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  1. Gravity plans to release new expanded job changes in 2021. Currenly we don't have much information about these.
    4 points
  2. Fourth class jobs improvement bundle (brief) 1. Dragon Knight 1.1. Improves the effectiveness of Servant Weapon, Storm Slash, Hack and Slasher, Madness Crusher, and Vigor. 1.2. Upon learning Dragonic Aura, P.Atk and POW will increase the influence of Dragon Training skill on Dragon Breath and Dragon Breath - Water damage. 1.3. Improves the effectiveness and increases damage of Hundred Spears. 2. Imperial Guard 2.1. Improves the effectiveness of Shield Shooting along with Rapid Smiting, Shield Press and Earth Drive. 2.2. Improves the basic effectiveness of Cross Rain, Genesis Ray, Vanishing Point, Cannon Spear, Overslash, Overbrand and Hesperus Lit. 2.3. Changes bonus of Attack Stance from Atk to P.Atk and S.Matk. 2.4. Reduces the influence of MaxHP on Guardian Shield, instead adds the influence of STA and base level. 2.5. Adds the ability to recover AP to Guardian Shield. 3. Meister 3.1. Improves the effectiveness of Axe Stomp along with Axe Tornado. 3.2. Increases damage of Knuckle Boost, Vulcan Arm and Arm Cannon. 3.3. Adds the new effects "Rush Effect" and "Quake Effect" that will be given to the user and the enemies respectively upon using Rush Quake. 4. Biolo 4.1. Increases the bonus of MaxHP and Atk upon Biolo's pets of Bionic Mastery. 4.2. Reduces casting time of Wooden Warrior, Wooden Fairy and Creeper. 4.3. Reduces AP consumption of Hell Tree, adds the long ranged physical damage bonus to the Hell Tree's powder buff. 4.4. Improves the effectiveness of Acidified Zone (Water/Wind/Earth/Fire). 5. Shadow Cross 5.1. Removes "cloaking" condition of Savage Impact. Changes damage display from 8 split hits to 3 hits and will deal 5 hits when using under Cloaking Exceed state. Due to this changes. The skill formula will be adjusted because the skill damage is increased by 3 times. 5.2. Reduces cooldown of Eternal Slash so the user can use this skill more frequently within the limited time of Weapon Blocking state. 6. Abyss Chaser 6.1. Improves the basic effectiveness of Chain Reaction Shot and Frenzy Shot. 6.2. Reworks Frenzy Shot to fire the single target continuously. 6.3. Removes casting time of Unlucky Rush so the effectiveness of the skill will be increased. 6.4. Improves the effectiveness of Abyss Dagger, improves the damage bonus of Fatal Menace. 6.5. Increases cast range of Fatal Menace. 6.6. Reduces AP consumption of Abyss Slayer and increases the skill duration. 6.7. Improves the effectiveness of From the Abyss and Abyss Square. 6.8. Adds the ability to recover AP to From the Abyss. 7. Arch Mage 7.1. Improves Crimson Arrow, Rock Down, Frozen Slash, and Storm Cannon to can be used more frequently and increases damage of the mentioned skills when under Climax state (regardless of skill level of Climax). 7.2. Adds the ability to recover AP to Mystery Illusion and increases its damage. this changes to improve the using of Astral Strike to be more smoothly. 7.3. Changes bonus of Two Hand Staff Mastery from %Matk to S.Matk. 8. Elemental master 8.1. Improves the effectiveness of Diamond Storm, Terra Drive, Conflagration, Lightning Land, and Venom Swamp. 8.2. Reduces cooldown of Increasing Activity and increases the amount of AP recovered on the party member. 9. Cardinal 9.1. Applies the critical damage to Petitio, the critical chance is the user's Cri. 9.2. Improves Framen to can be used more frequently. 9.3. Increases damage of Arbitrium. 10. Inquisitor 10.1. Improves the effectiveness of Oleum Sanctum and Explosion Blaster in the purpose of using as combo from Rampage Blast. 10.2. Applies the critical damage to Massive Flame Blaster. 10.3. Applies the critical damage to Third Punish, Third Consecration and Third Flame Bomb, and adds MaxHP as the factor in the skill formula. 11. Wind Hawk 11.1. Increases damage of Hawk Rush and Gale Storm. 11.2. Reduces AP consumption of Hawk Boomerang. 12. Troubadour & Trouvere 12.1. Improves the effectiveness of Metallic Fury, Sound Blend and Rose Blossom. source : https://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4114275&curpage=1
    3 points
  3. Basic level 5 weapons for expanded classes Poenitentia weapons for expanded classes Vivatus Fides weapons for expanded classes Skill Catalysts
    2 points
  4. Hi there all! I wrote this guide after receiving some questions around how to get a Divine Pride API key in order to use a small CLI tool I made: https://github.com/latiosu/dp2rathena This guide aims to present steps required to create a Divine Pride forum account and link it with access to the Divine Pride database service. Hopefully it helps! --- Important Notes If you already have a Divine Pride forum account, go to step 6. API keys are like passwords. Keep them safe and secure. Do not share them with anyone else. --- Steps Register a Divine Pride forum account Confirm your email Go to email inbox and click validation link Click "Validate my account" on validation page Go to Divine Pride database Click "Login" on Divine Pride service page Input Divine Pride forum account credentials Input Divine Pride forum account credentials again - Tick "New account" if you started from step 1 - Ignore "New account" if you started from step 6 Go to your Profile in Divine Pride database service Click "Request" under Api Key section Congratulations! 🎉 You now have your very own Divine Pride API key! 🎊 Remember to keep your API key safe and secure. API keys are like passwords. Please avoid sharing your API key. --- Now go out there and make cool stuff! 🎉
    2 points
  5. I just pushed a new update to divine-pride.net. This will bring a few changes You can now switch on the monster detail page to see different server types, changing the monster stats, the drops. Skill usage and spawn is planned for the future. The last selected one is saved and used the next time you access a monster page if you are logged in. Renamed Location with Subtype in armor and costume search Added the real Location to armor and costumes, so you are now able to filter by Upper/Middle/Lower headgear. These options will search for any location including the selected one, even if the item covers more locations (Upper + Middle) The skill api will now include the technical key, like SM_BASH Api requests got their performance improved a bit Fixed low level monsters not showing up in the search
    2 points
  6. From last time I checked. Level 5 Thanos weapons can't be enchanted. But it will carry the options gained from original one to it upon reforming too. I'm not sure if there is anything change.
    2 points
  7. Range Stones Melee Stones Dual enchant stones Magic Power stones (Dual) stones are enchanted in the second slot of garment costume.
    2 points
  8. Please note the skill info may be updated in the future. I will keep an eye on the new info in the future and revise it at no time. Feel free to tell me if there is incorrect info or mis-translation. - Shortcut - Night Watch Soul Ascetic Spirit Handler Hyper Novice Sky Emperor Shinkiro & Shiranui New weapons and skill catalyst for expanded classes
    1 point
  9. I've heard this info few days ago and did testing on some server such as KRO, IRO. Look like Union "always" applies critical damage with 100% chance to all damage done by Star Gladiator themselves in the first place since pre-renewal. On pre-renewal patch. Critical applied perfect hit and ignored target defense, match the description of skill. On renewal patch. Critical has been changed as it does nowadays. This change applied to Union as well. But the skill description doesn't be changed.
    1 point
  10. they're cash items so they're in Yes. rent with eden coin.
    1 point
  11. Search by others are working okay (armor, weapon, etc.), only headgear one seems broken
    1 point
  12. Yes. like attacking Frozen target.
    1 point
  13. It's implemented in the last update.
    1 point
  14. Acidified Zone received a HUGE buff. 2000%Atk x 5 hit, scales with base level and POW. I think it's comparable with CC in some case. btw The skill catalyst make the skills barely used by Biolo.
    1 point
  15. On 18/08/2021. KRO will add some of cash items to be dropped from monsters in certain dungeons along with new items. The details as below. 1. EDDA Fall of Glast Heim (hard mode) - Young Leaf of World Tree (Str), Young Leaf of World Tree (Dex), Young Leaf of World Tree (Agi), Young Leaf of World Tree (Int), Young Leaf of World Tree (Vit), Young Leaf of World Tree (Luk). 2. EDDA Somatology Laboratory - Ancient Hero's Patent Cube, Ancient Hero's Will, Patent Ancient Hero's Weapon Box, Ancient Hero's Boots, Great Hero's Boots. 3. Horror Toy Factory - Celine's Dress. 4. Thanatos Tower instance - Thanatos's Odium Mask, Thanatos's Maeror Mask, Thanatos's Despero Mask, Drooping Thanatos's Dolor, Thanatos's Necklace, Magic Swordsman Thanatos's Sword (new). 5. Warrior's Grave - Goral Crown, Bull Crown, Twin Crown, Goat Crown, Lion Crown, Saint Crown, Libra Crown, Celestial Jewel Crown, Taurus Diadem, Spinel Diadem, Jade Crown, Trial Diadem. 6. Tomb of Remorse instance - Thanos Warrior Helmet, Thanos Shooter Helmet, Thanos Fighter Helmet, Thanos Magic Helmet. 7. Rudus Waste Disposal Plant 4F - Violet Halo, Battle Processor, Battle Processor [1], CD in Mouth, Cor Core Booster (new), Cor Core Booster [1] (new). 8. Abandoned Laboratory Amicitia 2F - Magical Booster, Victorious Wing Ears, Victorious Wing Ears [1], Feather in Mouth, Rough Core (new). 9. Niflheim Dungeon 2F - Ninja's Blue Mask, Toy Syringe, Sealed Chain (new), Sealed Chain [1] (new), Bondage Necklace (new). source : https://ro.gnjoy.com/news/notice/View.asp?BBSMode=10001&seq=7458&curpage=1
    1 point
  16. I know your point. Along with each rebalance patches. There are some ninja patch that don't be mentioned in anywhere unless people found it by themselve. I'm not sure if it's intended or just mis-communication in each department of Gravity.
    1 point
  17. - Fourth Class Jobs Improvement Bundle - 1. Dragon Knight 1.1. Servant Weapon - Increases damage from 400%Atk to 450%Atk based on level 5. - Increases trigger chance from 10% to 15% based on level 5. - Increases area of effect from 5x5 cells to 9x9 cells. 1.2. Storm Slash - Reduces cooldown from 1 second to 0.50.35 seconds based on level 5. - Reduces delay after skill from 1 second to 0.5 seconds based on level 5. - Increases SP consumption from 50 to 60 based on level 5. 1.3. Madness Crusher - Reduces cooldown from 2 seconds to 0.50.35 seconds based on level 5. - Increases damage from 2250%Atk to 3000%Atk based on level 5. - Deals additional damage depends on level of weapon used. 1.4. Hack and Slasher - Reduces cooldown from 0.5 second to 0.3 seconds based on level 5. - Reduces delay after skill from 1 second to 0.5 seconds based on level 5. - Reworks skill, deals physical damage to the target and surrounding enemies around the target. - Increases area of effect from 7x7 cells to 9x9 cells based on level 10. - Deals melee physical damage when equipping two-handed sword and deals long ranged physical damage when equipping two-handed spear. 1.5. Vigor - Increases normal attack damage bonus. 1.6. Dragonic Aura - Upon learning Dragonic Aura, P.Atk and POW will increase the influence of Dragon Training skill on Dragon Breath and Dragon Breath - Water damage. 1.7. Hundred Spears - Increases damage while under Dragonic Aura buff from 3200%Atk to 4200%Atk based on level 10. 2. Imperial Guard 2.1. Attack Stance - Changes bonus from Atk + 30 to P.Atk + 15 and S.Matk + 15 based on level 5. 2.2. Shield Shooting - Reduces cooldown from 2 second to 1 second based on level 5. - Increases damage bonus from Shield Mastery, damage bonus from Shield Shooting level 5 and Shield Mastery level 10 will be increased from 250% to 750%. 2.3. Overslash - Reduces fixed casting time from 1 second to 0.5 seconds based on level 10. - Reduces cooldown from 3 seconds to 1 second based on level 10. - Reduces AP recovery rate from 3 to 2. - Increases cast range from 1 cell to 3 cells. - Increases maximum number of attack according to the number of enemies around the target from 5 hits to 7 hits. 2.4. Guardian Shield - Reduces MaxHP factor to the half of user's MaxHP. - Increases the bonus of shield by 15 times of the user's STA. - Recovers 15 AP upon casting. 2.5. Cross Rain - Reduces fixed casting time from 2 seconds to 1.5 seconds based on level 10. - Reduces delay after skill from 1 second to 0.5 seconds based on level 10. - Increases damage (includes Spear & Sword Mastery level 10 bonus) from 400%Matk to 2000%Matk, and 600%Matk to 3500%Matk while using Holy Shield. 2.6. Genesis Ray - Increases damage to 3500%Matk based on level 10 regardless of neutral or holy property. - Reduces SP consumption from 120 to 90 based on level 10. 2.7. Vanishing Point - Increases damage (includes Bash level 10 bonus) from 1300%Atk to 1700%Atk based on level 10. - Increases damage while under Grand Judgement buff from 1700%Atk to 2500%Atk. - Increases SP consumption from 25 to 38 based on level 10. - Increases Hit bonus from 30 to 50 based on level 10. 2.8. Cannon Spear - Reduces cooldown from 2 seconds to 1.7 seconds based on level 5. - Increases area of effect from 5x5 cells to 7x7 cells based on level 5. - Increases critical chance from the half of the user's cri to the user's cri. - Increases damage (on Str 130) from 900%Atk to 1250%Atk based on level 5. - Increases damage while under Grand Judgement buff from 1450%Atk to 1650%Atk based on level 5. 2.9. Overbrand - Increases damage from 1500%Atk to 1750%Atk based on level 5. - Increases damage while under Overbrand Ready buff from 2250%Atk to 2500%Atk based on level 5. 2.10. Hesperus Lit - Removes variable casting time. - Reduces cooldown from 0.3 seconds to 0.2 seconds based on level 5. - Reduces delay after skill from 1 second to 0.5 seconds based on level 5. 2.11. Shield press - Increases damage while under Shield Shooting buff by adding damage bonus from Shield Mastery. (Based on Shield Press level 10 and Shield Mastery level 10. Damage will be increased from 2600%Atk to 4100%Atk). 2.12. Rapid Smiting - Increases damage while under Shield Shooting buff by adding damage bonus from Shield Mastery. (Based on Rapid Smiting level 5 and Shield Mastery level 10. Damage will be increased from 1650%Atk to 2000%Atk). 2.13. Earth Drive - Reduces cooldown from 3 seconds to 2.5 seconds based on level 5. - Increases damage while under Shield Shooting buff by adding damage bonus from Shield Mastery. (Based on Earth Drive level 5 and Shield Mastery level 10. Damage will be increased from 2100%Atk to 3750%Atk). 3. Meister 3.1. ABR Mastery - Increases Atk bonus from 2500 to 6200 based on level 10. - Increases MaxHP bonus from 20000 to 400000 based on level 10. 3.2. ABR - Battle Warrior / ABR - Dual Cannon / ABR - Mother Net - Reduces fixed casting time from 4 seconds to 1 second based on level 4. - Adds variable casting time by 1 second based on level 4. - Reduces cooldown to 30 seconds. 3.3. ABR - Infinity - Reduces fixed casting time from 4 seconds to 1 second based on level 4. - Adds variable casting time by 1 second based on level 4. - Reduces cooldown to 60 seconds. 3.4. Rush Quake - Grants Rush buff to the user for 300 seconds based on level 10. - Rush : Increases melee and long ranged physical damage by 50% (based on level 10). - Inflicts Quake debuff to the target and surrounding enemies around the target for 30 seconds. - Quake : Increases damage taken from melee and long ranged physical damage by 50%. 3.5. Axe Stomp - Increases damage from 1750%Atk to 2000%Atk based on level 5. - When equipping two-handed axe, increases number of hit from 2 hits to 3 hits. - Reduces cooldown from 2 seconds to 1 second. - Increases AP recovery rate from 2 to 3. - Increases duration from Axe Stomp buff from 5 seconds to 10 seconds. 3.6. Vulcan Arm - Increases damage from 420%Atk to 690%Atk based on level 3. 3.7. Knuckle Boost - Increases damage from 1100%Atk to 1300%Atk based on level 5. - Reduces variable casting time from 0.5 seconds to 0.2 seconds based on level 5. 3.8. Arm Cannon - Increases damage from 1900%Atk to 2150%Atk based on level 5. - Reduces cooldown from 0.3 seconds to 0.15 seconds based on level 5. - Reduces delay after skill from 1 second to 0.5 seconds based on level 5. - Increases area of effect from 5x5 cells to 7x7 cells based on level 5. 3.9. Axe Tornado - Increases damage while under Axe Stomp buff (on Vit 130) from 1360%Atk to 1740%Atk based on level 5. 4. Biolo 4.1. Bionic Mastery - Increases Atk bonus from 2000 to 6000 based on level 10. - Increases MaxHP bonus from 20000 to 400000 based on level 10. 4.2. Wooden Warrior / Wooden Fairy / Creeper - Reduces fixed casting time from 4 seconds to 1 second based on level 5. - Adds variable casting time by 1 second based on level 5. 4.3. Hell Tree - Reduces fixed casting time from 4 seconds to 1 second based on level 5. - Adds variable casting time by 1 second based on level 5. - Reduces AP consumption from 100 to 60 based on level 5. 4.4. Acidified Zone (Water/Wind/Earth/Fire) - Reduces cooldown from 2 seconds to 1 second based on level 5. - Increases damage from 1250%Atk to 2000%Atk based on level 5. - Changed damage logic from 3 split hits to 5 cumulative hits. 5. Shadow Cross 5.1. Shadow Stab - Reduces cooldown from 3 seconds to 1 second based on level 5. - Reduces AP recovery rate from 3 to 1. 5.2. Savage Impact - Removes "cloaking" condition requirement. - Reduces cooldown from 3 seconds to 1 second based on level 10. - Adds delay after skill by 0.3 seconds based on level 10. - Changes damage from 3500%Atk to 600%Atk based on level 10. - Changes damage while under Shadow Exceed buff from 5000%Atk to 1000%Atk based on level 10. - Changed damage logic from 8 split hits to 3 cumulative hits. - Increases number of hit to 5 hits if using the skill while under Cloaking Exceed buff. 5.3. Eternal Slash - Reduces cooldown from 1.5 seconds to 0.350.75 seconds based on level 5. - Reduces delay after skill from 1 second to 0.5 seconds. 6. Abyss Chaser 6.1. Deft Stab - Reduces cooldown from 2 seconds to 0.3 seconds based on level 10. 6.2. Unlucky Rush - Removes fixed casting time and variable casting time. - Reduces cooldown from 2 seconds to 0.25 seconds based on level 5. - Changes damage bonus from CRT to POW. 6.3. Abyss Dagger - Reduces damage from 2750%Atk to 1750%Atk but the skill will deal damage twice. - Increases area of effect from 5x5 cells to 7x7 cells based on level 5. - Reduces cooldown from 3 seconds to 0.3 seconds based on level 5. - Increases duration of Abyss Dagger buff from 5 seconds to 10 seconds based on level 5. - No longer increases Fatal Menace damage by 35%, the skill will apply the damage bonus in the skill damage formula instead. 6.4. Fatal Menace - Increases cast range from 1 cell to 2 cells. - Skill damage formula while under Abyss Dagger buff is increased to 1500%Atk based on level 10. 6.5. Abyss Slayer - Increases duration from 60 seconds to 300 seconds. 6.6. From the Abyss - Reduces sphere creation interval from 2 seconds to 1 second based on level 5. - Recovers 20 AP based on level 5. - Increases trigger chance from 10% to 15%. - Increases area of effect from 7x7 cells to 9x9 cells. 6.7. Abyss Square - Improves damage interval from every 0.7 seconds for 4 seconds to every 0.3 seconds for 3 seconds. - Reduces cooldown from 4 seconds to 3 seconds based on level 5. - Reduces delay after skill from 1 second to 0.5 seconds based on level 5. - Increases damage from 700%Matk to 2000%Matk (includes Magic Sword Mastery level 10 bonus) based on level 5. 6.8. Chain Reaction Shot - Reduces fixed casting time from 1.5 seconds to 1 second based on level 5. - Reduces cooldown from 3 seconds to 1.5 seconds based on level 5. - Reduces delay after skill from 1 second to 0.5 seconds. - Increases damage of the secondary attack from 4250%Atk to 4750%Atk based on level 5. 6.9. Frenzy Shot - Reduces cooldown from 2 seconds to 0.2 seconds based on level 10. - Increases SP consumption from 85 to 125 based on level 10. - Reduces AP recovery rate from 2 to 1. - Reduces arrow consumption from 10 to 3. - Reworks skill by replacing the chance to trigger the skill one more time with the 50% chance to deal 3 times damage based on level 10. - Increases critical chance from the half of the user's cri to the user's cri. (By the way, the skill description mentiones that the skill already applied critical chance by the user's cri. I'm not sure what it means). 7. Arch Mage 7.1. Two Hand Staff Mastery - Changes bonus from Matk + 10% to S.Matk + 20 based on level 10. 7.2. Crimson Arrow - Reduces cooldown from 4 seconds to 0.3 seconds based on level 5. - Reduces delay after skill from 1 second to 0.5 seconds based on level 5. - Reduces AP recovery rate from 4 to 1. - Increases damage of the secondary attack that deal damage to the target and surrounding enemies around the target from 2000%Matk to 3000%Matk based on level 5. - If using the skill while under Climax buff, the secondary attack damage will be doubled. - Increases area of effect of the secondary attack from 5x5 cells to 7x7 cells based on level 5. 7.3. Frozen Slash - Reduces cooldown from 4 seconds to 0.3 seconds based on level 5. - Reduces delay after skill from 1 second to 0.5 seconds based on level 5. - Reduces AP recovery rate from 4 to 1. - Increases area of effect from 9x9 cells to 13x13 cells based on level 5. - Reduces damage from 3750%Matk to 3000%Matk based on level 5. - Increases damage while under Climax buff to 4250%Matk. 7.4. Storm Cannon - Reduces cooldown from 4 seconds to 0.3 seconds based on level 5. - Reduces delay after skill from 1 second to 0.5 seconds based on level 5. - Reduces AP recovery rate from 4 to 1. - Increases damage while under Climax buff to 4250%Matk. 7.3. Rock Down - Reduces cooldown from 4 seconds to 0.3 seconds based on level 5. - Reduces delay after skill from 1 second to 0.5 seconds based on level 5. - Reduces AP recovery rate from 4 to 1. - Reduces damage from 3750%Matk to 3000%Matk based on level 5. - Increases damage while under Climax buff to 4250%Matk. - Increases area of effect from 3x3 cells to 7x7 cells based on level 5. 7.4. Mystery Illusion - Increases damage from 1250%Matk to 2500%Matk based on level 5. - Recovers 4 AP upon casting. 7.5. Climax - Reduces AP consumption from 200 to 150. 8. Elemental master 8.1. Lightning Land - Reduces cooldown from 4 seconds to 2 seconds based on level 5. - Reduces delay after skill from 1 second to 0.5 seconds based on level 5. - Increases AP recovery rate from 4 to 5. - Improves damage interval from every 0.5 seconds for 4 seconds to every 0.3 seconds for 3 seconds. - Increases damage from 750%Matk to 2000%Matk based on level 5. - Increases damage while Procella is summoned from 1250%Matk to 4000%Matk. 8.2. Conflagration - Reduces cooldown from 4 seconds to 2 seconds based on level 5. - Reduces delay after skill from 1 second to 0.5 seconds based on level 5. - Increases AP recovery rate from 4 to 5. - Improves damage interval from every 0.5 seconds for 4 seconds to every 0.3 seconds for 3 seconds. - Increases damage from 750%Matk to 2000%Matk based on level 5. - Increases damage while Ardor is summoned from 1250%Matk to 4000%Matk. 8.3. Venom Swamp - Reduces cooldown from 4 seconds to 2 seconds based on level 5. - Reduces delay after skill from 1 second to 0.5 seconds based on level 5. - Increases AP recovery rate from 4 to 5. - Improves damage interval from every 0.5 seconds for 4 seconds to every 0.3 seconds for 3 seconds. - Increases damage from 750%Matk to 2000%Matk based on level 5. - Increases damage while Serpens is summoned from 1250%Matk to 4000%Matk. 8.4. Diamond Storm - Reduces cooldown from 4 seconds to 2 seconds based on level 5. - Reduces delay after skill from 1 second to 0.5 seconds based on level 5. - Increases AP recovery rate from 4 to 5. - Increases damage from 3500%Matk to 6250%Matk based on level 5. - Increases damage while Diluvio is summoned from 6650%Matk to 12250%Matk. 8.5. Terra Drive - Reduces cooldown from 4 seconds to 2 seconds based on level 5. - Reduces delay after skill from 1 second to 0.5 seconds based on level 5. - Increases AP recovery rate from 4 to 5. - Increases damage from 3500%Matk to 6250%Matk based on level 5. - Increases damage while Terremotus is summoned from 6650%Matk to 12250%Matk. 8.6. Increasing Activity - Increases the amount of AP recovered on the party member from 45 to 50 based on level 5. - Reduces cooldown from 5 seconds to 2.5 seconds based on level 5. - Reduces delay after skill to 0.5 seconds based on level 5. 9. Cardinal 9.1. Petitio - Reduces cooldown from 2 seconds to 1 second based on level 10. - Applies critical damage, the critical chance is the user's Cri. 9.2. Framen - Reduces cooldown from 3 seconds to 0.3 seconds based on level 5. - Reduces delay after skill from 1 second to 0.5 seconds based on level 5. - Reduces AP recovery rate from 3 to 1. 9.3. Arbitrium - Reduces cooldown from 3 seconds to 2 seconds based on level 5. - Increases damage (includes Fidus Animus level 10 bonus) from 2500%Matk to 5000%Matk based on level 10. - Increases damage of the secondary attack from 1900%Matk to 6500%Matk based on level 10. 10. Inquisitor 10.1. Oleum Sanctum - Reduces cooldown from 6 seconds to 3 seconds based on level 5. 10.2. Explosion Blaster - Reduces cooldown from 5 seconds to 4 seconds based on level 5. - Removes delay after skill based on level 5. - Reduces AP recovery rate from 5 to 4. - Increases damage from 2250%Atk to 3250%Atk based on level 5. - Increases damage to the target who is inflicted by Oleum Sanctum from 3000%Atk to 4250%Atk based on level 5. - Applies critical damage, the critical chance is the user's Cri. 10.3. Judge - Reduces AP consumption from 100 to 50. 10.4. Third Exorcism Flame - Reduces AP consumption from 150 to 100. 10.5. Massive Flame Blaster - Applies critical damage, the critical chance is the user's Cri. 10.6. Third Punish - Increases damage from 2750%Atk to 3250%Atk based on level 5. - Changed damage logic from 2 split hits to 2 cumulative hits. - Applies critical damage, the critical chance is the user's Cri. 10.7. Third Consecration - Changed damage logic from 3 split hits to 5 cumulative hits. 10.8. Third Flame Bomb - Applies 20% of the user's MaxHP to the skill damage factor. 11. Wind Hawk 11.1. Gale Storm - Increases damage bonus from CON. 11.2. Hawk Rush - Increases damage from 500%Atk to 1000%Atk based on level 5. 11.3. Hawk Boomerang - Removes cooldown. - Reduces AP consumption from 50 to 15. 12. Troubadour & Trouvere 12.1. Sound Blend - Removes fixed casting time based on level 5. - Reduces variable casting time from 2 seconds to 1 second based on level 5. - Reduces AP recovery rate from 3 to 2 based on level 5. 12.2. Metallic Fury - Reduces cooldown from 1 second to 0.5 seconds based on level 5. - Reduces AP recovery rate from 5 to 3 based on level 5. - Increases damage from 3000%Matk to 4500%Matk based on level 5. 12.3. Rhythm shooting - Reduces SP consumption from 128 to 90 based on level 5. 12.4. Rose Blossom - Reduces cooldown from 3 seconds to 10.5 second based on level 5. - Reduces SP consumption from 275 to 125 based on level 5. - Reduces AP recovery rate from 5 to 3 based on level 5. - Increases damage of the primary attack from 2500%Atk to 3750%Atk based on level 5. - Increases damage of the secondary attack from 750%Atk to 1750%Atk based on level 5. - Increases damage of the primary attack to the target marked with brand from 3250%Atk to 5000%Atk based on level 5. - Increases damage of the secondary attack to the target marked with brand from 975%Atk to 3750%Atk based on level 5. 12.5. Mystic Symphony - Increases damage bonus of Sound Blend, Rhythm Shooting and Rose blossom from 40% to 100%. - Reduces cooldown from 120 seconds to 60 seconds. - Increases duration from 60 seconds to 150 seconds. - Increases AP consumption from 100 to 125. source : https://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4117980&curpage=1 https://ro.gnjoy.com/news/notice/View.asp?BBSMode=10001&seq=7462&curpage=1 https://www.divine-pride.net/forum/index.php?/topic/5325-kro-main-changelog-september-01-2021/ additional changes : https://ro.gnjoy.com/news/notice/View.asp?BBSMode=10001&seq=7468&curpage=1
    1 point
  18. Adding the ability to crit will not save this class. All the aforementioned skills required a state which requires AP farming which is totally lame. Inquisitor is like the most badly designed of all 4th job classes.
    1 point
  19. New dual enchant stones New set of class enchant stones for Rune Knight, Warlock and Royal Guard
    1 point
  20. 1 point
  21. No. it's the spirit sphere of Monk classes. The Soul Reaper's one is another thing.
    1 point
  22. 1 C.Rate will add the value of base cri multiplier (1.4) by 0.01. EX : 10 C.Rate will increase base cri multiplier from 1.4 to 1.5
    1 point
  23. I got the answer now. Striking can be used while the user is in the party.
    1 point
  24. 6.4 Blitz Beat - Changes damage formula factor to depends on Agi and Dex. - Auto Blitz Beat no longer split damage among multiple targets.
    1 point
  25. 1 point
  26. Unlucky - reduces hit, has a chance to fail on casting skill. from sigma's post above. Unless there was a ninja patch on it =x
    1 point
  27. Royal Members Cards set 4 (updated on November 4, 2020) Airship Crash Cards (updated on November 4, 2020) Tomb of Remorse Cards (updated on November 4, 2020) Source : https://www.divine-pride.net/forum/index.php?/topic/4841-kro-main-changelog-november-04-2020/
    1 point
  28. Stupid decision!! To be honest dont make sense they do that They should create more mvps for fields and then put green aura on them. They recycle what they have all the time, i hope people hate it and they change it. 50% to me is good, 10%? meh
    1 point
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