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Sigma

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Posts posted by Sigma

  1. Spoiler

    9137.png
    Baphomter Egg
    An egg that contains a Baphomet Pet.
    Can be hatched by using a Pet Incubator.
    When intimacy is Awkward or Shy, Flee + 8, MaxSP + 1%.
    When intimacy is Neutral, Flee + 12, MaxSP + 3%, increases long ranged physical damage by 1%.
    When intimacy is Cordial, Flee + 16, MaxSP + 5%, increases long ranged physical damage by 3%.
    When intimacy is Loyal, Flee + 20, MaxSP + 7%, increases long ranged physical damage by 5%.

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    Kingbird Ancient Shadow Weapon
    Atk + 15, Hit + 15.
    Increases long ranged physical damage by 1% per 2 refine rate.
    If refine rate is 7 or higher, additional Hit + 15.
    Class: Shadow equipment
    Location: Weapon
    Weight: 0
    Required Level: 1
    Usable Jobs: All

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    Helm of Faith (Warlock) [1]
    If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
    If the user's base level is 230 or higher, SPL + 3, S.Matk + 2.
    Matk + 10 per 2 refine rate.
    Increases Soul Expansion damage by 15% per 3 refine rate.
    Increases ghost property magical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, reduces variable casting time by 10%.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Rod, increases ghost property magical damage by 10%,
    increases Soul Expansion damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Rod, increases ghost property magical damage by 10%,
    increases Soul Expansion damage by 5% and Soul Vulcan Strike damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Soul Vulcan Strike damage by additional 15%.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Warlock classes

    400179.png
    Helm of Faith II (Warlock) [1]
    If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
    If the user's base level is 230 or higher, SPL + 3, S.Matk + 2.
    Matk + 10 per 2 refine rate.
    Increases Comet damage by 15% per 3 refine rate.
    Increases neutral and shadow property magical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, reduces variable casting time by 10%.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Two-handed Staff, increases neutral and shadow property magical damage by 10%,
    increases Comet damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Two-handed Staff, increases neutral and shadow property magical damage by 10%,
    increases Comet damage by 5% and Mystery Illusion damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Mystery Illusion damage by additional 15%.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Warlock classes

    400180.png
    Helm of Faith (Sura) [1]
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
    Atk + 10 per 2 refine rate.
    Increases Tiger Cannon damage by 15% per 3 refine rate.
    Increases melee physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, MaxHP + 5%.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Knuckle, increases melee physical damage by 10%,
    increases Tiger Cannon damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Knuckle, increases melee physical damage by 10%,
    increases Tiger Cannon damage by 5% and Third Flame Bomb damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Third Flame Bomb damage by additional 15%.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Sura classes

    400181.png
    Helm of Faith II (Sura) [1]
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
    Atk + 10 per 2 refine rate.
    Increases Rampage Blast damage by 15% per 3 refine rate.
    Increases long ranged physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, MaxSP + 5%.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Claw, increases long ranged physical damage by 10%,
    increases Rampage Blast damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Claw, increases long ranged physical damage by 10%,
    increases Rampage Blast damage by 5% and Explosion Blaster damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Explosion Blaster damage by additional 15%.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Sura classes

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    Heroic Token (Imperial Guard) [1]
    Atk + 10%, Matk + 10%.
    Reduces variable casting time by 10%.

    When equipped with Aquatic Spear-LT, increases physical damage against all size enemies by 15%.
    If refine rate of Aquatic Spear-LT is 10 or higher, increases long ranged physical damage by 10%, increases Shield Shooting damage by 10%.
    If grade of Aquatic Spear-LT is C or higher, POW + 5, P.Atk + 5, increases Shield Shooting damage by additional 10%.

    When equipped with Light Blade-LT, increases magical damage against all size enemies by 15%.
    If refine rate of Light Blade-LT is 10 or higher, increases all property magical damage by 10%, increases Cross Rain damage by 10%.
    If grade of Light Blade-LT is C or higher, SPL + 5, S.Matk + 5, increases Cross Rain damage by additional 10%.
    Class: Accessory
    Defense: 10
    Weight: 20
    Armor Level : 2
    Required Level: 205
    Usable Jobs: Imperial Guard

    490156.png
    Heroic Token (Cardinal) [1]
    Atk + 10%, Matk + 10%.
    Reduces variable casting time by 10%.

    When equipped with Saint Mace-LT, increases magical damage against all size enemies by 15%.
    If refine rate of Saint Mace-LT is 10 or higher, increases all property magical damage by 10%, increases Framen damage by 10%.
    If grade of Saint Mace-LT is C or higher, SPL + 5, S.Matk + 5, increases Framen damage by additional 10%.

    When equipped with Exorcist's Bible-LT, increases physical and magical damage against all size enemies by 15%.
    If refine rate of Exorcist's Bible-LT is 10 or higher, increases melee physical damage by 10%, increases Petitio damage by 10%.
    If grade of Exorcist's Bible-LT is C or higher, POW + 5, P.Atk + 5, increases Petitio damage by additional 10%.
    Class: Accessory
    Defense: 10
    Weight: 20
    Armor Level : 2
    Required Level: 205
    Usable Jobs: Cardinal

    600023.png
    Oriental Sword-LT [2]
    Can't be destroyed.
    Atk + 5%.
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    Atk + 15 per 2 refine rate.
    Increases critical damage by 5% per 3 refine rate.
    If refine rate is 7 or higher, increases Sonic Wave and Storm Blast damage by 20%, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 9 or higher, when dealing melee physical damage, has a high chance to auto-cast Sonic Wave level 2 (If user has higher level, that level will be cast instead), increases Sonic Wave and Storm Blast damage by additional 20%.
    If refine rate is 11 or higher, Cri + 25, increases melee and long ranged physical damage by 15%.

    When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.

    [Bonus by grade]
    [Grade D] Atk + 3%.
    [Grade C] Increases melee and long ranged physical damage by 15%, P.Atk + 1.
    [Grade B] POW + 3, P.Atk + 2.
    Class : Two-handed Sword
    Attack : 240
    Weight : 200
    Weapon Level : 5
    Required Level : 190
    Usable Jobs : Rune Knight classes

    600024.png
    Dragonic Slayer-LT [2]
    MaxHP + 5%.
    If the user's base level is 210 or higher, MaxHP/MaxSP + 5%.
    MaxHP/MaxSP + 5% per 2 refine rate.
    Increases Dragon Breath and Dragon Breath - Water damage by 7% per 3 refine rate.
    If refine rate is 7 or higher, reduces delay after skill by 10%, reduces variable casting time by 10%.
    If refine rate is 9 or higher, increases long ranged physical damage by 10%, reduces physical and magical damage taken from all size enemies by 15%.
    If refine rate is 11 or higher, reduces delay after skill by additional 7%, MaxSP + 5%.

    When equipped with Hero Boots-LT, MaxHP + 10%, MaxSP + 5%.

    [Bonus by grade]
    [Grade D] MaxHP/MaxSP + 3%.
    [Grade C] Increases long ranged physical damage by 15%, Res + 30, Mres + 30.
    [Grade B] reduces physical and magical damage taken from all size enemies by 15%.
    Class : Two-handed Sword
    Attack : 200
    Weight : 200
    Weapon Level : 5
    Required Level : 190
    Usable Jobs : Rune Knight classes

    610033.png
    Shiver Katar-LT [2]
    Atk + 5%.
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    Atk + 15 per 2 refine rate.
    Increases critical damage by 5% per 3 refine rate.
    If refine rate is 7 or higher, increases Cross Impact damage by 20%, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 9 or higher, increases Cross Impact damage by additional 25%,  increases physical damage against demihuman and brute race enemies by 25%.
    If refine rate is 11 or higher, Cri + 15, reduces cooldown of Dark Claw by 10 seconds.

    When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.

    [Bonus by grade]
    [Grade D] Atk + 3%.
    [Grade C] Increases melee physical damage by 15%, P.Atk + 1.
    [Grade B] POW + 3, P.Atk + 2.
    Class : Katar
    Attack : 255
    Weight : 140
    Weapon Level : 5
    Required Level : 190
    Usable Jobs : Guillotine Cross classes

    610034.png
    Blade Katar-LT [2]
    Atk + 5%.
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    Atk + 15 per 2 refine rate.
    Reduces delay after skill by 2% per 3 refine rate.
    If refine rate is 7 or higher, increases Rolling Cutter and Cross Ripper Slasher damage by 25%, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 9 or higher, increases Rolling Cutter and Cross Ripper Slasher damage by additional 20%, reduces delay after skill by 5%.
    If refine rate is 11 or higher, increases melee and long ranged physical damage by 15%, increases Counter Slash damage by 30%.

    When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.

    [Bonus by grade]
    [Grade D] Atk + 3%.
    [Grade C] Increases melee and long ranged physical damage by 15%, P.Atk + 1.
    [Grade B] POW + 3, P.Atk + 2.
    Class : Katar
    Attack : 275
    Weight : 140
    Weapon Level : 5
    Required Level : 190
    Usable Jobs : Guillotine Cross classes

     

  2. pet_baphomet2.png.949e4c886a5081036eeffef855727ad0.png
    Baphomet
    Evolved from Chaotic Baphomet Junior.
    Items required :
    Baphomet Junior Card x 15
    Chaotic Baphomet Junior Card x 15
    Powerful Spirit Essence x 30
    Pet Bonus
    When intimacy is Awkward or Shy, Flee + 8, MaxSP + 1%.
    When intimacy is Neutral, Flee + 12, MaxSP + 3%, increases long ranged physical damage by 1%.
    When intimacy is Cordial, Flee + 16, MaxSP + 5%, increases long ranged physical damage by 3%.
    When intimacy is Loyal, Flee + 20, MaxSP + 7%, increases long ranged physical damage by 5%.

  3. New dual enchant stones

    Spoiler

    1000521.png310658.png
    Minor Casting Stone (Dual)
    Reduces fixed casting time by 0.1 seconds.
    When equipped with Minor Casting Stone (Garment), reduces fixed casting time by additional 0.3 seconds.

    1000523.png310660.png
    Range Stone (Dual)
    Increases long ranged physical damage by 4%.
    When equipped with Range Stone (Upper), increases long ranged physical damage by additional 2%.
    When equipped with Range Stone (Middle), increases long ranged physical damage by additional 2%.
    When equipped with Range Stone (Lower), increases long ranged physical damage by additional 2%.

    1000525.png310663.png
    SP Absorption Stone (Dual)
    Has a 1% chance to restore 1% of damage as SP when dealing physical damage

     

    New set of class enchant stones for Rune Knight, Warlock and Royal Guard

    Spoiler

    1000610.png310881.png
    Rune Knight Stone (Upper)
    Increases critical damage by 2% per each level of Dragon Training user learned.
    When equipped with Rune Knight Stone (Garment), reduces variable casting time by 10%.
    When equipped with Rune Knight Stone II (Garment), increases Hundred Spears damage by 15%.

    1000611.png310882.png
    Rune Knight Stone (Middle)
    Increases melee and long ranged physical damage by 1% per 2 levels of Rune Mastery user learned.
    When equipped with Rune Knight Stone (Garment), increases Dragon Breath and Dragon Breath - Water damage by 15%.
    When equipped with Rune Knight Stone II (Garment), increases Sonic Wave damage by 15%.

    1000612.png310883.png
    Rune Knight Stone (Lower)
    Increases Wind Cutter damage by 5% per each level of Enchant Blade user learned.
    When equipped with Rune Knight Stone (Garment), MaxHP/MaxSP + 10%.
    When equipped with Rune Knight Stone II (Garment), increases Ignition Break damage by 15%.

    1000613.png310884.png
    Warlock Stone (Upper)
    Increases all property magical damage by 2% per each level of Soul Expansion user learned.
    When equipped with Warlock Stone (Garment), increases Soul Expansion damage by 15%.
    When equipped with Warlock Stone II (Garment), increases Jack Frost damage by 15%.

    1000614.png310885.png
    Warlock Stone (Middle)
    Reduces fixed casting time by 0.1 seconds per each level of Comet user learned.
    When equipped with Warlock Stone (Garment), increases Crimson Rock damage by 15%.
    When equipped with Warlock Stone II (Garment), increases Jack Frost damage by 15%.

    1000615.png310886.png
    Warlock Stone (Lower)
    Reduces delay after skill by 1% per each level of Chain Lightning user learned.
    When equipped with Warlock Stone (Garment), increases Chain Lightning damage by 15%.
    When equipped with Warlock Stone II (Garment), increases Comet damage by 15%.

    1000616.png310887.png
    Royal Guard Stone (Upper)
    Reduces fixed casting time by 0.1 seconds per each level of Inspiration user learned.
    When equipped with Royal Guard Stone (Garment), increases Cannon Spear damage by 15%.
    When equipped with Royal Guard Stone II (Garment), increases Genesis Ray damage by 15%.

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    Royal Guard Stone (Middle)
    Increases long ranged physical damage and all property magical damage by 2% per each level of Piety user learned.
    When equipped with Royal Guard Stone (Garment), increases Vanishing Point damage by 15%.
    When equipped with Royal Guard Stone II (Garment), reduces SP consumption of Genesis Ray by 15%.

    1000618.png310887.png
    Royal Guard Stone (Lower)
    Increases Overbrand damage by 5% per each level of Moonslasher user learned.
    When equipped with Royal Guard Stone (Garment), increases Cannon Spear damage by 15%.
    When equipped with Royal Guard Stone II (Garment), increases magical damage against all size enemies by 15%.

     

    • Like 1
  4. Spoiler

    1000521.png
    Minor Casting Stone (Dual)
    Reduces fixed casting time by 0.1 seconds.
    When equipped with Minor Casting Stone (Garment), reduces fixed casting time by additional 0.3 seconds.

    1000523.png
    Range Stone (Dual)
    Increases long ranged physical damage by 4%.
    When equipped with Range Stone (Upper), increases long ranged physical damage by additional 2%.
    When equipped with Range Stone (Middle), increases long ranged physical damage by additional 2%.
    When equipped with Range Stone (Lower), increases long ranged physical damage by additional 2%.

    1000525.png
    SP Absorption Stone (Dual)
    Has a 1% chance to restore 1% of damage as SP when dealing physical damage

    1000610.png
    Rune Knight Stone (Upper)
    Increases critical damage by 2% per each level of Dragon Training user learned.
    When equipped with Rune Knight Stone (Garment), reduces variable casting time by 10%.
    When equipped with Rune Knight Stone II (Garment), increases Hundred Spears damage by 15%.

    1000611.png
    Rune Knight Stone (Middle)
    Increases melee and long ranged physical damage by 1% per 2 levels of Rune Mastery user learned.
    When equipped with Rune Knight Stone (Garment), increases Dragon Breath and Dragon Breath - Water damage by 15%.
    When equipped with Rune Knight Stone II (Garment), increases Sonic Wave damage by 15%.

    1000612.png
    Rune Knight Stone (Lower)
    Increases Wind Cutter damage by 5% per each level of Enchant Blade user learned.
    When equipped with Rune Knight Stone (Garment), MaxHP/MaxSP + 10%.
    When equipped with Rune Knight Stone II (Garment), increases Ignition Break damage by 15%.

    1000613.png
    Warlock Stone (Upper)
    Increases all property magical damage damage by 2% per each level of Soul Expansion user learned.
    When equipped with Warlock Stone (Garment), increases Soul Expansion damage by 15%.
    When equipped with Warlock Stone II (Garment), increases Jack Frost damage by 15%.

    1000614.png
    Warlock Stone (Middle)
    Reduces fixed casting time by 0.1 seconds per each level of Comet user learned.
    When equipped with Warlock Stone (Garment), increases Crimson Rock damage by 15%.
    When equipped with Warlock Stone II (Garment), increases Jack Frost damage by 15%.

    1000615.png
    Warlock Stone (Lower)
    Reduces delay after skill by 1% per each level of Chain Lightning user learned.
    When equipped with Warlock Stone (Garment), increases Chain Lightning damage by 15%.
    When equipped with Warlock Stone II (Garment), increases Comet damage by 15%.

    1000616.png
    Royal Guard (Upper)
    Reduces fixed casting time by 0.1 seconds per each level of Inspiration user learned.
    When equipped with Royal Guard Stone (Garment), increases Cannon Spear damage by 15%.
    When equipped with Royal Guard Stone II (Garment), increases Genesis Ray damage by 15%.

    1000617.png
    Royal Guard Stone (Middle)
    Increases long ranged physical damage and all property magical damage damage by 2% per each level of Piety user learned.
    When equipped with Royal Guard Stone (Garment), increases Vanishing Point damage by 15%.
    When equipped with Royal Guard Stone II (Garment), reduces SP consumption of Genesis Ray by 15%.

    1000618.png
    Royal Guard Stone (Lower)
    Increases Overbrand damage by 5% per each level of Moonslasher user learned.
    When equipped with Royal Guard Stone (Garment), increases Cannon Spear damage by 15%.
    When equipped with Royal Guard Stone II (Garment), increases magical damage against all size enemies by 15%.

     

    • Like 1
  5. 450189.png
    Oceanus's Blessing [1]
    Can't be destroyed.
    Mdef + 15.
    Attack speed + 10%.
    Increases physical and magical damage against fish and demihuman race monsters by 40%.
    Increases physical and magical damage against doram players by 40%.
    Increases physical and magical damage against water and ghost property monsters by 40%.
    Reduces damage taken from water property by 2% per refine rate.
    If refine rate is 5 or higher, reduces damage taken from players by 7%, Def + 300, Mdef + 30.
    If refine rate is 7 or higher, enables to detect hiding or cloaking monsters (doesn't work in WoE TE).
    When equipped with Storm, grants immunity to frozen, increases the chance to trigger Storm buff.
    Class: Armor
    Defense: 150
    Weight: 100
    Required Level: 90
    Usable Jobs: All

    490149.png
    Glittering Nyan Nyan Choker [1]
    Mdef + 15.
    Int + 7.
    Increases magical damage against small, medium and larg size monsters by 10%.
    Increases Silvervine Stem Spear damage by 1% per 7 base level.
    If user learned Spirit of Land level 1, Mdef + 1 and increases Silvervine Stem Spear damage by 1% per each level of plant type skills user learned.
    If user learned Chettering level 5, MaxHP + 15%, recovers 100 HP and 10 SP when killing monsters with magical damage.
    If user learned Nyang Grass level 5, reduces SP consumption of Silvervine Stem Spear by 10%, increases resistance to stun by 50%.
    If user learned Meow Meow level 5, increases fire, water, wind, earth and ghost property magical damage by 10%.
    When equipped with Runaway Magic and both are equipped by Summoner, enables to use Fire Wall level 10, grants immunity to knock-back.
    Class: Accessory
    Defense: 0
    Weight: 10
    Required Level: 100
    Usable Jobs: All

    830005.png
    Antique Gatling Gun [1]
    Matk + 120.
    Increases Quick Draw Shot damage by 5% per 1 base level.
    Increases Round Trip damage by 7% per 10 base Agi.
    If base Agi is 110 or higher, increases Round Trip damage by 30%.
    Reduces cooldown of Heat Barrel by 8 seconds per refine rate.
    When equipped with King's Divine Power, attack speed + 15%, reduces damage taken from players by 40%, enables to use Battle Chant level 1.
    Class : Gatling Gun
    Attack : 180
    Weight : 300
    Weapon Level : 4
    Required Level : 100
    Usable Jobs : Rebellion

  6. Update 10/07/2021 : added new items in (17) and (18).

    27. Shadow Tooktak Box

    Spoiler

    100010.png

    Perfect Size Shadow Tooktak Box

    Consumes 3 pieces of Big Shadow Weapon/Armor, Medium Shadow Weapon/Armor or Small Shadow Weapon/Armor in any combination, each piece must have refine rate as 7 or higher. Gives you 1 of following item randomly : Perfect Size Shadow Weapon, Perfect Size Shadow Armor.

    Refine rate of shadow gears consumed doesn't affect the result.

     

    100058.png

    Hasty Shadow Tooktak Box

    Consumes 2 pieces of Hasty Shadow Armor/Shoes or Hasty Shadow Shoes II in any combination, each piece must have refine rate as 7 or higher. Gives you 1 Hasty Shadow Weapon.

    Refine rate of shadow gears consumed doesn't affect the result.

     

    100572.png

    Full Penetration Shadow Tooktak Box

    Consumes 10 pieces of Penetration shadow set (Penetration Shadow Earring, Penetration Shadow Pendant, Penetration Shadow Armor, Penetration Shadow Shoes, Penetration Shadow Weapon, Penetration Shadow Shield, Exorcist Shadow Weapon, Vibration Shadow Weapon, Scissors Shadow Weapon, Fishing Shadow Weapon, Executioner Shadow Weapon, Corrupt Shadow Weapon, Dragon Killer Shadow Weapon, Hunting Shadow Weapon, Insect Net Shadow Weapon, Holy Water Shadow Weapon, Exorcist Corrupt Shadow Weapon, Vibration Dragon Killer Shadow Weapon, Scissors Hunting Shadow Weapon, Fishing Insect Shadow Weapon, Executioner Holy Water Shadow Weapon, Exorcist Corrupt Shadow Armor, Vibration Dragon Killer Shadow Armor, Scissors Hunting Shadow Armor, Fishing Insect Net Shadow Armor, Executioner Holy Water Shadow Armor) in any combination, each piece must have refine rate as 7 or higher. Gives you 1 of following item randomly : Full Penetration Shadow Earring, Full Penetration Shadow Pendant, Full Penetration Shadow Armor, Full Penetration Shadow Shoes.

    Refine rate of shadow gears consumed doesn't affect the result.

     

    100596.png

    Full Tempest Shadow Tooktak Box

    Consumes 10 pieces of Tempest shadow set (Tempest Shadow Earring, Tempest Shadow Pendant, Tempest Shadow Armor, Tempest Shadow Shoes, Tempest Shadow Weapon, Tempest Shadow Shield, Magic Exorcist Shadow Weapon, Magic Vibration Shadow Weapon, Magic Scissors Shadow Weapon, Magic Fishing Shadow Weapon, Magic Executioner Shadow Weapon, Magic Corrupt Shadow Weapon, Magic Dragon Killer Shadow Weapon, Magic Hunting Shadow Weapon, Magic Insect Net Shadow Weapon, Magic Holy Water Shadow Weapon, Magic Exorcist Corrupt Shadow Weapon, Magic Vibration Dragon Killer Shadow Weapon, Magic Scissors Hunting Shadow Weapon, Magic Fishing Insect Shadow Weapon, Magic Executioner Holy Water Shadow Weapon, Magic Exorcist Corrupt Shadow Armor, Magic Vibration Dragon Killer Shadow Armor, Magic Scissors Hunting Shadow Armor, Magic Fishing Insect Net Shadow Armor, Magic Executioner Holy Water Shadow Armor) in any combination, each piece must have refine rate as 7 or higher. Gives you 1 of following item randomly : Full Tempest Shadow Earring, Full Tempest Shadow Pendant, Full Tempest Shadow Armor, Full Tempest Shadow Shoes.

    Refine rate of shadow gears consumed doesn't affect the result.

     

    100620.png

    True Gemstone Shadow Tooktak Box

    Consumes 6 pieces of Gemstone Shadow Weapon, Gemstone Shadow Armor, Gemstone Shadow Shoes, Gemstone Shadow Shield, Gemstone Shadow Pendant, Gemstone Shadow Earring, Gemstone Shadow Weapon II, Gemstone Shadow Shield II or Gemstone Shadow Earring II in any combination, each piece must have refine rate as 7 or higher. Gives you 1 of following item randomly : True Gemstone Shadow Earring, True Gemstone Shadow Pendant, True Gemstone Shadow Armor, True Gemstone Shadow Shoes.

    Refine rate of shadow gears consumed doesn't affect the result.

     

    100621.png

    Maximum Mammoth Shadow Tooktak Box

    Consumes 6 pieces of Mammoth Shadow Weapon, Mammoth Shadow Armor, Mammoth Shadow Shoes, Mammoth Shadow Shield, Mammoth Shadow Pendant or Mammoth Shadow Earring in any combination, each piece must have refine rate as 7 or higher. Gives you 1 of following item randomly : Maximum Mammoth Shadow Earring, Maximum Mammoth Shadow Pendant, Maximum Mammoth Shadow Armor, Maximum Mammoth Shadow Shoes.

    Refine rate of shadow gears consumed doesn't affect the result.

     

    100661.png

    Experience Shadow Tooktak Box

    Consumes 5 pieces of Beginner, Rookie, Advanced or Expert shadow set in any combination, each piece must have refine rate as 7 or higher. Gives you 1 Experience Shadow Shield.

    Refine rate of shadow gears consumed doesn't affect the result.

     

    100691.png

    Absorb Shadow Tooktak Box

    Consumes 5 pieces of Malicious Shadow Armor, Malicious Shadow Armor II, Malicious Shadow Shoes, Malicious Shadow Shield, Spiritual Shadow Weapon, Spiritual Shadow Weapon II, Spiritual Shadow Earring or Spiritual Shadow Pendant in any combination, each piece must have refine rate as 7 or higher. Gives you 1 of following item randomly : Absorb Shadow Shield, Absorb Shadow Weapon.

    Refine rate of shadow gears consumed doesn't affect the result.

     

    100783.png

    Major Auto Spell Shadow Tooktak Box

    Consumes 6 pieces of Auto Spell Shadow Weapon, Auto Spell Shadow Armor, Auto Spell Shadow Shoes, Auto Spell Shadow Shield, Auto Spell Shadow Pendant or Auto Spell Shadow Earring in any combination, each piece must have refine rate as 7 or higher. Gives you 1 of following item randomly : Major Auto Spell Shadow Armor, Major Auto Spell Shadow Shoes, Major Auto Spell Shadow Earring, Major Auto Spell Shadow Pendant.

    Refine rate of shadow gears consumed doesn't affect the result.

     

    100888.png

    Durable Shadow Tooktak Box

    Consumes 6 pieces of Physical Shadow Weapon, Physical Shadow Armor, Physical Shadow Shoes, Physical Shadow Shield, Physical Shadow Pendant or Physical Shadow Earring in any combination, each piece must have refine rate as 7 or higher. Gives you 1 of following item randomly : Durable Shadow Weapon, Durable Shadow Shield.

    Refine rate of shadow gears consumed doesn't affect the result.

     

    100887.png

    Clever Shadow Tooktak Box

    Consumes 6 pieces of Magical Shadow Weapon, Magical Shadow Armor, Magical Shadow Shoes, Magical Shadow Shield, Magical Shadow Pendant or Magical Shadow Earring in any combination, each piece must have refine rate as 7 or higher. Gives you 1 of following item randomly : Clever Shadow Weapon, Clever Shadow Shield.

    Refine rate of shadow gears consumed doesn't affect the result.

     

    23281.png

    Race Shadow Tooktak Box

    Consumes 4 pieces of race shadow shoes (Bloody, Clamorous, Insecticide, Fisher, Dragoon, Seraphim, Beholder, Divine, Chemical) or race shadow shield (Cranial, Brutal, Gargantua, Homers, Dragoon, Satanic, Frame Guard, Requiem, Cardi) in any combination, each piece must have refine rate as 7 or higher. Gives you 1 of following item randomly : All Race Shadow Shoes, All Race Shadow Shield.

    Refine rate of shadow gears consumed doesn't affect the result.

     

    23474.png

    Infinity Shadow Tooktak Box

    Consumes 2 pieces of Infinity Shadow Earring or Infinity Shadow Pendant in any combination, each piece must have refine rate as 7 or higher. Gives you 1 Infinity Shadow Weapon.

    Refine rate of shadow gears consumed doesn't affect the result.

     

    23247.png

    Status Shadow Tooktak Box

    Consumes 5 pieces of status shadow set (Str, Int, Vit, Agi, Dex, Luk) in any combination, each piece must have refine rate as 7 or higher. Gives you 1 of following item randomly : Almighty Shadow Earring, Almighty Shadow Pendant.

    Refine rate of shadow gears consumed doesn't affect the result.

     

    23324.png

    Stability Shadow Tooktak Box

    Consumes 3 pieces of Plasterer's, Insomniac, Fearless, Adulate, Unfreezing, Neutral, Uncursed or Vitality shadow set in any combination, each piece must have refine rate as 5 or higher. Gives you 1 of Plasterer's II, Insomniac II, Fearless II, Adulate II, Unfreezing II, Neutral II, Uncursed II or Vitality II shadow set randomly.

    Refine rate of shadow gears consumed doesn't affect the result.

     

    100053.png

    Piercing Shadow Tooktak Box

    Consumes 2 pieces of Exorcist Shadow Weapon, Vibration Shadow Weapon, Scissors Shadow Weapon, Fishing Shadow Weapon, Executioner Shadow Weapon, Corrupt Shadow Weapon, Dragon Killer Shadow Weapon, Hunting Shadow Weapon, Insect Net Shadow Weapon or Holy Water Shadow Weapon in any combination, each piece must have refine rate as 7 or higher. Gives you 1 of following item randomly : Exorcist Corrupt Shadow Weapon, Vibration Dragon Killer Shadow Weapon, Scissors Hunting Shadow Weapon, Fishing Insect Shadow Weapon, Executioner Holy Water Shadow Weapon.

    Refine rate of shadow gears consumed doesn't affect the result.

     

    100011.png

    Magic Piercing Shadow Tooktak Box

    Consumes 2 pieces of Magic Exorcist Shadow Weapon, Magic Vibration Shadow Weapon, Magic Scissors Shadow Weapon, Magic Fishing Shadow Weapon, Magic Executioner Shadow Weapon, Magic Corrupt Shadow Weapon, Magic Dragon Killer Shadow Weapon, Magic Hunting Shadow Weapon, Magic Insect Net Shadow Weapon, Magic Holy Water Shadow Weapon in any combination, each piece must have refine rate as 7 or higher. Gives you 1 of following item randomly : Magic Exorcist Corrupt Shadow Weapon, Magic Vibration Dragon Killer Shadow Weapon, Magic Scissors Hunting Shadow Weapon, Magic Fishing Insect Shadow Weapon, Magic Executioner Holy Water Shadow Weapon.

    Refine rate of shadow gears consumed doesn't affect the result.

     

    23665.png

    Physical Magical Shadow Tooktak Box

    Consumes 3 pieces of Physical Shadow Weapon/Earring/Pendant or Magical Weapon/Earring/Pendant in any combination, each piece must have refine rate as 7 or higher. Gives you 1 of Physical Shadow Armor/Shoes/Shield or Magical Shadow Armor/Shoes/Shield randomly.

    Refine rate of shadow gears consumed doesn't affect the result.

     

    23668.png

    Kingbird Ancient Shadow Tooktak Box

    Consumes 2 pieces of Kingbird Shadow Weapon or Ancient Shadow Armor in any combination, each piece must have refine rate as 7 or higher. Gives you 1 Kingbird Ancient Shadow Armor.

    Refine rate of shadow gears consumed doesn't affect the result.

     

    23667.png

    Hard Champion Shadow Tooktak Box

    Consumes 2 pieces of Hard Shadow Armor/Earring or Champion Shadow Shoes in any combination, each piece must have refine rate as 7 or higher. Gives you 1 Hard Champion Shadow Shoes.

    Refine rate of shadow gears consumed doesn't affect the result.

     

    23666.png

    Immune Athena Shadow Tooktak Box

    Consumes 2 pieces of Immune Shadow Armor or Athena Shadow Shield/Earring in any combination, each piece must have refine rate as 7 or higher. Gives you 1 Immune Athena Shadow Shield.

    Refine rate of shadow gears consumed doesn't affect the result.

     

    23669.png

    Critical Hit Shadow Tooktak Box

    Consumes 2 pieces of Cri Hit Shadow Weapon or Critical Shadow Armor/Shoes/Shield in any combination, each piece must have refine rate as 7 or higher. Gives you 1 Critical Hit Shadow Armor.

    Refine rate of shadow gears consumed doesn't affect the result.

     

    23250.png

    Compose Shadow Tooktak Box

    Consumes 4 pieces of Lightning Bolt Shadow Armor, Fire Bolt Shadow Armor, Cold Bolt Shadow Armor or Earth Spike Shadow Armor in any combination, each piece must have refine rate as 7 or higher. Gives you 1 Magic Compose Shadow Armor.

    Refine rate of shadow gears consumed doesn't affect the result.

     

    23248.png

    Gemstone Shadow Tooktak Box

    Consumes 3 pieces of Gemstone shadow set in any combination, each piece must have refine rate as 7 or higher. Gives you 1 of following item randomly : Gemstone Shadow Weapon II, Gemstone Shadow Shield II.

    Refine rate of shadow gears consumed doesn't affect the result.

     

    23249.png

    Bearer's Shadow Tooktak Box

    Consumes 3 pieces of Bearer's shadow set in any combination, each piece must have refine rate as 7 or higher. Gives you 1 of following item randomly : Bearer's Shadow Armor II, Bearer's Shadow Shoes II.

    Refine rate of shadow gears consumed doesn't affect the result.

     

    101181.png

    Reload Shadow Tooktak Box

    Consumes 3 pieces of Reload Shadow Armor, Reload Shadow Shoes, Reload Shadow Shield or Reload Shadow Armor II in any combination, each piece must have refine rate as 9 or higher. Gives you 1 Separate Reload Shadow Shield.

    Refine rate of shadow gears consumed doesn't affect the result.

     

    101182.png

    Spell Caster Shadow Tooktak Box

    Consumes 6 pieces of Spellflow Shadow Shield II, Spellflow Shadow Shield, Spellflow Shadow Armor, Spellflow Shadow Shoes, Caster Shadow Armor II, Caster Shadow Armor, Caster Shadow Shield, Caster Shadow Shoes, Caster Shadow Weapon, Caster Shadow Earring or Caster Shadow Pendant in any combination, each piece must have refine rate as 7 or higher. Gives you 1 of following item randomly : Spell Caster Shadow Armor, Spell Caster Shadow Shoes, Spell Caster Shadow Earring, Spell Caster Shadow Pendant.

    Refine rate of shadow gears consumed doesn't affect the result.

     

    101257.png

    Lord Bearer's Shadow Tooktak Box

    Consumes 6 pieces of Bearer's Shadow Shoes II, Bearer's Shadow Armor II, Bearer's Shadow Pendant II, Bearer's Shadow Earring, Bearer's Shadow Pendant, Bearer's Shadow Armor, Bearer's Shadow Weapon, Bearer's Shadow Shoes or Bearer's Shadow Shield in any combination, each piece must have refine rate as 7 or higher. Gives you 1 of following item randomly : Lord Bearer's Shadow Shoes, Lord Bearer's Shadow Armor, Lord Bearer's Shadow Pendant, Lord Bearer's Shadow Earring.

    Refine rate of shadow gears consumed doesn't affect the result.

     

    101258.png

    Mega Blitz Shadow Tooktak Box

    Consumes 6 pieces of Blitz Shadow Earring, Blitz Shadow Pendant, Blitz Shadow Armor, Blitz Shadow Weapon, Blitz Shadow Shoes or Blitz Shadow Shield in any combination, each piece must have refine rate as 7 or higher. Gives you 1 of following item randomly : Mega Blitz Shadow Shield, Mega Blitz Shadow Weapon.

    Refine rate of shadow gears consumed doesn't affect the result.

     

    101665.png

    Experience Shadow Tooktak Box (Weapon)

    Consumes 5 pieces of Beginner, Rookie, Advanced or Expert shadow set in any combination, each piece must have refine rate as 7 or higher. Gives you 1 Experience Shadow Weapon.

    Refine rate of shadow gears consumed doesn't affect the result.

     

    28. Shadow changer

    Spoiler

    100784.png

    Shadow Changer (Weapon→Shield)

    Exchanges shadow weapon to the same type shadow shield.

    Requires Shadowdecon 10 ea to process.

    Target items : 

    Hasty Shadow Weapon

    Infinity Shadow Weapon

     

    100890.png

    Shadow Changer (Armor→Weapon)

    Exchanges shadow armor to the same type shadow weapon.

    Requires Shadowdecon 10 ea to process.

    Target items

    Critical Hit Shadow Armor

    Kingbird Ancient Shadow Armor

     

    1000854.png

    Shadow Exchange Ticket

    Exchanges specific shadow gear to other piece of the same set.

    You can choose the desired piece, refine rate and enchant of shadow gear are maintained.

    Exchangeable shadow set 

    Full Penetration set

    Full Tempest set

    True Gemstone set

    Major Auto Spell set

    Clever set

    Durable set

    Infinity set

    Hasty set

    Perfect Size set

    Lord Bearer's set

    Spell Caster set

    Mega Blitz set

    Absorb set

    Maximum Mammoth set

    Almighty set

    Kingbird Ancient set

    Critical Hit set

    Experience set

    NPC location : itemmall 31,76

     

  7. 26. Mad Bunny-LT Enchant

    Spoiler

    460020.png
    Mad Bunny-LT [1]
    Atk + 5%, Matk + 5%.
    ASPD + 3.
    Atk + 2% and Matk + 2% per 2 refine rate.
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%), reduces variable casting time by 5%. 
    If refine rate is 9 or higher, increases melee and long ranged physical damage by 7%, increases all property magical damage by 7%.
    If refine rate is 12 or higher, skill casting can't be interrupted, Cri + 15.

    [Bonus by grade]
    [Grade D] Reduces physical and magical damage taken from all property enemies by 10%.
    [Grade C] POW + 2, SPL + 2.
    [Grade B] S.Matk + 2, P.Atk + 2.
    [Grade A] Reduces delay after skill by 5%.
    Class: Shield
    Defense: 0
    Weight: 10
    Armor Level : 2
    Required Level: 160
    Usable Jobs: All

    Mad Bunny-LT can be enchanted by using Mad Bunny-LT Enchant Ticket as enchant material. Mad Bunny-LT Enchant Ticket can be obtained randomly from Kachua's secret box.

    1000609.png

    Mad Bunny-LT Enchant Ticket

    Update (03/02/2022) : Enchantment will use Enchant Ticket instead

     

    1000874.png

    Enchant Ticket

     

    1 enchant will be given randomly.

    Possible enchants : Delay after skill Lv1, Attack speed Lv1, Variable casting (physical) Lv1, Variable casting (magical) Lv1, Defense Lv1, Physical Lv1, Long ranged Lv1, Magical Lv1, Vital Lv1, Mental Lv1

    Enchant can be upgraded up to level 3 with 100% chance of success.

    Upgrading from level 1 to level 2 requires Mad Bunny-LT Enchant Ticket 3 ea, Zelunium 50 ea, Shadowdecon 50 ea.

    Upgrading from level 2 to level 3 requires Mad Bunny-LT Enchant Ticket 5 ea, Zelunium 150 ea, Shadowdecon 150 ea.

     

    If you get unwanted enchant. You can reset it with 500k zeny with 100% chance of success.

     

    Enchants

    Spoiler

    310851.png
    Delay after skill Lv1
    Reduces delay after skill by 1%.

    310852.png
    Delay after skill Lv2
    Reduces delay after skill by 3%.

    310853.png
    Delay after skill Lv3
    Reduces delay after skill by 5%.

    310854.png
    Attack speed Lv1
    Increases attack speed (reduces delay after attack by 5%).

    310855.png
    Attack speed Lv2
    Increases attack speed (reduces delay after attack by 7%).

    310856.png
    Attack speed Lv3
    Increases attack speed (reduces delay after attack by 10%), ASPD + 1.

    310857.png
    Variable casting (physical) Lv1
    Reduces variable casting time by 5%, Atk + 3.

    310858.png
    Variable casting (physical) Lv2
    Reduces variable casting time by 7%, Atk + 5.

    310859.png
    Variable casting (physical) Lv3
    Reduces variable casting time by 10%, P.Atk + 1.

    310880.png
    Variable casting (magical) Lv1
    Reduces variable casting time by 5%, Matk + 3.

    310879.png
    Variable casting (magical) Lv2
    Reduces variable casting time by 7%, Matk + 5.

    310860.png
    Variable casting (magical) Lv3
    Reduces variable casting time by 10%, S.Matk + 1.

    310861.png
    Defense Lv1
    Def + 100.

    310862.png
    Defense Lv2
    Def + 150.

    310863.png
    Defense Lv3
    Def + 200, reduces damage taken from all property by 5%.

    310864.png
    Physical Lv1
    Increases melee physical damage by 1%.

    310865.png
    Physical Lv2
    Increases melee physical damage by 3%.

    310866.png
    Physical Lv3
    Increases melee physical damage by 5%.

    310867.png
    Long ranged Lv1
    Increases long ranged physical damage by 1%.

    310868.png
    Long ranged Lv2
    Increases long ranged physical damage by 3%.

    310869.png
    Long ranged Lv3
    Increases long ranged physical damage by 5%.

    310870.png
    Magical Lv1
    Increases all property magical damage by 1%.

    310871.png
    Magical Lv2
    Increases all property magical damage by 3%.

    310872.png
    Magical Lv3
    Increases all property magical damage by 5%.

    310873.png
    Vital Lv1
    MaxHP + 3%.

    310874.png
    Vital Lv2
    MaxHP + 5%.

    310875.png
    Vital Lv3
    MaxHP + 7%.

    310876.png
    Mental Lv1
    MaxSP + 3%.

    310877.png
    Mental Lv2
    MaxSP + 5%.

    310878.png
    Mental Lv3
    MaxSP + 7%.

     

     

    • mvp 1
  8. Durable Shadow set

    Clever Shadow set

    Critical Hit Shadow Weapon

    Spoiler

    24734.png
    Durable Shadow Weapon
    Increases melee and long ranged physical damage by 2%.
    Atk + 1% per 2 refine rate.
    If refine rate is 9 or higher, ASPD + 1.
    If refine rate is 10 or higher, increases melee and long ranged physical damage by 7%.
    Class: Shadow equipment
    Location: Weapon
    Weight: 0
    Required Level: 99
    Usable Jobs: All

    24735.png
    Durable Shadow Shield
    Increases melee and long ranged physical damage by 2%.
    Atk + 1% per 2 refine rate.
    If refine rate is 9 or higher, ASPD + 1.
    If refine rate is 10 or higher, increases melee and long ranged physical damage by 7%.
    Class: Shadow equipment
    Location: Shield
    Weight: 0
    Required Level: 99
    Usable Jobs: All

    24736.png
    Clever Shadow Weapon
    Increases all property magical damage by 2%.
    Matk + 1% per 2 refine rate.
    If refine rate is 9 or higher, reduces variable casting time by 5%.
    If refine rate is 10 or higher, increases all property magical damage by 7%.
    Class: Shadow equipment
    Location: Weapon
    Weight: 0
    Required Level: 99
    Usable Jobs: All

    24737.png
    Clever Shadow Shield
    Increases all property magical damage by 2%.
    Matk + 1% per 2 refine rate.
    If refine rate is 9 or higher, reduces variable casting time by 5%.
    If refine rate is 10 or higher, increases all property magical damage by 7%.
    Class: Shadow equipment
    Location: Shield
    Weight: 0
    Required Level: 99
    Usable Jobs: All

    24738.png
    Critical Hit Shadow Weapon
    Atk + 15, Cri + 7.
    Increases critical damage 1% per 2 refine rate.
    If refine rate is 7 or higher, additional Cri + 7.
    Class: Shadow equipment
    Location: Weapon
    Weight: 0
    Required Level: 1
    Usable Jobs: All

     

  9. Lucky items from July Kachua's Secret Box

    Mad Bunny-LT

    Heroic Token (Arch Mage)

    Heroic Token (Wind Hawk)

    Spoiler

    460020.png
    Mad Bunny-LT [1]
    Atk + 5%, Matk + 5%.
    ASPD + 3.
    Atk + 2% and Matk + 2% per 2 refine rate.
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%), reduces variable casting time by 5%. 
    If refine rate is 9 or higher, increases melee and long ranged physical damage by 7%, increases all property magical damage by 7%.
    If refine rate is 12 or higher, skill casting can't be interrupted, Cri + 15.

    [Bonus by grade]
    [Grade D] Reduces physical and magical damage taken from all property enemies by 10%.
    [Grade C] POW + 2, SPL + 2.
    [Grade B] S.Matk + 2, P.Atk + 2.
    [Grade A] Reduces delay after skill by 5%.
    Class: Shield
    Defense: 0
    Weight: 10
    Armor Level : 2
    Required Level: 160
    Usable Jobs: All

    490152.png
    Heroic Token (Arch Mage) [1]
    Atk + 10%, Matk + 10%.
    Reduces variable casting time by 10%.

    When equipped with Aeon Staff-LT, increases magical damage against all size enemies by 15%.
    If refine rate of Aeon Staff-LT is 10 or higher, increases all property magical damage by 10%, increases Crimson Arrow and Rock Down damage by 10%.
    If grade of Aeon Staff-LT is C or higher, SPL + 5, S.Matk + 5, increases Crimson Arrow and Rock Down damage by additional 10%.

    When equipped with Blue Crystal Staff-LT, increases magical damage against all size enemies by 15%.
    If refine rate of Blue Crystal Staff-LT is 10 or higher, increases all property magical damage by 10%, increases Frozen Slash and Soul Vulcan Strike damage by 10%.
    If grade of Blue Crystal Staff-LT is C or higher, SPL + 5, S.Matk + 5, increases Frozen Slash and Soul Vulcan Strike damage by additional 10%.
    Class: Accessory
    Defense: 10
    Weight: 20
    Armor Level : 2
    Required Level: 205
    Usable Jobs: Arch Mage

    490153.png
    Heroic Token (Windhawk) [1]
    Atk + 10%, Matk + 10%.
    Reduces variable casting time by 10%.

    When equipped with Royal Bow-LT, increases physical damage against all size enemies by 15%.
    If refine rate of Royal Bow-LT is 10 or higher, increases long ranged physical damage by 10%, increases Gale Storm damage by 10%.
    If grade of Royal Bow-LT is C or higher, CON + 5, P.Atk + 5, increases Gale Storm damage by additional 10%.

    When equipped with Scarlet Dragon Leather Bow-LT, increases physical damage against all size enemies by 15%.
    If refine rate of Scarlet Dragon Leather Bow-LT is 10 or higher, increases long ranged physical damage by 10%, increases Crescive Bolt damage by 10%.
    If grade of Scarlet Dragon Leather Bow-LT is C or higher, CON + 5, P.Atk + 5, increases Crescive Bolt damage by additional 10%.
    Class: Accessory
    Defense: 10
    Weight: 20
    Armor Level : 2
    Required Level: 205
    Usable Jobs: Wind Hawk

     

    • Done 1
  10. To prevent the redundancy of works. I decided to leave the working on KRO content to hazyforest. I'll work on translation and some of minor updates instead.

    https://hazyforest.com/

    For the missing contents that I don't do yet. You can check on the following links.

    Item reform

    Grade enhancement

    Geffen Night Arena

    Airship Crash

    Tomb of Remorse

    Constellation Tower

    EP 18

    Illusion of Twins

    Enchantments

    Illusion Dungeons Enchantment

    Paradise Equipment

    Sunken Tower

    Reputation

    Varmundt's Biosphere

    Clock Tower Unknown Basement

    EP 19

  11. Spoiler

    24734.png
    Durable Shadow Weapon
    Increases melee and long ranged physical damage by 2%.
    Atk + 1% per 2 refine rate.
    If refine rate is 9 or higher, ASPD + 1.
    If refine rate is 10 or higher, increases melee and long ranged physical damage by 7%.
    Class: Shadow equipment
    Location: Weapon
    Weight: 0
    Required Level: 99
    Usable Jobs: All

    24735.png
    Durable Shadow Shield
    Increases melee and long ranged physical damage by 2%.
    Atk + 1% per 2 refine rate.
    If refine rate is 9 or higher, ASPD + 1.
    If refine rate is 10 or higher, increases melee and long ranged physical damage by 7%.
    Class: Shadow equipment
    Location: Shield
    Weight: 0
    Required Level: 99
    Usable Jobs: All

    24736.png
    Clever Shadow Weapon
    Increases all property magical damage by 2%.
    Matk + 1% per 2 refine rate.
    If refine rate is 9 or higher, reduces variable casting time by 5%.
    If refine rate is 10 or higher, increases all property magical damage by 7%.
    Class: Shadow equipment
    Location: Weapon
    Weight: 0
    Required Level: 99
    Usable Jobs: All

    24737.png
    Clever Shadow Shield
    Increases all property magical damage by 2%.
    Matk + 1% per 2 refine rate.
    If refine rate is 9 or higher, reduces variable casting time by 5%.
    If refine rate is 10 or higher, increases all property magical damage by 7%.
    Class: Shadow equipment
    Location: Shield
    Weight: 0
    Required Level: 99
    Usable Jobs: All

    24738.png
    Critical Hit Shadow Weapon
    Atk + 15, Cri + 7.
    Increases critical damage 1% per 2 refine rate.
    If refine rate is 7 or higher, additional Cri + 7.
    Class: Shadow equipment
    Location: Weapon
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    460020.png
    Mad Bunny-LT [1]
    Atk + 5%, Matk + 5%.
    ASPD + 3.
    Atk + 2% and Matk + 2% per 2 refine rate.
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%), reduces variable casting time by 5%. 
    If refine rate is 9 or higher, increases melee and long ranged physical damage by 7%, increases all property magical damage by 7%.
    If refine rate is 12 or higher, skill casting can't be interrupted, Cri + 15.

    [Bonus by grade]
    [Grade D] Reduces physical and magical damage taken from all property enemies by 10%.
    [Grade C] POW + 2, SPL + 2.
    [Grade B] S.Matk + 2, P.Atk + 2.
    [Grade A] Reduces delay after skill by 5%.
    Class: Shield
    Defense: 0
    Weight: 10
    Armor Level : 2
    Required Level: 160
    Usable Jobs: All

    490152.png
    Heroic Token (Arch Mage) [1]
    Atk + 10%, Matk + 10%.
    Reduces variable casting time by 10%.

    When equipped with Aeon Staff-LT, increases magical damage against all size enemies by 15%.
    If refine rate of Aeon Staff-LT is 10 or higher, increases all property magical damage by 10%, increases Crimson Arrow and Rock Down damage by 10%.
    If grade of Aeon Staff-LT is C or higher, SPL + 5, S.Matk + 5, increases Crimson Arrow and Rock Down damage by additional 10%.

    When equipped with Blue Crystal Staff-LT, increases magical damage against all size enemies by 15%.
    If refine rate of Blue Crystal Staff-LT is 10 or higher, increases all property magical damage by 10%, increases Frozen Slash and Soul Vulcan Strike damage by 10%.
    If grade of Blue Crystal Staff-LT is C or higher, SPL + 5, S.Matk + 5, increases Frozen Slash and Soul Vulcan Strike damage by additional 10%.
    Class: Accessory
    Defense: 10
    Weight: 20
    Armor Level : 2
    Required Level: 205
    Usable Jobs: Arch Mage

    490153.png
    Heroic Token (Wind Hawk) [1]
    Atk + 10%, Matk + 10%.
    Reduces variable casting time by 10%.

    When equipped with Royal Bow-LT, increases physical damage against all size enemies by 15%.
    If refine rate of Royal Bow-LT is 10 or higher, increases long ranged physical damage by 10%, increases Gale Storm damage by 10%.
    If grade of Royal Bow-LT is C or higher, CON + 5, P.Atk + 5, increases Gale Storm damage by additional 10%.

    When equipped with Scarlet Dragon Leather Bow-LT, increases physical damage against all size enemies by 15%.
    If refine rate of Scarlet Dragon Leather Bow-LT is 10 or higher, increases long ranged physical damage by 10%, increases Crescive Bolt damage by 10%.
    If grade of Scarlet Dragon Leather Bow-LT is C or higher, CON + 5, P.Atk + 5, increases Crescive Bolt damage by additional 10%.
    Class: Accessory
    Defense: 10
    Weight: 20
    Armor Level : 2
    Required Level: 205
    Usable Jobs: Wind Hawk

    570027.png
    Trumpet Shell-LT [2]
    Matk + 230, Matk + 5%.
    If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
    Matk + 15 per 2 refine rate.
    Increases all property magical damage damage by 4% per 3 refine rate.
    If refine rate is 7 or higher, increases Reverberation and Metallic Sound damage by 20%.
    If refine rate is 9 or higher, reduces fixed casting time of Reverberation by 0.5 seconds, reduces cooldown of Metallic Sound by 2 seconds.
    If refine rate is 11 or higher, increases magical damage against all property enemies by 15%, increases Reverberation and Metallic Sound damage by additional 20%.

    When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2.

    [Bonus by grade]
    [Grade D] Matk + 3%.
    [Grade C] Increases all property magical damage by 15%, S.Matk + 1.
    [Grade B] SPL + 3, S.Matk + 2.
    Class: Musical Instrument
    Attack: 160
    Weight: 100
    Weapon Level: 5
    Required Level: 190
    Usable Jobs: Minstrel classes

    580027.png
    Barbed Wire Whip-LT [2]
    Matk + 230, Matk + 5%.
    If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
    Matk + 15 per 2 refine rate.
    Increases all property magical damage damage by 4% per 3 refine rate.
    If refine rate is 7 or higher, increases Reverberation and Metallic Sound damage by 20%.
    If refine rate is 9 or higher, reduces fixed casting time of Reverberation by 0.5 seconds, reduces cooldown of Metallic Sound by 2 seconds.
    If refine rate is 11 or higher, increases magical damage against all property enemies by 15%, increases Reverberation and Metallic Sound damage by additional 20%.

    When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2.

    [Bonus by grade]
    [Grade D] Matk + 3%.
    [Grade C] Increases all property magical damage by 15%, S.Matk + 1.
    [Grade B] SPL + 3, S.Matk + 2.
    Class: Whip
    Attack: 160
    Weight: 100
    Weapon Level: 5
    Required Level: 190
    Usable Jobs: Wanderer classes

    590034.png
    Meteor Striker-LT [2]
    Can't be destroyed.
    Atk + 5%.
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    Atk + 15 per 2 refine rate.
    Increases Vulcan Arm and Knuckle Boost damage by 10% per 3 refine rate.
    If refine rate is 7 or higher, increases Vulcan Arm and Knuckle Boost damage by additional 15%.
    If refine rate is 9 or higher, increases Arm Cannon damage by 25%, reduces variable casting time by 15%.
    If refine rate is 11 or higher, increases long ranged physical damage by 15%, increases Arm Cannon damage by additional 20%.

    When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.

    [Bonus by grade]
    [Grade D] Atk + 3%.
    [Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
    [Grade B] POW + 3, P.Atk + 2.
    Class: Mace
    Attack: 320
    Weight: 350
    Weapon Level: 5
    Required Level: 190
    Usable Jobs: Mechanic classes

    620015.png
    Avenger-LT [2]
    Can't be destroyed.
    Atk + 5%.
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    Atk + 15 per 2 refine rate.
    Increases Axe Tornado damage by 10% per 3 refine rate.
    If refine rate is 7 or higher, increases Axe Boomerang damage by 40%, reduces cooldown of Axe Tornado by 1 second.
    If refine rate is 9 or higher, increases melee and long ranged physical damage by 15%, increases physical damage against all size enemies by 20%.
    If refine rate is 11 or higher, reduces physical and magical damage damage taken from all property enemies by 20%.

    When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.

    [Bonus by grade]
    [Grade D] Atk + 3%.
    [Grade C] Increases melee and long ranged physical damage by 15%, P.Atk + 1.
    [Grade B] POW + 3, P.Atk + 2.
    Class: Two-handed Axe
    Attack: 290
    Weight: 700
    Weapon Level: 5
    Required Level: 190
    Usable Jobs: Mechanic classes

    700049.png
    Narcissus Bow-LT [2]
    Atk + 5%.
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    Atk + 15 per 2 refine rate.
    Increases long ranged physical damage by 4% per 3 refine rate.
    If refine rate is 7 or higher, increases Severe Rainstorm damage by 25%, reduces cooldown of Severe Rainstorm by 2 seconds.
    If refine rate is 9 or higher, increases Severe Rainstorm damage by additional 30%, reduces variable casting time by 10%.
    If refine rate is 11 or higher, reduces physical and magical damage damage taken from all size enemies by 20%, increases physical damage against all property enemies by 15%.

    When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.

    [Bonus by grade]
    [Grade D] Atk + 3%.
    [Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
    [Grade B] POW + 3, P.Atk + 2.
    Class: Bow
    Attack: 210
    Weight: 100
    Weapon Level: 5
    Required Level: 190
    Usable Jobs: Archer classes, Shadow Chaser classes

    9128.png
    Dark Priest Egg
    An egg that contains a Dark Priest Pet.
    Can be hatched by using a Pet Incubator.
    When intimacy is Cordial, Int + 1, increase magical damage against holy property enemies by 3%.
    When intimacy is Loyal, Int + 2, increase magical damage against holy property enemies by 5%.

    9129.png
    Desert Wolf Egg
    An egg that contains a Desert Wolf Pet.
    Can be hatched by using a Pet Incubator.
    When intimacy is Awkward or Shy, Int + 1, MaxSP + 50.
    When intimacy is Neutral, Int + 2, MaxSP + 75.
    When intimacy is Cordial, Int + 3, MaxSP + 105, increases earth property magical damage by 3%.
    When intimacy is Loyal, Int + 4, MaxSP + 130, increases earth property magical damage by 5%.

    9130.png
    Chaotic Baphomet Junior Egg
    An egg that contains a Chaotic Baphomet Junior Pet.
    Can be hatched by using a Pet Incubator.
    When intimacy is Awkward or Shy, Flee + 6.
    When intimacy is Neutral, Flee + 9, MaxSP + 1%.
    When intimacy is Cordial, Flee + 12, MaxSP + 2%.
    When intimacy is Loyal, Flee + 15, MaxSP + 3%.

    9131.png
    Fire Golem Egg
    An egg that contains a Chaotic Fire Golem Pet.
    Can be hatched by using a Pet Incubator.
    When intimacy is Awkward or Shy, MaxHP + 200.
    When intimacy is Neutral, MaxHP + 300.
    When intimacy is Cordial, MaxHP + 400, increases fire property magical damage by 3%.
    When intimacy is Loyal, MaxHP + 500, increases fire property magical damage by 5%.

     

    Enchants

    Spoiler

    310851.png
    Delay after skill Lv1
    Reduces delay after skill by 1%.

    310852.png
    Delay after skill Lv2
    Reduces delay after skill by 3%.

    310853.png
    Delay after skill Lv3
    Reduces delay after skill by 5%.

    310854.png
    Attack speed Lv1
    Increases attack speed (reduces delay after attack by 5%).

    310855.png
    Attack speed Lv2
    Increases attack speed (reduces delay after attack by 7%).

    310856.png
    Attack speed Lv3
    Increases attack speed (reduces delay after attack by 10%), ASPD + 1.

    310857.png
    Variable casting (physical) Lv1
    Reduces variable casting time by 5%, Atk + 3.

    310858.png
    Variable casting (physical) Lv2
    Reduces variable casting time by 7%, Atk + 5.

    310859.png
    Variable casting (physical) Lv3
    Reduces variable casting time by 10%, P.Atk + 1.

    310880.png
    Variable casting (magical) Lv1
    Reduces variable casting time by 5%, Matk + 3.

    310879.png
    Variable casting (magical) Lv2
    Reduces variable casting time by 7%, Matk + 5.

    310860.png
    Variable casting (magical) Lv3
    Reduces variable casting time by 10%, S.Matk + 1.

    310861.png
    Defense Lv1
    Def + 100.

    310862.png
    Defense Lv2
    Def + 150.

    310863.png
    Defense Lv3
    Def + 200, reduces damage taken from all property by 5%.

    310864.png
    Physical Lv1
    Increases melee physical damage by 1%.

    310865.png
    Physical Lv2
    Increases melee physical damage by 3%.

    310866.png
    Physical Lv3
    Increases melee physical damage by 5%.

    310867.png
    Long ranged Lv1
    Increases long ranged physical damage by 1%.

    310868.png
    Long ranged Lv2
    Increases long ranged physical damage by 3%.

    310869.png
    Long ranged Lv3
    Increases long ranged physical damage by 5%.

    310870.png
    Magical Lv1
    Increases all property magical damage by 1%.

    310871.png
    Magical Lv2
    Increases all property magical damage by 3%.

    310872.png
    Magical Lv3
    Increases all property magical damage by 5%.

    310873.png
    Vital Lv1
    MaxHP + 3%.

    310874.png
    Vital Lv2
    MaxHP + 5%.

    310875.png
    Vital Lv3
    MaxHP + 7%.

    310876.png
    Mental Lv1
    MaxSP + 3%.

    310877.png
    Mental Lv2
    MaxSP + 5%.

    310878.png
    Mental Lv3
    MaxSP + 7%.

     

  12. Pet_DARK_PRIEST.png.c7601198335e9810454d868ef23b733e.png
    Dark Priest
    Pet Bonus
    When intimacy is Cordial, Int + 1, increase magical damage against holy property enemies by 3%.
    When intimacy is Loyal, Int + 2, increase magical damage against holy property enemies by 5%.
    Taming Item : Dark Bible 100796.png
    Food : Evil Dark Water 1000552.png

    Pet_DESERT_WOLF.png.1837e0d9e2807e58949a97c37b9f49be.png
    Desert Wolf
    Evolved from Baby Desert Wolf.
    Items required :
    Well-Dried Bone x 3
    Desert Wolf Card x 1
    Claw of Desert Wolf x 300
    Animal Skin x 20
    Pet Bonus
    When intimacy is Awkward or Shy, Int + 1, MaxSP + 50.
    When intimacy is Neutral, Int + 2, MaxSP + 75.
    When intimacy is Cordial, Int + 3, MaxSP + 105, increases earth property magical damage by 3%.
    When intimacy is Loyal, Int + 4, MaxSP + 130, increases earth property magical damage by 5%.

    Pet_BAPHOMET_J.png.2a480278ea01ee78e82840f0e1149b42.png
    Chaotic Baphomet Junior
    Evolved from Baphomet Junior.
    Items required :
    Chaotic Baphomet Junior Card x 1
    Baphomet's Horn x 300
    Brigan x 300
    Yellow Herb x 100
    Pet Bonus
    When intimacy is Awkward or Shy, Flee + 6.
    When intimacy is Neutral, Flee + 9, MaxSP + 1%.
    When intimacy is Cordial, Flee + 12, MaxSP + 2%.
    When intimacy is Loyal, Flee + 15, MaxSP + 3%.

    Pet_FIRE_GOLEM.png.dda6534157fbc1cb9dd593543fe97d67.png
    Fire Golem
    Evolved from Golem.
    Items required :
    Stone Heart x 500
    Magical Lithography x 3
    Fire Golem Card x 1
    Red Blood x 20
    Pet Bonus
    When intimacy is Awkward or Shy, MaxHP + 200.
    When intimacy is Neutral, MaxHP + 300.
    When intimacy is Cordial, MaxHP + 400, increases fire property magical damage by 3%.
    When intimacy is Loyal, MaxHP + 500, increases fire property magical damage by 5%.

  13. Old cash shop items (as reference)

    Spoiler

    5548
    Crimson Rose
    Increases physical damage against all type monsters by 1%, Matk + 1%, MaxSP + 30.
    Class: Headgear
    Defense: 0
    Location: Lower
    Weight: 10
    Required Level: 10
    Usable Jobs: All

    5936
    8 Forms Purgatory Wing
    Increases magical damage against dragon race monsters by 4%.
    Reduces damage taken from dragon race monsters by 5%.
    Class: Headgear
    Defense: 0
    Location: Middle
    Weight: 20
    Required Level: 10
    Usable Jobs: All

    18528
    Tare Neko Cru [1]
    Int + 2, Mdef + 5.
    Ignores magical defense rate by 5%.
    Ignores magical defense rate by additional 1% per refine rate.
    If refine rate is 7 or higher, ignores magical defense rate by additional 5%, Matk + 2%.
    If refine rate is 9 or higher, additional Matk + 5%.
    Class: Headgear
    Defense: 0
    Location: Upper
    Weight: 20
    Required Level: 1
    Usable Jobs: All

    5859
    Worldcup Hat of Honor [1]
    All Stat + 1, ASPD + 1.
    Atk + 1 and Matk + 1 per 7 base level.
    Class: Headgear
    Defense: 2
    Location: Upper
    Weight: 60
    Required Level: 1
    Usable Jobs: All

    5498
    Vagabond Wolf Hat [1]
    Agi + 5, Flee + 10.
    Ignores defense rate of demihuman and brute race enemies by 10%.
    If refine rate is 7 or higher, has a chance to inflict bleeding to the enemies within 5x5 cells around the user.
    If refine rate is 9 or higher, has a chance to auto-cast Lion's Howl level 1 when dealing physical damage.
    When equipped with Angry Snarl, Cri + 10.
    If refine rate of this headgear is 7 or higher, increases critical damage by 10%.
    If refine rate of this headgear is 9 or higher, ASPD + 1.
    Class: Headgear
    Defense: 5
    Location: Upper
    Weight: 60
    Required Level: 1
    Usable Jobs: All

    5766
    Amistr Hat [1]
    Vit + 1, additional Vit + 1 per 2 refine rate.
    Has a high chance to auto-cast Pierce level 5 when dealing physical damage.
    When equipped with Romantic Leaf, reflects 1% of damage taken back to the attacker, additional reflect damage by 1% per 2 refine rate.
    When equipped with Romantic Flower, MaxSP + 20, additional MaxSP + 10 per 2 refine rate.
    When equipped with Crimson Rose, increases physical damage against all type monsters by 1% and Matk + 1% per refine rate (up to refine level 10).
    When equipped with Toast, MaxHP + 300.
    If refine rate of this headgear is 7 or higher, additional MaxHP + 100.
    If refine rate of this headgear is 9 or higher, additional MaxHP + 200.
    Class: Headgear
    Defense: 4
    Location: Upper
    Weight: 50
    Required Level: 1
    Usable Jobs: All

    5464
    Zaha Doll Hat [1]
    Int + 3. Mdef + 9.
    Increases magical damage against undead race enemies by 10%.
    Has a chance to transform into the Bacsojin when dealing or receiving magical damage.
    While in Bacsojin form, drains 10 SP per second and gains the following effects.
    - Increases Matk by 30 per refine rate.
    - Reduces fixed casting time by 0.08 seconds per refine rate.
    The duration is increased depend on refine rate.
    Class: Headgear
    Defense: 0
    Location: Upper
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    19240
    Toy Syringe
    Increases recovery rate of Condensed White Potion and [Not for sale]Condensed White Potion by 100%.
    Class: Headgear
    Defense: 3
    Location: Lower
    Weight: 10
    Required Level: 1
    Usable Jobs: All

    19244
    Rosary Necklace
    Increases heal effectiveness by 5%.
    When equipped with Recovery Light, reduces delay after skill by 3% per 2 refine rate of Recovery Light.
    Disables SP consumption penalty of Recovery Light.
    Class: Headgear
    Defense: 12
    Location: Lower
    Weight: 30
    Required Level: 1
    Usable Jobs: All

    19178
    Elemental Crown [1]
    Dex + 3.
    Increases long ranged physical damage by 4%.
    Additional Dex + 1 per 2 refine rate.
    When equipped with either Burning Bow, Frozen Bow, Earth Bow or Gust Bow,
    Increases long ranged physical damage by additional 45%.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 50
    Required Level: 50
    Usable Jobs: All

    5944
    Bandit Hood [1]
    Mdef + 5.
    Recovery 5 SP when killing demihuman monsters with melee physical damage.
    Recovery 100 HP when killing monsters with melee physical damage.
    If refine rate is 5 or higher, reduces damage taken from demihuman monsters by 5%.
    If refine rate is 7 or higher, reduces damage taken from demihuman monsters by additional 5%.
    Class: Headgear
    Defense: 5
    Location: Upper
    Weight: 30
    Required Level: 20
    Usable Jobs: All

    19176
    Fallen Angel's Blessing [1]
    Increases physical damage against angel race monsters by 5%.
    Reduces damage taken from angel race monsters by 5%.
    Class: Headgear
    Defense: 1
    Location: Middle
    Weight: 20
    Required Level: 10
    Usable Jobs: All

    19179
    Rabbit Magic Hat [1]
    Dex + 1, Agi + 1, Mdef + 1.
    Increases attack speed (reduces delay after attack by 5%).
    Reduces delay after skill by 4%.
    Class: Headgear
    Defense: 4
    Location: Upper
    Weight: 80
    Required Level: 1
    Usable Jobs: All

    19180
    Anubis Helm [1]
    Mdef + 5.
    Reduces damage taken from boss monsters by 10%.
    Increases incoming heal effectiveness by 10%.
    Can't be refined.
    Class: Headgear
    Defense: 8
    Location: Upper
    Weight: 0
    Required Level: 65
    Usable Jobs: All

    5658
    Imp Hat [1]
    Has a chance to endow weapon with fire property for 60 seconds when dealing physical damage.
    Has a chance to increase fire property magical damage by 10% for 60 seconds when dealing magical damage.
    If refine rate is 7 or higher, increases a chance to activate.
    If refine rate is 9 or higher, has a chance to auto-cast Pulse Strike level 1 when receiving physical damage.
    Class: Headgear
    Defense: 1
    Location: Upper
    Weight: 40
    Required Level: 1
    Usable Jobs: All

    19264
    Golden Fish Hat [1]
    Has a chance to endow weapon with holy property for 60 seconds when dealing physical damage.
    Has a chance to increase holy property magical damage by 10% for 60 seconds when dealing magical damage.
    If refine rate is 7 or higher, increases a chance to activate.
    If refine rate is 9 or higher, has a low chance to auto-cast Quagmire level 1 when receiving physical damage.
    Class: Headgear
    Defense: 2
    Location: Upper
    Weight: 40
    Required Level: 1
    Usable Jobs: All

    5654
    Holy Marching Hat [1]
    Int + 1, Mdef + 5, Matk + 2%.
    If refine rate is 7 or higher, increases heal effectiveness by 5%.
    If refine rate is 9 or higher, additional Matk + 5%.
    Class: Headgear
    Defense: 5
    Location: Upper
    Weight: 20
    Required Level: 1
    Usable Jobs: All

    5420
    Ifrit Mask [1]
    Str + 2, Int + 2, Mdef + 5.
    Has a chance to auto-cast Meteor Storm level 3 when dealing physical damage.
    Increases physical damage against earth property monsters by 10%, increases fire property magical damage by 10%.
    Reduces damage taken from fire property by 10%, increases damage taken from water property by 10%.
    Class: Headgear
    Defense: 12
    Location: Upper, Middle, Lower
    Weight: 80
    Required Level: 50
    Usable Jobs: All

    5671
    Incarnation Of Morocc Doll [1]
    Recovery 2 SP when killing monsters with melee physical damage or magical damage.
    Has a chance to auto-cast Critical Wound level 2 when dealing physical damage.
    Can't be refined.
    Defense: 0
    Location: Upper
    Weight: 30
    Required Level: 70
    Usable Jobs: All

    5511
    Samambaia [1]
    Increases physical damage against all type monsters by 2%, Matk + 2%, increases heal effectiveness by 2%.
    ASPD + 1. Reduces fixed casting time by 10%.
    (fixed casting time reduction effect only apply the highest reduction).
    Class: Headgear
    Defense: 5
    Location: Upper
    Weight: 20
    Required Level: 1
    Usable Jobs: All

    19129
    Chick Hat [1]
    Reduces damage taken from demihuman and brute monsters by 3%.
    Can't be refined.
    Enables to use Double Attack level 2, if user has higher skill level, that level will be triggered instead.
    MaxHP + 50, MaxSP + 50, Luk + 2.
    Class: Headgear
    Defense: 2
    Location: Upper
    Weight: 10
    Required Level: 10
    Usable Jobs: All

    19265
    Smokie Transformation Leaf [1]
    Increase all property magical damage by 1% per refine rate.
    Has a chance to transform into Smokie for 5 seconds when dealing melee physical damage.
    Grants following effects while in Smokie form.
    Has 5% chance to auto-cast bolt spells level 2 when dealing melee physical damage.
    If refine rate is 7 or higher, has 4% chance to auto-cast Frost Nova level 5 when dealing melee physical damage.
    If refine rate is 8 or higher, has 3% chance to auto-cast Thunderstorm level 5 when dealing melee physical damage.
    If refine rate is 9 or higher and base level is 100 or higher, has 2% chance to auto-cast Hell Inferno level 5 when dealing melee physical damage.
    If refine rate is 10 or higher and base level is 100 or higher, has 1% chance to auto-cast Chain Lightning level 3 when dealing melee physical damage.
    Class: Headgear
    Defense: 7
    Location: Upper
    Weight: 60
    Required Level: 1
    Usable Jobs: All

    5421
    Ifrit's Ears
    Str + 1, Int + 1, Mdef + 3.
    Increases fire property magical damage by 3%.
    Increases Bash and Magnum Break damage by 4%.
    Reduces damage taken from fire property by 3%, increases damage taken from water property by 3%.
    Class: Headgear
    Defense: 0
    Location: Middle
    Weight: 30
    Required Level: 50
    Usable Jobs: All except Novice

    19242
    Kitten Headdress [1]
    All Stat + 1, reduces delay after attack by 5%.
    If refine rate is 9 or higher, reduces variable casting time by 10%.
    If refine rate is 12 or higher, skill casting can't be interrupted.
    When equipped with Blush, increases heal effectiveness by 5%.
    If base level is lower than 100, increases EXP gained from killing monsters by 10%.
    If base level is 100 or higher, increases EXP gained from killing monsters by 4%.
    Class: Headgear
    Defense: 20
    Location: Upper
    Weight: 10
    Required Level: 1
    Usable Jobs: All

    5985
    Noble Mask
    Increases Martyr's Reckoning damage by 2% per 1 base level.
    Reduces variable casting time of Sacrifice by 2 seconds.
    Reduces variable casting time of Gloria Domini by 2 seconds.
    MaxHP + 1%, increases attack speed (reduces delay after attack by 1%).
    If base level is 100 or higher, MaxHP + 1%, increases attack speed (reduces delay after attack by additional 1%).
    If base level is 150 or higher, MaxHP + 1%, increases attack speed (reduces delay after attack by additional 1%).
    Class: Headgear
    Defense: 0
    Location: Middle
    Weight: 20
    Required Level: 30
    Usable Jobs: All

    18572
    Judge Hat [1]
    Reduces variable casting time by 6%, increase attack speed (reduces delay after attack by 6%).
    If refine rate is 7 or higher, reduces damage taken from demihuman enemies by 2%.
    Mdef + 2.
    When equipped by Swordsman classes, Merchant classes, Thief classes, Monk, Taekwondo or Star Gladiator classes, increases physical damage against all type monsters by 1% per 2 refine rate.
    When equipped by Magician classes, Acolyte classes, Soul Linker classes or Ninja classes, Matk + 1% per 2 refine rate.
    When equipped Archer classes or Gunslinger classes, increases long ranged physical damage by 1% per refine rate.
    [Gold PC Room]
    All Stat + 1, reduces damage taken from demihuman enemies by 10%.
    Class: Headgear
    Defense: 2
    Location: Middle
    Weight: 30
    Required Level: 1
    Usable Jobs: All

     

    • Done 1
  14. Spoiler

    Fourth class jobs improvement bundle (brief)

     

    1. Dragon Knight

    1.1. Improves the effectiveness of Servant Weapon, Storm Slash, Hack and Slasher, Madness Crusher, and Vigor.

    1.2. Upon learning Dragonic Aura, P.Atk and POW will increase the influence of Dragon Training skill on Dragon Breath and Dragon Breath - Water damage.

    1.3. Improves the effectiveness and increases damage of Hundred Spears.

     

    2. Imperial Guard

    2.1. Improves the effectiveness of Shield Shooting along with Rapid Smiting, Shield Press and Earth Drive.

    2.2. Improves the basic effectiveness of Cross Rain, Genesis Ray, Vanishing Point, Cannon Spear, Overslash, Overbrand and Hesperus Lit.

    2.3. Changes bonus of Attack Stance from Atk to P.Atk and S.Matk.

    2.4. Reduces the influence of MaxHP on Guardian Shield, instead adds the influence of STA and base level.

    2.5. Adds the ability to recover AP to Guardian Shield.

     

    3. Meister

    3.1. Improves the effectiveness of Axe Stomp along with Axe Tornado.

    3.2. Increases damage of Knuckle Boost, Vulcan Arm and Arm Cannon.

    3.3. Adds the new effects "Rush Effect" and "Quake Effect" that will be given to the user and the enemies respectively upon using Rush Quake.

     

    4. Biolo

    4.1. Increases the bonus of MaxHP and Atk upon Biolo's pets of Bionic Mastery.

    4.2. Reduces casting time of Wooden Warrior, Wooden Fairy and Creeper.

    4.3. Reduces AP consumption of Hell Tree, adds the long ranged physical damage bonus to the Hell Tree's powder buff.

    4.4. Improves the effectiveness of Acidified Zone (Water/Wind/Earth/Fire).

     

    5. Shadow Cross

    5.1. Removes "cloaking" condition of Savage Impact. Changes damage display from 8 split hits to 3 hits and will deal 5 hits when using under Cloaking Exceed state.

    Due to this changes. The skill formula will be adjusted because the skill damage is increased by 3 times. 

    5.2. Reduces cooldown of Eternal Slash so the user can use this skill more frequently within the limited time of Weapon Blocking state.

     

    6. Abyss Chaser

    6.1. Improves the basic effectiveness of Chain Reaction Shot and Frenzy Shot.

    6.2. Reworks Frenzy Shot to fire the single target continuously.

    6.3. Removes casting time of Unlucky Rush so the effectiveness of the skill will be increased.

    6.4. Improves the effectiveness of Abyss Dagger, improves the damage bonus of Fatal Menace.

    6.5. Increases cast range of Fatal Menace.

    6.6. Reduces AP consumption of Abyss Slayer and increases the skill duration.

    6.7. Improves the effectiveness of From the Abyss and Abyss Square.

    6.8. Adds the ability to recover AP to From the Abyss.

     

    7. Arch Mage

    7.1. Improves Crimson Arrow, Rock Down, Frozen Slash, and Storm Cannon to can be used more frequently and increases damage of the mentioned skills when under Climax state (regardless of skill level of Climax).

    7.2. Adds the ability to recover AP to Mystery Illusion and increases its damage. this changes to improve the using of Astral Strike to be more smoothly.

    7.3. Changes bonus of Two Hand Staff Mastery from %Matk to S.Matk.

     

    8. Elemental master

    8.1. Improves the effectiveness of Diamond Storm, Terra Drive, Conflagration, Lightning Land, and Venom Swamp.

    8.2. Reduces cooldown of Increasing Activity and increases the amount of AP recovered on the party member.

     

    9. Cardinal

    9.1. Applies the critical damage to Petitio, the critical chance is the user's Cri.

    9.2. Improves Framen to can be used more frequently.

    9.3. Increases damage of Arbitrium.

     

    10. Inquisitor

    10.1. Improves the effectiveness of Oleum Sanctum and Explosion Blaster in the purpose of using as combo from Rampage Blast.

    10.2. Applies the critical damage to Massive Flame Blaster.

    10.3. Applies the critical damage to Third Punish, Third Consecration and Third Flame Bomb, and adds MaxHP as the factor in the skill formula.

     

    11. Wind Hawk

    11.1. Increases damage of Hawk Rush and Gale Storm.

    11.2. Reduces AP consumption of Hawk Boomerang.

     

    12. Troubadour & Trouvere

    12.1. Improves the effectiveness of Metallic Fury, Sound Blend and Rose Blossom.

     

    source :

    https://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4114275&curpage=1

     

    • Like 3
  15. 15906.png
    Northern Cross [1]
    Mdef + 10.
    Attack speed + 10%.
    Increases magical damage by 25%.
    If user learned Stasis level 5, has a chance to increase movement speed for 30 seconds when dealing magical damage.
    If user learned Intensification level 5, Def + 150, Mdef + 15, reduces cooldown of Drain Life by 2 seconds.
    If user learned Recognized Spell level 5, reduces damage taken from boss monsters by 20%.
    Recovers 30 HP and 3 SP per refine rate when killing monsters with magical damage.
    If refine rate is 7 or higher, Vit + 7, Int + 7, increases Drain Life damage by 75%.
    If refine rate is 9 or higher, Vit + 18, Int + 18, increases Drain Life damage by 175%. 
    Class: Headgear 
    Defense: 10
    Location: Upper
    Weight: 50
    Required Level: 100
    Usable Jobs: All

    490145.png
    Ring of Ceryneian [1]
    Dex + 7.
    Increases physical damage by 10%.
    Increases Arrow Storm and Aimed Bolth damage by 1% per 10 base level.
    If user learned Warg Rider level 3, Recovers 3 SP when dealing damage, reduces delay after skill by 20%.
    If user learned Aimed Bolt level 10, increases physical damage against boss monsters by 15%.
    If user learned Camouflage level 5, reduces cooldown of No Limits by 45 seconds.
    If user learned Main Ranger level 10, Perfect Hit + 15.
    Removes No Limits buff if this item is unequipped.
    When equipped with Hero and both are equipped by Ranger, negates size penalty, reduces cooldown of Aimed Bolt by 0.25 seconds.
    Class: Accessory
    Defense: 0
    Weight: 10
    Required Level: 100
    Usable Jobs: All

    490146.png
    Paracelsus Glove [1]
    Str + 7.
    Increases physical damage by 10%.
    Increases Cart Cannon and Cart Tornado damage by 1% per 2 base level.
    If user learned Cart Boost level 5, attack speed + 10%, MaxHP + 15%.
    If user learned Crazy Vines level 10, Recovers 3 SP when dealing damage.
    If user learned Fire Expansion level 5, increases physical damage against small, medium and larg size monsters by 10%.
    When equipped with Dynast and both are equipped by Genetic, gains permanent Endure state, gains Atk + 100% for 3 seconds when using Cart Tornado.
    Class: Accessory
    Defense: 0
    Weight: 10
    Required Level: 100
    Usable Jobs: All

    • Done 1
  16. On 6/4/2021 at 10:31 PM, armstrong said:

    Thx for the info, too! Hmm....

    @Sigma I cant find any information about enchants illusion dungeon gear (with links to kro sources). Where I can read about it? Thx a lot!

    Sorry I don't have the exact list of enchant since official page doesn't provide it.

  17. 25. Deep Blue Sunglasses Enchant

    Spoiler

    410080.png
    Deep Blue Sunglasses [1]
    Reduces variable casting time by 5%.
    Class : Headgear
    Location : Middle
    Defense : 0
    Weight : 10
    Required Level : 1
    Usable Jobs : All

    Deep Blue Sunglasses [1] can be enchanted by using Lens Craft Stone as enchant material. Lens Craft Stone can be bought at NPC with 1m zeny or 2 Nyangvine Fruits.

    100823.png

    Lens Craft Stone

     

    2 options will be given randomly as following table.

    982615062_deepbluesunglassesenchant.png.da46a1a8fab293d5fd1f7261fba6ce66.png

     

    If you get unwanted options. You can re-enchant it as much as you want as long as you have enough zeny or Nyangvine Fruit to buy Lens Craft Stone.

     

  18. 410070.png
    Demon's Familiar
    All Stat + 10.
    When equipped with one of following items,
    [Hypocrisy Edge],
    [Avaritia Metal],
    [Luxuria Pierce],
    [Pride Stone],
    [Wrath Wheel],
    [Superbia String],
    [Gula Gun],
    [Pigritia Rhythm],
    [Lust Pointer],
    [Lust Shatter],
    [Lust Crusher],
    [Lust Boom],
    [Hypocrisy Machine],
    [Invidia Bundle],
    [Wrath Rack],
    [Gula Teeth],
    [Pride Steel],
    [Gluttony Stick],
    [Sloth Text],
    [Sloth Bible],
    [Greed Wand],
    [Addiction Plant],
    [Ira Fist],
    [Pigritia Wave],
    [Pigritia Spark],
    [Envy Blunt],
    Atk + 200, Matk + 200.
    Class: Headgear 
    Defense: 2
    Location: Middle
    Weight: 20
    Required Level: 100
    Usable Jobs: All

    420068.png
    Lord of Royals
    Increases physical and magical damage against small, medium and large size monsters by 4% per 50 sum of base Str and base Int.
    Class: Headgear 
    Defense: 0
    Location: Lower
    Weight: 10
    Required Level: 100
    Required Jobs: All

    470097.png
    Demon Hunting Shoes [1]
    Mdef + 15.
    Increases physical damage by 10%.
    Reduces damage taken from boss monsters by 5%.
    MaxHP + 4% per refine rate. 
    If refine rate is 7 or higher, increases physical damage by additional 15%.
    If refine rate is 9 or higher, increases physical damage by additional 15%, deals additional damage depend on target's defense.
    Class: Shoes
    Defense: 40
    Weight: 100
    Required Level: 100
    Usable Jobs: All

    480114.png
    Bravery Unrivaled Mishoki [1]
    Reduces damage taken from boss monsters by 5%.
    Reduces damage taken from players by 5%.
    Reduces delay after skill by 1% and increases physical damage by 2% per refine rate.
    If refine rate is 6 or higher, attack speed + 10%, Perfect Hit + 25.
    If refine rate is 8 or higher, enables to use Improve Concentration level 10, gains Atk + 50 and Flee + 50 upon learning Improve Concentration level 10.
    When equipped with Bravery Unrivaled Crest Hat, increases long ranged physical damage by 25%, recovers 5 SP when dealing damage to the enemies.
    When equipped with Bravery Unrivaled Brace, all stat + 10 per 3 refine rate of Bravery Unrivaled Brace.
    When equipped with Bravery Unrivaled Mail, MaxHP + 20% and reduces damage taken from long ranged physical damage by 5% per 3 refine rate of Bravery Unrivaled Mail.
    When equipped with Hero, increases weapon attack damage by 30%, Perfect Hit + 25.
    Removes Improve Concentration buff upon this garment is unequipped.
    Class: Garment
    Defense: 60
    Weight: 60
    Required Level: 100
    Usable Jobs: All

    490142.png
    Omega Core
    Attack speed + 10%.
    Increases physical damage by 10%.
    When equipped with Whole Creation, all stat + 10, reduces delay after skill by 30%.
    Class: Accessory (right)
    Defense: 1
    Weight: 50
    Required Level: 100
    Usable Jobs: All

  19. Lucky items from June Kachua's Secret Box

    Deep Blue Sunglasses

    Convertible Physical Wing

    Convertible Magical Wing

    Spoiler

    410079.png
    Deep Blue Sunglasses
    Reduces variable casting time by 10%.
    Atk + 10, Matk + 10.
    Class : Headgear
    Location : Middle
    Defense : 0
    Weight : 10
    Required Level : 1
    Usable Jobs : All

    480124.png
    Convertible Physical Wing [1]
    Atk + 5 and Atk + 1% per 2 refine rate.
    Increases physical damage against all size enemies by 3% per 3 refine rate.
    If refine rate is 7 or higher, increases attacke speed (reduces delay after attack by 7%).
    If refine rate is 9 or higher, reduces damage taken from neutral property by 7%.
    If refine rate is 11 or higher, increases melee and long ranged physical damage by 10%.

    When equipped with Deep Blue Sunglasses [1], Atk + 7%, reduces variable casting time by 15%.
    When equipped with Victorious Wing Ears [1], Atk + 7%, reduces delay after skill by 15%.
    When equipped with Battle Processor [1], Atk + 7%, increases melee and long ranged physical damage by 5%.
    Class : Garment
    Defense : 38
    Weight : 40
    Armor Level : 1
    Required Level : 150
    Usable Jobs : All 

    480125.png
    Convertible Magical Wing [1]
    Matk + 5 and Matk + 1% per 2 refine rate.
    Increases magical damage against all size enemies by 3% per 3 refine rate.
    If refine rate is 7 or higher, reduces variable casting time by 7%.
    If refine rate is 9 or higher, reduces damage taken from neutral property by 7%.
    If refine rate is 11 or higher, increases all property magical damage by 10%.

    When equipped with Deep Blue Sunglasses [1], Matk + 7%, reduces variable casting time by 15%.
    When equipped with Victorious Wing Ears [1], Matk + 7%, reduces delay after skill by 15%.
    When equipped with Battle Processor [1], Matk + 7%, increases all property magical damage by 5%.
    Class : Garment
    Defense : 38
    Weight : 40
    Armor Level : 1
    Required Level : 150
    Usable Jobs : All

     

    Deep Blue Sunglasses can be socket enchanted with Pump of Spirit.

    Spoiler

    410080.png
    Deep Blue Sunglasses [1]
    Reduces variable casting time by 5%.
    Class : Headgear
    Location : Middle
    Defense : 0
    Weight : 10
    Required Level : 1
    Usable Jobs : All

     

    The slotted Deep Blue Sunglasses can be enchanted.

    • Done 1
  20. Spoiler

    410079.png
    Deep Blue Sunglasses
    Reduces variable casting time by 10%.
    Class : Headgear
    Location : Middle
    Defense : 0
    Weight : 10
    Required Level : 1
    Usable Jobs : All

    410080.png
    Deep Blue Sunglasses [1]
    Reduces variable casting time by 5%.
    Class : Headgear
    Location : Middle
    Defense : 0
    Weight : 10
    Required Level : 1
    Usable Jobs : All

    480124.png
    Convertible Physical Wing [1]
    Atk + 5 and Atk + 1% per 2 refine rate.
    Increases physical damage against all size enemies by 3% per 3 refine rate.
    If refine rate is 7 or higher, increases attacke speed (reduces delay after attack by 7%).
    If refine rate is 9 or higher, reduces damage taken from neutral property by 7%.
    If refine rate is 11 or higher, increases melee and long ranged physical damage by 10%.

    When equipped with Deep Blue Sunglasses [1], Atk + 7%, reduces variable casting time by 15%.
    When equipped with Victorious Wing Ears [1], Atk + 7%, reduces delay after skill by 15%.
    When equipped with Battle Processor [1], Atk + 7%, increases melee and long ranged physical damage by 5%.
    Class : Garment
    Defense : 38
    Weight : 40
    Armor Level : 1
    Required Level : 150
    Usable Jobs : All 

    480125.png
    Convertible Magical Wing [1]
    Matk + 5 and Matk + 1% per 2 refine rate.
    Increases magical damage against all size enemies by 3% per 3 refine rate.
    If refine rate is 7 or higher, reduces variable casting time by 7%.
    If refine rate is 9 or higher, reduces damage taken from neutral property by 7%.
    If refine rate is 11 or higher, increases all property magical damage by 10%.

    When equipped with Deep Blue Sunglasses [1], Matk + 7%, reduces variable casting time by 15%.
    When equipped with Victorious Wing Ears [1], Matk + 7%, reduces delay after skill by 15%.
    When equipped with Battle Processor [1], Matk + 7%, increases all property magical damage by 5%.
    Class : Garment
    Defense : 38
    Weight : 40
    Armor Level : 1
    Required Level : 150
    Usable Jobs : All

    500039.png
    Red Lotus Sword-LT [2]
    Atk + 5%.
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    Atk + 15 per 2 refine rate.
    Increases long ranged physical damage by 4% per 3 refine rate.
    If refine rate is 7 or higher, increase Cart Cannon damage by 10%, reduces variable casting time by 10%. 
    If refine rate is 9 or higher, increase Cart Cannon damage by additional 20%, increases physical damage against all size enemies by 15%.
    If refine rate is 11 or higher, increase Cart Cannon damage by additional 10%, increase Acid Bomb damage by 25%, reduces variable casting time by additional 8%. 

    When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.

    [Bonus by grade]
    [Grade D] Atk + 3%.
    [Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
    [Grade B] POW + 3, P.Atk + 2.
    Class : Sword
    Attack : 200
    Weight : 100
    Weapon Level : 5
    Required Level : 190
    Usable Jobs : Genetic classes

    500040.png
    Slate Sword-LT [2]
    Atk + 5%.
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    Atk + 15 per 2 refine rate.
    Increases melee physical damage by 4% per 3 refine rate.
    If refine rate is 7 or higher, increases Cart Tornado damage by 25% and Hell Plant damage by 30%.
    If refine rate is 9 or higher, increases Cart Tornado damage by additional 20%, reduces delay after skill by 10%.
    If refine rate is 11 or higher, MaxHP + 10%, increases Cart Tornado damage by additional 20%, reduces delay after skill by additional 5%.

    When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.

    [Bonus by grade]
    [Grade D] Atk + 3%.
    [Grade C] Increases melee physical damage by 15%, P.Atk + 1.
    [Grade B] POW + 3, P.Atk + 2.
    Class: Sword
    Attack: 205
    Weight: 120
    Weapon Level: 5
    Required Level: 190
    Usable Jobs: Genetic classes

    700045.png
    Royal Bow-LT [2]
    Atk + 5%.
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    Atk + 15 per 2 refine rate.
    Increases long ranged physical damage by 4% per 3 refine rate.
    If refine rate is 7 or higher, increases Arrow Storm damage by 20%, reduces cooldown of Arrow Storm by 1 second.
    If refine rate is 9 or higher, increases Arrow Storm damage by additional 30%, reduces delay after skill by 10%.
    If refine rate is 11 or higher, increases Arrow Storm damage by additional 20%, increases Focused Arrow Strike damage by 35%, increases critical damage by 15%.

    When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.

    [Bonus by grade]
    [Grade D] Atk + 3%.
    [Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
    [Grade B] POW + 3, P.Atk + 2.
    Class : Bow
    Attack : 205
    Weight : 120
    Weapon Level : 5
    Required Level : 190
    Usable Jobs : Ranger classes, Shadow Chaser classes

    700046.png
    Scarlet Dragon Leather Bow-LT [2]
    Atk + 5%.
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    Atk + 15 per 2 refine rate.
    Increases long ranged physical damage by 4% per 3 refine rate.
    If refine rate is 7 or higher, increases Aimed Bolt damage by 20%, reduces variable casting time by 10%.
    If refine rate is 9 or higher, increases Aimed Bolt damage by additional 30%, reduces delay after skill by 10%.
    If refine rate is 11 or higher, reduces cooldown of Aimed Bolt by 1 second, reduces delay after skill by additional 8%.

    When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.

    [Bonus by grade]
    [Grade D] Atk + 3%.
    [Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
    [Grade B] POW + 3, P.Atk + 2.
    Class : Bow
    Attack : 200
    Weight : 90
    Weapon Level : 5
    Required Level : 190
    Usable Jobs : Ranger classes

     

  21. Constellation accessories

    Spoiler

    490131.png
    Stellar Seal [1]
    Class: Accessory (right)
    Defense: 0
    Weight: 50
    Armor Level : 2
    Required Level: 240
    Usable Jobs: All

    490132.png
    Stellar Power Seal [1]
    Atk + 7%, P.Atk + 3.
    When equipped with Nebula Armor of Power, Atk + 5%, P.Atk + 2.
    Class: Accessory (right)
    Defense: 10
    Weight: 50
    Armor Level : 2
    Required Level: 240
    Usable Jobs: All

    490133.png
    Stellar Stamina Seal [1]
    MaxHP + 7%, Res + 5.
    When equipped with Nebula Armor of Stamina, MaxHP + 5%, Res + 3.
    Class: Accessory (right)
    Defense: 0
    Weight: 50
    Armor Level : 2
    Required Level: 240
    Usable Jobs: All

    490134.png
    Stellar Concentration Seal [1]
    Increases attack speed (reduces delay after attack by 7%), Cri + 3.
    When equipped with Nebula Suit of Concentration, ASPD + 1, Cri + 7.
    Class: Accessory (right)
    Defense: 0
    Weight: 50
    Armor Level : 2
    Required Level: 240
    Usable Jobs: All

    490135.png
    Stellar Creative Seal [1]
    Increases critical damage by 7%, P.Atk + 2.
    When equipped with Nebula Suit of Creative, increases critical damage by 5%, P.Atk + 2.
    Class: Accessory (right)
    Defense: 0
    Weight: 50
    Armor Level : 2
    Required Level: 240
    Usable Jobs: All

    490136.png
    Stellar Spell Seal [1]
    Increases all property magical damage by 7%, S.Matk + 2.
    When equipped with Nebula Robe of Spell, increases all property magical damage by 5%, S.Matk + 2.
    Class: Accessory (right)
    Defense: 0
    Weight: 50
    Armor Level : 2
    Required Level: 240
    Usable Jobs: All

    490137.png
    Stellar Wisdom Seal [1]
    Reduces variable casting time by 7%, H.Plus + 2.
    When equipped with Nebula Robe of Wisdom, increases heal effectiveness by 10%, H.Plus + 2.
    Class: Accessory (right)
    Defense: 0
    Weight: 50
    Armor Level : 2
    Required Level: 240
    Usable Jobs: All

     

    Constellation enchants

    Spoiler

    310674.png
    Star Cluster of Power Lv1
    Atk + 5 and increases melee physical damage by 1% per 15 base POW of the user.
    If the enchanted armor is grade D, P.Atk + 1 and increases melee physical damage by additional 1% per 15 base POW.
    If the enchanted armor is grade C, additional P.Atk + 1 and increases melee physical damage by additional 1% per 15 base POW.
    If the enchanted armor is grade B, additional P.Atk + 1 and increases melee physical damage by additional 1% per 15 base POW.
    If the enchanted armor is grade A, additional P.Atk + 1 and increases melee physical damage by additional 1% per 15 base POW.

    310675.png
    Star Cluster of Power Lv2
    Atk + 7 and increases melee physical damage by 1% per 15 base POW of the user.
    If the enchanted armor is grade D, P.Atk + 1 and increases melee physical damage by additional 1% per 15 base POW.
    If the enchanted armor is grade C, additional P.Atk + 1 and increases melee physical damage by additional 1% per 15 base POW.
    If the enchanted armor is grade B, additional P.Atk + 2 and increases melee physical damage by additional 1% per 15 base POW.
    If the enchanted armor is grade A, additional P.Atk + 2 and increases melee physical damage by additional 2% per 15 base POW.

    310676.png
    Star Cluster of Power Lv3
    Atk + 15 and increases melee physical damage by 2% per 15 base POW of the user.
    If the enchanted armor is grade D, P.Atk + 1 and increases melee physical damage by additional 1% per 15 base POW.
    If the enchanted armor is grade C, additional P.Atk + 2 and increases melee physical damage by additional 1% per 15 base POW.
    If the enchanted armor is grade B, additional P.Atk + 2 and increases melee physical damage by additional 2% per 15 base POW.
    If the enchanted armor is grade A, additional P.Atk + 3 and increases melee physical damage by additional 3% per 15 base POW.

    310677.png
    Star Cluster of Stamina Lv1
    MaxHP + 1% and Res + 1 per 15 base STA of the user.
    If the enchanted armor is grade D, additional MaxHP + 1% and Res + 1 per 15 base STA. 
    If the enchanted armor is grade C, additional MaxHP + 1% and additional Res + 1 per 15 base STA. 
    If the enchanted armor is grade B, additional MaxHP + 1% and additional Res + 1 per 15 base STA. 
    If the enchanted armor is grade A, additional MaxHP + 1% and additional Res + 2 per 15 base STA. 

    310678.png
    Star Cluster of Stamina Lv2
    MaxHP + 2% and Res + 2 per 15 base STA of the user.
    If the enchanted armor is grade D, additional MaxHP + 1% and Res + 1 per 15 base STA. 
    If the enchanted armor is grade C, additional MaxHP + 1% and additional Res + 1 per 15 base STA. 
    If the enchanted armor is grade B, additional MaxHP + 2% and additional Res + 1 per 15 base STA. 
    If the enchanted armor is grade A, additional MaxHP + 2% and additional Res + 2 per 15 base STA. 

    310679.png
    Star Cluster of Stamina Lv3
    MaxHP + 3% and Res + 4 per 15 base STA of the user.
    If the enchanted armor is grade D, additional MaxHP + 1% and Res + 1 per 15 base STA. 
    If the enchanted armor is grade C, additional MaxHP + 2% and additional Res + 2 per 15 base STA. 
    If the enchanted armor is grade B, additional MaxHP + 2% and additional Res + 2 per 15 base STA. 
    If the enchanted armor is grade A, additional MaxHP + 3% and additional Res + 3 per 15 base STA. 

    310680.png
    Star Cluster of Concentration Lv1
    Increases long ranged physical damage by 1% and Atk + 5 per 15 base CON of the user.
    If the enchanted armor is grade D, increases long ranged physical damage by additional 1% and P.Atk + 1 per 15 base CON.
    If the enchanted armor is grade C, increases long ranged physical damage by additional 1% and additional P.Atk + 1 per 15 base CON.
    If the enchanted armor is grade B, increases long ranged physical damage by additional 1% and additional P.Atk + 1 per 15 base CON.
    If the enchanted armor is grade A, increases long ranged physical damage by additional 1% and additional P.Atk + 2 per 15 base CON.

    310681.png
    Star Cluster of Concentration Lv2
    Increases long ranged physical damage by 2% and Atk + 7 per 15 base CON of the user.
    If the enchanted armor is grade D, increases long ranged physical damage by additional 1% and P.Atk + 1 per 15 base CON.
    If the enchanted armor is grade C, increases long ranged physical damage by additional 1% and additional P.Atk + 1 per 15 base CON.
    If the enchanted armor is grade B, increases long ranged physical damage by additional 1% and additional P.Atk + 2 per 15 base CON.
    If the enchanted armor is grade A, increases long ranged physical damage by additional 2% and additional P.Atk + 2 per 15 base CON.

    310682.png
    Star Cluster of Concentration Lv3
    Increases long ranged physical damage by 2% and Atk + 15 per 15 base CON of the user.
    If the enchanted armor is grade D, increases long ranged physical damage by additional 1% and P.Atk + 1 per 15 base CON.
    If the enchanted armor is grade C, increases long ranged physical damage by additional 2% and additional P.Atk + 2 per 15 base CON.
    If the enchanted armor is grade B, increases long ranged physical damage by additional 2% and additional P.Atk + 2 per 15 base CON.
    If the enchanted armor is grade A, increases long ranged physical damage by additional 3% and additional P.Atk + 3 per 15 base CON.

    310683.png
    Star Cluster of Creative Lv1
    Increases critical damage by 1% and Atk + 5 per 15 base CRT of the user.
    If the enchanted armor is grade D, increases critical damage by additional 1% and P.Atk + 1 per 15 base CRT.
    If the enchanted armor is grade C, increases critical damage by additional 1% and additional P.Atk + 1 per 15 base CRT.
    If the enchanted armor is grade B, increases critical damage by additional 1% and additional P.Atk + 1 per 15 base CRT.
    If the enchanted armor is grade A, increases critical damage by additional 1% and additional P.Atk + 1 per 15 base CRT.

    310684.png
    Star Cluster of Creative Lv2
    Increases critical damage by 2% and Atk + 7 per 15 base CRT of the user.
    If the enchanted armor is grade D, increases critical damage by additional 1% and P.Atk + 1 per 15 base CRT.
    If the enchanted armor is grade C, increases critical damage by additional 1% and additional P.Atk + 1 per 15 base CRT.
    If the enchanted armor is grade B, increases critical damage by additional 1% and additional P.Atk + 2 per 15 base CRT.
    If the enchanted armor is grade A, increases critical damage by additional 2% and additional P.Atk + 2 per 15 base CRT.

    310685.png
    Star Cluster of Creative Lv3
    Increases critical damage by 3% and Atk + 15 per 15 base CRT of the user.
    If the enchanted armor is grade D, increases critical damage by additional 1% and P.Atk + 1 per 15 base CRT.
    If the enchanted armor is grade C, increases critical damage by additional 1% and additional P.Atk + 1 per 15 base CRT.
    If the enchanted armor is grade B, increases critical damage by additional 2% and additional P.Atk + 3 per 15 base CRT.
    If the enchanted armor is grade A, increases critical damage by additional 3% and additional P.Atk + 3 per 15 base CRT.

    310686.png
    Star Cluster of Spell Lv1
    Increases all property magical damage by 1% and Matk + 5 per 15 base SPL of the user.
    If the enchanted armor is grade D, increases all property magical damage by additional 1% and S.Matk + 1 per 15 base SPL.
    If the enchanted armor is grade C, increases all property magical damage by additional 1% and additional S.Matk + 1 per 15 base SPL.
    If the enchanted armor is grade B, increases all property magical damage by additional 1% and additional S.Matk + 1 per 15 base SPL.
    If the enchanted armor is grade A, increases all property magical damage by additional 1% and additional S.Matk + 1 per 15 base SPL.

    310687.png
    Star Cluster of Spell Lv2
    Increases all property magical damage by 2% and Matk + 7 per 15 base SPL of the user.
    If the enchanted armor is grade D, increases all property magical damage by additional 1% and S.Matk + 1 per 15 base SPL.
    If the enchanted armor is grade C, increases all property magical damage by additional 1% and additional S.Matk + 1 per 15 base SPL.
    If the enchanted armor is grade B, increases all property magical damage by additional 2% and additional S.Matk + 1 per 15 base SPL.
    If the enchanted armor is grade A, increases all property magical damage by additional 2% and additional S.Matk + 2 per 15 base SPL.

    310688.png
    Star Cluster of Spell Lv3
    Increases all property magical damage by 3% and Matk + 15 per 15 base SPL of the user.
    If the enchanted armor is grade D, increases all property magical damage by additional 1% and S.Matk + 1 per 15 base SPL.
    If the enchanted armor is grade C, increases all property magical damage by additional 1% and additional S.Matk + 1 per 15 base SPL.
    If the enchanted armor is grade B, increases all property magical damage by additional 2% and additional S.Matk + 2 per 15 base SPL.
    If the enchanted armor is grade A, increases all property magical damage by additional 3% and additional S.Matk + 2 per 15 base SPL.

    310689.png
    Star Cluster of Wisdom Lv1
    MaxSP + 1% and increases heal effectiveness by 1% per 15 base WIS of the user.
    If the enchanted armor is grade D, additional MaxSP + 1% and increases heal effectiveness by additional 1% per 15 base WIS. 
    If the enchanted armor is grade C, additional MaxSP + 1%, increases heal effectiveness by additional 2% and increases SP recovery rate by 1% per 15 base WIS. 
    If the enchanted armor is grade B, additional MaxSP + 1%, increases heal effectiveness by additional 2% and increases SP recovery rate by additional 2% per 15 base WIS. 
    If the enchanted armor is grade A, additional MaxSP + 1% and H.Plus + 1 per 15 base WIS. 

    310690.png
    Star Cluster of Wisdom Lv2
    MaxSP + 1% and increases heal effectiveness by 3% per 15 base WIS of the user.
    If the enchanted armor is grade D, additional MaxSP + 1% and increases heal effectiveness by additional 2% per 15 base WIS. 
    If the enchanted armor is grade C, additional MaxSP + 1%, increases heal effectiveness by additional 2% and increases SP recovery rate by 1% per 15 base WIS. 
    If the enchanted armor is grade B, additional MaxSP + 1%, H.Plus + 1 and increases SP recovery rate by additional 2% per 15 base WIS. 
    If the enchanted armor is grade A, additional MaxSP + 2% and additional H.Plus + 2 per 15 base WIS. 

    310691.png
    Star Cluster of Wisdom Lv3
    MaxSP + 2% and increases heal effectiveness by 5% per 15 base WIS of the user.
    If the enchanted armor is grade D, additional MaxSP + 1% and increases heal effectiveness by additional 2% per 15 base WIS. 
    If the enchanted armor is grade C, additional MaxSP + 1%, increases heal effectiveness by additional 2% and increases SP recovery rate by 2% per 15 base WIS. 
    If the enchanted armor is grade B, additional MaxSP + 2%, H.Plus + 2 and increases SP recovery rate by additional 3% per 15 base WIS. 
    If the enchanted armor is grade A, additional MaxSP + 2% and additional H.Plus + 2 per 15 base WIS. 

    310692.png
    Star of Mettle Lv1
    Atk + 3%.
    Hit + 10.

    310693.png
    Star of Mettle Lv2
    Atk + 5%.
    Hit + 15.

    310694.png
    Star of Mettle Lv3
    Atk + 7%.
    Hit + 20.
    P.Atk + 1.

    310695.png
    Star of Mettle Lv4
    Atk + 10%.
    Hit + 25.
    P.Atk + 2.

    310696.png
    Star of Mettle Lv5
    Atk + 15%.
    Hit + 30.
    P.Atk + 4.

    310697.png
    Star of Master Archer Lv1
    Increases long ranged physical damage by 2%.
    Atk + 2%.

    310698.png
    Star of Master Archer Lv2
    Increases long ranged physical damage by 3%.
    Atk + 3%.

    310699.png
    Star of Master Archer Lv3
    Increases long ranged physical damage by 5%.
    Atk + 5%.
    P.Atk + 1.

    310700.png
    Star of Master Archer Lv4
    Increases long ranged physical damage by 7%.
    Atk + 6%.
    P.Atk + 2.

    310701.png
    Star of Master Archer Lv5
    Increases long ranged physical damage by 10%.
    Atk + 7%.
    P.Atk + 4.

    310702.png
    Star of Sharp Lv1
    Cri + 2, increases critical damage by 2%.

    310703.png
    Star of Sharp Lv2
    Cri + 3, increases critical damage by 3%.

    310704.png
    Star of Sharp Lv3
    Cri + 5, increases critical damage by 5%.
    P.Atk + 2.

    310705.png
    Star of Sharp Lv4
    Cri + 6, increases critical damage by 10%.
    P.Atk + 2.

    310706.png
    Star of Sharp Lv5
    Cri + 8, increases critical damage by 15%.
    P.Atk + 2, C.Rate + 1.

    310707.png
    Star of Spell Lv1
    Matk + 5, reduces variable casting time by 5%.

    310708.png
    Star of Spell Lv2
    Matk + 7, reduces variable casting time by 5%.

    310709.png
    Star of Spell Lv3
    Matk + 11, reduces variable casting time by 7%.
    S.Matk + 1.

    310710.png
    Star of Spell Lv4
    Matk + 17, reduces variable casting time by 10%.
    S.Matk + 2.

    310711.png
    Star of Spell Lv5
    Matk + 25, reduces variable casting time by 15%.
    S.Matk + 4.

    310712.png
    Star of Speed Lv1
    Flee + 5.
    Increases attack speed (reduces delay after attack by 5%).

    310713.png
    Star of Speed Lv2
    Flee + 10.
    Increases attack speed (reduces delay after attack by 7%).

    310714.png
    Star of Speed Lv3
    Flee + 15.
    Increases attack speed (reduces delay after attack by 7%).

    310715.png
    Star of Speed Lv4
    Flee + 20.
    Increases attack speed (reduces delay after attack by 10%).
    ASPD + 1.

    310716.png
    Star of Speed Lv5
    Flee + 30.
    Increases attack speed (reduces delay after attack by 15%).
    ASPD + 2.

    310717.png
    Star of Vital Lv1
    MaxHP + 2%.
    Res + 1, Mres + 1.

    310718.png
    Star of Vital Lv2
    MaxHP + 3%.
    Res + 2, Mres + 2.

    310719.png
    Star of Vital Lv3
    MaxHP + 5%.
    Res + 4, Mres + 4.

    310720.png
    Star of Vital Lv4
    MaxHP + 7%.
    Res + 6, Mres + 6.

    310721.png
    Star of Vital Lv5
    MaxHP + 10%.
    Res + 10, Mres + 10.

    310722.png
    Star of Spirit Lv1
    Increases heal effectiveness by 5%.
    MaxSP + 3%.
    Increases SP recovery rate by 10%.

    310723.png
    Star of Spirit Lv2
    Increases heal effectiveness by 7%.
    MaxSP + 5%.
    Increases SP recovery rate by 15%.

    310724.png
    Star of Spirit Lv3
    Increases heal effectiveness by 10%.
    MaxSP + 3%.
    H.Plus + 1.
    Increases SP recovery rate by 15%.

    310725.png
    Star of Spirit Lv4
    Increases heal effectiveness by 10%.
    MaxSP + 7%.
    H.Plus + 3.
    Increases SP recovery rate by 15%.

    310726.png
    Star of Spirit Lv5
    Increases heal effectiveness by 15%.
    MaxSP + 10%.
    H.Plus + 5.
    Increases SP recovery rate by 20%.

    310727.png
    Nebula of Fighting Spirit Lv1
    Atk + 10
    If refine rate is 9 or higher, additional Atk + 10.
    If refine rate is 11 or higher, additional Atk + 15.

    310728.png
    Nebula of Fighting Spirit Lv2
    Atk + 15
    If refine rate is 9 or higher, additional Atk + 15.
    If refine rate is 11 or higher, additional Atk + 30.

    310729.png
    Nebula of Fighting Spirit Lv3
    Atk + 20
    If refine rate is 9 or higher, additional Atk + 20.
    If refine rate is 11 or higher, additional Atk + 40.

    310730.png
    Nebula of Expert Archer Lv1
    Increases long ranged physical damage by 3%.
    If refine rate is 9 or higher, increases long ranged physical damage by additional 3%.
    If refine rate is 11 or higher, increases long ranged physical damage by additional 4%.

    310731.png
    Nebula of Expert Archer Lv2
    Increases long ranged physical damage by 5%.
    If refine rate is 9 or higher, increases long ranged physical damage by additional 5%.
    If refine rate is 11 or higher, increases long ranged physical damage by additional 7%.

    310732.png
    Nebula of Expert Archer Lv3
    Increases long ranged physical damage by 7%.
    If refine rate is 9 or higher, increases long ranged physical damage by additional 7%.
    If refine rate is 11 or higher, increases long ranged physical damage by additional 15%.

    310733.png
    Nebula of Sharp Lv1
    Increases critical damage by 5%.
    If refine rate is 9 or higher, increases critical damage by additional 5%.
    If refine rate is 11 or higher, increases critical damage by additional 7%.

    310734.png
    Nebula of Sharp Lv2
    Increases critical damage by 7%.
    If refine rate is 9 or higher, increases critical damage by additional 7%.
    If refine rate is 11 or higher, increases critical damage by additional 12%.

    310735.png
    Nebula of Sharp Lv3
    Increases critical damage by 10%.
    If refine rate is 9 or higher, increases critical damage by additional 10%.
    If refine rate is 11 or higher, increases critical damage by additional 15%.

    310736.png
    Nebula of Spell Lv1
    Matk + 10
    If refine rate is 9 or higher, additional Matk + 10.
    If refine rate is 11 or higher, additional Matk + 15. 

    310737.png
    Nebula of Spell Lv2
    Matk + 15
    If refine rate is 9 or higher, additional Matk + 15.
    If refine rate is 11 or higher, additional Matk + 30. 

    310738.png
    Nebula of Spell Lv3
    Matk + 20
    If refine rate is 9 or higher, additional Matk + 20.
    If refine rate is 11 or higher, additional Matk + 40. 

    310739.png
    Nebula of Healing Lv1
    Increases heal effectiveness by 5%, MaxSP + 3%.
    If refine rate is 9 or higher, increases heal effectiveness by additional 3%, additional MaxSP + 2%.
    If refine rate is 11 or higher, increases heal effectiveness by additional 5%, additional MaxSP + 3%.

    310740.png
    Nebula of Healing Lv2
    Increases heal effectiveness by 7%, MaxSP + 5%.
    If refine rate is 9 or higher, increases heal effectiveness by additional 5%, additional MaxSP + 3%.
    If refine rate is 11 or higher, increases heal effectiveness by additional 7%, additional MaxSP + 5%.

    310741.png
    Nebula of Healing Lv3
    Increases heal effectiveness by 10%, MaxSP + 5%.
    If refine rate is 9 or higher, increases heal effectiveness by additional 7%, additional MaxSP + 4%.
    If refine rate is 11 or higher, increases heal effectiveness by additional 10%, additional MaxSP + 7%.

    310742.png
    Nebula of Health Lv1
    MaxHP + 3%, Def + 25.
    If refine rate is 9 or higher, additional MaxHP + 3%, additional Def + 15.
    If refine rate is 11 or higher, additional MaxHP + 5%, additional Def + 25.

    310743.png
    Nebula of Health Lv2
    MaxHP + 5%, Def + 30.
    If refine rate is 9 or higher, additional MaxHP + 4%, additional Def + 20.
    If refine rate is 11 or higher, additional MaxHP + 6%, additional Def + 30.

    310744.png
    Nebula of Health Lv3
    MaxHP + 7%, Def + 45.
    If refine rate is 9 or higher, additional MaxHP + 5%, additional Def + 30.
    If refine rate is 11 or higher, additional MaxHP + 8%, additional Def + 45.

     

    • Done 1
  22. 8 hours ago, Ganuuk said:

    Do you have any info on how this crit dmg rate influence on the base crit dmg? like mult or additively?

    1  C.Rate will add the value of base cri multiplier (1.4) by 0.01.

    EX : 10 C.Rate will increase base cri multiplier from 1.4 to 1.5

    • Thanks 1
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