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Posts posted by Sigma
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3 hours ago, oolzm said:
How the P.Atk and POW affected Dragon Breath/Water? Do you have the new formula?
No. I don't
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Snow Flower Equipment
Spoiler
Snow Flower Armor [1]
Atk + 130.
Atk + 15 per 2 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 15%).
If refine rate is 9 or higher, P.Atk + 2.
When equipped with Snow Flower Manteau, Atk + 50.
When equipped with Snow Flower Muffler, reduces delay after skill by 10%.
Class: Armor
Defense: 150
Weight: 80
Armor level: 2
Required Level: 210
Usable Jobs : All
Snow Flower Robe [1]
Matk + 130.
Matk + 15 per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 15%.
If refine rate is 9 or higher, S.Matk + 2.
When equipped with Snow Flower Manteau, increases attack speed (reduces delay after attack by 10%).
When equipped with Snow Flower Muffler, Matk + 50.
Class: Armor
Defense: 150
Weight: 80
Armor level: 2
Required Level: 210
Usable Jobs : All
Snow Flower Boots [1]
MaxHP + 8%, MaxSP + 4%.
MaxSP + 1% per 2 refine rate.
If refine rate is 7 or higher, increases melee and long ranged physical damage by 7%.
If refine rate is 9 or higher, P.Atk + 2.
When equipped with Snow Flower Armor, Atk + 7%.
When equipped with Snow Flower Robe, increases attack speed (reduces delay after attack by 7%).
Class: Shoes
Defense: 70
Weight: 50
Armor level: 2
Required Level: 210
Usable Jobs : All
Snow Flower Shoes [1]
MaxHP + 6%, MaxSP + 6%.
MaxSP + 1% per 2 refine rate.
If refine rate is 7 or higher, increases all property magical damage by 7%.
If refine rate is 9 or higher, S.Matk + 2.
When equipped with Snow Flower Armor, reduces variable casting time by 7%.
When equipped with Snow Flower Robe, Matk + 7%.
Class: Shoes
Defense: 70
Weight: 50
Armor level: 2
Required Level: 210
Usable Jobs : All
Snow Flower Manteau [1]
MaxHP + 2500, MaxSP + 500.
MaxHP + 200 and MaxSP + 50 per 2 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, POW + 3.
When equipped with Snow Flower Boots, increases critical damage by 15%.
When equipped with Snow Flower Shoes, reduces variable casting time by 15%.
Class: Garment
Defense: 70
Weight: 90
Armor level: 2
Required Level: 210
Usable Jobs : All
Snow Flower Muffler [1]
MaxHP + 2000, MaxSP + 1000.
MaxHP + 150 and MaxSP + 100 per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 7%.
If refine rate is 9 or higher, SPL + 3.
When equipped with Snow Flower Boots, increases long ranged physical damage by 7%.
When equipped with Snow Flower Shoes, increases all property magical damage by 15%.
Class: Garment
Defense: 70
Weight: 90
Armor level: 2
Required Level: 210
Usable Jobs : All
Snow Flower Pendant [1]
Atk + 7%, MaxHP + 7%.
Class: Accessory (right)
Defense: 0
Weight: 10
Armor level: 2
Required Level: 210
Usable Jobs : All
Snow Flower Ring [1]
Atk + 7%, MaxSP + 7%.
Class: Accessory (left)
Defense: 0
Weight: 10
Armor level: 2
Required Level: 210
Usable Jobs : All
Snow Flower Necklace [1]
Matk + 7%, MaxHP + 7%.
Class: Accessory (right)
Defense: 0
Weight: 10
Armor level: 2
Required Level: 210
Usable Jobs : All
Snow Flower Earring [1]
Matk + 7%, MaxSP + 7%.
Class: Accessory (left)
Defense: 0
Weight: 10
Armor level: 2
Required Level: 210
Usable Jobs : AllGlacier Weapons
Spoiler
Glacier Sword
Matk + 210.
Class: Sword
Attack: 220
Weight: 160
Weapon Level : 5
Required Level: 210
Usable Jobs: Swordsman classes, Merchant classes
Glacier Basic Sword
Matk + 210.
Class: Sword
Attack: 220
Weight: 140
Weapon Level : 5
Required Level: 210
Usable Jobs: Novice classes
Glacier Rogue Knife
Matk + 210.
Class: Dagger
Attack: 210
Weight: 140
Weapon Level : 5
Required Level: 210
Usable Jobs: Shadow Chaser classes
Glacier Basic Knife
Matk + 210.
Class: Dagger
Attack: 210
Weight: 120
Weapon Level : 5
Required Level: 210
Usable Jobs: Novice classes
Glacier Axe
Can't be destroyed.
Matk + 210.
Class: Axe
Attack: 240
Weight: 500
Weapon Level : 5
Required Level: 210
Usable Jobs: Swordsman classes, Merchant classes
Glacier Spear
Matk + 210.
Class: Spear
Attack: 220
Weight: 210
Weapon Level : 5
Required Level: 210
Usable Jobs: Swordsman classes
Glacier Book
Can't be destroyed.
Matk + 210.
Class: Book
Attack: 210
Weight: 120
Weapon Level : 5
Required Level: 210
Usable Jobs: Sage classes, Priest classes, Star Gladiator classes
Glacier Wand
Can't be destroyed.
Matk + 230.
Class: Staff
Attack: 150
Weight: 130
Weapon Level : 5
Required Level: 210
Usable Jobs: Novice classes, Mage classes, Acolyte classes, Soul Linker classes
Glacier Foxtail
Can't be destroyed.
Matk + 400.
Class: Staff
Attack: 400
Weight: 200
Weapon Level : 5
Required Level: 210
Usable Jobs: Summoner (Doram) classes
Glacier Knuckle
Matk + 220.
Class: Knuckle
Attack: 240
Weight: 150
Weapon Level : 5
Required Level: 210
Usable Jobs: Sura classes
Glacier Violin
Matk + 210.
Class: Musical Instrument
Attack: 210
Weight: 150
Weapon Level : 5
Required Level: 210
Usable Jobs: Minstrel classes
Glacier Whip
Matk + 210.
Class: Whip
Attack: 210
Weight: 150
Weapon Level : 5
Required Level: 210
Usable Jobs: Wanderer classes
Glacier Mace
Can't be destroyed.
Matk + 210.
Class: Mace
Attack: 210
Weight: 180
Weapon Level : 5
Required Level: 210
Usable Jobs: Swordsman classes, Merchant classes, Acolyte classes
Glacier Mechanic Mace
Can't be destroyed.
Matk + 160.
Class: Mace
Attack: 400
Weight: 400
Weapon Level : 5
Required Level: 210
Usable Jobs: Mechanic classes
Glacier Two-handed Sword
Matk + 270.
Class: Two-handed Sword
Attack: 300
Weight: 400
Weapon Level : 5
Required Level: 210
Usable Jobs: Knight classes
Glacier Katar
Matk + 220.
Class: Katar
Attack: 240
Weight: 120
Weapon Level : 5
Required Level: 210
Usable Jobs: Guillotine Cross classes
Glacier Mechanic Axe
Can't be destroyed.
Matk + 180.
Class: Two-handed Axe
Attack: 350
Weight: 700
Weapon Level : 5
Required Level: 210
Usable Jobs: Mechanic classes
Glacier Lance
Matk + 270.
Class: Two-handed Spear
Attack: 300
Weight: 450
Weapon Level : 5
Required Level: 210
Usable Jobs: Knight classes
Glacier Staff
Can't be destroyed.
Matk + 290.
Class: Two-handed Staff
Attack: 150
Weight: 240
Weapon Level : 5
Required Level: 210
Usable Jobs: Mage classes, Acolyte classes, Soul Linker classes
Glacier Huuma Shuriken
Can't be destroyed.
Matk + 370.
Class: Huuma Shuriken
Attack: 400
Weight: 300
Weapon Level : 5
Required Level: 210
Usable Jobs: Ninja classes
Glacier Bow
Matk + 220.
Class: Bow
Attack: 240
Weight: 150
Weapon Level : 5
Required Level: 210
Usable Jobs: Archer classes, Rogue classes
Glacier Revolver
Matk + 230.
Class: Pistol
Attack: 230
Weight: 220
Weapon Level : 5
Required Level: 210
Usable Jobs: Rebellion classes
Glacier Rifle
Matk + 230.
Class: Rifle
Attack: 280
Weight: 260
Weapon Level : 5
Required Level: 210
Usable Jobs: Rebellion classes
Glacier Shotgun
Matk + 200.
Splash attack.
Class: Shotgun
Attack: 300
Weight: 260
Weapon Level : 5
Required Level: 210
Usable Jobs: Rebellion classes
Glacier Gatling
Matk + 200.
Class: Gatling Gun
Attack: 350
Weight: 350
Weapon Level : 5
Required Level: 210
Usable Jobs: Rebellion classes
Glacier Launcher
Matk + 200.
Class: Grenade Launcher
Attack: 300
Weight: 300
Weapon Level : 5
Required Level: 210
Usable Jobs: Rebellion classesEP 19 Enchants
Spoiler
Ice Flower Spell (Str)
Str + 3.
If refine rate is 7 or higher, additional Str + 1.
If refine rate is 9 or higher, additional Str + 1.
If refine rate is 11 or higher, POW + 1, increases melee physical damage by 3%.
Ice Flower Spell (Dex)
Dex + 3.
If refine rate is 7 or higher, additional Dex + 1.
If refine rate is 9 or higher, additional Dex + 1.
If refine rate is 11 or higher, CON + 1, increases long ranged physical damage by 3%.
Ice Flower Spell (Agi)
Agi + 3.
If refine rate is 7 or higher, additional Agi + 1.
If refine rate is 9 or higher, additional Agi + 1.
If refine rate is 11 or higher, WIS + 1, Perfect Hit + 3.
Ice Flower Spell (Int)
Int + 3.
If refine rate is 7 or higher, additional Int + 1.
If refine rate is 9 or higher, additional Int + 1.
If refine rate is 11 or higher, SPL + 1, increases all property magical damage by 3%.
Ice Flower Spell (Vit)
Vit + 3.
If refine rate is 7 or higher, additional Vit + 1.
If refine rate is 9 or higher, additional Vit + 1.
If refine rate is 11 or higher, STA + 1, reduces delay after skill by 3%.
Ice Flower Spell (Luk)
Luk + 3.
If refine rate is 7 or higher, additional Luk + 1.
If refine rate is 9 or higher, additional Luk + 1.
If refine rate is 11 or higher, CRT + 1, increases critical damage by 3%.
Ice Flower Spell (Physical Defense)
Def + 250, Res + 50.
If refine rate is 7 or higher, additional Def + 75, Res + 10.
If refine rate is 9 or higher, additional Def + 100, Res + 10.
If refine rate is 11 or higher, additional Def + 100, Res + 10.
Ice Flower Spell (Magical Defense)
Mdef + 25, Mres + 25.
If refine rate is 7 or higher, additional Mdef + 7, Mres + 5.
If refine rate is 9 or higher, additional Mdef + 10, Mres + 5.
If refine rate is 11 or higher, additional Mdef + 10, Mres + 5.
Ice Flower Spell (Shooter)
Atk + 6%, Atk + 100.
If refine rate is 7 or higher, increases long ranged physical damage by additional 5%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 5%.
If refine rate is 11 or higher, increases long ranged physical damage by additional 5%.
Ice Flower Spell (Warrior)
Atk + 6%, Atk + 100.
If refine rate is 7 or higher, increases melee physical damage by additional 5%.
If refine rate is 9 or higher, increases melee physical damage by additional 5%.
If refine rate is 11 or higher, increases melee physical damage by additional 5%.
Ice Flower Spell (Magician)
Matk + 6%, Matk + 100.
If refine rate is 7 or higher, increases all property magical damage by additional 5%.
If refine rate is 9 or higher, increases all property magical damage by additional 5%.
If refine rate is 11 or higher, increases all property magical damage by additional 5%.
Ice Flower Spell (Reflection Reject)
Reduces damage taken from reflect damage by 4%.
If refine rate is 7 or higher, reduces damage taken from reflect damage by additional 4%.
If refine rate is 9 or higher, reduces damage taken from reflect damage by additional 4%.
If refine rate is 11 or higher, reduces damage taken from reflect damage by additional 4%.
Ice Flower Spell (Power Force)
Atk + 2%, Matk + 2%.
If refine rate is 7 or higher, additional Atk + 2%, Matk + 2%.
If refine rate is 9 or higher, additional Atk + 2%, Matk + 2%.
If refine rate is 11 or higher, additional Atk + 4%, Matk + 4%.
Ice Flower Spell (Delay After Skill)
Reduces delay after skill by 4%.
If refine rate is 7 or higher, reduces delay after skill by additional 4%.
If refine rate is 9 or higher, reduces delay after skill by additional 4%.
If refine rate is 11 or higher, reduces delay after skill by additional 4%.
Ice Flower Spell (Speed)
Flee + 30.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 8%).
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by additional 8%).
If refine rate is 11 or higher, increases attack speed (reduces delay after attack by additional 8%).
Ice Flower Spell (Caster)
Matk + 30, reduces variable casting time by 8%.
If refine rate is 7 or higher, reduces variable casting time by additional 8%.
If refine rate is 9 or higher, reduces variable casting time by additional 8%.
If refine rate is 11 or higher, reduces variable casting time by additional 8%.
Ice Flower Spell (Critical)
Cri + 15.
If refine rate is 7 or higher, increases critical damage by 8%.
If refine rate is 9 or higher, increases critical damage by additional 8%.
If refine rate is 11 or higher, increases critical damage by additional 8%.
Ice Flower Spell (Guide Attack)
Hit + 30.
If refine rate is 7 or higher, Perfect Hit + 8.
If refine rate is 9 or higher, Perfect Hit + 8.
If refine rate is 11 or higher, Perfect Hit + 8.
Ice Flower Spell (Above All)
Reduces physical and magical damage taken from normal and boss enemies by 7%.
If refine rate is 7 or higher, reduces physical and magical damage taken from all property enemies by 7%.
If refine rate is 9 or higher, reduces physical and magical damage taken from all size enemies by 7%.
If refine rate is 11 or higher, reduces physical and magical damage taken from all race monsters (except players) by 7%.
Ice Flower Spell (Powerful)
Increases melee and long ranged physical damage by 3%, increases all property magical damage by 3%.
If refine rate is 7 or higher, increases melee and long ranged physical damage by additional 3%, increases all property magical damage by additional 3%.
If refine rate is 9 or higher, increases melee and long ranged physical damage by additional 3%, increases all property magical damage by additional 3%.
If refine rate is 11 or higher, increases melee and long ranged physical damage by additional 3%, increases all property magical damage by additional 3%.
Ice Flower Spell (Mirror Counter)
Reduces damage taken from reflect damage by 4%.
If refine rate is 7 or higher, reduces damage taken from reflect damage by additional 4%.
If refine rate is 9 or higher, reduces damage taken from reflect damage by additional 5%.
If refine rate is 11 or higher, reduces damage taken from reflect damage by additional 5%.
Ice Flower Spell (Vital)
MaxHP + 5%, MaxHP + 2500.
If refine rate is 7 or higher, additional MaxHP + 5%.
If refine rate is 9 or higher, additional MaxHP + 5%.
If refine rate is 11 or higher, additional MaxHP + 5%.
Ice Flower Spell (Mental)
MaxSP + 5%, MaxSP + 450.
If refine rate is 7 or higher, additional MaxSP + 5%.
If refine rate is 9 or higher, additional MaxSP + 5%.
If refine rate is 11 or higher, additional MaxSP + 5%.
Ice Flower Spell (Heal)
Increases heal effectiveness by 5%.
If refine rate is 7 or higher, increases heal effectiveness by additional 5%.
If refine rate is 9 or higher, increases heal effectiveness by additional 7%.
If refine rate is 11 or higher, increases heal effectiveness by additional 7%.
Ice Flower Spell (Robust)
MaxHP + 5%, MaxSP + 5%, MaxHP + 2000, MaxSP + 350.
If refine rate is 7 or higher, additional MaxHP + 3% and MaxSP + 3%.
If refine rate is 9 or higher, additional MaxHP + 4% and MaxSP + 4%.
If refine rate is 11 or higher, additional MaxHP + 5% and MaxSP + 5%.
Ice Flower Spell (Fixed Casting)
Reduces fixed casting time by 1 second.
Ice Flower Spell (Magical Force)
Increases magical damage against all size enemies by 4%.
If refine rate is 7 or higher, increases magical damage against all size enemies by additional 4%.
If refine rate is 9 or higher, increases magical damage against all size enemies by additional 4%.
If refine rate is 11 or higher, increases magical damage against all size enemies by additional 4%.
Ice Flower Spell (Physical Force)
Increases physical damage against all size enemies by 4%.
If refine rate is 7 or higher, increases physical damage against all size enemies by additional 4%.
If refine rate is 9 or higher, increases physical damage against all size enemies by additional 4%.
If refine rate is 11 or higher, increases physical damage against all size enemies by additional 4%.
Ice Flower Spell (Unlimited Vital)
Has a 3% chance to gain Vit + 50 and Atk + 25% for 10 seconds when dealing physical damage.
Ice Flower Spell (Spell Buster)
Has a 3% chance to gain Int + 50 and Matk + 25% for 10 seconds when dealing magical damage.
Ice Flower Spell (Firing Shot)
Has a 3% chance to gain Dex + 50 and long ranged physical damage bonus by 15% for 10 seconds when dealing physical damage.
Ice Flower Spell (Overpower)
Has a 3% chance to gain Str + 50 and melee physical damage bonus by 15% for 10 seconds when dealing physical damage.
Ice Flower Spell (Fatal Flash)
Has a 3% chance to gain Agi + 50 and critical damage bonus by 25% for 10 seconds when dealing physical damage.
Ice Flower Spell (Lucky Strike)
Has a 3% chance to gain Luk + 50 and all property magical damage bonus by 15% for 10 seconds when dealing magical damage.
Ice Flower Spell (Delay After Attack)
Atk + 30, increases attack speed (reduces delay after attack by 10%).
Ice Flower Spell (Expert Archer)
Hit + 20, increases long ranged physical damage by 10%.
Ice Flower Spell (Fatal)
Cri + 15, increases critical damage by 12%.
Ice Flower Spell (Fighting Spirit)
Perfect Hit + 5, increases melee physical damage by 10%.
Ice Flower Spell (Spell)
Matk + 30, reduces variable casting time by 10%.
Ice Flower Spell (HP Recovery)
Increases HP recovery rate by 50%.
Ice Flower Spell (SP Recovery)
Increases SP recovery rate by 50%.
Ice Flower Spell (Drain Life)
Has a 2% chance to restore 4% of damage as HP when dealing physical damage.
Ice Flower Spell (Drain Soul)
Has a 1% chance to restore 3% of damage as SP when dealing physical damage.
Ice Flower Spell (Magic Healing)
Has a 4% chance to recover 700 HP per 0.5 seconds for 19 times when dealing magical damage.
Ice Flower Spell (Magic Soul)
Has a 2% chance to recover 100 SP per 0.5 seconds for 19 times when dealing magical damage.
Ice Flower Spell (All Force)
Increases melee physical damage by 7%, increases long ranged physical damage by 7%, increases all property magical damage by 7%.
Ice Flower Spell (Dragonic Breath)
Increases Dragon Breath and Dragon Breath - Water damage by 15%.
If refine rate is 7 or higher, increases Dragon Breath and Dragon Breath - Water damage by additional 15%.
If refine rate is 9 or higher, increases Dragon Breath and Dragon Breath - Water damage by additional 15%.
If refine rate is 11 or higher, increases Dragon Breath and Dragon Breath - Water damage by additional 15%, increases Hack and Slasher and Dragonic Breath damage by 15%.
Ice Flower Spell (Cutter Break)
Increases Wind Cutter and Ignition Break damage by 15%.
If refine rate is 7 or higher, increases Wind Cutter and Ignition Break damage by additional 15%.
If refine rate is 9 or higher, increases Wind Cutter and Ignition Break damage by additional 15%.
If refine rate is 11 or higher, increases Wind Cutter damage by additional 15%, reduces cooldown of Ignition Break by 0.5 seconds, increases Storm Slash damage by 15%.
Ice Flower Spell (Hundred Wave)
Increases Sonic Wave and Hundred Spears damage by 15%.
If refine rate is 7 or higher, Increases Sonic Wave and Hundred Spears damage by additional 15%.
If refine rate is 9 or higher, Increases Sonic Wave and Hundred Spears damage by additional 15%.
If refine rate is 11 or higher, Increases Sonic Wave damage by additional 15%, reduces cooldown of Hundred Spears by 0.5 seconds, increases Madness Crusher damage by 15%.
Ice Flower Spell (Brand Lit)
Increases Overbrand and Hesperus Lit damage by 15%.
If refine rate is 7 or higher, Increases Overbrand and Hesperus Lit damage by additional 15%.
If refine rate is 9 or higher, Increases Overbrand and Hesperus Lit damage by additional 15%.
If refine rate is 11 or higher, Increases Overbrand and Hesperus Lit damage by additional 15%, increases Overslash damage by 15%.
Ice Flower Spell (Vanishing Cannon)
Increases Vanishing Point and Cannon Spear damage by 15%.
If refine rate is 7 or higher, increases Vanishing Point and Cannon Spear damage by additional 15%.
If refine rate is 9 or higher, increases Vanishing Point and Cannon Spear damage by additional 15%.
If refine rate is 11 or higher, increases Vanishing Point and Cannon Spear damage by additional 15%, increases Shield Shooting damage by 15%.
Ice Flower Spell (Genesis Pressure)
Increases Gloria Domini and Genesis Ray damage by 15%.
If refine rate is 7 or higher, increases Gloria Domini and Genesis Ray damage by additional 15%.
If refine rate is 9 or higher, increases Gloria Domini and Genesis Ray damage by additional 15%.
If refine rate is 11 or higher, increases Gloria Domini and Genesis Ray damage by additional 15%, increases Cross Rain damage by 15%.
Ice Flower Spell (Boost Cannon)
Increases Knuckle Boost and Arm Cannon damage by 15%.
If refine rate is 7 or higher, increases Knuckle Boost and Arm Cannon damage by additional 15%.
If refine rate is 9 or higher, increases Knuckle Boost and Arm Cannon damage by additional 15%.
If refine rate is 11 or higher, increases Knuckle Boost and Arm Cannon damage by additional 15%, increases Spark Blaster damage by 15%.
Ice Flower Spell (Vulcan Boomerang)
Increases Vulcan Arm and Axe Boomerang damage by 15%.
If refine rate is 7 or higher, Increases Vulcan Arm and Axe Boomerang damage by additional 15%.
If refine rate is 9 or higher, Increases Vulcan Arm and Axe Boomerang damage by additional 15%.
If refine rate is 11 or higher, Increases Vulcan Arm and Axe Boomerang damage by additional 15%, reduces cooldown of Axe Boomerang by 2 seconds, increases Triple Laser damage by 15%.
Ice Flower Spell (Tornado Swing)
Increases Axe Tornado and Power Swing damage by 15%.
If refine rate is 7 or higher, increases Axe Tornado and Power Swing damage by additional 15%.
If refine rate is 9 or higher, increases Axe Tornado and Power Swing damage by additional 15%.
If refine rate is 11 or higher, increases Axe Tornado and Power Swing damage by additional 15%, increases Axe Stomp and Mighty Smash damage by 15%.
Ice Flower Spell (Hell Tornado)
Increases Cart Tornado and Hell Plant damage by 15%.
If refine rate is 7 or higher, increases Cart Tornado and Hell Plant damage by additional 15%.
If refine rate is 9 or higher, increases Cart Tornado and Hell Plant damage by additional 15%.
If refine rate is 11 or higher, increases Cart Tornado and Hell Plant damage by additional 15%, increases Acidified Zone (Water), Acidified Zone (Wind) and Explosive Powder damage by 15%.
Ice Flower Spell (Crazy Cannon)
Increases Crazy Vines and Cart Cannon damage by 15%.
If refine rate is 7 or higher, Increases Crazy Vines and Cart Cannon damage by additional 15%.
If refine rate is 9 or higher, Increases Crazy Vines and Cart Cannon damage by additional 15%.
If refine rate is 11 or higher, Increases Crazy Vines and Cart Cannon damage by additional 15%, reduces cooldown of Crazy Vines by 1.5 seconds.
Ice Flower Spell (Acid Explosion)
Increases Acid Bomb and Spore Explosion damage by 15%.
If refine rate is 7 or higher, increases Acid Bomb and Spore Explosion damage by additional 25%.
If refine rate is 9 or higher, reduces cooldown of Spore Explosion by 2 seconds.
If refine rate is 11 or higher, increases Acid Bomb and Spore Explosion damage by additional 20%, increases Acidified Zone (Fire), Acidified Zone (Ground) and Mayhemic Thorns damage by 15%.
Ice Flower Spell (Sonic Impact)
Increases Sonic Blow and Cross Impact damage by 15%.
If refine rate is 7 or higher, increases Sonic Blow and Cross Impact damage by additional 15%.
If refine rate is 9 or higher, increases Sonic Blow and Cross Impact damage by additional 15%.
If refine rate is 11 or higher, increases Sonic Blow and Cross Impact damage by additional 15%, increases Savage Impact damage by 15%.
Ice Flower Spell (Cutter Slasher)
Increases Cross Ripper Slasher and Rolling Cutter damage by 15%.
If refine rate is 7 or higher, increases Cross Ripper Slasher and Rolling Cutter damage by additional 15%.
If refine rate is 9 or higher, increases Cross Ripper Slasher and Rolling Cutter damage by additional 15%.
If refine rate is 11 or higher, increases Cross Ripper Slasher and Rolling Cutter damage by additional 15%, increases Impact Crater damage by 15%.
Ice Flower Spell (Berserk Slash)
Increases Soul Destroyer and Counter Slash damage by 15%.
If refine rate is 7 or higher, increases Soul Destroyer and Counter Slash damage by additional 15%.
If refine rate is 9 or higher, increases Soul Destroyer and Counter Slash damage by additional 15%.
If refine rate is 11 or higher, increases Soul Destroyer and Counter Slash damage by additional 15%, increases Eternal Slash damage by 15%.
Ice Flower Spell (Fatal Attack)
Increases Fatal Menace and Sightless Mind damage by 15%.
If refine rate is 7 or higher, increases Fatal Menace and Sightless Mind damage by additional 15%.
If refine rate is 9 or higher, increases Fatal Menace and Sightless Mind damage by additional 15%.
If refine rate is 11 or higher, increases Fatal Menace and Sightless Mind damage by additional 15%, increases Abyss Dagger damage by 15%.
Ice Flower Spell (Shadow Spell)
Increases all property magical damage by 15%.
If refine rate is 7 or higher, increases all property magical damage by additional 15%.
If refine rate is 9 or higher, increases all property magical damage by additional 15%.
If refine rate is 11 or higher, increases all property magical damage by additional 15%, increases Abyss Square damage by 15%.
Ice Flower Spell (Angle Shot)
Increases Triangle Shot damage by 15%, increases long ranged physical damage by 5%.
If refine rate is 7 or higher, increases Triangle Shot damage by additional 15%, increases long ranged physical damage by additional 10%.
If refine rate is 9 or higher, increases Triangle Shot damage by additional 15%, increases long ranged physical damage by additional 10%.
If refine rate is 11 or higher, increases Triangle Shot damage by additional 15%, increases long ranged physical damage by additional 15%, increases Frenzy Shot damage by 15%.
Ice Flower Spell (Crimson Strain)
Increases Crimson Rock and Earth Strain damage by 15%.
If refine rate is 7 or higher, increases Crimson Rock and Earth Strain damage by additional 15%.
If refine rate is 9 or higher, increases Crimson Rock and Earth Strain damage by additional 15%.
If refine rate is 11 or higher, increases Crimson Rock and Earth Strain damage by additional 15%, increases Crimson Arrow and Rock Down damage by 15%.
Ice Flower Spell (Jack Lightning)
Increases Jack Frost and Chain Lightning damage by 15%.
If refine rate is 7 or higher, increases Jack Frost and Chain Lightning damage by additional 15%.
If refine rate is 9 or higher, increases Jack Frost and Chain Lightning damage by additional 15%.
If refine rate is 11 or higher, increases Jack Frost and Chain Lightning damage by additional 15%, increases Frozen Slash and Storm Cannon damage by 15%.
Ice Flower Spell (Comet Expansion)
Increases Comet and Soul Expansion damage by 15%.
If refine rate is 7 or higher, increases Comet and Soul Expansion damage by additional 15%.
If refine rate is 9 or higher, increases Comet and Soul Expansion damage by additional 15%, reduces cooldown of Intensification by 30 seconds.
If refine rate is 11 or higher, increases Comet and Soul Expansion damage by additional 15%, increases Soul Vulcan Strike and Mystery Illusion damage by 15%.
Ice Flower Spell (Cloud Buster)
Increases Killing Cloud and Poison Burst damage by 15%.
If refine rate is 7 or higher, increases Killing Cloud and Poison Burst damage by additional 15%.
If refine rate is 9 or higher, increases Killing Cloud and Poison Burst damage by additional 15%, reduces cooldown of Poison Burst by 0.5 seconds.
If refine rate is 11 or higher, increases Killing Cloud and Poison Burst damage by additional 15%, increases Venom Swamp damage by 15%.
Ice Flower Spell (Varetyr Wave)
Increases Varetyr Spear and Psychic Wave damage by 15%.
If refine rate is 7 or higher, increases Varetyr Spear and Psychic Wave damage by additional 15%.
If refine rate is 9 or higher, increases Varetyr Spear and Psychic Wave damage by additional 15%.
If refine rate is 11 or higher, increases Varetyr Spear and Psychic Wave damage by additional 15%, increases Conflagration and Lightning Land damage by 15%.
Ice Flower Spell (Diamond Grave)
Increases Diamond Dust and Earth Grave damage by 15%.
If refine rate is 7 or higher, increases Diamond Dust and Earth Grave damage by additional 15%.
If refine rate is 9 or higher, increases Diamond Dust and Earth Grave damage by additional 15%.
If refine rate is 11 or higher, increases Diamond Dust and Earth Grave damage by additional 15%, increases Diamond Storm and Terra Drive damage by 15%.
Ice Flower Spell (Magnusmus)
Increases Magnus Exorcismus and Adoramus damage by 15%.
If refine rate is 7 or higher, increases Magnus Exorcismus and Adoramus damage by additional 15%.
If refine rate is 9 or higher, increases Magnus Exorcismus and Adoramus damage by additional 15%.
If refine rate is 11 or higher, increases Magnus Exorcismus and Adoramus damage by additional 15%, increases Arbitrium damage by 15%.
Ice Flower Spell (Holy Judex)
Increases Judex damage by 15%, increases holy property magical damage by 5%.
If refine rate is 7 or higher, increases Judex damage by additional 15%, increases holy property magical damage by additional 10%.
If refine rate is 9 or higher, increases Judex damage by additional 15%, increases holy property magical damage by additional 10%.
If refine rate is 11 or higher, increases Judex damage by additional 15%, increases holy property magical damage by additional 15%, increases Framen damage by 15%.
Ice Flower Spell (Melee Duple)
Increases Duple Light damage by 15%, increases melee and long ranged physical damage by 5%.
If refine rate is 7 or higher, increases Duple Light damage by additional 15%, increases melee and long ranged physical damage by additional 10%.
If refine rate is 9 or higher, increases Duple Light damage by additional 15%, increases melee and long ranged physical damage by additional 10%.
If refine rate is 11 or higher, increases Duple Light damage by additional 15%, increases melee and long ranged physical damage by additional 15%, increases Petitio damage by 15%.
Ice Flower Spell (Tiger Empire)
Increases Tiger Cannon and Fallen Empire damage by 15%.
If refine rate is 7 or higher, increases Tiger Cannon and Fallen Empire damage by additional 15%.
If refine rate is 9 or higher, increases Tiger Cannon and Fallen Empire damage by additional 15%.
If refine rate is 11 or higher, increases Tiger Cannon and Fallen Empire damage by additional 15%, increases Third Flame Bomb damage by 15%.
Ice Flower Spell (Rampage Lightning)
Increases Rampage Blast and Lightning Ride damage by 15%.
If refine rate is 7 or higher, Increases Rampage Blast and Lightning Ride damage by additional 15%.
If refine rate is 9 or higher, Increases Rampage Blast and Lightning Ride damage by additional 15%.
If refine rate is 11 or higher, Increases Lightning Ride damage by additional 15%, reduces cooldown of Rampage Blast by 0.5 seconds, increases Explosion Blaster damage by 15%.
Ice Flower Spell (Hell Arrow)
Increases Gates of Hell and Knuckle Arrow damage by 15%.
If refine rate is 7 or higher, increases Gates of Hell and Knuckle Arrow damage by additional 15%.
If refine rate is 9 or higher, increases Gates of Hell and Knuckle Arrow damage by additional 15%.
If refine rate is 11 or higher, increases Gates of Hell and Knuckle Arrow damage by additional 15%, increases Third Punish damage by 15%.
Ice Flower Spell (Aimed Rush)
Increases Aimed Bolt damage by 15%.
If refine rate is 7 or higher, increases Aimed Bolt damage by additional 15%.
If refine rate is 9 or higher, increases Aimed Bolt damage by additional 15%.
If refine rate is 11 or higher, increases Aimed Bolt damage by additional 15%, increases Hawk Rush damage by 15%.
Ice Flower Spell (Breeze Shooting)
Increases Focused Arrow Strike damage by 15%, increases critical damage by 10%.
If refine rate is 7 or higher, increases Focused Arrow Strike damage by additional 15%, increases critical damage by additional 10%.
If refine rate is 9 or higher, increases Focused Arrow Strike damage by additional 15%, increases critical damage by additional 15%.
If refine rate is 11 or higher, increases Focused Arrow Strike damage by additional 15%, increases critical damage by additional 15%, increases Crescive Bolt damage by 15%.
Ice Flower Spell (Storm Gale)
Increases Arrow Storm damage by 15%.
If refine rate is 7 or higher, increases Arrow Storm damage by additional 15%.
If refine rate is 9 or higher, increases Arrow Storm damage by additional 15%.
If refine rate is 11 or higher, increases Arrow Storm damage by additional 15%, increases Gale Storm damage by 15%.
Ice Flower Spell (Sound Metal)
Increases Metallic Sound and Reverberation damage by 15%.
If refine rate is 7 or higher, increases Metallic Sound and Reverberation damage by additional 10%.
If refine rate is 9 or higher, increases Metallic Sound and Reverberation damage by additional 10%.
If refine rate is 11 or higher, increases Metallic Sound and Reverberation damage by additional 15%, increases Metallic Fury damage by 15%.
Ice Flower Spell (Rainstorm)
Increases Severe Rainstorm damage by 15%.
If refine rate is 7 or higher, increases Severe Rainstorm damage by additional 15%.
If refine rate is 9 or higher, increases Severe Rainstorm damage by additional 15%.
If refine rate is 11 or higher, increases Severe Rainstorm damage by additional 15%, increases Rose Blossom damage by 15%.
Ice Flower Spell (Vulcan Shooting)
Increases Arrow Vulcan damage by 20%.
If refine rate is 7 or higher, increases Arrow Vulcan damage by additional 20%.
If refine rate is 9 or higher, increases Arrow Vulcan damage by additional 20%.
If refine rate is 11 or higher, increases Arrow Vulcan and Severe Rainstorm damage by additional 20%, increases Rhythm Shooting damage by 15%.
Ice Flower Spell (Prominence Burst)
Increases Prominence Kick and Solar Burst damage by 15%.
If refine rate is 7 or higher, increases Prominence Kick and Solar Burst damage by additional 15%.
If refine rate is 9 or higher, increases Prominence Kick and Solar Burst damage by additional 15%.
If refine rate is 11 or higher, increases Prominence Kick and Solar Burst damage by additional 15%, increases Sunset Blast damage by 15%.
Ice Flower Spell (Moon Kick)
Increases New Moon Kick and Full Moon Kick damage by 15%.
If refine rate is 7 or higher, increases New Moon Kick and Full Moon Kick damage by additional 15%.
If refine rate is 9 or higher, increases New Moon Kick and Full Moon Kick damage by additional 15%.
If refine rate is 11 or higher, increases New Moon Kick and Full Moon Kick damage by additional 15%, increases Dawn Break damage by 15%.
Ice Flower Spell (Flash Falling)
Increases Flash Kick and Falling Star damage by 15%.
If refine rate is 7 or higher, increases Flash Kick and Falling Star damage by additional 15%.
If refine rate is 9 or higher, increases Flash Kick and Falling Star damage by additional 15%.
If refine rate is 11 or higher, increases Flash Kick and Falling Star damage by additional 15%, increases Star Cannon damage by 15%.
Ice Flower Spell (Eswhoo)
Increases Esma and Eswhoo damage by 15%.
If refine rate is 7 or higher, increases Esma and Eswhoo damage by additional 15%.
If refine rate is 9 or higher, increases Esma and Eswhoo damage by additional 15%.
If refine rate is 11 or higher, increases Esma and Eswhoo damage by additional 15%, increases Talisman of Red Phoenix and Talisman of Black Tortoise damage by 15%.
Ice Flower Spell (Espa)
Increases Espa damage by 15%.
If refine rate is 7 or higher, increases Espa damage by additional 15%.
If refine rate is 9 or higher, increases Espa damage by additional 15%.
If refine rate is 11 or higher, increases Espa damage by additional 15%, increases Talisman of Blue Dragon and Talisman of White Tiger damage by 15%.
Ice Flower Spell (Curse Explosion)
Increases Curse Explosion damage by 15%, increases shadow property magical damage by 5%.
If refine rate is 7 or higher, increases Curse Explosion damage by additional 15%, increases shadow property magical damage by additional 10%.
If refine rate is 9 or higher, increases Curse Explosion damage by additional 15%, increases shadow property magical damage by additional 10%.
If refine rate is 11 or higher, increases Curse Explosion damage by additional 15%, increases shadow property magical damage by additional 15%, increases Exorcism of Malicious Soul damage by 15%.
Ice Flower Spell (Des Hammer Dance)
Increases Desperado, Fire Dance and Hammer of God damage by 15%.
If refine rate is 7 or higher, increases Desperado, Fire Dance and Hammer of God damage by additional 15%.
If refine rate is 9 or higher, increases Desperado, Fire Dance and Hammer of God damage by additional 15%.
If refine rate is 11 or higher, increases Desperado, Fire Dance and Hammer of God damage by additional 15%, increases Only One Bullet damage by 15%.
Ice Flower Spell (Fire Howling Tail)
Increases Fire Rain, Howling Mine and Dragon Tail damage by 15%.
If refine rate is 7 or higher, increases Fire Rain, Howling Mine and Dragon Tail damage by additional 15%.
If refine rate is 9 or higher, increases Fire Rain, Howling Mine and Dragon Tail damage by additional 15%.
If refine rate is 11 or higher, increases Fire Rain, Howling Mine and Dragon Tail damage by additional 15%, increases Wild Fire damage by 15%.
Ice Flower Spell (Storm Buster Trip)
Increases Shattering Storm, Vanishinhg Buster and Round Trip damage by 15%.
If refine rate is 7 or higher, increases Shattering Storm, Vanishinhg Buster and Round Trip damage by additional 15%.
If refine rate is 9 or higher, increases Shattering Storm, Vanishinhg Buster and Round Trip damage by additional 15%.
If refine rate is 11 or higher, increases Shattering Storm, Vanishinhg Buster and Round Trip damage by additional 15%, increases The Vigilante at Night damage by 15%.
Ice Flower Spell (Flame Ice Wind)
Increases Flaming Petals, Freezing Spear and Wind Blade damage by 15%.
If refine rate is 7 or higher, increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 15%.
If refine rate is 9 or higher, increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 15%.
If refine rate is 11 or higher, increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 15%, increases Red Flame Cannon, Cold Blooded Cannon and Thundering Cannon damage by 15%.
Ice Flower Spell (Cross Petal)
Increases Cross Slash and Swirling Petal damage by 15%.
If refine rate is 7 or higher, increases Cross Slash and Swirling Petal damage by additional 15%.
If refine rate is 9 or higher, increases Cross Slash and Swirling Petal damage by additional 15%.
If refine rate is 11 or higher, increases Cross Slash and Swirling Petal damage by additional 15%, increases Shadow Flash and Huuma Shuriken - Construct damage by 15%.
Ice Flower Spell (Exploding Flake Wind)
Increases Exploding Dragon, Snow Flake Draft and First Wind damage by 15%.
If refine rate is 7 or higher, increases Exploding Dragon, Snow Flake Draft and First Wind damage by additional 15%.
If refine rate is 9 or higher, increases Exploding Dragon, Snow Flake Draft and First Wind damage by additional 15%.
If refine rate is 11 or higher, increases Exploding Dragon, Snow Flake Draft and First Wind damage by additional 15%, increases Golden Dragon Cannon and Darkening Cannon damage by 15%.
Ice Flower Spell (Power of Life)
Increases Picky Peck and Lunatic Carrot Beat damage by 15%.
If refine rate is 7 or higher, increases Picky Peck and Lunatic Carrot Beat damage by additional 15%.
If refine rate is 9 or higher, increases Picky Peck and Lunatic Carrot Beat damage by additional 15%.
If refine rate is 11 or higher, increases Picky Peck and Lunatic Carrot Beat damage by additional 15%, increases Chulho Sonic Claw damage by 15%.
Ice Flower Spell (Power of Land)
Increases Silvervine Stem Spear and Catnip Meteor damage by 15%.
If refine rate is 7 or higher, increases Silvervine Stem Spear and Catnip Meteor damage by additional 15%.
If refine rate is 9 or higher, increases Silvervine Stem Spear and Catnip Meteor damage by additional 15%.
If refine rate is 11 or higher, increases Silvervine Stem Spear and Catnip Meteor damage by additional 15%, increases Hyunrok Cannon damage by 15%.
Ice Flower Spell (Power of Savage)
Increases Sprit Of Savage damage by 15%.
If refine rate is 7 or higher, increases Sprit Of Savage damage by additional 15%.
If refine rate is 9 or higher, increases Sprit Of Savage damage by additional 15%.
If refine rate is 11 or higher, increases Sprit Of Savage damage by additional 15%, increases Hogogong Strike damage by 15%.
Ice Flower Spell (Hyper Melee)
Increases Holy Cross and Back Stab damage by 15%.
If refine rate is 7 or higher, increases Holy Cross and Back Stab damage by additional 15%.
If refine rate is 9 or higher, increases Holy Cross and Back Stab damage by additional 15%.
If refine rate is 11 or higher, increases Holy Cross and Back Stab damage by additional 15%, increases Double Bowling Bash and Mega Sonic Blow damage by 15%.
Ice Flower Spell (Hyper Range)
Increases Shield Boomerang damage by 15%.
If refine rate is 7 or higher, increases Shield Boomerang damage by additional 15%.
If refine rate is 9 or higher, increases Shield Boomerang damage by additional 15%.
If refine rate is 11 or higher, increases Shield Boomerang damage by additional 15%, increases Shield Chain Rush and Spiral Pierce Max damage by 15%.
Ice Flower Spell (Hyper Magic)
Increases Meteor Storm and Jupitel Thunder damage by 15%.
If refine rate is 7 or higher, increases Meteor Storm and Jupitel Thunder damage by additional 15%.
If refine rate is 9 or higher, increases Meteor Storm and Jupitel Thunder damage by additional 15%.
If refine rate is 11 or higher, increases Meteor Storm and Jupitel Thunder damage by additional 15%, increases Meteor Storm Buster and Jupitel Thunderstorm damage by 15%.
Glacier Flower Spell (Dragon Breath)
Increases Dragon Breath and Dragon Breath - Water damage by 20%.
Increases Dragon Breath and Dragon Breath - Water damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, increases Dragon Breath and Dragon Breath - Water damage by additional 20%.
If refine rate is 11 or higher, increases Dragon Breath and Dragon Breath - Water damage by additional 20%.
Glacier Flower Spell (Wind Cutter)
Increases Wind Cutter damage by 20%.
Increases Wind Cutter damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, increases Wind Cutter damage by additional 20%.
If refine rate is 11 or higher, increases Wind Cutter damage by additional 20%.
Glacier Flower Spell (Ignition Break)
Increases Ignition Break damage by 20%.
Increases Ignition Break damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, reduces cooldown of Ignition Break by 1 second.
If refine rate is 11 or higher, increases Ignition Break damage by additional 20%.
Glacier Flower Spell (Hundred Spears)
Increases Hundred Spears damage by 20%.
Increases Hundred Spears damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, reduces cooldown of Hundred Spears by 1.5 seconds.
If refine rate is 11 or higher, increases Hundred Spears damage by additional 20%.
Glacier Flower Spell (Sonic Wave)
Increases Sonic Wave damage by 20%.
Increases Sonic Wave damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, reduces cooldown of Sonic Wave by 1.5 seconds.
If refine rate is 11 or higher, increases Sonic Wave damage by additional 20%.
Glacier Flower Spell (Overbrand)
Increases Overbrand damage by 20%.
Increases Overbrand damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, reduces SP consumption of Overbrand by 20%.
If refine rate is 11 or higher, increases Overbrand damage by additional 20%.
Glacier Flower Spell (Hesperus Lit)
Increases Hesperus Lit damage by 20%.
Increases Hesperus Lit damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, increases Hesperus Lit damage by additional 20%.
If refine rate is 11 or higher, increases Hesperus Lit damage by additional 20%.
Glacier Flower Spell (Vanishing Point)
Increases Vanishing Point damage by 20%.
Increases Vanishing Point damage by additional 10%per 3 refine rate.
If refine rate is 9 or higher, increases Vanishing Point damage by additional 20%.
If refine rate is 11 or higher, increases Vanishing Point damage by additional 20%.
Glacier Flower Spell (Cannon Spear)
Increases Cannon Spear damage by 20%.
Increases Cannon Spear damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, reduces cooldown of Cannon Spear by 0.5 seconds.
If refine rate is 11 or higher, increases Cannon Spear damage by additional 20%.
Glacier Flower Spell (Genesis Ray)
Increases Genesis Ray damage by 20%.
Increases Genesis Ray damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, reduces cooldown of Genesis Ray by 1 second.
If refine rate is 11 or higher, increases Genesis Ray damage by additional 20%.
Glacier Flower Spell (Shield Press)
Increases Shield Press damage by 20%.
Increases Shield Press damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, reduces cooldown of Shield Press by 0.25 seconds.
If refine rate is 11 or higher, increases Shield Press damage by additional 20%.
Glacier Flower Spell (Earth Drive)
Increases Earth Drive damage by 20%.
Increases Earth Drive damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, reduces cooldown of Earth Drive by 1.2 seconds.
If refine rate is 11 or higher, increases Earth Drive damage by additional 20%.
Glacier Flower Spell (Knuckle Boost)
Increases Knuckle Boost damage by 20%.
Increases Knuckle Boost damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, increases Knuckle Boost damage by additional 20%.
If refine rate is 11 or higher, increases Knuckle Boost damage by additional 20%.
Glacier Flower Spell (Arm Cannon)
Increases Arm Cannon damage by 20%.
Increases Arm Cannon damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, increases Arm Cannon damage by additional 20%.
If refine rate is 11 or higher, increases Arm Cannon damage by additional 20%, no longer consume Magic Gear Fuel.
Glacier Flower Spell (Axe Tornado)
Increases Axe Tornado damage by 20%.
Increases Axe Tornado damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, reduces cooldown of Axe Tornado by 1 second.
If refine rate is 11 or higher, increases Axe Tornado damage by additional 20%.
Glacier Flower Spell (Power Swing)
Increases Power Swing damage by 20%.
Increases Power Swing damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, increases Power Swing damage by additional 20%.
If refine rate is 11 or higher, increases Power Swing damage by additional 20%.
Glacier Flower Spell (Vulcan Arm)
Increases Vulcan Arm damage by 20%.
Increases Vulcan Arm damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, increases Vulcan Arm damage by additional 20%.
If refine rate is 11 or higher, increases Vulcan Arm damage by additional 20%.
Glacier Flower Spell (Axe Boomerang)
Increases Axe Boomerang damage by 20%.
Increases Axe Boomerang damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, increases Axe Boomerang damage by additional 20%.
If refine rate is 11 or higher, increases Axe Boomerang damage by additional 20%.
Glacier Flower Spell (Cart Tornado)
Increases Cart Tornado damage by 20%.
Increases Cart Tornado damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, increases Cart Tornado damage by additional 20%.
If refine rate is 11 or higher, increases Cart Tornado damage by additional 20%.
Glacier Flower Spell (Cart Cannon)
Increases Cart Cannon damage by 20%.
Increases Cart Cannon damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, increases Cart Cannon damage by additional 20%.
If refine rate is 11 or higher, increases Cart Cannon damage by additional 20%.
Glacier Flower Spell (Spore Explosion)
Increases Spore Explosion damage by 20%.
Increases Spore Explosion damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, reduces cooldown of Spore Explosion by 2 seconds.
If refine rate is 11 or higher, increases Spore Explosion damage by additional 20%.
Glacier Flower Spell (Crazy Vines)
Increases Crazy Vines damage by 20%.
Increases Crazy Vines damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, reduces cooldown of Crazy Vines by 2.5 seconds.
If refine rate is 11 or higher, increases Crazy Vines damage by additional 20%.
Glacier Flower Spell (Cross Ripper Slasher)
Increases Cross Ripper Slasher damage by 20%.
Increases Cross Ripper Slasher damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, increases Cross Ripper Slasher damage by additional 20%.
If refine rate is 11 or higher, increases Cross Ripper Slasher damage by additional 20%.
Glacier Flower Spell (Rolling Cutter)
Increases Rolling Cutter damage by 20%.
Increases Rolling Cutter damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, increases Rolling Cutter damage by additional 20%.
If refine rate is 11 or higher, increases Rolling Cutter damage by additional 20%.
Glacier Flower Spell (Counter Slash)
Increases Counter Slash damage by 20%.
Increases Counter Slash damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, increases Counter Slash damage by additional 20%.
If refine rate is 11 or higher, increases Counter Slash damage by additional 20%.
Glacier Flower Spell (Cross Impact)
Increases Cross Impact damage by 20%.
Increases Cross Impact damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, reduces SP consumption of Cross Impact by 20%.
If refine rate is 11 or higher, increases Cross Impact damage by additional 20%.
Glacier Flower Spell (Fatal Menace)
Increases Fatal Menace damage by 20%.
Increases Fatal Menace damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, increases Fatal Menace damage by additional 20%.
If refine rate is 11 or higher, increases Fatal Menace damage by additional 20%.
Glacier Flower Spell (Triangle Shot)
Increases Triangle Shot damage by 20%.
Increases Triangle Shot damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, increases Triangle Shot damage by additional 20%.
If refine rate is 11 or higher, increases Triangle Shot damage by additional 20%.
Glacier Flower Spell (Feint Bomb)
Increases Feint Bomb damage by 20%.
Increases Feint Bomb damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, increases Feint Bomb damage by additional 20%.
If refine rate is 11 or higher, increases Feint Bomb damage by additional 20%.
Glacier Flower Spell (Shadow Spell)
Has a 7% chance to auto-cast Meteor Storm level 7 when dealing normal melee physical damage.
Increases Meteor Storm damage 25% per 3 refine rate.
If refine rate is 9 or higher, has a 5% chance to auto-cast Psychic Wave level 5 when dealing normal melee physical damage.
If refine rate is 11 or higher, increases Psychic Wave damage by 40%.
Glacier Flower Spell (Elemental Spell)
Increases Crimson Rock, Jack Frost, Chain Lightning and Earth Strain damage by 20%.
Increases Crimson Rock, Jack Frost, Chain Lightning and Earth Strain damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, increases Crimson Rock, Jack Frost, Chain Lightning and Earth Strain damage by additional 20%.
If refine rate is 11 or higher, increases Crimson Rock, Jack Frost, Chain Lightning and Earth Strain damage by additional 20%.
Glacier Flower Spell (Soul Expansion)
Increases Soul Expansion damage by 20%.
Increases Soul Expansion damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, reduces cooldown of Intensification by 30 seconds.
If refine rate is 11 or higher, increases Soul Expansion damage by additional 20%.
Glacier Flower Spell (Comet)
Increases Comet damage by 20%.
Increases Comet damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, reduces SP consumption of Comet by 20%.
If refine rate is 11 or higher, increases Comet damage by additional 20%.
Glacier Flower Spell (Psychic Wave)
Increases Psychic Wave damage by 20%.
Increases Psychic Wave damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, reduces cooldown of Psychic Wave by 1.5 seconds.
If refine rate is 11 or higher, increases Psychic Wave damage by additional 20%.
Glacier Flower Spell (Diamond Dust)
Increases Diamond Dust damage by 20%.
Increases Diamond Dust damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, increases Diamond Dust damage by additional 20%.
If refine rate is 11 or higher, increases Diamond Dust damage by additional 20%.
Glacier Flower Spell (Varetyr Spear)
Increases Varetyr Spear damage by 20%.
Increases Varetyr Spear damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, reduces cooldown of Varetyr Spear by 2 seconds.
If refine rate is 11 or higher, increases Varetyr Spear damage by additional 20%.
Glacier Flower Spell (Earth Grave)
Increases Earth Grave damage by 20%.
Increases Earth Grave damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, reduces cooldown of Earth Grave by 2 seconds.
If refine rate is 11 or higher, increases Earth Grave damage by additional 20%.
Glacier Flower Spell (Poison Burst)
Increases Poison Burst damage by 20%.
Increases Poison Burst damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, reduces cooldown of Poison Burst by 1 second.
If refine rate is 11 or higher, increases Poison Burst damage by additional 20%.
Glacier Flower Spell (Adoramus)
Increases Adoramus damage by 20%.
Increases Adoramus damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, increases Adoramus damage by additional 20%.
If refine rate is 11 or higher, increases Adoramus damage by additional 20%.
Glacier Flower Spell (Judex)
Increases Judex damage by 20%.
Ifncreases Judex damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, increases Judex damage by additional 20%.
If refine rate is 11 or higher, increases Judex damage by additional 20%.
Glacier Flower Spell (Duple Light)
Increases Duple Light damage by 20%.
Increases Duple Light damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, increases Duple Light damage by additional 20%.
If refine rate is 11 or higher, increases Duple Light damage by additional 20%.
Glacier Flower Spell (Tiger Cannon)
Increases Tiger Cannon damage by 20%.
Increases Tiger Cannon damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, reduces cooldown of Tiger Cannon by 1 second.
If refine rate is 11 or higher, increases Tiger Cannon damage by additional 20%.
Glacier Flower Spell (Rampage Blast)
Increases Rampage Blast damage by 20%.
Increases Rampage Blast damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, reduces cooldown of Rampage Blast by 1 second.
If refine rate is 11 or higher, increases Rampage Blast damage by additional 20%.
Glacier Flower Spell (Sky Blow)
Increases Sky Blow damage by 20%.
Increases Sky Blow damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, increases Sky Blow damage by additional 20%.
If refine rate is 11 or higher, increases Sky Blow damage by additional 20%.
Glacier Flower Spell (Lightning Ride)
Increases Lightning Ride damage by 20%.
Increases Lightning Ride damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, increases Lightning Ride damage by additional 20%.
If refine rate is 11 or higher, increases Lightning Ride damage by additional 20%.
Glacier Flower Spell (Knuckle Arrow)
Increases Knuckle Arrow damage by 20%.
Increases Knuckle Arrow damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, increases Knuckle Arrow damage by additional 20%.
If refine rate is 11 or higher, increases Knuckle Arrow damage by additional 20%.
Glacier Flower Spell (Aimed Bolt)
Increases Aimed Bolt damage by 20%.
Increases Aimed Bolt damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, reduces cooldown of Aimed Bolt by 1 second.
If refine rate is 11 or higher, increases Aimed Bolt damage by additional 20%.
Glacier Flower Spell (Arrow Storm)
Increases Arrow Storm damage by 20%.
Increases Arrow Storm damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, reduces cooldown of Arrow Storm by 1.2 seconds.
If refine rate is 11 or higher, increases Arrow Storm damage by additional 20%.
Glacier Flower Spell (Warg Strike)
Increases Warg Strike damage by 20%.
Increases Warg Strike damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, increases Warg Strike damage by additional 20%.
If refine rate is 11 or higher, increases Warg Strike damage by additional 20%.
Glacier Flower Spell (Severe Rainstorm)
Increases Severe Rainstorm damage by 20%.
Increases Severe Rainstorm damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, reduces cooldown of Severe Rainstorm by 2 seconds.
If refine rate is 11 or higher, increases Severe Rainstorm damage by additional 20%.
Glacier Flower Spell (Metallic Sound)
Increases Metallic Sound damage by 20%.
Increases Metallic Sound damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, reduces cooldown of Metallic Sound by 2 seconds.
If refine rate is 11 or higher, increases Metallic Sound damage by additional 20%.
Glacier Flower Spell (Reverberation)
Increases Reverberation damage by 20%.
Increases Reverberation damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, increases Reverberation damage by additional 20%.
If refine rate is 11 or higher, increases Reverberation damage by additional 20%.
Glacier Flower Spell (Prominence Burst)
Increases Prominence Kick and Solar Burst damage by 20%.
Increases Prominence Kick and Solar Burst damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, increases Prominence Kick and Solar Burst damage by additional 20%.
If refine rate is 11 or higher, increases Prominence Kick and Solar Burst damage by additional 20%.
Glacier Flower Spell (Moon Kick)
Increases New Moon Kick and Full Moon Kick damage by 20%.
Increases New Moon Kick and Full Moon Kick damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, increases New Moon Kick and Full Moon Kick damage by additional 20%.
If refine rate is 11 or higher, increases New Moon Kick and Full Moon Kick damage by additional 20%.
Glacier Flower Spell (Flash Falling)
Increases Flash Kick and Falling Star damage by 20%.
Increases Flash Kick and Falling Star damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, increases Flash Kick and Falling Star damage by additional 20%.
If refine rate is 11 or higher, increases Flash Kick and Falling Star damage by additional 20%.
Glacier Flower Spell (Espa)
Increases Espa damage by 20%.
Increases Espa damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, increases Espa damage by additional 20%.
If refine rate is 11 or higher, increases Espa damage by additional 20%.
Glacier Flower Spell (Eswhoo)
Increases Eswhoo damage by 20%.
Increases Eswhoo damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, increases Eswhoo damage by additional 20%.
If refine rate is 11 or higher, increases Eswhoo damage by additional 20%.
Glacier Flower Spell (Curse Explosion)
Increases Curse Explosion damage by 20%.
Increases Curse Explosion damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, increases Curse Explosion damage by additional 20%.
If refine rate is 11 or higher, increases Curse Explosion damage by additional 20%.
Glacier Flower Spell (Fire Dance)
Increases Fire Dance damage by 20%.
Increases Fire Dance damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, increases Fire Dance damage by additional 20%.
If refine rate is 11 or higher, increases Fire Dance damage by additional 20%.
Glacier Flower Spell (Hammer of God)
Increases Hammer of God damage by 20%.
Increases Hammer of God damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, reduces cooldown of Hammer of God by 8 seconds.
If refine rate is 11 or higher, increases Hammer of God damage by additional 20%.
Glacier Flower Spell (Dragon Tail)
Increases Dragon Tail damage by 20%.
Increases Dragon Tail damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, reduces cooldown of Dragon Tail by 2 seconds.
If refine rate is 11 or higher, increases Dragon Tail damage by additional 20%.
Glacier Flower Spell (Storm Buster)
Increases Shatter Storm and Vanishing Buster damage by 20%.
Increases Shatter Storm and Vanishing Buster damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, increases Vanishing Buster damage by additional 20%, reduces cooldown of Shatter Storm by 1 second.
If refine rate is 11 or higher, increases Shatter Storm and Vanishing Buster damage by additional 20%.
Glacier Flower Spell (Round Trip)
Increases Round Trip damage by 20%.
Increases Round Trip damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, increases Round Trip damage by additional 20%.
If refine rate is 11 or higher, increases Round Trip damage by additional 20%.
Glacier Flower Spell (Cross Slash)
Increases Cross Slash damage by 20%.
Increases Cross Slash damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, reduces cooldown of Cross Slash by 2 seconds.
If refine rate is 11 or higher, increases Cross Slash damage by additional 20%.
Glacier Flower Spell (Exploding Flake Wind)
Increases Exploding Dragon, Snow Flake Draft and First Wind damage by 20%.
Increases Exploding Dragon, Snow Flake Draft and First Wind damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, increases Exploding Dragon, Snow Flake Draft and First Wind damage by additional 20%.
If refine rate is 11 or higher, increases Exploding Dragon, Snow Flake Draft and First Wind damage by additional 20%.
Glacier Flower Spell (Flame Ice Wind)
Increases Flaming Petals, Freezing Spear and Wind Blade damage by 20%.
Increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 20%.
If refine rate is 11 or higher, increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 20%.
Glacier Flower Spell (Splash Explosion)
Increases Kunai Splash and Kunai Explosion damage by 20%.
Increases Kunai Splash and Kunai Explosion damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, increases Kunai Splash and Kunai Explosion damage by additional 20%.
If refine rate is 11 or higher, increases Kunai Splash and Kunai Explosion damage by additional 20%.
Glacier Flower Spell (Swirling Petal)
Increases Swirling Petal damage by 20%.
Increases Swirling Petal damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, reduces cooldown of Swirling Petal by 2 seconds.
If refine rate is 11 or higher, increases Swirling Petal damage by additional 20%.
Glacier Flower Spell (Silvervine Stem Spear)
Increases Silvervine Stem Spear damage by 20%.
Increases Silvervine Stem Spear damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, increases Silvervine Stem Spear damage by additional 20%.
If refine rate is 11 or higher, increases Silvervine Stem Spear damage by additional 20%.
Glacier Flower Spell (Catnip Meteor)
Increases Catnip Meteor damage by 20%.
Increases Catnip Meteor damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, reduces cooldown of Catnip Meteor by 1.5 seconds.
If refine rate is 11 or higher, increases Catnip Meteor damage by additional 20%.
Glacier Flower Spell (Lunatic Carrot Beat)
Increases Lunatic Carrot Beat damage by 20%.
Increases Lunatic Carrot Beat damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, increases Lunatic Carrot Beat damage by additional 20%.
If refine rate is 11 or higher, increases Lunatic Carrot Beat damage by additional 20%.
Glacier Flower Spell (Picky Peck)
Increases Picky Peck damage by 20%.
Increases Picky Peck damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, increases Picky Peck damage by additional 20%.
If refine rate is 11 or higher, increases Picky Peck damage by additional 20%.
Glacier Flower Spell (Spirit of Savage)
Increases Spirit of Savage damage by 20%.
Increases Spirit of Savage damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, increases Spirit of Savage damage by additional 20%.
If refine rate is 11 or higher, increases Spirit of Savage damage by additional 20%.
Glacier Flower Spell (Holy Cross)
Increases Holy Cross damage by 20%.
Increases Holy Cross damage by additional 20% per 3 refine rate.
If refine rate is 9 or higher, increases Holy Cross damage by additional 30%.
If refine rate is 11 or higher, increases Holy Cross damage by additional 20%.
Glacier Flower Spell (Back Stab)
Increases Back Stab damage by 20%.
Increases Back Stab damage by additional 20% per 3 refine rate.
If refine rate is 9 or higher, increases Back Stab damage by additional 30%.
If refine rate is 11 or higher, increases Back Stab damage by additional 20%.
Glacier Flower Spell (Shield Boomerang)
Increases Shield Boomerang damage by 20%.
Increases Shield Boomerang damage by additional 20% per 3 refine rate.
If refine rate is 9 or higher, increases Shield Boomerang damage by additional 30%.
If refine rate is 11 or higher, increases Shield Boomerang damage by additional 20%.
Glacier Flower Spell (Lord of Vermilion)
Increases Lord of Vermilion damage by 20%.
Increases Lord of Vermilion damage by additional 20% per 3 refine rate.
If refine rate is 9 or higher, increases Lord of Vermilion damage by additional 30%.
If refine rate is 11 or higher, increases Lord of Vermilion damage by additional 20%.
Glacier Flower Spell (Jupitel Thunder)
Increases Jupitel Thunder damage by 20%.
Increases Jupitel Thunder damage by additional 20% per 3 refine rate.
If refine rate is 9 or higher, increases Jupitel Thunder damage by additional 30%.
If refine rate is 11 or higher, increases Jupitel Thunder damage by additional 20%.
Glacier Flower Spell (Meteor Storm)
Increases Meteor Storm damage by 20%.
Increases Meteor Storm damage by additional 20% per 3 refine rate.
If refine rate is 9 or higher, increases Meteor Storm damage by additional 30%.
If refine rate is 11 or higher, increases Meteor Storm damage by additional 20%.
Glacier Flower Spell (Storm Gust)
Increases Storm Gust damage by 20%.
Increases Storm Gust damage by additional 20% per 3 refine rate.
If refine rate is 9 or higher, increases Storm Gust damage by additional 30%.
If refine rate is 11 or higher, increases Storm Gust damage by additional 20%.
Glacier Flower Spell (Servant Weapon)
Increases Servant Weapon damage by 10%.
Increases Servant Weapon damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Servant Weapon damage by additional 10%.
Glacier Flower Spell (Hack and Slasher)
Increases Hack and Slasher damage by 10%.
Increases Hack and Slasher damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Hack and Slasher damage by additional 10%.
Glacier Flower Spell (Madness Crusher)
Increases Madness Crusher damage by 10%.
Increases Madness Crusher damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Madness Crusher damage by additional 10%.
Glacier Flower Spell (Storm Slash)
Increases Storm Slash damage by 10%.
Increases Storm Slash damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Storm Slash damage by additional 10%.
Glacier Flower Spell (Overslash)
Increases Overslash damage by 10%.
Increases Overslash damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Overslash damage by additional 10%.
Glacier Flower Spell (Shield Shooting)
Increases Shield Shooting damage by 10%.
Increases Shield Shooting damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Shield Shooting damage by additional 10%.
Glacier Flower Spell (Cross Rain)
Increases Cross Rain damage by 10%.
Increases Cross Rain damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Cross Rain damage by additional 10%.
Glacier Flower Spell (Axe Stomp)
Increases Axe Stomp damage by 10%.
Increases Axe Stomp damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Axe Stomp damage by additional 10%.
Glacier Flower Spell (Acidified Zone)
Increases Acidified Zone (Water/Wind/Ground/Fire) damage by 10%.
Increases Acidified Zone (Water/Wind/Ground/Fire) damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Acidified Zone (Water/Wind/Ground/Fire) damage by additional 10%.
Glacier Flower Spell (Savage Impact)
Increases Savage Impact damage by 10%.
Increases Savage Impact damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Savage Impact damage by additional 10%.
Glacier Flower Spell (Eternal Slash)
Increases Eternal Slash damage by 10%.
Increases Eternal Slash damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Eternal Slash damage by additional 10%.
Glacier Flower Spell (Impact Crater)
Increases Impact Crater damage by 10%.
Increases Impact Crater damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Impact Crater damage by additional 10%.
Glacier Flower Spell (Abyss Dagger)
Increases Abyss Dagger damage by 10%.
Increases Abyss Dagger damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Abyss Dagger damage by additional 10%.
Glacier Flower Spell (Chain Reaction Shot)
Increases Chain Reaction Shot damage by 10%.
Increases Chain Reaction Shot damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Chain Reaction Shot damage by additional 10%.
Glacier Flower Spell (Frenzy Shot)
Increases Frenzy Shot damage by 10%.
Increases Frenzy Shot damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Frenzy Shot damage by additional 10%.
Glacier Flower Spell (Abyss Square)
Increases Abyss Square damage by 10%.
Increases Abyss Square damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Abyss Square damage by additional 10%.
Glacier Flower Spell (Deft Stab)
Increases Deft Stab damage by 10%.
Increases Deft Stab damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Deft Stab damage by additional 10%.
Glacier Flower Spell (Flare Magic)
Increases Floral Flare Road and Crimson Arrow damage by 10%.
Increases Floral Flare Road and Crimson Arrow damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Floral Flare Road and Crimson Arrow damage by additional 10%.
Glacier Flower Spell (Crystal Magic)
Increases Rain of Crystal and Frozen Slash damage by 10%.
Increases Rain of Crystal and Frozen Slash damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Rain of Crystal and Frozen Slash damage by additional 10%.
Glacier Flower Spell (Storm Magic)
Increases Tornado Storm and Storm Cannon damage by 10%.
Increases Tornado Storm and Storm Cannon damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Tornado Storm and Storm Cannon damage by additional 10%.
Glacier Flower Spell (Rock Magic)
Increases Stratum Tremor and Rock Down damage by 10%.
Increases Stratum Tremor and Rock Down damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Stratum Tremor and Rock Down damage by additional 10%.
Glacier Flower Spell (Illusion Soul Magic)
Increases Mystery Illusion and Soul Vulcan Strike damage by 10%.
Increases Mystery Illusion and Soul Vulcan Strike damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Mystery Illusion and Soul Vulcan Strike damage by additional 10%.
Glacier Flower Spell (Diamond Storm)
Increases Diamond Storm damage by 10%.
Increases Diamond Storm damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Diamond Storm damage by additional 10%.
Glacier Flower Spell (Conflagration)
Increases Conflagration damage by 10%.
Increases Conflagration damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Conflagration damage by additional 10%.
Glacier Flower Spell (Lightning Land)
Increases Lightning Land damage by 10%.
Increases Lightning Land damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Lightning Land damage by additional 10%.
Glacier Flower Spell (Terra Drive)
Increases Terra Drive damage by 10%.
Increases Terra Drive damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Terra Drive damage by additional 10%.
Glacier Flower Spell (Venom Swamp)
Increases Venom Swamp damage by 10%.
Increases Venom Swamp damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Venom Swamp damage by additional 10%.
Glacier Flower Spell (Framen)
Increases Framen damage by 10%.
Increases Framen damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Framen damage by additional 10%.
Glacier Flower Spell (Arbitrium)
Increases Arbitrium damage by 10%.
Increases Arbitrium damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Arbitrium damage by additional 10%.
Glacier Flower Spell (Petitio)
Increases Petitio damage by 10%.
Increases Petitio damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Petitio damage by additional 10%.
Glacier Flower Spell (Faith)
Increases Second Faith and Third Punish damage by 10%.
Increases Second Faith and Third Punish damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Second Faith and Third Punish damage by additional 10%.
Glacier Flower Spell (Judgement)
Increases Second Judgement and Third Consecration damage by 10%.
Increases Second Judgement and Third Consecration damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Second Judgement and Third Consecration damage by additional 10%.
Glacier Flower Spell (Extermination)
Increases Second Flame and Third Flame Bomb damage by 10%.
Increases Second Flame and Third Flame Bomb damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Second Flame and Third Flame Bomb damage by additional 10%.
Glacier Flower Spell (Explosion Blaster)
Increases Explosion Blaster damage by 10%.
Increases Explosion Blaster damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Explosion Blaster damage by additional 10%.
Glacier Flower Spell (Hawk)
Increases Hawk Rush and Hawk Boomerang damage by 10%.
Increases Hawk Rush and Hawk Boomerang damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Hawk Rush and Hawk Boomerang damage by additional 10%.
Glacier Flower Spell (Gale Storm)
Increases Gale Storm damage by 10%.
Increases Gale Storm damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Gale Storm damage by additional 10%.
Glacier Flower Spell (Crescive Bolt)
Increases Crescive Bolt damage by 10%.
Increases Crescive Bolt damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Crescive Bolt damage by additional 10%.
Glacier Flower Spell (Metallic Fury)
Increases Metallic Fury damage by 10%.
Increases Metallic Fury damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Metallic Fury damage by additional 10%.
Glacier Flower Spell (Rhythm Shooting)
Increases Rhythm Shooting damage by 10%.
Increases Rhythm Shooting damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Rhythm Shooting damage by additional 10%.
Glacier Flower Spell (Rose Blossom)
Increases Rose Blossom damage by 10%.
Increases Rose Blossom damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Rose Blossom damage by additional 10%.
Glacier Flower Spell (Sun)
Increases Noon Blast and Sunset Blast damage by 10%.
Increases Noon Blast and Sunset Blast damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Noon Blast and Sunset Blast damage by additional 10%.
Glacier Flower Spell (Moon)
Increases Midnight Kick and Dawn Break damage by 10%.
Increases Midnight Kick and Dawn Break damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Midnight Kick and Dawn Break damage by additional 10%.
Glacier Flower Spell (Star)
Increases Twinkling Galaxy and Star Cannon damage by 10%.
Increases Twinkling Galaxy and Star Cannon damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Twinkling Galaxy and Star Cannon damage by additional 10%.
Glacier Flower Spell (Talisman of Blue Dragon)
Increases Talisman of Blue Dragon damage by 10%.
Increases Talisman of Blue Dragon damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Talisman of Blue Dragon damage by additional 10%.
Glacier Flower Spell (Talisman of White Tiger)
Increases Talisman of White Tiger damage by 10%.
Increases Talisman of White Tiger damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Talisman of White Tiger damage by additional 10%.
Glacier Flower Spell (Talisman of Red Phoenix)
Increases Talisman of Red Phoenix damage by 10%.
Increases Talisman of Red Phoenix damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Talisman of Red Phoenix damage by additional 10%.
Glacier Flower Spell (Talisman of Black Tortoise)
Increases Talisman of Black Tortoise damage by 10%.
Increases Talisman of Black Tortoise damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Talisman of Black Tortoise damage by additional 10%.
Glacier Flower Spell (Exorcism of Malicious Soul)
Increases Exorcism of Malicious Soul damage by 10%.
Increases Exorcism of Malicious Soul damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Exorcism of Malicious Soul damage by additional 10%.
Glacier Flower Spell (Shadow)
Increases Shadow Dance and Shadow Flash damage by 10%.
Increases Shadow Dance and Shadow Flash damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Shadow Dance and Shadow Flash damage by additional 10%.
Glacier Flower Spell (Huuma Shuriken)
Increases Huuma Shuriken - Grasp and Huuma Shuriken - Construct damage by 10%.
Increases Huuma Shuriken - Grasp and Huuma Shuriken - Construct damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Huuma Shuriken - Grasp and Huuma Shuriken - Construct damage by additional 10%.
Glacier Flower Spell (Kunai)
Increases Kunai - Distortion and Kunai - Refraction damage by 10%.
Increases Kunai - Distortion and Kunai - Refraction damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Kunai - Distortion and Kunai - Refraction damage by additional 10%.
Glacier Flower Spell (Ninja Cannon)
Increases Red Flame Cannon, Cold Blooded Cannon, Thundering Cannon, Golden Dragon Cannon and Darkening Cannon damage by 10%.
Increases Red Flame Cannon, Cold Blooded Cannon, Thundering Cannon, Golden Dragon Cannon and Darkening Cannon damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Red Flame Cannon, Cold Blooded Cannon, Thundering Cannon, Golden Dragon Cannon and Darkening Cannon damage by additional 10%.
Glacier Flower Spell (The Vigilante at Night)
Increases The Vigilante at Night damage by 10%.
Increases The Vigilante at Night damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases The Vigilante at Night damage by additional 10%.
Glacier Flower Spell (Only One Bullet)
Increases Only One Bullet damage by 10%.
Increases Only One Bullet damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Only One Bullet damage by additional 10%.
Glacier Flower Spell (Spiral Shooting)
Increases Spiral Shooting damage by 10%.
Increases Spiral Shooting damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Spiral Shooting damage by additional 10%.
Glacier Flower Spell (Magazine for One)
Increases Magazine for One damage by 10%.
Increases Magazine for One damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Magazine for One damage by additional 10%.
Glacier Flower Spell (Wild Fire)
Increases Wild Fire damage by 10%.
Increases Wild Fire damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Wild Fire damage by additional 10%.
Glacier Flower Spell (Grenade)
Increases Basic Grenade, Hasty Fire in the Hole and Grenades Dropping damage by 10%.
Increases Basic Grenade, Hasty Fire in the Hole and Grenades Dropping damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Basic Grenade, Hasty Fire in the Hole and Grenades Dropping damage by additional 10%.
Glacier Flower Spell (Chulho Sonic Claw)
Increases Chulho Sonic Claw damage by 10%.
Increases Chulho Sonic Claw damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Chulho Sonic Claw damage by additional 10%.
Glacier Flower Spell (Hogogong Strike)
Increases Hogogong Strike damage by 10%.
Increases Hogogong Strike damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Hogogong Strike damage by additional 10%.
Glacier Flower Spell (Hyunrok Breeze)
Increases Hyunrok Breeze damage by 10%.
Increases Hyunrok Breeze damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Hyunrok Breeze damage by additional 10%.
Glacier Flower Spell (Hyunrok Cannon)
Increases Hyunrok Cannon damage by 10%.
Increases Hyunrok Cannon damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Hyunrok Cannon damage by additional 10%.
Glacier Flower Spell (Double Bowling Bash)
Increases Double Bowling Bash damage by 10%.
Increases Double Bowling Bash damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Double Bowling Bash damage by additional 10%.
Glacier Flower Spell (Mega Sonic Blow)
Increases Mega Sonic Blow damage by 10%.
Increases Mega Sonic Blow damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Mega Sonic Blow damage by additional 10%.
Glacier Flower Spell (Shield Chain Rush)
Increases Shield Chain Rush damage by 10%.
Increases Shield Chain Rush damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Shield Chain Rush damage by additional 10%.
Glacier Flower Spell (Spiral Pierce Max)
Increases Spiral Pierce Max damage by 10%.
Increases Spiral Pierce Max damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Spiral Pierce Max damage by additional 10%.
Glacier Flower Spell (Meteor Thunder)
Increases Meteor Storm Buster and Jupitel Thunderstorm damage by 10%.
Increases Meteor Storm Buster and Jupitel Thunderstorm damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Meteor Storm Buster and Jupitel Thunderstorm damage by additional 10%.
Glacier Flower Spell (Hell's Jack)
Increases Hell's Drive and Jack Frost Nova damage by 10%.
Increases Hell's Drive and Jack Frost Nova damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Hell's Drive and Jack Frost Nova damage by additional 10%.
Glacier Flower Spell (Napalm Gravitation)
Increases Napalm Vulcan Strike and Ground Gravitation damage by 10%.
Increases Napalm Vulcan Strike and Ground Gravitation damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Napalm Vulcan Strike and Ground Gravitation damage by additional 10%.
Glacier Flower Spell (Atk)
Atk + 20 and increases melee and long ranged physical damage by 5% per 3 refine rate.
If refine rate is 9 or higher, Atk + 10%.
If refine rate is 11 or higher, P.Atk + 5.
When enchanted on two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, increases melee and long ranged physical damage by additional 10%.
Glacier Flower Spell (Matk)
Matk + 20 and increases all property magical damage by 5% per 3 refine rate.
If refine rate is 9 or higher, Matk + 10%.
If refine rate is 11 or higher, S.Matk + 5.
When enchanted on two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, increases all property magical damage by additional 10%.
Glacier Flower Spell (Cri)
Cri + 4 and increases critical damage by 5% per 3 refine rate.
If refine rate is 9 or higher, increases critical damage by additional 10%.
If refine rate is 11 or higher, C.Rate + 5.
When enchanted on two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, increases critical damage by additional 10%.
Glacier Flower Spell (Variable Casting)
Reduces variable casting time by 7%.
If refine rate is 9 or higher, reduces variable casting time by additional 8%.
When enchanted on two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, reduces variable casting time by additional 5%.
Glacier Flower Spell (Attack Speed)
Increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases additional attack speed (reduces delay after attack by additional 8%).
When enchanted on two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, ASPD + 1.
Glacier Flower Spell (Delay After Skill)
Reduces delay after skill by 7%.
If refine rate is 9 or higher, reduces delay after skill by additional 8%.
When enchanted on two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, reduces delay after skill by additional 5%.
Glacier Flower Spell (Physical - Race)
Increases physical damage against all race monsters by 10%.
If refine rate is 9 or higher, increases physical damage against all race monsters by additional 10%.
When enchanted on two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, increases physical damage against all race monsters by additional 15%.
Glacier Flower Spell (Magical - Race)
Increases magical damage against all race monsters by 10%.
If refine rate is 9 or higher, increases magical damage against all race monsters by additional 10%.
When enchanted on two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, increases magical damage against all race monsters by additional 15%.
Glacier Flower Spell (Physical - Size)
Increases physical damage against all size enemies by 10%.
If refine rate is 9 or higher, increases physical damage against all size enemies by additional 10%.
When enchanted on two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, increases physical damage against all size enemies by additional 15%.
Glacier Flower Spell (Magical - Size)
Increases magical damage against all size enemies by 10%.
If refine rate is 9 or higher, increases magical damage against all size enemies by additional 10%.
When enchanted on two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, increases magical damage against all size enemies by additional 15%.
Glacier Flower Spell (Physical - Property)
Increases physical damage against all property enemies by 10%.
If refine rate is 9 or higher, increases physical damage against all property enemies by additional 10%.
When enchanted on two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, increases physical damage against all race enemies by additional 15%.
Glacier Flower Spell (Magical - Property)
Increases magical damage against all property enemies by 10%.
If refine rate is 9 or higher, increases magical damage against all property enemies by additional 10%.
When enchanted on two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, increases magical damage against all property enemies by additional 15%.- 1
- 1
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Ears of Grisly Soul
Increases physical damage against small, medium and large size monsters by 10%.
Reduces damage taken from players by 5%.
Skill casting can't be interrupted.
If user learned Earth Shaker level 5, reduces fixed casting time of Lion's Howl by 100%, reduces cooldown of Lion's Howl by 9.5 seconds,
when equipped with Devil's Hand, the cooldown reduction of Lion's Howl is disabled.
If user learned Lightning Ride level 5, attack speed + 15%.
Class: Headgear
Defense: 2
Location: Middle
Weight: 30
Required Level: 100
Usable Jobs: All
Improved Powered Suit [1]
MaxHP + 10%, MaxSP + 10%.
If user learned Arm Cannon level 5, Atk + 1 per 1 base level.
If user learned Neutral Barrier level 3, increases long ranged physical damage by 70%.
Reduces delay after skill by 10% per each level of Pile Bunker user learned.
If refine rate is 5 or higher, increases Arm Cannon, Ice Launcher and Flame Launcher damage by 50%.
If refine rate is 7 or higher, increases Arm Cannon, Ice Launcher and Flame Launcher damage by 50%.
Class: Armor
Defense: 120
Weight: 100
Required Level: 100
Usable Jobs: All
Fluffy Shark Pajamas [1]
Can't be destroyed.
Mdef + 15.
Increases heal effectiveness by 10%.
If user learned Spirit of Sea level 1, has a chance to auto-cast Tuna Party as the same skill level as user learned when receiving melee physical damage or magical damage.
Reduces casting time of seafood type skills by 10% per each level of Tasty Shrimp Party user learned.
MaxHP + 10% per each level of Grooming user learned.
If user learned Purring level 5, reduces damage taken from boss monsters by 5%.
If refine rate is 5 or higher, Perfect Dodge + 5, increases heal effectiveness by 10%.
If refine rate is 7 or higher, Perfect Dodge + 5, increases heal effectiveness by 10%.
Class: Armor
Defense: 100
Weight: 10
Required Level: 100
Usable Jobs: All
Traveler Ring [1]
Agi + 7.
Increases physical damage by 10%.
Increases Severe Rainstorm damage by 1% per 3 base level.
If user learned Infinite Humming level 5, recovers 100 HP and 10 SP when killing monsters with physical damage.
If user learned Severe Rainstorm level 5, increases physical damage against boss monsters by 15%.
If user learned Frigg's Song level 5, MaxHP + 25%.
If user learned Gloomy Shyness level 5, Perfect Hit + 15.
When equipped with Hero and both are equipped by Minstrel or Wanderer, negates size penalty, has a chance to gain No Limits level 5 for 20 seconds when using Severe Rainstorm.
When this accessory is unequipped, cancels the effects of No Limits.
Class: Accessory
Defense: 0
Weight: 30
Required Level: 100
Usable Jobs: All- 1
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New dual enchant stones
Spoiler
Critical Stone (Dual)
Increases critical damage by 10%, Cri + 10.
Concentration Stone (Dual)
CON + 5.New set of class enchant stones for Archbishop, Ranger and Shadow Chaser
Spoiler
Archbishop Stone (Upper)
Reduces delay after skill by 3% per each level of Clementia user learned.
When equipped with Archbishop Stone (Garment), increases all property magical damage by 15%.
When equipped with Archbishop Stone II (Garment), increases magical damage against all size enemies by 15%.
Archbishop Stone (Middle)
Reduces variable casting time by 3% per each level of Lauda Agnus user learned.
When equipped with Archbishop Stone (Garment), increases Adoramus damage by 15%.
When equipped with Archbishop Stone II (Garment), increases Judex damage by 15%.
Archbishop Stone (Lower)
Reduces fixed casting time by 0.1 seconds per each level of Expiatio user learned.
When equipped with Archbishop Stone (Garment), increases magical damage against all race monsters (except players) by 15%.
When equipped with Archbishop Stone II (Garment), increases all property magical damage by 15%.
Ranger Stone (Upper)
Reduces delay after skill by 1% per 2 levels of Main Ranger user learned.
When equipped with Ranger Stone (Garment), reduces cooldown of No Limits by 45 seconds.
When equipped with Ranger Stone II (Garment), increases Focused Arrow Strike damage by 15%.
Ranger Stone (Middle)
Reduces variable casting time by 1% per each level of Trap Research user learned.
When equipped with Ranger Stone (Garment), increases Arrow Storm damage by 15%.
When equipped with Ranger Stone II (Garment), increases Aimed Bolt damage by 15%.
Ranger Stone (Lower)
Increases long range physical damage by 2% per each level of Fear Breeze user learned.
When equipped with Ranger Stone (Garment), has a 2% chance to restore 1% of damage as SP when dealing physical damage.
When equipped with Ranger Stone II (Garment), increases physical damage against all size enemies by 15%.
Shadow Chaser Stone (Upper)
Increases attack speed (reduces delay after attack by 2%) each level of Urgent Escape user learned.
When equipped with Shadow Chaser Stone (Garment), increases Feint Bomb damage by 15%.
When equipped with Shadow Chaser Stone II (Garment), has a 1% chance to restore 1% of damage as SP when dealing physical damage.
Shadow Chaser Stone (Middle)
Reduces delay after skill by 1% each level of Shadow Formation user learned.
When equipped with Shadow Chaser Stone (Garment), increases Triangle Shot damage by 15%.
When equipped with Shadow Chaser Stone II (Garment), increases Fatal Menace damage by 15%.
Shadow Chaser Stone (Lower)
Increases melee and long ranged physical damage by 1% each level of Reproduce user learned.
When equipped with Shadow Chaser Stone (Garment), increases physical damage against all property enemies by 15%.
When equipped with Shadow Chaser Stone II (Garment), increases physical damage against all size enemies by 15%. -
EP 19 Cards (updated on January 19, 2022)
Spoiler
Ice Gangu Card
Matk + 10, S.Matk + 1.
Increases water property magical damage by 4%, increases SP consumption of skills by 7%.
If refine rate is 9 or higher, increases water property magical damage by additional 3%.
If refine rate is 11 or higher, reduces variable casting time by 5%.
Compounded on : Headgear
Suffix : of Snowflake
Shining Seaweed Card
ATK + 10, P.Atk + 1.
Increases melee physical damage by 3%, increases SP consumption of skills by 7%.
If refine rate is 9 or higher, increases melee physical damage by additional 2%.
If refine rate is 11 or higher, reduces variable casting time by 5%.
Compounded on : Headgear
Suffix : of Seaweed
Ice Straw Card
S.Matk + 1, increases SP consumption of skills by 7%.
Increases water property magical damage by 4% per 2 refine rate.
When equipped with Ice Gangu Card, Matk + 10%.
Compounded on : Armor
Suffix : of Straw
Unfrost Flower Card
P.Atk + 1, increases SP consumption of skills by 7%.
Increases melee physical damage by 4% per 3 refine rate.
When equipped with Shining Seaweed Card, Atk + 10%.
Compounded on : Armor
Suffix : of Ice-free
Limacina Card
ATK + 10, P.Atk + 1.
Increases long ranged physical damage by 3%, increases SP consumption of skills by 7%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 2%.
If refine rate is 11 or higher, reduces variable casting time by 5%.
Compounded on : Headgear
Suffix : of Limacina
Calmaring Card
Increases water property magical damage by 35%.
Increases SP consumption of skills by 10%.
Compounded on : Accessory (left)
Prefix : Sea Water
Primitive Rgan Card
Increases melee physical damage by 8%.
Compounded on : Accessory (right)
Prefix : Primitive
Lowest Rgan Card
Cri + 6, C.Rate + 1.
Compounded on : Accessory (right)
Prefix : Lowest
Junior Rgan Card
Increases melee physical damage by 8%.
When equipped with Primitive Rgan Card, reduces variable casting time by 8%.
Compounded on : Accessory (left)
Suffix : of Primitive
Intermediate Rgan Card
Cri + 6, C.Rate + 1.
When equipped with Lowest Rgan Card, increases critical damage by 10%.
Compounded on : Accessory (left)
Suffix : of Lowest
Discarded Primitive Rgan Card
Increases shadow property magical damage by 35%.
Increases SP consumption of skills by 10%.
Compounded on : Accessory (left)
Suffix : of Dark Spell
Discarded Intermediate Rgan Card
Increases ghost property magical damage by 35%.
Increases SP consumption of skills by 10%.
Compounded on : Accessory (left)
Suffix : of Telekinetic Spell
Cave Calmaring Card
Increases poison property magical damage by 35%.
Increases SP consumption of skills by 10%.
Compounded on : Accessory (left)
Suffix : of Poison Spell
Cave Flower Card
Reduces damage taken from neutral property by 15%.
Increases ghost property magical damage by 3% per refine rate.
When equipped with Discarded Primitive Rgan Card, reduces damage taken from neutral property by additional 5%.
Compounded on : Garment
Suffix : of Telekinetic Power
Hallucigenia Baby Card
Def - 30, Res + 15.
Reduces physical and magical damage taken from earth property enemies, insect race monsters and small size enemies by 15%.
Compounded on : Shield
Prefix : Insect-proof
Hallucigenia Card
MaxHP - 10%, MaxSP + 10%.
P.Atk + 1, S.Matk + 1.
When equipped with Hallucigenia Baby Card, increases physical and magical damage against earth property enemies, insect race monsters and small size enemies by 9%.
Compounded on : Shoes
Suffix : of Pesticide
One Eye Dollocaris Card
Reduces damage taken from neutral property by 20%.
If refine rate is lower than 12, reduces shadow, holy, ghost and neutral property magical damage by 25%.
If refine rate is 12 or higher, increases shadow, holy, ghost and neutral property magical damage by 25%.
If level of compounded equipment is 2, increases shadow, holy, ghost and neutral property magical damage by 8%.
Compounded on : Garment
Prefix : Higher Level
Two Eyes Dollocaris Card
Def + 100, Res + 50.
If refine rate is lower than 12, MaxHP - 30%, Atk - 10%, Matk - 10%.
If refine rate is 12 or higher, MaxHP + 30%, Atk + 10%, Matk + 10%.
If level of compounded equipment is 2, Res + 50.
Compounded on : Armor
Prefix : Higher Level
Ultra Limacina Card
Atk + 5%, Matk + 5%.
P.Atk + 2 and S.Matk + 2 per 3 refine rate.
If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds.
Compounded on : Headgear
Suffix : of Ultra Power
Simulation Juncea Card
P.Atk + 20, S.Matk + 20.
The armor can't be destroyed.
Compounded on : Armor
Suffix : of Sim
Renovated Superior Rgan Card
Reduces physical and magical damage taken from all race monsters (except players) by 15%.
If refine rate is lower than 12, increases physical and magical damage taken from all size enemies by 25%.
If refine rate is 12 or higher, reduces physical and magical damage taken from all size enemies by 25%.
If level of compounded equipment is 2, Res + 50, Mres + 50.
Compounded on : Shield
Prefix : Higher Level
Entangled Intermediate Rgan Card
Cri + 5.
If refine rate is lower than 12, Cri - 15, reduces critical damage by 10%.
If refine rate is 12 or higher, Cri + 15, increases critical damage by 10%.
If level of compounded equipment is 2, C.Rate + 5.
Compounded on : Shoes
Prefix : Higher Level
Heart Hunter AT Card
P.Atk + 1, increases SP consumption of skills by 7%.
Increases long ranged physical damage by 4% per 3 refine rate.
When equipped with Limacina Card, Atk + 10%.
Compounded on : Armor
Suffix : of Heart Hunting
Aquila Card
Increases poison and undead property magical damage by 100%.
Increases damage taken from all property by 30%.
Compounded on : Garment
Prefix : AquilaSource :
https://www.divine-pride.net/forum/index.php?/topic/5559-kro-main-changelog-january-19-2022/
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8 hours ago, Revenant said:
I saw a vid where if you use "Savage Impact" under "Cloaking" (Not Exceed Cloaking), there's no change in damage but you didn't lose the cloaking status. Is this true? Thank you
Here's the vid
Sorry. this is private server.
-
16 hours ago, Revenant said:
Is the instance floor only at 12F or start from 9F floor?
AFAIK the instance has 7 floors, imitated from 7th floor and so on.
More info : https://hazyforest.com/instances:thanatos
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Lord Bearer's set
Mega Blitz set
Spoiler
Lord Bearer's Shadow Shoes
MaxHP + 1% per 2 refine rate.
If refine rate is 7 or higher, increases physical and magical damage against all size enemies by 5%.
If refine rate is 9 or higher, additional MaxHP + 5%.
Class: Shadow equipment
Location: Shoes
Weight: 0
Required Level: 1
Usable Jobs: All
Lord Bearer's Shadow Armor
MaxHP + 1% per 2 refine rate.
If refine rate is 7 or higher, increases physical and magical damage against all size enemies by 5%.
If refine rate is 9 or higher, additional MaxHP + 5%.
When Lord Bearer's set (Armor, Shoes) are equipped together, all trait status + 2,
if the sum of refine rate of set is 18 or higher, MaxHP - 20%, gains permanent Endure effect,
if the sum of refine rate of set is 20, MaxHP + 25%.
Class: Shadow equipment
Location: Armor
Weight: 0
Required Level: 1
Usable Jobs: All
Lord Bearer's Shadow Pendant
MaxHP + 1% per 2 refine rate.
If refine rate is 7 or higher, increases physical and magical damage against all size enemies by 5%.
If refine rate is 9 or higher, additional MaxHP + 5%.
Class: Shadow equipment
Location: Pendant
Weight: 0
Required Level: 1
Usable Jobs: All
Lord Bearer's Shadow Earring
MaxHP + 1% per 2 refine rate.
If refine rate is 7 or higher, increases physical and magical damage against all size enemies by 5%.
If refine rate is 9 or higher, additional MaxHP + 5%.
When Lord Bearer's set (Earring, Pendant) are equipped together, all trait status + 2,
if the sum of refine rate of set is 18 or higher, MaxHP - 20%, gains permanent Endure effect,
if the sum of refine rate of set is 20, MaxHP + 25%.
Class: Shadow equipment
Location: Earring
Weight: 0
Required Level: 1
Usable Jobs: All
Mega Blitz Shadow Shield
Cri + 5.
Cri + 2 and C.Rate + 1 per 3 refine rate.
If refine rate is 7 or higher, ASPD + 1, Cri + 3.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 8%), increases critical damage by 5%.
If refine rate is 10 or higher, C.Rate + 3, increases critical damage by additional 3%.
Class: Shadow equipment
Location: Shield
Weight: 0
Required Level: 1
Usable Jobs: All
Mega Blitz Shadow Weapon
Increases attack speed (reduces delay after attack by 5%).
Reduces delay after skill by 1% per 2 refine rate.
If refine rate is 7 or higher, ASPD + 1, increases attack speed (reduces delay after attack by additional 3%).
If refine rate is 9 or higher, reduces delay after skill by additional 2%.
If refine rate is 10 or higher, P.Atk + 2, S.Matk + 2.
Class: Shadow equipment
Location: Weapon
Weight: 0
Required Level: 1
Usable Jobs: All -
Lucky items from January Kachua's Secret Box
Helm of Faith (Kagerou & Oboro)
Helm of Faith II (Kagerou & Oboro)
Helm of Faith (Rebellion)
Helm of Faith II (Rebellion)
Helm of Faith (Soul Reaper)
Helm of Faith II (Soul Reaper)
Helm of Faith (Star Emperor)
Helm of Faith II (Star Emperor)
Helm of Faith (Summoner)
Helm of Faith II (Summoner)
Tiger King Doll Hat-LT
Bacsojin Hat-LT
Spoiler
Helm of Faith (Kagerou & Oboro) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases Swirling Petal damage by 15% per 3 refine rate.
Increases long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.When equipped with Adulter Fides Huuma Shuriken, increases long ranged physical damage by 10%,
increases Swirling Petal damage by 5% per 3 refine rate of weapon.When equipped with Vivatus Fides Huuma Shuriken, increases long ranged physical damage by 10%,
increases Swirling Petal damage by 5% and Huuma Shuriken - Grasp damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Huuma Shuriken - Grasp damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Kagerou classes, Oboro classes
Helm of Faith II (Kagerou & Oboro) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases Cross Slash damage by 15% per 3 refine rate.
Increases long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.When equipped with Adulter Fides Cross Huuma Shuriken, increases long ranged physical damage by 10%,
increases Cross Slash damage by 5% per 3 refine rate of weapon.When equipped with Vivatus Fides Cross Huuma Shuriken, increases long ranged physical damage by 10%,
increases Cross Slash damage by 5% and Kunai - Distortion damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Kunai - Distortion damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Kagerou classes, Oboro classes
Helm of Faith (Rebellion) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases Hammer of God, Fire Dance and Dragon Tail damage by 15% per 3 refine rate.
Increases long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.When equipped with Adulter Fides Rifle, reduces cooldown of Hammer of God by 10 seconds,
increases Hammer of God damage by 5% per 3 refine rate of weapon.When equipped with Adulter Fides Revolver, increases long ranged physical damage by 10%,
increases Fire Dance damage by 5% per 3 refine rate of weapon.When equipped with Adulter Fides Launcher, reduces cooldown of Dragon Tail by 2 seconds,
increases Dragon Tail damage by 5% per 3 refine rate of weapon.When equipped with Vivatus Fides Rifle, reduces cooldown of Hammer of God by 10 seconds,
increases Hammer of God damage by 5% and Only One Bullet damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Only One Bullet damage by additional 15%.When equipped with Vivatus Fides Revolver, increases long ranged physical damage by 10%,
increases Fire Dance damage by 5% and Magazine for One damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Magazine for One damage by additional 15%.When equipped with Vivatus Fides Launcher, reduces cooldown of Dragon Tail by 2 seconds,
increases Dragon Tail damage by 5% and Spiral Shooting damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Spiral Shooting damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Rebellion classes
Helm of Faith II (Rebellion) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases Shatter Storm and Round Trip damage by 15% per 3 refine rate.
Increases long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.When equipped with Adulter Fides Shotgun, increases long ranged physical damage by 10%,
increases Shatter Storm damage by 5% per 3 refine rate of weapon.When equipped with Adulter Fides Gatling Gun, increases long ranged physical damage by 10%,
increases Round Trip damage by 5% per 3 refine rate of weapon.When equipped with Vivatus Fides Shotgun, increases long ranged physical damage by 10%,
increases Shatter Storm damage by 5% and Wildfire damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Wildfire damage by additional 15%.When equipped with Vivatus Fides Gatling Gun, increases long ranged physical damage by 10%,
increases Round Trip damage by 5% and The Vigilante at Night damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases The Vigilante at Night damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Rebellion classes
Helm of Faith (Soul Reaper) [1]
If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
If the user's base level is 230 or higher, SPL + 3, S.Matk + 2.
Matk + 10 per 2 refine rate.
Increases Eswhoo and Espa damage by 15% per 3 refine rate.
Increases all property magical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by additional 0.3 seconds.When equipped with Adulter Fides Soul Stick, increases all property magical damage by 10%,
increases Eswhoo and Espa damage by 5% per 3 refine rate of weapon.When equipped with Vivatus Fides Soul Stick, increases all property magical damage by 10%,
increases Eswhoo and Espa damage by 5%, Talisman of Red Phoenix and Talisman of Black Tortoise damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Talisman of Red Phoenix and Talisman of Black Tortoise damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Soul Reaper classes
Helm of Faith II (Soul Reaper) [1]
If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
If the user's base level is 230 or higher, SPL + 3, S.Matk + 2.
Matk + 10 per 2 refine rate.
Increases Curse Explosion damage by 15% per 3 refine rate.
Increases all property magical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, increases magical damage against all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by additional 0.3 seconds.When equipped with Adulter Fides Dark Wand, reduces cooldown of Evil Spirit's Curse by 2 seconds,
increases Curse Explosion damage by 5% per 3 refine rate of weapon.When equipped with Vivatus Fides Dark Wand, reduces cooldown of Evil Spirit's Curse by 2 seconds,
increases Curse Explosion damage by 5% and Exorcism of Malicious Soul damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Exorcism of Malicious Soul damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Soul Reaper classes
Helm of Faith (Star Emperor) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases New Moon Kick and Full Moon Kick damage by 15% per 3 refine rate.
Increases melee physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.When equipped with Adulter Fides Moon Book, increases melee physical damage by 10%,
increases New Moon Kick and Full Moon Kick damage by 5% per 3 refine rate of weapon.When equipped with Vivatus Fides Moon Book, increases melee physical damage by 10%,
increases New Moon Kick and Full Moon Kick damage by 5% and Midnight Kick damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Midnight Kick damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Star Emperor classes
Helm of Faith II (Star Emperor) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases Falling Star damage by 15% per 3 refine rate.
Increases melee physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.When equipped with Adulter Fides Stardust Book, increases melee physical damage by 10%,
increases Falling Star damage by 5% per 3 refine rate of weapon.When equipped with Vivatus Fides Stardust Book, increases melee physical damage by 10%,
increases Falling Star damage by 5% and Star Cannon damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Star Cannon damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Star Emperor classes
Helm of Faith (Summoner) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases Picky Peck and Lunatic Carrot Beat damage by 15% per 3 refine rate.
Increases long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.When equipped with Adulter Fides Foxtail Model, increases long ranged physical damage by 10%,
increases Picky Peck and Lunatic Carrot Beat damage by 5% per 3 refine rate of weapon.When equipped with Vivatus Fides Foxtail Model, increases long ranged physical damage by 10%,
increases Picky Peck and Lunatic Carrot Beat damage by 5% and Chulho Sonic Claw damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Chulho Sonic Claw damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Summoner (Doram) classes
Helm of Faith II (Summoner) [1]
If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
If the user's base level is 230 or higher, SPL + 3, S.Matk + 2.
Matk + 10 per 2 refine rate.
Increases Silvervine Stem Spear and Catnip Meteor damage by 15% per 3 refine rate.
Increases all property magical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by additional 0.3 seconds.When equipped with Adulter Fides Foxtail Wand, increases all property magical damage by 10%,
increases Silvervine Stem Spear and Catnip Meteor damage by 5% per 3 refine rate of weapon.When equipped with Vivatus Fides Foxtail Wand, increases all property magical damage by 10%,
increases Silvervine Stem Spear and Catnip Meteor damage by 5% and Hyunrok Breeze damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Hyunrok Breeze damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Summoner (Doram) classes
Tiger King Doll Hat-LT [1]
Str + 2, Dex + 2, POW + 2, CON + 2.
Increases attack speed (reduces delay after attack by 10%).
Increases physical damage against brute race enemies by 10%.
Has a chance to gain [Strength of the Beast] for 7 seconds when dealing physical damage.
If refine rate is 7 or higher, increases melee physical damage by 15%.
If refine rate is 9 or higher, Atk + 10%.
If refine rate is 11 or higher, increases melee physical damage by additional 10%.
Effect of [Strength of the Beast],
- Atk + 35 per refine rate.
- If refine rate is 10 or higher, P.Atk + 20.[Bonus by grade]
[Grade D] Atk + 5%, POW + 3.
[Grade C] STA + 2, reduces fixed casting time by 0.5 seconds.
[Grade B] P.Atk + 2, Res + 20.
[Grade A] P.Atk + 7.
Class: Headgear
Defense: 6
Location: Upper
Weight: 40
Armor Level : 2
Required Level: 150
Usable Jobs: All
Bacsojin Hat-LT [1]
Int + 2, Dex + 2, SPL + 2, CON + 2.
Reduces variable casting time by 10%.
Increases magical damage against undead race monsters by 10%.
Has a chance to gain [Divine Willpower] for 7 seconds when dealing magical damage.
If refine rate is 7 or higher, increases all property magical damage by 15%.
If refine rate is 9 or higher, Matk + 10%.
If refine rate is 11 or higher, increases all property magical damage by additional 10%.
Effect of [Divine Willpower],
- Matk + 35 per refine rate.
- If refine rate is 10 or higher, S.Matk + 20.[Bonus by grade]
[Grade D] Matk + 5%, SPL + 3.
[Grade C] WIS + 2, reduces fixed casting time by 0.5 seconds.
[Grade B] S.Matk + 2, Mres + 20.
[Grade A] S.Matk + 7.
Class: Headgear
Defense: 6
Location: Upper
Weight: 40
Armor Level : 2
Required Level: 150
Usable Jobs: All- 1
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Update 09/01/2022 : added new items in (17), (27) and (33).
34. Helm of Faith Enchant
SpoilerHelm of Faith list
Spoiler
Helm of Faith (Warlock) [1]
If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
If the user's base level is 230 or higher, SPL + 3, S.Matk + 2.
Matk + 10 per 2 refine rate.
Increases Soul Expansion damage by 15% per 3 refine rate.
Increases ghost property magical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by additional 0.3 seconds.When equipped with Adulter Fides Rod, increases ghost property magical damage by 10%,
increases Soul Expansion damage by 5% per 3 refine rate of weapon.When equipped with Vivatus Fides Rod, increases ghost property magical damage by 10%,
increases Soul Expansion damage by 5% and Soul Vulcan Strike damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Soul Vulcan Strike damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Warlock classes
Helm of Faith II (Warlock) [1]
If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
If the user's base level is 230 or higher, SPL + 3, S.Matk + 2.
Matk + 10 per 2 refine rate.
Increases Comet damage by 15% per 3 refine rate.
Increases neutral and shadow property magical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by additional 0.3 seconds.When equipped with Adulter Fides Two-handed Staff, increases neutral and shadow property magical damage by 10%,
increases Comet damage by 5% per 3 refine rate of weapon.When equipped with Vivatus Fides Two-handed Staff, increases neutral and shadow property magical damage by 10%,
increases Comet damage by 5% and Mystery Illusion damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Mystery Illusion damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Warlock classes
Helm of Faith (Sura) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases Tiger Cannon damage by 15% per 3 refine rate.
Increases melee physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, MaxHP + 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.When equipped with Adulter Fides Knuckle, increases melee physical damage by 10%,
increases Tiger Cannon damage by 5% per 3 refine rate of weapon.When equipped with Vivatus Fides Knuckle, increases melee physical damage by 10%,
increases Tiger Cannon damage by 5% and Third Flame Bomb damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Third Flame Bomb damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Sura classes
Helm of Faith II (Sura) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases Rampage Blast damage by 15% per 3 refine rate.
Increases long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, MaxSP + 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.When equipped with Adulter Fides Claw, increases long ranged physical damage by 10%,
increases Rampage Blast damage by 5% per 3 refine rate of weapon.When equipped with Vivatus Fides Claw, increases long ranged physical damage by 10%,
increases Rampage Blast damage by 5% and Explosion Blaster damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Explosion Blaster damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Sura classes
Helm of Faith (Archbishop) [1]
If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
If the user's base level is 230 or higher, SPL + 3, S.Matk + 2.
Matk + 10 per 2 refine rate.
Increases Adoramus damage by 15% per 3 refine rate.
Increases neutral and holy property magical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by additional 0.3 seconds.When equipped with Adulter Fides Wand, increases neutral and holy property magical damage by 10%,
increases Adoramus damage by 5% per 3 refine rate of weapon.When equipped with Vivatus Fides Wand, increases neutral and holy property magical damage by 10%,
increases Adoramus damage by 5% and Arbitrium damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Arbitrium damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Archbishop classes
Helm of Faith II (Archbishop) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases Duple Light damage by 15% per 3 refine rate.
Increases melee and long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Cri + 15.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.When equipped with Adulter Fides Bible, increases melee physical damage by 10%,
increases Duple Light damage by 5% per 3 refine rate of weapon.When equipped with Vivatus Fides Bible, increases melee physical damage by 10%,
increases Duple Light damage by 5% and Petitio damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Petitio damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Archbishop classes
Helm of Faith (Shadow Chaser) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases Fatal Menace damage by 15% per 3 refine rate.
Increases melee physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.When equipped with Adulter Fides Dagger, increases melee physical damage by 10%,
increases Fatal Menace damage by 5% per 3 refine rate of weapon.When equipped with Vivatus Fides Dagger, increases melee physical damage by 10%,
increases Fatal Menace damage by 5% and Abyss Dagger damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Abyss Dagger damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Shadow Chaser classes
Helm of Faith II (Shadow Chaser) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases Triangle Shot damage by 15% per 3 refine rate.
Increases long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Cri + 15.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.When equipped with Adulter Fides Crossbow, increases long ranged physical damage by 10%,
increases Triangle Shot damage by 5% per 3 refine rate of weapon.When equipped with Vivatus Fides Crossbow, increases long ranged physical damage by 10%,
increases Triangle Shot damage by 5% and Frenzy Shot damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Frenzy Shot damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Shadow Chaser classes
Helm of Faith (Ranger) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases Arrow Storm damage by 15% per 3 refine rate.
Increases long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.When equipped with Adulter Fides Ballista, increases long ranged physical damage by 10%,
increases Arrow Storm damage by 5% per 3 refine rate of weapon.When equipped with Vivatus Fides Ballista, increases long ranged physical damage by 10%,
increases Arrow Storm damage by 5% and Gale Storm damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Gale Storm damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Ranger classes
Helm of Faith II (Ranger) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases Aimed Bolt damage by 15% per 3 refine rate.
Increases long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Cri + 15.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.When equipped with Adulter Fides Aiming Bow, increases long ranged physical damage by 10%,
increases Aimed Bolt damage by 5% per 3 refine rate of weapon.When equipped with Vivatus Fides Aiming Bow, increases long ranged physical damage by 10%,
increases Aimed Bolt damage by 5% and Crescive Bolt damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Crescive Bolt damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Ranger classes
Helm of Faith (Royal Guard) [1]
If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
If the user's base level is 230 or higher, SPL + 3, S.Matk + 2.
Matk + 10 per 2 refine rate.
Increases Genesis Ray damage by 15% per 3 refine rate.
Increases neutral and holy property magical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by additional 0.3 seconds.When equipped with Adulter Fides Guardian Sword, increases neutral and holy property magical damage by 10%,
increases Genesis Ray damage by 5% per 3 refine rate of weapon.When equipped with Vivatus Fides Guardian Sword, increases neutral and holy property magical damage by 10%,
increases Genesis Ray damage by 5% and Cross Rain damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Cross Rain damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Royal Guard classes
Helm of Faith II (Royal Guard) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases Overbrand damage by 15% per 3 refine rate.
Increases melee physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.When equipped with Adulter Fides Guardian Spear, increases melee physical damage by 10%,
increases Overbrand damage by 5% per 3 refine rate of weapon.When equipped with Vivatus Fides Guardian Spear, increases melee physical damage by 10%,
increases Overbrand damage by 5% and Overslash damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Overslash damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Royal Guard classes
Helm of Faith (Guillotine Cross) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases Counter Slash damage by 15% per 3 refine rate.
Increases melee physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.When equipped with Adulter Fides Katar, increases melee physical damage by 10%,
increases Counter Slash damage by 5% per 3 refine rate of weapon.When equipped with Vivatus Fides Katar, increases melee physical damage by 10%,
increases Counter Slash damage by 5% and Eternal Slash damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Eternal Slash damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Guillotine Cross classes
Helm of Faith II (Guillotine Cross) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases Rolling Cutter damage by 15% per 3 refine rate.
Increases melee physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Cri + 15.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.When equipped with Adulter Fides Chakram, increases melee physical damage by 10%,
increases Rolling Cutter damage by 5% per 3 refine rate of weapon.When equipped with Vivatus Fides Chakram, increases melee physical damage by 10%,
increases Rolling Cutter damage by 5% and Impact Crater damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Impact Crater damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Guillotine Cross classes
Helm of Faith (Sorcerer) [1]
If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
If the user's base level is 230 or higher, SPL + 3, S.Matk + 2.
Matk + 10 per 2 refine rate.
Increases Poison Burst damage by 15% per 3 refine rate.
Increases fire and poison property magical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by additional 0.3 seconds.When equipped with Adulter Fides Poison Book, increases poison property magical damage by 10%,
increases Poison Burst damage by 5% per 3 refine rate of weapon.When equipped with Vivatus Fides Poison Book, increases fire and poison property magical damage by 10%,
increases Poison Burst damage by 5%, Conflagration and Venom Swamp damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Conflagration and Venom Swamp damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Sorcerer classes
Helm of Faith II (Sorcerer) [1]
If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
If the user's base level is 230 or higher, SPL + 3, S.Matk + 2.
Matk + 10 per 2 refine rate.
Increases Psychic Wave damage by 15% per 3 refine rate.
Increases neutral, wind and earth property magical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by additional 0.3 seconds.When equipped with Adulter Fides Magic Book, increases neutral property magical damage by 10%,
increases Psychic Wave damage by 5% per 3 refine rate of weapon.When equipped with Vivatus Fides Magic Book, increases neutral, wind and earth property magical damage by 10%,
increases Psychic Wave damage by 5%, Lightning Land and Terra Drive damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Lightning Land and Terra Drive damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Sorcerer classes
Helm of Faith (Rune Knight) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases Wind Cutter and Ignition Break damage by 15% per 3 refine rate.
Increases melee physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.When equipped with Adulter Fides Two-handed Sword, reduces cooldown of Ignition Break by 0.5 seconds,
increases Wind Cutter and Ignition Break damage by 5% per 3 refine rate of weapon.When equipped with Vivatus Fides Two-handed Sword, reduces cooldown of Ignition Break by 1 second,
increases Wind Cutter and Ignition Break damage by 5% and Storm Slash damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Storm Slash damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Rune Knight classes
Helm of Faith II (Rune Knight) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases Hundred Spears damage by 15% per 3 refine rate.
Increases long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.When equipped with Adulter Fides Lance, reduces cooldown of Hundred Spears by 0.2 seconds,
increases Hundred Spears damage by 5% per 3 refine rate of weapon.When equipped with Vivatus Fides Lance, reduces cooldown of Hundred Spears by 0.5 seconds,
increases Hundred Spears damage by 5% and Madness Crusher damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Madness Crusher damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Rune Knight classes
Helm of Faith (Minstrel & Wanderer) [1]
If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
If the user's base level is 230 or higher, SPL + 3, S.Matk + 2.
Matk + 10 per 2 refine rate.
Increases Metallic Sound damage by 15% per 3 refine rate.
Increases neutral property magical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by additional 0.3 seconds.When equipped with Adulter Fides Harp or Adulter Fides Ribbon, increases neutral property magical damage by 10%,
increases Metallic Sound damage by 5% per 3 refine rate of weapon.When equipped with Vivatus Fides Harp or Vivatus Fides Ribbon, increases neutral property magical damage by 10%,
increases Metallic Sound damage by 5% and Metallic Fury damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Metallic Fury damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Minstrel classes, Wanderer classes
Helm of Faith II (Minstrel & Wanderer) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases Severe Rainstorm damage by 15% per 3 refine rate.
Increases long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Cri + 15.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.When equipped with Adulter Fides Violin or Adulter Fides Chain Rope, increases long ranged physical damage by 10%,
increases Severe Rainstorm damage by 5% per 3 refine rate of weapon.When equipped with Vivatus Fides Violin or Vivatus Fides Chain Rope, increases long ranged physical damage by 10%,
increases Severe Rainstorm damage by 5% and Rhythm Shooting damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Rhythm Shooting damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Minstrel classes, Wanderer classes
Helm of Faith (Mechanic) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases Axe Boomerang and Axe Tornado damage by 15% per 3 refine rate.
Increases melee physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.When equipped with Adulter Fides Axe, increases melee and long ranged physical damage by 10%,
increases Axe Boomerang and Axe Tornado damage by 5% per 3 refine rate of weapon.When equipped with Vivatus Fides Axe, increases melee and long ranged physical damage by 10%,
increases Axe Boomerang and Axe Tornado damage by 5% and Axe Stomp damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Axe Stomp damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Mechanic classes
Helm of Faith II (Mechanic) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases Vulcan Arm damage by 15% per 3 refine rate.
Increases long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.When equipped with Adulter Fides Mace, increases long ranged physical damage by 10%,
increases Vulcan Arm damage by 5% per 3 refine rate of weapon.When equipped with Vivatus Fides Mace, increases long ranged physical damage by 10%,
increases Vulcan Arm damage by 5% and Activation Attack Machine damage by 7% per 3 refine rate of weapon (only applies on self),
if grade of weapon is C or higher, increases Activation Attack Machine damage by additional 15% (only applies on self).
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Mechanic classes
Helm of Faith (Genetic) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases Cart Cannon damage by 15% per 3 refine rate.
Increases long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.When equipped with Adulter Fides Rapier, increases long ranged physical damage by 10%,
increases Cart Cannon damage by 5% per 3 refine rate of weapon.When equipped with Vivatus Fides Rapier, increases long ranged physical damage by 10%,
increases Cart Cannon damage by 5% and Acidified Zone (Water/Wind/Earth/Fire) damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Acidified Zone (Water/Wind/Earth/Fire) damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Genetic classes
Helm of Faith II (Genetic) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases Cart Tornado damage by 15% per 3 refine rate.
Increases melee physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.When equipped with Adulter Fides Rapier, reduces cooldown of Cart Tornado by 0.15 seconds,
increases Cart Tornado damage by 5% per 3 refine rate of weapon.When equipped with Vivatus Fides Rapier, reduces cooldown of Cart Tornado by 0.3 seconds,
increases Cart Tornado damage by 5% and Hell Plant damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Hell Plant damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Genetic classes
Helm of Faith (Kagerou & Oboro) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases Swirling Petal damage by 15% per 3 refine rate.
Increases long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.When equipped with Adulter Fides Huuma Shuriken, increases long ranged physical damage by 10%,
increases Swirling Petal damage by 5% per 3 refine rate of weapon.When equipped with Vivatus Fides Huuma Shuriken, increases long ranged physical damage by 10%,
increases Swirling Petal damage by 5% and Huuma Shuriken - Grasp damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Huuma Shuriken - Grasp damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Kagerou classes, Oboro classes
Helm of Faith II (Kagerou & Oboro) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases Cross Slash damage by 15% per 3 refine rate.
Increases long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.When equipped with Adulter Fides Cross Huuma Shuriken, increases long ranged physical damage by 10%,
increases Cross Slash damage by 5% per 3 refine rate of weapon.When equipped with Vivatus Fides Cross Huuma Shuriken, increases long ranged physical damage by 10%,
increases Cross Slash damage by 5% and Kunai - Distortion damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Kunai - Distortion damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Kagerou classes, Oboro classes
Helm of Faith (Rebellion) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases Hammer of God, Fire Dance and Dragon Tail damage by 15% per 3 refine rate.
Increases long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.When equipped with Adulter Fides Rifle, reduces cooldown of Hammer of God by 10 seconds,
increases Hammer of God damage by 5% per 3 refine rate of weapon.When equipped with Adulter Fides Revolver, increases long ranged physical damage by 10%,
increases Fire Dance damage by 5% per 3 refine rate of weapon.When equipped with Adulter Fides Launcher, reduces cooldown of Dragon Tail by 2 seconds,
increases Dragon Tail damage by 5% per 3 refine rate of weapon.When equipped with Vivatus Fides Rifle, reduces cooldown of Hammer of God by 10 seconds,
increases Hammer of God damage by 5% and Only One Bullet damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Only One Bullet damage by additional 15%.When equipped with Vivatus Fides Revolver, increases long ranged physical damage by 10%,
increases Fire Dance damage by 5% and Magazine for One damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Magazine for One damage by additional 15%.When equipped with Vivatus Fides Launcher, reduces cooldown of Dragon Tail by 2 seconds,
increases Dragon Tail damage by 5% and Spiral Shooting damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Spiral Shooting damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Rebellion classes
Helm of Faith II (Rebellion) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases Shatter Storm and Round Trip damage by 15% per 3 refine rate.
Increases long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.When equipped with Adulter Fides Shotgun, increases long ranged physical damage by 10%,
increases Shatter Storm damage by 5% per 3 refine rate of weapon.When equipped with Adulter Fides Gatling Gun, increases long ranged physical damage by 10%,
increases Round Trip damage by 5% per 3 refine rate of weapon.When equipped with Vivatus Fides Shotgun, increases long ranged physical damage by 10%,
increases Shatter Storm damage by 5% and Wildfire damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Wildfire damage by additional 15%.When equipped with Vivatus Fides Gatling Gun, increases long ranged physical damage by 10%,
increases Round Trip damage by 5% and The Vigilante at Night damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases The Vigilante at Night damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Rebellion classes
Helm of Faith (Soul Reaper) [1]
If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
If the user's base level is 230 or higher, SPL + 3, S.Matk + 2.
Matk + 10 per 2 refine rate.
Increases Eswhoo and Espa damage by 15% per 3 refine rate.
Increases all property magical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by additional 0.3 seconds.When equipped with Adulter Fides Soul Stick, increases all property magical damage by 10%,
increases Eswhoo and Espa damage by 5% per 3 refine rate of weapon.When equipped with Vivatus Fides Soul Stick, increases all property magical damage by 10%,
increases Eswhoo and Espa damage by 5%, Talisman of Red Phoenix and Talisman of Black Tortoise damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Talisman of Red Phoenix and Talisman of Black Tortoise damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Soul Reaper classes
Helm of Faith II (Soul Reaper) [1]
If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
If the user's base level is 230 or higher, SPL + 3, S.Matk + 2.
Matk + 10 per 2 refine rate.
Increases Curse Explosion damage by 15% per 3 refine rate.
Increases all property magical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, increases magical damage against all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by additional 0.3 seconds.When equipped with Adulter Fides Dark Wand, reduces cooldown of Evil Spirit's Curse by 2 seconds,
increases Curse Explosion damage by 5% per 3 refine rate of weapon.When equipped with Vivatus Fides Dark Wand, reduces cooldown of Evil Spirit's Curse by 2 seconds,
increases Curse Explosion damage by 5% and Exorcism of Malicious Soul damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Exorcism of Malicious Soul damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Soul Reaper classes
Helm of Faith (Star Emperor) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases New Moon Kick and Full Moon Kick damage by 15% per 3 refine rate.
Increases melee physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.When equipped with Adulter Fides Moon Book, increases melee physical damage by 10%,
increases New Moon Kick and Full Moon Kick damage by 5% per 3 refine rate of weapon.When equipped with Vivatus Fides Moon Book, increases melee physical damage by 10%,
increases New Moon Kick and Full Moon Kick damage by 5% and Midnight Kick damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Midnight Kick damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Star Emperor classes
Helm of Faith II (Star Emperor) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases Falling Star damage by 15% per 3 refine rate.
Increases melee physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.When equipped with Adulter Fides Stardust Book, increases melee physical damage by 10%,
increases Falling Star damage by 5% per 3 refine rate of weapon.When equipped with Vivatus Fides Stardust Book, increases melee physical damage by 10%,
increases Falling Star damage by 5% and Star Cannon damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Star Cannon damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Star Emperor classes
Helm of Faith (Summoner) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases Picky Peck and Lunatic Carrot Beat damage by 15% per 3 refine rate.
Increases long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.When equipped with Adulter Fides Foxtail Model, increases long ranged physical damage by 10%,
increases Picky Peck and Lunatic Carrot Beat damage by 5% per 3 refine rate of weapon.When equipped with Vivatus Fides Foxtail Model, increases long ranged physical damage by 10%,
increases Picky Peck and Lunatic Carrot Beat damage by 5% and Chulho Sonic Claw damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Chulho Sonic Claw damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Summoner (Doram) classes
Helm of Faith II (Summoner) [1]
If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
If the user's base level is 230 or higher, SPL + 3, S.Matk + 2.
Matk + 10 per 2 refine rate.
Increases Silvervine Stem Spear and Catnip Meteor damage by 15% per 3 refine rate.
Increases all property magical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by additional 0.3 seconds.When equipped with Adulter Fides Foxtail Wand, increases all property magical damage by 10%,
increases Silvervine Stem Spear and Catnip Meteor damage by 5% per 3 refine rate of weapon.When equipped with Vivatus Fides Foxtail Wand, increases all property magical damage by 10%,
increases Silvervine Stem Spear and Catnip Meteor damage by 5% and Hyunrok Breeze damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Hyunrok Breeze damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Summoner (Doram) classesHelm of Faith series can be enchanted on the 3rd and 4th slot.
NPC gives you 2 choices of enchantment on each slot.
1. random enchant
2. guaranteed enchant
The details as below table.
Update (03/02/2022) : Enchantment will use Enchant Ticket instead
Enchants can be upgraded up to 2 times. The details as below table.
Enchants can be reset by using 500,000 zeny with 100% chance of success. All enchants are removed upon resetting.
source : https://hazyforest.com/equipment:enchantment_system
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Spoiler
Lord Bearer's Shadow Shoes
MaxHP + 1% per 2 refine rate.
If refine rate is 7 or higher, increases physical and magical damage against all size enemies by 5%.
If refine rate is 9 or higher, additional MaxHP + 5%.
Class: Shadow equipment
Location: Shoes
Weight: 0
Required Level: 1
Usable Jobs: All
Lord Bearer's Shadow Armor
MaxHP + 1% per 2 refine rate.
If refine rate is 7 or higher, increases physical and magical damage against all size enemies by 5%.
If refine rate is 9 or higher, additional MaxHP + 5%.
When Lord Bearer's set (Armor, Shoes) are equipped together, all stat + 2, MaxHP - 20%, gains permanent Endure effect.
If the sum of refine rate of set is 18 or higher, MaxHP + 25%.
Class: Shadow equipment
Location: Armor
Weight: 0
Required Level: 1
Usable Jobs: All
Lord Bearer's Shadow Pendant
MaxHP + 1% per 2 refine rate.
If refine rate is 7 or higher, increases physical and magical damage against all size enemies by 5%.
If refine rate is 9 or higher, additional MaxHP + 5%.
Class: Shadow equipment
Location: Pendant
Weight: 0
Required Level: 1
Usable Jobs: All
Lord Bearer's Shadow Earring
MaxHP + 1% per 2 refine rate.
If refine rate is 7 or higher, increases physical and magical damage against all size enemies by 5%.
If refine rate is 9 or higher, additional MaxHP + 5%.
When Lord Bearer's set (Earring, Pendant) are equipped together, all stat + 2, MaxHP - 20%, gains permanent Endure effect.
If the sum of refine rate of set is 18 or higher, MaxHP + 25%.
Class: Shadow equipment
Location: Earring
Weight: 0
Required Level: 1
Usable Jobs: All
Mega Blitz Shadow Shield
Cri + 5.
Cri + 2 and C.Rate + 1 per 3 refine rate.
If refine rate is 7 or higher, ASPD + 1, Cri + 3.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 8%), increases critical damage by 5%.
If refine rate is 10 or higher, C.Rate + 3, increases critical damage by additional 3%.
Class: Shadow equipment
Location: Shield
Weight: 0
Required Level: 1
Usable Jobs: All
Mega Blitz Shadow Weapon
Increases attack speed (reduces delay after attack by 5%).
Reduces delay after skill by 1% per 2 refine rate.
If refine rate is 7 or higher, ASPD + 1, increases attack speed (reduces delay after attack by additional 3%).
If refine rate is 9 or higher, reduces delay after skill by additional 2%.
If refine rate is 10 or higher, P.Atk + 2, S.Matk + 2.
Class: Shadow equipment
Location: Weapon
Weight: 0
Required Level: 1
Usable Jobs: All
Helm of Faith (Kagerou & Oboro) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases Swirling Petal damage by 15% per 3 refine rate.
Increases long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.When equipped with Adulter Fides Huuma Shuriken, increases long ranged physical damage by 10%,
increases Swirling Petal damage by 5% per 3 refine rate of weapon.When equipped with Vivatus Fides Huuma Shuriken, increases long ranged physical damage by 10%,
increases Swirling Petal damage by 5% and Huuma Shuriken - Grasp damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Huuma Shuriken - Grasp damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Kagerou classes, Oboro classes
Helm of Faith II (Kagerou & Oboro) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases Cross Slash damage by 15% per 3 refine rate.
Increases long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.When equipped with Adulter Fides Cross Huuma Shuriken, increases long ranged physical damage by 10%,
increases Cross Slash damage by 5% per 3 refine rate of weapon.When equipped with Vivatus Fides Cross Huuma Shuriken, increases long ranged physical damage by 10%,
increases Cross Slash damage by 5% and Kunai - Distortion damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Kunai - Distortion damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Kagerou classes, Oboro classes
Helm of Faith (Rebellion) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases Hammer of God, Fire Dance and Dragon Tail damage by 15% per 3 refine rate.
Increases long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.When equipped with Adulter Fides Rifle, reduces cooldown of Hammer of God by 10 seconds,
increases Hammer of God damage by 5% per 3 refine rate of weapon.When equipped with Adulter Fides Revolver, increases long ranged physical damage by 10%,
increases Fire Dance damage by 5% per 3 refine rate of weapon.When equipped with Adulter Fides Launcher, reduces cooldown of Dragon Tail by 2 seconds,
increases Dragon Tail damage by 5% per 3 refine rate of weapon.When equipped with Vivatus Fides Rifle, reduces cooldown of Hammer of God by 10 seconds,
increases Hammer of God damage by 5% and Only One Bullet damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Only One Bullet damage by additional 15%.When equipped with Vivatus Fides Revolver, increases long ranged physical damage by 10%,
increases Fire Dance damage by 5% and Magazine for One damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Magazine for One damage by additional 15%.When equipped with Vivatus Fides Launcher, reduces cooldown of Dragon Tail by 2 seconds,
increases Dragon Tail damage by 5% and Spiral Shooting damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Spiral Shooting damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Rebellion classes
Helm of Faith II (Rebellion) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases Shatter Storm and Round Trip damage by 15% per 3 refine rate.
Increases long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.When equipped with Adulter Fides Shotgun, increases long ranged physical damage by 10%,
increases Shatter Storm damage by 5% per 3 refine rate of weapon.When equipped with Adulter Fides Gatling Gun, increases long ranged physical damage by 10%,
increases Round Trip damage by 5% per 3 refine rate of weapon.When equipped with Vivatus Fides Shotgun, increases long ranged physical damage by 10%,
increases Shatter Storm damage by 5% and Wildfire damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Wildfire damage by additional 15%.When equipped with Vivatus Fides Gatling Gun, increases long ranged physical damage by 10%,
increases Round Trip damage by 5% and The Vigilante at Night damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases The Vigilante at Night damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Rebellion classes
Helm of Faith (Soul Reaper) [1]
If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
If the user's base level is 230 or higher, SPL + 3, S.Matk + 2.
Matk + 10 per 2 refine rate.
Increases Eswhoo and Espa damage by 15% per 3 refine rate.
Increases all property magical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by additional 0.3 seconds.When equipped with Adulter Fides Soul Stick, increases all property magical damage by 10%,
increases Eswhoo and Espa damage by 5% per 3 refine rate of weapon.When equipped with Vivatus Fides Soul Stick, increases all property magical damage by 10%,
increases Eswhoo and Espa damage by 5%, Talisman of Red Phoenix and Talisman of Black Tortoise damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Talisman of Red Phoenix and Talisman of Black Tortoise damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Soul Reaper classes
Helm of Faith II (Soul Reaper) [1]
If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
If the user's base level is 230 or higher, SPL + 3, S.Matk + 2.
Matk + 10 per 2 refine rate.
Increases Curse Explosion damage by 15% per 3 refine rate.
Increases all property magical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, increases magical damage against all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by additional 0.3 seconds.When equipped with Adulter Fides Dark Wand, reduces cooldown of Evil Spirit's Curse by 2 seconds,
increases Curse Explosion damage by 5% per 3 refine rate of weapon.When equipped with Vivatus Fides Dark Wand, reduces cooldown of Evil Spirit's Curse by 2 seconds,
increases Curse Explosion damage by 5% and Exorcism of Malicious Soul damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Exorcism of Malicious Soul damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Soul Reaper classes
Helm of Faith (Star Emperor) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases New Moon Kick and Full Moon Kick damage by 15% per 3 refine rate.
Increases melee physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.When equipped with Adulter Fides Moon Book, increases melee physical damage by 10%,
increases New Moon Kick and Full Moon Kick damage by 5% per 3 refine rate of weapon.When equipped with Vivatus Fides Moon Book, increases melee physical damage by 10%,
increases New Moon Kick and Full Moon Kick damage by 5% and Midnight Kick damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Midnight Kick damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Star Emperor classes
Helm of Faith II (Star Emperor) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases Falling Star damage by 15% per 3 refine rate.
Increases melee physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.When equipped with Adulter Fides Stardust Book, increases melee physical damage by 10%,
increases Falling Star damage by 5% per 3 refine rate of weapon.When equipped with Vivatus Fides Stardust Book, increases melee physical damage by 10%,
increases Falling Star damage by 5% and Star Cannon damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Star Cannon damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Star Emperor classes
Helm of Faith (Summoner) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases Picky Peck and Lunatic Carrot Beat damage by 15% per 3 refine rate.
Increases long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.When equipped with Adulter Fides Foxtail Model, increases long ranged physical damage by 10%,
increases Picky Peck and Lunatic Carrot Beat damage by 5% per 3 refine rate of weapon.When equipped with Vivatus Fides Foxtail Model, increases long ranged physical damage by 10%,
increases Picky Peck and Lunatic Carrot Beat damage by 5% and Chulho Sonic Claw damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Chulho Sonic Claw damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Summoner (Doram) classes
Helm of Faith II (Summoner) [1]
If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
If the user's base level is 230 or higher, SPL + 3, S.Matk + 2.
Matk + 10 per 2 refine rate.
Increases Silvervine Stem Spear and Catnip Meteor damage by 15% per 3 refine rate.
Increases all property magical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by additional 0.3 seconds.When equipped with Adulter Fides Foxtail Wand, increases all property magical damage by 10%,
increases Silvervine Stem Spear and Catnip Meteor damage by 5% per 3 refine rate of weapon.When equipped with Vivatus Fides Foxtail Wand, increases all property magical damage by 10%,
increases Silvervine Stem Spear and Catnip Meteor damage by 5% and Hyunrok Breeze damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Hyunrok Breeze damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Summoner (Doram) classes
Tiger King Doll Hat-LT [1]
Str + 2, Dex + 2, POW + 2, CON + 2.
Increases attack speed (reduces delay after attack by 10%).
Increases physical damage against brute race enemies by 10%.
Has a chance to gain [Strength of the Beast] for 7 seconds when dealing physical damage.
If refine rate is 7 or higher, increases melee physical damage by 15%.
If refine rate is 9 or higher, Atk + 10%.
If refine rate is 11 or higher, increases melee physical damage by additional 10%.
Effect of [Strength of the Beast],
- Atk + 35 per refine rate.
- If refine rate is 10 or higher, P.Atk + 20.[Bonus by grade]
[Grade D] Atk + 5%, POW + 3.
[Grade C] STA + 2, reduces fixed casting time by 0.5 seconds.
[Grade B] P.Atk + 2, Res + 20.
[Grade A] P.Atk + 7.
Class: Headgear
Defense: 6
Location: Upper
Weight: 40
Armor Level : 2
Required Level: 150
Usable Jobs: All
Bacsojin Hat-LT [1]
Int + 2, Dex + 2, SPL + 2, CON + 2.
Reduces variable casting time by 10%.
Increases magical damage against undead race monsters by 10%.
Has a chance to gain [Divine Willpower] for 7 seconds when dealing magical damage.
If refine rate is 7 or higher, increases all property magical damage by 15%.
If refine rate is 9 or higher, Matk + 10%.
If refine rate is 11 or higher, increases all property magical damage by additional 10%.
Effect of [Divine Willpower],
- Matk + 35 per refine rate.
- If refine rate is 10 or higher, S.Matk + 20.[Bonus by grade]
[Grade D] Matk + 5%, SPL + 3.
[Grade C] WIS + 2, reduces fixed casting time by 0.5 seconds.
[Grade B] S.Matk + 2, Mres + 20.
[Grade A] S.Matk + 7.
Class: Headgear
Defense: 6
Location: Upper
Weight: 40
Armor Level : 2
Required Level: 150
Usable Jobs: All -
5 hours ago, oolzm said:
Did Dances with Wargs, Lerad's Dew, etc now considered as Ensemble skill? I read from skill description from kro grf, it says Ensemble skill.
If that correct, then the skill can be casted under Sonata Of Kvasir effect?
Yes and not just those 2 skills. all chorus skills can be cast alone when using Sonata of Kvasir.
- 2
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Current Arm Cannon cooldown in KRO is 0.15 seconds.
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**IRO received the slotted version with the different ID**
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World-erosive Curse
Increases physical and magical damage against demihuman race monsters and doram players by 20%.
Grants immunity to curse.
Class: Headgear
Defense: 0
Location: Lower
Weight: 10
Required Level: 100
Usable Jobs: All
Paracelsus Coat [1]
MaxHP + 10%, MaxSP + 10%.
If user learned Cart Boost level 5, MaxHP + 50 per 1 base level.
Increases physical damage against all race monsters by 7% per each level of Crazy Vines user learned.
If user learned Fire Expansion level 5, increases Cart Cannon damage by 2% and Cart Tornado damage by 1% per 1 base level.
If refine rate is 5 or higher, Def + 150, Mdef + 15.
If refine rate is 7 or higher, Def + 150, Mdef + 15.
Class: Armor
Defense: 100
Weight: 100
Required Level: 100
Usable Jobs: All
Military Glove [1]
Vit + 7.
Increases physical damage against small, medium and large size monsters by 10%.
Increases Axe Tornado, Axe Boomerang and Power Swing damage by 1% per 2 base level.
If user learned FAW Silver Sniper level 5, increases physical damage against all property monsters by 10%.
If user learned FAW Magic Decoy level 5, has a chance to gain 2carat Diamond or 3carat Diamond when killing monsters.
If user learned Axe Boomerang level 5, attack speed + 10%, recovers 100 HP and 10 SP when killing monsters with physical damage.
If user learned Lava Flow level 5, reduces delay after skill by 30%.
When equipped with Dynast and both are equipped by Mechanic, increases long ranged physical damage by 25%, reduces casting time of Axe Boomerang by 3 seconds.
Class: Accessory
Defense: 0
Weight: 10
Required Level: 100
Usable Jobs: All- 1
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New Paradise gears
Spoiler
Paradise Cap
Can't be refined.
Atk + 5.
Additional Atk + 2 per 5 base level (up to level 100).
If the user's base level is 30 or higher, additional Atk + 5.
If the user's base level is 45 or higher, additional Atk + 10.
If the user's base level is 85 or higher, additional Atk + 15.
Class: Headgear
Defense: 5
Location: Upper
Weight: 0
Armor level : 1
Required Level: 10
Usable Jobs: All
Paradise Hat
Can't be refined.
Matk + 5.
Additional Matk + 2 per 5 base level (up to level 100).
If the user's base level is 30 or higher, additional Matk + 5.
If the user's base level is 45 or higher, additional Matk + 10.
If the user's base level is 85 or higher, additional Matk + 15.
Class: Headgear
Defense: 3
Location: Upper
Weight: 0
Armor level : 1
Required Level: 10
Usable Jobs: All
Paradise Advanced Cap
Can't be refined.
Atk + 60.
Has a low chance to restore 2% of damage as HP when dealing physical damage.
Has a low chance to restore 2% of damage as SP when dealing physical damage.
Class: Headgear
Defense: 10
Location: Upper
Weight: 0
Armor level : 1
Required Level: 100
Usable Jobs: All
Paradise Advanced Hat
Can't be refined.
Matk + 60.
Has a low chance to recover 350 HP per second for 4 times when dealing magical damage.
Has a low chance to recover 80 SP per second for 4 times when dealing magical damage.
Class: Headgear
Defense: 7
Location: Upper
Weight: 0
Armor level : 1
Required Level: 100
Usable Jobs: All
Paradise Suit
Can't be refined.
MaxHP + 150, MaxSP + 20.
Additional MaxHP + 30 per 5 base level (up to level 100).
If the user's base level is 30 or higher, additional MaxHP + 80, MaxSP + 20.
If the user's base level is 45 or higher, additional MaxHP + 150, MaxSP + 30.
If the user's base level is 85 or higher, additional MaxHP + 250, MaxSP + 50.
Class: Armor
Defense: 30
Weight: 0
Armor level : 1
Required Level: 10
Usable Jobs: All
Paradise Robe
Can't be refined.
MaxHP + 100, MaxSP + 50.
Additional MaxHP + 20 per 5 base level (up to level 100).
If the user's base level is 30 or higher, additional MaxHP + 60, MaxSP + 30.
If the user's base level is 45 or higher, additional MaxHP + 100, MaxSP + 50.
If the user's base level is 85 or higher, additional MaxHP + 150, MaxSP + 70.
Class: Armor
Defense: 20
Weight: 0
Armor level : 1
Required Level: 10
Usable Jobs: All
Paradise Advanced Suit
Can't be refined.
MaxHP + 1500, MaxSP + 150, reduces delay after skill by 5%.
Atk + 5 per 10 base level (up to level 150).
If the user's base level is 105 or higher, Atk + 3%.
If the user's base level is 110 or higher, reduces delay after skill by additional 5%.
If the user's base level is 120 or higher, MaxHP + 3%.
If the user's base level is 130 or higher, additional Atk + 40.
Class: Armor
Defense: 50
Weight: 0
Armor level : 1
Required Level: 100
Usable Jobs: All
Paradise Advanced Robe
Can't be refined.
MaxHP + 1000, MaxSP + 250, reduces delay after skill by 5%.
Matk + 5 per 10 base level (up to level 150).
If the user's base level is 105 or higher, Matk + 3%.
If the user's base level is 110 or higher, reduces delay after skill by additional 5%.
If the user's base level is 120 or higher, MaxHP + 3%.
If the user's base level is 130 or higher, additional Matk + 40.
Class: Armor
Defense: 35
Weight: 0
Armor level : 1
Required Level: 100
Usable Jobs: All
Paradise Boots
Can't be refined.
Increases melee and long ranged physical damage by 3%.
Cri + 1 per 5 base level (up to level 100).
If the user's base level is 30 or higher, increases melee and long ranged physical damage by additional 3%.
If the user's base level is 45 or higher, increases melee and long ranged physical damage by additional 4%.
If the user's base level is 85 or higher, reduces fixed casting time by 0.3 seconds.
Class: Shoes
Defense: 8
Weight: 0
Armor level : 1
Required Level: 10
Usable Jobs: All
Paradise Shoes
Can't be refined.
Increases all property magical damage by 3%.
Matk + 2 per 5 base level (up to level 100).
If the user's base level is 30 or higher, increases all property magical damage by additional 3%.
If the user's base level is 45 or higher, increases all property magical damage by additional 4%.
If the user's base level is 85 or higher, reduces fixed casting time by 0.3 seconds.
Class: Shoes
Defense: 4
Weight: 0
Armor level : 1
Required Level: 10
Usable Jobs: All
Paradise Advanced Boots
Can't be refined.
Increases melee and long ranged physical damage by 10%, reduces fixed casting time by 0.3 seconds.
MaxHP + 50 and MaxSP + 20 per 10 base level (up to level 150).
If the user's base level is 105 or higher, Cri + 15.
If the user's base level is 110 or higher, increases critical damage by 5%.
If the user's base level is 120 or higher, increases critical damage by additional 5%.
If the user's base level is 130 or higher, Atk + 5%.
Class: Shoes
Defense: 14
Weight: 0
Armor level : 1
Required Level: 100
Usable Jobs: All
Paradise Advanced Shoes
Can't be refined.
Increases all property magical damage by 10%, reduces fixed casting time by 0.3 seconds.
MaxHP + 40 and MaxSP + 30 per 10 base level (up to level 150).
If the user's base level is 105 or higher, reduces variable casting time by 10%.
If the user's base level is 110 or higher, increases magical damage against all property enemies by 5%.
If the user's base level is 120 or higher, increases magical damage against all property enemies by additional 5%.
If the user's base level is 130 or higher, Matk + 5%.
Class: Shoes
Defense: 10
Weight: 0
Armor level : 1
Required Level: 100
Usable Jobs: All
Paradise Manteau
Can't be refined.
Reduces damage taken from neutral property by 20%, Hit + 15.
Additional Hit + 1 per 5 base level (up to level 100).
If the user's base level is 30 or higher, increases attack speed (reduces delay after attack by 5%).
If the user's base level is 45 or higher, increases additional attack speed (reduces delay after attack by additional 5%).
If the user's base level is 85 or higher, ASPD + 1.
Class: Garment
Defense: 8
Weight: 0
Armor level : 1
Required Level: 10
Usable Jobs: All
Paradise Muffler
Can't be refined.
Reduces damage taken from neutral property by 20%, Flee + 20.
Additional Flee + 1 per 5 base level (up to level 100).
If the user's base level is 30 or higher, reduces variable casting time by 5%.
If the user's base level is 45 or higher, reduces variable casting time by additional 5%.
If the user's base level is 85 or higher, reduces variable casting time by additional 5%.
Class: Garment
Defense: 4
Weight: 0
Armor level : 1
Required Level: 10
Usable Jobs: All
Paradise Advanced Manteau
Can't be refined.
Reduces damage taken from neutral property by 20%, Hit + 35, increases attack speed (reduces delay after attack by 10%).
Reduces variable casting time by 1% per 10 base level (up to level 150).
If the user's base level is 105 or higher, increases additional attack speed (reduces delay after attack by additional 5%).
If the user's base level is 110 or higher, reduces variable casting time by 5%.
If the user's base level is 120 or higher, reduces delay after skill by 5%.
If the user's base level is 130 or higher, reduces delay after skill by additional 5%.
Class: Garment
Defense: 14
Weight: 0
Armor level : 1
Required Level: 100
Usable Jobs: All
Paradise Advanced Muffler
Can't be refined.
Reduces damage taken from neutral property by 20%, Flee + 40, reduces variable casting time by 15%.
Increases attack speed (reduces delay after attack by 1%) per 10 base level (up to level 150).
If the user's base level is 105 or higher, increases additional attack speed (reduces delay after attack by additional 5%).
If the user's base level is 110 or higher, reduces variable casting time by additional 5%.
If the user's base level is 120 or higher, reduces delay after skill by 5%.
If the user's base level is 130 or higher, reduces delay after skill by additional 5%.
Class: Garment
Defense: 10
Weight: 0
Armor level : 1
Required Level: 100
Usable Jobs: All
Paradise Ring
Atk + 2%, skill casting can't be interrupted.
When equipped with Paradise Glove, reduces fixed casting time by 0.2 seconds.
If the user's base level is 30 or higher, additional Atk + 1%, increases attack speed (reduces delay after attack by 5%).
If the user's base level is 45 or higher, additional Atk + 1%, increases additional attack speed (reduces delay after attack by additional 5%).
If the user's base level is 85 or higher, additional Atk + 1%, increases additional attack speed (reduces delay after attack by additional 5%).
Class: Accessory (left)
Defense: 0
Weight: 0
Armor level : 1
Required Level: 10
Usable Jobs: All
Paradise Glove
Enables to use Heal level 1, increases attack speed (reduces delay after attack by 10%).
Class: Accessory (right)
Defense: 0
Weight: 0
Armor level : 1
Required Level: 10
Usable Jobs: All
Paradise Magic Ring
Matk + 2%, skill casting can't be interrupted.
When equipped with Paradise Necklace, reduces fixed casting time by 0.2 seconds.
If the user's base level is 30 or higher, additional Matk + 1%, reduces variable casting time by 2%.
If the user's base level is 45 or higher, additional Matk + 1%, reduces variable casting time by additional 3%.
If the user's base level is 85 or higher, additional Matk + 1%, reduces variable casting time by additional 5%.
Class: Accessory (left)
Defense: 0
Weight: 0
Armor level : 1
Required Level: 10
Usable Jobs: All
Paradise Necklace
Enables to use Heal level 1, reduces variable casting time by 10%.
Class: Accessory (right)
Defense: 0
Weight: 0
Armor level : 1
Required Level: 10
Usable Jobs: All
Paradise Advanced Ring
Atk + 3%, skill casting can't be interrupted.
When equipped with Paradise Advanced Glove, reduces fixed casting time by 0.2 seconds, increases attack speed (reduces delay after attack by 10%).
If the user's base level is 105 or higher, additional Atk + 2%.
If the user's base level is 110 or higher, increases melee and long ranged physical damage by 5%.
If the user's base level is 120 or higher, increases critical damage by 5%.
Class: Accessory (left)
Defense: 0
Weight: 0
Armor level : 1
Required Level: 100
Usable Jobs: All
Paradise Advanced Glove
Enables to use Heal level 1, increases attack speed (reduces delay after attack by 10%), reduces variable casting time by 5%.
Class: Accessory (right)
Defense: 0
Weight: 0
Armor level : 1
Required Level: 100
Usable Jobs: All
Paradise Advanced Magic Ring
Matk + 3%, skill casting can't be interrupted.
When equipped with Paradise Advanced Necklace, reduces fixed casting time by 0.2 seconds, reduces variable casting time by 10%.
If the user's base level is 105 or higher, additional Matk + 2%.
If the user's base level is 110 or higher, increases all property magical damage by 5%.
If the user's base level is 120 or higher, increases magical damage against all property enemies by 5%.
Class: Accessory (left)
Defense: 0
Weight: 0
Armor level : 1
Required Level: 100
Usable Jobs: All
Paradise Advanced Necklace
Enables to use Heal level 1, reduces variable casting time by 10%, increases attack speed (reduces delay after attack by 5%)
Class: Accessory (right)
Defense: 0
Weight: 0
Armor level : 1
Required Level: 100
Usable Jobs: All
Paradise Sword
Can't be refined.
If the user's base level is 20 or higher, Atk + 15.
If the user's base level is 30 or higher, additional Atk + 20.
If the user's base level is 45 or higher, additional Atk + 25.
Class: Sword
Attack: 100
Weight: 0
Weapon Level: 2
Required Level: 10
Usable Jobs: Swordsman classes, Merchant classes, Thief classes
Paradise Crusader Sword
Matk + 160.
Can't be refined.
Matk + 3%.
If the user's base level is 60 or higher, reduces variable casting time by 10%.
If the user's base level is 75 or higher, increases Grand Cross damage by 10%.
If the user's base level is 90 or higher, increases Grand Cross damage by additional 15%.
Class: Sword
Attack: 160
Weight: 0
Weapon Level: 3
Required Level: 45
Usable Jobs: Crusader classes
Paradise Alchemist Sword
Can't be refined.
Atk + 3%.
If the user's base level is 60 or higher, increases melee physical damage by 10%.
If the user's base level is 75 or higher, increases Cart Revolution damage by 10%.
If the user's base level is 90 or higher, increases Cart Revolution damage by additional 15%.
Class: Sword
Attack: 160
Weight: 0
Weapon Level: 3
Required Level: 45
Usable Jobs: Alchemist classes
Paradise Super Novice Sword
Can't be refined.
Atk + 3%.
If the user's base level is 60 or higher, increases melee physical damage by 10%.
If the user's base level is 75 or higher, increases Bash damage by 10%.
If the user's base level is 90 or higher, increases Bash damage by additional 15%.
Class: Sword
Attack: 160
Weight: 0
Weapon Level: 3
Required Level: 45
Usable Jobs: Novice classes
Paradise Royal Guard Sword
Matk + 180.
Can't be refined.
Matk + 5%, reduces variable casting time by 1% per each level of Faith user learned.
If the user's base level is 105 or higher, increases neutral and holy property magical damage by 10%, increases Gloria Domini and Genesis Ray damage by 25%.
If the user's base level is 110 or higher, increases magical damage against all size enemies by 15%, increases neutral and holy property magical damage by additional 15%.
If the user's base level is 115 or higher, increases Gloria Domini and Genesis Ray damage by additional 15%.
Class: Sword
Attack: 160
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Royal Guard classes
Paradise Genetic Sword
Can't be refined.
Atk + 5%, increases melee physical damage by 2% per each level of Sword Training user learned.
If the user's base level is 105 or higher, reduces delay after skill by 5%, increases Hell Plant and Cart Tornado damage by 25%.
If the user's base level is 110 or higher, reduces delay after skill by additional 10%, increases magical damage against all size enemies by 15%.
If the user's base level is 115 or higher, increases Hell Plant and Cart Tornado damage by additional 15%.
Class: Sword
Attack: 180
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Genetic classes
Paradise Dagger
Matk + 100.
Can't be refined.
If the user's base level is 20 or higher, Atk + 15, Matk + 15.
If the user's base level is 30 or higher, additional Atk + 20, Matk + 20.
If the user's base level is 45 or higher, additional Atk + 25, Matk + 25.
Class: Dagger
Attack: 100
Weight: 0
Weapon Level: 2
Required Level: 10
Usable Jobs: Swordsman classes, Archer classes, Thief classes, Magician classes, Merchant classes, Ninja classes, Soul Linker classes
Paradise Rogue Dagger
Can't be refined.
Increases attack speed (reduces delay after attack by 10%).
If the user's base level is 60 or higher, increases Back Stab damage by 20%.
If the user's base level is 75 or higher, increases Sightless Mind damage by 10%.
If the user's base level is 90 or higher, increases Sightless Mind damage by additional 15%.
Class: Dagger
Attack: 160
Weight: 0
Weapon Level: 3
Required Level: 45
Usable Jobs: Rogue classes
Paradise Soul Linker Dagger
Can't be refined.
Cri + 15.
If the user's base level is 60 or higher, additional Cri + 30.
If the user's base level is 75 or higher, increases critical damage by 5%.
If the user's base level is 90 or higher, increases critical damage by additional 10%.
Class: Dagger
Attack: 160
Weight: 0
Weapon Level: 3
Required Level: 45
Usable Jobs: Soul Linker classes
Paradise Shadow Chaser Dagger
Matk + 180.
Can't be refined.
Atk + 3%, Matk + 3%, reduces delay after skill by 1% per each level of Intimidate user learned.
If the user's base level is 105 or higher, ASPD + 1, increases Fatal Menace damage by 25%.
If the user's base level is 110 or higher, increases physical and magical damage against all size enemies by 15%, increases melee physical damage by 15%.
If the user's base level is 115 or higher, increases Fatal Menace damage by additional 15%, increases neutral and fire property magical damage by 10%.
Class: Dagger
Attack: 180
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Shadow Chaser classes
Paradise Super Novice Dagger
Can't be refined.
Atk + 5%, increases melee physical damage by 1% per each level of Sword Mastery user learned.
If the user's base level is 105 or higher, increases attack speed (reduces delay after attack by 10%), increases Sightless Mind and Back Stab damage by 25%.
If the user's base level is 110 or higher, increases melee physical damage by additional 10%, increases physical damage against all size enemies by 15%.
If the user's base level is 115 or higher, increases Sightless Mind and Back Stab damage by additional 15%.
Class: Dagger
Attack: 180
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Novice classes
Paradise Axe
Can't be refined.
Can't be destroyed.
If the user's base level is 20 or higher, Atk + 15.
If the user's base level is 30 or higher, additional Atk + 20.
If the user's base level is 45 or higher, additional Atk + 25.
Class: Axe
Attack: 100
Weight: 0
Weapon Level: 2
Required Level: 10
Usable Jobs: Merchant classes
Paradise Blacksmith Axe
Can't be refined.
Can't be destroyed.
Atk + 3%.
If the user's base level is 60 or higher, increases melee physical damage by 10%.
If the user's base level is 75 or higher, increases Cart Revolution damage by 10%.
If the user's base level is 90 or higher, increases Cart Revolution damage by additional 15%.
Class: Axe
Attack: 160
Weight: 0
Weapon Level: 3
Required Level: 45
Usable Jobs: Blacksmith classes
Paradise Mechanic Axe
Can't be refined.
Can't be destroyed.
Atk + 5%, increases long ranged physical damage by 2% per each level of Madogear License user learned.
If the user's base level is 105 or higher, reduces variable casting time by 10%, increases Vulcan Arm, Knuckle Boost and Arm Cannon damage by 25%.
If the user's base level is 110 or higher, reduces delay after skill by 10%, increases physical damage against all size enemies by 15%.
If the user's base level is 115 or higher, increases Vulcan Arm, Knuckle Boost and Arm Cannon damage by additional 15%.
Class: Axe
Attack: 250
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Mechanic classes
Paradise Crusader Spear
Can't be refined.
Atk + 3%.
If the user's base level is 60 or higher, increases attack speed (reduces delay after attack by 10%).
If the user's base level is 75 or higher, increases Holy Cross damage by 10%.
If the user's base level is 90 or higher, increases Holy Cross damage by additional 15%.
Class: Spear
Attack: 160
Weight: 0
Weapon Level: 3
Required Level: 45
Usable Jobs: Crusader classes
Paradise Royal Guard Spear
Can't be refined.
Atk + 5, increases attack speed (reduces delay after attack by 1%) per each level of Spear Quicken user learned.
If the user's base level is 105 or higher, ASPD + 1, increases Vanishing Point, Cannon Spear and Overbrand damage by 25%.
If the user's base level is 110 or higher, increases physical damage against all size enemies by 15%, increases melee and long ranged physical damage by 15%.
If the user's base level is 115 or higher, increases Vanishing Point, Cannon Spear and Overbrand damage by additional 15%.
Class: Spear
Attack: 180
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Royal Guard classes
Paradise Sage Magic Book
Matk + 160.
Can't be refined.
Matk + 3%.
If the user's base level is 60 or higher, reduces variable casting time by 10%.
If the user's base level is 75 or higher, increases Heaven's Drive damage by 10%.
If the user's base level is 90 or higher, increases Heaven's Drive damage by additional 15%.
Class: Book
Attack: 100
Weight: 0
Weapon Level: 3
Required Level: 45
Usable Jobs: Sage classes
Paradise Sage Spell Book
Matk + 160.
Can't be refined.
Matk + 3%.
If the user's base level is 60 or higher, increases attack speed (reduces delay after attack by 10%).
If the user's base level is 75 or higher, increases Fire Bolt and Cold Bolt damage by 20%.
If the user's base level is 90 or higher, increases Lightning Bolt and Earth Spike damage by 20%.
Class: Book
Attack: 100
Weight: 0
Weapon Level: 3
Required Level: 45
Usable Jobs: Sage classes
Paradise Star Gladiator Fighting Book
Can't be refined.
Atk + 3%.
If the user's base level is 60 or higher, increases melee physical damage by 10%.
If the user's base level is 75 or higher, increases Tornado Kick and Roundhouse damage by 10%.
If the user's base level is 90 or higher, increases Tornado Kick and Roundhouse damage by additional 15%.
Class: Book
Attack: 160
Weight: 0
Weapon Level: 3
Required Level: 45
Usable Jobs: Star Gladiator classes
Paradise Star Gladiator Tactics Book
Can't be refined.
Atk + 3%.
If the user's base level is 60 or higher, increases melee physical damage by 10%.
If the user's base level is 75 or higher, increases Heel Drop and Counter Kick damage by 10%.
If the user's base level is 90 or higher, increases Heel Drop and Counter Kick damage by additional 15%.
Class: Book
Attack: 160
Weight: 0
Weapon Level: 3
Required Level: 45
Usable Jobs: Star Gladiator classes
Paradise Sorcerer Magic Book
Matk + 180.
Can't be refined.
Matk + 5%, reduces variable casting time by 2% per each level of Magnetic Earth user learned.
If the user's base level is 105 or higher, increases water, wind earth and neutral property magical damage by 10%, increases Psychic Wave, Diamond Dust, Earth Grave and Varetyr Spear damage by 25%.
If the user's base level is 110 or higher, increases water, wind earth and neutral property magical damage by additional 15%, increases magical damage against all size enemies by 15%.
If the user's base level is 115 or higher, increases Psychic Wave, Diamond Dust, Earth Grave and Varetyr Spear damage by additional 15%.
Class: Book
Attack: 150
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Sorcerer classes
Paradise Sorcerer Spell Book
Matk + 180.
Can't be refined.
Matk + 5%, increases attack speed (reduces delay after attack by 1%) per each level of Hindsight user learned.
If the user's base level is 105 or higher, increases water, wind earth and fire property magical damage by 10%, increases Fire Bolt, Cold Bolt, Lightning Bolt, Earth Spike and Heaven's Drive damage by 25%.
If the user's base level is 110 or higher, increases water, wind earth and fire property magical damage by additional 15%, increases magical damage against all size enemies by 15%.
If the user's base level is 115 or higher, increases Fire Bolt, Cold Bolt, Lightning Bolt, Earth Spike and Heaven's Drive damage by additional 15%.
Class: Book
Attack: 150
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Sorcerer classes
Paradise Star Emperor Sun Book
Can't be refined.
Atk + 5%, increases melee physical damage by 1% per each level of Peaceful Break user learned.
If the user's base level is 105 or higher, additional Atk + 10%, increases Prominence Kick and Solar Burst damage by 25%.
If the user's base level is 110 or higher, increases melee physical damage by additional 10%, increases physical damage against all size enemies by 15%.
If the user's base level is 115 or higher, increases Prominence Kick and Solar Burst damage by additional 15%.
Class: Book
Attack: 180
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Star Emperor classes
Paradise Star Emperor Moon Book
Can't be refined.
Atk + 5%, increases melee physical damage by 1% per each level of Peaceful Break user learned.
If the user's base level is 105 or higher, additional Atk + 10%, increases New Moon Kick and Full Moon Kick damage by 25%.
If the user's base level is 110 or higher, increases melee physical damage by additional 10%, increases physical damage against all size enemies by 15%.
If the user's base level is 115 or higher, increases New Moon Kick and Full Moon Kick damage by additional 15%.
Class: Book
Attack: 180
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Star Emperor classes
Paradise Rod
Matk + 100.
Can't be refined.
Can't be destroyed.
If the user's base level is 20 or higher, Matk + 15.
If the user's base level is 30 or higher, additional Matk + 20.
If the user's base level is 45 or higher, additional Matk + 25.
Class: Staff
Attack: 60
Weight: 0
Weapon Level: 2
Required Level: 10
Usable Jobs: Magician classes, Acolyte classes, Soul Linker classes
Paradise Foxtail
Matk + 100.
Can't be refined.
Can't be destroyed.
If the user's base level is 20 or higher, Atk + 15, Matk + 15.
If the user's base level is 30 or higher, additional Atk + 20, Matk + 20.
If the user's base level is 45 or higher, additional Atk + 25, Matk + 25.
Class: Staff
Attack: 100
Weight: 0
Weapon Level: 2
Required Level: 10
Usable Jobs: Summoner (Doram)
Paradise Wizard Staff
Matk + 160.
Can't be refined.
Can't be destroyed.
Matk + 3%.
If the user's base level is 60 or higher, reduces variable casting time by 10%.
If the user's base level is 75 or higher, increases Storm Gust and Meteor Storm damage by 20%.
If the user's base level is 90 or higher, increases Lord of Vermilion and Heaven's Drive damage by 20%.
Class: Staff
Attack: 100
Weight: 0
Weapon Level: 3
Required Level: 45
Usable Jobs: Wizard classes
Paradise Wizard Wand
Matk + 160.
Can't be refined.
Can't be destroyed.
Matk + 3%.
If the user's base level is 60 or higher, reduces variable casting time by 10%.
If the user's base level is 75 or higher, increases Jupitel Thunder damage by 10%.
If the user's base level is 90 or higher, increases Jupitel Thunder damage by additional 15%.
Class: Staff
Attack: 100
Weight: 0
Weapon Level: 3
Required Level: 45
Usable Jobs: Wizard classes
Paradise Priest Staff
Matk + 160.
Can't be refined.
Matk + 3%, can't be destroyed.
If the user's base level is 60 or higher, reduces variable casting time by 10%.
If the user's base level is 75 or higher, increases Magnus Exorcismus damage by 10%.
If the user's base level is 90 or higher, increases Magnus Exorcismus damage by additional 15%.
Class: Staff
Attack: 100
Weight: 0
Weapon Level: 3
Required Level: 45
Usable Jobs: Priest classes
Paradise Soul Linker Staff
Matk + 160.
Can't be refined.
Can't be destroyed.
Matk + 3%.
If the user's base level is 60 or higher, reduces variable casting time by 10%.
If the user's base level is 75 or higher, increases Esma damage by 10%.
If the user's base level is 90 or higher, increases Esma damage by additional 15%.
Class: Staff
Attack: 100
Weight: 0
Weapon Level: 3
Required Level: 45
Usable Jobs: Soul Linker classes
Paradise Doram Foxtail
Can't be refined.
Can't be destroyed.
Atk + 3%.
If the user's base level is 60 or higher, increases long ranged physical damage by 10%.
If the user's base level is 75 or higher, increases Picky Peck damage by 10%.
If the user's base level is 90 or higher, increases Picky Peck damage by additional 15%.
Class: Staff
Attack: 160
Weight: 0
Weapon Level: 3
Required Level: 45
Usable Jobs: Summoner (Doram)
Paradise Doram Foxtail Model
Matk + 160.
Can't be refined.
Can't be destroyed.
Matk + 3%.
If the user's base level is 60 or higher, reduces variable casting time by 10%.
If the user's base level is 75 or higher, increases Catnip Meteor damage by 10%.
If the user's base level is 90 or higher, increases Catnip Meteor damage by additional 15%.
Class: Staff
Attack: 100
Weight: 0
Weapon Level: 3
Required Level: 45
Usable Jobs: Summoner (Doram)
Paradise Super Novice Staff
Matk + 160.
Can't be refined.
Matk + 3%, can't be destroyed.
If the user's base level is 60 or higher, reduces variable casting time by 10%.
If the user's base level is 75 or higher, increases Fire Bolt, Cold Bolt and Lightning Bolt damage by 20%.
If the user's base level is 90 or higher, increases Fire Bolt, Cold Bolt and Lightning Bolt damage by additional 20%.
Class: Staff
Attack: 100
Weight: 0
Weapon Level: 3
Required Level: 45
Usable Jobs: Novice classes
Paradise Archbishop Staff
Matk + 180.
Can't be refined.
Matk + 5%, can't be destroyed, reduces variable casting time by 1% per each level of Meditation user learned.
If the user's base level is 105 or higher, increases holy property magical damage by 10%, increases Adoramus damage by 25%.
If the user's base level is 110 or higher, increases holy property magical damage by additional 15%, increases magical damage against all size enemies by 15%.
If the user's base level is 115 or higher, increases Adoramus damage by additional 15%.
Class: Staff
Attack: 150
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Archbishop classes
Paradise Summoner Foxtail
Can't be refined.
Can't be destroyed.
Atk + 5%, increases long ranged physical damage by 2% per each level of Picky Peck user learned.
If the user's base level is 105 or higher, increases attack speed (reduces delay after attack by 10%), increases Picky Peck and Spirit of Savage damage by 25%.
If the user's base level is 110 or higher, increases long ranged physical damage by additional 10%, increases physical damage against all size enemies by 15%.
If the user's base level is 115 or higher, increases Picky Peck and Spirit of Savage damage by additional 15%.
Class: Staff
Attack: 300
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Summoner (Doram)
Paradise Summoner Foxtail Model
Matk + 300.
Can't be refined.
Can't be destroyed.
Matk + 5%, reduces variable casting time by 2% per each level of Silvervine Stem Spear user learned.
If the user's base level is 105 or higher, reduces cooldown of Catnip Meteor by 1.5 seconds, increases Silvervine Stem Spear and Catnip Meteor damage by 25%.
If the user's base level is 110 or higher, increases earth, fire, water, wind and ghost property magical damage by 10%, increases magical damage against all size enemies by 15%.
If the user's base level is 115 or higher, increases Silvervine Stem Spear and Catnip Meteor damage by additional 15%.
Class: Staff
Attack: 150
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Summoner (Doram)
Paradise Super Novice Wand
Matk + 160.
Can't be refined.
Matk + 5%, can't be destroyed, reduces variable casting time by 1% per each level of Increase SP Recovery user learned.
If the user's base level is 105 or higher, increases water, wind, earth and fire property magical damage by 10%, increases Fire Bolt, Cold Bolt, Lightning Bolt, Fire Ball and Heaven's Drive damage by 25%.
If the user's base level is 110 or higher, increases water, wind, earth and fire property magical damage by additional 10%, increases magical damage against all size enemies by 15%.
If the user's base level is 115 or higher, increases Fire Bolt, Cold Bolt, Lightning Bolt, Fire Ball and Heaven's Drive damage by additional 15%.
Class: Staff
Attack: 100
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Novice classes
Paradise Monk Knuckle
Can't be refined.
Atk + 3%.
If the user's base level is 60 or higher, increases attack speed (reduces delay after skill by 10%).
If the user's base level is 75 or higher, increases Raging Quadruple Blow damage by 20%.
If the user's base level is 90 or higher, increases Raging Thrust damage by 20%.
Class: Knuckle
Attack: 160
Weight: 0
Weapon Level: 3
Required Level: 45
Usable Jobs: Monk classes
Paradise Monk Claw
Can't be refined.
Atk + 3%.
If the user's base level is 60 or higher, increases long ranged physical damage by 10%.
If the user's base level is 75 or higher, increases Throw Spirit Sphere damage by 10%.
If the user's base level is 90 or higher, increases Throw Spirit Sphere damage by additional 15%.
Class: Knuckle
Attack: 160
Weight: 0
Weapon Level: 3
Required Level: 45
Usable Jobs: Monk classes
Paradise Sura Knuckle
Can't be refined.
Atk + 5%, MaxHP + 2% per each level of Raging Quadruple Blow user learned.
If the user's base level is 105 or higher, reduces cooldown of Tiger Cannon by 1 second, increases Fallen Empire and Tiger Cannon damage by 25%.
If the user's base level is 110 or higher, increases melee physical damage by 15%, increases physical damage against all size enemies by 15%.
If the user's base level is 115 or higher, increases Fallen Empire and Tiger Cannon damage by additional 15%.
Class: Knuckle
Attack: 180
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Sura classes
Paradise Sura Claw
Can't be refined.
Atk + 5%, increases long ranged physical damage by 2% per each level of Summon Spirit Sphere user learned.
If the user's base level is 105 or higher, reduces cooldown of Rampage Blast by 1 second, increases Rampage Blast and Knuckle Arrow damage by 25%.
If the user's base level is 110 or higher, reduces delay after skill by 10%, increases physical damage against all size enemies by 15%.
If the user's base level is 115 or higher, increases Rampage Blast and Knuckle Arrow damage by additional 15%.
Class: Knuckle
Attack: 180
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Sura classes
Paradise Bard Violin
Can't be refined.
Atk + 3%.
If the user's base level is 60 or higher, increases long ranged physical damage by 10%.
If the user's base level is 75 or higher, increases Melody Strike damage by 10%.
If the user's base level is 90 or higher, increases Melody Strike damage by additional 15%.
Class: Musical Instrument
Attack: 160
Weight: 0
Weapon Level: 3
Required Level: 45
Usable Jobs: Bard classes
Paradise Minstrel Violin
Can't be refined.
Atk + 5%, increases long ranged physical damage by 1% per each level of Music Lessons user learned.
If the user's base level is 105 or higher, reduces cooldown of Severe Rainstorm by 2 seconds, increases Severe Rainstorm damage by 25%.
If the user's base level is 110 or higher, increases long ranged physical damage by additional 15%, increases physical damage against all size enemies by 15%.
If the user's base level is 115 or higher, increases Severe Rainstorm damage by additional 15%.
Class: Musical Instrument
Attack: 180
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Minstrel classes
Paradise Minstrel Harp
Matk + 180.
Can't be refined.
Matk + 5%, increases all property magical damage by 1% per each level of Music Lessons user learned.
If the user's base level is 105 or higher, reduces cooldown of Metallic Sound by 2 seconds, increases Reverberation and Metallic Sound damage by 25%.
If the user's base level is 110 or higher, reduces fixed casting time of Reverberation by 0.5 seconds, increases magical damage against all size enemies by 15%.
If the user's base level is 115 or higher, increases Reverberation and Metallic Sound damage by additional 15%.
Class: Musical Instrument
Attack: 150
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Minstrel classes
Paradise Dancer Rope
Can't be refined.
Atk + 3%.
If the user's base level is 60 or higher, increases long ranged physical damage by 10%.
If the user's base level is 75 or higher, increases Slinging Arrow damage by 10%.
If the user's base level is 90 or higher, increases Slinging Arrow damage by additional 15%.
Class: Whip
Attack: 160
Weight: 0
Weapon Level: 3
Required Level: 45
Usable Jobs: Bard classes
Paradise Wanderer Whip
Can't be refined.
Atk + 5%, increases long ranged physical damage by 1% per each level of Music Lessons user learned.
If the user's base level is 105 or higher, reduces cooldown of Severe Rainstorm by 2 seconds, increases Severe Rainstorm damage by 25%.
If the user's base level is 110 or higher, increases long ranged physical damage by additional 15%, increases physical damage against all size enemies by 15%.
If the user's base level is 115 or higher, increases Severe Rainstorm damage by additional 15%.
Class: Whip
Attack: 180
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Wanderer classes
Paradise Wanderer Rope
Matk + 180.
Can't be refined.
Matk + 5%, increases all property magical damage by 1% per each level of Music Lessons user learned.
If the user's base level is 105 or higher, reduces cooldown of Metallic Sound by 2 seconds, increases Reverberation and Metallic Sound damage by 25%.
If the user's base level is 110 or higher, reduces fixed casting time of Reverberation by 0.5 seconds, increases magical damage against all size enemies by 15%.
If the user's base level is 115 or higher, increases Reverberation and Metallic Sound damage by additional 15%.
Class: Whip
Attack: 150
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Wanderer classes
Paradise Mace
Can't be refined.
Can't be destroyed.
If the user's base level is 20 or higher, Atk + 15.
If the user's base level is 30 or higher, additional Atk + 20.
If the user's base level is 45 or higher, additional Atk + 25.
Class: Mace
Attack: 100
Weight: 0
Weapon Level: 2
Required Level: 10
Usable Jobs: Swordsman classes, Merchant classes, Acolyte classes
Paradise Alchemist Mace
Can't be refined.
Can't be destroyed.
Atk + 3%.
If the user's base level is 60 or higher, reduces variable casting time by 10%.
If the user's base level is 75 or higher, increases Acid Terror damage by 10%.
If the user's base level is 90 or higher, increases Acid Terror damage by additional 15%.
Class: Mace
Attack: 160
Weight: 0
Weapon Level: 3
Required Level: 45
Usable Jobs: Alchemist classes
Paradise Priest Mace
Can't be refined.
Atk + 3%, can't be destroyed.
If the user's base level is 60 or higher, increases attack speed (reduces delay after attack by 10%).
If the user's base level is 75 or higher, increases critical damage by 5%.
If the user's base level is 90 or higher, increases critical damage by additional 10%.
Class: Mace
Attack: 160
Weight: 0
Weapon Level: 3
Required Level: 45
Usable Jobs: Priest classes
Paradise Genetic Mace
Can't be refined.
Atk + 5%, increases long ranged physical damage by 1% per each level of Potion Research user learned.
If the user's base level is 105 or higher, reduces variable casting time by 10%, increases Cart Cannon damage by 25%.
If the user's base level is 110 or higher, reduces delay after skill by 10%, increases physical damage against all size enemies by 15%.
If the user's base level is 115 or higher, increases Cart Cannon damage by additional 15%.
Class: Mace
Attack: 180
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Genetic classes
Paradise Archbishop Mace
Matk + 180.
Can't be refined.
Cri + 15, Matk + 3%, can't be destroyed, increases attack speed (reduces delay after attack by 1%) per each level of Meditation user learned.
If the user's base level is 105 or higher, reduces variable casting time by 10%, reduces delay after skill by 10%, increases Magnus Exorcismus, Judex and Duple Light damage by 25%.
If the user's base level is 110 or higher, increases neutral and holy property magical damage by 20%, increases physical and magical damage against all size enemies by 15%.
If the user's base level is 115 or higher, increases Magnus Exorcismus, Judex and Duple Light damage by additional 15%.
Class: Mace
Attack: 180
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Archbishop classes
Paradise Knight Two-haned Sword
Can't be refined.
Cri + 10.
If the user's base level is 60 or higher, increases attack speed (reduces delay after attack by 10%).
If the user's base level is 75 or higher, increases Bowling Bash damage by 10%.
If the user's base level is 90 or higher, increases Bowling Bash damage by additional 15%.
Class: Two-handed Sword
Attack: 180
Weight: 0
Weapon Level: 3
Required Level: 45
Usable Jobs: Knight classes
Paradise Rune Knight Two-haned Sword
Can't be refined.
Cri + 15, increases long ranged physical damage by 1% per each level of Two Hand Quicken user learned.
If the user's base level is 105 or higher, increases critical damage by 10%, increases Ignition Break and Sonic Wave damage by 25%.
If the user's base level is 110 or higher, additional Cri + 15, increases physical damage against all size enemies by 15%.
If the user's base level is 115 or higher, increases Ignition Break and Sonic Wave damage by additional 15%.
Class: Two-handed Sword
Attack: 200
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Rune Knight classes
Paradise Assassin Chakram
Can't be refined.
Cri + 5.
If the user's base level is 60 or higher, increases attack speed (reduces delay after attack by 10%).
If the user's base level is 75 or higher, increases critical damage by 5%.
If the user's base level is 90 or higher, increases critical damage by additional 10%.
Class: Katar
Attack: 180
Weight: 0
Weapon Level: 3
Required Level: 45
Usable Jobs: Assassin classes
Paradise Assassin Katar
Can't be refined.
Atk + 3%.
If the user's base level is 60 or higher, Hit + 15.
If the user's base level is 75 or higher, increases Sonic Blow damage by 10%.
If the user's base level is 90 or higher, increases Sonic Blow damage by additional 15%.
Class: Katar
Attack: 180
Weight: 0
Weapon Level: 3
Required Level: 45
Usable Jobs: Assassin classes
Paradise Guillotine Cross Chakram
Can't be refined.
Cri + 10, increases melee physical damage by 1% per each level of Katar Mastery user learned.
If the user's base level is 105 or higher, reduces delay after skill by 5%, increases Cross Impact and Rolling Cutter damage by 25%.
If the user's base level is 110 or higher, reduces delay after skill by additional 10%, increases physical damage against all size enemies by 15%.
If the user's base level is 115 or higher, increases Cross Impact and Rolling Cutter damage by additional 15%.
Class: Katar
Attack: 200
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Guillotine Cross classes
Paradise Guillotine Cross Katar
Can't be refined.
Atk + 5%, reduces delay after skill by 1% per each level of Katar Mastery user learned.
If the user's base level is 105 or higher, increases melee physical damage by 10%, increases Counter Slash damage by 25%.
If the user's base level is 110 or higher, reduces delay after skill by additional 10%, increases physical damage against all size enemies by 15%.
If the user's base level is 115 or higher, increases Counter Slash damage by additional 15%.
Class: Katar
Attack: 200
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Guillotine Cross classes
Paradise Blacksmith Two-haned Axe
Can't be refined.
Can't be destroyed.
Cri + 10.
If the user's base level is 60 or higher, increases melee physical damage by 10%.
If the user's base level is 75 or higher, increases critical damage by 5%.
If the user's base level is 90 or higher, increases critical damage by additional 10%.
Class: Two-handed Axe
Attack: 180
Weight: 0
Weapon Level: 3
Required Level: 45
Usable Jobs: Blacksmith classes
Paradise Mechanic Two-haned Axe
Can't be refined.
Can't be destroyed.
Atk + 5%, increases melee physical damage by 1% per each level of Weaponry Research user learned.
If the user's base level is 105 or higher, reduces cooldown of Axe Tornado by 1 second, increases Axe Tornado and Power Swing damage by 25%.
If the user's base level is 110 or higher, reduces delay after skill by 10%, increases physical damage against all size enemies by 15%.
If the user's base level is 115 or higher, increases Axe Tornado and Power Swing damage by additional 15%.
Class: Two-handed Axe
Attack: 250
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Mechanic classes
Paradise Knight Lance
Can't be refined.
Atk + 3%.
If the user's base level is 60 or higher, increases Pierce damage by 20%.
If the user's base level is 75 or higher, increases Brandish Spear damage by 10%.
If the user's base level is 90 or higher, increases Brandish Spear damage by additional 15%.
Class: Two-handed Spear
Attack: 180
Weight: 0
Weapon Level: 3
Required Level: 45
Usable Jobs: Knight classes
Paradise Rune Knight Lance
Can't be refined.
Atk + 5%, reduces delay after skill by 3% per each level of Dragon Training user learned.
If the user's base level is 105 or higher, reduces variable casting time by 10%, increases Dragon Breath, Dragon Breath - Water and Hundred Spears damage by 25%.
If the user's base level is 110 or higher, reduces cooldown of Hundred Spears by 2 seconds, increases physical damage against all size enemies by 15%.
If the user's base level is 115 or higher, increases Dragon Breath, Dragon Breath - Water and Hundred Spears damage by additional 15%.
Class: Two-handed Spear
Attack: 200
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Rune Knight classes
Paradise Warlock Staff
Matk + 200.
Can't be refined.
Matk + 5%, can't be destroyed, reduces variable casting time by 1% per each level of Mystical Amplification user learned.
If the user's base level is 105 or higher, increases fire and earth property magical damage by 10%, increases Crimson Rock and Earth Strain damage by 25%.
If the user's base level is 110 or higher, increases fire and earth property magical damage by additional 15%, increases magical damage against all size enemies by 15%.
If the user's base level is 115 or higher, increases Crimson Rock and Earth Strain damage by additional 15%.
Class: Two-handed Staff
Attack: 150
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Warlock classes
Paradise Warlock Wand
Matk + 200.
Can't be refined.
Can't be destroyed.
Matk + 5%, reduces variable casting time by 1% per each level of Mystical Amplification user learned.
If the user's base level is 105 or higher, increases wind and ghost property magical damage by 10%, increases Chain Lightning and Soul Expansion damage by 25%.
If the user's base level is 110 or higher, increases wind and ghost property magical damage by additional 15%, increases magical damage against all size enemies by 15%.
If the user's base level is 115 or higher, increases Chain Lightning and Soul Expansion damage by additional 15%.
Class: Two-handed Staff
Attack: 150
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Warlock classes
Paradise Soul Reaper Staff
Matk + 200.
Can't be refined.
Can't be destroyed.
Matk + 5%, reduces variable casting time by 1% per each level of Happy Break user learned.
If the user's base level is 105 or higher, increases all property magical damage by 10%, increases Espa and Eswhoo damage by 25%.
If the user's base level is 110 or higher, reduces variable casting time by additional 10%, increases magical damage against all size enemies by 15%.
If the user's base level is 115 or higher, increases Espa and Eswhoo damage by additional 15%.
Class: Two-handed Staff
Attack: 150
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Soul Reaper classes
Paradise Soul Reaper Soul Stick
Matk + 200.
Can't be refined.
Can't be destroyed.
Matk + 5%, reduces variable casting time by 1% per each level of Happy Break user learned.
If the user's base level is 105 or higher, increases shadow property magical damage by 10%, increases Curse Explosion damage by 25%.
If the user's base level is 110 or higher, reduces cooldown of Evil Spirit's Curse by 2 seconds, increases magical damage against all size enemies by 15%.
If the user's base level is 115 or higher, increases Curse Explosion damage by additional 15%.
Class: Two-handed Staff
Attack: 150
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Soul Reaper classes
Paradise Ninja Huuma Shuriken
Matk + 180.
Can't be refined.
Can't be destroyed.
Matk + 3%.
If the user's base level is 60 or higher, reduces variable casting time by 10%.
If the user's base level is 75 or higher, increases Flaming Petals, Freezing Spear and Wind Blade damage by 20%.
If the user's base level is 90 or higher, increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 20%.
Class: Huuma Shuriken
Attack: 100
Weight: 0
Weapon Level: 3
Required Level: 45
Usable Jobs: Ninja classes
Paradise Ninja Cross Huuma Shuriken
Can't be refined.
Can't be destroyed.
Atk + 3%.
If the user's base level is 60 or higher, increases long ranged physical damage by 10%.
If the user's base level is 75 or higher, increases Throw Kunai damage by 20%.
If the user's base level is 90 or higher, increases Throw Huuma Shuriken damage by 20%.
Class: Huuma Shuriken
Attack: 180
Weight: 0
Weapon Level: 3
Required Level: 45
Usable Jobs: Ninja classes
Paradise Kagerou & Oboro Huuma Shuriken
Matk + 200.
Can't be refined.
Can't be destroyed.
Matk + 5%, reduces variable casting time by 1% per each level of Ninja Mastery user learned.
If the user's base level is 105 or higher, increases fire, water and wind property magical damage by 10%, increases Flaming Petals, Freezing Spear and Wind Blade damage by 25%.
If the user's base level is 110 or higher, reduces variable casting time by additional 10%, increases magical damage against all size enemies by 15%.
If the user's base level is 115 or higher, increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 15%.
Class: Huuma Shuriken
Attack: 150
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Kagerou classes, Oboro classes
Paradise Kagerou & Oboro Cross Huuma Shuriken
Can't be refined.
Can't be destroyed.
Atk + 5%, increases long ranged physical damage by 1% per each level of Dagger Throwing Practice user learned.
If the user's base level is 105 or higher, reduces cooldown of Cross Slash by 2 seconds, increases Cross Slash and Swirling Petal damage by 25%.
If the user's base level is 110 or higher, reduces cooldown of Swirling Petal by 2 seconds, increases physical damage against all size enemies by 15%.
If the user's base level is 115 or higher, increases Cross Slash and Swirling Petal damage by additional 15%.
Class: Huuma Shuriken
Attack: 200
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Kagerou classes, Oboro classes
Paradise Bow
Can't be refined.
If the user's base level is 20 or higher, Atk + 15.
If the user's base level is 30 or higher, additional Atk + 20.
If the user's base level is 45 or higher, additional Atk + 25.
Class: Bow
Attack: 100
Weight: 0
Weapon Level: 2
Required Level: 10
Usable Jobs: Archer classes
Paradise Rogue Bow
Can't be refined.
Atk + 3%.
If the user's base level is 60 or higher, increases long ranged physical damage by 10%.
If the user's base level is 75 or higher, increases Double Strafe damage by 10%.
If the user's base level is 90 or higher, increases Double Strafe damage by additional 15%.
Class: Bow
Attack: 180
Weight: 0
Weapon Level: 3
Required Level: 45
Usable Jobs: Rogue classes
Paradise Hunter Bow
Can't be refined.
Atk + 3%.
If the user's base level is 60 or higher, increases long ranged physical damage by 10%.
If the user's base level is 75 or higher, increases Arrow Shower damage by 20%.
If the user's base level is 90 or higher, increases Double Strafe damage by 20%.
Class: Bow
Attack: 180
Weight: 0
Weapon Level: 3
Required Level: 45
Usable Jobs: Hunter classes
Paradise Hunter Crossbow
Can't be refined.
Atk + 3%.
If the user's base level is 60 or higher, increases attack speed (reduces delay after attack by 10%).
If the user's base level is 75 or higher, increases Blitz Beat damage by 15%.
If the user's base level is 90 or higher, increases Blitz Beat damage by additional 10%.
Class: Bow
Attack: 180
Weight: 0
Weapon Level: 3
Required Level: 45
Usable Jobs: Hunter classes
Paradise Bard & Dancer Bow
Can't be refined.
Atk + 3%.
If the user's base level is 60 or higher, increases long ranged physical damage by 10%.
If the user's base level is 75 or higher, increases Arrow Shower damage by 20%.
If the user's base level is 90 or higher, increases Double Strafe damage by 20%.
Class: Bow
Attack: 180
Weight: 0
Weapon Level: 3
Required Level: 45
Usable Jobs: Bard classes, Dancer classes
Paradise Shadow Chaser Bow
Can't be refined.
Atk + 5%, increases long ranged physical damage by 1% per each level of Vulture's Eye user learned.
If the user's base level is 105 or higher, reduces variable casting time by 10%, increases Triangle Shot and Feint Bomb damage by 25%.
If the user's base level is 110 or higher, reduces delay after skill by 10%, increases physical damage against all size enemies by 15%.
If the user's base level is 115 or higher, increases Triangle Shot and Feint Bomb damage by additional 25%.
Class: Bow
Attack: 200
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Shadow Chaser classes
Paradise Ranger Bow
Can't be refined.
Atk + 5%, increases long ranged physical damage by 1% per each level of Owl's Eye user learned.
If the user's base level is 105 or higher, reduces cooldown of Arrow Storm by 0.7 seconds, increases Arrow Storm damage by 25%.
If the user's base level is 110 or higher, increases long ranged physical damage by 15%, increases physical damage against all size enemies by 15%.
If the user's base level is 115 or higher, increases Arrow Storm damage by additional 15%.
Class: Bow
Attack: 200
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Ranger classes
Paradise Ranger Crossbow
Can't be refined.
Atk + 5%, increases attack speed (reduces delay after attack by 1%) per each level of Vulture's Eye user learned.
If the user's base level is 105 or higher, reduces cooldown of Aimed Bolt by 1 second, increases Focused Arrow Strike and Aimed Bolt damage by 25%.
If the user's base level is 110 or higher, reduces delay after skill by 10%, increases physical damage against all size enemies by 15%.
If the user's base level is 115 or higher, increases Focused Arrow Strike and Aimed Bolt damage by additional 15%.
Class: Bow
Attack: 200
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Ranger classes
Paradise Revolver
Can't be refined.
If the user's base level is 20 or higher, Atk + 15.
If the user's base level is 30 or higher, additional Atk + 20.
If the user's base level is 45 or higher, additional Atk + 25.
Class: Pistol
Attack: 100
Weight: 0
Weapon Level: 2
Required Level: 10
Usable Jobs: Gunslinger classes
Paradise Gunslinger Revolver
Can't be refined.
Atk + 3%.
If the user's base level is 60 or higher, increases attack speed (reduces delay after attack by 10%).
If the user's base level is 75 or higher, increases Trigger Happy Shot damage by 20%.
If the user's base level is 90 or higher, increases Desperado damage by 20%.
Class: Pistol
Attack: 180
Weight: 0
Weapon Level: 3
Required Level: 45
Usable Jobs: Gunslinger classes
Paradise Rebellion Revolver
Can't be refined.
Atk + 5%, increases long ranged physical damage by 1% per each level of Chain Action user learned.
If the user's base level is 105 or higher, increases long ranged physical damage by additional 10%, increases Desperado and Fire Dance damage by 25%.
If the user's base level is 110 or higher, reduces delay after skill by 10%, increases physical damage against all size enemies by 15%.
If the user's base level is 115 or higher, increases Desperado and Fire Dance damage by additional 15%.
Class: Pistol
Attack: 200
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Rebellion classes
Paradise Gunslinger Rifle
Can't be refined.
Atk + 3%.
If the user's base level is 60 or higher, increases long ranged physical damage by 10%.
If the user's base level is 75 or higher, increases Tracking damage by 10%.
If the user's base level is 90 or higher, increases Tracking damage by additional 15%.
Class: Rifle
Attack: 180
Weight: 0
Weapon Level: 3
Required Level: 45
Usable Jobs: Gunslinger classes
Paradise Rebellion Gatling Gun
Can't be refined.
Atk + 5%, increases long ranged physical damage by 1% per each level of Single Action user learned.
If the user's base level is 105 or higher, reduces cooldown of Fire Rain by 1 second, increases Fire Rain and Round Trip damage by 25%.
If the user's base level is 110 or higher, increases long ranged physical damage by additional 10%, increases physical damage against all size enemies by 15%.
If the user's base level is 115 or higher, increases Fire Rain and Round Trip damage by additional 15%.
Class: Gatling Gun
Attack: 200
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Rebellion classes- 1
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On 12/11/2021 at 12:29 AM, Limz said:
About Quench,Swooning,Torrent,Concretion status effect is there anyway to cure the status ailments ?
You can't cure by yourself. I think Clearance and Dispel can remove those debuffs.
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Faith of Yggdrasil [1]
Mdef + 10.
All stat + 3.
Reduces damage taken from normal and boss monsters by 20%.
Increases physical and magical damage against small, medium and large size monsters by 10%.
If refine rate is 7 or higher, increases physical and magical damage against small, medium and large size monsters by 15%, reduces delay after skill by 20%.
If refine rate is 9 or higher, increases physical and magical damage against small, medium and large size monsters by 15%, reduces damage taken from players by 13%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 50
Required Level: 100
Usable Jobs: All
Guardian Helm
Increases physical and magical damage against small, medium and large size monsters by 10%.
Reduces damage taken from demihuman monsters (except players) by 5%.When equipped with King Schmidt's Suit, all stat + 10, reduces damage taken from demihuman monsters and dorams by 7%, grants immunity to frozen, removes Masquerade-Ignorance debuff when using Elvira Candy or Elvira Candy (YE).
When equipped with King Schmidt's Manteau, all stat + 10, MaxHP + 20%, MaxSP + 20%, grants immunity to knock-back, reduces damage taken from demihuman monsters and dorams by 5%, reduces damage taken from water property by 100%.
When equipped with King Schmidt's Strong Insignia, all stat + 10, increases physical damage by 15%, reduces damage taken from demihuman monsters and dorams by 3%.
When equipped with King Schmidt's Rigid Insignia, all stat + 10, MaxHP + 15%, MaxSP + 15%, reduces variable casting time by 10%, reduces damage taken from demihuman monsters and dorams by 3%.
When equipped with King Schmidt's Divine Power Insignia, all stat + 10, increases magical damage by 15%, reduces damage taken from demihuman monsters and dorams by 3%.
When equipped with King Schmidt's Flash Insignia, all stat + 10, MaxHP + 15%, MaxSP + 15%, attack speed + 10%, reduces damage taken from demihuman monsters and dorams by 3%.
When equipped with King Schmidt's Celestial Bow Insignia, all stat + 10, increases long ranged physical damage by 15%, reduces damage taken from demihuman monsters and dorams by 3%.
When equipped with King Schmidt's White Cloud Insignia, all stat + 10, increases critical damage by 15%, reduces damage taken from demihuman monsters and dorams by 3%.
Class: Headgear
Defense: 2
Location: Middle
Weight: 30
Required Level: 100
Usable Jobs: All
Einherjar Manteau
MaxHP + 10%, MaxSP + 10%.
Recovers 150 HP and 15 SP every 5 seconds.
Class: Headgear
Defense: 0
Location: Lower
Weight: 10
Required Level: 90
Usable Jobs: All
Moaning of Evil Spirits [1]
Mdef + 15.
Increases magical damage by 15%.
Reduces damage taken from normal and boss monsters by 5%.
MaxHP + 4% per refine rate.
If refine rate is 7 or higher, increases shadow and neutral property magical damage by 20%.
If refine rate is 9 or higher, increases magical damage by 25%.When equipped with Fallen Bishop Card, increases magical damage by 10%, increases magical damage against demihuman and angel race monsters by 50%.
When equipped with Fallen Bishop Card and Goddess of Fertility, increases magical damage against dorams by 50%.
When equipped with Sealed Fallen Bishop Card, increases magical damage against demihuman and angel race monsters by 20%.
When equipped with Sealed Fallen Bishop Card and Goddess of Fertility, increases magical damage against dorams by 20%.
When equipped with Runaway Magic, Int + 40, reduces delay after skill by 40%.
Class: Shoes
Defense: 15
Weight: 50
Required Level: 90
Usable Jobs: All
Aegis System
Mdef + 10.
Reduces damage taken from normal and boss monsters by 5%.
Reduces damage taken from neutral property by 20%.
If refine rate is 7 or higher, MaxHP + 20%, MaxSP + 20%, skill casting can't be interrupted.
If refine rate is 9 or higher, enables to use Cloaking level 3,
if user already learned Cloaking level 3 or higher, Flee + 100.
Class: Garment
Defense: 100
Weight: 100
Required Level: 100
Usable Jobs: All- 1
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Hi. The Jasper Circlet shares the same rune effects with Rune Helm.
- 1
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Update 01/12/2021 : added new items in (17), (18) and (27).
33. Shadow Spellbook (Shadow gear Enchant)
SpoilerShadow Spellbook can enchant specific shadow gears without changing the refine rate.
Full Tempenet Shadow Spellbook
Target items :
Spoiler
Full Penetration Shadow Earring
Ignores defense rate of all race monsters (except players) by 5%.
Ignores defense rate of all race monsters (except players) by additional 1% per 2 refine rate.
If refine rate is 10, increases physical damage against all race monsters (except players) by 3%.
When equipped with Full Penetration Shadow Pendant, Atk + 2%, if the sum of refine rate of set is 18 or higher, ignores defense rate of all race monsters (except players) by 100%.
Class: Shadow equipment
Location: Earring
Weight: 0
Required Level: 1
Usable Jobs: All
Full Penetration Shadow Pendant
Ignores defense rate of all race monsters (except players) by 5%.
Ignores defense rate of all race monsters (except players) by additional 1% per 2 refine rate.
If refine rate is 10, increases physical damage against all race monsters (except players) by 3%.
Class: Shadow equipment
Location: Pendant
Weight: 0
Required Level: 1
Usable Jobs: All
Full Penetration Shadow Armor
Ignores defense rate of all race monsters (except players) by 5%.
Ignores defense rate of all race monsters (except players) by additional 1% per 2 refine rate.
If refine rate is 10, increases physical damage against all race monsters (except players) by 3%.
When equipped with Full Penetration Shadow Shoes, Atk + 2%, if the sum of refine rate of set is 18 or higher, ignores defense rate of all race monsters (except players) by 100%.
Class: Shadow equipment
Location: Armor
Weight: 0
Required Level: 1
Usable Jobs: All
Full Penetration Shadow Shoes
Ignores defense rate of all race monsters (except players) by 5%.
Ignores defense rate of all race monsters (except players) by additional 1% per 2 refine rate.
If refine rate is 10, increases physical damage against all race monsters (except players) by 3%.
Class: Shadow equipment
Location: Shoes
Weight: 0
Required Level: 1
Usable Jobs: All
Full Tempest Shadow Earring
Ignores magical defense rate of all race monsters (except players) by 5%.
Ignores magical defense rate of all race monsters (except players) by additional 1% per 2 refine rate.
If refine rate is 10, increases magical damage against all race monsters (except players) by 3%.
When equipped with Full Tempest Shadow Pendant, Matk + 2%, if the sum of refine rate of set is 18 or higher, ignores magical defense rate of all race monsters (except players) by 100%.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 1
Usable Jobs: All
Full Tempest Shadow Shoes
Ignores magical defense rate of all race monsters (except players) by 5%.
Ignores magical defense rate of all race monsters (except players) by additional 1% per 2 refine rate.
If refine rate is 10, increases magical damage against all race monsters (except players) by 3%.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 1
Usable Jobs: All
Full Tempest Shadow Armor
Ignores magical defense rate of all race monsters (except players) by 5%.
Ignores magical defense rate of all race monsters (except players) by additional 1% per 2 refine rate.
If refine rate is 10, increases magical damage against all race monsters (except players) by 3%.
When equipped with Full Tempest Shadow Shoes, Matk + 2%, if the sum of refine rate of set is 18 or higher, ignores magical defense rate of all race monsters (except players) by 100%.
Class: Shadow equipment
Location: Armor
Weight: 0
Required Level: 1
Usable Jobs: All
Full Tempest Shadow Pendant
Ignores magical defense rate of all race monsters (except players) by 5%.
Ignores magical defense rate of all race monsters (except players) by additional 1% per 2 refine rate.
If refine rate is 10, increases magical damage against all race monsters (except players) by 3%.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 1
Usable Jobs: AllTarget item :
Spoiler
Separate Reload Shadow Shield
Reduces delay after skill by 1% per refine rate.
Increases attack speed (reduces delay after attack by 2%) per 2 refine rate.
If refine rate is 9 or higher, Atk + 3%, Matk + 3%.
Class: Shadow equipment
Location: Shield
Weight: 0
Required Level: 1
Usable Jobs: AllTarget items :
Spoiler
Spell Caster Shadow Armor
Reduces variable casting time by 1% per refine rate.
Atk + 1% and Matk + 1% per 3 refine rate.
When Spell Caster set (Armor, Shoes) are equipped together, reduces SP consumption of skills by 10%.
If the sum of refine rate of set is 20, reduces fixed casting time by 0.3 seconds.
(However, fixed casting time reduction doesn't stack with counterpart Spell Caster set (Earring, Pendant)).
Class: Shadow equipment
Location: Armor
Weight: 0
Required Level: 1
Usable Jobs: All
Spell Caster Shadow Shoes
Reduces variable casting time by 1% per refine rate.
Atk + 1% and Matk + 1% per 3 refine rate.
Class: Shadow equipment
Location: Shoes
Weight: 0
Required Level: 1
Usable Jobs: All
Spell Caster Shadow Earring
Reduces variable casting time by 1% per refine rate.
Atk + 1% and Matk + 1% per 3 refine rate.
When Spell Caster set (Earring, Pendant) are equipped together, reduces SP consumption of skills by 10%.
If the sum of refine rate of set is 20, reduces fixed casting time by 0.3 seconds.
(However, fixed casting time reduction doesn't stack with counterpart Spell Caster set (Armor, Shoes)).
Class: Shadow equipment
Location: Earring
Weight: 0
Required Level: 1
Usable Jobs: All
Spell Caster Shadow Pendant
Reduces variable casting time by 1% per refine rate.
Atk + 1% and Matk + 1% per 3 refine rate.
Class: Shadow equipment
Location: Pendant
Weight: 0
Required Level: 1
Usable Jobs: AllTarget items :
Spoiler
Physical Power Shadow Weapon
POW + 1 per 2 refine rate.
If refine rate is 7 or higher, P.Atk + 3.
If refine rate is 9 or higher, additional P.Atk + 3.
When equipped with Physical Power Shadow Shield, P.Atk + 3.
Class: Shadow equipment
Location: Weapon
Weight: 0
Required Level: 1
Usable Jobs: All
Physical Power Shadow Shield
POW + 1 per 2 refine rate.
If refine rate is 7 or higher, P.Atk + 3.
If refine rate is 9 or higher, additional P.Atk + 3.
Class: Shadow equipment
Location: Shield
Weight: 0
Required Level: 1
Usable Jobs: All
Magical Spell Shadow Weapon
SPL + 1 per 2 refine rate.
If refine rate is 7 or higher, S.Matk + 3.
If refine rate is 9 or higher, additional S.Matk + 3.
When equipped with Magical Spell Shadow Shield, S.Matk + 3.
Class: Shadow equipment
Location: Weapon
Weight: 0
Required Level: 1
Usable Jobs: All
Magical Spell Shadow Shield
SPL + 1 per 2 refine rate.
If refine rate is 7 or higher, S.Matk + 3.
If refine rate is 9 or higher, additional S.Matk + 3.
Class: Shadow equipment
Location: Shield
Weight: 0
Required Level: 1
Usable Jobs: All
Concentration Shadow Weapon
CON + 1 per refine rate.
If refine rate is 7 or higher, P.Atk + 2, S.Matk + 2.
If refine rate is 9 or higher, additional P.Atk + 2, S.Matk + 2.
When equipped with Concentration Shadow Shield, P.Atk + 2, S.Matk + 2.
Class: Shadow equipment
Location: Weapon
Weight: 0
Required Level: 1
Usable Jobs: All
Concentration Shadow Shield
CON + 1 per refine rate.
If refine rate is 7 or higher, P.Atk + 2, S.Matk + 2.
If refine rate is 9 or higher, additional P.Atk + 2, S.Matk + 2.
Class: Shadow equipment
Location: Shield
Weight: 0
Required Level: 1
Usable Jobs: All
Wisdom Shadow Weapon
WIS + 1 per refine rate.
If refine rate is 7 or higher, Mres + 30.
If refine rate is 9 or higher, additional Mres + 30.
When equipped with Wisdom Shadow Shield, Mres + 30.
Class: Shadow equipment
Location: Weapon
Weight: 0
Required Level: 1
Usable Jobs: All
Wisdom Shadow Shield
WIS + 1 per refine rate.
If refine rate is 7 or higher, Mres + 30.
If refine rate is 9 or higher, additional Mres + 30.
Class: Shadow equipment
Location: Shield
Weight: 0
Required Level: 1
Usable Jobs: All
Stamina Shadow Weapon
STA + 1 per refine rate.
If refine rate is 7 or higher, Res + 30.
If refine rate is 9 or higher, additional Res + 30.
When equipped with Stamina Shadow Shield, Res + 30.
Class: Shadow equipment
Location: Weapon
Weight: 0
Required Level: 1
Usable Jobs: All
Stamina Shadow Shield
STA + 1 per refine rate.
If refine rate is 7 or higher, Res + 30.
If refine rate is 9 or higher, additional Res + 30.
Class: Shadow equipment
Location: Shield
Weight: 0
Required Level: 1
Usable Jobs: All
Creative Shadow Weapon
CRT + 1 per 2 refine rate.
If refine rate is 7 or higher, C.Rate + 2, H.Plus + 2.
If refine rate is 9 or higher, additional C.Rate + 2, H.Plus + 2.
When equipped with Creative Shield, C.Rate + 2, H.Plus + 2.
Class: Shadow equipment
Location: Weapon
Weight: 0
Required Level: 1
Usable Jobs: All
Creative Shadow Shield
CRT + 1 per 2 refine rate.
If refine rate is 7 or higher, C.Rate + 2, H.Plus + 2.
If refine rate is 9 or higher, additional C.Rate + 2, H.Plus + 2.
Class: Shadow equipment
Location: Shield
Weight: 0
Required Level: 1
Usable Jobs: AllLord Bearer's Shadow Spellbook
Target items :
Spoiler
Lord Bearer's Shadow Shoes
MaxHP + 1% per 2 refine rate.
If refine rate is 7 or higher, increases physical and magical damage against all size enemies by 5%.
If refine rate is 9 or higher, additional MaxHP + 5%.
Class: Shadow equipment
Location: Shoes
Weight: 0
Required Level: 1
Usable Jobs: All
Lord Bearer's Shadow Armor
MaxHP + 1% per 2 refine rate.
If refine rate is 7 or higher, increases physical and magical damage against all size enemies by 5%.
If refine rate is 9 or higher, additional MaxHP + 5%.
When Lord Bearer's set (Armor, Shoes) are equipped together, all trait stat + 2,
if the sum of refine rate of set is 18 or higher, MaxHP - 20%, gains permanent Endure effect,
if the sum of refine rate of set is 20, MaxHP + 25%.
Class: Shadow equipment
Location: Armor
Weight: 0
Required Level: 1
Usable Jobs: All
Lord Bearer's Shadow Pendant
MaxHP + 1% per 2 refine rate.
If refine rate is 7 or higher, increases physical and magical damage against all size enemies by 5%.
If refine rate is 9 or higher, additional MaxHP + 5%.
Class: Shadow equipment
Location: Pendant
Weight: 0
Required Level: 1
Usable Jobs: All
Lord Bearer's Shadow Earring
MaxHP + 1% per 2 refine rate.
If refine rate is 7 or higher, increases physical and magical damage against all size enemies by 5%.
If refine rate is 9 or higher, additional MaxHP + 5%.
When Lord Bearer's set (Earring, Pendant) are equipped together, all trait stat + 2,
if the sum of refine rate of set is 18 or higher, MaxHP - 20%, gains permanent Endure effect,
if the sum of refine rate of set is 20, MaxHP + 25%.
Class: Shadow equipment
Location: Earring
Weight: 0
Required Level: 1
Usable Jobs: AllTarget items :
Spoiler
Mega Blitz Shadow Shield
Cri + 5.
Cri + 2 and C.Rate + 1 per 3 refine rate.
If refine rate is 7 or higher, ASPD + 1, Cri + 3.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 8%), increases critical damage by 5%.
If refine rate is 10 or higher, C.Rate + 3, increases critical damage by additional 3%.
Class: Shadow equipment
Location: Shield
Weight: 0
Required Level: 1
Usable Jobs: All
Mega Blitz Shadow Weapon
Increases attack speed (reduces delay after attack by 5%).
Reduces delay after skill by 1% per 2 refine rate.
If refine rate is 7 or higher, ASPD + 1, increases attack speed (reduces delay after attack by additional 3%).
If refine rate is 9 or higher, reduces delay after skill by additional 2%.
If refine rate is 10 or higher, P.Atk + 2, S.Matk + 2.
Class: Shadow equipment
Location: Weapon
Weight: 0
Required Level: 1
Usable Jobs: AllTarget items :
Spoiler
Absorb Shadow Shield
MaxHP + 3%, MaxSP + 3%.
Atk + 1% per 3 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 3%
If refine rate is 10 or higher, has a 2% chance to restore 2% of damage as HP and 1% chance to restore 2% of damage as SP when dealing physical damage.
Class: Shadow equipment
Location: Shield
Weight: 0
Required Level: 1
Usable Jobs: All
Absorb Shadow Weapon
MaxHP + 3%, MaxSP + 3%.
Atk + 1% per 3 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 3%
If refine rate is 10 or higher, has a 2% chance to restore 2% of damage as HP and 1% chance to restore 2% of damage as SP when dealing physical damage.
Class: Shadow equipment
Location: Weapon
Weight: 0
Required Level: 1
Usable Jobs: AllMaximum Mammoth Shadow Spellbook
Target items :
Spoiler
Maximum Mammoth Shadow Armor
Atk + 3%.
Increases melee and long ranged physical damage by 1% per 2 refine rate.
If refine rate is 10 or higher, MaxHP + 3%.
When equipped with Maximum Mammoth Shadow Shoes, Atk + 2%,
if the sum of refine rate of set is 18 or higher, grants immunity to knock-back.
if the sum of refine rate of set is 20 or higher, increases physical damage against all property enemies by 12%.
Class: Shadow equipment
Location: Armor
Weight: 0
Required Level: 1
Usable Jobs: All
Maximum Mammoth Shadow Shoes
Atk + 3%.
Increases melee and long ranged physical damage by 1% per 2 refine rate.
If refine rate is 10 or higher, MaxHP + 3%.
Class: Shadow equipment
Location: Shoes
Weight: 0
Required Level: 1
Usable Jobs: All
Maximum Mammoth Shadow Earring
Atk + 3%.
Increases melee and long ranged physical damage by 1% per 2 refine rate.
If refine rate is 10 or higher, MaxHP + 3%.
When equipped with Maximum Mammoth Shadow Pendant, Atk + 2%,
if the sum of refine rate of set is 18 or higher, grants immunity to knock-back.
if the sum of refine rate of set is 20 or higher, increases physical damage against all property enemies by 12%.
Class: Shadow equipment
Location: Earring
Weight: 0
Required Level: 1
Usable Jobs: All
Maximum Mammoth Shadow Pendant
Atk + 3%.
Increases melee and long ranged physical damage by 1% per 2 refine rate.
If refine rate is 10 or higher, MaxHP + 3%.
Class: Shadow equipment
Location: Pendant
Weight: 0
Required Level: 1
Usable Jobs: AllTrue Gemstone Shadow Spellbook
Target items :
Spoiler
True Gemstone Shadow Armor
Matk + 3%.
Increases all property magical damage by 1% per 2 refine rate.
If refine rate is 10 or higher, reduces variable casting time by 3%.
When equipped with True Gemstone Shadow Shoes, Matk + 2%,
if the sum of refine rate of set is 18 or higher, negates gemstone consumption of skills, increases SP consumption of skills by 40%,
if the sum of refine rate of set is 20 or higher, increases magical damage against all size enemies by 12%.
Class: Shadow equipment
Location: Armor
Weight: 0
Required Level: 1
Usable Jobs: All
True Gemstone Shadow Shoes
Matk + 3%.
Increases all property magical damage by 1% per 2 refine rate.
If refine rate is 10 or higher, reduces variable casting time by 3%.
Class: Shadow equipment
Location: Shoes
Weight: 0
Required Level: 1
Usable Jobs: All
True Gemstone Shadow Earring
Matk + 3%.
Increases all property magical damage by 1% per 2 refine rate.
If refine rate is 10 or higher, reduces variable casting time by 3%.
When equipped with True Gemstone Shadow Pendant, Matk + 2%,
if the sum of refine rate of set is 18 or higher, negates gemstone consumption of skills, increases SP consumption of skills by 40%,
if the sum of refine rate of set is 20 or higher, increases magical damage against all size enemies by 12%.
Class: Shadow equipment
Location: Earring
Weight: 0
Required Level: 1
Usable Jobs: All
True Gemstone Shadow Pendant
Matk + 3%.
Increases all property magical damage by 1% per 2 refine rate.
If refine rate is 10 or higher, reduces variable casting time by 3%.
Class: Shadow equipment
Location: Pendant
Weight: 0
Required Level: 1
Usable Jobs: AllTarget items :
Spoiler
Experience Shadow Shield
If base level is lower than 175, increases EXP gained from killing monsters by 20%.
If base level is 175 or higher, increases EXP gained from killing monsters by 10%.
Increases EXP gained from killing monsters by additional 1% per 2 refine rate.
If refine rate is 10 or higher, increases EXP gained from killing monsters by additional 5%
Class: Shadow equipment
Location: Shield
Weight: 0
Required Level: 1
Usable Jobs: AllTarget items :
Spoiler
Clever Shadow Weapon
Increases all property magical damage by 2%.
Matk + 1% per 2 refine rate.
If refine rate is 9 or higher, reduces variable casting time by 5%.
If refine rate is 10 or higher, increases all property magical damage by 7%.
Class: Shadow equipment
Location: Weapon
Weight: 0
Required Level: 99
Usable Jobs: All
Clever Shadow Shield
Increases all property magical damage by 2%.
Matk + 1% per 2 refine rate.
If refine rate is 9 or higher, reduces variable casting time by 5%.
If refine rate is 10 or higher, increases all property magical damage by 7%.
Class: Shadow equipment
Location: Shield
Weight: 0
Required Level: 99
Usable Jobs: AllTarget items :
Spoiler
Infinity Shadow Weapon
Increases physical and magical damage against all size monsters by 1% per 3 refine rate.
Reduces physical and magical damage taken from all size monsters by 1% per 3 refine rate.
If refine rate is 10, negates size penalty.
Class: Shadow equipment
Location: Weapon
Weight: 0
Required Level: 1
Usable Jobs: All
Infinity Shadow Shield
Increases physical and magical damage against all size monsters by 1% per 3 refine rate.
Reduces physical and magical damage taken from all size monsters by 1% per 3 refine rate.
If refine rate is 10, negates size penalty.
Class: Shadow equipment
Location: Shield
Weight: 0
Required Level: 1
Usable Jobs: AllMajor Auto Spell Shadow Spellbook
Target items :
Spoiler
Major Auto Spell Shadow Armor
Matk + 3%.
Increases all property magical damage by 1% per 2 refine rate.
If refine rate is 9 or higher, ASPD + 1.
If refine rate is 10 or higher, has a 7% chance to auto-cast Frost Misty level 3 when dealing normal melee physical damage (If user has higher level. That level will be cast instead).
When equipped with Major Auto Spell Shadow Shoes, Matk + 2%,
if the sum of refine rate of set is 18 or higher, has a 4% chance to auto-cast Jack Frost level 2 when dealing normal melee physical damage (If user has higher level. That level will be cast instead),
if the sum of refine rate of set is 20 or higher, has a 8% chance to auto-cast Jack Frost level 4 when dealing normal melee physical damage (If user has higher level. That level will be cast instead).
Class: Shadow equipment
Location: Armor
Weight: 0
Required Level: 1
Usable Jobs: All
Major Auto Spell Shadow Shoes
Matk + 3%.
Increases all property magical damage by 1% per 2 refine rate.
If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 3%).
Class: Shadow equipment
Location: Shoes
Weight: 0
Required Level: 1
Usable Jobs: All
Major Auto Spell Shadow Earring
Atk + 3%.
Increases melee physical damage by 1% per 2 refine rate.
If refine rate is 9 or higher, ASPD + 1.
If refine rate is 10 or higher, has a 7% chance to auto-cast Fatal Menace level 7 when dealing normal melee physical damage (If user has higher level. That level will be cast instead).
When equipped with Major Auto Spell Shadow Pendant, Atk + 2%,
if the sum of refine rate of set is 18 or higher, has a 4% chance to auto-cast Power Swing level 4 when dealing normal melee physical damage (If user has higher level. That level will be cast instead),
if the sum of refine rate of set is 20 or higher, has a 8% chance to auto-cast Power Swing level 8 when dealing normal melee physical damage (If user has higher level. That level will be cast instead).
Class: Shadow equipment
Location: Earring
Weight: 0
Required Level: 1
Usable Jobs: All
Major Auto Spell Shadow Pendant
Atk + 3%.
Increases melee physical damage by 1% per 2 refine rate.
If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 3%).
Class: Shadow equipment
Location: Pendant
Weight: 0
Required Level: 1
Usable Jobs: AllTarget items :
Spoiler
Hasty Shadow Weapon
Atk + 1%, Matk + 1%.
Additional Atk + 1% and Matk + 1% per 3 refine rate.
If refine rate is 7 or higher, Def + 15, Flee + 15.
If refine rate is 10 or higher, increases movement speed.
Class: Shadow equipment
Location: Weapon
Weight: 0
Required Level: 1
Usable Jobs: All
Hasty Shadow Shield
Atk + 1%, Matk + 1%.
Additional Atk + 1% and Matk + 1% per 3 refine rate.
If refine rate is 7 or higher, Def + 15, Flee + 15.
If refine rate is 10 or higher, increases movement speed.
Class: Shadow equipment
Location: Shield
Weight: 0
Required Level: 1
Usable Jobs: AllTarget items :
Spoiler
Durable Shadow Weapon
Increases melee and long ranged physical damage by 2%.
Atk + 1% per 2 refine rate.
If refine rate is 9 or higher, ASPD + 1.
If refine rate is 10 or higher, increases melee and long ranged physical damage by 7%.
Class: Shadow equipment
Location: Weapon
Weight: 0
Required Level: 99
Usable Jobs: All
Durable Shadow Shield
Increases melee and long ranged physical damage by 2%.
Atk + 1% per 2 refine rate.
If refine rate is 9 or higher, ASPD + 1.
If refine rate is 10 or higher, increases melee and long ranged physical damage by 7%.
Class: Shadow equipment
Location: Shield
Weight: 0
Required Level: 99
Usable Jobs: AllTarget items :
Spoiler
Perfect Size Shadow Weapon
Increases physical and magical damage against all size enemies by 2%.
Atk + 3 per refine rate.
If refine rate is 7 or higher, increases physical and magical damage against all size enemies by additional 2%.
If refine rate is 9 or higher, increases physical and magical damage against all size enemies by additional 3%.
When equipped with Perfect Size Shadow Armor, MaxHP + 2%, MaxSP + 2%.
Class: Shadow equipment
Location: Weapon
Weight: 0
Required Level: 1
Usable Jobs: All
Perfect Size Shadow Armor
Reduces physical and magical damage taken from all size enemies by 2%.
Def + 10 per refine rate.
If refine rate is 7 or higher, reduces physical and magical damage taken from all size enemies by additional 2%.
If refine rate is 9 or higher, reduces physical and magical damage taken from all size enemies by additional 3%.
Class: Shadow equipment
Location: Shield
Weight: 0
Required Level: 1
Usable Jobs: AllTarget items :
Spoiler
Almighty Shadow Earring
All basic status + 1 per refine rate.
Class: Shadow equipment
Location: Earring
Weight: 0
Required Level: 1
Usable Jobs: All
Almighty Shadow Pendant
All basic status + 1 per refine rate.
Class: Shadow equipment
Location: Pendant
Weight: 0
Required Level: 1
Usable Jobs: AllCurrently all of the Shadow Spellbooks can be obtained randomly from Kachua's secret box.
1~2 options will be given randomly as following table. There is a 33% chance to gain the second option.
If you get unwanted options. You can re-enchant it as much as you want as long as you have Shadow Spellbook to process.
-
Separate Reload Shadow Shield
Spell Caster Shadow set
Trait status set
Spoiler
Separate Reload Shadow Shield
Reduces delay after skill by 1% per refine rate.
Increases attack speed (reduces delay after attack by 3%) per 2 refine rate.
If refine rate is 9 or higher, Atk + 3%, Matk + 3%.
Class: Shadow equipment
Location: Shield
Weight: 0
Required Level: 1
Usable Jobs: All
Spell Caster Shadow Armor
Reduces variable casting time by 1% per refine rate.
Atk + 1% and Matk + 1% per 3 refine rate.
When Spell Caster set (Armor, Shoes) are equipped together, reduces SP consumption of skills by 10%.
If the sum of refine rate of set is 20, reduces fixed casting time by 0.3 seconds.
(However, fixed casting time reduction doesn't stack with counterpart Spell Caster set (Earring, Pendant)).
Class: Shadow equipment
Location: Armor
Weight: 0
Required Level: 1
Usable Jobs: All
Spell Caster Shadow Shoes
Reduces variable casting time by 1% per refine rate.
Atk + 1% and Matk + 1% per 3 refine rate.
Class: Shadow equipment
Location: Shoes
Weight: 0
Required Level: 1
Usable Jobs: All
Spell Caster Shadow Earring
Reduces variable casting time by 1% per refine rate.
Atk + 1% and Matk + 1% per 3 refine rate.
When Spell Caster set (Earring, Pendant) are equipped together, reduces SP consumption of skills by 10%.
If the sum of refine rate of set is 20, reduces fixed casting time by 0.3 seconds.
(However, fixed casting time reduction doesn't stack with counterpart Spell Caster set (Armor, Shoes)).
Class: Shadow equipment
Location: Earring
Weight: 0
Required Level: 1
Usable Jobs: All
Spell Caster Shadow Pendant
Reduces variable casting time by 1% per refine rate.
Atk + 1% and Matk + 1% per 3 refine rate.
Class: Shadow equipment
Location: Pendant
Weight: 0
Required Level: 1
Usable Jobs: All
Physical Power Shadow Weapon
POW + 1 per 2 refine rate.
If refine rate is 7 or higher, P.Atk + 3.
If refine rate is 9 or higher, additional P.Atk + 3.
When equipped with Physical Power Shadow Shield, P.Atk + 3.
Class: Shadow equipment
Location: Weapon
Weight: 0
Required Level: 1
Usable Jobs: All
Physical Power Shadow Shield
POW + 1 per 2 refine rate.
If refine rate is 7 or higher, P.Atk + 3.
If refine rate is 9 or higher, additional P.Atk + 3.
Class: Shadow equipment
Location: Shield
Weight: 0
Required Level: 1
Usable Jobs: All
Magical Spell Shadow Weapon
SPL + 1 per 2 refine rate.
If refine rate is 7 or higher, S.Matk + 3.
If refine rate is 9 or higher, additional S.Matk + 3.
When equipped with Magical Spell Shadow Shield, S.Matk + 3.
Class: Shadow equipment
Location: Weapon
Weight: 0
Required Level: 1
Usable Jobs: All
Magical Spell Shadow Shield
SPL + 1 per 2 refine rate.
If refine rate is 7 or higher, S.Matk + 3.
If refine rate is 9 or higher, additional S.Matk + 3.
Class: Shadow equipment
Location: Shield
Weight: 0
Required Level: 1
Usable Jobs: All
Concentration Shadow Weapon
CON + 1 per refine rate.
If refine rate is 7 or higher, P.Atk + 2, S.Matk + 2.
If refine rate is 9 or higher, additional P.Atk + 2, S.Matk + 2.
When equipped with Concentration Shadow Shield, P.Atk + 2, S.Matk + 2.
Class: Shadow equipment
Location: Weapon
Weight: 0
Required Level: 1
Usable Jobs: All
Concentration Shadow Shield
CON + 1 per refine rate.
If refine rate is 7 or higher, P.Atk + 2, S.Matk + 2.
If refine rate is 9 or higher, additional P.Atk + 2, S.Matk + 2.
Class: Shadow equipment
Location: Shield
Weight: 0
Required Level: 1
Usable Jobs: All
Wisdom Shadow Weapon
WIS + 1 per refine rate.
If refine rate is 7 or higher, Mres + 30.
If refine rate is 9 or higher, additional Mres + 30.
When equipped with Wisdom Shadow Shield, Mres + 30.
Class: Shadow equipment
Location: Weapon
Weight: 0
Required Level: 1
Usable Jobs: All
Wisdom Shadow Shield
WIS + 1 per refine rate.
If refine rate is 7 or higher, Mres + 30.
If refine rate is 9 or higher, additional Mres + 30.
Class: Shadow equipment
Location: Shield
Weight: 0
Required Level: 1
Usable Jobs: All
Stamina Shadow Weapon
STA + 1 per refine rate.
If refine rate is 7 or higher, Res + 30.
If refine rate is 9 or higher, additional Res + 30.
When equipped with Stamina Shadow Shield, Res + 30.
Class: Shadow equipment
Location: Weapon
Weight: 0
Required Level: 1
Usable Jobs: All
Stamina Shadow Shield
STA + 1 per refine rate.
If refine rate is 7 or higher, Res + 30.
If refine rate is 9 or higher, additional Res + 30.
Class: Shadow equipment
Location: Shield
Weight: 0
Required Level: 1
Usable Jobs: All
Creative Shadow Weapon
CRT + 1 per 2 refine rate.
If refine rate is 7 or higher, C.Rate + 2, H.Plus + 2.
If refine rate is 9 or higher, additional C.Rate + 2, H.Plus + 2.
When equipped with Creative Shield, C.Rate + 2, H.Plus + 2.
Class: Shadow equipment
Location: Weapon
Weight: 0
Required Level: 1
Usable Jobs: All
Creative Shadow Shield
CRT + 1 per 2 refine rate.
If refine rate is 7 or higher, C.Rate + 2, H.Plus + 2.
If refine rate is 9 or higher, additional C.Rate + 2, H.Plus + 2.
Class: Shadow equipment
Location: Shield
Weight: 0
Required Level: 1
Usable Jobs: All -
Lucky items from December Kachua's Secret Box
Helm of Faith (Rune Knight)
Helm of Faith II (Rune Knight)
Helm of Faith (Minstrel & Wanderer)
Helm of Faith II (Minstrel & Wanderer)
Helm of Faith (Mechanic)
Helm of Faith II (Mechanic)
Helm of Faith (Genetic)
Helm of Faith II (Genetic)
Heroic Token (Meister)
Heroic Token (Inquisitor)
Heroic Token (Shinkiro & Shiranui)
Heroic Token (Night Watch)
Heroic Token (Soul Ascetic)
Heroic Token (Sky Emperor)
Heroic Token (Spirit Handler)
Spoiler
Helm of Faith (Rune Knight) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases Wind Cutter and Ignition Break damage by 15% per 3 refine rate.
Increases melee physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.When equipped with Adulter Fides Two-handed Sword, reduces cooldown of Ignition Break by 0.5 seconds,
increases Wind Cutter and Ignition Break damage by 5% per 3 refine rate of weapon.When equipped with Vivatus Fides Two-handed Sword, reduces cooldown of Ignition Break by 1 second,
increases Wind Cutter and Ignition Break damage by 5% and Storm Slash damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Storm Slash damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Rune Knight classes
Helm of Faith II (Rune Knight) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases Hundred Spears damage by 15% per 3 refine rate.
Increases long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.When equipped with Adulter Fides Lance, reduces cooldown of Hundred Spears by 0.2 seconds,
increases Hundred Spears damage by 5% per 3 refine rate of weapon.When equipped with Vivatus Fides Lance, reduces cooldown of Hundred Spears by 0.5 seconds,
increases Hundred Spears damage by 5% and Madness Crusher damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Madness Crusher damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Rune Knight classes
Helm of Faith (Minstrel & Wanderer) [1]
If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
If the user's base level is 230 or higher, SPL + 3, S.Matk + 2.
Matk + 10 per 2 refine rate.
Increases Metallic Sound damage by 15% per 3 refine rate.
Increases neutral property magical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by additional 0.3 seconds.When equipped with Adulter Fides Harp or Adulter Fides Ribbon, increases neutral property magical damage by 10%,
increases Metallic Sound damage by 5% per 3 refine rate of weapon.When equipped with Vivatus Fides Harp or Vivatus Fides Ribbon, increases neutral property magical damage by 10%,
increases Metallic Sound damage by 5% and Metallic Fury damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Metallic Fury damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Minstrel classes, Wanderer classes
Helm of Faith II (Minstrel & Wanderer) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases Severe Rainstorm damage by 15% per 3 refine rate.
Increases long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Cri + 15.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.When equipped with Adulter Fides Violin or Adulter Fides Chain Rope, increases long ranged physical damage by 10%,
increases Severe Rainstorm damage by 5% per 3 refine rate of weapon.When equipped with Vivatus Fides Violin or Vivatus Fides Chain Rope, increases long ranged physical damage by 10%,
increases Severe Rainstorm damage by 5% and Rhythm Shooting damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Rhythm Shooting damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Minstrel classes, Wanderer classes
Helm of Faith (Mechanic) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases Axe Boomerang and Axe Tornado damage by 15% per 3 refine rate.
Increases melee physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.When equipped with Adulter Fides Axe, increases melee and long ranged physical damage by 10%,
increases Axe Boomerang and Axe Tornado damage by 5% per 3 refine rate of weapon.When equipped with Vivatus Fides Axe, increases melee and long ranged physical damage by 10%,
increases Axe Boomerang and Axe Tornado damage by 5% and Axe Stomp damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Axe Stomp damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Mechanic classes
Helm of Faith II (Mechanic) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases Vulcan Arm damage by 15% per 3 refine rate.
Increases long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.When equipped with Adulter Fides Mace, increases long ranged physical damage by 10%,
increases Vulcan Arm damage by 5% per 3 refine rate of weapon.When equipped with Vivatus Fides Mace, increases long ranged physical damage by 10%,
increases Vulcan Arm damage by 5% and Activation Attack Machine damage by 7% per 3 refine rate of weapon (only applies on self),
if grade of weapon is C or higher, increases Activation Attack Machine damage by additional 15% (only applies on self).
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Mechanic classes
Helm of Faith (Genetic) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases Cart Cannon damage by 15% per 3 refine rate.
Increases long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.When equipped with Adulter Fides Rapier, increases long ranged physical damage by 10%,
increases Cart Cannon damage by 5% per 3 refine rate of weapon.When equipped with Vivatus Fides Rapier, increases long ranged physical damage by 10%,
increases Cart Cannon damage by 5% and Acidified Zone (Water/Wind/Earth/Fire) damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Acidified Zone (Water/Wind/Earth/Fire) damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Genetic classes
Helm of Faith II (Genetic) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases Cart Tornado damage by 15% per 3 refine rate.
Increases melee physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.When equipped with Adulter Fides Scepter, reduces cooldown of Cart Tornado by 0.15 seconds,
increases Cart Tornado damage by 5% per 3 refine rate of weapon.When equipped with Vivatus Fides Scepter, reduces cooldown of Cart Tornado by 0.3 seconds,
increases Cart Tornado damage by 5% and Hell Plant damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Hell Plant damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Genetic classes
Heroic Token (Meister) [1]
Atk + 10%, Matk + 10%.
Reduces variable casting time by 10%.When equipped with Avenger-LT, increases physical damage against all size enemies by 15%.
If refine rate of Avenger-LT is 10 or higher, increases melee physical damage by 10%, increases Axe Stomp damage by 10%.
If grade of Avenger-LT is C or higher, POW + 5, P.Atk + 5, increases Axe Stomp damage by additional 10%.When equipped with Meteor Striker-LT, increases physical damage against all size enemies by 15%.
If refine rate of Meteor Striker-LT is 10 or higher, increases long ranged physical damage by 10%, increases Arm Cannon damage by 10%.
If grade of Meteor Striker-LT is C or higher, POW + 5, P.Atk + 5, increases Arm Cannon damage by additional 10%.
Class: Accessory
Defense: 10
Weight: 20
Armor Level : 2
Required Level: 205
Usable Jobs: Meister
Heroic Token (Inquisitor) [1]
Atk + 10%, Matk + 10%.
Reduces variable casting time by 10%.When equipped with Iron Nail-LT, increases physical damage against all size enemies by 15%.
If refine rate of Iron Nail-LT is 10 or higher, increases long ranged physical damage by 10%, increases Explosion Blaster damage by 10%.
If grade of Iron Nail-LT is C or higher, POW + 5, P.Atk + 5, increases Explosion Blaster damage by additional 10%.When equipped with Ray Knuckle-LT, increases physical damage against all size enemies by 15%.
If refine rate of Ray Knuckle-LT is 10 or higher, increases melee physical damage by 10%, increases Third Flame Bomb damage by 10%.
If grade of Ray Knuckle-LT is C or higher, POW + 5, P.Atk + 5, increases Third Flame Bomb damage by additional 10%.
Class: Accessory
Defense: 10
Weight: 20
Armor Level : 2
Required Level: 205
Usable Jobs: Inquisitor
Heroic Token (Shinkiro & Shiranui) [1]
Atk + 10%, Matk + 10%.
Reduces variable casting time by 10%.When equipped with Huuma Shuriken Clearness-LT, increases physical damage against all size enemies by 15%.
If refine rate of Huuma Shuriken Clearness-LT is 10 or higher, increases long ranged physical damage by 10%, increases Huuma Shuriken - Grasp damage by 10%.
If grade of Huuma Shuriken Clearness-LT is C or higher, POW + 5, P.Atk + 5, increases Huuma Shuriken - Grasp damage by additional 10%.When equipped with Kiri no Tsuyu-LT and Surudoi Kaze, increases physical damage against all size enemies by 15%.
If the sum of refine rate of Kiri no Tsuyu-LT and Surudoi Kaze is 20 or higher, increases long ranged physical damage by 10%, increases Kunai - Distortion and Kunai - Rotation damage by 10%.
If grade of Kiri no Tsuyu-LT is C or higher, POW + 5, P.Atk + 5, increases Kunai - Distortion and Kunai - Rotation damage by additional 10% (only applies when Kiri no Tsuyu-LT is equipped on right hand).
Class: Accessory
Defense: 10
Weight: 20
Armor Level : 2
Required Level: 205
Usable Jobs: Shinkiro, Shiranui
Heroic Token (Night Watch) [1]
Atk + 10%, Matk + 10%.
Reduces variable casting time by 10%.When equipped with Crimson Rose-LT, increases physical damage against all size enemies by 15%.
If refine rate of Crimson Rose-LT is 10 or higher, increases critical damage by 10%, increases Magazine for One damage by 10%.
If grade of Crimson Rose-LT is C or higher, POW + 5, P.Atk + 5, increases Magazine for One damage by additional 10%.When equipped with Master Soul Rifle-LT, increases physical and magical damage against all size enemies by 15%.
If refine rate of Master Soul Rifle-LT is 10 or higher, increases attack speed (reduce delay after attack by 15%), increases Basic Grenade and Hasty Fire in the Hole damage by 10%.
If grade of Master Soul Rifle-LT is C or higher, POW + 5, P.Atk + 5, increases Basic Grenade and Hasty Fire in the Hole damage by additional 10%.When equipped with Demon Slayer Shot-LT, increases physical damage against all size enemies by 15%.
If refine rate of Demon Slayer Shot-LT is 10 or higher, increases long ranged physical damage by 10%, increases Wild Fire damage by 10%.
If grade of Demon Slayer Shot-LT is C or higher, POW + 5, P.Atk + 5, increases Wild Fire damage by additional 10%.When equipped with The Black-LT, increases physical damage against all size enemies by 15%.
If refine rate of The Black-LT is 10 or higher, increases long ranged physical damage by 10%, increases The Vigilante at Night damage by 10%.
If grade of The Black-LT is C or higher, POW + 5, P.Atk + 5, increases The Vigilante at Night damage by additional 10%.When equipped with Golden Lord Launcher-LT, increases physical damage against all size enemies by 15%.
If refine rate of Golden Lord Launcher-LT is 10 or higher, increases long ranged physical damage by 10%, increases Spiral Shooting damage by 10%.
If grade of Golden Lord Launcher-LT is C or higher, POW + 5, P.Atk + 5, increases Spiral Shooting damage by additional 10%.
Class: Accessory
Defense: 10
Weight: 20
Armor Level : 2
Required Level: 205
Usable Jobs: Night Watch
Heroic Token (Soul Ascetic) [1]
Atk + 10%, Matk + 10%.
Reduces variable casting time by 10%.When equipped with Spirit Pendulum-LT, increases magical damage against all size enemies by 15%.
If refine rate of Spirit Pendulum-LT is 10 or higher, increases all property magical damage by 10%, increases Talisman of Blue Dragon and Talisman of White Tiger damage by 10%.
If grade of Spirit Pendulum-LT is C or higher, SPL + 5, S.Matk + 5, increases Talisman of Blue Dragon and Talisman of White Tiger damage by additional 10%.
Class: Accessory
Defense: 10
Weight: 20
Armor Level : 2
Required Level: 205
Usable Jobs: Soul Ascetic
Heroic Token (Sky Emperor) [1]
Atk + 10%, Matk + 10%.
Reduces variable casting time by 10%.When equipped with One Sky One Sun-LT, increases physical damage against all size enemies by 15%.
If refine rate of One Sky One Sun-LT is 10 or higher, increases melee physical damage by 10%, increases Noon Blast and Sunset Blast damage by 10%.
If grade of One Sky One Sun-LT is C or higher, POW + 5, P.Atk + 5, increases Noon Blast and Sunset Blast damage by additional 10%.
Class: Accessory
Defense: 10
Weight: 20
Armor Level : 2
Required Level: 205
Usable Jobs: Sky Emperor
Heroic Token (Spirit Handler) [1]
Atk + 10%, Matk + 10%.
Reduces variable casting time by 10%.When equipped with Meowmeow Foxtail-LT, increases physical and magical damage against all size enemies by 15%.
If refine rate of Meowmeow Foxtail-LT is 10 or higher, increases long ranged physical damage and all property magical damage by 10%, increases Hogogong Strike and Hyunrok Breeze damage by 10%.
If grade of Meowmeow Foxtail-LT is C or higher, POW/SPL + 5, P.Atk/S.Matk + 5, increases Hogogong Strike and Hyunrok Breeze damage by additional 10%.
Class: Accessory
Defense: 10
Weight: 20
Armor Level : 2
Required Level: 205
Usable Jobs: Spirit Handler- 1
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Spoiler
Separate Reload Shadow Shield
Reduces delay after skill by 1% per refine rate.
Increases attack speed (reduces delay after attack by 3%) per 2 refine rate.
If refine rate is 9 or higher, Atk + 3%, Matk + 3%.
Class: Shadow equipment
Location: Shield
Weight: 0
Required Level: 1
Usable Jobs: All
Spell Caster Shadow Armor
Reduces variable casting time by 1% per refine rate.
Atk + 1% and Matk + 1% per 3 refine rate.
When Spell Caster set (Armor, Shoes) are equipped together, reduces SP consumption of skills by 10%.
If the sum of refine rate of set is 20, reduces fixed casting time by 0.3 seconds.
(However, fixed casting time reduction doesn't stack with counterpart Spell Caster set (Earring, Pendant)).
Class: Shadow equipment
Location: Armor
Weight: 0
Required Level: 1
Usable Jobs: All
Spell Caster Shadow Shoes
Reduces variable casting time by 1% per refine rate.
Atk + 1% and Matk + 1% per 3 refine rate.
Class: Shadow equipment
Location: Shoes
Weight: 0
Required Level: 1
Usable Jobs: All
Spell Caster Shadow Earring
Reduces variable casting time by 1% per refine rate.
Atk + 1% and Matk + 1% per 3 refine rate.
When Spell Caster set (Earring, Pendant) are equipped together, reduces SP consumption of skills by 10%.
If the sum of refine rate of set is 20, reduces fixed casting time by 0.3 seconds.
(However, fixed casting time reduction doesn't stack with counterpart Spell Caster set (Armor, Shoes)).
Class: Shadow equipment
Location: Earring
Weight: 0
Required Level: 1
Usable Jobs: All
Spell Caster Shadow Pendant
Reduces variable casting time by 1% per refine rate.
Atk + 1% and Matk + 1% per 3 refine rate.
Class: Shadow equipment
Location: Pendant
Weight: 0
Required Level: 1
Usable Jobs: All
Physical Power Shadow Weapon
POW + 1 per 2 refine rate.
If refine rate is 7 or higher, P.Atk + 3.
If refine rate is 9 or higher, additional P.Atk + 3.
When equipped with Physical Power Shadow Shield, P.Atk + 3.
Class: Shadow equipment
Location: Weapon
Weight: 0
Required Level: 1
Usable Jobs: All
Physical Power Shadow Shield
POW + 1 per 2 refine rate.
If refine rate is 7 or higher, P.Atk + 3.
If refine rate is 9 or higher, additional P.Atk + 3.
Class: Shadow equipment
Location: Shield
Weight: 0
Required Level: 1
Usable Jobs: All
Magical Spell Shadow Weapon
SPL + 1 per 2 refine rate.
If refine rate is 7 or higher, S.Matk + 3.
If refine rate is 9 or higher, additional S.Matk + 3.
When equipped with Magical Spell Shadow Shield, S.Matk + 3.
Class: Shadow equipment
Location: Weapon
Weight: 0
Required Level: 1
Usable Jobs: All
Magical Spell Shadow Shield
SPL + 1 per 2 refine rate.
If refine rate is 7 or higher, S.Matk + 3.
If refine rate is 9 or higher, additional S.Matk + 3.
Class: Shadow equipment
Location: Shield
Weight: 0
Required Level: 1
Usable Jobs: All
Concentration Shadow Weapon
CON + 1 per refine rate.
If refine rate is 7 or higher, P.Atk + 2, S.Matk + 2.
If refine rate is 9 or higher, additional P.Atk + 2, S.Matk + 2.
When equipped with Concentration Shadow Shield, P.Atk + 2, S.Matk + 2.
Class: Shadow equipment
Location: Weapon
Weight: 0
Required Level: 1
Usable Jobs: All
Concentration Shadow Shield
CON + 1 per refine rate.
If refine rate is 7 or higher, P.Atk + 2, S.Matk + 2.
If refine rate is 9 or higher, additional P.Atk + 2, S.Matk + 2.
Class: Shadow equipment
Location: Shield
Weight: 0
Required Level: 1
Usable Jobs: All
Wisdom Shadow Weapon
WIS + 1 per refine rate.
If refine rate is 7 or higher, Mres + 30.
If refine rate is 9 or higher, additional Mres + 30.
When equipped with Wisdom Shadow Shield, Mres + 30.
Class: Shadow equipment
Location: Weapon
Weight: 0
Required Level: 1
Usable Jobs: All
Wisdom Shadow Shield
WIS + 1 per refine rate.
If refine rate is 7 or higher, Mres + 30.
If refine rate is 9 or higher, additional Mres + 30.
Class: Shadow equipment
Location: Shield
Weight: 0
Required Level: 1
Usable Jobs: All
Stamina Shadow Weapon
STA + 1 per refine rate.
If refine rate is 7 or higher, Res + 30.
If refine rate is 9 or higher, additional Res + 30.
When equipped with Stamina Shadow Shield, Res + 30.
Class: Shadow equipment
Location: Weapon
Weight: 0
Required Level: 1
Usable Jobs: All
Stamina Shadow Shield
STA + 1 per refine rate.
If refine rate is 7 or higher, Res + 30.
If refine rate is 9 or higher, additional Res + 30.
Class: Shadow equipment
Location: Shield
Weight: 0
Required Level: 1
Usable Jobs: All
Creative Shadow Weapon
CRT + 1 per 2 refine rate.
If refine rate is 7 or higher, C.Rate + 2, H.Plus + 2.
If refine rate is 9 or higher, additional C.Rate + 2, H.Plus + 2.
When equipped with Creative Shield, C.Rate + 2, H.Plus + 2.
Class: Shadow equipment
Location: Weapon
Weight: 0
Required Level: 1
Usable Jobs: All
Creative Shadow Shield
CRT + 1 per 2 refine rate.
If refine rate is 7 or higher, C.Rate + 2, H.Plus + 2.
If refine rate is 9 or higher, additional C.Rate + 2, H.Plus + 2.
Class: Shadow equipment
Location: Shield
Weight: 0
Required Level: 1
Usable Jobs: All
Helm of Faith (Rune Knight) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases Wind Cutter and Ignition Break damage by 15% per 3 refine rate.
Increases melee physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.When equipped with Adulter Fides Two-handed Sword, reduces cooldown of Ignition Break by 0.5 seconds,
increases Wind Cutter and Ignition Break damage by 5% per 3 refine rate of weapon.When equipped with Vivatus Fides Two-handed Sword, reduces cooldown of Ignition Break by 1 second,
increases Wind Cutter and Ignition Break damage by 5% and Storm Slash damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Storm Slash damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Rune Knight classes
Helm of Faith II (Rune Knight) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases Hundred Spears damage by 15% per 3 refine rate.
Increases long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.When equipped with Adulter Fides Lance, reduces cooldown of Hundred Spears by 0.2 seconds,
increases Hundred Spears damage by 5% per 3 refine rate of weapon.When equipped with Vivatus Fides Lance, reduces cooldown of Hundred Spears by 0.5 seconds,
increases Hundred Spears damage by 5% and Madness Crusher damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Madness Crusher damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Rune Knight classes
Helm of Faith (Minstrel & Wanderer) [1]
If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
If the user's base level is 230 or higher, SPL + 3, S.Matk + 2.
Matk + 10 per 2 refine rate.
Increases Metallic Sound damage by 15% per 3 refine rate.
Increases neutral property magical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by additional 0.3 seconds.When equipped with Adulter Fides Harp or Adulter Fides Ribbon, increases neutral property magical damage by 10%,
increases Metallic Sound damage by 5% per 3 refine rate of weapon.When equipped with Vivatus Fides Harp or Vivatus Fides Ribbon, increases neutral property magical damage by 10%,
increases Metallic Sound damage by 5% and Metallic Fury damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Metallic Fury damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Minstrel classes, Wanderer classes
Helm of Faith II (Minstrel & Wanderer) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases Severe Rainstorm damage by 15% per 3 refine rate.
Increases long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Cri + 15.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.When equipped with Adulter Fides Violin or Adulter Fides Chain Rope, increases long ranged physical damage by 10%,
increases Severe Rainstorm damage by 5% per 3 refine rate of weapon.When equipped with Vivatus Fides Violin or Vivatus Fides Chain Rope, increases long ranged physical damage by 10%,
increases Severe Rainstorm damage by 5% and Rhythm Shooting damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Rhythm Shooting damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Minstrel classes, Wanderer classes
Helm of Faith (Mechanic) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases Axe Boomerang and Axe Tornado damage by 15% per 3 refine rate.
Increases melee physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.When equipped with Adulter Fides Axe, increases melee and long ranged physical damage by 10%,
increases Axe Boomerang and Axe Tornado damage by 5% per 3 refine rate of weapon.When equipped with Vivatus Fides Axe, increases melee and long ranged physical damage by 10%,
increases Axe Boomerang and Axe Tornado damage by 5% and Axe Stomp damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Axe Stomp damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Mechanic classes
Helm of Faith II (Mechanic) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases Vulcan Arm damage by 15% per 3 refine rate.
Increases long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.When equipped with Adulter Fides Mace, increases long ranged physical damage by 10%,
increases Vulcan Arm damage by 5% per 3 refine rate of weapon.When equipped with Vivatus Fides Mace, increases long ranged physical damage by 10%,
increases Vulcan Arm damage by 5% and Activation Attack Machine damage by 7% per 3 refine rate of weapon (only applies on self),
if grade of weapon is C or higher, increases Activation Attack Machine damage by additional 15% (only applies on self).
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Mechanic classes
Helm of Faith (Genetic) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases Cart Cannon damage by 15% per 3 refine rate.
Increases long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.When equipped with Adulter Fides Rapier, increases long ranged physical damage by 10%,
increases Cart Cannon damage by 5% per 3 refine rate of weapon.When equipped with Vivatus Fides Rapier, increases long ranged physical damage by 10%,
increases Cart Cannon damage by 5% and Acidified Zone (Water/Wind/Earth/Fire) damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Acidified Zone (Water/Wind/Earth/Fire) damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Genetic classes
Helm of Faith II (Genetic) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases Cart Tornado damage by 15% per 3 refine rate.
Increases melee physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.When equipped with Adulter Fides Rapier, reduces cooldown of Cart Tornado by 0.15 seconds,
increases Cart Tornado damage by 5% per 3 refine rate of weapon.When equipped with Vivatus Fides Rapier, reduces cooldown of Cart Tornado by 0.3 seconds,
increases Cart Tornado damage by 5% and Hell Plant damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Hell Plant damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Genetic classes
Heroic Token (Meister) [1]
Atk + 10%, Matk + 10%.
Reduces variable casting time by 10%.When equipped with Avenger-LT, increases physical damage against all size enemies by 15%.
If refine rate of Avenger-LT is 10 or higher, increases melee physical damage by 10%, increases Axe Stomp damage by 10%.
If grade of Avenger-LT is C or higher, POW + 5, P.Atk + 5, increases Axe Stomp damage by additional 10%.When equipped with Meteor Striker-LT, increases physical damage against all size enemies by 15%.
If refine rate of Meteor Striker-LT is 10 or higher, increases long ranged physical damage by 10%, increases Arm Cannon damage by 10%.
If grade of Meteor Striker-LT is C or higher, POW + 5, P.Atk + 5, increases Arm Cannon damage by additional 10%.
Class: Accessory
Defense: 10
Weight: 20
Armor Level : 2
Required Level: 205
Usable Jobs: Meister
Heroic Token (Inquisitor) [1]
Atk + 10%, Matk + 10%.
Reduces variable casting time by 10%.When equipped with Iron Nail-LT, increases physical damage against all size enemies by 15%.
If refine rate of Iron Nail-LT is 10 or higher, increases long ranged physical damage by 10%, increases Explosion Blaster damage by 10%.
If grade of Iron Nail-LT is C or higher, POW + 5, P.Atk + 5, increases Explosion Blaster damage by additional 10%.When equipped with Ray Knuckle-LT, increases physical damage against all size enemies by 15%.
If refine rate of Ray Knuckle-LT is 10 or higher, increases melee physical damage by 10%, increases Third Flame Bomb damage by 10%.
If grade of Ray Knuckle-LT is C or higher, POW + 5, P.Atk + 5, increases Third Flame Bomb damage by additional 10%.
Class: Accessory
Defense: 10
Weight: 20
Armor Level : 2
Required Level: 205
Usable Jobs: Inquisitor
Heroic Token (Shinkiro & Shiranui) [1]
Atk + 10%, Matk + 10%.
Reduces variable casting time by 10%.When equipped with Huuma Shuriken Clearness-LT, increases physical damage against all size enemies by 15%.
If refine rate of Huuma Shuriken Clearness-LT is 10 or higher, increases long ranged physical damage by 10%, increases Huuma Shuriken - Grasp damage by 10%.
If grade of Huuma Shuriken Clearness-LT is C or higher, POW + 5, P.Atk + 5, increases Huuma Shuriken - Grasp damage by additional 10%.When equipped with Kiri no Tsuyu-LT and Surudoi Kaze, increases physical damage against all size enemies by 15%.
If the sum of refine rate of Kiri no Tsuyu-LT and Surudoi Kaze is 20 or higher, increases long ranged physical damage by 10%, increases Kunai - Distortion and Kunai - Rotation damage by 10%.
If grade of Kiri no Tsuyu-LT is C or higher, POW + 5, P.Atk + 5, increases Kunai - Distortion and Kunai - Rotation damage by additional 10% (only applies when Kiri no Tsuyu-LT is equipped on right hand).
Class: Accessory
Defense: 10
Weight: 20
Armor Level : 2
Required Level: 205
Usable Jobs: Shinkiro, Shiranui
Heroic Token (Night Watch) [1]
Atk + 10%, Matk + 10%.
Reduces variable casting time by 10%.When equipped with Crimson Rose-LT, increases physical damage against all size enemies by 15%.
If refine rate of Crimson Rose-LT is 10 or higher, increases critical damage by 10%, increases Magazine for One damage by 10%.
If grade of Crimson Rose-LT is C or higher, POW + 5, P.Atk + 5, increases Magazine for One damage by additional 10%.When equipped with Master Soul Rifle-LT, increases physical and magical damage against all size enemies by 15%.
If refine rate of Master Soul Rifle-LT is 10 or higher, increases attack speed (reduce delay after attack by 15%), increases Basic Grenade and Hasty Fire in the Hole damage by 10%.
If grade of Master Soul Rifle-LT is C or higher, POW + 5, P.Atk + 5, increases Basic Grenade and Hasty Fire in the Hole damage by additional 10%.When equipped with Demon Slayer Shot-LT, increases physical damage against all size enemies by 15%.
If refine rate of Demon Slayer Shot-LT is 10 or higher, increases long ranged physical damage by 10%, increases Wild Fire damage by 10%.
If grade of Demon Slayer Shot-LT is C or higher, POW + 5, P.Atk + 5, increases Wild Fire damage by additional 10%.When equipped with The Black-LT, increases physical damage against all size enemies by 15%.
If refine rate of The Black-LT is 10 or higher, increases long ranged physical damage by 10%, increases The Vigilante at Night damage by 10%.
If grade of The Black-LT is C or higher, POW + 5, P.Atk + 5, increases The Vigilante at Night damage by additional 10%.When equipped with Golden Lord Launcher-LT, increases physical damage against all size enemies by 15%.
If refine rate of Golden Lord Launcher-LT is 10 or higher, increases long ranged physical damage by 10%, increases Spiral Shooting damage by 10%.
If grade of Golden Lord Launcher-LT is C or higher, POW + 5, P.Atk + 5, increases Spiral Shooting damage by additional 10%.
Class: Accessory
Defense: 10
Weight: 20
Armor Level : 2
Required Level: 205
Usable Jobs: Night Watch
Heroic Token (Soul Ascetic) [1]
Atk + 10%, Matk + 10%.
Reduces variable casting time by 10%.When equipped with Spirit Pendulum-LT, increases magical damage against all size enemies by 15%.
If refine rate of Spirit Pendulum-LT is 10 or higher, increases all property magical damage by 10%, increases Talisman of Blue Dragon and Talisman of White Tiger damage by 10%.
If grade of Spirit Pendulum-LT is C or higher, SPL + 5, S.Matk + 5, increases Talisman of Blue Dragon and Talisman of White Tiger damage by additional 10%.
Class: Accessory
Defense: 10
Weight: 20
Armor Level : 2
Required Level: 205
Usable Jobs: Soul Ascetic
Heroic Token (Sky Emperor) [1]
Atk + 10%, Matk + 10%.
Reduces variable casting time by 10%.When equipped with One Sky One Sun-LT, increases physical damage against all size enemies by 15%.
If refine rate of One Sky One Sun-LT is 10 or higher, increases melee physical damage by 10%, increases Noon Blast and Sunset Blast damage by 10%.
If grade of One Sky One Sun-LT is C or higher, POW + 5, P.Atk + 5, increases Noon Blast and Sunset Blast damage by additional 10%.
Class: Accessory
Defense: 10
Weight: 20
Armor Level : 2
Required Level: 205
Usable Jobs: Sky Emperor
Heroic Token (Spirit Handler) [1]
Atk + 10%, Matk + 10%.
Reduces variable casting time by 10%.When equipped with Meowmeow Foxtail-LT, increases physical and magical damage against all size enemies by 15%.
If refine rate of Meowmeow Foxtail-LT is 10 or higher, increases long ranged physical damage and all property magical damage by 10%, increases Hogogong Strike and Hyunrok Breeze damage by 10%.
If grade of Meowmeow Foxtail-LT is C or higher, POW/SPL + 5, P.Atk/S.Matk + 5, increases Hogogong Strike and Hyunrok Breeze damage by additional 10%.
Class: Accessory
Defense: 10
Weight: 20
Armor Level : 2
Required Level: 205
Usable Jobs: Spirit Handler
Kiri no Tsuyu-LT [2]
When equipped with Surudoi Kaze,
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 3 of the sum of refine rate.
Atk + 4% per 5 of the sum of refine rate.
If the sum of refine rate is 14 or higher, increases Cross Slash damage by 35%, reduces cooldown of Cross Slash by 2 seconds.
If the sum of refine rate is 16 or higher, enables to use Distorted Cresent which has the same skill level as Shadow Trampling user learned, enables to use Shadow Trampling which has the same skill level as Distorted Cresent user learned, increases physical damage against all property enemies by 15%.
If the sum of refine rate is 18 or higher, increases Cross Slash damage by additional 25%.
If the sum of refine rate is 20 or higher, increases physical damage against all size enemies by 15%.When equipped with Surudoi Kaze and Hero Boots-LT, Atk + 10%, P.Atk + 2.
[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class : Dagger
Attack : 190
Weight : 120
Weapon Level : 5
Required Level : 190
Usable Jobs : Ninja classes
One Sky One Sun-LT [2]
Can't be destroyed.
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 2 refine rate.
Increases melee physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases Prominence Kick and Solar Burst damage by 20%, increases attack speed (reduces delay after attack by 10%).
If refine rate is 9 or higher, increases Prominence Kick and Solar Burst damage by additional 25%.
If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases melee physical damage by additional 15%.When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.
[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases melee physical damage by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class : Book
Attack : 200
Weight : 110
Weapon Level : 5
Required Level : 190
Usable Jobs : Star Emperor classes
Meowmeow Foxtail-LT [2]
Can't be destroyed.
Matk + 350.
If the user's base level is 210 or higher, POW/SPL + 2, P.Atk/S.Matk + 1.
Atk/Matk + 15 per 2 refine rate.
Atk/Matk + 2% per 3 refine rate.
If refine rate is 7 or higher, increases Picky Peck and Silvervine Stem Spear damage by 40%.
If refine rate is 9 or higher, reduces variable casting time by 10%, reduces cooldown of Catnip Meteor by 2 seconds.
If refine rate is 11 or higher, increases Picky Peck and Catnip Meteor damage by 50%, increases physical and magical damage against all size enemies by 15%.When equipped with Hero Boots-LT, Atk/Matk + 10%, P.Atk/S.Matk + 2.
[Bonus by grade]
[Grade D] Atk/Matk + 3%.
[Grade C] Increases long ranged physical damage and all property magical damage by 15%, P.Atk/S.Matk + 1.
[Grade B] POW/SPL + 3, P.Atk/S.Matk + 2.
Class : Staff
Attack : 350
Weight : 120
Weapon Level : 5
Required Level : 190
Usable Jobs : Summoner (Doram) classes
Spirit Pendulum-LT [2]
Matk + 190, can't be destroyed.
If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
Matk + 15 per 2 refine rate.
Increases all property magical damage by 3% per 3 refine rate.
If refine rate is 7 or higher, increases Espa damage by 25%, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Espa damage by additional 15%, increases Eswhoo damage by 45%.
If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, has a high chance (10%) to recover 230 SP every 0.5 seconds for 19 times within 10 seconds when dealing magical damage.When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2.
[Bonus by grade]
[Grade D] Matk + 3%.
[Grade C] Increases all property magical damage by 15%, S.Matk + 1.
[Grade B] SPL + 3, S.Matk + 2.
Class : Staff
Attack : 70
Weight : 120
Weapon Level : 5
Required Level : 190
Usable Jobs : Soul Reaper classes
Huuma Shuriken Clearness-LT [2]
Can't be destroyed.
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases Swirling Petal damage by 30%, reduces variable casting time by 10%.
If refine rate is 9 or higher, reduces cooldown of Swirling Petal by 2 seconds, increases Swirling Petal damage by additional 15%.
If refine rate is 11 or higher, increases physical damage against fire, shadow, holy and undead property enemies by 25%, increases physical damage against dragon, undead, demon and angel race monsters by 25%.When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.
[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class : Huuma Shuriken
Attack : 290
Weight : 230
Weapon Level : 5
Required Level : 190
Usable Jobs : Ninja classes
Crimson Rose-LT [2]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, Atk + 5%, increases Fire Dance damage by 25%, reduces physical and magical damage taken from all size enemies by 20%.
If refine rate is 9 or higher, Atk + 7%, Fire Dance damage by additional 35%.
If refine rate is 11 or higher, reduces delay after skill by 10%, increases physical damage against all size enemies by 15%.When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.
[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class : Pistol
Attack : 200
Weight : 100
Weapon Level : 5
Required Level : 190
Usable Jobs : Rebellion classes
Master Soul Rifle-LT [2]
Matk + 250.
If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
Matk + 15 per 2 refine rate.
Increases Soul Strike and Napalm Vulcan damage by 20% per 3 refine rate.
If refine rate is 7 or higher, increases Soul Expansion damage by 40%, increases ghost property magical damage by 25%.
If refine rate is 9 or higher, has a high chance (15%) to auto-cast Soul Strike level 10, Napalm Vulcan level 5 and Soul Expansion level 5 when dealing long ranged physical damage.
If refine rate is 11 or higher, increases Soul Expansion damage by additional 30%, increases magical damage against all size enemies by 15%.When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2.
[Bonus by grade]
[Grade D] Matk + 3%.
[Grade C] Increases ghost property magical damage by 15%, S.Matk + 1.
[Grade B] SPL + 3, S.Matk + 2.
Class : Rifle
Attack : 200
Weight : 100
Weapon Level : 5
Required Level : 190
Usable Jobs : Rebellion classes
Demon Slayer Shot-LT [2]
Splash attack, can't be destroyed.
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases Vanishing Buster and Shatter Storm damage by 30%, increases long ranged physical damage by 10%.
If refine rate is 9 or higher, reduces cooldown of Shatter Storm by 1 second, increases Vanishing Buster and Shatter Storm damage by additional 25%.
If refine rate is 11 or higher, increases physical damage againt boss monsters, demon race and undead race monsters by 15%, increases physical damage against all size enemies by 15%.When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.
[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class : Shotgun
Attack : 295
Weight : 230
Weapon Level : 5
Required Level : 190
Usable Jobs : Rebellion classes
The Black-LT [2]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, Atk + 50, increases Round Trip damage by 25%.
If refine rate is 9 or higher, increases Round Trip damage by additional 25%, increases long ranged physical damage by additional 15%.
If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, reduces physical and magical damage taken from all size enemies by 20%.When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.
[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class : Gatling Gun
Attack : 225
Weight : 300
Weapon Level : 5
Required Level : 190
Usable Jobs : Rebellion classes
Golden Lord Launcher-LT [2]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases Dragon Tail damage by 20%, reduces cooldown of Dragon Tail by 1 second.
If refine rate is 9 or higher, increases Dragon Tail damage by additional 35%, increases long ranged physical damage by 15%.
If refine rate is 11 or higher, increases physical damage against all property enemies by 15%, increases physical damage against all size enemies by 15%.When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.
[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class : Grenade Launcher
Attack : 350
Weight : 240
Weapon Level : 5
Required Level : 190
Usable Jobs : Rebellion classes -
Hi
The original effects of each runestones still intact. only original effects are removed upon the helm is unequipped.
KRO : Fourth class jobs : skills info and related items (fifth version - updated : 07/02/2024)
in Content updates
Posted
I don't have much info about new debuffs and skill mechanism. I have very limit on tesing in KRO.
I'll wait until 4th arrive IRO to do testing.