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  1. Gravity just announced episode 17.2 for the test server! Like always I am looking for replays of the new monsters, maps and quests. If you are playing on kRO feel free to send me those .rrf files to extract new data from it! Sources http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3987555&curpage=1 http://ro.gnjoy.com/news/notice/View.asp?BBSMode=10001&seq=7171
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  2. Blue Syrup seems like it should be for SP :X Also, no more banana bomb ;D
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  3. - Genetic (2nd) - The contents of Genetic second improvement as below : 1. Spore Explosion - The skill will deal primary damage to single target. And then cause an explosion that deal secondary damage to target and nearby enemies. There is no delay time between primary and secondary damage. - Improves damage formula. Primary damage formula : (200 + (180 x skill level))%Atk. Secondary damage formula : (180 x skill level)%Atk. 2. Cart Cannon - Improves damage formula. Damage will scale with base level. New damage formula : (350 x skill level)%Atk. - Reduces the influence of user's Int and Cart Remodeling skill level. New factor : Int/(6 - Cart Remodeling skill level) 3. Crazy Vines - Changes skill property from forced earth property to depends on weapon property instead. The damage type becomes long ranged physical damage. - Improves damage formula. New damage formula (per 1 vine) : (700 + (100 x skill level))%Atk. - Damage will scale with base level and changes damage display to 2 hits. - Increases number of vine by 2 on every level. 4. Item Sling and Bomb Creation - Both skills will be removed, list of throwing items in Change Material recipes also be removed. 5. Special Pharmacy - Adds new 3 buff potions and 3 recovery potions. Golden X Reduces damage taken from reflect damage by 100% for 30 seconds. Weight : 3 Recipe : Empty Test Tube 10 ea + Yggdrasilberry 10 ea + Gold 5 ea. Red Herb Activator Increases melee physical damage and long ranged physical damage by 15% for 500 seconds. Weight : 3 Recipe : Empty Test Tube 10 ea + Red Herb 45 ea + Yggdrasil Seed 5 ea. Blue Herb Activator Increases all property magical damage by 15% for 500 seconds. Weight : 3 Recipe : Empty Test Tube 10 ea + Blue Herb 15 ea + Yggdrasil Seed 5 ea. Concentrated Red Syrup Potion Recovers about 675 HP Require Level : 120 Weight : 0.2 Recipe : Empty Bottle 10 ea + Empty Potion Bottle 5 ea + Red Syrup 15 ea. Concentrated Blue Syrup Potion Recovers about 360 SP Require Level : 120 Weight : 0.2 Recipe : Empty Bottle 10 ea + Empty Potion Bottle 5 ea + Blue Syrup 15 ea. Concentrated Golden Syrup Potion Recovers about 2750 HP Require Level : 180 Weight : 0.2 Recipe : Empty Bottle 10 ea + Empty Potion Bottle 5 ea + White Syrup 10 ea + Yellow Syrup 10 ea. 6. Hell Plant - Changes the skill logic. The skill becomes self cast. - The skill will deal melee physical damage to surrounding enemies in 5x5 cells around the user every 0.3 seconds for certain duration. - Damage formula : (100 x skill level)%Atk. Duration : (30 + (30 x skill level)) seconds. - Bonus damage from user's Int and Summon Flora skill level : Int x Summon Flora skill level 7. Homunculus Eleanor : Sonic Claw - Changes damage formula, increases cast range from 1 to 3 cells. New damage formula : (60 x skill level)%Atk. Damage is increased depends on Homunculus's base level. - Reduces cooldown. 8. Homunculus Eleanor : Silvervein Rush - Changes damage formula, increases cast range from 1 to 3 cells. New damage formula : (250 x skill level)%Atk. Damage is increased depends on Homunculus's Str and base level. - Removes stun inflicting effect. 9. Homunculus Eleanor : Midnight Frenzy - Changes damage formula, increases cast range from 1 to 3 cells. New damage formula : (350 x skill level)%Atk. Damage is increased depends on Homunculus's Str and base level. - Removes fear inflicting effect. - Reduces spirit sphere consumption to 1. 10. Homunculus Eleanor : Tinder Breaker - Changes damage type to fixed physical damage. New damage amount : (2500 x skill level). Damage is increased depends on Homunculus's base level. - Removes immobilization inflicting effect, removes penalty that reduces flee on target and Eleanor to 0. - The skill will reduce target's flee by 50%. The duration depends on Homunculus's Str. - The skill will works on boss monsters. 11. Homunculus Eleanor : C.B.C. - Changes damage type to fixed physical damage. New damage amount : (4000 x skill level). Damage is increased depends on Homunculus's base level. - The skill will works on boss monsters. 12. Homunculus Eleanor : C.Q.C. - Changes damage type to fixed physical damage. New damage amount : (6000 x skill level). Damage is increased depends on Homunculus's base level. - Changes skill cooldown and delay after skill. - The skill will works on boss monsters. 13. Homunculus Eira : Overed Boost - Changes value of Flee and ASPD adjustment. Flee = (400 + (40 x skill level). ASPD = (180 + (2 x skill level)) - Adds skill cooldown. 14. Homunculus Eira : Light of Regenerate - Removes intimacy penalty. 15. Homunculus Eira : Eraser Cutter - Changes damage formula, adds Mdef ignoring effect. New damage formula : (350 x skill level)%Matk. Damage is increased depends on Homunculus's Int and base level. 16. Homunculus Eira : Xeno Slasher - Changes damage formula, adds Mdef ignoring effect. New damage formula : (350 x skill level)%Matk. Damage is increased depends on Homunculus's Int and base level. - Removes fixed casting time. 17. Homunculus Sera : Needle of Paralyze - Changes damage formula, adds Def ignoring effect. New damage formula : (300 x skill level)%Atk. Damage is increased depends on Homunculus's Dex and base level. 18. Homunculus Bayeri : Heilige Stange - Changes damage formula, adds Mdef ignoring effect. New damage formula : (1000 + (250 x skill level))%Matk. Damage is increased depends on Homunculus's Vit and base level. 19. Homunculus Bayeri : Stahl Horn - Changes damage formula. Damage is increased depends on Homunculus's Vit. 20. Acid Bomb - Changes skill type. Before : physical/magical hybrid special long ranged physical damage. After : Normal long ranged physical damage. - The skill will no longer ignore hit/flee and hard defense calculation. - Changes damage formula. New damage formula : (200 x skill level))%Atk. - Damage is increased depends on user's Int and target's Vit. - Changes skill property from forced neutral property to depends on weapon property instead. - Increases SP consumption to 50, adds 0.15 seconds cooldown. 21. Cultivate Plant - The skill will be removed, source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3987555&curpage=1 http://ro.gnjoy.com/news/update/View.asp?seq=246&curpage=1 https://www.divine-pride.net/forum/index.php?/topic/4242-kro-changelog-december-04-2019/ https://www.divine-pride.net/forum/index.php?/topic/4212-kro-changelog-november-20-2019/ http://ro.gnjoy.com/news/notice/View.asp?BBSMode=10001&seq=7195&curpage=1
    1 point
  4. (200 x skill level)%Matk, scales with base level.
    1 point
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