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  1. Today we'll introduce the update plan the third quarter of this year that we don't introduced before. 1. Cards illustration update Cards illustration of monsters in Illusion of Teddy Bear, Illusion of Luanda, Illusion of Labyrinth and Geffen Magic Tournament, 38 cards total, will be updated. <38 cards illustration will be updated!> 2. Chat blocking (block sender) function update Chat blocking function will be improved that you won't even see blocked character's shout via Megaphone. <now chat blocking also block their shout too!&g
    8 points
  2. Today we'll introduce the new systems that will come along with fourth class. 1. Activity Point system When you change class to fourth class. You'll gain an Activity Point (AP) following HP and SP. AP will be used by some powerful skills. Max value of AP is 200 for all fourth class jobs. <Exclusive AP system for fourth class jobs will be added> AP can only be recovered by using certain skills that have ability to recovery AP. Some skills can recover AP to other players, or even consume AP from other players. (Above : Madness Crush
    6 points
  3. Reserved for other info. Please note the skill info may be updated in the future. I will keep an eye on the new info in the future and revise it at no time. Feel free to tell me if there is incorrect info or mis-translation. - Shortcut - Dragon Knight Arch Mage Inquisitor Imperial Guard Cardinal Shadow Cross Meister Abyss Chaser Wind Hawk Biolo Troubadour & Trouvere Elemental Master items weapons and skill catalysts miscellaneous items other Basic info : trait status
    5 points
  4. Look I know you guys are all excited but please. Sigma is just a messenger, he isn't a part of the kro staff or anything. He's only relaying news that kro announces in their website and doesn't know anything beyond that. Any further news will be relaid to us as they come, a little patience will go a long way. What we have now is all that is known to sigma, and to the kro players.
    5 points
  5. - Jobs Improvement Bundle - 1. Rune Knight 1.1. Dragon Breath / Dragon Breath - Water - Improves base level modifier from (base level/150) to (base level/100). 1.2. Dragon Training - Improves the influence on Dragon Breath and Dragon Breath - Water damage to (90 + (10 x skill level))%. 1.3. Sonic Wave - Improves damage formula. New damage formula : (1050 + (150 x skill level))%Atk. - Reduces cooldown from 2 seconds to 1.75 seconds, reduces delay after skill from 1 second to 0.5 seconds. 1.4. Storm Blast - Improves damage formula, damage is increased from 1
    5 points
  6. Updated skill descriptions of Biolo and Troubadour & Trouvere according to new patch. (have been highlighted with blue)
    3 points
  7. These are the skill songs for Troubadour/Trouvere. tr_gef_nocturn.wav tr_jawaii_serenade.wav tr_pron_march.wav tr_roki_capriccio.wav tr_ain_rhapsody.wav tr_musical_interlude.wav tr_mystic_symphony.wav tr_nipelheim_requiem.wav
    3 points
  8. Gravity plans to release new expanded job changes in 2021. Currenly we don't have much information about these.
    2 points
  9. it says you can chose desired enchant at the first line
    2 points
  10. According to Dev note regarding to update plan in the third quarter of 2020 here. Some of contents have been updated as below. 1. Improves the effects of some Warrior's Grave headgear. Among the Warrior's Grave headgear. Some of their effects are inferior compared to others. So the team improve some of their effect to be equal to others. Old Driver Band (Yellow) : Improves Arm Cannon damage bonus from 5% to 15%. Old Minstrel's Song Hat & Old Dying Swan : Improves Severe Rainstorm damage bonus from 5% to 15%. Old Magic Stone Hat : Imp
    2 points
  11. You can also manipulate the elemental matching. Assuming it hasn't changed, EQ's damage depends on how well your own weapon would damage you. So wearing undead armor + fire endow = bonus damage which is then forced neutral in the skill equation. Even better if you happen to also have a Devilring on at the time. etc. Also, EDP. TBH I think glorious would be better for EQ than facequeen leg but eh.
    2 points
  12. Earthquake uses Atk to calculate damage. But the damage type is magic.
    2 points
  13. Updated skill descriptions of almost every jobs (except Shadow Cross) according to new patch. (have been highlighted with blue)
    2 points
  14. Added high elemental spirits skills in Elemental Master section.
    2 points
  15. Gravity revised (5) today. Below is the table of new effects of Warrior's Grave headgear enchants.
    2 points
  16. 7.2. Mystical Amplification - Increases SP consumption to 80 based on level 10, reworks skill from one-time buff to continuous buff. - Reduces magical amplification bonus to 50%. If you want to know the exact duration, kro hasn't announced it, if you're asking about the old effect, the duration was 30 sec or until you used the next skill according to iro wiki
    2 points
  17. Yes. There are the new formula of both skills for sure. But how can I know?
    2 points
  18. I'm not good at English, but I'll tried my best. Today (May 19, 2020), Taiwan server added some party icon: (Text from: twRO changelog May 19, 2020 by Dia) I thought them were new draft icon for 4th jobs in party window.
    2 points
  19. The next bundle of jobs improvement are Performers, Archbishop, Warlock and Shadow Chaser.
    2 points
  20. 1 point
  21. Royal Members Cards set 4 (updated on November 4, 2020) Airship Crash Cards (updated on November 4, 2020) Tomb of Regret Cards (updated on November 4, 2020) Source : https://www.divine-pride.net/forum/index.php?/topic/4841-kro-main-changelog-november-04-2020/
    1 point
  22. 1 point
  23. Isn't the armor supposed to combo with the shoes, not the pendant?
    1 point
  24. Regenerative Thoughtform Shoes Mdef + 10. MaxHP + 20%, MaxSP + 20%. Reduces casting time of Meteor Assault by 100%. If refine rate is 7 or higher, attack speed + 10%, reduces delay after skill by 15%. If refine rate is 9 or higher, attack speed + 10%, reduces delay after skill by 15%. When equipped with Agudo Filo, increases Grimtooth damage by 20% and Sonic Blow damage by 2% per 1 base level. When equipped with Judgment Slasher, increases Meteor Assault damage by 6% per 1 base level, increases Cross Impact damage by 1% per 3 base level. When equipped with Ripper
    1 point
  25. Hi. Mdef piercing from skill or debuff stack additively with each other. (Marsh of Abyss, Expiatio, Burning). Mdef piercing from items stack additively with each other regardless of the condition of that pirecing. If your target is Fenrir and you have +14 Glorious Staff and 2 Vesper Card. Mdef piercing will stack additively as 48 + 30 + 30 = 100% (maximum). However. Mdef piercing from skill and Mdef piercing from items stack multiplicatively.
    1 point
  26. Is gate of netherworld is supposed to be physical and magical?
    1 point
  27. Valkyrie Feather Ears MaxHP + 10%, MaxSP + 10%. Increases magical damage against small, medium and large size enemies by 10%. Grants immunity to confusion. If user learned Adoramus level 10, negates gemstone consumption of certain skills. If user learned Praefatio level 10, reduces delay after skill by 15%. Class: Headgear Defense: 2 Location: Middle Weight: 30 Required Level: 100 Usable Jobs: All Arrogant Thoughtform Shoes Mdef + 10. MaxHP + 20%, MaxSP + 20%. If refine rate is 7 or higher, Def + 150, Mdef + 15, ignores defense of all race monsters by 50%,
    1 point
  28. Almost every equipment description got changed. They added armor level to it.
    1 point
  29. Gravity just announced episode 17.2 for the test server! Like always I am looking for replays of the new monsters, maps and quests. If you are playing on kRO feel free to send me those .rrf files to extract new data from it! Sources http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3987555&curpage=1 http://ro.gnjoy.com/news/notice/View.asp?BBSMode=10001&seq=7171
    1 point
  30. They should at least retain the scroll as a one time buff while the High Wizard skill becomes a continuous buff. Is that even possible? I was kind of expecting Gravity to make another skill for Warlock similar to MA but continuous buff since that is the trend with other classes.
    1 point
  31. 1 point
  32. Current formula is what you mentioned. "Mind Slots = (FreezingSpell_Lv × 4) + Floor(BaseLv ÷ 10) + Floor(INT ÷ 10)" Floor means rounding down. How many mind slots do you have at 130 INT? (Would it be 73?) : 13 slot (only from Int) How many mind slots do you gain per x INT points (bonus) : 1 slot per 10 int How many mind slots would you gain with the Runaway Magic bonus? (130 base + 200 INT) : 20 slot (because 200 int) Would it be (10 x 4) + (200/10) + (330/10) ? Which would be 93 Mind Slots? yes For the last question. The only 1 reliable source is the dev n
    1 point
  33. All of int increases mind slot, even int+200 from Runaway Magic.
    1 point
  34. 1. For SD question. Exactly. 2. From my testing delay after skill reduction from either skills or items stacks additively together.
    1 point
  35. think venom bleed of the gx rework 6.5. Venom Bleed : Reduces damage taken from melee reflect damage by 30%.
    1 point
  36. Int still be in damage factor. Most formula mentioned by Gravity is just base damage formula.
    1 point
  37. - Genetic (2nd) - The contents of Genetic second improvement as below : 1. Spore Explosion - The skill will deal primary damage to single target. And then cause an explosion that deal secondary damage to target and nearby enemies. There is no delay time between primary and secondary damage. - Improves damage formula. Primary damage formula : (200 + (180 x skill level))%Atk. Secondary damage formula : (180 x skill level)%Atk. 2. Cart Cannon - Improves damage formula. Damage will scale with base level. N
    1 point
  38. The Paradise quests for level 100+ will reward you Paradise Coin. Paradise Coin Paradise Coin is used for exchange new Paradise gears that for level 100+ There are 5 tiers. level 100, 115, 130, 145 and 160. ---- level 100 set ---- ---- level 115 set ---- ---- level 130 set ---- ---- level 145 set ---- ---- level 160 set ---- Exchange cost Paradise Ring and Paradise Necklace can be enchanted with 10 Paradise Coin. Player can choose to enchant as physical t
    1 point
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