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Sigma

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Posts posted by Sigma

  1. New class enchant stones for Biolo, Inquisitor, Shinkiro and Shiranui

    Spoiler

    1001737.png313324.png
    Biolo Stone (Garment)
    Every level of Mayhemic Thorns user learned, increases long ranged physical damage by 2%.
    When equipped with Genetic Stone (Upper), every level of Bionic Pharmacy user learned, increases physical damage against all proptery enemies by 3%.
    When equipped with Genetic Stone (Middle), increases Mayhemic Thorns damage by 10%.
    When equipped with Genetic Stone (Lower), increases Acidified Zone (Water/Wind/Ground/Fire) damage by 10%.

    1001738.png313325.png
    Inquisitor Stone (Garment)
    Every level of Oleum Sanctum user learned, increases long ranged physical damage by 2%.
    When equipped with Sura Stone (Upper), every level of Will of Faith user learned, increases physical damage against all proptery enemies by 3%.
    When equipped with Sura Stone (Middle), increases Explosion Blaster damage by 10%.
    When equipped with Sura Stone (Lower), P.Atk + 3, increases Oleum Sanctum damage by 10%.

    1001739.png313326.png
    Spirit Handler Stone (Garment)
    Every level of Howling of Chulho user learned, Atk + 4, increases long ranged physical damage by 1%.
    When equipped with Summoner Stone (Upper), increases Chulho Sonic Claw damage by 15%.
    When equipped with Summoner Stone (Middle), every 2 levels of Mystical Creature Mastery user learned, increases physical damage against all race monsters (except players) by 3%.
    When equipped with Summoner Stone (Lower), increases Hogogong Strike damage by 10%.

     

  2. EP 21 Cards (updated on April 3, 2024)

    Spoiler


    Seawind Card
    Atk + 8%.
    If refine rate is 7 or higher, increases physical damage against brute race monsters by 12%.
    If refine rate is 9 or higher, increases physical damage against brute race monsters by additional 8%.
    Compounded on : Shoes
    Suffix : of Seawind


    Scalleg Card
    Increases physical damage against small size enemies by 10%.
    If level of compounded weapon is 5, increases physical damage against small size enemies by additional 10%.
    Compounded on : Weapon
    Prefix : Scalleg


    Velelling Card
    Increases magical damage against small size enemies by 10%.
    If level of compounded weapon is 5, increases magical damage against small size enemies by additional 10%.
    Compounded on : Weapon
    Prefix : Velelling


    Skipskipper Card
    Matk + 5%.
    If refine rate is 7 or higher, increases magical damage against undead race monsters by 10%.
    If refine rate is 9 or higher, increases magical damage against undead race monsters by additional 7%.
    Compounded on : Shoes
    Suffix : of Skipper


    Letterster Card
    Atk + 8%.
    If refine rate is 7 or higher, increases physical damage against insect race monsters by 12%.
    If refine rate is 9 or higher, increases physical damage against insect race monsters by additional 8%.
    Compounded on : Shoes
    Suffix : of Letterster 


    Cliolima Card
    Atk + 8%.
    If refine rate is 7 or higher, increases physical damage against demon race monsters by 12%.
    If refine rate is 9 or higher, increases physical damage against demon race monsters by additional 8%.
    Compounded on : Shoes
    Suffix : of Clio


    Rockstriker Card
    Atk + 8%.
    If refine rate is 7 or higher, increases physical damage against undead race monsters by 12%.
    If refine rate is 9 or higher, increases physical damage against undead race monsters by additional 8%.
    Compounded on : Shoes
    Suffix : of Rockstriker


    Ice Seahorse Card
    Matk + 5%.
    If refine rate is 7 or higher, increases magical damage against formless race monsters by 10%.
    If refine rate is 9 or higher, increases magical damage against formless race monsters by additional 7%.
    Compounded on : Shoes
    Suffix : of Seahorse


    Icehorn Card
    Increases SP consumption of skills by 10%.
    Every refine rate, increases water property magical damage by 3%.
    Compounded on : Shoes
    Suffix : of Icehorn


    Yoster Cleaner Card
    Atk + 8%.
    If refine rate is 7 or higher, increases physical damage against dragon race monsters by 12%.
    If refine rate is 9 or higher, increases physical damage against dragon race monsters by additional 8%.
    Compounded on : Shoes
    Suffix : of Cleaner


    Yoster Fixer Card
    Flee + 30, Cri - 15.
    Increases melee physical damage by 10%.
    Every 3 refine rate, increases melee physical damage by 7%.

    When equipped with Yoscopus Guardian Card, increases melee physical damage by 15%, increases physical damage against all property enemies by 15%.

    When equipped with Yoscopus Warlock Card, increases melee physical damage by 15%, increases physical damage against all property enemies by 15%.
    Compounded on : Garment
    Suffix : of Fixer


    Yoster Collector Card
    Atk + 8%.
    If refine rate is 7 or higher, increases physical damage against formless race monsters by 12%.
    If refine rate is 9 or higher, increases physical damage against formless race monsters by additional 8%.
    Compounded on : Shoes
    Suffix : of Collector 


    Yoster Negotiator Card
    Flee + 30, Cri - 15.
    Increases long ranged physical damage by 10%.
    Every 3 refine rate, increases long ranged physical damage by 7%.

    When equipped with Yoscopus Warlock Card, increases long ranged physical damage by 15%, increases physical damage against all property enemies by 15%.

    When equipped with Yoscopus Guardian Card, increases long ranged physical damage by 15%, increases physical damage against all property enemies by 15%.
    Compounded on : Garment
    Suffix : of Negotiator


    Yoster Cooker Card
    Matk + 5%.
    If refine rate is 7 or higher, increases magical damage against dragon race monsters by 10%.
    If refine rate is 9 or higher, increases magical damage against dragon race monsters by additional 7%.
    Compounded on : Shoes
    Suffix : of Cooker


    Yormi Card
    Increases physical damage against medium and large size enemies by 10%.
    If level of compounded weapon is 5, increases physical damage against medium and large size enemies by additional 10%.

    When equipped with Scalleg Card, increases physical damage against all size enemies by 15%.
    If level of compounded weapon is 5 and the weapon type is two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, P.Atk + 5, increases physical damage against all size enemies by additional 25%.
    Compounded on : Weapon
    Prefix : Yormi


    Yormi Missionary Card
    Increases magical damage against medium and large size enemies by 10%.
    If level of compounded weapon is 5, increases magical damage against medium and large size enemies by additional 10%.

    When equipped with Velelling Card, increases magical damage against all size enemies by 15%.
    If level of compounded weapon is 5 and the weapon type is two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, S.Matk + 5, increases magical damage against all size enemies by additional 25%.
    Compounded on : Weapon
    Prefix : Missionary


    Yordos Investigator Card
    Flee + 30, increases variable casting time by 15%.
    Increases fire, neutral, holy, shadow and ghost property magical damage by 10%.
    Every 3 refine rate, increases fire, neutral, holy, shadow and ghost property magical damage by 7%.

    When equipped with Yortus Warlock Card, increases fire, neutral, holy, shadow and ghost property magical damage by 15%, increases magical damage against all property enemies by 15%.
    Compounded on : Garment
    Suffix : of Invest


    Yordos Judge Card
    Flee + 30, increases variable casting time by 15%.
    Increases wind, water, earth, poison and undead property magical damage by 10%.
    Every 3 refine rate, increases wind, water, earth, poison and undead property magical damage by 7%.

    When equipped with Yortus Warlock Card, increases wind, water, earth, poison and undead property magical damage by 15%, increases magical damage against all property enemies by 15%.
    Compounded on : Garment
    Suffix : of Judge


    Yordos Executor Card
    Cri + 5, increases critical damage by 12%.
    If refine rate is 9 or higher, additional Cri + 5.
    If refine rate is 11 or higher, additional Cri + 6.
    Compounded on : Armor
    Suffix : of Executor


    Yoscopus Guardian Card
    P.Atk + 10, MaxHP - 7%, Flee + 30.
    Every 10 base STR, Atk + 2%.
    Every 10 base LUK, Cri - 3.
    Compounded on : Armor
    Prefix : Yoscopus


    Yoscopus Warlock Card
    P.Atk + 10, MaxHP - 7%, Flee + 30.
    Every 10 base DEX, Atk + 2%.
    Every 10 base LUK, Cri - 3.
    Compounded on : Armor
    Suffix : of Yoscopus


    Yorker Worker Card
    Cri + 5, reduces variable casting time by 7%.
    Compounded on : Accessory (right)
    Prefix : Working


    Yorker Trader Card
    Cri + 5, reduces variable casting time by 7%.

    When equipped with Yorker Worker Card, C.Rate + 2, increases critical damage by 12%.
    Compounded on : Accessory (left)
    Prefix : Trading


    Yortus Bishop Card
    MaxHP + 7%.
    If refine rate is 10 or higher, additional MaxHP + 3%.
    If refine rate is 14 or higher, additional MaxHP + 2%.
    Compounded on : Headgear
    Suffix : of Yortus


    Yortus Warlock Card
    S.Matk + 10, MaxHP - 7%, Flee + 30.
    Every 10 base INT, Matk + 2%.
    Every 10 base DEX, increases SP consumption of skills by 3%.
    Compounded on : Armor
    Prefix : Yortus 


    Yortus Arbiter Card
    Cri + 25, C.Rate + 5, MaxSP - 15%.
    If base LUK is 120 or higher, additional Cri + 10.
    If base CRT is 100 or higher, increases critical damage by 50%, C.Rate + 5.
    Compounded on : Garment
    Suffix : of Arbiter


    Yortus Bailiff Card
    Increases SP consumption of skills by 10%.
    Every refine rate, increases ghost property magical damage by 3%.
    Compounded on : Shoes
    Suffix : of Bailiff


    Ghost Ship Captain Card
    Increases physical damage against boss type enemies by 20%.
    If level of compounded weapon is 5, increases physical damage against boss type enemies by additional 10%.
    Compounded on : Weapon
    Prefix : Captain


    Devouring Tan Card
    Increases physical damage against normal and boss type enemies by 30%, MaxHP - 15%.
    Every refine rate, Atk + 1%, P.Atk + 1.
    Compounded on : Armor
    Suffix : of Tan

    Source :

    https://www.divine-pride.net/forum/index.php?/topic/7544-kro-main-changelog-april-03-2024/

  3. Gaebolg equipment

    Spoiler

    450350.png
    Gaebolg Armor [1]
    Atk + 130.
    Every 2 refine rate, Atk + 15, Def + 15.
    If refine rate is 7 or higher, increases melee / long ranged physical damage by 3%.
    If refine rate is 9 or higher, P.Atk + 5, reduces variable casting time by 10%.
    If refine rate is 10 or higher, increases melee / long ranged physical damage by additional 5%.
    If refine rate is 12 or higher, reduces global cooldown by 5%.
    _
    When equipped with Gaebolg Manteau, increases physical damage against all property enemies by 10%.
    _
    When equipped with Gaebolg Manteau and Gaebolg Boots, increases physical damage against all race monsters (except players) by 10%.
    _
    [Bonus by grade]
    [Grade D] POW + 3, CON + 3, reduces global cooldown by 5%.
    [Grade C] Atk + 3%, P.Atk + 2.
    [Grade B] Additional POW + 4, CON + 4, P.Atk + 3.
    [Grade A] Additional Atk + 4%, P.Atk + 5.
    _
    Class: Armor
    Defense: 198
    Weight: 240
    Armor Level : 2
    Required Level: 245
    Usable Jobs: All

    450351.png
    Gaebolg Robe [1]
    Matk + 130.
    Every 2 refine rate, Matk + 15, Def + 15.
    If refine rate is 7 or higher, increases all property magical damage by 3%.
    If refine rate is 9 or higher, S.Matk + 5, reduces variable casting time by 10%.
    If refine rate is 10 or higher, increases all property magical damage by additional 5%.
    If refine rate is 12 or higher, reduces global cooldown by 5%.
    _
    When equipped with Gaebolg Muffler, increases magical damage against all property enemies by 10%.
    _
    When equipped with Gaebolg Muffler and Gaebolg Shoes, increases magical damage against all race monsters (except players) by 10%.
    _
    [Bonus by grade]
    [Grade D] SPL + 3, CON + 3, reduces global cooldown by 5%.
    [Grade C] Matk + 3%, S.Matk + 2.
    [Grade B] Additional SPL + 4, CON + 4, S.Matk + 3.
    [Grade A] Additional Matk + 4%, S.Matk + 5.
    _
    Class: Armor
    Defense: 130
    Weight: 120
    Armor Level : 2
    Required Level: 245
    Usable Jobs: All

    470260.png
    Gaebolg Boots [1]
    MaxHP + 10%, MaxSP + 4%.
    Every 2 refine rate, MaxSP + 1%, Def + 10.
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 9 or higher, P.Atk + 5, increases melee / long ranged physical damage 5%.
    If refine rate is 10 or higher, Def + 100, Atk + 20.
    If refine rate is 12 or higher, increases melee / long ranged physical damage by additional 5%.
    _
    When equipped with Gaebolg Armor, increases physical damage against all property enemies by 10%.
    _
    [Bonus by grade]
    [Grade D] POW + 2, CON + 2, Atk + 10.
    [Grade C] Atk + 2%, P.Atk + 2.
    [Grade B] Reduces fixed casting time by 1 seconds.
    [Grade A] Additional Atk + 3%, P.Atk + 3.
    _
    Class: Shoes
    Defense: 128
    Weight: 200
    Armor Level : 2
    Required Level: 245
    Usable Jobs: All

    470261.png
    Gaebolg Shoes [1]
    MaxHP + 10%, MaxSP + 4%.
    Every 2 refine rate, MaxSP + 1%, Def + 10.
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 9 or higher, S.Matk + 5, increases all property magical damage 5%.
    If refine rate is 10 or higher, Def + 100, Matk + 20.
    If refine rate is 12 or higher, increases all property magical damage by additional 5%.
    _
    When equipped with Gaebolg Robe, increases magical damage against all property enemies by 10%.
    _
    [Bonus by grade]
    [Grade D] SPL + 2, CON + 2, Matk + 10.
    [Grade C] Matk + 2%, S.Matk + 2.
    [Grade B] Reduces fixed casting time by 1 seconds.
    [Grade A] Additional Matk + 3%, S.Matk + 3.
    _
    Class: Shoes
    Defense: 80
    Weight: 100
    Armor Level : 2
    Required Level: 245
    Usable Jobs: All

    480415.png
    Gaebolg Manteau [1]
    POW + 3, CON + 3.
    Every 2 refine rate, Atk + 1%, Def + 10.
    If refine rate is 7 or higher, reduces global cooldown by 5%.
    If refine rate is 9 or higher, increases melee / long ranged physical damage 5%.
    If refine rate is 10 or higher, P.Atk + 3, Atk + 20.
    If refine rate is 12 or higher, reduces global cooldown by additional 5%.
    _
    When equipped with Gaebolg Boots, increases physical damage against all race monsters (except players) by 10%.
    _
    [Bonus by grade]
    [Grade D] Atk + 3%, P.Atk + 2.
    [Grade C] Additional P.Atk + 3.
    [Grade B] Additional Atk + 2%, P.Atk + 5.
    [Grade A] Additional Atk + 4%, P.Atk + 7, reduces global cooldown by 5%.
    _
    Class: Garment
    Defense: 142
    Weight: 160
    Armor Level : 2
    Required Level: 245
    Usable Jobs: All

    480416.png
    Gaebolg Muffler [1]
    SPL + 3, CON + 3.
    Every 2 refine rate, Matk + 1%, Def + 10.
    If refine rate is 7 or higher, reduces global cooldown by 5%.
    If refine rate is 9 or higher, increases all property magical damage 5%.
    If refine rate is 10 or higher, S.Matk + 3, Matk + 20.
    If refine rate is 12 or higher, reduces global cooldown by additional 5%.
    _
    When equipped with Gaebolg Shoes, increases magical damage against all race monsters (except players) by 10%.
    _
    [Bonus by grade]
    [Grade D] Matk + 3%, S.Matk + 2.
    [Grade C] Additional S.Matk + 3.
    [Grade B] Additional Matk + 2%, S.Matk + 5.
    [Grade A] Additional Matk + 4%, S.Matk + 7, reduces global cooldown by 5%.
    _
    Class: Garment
    Defense: 90
    Weight: 80
    Armor Level : 2
    Required Level: 245
    Usable Jobs: All

    490507.png
    Gaebolg Ring [1]
    Atk + 8%, P.Atk + 3, increases attack speed (reduces delay after attack by 10%).
    _
    When equipped with Gaebolg Glove, reduces variable casting time by 10%, reduces global cooldown by 5%.
    _
    Class: Accessory (left)
    Defense: 0
    Weight: 10
    Armor Level : 2
    Required Level: 245
    Usable Jobs: All

    490508.png
    Gaebolg Glove [1]
    Atk + 8%, P.Atk + 3, increases attack speed (reduces delay after attack by 5%), reduces variable casting time by 5%.
    _
    Class: Accessory (right)
    Defense: 0
    Weight: 10
    Armor Level : 2
    Required Level: 245
    Usable Jobs: All

    490509.png
    Gaebolg Earring [1]
    Matk + 8%, S.Matk + 3, increases attack speed (reduces delay after attack by 10%).
    _
    When equipped with Gaebolg Necklace, reduces variable casting time by 10%, reduces global cooldown by 5%.
    _
    Class: Accessory (left)
    Defense: 0
    Weight: 10
    Armor Level : 2
    Required Level: 245
    Usable Jobs: All

    490510.png
    Gaebolg Necklace [1]
    Matk + 8%, S.Matk + 3, increases attack speed (reduces delay after attack by 5%), reduces variable casting time by 5%.
    _
    Class: Accessory (right)
    Defense: 0
    Weight: 10
    Armor Level : 2
    Required Level: 245
    Usable Jobs: All

     

    EP 20 enchants

    Spoiler

    313070.png
    Forest Magic Orb (Physical Defense)
    Def + 125, Res + 15.
    If refine rate is 7 or higher, additional Def + 25, Res + 5.
    If refine rate is 9 or higher, additional Def + 25, Res + 5.
    If refine rate is 11 or higher, additional Def + 50, Res + 10.

    313071.png
    Forest Magic Orb (Magical Defense)
    Mdef + 30, Mres + 15.
    If refine rate is 7 or higher, additional Mdef + 5, Mres + 3.
    If refine rate is 9 or higher, additional Mdef + 5, Mres + 3.
    If refine rate is 11 or higher, additional Mdef + 10, Mres + 6.

    313072.png
    Forest Magic Orb (Warrior)
    Atk + 30, P.Atk + 5.
    If refine rate is 7 or higher, increases melee physical damage by 3%.
    If refine rate is 9 or higher, increases melee physical damage by additional 4%.
    If refine rate is 11 or higher, increases melee physical damage by additional 5%.

    313073.png
    Forest Magic Orb (Archer)
    Atk + 30, P.Atk + 5.
    If refine rate is 7 or higher, increases long ranged physical damage by 3%.
    If refine rate is 9 or higher, increases long ranged physical damage by additional 4%.
    If refine rate is 11 or higher, increases long ranged physical damage by additional 5%.

    313074.png
    Forest Magic Orb (Assassin)
    Atk + 20, Cri + 2, P.Atk + 5.
    If refine rate is 7 or higher, increases critical damage by 3%.
    If refine rate is 9 or higher, increases critical damage by additional 4%.
    If refine rate is 11 or higher, increases critical damage by additional 5%.

    313075.png
    Forest Magic Orb (Magician)
    Matk + 30, S.Matk + 5.
    If refine rate is 7 or higher, increases all property damage by 3%.
    If refine rate is 9 or higher, increases all property damage by additional 4%.
    If refine rate is 11 or higher, increases all property damage by additional 5%.

    313076.png
    Forest Magic Orb (Berserker)
    Atk + 5%, Atk + 50, P.Atk + 7.
    If refine rate is 7 or higher, increases melee physical damage by 5%.
    If refine rate is 9 or higher, increases melee physical damage by additional 5%.
    If grade of enchanted equipment is D or higher, increases melee physical damage by 5%.
    If grade of enchanted equipment is C or higher, increases melee physical damage by additional 5%.
    If grade of enchanted equipment is B or higher, increases melee physical damage by additional 5%.
    If grade of enchanted equipment is A or higher, increases melee physical damage by additional 5%.

    313077.png
    Forest Magic Orb (Marksman)
    Atk + 5%, Atk + 50, P.Atk + 7.
    If refine rate is 7 or higher, increases long ranged physical damage by 5%.
    If refine rate is 9 or higher, increases long ranged physical damage by additional 5%.
    If grade of enchanted equipment is D or higher, increases long ranged physical damage by 5%.
    If grade of enchanted equipment is C or higher, increases long ranged physical damage by additional 5%.
    If grade of enchanted equipment is B or higher, increases long ranged physical damage by additional 5%.
    If grade of enchanted equipment is A or higher, increases long ranged physical damage by additional 5%.

    313078.png
    Forest Magic Orb (Executioner)
    Atk + 3%, Atk + 30, Cri + 5, P.Atk + 7.
    If refine rate is 7 or higher, increases critical damage by 5%.
    If refine rate is 9 or higher, increases critical damage by additional 5%.
    If grade of enchanted equipment is D or higher, increases critical damage by 5%.
    If grade of enchanted equipment is C or higher, increases critical damage by additional 5%.
    If grade of enchanted equipment is B or higher, increases critical damage by additional 5%.
    If grade of enchanted equipment is A or higher, increases critical damage by additional 5%.

    313079.png
    Forest Magic Orb (Wizard)
    Matk + 5%, Matk + 50, S.Matk + 7.
    If refine rate is 7 or higher, increases all property magical damage by 5%.
    If refine rate is 9 or higher, increases all property magical damage by additional 5%.
    If grade of enchanted equipment is D or higher, increases all property magical damage by 5%.
    If grade of enchanted equipment is C or higher, increases all property magical damage by additional 5%.
    If grade of enchanted equipment is B or higher, increases all property magical damage by additional 5%.
    If grade of enchanted equipment is A or higher, increases all property magical damage by additional 5%.

    313080.png
    Forest Magic Orb (Power Force)
    Atk + 2%.
    If refine rate is 7 or higher, additional Atk + 3%.
    If refine rate is 9 or higher, additional Atk + 4%.
    If refine rate is 11 or higher, P.Atk + 3.
    If grade of enchanted equipment is D or higher, Atk + 2%.
    If grade of enchanted equipment is C or higher, additional Atk + 3%.
    If grade of enchanted equipment is B or higher, additional Atk + 4%.
    If grade of enchanted equipment is A or higher, P.Atk + 5.

    313081.png
    Forest Magic Orb (Magic Force)
    Matk + 2%.
    If refine rate is 7 or higher, additional Matk + 3%.
    If refine rate is 9 or higher, additional Matk + 4%.
    If refine rate is 11 or higher, S.Matk + 3.
    If grade of enchanted equipment is D or higher, Matk + 2%.
    If grade of enchanted equipment is C or higher, additional Matk + 3%.
    If grade of enchanted equipment is B or higher, additional Matk + 4%.
    If grade of enchanted equipment is A or higher, S.Matk + 5.

    313082.png
    Forest Magic Orb (Global Cooldown)
    Reduces global cooldown by 3%.
    If refine rate is 7 or higher, reduces global cooldown by additional 3%.
    If refine rate is 9 or higher, reduces global cooldown by additional 2%.
    If refine rate is 11 or higher, reduces global cooldown by additional 2%.

    313083.png
    Forest Magic Orb (Speed)
    Increases attack speed (reduces delay after attack by 5%).
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by additional 5%).
    If refine rate is 9 or higher, increases attack speed (reduces delay after attack by additional 5%).
    If refine rate is 11 or higher, increases attack speed (reduces delay after attack by additional 10%).

    313084.png
    Forest Magic Orb (Caster)
    Reduces variable casting time by 5%.
    If refine rate is 7 or higher, reduces variable casting time by additional 5%.
    If refine rate is 9 or higher, reduces variable casting time by additional 5%.
    If refine rate is 11 or higher, reduces variable casting time by additional 10%.

    313085.png
    Forest Magic Orb (Melee)
    Increases melee physical damage by 3%.
    If refine rate is 7 or higher, increases melee physical damage by additional 3%.
    If refine rate is 9 or higher, increases melee physical damage by additional 3%.
    If grade of enchanted equipment is D or higher, increases melee physical damage by 3%, Perfect Hit + 5.
    If grade of enchanted equipment is C or higher, increases melee physical damage by additional 3%, additional Perfect Hit + 6.
    If grade of enchanted equipment is B or higher, increases melee physical damage by additional 5%, additional Perfect Hit + 7.
    If grade of enchanted equipment is A or higher, increases melee physical damage by additional 5%, additional Perfect Hit + 8.

    313086.png
    Forest Magic Orb (Range)
    Increases long ranged physical damage by 3%.
    If refine rate is 7 or higher, increases long ranged physical damage by additional 3%.
    If refine rate is 9 or higher, increases long ranged physical damage by additional 3%.
    If grade of enchanted equipment is D or higher, increases long ranged physical damage by 3%, Perfect Hit + 5.
    If grade of enchanted equipment is C or higher, increases long ranged physical damage by additional 3%, additional Perfect Hit + 6.
    If grade of enchanted equipment is B or higher, increases long ranged physical damage by additional 5%, additional Perfect Hit + 7.
    If grade of enchanted equipment is A or higher, increases long ranged physical damage by additional 5%, additional Perfect Hit + 8.

    313087.png
    Forest Magic Orb (Critical)
    Increases critical damage by 3%.
    If refine rate is 7 or higher, increases critical damage by additional 3%.
    If refine rate is 9 or higher, increases critical damage by additional 3%.
    If grade of enchanted equipment is D or higher, Cri + 2, increases critical damage by 3%.
    If grade of enchanted equipment is C or higher, additional Cri + 3, increases critical damage by additional 3%.
    If grade of enchanted equipment is B or higher, additional Cri + 5, increases critical damage by additional 5%.
    If grade of enchanted equipment is A or higher, increases critical damage by additional 5%, C.Rate + 5.

    313088.png
    Forest Magic Orb (Spell)
    Increases all property magical damage by 3%.
    If refine rate is 7 or higher, increases all property magical damage by additional 3%.
    If refine rate is 9 or higher, increases all property magical damage by additional 3%.
    If grade of enchanted equipment is D or higher, increases all property magical damage by 3%, MaxSP + 2%.
    If grade of enchanted equipment is C or higher, increases all property magical damage by additional 3%, additional MaxSP + 3%.
    If grade of enchanted equipment is B or higher, increases all property magical damage by additional 5%, additional MaxSP + 4%.
    If grade of enchanted equipment is A or higher, increases all property magical damage by additional 5%, additional MaxSP + 5%.

    313089.png
    Forest Magic Orb (Above All)
    Reduces physical / magical damage taken from all property and all size enemies by 3%.
    If refine rate is 7 or higher, reduces physical / magical damage taken from all property enemies by additional 4%.
    If refine rate is 9 or higher, reduces physical / magical damage taken from all size enemies by additional 4%.
    If refine rate is 11 or higher, reduces damage taken from all race monsters (except players) by 7%.

    313090.png
    Forest Magic Orb (HP)
    MaxHP + 4000.
    If refine rate is 7 or higher, MaxHP + 3%.
    If refine rate is 9 or higher, additional MaxHP + 5%.
    If refine rate is 11 or higher, additional MaxHP + 7%.

    313091.png
    Forest Magic Orb (SP)
    MaxSP + 600.
    If refine rate is 7 or higher, MaxSP + 3%.
    If refine rate is 9 or higher, additional MaxSP + 5%.
    If refine rate is 11 or higher, additional MaxSP + 7%.

    313092.png
    Forest Magic Orb (Physical Force)
    Atk + 10.
    If refine rate is 7 or higher, additional Atk + 10.
    If refine rate is 9 or higher, additional Atk + 10.
    If refine rate is 11 or higher, additional Atk + 20, Atk + 5%.

    313093.png
    Forest Magic Orb (Magical Force)
    Matk + 10.
    If refine rate is 7 or higher, additional Matk + 10.
    If refine rate is 9 or higher, additional Matk + 10.
    If refine rate is 11 or higher, additional Matk + 20, Matk + 5%.

    313094.png
    Forest Magic Orb (Size Attack)
    Increases physical damage against all size enemies by 5%.
    If refine rate is 7 or higher, increases physical damage against all size enemies by additional 3%.
    If refine rate is 9 or higher, increases physical damage against all size enemies by additional 2%.
    If refine rate is 11 or higher, increases physical damage against all size enemies by additional 10%.

    313095.png
    Forest Magic Orb (Size Spell)
    Increases magical damage against all size enemies by 5%.
    If refine rate is 7 or higher, increases magical damage against all size enemies by additional 3%.
    If refine rate is 9 or higher, increases magical damage against all size enemies by additional 2%.
    If refine rate is 11 or higher, increases magical damage against all size enemies by additional 10%.

    313096.png
    Forest Magic Orb (Over Power)
    P.Atk + 5.
    If grade of enchanted equipment is D or higher, increases melee physical damage by 5%.
    If grade of enchanted equipment is C or higher, increases melee physical damage by additional 5%.
    If grade of enchanted equipment is B or higher, Atk + 2%, P.Atk + 5.
    If grade of enchanted equipment is A or higher, additional Atk + 3%, P.Atk + 5.

    313097.png
    Forest Magic Orb (Firing Shot)
    P.Atk + 5.
    If grade of enchanted equipment is D or higher, increases long ranged physical damage by 5%.
    If grade of enchanted equipment is C or higher, increases long ranged physical damage by additional 5%.
    If grade of enchanted equipment is B or higher, Atk + 2%, P.Atk + 5.
    If grade of enchanted equipment is A or higher, additional Atk + 3%, P.Atk + 5.

    313098.png
    Forest Magic Orb (Lucky Strike)
    P.Atk + 5.
    If grade of enchanted equipment is D or higher, increases critical damage by 5%.
    If grade of enchanted equipment is C or higher, increases critical damage by additional 5%.
    If grade of enchanted equipment is B or higher, Atk + 2%, C.Rate + 3.
    If grade of enchanted equipment is A or higher, additional Atk + 3%, C.Rate + 5.

    313099.png
    Forest Magic Orb (Spell Buster)
    S.Matk + 5.
    If grade of enchanted equipment is D or higher, increases all property magical damage by 5%.
    If grade of enchanted equipment is C or higher, increases all property magical damage by additional 5%.
    If grade of enchanted equipment is B or higher, Matk + 2%, S.Matk + 5.
    If grade of enchanted equipment is A or higher, additional Matk + 3%, S.Matk + 5.

    313100.png
    Forest Magic Orb (Fighting Spirit)
    Atk + 25, increases melee physical damage by 12%.

    313101.png
    Forest Magic Orb (Expert Archer)
    Atk + 25, increases long ranged physical damage by 12%.

    313102.png
    Forest Magic Orb (Fatal)
    Cri + 8, increases critical damage by 12%.

    313103.png
    Forest Magic Orb (Spell Power)
    Matk + 25, increases all property magical damage by 12%.

    313104.png
    Forest Magic Orb (Tenacity)
    Atk + 35, increases melee physical damage by 15%.

    313105.png
    Forest Magic Orb (Master Archer)
    Atk + 35, increases long ranged physical damage by 15%.

    313106.png
    Forest Magic Orb (Acute)
    Cri + 12, increases critical damage by 15%.

    313107.png
    Forest Magic Orb (Magic Essence)
    Matk + 35, increases all property magical damage by 15%.

    313108.png
    Forest Magic Orb (Physical Power)
    P.Atk + 5, increases physical damage against all property enemies by 5%.

    313109.png
    Forest Magic Orb (Magical Power)
    S.Matk + 5, increases magical damage against all property enemies by 5%.

     

  4. Lucky items from April Kachua's Secret Box

    Furious Crown (Imperial Guard) [1]

    Furious Crown (Shadow Cross) [1]

    Furious Crown (Shinkiro & Shiranui) [1]

    Furious Shield [1]

    Furious Shape [2]

    Furious Shadow [2]

    Furious Over Spear [2]

    Furious Lance [2]

    Furious Impact [2]

    Furious Huuma Shuriken [2]

    Furious Wheel Shuriken [2]

    Spoiler

    400650.png
    Furious Crown (Imperial Guard) [1]
    Every 2 refine rate, Atk + 10.
    Every 3 refine rate, increases Overslash and Shield Shooting damage by 4%.
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 15%).
    If refine rate is 9 or higher, increases melee and long ranged physical damage by 10%.
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.

    When equipped with Furious Over Spear, increases physical damage against all race monsters (except players) by 10%.

    When equipped with Furious Lance, increases physical damage against all race monsters (except players) by 10%.

    [Bonus by grade]
    [Grade D] POW + 5, CON + 5, P.Atk + 3.
    [Grade C] Increases melee and long ranged physical damage by 10%.
    [Grade B] Atk + 5%, reduces fixed casting time by additional 0.2 seconds.
    [Grade A] C.Rate + 5, increases melee and long ranged physical damage by 15%.
    Class: Headgear
    Defense: 30
    Location: Upper
    Weight: 30
    Armor Level : 2
    Required Level: 235
    Usable Jobs: Imperial Guard

    400651.png
    Furious Crown (Shadow Cross) [1]
    Every 2 refine rate, Atk + 10.
    Every 3 refine rate, increases Savage Impact and Shadow Stab damage by 4%.
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 15%).
    If refine rate is 9 or higher, increases melee and long ranged physical damage by 10%.
    If refine rate is 11 or higher, Atk + 5%, reduces global cooldown by 10%.

    When equipped with Furious Impact, reduces skill cooldown of Savage Impact by 0.12 seconds.

    When equipped with Furious Shape and Furious Shadow, increases physical damage against all race monsters (except players) by 10%.
    (This effect is applied when Furious Shadow is equipped on the left hand).

    [Bonus by grade]
    [Grade D] POW + 5, CON + 5, P.Atk + 3.
    [Grade C] Increases critical damage and melee physical damage by 10%.
    [Grade B] Atk + 5%, reduces global cooldown by 5%.
    [Grade A] C.Rate + 5, increases critical damage and melee ranged physical damage by 15%.
    Class: Headgear
    Defense: 30
    Location: Upper
    Weight: 30
    Armor Level : 2
    Required Level: 235
    Usable Jobs: Shadow Cross

    400652.png
    Furious Crown (Shinkiro & Shiranui) [1]
    Every 2 refine rate, Atk + 10, Matk + 10.
    Every 3 refine rate, increases Kunai - Rotation and Cold Blooded Cannon damage by 4%.
    If refine rate is 7 or higher, reduces variable casting time by 15%.
    If refine rate is 9 or higher, increases long ranged physical damage and all property magical damage by 10%.
    If refine rate is 11 or higher, Atk + 5%, Matk + 5%, increases physical and magical damage against all race monsters (except players) by 5%.

    When equipped with Furious Huuma Shuriken, reduces skill cooldown of Kunai - Rotation by 0.3 seconds.

    When equipped with Furious Wheel Shuriken, increases Golden Dragon Cannon damage by 15%.

    [Bonus by grade]
    [Grade D] POW + 5, SPL + 5, CON + 5, P.Atk + 3, S.Matk + 3.
    [Grade C] Increases long ranged physical damage and all property magical damage by 10%.
    [Grade B] Atk + 5%, Matk + 5%, increases physical and magical damage against all race monsters (except players) by 5%.
    [Grade A] P.Atk + 5, S.Matk + 5, increases long ranged physical damage and all property magical damage by 15%.
    Class: Headgear
    Defense: 30
    Location: Upper
    Weight: 30
    Armor Level : 2
    Required Level: 235
    Usable Jobs: Shinkiro, Shiranui

    460072.png
    Furious Shield [1]
    If refine rate is 7 or higher, increases Shield Shooting damage by 5%.
    If refine rate is 9 or higher, Res + 10, Mres + 10.

    When equipped with Furious Lance, increases physical damage against all property enemies by 5%.

    [Bonus by grade]
    [Grade D] Res + 5, Mres + 5.
    [Grade C] Increases Shield Shooting damage by 5%.
    [Grade B] Def + 50.
    [Grade A] Increases Shield Shooting damage by additional 5%.

    Furious gears enchantment doesn't apply to Furious Shield.
    Class: Shield
    Defense: 60
    Weight: 400
    Armor Level : 2
    Required Level: 205
    Usable Jobs: Imperial Guard

    510152.png
    Furious Shape [2]
    When equipped with Furious Shadow on the left hand,
    increases Shadow Stab damage by 5%,
    If the user's base level is 210 or higher, Atk + 7%, Atk + 70,
    If the user's base level is 220 or higher, increases Shadow Stab damage by 5%,
    If the user's base level is 230 or higher, increases physical damage against all size enemies by 10%,
    If the sum of refine rate is 14 or higher, increases melee physical damage by 10%,
    If the sum of refine rate is 17 or higher, increases Shadow Stab damage by additional 10%,
    If the sum of refine rate is 19 or higher, reduces global cooldown by 10%,
    If the sum of refine rate is 21 or higher, increases Shadow Stab damage by additional 10%.

    When equipped with Furios Boots, increases Shadow Stab damage by (the sum of refine rate)%.
    (This effect is applied when Furious Shadow is equipped on the left hand).

    [Bonus by grade]
    [Grade D] Increases melee physical damage by 15%.
    [Grade C] Increases Shadow Stab damage by 5%.
    [Grade B] Increases Shadow Stab damage by additional 10%.
    [Grade A] Every 2 refine rate, Atk + 4%, P.Atk + 4.
    Class: Dagger
    Attack: 180
    Weight: 140
    Weapon Level: 5
    Required Level: 205
    Usable Jobs: Shadow Cross

    510153.png
    Furious Shadow [2]

    [Bonus by grade]
    [Grade D] Atk + 2%, Atk + 15.
    [Grade C] Increases Shadow Stab damage by 5%.
    [Grade B] P.Atk + 3.
    [Grade A] Increases Shadow Stab damage by additional 10%.

    Furious gears enchantment doesn't apply to Furious Shadow.
    Class: Dagger
    Attack: 120
    Weight: 100
    Weapon Level: 5
    Required Level: 205
    Usable Jobs: Shadow Cross

    530057.png
    Furious Over Spear [2]
    Increases Overslash damage by 5%.
    If the user's base level is 210 or higher, Atk + 4%, Atk + 40.
    If the user's base level is 220 or higher, increases Overslash damage by 5%.
    If the user's base level is 230 or higher, increases physical damage against all size enemies by 10%.
    If refine rate is 7 or higher, increases melee physical damage by 10%.
    If refine rate is 9 or higher, increases Overslash damage by additional 10%.
    If refine rate is 10 or higher, reduces global cooldown by 10%.
    If refine rate is 11 or higher, increases Overslash damage by additional 10%.

    When equipped with Furios Boots, increases Overslash damage by (the sum of refine rate)%.

    [Bonus by grade]
    [Grade D] Increases melee physical damage by 15%.
    [Grade C] Increases Overslash damage by 5%.
    [Grade B] Increases Overslash damage by additional 10%.
    [Grade A] Every 2 refine rate, Atk + 3%, P.Atk + 3.
    Class: One-handed Spear
    Attack: 260
    Weight: 350
    Weapon Level: 5
    Required Level: 205
    Usable Jobs: Imperial Guard

    530058.png
    Furious Lance [2]
    Increases Shield Shooting damage by 5%.
    If the user's base level is 210 or higher, Atk + 4%, Atk + 40.
    If the user's base level is 220 or higher, increases Shield Shooting damage by 5%.
    If the user's base level is 230 or higher, increases physical damage against all size enemies by 10%.
    If refine rate is 7 or higher, increases long ranged physical damage by 10%.
    If refine rate is 9 or higher, increases Shield Shooting damage by additional 10%.
    If refine rate is 10 or higher, reduces global cooldown by 10%.
    If refine rate is 11 or higher, increases Shield Shooting damage by additional 10%.

    When equipped with Furios Boots, increases Shield Shooting damage by (the sum of refine rate)%.

    [Bonus by grade]
    [Grade D] Increases long ranged physical damage by 15%.
    [Grade C] Increases Shield Shooting damage by 5%.
    [Grade B] Increases Shield Shooting damage by additional 10%.
    [Grade A] Every 2 refine rate, Atk + 3%, P.Atk + 3.
    Class: One-handed Spear
    Attack: 260
    Weight: 850
    Weapon Level: 5
    Required Level: 205
    Usable Jobs: Imperial Guard

    610071.png
    Furious Impact [2]
    Increases Savage Impact damage by 10%.
    If the user's base level is 210 or higher, Atk + 7%, Atk + 70.
    If the user's base level is 220 or higher, increases Savage Impact damage by 5%.
    If the user's base level is 230 or higher, increases physical damage against all size enemies by 10%.
    If refine rate is 7 or higher, increases critical damage by 10%.
    If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 10 or higher, Cri + 10.
    If refine rate is 11 or higher, increases Savage Impact damage by additional 10%.

    When equipped with Furios Boots, Cri + 10, increases melee physical damage by 10%.

    [Bonus by grade]
    [Grade D] Increases critical damage by 15%.
    [Grade C] Increases Savage Impact damage by 5%.
    [Grade B] Increases Savage Impact damage by additional 10%.
    [Grade A] Every 2 refine rate, Atk + 4%, P.Atk + 4.
    Class: Katar
    Attack: 210
    Weight: 140
    Weapon Level: 5
    Required Level: 205
    Usable Jobs: Shadow Cross

    610072.png
    Furious Huuma Shuriken [2]
    Can't be destroyed.
    Increases Kunai - Rotation damage by 10%.
    If the user's base level is 210 or higher, Atk + 7%, Atk + 70.
    If the user's base level is 220 or higher, increases Kunai - Rotation damage by 5%.
    If the user's base level is 230 or higher, increases physical damage against all size enemies by 10%.
    If refine rate is 7 or higher, increases long ranged physical damage by 10%.
    If refine rate is 9 or higher, increases Kunai - Rotation damage by additional 10%.
    If refine rate is 10 or higher, increases long ranged physical damage by additional 10%.
    If refine rate is 11 or higher, increases Kunai - Rotation damage by additional 10%.

    When equipped with Furios Boots, increases Kunai - Rafraction damage by (the sum of refine rate)%, if grade of Furios Boots is B or higher, reduces skill cooldown of Kunai - Rotation by 0.2 seconds. 

    [Bonus by grade]
    [Grade D] Increases long ranged physical damage by 15%.
    [Grade C] Increases Kunai - Rotation damage by 5%.
    [Grade B] Increases Kunai - Rafraction damage by 10%.
    [Grade A] Every 2 refine rate, Atk + 4%, P.Atk + 4.
    Class: Huuma Shuriken
    Attack: 380
    Weight: 280
    Weapon Level: 5
    Required Level: 205
    Usable Jobs: Shinkiro, Shiranui

    650049.png
    Furious Wheel Shuriken [2]
    Can't be destroyed.
    Matk + 350.
    Increases Cold Blooded Cannon damage by 10%.
    If the user's base level is 210 or higher, Matk + 7%, Matk + 70.
    If the user's base level is 220 or higher, increases Cold Blooded Cannon damage by 5%.
    If the user's base level is 230 or higher, increases magical damage against all size enemies by 10%.
    If refine rate is 7 or higher, increases water and earth property magical damage by 10%.
    If refine rate is 9 or higher, increases Cold Blooded Cannon damage by additional 10%.
    If refine rate is 10 or higher, increases water and earth property magical damage by additional 10%.
    If refine rate is 11 or higher, increases Cold Blooded Cannon damage by additional 10%.

    When equipped with Furios Boots, Cri + 10, increases Golden Dragon Cannon damage by (the sum of refine rate)%.

    [Bonus by grade]
    [Grade D] Increases water and earth property magical damage by 15%.
    [Grade C] Increases Cold Blooded Cannon damage by 5%.
    [Grade B] Increases Golden Dragon Cannon damage by 10%.
    [Grade A] Every 2 refine rate, Matk + 4%, S.Matk + 4.
    Class: Huuma Shuriken
    Attack: 150
    Weight: 250
    Weapon Level: 5
    Required Level: 205
    Usable Jobs: Shinkiro, Shiranui

     

  5. 400644.png
    Soul Mastery Crown [1]
    SPL + 3.
    Reduces damage taken from players by 13%.
    Reduces damage taken from normal and boss monsters by 20%.
    Increases magical damage by 40%.
    Every 10 base levels, increases Talisman of Blue Dragon, Talisman of White Tiger, Talisman of Red Phoenix, Talisman of Black Tortoise, Talisman of Four Bearing God and Circle of Directions and Elementals damage by 1%.
    Every refine rate, SPL + 1.
    If refine rate is 10, reduces global cooldown by 20%, ignores magical defense of all race monsters by 50%.
    Class: Headgear 
    Defense: 10
    Location: Upper
    Weight: 50
    Required Level: 200
    Usable Jobs: Fourth classes, expanded fourth classes

    400645.png
    Garden of Heaven [1]
    SPL + 3.
    Reduces damage taken from players by 13%.
    Reduces damage taken from normal and boss monsters by 20%.
    Increases magical damage by 40%.
    Every 10 base levels, increases Conflagration, Diamond Storm, Lightning Land, Terra Drive, Venom Swamp and Elemental Buster damage by 1%.
    Every refine rate, SPL + 1.
    If refine rate is 10, reduces global cooldown by 20%, ignores magical defense of all race monsters by 50%.
    Class: Headgear 
    Defense: 10
    Location: Upper
    Weight: 50
    Required Level: 200
    Usable Jobs: Fourth classes, expanded fourth classes

    470274.png
    Twinhead Dragon Boots [1]
    Mdef + 10.
    Reduces damage taken from player by 10%.
    Reduces damage taken from normal and boss monsters by 5%.
    For each level of Dragon Breath - Water user learned, MaxHP + 4%, MaxSP + 4%, increases Dragon Breath - Water damage by 10%.
    If user learned Dragon Howling level 5, increases movement speed.
    For each level of Dragon Breath user learned, increases long ranged physical damage by 4%, increases Dragon Breath damage by 10%.
    If refine rate is 5 or higher, all basic status + 15, reduces global cooldown by 10%.
    If refine rate is 7 or higher, all basic status + 15, reduces global cooldown by 10%. 
    Class: Shoes
    Defense: 12
    Weight: 40
    Required Level: 100
    Usable Jobs: All

    490544.png

    Overdrive Rampage
    Attack speed + 15%.
    Reduces damage taken from player by 3%.
    Increases physical and magical damage against small, medium and large size monsters by 15%.
    Every 5 base levels, increases physical and magical damage by 1%.
    When equipped with [Limit Break] enchant, when dealing physical or magical damage, has a chance to remove Rebound status.
    Class: Accessory (left)
    Defense: 0
    Weight: 10
    Required Level: 200
    Usable Jobs: Fourth classes, expanded fourth classes

  6. 11 hours ago, krehan said:

    Sry for the double post but I'm just not used to the editing feature here 😪.

     

    This means that if theres a hidden weapon zone then huuma construct will deal another set of dmg based on the formula of 18400+ (huuma -grasp)?

     

     

    Yes, that's how the skill work in the first place.

    • Thanks 1
  7. 15 hours ago, krehan said:

    Sry, I need to add something (since i didnt knew that you cant edit a post after certain amount of time passed).


    The balance patch of 2/17 included the increased power of construct after grasp as originally intended but when they did the revision/retweak of modifiers that was not included, furthermore in gnjoy https://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4178353&curpage=1 the shirnaui/shikiro construct part was cut off unintentionally.

     

    @Sigma Thank you!

    Hi.

    There is revised dev note regarding that skill here

    https://ro.gnjoy.com/news/devnote/View.asp?category=3&seq=4179367&curpage=1

    - 풍마수리검 - 구축

    10레벨 기준 기본 공격력이 ATK 12600 +(장악Lv x00)%/ATK(폭발) 15600 +(장악Lv x300)%에서 ATK 15900 +(장악Lv x500)%/ATK(폭발) 18400 +(장악Lv x500)%로 증가됩니다. → (변경)10레벨 기준 기본 공격력이 ATK 12600 +(장악Lv x300)%/ATK(폭발) 15600 +(장악Lv x300)%에서 ATK 18400 +(장악Lv x1000)%/ATK(폭발) 18400 +(장악Lv x1000)%로 증가됩니다.

    (추가)스킬 쿨타임이 1초에서 0.7초로 감소됩니다.

     

    But I'll clarify how this skill works

    The skill deal initial damage = 18400+(Huuma Shuriken - Grasp level x 1000)% on area,

    But if there is hidden weapon zone, the skill will deal additional set of damage = 18400+(Huuma Shuriken - Grasp level x 1000)% as well

    Here's skill description

    https://www.divine-pride.net/database/skill/5484/huuma-shuriken-construct

    • Like 1
  8. 400624.png
    White Cat Witch Hat [1]
    SPL + 3.
    Reduces damage taken from players by 13%.
    Reduces damage taken from normal and boss monsters by 20%.
    Increases magical damage by 40%.
    Every 10 base levels, increases Hyunrok Cannon and Hyunrok Breeze damage by 1%.
    Every refine rate, SPL + 1.
    If refine rate is 10, reduces global cooldown by 20%, ignores magical defense of all race monsters by 50%.
    Class: Headgear 
    Defense: 10
    Location: Upper
    Weight: 50
    Required Level: 200
    Usable Jobs: Fourth classes, expanded fourth classes

    490523.png
    Duelist Gold Coin [1]
    CON + 3.
    Increases physical damage by 10%.
    Perfect Hit + 25.
    Reduces damage taken from players by 3%.
    Reduces skill cooldown of Heat Barrel by 40 seconds.
    Every 10 base levels, increases Magazine for One, The Vigilant at Night and Wild Fire damage by 1%.
    Class: Accessory
    Defense: 0
    Weight: 10
    Required Level: 200
    Usable Jobs: Fourth classes, expanded fourth classes

    490524.png
    Electron Booster [1]
    POW + 3.
    Cri + 50.
    Increases physical damage by 10%.
    Reduces damage taken from players by 3%.
    Negates Magic Gear Fuel consumption of skills.
    Every 10 base levels, increases Spark Blaster and Triple Laser damage by 1%.
    Class: Accessory
    Defense: 0
    Weight: 10
    Required Level: 200
    Usable Jobs: Fourth classes, expanded fourth classes

  9. Lucky items from March Kachua's Secret Box

    Furious Crown (Dragon Knight) [1]

    Furious Crown (Abyss Chaser) [1]

    Furious Crown (Spirit Handler) [1]

    Furious Demonius [2]

    Furious Demon Sword [2]

    Furious Foxtail [2]

    Furious Foxtail Model [2]

    Furious Slayer [2]

    Furious Trident [2]

    Spoiler

    400628.png
    Furious Crown (Dragon Knight) [1]
    Every 2 refine rate, Atk + 10.
    Every 3 refine rate, increases Servant Weapon and Madness Crusher damage by 4%.
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 15%).
    If refine rate is 9 or higher, increases critical damage and long ranged physical damage by 10%.
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.

    When equipped with Furious Slayer, increases Hack and Slasher damage by 15%.

    When equipped with Furious Trident, increases Madness Crusher damage by 15%.

    [Bonus by grade]
    [Grade D] POW + 5, CON + 5, P.Atk + 3.
    [Grade C] Increases critical damage and long ranged physical damage by 10%.
    [Grade B] Atk + 5%, reduces fixed casting time by additional 0.2 seconds.
    [Grade A] C.Rate + 5, increases critical damage and long ranged physical damage by 15%.
    Class: Headgear
    Defense: 30
    Location: Upper
    Weight: 30
    Armor Level : 2
    Required Level: 235
    Usable Jobs: Dragon Knight

    400629.png
    Furious Crown (Abyss Chaser) [1]
    Every 2 refine rate, Atk + 10, Matk + 10.
    Every 3 refine rate, increases From the Abyss and Deft Stab damage by 4%.
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 15%).
    If refine rate is 9 or higher, increases melee physical damage and all property magical damage by 10%.
    If refine rate is 11 or higher, Atk + 5%, Matk + 5%, reduces fixed casting time by 0.3 seconds.

    When equipped with Furious Demonius, increases Deft Stab damage by 15%.

    When equipped with Furious Demon Sword, increases From the Abyss damage by 15%.

    [Bonus by grade]
    [Grade D] POW + 5, SPL + 5, CON + 5, P.Atk + 3, S.Matk + 3.
    [Grade C] Increases melee physical damage and all property magical damage by 10%.
    [Grade B] Atk + 5%, Matk + 5%, reduces fixed casting time by additional 0.2 seconds.
    [Grade A] P.Atk + 5, S.Matk + 5, increases melee physical damage by 15%, increases all property magical damage by 15%.
    Class: Headgear
    Defense: 30
    Location: Upper
    Weight: 30
    Armor Level : 2
    Required Level: 235
    Usable Jobs: Abyss Chaser

    400630.png
    Furious Crown (Spirit Handler) [1]
    Every 2 refine rate, Atk + 10, Matk + 10.
    Every 3 refine rate, increases Chulho Sonic Claw and Hyunrok Cannon damage by 4%.
    If refine rate is 7 or higher, reduces variable casting time by 15%.
    If refine rate is 9 or higher, increases long ranged physical damage and all property magical damage by 10%.
    If refine rate is 11 or higher, Atk + 5%, Matk + 5%, reduces fixed casting time by 0.3 seconds.

    When equipped with Furious Foxtail, increases Hogogong Strike damage by 15%.

    When equipped with Furious Foxtail Model, increases Hyunrok Breeze damage by 15%.

    [Bonus by grade]
    [Grade D] POW + 5, SPL + 5, CON + 5, P.Atk + 3, S.Matk + 3.
    [Grade C] Increases long ranged physical damage and all property magical damage by 10%.
    [Grade B] Atk + 5%, Matk + 5%, reduces fixed casting time by additional 0.2 seconds.
    [Grade A] P.Atk + 5, S.Matk + 5, increases long ranged physical damage and all property magical damage by 15%.
    Class: Headgear
    Defense: 30
    Location: Upper
    Weight: 30
    Armor Level : 2
    Required Level: 235
    Usable Jobs: Spirit Handler

    510150.png
    Furious Demonius [2]
    Increases Deft Stab damage by 5%.
    If the user's base level is 210 or higher, Atk + 4%, Atk + 40.
    If the user's base level is 220 or higher, increases Deft Stab damage by 5%.
    If the user's base level is 230 or higher, increases physical damage against all size enemies by 10%.
    If refine rate is 7 or higher, increases melee physical damage by 10%.
    If refine rate is 9 or higher, increases Deft Stab damage by additional 10%.
    If refine rate is 10 or higher, reduces global cooldown by 10%.
    If refine rate is 11 or higher, increases Deft Stab damage by additional 10%.

    When equipped with Furios Boots, increases Deft Stab damage by (the sum of refine rate)%.

    [Bonus by grade]
    [Grade D] Increases melee physical damage by 10%.
    [Grade C] Increases Deft Stab damage by 5%.
    [Grade B] Increases Deft Stab damage by additional 10%.
    [Grade A] Every 2 refine rate, Atk + 3%, P.Atk + 3.
    Class: Dagger
    Attack: 180
    Weight: 140
    Weapon Level: 5
    Required Level: 205
    Usable Jobs: Abyss Chaser

    510151.png
    Furious Demon Sword [2]
    Matk + 180.
    Increases From the Abyss damage by 5%.
    If the user's base level is 210 or higher, Matk + 4%, Matk + 40.
    If the user's base level is 220 or higher, increases From the Abyss damage by 5%.
    If the user's base level is 230 or higher, increases magical damage against all size enemies by 10%.
    If refine rate is 7 or higher, increases neutral and fire property magical damage by 10%.
    If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 10 or higher, increases neutral and fire property magical damage by additional 10%.
    If refine rate is 11 or higher, increases From the Abyss damage by 10%.

    When equipped with Furios Boots, increases From the Abyss damage by (the sum of refine rate)%.

    [Bonus by grade]
    [Grade D] Increases neutral and fire property magical damage by 10%.
    [Grade C] Increases From the Abyss damage by 5%.
    [Grade B] Increases From the Abyss damage by additional 10%.
    [Grade A] Every 2 refine rate, Matk + 3%, S.Matk + 3.
    Class: Dagger
    Attack: 100
    Weight: 140
    Weapon Level: 5
    Required Level: 205
    Usable Jobs: Abyss Chaser

    550143.png
    Furious Foxtail [2]
    Can't be destroyed.
    Increases Chulho Sonic Claw damage by 5%.
    If the user's base level is 210 or higher, Atk + 4%, Atk + 40.
    If the user's base level is 220 or higher, increases Chulho Sonic Claw damage by 5%.
    If the user's base level is 230 or higher, increases physical damage against all size enemies by 10%.
    If refine rate is 7 or higher, increases critical damage by 10%.
    If refine rate is 9 or higher, increases Chulho Sonic Claw damage by additional 10%.
    If refine rate is 10 or higher, reduces global cooldown by 10%.
    If refine rate is 11 or higher, increases Chulho Sonic Claw damage by additional 10%.

    When equipped with Furios Boots, increases Hogogong Strike damage by (the sum of refine rate)%.

    [Bonus by grade]
    [Grade D] Increases critical damage by 10%.
    [Grade C] Increases Chulho Sonic Claw damage by 5%.
    [Grade B] Increases Chulho Sonic Claw damage by additional 10%.
    [Grade A] Every 2 refine rate, Atk + 3%, P.Atk + 3.
    Class: One-handed Staff
    Attack: 380
    Weight: 160
    Weapon Level: 5
    Required Level: 205
    Usable Jobs: Spirit Handler

    550144.png
    Furious Foxtail Model [2]
    Can't be destroyed.
    Matk + 380.
    Increases Hyunrok Cannon damage by 5%.
    If the user's base level is 210 or higher, Matk + 4%, Matk + 40.
    If the user's base level is 220 or higher, increases Hyunrok Cannon damage by 5%.
    If the user's base level is 230 or higher, increases magical damage against all size enemies by 10%.
    If refine rate is 7 or higher, increases neutral, water, wind, earth, fire, shadow and holy property magical damage by 10%.
    If refine rate is 9 or higher,  increases Hyunrok Cannon damage by 10%.
    If refine rate is 10 or higher, increases neutral, water, wind, earth, fire, shadow and holy property magical damage by additional 10%.
    If refine rate is 11 or higher, increases Hyunrok Cannon damage by 10%.

    When equipped with Furios Boots, increases Hyunrok Breeze damage by (the sum of refine rate)%.

    [Bonus by grade]
    [Grade D] Increases neutral, water, wind, earth, fire, shadow and holy property magical damage by 10%.
    [Grade C] Increases Hyunrok Cannon damage by 5%.
    [Grade B] Increases Hyunrok Cannon damage by additional 10%.
    [Grade A] Every 2 refine rate, Matk + 3%, S.Matk + 3.
    Class: One-handed Staff
    Attack: 180
    Weight: 160
    Weapon Level: 5
    Required Level: 205
    Usable Jobs: Spirit Handler

    600059.png
    Furious Slayer [2]
    Increases Servant Weapon damage by 10%.
    If the user's base level is 210 or higher, Atk + 7%, Atk + 70.
    If the user's base level is 220 or higher, increases Servant Weapon damage by 5%.
    If the user's base level is 230 or higher, increases physical damage against all size enemies by 10%.
    If refine rate is 7 or higher, increases critical damage by 10%.
    If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 10 or higher, Cri + 10.
    If refine rate is 11 or higher, increases Servant Weapon damage by additional 10%.

    When equipped with Furios Boots, increases Hack and Slasher damage by 15%, when dealing normal melee physical damage, has a 5% chance to auto-cast Hack and Slasher level 5 (the user must have learned Hack and Slasher at level 5 or higher for auto-casting).

    [Bonus by grade]
    [Grade D] Increases critical damage by 15%.
    [Grade C] Increases Servant Weapon damage by 5%.
    [Grade B] Increases Servant Weapon damage by additional 10%.
    [Grade A] Every 2 refine rate, Atk + 4%, P.Atk + 4.
    Class: Two-handed Sword
    Attack: 260
    Weight: 350
    Weapon Level: 5
    Required Level: 205
    Usable Jobs: Dragon Knight

    630045.png
    Furious Trident [2]
    Increases Madness Crusher damage by 10%.
    If the user's base level is 210 or higher, Atk + 7%, Atk + 70.
    If the user's base level is 220 or higher, increases Madness Crusher damage by 5%.
    If the user's base level is 230 or higher, increases physical damage against all size enemies by 10%.
    If refine rate is 7 or higher, increases long ranged physical damage by 10%.
    If refine rate is 9 or higher, increases Madness Crusher damage by additional 10%.
    If refine rate is 10 or higher, reduces global cooldown by 10%.
    If refine rate is 11 or higher, increases Madness Crusher damage by additional 10%.

    When equipped with Furios Boots, increases Madness Crusher damage by (the sum of refine rate)%.

    [Bonus by grade]
    [Grade D] Increases long ranged physical damage by 15%.
    [Grade C] Increases Madness Crusher damage by 5%.
    [Grade B] Increases Madness Crusher damage by additional 10%.
    [Grade A] Every 2 refine rate, Atk + 4%, P.Atk + 4.
    Class: Two-handed Spear
    Attack: 260
    Weight: 850
    Weapon Level: 5
    Required Level: 205
    Usable Jobs: Dragon Knight

     

  10. 400601.png
    Steamroller [1]
    CON + 3.
    Reduces damage taken from player by 13%.
    Reduces damage taken from normal and boss monsters by 20%.
    Increases physical damage by 40%.
    Every 10 base levels, increases Only One Bullet, Spiral Shooting and Wild Fire damage by 1%.
    Every refine rate, CON + 1.
    If refine rate is 10, Cri + 25, reduces global cooldown by 20%.
    Class: Headgear 
    Defense: 10
    Location: Upper
    Weight: 50
    Required Level: 200
    Usable Jobs: Fourth classes, expanded fourth classes

    400602.png
    White Fox Ears Bamboo Hat [1]
    POW + 3.
    Reduces damage taken from player by 13%.
    Reduces damage taken from normal and boss monsters by 20%.
    Increases physical damage by 40%.
    Every 10 base levels, increases Shadow Hunting, Shadow Dance, Shadow Flash and Shadow - Nightmare damage by 1%.
    Every refine rate, POW + 1.
    If refine rate is 10, Perfect Hit + 25, reduces global cooldown by 20%.
    Class: Headgear 
    Defense: 10
    Location: Upper
    Weight: 50
    Required Level: 200
    Usable Jobs: Fourth classes, expanded fourth classes

    410302.png
    Wisdom Core Headphones [1]
    Every 1 base level, Atk + 1, Matk + 1.
    When equipped with [Seeker of Knowledge] enchant, increases movement speed, reduces damage taken from players by 5%.
    Class: Headgear 
    Defense: 0
    Location: Lower
    Weight: 10
    Required Level: 100
    Usable Jobs: All

    490501.png
    Jade Emperor's Bracelet [1]
    POW + 3.
    Increases physical damage by 10%.
    Perfect Hit + 25.
    Reduces damage taken from players by 3%.
    Every 10 base levels, increases Flash Kick and Falling Star damage by 1%.
    Every 10 base levels, increases Twinkling Galaxy and Star Burst damage by 1%.
    Class: Accessory
    Defense: 0
    Weight: 10
    Required Level: 200
    Usable Jobs: Fourth classes, expanded fourth classes

  11. 51. Furious Crown enchant

    Spoiler

    Furious Crown list

    Spoiler

    400608.png
    Furious Crown (Windhawk) [1]
    Every 2 refine rate, Atk + 10.
    Every 3 refine rate, increases Gale Storm and Crescive Bolt damage by 4%.
    If refine rate is 7 or higher, reduces variable casting time by 15%.
    If refine rate is 9 or higher, increases long ranged physical damage by 10%.
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.

    When equipped with Furious Storm Bow, increases Gale Storm damage by 15%.

    When equipped with Furious Tornado Bow, increases Crescive Bolt damage by 15%.

    [Bonus by grade]
    [Grade D] POW + 5, CON + 5, P.Atk + 3.
    [Grade C] Increases long ranged physical damage by 10%.
    [Grade B] Atk + 5%, reduces fixed casting time by additional 0.2 seconds.
    [Grade A] C.Rate + 5, increases critical damage by 15%.
    Class: Headgear
    Defense: 30
    Location: Upper
    Weight: 30
    Armor Level : 2
    Required Level: 235
    Usable Jobs: Windhawk

    400609.png
    Furious Crown (Cardinal) [1]
    Every 2 refine rate, Atk + 10, Matk + 10.
    Every 3 refine rate, increases Petitio and Framen damage by 4%.
    If refine rate is 7 or higher, reduces variable casting time by 15%.
    If refine rate is 9 or higher, increases melee physical damage and all property magical damage by 10%.
    If refine rate is 11 or higher, Atk + 5%, Matk + 5%, reduces fixed casting time by 0.3 seconds.

    When equipped with Furious Saint Book, increases Petitio damage by 15%.

    When equipped with Furious Saint Wand, increases Framen damage by 15%.

    [Bonus by grade]
    [Grade D] POW + 5, SPL + 5, CON + 5, P.Atk + 3, S.Matk + 3.
    [Grade C] Increases melee physical damage and all property magical damage by 10%.
    [Grade B] Atk + 5%, Matk + 5%, reduces fixed casting time by additional 0.2 seconds.
    [Grade A] P.Atk + 5, S.Matk + 5, increases critical damage by 15%, increases all property magical damage by 15%.
    Class: Headgear
    Defense: 30
    Location: Upper
    Weight: 30
    Armor Level : 2
    Required Level: 235
    Usable Jobs: Cardinal

    400610.png
    Furious Crown (Sky Emperor) [1]
    Every 2 refine rate, Atk + 10.
    Every 3 refine rate, increases Noon Blast and Midnight Kick damage by 4%.
    If refine rate is 7 or higher, reduces variable casting time by 15%.
    If refine rate is 9 or higher, increases melee physical damage by 10%.
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.

    When equipped with Furious Sun Book, increases Noon Blast damage by 15%.

    When equipped with Furious Moon Word, increases Midnight Kick damage by 15%.

    [Bonus by grade]
    [Grade D] POW + 5, CON + 5, P.Atk + 3.
    [Grade C] Increases melee physical damage by 10%.
    [Grade B] Atk + 5%, reduces fixed casting time by additional 0.2 seconds.
    [Grade A] P.Atk + 5, increases melee physical damage by 15%.
    Class: Headgear
    Defense: 30
    Location: Upper
    Weight: 30
    Armor Level : 2
    Required Level: 235
    Usable Jobs: Sky Emperor

    400628.png
    Furious Crown (Dragon Knight) [1]
    Every 2 refine rate, Atk + 10.
    Every 3 refine rate, increases Servant Weapon and Madness Crusher damage by 4%.
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 15%).
    If refine rate is 9 or higher, increases critical damage and long ranged physical damage by 10%.
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.

    When equipped with Furious Slayer, increases Hack and Slasher damage by 15%.

    When equipped with Furious Trident, increases Madness Crusher damage by 15%.

    [Bonus by grade]
    [Grade D] POW + 5, CON + 5, P.Atk + 3.
    [Grade C] Increases critical damage and long ranged physical damage by 10%.
    [Grade B] Atk + 5%, reduces fixed casting time by additional 0.2 seconds.
    [Grade A] C.Rate + 5, increases critical damage and long ranged physical damage by 15%.
    Class: Headgear
    Defense: 30
    Location: Upper
    Weight: 30
    Armor Level : 2
    Required Level: 235
    Usable Jobs: Dragon Knight

    400629.png
    Furious Crown (Abyss Chaser) [1]
    Every 2 refine rate, Atk + 10, Matk + 10.
    Every 3 refine rate, increases From the Abyss and Deft Stab damage by 4%.
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 15%).
    If refine rate is 9 or higher, increases melee physical damage and all property magical damage by 10%.
    If refine rate is 11 or higher, Atk + 5%, Matk + 5%, reduces fixed casting time by 0.3 seconds.

    When equipped with Furious Demonius, increases Deft Stab damage by 15%.

    When equipped with Furious Demon Sword, increases From the Abyss damage by 15%.

    [Bonus by grade]
    [Grade D] POW + 5, SPL + 5, CON + 5, P.Atk + 3, S.Matk + 3.
    [Grade C] Increases melee physical damage and all property magical damage by 10%.
    [Grade B] Atk + 5%, Matk + 5%, reduces fixed casting time by additional 0.2 seconds.
    [Grade A] P.Atk + 5, S.Matk + 5, increases melee physical damage by 15%, increases all property magical damage by 15%.
    Class: Headgear
    Defense: 30
    Location: Upper
    Weight: 30
    Armor Level : 2
    Required Level: 235
    Usable Jobs: Abyss Chaser

    400630.png
    Furious Crown (Spirit Handler) [1]
    Every 2 refine rate, Atk + 10, Matk + 10.
    Every 3 refine rate, increases Chulho Sonic Claw and Hyunrok Cannon damage by 4%.
    If refine rate is 7 or higher, reduces variable casting time by 15%.
    If refine rate is 9 or higher, increases long ranged physical damage and all property magical damage by 10%.
    If refine rate is 11 or higher, Atk + 5%, Matk + 5%, reduces fixed casting time by 0.3 seconds.

    When equipped with Furious Foxtail, increases Hogogong Strike damage by 15%.

    When equipped with Furious Foxtail Model, increases Hyunrok Breeze damage by 15%.

    [Bonus by grade]
    [Grade D] POW + 5, SPL + 5, CON + 5, P.Atk + 3, S.Matk + 3.
    [Grade C] Increases long ranged physical damage and all property magical damage by 10%.
    [Grade B] Atk + 5%, Matk + 5%, reduces fixed casting time by additional 0.2 seconds.
    [Grade A] P.Atk + 5, S.Matk + 5, increases long ranged physical damage and all property magical damage by 15%.
    Class: Headgear
    Defense: 30
    Location: Upper
    Weight: 30
    Armor Level : 2
    Required Level: 235
    Usable Jobs: Spirit Handler

    400650.png
    Furious Crown (Imperial Guard) [1]
    Every 2 refine rate, Atk + 10.
    Every 3 refine rate, increases Overslash and Shield Shooting damage by 4%.
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 15%).
    If refine rate is 9 or higher, increases melee and long ranged physical damage by 10%.
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.

    When equipped with Furious Over Spear, increases physical damage against all race monsters (except players) by 10%.

    When equipped with Furious Lance, increases physical damage against all race monsters (except players) by 10%.

    [Bonus by grade]
    [Grade D] POW + 5, CON + 5, P.Atk + 3.
    [Grade C] Increases melee and long ranged physical damage by 10%.
    [Grade B] Atk + 5%, reduces fixed casting time by additional 0.2 seconds.
    [Grade A] C.Rate + 5, increases melee and long ranged physical damage by 15%.
    Class: Headgear
    Defense: 30
    Location: Upper
    Weight: 30
    Armor Level : 2
    Required Level: 235
    Usable Jobs: Imperial Guard

    400651.png
    Furious Crown (Shadow Cross) [1]
    Every 2 refine rate, Atk + 10.
    Every 3 refine rate, increases Savage Impact and Shadow Stab damage by 4%.
    If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 15%).
    If refine rate is 9 or higher, increases melee and long ranged physical damage by 10%.
    If refine rate is 11 or higher, Atk + 5%, reduces global cooldown by 10%.

    When equipped with Furious Impact, reduces skill cooldown of Savage Impact by 0.12 seconds.

    When equipped with Furious Shape and Furious Shadow, increases physical damage against all race monsters (except players) by 10%.
    (This effect is applied when Furious Shadow is equipped on the left hand).

    [Bonus by grade]
    [Grade D] POW + 5, CON + 5, P.Atk + 3.
    [Grade C] Increases critical damage and melee physical damage by 10%.
    [Grade B] Atk + 5%, reduces global cooldown by 5%.
    [Grade A] C.Rate + 5, increases critical damage and melee ranged physical damage by 15%.
    Class: Headgear
    Defense: 30
    Location: Upper
    Weight: 30
    Armor Level : 2
    Required Level: 235
    Usable Jobs: Shadow Cross

    400652.png
    Furious Crown (Shinkiro & Shiranui) [1]
    Every 2 refine rate, Atk + 10, Matk + 10.
    Every 3 refine rate, increases Kunai - Rotation and Cold Blooded Cannon damage by 4%.
    If refine rate is 7 or higher, reduces variable casting time by 15%.
    If refine rate is 9 or higher, increases long ranged physical damage and all property magical damage by 10%.
    If refine rate is 11 or higher, Atk + 5%, Matk + 5%, increases physical and magical damage against all race monsters (except players) by 5%.

    When equipped with Furious Huuma Shuriken, reduces skill cooldown of Kunai - Rotation by 0.3 seconds.

    When equipped with Furious Wheel Shuriken, increases Golden Dragon Cannon damage by 15%.

    [Bonus by grade]
    [Grade D] POW + 5, SPL + 5, CON + 5, P.Atk + 3, S.Matk + 3.
    [Grade C] Increases long ranged physical damage and all property magical damage by 10%.
    [Grade B] Atk + 5%, Matk + 5%, increases physical and magical damage against all race monsters (except players) by 5%.
    [Grade A] P.Atk + 5, S.Matk + 5, increases long ranged physical damage and all property magical damage by 15%.
    Class: Headgear
    Defense: 30
    Location: Upper
    Weight: 30
    Armor Level : 2
    Required Level: 235
    Usable Jobs: Shinkiro, Shiranui

     

    Furious Crown series can be enchanted on the 3rd and 4th slot.

    Player can choose the desired enchant.

    The details as below table.

     

    Furiosenchant2.png.6152a269f841785d53fe7f23ebf322fc.png

     

     

    Enchants on 3rd slot can be upgraded up to 2 times. The details as below table.

     

    Furiosenchant3.png.722a3490b3bdbf3fcc62a8397f9d387b.png

     

    Enchants can be reset by using Encroached Magical Crystal 30 ea, Neutralized Magical Crystal 30 ea, Pure Magical Crystal 30 ea and 500,000 zeny with 80% chance of success. Only lost materials and zeny on failure.

     

    New enchants

    Spoiler

    313131.png
    POW Assistance
    If the user's base level is 240 or higher,
    Every 7 base POW, Res + 1, Def + 3.
    (Applies up to 100 base POW).

    313132.png
    POW Enforcement
    If the user's base level is 240 or higher,
    Every 10 base POW, Atk + 1%, increases melee / long ranged physical damage by 1%.
    (Applies up to 100 base POW).

    313133.png
    SPL Assistance
    If the user's base level is 240 or higher,
    Every 7 base SPL, Mres + 1, Mdef + 3.
    (Applies up to 100 base SPL).

    313134.png
    SPL Enforcement
    If the user's base level is 240 or higher,
    Every 10 base SPL, Matk + 1%, increases all property magical damage by 1%.
    (Applies up to 100 base SPL).

    313135.png
    STA Assistance
    If the user's base level is 240 or higher,
    Every 7 base STA, P.Atk + 1.
    (Applies up to 100 base STA).

    313136.png
    STA Enforcement
    If the user's base level is 240 or higher,
    Every 10 base STA, MaxHP + 1%.
    (Applies up to 100 base STA).

    313137.png
    WIS Assistance
    If the user's base level is 240 or higher,
    Every 7 base WIS, S.Matk + 1.
    (Applies up to 100 base WIS).

    313138.png
    WIS Enforcement
    If the user's base level is 240 or higher,
    Every 10 base WIS, MaxSP + 1%.
    (Applies up to 100 base WIS).

    313139.png
    CON Assistance
    If the user's base level is 240 or higher,
    Every 7 base CON, Cri + 1, C.Rate + 1.
    (Applies up to 100 base CON).

    313140.png
    CON Enforcement (Physical)
    If the user's base level is 240 or higher,
    Every 10 base CON, Atk + 5, increases melee / long ranged physical damage by 1%.
    (Applies up to 100 base CON).

    313141.png
    CON Enforcement (Magical)
    If the user's base level is 240 or higher,
    Every 10 base CON, Matk + 5, increases all property magical damage by 1%.
    (Applies up to 100 base CON).

    313142.png
    CRT Assistance
    If the user's base level is 240 or higher,
    Every 7 base CRT, Hit + 5, Flee + 5.
    (Applies up to 100 base CRT).

    313143.png
    CRT Enforcement
    If the user's base level is 240 or higher,
    Every 10 base CRT, Cri + 1, increases critical damage by 1%.
    (Applies up to 100 base CRT).

     

    52. Furious Boots and weapons enchant

    Spoiler

    470265.png
    Furious Boots [1]
    If the user's base level is 230 or higher, increases physical / magical damage against normal and boss type enemies by 5%.
    If refine rate is 7 or higher, Atk + 5%, Matk + 5%.
    If refine rate is 9 or higher, reduces variable casting time by 10%.
    If refine rate is 10 or higher, reduces fixed casting time by 0.7 seconds.
    If refine rate is 11 or higher, increases melee and long ranged physical damage by 10%, increases all property magical damage by 10%.

    [Bonus by grade]
    [Grade D] Atk + 5%, Matk + 5%.
    [Grade C] reduces fixed casting time by additional 0.3 seconds.
    [Grade B] P.Atk + 5, S.Matk + 5.
    [Grade A] P.Atk + 2, S.Matk + 2.
    Class: Shoes
    Defense: 30
    Weight: 150
    Armor Level : 2
    Required Level: 220
    Usable Jobs: All

     

    Furious weapons list

    Spoiler

    540086.png
    Furious Saint Book [2]
    Matk + 145.
    Increases Petitio damage by 5%.
    If the user's base level is 210 or higher, Atk + 4%, Atk + 40.
    If the user's base level is 220 or higher, increases Petitio damage by 5%.
    If the user's base level is 230 or higher, increases physical / magical damage against all size enemies by 10%.
    If refine rate is 7 or higher, increases critical damage by 10%.
    If refine rate is 9 or higher, increases Petitio damage by additional 10%.
    If refine rate is 10 or higher, when dealing normal melee physical damage, has a 7% chance to auto-cast Framen level 3 (if the user has higher level, that level will be cast instead).
    If refine rate is 11 or higher, increases Petitio damage by additional 10%.

    When equipped with Furios Boots, when dealing physical damage, has a 7% chance to increase Duple Light damage by (the sum of refine rate x 15)% for 10 seconds.

    [Bonus by grade]
    [Grade D] Increases critical damage by 10%.
    [Grade C] Increases Petitio damage by 5%.
    [Grade B] Increases Petitio damage by additional 10%.
    [Grade A] Every 2 refine rate, Atk + 3%, P.Atk + 3.
    Class: Book
    Attack: 175
    Weight: 120
    Weapon Level: 5
    Required Level: 205
    Usable Jobs: Cardinal

    540087.png
    Furious Sun Book [2]
    Increases Noon Blast damage by 5%.
    If the user's base level is 210 or higher, Atk + 4%, Atk + 40.
    If the user's base level is 220 or higher, increases Noon Blast damage by 5%.
    If the user's base level is 230 or higher, increases physical damage against all size enemies by 10%.
    If refine rate is 7 or higher, increases critical damage by 10%.
    If refine rate is 9 or higher, increases Noon Blast damage by additional 10%.
    If refine rate is 10 or higher, Cri + 10.
    If refine rate is 11 or higher, increases Noon Blast damage by additional 10%.

    When equipped with Furios Boots, reduces global cooldown by 10%.

    [Bonus by grade]
    [Grade D] Increases critical damage by 10%.
    [Grade C] Increases Noon Blast damage by 5%.
    [Grade B] Increases Noon Blast damage by additional 10%.
    [Grade A] Every 2 refine rate, Atk + 3%, P.Atk + 3.
    Class: Book
    Attack: 175
    Weight: 140
    Weapon Level: 5
    Required Level: 205
    Usable Jobs: Sky Emperor

    540088.png
    Furious Moon Word [2]
    Increases Midnight Kick damage by 5%.
    If the user's base level is 210 or higher, Atk + 4%, Atk + 40.
    If the user's base level is 220 or higher, increases Midnight Kick damage by 5%.
    If the user's base level is 230 or higher, increases physical damage against all size enemies by 10%.
    If refine rate is 7 or higher, increases melee physical damage by 10%.
    If refine rate is 9 or higher, increases Midnight Kick damage by additional 10%.
    If refine rate is 10 or higher, reduces variable casting time by 10%.
    If refine rate is 11 or higher, increases Midnight Kick damage by additional 10%.

    When equipped with Furios Boots, increases Midnight Kick damage by 15%, increases Dawn Break damage by (the sum of refine rate x 2)%.

    [Bonus by grade]
    [Grade D] Increases melee physical damage by 10%.
    [Grade C] Increases Midnight Kick damage by 5%.
    [Grade B] Increases Midnight Kick damage by additional 10%.
    [Grade A] Every 2 refine rate, Atk + 3%, P.Atk + 3.
    Class: Book
    Attack: 175
    Weight: 140
    Weapon Level: 5
    Required Level: 205
    Usable Jobs: Sky Emperor

    550141.png
    Furious Saint Wand [2]
    Can't be destroyed.
    Matk + 180.
    Increases Framen damage by 5%.
    If the user's base level is 210 or higher, Matk + 4%, Matk + 40.
    If the user's base level is 220 or higher, increases Framen damage by 5%.
    If the user's base level is 230 or higher, increases magical damage against all size enemies by 10%.
    If refine rate is 7 or higher, increases holy property magical damage by 10%.
    If refine rate is 9 or higher, increases Framen damage by additional 10%.
    If refine rate is 10 or higher, reduces variable casting time by 10%.
    If refine rate is 11 or higher, increases Framen damage by additional 10%.

    When equipped with Furios Boots, reduces global cooldown by 10%, increases Framen damage by (the sum of refine rate)%.

    [Bonus by grade]
    [Grade D] Increases holy property magical damage by 10%.
    [Grade C] Increases Framen damage by 5%.
    [Grade B] Increases Framen damage by additional 10%.
    [Grade A] Every 2 refine rate, Matk + 3%, S.Matk + 3.
    Class: One-handed Staff
    Attack: 100
    Weight: 140
    Weapon Level: 5
    Required Level: 205
    Usable Jobs: Cardinal

    700100.png
    Furious Storm Bow [2]
    Increases Gale Storm damage by 5%.
    If the user's base level is 210 or higher, Atk + 7%, Atk + 70.
    If the user's base level is 220 or higher, increases Gale Storm damage by 5%.
    If the user's base level is 230 or higher, increases physical damage against all size enemies by 10%.
    If refine rate is 7 or higher, increases critical damage by 10%.
    If refine rate is 9 or higher, increases Gale Storm damage by additional 10%.
    If refine rate is 10 or higher, Cri + 10.
    If refine rate is 11 or higher, increases Gale Storm damage by additional 10%.

    When equipped with Furios Boots, reduces SP consumption of Gale Storm by 20.

    [Bonus by grade]
    [Grade D] Increases critical damage by 15%.
    [Grade C] Increases Gale Storm damage by 5%.
    [Grade B] Increases Gale Storm damage by additional 10%.
    [Grade A] Every 2 refine rate, Atk + 4%, P.Atk + 4.
    Class: Bow
    Attack: 210
    Weight: 180
    Weapon Level: 5
    Required Level: 205
    Usable Jobs: Windhawk

    700101.png
    Furious Tornado Bow [2]
    Increases Crescive Bolt damage by 5%.
    If the user's base level is 210 or higher, Atk + 7%, Atk + 70.
    If the user's base level is 220 or higher, increases Crescive Bolt damage by 5%.
    If the user's base level is 230 or higher, increases physical damage against all size enemies by 10%.
    If refine rate is 7 or higher, increases critical damage by 10%.
    If refine rate is 9 or higher, increases Crescive Bolt damage by additional 10%.
    If refine rate is 10 or higher, reduces variable casting time by 10%.
    If refine rate is 11 or higher, increases Crescive Bolt damage by additional 10%.

    When equipped with Furios Boots, reduces global cooldown by 10%.

    [Bonus by grade]
    [Grade D] Increases critical damage by 15%.
    [Grade C] Increases Crescive Bolt damage by 5%.
    [Grade B] Increases Crescive Bolt damage by additional 10%.
    [Grade A] Every 2 refine rate, Atk + 4%, P.Atk + 4.
    Class: Bow
    Attack: 210
    Weight: 180
    Weapon Level: 5
    Required Level: 205
    Usable Jobs: Windhawk

    510150.png
    Furious Demonius [2]
    Increases Deft Stab damage by 5%.
    If the user's base level is 210 or higher, Atk + 4%, Atk + 40.
    If the user's base level is 220 or higher, increases Deft Stab damage by 5%.
    If the user's base level is 230 or higher, increases physical damage against all size enemies by 10%.
    If refine rate is 7 or higher, increases melee physical damage by 10%.
    If refine rate is 9 or higher, increases Deft Stab damage by additional 10%.
    If refine rate is 10 or higher, reduces global cooldown by 10%.
    If refine rate is 11 or higher, increases Deft Stab damage by additional 10%.

    When equipped with Furios Boots, increases Deft Stab damage by (the sum of refine rate)%.

    [Bonus by grade]
    [Grade D] Increases melee physical damage by 10%.
    [Grade C] Increases Deft Stab damage by 5%.
    [Grade B] Increases Deft Stab damage by additional 10%.
    [Grade A] Every 2 refine rate, Atk + 3%, P.Atk + 3.
    Class: Dagger
    Attack: 180
    Weight: 140
    Weapon Level: 5
    Required Level: 205
    Usable Jobs: Abyss Chaser

    510151.png
    Furious Demon Sword [2]
    Matk + 180.
    Increases From the Abyss damage by 5%.
    If the user's base level is 210 or higher, Matk + 4%, Matk + 40.
    If the user's base level is 220 or higher, increases From the Abyss damage by 5%.
    If the user's base level is 230 or higher, increases magical damage against all size enemies by 10%.
    If refine rate is 7 or higher, increases neutral and fire property magical damage by 10%.
    If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 10 or higher, increases neutral and fire property magical damage by additional 10%.
    If refine rate is 11 or higher, increases From the Abyss damage by 10%.

    When equipped with Furios Boots, increases From the Abyss damage by (the sum of refine rate)%.

    [Bonus by grade]
    [Grade D] Increases neutral and fire property magical damage by 10%.
    [Grade C] Increases From the Abyss damage by 5%.
    [Grade B] Increases From the Abyss damage by additional 10%.
    [Grade A] Every 2 refine rate, Matk + 3%, S.Matk + 3.
    Class: Dagger
    Attack: 100
    Weight: 140
    Weapon Level: 5
    Required Level: 205
    Usable Jobs: Abyss Chaser

    550143.png
    Furious Foxtail [2]
    Can't be destroyed.
    Increases Chulho Sonic Claw damage by 5%.
    If the user's base level is 210 or higher, Atk + 4%, Atk + 40.
    If the user's base level is 220 or higher, increases Chulho Sonic Claw damage by 5%.
    If the user's base level is 230 or higher, increases physical damage against all size enemies by 10%.
    If refine rate is 7 or higher, increases critical damage by 10%.
    If refine rate is 9 or higher, increases Chulho Sonic Claw damage by additional 10%.
    If refine rate is 10 or higher, reduces global cooldown by 10%.
    If refine rate is 11 or higher, increases Chulho Sonic Claw damage by additional 10%.

    When equipped with Furios Boots, increases Hogogong Strike damage by (the sum of refine rate)%.

    [Bonus by grade]
    [Grade D] Increases critical damage by 10%.
    [Grade C] Increases Chulho Sonic Claw damage by 5%.
    [Grade B] Increases Chulho Sonic Claw damage by additional 10%.
    [Grade A] Every 2 refine rate, Atk + 3%, P.Atk + 3.
    Class: One-handed Staff
    Attack: 380
    Weight: 160
    Weapon Level: 5
    Required Level: 205
    Usable Jobs: Spirit Handler

    550144.png
    Furious Foxtail Model [2]
    Can't be destroyed.
    Matk + 380.
    Increases Hyunrok Cannon damage by 5%.
    If the user's base level is 210 or higher, Matk + 4%, Matk + 40.
    If the user's base level is 220 or higher, increases Hyunrok Cannon damage by 5%.
    If the user's base level is 230 or higher, increases magical damage against all size enemies by 10%.
    If refine rate is 7 or higher, increases neutral, water, wind, earth, fire, shadow and holy property magical damage by 10%.
    If refine rate is 9 or higher,  increases Hyunrok Cannon damage by 10%.
    If refine rate is 10 or higher, increases neutral, water, wind, earth, fire, shadow and holy property magical damage by additional 10%.
    If refine rate is 11 or higher, increases Hyunrok Cannon damage by 10%.

    When equipped with Furios Boots, increases Hyunrok Breeze damage by (the sum of refine rate)%.

    [Bonus by grade]
    [Grade D] Increases neutral, water, wind, earth, fire, shadow and holy property magical damage by 10%.
    [Grade C] Increases Hyunrok Cannon damage by 5%.
    [Grade B] Increases Hyunrok Cannon damage by additional 10%.
    [Grade A] Every 2 refine rate, Matk + 3%, S.Matk + 3.
    Class: One-handed Staff
    Attack: 180
    Weight: 160
    Weapon Level: 5
    Required Level: 205
    Usable Jobs: Spirit Handler

    600059.png
    Furious Slayer [2]
    Increases Servant Weapon damage by 10%.
    If the user's base level is 210 or higher, Atk + 7%, Atk + 70.
    If the user's base level is 220 or higher, increases Servant Weapon damage by 5%.
    If the user's base level is 230 or higher, increases physical damage against all size enemies by 10%.
    If refine rate is 7 or higher, increases critical damage by 10%.
    If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 10 or higher, Cri + 10.
    If refine rate is 11 or higher, increases Servant Weapon damage by additional 10%.

    When equipped with Furios Boots, increases Hack and Slasher damage by 15%, when dealing normal melee physical damage, has a 5% chance to auto-cast Hack and Slasher level 5 (the user must have learned Hack and Slasher at level 5 or higher for auto-casting).

    [Bonus by grade]
    [Grade D] Increases critical damage by 15%.
    [Grade C] Increases Servant Weapon damage by 5%.
    [Grade B] Increases Servant Weapon damage by additional 10%.
    [Grade A] Every 2 refine rate, Atk + 4%, P.Atk + 4.
    Class: Two-handed Sword
    Attack: 260
    Weight: 350
    Weapon Level: 5
    Required Level: 205
    Usable Jobs: Dragon Knight

    630045.png
    Furious Trident [2]
    Increases Madness Crusher damage by 10%.
    If the user's base level is 210 or higher, Atk + 7%, Atk + 70.
    If the user's base level is 220 or higher, increases Madness Crusher damage by 5%.
    If the user's base level is 230 or higher, increases physical damage against all size enemies by 10%.
    If refine rate is 7 or higher, increases long ranged physical damage by 10%.
    If refine rate is 9 or higher, increases Madness Crusher damage by additional 10%.
    If refine rate is 10 or higher, reduces global cooldown by 10%.
    If refine rate is 11 or higher, increases Madness Crusher damage by additional 10%.

    When equipped with Furios Boots, increases Madness Crusher damage by (the sum of refine rate)%.

    [Bonus by grade]
    [Grade D] Increases long ranged physical damage by 15%.
    [Grade C] Increases Madness Crusher damage by 5%.
    [Grade B] Increases Madness Crusher damage by additional 10%.
    [Grade A] Every 2 refine rate, Atk + 4%, P.Atk + 4.
    Class: Two-handed Spear
    Attack: 260
    Weight: 850
    Weapon Level: 5
    Required Level: 205
    Usable Jobs: Dragon Knight

    510152.png
    Furious Shape [2]
    When equipped with Furious Shadow on the left hand,
    increases Shadow Stab damage by 5%,
    If the user's base level is 210 or higher, Atk + 7%, Atk + 70,
    If the user's base level is 220 or higher, increases Shadow Stab damage by 5%,
    If the user's base level is 230 or higher, increases physical damage against all size enemies by 10%,
    If the sum of refine rate is 14 or higher, increases melee physical damage by 10%,
    If the sum of refine rate is 17 or higher, increases Shadow Stab damage by additional 10%,
    If the sum of refine rate is 19 or higher, reduces global cooldown by 10%,
    If the sum of refine rate is 21 or higher, increases Shadow Stab damage by additional 10%.

    When equipped with Furios Boots, increases Shadow Stab damage by (the sum of refine rate)%.
    (This effect is applied when Furious Shadow is equipped on the left hand).

    [Bonus by grade]
    [Grade D] Increases melee physical damage by 15%.
    [Grade C] Increases Shadow Stab damage by 5%.
    [Grade B] Increases Shadow Stab damage by additional 10%.
    [Grade A] Every 2 refine rate, Atk + 4%, P.Atk + 4.
    Class: Dagger
    Attack: 180
    Weight: 140
    Weapon Level: 5
    Required Level: 205
    Usable Jobs: Shadow Cross

    530057.png
    Furious Over Spear [2]
    Increases Overslash damage by 5%.
    If the user's base level is 210 or higher, Atk + 4%, Atk + 40.
    If the user's base level is 220 or higher, increases Overslash damage by 5%.
    If the user's base level is 230 or higher, increases physical damage against all size enemies by 10%.
    If refine rate is 7 or higher, increases melee physical damage by 10%.
    If refine rate is 9 or higher, increases Overslash damage by additional 10%.
    If refine rate is 10 or higher, reduces global cooldown by 10%.
    If refine rate is 11 or higher, increases Overslash damage by additional 10%.

    When equipped with Furios Boots, increases Overslash damage by (the sum of refine rate)%.

    [Bonus by grade]
    [Grade D] Increases melee physical damage by 15%.
    [Grade C] Increases Overslash damage by 5%.
    [Grade B] Increases Overslash damage by additional 10%.
    [Grade A] Every 2 refine rate, Atk + 3%, P.Atk + 3.
    Class: One-handed Spear
    Attack: 260
    Weight: 350
    Weapon Level: 5
    Required Level: 205
    Usable Jobs: Imperial Guard

    530058.png
    Furious Lance [2]
    Increases Shield Shooting damage by 5%.
    If the user's base level is 210 or higher, Atk + 4%, Atk + 40.
    If the user's base level is 220 or higher, increases Shield Shooting damage by 5%.
    If the user's base level is 230 or higher, increases physical damage against all size enemies by 10%.
    If refine rate is 7 or higher, increases long ranged physical damage by 10%.
    If refine rate is 9 or higher, increases Shield Shooting damage by additional 10%.
    If refine rate is 10 or higher, reduces global cooldown by 10%.
    If refine rate is 11 or higher, increases Shield Shooting damage by additional 10%.

    When equipped with Furios Boots, increases Shield Shooting damage by (the sum of refine rate)%.

    [Bonus by grade]
    [Grade D] Increases long ranged physical damage by 15%.
    [Grade C] Increases Shield Shooting damage by 5%.
    [Grade B] Increases Shield Shooting damage by additional 10%.
    [Grade A] Every 2 refine rate, Atk + 3%, P.Atk + 3.
    Class: One-handed Spear
    Attack: 260
    Weight: 850
    Weapon Level: 5
    Required Level: 205
    Usable Jobs: Imperial Guard

    610071.png
    Furious Impact [2]
    Increases Savage Impact damage by 10%.
    If the user's base level is 210 or higher, Atk + 7%, Atk + 70.
    If the user's base level is 220 or higher, increases Savage Impact damage by 5%.
    If the user's base level is 230 or higher, increases physical damage against all size enemies by 10%.
    If refine rate is 7 or higher, increases critical damage by 10%.
    If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
    If refine rate is 10 or higher, Cri + 10.
    If refine rate is 11 or higher, increases Savage Impact damage by additional 10%.

    When equipped with Furios Boots, Cri + 10, increases melee physical damage by 10%.

    [Bonus by grade]
    [Grade D] Increases critical damage by 15%.
    [Grade C] Increases Savage Impact damage by 5%.
    [Grade B] Increases Savage Impact damage by additional 10%.
    [Grade A] Every 2 refine rate, Atk + 4%, P.Atk + 4.
    Class: Katar
    Attack: 210
    Weight: 140
    Weapon Level: 5
    Required Level: 205
    Usable Jobs: Shadow Cross

    610072.png
    Furious Huuma Shuriken [2]
    Can't be destroyed.
    Increases Kunai - Rotation damage by 10%.
    If the user's base level is 210 or higher, Atk + 7%, Atk + 70.
    If the user's base level is 220 or higher, increases Kunai - Rotation damage by 5%.
    If the user's base level is 230 or higher, increases physical damage against all size enemies by 10%.
    If refine rate is 7 or higher, increases long ranged physical damage by 10%.
    If refine rate is 9 or higher, increases Kunai - Rotation damage by additional 10%.
    If refine rate is 10 or higher, increases long ranged physical damage by additional 10%.
    If refine rate is 11 or higher, increases Kunai - Rotation damage by additional 10%.

    When equipped with Furios Boots, increases Kunai - Rafraction damage by (the sum of refine rate)%, if grade of Furios Boots is B or higher, reduces skill cooldown of Kunai - Rotation by 0.2 seconds. 

    [Bonus by grade]
    [Grade D] Increases long ranged physical damage by 15%.
    [Grade C] Increases Kunai - Rotation damage by 5%.
    [Grade B] Increases Kunai - Rafraction damage by 10%.
    [Grade A] Every 2 refine rate, Atk + 4%, P.Atk + 4.
    Class: Huuma Shuriken
    Attack: 380
    Weight: 280
    Weapon Level: 5
    Required Level: 205
    Usable Jobs: Shinkiro, Shiranui

    650049.png
    Furious Wheel Shuriken [2]
    Can't be destroyed.
    Matk + 350.
    Increases Cold Blooded Cannon damage by 10%.
    If the user's base level is 210 or higher, Matk + 7%, Matk + 70.
    If the user's base level is 220 or higher, increases Cold Blooded Cannon damage by 5%.
    If the user's base level is 230 or higher, increases magical damage against all size enemies by 10%.
    If refine rate is 7 or higher, increases water and earth property magical damage by 10%.
    If refine rate is 9 or higher, increases Cold Blooded Cannon damage by additional 10%.
    If refine rate is 10 or higher, increases water and earth property magical damage by additional 10%.
    If refine rate is 11 or higher, increases Cold Blooded Cannon damage by additional 10%.

    When equipped with Furios Boots, Cri + 10, increases Golden Dragon Cannon damage by (the sum of refine rate)%.

    [Bonus by grade]
    [Grade D] Increases water and earth property magical damage by 15%.
    [Grade C] Increases Cold Blooded Cannon damage by 5%.
    [Grade B] Increases Golden Dragon Cannon damage by 10%.
    [Grade A] Every 2 refine rate, Matk + 4%, S.Matk + 4.
    Class: Huuma Shuriken
    Attack: 150
    Weight: 250
    Weapon Level: 5
    Required Level: 205
    Usable Jobs: Shinkiro, Shiranui

     

    Furious Boots and Furious weapons share the same enchant method.

    Furious Boots and Furious weapons can be enchanted on the 3rd and 4th slot.

    Player can choose the desired enchant.

    The details as below table.

     

    Furiosenchant1.png.fb3814b9eb6496b9d0e8b80ae8825e0c.png

     

    Enchants can be reset by using Encroached Magical Crystal 30 ea, Neutralized Magical Crystal 30 ea, and 500,000 zeny with 80% chance of success. Only lost materials and zeny on failure.

     

    New enchants

    Spoiler

    313111.png
    Furious Crystal (Neutral)
    Increases physical / magical damage against neutral property enemies by 5%.
    If grade is B or higher, increases aforementioned damage by additional 5%.
    If grade is A or higher, increases aforementioned damage by additional 5%.

    313112.png
    Furious Crystal (Water)
    Increases physical / magical damage against water property enemies by 5%.
    If grade is B or higher, increases aforementioned damage by additional 5%.
    If grade is A or higher, increases aforementioned damage by additional 5%.

    313113.png
    Furious Crystal (Wind)
    Increases physical / magical damage against wind property enemies by 5%.
    If grade is B or higher, increases aforementioned damage by additional 5%.
    If grade is A or higher, increases aforementioned damage by additional 5%.

    313114.png
    Furious Crystal (Fire)
    Increases physical / magical damage against fire property enemies by 5%.
    If grade is B or higher, increases aforementioned damage by additional 5%.
    If grade is A or higher, increases aforementioned damage by additional 5%.

    313115.png
    Furious Crystal (Earth)
    Increases physical / magical damage against earth property enemies by 5%.
    If grade is B or higher, increases aforementioned damage by additional 5%.
    If grade is A or higher, increases aforementioned damage by additional 5%.

    313116.png
    Furious Crystal (Undead)
    Increases physical / magical damage against undead property enemies by 5%.
    If grade is B or higher, increases aforementioned damage by additional 5%.
    If grade is A or higher, increases aforementioned damage by additional 5%.

    313117.png
    Furious Crystal (Shadow)
    Increases physical / magical damage against shadow property enemies by 5%.
    If grade is B or higher, increases aforementioned damage by additional 5%.
    If grade is A or higher, increases aforementioned damage by additional 5%.

    313118.png
    Furious Crystal (Ghost)
    Increases physical / magical damage against ghost property enemies by 5%.
    If grade is B or higher, increases aforementioned damage by additional 5%.
    If grade is A or higher, increases aforementioned damage by additional 5%.

    313119.png
    Furious Crystal (Holy)
    Increases physical / magical damage against holy property enemies by 5%.
    If grade is B or higher, increases aforementioned damage by additional 5%.
    If grade is A or higher, increases aforementioned damage by additional 5%.

    313120.png
    Furious Crystal (Poison)
    Increases physical / magical damage against poison property enemies by 5%.
    If grade is B or higher, increases aforementioned damage by additional 5%.
    If grade is A or higher, increases aforementioned damage by additional 5%.

    313121.png
    Furious Energy (Formless)
    Increases physical / magical damage against formless race monsters by 5%.
    If grade is B or higher, increases aforementioned damage by additional 5%.
    If grade is A or higher, increases aforementioned damage by additional 5%.

    313122.png
    Furious Energy (Demihuman)
    Increases physical / magical damage against demihuman race monsters by 5%.
    If grade is B or higher, increases aforementioned damage by additional 5%.
    If grade is A or higher, increases aforementioned damage by additional 5%.

    313123.png
    Furious Energy (Dragon)
    Increases physical / magical damage against dragon race monsters by 5%.
    If grade is B or higher, increases aforementioned damage by additional 5%.
    If grade is A or higher, increases aforementioned damage by additional 5%.

    313124.png
    Furious Energy (Plant)
    Increases physical / magical damage against plant race monsters by 5%.
    If grade is B or higher, increases aforementioned damage by additional 5%.
    If grade is A or higher, increases aforementioned damage by additional 5%.

    313125.png
    Furious Energy (Insect)
    Increases physical / magical damage against insect race monsters by 5%.
    If grade is B or higher, increases aforementioned damage by additional 5%.
    If grade is A or higher, increases aforementioned damage by additional 5%.

    313126.png
    Furious Energy (Brute)
    Increases physical / magical damage against brute race monsters by 5%.
    If grade is B or higher, increases aforementioned damage by additional 5%.
    If grade is A or higher, increases aforementioned damage by additional 5%.

    313127.png
    Furious Energy (Fish)
    Increases physical / magical damage against fish race monsters by 5%.
    If grade is B or higher, increases aforementioned damage by additional 5%.
    If grade is A or higher, increases aforementioned damage by additional 5%.

    313128.png
    Furious Energy (Angel)
    Increases physical / magical damage against angel race monsters by 5%.
    If grade is B or higher, increases aforementioned damage by additional 5%.
    If grade is A or higher, increases aforementioned damage by additional 5%.

    313129.png
    Furious Energy (Demon)
    Increases physical / magical damage against demon race monsters by 5%.
    If grade is B or higher, increases aforementioned damage by additional 5%.
    If grade is A or higher, increases aforementioned damage by additional 5%.

    313130.png
    Furious Energy (Undead)
    Increases physical / magical damage against undead race monsters by 5%.
    If grade is B or higher, increases aforementioned damage by additional 5%.
    If grade is A or higher, increases aforementioned damage by additional 5%.

     

  12. Hall of Life new accessories

    Spoiler

    490483.png
    Signet of Circulation: Spring [1]
    Increases melee physical damage by 10%, reduces variable casting time by 10%.
    _
    When equipped with Circulation of Life: Spring, reduces global cooldown by 10%, increases physical damage against all race monsters (except players) by 5%,
    every 2 refine rate of garment, increases physical damage against all race monsters (except players) by additional 3%.
    Class: Accessory (left)
    Defense: 10
    Weight: 50
    Armor Level : 2
    Required Level: 250
    Usable Jobs: All

    490484.png
    Signet of Circulation: Summer [1]
    Increases long ranged physical damage by 10%, reduces variable casting time by 10%.
    _
    When equipped with Circulation of Life: Summer, reduces global cooldown by 10%, increases physical damage against all race monsters (except players) by 5%,
    every 2 refine rate of garment, increases physical damage against all race monsters (except players) by additional 3%.
    Class: Accessory (left)
    Defense: 10
    Weight: 50
    Armor Level : 2
    Required Level: 250
    Usable Jobs: All

    490485.png
    Signet of Circulation: Autumn [1]
    Increases all property magical damage by 10%, reduces variable casting time by 10%.
    _
    When equipped with Circulation of Life: Autumn, reduces global cooldown by 10%, increases magical damage against all race monsters (except players) by 5%,
    every 2 refine rate of garment, increases magical damage against all race monsters (except players) by additional 3%.
    Class: Accessory (left)
    Defense: 10
    Weight: 50
    Armor Level : 2
    Required Level: 250
    Usable Jobs: All

    490486.png
    Signet of Circulation: Winter [1]
    Increases critical damage by 10%, reduces variable casting time by 10%.
    _
    When equipped with Circulation of Life: Winter, reduces global cooldown by 10%, increases physical damage against all race monsters (except players) by 5%,
    every 2 refine rate of garment, increases physical damage against all race monsters (except players) by additional 3%.
    Class: Accessory (left)
    Defense: 10
    Weight: 50
    Armor Level : 2
    Required Level: 250
    Usable Jobs: All

     

    Hall of Life new enchants

    Spoiler

    312981.png
    Token of Life
    All basic status + 5, all triat status + 3.
    P.Atk + 3, S.Matk + 3.
    Increases physical / magical damage against all size enemies by 5%.

    312982.png
    Signet of Power 1Lv
    Atk + 1%, increases melee physical damage by 1%.

    312983.png
    Signet of Power 2Lv
    Atk + 3%, increases melee physical damage by 3%.

    312984.png
    Signet of Power 3Lv
    Atk + 6%, increases melee physical damage by 6%.
    When equipped with Star Cluster of Power 3Lv, increases physical damage to against all race monsters (except players) by 10%.

    312985.png
    Signet of Power 4Lv
    Atk + 10%, increases melee physical damage by 10%.
    When equipped with Star Cluster of Power 3Lv, increases physical damage to against all race monsters (except players) by 15%.

    312986.png
    Signet of Power 5Lv
    Atk + 15%, increases melee physical damage by 15%.
    When equipped with Star Cluster of Power 3Lv, increases physical damage to against all race monsters (except players) by 20%.

    312987.png
    Signet of Concentration 1Lv
    Atk + 1%, increases long ranged physical damage by 1%.

    312988.png
    Signet of Concentration 2Lv
    Atk + 3%, increases long ranged physical damage by 3%.

    312989.png
    Signet of Concentration 3Lv
    Atk + 6%, increases long ranged physical damage by 6%.
    When equipped with Star Cluster of Concentration 3Lv, increases physical damage to against all race monsters (except players) by 10%.

    312990.png
    Signet of Concentration 4Lv
    Atk + 10%, increases long ranged physical damage by 10%.
    When equipped with Star Cluster of Concentration 3Lv, increases physical damage to against all race monsters (except players) by 15%.

    312991.png
    Signet of Concentration 5Lv
    Atk + 15%, increases long ranged physical damage by 15%.
    When equipped with Star Cluster of Concentration 3Lv, increases physical damage to against all race monsters (except players) by 20%.

    312992.png
    Signet of Spell 1Lv
    Matk + 1%, increases all property magical damage by 1%.

    312993.png
    Signet of Spell 2Lv
    Matk + 3%, increases all property magical damage by 3%.

    312994.png
    Signet of Spell 3Lv
    Matk + 6%, increases all property magical damage by 6%.
    When equipped with Star Cluster of Spell 3Lv, increases magical damage to against all race monsters (except players) by 10%.

    312995.png
    Signet of Spell 4Lv
    Matk + 10%, increases all property magical damage by 10%.
    When equipped with Star Cluster of Spell 3Lv, increases magical damage to against all race monsters (except players) by 15%.

    312996.png
    Signet of Spell 5Lv
    Matk + 15%, increases all property magical damage by 15%.
    When equipped with Star Cluster of Spell 3Lv, increases magical damage to against all race monsters (except players) by 20%.

    312997.png
    Signet of Stamina 1Lv
    MaxHP + 1000, Def + 10.

    312998.png
    Signet of Stamina 2Lv
    MaxHP + 3000, Def + 30.

    312999.png
    Signet of Stamina 3Lv
    MaxHP + 6000, Def + 60.
    When equipped with Star Cluster of Stamina 3Lv, MaxHP + 5%.

    313000.png
    Signet of Stamina 4Lv
    MaxHP + 10000, Res + 25, Def + 100.
    When equipped with Star Cluster of Stamina 3Lv, MaxHP + 7%.

    313001.png
    Signet of Stamina 5Lv
    MaxHP + 15000, Res + 50, Def + 150.
    When equipped with Star Cluster of Stamina 3Lv, MaxHP + 10%.

    313002.png
    Signet of Creative 1Lv
    Atk + 1%, increases critical damage by 1%.

    313003.png
    Signet of Creative 2Lv
    Atk + 3%, increases critical damage by 3%.

    313004.png
    Signet of Creative 3Lv
    Atk + 6%, increases critical damage by 6%.
    When equipped with Star Cluster of Creative 3Lv, increases physical damage to against all race monsters (except players) by 10%.

    313005.png
    Signet of Creative 4Lv
    Atk + 10%, increases critical damage by 10%.
    When equipped with Star Cluster of Creative 3Lv, increases physical damage to against all race monsters (except players) by 15%.

    313006.png
    Signet of Creative 5Lv
    Atk + 15%, increases critical damage by 15%.
    When equipped with Star Cluster of Creative 3Lv, increases physical damage to against all race monsters (except players) by 20%.

    313007.png
    Signet of Wisdom 1Lv
    MaxSP + 100, Def + 5.

    313008.png
    Signet of Wisdom 2Lv
    MaxSP + 250, Def + 15.

    313009.png
    Signet of Wisdom 3Lv
    MaxSP + 450, Def + 30.
    When equipped with Star Cluster of Wisdom 3Lv, MaxSP + 5%.

    313010.png
    Signet of Wisdom 4Lv
    MaxSP + 700, Mres + 25, Def + 50.
    When equipped with Star Cluster of Wisdom 3Lv, MaxSP + 7%.

    313011.png
    Signet of Wisdom 5Lv
    MaxSP + 1000, Mres + 50, Def + 75.
    When equipped with Star Cluster of Wisdom 3Lv, MaxSP + 10%.

    313012.png
    Life of Spring (Power)
    P.Atk + 20.
    Increases melee physical damage by 25%.
    When equipped with Nebula Armor of Power, increases physical damage against all property enemies by 2%,
    if grade of armor is A or higher, every 2 refine rate of armor, increases physical damage against all property enemies by additional 3%.

    313013.png
    Life of Spring (Stamina)
    P.Atk + 20.
    Increases melee physical damage by 25%.
    When equipped with Nebula Armor of Stamina, MaxHP + 3%,
    if grade of armor is A or higher, every 2 refine rate of armor, Res + 20, additional MaxHP + 1%.

    313014.png
    Life of Spring (Creative)
    P.Atk + 20.
    Increases melee physical damage by 25%.
    When equipped with Nebula Suit of Creative, increases critical damage by 3%,
    if grade of armor is A or higher, every 2 refine rate of armor, increases critical damage by additional 3%.

    313015.png
    Life of Summer (Concentration)
    P.Atk + 20.
    Increases long ranged physical damage by 25%.
    When equipped with Nebula Suit of Concentration, increases physical damage against all property enemies by 2%,
    if grade of armor is A or higher, every 2 refine rate of armor, increases physical damage against all property enemies by additional 3%.

    313016.png
    Life of Summer (Stamina)
    P.Atk + 20.
    Increases long ranged physical damage by 25%.
    When equipped with Nebula Armor of Stamina, MaxHP + 3%,
    if grade of armor is A or higher, every 2 refine rate of armor, Res + 20, additional MaxHP + 1%.

    313017.png
    Life of Summer (Creative)
    P.Atk + 20.
    Increases long ranged physical damage by 25%.
    When equipped with Nebula Suit of Creative, increases critical damage by 3%,
    if grade of armor is A or higher, every 2 refine rate of armor, increases critical damage by additional 3%.

    313018.png
    Life of Autumn (Spell)
    S.Matk + 20.
    Increases all property magical damage by 25%.
    When equipped with Nebula Robe of Spell, increases magical damage against all property enemies by 2%,
    if grade of armor is A or higher, every 2 refine rate of armor, increases magical damage against all property enemies by additional 3%.

    313019.png
    Life of Autumn (Stamina)
    S.Matk + 20.
    Increases all property magical damage by 25%.
    When equipped with Nebula Armor of Stamina, MaxHP + 3%,
    if grade of armor is A or higher, every 2 refine rate of armor, Res + 20, additional MaxHP + 1%.

    313020.png
    Life of Autumn (Wisdom)
    S.Matk + 20.
    Increases all property magical damage by 25%.
    When equipped with Nebula Robe of Wisdom, reduces global cooldown by 3%,
    if grade of armor is A or higher, every 2 refine rate of armor, reduces global cooldown by additional 2%, additional MaxSP + 1%.

    313021.png
    Life of Winter (Power)
    P.Atk + 20.
    Increases critical damage by 25%.
    When equipped with Nebula Armor of Power, increases critical damage by 3%,
    if grade of armor is A or higher, every 2 refine rate of armor, increases critical damage by additional 3%.

    313022.png
    Life of Winter (Concentration)
    P.Atk + 20.
    Increases critical damage by 25%.
    When equipped with Nebula Suit of Concentration, increases critical damage by 3%,
    if grade of armor is A or higher, every 2 refine rate of armor, increases critical damage by additional 3%.

    313023.png
    Life of Winter (Creative)
    P.Atk + 20.
    Increases critical damage by 25%.
    When equipped with Nebula Suit of Creative, increases physical damage against all property enemies by 2%,
    if grade of armor is A or higher, every 2 refine rate of armor, increases physical damage against all property enemies by additional 3%.

     

    Constellation Tower new enchants

    Spoiler

    313024.png
    Star Cluster of Strength 1Lv
    Increases physical damage against all race monsters (except players) by 5%.
    Every 20 base POW, P.Atk + 1.
    Every 20 base CON, Atk + 5.
    When equipped with Token of Life, increases physical damage against normal and boss type enemies by 3%.

    313025.png
    Star Cluster of Strength 2Lv
    Increases physical damage against all race monsters (except players) by 10%.
    Every 20 base POW, P.Atk + 1, increases melee and long ranged physical damage by 1%.
    Every 20 base CON, Atk + 5. Atk + 1%.
    When equipped with Token of Life, increases physical damage against normal and boss type enemies by 6%.

    313026.png
    Star Cluster of Strength 3Lv
    Increases physical damage against all race monsters (except players) by 15%.
    Every 15 base POW, P.Atk + 1, increases melee and long ranged physical damage by 1%.
    Every 15 base CON, Atk + 5. Atk + 1%.
    When equipped with Token of Life, increases physical damage against normal and boss type enemies by 9%.

    313027.png
    Star Cluster of Strength 4Lv
    Increases physical damage against all race monsters (except players) by 20%.
    Every 15 base POW, P.Atk + 1, increases melee and long ranged physical damage by 2%.
    Every 15 base CON, Atk + 10. Atk + 1%.
    When equipped with Token of Life, increases physical damage against normal and boss type enemies by 12%.

    313028.png
    Star Cluster of Strength 5Lv
    Increases physical damage against all race monsters (except players) by 25%.
    Every 15 base POW, P.Atk + 2, increases melee and long ranged physical damage by 2%.
    Every 15 base CON, Atk + 10. Atk + 2%.
    When equipped with Token of Life, increases physical damage against normal and boss type enemies by 15%.

    313029.png
    Star Cluster of Luck 1Lv
    Increases physical damage against all race monsters (except players) by 5%.
    Every 20 base POW, P.Atk + 1.
    Every 20 base CRT, Atk + 5.
    When equipped with Token of Life, increases physical damage against normal and boss type enemies by 3%.

    313030.png
    Star Cluster of Luck 2Lv
    Increases physical damage against all race monsters (except players) by 10%.
    Every 20 base POW, P.Atk + 1, increases melee and long ranged physical damage by 1%.
    Every 20 base CRT, Atk + 5. Cri + 1.
    When equipped with Token of Life, increases physical damage against normal and boss type enemies by 6%.

    313031.png
    Star Cluster of Luck 3Lv
    Increases physical damage against all race monsters (except players) by 15%.
    Every 15 base POW, P.Atk + 1, increases melee and long ranged physical damage by 1%.
    Every 15 base CRT, Atk + 5. Cri + 1.
    When equipped with Token of Life, increases physical damage against normal and boss type enemies by 9%.

    313032.png
    Star Cluster of Luck 4Lv
    Increases physical damage against all race monsters (except players) by 20%.
    Every 15 base POW, P.Atk + 1, increases melee and long ranged physical damage by 2%.
    Every 15 base CRT, Atk + 10. Cri + 1.
    When equipped with Token of Life, increases physical damage against normal and boss type enemies by 12%.

    313033.png
    Star Cluster of Luck 5Lv
    Increases physical damage against all race monsters (except players) by 25%.
    Every 15 base POW, P.Atk + 2, increases melee and long ranged physical damage by 2%.
    Every 15 base CRT, Atk + 10. Cri + 2.
    When equipped with Token of Life, increases physical damage against normal and boss type enemies by 15%.

    313034.png
    Star Cluster of Intelligence 1Lv
    Increases magical damage against all race monsters (except players) by 5%.
    Every 20 base SPL, S.Matk + 1.
    Every 20 base CON, Matk + 5.
    When equipped with Token of Life, increases magical damage against normal and boss type enemies by 3%.

    313035.png
    Star Cluster of Intelligence 2Lv
    Increases magical damage against all race monsters (except players) by 10%.
    Every 20 base SPL, S.Matk + 1, increases all property magical damage by 1%.
    Every 20 base CON, Matk + 5, Matk + 1%.
    When equipped with Token of Life, increases magical damage against normal and boss type enemies by 6%.

    313036.png
    Star Cluster of Intelligence 3Lv
    Increases magical damage against all race monsters (except players) by 15%.
    Every 15 base SPL, S.Matk + 1, increases all property magical damage by 1%.
    Every 15 base CON, Matk + 5, Matk + 1%.
    When equipped with Token of Life, increases magical damage against normal and boss type enemies by 9%.

    313037.png
    Star Cluster of Intelligence 4Lv
    Increases magical damage against all race monsters (except players) by 20%.
    Every 15 base SPL, S.Matk + 1, increases all property magical damage by 2%.
    Every 15 base CON, Matk + 10, Matk + 1%.
    When equipped with Token of Life, increases magical damage against normal and boss type enemies by 12%.

    313038.png
    Star Cluster of Intelligence 5Lv
    Increases magical damage against all race monsters (except players) by 25%.
    Every 15 base SPL, S.Matk + 2, increases all property magical damage by 2%.
    Every 15 base CON, Matk + 10, Matk + 2%.
    When equipped with Token of Life, increases magical damage against normal and boss type enemies by 15%.

    313039.png
    Star Cluster of Resistance 1Lv
    Res + 10, Mres + 10.
    Every 20 base STA, Def + 10.
    Every 20 base WIS, Mdef + 5.
    When equipped with Token of Life, MaxHP + 1%, MaxSP + 1%.

    313040.png
    Star Cluster of Resistance 2Lv
    Res + 20, Mres + 20.
    Every 20 base STA, Def + 10, Res + 5.
    Every 20 base WIS, Mdef + 5, Mres + 5.
    When equipped with Token of Life, MaxHP + 2%, MaxSP + 2%.

    313041.png
    Star Cluster of Resistance 3Lv
    Res + 30, Mres + 30.
    Every 15 base STA, Def + 10, Res + 5.
    Every 15 base WIS, Mdef + 5, Mres + 5.
    When equipped with Token of Life, MaxHP + 3%, MaxSP + 3%.

    313042.png
    Star Cluster of Resistance 4Lv
    Res + 40, Mres + 40.
    Every 15 base STA, Def + 10, Res + 10.
    Every 15 base WIS, Mdef + 10, Mres + 5.
    When equipped with Token of Life, MaxHP + 4%, MaxSP + 4%.

    313043.png
    Star Cluster of Resistance 5Lv
    Res + 50, Mres + 50.
    Every 15 base STA, Def + 20, Res + 10.
    Every 15 base WIS, Mdef + 10, Mres + 10.
    When equipped with Token of Life, MaxHP + 5%, MaxSP + 5%.

     

  13. Lucky items from February Kachua's Secret Box

    Furious Crown (Windhawk) [1]

    Furious Crown (Cardinal) [1]

    Furious Crown (Sky Emperor) [1]

    Furious Boots [1]

    Furious Saint Book [2]

    Furious Sun Book [2]

    Furious Moon Word [2]

    Furious Saint Wand [2]

    Furious Storm Bow [2]

    Furious Tornado Bow [2]

    Spoiler

    400608.png
    Furious Crown (Windhawk) [1]
    Every 2 refine rate, Atk + 10.
    Every 3 refine rate, increases Gale Storm and Crescive Bolt damage by 4%.
    If refine rate is 7 or higher, reduces variable casting time by 15%.
    If refine rate is 9 or higher, increases long ranged physical damage by 10%.
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.

    When equipped with Furious Storm Bow, increases Gale Storm damage by 15%.

    When equipped with Furious Tornado Bow, increases Crescive Bolt damage by 15%.

    [Bonus by grade]
    [Grade D] POW + 5, CON + 5, P.Atk + 3.
    [Grade C] Increases long ranged physical damage by 10%.
    [Grade B] Atk + 5%, reduces fixed casting time by additional 0.2 seconds.
    [Grade A] C.Rate + 5, increases critical damage by 15%.
    Class: Headgear
    Defense: 30
    Location: Upper
    Weight: 30
    Armor Level : 2
    Required Level: 235
    Usable Jobs: Windhawk

    400609.png
    Furious Crown (Cardinal) [1]
    Every 2 refine rate, Atk + 10, Matk + 10.
    Every 3 refine rate, increases Petitio and Framen damage by 4%.
    If refine rate is 7 or higher, reduces variable casting time by 15%.
    If refine rate is 9 or higher, increases melee physical damage and all property magical damage by 10%.
    If refine rate is 11 or higher, Atk + 5%, Matk + 5%, reduces fixed casting time by 0.3 seconds.

    When equipped with Furious Saint Book, increases Petitio damage by 15%.

    When equipped with Furious Saint Wand, increases Framen damage by 15%.

    [Bonus by grade]
    [Grade D] POW + 5, SPL + 5, CON + 5, P.Atk + 3, S.Matk + 3.
    [Grade C] Increases melee physical damage and all property magical damage by 10%.
    [Grade B] Atk + 5%, Matk + 5%, reduces fixed casting time by additional 0.2 seconds.
    [Grade A] P.Atk + 5, S.Matk + 5, increases critical damage by 15%, increases all property magical damage by 15%.
    Class: Headgear
    Defense: 30
    Location: Upper
    Weight: 30
    Armor Level : 2
    Required Level: 235
    Usable Jobs: Cardinal

    400610.png
    Furious Crown (Sky Emperor) [1]
    Every 2 refine rate, Atk + 10.
    Every 3 refine rate, increases Noon Blast and Midnight Kick damage by 4%.
    If refine rate is 7 or higher, reduces variable casting time by 15%.
    If refine rate is 9 or higher, increases melee physical damage by 10%.
    If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.

    When equipped with Furious Sun Book, increases Noon Blast damage by 15%.

    When equipped with Furious Moon Word, increases Midnight Kick damage by 15%.

    [Bonus by grade]
    [Grade D] POW + 5, CON + 5, P.Atk + 3.
    [Grade C] Increases melee physical damage by 10%.
    [Grade B] Atk + 5%, reduces fixed casting time by additional 0.2 seconds.
    [Grade A] P.Atk + 5, increases melee physical damage by 15%.
    Class: Headgear
    Defense: 30
    Location: Upper
    Weight: 30
    Armor Level : 2
    Required Level: 235
    Usable Jobs: Sky Emperor

    470265.png
    Furious Boots [1]
    If the user's base level is 230 or higher, increases physical / magical damage against normal and boss type enemies by 5%.
    If refine rate is 7 or higher, Atk + 5%, Matk + 5%.
    If refine rate is 9 or higher, reduces variable casting time by 10%.
    If refine rate is 10 or higher, reduces fixed casting time by 0.7 seconds.
    If refine rate is 11 or higher, increases melee and long ranged physical damage by 10%, increases all property magical damage by 10%.

    [Bonus by grade]
    [Grade D] Atk + 5%, Matk + 5%.
    [Grade C] reduces fixed casting time by additional 0.3 seconds.
    [Grade B] P.Atk + 5, S.Matk + 5.
    [Grade A] P.Atk + 2, S.Matk + 2.
    Class: Shoes
    Defense: 30
    Weight: 150
    Armor Level : 2
    Required Level: 220
    Usable Jobs: All

     

    540086.png
    Furious Saint Book [2]
    Matk + 145.
    Increases Petitio damage by 5%.
    If the user's base level is 210 or higher, Atk + 4%, Atk + 40.
    If the user's base level is 220 or higher, increases Petitio damage by 5%.
    If the user's base level is 230 or higher, increases physical / magical damage against all size enemies by 10%.
    If refine rate is 7 or higher, increases critical damage by 10%.
    If refine rate is 9 or higher, increases Petitio damage by additional 10%.
    If refine rate is 10 or higher, when dealing normal melee physical damage, has a 7% chance to auto-cast Framen level 3 (if the user has higher level, that level will be cast instead).
    If refine rate is 11 or higher, increases Petitio damage by additional 10%.

    When equipped with Furios Boots, when dealing physical damage, has a 7% chance to increase Duple Light damage by (the sum of refine rate x 15)% for 10 seconds.

    [Bonus by grade]
    [Grade D] Increases critical damage by 10%.
    [Grade C] Increases Petitio damage by 5%.
    [Grade B] Increases Petitio damage by additional 10%.
    [Grade A] Every 2 refine rate, Atk + 3%, P.Atk + 3.
    Class: Book
    Attack: 175
    Weight: 120
    Weapon Level: 5
    Required Level: 205
    Usable Jobs: Cardinal

    540087.png
    Furious Sun Book [2]
    Increases Noon Blast damage by 5%.
    If the user's base level is 210 or higher, Atk + 4%, Atk + 40.
    If the user's base level is 220 or higher, increases Noon Blast damage by 5%.
    If the user's base level is 230 or higher, increases physical damage against all size enemies by 10%.
    If refine rate is 7 or higher, increases critical damage by 10%.
    If refine rate is 9 or higher, increases Noon Blast damage by additional 10%.
    If refine rate is 10 or higher, Cri + 10.
    If refine rate is 11 or higher, increases Noon Blast damage by additional 10%.

    When equipped with Furios Boots, reduces global cooldown by 10%.

    [Bonus by grade]
    [Grade D] Increases critical damage by 10%.
    [Grade C] Increases Noon Blast damage by 5%.
    [Grade B] Increases Noon Blast damage by additional 10%.
    [Grade A] Every 2 refine rate, Atk + 3%, P.Atk + 3.
    Class: Book
    Attack: 175
    Weight: 140
    Weapon Level: 5
    Required Level: 205
    Usable Jobs: Sky Emperor

    540088.png
    Furious Moon Word [2]
    Increases Midnight Kick damage by 5%.
    If the user's base level is 210 or higher, Atk + 4%, Atk + 40.
    If the user's base level is 220 or higher, increases Midnight Kick damage by 5%.
    If the user's base level is 230 or higher, increases physical damage against all size enemies by 10%.
    If refine rate is 7 or higher, increases melee physical damage by 10%.
    If refine rate is 9 or higher, increases Midnight Kick damage by additional 10%.
    If refine rate is 10 or higher, reduces variable casting time by 10%.
    If refine rate is 11 or higher, increases Midnight Kick damage by additional 10%.

    When equipped with Furios Boots, increases Midnight Kick damage by 15%, increases Dawn Break damage by (the sum of refine rate x 2)%.

    [Bonus by grade]
    [Grade D] Increases melee physical damage by 10%.
    [Grade C] Increases Midnight Kick damage by 5%.
    [Grade B] Increases Midnight Kick damage by additional 10%.
    [Grade A] Every 2 refine rate, Atk + 3%, P.Atk + 3.
    Class: Book
    Attack: 175
    Weight: 140
    Weapon Level: 5
    Required Level: 205
    Usable Jobs: Sky Emperor

    550141.png
    Furious Saint Wand [2]
    Can't be destroyed.
    Matk + 180.
    Increases Framen damage by 5%.
    If the user's base level is 210 or higher, Matk + 4%, Matk + 40.
    If the user's base level is 220 or higher, increases Framen damage by 5%.
    If the user's base level is 230 or higher, increases magical damage against all size enemies by 10%.
    If refine rate is 7 or higher, increases holy property magical damage by 10%.
    If refine rate is 9 or higher, increases Framen damage by additional 10%.
    If refine rate is 10 or higher, reduces variable casting time by 10%.
    If refine rate is 11 or higher, increases Framen damage by additional 10%.

    When equipped with Furios Boots, reduces global cooldown by 10%, increases Framen damage by (the sum of refine rate)%.

    [Bonus by grade]
    [Grade D] Increases holy property magical damage by 10%.
    [Grade C] Increases Framen damage by 5%.
    [Grade B] Increases Framen damage by additional 10%.
    [Grade A] Every 2 refine rate, Matk + 3%, S.Matk + 3.
    Class: One-handed Staff
    Attack: 100
    Weight: 140
    Weapon Level: 5
    Required Level: 205
    Usable Jobs: Cardinal

    700100.png
    Furious Storm Bow [2]
    Increases Gale Storm damage by 5%.
    If the user's base level is 210 or higher, Atk + 7%, Atk + 70.
    If the user's base level is 220 or higher, increases Gale Storm damage by 5%.
    If the user's base level is 230 or higher, increases physical damage against all size enemies by 10%.
    If refine rate is 7 or higher, increases critical damage by 10%.
    If refine rate is 9 or higher, increases Gale Storm damage by additional 10%.
    If refine rate is 10 or higher, Cri + 10.
    If refine rate is 11 or higher, increases Gale Storm damage by additional 10%.

    When equipped with Furios Boots, reduces SP consumption of Gale Storm by 20.

    [Bonus by grade]
    [Grade D] Increases critical damage by 15%.
    [Grade C] Increases Gale Storm damage by 5%.
    [Grade B] Increases Gale Storm damage by additional 10%.
    [Grade A] Every 2 refine rate, Atk + 4%, P.Atk + 4.
    Class: Bow
    Attack: 210
    Weight: 180
    Weapon Level: 5
    Required Level: 205
    Usable Jobs: Windhawk

    700101.png
    Furious Tornado Bow [2]
    Increases Crescive Bolt damage by 5%.
    If the user's base level is 210 or higher, Atk + 7%, Atk + 70.
    If the user's base level is 220 or higher, increases Crescive Bolt damage by 5%.
    If the user's base level is 230 or higher, increases physical damage against all size enemies by 10%.
    If refine rate is 7 or higher, increases critical damage by 10%.
    If refine rate is 9 or higher, increases Crescive Bolt damage by additional 10%.
    If refine rate is 10 or higher, reduces variable casting time by 10%.
    If refine rate is 11 or higher, increases Crescive Bolt damage by additional 10%.

    When equipped with Furios Boots, reduces global cooldown by 10%.

    [Bonus by grade]
    [Grade D] Increases critical damage by 15%.
    [Grade C] Increases Crescive Bolt damage by 5%.
    [Grade B] Increases Crescive Bolt damage by additional 10%.
    [Grade A] Every 2 refine rate, Atk + 4%, P.Atk + 4.
    Class: Bow
    Attack: 210
    Weight: 180
    Weapon Level: 5
    Required Level: 205
    Usable Jobs: Windhawk

     

  14.  shinkiro.png.2adf5fdeac7fc9ba2d42c5fb7cbb1775.pngshiranui.png.f719cfe5ac02202752cedad69db172c6.png

    SS-.png.200a9df9727ef23fc816727dec13d832.png

    Spoiler

    - Shinkiro & Shiranui -

    5476.png
    Melt Away
    Max level : 5
    Prerequisite skills : Mirage level 1
    Group : Active
    Type : Magic
    Target: 1 cell ground target
    Description : Melts the user's shadow and scatters it in front to inflicts shadow property magical damage to all targets within range.
    When using the skill, the user moves backward for 3 cells instantly and enter Shadow Cloaking state for 2 seconds.
    Deals additional damage depends on user's base level and CON.
    _
    [Level 1] : 700% Matk.
    [Level 2] : 1400% Matk.
    [Level 3] : 2100% Matk.
    [Level 4] : 2800% Matk.
    [Level 5] : 3500% Matk.

    5477.png
    Infiltrate
    Max level : 5
    Prerequisite skills : Mirage level 1
    Group : Active
    Type : Melee physical
    Target: Single target
    Description : Infiltrates the target's shadow, dashes to the target and inflicts melee physical damage to the target.
    When using the skill, the user moves to the other side of the target and enter Shadow Cloaking state for 2 seconds.
    If there is the clone from Mirage exists withing 31 x 31 cells around the target, the clone will be moved to the user location.
    If the location between the user and the target can be moved, the skill can't be used.
    Deals additional damage depends on user's base level and CON.
    _
    [Level 1] : 700% Aatk.
    [Level 2] : 1400% Atk.
    [Level 3] : 2100% Atk.
    [Level 4] : 2800% Atk.
    [Level 5] : 3500% Atk.

    5478.png
    Nightmare Erasion
    Max level : 1
    Prerequisite skills : Basic skill
    Group : Active
    Type : Assist
    Target: Self
    Description : Removes Nightmare effect given to the targets within 15 x 15 cells around the user.

    5479.png
    Mirage
    Max level : 1
    Prerequisite skills : Basic skill
    Group : Active
    Type : Assist
    Target: 1 cell ground target
    Description : Summons the mirage clone of the user's appearance at a designated location.
    The mirage clone last for 20 seconds and can be summons up to 3 clones.
    The mirage clone uses skills response to the skills used by the user, and the damage is 30% of the user.
    _
    Shadow Dance : clones cast Shadow Dance.
    Kunai - Distortion : clones cast Kunai - Distortion 
    Red Flame Cannon : clones cast Darkening Cannon
    Cold Blooded Cannon : clones cast Darkening Cannon
    Thundering Cannon : clones cast Darkening Cannon
    Golden Dragon Cannon : clones cast Darkening Cannon
    Darkening Cannon : clones cast Darkening Cannon

    5480.png
    Shadow Hunting
    Max level : 10
    Prerequisite skills : Mirage level 1
    Group : Active
    Type : Melee physical
    Target: 1 cell ground target
    Recovers AP : 2
    Description : Swings the shadow blade at the target location, inflicts melee physical damage to all targets within 5 x 5 cells and inflicts Nightmare effect on them for 5 seconds.
    Deals additional damage depends on level of Shadow Flash user learned, user's base level and POW.
    _
    [Level 1] : (1500 + (Shadow Flash level x 5))% Atk.
    [Level 2] : (2400 + (Shadow Flash level x 10))% Atk.
    [Level 3] : (3300 + (Shadow Flash level x 15))% Atk.
    [Level 4] : (4200 + (Shadow Flash level x 20))% Atk.
    [Level 5] : (5100 + (Shadow Flash level x 25))% Atk.
    [Level 6] : (6000 + (Shadow Flash level x 30))% Atk.
    [Level 7] : (6900 + (Shadow Flash level x 35))% Atk.
    [Level 8] : (7800 + (Shadow Flash level x 40))% Atk.
    [Level 9] : (8700 + (Shadow Flash level x 45))% Atk.
    [Level 10] : (9600 + (Shadow Flash level x 50))% Atk.

    5481.png
    Shadow Dance
    Max level : 10
    Prerequisite skills : Shadow Hunting level 3
    Group : Active
    Type : Melee physical
    Target: Instant cast
    Recovers AP : 2
    Description : Swipe the shadow, inflicts melee physical damage to all targets around the user.
    Deals additional damage depends on level of Shadow Hunting user learned, user's base level and POW.
    _
    [Level 1] : (1300 + (Shadow Flash level x 50))% Atk / area of effect : 5 x 5 cells.
    [Level 2] : (2050 + (Shadow Flash level x 100))% Atk / area of effect : 5 x 5 cells.
    [Level 3] : (2800 + (Shadow Flash level x 150))% Atk / area of effect : 5 x 5 cells.
    [Level 4] : (3550 + (Shadow Flash level x 200))% Atk / area of effect : 5 x 5 cells.
    [Level 5] : (4300 + (Shadow Flash level x 250))% Atk / area of effect : 5 x 5 cells.
    [Level 6] : (5050 + (Shadow Flash level x 300))% Atk / area of effect : 7 x 7 cells.
    [Level 7] : (5800 + (Shadow Flash level x 350))% Atk / area of effect : 7 x 7 cells.
    [Level 8] : (6550 + (Shadow Flash level x 400))% Atk / area of effect : 7 x 7 cells.
    [Level 9] : (7300 + (Shadow Flash level x 450))% Atk / area of effect : 7 x 7 cells.
    [Level 10] : (8050 + (Shadow Flash level x 500))% Atk / area of effect : 7 x 7 cells.

    5482.png
    Shadow Flash
    Max level : 10
    Prerequisite skills : Shadow Dance level 5
    Group : Active
    Type : Melee physical
    Target: Single target
    Description : Fires the powerful shadow blade to the target, inflicts melee physical damage to the target and surrounding enemies around the target.
    Deals additional damage depends on level of Shadow Dance user learned, user's base level and POW.
    Has a chance to trigger critical, critical chance is the user's Cri.
    The effectiveness of critical modifier is applied by half.

    _
    [Level 1] : (2250 + (Shadow Dance level x 50))% Atk / area of effect : 5 x 5 cells.
    [Level 2] : (3000 + (Shadow Dance level x 100))% Atk / area of effect : 5 x 5 cells.
    [Level 3] : (3750 + (Shadow Dance level x 150))% Atk / area of effect : 5 x 5 cells.
    [Level 4] : (4500 + (Shadow Dance level x 200))% Atk / area of effect : 5 x 5 cells.
    [Level 5] : (5250 + (Shadow Dance level x 250))% Atk / area of effect : 5 x 5 cells.
    [Level 6] : (6000 + (Shadow Dance level x 300))% Atk / area of effect : 7 x 7 cells.
    [Level 7] : (6750 + (Shadow Dance level x 350))% Atk / area of effect : 7 x 7 cells.
    [Level 8] : (7500 + (Shadow Dance level x 400))% Atk / area of effect : 7 x 7 cells.
    [Level 9] : (8250 + (Shadow Dance level x 450))% Atk / area of effect : 7 x 7 cells.
    [Level 10] : (9000 + (Shadow Dance level x 500))% Atk / area of effect : 7 x 7 cells.

    5483.png
    Huuma Shuriken - Grasp
    Max level : 10
    Prerequisite skills : Kunai - Distortion level 3
    Group : Active
    Type : Long ranged physical
    Target: 1 cell ground target
    Recovers AP : 3
    Description : Throws the Huuma Shuriken on the ground, installs [Hidden Weapon Zone] on target cell, inflicts long ranged physical damage every 0.25 seconds for 5 seconds to all targets within 5 x 5 cells around the installed cell, and inflict Nightmare effect on them for 5 seconds.
    [Hidden Weapon Zone] can be installed up to 2 instances.
    Deals additional damage depends on level of Huuma Shuriken - Construct user learned, user's base level and POW.
    Damage property depends on equipped Kunai.
    _
    [Level 1] : (1200 + (Huuma Shuriken - Construct level x 5))% Atk per hit / area of effect : 5 x 5 cells.
    [Level 2] : (1550 + (Huuma Shuriken - Construct level x 10))% Atk per hit / area of effect : 5 x 5 cells.
    [Level 3] : (1900 + (Huuma Shuriken - Construct level x 15))% Atk per hit / area of effect : 5 x 5 cells.
    [Level 4] : (2250 + (Huuma Shuriken - Construct level x 20))% Atk per hit / area of effect : 5 x 5 cells.
    [Level 5] : (2600 + (Huuma Shuriken - Construct level x 25))% Atk per hit / area of effect : 7 x 7 cells.
    [Level 6] : (2950 + (Huuma Shuriken - Construct level x 30))% Atk per hit / area of effect : 7 x 7 cells.
    [Level 7] : (3300 + (Huuma Shuriken - Construct level x 35))% Atk per hit / area of effect : 7 x 7 cells.
    [Level 8] : (3650 + (Huuma Shuriken - Construct level x 40))% Atk per hit / area of effect : 7 x 7 cells.
    [Level 9] : (4000 + (Huuma Shuriken - Construct level x 45))% Atk per hit / area of effect : 9 x 9 cells.
    [Level 10] : (4350 + (Huuma Shuriken - Construct level x 50))% Atk per hit / area of effect : 9 x 9 cells.

    5484.png
    Huuma Shuriken - Construct
    Max level : 10
    Prerequisite skills : Huuma Shuriken - Grasp level 5
    Group : Active
    Type : Long ranged physical
    Target: 1 cell ground target
    Description : Throws the Huuma Shuriken imbued with powerful energy on the ground, inflicts long ranged physical damage to all enemies within 9 x 9 cells aound the target cell.
    If there is [Hidden Weapon Zone] in the skill area, [Hidden Weapon Zone] will explode and deals additional long ranged physical damage to all targets within 9 x 9 cells around the installed cell.
    Deals additional damage depends on level of Huuma Shuriken - Grasp user learned, user's base level and POW.
    Damage property depends on equipped Kunai.
    _
    [Level 1] : (1800 + (Huuma Shuriken - Grasp level x 30))% Atk.
    Explosion : (2100 + (Huuma Shuriken - Grasp level x 30))% Atk.
    [Level 2] : (3000 + (Huuma Shuriken - Grasp level x 60))% Atk.
    Explosion : (3600 + (Huuma Shuriken - Grasp level x 60))% Atk.
    [Level 3] : (4200 + (Huuma Shuriken - Grasp level x 90))% Atk.
    Explosion : (5100 + (Huuma Shuriken - Grasp level x 90))% Atk.
    [Level 4] : (5400 + (Huuma Shuriken - Grasp level x 120))% Atk.
    Explosion : (6600 + (Huuma Shuriken - Grasp level x 120))% Atk.
    [Level 5] : (6600 + (Huuma Shuriken - Grasp level x 150))% Atk.
    Explosion : (8100 + (Huuma Shuriken - Grasp level x 150))% Atk.
    [Level 6] : (7800 + (Huuma Shuriken - Grasp level x 180))% Atk.
    Explosion : (9600 + (Huuma Shuriken - Grasp level x 180))% Atk.
    [Level 7] : (9000 + (Huuma Shuriken - Grasp level x 210))% Atk.
    Explosion : (11100 + (Huuma Shuriken - Grasp level x 210))% Atk.
    [Level 8] : (10200 + (Huuma Shuriken - Grasp level x 240))% Atk.
    Explosion : (12600 + (Huuma Shuriken - Grasp level x 240))% Atk.
    [Level 9] : (11400 + (Huuma Shuriken - Grasp level x 270))% Atk.
    Explosion : (14100 + (Huuma Shuriken - Grasp level x 270))% Atk.
    [Level 10] : (12600 + (Huuma Shuriken - Grasp level x 300))% Atk.
    Explosion : (15600 + (Huuma Shuriken - Grasp level x 300))% Atk.

    5485.png
    Kunai - Distortion
    Max level : 10
    Prerequisite skills : Mirage level 1
    Group : Active
    Type : Long ranged physical
    Target: 1 cell ground target
    Recovers AP : 2
    Description : Throws the Kunai on the ground, inflicts long ranged physical to all targets within 5 x 5 cells and inflict Nightmare effect on them for 5 seconds.
    In addition, installs [Distortion Zone] on target cell for 5 seconds.
    [Distortion Zone] can be installed up to 5 instances.
    Deals additional damage depends on level of Kunai - Refraction user learned, user's base level and POW.
    Damage property depends on equipped Kunai and consumes 2 equipped Kunai.
    _
    [Level 1] : (900 + (Kunai - Refraction level x 10))% Atk.
    [Level 2] : (1500 + (Kunai - Refraction level x 20))% Atk.
    [Level 3] : (2100 + (Kunai - Refraction level x 30))% Atk.
    [Level 4] : (2700 + (Kunai - Refraction level x 40))% Atk.
    [Level 5] : (3300 + (Kunai - Refraction level x 50))% Atk.
    [Level 6] : (3900 + (Kunai - Refraction level x 60))% Atk.
    [Level 7] : (4500 + (Kunai - Refraction level x 70))% Atk.
    [Level 8] : (5100 + (Kunai - Refraction level x 80))% Atk.
    [Level 9] : (5700 + (Kunai - Refraction level x 90))% Atk.
    [Level 10] : (6300 + (Kunai - Refraction level x 100))% Atk.

    5486.png
    Kunai - Rotation
    Max level : 5
    Prerequisite skills : Kunai - Distortion level 3
    Group : Active
    Type : Long ranged physical
    Target: Instant cast
    Description : Scatters Kunai around the user, inflicts long ranged physical to all targets around the user every 0.5 seconds for 2 seconds and enter Shadow Cloaking state for 2 seconds.
    In addition, installs [Distortion Zone] on target cell for 5 seconds.
    [Distortion Zone] can be installed up to 5 instances.
    Deals additional damage depends on level of Kunai - Distortion user learned, user's base level and POW.
    Damage property depends on equipped Kunai and consumes 5 equipped Kunai.
    _
    [Level 1] : (1500 + (Kunai - Distortion level x 70))% Atk per hit / area of effect : 5 x 5 cells.
    [Level 2] : (2200 + (Kunai - Distortion level x 140))% Atk per hit / area of effect : 5 x 5 cells.
    [Level 3] : (2900 + (Kunai - Distortion level x 210))% Atk per hit / area of effect : 7 x 7 cells.
    [Level 4] : (3600 + (Kunai - Distortion level x 280))% Atk per hit / area of effect : 7 x 7 cells.
    [Level 5] : (4300 + (Kunai - Distortion level x 350))% Atk per hit / area of effect : 9 x 9 cells.

    5487.png
    Kunai - Refraction 
    Max level : 10
    Prerequisite skills : Kunai - Rotation level 5
    Group : Active
    Type : Long ranged physical
    Target: Instant cast
    Description : Explodes all of installed [Distortion Zone] within 15 x 15 cells around the user at once, inflicts long ranged physical damage every 0.25 seconds for 2 seconds to all targets within 5 x 5 cells around the installed cell.
    Deals additional damage depends on level of Kunai - Rotation user learned, user's base level and POW.
    Damage property depends on equipped Kunai and consumes 5 equipped Kunai.
    _
    [Level 1] : (560 + (Kunai - Rotation level x 10))% Atk per hit.
    [Level 2] : (920 + (Kunai - Rotation level x 20))% Atk per hit.
    [Level 3] : (1280 + (Kunai - Rotation level x 30))% Atk per hit.
    [Level 4] : (1640 + (Kunai - Rotation level x 40))% Atk per hit.
    [Level 5] : (2000 + (Kunai - Rotation level x 50))% Atk per hit.
    [Level 6] : (2360 + (Kunai - Rotation level x 60))% Atk per hit.
    [Level 7] : (2720 + (Kunai - Rotation level x 70))% Atk per hit.
    [Level 8] : (3080 + (Kunai - Rotation level x 80))% Atk per hit.
    [Level 9] : (3440 + (Kunai - Rotation level x 90))% Atk per hit.
    [Level 10] : (3800 + (Kunai - Rotation level x 100))% Atk per hit.

    5488.png
    Red Flame Cannon
    Max level : 10
    Prerequisite skills : Basic skill
    Group : Active
    Type : Magic
    Target: Single target
    Description : Throws Haze of Prominence on the ground the powerful flame, inflicts fire property magical damage to the target and surrounding enemies around the target.
    Deals additional damage depends on level of Darkening Cannon user learned, user's base level and SPL.
    Consumes 1 Haze of Prominence.
    _
    [Level 1] : (1500 + (Darkening Cannon level x 70))% Matk / area of effect : 5 x 5 cells.
    [Level 2] : (2500 + (Darkening Cannon level x 140))% Matk / area of effect : 5 x 5 cells.
    [Level 3] : (3500 + (Darkening Cannon level x 210))% Matk / area of effect : 5 x 5 cells.
    [Level 4] : (4500 + (Darkening Cannon level x 280))% Matk / area of effect : 5 x 5 cells.
    [Level 5] : (5500 + (Darkening Cannon level x 350))% Matk / area of effect : 5 x 5 cells.
    [Level 6] : (6500 + (Darkening Cannon level x 420))% Matk / area of effect : 7 x 7 cells.
    [Level 7] : (7500 + (Darkening Cannon level x 490))% Matk / area of effect : 7 x 7 cells.
    [Level 8] : (8500 + (Darkening Cannon level x 560))% Matk / area of effect : 7 x 7 cells.
    [Level 9] : (9500 + (Darkening Cannon level x 630))% Matk / area of effect : 7 x 7 cells.
    [Level 10] : (10500 + (Darkening Cannon level x 700))% Matk / area of effect : 7 x 7 cells.

    5489.png
    Cold Blooded Cannon
    Max level : 10
    Prerequisite skills : Basic skill
    Group : Active
    Type : Magic
    Target: 1 cell ground target
    Description : Throws Haze of Icy Snow on the ground to summon the cold explosion, inflicts water property magical damage to all targets within range.
    Deals additional damage depends on level of Darkening Cannon user learned, user's base level and SPL.
    Consumes 1 Haze of Icy Snow.
    _
    [Level 1] : (1200 + (Darkening Cannon level x 40))% Matk / area of effect : 5 x 5 cells.
    [Level 2] : (2050 + (Darkening Cannon level x 80))% Matk / area of effect : 5 x 5 cells.
    [Level 3] : (2900 + (Darkening Cannon level x 120))% Matk / area of effect : 5 x 5 cells.
    [Level 4] : (3750 + (Darkening Cannon level x 160))% Matk / area of effect : 5 x 5 cells.
    [Level 5] : (4600 + (Darkening Cannon level x 200))% Matk / area of effect : 5 x 5 cells.
    [Level 6] : (5450 + (Darkening Cannon level x 240))% Matk / area of effect : 7 x 7 cells.
    [Level 7] : (6300 + (Darkening Cannon level x 280))% Matk / area of effect : 7 x 7 cells.
    [Level 8] : (7150 + (Darkening Cannon level x 320))% Matk / area of effect : 7 x 7 cells.
    [Level 9] : (8000 + (Darkening Cannon level x 360))% Matk / area of effect : 7 x 7 cells.
    [Level 10] : (8850 + (Darkening Cannon level x 400))% Matk / area of effect : 9 x 9 cells.

    5490.png
    Thundering Cannon
    Max level : 10
    Prerequisite skills : Basic skill
    Group : Active
    Type : Magic
    Target: Single target
    Description : Throws Haze of North Wind on the ground to summon the powerful wind, inflicts wind property magical damage to the target and surrounding enemies around the target.
    Deals additional damage depends on level of Darkening Cannon user learned, user's base level and SPL.
    Consumes 1 Haze of North Wind.
    _
    [Level 1] : (1450 + (Darkening Cannon level x 70))% Matk / area of effect : 5 x 5 cells.
    [Level 2] : (2400 + (Darkening Cannon level x 140))% Matk / area of effect : 5 x 5 cells.
    [Level 3] : (3350 + (Darkening Cannon level x 210))% Matk / area of effect : 5 x 5 cells.
    [Level 4] : (4300 + (Darkening Cannon level x 280))% Matk / area of effect : 5 x 5 cells.
    [Level 5] : (5250 + (Darkening Cannon level x 350))% Matk / area of effect : 5 x 5 cells.
    [Level 6] : (6200 + (Darkening Cannon level x 420))% Matk / area of effect : 7 x 7 cells.
    [Level 7] : (7150 + (Darkening Cannon level x 490))% Matk / area of effect : 7 x 7 cells.
    [Level 8] : (8100 + (Darkening Cannon level x 560))% Matk / area of effect : 7 x 7 cells.
    [Level 9] : (9050 + (Darkening Cannon level x 630))% Matk / area of effect : 7 x 7 cells.
    [Level 10] : (10000 + (Darkening Cannon level x 700))% Matk / area of effect : 7 x 7 cells.

    5491.png
    Golden Dragon Cannon
    Max level : 10
    Prerequisite skills : Basic skill
    Group : Active
    Type : Magic
    Target: Single target
    Description : Throws Haze of Mother Earth to the target, inflicts earth property magical damage to the target and surrounding enemies around the target.
    Deals additional damage depends on level of Darkening Cannon user learned, user's base level and SPL.
    Consumes 1 Haze of Mother Earth.
    _
    [Level 1] : (1400 + (Darkening Cannon level x 15))% Matk / area of effect : 3 x 3 cells.
    [Level 2] : (2350 + (Darkening Cannon level x 30))% Matk / area of effect : 3 x 3 cells.
    [Level 3] : (3300 + (Darkening Cannon level x 45))% Matk / area of effect : 3 x 3 cells.
    [Level 4] : (4250 + (Darkening Cannon level x 60))% Matk / area of effect : 3 x 3 cells.
    [Level 5] : (5200 + (Darkening Cannon level x 75))% Matk / area of effect : 3 x 3 cells.
    [Level 6] : (6150 + (Darkening Cannon level x 90))% Matk / area of effect : 5 x 5 cells.
    [Level 7] : (7100 + (Darkening Cannon level x 105))% Matk / area of effect : 5 x 5 cells.
    [Level 8] : (8050 + (Darkening Cannon level x 120))% Matk / area of effect : 5 x 5 cells.
    [Level 9] : (9000 + (Darkening Cannon level x 135))% Matk / area of effect : 5 x 5 cells.
    [Level 10] : (9950 + (Darkening Cannon level x 150))% Matk / area of effect : 5 x 5 cells.

    5492.png
    Darkening Cannon
    Max level : 10
    Prerequisite skills : Basic skill
    Group : Active
    Type : Magic
    Target: Instant cast
    Recovers AP : 2
    Description : Swings Haze of Pitch Darkness around the user, inflicts shadow property magical damage to all targets around the user and inflict Nightmare effect on them for 5 seconds.
    Deals additional damage depends user's base level and SPL.
    Consumes 1 Haze of Pitch Darkness.
    _
    [Level 1] : 1400% Matk / area of effect : 5 x 5 cells.
    [Level 2] : 2350% Matk / area of effect : 5 x 5 cells.
    [Level 3] : 3300% Matk / area of effect : 5 x 5 cells.
    [Level 4] : 4250% Matk / area of effect : 5 x 5 cells.
    [Level 5] : 5200% Matk / area of effect : 5 x 5 cells.
    [Level 6] : 6150% Matk / area of effect : 7 x 7 cells.
    [Level 7] : 7100% Matk / area of effect : 7 x 7 cells.
    [Level 8] : 8050% Matk / area of effect : 7 x 7 cells.
    [Level 9] : 9000% Matk / area of effect : 7 x 7 cells.
    [Level 10] : 9950% Matk / area of effect : 7 x 7 cells.

    5493.png
    Shadow - Nightmare
    Max level : 1
    Prerequisite skills : Shadow Flash level 7
    Group : Active (AP)
    Type : Melee physical
    Target: Instant cast
    Consumes AP : 20
    Description : Slasheshadow of the enemies, inflicts melee physical damage to all targets within 13 x 13 cells around the user.
    Deals 1.5x damage to the targets affected by Nightmare (the Nightmare effect is canceled upon taking damage).
    Deals additional damage depends user's base level and POW.
    _
    [Level 1] : 18000% Atk.

    5494.png
    Kunai - Nightmare
    Max level : 1
    Prerequisite skills : Kunai - Distortion level 5, Kunai - Rotation level 5, Kunai - Refraction level 5
    Group : Active (AP)
    Type : Long ranged physical
    Target: Instant cast
    Consumes AP : 20
    Description : Scatters the numerous hidden weapons to the enemies, inflicts long ranged physical damage to all targets within 13 x 13 cells around the user.
    Deals 1.5x damage to the targets affected by Nightmare (the Nightmare effect is canceled upon taking damage).
    Deals additional damage depends user's base level and POW.
    _
    [Level 1] : 18000% Atk.

    5495.png
    Dark Dragon - Nightmare
    Max level : 1
    Prerequisite skills : Mirage level 1, Red Flame Cannon level 5, Cold Blooded Cannon level 5, Thundering Cannon level 5, Golden Dragon Cannon level 5, Darkening Cannon level 5
    Group : Active (AP)
    Type : Magic
    Target: Instant cast
    Consumes AP : 20
    Description : Summons the shadow dragon, inflicts shadow property magical damage to all targets within 11 x 11 cells around the user.
    Deals additional fire property magical damage which has the same damage as the primary damage to the targets affected by Nightmare (the Nightmare effect is canceled upon taking damage).
    Deals additional damage depends user's base level and SPL.
    _
    [Level 1] : 15500% Matk.

     

    Skills Tree

    4304.thumb.png.5ee96036fec3d5a417a7d6cb9c8b63e1.png

  15.  sky_emperor_m.png.e162996946738e2936114bc88911da44.pngsky_emperor_f.png.956e0b22f16707c4a9d5078f1839b113.png

    SKE.png.6dbbf4862cb3836bd9763be86cedf305.png

    Spoiler

    - Sky Emperor -

    5463.png
    Sky Mastery
    Max level : 10
    Prerequisite skills : basic skill
    Group : Passive
    Description : Realizes the rationale for the operation of celestial body.
    Increases effectiveness of celestial body techniques.
    Increases Rising Sun, Noon Blast, Sunset Blast, Rising Moon, Midnight Kick, Dawn Break, Twinkling Galaxy, Star Burst and Star Cannon damage.

    5464.png
    War Book Mastery
    Max level : 10
    Prerequisite skills : basic skill
    Group : Passive
    Description : Improves the combat strategy of the user.
    When equipping book, increases P.Atk and Hit.
    _
    [Level 1] : P.Atk + 3 / Hit + 3.
    [Level 2] : P.Atk + 4 / Hit + 9.
    [Level 3] : P.Atk + 5 / Hit + 9.
    [Level 4] : P.Atk + 6 / Hit + 12.
    [Level 5] : P.Atk + 7 / Hit + 15.
    [Level 6] : P.Atk + 8 / Hit + 18.
    [Level 7] : P.Atk + 9 / Hit + 21.
    [Level 8] : P.Atk + 10 / Hit + 24.
    [Level 9] : P.Atk + 11 / Hit + 27.
    [Level 10] : P.Atk + 12 / Hit + 30.

    5465.png
    Rising Sun
    Max level : 5
    Prerequisite skills : Sky Mastery level 1
    Group : Active
    Type : Melee physical
    Target: Single target
    Description : Drives the power of the sun that illuminates the day, inflicts melee physical damage to the target.
    When using this skill, Applies [Sunrise], [Noon] and [Sunset] effect to the user sequentially.
    (However, after Sunset, only the power of the moon can travel through the sky).
    Deals additional damage depends on level of Sky Mastery user learned, user's base level and POW.
    _
    [Level 1] : (1100 + (Sky Mastery level x 5))% Atk.
    [Level 2] : (1700 + (Sky Mastery level x 10))% Atk.
    [Level 3] : (2300 + (Sky Mastery level x 15))% Atk.
    [Level 4] : (2900 + (Sky Mastery level x 20))% Atk.
    [Level 5] : (3500 + (Sky Mastery level x 25))% Atk.

    5466.png
    Noon Blast
    Max level : 5
    Prerequisite skills : Sky Mastery level 3, Rising Sun level 1
    Group : Active
    Type : Melee physical
    Target: Single target
    Recovers AP : 3
    Description : Can only be used when the current celestial movement is Sunrise or Noon.
    Irradiates the sunlight, inflicts melee physical damage to the target and surrounding enemies around the target.
    Deals additional damage depends on level of Sky Mastery user learned, user's base level and POW.
    If the current celestial movement is Noon, applies critical damage, the critical chance is the user's Cri.
    The effectiveness of critical modifier is applied by half.
    _
    [Level 1] : (2850 + (Sky Mastery level x 5))% Atk / area of effect : 3 x 3 cells.
    [Level 2] : (4100 + (Sky Mastery level x 10))% Atk / area of effect : 3 x 3 cells.
    [Level 3] : (5350 + (Sky Mastery level x 15))% Atk / area of effect : 5 x 5 cells.
    [Level 4] : (6600 + (Sky Mastery level x 20))% Atk / area of effect : 5 x 5 cells.
    [Level 5] : (7850 + (Sky Mastery level x 25))% Atk / area of effect : 7 x 7 cells.

    5467.png
    Sunset Blast
    Max level : 5
    Prerequisite skills : Sky Mastery level 5, Noon Blast level 1
    Group : Active
    Type : Melee physical
    Target: Single target
    Recovers AP : 3
    Description : Can only be used when the current celestial movement is Noon or Sunset.
    Kicks the target with the power of blazing sun, inflicts melee physical damage to the target and surrounding enemies around the target.
    Deals additional damage depends on level of Sky Mastery user learned, user's base level and POW.
    If the current celestial movement is Sunset, applies critical damage, the critical chance is the user's Cri.
    The effectiveness of critical modifier is applied by half.
    _
    [Level 1] : (1350 + (Sky Mastery level x 5))% Atk / area of effect : 3 x 3 cells.
    [Level 2] : (1750 + (Sky Mastery level x 10))% Atk / area of effect : 3 x 3 cells.
    [Level 3] : (2150 + (Sky Mastery level x 15))% Atk / area of effect : 5 x 5 cells.
    [Level 4] : (2550 + (Sky Mastery level x 20))% Atk / area of effect : 5 x 5 cells.
    [Level 5] : (2950 + (Sky Mastery level x 25))% Atk / area of effect : 7 x 7 cells.

    5468.png
    Rising Moon
    Max level : 5
    Prerequisite skills : Sky Mastery level 1
    Group : Active
    Type : Melee physical
    Target: Instant cast
    Description : Drives the power of the moon that illuminates the night, inflicts melee physical damage to all targets around the user.
    When using this skill, Applies [Moonrise], [Midnight] and [Moonset] effect to the user sequentially.
    (However, after Moonset, only the power of the sun can travel through the sky).
    Deals additional damage depends on level of Sky Mastery user learned, user's base level and POW.
    _
    [Level 1] : (1150 + (Sky Mastery level x 5))% Atk / area of effect : 5 x 5 cells.
    [Level 2] : (1600 + (Sky Mastery level x 10))% Atk / area of effect : 5 x 5 cells.
    [Level 3] : (2050 + (Sky Mastery level x 15))% Atk / area of effect : 7 x 7 cells.
    [Level 4] : (2500 + (Sky Mastery level x 20))% Atk / area of effect : 7 x 7 cells.
    [Level 5] : (2950 + (Sky Mastery level x 25))% Atk / area of effect : 9 x 9 cells.

    5469.png
    Midnight Kick
    Max level : 5
    Prerequisite skills : Sky Mastery level 3, Rising Moon level 1
    Group : Active
    Type : Melee physical
    Target: Instant cast
    Recovers AP : 3
    Description : Can only be used when the current celestial movement is Moonrise or Midnight.
    Kicks the surrounding enemies with the power of the moon, inflicts melee physical damage to all targets around the user.
    Deals additional damage depends on level of Sky Mastery user learned, user's base level and POW.
    Deals more damage if the current celestial movement is Midnight.
    _
    [Level 1] : (1800 + (Sky Mastery level x 5))% Atk.
    Midnight : (3000 + (Sky Mastery level x 5))% Atk / area of effect : 5 x 5 cells.
    [Level 2] : (3000 + (Sky Mastery level x 10))% Atk.
    Midnight : (4450 + (Sky Mastery level x 10))% Atk / area of effect : 5 x 5 cells.
    [Level 3] : (4200 + (Sky Mastery level x 15))% Atk.
    Midnight : (5900 + (Sky Mastery level x 15))% Atk / area of effect : 7 x 7 cells.
    [Level 4] : (5400 + (Sky Mastery level x 20))% Atk.
    Midnight : (7350 + (Sky Mastery level x 20))% Atk / area of effect : 7 x 7 cells.
    [Level 5] : (6600 + (Sky Mastery level x 25))% Atk.
    Midnight : (8800 + (Sky Mastery level x 25))% Atk / area of effect : 9 x 9 cells.

    5470.png
    Dawn Break
    Max level : 5
    Prerequisite skills : Sky Mastery level 5, Midnight Kick level 1
    Group : Active
    Type : Melee physical
    Target: Instant cast
    Recovers AP : 3
    Description : Can only be used when the current celestial movement is Midnight or Moonset.
    Emits the moonlight, inflicts melee physical damage to the target and surrounding enemies around the target.
    Deals additional damage depends on level of Sky Mastery user learned, user's base level and POW.
    Deals more damage if the current celestial movement is Moonset.
    _
    [Level 1] : (800 + (Sky Mastery level x 5))% Atk.
    Moonset : (1000 + (Sky Mastery level x 5))% Atk / area of effect : 5 x 5 cells.
    [Level 2] : (1200 + (Sky Mastery level x 10))% Atk.
    Moonset : (1600 + (Sky Mastery level x 10))% Atk / area of effect : 5 x 5 cells.
    [Level 3] : (1600 + (Sky Mastery level x 15))% Atk.
    Moonset : (2200 + (Sky Mastery level x 15))% Atk / area of effect : 7 x 7 cells.
    [Level 4] : (2000 + (Sky Mastery level x 20))% Atk.
    Moonset : (2800 + (Sky Mastery level x 20))% Atk / area of effect : 7 x 7 cells.
    [Level 5] : (2400 + (Sky Mastery level x 25))% Atk.
    Moonset : (3400 + (Sky Mastery level x 25))% Atk / area of effect : 9 x 9 cells.

    5471.png
    Twinkling Galaxy
    Max level : 5
    Prerequisite skills : Sky Mastery level 1
    Group : Active
    Type : Melee physical
    Target: Instant cast
    Description : Uses the movement of constellation to drop the shooting star once every 0.5 seconds for 3.5 seconds within range.
    Each shooting star inflicts melee physical damage the all targets within 5 x 5 cells.
    Deals additional damage depends on level of Sky Mastery user learned, user's base level and POW.
    _
    [Level 1] : (800 + (Sky Mastery level x 3))% Atk / Twinkling Galaxy area of effect : 13 x 13 cells.
    [Level 2] : (1300 + (Sky Mastery level x 6))% Atk / Twinkling Galaxy area of effect : 13 x 13 cells.
    [Level 3] : (1800 + (Sky Mastery level x 9))% Atk / Twinkling Galaxy area of effect : 11 x 11 cells.
    [Level 4] : (2300 + (Sky Mastery level x 12))% Atk / Twinkling Galaxy area of effect : 11 x 11 cells.
    [Level 5] : (2800 + (Sky Mastery level x 15))% Atk / Twinkling Galaxy area of effect : 9 x 9 cells.

    5472.png
    Star Burst
    Max level : 5
    Prerequisite skills : Sky Mastery level 3, Twinkling Galaxy level 1
    Group : Active
    Type : Melee physical
    Target: Single target
    Recovers AP : 3
    Description : Can only be used within the ranged of the user's Twinkling Galaxy.
    Stops Twinkling Galaxy and focuses on dropping shooting stars towards the target.
    Inflicts melee physical damage the the target and surrounding enemies within 5 x 5 cells around the target every 0.3 seconds for 4.5 seconds.
    Deals additional damage depends on level of Sky Mastery user learned, user's base level and POW.
    _
    [Level 1] : (900 + (Sky Mastery level x 5))% Atk.
    [Level 2] : (1300 + (Sky Mastery level x 10))% Atk.
    [Level 3] : (1700 + (Sky Mastery level x 15))% Atk.
    [Level 4] : (2100 + (Sky Mastery level x 20))% Atk.
    [Level 5] : (2500 + (Sky Mastery level x 25))% Atk.

    5473.png
    Star Cannon
    Max level : 5
    Prerequisite skills : Sky Mastery level 5, Star Burst level 1
    Group : Active
    Type : Melee physical
    Target: Single target
    Recovers AP : 3
    Description : Can only be used within the ranged of the user's Twinkling Galaxy.
    Stops Twinkling Galaxy and changes it to the more powerful one.
    Drops multiple shooting stars up to 2 stars once every 0.5 seconds for 2.5 seconds within range.
    Star Cannon's shooting star inflicts melee physical damage to the target and surrounding enemies within 5 x 5 cells.
    Deals additional damage depends on level of Sky Mastery user learned, user's base level and POW.
    _
    [Level 1] : (800 + (Sky Mastery level x 5))% Atk.
    Star Cannon area of effect : 13 x 13 cells / max shooting star per drop : 1.
    [Level 2] : (1350 + (Sky Mastery level x 10))% Atk.
    Star Cannon area of effect : 13 x 13 cells / max shooting star per drop : 1.
    [Level 3] : (1900 + (Sky Mastery level x 15))% Atk.
    Star Cannon area of effect : 11 x 11 cells / max shooting star per drop : 1.
    [Level 4] : (2450 + (Sky Mastery level x 20))% Atk.
    Star Cannon area of effect : 11 x 11 cells / max shooting star per drop : 2.
    [Level 5] : (3000 + (Sky Mastery level x 25))% Atk.
    Star Cannon area of effect : 9 x 9 cells / max shooting star per drop : 2.

    5474.png
    All in the Sky
    Max level : 10
    Prerequisite skills : Sky Mastery level 5, Rising Sun level 1, Rising Moon level 1
    Group : Active
    Type : Melee physical
    Target: Single target
    Consumes AP : 70
    Description : Accumulates all of celestial energy into the user's feet then dashes to the target and kicks it with all might, inflicts melee physical damage to the target.
    If the target is player. Drains its AP to 0, 
    if the target is demihuman or demon race monster, the skill deals damage for 3 hits.
    Deals additional damage depends on user's base level and POW.
    Has a chance to trigger critical, critical chance is the user's Cri.
    The effectiveness of critical modifier is applied by half.
    _
    [Level 1] : 1450% Atk per hit.
    [Level 2] : 2650% Atk per hit.
    [Level 3] : 3850% Atk per hit.
    [Level 4] : 5050% Atk per hit.
    [Level 5] : 6250% Atk per hit.
    [Level 6] : 7450% Atk per hit.
    [Level 7] : 8650% Atk per hit.
    [Level 8] : 9850% Atk per hit.
    [Level 9] : 11050% Atk per hit.
    [Level 10] : 12250% Atk per hit.

    5475.png
    Enchanting Sky
    Max level : 10
    Prerequisite skills : Sky Mastery level 5
    Group : Active
    Type : Assist
    Target: Instant cast
    Consumes AP : 150
    Description : Enters the state of celestial unity by drawing the celestial energy into the user's body.
    In the state of celestial unity, the effect of either Sunrise, Noon, Sunset, Moonrise, Midnight or Moonset is canceled,
    Noon Blast, Sunset Blast, Midnight Kick and Dawn Break can be used freely with the maximum potency of the skills.
    _
    [Level 1] : Duration : 90 seconds.
    [Level 2] : Duration : 180 seconds.
    [Level 3] : Duration : 270 seconds.
    [Level 4] : Duration : 360 seconds.
    [Level 5] : Duration : 450 seconds.
    [Level 6] : Duration : 540 seconds.
    [Level 7] : Duration : 630 seconds.
    [Level 8] : Duration : 720 seconds.
    [Level 9] : Duration : 810 seconds.
    [Level 10] : Duration : 900 seconds.

     

    Skills Tree

    4302.thumb.png.61ce3cfd7953ccd78369cf48a537e995.png

  16.  hyper_novice_m.png.a0fc0c098285708a67d6f02f44ceac5b.pnghyper_novice_f.png.0827a0e27091426a5ada21bd32ddc276.png

    HN.png.2237052edd09e16dd724c6594e684174.png

    Spoiler

    - Hyper Novice -

    5449.png
    Self Study Tactics
    Max level : 10
    Prerequisite skills : basic skill
    Group : Passive
    Description : Improves the knowledge of physical techniques, increases P.Atk and physcial skills damage.
    Increases Double Bowling Bash, Mega Sonic Blow and Spiral Pierce damage by (skill level + 5)%.
    Increases Shield Chain Rush damage by ((skill level x 2) + 10)%. 
    _
    [Level 1] : P.Atk + 1.
    [Level 2] : P.Atk + 2.
    [Level 3] : P.Atk + 3.
    [Level 4] : P.Atk + 4.
    [Level 5] : P.Atk + 5.
    [Level 6] : P.Atk + 6.
    [Level 7] : P.Atk + 7.
    [Level 8] : P.Atk + 8.
    [Level 9] : P.Atk + 9.
    [Level 10] : P.Atk + 10.

    5450.png
    Self Study Sorcery
    Max level : 10
    Prerequisite skills : basic skill
    Group : Passive
    Description : Improves the knowledge of magical techniques, increases S.Matk and magical skills damage.
    Increases Meteor Storm Buster (fall damage), Jupitel Thunderstorm, Jack Frost Nova (explosion damage), Hell's Drive, and Ground Gravitation (gravitational field damage) damage by (skill level)%.
    Increases Napalm Vulcan Strike damage by (skill level x 2)%. 
    _
    [Level 1] : S.Matk + 1.
    [Level 2] : S.Matk + 2.
    [Level 3] : S.Matk + 3.
    [Level 4] : S.Matk + 4.
    [Level 5] : S.Matk + 5.
    [Level 6] : S.Matk + 6.
    [Level 7] : S.Matk + 7.
    [Level 8] : S.Matk + 8.
    [Level 9] : S.Matk + 9.
    [Level 10] : S.Matk + 10.

    5451.png
    Double Bowling Bash
    Max level : 10
    Prerequisite skills : Self Study Tactics level 5
    Group : Active
    Type : Melee physical
    Target: Single target
    Recovers AP : 3
    Description : Inflicts melee physical damage to the target and surrounding enemies within 9 x 9 cells around the target and knocks them back.
    The number of his depends on the number of attacked enemies, up to 5 hits.
    Deals additional damage depends on level of Self Study Tactics user learned, user's base level and POW.
    The weapon can't be swapped for 1 second after using this skill.
    _
    [Level 1] : (500 + (Self Study Tactics level x 3))% Atk per hit.
    [Level 2] : (800 + (Self Study Tactics level x 6))% Atk per hit.
    [Level 3] : (1100 + (Self Study Tactics level x 9))% Atk per hit.
    [Level 4] : (1400 + (Self Study Tactics level x 12))% Atk per hit.
    [Level 5] : (1700 + (Self Study Tactics level x 15))% Atk per hit.
    [Level 6] : (2000 + (Self Study Tactics level x 18))% Atk per hit.
    [Level 7] : (2300 + (Self Study Tactics level x 21))% Atk per hit.
    [Level 8] : (2600 + (Self Study Tactics level x 24))% Atk per hit.
    [Level 9] : (2900 + (Self Study Tactics level x 27))% Atk per hit.
    [Level 10] : (3200 + (Self Study Tactics level x 30))% Atk per hit.

    5452.png
    Mega Sonic Blow
    Max level : 10
    Prerequisite skills : Double Bowling Bash level 7
    Group : Active
    Type : Melee physical
    Target: Single target
    Recovers AP : 2
    Description : Inflicts powerful melee physical damage to the target, has a chance to inflict stun to the target.
    Stun chance and duration are affected by target's resistance to status ailment.
    Doubles damage to the target whose HP is lower than 50%.
    Deals additional damage depends on level of Self Study Tactics user learned, user's base level and POW
    Has a chance to trigger critical, critical chance is the user's Cri.
    The effectiveness of critical modifier is applied by half.
    _
    [Level 1] : (1650 + (Self Study Tactics level x 5))% Atk.
    [Level 2] : (2400 + (Self Study Tactics level x 10))% Atk.
    [Level 3] : (3150 + (Self Study Tactics level x 15))% Atk.
    [Level 4] : (3900 + (Self Study Tactics level x 20))% Atk.
    [Level 5] : (4650 + (Self Study Tactics level x 25))% Atk.
    [Level 6] : (5400 + (Self Study Tactics level x 30))% Atk.
    [Level 7] : (6150 + (Self Study Tactics level x 35))% Atk.
    [Level 8] : (6900 + (Self Study Tactics level x 40))% Atk.
    [Level 9] : (7650 + (Self Study Tactics level x 45))% Atk.
    [Level 10] : (8400 + (Self Study Tactics level x 50))% Atk.

    5453.png
    Shield Chain Rush
    Max level : 10
    Prerequisite skills : Self Study Tactics level 5
    Group : Active
    Type : Long ranged physical
    Target: Single target
    Recovers AP : 2
    Description : Can only be used when equipping shield.
    Throws a shield to the target, inflicts long ranged physical damage to the target and surrounding enemies within 9 x 9 cells around the target.
    Attacked enemies receive the debuff that reduces movement speed by 20% and increases damage taken by 10% for 5 seconds (doesn't work on boss monsters).
    Deals additional damage depends on level of Self Study Tactics user learned, user's base level and POW.
    The weapon can't be swapped for 1.2 seconds after using this skill.
    _
    [Level 1] : (1200 + (Self Study Tactics level x 3))% Atk.
    [Level 2] : (1700 + (Self Study Tactics level x 6))% Atk.
    [Level 3] : (2200 + (Self Study Tactics level x 9))% Atk.
    [Level 4] : (2700 + (Self Study Tactics level x 12))% Atk.
    [Level 5] : (3200 + (Self Study Tactics level x 15))% Atk.
    [Level 6] : (3700 + (Self Study Tactics level x 18))% Atk.
    [Level 7] : (4200 + (Self Study Tactics level x 21))% Atk.
    [Level 8] : (4700 + (Self Study Tactics level x 24))% Atk.
    [Level 9] : (5200 + (Self Study Tactics level x 27))% Atk.
    [Level 10] : (5700 + (Self Study Tactics level x 30))% Atk.

    5454.png
    Spiral Pierce Max
    Max level : 10
    Prerequisite skills : Shield Chain Rush level 7
    Group : Active
    Type : Long ranged physical
    Target: Single target
    Recovers AP : 2
    Description : Blows the powerful spinning stab, inflicts long ranged physical damage to the target.
    Immobilizes target for 2 seconds (doesn't work on boss monsters).
    There is a damage factor that depends on size of the target.
    (small : 1.5, medium : 1.3, large : 1.2)
    Deals additional damage depends on level of Self Study Tactics user learned, user's base level and POW
    _
    [Level 1] : (1500 + (Self Study Tactics level x 3))% Atk x damage factor.
    [Level 2] : (2300 + (Self Study Tactics level x 6))% Atk x damage factor.
    [Level 3] : (3100 + (Self Study Tactics level x 9))% Atk x damage factor.
    [Level 4] : (3900 + (Self Study Tactics level x 12))% Atk x damage factor.
    [Level 5] : (4700 + (Self Study Tactics level x 15))% Atk x damage factor.
    [Level 6] : (5500 + (Self Study Tactics level x 18))% Atk x damage factor.
    [Level 7] : (6300 + (Self Study Tactics level x 21))% Atk x damage factor.
    [Level 8] : (7100 + (Self Study Tactics level x 24))% Atk x damage factor.
    [Level 9] : (7900 + (Self Study Tactics level x 27))% Atk x damage factor.
    [Level 10] : (8700 + (Self Study Tactics level x 30))% Atk x damage factor.

    5455.png
    Meteor Storm Buster
    Max level : 10
    Prerequisite skills : Self Study Sorcery level 5
    Group : Active
    Type : Magic
    Target: 1 cell ground target
    Recovers AP : 3
    Description : Drops the meteorites and random location within 9 x 9 cells around the target cell, each meteorite inflicts fire property magical damage to all targets within 5 x 5 cells and has a chance to inflict stun to the target.
    Then follow by an explosion, dealing secondary fire property magical damage.
    Stun chance and duration are affected by target's resistance to status ailment.
    Deals additional damage depends on level of Self Study Sorcery user learned, user's base level and SPL.
    The number of meteorites ranges from 3 to 6 depends on skill level.
    _
    [Level 1] : Fall damage : (620 + (Self Study Sorcery level x 5))% Matk.
    Explosion damage : (610 + (Self Study Sorcery level x 5))% Matk / area of effect : 7 x 7 cells.
    [Level 2] : Fall damage : (940 + (Self Study Sorcery level x 10))% Matk.
    Explosion damage : (770 + (Self Study Sorcery level x 10))% Matk / area of effect : 7 x 7 cells.
    [Level 3] : Fall damage : (1260 + (Self Study Sorcery level x 15))% Matk.
    Explosion damage : (930 + (Self Study Sorcery level x 15))% Matk / area of effect : 7 x 7 cells.
    [Level 4] : Fall damage : (1580 + (Self Study Sorcery level x 20))% Matk.
    Explosion damage : (1090 + (Self Study Sorcery level x 20))% Matk / area of effect : 7 x 7 cells.
    [Level 5] : Fall damage : (1900 + (Self Study Sorcery level x 25))% Matk.
    Explosion damage : (1250 + (Self Study Sorcery level x 25))% Matk / area of effect : 7 x 7 cells.
    [Level 6] : Fall damage : (2220 + (Self Study Sorcery level x 30))% Matk.
    Explosion damage : (1410 + (Self Study Sorcery level x 30))% Matk / area of effect : 7 x 7 cells.
    [Level 7] : Fall damage : (2540 + (Self Study Sorcery level x 35))% Matk.
    Explosion damage : (1570 + (Self Study Sorcery level x 35))% Matk / area of effect : 7 x 7 cells.
    [Level 8] : Fall damage : (2860 + (Self Study Sorcery level x 40))% Matk.
    Explosion damage : (1730 + (Self Study Sorcery level x 40))% Matk / area of effect : 9 x 9 cells.
    [Level 9] : Fall damage : (3180 + (Self Study Sorcery level x 45))% Matk.
    Explosion damage : (1890 + (Self Study Sorcery level x 45))% Matk / area of effect : 9 x 9 cells.
    [Level 10] : Fall damage : (3500 + (Self Study Sorcery level x 50))% Matk.
    Explosion damage : (2050 + (Self Study Sorcery level x 50))% Matk / area of effect : 9 x 9 cells.

    5456.png
    Jupitel Thunderstorm
    Max level : 10
    Prerequisite skills : Self Study Sorcery level 5
    Group : Active
    Type : Magic
    Target: Single target
    Recovers AP : 2
    Description : Fires the highly concentrated lightning ball to the target, inflicts wind property magical damage to the target and surrounding enemies around the target.
    Deals additional damage depends on level of Self Study Sorcery user learned, user's base level and SPL.
    _
    [Level 1] : (1800 + (Self Study Sorcery level x 3))% Matk / area of effect : 5 x 5 cells.
    [Level 2] : (3600 + (Self Study Sorcery level x 6))% Matk / area of effect : 5 x 5 cells.
    [Level 3] : (5400 + (Self Study Sorcery level x 9))% Matk / area of effect : 5 x 5 cells.
    [Level 4] : (7200 + (Self Study Sorcery level x 12))% Matk / area of effect : 5 x 5 cells.
    [Level 5] : (8000 + (Self Study Sorcery level x 15))% Matk / area of effect : 7 x 7 cells.
    [Level 6] : (10800 + (Self Study Sorcery level x 18))% Matk / area of effect : 7 x 7 cells.
    [Level 7] : (12600 + (Self Study Sorcery level x 21))% Matk / area of effect : 7 x 7 cells.
    [Level 8] : (14400 + (Self Study Sorcery level x 24))% Matk / area of effect : 7 x 7 cells.
    [Level 9] : (16200 + (Self Study Sorcery level x 27))% Matk / area of effect : 9 x 9 cells.
    [Level 10] : (18000 + (Self Study Sorcery level x 30))% Matk / area of effect : 9 x 9 cells.

    5457.png
    Jack Frost Nova
    Max level : 10
    Prerequisite skills : Self Study Sorcery level 5
    Group : Active
    Type : Magic
    Target: 1 cell ground target
    Recovers AP : 3
    Description : Creates an ice ball on the ground, inflicts water property magical damage to all targets within range.
    The ice ball periodically creates the strong cold explosion, deals additional water property magical damage to all targets within range every 0.3 seconds and inflicts [Bitter Cold] to the targets for 5 seconds.
    [Bitter Cold] effect : increases damage taken from water property by 15% (doesn't work on boss monsters).
    Deals additional damage depends on level of Self Study Sorcery user learned, user's base level and SPL.
    _
    [Level 1] : Initial damage : (200 + (Self Study Sorcery level x 3))% Matk.
    Explosion damage : (900 + (Self Study Sorcery level x 3))% Matk per hit / area of effect : 7 x 7 cells.
    [Level 2] : Initial damage : (400 + (Self Study Sorcery level x 6))% Matk.
    Explosion damage : (1400 + (Self Study Sorcery level x 6))% Matk per hit / area of effect : 7 x 7 cells.
    [Level 3] : Initial damage : (600 + (Self Study Sorcery level x 9))% Matk.
    Explosion damage : (1900 + (Self Study Sorcery level x 9))% Matk per hit / area of effect : 7 x 7 cells.
    [Level 4] : Initial damage : (800 + (Self Study Sorcery level x 12))% Matk.
    Explosion damage : (2400 + (Self Study Sorcery level x 12))% Matk per hit / area of effect : 7 x 7 cells.
    [Level 5] : Initial damage : (1000 + (Self Study Sorcery level x 15))% Matk.
    Explosion damage : (2900 + (Self Study Sorcery level x 15))% Matk per hit / area of effect : 7 x 7 cells.
    [Level 6] : Initial damage : (1200 + (Self Study Sorcery level x 18))% Matk.
    Explosion damage : (3400 + (Self Study Sorcery level x 18))% Matk per hit / area of effect : 9 x 9 cells.
    [Level 7] : Initial damage : (1400 + (Self Study Sorcery level x 21))% Matk.
    Explosion damage : (3900 + (Self Study Sorcery level x 21))% Matk per hit / area of effect : 9 x 9 cells.
    [Level 8] : Initial damage : (1600 + (Self Study Sorcery level x 24))% Matk.
    Explosion damage : (4400 + (Self Study Sorcery level x 24))% Matk per hit / area of effect : 9 x 9 cells.
    [Level 9] : Initial damage : (1800 + (Self Study Sorcery level x 27))% Matk.
    Explosion damage : (4900 + (Self Study Sorcery level x 27))% Matk per hit / area of effect : 9 x 9 cells.
    [Level 10] : Initial damage : (2000 + (Self Study Sorcery level x 30))% Matk.
    Explosion damage : (5400 + (Self Study Sorcery level x 30))% Matk per hit / area of effect : 9 x 9 cells.

    5458.png
    Hell's Drive
    Max level : 10
    Prerequisite skills : Self Study Sorcery level 5
    Group : Active
    Type : Magic
    Target: Instant cast
    Recovers AP : 2
    Description : Twists the ground, inflicts earth property magical damage to all targets around the user.
    Deals additional damage depends on level of Self Study Sorcery user learned, user's base level and SPL.
    _
    [Level 1] : (2200 + (Self Study Sorcery level x 4))% Matk / area of effect : 3 x 3 cells.
    [Level 2] : (2900 + (Self Study Sorcery level x 8))% Matk / area of effect : 3 x 3 cells.
    [Level 3] : (3600 + (Self Study Sorcery level x 12))% Matk / area of effect : 3 x 3 cells.
    [Level 4] : (4300 + (Self Study Sorcery level x 16))% Matk / area of effect : 5 x 5 cells.
    [Level 5] : (5000 + (Self Study Sorcery level x 20))% Matk / area of effect : 5 x 5 cells.
    [Level 6] : (5700 + (Self Study Sorcery level x 24))% Matk / area of effect : 5 x 5 cells.
    [Level 7] : (6400 + (Self Study Sorcery level x 28))% Matk / area of effect : 7 x 7 cells.
    [Level 8] : (7100 + (Self Study Sorcery level x 32))% Matk / area of effect : 7 x 7 cells.
    [Level 9] : (7800 + (Self Study Sorcery level x 36))% Matk / area of effect : 7 x 7 cells.
    [Level 10] : (8500 + (Self Study Sorcery level x 40))% Matk / area of effect : 9 x 9 cells.

    5459.png
    Ground Gravitation
    Max level : 10
    Prerequisite skills : Self Study Sorcery level 5
    Group : Active
    Type : Magic
    Target: Instant cast
    Recovers AP : 5
    Description : Creates the powerful gravity force around the user, inflicts neutral property magical damage to all targets around the user.
    The additional gravitational field lingers for 5 seconds, inflicts additional neutral property magical damage to all targets around the user every 0.5 seconds and inflicts [Gravitational Field] to the targets.
    [Gravitational Field] : reduces movement speed and increases damage taken from physical and magical damage (doesn't work on boss monsters).
    Deals additional damage depends on level of Self Study Sorcery user learned, user's base level and SPL.
    The skill area ranges from 5 x 5 cells to 9 x 9 cells depends on skill level. 
    _
    [Level 1] : Initial damage : (4500 + (Self Study Sorcery level x 4))% Matk.
    Gravitational field damage : (1500 + (Self Study Sorcery level x 2))% Matk per hit / area of effect : 5 x 5 cells.
    [Level 2] : Initial damage : (6000 + (Self Study Sorcery level x 8))% Matk.
    Gravitational field damage : (2200 + (Self Study Sorcery level x 4))% Matk per hit / area of effect : 5 x 5 cells.
    [Level 3] : Initial damage : (7500 + (Self Study Sorcery level x 12))% Matk.
    Gravitational field damage : (2900 + (Self Study Sorcery level x 6))% Matk per hit / area of effect : 5 x 5 cells.
    [Level 4] : Initial damage : (9000 + (Self Study Sorcery level x 16))% Matk.
    Gravitational field damage : (3600 + (Self Study Sorcery level x 8))% Matk per hit / area of effect : 7 x 7 cells.
    [Level 5] : Initial damage : (10500 + (Self Study Sorcery level x 20))% Matk.
    Gravitational field damage : (4300 + (Self Study Sorcery level x 10))% Matk per hit / area of effect : 7 x 7 cells.
    [Level 6] : Initial damage : (12000 + (Self Study Sorcery level x 24))% Matk.
    Gravitational field damage : (5000 + (Self Study Sorcery level x 12))% Matk per hit / area of effect : 7 x 7 cells.
    [Level 7] : Initial damage : (13500 + (Self Study Sorcery level x 28))% Matk.
    Gravitational field damage : (5700 + (Self Study Sorcery level x 14))% Matk per hit / area of effect : 9 x 9 cells.
    [Level 8] : Initial damage : (15000 + (Self Study Sorcery level x 32))% Matk.
    Gravitational field damage : (6400 + (Self Study Sorcery level x 16))% Matk per hit / area of effect : 9 x 9 cells.
    [Level 9] : Initial damage : (16500 + (Self Study Sorcery level x 36))% Matk.
    Gravitational field damage : (7100 + (Self Study Sorcery level x 18))% Matk per hit / area of effect : 9 x 9 cells.
    [Level 10] : Initial damage : (18000 + (Self Study Sorcery level x 40))% Matk.
    Gravitational field damage : (7800 + (Self Study Sorcery level x 20))% Matk per hit / area of effect : 9 x 9 cells.

    5460.png
    Napalm Vulcan Strike
    Max level : 10
    Prerequisite skills : Self Study Sorcery level 5
    Group : Active
    Type : Magic
    Target: Single target
    Recovers AP : 2
    Description : Unleashes the powerful mental shockwave to the target, inflicts ghost property magical damage to the target and surrounding enemies within 7 x 7 cells around the target. has a chance to inflict curse to the target.
    Curse chance and duration are affected by target's resistance to status ailment.
    Deals additional damage depends on level of Self Study Sorcery user learned, user's base level and SPL.
    _
    [Level 1] : (1000 + (Self Study Sorcery level x 4))% Matk.
    [Level 2] : (1650 + (Self Study Sorcery level x 8))% Matk.
    [Level 3] : (2300 + (Self Study Sorcery level x 12))% Matk.
    [Level 4] : (2950 + (Self Study Sorcery level x 16))% Matk.
    [Level 5] : (3600 + (Self Study Sorcery level x 20))% Matk.
    [Level 6] : (4250 + (Self Study Sorcery level x 24))% Matk.
    [Level 7] : (4900 + (Self Study Sorcery level x 28))% Matk.
    [Level 8] : (5550 + (Self Study Sorcery level x 32))% Matk.
    [Level 9] : (6200 + (Self Study Sorcery level x 36))% Matk.
    [Level 10] : (6850 + (Self Study Sorcery level x 40))% Matk.

    5461.png
    Breaking Limit
    Max level : 1
    Prerequisite skills : Double Bowling Bash level 7, Shield Chain Rush level 7, Mega Sonic Blow level 7, Spiral Pierce Max level 7 
    Group : Active
    Type : Magic
    Target: Self
    Consumes AP : 150
    Description : Breaks the physical limit of the user and exert the powerful physical power.
    Increases Double Bowling Bash, Mega Sonic Blow, Shield Chain Rush and Spiral Pierce Max damage for 300 seconds.
    _
    Double Bowling Bash : increases damage by 70%.
    Mega Sonic Blow : increases damage by 100%.
    Shield Chain Rush : increases damage by 70%.
    Spiral Pierce Max : increases damage by 100%.

    5462.png
    Rule Break
    Max level : 1
    Prerequisite skills : Meteor Storm Buster level 5, Jupitel Thunderstorm level 5, Jack Frost Nova level 5, Hell's Drive level 5, Ground Gravitation level 5, Napalm Vulcan Strike level 5
    Group : Active
    Type : Magic
    Target: Self
    Consumes AP : 150
    Description : Breaks the magical limit of the user and exert the powerful magical power.
    Increases Meteor Storm Buster, Jupitel Thunderstorm, Jack Frost Nova, Hell's Drive, Ground Gravitation and Napalm Vulcan Strike damage for 300 seconds.
    _
    Meteor Storm Buster (fall and explosion damage) : increases damage by 50%.
    Jupitel Thunderstorm : increases damage by 70%.
    Jack Frost Nova (initial and explosion damage) : increases damage by 70%.
    Hell's Drive : increases damage by 70%.
    Ground Gravitation (initial and gravitational field damage) : increases damage by 50%.
    Napalm Vulcan Strike : increases damage by 40%.

     

    Skills Tree

    4307.thumb.png.7f67160e3957152057effb1cdb147260.png

  17.  spirit_handler_m.png.d1c26c0837a0b7e9ab0b75002b2acdcd.pngspirit_handler_f.png.ba7f96f06d6f0da9c690fb7fba34dce2.png

    SH.png.6435a81e3a5f00ea6736a2952ea7aaed.png

    Spoiler

    - Spirit Handler -

    5433.png
    Mystical Creature Mastery
    Max level : 10
    Group : Passive
    Description : By communicating with mystical creatures, increases P.Atk, S.Matk and the effectiveness of mystical creatures skills.
    _
    [Level 1] : P.Atk, S.Matk + 1.
    [Level 2] : P.Atk, S.Matk + 3.
    [Level 3] : P.Atk, S.Matk + 4.
    [Level 4] : P.Atk, S.Matk + 6.
    [Level 5] : P.Atk, S.Matk + 7.
    [Level 6] : P.Atk, S.Matk + 9.
    [Level 7] : P.Atk, S.Matk + 10.
    [Level 8] : P.Atk, S.Matk + 12.
    [Level 9] : P.Atk, S.Matk + 13.
    [Level 10] : P.Atk, S.Matk + 15.

    5434.png
    Commune With Chulho
    Max level : 1
    Prerequisite skills : Mystical Creature Mastery level 7, Hogogong Strike level 3
    Group : Passive
    Description : Empowers the skills that borrow the power from Chulho through perfect communion with the mystical creature Chulho.

    5435.png
    Chulho Sonic Claw
    Max level : 7
    Prerequisite skills : Mystical Creature Mastery level 1
    Group : Active
    Type : Long ranged physical
    Target: Single Target
    Recovers AP : 1
    Description : Using the sharp claw of Chulho by scratches the air towards the target, inflicts long ranged physical damage to the target.
    Deals additional damage depends on level of Mystical Creature Mastery user learned, user's base level and POW.
    If the user learned Commune With Chulho, increases skill damage and applies critical damage, the critical chance is the user's Cri.
    The effectiveness of critical modifier is applied by half.
    _
    [Level 1] : (2500 + (Mystical Creature Mastery level x 50))% Atk.
    Commune With Chulho : (2900 + (Mystical Creature Mastery level x 100))% Atk.
    [Level 2] : (4150 + (Mystical Creature Mastery level x 50))% Atk.
    Commune With Chulho : (4950 + (Mystical Creature Mastery level x 100))% Atk.
    [Level 3] : (5800 + (Mystical Creature Mastery level x 50))% Atk.
    Commune With Chulho : (7000 + (Mystical Creature Mastery level x 100))% Atk.
    [Level 4] : (7450 + (Mystical Creature Mastery level x 50))% Atk.
    Commune With Chulho : (9050 + (Mystical Creature Mastery level x 100))% Atk.
    [Level 5] : (9100 + (Mystical Creature Mastery level x 50))% Atk.
    Commune With Chulho : (11100 + (Mystical Creature Mastery level x 100))% Atk.
    [Level 6] : (10750 + (Mystical Creature Mastery level x 50))% Atk.
    Commune With Chulho : (13150 + (Mystical Creature Mastery level x 100))% Atk.
    [Level 7] : (12400 + (Mystical Creature Mastery level x 50))% Atk.
    Commune With Chulho : (15200 + (Mystical Creature Mastery level x 100))% Atk.

    5436.png
    Howling of Chulho
    Max level : 7
    Prerequisite skills : Mystical Creature Mastery level 3, Chulho Sonic Claw level 3
    Group : Active
    Type : Long ranged physical
    Target: Instant cast
    Recovers AP : 2
    Description : Roars with the power of Chulho, inflicts long ranged physical damage to all targets around the user.
    Inflicts [Hogogong effect] to the targets for 12 seconds.
    Deals additional damage depends on level of Mystical Creature Mastery user learned, user's base level and POW.
    If the user learned Commune With Chulho, increases skill damage.
    _
    [Level 1] : (1650 + (Mystical Creature Mastery level x 50))% Atk / area of effect : 5 x 5 cells.
    Commune With Chulho : (1850 + (Mystical Creature Mastery level x 100))% Atk / area of effect : 7 x 7 cells.
    [Level 2] : (2700 + (Mystical Creature Mastery level x 50))% Atk / area of effect : 5 x 5 cells.
    Commune With Chulho : (3000 + (Mystical Creature Mastery level x 100))% Atk / area of effect : 7 x 7 cells.
    [Level 3] : (3750 + (Mystical Creature Mastery level x 50))% Atk / area of effect : 5 x 5 cells.
    Commune With Chulho : (4150 + (Mystical Creature Mastery level x 100))% Atk / area of effect : 7 x 7 cells.
    [Level 4] : (4800 + (Mystical Creature Mastery level x 50))% Atk / area of effect : 7 x 7 cells.
    Commune With Chulho : (5300 + (Mystical Creature Mastery level x 100))% Atk / area of effect : 9 x 9 cells.
    [Level 5] : (5850 + (Mystical Creature Mastery level x 50))% Atk / area of effect : 7 x 7 cells.
    Commune With Chulho : (6450 + (Mystical Creature Mastery level x 100))% Atk / area of effect : 9 x 9 cells.
    [Level 6] : (6900 + (Mystical Creature Mastery level x 50))% Atk / area of effect : 7 x 7 cells.
    Commune With Chulho : (7600 + (Mystical Creature Mastery level x 100))% Atk / area of effect : 9 x 9 cells.
    [Level 7] : (7950 + (Mystical Creature Mastery level x 50))% Atk / area of effect : 9 x 9 cells.
    Commune With Chulho : (8750 + (Mystical Creature Mastery level x 100))% Atk / area of effect : 11 x 11 cells.

    5437.png
    Hogogong Strike
    Max level : 7
    Prerequisite skills : Mystical Creature Mastery level 5, Howling of Chulho level 3
    Group : Active
    Type : Long ranged physical
    Target: Instant cast
    Recovers AP : 1 (2 if Commune With Chulho is learned) 
    Description : Punches the front paws of Chulho to nearby targets who are affected by [Hogogong effect], inflicts long ranged physical damage to the targets for 3 hits.
    Deals additional damage depends on level of Mystical Creature Mastery user learned, user's base level and POW, has a chance to trigger critical, critical chance is the user's Cri.
    The effectiveness of critical modifier is applied by half.
    If the user learned Commune With Chulho, increases skill damage and increases AP recovery amount.
    _
    [Level 1] : (380 + (Mystical Creature Mastery level x 10))% Atk per hit.
    Commune With Chulho : (600 + (Mystical Creature Mastery level x 20))% Atk per hit / area of effect : 7 x 7 cells.
    [Level 2] : (580 + (Mystical Creature Mastery level x 10))% Atk per hit.
    Commune With Chulho : (950 + (Mystical Creature Mastery level x 20))% Atk per hit / area of effect : 7 x 7 cells.
    [Level 3] : (780 + (Mystical Creature Mastery level x 10))% Atk per hit.
    Commune With Chulho : (1300 + (Mystical Creature Mastery level x 20))% Atk per hit / area of effect : 7 x 7 cells.
    [Level 4] : (980 + (Mystical Creature Mastery level x 10))% Atk per hit.
    Commune With Chulho : (1650 + (Mystical Creature Mastery level x 20))% Atk per hit / area of effect : 9 x 9 cells.
    [Level 5] : (1180 + (Mystical Creature Mastery level x 10))% Atk per hit.
    Commune With Chulho : (2000 + (Mystical Creature Mastery level x 20))% Atk per hit / area of effect : 9 x 9 cells.
    [Level 6] : (1380 + (Mystical Creature Mastery level x 10))% Atk per hit.
    Commune With Chulho : (2350 + (Mystical Creature Mastery level x 20))% Atk per hit / area of effect : 9 x 9 cells.
    [Level 7] : (1580 + (Mystical Creature Mastery level x 10))% Atk per hit.
    Commune With Chulho : (2700 + (Mystical Creature Mastery level x 20))% Atk per hit / area of effect : 11 x 11 cells.

    5438.png
    Commune With Kisul
    Max level : 1

    Prerequisite skills : Mystical Creature Mastery level 7, Kisul Rampage level 3
    Group : Passive
    Description : Empowers the skills that borrow the power from Kisul through perfect communion with the mystical creature Kisul.

    5439.png
    Kisul Water Spraying
    Max level : 7
    Prerequisite skills : Mystical Creature Mastery level 1
    Group : Active
    Type : Recovery
    Target: Instant cast
    Recovers AP : 1
    Description : Fires the water cannon contained healing power of Kisul, recovers HP to self and nearby party member around the user.
    Recovers additional amount depends on level of Mystical Creature Mastery user learned, user's base level and CRT.
    If the user learned Commune With Kisul, increases area of effect and healing amount.
    _
    [Level 1] : Healing amount : 500 + (Mystical Creature Mastery level x 100) / area of effect : 7 x 7 cells.
    Commune With Kisul : Healing amount : 750 + (Mystical Creature Mastery level x 150) / area of effect : 11 x 11 cells.
    [Level 2] : Healing amount : 1000 + (Mystical Creature Mastery level x 100) / area of effect : 7 x 7 cells.
    Commune With Kisul : Healing amount : 1500 + (Mystical Creature Mastery level x 150) / area of effect : 11 x 11 cells.
    [Level 3] : Healing amount : 1500 + (Mystical Creature Mastery level x 100) / area of effect : 9 x 9 cells.
    Commune With Kisul : Healing amount : 2250 + (Mystical Creature Mastery level x 150) / area of effect : 13 x 13 cells.
    [Level 4] : Healing amount : 2000 + (Mystical Creature Mastery level x 100) / area of effect : 9 x 9 cells.
    Commune With Kisul : Healing amount : 3000 + (Mystical Creature Mastery level x 150) / area of effect : 13 x 13 cells.
    [Level 5] : Healing amount : 2500 + (Mystical Creature Mastery level x 100) / area of effect : 11 x 11 cells.
    Commune With Kisul : Healing amount : 3750 + (Mystical Creature Mastery level x 150) / area of effect : 15 x 15 cells.
    [Level 6] : Healing amount : 3000 + (Mystical Creature Mastery level x 100) / area of effect : 11 x 11 cells.
    Commune With Kisul : Healing amount : 4500 + (Mystical Creature Mastery level x 150) / area of effect : 15 x 15 cells.
    [Level 7] : Healing amount : 3500 + (Mystical Creature Mastery level x 100) / area of effect : 13 x 13 cells.
    Commune With Kisul : Healing amount : 5250 + (Mystical Creature Mastery level x 150) / area of effect : 17 x 17 cells.

    5440.png
    Marine Festival of Kisul
    Max level : 5
    Prerequisite skills : Mystical Creature Mastery level 3, Kisul Water Spraying level 3
    Group : Active
    Type : Buff
    Target: Instant cast
    Recovers AP : 4
    Description : With the power of the sea by Kisul, increases POW, CRT and CON to self and nearby party member around the user. 
    If the user learned Commune With Kisul, increases area of effect and doubles the skill duration.
    Doesn't stack with Cardinal's Benedictum.
    _
    [Level 1] : POW, CRT, CON + 2 / duration : 60 seconds / area of effect : 5 x 5 cells.
    Commune With Kisul : area of effect : 9 x 9 cells.
    [Level 2] : POW, CRT, CON + 4 / duration : 75 seconds / area of effect : 7 x 7 cells.
    Commune With Kisul : area of effect : 11 x 11 cells.
    [Level 3] : POW, CRT, CON + 6 / duration : 90 seconds / area of effect : 9 x 9 cells.
    Commune With Kisul : area of effect : 13 x 13 cells.
    [Level 4] : POW, CRT, CON + 8 / duration : 105 seconds / area of effect : 11 x 11 cells.
    Commune With Kisul : area of effect : 15 x 15 cells.
    [Level 5] : POW, CRT, CON + 10 / duration : 120 seconds / area of effect : 13 x 13 cells.
    Commune With Kisul : area of effect : 17 x 17 cells.

    5441.png
    Sandy Festival of Kisul
    Max level : 5
    Prerequisite skills : Mystical Creature Mastery level 3, Kisul Water Spraying level 3
    Group : Active
    Type : Buff
    Target: Instant cast
    Recovers AP : 4
    Description : With the power of the sea by Kisul, increases SPL, WIS and STA to self and nearby party member around the user. 
    If the user learned Commune With Kisul, increases area of effect and doubles the skill duration.
    Doesn't stack with Cardinal's Religio.
    _
    [Level 1] : SPL, WIS, STA + 2 / duration : 60 seconds / area of effect : 5 x 5 cells.
    Commune With Kisul : area of effect : 9 x 9 cells.
    [Level 2] : SPL, WIS, STA + 4 / duration : 75 seconds / area of effect : 7 x 7 cells.
    Commune With Kisul : area of effect : 11 x 11 cells.
    [Level 3] : SPL, WIS, STA + 6 / duration : 90 seconds / area of effect : 9 x 9 cells.
    Commune With Kisul : area of effect : 13 x 13 cells.
    [Level 4] : SPL, WIS, STA + 8 / duration : 105 seconds / area of effect : 11 x 11 cells.
    Commune With Kisul : area of effect : 15 x 15 cells.
    [Level 5] : SPL, WIS, STA + 10 / duration : 120 seconds / area of effect : 13 x 13 cells.
    Commune With Kisul : area of effect : 17 x 17 cells.

    5442.png
    Kisul Rampage
    Max level : 7
    Prerequisite skills : Mystical Creature Mastery level 5, Marine Festival of Kisul level 2, Sandy Festival of Kisul level 2
    Group : Active
    Type : Recovery
    Target: Instant cast
    Description : Using the powerful healing effect of Kisul.
    Recovers 3 AP every 1 second to all party members, excluding the user, with 7 x 7 cells around the user.
    The user can't use other skills while this skill is active, and if the user leaves the standing cell due to certain effect such as being knocked-back,the skill effect is canceled.
    If the user learned Commune With Kisul, increases area of effect to 11 x 11 cells and increases AP recovery amount to 4.
    _
    [Level 1] : Duration : 4 seconds.
    [Level 2] : Duration : 5 seconds.
    [Level 3] : Duration : 6 seconds.
    [Level 4] : Duration : 7 seconds.
    [Level 5] : Duration : 8 seconds.
    [Level 6] : Duration : 9 seconds.
    [Level 7] : Duration : 10 seconds.

    5443.png
    Commune With Hyunrok
    Max level : 1
    Prerequisite skills : Mystical Creature Mastery level 7, Hyunrok Cannon level 3
    Group : Passive
    Description : Empowers the skills that borrow the power from Hyunrok through perfect communion with the mystical creature Hyunrok.

    5444.png
    Colors of Hyunrok
    Max level : 7
    Prerequisite skills : Mystical Creature Mastery level 1
    Group : Active
    Type : Assist
    Target: Instant cast
    Description : With the mysterious magical power of Hyunrok, endows elemental property to Catnip Meteor, Hyunrok Breeze and Hyunrok Cannon for 300 seconds.
    If the user learned Commune With Hyunrok, using this skill also increases Catnip Meteor damage by 50%.
    When using skill level 7, the endowment is canceled.
    _
    [Level 1] : Endows water property.
    [Level 2] : Endows wind property.
    [Level 3] : Endows earth property.
    [Level 4] : Endows fire property.
    [Level 5] : Endows shadow property.
    [Level 6] : Endows holy property.
    [Level 7] : Removes the endowment.

    5445.png
    Hyunrok Breeze
    Max level : 7
    Prerequisite skills : Mystical Creature Mastery level 3, Colors of Hyunrok level 3
    Group : Active
    Type : Magic
    Target: 1 cell ground target
    Recovers AP : 4
    Description : Using the mysterious magical power of Hyunrok to create breeze on the ground, inflicts neutral property magical damage every 0.3 seconds for 4 seconds to all targets within range.
    Deals additional damage depends on level of Mystical Creature Mastery user learned, user's base level and SPL.
    If the user learned Commune With Hyunrok, increases skill damage.
    Damage property can be changed according to Colors of Hyunrok.
    _
    [Level 1] : (1400 + (Mystical Creature Mastery level x 20))% Matk.
    Commune With Hyunrok : (1700 + (Mystical Creature Mastery level x 40))% Matk / area of effect : 5 x 5 cells.
    [Level 2] : (2150 + (Mystical Creature Mastery level x 20))% Matk.
    Commune With Hyunrok : (2650 + (Mystical Creature Mastery level x 40))% Matk / area of effect : 5 x 5 cells.
    [Level 3] : (2900 + (Mystical Creature Mastery level x 20))% Matk.
    Commune With Hyunrok : (3600 + (Mystical Creature Mastery level x 40))% Matk / area of effect : 7 x 7 cells.
    [Level 4] : (3650 + (Mystical Creature Mastery level x 20))% Matk.
    Commune With Hyunrok : (4550 + (Mystical Creature Mastery level x 40))% Matk / area of effect : 7 x 7 cells.
    [Level 5] : (4400 + (Mystical Creature Mastery level x 20))% Matk.
    Commune With Hyunrok : (5500 + (Mystical Creature Mastery level x 40))% Matk / area of effect : 9 x 9 cells.
    [Level 6] : (5150 + (Mystical Creature Mastery level x 20))% Matk.
    Commune With Hyunrok : (6450 + (Mystical Creature Mastery level x 40))% Matk / area of effect : 9 x 9 cells.
    [Level 7] : (5900 + (Mystical Creature Mastery level x 20))% Matk.
    Commune With Hyunrok : (7400 + (Mystical Creature Mastery level x 40))% Matk / area of effect : 11 x 11 cells.

    5446.png
    Hyunrok Cannon
    Max level : 7
    Prerequisite skills : Mystical Creature Mastery level 5, Hyunrok Breeze level 3
    Group : Active
    Type : Magic
    Target: Single target
    Recovers AP : 1 (2 if Commune With Hyunrok is learned) 
    Description : Using the mysterious magical power of Hyunrok, fires the powerful magic cannon to the target.
    Deals additional damage depends on level of Mystical Creature Mastery user learned, user's base level and SPL.
    If the user learned Commune With Hyunrok, increases skill damage and increases AP recovery amount.
    Damage property can be changed according to Colors of Hyunrok.
    _
    [Level 1] : (2600 + (Mystical Creature Mastery level x 50))% Matk.
    Commune With Hyunrok : (2900 + (Mystical Creature Mastery level x 75))% Matk.
    [Level 2] : (4150 + (Mystical Creature Mastery level x 50))% Matk.
    Commune With Hyunrok : (4750 + (Mystical Creature Mastery level x 75))% Matk.
    [Level 3] : (5700 + (Mystical Creature Mastery level x 50))% Matk.
    Commune With Hyunrok : (6600 + (Mystical Creature Mastery level x 75))% Matk.
    [Level 4] : (7250 + (Mystical Creature Mastery level x 50))% Matk.
    Commune With Hyunrok : (8450 + (Mystical Creature Mastery level x 75))% Matk.
    [Level 5] : (8800 + (Mystical Creature Mastery level x 50))% Matk.
    Commune With Hyunrok : (10300 + (Mystical Creature Mastery level x 75))% Matk.
    [Level 6] : (10350 + (Mystical Creature Mastery level x 50))% Matk.
    Commune With Hyunrok : (12150 + (Mystical Creature Mastery level x 75))% Matk.
    [Level 7] : (11900 + (Mystical Creature Mastery level x 50))% Matk.
    Commune With Hyunrok : (14000 + (Mystical Creature Mastery level x 75))% Matk.

    5447.png
    Temporary Communion
    Max level : 5
    Prerequisite skills : Mystical Creature Mastery level 10
    Group : Active (AP)
    Type : Assist
    Target: Instant cast
    Consumes AP : 150
    Description : Can only be used when the user learned at least one of either Commune with Chulho, Kisul or Hyunrok.
    Through the temporary communion with Chulho, Kisul and Hyunrok, the user is in the state of communion of all three mystical creatures for the certain duration.
    Increases P.Atk, S.Matk and H.Plus for the duration.
    _
    [Level 1] : Duration : 30 seconds / P.Atk, S.Matk, H.Plus + 3.
    [Level 2] : Duration : 60 seconds / P.Atk, S.Matk, H.Plus + 6.
    [Level 3] : Duration : 90 seconds / P.Atk, S.Matk, H.Plus + 9.
    [Level 4] : Duration : 120 seconds / P.Atk, S.Matk, H.Plus + 12.
    [Level 5] : Duration : 150 seconds / P.Atk, S.Matk, H.Plus + 15.

    5448.png
    Blessing of Mystical Creatures
    Max level : 5
    Prerequisite skills : Mystical Creature Mastery level 10, Commune with Kisul level 1
    Group : Active (AP)
    Type : Assist
    Target: Single target
    Consumes AP : 100
    Description : Gives the blessing of mystical creatures to 1 party member, excluding doram and self, recovers the target's AP to 200 and increases P.Atk, S.Matk for 10 seconds.
    When the skill duration ends, target's AP becomes 0.
    The target can't receive Blessing of Mystical Creatures again for 1 minute.
    _
    [Level 1] : P.Atk, S.Matk + 10.
    [Level 2] : P.Atk, S.Matk + 20.
    [Level 3] : P.Atk, S.Matk + 30.
    [Level 4] : P.Atk, S.Matk + 40.
    [Level 5] : P.Atk, S.Matk + 50.

     

    Skills Tree

    4308.thumb.png.754fbdf81c5c2bbf967cbfb1c5308ca2.png

  18.  soul_ascetic_m.png.798a905ce405b9c3315485302e58b174.pngsoul_ascetic_f.png.82735afeab55fb4d666a109303ff74e4.png

    SA.png.2064a4e6c99c66b680cb222861a03ac8.png

    Spoiler

    - Soul Ascetic -

    5416.png
    Talisman Mastery
    Max level : 10
    Prerequisite skills : basic skill
    Group : Passive
    Description : Increases the insight of talisman, increases S.Matk and effectiveness of skills that use talisman.
    _
    [Level 1] : S.Matk + 1.
    [Level 2] : S.Matk + 2.
    [Level 3] : S.Matk + 3.
    [Level 4] : S.Matk + 4.
    [Level 5] : S.Matk + 5.
    [Level 6] : S.Matk + 6.
    [Level 7] : S.Matk + 7.
    [Level 8] : S.Matk + 8.
    [Level 9] : S.Matk + 9.
    [Level 10] : S.Matk + 10.

    5417.png
    Soul Mastery
    Max level : 10
    Prerequisite skills : basic skill
    Group : Passive
    Description : By studying the art of soul guiding, increases SPL.
    _
    [Level 1] : SPL + 1.
    [Level 2] : SPL + 2.
    [Level 3] : SPL + 3.
    [Level 4] : SPL + 4.
    [Level 5] : SPL + 5.
    [Level 6] : SPL + 6.
    [Level 7] : SPL + 7.
    [Level 8] : SPL + 8.
    [Level 9] : SPL + 9.
    [Level 10] : SPL + 10.

    5418.png
    Talisman of Protection
    Max level : 5
    Prerequisite skills : Talisman Mastery level 1
    Group : Active
    Type : Recovery
    Target: Single Target
    Recovers AP : 2
    Description : Consumes 1 Soul Talisman.
    Attaches the talisman of protection to self or 1 party member to recover HP every 3 seconds.
    Recovers additional amount depends on level of Talisman Mastery user learned, user's base level and CRT.
    _
    [Level 1] : Healing amount : 500 + (Talisman Mastery level x 50) / duration : 180 seconds.
    [Level 2] : Healing amount : 1000 + (Talisman Mastery level x 100) / duration : 210 seconds.
    [Level 3] : Healing amount : 1500 + (Talisman Mastery level x 150) / duration : 240 seconds.
    [Level 4] : Healing amount : 2000 + (Talisman Mastery level x 200) / duration : 270 seconds.
    [Level 5] : Healing amount : 2500 + (Talisman Mastery level x 250) / duration : 300 seconds.

    5419.png
    Talisman of Warrior
    Max level : 5
    Prerequisite skills : Talisman Mastery level 1
    Group : Active
    Type : Buff
    Target: Single Target
    Recovers AP : 2
    Description : Consumes 1 Soul Talisman.
    Attaches the talisman of warrior to self or 1 party member to increases P.Atk.
    Can only be used on target who equips weapon.
    _
    [Level 1] : P.Atk + 2 / duration : 180 seconds.
    [Level 2] : P.Atk + 4 / duration : 210 seconds.
    [Level 3] : P.Atk + 6 / duration : 240 seconds.
    [Level 4] : P.Atk + 8 / duration : 270 seconds.
    [Level 5] : P.Atk + 10 / duration : 300 seconds.

    5420.png
    Talisman of Magician
    Max level : 5
    Prerequisite skills : Talisman Mastery level 1.
    Group : Active
    Type : Buff
    Target: Single Target
    Recovers AP : 2
    Description : Consumes 1 Soul Talisman.
    Attaches the talisman of magician to self or 1 party member to increases S.Matk.
    Can only be used on target who equips weapon.
    _
    [Level 1] : S.Matk + 2 / duration : 180 seconds.
    [Level 2] : S.Matk + 4 / duration : 210 seconds.
    [Level 3] : S.Matk + 6 / duration : 240 seconds.
    [Level 4] : S.Matk + 8 / duration : 270 seconds.
    [Level 5] : S.Matk + 10 / duration : 300 seconds.

    5421.png
    Soul Gathering
    Max level : 5
    Prerequisite skills : Soul Energy Research level 5, Soul Mastery level 3
    Group : Active
    Type : Assist
    Target: Self
    Recovers AP : 2
    Description : Can only be used when Soul Collect is active.
    Gathers the wandering spirits that lingering around, instantly fills Soul Energy to the maximum amount that the user can accumulate.
    _
    [Level 1] : skill cooldown : 5 seconds.
    [Level 2] : skill cooldown : 4 seconds.
    [Level 3] : skill cooldown : 3 seconds.
    [Level 4] : skill cooldown : 2 seconds.
    [Level 5] : skill cooldown : 1 second.

    5422.png
    Totem of Tutelary
    Max level : 5
    Prerequisite skills : Talisman Mastery level 3, Soul Mastery level 3
    Group : Active
    Type : Recovery
    Target: 1 cell ground target
    Description : Consumes 10 Soul Talismans.
    Summons the Totem of Tutelary which worships the guardian deity on ground to recover HP and SP of nearby party members including the user at certain interval.
    Recovers additional amount depends on level of Talisman Mastery user learned, user's base level and CRT.
    _
    [Level 1] : HP recovery amount : 1000 + (Talisman Mastery level x 50).
    SP recovery amount : 50 + (Talisman Mastery level x 5) / area of effect : 5 x 5 cells.
    [Level 2] : HP recovery amount : 1500 + (Talisman Mastery level x 100).
    SP recovery amount : 100 + (Talisman Mastery level x 10) / area of effect : 5 x 5 cells.
    [Level 3] : HP recovery amount : 2000 + (Talisman Mastery level x 150).
    SP recovery amount : 150 + (Talisman Mastery level x 15) / area of effect : 7 x 7 cells.
    [Level 4] : HP recovery amount : 2500 + (Talisman Mastery level x 200).
    SP recovery amount : 200 + (Talisman Mastery level x 20) / area of effect : 7 x 7 cells.
    [Level 5] : HP recovery amount : 3000 + (Talisman Mastery level x 250).
    SP recovery amount : 250 + (Talisman Mastery level x 25) / area of effect : 9 x 9 cells.

    5423.png
    Talisman of Five Elements
    Max level : 5
    Prerequisite skills : Talisman Mastery level 1
    Group : Active
    Type : Buff
    Target: Single Target
    Description : Consumes 5 Soul Talismans.
    Attaches the talisman of five elements to self or 1 party member to increases physical and magical damage against water, wind, earth, fire and neutral property enemies.
    Can only be used on target who equips weapon.
    _
    [Level 1] : Damage bonus + 4% / duration : 180 seconds.
    [Level 2] : Damage bonus + 8% / duration : 210 seconds.
    [Level 3] : Damage bonus + 12% / duration : 240 seconds.
    [Level 4] : Damage bonus + 16% / duration : 270 seconds.
    [Level 5] : Damage bonus + 20% / duration : 300 seconds.

    5424.png
    Talisman of Soul Stealing
    Max level : 5
    Prerequisite skills : Talisman Mastery level 1, Soul Mastery level 1
    Group : Active
    Type : Magic
    Target: Single Target
    Description : Consumes 1 Soul Talisman.
    Throws the talisman to the target, inflicts neutral property magical damage to the target and recovers SP to the user.
    Deals additional damage depends on level of Talisman Mastery and Soul Mastery user learned, user's base level and SPL.
    Recovers additional SP depends on user's base level.
    Damage property can be changed according to Mild Wind.
    _
    [Level 1] : (1750 + ((Talisman Mastery level + Soul Mastery level) x 7))% Matk.
    [Level 2] : (3000 + ((Talisman Mastery level + Soul Mastery level) x 14))% Matk.
    [Level 3] : (4250 + ((Talisman Mastery level + Soul Mastery level) x 21))% Matk.
    [Level 4] : (5500 + ((Talisman Mastery level + Soul Mastery level) x 28))% Matk.
    [Level 5] : (6750 + ((Talisman Mastery level + Soul Mastery level) x 35))% Matk.

    5425.png
    Exorcism of Malicious Soul
    Max level : 5
    Prerequisite skills : Evil Spirit's Curse level 5, Soul Gathering level 1
    Group : Active
    Type : Magic
    Target: Instant cast
    Recovers AP : 2
    Description : Consumes all of Soul Energy and inflicts neutral property magical damage to all targets around the user.
    The skill deals more damage if the target is under the effect of Dead Spirit's Curse or the user is under the effect of Totem of Tutelary.
    Deals additional damage depends on number of Soul Energy consumed, level of Soul Mastery user learned, user's base level and SPL.
    Damage property can be changed according to Mild Wind.
    _
    [Level 1] : ((150 + (Soul Mastery level x 2)) x Soul Energy)% Matk.
    Cursed target : ((250 + (Soul Mastery level x 2)) x Soul Energy)% Matk / area of effect : 11 x 11 cells.
    [Level 2] : ((300 + (Soul Mastery level x 2)) x Soul Energy)% Matk.
    Cursed target : ((500 + (Soul Mastery level x 2)) x Soul Energy)% Matk / area of effect : 11 x 11 cells.
    [Level 3] : ((450 + (Soul Mastery level x 2)) x Soul Energy)% Matk.
    Cursed target : ((750 + (Soul Mastery level x 2)) x Soul Energy)% Matk / area of effect : 11 x 11 cells.
    [Level 4] : ((600 + (Soul Mastery level x 2)) x Soul Energy)% Matk.
    Cursed target : ((1000 + (Soul Mastery level x 2)) x Soul Energy)% Matk / area of effect : 13 x 13 cells.
    [Level 5] : ((750 + (Soul Mastery level x 2)) x Soul Energy)% Matk.
    Cursed target : ((1250 + (Soul Mastery level x 2)) x Soul Energy)% Matk / area of effect : 13 x 13 cells.

    5426.png
    Talisman of Blue Dragon
    Max level : 5
    Prerequisite skills : Talisman of Soul Stealing level 1
    Group : Active
    Type : Magic
    Target: Single target
    Recovers AP : 2
    Description : Consumes 1 Soul Talisman.
    Throws the talisman imbued with the power of Qinglong, guardian deity of the East, to the target, inflicts neutral property magical damage to the target and grants the user [Blessing of the East].
    The duration of [Blessing of the East] buff is increased according to skill level.
    The skill deals more damage if the user has [Blessing of the Four Directions and the Five Elements] buff.
    Deals additional damage depends on level of Talisman Mastery user learned, user's base level and SPL.
    Damage property can be changed according to Mild Wind.
    _
    [Level 1] : (2300 + (Talisman Mastery level x 15))% Matk.
    Blessing of the Four Directions and the Five Elements : (2800 + (Talisman Mastery level x 15))% Matk.
    [Level 2] : (4000 + (Talisman Mastery level x 30))% Matk.
    Blessing of the Four Directions and the Five Elements : (5000 + (Talisman Mastery level x 30))% Matk.
    [Level 3] : (5700 + (Talisman Mastery level x 45))% Matk.
    Blessing of the Four Directions and the Five Elements : (7200 + (Talisman Mastery level x 45))% Matk.
    [Level 4] : (7400 + (Talisman Mastery level x 60))% Matk.
    Blessing of the Four Directions and the Five Elements : (9400 + (Talisman Mastery level x 60))% Matk.
    [Level 5] : (9100 + (Talisman Mastery level x 75))% Matk.
    Blessing of the Four Directions and the Five Elements : (11600 + (Talisman Mastery level x 75))% Matk.

    5427.png
    Talisman of White Tiger
    Max level : 5
    Prerequisite skills : Talisman of Blue Dragon level 1
    Group : Active
    Type : Magic
    Target: Instant cast
    Recovers AP : 2
    Description : Consumes 1 Soul Talisman.
    Throws the talisman imbued with the power of Baihu, guardian deity of the West, to the target, inflicts neutral property magical damage to all targets around the user.
    If the user has [Blessing of the East] buff, The buff will be changed to [Blessing of the West].
    The duration of [Blessing of the West] buff is increased according to skill level.
    The skill deals more damage if the user has [Blessing of the Four Directions and the Five Elements] buff.
    Deals additional damage depends on level of Talisman Mastery user learned, user's base level and SPL.
    Damage property can be changed according to Mild Wind.
    _
    [Level 1] : (1400 + (Talisman Mastery level x 15))% Matk.
    Blessing of the Four Directions and the Five Elements : (1800 + (Talisman Mastery level x 15))% Matk / area of effect : 11 x 11 cells.
    [Level 2] : (2400 + (Talisman Mastery level x 30))% Matk.
    Blessing of the Four Directions and the Five Elements : (3200 + (Talisman Mastery level x 30))% Matk / area of effect : 11 x 11 cells.
    [Level 3] : (3400 + (Talisman Mastery level x 45))% Matk.
    Blessing of the Four Directions and the Five Elements : (4600 + (Talisman Mastery level x 45))% Matk / area of effect : 11 x 11 cells.
    [Level 4] : (4400 + (Talisman Mastery level x 60))% Matk.
    Blessing of the Four Directions and the Five Elements : (6000 + (Talisman Mastery level x 60))% Matk / area of effect : 13 x 13 cells.
    [Level 5] : (5400 + (Talisman Mastery level x 75))% Matk.
    Blessing of the Four Directions and the Five Elements : (7400 + (Talisman Mastery level x 75))% Matk / area of effect : 13 x 13 cells.

    5428.png
    Talisman of Red Phoenix
    Max level : 5
    Prerequisite skills : Talisman of White Tiger level 1
    Group : Active
    Type : Magic
    Target: Single target
    Recovers AP : 3
    Description : Consumes 1 Soul Talisman.
    Throws the talisman imbued with the power of Zhuque, guardian deity of the South, to the target, inflicts neutral property magical damage to the target and surrounding enemies around the target.
    If the user has [Blessing of the West] buff, The buff will be changed to [Blessing of the South].
    The duration of [Blessing of the South] buff is increased according to skill level.
    The skill deals more damage if the user has [Blessing of the Four Directions and the Five Elements] buff.
    Deals additional damage depends on level of Talisman Mastery user learned, user's base level and SPL.
    Damage property can be changed according to Mild Wind.
    _
    [Level 1] : (2450 + (Talisman Mastery level x 15))% Matk.
    Blessing of the Four Directions and the Five Elements : (3050 + (Talisman Mastery level x 15))% Matk / area of effect : 3 x 3 cells.
    [Level 2] : (3700 + (Talisman Mastery level x 30))% Matk.
    Blessing of the Four Directions and the Five Elements : (4700 + (Talisman Mastery level x 30))% Matk / area of effect : 3 x 3 cells.
    [Level 3] : (4950 + (Talisman Mastery level x 45))% Matk.
    Blessing of the Four Directions and the Five Elements : (6350 + (Talisman Mastery level x 45))% Matk / area of effect : 5 x 5 cells.
    [Level 4] : (6200 + (Talisman Mastery level x 60))% Matk.
    Blessing of the Four Directions and the Five Elements : (8000 + (Talisman Mastery level x 60))% Matk / area of effect : 5 x 5 cells.
    [Level 5] : (7450 + (Talisman Mastery level x 75))% Matk.
    Blessing of the Four Directions and the Five Elements : (9650 + (Talisman Mastery level x 75))% Matk / area of effect : 7 x 7 cells.

    5429.png
    Talisman of Black Tortoise
    Max level : 5
    Prerequisite skills : Talisman of Red Phoenix level 1
    Group : Active
    Type : Magic
    Target: 1 cell ground target
    Recovers AP : 3
    Description : Consumes 1 Soul Talisman.
    Throws the talisman imbued with the power of Xuanwu, guardian deity of the North, to the target cell, inflicts neutral property magical damage to all target within range.
    If the user has [Blessing of the South] buff, The buff will be changed to [Blessing of the North].
    The duration of [Blessing of the North] buff is increased according to skill level.
    The skill deals more damage if the user has [Blessing of the Four Directions and the Five Elements] buff.
    Deals additional damage depends on level of Talisman Mastery user learned, user's base level and SPL.
    Damage property can be changed according to Mild Wind.
    _
    [Level 1] : (3750 + (Talisman Mastery level x 15))% Matk.
    Blessing of the Four Directions and the Five Elements : (4400 + (Talisman Mastery level x 15))% Matk / area of effect : 7 x 7 cells.
    [Level 2] : (5350 + (Talisman Mastery level x 30))% Matk.
    Blessing of the Four Directions and the Five Elements : (6500 + (Talisman Mastery level x 30))% Matk / area of effect : 7 x 7 cells.
    [Level 3] : (6950 + (Talisman Mastery level x 45))% Matk.
    Blessing of the Four Directions and the Five Elements : (8600 + (Talisman Mastery level x 45))% Matk / area of effect : 9 x 9 cells.
    [Level 4] : (8550 + (Talisman Mastery level x 60))% Matk.
    Blessing of the Four Directions and the Five Elements : (10700 + (Talisman Mastery level x 60))% Matk / area of effect : 9 x 9 cells.
    [Level 5] : (10150 + (Talisman Mastery level x 75))% Matk.
    Blessing of the Four Directions and the Five Elements : (12800 + (Talisman Mastery level x 75))% Matk / area of effect : 11 x 11 cells.

    5430.png
    Talisman of Four Bearing God
    Max level : 5
    Prerequisite skills : Talisman of Blue Dragon level 1, Talisman of White Tiger level 1, Talisman of Red Phoenix level 1, Talisman of Black Tortoise level 1
    Group : Active
    Type : Magic
    Target: Single target
    Recovers AP : 3
    Description : Consumes 3 Soul Talismans.
    Throws the talisman to the target, inflicts neutral property magical damage to the target and surrounding enemies around the target.
    Deals damage for 1 hit initially, deals damage for 2 hits if the user has [Blessing of the East] buff, deals damage for 3 hits if the user has [Blessing of the West] buff, deals damage for 4 hits if the user has [Blessing of the South] buff, deals damage for 5 hits if the user has [Blessing of the North] buff.
    Deals damage for 7 hits if the user has [Blessing of the Four Directions and the Five Elements] buff.
    Deals additional damage depends on level of Talisman Mastery user learned, user's base level and SPL.
    Damage property can be changed according to Mild Wind.
    _
    [Level 1] : (300 + (Talisman Mastery level x 15))% Matk per hit / area of effect : 7 x 7 cells.
    [Level 2] : (550 + (Talisman Mastery level x 30))% Matk per hit / area of effect : 7 x 7 cells.
    [Level 3] : (800 + (Talisman Mastery level x 45))% Matk per hit / area of effect : 9 x 9 cells.
    [Level 4] : (1050 + (Talisman Mastery level x 60))% Matk per hit / area of effect : 9 x 9 cells.
    [Level 5] : (1300 + (Talisman Mastery level x 75))% Matk per hit / area of effect : 11 x 11 cells.

    5431.png
    Circle of Directions and Elementals
    Max level : 5
    Prerequisite skills : Soul Mastery level 3, Talisman of Four Bearing God level 1, Talisman of Five Elements level 1 
    Group : Active
    Type : Magic
    Target: Single target
    Consumes AP : 35
    Description : Can only be used when the user has [Blessing of the North] or [Blessing of the Four Directions and the Five Elements] buff.
    Fuses the power of four bearing gods and five elements together, inflicts 5 hits of powerful neutral property magical damage to the target and surrounding enemies around the target.
    Changes [Blessing of the North] buff to [Blessing of the Four Directions and the Five Elements] buff, also increases S.Matk of the user for the certain duration.
    (The duration of [Blessing of the Four Directions and the Five Elements] buff is increased according to skill level, if the user already has [Blessing of the Four Directions and the Five Elements] buff, the buff duration is refreshed).
    Deals additional damage depends on level of Talisman Mastery and Soul Mastery user learned, user's base level and SPL.
    Damage property can be changed according to Mild Wind.
    _
    [Level 1] : (2500 + ((Talisman Mastery level + Soul Mastery level) x 15))% Matk per hit / area of effect : 7 x 7 cells / S.Matk + 5 for 30 seconds.
    [Level 2] : (4500 + ((Talisman Mastery level + Soul Mastery level) x 30))% Matk per hit / area of effect : 7 x 7 cells / S.Matk + 10 for 60 seconds.
    [Level 3] : (6500 + ((Talisman Mastery level + Soul Mastery level) x 45))% Matk per hit / area of effect : 9 x 9 cells / S.Matk + 15 for 90 seconds.
    [Level 4] : (8500 + ((Talisman Mastery level + Soul Mastery level) x 60))% Matk per hit / area of effect : 9 x 9 cells / S.Matk + 20 for 120 seconds.
    [Level 5] : (10500 + ((Talisman Mastery level + Soul Mastery level) x 75))% Matk per hit / area of effect : 11 x 11 cells / S.Matk + 25 for 150 seconds.

    5432.png
    Soul of Heaven and Earth
    Max level : 10
    Prerequisite skills : Talisman of Protection level 5, Talisman of Warrior level 5, Talisman of Magician level 5, Talisman of Five Elements level 5 
    Group : Active
    Type : Buff
    Target: Instant cast
    Consumes AP : 180
    Description : Calls the divine power from the heaven upon the earth, fully recovers SP to all party members within 23 x 23 cells around the user.
    Increases melee physical damage, long ranged physical damage and all property magical damage of the party members for 300 seconds.
    Using this skill while the user is under the effect of Totem of Tutelary also recovers AP to the party members.
    _
    [Level 1] : melee / long ranged / all property damage bonus + 7% / AP + 3.
    [Level 2] : melee / long ranged / all property damage bonus + 9% / AP + 6.
    [Level 3] : melee / long ranged / all property damage bonus + 11% / AP + 9.
    [Level 4] : melee / long ranged / all property damage bonus + 13% / AP + 12.
    [Level 5] : melee / long ranged / all property damage bonus + 15% / AP + 15.
    [Level 6] : melee / long ranged / all property damage bonus + 17% / AP + 18.
    [Level 7] : melee / long ranged / all property damage bonus + 19% / AP + 21.
    [Level 8] : melee / long ranged / all property damage bonus + 21% / AP + 24.
    [Level 9] : melee / long ranged / all property damage bonus + 23% / AP + 27.
    [Level 10] : melee / long ranged / all property damage bonus + 25% / AP + 30.

     

    Skills Tree

    4303.thumb.png.568d9d8115c481f1fb630372b58b5487.png

  19.  night_watch_m.png.c1b433da70c2332e7f4351923c4b316a.pngnight_watch_f.png.e3f6504a768084ef5a7d7794846f77d2.png

    NW.png.9ba1e4256281f18ca2879e18498520be.png

    Spoiler

    - Night Watch -

    5401.png
    P.F.I
    Max level : 10
    Prerequisite skills : basic skill
    Group : Passive
    Description : When equipping gun, increases P.Atk.
    _
    [Level 1] : P.Atk + 3.
    [Level 2] : P.Atk + 4.
    [Level 3] : P.Atk + 5.
    [Level 4] : P.Atk + 6.
    [Level 5] : P.Atk + 7.
    [Level 6] : P.Atk + 8.
    [Level 7] : P.Atk + 9.
    [Level 8] : P.Atk + 10.
    [Level 9] : P.Atk + 11.
    [Level 10] : P.Atk + 12.

    5402.png
    Grenade Mastery
    Max level : 10
    Prerequisite skills : basic skill
    Group : Passive
    Description : By understanding the grenades, increases CON and increases grenade skills damage.
    _
    [Level 1] : CON + 1.
    [Level 2] : CON + 2.
    [Level 3] : CON + 3.
    [Level 4] : CON + 4.
    [Level 5] : CON + 5.
    [Level 6] : CON + 6.
    [Level 7] : CON + 7.
    [Level 8] : CON + 8.
    [Level 9] : CON + 9.
    [Level 10] : CON + 10.

    5403.png
    Intensive Aim
    Max level : 1
    Prerequisite skills : P.F.I level 1
    Group : Active (Toggle)
    Type : Buff
    Target: Self
    Description : When using this skill, switch to the focus aiming mode.
    The user can't move while in focus aiming, aiming count is accumulated by 1 every 0.5 seconds.
    Aiming count can be accumulated up to 10, and if the user leaves the standing cell due to certain effect such as being knocked-back, the aiming mode is canceled and aiming count is reset.
    Increases Atk / Hit / Cri while in focus aiming mode. 
    _
    [Level 1] : Atk + 150 / Hit + 250 / Cri + 30 when aiming mode is active.

    5404.png
    Grenade Fragment
    Max level : 7
    Prerequisite skills : Grenade Mastery level 1
    Group : Active
    Type : Assist
    Target: Self
    Description : Applies elemental powder on the surface of throwing grenade, endows elemental property to it.
    When using skill level 7, the endowment is canceled.
    _
    [Level 1] : Endows water property to grenade.
    [Level 2] : Endows wind property to grenade.
    [Level 3] : Endows earth property to grenade.
    [Level 4] : Endows fire property to grenade.
    [Level 5] : Endows shadow property to grenade.
    [Level 6] : Endows holy property to grenade.
    [Level 7] : Removes the endowment from grenade.

    5405.png
    The Vigilante at Night
    Max level : 5
    Prerequisite skills : P.F.I level 3, Intensive Aim level 1
    Group : Active
    Type : Long ranged physical
    Target: Instant cast
    Recovers AP : 1
    Description : Gatling gun and shotgun exclusive skill.
    Fires around the user without mercy, inflicts long ranged physical damage to the surrounding enemies around the user.
    When using the skill with gatling gun, ignores physical defense of targets and deals damage for 7 hits,
    when using the skill with shotgun, deals damage for 4 hits.
    If there is an aiming count, the skill consumes all aiming count and skill damage is increased according to number of aiming count consumed.
    Deals additional damage depends on user's base level and CON.
    Consumes 10 equipped bullets.
    _
    [Level 1] : Gatling gun : (300 + (aiming count x 100))% Atk per hit / area of effect : 9 x 9 cells.
    Shotgun : (1500 + (aiming count x 200))% Atk per hit / area of effect : 5 x 5 cells.
    [Level 2] : Gatling gun : (600 + (aiming count x 200))% Atk per hit / area of effect : 9 x 9 cells.
    Shotgun : (2200 + (aiming count x 400))% Atk per hit / area of effect : 5 x 5 cells.
    [Level 3] : Gatling gun : (900 + (aiming count x 300))% Atk per hit / area of effect : 9 x 9 cells.
    Shotgun : (2900 + (aiming count x 600))% Atk per hit / area of effect : 5 x 5 cells.
    [Level 4] : Gatling gun : (1200 + (aiming count x 400))% Atk per hit / area of effect : 11 x 11 cells.
    Shotgun : (3600 + (aiming count x 800))% Atk per hit / area of effect : 7 x 7 cells.
    [Level 5] : Gatling gun : (1500 + (aiming count x 500))% Atk per hit / area of effect : 11 x 11 cells.
    Shotgun : (4300 + (aiming count x 1000))% Atk per hit / area of effect : 7 x 7 cells.

    5406.png
    Only One Bullet
    Max level : 5
    Prerequisite skills : P.F.I level 3, Intensive Aim level 1
    Group : Active
    Type : Long ranged physical
    Target: Single target
    Recovers AP : 1
    Description : Rifle and pistol exclusive skill.
    Fires a single shot to the target, inflicts long ranged physical damage.
    When using the skill with pistol, ignores physical defense of target,
    when using the skill with rifle, applies critical damage, the critical chance is the user's Cri.
    The effectiveness of critical modifier is applied by half.
    If there is an aiming count, the skill consumes all aiming count and skill damage is increased according to number of aiming count consumed.
    Deals additional damage depends on user's base level and CON.
    Consumes 1 equipped bullet.
    _
    [Level 1] : Rifle : (4200 + (aiming count x 350))% Atk.
    Pistol : (4600 + (aiming count x 350))% Atk.
    [Level 2] : Rifle : (7200 + (aiming count x 700))% Atk.
    Pistol : (8000 + (aiming count x 700))% Atk.
    [Level 3] : Rifle : (10200 + (aiming count x 1050))% Atk.
    Pistol : (11400 + (aiming count x 1050))% Atk.
    [Level 4] : Rifle : (13200 + (aiming count x 1400))% Atk.
    Pistol : (14800 + (aiming count x 1400))% Atk.
    [Level 5] : Rifle : (16200 + (aiming count x 1750))% Atk.
    Pistol : (18200 + (aiming count x 1750))% Atk.

    5407.png
    Spiral Shooting
    Max level : 5
    Prerequisite skills : P.F.I level 3, Intensive Aim level 1
    Group : Active
    Type : Long ranged physical
    Target: Single target
    Recovers AP : 1
    Description : Grenade launcher and rifle exclusive skill.
    Fires the bullet imbued with spinning power to the target, inflicts long ranged physical damage to the target and surrounding enemies around the target.
    When using the skill with grenade launcher, deals damage for 2 hits,
    when using the skill with rifle, applies critical damage, the critical chance is the user's Cri.
    The effectiveness of critical modifier is applied by half.
    If there is an aiming count, the skill consumes all aiming count and skill damage is increased according to number of aiming count consumed.
    Deals additional damage depends on user's base level and CON.
    Consumes 6 equipped bullets.
    _
    [Level 1] : Grenade launcher : (2900 + (aiming count x 150))% Atk per hit / area of effect : 9 x 9 cells.
    Rifle : (4200 + (aiming count x 150))% Atk / area of effect : 5 x 5 cells.
    [Level 2] : Grenade launcher : (4600 + (aiming count x 300))% Atk per hit / area of effect : 9 x 9 cells.
    Rifle : (7000 + (aiming count x 300))% Atk / area of effect : 5 x 5 cells.
    [Level 3] : Grenade launcher : (6300 + (aiming count x 450))% Atk per hit / area of effect : 9 x 9 cells.
    Rifle : (9800 + (aiming count x 450))% Atk / area of effect : 5 x 5 cells.
    [Level 4] : Grenade launcher : (8000 + (aiming count x 600))% Atk per hit / area of effect : 11 x 11 cells.
    Rifle : (12600 + (aiming count x 600))% Atk / area of effect : 7 x 7 cells.
    [Level 5] : Grenade launcher : (9700 + (aiming count x 750))% Atk per hit / area of effect : 11 x 11 cells.
    Rifle : (15400 + (aiming count x 750))% Atk / area of effect : 7 x 7 cells.

    5408.png
    Magazine for One
    Max level : 5
    Prerequisite skills : P.F.I level 3, Intensive Aim level 1
    Group : Active
    Type : Long ranged physical
    Target: Single target
    Recovers AP : 1
    Description : Gatling gun and pistol exclusive skill.
    Fires the multiple bullets to the target, inflicts long ranged physical damage.
    When using the skill with gatling gun, deals damage for 10 hits and consumes 10 equipped bullets,
    when using the skill with pistol, deals damage for 6 hits and applies critical damage, the critical chance is the user's Cri and consumes 6 equipped bullets.
    The effectiveness of critical modifier is applied by half.
    If there is an aiming count, the skill consumes all aiming count and skill damage is increased according to number of aiming count consumed.
    Deals additional damage depends on user's base level and CON.
    _
    [Level 1] : Gatling gun : (750 + (aiming count x 100))% Atk.
    Pistol : (1100 + (aiming count x 100))% Atk.
    [Level 2] : Gatling gun : (1250 + (aiming count x 200))% Atk.
    Pistol : (1900 + (aiming count x 200))% Atk.
    [Level 3] : Gatling gun : (1750 + (aiming count x 300))% Atk.
    Pistol : (2700 + (aiming count x 300))% Atk.
    [Level 4] : Gatling gun : (2250 + (aiming count x 400))% Atk.
    Pistol : (3500 + (aiming count x 400))% Atk.
    [Level 5] : Gatling gun : (2750 + (aiming count x 500))% Atk.
    Pistol : (4300 + (aiming count x 500))% Atk.

    5409.png
    Wild Fire
    Max level : 5
    Prerequisite skills : P.F.I level 3, Intensive Aim level 1
    Group : Active
    Type : Long ranged physical
    Target: 1 cell ground target
    Recovers AP : 1
    Description : shotgun and grenade launcher exclusive skill.
    Fires the bullet towards the ground, inflicts long ranged physical damage to all targets within range.
    When using the skill with shotgun, deals more damage than grenade launcher but with narrower area,
    when using the skill with grenade launcher, deals damage in wider area than shotgun.
    If there is an aiming count, the skill consumes all aiming count and skill damage is increased according to number of aiming count consumed.
    Deals additional damage depends on user's base level and CON.
    Consumes 5 equipped bullets.
    _
    [Level 1] : Shotgun : (4700 + (aiming count x 500))% Atk / area of effect : 5 x 5 cells.
    Grenade launcher : (4500 + (aiming count x 500))% Atk / area of effect : 9 x 9 cells.
    [Level 2] : Shotgun : (7900 + (aiming count x 1000))% Atk / area of effect : 5 x 5 cells.
    Grenade launcher : (7500 + (aiming count x 1000))% Atk / area of effect : 9 x 9 cells.
    [Level 3] : Shotgun : (11100 + (aiming count x 1500))% Atk / area of effect : 5 x 5 cells.
    Grenade launcher : (10500 + (aiming count x 1500))% Atk / area of effect : 9 x 9 cells.
    [Level 4] : Shotgun : (14300 + (aiming count x 2000))% Atk / area of effect : 7 x 7 cells.
    Grenade launcher : (13500 + (aiming count x 2000))% Atk / area of effect : 11 x 11 cells.
    [Level 5] : Shotgun : (17500 + (aiming count x 2500))% Atk / area of effect : 7 x 7 cells.
    Grenade launcher : (16500 + (aiming count x 2500))% Atk / area of effect : 11 x 11 cells.

    5410.png
    Basic Grenade
    Max level : 5
    Prerequisite skills : Grenade Mastery level 3
    Group : Active
    Type : Long ranged physical
    Target: 1 cell ground target
    Recovers AP : 2
    Description : Throws the grenade towards the ground, inflicts long ranged physical damage to all targets within range.
    Deals additional damage depends on level of Grenade Mastery user learned, user's base level and CON.
    Consumes 1 throwing grenade, the property of grenade according to Grenade Fragment.
    _
    [Level 1] : (3600 + (Grenade Mastery level x 50))% Atk / area of effect : 3 x 3 cells.
    [Level 2] : (5700 + (Grenade Mastery level x 50))% Atk / area of effect : 3 x 3 cells.
    [Level 3] : (7800 + (Grenade Mastery level x 50))% Atk / area of effect : 3 x 3 cells.
    [Level 4] : (9900 + (Grenade Mastery level x 50))% Atk / area of effect : 5 x 5 cells.
    [Level 5] : (12000 + (Grenade Mastery level x 50))% Atk / area of effect : 5 x 5 cells.

    5411.png
    Hasty Fire in the Hole
    Max level : 5
    Prerequisite skills : Basic Grenade level 3
    Group : Active
    Type : Long ranged physical
    Target: 1 cell ground target
    Recovers AP : 3
    Description : Throws 3 grenades towards the ground in a row, inflicts long ranged physical damage to all targets within range.
    The 3 grenades explode for 3 times with an interval of 0.3 seconds, the first explosion has an area of effect by 5 x 5 cells, the second explosion has an area of effect by 7 x 7 cells, the third explosion has an area of effect by 9 x 9 cells.
    Deals additional damage depends on level of Grenade Mastery user learned, user's base level and CON.
    Consumes 3 throwing grenades, the property of grenade according to Grenade Fragment.
    _
    [Level 1] : (3000 + (Grenade Mastery level x 20))% Atk per explosion.
    [Level 2] : (4500 + (Grenade Mastery level x 20))% Atk per explosion.
    [Level 3] : (6000 + (Grenade Mastery level x 20))% Atk per explosion.
    [Level 4] : (7500 + (Grenade Mastery level x 20))% Atk per explosion.
    [Level 5] : (9000 + (Grenade Mastery level x 20))% Atk per explosion.

    5412.png
    Grenade Dropping
    Max level : 5
    Prerequisite skills : Hasty Fire in the Hole level 3
    Group : Active
    Type : Long ranged physical
    Target: 1 cell ground target
    Recovers AP : 5
    Description : Throws a bunch of grenades towards the sky and drops 3 grenades in random area every 0.25 seconds for 4 seconds, inflicts long ranged physical damage to all targets within range.
    Deals additional damage depends on level of Grenade Mastery user learned, user's base level and CON.
    Consumes 15 throwing grenades.
    _
    [Level 1] : (1400 + (Grenade Mastery level x 30))% Atk per explosion / falling area of effect : 11 x 11 cells.
    Explosion area of effect : 3 x 3 cells.
    [Level 2] : (2250 + (Grenade Mastery level x 30))% Atk per explosion / falling area of effect : 11 x 11 cells.
    Explosion area of effect : 3 x 3 cells.
    [Level 3] : (3100 + (Grenade Mastery level x 30))% Atk per explosion / falling area of effect : 11 x 11 cells.
    Explosion area of effect : 3 x 3 cells.
    [Level 4] : (3950 + (Grenade Mastery level x 30))% Atk per explosion / falling area of effect : 9 x 9 cells.
    Explosion area of effect : 5 x 5 cells.
    [Level 5] : (4800 + (Grenade Mastery level x 30))% Atk per explosion / falling area of effect : 9 x 9 cells.
    Explosion area of effect : 5 x 5 cells.

    5413.png
    Auto Firing Launcher
    Max level : 5
    Prerequisite skills : Grenade Dropping level 3
    Group : Active
    Type : Assist
    Target: Self
    Description : Activates the automatic grenade launcher.
    Has a chance to auto-cast Basic Grenade, Hasty Fire in the Hole and Grenade Dropping when dealing normal physical damage.
    Maximum level of skills that the user learned will be auto-cast and the skills won't recover AP from auto-casting.
    _
    [Level 1] : 6% chance of Basic Grenade / duration : 120 seconds.
    [Level 2] : 7% chance of Basic Grenade / duration : 150 seconds.
    [Level 3] : 8% chance of Basic Grenade / 3% chance of Hasty Fire in the Hole / duration : 180 seconds.
    [Level 4] : 9% chance of Basic Grenade / 5% chance of Hasty Fire in the Hole / duration : 210 seconds.
    [Level 5] : 10% chance of Basic Grenade / 7% chance of Hasty Fire in the Hole / 3% chance of Grenade Dropping / duration : 240 seconds.

    5414.png
    Hidden Card
    Max level : 10
    Prerequisite skills : P.F.I level 5, Intensive Aim level 1
    Group : Active (AP)
    Type : Buff
    Target: Self
    Consumes AP : 150
    Description : Takes an elixir that maximizes Night Watch's shooting ability.
    When using this skill, increases long ranged physical damage and P.Atk for 300 seconds.
    _
    [Level 1] : long ranged physical damage + 10% / P.Atk + 3.
    [Level 2] : long ranged physical damage + 20% / P.Atk + 6.
    [Level 3] : long ranged physical damage + 30% / P.Atk + 9.
    [Level 4] : long ranged physical damage + 40% / P.Atk + 12.
    [Level 5] : long ranged physical damage + 50% / P.Atk + 15.
    [Level 6] : long ranged physical damage + 60% / P.Atk + 18.
    [Level 7] : long ranged physical damage + 70% / P.Atk + 21.
    [Level 8] : long ranged physical damage + 80% / P.Atk + 24.
    [Level 9] : long ranged physical damage + 90% / P.Atk + 27.
    [Level 10] : long ranged physical damage + 100% / P.Atk + 30.

    5415.png
    Mission Bombard
    Max level : 10
    Prerequisite skills : Grenade Mastery level 5, Grenade Dropping level 3
    Group : Active (AP)
    Type : Long ranged physical
    Target: 1 cell ground target
    Consumes AP : 35
    Description : Drops the large bomb with 9 x 9 cells explosion range on the target cell, inflicts long ranged physical damage to all targets within range, then follow by dropping bunch of small bombs with 5 x 5 cells explosion range every 0.25 seconds for 10 seconds, inflicts long ranged physical damage to all targets within range.
    Deals additional damage depends on level of Grenade Mastery user learned, user's base level and CON.
    _
    [Level 1] : (6800 + (Grenade Mastery level x 100))% Atk.
    (1000 + (Grenade Mastery level x 30))% Atk per explosion.
    [Level 2] : (8600 + (Grenade Mastery level x 100))% Atk.
    (1200 + (Grenade Mastery level x 30))% Atk per explosion.
    [Level 3] : (10400 + (Grenade Mastery level x 100))% Atk.
    (1400 + (Grenade Mastery level x 30))% Atk per explosion.
    [Level 4] : (12200 + (Grenade Mastery level x 100))% Atk.
    (1600 + (Grenade Mastery level x 30))% Atk per explosion.
    [Level 5] : (14000 + (Grenade Mastery level x 100))% Atk.
    (1800 + (Grenade Mastery level x 30))% Atk per explosion.
    [Level 6] : (15800 + (Grenade Mastery level x 100))% Atk.
    (2000 + (Grenade Mastery level x 30))% Atk per explosion.
    [Level 7] : (17600 + (Grenade Mastery level x 100))% Atk.
    (2200 + (Grenade Mastery level x 30))% Atk per explosion.
    [Level 8] : (19400 + (Grenade Mastery level x 100))% Atk.
    (2400 + (Grenade Mastery level x 30))% Atk per explosion.
    [Level 9] : (21200 + (Grenade Mastery level x 100))% Atk.
    (2600 + (Grenade Mastery level x 30))% Atk per explosion.
    [Level 10] : (23000 + (Grenade Mastery level x 100))% Atk.
    (2800 + (Grenade Mastery level x 30))% Atk per explosion.

     

    Skills Tree

    4306.thumb.png.498bdaef9a8235987c54d95808a8daa9.png

  20.  img_char3_0.png.93a6f6703c66f8d0352678f2417e7983.pngimg_char3_1.png.707128611147a71fc9c1697010f2e687.png

    363337051_12_ElementalMaster.thumb.png.a899312feea314d9a7d14a423c23b3e2.png

    Spoiler

    - Elemental Master -

    5365.png
    Magic Book Mastery
    Max level : 10
    Group : Passive
    Description : When equipping book, increases water, wind, earth, fire and poison property magical damage.
    _
    [Level 1] : Increases water, wind, earth, fire and poison property magical damage by 2%.
    [Level 2] : Increases water, wind, earth, fire and poison property magical damage by 3%.
    [Level 3] : Increases water, wind, earth, fire and poison property magical damage by 5%.
    [Level 4] : Increases water, wind, earth, fire and poison property magical damage by 6%.
    [Level 5] : Increases water, wind, earth, fire and poison property magical damage by 8%.
    [Level 6] : Increases water, wind, earth, fire and poison property magical damage by 9%.
    [Level 7] : Increases water, wind, earth, fire and poison property magical damage by 11%.
    [Level 8] : Increases water, wind, earth, fire and poison property magical damage by 12%.
    [Level 9] : Increases water, wind, earth, fire and poison property magical damage by 14%.
    [Level 10] : Increases water, wind, earth, fire and poison property magical damage by 15%.

    5366.png
    Spell Enchanting
    Max level : 5
    Prerequisite skills : Magic Book Mastery level 5
    Group : Active
    Type : Buff
    Target : Self and party members
    Description : Gives a buff that increases trait magical attack power for the skill duration.
    _
    [Level 1] : Increases S.Matk : 4 / skill duration : 80 seconds.
    [Level 2] : Increases S.Matk : 8 / skill duration : 120 seconds.
    [Level 3] : Increases S.Matk : 12 / skill duration : 160 seconds.
    [Level 4] : Increases S.Matk : 16 / skill duration : 200 seconds.
    [Level 5] : Increases S.Matk : 20 / skill duration : 240 seconds.

    5367.png
    Activity Burn
    Max level : 5
    Prerequisite skills : Spell Enchanting level 3
    Group : Active
    Type : Special
    Target : Single target
    Description : Has a chance to drains target's AP.
    Can only be used in PVP and War of Emperium mode.
    _
    [Level 1] : Drains AP : 20 / success chance : 30%.
    [Level 2] : Drains AP : 30 / success chance : 40%.
    [Level 3] : Drains AP : 50 / success chance : 50%.
    [Level 4] : Drains AP : 60 / success chance : 60%.
    [Level 5] : Drains AP : 70 / success chance : 70%.

    5368.png
    Increasing Activity
    Max level : 5
    Prerequisite skills : Activity Burn level 5
    Group : Active (AP)
    Type : Buff
    Target : Party members except self
    Consumes AP : 50
    Description : Recovers target's AP as a cost of user's AP by 50.
    _
    [Level 1] : Recovers AP : 10
    [Level 2] : Recovers AP : 20
    [Level 3] : Recovers AP : 30
    [Level 4] : Recovers AP : 40
    [Level 5] : Recovers AP : 50

    5369.png
    Diamond Storm
    Max level : 5
    Prerequisite skills : Magic Book Mastery level 2
    Group : Active
    Type : Magic
    Target : 1 cell ground target
    Recovers AP : 5
    Description : Blows the ice storm on one ground cell to deals water property magical damage to all targets within 9 x 9 cells of skill range.
    Has a chance to inflict [quench] status to the targets.
    Deals additional damage depends on user's base level and SPL.
    Deals more damage if the water spirit Diluvio is summoned.
    _
    [Level 1] : 1950% Matk / 7200% Matk (elemental spirit) / quench inflicting chance : 50%.
    [Level 2] : 3500% Matk / 9000% Matk (elemental spirit) / quench inflicting chance : 60%.
    [Level 3] : 5050% Matk / 10800% Matk (elemental spirit) / quench inflicting chance : 70%.
    [Level 4] : 6600% Matk / 12600% Matk (elemental spirit) / quench inflicting chance : 80%.
    [Level 5] : 8150% Matk / 14400% Matk (elemental spirit) / quench inflicting chance : 90%.

    5370.png
    Lightning Land
    Max level : 5
    Prerequisite skills : Magic Book Mastery level 2
    Group : Active
    Type : Magic
    Target : 1 cell ground target
    Recovers AP : 5
    Description : Places the electric flow on one ground cell to deals wind property magical damage to all targets within 9 x 9 cells of skill range every 0.3 seconds for 3 seconds.
    Has a chance to inflict [torrent] status to the targets.
    Deals additional damage depends on user's base level and SPL.
    Deals more damage if the wind spirit Procella is summoned.
    _
    [Level 1] : 1150% Matk / 1550% Matk (elemental spirit) / torrent inflicting chance : 20%.
    [Level 2] : 1800% Matk / 2600% Matk (elemental spirit) / torrent inflicting chance : 30%.
    [Level 3] : 2450% Matk / 3650% Matk (elemental spirit) / torrent inflicting chance : 40%.
    [Level 4] : 3100% Matk / 4700% Matk (elemental spirit) / torrent inflicting chance : 50%.
    [Level 5] : 3750% Matk / 5750% Matk (elemental spirit) / torrent inflicting chance : 60%.

    5371.png
    Venom Swamp
    Max level : 5
    Prerequisite skills : Magic Book Mastery level 2
    Group : Active
    Type : Magic
    Target : 1 cell ground target
    Recovers AP : 5
    Description : Creates the poisonous field on one ground cell to deals poison property magical damage to all targets within 9 x 9 cells of skill range every 0.3 seconds for 3 seconds.
    Has a chance to inflict [severe poison] status to the targets.
    Deals additional damage depends on user's base level and SPL.
    Deals more damage if the poison spirit Serpens is summoned.
    _
    [Level 1] : 1150% Matk / 1550% Matk (elemental spirit) / severe poison inflicting chance : 20%.
    [Level 2] : 1800% Matk / 2600% Matk (elemental spirit) / severe poison inflicting chance : 30%.
    [Level 3] : 2450% Matk / 3650% Matk (elemental spirit) / severe poison inflicting chance : 40%.
    [Level 4] : 3100% Matk / 4700% Matk (elemental spirit) / severe poison inflicting chance : 50%.
    [Level 5] : 3750% Matk / 5750% Matk (elemental spirit) / severe poison inflicting chance : 60%.

    5372.png
    Conflagration
    Max level : 5
    Prerequisite skills : Magic Book Mastery level 2
    Group : Active
    Type : Magic
    Target : 1 cell ground target
    Recovers AP : 5
    Description : Burns on one ground cell to deals fire property magical damage to all targets within 9 x 9 cells of skill range every 0.3 seconds for 3 seconds.
    Has a chance to inflict [blaze] status to the targets.
    Deals additional damage depends on user's base level and SPL.
    Deals more damage if the fire spirit Ardor is summoned.
    _
    [Level 1] : 1150% Matk / 1550% Matk (elemental spirit) / blaze inflicting chance : 20%.
    [Level 2] : 1800% Matk / 2600% Matk (elemental spirit) / blaze inflicting chance : 30%.
    [Level 3] : 2450% Matk / 3650% Matk (elemental spirit) / blaze inflicting chance : 40%.
    [Level 4] : 3100% Matk / 4700% Matk (elemental spirit) / blaze inflicting chance : 50%.
    [Level 5] : 3750% Matk / 5750% Matk (elemental spirit) / blaze inflicting chance : 60%.

    5373.png
    Terra Drive
    Max level : 5
    Prerequisite skills : Magic Book Mastery level 2
    Group : Active
    Type : Magic
    Target : 1 cell ground target
    Recovers AP : 5
    Description : Causes the ground to rise on one ground cell to deals earth property magical damage to all targets within 9 x 9 cells of skill range.
    Has a chance to inflict [concretion] status to the targets.
    Deals additional damage depends on user's base level and SPL.
    Deals more damage if the earth spirit Terremotus is summoned.
    _
    [Level 1] : 1950% Matk / 7200% Matk (elemental spirit) / concretion inflicting chance : 50%.
    [Level 2] : 3500% Matk / 9000% Matk (elemental spirit) / concretion inflicting chance : 60%.
    [Level 3] : 5050% Matk / 10800% Matk (elemental spirit) / concretion inflicting chance : 70%.
    [Level 4] : 6600% Matk / 12600% Matk (elemental spirit) / concretion inflicting chance : 80%.
    [Level 5] : 8150% Matk / 14400% Matk (elemental spirit) / concretion inflicting chance : 90%.

    5374.png
    Elemental Spirit Mastery
    Max level : 10
    Prerequisite skills : Spirit Sympathy level 1
    Group : Passive
    Description : When summoning high elemental spirit, improves the elemental spirit's abilities.
    _
    [Level 1] : Improves high elemental spirit abilities (Atk : 120, Matk : 20, MaxHP : 13000, MaxSP : 100, Def : 20, Mdef : 4, Flee 10).
    [Level 2] : Improves high elemental spirit abilities (Atk : 140, Matk : 40, MaxHP : 16000, MaxSP : 200, Def : 40, Mdef : 8, Flee 20).
    [Level 3] : Improves high elemental spirit abilities (Atk : 160, Matk : 60, MaxHP : 19000, MaxSP : 300, Def : 60, Mdef : 12, Flee 30).
    [Level 4] : Improves high elemental spirit abilities (Atk : 180, Matk : 80, MaxHP : 22000, MaxSP : 400, Def : 80, Mdef : 16, Flee 40).
    [Level 5] : Improves high elemental spirit abilities (Atk : 200, Matk : 100, MaxHP : 25000, MaxSP : 500, Def : 100, Mdef : 20, Flee 50).
    [Level 6] : Improves high elemental spirit abilities (Atk : 220, Matk : 120, MaxHP : 28000, MaxSP : 600, Def : 120, Mdef : 24, Flee 60).
    [Level 7] : Improves high elemental spirit abilities (Atk : 240, Matk : 140, MaxHP : 31000, MaxSP : 700, Def : 140, Mdef : 28, Flee 70).
    [Level 8] : Improves high elemental spirit abilities (Atk : 260, Matk : 160, MaxHP : 34000, MaxSP : 800, Def : 160, Mdef : 32, Flee 80).
    [Level 9] : Improves high elemental spirit abilities (Atk : 280, Matk : 180, MaxHP : 37000, MaxSP : 900, Def : 180, Mdef : 36, Flee 90).
    [Level 10] : Improves high elemental spirit abilities (Atk : 300, Matk : 200, MaxHP : 40000, MaxSP : 1000, Def : 200, Mdef : 40, Flee 100).

    5375.png
    Summon Elemental Ardor
    Max level : 1
    Prerequisite skills : Call Agni level 3, Elemental Spirit Mastery level 1, Conflagration level 1
    Group : Active
    Type : Summon
    Description : Consumes 1 Flame Stone, descends high elemental spirit of fire "Ardor" to elemental spirit Agni (large).
    Upon summoning, increases fire property magical damage of summoner by 10%, increases Conflagration damage.
    Ardor's stats are increased depends on summoner's stats and level of Elemental Spirit Mastery summoner learned.
    _
    [Level 1] : Elemental spirit duration : 1500 seconds.

    5376.png
    Summon Elemental Diluvio
    Max level : 1
    Prerequisite skills : Call Aqua level 3, Elemental Spirit Mastery level 1, Diamond Storm level 1
    Group : Active
    Type : Summon
    Description : Consumes 1 Ice Stone, descends high elemental spirit of water "Diluvio" to elemental spirit Aqua (large).
    Upon summoning, increases water property magical damage of summoner by 10%, increases Diamond Storm damage.
    Diluvio's stats are increased depends on summoner's stats and level of Elemental Spirit Mastery summoner learned.
    _
    [Level 1] : Elemental spirit duration : 1500 seconds.

    5377.png
    Summon Elemental Procella
    Max level : 1
    Prerequisite skills : Call Ventus level 3, Elemental Spirit Mastery level 1, Lightning Land level 1
    Group : Active
    Type : Summon
    Description : Consumes 1 Lightning Stone, descends high elemental spirit or wind "Procella" to elemental spirit Ventus (large).
    Upon summoning, increases wind property magical damage of summoner by 10%, increases Lightning Land damage.
    Procella's stats are increased depends on summoner's stats and level of Elemental Spirit Mastery summoner learned.
    _
    [Level 1] : Elemental spirit duration : 1500 seconds.

    5378.png
    Summon Elemental Terremotus
    Max level : 1
    Prerequisite skills : Call Tera level 3, Elemental Spirit Mastery level 1, Terra Drive level 1
    Group : Active
    Type : Summon
    Description : Consumes 1 Earth Stone, descends high elemental spirit of earth "Terremotus" to elemental spirit Tera (large).
    Upon summoning, increases earth property magical damage of summoner by 10%, increases Terra Drive damage.
    Terremotus's stats are increased depends on summoner's stats and level of Elemental Spirit Mastery summoner learned.
    _
    [Level 1] : Elemental spirit duration : 1500 seconds.

    5379.png
    Summon Elemental Serpens
    Max level : 1
    Prerequisite skills : Call Aqua level 3, Call Agni level 3, Call Ventus level 3, Call Tera level 3, Elemental Spirit Mastery level 1, Venom Swamp level 1
    Group : Active
    Type : Summon
    Description : Consumes 1 Poison Stone, descends high elemental spirit of poison "Serpens" to either large type elemental spirit Agni, Aqua, Ventus or Tera.
    Upon summoning, increases poison property magical damage of summoner by 10%, increases Venom Swamp damage.
    Serpens's stats are increased depends on summoner's stats and level of Elemental Spirit Mastery summoner learned.
    _
    [Level 1] : Elemental spirit duration : 1500 seconds.

    5380.png
    Elemental Buster
    Max level : 10
    Prerequisite skills : Summon Elemental Diluvio level 1, Summon Elemental Ardor level 1, Summon Elemental Procella level 1, Summon Elemental Terremotus level 1, Summon Elemental Serpens level 1, Elemental Spirit Mastery level 5
    Group : Active (AP)
    Type : Magic
    Target : Instant cast
    Consumes AP : 30
    Description : Deals magical damage, that has the property corresponding to active high elemental spirit summoned, to all target within 13 x 13 cells around the user.
    Can only be used when high elemental spirit is summoned.
    This skill deals additional damage against dragon and formless race monsters.
    Deals additional damage depends on user's base level and SPL.
    _
    [Level 1] : 2700% Matk / damage against dragon and formless : 2850% Matk.
    [Level 2] : 4900% Matk / damage against dragon and formless : 5200% Matk.
    [Level 3] : 7100% Matk / damage against dragon and formless : 7550% Matk.
    [Level 4] : 9300% Matk / damage against dragon and formless : 9900% Matk.
    [Level 5] : 11500% Matk / damage against dragon and formless : 12250% Matk.
    [Level 6] : 13700% Matk / damage against dragon and formless : 14600% Matk.
    [Level 7] : 15900% Matk / damage against dragon and formless : 16950% Matk.
    [Level 8] : 18100% Matk / damage against dragon and formless : 19300% Matk.
    [Level 9] : 20300% Matk / damage against dragon and formless : 21650% Matk.
    [Level 10] : 22500% Matk / damage against dragon and formless : 24000% Matk.

    5381.png
    Elemental Veil
    Max level : 5
    Prerequisite skills : Elemental Spirit Mastery level 3
    Group : Active
    Type : Assist
    Target : Own elemental spirit
    Description : Turns high elemental spirit to becomes transparent.
    Can only be used on high elemental spirit.
    _
    [Level 1] : Skill duration : 120 seconds.
    [Level 2] : Skill duration : 150 seconds.
    [Level 3] : Skill duration : 180 seconds.
    [Level 4] : Skill duration : 210 seconds.
    [Level 5] : Skill duration : 240 seconds.

     

    High elemental spirit skills.

    Spoiler

    20817.png
    Fire spirit "Ardor"

    Passive effects : increases fire property magical damage of summoner by 10%, increases Conflagration damage by 30%.

    Flame Technique [Spirit Control level 1 : passive mode]
    1. Increases Fire Bolt damage of summoner by 100%.
    2. Has a 7% chance to auto-cast Fire Bolt level 1 when summoner dealing normal physical damage. (If summoner has higher skill level, that level will be cast instead)
    3. Endows Psychic Wave property to fire.

    Flame Armor [Spirit Control level 2 : defensive mode]
    1. Enchants summoner's armor with fire property.
    2. Reduces damage taken from fire property by 100%, increases damage taken from water property by 30%.

    Flame Rock [Spirit Control level 3 : offensive mode]
    1. Creates the immolation on 7 x 7 cells around the target and Ardor, deals 2400%Matk as fire property that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level)

    20816.png
    Water spirit "Diluvio"

    Passive effects : increases water property magical damage of summoner by 10%, increases Diamond Storm damage by 30%.

    Cold Force [Spirit Control level 1 : passive mode]
    1. Increases Cold Bolt damage of summoner by 100%.
    2. Has a 7% chance to auto-cast Cold Bolt level 1 when summoner dealing normal physical damage. (If summoner has higher skill level, that level will be cast instead)
    3. Endows Psychic Wave property to water.

    Crystal Armor [Spirit Control level 2 : defensive mode]
    1. Enchants summoner's armor with water property.
    2. Reduces damage taken from water property by 100%, increases damage taken from wind property by 30%.

    Age of Ice [Spirit Control level 3 : offensive mode]
    1. Creates the ice storm on 11 x 11 cells around Diluvio, deals 3700%Matk as water property that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level)

    20818.png
    Wind spirit "Procella"

    Passive effects : increases wind property magical damage of summoner by 10%, increases Lightning Land damage by 30%.

    Grace Breeze [Spirit Control level 1 : passive mode]
    1. Increases Lightning Bolt damage of summoner by 100%.
    2. Has a 7% chance to auto-cast Lightning Bolt level 1 when summoner dealing normal physical damage. (If summoner has higher skill level, that level will be cast instead)
    3. Endows Psychic Wave property to wind.

    Eye of Storm  [Spirit Control level 2 : defensive mode]
    1. Enchants summoner's armor with wind property.
    2. Reduces damage taken from wind property by 100%, increases damage taken from earth property by 30%.

    Storm Wind [Spirit Control level 3 : offensive mode]
    1. Creates the strong wind on 5 x 5 cells around the target and Procella, deals 2600%Matk as wind property that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level)

    20819.png
    Earth spirit "Terremotus"

    Passive effects : increases earth property magical damage of summoner by 10%, increases Terra Drive damage by 30%.

    Earth Care [Spirit Control level 1 : passive mode]
    1. Increases Earth Spike damage of summoner by 80%.
    2. Has a 7% chance to auto-cast Earth Spike level 1 when summoner dealing normal physical damage. (If summoner has higher skill level, that level will be cast instead)
    3. Endows Psychic Wave property to earth.

    Strong Protection  [Spirit Control level 2 : defensive mode]
    1. Enchants summoner's armor with earth property.
    2. Reduces damage taken from earth property by 100%, increases damage taken from fire property by 30%.

    Avalanche [Spirit Control level 3 : offensive mode]
    1. Creates the solid rock spear on 9 x 9 cells around the target, deals 450%Matk as earth property for 7 times that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level)

    20820.png
    Poison spirit "Serpens"

    Passive effects : increases poison property magical damage of summoner by 10%, increases Venom Swamp damage by 30%.

    Deep Poisoning [Spirit Control level 1 : passive mode]
    1. Increases Killing Cloud damage of summoner by 50%.
    2. Has a 7% chance to auto-cast Poison Burst level 1 when summoner dealing normal physical damage. (If summoner has higher skill level, that level will be cast instead)
    3. Endows Psychic Wave property to poison.

    Poison Shield [Spirit Control level 2 : defensive mode]
    1. Enchants summoner's armor with poison property.
    2. Reduces damage taken from poison property by 100%, increases damage taken from holy property by 30%.

    Deadly Poison [Spirit Control level 3 : offensive mode]
    1. Creates the poison on 9 x 9 cells around the target, deals 700%Matk as poison property for 5 times that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level)

     

    Skills Tree

    4261-1.thumb.png.a2f5466ac35e25de73e863db540c7be9.png

  21.  img_char11_0.png.f22f6de3f08351e4c6dfccee2d9c46ee.pngimg_char11_1.png.abc58d2e263364396b1fb3b348032a6d.png

    11_Performers.thumb.png.1a20f73f8405790f31fba1b5a0a0ea48.png

    Spoiler

    - Troubadour & Trouvere -

    5349.png
    Stage Manner
    Max level : 5
    Group : Passive
    Description : Increases AP gained when using Troubadour and Trouvere's attack skills, increases effectiveness of some song skills.
    When equipping musical instrument, bow or whip, increases trait physical damage and trait magical damage.
    _
    [Level 1] : Increases trait physical damage and trait magical damage : 3.
    [Level 2] : Increases trait physical damage and trait magical damage : 6.
    [Level 3] : Increases trait physical damage and trait magical damage : 9.
    [Level 4] : Increases trait physical damage and trait magical damage : 12.
    [Level 5] : Increases trait physical damage and trait magical damage : 15.

    5350.png
    Retrospection
    Max level : 1
    Prerequisite skills : Stage Manner level 1
    Group : Active
    Type : Assist
    Target : Self
    Description : Recasts the latest song used.
    Recasted skill consumes SP 30% less, and gains AP more than usual by 1.5 times.
    _
    [Level 1] : Recasts the latest song used.

    5351.png
    Mystic Symphony
    Max level : 1
    Prerequisite skills : Metallic Fury level 1, Rose Blossom level 5
    Group : Active (AP)
    Type : Buff
    Target : Self
    Consumes AP : 125
    Description : Musical instrument, bow and whip exclusive skill.
    Gives the buff to the user that increases Sound Blend, Rhythm Shooting and Rose blossom damage by 100% for 150 seconds.
    Increases physical and magical damage against fish and demihuman race monsters for the skill duration.
    _
    [Level 1] : Increases Sound Blend, Rhythm Shooting and Rose blossom damage.

    5352.png
    Sonata Of Kvasir
    Max level : 1
    Prerequisite skills : Capriccio of Loki level 1, Requiem of Niflheim level 1
    Group : Active (AP)
    Type : Buff
    Target : Self
    Consumes AP : 100
    Description : Musical instrument and whip exclusive skill.
    The user can use every ensemble skills alone for 60 seconds.
    Can only be used when the user is in party
    _
    [Level 1] : Ensemble skills can be used alone.

    5353.png
    Rose Blossom
    Max level : 5
    Prerequisite skills : Rhythm Shooting level 3
    Group : Active
    Type : Long ranged physical
    Target : Single target
    Recovers AP : 3
    Description : Musical instrument, bow and whip exclusive skill.
    Attaches the flower seed on an arrow then shoots to single target to deals long ranged physical damage.
    The flower blooms after a while, deals additional long ranged physical damage to the target and surrounding enemies around the target.
    Deals additional damage depends on user's base level.
    When learning Stage Manner, CON will affect additional damage too.
    Deals more damage against target marked with sound brand.
    (Doesn't remove sound brand from target).
    Consumes 1 equipped arrows.
    _
    [Level 1] : 2200% Atk / area damage : 3050% Atk / area of effect : 5 x 5 cells / sound brand : 2400% Atk / area damage : 3250% Atk / area of effect : 5 x 5 cells. 
    [Level 2] : 4200% Atk / area damage : 5850% Atk / area of effect : 5 x 5 cells / sound brand : 4600% Atk / area damage : 6250% Atk / area of effect : 5 x 5 cells. 
    [Level 3] : 6200% Atk / area damage : 8650% Atk / area of effect : 7 x 7 cells / sound brand : 6800% Atk / area damage : 9250% Atk / area of effect : 5 x 5 cells. 
    [Level 4] : 8200% Atk / area damage : 11450% Atk / area of effect : 7 x 7 cells / sound brand : 9000% Atk / area damage : 12250% Atk / area of effect : 5 x 5 cells. 
    [Level 5] : 10200% Atk / area damage : 14250% Atk / area of effect : 9 x 9 cells / sound brand : 11200% Atk / area damage : 15250% Atk / area of effect : 9 x 9 cells. 

    5355.png
    Rhythm Shooting
    Max level : 5
    Group : Active
    Type : Long ranged physical
    Target : Single target
    Recovers AP : 1 (level 1~3), 2 (level 4~5)
    Description : Musical instrument, bow and whip exclusive skill.
    Fires an arrow to single target, deals 3 hits of long ranged physical damage.
    Deals additional damage depends on user's base level.
    When learning Stage Manner, CON will affect additional damage too.
    Deals more damage against target marked with sound brand.
    (Doesn't remove sound brand from target).
    Consumes 1 equipped arrows.
    _
    [Level 1] : 1100% Atk per hit / 1550% Atk per hit (sound brand).
    [Level 2] : 1750% Atk per hit / 2300% Atk per hit (sound brand).
    [Level 3] : 2400% Atk per hit / 3050% Atk per hit (sound brand).
    [Level 4] : 3050% Atk per hit / 3880% Atk per hit (sound brand).
    [Level 5] : 3700% Atk per hit / 4550% Atk per hit (sound brand).

    5356.png
    Metallic Fury
    Max level : 5
    Prerequisite skills : Sound Blend level 1
    Group : Active
    Type : Magic
    Target : Single target
    Recovers AP : 2
    Description : Musical instrument and whip exclusive skill. 
    Fires the sonic magical arrow to single target, dealing magical damage to the target and surrounding enemies around the target.
    Deals higher damage against target marked with sound brand.
    (Doesn't removes sound brand from target).
    Deals additional damage depends on Stage Manner skill level, user's base level and SPL.

    The skill property depends on the property of equipped arrow.
    Consumes 1 equipped arrows.
    _
    [Level 1] : 2600% Matk / 3600% Matk (sound brand) / area of effect : 5 x 5 cells.
    [Level 2] : 5200% Matk / 7200% Matk (sound brand) / area of effect : 5 x 5 cells.
    [Level 3] : 7800% Matk / 10800% Matk (sound brand) / area of effect : 5 x 5 cells.
    [Level 4] : 10400% Matk / 14400% Matk (sound brand) / area of effect : 7 x 7 cells.
    [Level 5] : 13000% Matk / 18000% Matk (sound brand) / area of effect : 9 x 9 cells.

    5357.png
    Sound Blend
    Max level : 5
    Prerequisite skills : Metallic Sound level 5
    Group : Active
    Type : Magic
    Target : Single target
    Recovers AP : 1 (level 1~3), 2 (level 4~5)
    Description : Musical instrument and whip exclusive skill.  
    Inflicts sound brand on single target.
    Increases sound brand duration depends on skill level.
    Sound brand deals damage once before explodes. the skill property depends on the property of equipped arrow.
    Target marked with sound brand will take more damage from Reverberation, Metallic Sound, Rose Blossom and Rhythm Shooting.
    Deals additional damage depends on user's base level and SPL.
    _
    [Level 1] : 120% Matk / duration : 10 seconds.
    [Level 2] : 240% Matk / duration : 10 seconds.
    [Level 3] : 360% Matk / duration : 15 seconds.
    [Level 4] : 480% Matk / duration : 15 seconds.
    [Level 5] : 600% Matk / duration : 20 seconds.

    5358.png
    Geffenia Nocturne
    Max level : 5
    Prerequisite skills : Stage Manner level 3
    Group : Active
    Type : Debuff
    Target : Enemies within range
    Recovers AP : 20
    Description : Musical instrument and whip exclusive skill.  
    Has a chance to reduces magical resistance of normal monsters and enemy players in the surrounding area for 30 seconds.
    Increases effectiveness when there is the performer, who is in the same party, is on the user's screen.
    Consumes 1 Throat Lozenge.
    _
    [Level 1] : Reduces magical resistance / area of effect : 15 x 15 cells.
    [Level 2] : Reduces magical resistance / area of effect : 15 x 15 cells.
    [Level 3] : Reduces magical resistance / area of effect : 17 x 17 cells.
    [Level 4] : Reduces magical resistance / area of effect : 21 x 21 cells.
    [Level 5] : Reduces magical resistance / area of effect : 23 x 23 cells.

    5359.png
    Capriccio of Loki
    Max level : 5
    Prerequisite skills : Serenade Of Jawaii level 1
    Group : Active
    Type : Debuff
    Target : Enemy players within range
    Recovers AP : 20
    Description : Musical instrument and whip exclusive skill.
    Has a chance to inflicts [unlucky] and [confusion] status to the enemies players in the surrounding area.
    Increases the success chance when there is the performer, who is in the same party, is on the user's screen.
    This skill can only be used in PVP zones.
    Consumes 1 Throat Lozenge.
    _
    [Level 1] : Inflicts [unlucky] and [confusion] status / area of effect : 15 x 15 cells.
    [Level 2] : Inflicts [unlucky] and [confusion] status / area of effect : 15 x 15 cells.
    [Level 3] : Inflicts [unlucky] and [confusion] status / area of effect : 17 x 17 cells.
    [Level 4] : Inflicts [unlucky] and [confusion] status / area of effect : 21 x 21 cells.
    [Level 5] : Inflicts [unlucky] and [confusion] status / area of effect : 23 x 23 cells.

    5360.png
    Rhapsody of Mineworker
    Max level : 5
    Prerequisite skills : Stage Manner level 3
    Group : Active
    Type : Debuff
    Target : Enemies within range
    Recovers AP : 20
    Description : Musical instrument and whip exclusive skill.  
    Has a chance to reduces physical resistance of normal monsters and enemy players in the surrounding area for 30 seconds.
    Increases effectiveness when there is the performer, who is in the same party, is on the user's screen.
    Consumes 1 Throat Lozenge.
    _
    [Level 1] : Reduces physical resistance / area of effect : 15 x 15 cells.
    [Level 2] : Reduces physical resistance / area of effect : 15 x 15 cells.
    [Level 3] : Reduces physical resistance / area of effect : 17 x 17 cells.
    [Level 4] : Reduces physical resistance / area of effect : 21 x 21 cells.
    [Level 5] : Reduces physical resistance / area of effect : 23 x 23 cells.

    5361.png
    Musical Interlude
    Max level : 5
    Prerequisite skills : Rhapsody of Mineworker level 1
    Group : Active
    Type : Buff
    Target : Self and party members
    Recovers AP : 10
    Description : Musical instrument and whip exclusive skill.  
    Increases physical resistance of the user and party members in the surrounding area for 180 seconds.
    Increases effectiveness when there is the performer, who is in the same party, is on the user's screen.
    Consumes 1 Throat Lozenge.
    _
    [Level 1] : Increases physical resistance : 10 / area of effect : 15 x 15 cells.
    [Level 2] : Increases physical resistance : 15 / area of effect : 15 x 15 cells.
    [Level 3] : Increases physical resistance : 20 / area of effect : 17 x 17 cells.
    [Level 4] : Increases physical resistance : 25 / area of effect : 21 x 21 cells.
    [Level 5] : Increases physical resistance : 30 / area of effect : 23 x 23 cells.

    5362.png
    Serenade Of Jawaii
    Max level : 5
    Prerequisite skills : Geffenia Nocturne level 1
    Group : Active
    Type : Buff
    Target : Self and party members
    Recovers AP : 10
    Description : Musical instrument and whip exclusive skill.  
    Increases trait magical attack power and movement speed of the user and party members in the surrounding area for 180 seconds.
    Increases effectiveness when there is the performer, who is in the same party, is on the user's screen.
    Consumes 1 Throat Lozenge.
    _
    [Level 1] : Increases trait magical attack power : 3 / area of effect : 15 x 15 cells.
    [Level 2] : Increases trait magical attack power : 6 / area of effect : 15 x 15 cells.
    [Level 3] : Increases trait magical attack power : 9 / area of effect : 17 x 17 cells.
    [Level 4] : Increases trait magical attack power : 12 / area of effect : 21 x 21 cells.
    [Level 5] : Increases trait magical attack power : 15 / area of effect : 23 x 23 cells.

    5363.png
    Requiem of Niflheim
    Max level : 5
    Prerequisite skills : Musical Interlude level 1, March of Prontera level 1
    Group : Active
    Type : Debuff
    Target : Enemy players within range
    Recovers AP : 20
    Description : Musical instrument and whip exclusive skill.
    Has a chance to inflicts [gloom] and [curse] status to the enemies players in the surrounding area.
    Increases the success chance when there is the performer, who is in the same party, is on the user's screen.
    This skill can only be used in PVP zones.
    Consumes 1 Throat Lozenge.
    _
    [Level 1] : Inflicts [gloom] and [curse] status / area of effect : 15 x 15 cells.
    [Level 2] : Inflicts [gloom] and [curse] status / area of effect : 15 x 15 cells.
    [Level 3] : Inflicts [gloom] and [curse] status / area of effect : 17 x 17 cells.
    [Level 4] : Inflicts [gloom] and [curse] status / area of effect : 21 x 21 cells.
    [Level 5] : Inflicts [gloom] and [curse] status / area of effect : 23 x 23 cells.

    5364.png
    March of Prontera
    Max level : 5
    Prerequisite skills : Rhapsody of Mineworker level 1
    Group : Active
    Type : Buff
    Target : Self and party members
    Recovers AP : 10
    Description : Musical instrument and whip exclusive skill.  
    Increases trait physical attack power and movement speed of the user and party members in the surrounding area for 180 seconds.
    Increases effectiveness when there is the performer, who is in the same party, is on the user's screen.
    Consumes 1 Throat Lozenge.
    _
    [Level 1] : Increases trait physical attack power : 3 / area of effect : 15 x 15 cells.
    [Level 2] : Increases trait physical attack power : 6 / area of effect : 15 x 15 cells.
    [Level 3] : Increases trait physical attack power : 9 / area of effect : 17 x 17 cells.
    [Level 4] : Increases trait physical attack power : 12 / area of effect : 21 x 21 cells.
    [Level 5] : Increases trait physical attack power : 15 / area of effect : 23 x 23 cells.

     

    Skills Tree

    4263-1.thumb.png.a32bf1ea048fdf52b9d6c5e20ab60b43.png

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