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Showing content with the highest reputation on 08/14/19 in all areas

  1. - Mechanic - Mechanic improvement focus on Magogear improvement which increases flexibility and convenience of usage 1. Increases movement speed while Madogear is equiped, depends on level of Madogear license. On level 5. Movement speed is equal to knight with Pecopeco. 2. Madogear will receive more natural HP recovery than unmounted state. 3. Increases weight limit by 1500 while Madogear is equiped. 4. Mado MCs usually face the hard time when they died, especially in instance, because of they will lost their Madogear. So [Emergency Madogear] is added. Can be bought at Magic Gear Master with 1m zeny. When using Emergency Madogear. Madogear will be equipped instantly. Only mechanic who learn Magogear License can use it. Has 3 minutes reuse time. Weight 300. 5. Now Madogear can use Teleport. 6. Madogear can receive partial chemical protection skills from alchemist classes, instead of full chemical protection only. 7. Adds overheat counter. So player can watch out to prevent overheat occurs. 8. Adds higher quality Cooling Devices to increases effectiveness of Cooldown. Magic Gear Master will offer you to upgrade Cooling Device. : Cooling Device + 2m zeny > Advance Cooling Device. : Advance Cooling Device + 4m zeny > Special Cooling Device. - Cooling Device reduce overheat counter by 45 when using Cooldown. - Advance Cooling Device reduce overheat counter by 75 when using Cooldown. - Special Cooling Device reduce overheat counter by 105 when using Cooldown. (Overheat counter naturally decreases by 1 per second) Madogear characteristic adjustment. Madogear will be adjusted as following list 1. Madogear won't receive healing from any recovery skills other than Repair. 2. Madogear movement speed can't be increased or decreased by anymeans other than Acceleration. (That means Madogear will immune to all slow debuffs, includes curse status) 3. Madogear will immune to stripping accessory. Adds available skills for Madogear. --> Vending, Item Appraisal, Change Cart, Change Cart 2, Cart Revolution, Mammonite, Crazy Uproar, Cart Boost, Repair Weapon, Shattering Strike, Upgrade Weapon, Hammer Fall, Adrenaline Rush, Advanced Adrenaline Rush, Weapon Perfection, Power Maximize, Power Thrust, Maximum Power Thrust, High Speed Cart Ram, Lava Flow. source : http://ro.gnjoy.com/news/devnote/View.asp?category=3&seq=3652742&curpage=1 http://ro.gnjoy.com/news/update/View.asp?seq=204&curpage=1 http://ro.gnjoy.com/news/notice/View.asp?BBSMode=10001&seq=7033
    1 point
  2. - Guillotine Cross - The contents of Guillotine Cross improvement as below : 1. Double Attack Increases the chance to trigger (from 5% per skill level to 7% per skill level). 2. Soul Destroyer - Changes skill type. Before : physical/magical hybrid special long ranged physical damage that ignores defense. After : Normal long ranged physical damage. - Improves damage formula, adds 0.15 seconds cooldown, improves delay after skill to 2 seconds on every level, SP consumption is 20 on every level. : New damage formula : (140 x skill level)%Atk. Damage will be increased depends on user's base level, str and int. - Has a chance to trigger critical. Critical chance is the half of user's Cri. 3. Rolling Cutter - Increases area of effect. Area of effect : 3x3 (level 1~2) / 5x5 (level 3~4) / 7x7 (level 5). - If user changes the current position, such as using Back Slide, while spinning. The spin counter will be reset. - Increases damage. New damage formula : (50 + (80 x skill level))%Atk. 4. Cross Ripper Slasher - Changes damage formula by adding more damage from spin count of Rolling Cutter. New damage formula : ((80 x skill level) + (spin count x 200) + (Agi x 3))%Atk - After using the skill. Spin counter of Rolling Cutter no longer be reset. - Reduces delay after skill from 1 second to 0.5 seconds, adds (0.55 - (skill level x 0.05)) seconds cooldown. 5. Cross Impact - Increases cast range to 7 cells and caster will dash to target immediately after casting. (skill damage type still be melee physical damage). - Reduces attack motion from 7 actions to 1 action. - Adds 0.7 seconds cooldown, Increases SP consumption to 40. - Improves damage formula. New damage formula : (1000 + (150 x skill level))%Atk. Improves base level modifier from base level/120 to base level/100. - Has a chance to trigger critical. Critical chance is the half of user's Cri. 6. Poisonous Weapon - Increases melee physical damage by (2 x skill level)% and gives various type of buff depends on poison that be endowed. 6.1. Paralysis : Increases movement speed. 6.2. Pyrexia : Increases critical damage by 15%. Increases normal attack damage. 6.3. Death Hurt : Recovers 1% MaxHp per second. 6.4. Leech End : Grants immunity to blind and stun. 6.5. Venom Bleed : Reduces damage taken from melee reflect damage by 30%. 6.6. Magic Mushroom : Reduces delay after skill by 10%. 6.7. Toxin : Recovers 1% MaxSp per second. 6.8. Oblivion Curse : Grants immunity to silence and curse. 7. New Poison Research - Increases duration of Enchant Deadly Poison by (30 + (15 x skill level)) seconds. 8. Dark Claw - Increases duration to 10 seconds and adds the effect to removes some of melee physical damage reflection buff from target. Note : the information can be changed before it is updated to Sakray. source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3976053&curpage=1 http://ro.gnjoy.com/news/update/View.asp?seq=243&curpage=1
    1 point
  3. Those are not complete/correct at 100%. For example, I've seen this before in a Lava Leather Robe: INT + 3 변동 캐스팅 시간 15% 감소 (-15% variable cast time) and it's possible to get double equal enchants (not values, effects) like double +SP or double +DEF (and I've seen values of DEF close to 200 in a single enchant slot). The ones from AGH seems to be equal or weaker versions of the ones from Vicious (I've yet to see the same max values as the ones on vicious but I've noticed that they're very similar in terms of effects) along with a few new ones (like +HIT).
    1 point
  4. - Archbishop - Archbishop improvement change the skills and play style drastically. 1. New Skills 1.1 Convenio - Max level : 1 - Prerequisite skills : Ancilla level 1, Oratio level 5. - Teleport all party members in the same map to caster location. Can't be used in PVP environment map. The skill can be used when caster is party leader only and can't be used if there is no party member in party. 1.2 Vituperatum - Max level : 5 - Prerequisite skills : Epiclesis level 1, Expiatio level 1. - Cast Lex Aeterna to target and nearby enemies. Consumes 1 Blue Gemstone. Higher level reduces casting time and SP consumption. Variable casting time : 1 second on every skill level. Fixed casting time : (3.5 - (0.5 x skill level)). SP consumption : (158 - (14 x skill level)). Area of effect : 3x3 (level 1-3), 5x5 (level 4-5) 2. Reworked Skills 2.1 Adoramus : The skill deals damage to target and nearby enemies. Slightly reduces damage from 500+(skill level x 100)%Matk to 330+(skill level x 70)%Matk. Adds fixed casting time by 0.5 seconds. Increases cooldown from 2 seconds to 2.5 seconds. Area of effect : 7x7 (level 1-6), 11x11 (level 7-10) 2.2 Lauda Ramus : Increases success rate by 20% so on level 4 will be 100% success rate. Changes bonus luk on target to increasing critical damage by (skill level x 5)%. 2.3 Lauda Agnus : Increases success rate by 20% so on level 4 will be 100% success rate. Changes bonus Vit on target to increasing MaxHP by (2 + (skill level x 2))%. 2.4 Renovatio : The skill buffs all party members in caster's screen. Has no effect on undead property target. (currently the skill has 4 levels according to 185/65 patch) 2.5 Ancilla : Reduces SP consumption of crafting Ancilla to 10%. Upon using Ancilla user gains heal effectiveness by 15% and increases SP recovery rate by 30% for 60 seconds. 2.6 Expiatio : Also gains Mdef piercing too. 2.7 Duple Light : Increases damage. physical light : 150+(skill level x 15)%Atk magical light : 400+(skill level x 40)%Matk 2.8 Judex : Increases damage (300+(skill level x 40)%Matk). (currently the skill has 10 levels according to 185/65 patch) 3. Removed Skill Eucharistica has been removed from Archbishop skill tree. source : http://ro.gnjoy.com/news/update/View.asp?seq=222&curpage=1 http://ro.gnjoy.com/news/devnote/View.asp?category=3&seq=3864253&curpage=1
    1 point
  5. - Shadow Chaser - Shadow Chaser improvement focus on improving the convenience of auto spell build . 1. Preserve no longer lose its effects when changing map or reconnect. So players just intend on it duration, no longer worry about losing skill effect early and make the players unwillingly lose their preserved skill. 2. SP consumption penalty of skill preserved by Reproduce has been reduced to 30% (from 100%) 3. Shadow Spell will work similar to sage's Hindsight. Skill can trigger preserved skill even player misses an attack on target. And the skill will work on bow weapon too. 4. Increases maximum level of preserved skill triggered from Shadow Spell by 2 levels. So on level 10 will trigger level 7 preserved skill. source : http://ro.gnjoy.com/news/update/View.asp?seq=217&curpage=1 http://ro.gnjoy.com/news/devnote/View.asp?category=3&seq=3769886&curpage=2
    1 point
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