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Showing content with the highest reputation since 5/27/2019 in all areas

  1. 5 points
    - Genetic (3rd) - The contents of Genetic third improvement as below : 1. Cart Cannon Increases the influence of Int in skill damage formula. Skill base damage will be increased depend on skill level of Cart Remodeling. 2. Cart Tornado We will improve the skill damage. 3. Spore Explosion Removes primary damage (Main single target damage). Secondary damage (Splash damage) remains. Improves damage. Adds the debuff that affected target will take more damage from long ranged physical damage for the duration. 4. Blood Sucker Reworks skill. Adds HP leech on physical attack to the user and party members for the certain duration. Increases Blood Sucker Plant Seed consumption from 1 ea to 5 ea. 5. Aid Potion Increases effectiveness when using on Homunculus. 6. Homunculus The experience required on level 1~99 is greatly reduced. Increases bonus HP and SP gained from raising base level of basic homunculus. Increases bonus HP and SP gained from evolving homunculus. Increases bonus HP and SP gained from raising base level of homunculus S. Increases bonus HP and SP gained from changing homunculus to homunculus S. (The HP and SP increasing effects only apply to new homunculi that are created after this update). <Homunculus's MaxHP and MaxSP are greatly increased!> 7. Call Homunculus Consumes 1 Seed of Life to summon vaporized Homunculus. Homuculus last for 1800 seconds. Homunculus will perform action as A.I. setting. No need to manually clicking to order homunculus to attack. 8. Vaporize Adds 20 seconds cooldown. 9. Homunculus Resurrection Adds 20 seconds cooldown. 10. Homunculus Sera : Needle of Paralyze Increases damage by around 28%. 11. Homunculus Sera : Poison Mist Replaces blind inflicting effect with "Mist Poison" effect Mist Poison : Target's Flee is 0 for the duration. Increases damage by around 400%. Damage interval is unified to 1 second on every skill level. Increases additional damage depend on homunculus's Dex. Reduces duration by around 5 seconds. When recast the skill. The old one will be removed and the new one will be placed on casting area. 12. Homunculus Sera : Pain Killer Increases maximum duration to 600 seconds. Removes attack speed penalty. 13. Homunculus Dieter : Lava Slide Reduces area of effect to 7x7 cells. Removes attack count limit. Removes Burning inflicting effect. Increases damage by around 20%. Damage interval is reduces to 1 second. Reduces duration by around 11 seconds. When recast the skill. The old one will be removed and the new one will be placed on casting area. 14. Homunculus Dieter : Pyroclastic Increases bonus attack damage depend on skill level. Increases maximum duration to 600 seconds. Removes fire property endowment. Removes Hammer Fall auto-casting. 15. Homunculus Eleanor : Midnight Frenzy Increases damage by around 28%. Adds Def ignoring effect. 16. Homunculus Eira : Eraser Cutter Increases damage by around 28%. Increases the influence of Int in skill damage formula. Slightly reduces casting time. 17. Homunculus Eira : Xeno Slasher Slightly reduces casting time. 18. Homunculus Bayeri : Stahl Horn Removes knockback inflicting effect. Increases damage by around 125%. Increases the influence of Vit in skill damage formula. 18. Homunculus Bayeri : Stein Wand Adds cooldown by 20 seconds. Additional effect : Cast "Rock Wall" on self and the owner. Last for 600 seconds. Rock Wall : Increases physical defense and magical defense depend on skill level. 19. Homunculus Bayeri : Heilige Stange Reduces casting time. Increases damage by around 14%. source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4059591&curpage=1
  2. 5 points
    Again I got new information about 4th class. Gravity added some sprite names for npcs. No sprites yet. JT_EM_DILUVIO = 20816, JT_EM_ARDOR = 20817, JT_EM_PROCELLA = 20818, JT_EM_TERREMOTUS = 20819, JT_EM_SERPENS = 20820, JT_4JOB_VOID = 20821, JT_4JOB_WRAITH = 20822, JT_4JOB_KINGS_NIGHT = 20823, JT_4JOB_AGONY_NIGHT = 20824, JT_4JOB_DEVOTION_NIGHT = 20825, JT_4JOB_ARMED_NIGHT = 20826, JT_4JOB_DOOMK = 20827, JT_4JOB_VERKHASEL = 20828, JT_4JOB_BAPHOMET = 20829, JT_4JOB_H_FALCON = 20830, JT_4JOB_S_FALCON = 20831, JT_4JOB_R_FALCON = 20832, JT_4JOB_WORG = 20833, JT_MEISTER_ABR1 = 20834, JT_MEISTER_ABR2 = 20835, JT_MEISTER_ABR3 = 20836, JT_MEISTER_ABR4 = 20837, JT_ELEMETAL_MASTER_S1 = 20838, JT_ELEMETAL_MASTER_S2 = 20839, JT_ELEMETAL_MASTER_S3 = 20840, JT_ELEMETAL_MASTER_S4 = 20841, JT_ELEMETAL_MASTER_S5 = 20842, More information should come within the next weeks or months.
  3. 4 points
    We found some hints for new classes. This might be nothing but just a translation mistake but I decided to share it. In some robe sprites of twRO, 2019-12-04 and 2019-12-23 these were discovered. ABYSS_CHASER (Shadow Chaser) ARCH_MAGE (Warlock) BIOLO (Genetic) CARDINAL (Arch Bishop) DRAGON_KNIGHT (Rune Knight) ELEMETAL_MASTER (Sorcerer) IMPERIAL_GUARD (Royal Guard) INQUISITOR (Sura) MEISTER (Mechanic?) SHADOW_CROSS (Glt. Cross) TROUBADOUR (Minstrel) TROUVERE (Wanderer) WINDHAWK (Ranger) This is just a vague guess, but we will see in the future.
  4. 4 points
    The next bundle of jobs improvement are Performers, Archbishop, Warlock and Shadow Chaser.
  5. 4 points
    There was also a quest related to Doomk. https://www.divine-pride.net/database/quest/7180/message-from-doomk He is named Dumk sometimes.
  6. 4 points
    Diluvio = Deluge (Water?) Ardor = Warmth (Fire?) Procella = Tempest (Wind?) Terremotus = Earthquake (Earth?) Serpens = Snake (Poison?) I guess EM stands for Elemental Master https://www.divine-pride.net/database/npc/36899/ Verkhasel https://ragnarok.gamepedia.com/Berkessel Doomk is mentioned in Shadow Handicraft description. https://www.divine-pride.net/database/item/5750/shadow-handicraft-1 Shadow Handicraft [1] A mini crown which is made at Shadow Artworks. Masterpiece of the designer Doomk. Int +1, Agi +1, Mdef +1. When pure Agi is 120, Atk +10, Flee +3. Class : Headgear Defense : 12 Location: Upper Weight : 10 Required Level : 100 Jobs : Shadow Chaser
  7. 4 points
    @Silf i dunno what your talking about Lel they are not gravity for you to be complainning at them. and Gx is broken AF already they can officially do over 100m in a 0,7cd skill. how on earth are you complainning? '-'
  8. 3 points
    - Mechanic (2nd) - The contents of Mechanic second improvement as below : 1. Arm Cannon Fixed casting time, variable casting time, cooldown and skill's area of effect that were changed depend on skill level will be unified base on skill level 3. So this change will make the higher skill level will be better. 2. Knuckle Boost To improve efficiency of this single target long ranged physical damage skill of Madogear Mechanic. We'll improve the skill damage. 3. Axe Tornado Changes factor in damage formula from Vit to Str. We will improve base damage of the skill too. 4. Power Swing Corrects the skill formula that currently base level modifier only affect user's Str and Dex part to affect the entire skill damage. Removes Axe Boomerang auto-casting. 5. Vulcan Arm We will improve the skill damage and cast range to make the skill more viable. source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4059591&curpage=1
  9. 3 points
    On 01/04/2020. There are some changes. Mostly on changing monsters drop in various dungeons and instances. The details as below. 1. Illusion dungeons (Illusion of Moonlight, Illusion of Vampire, Illusion of Frozen, Illusion of Abyss Turtle Island, Illusion of Teddy Bear, Illusion of Launda, Illusion of Labyrinth, Illusion of Under Water) 1.1. All monsters will drop Illusion Stone. 1.2. All normal and boss monsters in each Illusion dungeons will drop refine boxes those are corresponding to the dungeon. 1.3. Normal and boss monsters in each Illusion dungeons will drop Illusion weapons (with random enchants) those are corresponding to the dungeon. 1.4. Normal and boss monsters in each Illusion dungeons will drop Illusion armors those are corresponding to the dungeon. 2. EDDA Somatology Laboratory 2.1. Nameless Swordsman will drop Specimen Weapon Box and Ancient Hero Weapon Box. 2.2. Normal and boss monsters will drop Somatology Experimental Fragment and Somatology Research Document. 3. EDDA Fall of Glast Heim 3.1. Curse-swallowed King (normal mode) will drop King Schmidt's Suit, King Schmidt's Manteau, 6 types of Temporal manteau and Curse-eroded Gemstone. 3.2. Curse-swallowed King (hard mode) will drop 6 types of King Schmidt's Insignia and 6 types of Temporal armors with the low chance. 3.3. Normal monsters will drop Curse-eroded Crystal and Curse-eroded Gemstone. 4. Horror Toy Factory 4.1. All monsters in Horror Toy Factory will drop Bloody Coin. 4.2. Celine Kimi will drop Celine's Ribbon, Celine's Brooch and Evil Spirit Glove. 4.3. Antonio will drop Christmas Guardian Tree. 4.4. Normal monster will drop Horror Toy Factory combination gears with a low chance. 5. Thanatos Tower instance 5.1. Memory of Thanatos and Broken Memory of Thanatos will drop Thanatos accessories with a low chance. 5.2. Monster in the instance will no longer drop Fragment of Sin and Fragment of Goodwill. 6. Thanatos Tower 6.1. Monsters in 9th to 12th floor will drop Fragment of Sin, Fragment of Goodwill, Shard of Anger, Shard of Horror, Shard of Resentment, Shard of Regret, Shard of Sorrow, Shard of Empathy, Shard of Happiness, Shard of Shelter, Shard of Solace, Shard of Pray. 6.2. Adjusts the population of monsters in Thanatos Tower. 7. Corruption Root Card and Realized Corruption Root Card effect will be triggered from long ranged normal damage. Source : http://ro.gnjoy.com/news/notice/View.asp?BBSMode=10001&seq=7244&curpage=1
  10. 3 points
  11. 3 points
    About the Genetic second improvement that is testing in Sakray. We got many feedback from players and then we'll improve some skills. The following information will be added in Genetic second improvement and the detail that will be added in the future. 1. Cart Cannon damage formula improvements. We received feedback from players that this skill and Rune Knight's Dragon Breath are special type skills that work differently from other skills that have hit/flee and HardDef calculation. And the skill animation doesn't be affected by attack speed. So. If we improve the skill animation to be affected by attack speed. Cart Cannon must be changed to be the same as other skills that have hit/flee and HardDef calculation too However The above changes will result the players to change their equipment and build. So we'll improve the skill damage in damage formula instead. - Removes factor "(int/40)" from skill formula. - Removes factor "(Cart Remodeling skill level x 50)" from skill formula. - Increases base damage to 350%Atk per skill level. So on level 5 will be 1750%Atk. - Damage will be increased depends on user's int and Cart Remodeling skill level. - Maintains the bonus damage that depends on user's base level. 2. Acid Bomb mechanism improvements. We gained feedback from this skill more than Cart Cannon. This skill has many issues such as very low or zero damage on low vit target and forced neutral property. As the new monsters have very low vit result the skill deal very low damage. Because the skill formula has influence on target's vit directly. Acid Bomb will be changed as below - Changes skill type. - - Before : physical/magical hybrid special long ranged physical damage that ignores hit/flee check and defense. - - After : Normal long ranged physical damage that will check hit/flee and calculated HardDef as percentage. - Minimum damage is 2000%Atk on low vit target, Damage will be increased depends on user's int and target's vit. - Changes skill element from forced neutral property to depends on weapon element instead. - Increases SP consumption to 50, adds 0.15 seconds cooldown. Above Cart Cannon and Acid Bomb improvements will be updated on upcoming Genetic second improvement. 3. Homunculus AI We got many negative feedback from "grazing build" players since Genetic first improvement because their homunculus can't do auto attack and made the very inconvenience to them. So we'll make an improvements that still under development. - Manually clicking to order homunculus to attack will be removed. - Summoning duration will be added (Homunculus will have limited duration once being summoned), Item used to summon homunculus will be added. Homunculus improvements won't be update on Genetic second improvement because there are many thing that we are improving such as homunculus intimacy and others that still under development. Summary : Cart Cannon and Acid Bomb improvements will be updated on upcoming Genetic second improvement while Homunculus AI won't. Source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4009497&curpage=1
  12. 3 points
    There are npc sell syrup at prontera (can't DC). I don't remember exact location but its stand around Illusion Enchanter and Cloth removal npc.
  13. 3 points
    KRO adjusted many skills overtime on recently years. So to prevent people mixed up. I made the timeline of skill adjustment in KRO so you will know the order of adjustment. - Mechanic Improvement - Rune Knight Improvement - Shadow Chaser Improvement - Genetic Improvement - Archbishop Improvement - New classes : Star Emperor & Soul Reaper - Third classes skills adjustment on 185/65 patch - Mass skill balance (1st, 2nd and transcendent classes skills) - Expanded classes skills adjustment on 185/65 patch - Minstrel & Wanderer Improvement - Sura Improvement - Warlock Improvement - 200/70 level expansion - Guillotine Cross Improvement - Rune Knight second Improvement - Quest skill balance - Genetic second Improvement - Minstrel & Wanderer second Improvement
  14. 3 points
    - Performers (2nd) - The contents of Performers second improvement as below : 1. Bard & Dancer song skills (Magic Strings / Impressive Riff / Song of Lutie / Perfect Tablature / Gypsy's Kiss / Lady Luck / Focus Ballet / Battle Theme / Mental Sensing / Acoustic Rhythm / Power Cord) - Increases duration from 60 seconds to 180 seconds. 2. Reverberation - Changes skill logic from ground setup skill to target skill. Deals damage on target enemy and nearby enemies. Requires target to cast. - Fixed casting time is 0.5 seconds on every level. - Increases area of effect. Area of effect : 5x5 (level 1~3) / 7x7 (level 4~5) - Changes damage type from (physical + magical) damage to magical damage. New damage formula : (700 + (300 x skill level))%Matk. - Removes Neck Protection Candy consumption. The skill will consume 10 ea of equipped arrow instead. - Damage property will depend on property of equipped arrow. 3. Great Echo - Reduces Neck Protection Candy consumption from 10 ea to 2 ea. - The skill will can be used alone. Reduces skill damage. New damage formula : (250 + (500 x skill level))%Atk. - Deal double damage if there is at least 1 performer in party. (Consumes SP of partner by 50% of skill SP consumption) 4. Swing Dance / Moonlight Serenade / Windmill Rush - Removes Neck Protection Candy consumption. 5. Lover Symphony - Changes Mdef bonus from flat value back to percentage by 2% per skill level. - The skill also reduced damage taken from ghost and holy property by 3% per skill level. - Removes Neck Protection Candy consumption. 6. Dominion Impulse - The skill will be removed from Minstrel and Wanderer skill tree. 7. Metallic Sound - Changes prerequisite skill to Reverberation level 5. Source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4004954&curpage=1 http://ro.gnjoy.com/news/update/View.asp?seq=246&curpage=1 https://www.divine-pride.net/forum/index.php?/topic/4212-kro-changelog-november-20-2019/
  15. 3 points
    It took a while but divine-pride.net will now display the information from the lapine upgrade box. The data should update mostly automaticly in the future since it's contained in the client files. The Lapine Ddukddak boxes will follow soon. I might also add the random enchants and refines in the future, but that process is not an automatic one since the data is not available in the game client if gravity does not fail on it @Gravity If you change your mind and want to start sharing information with fansites feel free to contact me on Discord (Dia#1983) or in divine-pride.net forum. Thank you very much!
  16. 3 points
    On the 17th anniversary. We'll introduce the future contents which we're working on. 1. Episode 17.2 : Varmundt's Mansion Then new episode "Varmundt's Mansion" will be updated within 2019. The trace of Illusion lead us to the mansion of "Great sage Varmundt". New dungeons, New monsters and new equipment await! 2. New Madogear appearance We are working on new Madogear appearance as Dev note mentioned before. (We are also working on new cart design to match new Madogear appearance too.) Player can choose between old appearance and new appearance. (We are also working on new mount of Gunslinger classes) 3. Glast Heim : Challenge mode reworking Next week (July 24th) we'll rework Glast Heim : Challenge mode on the maintenance by removing the maximum damage limit as many player suggested. So boss's MaxHP will be increased 4. Adds 2 new modifiers. We introduce 2 new modifiers which are under development. First is "melee physical damage modifier", quite similar to long ranged physical damage modifier. Second is reflect damage no longer trigger auto-spell. And we'll add a new modifier "reduces damage taken from melee reflect damage". Those 2 new modifiers will be added in EP 17.2 update. 5. Classes Improvement Project : 7th 5.1. Rune Knight - Some skill will has a chance to trigger critical damage. - Hundred Spear will deal more damage as heavier weapon. - Changes some of Runestone effects. - Dragon Breath and Dragon Breath - Water gain new effect depending on active Runestone, such as changing their property. 5.2. Guillotine Cross - Dark Claw will remove reflect buff on target. - Improves area of effect of Rolling Cutter and casting condition of Cross Ripper Slasher after rotating. - Poisonous Weapon will give the user new effect on weapon depends on type of Guillotine Cross's poison which is endowing. - Adjusts attack motion and cast range of Cross Impact. 5.3. Genetic - Improves some skills of Sera, Bayeri, Eira and Eleanor. - Improves combat mode of Homunculus. - Improves Cart Cannon damage formula. - Improves efficiency of skills which consume item. 6. Stall Improvement You'll can change vending items price without closing vending stall. source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3968915
  17. 3 points
    - Warlock - Many skills except Tetra Vortex will be improved to have more efficiency and improved the convenience on using Reading Spellbook. The contents of improvement as below : 1. Reading Spellbook - Becomes passive skill. Enables player to use new type of spellbooks. The player can click on spellbooks to memorize skill directly. - Old type of spellbooks can't be used anymore. New type of spellbooks which are consumable type item are provided. - There are 10 spells available. Lord of Vermilion, Meteor Storm, Storm Gust, Drain Life, Jack Frost, Earth Strain, Crimson Rock, Chain Lightning, Comet, Tetra Vortex. 2. Release - Removes the effect on level 1 (release 1 elemental ball on target). Level 1 will release the memorized skill only. 3. Summon Fire Ball / Summon Water Ball / Summon Ball Lightning / Summon Stone - Reduces max level from 5 to 2. Level 2 will summon 5 balls instantly. (If you have 2 active Water Balls and then cast level 2 Summon Fire Ball. 2 Water Balls will be replaced with 5 Fire Balls) - Changes skill damage formula. 4. Soul Expansion - Improves skill damage formula. (750+(skill level x 150))%Matk) 5. Earth Strain - Improves skill damage formula. (1000+(skill level x 600))%Matk) - Reduces cooldown from 10 seconds to 7 seconds. Reduces delay after skill from 1 second to 0.5 seconds. - Removes equipment divesting effect. 6. Frost Misty - Becomes target skill. Deals damage on target enemy and nearby enemies. Can be cast on ground. - Inflicts new status effect "Frost" on target. Target under Frost effect will take more damage from Jack Frost for 10 seconds. (Frost will apply to all type of target, include players) - Changes damage from 7 split hits to (skill level) cumulative hits. (damage per hit : (200+(skill level x 100))%Matk) 7. Jack Frost - Becomes target skill. Deals damage on target enemy and nearby enemies. Requires target to cast. Area of effect : 7x7 (level 1~2) / 9x9 (level 3~4) / 11x11 (level 5) - No longer deal more damage on target under Freezing status. - The skill will deal more damage on target under Frost status instead. - Improves skill damage formula. (1000+(skill level x 300))%Matk) / damage on Frost target : (1200+(skill level x 600))%Matk) - Removes Frozen inflicting effect. - Adds 4 seconds cooldown. 8. Crimson Rock - Reduces delay after skill from 2 seconds to 0.5 seconds. - Improves skill damage formula. (700+(skill level x 600))%Matk) - Improves damage scales on base level. - Removes Stun inflicting effect. 9. Hell Inferno - Becomes multi-target skill. Deals damage on target enemy and nearby enemies. Area of effect : 3x3 (level 1~3) / 5x5 (level 4~5) - Improves skill damage formula : - - Fire damage : ((skill level x 400))%Matk) - - Shadow damage : ((skill level x 600))%Matk). Changes damage display to 3 split hits. - Removes Burning inflicting effect. - Adds 3 seconds cooldown. Reduces delay after skill to 0.5 seconds - Increases SP consumption. 30+(5 x skill level) are increased to 58+(6 x skill level) 10. Comet - Removes partner benefits. Removes Red Gemstone consumption. - Reduces SP consumption. 400+(80 x skill level) are reduced to 50+(20 x skill level) - Fixed casting time is 2 seconds regardless skill level. (changed from 1/1.5/2/2.5/3 seconds (level 1~5)) - Reduces variable casting time. 10/11/12/13/14 seconds (level 1~5) are reduced to 6/7/8/9/10 seconds (level 1~5) - Reduces cooldown from 60 seconds to 20 seconds. - Reduces delay after skill from 2 seconds to 1.5 seconds. - Removes Burning inflicting effect. - Inflicts new status effect "Magical Intoxication" on target for 20 seconds. Target under this effect will take more damage from all property by 50%. - Reduces number of hit from 20 hits to 10 hits. - Reduces area of effect from 19x19 cells to 13x13 cells. - Removes damage variation depends on distance from the center. The skill will deal the same damage to all over the area. - Improves damage scales on base level. 11. Mystical Amplification - Increases Damage amplification. (5 x skill level)% is increased to (10 x skill level)% - Increases SP consumption. 10+(4 x skill level) are increased to 30+(5 x skill level) source : http://ro.gnjoy.com/news/update/View.asp?seq=239&curpage=1
  18. 2 points
    I'm not good at English, but I'll tried my best. Today (May 19, 2020), Taiwan server added some party icon: (Text from: twRO changelog May 19, 2020 by Dia) I thought them were new draft icon for 4th jobs in party window.
  19. 2 points
    On level expansion patch of main classes. Many skills of main classes has been adjusted as below. Note : Some skills aren't up to date because of there are some changes later from class improvement. 1 Rune Knight 1.1 Enchant Blade - Increases max level from 5 to 10. - Changes SP consumption per level. 1.2 Sonic Wave - Increases max level from 5 to 10. - Improves damage formula. New damage formula : (700 + (100 x skill level))%Atk. - Improve hit rate depends on skill level. - Changes SP consumption per level. 2 Royal Guard 2.1 Shield Press - Increases max level from 5 to 10. - Removes Stun status inflicting. - Improves damage formula. New damage formula : (200 x skill level)%Atk - Splits damage display to 5 hit. 2.2 Genesis Ray - Increases max level from 5 to 10. - Changes damage type from holy (physical + magical) damage to holy magical damage. New damage formula : (200 x skill level)%Matk - Reduces skill cooldown and delay. - Changes SP consumption per level. - Removes requirement of Banding party members and also removes increased damage from Banding party members too. 3 Mechanic 3.1 Power Swing - Increases max level from 5 to 10. - From level 6. Skill delay has been reduced by half. 3.2 Arm Cannon - Increases max level from 3 to 5. - Increases area of effect depends on skill level. Area of effect : 3x3 (level 1~2) / 5x5 (level 3~4) / 7x7 (level 5). 4 Genetic 4.1 Cart Tornado - Increases max level from 5 to 10. - Removes knock-back inflicting effect. - Skill cooldown is fixed to 2 seconds. - Skill delay is increased by 1 second. - Improves damage formula. New damage formula : (100 x skill level)%Atk - Changes damage display to 3 hits. 4.2 Spore Explosion - Increases max level from 5 to 10. Area of effect : 3x3 (level 1~2) / 5x5 (level 3~4) / 7x7 (level 5~6) / 9x9 (level 7~8) / 11x11 (level 9~10). - Increases nearby target damage from 75% to 100%. - Explosion delay is fixed to 2 seconds. - Improves damage formula. New damage formula : (200 + (150 x skill level))%Atk 5 Guillotine Cross 5.1 Weapon Blocking - When blocking is successful. Gains "Counter state" for 10 seconds. 5.2 Counter Slash - Increases max level from 5 to 10. - Changes skill condition to can be used while "Counter state" is active, not when Weapon Blocking is successful. - Improves damage formula. New damage formula : (300 + (150 x skill level))%Atk - From level 6. Increases area of effect to 5x5. 6 Shadow Chaser 6.1 Fatal Menace - Increases max level from 5 to 10. - Removes teleport effect. - If user equips dagger. Increases number of hit to twice. - From level 7. Increases Hit rate. (hit rate bonus from level 6~10 : 0/5/10/15/20) - From level 6. Increases area of effect to 5x5. 6.2 Feint Bomb - Increases max level from 3 to 10. - Increases travel distance depends on skill level. Travel distance : (skill level) cells. 7 Warlock 7.1 Freezing Spell - Increases max level from 5 to 10. 7.2 Tetra Vortex - Increases max level from 5 to 10. - From level 6. The skill also deal damage to nearby enemies too. Area of effect : 3x3 (level 6~7) / 5x5 (level 8~9) / 7x7 (level 10). - Since the skill will deal multiple targets from level 6. Damage formula from level 6 will be changed. Damage formula from level 6~10 : 3200%/3400%/3600%/3800%/4000% Matk 8 Sorcerer 8.1 Spell Fist - Increases max level from 5 to 10. - Duration depends on skill level. Duration : (10 + (5 x skill level)) seconds. - Increases attack count to 3 times of skill level. 8.2 Varetyr Spear - Increases max level from 5 to 10. Area of effect : 3x3 (level 1~3) / 5x5 (level 4~6) / 7x7 (level 7~9) / 9x9 (level 10). - Changes damage type from wind (physical + magical) damage to wind magical damage. - Increases SP consumption. - Increases area of effect. - Changes damage display to 3 hits. 9 Archbishop 9.1 Judex - Increases max level from 5 to 10. 9.2 Renovatio - Increases max level from 1 to 4. - Increases HP recovery amount depends on skill level. HP recovery amount per 5 seconds : (4 + skill level)% of MaxHP. - Duration depends on skill level. Duration : (60 + (30 x skill level)) seconds. 10 Sura 10.1 Fallen Empire - Increases max level from 5 to 10. - Reduces SP consumption. - From level 6. Reduces Spirit Sphere consumption from 2 to 1. - Improves damage formula. New damage formula : (100 + (250 x skill level))%Atk. Immobilized duration : 0.5 seconds (level 1~2) / 1 second (level 3~4) / 1.5 seconds (level 5~6) / 2 seconds (level 7~8) / 2.5 seconds (level 9~10). 10.2 knuckle Arrow - Increases max level from 5 to 10. - On level 1~5. Reduces Spirit Sphere consumption from 2 to 1. From level 6. Removes Spirit Sphere consumption. 11 Ranger 11.1 Aimed Bolt - Increases fixed casting time to 1 second. Reduces variable casting time by half. - Adds 1 second cooldown. - Lower damage formula. New damage formula : (500 + (20 x skill level))%Atk. - Number of hit no longer depend on the immobilize status of target. It will depend on target's size directly. Small size : 2~3 hits / medium size : 3~4 hits / large size : 4~5 hits. - Fixes SP consumption to 40 for every skill level. 11.2 Trap Research - Increases max level from 5 to 10. 12 Wanderer & Minstrel 12.1 Metallic Sound - Increases max level from 5 to 10. - Changes damage display to 2 hits. - Removes SP reduction effect. 12.2 Severe Rainstorm - Can be used while Whip or Musical Instrument is equipped. - If user equips Whip or Musical Instrument. Damage will be higher than using bow. Source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3890090&curpage=1 http://ro.gnjoy.com/news/update/View.asp?seq=225&curpage=2 https://www.divine-pride.net/forum/index.php?/topic/3312-kro-changelog-july-18-2018/
  20. 2 points
    - Royal Guard - The contents of Royal Guard improvement as below : 1. Reflect Damage In the past the skill was intended to use as auto spell build. But as the skill has been changed as the skill has limited damage count. So the skill usage is very limited. We decide to rework the to become self-buff skill that reduce damage taken from melee reflect damage instead. 2. Shield Spell Primarily using from this skill is to increase Atk but however the effect of skill is given randomly. The skill has a very low usability because the skill effect depends on weight and refine rate of shield. We will change the skill effect to be increase both Atk and Matk, removes the influence of refine rate, Def and Mdef of shield and will replace those removed factors with fixed value that depend on skill level. 3. Banding Because this skill requires other Royal Guard in party to become more efficiency. So the skill is quite hard to use. We will improve the skill in the role of tanker by increasing user's physical defense depends on number of surrounding party numbers. 4. Earth Drive The inconvenience of this skill is shield can be destroyed from using the skill. We will remove shield destruction chance but will remove target's defense and attack speed reduction inflicting too. We will improve the skill damage factor to base on user certain status instead of shield weight. 5. Vanishing Point To improve efficiency of this single target long ranged physical damage skill. We will improve the value of damage factor. 6. Moon Slasher & Overbrand Removes immobilize / sit inflicting effect of Moon Slasher. Instead user will gain "Overbrand Ready" effect for the certain duration. Overbrand will be improved by deal more damage if using while Overbrand Ready effect is active. 7. Burst Attack Changes the skill to deal melee physical damage to the enemies within 7x7 range. Removes delay after skill but add cooldown instead. User's current HP will no longer affect skill damage. 8. Genesis Ray The inconvenience of this skill is the HP consumption on casting. We will remove HP consumption of this skill and change skill logic by skill will be cast immediately, no longer require to cast on ground. We will improve the skill damage to be viable for magic Royal Guard build. 9. Inspiration We will remove EXP cost on casting and self damage on each attack. By the way we will reduce the skill efficiency slightly since the skill can be used without burden. source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4059591&curpage=1
  21. 2 points
    1. Einbech weapons and accessories NPC "Field manager Elmen" (einbech 149,257) provides you the services regarding to Einbech weapons and accessories. 1.1 Dynite smelting Dynite is an alloy used for exchange many items. Dynite Elmen can smelt Dynite from five types of ore which can be obtained from Einbroch mine 3F mobs. Redium Rindium Odium Purdium Whidium Requires 1 ea of each ore for 1 Dynite. NPC can exchange Dynite up to 100 ea at once. 1.2 Dynite shop Elmen sell Einbech accessories and enchant permits by using Dynite to exchange. Einbech accessories require 75 ea Dynite to exchange. Modification Permits require 30 ea Dynite to exchange. Magical Modification Permit Physical Modification Permit Modification Permits are used for enchanting Einbech weapons. 1.3 Dynite weapon exchange Elmen can exchange 50 ea Dynite to 1 random weapon. 3 random options will be given upon enchanting. If you get unwanted options. You can re-enchant it as much as you want as long as you have Permit to process. 2. Odin Temple equipment Odin Temple equipment can be obtained from Odin Relic. Odin Relic Odin Relic can be obtained from mobs in Ancient Odin Temple. *Clergy's Manteau and Clergy's Boots can be dropped directly from mobs too* You'll get 1 random following items upon open it. Str Soutane [1] Agi Soutane [1] Vit Soutane [1] Dex Soutane [1] Int Soutane [1] Luk Soutane [1] Clergy's Boots [1] Clergy's Manteau [1] Angel's Dream Rune of Darkness Soft Feather NPC Susan Grey (hu_in01 97,322) provide the enchant service to Odin Temple equipment. Equipment can be enchanted up to 3 slots. Enchantment requires 5 ea Angel's Dream and 500,000 zeny. If equipment refine rate is 9 or higher. You will have alternate option to enchant on 2nd slot with 3 ea Kitty Silvervine Fruit to gain better enchant. Enchant can be reset with 500,000 zeny or 2 ea Kitty Silvervine Fruit. Reset with zeny has 30% chance of failure that will destroy the equipment. Reset with Kitty Silvervine Fruit is 100% success. New enchants details 3. Abyss Lake equipment Abyss Lake equipment can be crafted from loots obtained from Abyss Lake. Large Dragon Bone Small Dragon Bone Red Dragon Orb Green Dragon Orb Gold Dragon Orb Purple Dragon Orb Blue Dragon Orb Silver Dragon Orb NPC Redhead (hu_in01 95,322) craft equipment. NPC Bluehead (hu_in01 93,322) craft enchant materials. 3.1 Equipment crafting Equipment that can be crafted. Crafting recipes 1. Red Dragon Plate [1] : Red Dragon Orb 50 ea + Dragon Canine 75 ea + Dragon Scale 100 ea + Dragon Tail 50 ea + Dragon Skin 100 ea + Green Bijou 35 ea + Blue Bijou 35 ea + Red Bijou 35 ea + Yellow Bijou 35 ea + Large Dragon Bone 3 ea + Small Dragon Bone 15 ea. 2. Green Dragon Plate [1] : Green Dragon Orb 50 ea + Dragon Canine 75 ea + Dragon Scale 100 ea + Dragon Tail 50 ea + Dragon Skin 100 ea + Green Bijou 35 ea + Blue Bijou 35 ea + Red Bijou 35 ea + Yellow Bijou 35 ea + Large Dragon Bone 3 ea + Small Dragon Bone 15 ea. 3. Gold Dragon Plate [1] : Gold Dragon Orb 50 ea + Dragon Canine 75 ea + Dragon Scale 100 ea + Dragon Tail 50 ea + Dragon Skin 100 ea + Green Bijou 35 ea + Blue Bijou 35 ea + Red Bijou 35 ea + Yellow Bijou 35 ea + Large Dragon Bone 3 ea + Small Dragon Bone 15 ea. 4. Purple Dragon Plate [1] : Purple Dragon Orb 50 ea + Dragon Canine 75 ea + Dragon Scale 100 ea + Dragon Tail 50 ea + Dragon Skin 100 ea + Green Bijou 35 ea + Blue Bijou 35 ea + Red Bijou 35 ea + Yellow Bijou 35 ea + Large Dragon Bone 3 ea + Small Dragon Bone 15 ea. 5. Blue Dragon Plate [1] : Blue Dragon Orb 50 ea + Dragon Canine 75 ea + Dragon Scale 100 ea + Dragon Tail 50 ea + Dragon Skin 100 ea + Green Bijou 35 ea + Blue Bijou 35 ea + Red Bijou 35 ea + Yellow Bijou 35 ea + Large Dragon Bone 3 ea + Small Dragon Bone 15 ea. 6. Silver Dragon Plate [1] : Silver Dragon Orb 50 ea + Dragon Canine 75 ea + Dragon Scale 100 ea + Dragon Tail 50 ea + Dragon Skin 100 ea + Green Bijou 35 ea + Blue Bijou 35 ea + Red Bijou 35 ea + Yellow Bijou 35 ea + Large Dragon Bone 3 ea + Small Dragon Bone 15 ea. 7. Dragon Scale Manteau [1] : Dragon Canine 15 ea + Dragon Scale 75 ea + Dragon Tail 15 ea + Dragon Skin 75 ea + Green Bijou 25 ea + Blue Bijou 25 ea + Red Bijou 25 ea + Yellow Bijou 25 ea + Large Dragon Bone 2 ea + Small Dragon Bone 6 ea. 8. Dragon Scale Boots [1] : Dragon Canine 30 ea + Dragon Scale 60 ea + Dragon Tail 40 ea + Dragon Skin 60 ea + Green Bijou 25 ea + Blue Bijou 25 ea + Red Bijou 25 ea + Yellow Bijou 25 ea + Large Dragon Bone 1 ea + Small Dragon Bone 8 ea. 3.1 Enchant material crafting Turbulence Dragon's Power, used for enchanting Dragon Plate. Turbulence Dragon's Power Burning Dragon's Power, used for enchanting Dragon Scale Manteau. Burning Dragon's Power Hot Dragon's Power, used for enchanting Dragon Scale Boots. Hot Dragon's Power Crafting recipes 1. Turbulence Dragon's Power - 1st choice : Large Dragon Bone 1 ea + Small Dragon Bone 5 ea. - 2nd choice : Red Dragon Orb 12 ea + Green Dragon Orb 12 ea + Blue Dragon Orb 12 ea + Purple Dragon Orb 12 ea + Gold Dragon Orb 12 ea + Silver Dragon Orb 12 ea. 2. Burning Dragon's Power - 1st choice : Large Dragon Bone 1 ea + Small Dragon Bone 2 ea. - 2nd choice : Red Dragon Orb 8 ea + Green Dragon Orb 8 ea + Blue Dragon Orb 8 ea + Purple Dragon Orb 8 ea + Gold Dragon Orb 8 ea + Silver Dragon Orb 8 ea. 3. Hot Dragon's Power - 1st choice : Large Dragon Bone 1 ea + Small Dragon Bone 1 ea. - 2nd choice : Red Dragon Orb 7 ea + Green Dragon Orb 7 ea + Blue Dragon Orb 7 ea + Purple Dragon Orb 7 ea + Gold Dragon Orb 7 ea + Silver Dragon Orb 7 ea. However. There is an enchant material that can't be crafted. Stable Dragon's Power Stable Dragon's Power has a chance to be dropped from Bone Datardeurus, MVP boss in Abyss Lake 4F. 3 random options will be given upon enchanting. If you get unwanted options. You can re-enchant it as much as you want as long as you have enchant material to process. source : http://www.inven.co.kr/board/ro/1951/4750 https://www.divine-pride.net/forum/index.php?/topic/4009-kro-changelog-july-24-2019/ http://ro.gnjoy.com/news/update/View.asp?seq=241&curpage=1
  22. 2 points
    Atk + 6% Reduces delay after skill by 6% Ignores physical defense of formless race monsters by 15%. Increases physical damage against boss monsters by 14%. I still don't know the exact list of random option on illusion weapon. Likely similar to OS, Sin or Ancient Hero weapons. Before this patch level 4 illusion weapon can be enchant with Dusk Illusion Resonance Stone (Physical options) and Dawn Illusion Resonance Stone (Magical options). Only 2 options are given.
  23. 2 points
    Actually most info in this thread is refer to RO PC data. Except the sprites I posted that refer to ROM.
  24. 2 points
    We got a potential list of some new skills. 강인한 신념: Tough Faith 굳건한 신념: Strong Faith 신실한 신념: Trustful Faith 베네딕툼: Benedictum 렐리지오: Religio 콤페텐티아: Competentia 프레센스 아치에스: Presence Arches 아르구투스 텔룸: Argustus Tellum 아르구투스 비타: Argustus Vita 서번트 웨폰: Servant Weapon 챠징 피어스: Charging Pierce 비고르: Vigor 가드 스탠스: Guard Stance 가디언 쉴드: Guardian Shield 리바운드 쉴드: Rebound Shield 홀리 쉴드: Holy Shield 얼티메이트 세크리파이스: Ultimate Sacrifice 클라이막스: Climax 쉐도우 익시드: Shadow Exceed 포텐트 베넘: Potent Venom 인챈팅 쉐도우: Enchant Shadow Thanks to @Asheraf and @Sigma
  25. 2 points
    After I check in official page. It seems the skill only changes skill formula and add base level modifier. Don't add hit/flee calculation like what they mentioned in dev note yet. BTW I'll check in-game to confirm again.
  26. 2 points
    This is a small guide about how the lapine upgrade boxes work. Some of you might ask, 'what is this Lapine Upgrade Box thing?'. This guide will show the mechanics of these items with the https://www.divine-pride.net/database/item/23100/gunslinger-scroll and the https://www.divine-pride.net/database/item/19157/drooping-gunslinger-1 as example. I might add a guide for the Lapine Ddukdak Box as well. If you have a Gunslinger Scroll in inventory and use it a new window will show. The scroll is not consumed until the upgrade is completed. The item list on the left will show all targetable items. The items might be restricted in a minimum upgrade level or amount of card slots or random enchants. You can drag & drop the item to the left side. The second button will become active. If you press it the upgrade/enchant will be done and the Gunslinger scroll will be consumed. The result should be automaticly visible. Here are some examples. The item might be enchanted with specific random enchants related to the type of upgrade box or it might get refine levels. The exact effect should be declared in the item description of the box. https://www.divine-pride.net/database/item/100271/ancient-hero-weapon-9-refine-permission Some boxes also might have a failure chance of upgrade. If it fails there also might be a "failure" item as replacement of the destroyed item. I think some of the upgrade boxes can be bought with daily rewards tokens of episode quests. Others might be only accessible during events or cash shop.
  27. 2 points
    - Rune Knight (2nd) - The contents of Rune Knight second improvement as below : 1. Spear Dynamo and Aura Blade - Adds buff icon 2. Enchant Blade - Improves the formula by increasing the influence of Int and user's base level. Improves base level modifier from base level/150 to base level/100. 3. Wind Cutter - Changes the skill logic. The skill will be cast immediately, no longer require target. - The skill will deal damage to the surrounding enemies. Area of effect : 3x3 (level 1~2) / 5x5 (level 3~4) / 7x7 (level 5). - Removes knock-back and fear inflicting effects. - Reduces skill cooldown from 2 seconds to (0.95 - (0.15 x skill level)) seconds, adds 1 seconds delay after skill, increases SP consumption by 14. - Changes skill element from forced wind property to depends on weapon element instead. - If user equips two-handed sword, the skill will ignore target's defense and increases number of hit to twice. - If user equips spear, the skill damage type will become long ranged physical damage. - New damage formula : - - Two-handed Sword : (250 x skill level)%Atk per hit. - - Spear : (400 x skill level)%Atk. - - Other kind of weapons : (300 x skill level)%Atk. 4. Ignition Break - Removes fire property damage part. - Removes damage variation depends on range and improves damage formula. New damage formula : (400 x skill level)%Atk. - Has a chance to trigger critical. Critical chance is the half of user's Cri. 5. Sonic Wave - Has a chance to trigger critical depends on user's Cri rate. - Slightly reduces skill damage due to critical applying. New damage formula : (500 + (100 x skill level))%Atk. 6. Hundred Spear - Removes weight factor from skill formula. - The skill will deal damage to the target and nearby enemies. Improves damage formula. New damage formula : (600 + (200 x skill level))%Atk. Area of effect : 3x3 (level 1~4) / 5x5 (level 5~8) / 7x7 (level 9-10). - Increases cast range from 5 to 7. - Removes Spear Boomerang auto-spell. 7. Dragon Breath - Turisus runestone will endow the skill property to holy. - Lux Anima runestone will endow the skill property to shadow. (If 2 runestones are used simultaneously. Luk Anima runestone will take priority) 8. Dragon Breath - Water - Asir runestone will endow the skill property to ghost. - Lux Anima runestone will endow the skill property to neutral. (If 2 runestones are used simultaneously. Luk Anima runestone will take priority) 9. Runestone common changes. - Removes the limit of all runestones that can be hold. - Reduces the weight of runestones from 10 to 1. - Reduces base success rate of Rune Mastery by 21% (From 71% to 50% on level 10) but increases the success rate from rough runestones from 2%/5%/8%/11%/14% to 4%/8%/15%/30%/60%. (General/Quality/Rare/Ancient/Mystic rank) - Increases amount of runestone gain. 2 ea (level 1~4), 2~4 ea (level 5~9), 2~6 ea (level 10) 10. Verkana Runestone : Millennium Shield - Increases duration from 60 seconds to 900 seconds. 11. Isia Runestone : Vitality Activation - Increases duration from 60 seconds to 900 seconds. - Removes disabling SP recovery rate and decreasing SP gained from recovery item effects. - Adds new effect, reduces damage taken from melee reflect damage by 50%. 12. Hagalas Runestone : Stonehard Skin - Increases duration from 60 seconds to 900 seconds. 13. Pertz Runestone : Storm Blast - Removes knock-back inflicting effect. - Improves damage formula by increasing the influence of user's base level. Adds base level modifier : base level/100. - Has a chance to trigger critical depends on user's Cri rate. 14. Urj Runestone : Abundance - Increases duration from 60 seconds to 900 seconds. 15. Turisus Runestone : Giant Growth - Increases the chance to trigger amplified damage on normal attack from 15% to 30%. - The amplified damage values is increased from 2 times to 2.5 times of normal attack. - Increases melee physical damage by 15% for the rune duration. (doesn't mention in runestone description, need confirm) - Increases duration from 180 seconds to 900 seconds. - Removes weapon destruction chance. 16. Asir Runestone : Fighting Spirit - Changes the Atk bonus formula. - Increases duration from 180 seconds to 900 seconds. - No longer increases attack to the party members. 17. Lux Anima Runestone : Lux Anima - Removes current effect. - Adds new effect, Has a 15% chance to auto-cast Storm Blast when dealing normal attack for 900 seconds. - Adds new effect, increases physical damage against all size enemies by 30%, increases critical damage by 30%, increases melee physical damage by 30%, increases long ranged physical damage by 30% for the rune duration. - Adds new effect, MaxHP/MaxSP + 30% for the rune duration. Additional Improvement (30/09/2019) All rank of rough runestone, Elder Branch and Light Granule will be sold by NPC. however they can't be discounted. Also. Gold, which is used to craft Lux Anima runetone, will be sold by NPC too. With the higher prize than normal (150k zeny) and can't be discounted. source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3978525&curpage=1 http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3981072&curpage=1 http://ro.gnjoy.com/news/update/View.asp?seq=243&curpage=1
  28. 2 points
    I've found this chart with magma gears enchants, idk if they are 100% correct. The AGH weapons have enchants like the Vicious Mind ones, but again, i don't know if they are correct
  29. 2 points
    Before : (100+(50×skill level))%Atk. 350%Atk on level 5. After : (150+(200×skill level))%Atk. 1150%Atk on level 5.
  30. 1 point
    Just to organize everything, I made a table resuming all the information I got from different (bRO’s) databases for the monsters that could be demon for at least one form. Now it is only missing to me to measure B_SEYREN and B_EREMES, but I strongly believe that they are Human, in e with the data in the table. In resume: In Divine Pride this 5 monsters were listed as Demons, but are human in all other bRO’s databases: - B_EREMES, G_EREMES; - B_SEYREN; G_SEYREN (already changed in Divine Pride) - G_GERTIE;
  31. 1 point
    On level expansion patch of expanded classes. Many skills of expanded classes has been adjusted as below. 1. Ninja 1.1. Throw Shuriken - Changes damage calculation method. The skill will deal damage as percentage of user's attack instead of adding bonus flat damage. ((100 + (5 x skill level))%Atk) - Increases SP consumption from 2 to 5. 1.2. Throw Kunai - Changes damage calculation method. The skill damage will be increased depends on skill level instead of fixed 300%Atk. ((100 x skill level)%Atk) - SP consumption is 10 regardless skill level. - Removes 1 second delay after skill. - Adds cooldown by 0.2 seconds. 1.3. Haze Slasher - Removes 1 second delay after skill. - Adds cooldown by 0.5 seconds. - Slightly increases skill damage. New damage formula : (100 + (20 x skill level))%Atk - SP consumption is 8 regardless skill level. - Changes damage display to 2 hits. 1.4. Shadow Slash - Removes 2 seconds delay after skill. - Increases skill damage. New damage formula : (50 + (150 x skill level))%Atk - Changes damage display to 3 hits. - Adjusts SP consumption to 14 on level 5. 1.5. Throw Huuma Shuriken - Reduces fixed casting time from 0.6 seconds to 0.5 seconds. - Reduces variable casting time from 2.4 seconds to 1 second. - Changes from ground skill to target skill. - Increases skill damage. New damage formula : ((-50) + (250 x skill level))%Atk - Increases area of effect on level 4 and level 5 to 5x5 cells. - Reduces SP consumption. 1.6. Wind Blade - Removes 1 second delay after skill. 1.7. Lightning Jolt - Reduces fixed casting time from 0.8 seconds to 0.3 seconds. - Reduces variable casting time from 3.2 seconds to 1.7 seconds. - Increases skill damage. New damage formula : (100 + (100 x skill level))%Matk - Changes damage display to 3 hits. 1.8. First Wind - Reduces fixed casting time from 0.8 seconds to 0.3 seconds. - Reduces variable casting time from 3.2 seconds to 1.2 seconds. - Changes damage display to 5 hits. 1.9. Exploding Dragon - Increases fixed casting time from 0.6 seconds to 0.8 seconds. - Reduces variable casting time from 2.4 seconds to 2 seconds. - Reduces delay after skill from 2 seconds to 0.5 seconds. - Adds cooldown by 0.3 seconds. 1.10. Snow Flake Draft - Fixed casting is 0.8 seconds regardless skill level. - Reduces variable casting time from 3.2 seconds to 2.5 seconds on level 5. - Reduces delay after skill from 2 seconds to 0.5 seconds. - Adds cooldown by 0.3 seconds. 2. Star Emperor 2.1. Solar Burst - Increases max level from 7 to 10 - Increases area of effect from 5x5 to 7x7. - Increases damage from 1600% to 2450% on level 7 and 3200% on level 10. 2.2. Full Moon Kick - Increases max level from 7 to 10. 2.3. Falling Star - Increases max level from 7 to 10. 3. Soul Reaper Soul energy will longer be reset when changing map or reconnect. 3.1. Espa - Increases max level from 5 to 10. - On level 10 the skill will no longer consume soul energy. 3.2. Eswhoo - Increases max level from 7 to 10 - On level 10 the skill will reduce soul energy consumption to 1. 3.3. Evil Spirit's Curse Changes debuff inflicting from [Curse] to the new debuff [Evil Curse]. Target under Evil Curse will receive more damage from shadow property by 100% (Reduces effect on boss to 20%). 3.4. Curse Explosion - Increases max level from 5 to 10. Changes bonus damage against target under Curse debuff to Evil Curse debuff instead. 4. Kagerou & Oboro 4.1. Fire Charm - Increases Blaze Shield damage from 10% to 20% per 1 charm. - Increases Exploding Dragon damage from 15% to 100% per 1 charm. - If 10 Fire Charms are collected. Enchants weapon with fire property and increases physical damage against earth property enemies by 30%. 4.2. Ice Charm - Increases Freezing Spear damage from 5% to 20% per 1 charm. - Increases Snow Flake Draft damage from 25% to 100% per 1 charm. - If 10 Ice Charms are collected. Enchants weapon with water property and increases physical damage against fire property enemies by 30%. 4.3. Earth Charm - If 10 Earth Charms are collected. Enchants weapon with earth property and increases physical damage against wind property enemies by 30%. 4.4. Wind Charm - Increases Lightning Jolt damage from 15% to 20% per 1 charm. - Increases First Wind damage from 10% to 100% per 1 charm. - If 10 Wind Charms are collected. Enchants weapon with wind property and increases physical damage against water property enemies by 30%. 4.5. Swirling Petal - Increases max level from 5 to 10. Reduces delay after skill from 1 second to 0.5 seconds. - Adjusts variable casting time to 1.5 seconds regardless of skill level. - Changes from ground skill to target skill. - Changes damage formula. Adjusts bonus damage from user's Agi and Dex to Str. Damage will be increased depends on user's base level. 4.6. Kunai Splash - Reduces kunai consumption from 8 to 2. 4.7. Cross Slash - Increases max level from 5 to 10. - Changes cooldown to 3.1 seconds on level 10. - Damage will be increased depends on user's base level. 4.8. Kunai Explosion - Increases area of effect from 3x3 to 5x5. - Changes from ground skill to target skill. - Damage will be increased depends on user's base level. 4.9. Shadow Warrior - The skill will increase Kunai Explosion, Kunai Splash, Cross Slash and Swirling Petal damage by 20%. 5. Rebellion 5.1. Fire Dance - Increases max level from 5 to 10. Changes damage formula by reduces influence of Desperado skill level. - Increases skill damage. - Damage will be increased depends on user's base level. 5.2. Vanishing Buster - Increases max level from 5 to 10. - Reduces fixed casting time from 1 second to 0.7 seconds. - Adjusts variable casting time to 1 second. - Reduces cooldown from 2 seconds to 1 second. - Adds delay after skill by 1 second. - Changes damage formula. Damage will be increased depends on user's base level. 5.3. Hammer of God - Increases max level from 5 to 10. - Reduces cooldown from 30 seconds to 20 seconds. - Reduces delay after skill from 2 seconds to 0.5 seconds. - Change skill logic by no longer cast on random area when there is no marked target. The skill will cast on target and deal damage to target and nearby target. - Skill will deal additional damage against target marked by Crimson Marker and this additional damage also affects nearby target too. - Area of effect is increases to 7x7 on level 6 and higher. - Damage will be increased depends on user's base level. - Removes stun inflicting. 5.4. Dragon Tail - Increases max level from 5 to 10. - Reduces cooldown from 5 seconds to 3.5 seconds. - Reduces delay after skill from 2 seconds to 1 second. - Change skill logic to target skill. - Skill will deal additional damage against target marked by Crimson Marker and this additional damage also affects nearby target too. - Damage will be increased depends on user's base level. 5.5. Round Trip - Increases max level from 5 to 10. 6. Super Novice 2 Increases bonus HP gained from raising base level after level 100 from 5 to 50. Increases bonus SP gained from raising base level after level 100 from 1 to 5. 6.1. Added skills 23 more skills are added to skill tree. There are 20 existing skills and 3 new Super Novice's exclusive skills. 20 Added existing skills : Guard, Smite, Shield Boomerang, Fury, Zen, Aspersio, Magnificat, Lord of Vermilion, Storm Gust, Meteor Storm, Gank, Mug, Back Stab, Sightless Mind, Land Mine, Beast Bane, Poison React, Venom Dust, Venom Splasher, Repair Weapon. 6.2. New Skills Breakthrough Max level: 5 Type: Passive Description: Extreme physical skill obtained through steady training. Increases MaxHP, MaxSP, Atk and incoming heal effectiveness. [Level 1]: Atk + 15, MaxHP + 350, MaxSP + 30, Increases incoming heal effectiveness by 2%. [Level 2]: Atk + 30, MaxHP + 7000, MaxSP + 60, Increases incoming heal effectiveness by 4%. [Level 3]: Atk + 45, MaxHP + 1050, MaxSP + 90, Increases incoming heal effectiveness by 6%. [Level 4]: Atk + 60, MaxHP + 1400, MaxSP + 120, Increases incoming heal effectiveness by 8%. [Level 5]: Atk + 100, MaxHP + 2000, MaxSP + 200, Increases incoming heal effectiveness by 10%. Transcendence Max level: 5 Type: Passive Description: Extreme mental skill obtained through steady training. Increases MaxHP, MaxSP, Matk and heal effectiveness. [Level 1]: Matk + 15, MaxHP + 350, MaxSP + 30, Increases heal effectiveness by 2%. [Level 2]: Matk + 30, MaxHP + 7000, MaxSP + 60, Increases heal effectiveness by 4%. [Level 3]: Matk + 45, MaxHP + 1050, MaxSP + 90, Increases heal effectiveness by 6%. [Level 4]: Matk + 60, MaxHP + 1400, MaxSP + 120, Increases heal effectiveness by 8%. [Level 5]: Matk + 100, MaxHP + 2000, MaxSP + 200, Increases heal effectiveness by 10%. Angel Help Me! Max level: 1 Type: Active, Recovery Target : Instant cast Description: : Call the angel to save novice in the critical situation. Give the buff that recovers HP and SP to the user and party members within 15x15 cells around the user. Recovers 1000 HP and 350 SP per second for 20 seconds. Cooldown : 300 seconds. 6.3. Removed skills Removes 3 skills from skill tree : Flasher, Sandman, Freezing Trap. source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3921697&curpage=1 http://ro.gnjoy.com/news/notice/View.asp?BBSMode=10001&seq=7081&curpage=10 https://www.divine-pride.net/forum/index.php?/topic/3688-kro-changelog-february-13-2019/ https://www.divine-pride.net/forum/index.php?/topic/3714-kro-changelog-february-27-2019/
  32. 1 point
    Cooking system has been improved on May 2019 to improve the convenience on cooking. 1. Reduces the weight of all foods to 5. 2. Reduces the amount of all required ingredients to 1. make the cooking be more easier. 3. Improves the recipes of level 1 foods to be easier to cooking. EX : Removes Honey from Honey Grape Juice recipe. 4. Foods recovers small amount of HP upon using. 5. 6 types of each stat foods (from level 5) can be combined into 1 food that increases all stat. New foods recipes Source : http://ro.gnjoy.com/news/update/View.asp?seq=238&curpage=1
  33. 1 point
    Skills balance contents 1st classes 1. Swordsman 1.1 Magnum Break - Reduces delay after skill from 2 seconds to 0.5 seconds. - Adds 2 seconds cooldown. 2. Merchant 2.1 Crazy Uproar - Adds 0.5 seconds fixed casting time. - Adds 1 second variable casting time. - Changes skill mechanism, grants Str + 4 and Atk + 30 to the user and nearby party members. - Adds 30 seconds cooldown. 3. Mage 3.1 Fire Bolt/ Cold Bolt/ Lightning Bolt - Increases fixed casting time from 0.88 seconds to 1.2 seconds (on level 10). - Reduces variable casting time from 3.52 seconds to 3.2 seconds (on level 10). - Greatly reduces delay after skill. 3.2 Thunderstorm - Reduces fixed casting time from 1.6 seconds to 1.5 seconds (on level 10). - Reduces variable casting time from 6.4 seconds to 4.5 seconds (on level 10). 3.3 Fire Ball - Fixed casting time and variable casting time of level 1-5 is changed to be the same as level 6-10 (0.2/0.8 seconds respectively) - Reduces delay after skill to 0.7 seconds on every skill level. 3.4 Soul Strike - Delay after skill is 1.4 seconds on every skill level (reduces from 2.5 seconds to 1.4 seconds on level 10). 3.5 Frost Diver - Reduces delay after skill from 1.5 seconds to 0.5 seconds. 4. Acolyte 4.1 Blessing - Also increases Hit by 2 per skill level (Also applies on Archbishop's Clementia too). 4.2 Increases Agility - Also increases attack speed (reduces delay after attack by 1%) per skill level (Also applies on Archbishop's Cantocandidus too) 4.3 Angelus - Also increases MaxHP by 50 per skill level. 4.4 Holy Light - Reduces fixed casting time and variable casting time by 50%. 2nd classes 1. Knight 1.1 Bowling Bash - Changes skill mechanism. Skill deal 2 hits damage to enemy in 5x5 cells and knock them back. - If user equips two-handed sword, number of hit depends on number of target. 1 target : 2 hits. 2~3 targets : 3 hits. 4 targets or higher : 4 hits. - Reduces delay after skill. - Adds 1 second cooldown. 1.2 Brandish Spear - Changes damage type to become long ranged physical damage. - Changes damage formula, damage is increased depends on user's Str. New damage formula : (400 + (100 x skill level))%Atk - Reduces casting delay. - Adds 0.5 seconds delay after skill. - Adds 1 second cooldown. - Increases SP consumption to 24. 1.3 Two-handed Quicken - Increases attack speed (reduces delay after attack by 10%). - Also increases Cri and Hit per skill level, Cri + (2 + skill level) and Hit + (2 x skill level). 1.4 Charge Attack - Removes fixed casting time and variable casting time. - Adds 0.5 seconds cooldown. 2. Blacksmith 2.1 Adrenaline Rush - Increases attack speed (reduces delay after attack by 10%). - Also increases Hit per skill level, Hit + (5 + (3 x skill level)) 2.2 Power Thrust - Weapon destruction chance is removed. - Increases bonus damage on party members. 5% (level 1~2), 10% (level 3~4), 15% (level 5). 3. Assassin 3.1 Sonic Blow - Removes attack motion. - Improves damage formula, the skill will deal more damage against target who has HP lower than 50% by 50%. New damage formula : (200 + (100 x skill level))%Atk - Adds 1 second cooldown. 3.2 Venom Splasher - Reduces cooldown from 12 seconds to 10 seconds. - Removes red gemstone consumption. - Greatly increases damage. New damage formula : (400 + (100 x skill level))%Atk 4. Wizard 4.1 Lord of Vermilion - Reduces fixed casting time from 1.68 seconds to 1.5 seconds (on level 10). - Reduces variable casting time from 6.72 seconds to 4.5 seconds (on level 10). - Reduces delay after skill from 5 seconds to 1 second. - Adds 5 seconds cooldown. - Changes skill mechanism, damage display is changed from 4 bundles of 10 hits attack to 1 bundle of 20 hits attack. - Slightly increases damage. New damage formula : (400 + (100 x skill level))%Matk 4.2 Meteor Storm - Reduces fixed casting time from 2.4 seconds to 1.5 seconds (on level 10). - Reduces variable casting time from 9.6 seconds to 6.3 seconds (on level 10). - Reduces delay after skill from 7 seconds to 1 second. - Adds 7 seconds cooldown. 4.3 Storm Gust - Reduces fixed casting time from 2.4 seconds to 1.5 seconds (on level 10). - Reduces variable casting time from 9.6 seconds to 6.3 seconds (on level 10). - Reduces delay after skill from 5 seconds to 1 second. - Adds 6 seconds cooldown. 4.4 Jupitel Thunder - Reduces fixed casting time from 1.12 seconds to 0.5 seconds (on level 10). - Reduces variable casting time from 4.48 seconds to 3.8 seconds (on level 10). 4.5 Earth Spike - Increases fixed casting time from 0.56 seconds to 1.2 seconds (on level 5). - Increases variable casting time from 2.24 seconds to 3.2 seconds (on level 5). - Reduces delay after skill from 1.8 seconds to 1.4 seconds. - Increases damage from 100% to 200% per hit. 4.6 Heaven's Drive - Increases fixed casting time from 0.64 seconds to 0.8 seconds (on level 5). - Reduces variable casting time from 3.2 seconds to 1.9 seconds (on level 5). - Reduces delay after skill from 1 second to 0.5 seconds. - Adds 1 second cooldown. 5. Priest 5.1 Magnus Exorcismus - Reduces fixed casting time from 3 seconds to 1 second. - Reduces variable casting time from 12 seconds to 4 seconds. - Reduces delay after skill from 1.5 seconds to 1 second. - Adds 6 seconds cooldown. - Changes to deal damage to all race enemies. - Deals 130%Matk per hit (up from 100%Matk) to demon race / undead race / shadow property / undead property enemies. 5.2 Mace Mastery - Increases Cri per skill level, Cri + (skill level). 5.3 Suffragium - Changes skill mechanism, reduces variable casting time, without limit count, of the user and nearby party members for 60 seconds. Variable casting time reduction : (5 + (5 x skill level))% - Adds 0.5 seconds fixed casting time. - Adds 1 second variable casting time. - Reduces delay after skill from 2 seconds to 1 second. - Adds 30 seconds cooldown. 5.4 Imposito Manus - Changes skill mechanism, increases Atk and Matk to the user and nearby party members for 120 seconds. Atk and Matk bonus : (5 x skill level) - Adds 0.5 seconds fixed casting time. - Adds 1 second variable casting time. - Reduces delay after skill from 3 seconds to 1 second. - Adds 30 seconds cooldown. 6. Hunter 6.1 Land Mine - Reduces fixed casting time from 1 second to 0.3 second. - Adds 0.5 seconds variable casting time. 6.2 Claymore Trap - Reduces fixed casting time from 1 second to 0.3 second. - Adds 0.5 seconds variable casting time. 6.3 Blast Mine - Reduces fixed casting time from 1 second to 0.3 second. - Adds 0.5 seconds variable casting time. 6.4 Blitz Beat - Changes damage formula factor to depends on Agi and Dex. - Auto Blitz Beat no longer split damage among multiple targets. 7. Crusader 7.1 Grand Cross - Reduces fixed casting time from 1.5 second to 0.5 second. - Reduces variable casting time from 1.5 second to 1 second. - Reduces delay after skill from 1.5 second to 0.5 second. - Adds 1 seconds cooldown. - Self damage is removed (HP cost on casting still remains). 7.2 Shield Boomerang - Changes damage formula. New damage formula : (80 x skill level)%Atk 7.3 Spear Quicken - Increases attack speed (reduces delay after attack by 10%). 8. Alchemist 8.1 Bomb - Increases the chance to destroy target's weapon. - Changes damage type from special melee physical damage to normal melee physical damage. - Changes damage formula. - Deals additional damage depends on skill level of Potion Research. 8.2 Acid Terror - Increases the chance to destroy target's armor. - Changes damage type from special long ranged physical damage to normal long ranged physical damage. - Changes damage formula. New damage formula : (200 x skill level)%Atk - Deals additional damage depends on skill level of Potion Research. 9. Rogue 9.1 Sightless Mind - Reduces SP consumption to 15. - Increases damage. New damage formula : (50 + (150 x skill level))%Atk - When Sightless Mind hit target. Target will take more damage from all source by 30% for 10 seconds (15% on boss monsters). 9.2 Back Stab - Changes skill mechanism, moves to target's back immediately and deals damage. Can't be used while under Hiding state. - If user equips dagger, increases number of hit to twice. - Increases skill accuracy depends on skill level. - Adds 0.5 seconds cooldown. 9.3 Intimidate - Also increases attack speed (reduces delay after attack by 1%) per skill level. 10. Sage 10.1 Deluge/ Whirlwind/ Volcano - Changes catalyst from Yellow Gemstone to Blue Gemstone. - Volcano also increases Matk too. 10.2 Endow Tsunami/ Endow Tornado/ Endow Quake/ Endow Blaze - Reduces fixed casting time from 3 seconds to 1 second. - Adds 1 second variable casting time. - Changes catalyst to Indigo Point/ Yellow Wish Point/ Lime Green Point/ Scarlet Point. - Also increases correspond element magical damage by 1% per skill level. - Removes skill failure. - Changes duration of level 1-4. 10.3 Hindsight - Level of triggered spell is the half of Hindsight level and no longer random skill level on triggered (But if triggered spell has lower level than the half of Hindsight level. Actual skill level will be triggered instead). - Changes the trigger chance. trigger chance : (2 x skill level)% - Type of added magic depends on Hindsight level is changed as below. level 1-3 : Fire Bolt/ Cold Bolt/ Lightning Bolt. level 4-6 : Soul Strike/ Fire Ball. level 7-9 : Earth Spike/ Frost Diver. level 10 : Thunderstorm/ Heaven's Drive. 11. Monk Adjusts size penalty of knuckle. Old : small 100% / medium 75% / large 50% New : small 100% / medium 100% / large 75% 11.1 Raging Trifecta Blow - Trigger chance is 30% on every skill level. 11.2 Raging Quadruple Blow - If user equips knuckle, increases damage (doubles skill damage and increases number of hit from 4 hits to 6 hits) and reduces SP consumption. 11.3 Guillotine Fist - When uses in combo, the skill can be used when there is 1 spirit sphere or more remains. - Increases damage by 100% when there are 6 spirit sphere or more remains. - Reduces SP recovery penalty duration from 10 seconds to 3 seconds. 11.4 Root - Effect duration is changed to 10 seconds. - Can be used on boss monster but the duration is reduced to 2 seconds. 11.5 Occult Impaction - Slightly increases damage. - Deals additional damage by 50% when used on target that user caught with Root. 11.6 Throw Spirit Sphere - Consumes 1 spirit sphere regardless skill level. - Slightly increases damage. New damage formula : (600 + (200 x skill level))%Atk - Deals additional damage by 50% when used on target that user caught with Root. 11.7 Spiritual Sphere Absorption - Reduces fixed casting time from 1 second to 0.5 second. - Removes variable casting time. 12. Bard & Dancer 12.1 Melody Strike/ Slinging Arrow - Reduces variable casting time from 1.5 second to 0.5 second. - Adds 0.3 seconds delay after skill. - Increases damage. New damage formula : (110 + (40 x skill level))%Atk x 2 hits. 12.2 Music Lessons - Also increases attack speed (reduces delay after attack by 1%) and increases %MaxSP by 1% per skill level. - No longer give bonus to song skills. 12.3 Dance Lessons - Also increases Cri by 1 and increases %MaxSP by 1% per skill level. - No longer give bonus to song skills. 12.4 Unbarring Octave/ Dazzler - Adds 4 seconds cooldown. - Reduces delay after skill from 4 second to 0.3 second. 12.5 Amp - Changes skill mechanism, reduces SP consumption of song skills by 20%. - Adds 0.3 seconds delay after skill. - Adds 300 seconds cooldown. 12.6 Encore - Adds 0.3 seconds delay after skill. - Adds 60 seconds cooldown. 12.7 Unchained Serenade - Deals neutral property magical damage to enemies within 9x9 cells around the user. Damage Formula : (100 + (10 x skill level))%Matk - Increases damage depends on user's job level. - Can be used in PVP environment maps only. 12.8 Magic Strings - Changes skill mechanism, reduces variable casting time and delay after skill of the user and nearby party members within 31x31 cells around the user. Reduces variable casting time by (2 x skill level)%, reduces delay after skill by (3 x skill level)%. 12.9 Impressive Riff - Changes skill mechanism, increases attack speed (reduces delay after attack) of the user and nearby party members within 31x31 cells around the user. Increases attack speed (reduces delay after attack by 1%) on level 1, increases attack speed (reduces delay after attack by (1 + (2 x skill level))%) on level 2~9, increases attack speed (reduces delay after attack by 20%) on level 10. 12.10 Song of Lutie - Changes skill mechanism, increases %MaxHP and incoming recovery rate of the user and nearby party members within 31x31 cells around the user. Increases MaxHP by (9 + (skill level))% on level 1~9, increases MaxHP by 20% on level 10. Increases incoming recovery rate by (2 x skill level)%. 12.11 Perfect Tablature - Changes skill mechanism, increases Flee and Perfect Dodge of the user and nearby party members within 31x31 cells around the user. Flee + (18 + (2 x skill level)) on level 1~9, Flee + 40 on level 10. Perfect Dodge + 1 (level 1~2), 2 (level 3~4), 3 (level 5~6), 4 (level 7~8), 5 (level 9~10). 12.12 Hip Shaker - Has a chance to drain SP of the enemies within 9x9 cells around the user. SP draining : (10 + (2 x skill level))%. Success chance : (20 + (5 x skill level))% - Can be used in PVP environment maps only. 12.13 Slow Grace - Reduces attack speed and movement speed of enemies within 9x9 cells around the user. Attack speed reduction : (3 x skill level)%. Movement speed reduction : (2 x skill level)% - The potency of skill depends on user's Agi and Dex. - Can be used in PVP environment maps only. 12.14 Gypsy's Kiss - Changes skill mechanism, increases %MaxSP and reduces SP consumption of the user and nearby party members within 31x31 cells around the user. Increases MaxSP by (9 + (skill level))% on level 1~9, increases MaxSP by 20% on level 10. Reduces SP consumption of skill by (5 + (1 x skill level))%. 12.15 Lady Luck - Changes skill mechanism, increases Cri and %critical damage of the user and nearby party members within 31x31 cells around the user. Cri + (skill level). Increases critical damage by (2 x skill level)%. 12.16 Focus Ballet - Changes skill mechanism, increases Hit of the user and nearby party members within 31x31 cells around the user. Hit + (4 x skill level). 12.17 Mental Sensing - Changes skill mechanism, increases experience gained from killing monsters of the user and nearby party members within 31x31 cells around the user. Experience gained : (10 + (10 x skill level))%. 12.18 Harmonic Lick - Changes skill mechanism, grants random following buff to the user and nearby party members within 31x31 cells around the user. *Increases attack speed (reduces delay after attack by 20%)* *Atk + 20%* *Matk + 20%* *MaxHP + 30%* *MaxSP + 30%* *All Stat + 15* *Hit + 50* *Flee + 50* *Reduces SP consumption of skills by 30%* *Increases HP recovery by 100%* *Increases SP recovery by 100%* 12.19 Acoustic Rhythm - Changes skill mechanism, grants damage reduction against earth, water, fire and wind property and increases resistance to blind, frozen, petrified, stun, curse, sleep, silence to the user and nearby party members within 31x31 cells around the user. Property resistance : (3 x skill level)%. Status resistance : (5 x skill level)%. 12.20 Power Chord - Changes skill mechanism, grants the user and nearby party members within 31x31 cells around the user no longer consume gemstone. 12.21 Down Tempo - Changes skill mechanism, reduces defense of enemies within 9x9 cells around the user to 0. - Can be used in PVP environment maps only. 12.22 Classical Pluck - Changes skill mechanism, inflicts confusion effect and curses all player (except users) within 9x9 cells around the user to unable to use skill. - Can be used in PVP environment maps only. 12.23 Lullaby - Changes skill mechanism, inflicts sleep to enemies within 9x9 cells around the user. 12.23 Battle Theme - Changes skill mechanism, increases Atk and Def of the user and nearby party members within 31x31 cells around the user. Atk + (15 + (5 x skill level)). Def + (15 x skill level). Transcendent classes 1. Lord Knight 1.1 Clashing Spiral - Reduces fixed casting time from 0.5 seconds to 0.3 seconds (on level 5). - Reduces variable casting time from 0.5 seconds to 0.25 seconds (on level 5). - Reduces delay after skill from 2 seconds to 1 second (on level 5). - Damage compensation depends on target's size is increased. - Changes damage formula. New damage formula : (150 + (50 x skill level))%Atk. - Deals additional damage depends on user's base level. 1.2 Aura Blade - Increases bonus flat damage depends on user's base level. Bonus flat damage : Base level x (3 + skill level). 1.3 Spear Dynamo - Skill effect still maintains when user's equipment is removed or replaced. - Reduces bonus Atk. Atk + (5 + (2 x skill level))%. - Reduces Def reduction penalty. Def - (5 + (2 x skill level))%. - Increases duration from 45 seconds to 60 seconds on level 5. 2. Mastersmith 2.1 Maximum Power Thrust - Weapon destruction chance is removed. 3. Assassin Cross 3.1 Meteor Assault - Removes 0.5 seconds delay after skill. - Adds 0.5 seconds cooldown. - Changes damage formula, damage is increased depends on user's Str and base level. New damage formula : (200 + (120 x skill level))%. 3.2 Enchant Deadly Poison - Remove 50% damage penalty on Cross Impact, Counter Slash, Soul Destroyer and Sonic Blow. - Reduces bonus damage on equipment Atk from 400% to 300%. (Bonus damage on weapon Atk still the same). The bonus on weapon Atk and equipment Atk still be 400% on level 5 from latest testing. - Removes 2 seconds delay after skill. - Adds 2 seconds cooldown. - Increases duration from 60 seconds to 120 seconds on level 5. 4. High Wizard 4.1 Gravitational Field - Reduces fixed casting time from 5 seconds to 1 second. - Adds 5 seconds variable casting time. - Reduces delay after skill from 9 seconds to 1 second. - Adds 5 seconds cooldown. - Changes SP consumption on level 1-4. - Changes damage type from fixed damage to neutral property magical damage. Damage formula : (50 x skill level)%Matk per hit. Number of hit : (8 + (2 x skill level). - Deals additional damage depends on user's base level. - Removes slow debuff inflicting effect. - No longer consume Blue Gemstone. 4.2 Napalm Vulcan - Changes damage formula. New damage formula : (70 x skill level)%Matk per hit. Number of hit : skill level. - Deals additional damage depends on user's base level. - No longer split damage among multiple targets. - Reduces delay after skill from 1 second to 0.5 seconds. - Adds 1 second cooldown. 5. High Priest 5.1 Basilica - Reduces fixed casting time from 9 seconds to 1 second (on level 5). - Adds 3 seconds variable casting time. - Reduces delay after skill from 6 seconds to 1 second (on level 5). - Adds 30 seconds cooldown. - Reduces SP consumption from 120 to 80 (on level 5). - Changes skill mechanism, increases holy property magical damage and increases physical damage against shadow and undead property monsters of the user for the duration. Magical damage bonus : (3 x skill level)%. Physical damage bonus : (5 x skill level)%. 5.2 Assumptio - Reduces delay after skill from 1.5 seconds to 0.5 seconds (on level 5). - Changes skill mechanism, increases target's HardDef and incoming heal effectiveness for the duration. HardDef bonus : (50 x skill level). Incoming heal effectiveness : (2 x skill level)%. - The skill can be used with Kyrie Eleison and Praefatio. 6. Sniper 6.1 Focused Arrow Strike - Reduces delay after skill from 2.5 seconds to 0.5 seconds. - Reduces fixed casting time and variable casting time from 1 second to 0.5 seconds. - Increases critical chance. - Changes damage formula. New damage formula : (150 + (200 x skill level))%Atk. - Deals additional damage depends on user's base level. 6.2 Falcon Assault - Changes damage formula. 7. Paladin 7.1 Rapid Smiting - Increases range from 4 to 11 (on level 5). - Changes damage formula. New damage formula : (300 + (200 x skill level))%Atk. - Deals additional damage depends on user's base level. 7.2 Gloria Domini - Removes SP draining on target. - Changes damage type from fixed damage to holy property magical damage. Damage formula : (500 + (150 x skill level))%Matk. - Deals additional damage depends on user's base level. - Reduces variable casting time from 1.6 seconds to 1 second. - Reduces delay after skill from 4 second to 1 second. 8. Scholar 8.1 Foresight - Reduces fixed casting time from 5 seconds to 2.5 seconds. 8.2 Indulge - Reduces delay after skill from 1.8 seconds to 0.5 seconds (on level 5). 9. Champion 9.1 Zen - Reduces fixed casting time from 2 seconds to 1 second. - Adds 1 second cooldown. 9.2 Raging Palm Strike - Changes damage formula. New damage formula : (200 + (100 x skill level))%Atk. - Deals additional damage depends on user's Str and base level. 9.3 Glacier Fist - Changes damage formula. New damage formula : (500 + (150 x skill level))%Atk. - Deals additional damage depends on user's base level. 9.4 Chain Crush Combo - Reduces spirit sphere consumption from 2 to 1. - Changes damage formula. New damage formula : (200 x skill level)%Atk. - Deals additional damage depends on user's base level. 10. Clown & Gypsy 10.1 Arrow Vulcan - Reduces fixed casting time from 0.76 seconds to 0.5 seconds (on level 10). - Reduces variable casting time from 3.04 seconds to 1.5 seconds (on level 10). - Reduces delay after skill from 2 seconds to 0.5 seconds. - Adds 1.5 seconds cooldown. - Changes damage formula. New damage formula : (500 + (100 x skill level))%Atk. - Deals additional damage depends on user's base level. - Removes attack motion. 10.2 Longing for Freedom - Changes skill name to "Skilled Special Singer" - Changes skill mechanism, immediately removes penalty of ensemble skills. - Adds 60 seconds cooldown. source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&amp;seq=3903893&amp;curpage=1 http://ro.gnjoy.com/news/notice/View.asp?BBSMode=10001&seq=7033&curpage=21
  34. 1 point
    Old effects still remain.
  35. 1 point
    Hi. From latest testing. I got the different result from KRO and IRO. In KRO EQ from items uses both Atk and Matk to calculate while IRO's uses only Atk so I still can't conclude the results yet.
  36. 1 point
    Sagittarius Celestial Coronet [1] Atk + 20 per 2 refine rate. If refine rate is 7 or higher, reduces variable casting time by 15%. If refine rate is 9 or higher, increase long ranged physical damage by 15%. If refine rate is 11 or higher, increases physical damage against small and medium size enemies by 15%, reduces fixed casting time by 0.2 seconds. When equipped with Burning Knuckle-OS, reduces cooldown of Rampage Blast by 1 second, increases long ranged physical damage by 3% per 2 refine rate of weapon. When equipped with Saphir Mace-OS, reduces variable casting time by 10%, increases Acid Bomb damage by 3% per 2 refine rate of weapon. When equipped with HR-S55-OS, increases long ranged physical damage by 5%, increases Hammer of God damage by 3% per 2 refine rate of weapon. Class: Headgear Defense: 0 Location: Upper Weight: 10 Required Level: 130 Usable Jobs: All Patent Royal Bow [2] Atk + 15 per 2 refine rate. Increases Arrow Storm damage by 12% per 3 refine rate. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%), increases bow damage by 15%. If refine rate is 9 or higher, increases long ranged physical damage by 12%, increases critical damage by 10%. If refine rate is 11 or higher, increases Focused Arrow Strike damage by 20%, reduces delay after skill by 10%. When equipped with Great Hero Boots, Dex + 10, Atk + 7%. Class : Bow Attack : 205 Weight : 120 Weapon Level : 4 Required Level : 150 Usable Jobs : Ranger, Shadow Chaser Patent Scarlet Dragon Leather Bow [2] Atk + 15 per 2 refine rate. Reduces delay after skill by 4% per 3 refine rate. If refine rate is 7 or higher, increases long ranged physical damage by 10%, increases physical damage against all size enemies by 10%. If refine rate is 9 or higher, increases Aimed Bolt damage by 35%. If refine rate is 11 or higher, reduces cooldown of Aimed Bolt by 1 second, reduces variable casting time by 10%. When equipped with Great Hero Boots, Dex + 10, Atk + 7%. Class : Bow Attack : 200 Weight : 90 Weapon Level : 4 Required Level : 150 Usable Jobs : Ranger Patent Shadow Staff [2] Can't be destroyed. Matk + 195 Matk + 15 per 2 refine rate. Increases Earth Grave damage by 12% per 3 refine rate. If refine rate is 7 or higher, increases earth and neutral property magical damage by 15%. If refine rate is 9 or higher, increases Psychic Wave damage by 25%, reduces variable casting time by 7%. If refine rate is 11 or higher, reduces variable casting time by 8%, reduces cooldown of Psychic Wave by 1 second. When equipped with Great Hero Boots, Int + 10, Matk + 7%. Class : Staff Attack : 40 Weight : 75 Weapon Level : 4 Required Level : 150 Usable Jobs : Sorcerer Patent Chilling Cane [2] Can't be destroyed. Matk + 150. Matk + 10 per 2 refine rate. Increases Diamond Dust damage by 12% per 3 refine rate. If refine rate is 7 or higher, increases all property magical damage by 15%, increases Varetyr Spear damage by 15%. If refine rate is 9 or higher, increases Varetyr Spear damage by additional 20%, reduces variable casting time by 7%. If refine rate is 11 or higher, reduces variable casting time by 8%, reduces cooldown of Varetyr Spear by 2 seconds. When equipped with Great Hero Boots, Int + 10, Matk + 7%. Class: Staff Attack: 40 Weight: 75 Weapon Level: 4 Required Level: 100 Usable Jobs: Sorcerer
  37. 1 point
  38. 1 point
    2019-09-25 kRO client had them
  39. 1 point
    No. It did in the first place. But cri was removed one week later. Because it make the skill can't be copied by rogue classes.
  40. 1 point
    Adds skill formula in Genetic second improvement.
  41. 1 point
    The HP/SP portion dmg works similar to HP portion of GoH. Reduction from items don't work on it. But reduction from skill can. So both Cicada Skin Shed and Mirror Image should dodge the skill damage unless it's magical type. In case of New Moon Kick. This skill will be canceled if caster is attacked. So use this advantage.
  42. 1 point
    Delay after skill is 1 second on every level. Cooldown increases depend on skill level. level 1 : 0.15 seconds level 2 : 0.2 seconds level 3 : 0.3 seconds level 4 : 0.45 seconds level 5 : 0.65 seconds
  43. 1 point
    You can use any Runestones when you're caught by Curse Circle or even Root. But still be dispelled from those skills.
  44. 1 point
    Today (18/11/2019) Gravity dev team will show you the several updates that are prepared to update on upcoming winter. 1. Class improvement : Wanderer & Minstrel Wanderer & Minstrel second improvement is posted in Classes improvement project thread. 2. Revamp the accessibility to top floor of Thanatos Tower The way to go to top floor of Thanatos Tower will be changed from quest type to instance dungeon instead. New monsters will be added. New accessories that are set bonus with Dragon Plate series and Soutane series will be added! <Top floor of Thanatos Tower will be changed to instance dungeon> <New monsters(?) and new equipment will be updated> 3. Adds more new third classes skills visual effect. After the latest skill visual effect improvement. 30 more skill will be improved too! The below are new effects of Overbrand, Ignition Break, Wind Cutter, Sonic Wave, No limits, Aimed Bolt, Vulcan Arm, Power Swing, Judex and Epiclesis. Source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4004954&curpage=1
  45. 1 point
    hi, guys, some skills have hard animation and can't be used a lot of time even with a high ASPD and cast delay reduction but a guy on bRO tested 100% and 101% of cast delay reduction and some how with 101% was better and by pass the hard animation I don't know if it is a bug, but you guys kown about this? it can be use with other skills like Cart Cannon? unfortunetely I don't have items to test this on Cart Cannon
  46. 1 point
    I also don't have an info. Unfortunately these items are not popular so nobody pay attention on them.
  47. 1 point
    here https://www.divine-pride.net/forum/index.php?/topic/3505-kro-changelog-october-31-2018/
  48. 1 point
    Cancer Mail [1] Can't be destroyed. Mdef + 5. Atk + 50, Flee + 20. MaxHP + 1000. When equipped by Mechanic, Atk + 80, MaxHP + 10%, MaxSP + 10%, if refine rate is 8 or higher, reduces damage taken from Critical Slash by 100%. Class : Armor Defense : 100 Weight : 100 Required Level : 1 Required Jobs : All Cancer Manteau Mdef + 5. Atk + 20. MaxHP + 10%, MaxSP + 10%. Reduces damage taken from neutral property by 20%. When equipped by Mechanic, Atk + 30, MaxHP + 10%, MaxSP + 10%, skill casting can't be interrupted, if refine rate is 8 or higher, grants immunity to knockback. Class : Garment Defense : 25 Weight : 30 Required Level : 1 Required Jobs : All Cancer Shoes Mdef + 5. Atk + 50. MaxHP + 10%, MaxSP + 10%. Recovers 250 HP every 10 seconds. When equipped by Mechanic, Atk + 80, Attack Speed + 10%, MaxHP + 10%, MaxSP + 10%, if refine rate is 8 or higher, reduces damage taken from fire, water, wind and earth property by 20%. When equipped with Cancer Mail and Cancer Manteau, MaxHP + 2000, MaxSP + 200, grants immunity to frozen. Class : Shoes Defense : 25 Weight : 40 Required Level : 1 Required Jobs : All Cancer Crown Can't be destroyed. Mdef + 15. Str + 10. Atk + 50, Hit + 20. Increases damage against all race monsters by 10%. When equipped by Mechanic, recovers 500 HP and 50 SP when killing monsters, has a chance to gain Witherless Rose when killing monsters. if refine rate is 8 or higher, recovers 500 HP and 50 SP every 5 seconds, All Stat + 10. Class: Headgear Defense: 12 Location: Upper Weight: 10 Required Level: 1 Jobs: All Cancer Ring Vit + 5. Increases physical damage by 5%. MaxSP + 100. Reduces casting time of Axe Boomerang by 1.5 seconds. Has a chance to gain 2Carat Diamond and 3Carat Diamond when killing monsters. When equipped by Mechanic, Attack Speed + 5%, increases physical damage by 5%, increases Axe Tornado and Axe Boomerang damage by 50%. Class: Accessory Defense: 0 Weight: 10 Required Level: 1 Jobs: All Cancer Axe [1] Can't be destroyed. Atk + 80. Attack Speed + 10%. Atk + 1 per 1 base level. When equipped by Mechanic, increases physical damage by 50%, recovers 2 SP with each attack, reduces cooldown of Axe Tornado by 1 second. if refine rate is 7 or higher, ignores defense of all race monsters by 50%, if refine rate is 9 or higher, ignores defense of all race monsters by 50%. Class : Axe Attack : 10 Weight : 70 Weapon Level : 4 Required Level : 1 Usable Jobs : Novice classes, Swordsman classes, Merchant classes, Assassin classes.
  49. 1 point
    - Archbishop - Archbishop improvement change the skills and play style drastically. 1. New Skills 1.1 Convenio - Max level : 1 - Prerequisite skills : Ancilla level 1, Oratio level 5. - Teleport all party members in the same map to caster location. Can't be used in PVP environment map. The skill can be used when caster is party leader only and can't be used if there is no party member in party. 1.2 Vituperatum - Max level : 5 - Prerequisite skills : Epiclesis level 1, Expiatio level 1. - Cast Lex Aeterna to target and nearby enemies. Consumes 1 Blue Gemstone. Higher level reduces casting time and SP consumption. Area of effect : 3x3 (level 1-3), 5x5 (level 4-5) 2. Reworked Skills 2.1 Adoramus : The skill deals damage to target and nearby enemies. Slightly reduces damage from 500+(skill level x 100)%Matk to 330+(skill level x 70)%Matk Area of effect : 7x7 (level 1-5), 11x11 (level 6-10) 2.2 Lauda Ramus : Increases success rate by 20% so on level 4 will be 100% success rate. Changes bonus luk on target to increasing critical damage by (skill level x 5)%. 2.3 Lauda Agnus : Increases success rate by 20% so on level 4 will be 100% success rate. Changes bonus Vit on target to increasing MaxHP by (2 + (skill level x 2))%. 2.4 Renovatio : The skill buffs all party members in caster's screen. Has no effect on undead property target. (currently the skill has 4 levels according to 185/65 patch) 2.5 Ancilla : Reduces SP consumption of crafting Ancilla to 10%. Upon using Ancilla user gains heal effectiveness by 15% and increases SP recovery rate by 60% for 60 seconds. 2.6 Expiatio : Also gains Mdef piercing too. 2.7 Duple Light : Increases damage. physical light : 150+(skill level x 15)%Atk magical light : 400+(skill level x 40)%Matk 2.8 Judex : Increases damage (300+(skill level x 40)%Matk). (currently the skill has 10 levels according to 185/65 patch) 3. Removed Skill Eucharistica has been removed from Archbishop skill tree. source : http://ro.gnjoy.com/news/update/View.asp?seq=222&amp;curpage=1 http://ro.gnjoy.com/news/devnote/View.asp?category=3&amp;seq=3864253&amp;curpage=1
  50. 1 point
    - Shadow Chaser - Shadow Chaser improvement focus on improving the convenience of auto spell build . 1. Skill Preserve no longer lose its effects when changing map or reconnect. So players just intend on it duration, no longer worry about losing skill effect early and make the players unwillingly lose their preserved skill. 2. SP consumption penalty of skill Reproduce has been reduced to 30% (from 100%) 3. skill Shadow Spell will work similar to sage's Hindsight. Skill can trigger preserved skill even player miss an attack on target. And the skill will work on bow weapon too. 4. Increases maximum level of preserved skill triggered from Shadow Spell by 2 levels. So on level 10 will trigger level 7 preserved skill. source : http://ro.gnjoy.com/news/update/View.asp?seq=217&amp;curpage=1 http://ro.gnjoy.com/news/devnote/View.asp?category=3&amp;seq=3769886&amp;curpage=2
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