus Fides Knuckle, increases melee physical damage by 10%,
increases Tiger Cannon damage by 5% and Third Flame Bomb damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Third Flame Bomb damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Sura classes
Helm of Faith II (Sura) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases Rampage Blast damage by 15% per 3 refine rate.
Increases long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, MaxSP + 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, reduces fixed casting time by additional 0.3 seconds.
When equipped with Adulter Fides Claw, increases long ranged physical damage by 10%,
increases Rampage Blast damage by 5% per 3 refine rate of weapon.
When equipped with Vivatus Fides Claw, increases long ranged physical damage by 10%,
increases Rampage Blast damage by 5% and Explosion Blaster damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Explosion Blaster damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Sura classes
Heroic Token (Imperial Guard) [1]
Atk + 10%, Matk + 10%.
Reduces variable casting time by 10%.
When equipped with Aquatic Spear-LT, increases physical damage against all size enemies by 15%.
If refine rate of Aquatic Spear-LT is 10 or higher, increases long ranged physical damage by 10%, increases Shield Shooting damage by 10%.
If grade of Aquatic Spear-LT is C or higher, POW + 5, P.Atk + 5, increases Shield Shooting damage by additional 10%.
When equipped with Light Blade-LT, increases magical damage against all size enemies by 15%.
If refine rate of Light Blade-LT is 10 or higher, increases all property magical damage by 10%, increases Cross Rain damage by 10%.
If grade of Light Blade-LT is C or higher, SPL + 5, S.Matk + 5, increases Cross Rain damage by additional 10%.
Class: Accessory
Defense: 10
Weight: 20
Armor Level : 2
Required Level: 205
Usable Jobs: Imperial Guard
Heroic Token (Cardinal) [1]
Atk + 10%, Matk + 10%.
Reduces variable casting time by 10%.
When equipped with Saint Mace-LT, increases magical damage against all size enemies by 15%.
If refine rate of Saint Mace-LT is 10 or higher, increases all property magical damage by 10%, increases Framen damage by 10%.
If grade of Saint Mace-LT is C or higher, SPL + 5, S.Matk + 5, increases Framen damage by additional 10%.
When equipped with Exorcist's Bible-LT, increases physical and magical damage against all size enemies by 15%.
If refine rate of Exorcist's Bible-LT is 10 or higher, increases melee physical damage by 10%, increases Petitio damage by 10%.
If grade of Exorcist's Bible-LT is C or higher, POW + 5, P.Atk + 5, increases Petitio damage by additional 10%.
Class: Accessory
Defense: 10
Weight: 20
Armor Level : 2
Required Level: 205
Usable Jobs: Cardinal
Oriental Sword-LT [2]
Can't be destroyed.
Atk + 5%.
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 2 refine rate.
Increases critical damage by 5% per 3 refine rate.
If refine rate is 7 or higher, increases Sonic Wave and Storm Blast damage by 20%, increases attack speed (reduces delay after attack by 10%).
If refine rate is 9 or higher, when dealing melee physical damage, has a high chance to auto-cast Sonic Wave level 2 (If user has higher level, that level will be cast instead), increases Sonic Wave and Storm Blast damage by additional 20%.
If refine rate is 11 or higher, Cri + 25, increases melee and long ranged physical damage by 15%.
When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.
[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases melee and long ranged physical damage by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class : Two-handed Sword
Attack : 240
Weight : 200
Weapon Level : 5
Required Level : 190
Usable Jobs : Rune Knight classes
Dragonic Slayer-LT [2]
MaxHP + 5%.
If the user's base level is 210 or higher, MaxHP/MaxSP + 5%.
MaxHP/MaxSP + 5% per 2 refine rate.
Increases Dragon Breath and Dragon Breath - Water damage by 7% per 3 refine rate.
If refine rate is 7 or higher, reduces delay after skill by 10%, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases long ranged physical damage by 10%, reduces physical and magical damage taken from all size enemies by 15%.
If refine rate is 11 or higher, reduces delay after skill by additional 7%, MaxSP + 5%.
When equipped with Hero Boots-LT, MaxHP + 10%, MaxSP + 5%.
[Bonus by grade]
[Grade D] MaxHP/MaxSP + 3%.
[Grade C] Increases long ranged physical damage by 15%, Res + 30, Mres + 30.
[Grade B] reduces physical and magical damage taken from all size enemies by 15%.
Class : Two-handed Sword
Attack : 200
Weight : 200
Weapon Level : 5
Required Level : 190
Usable Jobs : Rune Knight classes
Shiver Katar-LT [2]
Atk + 5%.
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 2 refine rate.
Increases critical damage by 5% per 3 refine rate.
If refine rate is 7 or higher, increases Cross Impact damage by 20%, increases attack speed (reduces delay after attack by 10%).
If refine rate is 9 or higher, increases Cross Impact damage by additional 25%, increases physical damage against demihuman and brute race enemies by 25%.
If refine rate is 11 or higher, Cri + 15, reduces cooldown of Dark Claw by 10 seconds.
When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.
[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases melee physical damage by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class : Katar
Attack : 255
Weight : 140
Weapon Level : 5
Required Level : 190
Usable Jobs : Guillotine Cross classes
Blade Katar-LT [2]
Atk + 5%.
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 2 refine rate.
Reduces delay after skill by 2% per 3 refine rate.
If refine rate is 7 or higher, increases Rolling Cutter and Cross Ripper Slasher damage by 25%, increases attack speed (reduces delay after attack by 10%).
If refine rate is 9 or higher, increases Rolling Cutter and Cross Ripper Slasher damage by additional 20%, reduces delay after skill by 5%.
If refine rate is 11 or higher, increases melee and long ranged physical damage by 15%, increases Counter Slash damage by 30%.
When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.
[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases melee and long ranged physical damage by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class : Katar
Attack : 275
Weight : 140
Weapon Level : 5
Required Level : 190
Usable Jobs : Guillotine Cross classes