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Sigma

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Posts posted by Sigma

  1. Snow Flower Equipment

    Spoiler

    450206.png
    Snow Flower Armor [1]
    Atk + 130.
    Atk + 15 per 2 refine rate.
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 15%).
    If refine rate is 9 or higher, P.Atk + 2.
    When equipped with Snow Flower Manteau, Atk + 50.
    When equipped with Snow Flower Muffler, reduces delay after skill by 10%.
    Class: Armor
    Defense: 150
    Weight: 80
    Armor level: 2
    Required Level: 210
    Usable Jobs : All

    450207.png
    Snow Flower Robe [1]
    Matk + 130.
    Matk + 15 per 2 refine rate.
    If refine rate is 7 or higher, reduces variable casting time by 15%.
    If refine rate is 9 or higher, S.Matk + 2.
    When equipped with Snow Flower Manteau, increases attack speed (reduces delay after attack by 10%).
    When equipped with Snow Flower Muffler, Matk + 50.
    Class: Armor
    Defense: 150
    Weight: 80
    Armor level: 2
    Required Level: 210
    Usable Jobs : All

    470115.png
    Snow Flower Boots [1]
    MaxHP + 8%, MaxSP + 4%.
    MaxSP + 1% per 2 refine rate.
    If refine rate is 7 or higher, increases melee and long ranged physical damage by 7%.
    If refine rate is 9 or higher, P.Atk + 2.
    When equipped with Snow Flower Armor, Atk + 7%.
    When equipped with Snow Flower Robe, increases attack speed (reduces delay after attack by 7%).
    Class: Shoes
    Defense: 70
    Weight: 50
    Armor level: 2
    Required Level: 210
    Usable Jobs : All

    470116.png
    Snow Flower Shoes [1]
    MaxHP + 6%, MaxSP + 6%.
    MaxSP + 1% per 2 refine rate.
    If refine rate is 7 or higher, increases all property magical damage by 7%.
    If refine rate is 9 or higher, S.Matk + 2.
    When equipped with Snow Flower Armor, reduces variable casting time by 7%.
    When equipped with Snow Flower Robe, Matk + 7%.
    Class: Shoes
    Defense: 70
    Weight: 50
    Armor level: 2
    Required Level: 210
    Usable Jobs : All

    480159.png
    Snow Flower Manteau [1]
    MaxHP + 2500, MaxSP + 500.
    MaxHP + 200 and MaxSP + 50 per 2 refine rate.
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
    If refine rate is 9 or higher, POW + 3.
    When equipped with Snow Flower Boots, increases critical damage by 15%.
    When equipped with Snow Flower Shoes, reduces variable casting time by 15%.
    Class: Garment
    Defense: 70
    Weight: 90
    Armor level: 2
    Required Level: 210
    Usable Jobs : All

    480160.png
    Snow Flower Muffler [1]
    MaxHP + 2000, MaxSP + 1000.
    MaxHP + 150 and MaxSP + 100 per 2 refine rate.
    If refine rate is 7 or higher, reduces variable casting time by 7%.
    If refine rate is 9 or higher, SPL + 3.
    When equipped with Snow Flower Boots, increases long ranged physical damage by 7%.
    When equipped with Snow Flower Shoes, increases all property magical damage by 15%.
    Class: Garment
    Defense: 70
    Weight: 90
    Armor level: 2
    Required Level: 210
    Usable Jobs : All

    490176.png
    Snow Flower Pendant [1]
    Atk + 7%, MaxHP + 7%.
    Class: Accessory (right)
    Defense: 0
    Weight: 10
    Armor level: 2
    Required Level: 210
    Usable Jobs : All

    490177.png
    Snow Flower Ring [1]
    Atk + 7%, MaxSP + 7%.
    Class: Accessory (left)
    Defense: 0
    Weight: 10
    Armor level: 2
    Required Level: 210
    Usable Jobs : All

    490178.png
    Snow Flower Necklace [1]
    Matk + 7%, MaxHP + 7%.
    Class: Accessory (right)
    Defense: 0
    Weight: 10
    Armor level: 2
    Required Level: 210
    Usable Jobs : All

    490179.png
    Snow Flower Earring [1]
    Matk + 7%, MaxSP + 7%.
    Class: Accessory (left)
    Defense: 0
    Weight: 10
    Armor level: 2
    Required Level: 210
    Usable Jobs : All

     

    Glacier Weapons

    Spoiler

    500049.png
    Glacier Sword
    Matk + 210.
    Class: Sword
    Attack: 220
    Weight: 160
    Weapon Level : 5
    Required Level: 210
    Usable Jobs: Swordsman classes, Merchant classes

    500050.png
    Glacier Basic Sword
    Matk + 210.
    Class: Sword
    Attack: 220
    Weight: 140
    Weapon Level : 5
    Required Level: 210
    Usable Jobs: Novice classes

    510061.png
    Glacier Rogue Knife
    Matk + 210.
    Class: Dagger
    Attack: 210
    Weight: 140
    Weapon Level : 5
    Required Level: 210
    Usable Jobs: Shadow Chaser classes

    510062.png
    Glacier Basic Knife
    Matk + 210.
    Class: Dagger
    Attack: 210
    Weight: 120
    Weapon Level : 5
    Required Level: 210
    Usable Jobs: Novice classes

    520017.png
    Glacier Axe
    Can't be destroyed.
    Matk + 210.
    Class: Axe
    Attack: 240
    Weight: 500
    Weapon Level : 5
    Required Level: 210
    Usable Jobs: Swordsman classes, Merchant classes

    530025.png
    Glacier Spear
    Matk + 210.
    Class: Spear
    Attack: 220
    Weight: 210
    Weapon Level : 5
    Required Level: 210
    Usable Jobs: Swordsman classes

    540049.png
    Glacier Book
    Can't be destroyed.
    Matk + 210.
    Class: Book
    Attack: 210
    Weight: 120
    Weapon Level : 5
    Required Level: 210
    Usable Jobs: Sage classes, Priest classes, Star Gladiator classes

    550069.png
    Glacier Wand
    Can't be destroyed.
    Matk + 230.
    Class: Staff
    Attack: 150
    Weight: 130
    Weapon Level : 5
    Required Level: 210
    Usable Jobs: Novice classes, Mage classes, Acolyte classes, Soul Linker classes

    550070.png
    Glacier Foxtail
    Can't be destroyed.
    Matk + 400.
    Class: Staff
    Attack: 400
    Weight: 200
    Weapon Level : 5
    Required Level: 210
    Usable Jobs: Summoner (Doram) classes

    560032.png
    Glacier Knuckle
    Matk + 220.
    Class: Knuckle
    Attack: 240
    Weight: 150
    Weapon Level : 5
    Required Level: 210
    Usable Jobs: Sura classes

    570029.png
    Glacier Violin
    Matk + 210.
    Class: Musical Instrument
    Attack: 210
    Weight: 150
    Weapon Level : 5
    Required Level: 210
    Usable Jobs: Minstrel classes

    580030.png
    Glacier Whip
    Matk + 210.
    Class: Whip
    Attack: 210
    Weight: 150
    Weapon Level : 5
    Required Level: 210
    Usable Jobs: Wanderer classes

    590038.png
    Glacier Mace
    Can't be destroyed.
    Matk + 210.
    Class: Mace
    Attack: 210
    Weight: 180
    Weapon Level : 5
    Required Level: 210
    Usable Jobs: Swordsman classes, Merchant classes, Acolyte classes

    590039.png
    Glacier Mechanic Mace
    Can't be destroyed.
    Matk + 160.
    Class: Mace
    Attack: 400
    Weight: 400
    Weapon Level : 5
    Required Level: 210
    Usable Jobs: Mechanic classes

    600027.png
    Glacier Two-handed Sword
    Matk + 270.
    Class: Two-handed Sword
    Attack: 300
    Weight: 400
    Weapon Level : 5
    Required Level: 210
    Usable Jobs: Knight classes

    610037.png
    Glacier Katar
    Matk + 220.
    Class: Katar
    Attack: 240
    Weight: 120
    Weapon Level : 5
    Required Level: 210
    Usable Jobs: Guillotine Cross classes

    620017.png
    Glacier Mechanic Axe
    Can't be destroyed.
    Matk + 180.
    Class: Two-handed Axe
    Attack: 350
    Weight: 700
    Weapon Level : 5
    Required Level: 210
    Usable Jobs: Mechanic classes

    630018.png
    Glacier Lance
    Matk + 270.
    Class: Two-handed Spear
    Attack: 300
    Weight: 450
    Weapon Level : 5
    Required Level: 210
    Usable Jobs: Knight classes

    640033.png
    Glacier Staff
    Can't be destroyed.
    Matk + 290.
    Class: Two-handed Staff
    Attack: 150
    Weight: 240
    Weapon Level : 5
    Required Level: 210
    Usable Jobs: Mage classes, Acolyte classes, Soul Linker classes

    650025.png
    Glacier Huuma Shuriken
    Can't be destroyed.
    Matk + 370.
    Class: Huuma Shuriken
    Attack: 400
    Weight: 300
    Weapon Level : 5
    Required Level: 210
    Usable Jobs: Ninja classes

    700052.png
    Glacier Bow
    Matk + 220.
    Class: Bow
    Attack: 240
    Weight: 150
    Weapon Level : 5
    Required Level: 210
    Usable Jobs: Archer classes, Rogue classes

    800014.png
    Glacier Revolver
    Matk + 230.
    Class: Pistol
    Attack: 230
    Weight: 220
    Weapon Level : 5
    Required Level: 210
    Usable Jobs: Rebellion classes

    810010.png
    Glacier Rifle
    Matk + 230.
    Class: Rifle
    Attack: 280
    Weight: 260
    Weapon Level : 5
    Required Level: 210
    Usable Jobs: Rebellion classes

    820008.png
    Glacier Shotgun
    Matk + 200.
    Splash attack.
    Class: Shotgun
    Attack: 300
    Weight: 260
    Weapon Level : 5
    Required Level: 210
    Usable Jobs: Rebellion classes

    830013.png
    Glacier Gatling
    Matk + 200.
    Class: Gatling Gun
    Attack: 350
    Weight: 350
    Weapon Level : 5
    Required Level: 210
    Usable Jobs: Rebellion classes

    840009.png
    Glacier Launcher
    Matk + 200.
    Class: Grenade Launcher
    Attack: 300
    Weight: 300
    Weapon Level : 5
    Required Level: 210
    Usable Jobs: Rebellion classes

     

    EP 19 Enchants

    Spoiler

    311092.png
    Ice Flower Spell (Str)
    Str + 3.
    If refine rate is 7 or higher, additional Str + 1.
    If refine rate is 9 or higher, additional Str + 1.
    If refine rate is 11 or higher, POW + 1, increases melee physical damage by 3%.

    311093.png
    Ice Flower Spell (Dex)
    Dex + 3.
    If refine rate is 7 or higher, additional Dex + 1.
    If refine rate is 9 or higher, additional Dex + 1.
    If refine rate is 11 or higher, CON + 1, increases long ranged physical damage by 3%.

    311094.png
    Ice Flower Spell (Agi)
    Agi + 3.
    If refine rate is 7 or higher, additional Agi + 1.
    If refine rate is 9 or higher, additional Agi + 1.
    If refine rate is 11 or higher, WIS + 1, Perfect Hit + 3.

    311095.png
    Ice Flower Spell (Int)
    Int + 3.
    If refine rate is 7 or higher, additional Int + 1.
    If refine rate is 9 or higher, additional Int + 1.
    If refine rate is 11 or higher, SPL + 1, increases all property magical damage by 3%.

    311096.png
    Ice Flower Spell (Vit)
    Vit + 3.
    If refine rate is 7 or higher, additional Vit + 1.
    If refine rate is 9 or higher, additional Vit + 1.
    If refine rate is 11 or higher, STA + 1, reduces delay after skill by 3%.

    311097.png
    Ice Flower Spell (Luk)
    Luk + 3.
    If refine rate is 7 or higher, additional Luk + 1.
    If refine rate is 9 or higher, additional Luk + 1.
    If refine rate is 11 or higher, CRT + 1, increases critical damage by 3%.

    311098.png
    Ice Flower Spell (Physical Defense)
    Def + 250, Res + 50.
    If refine rate is 7 or higher, additional Def + 75, Res + 10.
    If refine rate is 9 or higher, additional Def + 100, Res + 10.
    If refine rate is 11 or higher, additional Def + 100, Res + 10.

    311099.png
    Ice Flower Spell (Magical Defense)
    Mdef + 25, Mres + 25.
    If refine rate is 7 or higher, additional Mdef + 7, Mres + 5.
    If refine rate is 9 or higher, additional Mdef + 10, Mres + 5.
    If refine rate is 11 or higher, additional Mdef + 10, Mres + 5.

    311100.png
    Ice Flower Spell (Shooter)
    Atk + 6%, Atk + 100.
    If refine rate is 7 or higher, increases long ranged physical damage by additional 5%.
    If refine rate is 9 or higher, increases long ranged physical damage by additional 5%.
    If refine rate is 11 or higher, increases long ranged physical damage by additional 5%.

    311101.png
    Ice Flower Spell (Warrior)
    Atk + 6%, Atk + 100.
    If refine rate is 7 or higher, increases melee physical damage by additional 5%.
    If refine rate is 9 or higher, increases melee physical damage by additional 5%.
    If refine rate is 11 or higher, increases melee physical damage by additional 5%.

    311102.png
    Ice Flower Spell (Magician)
    Matk + 6%, Matk + 100.
    If refine rate is 7 or higher, increases all property magical damage by additional 5%.
    If refine rate is 9 or higher, increases all property magical damage by additional 5%.
    If refine rate is 11 or higher, increases all property magical damage by additional 5%.

    311103.png
    Ice Flower Spell (Reflection Reject)
    Reduces damage taken from reflect damage by 4%.
    If refine rate is 7 or higher, reduces damage taken from reflect damage by additional 4%.
    If refine rate is 9 or higher, reduces damage taken from reflect damage by additional 4%.
    If refine rate is 11 or higher, reduces damage taken from reflect damage by additional 4%.

    311104.png
    Ice Flower Spell (Power Force)
    Atk + 2%, Matk + 2%.
    If refine rate is 7 or higher, additional Atk + 2%, Matk + 2%.
    If refine rate is 9 or higher, additional Atk + 2%, Matk + 2%.
    If refine rate is 11 or higher, additional Atk + 4%, Matk + 4%.

    311105.png
    Ice Flower Spell (Delay After Skill)
    Reduces delay after skill by 4%.
    If refine rate is 7 or higher, reduces delay after skill by additional 4%.
    If refine rate is 9 or higher, reduces delay after skill by additional 4%.
    If refine rate is 11 or higher, reduces delay after skill by additional 4%.

    311106.png
    Ice Flower Spell (Speed)
    Flee + 30.
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 8%).
    If refine rate is 9 or higher, increases attack speed (reduces delay after attack by additional 8%).
    If refine rate is 11 or higher, increases attack speed (reduces delay after attack by additional 8%).

    311107.png
    Ice Flower Spell (Caster)
    Matk + 30, reduces variable casting time by 8%.
    If refine rate is 7 or higher, reduces variable casting time by additional 8%.
    If refine rate is 9 or higher, reduces variable casting time by additional 8%.
    If refine rate is 11 or higher, reduces variable casting time by additional 8%.

    311108.png
    Ice Flower Spell (Critical)
    Cri + 15.
    If refine rate is 7 or higher, increases critical damage by 8%.
    If refine rate is 9 or higher, increases critical damage by additional 8%.
    If refine rate is 11 or higher, increases critical damage by additional 8%.

    311109.png
    Ice Flower Spell (Guide Attack)
    Hit + 30.
    If refine rate is 7 or higher, Perfect Hit + 8.
    If refine rate is 9 or higher, Perfect Hit + 8.
    If refine rate is 11 or higher, Perfect Hit + 8.

    311110.png
    Ice Flower Spell (Above All)
    Reduces physical and magical damage taken from normal and boss enemies by 7%.
    If refine rate is 7 or higher, reduces physical and magical damage taken from all property enemies by 7%.
    If refine rate is 9 or higher, reduces physical and magical damage taken from all size enemies by 7%.
    If refine rate is 11 or higher, reduces physical and magical damage taken from all race monsters (except players) by 7%.

    311111.png
    Ice Flower Spell (Powerful)
    Increases melee and long ranged physical damage by 3%, increases all property magical damage by 3%.
    If refine rate is 7 or higher, increases melee and long ranged physical damage by additional 3%, increases all property magical damage by additional 3%.
    If refine rate is 9 or higher, increases melee and long ranged physical damage by additional 3%, increases all property magical damage by additional 3%.
    If refine rate is 11 or higher, increases melee and long ranged physical damage by additional 3%, increases all property magical damage by additional 3%.

    311112.png
    Ice Flower Spell (Mirror Counter)
    Reduces damage taken from reflect damage by 4%.
    If refine rate is 7 or higher, reduces damage taken from reflect damage by additional 4%.
    If refine rate is 9 or higher, reduces damage taken from reflect damage by additional 5%.
    If refine rate is 11 or higher, reduces damage taken from reflect damage by additional 5%.

    311113.png
    Ice Flower Spell (Vital)
    MaxHP + 5%, MaxHP + 2500.
    If refine rate is 7 or higher, additional MaxHP + 5%.
    If refine rate is 9 or higher, additional MaxHP + 5%.
    If refine rate is 11 or higher, additional MaxHP + 5%.

    311114.png
    Ice Flower Spell (Mental)
    MaxSP + 5%, MaxSP + 450.
    If refine rate is 7 or higher, additional MaxSP + 5%.
    If refine rate is 9 or higher, additional MaxSP + 5%.
    If refine rate is 11 or higher, additional MaxSP + 5%.

    311115.png
    Ice Flower Spell (Heal)
    Increases heal effectiveness by 5%.
    If refine rate is 7 or higher, increases heal effectiveness by additional 5%.
    If refine rate is 9 or higher, increases heal effectiveness by additional 7%.
    If refine rate is 11 or higher, increases heal effectiveness by additional 7%.

    311116.png
    Ice Flower Spell (Robust)
    MaxHP + 5%, MaxSP + 5%, MaxHP + 2000, MaxSP + 350.
    If refine rate is 7 or higher, additional MaxHP + 3% and MaxSP + 3%.
    If refine rate is 9 or higher, additional MaxHP + 4% and MaxSP + 4%.
    If refine rate is 11 or higher, additional MaxHP + 5% and MaxSP + 5%.

    311117.png
    Ice Flower Spell (Fixed Casting)
    Reduces fixed casting time by 1 second.

    311118.png
    Ice Flower Spell (Magical Force)
    Increases magical damage against all size enemies by 4%.
    If refine rate is 7 or higher, increases magical damage against all size enemies by additional 4%.
    If refine rate is 9 or higher, increases magical damage against all size enemies by additional 4%.
    If refine rate is 11 or higher, increases magical damage against all size enemies by additional 4%.

    311119.png
    Ice Flower Spell (Physical Force)
    Increases physical damage against all size enemies by 4%.
    If refine rate is 7 or higher, increases physical damage against all size enemies by additional 4%.
    If refine rate is 9 or higher, increases physical damage against all size enemies by additional 4%.
    If refine rate is 11 or higher, increases physical damage against all size enemies by additional 4%.

    311120.png
    Ice Flower Spell (Unlimited Vital)
    Has a 3% chance to gain Vit + 50 and Atk + 25% for 10 seconds when dealing physical damage.

    311121.png
    Ice Flower Spell (Spell Buster)
    Has a 3% chance to gain Int + 50 and Matk + 25% for 10 seconds when dealing magical damage.

    311122.png
    Ice Flower Spell (Firing Shot)
    Has a 3% chance to gain Dex + 50 and long ranged physical damage bonus by 15% for 10 seconds when dealing physical damage.

    311123.png
    Ice Flower Spell (Overpower)
    Has a 3% chance to gain Str + 50 and melee physical damage bonus by 15% for 10 seconds when dealing physical damage.

    311124.png
    Ice Flower Spell (Fatal Flash)
    Has a 3% chance to gain Agi + 50 and critical damage bonus by 25% for 10 seconds when dealing physical damage.

    311125.png
    Ice Flower Spell (Lucky Strike)
    Has a 3% chance to gain Luk + 50 and all property magical damage bonus by 15% for 10 seconds when dealing magical damage.

    311126.png
    Ice Flower Spell (Delay After Attack)
    Atk + 30, increases attack speed (reduces delay after attack by 10%).

    311127.png
    Ice Flower Spell (Expert Archer)
    Hit + 20, increases long ranged physical damage by 10%.

    311128.png
    Ice Flower Spell (Fatal)
    Cri + 15, increases critical damage by 12%.

    311129.png
    Ice Flower Spell (Fighting Spirit)
    Perfect Hit + 5, increases melee physical damage by 10%.

    311130.png
    Ice Flower Spell (Spell)
    Matk + 30, reduces variable casting time by 10%.

    311131.png
    Ice Flower Spell (HP Recovery)
    Increases HP recovery rate by 50%.

    311132.png
    Ice Flower Spell (SP Recovery)
    Increases SP recovery rate by 50%.

    311133.png
    Ice Flower Spell (Drain Life)
    Has a 2% chance to restore 4% of damage as HP when dealing physical damage.

    311134.png
    Ice Flower Spell (Drain Soul)
    Has a 1% chance to restore 3% of damage as SP when dealing physical damage.

    311135.png
    Ice Flower Spell (Magic Healing)
    Has a 4% chance to recover 700 HP per 0.5 seconds for 19 times when dealing magical damage.

    311136.png
    Ice Flower Spell (Magic Soul)
    Has a 2% chance to recover 100 SP per 0.5 seconds for 19 times when dealing magical damage.

    311137.png
    Ice Flower Spell (All Force)
    Increases melee physical damage by 7%, increases long ranged physical damage by 7%, increases all property magical damage by 7%.

    311138.png
    Ice Flower Spell (Dragonic Breath)
    Increases Dragon Breath and Dragon Breath - Water damage by 15%.
    If refine rate is 7 or higher, increases Dragon Breath and Dragon Breath - Water damage by additional 15%.
    If refine rate is 9 or higher, increases Dragon Breath and Dragon Breath - Water damage by additional 15%.
    If refine rate is 11 or higher, increases Dragon Breath and Dragon Breath - Water damage by additional 15%, increases Hack and Slasher and Dragonic Breath damage by 15%.

    311139.png
    Ice Flower Spell (Cutter Break)
    Increases Wind Cutter and Ignition Break damage by 15%.
    If refine rate is 7 or higher, increases Wind Cutter and Ignition Break damage by additional 15%.
    If refine rate is 9 or higher, increases Wind Cutter and Ignition Break damage by additional 15%.
    If refine rate is 11 or higher, increases Wind Cutter damage by additional 15%, reduces cooldown of Ignition Break by 0.5 seconds, increases Storm Slash damage by 15%.

    311140.png
    Ice Flower Spell (Hundred Wave)
    Increases Sonic Wave and Hundred Spears damage by 15%.
    If refine rate is 7 or higher, Increases Sonic Wave and Hundred Spears damage by additional 15%.
    If refine rate is 9 or higher, Increases Sonic Wave and Hundred Spears damage by additional 15%.
    If refine rate is 11 or higher, Increases Sonic Wave damage by additional 15%, reduces cooldown of Hundred Spears by 0.5 seconds, increases Madness Crusher damage by 15%.

    311141.png
    Ice Flower Spell (Brand Lit)
    Increases Overbrand and Hesperus Lit damage by 15%.
    If refine rate is 7 or higher, Increases Overbrand and Hesperus Lit damage by additional 15%.
    If refine rate is 9 or higher, Increases Overbrand and Hesperus Lit damage by additional 15%.
    If refine rate is 11 or higher, Increases Overbrand and Hesperus Lit damage by additional 15%, increases Overslash damage by 15%. 

    311142.png
    Ice Flower Spell (Vanishing Cannon)
    Increases Vanishing Point and Cannon Spear damage by 15%.
    If refine rate is 7 or higher, increases Vanishing Point and Cannon Spear damage by additional 15%.
    If refine rate is 9 or higher, increases Vanishing Point and Cannon Spear damage by additional 15%.
    If refine rate is 11 or higher, increases Vanishing Point and Cannon Spear damage by additional 15%, increases Shield Shooting damage by 15%.

    311143.png
    Ice Flower Spell (Genesis Pressure)
    Increases Gloria Domini and Genesis Ray damage by 15%.
    If refine rate is 7 or higher, increases Gloria Domini and Genesis Ray damage by additional 15%.
    If refine rate is 9 or higher, increases Gloria Domini and Genesis Ray damage by additional 15%.
    If refine rate is 11 or higher, increases Gloria Domini and Genesis Ray damage by additional 15%, increases Cross Rain damage by 15%.

    311144.png
    Ice Flower Spell (Boost Cannon)
    Increases Knuckle Boost and Arm Cannon damage by 15%.
    If refine rate is 7 or higher, increases Knuckle Boost and Arm Cannon damage by additional 15%.
    If refine rate is 9 or higher, increases Knuckle Boost and Arm Cannon damage by additional 15%.
    If refine rate is 11 or higher, increases Knuckle Boost and Arm Cannon damage by additional 15%, increases Spark Blaster damage by 15%.

    311145.png
    Ice Flower Spell (Vulcan Boomerang)
    Increases Vulcan Arm and Axe Boomerang damage by 15%.
    If refine rate is 7 or higher, Increases Vulcan Arm and Axe Boomerang damage by additional 15%.
    If refine rate is 9 or higher, Increases Vulcan Arm and Axe Boomerang damage by additional 15%.
    If refine rate is 11 or higher, Increases Vulcan Arm and Axe Boomerang damage by additional 15%, reduces cooldown of Axe Boomerang by 2 seconds, increases Triple Laser damage by 15%.

    311146.png
    Ice Flower Spell (Tornado Swing)
    Increases Axe Tornado and Power Swing damage by 15%.
    If refine rate is 7 or higher, increases Axe Tornado and Power Swing damage by additional 15%.
    If refine rate is 9 or higher, increases Axe Tornado and Power Swing damage by additional 15%.
    If refine rate is 11 or higher, increases Axe Tornado and Power Swing damage by additional 15%, increases Axe Stomp and Mighty Smash  damage by 15%.

    311147.png
    Ice Flower Spell (Hell Tornado)
    Increases Cart Tornado and Hell Plant damage by 15%.
    If refine rate is 7 or higher, increases Cart Tornado and Hell Plant damage by additional 15%.
    If refine rate is 9 or higher, increases Cart Tornado and Hell Plant damage by additional 15%.
    If refine rate is 11 or higher, increases Cart Tornado and Hell Plant damage by additional 15%, increases Acidified Zone (Water), Acidified Zone (Wind) and Explosive Powder damage by 15%.

    311148.png
    Ice Flower Spell (Crazy Cannon)
    Increases Crazy Vines and Cart Cannon damage by 15%.
    If refine rate is 7 or higher, Increases Crazy Vines and Cart Cannon damage by additional 15%.
    If refine rate is 9 or higher, Increases Crazy Vines and Cart Cannon damage by additional 15%.
    If refine rate is 11 or higher, Increases Crazy Vines and Cart Cannon damage by additional 15%, reduces cooldown of Crazy Vines by 1.5 seconds.

    311149.png
    Ice Flower Spell (Acid Explosion)
    Increases Acid Bomb and Spore Explosion damage by 15%.
    If refine rate is 7 or higher, increases Acid Bomb and Spore Explosion damage by additional 25%.
    If refine rate is 9 or higher, reduces cooldown of Spore Explosion by 2 seconds.
    If refine rate is 11 or higher, increases Acid Bomb and Spore Explosion damage by additional 20%, increases Acidified Zone (Fire), Acidified Zone (Ground) and Mayhemic Thorns damage by 15%.

    311150.png
    Ice Flower Spell (Sonic Impact)
    Increases Sonic Blow and Cross Impact damage by 15%.
    If refine rate is 7 or higher, increases Sonic Blow and Cross Impact damage by additional 15%.
    If refine rate is 9 or higher, increases Sonic Blow and Cross Impact damage by additional 15%.
    If refine rate is 11 or higher, increases Sonic Blow and Cross Impact damage by additional 15%, increases Savage Impact damage by 15%.

    311151.png
    Ice Flower Spell (Cutter Slasher)
    Increases Cross Ripper Slasher and Rolling Cutter damage by 15%.
    If refine rate is 7 or higher, increases Cross Ripper Slasher and Rolling Cutter damage by additional 15%.
    If refine rate is 9 or higher, increases Cross Ripper Slasher and Rolling Cutter damage by additional 15%.
    If refine rate is 11 or higher, increases Cross Ripper Slasher and Rolling Cutter damage by additional 15%, increases Impact Crater damage by 15%.

    311152.png
    Ice Flower Spell (Berserk Slash)
    Increases Soul Destroyer and Counter Slash damage by 15%.
    If refine rate is 7 or higher, increases Soul Destroyer and Counter Slash damage by additional 15%.
    If refine rate is 9 or higher, increases Soul Destroyer and Counter Slash damage by additional 15%.
    If refine rate is 11 or higher, increases Soul Destroyer and Counter Slash damage by additional 15%, increases Eternal Slash damage by 15%.

    311153.png
    Ice Flower Spell (Fatal Attack)
    Increases Fatal Menace and Sightless Mind damage by 15%.
    If refine rate is 7 or higher, increases Fatal Menace and Sightless Mind damage by additional 15%.
    If refine rate is 9 or higher, increases Fatal Menace and Sightless Mind damage by additional 15%.
    If refine rate is 11 or higher, increases Fatal Menace and Sightless Mind damage by additional 15%, increases Abyss Dagger damage by 15%.

    311154.png
    Ice Flower Spell (Shadow Spell)
    Increases all property magical damage by 15%.
    If refine rate is 7 or higher, increases all property magical damage by additional 15%.
    If refine rate is 9 or higher, increases all property magical damage by additional 15%.
    If refine rate is 11 or higher, increases all property magical damage by additional 15%, increases Abyss Square damage by 15%.

    311155.png
    Ice Flower Spell (Angle Shot)
    Increases Triangle Shot damage by 15%, increases long ranged physical damage by 5%.
    If refine rate is 7 or higher, increases Triangle Shot damage by additional 15%, increases long ranged physical damage by additional 10%.
    If refine rate is 9 or higher, increases Triangle Shot damage by additional 15%, increases long ranged physical damage by additional 10%.
    If refine rate is 11 or higher, increases Triangle Shot damage by additional 15%, increases long ranged physical damage by additional 15%, increases Frenzy Shot damage by 15%.

    311156.png
    Ice Flower Spell (Crimson Strain)
    Increases Crimson Rock and Earth Strain damage by 15%.
    If refine rate is 7 or higher, increases Crimson Rock and Earth Strain damage by additional 15%.
    If refine rate is 9 or higher, increases Crimson Rock and Earth Strain damage by additional 15%.
    If refine rate is 11 or higher, increases Crimson Rock and Earth Strain damage by additional 15%, increases Crimson Arrow and Rock Down damage by 15%.

    311157.png
    Ice Flower Spell (Jack Lightning)
    Increases Jack Frost and Chain Lightning damage by 15%.
    If refine rate is 7 or higher, increases Jack Frost and Chain Lightning damage by additional 15%.
    If refine rate is 9 or higher, increases Jack Frost and Chain Lightning damage by additional 15%.
    If refine rate is 11 or higher, increases Jack Frost and Chain Lightning damage by additional 15%, increases Frozen Slash and Storm Cannon damage by 15%.

    311158.png
    Ice Flower Spell (Comet Expansion)
    Increases Comet and Soul Expansion damage by 15%.
    If refine rate is 7 or higher, increases Comet and Soul Expansion damage by additional 15%.
    If refine rate is 9 or higher, increases Comet and Soul Expansion damage by additional 15%, reduces cooldown of Intensification by 30 seconds.
    If refine rate is 11 or higher, increases Comet and Soul Expansion damage by additional 15%, increases Soul Vulcan Strike and Mystery Illusion damage by 15%.

    311159.png
    Ice Flower Spell (Cloud Buster)
    Increases Killing Cloud and Poison Burst damage by 15%.
    If refine rate is 7 or higher, increases Killing Cloud and Poison Burst damage by additional 15%.
    If refine rate is 9 or higher, increases Killing Cloud and Poison Burst damage by additional 15%, reduces cooldown of Poison Burst by 0.5 seconds.
    If refine rate is 11 or higher, increases Killing Cloud and Poison Burst damage by additional 15%, increases Venom Swamp damage by 15%.

    311160.png
    Ice Flower Spell (Varetyr Wave)
    Increases Varetyr Spear and Psychic Wave damage by 15%.
    If refine rate is 7 or higher, increases Varetyr Spear and Psychic Wave damage by additional 15%.
    If refine rate is 9 or higher, increases Varetyr Spear and Psychic Wave damage by additional 15%.
    If refine rate is 11 or higher, increases Varetyr Spear and Psychic Wave damage by additional 15%, increases Conflagration and Lightning Land damage by 15%.

    311161.png
    Ice Flower Spell (Diamond Grave)
    Increases Diamond Dust and Earth Grave damage by 15%.
    If refine rate is 7 or higher, increases Diamond Dust and Earth Grave damage by additional 15%.
    If refine rate is 9 or higher, increases Diamond Dust and Earth Grave damage by additional 15%.
    If refine rate is 11 or higher, increases Diamond Dust and Earth Grave damage by additional 15%, increases Diamond Storm and Terra Drive damage by 15%.

    311162.png
    Ice Flower Spell (Magnusmus)
    Increases Magnus Exorcismus and Adoramus damage by 15%.
    If refine rate is 7 or higher, increases Magnus Exorcismus and Adoramus damage by additional 15%.
    If refine rate is 9 or higher, increases Magnus Exorcismus and Adoramus damage by additional 15%.
    If refine rate is 11 or higher, increases Magnus Exorcismus and Adoramus damage by additional 15%, increases Arbitrium damage by 15%.

    311163.png
    Ice Flower Spell (Holy Judex)
    Increases Judex damage by 15%, increases holy property magical damage by 5%.
    If refine rate is 7 or higher, increases Judex damage by additional 15%, increases holy property magical damage by additional 10%.
    If refine rate is 9 or higher, increases Judex damage by additional 15%, increases holy property magical damage by additional 10%.
    If refine rate is 11 or higher, increases Judex damage by additional 15%, increases holy property magical damage by additional 15%, increases Framen damage by 15%.

    311164.png
    Ice Flower Spell (Melee Duple)
    Increases Duple Light damage by 15%, increases melee and long ranged physical damage by 5%.
    If refine rate is 7 or higher, increases Duple Light damage by additional 15%, increases melee and long ranged physical damage by additional 10%.
    If refine rate is 9 or higher, increases Duple Light damage by additional 15%, increases melee and long ranged physical damage by additional 10%.
    If refine rate is 11 or higher, increases Duple Light damage by additional 15%, increases melee and long ranged physical damage by additional 15%, increases Petitio damage by 15%.

    311165.png
    Ice Flower Spell (Tiger Empire)
    Increases Tiger Cannon and Fallen Empire damage by 15%.
    If refine rate is 7 or higher, increases Tiger Cannon and Fallen Empire damage by additional 15%.
    If refine rate is 9 or higher, increases Tiger Cannon and Fallen Empire damage by additional 15%.
    If refine rate is 11 or higher, increases Tiger Cannon and Fallen Empire damage by additional 15%, increases Third Flame Bomb damage by 15%.

    311166.png
    Ice Flower Spell (Rampage Lightning)
    Increases Rampage Blast and Lightning Ride damage by 15%.
    If refine rate is 7 or higher, Increases Rampage Blast and Lightning Ride damage by additional 15%.
    If refine rate is 9 or higher, Increases Rampage Blast and Lightning Ride damage by additional 15%.
    If refine rate is 11 or higher, Increases Lightning Ride damage by additional 15%, reduces cooldown of Rampage Blast by 0.5 seconds, increases Explosion Blaster damage by 15%.

    311167.png
    Ice Flower Spell (Hell Arrow)
    Increases Gates of Hell and Knuckle Arrow damage by 15%.
    If refine rate is 7 or higher, increases Gates of Hell and Knuckle Arrow damage by additional 15%.
    If refine rate is 9 or higher, increases Gates of Hell and Knuckle Arrow damage by additional 15%.
    If refine rate is 11 or higher, increases Gates of Hell and Knuckle Arrow damage by additional 15%, increases Third Punish damage by 15%.

    311168.png
    Ice Flower Spell (Aimed Rush)
    Increases Aimed Bolt damage by 15%.
    If refine rate is 7 or higher, increases Aimed Bolt damage by additional 15%.
    If refine rate is 9 or higher, increases Aimed Bolt damage by additional 15%.
    If refine rate is 11 or higher, increases Aimed Bolt damage by additional 15%, increases Hawk Rush damage by 15%.

    311169.png
    Ice Flower Spell (Breeze Shooting)
    Increases Focused Arrow Strike damage by 15%, increases critical damage by 10%.
    If refine rate is 7 or higher, increases Focused Arrow Strike damage by additional 15%, increases critical damage by additional 10%.
    If refine rate is 9 or higher, increases Focused Arrow Strike damage by additional 15%, increases critical damage by additional 15%.
    If refine rate is 11 or higher, increases Focused Arrow Strike damage by additional 15%, increases critical damage by additional 15%, increases Crescive Bolt damage by 15%.

    311170.png
    Ice Flower Spell (Storm Gale)
    Increases Arrow Storm damage by 15%.
    If refine rate is 7 or higher, increases Arrow Storm damage by additional 15%.
    If refine rate is 9 or higher, increases Arrow Storm damage by additional 15%.
    If refine rate is 11 or higher, increases Arrow Storm damage by additional 15%, increases Gale Storm damage by 15%.

    311171.png
    Ice Flower Spell (Sound Metal)
    Increases Metallic Sound and Reverberation damage by 15%.
    If refine rate is 7 or higher, increases Metallic Sound and Reverberation damage by additional 10%.
    If refine rate is 9 or higher, increases Metallic Sound and Reverberation damage by additional 10%.
    If refine rate is 11 or higher, increases Metallic Sound and Reverberation damage by additional 15%, increases Metallic Fury damage by 15%.

    311172.png
    Ice Flower Spell (Rainstorm)
    Increases Severe Rainstorm damage by 15%.
    If refine rate is 7 or higher, increases Severe Rainstorm damage by additional 15%.
    If refine rate is 9 or higher, increases Severe Rainstorm damage by additional 15%.
    If refine rate is 11 or higher, increases Severe Rainstorm damage by additional 15%, increases Rose Blossom damage by 15%.

    311173.png
    Ice Flower Spell (Vulcan Shooting)
    Increases Arrow Vulcan damage by 20%.
    If refine rate is 7 or higher, increases Arrow Vulcan damage by additional 20%.
    If refine rate is 9 or higher, increases Arrow Vulcan damage by additional 20%.
    If refine rate is 11 or higher, increases Arrow Vulcan and Severe Rainstorm damage by additional 20%, increases Rhythm Shooting damage by 15%.

    311174.png
    Ice Flower Spell (Prominence Burst)
    Increases Prominence Kick and Solar Burst damage by 15%.
    If refine rate is 7 or higher, increases Prominence Kick and Solar Burst damage by additional 15%.
    If refine rate is 9 or higher, increases Prominence Kick and Solar Burst damage by additional 15%.
    If refine rate is 11 or higher, increases Prominence Kick and Solar Burst damage by additional 15%, increases Sunset Blast damage by 15%.

    311175.png
    Ice Flower Spell (Moon Kick)
    Increases New Moon Kick and Full Moon Kick damage by 15%.
    If refine rate is 7 or higher, increases New Moon Kick and Full Moon Kick damage by additional 15%.
    If refine rate is 9 or higher, increases New Moon Kick and Full Moon Kick damage by additional 15%.
    If refine rate is 11 or higher, increases New Moon Kick and Full Moon Kick damage by additional 15%, increases Dawn Break damage by 15%.

    311176.png
    Ice Flower Spell (Flash Falling)
    Increases Flash Kick and Falling Star damage by 15%.
    If refine rate is 7 or higher, increases Flash Kick and Falling Star damage by additional 15%.
    If refine rate is 9 or higher, increases Flash Kick and Falling Star damage by additional 15%.
    If refine rate is 11 or higher, increases Flash Kick and Falling Star damage by additional 15%, increases Star Cannon damage by 15%.

    311177.png
    Ice Flower Spell (Eswhoo)
    Increases Esma and Eswhoo damage by 15%.
    If refine rate is 7 or higher, increases Esma and Eswhoo damage by additional 15%.
    If refine rate is 9 or higher, increases Esma and Eswhoo damage by additional 15%.
    If refine rate is 11 or higher, increases Esma and Eswhoo damage by additional 15%, increases Talisman of Red Phoenix and Talisman of Black Tortoise damage by 15%.

    311178.png
    Ice Flower Spell (Espa)
    Increases Espa damage by 15%.
    If refine rate is 7 or higher, increases Espa damage by additional 15%.
    If refine rate is 9 or higher, increases Espa damage by additional 15%.
    If refine rate is 11 or higher, increases Espa damage by additional 15%, increases Talisman of Blue Dragon and Talisman of White Tiger damage by 15%.

    311179.png
    Ice Flower Spell (Curse Explosion)
    Increases Curse Explosion damage by 15%, increases shadow property magical damage by 5%.
    If refine rate is 7 or higher, increases Curse Explosion damage by additional 15%, increases shadow property magical damage by additional 10%.
    If refine rate is 9 or higher, increases Curse Explosion damage by additional 15%, increases shadow property magical damage by additional 10%.
    If refine rate is 11 or higher, increases Curse Explosion damage by additional 15%, increases shadow property magical damage by additional 15%, increases Exorcism of Malicious Soul damage by 15%.

    311180.png
    Ice Flower Spell (Des Hammer Dance)
    Increases Desperado, Fire Dance and Hammer of God damage by 15%.
    If refine rate is 7 or higher, increases Desperado, Fire Dance and Hammer of God damage by additional 15%.
    If refine rate is 9 or higher, increases Desperado, Fire Dance and Hammer of God damage by additional 15%.
    If refine rate is 11 or higher, increases Desperado, Fire Dance and Hammer of God damage by additional 15%, increases Only One Bullet damage by 15%.

    311181.png
    Ice Flower Spell (Fire Howling Tail)
    Increases Fire Rain, Howling Mine and Dragon Tail damage by 15%.
    If refine rate is 7 or higher, increases Fire Rain, Howling Mine and Dragon Tail damage by additional 15%.
    If refine rate is 9 or higher, increases Fire Rain, Howling Mine and Dragon Tail damage by additional 15%.
    If refine rate is 11 or higher, increases Fire Rain, Howling Mine and Dragon Tail damage by additional 15%, increases Wild Fire damage by 15%.

    311182.png
    Ice Flower Spell (Storm Buster Trip)
    Increases Shattering Storm, Vanishinhg Buster and Round Trip damage by 15%.
    If refine rate is 7 or higher, increases Shattering Storm, Vanishinhg Buster and Round Trip damage by additional 15%.
    If refine rate is 9 or higher, increases Shattering Storm, Vanishinhg Buster and Round Trip damage by additional 15%.
    If refine rate is 11 or higher, increases Shattering Storm, Vanishinhg Buster and Round Trip damage by additional 15%, increases The Vigilante at Night damage by 15%.

    311183.png
    Ice Flower Spell (Flame Ice Wind)
    Increases Flaming Petals, Freezing Spear and Wind Blade damage by 15%.
    If refine rate is 7 or higher, increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 15%.
    If refine rate is 9 or higher, increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 15%.
    If refine rate is 11 or higher, increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 15%, increases Red Flame Cannon, Cold Blooded Cannon and Thundering Cannon damage by 15%.

    311184.png
    Ice Flower Spell (Cross Petal)
    Increases Cross Slash and Swirling Petal damage by 15%.
    If refine rate is 7 or higher, increases Cross Slash and Swirling Petal damage by additional 15%.
    If refine rate is 9 or higher, increases Cross Slash and Swirling Petal damage by additional 15%.
    If refine rate is 11 or higher, increases Cross Slash and Swirling Petal damage by additional 15%, increases Shadow Flash and Huuma Shuriken - Construct damage by 15%.

    311185.png
    Ice Flower Spell (Exploding Flake Wind)
    Increases Exploding Dragon, Snow Flake Draft and First Wind damage by 15%.
    If refine rate is 7 or higher, increases Exploding Dragon, Snow Flake Draft and First Wind damage by additional 15%.
    If refine rate is 9 or higher, increases Exploding Dragon, Snow Flake Draft and First Wind damage by additional 15%.
    If refine rate is 11 or higher, increases Exploding Dragon, Snow Flake Draft and First Wind damage by additional 15%, increases Golden Dragon Cannon and Darkening Cannon damage by 15%.

    311186.png
    Ice Flower Spell (Power of Life)
    Increases Picky Peck and Lunatic Carrot Beat damage by 15%.
    If refine rate is 7 or higher, increases Picky Peck and Lunatic Carrot Beat damage by additional 15%. 
    If refine rate is 9 or higher, increases Picky Peck and Lunatic Carrot Beat damage by additional 15%.
    If refine rate is 11 or higher, increases Picky Peck and Lunatic Carrot Beat damage by additional 15%, increases Chulho Sonic Claw damage by 15%.

    311187.png
    Ice Flower Spell (Power of Land)
    Increases Silvervine Stem Spear and Catnip Meteor damage by 15%.
    If refine rate is 7 or higher, increases Silvervine Stem Spear and Catnip Meteor damage by additional 15%. 
    If refine rate is 9 or higher, increases Silvervine Stem Spear and Catnip Meteor damage by additional 15%.
    If refine rate is 11 or higher, increases Silvervine Stem Spear and Catnip Meteor damage by additional 15%, increases Hyunrok Cannon damage by 15%.

    311188.png
    Ice Flower Spell (Power of Savage)
    Increases Sprit Of Savage damage by 15%.
    If refine rate is 7 or higher, increases Sprit Of Savage damage by additional 15%. 
    If refine rate is 9 or higher, increases Sprit Of Savage damage by additional 15%.
    If refine rate is 11 or higher, increases Sprit Of Savage damage by additional 15%, increases Hogogong Strike damage by 15%.

    311189.png
    Ice Flower Spell (Hyper Melee)
    Increases Holy Cross and Back Stab damage by 15%.
    If refine rate is 7 or higher, increases Holy Cross and Back Stab damage by additional 15%. 
    If refine rate is 9 or higher, increases Holy Cross and Back Stab damage by additional 15%.
    If refine rate is 11 or higher, increases Holy Cross and Back Stab damage by additional 15%, increases Double Bowling Bash and Mega Sonic Blow damage by 15%.

    311190.png
    Ice Flower Spell (Hyper Range)
    Increases Shield Boomerang damage by 15%.
    If refine rate is 7 or higher, increases Shield Boomerang damage by additional 15%. 
    If refine rate is 9 or higher, increases Shield Boomerang damage by additional 15%.
    If refine rate is 11 or higher, increases Shield Boomerang damage by additional 15%, increases Shield Chain Rush and Spiral Pierce Max damage by 15%.

    311191.png
    Ice Flower Spell (Hyper Magic)
    Increases Meteor Storm and Jupitel Thunder damage by 15%.
    If refine rate is 7 or higher, increases Meteor Storm and Jupitel Thunder damage by additional 15%. 
    If refine rate is 9 or higher, increases Meteor Storm and Jupitel Thunder damage by additional 15%.
    If refine rate is 11 or higher, increases Meteor Storm and Jupitel Thunder damage by additional 15%, increases Meteor Storm Buster and Jupitel Thunderstorm damage by 15%.

    311192.png
    Glacier Flower Spell (Dragon Breath)
    Increases Dragon Breath and Dragon Breath - Water damage by 20%.
    Increases Dragon Breath and Dragon Breath - Water damage by additional 10% per 3 refine rate.
    If refine rate is 9 or higher, increases Dragon Breath and Dragon Breath - Water damage by additional 20%.
    If refine rate is 11 or higher, increases Dragon Breath and Dragon Breath - Water damage by additional 20%.

    311193.png
    Glacier Flower Spell (Wind Cutter)
    Increases Wind Cutter damage by 20%.
    Increases Wind Cutter damage by additional 10% per 3 refine rate.
    If refine rate is 9 or higher, increases Wind Cutter damage by additional 20%.
    If refine rate is 11 or higher, increases Wind Cutter damage by additional 20%.

    311194.png
    Glacier Flower Spell (Ignition Break)
    Increases Ignition Break damage by 20%.
    Increases Ignition Break damage by additional 10% per 3 refine rate.
    If refine rate is 9 or higher, reduces cooldown of Ignition Break by 1 second.
    If refine rate is 11 or higher, increases Ignition Break damage by additional 20%.

    311195.png
    Glacier Flower Spell (Hundred Spears)
    Increases Hundred Spears damage by 20%.
    Increases Hundred Spears damage by additional 10% per 3 refine rate.
    If refine rate is 9 or higher, reduces cooldown of Hundred Spears by 1.5 seconds.
    If refine rate is 11 or higher, increases Hundred Spears damage by additional 20%.

    311196.png
    Glacier Flower Spell (Sonic Wave)
    Increases Sonic Wave damage by 20%.
    Increases Sonic Wave damage by additional 10% per 3 refine rate. 
    If refine rate is 9 or higher, reduces cooldown of Sonic Wave by 1.5 seconds.
    If refine rate is 11 or higher, increases Sonic Wave damage by additional 20%.

    311197.png
    Glacier Flower Spell (Overbrand)
    Increases Overbrand damage by 20%.
    Increases Overbrand damage by additional 10% per 3 refine rate. 
    If refine rate is 9 or higher, reduces SP consumption of Overbrand by 20%.
    If refine rate is 11 or higher, increases Overbrand damage by additional 20%.

    311198.png
    Glacier Flower Spell (Hesperus Lit)
    Increases Hesperus Lit damage by 20%.
    Increases Hesperus Lit damage by additional 10% per 3 refine rate. 
    If refine rate is 9 or higher, increases Hesperus Lit damage by additional 20%.
    If refine rate is 11 or higher, increases Hesperus Lit damage by additional 20%.

    311199.png
    Glacier Flower Spell (Vanishing Point)
    Increases Vanishing Point damage by 20%.
    Increases Vanishing Point damage by additional 10%per 3 refine rate. 
    If refine rate is 9 or higher, increases Vanishing Point damage by additional 20%.
    If refine rate is 11 or higher, increases Vanishing Point damage by additional 20%.

    311200.png
    Glacier Flower Spell (Cannon Spear)
    Increases Cannon Spear damage by 20%.
    Increases Cannon Spear damage by additional 10% per 3 refine rate. 
    If refine rate is 9 or higher, reduces cooldown of Cannon Spear by 0.5 seconds.
    If refine rate is 11 or higher, increases Cannon Spear damage by additional 20%.

    311201.png
    Glacier Flower Spell (Genesis Ray)
    Increases Genesis Ray damage by 20%.
    Increases Genesis Ray damage by additional 10% per 3 refine rate.
    If refine rate is 9 or higher, reduces cooldown of Genesis Ray by 1 second.
    If refine rate is 11 or higher, increases Genesis Ray damage by additional 20%.

    311202.png
    Glacier Flower Spell (Shield Press)
    Increases Shield Press damage by 20%.
    Increases Shield Press damage by additional 10% per 3 refine rate.
    If refine rate is 9 or higher, reduces cooldown of Shield Press by 0.25 seconds.
    If refine rate is 11 or higher, increases Shield Press damage by additional 20%.

    311203.png
    Glacier Flower Spell (Earth Drive)
    Increases Earth Drive damage by 20%.
    Increases Earth Drive damage by additional 10% per 3 refine rate.
    If refine rate is 9 or higher, reduces cooldown of Earth Drive by 1.2 seconds.
    If refine rate is 11 or higher, increases Earth Drive damage by additional 20%.

    311204.png
    Glacier Flower Spell (Knuckle Boost)
    Increases Knuckle Boost damage by 20%.
    Increases Knuckle Boost damage by additional 10% per 3 refine rate.
    If refine rate is 9 or higher, increases Knuckle Boost damage by additional 20%.
    If refine rate is 11 or higher, increases Knuckle Boost damage by additional 20%.

    311205.png
    Glacier Flower Spell (Arm Cannon)
    Increases Arm Cannon damage by 20%.
    Increases Arm Cannon damage by additional 10% per 3 refine rate.
    If refine rate is 9 or higher, increases Arm Cannon damage by additional 20%.
    If refine rate is 11 or higher, increases Arm Cannon damage by additional 20%, no longer consume Magic Gear Fuel.

    311206.png
    Glacier Flower Spell (Axe Tornado)
    Increases Axe Tornado damage by 20%.
    Increases Axe Tornado damage by additional 10% per 3 refine rate.
    If refine rate is 9 or higher, reduces cooldown of Axe Tornado by 1 second.
    If refine rate is 11 or higher, increases Axe Tornado damage by additional 20%.

    311207.png
    Glacier Flower Spell (Power Swing)
    Increases Power Swing damage by 20%.
    Increases Power Swing damage by additional 10% per 3 refine rate.
    If refine rate is 9 or higher, increases Power Swing damage by additional 20%.
    If refine rate is 11 or higher, increases Power Swing damage by additional 20%.

    311208.png
    Glacier Flower Spell (Vulcan Arm)
    Increases Vulcan Arm damage by 20%.
    Increases Vulcan Arm damage by additional 10% per 3 refine rate.
    If refine rate is 9 or higher, increases Vulcan Arm damage by additional 20%.
    If refine rate is 11 or higher, increases Vulcan Arm damage by additional 20%.

    311209.png
    Glacier Flower Spell (Axe Boomerang)
    Increases Axe Boomerang damage by 20%.
    Increases Axe Boomerang damage by additional 10% per 3 refine rate.
    If refine rate is 9 or higher, increases Axe Boomerang damage by additional 20%.
    If refine rate is 11 or higher, increases Axe Boomerang damage by additional 20%.

    311210.png
    Glacier Flower Spell (Cart Tornado)
    Increases Cart Tornado damage by 20%.
    Increases Cart Tornado damage by additional 10% per 3 refine rate.
    If refine rate is 9 or higher, increases Cart Tornado damage by additional 20%.
    If refine rate is 11 or higher, increases Cart Tornado damage by additional 20%.

    311211.png
    Glacier Flower Spell (Cart Cannon)
    Increases Cart Cannon damage by 20%.
    Increases Cart Cannon damage by additional 10% per 3 refine rate.
    If refine rate is 9 or higher, increases Cart Cannon damage by additional 20%.
    If refine rate is 11 or higher, increases Cart Cannon damage by additional 20%.

    311212.png
    Glacier Flower Spell (Spore Explosion)
    Increases Spore Explosion damage by 20%.
    Increases Spore Explosion damage by additional 10% per 3 refine rate.
    If refine rate is 9 or higher, reduces cooldown of Spore Explosion by 2 seconds.
    If refine rate is 11 or higher, increases Spore Explosion damage by additional 20%.

    311213.png
    Glacier Flower Spell (Crazy Vines)
    Increases Crazy Vines damage by 20%.
    Increases Crazy Vines damage by additional 10% per 3 refine rate.
    If refine rate is 9 or higher, reduces cooldown of Crazy Vines by 2.5 seconds.
    If refine rate is 11 or higher, increases Crazy Vines damage by additional 20%.

    311214.png
    Glacier Flower Spell (Cross Ripper Slasher)
    Increases Cross Ripper Slasher damage by 20%.
    Increases Cross Ripper Slasher damage by additional 10% per 3 refine rate.
    If refine rate is 9 or higher, increases Cross Ripper Slasher damage by additional 20%.
    If refine rate is 11 or higher, increases Cross Ripper Slasher damage by additional 20%.

    311215.png
    Glacier Flower Spell (Rolling Cutter)
    Increases Rolling Cutter damage by 20%.
    Increases Rolling Cutter damage by additional 10% per 3 refine rate.
    If refine rate is 9 or higher, increases Rolling Cutter damage by additional 20%.
    If refine rate is 11 or higher, increases Rolling Cutter damage by additional 20%.

    311216.png
    Glacier Flower Spell (Counter Slash)
    Increases Counter Slash damage by 20%.
    Increases Counter Slash damage by additional 10% per 3 refine rate.
    If refine rate is 9 or higher, increases Counter Slash damage by additional 20%.
    If refine rate is 11 or higher, increases Counter Slash damage by additional 20%.

    311217.png
    Glacier Flower Spell (Cross Impact)
    Increases Cross Impact damage by 20%.
    Increases Cross Impact damage by additional 10% per 3 refine rate.
    If refine rate is 9 or higher, reduces SP consumption of Cross Impact by 20%.
    If refine rate is 11 or higher, increases Cross Impact damage by additional 20%.

    311218.png
    Glacier Flower Spell (Fatal Menace)
    Increases Fatal Menace damage by 20%.
    Increases Fatal Menace damage by additional 10% per 3 refine rate.
    If refine rate is 9 or higher, increases Fatal Menace damage by additional 20%.
    If refine rate is 11 or higher, increases Fatal Menace damage by additional 20%.

    311219.png
    Glacier Flower Spell (Triangle Shot)
    Increases Triangle Shot damage by 20%.
    Increases Triangle Shot damage by additional 10% per 3 refine rate.
    If refine rate is 9 or higher, increases Triangle Shot damage by additional 20%.
    If refine rate is 11 or higher, increases Triangle Shot damage by additional 20%.

    311220.png
    Glacier Flower Spell (Feint Bomb)
    Increases Feint Bomb damage by 20%.
    Increases Feint Bomb damage by additional 10% per 3 refine rate.
    If refine rate is 9 or higher, increases Feint Bomb damage by additional 20%.
    If refine rate is 11 or higher, increases Feint Bomb damage by additional 20%.

    311221.png
    Glacier Flower Spell (Shadow Spell)
    Has a 7% chance to auto-cast Meteor Storm level 7 when dealing normal melee physical damage.
    Increases Meteor Storm damage 25% per 3 refine rate. 
    If refine rate is 9 or higher, has a 5% chance to auto-cast Psychic Wave level 5 when dealing normal melee physical damage.
    If refine rate is 11 or higher, increases Psychic Wave damage by 40%.

    311222.png
    Glacier Flower Spell (Elemental Spell)
    Increases Crimson Rock, Jack Frost, Chain Lightning and Earth Strain damage by 20%.
    Increases Crimson Rock, Jack Frost, Chain Lightning and Earth Strain damage by additional 10% per 3 refine rate.
    If refine rate is 9 or higher, increases Crimson Rock, Jack Frost, Chain Lightning and Earth Strain damage by additional 20%.
    If refine rate is 11 or higher, increases Crimson Rock, Jack Frost, Chain Lightning and Earth Strain damage by additional 20%.

    311223.png
    Glacier Flower Spell (Soul Expansion)
    Increases Soul Expansion damage by 20%.
    Increases Soul Expansion damage by additional 10% per 3 refine rate.
    If refine rate is 9 or higher, reduces cooldown of Intensification by 30 seconds.
    If refine rate is 11 or higher, increases Soul Expansion damage by additional 20%.

    311224.png
    Glacier Flower Spell (Comet)
    Increases Comet damage by 20%.
    Increases Comet damage by additional 10% per 3 refine rate.
    If refine rate is 9 or higher, reduces SP consumption of Comet by 20%.
    If refine rate is 11 or higher, increases Comet damage by additional 20%.

    311225.png
    Glacier Flower Spell (Psychic Wave)
    Increases Psychic Wave damage by 20%.
    Increases Psychic Wave damage by additional 10% per 3 refine rate.
    If refine rate is 9 or higher, reduces cooldown of Psychic Wave by 1.5 seconds.
    If refine rate is 11 or higher, increases Psychic Wave damage by additional 20%.

    311226.png
    Glacier Flower Spell (Diamond Dust)
    Increases Diamond Dust damage by 20%.
    Increases Diamond Dust damage by additional 10% per 3 refine rate.
    If refine rate is 9 or higher, increases Diamond Dust damage by additional 20%.
    If refine rate is 11 or higher, increases Diamond Dust damage by additional 20%.

    311227.png
    Glacier Flower Spell (Varetyr Spear)
    Increases Varetyr Spear damage by 20%.
    Increases Varetyr Spear damage by additional 10% per 3 refine rate.
    If refine rate is 9 or higher, reduces cooldown of Varetyr Spear by 2 seconds.
    If refine rate is 11 or higher, increases Varetyr Spear damage by additional 20%.

    311228.png
    Glacier Flower Spell (Earth Grave)
    Increases Earth Grave damage by 20%.
    Increases Earth Grave damage by additional 10% per 3 refine rate.
    If refine rate is 9 or higher, reduces cooldown of Earth Grave by 2 seconds.
    If refine rate is 11 or higher, increases Earth Grave damage by additional 20%.

    311229.png
    Glacier Flower Spell (Poison Burst)
    Increases Poison Burst damage by 20%.
    Increases Poison Burst damage by additional 10% per 3 refine rate.
    If refine rate is 9 or higher, reduces cooldown of Poison Burst by 1 second.
    If refine rate is 11 or higher, increases Poison Burst damage by additional 20%.

    311230.png
    Glacier Flower Spell (Adoramus)
    Increases Adoramus damage by 20%.
    Increases Adoramus damage by additional 10% per 3 refine rate.
    If refine rate is 9 or higher, increases Adoramus damage by additional 20%.
    If refine rate is 11 or higher, increases Adoramus damage by additional 20%.

    311231.png
    Glacier Flower Spell (Judex)
    Increases Judex damage by 20%.
    Ifncreases Judex damage by additional 10% per 3 refine rate.
    If refine rate is 9 or higher, increases Judex damage by additional 20%.
    If refine rate is 11 or higher, increases Judex damage by additional 20%.

    311232.png
    Glacier Flower Spell (Duple Light)
    Increases Duple Light damage by 20%.
    Increases Duple Light damage by additional 10% per 3 refine rate.
    If refine rate is 9 or higher, increases Duple Light damage by additional 20%.
    If refine rate is 11 or higher, increases Duple Light damage by additional 20%.

    311233.png
    Glacier Flower Spell (Tiger Cannon)
    Increases Tiger Cannon damage by 20%.
    Increases Tiger Cannon damage by additional 10% per 3 refine rate.
    If refine rate is 9 or higher, reduces cooldown of Tiger Cannon by 1 second.
    If refine rate is 11 or higher, increases Tiger Cannon damage by additional 20%.

    311234.png
    Glacier Flower Spell (Rampage Blast)
    Increases Rampage Blast damage by 20%.
    Increases Rampage Blast damage by additional 10% per 3 refine rate.
    If refine rate is 9 or higher, reduces cooldown of Rampage Blast by 1 second.
    If refine rate is 11 or higher, increases Rampage Blast damage by additional 20%.

    311235.png
    Glacier Flower Spell (Sky Blow)
    Increases Sky Blow damage by 20%.
    Increases Sky Blow damage by additional 10% per 3 refine rate.
    If refine rate is 9 or higher, increases Sky Blow damage by additional 20%.
    If refine rate is 11 or higher, increases Sky Blow damage by additional 20%.

    311236.png
    Glacier Flower Spell (Lightning Ride)
    Increases Lightning Ride damage by 20%.
    Increases Lightning Ride damage by additional 10% per 3 refine rate.
    If refine rate is 9 or higher, increases Lightning Ride damage by additional 20%.
    If refine rate is 11 or higher, increases Lightning Ride damage by additional 20%.

    311237.png
    Glacier Flower Spell (Knuckle Arrow)
    Increases Knuckle Arrow damage by 20%.
    Increases Knuckle Arrow damage by additional 10% per 3 refine rate.
    If refine rate is 9 or higher, increases Knuckle Arrow damage by additional 20%.
    If refine rate is 11 or higher, increases Knuckle Arrow damage by additional 20%.

    311238.png
    Glacier Flower Spell (Aimed Bolt)
    Increases Aimed Bolt damage by 20%.
    Increases Aimed Bolt damage by additional 10% per 3 refine rate.
    If refine rate is 9 or higher, reduces cooldown of Aimed Bolt by 1 second.
    If refine rate is 11 or higher, increases Aimed Bolt damage by additional 20%.

    311239.png
    Glacier Flower Spell (Arrow Storm)
    Increases Arrow Storm damage by 20%.
    Increases Arrow Storm damage by additional 10% per 3 refine rate.
    If refine rate is 9 or higher, reduces cooldown of Arrow Storm by 1.2 seconds.
    If refine rate is 11 or higher, increases Arrow Storm damage by additional 20%.

    311240.png
    Glacier Flower Spell (Warg Strike)
    Increases Warg Strike damage by 20%.
    Increases Warg Strike damage by additional 10% per 3 refine rate.
    If refine rate is 9 or higher, increases Warg Strike damage by additional 20%.
    If refine rate is 11 or higher, increases Warg Strike damage by additional 20%.

    311241.png
    Glacier Flower Spell (Severe Rainstorm)
    Increases Severe Rainstorm damage by 20%.
    Increases Severe Rainstorm damage by additional 10% per 3 refine rate.
    If refine rate is 9 or higher, reduces cooldown of Severe Rainstorm by 2 seconds.
    If refine rate is 11 or higher, increases Severe Rainstorm damage by additional 20%.

    311242.png
    Glacier Flower Spell (Metallic Sound)
    Increases Metallic Sound damage by 20%.
    Increases Metallic Sound damage by additional 10% per 3 refine rate.
    If refine rate is 9 or higher, reduces cooldown of Metallic Sound by 2 seconds.
    If refine rate is 11 or higher, increases Metallic Sound damage by additional 20%.

    311243.png
    Glacier Flower Spell (Reverberation)
    Increases Reverberation damage by 20%.
    Increases Reverberation damage by additional 10% per 3 refine rate.
    If refine rate is 9 or higher, increases Reverberation damage by additional 20%.
    If refine rate is 11 or higher, increases Reverberation damage by additional 20%.

    311244.png
    Glacier Flower Spell (Prominence Burst)
    Increases Prominence Kick and Solar Burst damage by 20%.
    Increases Prominence Kick and Solar Burst damage by additional 10% per 3 refine rate.
    If refine rate is 9 or higher, increases Prominence Kick and Solar Burst damage by additional 20%.
    If refine rate is 11 or higher, increases Prominence Kick and Solar Burst damage by additional 20%.

    311245.png
    Glacier Flower Spell (Moon Kick)
    Increases New Moon Kick and Full Moon Kick damage by 20%.
    Increases New Moon Kick and Full Moon Kick damage by additional 10% per 3 refine rate.
    If refine rate is 9 or higher, increases New Moon Kick and Full Moon Kick damage by additional 20%.
    If refine rate is 11 or higher, increases New Moon Kick and Full Moon Kick damage by additional 20%.

    311246.png
    Glacier Flower Spell (Flash Falling)
    Increases Flash Kick and Falling Star damage by 20%.
    Increases Flash Kick and Falling Star damage by additional 10% per 3 refine rate.
    If refine rate is 9 or higher, increases Flash Kick and Falling Star damage by additional 20%.
    If refine rate is 11 or higher, increases Flash Kick and Falling Star damage by additional 20%.

    311247.png
    Glacier Flower Spell (Espa)
    Increases Espa damage by 20%.
    Increases Espa damage by additional 10% per 3 refine rate.
    If refine rate is 9 or higher, increases Espa damage by additional 20%.
    If refine rate is 11 or higher, increases Espa damage by additional 20%.

    311248.png
    Glacier Flower Spell (Eswhoo)
    Increases Eswhoo damage by 20%.
    Increases Eswhoo damage by additional 10% per 3 refine rate.
    If refine rate is 9 or higher, increases Eswhoo damage by additional 20%.
    If refine rate is 11 or higher, increases Eswhoo damage by additional 20%.

    311249.png
    Glacier Flower Spell (Curse Explosion)
    Increases Curse Explosion damage by 20%.
    Increases Curse Explosion damage by additional 10% per 3 refine rate.
    If refine rate is 9 or higher, increases Curse Explosion damage by additional 20%.
    If refine rate is 11 or higher, increases Curse Explosion damage by additional 20%.

    311250.png
    Glacier Flower Spell (Fire Dance)
    Increases Fire Dance damage by 20%.
    Increases Fire Dance damage by additional 10% per 3 refine rate.
    If refine rate is 9 or higher, increases Fire Dance damage by additional 20%.
    If refine rate is 11 or higher, increases Fire Dance damage by additional 20%.

    311251.png
    Glacier Flower Spell (Hammer of God)
    Increases Hammer of God damage by 20%.
    Increases Hammer of God damage by additional 10% per 3 refine rate.
    If refine rate is 9 or higher, reduces cooldown of Hammer of God by 8 seconds.
    If refine rate is 11 or higher, increases Hammer of God damage by additional 20%.

    311252.png
    Glacier Flower Spell (Dragon Tail)
    Increases Dragon Tail damage by 20%.
    Increases Dragon Tail damage by additional 10% per 3 refine rate.
    If refine rate is 9 or higher, reduces cooldown of Dragon Tail by 2 seconds.
    If refine rate is 11 or higher, increases Dragon Tail damage by additional 20%.

    311253.png
    Glacier Flower Spell (Storm Buster)
    Increases Shatter Storm and Vanishing Buster damage by 20%.
    Increases Shatter Storm and Vanishing Buster damage by additional 10% per 3 refine rate.
    If refine rate is 9 or higher, increases Vanishing Buster damage by additional 20%, reduces cooldown of Shatter Storm by 1 second.
    If refine rate is 11 or higher, increases Shatter Storm and Vanishing Buster damage by additional 20%.

    311254.png
    Glacier Flower Spell (Round Trip)
    Increases Round Trip damage by 20%.
    Increases Round Trip damage by additional 10% per 3 refine rate.
    If refine rate is 9 or higher, increases Round Trip damage by additional 20%.
    If refine rate is 11 or higher, increases Round Trip damage by additional 20%.

    311255.png
    Glacier Flower Spell (Cross Slash)
    Increases Cross Slash damage by 20%.
    Increases Cross Slash damage by additional 10% per 3 refine rate.
    If refine rate is 9 or higher, reduces cooldown of Cross Slash by 2 seconds.
    If refine rate is 11 or higher, increases Cross Slash damage by additional 20%.

    311256.png
    Glacier Flower Spell (Exploding Flake Wind)
    Increases Exploding Dragon, Snow Flake Draft and First Wind damage by 20%.
    Increases Exploding Dragon, Snow Flake Draft and First Wind damage by additional 10% per 3 refine rate.
    If refine rate is 9 or higher, increases Exploding Dragon, Snow Flake Draft and First Wind damage by additional 20%.
    If refine rate is 11 or higher, increases Exploding Dragon, Snow Flake Draft and First Wind damage by additional 20%.

    311257.png
    Glacier Flower Spell (Flame Ice Wind)
    Increases Flaming Petals, Freezing Spear and Wind Blade damage by 20%.
    Increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 10% per 3 refine rate.
    If refine rate is 9 or higher, increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 20%.
    If refine rate is 11 or higher, increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 20%.

    311258.png
    Glacier Flower Spell (Splash Explosion)
    Increases Kunai Splash and Kunai Explosion damage by 20%.
    Increases Kunai Splash and Kunai Explosion damage by additional 10% per 3 refine rate.
    If refine rate is 9 or higher, increases Kunai Splash and Kunai Explosion damage by additional 20%.
    If refine rate is 11 or higher, increases Kunai Splash and Kunai Explosion damage by additional 20%.

    311259.png
    Glacier Flower Spell (Swirling Petal)
    Increases Swirling Petal damage by 20%.
    Increases Swirling Petal damage by additional 10% per 3 refine rate.
    If refine rate is 9 or higher, reduces cooldown of Swirling Petal by 2 seconds.
    If refine rate is 11 or higher, increases Swirling Petal damage by additional 20%.

    311260.png
    Glacier Flower Spell (Silvervine Stem Spear)
    Increases Silvervine Stem Spear damage by 20%.
    Increases Silvervine Stem Spear damage by additional 10% per 3 refine rate.
    If refine rate is 9 or higher, increases Silvervine Stem Spear damage by additional 20%.
    If refine rate is 11 or higher, increases Silvervine Stem Spear damage by additional 20%.

    311261.png
    Glacier Flower Spell (Catnip Meteor)
    Increases Catnip Meteor damage by 20%.
    Increases Catnip Meteor damage by additional 10% per 3 refine rate.
    If refine rate is 9 or higher, reduces cooldown of Catnip Meteor by 1.5 seconds.
    If refine rate is 11 or higher, increases Catnip Meteor damage by additional 20%.

    311262.png
    Glacier Flower Spell (Lunatic Carrot Beat)
    Increases Lunatic Carrot Beat damage by 20%.
    Increases Lunatic Carrot Beat damage by additional 10% per 3 refine rate.
    If refine rate is 9 or higher, increases Lunatic Carrot Beat damage by additional 20%.
    If refine rate is 11 or higher, increases Lunatic Carrot Beat damage by additional 20%.

    311263.png
    Glacier Flower Spell (Picky Peck)
    Increases Picky Peck damage by 20%.
    Increases Picky Peck damage by additional 10% per 3 refine rate.
    If refine rate is 9 or higher, increases Picky Peck damage by additional 20%.
    If refine rate is 11 or higher, increases Picky Peck damage by additional 20%.

    311264.png
    Glacier Flower Spell (Spirit of Savage)
    Increases Spirit of Savage damage by 20%.
    Increases Spirit of Savage damage by additional 10% per 3 refine rate.
    If refine rate is 9 or higher, increases Spirit of Savage damage by additional 20%.
    If refine rate is 11 or higher, increases Spirit of Savage damage by additional 20%.

    311265.png
    Glacier Flower Spell (Holy Cross)
    Increases Holy Cross damage by 20%.
    Increases Holy Cross damage by additional 20% per 3 refine rate.
    If refine rate is 9 or higher, increases Holy Cross damage by additional 30%.
    If refine rate is 11 or higher, increases Holy Cross damage by additional 20%.

    311266.png
    Glacier Flower Spell (Back Stab)
    Increases Back Stab damage by 20%.
    Increases Back Stab damage by additional 20% per 3 refine rate.
    If refine rate is 9 or higher, increases Back Stab damage by additional 30%.
    If refine rate is 11 or higher, increases Back Stab damage by additional 20%.

    311267.png
    Glacier Flower Spell (Shield Boomerang)
    Increases Shield Boomerang damage by 20%.
    Increases Shield Boomerang damage by additional 20% per 3 refine rate.
    If refine rate is 9 or higher, increases Shield Boomerang damage by additional 30%.
    If refine rate is 11 or higher, increases Shield Boomerang damage by additional 20%.

    311268.png
    Glacier Flower Spell (Lord of Vermilion)
    Increases Lord of Vermilion damage by 20%.
    Increases Lord of Vermilion damage by additional 20% per 3 refine rate.
    If refine rate is 9 or higher, increases Lord of Vermilion damage by additional 30%.
    If refine rate is 11 or higher, increases Lord of Vermilion damage by additional 20%.

    311269.png
    Glacier Flower Spell (Jupitel Thunder)
    Increases Jupitel Thunder damage by 20%.
    Increases Jupitel Thunder damage by additional 20% per 3 refine rate.
    If refine rate is 9 or higher, increases Jupitel Thunder damage by additional 30%.
    If refine rate is 11 or higher, increases Jupitel Thunder damage by additional 20%.

    311270.png
    Glacier Flower Spell (Meteor Storm)
    Increases Meteor Storm damage by 20%.
    Increases Meteor Storm damage by additional 20% per 3 refine rate.
    If refine rate is 9 or higher, increases Meteor Storm damage by additional 30%.
    If refine rate is 11 or higher, increases Meteor Storm damage by additional 20%.

    311271.png
    Glacier Flower Spell (Storm Gust)
    Increases Storm Gust damage by 20%.
    Increases Storm Gust damage by additional 20% per 3 refine rate.
    If refine rate is 9 or higher, increases Storm Gust damage by additional 30%.
    If refine rate is 11 or higher, increases Storm Gust damage by additional 20%.

    311272.png
    Glacier Flower Spell (Servant Weapon)
    Increases Servant Weapon damage by 10%.
    Increases Servant Weapon damage by additional 5% per 4 refine rate.
    If refine rate is 9 or higher, increases Servant Weapon damage by additional 10%.

    311273.png
    Glacier Flower Spell (Hack and Slasher)
    Increases Hack and Slasher damage by 10%.
    Increases Hack and Slasher damage by additional 5% per 4 refine rate.
    If refine rate is 9 or higher, increases Hack and Slasher damage by additional 10%.

    311274.png
    Glacier Flower Spell (Madness Crusher)
    Increases Madness Crusher damage by 10%.
    Increases Madness Crusher damage by additional 5% per 4 refine rate.
    If refine rate is 9 or higher, increases Madness Crusher damage by additional 10%.

    311275.png
    Glacier Flower Spell (Storm Slash)
    Increases Storm Slash damage by 10%.
    Increases Storm Slash damage by additional 5% per 4 refine rate.
    If refine rate is 9 or higher, increases Storm Slash damage by additional 10%.

    311276.png
    Glacier Flower Spell (Overslash)
    Increases Overslash damage by 10%.
    Increases Overslash damage by additional 5% per 4 refine rate.
    If refine rate is 9 or higher, increases Overslash damage by additional 10%.

    311277.png
    Glacier Flower Spell (Shield Shooting)
    Increases Shield Shooting damage by 10%.
    Increases Shield Shooting damage by additional 5% per 4 refine rate.
    If refine rate is 9 or higher, increases Shield Shooting damage by additional 10%.

    311278.png
    Glacier Flower Spell (Cross Rain)
    Increases Cross Rain damage by 10%.
    Increases Cross Rain damage by additional 5% per 4 refine rate.
    If refine rate is 9 or higher, increases Cross Rain damage by additional 10%.

    311279.png
    Glacier Flower Spell (Axe Stomp)
    Increases Axe Stomp damage by 10%.
    Increases Axe Stomp damage by additional 5% per 4 refine rate.
    If refine rate is 9 or higher, increases Axe Stomp damage by additional 10%.

    311280.png
    Glacier Flower Spell (Acidified Zone)
    Increases Acidified Zone (Water/Wind/Ground/Fire) damage by 10%.
    Increases Acidified Zone (Water/Wind/Ground/Fire) damage by additional 5% per 4 refine rate.
    If refine rate is 9 or higher, increases Acidified Zone (Water/Wind/Ground/Fire) damage by additional 10%.

    311281.png
    Glacier Flower Spell (Savage Impact)
    Increases Savage Impact damage by 10%.
    Increases Savage Impact damage by additional 5% per 4 refine rate.
    If refine rate is 9 or higher, increases Savage Impact damage by additional 10%.

    311282.png
    Glacier Flower Spell (Eternal Slash)
    Increases Eternal Slash damage by 10%.
    Increases Eternal Slash damage by additional 5% per 4 refine rate.
    If refine rate is 9 or higher, increases Eternal Slash damage by additional 10%.

    311283.png
    Glacier Flower Spell (Impact Crater)
    Increases Impact Crater damage by 10%.
    Increases Impact Crater damage by additional 5% per 4 refine rate.
    If refine rate is 9 or higher, increases Impact Crater damage by additional 10%.

    311285.png
    Glacier Flower Spell (Abyss Dagger)
    Increases Abyss Dagger damage by 10%.
    Increases Abyss Dagger damage by additional 5% per 4 refine rate.
    If refine rate is 9 or higher, increases Abyss Dagger damage by additional 10%.

    311286.png
    Glacier Flower Spell (Chain Reaction Shot)
    Increases Chain Reaction Shot damage by 10%.
    Increases Chain Reaction Shot damage by additional 5% per 4 refine rate.
    If refine rate is 9 or higher, increases Chain Reaction Shot damage by additional 10%.

    311287.png
    Glacier Flower Spell (Frenzy Shot)
    Increases Frenzy Shot damage by 10%.
    Increases Frenzy Shot damage by additional 5% per 4 refine rate.
    If refine rate is 9 or higher, increases Frenzy Shot damage by additional 10%.

    311288.png
    Glacier Flower Spell (Abyss Square)
    Increases Abyss Square damage by 10%.
    Increases Abyss Square damage by additional 5% per 4 refine rate.
    If refine rate is 9 or higher, increases Abyss Square damage by additional 10%.

    311289.png
    Glacier Flower Spell (Deft Stab)
    Increases Deft Stab damage by 10%.
    Increases Deft Stab damage by additional 5% per 4 refine rate.
    If refine rate is 9 or higher, increases Deft Stab damage by additional 10%.

    311290.png
    Glacier Flower Spell (Flare Magic)
    Increases Floral Flare Road and Crimson Arrow damage by 10%.
    Increases Floral Flare Road and Crimson Arrow damage by additional 5% per 4 refine rate.
    If refine rate is 9 or higher, increases Floral Flare Road and Crimson Arrow damage by additional 10%.

    311291.png
    Glacier Flower Spell (Crystal Magic)
    Increases Rain of Crystal and Frozen Slash damage by 10%.
    Increases Rain of Crystal and Frozen Slash damage by additional 5% per 4 refine rate.
    If refine rate is 9 or higher, increases Rain of Crystal and Frozen Slash damage by additional 10%.

    311292.png
    Glacier Flower Spell (Storm Magic)
    Increases Tornado Storm and Storm Cannon damage by 10%.
    Increases Tornado Storm and Storm Cannon damage by additional 5% per 4 refine rate.
    If refine rate is 9 or higher, increases Tornado Storm and Storm Cannon damage by additional 10%.

    311293.png
    Glacier Flower Spell (Rock Magic)
    Increases Stratum Tremor and Rock Down damage by 10%.
    Increases Stratum Tremor and Rock Down damage by additional 5% per 4 refine rate.
    If refine rate is 9 or higher, increases Stratum Tremor and Rock Down damage by additional 10%.

    311294.png
    Glacier Flower Spell (Illusion Soul Magic)
    Increases Mystery Illusion and Soul Vulcan Strike damage by 10%.
    Increases Mystery Illusion and Soul Vulcan Strike damage by additional 5% per 4 refine rate.
    If refine rate is 9 or higher, increases Mystery Illusion and Soul Vulcan Strike damage by additional 10%.

    311295.png
    Glacier Flower Spell (Diamond Storm)
    Increases Diamond Storm damage by 10%.
    Increases Diamond Storm damage by additional 5% per 4 refine rate.
    If refine rate is 9 or higher, increases Diamond Storm damage by additional 10%.

    311296.png
    Glacier Flower Spell (Conflagration)
    Increases Conflagration damage by 10%.
    Increases Conflagration damage by additional 5% per 4 refine rate.
    If refine rate is 9 or higher, increases Conflagration damage by additional 10%.

    311297.png
    Glacier Flower Spell (Lightning Land)
    Increases Lightning Land damage by 10%.
    Increases Lightning Land damage by additional 5% per 4 refine rate.
    If refine rate is 9 or higher, increases Lightning Land damage by additional 10%.

    311298.png
    Glacier Flower Spell (Terra Drive)
    Increases Terra Drive damage by 10%.
    Increases Terra Drive damage by additional 5% per 4 refine rate.
    If refine rate is 9 or higher, increases Terra Drive damage by additional 10%.

    311299.png
    Glacier Flower Spell (Venom Swamp)
    Increases Venom Swamp damage by 10%.
    Increases Venom Swamp damage by additional 5% per 4 refine rate.
    If refine rate is 9 or higher, increases Venom Swamp damage by additional 10%.

    311300.png
    Glacier Flower Spell (Framen)
    Increases Framen damage by 10%.
    Increases Framen damage by additional 5% per 4 refine rate.
    If refine rate is 9 or higher, increases Framen damage by additional 10%.

    311301.png
    Glacier Flower Spell (Arbitrium)
    Increases Arbitrium damage by 10%.
    Increases Arbitrium damage by additional 5% per 4 refine rate.
    If refine rate is 9 or higher, increases Arbitrium damage by additional 10%.

    311302.png
    Glacier Flower Spell (Petitio)
    Increases Petitio damage by 10%.
    Increases Petitio damage by additional 5% per 4 refine rate.
    If refine rate is 9 or higher, increases Petitio damage by additional 10%.

    311303.png
    Glacier Flower Spell (Faith)
    Increases Second Faith and Third Punish damage by 10%.
    Increases Second Faith and Third Punish damage by additional 5% per 4 refine rate.
    If refine rate is 9 or higher, increases Second Faith and Third Punish damage by additional 10%.

    311304.png
    Glacier Flower Spell (Judgement)
    Increases Second Judgement and Third Consecration damage by 10%.
    Increases Second Judgement and Third Consecration damage by additional 5% per 4 refine rate.
    If refine rate is 9 or higher, increases Second Judgement and Third Consecration damage by additional 10%.

    311305.png
    Glacier Flower Spell (Extermination)
    Increases Second Flame and Third Flame Bomb damage by 10%.
    Increases Second Flame and Third Flame Bomb damage by additional 5% per 4 refine rate.
    If refine rate is 9 or higher, increases Second Flame and Third Flame Bomb damage by additional 10%.

    311306.png
    Glacier Flower Spell (Explosion Blaster)
    Increases Explosion Blaster damage by 10%.
    Increases Explosion Blaster damage by additional 5% per 4 refine rate.
    If refine rate is 9 or higher, increases Explosion Blaster damage by additional 10%.

    311307.png
    Glacier Flower Spell (Hawk)
    Increases Hawk Rush and Hawk Boomerang damage by 10%.
    Increases Hawk Rush and Hawk Boomerang damage by additional 5% per 4 refine rate.
    If refine rate is 9 or higher, increases Hawk Rush and Hawk Boomerang damage by additional 10%.

    311308.png
    Glacier Flower Spell (Gale Storm)
    Increases Gale Storm damage by 10%.
    Increases Gale Storm damage by additional 5% per 4 refine rate.
    If refine rate is 9 or higher, increases Gale Storm damage by additional 10%.

    311309.png
    Glacier Flower Spell (Crescive Bolt)
    Increases Crescive Bolt damage by 10%.
    Increases Crescive Bolt damage by additional 5% per 4 refine rate.
    If refine rate is 9 or higher, increases Crescive Bolt damage by additional 10%.

    311310.png
    Glacier Flower Spell (Metallic Fury)
    Increases Metallic Fury damage by 10%.
    Increases Metallic Fury damage by additional 5% per 4 refine rate.
    If refine rate is 9 or higher, increases Metallic Fury damage by additional 10%.

    311311.png
    Glacier Flower Spell (Rhythm Shooting)
    Increases Rhythm Shooting damage by 10%.
    Increases Rhythm Shooting damage by additional 5% per 4 refine rate.
    If refine rate is 9 or higher, increases Rhythm Shooting damage by additional 10%.

    311312.png
    Glacier Flower Spell (Rose Blossom)
    Increases Rose Blossom damage by 10%.
    Increases Rose Blossom damage by additional 5% per 4 refine rate.
    If refine rate is 9 or higher, increases Rose Blossom damage by additional 10%.

    311313.png
    Glacier Flower Spell (Sun)
    Increases Noon Blast and Sunset Blast damage by 10%.
    Increases Noon Blast and Sunset Blast damage by additional 5% per 4 refine rate.
    If refine rate is 9 or higher, increases Noon Blast and Sunset Blast damage by additional 10%.

    311314.png
    Glacier Flower Spell (Moon)
    Increases Midnight Kick and Dawn Break damage by 10%.
    Increases Midnight Kick and Dawn Break damage by additional 5% per 4 refine rate.
    If refine rate is 9 or higher, increases Midnight Kick and Dawn Break damage by additional 10%.

    311315.png
    Glacier Flower Spell (Star)
    Increases Twinkling Galaxy and Star Cannon damage by 10%.
    Increases Twinkling Galaxy and Star Cannon damage by additional 5% per 4 refine rate.
    If refine rate is 9 or higher, increases Twinkling Galaxy and Star Cannon damage by additional 10%.

    311316.png
    Glacier Flower Spell (Talisman of Blue Dragon)
    Increases Talisman of Blue Dragon damage by 10%.
    Increases Talisman of Blue Dragon damage by additional 5% per 4 refine rate.
    If refine rate is 9 or higher, increases Talisman of Blue Dragon damage by additional 10%.

    311317.png
    Glacier Flower Spell (Talisman of White Tiger)
    Increases Talisman of White Tiger damage by 10%.
    Increases Talisman of White Tiger damage by additional 5% per 4 refine rate.
    If refine rate is 9 or higher, increases Talisman of White Tiger damage by additional 10%.

    311318.png
    Glacier Flower Spell (Talisman of Red Phoenix)
    Increases Talisman of Red Phoenix damage by 10%.
    Increases Talisman of Red Phoenix damage by additional 5% per 4 refine rate.
    If refine rate is 9 or higher, increases Talisman of Red Phoenix damage by additional 10%.

    311319.png
    Glacier Flower Spell (Talisman of Black Tortoise)
    Increases Talisman of Black Tortoise damage by 10%.
    Increases Talisman of Black Tortoise damage by additional 5% per 4 refine rate.
    If refine rate is 9 or higher, increases Talisman of Black Tortoise damage by additional 10%.

    311320.png
    Glacier Flower Spell (Exorcism of Malicious Soul)
    Increases Exorcism of Malicious Soul damage by 10%.
    Increases Exorcism of Malicious Soul damage by additional 5% per 4 refine rate.
    If refine rate is 9 or higher, increases Exorcism of Malicious Soul damage by additional 10%.

    311321.png
    Glacier Flower Spell (Shadow)
    Increases Shadow Dance and Shadow Flash damage by 10%.
    Increases Shadow Dance and Shadow Flash damage by additional 5% per 4 refine rate.
    If refine rate is 9 or higher, increases Shadow Dance and Shadow Flash damage by additional 10%.

    311322.png
    Glacier Flower Spell (Huuma Shuriken)
    Increases Huuma Shuriken - Grasp and Huuma Shuriken - Construct damage by 10%.
    Increases Huuma Shuriken - Grasp and Huuma Shuriken - Construct damage by additional 5% per 4 refine rate.
    If refine rate is 9 or higher, increases Huuma Shuriken - Grasp and Huuma Shuriken - Construct damage by additional 10%.

    311323.png
    Glacier Flower Spell (Kunai)
    Increases Kunai - Distortion and Kunai - Refraction damage by 10%.
    Increases Kunai - Distortion and Kunai - Refraction damage by additional 5% per 4 refine rate.
    If refine rate is 9 or higher, increases Kunai - Distortion and Kunai - Refraction damage by additional 10%.

    311324.png
    Glacier Flower Spell (Ninja Cannon)
    Increases Red Flame Cannon, Cold Blooded Cannon, Thundering Cannon, Golden Dragon Cannon and Darkening Cannon damage by 10%.
    Increases Red Flame Cannon, Cold Blooded Cannon, Thundering Cannon, Golden Dragon Cannon and Darkening Cannon damage by additional 5% per 4 refine rate.
    If refine rate is 9 or higher, increases Red Flame Cannon, Cold Blooded Cannon, Thundering Cannon, Golden Dragon Cannon and Darkening Cannon damage by additional 10%.

    311325.png
    Glacier Flower Spell (The Vigilante at Night)
    Increases The Vigilante at Night damage by 10%.
    Increases The Vigilante at Night damage by additional 5% per 4 refine rate.
    If refine rate is 9 or higher, increases The Vigilante at Night damage by additional 10%.

    311326.png
    Glacier Flower Spell (Only One Bullet)
    Increases Only One Bullet damage by 10%.
    Increases Only One Bullet damage by additional 5% per 4 refine rate.
    If refine rate is 9 or higher, increases Only One Bullet damage by additional 10%.

    311327.png
    Glacier Flower Spell (Spiral Shooting)
    Increases Spiral Shooting damage by 10%.
    Increases Spiral Shooting damage by additional 5% per 4 refine rate.
    If refine rate is 9 or higher, increases Spiral Shooting damage by additional 10%.

    311328.png
    Glacier Flower Spell (Magazine for One)
    Increases Magazine for One damage by 10%.
    Increases Magazine for One damage by additional 5% per 4 refine rate.
    If refine rate is 9 or higher, increases Magazine for One damage by additional 10%.

    311329.png
    Glacier Flower Spell (Wild Fire)
    Increases Wild Fire damage by 10%.
    Increases Wild Fire damage by additional 5% per 4 refine rate.
    If refine rate is 9 or higher, increases Wild Fire damage by additional 10%.

    311330.png
    Glacier Flower Spell (Grenade)
    Increases Basic Grenade, Hasty Fire in the Hole and Grenades Dropping damage by 10%.
    Increases Basic Grenade, Hasty Fire in the Hole and Grenades Dropping damage by additional 5% per 4 refine rate.
    If refine rate is 9 or higher, increases Basic Grenade, Hasty Fire in the Hole and Grenades Dropping damage by additional 10%.

    311331.png
    Glacier Flower Spell (Chulho Sonic Claw)
    Increases Chulho Sonic Claw damage by 10%.
    Increases Chulho Sonic Claw damage by additional 5% per 4 refine rate.
    If refine rate is 9 or higher, increases Chulho Sonic Claw damage by additional 10%.

    311332.png
    Glacier Flower Spell (Hogogong Strike)
    Increases Hogogong Strike damage by 10%.
    Increases Hogogong Strike damage by additional 5% per 4 refine rate.
    If refine rate is 9 or higher, increases Hogogong Strike damage by additional 10%.

    311333.png
    Glacier Flower Spell (Hyunrok Breeze)
    Increases Hyunrok Breeze damage by 10%.
    Increases Hyunrok Breeze damage by additional 5% per 4 refine rate.
    If refine rate is 9 or higher, increases Hyunrok Breeze damage by additional 10%.

    311334.png
    Glacier Flower Spell (Hyunrok Cannon)
    Increases Hyunrok Cannon damage by 10%.
    Increases Hyunrok Cannon damage by additional 5% per 4 refine rate.
    If refine rate is 9 or higher, increases Hyunrok Cannon damage by additional 10%.

    311335.png
    Glacier Flower Spell (Double Bowling Bash)
    Increases Double Bowling Bash damage by 10%.
    Increases Double Bowling Bash damage by additional 5% per 4 refine rate.
    If refine rate is 9 or higher, increases Double Bowling Bash damage by additional 10%.

    311336.png
    Glacier Flower Spell (Mega Sonic Blow)
    Increases Mega Sonic Blow damage by 10%.
    Increases Mega Sonic Blow damage by additional 5% per 4 refine rate.
    If refine rate is 9 or higher, increases Mega Sonic Blow damage by additional 10%.

    311337.png
    Glacier Flower Spell (Shield Chain Rush)
    Increases Shield Chain Rush damage by 10%.
    Increases Shield Chain Rush damage by additional 5% per 4 refine rate.
    If refine rate is 9 or higher, increases Shield Chain Rush damage by additional 10%.

    311338.png
    Glacier Flower Spell (Spiral Pierce Max)
    Increases Spiral Pierce Max damage by 10%.
    Increases Spiral Pierce Max damage by additional 5% per 4 refine rate.
    If refine rate is 9 or higher, increases Spiral Pierce Max damage by additional 10%.

    311339.png
    Glacier Flower Spell (Meteor Thunder)
    Increases Meteor Storm Buster and Jupitel Thunderstorm damage by 10%.
    Increases Meteor Storm Buster and Jupitel Thunderstorm damage by additional 5% per 4 refine rate.
    If refine rate is 9 or higher, increases Meteor Storm Buster and Jupitel Thunderstorm damage by additional 10%.

    311340.png
    Glacier Flower Spell (Hell's Jack)
    Increases Hell's Drive and Jack Frost Nova damage by 10%.
    Increases Hell's Drive and Jack Frost Nova damage by additional 5% per 4 refine rate.
    If refine rate is 9 or higher, increases Hell's Drive and Jack Frost Nova damage by additional 10%.

    311341.png
    Glacier Flower Spell (Napalm Gravitation)
    Increases Napalm Vulcan Strike and Ground Gravitation damage by 10%.
    Increases Napalm Vulcan Strike and Ground Gravitation damage by additional 5% per 4 refine rate.
    If refine rate is 9 or higher, increases Napalm Vulcan Strike and Ground Gravitation damage by additional 10%.

    311342.png
    Glacier Flower Spell (Atk)
    Atk + 20 and increases melee and long ranged physical damage by 5% per 3 refine rate.
    If refine rate is 9 or higher, Atk + 10%.
    If refine rate is 11 or higher, P.Atk + 5.
    When enchanted on two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, increases melee and long ranged physical damage by additional 10%.

    311343.png
    Glacier Flower Spell (Matk)
    Matk + 20 and increases all property magical damage by 5% per 3 refine rate.
    If refine rate is 9 or higher, Matk + 10%.
    If refine rate is 11 or higher, S.Matk + 5.
    When enchanted on two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, increases all property magical damage by additional 10%.

    311344.png
    Glacier Flower Spell (Cri)
    Cri + 4 and increases critical damage by 5% per 3 refine rate.
    If refine rate is 9 or higher, increases critical damage by additional 10%.
    If refine rate is 11 or higher, C.Rate + 5.
    When enchanted on two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, increases critical damage by additional 10%.

    311345.png
    Glacier Flower Spell (Variable Casting)
    Reduces variable casting time by 7%.
    If refine rate is 9 or higher, reduces variable casting time by additional 8%.
    When enchanted on two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, reduces variable casting time by additional 5%.

    311346.png
    Glacier Flower Spell (Attack Speed)
    Increases attack speed (reduces delay after attack by 7%).
    If refine rate is 9 or higher, increases additional attack speed (reduces delay after attack by additional 8%).
    When enchanted on two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, ASPD + 1.

    311347.png
    Glacier Flower Spell (Delay After Skill)
    Reduces delay after skill by 7%.
    If refine rate is 9 or higher, reduces delay after skill by additional 8%.
    When enchanted on two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, reduces delay after skill by additional 5%.

    311348.png
    Glacier Flower Spell (Physical - Race)
    Increases physical damage against all race monsters by 10%.
    If refine rate is 9 or higher, increases physical damage against all race monsters by additional 10%.
    When enchanted on two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, increases physical damage against all race monsters by additional 15%.

    311349.png
    Glacier Flower Spell (Magical - Race)
    Increases magical damage against all race monsters by 10%.
    If refine rate is 9 or higher, increases magical damage against all race monsters by additional 10%.
    When enchanted on two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, increases magical damage against all race monsters by additional 15%.

    311350.png
    Glacier Flower Spell (Physical - Size)
    Increases physical damage against all size enemies by 10%.
    If refine rate is 9 or higher, increases physical damage against all size enemies by additional 10%.
    When enchanted on two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, increases physical damage against all size enemies by additional 15%.

    311351.png
    Glacier Flower Spell (Magical - Size)
    Increases magical damage against all size enemies by 10%.
    If refine rate is 9 or higher, increases magical damage against all size enemies by additional 10%.
    When enchanted on two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, increases magical damage against all size enemies by additional 15%.

    311352.png
    Glacier Flower Spell (Physical - Property)
    Increases physical damage against all property enemies by 10%.
    If refine rate is 9 or higher, increases physical damage against all property enemies by additional 10%.
    When enchanted on two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, increases physical damage against all race enemies by additional 15%.

    311353.png
    Glacier Flower Spell (Magical - Property)
    Increases magical damage against all property enemies by 10%.
    If refine rate is 9 or higher, increases magical damage against all property enemies by additional 10%.
    When enchanted on two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, increases magical damage against all property enemies by additional 15%.

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  2. 410124.png
    Ears of Grisly Soul
    Increases physical damage against small, medium and large size monsters by 10%.
    Reduces damage taken from players by 5%.
    Skill casting can't be interrupted.
    If user learned Earth Shaker level 5, reduces fixed casting time of Lion's Howl by 100%, reduces cooldown of Lion's Howl by 9.5 seconds,
    when equipped with Devil's Hand, the cooldown reduction of Lion's Howl is disabled.
    If user learned Lightning Ride level 5, attack speed + 15%.
    Class: Headgear 
    Defense: 2
    Location: Middle
    Weight: 30
    Required Level: 100
    Usable Jobs: All

    450209.png
    Improved Powered Suit [1]
    MaxHP + 10%, MaxSP + 10%.
    If user learned Arm Cannon level 5, Atk + 1 per 1 base level.
    If user learned Neutral Barrier level 3, increases long ranged physical damage by 70%.
    Reduces delay after skill by 10% per each level of Pile Bunker user learned.
    If refine rate is 5 or higher, increases Arm Cannon, Ice Launcher and Flame Launcher damage by 50%.
    If refine rate is 7 or higher, increases Arm Cannon, Ice Launcher and Flame Launcher damage by 50%.
    Class: Armor
    Defense: 120
    Weight: 100
    Required Level: 100
    Usable Jobs: All

    450210.png
    Fluffy Shark Pajamas [1]
    Can't be destroyed.
    Mdef + 15.
    Increases heal effectiveness by 10%.
    If user learned Spirit of Sea level 1, has a chance to auto-cast Tuna Party as the same skill level as user learned when receiving melee physical damage or magical damage.
    Reduces casting time of seafood type skills by 10% per each level of Tasty Shrimp Party user learned.
    MaxHP + 10% per each level of Grooming user learned.
    If user learned Purring level 5, reduces damage taken from boss monsters by 5%.
    If refine rate is 5 or higher, Perfect Dodge + 5, increases heal effectiveness by 10%.
    If refine rate is 7 or higher, Perfect Dodge + 5, increases heal effectiveness by 10%.
    Class: Armor
    Defense: 100
    Weight: 10
    Required Level: 100
    Usable Jobs: All

    490193.png
    Traveler Ring [1]
    Agi + 7.
    Increases physical damage by 10%.
    Increases Severe Rainstorm damage by 1% per 3 base level.
    If user learned Infinite Humming level 5, recovers 100 HP and 10 SP when killing monsters with physical damage.
    If user learned Severe Rainstorm level 5, increases physical damage against boss monsters by 15%.
    If user learned Frigg's Song level 5, MaxHP + 25%.
    If user learned Gloomy Shyness level 5, Perfect Hit + 15.
    When equipped with Hero and both are equipped by Minstrel or Wanderer, negates size penalty, has a chance to gain No Limits level 5 for 20 seconds when using Severe Rainstorm.
    When this accessory is unequipped, cancels the effects of No Limits.
    Class: Accessory
    Defense: 0
    Weight: 30
    Required Level: 100
    Usable Jobs: All

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  3. New dual enchant stones

    Spoiler

    1000855.png311354.png
    Critical Stone (Dual)
    Increases critical damage by 10%, Cri + 10.

    1000856.png311355.png
    Concentration Stone (Dual)
    CON + 5.

     

    New set of class enchant stones for Archbishop, Ranger and Shadow Chaser

    Spoiler

    1000857.png311356.png
    Archbishop Stone (Upper)
    Reduces delay after skill by 3% per each level of Clementia user learned.
    When equipped with Archbishop Stone (Garment), increases all property magical damage by 15%.
    When equipped with Archbishop Stone II (Garment), increases magical damage against all size enemies by 15%.

    1000858.png311357.png
    Archbishop Stone (Middle)
    Reduces variable casting time by 3% per each level of Lauda Agnus user learned.
    When equipped with Archbishop Stone (Garment), increases Adoramus damage by 15%.
    When equipped with Archbishop Stone II (Garment), increases Judex damage by 15%.

    1000859.png311358.png
    Archbishop Stone (Lower)
    Reduces fixed casting time by 0.1 seconds per each level of Expiatio user learned.
    When equipped with Archbishop Stone (Garment), increases magical damage against all race monsters (except players) by 15%.
    When equipped with Archbishop Stone II (Garment), increases all property magical damage by 15%.

    1000860.png311359.png
    Ranger Stone (Upper)
    Reduces delay after skill by 1% per 2 levels of Main Ranger user learned.
    When equipped with Ranger Stone (Garment), reduces cooldown of No Limits by 45 seconds.
    When equipped with Ranger Stone II (Garment), increases Focused Arrow Strike damage by 15%.

    1000861.png311360.png
    Ranger Stone (Middle)
    Reduces variable casting time by 1% per each level of Trap Research user learned.
    When equipped with Ranger Stone (Garment), increases Arrow Storm damage by 15%.
    When equipped with Ranger Stone II (Garment), increases Aimed Bolt damage by 15%.

    1000862.png311361.png
    Ranger Stone (Lower)
    Increases long range physical damage by 2% per each level of Fear Breeze user learned.
    When equipped with Ranger Stone (Garment), has a 2% chance to restore 1% of damage as SP when dealing physical damage.
    When equipped with Ranger Stone II (Garment), increases physical damage against all size enemies by 15%.

    1000863.png311362.png
    Shadow Chaser Stone (Upper)
    Increases attack speed (reduces delay after attack by 2%) each level of Urgent Escape user learned.
    When equipped with Shadow Chaser Stone (Garment), increases Feint Bomb damage by 15%.
    When equipped with Shadow Chaser Stone II (Garment), has a 1% chance to restore 1% of damage as SP when dealing physical damage.

    1000864.png311363.png
    Shadow Chaser Stone (Middle)
    Reduces delay after skill by 1% each level of Shadow Formation user learned.
    When equipped with Shadow Chaser Stone (Garment), increases Triangle Shot damage by 15%.
    When equipped with Shadow Chaser Stone II (Garment), increases Fatal Menace damage by 15%.

    1000865.png311364.png
    Shadow Chaser Stone (Lower)
    Increases melee and long ranged physical damage by 1% each level of Reproduce user learned.
    When equipped with Shadow Chaser Stone (Garment), increases physical damage against all property enemies by 15%.
    When equipped with Shadow Chaser Stone II (Garment), increases physical damage against all size enemies by 15%.

     

  4. EP 19 Cards (updated on January 19, 2022)

    Spoiler

    300359.png
    Ice Gangu Card
    Matk + 10, S.Matk + 1.
    Increases water property magical damage by 4%, increases SP consumption of skills by 7%.
    If refine rate is 9 or higher, increases water property magical damage by additional 3%.
    If refine rate is 11 or higher, reduces variable casting time by 5%.
    Compounded on : Headgear
    Suffix : of Snowflake

    300360.png
    Shining Seaweed Card
    ATK + 10, P.Atk + 1.
    Increases melee physical damage by 3%, increases SP consumption of skills by 7%.
    If refine rate is 9 or higher, increases melee physical damage by additional 2%.
    If refine rate is 11 or higher, reduces variable casting time by 5%.
    Compounded on : Headgear
    Suffix : of Seaweed

    300361.png
    Ice Straw Card
    S.Matk + 1, increases SP consumption of skills by 7%. 
    Increases water property magical damage by 4% per 2 refine rate.
    When equipped with Ice Gangu Card, Matk + 10%.
    Compounded on : Armor
    Suffix : of Straw

    300362.png
    Unfrost Flower Card
    P.Atk + 1, increases SP consumption of skills by 7%. 
    Increases melee physical damage by 4% per 3 refine rate.
    When equipped with Shining Seaweed Card, Atk + 10%.
    Compounded on : Armor
    Suffix : of Ice-free

    300363.png
    Limacina Card
    ATK + 10, P.Atk + 1.
    Increases long ranged physical damage by 3%, increases SP consumption of skills by 7%.
    If refine rate is 9 or higher, increases long ranged physical damage by additional 2%.
    If refine rate is 11 or higher, reduces variable casting time by 5%.
    Compounded on : Headgear
    Suffix : of Limacina

    300364.png
    Calmaring Card
    Increases water property magical damage by 35%.
    Increases SP consumption of skills by 10%.
    Compounded on : Accessory (left)
    Prefix : Sea Water

    300365.png
    Primitive Rgan Card
    Increases melee physical damage by 8%.
    Compounded on : Accessory (right)
    Prefix : Primitive

    300366.png
    Lowest Rgan Card
    Cri + 6, C.Rate + 1.
    Compounded on : Accessory (right)
    Prefix : Lowest

    300367.png
    Junior Rgan Card
    Increases melee physical damage by 8%.
    When equipped with Primitive Rgan Card, reduces variable casting time by 8%.
    Compounded on : Accessory (left)
    Suffix : of Primitive

    300368.png
    Intermediate Rgan Card
    Cri + 6, C.Rate + 1.
    When equipped with Lowest Rgan Card, increases critical damage by 10%.
    Compounded on : Accessory (left)
    Suffix : of Lowest

    300369.png
    Discarded Primitive Rgan Card
    Increases shadow property magical damage by 35%.
    Increases SP consumption of skills by 10%.
    Compounded on : Accessory (left)
    Suffix : of Dark Spell

    300370.png
    Discarded Intermediate Rgan Card
    Increases ghost property magical damage by 35%.
    Increases SP consumption of skills by 10%.
    Compounded on : Accessory (left)
    Suffix : of Telekinetic Spell

    300371.png
    Cave Calmaring Card
    Increases poison property magical damage by 35%.
    Increases SP consumption of skills by 10%.
    Compounded on : Accessory (left)
    Suffix : of Poison Spell

    300372.png
    Cave Flower Card
    Reduces damage taken from neutral property by 15%.
    Increases ghost property magical damage by 3% per refine rate.
    When equipped with Discarded Primitive Rgan Card, reduces damage taken from neutral property by additional 5%.
    Compounded on : Garment
    Suffix : of Telekinetic Power

    300373.png
    Hallucigenia Baby Card
    Def - 30, Res + 15.
    Reduces physical and magical damage taken from earth property enemies, insect race monsters and small size enemies by 15%.
    Compounded on : Shield
    Prefix : Insect-proof

    300374.png
    Hallucigenia Card
    MaxHP - 10%, MaxSP + 10%.
    P.Atk + 1, S.Matk + 1.
    When equipped with Hallucigenia Baby Card, increases physical and magical damage against earth property enemies, insect race monsters and small size enemies by 9%.
    Compounded on : Shoes
    Suffix : of Pesticide

    300375.png
    One Eye Dollocaris Card
    Reduces damage taken from neutral property by 20%.
    If refine rate is lower than 12, reduces shadow, holy, ghost and neutral property magical damage by 25%.
    If refine rate is 12 or higher, increases shadow, holy, ghost and neutral property magical damage by 25%.
    If level of compounded equipment is 2, increases shadow, holy, ghost and neutral property magical damage by 8%.
    Compounded on : Garment
    Prefix : Higher Level

    300376.png
    Two Eyes Dollocaris Card
    Def + 100, Res + 50.
    If refine rate is lower than 12, MaxHP - 30%, Atk - 10%, Matk - 10%.
    If refine rate is 12 or higher, MaxHP + 30%, Atk + 10%, Matk + 10%.
    If level of compounded equipment is 2, Res + 50.
    Compounded on : Armor
    Prefix : Higher Level

    300377.png
    Ultra Limacina Card
    Atk + 5%, Matk + 5%.
    P.Atk + 2 and S.Matk + 2 per 3 refine rate.
    If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds.
    Compounded on : Headgear
    Suffix : of Ultra Power

    300378.png
    Simulation Juncea Card
    P.Atk + 20, S.Matk + 20.
    The armor can't be destroyed.
    Compounded on : Armor
    Suffix : of Sim

    300379.png
    Renovated Superior Rgan Card
    Reduces physical and magical damage taken from all race monsters (except players) by 15%.
    If refine rate is lower than 12, increases physical and magical damage taken from all size enemies by 25%.
    If refine rate is 12 or higher, reduces physical and magical damage taken from all size enemies by 25%.
    If level of compounded equipment is 2, Res + 50, Mres + 50.
    Compounded on : Shield
    Prefix : Higher Level

    300380.png
    Entangled Intermediate Rgan Card
    Cri + 5.
    If refine rate is lower than 12, Cri - 15, reduces critical damage by 10%.
    If refine rate is 12 or higher, Cri + 15, increases critical damage by 10%.
    If level of compounded equipment is 2, C.Rate + 5.
    Compounded on : Shoes
    Prefix : Higher Level

    300381.png
    Heart Hunter AT Card
    P.Atk + 1, increases SP consumption of skills by 7%. 
    Increases long ranged physical damage by 4% per 3 refine rate.
    When equipped with Limacina Card, Atk + 10%.
    Compounded on : Armor
    Suffix : of Heart Hunting

    300382.png
    Aquila Card
    Increases poison and undead property magical damage by 100%.
    Increases damage taken from all property by 30%.
    Compounded on : Garment
    Prefix : Aquila 

    Source :

    https://www.divine-pride.net/forum/index.php?/topic/5559-kro-main-changelog-january-19-2022/

  5. Lord Bearer's set

    Mega Blitz set

    Spoiler

    24763.png
    Lord Bearer's Shadow Shoes
    MaxHP + 1% per 2 refine rate.
    If refine rate is 7 or higher, increases physical and magical damage against all size enemies by 5%.
    If refine rate is 9 or higher, additional MaxHP + 5%.
    Class: Shadow equipment
    Location: Shoes
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24764.png
    Lord Bearer's Shadow Armor
    MaxHP + 1% per 2 refine rate.
    If refine rate is 7 or higher, increases physical and magical damage against all size enemies by 5%.
    If refine rate is 9 or higher, additional MaxHP + 5%.
    When Lord Bearer's set (Armor, Shoes) are equipped together, all trait status + 2,
    if the sum of refine rate of set is 18 or higher, MaxHP - 20%, gains permanent Endure effect,
    if the sum of refine rate of set is 20, MaxHP + 25%.
    Class: Shadow equipment
    Location: Armor
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24765.png
    Lord Bearer's Shadow Pendant
    MaxHP + 1% per 2 refine rate.
    If refine rate is 7 or higher, increases physical and magical damage against all size enemies by 5%.
    If refine rate is 9 or higher, additional MaxHP + 5%.
    Class: Shadow equipment
    Location: Pendant
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24766.png
    Lord Bearer's Shadow Earring
    MaxHP + 1% per 2 refine rate.
    If refine rate is 7 or higher, increases physical and magical damage against all size enemies by 5%.
    If refine rate is 9 or higher, additional MaxHP + 5%.
    When Lord Bearer's set (Earring, Pendant) are equipped together, all trait status + 2,
    if the sum of refine rate of set is 18 or higher, MaxHP - 20%, gains permanent Endure effect,
    if the sum of refine rate of set is 20, MaxHP + 25%.
    Class: Shadow equipment
    Location: Earring
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24767.png
    Mega Blitz Shadow Shield
    Cri + 5.
    Cri + 2 and C.Rate + 1 per 3 refine rate.
    If refine rate is 7 or higher, ASPD + 1, Cri + 3.
    If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 8%), increases critical damage by 5%.
    If refine rate is 10 or higher, C.Rate + 3, increases critical damage by additional 3%.
    Class: Shadow equipment
    Location: Shield
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24768.png
    Mega Blitz Shadow Weapon
    Increases attack speed (reduces delay after attack by 5%).
    Reduces delay after skill by 1% per 2 refine rate.
    If refine rate is 7 or higher, ASPD + 1, increases attack speed (reduces delay after attack by additional 3%).
    If refine rate is 9 or higher, reduces delay after skill by additional 2%.
    If refine rate is 10 or higher, P.Atk + 2, S.Matk + 2.
    Class: Shadow equipment
    Location: Weapon
    Weight: 0
    Required Level: 1
    Usable Jobs: All

     

  6. Lucky items from January Kachua's Secret Box

    Helm of Faith (Kagerou & Oboro)

    Helm of Faith II (Kagerou & Oboro)

    Helm of Faith (Rebellion)

    Helm of Faith II (Rebellion)

    Helm of Faith (Soul Reaper)

    Helm of Faith II (Soul Reaper)

    Helm of Faith (Star Emperor)

    Helm of Faith II (Star Emperor)

    Helm of Faith (Summoner)

    Helm of Faith II (Summoner)

    Tiger King Doll Hat-LT

    Bacsojin Hat-LT

    Spoiler

    400235.png
    Helm of Faith (Kagerou & Oboro) [1]
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
    Atk + 10 per 2 refine rate.
    Increases Swirling Petal damage by 15% per 3 refine rate.
    Increases long ranged physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Huuma Shuriken, increases long ranged physical damage by 10%,
    increases Swirling Petal damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Huuma Shuriken, increases long ranged physical damage by 10%,
    increases Swirling Petal damage by 5% and Huuma Shuriken - Grasp damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Huuma Shuriken - Grasp damage by additional 15%.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Kagerou classes, Oboro classes

    400236.png
    Helm of Faith II (Kagerou & Oboro) [1]
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
    Atk + 10 per 2 refine rate.
    Increases Cross Slash damage by 15% per 3 refine rate.
    Increases long ranged physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Cross Huuma Shuriken, increases long ranged physical damage by 10%,
    increases Cross Slash damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Cross Huuma Shuriken, increases long ranged physical damage by 10%,
    increases Cross Slash damage by 5% and Kunai - Distortion damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Kunai - Distortion damage by additional 15%.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Kagerou classes, Oboro classes

    400237.png
    Helm of Faith (Rebellion) [1]
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
    Atk + 10 per 2 refine rate.
    Increases Hammer of God, Fire Dance and Dragon Tail damage by 15% per 3 refine rate.
    Increases long ranged physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Rifle, reduces cooldown of Hammer of God by 10 seconds,
    increases Hammer of God damage by 5% per 3 refine rate of weapon.

    When equipped with Adulter Fides Revolver, increases long ranged physical damage by 10%,
    increases Fire Dance damage by 5% per 3 refine rate of weapon.

    When equipped with Adulter Fides Launcher, reduces cooldown of Dragon Tail by 2 seconds,
    increases Dragon Tail damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Rifle, reduces cooldown of Hammer of God by 10 seconds,
    increases Hammer of God damage by 5% and Only One Bullet damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Only One Bullet damage by additional 15%.

    When equipped with Vivatus Fides Revolver, increases long ranged physical damage by 10%,
    increases Fire Dance damage by 5% and Magazine for One damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Magazine for One damage by additional 15%.

    When equipped with Vivatus Fides Launcher, reduces cooldown of Dragon Tail by 2 seconds,
    increases Dragon Tail damage by 5% and Spiral Shooting damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Spiral Shooting damage by additional 15%.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Rebellion classes

    400238.png
    Helm of Faith II (Rebellion) [1]
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
    Atk + 10 per 2 refine rate.
    Increases Shatter Storm and Round Trip damage by 15% per 3 refine rate.
    Increases long ranged physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Shotgun, increases long ranged physical damage by 10%,
    increases Shatter Storm damage by 5% per 3 refine rate of weapon.

    When equipped with Adulter Fides Gatling Gun, increases long ranged physical damage by 10%,
    increases Round Trip damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Shotgun, increases long ranged physical damage by 10%,
    increases Shatter Storm damage by 5% and Wildfire damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Wildfire damage by additional 15%.

    When equipped with Vivatus Fides Gatling Gun, increases long ranged physical damage by 10%,
    increases Round Trip damage by 5% and The Vigilante at Night damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases The Vigilante at Night damage by additional 15%.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Rebellion classes

    400239.png
    Helm of Faith (Soul Reaper) [1]
    If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
    If the user's base level is 230 or higher, SPL + 3, S.Matk + 2.
    Matk + 10 per 2 refine rate.
    Increases Eswhoo and Espa damage by 15% per 3 refine rate.
    Increases all property magical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, reduces variable casting time by 10%.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Soul Stick, increases all property magical damage by 10%,
    increases Eswhoo and Espa damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Soul Stick, increases all property magical damage by 10%,
    increases Eswhoo and Espa damage by 5%, Talisman of Red Phoenix and Talisman of Black Tortoise damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Talisman of Red Phoenix and Talisman of Black Tortoise damage by additional 15%.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Soul Reaper classes

    400240.png
    Helm of Faith II (Soul Reaper) [1]
    If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
    If the user's base level is 230 or higher, SPL + 3, S.Matk + 2.
    Matk + 10 per 2 refine rate.
    Increases Curse Explosion damage by 15% per 3 refine rate.
    Increases all property magical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, increases magical damage against all size enemies by 5%.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Dark Wand, reduces cooldown of Evil Spirit's Curse by 2 seconds,
    increases Curse Explosion damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Dark Wand, reduces cooldown of Evil Spirit's Curse by 2 seconds,
    increases Curse Explosion damage by 5% and Exorcism of Malicious Soul damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Exorcism of Malicious Soul damage by additional 15%.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Soul Reaper classes

    400241.png
    Helm of Faith (Star Emperor) [1]
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
    Atk + 10 per 2 refine rate.
    Increases New Moon Kick and Full Moon Kick damage by 15% per 3 refine rate.
    Increases melee physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Moon Book, increases melee physical damage by 10%,
    increases New Moon Kick and Full Moon Kick damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Moon Book, increases melee physical damage by 10%,
    increases New Moon Kick and Full Moon Kick damage by 5% and Midnight Kick damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Midnight Kick damage by additional 15%.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Star Emperor classes

    400242.png
    Helm of Faith II (Star Emperor) [1]
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
    Atk + 10 per 2 refine rate.
    Increases Falling Star damage by 15% per 3 refine rate.
    Increases melee physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Stardust Book, increases melee physical damage by 10%,
    increases Falling Star damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Stardust Book, increases melee physical damage by 10%,
    increases Falling Star damage by 5% and Star Cannon damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Star Cannon damage by additional 15%.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Star Emperor classes

    400243.png
    Helm of Faith (Summoner) [1]
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
    Atk + 10 per 2 refine rate.
    Increases Picky Peck and Lunatic Carrot Beat damage by 15% per 3 refine rate.
    Increases long ranged physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Foxtail Model, increases long ranged physical damage by 10%,
    increases Picky Peck and Lunatic Carrot Beat damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Foxtail Model, increases long ranged physical damage by 10%,
    increases Picky Peck and Lunatic Carrot Beat damage by 5% and Chulho Sonic Claw damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Chulho Sonic Claw damage by additional 15%.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Summoner (Doram) classes

    400244.png
    Helm of Faith II (Summoner) [1]
    If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
    If the user's base level is 230 or higher, SPL + 3, S.Matk + 2.
    Matk + 10 per 2 refine rate.
    Increases Silvervine Stem Spear and Catnip Meteor damage by 15% per 3 refine rate.
    Increases all property magical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, reduces variable casting time by 10%.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Foxtail Wand, increases all property magical damage by 10%,
    increases Silvervine Stem Spear and Catnip Meteor damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Foxtail Wand, increases all property magical damage by 10%,
    increases Silvervine Stem Spear and Catnip Meteor damage by 5% and Hyunrok Breeze damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Hyunrok Breeze damage by additional 15%.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Summoner (Doram) classes

    400245.png
    Tiger King Doll Hat-LT [1]
    Str + 2, Dex + 2, POW + 2, CON + 2.
    Increases attack speed (reduces delay after attack by 10%).
    Increases physical damage against brute race enemies by 10%.
    Has a chance to gain [Strength of the Beast] for 7 seconds when dealing physical damage.
    If refine rate is 7 or higher, increases melee physical damage by 15%.
    If refine rate is 9 or higher, Atk + 10%.
    If refine rate is 11 or higher, increases melee physical damage by additional 10%.
    Effect of [Strength of the Beast],
    - Atk + 35 per refine rate.
    - If refine rate is 10 or higher, P.Atk + 20.

    [Bonus by grade]
    [Grade D] Atk + 5%, POW + 3.
    [Grade C] STA + 2, reduces fixed casting time by 0.5 seconds.
    [Grade B] P.Atk + 2, Res + 20.
    [Grade A] P.Atk + 7.
    Class: Headgear
    Defense: 6
    Location: Upper
    Weight: 40
    Armor Level : 2
    Required Level: 150
    Usable Jobs: All

    400246.png
    Bacsojin Hat-LT [1]
    Int + 2, Dex + 2, SPL + 2, CON + 2.
    Reduces variable casting time by 10%.
    Increases magical damage against undead race monsters by 10%.
    Has a chance to gain [Divine Willpower] for 7 seconds when dealing magical damage.
    If refine rate is 7 or higher, increases all property magical damage by 15%.
    If refine rate is 9 or higher, Matk + 10%.
    If refine rate is 11 or higher, increases all property magical damage by additional 10%.
    Effect of [Divine Willpower],
    - Matk + 35 per refine rate.
    - If refine rate is 10 or higher, S.Matk + 20.

    [Bonus by grade]
    [Grade D] Matk + 5%, SPL + 3.
    [Grade C] WIS + 2, reduces fixed casting time by 0.5 seconds.
    [Grade B] S.Matk + 2, Mres + 20.
    [Grade A] S.Matk + 7.
    Class: Headgear
    Defense: 6
    Location: Upper
    Weight: 40
    Armor Level : 2
    Required Level: 150
    Usable Jobs: All

     

    • Done 1
  7. Update 09/01/2022 : added new items in (17), (27) and (33).

    34. Helm of Faith Enchant

    Spoiler

    Helm of Faith list

    Spoiler

    400178.png
    Helm of Faith (Warlock) [1]
    If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
    If the user's base level is 230 or higher, SPL + 3, S.Matk + 2.
    Matk + 10 per 2 refine rate.
    Increases Soul Expansion damage by 15% per 3 refine rate.
    Increases ghost property magical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, reduces variable casting time by 10%.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Rod, increases ghost property magical damage by 10%,
    increases Soul Expansion damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Rod, increases ghost property magical damage by 10%,
    increases Soul Expansion damage by 5% and Soul Vulcan Strike damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Soul Vulcan Strike damage by additional 15%.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Warlock classes

    400179.png
    Helm of Faith II (Warlock) [1]
    If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
    If the user's base level is 230 or higher, SPL + 3, S.Matk + 2.
    Matk + 10 per 2 refine rate.
    Increases Comet damage by 15% per 3 refine rate.
    Increases neutral and shadow property magical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, reduces variable casting time by 10%.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Two-handed Staff, increases neutral and shadow property magical damage by 10%,
    increases Comet damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Two-handed Staff, increases neutral and shadow property magical damage by 10%,
    increases Comet damage by 5% and Mystery Illusion damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Mystery Illusion damage by additional 15%.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Warlock classes

    400180.png
    Helm of Faith (Sura) [1]
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
    Atk + 10 per 2 refine rate.
    Increases Tiger Cannon damage by 15% per 3 refine rate.
    Increases melee physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, MaxHP + 5%.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Knuckle, increases melee physical damage by 10%,
    increases Tiger Cannon damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Knuckle, increases melee physical damage by 10%,
    increases Tiger Cannon damage by 5% and Third Flame Bomb damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Third Flame Bomb damage by additional 15%.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Sura classes

    400181.png
    Helm of Faith II (Sura) [1]
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
    Atk + 10 per 2 refine rate.
    Increases Rampage Blast damage by 15% per 3 refine rate.
    Increases long ranged physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, MaxSP + 5%.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Claw, increases long ranged physical damage by 10%,
    increases Rampage Blast damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Claw, increases long ranged physical damage by 10%,
    increases Rampage Blast damage by 5% and Explosion Blaster damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Explosion Blaster damage by additional 15%.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Sura classes

    400189.png
    Helm of Faith (Archbishop) [1]
    If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
    If the user's base level is 230 or higher, SPL + 3, S.Matk + 2.
    Matk + 10 per 2 refine rate.
    Increases Adoramus damage by 15% per 3 refine rate.
    Increases neutral and holy property magical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, reduces variable casting time by 10%.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Wand, increases neutral and holy property magical damage by 10%,
    increases Adoramus damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Wand, increases neutral and holy property magical damage by 10%,
    increases Adoramus damage by 5% and Arbitrium damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Arbitrium damage by additional 15%.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Archbishop classes

    400190.png
    Helm of Faith II (Archbishop) [1]
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
    Atk + 10 per 2 refine rate.
    Increases Duple Light damage by 15% per 3 refine rate.
    Increases melee and long ranged physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, Cri + 15.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Bible, increases melee physical damage by 10%,
    increases Duple Light damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Bible, increases melee physical damage by 10%,
    increases Duple Light damage by 5% and Petitio damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Petitio damage by additional 15%.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Archbishop classes

    400191.png
    Helm of Faith (Shadow Chaser) [1]
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
    Atk + 10 per 2 refine rate.
    Increases Fatal Menace damage by 15% per 3 refine rate.
    Increases melee physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Dagger, increases melee physical damage by 10%,
    increases Fatal Menace damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Dagger, increases melee physical damage by 10%,
    increases Fatal Menace damage by 5% and Abyss Dagger damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Abyss Dagger damage by additional 15%.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Shadow Chaser classes

    400192.png
    Helm of Faith II (Shadow Chaser) [1]
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
    Atk + 10 per 2 refine rate.
    Increases Triangle Shot damage by 15% per 3 refine rate.
    Increases long ranged physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, Cri + 15.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Crossbow, increases long ranged physical damage by 10%,
    increases Triangle Shot damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Crossbow, increases long ranged physical damage by 10%,
    increases Triangle Shot damage by 5% and Frenzy Shot damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Frenzy Shot damage by additional 15%.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Shadow Chaser classes

    400198.png
    Helm of Faith (Ranger) [1]
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
    Atk + 10 per 2 refine rate.
    Increases Arrow Storm damage by 15% per 3 refine rate.
    Increases long ranged physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Ballista, increases long ranged physical damage by 10%,
    increases Arrow Storm damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Ballista, increases long ranged physical damage by 10%,
    increases Arrow Storm damage by 5% and Gale Storm damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Gale Storm damage by additional 15%.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Ranger classes

    400199.png
    Helm of Faith II (Ranger) [1]
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
    Atk + 10 per 2 refine rate.
    Increases Aimed Bolt damage by 15% per 3 refine rate.
    Increases long ranged physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, Cri + 15.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Aiming Bow, increases long ranged physical damage by 10%,
    increases Aimed Bolt damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Aiming Bow, increases long ranged physical damage by 10%,
    increases Aimed Bolt damage by 5% and Crescive Bolt damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Crescive Bolt damage by additional 15%.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Ranger classes

    400200.png
    Helm of Faith (Royal Guard) [1]
    If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
    If the user's base level is 230 or higher, SPL + 3, S.Matk + 2.
    Matk + 10 per 2 refine rate.
    Increases Genesis Ray damage by 15% per 3 refine rate.
    Increases neutral and holy property magical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, reduces variable casting time by 10%.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Guardian Sword, increases neutral and holy property magical damage by 10%,
    increases Genesis Ray damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Guardian Sword, increases neutral and holy property magical damage by 10%,
    increases Genesis Ray damage by 5% and Cross Rain damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Cross Rain damage by additional 15%.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Royal Guard classes

    400201.png
    Helm of Faith II (Royal Guard) [1]
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
    Atk + 10 per 2 refine rate.
    Increases Overbrand damage by 15% per 3 refine rate.
    Increases melee physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Guardian Spear, increases melee physical damage by 10%,
    increases Overbrand damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Guardian Spear, increases melee physical damage by 10%,
    increases Overbrand damage by 5% and Overslash damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Overslash damage by additional 15%.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Royal Guard classes

    400216.png
    Helm of Faith (Guillotine Cross) [1]
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
    Atk + 10 per 2 refine rate.
    Increases Counter Slash damage by 15% per 3 refine rate.
    Increases melee physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Katar, increases melee physical damage by 10%,
    increases Counter Slash damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Katar, increases melee physical damage by 10%,
    increases Counter Slash damage by 5% and Eternal Slash damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Eternal Slash damage by additional 15%.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Guillotine Cross classes

    400217.png
    Helm of Faith II (Guillotine Cross) [1]
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
    Atk + 10 per 2 refine rate.
    Increases Rolling Cutter damage by 15% per 3 refine rate.
    Increases melee physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, Cri + 15.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Chakram, increases melee physical damage by 10%,
    increases Rolling Cutter damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Chakram, increases melee physical damage by 10%,
    increases Rolling Cutter damage by 5% and Impact Crater damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Impact Crater damage by additional 15%.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Guillotine Cross classes

    400218.png
    Helm of Faith (Sorcerer) [1]
    If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
    If the user's base level is 230 or higher, SPL + 3, S.Matk + 2.
    Matk + 10 per 2 refine rate.
    Increases Poison Burst damage by 15% per 3 refine rate.
    Increases fire and poison property magical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, reduces variable casting time by 10%.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Poison Book, increases poison property magical damage by 10%,
    increases Poison Burst damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Poison Book, increases fire and poison property magical damage by 10%,
    increases Poison Burst damage by 5%, Conflagration and Venom Swamp damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Conflagration and Venom Swamp damage by additional 15%.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Sorcerer classes

    400219.png
    Helm of Faith II (Sorcerer) [1]
    If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
    If the user's base level is 230 or higher, SPL + 3, S.Matk + 2.
    Matk + 10 per 2 refine rate.
    Increases Psychic Wave damage by 15% per 3 refine rate.
    Increases neutral, wind and earth property magical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, reduces variable casting time by 10%.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Magic Book, increases neutral property magical damage by 10%,
    increases Psychic Wave damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Magic Book, increases neutral, wind and earth property magical damage by 10%,
    increases Psychic Wave damage by 5%, Lightning Land and Terra Drive damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Lightning Land and Terra Drive damage by additional 15%.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Sorcerer classes

    400226.png
    Helm of Faith (Rune Knight) [1]
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
    Atk + 10 per 2 refine rate.
    Increases Wind Cutter and Ignition Break damage by 15% per 3 refine rate.
    Increases melee physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Two-handed Sword, reduces cooldown of Ignition Break by 0.5 seconds,
    increases Wind Cutter and Ignition Break damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Two-handed Sword, reduces cooldown of Ignition Break by 1 second,
    increases Wind Cutter and Ignition Break damage by 5% and Storm Slash damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Storm Slash damage by additional 15%.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Rune Knight classes

    400227.png
    Helm of Faith II (Rune Knight) [1]
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
    Atk + 10 per 2 refine rate.
    Increases Hundred Spears damage by 15% per 3 refine rate.
    Increases long ranged physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Lance, reduces cooldown of Hundred Spears by 0.2 seconds,
    increases Hundred Spears damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Lance, reduces cooldown of Hundred Spears by 0.5 seconds,
    increases Hundred Spears damage by 5% and Madness Crusher damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Madness Crusher damage by additional 15%.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Rune Knight classes

    400228.png
    Helm of Faith (Minstrel & Wanderer) [1]
    If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
    If the user's base level is 230 or higher, SPL + 3, S.Matk + 2.
    Matk + 10 per 2 refine rate.
    Increases Metallic Sound damage by 15% per 3 refine rate.
    Increases neutral property magical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, reduces variable casting time by 10%.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Harp or Adulter Fides Ribbon, increases neutral property magical damage by 10%,
    increases Metallic Sound damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Harp or Vivatus Fides Ribbon, increases neutral property magical damage by 10%,
    increases Metallic Sound damage by 5% and Metallic Fury damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Metallic Fury damage by additional 15%.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Minstrel classes, Wanderer classes

    400229.png
    Helm of Faith II (Minstrel & Wanderer) [1]
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
    Atk + 10 per 2 refine rate.
    Increases Severe Rainstorm damage by 15% per 3 refine rate.
    Increases long ranged physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, Cri + 15.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Violin or Adulter Fides Chain Rope, increases long ranged physical damage by 10%,
    increases Severe Rainstorm damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Violin or Vivatus Fides Chain Rope, increases long ranged physical damage by 10%,
    increases Severe Rainstorm damage by 5% and Rhythm Shooting damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Rhythm Shooting damage by additional 15%.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Minstrel classes, Wanderer classes

    400230.png
    Helm of Faith (Mechanic) [1]
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
    Atk + 10 per 2 refine rate.
    Increases Axe Boomerang and Axe Tornado damage by 15% per 3 refine rate.
    Increases melee physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Axe, increases melee and long ranged physical damage by 10%,
    increases Axe Boomerang and Axe Tornado damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Axe, increases melee and long ranged physical damage by 10%,
    increases Axe Boomerang and Axe Tornado damage by 5% and Axe Stomp damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Axe Stomp damage by additional 15%.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Mechanic classes

    400231.png
    Helm of Faith II (Mechanic) [1]
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
    Atk + 10 per 2 refine rate.
    Increases Vulcan Arm damage by 15% per 3 refine rate.
    Increases long ranged physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Mace, increases long ranged physical damage by 10%,
    increases Vulcan Arm damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Mace, increases long ranged physical damage by 10%,
    increases Vulcan Arm damage by 5% and Activation Attack Machine damage by 7% per 3 refine rate of weapon (only applies on self),
    if grade of weapon is C or higher, increases Activation Attack Machine damage by additional 15% (only applies on self).
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Mechanic classes

    400233.png
    Helm of Faith (Genetic) [1]
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
    Atk + 10 per 2 refine rate.
    Increases Cart Cannon damage by 15% per 3 refine rate.
    Increases long ranged physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Rapier, increases long ranged physical damage by 10%,
    increases Cart Cannon damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Rapier, increases long ranged physical damage by 10%,
    increases Cart Cannon damage by 5% and Acidified Zone (Water/Wind/Earth/Fire) damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Acidified Zone (Water/Wind/Earth/Fire) damage by additional 15%.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Genetic classes

    400234.png
    Helm of Faith II (Genetic) [1]
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
    Atk + 10 per 2 refine rate.
    Increases Cart Tornado damage by 15% per 3 refine rate.
    Increases melee physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Rapier, reduces cooldown of Cart Tornado by 0.15 seconds,
    increases Cart Tornado damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Rapier, reduces cooldown of Cart Tornado by 0.3 seconds,
    increases Cart Tornado damage by 5% and Hell Plant damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Hell Plant damage by additional 15%.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Genetic classes

    400235.png
    Helm of Faith (Kagerou & Oboro) [1]
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
    Atk + 10 per 2 refine rate.
    Increases Swirling Petal damage by 15% per 3 refine rate.
    Increases long ranged physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Huuma Shuriken, increases long ranged physical damage by 10%,
    increases Swirling Petal damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Huuma Shuriken, increases long ranged physical damage by 10%,
    increases Swirling Petal damage by 5% and Huuma Shuriken - Grasp damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Huuma Shuriken - Grasp damage by additional 15%.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Kagerou classes, Oboro classes

    400236.png
    Helm of Faith II (Kagerou & Oboro) [1]
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
    Atk + 10 per 2 refine rate.
    Increases Cross Slash damage by 15% per 3 refine rate.
    Increases long ranged physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Cross Huuma Shuriken, increases long ranged physical damage by 10%,
    increases Cross Slash damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Cross Huuma Shuriken, increases long ranged physical damage by 10%,
    increases Cross Slash damage by 5% and Kunai - Distortion damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Kunai - Distortion damage by additional 15%.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Kagerou classes, Oboro classes

    400237.png
    Helm of Faith (Rebellion) [1]
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
    Atk + 10 per 2 refine rate.
    Increases Hammer of God, Fire Dance and Dragon Tail damage by 15% per 3 refine rate.
    Increases long ranged physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Rifle, reduces cooldown of Hammer of God by 10 seconds,
    increases Hammer of God damage by 5% per 3 refine rate of weapon.

    When equipped with Adulter Fides Revolver, increases long ranged physical damage by 10%,
    increases Fire Dance damage by 5% per 3 refine rate of weapon.

    When equipped with Adulter Fides Launcher, reduces cooldown of Dragon Tail by 2 seconds,
    increases Dragon Tail damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Rifle, reduces cooldown of Hammer of God by 10 seconds,
    increases Hammer of God damage by 5% and Only One Bullet damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Only One Bullet damage by additional 15%.

    When equipped with Vivatus Fides Revolver, increases long ranged physical damage by 10%,
    increases Fire Dance damage by 5% and Magazine for One damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Magazine for One damage by additional 15%.

    When equipped with Vivatus Fides Launcher, reduces cooldown of Dragon Tail by 2 seconds,
    increases Dragon Tail damage by 5% and Spiral Shooting damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Spiral Shooting damage by additional 15%.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Rebellion classes

    400238.png
    Helm of Faith II (Rebellion) [1]
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
    Atk + 10 per 2 refine rate.
    Increases Shatter Storm and Round Trip damage by 15% per 3 refine rate.
    Increases long ranged physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Shotgun, increases long ranged physical damage by 10%,
    increases Shatter Storm damage by 5% per 3 refine rate of weapon.

    When equipped with Adulter Fides Gatling Gun, increases long ranged physical damage by 10%,
    increases Round Trip damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Shotgun, increases long ranged physical damage by 10%,
    increases Shatter Storm damage by 5% and Wildfire damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Wildfire damage by additional 15%.

    When equipped with Vivatus Fides Gatling Gun, increases long ranged physical damage by 10%,
    increases Round Trip damage by 5% and The Vigilante at Night damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases The Vigilante at Night damage by additional 15%.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Rebellion classes

    400239.png
    Helm of Faith (Soul Reaper) [1]
    If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
    If the user's base level is 230 or higher, SPL + 3, S.Matk + 2.
    Matk + 10 per 2 refine rate.
    Increases Eswhoo and Espa damage by 15% per 3 refine rate.
    Increases all property magical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, reduces variable casting time by 10%.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Soul Stick, increases all property magical damage by 10%,
    increases Eswhoo and Espa damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Soul Stick, increases all property magical damage by 10%,
    increases Eswhoo and Espa damage by 5%, Talisman of Red Phoenix and Talisman of Black Tortoise damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Talisman of Red Phoenix and Talisman of Black Tortoise damage by additional 15%.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Soul Reaper classes

    400240.png
    Helm of Faith II (Soul Reaper) [1]
    If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
    If the user's base level is 230 or higher, SPL + 3, S.Matk + 2.
    Matk + 10 per 2 refine rate.
    Increases Curse Explosion damage by 15% per 3 refine rate.
    Increases all property magical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, increases magical damage against all size enemies by 5%.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Dark Wand, reduces cooldown of Evil Spirit's Curse by 2 seconds,
    increases Curse Explosion damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Dark Wand, reduces cooldown of Evil Spirit's Curse by 2 seconds,
    increases Curse Explosion damage by 5% and Exorcism of Malicious Soul damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Exorcism of Malicious Soul damage by additional 15%.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Soul Reaper classes

    400241.png
    Helm of Faith (Star Emperor) [1]
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
    Atk + 10 per 2 refine rate.
    Increases New Moon Kick and Full Moon Kick damage by 15% per 3 refine rate.
    Increases melee physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Moon Book, increases melee physical damage by 10%,
    increases New Moon Kick and Full Moon Kick damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Moon Book, increases melee physical damage by 10%,
    increases New Moon Kick and Full Moon Kick damage by 5% and Midnight Kick damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Midnight Kick damage by additional 15%.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Star Emperor classes

    400242.png
    Helm of Faith II (Star Emperor) [1]
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
    Atk + 10 per 2 refine rate.
    Increases Falling Star damage by 15% per 3 refine rate.
    Increases melee physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Stardust Book, increases melee physical damage by 10%,
    increases Falling Star damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Stardust Book, increases melee physical damage by 10%,
    increases Falling Star damage by 5% and Star Cannon damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Star Cannon damage by additional 15%.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Star Emperor classes

    400243.png
    Helm of Faith (Summoner) [1]
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
    Atk + 10 per 2 refine rate.
    Increases Picky Peck and Lunatic Carrot Beat damage by 15% per 3 refine rate.
    Increases long ranged physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Foxtail Model, increases long ranged physical damage by 10%,
    increases Picky Peck and Lunatic Carrot Beat damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Foxtail Model, increases long ranged physical damage by 10%,
    increases Picky Peck and Lunatic Carrot Beat damage by 5% and Chulho Sonic Claw damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Chulho Sonic Claw damage by additional 15%.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Summoner (Doram) classes

    400244.png
    Helm of Faith II (Summoner) [1]
    If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
    If the user's base level is 230 or higher, SPL + 3, S.Matk + 2.
    Matk + 10 per 2 refine rate.
    Increases Silvervine Stem Spear and Catnip Meteor damage by 15% per 3 refine rate.
    Increases all property magical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, reduces variable casting time by 10%.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Foxtail Wand, increases all property magical damage by 10%,
    increases Silvervine Stem Spear and Catnip Meteor damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Foxtail Wand, increases all property magical damage by 10%,
    increases Silvervine Stem Spear and Catnip Meteor damage by 5% and Hyunrok Breeze damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Hyunrok Breeze damage by additional 15%.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Summoner (Doram) classes

     

    Helm of Faith series can be enchanted on the 3rd and 4th slot.

    NPC gives you 2 choices of enchantment on each slot.

    1. random enchant

    2. guaranteed enchant

    The details as below table.

    1535883805_helmoffaithenchant.png.634bf9aa54186046fb8023623331c455.png

     

    1000850.png

    Helm of Faith Enchant Ticket

    Update (03/02/2022) : Enchantment will use Enchant Ticket instead

     

    1000874.png

    Enchant Ticket

     

    Enchants can be upgraded up to 2 times. The details as below table.

     

    1304648783_helmoffaithenchantupgrade.png.1af33934d07ca50ad5e7437f2f340a34.png

     

    Enchants can be reset by using 500,000 zeny with 100% chance of success. All enchants are removed upon resetting.

    source : https://hazyforest.com/equipment:enchantment_system

     

  8. Spoiler

    24763.png
    Lord Bearer's Shadow Shoes
    MaxHP + 1% per 2 refine rate.
    If refine rate is 7 or higher, increases physical and magical damage against all size enemies by 5%.
    If refine rate is 9 or higher, additional MaxHP + 5%.
    Class: Shadow equipment
    Location: Shoes
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24764.png
    Lord Bearer's Shadow Armor
    MaxHP + 1% per 2 refine rate.
    If refine rate is 7 or higher, increases physical and magical damage against all size enemies by 5%.
    If refine rate is 9 or higher, additional MaxHP + 5%.
    When Lord Bearer's set (Armor, Shoes) are equipped together, all stat + 2, MaxHP - 20%, gains permanent Endure effect.
    If the sum of refine rate of set is 18 or higher, MaxHP + 25%.
    Class: Shadow equipment
    Location: Armor
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24765.png
    Lord Bearer's Shadow Pendant
    MaxHP + 1% per 2 refine rate.
    If refine rate is 7 or higher, increases physical and magical damage against all size enemies by 5%.
    If refine rate is 9 or higher, additional MaxHP + 5%.
    Class: Shadow equipment
    Location: Pendant
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24766.png
    Lord Bearer's Shadow Earring
    MaxHP + 1% per 2 refine rate.
    If refine rate is 7 or higher, increases physical and magical damage against all size enemies by 5%.
    If refine rate is 9 or higher, additional MaxHP + 5%.
    When Lord Bearer's set (Earring, Pendant) are equipped together, all stat + 2, MaxHP - 20%, gains permanent Endure effect.
    If the sum of refine rate of set is 18 or higher, MaxHP + 25%.
    Class: Shadow equipment
    Location: Earring
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24767.png
    Mega Blitz Shadow Shield
    Cri + 5.
    Cri + 2 and C.Rate + 1 per 3 refine rate.
    If refine rate is 7 or higher, ASPD + 1, Cri + 3.
    If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 8%), increases critical damage by 5%.
    If refine rate is 10 or higher, C.Rate + 3, increases critical damage by additional 3%.
    Class: Shadow equipment
    Location: Shield
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24768.png
    Mega Blitz Shadow Weapon
    Increases attack speed (reduces delay after attack by 5%).
    Reduces delay after skill by 1% per 2 refine rate.
    If refine rate is 7 or higher, ASPD + 1, increases attack speed (reduces delay after attack by additional 3%).
    If refine rate is 9 or higher, reduces delay after skill by additional 2%.
    If refine rate is 10 or higher, P.Atk + 2, S.Matk + 2.
    Class: Shadow equipment
    Location: Weapon
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    400235.png
    Helm of Faith (Kagerou & Oboro) [1]
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
    Atk + 10 per 2 refine rate.
    Increases Swirling Petal damage by 15% per 3 refine rate.
    Increases long ranged physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Huuma Shuriken, increases long ranged physical damage by 10%,
    increases Swirling Petal damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Huuma Shuriken, increases long ranged physical damage by 10%,
    increases Swirling Petal damage by 5% and Huuma Shuriken - Grasp damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Huuma Shuriken - Grasp damage by additional 15%.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Kagerou classes, Oboro classes

    400236.png
    Helm of Faith II (Kagerou & Oboro) [1]
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
    Atk + 10 per 2 refine rate.
    Increases Cross Slash damage by 15% per 3 refine rate.
    Increases long ranged physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Cross Huuma Shuriken, increases long ranged physical damage by 10%,
    increases Cross Slash damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Cross Huuma Shuriken, increases long ranged physical damage by 10%,
    increases Cross Slash damage by 5% and Kunai - Distortion damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Kunai - Distortion damage by additional 15%.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Kagerou classes, Oboro classes

    400237.png
    Helm of Faith (Rebellion) [1]
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
    Atk + 10 per 2 refine rate.
    Increases Hammer of God, Fire Dance and Dragon Tail damage by 15% per 3 refine rate.
    Increases long ranged physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Rifle, reduces cooldown of Hammer of God by 10 seconds,
    increases Hammer of God damage by 5% per 3 refine rate of weapon.

    When equipped with Adulter Fides Revolver, increases long ranged physical damage by 10%,
    increases Fire Dance damage by 5% per 3 refine rate of weapon.

    When equipped with Adulter Fides Launcher, reduces cooldown of Dragon Tail by 2 seconds,
    increases Dragon Tail damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Rifle, reduces cooldown of Hammer of God by 10 seconds,
    increases Hammer of God damage by 5% and Only One Bullet damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Only One Bullet damage by additional 15%.

    When equipped with Vivatus Fides Revolver, increases long ranged physical damage by 10%,
    increases Fire Dance damage by 5% and Magazine for One damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Magazine for One damage by additional 15%.

    When equipped with Vivatus Fides Launcher, reduces cooldown of Dragon Tail by 2 seconds,
    increases Dragon Tail damage by 5% and Spiral Shooting damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Spiral Shooting damage by additional 15%.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Rebellion classes

    400238.png
    Helm of Faith II (Rebellion) [1]
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
    Atk + 10 per 2 refine rate.
    Increases Shatter Storm and Round Trip damage by 15% per 3 refine rate.
    Increases long ranged physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Shotgun, increases long ranged physical damage by 10%,
    increases Shatter Storm damage by 5% per 3 refine rate of weapon.

    When equipped with Adulter Fides Gatling Gun, increases long ranged physical damage by 10%,
    increases Round Trip damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Shotgun, increases long ranged physical damage by 10%,
    increases Shatter Storm damage by 5% and Wildfire damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Wildfire damage by additional 15%.

    When equipped with Vivatus Fides Gatling Gun, increases long ranged physical damage by 10%,
    increases Round Trip damage by 5% and The Vigilante at Night damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases The Vigilante at Night damage by additional 15%.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Rebellion classes

    400239.png
    Helm of Faith (Soul Reaper) [1]
    If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
    If the user's base level is 230 or higher, SPL + 3, S.Matk + 2.
    Matk + 10 per 2 refine rate.
    Increases Eswhoo and Espa damage by 15% per 3 refine rate.
    Increases all property magical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, reduces variable casting time by 10%.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Soul Stick, increases all property magical damage by 10%,
    increases Eswhoo and Espa damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Soul Stick, increases all property magical damage by 10%,
    increases Eswhoo and Espa damage by 5%, Talisman of Red Phoenix and Talisman of Black Tortoise damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Talisman of Red Phoenix and Talisman of Black Tortoise damage by additional 15%.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Soul Reaper classes

    400240.png
    Helm of Faith II (Soul Reaper) [1]
    If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
    If the user's base level is 230 or higher, SPL + 3, S.Matk + 2.
    Matk + 10 per 2 refine rate.
    Increases Curse Explosion damage by 15% per 3 refine rate.
    Increases all property magical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, increases magical damage against all size enemies by 5%.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Dark Wand, reduces cooldown of Evil Spirit's Curse by 2 seconds,
    increases Curse Explosion damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Dark Wand, reduces cooldown of Evil Spirit's Curse by 2 seconds,
    increases Curse Explosion damage by 5% and Exorcism of Malicious Soul damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Exorcism of Malicious Soul damage by additional 15%.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Soul Reaper classes

    400241.png
    Helm of Faith (Star Emperor) [1]
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
    Atk + 10 per 2 refine rate.
    Increases New Moon Kick and Full Moon Kick damage by 15% per 3 refine rate.
    Increases melee physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Moon Book, increases melee physical damage by 10%,
    increases New Moon Kick and Full Moon Kick damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Moon Book, increases melee physical damage by 10%,
    increases New Moon Kick and Full Moon Kick damage by 5% and Midnight Kick damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Midnight Kick damage by additional 15%.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Star Emperor classes

    400242.png
    Helm of Faith II (Star Emperor) [1]
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
    Atk + 10 per 2 refine rate.
    Increases Falling Star damage by 15% per 3 refine rate.
    Increases melee physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Stardust Book, increases melee physical damage by 10%,
    increases Falling Star damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Stardust Book, increases melee physical damage by 10%,
    increases Falling Star damage by 5% and Star Cannon damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Star Cannon damage by additional 15%.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Star Emperor classes

    400243.png
    Helm of Faith (Summoner) [1]
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
    Atk + 10 per 2 refine rate.
    Increases Picky Peck and Lunatic Carrot Beat damage by 15% per 3 refine rate.
    Increases long ranged physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Foxtail Model, increases long ranged physical damage by 10%,
    increases Picky Peck and Lunatic Carrot Beat damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Foxtail Model, increases long ranged physical damage by 10%,
    increases Picky Peck and Lunatic Carrot Beat damage by 5% and Chulho Sonic Claw damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Chulho Sonic Claw damage by additional 15%.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Summoner (Doram) classes

    400244.png
    Helm of Faith II (Summoner) [1]
    If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
    If the user's base level is 230 or higher, SPL + 3, S.Matk + 2.
    Matk + 10 per 2 refine rate.
    Increases Silvervine Stem Spear and Catnip Meteor damage by 15% per 3 refine rate.
    Increases all property magical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, reduces variable casting time by 10%.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Foxtail Wand, increases all property magical damage by 10%,
    increases Silvervine Stem Spear and Catnip Meteor damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Foxtail Wand, increases all property magical damage by 10%,
    increases Silvervine Stem Spear and Catnip Meteor damage by 5% and Hyunrok Breeze damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Hyunrok Breeze damage by additional 15%.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Summoner (Doram) classes

    400245.png
    Tiger King Doll Hat-LT [1]
    Str + 2, Dex + 2, POW + 2, CON + 2.
    Increases attack speed (reduces delay after attack by 10%).
    Increases physical damage against brute race enemies by 10%.
    Has a chance to gain [Strength of the Beast] for 7 seconds when dealing physical damage.
    If refine rate is 7 or higher, increases melee physical damage by 15%.
    If refine rate is 9 or higher, Atk + 10%.
    If refine rate is 11 or higher, increases melee physical damage by additional 10%.
    Effect of [Strength of the Beast],
    - Atk + 35 per refine rate.
    - If refine rate is 10 or higher, P.Atk + 20.

    [Bonus by grade]
    [Grade D] Atk + 5%, POW + 3.
    [Grade C] STA + 2, reduces fixed casting time by 0.5 seconds.
    [Grade B] P.Atk + 2, Res + 20.
    [Grade A] P.Atk + 7.
    Class: Headgear
    Defense: 6
    Location: Upper
    Weight: 40
    Armor Level : 2
    Required Level: 150
    Usable Jobs: All

    400246.png
    Bacsojin Hat-LT [1]
    Int + 2, Dex + 2, SPL + 2, CON + 2.
    Reduces variable casting time by 10%.
    Increases magical damage against undead race monsters by 10%.
    Has a chance to gain [Divine Willpower] for 7 seconds when dealing magical damage.
    If refine rate is 7 or higher, increases all property magical damage by 15%.
    If refine rate is 9 or higher, Matk + 10%.
    If refine rate is 11 or higher, increases all property magical damage by additional 10%.
    Effect of [Divine Willpower],
    - Matk + 35 per refine rate.
    - If refine rate is 10 or higher, S.Matk + 20.

    [Bonus by grade]
    [Grade D] Matk + 5%, SPL + 3.
    [Grade C] WIS + 2, reduces fixed casting time by 0.5 seconds.
    [Grade B] S.Matk + 2, Mres + 20.
    [Grade A] S.Matk + 7.
    Class: Headgear
    Defense: 6
    Location: Upper
    Weight: 40
    Armor Level : 2
    Required Level: 150
    Usable Jobs: All

     

  9. https://ragnarokonline.gungho.jp/store/ragcan2022january.html

    Paracelsus Coat [1]

    Military Glove [1]

    World-erosive Curse

     

    https://ragnarokonline.gungho.jp/store/ragcan2022february.html

    Improved Powered Suit [1]

    Ears of Grisly Soul

    Fluffy Shark Pajamas [1]

    Traveler Ring [1]

     

    https://ragnarokonline.gungho.jp/store/ragcan2022march.html

    Dark Triad [1]

    Noblesse Oblige [1]

    Old Camouflage Scarf

    Shining Silver Spear [1]

     

    https://ragnarokonline.gungho.jp/store/ragcan2022april.html

    Phantom Beast's Ears

    Memento Mori [1]

    Guardian Claus

     

    https://ragnarokonline.gungho.jp/store/ragcan2022spring.html

    Wings of Asmodeus**

    Corolla of Gorgon

    Revelation of Aramazd [1]

     

    https://ragnarokonline.gungho.jp/store/ragcan2022june.html

    Twinhead Dragon Mail [1]

    Warm Dandelion Cape [1]

    Legacy of Wise One [1]

     

    https://ragnarokonline.gungho.jp/store/summer-package2022.html

    Valkyrie Curse Blight [1]

    Yesterday Once More

    Magic Celestial Globe

    Pegasus Shoes [1]

    Chrome Metal Plate [1]

     

    https://ragnarokonline.gungho.jp/store/ragcan2022july.html

    Ally of the Demons [1]

    Requiescat in Pace [1]

    Tyrant of Earth

     

    https://ragnarokonline.gungho.jp/store/ragcan2022august.html

    Dreaming Red Sheep

    End of the World [1]

    Book of Thoth [1]

     

    https://ragnarokonline.gungho.jp/store/ragcan2022summer.html

    Four of a Kind [1]

    Rebellion Pocket Watch

    Ancient Royal Scepter [1]

     

    https://ragnarokonline.gungho.jp/store/ragcan2022autumn.html

    Elemental Possession [1]

    Harvest Festival [1]

    Dia de Muertos [1]

    Triangle Disaster [1]

     

    https://ragnarokonline.gungho.jp/store/ragcan2022winter.html

    Brilliant [1]

    Black Mythil Guard

    Raging Tempest

     

    https://ragnarokonline.gungho.jp/store/dreamcan2022-20thanniversary.html

    Assault Suit [1]

    Death Bringer [1]

    Ameretat [1]

    Book of Sorcery

     

    https://ragnarokonline.gungho.jp/store/20th-package.html

    Symbol of Eden [1]

    Starry Sky Twin Prime [1]

    Little Abyss Dragon

    Eis Spinne

    Mystery Wing [1]

     

    **IRO received the slotted version with the different ID**

  10. 420105.png
    World-erosive Curse
    Increases physical and magical damage against demihuman race monsters and doram players by 20%.
    Grants immunity to curse.
    Class: Headgear 
    Defense: 0
    Location: Lower
    Weight: 10
    Required Level: 100
    Usable Jobs: All

    450208.png
    Paracelsus Coat [1]
    MaxHP + 10%, MaxSP + 10%.
    If user learned Cart Boost level 5, MaxHP + 50 per 1 base level.
    Increases physical damage against all race monsters by 7% per each level of Crazy Vines user learned.
    If user learned Fire Expansion level 5, increases Cart Cannon damage by 2% and Cart Tornado damage by 1% per 1 base level.
    If refine rate is 5 or higher, Def + 150, Mdef + 15.
    If refine rate is 7 or higher, Def + 150, Mdef + 15.
    Class: Armor
    Defense: 100
    Weight: 100
    Required Level: 100
    Usable Jobs: All

    490183.png
    Military Glove [1]
    Vit + 7.
    Increases physical damage against small, medium and large size monsters by 10%.
    Increases Axe Tornado, Axe Boomerang and Power Swing damage by 1% per 2 base level.
    If user learned FAW Silver Sniper level 5, increases physical damage against all property monsters by 10%.
    If user learned FAW Magic Decoy level 5, has a chance to gain 2carat Diamond or 3carat Diamond when killing monsters.
    If user learned Axe Boomerang level 5, attack speed + 10%, recovers 100 HP and 10 SP when killing monsters with physical damage.
    If user learned Lava Flow level 5, reduces delay after skill by 30%.
    When equipped with Dynast and both are equipped by Mechanic, increases long ranged physical damage by 25%, reduces casting time of Axe Boomerang by 3 seconds.
    Class: Accessory
    Defense: 0
    Weight: 10
    Required Level: 100
    Usable Jobs: All

    • Done 1
  11. New Paradise gears

    Spoiler

    400137.png
    Paradise Cap
    Can't be refined.
    Atk + 5.
    Additional Atk + 2 per 5 base level (up to level 100).
    If the user's base level is 30 or higher, additional Atk + 5.
    If the user's base level is 45 or higher, additional Atk + 10.
    If the user's base level is 85 or higher, additional Atk + 15.
    Class: Headgear
    Defense: 5
    Location: Upper
    Weight: 0
    Armor level : 1
    Required Level: 10
    Usable Jobs: All

    400138.png
    Paradise Hat
    Can't be refined.
    Matk + 5.
    Additional Matk + 2 per 5 base level (up to level 100).
    If the user's base level is 30 or higher, additional Matk + 5.
    If the user's base level is 45 or higher, additional Matk + 10.
    If the user's base level is 85 or higher, additional Matk + 15.
    Class: Headgear
    Defense: 3
    Location: Upper
    Weight: 0
    Armor level : 1
    Required Level: 10
    Usable Jobs: All

    400139.png
    Paradise Advanced Cap
    Can't be refined.
    Atk + 60.
    Has a low chance to restore 2% of damage as HP when dealing physical damage.
    Has a low chance to restore 2% of damage as SP when dealing physical damage.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 0
    Armor level : 1
    Required Level: 100
    Usable Jobs: All

    400140.png
    Paradise Advanced Hat
    Can't be refined.
    Matk + 60.
    Has a low chance to recover 350 HP per second for 4 times when dealing magical damage.
    Has a low chance to recover 80 SP per second for 4 times when dealing magical damage.
    Class: Headgear
    Defense: 7
    Location: Upper
    Weight: 0
    Armor level : 1
    Required Level: 100
    Usable Jobs: All

    450183.png
    Paradise Suit
    Can't be refined.
    MaxHP + 150, MaxSP + 20.
    Additional MaxHP + 30 per 5 base level (up to level 100).
    If the user's base level is 30 or higher, additional MaxHP + 80, MaxSP + 20.
    If the user's base level is 45 or higher, additional MaxHP + 150, MaxSP + 30.
    If the user's base level is 85 or higher, additional MaxHP + 250, MaxSP + 50.
    Class: Armor
    Defense: 30
    Weight: 0
    Armor level : 1
    Required Level: 10
    Usable Jobs: All

    450184.png
    Paradise Robe
    Can't be refined.
    MaxHP + 100, MaxSP + 50.
    Additional MaxHP + 20 per 5 base level (up to level 100).
    If the user's base level is 30 or higher, additional MaxHP + 60, MaxSP + 30.
    If the user's base level is 45 or higher, additional MaxHP + 100, MaxSP + 50.
    If the user's base level is 85 or higher, additional MaxHP + 150, MaxSP + 70.
    Class: Armor
    Defense: 20
    Weight: 0
    Armor level : 1
    Required Level: 10
    Usable Jobs: All

    450185.png
    Paradise Advanced Suit
    Can't be refined.
    MaxHP + 1500, MaxSP + 150, reduces delay after skill by 5%.
    Atk + 5 per 10 base level (up to level 150).
    If the user's base level is 105 or higher, Atk + 3%.
    If the user's base level is 110 or higher, reduces delay after skill by additional 5%.
    If the user's base level is 120 or higher, MaxHP + 3%.
    If the user's base level is 130 or higher, additional Atk + 40.
    Class: Armor
    Defense: 50
    Weight: 0
    Armor level : 1
    Required Level: 100
    Usable Jobs: All

    450186.png
    Paradise Advanced Robe
    Can't be refined.
    MaxHP + 1000, MaxSP + 250, reduces delay after skill by 5%.
    Matk + 5 per 10 base level (up to level 150).
    If the user's base level is 105 or higher, Matk + 3%.
    If the user's base level is 110 or higher, reduces delay after skill by additional 5%.
    If the user's base level is 120 or higher, MaxHP + 3%.
    If the user's base level is 130 or higher, additional Matk + 40.
    Class: Armor
    Defense: 35
    Weight: 0
    Armor level : 1
    Required Level: 100
    Usable Jobs: All

    470067.png
    Paradise Boots
    Can't be refined.
    Increases melee and long ranged physical damage by 3%.
    Cri + 1 per 5 base level (up to level 100).
    If the user's base level is 30 or higher, increases melee and long ranged physical damage by additional 3%.
    If the user's base level is 45 or higher, increases melee and long ranged physical damage by additional 4%.
    If the user's base level is 85 or higher, reduces fixed casting time by 0.3 seconds.
    Class: Shoes
    Defense: 8
    Weight: 0
    Armor level : 1
    Required Level: 10
    Usable Jobs: All

    470068.png
    Paradise Shoes
    Can't be refined.
    Increases all property magical damage by 3%.
    Matk + 2 per 5 base level (up to level 100).
    If the user's base level is 30 or higher, increases all property magical damage by additional 3%.
    If the user's base level is 45 or higher, increases all property magical damage by additional 4%.
    If the user's base level is 85 or higher, reduces fixed casting time by 0.3 seconds.
    Class: Shoes
    Defense: 4
    Weight: 0
    Armor level : 1
    Required Level: 10
    Usable Jobs: All

    470069.png
    Paradise Advanced Boots
    Can't be refined.
    Increases melee and long ranged physical damage by 10%, reduces fixed casting time by 0.3 seconds.
    MaxHP + 50 and MaxSP + 20 per 10 base level (up to level 150).
    If the user's base level is 105 or higher, Cri + 15.
    If the user's base level is 110 or higher, increases critical damage by 5%.
    If the user's base level is 120 or higher, increases critical damage by additional 5%.
    If the user's base level is 130 or higher, Atk + 5%.
    Class: Shoes
    Defense: 14
    Weight: 0
    Armor level : 1
    Required Level: 100
    Usable Jobs: All

    470093.png
    Paradise Advanced Shoes
    Can't be refined.
    Increases all property magical damage by 10%, reduces fixed casting time by 0.3 seconds.
    MaxHP + 40 and MaxSP + 30 per 10 base level (up to level 150).
    If the user's base level is 105 or higher, reduces variable casting time by 10%.
    If the user's base level is 110 or higher, increases magical damage against all property enemies by 5%.
    If the user's base level is 120 or higher, increases magical damage against all property enemies by additional 5%.
    If the user's base level is 130 or higher, Matk + 5%.
    Class: Shoes
    Defense: 10
    Weight: 0
    Armor level : 1
    Required Level: 100
    Usable Jobs: All

    480103.png
    Paradise Manteau
    Can't be refined.
    Reduces damage taken from neutral property by 20%, Hit + 15.
    Additional Hit + 1 per 5 base level (up to level 100).
    If the user's base level is 30 or higher, increases attack speed (reduces delay after attack by 5%).
    If the user's base level is 45 or higher, increases additional attack speed (reduces delay after attack by additional 5%).
    If the user's base level is 85 or higher, ASPD + 1.
    Class: Garment
    Defense: 8
    Weight: 0
    Armor level : 1
    Required Level: 10
    Usable Jobs: All

    480104.png
    Paradise Muffler
    Can't be refined.
    Reduces damage taken from neutral property by 20%, Flee + 20.
    Additional Flee + 1 per 5 base level (up to level 100).
    If the user's base level is 30 or higher, reduces variable casting time by 5%.
    If the user's base level is 45 or higher, reduces variable casting time by additional 5%.
    If the user's base level is 85 or higher, reduces variable casting time by additional 5%.
    Class: Garment
    Defense: 4
    Weight: 0
    Armor level : 1
    Required Level: 10
    Usable Jobs: All

    480105.png
    Paradise Advanced Manteau
    Can't be refined.
    Reduces damage taken from neutral property by 20%, Hit + 35, increases attack speed (reduces delay after attack by 10%).
    Reduces variable casting time by 1% per 10 base level (up to level 150).
    If the user's base level is 105 or higher, increases additional attack speed (reduces delay after attack by additional 5%).
    If the user's base level is 110 or higher, reduces variable casting time by 5%.
    If the user's base level is 120 or higher, reduces delay after skill by 5%.
    If the user's base level is 130 or higher, reduces delay after skill by additional 5%.
    Class: Garment
    Defense: 14
    Weight: 0
    Armor level : 1
    Required Level: 100
    Usable Jobs: All

    480106.png
    Paradise Advanced Muffler
    Can't be refined.
    Reduces damage taken from neutral property by 20%, Flee + 40, reduces variable casting time by 15%.
    Increases attack speed (reduces delay after attack by 1%) per 10 base level (up to level 150).
    If the user's base level is 105 or higher, increases additional attack speed (reduces delay after attack by additional 5%).
    If the user's base level is 110 or higher, reduces variable casting time by additional 5%.
    If the user's base level is 120 or higher, reduces delay after skill by 5%.
    If the user's base level is 130 or higher, reduces delay after skill by additional 5%.
    Class: Garment
    Defense: 10
    Weight: 0
    Armor level : 1
    Required Level: 100
    Usable Jobs: All

    490122.png
    Paradise Ring
    Atk + 2%, skill casting can't be interrupted.
    When equipped with Paradise Glove, reduces fixed casting time by 0.2 seconds.
    If the user's base level is 30 or higher, additional Atk + 1%, increases attack speed (reduces delay after attack by 5%).
    If the user's base level is 45 or higher, additional Atk + 1%, increases additional attack speed (reduces delay after attack by additional 5%).
    If the user's base level is 85 or higher, additional Atk + 1%, increases additional attack speed (reduces delay after attack by additional 5%).
    Class: Accessory (left)
    Defense: 0
    Weight: 0
    Armor level : 1
    Required Level: 10
    Usable Jobs: All

    490123.png
    Paradise Glove
    Enables to use Heal level 1, increases attack speed (reduces delay after attack by 10%).
    Class: Accessory (right)
    Defense: 0
    Weight: 0
    Armor level : 1
    Required Level: 10
    Usable Jobs: All

    490124.png
    Paradise Magic Ring
    Matk + 2%, skill casting can't be interrupted.
    When equipped with Paradise Necklace, reduces fixed casting time by 0.2 seconds.
    If the user's base level is 30 or higher, additional Matk + 1%, reduces variable casting time by 2%.
    If the user's base level is 45 or higher, additional Matk + 1%, reduces variable casting time by additional 3%.
    If the user's base level is 85 or higher, additional Matk + 1%, reduces variable casting time by additional 5%.
    Class: Accessory (left)
    Defense: 0
    Weight: 0
    Armor level : 1
    Required Level: 10
    Usable Jobs: All

    490125.png
    Paradise Necklace
    Enables to use Heal level 1, reduces variable casting time by 10%.
    Class: Accessory (right)
    Defense: 0
    Weight: 0
    Armor level : 1
    Required Level: 10
    Usable Jobs: All

    490126.png
    Paradise Advanced Ring
    Atk + 3%, skill casting can't be interrupted.
    When equipped with Paradise Advanced Glove, reduces fixed casting time by 0.2 seconds, increases attack speed (reduces delay after attack by 10%).
    If the user's base level is 105 or higher, additional Atk + 2%.
    If the user's base level is 110 or higher, increases melee and long ranged physical damage by 5%.
    If the user's base level is 120 or higher, increases critical damage by 5%.
    Class: Accessory (left)
    Defense: 0
    Weight: 0
    Armor level : 1
    Required Level: 100
    Usable Jobs: All

    490127.png
    Paradise Advanced Glove
    Enables to use Heal level 1, increases attack speed (reduces delay after attack by 10%), reduces variable casting time by 5%.
    Class: Accessory (right)
    Defense: 0
    Weight: 0
    Armor level : 1
    Required Level: 100
    Usable Jobs: All

    490128.png
    Paradise Advanced Magic Ring
    Matk + 3%, skill casting can't be interrupted.
    When equipped with Paradise Advanced Necklace, reduces fixed casting time by 0.2 seconds, reduces variable casting time by 10%.
    If the user's base level is 105 or higher, additional Matk + 2%.
    If the user's base level is 110 or higher, increases all property magical damage by 5%.
    If the user's base level is 120 or higher, increases magical damage against all property enemies by 5%.
    Class: Accessory (left)
    Defense: 0
    Weight: 0
    Armor level : 1
    Required Level: 100
    Usable Jobs: All

    490129.png
    Paradise Advanced Necklace
    Enables to use Heal level 1, reduces variable casting time by 10%, increases attack speed (reduces delay after attack by 5%)
    Class: Accessory (right)
    Defense: 0
    Weight: 0
    Armor level : 1
    Required Level: 100
    Usable Jobs: All

    500032.png
    Paradise Sword
    Can't be refined.
    If the user's base level is 20 or higher, Atk + 15.
    If the user's base level is 30 or higher, additional Atk + 20.
    If the user's base level is 45 or higher, additional Atk + 25.
    Class: Sword
    Attack: 100
    Weight: 0
    Weapon Level: 2
    Required Level: 10
    Usable Jobs: Swordsman classes, Merchant classes, Thief classes

    500033.png
    Paradise Crusader Sword
    Matk + 160.
    Can't be refined.
    Matk + 3%.
    If the user's base level is 60 or higher, reduces variable casting time by 10%.
    If the user's base level is 75 or higher, increases Grand Cross damage by 10%.
    If the user's base level is 90 or higher, increases Grand Cross damage by additional 15%.
    Class: Sword
    Attack: 160
    Weight: 0
    Weapon Level: 3
    Required Level: 45
    Usable Jobs: Crusader classes

    500034.png
    Paradise Alchemist Sword
    Can't be refined.
    Atk + 3%.
    If the user's base level is 60 or higher, increases melee physical damage by 10%.
    If the user's base level is 75 or higher, increases Cart Revolution damage by 10%.
    If the user's base level is 90 or higher, increases Cart Revolution damage by additional 15%.
    Class: Sword
    Attack: 160
    Weight: 0
    Weapon Level: 3
    Required Level: 45
    Usable Jobs: Alchemist classes

    500035.png
    Paradise Super Novice Sword
    Can't be refined.
    Atk + 3%.
    If the user's base level is 60 or higher, increases melee physical damage by 10%.
    If the user's base level is 75 or higher, increases Bash damage by 10%.
    If the user's base level is 90 or higher, increases Bash damage by additional 15%.
    Class: Sword
    Attack: 160
    Weight: 0
    Weapon Level: 3
    Required Level: 45
    Usable Jobs: Novice classes

    500036.png
    Paradise Royal Guard Sword
    Matk + 180.
    Can't be refined.
    Matk + 5%, reduces variable casting time by 1% per each level of Faith user learned.
    If the user's base level is 105 or higher, increases neutral and holy property magical damage by 10%, increases Gloria Domini and Genesis Ray damage by 25%.
    If the user's base level is 110 or higher, increases magical damage against all size enemies by 15%, increases neutral and holy property magical damage by additional 15%. 
    If the user's base level is 115 or higher, increases Gloria Domini and Genesis Ray damage by additional 15%.
    Class: Sword
    Attack: 160
    Weight: 0
    Weapon Level: 4
    Required Level: 100
    Usable Jobs: Royal Guard classes

    500037.png
    Paradise Genetic Sword
    Can't be refined.
    Atk + 5%, increases melee physical damage by 2% per each level of Sword Training user learned.
    If the user's base level is 105 or higher, reduces delay after skill by 5%, increases Hell Plant and Cart Tornado damage by 25%.
    If the user's base level is 110 or higher, reduces delay after skill by additional 10%, increases magical damage against all size enemies by 15%.
    If the user's base level is 115 or higher, increases Hell Plant and Cart Tornado damage by additional 15%.
    Class: Sword
    Attack: 180
    Weight: 0
    Weapon Level: 4
    Required Level: 100
    Usable Jobs: Genetic classes

    510035.png
    Paradise Dagger
    Matk + 100.
    Can't be refined.
    If the user's base level is 20 or higher, Atk + 15, Matk + 15.
    If the user's base level is 30 or higher, additional Atk + 20, Matk + 20.
    If the user's base level is 45 or higher, additional Atk + 25, Matk + 25.
    Class: Dagger
    Attack: 100
    Weight: 0
    Weapon Level: 2
    Required Level: 10
    Usable Jobs: Swordsman classes, Archer classes, Thief classes, Magician classes, Merchant classes, Ninja classes, Soul Linker classes

    510036.png
    Paradise Rogue Dagger
    Can't be refined.
    Increases attack speed (reduces delay after attack by 10%).
    If the user's base level is 60 or higher, increases Back Stab damage by 20%.
    If the user's base level is 75 or higher, increases Sightless Mind damage by 10%.
    If the user's base level is 90 or higher, increases Sightless Mind damage by additional 15%.
    Class: Dagger
    Attack: 160
    Weight: 0
    Weapon Level: 3
    Required Level: 45
    Usable Jobs: Rogue classes

    510037.png
    Paradise Soul Linker Dagger
    Can't be refined.
    Cri + 15.
    If the user's base level is 60 or higher, additional Cri + 30.
    If the user's base level is 75 or higher, increases critical damage by 5%.
    If the user's base level is 90 or higher, increases critical damage by additional 10%.
    Class: Dagger
    Attack: 160
    Weight: 0
    Weapon Level: 3
    Required Level: 45
    Usable Jobs: Soul Linker classes

    510038.png
    Paradise Shadow Chaser Dagger
    Matk + 180.
    Can't be refined.
    Atk + 3%, Matk + 3%, reduces delay after skill by 1% per each level of Intimidate user learned.
    If the user's base level is 105 or higher, ASPD + 1, increases Fatal Menace damage by 25%.
    If the user's base level is 110 or higher, increases physical and magical damage against all size enemies by 15%, increases melee physical damage by 15%. 
    If the user's base level is 115 or higher, increases Fatal Menace damage by additional 15%, increases neutral and fire property magical damage by 10%.
    Class: Dagger
    Attack: 180
    Weight: 0
    Weapon Level: 4
    Required Level: 100
    Usable Jobs: Shadow Chaser classes

    510039.png
    Paradise Super Novice Dagger
    Can't be refined.
    Atk + 5%, increases melee physical damage by 1% per each level of Sword Mastery user learned.
    If the user's base level is 105 or higher, increases attack speed (reduces delay after attack by 10%), increases Sightless Mind and Back Stab damage by 25%.
    If the user's base level is 110 or higher, increases melee physical damage by additional 10%, increases physical damage against all size enemies by 15%. 
    If the user's base level is 115 or higher, increases Sightless Mind and Back Stab damage by additional 15%.
    Class: Dagger
    Attack: 180
    Weight: 0
    Weapon Level: 4
    Required Level: 100
    Usable Jobs: Novice classes

    520010.png
    Paradise Axe
    Can't be refined.
    Can't be destroyed.
    If the user's base level is 20 or higher, Atk + 15.
    If the user's base level is 30 or higher, additional Atk + 20.
    If the user's base level is 45 or higher, additional Atk + 25.
    Class: Axe
    Attack: 100
    Weight: 0
    Weapon Level: 2
    Required Level: 10
    Usable Jobs: Merchant classes

    520011.png
    Paradise Blacksmith Axe
    Can't be refined.
    Can't be destroyed.
    Atk + 3%.
    If the user's base level is 60 or higher, increases melee physical damage by 10%.
    If the user's base level is 75 or higher, increases Cart Revolution damage by 10%.
    If the user's base level is 90 or higher, increases Cart Revolution damage by additional 15%.
    Class: Axe
    Attack: 160
    Weight: 0
    Weapon Level: 3
    Required Level: 45
    Usable Jobs: Blacksmith classes

    520012.png
    Paradise Mechanic Axe
    Can't be refined.
    Can't be destroyed.
    Atk + 5%, increases long ranged physical damage by 2% per each level of Madogear License user learned.
    If the user's base level is 105 or higher, reduces variable casting time by 10%, increases Vulcan Arm, Knuckle Boost and Arm Cannon damage by 25%.
    If the user's base level is 110 or higher, reduces delay after skill by 10%, increases physical damage against all size enemies by 15%. 
    If the user's base level is 115 or higher, increases Vulcan Arm, Knuckle Boost and Arm Cannon damage by additional 15%.
    Class: Axe
    Attack: 250
    Weight: 0
    Weapon Level: 4
    Required Level: 100
    Usable Jobs: Mechanic classes

    530017.png
    Paradise Crusader Spear
    Can't be refined.
    Atk + 3%.
    If the user's base level is 60 or higher, increases attack speed (reduces delay after attack by 10%).
    If the user's base level is 75 or higher, increases Holy Cross damage by 10%.
    If the user's base level is 90 or higher, increases Holy Cross damage by additional 15%.
    Class: Spear
    Attack: 160
    Weight: 0
    Weapon Level: 3
    Required Level: 45
    Usable Jobs: Crusader classes

    530018.png
    Paradise Royal Guard Spear
    Can't be refined.
    Atk + 5, increases attack speed (reduces delay after attack by 1%) per each level of Spear Quicken user learned.
    If the user's base level is 105 or higher, ASPD + 1, increases Vanishing Point, Cannon Spear and Overbrand damage by 25%.
    If the user's base level is 110 or higher, increases physical damage against all size enemies by 15%, increases melee and long ranged physical damage by 15%. 
    If the user's base level is 115 or higher, increases Vanishing Point, Cannon Spear and Overbrand damage by additional 15%.
    Class: Spear
    Attack: 180
    Weight: 0
    Weapon Level: 4
    Required Level: 100
    Usable Jobs: Royal Guard classes

    540027.png
    Paradise Sage Magic Book
    Matk + 160.
    Can't be refined.
    Matk + 3%.
    If the user's base level is 60 or higher, reduces variable casting time by 10%.
    If the user's base level is 75 or higher, increases Heaven's Drive damage by 10%.
    If the user's base level is 90 or higher, increases Heaven's Drive damage by additional 15%.
    Class: Book
    Attack: 100
    Weight: 0
    Weapon Level: 3
    Required Level: 45
    Usable Jobs: Sage classes

    540028.png
    Paradise Sage Spell Book
    Matk + 160.
    Can't be refined.
    Matk + 3%.
    If the user's base level is 60 or higher, increases attack speed (reduces delay after attack by 10%).
    If the user's base level is 75 or higher, increases Fire Bolt and Cold Bolt damage by 20%.
    If the user's base level is 90 or higher, increases Lightning Bolt and Earth Spike damage by 20%.
    Class: Book
    Attack: 100
    Weight: 0
    Weapon Level: 3
    Required Level: 45
    Usable Jobs: Sage classes

    540029.png
    Paradise Star Gladiator Fighting Book
    Can't be refined.
    Atk + 3%.
    If the user's base level is 60 or higher, increases melee physical damage by 10%.
    If the user's base level is 75 or higher, increases Tornado Kick and Roundhouse damage by 10%.
    If the user's base level is 90 or higher, increases Tornado Kick and Roundhouse damage by additional 15%.
    Class: Book
    Attack: 160
    Weight: 0
    Weapon Level: 3
    Required Level: 45
    Usable Jobs: Star Gladiator classes

    540030.png
    Paradise Star Gladiator Tactics Book
    Can't be refined.
    Atk + 3%.
    If the user's base level is 60 or higher, increases melee physical damage by 10%.
    If the user's base level is 75 or higher, increases Heel Drop and Counter Kick damage by 10%.
    If the user's base level is 90 or higher, increases Heel Drop and Counter Kick damage by additional 15%.
    Class: Book
    Attack: 160
    Weight: 0
    Weapon Level: 3
    Required Level: 45
    Usable Jobs: Star Gladiator classes

    540031.png
    Paradise Sorcerer Magic Book
    Matk + 180.
    Can't be refined.
    Matk + 5%, reduces variable casting time by 2% per each level of Magnetic Earth user learned.
    If the user's base level is 105 or higher, increases water, wind earth and neutral property magical damage by 10%, increases Psychic Wave, Diamond Dust, Earth Grave and Varetyr Spear damage by 25%.
    If the user's base level is 110 or higher, increases water, wind earth and neutral property magical damage by additional 15%, increases magical damage against all size enemies by 15%.
    If the user's base level is 115 or higher, increases Psychic Wave, Diamond Dust, Earth Grave and Varetyr Spear damage by additional 15%.
    Class: Book
    Attack: 150
    Weight: 0
    Weapon Level: 4
    Required Level: 100
    Usable Jobs: Sorcerer classes

    540032.png
    Paradise Sorcerer Spell Book
    Matk + 180.
    Can't be refined.
    Matk + 5%, increases attack speed (reduces delay after attack by 1%) per each level of Hindsight user learned.
    If the user's base level is 105 or higher, increases water, wind earth and fire property magical damage by 10%, increases Fire Bolt, Cold Bolt, Lightning Bolt, Earth Spike and Heaven's Drive damage by 25%.
    If the user's base level is 110 or higher, increases water, wind earth and fire property magical damage by additional 15%, increases magical damage against all size enemies by 15%.
    If the user's base level is 115 or higher, increases Fire Bolt, Cold Bolt, Lightning Bolt, Earth Spike and Heaven's Drive damage by additional 15%.
    Class: Book
    Attack: 150
    Weight: 0
    Weapon Level: 4
    Required Level: 100
    Usable Jobs: Sorcerer classes

    540033.png
    Paradise Star Emperor Sun Book
    Can't be refined.
    Atk + 5%, increases melee physical damage by 1% per each level of Peaceful Break user learned.
    If the user's base level is 105 or higher, additional Atk + 10%, increases Prominence Kick and Solar Burst damage by 25%.
    If the user's base level is 110 or higher, increases melee physical damage by additional 10%, increases physical damage against all size enemies by 15%.
    If the user's base level is 115 or higher, increases Prominence Kick and Solar Burst damage by additional 15%.
    Class: Book
    Attack: 180
    Weight: 0
    Weapon Level: 4
    Required Level: 100
    Usable Jobs: Star Emperor classes

    540034.png
    Paradise Star Emperor Moon Book
    Can't be refined.
    Atk + 5%, increases melee physical damage by 1% per each level of Peaceful Break user learned.
    If the user's base level is 105 or higher, additional Atk + 10%, increases New Moon Kick and Full Moon Kick damage by 25%.
    If the user's base level is 110 or higher, increases melee physical damage by additional 10%, increases physical damage against all size enemies by 15%.
    If the user's base level is 115 or higher, increases New Moon Kick and Full Moon Kick damage by additional 15%.
    Class: Book
    Attack: 180
    Weight: 0
    Weapon Level: 4
    Required Level: 100
    Usable Jobs: Star Emperor classes

    550032.png
    Paradise Rod
    Matk + 100.
    Can't be refined.
    Can't be destroyed.
    If the user's base level is 20 or higher, Matk + 15.
    If the user's base level is 30 or higher, additional Matk + 20.
    If the user's base level is 45 or higher, additional Matk + 25.
    Class: Staff
    Attack: 60
    Weight: 0
    Weapon Level: 2
    Required Level: 10
    Usable Jobs: Magician classes, Acolyte classes, Soul Linker classes

    550033.png
    Paradise Foxtail
    Matk + 100.
    Can't be refined.
    Can't be destroyed.
    If the user's base level is 20 or higher, Atk + 15, Matk + 15.
    If the user's base level is 30 or higher, additional Atk + 20, Matk + 20.
    If the user's base level is 45 or higher, additional Atk + 25, Matk + 25.
    Class: Staff
    Attack: 100
    Weight: 0
    Weapon Level: 2
    Required Level: 10
    Usable Jobs: Summoner (Doram)

    550034.png
    Paradise Wizard Staff
    Matk + 160.
    Can't be refined.
    Can't be destroyed.
    Matk + 3%.
    If the user's base level is 60 or higher, reduces variable casting time by 10%.
    If the user's base level is 75 or higher, increases Storm Gust and Meteor Storm damage by 20%.
    If the user's base level is 90 or higher, increases Lord of Vermilion and Heaven's Drive damage by 20%.
    Class: Staff
    Attack: 100
    Weight: 0
    Weapon Level: 3
    Required Level: 45
    Usable Jobs: Wizard classes

    550035.png
    Paradise Wizard Wand
    Matk + 160.
    Can't be refined.
    Can't be destroyed.
    Matk + 3%.
    If the user's base level is 60 or higher, reduces variable casting time by 10%.
    If the user's base level is 75 or higher, increases Jupitel Thunder damage by 10%.
    If the user's base level is 90 or higher, increases Jupitel Thunder damage by additional 15%.
    Class: Staff
    Attack: 100
    Weight: 0
    Weapon Level: 3
    Required Level: 45
    Usable Jobs: Wizard classes

    550036.png
    Paradise Priest Staff
    Matk + 160.
    Can't be refined.
    Matk + 3%, can't be destroyed.
    If the user's base level is 60 or higher, reduces variable casting time by 10%.
    If the user's base level is 75 or higher, increases Magnus Exorcismus damage by 10%.
    If the user's base level is 90 or higher, increases Magnus Exorcismus damage by additional 15%.
    Class: Staff
    Attack: 100
    Weight: 0
    Weapon Level: 3
    Required Level: 45
    Usable Jobs: Priest classes

    550037.png
    Paradise Soul Linker Staff
    Matk + 160.
    Can't be refined.
    Can't be destroyed.
    Matk + 3%.
    If the user's base level is 60 or higher, reduces variable casting time by 10%.
    If the user's base level is 75 or higher, increases Esma damage by 10%.
    If the user's base level is 90 or higher, increases Esma damage by additional 15%.
    Class: Staff
    Attack: 100
    Weight: 0
    Weapon Level: 3
    Required Level: 45
    Usable Jobs: Soul Linker classes

    550038.png
    Paradise Doram Foxtail
    Can't be refined.
    Can't be destroyed.
    Atk + 3%.
    If the user's base level is 60 or higher, increases long ranged physical damage by 10%.
    If the user's base level is 75 or higher, increases Picky Peck damage by 10%.
    If the user's base level is 90 or higher, increases Picky Peck damage by additional 15%.
    Class: Staff
    Attack: 160
    Weight: 0
    Weapon Level: 3
    Required Level: 45
    Usable Jobs: Summoner (Doram)

    550039.png
    Paradise Doram Foxtail Model
    Matk + 160.
    Can't be refined.
    Can't be destroyed.
    Matk + 3%.
    If the user's base level is 60 or higher, reduces variable casting time by 10%.
    If the user's base level is 75 or higher, increases Catnip Meteor damage by 10%.
    If the user's base level is 90 or higher, increases Catnip Meteor damage by additional 15%.
    Class: Staff
    Attack: 100
    Weight: 0
    Weapon Level: 3
    Required Level: 45
    Usable Jobs: Summoner (Doram)

    550040.png
    Paradise Super Novice Staff
    Matk + 160.
    Can't be refined.
    Matk + 3%, can't be destroyed.
    If the user's base level is 60 or higher, reduces variable casting time by 10%.
    If the user's base level is 75 or higher, increases Fire Bolt, Cold Bolt and Lightning Bolt damage by 20%.
    If the user's base level is 90 or higher, increases Fire Bolt, Cold Bolt and Lightning Bolt damage by additional 20%.
    Class: Staff
    Attack: 100
    Weight: 0
    Weapon Level: 3
    Required Level: 45
    Usable Jobs: Novice classes

    550041.png
    Paradise Archbishop Staff
    Matk + 180.
    Can't be refined.
    Matk + 5%, can't be destroyed, reduces variable casting time by 1% per each level of Meditation user learned.
    If the user's base level is 105 or higher, increases holy property magical damage by 10%, increases Adoramus damage by 25%.
    If the user's base level is 110 or higher, increases holy property magical damage by additional 15%, increases magical damage against all size enemies by 15%.
    If the user's base level is 115 or higher, increases Adoramus damage by additional 15%.
    Class: Staff
    Attack: 150
    Weight: 0
    Weapon Level: 4
    Required Level: 100
    Usable Jobs: Archbishop classes

    550042.png
    Paradise Summoner Foxtail
    Can't be refined.
    Can't be destroyed.
    Atk + 5%, increases long ranged physical damage by 2% per each level of Picky Peck user learned.
    If the user's base level is 105 or higher, increases attack speed (reduces delay after attack by 10%), increases Picky Peck and Spirit of Savage damage by 25%.
    If the user's base level is 110 or higher, increases long ranged physical damage by additional 10%, increases physical damage against all size enemies by 15%.
    If the user's base level is 115 or higher, increases Picky Peck and Spirit of Savage damage by additional 15%.
    Class: Staff
    Attack: 300
    Weight: 0
    Weapon Level: 4
    Required Level: 100
    Usable Jobs: Summoner (Doram)

    550043.png
    Paradise Summoner Foxtail Model
    Matk + 300.
    Can't be refined.
    Can't be destroyed.
    Matk + 5%, reduces variable casting time by 2% per each level of Silvervine Stem Spear user learned.
    If the user's base level is 105 or higher, reduces cooldown of Catnip Meteor by 1.5 seconds, increases Silvervine Stem Spear and Catnip Meteor damage by 25%.
    If the user's base level is 110 or higher, increases earth, fire, water, wind and ghost property magical damage by 10%, increases magical damage against all size enemies by 15%.
    If the user's base level is 115 or higher, increases Silvervine Stem Spear and Catnip Meteor damage by additional 15%.
    Class: Staff
    Attack: 150
    Weight: 0
    Weapon Level: 4
    Required Level: 100
    Usable Jobs: Summoner (Doram)

    550044.png
    Paradise Super Novice Wand
    Matk + 160.
    Can't be refined.
    Matk + 5%, can't be destroyed, reduces variable casting time by 1% per each level of Increase SP Recovery user learned.
    If the user's base level is 105 or higher, increases water, wind, earth and fire property magical damage by 10%, increases Fire Bolt, Cold Bolt, Lightning Bolt, Fire Ball and Heaven's Drive damage by 25%.
    If the user's base level is 110 or higher, increases water, wind, earth and fire property magical damage by additional 10%, increases magical damage against all size enemies by 15%.
    If the user's base level is 115 or higher, increases Fire Bolt, Cold Bolt, Lightning Bolt, Fire Ball and Heaven's Drive damage by additional 15%.
    Class: Staff
    Attack: 100
    Weight: 0
    Weapon Level: 4
    Required Level: 100
    Usable Jobs: Novice classes

    560022.png
    Paradise Monk Knuckle
    Can't be refined.
    Atk + 3%.
    If the user's base level is 60 or higher, increases attack speed (reduces delay after skill by 10%).
    If the user's base level is 75 or higher, increases Raging Quadruple Blow damage by 20%.
    If the user's base level is 90 or higher, increases Raging Thrust damage by 20%.
    Class: Knuckle
    Attack: 160
    Weight: 0
    Weapon Level: 3
    Required Level: 45
    Usable Jobs: Monk classes

    560023.png
    Paradise Monk Claw
    Can't be refined.
    Atk + 3%.
    If the user's base level is 60 or higher, increases long ranged physical damage by 10%.
    If the user's base level is 75 or higher, increases Throw Spirit Sphere damage by 10%.
    If the user's base level is 90 or higher, increases Throw Spirit Sphere damage by additional 15%.
    Class: Knuckle
    Attack: 160
    Weight: 0
    Weapon Level: 3
    Required Level: 45
    Usable Jobs: Monk classes

    560024.png
    Paradise Sura Knuckle
    Can't be refined.
    Atk + 5%, MaxHP + 2% per each level of Raging Quadruple Blow user learned.
    If the user's base level is 105 or higher, reduces cooldown of Tiger Cannon by 1 second, increases Fallen Empire and Tiger Cannon damage by 25%.
    If the user's base level is 110 or higher, increases melee physical damage by 15%, increases physical damage against all size enemies by 15%.
    If the user's base level is 115 or higher, increases Fallen Empire and Tiger Cannon damage by additional 15%.
    Class: Knuckle
    Attack: 180
    Weight: 0
    Weapon Level: 4
    Required Level: 100
    Usable Jobs: Sura classes

    560025.png
    Paradise Sura Claw
    Can't be refined.
    Atk + 5%, increases long ranged physical damage by 2% per each level of Summon Spirit Sphere user learned.
    If the user's base level is 105 or higher, reduces cooldown of Rampage Blast by 1 second, increases Rampage Blast and Knuckle Arrow damage by 25%.
    If the user's base level is 110 or higher, reduces delay after skill by 10%, increases physical damage against all size enemies by 15%.
    If the user's base level is 115 or higher, increases Rampage Blast and Knuckle Arrow damage by additional 15%.
    Class: Knuckle
    Attack: 180
    Weight: 0
    Weapon Level: 4
    Required Level: 100
    Usable Jobs: Sura classes

    570021.png
    Paradise Bard Violin
    Can't be refined.
    Atk + 3%.
    If the user's base level is 60 or higher, increases long ranged physical damage by 10%.
    If the user's base level is 75 or higher, increases Melody Strike damage by 10%.
    If the user's base level is 90 or higher, increases Melody Strike damage by additional 15%.
    Class: Musical Instrument
    Attack: 160
    Weight: 0
    Weapon Level: 3
    Required Level: 45
    Usable Jobs: Bard classes

    570022.png
    Paradise Minstrel Violin
    Can't be refined.
    Atk + 5%, increases long ranged physical damage by 1% per each level of Music Lessons user learned.
    If the user's base level is 105 or higher, reduces cooldown of Severe Rainstorm by 2 seconds, increases Severe Rainstorm damage by 25%.
    If the user's base level is 110 or higher, increases long ranged physical damage by additional 15%, increases physical damage against all size enemies by 15%.
    If the user's base level is 115 or higher, increases Severe Rainstorm damage by additional 15%.
    Class: Musical Instrument
    Attack: 180
    Weight: 0
    Weapon Level: 4
    Required Level: 100
    Usable Jobs: Minstrel classes

    570023.png
    Paradise Minstrel Harp
    Matk + 180.
    Can't be refined.
    Matk + 5%, increases all property magical damage by 1% per each level of Music Lessons user learned.
    If the user's base level is 105 or higher, reduces cooldown of Metallic Sound by 2 seconds, increases Reverberation and Metallic Sound damage by 25%.
    If the user's base level is 110 or higher, reduces fixed casting time of Reverberation by 0.5 seconds, increases magical damage against all size enemies by 15%.
    If the user's base level is 115 or higher, increases Reverberation and Metallic Sound damage by additional 15%.
    Class: Musical Instrument
    Attack: 150
    Weight: 0
    Weapon Level: 4
    Required Level: 100
    Usable Jobs: Minstrel classes

    580021.png
    Paradise Dancer Rope
    Can't be refined.
    Atk + 3%.
    If the user's base level is 60 or higher, increases long ranged physical damage by 10%.
    If the user's base level is 75 or higher, increases Slinging Arrow damage by 10%.
    If the user's base level is 90 or higher, increases Slinging Arrow damage by additional 15%.
    Class: Whip
    Attack: 160
    Weight: 0
    Weapon Level: 3
    Required Level: 45
    Usable Jobs: Bard classes

    580022.png
    Paradise Wanderer Whip
    Can't be refined.
    Atk + 5%, increases long ranged physical damage by 1% per each level of Music Lessons user learned.
    If the user's base level is 105 or higher, reduces cooldown of Severe Rainstorm by 2 seconds, increases Severe Rainstorm damage by 25%.
    If the user's base level is 110 or higher, increases long ranged physical damage by additional 15%, increases physical damage against all size enemies by 15%.
    If the user's base level is 115 or higher, increases Severe Rainstorm damage by additional 15%.
    Class: Whip
    Attack: 180
    Weight: 0
    Weapon Level: 4
    Required Level: 100
    Usable Jobs: Wanderer classes

    580023.png
    Paradise Wanderer Rope
    Matk + 180.
    Can't be refined.
    Matk + 5%, increases all property magical damage by 1% per each level of Music Lessons user learned.
    If the user's base level is 105 or higher, reduces cooldown of Metallic Sound by 2 seconds, increases Reverberation and Metallic Sound damage by 25%.
    If the user's base level is 110 or higher, reduces fixed casting time of Reverberation by 0.5 seconds, increases magical damage against all size enemies by 15%.
    If the user's base level is 115 or higher, increases Reverberation and Metallic Sound damage by additional 15%.
    Class: Whip
    Attack: 150
    Weight: 0
    Weapon Level: 4
    Required Level: 100
    Usable Jobs: Wanderer classes

    590025.png
    Paradise Mace
    Can't be refined.
    Can't be destroyed.
    If the user's base level is 20 or higher, Atk + 15.
    If the user's base level is 30 or higher, additional Atk + 20.
    If the user's base level is 45 or higher, additional Atk + 25.
    Class: Mace
    Attack: 100
    Weight: 0
    Weapon Level: 2
    Required Level: 10
    Usable Jobs: Swordsman classes, Merchant classes, Acolyte classes

    590026.png
    Paradise Alchemist Mace
    Can't be refined.
    Can't be destroyed.
    Atk + 3%.
    If the user's base level is 60 or higher, reduces variable casting time by 10%.
    If the user's base level is 75 or higher, increases Acid Terror damage by 10%.
    If the user's base level is 90 or higher, increases Acid Terror damage by additional 15%.
    Class: Mace
    Attack: 160
    Weight: 0
    Weapon Level: 3
    Required Level: 45
    Usable Jobs: Alchemist classes

    590027.png
    Paradise Priest Mace
    Can't be refined.
    Atk + 3%, can't be destroyed.
    If the user's base level is 60 or higher, increases attack speed (reduces delay after attack by 10%).
    If the user's base level is 75 or higher, increases critical damage by 5%.
    If the user's base level is 90 or higher, increases critical damage by additional 10%.
    Class: Mace
    Attack: 160
    Weight: 0
    Weapon Level: 3
    Required Level: 45
    Usable Jobs: Priest classes

    590028.png
    Paradise Genetic Mace
    Can't be refined.
    Atk + 5%, increases long ranged physical damage by 1% per each level of Potion Research user learned.
    If the user's base level is 105 or higher, reduces variable casting time by 10%, increases Cart Cannon damage by 25%.
    If the user's base level is 110 or higher, reduces delay after skill by 10%, increases physical damage against all size enemies by 15%.
    If the user's base level is 115 or higher, increases Cart Cannon damage by additional 15%.
    Class: Mace
    Attack: 180
    Weight: 0
    Weapon Level: 4
    Required Level: 100
    Usable Jobs: Genetic classes

    590029.png
    Paradise Archbishop Mace
    Matk + 180.
    Can't be refined.
    Cri + 15, Matk + 3%, can't be destroyed, increases attack speed (reduces delay after attack by 1%) per each level of Meditation user learned.
    If the user's base level is 105 or higher, reduces variable casting time by 10%, reduces delay after skill by 10%, increases Magnus Exorcismus, Judex and Duple Light damage by 25%.
    If the user's base level is 110 or higher, increases neutral and holy property magical damage by 20%, increases physical and magical damage against all size enemies by 15%.
    If the user's base level is 115 or higher, increases Magnus Exorcismus, Judex and Duple Light damage by additional 15%.
    Class: Mace
    Attack: 180
    Weight: 0
    Weapon Level: 4
    Required Level: 100
    Usable Jobs: Archbishop classes

    600020.png
    Paradise Knight Two-haned Sword
    Can't be refined.
    Cri + 10.
    If the user's base level is 60 or higher, increases attack speed (reduces delay after attack by 10%).
    If the user's base level is 75 or higher, increases Bowling Bash damage by 10%.
    If the user's base level is 90 or higher, increases Bowling Bash damage by additional 15%.
    Class: Two-handed Sword
    Attack: 180
    Weight: 0
    Weapon Level: 3
    Required Level: 45
    Usable Jobs: Knight classes

    600021.png
    Paradise Rune Knight Two-haned Sword
    Can't be refined.
    Cri + 15, increases long ranged physical damage by 1% per each level of Two Hand Quicken user learned.
    If the user's base level is 105 or higher, increases critical damage by 10%, increases Ignition Break and Sonic Wave damage by 25%.
    If the user's base level is 110 or higher, additional Cri + 15, increases physical damage against all size enemies by 15%.
    If the user's base level is 115 or higher, increases Ignition Break and Sonic Wave damage by additional 15%.
    Class: Two-handed Sword
    Attack: 200
    Weight: 0
    Weapon Level: 4
    Required Level: 100
    Usable Jobs: Rune Knight classes

    610024.png
    Paradise Assassin Chakram
    Can't be refined.
    Cri + 5.
    If the user's base level is 60 or higher, increases attack speed (reduces delay after attack by 10%).
    If the user's base level is 75 or higher, increases critical damage by 5%.
    If the user's base level is 90 or higher, increases critical damage by additional 10%.
    Class: Katar
    Attack: 180
    Weight: 0
    Weapon Level: 3
    Required Level: 45
    Usable Jobs: Assassin classes

    610025.png
    Paradise Assassin Katar
    Can't be refined.
    Atk + 3%.
    If the user's base level is 60 or higher, Hit + 15.
    If the user's base level is 75 or higher, increases Sonic Blow damage by 10%.
    If the user's base level is 90 or higher, increases Sonic Blow damage by additional 15%.
    Class: Katar
    Attack: 180
    Weight: 0
    Weapon Level: 3
    Required Level: 45
    Usable Jobs: Assassin classes

    610026.png
    Paradise Guillotine Cross Chakram
    Can't be refined.
    Cri + 10, increases melee physical damage by 1% per each level of Katar Mastery user learned.
    If the user's base level is 105 or higher, reduces delay after skill by 5%, increases Cross Impact and Rolling Cutter damage by 25%.
    If the user's base level is 110 or higher, reduces delay after skill by additional 10%, increases physical damage against all size enemies by 15%.
    If the user's base level is 115 or higher, increases Cross Impact and Rolling Cutter damage by additional 15%.
    Class: Katar
    Attack: 200
    Weight: 0
    Weapon Level: 4
    Required Level: 100
    Usable Jobs: Guillotine Cross classes

    610027.png
    Paradise Guillotine Cross Katar
    Can't be refined.
    Atk + 5%, reduces delay after skill by 1% per each level of Katar Mastery user learned.
    If the user's base level is 105 or higher, increases melee physical damage by 10%, increases Counter Slash damage by 25%.
    If the user's base level is 110 or higher, reduces delay after skill by additional 10%, increases physical damage against all size enemies by 15%.
    If the user's base level is 115 or higher, increases Counter Slash damage by additional 15%.
    Class: Katar
    Attack: 200
    Weight: 0
    Weapon Level: 4
    Required Level: 100
    Usable Jobs: Guillotine Cross classes

    620011.png
    Paradise Blacksmith Two-haned Axe
    Can't be refined.
    Can't be destroyed.
    Cri + 10.
    If the user's base level is 60 or higher, increases melee physical damage by 10%.
    If the user's base level is 75 or higher, increases critical damage by 5%.
    If the user's base level is 90 or higher, increases critical damage by additional 10%.
    Class: Two-handed Axe
    Attack: 180
    Weight: 0
    Weapon Level: 3
    Required Level: 45
    Usable Jobs: Blacksmith classes

    620012.png
    Paradise Mechanic Two-haned Axe
    Can't be refined.
    Can't be destroyed.
    Atk + 5%, increases melee physical damage by 1% per each level of Weaponry Research user learned.
    If the user's base level is 105 or higher, reduces cooldown of Axe Tornado by 1 second, increases Axe Tornado and Power Swing damage by 25%.
    If the user's base level is 110 or higher, reduces delay after skill by 10%, increases physical damage against all size enemies by 15%.
    If the user's base level is 115 or higher, increases Axe Tornado and Power Swing damage by additional 15%.
    Class: Two-handed Axe
    Attack: 250
    Weight: 0
    Weapon Level: 4
    Required Level: 100
    Usable Jobs: Mechanic classes

    630014.png
    Paradise Knight Lance
    Can't be refined.
    Atk + 3%.
    If the user's base level is 60 or higher, increases Pierce damage by 20%.
    If the user's base level is 75 or higher, increases Brandish Spear damage by 10%.
    If the user's base level is 90 or higher, increases Brandish Spear damage by additional 15%.
    Class: Two-handed Spear
    Attack: 180
    Weight: 0
    Weapon Level: 3
    Required Level: 45
    Usable Jobs: Knight classes

    630015.png
    Paradise Rune Knight Lance
    Can't be refined.
    Atk + 5%, reduces delay after skill by 3% per each level of Dragon Training user learned.
    If the user's base level is 105 or higher, reduces variable casting time by 10%, increases Dragon Breath, Dragon Breath - Water and Hundred Spears damage by 25%.
    If the user's base level is 110 or higher, reduces cooldown of Hundred Spears by 2 seconds, increases physical damage against all size enemies by 15%.
    If the user's base level is 115 or higher, increases Dragon Breath, Dragon Breath - Water and Hundred Spears damage by additional 15%.
    Class: Two-handed Spear
    Attack: 200
    Weight: 0
    Weapon Level: 4
    Required Level: 100
    Usable Jobs: Rune Knight classes

    640023.png
    Paradise Warlock Staff
    Matk + 200.
    Can't be refined.
    Matk + 5%, can't be destroyed, reduces variable casting time by 1% per each level of Mystical Amplification user learned.
    If the user's base level is 105 or higher, increases fire and earth property magical damage by 10%, increases Crimson Rock and Earth Strain damage by 25%.
    If the user's base level is 110 or higher, increases fire and earth property magical damage by additional 15%, increases magical damage against all size enemies by 15%.
    If the user's base level is 115 or higher, increases Crimson Rock and Earth Strain damage by additional 15%.
    Class: Two-handed Staff
    Attack: 150
    Weight: 0
    Weapon Level: 4
    Required Level: 100
    Usable Jobs: Warlock classes

    640024.png
    Paradise Warlock Wand
    Matk + 200.
    Can't be refined.
    Can't be destroyed.
    Matk + 5%, reduces variable casting time by 1% per each level of Mystical Amplification user learned.
    If the user's base level is 105 or higher, increases wind and ghost property magical damage by 10%, increases Chain Lightning and Soul Expansion damage by 25%.
    If the user's base level is 110 or higher, increases wind and ghost property magical damage by additional 15%, increases magical damage against all size enemies by 15%.
    If the user's base level is 115 or higher, increases Chain Lightning and Soul Expansion damage by additional 15%.
    Class: Two-handed Staff
    Attack: 150
    Weight: 0
    Weapon Level: 4
    Required Level: 100
    Usable Jobs: Warlock classes

    640025.png
    Paradise Soul Reaper Staff
    Matk + 200.
    Can't be refined.
    Can't be destroyed.
    Matk + 5%, reduces variable casting time by 1% per each level of Happy Break user learned.
    If the user's base level is 105 or higher, increases all property magical damage by 10%, increases Espa and Eswhoo damage by 25%.
    If the user's base level is 110 or higher, reduces variable casting time by additional 10%, increases magical damage against all size enemies by 15%.
    If the user's base level is 115 or higher, increases Espa and Eswhoo damage by additional 15%.
    Class: Two-handed Staff
    Attack: 150
    Weight: 0
    Weapon Level: 4
    Required Level: 100
    Usable Jobs: Soul Reaper classes

    640026.png
    Paradise Soul Reaper Soul Stick
    Matk + 200.
    Can't be refined.
    Can't be destroyed.
    Matk + 5%, reduces variable casting time by 1% per each level of Happy Break user learned.
    If the user's base level is 105 or higher, increases shadow property magical damage by 10%, increases Curse Explosion damage by 25%.
    If the user's base level is 110 or higher, reduces cooldown of Evil Spirit's Curse by 2 seconds, increases magical damage against all size enemies by 15%.
    If the user's base level is 115 or higher, increases Curse Explosion damage by additional 15%.
    Class: Two-handed Staff
    Attack: 150
    Weight: 0
    Weapon Level: 4
    Required Level: 100
    Usable Jobs: Soul Reaper classes

    650010.png
    Paradise Ninja Huuma Shuriken
    Matk + 180.
    Can't be refined.
    Can't be destroyed.
    Matk + 3%.
    If the user's base level is 60 or higher, reduces variable casting time by 10%.
    If the user's base level is 75 or higher, increases Flaming Petals, Freezing Spear and Wind Blade damage by 20%.
    If the user's base level is 90 or higher, increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 20%.
    Class: Huuma Shuriken
    Attack: 100
    Weight: 0
    Weapon Level: 3
    Required Level: 45
    Usable Jobs: Ninja classes

    650011.png
    Paradise Ninja Cross Huuma Shuriken
    Can't be refined.
    Can't be destroyed.
    Atk + 3%.
    If the user's base level is 60 or higher, increases long ranged physical damage by 10%.
    If the user's base level is 75 or higher, increases Throw Kunai damage by 20%.
    If the user's base level is 90 or higher, increases Throw Huuma Shuriken damage by 20%.
    Class: Huuma Shuriken
    Attack: 180
    Weight: 0
    Weapon Level: 3
    Required Level: 45
    Usable Jobs: Ninja classes

    650012.png
    Paradise Kagerou & Oboro Huuma Shuriken
    Matk + 200.
    Can't be refined.
    Can't be destroyed.
    Matk + 5%, reduces variable casting time by 1% per each level of Ninja Mastery user learned.
    If the user's base level is 105 or higher, increases fire, water and wind property magical damage by 10%, increases Flaming Petals, Freezing Spear and Wind Blade damage by 25%.
    If the user's base level is 110 or higher, reduces variable casting time by additional 10%, increases magical damage against all size enemies by 15%.
    If the user's base level is 115 or higher, increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 15%.
    Class: Huuma Shuriken
    Attack: 150
    Weight: 0
    Weapon Level: 4
    Required Level: 100
    Usable Jobs: Kagerou classes, Oboro classes

    650013.png
    Paradise Kagerou & Oboro Cross Huuma Shuriken
    Can't be refined.
    Can't be destroyed.
    Atk + 5%, increases long ranged physical damage by 1% per each level of Dagger Throwing Practice user learned.
    If the user's base level is 105 or higher, reduces cooldown of Cross Slash by 2 seconds, increases Cross Slash and Swirling Petal damage by 25%.
    If the user's base level is 110 or higher, reduces cooldown of Swirling Petal by 2 seconds, increases physical damage against all size enemies by 15%.
    If the user's base level is 115 or higher, increases Cross Slash and Swirling Petal damage by additional 15%.
    Class: Huuma Shuriken
    Attack: 200
    Weight: 0
    Weapon Level: 4
    Required Level: 100
    Usable Jobs: Kagerou classes, Oboro classes

    700036.png
    Paradise Bow
    Can't be refined.
    If the user's base level is 20 or higher, Atk + 15.
    If the user's base level is 30 or higher, additional Atk + 20.
    If the user's base level is 45 or higher, additional Atk + 25.
    Class: Bow
    Attack: 100
    Weight: 0
    Weapon Level: 2
    Required Level: 10
    Usable Jobs: Archer classes

    700037.png
    Paradise Rogue Bow
    Can't be refined.
    Atk + 3%.
    If the user's base level is 60 or higher, increases long ranged physical damage by 10%.
    If the user's base level is 75 or higher, increases Double Strafe damage by 10%.
    If the user's base level is 90 or higher, increases Double Strafe damage by additional 15%.
    Class: Bow
    Attack: 180
    Weight: 0
    Weapon Level: 3
    Required Level: 45
    Usable Jobs: Rogue classes

    700038.png
    Paradise Hunter Bow
    Can't be refined.
    Atk + 3%.
    If the user's base level is 60 or higher, increases long ranged physical damage by 10%.
    If the user's base level is 75 or higher, increases Arrow Shower damage by 20%.
    If the user's base level is 90 or higher, increases Double Strafe damage by 20%.
    Class: Bow
    Attack: 180
    Weight: 0
    Weapon Level: 3
    Required Level: 45
    Usable Jobs: Hunter classes

    700039.png
    Paradise Hunter Crossbow
    Can't be refined.
    Atk + 3%.
    If the user's base level is 60 or higher, increases attack speed (reduces delay after attack by 10%).
    If the user's base level is 75 or higher, increases Blitz Beat damage by 15%.
    If the user's base level is 90 or higher, increases Blitz Beat damage by additional 10%.
    Class: Bow
    Attack: 180
    Weight: 0
    Weapon Level: 3
    Required Level: 45
    Usable Jobs: Hunter classes

    700040.png
    Paradise Bard & Dancer Bow
    Can't be refined.
    Atk + 3%.
    If the user's base level is 60 or higher, increases long ranged physical damage by 10%.
    If the user's base level is 75 or higher, increases Arrow Shower damage by 20%.
    If the user's base level is 90 or higher, increases Double Strafe damage by 20%.
    Class: Bow
    Attack: 180
    Weight: 0
    Weapon Level: 3
    Required Level: 45
    Usable Jobs: Bard classes, Dancer classes

    700041.png
    Paradise Shadow Chaser Bow
    Can't be refined.
    Atk + 5%, increases long ranged physical damage by 1% per each level of Vulture's Eye user learned.
    If the user's base level is 105 or higher, reduces variable casting time by 10%, increases Triangle Shot and Feint Bomb damage by 25%.
    If the user's base level is 110 or higher, reduces delay after skill by 10%, increases physical damage against all size enemies by 15%.
    If the user's base level is 115 or higher, increases Triangle Shot and Feint Bomb damage by additional 25%.
    Class: Bow
    Attack: 200
    Weight: 0
    Weapon Level: 4
    Required Level: 100
    Usable Jobs: Shadow Chaser classes

    700042.png
    Paradise Ranger Bow
    Can't be refined.
    Atk + 5%, increases long ranged physical damage by 1% per each level of Owl's Eye user learned.
    If the user's base level is 105 or higher, reduces cooldown of Arrow Storm by 0.7 seconds, increases Arrow Storm damage by 25%.
    If the user's base level is 110 or higher, increases long ranged physical damage by 15%, increases physical damage against all size enemies by 15%.
    If the user's base level is 115 or higher, increases Arrow Storm damage by additional 15%.
    Class: Bow
    Attack: 200
    Weight: 0
    Weapon Level: 4
    Required Level: 100
    Usable Jobs: Ranger classes

    700043.png
    Paradise Ranger Crossbow
    Can't be refined.
    Atk + 5%, increases attack speed (reduces delay after attack by 1%) per each level of Vulture's Eye user learned.
    If the user's base level is 105 or higher, reduces cooldown of Aimed Bolt by 1 second, increases Focused Arrow Strike and Aimed Bolt damage by 25%.
    If the user's base level is 110 or higher, reduces delay after skill by 10%, increases physical damage against all size enemies by 15%.
    If the user's base level is 115 or higher, increases Focused Arrow Strike and Aimed Bolt damage by additional 15%.
    Class: Bow
    Attack: 200
    Weight: 0
    Weapon Level: 4
    Required Level: 100
    Usable Jobs: Ranger classes

    800004.png
    Paradise Revolver
    Can't be refined.
    If the user's base level is 20 or higher, Atk + 15.
    If the user's base level is 30 or higher, additional Atk + 20.
    If the user's base level is 45 or higher, additional Atk + 25.
    Class: Pistol
    Attack: 100
    Weight: 0
    Weapon Level: 2
    Required Level: 10
    Usable Jobs: Gunslinger classes

    800005.png
    Paradise Gunslinger Revolver
    Can't be refined.
    Atk + 3%.
    If the user's base level is 60 or higher, increases attack speed (reduces delay after attack by 10%).
    If the user's base level is 75 or higher, increases Trigger Happy Shot damage by 20%.
    If the user's base level is 90 or higher, increases Desperado damage by 20%.
    Class: Pistol
    Attack: 180
    Weight: 0
    Weapon Level: 3
    Required Level: 45
    Usable Jobs: Gunslinger classes

    800006.png
    Paradise Rebellion Revolver
    Can't be refined.
    Atk + 5%, increases long ranged physical damage by 1% per each level of Chain Action user learned.
    If the user's base level is 105 or higher, increases long ranged physical damage by additional 10%, increases Desperado and Fire Dance damage by 25%.
    If the user's base level is 110 or higher, reduces delay after skill by 10%, increases physical damage against all size enemies by 15%.
    If the user's base level is 115 or higher, increases Desperado and Fire Dance damage by additional 15%.
    Class: Pistol
    Attack: 200
    Weight: 0
    Weapon Level: 4
    Required Level: 100
    Usable Jobs: Rebellion classes

    810003.png
    Paradise Gunslinger Rifle
    Can't be refined.
    Atk + 3%.
    If the user's base level is 60 or higher, increases long ranged physical damage by 10%.
    If the user's base level is 75 or higher, increases Tracking damage by 10%.
    If the user's base level is 90 or higher, increases Tracking damage by additional 15%.
    Class: Rifle
    Attack: 180
    Weight: 0
    Weapon Level: 3
    Required Level: 45
    Usable Jobs: Gunslinger classes

    830004.png
    Paradise Rebellion Gatling Gun
    Can't be refined.
    Atk + 5%, increases long ranged physical damage by 1% per each level of Single Action user learned.
    If the user's base level is 105 or higher, reduces cooldown of Fire Rain by 1 second, increases Fire Rain and Round Trip damage by 25%.
    If the user's base level is 110 or higher, increases long ranged physical damage by additional 10%, increases physical damage against all size enemies by 15%.
    If the user's base level is 115 or higher, increases Fire Rain and Round Trip damage by additional 15%.
    Class: Gatling Gun
    Attack: 200
    Weight: 0
    Weapon Level: 4
    Required Level: 100
    Usable Jobs: Rebellion classes

     

    • Done 1
  12. 400213.png
    Faith of Yggdrasil [1]
    Mdef + 10.
    All stat + 3.
    Reduces damage taken from normal and boss monsters by 20%.
    Increases physical and magical damage against small, medium and large size monsters by 10%.
    If refine rate is 7 or higher, increases physical and magical damage against small, medium and large size monsters by 15%, reduces delay after skill by 20%.
    If refine rate is 9 or higher, increases physical and magical damage against small, medium and large size monsters by 15%, reduces damage taken from players by 13%.
    Class: Headgear 
    Defense: 10
    Location: Upper
    Weight: 50
    Required Level: 100
    Usable Jobs: All

    410119.png
    Guardian Helm
    Increases physical and magical damage against small, medium and large size monsters by 10%.
    Reduces damage taken from demihuman monsters (except players) by 5%.

    When equipped with King Schmidt's Suit, all stat + 10, reduces damage taken from demihuman monsters and dorams by 7%, grants immunity to frozen, removes Masquerade-Ignorance debuff when using Elvira Candy or Elvira Candy (YE).

    When equipped with King Schmidt's Manteau, all stat + 10, MaxHP + 20%, MaxSP + 20%, grants immunity to knock-back, reduces damage taken from demihuman monsters and dorams by 5%, reduces damage taken from water property by 100%.

    When equipped with King Schmidt's Strong Insignia, all stat + 10, increases physical damage by 15%, reduces damage taken from demihuman monsters and dorams by 3%.

    When equipped with King Schmidt's Rigid Insignia, all stat + 10, MaxHP + 15%, MaxSP + 15%, reduces variable casting time by 10%, reduces damage taken from demihuman monsters and dorams by 3%.

    When equipped with King Schmidt's Divine Power Insignia, all stat + 10, increases magical damage by 15%, reduces damage taken from demihuman monsters and dorams by 3%.

    When equipped with King Schmidt's Flash Insignia, all stat + 10, MaxHP + 15%, MaxSP + 15%, attack speed + 10%, reduces damage taken from demihuman monsters and dorams by 3%.

    When equipped with King Schmidt's Celestial Bow Insignia, all stat + 10, increases long ranged physical damage by 15%, reduces damage taken from demihuman monsters and dorams by 3%.

    When equipped with King Schmidt's White Cloud Insignia, all stat + 10, increases critical damage by 15%, reduces damage taken from demihuman monsters and dorams by 3%. 
    Class: Headgear 
    Defense: 2
    Location: Middle
    Weight: 30
    Required Level: 100
    Usable Jobs: All 

    420093.png
    Einherjar Manteau
    MaxHP + 10%, MaxSP + 10%.
    Recovers 150 HP and 15 SP every 5 seconds.
    Class: Headgear 
    Defense: 0
    Location: Lower
    Weight: 10
    Required Level: 90
    Usable Jobs: All

    470112.png
    Moaning of Evil Spirits [1]
    Mdef + 15.
    Increases magical damage by 15%.
    Reduces damage taken from normal and boss monsters by 5%.
    MaxHP + 4% per refine rate.
    If refine rate is 7 or higher, increases shadow and neutral property magical damage by 20%.
    If refine rate is 9 or higher, increases magical damage by 25%.

    When equipped with Fallen Bishop Card, increases magical damage by 10%, increases magical damage against demihuman and angel race monsters by 50%.

    When equipped with Fallen Bishop Card and Goddess of Fertility, increases magical damage against dorams by 50%.

    When equipped with Sealed Fallen Bishop Card, increases magical damage against demihuman and angel race monsters by 20%.

    When equipped with Sealed Fallen Bishop Card and Goddess of Fertility, increases magical damage against dorams by 20%.

    When equipped with Runaway Magic, Int + 40, reduces delay after skill by 40%.
    Class: Shoes
    Defense: 15
    Weight: 50
    Required Level: 90
    Usable Jobs: All

    480156.png
    Aegis System
    Mdef + 10.
    Reduces damage taken from normal and boss monsters by 5%.
    Reduces damage taken from neutral property by 20%.
    If refine rate is 7 or higher, MaxHP + 20%, MaxSP + 20%, skill casting can't be interrupted.
    If refine rate is 9 or higher, enables to use Cloaking level 3, 
    if user already learned Cloaking level 3 or higher, Flee + 100.
    Class: Garment
    Defense: 100
    Weight: 100
    Required Level: 100
    Usable Jobs: All

    • Done 1
  13. Update 01/12/2021 : added new items in (17), (18) and (27).

    33. Shadow Spellbook (Shadow gear Enchant)

    Spoiler

    Shadow Spellbook can enchant specific shadow gears without changing the refine rate.

     

    101177.png

    Full Tempenet Shadow Spellbook

    Target items :

    Spoiler

    24661.png
    Full Penetration Shadow Earring
    Ignores defense rate of all race monsters (except players) by 5%.
    Ignores defense rate of all race monsters (except players) by additional 1% per 2 refine rate.
    If refine rate is 10, increases physical damage against all race monsters (except players) by 3%.
    When equipped with Full Penetration Shadow Pendant, Atk + 2%, if the sum of refine rate of set is 18 or higher, ignores defense rate of all race monsters (except players) by 100%.
    Class: Shadow equipment
    Location: Earring
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24662.png
    Full Penetration Shadow Pendant
    Ignores defense rate of all race monsters (except players) by 5%.
    Ignores defense rate of all race monsters (except players) by additional 1% per 2 refine rate.
    If refine rate is 10, increases physical damage against all race monsters (except players) by 3%.
    Class: Shadow equipment
    Location: Pendant
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24663.png
    Full Penetration Shadow Armor
    Ignores defense rate of all race monsters (except players) by 5%.
    Ignores defense rate of all race monsters (except players) by additional 1% per 2 refine rate.
    If refine rate is 10, increases physical damage against all race monsters (except players) by 3%.
    When equipped with Full Penetration Shadow Shoes, Atk + 2%, if the sum of refine rate of set is 18 or higher, ignores defense rate of all race monsters (except players) by 100%.
    Class: Shadow equipment
    Location: Armor
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24664.png
    Full Penetration Shadow Shoes
    Ignores defense rate of all race monsters (except players) by 5%.
    Ignores defense rate of all race monsters (except players) by additional 1% per 2 refine rate.
    If refine rate is 10, increases physical damage against all race monsters (except players) by 3%.
    Class: Shadow equipment
    Location: Shoes
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24665.png
    Full Tempest Shadow Earring
    Ignores magical defense rate of all race monsters (except players) by 5%.
    Ignores magical defense rate of all race monsters (except players) by additional 1% per 2 refine rate.
    If refine rate is 10, increases magical damage against all race monsters (except players) by 3%.
    When equipped with Full Tempest Shadow Pendant, Matk + 2%, if the sum of refine rate of set is 18 or higher, ignores magical defense rate of all race monsters (except players) by 100%.
    Class: Shadow equipment
    Location : Earring
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24666.png
    Full Tempest Shadow Shoes
    Ignores magical defense rate of all race monsters (except players) by 5%.
    Ignores magical defense rate of all race monsters (except players) by additional 1% per 2 refine rate.
    If refine rate is 10, increases magical damage against all race monsters (except players) by 3%.
    Class: Shadow equipment
    Location : Shoes
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24667.png
    Full Tempest Shadow Armor
    Ignores magical defense rate of all race monsters (except players) by 5%.
    Ignores magical defense rate of all race monsters (except players) by additional 1% per 2 refine rate.
    If refine rate is 10, increases magical damage against all race monsters (except players) by 3%.
    When equipped with Full Tempest Shadow Shoes, Matk + 2%, if the sum of refine rate of set is 18 or higher, ignores magical defense rate of all race monsters (except players) by 100%.
    Class: Shadow equipment
    Location: Armor
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24668.png
    Full Tempest Shadow Pendant
    Ignores magical defense rate of all race monsters (except players) by 5%.
    Ignores magical defense rate of all race monsters (except players) by additional 1% per 2 refine rate.
    If refine rate is 10, increases magical damage against all race monsters (except players) by 3%.
    Class: Shadow equipment
    Location : Pendant
    Weight: 0
    Required Level: 1
    Usable Jobs: All

     

    101178.png

    Reload Shadow Spellbook

    Target item :

    Spoiler

    24746.png
    Separate Reload Shadow Shield
    Reduces delay after skill by 1% per refine rate.
    Increases attack speed (reduces delay after attack by 2%) per 2 refine rate.
    If refine rate is 9 or higher, Atk + 3%, Matk + 3%.
    Class: Shadow equipment
    Location: Shield
    Weight: 0
    Required Level: 1
    Usable Jobs: All

     

    101179.png

    Spell Caster Shadow Spellbook

    Target items :

    Spoiler

    24747.png
    Spell Caster Shadow Armor
    Reduces variable casting time by 1% per refine rate.
    Atk + 1% and Matk + 1% per 3 refine rate.
    When Spell Caster set (Armor, Shoes) are equipped together, reduces SP consumption of skills by 10%.
    If the sum of refine rate of set is 20, reduces fixed casting time by 0.3 seconds.
    (However, fixed casting time reduction doesn't stack with counterpart Spell Caster set (Earring, Pendant)).
    Class: Shadow equipment
    Location: Armor
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24748.png
    Spell Caster Shadow Shoes
    Reduces variable casting time by 1% per refine rate.
    Atk + 1% and Matk + 1% per 3 refine rate.
    Class: Shadow equipment
    Location: Shoes
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24749.png
    Spell Caster Shadow Earring
    Reduces variable casting time by 1% per refine rate.
    Atk + 1% and Matk + 1% per 3 refine rate.
    When Spell Caster set (Earring, Pendant) are equipped together, reduces SP consumption of skills by 10%.
    If the sum of refine rate of set is 20, reduces fixed casting time by 0.3 seconds.
    (However, fixed casting time reduction doesn't stack with counterpart Spell Caster set (Armor, Shoes)).
    Class: Shadow equipment
    Location: Earring
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24750.png
    Spell Caster Shadow Pendant
    Reduces variable casting time by 1% per refine rate.
    Atk + 1% and Matk + 1% per 3 refine rate.
    Class: Shadow equipment
    Location: Pendant
    Weight: 0
    Required Level: 1
    Usable Jobs: All

     

    101180.png

    Trait Status Shadow Spellbook

    Target items :

    Spoiler

    24751.png
    Physical Power Shadow Weapon
    POW + 1 per 2 refine rate.
    If refine rate is 7 or higher, P.Atk + 3.
    If refine rate is 9 or higher, additional P.Atk + 3.
    When equipped with Physical Power Shadow Shield, P.Atk + 3.
    Class: Shadow equipment
    Location: Weapon
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24752.png
    Physical Power Shadow Shield
    POW + 1 per 2 refine rate.
    If refine rate is 7 or higher, P.Atk + 3.
    If refine rate is 9 or higher, additional P.Atk + 3.
    Class: Shadow equipment
    Location: Shield
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24753.png
    Magical Spell Shadow Weapon
    SPL + 1 per 2 refine rate.
    If refine rate is 7 or higher, S.Matk + 3.
    If refine rate is 9 or higher, additional S.Matk + 3.
    When equipped with Magical Spell Shadow Shield, S.Matk + 3.
    Class: Shadow equipment
    Location: Weapon
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24754.png
    Magical Spell Shadow Shield
    SPL + 1 per 2 refine rate.
    If refine rate is 7 or higher, S.Matk + 3.
    If refine rate is 9 or higher, additional S.Matk + 3.
    Class: Shadow equipment
    Location: Shield
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24755.png
    Concentration Shadow Weapon
    CON + 1 per refine rate.
    If refine rate is 7 or higher, P.Atk + 2, S.Matk + 2.
    If refine rate is 9 or higher, additional P.Atk + 2, S.Matk + 2.
    When equipped with Concentration Shadow Shield, P.Atk + 2, S.Matk + 2.
    Class: Shadow equipment
    Location: Weapon
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24756.png
    Concentration Shadow Shield
    CON + 1 per refine rate.
    If refine rate is 7 or higher, P.Atk + 2, S.Matk + 2.
    If refine rate is 9 or higher, additional P.Atk + 2, S.Matk + 2.
    Class: Shadow equipment
    Location: Shield
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24757.png
    Wisdom Shadow Weapon
    WIS + 1 per refine rate.
    If refine rate is 7 or higher, Mres + 30.
    If refine rate is 9 or higher, additional Mres + 30.
    When equipped with Wisdom Shadow Shield, Mres + 30.
    Class: Shadow equipment
    Location: Weapon
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24758.png
    Wisdom Shadow Shield
    WIS + 1 per refine rate.
    If refine rate is 7 or higher, Mres + 30.
    If refine rate is 9 or higher, additional Mres + 30.
    Class: Shadow equipment
    Location: Shield
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24759.png
    Stamina Shadow Weapon
    STA + 1 per refine rate.
    If refine rate is 7 or higher, Res + 30.
    If refine rate is 9 or higher, additional Res + 30.
    When equipped with Stamina Shadow Shield, Res + 30.
    Class: Shadow equipment
    Location: Weapon
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24760.png
    Stamina Shadow Shield
    STA + 1 per refine rate.
    If refine rate is 7 or higher, Res + 30.
    If refine rate is 9 or higher, additional Res + 30.
    Class: Shadow equipment
    Location: Shield
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24761.png
    Creative Shadow Weapon
    CRT + 1 per 2 refine rate.
    If refine rate is 7 or higher, C.Rate + 2, H.Plus + 2.
    If refine rate is 9 or higher, additional C.Rate + 2, H.Plus + 2.
    When equipped with Creative Shield, C.Rate + 2, H.Plus + 2.
    Class: Shadow equipment
    Location: Weapon
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24762.png
    Creative Shadow Shield
    CRT + 1 per 2 refine rate.
    If refine rate is 7 or higher, C.Rate + 2, H.Plus + 2.
    If refine rate is 9 or higher, additional C.Rate + 2, H.Plus + 2.
    Class: Shadow equipment
    Location: Shield
    Weight: 0
    Required Level: 1
    Usable Jobs: All

     

    101260.png

    Lord Bearer's Shadow Spellbook

    Target items :

    Spoiler

    24763.png
    Lord Bearer's Shadow Shoes
    MaxHP + 1% per 2 refine rate.
    If refine rate is 7 or higher, increases physical and magical damage against all size enemies by 5%.
    If refine rate is 9 or higher, additional MaxHP + 5%.
    Class: Shadow equipment
    Location: Shoes
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24764.png
    Lord Bearer's Shadow Armor
    MaxHP + 1% per 2 refine rate.
    If refine rate is 7 or higher, increases physical and magical damage against all size enemies by 5%.
    If refine rate is 9 or higher, additional MaxHP + 5%.
    When Lord Bearer's set (Armor, Shoes) are equipped together, all trait stat + 2,
    if the sum of refine rate of set is 18 or higher, MaxHP - 20%, gains permanent Endure effect,
    if the sum of refine rate of set is 20, MaxHP + 25%.
    Class: Shadow equipment
    Location: Armor
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24765.png
    Lord Bearer's Shadow Pendant
    MaxHP + 1% per 2 refine rate.
    If refine rate is 7 or higher, increases physical and magical damage against all size enemies by 5%.
    If refine rate is 9 or higher, additional MaxHP + 5%.
    Class: Shadow equipment
    Location: Pendant
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24766.png
    Lord Bearer's Shadow Earring
    MaxHP + 1% per 2 refine rate.
    If refine rate is 7 or higher, increases physical and magical damage against all size enemies by 5%.
    If refine rate is 9 or higher, additional MaxHP + 5%.
    When Lord Bearer's set (Earring, Pendant) are equipped together, all trait stat + 2,
    if the sum of refine rate of set is 18 or higher, MaxHP - 20%, gains permanent Endure effect,
    if the sum of refine rate of set is 20, MaxHP + 25%.
    Class: Shadow equipment
    Location: Earring
    Weight: 0
    Required Level: 1
    Usable Jobs: All

     

    101261.png

    Mega Blitz Shadow Spellbook

    Target items :

    Spoiler

    24767.png
    Mega Blitz Shadow Shield
    Cri + 5.
    Cri + 2 and C.Rate + 1 per 3 refine rate.
    If refine rate is 7 or higher, ASPD + 1, Cri + 3.
    If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 8%), increases critical damage by 5%.
    If refine rate is 10 or higher, C.Rate + 3, increases critical damage by additional 3%.
    Class: Shadow equipment
    Location: Shield
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24768.png
    Mega Blitz Shadow Weapon
    Increases attack speed (reduces delay after attack by 5%).
    Reduces delay after skill by 1% per 2 refine rate.
    If refine rate is 7 or higher, ASPD + 1, increases attack speed (reduces delay after attack by additional 3%).
    If refine rate is 9 or higher, reduces delay after skill by additional 2%.
    If refine rate is 10 or higher, P.Atk + 2, S.Matk + 2.
    Class: Shadow equipment
    Location: Weapon
    Weight: 0
    Required Level: 1
    Usable Jobs: All

     

    101262.png

    Absorb Shadow Spellbook

    Target items :

    Spoiler

    24685.png
    Absorb Shadow Shield
    MaxHP + 3%, MaxSP + 3%.
    Atk + 1% per 3 refine rate.
    If refine rate is 7 or higher, reduces variable casting time by 3%
    If refine rate is 10 or higher, has a 2% chance to restore 2% of damage as HP and 1% chance to restore 2% of damage as SP when dealing physical damage.
    Class: Shadow equipment
    Location: Shield
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24686.png
    Absorb Shadow Weapon
    MaxHP + 3%, MaxSP + 3%.
    Atk + 1% per 3 refine rate.
    If refine rate is 7 or higher, reduces variable casting time by 3%
    If refine rate is 10 or higher, has a 2% chance to restore 2% of damage as HP and 1% chance to restore 2% of damage as SP when dealing physical damage.
    Class: Shadow equipment
    Location: Weapon
    Weight: 0
    Required Level: 1
    Usable Jobs: All

     

    101264.png

    Maximum Mammoth Shadow Spellbook

    Target items :

    Spoiler

    24679.png
    Maximum Mammoth Shadow Armor
    Atk + 3%.
    Increases melee and long ranged physical damage by 1% per 2 refine rate.
    If refine rate is 10 or higher, MaxHP + 3%.
    When equipped with Maximum Mammoth Shadow Shoes, Atk + 2%,
    if the sum of refine rate of set is 18 or higher, grants immunity to knock-back.
    if the sum of refine rate of set is 20 or higher, increases physical damage against all property enemies by 12%.
    Class: Shadow equipment
    Location: Armor
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24680.png
    Maximum Mammoth Shadow Shoes
    Atk + 3%.
    Increases melee and long ranged physical damage by 1% per 2 refine rate.
    If refine rate is 10 or higher, MaxHP + 3%.
    Class: Shadow equipment
    Location: Shoes
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24681.png
    Maximum Mammoth Shadow Earring
    Atk + 3%.
    Increases melee and long ranged physical damage by 1% per 2 refine rate.
    If refine rate is 10 or higher, MaxHP + 3%.
    When equipped with Maximum Mammoth Shadow Pendant, Atk + 2%,
    if the sum of refine rate of set is 18 or higher, grants immunity to knock-back.
    if the sum of refine rate of set is 20 or higher, increases physical damage against all property enemies by 12%.
    Class: Shadow equipment
    Location: Earring
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24682.png
    Maximum Mammoth Shadow Pendant
    Atk + 3%.
    Increases melee and long ranged physical damage by 1% per 2 refine rate.
    If refine rate is 10 or higher, MaxHP + 3%.
    Class: Shadow equipment
    Location: Pendant
    Weight: 0
    Required Level: 1
    Usable Jobs: All

     

    101308.png

    True Gemstone Shadow Spellbook

    Target items :

    Spoiler

    24675.png
    True Gemstone Shadow Armor
    Matk + 3%.
    Increases all property magical damage by 1% per 2 refine rate.
    If refine rate is 10 or higher, reduces variable casting time by 3%.
    When equipped with True Gemstone Shadow Shoes, Matk + 2%,
    if the sum of refine rate of set is 18 or higher, negates gemstone consumption of skills, increases SP consumption of skills by 40%,
    if the sum of refine rate of set is 20 or higher, increases magical damage against all size enemies by 12%.
    Class: Shadow equipment
    Location: Armor
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24676.png
    True Gemstone Shadow Shoes
    Matk + 3%.
    Increases all property magical damage by 1% per 2 refine rate.
    If refine rate is 10 or higher, reduces variable casting time by 3%.
    Class: Shadow equipment
    Location: Shoes
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24677.png
    True Gemstone Shadow Earring
    Matk + 3%.
    Increases all property magical damage by 1% per 2 refine rate.
    If refine rate is 10 or higher, reduces variable casting time by 3%.
    When equipped with True Gemstone Shadow Pendant, Matk + 2%,
    if the sum of refine rate of set is 18 or higher, negates gemstone consumption of skills, increases SP consumption of skills by 40%,
    if the sum of refine rate of set is 20 or higher, increases magical damage against all size enemies by 12%.
    Class: Shadow equipment
    Location: Earring
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24678.png
    True Gemstone Shadow Pendant
    Matk + 3%.
    Increases all property magical damage by 1% per 2 refine rate.
    If refine rate is 10 or higher, reduces variable casting time by 3%.
    Class: Shadow equipment
    Location: Pendant
    Weight: 0
    Required Level: 1
    Usable Jobs: All

     

    101309.png

    Experience Shadow Spellbook

    Target items :

    Spoiler

    24683.png
    Experience Shadow Shield
    If base level is lower than 175, increases EXP gained from killing monsters by 20%.
    If base level is 175 or higher, increases EXP gained from killing monsters by 10%.
    Increases EXP gained from killing monsters by additional 1% per 2 refine rate.
    If refine rate is 10 or higher, increases EXP gained from killing monsters by additional 5%
    Class: Shadow equipment
    Location: Shield
    Weight: 0
    Required Level: 1
    Usable Jobs: All

     

    101310.png

    Clever Shadow Spellbook

    Target items :

    Spoiler

    24736.png
    Clever Shadow Weapon
    Increases all property magical damage by 2%.
    Matk + 1% per 2 refine rate.
    If refine rate is 9 or higher, reduces variable casting time by 5%.
    If refine rate is 10 or higher, increases all property magical damage by 7%.
    Class: Shadow equipment
    Location: Weapon
    Weight: 0
    Required Level: 99
    Usable Jobs: All

    24737.png
    Clever Shadow Shield
    Increases all property magical damage by 2%.
    Matk + 1% per 2 refine rate.
    If refine rate is 9 or higher, reduces variable casting time by 5%.
    If refine rate is 10 or higher, increases all property magical damage by 7%.
    Class: Shadow equipment
    Location: Shield
    Weight: 0
    Required Level: 99
    Usable Jobs: All

     

    101311.png

    Infinity Shadow Spellbook

    Target items :

    Spoiler

    24386.png
    Infinity Shadow Weapon
    Increases physical and magical damage against all size monsters by 1% per 3 refine rate.
    Reduces physical and magical damage taken from all size monsters by 1% per 3 refine rate.
    If refine rate is 10, negates size penalty.
    Class: Shadow equipment
    Location: Weapon
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24733.png
    Infinity Shadow Shield
    Increases physical and magical damage against all size monsters by 1% per 3 refine rate.
    Reduces physical and magical damage taken from all size monsters by 1% per 3 refine rate.
    If refine rate is 10, negates size penalty.
    Class: Shadow equipment
    Location: Shield
    Weight: 0
    Required Level: 1
    Usable Jobs: All

     

    101359.png

    Major Auto Spell Shadow Spellbook

    Target items :

    Spoiler

    24728.png
    Major Auto Spell Shadow Armor
    Matk + 3%.
    Increases all property magical damage by 1% per 2 refine rate.
    If refine rate is 9 or higher, ASPD + 1.
    If refine rate is 10 or higher, has a 7% chance to auto-cast Frost Misty level 3 when dealing normal melee physical damage (If user has higher level. That level will be cast instead).
    When equipped with Major Auto Spell Shadow Shoes, Matk + 2%,
    if the sum of refine rate of set is 18 or higher, has a 4% chance to auto-cast Jack Frost level 2 when dealing normal melee physical damage (If user has higher level. That level will be cast instead),
    if the sum of refine rate of set is 20 or higher, has a 8% chance to auto-cast Jack Frost level 4 when dealing normal melee physical damage (If user has higher level. That level will be cast instead).
    Class: Shadow equipment
    Location: Armor
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24729.png
    Major Auto Spell Shadow Shoes
    Matk + 3%.
    Increases all property magical damage by 1% per 2 refine rate.
    If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 3%).
    Class: Shadow equipment
    Location: Shoes
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24730.png
    Major Auto Spell Shadow Earring
    Atk + 3%.
    Increases melee physical damage by 1% per 2 refine rate.
    If refine rate is 9 or higher, ASPD + 1.
    If refine rate is 10 or higher, has a 7% chance to auto-cast Fatal Menace level 7 when dealing normal melee physical damage (If user has higher level. That level will be cast instead).
    When equipped with Major Auto Spell Shadow Pendant, Atk + 2%,
    if the sum of refine rate of set is 18 or higher, has a 4% chance to auto-cast Power Swing level 4 when dealing normal melee physical damage (If user has higher level. That level will be cast instead),
    if the sum of refine rate of set is 20 or higher, has a 8% chance to auto-cast Power Swing level 8 when dealing normal melee physical damage (If user has higher level. That level will be cast instead).
    Class: Shadow equipment
    Location: Earring
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24731.png
    Major Auto Spell Shadow Pendant
    Atk + 3%.
    Increases melee physical damage by 1% per 2 refine rate.
    If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 3%).
    Class: Shadow equipment
    Location: Pendant
    Weight: 0
    Required Level: 1
    Usable Jobs: All

     

    101360.png

    Hasty Shadow Spellbook

    Target items :

    Spoiler

    24439.png
    Hasty Shadow Weapon
    Atk + 1%, Matk + 1%.
    Additional Atk + 1% and Matk + 1% per 3 refine rate.
    If refine rate is 7 or higher, Def + 15, Flee + 15.
    If refine rate is 10 or higher, increases movement speed.
    Class: Shadow equipment
    Location: Weapon
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24732.png
    Hasty Shadow Shield
    Atk + 1%, Matk + 1%.
    Additional Atk + 1% and Matk + 1% per 3 refine rate.
    If refine rate is 7 or higher, Def + 15, Flee + 15.
    If refine rate is 10 or higher, increases movement speed.
    Class: Shadow equipment
    Location: Shield
    Weight: 0
    Required Level: 1
    Usable Jobs: All

     

    101361.png

    Durable Shadow Spellbook

    Target items :

    Spoiler

    24734.png
    Durable Shadow Weapon
    Increases melee and long ranged physical damage by 2%.
    Atk + 1% per 2 refine rate.
    If refine rate is 9 or higher, ASPD + 1.
    If refine rate is 10 or higher, increases melee and long ranged physical damage by 7%.
    Class: Shadow equipment
    Location: Weapon
    Weight: 0
    Required Level: 99
    Usable Jobs: All

    24735.png
    Durable Shadow Shield
    Increases melee and long ranged physical damage by 2%.
    Atk + 1% per 2 refine rate.
    If refine rate is 9 or higher, ASPD + 1.
    If refine rate is 10 or higher, increases melee and long ranged physical damage by 7%.
    Class: Shadow equipment
    Location: Shield
    Weight: 0
    Required Level: 99
    Usable Jobs: All

     

    101362.png

    Perfect Size Shadow Spellbook

    Target items :

    Spoiler

    24425.png
    Perfect Size Shadow Weapon
    Increases physical and magical damage against all size enemies by 2%.
    Atk + 3 per refine rate.
    If refine rate is 7 or higher, increases physical and magical damage against all size enemies by additional 2%.
    If refine rate is 9 or higher, increases physical and magical damage against all size enemies by additional 3%.
    When equipped with Perfect Size Shadow Armor, MaxHP + 2%, MaxSP + 2%.
    Class: Shadow equipment
    Location: Weapon
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24426.png
    Perfect Size Shadow Armor
    Reduces physical and magical damage taken from all size enemies by 2%.
    Def + 10 per refine rate.
    If refine rate is 7 or higher, reduces physical and magical damage taken from all size enemies by additional 2%.
    If refine rate is 9 or higher, reduces physical and magical damage taken from all size enemies by additional 3%.
    Class: Shadow equipment
    Location: Shield
    Weight: 0
    Required Level: 1
    Usable Jobs: All

     

    101564.png

    Almighty Shadow Spellbook

    Target items :

    Spoiler

    24339.png
    Almighty Shadow Earring
    All basic status + 1 per refine rate.
    Class: Shadow equipment
    Location: Earring
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24340.png
    Almighty Shadow Pendant
    All basic status + 1 per refine rate.
    Class: Shadow equipment
    Location: Pendant
    Weight: 0
    Required Level: 1
    Usable Jobs: All

     

    Currently all of the Shadow Spellbooks can be obtained randomly from Kachua's secret box.

    1~2 options will be given randomly as following table. There is a 33% chance to gain the second option.

    345882789_shadowenchant.png.19c6b00a039c6b7114c4dd65402a8959.png

     

    If you get unwanted options. You can re-enchant it as much as you want as long as you have Shadow Spellbook to process.

     

  14. Separate Reload Shadow Shield

    Spell Caster Shadow set

    Trait status set

    Spoiler

    24746.png
    Separate Reload Shadow Shield
    Reduces delay after skill by 1% per refine rate.
    Increases attack speed (reduces delay after attack by 3%) per 2 refine rate.
    If refine rate is 9 or higher, Atk + 3%, Matk + 3%.
    Class: Shadow equipment
    Location: Shield
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24747.png
    Spell Caster Shadow Armor
    Reduces variable casting time by 1% per refine rate.
    Atk + 1% and Matk + 1% per 3 refine rate.
    When Spell Caster set (Armor, Shoes) are equipped together, reduces SP consumption of skills by 10%.
    If the sum of refine rate of set is 20, reduces fixed casting time by 0.3 seconds.
    (However, fixed casting time reduction doesn't stack with counterpart Spell Caster set (Earring, Pendant)).
    Class: Shadow equipment
    Location: Armor
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24748.png
    Spell Caster Shadow Shoes
    Reduces variable casting time by 1% per refine rate.
    Atk + 1% and Matk + 1% per 3 refine rate.
    Class: Shadow equipment
    Location: Shoes
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24749.png
    Spell Caster Shadow Earring
    Reduces variable casting time by 1% per refine rate.
    Atk + 1% and Matk + 1% per 3 refine rate.
    When Spell Caster set (Earring, Pendant) are equipped together, reduces SP consumption of skills by 10%.
    If the sum of refine rate of set is 20, reduces fixed casting time by 0.3 seconds.
    (However, fixed casting time reduction doesn't stack with counterpart Spell Caster set (Armor, Shoes)).
    Class: Shadow equipment
    Location: Earring
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24750.png
    Spell Caster Shadow Pendant
    Reduces variable casting time by 1% per refine rate.
    Atk + 1% and Matk + 1% per 3 refine rate.
    Class: Shadow equipment
    Location: Pendant
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24751.png
    Physical Power Shadow Weapon
    POW + 1 per 2 refine rate.
    If refine rate is 7 or higher, P.Atk + 3.
    If refine rate is 9 or higher, additional P.Atk + 3.
    When equipped with Physical Power Shadow Shield, P.Atk + 3.
    Class: Shadow equipment
    Location: Weapon
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24752.png
    Physical Power Shadow Shield
    POW + 1 per 2 refine rate.
    If refine rate is 7 or higher, P.Atk + 3.
    If refine rate is 9 or higher, additional P.Atk + 3.
    Class: Shadow equipment
    Location: Shield
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24753.png
    Magical Spell Shadow Weapon
    SPL + 1 per 2 refine rate.
    If refine rate is 7 or higher, S.Matk + 3.
    If refine rate is 9 or higher, additional S.Matk + 3.
    When equipped with Magical Spell Shadow Shield, S.Matk + 3.
    Class: Shadow equipment
    Location: Weapon
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24754.png
    Magical Spell Shadow Shield
    SPL + 1 per 2 refine rate.
    If refine rate is 7 or higher, S.Matk + 3.
    If refine rate is 9 or higher, additional S.Matk + 3.
    Class: Shadow equipment
    Location: Shield
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24755.png
    Concentration Shadow Weapon
    CON + 1 per refine rate.
    If refine rate is 7 or higher, P.Atk + 2, S.Matk + 2.
    If refine rate is 9 or higher, additional P.Atk + 2, S.Matk + 2.
    When equipped with Concentration Shadow Shield, P.Atk + 2, S.Matk + 2.
    Class: Shadow equipment
    Location: Weapon
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24756.png
    Concentration Shadow Shield
    CON + 1 per refine rate.
    If refine rate is 7 or higher, P.Atk + 2, S.Matk + 2.
    If refine rate is 9 or higher, additional P.Atk + 2, S.Matk + 2.
    Class: Shadow equipment
    Location: Shield
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24757.png
    Wisdom Shadow Weapon
    WIS + 1 per refine rate.
    If refine rate is 7 or higher, Mres + 30.
    If refine rate is 9 or higher, additional Mres + 30.
    When equipped with Wisdom Shadow Shield, Mres + 30.
    Class: Shadow equipment
    Location: Weapon
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24758.png
    Wisdom Shadow Shield
    WIS + 1 per refine rate.
    If refine rate is 7 or higher, Mres + 30.
    If refine rate is 9 or higher, additional Mres + 30.
    Class: Shadow equipment
    Location: Shield
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24759.png
    Stamina Shadow Weapon
    STA + 1 per refine rate.
    If refine rate is 7 or higher, Res + 30.
    If refine rate is 9 or higher, additional Res + 30.
    When equipped with Stamina Shadow Shield, Res + 30.
    Class: Shadow equipment
    Location: Weapon
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24760.png
    Stamina Shadow Shield
    STA + 1 per refine rate.
    If refine rate is 7 or higher, Res + 30.
    If refine rate is 9 or higher, additional Res + 30.
    Class: Shadow equipment
    Location: Shield
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24761.png
    Creative Shadow Weapon
    CRT + 1 per 2 refine rate.
    If refine rate is 7 or higher, C.Rate + 2, H.Plus + 2.
    If refine rate is 9 or higher, additional C.Rate + 2, H.Plus + 2.
    When equipped with Creative Shield, C.Rate + 2, H.Plus + 2.
    Class: Shadow equipment
    Location: Weapon
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24762.png
    Creative Shadow Shield
    CRT + 1 per 2 refine rate.
    If refine rate is 7 or higher, C.Rate + 2, H.Plus + 2.
    If refine rate is 9 or higher, additional C.Rate + 2, H.Plus + 2.
    Class: Shadow equipment
    Location: Shield
    Weight: 0
    Required Level: 1
    Usable Jobs: All

     

  15. Lucky items from December Kachua's Secret Box

    Helm of Faith (Rune Knight)

    Helm of Faith II (Rune Knight)

    Helm of Faith (Minstrel & Wanderer)

    Helm of Faith II (Minstrel & Wanderer)

    Helm of Faith (Mechanic)

    Helm of Faith II (Mechanic)

    Helm of Faith (Genetic)

    Helm of Faith II (Genetic)

    Heroic Token (Meister)

    Heroic Token (Inquisitor)

    Heroic Token (Shinkiro & Shiranui)

    Heroic Token (Night Watch)

    Heroic Token (Soul Ascetic)

    Heroic Token (Sky Emperor)

    Heroic Token (Spirit Handler)

    Spoiler

    400226.png
    Helm of Faith (Rune Knight) [1]
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
    Atk + 10 per 2 refine rate.
    Increases Wind Cutter and Ignition Break damage by 15% per 3 refine rate.
    Increases melee physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Two-handed Sword, reduces cooldown of Ignition Break by 0.5 seconds,
    increases Wind Cutter and Ignition Break damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Two-handed Sword, reduces cooldown of Ignition Break by 1 second,
    increases Wind Cutter and Ignition Break damage by 5% and Storm Slash damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Storm Slash damage by additional 15%.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Rune Knight classes

    400227.png
    Helm of Faith II (Rune Knight) [1]
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
    Atk + 10 per 2 refine rate.
    Increases Hundred Spears damage by 15% per 3 refine rate.
    Increases long ranged physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Lance, reduces cooldown of Hundred Spears by 0.2 seconds,
    increases Hundred Spears damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Lance, reduces cooldown of Hundred Spears by 0.5 seconds,
    increases Hundred Spears damage by 5% and Madness Crusher damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Madness Crusher damage by additional 15%.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Rune Knight classes

    400228.png
    Helm of Faith (Minstrel & Wanderer) [1]
    If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
    If the user's base level is 230 or higher, SPL + 3, S.Matk + 2.
    Matk + 10 per 2 refine rate.
    Increases Metallic Sound damage by 15% per 3 refine rate.
    Increases neutral property magical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, reduces variable casting time by 10%.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Harp or Adulter Fides Ribbon, increases neutral property magical damage by 10%,
    increases Metallic Sound damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Harp or Vivatus Fides Ribbon, increases neutral property magical damage by 10%,
    increases Metallic Sound damage by 5% and Metallic Fury damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Metallic Fury damage by additional 15%.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Minstrel classes, Wanderer classes

    400229.png
    Helm of Faith II (Minstrel & Wanderer) [1]
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
    Atk + 10 per 2 refine rate.
    Increases Severe Rainstorm damage by 15% per 3 refine rate.
    Increases long ranged physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, Cri + 15.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Violin or Adulter Fides Chain Rope, increases long ranged physical damage by 10%,
    increases Severe Rainstorm damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Violin or Vivatus Fides Chain Rope, increases long ranged physical damage by 10%,
    increases Severe Rainstorm damage by 5% and Rhythm Shooting damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Rhythm Shooting damage by additional 15%.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Minstrel classes, Wanderer classes

    400230.png
    Helm of Faith (Mechanic) [1]
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
    Atk + 10 per 2 refine rate.
    Increases Axe Boomerang and Axe Tornado damage by 15% per 3 refine rate.
    Increases melee physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Axe, increases melee and long ranged physical damage by 10%,
    increases Axe Boomerang and Axe Tornado damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Axe, increases melee and long ranged physical damage by 10%,
    increases Axe Boomerang and Axe Tornado damage by 5% and Axe Stomp damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Axe Stomp damage by additional 15%.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Mechanic classes

    400231.png
    Helm of Faith II (Mechanic) [1]
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
    Atk + 10 per 2 refine rate.
    Increases Vulcan Arm damage by 15% per 3 refine rate.
    Increases long ranged physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Mace, increases long ranged physical damage by 10%,
    increases Vulcan Arm damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Mace, increases long ranged physical damage by 10%,
    increases Vulcan Arm damage by 5% and Activation Attack Machine damage by 7% per 3 refine rate of weapon (only applies on self),
    if grade of weapon is C or higher, increases Activation Attack Machine damage by additional 15% (only applies on self).
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Mechanic classes

    400233.png
    Helm of Faith (Genetic) [1]
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
    Atk + 10 per 2 refine rate.
    Increases Cart Cannon damage by 15% per 3 refine rate.
    Increases long ranged physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Rapier, increases long ranged physical damage by 10%,
    increases Cart Cannon damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Rapier, increases long ranged physical damage by 10%,
    increases Cart Cannon damage by 5% and Acidified Zone (Water/Wind/Earth/Fire) damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Acidified Zone (Water/Wind/Earth/Fire) damage by additional 15%.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Genetic classes

    400234.png
    Helm of Faith II (Genetic) [1]
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
    Atk + 10 per 2 refine rate.
    Increases Cart Tornado damage by 15% per 3 refine rate.
    Increases melee physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Scepter, reduces cooldown of Cart Tornado by 0.15 seconds,
    increases Cart Tornado damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Scepter, reduces cooldown of Cart Tornado by 0.3 seconds,
    increases Cart Tornado damage by 5% and Hell Plant damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Hell Plant damage by additional 15%.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Genetic classes

    490180.png
    Heroic Token (Meister) [1]
    Atk + 10%, Matk + 10%.
    Reduces variable casting time by 10%.

    When equipped with Avenger-LT, increases physical damage against all size enemies by 15%.
    If refine rate of Avenger-LT is 10 or higher, increases melee physical damage by 10%, increases Axe Stomp damage by 10%.
    If grade of Avenger-LT is C or higher, POW + 5, P.Atk + 5, increases Axe Stomp damage by additional 10%.

    When equipped with Meteor Striker-LT, increases physical damage against all size enemies by 15%.
    If refine rate of Meteor Striker-LT is 10 or higher, increases long ranged physical damage by 10%, increases Arm Cannon damage by 10%.
    If grade of Meteor Striker-LT is C or higher, POW + 5, P.Atk + 5, increases Arm Cannon damage by additional 10%.
    Class: Accessory
    Defense: 10
    Weight: 20
    Armor Level : 2
    Required Level: 205
    Usable Jobs: Meister

    490181.png
    Heroic Token (Inquisitor) [1]
    Atk + 10%, Matk + 10%.
    Reduces variable casting time by 10%.

    When equipped with Iron Nail-LT, increases physical damage against all size enemies by 15%.
    If refine rate of Iron Nail-LT is 10 or higher, increases long ranged physical damage by 10%, increases Explosion Blaster damage by 10%.
    If grade of Iron Nail-LT is C or higher, POW + 5, P.Atk + 5, increases Explosion Blaster damage by additional 10%.

    When equipped with Ray Knuckle-LT, increases physical damage against all size enemies by 15%.
    If refine rate of Ray Knuckle-LT is 10 or higher, increases melee physical damage by 10%, increases Third Flame Bomb damage by 10%.
    If grade of Ray Knuckle-LT is C or higher, POW + 5, P.Atk + 5, increases Third Flame Bomb damage by additional 10%.
    Class: Accessory
    Defense: 10
    Weight: 20
    Armor Level : 2
    Required Level: 205
    Usable Jobs: Inquisitor

    490184.png
    Heroic Token (Shinkiro & Shiranui) [1]
    Atk + 10%, Matk + 10%.
    Reduces variable casting time by 10%.

    When equipped with Huuma Shuriken Clearness-LT, increases physical damage against all size enemies by 15%.
    If refine rate of Huuma Shuriken Clearness-LT is 10 or higher, increases long ranged physical damage by 10%, increases Huuma Shuriken - Grasp damage by 10%.
    If grade of Huuma Shuriken Clearness-LT is C or higher, POW + 5, P.Atk + 5, increases Huuma Shuriken - Grasp damage by additional 10%.

    When equipped with Kiri no Tsuyu-LT and Surudoi Kaze, increases physical damage against all size enemies by 15%.
    If the sum of refine rate of Kiri no Tsuyu-LT and Surudoi Kaze is 20 or higher, increases long ranged physical damage by 10%, increases Kunai - Distortion and Kunai - Rotation damage by 10%.
    If grade of Kiri no Tsuyu-LT is C or higher, POW + 5, P.Atk + 5, increases Kunai - Distortion and Kunai - Rotation damage by additional 10% (only applies when Kiri no Tsuyu-LT is equipped on right hand).
    Class: Accessory
    Defense: 10
    Weight: 20
    Armor Level : 2
    Required Level: 205
    Usable Jobs: Shinkiro, Shiranui

    490185.png
    Heroic Token (Night Watch) [1]
    Atk + 10%, Matk + 10%.
    Reduces variable casting time by 10%.

    When equipped with Crimson Rose-LT, increases physical damage against all size enemies by 15%.
    If refine rate of Crimson Rose-LT is 10 or higher, increases critical damage by 10%, increases Magazine for One damage by 10%.
    If grade of Crimson Rose-LT is C or higher, POW + 5, P.Atk + 5, increases Magazine for One damage by additional 10%.

    When equipped with Master Soul Rifle-LT, increases physical and magical damage against all size enemies by 15%.
    If refine rate of Master Soul Rifle-LT is 10 or higher, increases attack speed (reduce delay after attack by 15%), increases Basic Grenade and Hasty Fire in the Hole damage by 10%.
    If grade of Master Soul Rifle-LT is C or higher, POW + 5, P.Atk + 5, increases Basic Grenade and Hasty Fire in the Hole damage by additional 10%.

    When equipped with Demon Slayer Shot-LT, increases physical damage against all size enemies by 15%.
    If refine rate of Demon Slayer Shot-LT is 10 or higher, increases long ranged physical damage by 10%, increases Wild Fire damage by 10%.
    If grade of Demon Slayer Shot-LT is C or higher, POW + 5, P.Atk + 5, increases Wild Fire damage by additional 10%.

    When equipped with The Black-LT, increases physical damage against all size enemies by 15%.
    If refine rate of The Black-LT is 10 or higher, increases long ranged physical damage by 10%, increases The Vigilante at Night damage by 10%.
    If grade of The Black-LT is C or higher, POW + 5, P.Atk + 5, increases The Vigilante at Night damage by additional 10%.

    When equipped with Golden Lord Launcher-LT, increases physical damage against all size enemies by 15%.
    If refine rate of Golden Lord Launcher-LT is 10 or higher, increases long ranged physical damage by 10%, increases Spiral Shooting damage by 10%.
    If grade of Golden Lord Launcher-LT is C or higher, POW + 5, P.Atk + 5, increases Spiral Shooting damage by additional 10%.
    Class: Accessory
    Defense: 10
    Weight: 20
    Armor Level : 2
    Required Level: 205
    Usable Jobs: Night Watch

    490186.png
    Heroic Token (Soul Ascetic) [1]
    Atk + 10%, Matk + 10%.
    Reduces variable casting time by 10%.

    When equipped with Spirit Pendulum-LT, increases magical damage against all size enemies by 15%.
    If refine rate of Spirit Pendulum-LT is 10 or higher, increases all property magical damage by 10%, increases Talisman of Blue Dragon and Talisman of White Tiger damage by 10%.
    If grade of Spirit Pendulum-LT is C or higher, SPL + 5, S.Matk + 5, increases Talisman of Blue Dragon and Talisman of White Tiger damage by additional 10%.
    Class: Accessory
    Defense: 10
    Weight: 20
    Armor Level : 2
    Required Level: 205
    Usable Jobs: Soul Ascetic

    490187.png
    Heroic Token (Sky Emperor) [1]
    Atk + 10%, Matk + 10%.
    Reduces variable casting time by 10%.

    When equipped with One Sky One Sun-LT, increases physical damage against all size enemies by 15%.
    If refine rate of One Sky One Sun-LT is 10 or higher, increases melee physical damage by 10%, increases Noon Blast and Sunset Blast damage by 10%.
    If grade of One Sky One Sun-LT is C or higher, POW + 5, P.Atk + 5, increases Noon Blast and Sunset Blast damage by additional 10%.
    Class: Accessory
    Defense: 10
    Weight: 20
    Armor Level : 2
    Required Level: 205
    Usable Jobs: Sky Emperor

    490188.png
    Heroic Token (Spirit Handler) [1]
    Atk + 10%, Matk + 10%.
    Reduces variable casting time by 10%.

    When equipped with Meowmeow Foxtail-LT, increases physical and magical damage against all size enemies by 15%.
    If refine rate of Meowmeow Foxtail-LT is 10 or higher, increases long ranged physical damage and all property magical damage by 10%, increases Hogogong Strike and Hyunrok Breeze damage by 10%.
    If grade of Meowmeow Foxtail-LT is C or higher, POW/SPL + 5, P.Atk/S.Matk + 5, increases Hogogong Strike and Hyunrok Breeze damage by additional 10%.
    Class: Accessory
    Defense: 10
    Weight: 20
    Armor Level : 2
    Required Level: 205
    Usable Jobs: Spirit Handler

     

    • Done 1
  16. Spoiler

    24746.png
    Separate Reload Shadow Shield
    Reduces delay after skill by 1% per refine rate.
    Increases attack speed (reduces delay after attack by 3%) per 2 refine rate.
    If refine rate is 9 or higher, Atk + 3%, Matk + 3%.
    Class: Shadow equipment
    Location: Shield
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24747.png
    Spell Caster Shadow Armor
    Reduces variable casting time by 1% per refine rate.
    Atk + 1% and Matk + 1% per 3 refine rate.
    When Spell Caster set (Armor, Shoes) are equipped together, reduces SP consumption of skills by 10%.
    If the sum of refine rate of set is 20, reduces fixed casting time by 0.3 seconds.
    (However, fixed casting time reduction doesn't stack with counterpart Spell Caster set (Earring, Pendant)).
    Class: Shadow equipment
    Location: Armor
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24748.png
    Spell Caster Shadow Shoes
    Reduces variable casting time by 1% per refine rate.
    Atk + 1% and Matk + 1% per 3 refine rate.
    Class: Shadow equipment
    Location: Shoes
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24749.png
    Spell Caster Shadow Earring
    Reduces variable casting time by 1% per refine rate.
    Atk + 1% and Matk + 1% per 3 refine rate.
    When Spell Caster set (Earring, Pendant) are equipped together, reduces SP consumption of skills by 10%.
    If the sum of refine rate of set is 20, reduces fixed casting time by 0.3 seconds.
    (However, fixed casting time reduction doesn't stack with counterpart Spell Caster set (Armor, Shoes)).
    Class: Shadow equipment
    Location: Earring
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24750.png
    Spell Caster Shadow Pendant
    Reduces variable casting time by 1% per refine rate.
    Atk + 1% and Matk + 1% per 3 refine rate.
    Class: Shadow equipment
    Location: Pendant
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24751.png
    Physical Power Shadow Weapon
    POW + 1 per 2 refine rate.
    If refine rate is 7 or higher, P.Atk + 3.
    If refine rate is 9 or higher, additional P.Atk + 3.
    When equipped with Physical Power Shadow Shield, P.Atk + 3.
    Class: Shadow equipment
    Location: Weapon
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24752.png
    Physical Power Shadow Shield
    POW + 1 per 2 refine rate.
    If refine rate is 7 or higher, P.Atk + 3.
    If refine rate is 9 or higher, additional P.Atk + 3.
    Class: Shadow equipment
    Location: Shield
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24753.png
    Magical Spell Shadow Weapon
    SPL + 1 per 2 refine rate.
    If refine rate is 7 or higher, S.Matk + 3.
    If refine rate is 9 or higher, additional S.Matk + 3.
    When equipped with Magical Spell Shadow Shield, S.Matk + 3.
    Class: Shadow equipment
    Location: Weapon
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24754.png
    Magical Spell Shadow Shield
    SPL + 1 per 2 refine rate.
    If refine rate is 7 or higher, S.Matk + 3.
    If refine rate is 9 or higher, additional S.Matk + 3.
    Class: Shadow equipment
    Location: Shield
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24755.png
    Concentration Shadow Weapon
    CON + 1 per refine rate.
    If refine rate is 7 or higher, P.Atk + 2, S.Matk + 2.
    If refine rate is 9 or higher, additional P.Atk + 2, S.Matk + 2.
    When equipped with Concentration Shadow Shield, P.Atk + 2, S.Matk + 2.
    Class: Shadow equipment
    Location: Weapon
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24756.png
    Concentration Shadow Shield
    CON + 1 per refine rate.
    If refine rate is 7 or higher, P.Atk + 2, S.Matk + 2.
    If refine rate is 9 or higher, additional P.Atk + 2, S.Matk + 2.
    Class: Shadow equipment
    Location: Shield
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24757.png
    Wisdom Shadow Weapon
    WIS + 1 per refine rate.
    If refine rate is 7 or higher, Mres + 30.
    If refine rate is 9 or higher, additional Mres + 30.
    When equipped with Wisdom Shadow Shield, Mres + 30.
    Class: Shadow equipment
    Location: Weapon
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24758.png
    Wisdom Shadow Shield
    WIS + 1 per refine rate.
    If refine rate is 7 or higher, Mres + 30.
    If refine rate is 9 or higher, additional Mres + 30.
    Class: Shadow equipment
    Location: Shield
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24759.png
    Stamina Shadow Weapon
    STA + 1 per refine rate.
    If refine rate is 7 or higher, Res + 30.
    If refine rate is 9 or higher, additional Res + 30.
    When equipped with Stamina Shadow Shield, Res + 30.
    Class: Shadow equipment
    Location: Weapon
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24760.png
    Stamina Shadow Shield
    STA + 1 per refine rate.
    If refine rate is 7 or higher, Res + 30.
    If refine rate is 9 or higher, additional Res + 30.
    Class: Shadow equipment
    Location: Shield
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24761.png
    Creative Shadow Weapon
    CRT + 1 per 2 refine rate.
    If refine rate is 7 or higher, C.Rate + 2, H.Plus + 2.
    If refine rate is 9 or higher, additional C.Rate + 2, H.Plus + 2.
    When equipped with Creative Shield, C.Rate + 2, H.Plus + 2.
    Class: Shadow equipment
    Location: Weapon
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    24762.png
    Creative Shadow Shield
    CRT + 1 per 2 refine rate.
    If refine rate is 7 or higher, C.Rate + 2, H.Plus + 2.
    If refine rate is 9 or higher, additional C.Rate + 2, H.Plus + 2.
    Class: Shadow equipment
    Location: Shield
    Weight: 0
    Required Level: 1
    Usable Jobs: All

    400226.png
    Helm of Faith (Rune Knight) [1]
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
    Atk + 10 per 2 refine rate.
    Increases Wind Cutter and Ignition Break damage by 15% per 3 refine rate.
    Increases melee physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Two-handed Sword, reduces cooldown of Ignition Break by 0.5 seconds,
    increases Wind Cutter and Ignition Break damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Two-handed Sword, reduces cooldown of Ignition Break by 1 second,
    increases Wind Cutter and Ignition Break damage by 5% and Storm Slash damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Storm Slash damage by additional 15%.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Rune Knight classes

    400227.png
    Helm of Faith II (Rune Knight) [1]
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
    Atk + 10 per 2 refine rate.
    Increases Hundred Spears damage by 15% per 3 refine rate.
    Increases long ranged physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Lance, reduces cooldown of Hundred Spears by 0.2 seconds,
    increases Hundred Spears damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Lance, reduces cooldown of Hundred Spears by 0.5 seconds,
    increases Hundred Spears damage by 5% and Madness Crusher damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Madness Crusher damage by additional 15%.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Rune Knight classes

    400228.png
    Helm of Faith (Minstrel & Wanderer) [1]
    If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
    If the user's base level is 230 or higher, SPL + 3, S.Matk + 2.
    Matk + 10 per 2 refine rate.
    Increases Metallic Sound damage by 15% per 3 refine rate.
    Increases neutral property magical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, reduces variable casting time by 10%.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Harp or Adulter Fides Ribbon, increases neutral property magical damage by 10%,
    increases Metallic Sound damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Harp or Vivatus Fides Ribbon, increases neutral property magical damage by 10%,
    increases Metallic Sound damage by 5% and Metallic Fury damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Metallic Fury damage by additional 15%.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Minstrel classes, Wanderer classes

    400229.png
    Helm of Faith II (Minstrel & Wanderer) [1]
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
    Atk + 10 per 2 refine rate.
    Increases Severe Rainstorm damage by 15% per 3 refine rate.
    Increases long ranged physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, Cri + 15.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Violin or Adulter Fides Chain Rope, increases long ranged physical damage by 10%,
    increases Severe Rainstorm damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Violin or Vivatus Fides Chain Rope, increases long ranged physical damage by 10%,
    increases Severe Rainstorm damage by 5% and Rhythm Shooting damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Rhythm Shooting damage by additional 15%.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Minstrel classes, Wanderer classes

    400230.png
    Helm of Faith (Mechanic) [1]
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
    Atk + 10 per 2 refine rate.
    Increases Axe Boomerang and Axe Tornado damage by 15% per 3 refine rate.
    Increases melee physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Axe, increases melee and long ranged physical damage by 10%,
    increases Axe Boomerang and Axe Tornado damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Axe, increases melee and long ranged physical damage by 10%,
    increases Axe Boomerang and Axe Tornado damage by 5% and Axe Stomp damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Axe Stomp damage by additional 15%.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Mechanic classes

    400231.png
    Helm of Faith II (Mechanic) [1]
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
    Atk + 10 per 2 refine rate.
    Increases Vulcan Arm damage by 15% per 3 refine rate.
    Increases long ranged physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Mace, increases long ranged physical damage by 10%,
    increases Vulcan Arm damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Mace, increases long ranged physical damage by 10%,
    increases Vulcan Arm damage by 5% and Activation Attack Machine damage by 7% per 3 refine rate of weapon (only applies on self),
    if grade of weapon is C or higher, increases Activation Attack Machine damage by additional 15% (only applies on self).
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Mechanic classes

    400233.png
    Helm of Faith (Genetic) [1]
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
    Atk + 10 per 2 refine rate.
    Increases Cart Cannon damage by 15% per 3 refine rate.
    Increases long ranged physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Rapier, increases long ranged physical damage by 10%,
    increases Cart Cannon damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Rapier, increases long ranged physical damage by 10%,
    increases Cart Cannon damage by 5% and Acidified Zone (Water/Wind/Earth/Fire) damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Acidified Zone (Water/Wind/Earth/Fire) damage by additional 15%.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Genetic classes

    400234.png
    Helm of Faith II (Genetic) [1]
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
    Atk + 10 per 2 refine rate.
    Increases Cart Tornado damage by 15% per 3 refine rate.
    Increases melee physical damage by 7% per 4 refine rate.
    If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
    If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.

    When equipped with Adulter Fides Rapier, reduces cooldown of Cart Tornado by 0.15 seconds,
    increases Cart Tornado damage by 5% per 3 refine rate of weapon.

    When equipped with Vivatus Fides Rapier, reduces cooldown of Cart Tornado by 0.3 seconds,
    increases Cart Tornado damage by 5% and Hell Plant damage by 7% per 3 refine rate of weapon,
    if grade of weapon is C or higher, increases Hell Plant damage by additional 15%.
    Class: Headgear
    Defense: 10
    Location: Upper
    Weight: 10
    Armor Level : 2
    Required Level: 180
    Usable Jobs: Genetic classes

    490180.png
    Heroic Token (Meister) [1]
    Atk + 10%, Matk + 10%.
    Reduces variable casting time by 10%.

    When equipped with Avenger-LT, increases physical damage against all size enemies by 15%.
    If refine rate of Avenger-LT is 10 or higher, increases melee physical damage by 10%, increases Axe Stomp damage by 10%.
    If grade of Avenger-LT is C or higher, POW + 5, P.Atk + 5, increases Axe Stomp damage by additional 10%.

    When equipped with Meteor Striker-LT, increases physical damage against all size enemies by 15%.
    If refine rate of Meteor Striker-LT is 10 or higher, increases long ranged physical damage by 10%, increases Arm Cannon damage by 10%.
    If grade of Meteor Striker-LT is C or higher, POW + 5, P.Atk + 5, increases Arm Cannon damage by additional 10%.
    Class: Accessory
    Defense: 10
    Weight: 20
    Armor Level : 2
    Required Level: 205
    Usable Jobs: Meister

    490181.png
    Heroic Token (Inquisitor) [1]
    Atk + 10%, Matk + 10%.
    Reduces variable casting time by 10%.

    When equipped with Iron Nail-LT, increases physical damage against all size enemies by 15%.
    If refine rate of Iron Nail-LT is 10 or higher, increases long ranged physical damage by 10%, increases Explosion Blaster damage by 10%.
    If grade of Iron Nail-LT is C or higher, POW + 5, P.Atk + 5, increases Explosion Blaster damage by additional 10%.

    When equipped with Ray Knuckle-LT, increases physical damage against all size enemies by 15%.
    If refine rate of Ray Knuckle-LT is 10 or higher, increases melee physical damage by 10%, increases Third Flame Bomb damage by 10%.
    If grade of Ray Knuckle-LT is C or higher, POW + 5, P.Atk + 5, increases Third Flame Bomb damage by additional 10%.
    Class: Accessory
    Defense: 10
    Weight: 20
    Armor Level : 2
    Required Level: 205
    Usable Jobs: Inquisitor

    490184.png
    Heroic Token (Shinkiro & Shiranui) [1]
    Atk + 10%, Matk + 10%.
    Reduces variable casting time by 10%.

    When equipped with Huuma Shuriken Clearness-LT, increases physical damage against all size enemies by 15%.
    If refine rate of Huuma Shuriken Clearness-LT is 10 or higher, increases long ranged physical damage by 10%, increases Huuma Shuriken - Grasp damage by 10%.
    If grade of Huuma Shuriken Clearness-LT is C or higher, POW + 5, P.Atk + 5, increases Huuma Shuriken - Grasp damage by additional 10%.

    When equipped with Kiri no Tsuyu-LT and Surudoi Kaze, increases physical damage against all size enemies by 15%.
    If the sum of refine rate of Kiri no Tsuyu-LT and Surudoi Kaze is 20 or higher, increases long ranged physical damage by 10%, increases Kunai - Distortion and Kunai - Rotation damage by 10%.
    If grade of Kiri no Tsuyu-LT is C or higher, POW + 5, P.Atk + 5, increases Kunai - Distortion and Kunai - Rotation damage by additional 10% (only applies when Kiri no Tsuyu-LT is equipped on right hand).
    Class: Accessory
    Defense: 10
    Weight: 20
    Armor Level : 2
    Required Level: 205
    Usable Jobs: Shinkiro, Shiranui

    490185.png
    Heroic Token (Night Watch) [1]
    Atk + 10%, Matk + 10%.
    Reduces variable casting time by 10%.

    When equipped with Crimson Rose-LT, increases physical damage against all size enemies by 15%.
    If refine rate of Crimson Rose-LT is 10 or higher, increases critical damage by 10%, increases Magazine for One damage by 10%.
    If grade of Crimson Rose-LT is C or higher, POW + 5, P.Atk + 5, increases Magazine for One damage by additional 10%.

    When equipped with Master Soul Rifle-LT, increases physical and magical damage against all size enemies by 15%.
    If refine rate of Master Soul Rifle-LT is 10 or higher, increases attack speed (reduce delay after attack by 15%), increases Basic Grenade and Hasty Fire in the Hole damage by 10%.
    If grade of Master Soul Rifle-LT is C or higher, POW + 5, P.Atk + 5, increases Basic Grenade and Hasty Fire in the Hole damage by additional 10%.

    When equipped with Demon Slayer Shot-LT, increases physical damage against all size enemies by 15%.
    If refine rate of Demon Slayer Shot-LT is 10 or higher, increases long ranged physical damage by 10%, increases Wild Fire damage by 10%.
    If grade of Demon Slayer Shot-LT is C or higher, POW + 5, P.Atk + 5, increases Wild Fire damage by additional 10%.

    When equipped with The Black-LT, increases physical damage against all size enemies by 15%.
    If refine rate of The Black-LT is 10 or higher, increases long ranged physical damage by 10%, increases The Vigilante at Night damage by 10%.
    If grade of The Black-LT is C or higher, POW + 5, P.Atk + 5, increases The Vigilante at Night damage by additional 10%.

    When equipped with Golden Lord Launcher-LT, increases physical damage against all size enemies by 15%.
    If refine rate of Golden Lord Launcher-LT is 10 or higher, increases long ranged physical damage by 10%, increases Spiral Shooting damage by 10%.
    If grade of Golden Lord Launcher-LT is C or higher, POW + 5, P.Atk + 5, increases Spiral Shooting damage by additional 10%.
    Class: Accessory
    Defense: 10
    Weight: 20
    Armor Level : 2
    Required Level: 205
    Usable Jobs: Night Watch

    490186.png
    Heroic Token (Soul Ascetic) [1]
    Atk + 10%, Matk + 10%.
    Reduces variable casting time by 10%.

    When equipped with Spirit Pendulum-LT, increases magical damage against all size enemies by 15%.
    If refine rate of Spirit Pendulum-LT is 10 or higher, increases all property magical damage by 10%, increases Talisman of Blue Dragon and Talisman of White Tiger damage by 10%.
    If grade of Spirit Pendulum-LT is C or higher, SPL + 5, S.Matk + 5, increases Talisman of Blue Dragon and Talisman of White Tiger damage by additional 10%.
    Class: Accessory
    Defense: 10
    Weight: 20
    Armor Level : 2
    Required Level: 205
    Usable Jobs: Soul Ascetic

    490187.png
    Heroic Token (Sky Emperor) [1]
    Atk + 10%, Matk + 10%.
    Reduces variable casting time by 10%.

    When equipped with One Sky One Sun-LT, increases physical damage against all size enemies by 15%.
    If refine rate of One Sky One Sun-LT is 10 or higher, increases melee physical damage by 10%, increases Noon Blast and Sunset Blast damage by 10%.
    If grade of One Sky One Sun-LT is C or higher, POW + 5, P.Atk + 5, increases Noon Blast and Sunset Blast damage by additional 10%.
    Class: Accessory
    Defense: 10
    Weight: 20
    Armor Level : 2
    Required Level: 205
    Usable Jobs: Sky Emperor

    490188.png
    Heroic Token (Spirit Handler) [1]
    Atk + 10%, Matk + 10%.
    Reduces variable casting time by 10%.

    When equipped with Meowmeow Foxtail-LT, increases physical and magical damage against all size enemies by 15%.
    If refine rate of Meowmeow Foxtail-LT is 10 or higher, increases long ranged physical damage and all property magical damage by 10%, increases Hogogong Strike and Hyunrok Breeze damage by 10%.
    If grade of Meowmeow Foxtail-LT is C or higher, POW/SPL + 5, P.Atk/S.Matk + 5, increases Hogogong Strike and Hyunrok Breeze damage by additional 10%.
    Class: Accessory
    Defense: 10
    Weight: 20
    Armor Level : 2
    Required Level: 205
    Usable Jobs: Spirit Handler

    510060.png
    Kiri no Tsuyu-LT [2]
    When equipped with Surudoi Kaze,
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    Atk + 15 per 3 of the sum of refine rate.
    Atk + 4% per 5 of the sum of refine rate.
    If the sum of refine rate is 14 or higher, increases Cross Slash damage by 35%, reduces cooldown of Cross Slash by 2 seconds.
    If the sum of refine rate is 16 or higher, enables to use Distorted Cresent which has the same skill level as Shadow Trampling user learned, enables to use Shadow Trampling which has the same skill level as Distorted Cresent user learned, increases physical damage against all property enemies by 15%.
    If the sum of refine rate is 18 or higher, increases Cross Slash damage by additional 25%.
    If the sum of refine rate is 20 or higher, increases physical damage against all size enemies by 15%.

    When equipped with Surudoi Kaze and Hero Boots-LT, Atk + 10%, P.Atk + 2.

    [Bonus by grade]
    [Grade D] Atk + 3%.
    [Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
    [Grade B] POW + 3, P.Atk + 2.
    Class : Dagger
    Attack : 190
    Weight : 120
    Weapon Level : 5
    Required Level : 190
    Usable Jobs : Ninja classes

    540048.png
    One Sky One Sun-LT [2]
    Can't be destroyed.
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    Atk + 15 per 2 refine rate.
    Increases melee physical damage by 4% per 3 refine rate.
    If refine rate is 7 or higher, increases Prominence Kick and Solar Burst damage by 20%, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 9 or higher, increases Prominence Kick and Solar Burst damage by additional 25%. 
    If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases melee physical damage by additional 15%.

    When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.

    [Bonus by grade]
    [Grade D] Atk + 3%.
    [Grade C] Increases melee physical damage by 15%, P.Atk + 1.
    [Grade B] POW + 3, P.Atk + 2.
    Class : Book
    Attack : 200
    Weight : 110
    Weapon Level : 5
    Required Level : 190
    Usable Jobs : Star Emperor classes

    550067.png
    Meowmeow Foxtail-LT [2]
    Can't be destroyed.
    Matk + 350.
    If the user's base level is 210 or higher, POW/SPL + 2, P.Atk/S.Matk + 1.
    Atk/Matk + 15 per 2 refine rate.
    Atk/Matk + 2% per 3 refine rate.
    If refine rate is 7 or higher, increases Picky Peck and Silvervine Stem Spear damage by 40%.
    If refine rate is 9 or higher, reduces variable casting time by 10%, reduces cooldown of Catnip Meteor by 2 seconds.
    If refine rate is 11 or higher, increases Picky Peck and Catnip Meteor damage by 50%, increases physical and magical damage against all size enemies by 15%.

    When equipped with Hero Boots-LT, Atk/Matk + 10%, P.Atk/S.Matk + 2.

    [Bonus by grade]
    [Grade D] Atk/Matk + 3%.
    [Grade C] Increases long ranged physical damage and all property magical damage by 15%, P.Atk/S.Matk + 1.
    [Grade B] POW/SPL + 3, P.Atk/S.Matk + 2.
    Class : Staff
    Attack : 350
    Weight : 120
    Weapon Level : 5
    Required Level : 190
    Usable Jobs : Summoner (Doram) classes

    550068.png
    Spirit Pendulum-LT [2]
    Matk + 190, can't be destroyed.
    If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
    Matk + 15 per 2 refine rate.
    Increases all property magical damage by 3% per 3 refine rate.
    If refine rate is 7 or higher, increases Espa damage by 25%, reduces variable casting time by 10%.
    If refine rate is 9 or higher, increases Espa damage by additional 15%, increases Eswhoo damage by 45%.
    If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, has a high chance (10%) to recover 230 SP every 0.5 seconds for 19 times within 10 seconds when dealing magical damage.

    When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2.

    [Bonus by grade]
    [Grade D] Matk + 3%.
    [Grade C] Increases all property magical damage by 15%, S.Matk + 1.
    [Grade B] SPL + 3, S.Matk + 2.
    Class : Staff
    Attack : 70
    Weight : 120
    Weapon Level : 5
    Required Level : 190
    Usable Jobs : Soul Reaper classes

    650024.png
    Huuma Shuriken Clearness-LT [2]
    Can't be destroyed.
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    Atk + 15 per 2 refine rate.
    Increases long ranged physical damage by 4% per 3 refine rate.
    If refine rate is 7 or higher, increases Swirling Petal damage by 30%, reduces variable casting time by 10%.
    If refine rate is 9 or higher, reduces cooldown of Swirling Petal by 2 seconds, increases Swirling Petal damage by additional 15%.
    If refine rate is 11 or higher, increases physical damage against fire, shadow, holy and undead property enemies by 25%, increases physical damage against dragon, undead, demon and angel race monsters by 25%.

    When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.

    [Bonus by grade]
    [Grade D] Atk + 3%.
    [Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
    [Grade B] POW + 3, P.Atk + 2.
    Class : Huuma Shuriken
    Attack : 290
    Weight : 230
    Weapon Level : 5
    Required Level : 190
    Usable Jobs : Ninja classes

    800013.png
    Crimson Rose-LT [2]
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    Atk + 15 per 2 refine rate.
    Increases long ranged physical damage by 4% per 3 refine rate.
    If refine rate is 7 or higher, Atk + 5%, increases Fire Dance damage by 25%, reduces physical and magical damage taken from all size enemies by 20%.
    If refine rate is 9 or higher, Atk + 7%, Fire Dance damage by additional 35%.
    If refine rate is 11 or higher, reduces delay after skill by 10%, increases physical damage against all size enemies by 15%.

    When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.

    [Bonus by grade]
    [Grade D] Atk + 3%.
    [Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
    [Grade B] POW + 3, P.Atk + 2.
    Class : Pistol
    Attack : 200
    Weight : 100
    Weapon Level : 5
    Required Level : 190
    Usable Jobs : Rebellion classes

    810009.png
    Master Soul Rifle-LT [2]
    Matk + 250.
    If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
    Matk + 15 per 2 refine rate.
    Increases Soul Strike and Napalm Vulcan damage by 20% per 3 refine rate.
    If refine rate is 7 or higher, increases Soul Expansion damage by 40%, increases ghost property magical damage by 25%.
    If refine rate is 9 or higher, has a high chance (15%) to auto-cast Soul Strike level 10, Napalm Vulcan level 5 and Soul Expansion level 5 when dealing long ranged physical damage.
    If refine rate is 11 or higher, increases Soul Expansion damage by additional 30%, increases magical damage against all size enemies by 15%.

    When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2.

    [Bonus by grade]
    [Grade D] Matk + 3%.
    [Grade C] Increases ghost property magical damage by 15%, S.Matk + 1.
    [Grade B] SPL + 3, S.Matk + 2.
    Class : Rifle
    Attack : 200
    Weight : 100
    Weapon Level : 5
    Required Level : 190
    Usable Jobs : Rebellion classes

    820007.png
    Demon Slayer Shot-LT [2]
    Splash attack, can't be destroyed.
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    Atk + 15 per 2 refine rate.
    Increases long ranged physical damage by 4% per 3 refine rate.
    If refine rate is 7 or higher, increases Vanishing Buster and Shatter Storm damage by 30%, increases long ranged physical damage by 10%.
    If refine rate is 9 or higher, reduces cooldown of Shatter Storm by 1 second, increases Vanishing Buster and Shatter Storm damage by additional 25%. 
    If refine rate is 11 or higher, increases physical damage againt boss monsters, demon race and undead race monsters by 15%, increases physical damage against all size enemies by 15%.

    When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.

    [Bonus by grade]
    [Grade D] Atk + 3%.
    [Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
    [Grade B] POW + 3, P.Atk + 2.
    Class : Shotgun
    Attack : 295
    Weight : 230
    Weapon Level : 5
    Required Level : 190
    Usable Jobs : Rebellion classes

    830012.png
    The Black-LT [2]
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    Atk + 15 per 2 refine rate.
    Increases long ranged physical damage by 4% per 3 refine rate.
    If refine rate is 7 or higher, Atk + 50, increases Round Trip damage by 25%.
    If refine rate is 9 or higher, increases Round Trip damage by additional 25%, increases long ranged physical damage by additional 15%.
    If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, reduces physical and magical damage taken from all size enemies by 20%. 

    When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.

    [Bonus by grade]
    [Grade D] Atk + 3%.
    [Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
    [Grade B] POW + 3, P.Atk + 2.
    Class : Gatling Gun
    Attack : 225
    Weight : 300
    Weapon Level : 5
    Required Level : 190
    Usable Jobs : Rebellion classes

    840008.png
    Golden Lord Launcher-LT [2]
    If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
    Atk + 15 per 2 refine rate.
    Increases long ranged physical damage by 4% per 3 refine rate.
    If refine rate is 7 or higher, increases Dragon Tail damage by 20%, reduces cooldown of Dragon Tail by 1 second.
    If refine rate is 9 or higher, increases Dragon Tail damage by additional 35%, increases long ranged physical damage by 15%.
    If refine rate is 11 or higher, increases physical damage against all property enemies by 15%, increases physical damage against all size enemies by 15%.

    When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.

    [Bonus by grade]
    [Grade D] Atk + 3%.
    [Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
    [Grade B] POW + 3, P.Atk + 2.
    Class : Grenade Launcher
    Attack : 350
    Weight : 240
    Weapon Level : 5
    Required Level : 190
    Usable Jobs : Rebellion classes

     

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